diff --git a/bios/Other/nethersx2-turnip-classic/assets/GameIndex.yaml b/bios/Other/nethersx2-turnip-classic/assets/GameIndex.yaml new file mode 100644 index 00000000..2ba55963 --- /dev/null +++ b/bios/Other/nethersx2-turnip-classic/assets/GameIndex.yaml @@ -0,0 +1,62379 @@ +# --------------------------------------------- +# PCSX2 Game Database! +# --------------------------------------------- + +# --------------------------------------------- +# Credits +# --------------------------------------------- +# Game Data (serials, titles, and region info) is +# based on the information found at: +# https://web.archive.org/web/20141105075540/http://sonyindex.com/, +# https://serialstation.com, +# https://psxdatacenter.com, +# http://redump.org/ +# +# Additional Games and Data by PCSX2 team + +# --------------------------------------------- +# Notes +# --------------------------------------------- +# For basics on the YAML syntax, see here - https://docs.ansible.com/ansible/latest/reference_appendices/YAMLSyntax.html +# +# For gamefixes/roundmodes/clampmodes, PCSX2 will use the current user +# settings if the game database does not explicitly change the values. + +# --------------------------------------------- +# Usage +# --------------------------------------------- +# For comprehensive usage examples / explanations, see the following documentation: +# https://github.com/PCSX2/pcsx2/blob/master/pcsx2/Docs/GameIndex.md + +# --------------------------------------------- +# -- Game List +# --------------------------------------------- + +ALCH-00001: + name: "Katakamuna - Ushinawareta Ingaritsu [Deluxe Pack]" + region: "NTSC-J" +ALCH-00003: + name: "Chocolat Maid Cafe Curio [Limited Edition]" + region: "NTSC-J" +ALCH-00005: + name: "Haru no Ashioto - Step of Spring [Paku Paku Pack]" + region: "NTSC-J" +ALCH-00007: + name: "Parfait - Chocolat Second Style [Limited Edition]" + region: "NTSC-J" +ALCH-00008: + name: "Aria - The Natural - Tooi Yume no Mirage [Limited Edition]" + region: "NTSC-J" +ALCH-00009: + name: "Higurashi no Naku Koro ni Matsuri [First Limited Edition]" + region: "NTSC-J" +ALCH-00010: + name: "Kono Aozora ni Yakusoku wo - Melody of the Sun and Sea [Limited Edition]" + region: "NTSC-J" +ALCH-00011: + name: "Pure x Cure RE-Covery [Koi no Kyuukyuu Set]" + region: "NTSC-J" +ALCH-00014: + name: "Aria - The Origination ~Aoi Hoshi no El Cielo~ [Limited Edition]" + region: "NTSC-J" +ALCH-00015: + name: "Sugar+Spice! - Anoko no Suteki na Nanimokamo [First Limited Edition]" + region: "NTSC-J" +ALCH-00016: + name: "Koisuru Otome to Shugo no Tate - The Shield of Aigis [Limited Edition]" + region: "NTSC-J" +ALCH-00017: + name: "Triggerheart Exelica Enhanced [Nendroid Super Set]" + region: "NTSC-J" +ALCH-00021: + name: "Sekirei - Mirai Kara no Okurimono [Special Pack]" + region: "NTSC-J" +ALCH-00027: + name: "Suzunone Seven - Rebirth Knot [Limited Edition]" + region: "NTSC-J" +ALCH-00028: + name: "Hana to Otome ni Shukufuku wo - Harukaze no Okurimono [Saint Box]" + region: "NTSC-J" +ALCH-0004: + name: "Duel Savior Destiny [Messiah Box]" + region: "NTSC-J" +CPCS-01005: + name: "Gun Survivor 4 - BioHazard - Heroes Never Die [with GunCon2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes character offset with flashlight and blurriness. + alignSprite: 1 # Fixes vertical lines. + roundSprite: 2 # Fixes font artifacts. + mergeSprite: 1 # Fixes flame-like bleeding. +CPCS-01020: + name: "Monster Hunter 2 [DX Hunters Box]" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. +DMP-P205: + name: "Under the Moon - Crescent [Limited Edition]" + region: "NTSC-J" +FVGK-0007: + name: "L no Kisetsu 2 - Invisible Memories [Limited Edition]" + region: "NTSC-J" +FVGK-0015: + name: "Hakushaku to Yousei - Yume to Kizuna ni Omoi o Hasete [First Limited Edition]" + region: "NTSC-J" +GUST-00003: + name: "Iris no Atelier - Eternal Mana [Premium Box]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes horizontal lines in FMV and prevents hash cache from disabling itself. + gsHWFixes: + roundSprite: 2 # Fixes character portraits when upscaling. +GUST-00009: + name: "Mana Khemia - Alchemists of Al-Revis [Premium Box]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes jump issue. + gameFixes: + - SoftwareRendererFMVHack # Vertical lines in FMV. + gsHWFixes: + roundSprite: 1 # Fixes misalignment of textures in the Pause Menu. +GWS-0007: + name: "NadePro!! Kisama mo Seiyuu Yatte Miro! [Limited Edition]" + region: "NTSC-J" +PAPX-90020: + name: "Koukaku Kidoutai - Stand Alone Complex [Trial]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. + gsHWFixes: + autoFlush: 1 # Fixes light bloom intensity. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + halfPixelOffset: 2 # Aligns post effects. +PAPX-90201: + name: "Fantavision [Trial]" + region: "NTSC-J" +PAPX-90202: + name: "I.Q Remix+ [Trial]" + region: "NTSC-J" +PAPX-90203: + name: "Gran Turismo 2000 [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes edge bleed and lines. + autoFlush: 1 # Fixes missing lens flare and intensity. +PAPX-90204: + name: "TVDJ [Trial]" + region: "NTSC-J" +PAPX-90205: + name: "Dark Cloud MovieDisk [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. +PAPX-90206: + name: "Blood the Last Vampire Trailer Disc [Trial]" + region: "NTSC-J" +PAPX-90207: + name: "Gran Turismo 3 - A-Spec - Autobacs Gentei Replay Theater" + region: "NTSC-J" +PAPX-90208: + name: "Gran Turismo 3 - A-Spec - Replay Theater" + region: "NTSC-J" +PAPX-90209: + name: "Gran Turismo 3 - A-Spec - Netz TOYOTA - Replay Theater Disc" + region: "NTSC-J" +PAPX-90210: + name: "Yappa RPG desho. [Original Movie Disk]" + region: "NTSC-J" +PAPX-90211: + name: "Extermination [Trial]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Black FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing position. +PAPX-90212: + name: "Boku to Maou [Trial]" + region: "NTSC-J" +PAPX-90213: + name: "Phase Paradox" + region: "NTSC-J" +PAPX-90215: + name: "Ka [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +PAPX-90216: + name: "Bravo Music [Trial]" + region: "NTSC-J" +PAPX-90218: + name: "SkyGunner [Trial]" + region: "NTSC-J" +PAPX-90220: + name: "Surveillance - Kanshisha [Trial]" + region: "NTSC-J" +PAPX-90222: + name: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +PAPX-90223: + name: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +PAPX-90224: + name: "Sidewinder F [Trial]" + region: "NTSC-J" +PAPX-90225: + name: "Legaia - Duel Saga - Special Disc [Trial]" + region: "NTSC-J" +PAPX-90226: + name: "Otostaz [Trial]" + region: "NTSC-J" +PAPX-90228: + name: "Otostaz [Trial/Limited]" + region: "NTSC-J" +PAPX-90229: + name: "XI Go [Trial]" + region: "NTSC-J" +PAPX-90230: + name: "Arc the Lad - Seirei no Tasogare - Premiere Disc [ShopDemo]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +PAPX-90231: + name: "Kaitou Sly Cooper [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. + autoFlush: 1 # Fixes Sly's shadow definition. +PAPX-90232: + name: "Chain Dive [Trial]" + region: "NTSC-J" +PAPX-90233: + name: "Bakusou Mountain Bikers [Trial]" + region: "NTSC-J" +PAPX-90234: + name: "Katamari Damacy [Trial]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes SPS. + roundModes: + vu1RoundMode: 0 # Fixes SPS. + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +PAPX-90235: + name: "XII [Trial]" + region: "NTSC-J" +PAPX-90236: + name: "Minna Daisuki Katamari Damacy [Trial]" + region: "NTSC-J" +PAPX-90330: + name: "Saru! Get You! 2 - Ukki Ukki Disc" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + halfPixelOffset: 2 # Aligns motion blur more correctly to match software. +PAPX-90501: + name: "Dark Cloud [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. +PAPX-90502: + name: "Yamanote-sen - Train Simulator Real, The [Trial]" + region: "NTSC-J" +PAPX-90503: + name: "PoPoLoCrois - Hajimari no Bouken [Fan Gentei Disc]" + region: "NTSC-J" +PAPX-90504: + name: "Gran Turismo Concept - Airtrek Turbo Special Edition [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it. +PAPX-90505: + name: "2002 Natsu no Osusume Soft Otameshi Disc" + region: "NTSC-J" +PAPX-90506: + name: "Dark Chronicle [Trial]" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes textbox. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +PAPX-90507: + name: "Official Demo Disc 2003" + region: "NTSC-J" +PAPX-90508: + name: "GRAN TURISMO 4 - LUPO CUP Training Version" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it. +PAPX-90511: + name: "Siren [Trial]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +PAPX-90512: + name: "GRAN TURISMO 4 - TOYOTA Prius [Trial]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +PAPX-90514: + name: "Recommended Winter Software Trial Disc" + region: "NTSC-J" +PAPX-90515: + name: "Recommended Winter Software Trial Disc 2003-2004" + region: "NTSC-J" +PAPX-90516: + name: "Jak and Daxter II [Trial]" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 # Fixes broken textures. + textureInsideRT: 1 # Fixes broken character models. + autoFlush: 1 # Fixes lighting. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +PAPX-90517: + name: "Prince of Persia - The Sands of Time [Trial]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +PAPX-90519: + name: "Dokodemo Issyo - Toro to Ippai [Trial]" + region: "NTSC-J" +PAPX-90521: + name: "Waga Ryuu wo Miyo - Pride of the Dragon Peace [Users Trial]" + region: "NTSC-J" +PAPX-90522: + name: "Genji [Trial]" + region: "NTSC-J" +PAPX-90523: + name: "Gran Turismo 4 - Online Test Version" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it. +PAPX-90524: + name: "Wild Arms - The Vth Vanguard [Trial]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes SPS on shell worm enemies. + gsHWFixes: + roundSprite: 1 # Fixes font sizes and lines in UI. + textureInsideRT: 1 # Fixes sepia-tone flashback sequences. + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and reduces HC size. +PBGP-0061: + name: "Suika A.S+ Eternal Name [First Limited Edition]" + region: "NTSC-J" +PBGP-0063: + name: "Saishuu Shiken Kujira - Alive [First Limited Edition]" + region: "NTSC-J" +PBGP-0065: + name: "D.C. Da Capo The Origin [First Limited Edition]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering and bad textures in FMV. + gsHWFixes: + roundSprite: 2 # Reduces sprite artifacts like in the menu. +PBPX-95201: + name: "Utility Disc Version 1.00" + region: "NTSC-J" +PBPX-95202: + name: "Utility Disc Version 1.01" + region: "NTSC-J" +PBPX-95203: + name: "Utility Disc Version 1.01" + region: "NTSC-J" +PBPX-95204: + name: "PlayStation 2 - Demo Disc 2000" + region: "PAL-M5" +PBPX-95205: + name: "PlayStation 2 - Demo Disc 2000" + region: "PAL-M5" +PBPX-95206: + name: "DVD Player Version 2.01" + region: "NTSC-J" +PBPX-95207: + name: "DVD Player Version 2.10" + region: "NTSC-J" +PBPX-95208: + name: "DVD Player Version 2.10" + region: "PAL-M8" +PBPX-95209: + name: "DVD Player Version 2.10" + region: "PAL-A" +PBPX-95210: + name: "DVD Player Version 2.10" + region: "NTSC-U" +PBPX-95211: + name: "HDD Utility Disc Version 1.00" + region: "NTSC-J" +PBPX-95216: + name: "HDD Utility Disc Version 1.00 [Beta]" + region: "NTSC-U" +PBPX-95218: + name: "DVD Player Version 2.12" + region: "NTSC-U" +PBPX-95219: + name: "DVD Player Version 2.14" + region: "PAL-E" +PBPX-95220: + name: "DVD Player Version 2.14" + region: "PAL-M7" +PBPX-95221: + name: "DVD Player Version 2.12" + region: "NTSC-J" +PBPX-95222: + name: "DVD Player Version 2.14" + region: "NTSC-J" +PBPX-95223: + name: "DVD Player Version 2.14" + region: "NTSC-U" +PBPX-95224: + name: "DVD Player Version 2.16" + region: "NTSC-J" +PBPX-95228: + name: "DVD Player Version 3.00" + region: "NTSC-J" +PBPX-95237: + name: "HDD Utility Disc" + region: "NTSC-U" +PBPX-95239: + name: "Online Start-Up Disc v3.0" + region: "NTSC-U" +PBPX-95242: + name: "Online Start-Up Disc v3.0" + region: "NTSC-U" +PBPX-95245: + name: "Online Start-Up Disc v1.0" + region: "NTSC-U" +PBPX-95246: + name: "Online Start-Up Disc v3.5 - Broadband Only" + region: "NTSC-U" +PBPX-95247: + name: "Online Start-Up Disc v3.5 - Broadband Only" + region: "NTSC-U" +PBPX-95248: + name: "Online Start-Up Disc 4.0 - Broadband Only" + region: "NTSC-U" +PBPX-95250: + name: "Online Start-Up Disc v1.0" + region: "NTSC-Unk" +PBPX-95251: + name: "Online Start-Up Disc 4.0 - Broadband Only" + region: "NTSC-U" +PBPX-95501: + name: "PS2 Linux Beta Release 1" + region: "NTSC-J" +PBPX-95502: + name: "GRAN TURISMO 3 - A-Spec [PS2 Bundle]" + region: "NTSC-J" +PBPX-95503: + name: "Gran Turismo 3 - A-Spec [PS2 Bundle]" + region: "NTSC-U" + memcardFilters: + - "PBPX-95503" + - "SCUS-97102" +PBPX-95506: + name: "PlayStation 2 - Demo Disc 2001" + region: "PAL-M5" + patches: + default: + content: |- + // 7ACF7E03 + comment=You must enable the EETimingHack when playing the WRC demo to avoids random hangs. + comment=You must change the EE Clamping mode to Full when playing the Klonoa 2 demo to avoids misplaced objects. + comment=You must change the VU Clamping mode to extra when playing the Klonoa 2 demo to fixes reflections issues. +PBPX-95507: + name: "Linux (for PlayStation 2) Release 1.0 (Disc 1) (Runtime Environment)" + region: "NTSC-U" +PBPX-95508: + name: "Linux (for PlayStation 2) Release 1.0 (Disc 2) (Software Packages)" + region: "NTSC-U" +PBPX-95509: + name: "Linux (for PlayStation 2) Release 1.0 (Disc 1) (Runtime Environment)" + region: "PAL-E" +PBPX-95510: + name: "Linux (for PlayStation 2) Release 1.0 (Disc 2) (Software Packages)" + region: "PAL-E" +PBPX-95514: + name: "PlayStation 2 - Demo Disc 2002" + region: "PAL-M5" +PBPX-95516: + name: "Ratchet & Clank [PS2 Bundle]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes Hydrodisplacer behaviour. + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +PBPX-95517: + name: "Network Adaptor Start-Up Disc" + region: "NTSC-U" +PBPX-95519: + name: "Network Adaptor Start-Up Disc v2.0" + region: "NTSC-U" +PBPX-95520: + name: "PlayStation 2 - Demo Disc 2002" + region: "PAL-M5" +PBPX-95522: + name: "Kidou Senshi Z Gundam - A.E.U.G. vs. Titans [PS2 Bundle]" + region: "NTSC-J" +PBPX-95523: + name: "Gran Turismo 4 Prologue [PS2 Bundle]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + # vuClampMode = 2 Text in GT mode works. +PBPX-95524: + name: "Gran Turismo 4 Prologue [PlayStation 2 Racing Pack]" + region: "NTSC-C" + compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. + # vuClampMode = 2 Text in GT mode works. +PBPX-95525: + name: "FINAL FANTASY XII [PS2 Bundle]" + region: "NTSC-J-K" +PBPX-95601: + name: "GRAN TURISMO 4 [PS2 Bundle]" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: + - "SCAJ-20066" + - "SCAJ-30006" + - "SCAJ-30007" + - "SCAJ-30008" + - "SCPS-15055" + - "SCPS-17001" + - "SCPS-19252" + - "SCPS-19304" + - "SCPS-15009" + - "SCPS-55007" + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +PCPX-96301: + name: "I.Q Remix+ [Trial]" + region: "NTSC-J" +PCPX-96302: + name: "Fantavision [Trial]" + region: "NTSC-J" +PCPX-96303: + name: "6-gatsu Hatsubai Title Promotion Disc (Aconcagua - Boku no Natsuyasumi - TVDJ)" + region: "NTSC-J" +PCPX-96304: + name: "Scandal MovieDisk [ShopPV]" + region: "NTSC-J" +PCPX-96305: + name: "Play-Pre Plus 004 - 2000 June [Disc 2]" + region: "NTSC-J" +PCPX-96306: + name: "Bikkuri Mouse [ShopTrail]" + region: "NTSC-J" +PCPX-96309: + name: "GRAN TURISMO 3 Netz TOYOTA [Demo]" + region: "NTSC-J" +PCPX-96310: + name: "X-treme Racing SSX [Trial]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes riders vanishing into the floor. +PCPX-96311: + name: "Gran Turismo 3 Trial Disk Volume 1" + region: "NTSC-J" +PCPX-96312: + name: "Gran Turismo 3 - A-Spec - Autobacs Tentou Shiyuu Disc" + region: "NTSC-J" +PCPX-96314: + name: "The Sky Odyssey [Trial]" + region: "NTSC-J" + clampModes: + vu0ClampMode: 3 # Fixes runway line thickness on minimap. +PCPX-96315: + name: "Phase Paradox [ShopTrail]" + region: "NTSC-J" +PCPX-96316: + name: "Phase Paradox [Dengeki PlayStation D-Edition Trial]" + region: "NTSC-J" +PCPX-96317: + name: "Ka [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +PCPX-96318: + name: "Rimococoron [Trial]" + region: "NTSC-J" +PCPX-96319: + name: "Pipo Saru 2001 [Trial]" + region: "NTSC-J" +PCPX-96320: + name: "PaRappa the Rapper 2 [Trial]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes noodles. + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Aligns depth of field effect. +PCPX-96321: + name: "SkyGunner [ShopTrial]" + region: "NTSC-J" +PCPX-96322: + name: "ICO [Trial]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +PCPX-96323: + name: "Toro to Kyuujitsu [Demo Movie]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes depth shadow stenciling effects. +PCPX-96324: + name: "Dual Hearts [Trial]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes flashing FMV. + gsHWFixes: + deinterlace: 9 # Game looks better with Adaptive BFF. + halfPixelOffset: 2 # Improves offset blur. +PCPX-96328: + name: "3 Title Special Disc (Saru! Get You! 2 - PoPoLoCrois: Hajimari no Bouken - Boku no Natsuyasumi 2) [Trial]" + region: "NTSC-J" +PCPX-96330: + name: "Arc the Lad - Seirei no Tasogare - Premiere Disc [ShopTrial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +PCPX-96554: + name: "Games of Our Style - Tokyo Game Show 2003 Disc" + region: "NTSC-J" +PCPX-96603: + name: "Dark Cloud [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. +PCPX-96605: + name: "MiruMiru 2000-nen12-gatsudo Juchuugou" + region: "NTSC-J" +PCPX-96606: + name: "Play-Pre 2 Volume 1 - 2001 February" + region: "NTSC-J" +PCPX-96607: + name: "2000-2001 Winter Lineup" + region: "NTSC-J" +PCPX-96608: + name: "MiruMiru 2001-nen 1-gatsudo Juchuugou" + region: "NTSC-J" +PCPX-96609: + name: "Gran Turismo 3 - A-Spec - Tentou Shiyuu Disc Vol. 2" + region: "NTSC-J" +PCPX-96610: + name: "MiruMiru 2001-nen 2-gatsudo Juchuugou" + region: "NTSC-J" +PCPX-96611: + name: "Play-Pre 2 Volume 1 - 2001 April" + region: "NTSC-J" +PCPX-96612: + name: "MiruMiru 2001-nen 3-gatsudo Juchuugou" + region: "NTSC-J" +PCPX-96613: + name: "MiruMiru 2001-nen 4-gatsudo Juchuugou" + region: "NTSC-J" +PCPX-96614: + name: "MiruMiru 2001-nen 5-gatsudo Juchuugou" + region: "NTSC-J" +PCPX-96615: + name: "MiruMiru 2001-nen 6-gatsudo Juchuugou" + region: "NTSC-J" +PCPX-96616: + name: "Play-Pre 2 Volume 2 - 2001 August" + region: "NTSC-J" +PCPX-96617: + name: "MiruMiru 2001-nen 8-gatsudo Juchuugou" + region: "NTSC-J" +PCPX-96618: + name: "MiruMiru 2001-nen 7-gatsudo Juchuugou" + region: "NTSC-J" +PCPX-96619: + name: "Genshi no Kotoba [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Aligns post effects. +PCPX-96620: + name: "MiruMiru 2001-nen 9-gatsudo Juchuugou" + region: "NTSC-J" +PCPX-96621: + name: "MiruMiru 2001-nen 10-gatsudo Juchuugou" + region: "NTSC-J" +PCPX-96622: + name: "Play-Pre 2 Volume 3 - 2001 December" + region: "NTSC-J" +PCPX-96624: + name: "GRAN TURISMO Concept 2001 Tokyo" + region: "NTSC-J" +PCPX-96625: + name: "Play-Pre 2 Volume 4 - 2002 April" + region: "NTSC-J" +PCPX-96626: + name: "PlayStation Index (DVD-ROM-ban) - PlayStation 2 Official Soft Catalog 2002 April" + region: "NTSC-J" +PCPX-96627: + name: "2002 Natsu no Osusume Soft Otameshi Disc" + region: "NTSC-J" +PCPX-96628: + name: "Play-Pre 2 Volume 5 - 2002 August" + region: "NTSC-J" +PCPX-96629: + name: "Fuyu no osusume soft otameshi Disc 2002" + region: "NTSC-J" +PCPX-96630: + name: "Play-Pre 2 Volume 6 - 2002 December" + region: "NTSC-J" +PCPX-96631: + name: "Koedashite Ikou. [Trial]" + region: "NTSC-J" +PCPX-96632: + name: "Play-Pre 2 Volume 7 - 2003 April" + region: "NTSC-J" +PCPX-96633: + name: "Play-Pre 2 Volume 7 - 2003 April - CM Collection" + region: "NTSC-J" +PCPX-96634: + name: "Gran Tourismo - SUBARU Driving Simulator ver." + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it. +PCPX-96635: + name: "Play-Pre 2 Volume 8 - 2003 August" + region: "NTSC-J" +PCPX-96636: + name: "SIREN [ShopTrial]" + region: "NTSC-J" +PCPX-96638: + name: "EyeToy - Play" + region: "NTSC-J" +PCPX-96639: + name: "Play-Pre 2 Volume 9 - 2003 December" + region: "NTSC-J" +PCPX-96641: + name: "Play-Pre 2 Volume 10 - 2004 April" + region: "NTSC-J" +PCPX-96646: + name: "Play-Pre 2 Volume 11 - 2004 August" + region: "NTSC-J" +PCPX-96649: + name: "Gran Tourismo 4 [Trial]" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +PCPX-96653: + name: "Ratchet & Clank 3 - Up Your Arsenal [ShopTrial]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Aligns post bloom. + autoFlush: 1 # Helps fix misaligned bloom. +PCPX-96655: + name: "Play-Pre 2 Volume 12 - 2004 December" + region: "NTSC-J" +PCPX-96656: + name: "Play-Pre 2 Volume 12 - 2004 December - PSP Movie Collection & CM Collection" + region: "NTSC-J" +PCPX-96657: + name: "Saru! Get You! 3 [Demo]" + region: "NTSC-J" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + preloadFrameData: 1 # Fixes black background in the pause menu. + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes corruption in cutscenes and brightens the image. +PCPX-96660: + name: "Tourist Trophy [Demo]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes SPS in TT Mode menu caused by the moving tooltips. +PCPX-98017: + name: "Ratchet & Clank 4th - GiriGiri Ginga no Giga Battle [Trial]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 # Fixes misaligned bloom. +PCPX-98041: + name: "Saru! Get You! - Million Monkeys [Trial]" + region: "NTSC-J" +PCPX-98042: + name: "Minna no Tennis [Trial]" + region: "NTSC-J" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. +PDPX-99109: + name: "DVD Player Version 3.04" + region: "NTSC-J" +PKP2-00702: + name: "Pandora - Kimi no Namae o Boku ha Shiru [Limited Edition]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Vertical and horizontal lines in FMV. +PSXC-00201: + name: "PSX Update Disc Version 1.10" + region: "NTSC-J" +PSXC-00202: + name: "PSX Update Disc Version 1.20" + region: "NTSC-J" +PSXC-00203: + name: "PSX Update Disc Version 1.31" + region: "NTSC-J" +PSXC-00204: + name: "PSX Update Disc Version 2.11" + region: "NTSC-J" +PUPX-93033: + name: "PlayStation Seizou Kensa-you Disc 3 CD-ROM US-ban Ver1.1" + region: "NTSC-U" +SCAJ-10001: + name: "Makai Senki Disgaea" + region: "NTSC-Unk" +SCAJ-10003: + name: "Taiko no Tatsujin - Doki! Shinkyoku Darake no Haru Matsuri" + region: "NTSC-Unk" +SCAJ-10004: + name: "Time Crisis 2 [PlayStation 2 the Best]" + region: "NTSC-Unk" +SCAJ-10006: + name: "Taiko no Tatsujin - Appare Sandaime" + region: "NTSC-Unk" +SCAJ-10007: + name: "Taiko no Tatsujin - Waku Waku Anime Matsuri" + region: "NTSC-Unk" +SCAJ-10008: + name: "Taiko no Tatsujin - Atsumare! Matsuri da!! Yondaime" + region: "NTSC-Unk" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. +SCAJ-10009: + name: "Psikyo Shooting Collection Vol.1 - Strikers 1-2" + region: "NTSC-Unk" + gameFixes: + - EETimingHack # Fixes part II intro screen. +SCAJ-10010: + name: "Mahjong Party - Play Mahjong with Swimsuit Beauty" + region: "NTSC-Unk" + compat: 5 +SCAJ-10011: + name: "Taiko no Tatsujin - Go! Go! Godaime" + region: "NTSC-Unk" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SCAJ-10012: + name: "Taiko Drum Master" + region: "NTSC-Unk" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SCAJ-10013: + name: "Taiko no Tatsujin - Tobikkiri! Anime Special" + region: "NTSC-Unk" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SCAJ-10014: + name: "Taiko no Tatsujin - Wai Wai Happy! Rokudaime" + region: "NTSC-Unk" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SCAJ-10015: + name: "Taiko no Tatsujin - Doka! to Oomori Nanadaime" + region: "NTSC-Unk" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SCAJ-20001: + name: "Ratchet & Clank" + region: "NTSC-Unk" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCAJ-20002: + name: "Gallop Racer 6 - Revolution" + region: "NTSC-Unk" +SCAJ-20003: + name: "Warrior in Argus" + region: "NTSC-J" +SCAJ-20004: + name: ".hack Outbreak Part 3" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SCAJ-20005: + name: "GUILTY GEAR XX THE MIDNIGHT CARNIVAL" + region: "NTSC-J" +SCAJ-20006: + name: "Gunbarl Collection with Time Crisis" + region: "NTSC-Unk" +SCAJ-20007: + name: "Xi[sai] Go" + region: "NTSC-Unk" +SCAJ-20008: + name: "V-Rally 3" + region: "NTSC-Unk" + gameFixes: + - EETimingHack # Fixes random graphical corruption. + gsHWFixes: + preloadFrameData: 1 # Fixes fog and make lights on cars work again. +SCAJ-20009: + name: "Herdy Gerdy" + region: "NTSC-Unk" +SCAJ-20010: + name: "Bakusou Dekotora Densetsu - Otoko Hanamichi Yume Roman" + region: "NTSC-Unk" + gsHWFixes: + textureInsideRT: 1 # Fixes inside RT shuffling. +SCAJ-20011: + name: "Silent Line - Armored Core" + region: "NTSC-HK" + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + memcardFilters: + - "SCAJ-20011" + - "SCPS-55014" + - "SLPS-25112" + - "SLPS-25169" + - "SLPS-73417" + - "SLPS-73420" +SCAJ-20012: + name: "Venus & Braves" + region: "NTSC-Unk" + gameFixes: + - EETimingHack +SCAJ-20013: + name: "MotoGP 3" + region: "NTSC-Unk" + gsHWFixes: + roundSprite: 2 # Fixes lines at the edges of the HUD. +SCAJ-20014: + name: "Time Splitter" + region: "NTSC-Unk" +SCAJ-20015: + name: "Shin Megami Tensei III - Nocturne" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SCAJ-20016: + name: "Warrior of Argus" + region: "NTSC-C-E" +SCAJ-20017: + name: "Sly Cooper" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. + autoFlush: 1 # Fixes Sly's shadow definition. +SCAJ-20018: + name: "This is Football 2003" + region: "NTSC-Unk" +SCAJ-20019: + name: "Arc the Lad - Twilight of the Spirits" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SCAJ-20020: + name: "Drag-on Dragoon" + region: "NTSC-C-J" + clampModes: + eeClampMode: 3 # Characters are visible in-game. + gsHWFixes: + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. + mergeSprite: 1 # Fixes misaligned white lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SCAJ-20021: + name: "Metal Slug 3" + region: "NTSC-Unk" + gsHWFixes: + gpuPaletteConversion: 2 # Stops excessive VRAM usage with preloading on. +SCAJ-20022: + name: "Super Robot Wars - Alpha 2nd" + region: "NTSC-Unk" +SCAJ-20023: + name: "SoulCalibur II" + region: "NTSC-Unk" + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SCAJ-20024: + name: ".hack Quarantine Part 4" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SCAJ-20025: + name: "Grand Prix Challenge" + region: "NTSC-Unk" + gameFixes: + - VIFFIFOHack +SCAJ-20026: + name: "Generation of Chaos 3" + region: "NTSC-Unk" +SCAJ-20027: + name: "Tenchu 3" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing effects. +SCAJ-20028: + name: "Tales of Destiny 2" + region: "NTSC-Unk" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SCAJ-20029: + name: "R-Type Final" + region: "NTSC-Unk" + compat: 5 +SCAJ-20032: + name: "Ka 2 - Let's Go Hawaiian" + region: "NTSC-Unk" +SCAJ-20033: + name: "Guilty Gear XX #Reload" + region: "NTSC-Unk" +SCAJ-20034: + name: "Summon Night 3" + region: "NTSC-Unk" +SCAJ-20035: + name: "Dead to Rights" + region: "NTSC-J" +SCAJ-20037: + name: "Monster Farm 4" + region: "NTSC-Unk" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Corrects shadow misalignment. +SCAJ-20038: + name: "Arc the Lad - Jing Ling Zhi Huang Hun" + region: "NTSC-C" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SCAJ-20039: + name: "Sidewinder V" + region: "NTSC-Unk" +SCAJ-20040: + name: "The King of Fighters 2001" + region: "NTSC-Unk" +SCAJ-20041: + name: "Energy Airforce - Aim Strike!" + region: "NTSC-Unk" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SCAJ-20043: + name: "Chain Dive" + region: "NTSC-Unk" +SCAJ-20044: + name: "Lara Croft Tomb Raider - The Angel of Darkness" + region: "NTSC-Unk" + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage pixels. + gsHWFixes: + autoFlush: 1 # Fixes lava effect. +SCAJ-20045: + name: "Shadow Tower Abyss" + region: "NTSC-Unk" +SCAJ-20046: + name: "Siren" + region: "NTSC-Unk" + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCAJ-20047: + name: "Time Crisis 3" + region: "NTSC-Unk" + gsHWFixes: + texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SCAJ-20048: + name: "R:RACING EVOLUTION" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SCAJ-20050: + name: "Fatal Frame II - Crimson Butterfly" + region: "NTSC-Unk" +SCAJ-20052: + name: "Ratchet & Clank 2 - Going Commando" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 # Aligns post bloom. + memcardFilters: + - "SCAJ-20052" + - "SCAJ-20001" +SCAJ-20055: + name: "Battle Gear 3" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Stops car from falling through track. + gsHWFixes: + textureInsideRT: 1 # Fixes broken splitscreen mode. +SCAJ-20056: + name: "Bujingai" + region: "NTSC-Unk" +SCAJ-20057: + name: "Front Mission 4" + region: "NTSC-Unk" + gsHWFixes: + preloadFrameData: 1 # Fixes mech shadows. + roundSprite: 2 # Fixes font artifacts. +SCAJ-20058: + name: "Terminator 3 - Rise of the Machines" + region: "NTSC-Unk" +SCAJ-20059: + name: "Minna no Golf 4" + region: "NTSC-Unk" +SCAJ-20060: + name: "Time Crisis 3" + region: "NTSC-Unk" + gsHWFixes: + texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SCAJ-20061: + name: "Seven Samurai 20XX" + region: "NTSC-Unk" +SCAJ-20062: + name: "Crouching Tiger, Hidden Dragon" + region: "NTSC-Unk" + gameFixes: + - InstantDMAHack # Fixes FMVs to be visible. +SCAJ-20063: + name: "Popolocrois - The Law of the Moon" + region: "NTSC-Unk" +SCAJ-20064: + name: "Nebula - Echo Night" + region: "NTSC-Unk" +SCAJ-20065: + name: "EyeToy - Play [with Camera]" + region: "NTSC-Unk" +SCAJ-20066: + name: "Gran Turismo 4 Prologue" + region: "NTSC-Unk" + compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: #vuClampMode = 2 Text in GT mode works. + - "SCAJ-20066" + - "SCAJ-30006" + - "SCAJ-30007" + - "SCAJ-30008" + - "SCPS-15055" + - "SCPS-17001" + - "SCPS-19252" + - "SCPS-19304" + - "SCPS-15009" + - "SCPS-55007" + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCAJ-20067: + name: "Gungrave O.D." + region: "NTSC-Unk" +SCAJ-20068: + name: "Final Fantasy X-2 International" + region: "NTSC-Unk" + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SCAJ-20069: + name: "Gallop Racer - Lucky 7" + region: "NTSC-Unk" +SCAJ-20070: + name: "Star Ocean 3 [Director's Cut]" + region: "NTSC-Unk" + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom and ghosting in certain areas. + roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts. + textureInsideRT: 1 +SCAJ-20072: + name: "Ghost in the Shell - Stand Alone Complex" + region: "NTSC-Unk" + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. + gsHWFixes: + halfPixelOffset: 1 # Fixes texture and lighting misalignment. + mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + disablePartialInvalidation: 1 + textureInsideRT: 1 +SCAJ-20073: + name: "Jak and Daxter II" + region: "NTSC-Unk" + gsHWFixes: + mipmap: 1 # Fixes broken textures. + textureInsideRT: 1 # Fixes broken character models. + autoFlush: 1 # Fixes lighting. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCAJ-20074: + name: "The King of Fighters 2002" + region: "NTSC-Unk" +SCAJ-20075: + name: "Dragon Quest V - Bride of the Sky" + region: "NTSC-Unk" + gameFixes: + - FpuNegDivHack +SCAJ-20076: + name: "Armored Core - Nexus [Disc 1]" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SCAJ-20076" + - "SCAJ-20077" + - "SLPS-25338" + - "SLPS-25339" + - "SLPS-73202" + - "SLPS-73203" +SCAJ-20077: + name: "Armored Core - Nexus [Disc 2]" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SCAJ-20076" + - "SCAJ-20077" + - "SLPS-25338" + - "SLPS-25339" + - "SLPS-73202" + - "SLPS-73203" +SCAJ-20078: + name: "Kuon" + region: "NTSC-Unk" + roundModes: + eeRoundMode: 0 # Fixes Sugoroku mini-game. + speedHacks: + InstantVU1SpeedHack: 1 # This option enabled brings about 15% more FPS when I tested it, *your experience may differ. + MTVUSpeedHack: 0 # For some reason this games halves the internal game FPS with this option. + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting. + preloadFrameData: 1 # Fixes red cracklines on walls. +SCAJ-20079: + name: "Katamari Damacy" + region: "NTSC-Unk" + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SCAJ-20080: + name: "Kaena" + region: "NTSC-Unk" +SCAJ-20081: + name: "Xenosaga Freaks" + region: "NTSC-Unk" +SCAJ-20082: + name: "Gungrave OD" + region: "NTSC-Unk" +SCAJ-20083: + name: "Bakuso! Mountain Bikers" + region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Fixes speed effect intensity. +SCAJ-20084: + name: "MLB '04" + region: "NTSC-Unk" +SCAJ-20085: + name: "Sakurazaka Shouboutai" + region: "NTSC-Unk" +SCAJ-20086: + name: "Xenosaga Episode II - Jenseits von Gut und Böse [Disc 1 of 2]" + region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: + - "SLPS-29001" + - "SLPS-29002" + - "SLPS-29005" + - "SLPS-25368" + - "SLPS-25353" + - "SLPS-73224" +SCAJ-20087: + name: "Xenosaga Episode II - Jenseits von Gut und Böse [Disc 2 of 2]" + region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: + - "SLPS-29001" + - "SLPS-29002" + - "SLPS-29005" + - "SLPS-25368" + - "SLPS-25353" + - "SLPS-73224" +SCAJ-20088: + name: "Yu Zi - Qiang Jiu Shui Tang Da Zuo Zhan" + region: "NTSC-C" +SCAJ-20089: + name: "ATHENS 2004" + region: "NTSC-J" +SCAJ-20090: + name: "Gacha Mecha Stadium - Saru Battle" + region: "NTSC-Unk" + roundModes: + eeRoundMode: 1 # Fixes broken box spawning in the second boss battle with Goliath Armor. + gsHWFixes: + halfPixelOffset: 2 # Corrects fullscreen bloom misalignment. +SCAJ-20092: + name: "Samurai Spirits Zero" + region: "NTSC-Unk" +SCAJ-20093: + name: "Tenchu Kurenai" + region: "NTSC-Unk" +SCAJ-20094: + name: "Minna no Golf 4 [PlayStation 2 the Best]" + region: "NTSC-Unk" +SCAJ-20095: + name: "Digital Devil Saga - Avatar Tuner" + region: "NTSC-Unk" + gameFixes: + - EETimingHack + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows to prevent artefacts. + disableDepthSupport: 1 +SCAJ-20096: + name: "Guilty Gear Isuka" + region: "NTSC-Unk" +SCAJ-20097: + name: "EyeToy - FuriFuri Dance Tengoku" + region: "NTSC-Unk" +SCAJ-20098: + name: "EyeToy - Oosawagi! Ukkiiuki Game Tenkomori!!" + region: "NTSC-Unk" +SCAJ-20099: + name: "ICO" + region: "NTSC-Unk" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +SCAJ-20100: + name: "Tenchu Kurenai" + region: "NTSC-C-J" +SCAJ-20101: + name: "EyeToy - Saru" + region: "NTSC-Unk" +SCAJ-20102: + name: "Tales of Symphonia" + region: "NTSC-Unk" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SCAJ-20104: + name: "Ace Combat 5 - The Unsung War" + region: "NTSC-Unk" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + texturePreloading: 1 # Performs better than full. + cpuCLUTRender: 1 # Fixes sun occlusion. +SCAJ-20105: + name: "Armored Core - Nine Breaker" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. + dynaPatches: + - pattern: + - { offset: 0x0, value: 0x3C023E4C } + - { offset: 0x4, value: 0x3442CCCD } + - { offset: 0x8, value: 0xE7A300D0 } + - { offset: 0xC, value: 0xE7A200D4 } + replacement: + - { offset: 0x4, value: 0x3442CCE0 } +SCAJ-20107: + name: "Bakufuu Slash! Kizna Arashi" + region: "NTSC-Unk" +SCAJ-20108: + name: "Arc the Lad - Generation" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SCAJ-20109: + name: "Ratchet & Clank 3 - Up Your Arsenal" + region: "NTSC-Unk" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Fixes misaligned bloom. + memcardFilters: + - "SCAJ-20109" + - "SCAJ-20052" + - "SCAJ-20001" +SCAJ-20110: + name: "Dragon Quest VIII - Sora to Daichi to Norowareshi Himegimi" + region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Fixes missing bloom from surfaces like windows. + # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. + halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. + roundSprite: 1 # Fixes font artifacts. +SCAJ-20111: + name: "Crash Bandicoot 5" + region: "NTSC-Unk" + gameFixes: + - XGKickHack # Fixes bad Geometry. + gsHWFixes: + roundSprite: 1 # Fixes depth lines + shadows misalignment. +SCAJ-20112: + name: "Tales of Rebirth" + region: "NTSC-Unk" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes graphical corruptions. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload + patches: + default: + content: |- + author=Ethanol + comment=Kills the sun (a bit) + patch=1,EE,D0237070,extended,01000006 + patch=1,EE,202F01A8,extended,0000102D +SCAJ-20113: + name: "Dragon Quest & Final Fantasy in Itadaki Street" + region: "NTSC-Unk" +SCAJ-20114: + name: "Tsukiyo ni Saraba" + region: "NTSC-Unk" +SCAJ-20115: + name: "Yoshitsune Eiyuuden" + region: "NTSC-Unk" +SCAJ-20116: + name: "Death by Degrees" + region: "NTSC-C" + gsHWFixes: + alignSprite: 1 # Fixes FMV lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SCAJ-20117: + name: "Fu-un Bakumatsu-den" + region: "NTSC-Unk" +SCAJ-20118: + name: "Radiata Stories" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes incorrect model position. + gameFixes: + - VuAddSubHack + gsHWFixes: + alignSprite: 1 # Fixes vertical bars. + halfPixelOffset: 2 # Fixes misalignment bloom effects. +SCAJ-20119: + name: "Gladiator - Road to Freedom" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 3 # Fixes bloom misalignment still a bit misaligned. + roundSprite: 1 # Fixes bloom misalignment still a bit misaligned. + cpuCLUTRender: 1 # Fixes sun background on the windows when selecting your 'race'. +SCAJ-20120: + name: "Digital Devil Saga - Avatar Tuner 2" + region: "NTSC-Unk" + gameFixes: + - EETimingHack + gsHWFixes: + disableDepthSupport: 1 + memcardFilters: + - "SCAJ-20120" + - "SLPM-65795" + - "SLPM-66373" + - "SCAJ-20095" + - "SLPM-65597" + - "SLPM-66372" +SCAJ-20121: + name: "Armored Core - Formula Front" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SCAJ-20122: + name: "Swords of Destiny" + region: "NTSC-Unk" +SCAJ-20123: + name: "Wild ARMs - The 4th Detonator" + region: "NTSC-Unk" + gsHWFixes: + textureInsideRT: 1 + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + roundSprite: 1 # Fixes font artifacts. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. + memcardFilters: + - "SCAJ-20123" + - "SCPS-15091" + - "SCPS-15092" + - "SCPS-19313" + - "SCPS-19322" + - "SCPS-19323" + - "SCAJ-30002" + - "SCPS-17002" + - "SCPS-19251" + - "SCPS-19253" +SCAJ-20124: + name: "Romancing Saga - Minstrel Song" + region: "NTSC-Unk" +SCAJ-20125: + name: "Tekken 5" + region: "NTSC-Unk" + clampModes: + eeClampMode: 2 # Fixes camera and stops constant coin noises on Pirates Cove. + gsHWFixes: + alignSprite: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SCAJ-20126: + name: "Tekken 5" + region: "NTSC-Unk" + clampModes: + eeClampMode: 2 # Fixes camera and stops constant coin noises on Pirates Cove. + gsHWFixes: + alignSprite: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SCAJ-20127: + name: "EyeToy - Play 2 [with Camera]" + region: "NTSC-Unk" +SCAJ-20128: + name: "EyeToy - Play 2" + region: "NTSC-Unk" +SCAJ-20129: + name: "Ponkotsu Roman Daikatsugeki Bumpy Trot" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SCAJ-20130: + name: "Namco x Capcom" + region: "NTSC-Unk" +SCAJ-20131: + name: "namCollection - Namco 50th Anniversary" + region: "NTSC-Unk" +SCAJ-20132: + name: "Drag-on Dragoon 2 - Fuuin no Aka, Haitoku no Kuro" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes wrong color on some characters and breakable objects. + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting characters. + mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead. + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. +SCAJ-20133: + name: "Kagero II - Dark Illusion" + region: "NTSC-Unk" +SCAJ-20134: + name: "Genji" + region: "NTSC-Unk" +SCAJ-20135: + name: "Minna Daisuki Katamari Damacy" + region: "NTSC-Unk" + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + memcardFilters: + - "SCAJ-20135" + - "SLPS-25467" + - "SLPS-73241" + - "SCAJ-20079" + - "SLPS-25360" + - "SLPS-73210" + - "SLPS-73240" +SCAJ-20136: + name: "Ace Combat 5 - The Unsung War [PlayStation 2 the Best]" + region: "NTSC-Unk" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + texturePreloading: 1 # Performs better than full. + cpuCLUTRender: 1 # Fixes sun occlusion. +SCAJ-20137: + name: "Musashiden II - Blademaster" + region: "NTSC-Unk" + gameFixes: + - EETimingHack # Fixes garbled character animation. +SCAJ-20138: + name: "Ape Escape 3" + region: "NTSC-Unk" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + preloadFrameData: 1 # Fixes black background in the pause menu. + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes corruption in cutscenes and brightens the image. +SCAJ-20139: + name: "Zero - Shisei no Koe" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 1 # Reduces blurriness. +SCAJ-20140: + name: "Bleach - Erabareshi Tamashii" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects. +SCAJ-20141: + name: "Grandia III" + region: "NTSC-J" +SCAJ-20143: + name: "Armored Core - Last Raven" + region: "NTSC-Unk" + gsHWFixes: + preloadFrameData: 1 # Fixes black screen while in a mech. + roundSprite: 2 # Fixes HUD artifacts. + halfPixelOffset: 2 +SCAJ-20144: + name: "Zhuo Hou La 3" + region: "NTSC-C" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + preloadFrameData: 1 # Fixes black background in the pause menu. + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes corruption in cutscenes and brightens the image. +SCAJ-20145: + name: "Tales of Legendia" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SCAJ-20146: + name: "Wang Da Yu Ju Xiang" + region: "NTSC-C" + compat: 5 + roundModes: + eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + speedHacks: + InstantVU1SpeedHack: 0 # Alleviates excessive VU load. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes misalignments and borders on side. + memcardFilters: + - "SCAJ-20146" + - "SCAJ-20196" + - "SCAJ-20099" + - "SCPS-11003" + - "SCPS-19103" + - "SCPS-19151" + - "SCPS-55001" +SCAJ-20147: + name: "Heavy Metal Thunder" + region: "NTSC-J" +SCAJ-20148: + name: "Tokyo Bus Guide 2" + region: "NTSC-Unk" +SCAJ-20149: + name: "Kingdom Hearts - Final Mix [Ultimate Hits]" + region: "NTSC-Unk" +SCAJ-20150: + name: "Critical Velocity" + region: "NTSC-Unk" +SCAJ-20151: + name: "MotoGP 4" + region: "NTSC-Unk" +SCAJ-20152: + name: "Urban Reign" + region: "NTSC-J" + gameFixes: + - EETimingHack # Mitigates bounciness of vertical shaking but better fix with EE cyclerate +1. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes corruption. + texturePreloading: 1 # Performs much better with partial preload. +SCAJ-20153: + name: "Code Age Commanders" + region: "NTSC-J" +SCAJ-20154: + name: "Prince of Persia - Warrior Within" + region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SCAJ-20155: + name: "The Story of Hero Yoshitsune Shura" + region: "NTSC-J" +SCAJ-20156: + name: "Gallop Racer 8 - Live Horse Racing" + region: "NTSC-Unk" +SCAJ-20157: + name: "Ratchet & Clank 4th - GiriGiri Gingano Giga-battle" + region: "NTSC-Unk" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes broken textures. + disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCAJ-20158: + name: "Ikusa Gami" + region: "NTSC-Unk" + gameFixes: + - VIF1StallHack # Fixes black screen on boot. + gsHWFixes: + autoFlush: 1 # Fixes missing bloom effects. + halfPixelOffset: 2 # Fixes misaligned lighting and bloom. +SCAJ-20159: + name: "SoulCalibur III" + region: "NTSC-C" + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gameFixes: + - EETimingHack # Fixes bad colours on character select when in Progressive Scan. + - SoftwareRendererFMVHack + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes blurriness. + texturePreloading: 1 # Improves performance. +SCAJ-20160: + name: "Yoshitsuneki" + region: "NTSC-Unk" +SCAJ-20161: + name: "SIREN2" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes SPS. + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs that aren't fixed with merge sprite. + gsHWFixes: + mergeSprite: 1 # Fixes vertical lines in-game. + preloadFrameData: 1 + halfPixelOffset: 2 +SCAJ-20162: + name: "Rogue Galaxy" + region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Fix glow effects from lamps. + roundSprite: 1 # Fix mini-map and field menu. + preloadFrameData: 1 # Fixes corrupt textures especially on water. + disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing. + halfPixelOffset: 2 +SCAJ-20163: + name: "Tales of the Abyss" + region: "NTSC-Unk" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + autoFlush: 1 # Fixes post lighting. + patches: + default: + content: |- + author=sergx12 + comment=Black Grid & No Bloom fixes + patch=1,EE,205E570C,extended,00000000 + patch=1,EE,0011A668,word,00000000 +SCAJ-20164: + name: "Kingdom Hearts II" + region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Fixes effects. + roundSprite: 2 # Fixes upscaling artifacts. + halfPixelOffset: 2 +SCAJ-20165: + name: "Bleach - Hanatareshi Yabou" + region: "NTSC-Unk" +SCAJ-20166: + name: "Front Mission 5 - Scars of the War" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness but no fix for font or other artifacts possible with round sprite. +SCAJ-20167: + name: "Siren 2" + region: "NTSC-C-J" + gameFixes: + - XGKickHack # Fixes SPS. + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs that aren't fixed with merge sprite. + gsHWFixes: + mergeSprite: 1 # Fixes vertical lines in-game. + preloadFrameData: 1 + halfPixelOffset: 2 +SCAJ-20168: + name: "Rule of Rose" + region: "NTSC-C" + gameFixes: + - SoftwareRendererFMVHack # Fixes black FMVs in hardware and hash cache disabling itself. +SCAJ-20169: + name: "Dirge of Cerberus - Final Fantasy VII" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 1 +SCAJ-20170: + name: "Tourist Trophy" + region: "NTSC-C" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes SPS in TT Mode menu caused by the moving tooltips. +SCAJ-20171: + name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes some shading/shadows. + preloadFrameData: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SCAJ-20172: + name: "Final Fantasy XII" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SCAJ-20173: + name: "Ace Combat Zero - The Belkan War" + region: "NTSC-Unk" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Better aligns main menu strips, improving font readability. + memcardFilters: + - "SCAJ-20173" + - "SLPS-25629" + - "SLPS-73250" + - "SLPS-25052" + - "SLPS-73205" + - "SLPS-73410" + - "SCAJ-20104" + - "SCAJ-20136" + - "SLPS-25418" + - "SLPS-73218" +SCAJ-20175: + name: "Dragon Quest - Shounen Yangus to Fushigi no Dungeon" + region: "NTSC-J" +SCAJ-20176: + name: "Curious George" + region: "NTSC-HK" +SCAJ-20177: + name: "Valkyrie Profile 2 - Silmeria" + region: "NTSC-Unk" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 1 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 +SCAJ-20178: + name: "Ape Escape - Million Monkeys" + region: "NTSC-Unk" + compat: 5 +SCAJ-20179: + name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" + region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Performs much better with it off. + textureInsideRT: 1 +SCAJ-20180: + name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" + region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Performs much better with it off. + textureInsideRT: 1 +SCAJ-20181: + name: "Minna no Tennis" + region: "NTSC-Unk" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. +SCAJ-20182: + name: "Tales of Destiny" + region: "NTSC-Unk" + gameFixes: + - FpuMulHack + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SCAJ-20183: + name: "Wild Arms - The Vth Vanguard" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes SPS on shell worm enemies. + gsHWFixes: + roundSprite: 1 # Fixes font sizes. + cpuFramebufferConversion: 1 # Fixes sepia-tone flashback sequences. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. + textureInsideRT: 1 + wildArmsHack: 1 +SCAJ-20184: + name: "Seiken Densetsu 4" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SCAJ-20185: + name: "Super Robot Taisen - Original Generations" + region: "NTSC-Unk" +SCAJ-20188: + name: "Final Fantasy XII International - Zodiac Job System" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SCAJ-20190: + name: "God of War II" + region: "NTSC-Unk" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes enemies attacks turning into squares. + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + halfPixelOffset: 2 # Fixes misaligned bloom. + roundSprite: 1 # Fixes chromatic effect. +SCAJ-20191: + name: "Super Robot Taisen OG - Original Generations Gaiden [Limited Edition]" + region: "NTSC-Unk" +SCAJ-20192: + name: "Super Robot Taisen OG - Original Generations Gaiden" + region: "NTSC-Unk" +SCAJ-20193: + name: "Tales of Destiny [Director's Cut] [Premium Box]" + region: "NTSC-C-J" + gameFixes: + - FpuMulHack + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SCAJ-20194: + name: "Minna no Golf 4 [PlayStation 2 the Best]" + region: "NTSC-Unk" +SCAJ-20195: + name: "Ape Escape 3 [PlayStation 2 the Best]" + region: "NTSC-C" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + preloadFrameData: 1 # Fixes black background in the pause menu. + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes corruption in cutscenes and brightens the image. +SCAJ-20196: + name: "Wang Da Yu Ju Xiang [PlayStation 2 the Best]" + region: "NTSC-C" + roundModes: + eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + speedHacks: + InstantVU1SpeedHack: 0 # Alleviates excessive VU load. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes misalignments and borders on side. + memcardFilters: + - "SCAJ-20146" + - "SCAJ-20196" + - "SCAJ-20099" + - "SCPS-11003" + - "SCPS-19103" + - "SCPS-19151" + - "SCPS-55001" +SCAJ-20197: + name: "Valkyrie Profile 2 - Silmeria [Ultimate Hits]" + region: "NTSC-Unk" + compat: 5 + gameFixes: + - VuAddSubHack + speedHacks: + InstantVU1SpeedHack: 0 # Mostly fixes animation stuttering. + gsHWFixes: + halfPixelOffset: 1 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 +SCAJ-20198: + name: "Everybody's Tennis [PlayStation 2 the Best]" + region: "NTSC-Unk" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. +SCAJ-20199: + name: "Tekken 5 [PlayStation 2 the Best]" + region: "NTSC-Unk" + clampModes: + eeClampMode: 2 # Fixes camera and stops constant coin noises on Pirates Cove. + gsHWFixes: + alignSprite: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SCAJ-25002: + name: "Shinobi" + region: "NTSC-Unk" +SCAJ-25004: + name: "Kingdom Hearts - Final Mix" + region: "NTSC-Unk" +SCAJ-25008: + name: "Initial D - Special Stage" + region: "NTSC-Unk" +SCAJ-25012: + name: "Final Fantasy X-2" + region: "NTSC-Unk" + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + textureInsideRT: 1 + halfPixelOffset: 2 +SCAJ-25026: + name: "Kunoichi Shinobi" + region: "NTSC-Unk" +SCAJ-25034: + name: "Sakura Taisen Monogatari" + region: "NTSC-Unk" +SCAJ-25037: + name: "Astro Boy Atom" + region: "NTSC-Unk" + roundModes: + eeRoundMode: 0 # Fixes character behaviour. + gsHWFixes: + autoFlush: 1 # Fixes flame bloom. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCAJ-25045: + name: "Sakura Taisen V - Episode 0" + region: "NTSC-Unk" +SCAJ-25047: + name: "Dororo" + region: "NTSC-Unk" +SCAJ-30001: + name: "Xenosaga - Episode I - Der Wille zur Macht [PlayStation 2 the Best]" + region: "NTSC-Unk" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Removes puppet lines shadows. + roundSprite: 2 # Fixes font artifacts. +SCAJ-30002: + name: "Wild ARMs - Alter Code:F" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. +SCAJ-30003: + name: "Siren" + region: "NTSC-Unk" + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCAJ-30004: + name: "Kan Wo Long Xian Shen Wei" + region: "NTSC-C" +SCAJ-30005: + name: "Gacha Mecha Stadium - Saru Battle" + region: "NTSC-Unk" + roundModes: + eeRoundMode: 1 # Fixes broken box spawning in the second boss battle with Goliath Armor. + gsHWFixes: + halfPixelOffset: 2 # Corrects fullscreen bloom misalignment. +SCAJ-30006: + name: "GRAN TURISMO 4" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Text in GT mode works. + roundModes: + eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. + gameFixes: + - FpuNegDivHack + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: + - "SCAJ-20066" + - "SCAJ-30006" + - "SCAJ-30007" + - "SCAJ-30008" + - "SCPS-15055" + - "SCPS-17001" + - "SCPS-19252" + - "SCPS-19304" + - "SCPS-15009" + - "SCPS-55007" + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCAJ-30007: + name: "Gran Turismo 4" + region: "NTSC-C" + compat: 5 + clampModes: + vuClampMode: 2 # Text in GT mode works. + roundModes: + eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. + gameFixes: + - FpuNegDivHack + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCAJ-30008: + name: "Gran Turismo 4 [PlayStation 2 the Best]" + region: "NTSC-C" + clampModes: + vuClampMode: 2 # Text in GT mode works. + roundModes: + eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. + gameFixes: + - FpuNegDivHack + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: + - "SCAJ-20066" + - "SCAJ-30006" + - "SCAJ-30007" + - "SCAJ-30008" + - "SCPS-15055" + - "SCPS-17001" + - "SCPS-19252" + - "SCPS-19304" + - "SCPS-15009" + - "SCPS-55007" + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCAJ-30010: + name: "God of War" + region: "NTSC-E" + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + roundSprite: 1 # Fixes vertical lines and minor ghosting. + halfPixelOffset: 2 +SCAJ-30011: + name: "God of War II" + region: "NTSC-E" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes enemies attacks turning into squares. + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + halfPixelOffset: 2 # Fixes misaligned bloom. + roundSprite: 1 # Fixes chromatic effect. +SCCS-40001: + name: "Ape Escape 2" + region: "NTSC-C" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 +SCCS-40002: + name: "Devil May Cry 2 - Disc 1" + region: "NTSC-C" +SCCS-40003: + name: "Devil May Cry 2 - Disc 2" + region: "NTSC-C" +SCCS-40004: + name: "XIGO - Zuihou de Touzi" + region: "NTSC-C" +SCCS-40005: + name: "Ico" + region: "NTSC-C" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +SCCS-40006: + name: "Zhen Sanguo Wushuang 2" + region: "NTSC-C" +SCCS-40007: + name: "Arc the Lad - Seirei no Tasogare" + region: "NTSC-C" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SCCS-40009: + name: "Dragon Ball Z 2" + region: "NTSC-C" +SCCS-40010: + name: "Super Puzzle Bobble 2" + region: "NTSC-C" +SCCS-40011: + name: "Armored Core 2 - Another Age" + region: "NTSC-C" + clampModes: + eeClampMode: 2 # Fixes Abnormal AI behavior. +SCCS-40012: + name: "Virtua Fighter 4 - Evolution" + region: "NTSC-C" +SCCS-40014: + name: "World Soccer Winning Eleven 7 - International" + region: "NTSC-C" +SCCS-40015: + name: "Viorate no Atelier - Gramnad no Renkinjutsushi 2" + region: "NTSC-C" + gameFixes: + - SoftwareRendererFMVHack # Fixes black FMVs. + gsHWFixes: + roundSprite: 1 # Aligns text boxes. +SCCS-40016: + name: "Ape Escape - Pumped & Primed" + region: "NTSC-C" + roundModes: + eeRoundMode: 1 # Fixes broken box spawning in the second boss battle with Goliath Armor. + gsHWFixes: + halfPixelOffset: 2 # Corrects fullscreen bloom misalignment. +SCCS-40017: + name: "EyeToy - Play" + region: "NTSC-C" + compat: 5 +SCCS-40018: + name: "Saru EyeToy - Oosawagi! Ukkiuki Game Tenkomori!!" + region: "NTSC-C" + compat: 5 +SCCS-40019: + name: "Formula One 04" + region: "NTSC-C" +SCCS-40022: + name: "World Soccer Winning Eleven 8 - Asia Championship" + region: "NTSC-C" + compat: 5 +SCCS-60001: + name: "Sakura Taisen - Atsuki Chishio Ni" + region: "NTSC-C" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + mergeSprite: 1 # Removes blur from the image. +SCCS-60002: + name: "Gran Turismo 4 [Review Copy]" + region: "NTSC-C" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. +SCED-50041: + name: "Tekken Tag Tournament [Demo]" + region: "PAL-E" + gsHWFixes: + alignSprite: 1 + texturePreloading: 1 +SCED-50065: + name: "Official PlayStation 2 Magazine Demo 1" + region: "PAL-M5" +SCED-50066: + name: "Official PlayStation 2 Magazine Demo 2" + region: "PAL-M5" +SCED-50067: + name: "Official PlayStation 2 Magazine Demo 3" + region: "PAL-M5" +SCED-50133: + name: "PS2 Bonus Demo Jan 2001" + region: "PAL-M5" +SCED-50140: + name: "Official PlayStation 2 Magazine Demo 5" + region: "PAL-M5" +SCED-50141: + name: "Official PlayStation 2 Magazine Demo 6" + region: "PAL-M5" +SCED-50142: + name: "Official PlayStation 2 Magazine Demo 7" + region: "PAL-M5" +SCED-50143: + name: "Official PlayStation 2 Magazine Demo 8" + region: "PAL-M5" +SCED-50144: + name: "Official PlayStation 2 Magazine Demo 9" + region: "PAL-M5" +SCED-50145: + name: "Official PlayStation 2 Magazine Demo 10" + region: "PAL-M5" +SCED-50146: + name: "Official PlayStation 2 Magazine Demo 11" + region: "PAL-M5" +SCED-50147: + name: "Official PlayStation 2 Magazine Demo 12" + region: "PAL-M5" +SCED-50148: + name: "Official PlayStation 2 Magazine Demo 13" + region: "PAL-M5" +SCED-50149: + name: "Official PlayStation 2 Magazine Demo 14" + region: "PAL-M5" +SCED-50150: + name: "Official PlayStation 2 Magazine Demo 15" + region: "PAL-M5" +SCED-50151: + name: "Official PlayStation 2 Magazine Demo 16" + region: "PAL-M5" +SCED-50152: + name: "Official PlayStation 2 Magazine Demo 17" + region: "PAL-M5" +SCED-50153: + name: "Official PlayStation 2 Magazine Demo 18" + region: "PAL-M5" +SCED-50154: + name: "Official PlayStation 2 Magazine Demo 19" + region: "PAL-M5" +SCED-50161: + name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 1 - Special Edition - Buyers Guide" + region: "PAL-M5" +SCED-50162: + name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 2 - Special Edition - A-Z of PS2" + region: "PAL-M5" +SCED-50163: + name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 3 - Special Edition - Players Guide" + region: "PAL-M5" +SCED-50164: + name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 4 - Special Edition - Yearbook 2001" + region: "PAL-M5" +SCED-50254: + name: "Official Review of the 2000 FIA Formula 1 World Championship [Formula One 2001 Bonus Disc]" + region: "PAL-Unk" +SCED-50286: + name: "Red Faction [Demo]" + region: "PAL-Unk" +SCED-50313: + name: "Formula One 2001 [Demo]" + region: "PAL-E" + gameFixes: + - XGKickHack +SCED-50381: + name: "Official PlayStation 2 Magazine Demo 8" + region: "PAL-M5" +SCED-50404: + name: "Official PlayStation 2 Magazine Demo 10" + region: "PAL-E-G" +SCED-50449: + name: "This is Football 2002 [Demo]" + region: "PAL-M6" +SCED-50450: + name: "Le Monde des Bleus 2002 [Demo]" + region: "PAL-F" +SCED-50460: + name: "Official PlayStation 2 Magazine Demo 11" + region: "PAL-E-G" +SCED-50463: + name: "Official PlayStation 2 Magazine Demo 11" + region: "PAL-M5" +SCED-50506: + name: "Official PlayStation 2 Magazine Demo 12" + region: "PAL-M5" +SCED-50520: + name: "World Rally Championship [Demo]" + region: "PAL-E" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes crash when using the Subaru. + gameFixes: + - EETimingHack # Fix in-game Freeze. +SCED-50543: + name: "Official PlayStation 2 Magazine Demo 12" + region: "PAL-M5" +SCED-50569: + name: "Play PlayStation 2 Demo Disc playable demos and videos Sept - Oct - Nov 2001" + region: "PAL-E" +SCED-50593: + name: "Official PlayStation 2 Magazine Demo 13" + region: "PAL-M5" +SCED-50594: + name: "Official PlayStation 2 Magazine Demo 13" + region: "PAL-G" +SCED-50610: + name: "Official PlayStation 2 Magazine Demo 14" + region: "PAL-M5" +SCED-50614: + name: "Jak and Daxter - The Precursor Legacy [Demo]" + region: "PAL-M6" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCED-50615: + name: "Official Demo Disc 1 - Retail Edition November 01" + region: "PAL-E" +SCED-50622: + name: "Official PlayStation 2 Magazine Demo 14" + region: "PAL-E-G" +SCED-50633: + name: "Gravity Sucks" + region: "PAL-M5" +SCED-50642: + name: "Final Fantasy X [Demo] [Final Fantasy VI PS1 - Bonus Disc]" + region: "PAL-E" + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SCED-50660: + name: "Dropship - United Peace Force" + region: "PAL-A" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes corrupted textures. + MTVUSpeedHack: 0 # Fixes corrupted textures. +SCED-50675: + name: "Official PlayStation 2 Magazine Demo 16" + region: "PAL-M5" +SCED-50685: + name: "Official PlayStation 2 Magazine Demo 15" + region: "PAL-E-G" +SCED-50697: + name: "Official PlayStation 2 Magazine Demo 17" + region: "PAL-E-G" +SCED-50698: + name: "Official PlayStation 2 Magazine Demo 18" + region: "PAL-E-G" +SCED-50699: + name: "Official PlayStation 2 Magazine Demo 20" + region: "PAL-E-G" +SCED-50700: + name: "Official PlayStation 2 Magazine Demo 21" + region: "PAL-E-G" +SCED-50701: + name: "Official PlayStation 2 Magazine Demo 22" + region: "PAL-E-G" +SCED-50708: + name: "Official PlayStation 2 Magazine Demo 15" + region: "PAL-S" +SCED-50732: + name: "Official Demo Disc Retail Edition February 02" + region: "PAL-F" +SCED-50733: + name: "Play PlayStation 2 Demo Disc playable demos and videos Jan - Feb 2002" + region: "PAL-E" +SCED-50734: + name: "PS2 Bonus Demo Jan 2002" + region: "PAL-M5" +SCED-50736: + name: "Official PlayStation 2 Magazine Demo 16" + region: "PAL-E-G" +SCED-50742: + name: "Official PlayStation 2 Magazine Demo 21" + region: "PAL-M5" +SCED-50743: + name: "Official PlayStation 2 Magazine Demo 20" + region: "PAL-M5" +SCED-50744: + name: "Official PlayStation 2 Magazine Demo 22" + region: "PAL-M5" +SCED-50745: + name: "Official PlayStation 2 Magazine Demo 23" + region: "PAL-M5" +SCED-50746: + name: "Official PlayStation 2 Magazine Demo 24" + region: "PAL-M5" +SCED-50747: + name: "Official PlayStation 2 Magazine Demo 25" + region: "PAL-M5" +SCED-50748: + name: "Official PlayStation 2 Magazine Demo 26" + region: "PAL-M5" +SCED-50749: + name: "Official PlayStation 2 Magazine Demo 27" + region: "PAL-M5" +SCED-50750: + name: "Official PlayStation 2 Magazine Demo 28" + region: "PAL-M5" +SCED-50761: + name: "Sega Cubed Demo" + region: "PAL-E" +SCED-50768: + name: "Wipeout Fusion" + region: "PAL-E" +SCED-50780: + name: "Official PlayStation 2 Magazine Germany Special Edition 1" + region: "PAL-G" +SCED-50781: + name: "Destruction Derby Arenas [Beta]" + region: "PAL-M5" + roundModes: + vu1RoundMode: 0 # Fixes tyre textures. + gsHWFixes: + halfPixelOffset: 2 # Corrects shadow position. +SCED-50783: + name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 6 - Special Edition - Awards 2002" + region: "PAL-M5" +SCED-50784: + name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 5 - Special Edition - Action Heroes" + region: "PAL-M5" +SCED-50785: + name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 7 - Special Edition - Sports Games" + region: "PAL-M5" +SCED-50786: + name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 8 - Special Edition - Racing Games" + region: "PAL-M5" +SCED-50811: + name: "Selector Demo 01" + region: "PAL-M5" +SCED-50825: + name: "Official PlayStation 2 Magazine Demo 18" + region: "PAL-M5" +SCED-50844: + name: "Ico [Demo]" + region: "PAL-M5" + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + textureInsideRT: 1 # Fixes depth buffer post-processing. +SCED-50907: + name: "Final Fantasy X [Bonus Disc - Beyond Final Fantasy]" + region: "PAL-Unk" + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. +SCED-50916: + name: "Ratchet & Clank [Demo]" + region: "PAL-M5" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. +SCED-50932: + name: "Smash Court Tennis - Pro Tournament [Demo]" + region: "PAL-M5" +SCED-50945: + name: "Official PlayStation 2 Magazine Demo 20" + region: "PAL-M5" +SCED-50989: + name: "Official PlayStation 2 Magazine Demo 21" + region: "PAL-M5" +SCED-50990: + name: "Frequency [Demo]" + region: "PAL-E" +SCED-51016: + name: "Official PlayStation 2 Magazine Demo 22-23" + region: "PAL-M5" +SCED-51075: + name: "Ratchet & Clank [Regular Demo]" + region: "PAL-M5" + roundModes: + eeRoundMode: 0 # Fixes Hydrodisplacer behaviour. + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCED-51111: + name: "Magazine Ufficiale PlayStation 2 Demo Italia 08-02" + region: "PAL-M5" +SCED-51120: + name: "Tekken 4 [Demo]" + region: "PAL-E" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SCED-51140: + name: "PS2 Bonus Demo 03" + region: "PAL-M5" +SCED-51146: + name: "Selector Demo 03" + region: "PAL-E" +SCED-51147: + name: "Official PlayStation 2 Magazine Demo 24" + region: "PAL-M5" +SCED-51148: + name: "PlayStation Experience [Demo]" + region: "PAL-E" +SCED-51161: + name: "Das Offizielle PlayStation 2 Magazin - Special Edition 2" + region: "PAL-G" +SCED-51163: + name: "Official PlayStation 2 Magazine Demo 23" + region: "PAL-S" +SCED-51165: + name: "This is Football 2003" + region: "PAL-M7" +SCED-51166: + name: "Le Monde des Bleus 2003 - Un Nouveau Défi" + region: "PAL-F" +SCED-51173: + name: "Magazine Ufficiale PlayStation 2 Demo Italia 09/02" + region: "PAL-I" +SCED-51185: + name: "Official PlayStation 2 Magazine Demo 24" + region: "PAL-E-G" +SCED-51187: + name: "SCEE Catalogue Video" + region: "PAL-M5" +SCED-51262: + name: "Official PlayStation 2 Magazine Demo 25" + region: "PAL-E-G" +SCED-51269: + name: "Selector Demo 04" + region: "PAL-E" +SCED-51278: + name: "SCEE Catalogue Video 3+" + region: "PAL-M5" +SCED-51279: + name: "Official PlayStation 2 Magazine Demo 25" + region: "PAL-M5" +SCED-51280: + name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 9 - Special Edition - Buyers Guide" + region: "PAL-E" +SCED-51304: + name: "WRC II Extreme - Peugeot Special Demo" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Aligns Depth of Field. +SCED-51305: + name: "WRC II Extreme [Press Kit]" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Aligns Depth of Field. +SCED-51314: + name: "Kingdom Hearts" + region: "PAL-M5" +SCED-51319: + name: "Official PlayStation 2 Magazine Demo 27" + region: "PAL-E-G" +SCED-51321: + name: "Official PlayStation 2 Magazine Demo 26" + region: "PAL-S" +SCED-51351: + name: "The Getaway [Demo]" + region: "PAL-E" + gsHWFixes: + textureInsideRT: 1 + texturePreloading: 1 # Performs much better with partial preload. + halfPixelOffset: 2 # Fixes outlines around characters. +SCED-51352: + name: "Gran Turismo - Nissan Micra Edition [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it. +SCED-51359: + name: "Official PlayStation 2 Magazine Demo 27" + region: "PAL-M5" +SCED-51366: + name: "Ape Escape 2 [Demo]" + region: "PAL-M5" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + halfPixelOffset: 2 # Aligns motion blur more correctly to match software. +SCED-51375: + name: "Germany Special Issue 3" + region: "PAL-G" +SCED-51376: + name: "Official PlayStation 2 Magazine Demo 28" + region: "PAL-E-G" +SCED-51384: + name: "Official PlayStation 2 Magazine Demo 29" + region: "PAL-M5" +SCED-51389: + name: "Best PS2 Games Ever 10" + region: "PAL-E" +SCED-51405: + name: "Space Channel 5 - Part 2 Special Demo" + region: "PAL-A" +SCED-51406: + name: "The Mark of Kri" + region: "PAL-M5" +SCED-51411: + name: "Magazine Ufficiale PlayStation 2 Italia 02/03" + region: "PAL-I" +SCED-51432: + name: "Official PlayStation 2 Magazine Demo 29" + region: "PAL-E-G" +SCED-51440: + name: "Official PlayStation 2 Magazine Demo 29" + region: "PAL-M5" +SCED-51444: + name: "Official PlayStation 2 Magazine-UK - Crime Special" + region: "PAL-E" +SCED-51452: + name: "Sly Raccoon" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. + autoFlush: 1 # Fixes Sly's shadow definition. +SCED-51454: + name: "Tango - Game On Demo Disc 1" + region: "PAL-E" +SCED-51457: + name: "Official PlayStation 2 Magazine Demo 30" + region: "PAL-M5" +SCED-51483: + name: "Official PlayStation 2 Magazine Demo 30" + region: "PAL-E-G" +SCED-51484: + name: "Primal" + region: "PAL-M5" + clampModes: + vu1ClampMode: 0 # Fix other SPS. + roundModes: + vu1RoundMode: 1 # Fixes SPS. + eeRoundMode: 0 # Fixes textures on the doors. +SCED-51485: + name: "Official PlayStation 2 Magazine Demo 30" + region: "PAL-E" +SCED-51486: + name: "Bonus Demo 4" + region: "PAL-M5" +SCED-51489: + name: "Official PlayStation 2 Magazine Demo 30" + region: "PAL-M5" +SCED-51491: + name: "Primal + The Mark of Kri" + region: "PAL-E" +SCED-51505: + name: "Official PlayStation 2 Magazine-UK Special Edition 11 - The World's Best PS2 Games Ever" + region: "PAL-E" +SCED-51506: + name: "Primal + The Mark of Kri + War of the Monsters" + region: "PAL-M5" +SCED-51512: + name: "Official PlayStation 2 Magazine Germany Special Edition 2003/01" + region: "PAL-G" +SCED-51529: + name: "Official PlayStation 2 Magazine Demo 31" + region: "PAL-M5" +SCED-51530: + name: "Official PlayStation 2 Magazine Demo 32" + region: "PAL-M5" +SCED-51531: + name: "Official PlayStation 2 Magazine Demo 33" + region: "PAL-M5" +SCED-51532: + name: "Official PlayStation 2 Magazine Demo 34" + region: "PAL-M5" +SCED-51533: + name: "Official PlayStation 2 Magazine Demo 35" + region: "PAL-M5" +SCED-51534: + name: "Official PlayStation 2 Magazine Demo 36" + region: "PAL-M5" +SCED-51535: + name: "Official PlayStation 2 Magazine Demo 40" + region: "PAL-M5" +SCED-51536: + name: "Official PlayStation 2 Magazine Demo 41" + region: "PAL-M5" +SCED-51537: + name: "Official PlayStation 2 Magazine Demo 37" + region: "PAL-M5" +SCED-51538: + name: "Official PlayStation 2 Magazine Demo 38" + region: "PAL-M5" +SCED-51539: + name: "Official PlayStation 2 Magazine Demo 42" + region: "PAL-M5" +SCED-51540: + name: "Official PlayStation 2 Magazine Demo 39" + region: "PAL-M5" +SCED-51541: + name: "Official PlayStation 2 Magazine-UK Special Edition 12 - PlayStation 2 Blockbusters!" + region: "PAL-E" +SCED-51542: + name: "Official PlayStation 2 Magazine-UK Special Edition 13 - Girls! Motors! Guns! War! Monsters!" + region: "PAL-E" +SCED-51543: + name: "Official PlayStation 2 Magazine-UK Special Edition 14 - The Hit Squad" + region: "PAL-E" +SCED-51544: + name: "Official PlayStation 2 Magazine-UK Special Edition 15 - Summer Blockbusters!" + region: "PAL-E" +SCED-51545: + name: "Official PlayStation 2 Magazine-UK Special Edition 16 - Buyers Guide" + region: "PAL-E" +SCED-51546: + name: "Official PlayStation 2 Magazine-UK Special Edition 17 - The Best Games of 2003!" + region: "PAL-E" +SCED-51549: + name: "Official PlayStation 2 Magazine Germany Special Edition 2003/02" + region: "PAL-G" +SCED-51551: + name: "Official PlayStation 2 Magazine Germany Special Edition 2003/03" + region: "PAL-G" +SCED-51552: + name: "Official PlayStation 2 Magazine Demo 30" + region: "PAL-S" +SCED-51556: + name: "Official PlayStation 2 Magazine Demo 31" + region: "PAL-M5" +SCED-51558: + name: "Official PlayStation 2 Magazine Demo 32" + region: "PAL-M5" +SCED-51559: + name: "Official PlayStation 2 Magazine Demo 33" + region: "PAL-M5" +SCED-51560: + name: "Official PlayStation 2 Magazine Demo 34" + region: "PAL-F" +SCED-51561: + name: "Official PlayStation 2 Magazine Demo 35" + region: "PAL-M5" +SCED-51563: + name: "Official PlayStation 2 Magazine Demo 37" + region: "PAL-M5" +SCED-51565: + name: "Official PlayStation 2 Magazine Demo 40" + region: "PAL-M5" +SCED-51566: + name: "Official PlayStation 2 Magazine Demo 31" + region: "PAL-E-G" +SCED-51567: + name: "Official PlayStation 2 Magazine Demo 32" + region: "PAL-E-G" +SCED-51568: + name: "Official PlayStation 2 Magazine Demo 33" + region: "PAL-E-G" + clampModes: + vu1ClampMode: 0 + roundModes: + vu1RoundMode: 1 +SCED-51569: + name: "Official PlayStation 2 Magazine Demo 34" + region: "PAL-E-G" +SCED-51570: + name: "Official PlayStation 2 Magazine Demo 35" + region: "PAL-E-G" +SCED-51571: + name: "Official PlayStation 2 Magazine Demo 36" + region: "PAL-E-G" +SCED-51572: + name: "Official PlayStation 2 Magazine Demo 37" + region: "PAL-E-G" +SCED-51573: + name: "Official PlayStation 2 Magazine Demo 38" + region: "PAL-E-G" +SCED-51575: + name: "Official PlayStation 2 Magazine Demo 40" + region: "PAL-E-G" +SCED-51591: + name: "PlayStation 2 Official Demo Disc Edition Pour Revendeurs #5" + region: "PAL-F" +SCED-51596: + name: "Selector Demo 06" + region: "PAL-E" +SCED-51597: + name: "Selector Demo 7" + region: "PAL-E" +SCED-51598: + name: "Selector Demo 08" + region: "PAL-E" +SCED-51601: + name: "Shinobi" + region: "PAL-M5" +SCED-51632: + name: "WRC II Extreme [Special Demo]" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Aligns Depth of Field. +SCED-51643: + name: "Tango - Game On Demo Disc 2" + region: "PAL-E" +SCED-51644: + name: "Tango - Game On Demo Disc 3" + region: "PAL-E" +SCED-51652: + name: "Magazine Ufficiale PlayStation 2 Demo Italia 04/03" + region: "PAL-I" +SCED-51656: + name: "Official PlayStation 2 Magazine Demo 32" + region: "PAL-S" +SCED-51657: + name: "Official PlayStation Magazine Demo 33" + region: "PAL-P" + compat: 5 + patches: + 90C0E5F1: + content: |- + comment=Must enable FPU Negative Div Hack gamefix for Dakar 2 Demo +SCED-51669: + name: "MotoGP 3" + region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes lines at the edges of the HUD. +SCED-51677: + name: "My Street" + region: "PAL-M5" + gameFixes: + - VUSyncHack # Fixes SPS. +SCED-51683: + name: "Selector Demo 05" + region: "PAL-E" +SCED-51692: + name: "SOCOM - U.S. Navy SEALs" + region: "PAL-M5" + clampModes: + vuClampMode: 2 # Fixes bad shadows. