chore: standardize notes: to note: in file entries

240 file-level entries used notes: instead of the canonical note:
field. verify.py and cross_reference.py only read note:, so these
were silently ignored.
This commit is contained in:
Abdessamad Derraz
2026-03-29 10:02:20 +02:00
parent b7528a71e7
commit e13e8734b9
67 changed files with 240 additions and 240 deletions

View File

@@ -45,7 +45,7 @@ files:
md5: "38695d3d69d7a0ada8178072dad4c58b"
sha1: "bb2d0441e073da9c584f23c2ad8c7ab8aac293bf"
source_ref: "main.cpp:77-78 (opened for extraction), libretro.cpp:258 (existence check)"
notes: "Placed in system/nxengine/. The core extracts ORG music, PXT sounds, stage tile attributes, BMP graphics, and wavetable from this binary at each launch."
note: "Placed in system/nxengine/. The core extracts ORG music, PXT sounds, stage tile attributes, BMP graphics, and wavetable from this binary at each launch."
- name: "data/"
path: "nxengine/data/"
@@ -54,7 +54,7 @@ files:
description: "Full game asset directory tree (399 files: sprites, NPC sheets, stage maps, scripts, backgrounds)"
required: true
source_ref: "cachefiles.c:38-439 (filenames[] array loaded at init)"
notes: "Must contain root assets (Arms.pbm, MyChar.pbm, etc.), Npc/ (36 sprite sheets), and Stage/ (333 map/script/tileset files). All files from the original freeware release."
note: "Must contain root assets (Arms.pbm, MyChar.pbm, etc.), Npc/ (36 sprite sheets), and Stage/ (333 map/script/tileset files). All files from the original freeware release."
- name: "data/npc.tbl"
path: "nxengine/data/npc.tbl"
@@ -63,7 +63,7 @@ files:
description: "NPC attribute table (entity behavior flags, HP, damage, display rect offsets)"
required: true
source_ref: "main.cpp:50 (existence check for data/ directory), ai/ai.cpp:56-59 (loaded for NPC properties)"
notes: "Located in system/nxengine/data/. Used to validate data directory presence and to load NPC behavior attributes."
note: "Located in system/nxengine/data/. Used to validate data directory presence and to load NPC behavior attributes."
- name: "data/sprites.sif"
path: "nxengine/data/sprites.sif"
@@ -73,7 +73,7 @@ files:
required: false
hle_fallback: true
source_ref: "cachefiles.c:101 (in filenames[]), cachefiles.c:515-521 (compiled-in fallback from sprites_sif.h)"
notes: "Not shipped in the freeware distribution. If missing, the core uses a compiled-in copy (sprites_sif.h)."
note: "Not shipped in the freeware distribution. If missing, the core uses a compiled-in copy (sprites_sif.h)."
- name: "tilekey.dat"
path: "nxengine/tilekey.dat"
@@ -82,4 +82,4 @@ files:
description: "Tile attribute lookup table (maps tile codes to collision/behavior attributes)"
required: false
source_ref: "map.cpp:290-303 (loaded at init, hardcoded default if missing)"
notes: "Not part of the freeware distribution. Generated by the standalone NXEngine extraction tool. The libretro core has hardcoded defaults in map.cpp:30."
note: "Not part of the freeware distribution. Generated by the standalone NXEngine extraction tool. The libretro core has hardcoded defaults in map.cpp:30."