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chore: standardize notes: to note: in file entries
240 file-level entries used notes: instead of the canonical note: field. verify.py and cross_reference.py only read note:, so these were silently ignored.
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@@ -43,7 +43,7 @@ files:
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md5: "ca30b50f880eb660a320674ed365ef7a"
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sha1: "57fe1bdee955bb48d357e463ccbf129496930b62"
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source_ref: "libretro/libretro.cpp:1608-1634 (FDS load), source/core/NstFds.cpp:61-131 (Bios class, CRC32 validation)"
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notes: "Mapped at 0xE000-0xFFFF (8 KB). retro_load_game returns false if missing when loading .fds files. CRC32 checked: Famicom 0x5E607DCF, Twin Famicom 0x4DF24A6C."
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note: "Mapped at 0xE000-0xFFFF (8 KB). retro_load_game returns false if missing when loading .fds files. CRC32 checked: Famicom 0x5E607DCF, Twin Famicom 0x4DF24A6C."
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# --- NES game database (optional, overrides baked-in copy) ---
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- name: "NstDatabase.xml"
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@@ -52,7 +52,7 @@ files:
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required: false
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hle_fallback: true
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source_ref: "libretro/libretro.cpp:1561-1586 (database load), libretro/nstdatabase.hpp (baked-in fallback)"
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notes: "XML database matching games by SHA1+CRC32. Used for region, mapper, mirroring, and 4-player adapter detection. Built-in fallback exists so this file is optional."
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note: "XML database matching games by SHA1+CRC32. Used for region, mapper, mirroring, and 4-player adapter detection. Built-in fallback exists so this file is optional."
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# --- Custom palette (optional, core option nestopia_palette = Custom) ---
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- name: "custom.pal"
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@@ -62,7 +62,7 @@ files:
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hle_fallback: true
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size: 192
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source_ref: "libretro/libretro.cpp:1540-1559 (palette load)"
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notes: "64 RGB triplets (64 x 3 bytes = 192 bytes). Loaded unconditionally at startup; applied only when nestopia_palette core option is set to Custom. Falls back to built-in Royaltea palette. Multiple valid palettes exist so no canonical hash."
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note: "64 RGB triplets (64 x 3 bytes = 192 bytes). Loaded unconditionally at startup; applied only when nestopia_palette core option is set to Custom. Falls back to built-in Royaltea palette. Multiple valid palettes exist so no canonical hash."
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# --- ADPCM audio samples (optional, game-specific) ---
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- name: "nestopia/samples/moepro/"
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