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCED-51700: + name: "Jak II - Renegade [Demo]" + region: "PAL-M5" + gsHWFixes: + mipmap: 1 # Fixes broken textures. + textureInsideRT: 1 # Fixes broken character models. + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCED-51728: + name: "EverQuest Online Adventures [Demo]" + region: "PAL-E" +SCED-51752: + name: "Magazine Ufficiale PlayStation 2 Demo Italia 06/03" + region: "PAL-I" +SCED-51760: + name: "Official PlayStation 2 Magazine Demo 34" + region: "PAL-S" +SCED-51779: + name: "EyeToy - Play" + region: "PAL-E" +SCED-51836: + name: "Magazine Ufficiale PlayStation 2 Demo Italia 07/03" + region: "PAL-I" +SCED-51880: + name: "Magazine Ufficiale PlayStation 2 Demo Italia 08/03" + region: "PAL-I" +SCED-51894: + name: "Magazine Ufficiale PlayStation 2 Demo Italia 09/03" + region: "PAL-I" +SCED-51899: + name: "PlayStation Experience [Demo]" + region: "PAL-E" +SCED-51905: + name: "Amplitude" + region: "PAL-E" +SCED-51922: + name: "Ghosthunter [Demo]" + region: "PAL-M6" + clampModes: + vu1ClampMode: 3 + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment. + autoFlush: 1 # Aligns ghosting. +SCED-51935: + name: "Official PlayStation 2 Magazine Demo 38" + region: "PAL-E-G" +SCED-51936: + name: "Official PlayStation 2 Magazine Demo 12/2003" + region: "PAL-E-G" +SCED-51937: + name: "Das Offizielle PlayStation 2 Magazin 13/2003 - Uncut Edition" + region: "PAL-G" +SCED-51938: + name: "PlayStation Experience [Demo]" + region: "PAL-E" +SCED-51940: + name: "Bonus Demo 5" + region: "PAL-M5" +SCED-51941: + name: "Bonus Demo 5" + region: "PAL-M5" +SCED-51962: + name: "Nordic Fall 2003 Demo" + region: "PAL-SC" +SCED-52037: + name: "Official PlayStation 2 Magazine Demo 39" + region: "PAL-E-G" +SCED-52049: + name: "Dog's Life [Demo]" + region: "PAL-M11" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes minor SPS on characters. + gsHWFixes: + preloadFrameData: 1 # Fixes bad textures on Jake. + halfPixelOffset: 1 # Fixes double image. + cpuCLUTRender: 1 # Fixes Jake going black in Smellovision. + roundSprite: 1 +SCED-52051: + name: "Official PlayStation 2 Magazine Demo 43" + region: "PAL-M5" +SCED-52052: + name: "Official PlayStation 2 Magazine Demo 44" + region: "PAL-M5" +SCED-52053: + name: "Official PlayStation 2 Magazine Demo 40" + region: "PAL-PT" +SCED-52054: + name: "Official PlayStation 2 Magazine Demo 40" + region: "PAL-M5" +SCED-52057: + name: "Official PlayStation Magazine Demo Disc 40" + region: "PAL-IT" +SCED-52068: + name: "Official PlayStation 2 Magazine Demo 41" + region: "PAL-E-G" +SCED-52069: + name: "Official PlayStation 2 Magazine Demo 42" + region: "PAL-E-G" +SCED-52076: + name: "Official PlayStation 2 Magazine Demo 49" + region: "PAL-G" +SCED-52080: + name: "Official PlayStation 2 Magazine Demo 53" + region: "PAL-E-G" +SCED-52081: + name: "Official PlayStation 2 Magazine Demo 41" + region: "PAL-M5" +SCED-52082: + name: "Das Offizielle PlayStation 2 Magazin 02/2004 - Uncut Edition" + region: "PAL-G" +SCED-52083: + name: "Official PlayStation 2 Magazine Demo 43" + region: "PAL-M5" +SCED-52085: + name: "Official PlayStation 2 Magazine Demo 45" + region: "PAL-M5" +SCED-52087: + name: "Official PlayStation 2 Magazine Demo 47" + region: "PAL-E-G" +SCED-52088: + name: "Official PlayStation 2 Magazine Demo 48" + region: "PAL-M5" +SCED-52089: + name: "Das Offizielle PlayStation 2 Magazin 09/2004" + region: "PAL-G" +SCED-52090: + name: "Official PlayStation 2 Magazine Demo 50" + region: "PAL-E-G" +SCED-52091: + name: "Official PlayStation 2 Magazine Demo 51" + region: "PAL-M5" +SCED-52092: + name: "Official PlayStation 2 Magazine Demo 52" + region: "PAL-E-G" +SCED-52094: + name: "G-Con 2 Competition Demo" + region: "PAL-G" +SCED-52098: + name: "Destruction Derby Arenas" + region: "PAL-M5" + roundModes: + vu1RoundMode: 0 # Fixes tire textures. + gsHWFixes: + halfPixelOffset: 2 # Corrects shadow position. +SCED-52119: + name: "Official PlayStation 2 Magazine Germany Special Edition 01/2004" + region: "PAL-G" +SCED-52120: + name: "Official PlayStation 2 Magazine Demo 55" + region: "PAL-E-G" +SCED-52137: + name: "WRC 3 [Demo]" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + roundSprite: 1 # Correct misaligned font, better aligns car shadow. + autoFlush: 1 # Fixes sun luminosity. + halfPixelOffset: 2 # Aligns Depth of Field. + textureInsideRT: 1 # Fixes half screen fog effect. +SCED-52141: + name: "WRC 3 [Demo]" + region: "PAL-E" + compat: 5 + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + roundSprite: 2 # Correct misaligned font, better aligns car shadow. + textureInsideRT: 1 + halfPixelOffset: 2 +SCED-52147: + name: "EyeToy - Christmas Wishi Washi" + region: "PAL-E" +SCED-52158: + name: "Official PlayStation 2 Magazine Demo 41" + region: "PAL-S" +SCED-52160: + name: "Official PlayStation 2 Magazine Demo 45" + region: "PAL-M5" +SCED-52161: + name: "Official PlayStation 2 Magazine Demo 46" + region: "PAL-M5" +SCED-52162: + name: "Official PlayStation 2 Magazine Demo 47" + region: "PAL-M5" +SCED-52163: + name: "Official PlayStation 2 Magazine Demo 48" + region: "PAL-M5" +SCED-52164: + name: "Official PlayStation 2 Magazine Demo 49" + region: "PAL-M5" +SCED-52165: + name: "Official PlayStation 2 Magazine Demo 50" + region: "PAL-E" +SCED-52166: + name: "Official PlayStation 2 Magazine Demo 51" + region: "PAL-E" +SCED-52167: + name: "Official PlayStation 2 Magazine Demo 52" + region: "PAL-E" +SCED-52168: + name: "Official PlayStation 2 Magazine Demo 53" + region: "PAL-E" +SCED-52169: + name: "Official PlayStation 2 Magazine Demo 54" + region: "PAL-M5" +SCED-52170: + name: "Official PlayStation 2 Magazine Demo 55" + region: "PAL-E" +SCED-52177: + name: "Official PlayStation 2 Magazine Demo 41" + region: "PAL-M5" +SCED-52183: + name: "Magazine Ufficiale PlayStation 2 Platinum Speciale 2003" + region: "PAL-I" +SCED-52185: + name: "Official PlayStation 2 Magazine Demo 41" + region: "PAL-M5" +SCED-52186: + name: "Magazine Ufficiale PlayStation 2 Italia 01/04 Demo" + region: "PAL-I" +SCED-52193: + name: "Official PlayStation 2 Magazine-UK Special Edition 18 - Hot 100" + region: "PAL-E" +SCED-52194: + name: "Official PlayStation 2 Magazine-UK Special Edition 19 - 2004 Classics Hitlist" + region: "PAL-E" +SCED-52196: + name: "Official PS2 Magazine Demo 22 Special Ed - It's Here" + region: "PAL-E" +SCED-52225: + name: "PlayStation 2 Christmas Special 2003" + region: "PAL-E" +SCED-52260: + name: "Forbidden Siren [Demo]" + region: "PAL-M5" + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCED-52261: + name: "Jet Li - Rise to Honor [Demo]" + region: "PAL-M5" +SCED-52270: + name: "Official PlayStation 2 Magazine Demo 42" + region: "PAL-M5" +SCED-52271: + name: "Official PlayStation 2 Magazine Demo 42" + region: "PAL-M5" +SCED-52272: + name: "Magazine Ufficiale PlayStation 2 Italia Demo 02/04" + region: "PAL-I" +SCED-52273: + name: "Official PlayStation 2 Magazine Demo 42" + region: "PAL-M5" +SCED-52311: + name: "I-Ninja" + region: "PAL-E" +SCED-52354: + name: "Official PlayStation 2 Magazine Demo 43" + region: "PAL-M5" +SCED-52355: + name: "Military Multi Demo" + region: "PAL-M5" +SCED-52377: + name: "Official PlayStation 2 Magazine Demo 44" + region: "PAL-M5" +SCED-52390: + name: "Bonus Demo 6" + region: "PAL-M5" + gameFixes: + - XGKickHack # Fixes SPS for Formula One 2003. +SCED-52391: + name: "Bonus Demo 6" + region: "PAL-M5" + gameFixes: + - XGKickHack # Fixes SPS for Formula One 2003. +SCED-52423: + name: "Smash Court Tennis - Pro Tournament 2" + region: "PAL-A" +SCED-52436: + name: "Bonus Demo 7" + region: "PAL-M5" + compat: 5 +SCED-52437: + name: "Bonus Demo 7" + region: "PAL-M5" +SCED-52442: + name: "Official PlayStation 2 Magazine Demo 45" + region: "PAL-M5" +SCED-52443: + name: "Magazine Ufficiale PlayStation 2 Italia 05/04" + region: "PAL-I" +SCED-52452: + name: "Official PlayStation 2 Magazine Demo 45" + region: "PAL-M5" +SCED-52455: + name: "Gran Turismo Special Edition 2004 Geneva Version" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + # vuClampMode = 2 Text in GT mode works. +SCED-52461: + name: "SingStar [Press Kit]" + region: "PAL-E" +SCED-52491: + name: "Athens 2004" + region: "PAL-M6" +SCED-52496: + name: "This Is Football 2004 [Demo]" + region: "PAL-M4" +SCED-52497: + name: "This Is Football 2004 [Demo]" + region: "PAL-M4" +SCED-52549: + name: "Official PlayStation 2 Magazine Demo 47" + region: "PAL-M5" +SCED-52578: + name: "Gran Turismo 4 BMW 1 Series Virtual Drive Dealership [Demo]" + region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. +SCED-52580: + name: "Magazine Ufficiale PlayStation 2 Italia 06/04" + region: "PAL-I" +SCED-52618: + name: "Smash Court Tennis - Pro Tournament 2" + region: "PAL-A" +SCED-52619: + name: "Official PlayStation 2 Magazine Demo 48" + region: "PAL-M5" +SCED-52681: + name: "Gran Turismo 4 BMW 1 Series Virtual Drive [Demo]" + region: "PAL-M11" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. +SCED-52687: + name: "Formula One 04 [Demo]" + region: "PAL-M11" +SCED-52723: + name: "DJ - Decks & FX [Demo]" + region: "PAL-M5" +SCED-52728: + name: "Official PlayStation 2 Magazine Demo 49" + region: "PAL-M5" +SCED-52759: + name: "Killzone [Demo]" + region: "PAL-M5" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCED-52785: + name: "Official PlayStation 2 Magazine Demo 50" + region: "PAL-M5" +SCED-52786: + name: "Official PlayStation 2 Magazine Demo 51" + region: "PAL-M5" +SCED-52795: + name: "Magazine Ufficiale PlayStation 2 Speciale di Corso" + region: "PAL-I" +SCED-52796: + name: "Official PlayStation 2 Magazine Demo 50" + region: "PAL-M5" +SCED-52818: + name: "EyeToy - Chat [Light]" + region: "PAL-M11" +SCED-52841: + name: "Jackie Chan Adventures [Demo]" + region: "PAL-M7" + speedHacks: + MTVUSpeedHack: 0 # Fixes SPS when entering Spain in Jackie's and Jade's character models. + InstantVU1SpeedHack: 0 # Fixes SPS when entering Spain in Jackie's and Jade's character models. + gsHWFixes: + textureInsideRT: 1 # Fixes half right. +SCED-52846: + name: "Killzone [Demo]" + region: "PAL-E" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCED-52847: + name: "Ratchet & Clank 3 [Demo]" + region: "PAL-E" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Aligns post bloom. + autoFlush: 1 # Helps fix misaligned bloom. +SCED-52848: + name: "Ratchet & Clank 3 + Sly 2 - Band of Thieves" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Aligns post bloom. +SCED-52855: + name: "Magazine Ufficiale PlayStation 2 Italia 09/04" + region: "PAL-I" +SCED-52869: + name: "WRC 4 [Demo]" + region: "PAL-M5" + roundModes: + eeRoundMode: 2 # Fixes rainbow highlighting on cars. + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Fixes car shadows. + roundSprite: 1 # Fixes misalgined text. + halfPixelOffset: 1 # Fixes minor ghosting on objects. + patches: + default: + content: |- + author=kozarovv + // Proper patch for WRC 4. CRC independent. + // I wrote a small runtime that moves unpacker higher right after emulator boot. + // Seems little bit extensive, but there is no way to make it smaller. + // Solves TLB miss errors which prevented the game from booting. + patch=0,EE,0040000C,double,3c0500603cc70054 + patch=0,EE,00400014,double,24a5001024840010 + patch=0,EE,0040001C,double,7ca6000078860000 + patch=0,EE,00400024,double,000000001487fffb + patch=0,EE,0040002c,double,000000000817fff5 + patch=0,EE,005fffd4,double,3c1c70003c040060 + patch=0,EE,005fffdc,double,3c0700003c067000 + patch=0,EE,005fffe4,double,279c000024840800 + patch=0,EE,005fffec,double,24e7100024c60080 + patch=0,EE,005ffff4,double,00c7e8200818000c +SCED-52880: + name: "WRC 4 - The Official Game of the FIA World Rally Championship [Demo]" + region: "PAL-E" + roundModes: + eeRoundMode: 2 # Fixes rainbow highlighting on cars. + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Fixes car shadows. + roundSprite: 1 # Fixes misalgined text. + halfPixelOffset: 1 # Fixes minor ghosting on objects. + patches: + default: + content: |- + author=kozarovv + // Proper patch for WRC 4. CRC independent. + // I wrote a small runtime that moves unpacker higher right after emulator boot. + // Seems little bit extensive, but there is no way to make it smaller. + // Solves TLB miss errors which prevented the game from booting. + patch=0,EE,0040000c,bytes,5400c73c6000053c100084241000a524000086780000a67cfbff871400000000f5ff170800000000 + patch=0,EE,005fffd4,bytes,6000043c00701c3c0070063c0000073c0008842400009c278000c6240010e7240c00180820e8c700 +SCED-52899: + name: "Killzone [Bonus Disc]" + region: "PAL-M5" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SCED-52932: + name: "Bonus Demo 8" + region: "PAL-M5" + gsHWFixes: + textureInsideRT: 1 # Fixes shadows in TOCA Race Driver 2. +SCED-52933: + name: "Bonus Demo 8" + region: "PAL-M5" + gsHWFixes: + textureInsideRT: 1 # Fixes shadows in TOCA Race Driver 2. +SCED-52935: + name: "SingStar - Party [Demo]" + region: "PAL-E" +SCED-52938: + name: "Official PlayStation 2 Magazine Demo 52" + region: "PAL-M5" +SCED-52945: + name: "WRC 4 - The Official Game of the FIA World Rally Championship [Ford Fiesta Sports Edition Demo]" + region: "PAL-E" + roundModes: + eeRoundMode: 2 # Fixes rainbow highlighting on cars. + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Fixes sun luminosity and car shadows. + roundSprite: 1 # Fixes misaligned text. + halfPixelOffset: 2 # Aligns Depth of Field. + patches: + default: + content: |- + author=kozarovv + // Proper patch for WRC 4. CRC independent. + // I wrote a small runtime that moves unpacker higher right after emulator boot. + // Seems little bit extensive, but there is no way to make it smaller. + // Solves TLB miss errors which prevented the game from booting. + patch=0,EE,0040000c,bytes,5400c73c6000053c100084241000a524000086780000a67cfbff871400000000f5ff170800000000 + patch=0,EE,005fffd4,bytes,6000043c00701c3c0070063c0000073c0008842400009c278000c6240010e7240c00180820e8c700 +SCED-52946: + name: "The Getaway - Black Monday [Demo]" + region: "PAL-E" + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 # Fixes outlines on screen edges. + autoFlush: 1 +SCED-52952: + name: "Jak 3 [Demo]" + region: "PAL-M5" + gameFixes: + - InstantDMAHack # Fixes holes in face geometry. + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCED-52969: + name: "EyeToy - Play 2" + region: "PAL-M12" +SCED-52970: + name: "SCEE Hits Demo" + region: "PAL-M5" +SCED-52981: + name: "Magazine Ufficiale PlayStation 2 Italia 11/04" + region: "PAL-I" +SCED-52990: + name: "Official PlayStation 2 Magazine Demo 53" + region: "PAL-M5" +SCED-52991: + name: "Official PlayStation 2 Magazine Demo 53" + region: "PAL-M5" +SCED-52996: + name: "Official PlayStation 2 Magazine Spécial Noël 2004" + region: "PAL-F" +SCED-52997: + name: "Official PlayStation 2 Magazine Sonderausgabe 2004/3" + region: "PAL-G" +SCED-53018: + name: "Bonus Demo 8 (Geu)" + region: "PAL-G" + gsHWFixes: + textureInsideRT: 1 # Fixes shadows in TOCA Race Driver 2. +SCED-53043: + name: "Magazine Ufficiale PlayStation 2 Speciale Platinum Italia" + region: "PAL-I" +SCED-53056: + name: "Official PlayStation 2 Magazine Demo 54" + region: "PAL-E-G" +SCED-53067: + name: "Official PlayStation 2 Magazine Demo 54" + region: "PAL-S" +SCED-53068: + name: "Official PlayStation 2 Magazine Demo 54" + region: "PAL-M5" +SCED-53070: + name: "Magazine Ufficiale PlayStation 2 Demo 2005/01 Ita" + region: "PAL-I" +SCED-53081: + name: "Ace Combat - Squadron Leader [Demo]" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 1 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. +SCED-53115: + name: "Ace Combat - Squadron Leader [Demo]" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 1 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. +SCED-53116: + name: "Bonus Demo 9 (You)" + region: "PAL-M5" +SCED-53117: + name: "Bonus Demo 9 (Old)" + region: "PAL-E" +SCED-53122: + name: "Official PlayStation 2 Magazine Demo 56" + region: "PAL-M5" +SCED-53123: + name: "Official PlayStation 2 Magazine Demo 55" + region: "PAL-M5" +SCED-53132: + name: "Official PlayStation 2 Magazine Demo 56" + region: "PAL-M5" +SCED-53159: + name: "Official PlayStation 2 Magazine Demo 57" + region: "PAL-E-G" +SCED-53160: + name: "Official PlayStation 2 Magazine Demo 57" + region: "PAL-M5" +SCED-53161: + name: "Official PlayStation 2 Magazine Demo 58" + region: "PAL-M5" +SCED-53162: + name: "Official PlayStation 2 Magazine Demo 59" + region: "PAL-M5" +SCED-53163: + name: "Official PlayStation 2 Magazine Demo 60" + region: "PAL-M12" +SCED-53164: + name: "Official PlayStation 2 Magazine Demo 61" + region: "PAL-M5" +SCED-53165: + name: "Official PlayStation 2 Magazine Demo 62" + region: "PAL-M5" +SCED-53166: + name: "Official PlayStation 2 Magazine Demo 63" + region: "PAL-M5" +SCED-53167: + name: "Official PlayStation 2 Magazine Demo 64" + region: "PAL-M5" +SCED-53168: + name: "Official PlayStation 2 Magazine Demo 65" + region: "PAL-M5" +SCED-53169: + name: "Official PlayStation 2 Magazine Demo 66" + region: "PAL-M5" +SCED-53170: + name: "Official PlayStation 2 Magazine Demo 67" + region: "PAL-M5" +SCED-53171: + name: "Official PlayStation 2 Magazine Demo 68" + region: "PAL-M5" +SCED-53175: + name: "Official PlayStation 2 Magazine Demo 40" + region: "PAL-G" +SCED-53176: + name: "Official PlayStation 2 Magazine Demo 56" + region: "PAL-M5" +SCED-53177: + name: "EyeToy Special Demo" + region: "PAL-E" +SCED-53206: + name: "Official PlayStation 2 Magazine Demo 58" + region: "PAL-G" +SCED-53207: + name: "Official PlayStation 2 Magazine Demo 59" + region: "PAL-G" +SCED-53208: + name: "Official PlayStation 2 Magazine Demo 60" + region: "PAL-G" +SCED-53209: + name: "Official PlayStation 2 Magazine Demo 61" + region: "PAL-G" +SCED-53210: + name: "Official PlayStation 2 Magazine Demo 62" + region: "PAL-G" +SCED-53211: + name: "Official PlayStation 2 Magazine Demo 63" + region: "PAL-G" +SCED-53212: + name: "Official PlayStation 2 Magazine Demo 64" + region: "PAL-G" +SCED-53213: + name: "Official PlayStation 2 Magazine Demo 65" + region: "PAL-G" +SCED-53214: + name: "Official PlayStation 2 Magazine Demo 66" + region: "PAL-G" +SCED-53215: + name: "Official PlayStation 2 Magazine Demo 67" + region: "PAL-G" +SCED-53216: + name: "Official PlayStation 2 Magazine Demo 68" + region: "PAL-G" +SCED-53217: + name: "Official PlayStation 2 Magazine Demo 69" + region: "PAL-G" +SCED-53225: + name: "Official PlayStation 2 Magazine Demo 58" + region: "PAL-M5" +SCED-53228: + name: "Official PlayStation 2 Magazine Demo 57" + region: "PAL-M5" +SCED-53288: + name: "Official PlayStation 2 Magazine Demo 58" + region: "PAL-M5" +SCED-53289: + name: "Official PlayStation 2 Magazine Demo 59" + region: "PAL-M5" +SCED-53290: + name: "Official PlayStation 2 Magazine Demo 60" + region: "PAL-M5" +SCED-53291: + name: "Official PlayStation 2 Magazine Demo 61" + region: "PAL-M5" +SCED-53292: + name: "Official PlayStation 2 Magazine Demo 62" + region: "PAL-M5" +SCED-53293: + name: "Official PlayStation 2 Magazine Demo 63" + region: "PAL-M5" +SCED-53294: + name: "Magazine Ufficiale PlayStation 2 Italia 10/2005 - Italian Demo" + region: "PAL-I" +SCED-53298: + name: "Official PlayStation 2 Magazine Germany Special Edition 2005/01" + region: "PAL-G" +SCED-53316: + name: "SingStar - Pop [Demo]" + region: "PAL-E" +SCED-53325: + name: "Official PlayStation 2 Magazine Demo 58" + region: "PAL-M5" +SCED-53348: + name: "Official PlayStation 2 Magazine Demo 58" + region: "PAL-F" +SCED-53349: + name: "Roland Garros Virtual Tour" + region: "PAL-F" +SCED-53431: + name: "God of War [Demo]" + region: "PAL-A" + gsHWFixes: + halfPixelOffset: 2 # Corrects misaligned effects. + autoFlush: 1 # Fixes sun going through walls. +SCED-53447: + name: "Formula One 05 [Press Kit Demo]" + region: "PAL-E" +SCED-53448: + name: "Formula One 05 [Demo]" + region: "PAL-E" +SCED-53513: + name: "Bonus Demo 10" + region: "PAL-M5" +SCED-53514: + name: "Bonus Demo 10" + region: "PAL-M5" +SCED-53515: + name: "Bonus Demo 10" + region: "PAL-M5" +SCED-53516: + name: "Magazine Ufficiale PlayStation 2 Italian Demo 61 07/05" + region: "PAL-I" +SCED-53522: + name: "EyeToy - Kinetic" + region: "PAL-M7" +SCED-53538: + name: "Tekken 5 [Demo]" + region: "PAL-M5" + clampModes: + eeClampMode: 2 # Fixes camera and stops constant coin noises on Pirates Cove. + gsHWFixes: + halfPixelOffset: 2 # Align post. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes heat haze half screen problem. +SCED-53611: + name: "Official PlayStation 2 Magazine - German Kids Special" + region: "PAL-G" +SCED-53613: + name: "EyeToy - Play 3 + SpyToy" + region: "PAL-M5" +SCED-53622: + name: "24 - The Game [Demo]" + region: "PAL-M9" + clampModes: + vuClampMode: 2 # Fixes mini-map HUD. + gsHWFixes: + autoFlush: 1 # Fixes pause menu backgrounds. + roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. +SCED-53660: + name: "Jak X & Ratchet Gladiator [Demo]" + region: "PAL" + gsHWFixes: + halfPixelOffset: 2 # Aligns post bloom. + skipDrawStart: 1 + skipDrawEnd: 1 +SCED-53662: + name: "Official PlayStation 2 Magazine Germany Special 2/2005" + region: "PAL-G" +SCED-53674: + name: "SoulCalibur III [Demo]" + region: "PAL-E" + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gameFixes: + - EETimingHack # Fixes bad colours on character select when in Progressive Scan. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SCED-53679: + name: "Fire It Up Lads [Demo]" + region: "PAL-E" + patches: + default: + content: |- + comment=- WRC Rally needs XGKick fix enabled +SCED-53684: + name: "SingStar - '80s [Demo]" + region: "PAL-E" +SCED-53733: + name: "Genji Special Demo" + region: "PAL-E" +SCED-53792: + name: "EyeToy - Antigrav + SpyToy Demo" + region: "PAL-M5" +SCED-53798: + name: "Ufficiale PlayStation 2 Italia Kids Special 2005 Demo" + region: "PAL-I" +SCED-53802: + name: "Sly 3 - Honour Among Thieves [Demo]" + region: "PAL-M5" + clampModes: + vu0ClampMode: 3 # Fixes bugged camera. + roundModes: + vuRoundMode: 0 # Fixes game engine issue with bombs and ladders. + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCED-53854: + name: "Official PS2 Magazine French Christmas Special" + region: "PAL-F" +SCED-53905: + name: "Official PlayStation 2 Magazine Italia Special Sport Demo" + region: "PAL-M5" +SCED-53916: + name: "Official PlayStation 2 Magazine Demo 67" + region: "PAL-M5" +SCED-53932: + name: "Official PlayStation 2 Magazine Demo 67" + region: "PAL-M5" +SCED-53933: + name: "Magazine Ufficiale PlayStation 2 Demo Italia 01/2006" + region: "PAL-I" +SCED-53938: + name: "Official PlayStation 2 Magazine Germany Special 3/2005" + region: "PAL-G" +SCED-53939: + name: "Official PlayStation 2 Magazine Demo 67" + region: "PAL-E" +SCED-53946: + name: "Ufficiale PlayStation 2 Special Platinum 2006" + region: "PAL-I" +SCED-53947: + name: "Magazine Ufficiale PlayStation 2 Italia Demo Speciale Horror" + region: "PAL-I" +SCED-53962: + name: "Shadow of the Colossus [Demo]" + region: "PAL-M5" + roundModes: + eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + gsHWFixes: + mipmap: 2 # Fixes Water with Trilinear. + trilinearFiltering: 1 # Fixes Water with Mipmap (Full). + halfPixelOffset: 1 # Fixes misalignments and borders on side. +SCED-53978: + name: "Official PlayStation 2 Magazine Demo 69" + region: "PAL-M5" +SCED-53990: + name: "Shadow of the Colossus + Ico" + region: "PAL-M5" +SCED-54001: + name: "Official PlayStation 2 Magazine Demo 69" + region: "PAL-M5" +SCED-54024: + name: "Official PlayStation 2 Magazine Demo 70" + region: "PAL-M5" + patches: + default: + content: |- + comment=- Castlevania needs VU clamping none and EEclamping extra. +SCED-54036: + name: "Official PlayStation 2 Magazine Demo 69-70" + region: "PAL-M5" +SCED-54037: + name: "Official PlayStation 2 Magazine Demo 70" + region: "PAL-M5" +SCED-54043: + name: "Official PlayStation 2 Magazine Demo 71" + region: "PAL-M5" +SCED-54044: + name: "Official PlayStation 2 Magazine Demo 72" + region: "PAL-M5" +SCED-54045: + name: "Official PlayStation 2 Magazine Demo 73" + region: "PAL-M5" +SCED-54046: + name: "Official PlayStation 2 Magazine Demo 74" + region: "PAL-M5" +SCED-54047: + name: "Official PlayStation 2 Magazine Demo 75" + region: "PAL-M5" +SCED-54048: + name: "Official PlayStation 2 Magazine Demo 76" + region: "PAL-M5" +SCED-54049: + name: "Official PlayStation 2 Magazine Demo 77" + region: "PAL-M5" +SCED-54050: + name: "Official PlayStation 2 Magazine Demo 71" + region: "PAL-M5" +SCED-54051: + name: "Official PlayStation 2 Magazine Demo 72" + region: "PAL-M5" +SCED-54052: + name: "Official PlayStation 2 Magazine Demo 73" + region: "PAL-M5" +SCED-54053: + name: "Official PlayStation 2 Magazine Demo 74" + region: "PAL-M5" +SCED-54054: + name: "Official PlayStation 2 Magazine Demo 75" + region: "PAL-M5" +SCED-54055: + name: "Official PlayStation 2 Magazine Demo 76" + region: "PAL-M5" +SCED-54056: + name: "Official PlayStation 2 Magazine Demo 77" + region: "PAL-M5" +SCED-54057: + name: "Official PlayStation 2 Magazine Demo 78" + region: "PAL-M5" +SCED-54058: + name: "Official PlayStation 2 Magazine Demo 79" + region: "PAL-M5" +SCED-54059: + name: "Official PlayStation 2 Magazine Demo 80" + region: "PAL-M5" +SCED-54069: + name: "Magazine Ufficiale PlayStation 2 Demo Italia Special Racing" + region: "PAL-I" +SCED-54070: + name: "Official PlayStation 2 Magazine Demo 71" + region: "PAL-M5" +SCED-54079: + name: "Official PlayStation 2 Magazine Demo 71" + region: "PAL-M5" +SCED-54088: + name: "Roland Garros Virtual Tour '06" + region: "PAL-F" +SCED-54090: + name: "Magazine Ufficiale PlayStation 2 Demo Italia 03/2006" + region: "PAL-I" +SCED-54099: + name: "Official PlayStation 2 Magazine Demo 71" + region: "PAL-M5" +SCED-54101: + name: "Bonus Demo 11" + region: "PAL-M5" +SCED-54102: + name: "Bonus Demo 11" + region: "PAL-M5" +SCED-54105: + name: "Bonus Demo 11" + region: "PAL-M5" +SCED-54134: + name: "EyeToy - Play Sports" + region: "PAL-M5" +SCED-54144: + name: "Official PlayStation 2 Magazine Demo 72" + region: "PAL-M5" +SCED-54149: + name: "Magazine Ufficiale PlayStation 2 Italia 04/2006" + region: "PAL-I" +SCED-54176: + name: "Official PlayStation 2 Magazine Demo 73" + region: "PAL-M5" +SCED-54180: + name: "Magazine Ufficiale PlayStation 2 Demo Italia 05/2006" + region: "PAL-I" +SCED-54192: + name: "AFL Premiership 2006" + region: "PAL-A" +SCED-54202: + name: "Official PlayStation 2 Magazine Demo 74" + region: "PAL-M5" +SCED-54207: + name: "Formula One 06 [Demo]" + region: "PAL-E" +SCED-54208: + name: "Magazine Ufficiale PlayStation 2 Italia 06/2006" + region: "PAL-I" +SCED-54238: + name: "Buzz! The Sports Quiz" + region: "PAL-E" +SCED-54314: + name: "Magazine Ufficiale PlayStation 2 Demo Italia 07-2006" + region: "PAL-I" +SCED-54338: + name: "Bonus Demo 11" + region: "PAL-M5" +SCED-54345: + name: "Buzz! Junior - Jungle Party" + region: "PAL-M14" +SCED-54363: + name: "Buzz! The Sports Quiz" + region: "PAL-M4" +SCED-54397: + name: "Bonus Demo 12 (You)" + region: "PAL-E" +SCED-54398: + name: "Bonus Demo 12m (Old)" + region: "PAL-M5" +SCED-54399: + name: "Bonus Demo 12" + region: "PAL-M5" +SCED-54403: + name: "Official PlayStation 2 Magazine Demo 78" + region: "PAL-M5" +SCED-54404: + name: "Official PlayStation 2 Magazine Demo 79" + region: "PAL-M5" +SCED-54405: + name: "Official PlayStation 2 Magazine Demo 80" + region: "PAL-M5" +SCED-54406: + name: "Official PlayStation 2 Magazine Demo 81" + region: "PAL-M5" +SCED-54407: + name: "Official PlayStation 2 Magazine Demo 82" + region: "PAL-M5" +SCED-54408: + name: "Official PlayStation 2 Magazine Demo 83" + region: "PAL-M5" +SCED-54409: + name: "Official PlayStation 2 Magazine Demo 84" + region: "PAL-M5" +SCED-54410: + name: "Official PlayStation 2 Magazine Demo 85" + region: "PAL-M5" +SCED-54411: + name: "Official PlayStation 2 Magazine Demo 86" + region: "PAL-M5" +SCED-54412: + name: "Official PlayStation 2 Magazine Demo 87" + region: "PAL-M5" +SCED-54413: + name: "Official PlayStation 2 Magazine Demo 88" + region: "PAL-M5" +SCED-54414: + name: "Official PlayStation 2 Magazine Demo 89" + region: "PAL-M5" +SCED-54415: + name: "Official PlayStation 2 Magazine Demo 90" + region: "PAL-M5" +SCED-54416: + name: "Official PlayStation 2 Magazine Demo 91" + region: "PAL-M5" +SCED-54417: + name: "Official PlayStation 2 Magazine Demo 92" + region: "PAL-M5" +SCED-54418: + name: "Official PlayStation 2 Magazine Demo 93" + region: "PAL-M5" +SCED-54480: + name: "Official PlayStation 2 Magazine Demo 78" + region: "PAL-M5" +SCED-54481: + name: "Official PlayStation 2 Magazine Demo 79" + region: "PAL-M5" +SCED-54495: + name: "EyeToy - Kinetic Combat" + region: "PAL-E" +SCED-54523: + name: "Magazine Ufficiale PlayStation 2 Italia Speciale Kids" + region: "PAL-I" +SCED-54543: + name: "Magazine Ufficiale PlayStation 2 Demo Special Cinema" + region: "PAL-I" +SCED-54558: + name: "Official PlayStation 2 Magazine Germany Winter 2006" + region: "PAL-G" +SCED-54567: + name: "Official PlayStation 2 Magazine Demo 80" + region: "PAL-M5" +SCED-54602: + name: "Magazine Ufficiale PlayStation 2 Italia Speciale Wrestling" + region: "PAL-I" +SCED-54603: + name: "Official PlayStation 2 Magazine Demo 81" + region: "PAL-S-P" +SCED-54605: + name: "Official PlayStation 2 Magazine Demo 81" + region: "PAL-G" +SCED-54640: + name: "PlayStation 2 Magazine Ufficiale Italia Presenta - Speciale Sport" + region: "PAL-I" +SCED-54642: + name: "Official PlayStation 2 Magazine Demo 82" + region: "PAL-M5" +SCED-54680: + name: "God of War II [Demo]" + region: "PAL-M6" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes enemies attacks turning into squares. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + alignSprite: 1 # Fixes water vertical lines. + autoFlush: 1 # Fixes sun occlusion. +SCED-54682: + name: "UPS2 Speciale Platinum 2007" + region: "PAL-M5" +SCED-54692: + name: "Official PlayStation 2 Magazine Demo 83" + region: "PAL-E-G" +SCED-54693: + name: "Official PlayStation 2 Magazine Germany Special Edition 2007-1" + region: "PAL-G" +SCED-54730: + name: "Ufficiale PlayStation 2 Speciale Racing 2007" + region: "PAL-I" +SCED-54758: + name: "Official PlayStation 2 Magazine Demo 84" + region: "PAL-G" +SCED-54808: + name: "Buzz! Junior - RoboJam + Buzz! Junior - Jungle Party" + region: "PAL-M14" +SCED-55113: + name: "Official PlayStation 2 Magazine Demo 94" + region: "PAL-M5" +SCED-55114: + name: "Official PlayStation 2 Magazine Demo 95" + region: "PAL-M5" +SCED-55115: + name: "Official PlayStation 2 Magazine Demo 96" + region: "PAL-M5" +SCED-55116: + name: "Official PlayStation 2 Magazine Demo 97" + region: "PAL-M5" +SCED-55117: + name: "Official PlayStation 2 Magazine Demo 98" + region: "PAL-M5" +SCED-55118: + name: "Official PlayStation 2 Magazine Demo 99" + region: "PAL-M5" +SCED-55119: + name: "Official PlayStation 2 Magazine Demo 100" + region: "PAL-M5" +SCED-55120: + name: "Official PlayStation 2 Magazine Demo 101" + region: "PAL-NL" +SCED-55432: + name: "Buzz! Junior - Ace Racers [Demo]" + region: "PAL-M15" +SCES-00000: + name: "Ico [Preview]" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 # Fixes depth buffer post-processing. +SCES-50000: + name: "Ridge Racer V" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes texture rendering in the intro. + gsHWFixes: + cpuFramebufferConversion: 1 + textureInsideRT: 1 + halfPixelOffset: 2 # Fixes title screen and some intro post processing alignment. + roundSprite: 1 # Fixes ui and hud alignment. + gpuPaletteConversion: 2 # Lots of CLUTs in large textures. +SCES-50001: + name: "Tekken Tag Tournament" + region: "PAL-M5" + compat: 5 + gsHWFixes: + alignSprite: 1 + texturePreloading: 1 +SCES-50002: + name: "FantaVision" + region: "PAL-M5" +SCES-50003: + name: "Dead or Alive 2 - Hardcore" + region: "PAL-M5" + compat: 5 + patches: + 7A51F86E: + content: |- + comment=Patch by Prafull and kozarovv + // Fixes game hanging on boot. + patch=0,EE,002b4c44,word,24060000 + // Fixes sound. + patch=1,IOP,001D77E4,word,27C40010 + patch=1,IOP,001D77E8,word,0C0032B7 + patch=1,IOP,001D77EC,word,00000000 +SCES-50004: + name: "Formula One 2001" + region: "PAL-M6" + compat: 5 + gameFixes: + - XGKickHack +SCES-50005: + name: "Wipeout Fusion" + region: "PAL-M5" + compat: 5 +SCES-50006: + name: "Drakan - The Ancients' Gates" + region: "PAL-M5" + compat: 5 +SCES-50009: + name: "Wild Wild Racing" + region: "PAL-Unk" +SCES-50034: + name: "MotoGP" + region: "PAL-M5" + compat: 5 +SCES-50105: + name: "Sky Odyssey" + region: "PAL-M5" + clampModes: + vu0ClampMode: 3 # Fixes runway line thickness on minimap. +SCES-50139: + name: "World Rally Championship" + region: "PAL-M7" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes crash when using the Subaru. + gameFixes: + - EETimingHack # Fix in-game Freeze. + gsHWFixes: + halfPixelOffset: 2 # Aligns distant blur layer. + autoFlush: 1 # Better aligns car shadows. +SCES-50240: + name: "Extermination" + region: "PAL-M5" + gameFixes: + - SoftwareRendererFMVHack # Black FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing position. +SCES-50241: + name: "The Bouncer" + region: "PAL-M6" + compat: 5 +SCES-50244: + name: "This is Football 2002" + region: "PAL-M6" +SCES-50245: + name: "Le Monde des Bleus 2002" + region: "PAL-F" +SCES-50246: + name: "AirBlade" + region: "PAL-M5" + compat: 5 +SCES-50293: + name: "ATV Offroad - All Terrain Vehicle" + region: "PAL-M5" +SCES-50294: + name: "Gran Turismo 3 - A-Spec" + region: "PAL-M5" + compat: 5 +SCES-50295: + name: "Dark Cloud" + region: "PAL-M5" + compat: 5 + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. +SCES-50300: + name: "Time Crisis 2" + region: "PAL-M5" + compat: 5 +SCES-50354: + name: "Klonoa 2 - Lunatea's Veil" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 3 # Objects appear in wrong places without it. + vu0ClampMode: 3 + gameFixes: + - EETimingHack # Fixes flickering graphics. + gsHWFixes: + cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions. +SCES-50360: + name: "Twisted Metal - Black" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur during Darkside special. +SCES-50361: + name: "Jak and Daxter - The Precursor Legacy" + region: "PAL-M6" + compat: 5 + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCES-50408: + name: "PaRappa the Rapper 2" + region: "PAL-M5" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes noodles. + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Aligns depth of field effect. +SCES-50409: + name: "MotoGP 2" + region: "PAL-M5" +SCES-50410: + name: "Ace Combat - Distant Thunder" + region: "PAL-M5" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane. + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + halfPixelOffset: 2 +SCES-50411: + name: "Vampire Night" + region: "PAL-M5" + compat: 5 +SCES-50459: + name: "Dropship - United Peace Force" + region: "PAL-M5" + compat: 2 + speedHacks: + InstantVU1SpeedHack: 0 + MTVUSpeedHack: 0 +SCES-50490: + name: "Final Fantasy X" + region: "PAL-E" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SCES-50491: + name: "Final Fantasy X" + region: "PAL-F" + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SCES-50492: + name: "Final Fantasy X" + region: "PAL-G" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters.. + preloadFrameData: 1 +SCES-50493: + name: "Final Fantasy X" + region: "PAL-I" + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SCES-50494: + name: "Final Fantasy X" + region: "PAL-S" + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SCES-50499: + name: "Ecco the Dolphin - Defender of the Future" + region: "PAL-M5" + compat: 5 + patches: + 7FEDF999: + content: |- + author=PSI + // Ecco has an evil race condition: one of its custom IOP modules resets CDVDMAN while it's loading a module from disc. + // The race condition is resolved by making the EE slower. This gives enough time for CDVDMAN to reset itself before + // the EE sends a request to load a module. + // Alternatively, this patch swaps the load order of the modules. + patch=1,EE,201018d8,extended,24040007 + patch=1,EE,201018e4,extended,24040006 +SCES-50500: + name: "Headhunter" + region: "PAL-M5" +SCES-50501: + name: "Rez" + region: "PAL-M5" + compat: 5 +SCES-50522: + name: "Disney's Peter Pan - The Legend of Never Land" + region: "PAL-E-S" + compat: 5 +SCES-50526: + name: "Disney's Peter Pan - The Legend of Never Land" + region: "PAL-M5" +SCES-50531: + name: "Disney's Peter Pan - The Legend of Never Land" + region: "PAL-SC" +SCES-50595: + name: "Disney/Pixar Monsters, Inc. - Scare Island" + region: "PAL-E" +SCES-50596: + name: "Disney/Pixar Monsters, Inc." + region: "PAL-D" +SCES-50597: + name: "Monsters en Co - Schrik Eiland" + region: "PAL-NL" +SCES-50598: + name: "Monsterit Oy" + region: "PAL-FI" +SCES-50599: + name: "Monstres & Cie - L'ile de l'épouvante" + region: "PAL-F" +SCES-50600: + name: "Die Monster AG - Schreckens-Insel" + region: "PAL-G" +SCES-50601: + name: "Monster & Co - L'Isola dello Spavento" + region: "PAL-I" +SCES-50602: + name: "Monsterbedriften - Skrekkøya" + region: "PAL-NO" +SCES-50603: + name: "Monstruos, S.A. - Isla de los sustos" + region: "PAL-S" +SCES-50604: + name: "Monsters, Inc - Skrämmarön" + region: "PAL-SW" +SCES-50605: + name: "Monstros e Companhia - Ilha Assustadora" + region: "PAL-PL" +SCES-50611: + name: "Space Channel 5" + region: "PAL-M5" +SCES-50612: + name: "Space Channel 5 - Part 2" + region: "PAL-M5" +SCES-50614: + name: "Jak and Daxter - The Precursor Legacy" + region: "PAL-Unk" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCES-50759: + name: "Virtua Fighter 4" + region: "PAL-M5" + compat: 5 +SCES-50760: + name: "Ico" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +SCES-50781: + name: "Destruction Derby Arenas [Beta, Promo, & Full Retail]" + region: "PAL-M6" + compat: 5 + roundModes: + vu1RoundMode: 0 # Fixes tyre textures. + gsHWFixes: + halfPixelOffset: 2 # Corrects shadow position. +SCES-50791: + name: "Frequency" + region: "PAL-M5" + compat: 5 +SCES-50810: + name: "Smash Court Tennis - Pro Tournament" + region: "PAL-M5" +SCES-50858: + name: "Gran Turismo - Concept 2002 Tokyo-Geneva" + region: "PAL-M6" + compat: 5 + memcardFilters: + - "SCES-50858" + - "SCES-50294" +SCES-50878: + name: "Tekken 4" + region: "PAL-M5" + compat: 5 + gsHWFixes: + alignSprite: 1 + texturePreloading: 1 # Performs much better with partial preload. +SCES-50885: + name: "Ape Escape 2" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 + patches: + "09B3AD4D": + content: |- + // Fixes COP2 CFC2 timing. + patch=1,EE,0027dbc4,word,48429000 + patch=1,EE,0027dbd4,word,4BC109FF + patch=1,EE,0027dc10,word,48429000 + patch=1,EE,0027dc20,word,4BC109FF + patch=1,EE,0027dd90,word,48429000 + patch=1,EE,0027dda0,word,4BC109FF + patch=1,EE,0027dddc,word,48429000 + patch=1,EE,0027ddec,word,4BC109FF +SCES-50887: + name: "Alpine Racer 3" + region: "PAL-M5" + compat: 5 + gsHWFixes: + deinterlace: 9 # Game requires Adaptive BFF de-interlacing when auto. +SCES-50888: + name: "Pac-Man World 2" + region: "PAL-M5" + gameFixes: + - EETimingHack # Fixes hanging in Butane Pain, Ghost Bayou, Pinky's Revenge and Clyde in the Caldera levels. +SCES-50889: + name: "Ninja Assault" + region: "PAL-M5" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes intro captions not displaying. +SCES-50916: + name: "Ratchet & Clank" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCES-50917: + name: "Sly Raccoon" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. + autoFlush: 1 # Fixes Sly's shadow definition. +SCES-50928: + name: "SOCOM - U.S. Navy SEALs [Beta & Full Release]" + region: "PAL-M6" + clampModes: + vuClampMode: 2 # Fixes bad shadows. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCES-50934: + name: "WRC II Extreme" + region: "PAL-M7" + compat: 5 + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 1 # Fixes texture misalignment. +SCES-50935: + name: "WRC II Extreme" + region: "PAL-Unk" + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 1 # Fixes texture misalignment. +SCES-50956: + name: "Ferrari F355 Challenge" + region: "PAL-M5" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes text alignment. +SCES-50957: + name: "Disney's Stitch - Experiment 626" + region: "PAL-NL-I" +SCES-50959: + name: "Disney's Stitch - Experiment 626" + region: "PAL-P-S" +SCES-50960: + name: "Disney's Stitch - Experiment 626" + region: "PAL-F-G" + compat: 5 +SCES-50966: + name: "Disney's Stitch - Experiment 626" + region: "PAL-E-SW" +SCES-50967: + name: "Kingdom Hearts" + region: "PAL-E" + compat: 5 +SCES-50968: + name: "Kingdom Hearts" + region: "PAL-F" + compat: 5 +SCES-50969: + name: "Kingdom Hearts" + region: "PAL-G" + compat: 5 +SCES-50970: + name: "Kingdom Hearts" + region: "PAL-I" +SCES-50971: + name: "Kingdom Hearts" + region: "PAL-S" + compat: 5 +SCES-50982: + name: "MotoGP 3" + region: "PAL-M5" + compat: 5 + gsHWFixes: + roundSprite: 2 # Fixes lines at the edges of the HUD. +SCES-50987: + name: "Resident Evil - Outbreak" + region: "PAL-Unk" +SCES-51003: + name: "Network Access Disc" + region: "PAL-E" +SCES-51004: + name: "Formula One 2002" + region: "PAL-M6" + gameFixes: + - XGKickHack +SCES-51039: + name: "This is Football 2003" + region: "PAL-M7" +SCES-51040: + name: "Le Monde des Bleus 2003" + region: "PAL-F" +SCES-51041: + name: "This is Football 2003" + region: "PAL-BE" +SCES-51102: + name: "Ape Escape 2" + region: "PAL-F" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 +SCES-51103: + name: "Ape Escape 2" + region: "PAL-I" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 +SCES-51104: + name: "Ape Escape 2" + region: "PAL-G" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 +SCES-51105: + name: "Ape Escape 2" + region: "PAL-S" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 +SCES-51135: + name: "Primal" + region: "PAL-M5" + compat: 5 + clampModes: + vu1ClampMode: 0 + roundModes: + eeRoundMode: 0 # Fixes textures on the doors. + vu1RoundMode: 1 +SCES-51159: + name: "The Getaway" + region: "PAL-M5" + compat: 5 + gsHWFixes: + textureInsideRT: 1 + texturePreloading: 1 # Performs much better with partial preload. + halfPixelOffset: 2 # Fixes outlines around characters. +SCES-51164: + name: "The Mark of Kri" + region: "PAL-M5" + gsHWFixes: + deinterlace: 4 # Game requires bob de-interlacing when auto. +SCES-51176: + name: "Disney's Treasure Planet" + region: "PAL-M4" + clampModes: + vuClampMode: 3 # Fixes SPS when the solar surfer's engines are inactive. + gameFixes: + - EETimingHack # Fixes hang before going ingame. +SCES-51177: + name: "Disney's Treasure Planet" + region: "PAL-M5" + clampModes: + vuClampMode: 3 # Fixes SPS when the solar surfer's engines are inactive. + gameFixes: + - EETimingHack # Fixes hang before going ingame. +SCES-51179: + name: "This is Football 2003" + region: "PAL-E" +SCES-51190: + name: "Dark Chronicle" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes textbox. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SCES-51224: + name: "War of the Monsters" + region: "PAL-M5" +SCES-51248: + name: "Dog's Life" + region: "PAL-M11" + clampModes: + vuClampMode: 3 # Fixes minor SPS on characters. + gsHWFixes: + preloadFrameData: 1 # Fixes bad textures on Jake. + halfPixelOffset: 1 # Fixes double image. + cpuCLUTRender: 1 # Fixes Jake going black in Smellovision. + roundSprite: 1 +SCES-51407: + name: "Exclusive PlayStation 2 Summer Sample Disc" + region: "PAL-A" +SCES-51426: + name: "The Getaway" + region: "PAL-M5" + gsHWFixes: + textureInsideRT: 1 + texturePreloading: 1 # Performs much better with partial preload. + halfPixelOffset: 2 # Fixes outlines around characters. +SCES-51428: + name: "Shinobi" + region: "PAL-M5" + compat: 5 +SCES-51463: + name: "Ghosthunter" + region: "PAL-M6" + compat: 5 + clampModes: + vu1ClampMode: 3 + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment. + autoFlush: 1 # Aligns ghosting. +SCES-51480: + name: "Twisted Metal - Black Online" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur during Darkside special. +SCES-51513: + name: "EyeToy - Play" + region: "PAL-M11" +SCES-51533: + name: "God of War" + region: "PAL-Unk" + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + roundSprite: 1 # Fixes vertical lines and minor ghosting. + halfPixelOffset: 2 +SCES-51578: + name: "Network Access Disc [v1.03 - v6.00]" + region: "PAL-M7" +SCES-51592: + name: "Formula One 2003" + region: "PAL-M6" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes bad polys. + gameFixes: + - XGKickHack # Fixes SPS. +SCES-51593: + name: "Hardware - Online Arena [Beta, Promo & Full Release]" + region: "PAL-M4" + patches: + "81797E77": + content: |- + comment=Reduces chance of game hanging going in-game + comment=caused by VU0 integer register being set twice causing bad COP2 timing + comment=Game will require EE Cycle Rate -1 to fix hangs completely + patch=1,EE,002c5e50,word,8000033c + patch=1,EE,002c5f40,word,8000033c +SCES-51607: + name: "Ratchet & Clank 2 - Locked and Loaded" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Fixes DMA errors. + gsHWFixes: + mipmap: 1 + autoFlush: 1 + halfPixelOffset: 2 + dynaPatches: + - pattern: + - { offset: 0x0, value: 0x0280202d } + - { offset: 0x4, value: 0x3c0140d0 } + - { offset: 0x8, value: 0x44810800 } + - { offset: 0x10, value: 0x46000836 } + replacement: + - { offset: 0x4, value: 0x3c013f80 } + memcardFilters: # Reads Ratchet 1 data. + - "SCES-51607" + - "SCES-50916" +SCES-51608: + name: "Jak II - Renegade" + region: "PAL-M7" + compat: 5 + gsHWFixes: + mipmap: 1 # Fixes broken textures. + textureInsideRT: 1 # Fixes broken character models. + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCES-51610: + name: "This is Football 2004 [Red Devils 2004]" + region: "PAL-BE" +SCES-51611: + name: "This is Football 2004" + region: "PAL-M4" +SCES-51612: + name: "This Is Football 2004" + region: "PAL-E-N" +SCES-51613: + name: "This is Football 2004" + region: "PAL-M4" +SCES-51614: + name: "Monde des Bleus 2004, Le - Nouvelle Generation" + region: "PAL-F" +SCES-51618: + name: "SOCOM - U.S. Navy SEALs" + region: "PAL-M5" + clampModes: + vuClampMode: 2 # Fixes bad shadows. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCES-51635: + name: "Brave - The Search for Spirit Dancer" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 1 # Fixes lighting/shadows. + preloadFrameData: 1 +SCES-51648: + name: "EverQuest Online Adventures" + region: "PAL-E-I" +SCES-51677: + name: "My Street" + region: "PAL-M5" + gameFixes: + - VUSyncHack # Fixes SPS. +SCES-51684: + name: "WRC 3" + region: "PAL-M8" + compat: 5 + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + roundSprite: 2 # Correct misaligned font, better aligns car shadow. + textureInsideRT: 1 + halfPixelOffset: 2 + patches: + 80802EA9: + content: |- + author=JordanTheToaster + // Fixes branch in delay slot performance penalty. + patch=1,EE,002AA578,word,00000000 +SCES-51685: + name: "Primal" + region: "PAL-E-R" + clampModes: + vu1ClampMode: 0 + roundModes: + eeRoundMode: 0 # Fixes textures on the doors. + vu1RoundMode: 1 +SCES-51706: + name: "Amplitude" + region: "PAL-M5" + compat: 5 +SCES-51719: + name: "Gran Turismo 4" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: + - "SCES-51719" + - "SCES-52438" + - "SCES-50294" + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCES-51725: + name: "EverQuest Online Adventures" + region: "PAL-M3" + compat: 4 +SCES-51844: + name: "Time Crisis 3" + region: "PAL-M5" + gsHWFixes: + texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SCES-51895: + name: "EyeToy - Groove" + region: "PAL-M11" +SCES-51904: + name: "SOCOM II - U.S. Navy SEALs" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Get rids of DMA8/9 non-fatal errors. + - VIF1StallHack # Fixes broken HUD. +SCES-51910: + name: "Arc - Twilight of the Spirits" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SCES-51920: + name: "Forbidden Siren" + region: "PAL-E" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCES-51971: + name: "Jet Li - Rise to Honor" + region: "PAL-E" +SCES-51977: + name: "Hardware - Online Arena" + region: "PAL-E" +SCES-51979: + name: "Destruction Derby Arenas" + region: "PAL-M6" + roundModes: + vu1RoundMode: 0 # Fixes tyre textures. + gsHWFixes: + halfPixelOffset: 2 # Corrects shadow position. +SCES-52004: + name: "Killzone" + region: "PAL-M6" + compat: 5 + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCES-52033: + name: "Syphon Filter - The Omega Strain" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Fixes random hangs. + gsHWFixes: + autoFlush: 1 # Fixes lights going through walls. + preloadFrameData: 1 + halfPixelOffset: 2 + patches: + 27E54B37: + content: |- + author=refraction + // Cop2 problems. + patch=0,EE,003953F8,word,48438000 + patch=0,EE,003735FC,word,4B06521B +SCES-52042: + name: "Formula One 2004" + region: "PAL-M6" +SCES-52065: + name: "Flipnic" + region: "PAL-Unk" + gsHWFixes: + deinterlace: 9 # Fixes broken field order. +SCES-52099: + name: "I-Ninja" + region: "PAL-M5" +SCES-52124: + name: "kill.switch" + region: "PAL-M5" +SCES-52137: + name: "WRC 3 - The Official Game of the FIA World Rally Championship" + region: "PAL-M8" + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + roundSprite: 1 # Correct misaligned font, better aligns car shadow. + autoFlush: 1 # Fixes sun luminosity. + halfPixelOffset: 2 # Aligns Depth of Field. + textureInsideRT: 1 # Fixes half screen fog effect. +SCES-52154: + name: "EyeToy - Chat" + region: "PAL-M11" +SCES-52156: + name: "Ghosthunter - Hunter on the spectres" + region: "PAL-M3" + clampModes: + vu1ClampMode: 3 + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment. + autoFlush: 1 # Aligns ghosting. +SCES-52268: + name: "SingStar" + region: "PAL-E" +SCES-52299: + name: "SingStar" + region: "PAL-S" +SCES-52306: + name: "SOCOM II - U.S. Navy SEALs" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Get rids of DMA8/9 non-fatal errors. + - VIF1StallHack # Fixes broken HUD. +SCES-52327: + name: "Forbidden Siren" + region: "PAL-F" + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCES-52328: + name: "Forbidden Siren" + region: "PAL-G" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCES-52329: + name: "Forbidden Siren" + region: "PAL-I" + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCES-52330: + name: "Forbidden Siren - Viviendo la Pesadilla" + region: "PAL-S" + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCES-52389: + name: "WRC 4" + region: "PAL-M8" + compat: 5 + roundModes: + eeRoundMode: 2 # Fixes rainbow highlighting on cars. + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Fixes car shadows. + roundSprite: 1 # Fixes misalgined text. + halfPixelOffset: 1 # Fixes minor ghosting on objects. + patches: + default: + content: |- + author=kozarovv + // Proper patch for WRC 4. CRC independent. + // I wrote a small runtime that moves unpacker higher right after emulator boot. + // Seems little bit extensive, but there is no way to make it smaller. + // Solves TLB miss errors which prevented the game from booting. + patch=0,EE,0040000C,double,3c0500603cc70054 + patch=0,EE,00400014,double,24a5001024840010 + patch=0,EE,0040001C,double,7ca6000078860000 + patch=0,EE,00400024,double,000000001487fffb + patch=0,EE,0040002c,double,000000000817fff5 + patch=0,EE,005fffd4,double,3c1c70003c040060 + patch=0,EE,005fffdc,double,3c0700003c067000 + patch=0,EE,005fffe4,double,279c000024840800 + patch=0,EE,005fffec,double,24e7100024c60080 + patch=0,EE,005ffff4,double,00c7e8200818000c +SCES-52405: + name: "DJ - Decks & FX - House Edition" + region: "PAL-M9" + compat: 5 +SCES-52410: + name: "Athens 2004" + region: "PAL-M6" +SCES-52411: + name: "Athens 2004 [Platinum]" + region: "PAL-M6" +SCES-52412: + name: "Jackie Chan Adventures" + region: "PAL-M7" + speedHacks: + MTVUSpeedHack: 0 # Fixes SPS when entering Spain in Jackie's and Jade's character models. + InstantVU1SpeedHack: 0 # Fixes SPS when entering Spain in Jackie's and Jade's character models. + gsHWFixes: + textureInsideRT: 1 # Fixes half right. +SCES-52423: + name: "Smash Court Tennis - Pro Tournament 2" + region: "PAL-M5" +SCES-52424: + name: "Ace Combat - Squadron Leader" + region: "PAL-M5" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + texturePreloading: 1 # Performs better than full. + patches: + 1D54FEA9: + content: |- + patch=0,EE,001A3154,word,48498800 + patch=0,EE,001A3158,word,4B00682C + patch=0,EE,001A3164,word,484A8800 + patch=0,EE,001A3168,word,4B0C682C +SCES-52425: + name: "This is Football 2004" + region: "PAL-A" +SCES-52426: + name: "This is Football 2005" + region: "PAL-M4" +SCES-52427: + name: "This is Football 2005" + region: "PAL-M4" +SCES-52429: + name: "This is Football 2005" + region: "PAL-M4" +SCES-52430: + name: "Le Monde des Bleus 2005" + region: "PAL-F" +SCES-52431: + name: "This is Football 2005" + region: "PAL-A-E" +SCES-52432: + name: "This is Football 2005" + region: "PAL-BE" +SCES-52438: + name: "Gran Turismo 4 Prologue" + region: "PAL-M5" + compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: #vuClampMode = 2 Text in GT mode works. + - "SCES-51719" + - "SCES-52438" + - "SCES-50294" + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCES-52456: + name: "Ratchet & Clank 3" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Fixes misaligned bloom. + memcardFilters: # Reads Ratchet 1 & 2 data. + - "SCES-52456" + - "SCES-51607" + - "SCES-50916" +SCES-52460: + name: "Jak 3" + region: "PAL-M7" + compat: 5 + gameFixes: + - InstantDMAHack # Fixes holes in face geometry. + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCES-52529: + name: "Sly 2 - Band of Thieves" + region: "PAL-M11" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCES-52530: + name: "Crisis Zone" + region: "PAL-M5" + gsHWFixes: + textureInsideRT: 1 # Fixes Grassmarket district boss model. +SCES-52564: + name: "SingStar" + region: "PAL-F" +SCES-52565: + name: "SingStar" + region: "PAL-G" +SCES-52566: + name: "SingStar" + region: "PAL-I" +SCES-52582: + name: "Everybody's Golf" + region: "PAL-M5" + gsHWFixes: + mipmap: 1 + trilinearFiltering: 1 +SCES-52586: + name: "Death by Degrees" + region: "PAL-E-S" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes FMV lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SCES-52596: + name: "This is Football 2005" + region: "PAL-Unk" +SCES-52677: + name: "Network Access Disc & Hardware - Online Arena" + region: "PAL-M7" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 1 # Fixes not rendered most of the screen. +SCES-52684: + name: "WRC 3 - The Official Game of the FIA World Rally Championship" + region: "PAL-A" + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + roundSprite: 1 # Correct misaligned font, better aligns car shadow. + autoFlush: 1 # Fixes sun luminosity. + halfPixelOffset: 2 # Aligns Depth of Field. + textureInsideRT: 1 # Fixes half screen fog effect. +SCES-52748: + name: "EyeToy - Play 2" + region: "PAL-M12" + compat: 5 +SCES-52756: + name: "DJ - Decks & FX - Claudio Coccoluto Edition" + region: "PAL-I" +SCES-52758: + name: "The Getaway - Black Monday" + region: "PAL-M6" + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 # Fixes outlines on screen edges. +SCES-52762: + name: "DJ Decks & FX" + region: "PAL-F" +SCES-52763: + name: "DJ Decks & FX Vol.1" + region: "PAL-G" +SCES-52764: + name: "DJ - Decks & FX - Live Session" + region: "PAL-S" +SCES-52826: + name: "SingStar - Party" + region: "PAL-E" +SCES-52827: + name: "SingStar - Party" + region: "PAL-I" +SCES-52828: + name: "SingStar - NRJ Music Tour" + region: "PAL-F" +SCES-52829: + name: "SingStar - Party" + region: "PAL-G" +SCES-52830: + name: "SingStar - Party" + region: "PAL-S" +SCES-52883: + name: "EyeToy - Kinetic" + region: "PAL-M7" + compat: 5 +SCES-52892: + name: "MotoGP 4" + region: "PAL-M5" + compat: 5 +SCES-52893: + name: "Killzone" + region: "PAL-E-GR-R" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCES-52930: + name: "EyeToy - Monkey Mania" + region: "PAL-M5" + compat: 5 +SCES-52948: + name: "The Getaway - Black Monday" + region: "PAL-M4" + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 # Fixes outlines on screen edges. +SCES-53033: + name: "Formula One 2005" + region: "PAL-M7" + compat: 5 +SCES-53053: + name: "Death by Degrees" + region: "PAL-F-I" + gsHWFixes: + alignSprite: 1 # Fixes FMV lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SCES-53054: + name: "Death by Degrees" + region: "PAL-E-G" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes FMV lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SCES-53055: + name: "Eyetoy - Antigrav" + region: "PAL-M5" +SCES-53133: + name: "God of War" + region: "PAL-M5" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + roundSprite: 1 # Fixes vertical lines and minor ghosting. + halfPixelOffset: 2 +SCES-53178: + name: "SingStar - Pop" + region: "PAL-E" +SCES-53179: + name: "SingStar - Pop" + region: "PAL-F" +SCES-53180: + name: "SingStar - The Dome" + region: "PAL-G" +SCES-53181: + name: "SingStar - Radio 105" + region: "PAL-I" +SCES-53182: + name: "SingStar - Pop" + region: "PAL-S" +SCES-53183: + name: "SingStar - Pop" + region: "PAL-E" +SCES-53184: + name: "SingStar - Norske Hits" + region: "PAL-NO" +SCES-53185: + name: "SingStar - Svenska Hits" + region: "PAL-SW" +SCES-53202: + name: "Tekken 5" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes camera and stops constant coin noises on Pirates Cove. + gsHWFixes: + alignSprite: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SCES-53247: + name: "WRC Rally Evolved" + region: "PAL-M8" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes rare bug causing player to respawn when starting the race or during certain car crashes. + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + roundSprite: 1 # Fixes misaligned text. + patches: + CBBC2E7F: + content: |- + // https://forums.pcsx2.net/Thread-WRC-Rally-Evolved-run-problem?pid=617145#pid617145 + // Fix "Branch 19e00047 in delay slot" which causes extreme slowdowns + // when you crash your car or interact with physics objects + patch=1,EE,003CC894,word,00000000 +SCES-53285: + name: "Ratchet - Gladiator" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes broken textures. + disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCES-53286: + name: "Jak X - Combat Racing" + region: "PAL-M7" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes misaligned effects such as exhausts during boosting. + gsHWFixes: + textureInsideRT: 1 # Fixes broken character models. + autoFlush: 1 # Fixes lighting. + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + roundSprite: 1 + skipDrawStart: 1 + skipDrawEnd: 1 + memcardFilters: # Reads Ratchet Gladiator data. + - "SCES-53286" + - "SCES-53285" +SCES-53300: + name: "SOCOM 3 - U.S. Navy SEALs" + region: "PAL-M5" + clampModes: + vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCES-53304: + name: "Buzz! The Music Quiz" + region: "PAL-E" +SCES-53305: + name: "Buzz! The Music Quiz" + region: "PAL-M4" +SCES-53307: + name: "Buzz! The Music Quiz" + region: "PAL-SC" +SCES-53308: + name: "Buzz! The Music Quiz" + region: "PAL-P-S" +SCES-53310: + name: "Roland Garros 2005" + region: "PAL-M5" + compat: 5 +SCES-53312: + name: "SoulCalibur III" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gameFixes: + - EETimingHack # Fixes bad colours on character select when in Progressive Scan. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes blurriness. + texturePreloading: 1 # Improves performance. +SCES-53315: + name: "EyeToy - Play 3" + region: "PAL-M12" +SCES-53323: + name: "SingStar - Popworld" + region: "PAL-E" +SCES-53326: + name: "Shadow of the Colossus" + region: "PAL-E" + compat: 5 + roundModes: + eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + gsHWFixes: + mipmap: 2 # Fixes Water with Trilinear. + trilinearFiltering: 1 # Fixes Water with Mipmap (Full). + halfPixelOffset: 1 # Fixes misalignments and borders on side. + memcardFilters: + - "SCES-53326" + - "SCES-50760" +SCES-53328: + name: "Genji" + region: "PAL-M6" + compat: 5 +SCES-53347: + name: "SpyToy" + region: "PAL-M11" +SCES-53358: + name: "24 - The Game" + region: "PAL-M9" + clampModes: + vuClampMode: 2 # Fixes mini-map HUD. + gsHWFixes: + autoFlush: 1 # Fixes pause menu backgrounds. + roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. +SCES-53372: + name: "Tourist Trophy - The Real Riding Simulator" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes SPS in TT Mode menu caused by the moving tooltips. +SCES-53397: + name: "SingStar - Popworld Events Code" + region: "PAL-Unk" +SCES-53409: + name: "Sly 3 - Honour Among Thieves" + region: "PAL-M11" + compat: 5 + clampModes: + vu0ClampMode: 3 # Fixes bugged camera. + roundModes: + vuRoundMode: 0 # Fixes game engine issue with bombs and ladders. + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCES-53422: + name: "Stuart Little 3 - Big Photo Adventure" + region: "PAL-M9" + gameFixes: + - InstantDMAHack # Fixes loading screen corruption. + gsHWFixes: + autoFlush: 1 # Fixes missing effects. +SCES-53449: + name: "AFL Premiership 2005" + region: "PAL-A" +SCES-53450: + name: "Gaelic Games - Football" + region: "PAL-E-GA" +SCES-53565: + name: "SingStar - Pop" + region: "PAL-Unk" +SCES-53602: + name: "SingStar - '80s" + region: "PAL-E" +SCES-53603: + name: "SingStar - '80s" + region: "PAL-F" +SCES-53604: + name: "SingStar - '80s" + region: "PAL-G" +SCES-53605: + name: "SingStar - '80s" + region: "PAL-I" +SCES-53606: + name: "SingStar - '80s" + region: "PAL-S" +SCES-53607: + name: "SingStar - '80s" + region: "PAL-NL" +SCES-53609: + name: "SingStar - '80s" + region: "PAL-SW" +SCES-53610: + name: "SingStar - '80s" + region: "PAL-PL" +SCES-53642: + name: "Ape Escape 3" + region: "PAL-M5" + compat: 5 + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + preloadFrameData: 1 # Fixes black background in the pause menu. + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes corruption in cutscenes and brightens the image. +SCES-53663: + name: "Buzz! The Music Quiz" + region: "PAL-M3" +SCES-53669: + name: "Buzz! The Music Quiz" + region: "PAL-E" +SCES-53680: + name: "WRC avec Sébastien Loeb" + region: "PAL-M5" + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + roundSprite: 1 # Fixes misaligned text. + halfPixelOffset: 2 + patches: + 79BAD675: + content: |- + author=By Prafull + // Nopping a branch in delay slot instruction causing very bad performances + // in the playground mode when using physics (such as moving barrels etc..). + patch=1,EE,003d2394,word,00000000 +SCES-53688: + name: "Urban Reign" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Mitigates bounciness of vertical shaking but better fix with EE cyclerate +1. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes corruption. + texturePreloading: 1 # Performs much better with partial preload. +SCES-53795: + name: "SingStar - '80s" + region: "PAL-Unk" +SCES-53851: + name: "Forbidden Siren 2" + region: "PAL-M5" + compat: 5 + gameFixes: + - XGKickHack # Fixes SPS. + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs that aren't fixed with merge sprite. + gsHWFixes: + mergeSprite: 1 # Fixes vertical lines in-game. + preloadFrameData: 1 + halfPixelOffset: 2 + patches: + default: + content: |- + // CRC C040B6AB, Unknown + comment=Swapping a COP2 op into place to make the flags work without delays. + patch=0,EE,002E2B44,word,48449000 + patch=0,EE,002E2B4C,word,4BC949FF +SCES-53879: + name: "Buzz! The Big Quiz" + region: "PAL-E" +SCES-53880: + name: "Buzz! The Big Quiz" + region: "PAL-E" +SCES-53881: + name: "Buzz! Le Grand Quiz" + region: "PAL-F" +SCES-53882: + name: "Buzz! The Big Quiz" + region: "PAL-I" + gameFixes: + - EETimingHack # Fixes freezes. +SCES-53883: + name: "Buzz! The Big Quiz" + region: "PAL-G" + gameFixes: + - EETimingHack # Fixes freezes. +SCES-53884: + name: "Buzz! El GRAN Reto" + region: "PAL-S" + compat: 2 + gameFixes: + - EETimingHack # Fixes freezes. +SCES-53889: + name: "SingStar Rocks!" + region: "PAL-E" +SCES-53890: + name: "SingStar Rocks!" + region: "PAL-E" +SCES-53891: + name: "SingStar Rocks!" + region: "PAL-G" +SCES-53893: + name: "SingStar Rocks! TMF [Promo]" + region: "PAL-NL" +SCES-53894: + name: "SingStar Rocks!" + region: "PAL-HR" +SCES-53895: + name: "SingStar Rocks! [Promo]" + region: "PAL-S" +SCES-53897: + name: "SingStar Rocks!" + region: "PAL-F" +SCES-53898: + name: "SingStar Rocks!" + region: "PAL-I" +SCES-53925: + name: "Buzz! The Big Quiz" + region: "PAL-M3" + compat: 5 +SCES-53926: + name: "Buzz! The Big Quiz" + region: "PAL-SC" +SCES-53927: + name: "Buzz! The Big Quiz" + region: "PAL-FI" +SCES-53929: + name: "Buzz! The Big Quiz" + region: "PAL-P" +SCES-53931: + name: "Shinobido - Way of the Ninja" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes hang going in to the gardens. +SCES-53950: + name: "F1 '06" + region: "PAL-M7" + compat: 5 +SCES-53960: + name: "B-Boy" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes lighting. + halfPixelOffset: 2 # Aligns post effects. +SCES-54025: + name: "SingStar Rocks! with RTÉ 2fm" + region: "PAL-IR" +SCES-54041: + name: "Ace Combat - The Belkan War" + region: "PAL-M5" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + patches: + 194C9F38: + content: |- + // Fixes collision/missile hit issues. + patch=0,EE,00131EB4,word,48498800 + patch=0,EE,00131EB8,word,4B00682C + patch=0,EE,00131EC4,word,484A8800 + patch=0,EE,00131EC8,word,4B0C682C + memcardFilters: # Reads AC4 and 5 saves for bonus unlockables. + - "SCES-54041" + - "SCES-50410" + - "SCES-52424" +SCES-54068: + name: "AFL Premiership 2006" + region: "PAL-A" +SCES-54071: + name: "Buzz! The Big Quiz" + region: "PAL-Unk" +SCES-54073: + name: "Buzz! The Big Quiz" + region: "PAL-R" +SCES-54077: + name: "SingStar - top.it" + region: "PAL-I" +SCES-54078: + name: "SingStar - Norsk på Norsk" + region: "PAL-NO" +SCES-54094: + name: "EyeToy - Play Sports" + region: "PAL-M15" +SCES-54128: + name: "SingStar - Deutsch Rock-Pop" + region: "PAL-G" +SCES-54129: + name: "SingStar - La Edad de Oro del Pop Español" + region: "PAL-S" +SCES-54131: + name: "SingStar - Anthems" + region: "PAL-E" + compat: 3 +SCES-54145: + name: "Lemmings" + region: "PAL-M10" + compat: 5 +SCES-54148: + name: "Eyetoy Kinetic Combat" + region: "PAL-M5" +SCES-54191: + name: "SingStar - Legends [Promo]" + region: "PAL-E" +SCES-54197: + name: "SingStar - Legends" + region: "PAL-F" +SCES-54198: + name: "SingStar - Legends" + region: "PAL-G" +SCES-54206: + name: "God of War II" + region: "PAL-M6" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes enemies attacks turning into squares. + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + halfPixelOffset: 2 # Fixes misaligned bloom. + roundSprite: 1 # Fixes chromatic effect. +SCES-54219: + name: "Buzz! Junior - Jungle Party" + region: "PAL-M7" +SCES-54220: + name: "Buzz! Junior - Jungle Party" + region: "PAL-M8" +SCES-54257: + name: "SingStar - Legends" + region: "PAL-S" +SCES-54258: + name: "Buzz! The Sports Quiz" + region: "PAL-E" +SCES-54259: + name: "Buzz! The Sports Quiz" + region: "PAL-G" +SCES-54260: + name: "Buzz! Le Quiz du Sport" + region: "PAL-F" +SCES-54261: + name: "Buzz! The Sports Quiz" + region: "PAL-I" +SCES-54262: + name: "Buzz! - El Gran Concurso de Deportes" + region: "PAL-S" +SCES-54263: + name: "Buzz! The Sports Quiz" + region: "PAL-P" +SCES-54264: + name: "Buzz! The Sports Quiz" + region: "PAL-E" +SCES-54265: + name: "Buzz! The Sports Quiz" + region: "PAL-M3" +SCES-54266: + name: "Buzz! The Sports Quiz" + region: "PAL-SC" +SCES-54267: + name: "Buzz! The Sports Quiz" + region: "PAL-FI" +SCES-54268: + name: "Buzz! The Sports Quiz" + region: "PAL-M3" +SCES-54269: + name: "Buzz! The Sports Quiz" + region: "PAL-Unk" +SCES-54325: + name: "SingStar - Legendat" + region: "PAL-FI" +SCES-54329: + name: "SingStar - Legends" + region: "PAL-I" +SCES-54330: + name: "SingStar - Legends" + region: "PAL-E" +SCES-54353: + name: "SingStar - Legends" + region: "PAL-D" +SCES-54477: + name: "SOCOM - US Navy Seals - Combined Assault" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCES-54496: + name: "Buzz! The Mega Quiz" + region: "PAL-E" +SCES-54497: + name: "Buzz! Le Mega Quiz" + region: "PAL-F" +SCES-54498: + name: "Buzz! The Mega Quiz" + region: "PAL-I" +SCES-54499: + name: "Buzz! Das Mega-Quiz" + region: "PAL-G" +SCES-54500: + name: "Buzz! El Mega Concurso" + region: "PAL-S" +SCES-54501: + name: "Buzz! The Mega Quiz" + region: "PAL-A" +SCES-54503: + name: "Buzz! Megavisa" + region: "PAL-FI" +SCES-54504: + name: "Buzz! O Mega Quiz" + region: "PAL-P" +SCES-54505: + name: "Buzz! The Mega Quiz" + region: "PAL-M3" +SCES-54507: + name: "Buzz! The Mega Quiz" + region: "PAL-M3" +SCES-54524: + name: "Buzz! Junior - Jungle Party" + region: "PAL-SW" +SCES-54526: + name: "The Big! Sports Quiz" + region: "PAL-M" +SCES-54535: + name: "Everybody's Tennis" + region: "PAL-M11" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. +SCES-54538: + name: "Eyetoy - Play Astro Zoo" + region: "PAL-M15" +SCES-54552: + name: "Rogue Galaxy" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fix glow effects from lamps. + roundSprite: 1 # Fix mini-map and field menu. + preloadFrameData: 1 # Fixes corrupt textures especially on water. + disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing. + halfPixelOffset: 2 + patches: + CBB4B383: + content: |- + author=kozarovv + // Fixes Vedan Myna area out of bounds glitch. + patch=1,EE,00124898,word,3442fffe +SCES-54556: + name: "The Big! Mega Quiz" + region: "PAL-G" +SCES-54570: + name: "SingStar - Pop Hits" + region: "PAL-E" +SCES-54571: + name: "SingStar - Pop Hits" + region: "PAL-G" +SCES-54572: + name: "SingStar - Pop Hits - 40 Principales" + region: "PAL-S" +SCES-54573: + name: "SingStar - Pop Hits" + region: "PAL-SC" +SCES-54574: + name: "SingStar - Pop Hits" + region: "PAL-F" +SCES-54575: + name: "SingStar - Pop Hits" + region: "PAL-P" +SCES-54576: + name: "SingStar - ESKA - Hity no Czasie" + region: "PAL-PL" +SCES-54597: + name: "SingStar - Rock Ballads" + region: "PAL-E" +SCES-54598: + name: "SingStar - Svenska Hits - Schlager" + region: "PAL-SW" +SCES-54599: + name: "SingStar - '90s" + region: "PAL-E" +SCES-54600: + name: "SingStar - Die Toten Hosen" + region: "PAL-G" +SCES-54601: + name: "SingStar - Après-Ski Party" + region: "PAL-G" +SCES-54613: + name: "SingStar - Pop Hits" + region: "PAL-E" +SCES-54625: + name: "Buzz! Junior - Monster Rumble" + region: "PAL-M7" +SCES-54637: + name: "Gaelic Games - Hurling" + region: "PAL-E-GA" + gsHWFixes: + halfPixelOffset: 2 # Fixes offset bloom. +SCES-54638: + name: "Gaelic Games - Football 2" + region: "PAL-E-GA" +SCES-54639: + name: "AFL Premiership 2007" + region: "PAL-A" + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SCES-54676: + name: "Buzz! Junior - RoboJam" + region: "PAL-M7" +SCES-54688: + name: "ATV Offroad Fury 4" + region: "PAL-M12" +SCES-54689: + name: "Buzz! The Maha Quiz" + region: "PAL-IN" +SCES-54690: + name: "Buzz! Mega Quiz" + region: "PAL-PL" +SCES-54701: + name: "Buzz! Junior - RoboJam" + region: "PAL-M8" +SCES-54703: + name: "Buzz! Junior - Monster Rumble" + region: "PAL-M9" +SCES-54704: + name: "Monsterspass" + region: "PAL-M" +SCES-54741: + name: "SingStar - Deutsch Rock-Pop Vol.2" + region: "PAL-G" +SCES-54748: + name: "WipEout Pulse" + region: "PAL-M5" +SCES-54749: + name: "Buzz! Junior - Dino Den" + region: "PAL-M8" +SCES-54750: + name: "Buzz! Junior - Dino Den" + region: "PAL-M8" +SCES-54760: + name: "SingStar - R&B" + region: "PAL-E" +SCES-54761: + name: "SingStar - R&B" + region: "PAL-S" +SCES-54762: + name: "SingStar - R&B" + region: "PAL-G" +SCES-54764: + name: "SingStar - Pop Hits 2" + region: "PAL-F" +SCES-54765: + name: "SingStar - R&B" + region: "PAL-PL" +SCES-54768: + name: "SingStar - Latino" + region: "PAL-S" +SCES-54769: + name: "SingStar - Latino" + region: "PAL-P" +SCES-54773: + name: "SingStar - Pop Hits" + region: "PAL-E" +SCES-54794: + name: "Syphon Filter - Dark Mirror" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 + preloadFrameData: 1 +SCES-54823: + name: "SingStar - Bollywood" + region: "PAL-E" +SCES-54844: + name: "Buzz! The Hollywood Quiz" + region: "PAL-E" + gameFixes: + - EETimingHack # Fixes long delays between questions. +SCES-54845: + name: "Buzz! The Hollywood Quiz" + region: "PAL-G" + gameFixes: + - EETimingHack # Fixes long delays between questions. +SCES-54848: + name: "Buzz! Hollywood" + region: "PAL-P-S" + gameFixes: + - EETimingHack # Fixes long delays between questions. +SCES-54851: + name: "Buzz! The Hollywood Quiz" + region: "PAL-M3" + gameFixes: + - EETimingHack # Fixes long delays between questions. +SCES-54852: + name: "Buzz! The Hollywood Quiz" + region: "PAL-F" + gameFixes: + - EETimingHack # Fixes long delays between questions. +SCES-54854: + name: "Buzz! Hollywood Quiz" + region: "PAL-NL-E-FR" +SCES-54856: + name: "Buzz! The Hollywood Quiz" + region: "PAL-P" + gameFixes: + - EETimingHack # Fixes long delays between questions. +SCES-54869: + name: "SingStar - Italian Party" + region: "PAL-I" +SCES-54909: + name: "SingStar - '90s" + region: "PAL-S" +SCES-54910: + name: "SingStar - Rock Ballads" + region: "PAL-S" +SCES-54924: + name: "NBA 08" + region: "PAL-M5" +SCES-54941: + name: "Buzz! The Schools Quiz" + region: "PAL-E" +SCES-55019: + name: "Ratchet & Clank - Size Matters" + region: "PAL-M13" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCES-55038: + name: "EyeToy Play - Hero" + region: "PAL-M15" +SCES-55056: + name: "SingStar - Summer Party" + region: "PAL-E" +SCES-55057: + name: "SingStar - Summer Party" + region: "PAL-G" +SCES-55058: + name: "SingStar - Summer Party" + region: "PAL-S" +SCES-55059: + name: "SingStar - Italian Greatest Hits" + region: "PAL-I" +SCES-55060: + name: "SingStar - Summer Party" + region: "PAL-D" +SCES-55061: + name: "SingStar - Wakacyjna Impreza!" + region: "PAL-PL" +SCES-55062: + name: "SingStar - Pop Hits 3" + region: "PAL-F" +SCES-55077: + name: "SingStar - Party Hits" + region: "PAL-E" +SCES-55083: + name: "EyeToy Play - PomPom Party" + region: "PAL-M15" +SCES-55093: + name: "Buzz! The Pop Quiz" + region: "PAL-E" +SCES-55094: + name: "Buzz! The Pop Quiz" + region: "PAL-M3" +SCES-55095: + name: "Buzz! The Pop Quiz" + region: "PAL-P-S" +SCES-55096: + name: "Buzz! The Pop Quiz" + region: "PAL-SC" +SCES-55097: + name: "Buzz! The Pop Quiz" + region: "PAL-FI" +SCES-55098: + name: "Buzz! The Pop Quiz" + region: "PAL-M3" +SCES-55100: + name: "Buzz! The Pop Quiz" + region: "PAL-A" +SCES-55107: + name: "Buzz! Pop Quiz" + region: "PAL-PL" +SCES-55127: + name: "SingStar - Summer Party" + region: "PAL-NL" +SCES-55128: + name: "SingStar - Summer Party" + region: "PAL-P" +SCES-55158: + name: "SingStar - Pop Hits 4" + region: "PAL-F" +SCES-55159: + name: "SingStar - Amped" + region: "PAL-G" +SCES-55160: + name: "SingStar - Hottest Hits" + region: "PAL-E" +SCES-55173: + name: "SingStar - Operación Triunfo" + region: "PAL-S" +SCES-55176: + name: "SingStar - Amped" + region: "PAL-E" +SCES-55177: + name: "SingStar - SuomiRock" + region: "PAL-FI" +SCES-55178: + name: "SingStar - Boy Bands vs Girl Bands" + region: "PAL-E" +SCES-55179: + name: "SingStar - Schlager" + region: "PAL-G" +SCES-55181: + name: "SingStar - Italian Party 2" + region: "PAL-I" +SCES-55182: + name: "SingStar - Clásicos" + region: "PAL-S" +SCES-55183: + name: "SingStar - Turkish Party [Promo]" + region: "PAL-TU" +SCES-55210: + name: "Buzz! Junior - Ace Racers" + region: "PAL-M6" +SCES-55211: + name: "Buzz! Junior - Ace Racers" + region: "PAL-M8" +SCES-55213: + name: "Buzz! Escuela de Talentos" + region: "PAL-S" +SCES-55241: + name: "SingStar - Russian Hit" + region: "PAL-R" +SCES-55255: + name: "SingStar - Singalong with Disney" + region: "PAL-E" +SCES-55256: + name: "SingStar - Canciones Disney" + region: "PAL-S" +SCES-55257: + name: "SingStar - Chansons Magiques de Disney" + region: "PAL-F" +SCES-55258: + name: "SingStar - Best of Disney" + region: "PAL-G" +SCES-55259: + name: "SingStar - Canções Disney" + region: "PAL-P" +SCES-55260: + name: "SingStar e la Magia Disney" + region: "PAL-I" +SCES-55261: + name: "SingStar - Sjung med Disney" + region: "PAL-SW" +SCES-55262: + name: "SingStar - Syng med Disney" + region: "PAL-D" +SCES-55360: + name: "SingStar - Singalong with Disney" + region: "PAL-G" +SCES-55361: + name: "SingStar - Boy Bands vs Girl Bands" + region: "PAL-G" +SCES-55362: + name: "SingStar - Hottest Hits" + region: "PAL-G" +SCES-55385: + name: "Buzz! Brain of the UK" + region: "PAL-E" +SCES-55386: + name: "Buzz! Le Plus Malin des Francais" + region: "PAL-F" +SCES-55387: + name: "Buzz! Deutschlands Superquiz" + region: "PAL-G" +SCES-55388: + name: "Buzz! Brain of Spain-Portugal" + region: "PAL-M2" +SCES-55389: + name: "Buzz! Il Quizzone Nazionale" + region: "PAL-I" +SCES-55401: + name: "SingStar - Zingt met Disney" + region: "PAL-NL" +SCES-55419: + name: "Buzz! Brain of Oz" + region: "PAL-A" +SCES-55420: + name: "Buzz! De Slimste van Nederland" + region: "PAL-BE" +SCES-55421: + name: "Buzz! Brain of Switzerland" + region: "PAL-M" +SCES-55423: + name: "Buzz! Brain of the World" + region: "PAL-D-E-NW" +SCES-55424: + name: "Buzz! Brain of the World" + region: "PAL-Unk" +SCES-55425: + name: "Buzz! Brain of the World" + region: "PAL-SC" +SCES-55435: + name: "SingStar - ABBA" + region: "PAL-E" +SCES-55436: + name: "SingStar - ABBA" + region: "PAL-F" +SCES-55437: + name: "SingStar - ABBA" + region: "PAL-G" +SCES-55438: + name: "SingStar - ABBA" + region: "PAL-S" +SCES-55439: + name: "SingStar - ABBA" + region: "PAL-I" +SCES-55453: + name: "SingStar - Queen" + region: "PAL-E" +SCES-55454: + name: "SingStar - Queen" + region: "PAL-G" +SCES-55455: + name: "SingStar - Queen" + region: "PAL-S" +SCES-55464: + name: "Hanuman - Boy Warrior" + region: "PAL-E-HI" + compat: 5 +SCES-55478: + name: "SingStar - Afrikaanse Treffers" + region: "PAL-AF" +SCES-55485: + name: "SingStar - Queen" + region: "PAL-I" +SCES-55489: + name: "SingStar - Mallorca Party" + region: "PAL-G" +SCES-55496: + name: "Secret Agent Clank" + region: "PAL-M12" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SCES-55497: + name: "Medical and Engineering Joint Entrance Quiz" + region: "PAL-IN" +SCES-55510: + name: "Jak and Daxter - The Lost Frontier" + region: "PAL-M12" + gsHWFixes: + roundSprite: 1 # Fix lines in the sky. + autoFlush: 1 # Fixes shadow definition. + cpuSpriteRenderBW: 4 # Fixes shadow rendering. + halfPixelOffset: 2 # Fixes misaligned blur. + skipDrawStart: 1 + skipDrawEnd: 1 +SCES-55513: + name: "SingStar - Polskie Hity" + region: "PAL-PL" +SCES-55514: + name: "SingStar - Studio 100" + region: "PAL-NL" +SCES-55515: + name: "SingStar - Morangos com Açúcar" + region: "PAL-P" +SCES-55521: + name: "SingStar - SuomiPop" + region: "PAL-FI" +SCES-55527: + name: "SingStar - Pop 2009" + region: "PAL-S" +SCES-55535: + name: "Desi Adda - Games of India" + region: "PAL-M4" + compat: 5 +SCES-55538: + name: "SingStar" + region: "PAL-G" +SCES-55540: + name: "SingStar - Mecano" + region: "PAL-S" +SCES-55549: + name: "SingStar - Motown [Promo]" + region: "PAL-E" +SCES-55551: + name: "SingStar - Motown" + region: "PAL-I" +SCES-55552: + name: "SingStar - Motown" + region: "PAL-G" +SCES-55553: + name: "SingStar - Motown" + region: "PAL-NL" +SCES-55554: + name: "SingStar - Take That" + region: "PAL-M5" +SCES-55557: + name: "SingStar - Take That" + region: "PAL-G" +SCES-55564: + name: "SingStar - Made in Germany" + region: "PAL-G" +SCES-55566: + name: "SingStar - Miliki" + region: "PAL-S" +SCES-55567: + name: "SingStar - The Wiggles" + region: "PAL-E" +SCES-55568: + name: "SingStar - Svenska Stjärnor" + region: "PAL-SW" +SCES-55570: + name: "SingStar - Chartbreaker" + region: "PAL-G" +SCES-55571: + name: "Ghostbusters - The Video Game" + region: "PAL-M6" +SCES-55573: + name: "MotorStorm - Arctic Edge" + region: "PAL-M14" + clampModes: + vu1ClampMode: 3 # Fixes bad polys in menu. +SCES-55590: + name: "SingStar - Store Drømme" + region: "PAL-D" +SCES-55591: + name: "Street Cricket Champions" + region: "PAL-IN" +SCES-55594: + name: "SingStar - Vasco" + region: "PAL-I" +SCES-55606: + name: "SingStar - Die größten Solokünstler" + region: "PAL-G" +SCES-55611: + name: "SingStar - Chart Hits" + region: "PAL-E" +SCES-55612: + name: "SingStar - SuomiHitit" + region: "PAL-FI" +SCES-55616: + name: "SingStar - Polskie Hity 2" + region: "PAL-PL" +SCES-55617: + name: "SingStar - Fussballhits" + region: "PAL-G" +SCES-55618: + name: "SingStar - Kent" + region: "PAL-SW" +SCES-55619: + name: "SingStar - Portugal Hits" + region: "PAL-P" +SCES-55621: + name: "SingStar - Patito Feo" + region: "PAL-S" +SCES-55640: + name: "SingStar - Cantautori Italiani" + region: "PAL-I" +SCES-55641: + name: "SingStar - Après-Ski Party 2" + region: "PAL-G" +SCES-55649: + name: "Cart Kings" + region: "PAL-IN" +SCES-55650: + name: "SingStar - SuomiSuosikit" + region: "PAL-FI" +SCES-55661: + name: "RA.ONE - The Game" + region: "PAL-IN" + compat: 5 +SCES-55662: + name: "Chandragupta - Warrior Prince" + region: "PAL-IN" +SCES-55663: + name: "Street Cricket Champions 2" + region: "PAL-IN" +SCES-55670: + name: "Don 2 - The Game" + region: "PAL-IN" +SCES-82034: + name: "Xenosaga Episode II - Jenseits von Gut und Böse [Disc 1 of 2]" + region: "PAL-M3" + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 1 + texturePreloading: 0 + roundSprite: 2 + memcardFilters: + - "SLES-82034" +SCES-82035: + name: "Xenosaga Episode II - Jenseits von Gut und Böse [Disc 2 of 2]" + region: "PAL-M3" + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 1 + texturePreloading: 0 + roundSprite: 2 + memcardFilters: + - "SLES-82034" + - "SCES-82034" +SCKA-10001: + name: "Gangcheol Gigap Sadan - Online Battlefield" + region: "NTSC-K" +SCKA-10005: + name: "EyeToy - Edukids" + region: "NTSC-K" +SCKA-10006: + name: "Come on Baby" + region: "NTSC-K" +SCKA-10007: + name: "EyeToy - Tales" + region: "NTSC-K" +SCKA-10008: + name: "Come on Baby [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SCKA-14001: + name: "Gangcheol Gigap Sadan - Online Battlefield" + region: "NTSC-K" +SCKA-20001: + name: "XI5 - Aqui Ohyeongje" + region: "NTSC-K" +SCKA-20002: + name: "Time Crisis II" + region: "NTSC-K" +SCKA-20003: + name: "War of the Monsters" + region: "NTSC-K" +SCKA-20004: + name: "Sly Cooper - In Search of the Legendary Secret Manual" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. + autoFlush: 1 # Fixes Sly's shadow definition. +SCKA-20005: + name: "Let's Bravo Music" + region: "NTSC-K" +SCKA-20006: + name: "Argus-ui Jeonsa" + region: "NTSC-K" +SCKA-20007: + name: "SOCOM - U.S. Navy SEALs" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Fixes bad shadows. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCKA-20008: + name: "Tales of Destiny 2" + region: "NTSC-K" + compat: 5 + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SCKA-20009: + name: "R-Type Final" + region: "NTSC-K" + compat: 5 +SCKA-20010: + name: "Jak II" + region: "NTSC-K" + gsHWFixes: + mipmap: 1 # Fixes broken textures. + textureInsideRT: 1 # Fixes broken character models. + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCKA-20011: + name: "Ratchet & Clank - Tool Warrior Jackpot" + region: "NTSC-K" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCKA-20012: + name: "Arc the Lad - Twilight of the Spirits" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SCKA-20013: + name: "SOCOM - U.S. Navy SEALs" + region: "NTSC-K" +SCKA-20014: + name: "Dark Cloud 2" + region: "NTSC-K" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes textbox. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SCKA-20015: + name: "Time Crisis 3" + region: "NTSC-K" + compat: 5 + gsHWFixes: + texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SCKA-20016: + name: "SoulCalibur II" + region: "NTSC-K" + compat: 5 + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SCKA-20017: + name: "EyeToy - Play" + region: "NTSC-K" +SCKA-20018: + name: "The Getaway" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 + texturePreloading: 1 # Performs much better with partial preload. + halfPixelOffset: 2 # Fixes outlines around characters. +SCKA-20019: + name: "Siren" + region: "NTSC-K" + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCKA-20020: + name: "SOCOM II - U.S. Navy SEALs" + region: "NTSC-K" + compat: 5 + gameFixes: + - EETimingHack # Get rids of DMA8/9 non-fatal errors. + - VIF1StallHack # Fixes broken HUD. +SCKA-20022: + name: "Gran Turismo 4 - Prologue" + region: "NTSC-K" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. + # vuClampMode = 2 Text in GT mode works. +SCKA-20023: + name: "Zero - Red Butterfly" + region: "NTSC-K" + compat: 5 +SCKA-20024: + name: "EyeToy - Groove" + region: "NTSC-K" +SCKA-20025: + name: "Katamari - Roll It! Prince!" + region: "NTSC-K" + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SCKA-20026: + name: "Gungrave O.D." + region: "NTSC-K" +SCKA-20027: + name: "Ghost in the Shell - Stand Alone Complex" + region: "NTSC-K" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. + gsHWFixes: + halfPixelOffset: 1 # Fixes texture and lighting misalignment. + mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + disablePartialInvalidation: 1 + textureInsideRT: 1 +SCKA-20028: + name: "Ico [PlayStation 2 BigHit Series]" + region: "NTSC-K" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +SCKA-20029: + name: "Gran Turismo Concept - 2002 Tokyo-Seoul [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SCKA-20030: + name: "Sly Cooper - In Search of the Legendary Secret Manual [PlayStation 2 BigHit Series]" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. + autoFlush: 1 # Fixes Sly's shadow definition. +SCKA-20031: + name: "Athens 2004" + region: "NTSC-K" +SCKA-20032: + name: "Syphon Filter - The Omega Strain" + region: "NTSC-K" + gameFixes: + - EETimingHack # Fixes random hangs. + gsHWFixes: + autoFlush: 1 # Fixes lights going through walls. + preloadFrameData: 1 + halfPixelOffset: 2 + patches: + 3676E74C: + content: |- + author=refraction + // Cop2 problems. + patch=1,EE,00398898,word,48438000 //4b06521b + patch=1,EE,0039889c,word,4b06521b //48438000 +SCKA-20033: + name: "Smash Court Pro Tournament 2" + region: "NTSC-K" +SCKA-20034: + name: "Time Crisis 3 [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SCKA-20035: + name: "Hot Shots Golf 3 [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + mipmap: 1 + trilinearFiltering: 1 +SCKA-20036: + name: "EyeToy - Monkey Mania" + region: "NTSC-K" +SCKA-20037: + name: "Ratchet & Clank - Tool Warrior Reloaded [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Fixes misaligned bloom. + memcardFilters: + - "SCKA-20037" + - "SCKA-20011" +SCKA-20038: + name: "Time Crisis - Crisis Zone" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Fixes Grassmarket district boss model. +SCKA-20039: + name: "Death by Degrees - Tekken - Nina" + region: "NTSC-K" + gsHWFixes: + alignSprite: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SCKA-20040: + name: "Jak 3" + region: "NTSC-K" + gameFixes: + - InstantDMAHack # Fixes holes in face geometry. + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCKA-20041: + name: "EyeToy - Play 2" + region: "NTSC-K" +SCKA-20042: + name: "Ace Combat 5 - The Unsung War" + region: "NTSC-K" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 1 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. +SCKA-20043: + name: "Magna Carta - Crimson Stigmata" + region: "NTSC-K" +SCKA-20044: + name: "Sly 2 - The Great Operation of the Phantom Thief Brothers!" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCKA-20045: + name: "Tekken 4 [PlayStation 2 Big Hit Series]" + region: "NTSC-K" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SCKA-20046: + name: "Ratchet & Clank - Tool Warrior Jackpot [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 # Aligns post bloom. +SCKA-20047: + name: "Armored Core - Nine Breaker" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. + dynaPatches: + - pattern: + - { offset: 0x0, value: 0x3C023E4C } + - { offset: 0x4, value: 0x3442CCCD } + - { offset: 0x8, value: 0xE7A300D0 } + - { offset: 0xC, value: 0xE7A200D4 } + replacement: + - { offset: 0x4, value: 0x3442CCE0 } + memcardFilters: + - "SCKA-20047" + - "SLKA-25201" + - "SLKA-25202" +SCKA-20048: + name: "Killzone" + region: "NTSC-K" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCKA-20049: + name: "Tekken 5" + region: "NTSC-K" + clampModes: + eeClampMode: 2 # Fixes camera and stops constant coin noises on Pirates Cove. + gsHWFixes: + alignSprite: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SCKA-20050: + name: "Tales of Legendia" + region: "NTSC-K" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SCKA-20051: + name: "Roll Roll Sticky Sticky - Katamari Damacy" + region: "NTSC-K" + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + memcardFilters: + - "SCKA-20051" + - "SCKA-20025" +SCKA-20052: + name: "Genji" + region: "NTSC-K" + compat: 5 +SCKA-20053: + name: "SOCOM II - U.S. Navy SEALs [PlayStation 2 BigHit Series]" + region: "NTSC-K" + compat: 5 + gameFixes: + - EETimingHack # Get rids of DMA8/9 non-fatal errors. + - VIF1StallHack # Fixes broken HUD. +SCKA-20054: + name: "Tales of Destiny 2 [PlayStation 2 Big Hit Series]" + region: "NTSC-K" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SCKA-20055: + name: "MN - Mystic Nights" + region: "NTSC-K" +SCKA-20056: + name: "LuluRara Karaoke Vol. 1 [Bundled with USB microphone]" + region: "NTSC-K" +SCKA-20057: + name: "Everybody's Golf 4" + region: "NTSC-K" +SCKA-20058: + name: "Action Romance Bumpy Trot" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SCKA-20059: + name: "SoulCalibur III" + region: "NTSC-K" + compat: 5 + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gameFixes: + - EETimingHack # Fixes bad colours on character select when in Progressive Scan. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes blurriness. + texturePreloading: 1 # Improves performance. +SCKA-20060: + name: "Ratchet & Clank - Tool Warrior's Crisis" + region: "NTSC-K" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes broken textures. + disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCKA-20061: + name: "Wander and the Colossus" + region: "NTSC-K" + compat: 5 + roundModes: + eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + speedHacks: + InstantVU1SpeedHack: 0 # Alleviates excessive VU load. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes misalignments and borders on side. + memcardFilters: + - "SCKA-20061" + - "SCPS-15097" + - "SCPS-19320" + - "SCKA-20028" + - "SCPS-56001" +SCKA-20062: + name: "Piposarugetchu 3" + region: "NTSC-K" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + preloadFrameData: 1 # Fixes black background in the pause menu. + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes corruption in cutscenes and brightens the image. +SCKA-20063: + name: "Sly 3 - The Last Master Thief" + region: "NTSC-K" + compat: 5 + clampModes: + vu0ClampMode: 3 # Fixes bugged camera. + roundModes: + vuRoundMode: 0 # Fixes game engine issue with bombs and ladders. + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCKA-20064: + name: "SOCOM 3 - U.S. Navy SEALs" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCKA-20065: + name: "Urban Reign" + region: "NTSC-K" + gameFixes: + - EETimingHack # Mitigates bounciness of vertical shaking but better fix with EE cyclerate +1. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes corruption. + texturePreloading: 1 # Performs much better with partial preload. +SCKA-20066: + name: "EyeToy - Play 3" + region: "NTSC-K" +SCKA-20067: + name: "Stuart Little 3 - Big Photo Adventure" + region: "NTSC-K" + gameFixes: + - InstantDMAHack # Fixes loading screen corruption. + gsHWFixes: + autoFlush: 1 # Fixes missing effects. +SCKA-20068: + name: "Disney/Pixar Cars" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SCKA-20069: + name: "Siren 2" + region: "NTSC-K" + gameFixes: + - XGKickHack # Fixes SPS. + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs that aren't fixed with merge sprite. + gsHWFixes: + mergeSprite: 1 # Fixes vertical lines in-game. + preloadFrameData: 1 + halfPixelOffset: 2 +SCKA-20070: + name: "Ace Combat Zero - The Belkan War" + region: "NTSC-K" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Better aligns main menu strips, improving font readability. + patches: + 2799A4E5: + content: |- + // Fixes collision/missle hit issues. + patch=0,EE,00131ebc,word,48498800 + patch=0,EE,00131ec0,word,4B00682C + patch=0,EE,00131ecc,word,484A8800 + patch=0,EE,00131ed0,word,4B0C682C +SCKA-20071: + name: "MLB 06 - The Show" + region: "NTSC-K" + gsHWFixes: + mipmap: 0 # Currently causes texture corruption. +SCKA-20072: + name: "LulaRara Karaoke Vol. 2 [Bundled with USB microphone]" + region: "NTSC-K" +SCKA-20073: + name: "Final Fantasy XII" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SCKA-20074: + name: "Sly 2 - The Great Operation of the Phantom Thief Brothers!" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCKA-20075: + name: "Dark Cloud 2 [PlayStation 2 BigHit Series]" + region: "NTSC-K" + clampModes: + eeClampMode: 3 # Fixes textbox. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + cpuSpriteRenderBW: 2 # Fixes lines in geometry. +SCKA-20078: + name: "Killzone [PlayStation 2 BigHit Series]" + region: "NTSC-K" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCKA-20079: + name: "Valkyrie Profile 2 - Silmeria" + region: "NTSC-K" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 1 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 +SCKA-20081: + name: "Tekken 5 [PlayStation 2 BigHit Series]" + region: "NTSC-K" + clampModes: + eeClampMode: 2 # Fixes camera and stops constant coin noises on Pirates Cove. + gsHWFixes: + alignSprite: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SCKA-20082: + name: "Ace Combat 5 [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 1 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. +SCKA-20084: + name: "Monster House" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SCKA-20085: + name: "Minna no Tennis" + region: "NTSC-K" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. +SCKA-20086: + name: "Shin Onimusha - Dawn of Dreams [Disc 1 of 2]" + region: "NTSC-K" + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. +SCKA-20087: + name: "Shin Onimusha - Dawn of Dreams [Disc 2 of 2]" + region: "NTSC-K" + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. + memcardFilters: + - "SCKA-20086" +SCKA-20088: + name: "Everybody's Tennis" + region: "NTSC-K" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. +SCKA-20089: + name: "BioHazard 4" + region: "NTSC-K" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCKA-20090: + name: "God Hand" + region: "NTSC-K" + compat: 5 + gsHWFixes: + mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80. + halfPixelOffset: 2 # Depth of field effect aligned properly if CRC hack is off + Shifts buildings correctly. +SCKA-20091: + name: "MLB 07 - The Show" + region: "NTSC-K" + gsHWFixes: + mipmap: 0 # Currently causes texture corruption. +SCKA-20092: + name: "K-1 World GP 2006" + region: "NTSC-K" + gameFixes: + - XGKickHack # Fixes grey fighters problem. + speedHacks: + InstantVU1SpeedHack: 0 # Fixes random black frames from happening when in a fight session. + MTVUSpeedHack: 0 + gsHWFixes: + deinterlace: 9 # Game requires AdaptiveBFF de-interlacing when auto. +SCKA-20093: + name: "Disney/Pixar Ratatouille" + region: "NTSC-K" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SCKA-20094: + name: "Ōkami" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SCKA-20095: + name: "Ōkami" + region: "NTSC-K" + gsHWFixes: + roundSprite: 2 # Reduces misalignment issues but the game is just bad for upscaling. + halfPixelOffset: 2 +SCKA-20096: + name: "Nickelodeon Barnyard" + region: "NTSC-K" + gsHWFixes: + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. + halfPixelOffset: 2 +SCKA-20097: + name: "Super Robot Taisen OG - Original Generations" + region: "NTSC-K" +SCKA-20098: + name: "Nickelodeon SpongeBob SquarePants - Creature from the Krusty Krab" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SCKA-20099: + name: "Shin Megami Tensei Persona 3" + region: "NTSC-K" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 1 +SCKA-20100: + name: "Tales of Destiny" + region: "NTSC-K" + gameFixes: + - FpuMulHack + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SCKA-20101: + name: "Seiken Densetsu 4" + region: "NTSC-K" + compat: 5 + speedHacks: + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SCKA-20104: + name: "Genji" + region: "NTSC-K" +SCKA-20105: + name: "Everybody's Golf 4" + region: "NTSC-K" +SCKA-20106: + name: "Wander and the Colossus [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 1 # Fixes misalignments and borders on side. +SCKA-20107: + name: "Odin Sphere" + region: "NTSC-K" +SCKA-20108: + name: "Ratchet & Clank - Tool Warrior's Crisis [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. + halfPixelOffset: 2 # Aligns post bloom. + autoFlush: 1 # Helps fix misaligned bloom. +SCKA-20109: + name: "Shin Megami Tensei Persona 3 FES [Independent Starting Version]" + region: "NTSC-K" + gsHWFixes: + mipmap: 2 # Fixes flashing windows. + memcardFilters: + - "SCKA-20109" + - "SCKA-20099" +SCKA-20110: + name: "Final Fantasy XII International - Zodiac Job System" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SCKA-20111: + name: "Sly 3 - The Last Master Thief" + region: "NTSC-K" + clampModes: + vu0ClampMode: 3 # Fixes bugged camera. + roundModes: + vuRoundMode: 0 # Fixes game engine issue with bombs and ladders. + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCKA-20112: + name: "Shin Megami Tensei Persona 3 FES [Append]" + region: "NTSC-K" +SCKA-20114: + name: "ObsCure II" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Fixes Lock picking pin. + gameFixes: + - EETimingHack # For stripes on FMVs and crashes on scenes. +SCKA-20115: + name: "Cyber Troopers - Virtual-On Marz" + region: "NTSC-K" +SCKA-20116: + name: "SOCOM 3 - U.S. Navy SEALs [PlayStation 2 BigHit Series]" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCKA-20117: + name: "Super Robot Taisen OG - Original Generations Gaiden" + region: "NTSC-K" +SCKA-20118: + name: "Disgaea - Hour of Darkness [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SCKA-20119: + name: "Tales of Destiny - Director's Cut" + region: "NTSC-K" + gameFixes: + - FpuMulHack + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SCKA-20120: + name: "Ratchet & Clank - Vacation with Tools" + region: "NTSC-K" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCKA-20123: + name: "Let's Bravo Music [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SCKA-20124: + name: "Piposarugetchu 3 [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SCKA-20125: + name: "Katamari - Roll It! Prince! [PlayStation 2 BigHit Series]" + region: "NTSC-K" + clampModes: + vu1ClampMode: 3 # Fixes SPS. + roundModes: + vu1RoundMode: 0 # Fixes SPS. + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. +SCKA-20126: + name: "Shin Megami Tensei Persona 3 FES [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SCKA-20127: + name: "Zero [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SCKA-20128: + name: "Zero - Akai Chou [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SCKA-20129: + name: "Tales of Legendia" + region: "NTSC-K" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SCKA-20130: + name: "Everybody's Tennis [PlayStation 2 BigHit Series]" + region: "NTSC-K" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. +SCKA-20131: + name: "Super Robot Taisen Z" + region: "NTSC-J-K" +SCKA-20132: + name: "Shin Megami Tensei Persona 4" + region: "NTSC-K" + compat: 5 +SCKA-20133: + name: "Ace Combat Zero - The Belkan War [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 1 # Fixes HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Better aligns main menu strips, improving font readability. +SCKA-20134: + name: "Drag-on Dragoon 2 [Ultimate Hits]" + region: "NTSC-K" + clampModes: + eeClampMode: 2 # Fixes wrong color on some characters and breakable objects. + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting characters. + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. +SCKA-20135: + name: "Roll Roll Sticky Sticky - Katamari Damacy [PlayStation 2 BigHit Series]" + region: "NTSC-K" + clampModes: + vu1ClampMode: 3 # Fixes SPS. + roundModes: + vu1RoundMode: 0 # Fixes SPS. + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SCKA-20136: + name: "Super Robot Taisen Z - Special Disc" + region: "NTSC-J-K" +SCKA-20137: + name: "Evangelion - Jo" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SCKA-20138: + name: "Final Fantasy XII International - Zodiac Job System [Ultimate Hits]" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SCKA-20139: + name: "SD Gundam - GGeneration Wars" + region: "NTSC-K" +SCKA-20140: + name: "MLB 10 - The Show" + region: "NTSC-K" + gsHWFixes: + mipmap: 0 # Currently causes texture corruption. +SCKA-20141: + name: "Shin Megami Tensei Persona 4 [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SCKA-20142: + name: "MLB 11 - The Show" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Needed for mipmapping to function correctly. + mipmap: 0 # Currently causes texture corruption. +SCKA-24004: + name: "Sly Cooper - In Search of the Legendary Secret Manual [BANG]" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. + autoFlush: 1 # Fixes Sly's shadow definition. +SCKA-24007: + name: "Let's Bravo Music [BANG]" + region: "NTSC-K" +SCKA-24008: + name: "SOCOM - U.S. Navy SEALs [BANG]" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Fixes bad shadows. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCKA-24012: + name: "EyeToy - Groove [BANG]" + region: "NTSC-K" +SCKA-30001: + name: "Gran Turismo 4" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCKA-30002: + name: "God of War - Traitor of the Soul" + region: "NTSC-K" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + roundSprite: 1 # Fixes vertical lines and minor ghosting. + halfPixelOffset: 2 +SCKA-30003: + name: "God of War - Traitor of the Soul [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Corrects misaligned effects. + autoFlush: 1 # Fixes sun going through walls. +SCKA-30004: + name: "Gran Turismo 4 [PlayStation 2 BigHit Series]" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it. +SCKA-30005: + name: "Rogue Galaxy" + region: "NTSC-K" +SCKA-30006: + name: "God of War II" + region: "NTSC-K" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes enemies attacks turning into squares. + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + halfPixelOffset: 2 # Fixes misaligned bloom. + roundSprite: 1 # Fixes chromatic effect. +SCKA-30007: + name: "God of War 2 [PlayStation 2 BigHit Series]" + region: "NTSC-K" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes enemies attacks turning into squares. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + alignSprite: 1 # Fixes water vertical lines. + autoFlush: 1 # Fixes sun occlusion. +SCKA-80003: + name: "Ratchet & Clank - Tool Warrior Reloaded [Public Beta]" + region: "NTSC-K" +SCKA-80005: + name: "Siren 2 [Trial]" + region: "NTSC-K" +SCKA-90002: + name: "Jeolche Jeolmyeong Dosi" + region: "NTSC-K" +SCKA-90003: + name: "XI5 - Aqui Ohyeongje [Trial]" + region: "NTSC-K" +SCKA-90004: + name: "Sly Cooper - In Search of the Legendary Secret Manual [Trial]" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. + autoFlush: 1 # Fixes Sly's shadow definition. +SCKA-90006: + name: "SOCOM: U.S. Navy SEALs [Public Beta]" + region: "NTSC-K" +SCKA-90009: + name: "R-Type Final [Trial]" + region: "NTSC-K" +SCKA-90010: + name: "SOCOM: U.S. Navy SEALs: SOCOM Demo [Trial]" + region: "NTSC-K" +SCKA-90011: + name: "Arc the Lad - Twilight of the Spirits - Premiere Disc [Promo]" + region: "NTSC-K" +SCKA-90016: + name: "Goehon - Gulryeora! Wangjanim! [Trial]" + region: "NTSC-K" + clampModes: + vu1ClampMode: 3 # Fixes SPS. + roundModes: + vu1RoundMode: 0 # Fixes SPS. + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SCKA-90505: + name: "Devil May Cry 3 [Trial]" + region: "NTSC-K" +SCPM-85101: + name: "McDonald's Original Happy Disc" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes noodles. + MTVUSpeedHack: 0 +SCPM-85301: + name: "GRAN TURISMO Concept - COPEN Special Edition [Demo]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it. +SCPM-85302: + name: "Minna no Golf Online" + region: "NTSC-J" +SCPM-85303: + name: "SpeSaru Disc 2003" + region: "NTSC-J" +SCPM-85304: + name: "GRAN TURISMO 4 - First Preview -" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it. +SCPN-60101: + name: "PlayStation BB Navigator - Version 0.10 [Prerelease] [Disc 1]" + region: "NTSC-J" +SCPN-60103: + name: "PlayStation BB Navigator - Version 0.10 [Prerelease] [Disc 2]" + region: "NTSC-J" +SCPN-60107: + name: "PlayStation BB Navigator - Version 0.10 [Prerelease] [Disc 2]" + region: "NTSC-J" +SCPN-60110: + name: "PlayStation BB Navigator - Version 0.10 [Prerelease] [Disc 2]" + region: "NTSC-J" +SCPN-60111: + name: "PlayStation BB Navigator - Version 0.10 [Prerelease] [Disc 2]" + region: "NTSC-J" +SCPN-60130: + name: "PlayStation BB Navigator - Version 0.20" + region: "NTSC-J" +SCPN-60140: + name: "PlayStation BB Navigator - Version 0.30" + region: "NTSC-J" +SCPN-60150: + name: "PlayStation BB Navigator - Version 0.31" + region: "NTSC-J" +SCPN-60160: + name: "PlayStation BB Navigator - Version 0.32" + region: "NTSC-J" +SCPS-11001: + name: "I.Q REMIX+" + region: "NTSC-J" + compat: 5 +SCPS-11002: + name: "FANTAVISION" + region: "NTSC-J" + compat: 5 +SCPS-11003: + name: "ICO" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +SCPS-11004: + name: "Bikkuri Mouse" + region: "NTSC-J" + compat: 5 +SCPS-11005: + name: "Sagashi ni Ikouyo - Go to Find It!" + region: "NTSC-J" + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering and reduces HC size. +SCPS-11006: + name: "Sky Gunner" + region: "NTSC-J" + compat: 5 +SCPS-11007: + name: "Tsugunai" + region: "NTSC-J" +SCPS-11008: + name: "Boku to Maou" + region: "NTSC-J" + compat: 5 + gsHWFixes: + autoFlush: 1 # Depth of field blur is incorrect without it. +SCPS-11009: + name: "Ka" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCPS-11010: + name: "Yoake no Mariko [with Microphone]" + region: "NTSC-J" +SCPS-11011: + name: "Check-i-TV" + region: "NTSC-J" +SCPS-11012: + name: "Rimococoron" + region: "NTSC-J" + compat: 5 +SCPS-11013: + name: "Bravo Music" + region: "NTSC-J" + compat: 5 +SCPS-11014: + name: "Pipo Saru 2001" + region: "NTSC-J" + compat: 5 +SCPS-11015: + name: "Check-i-TV [Kyou kara Check It Pack]" + region: "NTSC-J" +SCPS-11016: + name: "Seigi no Mikata" + region: "NTSC-J" +SCPS-11017: + name: "Bravo Music - Christmas Edition" + region: "NTSC-J" +SCPS-11018: + name: "Yoake no Mariko" + region: "NTSC-J" +SCPS-11019: + name: "Bravo Music - Chou-Meikyokuban [Genteiban]" + region: "NTSC-J" + memcardFilters: + - "SCPS-11023" + - "SCPS-11019" + - "SCPS-11020" +SCPS-11020: + name: "Otostaz [Trial]" + region: "NTSC-J" +SCPS-11021: + name: "Yoake no Mariko 2nd Act [Performance Pack]" + region: "NTSC-J" +SCPS-11022: + name: "Yoake no Mariko 2nd Act" + region: "NTSC-J" +SCPS-11023: + name: "Bravo Music - Chou-Meikyokuban" + region: "NTSC-J" + memcardFilters: + - "SCPS-11023" + - "SCPS-11019" + - "SCPS-11020" +SCPS-11024: + name: "Otostaz" + region: "NTSC-J" + compat: 5 +SCPS-11025: + name: "Space Fishermen" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 3 +SCPS-11026: + name: "Gacharoku" + region: "NTSC-J" + gsHWFixes: + gpuPaletteConversion: 2 # Fixes hash cache exploding. +SCPS-11027: + name: "MAWAZA" + region: "NTSC-J" + compat: 5 +SCPS-11028: + name: "Let's Bravo Music" + region: "NTSC-J" +SCPS-11029: + name: "Shibai Michi [with USB Mic]" + region: "NTSC-J" +SCPS-11030: + name: "Shibai Michi" + region: "NTSC-J" +SCPS-11031: + name: "Kumauta" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes name input panel. +SCPS-11032: + name: "Vib-Ripple" + region: "NTSC-J" + compat: 5 +SCPS-11033: + name: "Mojib-Ribbon" + region: "NTSC-J" + compat: 5 +SCPS-11034: + name: "Gacharoku 2 - Kondo wa Sekai Isshuu yo!!" + region: "NTSC-J" +SCPS-15001: + name: "Scandal" + region: "NTSC-J" + compat: 5 + gameFixes: + - InstantDMAHack # Fixes graphical corruption. +SCPS-15002: + name: "TVDJ" + region: "NTSC-J" + compat: 5 +SCPS-15003: + name: "The Sky Odyssey" + region: "NTSC-J" + clampModes: + vu0ClampMode: 3 # Fixes runway line thickness on minimap. +SCPS-15004: + name: "Dark Cloud" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. +SCPS-15005: + name: "PHASE PARADOX" + region: "NTSC-J" +SCPS-15006: + name: "Popolocrois Story 3 [Limited Edition]" + region: "NTSC-J" +SCPS-15007: + name: "Blood - The Last Vampire - Vol.1 Joukan" + region: "NTSC-J" + compat: 5 +SCPS-15008: + name: "Blood - The Last Vampire - Vol.2 Gekan" + region: "NTSC-J" + compat: 5 +SCPS-15009: + name: "GRAN TURISMO3 A-spec" + region: "NTSC-J" +SCPS-15010: + name: "GRAN TURISMO Concept 2001 Tokyo" + region: "NTSC-J" + compat: 5 +SCPS-15011: + name: "EXTERMINATION" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Black FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing position. +SCPS-15012: + name: "Surveillance" + region: "NTSC-J" +SCPS-15013: + name: "Poinie's Poin" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Prevents ingame flicker due to large clears/copies. + gsHWFixes: + textureInsideRT: 1 # Fixes text corruption. +SCPS-15014: + name: "Genshi no Kotoba" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Aligns post effects. +SCPS-15015: + name: "Toro to Kyuujitsu" + region: "NTSC-J" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes depth shadow stenciling effects. +SCPS-15016: + name: "Minna no Golf 3" + region: "NTSC-J" +SCPS-15017: + name: "PaRappa the Rapper 2" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes noodles. + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Aligns depth of field effect. +SCPS-15018: + name: "Yamanote-sen - Train Simulator Real, The" + region: "NTSC-J" +SCPS-15019: + name: "Formula One 2001" + region: "NTSC-J" + gameFixes: + - XGKickHack +SCPS-15020: + name: "Legaia 2 - Duel Saga" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting. +SCPS-15021: + name: "Jak x Daxter - Kyuu Sekai no Isan" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCPS-15022: + name: "Dual Hearts" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes flashing FMV. + gsHWFixes: + deinterlace: 9 # Game looks better with Adaptive BFF. + halfPixelOffset: 2 # Improves offset blur. +SCPS-15023: + name: "Wild ARMs - Advanced 3rd [Premium Box]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. +SCPS-15024: + name: "Wild ARMs - Advanced 3rd" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. +SCPS-15025: + name: "Saru Get You 2" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + halfPixelOffset: 2 # Aligns motion blur more correctly to match software. + patches: + "FE0A6AB6": + content: |- + // Fixes COP2 CFC2 timing. + patch=1,EE,00275f44,word,48429000 + patch=1,EE,00275f54,word,4BC109FF + patch=1,EE,00275f90,word,48429000 + patch=1,EE,00275fa0,word,4BC109FF + patch=1,EE,00276110,word,48429000 + patch=1,EE,00276120,word,4BC109FF + patch=1,EE,0027615c,word,48429000 + patch=1,EE,0027616c,word,4BC109FF +SCPS-15026: + name: "Boku no Natsuyasumi 2 - Umi no Bouken-hen" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes menu text. +SCPS-15027: + name: "PoPoLoCrois - Hajimari no Bouken [Limited]" + region: "NTSC-J" +SCPS-15028: + name: "PoPoLoCrois - Hajimari no Bouken" + region: "NTSC-J" +SCPS-15029: + name: "XI Go" + region: "NTSC-J" +SCPS-15030: + name: "Futari no Fantavision" + region: "NTSC-J" + compat: 5 +SCPS-15031: + name: "Keihin Kyuukou - Train Simulator Real, The [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + texturePreloading: 1 # Increases performance due to massive hash cache size. +SCPS-15032: + name: "Formula One 2002" + region: "NTSC-J" + gameFixes: + - XGKickHack +SCPS-15033: + name: "Dark Chronicle" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes textbox. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SCPS-15034: + name: "This is Football 2003" + region: "NTSC-J" +SCPS-15035: + name: "Keihin Kyuukou - Train Simulator Real, The" + region: "NTSC-J" + gsHWFixes: + texturePreloading: 1 # Increases performance due to massive hash cache size. +SCPS-15036: + name: "Kaitou Sly Cooper" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. + autoFlush: 1 # Fixes Sly's shadow definition. +SCPS-15037: + name: "Ratchet & Clank" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCPS-15038: + name: "Operator's Side [wtih MIC]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SCPS-15039: + name: "Operator's Side [Standard Edition]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SCPS-15040: + name: "Arc the Lad - Twilight of the Spirits [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SCPS-15041: + name: "Arc the Lad - Twilight of the Spirits" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SCPS-15042: + name: "Deka Voice [with Microphone]" + region: "NTSC-J" +SCPS-15043: + name: "Deka Voice" + region: "NTSC-J" + compat: 4 +SCPS-15044: + name: "SOCOM : U.S. NAVY SEALs" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes bad shadows. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCPS-15045: + name: "Ka 2 - Let's Go Hawaiian" + region: "NTSC-J" + compat: 5 +SCPS-15046: + name: "HUNGRY GHOSTS" + region: "NTSC-J" + compat: 5 +SCPS-15047: + name: "Dokodemo Issyo - Watashi na Ehon" + region: "NTSC-J" +SCPS-15049: + name: "Minna no Golf Online" + region: "NTSC-J" +SCPS-15050: + name: "Flipnic" + region: "NTSC-J" + compat: 5 + gsHWFixes: + deinterlace: 9 # Fixes broken field order. +SCPS-15051: + name: "MLB 2003" + region: "NTSC-J" +SCPS-15052: + name: "Saints - Seinaru Mamono" + region: "NTSC-J" + clampModes: + vu1ClampMode: 0 + roundModes: + eeRoundMode: 0 # Fixes textures on the doors. + vu1RoundMode: 1 +SCPS-15053: + name: "SIREN" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCPS-15054: + name: "Chain Dive" + region: "NTSC-J" +SCPS-15055: + name: "GRAN TURISMO 4 Prologue" + region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: #vuClampMode = 2 Text in GT mode works. + - "SCAJ-20066" + - "SCAJ-30006" + - "SCAJ-30007" + - "SCAJ-30008" + - "SCPS-15055" + - "SCPS-17001" + - "SCPS-19252" + - "SCPS-19304" + - "SCPS-15009" + - "SCPS-55007" + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCPS-15056: + name: "Ratchet & Clank 2 - Going Commando" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 + memcardFilters: + - "SCPS-15056" + - "SCPS-15037" +SCPS-15057: + name: "Jak and Daxter II" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + autoFlush: 1 + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCPS-15058: + name: "Arc the Lad - Generation" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SCPS-15059: + name: "Minna no Golf 4" + region: "NTSC-J" +SCPS-15060: + name: "Koufuku Sousakan" + region: "NTSC-J" +SCPS-15061: + name: "EyeToy - Play [with Camera]" + region: "NTSC-J" +SCPS-15062: + name: "Bakuso! Mountain Bikers" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes speed effect intensity. +SCPS-15063: + name: "Popolocrois - The Law of the Moon" + region: "NTSC-J" +SCPS-15064: + name: "Koukaku Kidoutai - Stand Alone Complex" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. + gsHWFixes: + autoFlush: 1 # Fixes light bloom intensity. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + halfPixelOffset: 2 # Aligns post effects. + patches: + A5768F53: + content: |- + comment=Rearranging COP2 ops to avoid macflag bad stuff. + // Solves door problems, possibly other issues later on. + patch=0,EE,0010BC88,word,48468800 + patch=0,EE,0010BC8C,word,4BEC682C + patch=0,EE,0010BC94,word,4B8D617D + patch=0,EE,0010BC98,word,4A0002FF + patch=0,EE,0012A2A8,word,48468800 + patch=0,EE,0012A2AC,word,4BEC682C + patch=0,EE,0012A2B4,word,4B8D617D + patch=0,EE,0012A2B8,word,4A0002FF + patch=0,EE,0012A5D0,word,48468800 + patch=0,EE,0012A5D4,word,4BEC682C + patch=0,EE,0012A5DC,word,4B8D617D + patch=0,EE,0012A5E0,word,4A0002FF + patch=0,EE,0012AA4C,word,48468800 + patch=0,EE,0012AA50,word,4BEC682C + patch=0,EE,0012AA54,word,4B8D617D + patch=0,EE,0012AA58,word,4A6D617C + patch=0,EE,0012AA5C,word,4A0002FF + patch=0,EE,00163F38,word,48468800 + patch=0,EE,00163F3C,word,4BEC682C + patch=0,EE,00163F44,word,4B8D617D + patch=0,EE,00163F48,word,4A0002FF + patch=0,EE,001AEB14,word,48468800 + patch=0,EE,001AEB18,word,4BEC682C + patch=0,EE,001AEB1C,word,4BED617D + patch=0,EE,001AEB24,word,4A0002FF + patch=0,EE,001BD468,word,48588800 + patch=0,EE,001BD474,word,4A5DEF40 + patch=0,EE,001BD684,word,48588800 + patch=0,EE,001BD690,word,4A5DEF40 + patch=0,EE,001BDA24,word,48588800 + patch=0,EE,001BDA30,word,4A5DEF40 + patch=0,EE,001BDFE8,word,48588800 + patch=0,EE,001BDFF4,word,4A5DEF40 +SCPS-15065: + name: "SOCOM II :U.S. NAVY SEALs" + region: "NTSC-J" + compat: 5 + gameFixes: + - EETimingHack # Get rids of DMA8/9 non-fatal errors. + - VIF1StallHack # Fixes broken HUD. +SCPS-15066: + name: "Prince of Persia - The Sands of Time" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SCPS-15067: + name: "Dokodemo Issyo - Toro to Nagare Boshi" + region: "NTSC-J" +SCPS-15068: + name: "MLB 2004" + region: "NTSC-J" +SCPS-15069: + name: "Fish - Legend of Seven Waters and Gods" + region: "NTSC-J" + compat: 5 +SCPS-15070: + name: "EyeToy - Play [Game Only]" + region: "NTSC-J" +SCPS-15071: + name: "Minna no Golf Online" + region: "NTSC-J" +SCPS-15072: + name: "Gacha Mecha Stadium - Saru Battle" + region: "NTSC-J" + roundModes: + eeRoundMode: 1 # Fixes broken box spawning in the second boss battle with Goliath Armor. + gsHWFixes: + halfPixelOffset: 2 # Corrects fullscreen bloom misalignment. +SCPS-15073: + name: "EyeToy - Groove [with Camera]" + region: "NTSC-J" +SCPS-15074: + name: "ATHENS 2004" + region: "NTSC-J" +SCPS-15075: + name: "DJ Box [Premium Kit]" + region: "NTSC-J" + gsHWFixes: + gpuPaletteConversion: 1 # Fixes awful performance. +SCPS-15076: + name: "EyeToy - HuriHuri Dance" + region: "NTSC-J" +SCPS-15077: + name: "EyeToy - Uki Uki Panic [with Camera]" + region: "NTSC-J" +SCPS-15078: + name: "EyeToy - Uki Uki Panic [Game Only]" + region: "NTSC-J" +SCPS-15079: + name: "Bakufuu Slash! Kizna Arashi [EyeToy Camera Doukonban]" + region: "NTSC-J" +SCPS-15080: + name: "Waga Ryuu wo miyo - Pride of the Dragon Peace" + region: "NTSC-J" +SCPS-15081: + name: "Dokodemo Issyo - Toro to Ippai" + region: "NTSC-J" +SCPS-15082: + name: "DJbox [Soft Only]" + region: "NTSC-J" + gsHWFixes: + gpuPaletteConversion: 1 # Fixes awful performance. +SCPS-15083: + name: "Formula One 2004" + region: "NTSC-J" +SCPS-15084: + name: "Ratchet & Clank 3 - Charge! Galactic Rangers" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Fixes misaligned bloom. + memcardFilters: + - "SCPS-15084" + - "SCPS-15056" + - "SCPS-15037" +SCPS-15085: + name: "Kenran Butousai" + region: "NTSC-J" + clampModes: + eeClampMode: 0 # Fixes missing graphics. + gsHWFixes: + roundSprite: 2 # Fix font gap and some texture. +SCPS-15086: + name: "Bakufuu Slash! Kizna Arashi [Game Only]" + region: "NTSC-J" +SCPS-15087: + name: "Bleach - Erabareshi Tamashii" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects. +SCPS-15088: + name: "Bokura no Kazoku - My Family Growing Up in the 21st Century" + region: "NTSC-J" + compat: 5 +SCPS-15089: + name: "EyeToy - Play 2 [With Camera]" + region: "NTSC-J" +SCPS-15090: + name: "Kaitou Sly Cooper 2" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCPS-15091: + name: "Wild ARMs - The 4th Detonator [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + roundSprite: 1 # Fixes font artifacts. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. + memcardFilters: + - "SCAJ-20123" + - "SCPS-15091" + - "SCPS-15092" + - "SCPS-19313" + - "SCPS-19322" + - "SCPS-19323" + - "SCAJ-30002" + - "SCPS-17002" + - "SCPS-19251" + - "SCPS-19253" +SCPS-15092: + name: "Wild ARMs - The 4th Detonator" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + roundSprite: 1 # Fixes font artifacts. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. + memcardFilters: + - "SCAJ-20123" + - "SCPS-15091" + - "SCPS-15092" + - "SCPS-19313" + - "SCPS-19322" + - "SCPS-19323" + - "SCAJ-30002" + - "SCPS-17002" + - "SCPS-19251" + - "SCPS-19253" +SCPS-15093: + name: "RULE of ROSE" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes black FMVs in hardware and hash cache disabling itself. +SCPS-15094: + name: "EyeToy - Play 2 [Game Only]" + region: "NTSC-J" +SCPS-15095: + name: "GENJI" + region: "NTSC-J" +SCPS-15096: + name: "Saru Get You! 3" + region: "NTSC-J" + compat: 5 + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + preloadFrameData: 1 # Fixes black background in the pause menu. + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes corruption in cutscenes and brightens the image. +SCPS-15097: + name: "Wanda to Kyozou" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + speedHacks: + InstantVU1SpeedHack: 0 # Alleviates excessive VU load. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes misalignments and borders on side. + memcardFilters: + - "SCAJ-20146" + - "SCAJ-20196" + - "SCAJ-20099" + - "SCPS-11003" + - "SCPS-19103" + - "SCPS-19151" + - "SCPS-55001" +SCPS-15098: + name: "Formula One 2005" + region: "NTSC-J" +SCPS-15099: + name: "Ratchet & Clank 4th - GiriGiri Ginga no Giga Battle [Special Gift Package]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes broken textures. + disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCPS-15100: + name: "Ratchet & Clank 4th - GiriGiri Ginga no Giga Battle" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes broken textures. + disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCPS-15101: + name: "Bleach - Hanatareshi Yabou" + region: "NTSC-J" +SCPS-15102: + name: "Rogue Galaxy" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fix glow effects from lamps. + roundSprite: 1 # Fix mini-map and field menu. + preloadFrameData: 1 # Fixes corrupt textures especially on water. + disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing. + halfPixelOffset: 2 +SCPS-15103: + name: "Gunparade Orchestra - Shiro no Shou - Aomori Penguin Densetsu [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fix font gap and some texture. + memcardFilters: + - "SCPS-15103" + - "SCPS-15104" +SCPS-15104: + name: "Gunparade Orchestra - Shiro no Shou - Aomori Penguin Densetsu" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fix font gap and some texture. + memcardFilters: + - "SCPS-15103" + - "SCPS-15104" +SCPS-15105: + name: "Tourist Trophy - The Real Riding Simulator" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes SPS in TT Mode menu caused by the moving tooltips. +SCPS-15106: + name: "SIREN2" + region: "NTSC-J" + compat: 5 + gameFixes: + - XGKickHack # Fixes SPS. + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs that aren't fixed with merge sprite. + gsHWFixes: + mergeSprite: 1 # Fixes vertical lines in-game. + preloadFrameData: 1 + halfPixelOffset: 2 + patches: + 626552EB: + content: |- + comment=Swapping a COP2 op into place to make the flags work without delays. + patch=0,EE,0013AB64,word,48449000 + patch=0,EE,0013AB6C,word,4BC949FF +SCPS-15107: + name: "Gunparade Orchestra - Midori no Shou [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fix font gap and some texture. + memcardFilters: + - "SCPS-15103" + - "SCPS-15104" + - "SCPS-15107" + - "SCPS-15108" +SCPS-15108: + name: "Gunparade Orchestra - Midori no Shou" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fix font gap and some texture. + memcardFilters: + - "SCPS-15103" + - "SCPS-15104" + - "SCPS-15107" + - "SCPS-15108" +SCPS-15109: + name: "Gunparade Orchestra - Ao no Shou [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fix font gap and some texture. + memcardFilters: + - "SCPS-15103" + - "SCPS-15104" + - "SCPS-15107" + - "SCPS-15108" + - "SCPS-15109" + - "SCPS-15110" +SCPS-15110: + name: "Gunparade Orchestra - Ao no Shou" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fix font gap and some texture. + memcardFilters: + - "SCPS-15103" + - "SCPS-15104" + - "SCPS-15107" + - "SCPS-15108" + - "SCPS-15109" + - "SCPS-15110" +SCPS-15111: + name: "Brave Story - Wataru no Bouken" + region: "NTSC-J" +SCPS-15112: + name: "Blood+ - Souyoku no Battle Rondo" + region: "NTSC-J" + compat: 5 +SCPS-15113: + name: "Minna no Tennis" + region: "NTSC-J" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. +SCPS-15114: + name: "Kikou Souhei Armodyne" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SCPS-15115: + name: "Saru Get You - Million Monkeys" + region: "NTSC-J" + compat: 5 +SCPS-15116: + name: "Bleach - Blade Battlers" + region: "NTSC-J" + compat: 5 +SCPS-15117: + name: "Formula One 2006" + region: "NTSC-J" +SCPS-15118: + name: "Wild ARMs - The Vth Vanguard" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes SPS on shell worm enemies. + gsHWFixes: + roundSprite: 1 # Fixes font sizes. + cpuFramebufferConversion: 1 # Fixes sepia-tone flashback sequences. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. + textureInsideRT: 1 + wildArmsHack: 1 +SCPS-15119: + name: "Bleach - Blade Battlers 2nd" + region: "NTSC-J" + compat: 5 + gameFixes: + - OPHFlagHack # Special moves "Bankai" hang otherwise. + gsHWFixes: + preloadFrameData: 1 # Fixes removed bloom. +SCPS-15120: + name: "Ratchet & Clank 5 - Gekitotsu! Dodeka Ginga no Mirimiri Gundan" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCPS-17001: + name: "GRAN TURISMO 4" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 2 # Text in GT mode works. + roundModes: + eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. + gameFixes: + - FpuNegDivHack + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: + - "SCAJ-20066" + - "SCAJ-30006" + - "SCAJ-30007" + - "SCAJ-30008" + - "SCPS-15055" + - "SCPS-17001" + - "SCPS-19252" + - "SCPS-19304" + - "SCPS-15009" + - "SCPS-55007" + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCPS-17002: + name: "Wild ARMs - Alter Code:F" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. +SCPS-17008: + name: "NIKE/ GRAN TURISMO Limited Edition [8inch]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. +SCPS-17009: + name: "NIKE/ GRAN TURISMO Limited Edition [9inch]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. +SCPS-17010: + name: "NIKE/ GRAN TURISMO Limited Edition [10inch]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. +SCPS-17011: + name: "NIKE/ GRAN TURISMO Limited Edition [11inch]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. +SCPS-17013: + name: "Rogue Galaxy [Director's Cut]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fix glow effects from lamps. + roundSprite: 1 # Fix mini-map and field menu. + preloadFrameData: 1 # Fixes corrupt textures especially on water. + disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing. + halfPixelOffset: 2 + patches: + CDEE4B19: + content: |- + author=kozarovv + // Fixes Vedan Myna out of bounds glitch. + patch=1,EE,00124898,word,3442fffe +SCPS-17501: + name: "Linux for PlayStation 2 - Release 1.0 [Disc 1] [Runtime Environment]" + region: "NTSC-J" +SCPS-17502: + name: "Linux for PlayStation 2 - Release 1.0 [Disc 2] [Software Packages]" + region: "NTSC-J" +SCPS-19101: + name: "Ka [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCPS-19102: + name: "Boku to Maou [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Depth of field blur is incorrect without it. +SCPS-19103: + name: "ICO [PlayStation 2 the Best]" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +SCPS-19104: + name: "Pipo Saru 2001 [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19105: + name: "Bravo Music [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19151: + name: "ICO [PlayStation 2 the Best]" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +SCPS-19152: + name: "Saru Get You! 2 [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + halfPixelOffset: 2 # Aligns motion blur more correctly to match software. +SCPS-19153: + name: "Pipo Saru 2001 [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19201: + name: "PaRappa the Rapper 2 [PlayStation 2 the Best]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes noodles. + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Aligns depth of field effect. +SCPS-19202: + name: "EXTERMINATION [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Black FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing position. +SCPS-19203: + name: "Dark Cloud [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. +SCPS-19204: + name: "Legaia - Duel Saga [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19205: + name: "Wild ARMs - Advanced 3rd [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. +SCPS-19206: + name: "Ape Escape 2 [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 +SCPS-19207: + name: "Popolocrois - Hajimari no Bouken [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19208: + name: "GRAN TURISMO Concept 2001 Tokyo [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19209: + name: "Boku no Summer Vacation 2 [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19210: + name: "Jak x Daxter - Kyuu Sekai no Isan [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCPS-19211: + name: "Ratchet & Clank [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCPS-19213: + name: "Operator's Side [PlayStation 2 the Best] [with Microphone]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SCPS-19214: + name: "Operator's Side [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SCPS-19215: + name: "Dark Chronicle [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes textbox. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SCPS-19251: + name: "Wild ARMs - Alter Code:F [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 +SCPS-19252: + name: "GRAN TURISMO 4 [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: + - "SCAJ-20066" + - "SCAJ-30006" + - "SCAJ-30007" + - "SCAJ-30008" + - "SCPS-15055" + - "SCPS-17001" + - "SCPS-19252" + - "SCPS-19304" + - "SCPS-15009" + - "SCPS-55007" + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCPS-19253: + name: "Wild ARMs - Alter Code F [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 +SCPS-19254: + name: "Rogue Galaxy [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fix glow effects from lamps. + roundSprite: 1 # Fix mini-map and field menu. + preloadFrameData: 1 # Fixes corrupt textures especially on water. + disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing. + halfPixelOffset: 2 # Aligns post bloom. +SCPS-19301: + name: "Minna no Golf 4 [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19302: + name: "Ratchet & Clank 2 - Going Commando [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCPS-19303: + name: "Boku no Natsuyasumi 2 [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes menu text. +SCPS-19304: + name: "GRAN TURISMO 4 Prologue [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: + - "SCAJ-20066" + - "SCAJ-30006" + - "SCAJ-30007" + - "SCAJ-30008" + - "SCPS-15055" + - "SCPS-17001" + - "SCPS-19252" + - "SCPS-19304" + - "SCPS-15009" + - "SCPS-55007" + # Comments from old GameIndex.dbf for this Game. + # vuClampMode = 2 Text in GT mode works. + # eeClampMode = 3 Text in races works. +SCPS-19305: + name: "SIREN [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCPS-19306: + name: "Dark Chronicle [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes textbox. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SCPS-19307: + name: "Popolocrois - The First Adventure [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19308: + name: "Saru Get You 2 [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + halfPixelOffset: 2 # Aligns motion blur more correctly to match software. +SCPS-19309: + name: "Ratchet & Clank 3 - Up Your Arsenal [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCPS-19310: + name: "Ratchet & Clank [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCPS-19311: + name: "Saru Get You 3 [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + preloadFrameData: 1 # Fixes black background in the pause menu. + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes corruption in cutscenes and brightens the image. +SCPS-19312: + name: "SIREN [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCPS-19313: + name: "Wild ARMs - The 4th Detonator [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + roundSprite: 1 # Fixes font artifacts. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. + memcardFilters: + - "SCAJ-20123" + - "SCPS-15091" + - "SCPS-15092" + - "SCPS-19313" + - "SCPS-19322" + - "SCPS-19323" + - "SCAJ-30002" + - "SCPS-17002" + - "SCPS-19251" + - "SCPS-19253" +SCPS-19315: + name: "EyeToy - Play [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19316: + name: "Ratchet & Clank [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCPS-19317: + name: "Ratchet & Clank 2 - Going Commando [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + autoFlush: 1 + halfPixelOffset: 2 + memcardFilters: + - "SCAJ-20001" + - "SCPS-15037" + - "SCPS-19211" + - "SCPS-19310" + - "SCPS-19316" +SCPS-19318: + name: "GENJI [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19319: + name: "Minna no Golf 4 [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19320: + name: "Wanda to Kyozou [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + speedHacks: + InstantVU1SpeedHack: 0 # Alleviates excessive VU load. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes misalignments and borders on side. + memcardFilters: + - "SCAJ-20146" + - "SCAJ-20196" + - "SCAJ-20099" + - "SCPS-11003" + - "SCPS-19103" + - "SCPS-19151" + - "SCPS-55001" +SCPS-19321: + name: "Ratchet & Clank 4th - GiriGiri Ginga no Giga Battle [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes broken textures. + disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCPS-19322: + name: "Wild ARMs - The 4th Detonator [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + roundSprite: 1 # Fixes font artifacts. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. + memcardFilters: + - "SCAJ-20123" + - "SCPS-15091" + - "SCPS-15092" + - "SCPS-19313" + - "SCPS-19322" + - "SCPS-19323" + - "SCAJ-30002" + - "SCPS-17002" + - "SCPS-19251" + - "SCPS-19253" +SCPS-19323: + name: "Wild ARMs - The 4th Detonator [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + roundSprite: 1 # Fixes font artifacts. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. + memcardFilters: + - "SCAJ-20123" + - "SCPS-15091" + - "SCPS-15092" + - "SCPS-19313" + - "SCPS-19322" + - "SCPS-19323" + - "SCAJ-30002" + - "SCPS-17002" + - "SCPS-19251" + - "SCPS-19253" +SCPS-19324: + name: "Tourist Trophy - The Real Riding Simulator [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes SPS in TT Mode menu caused by the moving tooltips. +SCPS-19325: + name: "Saru! Get You! - Million Monkeys [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19326: + name: "SIREN2 [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes SPS. + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs that aren't fixed with merge sprite. + gsHWFixes: + mergeSprite: 1 # Fixes vertical lines in-game. + preloadFrameData: 1 + halfPixelOffset: 2 +SCPS-19327: + name: "Saru Get You 3 [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + preloadFrameData: 1 # Fixes black background in the pause menu. + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 +SCPS-19328: + name: "Ratchet & Clank 4th - GiriGiri Ginga no Giga Battle [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes broken textures. + disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCPS-19329: + name: "Bleach - Blade Battlers [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - OPHFlagHack # Special moves "Bankai" hang otherwise. + gsHWFixes: + preloadFrameData: 1 # Fixes removed bloom. +SCPS-19330: + name: "Bleach - Hanatareshi Yabou [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-19331: + name: "Bleach - Selected Soul [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects. +SCPS-19332: + name: "Minna no Tennis [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. +SCPS-19333: + name: "Wild ARMs - The Vth Vanguard [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes SPS on shell worm enemies. + gsHWFixes: + roundSprite: 1 # Fixes font sizes and lines in UI. + textureInsideRT: 1 # Fixes sepia-tone flashback sequences. + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and reduces HC size. +SCPS-19335: + name: "Wanda to Kyozou [PlayStation 2 the Best Reprint]" + region: "NTSC-J" + roundModes: + eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + speedHacks: + InstantVU1SpeedHack: 0 # Alleviates excessive VU load. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes misalignments and borders on side. +SCPS-51001: + name: "MotoGP 2" + region: "NTSC-J" +SCPS-51004: + name: "Bravo Music" + region: "NTSC-J" +SCPS-51005: + name: "Samurai" + region: "NTSC-J" + gameFixes: + - EETimingHack # Stops crash after intro movie. +SCPS-51006: + name: "ALPINE RACER 3" + region: "NTSC-J" + gsHWFixes: + deinterlace: 9 # Game requires Adaptive BFF de-interlacing when auto. +SCPS-51008: + name: "Wave Rally" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes water reflection. + autoFlush: 1 # Fixes shading on objects and foliage. +SCPS-51009: + name: "U - underwarter unit" + region: "NTSC-J" +SCPS-51010: + name: "Shikigami no Shiro" + region: "NTSC-J" +SCPS-51011: + name: "Raging Bless - Gouma Mokushiroku" + region: "NTSC-J" + compat: 5 + gsHWFixes: + deinterlace: 7 # Fixes blurriness. +SCPS-51012: + name: "Gigantic Drive" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes Depth of Field effect. + halfPixelOffset: 2 # Aligns Depth of Field. +SCPS-51013: + name: "Torneko's Adventure 3" + region: "NTSC-J" +SCPS-51014: + name: "Ninja Assault" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes intro captions not displaying. +SCPS-51015: + name: "Super Puzzle Bobble 2" + region: "NTSC-J" +SCPS-51016: + name: "Space Fishermen" + region: "NTSC-J" + clampModes: + vuClampMode: 3 +SCPS-55001: + name: "ICO" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +SCPS-55002: + name: "Fatal Frame" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. + disablePartialInvalidation: 1 # Fixes ghost rendering. + alignSprite: 1 +SCPS-55003: + name: "Vampire Night" + region: "NTSC-J" +SCPS-55004: + name: "Jak x Daxter - Kyuu Sekai no Isan" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCPS-55005: + name: "GRAN TURISMO Concept 2001 Tokyo" + region: "NTSC-J" +SCPS-55006: + name: "Wild ARMs - Advanced 3rd" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. +SCPS-55007: + name: "GRAN TURISMO 3 - A-Spec" + region: "NTSC-J" +SCPS-55008: + name: "Thunderstrike" + region: "NTSC-J" +SCPS-55010: + name: "Grandia Xtreme" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes FMVs. +SCPS-55011: + name: "Dual Hearts" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes flashing FMV. + gsHWFixes: + deinterlace: 9 # Game looks better with Adaptive BFF. + halfPixelOffset: 2 # Improves offset blur. +SCPS-55012: + name: "Grandia II" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Vertical Lines in FMV. +SCPS-55013: + name: "Soul Reaver 2 - Legacy of Kain" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 +SCPS-55014: + name: "Armored Core 3" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mergeSprite: 1 +SCPS-55015: + name: "Zettai Zetsumei Toshi" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes incorrect blur effect. + halfPixelOffset: 2 +SCPS-55016: + name: "Jet de Go! 2" + region: "NTSC-J" +SCPS-55017: + name: "Tekken 4" + region: "NTSC-J" + compat: 3 + gsHWFixes: + alignSprite: 1 + texturePreloading: 1 # Performs much better with partial preload. +SCPS-55018: + name: "Kingdom of Scribbling" + region: "NTSC-J" +SCPS-55019: + name: "Star Ocean 3" + region: "NTSC-J" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom and ghosting in certain areas. + roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts. + textureInsideRT: 1 +SCPS-55020: + name: "Kengō 2" + region: "NTSC-J" +SCPS-55021: + name: "Super Robot Taisen Impact" + region: "NTSC-J" +SCPS-55022: + name: "Surveillance" + region: "NTSC-J" +SCPS-55023: + name: "Otostaz" + region: "NTSC-J" +SCPS-55024: + name: "Armored Core 2 - Another Age" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes Abnormal AI behavior. + memcardFilters: + - "SCPS-55024" + - "SLPS-25007" + - "SLPS-25040" + - "SLPS-73403" + - "SLPS-73411" +SCPS-55025: + name: "EOE - Eve of Extinction - Houkai no Zen'ya" + region: "NTSC-J" +SCPS-55026: + name: "Gundam Gihren's Ambition" + region: "NTSC-J" +SCPS-55027: + name: "RUNABOUT3 neoAGE" + region: "NTSC-J" +SCPS-55028: + name: "PoPoLoCrois - Hajimari no Bouken" + region: "NTSC-J" +SCPS-55029: + name: ".hack//Infection Part 1" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Sharpens world in far distances. + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SCPS-55030: + name: "Hajime no Ippo - Victorious Boxers [PlayStation 2 the Best]" + region: "NTSC-J" +SCPS-55031: + name: "Ghost Vibration" + region: "NTSC-J" +SCPS-55032: + name: "Fantavision - For You and Me" + region: "NTSC-C" +SCPS-55035: + name: "Saru Get You! 2" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 +SCPS-55038: + name: "Pac-Man World 2" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes hanging in Butane Pain, Ghost Bayou, Pinky's Revenge and Clyde in the Caldera levels. +SCPS-55040: + name: "G-Breaker 2 - Doumei no Hangeki" + region: "NTSC-J" +SCPS-55041: + name: "Memories Off" + region: "NTSC-J" +SCPS-55042: + name: ".hack//Mutation Part 2" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SCPS-55043: + name: "Fatal Frame" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. + disablePartialInvalidation: 1 # Fixes ghost rendering. + alignSprite: 1 + patches: + 339A0B8C: + content: |- + author=WeirdBeardGame, TellowKrinkle, CheeseyBurrito. + // Wraps sceVu0ScaleVector in if statement to prevent bad divide by zero behaviour. + patch=1,EE,0011f0cc,word,46156032 + patch=1,EE,0011f0d0,word,45010002 +SCPS-55044: + name: "Energy Airforce [Asia Version]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SCPS-55045: + name: "Poinie's Poin" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Prevents ingame flicker due to large clears/copies + gsHWFixes: + textureInsideRT: 1 # Fixes text corruption. +SCPS-55046: + name: "Ultraman Fighting Evolution 2 [Asia Version]" + region: "NTSC-J" +SCPS-55047: + name: "Formula One 2002" + region: "NTSC-J" + gameFixes: + - XGKickHack +SCPS-55048: + name: "Dark Chronicle [Asia Version]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes textbox. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SCPS-55049: + name: "THE KING OF FIGHTERS 2000" + region: "NTSC-J" +SCPS-55050: + name: "Tales of Destiny 2" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SCPS-55901: + name: "Xenosaga Episode 1 - Der Wille zur Macht [Asia Version]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Removes puppet lines shadows. + roundSprite: 2 # Fixes font artifacts. + patches: + A3D63039: + content: |- + // Repeatedly decrements JPEG quality until the generated save file thumbnail is + // within the 4 KB limit. Replaces the game's previous escape mechanism, which + // was simply to exit the game completely. + comment=Save Point Crash Prevention + author=pandubz, PSI, turtleli + patch=1,EE,00285f44,word,2413001e + patch=1,EE,00285f48,word,8f85ab00 + patch=1,EE,00285f4c,word,26640000 + patch=1,EE,00285f50,word,0c0935a8 + patch=1,EE,00285f54,word,00b02821 + patch=1,EE,00285f58,word,28421001 + patch=1,EE,00285f5c,word,1040fffa + patch=1,EE,00285f60,word,2673ffff + patch=1,EE,00285f64,word,00000000 +SCPS-55902: + name: "GRAN TURISMO - Concept 2002 Tokyo-Geneva" + region: "NTSC-J" +SCPS-55903: + name: "GRAN TURISMO - Concept 2002 Tokyo-Geneva" + region: "NTSC-J" +SCPS-56001: + name: "Ico" + region: "NTSC-K" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +SCPS-56002: + name: "Tekken Tag Tournament" + region: "NTSC-K" + compat: 5 + gsHWFixes: + alignSprite: 1 + texturePreloading: 1 +SCPS-56003: + name: "Jak and Daxter - The Precursor Legacy" + region: "NTSC-K" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCPS-56004: + name: "Otostaz" + region: "NTSC-K" +SCPS-56005: + name: "Gran Turismo Concept - 2002 Tokyo-Seoul" + region: "NTSC-K" +SCPS-56006: + name: "Tekken 4" + region: "NTSC-K" + compat: 5 + gsHWFixes: + alignSprite: 1 + texturePreloading: 1 # Performs much better with partial preload. +SCPS-56007: + name: "Hot Shots Golf 3" + region: "NTSC-K" +SCPS-56008: + name: "Zero" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. + disablePartialInvalidation: 1 # Fixes ghost rendering. + alignSprite: 1 + patches: + 339A0B8C: + content: |- + author=WeirdBeardGame, TellowKrinkle, CheeseyBurrito. + // Wraps sceVu0ScaleVector in if statement to prevent bad divide by zero behaviour. + patch=1,EE,0011f3ac,word,46156032 + patch=1,EE,0011f3b0,word,45010002 +SCPS-56009: + name: "Smash Court Pro Tournament" + region: "NTSC-K" +SCPS-56010: + name: "Downhill Racer" + region: "NTSC-K" +SCPS-56011: + name: "U - Underwater Unit" + region: "NTSC-K" +SCPS-56012: + name: "Jeolche Jeolmyeong Dosi" + region: "NTSC-K" + gsHWFixes: + cpuCLUTRender: 1 # Fixes some shading/shadows. + autoFlush: 1 # Fixes incorrect blur effect. + halfPixelOffset: 2 +SCPS-56013: + name: "This Is Football - World's Strongest Soccer 2003" + region: "NTSC-K" +SCPS-56014: + name: "Gungrave" + region: "NTSC-K" + compat: 5 +SCPS-56015: + name: "Ninja Assault" + region: "NTSC-K" + gsHWFixes: + preloadFrameData: 1 # Fixes intro captions not displaying. +SCPS-56016: + name: "Axel Impact - The Extreme Racing" + region: "NTSC-K" + gameFixes: + - GIFFIFOHack + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing position. + autoFlush: 1 # Corrects shadows (Currently still broken even with this). +SCPS-72001: + name: "GRAN TURISMO3 A-spec [MEGA HITS!]" + region: "NTSC-J" +SCPS-72002: + name: "Minna no Golf 3 [MEGA HITS!]" + region: "NTSC-J" +SCUS-10380: + name: "LEGO Batman - The Videogame" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SCUS-21052: + name: "Disney/Pixar Monsters, Inc." + region: "NTSC-U" +SCUS-21295: + name: "Tony Hawk's American Wasteland Collector's Edition" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SCUS-90174: + name: "Disney/Pixar Toy Story 3 [PlayStation 2 Bundle]" + region: "NTSC-U" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. +SCUS-90682: + name: "Gran Turismo 4" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. +SCUS-94346: + name: "SingStar - Latino" + region: "NTSC-U" +SCUS-94677: + name: "989 Sports 2003 Demo Disc" + region: "NTSC-U" +SCUS-97095: + name: "Network Adaptor Start-Up Disc v2.0" + region: "NTSC-U" +SCUS-97097: + name: "Network Adaptor Start-Up Disc" + region: "NTSC-U" +SCUS-97101: + name: "Twisted Metal - Black" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur during Darkside special. +SCUS-97102: + name: "Gran Turismo 3 - A-Spec" + region: "NTSC-U" + compat: 5 +SCUS-97104: + name: "ATV Offroad Fury" + region: "NTSC-U" + compat: 5 +SCUS-97105: + name: "Fantavision" + region: "NTSC-U" + compat: 5 +SCUS-97106: + name: "NFL GameDay 2001" + region: "NTSC-U" +SCUS-97107: + name: "NCAA GameBreaker 2001" + region: "NTSC-U" +SCUS-97108: + name: "Cool Boarders 2001" + region: "NTSC-U" + compat: 5 +SCUS-97109: + name: "NCAA Final Four 2001" + region: "NTSC-U" +SCUS-97110: + name: "NHL FaceOff 2001" + region: "NTSC-U" +SCUS-97111: + name: "Dark Cloud" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. +SCUS-97112: + name: "Extermination" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Black FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing position. +SCUS-97113: + name: "Ico" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +SCUS-97114: + name: "NBA ShootOut 2001" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. +SCUS-97115: + name: "Gran Turismo 3 - A-Spec [Demo]" + region: "NTSC-U" +SCUS-97116: + name: "Kiosk Disc 2.1" + region: "NTSC-U" +SCUS-97117: + name: "PlayStation 2 Demo Disc Version 2.1 [Need for Speed - Underground]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. +SCUS-97118: + name: "NFL GameDay 2001 [Demo]" + region: "NTSC-U" +SCUS-97121: + name: "PlayStation Underground 4.4 [Disc 2]" + region: "NTSC-U" +SCUS-97122: + name: "ATV Offroad Fury [Demo]" + region: "NTSC-U" +SCUS-97123: + name: "Disney/Pixar Monsters, Inc." + region: "NTSC-U" + compat: 5 +SCUS-97124: + name: "Jak and Daxter - The Precursor Legacy" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97125: + name: "Frequency" + region: "NTSC-U" + compat: 5 +SCUS-97126: + name: "PlayStation 2 Demo Disc Version 2.2" + region: "NTSC-U" +SCUS-97127: + name: "Kiosk Disc 2.2" + region: "NTSC-U" +SCUS-97128: + name: "Drakan - The Ancients' Gates" + region: "NTSC-U" + compat: 5 +SCUS-97129: + name: "Okage - Shadow King" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Depth of field blur is incorrect without it. +SCUS-97130: + name: "Hot Shots Golf 3" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 + trilinearFiltering: 1 +SCUS-97131: + name: "NFL GameDay 2002" + region: "NTSC-U" + compat: 5 +SCUS-97132: + name: "Kinetica" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes vertical lines and minor ghosting. +SCUS-97133: + name: "The Getaway" + region: "NTSC-U" + gsHWFixes: + textureInsideRT: 1 + texturePreloading: 1 # Performs much better with partial preload. + halfPixelOffset: 2 # Fixes outlines around characters. +SCUS-97134: + name: "SOCOM - U.S. Navy SEALs" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes bad shadows. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCUS-97136: + name: "NCAA Final Four 2002" + region: "NTSC-U" +SCUS-97140: + name: "The Mark of Kri" + region: "NTSC-U" + compat: 5 + gsHWFixes: + deinterlace: 4 # Game requires bob de-interlacing when auto. + patches: + DBD09DD4: + content: |- + comment=COP2 flag instance patch + // Pair of vsubs with associated cfc2s. + patch=0,EE,002EA424,word,48468801 + patch=0,EE,002EA434,word,4BC311AC + // Bunch of vclips without enough cycles before reading the clip flag. + patch=0,EE,00329110,word,48489000 + patch=0,EE,00329124,word,4BDAD1FF + patch=0,EE,0032916C,word,48459000 + patch=0,EE,00329180,word,4BDAD1FF + patch=0,EE,003291DC,word,48459000 + patch=0,EE,003291F0,word,4BDAD1FF + patch=0,EE,0032924C,word,48459000 + patch=0,EE,00329260,word,4BDAD1FF + patch=0,EE,003292BC,word,48459000 + patch=0,EE,003292D0,word,4BDAD1FF + patch=0,EE,0032940C,word,48459000 + patch=0,EE,00329420,word,4BDAD1FF +SCUS-97142: + name: "Primal" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 0 + roundModes: + eeRoundMode: 0 # Fixes textures on the doors. + vu1RoundMode: 1 +SCUS-97144: + name: "PlayStation Underground 5.1" + region: "NTSC-U" +SCUS-97145: + name: "Disney's Stitch - Experiment 626" + region: "NTSC-U" + compat: 5 +SCUS-97146: + name: "Disney's Treasure Planet" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes SPS when the solar surfer's engines are inactive. + gameFixes: + - EETimingHack # Fixes hang before going ingame. +SCUS-97147: + name: "Cool Boarders 2001 [Demo]" + region: "NTSC-U" +SCUS-97149: + name: "Jampack Demo Disc - Summer 2001" + region: "NTSC-U" +SCUS-97150: + name: "Formula One 2001" + region: "NTSC-U" + compat: 5 + gameFixes: + - XGKickHack +SCUS-97152: + name: "Dark Cloud [Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. +SCUS-97153: + name: "Vans Warped Tour '01 [Demo]" + region: "NTSC-U" +SCUS-97155: + name: "PlayStation 2 Demo Disc Version 2.3" + region: "NTSC-U" +SCUS-97156: + name: "Kiosk Demo Disc 2.3" + region: "NTSC-U" +SCUS-97157: + name: "Frequency [Demo]" + region: "NTSC-U" +SCUS-97158: + name: "Official U.S. PlayStation Magazine Demo Disc 049" + region: "NTSC-U" +SCUS-97159: + name: "Ico [Demo]" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Otherwise freezes in various spots, check full intro. + vuClampMode: 1 # Otherwise camera does not focus correctly on main character. + gameFixes: + - SoftwareRendererFMVHack # FMV is cut off to the upper left. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes effect misalignment. + textureInsideRT: 1 +SCUS-97160: + name: "Extermination [Demo]" + region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Black FMV. +SCUS-97161: + name: "Kinetica [Demo]" + region: "NTSC-U" + gsHWFixes: + roundSprite: 1 # Fixes vertical lines and minor ghosting. +SCUS-97163: + name: "Jampack Demo Disc - Winter 2001" + region: "NTSC-U" +SCUS-97164: + name: "Twisted Metal - Black [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur during Darkside special. +SCUS-97165: + name: "Official U.S. PlayStation Magazine Demo Disc 051" + region: "NTSC-U" +SCUS-97166: + name: "PlayStation Underground - Holiday 2001" + region: "NTSC-U" +SCUS-97167: + name: "PaRappa the Rapper 2" + region: "NTSC-U" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes noodles. + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Aligns depth of field effect. +SCUS-97169: + name: "Drakan - The Ancients' Gates [Demo]" + region: "NTSC-U" +SCUS-97170: + name: "Jak and Daxter - The Precursor Legacy [Cingular Wireless Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97171: + name: "Jak and Daxter - The Precursor Legacy [PS Underground Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97172: + name: "World Tour Soccer 2002" + region: "NTSC-U" +SCUS-97173: + name: "Jet X2O" + region: "NTSC-U" + compat: 5 +SCUS-97174: + name: "Kiosk Demo Disc 2.4" + region: "NTSC-U" +SCUS-97175: + name: "NCAA Final Four 2002 [Demo]" + region: "NTSC-U" +SCUS-97176: + name: "Official U.S. PlayStation Magazine Demo Disc 053" + region: "NTSC-U" +SCUS-97177: + name: "Downhill Domination" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes speed effect intensity. +SCUS-97178: + name: "NFL GameDay 2002" + region: "NTSC-U" +SCUS-97179: + name: "Twisted Metal - Black" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur during Darkside special. +SCUS-97181: + name: "Official U.S. PlayStation Magazine Demo Disc 055" + region: "NTSC-U" +SCUS-97182: + name: "Official U.S. PlayStation Magazine Demo Disc 056" + region: "NTSC-U" +SCUS-97183: + name: "Official U.S. PlayStation Magazine Demo Disc 057" + region: "NTSC-U" +SCUS-97184: + name: "Official U.S. PlayStation Magazine Demo Disc 058" + region: "NTSC-U" +SCUS-97185: + name: "Official U.S. PlayStation Magazine Demo Disc 059" + region: "NTSC-U" +SCUS-97186: + name: "Official U.S. PlayStation Magazine Demo Disc 060" + region: "NTSC-U" +SCUS-97187: + name: "Official U.S. PlayStation Magazine Demo Disc 061" + region: "NTSC-U" +SCUS-97188: + name: "Official U.S. PlayStation Magazine Demo Disc 062" + region: "NTSC-U" +SCUS-97189: + name: "Official U.S. PlayStation Magazine Demo Disc 063" + region: "NTSC-U" +SCUS-97190: + name: "Official U.S. PlayStation Magazine Demo Disc 064" + region: "NTSC-U" +SCUS-97191: + name: "Official U.S. PlayStation Magazine Demo Disc 065" + region: "NTSC-U" +SCUS-97192: + name: "World Tour Soccer 2002 [Demo]" + region: "NTSC-U" +SCUS-97194: + name: "NFL GameDay 2003" + region: "NTSC-U" +SCUS-97195: + name: "Twisted Metal - Black Online" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur during Darkside special. +SCUS-97196: + name: "Twisted Metal - Black Online" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur during Darkside special. +SCUS-97197: + name: "War of the Monsters" + region: "NTSC-U" + compat: 5 +SCUS-97198: + name: "Sly Cooper and the Thievius Raccoonus" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. + autoFlush: 1 # Fixes Sly's shadow definition. +SCUS-97199: + name: "Ratchet & Clank" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCUS-97200: + name: "Kiosk Demo Disc 2.5" + region: "NTSC-U" +SCUS-97201: + name: "The Mark of Kri" + region: "NTSC-U" + gsHWFixes: + deinterlace: 4 # Game requires bob de-interlacing when auto. +SCUS-97203: + name: "Wild ARMs 3" + region: "NTSC-U" + compat: 5 + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. +SCUS-97204: + name: "NCAA Final Four 2003" + region: "NTSC-U" +SCUS-97205: + name: "SOCOM - U.S. Navy SEALs [Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Fixes bad shadows. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCUS-97206: + name: "PlayStation Underground Jampack Summer 2002" + region: "NTSC-U" +SCUS-97208: + name: "Hot Shots Golf 3 & PaRappa the Rapper 2 [Demo]" + region: "NTSC-U" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes noodles on Parappa 2. + MTVUSpeedHack: 0 + gsHWFixes: + mipmap: 1 + trilinearFiltering: 1 + halfPixelOffset: 2 +SCUS-97209: + name: "Ratchet & Clank [E3 Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCUS-97210: + name: "Sly Cooper and the Thievius Raccoonus [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. + autoFlush: 1 # Fixes Sly's shadow definition. +SCUS-97211: + name: "ATV Offroad Fury 2" + region: "NTSC-U" + compat: 5 +SCUS-97212: + name: "My Street" + region: "NTSC-U" + compat: 4 + gameFixes: + - VUSyncHack # Fixes SPS. +SCUS-97213: + name: "Dark Cloud 2" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes textbox. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SCUS-97214: + name: "NCAA GameBreaker 2003" + region: "NTSC-U" +SCUS-97216: + name: "PlayStation Underground Summer Sampler" + region: "NTSC-U" +SCUS-97217: + name: "NBA ShootOut 2003" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes an issue with loading screens which cause the game to return on the Bios. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. +SCUS-97218: + name: "Kiosk Demo Disc 2.6" + region: "NTSC-U" +SCUS-97219: + name: "Gran Turismo 3 - A-Spec - Nissan 350Z Edition" + region: "NTSC-U" + memcardFilters: + - "SCUS-97219" + - "SCUS-97102" +SCUS-97220: + name: "NHL FaceOff 2003" + region: "NTSC-U" +SCUS-97222: + name: "The Mark of Kri [Demo]" + region: "NTSC-U" + gsHWFixes: + deinterlace: 4 # Game requires bob de-interlacing when auto. +SCUS-97223: + name: "NFL GameDay 2003 [Demo]" + region: "NTSC-U" +SCUS-97224: + name: "Wild ARMs 3 [Demo]" + region: "NTSC-U" + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. +SCUS-97225: + name: "Primal [Demo]" + region: "NTSC-U" + clampModes: + vu1ClampMode: 0 + roundModes: + eeRoundMode: 0 # Fixes textures on the doors. + vu1RoundMode: 1 +SCUS-97226: + name: "NCAA GameBreaker 2003 [Demo]" + region: "NTSC-U" +SCUS-97227: + name: "Kiosk Demo Disc 2.7" + region: "NTSC-U" +SCUS-97229: + name: "Dark Cloud 2 [Demo]" + region: "NTSC-U" + clampModes: + eeClampMode: 3 # Fixes textbox. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SCUS-97230: + name: "SOCOM - U.S. Navy SEALs" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Fixes bad shadows. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCUS-97231: + name: "Arc the Lad - Twilight of the Spirits" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SCUS-97232: + name: "The Getaway [Demo]" + region: "NTSC-U" + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 # Fixes outlines around characters. + texturePreloading: 1 +SCUS-97233: + name: "World Tour Soccer 2003" + region: "NTSC-U" +SCUS-97234: + name: "Jampack Demo Disc - Winter 2002 [M-Rated]" + region: "NTSC-U" +SCUS-97235: + name: "Jampack Demo Disc - Winter 2002 [T-Rated]" + region: "NTSC-U" +SCUS-97236: + name: "World Tour Soccer 2003 [Demo]" + region: "NTSC-U" +SCUS-97238: + name: "ATV Offroad Fury 2 [Demo]" + region: "NTSC-U" +SCUS-97239: + name: "Jet X2O [Demo]" + region: "NTSC-U" +SCUS-97240: + name: "Ratchet & Clank [EB Games Demo]" + region: "NTSC-U" + roundModes: + eeRoundMode: 0 # Fixes Hydrodisplacer behaviour. + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCUS-97241: + name: "Official U.S. PlayStation Magazine Demo Disc 066" + region: "NTSC-U" +SCUS-97242: + name: "Official U.S. PlayStation Magazine Demo Disc 067" + region: "NTSC-U" +SCUS-97243: + name: "Official U.S. PlayStation Magazine Demo Disc 068" + region: "NTSC-U" +SCUS-97244: + name: "Official U.S. PlayStation Magazine Demo Disc 069" + region: "NTSC-U" +SCUS-97245: + name: "Official U.S. PlayStation Magazine Demo Disc 070" + region: "NTSC-U" +SCUS-97246: + name: "Official U.S. PlayStation Magazine Demo Disc 071" + region: "NTSC-U" +SCUS-97247: + name: "Official U.S. PlayStation Magazine Demo Disc 072" + region: "NTSC-U" +SCUS-97248: + name: "Official U.S. PlayStation Magazine Demo Disc 073" + region: "NTSC-U" +SCUS-97249: + name: "Official U.S. PlayStation Magazine Demo Disc 074" + region: "NTSC-U" +SCUS-97250: + name: "Official U.S. PlayStation Magazine Demo Disc 075" + region: "NTSC-U" +SCUS-97251: + name: "Official U.S. PlayStation Magazine Demo Disc 076" + region: "NTSC-U" +SCUS-97252: + name: "Official U.S. PlayStation Magazine Demo Disc 077" + region: "NTSC-U" +SCUS-97253: + name: "NBA ShootOut 2003 [Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes an issue with loading screens which cause the game to return on the Bios. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. +SCUS-97256: + name: "MLB 2004" + region: "NTSC-U" +SCUS-97257: + name: "MLB 2004 [Demo]" + region: "NTSC-U" +SCUS-97258: + name: "Amplitude" + region: "NTSC-U" + compat: 5 +SCUS-97259: + name: "NHL FaceOff 2003 [Demo]" + region: "NTSC-U" +SCUS-97260: + name: "War of the Monsters [Demo]" + region: "NTSC-U" +SCUS-97261: + name: "Kiosk Demo Disc 2.8" + region: "NTSC-U" +SCUS-97262: + name: "Amplitude [Demo]" + region: "NTSC-U" +SCUS-97263: + name: "My Street [Demo]" + region: "NTSC-U" + gameFixes: + - VUSyncHack # Fixes SPS. +SCUS-97264: + name: "Syphon Filter - The Omega Strain" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes random hangs. + gsHWFixes: + autoFlush: 1 # Fixes lights going through walls. + preloadFrameData: 1 + halfPixelOffset: 2 + patches: + D5605611: + content: |- + author=refraction + // Cop2 problems. + patch=0,EE,003735F8,word,48438000 + patch=0,EE,003735FC,word,4B06521B +SCUS-97265: + name: "Jak II" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 # Fixes broken textures. + textureInsideRT: 1 # Fixes broken character models. + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97266: + name: "Final Fantasy XI [Disc 1 of 2]" + region: "NTSC-U" + compat: 3 +SCUS-97268: + name: "Ratchet & Clank 2 - Going Commando" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + autoFlush: 1 + halfPixelOffset: 2 + memcardFilters: + - "SCUS-97268" + - "SCUS-97199" +SCUS-97269: + name: "Final Fantasy XI [Disc 2 of 2]" + region: "NTSC-U" + compat: 3 +SCUS-97270: + name: "Kiosk Demo Disc 2.9" + region: "NTSC-U" +SCUS-97271: + name: "Final Fantasy XI - Online [Beta Version] [Disc 1 of 2]" + region: "NTSC-U" +SCUS-97272: + name: "Final Fantasy XI - Online [Beta Version] [Disc 2 of 2]" + region: "NTSC-U" +SCUS-97273: + name: "Jak II [Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 # Fixes broken textures. + textureInsideRT: 1 # Fixes broken character models. + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97274: + name: "Jak II [Video Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. + cpuSpriteRenderBW: 4 # Fixes character and water textures. + autoFlush: 1 # Fixes lighting. + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97275: + name: "SOCOM II - U.S. Navy SEALs" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Get rids of DMA8/9 non-fatal errors. + - VIF1StallHack # Fixes broken HUD. +SCUS-97276: + name: "NFL GameDay 2004" + region: "NTSC-U" + compat: 5 +SCUS-97277: + name: "NCAA GameBreaker 2004" + region: "NTSC-U" +SCUS-97278: + name: "NCAA Final Four 2004" + region: "NTSC-U" +SCUS-97279: + name: "Jet Li - Rise to Honor" + region: "NTSC-U" + compat: 5 +SCUS-97280: + name: "Jampack Demo Disc - Summer 2003 [T-Rated]" + region: "NTSC-U" +SCUS-97281: + name: "Jampack Demo Disc - Summer 2003 [M-Rated]" + region: "NTSC-U" +SCUS-97282: + name: "Arc the Lad - Twilight of the Spirits [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SCUS-97312: + name: "Jampack Demo Disc - Winter 2003 [T-Rated]" + region: "NTSC-U" +SCUS-97313: + name: "Jampack Demo Disc - Winter 2003 [M-Rated]" + region: "NTSC-U" +SCUS-97315: + name: "NCAA GameBreaker 2004 [Demo]" + region: "NTSC-U" +SCUS-97316: + name: "Sly 2 - Band of Thieves" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCUS-97317: + name: "NFL GameDay 2004 [Demo]" + region: "NTSC-U" +SCUS-97318: + name: "NBA ShootOut 2004" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. +SCUS-97319: + name: "EyeToy - Play" + region: "NTSC-U" + compat: 5 +SCUS-97321: + region: "NTSC-U" +SCUS-97322: + name: "Ratchet & Clank 2 - Going Commando [Regular Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + autoFlush: 1 + halfPixelOffset: 2 +SCUS-97323: + name: "Ratchet & Clank 2 - Going Commando [Retail Employees Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + autoFlush: 1 + halfPixelOffset: 2 +SCUS-97324: + name: "Kiosk 2-11 Winter 2003" + region: "NTSC-U" +SCUS-97325: + name: "NBA ShootOut 2004 [Demo]" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. +SCUS-97326: + name: "MLB 2005" + region: "NTSC-U" + gsHWFixes: + preloadFrameData: 1 +SCUS-97327: + name: "MLB 2005 [Demo]" + region: "NTSC-U" + gsHWFixes: + preloadFrameData: 1 +SCUS-97328: + name: "Gran Turismo 4" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: # Allows car imports from GT3 or something. + - "SCUS-97328" + - "SCUS-97436" + - "SCUS-97102" + - "SCUS-97219" + - "SCUS-97512" + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCUS-97329: + name: "Downhill Domination [Demo]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Fixes speed effect intensity. +SCUS-97330: + name: "Jak 3" + region: "NTSC-U" + compat: 5 + gameFixes: + - InstantDMAHack # Fixes holes in face geometry. + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97331: + name: "Official U.S. PlayStation Magazine Demo Disc 078" + region: "NTSC-U" +SCUS-97332: + name: "Official U.S. PlayStation Magazine Demo Disc 079" + region: "NTSC-U" +SCUS-97333: + name: "Official U.S. PlayStation Magazine Demo Disc 080" + region: "NTSC-U" +SCUS-97334: + name: "Official U.S. PlayStation Magazine Demo Disc 081" + region: "NTSC-U" +SCUS-97335: + name: "Official U.S. PlayStation Magazine Demo Disc 082" + region: "NTSC-U" +SCUS-97336: + name: "Official U.S. PlayStation Magazine Demo Disc 083" + region: "NTSC-U" +SCUS-97337: + name: "Official U.S. PlayStation Magazine Demo Disc 084" + region: "NTSC-U" +SCUS-97338: + name: "Official U.S. PlayStation Magazine Demo Disc 085" + region: "NTSC-U" +SCUS-97339: + name: "Official U.S. PlayStation Magazine Demo Disc 086" + region: "NTSC-U" +SCUS-97340: + name: "Official U.S. PlayStation Magazine Demo Disc 087" + region: "NTSC-U" +SCUS-97341: + name: "Official U.S. PlayStation Magazine Demo Disc 088" + region: "NTSC-U" +SCUS-97342: + name: "Official U.S. PlayStation Magazine Demo Disc 089" + region: "NTSC-U" +SCUS-97345: + name: "EyeToy - Groove" + region: "NTSC-U" + compat: 5 +SCUS-97347: + name: "MLB 2006" + region: "NTSC-U" +SCUS-97348: + name: "NBA '06" + region: "NTSC-U" +SCUS-97353: + name: "Ratchet & Clank - Up Your Arsenal" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Fixes misaligned bloom. + memcardFilters: + - "SCUS-97353" + - "SCUS-97268" + - "SCUS-97199" +SCUS-97355: + name: "Siren" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCUS-97356: + name: "Network Adaptor Start-Up Disc Ver.2.5" + region: "NTSC-U" +SCUS-97357: + name: "Online Start-Up Disc 4.0" + region: "NTSC-U" + compat: 3 +SCUS-97362: + name: "Syphon Filter - Dark Mirror" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 + preloadFrameData: 1 +SCUS-97365: + name: "World Tour Soccer 2005" + region: "NTSC-U" +SCUS-97366: + name: "SOCOM II - U.S. Navy SEALs [Public Beta v1.0]" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Get rids of DMA8/9 non-fatal errors. + - VIF1StallHack # Fixes broken HUD. +SCUS-97367: + name: "Neopets - The Darkest Faerie" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 1 # Fixes player freezes. + gsHWFixes: + halfPixelOffset: 2 # Aligns distance positioning. +SCUS-97368: + name: "SOCOM II - U.S. Navy SEALs [Regular Demo]" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Get rids of DMA8/9 non-fatal errors. + - VIF1StallHack # Fixes broken HUD. +SCUS-97369: + name: "ATV Offroad Fury 2" + region: "NTSC-U" + compat: 5 +SCUS-97370: + name: "NCAA Final Four 2004" + region: "NTSC-U" +SCUS-97372: + name: "Jet Li - Rise to Honor [Demo]" + region: "NTSC-U" +SCUS-97373: + name: "989 Sports 2004 Demo Disc" + region: "NTSC-U" +SCUS-97374: + name: "Ratchet & Clank 2 - Going Commando & Jak II [Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes broken textures. + textureInsideRT: 1 # Fixes broken character models. + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97377: + name: "Syphon Filter - The Omega Strain [Regular Demo]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Fixes lights going through walls. + preloadFrameData: 1 + halfPixelOffset: 2 +SCUS-97378: + name: "EyeToy and EyeToy Play [Demo]" + region: "NTSC-U" +SCUS-97379: + name: "Athens 2004" + region: "NTSC-U" + compat: 5 +SCUS-97380: + name: "Final Fantasy XI - Online [Demo]" + region: "NTSC-U" +SCUS-97381: + name: "Ratchet & Clank 2 - Going Commando [GameStop Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + autoFlush: 1 + halfPixelOffset: 2 +SCUS-97382: + name: "NBA ShootOut 2004 [Demo]" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. +SCUS-97383: + name: "Kiosk 2-12 Spring 2004" + region: "NTSC-U" +SCUS-97384: + name: "Gran Turismo Special Edition 2004 Toyota [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it. +SCUS-97392: + name: "NBA '06 featuring The Life Vol.1 [Demo]" + region: "NTSC-U" +SCUS-97394: + name: "Welcome to the World of Online Gaming for Your PlayStation 2 [Demo]" + region: "NTSC-U" +SCUS-97395: + name: "HDD Utility Disc Version 1.10" + region: "NTSC-U" +SCUS-97396: + name: "World Tour Soccer 2005 [Demo]" + region: "NTSC-U" +SCUS-97397: + name: "Syphon Filter - The Omega Strain" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Fixes lights going through walls. + preloadFrameData: 1 # Fixes light flicker. + halfPixelOffset: 2 # Corrects light position. +SCUS-97398: + name: "Siren [Demo]" + region: "NTSC-U" + gsHWFixes: + roundSprite: 1 # Fixes gaps between menu options. + cpuSpriteRenderBW: 4 # Fixes sky rendering. +SCUS-97399: + name: "God of War" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + roundSprite: 1 # Fixes vertical lines and minor ghosting. + halfPixelOffset: 2 +SCUS-97400: + name: "EyeToy - Groove" + region: "NTSC-U" +SCUS-97401: + name: "Hot Shots Golf FORE!" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 + trilinearFiltering: 1 +SCUS-97402: + name: "Killzone" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCUS-97403: + name: "Athens 2004 [Demo]" + region: "NTSC-U" +SCUS-97405: + name: "ATV Offroad Fury 3" + region: "NTSC-U" + compat: 5 + speedHacks: + MTVUSpeedHack: 0 # Increases FPS drastically. +SCUS-97406: + name: "Jampack Demo Disc Vol.10 - Summer 2004 [M-Rated]" + region: "NTSC-U" +SCUS-97407: + name: "Kiosk Demo Disc Q2-Q3 2004" + region: "NTSC-U" +SCUS-97408: + name: "The Getaway - Black Monday" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 # Fixes outlines on screen edges. +SCUS-97409: + name: "Gretzky NHL 2005" + region: "NTSC-U" + roundModes: + eeRoundMode: 2 # Fix ingame hang. +SCUS-97410: + name: "Jampack Demo Disc Vol.10 [T-Rated]" + region: "NTSC-U" +SCUS-97411: + name: "Ratchet & Clank - Up Your Arsenal [Regular Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCUS-97412: + name: "Jak 3 [Demo]" + region: "NTSC-U" + gameFixes: + - InstantDMAHack # Fixes holes in face geometry. + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97413: + name: "Ratchet & Clank - Up Your Arsenal [Public Beta v1.0]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCUS-97414: + name: "EyeToy - AntiGrav" + region: "NTSC-U" + compat: 5 +SCUS-97415: + name: "Sly 2 - Band of Thieves [E3 Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCUS-97416: + name: "Rise of the Kasai" + region: "NTSC-U" + compat: 5 +SCUS-97417: + name: "Jampack Demo Disc Vol.11 [M-Rated]" + region: "NTSC-U" +SCUS-97418: + name: "Jampack Demo Disc Vol.11 [T-Rated]" + region: "NTSC-U" +SCUS-97419: + name: "Jampack Demo Disc Vol.12 [T-Rated]" + region: "NTSC-U" +SCUS-97420: + name: "Jampack Demo Disc Vol.12 [M-Rated]" + region: "NTSC-U" +SCUS-97421: + name: "Kiosk Demo Disc Q4-2004 - Q1-2005" + region: "NTSC-U" +SCUS-97422: + name: "Kiosk Demo Disc Q1-Q2 2005" + region: "NTSC-U" +SCUS-97423: + name: "Kiosk Demo Disc Q2-Q3 2005" + region: "NTSC-U" +SCUS-97424: + name: "Kiosk Demo Disc Q3-Q4 2005" + region: "NTSC-U" +SCUS-97425: + name: "Online Start-Up Disc v3.0" + region: "NTSC-U" +SCUS-97427: + name: "Hot Shots Golf FORE! [Online Public Beta]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + trilinearFiltering: 1 +SCUS-97428: + name: "Kiosk Demo Disc Q3-Q4 2004" + region: "NTSC-U" +SCUS-97429: + name: "Jak X - Combat Racing" + region: "NTSC-U" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes misaligned effects such as exhausts during boosting. + gsHWFixes: + textureInsideRT: 1 # Fixes broken character models. + autoFlush: 1 # Fixes lighting. + preloadFrameData: 1 # Fixes Sony splash at boot. + roundSprite: 1 + skipDrawStart: 1 + skipDrawEnd: 1 + memcardFilters: + - "SCUS-97429" + - "SCUS-97465" +SCUS-97430: + name: "Hot Shots Golf FORE! [Regular Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + trilinearFiltering: 1 +SCUS-97431: + name: "Killzone Public Beta V1.0" + region: "NTSC-U" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCUS-97432: + name: "Killzone [Regular Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCUS-97436: + name: "Gran Turismo 4 [Online Public Beta]" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + memcardFilters: + - "SCUS-97328" + - "SCUS-97436" + - "SCUS-97102" + - "SCUS-97219" + - "SCUS-97512" + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCUS-97437: + name: "ATV Offroad Fury 3 [Demo]" + region: "NTSC-U" + speedHacks: + MTVUSpeedHack: 0 # Increases FPS drastically. +SCUS-97438: + name: "EyeToy - Antigrav [Demo]" + region: "NTSC-U" +SCUS-97440: + name: "Jak and Daxter Trilogy [Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + autoFlush: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97441: + name: "The Getaway - Black Monday [Demo]" + region: "NTSC-U" + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 # Fixes outlines on screen edges. +SCUS-97442: + name: "Official U.S. PlayStation Magazine Demo Disc 090" + region: "NTSC-U" +SCUS-97443: + name: "Official U.S. PlayStation Magazine Demo Disc 091" + region: "NTSC-U" +SCUS-97444: + name: "Official U.S. PlayStation Magazine Demo Disc 092" + region: "NTSC-U" +SCUS-97445: + name: "Official U.S. PlayStation Magazine Demo Disc 093" + region: "NTSC-U" +SCUS-97446: + name: "Official U.S. PlayStation Magazine Demo Disc 094" + region: "NTSC-U" +SCUS-97447: + name: "Official U.S. PlayStation Magazine Demo Disc 095" + region: "NTSC-U" +SCUS-97448: + name: "Official U.S. PlayStation Magazine Demo Disc 096" + region: "NTSC-U" +SCUS-97449: + name: "Official U.S. PlayStation Magazine Demo Disc 097" + region: "NTSC-U" +SCUS-97450: + name: "Official U.S. PlayStation Magazine Demo Disc 098" + region: "NTSC-U" +SCUS-97451: + name: "Official U.S. PlayStation Magazine Demo Disc 099" + region: "NTSC-U" +SCUS-97452: + name: "Official U.S. PlayStation Magazine Demo Disc 100" + region: "NTSC-U" +SCUS-97453: + name: "Official U.S. PlayStation Magazine Demo Disc 101" + region: "NTSC-U" +SCUS-97454: + name: "Official U.S. PlayStation Magazine Demo Disc 102" + region: "NTSC-U" +SCUS-97455: + name: "PlayStation Underground - Holiday 2004 [M-Rated]" + region: "NTSC-U" +SCUS-97456: + name: "PlayStation Underground - Holiday 2004 [T-Rated]" + region: "NTSC-U" +SCUS-97457: + name: "Sly 2 - Band of Thieves [Retail Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCUS-97460: + name: "MLB 2006 [Demo]" + region: "NTSC-U" +SCUS-97462: + name: "Rise of the Kasai [Demo]" + region: "NTSC-U" +SCUS-97463: + name: "World Tour Soccer 2006" + region: "NTSC-U" + compat: 5 +SCUS-97464: + name: "Sly 3 - Honor Among Thieves" + region: "NTSC-U" + compat: 5 + clampModes: + vu0ClampMode: 3 # Fixes bugged camera. + roundModes: + vuRoundMode: 0 # Fixes game engine issue with bombs and ladders. + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCUS-97465: + name: "Ratchet - Deadlocked" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes broken textures. + disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCUS-97466: + name: "Gretzky NHL 06" + region: "NTSC-U" + compat: 5 +SCUS-97467: + name: "God of War [Demo]" + region: "NTSC-U" + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + roundSprite: 1 # Fixes vertical lines and minor ghosting. + halfPixelOffset: 2 +SCUS-97468: + name: "EyeToy - Play 2" + region: "NTSC-U" + compat: 5 +SCUS-97469: + name: "Neopets - The Darkest Faerie [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns distance positioning. +SCUS-97471: + name: "Genji - Dawn of the Samurai" + region: "NTSC-U" + compat: 5 +SCUS-97472: + name: "Shadow of the Colossus" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + gsHWFixes: + mipmap: 2 # Fixes Water with Trilinear. + trilinearFiltering: 1 # Fixes Water with Mipmap (Full). + halfPixelOffset: 1 # Fixes misalignments and borders on side. + memcardFilters: + - "SCUS-97472" + - "SCUS-97113" +SCUS-97473: + name: "World Tour Soccer 2006 [Demo]" + region: "NTSC-U" +SCUS-97474: + name: "SOCOM 3 - U.S. Navy SEALs" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. + gameFixes: + - InstantDMAHack # Fixes texture corruption. + patches: + 75ED4282: + content: |- + author=CK1 + // Remove the need of the VIF FIFO. + // Solve a massive slowdown when looking at the sun when ingame. + patch=1,EE,0019eb40,word,00000000 + patch=1,EE,0019eb4c,word,00000000 +SCUS-97475: + name: "SOCOM 3 - U.S. Navy SEALs [Regular Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. + gameFixes: + - InstantDMAHack # Fixes texture corruption. + patches: + 314F0905: + content: |- + author=CK1 + // Remove the need of the VIF FIFO. + // Solve a massive slowdown when looking at the sun when ingame. + patch=1,EE,0019DC8C,word,00000000 + patch=1,EE,0019DC80,word,00000000 +SCUS-97478: + name: "EyeToy - Kinetic" + region: "NTSC-U" +SCUS-97479: + name: "ATV Offroad Fury 4" + region: "NTSC-U" + compat: 5 +SCUS-97481: + name: "God of War II" + region: "NTSC-U" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes enemies attacks turning into squares. + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + halfPixelOffset: 2 # Fixes misaligned bloom. + roundSprite: 1 # Fixes chromatic effect. +SCUS-97482: + name: "God of War II - The Colossus Battle [Demo]" + region: "NTSC-U" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes enemies attacks turning into squares. + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + halfPixelOffset: 2 # Fixes misaligned bloom. + roundSprite: 1 # Fixes chromatic effect. +SCUS-97483: + name: "Gran Turismo 4 MX-5 Edition [Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + # Comments from old GameIndex.dbf for this Game. + # eeClampMode = 3 Text in races works. +SCUS-97484: + name: "Sly 3 - Honor Among Thieves [E3 Demo]" + region: "NTSC-U" + clampModes: + vu0ClampMode: 3 # Fixes bugged camera. + roundModes: + vuRoundMode: 0 # Fixes game engine issue with bombs and ladders. + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCUS-97485: + name: "Ratchet - Deadlocked [Regular Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes broken textures. + disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCUS-97486: + name: "Jak X - Combat Racing [Regular Demo]" + region: "NTSC-U" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes misaligned effects such as exhausts during boosting. + gsHWFixes: + textureInsideRT: 1 # Fixes broken character models. + autoFlush: 1 # Fixes lighting. + preloadFrameData: 1 # Fixes Sony splash at boot. + roundSprite: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97487: + name: "Ratchet - Deadlocked [Public Beta v.1]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes broken textures. + disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. + halfPixelOffset: 2 # Fixes misaligned bloom. +SCUS-97488: + name: "Jak X - Combat Racing [Public Beta v.1]" + region: "NTSC-U" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes misaligned effects such as exhausts during boosting. + gsHWFixes: + textureInsideRT: 1 # Fixes broken character models. + autoFlush: 1 # Fixes lighting. + preloadFrameData: 1 # Fixes Sony splash at boot. + roundSprite: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97489: + name: "SOCOM 3 - U.S. Navy SEALs [Public Beta v.1]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCUS-97490: + name: "Rogue Galaxy" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fix glow effects from lamps. + roundSprite: 1 # Fix mini-map and field menu. + preloadFrameData: 1 # Fixes corrupt textures especially on water. + disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing. + halfPixelOffset: 2 + patches: + 0643F90C: + content: |- + author=kozarovv + // Fixes Vedan Myna out of bounds glitch. + patch=1,EE,00124898,word,3442fffe +SCUS-97491: + name: "Jampack Demo Disc Vol.13 [T-Rated]" + region: "NTSC-U" +SCUS-97492: + name: "Jampack Demo Disc Vol.13 [M-Rated]" + region: "NTSC-U" +SCUS-97493: + name: "Jampack Demo Disc Vol.14 [T-Rated]" + region: "NTSC-U" +SCUS-97494: + name: "Jampack Demo Disc Vol.14 [M-Rated]" + region: "NTSC-U" +SCUS-97495: + name: "EyeToy - Play 2 [with Camera]" + region: "NTSC-U" +SCUS-97497: + name: "EyeToy - Kinetic [with Camera]" + region: "NTSC-U" +SCUS-97498: + name: "EyeToy - Play 3" + region: "NTSC-U" +SCUS-97500: + name: "MLB '06 - The Show" + region: "NTSC-U" + gsHWFixes: + mipmap: 0 # Currently causes texture corruption. +SCUS-97501: + name: "Ape Escape 3" + region: "NTSC-U" + compat: 5 + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + preloadFrameData: 1 # Fixes black background in the pause menu. + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes corruption in cutscenes and brightens the image. +SCUS-97502: + name: "Tourist Trophy" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes SPS in TT Mode menu caused by the moving tooltips. +SCUS-97503: + name: "MLB '06 - The Show [Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 0 # Currently causes texture corruption. +SCUS-97504: + name: "Genji - Dawn of the Samurai [Demo]" + region: "NTSC-U" +SCUS-97505: + name: "Shadow of the Colossus [Demo]" + region: "NTSC-U" + roundModes: + eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + gsHWFixes: + mipmap: 2 # Fixes Water with Trilinear. + trilinearFiltering: 1 # Fixes Water with Mipmap (Full). + halfPixelOffset: 1 # Fixes misalignments and borders on side. +SCUS-97506: + name: "Gretzky NHL 06 [Demo]" + region: "NTSC-U" +SCUS-97507: + name: "EyeToy [Demo]" + region: "NTSC-U" +SCUS-97509: + name: "Jak II [Greatest Hits]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 # Fixes broken textures. + textureInsideRT: 1 # Fixes broken character models. + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97510: + name: "ATV Offroad Fury 2 [Greatest Hits]" + region: "NTSC-U" +SCUS-97511: + name: "SOCOM II - U.S. Navy SEALs [Greatest Hits]" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Get rids of DMA8/9 non-fatal errors. + - VIF1StallHack # Fixes broken HUD. +SCUS-97512: + name: "Gran Turismo 3 - A-Spec [Greatest Hits]" + region: "NTSC-U" + memcardFilters: + - "SCUS-97512" + - "SCUS-97102" +SCUS-97513: + name: "Ratchet & Clank 2 - Going Commando [Greatest Hits]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 + autoFlush: 1 + halfPixelOffset: 2 + memcardFilters: + - "SCUS-97513" + - "SCUS-97199" +SCUS-97514: + name: "ATV Offroad Fury 3 [Greatest Hits]" + region: "NTSC-U" + speedHacks: + MTVUSpeedHack: 0 # Increases FPS drastically. +SCUS-97515: + name: "Hot Shots Golf FORE! [Greatest Hits]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + trilinearFiltering: 1 +SCUS-97516: + name: "Jak 3 [Greatest Hits]" + region: "NTSC-U" + gameFixes: + - InstantDMAHack # Fixes holes in face geometry. + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + preloadFrameData: 1 # Fixes Sony splash at boot. + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97517: + name: "Killzone [Greatest Hits]" + region: "NTSC-U" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SCUS-97518: + name: "Ratchet & Clank - Up Your Arsenal [Greatest Hits]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Fixes misaligned bloom. + memcardFilters: + - "SCUS-97518" + - "SCUS-97513" + - "SCUS-97268" + - "SCUS-97199" +SCUS-97519: + name: "Sly 2 - Band of Thieves [Greatest Hits]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCUS-97520: + name: "Syphon Filter - The Omega Strain [Greatest Hits]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Fixes lights going through walls. + preloadFrameData: 1 + halfPixelOffset: 2 +SCUS-97523: + name: "EyeToy - Operation Spy!" + region: "NTSC-U" +SCUS-97527: + name: "Sly 3 - Honor Among Thieves [Regular Demo]" + region: "NTSC-U" + clampModes: + vu0ClampMode: 3 # Fixes bugged camera. + roundModes: + vuRoundMode: 0 # Fixes game engine issue with bombs and ladders. + gsHWFixes: + halfPixelOffset: 2 # Fixes chromatic effect. +SCUS-97528: + name: "PlayStation Underground Demo Disc - Holiday 2005 [T-Rated]" + region: "NTSC-U" +SCUS-97529: + name: "PlayStation Underground Demo Disc - Holiday 2005 [M-Rated]" + region: "NTSC-U" +SCUS-97530: + name: "ESA Foundation Compilation Set" + region: "NTSC-U" +SCUS-97531: + name: "Official U.S. PlayStation Magazine Demo Disc 103" + region: "NTSC-U" +SCUS-97532: + name: "Official U.S. PlayStation Magazine Demo Disc 104" + region: "NTSC-U" +SCUS-97533: + name: "Official U.S. PlayStation Magazine Demo Disc 105" + region: "NTSC-U" +SCUS-97534: + name: "Official U.S. PlayStation Magazine Demo Disc 106" + region: "NTSC-U" +SCUS-97535: + name: "Official U.S. PlayStation Magazine Demo Disc 107" + region: "NTSC-U" +SCUS-97536: + name: "Official U.S. PlayStation Magazine Demo Disc 108" + region: "NTSC-U" +SCUS-97537: + name: "Official U.S. PlayStation Magazine Demo Disc 109" + region: "NTSC-U" +SCUS-97538: + name: "Official U.S. PlayStation Magazine Demo Disc 110" + region: "NTSC-U" +SCUS-97539: + name: "Official U.S. PlayStation Magazine Demo Disc 111" + region: "NTSC-U" +SCUS-97540: + name: "Official U.S. PlayStation Magazine Demo Disc 112" + region: "NTSC-U" +SCUS-97544: + name: "NBA '07 featuring The Life Vol.2" + region: "NTSC-U" + gsHWFixes: + textureInsideRT: 1 # Fixes glitching crowd. +SCUS-97545: + name: "SOCOM - U.S. Navy SEALs - Combined Assault" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. + gameFixes: + - InstantDMAHack # Fixes texture corruption. + patches: + D7CFDCCF: + content: |- + author=Prafull + //Fix Slowdown when looking at sun (all Patches) + patch=1,EE,0019f480,word,00000000 +SCUS-97548: + name: "Ape Escape 3 [Demo]" + region: "NTSC-U" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + preloadFrameData: 1 # Fixes black background in the pause menu. + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes corruption in cutscenes and brightens the image. +SCUS-97553: + name: "ATV Offroad Fury 4" + region: "NTSC-U" +SCUS-97554: + name: "NBA '07 featuring The Life Vol.2 [Demo]" + region: "NTSC-U" + gsHWFixes: + textureInsideRT: 1 # Fixes glitching crowd. +SCUS-97555: + name: "Jak and Daxter Complete Trilogy [Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97556: + name: "MLB '07 - The Show" + region: "NTSC-U" + gsHWFixes: + mipmap: 0 # Currently causes texture corruption. +SCUS-97557: + name: "Kiosk Demo Disc Q2-Q3 2006" + region: "NTSC-U" +SCUS-97558: + name: "Jak and Daxter - The Lost Frontier" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fix lines in the sky. + autoFlush: 1 # Fixes shadow definition. + cpuSpriteRenderBW: 4 # Fixes shadow rendering. + halfPixelOffset: 2 # Fixes misaligned blur. + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-97560: + name: "SOCOM - U.S. Navy SEALs - Combined Assault [Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCUS-97563: + name: "Gran Turismo 4" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Text in GT mode works. + gsHWFixes: + halfPixelOffset: 2 # Fixes weird edge shadows and depth bleed which happens on the edge as well. +SCUS-97564: + name: "Jampack Demo Disc Vol.15 [T-Rated]" + region: "NTSC-U" +SCUS-97565: + name: "Jampack Demo Disc Vol.15 [M-Rated]" + region: "NTSC-U" +SCUS-97568: + name: "MLB '07 - The Show [Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 0 # Currently causes texture corruption. +SCUS-97571: + name: "SingStar Rocks!" + region: "NTSC-U" + compat: 3 +SCUS-97572: + name: "Rogue Galaxy [Demo]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Fix glow effects from lamps. + roundSprite: 1 # Fix mini-map and field menu. + preloadFrameData: 1 # Fixes corrupt textures especially on water. + disablePartialInvalidation: 1 # Prevents UI and subtitles from disappearing. + halfPixelOffset: 2 +SCUS-97574: + name: "Jak X - Combat Racing [Greatest Hits]" + region: "NTSC-U" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes misaligned effects such as exhausts during boosting. + gsHWFixes: + roundSprite: 1 # Fix lines in the sky. + autoFlush: 1 # Fixes lighting. + cpuSpriteRenderBW: 4 # Fixes water textures. + textureInsideRT: 1 # Fixes broken character models. +SCUS-97579: + name: "ATV Offroad Fury 4 [Demo]" + region: "NTSC-U" +SCUS-97580: + name: "SingStar - Pop" + region: "NTSC-U" +SCUS-97582: + name: "Kiosk Disc 2.23" + region: "NTSC-U" +SCUS-97583: + name: "MLB '08 - The Show" + region: "NTSC-U" + gsHWFixes: + mipmap: 0 # Currently causes texture corruption. +SCUS-97584: + name: "Syphon Filter - Logan's Shadow" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 + preloadFrameData: 1 +SCUS-97589: + name: "NBA '08 featuring The Life Vol.3" + region: "NTSC-U" +SCUS-97590: + name: "SingStar Rocks!" + region: "NTSC-U" +SCUS-97591: + name: "SingStar - Pop" + region: "NTSC-U" +SCUS-97592: + name: "Buzz! The Mega Quiz" + region: "NTSC-U" + compat: 5 +SCUS-97594: + name: "Buzz! The Hollywood Quiz [Bundle]" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes long delays between questions. +SCUS-97596: + name: "Buzz! Junior Jungle Party" + region: "NTSC-U" +SCUS-97597: + name: "Buzz! Jr. RoboJam [Bundle]" + region: "NTSC-U" + compat: 5 +SCUS-97600: + name: "EyeToy" + region: "NTSC-U" +SCUS-97601: + name: "Buzz! The Mega Quiz [Game Only]" + region: "NTSC-U" +SCUS-97602: + name: "Buzz! Jr. Jungle Party [Game Only]" + region: "NTSC-U" +SCUS-97610: + name: "Hot Shots Tennis" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 1 +SCUS-97611: + name: "SingStar - Amped" + region: "NTSC-U" + compat: 3 +SCUS-97612: + name: "SingStar - Amped" + region: "NTSC-U" +SCUS-97615: + name: "Ratchet & Clank - Size Matters" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SCUS-97616: + name: "SingStar - '80s" + region: "NTSC-U" + compat: 3 +SCUS-97618: + name: "SingStar - '80s" + region: "NTSC-U" +SCUS-97619: + name: "Hot Shots Tennis" + region: "NTSC-U" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. +SCUS-97620: + name: "Syphon Filter - Dark Mirror [Demo]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 + preloadFrameData: 1 +SCUS-97621: + name: "Twisted Metal - Head-On [Extra Twisted Edition]" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes missing textures. + gameFixes: + - VUSyncHack # Fixes black doors on vehicles. + patches: + 3DC2FE45: + content: |- + author=refraction + // COP2 rearrangement. RSQRT directly followed by DIV and a few ops using Q causes issues + // Fixes fire effects + patch=1,EE,002461d8,word,4bf4b33c + patch=1,EE,002461dc,word,4b806d9c + patch=1,EE,002461e0,word,4bc069fc + patch=1,EE,002461e4,word,4a54c3bc +SCUS-97622: + name: "SingStar - '80s" + region: "NTSC-U" +SCUS-97623: + name: "Secret Agent Clank" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SCUS-97625: + name: "NBA 09 - The Inside" + region: "NTSC-U" +SCUS-97626: + name: "SingStar - '90s" + region: "NTSC-U" +SCUS-97627: # Internal serial for SCUS-97649 + name: "SingStar - Pop Vol.2" + region: "NTSC-U" + compat: 3 +SCUS-97633: + name: "Buzz! The Hollywood Quiz [Game Only]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes long delays between questions. +SCUS-97634: + name: "Buzz! Jr. RoboJam [Game Only]" + region: "NTSC-U" +SCUS-97636: + name: "SingStar - '90s" + region: "NTSC-U" +SCUS-97640: + name: "SingStar - Legends" + region: "NTSC-U" + compat: 3 +SCUS-97642: + name: "SingStar - ABBA" + region: "NTSC-U" + compat: 3 +SCUS-97643: + name: "SingStar - Queen" + region: "NTSC-U" + compat: 3 +SCUS-97644: + name: "MLB '09 - The Show" + region: "NTSC-U" + gsHWFixes: + mipmap: 0 # Currently causes texture corruption. +SCUS-97649: + name: "SingStar - Pop Vol.2" + region: "NTSC-U" +SCUS-97650: + name: "SingStar - Country" + region: "NTSC-U" +SCUS-97651: + name: "SingStar - Country" + region: "NTSC-U" + compat: 3 +SCUS-97653: + name: "MLB '10 - The Show" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 0 # Currently causes texture corruption. +SCUS-97654: + name: "MotorStorm - Arctic Edge" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes bad polys in menu. +SCUS-97657: + name: "MLB 11 - The Show" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Needed for mipmapping to function correctly. + mipmap: 0 # Currently causes texture corruption. +SCUS-97660: + name: "SingStar - Latino" + region: "NTSC-U" +SCUS-97859: + name: "SOCOM - U.S. Navy SEALs" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Fixes bad shadows. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SCUS-97869: + name: "Amplitude P.O.D. [Demo]" + region: "NTSC-U" +SLAJ-25002: + name: "Shinobi" + region: "NTSC-Unk" +SLAJ-25003: + name: "Unlimited Saga" + region: "NTSC-Unk" +SLAJ-25004: + name: "Kingdom Hearts - Final Mix" + region: "NTSC-Unk" +SLAJ-25005: + name: "World Soccer Winning Eleven 6 - International" + region: "NTSC-HK" +SLAJ-25006: + name: "Virtua Fighter 4 - Evolution" + region: "NTSC-Unk" +SLAJ-25007: + name: "NBA 2K3" + region: "NTSC-Unk" +SLAJ-25008: + name: "Initial D - Special Stage" + region: "NTSC-Unk" +SLAJ-25011: + name: "Shin Sangoku Musou 3" + region: "NTSC-Unk" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLAJ-25012: + name: "Final Fantasy X-2" + region: "NTSC-Unk" + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + textureInsideRT: 1 + halfPixelOffset: 2 +SLAJ-25014: + name: "Cyber Troopers - Virtual-On Marz" + region: "NTSC-Unk" +SLAJ-25015: + name: "Enter the Matrix" + region: "NTSC-T" + gameFixes: + - EETimingHack # Fixes various VIF errors. +SLAJ-25016: + name: "Sangokushi Senki 2" + region: "NTSC-Unk" +SLAJ-25017: + name: "Harry Potter and the Philosopher's Stone" + region: "NTSC-HK" + gameFixes: + - EETimingHack +SLAJ-25018: + name: "Shutokou Battle 01" + region: "NTSC-HK" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # Improves visual clarity whilst upscaling. + roundSprite: 1 # Reduces graphics garbage on UI whilst upscaling. +SLAJ-25019: + name: "The Lord of the Rings - The Return of the King" + region: "NTSC-C" + clampModes: + vu1ClampMode: 3 # Fixes broken skybox and missing textures. +SLAJ-25023: + name: "Shin Sangoku Musou 3 - Moushouden" + region: "NTSC-Unk" +SLAJ-25026: + name: "Kunoichi Shinobi" + region: "NTSC-Unk" +SLAJ-25027: + name: "Sonic Heroes" + region: "NTSC-Unk" +SLAJ-25028: + name: "The Sims - Bustin' Out" + region: "NTSC-C" + gsHWFixes: + halfPixelOffset: 1 # Fixes vertical lines, font and others. +SLAJ-25030: + name: "Medal of Honor - Rising Sun" + region: "NTSC-C" +SLAJ-25031: + name: "Kunoichi - Shinobu" + region: "NTSC-C-J" +SLAJ-25033: + name: "Puyo Puyo Fever" + region: "NTSC-Unk" +SLAJ-25034: + name: "Sakura Taisen - Mysterious Paris" + region: "NTSC-Unk" +SLAJ-25035: + name: "Sengoku Musou" + region: "NTSC-Unk" +SLAJ-25036: + name: "Zhen Sanguo Wushuang 2" + region: "NTSC-C" +SLAJ-25037: + name: "Astro Boy Atom" + region: "NTSC-Unk" + roundModes: + eeRoundMode: 0 # Fixes character behaviour. + gsHWFixes: + autoFlush: 1 # Fixes flame bloom. + halfPixelOffset: 2 # Fixes misaligned bloom. +SLAJ-25039: + name: "Beni no Umi 2" + region: "NTSC-Unk" +SLAJ-25040: + name: "Shin Sangoku Musou 3 - Empires" + region: "NTSC-Unk" +SLAJ-25041: + name: "Harry Potter and the Prisoner of Azkaban" + region: "NTSC-C" + gsHWFixes: + textureInsideRT: 1 # Fixes right side shadow lookup. + halfPixelOffset: 2 # Aligns mirror reflections, removes some bloom-related ghosting. +SLAJ-25042: + name: "Virtua Fighter - Cyber Generation" + region: "NTSC-Unk" +SLAJ-25045: + name: "Yinghua Dazhan V Episode 0 - Huangye de Shaonu Wushi" + region: "NTSC-C-J" +SLAJ-25046: + name: "NBA Live 2005" + region: "NTSC-Unk" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLAJ-25047: + name: "Dororo" + region: "NTSC-C-J" +SLAJ-25048: + name: "Sengoku Musou Moushouden" + region: "NTSC-Unk" +SLAJ-25049: + name: "Kengo 3" + region: "NTSC-Unk" +SLAJ-25051: + name: "The Lord of the Rings - The Third Age" + region: "NTSC-C" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting in cutscenes. +SLAJ-25052: + name: "The Urbz - Sims in the City" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes upscaling lines. +SLAJ-25053: + name: "Burnout 3 - Takedown" + region: "NTSC-C" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLAJ-25055: + name: "Def Jam - Fight for NY" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLAJ-25056: + name: "Shining Tears" + region: "NTSC-Unk" +SLAJ-25057: + name: "Kessen III" + region: "NTSC-Unk" +SLAJ-25058: + name: "GoldenEye - Rogue Agent" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes offset post-processing. +SLAJ-25059: + name: "NBA Street V3" + region: "NTSC-Unk" +SLAJ-25060: + name: "Project Altered Beast" + region: "NTSC-Unk" +SLAJ-25063: + name: "Shin Sangoku Musou 4" + region: "NTSC-Unk" +SLAJ-25064: + name: "MVP Baseball 2005" + region: "NTSC-Unk" +SLAJ-25066: + name: "Burnout Revenge - Battle Racing Ignited" + region: "NTSC-Unk" + clampModes: + vuClampMode: 0 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + memcardFilters: + - "SLAJ-25066" + - "SLPM-66108" + - "SLPM-66652" + - "SLPM-65719" + - "SLPM-65958" + - "SLPM-66962" + - "SLAJ-25053" + - "SLPM-66204" +SLAJ-25068: + name: "Shin Sangoku Musou 4 - Moushouden" + region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Fixes sun luminosity. +SLAJ-25072: + name: "The Matrix - Path of Neo" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fix effects upscaling. +SLAJ-25073: + name: "BioHazard 4 [Asia Version]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLAJ-25075: + name: "Need for Speed - Most Wanted [Black Edition]" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + memcardFilters: + - "SLAJ-25075" + - "SLPM-66232" + - "SLPM-66562" + - "SLPM-65766" + - "SLPM-66051" + - "SLPM-66960" +SLAJ-25076: + name: "Harry Potter and the Goblet of Fire" + region: "NTSC-Unk" + gsHWFixes: + mipmap: 1 +SLAJ-25077: + name: "Sengoku Musou 2" + region: "NTSC-Unk" + gsHWFixes: + roundSprite: 2 # Helps to alleviate misaligned text. + memcardFilters: + - "SLAJ-25077" + - "SLPM-55122" + - "SLPM-66307" + - "SLPM-74247" + - "SLAJ-25035" + - "SLPM-65517" + - "SLPM-74212" + - "SLPM-74235" + - "SLAJ-25048" + - "SLPM-65718" + - "SLPM-74224" + - "SLPM-74249" +SLAJ-25078: + name: "Black" + region: "NTSC-Unk" + clampModes: + vuClampMode: 3 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Properly diffuses light instead of strips of light. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 +SLAJ-25079: + name: "Shin Sangoku Musou 4 - Empires" + region: "NTSC-Unk" +SLAJ-25080: + name: "The Godfather" + region: "NTSC-Unk" + gsHWFixes: + cpuCLUTRender: 1 # Fixes light occlusion. + textureInsideRT: 1 + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SLAJ-25081: + name: "FIFA World Cup - Germany 2006" + region: "NTSC-Unk" +SLAJ-25084: + name: "Sengoku Musou 2 - Empires" + region: "NTSC-Unk" +SLAJ-25087: + name: "NBA Live 07" + region: "NTSC-Unk" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLAJ-25088: + name: "FIFA Soccer 2007" + region: "NTSC-HK" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLAJ-25091: + name: "Need for Speed - Carbon [Collector's Edition]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLAJ-25091" + # Most Wanted save grants extra money. + - "SLAJ-25075" + - "SLPM-66232" + # UG2 saves can be detected, but the code is unused. + - "SLAJ-25054" +SLAJ-25092: + name: "Shin Sangoku Musou 4 [PlayStation 2 the Best]" + region: "NTSC-Unk" +SLAJ-25093: + name: "Sangoku Musou [PlayStation 2 the Best]" + region: "NTSC-Unk" +SLAJ-25094: + name: "Burnout Dominator" + region: "NTSC-Unk" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLAJ-25095: + name: "Medal of Honor - Vanguard" + region: "NTSC-HK" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. + mergeSprite: 1 # Removes occasional vertical lines. + mipmap: 0 +SLAJ-25096: + name: "Musou Orochi" + region: "NTSC-Unk" +SLAJ-25099: + name: "NBA Live 08" + region: "NTSC-Unk" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLAJ-25103: + name: "Musou Orochi - Maou Sairin" + region: "NTSC-J" +SLAJ-25104: + name: "Shin Sangoku Musou 5 Special [Disc 1]" + region: "NTSC-J" +SLAJ-25105: + name: "Shin Sangoku Musou 5 Special [Disc 2]" + region: "NTSC-J" +SLAJ-25111: + name: "World Soccer Winning Eleven 2009" + region: "NTSC-J" +SLAJ-25114: + name: "World Soccer Winning Eleven 2010" + region: "NTSC-J" +SLAJ-25115: + name: "World Soccer Winning Eleven 2011" + region: "NTSC-Unk" +SLAJ-35001: + name: "Sakura Wars" + region: "NTSC-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes recrusive drawing to the top left. +SLAJ-35003: + name: "Sakura Taisen - Atsuki Chishio Ni" + region: "NTSC-C" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + mergeSprite: 1 # Removes blur from the image. +SLAJ-35007: + name: "Zhen San Guo Wu Shuang 5 Special" + region: "NTSC-T" +SLED-50117: + name: "Metal Gear Solid 2 - Sons of Liberty [Demo] [Zone of the Enders Bonus Disc]" + region: "PAL-E" + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + halfPixelOffset: 2 +SLED-50286: + name: "Red Faction [Demo]" + region: "PAL-E" +SLED-50359: + name: "Devil May Cry [Demo]" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes out of place polys (COP2). + gameFixes: + - SoftwareRendererFMVHack # Fixes PAL interlacing issues. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes corrupt textures. + mipmap: 0 + halfPixelOffset: 2 +SLED-50439: + name: "MX 2002 featuring Ricky Carmichael [Demo]" + region: "PAL-E" +SLED-50478: + name: "WWF SmackDown! - Just Bring It [Demo]" + region: "PAL-E" +SLED-50484: + name: "Rayman M [Demo]" + region: "PAL-E" +SLED-50488: + name: "Spy Hunter [Demo]" + region: "PAL-E" + gameFixes: + - VIF1StallHack # Fixes loading hang. +SLED-50489: + name: "Stuntman [Demo]" + region: "PAL-E" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 4 # Fixes textures. +SLED-50587: + name: "Top Gun - Combat Zones [Demo]" + region: "PAL-E" +SLED-50617: + name: "Burnout [Demo]" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on sky. + halfPixelOffset: 2 # Fixes misaligned bloom. +SLED-50762: + name: "Maximo [Demo]" + region: "PAL-E" +SLED-50884: + name: "TimeSplitters 2 [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 1 # Fixes texture slight misalignment. + disableDepthSupport: 1 + preloadFrameData: 1 +SLED-50895: + name: "Medal of Honor - Frontline [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLED-50904: + name: "Dynasty Warriors 3" + region: "PAL-Unk" +SLED-50980: + name: "Gitaroo Man" + region: "PAL-Unk" +SLED-51012: + name: "Stuntman [Demo]" + region: "PAL-E" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 4 # Fixes textures. +SLED-51047: + name: "Red Faction II" + region: "PAL-Unk" +SLED-51048: + name: "Red Faction II" + region: "PAL-Unk" +SLED-51062: + name: "Fire Blade [Demo]" + region: "PAL-E" +SLED-51074: + name: "Aggressive Inline" + region: "PAL-Unk" +SLED-51091: + name: "Summoner 2" + region: "PAL-Unk" +SLED-51127: + name: "MX SuperFly" + region: "PAL-Unk" +SLED-51178: + name: "TOCA Race Driver" + region: "PAL-Unk" +SLED-51186: + name: "Mat Hoffman's Pro BMX 2 [Demo]" + region: "PAL-M5" +SLED-51211: + name: "Burnout 2 - Point of Impact [Demo]" + region: "PAL-E" + roundModes: + vu1RoundMode: 1 + gsHWFixes: + autoFlush: 1 # Fixes bloom and sun rendering in front of everything. + halfPixelOffset: 2 # Aligns bloom effect. +SLED-51212: + name: "V-Rally 3" + region: "PAL-E" + gameFixes: + - EETimingHack # Fixes random graphical corruption. + gsHWFixes: + preloadFrameData: 1 # Fixes fog and make lights on cars work again. +SLED-51225: + name: "Rayman 3 [Demo]" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on reflections and surfaces. +SLED-51264: + name: "Pro Evolution Soccer 2" + region: "PAL-Unk" +SLED-51281: + name: "Haven - Call of the King [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLED-51338: + name: "Tom Clancy's Ghost Recon" + region: "PAL-Unk" +SLED-51342: + name: "FIFA Soccer 2003 [Demo]" + region: "PAL-E" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLED-51364: + name: "ATV - Quad Power Racing 2" + region: "PAL-E" +SLED-51380: + name: "Zone of the Enders - The 2nd Runner [Demo]" + region: "PAL-E" + gameFixes: + - InstantDMAHack # Fixes cut-off text. + gsHWFixes: + halfPixelOffset: 1 # Aligns post effects. +SLED-51472: + name: "Tom Clancy's Splinter Cell" + region: "PAL-Unk" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLED-51645: + name: "Def Jam - Vendetta [Demo]" + region: "PAL-E" +SLED-51651: + name: "Starsky & Hutch [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows better. +SLED-51676: + name: "Warhammer 40,000 - Fire Warrior [Demo]" + region: "PAL" + gameFixes: + - XGKickHack # Fixes corrupted graphics. +SLED-51807: + name: "Summer Heat Beach Volleyball" + region: "PAL-Unk" +SLED-51832: + name: "Sphinx and the Cursed Mummy" + region: "PAL-F" +SLED-51901: + name: "SoulCalibur II [Demo]" + region: "PAL-E" + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLED-51902: + name: "True Crime - Streets of LA [Demo]" + region: "PAL-E" + gsHWFixes: + preloadFrameData: 1 # Fixes licences. + halfPixelOffset: 2 # Fixes double image. + autoFlush: 1 # Fixes sun occlusion. +SLED-51921: + name: "Final Fantasy X-2 [Demo]" + region: "PAL-Unk" + clampModes: + eeClampMode: 3 # Fixes animations. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing blur. + textureInsideRT: 1 # Fixes broken FMVs. +SLED-51961: + name: "Prince of Persia - The Sands of Time [Demo]" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 # Fixes post positioning. +SLED-51962: + name: "Nordic Fall 2003 Demo" + region: "PAL-SC" +SLED-51975: + name: "Need for Speed - Underground [Demo]" + region: "PAL-E" + gameFixes: + - EETimingHack # Fixes broken textures. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. +SLED-51987: + name: "Kya - Dark Lineage" + region: "PAL-Unk" +SLED-51992: + name: "Pro Evolution Soccer 3" + region: "PAL-Unk" +SLED-51993: + name: "Pro Evolution Soccer 3" + region: "PAL-I" +SLED-51994: + name: "Pro Evolution Soccer 3" + region: "PAL-Unk" +SLED-52014: + name: "XIII [Demo]" + region: "PAL-E" +SLED-52031: + name: "Beyond Good & Evil [Demo]" + region: "PAL-E" + roundModes: + eeRoundMode: 0 # Fixes SPS with water in some places. + gsHWFixes: + textureInsideRT: 1 # Fixes the shape of shadows. + autoFlush: 1 # Fixes water rendering. + halfPixelOffset: 3 # Fixes bloom misalignment, needs this harsh offset for autoflush. + cpuFramebufferConversion: 1 # Fixes shield rendering. +SLED-52304: + name: "Tom Clancy's Rainbow Six 3" + region: "PAL-Unk" +SLED-52325: + name: "Downhill Domination [Demo]" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Fixes speed effect intensity. +SLED-52326: + name: "007 - Everything or Nothing [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes lines in cutscenes. +SLED-52375: + name: "Fight Night 2004 [Demo]" + region: "PAL-E" +SLED-52441: + name: "Transformers [2004] [Demo]" + region: "PAL-E" + gameFixes: + - VIFFIFOHack + speedHacks: + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + textureInsideRT: 1 # Fixes shadow and sky rendering. + deinterlace: 9 # Any other method causes very bad lines on movement of the camera. +SLED-52473: + name: "Transformers - Optimus Prime [Demo]" + region: "PAL-E" + gameFixes: + - VIFFIFOHack + speedHacks: + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + textureInsideRT: 1 # Fixes shadow and sky rendering. + deinterlace: 9 # Any other method causes very bad lines on movement of the camera. +SLED-52474: + name: "Transformers - Red Alert [Demo]" + region: "PAL-E" + gameFixes: + - VIFFIFOHack + speedHacks: + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + textureInsideRT: 1 # Fixes shadow and sky rendering. + deinterlace: 9 # Any other method causes very bad lines on movement of the camera. +SLED-52476: + name: "UEFA Euro 2004 - Portugal [Demo]" + region: "PAL-M5" +SLED-52485: + name: "Alias [Demo]" + region: "PAL-E" + gsHWFixes: + cpuCLUTRender: 1 # Fixes lights penetrating objects. +SLED-52488: + name: "The Suffering [Demo]" + region: "PAL-E" + speedHacks: + InstantVU1SpeedHack: 1 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Fixes debris and blending on lower part of screen during monster transformation. + halfPixelOffset: 2 # Aligns post-processing, might sometimes cause edge bleed which must be cropped. +SLED-52506: + name: "Mashed - Drive to Survive [Demo]" + region: "PAL-M5" +SLED-52574: + name: "Crash Twinsanity & Spyro - A Hero's Tail [Demo]" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes bad geometry. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + roundSprite: 1 +SLED-52597: + name: "Burnout 3 - Takedown [Demo]" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLED-52736: + name: "Need for Speed - Underground 2 [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines and reduces blur. +SLED-52851: + name: "TOCA Race Driver 2" + region: "PAL-Unk" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + roundSprite: 1 # Fixes misaligned map. + halfPixelOffset: 2 # Fixes depth of field alignment. + textureInsideRT: 1 # Fixes shadows. +SLED-52852: + name: "Forgotten Realms - Demon Stone [Demo]" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Removes occasional SPS where the head goes into nightmare fuel. + gsHWFixes: + halfPixelOffset: 1 # Reduces ghosting. + roundSprite: 1 # Reduces ghosting even more. +SLED-52873: + name: "Pro Evolution Soccer 4" + region: "PAL-Unk" +SLED-52875: + name: "Sega Superstars [Demo]" + region: "PAL-E" +SLED-52879: + name: "Pro Evolution Soccer 4" + region: "PAL-I" +SLED-52890: + name: "FIFA 2005 [Demo]" + region: "PAL-M7" + gameFixes: + - GIFFIFOHack # Partially fixes graphical issues also needs EE cycle rate + 3. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLED-52891: + name: "Rocky Legends" + region: "PAL-Unk" +SLED-52899: + name: "Killzone [Bonus Disc]" + region: "PAL-M5" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLED-52929: + name: "Prince of Persia - Warrior Within [Demo]" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLED-52979: + name: "Mercenaries - Playground of Destruction [Demo]" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Fixes missing lighting. + # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. +SLED-53066: + name: "TimeSplitters - Future Perfect" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom of distant objects. + autoFlush: 1 # Fixes HUD blending. +SLED-53083: + name: "Monster Hunter [Demo]" + region: "PAL-M5" + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. +SLED-53097: + name: "Worms 4 - Mayhem [Demo]" + region: "PAL-M5" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLED-53109: + name: "Juiced [Demo]" + region: "PAL-M5" + speedHacks: + InstantVU1SpeedHack: 0 # Significantly improves game speed. + gsHWFixes: + preloadFrameData: 1 # Fixes overbrightness. + cpuSpriteRenderBW: 1 # Fixes broken window and shadow rendering. + autoFlush: 1 # Fixes headlight brightness. + cpuCLUTRender: 1 # Fixes broken headlights. +SLED-53137: + name: "Stolen [Demo]" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects. + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 # Fixes post effects. +SLED-53198: + name: "Rugby 2005" + region: "PAL-Unk" +SLED-53327: + name: "Cold Winter [Demo]" + region: "PAL-E" + clampModes: + vuClampMode: 2 # Fixes rainbow graphics. +SLED-53330: + name: "Enthusia Professional Racing [Demo]" + region: "PAL" + gameFixes: + - SoftwareRendererFMVHack # Fixes upscale lines in FMVs. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes reflections. + mipmap: 0 # Currently causes texture flickering. +SLED-53359: + name: "LEGO Star Wars - The Video Game" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes bad coordinate spam. +SLED-53365: + name: "Brian Lara International Cricket 2005" + region: "PAL-Unk" +SLED-53440: + name: "Area 51" + region: "PAL-Unk" + gsHWFixes: + textureInsideRT: 1 # Fixes shadows in some scenarios. + halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. +SLED-53442: + name: "Crash Tag Team Racing [Demo]" + region: "PAL-E" + gameFixes: + - IbitHack # Fixes constant recompilation problems. + gsHWFixes: + halfPixelOffset: 2 # Corrects the alignment of screen effects. +SLED-53445: + name: "The Incredible Hulk - Ultimate Destruction [Demo]" + region: "PAL-M3" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, fixes textures. + trilinearFiltering: 1 + halfPixelOffset: 2 +SLED-53512: + name: "Burnout Revenge [Demo]" + region: "PAL-E" + compat: 5 + clampModes: + vuClampMode: 0 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + autoFlush: 1 # Fixes blur and obscures sun behind objects. + preloadFrameData: 1 # Makes sun appear. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). +SLED-53537: + name: "187 - Ride or Die [Demo]" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Softens bloom on objects and cars. + halfPixelOffset: 2 # Fixes misaligned bloom on objects and cars. +SLED-53543: + name: "Tiger Woods PGA Tour 06" + region: "PAL-Unk" +SLED-53591: + name: "Fahrenheit [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLED-53619: + name: "Tom Clancy's Rainbow Six - Lockdown" + region: "PAL-Unk" +SLED-53625: + name: "SSX On Tour [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom. +SLED-53627: + name: "The Suffering - Ties That Bind" + region: "PAL-Unk" + gsHWFixes: + autoFlush: 1 # Fixes debris and blending on lower part of screen during monster transformation. + halfPixelOffset: 2 # Aligns post-processing, might sometimes cause edge bleed which must be cropped. +SLED-53637: + name: "Burnout Revenge [Demo]" + region: "PAL-M2" + clampModes: + vuClampMode: 0 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + autoFlush: 1 # Fixes blur and obscures sun behind objects. +SLED-53650: + name: "Need for Speed - Most Wanted [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 # Final colour adjustment LUT. +SLED-53664: + name: "FIFA 06 - Demo Pre-Release Version" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLED-53673: + name: "007 - From Russia with Love [Demo]" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Fixes lines in FMVs. + gsHWFixes: + textureInsideRT: 1 # Required for complex offset shuffles. + halfPixelOffset: 2 # Fixes center upscaling line during explosions. +SLED-53681: + name: "007 - From Russia with Love & Need for Speed Most Wanted & SSX On Tour [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + textureInsideRT: 1 +SLED-53711: + name: "Brothers in Arms - Earned in Blood" + region: "PAL-A" +SLED-53719: + name: "Pro Evolution Soccer 5 [Demo]" + region: "PAL-E" +SLED-53723: + name: "Peter Jackson's King Kong [Demo]" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Corrects vignette to match software. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + halfPixelOffset: 2 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post-processing effects. +SLED-53731: + name: "Battlefield 2 - Modern Combat [Demo]" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Post-processing. + halfPixelOffset: 2 # Offset post-processing. + texturePreloading: 1 # Improves performance. + textureInsideRT: 1 # Fixes per line drawing. +SLED-53732: + name: "Spartan - Total Warrior [Demo]" + region: "PAL" + gameFixes: + - EETimingHack # Fixes garbage textures flashing on the character model. + gsHWFixes: + autoFlush: 1 # Fixes missing post-processing. + halfPixelOffset: 1 # Aligns post-processing. +SLED-53745: + name: "Total Overdose [Demo]" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLED-53770: + name: "The Sims 2 [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned textures. +SLED-53845: + name: "The Matrix - Path of Neo [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fix effects upscaling. +SLED-53888: + name: "TOCA Race Driver 3 + V8 Supercars Australia 3" + region: "PAL-A" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + roundSprite: 1 # Fixes misaligned map. + halfPixelOffset: 2 # Fixes depth of field alignment. + textureInsideRT: 1 # Fixes shadows. +SLED-53937: + name: "Black [Demo]" + region: "PAL-M5" + clampModes: + vuClampMode: 3 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Properly diffuses light instead of strips of light. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 +SLED-53951: + name: "Honda Demo [Demo]" + region: "PAL-E" +SLED-53953: + name: "FIFA Street 2 [Demo]" + region: "PAL-E" + gameFixes: + - GIFFIFOHack # Fixes flag corruptions. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken icons on HUD. +SLED-53954: + name: "Driver - Parallel Lines [Demo]" + region: "PAL-E" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. + cpuSpriteRenderBW: 2 # Fixes some bad textures. + cpuCLUTRender: 1 # Fixes the rest of the bad textures. + preloadFrameData: 1 # Fixes road texture corruption. +SLED-53977: + name: "Dragon Quest - The Journey of the Cursed King" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Fixes missing bloom from surfaces like windows. + halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. + roundSprite: 1 # Fixes font artifacts. +SLED-53980: + name: "Urban Chaos - Riot Response [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes edge garbage thin lines and post-processing alignment. + autoFlush: 1 # Fixes misaligned lights at native resolution. +SLED-53983: + name: "Fight Night Round 3 [Demo]" + region: "PAL-E" + gameFixes: + - GIFFIFOHack # Fixes flag corruption. +SLED-54022: + name: "Lara Croft Tomb Raider - Legend [Demo]" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Fixes broken FMVs on repeat plays. + gsHWFixes: + textureInsideRT: 1 # Needed for post-processing effects. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Fixes offset post-processing. +SLED-54032: + name: "Sonic Riders [Demo]" + region: "PAL-E" +SLED-54035: + name: "Play the Best Demos from Atari [Demo]" + region: "PAL-M5" +SLED-54103: + name: "FIFA World Cup Germany 2006" + region: "PAL-Unk" +SLED-54312: + name: "Need for Speed - Carbon [Demo]" + region: "PAL-E" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. +SLED-54315: + name: "LEGO Star Wars II - The Original Trilogy [Demo]" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 1 # Aligns post-processing. +SLED-54327: + name: "FIFA 07" + region: "PAL-M7" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLED-54328: + name: "NBA Live 07 [Demo]" + region: "PAL-Unk" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLED-54401: + name: "Destroy All Humans! 2 [Demo]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + autoFlush: 1 # Fixes sun occlusion and brightness. + textureInsideRT: 1 # Fixes shadow maps. +SLED-54445: + name: "Pro Evolution Soccer 6 [Demo]" + region: "PAL-M5" +SLED-54509: + name: "Guitar Hero II [Demo]" + region: "PAL-M5" + roundModes: + vu1RoundMode: 0 # Massages the Z on the score meter for hardware mode, software doesn't really need this. +SLED-54925: + name: "FIFA '08" + region: "PAL-Unk" +SLED-55022: + name: "PES 2008 - Pro Evolution Soccer" + region: "PAL-Unk" +SLED-55602: + name: "PES 2010 - Pro Evolution Soccer" + region: "PAL-Unk" +SLES-50003: + name: "Swap Magic DVD Disc v2.0" + region: "PAL-Unk" +SLES-50009: + name: "Wild Wild Racing" + region: "PAL-M5" + compat: 5 +SLES-50010: + name: "Ready 2 Rumble - Round 2" + region: "PAL-M3" +SLES-50011: + name: "FIFA 2001" + region: "PAL-M5" +SLES-50012: + name: "FIFA 2001" + region: "PAL-F" +SLES-50013: + name: "FIFA 2001" + region: "PAL-G" +SLES-50014: + name: "FIFA 2001" + region: "PAL-GR" +SLES-50015: + name: "FIFA 2001" + region: "PAL-I" +SLES-50016: + name: "FIFA 2001" + region: "PAL-M5" +SLES-50017: + name: "F1 Championship Season 2000" + region: "PAL-M5" + compat: 5 + gameFixes: + - XGKickHack # Fixes graphical issues. +SLES-50018: + name: "Kessen" + region: "PAL-E" +SLES-50019: + name: "Kessen" + region: "PAL-F" +SLES-50020: + name: "Kessen" + region: "PAL-G" +SLES-50021: + name: "Madden NFL 2001" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-50022: + name: "NBA Live 2001" + region: "PAL-E" +SLES-50023: + name: "NBA Live 2001" + region: "PAL-F" +SLES-50024: + name: "NBA Live 2001" + region: "PAL-G" +SLES-50025: + name: "NBA Live 2001" + region: "PAL-I" +SLES-50026: + name: "NBA Live 2001" + region: "PAL-S" +SLES-50027: + name: "NHL 2001" + region: "PAL-M3" +SLES-50028: + name: "NHL 2001" + region: "PAL-G" +SLES-50029: + name: "NHL 2001" + region: "PAL-M2" +SLES-50030: + name: "SSX" + region: "PAL-M3" + roundModes: + eeRoundMode: 0 # Fixes riders vanish into the floor +SLES-50031: + name: "X-Squad" + region: "PAL-E" + compat: 5 +SLES-50032: + name: "Theme Park World" + region: "PAL-M3" + compat: 5 +SLES-50033: + name: "Swing Away Golf" + region: "PAL-E" +SLES-50035: + name: "Winter X Games Snowboarding" + region: "PAL-M3" +SLES-50036: + name: "ESPN International Track & Field" + region: "PAL-M3" + compat: 5 + gameFixes: + - EETimingHack # Fixes call stack overflow and blue screen ingame. +SLES-50037: + name: "Silent Scope" + region: "PAL-M5" + compat: 5 +SLES-50038: + name: "Gradius III and IV" + region: "PAL-E" + compat: 5 +SLES-50039: + name: "International Superstar Soccer" + region: "PAL-E-G" +SLES-50042: + name: "Disney's Dinosaur" + region: "PAL-M5" +SLES-50043: + name: "Disney's Dinosaur" + region: "PAL-M5" +SLES-50044: + name: "Rayman Revolution" + region: "PAL-M5" + roundModes: + eeRoundMode: 0 # Fixes game hanging in the "Clark running away" ingame cutscene. +SLES-50045: + name: "Disney's Jungle Book - Groove Party" + region: "PAL-M12" +SLES-50046: + name: "F1 Racing Championship" + region: "PAL-F-G" + compat: 2 +SLES-50047: + name: "F1 Racing Championship" + region: "PAL-M3" + compat: 5 +SLES-50048: + name: "Disney's Donald Duck - Quack Attack" + region: "PAL-M5" + compat: 5 + patches: + F34ECBDC: + content: |- + author=refraction + comment=fixes lighting problems due to COP2 instruction order. + patch=1,EE,0032FD44,word,4BE09DDC + patch=1,EE,0032FD48,word,4A0303BD + patch=1,EE,0032FD60,word,4B000120 + patch=1,EE,0032FD64,word,4A0903BD + patch=1,EE,0032FD7C,word,4B0002A0 + patch=1,EE,0032FD80,word,4A6403BC + patch=1,EE,0032FD98,word,4BE0095C + patch=1,EE,0032FD9C,word,4A6A03BC + patch=1,EE,0032FDB4,word,4BE03ADC + patch=1,EE,0032FDB8,word,4A0F03BD + patch=1,EE,0032FDD0,word,4B000420 + patch=1,EE,0032FDD4,word,4A1503BD + patch=1,EE,0032FDEC,word,4B0005A0 + patch=1,EE,0032FDF0,word,4A7003BC + patch=1,EE,0032FE08,word,4BE06C5C + patch=1,EE,0032FE0C,word,4A7603BC +SLES-50050: + name: "Evergrace" + region: "PAL-M5" + compat: 5 +SLES-50051: + name: "Eternal Ring" + region: "PAL-E" + roundModes: + eeRoundMode: 0 # Fixes FPU errors causing instant death in Limestone Cave. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes graphics issues. +SLES-50052: + name: "Pool Master" + region: "PAL-M3" + compat: 5 +SLES-50053: + name: "Aqua Aqua - Wetrix 2" + region: "PAL-M5" + compat: 5 +SLES-50054: + name: "Midnight Club - Street Racing" + region: "PAL-E" + memcardFilters: # Reads Smuggler's Run for bonus unlockable. + - "SLES-50054" + - "SLES-50071" + - "SLES-50055" + - "SLES-50061" +SLES-50055: + name: "Smuggler's Run" + region: "PAL-E" + compat: 5 +SLES-50056: + name: "Surfing H3O" + region: "PAL-M3" +SLES-50057: + name: "Dynasty Warriors 2" + region: "PAL-E" +SLES-50058: + name: "Dynasty Warriors 2" + region: "PAL-F" +SLES-50059: + name: "Dynasty Warriors 2" + region: "PAL-G" +SLES-50060: + name: "International Superstar Soccer" + region: "PAL-M3" +SLES-50061: + name: "Smuggler's Run" + region: "PAL-M5" + compat: 5 +SLES-50062: + name: "Orphen - Scion of Sorcery" + region: "PAL-E" +SLES-50064: + name: "Stunt GP" + region: "PAL-M7" +SLES-50068: + name: "Top Gear Dare Devil" + region: "PAL-E" +SLES-50069: + name: "Top Gear Dare Devil" + region: "PAL-E" +SLES-50071: + name: "Midnight Club - Street Racing" + region: "PAL-M5" + compat: 3 + memcardFilters: + - "SLES-50054" + - "SLES-50071" + - "SLES-50055" + - "SLES-50061" +SLES-50072: + name: "Street Fighter EX3" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-50073: + name: "Driving Emotion Type-S" + region: "PAL-M5" + gsHWFixes: + textureInsideRT: 1 + roundSprite: 1 # Fixes font misalignment when upscaling. + halfPixelOffset: 2 +SLES-50074: + name: "Unreal Tournament" + region: "PAL-M5" + compat: 5 +SLES-50075: + name: "ESPN NBA 2Night" + region: "PAL-E" + compat: 5 +SLES-50076: + name: "Super Bust-A-Move" + region: "PAL-E" + compat: 5 +SLES-50077: + name: "RC Revenge Pro" + region: "PAL-M4" + compat: 5 +SLES-50078: + name: "TimeSplitters" + region: "PAL-M5" + compat: 5 + gsHWFixes: + disableDepthSupport: 1 + preloadFrameData: 1 +SLES-50079: + name: "Armored Core 2" + region: "PAL-E" + clampModes: + eeClampMode: 2 # Fixes Abnormal AI behavior. + gsHWFixes: + textureInsideRT: 1 # Fixes texture corruption. +SLES-50080: + name: "NBA Hoopz" + region: "PAL-M3" +SLES-50106: + name: "Fur Fighters - Viggo's Revenge" + region: "PAL-M4" + compat: 5 +SLES-50107: + name: "Legends of Wrestling" + region: "PAL-E" +SLES-50109: + name: "7 Blades" + region: "PAL-M3" +SLES-50110: + name: "Ephemeral Fantasia" + region: "PAL-M3" + compat: 5 +SLES-50111: + name: "Zone of the Enders" + region: "PAL-M4" + gsHWFixes: + gpuPaletteConversion: 2 # Improves FPS and reduces HC size. + deinterlace: 5 +SLES-50112: + name: "Shadow of Memories" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLES-50113: + name: "Ring of Red" + region: "PAL-M3" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLES-50114: + name: "Kengo - Master of Bushido" + region: "PAL-E" + compat: 5 +SLES-50115: + name: "Tokyo Xtreme Racer" + region: "PAL-E" +SLES-50118: + name: "Tiger Woods PGA Tour 2001" + region: "PAL-E" +SLES-50119: + name: "Tiger Woods PGA Tour 2001" + region: "PAL-A" +SLES-50120: + name: "Rumble Racing" + region: "PAL-M3" + compat: 5 +SLES-50121: + name: "Rumble Racing" + region: "PAL-Unk" +SLES-50126: + name: "Quake III - Revolution" + region: "PAL-M3" + compat: 5 + gsHWFixes: + mipmap: 1 +SLES-50127: + name: "Quake III - Revolution" + region: "PAL-E" + gsHWFixes: + mipmap: 1 +SLES-50128: + name: "Knockout Kings 2001" + region: "PAL-E" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes missing arena, fighters and other missing graphics. +SLES-50129: + name: "Knockout Kings 2001" + region: "PAL-F" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes missing arena, fighters and other missing graphics. +SLES-50130: + name: "Knockout Kings 2001" + region: "PAL-G" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes missing arena, fighters and other missing graphics. +SLES-50131: + name: "Le Mans 24 Hours" + region: "PAL-M5" + compat: 5 +SLES-50132: + name: "MX Rider" + region: "PAL-M5" +SLES-50134: + name: "Oni" + region: "PAL-E" + compat: 5 + patches: + 22E85E68: + content: |- + comment=Patch by refraction + // Rearrange PCR write and BC0F instruction + patch=0,EE,001CEF78,word,4100ffff + patch=0,EE,001CEF7C,word,ac430000 +SLES-50136: + name: "Robot Warlords" + region: "PAL-E" + gsHWFixes: + gpuPaletteConversion: 2 # Reduces HC size. +SLES-50137: + name: "Robot Warlords" + region: "PAL-F" + gsHWFixes: + gpuPaletteConversion: 2 # Reduces HC size. +SLES-50138: + name: "Robot Warlords" + region: "PAL-G" + gsHWFixes: + gpuPaletteConversion: 2 # Reduces HC size. +SLES-50155: + name: "Operation WinBack" + region: "PAL-M3" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes missing 3D polygons when going ingame. +SLES-50158: + name: "Gungriffon Blaze" + region: "PAL-E" +SLES-50159: + name: "Gungriffon Blaze" + region: "PAL-F" +SLES-50160: + name: "Gungriffon Blaze" + region: "PAL-G" +SLES-50165: + name: "Star Wars - Starfighter" + region: "PAL-E" +SLES-50166: + name: "Star Wars - Starfighter" + region: "PAL-F" +SLES-50167: + name: "Star Wars - Starfighter" + region: "PAL-G" +SLES-50168: + name: "Star Wars - Starfighter" + region: "PAL-I" +SLES-50169: + name: "Star Wars - Starfighter" + region: "PAL-S" +SLES-50170: + name: "World Destruction League - Thunder Tanks" + region: "PAL-M5" +SLES-50171: + name: "ESPN National Hockey Night" + region: "PAL-E" +SLES-50176: + name: "Oni" + region: "PAL-F" + compat: 5 + patches: + F77639F1: + content: |- + comment=Patch by refraction + // Rearrange PCR write and BC0F instruction + patch=0,EE,001CEF78,word,4100ffff + patch=0,EE,001CEF7C,word,ac430000 +SLES-50177: + name: "Oni" + region: "PAL-G" + compat: 5 + patches: + 32629F36: + content: |- + comment=Patch by refraction + // Rearrange PCR write and BC0F instruction + patch=0,EE,001CEF78,word,4100ffff + patch=0,EE,001CEF7C,word,ac430000 +SLES-50178: + name: "Oni" + region: "PAL-I" + patches: + 172B6971: + content: |- + comment=Patch by refraction + // Rearrange PCR write and BC0F instruction + patch=0,EE,001CEF78,word,4100ffff + patch=0,EE,001CEF7C,word,ac430000 +SLES-50179: + name: "Oni" + region: "PAL-S" + patches: + 20F419E9: + content: |- + comment=Patch by refraction + // Rearrange PCR write and BC0F instruction + patch=0,EE,001CEF78,word,4100ffff + patch=0,EE,001CEF7C,word,ac430000 +SLES-50182: + name: "MTV Music Generator 2" + region: "PAL-M5" + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SLES-50183: + name: "Wacky Races Starring Dastardly & Muttley" + region: "PAL-M6" + compat: 5 +SLES-50185: + name: "Alone in the Dark - The New Nightmare" + region: "PAL-M5" + compat: 5 +SLES-50186: + name: "Heroes of Might and Magic - Quest for the DragonBone Staff" + region: "PAL-M5" +SLES-50187: + name: "Warriors of Might and Magic" + region: "PAL-M5" + compat: 5 +SLES-50191: + name: "Army Men - Green Rogue" + region: "PAL-M5" +SLES-50192: + name: "Army Men - Sarge's Heroes 2" + region: "PAL-M5" + compat: 5 +SLES-50193: + name: "Silpheed - The Lost Planet" + region: "PAL-E" + compat: 5 +SLES-50194: + name: "4x4 Evo" + region: "PAL-M3" +SLES-50195: + name: "UEFA Challenge" + region: "PAL-M7" +SLES-50196: + name: "Soul Reaver 2 - Legacy of Kain" + region: "PAL-M5" + compat: 5 + gsHWFixes: + mipmap: 1 +SLES-50201: + name: "Evil Twin - Cyprien's Chronicles" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes texture mipmapping. +SLES-50202: + name: "DNA - Dark Native Apostle" + region: "PAL-M5" + compat: 5 +SLES-50203: + name: "Bloody Roar 3" + region: "PAL-E" + compat: 5 +SLES-50204: + name: "Star Wars - Super Bombad Racing" + region: "PAL-E" +SLES-50205: + name: "Star Wars - Super Bombad Racing" + region: "PAL-F" +SLES-50206: + name: "Star Wars - Super Bombad Racing" + region: "PAL-G" +SLES-50207: + name: "Star Wars - Super Bombad Racing" + region: "PAL-I" +SLES-50208: + name: "Star Wars - Super Bombad Racing" + region: "PAL-S" +SLES-50209: + name: "Jeremy McGrath Supercross World" + region: "PAL-M5" +SLES-50210: + name: "XG3 - Extreme-G Racing" + region: "PAL-M4" + compat: 5 +SLES-50211: + name: "Gauntlet - Dark Legacy" + region: "PAL-M3" + compat: 5 +SLES-50212: + name: "Paris-Dakar Rally" + region: "PAL-E" + compat: 5 +SLES-50213: + name: "NFL Quarterback Club 2002" + region: "PAL-E" + patches: + F64D1146: + content: |- + // Fix freezes caused by sceipusync. + patch=1,EE,0026918c,word,00000000 + patch=1,EE,002690d4,word,00000000 +SLES-50214: + name: "18 Wheeler - American Pro Trucker" + region: "PAL-M4" + compat: 5 +SLES-50215: + name: "Crazy Taxi" + region: "PAL-M4" + compat: 5 + gameFixes: + - EETimingHack # Fixes credits screen. +SLES-50217: + name: "Dave Mirra Freestyle BMX 2" + region: "PAL-E-S" +SLES-50218: + name: "All-Star Baseball 2002" + region: "PAL-E" +SLES-50219: + name: "NBA Street" + region: "PAL-E-F" +SLES-50220: + name: "EA Sports Rugby" + region: "PAL-E" +SLES-50221: + name: "Conflict Zone - Modern War Strategy" + region: "PAL-M3" +SLES-50224: + name: "Kuri Kuri Mix" + region: "PAL-M3" + compat: 5 + speedHacks: + MTVUSpeedHack: 0 # Prevents broken textures and graphics. +SLES-50225: + name: "Escape from Monkey Island" + region: "PAL-E" +SLES-50226: + name: "Escape from Monkey Island" + region: "PAL-F" +SLES-50227: + name: "Flucht von Monkey Island" + region: "PAL-G" + compat: 5 +SLES-50228: + name: "Fuga da Monkey Island" + region: "PAL-I" +SLES-50229: + name: "Fuga de Monkey Island, La" + region: "PAL-S" +SLES-50230: + name: "Lotus Challenge" + region: "PAL-M5" + compat: 5 + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + roundSprite: 1 # Fixes gaps in menu. +SLES-50231: + name: "International League Soccer" + region: "PAL-M5" +SLES-50232: + name: "Off-Road Wide Open" + region: "PAL-M5" + compat: 5 +SLES-50233: + name: "Army Men - Air Attack - Blade's Revenge" + region: "PAL-M5" +SLES-50243: + name: "David Beckham Soccer" + region: "PAL-M5" + gameFixes: + - SkipMPEGHack # Fixes game hang. +SLES-50247: + name: "Onimusha - Warlords" + region: "PAL-M3" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes flashing FMVs (Req EE cycle rate 50% for them to run). + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. +SLES-50248: + name: "MDK2 - Armageddon" + region: "PAL-M5" +SLES-50252: + name: "Penny Racers" + region: "PAL-M3" + compat: 5 + patches: + FBE2613D: + content: |- + // Avoid stack corruption, fix TLB misses. + patch=1,EE,00174538,word,27BDFF00 + patch=1,EE,00174680,word,27BD0100 + // Skip Vsync on WcCard::CommandWait loop. + // Before removing this patch, check initial loading with unformatted memory card. + patch=1,EE,0017CED0,word,00000000 +SLES-50253: + name: "Moderngroove - Ministry of Sound Edition" + region: "PAL-E" +SLES-50259: + name: "Flintstones - Viva Rock Vegas" + region: "PAL-M3" +SLES-50260: + name: "Hidden Invasion" + region: "PAL-M3" +SLES-50261: + name: "Sky Surfer" + region: "PAL-M3" +SLES-50262: + name: "World Destruction League - War Jets" + region: "PAL-M5" +SLES-50263: + name: "Portal Runner" + region: "PAL-E" +SLES-50264: + name: "Playmobil - Hype - The Time Quest" + region: "PAL-F" + compat: 5 + patches: + B911D61B: + content: |- + // patches __kernel_cosf function to show text and boxes + // due to the rounding being slightly off. + // It looks worse than it is, it's just moving a block down + // so I can fit in an extra instruction + author=Refraction + patch=1,EE,0011ede8,word,34210001 + patch=1,EE,0011edec,word,44811800 + patch=1,EE,0011edf0,word,46003002 + patch=1,EE,0011edf4,word,46020841 + patch=1,EE,0011edf8,word,46010001 + patch=1,EE,0011edfc,word,03e00008 + patch=1,EE,0011ee00,word,46001801 + patch=1,EE,0011ee04,word,3c023f48 + patch=1,EE,0011ee08,word,0044102a + patch=1,EE,0011ee0c,word,10400003 + patch=1,EE,0011ee10,word,3c02ff00 + patch=1,EE,0011ee18,word,3c023e90 +SLES-50265: + name: "Playmobil - Hype - The Time Quest" + region: "PAL-G" + compat: 5 + patches: + 3D2A2448: + content: |- + // patches __kernel_cosf function to show text and boxes + // due to the rounding being slightly off. + // It looks worse than it is, it's just moving a block down + // so I can fit in an extra instruction + author=Refraction + patch=1,EE,0011ede8,word,34210001 + patch=1,EE,0011edec,word,44811800 + patch=1,EE,0011edf0,word,46003002 + patch=1,EE,0011edf4,word,46020841 + patch=1,EE,0011edf8,word,46010001 + patch=1,EE,0011edfc,word,03e00008 + patch=1,EE,0011ee00,word,46001801 + patch=1,EE,0011ee04,word,3c023f48 + patch=1,EE,0011ee08,word,0044102a + patch=1,EE,0011ee0c,word,10400003 + patch=1,EE,0011ee10,word,3c02ff00 + patch=1,EE,0011ee18,word,3c023e90 +SLES-50266: + name: "Playmobil - Hype - The Time Quest" + region: "PAL-M4" + compat: 5 + patches: + F668693E: + content: |- + // patches __kernel_cosf function to show text and boxes + // due to the rounding being slightly off. + // It looks worse than it is, it's just moving a block down + // so I can fit in an extra instruction + author=Refraction + patch=1,EE,0011ede8,word,34210001 + patch=1,EE,0011edec,word,44811800 + patch=1,EE,0011edf0,word,46003002 + patch=1,EE,0011edf4,word,46020841 + patch=1,EE,0011edf8,word,46010001 + patch=1,EE,0011edfc,word,03e00008 + patch=1,EE,0011ee00,word,46001801 + patch=1,EE,0011ee04,word,3c023f48 + patch=1,EE,0011ee08,word,0044102a + patch=1,EE,0011ee0c,word,10400003 + patch=1,EE,0011ee10,word,3c02ff00 + patch=1,EE,0011ee18,word,3c023e90 +SLES-50267: + name: "CART Fury Championship Racing" + region: "PAL-M5" + patches: + 2547FF67: + content: |- + author=Nachbrenner + // Skip SuperSync__Fi. + patch=0,EE,00100eb0,word,03e00008 + patch=0,EE,00100eb4,word,24020001 +SLES-50268: + name: "Spy Hunter" + region: "PAL-M5" + gameFixes: + - VIF1StallHack # Fixes loading hang. +SLES-50273: + name: "Legion - The Legend of Excalibur" + region: "PAL-M5" + gsHWFixes: + preloadFrameData: 1 # Reduces black ground textures. + textureInsideRT: 1 +SLES-50274: + name: "Arctic Thunder" + region: "PAL-M3" +SLES-50275: + name: "EA Sports Rugby" + region: "PAL-F" +SLES-50276: + name: "The Gift" + region: "PAL-E" +SLES-50277: + name: "Red Faction" + region: "PAL-E" +SLES-50278: + name: "Red Faction" + region: "PAL-F" +SLES-50279: + name: "Red Faction" + region: "PAL-G" + compat: 5 +SLES-50280: + name: "Victorious Boxers" + region: "PAL-E" +SLES-50282: + name: "Age of Empires II - The Age of Kings" + region: "PAL-M5" + compat: 5 + gsHWFixes: + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size when moving. +SLES-50283: + name: "WTA Tour Tennis" + region: "PAL-M3" +SLES-50284: + name: "Silent Scope 2 - Fatal Judgement" + region: "PAL-M6" +SLES-50285: + name: "Police 24-7" + region: "PAL-M5" + compat: 5 +SLES-50288: + name: "Stuntman" + region: "PAL-M5" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 4 # Fixes textures. +SLES-50296: + name: "Gift" + region: "PAL-F" + compat: 5 +SLES-50297: + name: "Gift" + region: "PAL-G" +SLES-50298: + name: "Gift" + region: "PAL-I" +SLES-50299: + name: "Gift" + region: "PAL-S" +SLES-50306: + name: "Resident Evil - CODE Veronica X" + region: "PAL-M4" + compat: 5 +SLES-50310: + name: "Freak Out" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + autoFlush: 1 # Fixes ghosting. +SLES-50314: + name: "Giants - Citizen Kabuto" + region: "PAL-E" +SLES-50325: + name: "Max Payne" + region: "PAL-E" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes crashes. +SLES-50326: + name: "Max Payne" + region: "PAL-M4" + clampModes: + eeClampMode: 3 # Fixes crashes. +SLES-50330: + name: "Grand Theft Auto III" + region: "PAL-M5" + compat: 5 +SLES-50335: + name: "Rune - Viking Warlord" + region: "PAL-E" +SLES-50336: + name: "Rune - Viking Warlord" + region: "PAL-G" +SLES-50337: + name: "Rune - Viking Warlord" + region: "PAL-F" +SLES-50338: + name: "Rune - Viking Warlord" + region: "PAL-I" +SLES-50339: + name: "Rune - Viking Warlord" + region: "PAL-S" +SLES-50341: + name: "Smuggler's Run 2 - Hostile Territory" + region: "PAL-M4" +SLES-50350: + name: "Disney's Tarzan - Freeride" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness and misaligned shadows. +SLES-50351: + name: "Lake Masters EX" + region: "PAL-M3" + compat: 5 +SLES-50355: + name: "Batman - Vengeance" + region: "PAL-M6" + gameFixes: + - EETimingHack # Fixes video speed. + gsHWFixes: + halfPixelOffset: 3 # Fixes ghosting on Batman +SLES-50356: + name: "Salt Lake 2002" + region: "PAL-E" + gameFixes: + - VUSyncHack # Fixes flickering and missing textures. + gsHWFixes: + textureInsideRT: 1 # Fixes graphical corruption. +SLES-50358: + name: "Devil May Cry" + region: "PAL-M5" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes PAL interlacing issues. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes corrupt textures. + halfPixelOffset: 1 + mipmap: 0 +SLES-50362: + name: "Jonny Moseley Mad Trix" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Fixes missing FMVs. +SLES-50364: + name: "City Crisis" + region: "PAL-M4" +SLES-50366: + name: "Star Wars - Racer Revenge" + region: "PAL-E" +SLES-50371: + name: "Star Wars - Jedi Starfighter" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes SPS on main menu. +SLES-50372: + name: "Star Wars - Jedi Starfighter" + region: "PAL-G" + clampModes: + vuClampMode: 3 # Fixes SPS on main menu. +SLES-50373: + name: "Star Wars - Jedi Starfighter" + region: "PAL-F" + clampModes: + vuClampMode: 3 # Fixes SPS on main menu. +SLES-50374: + name: "Star Wars - Jedi Starfighter" + region: "PAL-I" + clampModes: + vuClampMode: 3 # Fixes SPS on main menu. +SLES-50375: + name: "Star Wars - Jedi Starfighter" + region: "PAL-S" + clampModes: + vuClampMode: 3 # Fixes SPS on main menu. +SLES-50382: + name: "Silent Hill 2" + region: "PAL-M6" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hang on FMV's when CDVD timing is accurate. +SLES-50383: + name: "Metal Gear Solid 2 - Sons of Liberty" + region: "PAL-M3" + compat: 5 + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + halfPixelOffset: 2 +SLES-50384: + name: "Metal Gear Solid 2 - Sons of Liberty" + region: "PAL-I" + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + halfPixelOffset: 2 +SLES-50385: + name: "Metal Gear Solid 2 - Sons of Liberty" + region: "PAL-S" + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + halfPixelOffset: 2 +SLES-50386: + name: "Crash Bandicoot - The Wrath of Cortex" + region: "PAL-M6" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. + halfPixelOffset: 2 +SLES-50390: + name: "Driven" + region: "PAL-M5" +SLES-50395: + name: "World Championship Snooker 2002" + region: "PAL-M3" +SLES-50396: + name: "Mike Tyson Heavyweight Boxing" + region: "PAL-M5" + compat: 4 + gameFixes: + - VUSyncHack # Fixes SPS. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLES-50397: + name: "Prisoner of War" + region: "PAL-M5" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes NPCs getting stuck in place. +SLES-50398: + name: "UEFA Champions League" + region: "PAL-M5" +SLES-50400: + name: "Shaun Palmer's Pro Snowboarder" + region: "PAL-E" +SLES-50401: + name: "Shaun Palmer's Pro Snowboarder" + region: "PAL-F" +SLES-50402: + name: "Shaun Palmer's Pro Snowboarder" + region: "PAL-G" +SLES-50412: + name: "Pro Evolution Soccer" + region: "PAL-M3" +SLES-50419: + name: "Supercar Street Challenge" + region: "PAL-E" +SLES-50420: + name: "Supercar Street Challenge" + region: "PAL-F" +SLES-50421: + name: "Supercar Street Challenge" + region: "PAL-G" +SLES-50422: + name: "Madden NFL 2002" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-50423: + name: "F1 2001" + region: "PAL-M4" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLES-50424: + name: "Cricket 2002" + region: "PAL-E" + roundModes: + eeRoundMode: 0 # Fixes AI behaviour. +SLES-50425: + name: "NHL 2002" + region: "PAL-M3" +SLES-50426: + name: "NHL 2002" + region: "PAL-CZ-F" +SLES-50427: + name: "NHL 2002" + region: "PAL-G" +SLES-50428: + name: "MX 2002 featuring Ricky Carmichael" + region: "PAL-E" +SLES-50429: + name: "Alex Ferguson's Player Manager 2001" + region: "PAL-E" + compat: 3 +SLES-50430: + name: "ESPN X Games Skateboarding" + region: "PAL-M3" +SLES-50431: + name: "F1 2001" + region: "PAL-S" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLES-50433: + name: "GoDai - Elemental Force" + region: "PAL-E" +SLES-50434: + name: "Army Men - Real Time Strategy" + region: "PAL-E" +SLES-50435: + name: "Tony Hawk's Pro Skater 3" + region: "PAL-E" + compat: 5 +SLES-50436: + name: "Tony Hawk's Pro Skater 3" + region: "PAL-F" +SLES-50437: + name: "Tony Hawk's Pro Skater 3" + region: "PAL-G" +SLES-50438: + name: "Motor Mayhem" + region: "PAL-M3" +SLES-50443: + name: "LEGO Racers 2" + region: "PAL-M8" + gsHWFixes: + textureInsideRT: 1 # Fixes top left corner rendering. +SLES-50444: + name: "Portal Runner" + region: "PAL-M4" +SLES-50445: + name: "Burnout" + region: "PAL-M5" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on sky. + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-50446: + name: "Shadow Man - 2econd Coming" + region: "PAL-M4" + compat: 5 + gameFixes: + - EETimingHack # Fixes cutscene freezes. + speedHacks: + InstantVU1SpeedHack: 0 # Fixes SPS. + MTVUSpeedHack: 0 +SLES-50447: + name: "All-Star Baseball 2003 featuring Derek Jeter" + region: "PAL-E" +SLES-50451: + name: "NHL Hitz 2002" + region: "PAL-E" +SLES-50457: + name: "Rayman M" + region: "PAL-M5" + compat: 5 +SLES-50460: + name: "Official PlayStation 2 Magazine Demo 11" + region: "PAL-Unk" +SLES-50462: + name: "Pro Evolution Soccer" + region: "PAL-I-S" +SLES-50464: + name: "FIFA 2002" + region: "PAL-M5" +SLES-50465: + name: "FIFA 2002" + region: "PAL-BE" +SLES-50466: + name: "FIFA 2002" + region: "PAL-F" +SLES-50467: + name: "FIFA 2002" + region: "PAL-G" +SLES-50468: + name: "FIFA 2002" + region: "PAL-Unk" +SLES-50469: + name: "FIFA 2002" + region: "PAL-GR" +SLES-50470: + name: "FIFA 2002" + region: "PAL-I" +SLES-50471: + name: "FIFA 2002" + region: "PAL-M5" +SLES-50472: + name: "GTC Africa" + region: "PAL-M5" + compat: 5 +SLES-50477: + name: "WWF SmackDown! - Just Bring It" + region: "PAL-E" +SLES-50479: + name: "Turok - Evolution" + region: "PAL-M4" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes underwater levels. + halfPixelOffset: 2 +SLES-50480: + name: "Aggressive Inline" + region: "PAL-M4" + compat: 5 +SLES-50481: + name: "Vexx" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes geometry alignment, removing lines. + textureInsideRT: 1 +SLES-50484: + name: "Rayman M" + region: "PAL-Unk" +SLES-50486: + name: "Splashdown" + region: "PAL-M5" +SLES-50487: + name: "Space Race" + region: "PAL-M6" + compat: 5 +SLES-50495: + name: "Who Wants to Be a Millionaire - 2nd Edition" + region: "PAL-E" +SLES-50496: + region: "PAL-F" +SLES-50497: + name: "Wer wird Millionär - 2. Edition" + region: "PAL-G" +SLES-50498: + name: "Grandia II" + region: "PAL-E" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Vertical Lines in FMV. +SLES-50503: + name: "Weakest Link" + region: "PAL-E" +SLES-50504: + name: "Half-Life" + region: "PAL-E" + compat: 5 +SLES-50505: + name: "Half-Life" + region: "PAL-G" + compat: 5 +SLES-50507: + name: "Half-Life" + region: "PAL-F" + compat: 5 +SLES-50508: + name: "Half-Life" + region: "PAL-I" +SLES-50509: + name: "Half-Life" + region: "PAL-S" +SLES-50510: + name: "The Mummy Returns" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack +SLES-50511: + name: "G-Surfers" + region: "PAL-M3" +SLES-50512: + name: "Bass Strike" + region: "PAL-E" +SLES-50533: + name: "Sunny Garcia Surfing" + region: "PAL-M3" +SLES-50534: + name: "NBA Live 2002" + region: "PAL-E" +SLES-50535: + name: "NBA Live 2002" + region: "PAL-F" +SLES-50536: + name: "NBA Live 2002" + region: "PAL-G" +SLES-50537: + name: "NBA Live 2002" + region: "PAL-I" +SLES-50538: + name: "NBA Live 2002" + region: "PAL-S" +SLES-50539: + name: "007 - Agent Under Fire" + region: "PAL-M6" + clampModes: + vuClampMode: 2 # Fixes corrupt textures. +SLES-50540: + name: "The Simpsons: Road Rage" + region: "PAL-E" +SLES-50541: + name: "Capcom vs. SNK 2 - Mark of the Millennium 2001" + region: "PAL-E" +SLES-50544: + name: "Jet Ion GP" + region: "PAL-E" + compat: 5 +SLES-50545: + name: "SSX Tricky" + region: "PAL-M3" + roundModes: + eeRoundMode: 0 # Fixes riders vanish into the floor. +SLES-50546: + name: "LMA Manager 2002" + region: "PAL-E" +SLES-50547: + name: "Roger Lemerre - La Sélection des Champions 2002" + region: "PAL-F" +SLES-50548: + name: "BDFL Manager 2002" + region: "PAL-G" +SLES-50549: + name: "Football Manager Campionato 2002" + region: "PAL-I" +SLES-50550: + name: "Mánager de Liga 2002" + region: "PAL-S" +SLES-50551: + name: "Tetris Worlds" + region: "PAL-M3" +SLES-50552: + name: "Jet Ski Riders" + region: "PAL-M5" + gsHWFixes: + textureInsideRT: 1 # Fixes water reflection. + autoFlush: 1 # Fixes shading on objects and foliage. +SLES-50553: + name: "Project Eden" + region: "PAL-M5" + compat: 5 + gameFixes: + - XGKickHack # Fixes corrupted graphics. +SLES-50554: + name: "Thunderhawk - Operation Phoenix" + region: "PAL-M5" +SLES-50556: + name: "NYR - New York Race" + region: "PAL-M6" +SLES-50557: + name: "Polaroid Pete" + region: "PAL-E" +SLES-50558: + name: "DSF Fussball Manager 2002" + region: "PAL-G" +SLES-50559: + name: "Guy Roux Manager 2002" + region: "PAL-F" +SLES-50562: + name: "Super Bust-A-Move 2" + region: "PAL-M5" +SLES-50568: + name: "Top Gun - Combat Zones" + region: "PAL-M6" +SLES-50570: + name: "Tour de France, Le" + region: "PAL-M5" + compat: 4 +SLES-50572: + name: "Robot Wars - Arenas of Destruction" + region: "PAL-E" +SLES-50575: + name: "Dark Summit" + region: "PAL-M3" +SLES-50578: + name: "Kessen II" + region: "PAL-E" + patches: + 9FAC4FF3: + content: |- + comment=COP2 flag instance patch by refraction + // A mac flag check just after a vsub which gets in the way, rearranging. + patch=0,EE,00170F20,word,48438800 + patch=0,EE,00170F24,word,4BE521AC + patch=0,EE,00170F28,word,30848000 + patch=0,EE,00170F2C,word,4BE72B3C +SLES-50579: + name: "Kessen II" + region: "PAL-F" + patches: + FD4E2837: + content: |- + comment=COP2 flag instance patch by refraction + // A mac flag check just after a vsub which gets in the way, rearranging. + patch=0,EE,00171190,word,48438800 + patch=0,EE,00171194,word,4BE521AC + patch=0,EE,00171198,word,30848000 + patch=0,EE,0017119c,word,4BE72B3C +SLES-50580: + name: "Kessen II" + region: "PAL-G" + patches: + 33611180: + content: |- + comment=COP2 flag instance patch by refraction + // A mac flag check just after a vsub which gets in the way, rearranging. + patch=0,EE,001710e0,word,48438800 + patch=0,EE,001710e4,word,4BE521AC + patch=0,EE,001710e8,word,30848000 + patch=0,EE,001710ec,word,4BE72B3C +SLES-50584: + name: "G1 Jockey" + region: "PAL-M3" +SLES-50586: + name: "ESPN International Winter Sports" + region: "PAL-M4" +SLES-50589: + name: "Worms Blast" + region: "PAL-M5" +SLES-50590: + name: "Music Maker" + region: "PAL-E-G" +SLES-50591: + name: "Guilty Gear X" + region: "PAL-E" +SLES-50592: + name: "The Operative - No One Lives Forever" + region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending and also needs Full Blending to fix the lighting. +SLES-50606: + name: "State of Emergency" + region: "PAL-M4" +SLES-50608: + name: "Shadow Man - 2econd Coming" + region: "PAL-G" + compat: 5 + gameFixes: + - EETimingHack # Fixes cutscene freezes. + speedHacks: + InstantVU1SpeedHack: 0 # Fixes SPS. + MTVUSpeedHack: 0 +SLES-50613: + name: "Woody Woodpecker" + region: "PAL-M5" + compat: 5 +SLES-50619: + name: "Jonny Moseley Mad Trix" + region: "PAL-F-G" + gameFixes: + - SoftwareRendererFMVHack # Fixes missing FMVs. +SLES-50620: + name: "Jonny Moseley Mad Trix" + region: "PAL-I-S" + gameFixes: + - SoftwareRendererFMVHack # Fixes missing FMVs. +SLES-50628: + name: "The Simpsons: Road Rage" + region: "PAL-M5" +SLES-50630: + name: "Dragon Rage" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-50631: + name: "Dragon Rage" + region: "PAL-F-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-50632: + name: "Dragon Rage" + region: "PAL-I-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-50636: + name: "Centre Court - Hard Hitter" + region: "PAL-M3" +SLES-50637: + name: "Pro Rally 2002" + region: "PAL-M5" + compat: 5 +SLES-50638: + name: "High Heat Major League Baseball 2003" + region: "PAL-E" +SLES-50639: + name: "Everblue" + region: "PAL-E" + compat: 5 +SLES-50640: + name: "Salt Lake 2002" + region: "PAL-M4" + gameFixes: + - VUSyncHack # Fixes flickering and missing textures. + gsHWFixes: + textureInsideRT: 1 # Fixes graphical corruption. +SLES-50641: + name: "Dynasty Warriors 3" + region: "PAL-M3" + compat: 5 +SLES-50643: + name: "Shifters" + region: "PAL-F-G" +SLES-50644: + name: "Shifters" + region: "PAL-E" +SLES-50645: + name: "Shifters" + region: "PAL-I-S" +SLES-50647: + name: "Casper - Spirit Dimensions" + region: "PAL-M5" +SLES-50649: + name: "Taz Wanted" + region: "PAL-M5" + compat: 5 +SLES-50650: + name: "Resident Evil Gun Survivor 2 - Code Veronica" + region: "PAL-E" + compat: 5 +SLES-50652: + name: "Iron Eagle Max" + region: "PAL-E" +SLES-50653: + name: "Gitaroo Man" + region: "PAL-M3" + compat: 5 + roundModes: + eeRoundMode: 1 + vuRoundMode: 3 + patches: + default: + content: |- + author=boringhexi + // fix stage 4 flashing triangles + patch=0,EE,00102dd0,word,00000000 +SLES-50654: + name: "Frank Herbert's Dune" + region: "PAL-M5" +SLES-50661: + name: "Atlantis III - The New World" + region: "PAL-M3" + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SLES-50662: + name: "The Shadow of Zorro" + region: "PAL-M5" + compat: 4 + clampModes: + eeClampMode: 2 # Fixes texture mipmapping. +SLES-50670: + name: "ESPN Winter X Games Snowboarding 2" + region: "PAL-M3" +SLES-50672: + name: "Baldur's Gate - Dark Alliance" + region: "PAL-M5" + compat: 5 + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + roundSprite: 1 + gpuPaletteConversion: 1 +SLES-50677: + name: "Shadow Hearts" + region: "PAL-E" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes invisible characters in various scenes. + gsHWFixes: + textureInsideRT: 1 # Fixes Post and transition effects. + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-50679: + name: "Tenchu - Wrath of Heaven" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing effects. +SLES-50680: + name: "Pirates - The Legend of Black Kat" + region: "PAL-M3" + compat: 5 +SLES-50683: + name: "Sled Storm" + region: "PAL-M3" + clampModes: + vuClampMode: 3 # Missing polygons at the bottom of the screen. +SLES-50684: + name: "Medal of Honor - Frontline" + region: "PAL-M3" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLES-50686: + name: "Iron Aces 2 - Birds of Prey" + region: "PAL-E" +SLES-50703: + name: "Maximo" + region: "PAL-M5" +SLES-50704: + name: "GoDai - Elemental Force" + region: "PAL-F-G" + compat: 5 +SLES-50705: + name: "GoDai - Elemental Force" + region: "PAL-I-S" +SLES-50706: + name: "Army Men - RTS" + region: "PAL-M4" +SLES-50709: + name: "Le Maillon Faible" + region: "PAL-F" +SLES-50710: + name: "Dr. Muto" + region: "PAL-M5" +SLES-50711: + name: "RedCard" + region: "PAL-M5" +SLES-50712: + name: "NHL Hitz 2003" + region: "PAL-E" +SLES-50713: + name: "Freaky Flyers" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Fixes broken FMVs. + patches: + 6E62DE7B: + content: |- + author=Prafull + // Fix hanging problem & SPS. + // Snow effect has to be removed for this fix (needs accurate emulation). + // Fixed by rearranging COP2 instructions. + patch=1,EE,00214aec,word,00000000 +SLES-50714: + name: "Defender" + region: "PAL-M5" + gameFixes: + - InstantDMAHack # Fixes bad UI positioning. +SLES-50715: + name: "Gravity Games Bike Street - Vertical Dirt" + region: "PAL-M5" +SLES-50716: + name: "Fire Blade" + region: "PAL-E" +SLES-50717: + name: "Mortal Kombat - Deadly Alliance" + region: "PAL-M5" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes blue font artifacts. + halfPixelOffset: 2 +SLES-50720: + name: "FMX - Freestyle MetalX" + region: "PAL-M5" +SLES-50721: + name: "Pryzm Chapter One - Dark Unicorn" + region: "PAL-M4" + compat: 5 +SLES-50722: + name: "Premier Manager 2002-2003 Season" + region: "PAL-E" +SLES-50723: + name: "TOCA Race Driver" + region: "PAL-M3" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + halfPixelOffset: 1 +SLES-50725: + name: "V-Rally 3" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Fixes random graphical corruption. + gsHWFixes: + preloadFrameData: 1 # Fixes fog and make lights on cars work again. +SLES-50726: + name: "Myst III - Exile" + region: "PAL-M6" + gameFixes: + - EETimingHack # Speeds up IPU DMA's + patches: + 9E159E95: + content: |- + // Gives the IPU more time to process the textures + // CPU does a wait loop then starts copying the output of the IPU + patch=0,EE,001f02a0,word,24027fff +SLES-50727: + name: "Knockout Kings 2002" + region: "PAL-E" +SLES-50728: + name: "Tiger Woods PGA Tour 2002" + region: "PAL-M3" + gameFixes: + - VUSyncHack # Fixes the inverted legs. +SLES-50729: + name: "Tiger Woods USA Tour 2002" + region: "PAL-A" + gameFixes: + - VUSyncHack # Fixes the inverted legs. +SLES-50730: + name: "VIP" + region: "PAL-M5" +SLES-50731: + name: "Need for Speed - Hot Pursuit 2" + region: "PAL-M6" + compat: 5 + clampModes: + vuClampMode: 2 # White textures. + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness. + cpuCLUTRender: 1 # Fixes "Busted" scenes. +SLES-50735: + name: "Jade Cocoon 2" + region: "PAL-E" + compat: 5 +SLES-50738: + name: "Star Trek Voyager - Elite Force" + region: "PAL-M5" + compat: 5 +SLES-50739: + name: "Soldier of Fortune - Gold Edition" + region: "PAL-M5" +SLES-50751: + name: "Herdy Gerdy" + region: "PAL-M5" + compat: 5 +SLES-50752: + name: "Pro Tennis WTA Tour" + region: "PAL-E" +SLES-50753: + name: "Freekstyle" + region: "PAL-M5" +SLES-50754: + name: "The Simpsons Skateboarding" + region: "PAL-E" +SLES-50755: + name: "The Simpsons Skateboarding" + region: "PAL-F" +SLES-50757: + name: "Atlantis III - The New World" + region: "PAL-I-S" + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SLES-50758: + name: "Eve of Extinction" + region: "PAL-M5" +SLES-50763: + name: "Rally Championship" + region: "PAL-M6" + compat: 5 +SLES-50765: + name: "Music Maker" + region: "PAL-M6" +SLES-50767: + name: "V8 Supercars Australia - Race Driver" + region: "PAL-A" + gsHWFixes: + halfPixelOffset: 1 # Fixes vertical lines +SLES-50768: + name: "Rally Championship" + region: "PAL-Unk" +SLES-50769: + name: "Mr. Moskeeto" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLES-50770: + name: "Mad Maestro!" + region: "PAL-M4" +SLES-50771: + name: "Blood Omen 2 - The Legacy of Kain Series" + region: "PAL-E" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes pathing. + gsHWFixes: + mipmap: 1 # Fixes glitching textures. + halfPixelOffset: 2 +SLES-50772: + name: "Blood Omen 2 - The Legacy of Kain Series" + region: "PAL-M3" + roundModes: + eeRoundMode: 0 # Fixes pathing. + gsHWFixes: + mipmap: 1 # Fixes glitching textures. + halfPixelOffset: 2 +SLES-50773: + name: "Disney's Donald Duck - Phantomias - Platyrhynchos Kineticus" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes outline misaligment. +SLES-50776: + name: "Slam Tennis" + region: "PAL-M5" + gsHWFixes: + mipmap: 1 +SLES-50777: + name: "Battle Engine Aquila" + region: "PAL-M5" + clampModes: + vuClampMode: 3 # Fixes missing graphics. +SLES-50778: + name: "TD Overdrive - The Brotherhood of Speed" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes fog line. + patches: + AE9EB9A0: + content: |- + author=kozarovv + // Fix initial loading by looping for some time on EE side. That allow IOP proceed requests correctly. + patch=1,EE,E0022430,extended,00308C68 + patch=1,EE,20308C68,extended,0803fff7 + patch=1,EE,20308C6C,extended,240f2000 + patch=1,EE,200fffdc,double,55eeffff0000702d + patch=1,EE,200fffe4,double,0c0c243025ce0004 + patch=1,EE,200fffec,double,080c231c00000000 +SLES-50779: + name: "ESPN NBA 2Night 2002" + region: "PAL-E" +SLES-50787: + name: "International Superstar Soccer 2" + region: "PAL-E-G" +SLES-50788: + name: "Frogger - The Great Quest" + region: "PAL-M5" +SLES-50789: + name: "Men in Black II - Alien Escape" + region: "PAL-M5" + gameFixes: + - VIFFIFOHack # Needed to load the main game properly. +SLES-50790: + name: "International Superstar Soccer 2002" + region: "PAL-M3" +SLES-50793: + name: "Grand Theft Auto III" + region: "PAL-M5" +SLES-50794: + name: "Sven-Goran Eriksson's World Manager 2002" + region: "PAL-E" + compat: 4 +SLES-50795: + name: "Superman - Shadow of Apokolips" + region: "PAL-M5" +SLES-50796: + name: "2002 FIFA World Cup" + region: "PAL-E-SW" +SLES-50797: + name: "Coupe du Monde FIFA 2002" + region: "PAL-F" +SLES-50798: + name: "FIFA Fussball Weltmeisterschaft 2002" + region: "PAL-G" + compat: 5 + gameFixes: + - EETimingHack +SLES-50799: + name: "Mondiali FIFA 2002" + region: "PAL-I" +SLES-50800: + name: "Mundial FIFA 2002" + region: "PAL-S" +SLES-50801: + name: "FIFA World Cup 2002" + region: "PAL-GR" +SLES-50802: + name: "Knockout Kings 2002" + region: "PAL-G" +SLES-50803: + name: "Knockout Kings 2002" + region: "PAL-F" +SLES-50804: + name: "Deus Ex" + region: "PAL-E" + gsHWFixes: + roundSprite: 1 # Fixes lines in HUD and text boxes. + texturePreloading: 1 # Performs much better with partial. + preloadFrameData: 1 # Fixes loading screen images being cut off two thirds. +SLES-50805: + name: "Deus Ex" + region: "PAL-G" + gsHWFixes: + roundSprite: 1 # Fixes lines in HUD and text boxes. + texturePreloading: 1 # Performs much better with partial. + preloadFrameData: 1 # Fixes loading screen images being cut off two thirds. +SLES-50806: + name: "Deus Ex" + region: "PAL-F" + gsHWFixes: + roundSprite: 1 # Fixes lines in HUD and text boxes. + texturePreloading: 1 # Performs much better with partial. + preloadFrameData: 1 # Fixes loading screen images being cut off two thirds. +SLES-50807: + name: "Deus Ex" + region: "PAL-I" + gsHWFixes: + roundSprite: 1 # Fixes lines in HUD and text boxes. + texturePreloading: 1 # Performs much better with partial. + preloadFrameData: 1 # Fixes loading screen images being cut off two thirds. +SLES-50808: + name: "Deus Ex" + region: "PAL-S" + gsHWFixes: + roundSprite: 1 # Fixes lines in HUD and text boxes. + texturePreloading: 1 # Performs much better with partial. + preloadFrameData: 1 # Fixes loading screen images being cut off two thirds. +SLES-50809: + name: "NGT - Next Generation Tennis" + region: "PAL-M6" + gsHWFixes: + textureInsideRT: 1 # Fixes broken pause menu graphics. +SLES-50812: + name: "Spider-Man" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Fixes lens flares. +SLES-50813: + name: "Spider-Man" + region: "PAL-F" + gsHWFixes: + autoFlush: 1 # Fixes lens flares. +SLES-50814: + name: "Spider-Man" + region: "PAL-G" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes lens flares. +SLES-50815: + name: "Blood Omen 2 - The Legacy of Kain Series" + region: "PAL-G" + roundModes: + eeRoundMode: 0 # Fixes pathing. + gsHWFixes: + mipmap: 1 # Fixes glitching textures. + halfPixelOffset: 2 +SLES-50816: + name: "DTM Race Driver" + region: "PAL-M3" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes vertical lines +SLES-50818: + name: "Pro Race Driver" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 1 # Fixes vertical lines +SLES-50820: + name: "Micro Machines" + region: "PAL-M5" +SLES-50821: + name: "Project Zero" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + disablePartialInvalidation: 1 # Fixes ghost rendering. + alignSprite: 1 + patches: + "22E91837": + content: |- + author=WeirdBeardGame, TellowKrinkle, CheeseyBurrito. + // Wraps sceVu0ScaleVector in if statement to prevent bad divide by zero behaviour. + patch=1,EE,0011f3b4,word,46156032 + patch=1,EE,0011f3b8,word,45010002 +SLES-50822: + name: "Shadow Hearts" + region: "PAL-M3" + clampModes: + eeClampMode: 3 # Fixes invisible characters in various scenes. + gsHWFixes: + textureInsideRT: 1 # Fixes Post and transition effects. + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-50826: + name: "Star Wars - The Clone Wars" + region: "PAL-E" +SLES-50827: + name: "Star Wars - The Clone Wars" + region: "PAL-F" +SLES-50828: + name: "Star Wars - The Clone Wars" + region: "PAL-G" +SLES-50829: + name: "Star Wars - La Guerra dei Cloni" + region: "PAL-I" +SLES-50830: + name: "Star Wars - Las Guerras Clon" + region: "PAL-S" +SLES-50831: + name: "Star Wars - Bounty Hunter" + region: "PAL-E" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes missing/grey texture or geometry ingame. + vu0ClampMode: 3 + roundModes: + vuRoundMode: 0 +SLES-50832: + name: "Star Wars - Bounty Hunter" + region: "PAL-F" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes missing/grey texture or geometry ingame. + vu0ClampMode: 3 + roundModes: + vuRoundMode: 0 +SLES-50833: + name: "Star Wars - Bounty Hunter" + region: "PAL-G" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes missing/grey texture or geometry ingame. + vu0ClampMode: 3 + roundModes: + vuRoundMode: 0 +SLES-50834: + name: "Star Wars - Bounty Hunter" + region: "PAL-I" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes missing/grey texture or geometry ingame. + vu0ClampMode: 3 + roundModes: + vuRoundMode: 0 +SLES-50835: + name: "Star Wars - Bounty Hunter" + region: "PAL-S" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes missing/grey texture or geometry ingame. + vu0ClampMode: 3 + roundModes: + vuRoundMode: 0 +SLES-50836: + name: "Indiana Jones and the Emperor's Tomb" + region: "PAL-E" + gameFixes: + - EETimingHack # For texture flicker. + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-50837: + name: "Indiana Jones et le Tombeau de L'Empereur" + region: "PAL-F" + gameFixes: + - EETimingHack # For texture flicker. + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-50838: + name: "Indiana Jones und die Legende der Kaisergruft" + region: "PAL-G" + compat: 5 + gameFixes: + - EETimingHack # For texture flicker. + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-50839: + name: "Indiana Jones e la Tomba dell'Imperatore" + region: "PAL-I" + gameFixes: + - EETimingHack # For texture flicker. + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-50840: + name: "Indiana Jones y la Tumba del Emperador" + region: "PAL-S" + gameFixes: + - EETimingHack # For texture flicker. + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-50841: + name: "Largo Winch - Empire Under Threat" + region: "PAL-M5" + compat: 5 +SLES-50842: + name: "Downforce" + region: "PAL-M5" + compat: 5 +SLES-50843: + name: "Crashed" + region: "PAL-M5" +SLES-50845: + name: "Medal of Honor - En Première Ligne" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLES-50846: + name: "Medal of Honor - Frontline" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLES-50848: + name: "Speed Kings" + region: "PAL-M5" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes graphical corruption. + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned bloom. + patches: + 4C133D9D: + content: |- + author=Prafull + // Fixes hang before going ingame. + // Needed due to lack of VIF FIFO in PCSX2. + patch=1,EE,0022ee34,word,00000000 +SLES-50849: + name: "Urban Freestyle Soccer" + region: "PAL-M5" +SLES-50850: + name: "ATV - Quad Power Racing 2" + region: "PAL-M5" +SLES-50852: + name: "Sven-Göran Eriksson's World Challenge" + region: "PAL-E" +SLES-50853: + name: "Marcel Desailly Pro Football" + region: "PAL-F" +SLES-50854: + name: "WM Nationalspieler" + region: "PAL-G" +SLES-50855: + name: "Mundial 2002 Challenge" + region: "PAL-P" +SLES-50859: + name: "Commandos 2 - Men of Courage" + region: "PAL-E" +SLES-50860: + name: "Commandos 2 - Men of Courage" + region: "PAL-G" +SLES-50861: + name: "Top Angler" + region: "PAL-E" +SLES-50862: + name: "Street Hoops" + region: "PAL-E" +SLES-50870: + name: "Mat Hoffman's Pro BMX 2" + region: "PAL-E" +SLES-50871: + name: "Mat Hoffman's Pro BMX 2" + region: "PAL-F" +SLES-50872: + name: "Mat Hoffman's Pro BMX 2" + region: "PAL-G" +SLES-50873: + name: "Reign of Fire" + region: "PAL-M5" +SLES-50874: + name: "F1 2002" + region: "PAL-M4" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLES-50875: + name: "F1 2002" + region: "PAL-I" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLES-50876: + name: "Driv3r" + region: "PAL-M5" + compat: 4 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 # Fixes misaligned lighting. + cpuCLUTRender: 1 # Fixes janky coloured cars. +SLES-50877: + name: "TimeSplitters 2" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes texture slight misalignment. + disableDepthSupport: 1 + preloadFrameData: 1 +SLES-50879: + name: "Paris-Dakar 2" + region: "PAL-M5" + compat: 5 + gameFixes: + - FpuNegDivHack # Fixes sky being shown over the 3D. +SLES-50880: + name: "BMX XXX" + region: "PAL-M4" + compat: 5 +SLES-50882: + name: "Mary-Kate and Ashley - Sweet 16 - Licensed to Drive" + region: "PAL-E" + gameFixes: + - EETimingHack # Fixes random crashes in mini games. +SLES-50886: + name: "TransWorld Surf" + region: "PAL-M5" +SLES-50891: + name: "Legaia 2 - Duel Saga" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting. +SLES-50892: + name: "Lethal Skies Elite Pilot - Team SW" + region: "PAL-M5" +SLES-50897: + name: "Super Trucks" + region: "PAL-M6" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes starting position. + gsHWFixes: + halfPixelOffset: 2 # Gets rid of fog line. + roundSprite: 1 # Fixes lines in FMVs. +SLES-50898: + name: "X-Men - Next Dimension" + region: "PAL-E" +SLES-50899: + name: "X-Men - Next Dimension" + region: "PAL-G" +SLES-50900: + name: "X-Men - Next Dimension" + region: "PAL-F" +SLES-50901: + name: "Conflict - Desert Storm" + region: "PAL-I" +SLES-50902: + name: "Conflict - Desert Storm" + region: "PAL-M4" +SLES-50903: + name: "MegaRace 3 - Nanotech Disaster" + region: "PAL-M5" +SLES-50905: + name: "Armored Core 2 - Another Age" + region: "PAL-E" + clampModes: + eeClampMode: 2 # Fixes Abnormal AI behavior. + # Comments from old GameIndex.dbf for this Game. + # Save import option was removed from PAL release. +SLES-50906: + name: "Master Rallye" + region: "PAL-M6" +SLES-50908: + name: "Monster Jam - Maximum Destruction" + region: "PAL-E" +SLES-50914: + name: "International Cue Club" + region: "PAL-M5" +SLES-50919: + name: "Akira Psycho Ball" + region: "PAL-E" + compat: 5 +SLES-50920: + name: "King's Field IV" + region: "PAL-M5" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. + halfPixelOffset: 2 # Fixes font rendering. + patches: + 401F4726: + content: |- + comment=Patch by Wgarvin + // Fixes (black voids) central tower level loading. + // Issue: Some doors leading to some areas appeared as black voids that you can walk into. + patch=1,EE,001BCC4C,word,46150036 +SLES-50921: + name: "Way of the Samurai" + region: "PAL-M3" + gameFixes: + - EETimingHack # Stops crash after intro movie +SLES-50922: + name: "The Terminator - Dawn of Fate" + region: "PAL-M5" +SLES-50927: + name: "Commandos 2 - Men of Courage" + region: "PAL-M3" +SLES-50930: + name: "Dino Stalker" + region: "PAL-E" + clampModes: + vu1ClampMode: 3 # Fixes flashing in some scenes. +SLES-50932: + name: "Smash Court Tennis - Pro Tournament" + region: "PAL-M5" +SLES-50933: + name: "eJay Clubworld" + region: "PAL-M5" + compat: 5 +SLES-50935: + name: "Circus Maximus - Chariot Wars" + region: "PAL-E" +SLES-50936: + name: "Endgame" + region: "PAL-M5" +SLES-50937: + name: "LEGO Football Mania" + region: "PAL-M8" +SLES-50939: + name: "USA Racer" + region: "PAL-M4" +SLES-50946: + name: "Britney's Dance Beat" + region: "PAL-UK" +SLES-50947: + name: "Britney's Dance Beat" + region: "PAL-M3" +SLES-50948: + name: "Britney's Dance Beat" + region: "PAL-M3" +SLES-50953: + name: "Air Ranger - Rescue Helicopter" + region: "PAL-E" + gameFixes: + - VUSyncHack # Fixes graphics. +SLES-50954: + name: "Tokyo Road Race" + region: "PAL-E" + compat: 5 +SLES-50955: + name: "London Racer II" + region: "PAL-E" + compat: 5 +SLES-50958: + name: "Warhammer 40,000 - Fire Warrior" + region: "PAL-M4" + gameFixes: + - XGKickHack # Fixes corrupted graphics. +SLES-50963: + name: "Riding Spirits" + region: "PAL-M5" +SLES-50964: + name: "Antz Extreme Racing" + region: "PAL-M5" +SLES-50965: + name: "Spider-Man" + region: "PAL-S" + gsHWFixes: + autoFlush: 1 # Fixes lens flares. +SLES-50972: + name: "Barbarian" + region: "PAL-M5" + compat: 5 +SLES-50974: + name: "Zapper - One Wicked Cricket!" + region: "PAL-M6" +SLES-50975: + name: "The Thing" + region: "PAL-M4" + compat: 5 +SLES-50976: + name: "Das Ding aus einer anderen Welt" + region: "PAL-G" + compat: 5 +SLES-50978: + name: "Onimusha 2 - Samurai's Destiny" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLES-50981: + name: "RC Sports Copter Challenge" + region: "PAL-E" +SLES-50984: + name: "Gumball 3000" + region: "PAL-E" + compat: 5 + speedHacks: + MTVUSpeedHack: 0 # Stops crashing and terrible speeds. +SLES-50985: + name: "Gumball 3000" + region: "PAL-M5" + compat: 5 + speedHacks: + MTVUSpeedHack: 0 # Stops crashing and terrible speeds. +SLES-50986: + name: "Twin Caliber" + region: "PAL-M4" + compat: 5 +SLES-50987: + name: "The Scorpion King - Rise of the Akkadian" + region: "PAL-M5" +SLES-50988: + name: "The Lord of the Rings - The Fellowship of the Ring" + region: "PAL-M5" +SLES-50992: + name: "Hitman 2 - Silent Assassin" + region: "PAL-E" + compat: 5 +SLES-50994: + name: "Paris-Marseille Racing II" + region: "PAL-F" +SLES-50995: + name: "Fire Blade" + region: "PAL-M5" +SLES-50997: + name: "Rally Fusion - Race of Champions" + region: "PAL-M3" +SLES-50998: + name: "Xtreme Express - World Grand Prix" + region: "PAL-E" +SLES-50999: + name: "UFC Throwdown" + region: "PAL-E" +SLES-51009: + name: "Autobahn Raser IV" + region: "PAL-G" +SLES-51011: + name: "Knight Rider - The Game" + region: "PAL-M4" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes brake lights. + preloadFrameData: 1 # Fixes graphical issues. +SLES-51013: + name: "Blade II" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. + autoFlush: 1 # Fixes lighting misalignment. +SLES-51014: + name: "Blade II" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. + autoFlush: 1 # Fixes lighting misalignment. +SLES-51017: + name: "Scooby-Doo! Night of 100 Frights" + region: "PAL-E" +SLES-51018: + name: "Scooby-Doo! La Nuit des 100 Frissons" + region: "PAL-F" +SLES-51019: + name: "Scooby-Doo! Nacht der 100 Schrecken" + region: "PAL-G" +SLES-51022: + name: "Speed Challenge - Jacques Villeneuve's Racing Vision" + region: "PAL-E-F" +SLES-51023: + name: "LMA Manager 2003" + region: "PAL-E" + compat: 5 +SLES-51024: + name: "Roger Lemerre - La Sélection des Champions 2003" + region: "PAL-F" +SLES-51025: + name: "BDFL Manager 2003" + region: "PAL-G" +SLES-51026: + name: "Football Manager Campionato 2003" + region: "PAL-I" +SLES-51027: + name: "Mánager de Liga 2003" + region: "PAL-S" +SLES-51038: + name: "MX Superfly featuring Ricky Carmichael" + region: "PAL-E" +SLES-51042: + name: "Disney Golf" + region: "PAL-E" + gameFixes: + - FpuNegDivHack +SLES-51043: + name: "Spyro - Enter the Dragonfly" + region: "PAL-M6" + compat: 5 + patches: + 0EF1D4BA: + content: |- + comment=Spyro PAL startup fix + patch=1,EE,001E763C,word,24020001 +SLES-51044: + name: "Burnout 2 - Point of Impact" + region: "PAL-M5" + compat: 5 + roundModes: + vu1RoundMode: 1 + gsHWFixes: + autoFlush: 1 # Fixes bloom and sun rendering in front of everything. + halfPixelOffset: 2 # Aligns bloom effect. +SLES-51045: + name: "Legends of Wrestling II" + region: "PAL-E" +SLES-51046: + name: "State of Emergency" + region: "PAL-M4" +SLES-51053: + name: "Tom & Jerry's War of the Wiskers" + region: "PAL-M6" +SLES-51054: + name: "Midnight Club 2" + region: "PAL-M5" + compat: 5 + patches: + ACB1989A: + content: |- + comment=Patch by Refraction + // Patches a CTC2 write to FBRST to not set the T-Bit enable + // Fixes slow speed in MTVU due to developers leaving T-Bit enabled and not using it + // PCSX2 has to sync more when T-Bit is enabled so the game spends more time waiting + // for VU1 to finish, which reduces the advantage of MTVU to basically zero. + patch=1,EE,0036E5C4,word,00000000 +SLES-51055: + name: "Go Go Golf" + region: "PAL-E" +SLES-51056: + name: "Fighting Fury" + region: "PAL-E" + compat: 5 + gameFixes: + - EETimingHack # Fixes hang at menu. +SLES-51057: + name: "Hard Hitter 2" + region: "PAL-M3" +SLES-51058: + name: "Maken Shao - Demon Sword" + region: "PAL-E" + speedHacks: + mvuFlagSpeedHack: 0 +SLES-51060: + name: "Butt-Ugly Martians - Zoom or Doom!" + region: "PAL-M5" + clampModes: + vuClampMode: 0 # Fixes SPS. +SLES-51061: + name: "Grand Theft Auto - Vice City" + region: "PAL-M5" + compat: 5 +SLES-51063: + name: "Hot Wheels - Velocity X - Maximum Justice" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes the fog line. +SLES-51064: + name: "Gladius" + region: "PAL-M3" +SLES-51065: + name: "Gladius" + region: "PAL-F" +SLES-51066: + name: "Gladius" + region: "PAL-G" +SLES-51069: + name: "RTX - Red Rock" + region: "PAL-E" +SLES-51070: + name: "RTX Red Rock" + region: "PAL-F" +SLES-51071: + name: "RTX - Red Rock" + region: "PAL-G" + compat: 5 +SLES-51072: + name: "RTX - Red Rock" + region: "PAL-I" +SLES-51073: + name: "RTX Red Rock" + region: "PAL-S" +SLES-51076: + name: "Club Football - Liverpool FC" + region: "PAL-E" +SLES-51077: + name: "Club Football - Real Madrid" + region: "PAL-M6" +SLES-51078: + name: "Club Football - FC Barcelona" + region: "PAL-M4" + compat: 5 +SLES-51079: + name: "Club Football - Ajax Amsterdam" + region: "PAL-M4" +SLES-51080: + name: "Club Football - AC Milan" + region: "PAL-M3" +SLES-51081: + name: "Club Football - Juventus" + region: "PAL-M3" +SLES-51082: + name: "Club Football - Hamburger SV" + region: "PAL-G" +SLES-51083: + name: "Club Football - Borussia Dortmund" + region: "PAL-G" +SLES-51084: + name: "Club Football - FC Bayern München" + region: "PAL-M3" +SLES-51085: + name: "Club Football - Aston Villa" + region: "PAL-E" +SLES-51086: + name: "Club Football - Chelsea FC" + region: "PAL-E" +SLES-51087: + name: "Club Football - Leeds United" + region: "PAL-E" +SLES-51088: + name: "Club Football - Rangers FC" + region: "PAL-E" +SLES-51089: + name: "Club Football - Arsenal" + region: "PAL-M4" +SLES-51090: + name: "Club Football - Manchester United" + region: "PAL-M6" +SLES-51093: + name: "Largo Winch - Empire Under Threat" + region: "PAL-M4" + compat: 5 +SLES-51094: + name: "Club Football - FC Internazionale" + region: "PAL-M3" +SLES-51095: + name: "Dino Stalker" + region: "PAL-F" + clampModes: + vu1ClampMode: 3 # Fixes flashing in some scenes. +SLES-51096: + name: "Dino Stalker" + region: "PAL-G" + clampModes: + vu1ClampMode: 3 # Fixes flashing in some scenes. +SLES-51100: + name: "Club Football - Liverpool FC" + region: "PAL-M6" +SLES-51101: + name: "Eggo Mania" + region: "PAL-M3" + compat: 5 + patches: + 30B27954: + content: |- + //SFX/Background Music Fix. + author=kr_ps2 + patch=1,EE,0011836C,word,00000000 + patch=1,EE,00118374,word,00000000 +SLES-51107: + name: "Hitman 2 - Silent Assassin" + region: "PAL-I" +SLES-51108: + name: "Hitman 2 - Silent Assassin" + region: "PAL-F" +SLES-51109: + name: "Hitman 2 - Silent Assassin" + region: "PAL-G" +SLES-51110: + name: "Hitman 2 - Silent Assassin" + region: "PAL-S" +SLES-51113: + name: "Zone of the Enders - The 2nd Runner Special Edition" + region: "PAL-M5" + compat: 5 + gameFixes: + - DMABusyHack # Fixes the corrupted fade effect in cutscenes. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-51114: + name: "Pro Evolution Soccer 2" + region: "PAL-M5" +SLES-51117: + name: "Colin McRae Rally 3" + region: "PAL-M5" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 2 +SLES-51118: + name: "Wizardry - Tale of the Forsaken Land" + region: "PAL-E" + compat: 5 +SLES-51124: + name: "Turok - Evolution" + region: "PAL-G" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes underwater levels. + halfPixelOffset: 2 +SLES-51125: + name: "Sega Soccer Slam" + region: "PAL-E" + gameFixes: + - EETimingHack # Fixes hang +SLES-51126: + name: "Whirl Tour" + region: "PAL-M5" +SLES-51128: + name: "Total Immersion Racing" + region: "PAL-M5" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Needed for post-processing effects. + roundSprite: 1 # Fixes upscaling lines. +SLES-51130: + name: "Tony Hawk's Pro Skater 4" + region: "PAL-E" + compat: 5 + roundModes: + vu1RoundMode: 0 +SLES-51131: + name: "Tony Hawk's Pro Skater 4" + region: "PAL-F" + roundModes: + vu1RoundMode: 0 +SLES-51132: + name: "Tony Hawk's Pro Skater 4" + region: "PAL-G" + roundModes: + vu1RoundMode: 0 +SLES-51133: + name: "Red Faction II" + region: "PAL-M3" + compat: 5 +SLES-51134: + name: "The Powerpuff Girls - Relish Rampage" + region: "PAL-M4" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes hangs in certain locations like building under construction. +SLES-51141: + name: "Summoner 2" + region: "PAL-E" + compat: 5 +SLES-51142: + name: "Summoner 2" + region: "PAL-G" + compat: 5 +SLES-51143: + name: "Summoner 2" + region: "PAL-F" +SLES-51144: + name: "Shox - Rally Reinvented" + region: "PAL-M7" + compat: 5 + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLES-51145: + name: "Monopoly Party!" + region: "PAL-M5" + clampModes: + vuClampMode: 0 # Fixes missing game board. +SLES-51150: + name: "Scrabble Interactive - 2003 Edition" + region: "PAL-M3" + clampModes: + vuClampMode: 0 # Fixes missing UI and game elements. +SLES-51151: + name: "NHL 2003" + region: "PAL-M6" + clampModes: + vuClampMode: 2 +SLES-51153: + name: "LEGO Island - Extreme Stunts" + region: "PAL-M8" +SLES-51154: + name: "Madden NFL 2003" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-51156: + name: "Silent Hill 2 - Director's Cut" + region: "PAL-M5" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hang on FMV's when CDVD timing is accurate. +SLES-51157: + name: "Silent Scope 3" + region: "PAL-M5" +SLES-51160: + name: "Sub Rebellion" + region: "PAL-E" +SLES-51162: + name: "Metropolismania" + region: "PAL-E" +SLES-51168: + name: "AFL Live 2003" + region: "PAL-E" + compat: 5 +SLES-51174: + name: "Marvel vs. Capcom 2" + region: "PAL-E" + compat: 5 +SLES-51180: + name: "The Sum of All Fears" + region: "PAL-M5" + compat: 5 +SLES-51181: + name: "Tom Clancy's Ghost Recon" + region: "PAL-M4" +SLES-51182: + name: "Tom Clancy's Ghost Recon" + region: "PAL-G" +SLES-51188: + name: "Rocket Power - Beach Bandits" + region: "PAL-E" +SLES-51189: + name: "MTV's Celebrity Deathmatch" + region: "PAL-M5" + compat: 5 +SLES-51191: + name: "Auto Modellista" + region: "PAL-M5" + compat: 5 +SLES-51192: + name: "Harry Potter and the Chamber of Secrets" + region: "PAL-E" + compat: 3 + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51193: + name: "Harry Potter et la Chambre des Secrets" + region: "PAL-F" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51194: + name: "Harry Potter und die Kammer des Schreckens" + region: "PAL-G" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51195: + name: "Harry Potter y la Cámara Secreta" + region: "PAL-S" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51196: + name: "Harry Potter e La Camera dei Secreti" + region: "PAL-I" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51197: + name: "FIFA 2003" + region: "PAL-M7" + compat: 5 + clampModes: + vuClampMode: 2 # Missing geometry with microVU. + gsHWFixes: + mipmap: 1 +SLES-51198: + name: "NBA Live 2003" + region: "PAL-M5" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLES-51199: + name: "4x4 Evo 2" + region: "PAL-M3" +SLES-51200: + name: "Kelly Slater's Pro Surfer" + region: "PAL-E" +SLES-51201: + name: "Kelly Slater's Pro Surfer" + region: "PAL-M3" +SLES-51202: + name: "Wreckless - The Yakuza Missions" + region: "PAL-M3" +SLES-51203: + name: "Enter the Matrix" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Fixes various VIF errors. +SLES-51208: + name: "Rocky" + region: "PAL-M5" + clampModes: + eeClampMode: 0 # Fixes boxers not appearing/disappearing. + gameFixes: + - VIF1StallHack # Fixes freezes. +SLES-51209: + name: "Haven - Call of the King" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLES-51214: + name: "Harry Potter og Hemmelighedernes Kammer" + region: "PAL-D" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51215: + name: "Harry Potter og Mysteriekammeret" + region: "PAL-NO" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51216: + name: "Harry Potter ja Salaisuuksien Kammio" + region: "PAL-FI" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51217: + name: "Harry Potter och Hemligheternas Kammare" + region: "PAL-SW" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51218: + name: "Harry Potter en de Geheime Kamer" + region: "PAL-NL" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51219: + name: "Harry Potter ea Camara dos Segredos" + region: "PAL-P" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51220: + name: "TY the Tasmanian Tiger" + region: "PAL-M5" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. +SLES-51222: + name: "Rayman 3 - Hoodlum Havoc" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on reflections and surfaces. +SLES-51223: + name: "Runabout 3 - Neo Age" + region: "PAL-E" +SLES-51226: + name: "Twin Caliber" + region: "PAL-M5" + compat: 5 +SLES-51227: + name: "Tomb Raider - Angel of Darkness" + region: "PAL-M10" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage pixels. + gsHWFixes: + autoFlush: 1 # Fixes lava effect. + patches: + default: + content: |- + // 54AD76D7 + author=Prafull + // Fix ingame SPS by interchanging vclipw.xyz vf5, vf5w with cfc2. + patch=1,EE,001db3a0,word,48489000 + patch=1,EE,001db3a4,word,4bc529ff +SLES-51229: + name: "Virtua Cop - Elite Edition" + region: "PAL-M5" + compat: 5 +SLES-51230: + name: "Minority Report - Everybody Runs" + region: "PAL-E" + gsHWFixes: + cpuCLUTRender: 1 # Fixes light bleed through objects. + halfPixelOffset: 1 +SLES-51232: + name: "Virtua Tennis 2" + region: "PAL-M4" + compat: 5 + gameFixes: + - XGKickHack # Fixes black models on certain games in World Tour. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 +SLES-51233: + name: "Dragon Ball Z - Budokai" + region: "PAL-M4" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lines when powering up. +SLES-51235: + name: "Raging Blades" + region: "PAL-M5" + compat: 5 + gsHWFixes: + deinterlace: 7 # Fixes blurriness. +SLES-51236: + name: "Gungrave" + region: "PAL-M3" +SLES-51244: + name: "XIII" + region: "PAL-M5" + compat: 5 +SLES-51247: + name: "Inspector Gadget - Mad Robots Invasion" + region: "PAL-M6" + compat: 5 +SLES-51249: + name: "Castleween" + region: "PAL-M5" + compat: 5 +SLES-51250: + name: "Shox - Rally Reinvented" + region: "PAL-E" + compat: 5 + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLES-51251: + name: "Shox - Rally Reinvented" + region: "PAL-A" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLES-51252: + name: "The Lord of the Rings - The Two Towers" + region: "PAL-M3" + compat: 5 + clampModes: + vuClampMode: 3 # Fix white shiny weapons. + gameFixes: + - SoftwareRendererFMVHack + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. +SLES-51253: + name: "Le Seigneur des Anneaux - Les Deux Tours" + region: "PAL-F" + clampModes: + vuClampMode: 3 # Fix white shiny weapons. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. +SLES-51254: + name: "Der Herr der Ringe - Die zwei Türme" + region: "PAL-G" + clampModes: + vuClampMode: 3 # Fix white shiny weapons. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. +SLES-51255: + name: "Il Signore degli Anelli - Le Due Torri" + region: "PAL-I" + clampModes: + vuClampMode: 3 # Fix white shiny weapons. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. +SLES-51256: + name: "El Señor de los Anillos - Las Dos Torres" + region: "PAL-S" + compat: 5 + clampModes: + vuClampMode: 3 # Fix white shiny weapons. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. +SLES-51257: + name: "The Sims" + region: "PAL-M8" + compat: 3 + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. +SLES-51258: + name: "007 - Nightfire" + region: "PAL-M5" + clampModes: + vuClampMode: 2 # Fixes polygon clipping in driving missions. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog lines in the distance. +SLES-51260: + name: "007 - Nightfire" + region: "PAL-G-S" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes polygon clipping in driving missions. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog lines in the distance. +SLES-51265: + name: "Dynasty Tactics" + region: "PAL-E" +SLES-51266: + name: "Dynasty Tactics" + region: "PAL-F" +SLES-51267: + name: "Dynasty Tactics" + region: "PAL-G" +SLES-51271: + name: "Mobile Suit Gundam - Federation vs. Zeon" + region: "PAL-M5" +SLES-51272: + name: "Wakeboarding Unleashed" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes water rendering. + gameFixes: + - XGKickHack # Fixes SPS while ingame. +SLES-51273: + name: "Wakeboarding Unleashed" + region: "PAL-F" + clampModes: + vuClampMode: 3 # Fixes water rendering. + gameFixes: + - XGKickHack # Fixes SPS while ingame. +SLES-51275: + name: "Summoner 2" + region: "PAL-I" +SLES-51282: + name: "Tiger Woods PGA Tour 2003" + region: "PAL-E" +SLES-51283: + name: "WWE SmackDown! Shut Your Mouth" + region: "PAL-E" +SLES-51284: + name: "Contra - Shattered Soldier" + region: "PAL-M3" +SLES-51285: + name: "Nickelodeon SpongeBob SquarePants - Revenge of the Flying Dutchman" + region: "PAL-E" + compat: 5 +SLES-51286: + name: "X-Men 2 - Wolverine's Revenge" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes upscaling lines. + autoFlush: 1 # Fixes sun penetration. +SLES-51287: + name: "X-Men 2 - La Vengeance de Wolverine" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Fixes upscaling lines. + autoFlush: 1 # Fixes sun penetration. +SLES-51289: + name: "Gunfighter 2 - Legend of Jesse James" + region: "PAL-M5" + compat: 5 + gameFixes: + - GIFFIFOHack # Fixes flickering textures. + - EETimingHack +SLES-51290: + name: "Sword of the Samurai" + region: "PAL-E" + compat: 5 +SLES-51292: + name: "Savage Skies" + region: "PAL-M5" + compat: 4 + patches: + 9FCCACB5: + content: |- + author=PSI + // The game allocates a VIF DMA buffer on the stack and sends it, returns from the function, then calls another function to wait for the transfer to end. + // The second function causes stack corruption as it allocates over the buffer, which is still transferring data. + // This works on real hardware due to the data cache - the transfer will remain safe in main memory, and the stack corruption only happens in cache. + // This patch inserts a bc0f instruction right after the transfer starts, forcing the game to wait for the transfer to end ASAP. + patch=0,EE,00164974,word,4100ffff + patch=0,EE,00164978,word,00000000 + patch=0,EE,0016497c,word,03e00008 + patch=0,EE,00164980,word,27bd0030 +SLES-51294: + name: "XIII" + region: "PAL-Unk" +SLES-51296: + name: "Grand Prix Challenge" + region: "PAL-M5" + compat: 5 + gameFixes: + - VIFFIFOHack +SLES-51298: + name: "Jimmy Neutron - Boy Genius" + region: "PAL-E" +SLES-51300: + name: "Nickelodeon Jimmy Neutron - Der mutige Erfinder" + region: "PAL-G" +SLES-51301: + name: "SOS - The Final Escape" + region: "PAL-M3" + gsHWFixes: + autoFlush: 1 # Fixes incorrect blur effect. + halfPixelOffset: 2 +SLES-51302: + name: "Bomberman Kart" + region: "PAL-M3" + compat: 5 +SLES-51303: + name: "LEGO Dome Racers" + region: "PAL-M8" + gsHWFixes: + textureInsideRT: 1 # Fixes black screen in races. + autoFlush: 1 # Fixes shadow rendering. + roundSprite: 1 # Fixes depth line. +SLES-51307: + name: "Wild ARMs 3" + region: "PAL-E" + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. +SLES-51308: + name: "Reel Fishing III" + region: "PAL-E" +SLES-51311: + name: "Rugrats Royal Ransom" + region: "PAL-E" +SLES-51312: + name: "Rugrats Royal Ransom" + region: "PAL-F" +SLES-51313: + name: "Activision Anthology" + region: "PAL-E" +SLES-51315: + name: "The Great Escape" + region: "PAL-M5" + compat: 5 +SLES-51316: + name: "Grand Theft Auto - Vice City" + region: "PAL-E" +SLES-51317: + name: "Minority Report - Le Futur vous Rattrape" + region: "PAL-F" + gsHWFixes: + cpuCLUTRender: 1 # Fixes light bleed through objects. + halfPixelOffset: 1 +SLES-51318: + name: "Minority Report - Everybody Runs" + region: "PAL-G" + gsHWFixes: + cpuCLUTRender: 1 # Fixes light bleed through objects. + halfPixelOffset: 1 +SLES-51322: + name: "Robotech - Battlecry" + region: "PAL-M5" +SLES-51333: + name: "Dark Angel" + region: "PAL-M5" + compat: 5 +SLES-51339: + name: "NFL 2K3" + region: "PAL-E" +SLES-51340: + name: "NBA 2K3" + region: "PAL-E" +SLES-51341: + name: "NHL 2K3" + region: "PAL-E" +SLES-51343: + name: "Galerians - Ash" + region: "PAL-M5" +SLES-51344: + name: "Guilty Gear X2" + region: "PAL-E" +SLES-51345: + name: "Run Like Hell" + region: "PAL-M5" + patches: + 945301BE: + content: |- + comment=Swapping a COP2 op into place to make the flags work without delays + patch=0,EE,001D4534,word,4A0002FF + patch=0,EE,001D4544,word,4B07FA0B + patch=0,EE,001D4720,word,4A0002FF + patch=0,EE,001D4730,word,4B07FA0B +SLES-51347: + name: "Die Hard - Vendetta" + region: "PAL-M4" + compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 +SLES-51348: + name: "Die Hard - Vendetta" + region: "PAL-E-G" + compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 +SLES-51349: + name: "Evolution Skateboarding" + region: "PAL-M3" +SLES-51350: + name: "Ben Hur - Blood of Braves" + region: "PAL-M5" +SLES-51354: + name: "Jurassic Park - Operation Genesis" + region: "PAL-M5" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes glows. + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. + textureInsideRT: 1 # Fixes rainbow lighting for some areas. +SLES-51355: + name: "Big Mutha Truckers" + region: "PAL-M5" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes inside RT shuffling. + roundSprite: 1 # Fixes shadow and speedometer alignment. +SLES-51356: + name: "Road Trip Adventure" + region: "PAL-M3" + compat: 5 + gsHWFixes: + roundSprite: 2 # Fixes sprite ghosting. +SLES-51357: + name: "G1 Jockey 3" + region: "PAL-E" +SLES-51358: + name: "Mystic Heroes" + region: "PAL-E" + compat: 5 +SLES-51360: + name: "The Simpsons Skateboarding" + region: "PAL-I" +SLES-51361: + name: "The Simpsons Skateboarding" + region: "PAL-S" +SLES-51362: + name: "The Simpsons Skateboarding" + region: "PAL-G" +SLES-51363: + name: "Music 3000" + region: "PAL-M5" +SLES-51365: + name: "BMX XXX" + region: "PAL-M4" +SLES-51371: + name: "Pride FC" + region: "PAL-E" +SLES-51372: + name: "Wallace & Gromit in Project Zoo" + region: "PAL-E" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes minor SPS on characters. + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLES-51374: + name: "RoboCop" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes effect alignment and edge garbage. +SLES-51377: + name: "Taxi 3" + region: "PAL-F" +SLES-51381: + name: "Everblue 2" + region: "PAL-E" + patches: + 00C584CB: + content: |- + author=kozarovv + // Rearrange COP2 ops to fix DIV Q timings + patch=1,EE,00230b68,word,4b0c211c + patch=1,EE,00230b6c,word,4be503bc + patch=1,EE,00230b84,word,4bc0295c + patch=1,EE,00230b88,word,4be603bc + patch=1,EE,00230ba0,word,4bc0319c + patch=1,EE,00230ba4,word,4be703bc + patch=1,EE,00230bbc,word,4bc039dc + patch=1,EE,00230bc0,word,4be803bc + patch=1,EE,00230bd8,word,4bc0421c + patch=1,EE,00230bdc,word,4be903bc + patch=1,EE,00230bf4,word,4bc04a5c + patch=1,EE,00230bf8,word,4bea03bc + patch=1,EE,00230c10,word,4bc0529c + patch=1,EE,00230c14,word,4beb03bc +SLES-51382: + name: "Shrek Super Party" + region: "PAL-E" +SLES-51383: + name: "Beach King Stunt Racer" + region: "PAL-M4" + compat: 5 +SLES-51385: + name: "Nickelodeon Rugrats - Rescate Real" + region: "PAL-S" +SLES-51387: + name: "World Racing" + region: "PAL-M3" +SLES-51388: + name: "Sega Bass Fishing Duel" + region: "PAL-M5" +SLES-51390: + name: "FightBox" + region: "PAL-E" + clampModes: + vuClampMode: 0 # Fixes missing 3D. +SLES-51391: + name: "RTL Skispringen 2003" + region: "PAL-E-G" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-51392: + name: "Evolution Snowboarding" + region: "PAL-M3" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + patches: + C24C7FE3: + content: |- + author=Goatman13 + // Fix issues caused by PSS video playback. + // Extend stack to avoid sending bad data to VIF1. + // Required due to lack of data cache emulation. + patch=1,EE,00122E60,word,27BDFD00 + patch=1,EE,001231C4,word,27BD0300 +SLES-51393: + name: "Syberia" + region: "PAL-M5" + compat: 5 +SLES-51397: + name: "IndyCar Series" + region: "PAL-M5" +SLES-51398: + name: "World Championship Snooker 2003" + region: "PAL-E" +SLES-51399: + name: "Armored Core 3" + region: "PAL-E" + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mergeSprite: 1 +SLES-51400: + name: "Tenchu - Wrath of Heaven" + region: "PAL-S" + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing effects. +SLES-51401: + name: "Tenchu - Wrath of Heaven" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing effects. +SLES-51402: + name: "Tenchu - Wrath of Heaven" + region: "PAL-G" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing effects. +SLES-51403: + name: "Tenchu - Wrath of Heaven" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing effects. +SLES-51409: + name: "Frogger Beyond" + region: "PAL-M5" +SLES-51418: + name: "Fisherman's Challenge" + region: "PAL-M3" + compat: 5 +SLES-51423: + name: "Club Football - Celtic FC" + region: "PAL-E" +SLES-51425: + name: "Fatman & Slim" + region: "PAL-E" +SLES-51433: + name: "Ghost Vibration" + region: "PAL-E" + compat: 4 +SLES-51434: + name: "Silent Hill 3" + region: "PAL-M5" + clampModes: + vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). + gameFixes: + - SoftwareRendererFMVHack # Fixes blackscreen when FMV. + gsHWFixes: + deinterlace: 9 # Fixes incorrect field order in FMVs. + memcardFilters: + - "SLES-51434" + - "SLES-50382" + - "SLES-51156" +SLES-51435: + name: "International Superstar Soccer 3" + region: "PAL-E" +SLES-51436: + name: "Chessmaster 9000" + region: "PAL-E" +SLES-51439: + name: "Mortal Kombat - Deadly Alliance" + region: "PAL-M5" + gsHWFixes: + roundSprite: 1 # Fixes blue font artifacts. + halfPixelOffset: 2 +SLES-51441: + name: "Dynasty Warriors 3 - Xtreme Legends" + region: "PAL-E" +SLES-51442: + name: "Dynasty Warriors 3 - Xtreme Legends" + region: "PAL-F" +SLES-51443: + name: "Dynasty Warriors 3 - Xtreme Legends" + region: "PAL-G" +SLES-51445: + name: "Rygar - The Legendary Adventure" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Improves misaligned effect such as character shadows. +SLES-51448: + name: "Resident Evil - Dead Aim" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes character offset with flashlight and blurriness. + alignSprite: 1 # Fixes vertical lines. + roundSprite: 2 # Fixes font artifacts. + mergeSprite: 1 # Fixes flame-like bleeding. +SLES-51449: + name: "Return to Castle Wolfenstein - Operation Resurrection" + region: "PAL-E" +SLES-51450: + name: "Return to Castle Wolfenstein - Opération Résurrection" + region: "PAL-F" +SLES-51451: + name: "Whiteout" + region: "PAL-M3" +SLES-51456: + name: "LMA Manager 2004" + region: "PAL-E" +SLES-51458: + name: "BDFL Manager 2004" + region: "PAL-G" +SLES-51459: + name: "Roger Lemerre - La Sélection des Champions 2004" + region: "PAL-F" +SLES-51460: + name: "Football Manager Campionato 2004" + region: "PAL-I" + clampModes: + vu1ClampMode: 3 # Fixes 3D rendering. +SLES-51461: + name: "Manager de Liga 2004" + region: "PAL-S" +SLES-51462: + name: "Shrek Super Party" + region: "PAL-M4" +SLES-51466: + name: "Tom Clancy's Splinter Cell" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-51467: + name: "Freedom Fighters" + region: "PAL-E" +SLES-51468: + name: "Freedom Fighters" + region: "PAL-F" +SLES-51469: + name: "Freedom Fighters" + region: "PAL-G" +SLES-51470: + name: "Freedom Fighters" + region: "PAL-I" +SLES-51471: + name: "Freedom Fighters" + region: "PAL-S" +SLES-51473: + name: "Kya - Dark Lineage" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Fixes smoke effects. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog misalignment and depth line. + autoFlush: 1 # Fixes sun going through objects. + preloadFrameData: 1 # Fixes missing sun and sky. +SLES-51474: + name: "BloodRayne" + region: "PAL-M4" + compat: 5 +SLES-51476: + name: "Mystic Heroes" + region: "PAL-F" +SLES-51477: + name: "Mystic Heroes" + region: "PAL-G" +SLES-51479: + name: "Def Jam Vendetta" + region: "PAL-E" +SLES-51481: + name: "NBA Street Vol. 2" + region: "PAL-E-F" + compat: 5 + clampModes: + vuClampMode: 2 # Missing environment with microVU. +SLES-51482: + name: "Downtown Run" + region: "PAL-M3" + compat: 3 +SLES-51488: + name: "Tour de France, Le - Centenary Edition" + region: "PAL-M5" +SLES-51492: + name: "Pro Beach Soccer" + region: "PAL-M6" +SLES-51493: + name: "Mr. Golf" + region: "PAL-E" +SLES-51495: + name: "SX Superstar" + region: "PAL-M4" + compat: 5 +SLES-51496: + name: "Breath of Fire - Dragon Quarter" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Aligns HUD and HUD bloom to match software. + roundSprite: 1 # Helps fix some lines and lines in text. +SLES-51503: + name: "Ace Lightning" + region: "PAL-E" +SLES-51504: + name: "Chessmaster" + region: "PAL-F" +SLES-51507: + name: "Futurama" + region: "PAL-M5" +SLES-51508: + name: "Hulk" + region: "PAL-M5" +SLES-51509: + name: "World of Outlaws - Sprint Cars" + region: "PAL-E" + gameFixes: + - XGKickHack +SLES-51510: + name: "Dancing Stage MegaMix" + region: "PAL-M5" + compat: 5 +SLES-51511: + name: "Crash Nitro Kart" + region: "PAL-M6" + clampModes: + vu1ClampMode: 3 # Fixes missing vertices on ramps. + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLES-51522: + name: "Return to Castle Wolfenstein - Operation Resurrection" + region: "PAL-S" +SLES-51523: + name: "Conflict - Desert Storm II" + region: "PAL-M5" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes seizure inducing FMVs. +SLES-51525: + name: "Fallout - Brotherhood of Steel" + region: "PAL-M3" + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes perfomrance issues. + textureInsideRT: 1 + roundSprite: 1 + gpuPaletteConversion: 1 +SLES-51526: + name: "Fallout - Brotherhood of Steel" + region: "PAL-M3" + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performace issues. + textureInsideRT: 1 + roundSprite: 1 + gpuPaletteConversion: 1 +SLES-51547: + name: "Next Generation Tennis 2003" + region: "PAL-M5" + clampModes: + vuClampMode: 3 # Fixes SPS menus. + gameFixes: + - VUSyncHack # Fixes SPS in game. +SLES-51548: + name: "X-Men 2 - Wolverine's Revenge" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes upscaling lines. + autoFlush: 1 # Fixes sun penetration. +SLES-51553: + name: "Chaos Legion" + region: "PAL-M5" + clampModes: + vuClampMode: 2 # Fixes SPS in item menu. + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow shadow of legions. + alignSprite: 1 # Fixes green vertical lines. + roundSprite: 2 # Fixes vertical lines and some font artifacts but not completely fixed. + halfPixelOffset: 2 +SLES-51554: + name: "Cel Damage Overdrive" + region: "PAL-M5" + compat: 5 +SLES-51555: + name: "Play It Pinball" + region: "PAL-M5" + compat: 5 +SLES-51557: + name: "Broken Sword - The Sleeping Dragon" + region: "PAL-M3" + compat: 5 +SLES-51579: + name: "Yu-Gi-Oh! - The Duelists of the Roses" + region: "PAL-E" + clampModes: + eeClampMode: 2 # Partially fixes battle animation. + roundModes: + eeRoundMode: 2 # Partially fixes battle animation. + gsHWFixes: + roundSprite: 1 # Corrects some font artifacts. + wildArmsHack: 1 # Corrects some more font artifacts a little. +SLES-51580: + name: "London Racer World Challenge" + region: "PAL-M4" +SLES-51581: + name: "Dead to Rights" + region: "PAL-M4" + compat: 5 +SLES-51584: + name: "F1 Career Challenge" + region: "PAL-M4" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLES-51588: + name: "Evil Dead - A Fistful of Boomstick [with Bonus DVD Movie]" + region: "PAL-E" +SLES-51589: + name: "Resident Evil - Outbreak" + region: "PAL-M5" + patches: + 47C231CC: + content: |- + //Patched by Refraction. + //Removes silly mask causing high barriers on draws (Requires game restart). + patch=0,EE,001972D0,word,24050000 +SLES-51590: + name: "Cabela's Big Game Hunter [2002]" + region: "PAL-E" +SLES-51594: + name: "Disney's Piglet's Big Game" + region: "PAL-E" +SLES-51595: + name: "Grand Theft Auto - Vice City" + region: "PAL-M5" +SLES-51600: + name: "WWE Crush Hour" + region: "PAL-E" +SLES-51602: + name: "All-Star Baseball 2004 featuring Derek Jeter" + region: "PAL-E" +SLES-51603: + name: "Seek and Destroy" + region: "PAL-M5" +SLES-51605: + name: "Motorsiege - Warriors of Prime Time" + region: "PAL-M5" +SLES-51606: + name: "Unlimited Saga" + region: "PAL-E" +SLES-51615: + name: "The King of Route 66" + region: "PAL-M5" +SLES-51616: + name: "Virtua Fighter 4 Evolution" + region: "PAL-M5" + compat: 5 +SLES-51617: + name: "Starsky & Hutch" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows better. +SLES-51618: + name: "Starsky & Hutch" + region: "PAL-I-S" + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows better. +SLES-51619: + name: "Clock Tower 3" + region: "PAL-M5" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and striped lines in FMVs. +SLES-51620: + name: "Black & Bruised" + region: "PAL-M5" +SLES-51621: + name: "Dirt Track Devils" + region: "PAL-E" +SLES-51622: + name: "Maxxed Out Racing" + region: "PAL-E" +SLES-51623: + name: "The Sniper 2" + region: "PAL-E" + compat: 5 +SLES-51624: + name: "Eternal Quest" + region: "PAL-E" + compat: 5 + gameFixes: + - XGKickHack # Fixes missing blue lines on the characters in dark areas. +SLES-51625: + name: "Ultimate Mind Games" + region: "PAL-E" +SLES-51629: + name: "International Pool Championship" + region: "PAL-E" +SLES-51630: + name: "Play It Chess Challenger" + region: "PAL-M5" + compat: 5 +SLES-51633: + name: "Racing Simulation 3" + region: "PAL-M5" +SLES-51636: + name: "XGRA - Extreme G Racing Association" + region: "PAL-M5" +SLES-51645: + name: "Def Jam - Vendetta [Demo]" + region: "PAL-E" +SLES-51646: + name: "Energy Airforce" + region: "PAL-M4" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLES-51647: + name: "Energy Airforce" + region: "PAL-I" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLES-51649: + name: "Judge Dredd - Dredd vs. Death" + region: "PAL-M4" +SLES-51650: + name: "Judge Dredd - Dredd vs. Death" + region: "PAL-E-G" +SLES-51653: + name: "Mace Griffin - Bounty Hunter" + region: "PAL-M4" +SLES-51654: + name: "Mace Griffin - Bounty Hunter" + region: "PAL-G" +SLES-51658: + name: "Disney's ferkels grosses abenteuer-spiel" + region: "PAL-G" +SLES-51659: + name: "Disney's les aventures de porcinet" + region: "PAL-F" +SLES-51660: + name: "Risk - Global Domination" + region: "PAL-M4" +SLES-51661: + name: "Dynasty Warriors 4" + region: "PAL-E" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLES-51662: + name: "Dynasty Warriors 4" + region: "PAL-F" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLES-51663: + name: "Dynasty Warriors 4" + region: "PAL-G" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLES-51664: + name: "Dynasty Warriors 4" + region: "PAL-I" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLES-51665: + name: "Dynasty Warriors 4" + region: "PAL-S" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLES-51666: + name: "Piglet - El Gran Juego de Disney" + region: "PAL-S" +SLES-51667: + name: "Disney's Pimpi Piccolo Grande Eroe" + region: "PAL-I" +SLES-51668: + name: "Disney's Knorretje Kleine Grote Held" + region: "PAL-NL" +SLES-51670: + name: "Alter Echo" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes side borders. +SLES-51671: + name: "Alter Echo" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes side borders. +SLES-51675: + name: "Psyvariar - Complete Edition" + region: "PAL-M4" +SLES-51678: + name: "Super Farm" + region: "PAL-M6" +SLES-51680: + name: "Splashdown 2 - Rides Gone Wild" + region: "PAL-M3" + gsHWFixes: + autoFlush: 1 +SLES-51681: + name: "Splashdown 2 - Rides Gone Wild" + region: "PAL-M3" + gsHWFixes: + autoFlush: 1 +SLES-51682: + name: "Headhunter - Redemption" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting. +SLES-51686: + name: "Pitfall - The Lost Expedition" + region: "PAL-E" + compat: 4 + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. +SLES-51687: + name: "Pitfall - The Lost Expedition" + region: "PAL-F" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. +SLES-51688: + name: "Pitfall - The Lost Expedition" + region: "PAL-G" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. +SLES-51689: + name: "Pitfall - The Lost Expedition" + region: "PAL-I" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. +SLES-51690: + name: "Pitfall - The Lost Expedition" + region: "PAL-S" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. +SLES-51693: + name: "The Suffering" + region: "PAL-E-F-G" + gsHWFixes: + autoFlush: 1 # Fixes debris and blending on lower part of screen during monster transformation. + halfPixelOffset: 2 # Aligns post-processing, might sometimes cause edge bleed which must be cropped. +SLES-51696: + name: "Dragon's Lair 3D - Special Edition" + region: "PAL-M5" + gameFixes: + - EETimingHack # Fixes hang before going ingame. +SLES-51697: + name: "SSX 3" + region: "PAL-M5" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. + halfPixelOffset: 2 # Fixes depth lines. +SLES-51698: + name: "Mobile Light Force 2" + region: "PAL-M5" +SLES-51699: + name: "Virtua Fighter - 10th Anniversary Edition" + region: "PAL-M5" +SLES-51702: + name: "Battlestar Galactica" + region: "PAL-M5" +SLES-51704: + name: "XII Stag" + region: "PAL-E" +SLES-51705: + name: "Ford Racing 2" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes missing sun. + halfPixelOffset: 2 # Aligns shadows. +SLES-51707: + name: "Secret Weapons Over Normandy" + region: "PAL-E" +SLES-51708: + name: "Secret Weapons Over Normandy" + region: "PAL-F" +SLES-51709: + name: "Secret Weapons Over Normandy" + region: "PAL-G" +SLES-51710: + name: "Secret Weapons Over Normandy" + region: "PAL-I" +SLES-51711: + name: "Secret Weapons Over Normandy" + region: "PAL-S" +SLES-51712: + name: "Snowboard Racer 2" + region: "PAL-E" +SLES-51713: + name: "Bust-A-Bloc" + region: "PAL-E" + compat: 5 +SLES-51714: + name: "BCV - Battle Construction Vehicles" + region: "PAL-E" +SLES-51715: + name: "The Seed - War Zone" + region: "PAL-E" +SLES-51716: + name: "A-Train 6" + region: "PAL-M3" +SLES-51717: + name: "Boxing Champions" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes graphical issues. +SLES-51718: + name: "League Series Baseball 2" + region: "PAL-E" + compat: 5 +SLES-51720: + name: "Disney's Extreme Skate Adventure" + region: "PAL-E" + roundModes: + vu1RoundMode: 0 +SLES-51721: + name: "Disney's Extreme Skate Adventure" + region: "PAL-M4" + roundModes: + vu1RoundMode: 0 +SLES-51723: + name: "The Hobbit" + region: "PAL-M5" +SLES-51732: + name: "EA Sports Rugby 2004" + region: "PAL-E" +SLES-51733: + name: "EA SPORTS RUGBY 2004" + region: "PAL-F" +SLES-51735: + name: "Perfect Ace - Pro Tournament Tennis" + region: "PAL-M5" +SLES-51741: + name: "1945 I-II - The Arcade Games" + region: "PAL-M5" + gameFixes: + - EETimingHack # Fixes part II into screen. +SLES-51746: + name: "Space Invaders - Invasion Day" + region: "PAL-M5" + compat: 5 +SLES-51749: + name: "Mark Davis Pro Bass Challenge" + region: "PAL-E" +SLES-51750: + name: "Charlie's Angels" + region: "PAL-M3" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Helps blur. +SLES-51753: + name: "True Crime - Streets of LA" + region: "PAL-E" + gsHWFixes: + preloadFrameData: 1 # Fixes licences. + halfPixelOffset: 2 # Fixes double image. + autoFlush: 1 # Fixes sun occlusion. +SLES-51754: + name: "True Crime - Streets of LA" + region: "PAL-M5" + compat: 3 + gsHWFixes: + preloadFrameData: 1 # Fixes licences. + halfPixelOffset: 2 # Fixes double image. + autoFlush: 1 # Fixes sun occlusion. +SLES-51755: + name: "Disney/Pixar Finding Nemo" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLES-51756: + name: "Batman - Rise of Sin Tzu" + region: "PAL-M5" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hang on final boss. +SLES-51757: + name: "Dancing Stage Fever" + region: "PAL-M5" + compat: 5 +SLES-51758: + name: "Metal Arms - Glitch in the System" + region: "PAL-M5" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes SPS. +SLES-51759: + name: "Maximo vs. Army of Zin" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes outlines around environmental objects. +SLES-51761: + name: "The Italian Job - L.A. Heist" + region: "PAL-M5" +SLES-51765: + name: "Volleyball Xciting" + region: "PAL-E" + compat: 5 +SLES-51766: + name: "Gladiator - Sword of Vengeance" + region: "PAL-M5" + gsHWFixes: + roundSprite: 2 # Helps glow misalignment. + halfPixelOffset: 1 # Helps glow misalignment. +SLES-51772: + name: "Bad Boys II" + region: "PAL-E" +SLES-51778: + name: "Summer Heat Beach Volleyball" + region: "PAL-M5" + compat: 5 +SLES-51783: + name: "Starsky & Hutch" + region: "PAL-F-G" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows better. +SLES-51785: + name: "Cool Shot" + region: "PAL-E" + compat: 5 +SLES-51787: + name: "Harry Potter - Quidditch World Cup" + region: "PAL-M10" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLES-51792: + name: "Aliens Versus Predator - Extinction" + region: "PAL-E" +SLES-51794: + name: "Looney Tunes - Back in Action" + region: "PAL-M5" + compat: 5 +SLES-51797: + name: "Madden NFL 2004" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-51798: + name: "NHL 2004" + region: "PAL-M5" + clampModes: + vuClampMode: 3 # Fixes black void in ice. +SLES-51799: + name: "SoulCalibur II" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLES-51800: + name: "Smash Cars" + region: "PAL-M5" + gameFixes: + - GIFFIFOHack # Fixes random graphical corruption. +SLES-51806: + name: "Evil Dead - A Fistful of Boomstick" + region: "PAL-E" +SLES-51812: + name: "Homerun" + region: "PAL-E" +SLES-51813: + name: "European Tennis Pro" + region: "PAL-E" +SLES-51814: + name: "ATV Offroad Fury 2" + region: "PAL-E" +SLES-51815: + name: "Final Fantasy X-2" + region: "PAL-E" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51816: + name: "Final Fantasy X-2" + region: "PAL-F" + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51817: + name: "Final Fantasy X-2" + region: "PAL-G" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51818: + name: "Final Fantasy X-2" + region: "PAL-I" + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51819: + name: "Final Fantasy X-2" + region: "PAL-S" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-51820: + name: "Sniper Elite" + region: "PAL-M5" + gameFixes: + - SoftwareRendererFMVHack # Fixes flashing menus after intro FMV plays. + gsHWFixes: + autoFlush: 1 # Fixes bloom misalignment. + halfPixelOffset: 2 # Fixes bloom misalignment. + textureInsideRT: 1 # Fixes sky bloom. +SLES-51821: + name: "Alias" + region: "PAL-M5" + gsHWFixes: + cpuCLUTRender: 1 # Fixes lights penetrating objects. +SLES-51822: + name: "Alias" + region: "PAL-I" + gsHWFixes: + cpuCLUTRender: 1 # Fixes lights penetrating objects. +SLES-51823: + name: "Hunter - The Reckoning Wayward" + region: "PAL-M3" +SLES-51824: + name: "Colin McRae Rally 04" + region: "PAL-M5" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 2 +SLES-51825: + name: "Pop Idol" + region: "PAL-E" +SLES-51826: + name: "AFL Live 2004" + region: "PAL-E" +SLES-51827: + name: "Gladiator - Sword of Vengeance" + region: "PAL-E-FR" + gsHWFixes: + roundSprite: 2 # Helps glow misalignment. + halfPixelOffset: 1 # Helps glow misalignment. +SLES-51828: + name: "Gladiator - Sword of Vengeance" + region: "PAL-G" + gsHWFixes: + roundSprite: 2 # Helps glow misalignment. + halfPixelOffset: 1 # Helps glow misalignment. +SLES-51831: + name: "Sphinx and the Cursed Mummy" + region: "PAL-M5" +SLES-51833: + name: "Premier Manager 2003-2004" + region: "PAL-E" +SLES-51834: + name: "Premier Manager 2003-04" + region: "PAL-F" +SLES-51838: + name: "Astérix & Obélix XXL" + region: "PAL-M5" +SLES-51839: + name: "Dragon Ball Z - Budokai 2" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-51840: + name: "NHL Hitz Pro" + region: "PAL-E" +SLES-51841: + name: "Spy Hunter 2" + region: "PAL-M5" +SLES-51842: + name: "Road Kill" + region: "PAL-M4" +SLES-51843: + name: "Worms 3D" + region: "PAL-M5" + compat: 5 + patches: + default: + content: |- + comment=You need to set the EE cycle speed to -1 to be able to load the game. +SLES-51845: + name: "Barbie Horse Adventures - Wild Horse Rescue" + region: "PAL-M6" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and depth line. +SLES-51846: + name: "Deutschland sucht den Superstar" + region: "PAL-G" +SLES-51848: + name: "Tony Hawk's Underground" + region: "PAL-E" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLES-51850: + name: "Basketball Xciting" + region: "PAL-E" +SLES-51851: + name: "Tony Hawk's Underground" + region: "PAL-F" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLES-51852: + name: "Tony Hawk's Underground" + region: "PAL-G" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLES-51853: + name: "Tony Hawk's Underground" + region: "PAL-F" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLES-51854: + name: "Tony Hawk's Underground" + region: "PAL-S" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLES-51855: + name: "Tank Elite" + region: "PAL-E" +SLES-51856: + name: "Monster Attack" + region: "PAL-E" + gsHWFixes: + mipmap: 2 # Improves distant textures. + trilinearFiltering: 1 # Smooths high frequency textures on distant ground. + halfPixelOffset: 2 +SLES-51859: + name: "Billiards Xciting" + region: "PAL-E" + compat: 5 +SLES-51860: + name: "Tennis Court Smash" + region: "PAL-E" + compat: 3 + gameFixes: + - XGKickHack # Fixes bad Geometry. +SLES-51861: + name: "Bowling Xciting" + region: "PAL-E" +SLES-51862: + name: "Bass Master Fishing" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Fixes flickering FMVs. +SLES-51863: + name: "Maze Action" + region: "PAL-E" +SLES-51864: + name: "Police Chase Down" + region: "PAL-E" +SLES-51865: + name: "Heartbeat Boxing" + region: "PAL-E" +SLES-51867: + name: "Dynasty Tactics 2" + region: "PAL-E" +SLES-51868: + name: "Dynasty Tactics 2" + region: "PAL-F" +SLES-51869: + name: "Dynasty Tactics 2" + region: "PAL-G" +SLES-51870: + name: "Disney/Pixar Buscando a Nemo" + region: "PAL-FI-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLES-51871: + name: "Disney/Pixar Findet Nemo" + region: "PAL-F-G" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLES-51872: + name: "Disney/Pixar Finding Nemo" + region: "PAL-SC" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLES-51873: + name: "Medal of Honor - Rising Sun" + region: "PAL-M5" + compat: 5 +SLES-51874: + name: "Medal of Honor - Rising Sun" + region: "PAL-F" +SLES-51875: + name: "Medal of Honor - Rising Sun" + region: "PAL-G" +SLES-51876: + name: "Medal of Honor - Rising Sun" + region: "PAL-F" +SLES-51877: + name: "Bloody Roar 4" + region: "PAL-M5" + compat: 5 +SLES-51879: + name: "Hot Wheels World Race" + region: "PAL-E" +SLES-51881: + name: "World Racing" + region: "PAL-F-G" +SLES-51883: + name: "Scooby-Doo! Mystery Mayhem" + region: "PAL-M3" +SLES-51885: + name: "Mega Man X7" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 3 # For camera issues in some scenes. +SLES-51886: + name: "Lethal Skies II" + region: "PAL-E" +SLES-51887: + name: "Tiger Woods PGA Tour 2004" + region: "PAL-E" + clampModes: + vuClampMode: 2 # Fixes black textures on characters. +SLES-51888: + name: "RTL Ski Jumping 2004" + region: "PAL-E-G" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-51890: + name: "Buffy the Vampire Slayer - Chaos Bleeds" + region: "PAL-M4" + compat: 5 +SLES-51893: + name: "Naval Ops - Warship Gunner" + region: "PAL-E" +SLES-51896: + name: "Attheraces Presents Gallop Racer" + region: "PAL-E" +SLES-51897: + name: "The Simpsons - Hit & Run" + region: "PAL-M4" + compat: 5 + gameFixes: + - FpuNegDivHack # Lens flare appears even when behind objects. + gsHWFixes: + autoFlush: 1 # Fixes missing lens flare. + halfPixelOffset: 2 +SLES-51903: + name: "AFL Live 2004 - Aussie Rules Football" + region: "PAL-E" +SLES-51906: + name: "Rolling" + region: "PAL-M5" +SLES-51907: + name: "Disney/Pixar Alla Ricerca di Nemo" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLES-51908: + name: "Van Helsing" + region: "PAL-M5" + compat: 5 +SLES-51911: + name: "Gadget Racers" + region: "PAL-M5" +SLES-51912: + name: "Pro Evolution Soccer 3" + region: "PAL-M4" +SLES-51913: + name: "Onimusha Blade Warrior" + region: "PAL-M3" + memcardFilters: + - "SLES-51913" + - "SLES-51914" +SLES-51914: + name: "Onimusha 3 - Demon Siege" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 3 # Makes sure enemies appear correctly. + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + roundSprite: 2 # Fixes various lines / reduces bars on right edge. + disablePartialInvalidation: 1 # Fixes textureless graphics ingame. + memcardFilters: + - "SLES-51913" + - "SLES-51914" +SLES-51915: + name: "Pro Evolution Soccer 3" + region: "PAL-I" +SLES-51916: + name: "Crouching Tiger, Hidden Dragon" + region: "PAL-M5" + gameFixes: + - InstantDMAHack # Fixes FMVs to be visible. +SLES-51917: + name: "Beyond Good & Evil" + region: "PAL-M6" + roundModes: + eeRoundMode: 0 # Fixes SPS with water in some places. + gsHWFixes: + textureInsideRT: 1 # Fixes the shape of shadows. + autoFlush: 1 # Fixes water rendering. + halfPixelOffset: 3 # Fixes bloom misalignment, needs this harsh offset for autoflush. + cpuFramebufferConversion: 1 # Fixes shield rendering. +SLES-51918: + name: "Prince of Persia - The Sands of Time" + region: "PAL-M5" + compat: 5 + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLES-51924: + name: "World War Zero - Ironstorm" + region: "PAL-M5" + compat: 5 +SLES-51925: + name: "Splashdown 2 - Rides Gone Wild" + region: "PAL-A" + gsHWFixes: + autoFlush: 1 +SLES-51926: + name: "Outlaw Golf" + region: "PAL-M3" +SLES-51927: + name: "Midway Arcade Treasures" + region: "PAL-E" +SLES-51930: + name: "Road Rage 3" + region: "PAL-E" +SLES-51931: + name: "Teenage Mutant Ninja Turtles" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + autoFlush: 1 # Fixes sun intensity. +SLES-51932: + name: "The Adventures of Jimmy Neutron - Boy Genius - Jet Fusion" + region: "PAL-E" + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. +SLES-51933: + name: "Gregory Horror Show" + region: "PAL-M3" + compat: 5 +SLES-51934: + name: "Curse - The Eye of Isis" + region: "PAL-M6" +SLES-51946: + name: "Robin Hood - Defender of the Crown" + region: "PAL-M5" + compat: 4 +SLES-51947: + name: "ESPN NFL 2K4" + region: "PAL-E" +SLES-51948: + name: "ESPN NHL Hockey 2K4" + region: "PAL-E" +SLES-51949: + name: "NBA 2K4" + region: "PAL-E" +SLES-51950: + name: "Sonic Heroes" + region: "PAL-M5" +SLES-51951: + name: "Puyo Pop Fever" + region: "PAL-M5" + compat: 5 +SLES-51952: + name: "R-Type Final" + region: "PAL-M3" + compat: 5 +SLES-51953: + name: "FIFA 2004" + region: "PAL-M4" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. + gsHWFixes: + mipmap: 1 + memcardFilters: # Football Fusion with Total Club Manager 2004 + - "SLES-52022" + - "SLES-59153" +SLES-51954: + name: "Max Payne 2 - The Fall of Max Payne" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes rainbow coloured graphics. + eeClampMode: 3 # Fixes bullet holes. +SLES-51956: + name: "Bionicle" + region: "PAL-M6" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLES-51957: + name: "Terminator 3 - Rise of the Machines" + region: "PAL-F" +SLES-51958: + name: "Whiplash" + region: "PAL-M5" + compat: 5 + gsHWFixes: + mipmap: 1 +SLES-51959: + name: "Football Generation" + region: "PAL-M5" +SLES-51960: + name: "Disney/Pixar À Procura de Nemo" + region: "PAL-P" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLES-51961: + name: "Prince of Persia - The Sands of Time" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLES-51963: + name: "FIFA 2004" + region: "PAL-F-G" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. + gsHWFixes: + mipmap: 1 +SLES-51964: + name: "FIFA 2004" + region: "PAL-P-S" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. + gsHWFixes: + mipmap: 1 +SLES-51966: + name: "Bombastic" + region: "PAL-E" + compat: 5 +SLES-51967: + name: "Need for Speed - Underground" + region: "PAL-M4" + compat: 5 + gameFixes: + - EETimingHack # Fixes broken textures. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. +SLES-51968: + name: "Nickelodeon SpongeBob SquarePants - Battle for Bikini Bottom" + region: "PAL-E" +SLES-51970: + name: "Nickelodeon SpongeBob Schwammkopf - Schlacht um Bikini Bottom" + region: "PAL-G" + compat: 5 +SLES-51972: + name: "NBA Jam" + region: "PAL-M3" +SLES-51973: + name: "War Chess" + region: "PAL-M5" +SLES-51974: + name: "XS Junior League Soccer" + region: "PAL-M5" +SLES-51976: + name: "Tom Clancy's Ghost Recon - Jungle Storm" + region: "PAL-M5" +SLES-51978: + name: "Baphomets Fluch - Der schlafende Drache" + region: "PAL-G" + compat: 5 +SLES-51980: + name: "TT Superbikes" + region: "PAL-M5" +SLES-51981: + name: "ShellShock - Nam '67" + region: "PAL-E" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + gsHWFixes: + roundSprite: 1 # Fixes slight blur. + halfPixelOffset: 2 +SLES-51982: + name: "ShellShock - Nam '67" + region: "PAL-M3" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + gsHWFixes: + roundSprite: 1 # Fixes slight blur. + halfPixelOffset: 2 +SLES-51986: + name: "Backyard Wrestling - Don't Try This At Home" + region: "PAL-M5" +SLES-51989: + name: "Wallace & Gromit in Project Zoo" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes minor SPS on characters. + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLES-51991: + name: "Dance - UK" + region: "PAL-E" +SLES-51996: + name: "International Snooker Championship" + region: "PAL-M5" +SLES-51997: + name: "SWAT - Global Strike Team" + region: "PAL-M4" + compat: 5 + clampModes: + eeClampMode: 3 # For grey screen ingame. + gsHWFixes: + textureInsideRT: 1 # Fixes post effects on player 2. + halfPixelOffset: 2 # Fixes chromatic effect. +SLES-51998: + name: "Kao the Kangaroo - Round 2" + region: "PAL-M5" +SLES-51999: + name: "GrooveRider Slot Car Thunder" + region: "PAL-E" +SLES-52001: + name: "Mission: Impossible - Operation Surma" + region: "PAL-M5" + compat: 5 +SLES-52002: + name: "Rogue Ops" + region: "PAL-M6" +SLES-52005: + name: "007 - Everything or Nothing" + region: "PAL-M5" + compat: 5 + gsHWFixes: + roundSprite: 1 + preloadFrameData: 1 + halfPixelOffset: 2 +SLES-52008: + name: "NBA Live 2004" + region: "PAL-M5" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLES-52011: + name: "Tak and the Power of Juju" + region: "PAL-E" + compat: 5 +SLES-52015: + name: "Chevaliers de Baphomet, Les - Le Manuscrit de Voynich" + region: "PAL-F" +SLES-52017: + name: "The Lord of the Rings - The Return of the King" + region: "PAL-M5" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes broken skybox and missing textures. +SLES-52018: + name: "Der Herr der Ringe - Die Rückkehr des Königs" + region: "PAL-G" + clampModes: + vu1ClampMode: 3 # Fixes broken skybox and missing textures. +SLES-52019: + name: "Le Seigneur des Anneaux - Le Retour du Roi" + region: "PAL-F" + clampModes: + vu1ClampMode: 3 # Fixes broken skybox and missing textures. +SLES-52020: + name: "El Señor de los Anillos - El Retorno del Rey" + region: "PAL-S" + clampModes: + vu1ClampMode: 3 # Fixes broken skybox and missing textures. +SLES-52021: + name: "Il Signore degli Anelli - Il Ritorno del Re" + region: "PAL-I" + clampModes: + vu1ClampMode: 3 # Fixes broken skybox and missing textures. +SLES-52022: + name: "Total Club Manager 2004" + region: "PAL-M4" + clampModes: + vu1ClampMode: 3 # Fixes 3D rendering. + memcardFilters: # Football Fusion with FIFA 2004 + - "SLES-52022" + - "SLES-51953" +SLES-52023: + name: "Manhunt" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 1 # Helps with light occlusion problems when upscaling. + autoFlush: 1 # Fixes light occlusion draws which mistakenly get all drawn at once, so wrong texture data is picked. +SLES-52025: + name: "NFL Street" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-52026: + name: "Wallace & Gromit in Project Zoo" + region: "PAL-G" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes minor SPS on characters. + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLES-52028: + name: "Junior Sports Basketball" + region: "PAL-M5" +SLES-52034: + name: "The Cat in the Hat" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 +SLES-52036: + name: "WWE SmackDown! - Here Comes the Pain" + region: "PAL-E" + compat: 5 +SLES-52038: + name: "Terminator 3 - Rebellion der Maschinen" + region: "PAL-G" +SLES-52039: + name: "Terminator 3 - Rise of the Machines" + region: "PAL-S" +SLES-52041: + name: "Detonator" + region: "PAL-E" + compat: 5 +SLES-52043: + name: "MX Unleashed Migrated" + region: "PAL-E" + patches: + DBA1250E: + content: |- + author=refraction (ported by Prafull) + comment=fixes COP2 instruction order to resolve SPS + patch=1,EE,001Cb778,word,484E9000 + patch=1,EE,001CB77C,word,4BDBD9FF +SLES-52044: + name: "Crescent Suzuki Racing - Superbikes and Super Sidecars" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes texture flicker. +SLES-52045: + name: "GT-R 400" + region: "PAL-E" + compat: 5 + gameFixes: + - XGKickHack # Fixes bad Geometry. + gsHWFixes: + roundSprite: 1 # Fixes lines in menus and misaligned text. +SLES-52046: + name: "007 - Everything or Nothing" + region: "PAL-F-G" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lines in cutscenes. + preloadFrameData: 1 # Fixes invisible car rendering. +SLES-52047: + name: "The Sims - Bustin' Out" + region: "PAL-M6" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes vertical lines, font and others. +SLES-52048: + name: "The Sims - Bustin' Out" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 1 # Fixes vertical lines, font and others. +SLES-52055: + name: "Harry Potter and the Philosopher's Stone" + region: "PAL-M11" + compat: 5 + gameFixes: + - EETimingHack +SLES-52056: + name: "Harry Potter and the Philosopher's Stone" + region: "PAL-M11" + gameFixes: + - EETimingHack +SLES-52058: + name: "Groove Rider - Slot Car Racing" + region: "PAL-M5" +SLES-52060: + name: "Fame Academy" + region: "PAL-E" +SLES-52061: + name: "Star Academy" + region: "PAL-F" +SLES-52062: + name: "Pop Star Academy" + region: "PAL-M5" +SLES-52063: + name: "Alarm for Cobra 11" + region: "PAL-E-G" +SLES-52065: + name: "Flipnic" + region: "PAL-E" + gsHWFixes: + deinterlace: 9 # Fixes broken field order. +SLES-52095: + name: "Gradius V" + region: "PAL-M5" + compat: 5 +SLES-52096: + name: "Firefighter F.D. 18" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + roundSprite: 1 # Fixes sprite misaligment. +SLES-52097: + name: "SWAT - Global Strike Team" + region: "PAL-E-G" + compat: 5 + clampModes: + eeClampMode: 3 # For grey screen ingame. + gsHWFixes: + textureInsideRT: 1 # Fixes post effects on player 2. + halfPixelOffset: 2 # Fixes chromatic effect. +SLES-52100: + name: "NRL Rugby League" + region: "PAL-E" +SLES-52101: + name: "Wrath Unleashed" + region: "PAL-M5" + gsHWFixes: + textureInsideRT: 1 # Fixes colors. +SLES-52102: + name: "Hugo Bukkazoom!" + region: "PAL-M12" +SLES-52103: + name: "Tak & Le Pouvoir de Juju" + region: "PAL-F" + compat: 5 +SLES-52104: + name: "Tak and the Power of Juju" + region: "PAL-G" + compat: 5 +SLES-52106: + name: "Cabela's Dangerous Hunts" + region: "PAL-E" +SLES-52107: + name: "Dance Europe" + region: "PAL-M6" +SLES-52108: + name: "Underworld - The Eternal War" + region: "PAL-E" +SLES-52109: + name: "Underworld - The Eternal War" + region: "PAL-M5" +SLES-52111: + name: "Mojo!" + region: "PAL-M6" + compat: 5 +SLES-52116: + name: "Sitting Ducks" + region: "PAL-M6" + gsHWFixes: + wildArmsHack: 1 # Fixes blurriness. +SLES-52117: + name: "Go Go Copter" + region: "PAL-M3" +SLES-52118: + name: "Castlevania" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes cutscene freezes. +SLES-52122: + name: "Crime Life - Gang Wars" + region: "PAL-M5" +SLES-52123: + name: "EA Sports Cricket 2004" + region: "PAL-E" + compat: 5 +SLES-52124: + name: "kill.switch" + region: "PAL-Unk" +SLES-52125: + name: "Agassi Tennis Generation" + region: "PAL-M5" +SLES-52132: + name: "Hitman - Contracts" + region: "PAL-E" + roundModes: + vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. + speedHacks: + InstantVU1SpeedHack: 0 # Lowers overall system load. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-52133: + name: "Hitman - Contracts" + region: "PAL-F" + roundModes: + vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. + speedHacks: + InstantVU1SpeedHack: 0 # Lowers overall system load. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-52134: + name: "Hitman - Contracts" + region: "PAL-I" + compat: 4 + roundModes: + vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. + speedHacks: + InstantVU1SpeedHack: 0 # Lowers overall system load. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-52135: + name: "Hitman - Contracts" + region: "PAL-G" + roundModes: + vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. + speedHacks: + InstantVU1SpeedHack: 0 # Lowers overall system load. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-52136: + name: "Hitman - Contracts" + region: "PAL-S" + roundModes: + vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. + speedHacks: + InstantVU1SpeedHack: 0 # Lowers overall system load. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-52143: + name: "Carmen Sandiego - The Secret of the Stolen Drums" + region: "PAL-M4" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes upscaled shadows and improves performance. + autoFlush: 1 # Fixes player shadow. +SLES-52149: + name: "Tom Clancy's Splinter Cell - Pandora Tomorrow" + region: "PAL-M5" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing loading screens. + halfPixelOffset: 2 # Aligns post effects. +SLES-52150: + name: "Legacy of Kain - Defiance" + region: "PAL-M5" + gsHWFixes: + mipmap: 1 +SLES-52151: + name: "Terminator 3 - Le Macchine Ribelli" + region: "PAL-I" +SLES-52152: + name: "Terminator 3 - Rise of the Machines" + region: "PAL-E" +SLES-52153: + name: "Driv3r" + region: "PAL-E-S" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 # Fixes misaligned lighting. + cpuCLUTRender: 1 # Fixes janky coloured cars. +SLES-52155: + name: "EyeToy - L'Eredita" + region: "PAL-I" +SLES-52159: + name: "Myth Makers Super Kart GP" + region: "PAL-E" + compat: 5 +SLES-52171: + name: "Dynasty Warriors 4 - Xtreme Legends" + region: "PAL-E" +SLES-52172: + name: "Dynasty Warriors 4 - Xtreme Legends" + region: "PAL-F" +SLES-52173: + name: "Dynasty Warriors 4 - Xtreme Legends" + region: "PAL-G" +SLES-52174: + name: "Dynasty Warriors 4 - Xtreme Legends" + region: "PAL-I" +SLES-52175: + name: "Dynasty Warriors 4 - Xtreme Legends" + region: "PAL-S" +SLES-52178: + name: "Casino Challenge" + region: "PAL-E" + compat: 5 +SLES-52179: + name: "Kaan - Barbarian's Blade" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line and edge garbage. +SLES-52187: + name: "Baldur's Gate - Dark Alliance II" + region: "PAL-M3" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites but still some lines left. + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLES-52188: + name: "Baldur's Gate - Dark Alliance II" + region: "PAL-M3" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites but still some lines left. + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLES-52190: + name: "RPM Tuning" + region: "PAL-M6" + compat: 5 + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 # Corrects post-processing positioning. +SLES-52202: + name: "Downhill Domination" + region: "PAL-M5" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes speed effect intensity. +SLES-52203: + name: "Silent Line - Armored Core" + region: "PAL-E" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + memcardFilters: + - "SLES-51399" + - "SLES-52203" +SLES-52204: + name: "UFC Sudden Impact" + region: "PAL-E" +SLES-52209: + name: "Star Trek - Shattered Universe" + region: "PAL-M3" +SLES-52214: + name: "Disney's The Haunted Mansion" + region: "PAL-E" +SLES-52216: + name: "Disney's The Haunted Mansion" + region: "PAL-M5" +SLES-52219: + name: "Corvette" + region: "PAL-M3" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 1 # Increases FPS drastically. + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 3 # Reduces ghosting. +SLES-52230: + name: "Muppets Party Cruise" + region: "PAL-E-F" + gameFixes: + - OPHFlagHack # Fixes some hanging throughout the game. + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLES-52237: + name: ".hack Infection Part 1" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 1 # Sharpens world in far distances. + memcardFilters: + - "SLES-52237" + - "SLES-52467" + - "SLES-52468" + - "SLES-52469" +SLES-52238: + name: "Nightshade" + region: "PAL-M5" + compat: 5 +SLES-52240: + name: "International Pool Championship" + region: "PAL-M5" +SLES-52241: + name: "Myth Makers - Orbs of Doom" + region: "PAL-E" +SLES-52242: + name: "Dalmatians 3" + region: "PAL-M3" + compat: 5 +SLES-52243: + name: "Dinosaur Adventure" + region: "PAL-M3" +SLES-52244: + name: "Legend of Herkules" + region: "PAL-E-G" +SLES-52246: + name: "Pool Paradise" + region: "PAL-M5" + compat: 5 +SLES-52247: + name: "The Hobbit" + region: "PAL-R" +SLES-52249: + name: "Premier Manager 2003-04" + region: "PAL-I" +SLES-52256: + name: "Max Payne 2 - The Fall of Max Payne" + region: "PAL-E-S" + clampModes: + vuClampMode: 3 # Fixes rainbow coloured graphics. + eeClampMode: 3 # Fixes bullet holes. +SLES-52257: + name: "P.T.O. IV - Pacific Theater of Operations IV" + region: "PAL-E" +SLES-52258: + name: "Romance of the Three Kingdoms VIII" + region: "PAL-E" +SLES-52259: + name: "Outlaw Volleyball" + region: "PAL-M3" +SLES-52265: + name: "Energy Airforce - Aim Strike!" + region: "PAL-E" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLES-52266: + name: "Energy Airforce - Aim Strike!" + region: "PAL-F" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLES-52267: + name: "Energy Airforce - Aim Strike!" + region: "PAL-I" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLES-52275: + name: "Way of the Samurai 2" + region: "PAL-M3" + compat: 5 +SLES-52276: + name: "187 - Ride or Die" + region: "PAL-M5" + compat: 5 + gsHWFixes: + autoFlush: 1 # Softens bloom on objects and cars. + halfPixelOffset: 2 # Fixes misaligned bloom on objects and cars. +SLES-52277: + name: "Riding Spirits II" + region: "PAL-M5" + compat: 5 +SLES-52278: + name: "Mafia" + region: "PAL-E" + gameFixes: + - EETimingHack + patches: + A8ECA67A: + content: |- + comment=Patch by Prafull + // Avoids hanging before Molotov Party. + patch=1,EE,003e2bb4,word,00000000 + // Fixes crash in The priest mission. + patch=1,EE,0016f04c,word,1000000d +SLES-52279: + name: "Mafia" + region: "PAL-G" + gameFixes: + - EETimingHack + patches: + B1744B0F: + content: |- + comment=Patch by Prafull + // Avoids hanging before Molotov Party. + patch=1,EE,003e2454,word,00000000 + // Fixes crash in The priest mission. + patch=1,EE,0016f04c,word,1000000d +SLES-52280: + name: "Mafia" + region: "PAL-F" + gameFixes: + - EETimingHack + patches: + E185C725: + content: |- + comment=Patch by Prafull + // Avoids hanging before Molotov Party. + patch=1,EE,003e23d4,word,00000000 + // Fixes crash in The priest mission. + patch=1,EE,0016f04c,word,1000000d +SLES-52281: + name: "Mafia" + region: "PAL-I" + gameFixes: + - EETimingHack + patches: + B5FFA1E9: + content: |- + comment=Patch by Prafull + // Avoids hanging before Molotov Party. + patch=1,EE,003e25c4,word,00000000 + // Fixes crash in The priest mission. + patch=1,EE,0016f04c,word,1000000d +SLES-52282: + name: "Mafia" + region: "PAL-S" + gameFixes: + - EETimingHack + patches: + B67F4F9E: + content: |- + comment=Patch by Prafull + // Avoids hanging before Molotov Party. + patch=1,EE,003e25f4,word,00000000 + // Fixes crash in The priest mission. + patch=1,EE,0016f04c,word,1000000d +SLES-52283: + name: "Terminator 3 - The Redemption" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes environment lights visible through player model. + halfPixelOffset: 2 # Fixes depth line and misaligned bloom. +SLES-52284: + name: "Deadly Skies III" + region: "PAL-M5" +SLES-52286: + name: "Tak y el Poder Juju" + region: "PAL-S" + compat: 5 +SLES-52287: + name: "Tak and the Power of Juju" + region: "PAL-I" + compat: 5 +SLES-52288: + name: "Tom Clancy's Rainbow Six 3" + region: "PAL-M5" +SLES-52289: + name: "MTX Mototrax" + region: "PAL-E" + roundModes: + vu1RoundMode: 0 +SLES-52290: + name: "MTX Mototrax" + region: "PAL-F" + roundModes: + vu1RoundMode: 0 +SLES-52291: + name: "Countryside Bears" + region: "PAL-M3" +SLES-52292: + name: "Mighty Mulan" + region: "PAL-M3" +SLES-52293: + name: "Son of the Lion King" + region: "PAL-M3" +SLES-52294: + name: "The Toys Room" + region: "PAL-M3" +SLES-52295: + name: "Master Chess" + region: "PAL-E" + compat: 5 +SLES-52298: + name: "IndyCar Series 2005" + region: "PAL-M5" + compat: 5 +SLES-52308: + name: "Karaoke Stage" + region: "PAL-M5" +SLES-52309: + name: "R - Racing" + region: "PAL-M5" + compat: 5 +SLES-52310: + name: "Energy Airforce" + region: "PAL-E" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLES-52312: + name: "World Championship Rugby" + region: "PAL-E-F" +SLES-52313: + name: "Space Invaders Anniversary" + region: "PAL-M5" + compat: 5 +SLES-52314: + name: "Hugo - Bukkazoom!" + region: "PAL-R" +SLES-52322: + name: "Drakengard" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 3 # Characters are visible in-game. + gsHWFixes: + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. + mergeSprite: 1 # Fixes misaligned white lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-52323: + name: "Richard Burns Rally" + region: "PAL-M5" +SLES-52325: + name: "Champions of Norrath - Realms of EverQuest" + region: "PAL-M3" + gameFixes: + - BlitInternalFPSHack # Fixes internal fps detection in some areas. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 + gpuPaletteConversion: 1 +SLES-52326: + name: "Spawn - Armageddon" + region: "PAL-M5" +SLES-52336: + name: "Max Payne 2 - The Fall of Max Payne" + region: "PAL-E-G" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes rainbow coloured graphics. + eeClampMode: 3 # Fixes bullet holes. +SLES-52337: + name: "Max Payne 2 - The Fall of Max Payne" + region: "PAL-E-F" + clampModes: + vuClampMode: 3 # Fixes rainbow coloured graphics. + eeClampMode: 3 # Fixes bullet holes. +SLES-52338: + name: "Max Payne 2 - The Fall of Max Payne" + region: "PAL-E-I" + clampModes: + vuClampMode: 3 # Fixes rainbow coloured graphics. + eeClampMode: 3 # Fixes bullet holes. +SLES-52339: + name: "Crash 'n' Burn" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-52340: + name: "Rollercoaster World" + region: "PAL-E" +SLES-52341: + name: "The X-Files - Resist or Serve" + region: "PAL-E" +SLES-52342: + name: "Worms Forts - Under Siege" + region: "PAL-E-F" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLES-52343: + name: "Midway Arcade Treasures" + region: "PAL-E" +SLES-52346: + name: "Retro Classics - 8 Arcade Classics from Yesteryears" + region: "PAL-E" +SLES-52348: + name: "Seven Samurai 20XX" + region: "PAL-M5" +SLES-52349: + name: "International Golf Pro" + region: "PAL-E" +SLES-52350: + name: "International Golf Pro" + region: "PAL-M4" +SLES-52358: + name: "Glass Rose" + region: "PAL-E" + compat: 5 +SLES-52362: + name: "Bad Boys II" + region: "PAL-M3" +SLES-52363: + name: "Bad Boys II" + region: "PAL-G" +SLES-52366: + name: "America's 10 Most Wanted" + region: "PAL-M5" +SLES-52367: + name: "America's 10 Most Wanted" + region: "PAL-M5" +SLES-52368: + name: "AFL Live - Premiership Edition" + region: "PAL-E" +SLES-52369: + name: "Empire of Atlantis" + region: "PAL-M3" +SLES-52370: + name: "The Mouse Police" + region: "PAL-M3" + compat: 5 +SLES-52371: + name: "Animal Soccer World" + region: "PAL-M3" +SLES-52372: + name: "Spider-Man 2" + region: "PAL-M5" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. + halfPixelOffset: 1 # Fixes shadows. + gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. +SLES-52373: + name: "Champions of Norrath" + region: "PAL-E-S" + gameFixes: + - BlitInternalFPSHack # Fixes internal fps detection in some areas. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 + gpuPaletteConversion: 1 +SLES-52374: + name: "Fight Night 2004" + region: "PAL-M3" +SLES-52378: + name: "Euro Rally Champion" + region: "PAL-M5" + compat: 5 +SLES-52379: + name: "Shrek 2" + region: "PAL-E" + compat: 5 + gsHWFixes: + mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + halfPixelOffset: 2 +SLES-52380: + name: "Shrek 2" + region: "PAL-F" + gsHWFixes: + mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + halfPixelOffset: 2 +SLES-52381: + name: "Shrek 2" + region: "PAL-G" + gsHWFixes: + mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + halfPixelOffset: 2 +SLES-52382: + name: "Shrek 2" + region: "PAL-S" + gsHWFixes: + mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + halfPixelOffset: 2 +SLES-52383: + name: "Shrek 2" + region: "PAL-I" + gsHWFixes: + mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + halfPixelOffset: 2 +SLES-52384: + name: "Project Zero II - Crimson Butterfly" + region: "PAL-M5" + compat: 5 +SLES-52385: + name: "England International Football" + region: "PAL-E" + compat: 5 +SLES-52386: + name: "World Championship Snooker 2004" + region: "PAL-E" +SLES-52387: + name: "Spy Hunter 2" + region: "PAL-M5" +SLES-52388: + name: "Transformers [2004] [Special Edition]" + region: "PAL-M5" + compat: 5 + gameFixes: + - VIFFIFOHack + speedHacks: + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + textureInsideRT: 1 # Fixes shadow and sky rendering. + deinterlace: 9 # Any other method causes very bad lines on movement of the camera. +SLES-52392: + name: "Combat Elite - WWII Paratroopers [Preview]" + region: "PAL-E" + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 +SLES-52393: + name: "Pinball Fun" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes SPS and console spam (The Tennis). +SLES-52394: + name: "UFEA Euro 2004" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes disappearing ball and black box issues. +SLES-52395: + name: "UFEA Euro 2004" + region: "PAL-F-G" + clampModes: + vuClampMode: 3 # Fixes disappearing ball and black box issues. +SLES-52396: + name: "Euro 2004" + region: "PAL-P-S" + clampModes: + vuClampMode: 3 # Fixes disappearing ball and black box issues. +SLES-52397: + name: "Euro 2004" + region: "PAL-M3" + clampModes: + vuClampMode: 3 # Fixes disappearing ball and black box issues. +SLES-52398: + name: "Euro 2004" + region: "PAL-M3" + clampModes: + vuClampMode: 3 # Fixes disappearing ball and black box issues. +SLES-52402: + name: "Perfect Ace 2 - The Championships" + region: "PAL-M5" +SLES-52403: + name: "Formula Challenge" + region: "PAL-M5" +SLES-52404: + name: "MTV Music Generator 3" + region: "PAL-M5" +SLES-52413: + name: "Malice" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SLES-52418: + name: "Power Drome" + region: "PAL-M5" + compat: 4 + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 + patches: + 52085DF1: + content: |- + // Game takes advantage of the VU's extended float range. + // This limits it so x86 can handle it. + author=refraction and PSI + comment=VU float patch + patch=1,EE,0037A680,word,7e7fffff + patch=1,EE,0037A688,word,fe7fffff +SLES-52423: + name: "Smash Court Tennis - Pro Tournament 2" + region: "PAL-Unk" +SLES-52433: + name: "Goblin Commander - Unleash the Horde" + region: "PAL-M3" +SLES-52439: + name: "The Suffering" + region: "PAL-E-I-S" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes debris and blending on lower part of screen during monster transformation. + halfPixelOffset: 2 # Aligns post-processing, might sometimes cause edge bleed which must be cropped. +SLES-52440: + name: "Harry Potter and the Prisoner of Azkaban" + region: "PAL-M7" + compat: 3 + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + halfPixelOffset: 2 # Aligns mirror reflections, removes some bloom-related ghosting. + textureInsideRT: 1 +SLES-52444: + name: "Hyper Street Fighter II - The Anniversary Edition" + region: "PAL-E" +SLES-52445: + name: "Silent Hill 4 - The Room" + region: "PAL-M5" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes invisible wall in front of the door leading to East 3F in the 2nd visit of Apartment world preventing Eileen's Nurse Outfit. + gsHWFixes: + halfPixelOffset: 1 # Fixes dark sides. +SLES-52446: + name: "Mashed" + region: "PAL-M5" +SLES-52447: + name: "Spider-Man 2" + region: "PAL-I" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. + halfPixelOffset: 1 # Fixes shadows. + gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. +SLES-52448: + name: "Knights of the Temple - Infernal Crusade" + region: "PAL-M4" +SLES-52449: + name: "Kidz Sports Basketball" + region: "PAL-E" +SLES-52450: + name: "Serious Sam - Next Encounter" + region: "PAL-M3" + compat: 5 +SLES-52451: + name: "Conan" + region: "PAL-M5" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Needed to fix depth lines (due to split shuffle code screwing the coordinates). + halfPixelOffset: 2 # Fixes depth line. +SLES-52457: + name: "Shrek 2" + region: "PAL-SW" + gsHWFixes: + mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + halfPixelOffset: 2 +SLES-52458: + name: "Disgaea - Hour of Darkness" + region: "PAL-E" +SLES-52459: + name: "Autobahn Raser - Das Spiel zum Film" + region: "PAL-G" +SLES-52466: + name: "Ribbit King" + region: "PAL-M5" +SLES-52467: + name: ".hack Mutation Part 2" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SLES-52237" + - "SLES-52467" + - "SLES-52468" + - "SLES-52469" +SLES-52468: + name: ".hack Quarantine Part 4" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SLES-52237" + - "SLES-52467" + - "SLES-52468" + - "SLES-52469" +SLES-52469: + name: ".hack Outbreak Part 3" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SLES-52237" + - "SLES-52467" + - "SLES-52468" + - "SLES-52469" +SLES-52471: + name: "Naval Ops - Commander" + region: "PAL-E" +SLES-52472: + name: "Project Minerva" + region: "PAL-M3" +SLES-52477: + name: "Vegas Casino II" + region: "PAL-E" +SLES-52478: + name: "Red Dead Revolver" + region: "PAL-M5" + compat: 4 +SLES-52479: + name: "Samurai Jack - The Shadow of Aku" + region: "PAL-M5" +SLES-52480: + name: "Yu-Gi-Oh! - The Duelists of the Roses" + region: "PAL-M4" + clampModes: + eeClampMode: 2 # Partially fixes battle animation. + roundModes: + eeRoundMode: 2 # Partially fixes battle animation. + gsHWFixes: + roundSprite: 1 # Corrects some font artifacts. + wildArmsHack: 1 # Corrects some more font artifacts a little. +SLES-52481: + name: "Hot Wheels - Stunt Track Challenge" + region: "PAL-E" +SLES-52482: + name: "Steel Dragon EX" + region: "PAL-M4" + compat: 5 + gsHWFixes: + gpuPaletteConversion: 2 # Fixes hashcache exploding. +SLES-52483: + name: "World Championship Pool 2004" + region: "PAL-UM3" +SLES-52486: + name: "Astro Boy" + region: "PAL-M5" + roundModes: + eeRoundMode: 0 # Fixes character behaviour. + gsHWFixes: + autoFlush: 1 # Fixes flame bloom. + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-52490: + name: "Dance - UK - Extra Trax" + region: "PAL-E" +SLES-52493: + name: "Spider-Man 2" + region: "PAL-E" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. + halfPixelOffset: 1 # Fixes shadows. + gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. +SLES-52495: + name: "Bujingai - Swordmaster" + region: "PAL-M5" +SLES-52504: + name: "Trivial Pursuit Unhinged" + region: "PAL-M3" +SLES-52505: + name: "Spy Fiction" + region: "PAL-M5" +SLES-52507: + name: "Def Jam - Fight for NY" + region: "PAL-E-F" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLES-52508: + name: "Obscure" + region: "PAL-G" +SLES-52509: + name: "Tiger Woods PGA Tour 2005" + region: "PAL-M4" + clampModes: + vuClampMode: 2 # Fix black textures on characters. +SLES-52510: + name: "Neo Contra" + region: "PAL-M3" + compat: 6 + clampModes: + eeClampMode: 2 + roundModes: + eeRoundMode: 0 +SLES-52511: + name: "Headhunter - Redemption" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting. +SLES-52512: + name: "Headhunter - Redemption" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting. +SLES-52515: + name: "Ultimate Casino" + region: "PAL-E" + compat: 5 +SLES-52516: + name: "World Fighting" + region: "PAL-E" +SLES-52517: + name: "Radio Helicopter" + region: "PAL-E" + compat: 5 +SLES-52518: + name: "Motorbike King" + region: "PAL-E" + compat: 5 + clampModes: + eeClampMode: 3 +SLES-52519: + name: "Pink Pong" + region: "PAL-E" + compat: 5 +SLES-52520: + name: "Volleyball Challenge" + region: "PAL-E" +SLES-52521: + name: "Adibou & Les Voleurs d'Energie" + region: "PAL-M6" +SLES-52523: + name: "Cocoto Platform Jumper" + region: "PAL-M5" +SLES-52525: + name: "Mouse Trophy" + region: "PAL-M5" +SLES-52527: + name: "Harry Potter og Fangen fra Azkaban" + region: "PAL-M4" + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + halfPixelOffset: 2 # Aligns mirror reflections, removes some bloom-related ghosting. + textureInsideRT: 1 +SLES-52531: + name: "The Suffering" + region: "PAL-G" + speedHacks: + InstantVU1SpeedHack: 1 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Fixes debris and blending on lower part of screen during monster transformation. + halfPixelOffset: 2 # Aligns post-processing, might sometimes cause edge bleed which must be cropped. +SLES-52532: + name: "Aces of War" + region: "PAL-E" +SLES-52533: + name: "Zoo Puzzle" + region: "PAL-E" +SLES-52534: + name: "Crimson Tears" + region: "PAL-M3" + gsHWFixes: + wildArmsHack: 1 # Fixes blurriness. + roundSprite: 2 # Reduces misalignment bloom effects. +# deinterlace: 6 # Game requires blend tff de-interlacing when auto for 'fixing' shimmer on character models and more flickering or half weaved, though the game suffers from the field order. + halfPixelOffset: 2 +SLES-52535: + name: "Rumble Roses" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns offset blur. +SLES-52536: + name: "DreamWorks Shark Tale" + region: "PAL-E" + compat: 2 + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. + gsHWFixes: + halfPixelOffset: 2 # Helps misaligned bloom. + autoFlush: 1 # Fixes bloom rendering. +SLES-52537: + name: "DreamWorks Shark Tale" + region: "PAL-M3" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. + gsHWFixes: + halfPixelOffset: 2 # Helps misaligned bloom. + autoFlush: 1 # Fixes bloom rendering. +SLES-52539: + name: "DreamWorks Shark Tale" + region: "PAL-I" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. + gsHWFixes: + halfPixelOffset: 2 # Helps misaligned bloom. + autoFlush: 1 # Fixes bloom rendering. +SLES-52541: + name: "Grand Theft Auto - San Andreas" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 +SLES-52542: + name: "All Music Dance!" + region: "PAL-I" +SLES-52544: + name: "Trivial Pursuit Unhinged" + region: "PAL-M3" +SLES-52545: + name: "Star Wars - Battlefront" + region: "PAL-M3" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Corrects post-processing positioning. +SLES-52546: + name: "Star Wars - Battlefront" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Corrects post-processing positioning. +SLES-52547: + name: "Star Wars - Battlefront" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Corrects post-processing positioning. +SLES-52551: + name: "Samurai Warriors" + region: "PAL-E" +SLES-52552: + name: "Samurai Warriors" + region: "PAL-F" +SLES-52553: + name: "Samurai Warriors" + region: "PAL-G" +SLES-52554: + name: "Samurai Warriors" + region: "PAL-I" +SLES-52555: + name: "Samurai Warriors" + region: "PAL-S" +SLES-52556: + name: "Crimson Sea 2" + region: "PAL-E" +SLES-52557: + name: "Crimson Sea 2" + region: "PAL-F" +SLES-52558: + name: "Crimson Sea 2" + region: "PAL-G" +SLES-52559: + name: "FIFA 2005" + region: "PAL-E" + gameFixes: + - GIFFIFOHack # Partially fixes graphical issues also needs EE cycle rate + 3. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLES-52560: + name: "FIFA 2005" + region: "PAL-G" + gameFixes: + - GIFFIFOHack # Partially fixes graphical issues also needs EE cycle rate + 3. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLES-52561: + name: "FIFA 2005" + region: "PAL-P-S" + gameFixes: + - GIFFIFOHack # Partially fixes graphical issues also needs EE cycle rate + 3. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLES-52562: + name: "FIFA 2005" + region: "PAL-I" + gameFixes: + - GIFFIFOHack # Partially fixes graphical issues also needs EE cycle rate + 3. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLES-52563: + name: "FIFA Football 2005" + region: "PAL-M6" + gameFixes: + - GIFFIFOHack # Partially fixes graphical issues also needs EE cycle rate + 3. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLES-52567: + name: "Catwoman" + region: "PAL-M7" + gsHWFixes: + autoFlush: 1 # Fixes ghosting. + textureInsideRT: 1 # Required for offset RTs/textures for post-processing. + halfPixelOffset: 2 # Aligns post effects. +SLES-52568: + name: "Crash Twinsanity" + region: "PAL-M5" + compat: 5 + gameFixes: + - XGKickHack # Fixes bad geometry. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + roundSprite: 1 +SLES-52569: + name: "Spyro - A Hero's Tail" + region: "PAL-M6" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned bloom effects that streak on-screen, causes occasional trash shadows at places. +SLES-52570: + name: "Area 51" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned lighting and other effects. + textureInsideRT: 1 +SLES-52571: + name: "Pacific Air Warriors 2 - Dogfight" + region: "PAL-E" + compat: 5 +SLES-52572: + name: "Operation Air Assault" + region: "PAL-E" +SLES-52573: + name: "Conflict - Global Storm" + region: "PAL-M5" + roundModes: + eeRoundMode: 2 # Fixes abnormal character behaviour. +SLES-52576: + name: "Yu-Gi-Oh! Capsule Monster Coliseum" + region: "PAL-M5" +SLES-52579: + name: "Legends of Wrestling - Showdown" + region: "PAL-E" +SLES-52581: + name: "Madden NFL 2005" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-52584: + name: "Burnout 3 - Takedown" + region: "PAL-M4" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLES-52585: + name: "Burnout 3 - Takedown" + region: "PAL-F-G-I" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLES-52587: + name: "Army Men - Sarge's War" + region: "PAL-M5" + compat: 5 +SLES-52588: + name: "Mercenaries - Playground of Destruction" + region: "PAL-E" + gsHWFixes: + halfBottomOverride: 1 # Bottom screen has wrong colors. + autoFlush: 1 # Fixes missing lighting. + # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. +SLES-52589: + name: "Mercenaries - Playground of Destruction" + region: "PAL-F" + gsHWFixes: + halfBottomOverride: 1 # Bottom screen has wrong colors. + autoFlush: 1 # Fixes missing lighting. + # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. +SLES-52590: + name: "Mercenaries - Playground of Destruction" + region: "PAL-G" + gsHWFixes: + halfBottomOverride: 1 # Bottom screen has wrong colors. + autoFlush: 1 # Fixes missing lighting. + # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. +SLES-52591: + name: "Dynasty Warriors 4 - Empires" + region: "PAL-E" +SLES-52592: + name: "Dynasty Warriors 4 - Empires" + region: "PAL-G" +SLES-52593: + name: "Dynasty Warriors 4 - Empires" + region: "PAL-F" +SLES-52594: + name: "U-Move SuperSports" + region: "PAL-M5" +SLES-52598: + name: "Dancing Stage Fusion" + region: "PAL-M5" + compat: 5 +SLES-52599: + name: "Metal Slug 3" + region: "PAL-M5" + gsHWFixes: + gpuPaletteConversion: 2 # Stops excessive VRAM usage with preloading on. +SLES-52600: + name: "Harry Potter and the Prisoner of Azkaban" + region: "PAL-PL" + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + halfPixelOffset: 2 # Aligns mirror reflections, removes some bloom-related ghosting. + textureInsideRT: 1 +SLES-52601: + name: "Ex Zeus" + region: "PAL-E" +SLES-52602: + name: "GT Racers" + region: "PAL-M5" + compat: 5 +SLES-52603: + name: "Room Zoom - Race for Impact" + region: "PAL-M3" +SLES-52605: + name: "The Polar Express" + region: "PAL-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes bottom left and right corner garbage. +SLES-52616: + name: "Video Poker & Blackjack" + region: "PAL-M5" +SLES-52617: + name: "Stock Car Speedway" + region: "PAL-E" +SLES-52620: + name: "Guncom 2" + region: "PAL-M3" + compat: 5 +SLES-52621: + name: "Tony Hawk's Underground 2" + region: "PAL-E" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + preloadFrameData: 1 # Fixes missing loading screens. + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLES-52622: + name: "Tony Hawk's Underground 2" + region: "PAL-M4" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + preloadFrameData: 1 # Fixes missing loading screens. + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLES-52624: + name: "X-Men Legends" + region: "PAL-E" +SLES-52625: + name: "X-Men Legends" + region: "PAL-G" +SLES-52628: + name: "NBA Ballers" + region: "PAL-E" + clampModes: + vuClampMode: 2 # Fixes transparency issues. +SLES-52630: + name: "Conflict - Vietnam" + region: "PAL-M5" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing lights. +SLES-52631: + name: "Digimon Rumble Arena 2" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 3 +SLES-52636: + name: "Colin McRae Rally 2005" + region: "PAL-M5" + compat: 5 + gameFixes: + - FullVU0SyncHack # Fixes in-game timer. + gsHWFixes: + autoFlush: 1 # Fixes incorrect colors. + alignSprite: 1 # Fixes vertical lines such as in FMVs. + halfPixelOffset: 1 +SLES-52637: + name: "TOCA Race Driver 2" + region: "PAL-M5" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 +SLES-52638: + name: "DTM Race Driver 2 - The Ultimate Racing Simulator" + region: "PAL-M5" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + roundSprite: 1 # Fixes misaligned map. + halfPixelOffset: 2 # Fixes depth of field alignment. + textureInsideRT: 1 # Fixes shadows. +SLES-52639: + name: "V8 Supercars 2" + region: "PAL-M5" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. +SLES-52640: + name: "Dance - UK XL" + region: "PAL-UK" +SLES-52641: + name: "Leisure Suit Larry - Magna Cum Laude [Uncut]" + region: "PAL-E" +SLES-52642: + name: "Leisure Suit Larry - Magna Cum Laude" + region: "PAL-F" +SLES-52643: + name: "Leisure Suit Larry - Magna Cum Laude" + region: "PAL-G" +SLES-52644: + name: "Leisure Suit Larry - Magna Cum Laude" + region: "PAL-S" +SLES-52645: + name: "Leisure Suit Larry - Magna Cum Laude" + region: "PAL-I" +SLES-52646: + name: "Tom Clancy's Ghost Recon 2" + region: "PAL-M5" +SLES-52647: + name: "Club Football 2005 - Manchester United" + region: "PAL-M6" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52648: + name: "Club Football 2005 - Borussia Dortmund" + region: "PAL-G" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52649: + name: "Club Football 2005 - Olympique de Marseille" + region: "PAL-E-F" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52650: + name: "Club Football 2005 - Juventus" + region: "PAL-M3" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52651: + name: "Club Football 2005 - FC Barcelona" + region: "PAL-M4" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52652: + name: "Club Football 2005 - Liverpool FC" + region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52653: + name: "Club Football 2005 - Liverpool FC" + region: "PAL-M3" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52654: + name: "Club Football 2005 - Real Madrid" + region: "PAL-M5" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52655: + name: "Club Football 2005 - FC Bayern München" + region: "PAL-M3" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52656: + name: "Club Football 2005 - AC Milan" + region: "PAL-M3" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52657: + name: "Club Football 2005 - Arsenal" + region: "PAL-E-F" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52658: + name: "Club Football 2005 - Hamburger SV" + region: "PAL-G" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52659: + name: "Club Football 2005 - Paris Saint-Germain" + region: "PAL-E-F" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52660: + name: "Club Football 2005 - FC Internazionale" + region: "PAL-M3" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52661: + name: "Club Football 2005 - Ajax Amsterdam" + region: "PAL-M4" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52662: + name: "Club Football 2005 - Newcastle United" + region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52663: + name: "Club Football 2005 - Chelsea FC" + region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52664: + name: "Club Football 2005 - Rangers FC" + region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52665: + name: "Club Football 2005 - Celtic FC" + region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52666: + name: "Club Football 2005 - Tottenham Hotspur" + region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52667: + name: "Club Football 2005 - Birmingham City" + region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52668: + name: "Club Football 2005 - Aston Villa" + region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. +SLES-52669: + name: "Forgotten Realms - Demon Stone" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 3 # Removes occasional SPS where the head goes into nightmare fuel. + gsHWFixes: + halfPixelOffset: 1 # Reduces ghosting. + roundSprite: 1 # Reduces ghosting even more. +SLES-52670: + name: "Second Sight" + region: "PAL-M5" + compat: 5 +SLES-52671: + name: "Ghost Master - The Gravenville Chronicles" + region: "PAL-M5" +SLES-52673: + name: "NHL 2005" + region: "PAL-M5" +SLES-52674: + name: "Fussball Manager 2005" + region: "PAL-M5" + clampModes: + vu1ClampMode: 3 # Fixes 3D rendering. +SLES-52675: + name: "Hugo - Cannon Cruise" + region: "PAL-Unk" +SLES-52676: + name: "Hugo - Cannon Cruise" + region: "PAL-R" +SLES-52678: + name: "Viewtiful Joe" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLES-52680: + name: "Intellivision Lives - The History of Video Gaming" + region: "PAL-E" +SLES-52684: + name: "Cyclone Circus - Power Sail Racing" + region: "PAL-M4" + compat: 5 +SLES-52685: + name: "The Polar Express" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes bottom left and right corner garbage. +SLES-52686: + name: "Backyard Wrestling 2 - There Goes the Neighborhood" + region: "PAL-E" +SLES-52693: + name: "LMA Manager 2005" + region: "PAL-E" +SLES-52694: + name: "BDFL Manager 2005" + region: "PAL-G" +SLES-52695: + name: "Roger Lemerre - La Sélection des Champions 2005" + region: "PAL-F" +SLES-52696: + name: "Football Manager Campionato 2005" + region: "PAL-I" +SLES-52697: + name: "Mánager de Liga 2005" + region: "PAL-S" +SLES-52698: + name: "Manchester United Manager 2005" + region: "PAL-E" +SLES-52700: + name: "The Adventures of Jimmy Neutron - Boy Genius - Attack of the Twonkies" + region: "PAL-E" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes shadow rendering. +SLES-52701: + name: "Future Tactics - The Uprising" + region: "PAL-M5" +SLES-52702: + name: "Psi-Ops - The Mindgate Conspiracy" + region: "PAL-M5" + gsHWFixes: + roundSprite: 2 # Removes blurriness and artifacting at sides, esspecialy helps 3D11. +SLES-52703: + name: "Psi-Ops - The Mindgate Conspiracy" + region: "PAL-M5" + gsHWFixes: + roundSprite: 2 # Removes blurriness and artifacting at sides, esspecialy helps 3D11. +SLES-52705: + name: "Mortal Kombat - Deception" + region: "PAL-M5" + compat: 5 +SLES-52706: + name: "Mortal Kombat - Deception" + region: "PAL-M5" +SLES-52707: + name: "Monster Hunter" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. +SLES-52709: + name: "TY the Tasmanian Tiger 2 - Bush Rescue" + region: "PAL-M7" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 1 # Fixes visible lines in water textures. +SLES-52710: + name: "McFarlane's Evil Prophecy" + region: "PAL-M5" + compat: 5 +SLES-52711: + name: "Titeuf Méga-Compet'" + region: "PAL-F" + gameFixes: + - GIFFIFOHack # Fixes corrupted textures. + gsHWFixes: + autoFlush: 1 # Fixes sun occlusion through buildings. + patches: + "958E5086": + content: |- + comment=Patch by refraction + // Game has a bug in it, where it's supposed to wait for the GS transfers/drawing to finish + // in order to reverse the FIFO to download data from the GS, but they got the condition backwards + // so their code was waiting for it to NOT finish. Lucky it even worked on a PS2. + patch=1,EE,001c83a4,word,1462fffa +SLES-52713: + name: "NBA Live 2005" + region: "PAL-M3" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-52714: + name: "Board Games Gallery (10 Games)" + region: "PAL-E" +SLES-52716: + name: "The Energy Thieves" + region: "PAL-E" +SLES-52717: + name: "Brian Lara International Cricket 2005" + region: "PAL-E" + compat: 5 +SLES-52718: + name: "Fight Club" + region: "PAL-M5" +SLES-52719: + name: "Under the Skin" + region: "PAL-M5" + compat: 5 +SLES-52720: + name: "Ford Racing 3" + region: "PAL-M5" +SLES-52722: + name: "Kidz Sports Ice Hockey" + region: "PAL-E" +SLES-52725: + name: "Need for Speed - Underground 2" + region: "PAL-M8" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned post-processing. +SLES-52726: + name: "NBA Live 2005" + region: "PAL-F" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-52727: + name: "NBA Live 2005" + region: "PAL-S" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-52729: + name: "Animaniacs - The Great Edgar Hunt" + region: "PAL-M5" + compat: 5 +SLES-52730: + name: "Dragon Ball Z - Budokai 3" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-52731: + name: "One Piece - Round the Land!" + region: "PAL-M3" +SLES-52733: + name: "Driven to Destruction" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-52734: + name: "Worms Forts - Under Siege" + region: "PAL-M5" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLES-52737: + name: "Obscure" + region: "PAL-E" +SLES-52738: + name: "Obscure" + region: "PAL-F-I" + compat: 5 +SLES-52741: + name: "The Red Star [Beta]" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line and edge garbage. +SLES-52745: + name: "Hugo - Cannon Cruise" + region: "PAL-M4" +SLES-52746: + name: "Hugo - Cannon Cruise" + region: "PAL-SC" +SLES-52747: + name: "The Dukes of Hazzard - Return of the General Lee" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. + autoFlush: 1 # Fixes missing post blur. +SLES-52749: + name: "Habitrail - Hamster Ball" + region: "PAL-E" + compat: 5 +SLES-52750: + name: "Monster Trux Extreme - Arena Edition" + region: "PAL-E" + compat: 5 +SLES-52751: + name: "Offroad Extreme!" + region: "PAL-E" +SLES-52752: + name: "Playboy - The Mansion" + region: "PAL-M5" +SLES-52753: + name: "FlatOut" + region: "PAL-M4" + gsHWFixes: + autoFlush: 1 +SLES-52754: + name: "FlatOut" + region: "PAL-G" + gsHWFixes: + autoFlush: 1 +SLES-52755: + name: "Blood Will Tell - Tezuka Osamu's Dororo" + region: "PAL-M5" +SLES-52760: + name: "Pro Evolution Soccer 4" + region: "PAL-M4" + compat: 5 +SLES-52761: + name: "Rocky - Legends" + region: "PAL-M3" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes background FMV flicker. +SLES-52766: + name: "Godzilla - Save the Earth" + region: "PAL-M5" + compat: 5 +SLES-52767: + name: "Hugo - Cannon Cruise" + region: "PAL-M4" +SLES-52768: + name: "Commandos - Strike Force" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-52773: + name: "Pool Shark 2" + region: "PAL-M5" +SLES-52774: + name: "Sprint Car Challenge" + region: "PAL-M6" + compat: 2 +SLES-52776: + name: "Junior Board Games" + region: "PAL-M5" + compat: 5 +SLES-52778: + name: "The Arcade" + region: "PAL-M6" + compat: 5 +SLES-52779: + name: "Poker Masters" + region: "PAL-M6" +SLES-52781: + name: "WWE SmackDown! vs. RAW" + region: "PAL-E" +SLES-52782: + name: "Call of Duty - Finest Hour" + region: "PAL-E" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + patches: + 0BC05D02: + content: |- + // Fixes COP2 CFC2 timing. + patch=1,EE,001AB900,word,48488800 + patch=1,EE,001AB904,word,4A252942 +SLES-52783: + name: "Call of Duty - Finest Hour" + region: "PAL-F-S-I" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + patches: + 30AE5279: + content: |- + // Avoids bad COP2 errors due to the instant nature of the PCSX2's COP2 handling. + patch=1,EE,001ab900,word,48488800 + patch=1,EE,001ab904,word,4A252942 +SLES-52784: + name: "Call of Duty - Finest Hour" + region: "PAL-G" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + patches: + 0BC05D02: + content: |- + // Avoids bad COP2 errors due to the instant nature of the PCSX2's COP2 handling. + patch=1,EE,001ab900,word,48488800 + patch=1,EE,001ab904,word,4A252942 +SLES-52798: + name: "Vietcong - Purple Haze" + region: "PAL-M4" +SLES-52799: + name: "Vietcong - Purple Haze" + region: "PAL-E-I" +SLES-52800: + name: "Pro Evolution Soccer 4" + region: "PAL-I" +SLES-52801: + name: "The Lord of the Rings - The Third Age" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting in cutscenes. +SLES-52802: + name: "Le Seigneur des Anneaux - Le Tiers Âge" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting in cutscenes. +SLES-52803: + name: "Der Herr der Ringe - Das dritte Zeitalter" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-52804: + name: "Il Signore degli Anelli - La Terza Era" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting in cutscenes. +SLES-52805: + name: "El Señor de los Anillos - La Tercera Edad" + region: "PAL-S" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting in cutscenes. +SLES-52807: + name: "Lemony Snicket's A Series of Unfortunate Events" + region: "PAL-E" + clampModes: + eeClampMode: 3 # Fixes the inability to collect items. + gsHWFixes: + halfPixelOffset: 1 # Reduces lighting misalignment but doesn't fully fix it. +SLES-52808: + name: "Désastreuses Aventures des orphelins Baudelaire, Les" + region: "PAL-F" + clampModes: + eeClampMode: 3 # Fixes the inability to collect items. + gsHWFixes: + halfPixelOffset: 1 # Reduces lighting misalignment but doesn't fully fix it. +SLES-52809: + name: "Lemony Snicket - Schauriger Schlamassel" + region: "PAL-G" + clampModes: + eeClampMode: 3 # Fixes the inability to collect items. + gsHWFixes: + halfPixelOffset: 1 # Reduces lighting misalignment but doesn't fully fix it. +SLES-52810: + name: "Lemony Snicket Una Serie Di Sfortunati Eventi" + region: "PAL-I" + clampModes: + eeClampMode: 3 # Fixes the inability to collect items. + gsHWFixes: + halfPixelOffset: 1 # Reduces lighting misalignment but doesn't fully fix it. +SLES-52811: + name: "Get on da Mic" + region: "PAL-M3" +SLES-52812: + name: "Disney/Pixar The Incredibles" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes offset post processing. + cpuCLUTRender: 1 # Fixes duplicated post processing. +SLES-52813: + name: "Disney/Pixar The Incredibles" + region: "PAL-NL-F" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes offset post processing. + cpuCLUTRender: 1 # Fixes duplicated post processing. +SLES-52814: + name: "Disney/Pixar Gli Incredibili" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 1 # Fixes offset post processing. + cpuCLUTRender: 1 # Fixes duplicated post processing. +SLES-52815: + name: "Disney/Pixar Die Unglaublichen" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 1 # Fixes offset post processing. + cpuCLUTRender: 1 # Fixes duplicated post processing. +SLES-52816: + name: "Disney/Pixar Los Increíbles" + region: "PAL-S" + gsHWFixes: + halfPixelOffset: 1 # Fixes offset post processing. + cpuCLUTRender: 1 # Fixes duplicated post processing. +SLES-52820: + name: "Disney/Pixar The Incredibles" + region: "PAL-SC" + gsHWFixes: + halfPixelOffset: 1 # Fixes offset post processing. + cpuCLUTRender: 1 # Fixes duplicated post processing. +SLES-52821: + name: "Disney/Pixar The Incredibles - Os Super-Heróis" + region: "PAL-P" + gsHWFixes: + halfPixelOffset: 1 # Fixes offset post processing. + cpuCLUTRender: 1 # Fixes duplicated post processing. +SLES-52822: + name: "Prince of Persia - Warrior Within" + region: "PAL-M6" + compat: 5 + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLES-52824: + name: "Furry Tales" + region: "PAL-E-F" +SLES-52825: + name: "Serie de Catastróficas Desdichas de Lemony Snicket, Una" + region: "PAL-S" + clampModes: + eeClampMode: 3 # Fixes the inability to collect items. + gsHWFixes: + halfPixelOffset: 1 # Reduces lighting misalignment but doesn't fully fix it. +SLES-52831: + name: "Syberia II" + region: "PAL-M5" + compat: 5 +SLES-52832: + name: "Mega Man X - Command Mission" + region: "PAL-M3" + clampModes: + vu1ClampMode: 3 # Fixes the trophies. +SLES-52834: + name: "Sega Superstars Eyetoy Bundle" + region: "PAL-M4" + compat: 5 +SLES-52835: + name: "The Mummy" + region: "PAL-M6" + gsHWFixes: + halfPixelOffset: 2 # Aligns post processing. + autoFlush: 1 # Fixes light penetrating objects and intensity. +SLES-52836: + name: "Knight Rider 2" + region: "PAL-M6" + compat: 5 +SLES-52843: + name: "Garfield" + region: "PAL-M6" +SLES-52844: + name: "Midway Arcade Treasures 2" + region: "PAL-E" +SLES-52845: + name: "Gadget and the Gadgetinis" + region: "PAL-M6" +SLES-52852: + name: "Capcom Fighting Jam" + region: "PAL-Unk" +SLES-52853: + name: "Miami Vice" + region: "PAL-M6" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes half right. +SLES-52854: + name: "Capcom Fighting Jam" + region: "PAL-E" + compat: 5 +SLES-52856: + name: "10 Most Wanted" + region: "PAL-M5" +SLES-52857: + name: "The Fairly OddParents - Shadow Showdown" + region: "PAL-E" +SLES-52858: + name: "Cocoto Kart Racer" + region: "PAL-M5" +SLES-52859: + name: "Project - Snowblind" + region: "PAL-E" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-52861: + name: "King Arthur" + region: "PAL-M5" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. +SLES-52863: + name: "Pinball Hall of Fame" + region: "PAL-M6" + compat: 5 +SLES-52864: + name: "MX World Tour" + region: "PAL-M5" +SLES-52867: + name: "Spindrive Ping Pong" + region: "PAL-M3" +SLES-52868: + name: "Viewtiful Joe 2" + region: "PAL-M5" +SLES-52871: + name: "Xtreme Speed" + region: "PAL-E" +SLES-52872: + name: "Constantine" + region: "PAL-M5" + roundModes: + eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. +SLES-52874: + name: "Dark Wind [with Gametrak]" + region: "PAL-M5" +SLES-52876: + name: "King of Fighters 2000-2001" + region: "PAL-E" +SLES-52877: + name: "Haunting Ground" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness. + textureInsideRT: 1 +SLES-52882: + name: "Stolen" + region: "PAL-M5" + compat: 4 + gsHWFixes: + disablePartialInvalidation: 1 # Improves performance. + halfPixelOffset: 2 # Fixes misaligned bloom effects. + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 +SLES-52884: + name: "Duel Masters" + region: "PAL-M5" +SLES-52885: + name: "Sega Superstars" + region: "PAL-G" +SLES-52886: + name: "Power Rangers - Dino Thunder" + region: "PAL-E" +SLES-52887: + name: "Power Rangers - Dino Thunder" + region: "PAL-F" +SLES-52888: + name: "Brothers in Arms - Road to Hill 30" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness, there are still ghosting issues for like lighting poles. +SLES-52889: + name: "Disney's Winnie the Pooh Rumbly Tumbly Adventure" + region: "PAL-M6" + gsHWFixes: + autoFlush: 1 # Fixes bloomlike-offsets. +SLES-52894: + name: "The Bard's Tale" + region: "PAL-E" + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLES-52895: + name: "Nickelodeon The SpongeBob SquarePants Movie" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-52896: + name: "Nickelodeon SpongeBob SquarePants - The Movie" + region: "PAL-F-N" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-52897: + name: "Nickelodeon SpongeBob - Il Film" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-52898: + name: "King of Fighters - Maximum Impact" + region: "PAL-E-JP" +SLES-52900: + name: "Rapala Pro Fishing" + region: "PAL-E" +SLES-52902: + name: "Arcade Classics Volume 1" + region: "PAL-E" +SLES-52906: + name: "Nickelodeon SpongeBob SquarePants - Movin' with Friends" + region: "PAL-E" +SLES-52907: + name: "Nickelodeon SpongeBob SquarePants - Movin' with Friends" + region: "PAL-M4" +SLES-52908: + name: "The Urbz - Sims in the City" + region: "PAL-M11" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes upscaling lines. +SLES-52909: + name: "UEFA Champions League 2004-2005" + region: "PAL-E-G" + gameFixes: + - EETimingHack # Fixes graphical corruption. + gsHWFixes: + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-52910: + name: "UEFA Champions League 2005" + region: "PAL-F-G" + gameFixes: + - EETimingHack # Fixes graphical corruption. + gsHWFixes: + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-52911: + name: "UEFA Champions League 2005" + region: "PAL-I-S" + gameFixes: + - EETimingHack # Fixes graphical corruption. + gsHWFixes: + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-52912: + name: "UEFA Champions League 2005" + region: "PAL-E-DU" + gameFixes: + - EETimingHack # Fixes graphical corruption. + gsHWFixes: + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-52913: + name: "Suikoden IV" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes black squares in water. +SLES-52915: + name: "DreamWorks Shark Tale - Hajar som Hajar" + region: "PAL-SW" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. + gsHWFixes: + halfPixelOffset: 2 # Helps misaligned bloom. + autoFlush: 1 # Fixes bloom rendering. +SLES-52917: + name: "Scaler" + region: "PAL-E-F" + compat: 5 + roundModes: + eeRoundMode: 2 # Fixes missing text. + gsHWFixes: + autoFlush: 1 # Fixes player shadow. +SLES-52918: + name: "Scaler" + region: "PAL-M4" + compat: 5 + roundModes: + eeRoundMode: 2 # Fixes missing text. + gsHWFixes: + autoFlush: 1 # Fixes player shadow. +SLES-52919: + name: "NRL Rugby League 2" + region: "PAL-E" +SLES-52920: + name: "Alarm for Cobra 11 - Vol. II" + region: "PAL-E-G" +SLES-52921: + name: "Rogue Trooper" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes edge garbage and misaligned bloom. + autoFlush: 1 # Fixes bloom alignment. +SLES-52922: + name: "EyeToy - Disney Move" + region: "PAL-M5" +SLES-52927: + name: "Grand Theft Auto - San Andreas" + region: "PAL-G" + clampModes: + eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 +SLES-52931: + name: "Legend of Kay" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes broken polygons on trees. + gsHWFixes: + halfPixelOffset: 1 # Fixes stretched shadows. +SLES-52934: + name: "Guilty Gear Isuka [Preview]" + region: "PAL-E" +SLES-52939: + name: "Airborne Troops - Countdown to D-Day" + region: "PAL-M4" +SLES-52940: + name: "S.L.A.I. Steel Lancer Arena International" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes double image and aligns glow effects. +SLES-52941: + name: "Gungrave - Overdose" + region: "PAL-M3" +SLES-52942: + name: "Midnight Club 3 - DUB Edition" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Aligns post bloom. + textureInsideRT: 1 # Improves performance. + preloadFrameData: 1 # Fixes light trails. + patches: + EBE1972D: + content: |- + comment=Patch by Refraction and Prafull + // Patches a CTC2 write to FBRST to not set the T-Bit enable + // Fixes slow speed in MTVU due to developers leaving T-Bit enabled and not using it + // PCSX2 has to sync more when T-Bit is enabled so the game spends more time waiting + // for VU1 to finish, which reduces the advantage of MTVU to basically zero. + patch=1,EE,D0525A1C,extended,00000800 + patch=1,EE,20525A1C,extended,00000000 +SLES-52943: + name: "ESPN NFL 2K5" + region: "PAL-E" + patches: + 7D5403E1: + content: |- + comment=Patch by Prafull + // Fixes random hangs. + patch=1,EE,0043c930,word,00000000 +SLES-52944: + name: "Robotech - Invasion" + region: "PAL-M5" +SLES-52949: + name: "Arcade Action - 30 Games" + region: "PAL-M5" +SLES-52950: + name: "Shadow of Rome" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness and misalgined garbage when upscaling. +SLES-52951: + name: "Phantom Brave" + region: "PAL-E" + compat: 5 +SLES-52954: + name: "WWII - Tank Battles" + region: "PAL-E" +SLES-52955: + name: "Deadly Strike" + region: "PAL-E" + gameFixes: + - FpuNegDivHack +SLES-52956: + name: "Action Girlz Racing" + region: "PAL-E" + compat: 5 +SLES-52957: + name: "Urban Extreme" + region: "PAL-E" +SLES-52958: + name: "Premier Manager 2004-2005" + region: "PAL-E" +SLES-52959: + name: "Premier Manager 2004-2005" + region: "PAL-G" +SLES-52960: + name: "Premier Manager 2004-2005" + region: "PAL-F" +SLES-52961: + name: "Premier Manager 2004-2005" + region: "PAL-I" +SLES-52963: + name: "Cold Winter" + region: "PAL-M4" + clampModes: + vuClampMode: 2 # Fixes rainbow graphics. +SLES-52964: + name: "NanoBreaker" + region: "PAL-M5" + compat: 5 +SLES-52965: + name: "Outlaw Golf 2" + region: "PAL-M5" + compat: 5 +SLES-52966: + name: "ESPN NHL 2K5" + region: "PAL-E" + patches: + EC301155: + content: |- + author=Prafull + comment=Patched by Prafull + // Avoid hanging at loading screen. + patch=1,EE,003e4018,word,00000000 +SLES-52967: + name: "Guilty Gear X2 Reloaded" + region: "PAL-E" + compat: 5 +SLES-52968: + name: "Burnout 2 - Point of Impact" + region: "PAL-E" + compat: 5 + roundModes: + vu1RoundMode: 1 + gsHWFixes: + autoFlush: 1 # Fixes bloom and sun rendering in front of everything. + halfPixelOffset: 2 # Aligns bloom effect. +SLES-52973: + name: "Ski Racing 2005" + region: "PAL-M5" +SLES-52974: + name: "GoldenEye - Rogue Agent" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Fixes offset post-processing. +SLES-52975: + name: "GoldenEye - Au Service du Mal" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Fixes offset post-processing. +SLES-52976: + name: "GoldenEye - Rogue Agent" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes offset post-processing. +SLES-52977: + name: "GoldenEye - Agente Corrupto" + region: "PAL-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes offset post-processing. +SLES-52978: + name: "La Pucelle Tactics" + region: "PAL-E" +SLES-52980: + name: "Big Mutha Truckers 2 - Truck Me Harder" + region: "PAL-M5" +SLES-52982: + name: "NFL Street 2" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-52983: + name: "Fitness Fun" + region: "PAL-E" +SLES-52984: + name: "Panzer Front Ausf.B" + region: "PAL-E" +SLES-52985: + name: "Nickelodeon SpongeBob Schwammkopf - Der Film" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-52986: + name: "Nickelodeon Bob Esponja - La Película" + region: "PAL-S" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-52988: + name: "Mega Man X8" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes bloom. + roundSprite: 1 # Fixes misalliged bloom. + deinterlace: 6 # Game requires blend tff de-interlacing when auto for 'fixing' subtitles flickering or half weaved. + halfPixelOffset: 2 + memcardFilters: # Reads Command Mission save for bonus boss. + - "SLES-52988" + - "SLES-52832" +SLES-52989: + name: "Blowout" + region: "PAL-E" +SLES-52993: + name: "TimeSplitters - Future Perfect" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 3 # Removes ghosting of distant objects. + disableDepthSupport: 1 + preloadFrameData: 1 +SLES-52998: + name: "Sonic Mega Collection Plus" + region: "PAL-M5" + compat: 5 + memcardFilters: # Two games unlock by having a Sonic Heroes save. + - "SLES-52998" + - "SLES-51950" +SLES-52999: + name: "RC Toy Machines" + region: "PAL-E" +SLES-53000: + name: "Crazy Golf" + region: "PAL-E" +SLES-53001: + name: "NBA Street V3" + region: "PAL-M3" +SLES-53002: + name: "Samurai Warriors - Xtreme Legends" + region: "PAL-E" +SLES-53003: + name: "Samurai Warriors - Xtreme Legends" + region: "PAL-F" +SLES-53004: + name: "Samurai Warriors - Xtreme Legends" + region: "PAL-G" +SLES-53005: + name: "Monster Trux Extreme - Offroad Edition" + region: "PAL-E" +SLES-53006: + name: "Hamster Heroes" + region: "PAL-E" +SLES-53007: + name: "Tom Clancy's Splinter Cell - Chaos Theory" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-53008: + name: "Mercenaries - Playground of Destruction" + region: "PAL-I-S" + gsHWFixes: + halfBottomOverride: 1 # Bottom screen has wrong colors. + autoFlush: 1 # Fixes missing lighting. + # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. +SLES-53009: + name: "Dance Factory" + region: "PAL-M5" +SLES-53011: + name: "Gallop Racer 2" + region: "PAL-E" +SLES-53012: + name: "Tenchu - Fatal Shadows" + region: "PAL-E" +SLES-53013: + name: "Tenchu - Fatal Shadows" + region: "PAL-F" +SLES-53014: + name: "Tenchu - Fatal Shadows" + region: "PAL-G" +SLES-53015: + name: "Tenchu - Fatal Shadows" + region: "PAL-I" +SLES-53016: + name: "Tenchu - Fatal Shadows" + region: "PAL-S" + compat: 5 +SLES-53017: + name: "Teenage Mutant Ninja Turtles 2 - Battle Nexus" + region: "PAL-M5" +SLES-53020: + name: "Ghost in the Shell - Stand Alone Complex" + region: "PAL-M5" + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. + gsHWFixes: + halfPixelOffset: 1 # Fixes texture and lighting misalignment. + mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + disablePartialInvalidation: 1 + textureInsideRT: 1 + patches: + BF6F101F: + content: |- + comment=Rearranging COP2 ops to avoid macflag bad stuff. + // Solves door problems, possibly other issues later on (nobody ever got that far :P). + patch=0,EE,0010BC88,word,48468800 + patch=0,EE,0010BC8C,word,4bec682c + patch=0,EE,0010BC90,word,4b8d617d + patch=0,EE,0010BC98,word,4a6d617c + patch=0,EE,0012B2CC,word,48468800 + patch=0,EE,0012B2D0,word,4bec682c + patch=0,EE,0012B2D4,word,4b8d617d + patch=0,EE,0012B2DC,word,4a6d617c + patch=0,EE,0012B5F4,word,48468800 + patch=0,EE,0012B5F8,word,4bec682c + patch=0,EE,0012B5FC,word,4b8d617d + patch=0,EE,0012B604,word,4a6d617c + patch=0,EE,001B0B5C,word,4bec682c + patch=0,EE,001B0B68,word,4b8d617d + patch=0,EE,001BF5FC,word,48588800 + patch=0,EE,001BF60C,word,4a0002ff + patch=0,EE,001BFBB8,word,48588800 + patch=0,EE,001BFBC8,word,4a0002ff + patch=0,EE,001BF818,word,48588800 + patch=0,EE,001BF828,word,4a0002ff + patch=0,EE,001C017C,word,48588800 + patch=0,EE,001C018C,word,4a0002ff +SLES-53021: + name: "Gunbird - Special Edition" + region: "PAL-M3" + compat: 5 +SLES-53022: + name: "ESPN NBA 2K5" + region: "PAL-E" + gameFixes: + - SkipMPEGHack # Fixes videos. + patches: + CA37B42E: + content: |- + author=Prafull + comment=fixes hang at start + patch=1,EE,0034DA98,word,00000000 +SLES-53023: + name: "RTL Ski Jump 2005" + region: "PAL-E-G" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-53024: + name: "Altered Beast" + region: "PAL-M5" + compat: 5 +SLES-53025: + name: "Red Ninja - End of Honor" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLES-53026: + name: "Red Ninja - End of Honor" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLES-53027: + name: "Championship Manager 5" + region: "PAL-M4" +SLES-53028: + name: "Hitman - Blood Money" + region: "PAL-E" + clampModes: + vuClampMode: 0 # Fixes bump mapping issues. + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing. + autoFlush: 1 # Fixes sun intensity. + textureInsideRT: 1 # Fixes post-processing. + patches: + default: + content: |- + comment=Fixes Hitman Blood Money's Graphics + patch=1,EE,002ABE58,word,00000000 + patch=1,EE,00497DD0,word,00000000 +SLES-53029: + name: "Hitman - Blood Money" + region: "PAL-F" + clampModes: + vuClampMode: 0 # Fixes bump mapping issues. + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing. + autoFlush: 1 # Fixes sun intensity. + textureInsideRT: 1 # Fixes post-processing. + patches: + default: + content: |- + comment=Fixes Hitman Blood Money's Graphics + patch=1,EE,002ABE58,word,00000000 + patch=1,EE,00497DD0,word,00000000 +SLES-53030: + name: "Hitman - Blood Money" + region: "PAL-G" + clampModes: + vuClampMode: 0 # Fixes bump mapping issues. + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing. + autoFlush: 1 # Fixes sun intensity. + textureInsideRT: 1 # Fixes post-processing. + patches: + default: + content: |- + comment=Fixes Hitman Blood Money's Graphics + patch=1,EE,002ABE58,word,00000000 + patch=1,EE,00497DD0,word,00000000 +SLES-53031: + name: "Hitman - Blood Money" + region: "PAL-I" + clampModes: + vuClampMode: 0 # Fixes bump mapping issues. + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing. + autoFlush: 1 # Fixes sun intensity. + textureInsideRT: 1 # Fixes post-processing. + patches: + default: + content: |- + comment=Fixes Hitman Blood Money's Graphics + patch=1,EE,002ABE58,word,00000000 + patch=1,EE,00497DD0,word,00000000 +SLES-53032: + name: "Hitman - Blood Money" + region: "PAL-S" + clampModes: + vuClampMode: 0 # Fixes bump mapping issues. + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing. + autoFlush: 1 # Fixes sun intensity. + textureInsideRT: 1 # Fixes post-processing. + patches: + default: + content: |- + comment=Fixes Hitman Blood Money's Graphics + patch=1,EE,002ABE58,word,00000000 + patch=1,EE,00497DD0,word,00000000 +SLES-53035: + name: "Masters of the Universe - He-Man - Defender of Greyskull" + region: "PAL-E" + compat: 5 +SLES-53036: + name: "Tak 2 - The Staff of Dreams" + region: "PAL-M3" + compat: 5 +SLES-53037: + name: "Super Monkey Ball Deluxe" + region: "PAL-M5" + compat: 5 + roundModes: + eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLES-53038: + name: "Devil May Cry 3 - Dante's Awakening" + region: "PAL-M5" + compat: 5 + roundModes: + eeRoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but still an issue compared to native. + roundSprite: 2 # Clears up much of the blurring that HPO Special does not. +SLES-53039: + name: "Champions - Return to Arms" + region: "PAL-M4" + compat: 5 + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 + gpuPaletteConversion: 1 + memcardFilters: # Allows import of characters from first game. + - "SLES-53039" + - "SLES-52325" +SLES-53041: + name: "RTL Ski Alpine 2005" + region: "PAL-E-G" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-53044: + name: "Juiced" + region: "PAL-M4" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Significantly improves game speed. + gsHWFixes: + preloadFrameData: 1 # Fixes overbrightness. + cpuSpriteRenderBW: 1 # Fixes broken window and shadow rendering. + autoFlush: 1 # Fixes headlight brightness. + cpuCLUTRender: 1 # Fixes broken headlights. +SLES-53045: + name: "Street Racing Syndicate" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post. +SLES-53046: + name: "Counter Terrorist Special Forces - Fire for Effect" + region: "PAL-M5" + clampModes: + vu1ClampMode: 3 # Fixes smoke particles. +SLES-53047: + name: "The Punisher" + region: "PAL-E-F" + gsHWFixes: + roundSprite: 2 # Fixes font artifacts and sizing like the letter c. +SLES-53049: + name: "The Punisher" + region: "PAL-I-S" + gsHWFixes: + roundSprite: 2 # Fixes font artifacts and sizing like the letter c. +SLES-53052: + name: "Robots" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-53058: + name: "Ricky Ponting International Cricket" + region: "PAL-E" + compat: 5 + gsHWFixes: + mipmap: 1 +SLES-53059: + name: "Samurai Shodown V" + region: "PAL-E" + compat: 5 +SLES-53060: + name: "Astérix & Obélix XXL 2 - Mission - Las Vegum" + region: "PAL-M3" +SLES-53061: + name: "Atari Anthology" + region: "PAL-E" +SLES-53062: + name: "Yu Yu Hakusho - Dark Tournament" + region: "PAL-M5" +SLES-53064: + name: "FIFA Street" + region: "PAL-M7" + compat: 5 +SLES-53065: + name: "SNK vs. Capcom - SVC Chaos" + region: "PAL-E" + compat: 5 +SLES-53073: + name: "Michigan - Report from Hell" + region: "PAL-M4" + compat: 5 + patches: + DCD7104E: + content: |- + comment=Rearranging code to avoid reading vf30 before VU0 program finish. + // Fixes falling through the floor in library. + patch=1,EE,0015d1f8,word,48481001 + patch=1,EE,0015d204,word,f85e0000 + patch=1,EE,0015d208,word,c7a1003c + patch=1,EE,0015d61c,word,48481001 + patch=1,EE,0015d628,word,f85e0000 + patch=1,EE,0015d62c,word,c7a2004c +SLES-53074: + name: "Soccer Life" + region: "PAL-M5" +SLES-53075: + name: "Area 51" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned lighting and other effects. + textureInsideRT: 1 +SLES-53076: + name: "Trigger Man" + region: "PAL-M5" +SLES-53078: + name: "Spy vs. Spy" + region: "PAL-M4" + compat: 5 +SLES-53079: + name: "Ys - The Ark of Napishtim" + region: "PAL-M5" + gameFixes: + - EETimingHack +SLES-53080: + name: "Extreme Sprint 3010" + region: "PAL-E" +SLES-53082: + name: "World Snooker Championship 2005" + region: "PAL-E" +SLES-53084: + name: "Fight Night Round 2" + region: "PAL-M3" +SLES-53087: + name: "TOCA Race Driver 3 - The Ultimate Racing Simulator" + region: "PAL-M5" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 + memcardFilters: + - "SLES-53087" + - "SLES-52637" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early. +SLES-53088: + name: "DTM Race Driver 3 - The Ultimate Racing Simulator" + region: "PAL-M5" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + roundSprite: 1 # Fixes misaligned map. + halfPixelOffset: 2 # Fixes depth of field alignment. + textureInsideRT: 1 # Fixes shadows. + memcardFilters: + - "SLES-53088" + - "SLES-52638" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early. +SLES-53089: + name: "V8 Supercars Australia 3" + region: "PAL-E" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + roundSprite: 1 # Fixes misaligned map. + halfPixelOffset: 2 # Fixes depth of field alignment. + textureInsideRT: 1 # Fixes shadows. + memcardFilters: + - "SLES-53089" + - "SLES-52639" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early. +SLES-53090: + name: "Circuit Blasters" + region: "PAL-M5" +SLES-53091: + name: "Predator - Concrete Jungle" + region: "PAL-E" +SLES-53092: + name: "Motocross Mania 3" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-53093: + name: "Cold Winter" + region: "PAL-G" + clampModes: + vuClampMode: 2 # Fixes rainbow graphics. +SLES-53094: + name: "Rugby 2005" + region: "PAL-E" +SLES-53095: + name: "Rugby 2005" + region: "PAL-F" +SLES-53096: + name: "Worms 4 - Mayhem" + region: "PAL-M5" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLES-53098: + name: "Conspiracy - Weapons of Mass Destruction" + region: "PAL-M5" + gameFixes: + - XGKickHack # Fixes stretched/spikey textures. + gsHWFixes: + autoFlush: 1 # Fixes lighting misalignment. + halfPixelOffset: 2 +SLES-53099: + name: "Pilot Down - Behind Enemy Lines" + region: "PAL-M5" + roundModes: + vu1RoundMode: 0 + gameFixes: + - DMABusyHack # Game has weird DMA handling, this allows required DMA's to finish. + speedHacks: + InstantVU1SpeedHack: 0 # Improves speed by a moderate amount. +SLES-53100: + name: "Scooby-Doo! Unmasked" + region: "PAL-M4" +SLES-53104: + name: "Tom Clancy's Rainbow Six - Lockdown" + region: "PAL-M5" +SLES-53106: + name: "MX vs. ATV Unleashed" + region: "PAL-E" + patches: + D7AE31F4: + content: |- + comment=Rearranging COP2 ops to avoid clip flag resonse. Fixes SPS. + patch=1,EE,001B0138,word,484E9000 + patch=1,EE,001B013C,word,4BDBD9FF +SLES-53107: + name: "Cabela's Big Game Hunter 2005 Adventures" + region: "PAL-E" +SLES-53108: + name: "American Chopper" + region: "PAL-E" +SLES-53114: + name: "Full Spectrum Warrior" + region: "PAL-M5" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLES-53119: + name: "Kessen III" + region: "PAL-E" +SLES-53120: + name: "Kessen III" + region: "PAL-F" +SLES-53121: + name: "Kessen III" + region: "PAL-G" + compat: 5 +SLES-53124: + name: "Project - Snowblind" + region: "PAL-M4" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-53125: + name: "Enthusia Professional Racing" + region: "PAL-M5" + clampModes: + eeClampMode: 3 + vuClampMode: 3 + gameFixes: + - SoftwareRendererFMVHack # Fixes upscale lines in FMVs. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 + mipmap: 0 +SLES-53127: + name: "Teenage Mutant Ninja Turtles - Mutant Melee" + region: "PAL-M5" +SLES-53129: + name: "Tak 2 - The Staff of Dreams" + region: "PAL-F-G" + compat: 5 +SLES-53130: + name: "World Championship Poker" + region: "PAL-M5" +SLES-53131: + name: "Full Spectrum Warrior" + region: "PAL-E" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLES-53138: + name: "Outlaw Volleyball Remixed" + region: "PAL-M4" +SLES-53139: + name: "Alien Hominid" + region: "PAL-M6" + compat: 5 +SLES-53140: + name: "Choro Q" + region: "PAL-E" +SLES-53141: + name: "X-Treme Quads" + region: "PAL-E" + compat: 5 +SLES-53142: + name: "Doomsday Racers" + region: "PAL-E" +SLES-53143: + name: "Fantastic 4" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes large depth line. +SLES-53144: + name: "4 Fantastiques, Les" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Fixes large depth line. +SLES-53145: + name: "Fantastic 4" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes large depth line. +SLES-53146: + name: "I Fantastici Quattro" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Fixes large depth line. +SLES-53147: + name: "4 Fantásticos, Los" + region: "PAL-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes large depth line. +SLES-53148: + name: "Fruitfall" + region: "PAL-E" +SLES-53149: + name: "LMA Manager 2005" + region: "PAL-Unk" +SLES-53150: + name: "10 Pin - Champions Alley" + region: "PAL-M6" + gsHWFixes: + textureInsideRT: 1 # Fixes half right. +SLES-53151: + name: "Juiced" + region: "PAL-I" + speedHacks: + InstantVU1SpeedHack: 0 # Significantly improves game speed. + gsHWFixes: + preloadFrameData: 1 # Fixes overbrightness. + cpuSpriteRenderBW: 1 # Fixes broken window and shadow rendering. + autoFlush: 1 # Fixes headlight brightness. + cpuCLUTRender: 1 # Fixes broken headlights. +SLES-53152: + name: "Mashed Fully Loaded" + region: "PAL-M5" +SLES-53154: + name: "The Bard's Tale" + region: "PAL-M8" + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLES-53155: + name: "Star Wars - Episode III - Revenge of the Sith" + region: "PAL-M3" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-53156: + name: "Star Wars - Episode III - La Revanche des Sith" + region: "PAL-F" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-53157: + name: "Star Wars - Episode III - Die Rache der Sith" + region: "PAL-G" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-53158: + name: "Cold Fear" + region: "PAL-M5" + compat: 5 +SLES-53172: + name: "Strike Force Bowling" + region: "PAL-M5" +SLES-53173: + name: "Truck Racing 2" + region: "PAL-E" +SLES-53174: + name: "Golden Age of Racing" + region: "PAL-E" + compat: 5 + gameFixes: + - EETimingHack +SLES-53175: + name: "Top Spin" + region: "PAL-M5" + compat: 5 +SLES-53186: + name: "International Super Karts" + region: "PAL-E" +SLES-53189: + name: "Maniac Mole" + region: "PAL-E" +SLES-53190: + name: "Girl Zone" + region: "PAL-E" + compat: 5 +SLES-53191: + name: "Kaido Racer" + region: "PAL-M5" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # De-blurs the 3D image. + halfPixelOffset: 2 +SLES-53192: + name: "Tim Burton's The Nightmare Before Christmas - Oogie's Reveng" + region: "PAL-M5" + gsHWFixes: + wildArmsHack: 1 # Fixes blurriness. + mergeSprite: 1 # Fixes misaligned lights. + halfPixelOffset: 2 +SLES-53193: + name: "Puzzle Party - 10 Games" + region: "PAL-E" +SLES-53194: + name: "LEGO Star Wars - The Video Game" + region: "PAL-M7" + clampModes: + vuClampMode: 3 # Fixes bad coordinate spam. +SLES-53195: + name: "The Punisher" + region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes font artifacts and sizing like the letter c. +SLES-53196: + name: "Destroy All Humans!" + region: "PAL-M4" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-53197: + name: "Destroy All Humans!" + region: "PAL-G" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-53199: + name: "25 to Life" + region: "PAL-E" +SLES-53200: + name: "Dragon Ball Z - Budokai Tenkaichi" + region: "PAL-M6" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lines when powering up. +SLES-53201: + name: "Saint Seiya - The Sanctuary" + region: "PAL-M5" + compat: 5 +SLES-53203: + name: "The Punisher" + region: "PAL-R" + gsHWFixes: + roundSprite: 2 # Fixes font artifacts and sizing like the letter c. +SLES-53218: + name: "Dancing Stage MAX" + region: "PAL-M5" +SLES-53219: + name: "Winx Club" + region: "PAL-M5" +SLES-53221: + name: "L'Entraineur 5 - Saison 04-05" + region: "PAL-F" +SLES-53222: + name: "Scudetto 5" + region: "PAL-I" +SLES-53223: + name: "Championship Manager 5" + region: "PAL-P" +SLES-53224: + name: "Championship Manager 5" + region: "PAL-S" +SLES-53225: + name: "DreamWorks Madagascar" + region: "PAL-E" + roundModes: + vu1RoundMode: 0 # Fixes graphical issues. + gsHWFixes: + roundSprite: 2 # Improves bloom alignment and clarity. + halfPixelOffset: 2 # Improves bloom alignment and clarity. +SLES-53226: + name: "DreamWorks Madagascar" + region: "PAL-F-G" + compat: 5 + roundModes: + vu1RoundMode: 0 # Fixes graphical issues. + gsHWFixes: + roundSprite: 2 # Improves bloom alignment and clarity. + halfPixelOffset: 2 # Improves bloom alignment and clarity. +SLES-53227: + name: "DreamWorks Madagascar" + region: "PAL-M3" + roundModes: + vu1RoundMode: 0 # Fixes graphical issues. + gsHWFixes: + roundSprite: 2 # Improves bloom alignment and clarity. + halfPixelOffset: 2 # Improves bloom alignment and clarity. +SLES-53231: + name: "Le Avventure di Lupin III - Il Tesoro del Re Stregone" + region: "PAL-I" +SLES-53233: + name: "Assault Suits Valken" + region: "PAL-E" +SLES-53234: + name: "Samurai Western" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes line across the middle of the screen and offset blur. +SLES-53235: + name: "Syberia II" + region: "PAL-R" + compat: 5 +SLES-53236: + name: "Buzzrod Fishing Fantasy" + region: "PAL-E" +SLES-53237: + name: "Fire Heroes" + region: "PAL-M4" +SLES-53238: + name: "Premier Manager 2005-2006" + region: "PAL-M4" +SLES-53242: + name: "DreamWorks Madagascar" + region: "PAL-P" + roundModes: + vu1RoundMode: 0 # Fixes graphical issues. + gsHWFixes: + roundSprite: 2 # Improves bloom alignment and clarity. + halfPixelOffset: 2 # Improves bloom alignment and clarity. +SLES-53246: + name: "DreamWorks Madagascar" + region: "PAL-S" + roundModes: + vu1RoundMode: 0 # Fixes graphical issues. + gsHWFixes: + roundSprite: 2 # Improves bloom alignment and clarity. + halfPixelOffset: 2 # Improves bloom alignment and clarity. +SLES-53280: + name: "7 Sins" + region: "PAL-M3" + compat: 5 +SLES-53281: + name: "Fantastic 4" + region: "PAL-NL" + gsHWFixes: + halfPixelOffset: 2 # Fixes large depth line. +SLES-53282: + name: "Harvest Fishing" + region: "PAL-E" + compat: 5 +SLES-53284: + name: "Guilty Gear Isuka" + region: "PAL-E" + compat: 5 +SLES-53287: + name: "Tom Clancy's Splinter Cell - Chaos Theory" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-53296: + name: "Ford Mustang - The Legend Lives" + region: "PAL-M4" + compat: 5 +SLES-53297: + name: "7 Sins" + region: "PAL-E" + compat: 5 +SLES-53299: + name: "Delta Force - Black Hawk Down" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes bloom misalignment. + halfPixelOffset: 2 # Fixes bloom misalignment. + textureInsideRT: 1 # Fixes sky bloom. +SLES-53300: + name: "SOCOM 3 - U.S. Navy SEALs" + region: "PAL-Unk" + clampModes: + vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. + gameFixes: + - InstantDMAHack # Fixes texture corruption. +SLES-53301: + name: "Bomberman Hardball" + region: "PAL-E" + compat: 5 +SLES-53303: + name: "RTL Ski Jumping 2006" + region: "PAL-E-G" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-53309: + name: "Transformers [2004] [Director's Cut]" + region: "PAL-M5" + gameFixes: + - VIFFIFOHack + speedHacks: + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + textureInsideRT: 1 # Fixes shadow and sky rendering. + deinterlace: 9 # Any other method causes very bad lines on movement of the camera. +SLES-53311: + name: "Graffiti Kingdom" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes distant offset blur. +SLES-53314: + name: "Melbourne Cup Challenge" + region: "PAL-A" +SLES-53317: + name: "Black Market Bowling" + region: "PAL-E" +SLES-53318: + name: "Crazy Golf - World Tour" + region: "PAL-M6" +SLES-53319: + name: "Resident Evil Outbreak - File #2" + region: "PAL-M5" + memcardFilters: # Reads and writes to Outbreak File #1. + - "SLES-53319" + - "SCES-50987" + - "SLES-51589" +SLES-53320: + name: "S.C.A.R. - Squadra Corse Alfa Romeo" + region: "PAL-M5" +SLES-53321: + name: "The X Factor Sing" + region: "PAL-E" +SLES-53322: + name: "Obscure" + region: "PAL-R" +SLES-53332: + name: "Medal of Honor - European Assault" + region: "PAL-M4" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions. + mipmap: 0 # Fixes corrupted textures. +SLES-53333: + name: "Medal of Honor - Les Faucons de Guerre" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions. + mipmap: 0 # Fixes corrupted textures. +SLES-53334: + name: "Medal of Honor - European Assault" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions. + mipmap: 0 # Fixes corrupted textures. +SLES-53335: + name: "Medal of Honor - European Assault" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions. + mipmap: 0 # Fixes corrupted textures. +SLES-53336: + name: "Medal of Honor - European Assault" + region: "PAL-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions. + mipmap: 0 # Fixes corrupted textures. +SLES-53338: + name: "Victorious Boxers 2 - Fighting Spirit" + region: "PAL-M3" +SLES-53339: + name: "Dynasty Warriors 5" + region: "PAL-E" +SLES-53340: + name: "Dynasty Warriors 5" + region: "PAL-F" +SLES-53341: + name: "Dynasty Warriors 5" + region: "PAL-G" + compat: 5 +SLES-53342: + name: "EA Sports Cricket 2005" + region: "PAL-E" +SLES-53343: + name: "City Soccer Challenge" + region: "PAL-A" +SLES-53344: + name: "Guerrilla Strike" + region: "PAL-E" +SLES-53345: + name: "Shadow of Ganymede" + region: "PAL-E" +SLES-53346: + name: "Dragon Ball Z - Budokai 3 [Collector's Edition]" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-53350: + name: "Sonic Gems Collection" + region: "PAL-M5" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + cpuCLUTRender: 2 # Fixes CLUT colour in Sonic Fighters. + memcardFilters: # Vectorman unlocks by having a Mega Collection or Heroes save. + - "SLES-53350" + - "SLES-52998" + - "SLES-51950" +SLES-53351: + name: "SSX On Tour" + region: "PAL-E" +SLES-53353: + name: "Shounen Jump's Shaman King - Power of Spirit" + region: "PAL-M3" +SLES-53354: + name: "Superbike GP" + region: "PAL-E" + compat: 5 +SLES-53355: + name: "Obliterate" + region: "PAL-E" +SLES-53356: + name: "Colosseum - Road to Freedom" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 3 # Fixes bloom misalignment still a bit misaligned. + roundSprite: 1 # Fixes bloom misalignment still a bit misaligned. + cpuCLUTRender: 1 # Fixes sun background on the windows when selecting your 'race'. +SLES-53357: + name: "21 Card Games" + region: "PAL-E" +SLES-53360: + name: "Alarm for Cobra 11 Vol.2 - Hot Pursuit" + region: "PAL-E" +SLES-53361: + name: "Stealth Force - The War on Terror" + region: "PAL-E-S" +SLES-53362: + name: "Alpine Skiing 2005" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-53363: + name: "Shin Megami Tensei - Lucifer's Call" + region: "PAL-M3" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes commands not being visible. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SLES-53364: + name: "7 Sins" + region: "PAL-G" +SLES-53366: + name: "Killer7" + region: "PAL-M3" + compat: 5 +SLES-53367: + name: "Dodgeball" + region: "PAL-E" + compat: 5 +SLES-53368: + name: "Splatter Master" + region: "PAL-E" +SLES-53369: + name: "Twenty 2 Party" + region: "PAL-E" + compat: 5 +SLES-53370: + name: "Real World Golf [with Gametrak]" + region: "PAL-F" +SLES-53371: + name: "Real World Golf [with Gametrak]" + region: "PAL-E" +SLES-53373: + name: "DreamWorks Madagascar" + region: "PAL-NL" + roundModes: + vu1RoundMode: 0 # Fixes graphical issues. + gsHWFixes: + roundSprite: 2 # Improves bloom alignment and clarity. + halfPixelOffset: 2 # Improves bloom alignment and clarity. +SLES-53374: + name: "X-Men Legends II - Rise of Apocalypse" + region: "PAL-M3" +SLES-53377: + name: "X-Men Legends II - Rise of Apocalypse" + region: "PAL-I-S" +SLES-53380: + name: "Metal Slug 4" + region: "PAL-E" +SLES-53381: + name: "The King of Fighters 2002" + region: "PAL-E" +SLES-53382: + name: "The King of Fighters 2003" + region: "PAL-E" +SLES-53383: + name: "Metal Slug 5" + region: "PAL-E" + compat: 5 +SLES-53386: + name: "Charlie and the Chocolate Factory" + region: "PAL-M6" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effect. +SLES-53387: + name: "Batman Begins" + region: "PAL-M7" + gsHWFixes: + autoFlush: 1 # Fixes lighting misalignment. + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-53388: + name: "Rhythmic Star!" + region: "PAL-M5" +SLES-53390: + name: "Ultimate Spider-Man" + region: "PAL-E" + compat: 5 + clampModes: + vu1ClampMode: 0 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 +SLES-53391: + name: "Ultimate Spider-Man" + region: "PAL-M5" + clampModes: + vu1ClampMode: 0 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 +SLES-53393: + name: "Spartan - Total Warrior" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Fixes garbage textures flashing on the character model. + gsHWFixes: + autoFlush: 1 # Fixes missing post-processing. + halfPixelOffset: 2 # Aligns post-processing. +SLES-53396: + name: "Spartan - Total Warrior" + region: "PAL-M3" + gameFixes: + - EETimingHack # Fixes garbage textures flashing on the character model. + gsHWFixes: + autoFlush: 1 # Fixes missing post-processing. + halfPixelOffset: 2 # Aligns post-processing. +SLES-53398: + name: "Zombie Zone" + region: "PAL-E" + compat: 5 +SLES-53399: + name: "Yakuza Fury" + region: "PAL-E" +SLES-53400: + name: "Shogun's Blade" + region: "PAL-A" +SLES-53401: + name: "Iron Sea" + region: "PAL-A" +SLES-53402: + name: "Taxi Rider" + region: "PAL-E" + compat: 5 + roundModes: + eeRoundMode: 2 # Positive rounding fixes white models. + vu1RoundMode: 2 +SLES-53403: + name: "Demolition Girl" + region: "PAL-E" + compat: 5 +SLES-53404: + name: "Deep Water" + region: "PAL-E" +SLES-53405: + name: "Digimon World 4" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLES-53406: + name: "Party Girls" + region: "PAL-E" + compat: 5 +SLES-53407: + name: "Street Boyz" + region: "PAL-E" +SLES-53408: + name: "Fighting Angels" + region: "PAL-E" + compat: 5 +SLES-53411: + name: "Kuon" + region: "PAL-M3" + roundModes: + eeRoundMode: 0 # Fixes Sugoroku mini-game. + speedHacks: + InstantVU1SpeedHack: 1 # This option enabled brings about 15% more FPS when I tested it, *your experience may differ. + MTVUSpeedHack: 0 # For some reason this games halves the internal game FPS with this option. + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting. + preloadFrameData: 1 # Fixes red cracklines on walls. +SLES-53413: + name: "Rebel Raiders - Operation Nighthawk" + region: "PAL-M5" +SLES-53414: + name: "Echo Night - Beyond" + region: "PAL-E" + compat: 5 +SLES-53415: + name: "Call of Duty 2 - Big Red One" + region: "PAL-E" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly. + - IbitHack # Fixes lights. + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites. + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 +SLES-53416: + name: "Call of Duty 2 - Big Red One" + region: "PAL-M3" + gameFixes: + - SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly. + - IbitHack # Fixes lights. + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites. + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 +SLES-53417: + name: "Call of Duty 2 - Big Red One" + region: "PAL-G" + gameFixes: + - SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly. + - IbitHack # Fixes lights. + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites. + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 +SLES-53418: + name: "Tak - The Great JuJu Challenge" + region: "PAL-A" + compat: 5 +SLES-53419: + name: "L.A. Rush" + region: "PAL-M5" + gsHWFixes: + cpuSpriteRenderBW: 4 # Fixes textures. +SLES-53420: + name: "Winnie the Pooh's Rumbly Tumbly Adventure" + region: "PAL-PL" + gsHWFixes: + autoFlush: 1 # Fixes bloomlike-offsets. +SLES-53424: + name: "Dead to Rights II" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Fixes offset post-processing. +SLES-53430: + name: "The Incredible Hulk - Ultimate Destruction" + region: "PAL-M4" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, fixes textures. + trilinearFiltering: 1 + halfPixelOffset: 2 +SLES-53433: + name: "NHL 06" + region: "PAL-M6" +SLES-53434: + name: "Red Baron" + region: "PAL-M3" + gsHWFixes: + textureInsideRT: 1 # Fixes trees. +SLES-53435: + name: "SAS Anti-Terror Force" + region: "PAL-M3" + compat: 5 +SLES-53436: + name: "EyeToy - YetiSports Arctic Adventures" + region: "PAL-M5" +SLES-53438: + name: "Taito Legends" + region: "PAL-M5" + compat: 5 +SLES-53439: + name: "Crash Tag Team Racing" + region: "PAL-M6" + gameFixes: + - IbitHack # Fixes constant recompilation problems. + gsHWFixes: + halfPixelOffset: 2 # Corrects the alignment of screen effects. +SLES-53441: + name: "Heroes of the Pacific" + region: "PAL-M5" +SLES-53443: + name: "The Warriors" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Alings recursive blur effects. + autoFlush: 1 # Fixes missing recursive blur effects. +SLES-53444: + name: "Panzer Elite Action - Fields of Glory" + region: "PAL-M5" + gameFixes: + - VUSyncHack # Partly fixes SPS still needs EE+3. + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned bloom. +SLES-53446: + name: "Arcade USA" + region: "PAL-E" + compat: 5 +SLES-53452: + name: "Myth Makers - Trixie in Toyland" + region: "PAL-E" +SLES-53457: + name: "Evil Dead - Regeneration" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLES-53458: + name: "Shin Megami Tensei - Digital Devil Saga" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows to prevent artefacts. + disableDepthSupport: 1 +SLES-53459: + name: "Marc Ecko's Getting Up - Contents Under Pressure" + region: "PAL-M5" +SLES-53461: + name: "Sega Classics Collection" + region: "PAL-E" + compat: 5 + gameFixes: + - XGKickHack # Fixes black and white vehicle previews in MonacoGP. +SLES-53462: + name: "The Matrix - Path of Neo" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fix effects upscaling. +SLES-53463: + name: "NHL 06" + region: "PAL-E" +SLES-53464: + name: "The Great British Football Quiz" + region: "PAL-UK" +SLES-53465: + name: "Maxi Quiz du Foot Français" + region: "PAL-F" +SLES-53466: + name: "Il Grande Quiz sul Calcio Italiano" + region: "PAL-I" +SLES-53468: + name: "Family Board Games" + region: "PAL-M6" +SLES-53470: + name: "De Grote Nederlandse Voetbalquiz" + region: "PAL-NL" +SLES-53471: + name: "LMA Manager 2006" + region: "PAL-M5" +SLES-53473: + name: "Disney/Pixar The Incredibles - Rise of the Underminer" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-53474: + name: "Disney/Pixar The Incredibles - Rise of the Underminer" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-53480: + name: "Harvest Moon - A Wonderful Life [Special Edition]" + region: "PAL-E" +SLES-53481: + name: "10.000 Bullets" + region: "PAL-M5" + compat: 5 +SLES-53483: + name: "Magna Carta - Tears of Blood" + region: "PAL-E" + compat: 5 +SLES-53484: + name: "Eagle Eye Golf" + region: "PAL-M5" +SLES-53485: + name: "Car Racing Challenge" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes distant car textures. +SLES-53487: + name: "Forty 4 Party" + region: "PAL-E" +SLES-53488: + name: "Puzzle Maniacs" + region: "PAL-E" +SLES-53489: + name: "Paparazzi" + region: "PAL-E" + compat: 5 +SLES-53490: + name: "Outlaw Tennis" + region: "PAL-M5" +SLES-53491: + name: "Karaoke Stage 2" + region: "PAL-M5" +SLES-53492: + name: "Total Overdose" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLES-53494: + name: "Nickelodeon SpongeBob SquarePants - Lights, Camera, Pants!" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-53495: + name: "Nickelodeon Bob L'éponge - Silence on Tourne!" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-53496: + name: "Nickelodeon SpongeBob - Ciak si Gira!" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-53497: + name: "Nickelodeon SpongeBob Schwammkopf - Film ab!" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-53498: + name: "Nickelodeon Bob Esponja - ¡Luces, Cámara, Esponja!" + region: "PAL-S" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-53499: + name: "Nickelodeon SpongeBob SquarePants - Licht uit, Camera aan!" + region: "PAL-NL" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-53500: + name: "Nickelodeon Svampbob Fyrkant - Tystnad, Tagning, Tvättsvamp!" + region: "PAL-SW" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-53501: + name: "Star Wars - Battlefront II" + region: "PAL-M3" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-53502: + name: "Star Wars - Battlefront II" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-53503: + name: "Star Wars - Battlefront II" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-53504: + name: "Agent Hugo" + region: "PAL-M11" +SLES-53505: + name: "Beat Down - Fists of Vengeance" + region: "PAL-M5" +SLES-53506: + name: "Burnout Revenge" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 0 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + memcardFilters: + - "SLES-53506" + - "SLES-53507" + - "SLES-52584" + - "SLES-52585" + - "SLES-53510" +SLES-53507: + name: "Burnout Revenge" + region: "PAL-M3" + compat: 5 + clampModes: + vuClampMode: 0 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + memcardFilters: + - "SLES-53506" + - "SLES-53507" + - "SLES-52584" + - "SLES-52585" + - "SLES-53510" +SLES-53508: + name: "Ultimate Pro-Pinball" + region: "PAL-M5" + compat: 5 +SLES-53509: + name: "Hello Kitty - Roller Rescue" + region: "PAL-M5" +SLES-53510: + name: "Madden NFL 2006" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-53518: + name: "Castle Shikigami II" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligment. +SLES-53521: + name: "Musashi - Samurai Legend" + region: "PAL-M4" +SLES-53523: + name: "Gun" + region: "PAL-M4" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. + wildArmsHack: 1 # Fixes bloom misalignment. +SLES-53524: + name: "Mortal Kombat - Shaolin Monks" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes effect alignment. + autoFlush: 1 # Fixes bloom intensity +SLES-53525: + name: "Mortal Kombat - Shaolin Monks" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes effect alignment. + autoFlush: 1 # Fixes bloom intensity +SLES-53526: + name: "The Suffering - Ties That Bind" + region: "PAL-E-F" + gsHWFixes: + autoFlush: 1 # Fixes debris and blending on lower part of screen during monster transformation. + halfPixelOffset: 2 + memcardFilters: + - "SLES-53526" + - "SLES-53527" + - "SLES-53528" + - "SLES-53626" + - "SLES-51693" + - "SLES-52439" + - "SLES-52531" +SLES-53527: + name: "The Suffering - Ties That Bind" + region: "PAL-E-I-S" + gsHWFixes: + autoFlush: 1 # Fixes debris and blending on lower part of screen during monster transformation. + halfPixelOffset: 2 + memcardFilters: + - "SLES-53526" + - "SLES-53527" + - "SLES-53528" + - "SLES-53626" + - "SLES-51693" + - "SLES-52439" + - "SLES-52531" +SLES-53528: + name: "The Suffering - Ties That Bind" + region: "PAL-G" + gsHWFixes: + autoFlush: 1 # Fixes debris and blending on lower part of screen during monster transformation. + halfPixelOffset: 2 + memcardFilters: + - "SLES-53526" + - "SLES-53527" + - "SLES-53528" + - "SLES-53626" + - "SLES-51693" + - "SLES-52439" + - "SLES-52531" +SLES-53529: + name: "FIFA 06" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-53530: + name: "FIFA 06" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-53531: + name: "FIFA 06" + region: "PAL-F-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-53532: + name: "FIFA 06" + region: "PAL-P-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-53533: + name: "FIFA 06" + region: "PAL-M8" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-53534: + name: "Tony Hawk's American Wasteland" + region: "PAL-E" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Improves post-processing rendering. + preloadFrameData: 1 # Fixes missing loading screens. +SLES-53535: + name: "Tony Hawk's American Wasteland" + region: "PAL-M4" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Improves post-processing rendering. + preloadFrameData: 1 # Fixes missing loading screens. +SLES-53536: + name: "London Racer - Police Madness" + region: "PAL-M3" + compat: 5 +SLES-53539: + name: "Fahrenheit" + region: "PAL-M4" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Slight lighting misalignment. + patches: + default: + content: |- + author=atomic83github + // This is a game bug trigger by a timing issue. + // The game have an internal crash reporting system + // which rely on a debug server connected to the console. + // When the game do an error, it expects the debug server to be connected + // to send the crash dump. + // But that never happen on PCSX2 as the debug server is not present. + // Thus, the game will enter in an infinite loop at the asylum level. + // This only happen when certain conditions are meet in the game. + // This patch makes the game to exit the loop by cancelling the debug reporting. + patch=0,EE,001c5958,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + patch=0,EE,001c5b6c,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + patch=0,EE,001c5d24,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + // The game have no frame pacing system in place. + // This causes a massive slowdown in loading screens. + // Thankfully, this can be patched out. + patch=0,EE,002097b8,word,00000000 // QDT::KCORE::RENDER_CONTEXT::DoSwapStuff(void)+0x1a4 +SLES-53540: + name: "Fahrenheit" + region: "PAL-M4" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Slight lighting misalignment. + patches: + default: + content: |- + author=atomic83github + // This is a game bug trigger by a timing issue. + // The game have an internal crash reporting system + // which rely on a debug server connected to the console. + // When the game do an error, it expects the debug server to be connected + // to send the crash dump. + // But that never happen on PCSX2 as the debug server is not present. + // Thus, the game will enter in an infinite loop at the asylum level. + // This only happen when certain conditions are meet in the game. + // This patch makes the game to exit the loop by cancelling the debug reporting. + patch=0,EE,001c5958,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + patch=0,EE,001c5b6c,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + patch=0,EE,001c5d24,word,00000000 // QDT::KCOM::COM_SERVICE::RetrieveComHandle + // The game have no frame pacing system in place. + // This causes a massive slowdown in loading screens. + // Thankfully, this can be patched out. + patch=0,EE,002097b8,word,00000000 // QDT::KCORE::RENDER_CONTEXT::DoSwapStuff(void)+0x1a4 +SLES-53541: + name: "Tiger Woods PGA Tour 06" + region: "PAL-M4" + clampModes: + vuClampMode: 3 # Fix black textures on characters. +SLES-53542: + name: "Shadow the Hedgehog" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting. +SLES-53544: + name: "Pro Evolution Soccer 5" + region: "PAL-M4" + compat: 5 +SLES-53545: + name: "Pro Evolution Soccer 5" + region: "PAL-I" +SLES-53546: + name: "NBA Live 2006" + region: "PAL-E" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-53547: + name: "NBA Live 06" + region: "PAL-M3" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-53548: + name: "Yokushin - Giga Wing Generations" + region: "PAL-E" +SLES-53551: + name: "SSX On Tour" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom. +SLES-53552: + name: "SSX On Tour" + region: "PAL-M8" + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom. +SLES-53553: + name: "007 - From Russia with Love" + region: "PAL-M7" + gameFixes: + - SoftwareRendererFMVHack # Fixes lines in FMVs. + gsHWFixes: + textureInsideRT: 1 # Required for complex offset shuffles. + halfPixelOffset: 2 # Fixes center upscaling line during explosions. +SLES-53556: + name: "Driver - Parallel Lines" + region: "PAL-M3" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes some bad textures. + cpuCLUTRender: 1 # Fixes the rest of the bad textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLES-53557: + name: "Need for Speed - Most Wanted" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + memcardFilters: # Reads Underground 2 save for extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" + - "SLES-52725" +SLES-53558: + name: "Need for Speed - Most Wanted" + region: "PAL-M8" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + memcardFilters: + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" + - "SLES-52725" +SLES-53559: + name: "Need for Speed - Most Wanted" + region: "PAL-M7" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + memcardFilters: + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" + - "SLES-52725" +SLES-53560: + name: "Sonic Riders" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fix post-processing blur. +SLES-53561: + name: "Canis Canem Edit" + region: "PAL-M5" + clampModes: + eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway. + gsHWFixes: + wildArmsHack: 1 # Reduces depth ghosting. + roundSprite: 2 # Reduces depth ghosting. + halfPixelOffset: 2 +SLES-53563: + name: "Nickelodeon SpongeBob SquarePants and Friends Unite!" + region: "PAL-M6" + gsHWFixes: + autoFlush: 1 # Fixes glows. + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. + textureInsideRT: 1 # Fixes rainbow lighting for lamps, computer and other areas. +SLES-53564: + name: "Darkwatch" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes blood vision bloom +SLES-53566: + name: "London Taxi - Rush Hour" + region: "PAL-E" +SLES-53569: + name: "Mini Desktop Racing" + region: "PAL-E" +SLES-53570: + name: "Ninjabread Man" + region: "PAL-E" + compat: 5 +SLES-53571: + name: "Anubis II" + region: "PAL-E" + compat: 5 +SLES-53572: + name: "Rig Racer 2" + region: "PAL-E" + compat: 4 +SLES-53574: + name: "Bratz - Rock Angelz" + region: "PAL-E" +SLES-53575: + name: "Bratz - Rock Angelz" + region: "PAL-S" +SLES-53576: + name: "Bratz - Rock Angelz" + region: "PAL-G" +SLES-53577: + name: "Bratz - Rock Angelz" + region: "PAL-I" +SLES-53578: + name: "Bratz - Rock Angelz" + region: "PAL-Unk" +SLES-53579: + name: "One Piece - Grand Battle" + region: "PAL-E" +SLES-53580: + name: "NBA Live 06" + region: "PAL-F" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-53581: + name: "NBA Live 06" + region: "PAL-S" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-53582: + name: "Bratz - Rock Angelz" + region: "PAL-SW" +SLES-53583: + name: "Bratz - Rock Angelz" + region: "PAL-F" +SLES-53585: + name: "Marvel Nemesis - Rise of the Imperfects" + region: "PAL-M4" + compat: 3 +SLES-53587: + name: "Garfield - Saving Arlene" + region: "PAL-M5" +SLES-53592: + name: "Zombie Attack" + region: "PAL-E" +SLES-53594: + name: "Living World Racing" + region: "PAL-E" +SLES-53595: + name: "Wild Water Adrenaline featuring Salomon" + region: "PAL-M5" +SLES-53596: + name: "The Ultimate Film Quiz" + region: "PAL-M6" +SLES-53597: + name: "The Ultimate Sports Quiz" + region: "PAL-E" +SLES-53598: + name: "The Ultimate Trivia Quiz" + region: "PAL-M6" +SLES-53599: + name: "The Ultimate Music Quiz" + region: "PAL-M6" +SLES-53600: + name: "The Ultimate World Cup Quiz" + region: "PAL-M6" +SLES-53601: + name: "International Cue Club 2" + region: "PAL-E" +SLES-53614: + name: "Classic British Motor Racing" + region: "PAL-E" + compat: 5 +SLES-53616: + name: "True Crime - New York City" + region: "PAL-E" + clampModes: + eeClampMode: 2 # Fixes SPS on highway. + roundModes: + eeRoundMode: 0 # Fixes scene switching in intro. + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + preloadFrameData: 1 # Fixes static text screens. + roundSprite: 1 # Fixes lines in some post-effects. + cpuCLUTRender: 1 # Fixes light occlusion. + halfPixelOffset: 2 +SLES-53617: + name: "True Crime - New York City" + region: "PAL-G" + clampModes: + eeClampMode: 2 # Fixes SPS on highway. + roundModes: + eeRoundMode: 0 # Fixes scene switching in intro. + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + preloadFrameData: 1 # Fixes static text screens. + roundSprite: 1 # Fixes lines in some post-effects. + cpuCLUTRender: 1 # Fixes light occlusion. + halfPixelOffset: 2 +SLES-53618: + name: "True Crime - New York City" + region: "PAL-S" + clampModes: + eeClampMode: 2 # Fixes SPS on highway. + roundModes: + eeRoundMode: 0 # Fixes scene switching in intro. + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + preloadFrameData: 1 # Fixes static text screens. + roundSprite: 1 # Fixes lines in some post-effects. + cpuCLUTRender: 1 # Fixes light occlusion. + halfPixelOffset: 2 +SLES-53621: + name: "Wallace & Gromit - The Curse of the Were-Rabbit" + region: "PAL-M5" + compat: 5 + gsHWFixes: + deinterlace: 4 # Game requires bob de-interlacing when auto. + halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. +SLES-53623: + name: "Nickelodeon Bob L'éponge - Bataille pour Bikini Bottom" + region: "PAL-F" +SLES-53624: + name: "Disney/Pixar Cars" + region: "PAL-E" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-53626: + name: "The Suffering - Ties That Bind" + region: "PAL-E-G" + gsHWFixes: + autoFlush: 1 # Fixes debris and blending on lower part of screen during monster transformation. + halfPixelOffset: 2 # Aligns post-processing, might sometimes cause edge bleed which must be cropped. + memcardFilters: + - "SLES-53526" + - "SLES-53527" + - "SLES-53528" + - "SLES-53626" + - "SLES-51693" + - "SLES-52439" + - "SLES-52531" +SLES-53632: + name: "Dance - UK XL Party" + region: "PAL-UK" +SLES-53633: + name: "Dance - UK XL Lite" + region: "PAL-UK" +SLES-53634: + name: "Nicktoons Unite!" + region: "PAL-A" + gsHWFixes: + autoFlush: 1 # Fixes glows. + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. + textureInsideRT: 1 # Fixes rainbow lighting for lamps, computer and other areas. +SLES-53635: + name: "NASCAR 06 - Total Team Control" + region: "PAL-E" + gsHWFixes: + deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto because shaking otherwise. +SLES-53636: + name: "TY the Tasmanian Tiger 3 - Night of the Quinkan" + region: "PAL-A" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes story mission to make it completable. + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 1 # Fixes visible lines in water textures. +SLES-53638: + name: "Ski Racing 2006" + region: "PAL-M5" +SLES-53639: + name: "Ford Street Racing" + region: "PAL-M5" +SLES-53640: + name: "Das Große deutsche Fußball-Quiz" + region: "PAL-G" +SLES-53641: + name: "Destroy All Humans!" + region: "PAL-R" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-53644: + name: "Gene Troopers" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes bloom intensity. +SLES-53645: + name: "Knights of the Temple II" + region: "PAL-M5" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes light leaking and fire bloom intensity. +SLES-53646: + name: "World Racing 2" + region: "PAL-M5" +SLES-53647: + name: "Gun" + region: "PAL-G" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. + wildArmsHack: 1 # Fixes bloom misalignment. +SLES-53651: + name: "WWII - Soldier" + region: "PAL-E" +SLES-53652: + name: "Daemon Summoner" + region: "PAL-E" + compat: 5 +SLES-53653: + name: "WWII - Battle Over Europe" + region: "PAL-E" +SLES-53654: + name: "London Racer - Destruction Madness" + region: "PAL-M3" + compat: 5 +SLES-53656: + name: "Full Spectrum Warrior - Ten Hammers" + region: "PAL-M4" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLES-53657: + name: "DreamWorks Shrek - SuperSlam" + region: "PAL-E" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. +SLES-53658: + region: "PAL-R" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-53659: + name: "Brothers in Arms - Earned in Blood" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLES-53661: + name: "Capcom Classics Collection Vol. 1" + region: "PAL-E" +SLES-53666: + name: "Midway Arcade Treasures 3" + region: "PAL-E" +SLES-53667: + name: "Gauntlet - Seven Sorrows" + region: "PAL-M5" + compat: 5 +SLES-53668: + name: "Micro Machines V4" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-53672: + name: "Ultimate Spider-Man [Limited]" + region: "PAL-E" + clampModes: + vu1ClampMode: 0 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 +SLES-53676: + name: "WWE SmackDown! vs. RAW 2006" + region: "PAL-E" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher. +SLES-53677: + name: "WWE SmackDown! vs. RAW 2006" + region: "PAL-I" + gsHWFixes: + textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher. +SLES-53682: + name: "James Pond - Codename - RoboCod" + region: "PAL-E" + compat: 5 +SLES-53683: + name: "Kiddies Party Pack" + region: "PAL-M3" +SLES-53685: + name: "Codename - Kids Next Door - Operation V.I.D.E.O.G.A.M.E" + region: "PAL-E-G" + compat: 5 +SLES-53686: + name: "NHL 2K6" + region: "PAL-M3" + patches: + 98EC4D86: + content: |- + author=Prafull + comment=Patched by Prafull + // Avoid hanging at loading screen. + patch=1,EE,00433150,word,00000000 +SLES-53687: + name: "NBA 2K6" + region: "PAL-M5" + patches: + 04808D11: + content: |- + author=Prafull + comment=fixes hang at start + patch=1,EE,00441ff8,word,00000000 +SLES-53689: + name: "World Poker Tour" + region: "PAL-M3" +SLES-53690: + name: "Makai Kingdom - Chronicles of the Sacred Tome" + region: "PAL-E" +SLES-53695: + name: "Tak - The Great Juju Challenge" + region: "PAL-E-G" + compat: 5 +SLES-53696: + name: "Zathura" + region: "PAL-M6" + compat: 5 +SLES-53697: + name: "Dora the Explorer - Journey to the Purple Planet" + region: "PAL-M3" +SLES-53698: + name: "Ford vs. Chevy" + region: "PAL-M5" +SLES-53699: + name: "Swords of Destiny" + region: "PAL-E-F-S" + compat: 5 +SLES-53701: + name: "Super Monkey Ball Adventure" + region: "PAL-M5" + compat: 5 + gameFixes: + - XGKickHack # Fixes texture normals. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLES-53702: + name: "Resident Evil 4" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLES-53703: + name: "Peter Jackson's King Kong - The Official Game of the Movie" + region: "PAL-M10" + compat: 5 + gsHWFixes: + autoFlush: 1 # Corrects vignette to match software. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + halfPixelOffset: 2 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post-processing effects. +SLES-53704: + name: "Peter Jackson's King Kong - The Official Game of the Movie" + region: "PAL-R" + gsHWFixes: + autoFlush: 1 # Corrects vignette to match software. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + halfPixelOffset: 2 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post-processing effects. +SLES-53705: + name: "Peter Jackson's King Kong - The Official Game of the Movie" + region: "PAL-PL-E" + gsHWFixes: + autoFlush: 1 # Corrects vignette to match software. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + halfPixelOffset: 2 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post-processing effects. +SLES-53706: + name: "The Chronicles of Narnia - The Lion, the Witch and the Wardrobe" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-53707: + name: "Chroniken von Narnia, Die - Der König von Narnia" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-53708: + name: "Cronache di Narnia, Le - Il Leone, La Strega e L'Armadio" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-53709: + name: "The Chronicles of Narnia - The Lion, the Witch and The Wardrobe" + region: "PAL-NL-F" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-53710: + name: "Crónicas de Narnia, Las - El León, La Bruja y El Armario" + region: "PAL-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-53712: + name: "The Chronicles of Narnia - The Lion, the Witch and the Wardrobe" + region: "PAL-SC" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-53713: + name: "Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe" + region: "PAL-PL" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-53715: + name: "Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe" + region: "PAL-R" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLES-53716: + name: "Without Warning" + region: "PAL-M5" +SLES-53717: + name: "Midnight Club 3 - DUB Edition Remix" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Aligns post bloom. + textureInsideRT: 1 # Improves performance. + preloadFrameData: 1 # Fixes light trails. + patches: + 208183AF: + content: |- + comment=Patch by Refraction + // Patches a CTC2 write to FBRST to not set the T-Bit enable + // Fixes slow speed in MTVU due to developers leaving T-Bit enabled and not using it + // PCSX2 has to sync more when T-Bit is enabled so the game spends more time waiting + // for VU1 to finish, which reduces the advantage of MTVU to basically zero. + patch=1,EE,D0529074,extended,00000800 + patch=1,EE,20529074,extended,00000000 + memcardFilters: # Saves from the non-Remix release can be imported. + - "SLES-52942" + - "SLES-53717" +SLES-53718: + name: "The Sims 2" + region: "PAL-M10" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned textures. +SLES-53722: + name: "Call of Duty 2 - Big Red One [Collector's Edition]" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly. + - IbitHack # Fixes lights. + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites. + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 +SLES-53724: + name: "World Series of Poker" + region: "PAL-E" +SLES-53725: + name: "Astérix & Obélix XXL 2 - Mission - Las Vegum" + region: "PAL-M5" +SLES-53726: + name: "Harry Potter and the Goblet of Fire" + region: "PAL-E" + gsHWFixes: + mipmap: 1 +SLES-53727: + name: "Harry Potter and the Goblet of Fire" + region: "PAL-M7" + gsHWFixes: + mipmap: 1 +SLES-53728: + name: "Harry Potter and the Goblet of Fire" + region: "PAL-M5" + gsHWFixes: + mipmap: 1 +SLES-53729: + name: "Battlefield 2 - Modern Combat" + region: "PAL-M4" + gsHWFixes: + autoFlush: 1 + textureInsideRT: 1 + halfPixelOffset: 2 + texturePreloading: 1 +SLES-53730: + name: "Battlefield 2 - Modern Combat" + region: "PAL-M3" + gsHWFixes: + autoFlush: 1 + textureInsideRT: 1 + halfPixelOffset: 2 + texturePreloading: 1 +SLES-53734: + name: "50 Cent - Bulletproof" + region: "PAL-E" + gsHWFixes: + roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. +SLES-53736: + name: "Billy the Wizard - Rocket Broomstick Racing" + region: "PAL-E" +SLES-53738: + name: "Disney's Chicken Little" + region: "PAL-NL-F" +SLES-53739: + name: "Disney's Chicken Little" + region: "PAL-F-S" + compat: 5 +SLES-53740: + name: "Disney's Himmel und Huhn" + region: "PAL-G" +SLES-53741: + region: "PAL-R" +SLES-53743: + name: "Disney's Lilla Kycklingen" + region: "PAL-SC" +SLES-53744: + name: "Disney's Chicken Little" + region: "PAL-E" +SLES-53746: + name: "Superman Returns" + region: "PAL-E" + gameFixes: + - VUOverflowHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLES-53747: + name: "Ed, Edd n Eddy - The Mis-Edventures" + region: "PAL-E" + compat: 5 + roundModes: + eeRoundMode: 2 # Fixes missing text. + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-53748: + name: "Quest for Sleeping Beauty" + region: "PAL-M7" +SLES-53749: + name: "Cabela's Outdoor Adventures [2005]" + region: "PAL-A" +SLES-53751: + name: "DreamWorks Shrek - SuperSlam" + region: "PAL-M3" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. +SLES-53752: + name: "DreamWorks Shrek - SuperSlam" + region: "PAL-M4" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. +SLES-53753: + name: "Test Drive Unlimited" + region: "PAL-M5" + compat: 5 + gameFixes: + - VIFFIFOHack # Needed to load the main game properly. + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. + preloadFrameData: 1 # Fixes car reflections and brightness. +SLES-53754: + name: "ATV Offroad Fury 3" + region: "PAL-M6" + speedHacks: + MTVUSpeedHack: 0 # Increases FPS drastically. +SLES-53755: + name: "Castlevania - Curse of Darkness" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 0 # Fixes SPS with microVU. + eeClampMode: 2 # Fixes missing blade. + gsHWFixes: + roundSprite: 1 # Fixes font sizes to be bigger. + halfPixelOffset: 2 + memcardFilters: # Reads Lament of Innocence save for easter egg. + - "SLES-53755" + - "SLES-52118" +SLES-53756: + name: "Resident Evil 4" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLES-53758: + name: "Sniper Elite [Pre-Production]" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Fixes flashing menus after intro FMV plays. + gsHWFixes: + autoFlush: 1 # Fixes bloom misalignment. + halfPixelOffset: 2 # Fixes bloom misalignment. + textureInsideRT: 1 # Fixes sky bloom. +SLES-53759: + name: "The Matrix - Path of Neo" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fix effects upscaling. +SLES-53760: + name: "Rugby Challenge 2006" + region: "PAL-M5" +SLES-53761: + name: "Friends - The One with All the Trivia" + region: "PAL-E" +SLES-53763: + name: "Tom Clancy's Ghost Recon - Advanced Warfighter" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fix offset blur. +SLES-53764: + name: "Atelier Iris - Eternal Mana" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Fixes horizontal lines in FMV and prevents hash cache from disabling itself. + gsHWFixes: + roundSprite: 2 # Fixes character portraits when upscaling. +SLES-53765: + name: "Stella Deus - The Gate of Eternity" + region: "PAL-E" +SLES-53767: + name: "Magna Carta - Les Larmes de Sang" + region: "PAL-F" +SLES-53768: + name: "The Sword of Etheria" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + autoFlush: 1 # Fixes misaligned bloom on sun. +SLES-53769: + name: "Suikoden Tactics" + region: "PAL-M5" + memcardFilters: + - "SLES-53769" + - "SLES-52913" +SLES-53772: + name: "Air Raid 3" + region: "PAL-E" +SLES-53773: + name: "Cartoon Kingdom" + region: "PAL-M3" +SLES-53775: + name: "Reservoir Dogs" + region: "PAL-M4" + gameFixes: + - EETimingHack + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + textureInsideRT: 1 +SLES-53777: + name: "Prince of Persia - The Two Thrones" + region: "PAL-M5" + compat: 5 + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 1 # Reduces post-processing misalignment. +SLES-53778: + name: "Jacked" + region: "PAL-M5" + compat: 5 +SLES-53779: + name: "American Chopper 2 - Full Throttle" + region: "PAL-E" +SLES-53793: + name: "Pro Evolution Soccer 5 [Demo]" + region: "PAL-I" +SLES-53794: + name: "Drakengard 2" + region: "PAL-M3" + clampModes: + eeClampMode: 2 # Fixes wrong color on some characters and breakable objects. + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting characters. + mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead. + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. +SLES-53796: + name: "FIFA Street 2" + region: "PAL-E" + compat: 5 + gameFixes: + - GIFFIFOHack # Fixes flag corruptions. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken icons on HUD. +SLES-53797: + name: "FIFA Street 2" + region: "PAL-M6" + gameFixes: + - GIFFIFOHack # Fixes flag corruptions. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken icons on HUD. +SLES-53799: + name: "The Matrix - Path of Neo" + region: "PAL-M4" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fix effects upscaling. +SLES-53800: + name: "Rampage - Total Destruction" + region: "PAL-M5" +SLES-53803: + name: "Friends - Das Trivia Game" + region: "PAL-G" +SLES-53804: + name: "SeaWorld Adventure Parks - Shamu's Deep Sea Adventures" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth alignment. + textureInsideRT: 1 # Fixes depth blur. + disablePartialInvalidation: 1 # Massively improves performance in certain situations. +SLES-53805: + name: "Cocoto Funfair" + region: "PAL-M5" + gameFixes: + - FpuNegDivHack # Fixes the cursor not being visible. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effect. +SLES-53809: + name: "K-1 Premium Dynamite!!" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes black and white fighters. + speedHacks: + MTVUSpeedHack: 0 # Fixes game from crashing. + InstantVU1SpeedHack: 0 # Fixes graphical issues. + patches: + B6F9C8D3: + content: |- + comment=Fixes black screen in hardware mode. + patch=1,EE,0030a420,word,0000948c + patch=1,EE,0030a448,word,0000948c +SLES-53810: + name: "Sensible Soccer 2006" + region: "PAL-M5" + compat: 5 +SLES-53812: + name: "Codename - Kids Next Door - Operation - V.I.D.E.O.G.A.M.E. [Promo]" + region: "PAL-M4" +SLES-53813: + name: "Friends - Celui Qui Répond À Toutes les Questions" + region: "PAL-F" +SLES-53819: + name: "Armored Core - Nine Breaker" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. + dynaPatches: + - pattern: + - { offset: 0x0, value: 0x3C023E4C } + - { offset: 0x4, value: 0x3442CCCD } + - { offset: 0x8, value: 0xE7A300D0 } + - { offset: 0xC, value: 0xE7A200D4 } + replacement: + - { offset: 0x4, value: 0x3442CCE0 } + memcardFilters: + - "SLES-53819" + - "SLES-82036" + - "SLES-82037" +SLES-53820: + name: "Armored Core - Last Raven" + region: "PAL-E" + gsHWFixes: + preloadFrameData: 1 # Fixes black screen while in a mech. + roundSprite: 2 # Fixes HUD artifacts. + halfPixelOffset: 2 +SLES-53821: + name: "Radio Helicopter II" + region: "PAL-E" +SLES-53824: + name: "Trapt" + region: "PAL-E" + compat: 5 +SLES-53825: + name: "Project Zero 3 - The Tormented" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Reduces blurriness. +SLES-53826: + name: "Tom Clancy's Splinter Cell - Double Agent" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-53827: + name: "Tom Clancy's Splinter Cell - Double Agent" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-53828: + name: "We Love Katamari" + region: "PAL-M4" + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-53829: + name: "Raiden III" + region: "PAL-E" + compat: 5 +SLES-53830: + name: "Psychonauts" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned bloom. +SLES-53831: + name: "BloodRayne 2" + region: "PAL-M5" + compat: 5 +SLES-53832: + name: "BloodRayne 2" + region: "PAL-G" +SLES-53846: + name: "Soccer Life II" + region: "PAL-M3" +SLES-53847: + name: "Street Golfer" + region: "PAL-E" +SLES-53848: + name: "Flow - Urban Dance Uprising" + region: "PAL-M5" + compat: 5 +SLES-53849: + name: "Astérix & Obélix XXL 2 - Mission - Las Vegum" + region: "PAL-M4" +SLES-53850: + name: "Teenage Mutant Ninja Turtles 3 - Mutant Nightmare" + region: "PAL-M5" +SLES-53852: + name: "Taito Legends 2" + region: "PAL-M5" + compat: 5 +SLES-53853: + name: "Final Fight - Streetwise" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes excessive blur. +SLES-53855: + name: "Heracles - Battle with the Gods" + region: "PAL-E" +SLES-53857: + name: "Need for Speed - Most Wanted [Black Edition]" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + memcardFilters: + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" + - "SLES-52725" +SLES-53860: + name: "Dynasty Warriors 5 - Xtreme Legends" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Fixes sun luminosity. +SLES-53861: + name: "Dynasty Warriors 5 - Xtreme Legends" + region: "PAL-F" + gsHWFixes: + autoFlush: 1 # Fixes sun luminosity. +SLES-53862: + name: "Dynasty Warriors 5 - Xtreme Legends" + region: "PAL-G" + gsHWFixes: + autoFlush: 1 # Fixes sun luminosity. +SLES-53863: + name: "Pool Paradise - International Edition" + region: "PAL-M5" + compat: 5 +SLES-53866: + name: "DreamWorks Over the Hedge" + region: "PAL-E" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog line. +SLES-53867: + name: "Ski Alpin 2006" + region: "PAL-E-G" + clampModes: + vuClampMode: 2 +SLES-53869: + name: "Crazy Frog Racer" + region: "PAL-M5" + compat: 5 +SLES-53870: + name: "Devil Kings" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-53871: + name: "Tengai" + region: "PAL-E" +SLES-53872: + name: "Samurai Aces" + region: "PAL-E" +SLES-53873: + name: "Sol Divide" + region: "PAL-E" + compat: 5 +SLES-53874: + name: "Dragon Blaze" + region: "PAL-E" +SLES-53877: + name: "Premier Manager 2006-2007" + region: "PAL-M3" +SLES-53885: + name: "Cabela's Dangerous Hunts 2" + region: "PAL-A" +SLES-53886: + name: "Black" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Properly diffuses light instead of strips of light. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 + patches: + ADDFF505: + content: |- + author=refraction + // COP2 Rearrangement. Fixes broken collisions. + patch=1,EE,0037EBD4,word,4b000460 + patch=1,EE,0037EBD8,word,4af103bc + patch=1,EE,0037EBF0,word,4a800460 + patch=1,EE,0037EBF4,word,4b7103bc +SLES-53899: + name: "Pro Evolution Soccer Management" + region: "PAL-M5" +SLES-53900: + name: "Kaido Racer 2" + region: "PAL-M3" + gsHWFixes: + alignSprite: 1 # Fixes black lines when upscaling. + wildArmsHack: 1 # De-blurs the 3D image. + halfPixelOffset: 2 +SLES-53901: + name: "Torino 2006" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 2 # For SPS with microVU. +SLES-53902: + name: "Leaderboard Golf" + region: "PAL-E" +SLES-53903: + name: "Franklin - A Birthday Surprise" + region: "PAL-M10" +SLES-53904: + name: "DT Racer" + region: "PAL-M5" + clampModes: + vuClampMode: 0 # Fixes black artifacts on tracks + gsHWFixes: + mipmap: 1 + autoFlush: 1 + disablePartialInvalidation: 1 + halfPixelOffset: 2 + gpuPaletteConversion: 2 +SLES-53906: + name: "50 Cent - Bulletproof" + region: "PAL-F" + gsHWFixes: + roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. +SLES-53908: + name: "Tomb Raider - Legend" + region: "PAL-M8" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage pixels. + gsHWFixes: + mipmap: 1 # Fixes distant characters and models but there are still some flickering textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-53909: + name: "Full Spectrum Warrior - Ten Hammers" + region: "PAL-G" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLES-53910: + name: "Agent Hugo" + region: "PAL-R" +SLES-53911: + name: "Rugby 06" + region: "PAL-E" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes mipmapping rendering. +SLES-53912: + name: "Rugby 06" + region: "PAL-F" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes mipmapping rendering. +SLES-53913: + name: "The Plan" + region: "PAL-F-I" +SLES-53914: + name: "Plan, Th3" + region: "PAL-S" +SLES-53915: + name: "Space War Attack" + region: "PAL-E" +SLES-53917: + name: "G1 Jockey 4" + region: "PAL-E" +SLES-53920: + name: "Speed Machines III" + region: "PAL-E" +SLES-53921: + name: "Chemist Tycoon" + region: "PAL-E" +SLES-53922: + name: "Carwash Tycoon" + region: "PAL-E" +SLES-53923: + name: "London Cab Challenge" + region: "PAL-E" + compat: 5 +SLES-53924: + name: "Combat Ace" + region: "PAL-E" +SLES-53934: + name: "G-Force" + region: "PAL-E" +SLES-53935: + name: "Dynamite 100" + region: "PAL-E" +SLES-53936: + name: "Snow Rider" + region: "PAL-E" +SLES-53940: + name: "Smarties Meltdown" + region: "PAL-M5" +SLES-53945: + name: "Championship Manager 2006" + region: "PAL-M5" +SLES-53948: + name: "Winter Sports" + region: "PAL-M5" +SLES-53949: + name: "Magna Carta - Lacrime di Sangue" + region: "PAL-I" +SLES-53952: + name: "Cue Academy - Snooker, Pool, Billiards" + region: "PAL-M5" +SLES-53955: + name: "Friends - The One with All the Trivia" + region: "PAL-NL" +SLES-53956: + name: "Aeon Flux" + region: "PAL-E" + compat: 5 +SLES-53957: + name: "Namco Museum - 50th Anniversary" + region: "PAL-M5" + gsHWFixes: + preloadFrameData: 1 # Fixes black screen when prompted to load from memory card. +SLES-53958: + name: "Noble Racing" + region: "PAL-E" +SLES-53959: + name: "Pac-Man World 3" + region: "PAL-M5" + gameFixes: + - EETimingHack +SLES-53961: + name: "Rock'N'Roll Adventures" + region: "PAL-E" +SLES-53963: + name: "Downhill Slalom" + region: "PAL-E" +SLES-53964: + name: "Homura" + region: "PAL-E" + compat: 5 +SLES-53965: + name: "The Plan" + region: "PAL-E-G" + compat: 5 +SLES-53966: + name: "Taito Legends" + region: "PAL-G" +SLES-53967: + name: "The Godfather" + region: "PAL-M6" + gsHWFixes: + cpuCLUTRender: 1 # Fixes light occlusion. + textureInsideRT: 1 + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SLES-53968: + name: "Parrain, Le" + region: "PAL-F" + gsHWFixes: + textureInsideRT: 1 # Required for complex offset shuffles. + halfPixelOffset: 2 # Fixes center line in post-processing. +SLES-53969: + name: "Pate, Der" + region: "PAL-G" + gsHWFixes: + textureInsideRT: 1 # Required for complex offset shuffles. + halfPixelOffset: 2 # Fixes center line in post-processing. +SLES-53970: + name: "Padrino, Il" + region: "PAL-I" + gsHWFixes: + textureInsideRT: 1 # Required for complex offset shuffles. + halfPixelOffset: 2 # Fixes center line in post-processing. +SLES-53971: + name: "Padrino, El" + region: "PAL-S" + gsHWFixes: + textureInsideRT: 1 # Required for complex offset shuffles. + halfPixelOffset: 2 # Fixes center line in post-processing. +SLES-53972: + name: "Stock Car Crash" + region: "PAL-E" + compat: 5 + gameFixes: + - EETimingHack +SLES-53974: + name: "Dragon Quest VIII - Journey of the Cursed King" + region: "PAL-M5" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing bloom from surfaces like windows. + # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. + halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. + roundSprite: 1 # Fixes font artifacts. +SLES-53976: + name: "Evolution GT" + region: "PAL-M5" +SLES-53979: + name: "Torrente 3 - El Protector" + region: "PAL-S" +SLES-53982: + name: "Fight Night Round 3" + region: "PAL-E-F" + gameFixes: + - GIFFIFOHack # Fixes flag corruption. +SLES-53984: + name: "Ice Age 2 - The Meltdown" + region: "PAL-M6" + clampModes: + eeClampMode: 2 # Fixes occasional SPS on moving around, jumping and falling. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + patches: + 2EC49E65: + content: |- + comment=Patch by kozarovv + // Intro screen freeze fix. + patch=1,EE,002FF3F0,word,27BDFEE0 + patch=1,EE,002FF42C,word,27BD0120 +SLES-53986: + name: "DreamWorks La Gang del Bosco" + region: "PAL-I" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. +SLES-53987: + name: "DreamWorks Vecinos Invasores" + region: "PAL-S" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. +SLES-53988: + name: "DreamWorks Over the Hedge" + region: "PAL-F-G" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog line. +SLES-53989: + name: "DreamWorks Beesten bij de Buren" + region: "PAL-NL" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog line. +SLES-53991: + name: "Urban Chaos - Riot Response" + region: "PAL-M5" + gsHWFixes: + roundSprite: 1 # Fixes edge garbage and thin lines. + halfPixelOffset: 2 +SLES-53994: + name: "50 Cent - Bulletproof" + region: "PAL-E" + gsHWFixes: + roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. +SLES-53995: + name: "World Championship Poker 2 featuring Howard Lederer" + region: "PAL-M5" +SLES-53996: + name: "Army Men - Major Malfunction" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + textureInsideRT: 1 # Fixes bottom half rendering and corrupted shadows. +SLES-53998: + name: "OutRun 2006 - Coast 2 Coast" + region: "PAL-M5" + compat: 5 + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. + roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. +SLES-53999: + name: "The King of Fighters - Neo Wave" + region: "PAL-E" +SLES-54002: + name: "FlatOut 2" + region: "PAL-M5" + compat: 5 + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 # Corrects most vertical lines. +SLES-54003: + name: "FlatOut 2" + region: "PAL-G" + compat: 5 + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 # Corrects most vertical lines. +SLES-54004: + name: "Disney/Pixar Cars" + region: "PAL-NL-P" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-54006: + name: "Disney/Pixar Cars" + region: "PAL-F" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-54007: + name: "Disney/Pixar Cars" + region: "PAL-S" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-54010: + name: "Disney/Pixar Cars" + region: "PAL-I" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-54011: + name: "Disney/Pixar Cars" + region: "PAL-SW" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-54012: + name: "Disney/Pixar Cars" + region: "PAL-G" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-54013: + name: "World Snooker Championship 2007" + region: "PAL-E" +SLES-54015: + name: "Disney/Pixar Cars" + region: "PAL-SC" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. + patches: + B36778F5: + content: |- + author=refraction ported by jordanthetoast + // COP2 Rearrangement. Fixes broken collisions. + patch=1,EE,00203df8,word,484e9000 + patch=1,EE,00203dfc,word,4bdbd9ff +SLES-54016: + name: "AND 1 Streetball" + region: "PAL-M5" +SLES-54018: + name: "Jackpot Madness" + region: "PAL-E" +SLES-54021: + name: "Ruff Trigger - The Vanocore Conspiracy" + region: "PAL-M5" + gameFixes: + - EETimingHack # Fixes game engine errors when going ingame. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment like volcano lighting. + patches: + B02C81E5: + content: |- + // Fixes random hangs when going ingame. + patch=1,EE,001128e0,word,00000000 +SLES-54023: + name: "The Bible Game" + region: "PAL-M3" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes graphical corruption. +SLES-54027: + name: "Driver - Parallel Lines" + region: "PAL-M3" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes some bad textures. + cpuCLUTRender: 1 # Fixes the rest of the bad textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLES-54030: + name: "Black" + region: "PAL-E" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Properly diffuses light instead of strips of light. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 + patches: + CAA04879: + content: |- + author=refraction + // COP2 Rearrangement. Fixes broken collisions. + patch=1,EE,0037EB54,word,4b000460 + patch=1,EE,0037EB58,word,4af103bc + patch=1,EE,0037EB70,word,4a800460 + patch=1,EE,0037EB74,word,4b7103bc +SLES-54031: + name: "The Da Vinci Code" + region: "PAL-M5" +SLES-54033: + name: "Search & Destroy" + region: "PAL-E" +SLES-54060: + name: "Fruit Machine Mania" + region: "PAL-M6" +SLES-54061: + name: "FIFA World Cup - Germany '06" + region: "PAL-E" + compat: 5 +SLES-54062: + name: "FIFA World Cup - Germany '06" + region: "PAL-F-G" +SLES-54063: + name: "FIFA World Cup 2006" + region: "PAL-M3" +SLES-54064: + name: "FIFA World Cup 2006" + region: "PAL-M3" +SLES-54066: + name: "X-Men - The Official Game" + region: "PAL-M4" +SLES-54074: + name: "Speedboat GP" + region: "PAL-E" +SLES-54075: + name: "ProStroke Golf - World Tour 2007" + region: "PAL-M5" +SLES-54080: + name: "World Super Police" + region: "PAL-E" + gameFixes: + - EETimingHack # Fixes game hanging at mission 1. +SLES-54081: + name: "FIFA World Cup 2006" + region: "PAL-PL" +SLES-54083: + name: "Pirates of the Caribbean - The Legend of Jack Sparrow" + region: "PAL-E" +SLES-54084: + name: "Powershot Pinball" + region: "PAL-M6" + compat: 5 +SLES-54085: + name: "Street Fighter Alpha Anthology" + region: "PAL-E" + gsHWFixes: + roundSprite: 1 # Fixes squares around sprites when upscaling. +SLES-54087: + name: "Suikoden V" + region: "PAL-M5" + compat: 5 +SLES-54089: + name: "State of Emergency 2" + region: "PAL-M3" +SLES-54092: + name: "State of Emergency 2" + region: "PAL-M3" +SLES-54093: + name: "Guitar Hero" + region: "PAL-M5" + roundModes: + vu1RoundMode: 1 # Fixes cut-off numbers and restores missing whitespace inside combo meter. +SLES-54095: + name: "Dynasty Warriors 5 - Empires" + region: "PAL-E" +SLES-54096: + name: "Dynasty Warriors 5 - Empires" + region: "PAL-F" +SLES-54097: + name: "Dynasty Warriors 5 - Empires" + region: "PAL-G" +SLES-54106: + name: "Kidz Sports - Ice Hockey" + region: "PAL-I" +SLES-54107: + name: "Kidz Sports - Basketball" + region: "PAL-I" +SLES-54108: + name: "Habitrail - Hamster Ball" + region: "PAL-I" +SLES-54109: + name: "Offroad Extreme! Special Edition" + region: "PAL-E" +SLES-54110: + name: "Monster Trux Arenas - Special Edition" + region: "PAL-E" +SLES-54111: + name: "PDC World Championship Darts" + region: "PAL-M6" +SLES-54112: + name: "Myth Makers - Orbs of Doom" + region: "PAL-I" +SLES-54113: + name: "Myth Makers - Super Kart GP" + region: "PAL-I" +SLES-54114: + name: "Kingdom Hearts II" + region: "PAL-E" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes effects. + roundSprite: 2 # Fixes upscaling artifacts. + halfPixelOffset: 2 +SLES-54115: + name: "Delta Force - Black Hawk Down - Team Sabre" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Missing text. +SLES-54116: + name: "Operation WinBack 2 - Project Poseidon" + region: "PAL-E" +SLES-54117: + name: "Torrente 3 - The Protector" + region: "PAL-E" +SLES-54118: + name: "The Da Vinci Code" + region: "PAL-E-DU" +SLES-54120: + name: "The Snow Queen Quest" + region: "PAL-M6" +SLES-54122: + name: "Robin Hood 2 - The Siege" + region: "PAL-E" + gameFixes: + - GIFFIFOHack # Partially fixes PATH3 Masking timing, not enough on its own. + - EETimingHack # Massages the timing slightly further to make it work okay. +SLES-54123: + name: "Marvel - Ultimate Alliance" + region: "PAL-E-I" + clampModes: + vu1ClampMode: 3 # Fixes triangle holes in geometry. + speedHacks: + MTVUSpeedHack: 0 # Fixes internal FPS stuttering and freezing. +SLES-54124: + name: "The Quest for Aladdin's Treasure" + region: "PAL-M6" +SLES-54125: + name: "Robin Hood's Quest" + region: "PAL-M6" +SLES-54126: + name: "Family Guy - The Video Game" + region: "PAL-M5" +SLES-54130: + name: "Spy Hunter - Nowhere to Run" + region: "PAL-M5" +SLES-54131: + name: "SingStar - Anthems" + region: "PAL-A" +SLES-54132: + name: "Guitar Hero" + region: "PAL-M5" + compat: 5 + roundModes: + vu1RoundMode: 1 +SLES-54135: + name: "Grand Theft Auto - Liberty City Stories" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. +SLES-54136: + name: "Grand Theft Auto - Liberty City Stories" + region: "PAL-E-G" + gsHWFixes: + halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. +SLES-54137: + name: "Just Cause" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting. +SLES-54138: + name: "Steambot Chronicles" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLES-54139: + name: "Earache - Extreme Metal Racing" + region: "PAL-E" +SLES-54140: + name: "Playwize Poker & Casino" + region: "PAL-M3" +SLES-54143: + name: "Hard Rock Casino" + region: "PAL-M5" +SLES-54146: + name: "Crusty Demons" + region: "PAL-M5" +SLES-54147: + name: "Ice Age 2 - The Meltdown" + region: "PAL-R" + clampModes: + eeClampMode: 2 # Fixes occasional SPS on moving around, jumping and falling. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + patches: + D9920B66: + content: |- + comment=Patch by kozarovv + // Intro screen freeze fix. + patch=1,EE,002FFAD8,word,27BDFEE0 + patch=1,EE,002FFB14,word,27BD0120 +SLES-54150: + name: "Bionicle Heroes" + region: "PAL-M6" + gsHWFixes: + cpuCLUTRender: 1 # Fixes ghosting on objects and people. + halfPixelOffset: 2 +SLES-54151: + name: "Let's Make a Soccer Team!" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 3 # Makes the game to correctly register left and right Dpad button input. + memcardFilters: # Enables import of players from completed career saves. + - "SLES-54151" + - "SLES-54153" +SLES-54152: + name: "The Ant Bully" + region: "PAL-M5" +SLES-54153: + name: "Virtua Pro Football" + region: "PAL-M5" + memcardFilters: # Enables import of teams. + - "SLES-54153" + - "SLES-54151" +SLES-54154: + name: "D-Unit Drift Racing" + region: "PAL-E" +SLES-54155: + name: "Drag Racer USA" + region: "PAL-E" +SLES-54156: + name: "Mortal Kombat - Armageddon" + region: "PAL-M5" +SLES-54157: + name: "SnoCross 2 featuring Blair Morgan" + region: "PAL-M5" +SLES-54158: + name: "Hummer Badlands" + region: "PAL-E" +SLES-54159: + name: "Eragon" + region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Cleans up texture detail. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 # Fixes post processing misalignment. +SLES-54160: + name: "Eragon" + region: "PAL-R" + gsHWFixes: + mipmap: 2 # Cleans up texture detail. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 # Fixes post processing misalignment. +SLES-54161: + name: "Super Dragon Ball Z" + region: "PAL-E" +SLES-54162: + name: "Saint Seiya - The Hades" + region: "PAL-M4" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blooming and lighting offset. +SLES-54163: + name: "Naruto - Ultimate Ninja" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-54164: + name: "Dragon Ball Z - Budokai Tenkaichi 2" + region: "PAL-M6" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes extreme ghosting. +SLES-54165: + name: "One Piece - Grand Adventure" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines, shadow misaligment and more. +SLES-54166: + name: "Call of Duty 3" + region: "PAL-E" + clampModes: + eeClampMode: 3 + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 # Fixes fog misplacement. +SLES-54167: + name: "Call of Duty 3" + region: "PAL-M3" + clampModes: + eeClampMode: 3 + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 # Fixes fog misplacement. +SLES-54168: + name: "Call of Duty 3" + region: "PAL-G" + clampModes: + eeClampMode: 3 + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 # Fixes fog misplacement. +SLES-54169: + name: "Aeon Flux" + region: "PAL-M4" +SLES-54170: + name: "Jaws Unleashed" + region: "PAL-M5" + gameFixes: + - XGKickHack # Fixes GS packet errors (and potential crash). +SLES-54171: + name: "Yakuza" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Fixes flickering. + gsHWFixes: + alignSprite: 1 # Helps align bloom. +SLES-54172: + name: "Garfield 2" + region: "PAL-M11" + compat: 5 +SLES-54173: + name: "DreamWorks På Andra Sidan Häcken" + region: "PAL-SW" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog line. +SLES-54174: + name: "ZooCube" + region: "PAL-E" +SLES-54178: + name: "The Ant Bully" + region: "PAL-E-F" +SLES-54179: + name: "Pirates of the Caribbean - At World's End" + region: "PAL-M6" + compat: 5 +SLES-54181: + name: "Gottlieb Pinball Classics" + region: "PAL-M5" + compat: 5 +SLES-54182: + name: "Scarface - The World is Yours" + region: "PAL-M4" + gameFixes: + - IbitHack + gsHWFixes: + autoFlush: 1 # Fixes post processing overlay. + roundSprite: 1 # Greatly reduces chromatic effect when upscaling. + wildArmsHack: 1 + halfPixelOffset: 2 +SLES-54183: + name: "Scarface - The World is Yours" + region: "PAL-G" + gameFixes: + - IbitHack + gsHWFixes: + autoFlush: 1 # Fixes post processing overlay. + roundSprite: 1 # Greatly reduces chromatic effect when upscaling. + wildArmsHack: 1 + halfPixelOffset: 2 +SLES-54184: + name: "Scarface - The World is Yours" + region: "PAL-R" + gameFixes: + - IbitHack + gsHWFixes: + autoFlush: 1 # Fixes post processing overlay. + roundSprite: 1 # Greatly reduces chromatic effect when upscaling. + wildArmsHack: 1 + halfPixelOffset: 2 +SLES-54185: + name: "Dirge of Cerberus - Final Fantasy VII" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 +SLES-54186: + name: "Devil May Cry 3 - Dante's Awakening [Special Edition]" + region: "PAL-M5" + roundModes: + eeRoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but still an issue compared to native. + roundSprite: 2 # Clears up much of the blurring that HPO Special does not. +SLES-54187: + name: "Real World Golf 2007" + region: "PAL-M3" +SLES-54188: + name: "Nickelodeon Avatar - The Legend of Aang" + region: "PAL-M4" +SLES-54193: + name: "Carol Vorderman's Sudoku" + region: "PAL-E" +SLES-54194: + name: "Carol Vorderman's Sudoku" + region: "PAL-M5" +SLES-54195: + name: "Turbo Trucks" + region: "PAL-E" +SLES-54199: + name: "Who Wants to Be a Millionaire - Party Edition" + region: "PAL-E" +SLES-54200: + name: "Just Cause" + region: "PAL-F-G" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting. +SLES-54203: + name: "Pro Evolution Soccer 6" + region: "PAL-E" +SLES-54204: + name: "Pro Evolution Soccer 6" + region: "PAL-I-PL" +SLES-54205: + name: "WWI - Aces of the Sky" + region: "PAL-E" +SLES-54209: + name: "The Sopranos - Road to Respect" + region: "PAL-E-S" + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but doesn't fully fix it. + texturePreloading: 1 +SLES-54210: + name: "NBA 2K7" + region: "PAL-M5" + patches: + 04808D11: + content: |- + author=Prafull + comment=fixes hang at start + patch=1,EE,0044f0f8,word,00000000 +SLES-54211: + name: "NHL 2K7" + region: "PAL-M5" + patches: + 1AD6EFD1: + content: |- + author=Prafull + comment=Patched by Prafull + // Avoid hanging at loading screen. + patch=1,EE,004412a8,word,00000000 +SLES-54212: + name: "Agent Hugo - RoboRumble" + region: "PAL-M11" +SLES-54213: + name: "Black Buccaneer" + region: "PAL-M5" +SLES-54215: + name: "Monster House" + region: "PAL-M4" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLES-54216: + name: "Monster House" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLES-54217: + name: "Monster House" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLES-54218: + name: "Rule of Rose" + region: "PAL-M5" + gameFixes: + - SoftwareRendererFMVHack # Fixes black FMVs in hardware and hash cache disabling itself. +SLES-54221: + name: "LEGO Star Wars II - The Original Trilogy" + region: "PAL-M6" + gsHWFixes: + cpuCLUTRender: 1 # Fixes ghosting on objects and people. + halfPixelOffset: 1 + memcardFilters: # Allows import of characters from Lego Star Wars 1. + - "SLES-54221" + - "SLES-53194" +SLES-54222: + name: "Super-Bikes Riding Challenge" + region: "PAL-M5" +SLES-54223: + name: "NASCAR 07" + region: "PAL-E" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Aligns Post Effect. + autoFlush: 1 # Fixes glows. +SLES-54224: + name: "Australian Idol Sing" + region: "PAL-A" +SLES-54225: + name: "LMA Manager 2007" + region: "PAL-M5" +SLES-54230: + name: "Brian Lara International Cricket 2007" + region: "PAL-E" + compat: 5 + gsHWFixes: + mipmap: 1 +SLES-54231: + name: "Ricky Ponting International Cricket 2007" + region: "PAL-A" + gsHWFixes: + cpuSpriteRenderBW: 4 # Fixes garbage menus. +SLES-54232: + name: "Kingdom Hearts II" + region: "PAL-F" + gsHWFixes: + autoFlush: 1 # Fixes effects. + roundSprite: 2 # Fixes upscaling artifacts. + halfPixelOffset: 2 +SLES-54233: + name: "Kingdom Hearts II" + region: "PAL-G" + gsHWFixes: + autoFlush: 1 # Fixes effects. + roundSprite: 2 # Fixes upscaling artifacts. + halfPixelOffset: 2 +SLES-54234: + name: "Kingdom Hearts II" + region: "PAL-I" + gsHWFixes: + autoFlush: 1 # Fixes effects. + roundSprite: 2 # Fixes upscaling artifacts. + halfPixelOffset: 2 +SLES-54235: + name: "Kingdom Hearts II" + region: "PAL-S" + gsHWFixes: + autoFlush: 1 # Fixes effects. + roundSprite: 2 # Fixes upscaling artifacts. + halfPixelOffset: 2 +SLES-54237: + name: "Pirates of the Caribbean - The Legend of Jack Sparrow" + region: "PAL-M5" + compat: 5 +SLES-54239: + name: "Wild ARMs 4" + region: "PAL-E" + gsHWFixes: + textureInsideRT: 1 + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + roundSprite: 1 # Fixes font artifacts. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. +SLES-54240: + name: "FIFA 07" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-54241: + name: "FIFA 07" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-54243: + name: "FIFA 07" + region: "PAL-P-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-54244: + name: "FIFA 07" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-54245: + name: "NHL 07" + region: "PAL-M6" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-54246: + name: "FIFA 07" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-54248: + name: "Madden NFL '07" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-54250: + name: "NBA Live 07" + region: "PAL-F" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-54251: + name: "NBA Live 07" + region: "PAL-S" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-54252: + name: "NBA Live 07" + region: "PAL-M3" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-54253: + name: "Tiger Woods PGA Tour 07" + region: "PAL-E" + clampModes: + vuClampMode: 2 # Fix black textures on characters. +SLES-54254: + name: "Evolution GT" + region: "PAL-PL" +SLES-54255: + name: "The King of Fighters - Maximum Impact 2" + region: "PAL-M5" + compat: 5 +SLES-54256: + name: "WWII - Battle Over the Pacific" + region: "PAL-E" +SLES-54271: + name: "Scarface - The World is Yours" + region: "PAL-E" + gameFixes: + - IbitHack + gsHWFixes: + autoFlush: 1 # Fixes post processing overlay. + roundSprite: 1 # Greatly reduces chromatic effect when upscaling. + wildArmsHack: 1 + halfPixelOffset: 2 +SLES-54305: + name: "Demon Chaos" + region: "PAL-M5" + compat: 5 + gameFixes: + - VIF1StallHack # Fixes black screen on boot. + gsHWFixes: + autoFlush: 1 # Fixes missing bloom effects. + halfPixelOffset: 2 # Fixes misaligned lighting and bloom. +SLES-54306: + name: "Cartoon Network Racing" + region: "PAL-E" + gsHWFixes: + mipmap: 1 +SLES-54307: + name: "Rayman - Raving Rabbids" + region: "PAL-M6" + compat: 5 +SLES-54308: + name: "Phantasy Star Universe" + region: "PAL-M3" + compat: 5 + roundModes: + eeRoundMode: 0 +SLES-54309: + name: "Strawberry Shortcake - The Sweet Dreams Game" + region: "PAL-M6" +SLES-54310: + name: "Open Season" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-54311: + name: "Noddy and the Magic Book" + region: "PAL-M5" +SLES-54313: + name: "Legend of the Dragon" + region: "PAL-M5" +SLES-54316: + name: "Open Season - Rebelles de la Foret" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-54317: + name: "Ghost Rider" + region: "PAL-M5" + compat: 5 + gsHWFixes: + mergeSprite: 1 # Fixes alignment on fire effects. + halfPixelOffset: 2 +SLES-54319: + name: "Biker Mice from Mars" + region: "PAL-M5" + gsHWFixes: + textureInsideRT: 1 # Fixes shadow maps. +SLES-54320: + name: "Championship Manager 2007" + region: "PAL-M5" +SLES-54321: + name: "Need for Speed - Carbon" + region: "PAL-E" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLES-54321" + - "SLES-54322" + - "SLES-54323" + - "SLES-54324" + # Most Wanted save grants extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-54322: + name: "Need for Speed - Carbon" + region: "PAL-M8" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLES-54321" + - "SLES-54322" + - "SLES-54323" + - "SLES-54324" + # Most Wanted save grants extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-54323: + name: "Need for Speed - Carbon" + region: "PAL-I-S" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLES-54321" + - "SLES-54322" + - "SLES-54323" + - "SLES-54324" + # Most Wanted save grants extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-54324: + name: "Need for Speed - Carbon" + region: "PAL-R" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLES-54321" + - "SLES-54322" + - "SLES-54323" + - "SLES-54324" + # Most Wanted save grants extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-54326: + name: "Raceway - Drag & Stock Racing" + region: "PAL-E" +SLES-54331: + name: "Street Dance" + region: "PAL-M8" +SLES-54332: + name: "Dance Fest" + region: "PAL-M6" +SLES-54333: + name: "Sega MegaDrive Collection" + region: "PAL-M5" +SLES-54335: + name: "Steambot Chronicles" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLES-54336: + name: "Lumines Plus" + region: "PAL-M5" + compat: 5 +SLES-54339: + name: "Realm of the Dead" + region: "PAL-E" +SLES-54340: + name: "Samurai Warriors 2" + region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Helps to alleviate misaligned text. + memcardFilters: # Reads Samurai Warriors and Samurai Warriors Xtreme Legends saves for unlockables. + - "SLES-54340" + - "SLES-52551" + - "SLES-52552" + - "SLES-52553" + - "SLES-52554" + - "SLES-52555" + - "SLES-53002" + - "SLES-53003" + - "SLES-53004" +SLES-54341: + name: "Dancing Stage SuperNOVA" + region: "PAL-M5" +SLES-54342: + name: "Bratz - Forever Diamondz" + region: "PAL-E-F" +SLES-54343: + name: "Bratz - Forever Diamondz" + region: "PAL-M3" +SLES-54344: + name: "Bratz - Forever Diamondz" + region: "PAL-M3" +SLES-54346: + name: "Heatseeker" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligment issues. +SLES-54347: + name: "The Sims 2 - Pets" + region: "PAL-M11" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned textures. +SLES-54348: + name: "Superman Returns" + region: "PAL-F" + gameFixes: + - VUOverflowHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLES-54349: + name: "Superman Returns" + region: "PAL-I" + gameFixes: + - VUOverflowHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLES-54350: + name: "Superman Returns" + region: "PAL-G" + gameFixes: + - VUOverflowHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLES-54351: + name: "Superman Returns" + region: "PAL-S" + gameFixes: + - VUOverflowHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLES-54354: + name: "Final Fantasy XII" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLES-54355: + name: "Final Fantasy XII" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLES-54356: + name: "Final Fantasy XII" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLES-54357: + name: "Final Fantasy XII" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLES-54358: + name: "Final Fantasy XII" + region: "PAL-S" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLES-54359: + name: "The Legend of Spyro - A New Beginning" + region: "PAL-M6" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 # Fixes lighting on mushrooms + others. + patches: + 0EE5646B: + content: |- + comment=Patch by kozarovv and refraction + // Fixes HUD and menu display. + patch=1,EE,001849b8,word,00000000 +SLES-54360: + name: "Pro Evolution Soccer 6" + region: "PAL-F" +SLES-54361: + name: "Pro Evolution Soccer 6" + region: "PAL-G" +SLES-54362: + name: "Pro Evolution Soccer 6" + region: "PAL-S" +SLES-54364: + name: "Curious George" + region: "PAL-M7" +SLES-54365: + name: "AMF Xtreme Bowling 2006" + region: "PAL-M6" + gsHWFixes: + textureInsideRT: 1 # Fixes half right. +SLES-54366: + name: "David Douillet Judo" + region: "PAL-NL-F" +SLES-54368: + name: "RTL Ski Jumping 2007" + region: "PAL-E-G" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-54370: + name: "Alpine Ski Racing" + region: "PAL-E-G" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-54372: + name: "RTL Biathlon 2007" + region: "PAL-E-G" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-54374: + name: "RTL Wintergames 2007" + region: "PAL-E-G" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-54376: + name: "Nickelodeon Barnyard" + region: "PAL-E" + gsHWFixes: + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. + halfPixelOffset: 2 +SLES-54377: + name: "Nick - Der tierisch verrückte Bauernhof" + region: "PAL-G" + gsHWFixes: + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. + halfPixelOffset: 2 +SLES-54378: + name: "Nickelodeon Barnyard" + region: "PAL-M4" + gsHWFixes: + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. + halfPixelOffset: 2 +SLES-54379: + name: "NFL Street 3" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-54380: + name: "Babe" + region: "PAL-M6" +SLES-54381: + name: "Dr. Dolittle" + region: "PAL-M6" +SLES-54382: + name: "Jumanji" + region: "PAL-M6" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes half right. +SLES-54383: + name: "Casper and The Ghostly Trio" + region: "PAL-M6" +SLES-54384: + name: "Destroy All Humans! 2" + region: "PAL-M5" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-54385: + name: "Atelier Iris 2 - The Azoth of Destiny" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Flickering in FMV. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts for health and other sprites. + texturePreloading: 0 # Improves performance and prevents it disabling itself regardless. +SLES-54388: + name: "Disney's Kim Possible - What's the Switch?" + region: "PAL-M3" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes extreme EE and VU usage. +SLES-54389: + name: "Tony Hawk's Project 8" + region: "PAL-E" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLES-54390: + name: "Tony Hawk's Project 8" + region: "PAL-M4" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLES-54393: + name: "Pippa Funnell - Take the Reins" + region: "PAL-M3" +SLES-54394: + name: "Family Guy - The Video Game" + region: "PAL-E" +SLES-54395: + name: "NeoGeo Battle Coliseum" + region: "PAL-E" +SLES-54396: + name: "Cricket 07" + region: "PAL-E" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 4 # Fixes broken sprite rendering and mipmapping. +SLES-54400: + name: "Nickelodeon SpongeBob SquarePants - Creature from the Krusty Krab" + region: "PAL-M7" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLES-54402: + name: "Need for Speed - Carbon [Collector's Edition]" + region: "PAL-F" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLES-54402" + - "SLES-54492" + - "SLES-54493" + # Most Wanted save grants extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-54420: + name: "Arthur and the Minimoys" + region: "PAL-M7" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-54421: + name: "Happy Feet" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom effect. +SLES-54423: + name: "Justice League Heroes" + region: "PAL-M5" + clampModes: + vuClampMode: 2 # Fixes ingame SPS for the capes. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performamce issues. + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLES-54424: + name: "Dr. Dolittle" + region: "PAL-M7" +SLES-54425: + name: "Babe" + region: "PAL-M7" +SLES-54426: + name: "Casper and The Ghostly Trio" + region: "PAL-M7" +SLES-54427: + name: "Jumanji" + region: "PAL-M6" + gsHWFixes: + textureInsideRT: 1 # Fixes half right. +SLES-54430: + name: "Teen Titans" + region: "PAL-E-F" + compat: 5 + roundModes: + eeRoundMode: 2 # Fixes missing text. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-54431: + name: "Teen Titans" + region: "PAL-E" + compat: 5 + roundModes: + eeRoundMode: 2 # Fixes missing text. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-54432: + name: "Mercury Meltdown Remix" + region: "PAL-M5" + compat: 5 +SLES-54433: + name: "Dr. Dolittle" + region: "PAL-A" +SLES-54434: + name: "Babe" + region: "PAL-A" +SLES-54435: + name: "Casper and the Ghostly Trio" + region: "PAL-A" +SLES-54436: + name: "Jumanji" + region: "PAL-A" + gsHWFixes: + textureInsideRT: 1 # Fixes half right. +SLES-54437: + name: "The King of Fighters XI" + region: "PAL-E" +SLES-54439: + name: "Okami" + region: "PAL-M3" + gsHWFixes: + roundSprite: 2 # Reduces misalignment issues but the game is just bad for upscaling. + halfPixelOffset: 2 +SLES-54440: + name: "GT-R Touring" + region: "PAL-E" +SLES-54441: + name: "Hawk Kawasaki Racing" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes bad geometry. +SLES-54442: + name: "Guitar Hero II" + region: "PAL-M5" + compat: 5 + roundModes: + vu1RoundMode: 0 +SLES-54443: + name: "Made Man" + region: "PAL-M5" + clampModes: + vu1ClampMode: 3 # Fixes Textures flicker when shooting. +SLES-54444: + name: "Made Man" + region: "PAL-E" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes Textures flicker when shooting. +SLES-54447: + name: "Pro Evolution Soccer 6" + region: "PAL-I" +SLES-54448: + name: "World Series of Poker - Tournament of Champions" + region: "PAL-E" +SLES-54449: + name: "Disney's Chicken Little - Ace in Action" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLES-54450: + name: "Disney Chicken Little - Aventures Intergalactiques" + region: "PAL-F" + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLES-54451: + name: "Disneys Himmel und Huhn - Ace in Action" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLES-54452: + name: "Disney Chicken Little - As en Acción" + region: "PAL-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLES-54453: + name: "Disney Chicken Little - Asso Spaziale!" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLES-54454: + name: "Disgaea 2 - Cursed Memories" + region: "PAL-E" +SLES-54455: + name: "Thrillville" + region: "PAL-E" + clampModes: + vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned bloom effects. + mergeSprite: 1 # Fixes blurriness but removes bloom + Recommended to use Shadeboost brightness 80. + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the whole game. +SLES-54456: + name: "Beverly Hills Cop" + region: "PAL-M11" + compat: 5 +SLES-54458: + name: "Party Carnival" + region: "PAL-E" +SLES-54459: + name: "All-Star Fighters" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes inverted or broken character textures. +SLES-54460: + name: "Dragon Sisters" + region: "PAL-E" + compat: 5 +SLES-54461: + name: "Zombie Hunters" + region: "PAL-E" + compat: 5 + gameFixes: + - XGKickHack # Fixes characters clothing. +SLES-54462: + name: "Zombie Virus" + region: "PAL-E" +SLES-54463: + name: "Sprint Cars - Road to Knoxville" + region: "PAL-A" + clampModes: + vuClampMode: 3 + patches: + DFBAE612: + content: |- + comment=Patch by Prafull + // Rearrange COP2 instructions to fix bad mac flag stuff. Fixes ingame physics. + patch=1,EE,002657d0,word,48448800 + patch=1,EE,002657d4,word,309000E0 + patch=1,EE,002657dc,word,4BF0116C + patch=1,EE,002657e4,word,00908024 + patch=1,EE,002657e8,word,4A0002FF + patch=1,EE,002657ec,word,4BF019AC + patch=1,EE,00265800,word,48448800 + patch=1,EE,00265804,word,309000E0 + patch=1,EE,00265808,word,4BE2896C + patch=1,EE,0026580c,word,48448800 + patch=1,EE,00265810,word,4BE389AC + patch=1,EE,00265814,word,4A0002FF + patch=1,EE,00265818,word,4A0002FF +SLES-54464: + name: "Global Defence Force" + region: "PAL-E" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes HUD artifacts. + wildArmsHack: 1 # Lessens the bloom misalignment but still an issue. + halfPixelOffset: 2 +SLES-54465: + name: "CSI - 3 Dimensions of Murder" + region: "PAL-M5" +SLES-54466: + name: "Test Drive Unlimited" + region: "PAL-M5" + compat: 5 + gameFixes: + - VIFFIFOHack # Needed to load the main game properly. + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. + preloadFrameData: 1 # Fixes car reflections and brightness. + patches: + C2911A79: + content: |- + comment=COP2 Patch + author=Fobes + // Flips COP2 status read directly after vmulq. Fixes broken physics when slamming into trees (which is not recommended). + patch=1,EE,00b844b4,word,48428000 + patch=1,EE,00b844b8,word,4BC0085C + patch=1,EE,00b84514,word,48428000 + patch=1,EE,00b84518,word,4BC0085C + patch=1,EE,00b7fc48,word,48438000 + patch=1,EE,00b7fc4c,word,4BC0085C + patch=1,EE,00b81804,word,48438000 + patch=1,EE,00b81808,word,4BC0319C + patch=1,EE,00288d2c,word,48438000 + patch=1,EE,00288d30,word,4BC0109C +SLES-54467: + name: "Final Armada" + region: "PAL-M5" +SLES-54468: + name: "Crazy Chicken X" + region: "PAL-M5" +SLES-54469: + name: "Home Alone" + region: "PAL-M10" +SLES-54471: + name: "Captain Scarlet" + region: "PAL-M6" +SLES-54472: + name: "Home Alone" + region: "PAL-A" +SLES-54473: + name: "The Flintstones - Bedrock Racing" + region: "PAL-M10" +SLES-54474: + name: "Curious George" + region: "PAL-E" +SLES-54475: + name: "Darwin" + region: "PAL-E" +SLES-54476: + name: "Buccaneer" + region: "PAL-E" +SLES-54478: + name: "TMNT" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom alignment and edge garbage. + autoFlush: 1 # Fixes missing bloom intensity. +SLES-54483: + name: "The Fast and the Furious" + region: "PAL-E" + compat: 5 + gsHWFixes: + mergeSprite: 1 # Fixes bluriness. + halfPixelOffset: 1 # Fixes bluriness. +SLES-54485: + name: "Cinderella" + region: "PAL-M3" +SLES-54486: + name: "Xiaolin Showdown" + region: "PAL-M5" +SLES-54487: + name: "Tokobot Plus - Mysteries of the Karakuri" + region: "PAL-M5" +SLES-54488: + name: "WWE SmackDown! vs. RAW 2007" + region: "PAL-I" + gsHWFixes: + textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher. +SLES-54489: + name: "WWE SmackDown! vs. RAW 2007" + region: "PAL-E" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher. +SLES-54490: + name: "God Hand" + region: "PAL-M5" + compat: 5 + gsHWFixes: + mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80. + halfPixelOffset: 2 # Depth of field effect aligned properly if CRC hack is off + Shifts buildings correctly. +SLES-54492: + name: "Need for Speed - Carbon [Collector's Edition]" + region: "PAL-E" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLES-54402" + - "SLES-54492" + - "SLES-54493" + # Most Wanted save grants extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-54493: + name: "Need for Speed - Carbon [Collector's Edition]" + region: "PAL-F-G" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLES-54402" + - "SLES-54492" + - "SLES-54493" + # Most Wanted save grants extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-54494: + name: "Little Britain - The Video Game" + region: "PAL-E" +SLES-54508: + name: "National Geographic - Safari Adventures Africa" + region: "PAL-M6" +SLES-54510: + name: "Walt Disney Pictures Presents Meet the Robinsons" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom alignment. +SLES-54511: + name: "UEFA Champions League 2006-2007" + region: "PAL-E" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken lights due to copying around P8 data. +SLES-54512: + name: "UEFA Champions League 2006-2007" + region: "PAL-F-G" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken lights due to copying around P8 data. +SLES-54513: + name: "UEFA Champions League 2006-2007" + region: "PAL-I-S" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken lights due to copying around P8 data. +SLES-54516: + name: "Thrillville" + region: "PAL-F-G" + clampModes: + vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned bloom effects. + mergeSprite: 1 # Fixes blurriness but removes bloom + Recommended to use Shadeboost brightness 80. + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the whole game. +SLES-54517: + name: "Thrillville" + region: "PAL-M3" + clampModes: + vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned bloom effects. + mergeSprite: 1 # Fixes blurriness but removes bloom + Recommended to use Shadeboost brightness 80. + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the whole game. +SLES-54518: + name: "Clumsy Shumsy" + region: "PAL-E" +SLES-54519: + name: "Ford Street Racing XR Edition" + region: "PAL-A" +SLES-54520: + name: "Agent Hugo - RoboRumble" + region: "PAL-PL" +SLES-54521: + name: "Nickelodeon SpongeBob and Friends - Battle for Volcano Island" + region: "PAL-M5" + gsHWFixes: + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. +SLES-54522: + name: "Nickelodeon SpongeBob and Friends - Battle for Volcano Island" + region: "PAL-A" + gsHWFixes: + autoFlush: 1 # Fixes texture corruptions. +SLES-54527: + name: "DreamWorks & Aardman Flushed Away" + region: "PAL-M5" +SLES-54532: + name: "Home Alone" + region: "PAL-PL-P" +SLES-54534: + name: "Scarface - The World is Yours [Collector's Edition]" + region: "PAL-E" + gameFixes: + - IbitHack + gsHWFixes: + autoFlush: 1 # Fixes post processing overlay. + roundSprite: 1 # Greatly reduces chromatic effect when upscaling. + wildArmsHack: 1 + halfPixelOffset: 2 +SLES-54536: + name: "Big Idea's VeggieTales - LarryBoy and the Bad Apple" + region: "PAL-I" +SLES-54537: + name: "K.O. King" + region: "PAL-E" +SLES-54540: + name: "Hawk Superbike Racing" + region: "PAL-M6" + gameFixes: + - XGKickHack # Fixes bad geometry. +SLES-54541: + name: "Xena - Warrior Princess" + region: "PAL-M6" + compat: 5 +SLES-54542: + name: "Xena - Warrior Princess" + region: "PAL-M6" +SLES-54544: + name: "Gun Club" + region: "PAL-E" +SLES-54545: + name: "Maxxed Out Racing Nitro" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes car colours. +SLES-54546: + name: "Horsez" + region: "PAL-M5" +SLES-54547: + name: "World Championship Poker featuring Howard Lederer - All In" + region: "PAL-M5" +SLES-54548: + name: "Cocoto Fishing Master" + region: "PAL-M4" + gsHWFixes: + deinterlace: 7 # Fixes blurriness. + halfPixelOffset: 1 # Fixes blur. +SLES-54549: + name: "Crazy Frog Racer 2" + region: "PAL-M5" + compat: 5 + gameFixes: + - FpuNegDivHack # Fixes black fade effects and some overlays texts in the menus. + gsHWFixes: + halfPixelOffset: 2 # Fixes right side garbage. + deinterlace: 9 # Fixes disorderly interlacing lines. +SLES-54550: + name: "White Van Racer" + region: "PAL-E" + gameFixes: + - InstantDMAHack # Fixes DMA timeout errors. +SLES-54551: + name: "Premier Manager 2006-2007" + region: "PAL-G" +SLES-54553: + name: "DreamWorks Shrek - Smash n' Crash Racing" + region: "PAL-M5" +SLES-54554: + name: "Star Trek - Encounters" + region: "PAL-M3" + compat: 5 +SLES-54555: + name: "Shin Megami Tensei - Digital Devil Saga 2" + region: "PAL-E" + gsHWFixes: + disableDepthSupport: 1 + memcardFilters: # Reads data from DDS1. + - "SLES-54555" + - "SLES-53458" +SLES-54559: + name: "Free Running" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Flickering in FMV. + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 1 # Reduces lighting misalignment but doesn't fully fix it. + patches: + D6A0A3EF: + content: |- + author=Prafull + // Fix character falling through floor. + // Fixed by rearranging COP2 instructions. + // Bad syncro between COP2 and VU0 (bottleneck for PCSX2). + patch=1,EE,001b1d1c,word,48428800 + patch=1,EE,001b1d20,word,4be228ec + patch=1,EE,001b1d24,word,4a0002ff + patch=1,EE,001b1d28,word,4a0002ff + patch=1,EE,001de5c0,word,48428800 + patch=1,EE,001de5c4,word,4be3696c + patch=1,EE,001de5c8,word,4a0002ff + patch=1,EE,001de5cc,word,4a0002ff +SLES-54560: + name: "Alpine Ski Racing 2007 - Bode Miller vs. Hermann Maier" + region: "PAL-M3" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-54561: + name: "Capcom Classics Collection Vol. 2" + region: "PAL-E" +SLES-54563: + name: "Super Fruit Fall" + region: "PAL-E" +SLES-54566: + name: "Barbie in The 12 Dancing Princesses" + region: "PAL-E" +SLES-54568: + name: "Covert Command" + region: "PAL-E" +SLES-54569: + name: "Zombie Hunters 2" + region: "PAL-E" + compat: 5 + gameFixes: + - XGKickHack # Fixes blank textures. + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom outlines. + cpuSpriteRenderBW: 4 # Fixes bloom softness. +SLES-54579: + name: "The Flintstones - Bedrock Racing" + region: "PAL-PL-P" +SLES-54581: + name: "The Red Star" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line and edge garbage. +SLES-54582: + name: "International Tennis Pro" + region: "PAL-E" +SLES-54583: + name: "Surf's Up" + region: "PAL-M5" +SLES-54584: + name: "Pac-Man Rally" + region: "PAL-M5" + clampModes: + vuClampMode: 3 # Fixes bad geometry. + gsHWFixes: + textureInsideRT: 1 # Fixes Half blackscreen on the splitscreen couch co-op mode. + halfPixelOffset: 2 # Fixes depth line. +SLES-54586: + name: "Ar tonelico - Melody of Elemia" + region: "PAL-E" + gsHWFixes: + roundSprite: 1 # Fixes vertical lines in FMVs, character portraits and other sprites. +SLES-54587: + name: "Raw Danger" + region: "PAL-E" + gsHWFixes: + cpuCLUTRender: 1 # Fixes some shading/shadows. + preloadFrameData: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-54588: + name: "Brunswick Pro Bowling" + region: "PAL-E" +SLES-54589: + name: "Global Defence Force Tactics" + region: "PAL-E" +SLES-54590: + name: "Hard Knock High" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-54591: + name: "Special Forces" + region: "PAL-E" +SLES-54592: + name: "Pétanque Pro" + region: "PAL-F" +SLES-54593: + name: "Space Rebellion" + region: "PAL-E" +SLES-54596: + name: "Heatseeker" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligment issues. +SLES-54604: + name: "¡Qué pasa Neng! El videojuego" + region: "PAL-S" +SLES-54606: + name: "Harley-Davidson - Race to the Rally" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLES-54607: + name: "MTV Pimp My Ride" + region: "PAL-A" + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom as best it can be. + autoFlush: 1 # Fixes bloom rendering. +SLES-54608: + name: "Barbie in The 12 Dancing Princesses" + region: "PAL-M4" +SLES-54611: + name: "TT Superbikes - Real Road Racing Championship" + region: "PAL-M5" +SLES-54612: + name: "Captain Scarlet" + region: "PAL-M5" +SLES-54614: + name: "Lucinda Green's Equestrian Challenge" + region: "PAL-M5" +SLES-54615: + name: "Code of the Samurai" + region: "PAL-E" + compat: 5 +SLES-54616: + name: "Fantastic Four - Rise of the Silver Surfer" + region: "PAL-M5" + gsHWFixes: + roundSprite: 2 # Fixes edge depth bleeding during power attacks and misaligned bloom. +SLES-54617: + name: "Action Man A.T.O.M. - Alpha Teens on Machines" + region: "PAL-M9" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLES-54619: + name: "Pinocchio" + region: "PAL-M3" +SLES-54620: + name: "Snow White and the 7 Clever Boys" + region: "PAL-M3" + gameFixes: + - InstantDMAHack # Fixes "VIF1 does not terminate" related stuttering. +SLES-54622: + name: "Grand Theft Auto - Vice City Stories" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned effect when in-game Trails option is turned on. +SLES-54623: + name: "Grand Theft Auto - Vice City Stories" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned effect when in-game Trails option is turned on. +SLES-54624: + name: "Samurai Warriors 2 - Empires" + region: "PAL-E" +SLES-54626: + name: "An American Tail" + region: "PAL-M11" +SLES-54627: + name: "Burnout Dominator" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLES-54628: + name: "Skate Attack [Promo]" + region: "PAL-E" +SLES-54629: + name: "Shin Megami Tensei - Devil Summoner - Raidou Kuzunoha vs. the Soulless Army" + region: "PAL-E" +SLES-54630: + name: "Chi Vuol Essere Milionario - Party Edition" + region: "PAL-I" +SLES-54631: + name: "Harley-Davidson - Race to the Rally" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLES-54632: + name: "MTV Pimp My Ride" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom as best it can be. + autoFlush: 1 # Fixes bloom rendering. +SLES-54633: + name: "Premier Manager 08" + region: "PAL-M4" +SLES-54634: + name: "Top Trumps Adventures Vol. 1 - Horror & Predators" + region: "PAL-M5" +SLES-54635: + name: "Top Trumps Adventures Vol. 2 - Dogs & Dinosaurs" + region: "PAL-M5" +SLES-54641: + name: "International Cricket Captain III" + region: "PAL-E" +SLES-54644: + name: "Valkyrie Profile 2 - Silmeria" + region: "PAL-E" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 1 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 +SLES-54645: + name: "Valkyrie Profile 2 - Silmeria" + region: "PAL-F" + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 1 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 +SLES-54646: + name: "Valkyrie Profile 2 - Silmeria" + region: "PAL-G" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 1 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 +SLES-54647: + name: "Valkyrie Profile 2 - Silmeria" + region: "PAL-I" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 1 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 +SLES-54648: + name: "Valkyrie Profile 2 - Silmeria" + region: "PAL-S" + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 1 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 +SLES-54653: + name: "Freak Out - Extreme Freeride" + region: "PAL-M5" +SLES-54655: + name: "Cabela's African Safari" + region: "PAL-A" +SLES-54656: + name: "EyeToy - Bob the Builder" + region: "PAL-E" +SLES-54657: + name: "Charlotte's Web" + region: "PAL-E" +SLES-54658: + name: "Star Wars - The Force Unleashed" + region: "PAL-M5" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 + patches: + 87109051: + content: |- + author=kozarovv + // Fix for graphical issues, QTE events, subtitles, health bar. + // Patch replace values passed to FPU to workaround x86 rounding issues. + patch=1,EE,0017cb84,word,3464fff0 + patch=1,EE,0017cb90,word,3463fffc +SLES-54659: + name: "Star Wars - The Force Unleashed" + region: "PAL-M4" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 + patches: + DAF2145C: + content: |- + author=kozarovv + // Fix for graphical issues, QTE events, subtitles, health bar. + // Patch replace values passed to FPU to workaround x86 rounding issues. + patch=1,EE,0017cb84,word,3464fff0 + patch=1,EE,0017cb90,word,3463fffc +SLES-54663: + name: "Jackass - The Game" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned textures. +SLES-54664: + name: "Top Gun" + region: "PAL-M11" + gsHWFixes: + autoFlush: 1 # Fixes shadow definition. +SLES-54665: + name: "Paddington Bear" + region: "PAL-M11" +SLES-54666: + name: "Mr. Bean" + region: "PAL-M11" + compat: 5 +SLES-54668: + name: "Thomas & Friends - A Day at the Races" + region: "PAL-E" +SLES-54669: + name: "Lassie" + region: "PAL-M11" +SLES-54670: + name: "Wacky Races - Mad Motors" + region: "PAL-M11" +SLES-54671: + name: "Johnny Bravo Date-O-Rama" + region: "PAL-E" +SLES-54672: + name: "Casper's Scare School" + region: "PAL-M7" +SLES-54674: + name: "Lara Croft Tomb Raider - Anniversary" + region: "PAL-M10" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage pixels. + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-54675: + name: "Street Warrior" + region: "PAL-E" +SLES-54677: + name: "Metal Slug - Anthology" + region: "PAL-E" + compat: 5 +SLES-54679: + name: "Walt Disney Pictures Presents Meet the Robinsons" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom alignment. +SLES-54681: + name: "Burnout Dominator" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLES-54683: + name: "Medal of Honor - Vanguard" + region: "PAL-M9" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. + mergeSprite: 1 # Removes occasional vertical lines. + mipmap: 0 +SLES-54684: + name: "Peter Pan" + region: "PAL-M3" +SLES-54685: + name: "Hansel & Gretel" + region: "PAL-M3" +SLES-54686: + name: "Impossible Mission" + region: "PAL-E" + compat: 5 +SLES-54687: + name: "Spectral vs Generation" + region: "PAL-E" +SLES-54694: + name: "K-1 World GP" + region: "PAL-E" +SLES-54695: + name: "Azur & Asmar" + region: "PAL-M5" + compat: 5 +SLES-54700: + name: "SXR - Snow X Racing" + region: "PAL-M5" +SLES-54705: + name: "SBK-07 - Superbike World Championship" + region: "PAL-M5" +SLES-54708: + name: "The History Channel - Great Battles of Rome" + region: "PAL-M5" +SLES-54711: + name: "Shadow Hearts - From the New World" + region: "PAL-E" + compat: 5 + gsHWFixes: + roundSprite: 2 # Fixes font artifacts and reduces text box artifacts. + halfPixelOffset: 2 +SLES-54712: + name: "Action Man A.T.O.M. - Alpha Teens on Machines" + region: "PAL-PL" +SLES-54713: + name: "Pajeczyna Charlotty" + region: "PAL-PL" +SLES-54714: + name: "Tony Hawk's Downhill Jam" + region: "PAL-E" + roundModes: + vu1RoundMode: 0 + speedHacks: + MTVUSpeedHack: 0 # Fixes tutorial crashing. + gsHWFixes: + wildArmsHack: 1 # Reduces post-processing misalignment. + mergeSprite: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLES-54715: + name: "Tony Hawk's Downhill Jam" + region: "PAL-M4" + roundModes: + vu1RoundMode: 0 + speedHacks: + MTVUSpeedHack: 0 # Fixes tutorial crashing. + gsHWFixes: + wildArmsHack: 1 # Reduces post-processing misalignment. + mergeSprite: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLES-54716: + name: "Skateboard Madness - Xtreme Edition" + region: "PAL-E" +SLES-54717: + name: "Power Volleyball" + region: "PAL-E" +SLES-54719: + name: "Charlotte's Web" + region: "PAL-M11" +SLES-54720: + name: "The Shield - The Game" + region: "PAL-M5" +SLES-54723: + name: "Spider-Man 3" + region: "PAL-E" + compat: 4 + roundModes: + eeRoundMode: 0 # Fixes idle camera behaviour. + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 +SLES-54724: + name: "Spider-Man 3" + region: "PAL-M4" + roundModes: + eeRoundMode: 0 # Fixes idle camera behaviour. + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 +SLES-54725: + name: "Kirikou and the Wild Beasts" + region: "PAL-M5" +SLES-54726: + name: "Go Kart Rally" + region: "PAL-E" +SLES-54727: + name: "Naruto - Uzumaki Chronicles" + region: "PAL-M5" + gameFixes: + - OPHFlagHack + gsHWFixes: + mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80. + halfPixelOffset: 2 +SLES-54728: + name: "Mountain Bike Adrenaline featuring Salomon" + region: "PAL-M5" +SLES-54731: + name: "King of Clubs" + region: "PAL-M5" +SLES-54733: + name: "Disney/Pixar Ratatouille" + region: "PAL-E" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SLES-54734: + name: "Disney/Pixar Ratatouille" + region: "PAL-F" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SLES-54735: + name: "Disney/Pixar Ratatouille" + region: "PAL-G" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SLES-54736: + name: "Disney/Pixar Ratatouille" + region: "PAL-SC" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SLES-54737: + name: "Disney/Pixar Ratatouille" + region: "PAL-R" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SLES-54738: + name: "Thunderbirds" + region: "PAL-M11" +SLES-54744: + name: "Disney/Pixar Ratatouille" + region: "PAL-P-CR" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SLES-54745: + name: "Disney/Pixar Ratatouille" + region: "PAL-I" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SLES-54746: + name: "Disney/Pixar Ratatouille" + region: "PAL-G" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SLES-54747: + name: "Disney/Pixar Ratatouille" + region: "PAL-P-S" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SLES-54755: + name: "Transformers - The Game" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of post-processing. +SLES-54756: + name: "Transformers - The Game" + region: "PAL-F-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of post-processing. +SLES-54757: + name: "Transformers - The Game" + region: "PAL-G-I" + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of post-processing. +SLES-54767: + name: "Sniper Assault" + region: "PAL-E" +SLES-54770: + name: "DreamWorks Shrek the Third" + region: "PAL-E" + clampModes: + eeClampMode: 3 # Fixes objects spawning. + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-54771: + name: "DreamWorks Shrek the Third" + region: "PAL-M5" + clampModes: + eeClampMode: 3 # Fixes objects spawning. + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-54772: + name: "Monster Eggs" + region: "PAL-E" +SLES-54774: + name: "DreamWorks Shrek the Third" + region: "PAL-M5" + clampModes: + eeClampMode: 3 # Fixes objects spawning. + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-54776: + name: "Fantastic Four - Rise of the Silver Surfer" + region: "PAL-E-I" + gsHWFixes: + roundSprite: 2 # Fixes edge depth bleeding during power attacks and misaligned bloom. +SLES-54778: + name: "Harry Potter and the Order of the Phoenix" + region: "PAL-E" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLES-54779: + name: "Harry Potter and the Order of the Phoenix" + region: "PAL-M5" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLES-54780: + name: "Harry Potter og Føniksordenen" + region: "PAL-SC" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLES-54781: + name: "Harry Potter and the Order of the Phoenix" + region: "PAL-M5" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLES-54782: + name: "Obscure 2" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes Lock picking pin. + gameFixes: + - EETimingHack # For stripes on FMVs and crashes on scenes. +SLES-54784: + name: "Xyanide - Resurrection" + region: "PAL-M5" +SLES-54786: + name: "Heracles - Chariot Racing" + region: "PAL-E-F" +SLES-54788: + name: "Aqua Teen Hunger Force - Zombie Ninja Pro-Am" + region: "PAL-E" + gsHWFixes: + textureInsideRT: 1 # Fixes shadows. +SLES-54789: + name: "Beta Bloc" + region: "PAL-E" +SLES-54790: + name: "Art of Fighting Anthology" + region: "PAL-E" +SLES-54792: + name: "World Wrestling Championship" + region: "PAL-E" +SLES-54793: + name: "WWE SmackDown! vs. Raw 2008" + region: "PAL-E" + compat: 5 +SLES-54795: + name: "Falling Stars" + region: "PAL-M6" +SLES-54803: + name: "They Came from the Skies" + region: "PAL-A" +SLES-54804: + name: "Operation Air Assault 2" + region: "PAL-E" + compat: 5 +SLES-54805: + name: "Wer wird Millionär - Party Edition" + region: "PAL-G" +SLES-54806: + name: "Thrillville - Off the Rails" + region: "PAL-E" + clampModes: + vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects, 1 is technically more correct compared to software but looks worse. + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the whole game. +SLES-54807: + name: "Thrillville - Off the Rails" + region: "PAL-F" + clampModes: + vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects, 1 is technically more correct compared to software but looks worse. + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the whole game. +SLES-54809: + name: "Charlotte's Web" + region: "PAL-A" +SLES-54810: + name: "Rugby 08" + region: "PAL-E" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes mipmapping rendering. +SLES-54811: + name: "Rugby 08" + region: "PAL-I" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes mipmapping rendering. +SLES-54812: + name: "Madden NFL 08" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-54813: + name: "NASCAR 08" + region: "PAL-A-E" + gsHWFixes: + deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto. +SLES-54814: + name: "Dead Eye Jim" + region: "PAL-E" +SLES-54815: + name: "The Legend of Spyro - The Eternal Night" + region: "PAL-M6" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 # Fixes lighting on mushrooms + others. + patches: + 8AE9536D: + content: |- + comment=Patch by kozarovv and refraction + // Fixes HUD and menu display. + patch=1,EE,00173c38,word,00000000 +SLES-54816: + name: "The Legend of Spyro - The Eternal Night" + region: "PAL-R" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 # Fixes lighting on mushrooms + others. + patches: + C95F0198: + content: |- + comment=Patch by kozarovv and refraction + // Fixes HUD and menu display. + patch=1,EE,00173bb8,word,00000000 +SLES-54817: + name: "Garfield - Lasagna World Tour" + region: "PAL-M5" +SLES-54818: + name: "Super PickUps" + region: "PAL-M5" +SLES-54819: + name: "Manhunt 2" + region: "PAL-M5" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing lights and light intensity. + textureInsideRT: 1 # Fixes post lighting. + halfPixelOffset: 2 # Fixes post effects. +SLES-54820: + name: "Stuntman - Ignition" + region: "PAL-M5" + compat: 5 + gameFixes: + - VIFFIFOHack + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment. +SLES-54822: + name: "Atelier Iris 3 - Grand Phantasm" + region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack + gsHWFixes: + roundSprite: 1 # Fixes vertical lines in FMVs, character portraits and other sprites. +SLES-54825: + name: "Bob the Builder" + region: "PAL-M3" +SLES-54826: + name: "Surf's Up" + region: "PAL-M3" +SLES-54833: + name: "CaveMan Rock" + region: "PAL-E" +SLES-54834: + name: "Juiced 2" + region: "PAL-M5" + compat: 5 +SLES-54835: + name: "Power Rangers - Super Legends" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLES-54836: + name: "Disney High School Musical - Sing It!" + region: "PAL-M5" +SLES-54837: + name: "Disney Princess - Enchanted Journey" + region: "PAL-M3" +SLES-54838: + name: "Donkey Xote" + region: "PAL-M5" +SLES-54839: + name: "Mambo" + region: "PAL-E" +SLES-54840: + name: "Nickelodeon Avatar - The Legend of Aang - The Burning Earth" + region: "PAL-M4" +SLES-54841: + name: "Crash of the Titans" + region: "PAL-M6" +SLES-54842: + name: "Crash of the Titans" + region: "PAL-M5" +SLES-54843: + name: "Crash of the Titans" + region: "PAL-R" +SLES-54845: + name: "Warriors Orochi" + region: "PAL-Unk" +SLES-54859: + name: "Guitar Hero - Rocks The 80s" + region: "PAL-E" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLES-54860: + name: "Guitar Hero - Rocks The 80s" + region: "PAL-M4" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLES-54861: + name: "Thomas & Friends - A Day at the Races" + region: "PAL-SC" +SLES-54863: + name: "Thomas & Friends - A Day at the Races" + region: "PAL-M2" +SLES-54864: + name: "Legend of Camelot" + region: "PAL-M3" +SLES-54865: + name: "Crabby Adventure" + region: "PAL-E" +SLES-54866: + name: "Games Galaxy 2" + region: "PAL-M5" +SLES-54867: + name: "Tiger Woods PGA Tour 08" + region: "PAL-E-F" + clampModes: + vuClampMode: 2 # Fix black textures on characters. +SLES-54870: + name: "FIFA '08" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. +SLES-54871: + name: "FIFA '08" + region: "PAL-F-G-I" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-54872: + name: "FIFA '08" + region: "PAL-P-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-54873: + name: "FIFA '08" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-54874: + name: "FIFA '08" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-54875: + name: "Warriors Orochi" + region: "PAL-E" +SLES-54876: + name: "Warriors Orochi" + region: "PAL-F" +SLES-54877: + name: "Warriors Orochi" + region: "PAL-G" +SLES-54878: + name: "Naruto - Ultimate Ninja 2" + region: "PAL-M5" + clampModes: + vu0ClampMode: 0 + vu1ClampMode: 3 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-54879: + name: "WWE SmackDown! vs. Raw 2008" + region: "PAL-M5" +SLES-54880: + name: "NBA 2K8" + region: "PAL-M5" +SLES-54881: + name: "NHL 2K8" + region: "PAL-M5" + patches: + F2027778: + content: |- + author=Prafull + comment=Patched by Prafull + // Avoid hanging at loading screen. + patch=1,EE,004323b8,word,00000000 +SLES-54882: + name: "Gecko Blaster" + region: "PAL-M5" +SLES-54883: + name: "Alone in the Dark" + region: "PAL-I" + gameFixes: + - EETimingHack # Fixes game hanging at boot. +SLES-54884: + name: "Alone in the Dark" + region: "PAL-E" + compat: 5 + gameFixes: + - EETimingHack # Fixes game hanging at boot. +SLES-54885: + name: "Moto X Maniac" + region: "PAL-E" +SLES-54886: + name: "Astérix aux Jeux Olympiques" + region: "PAL-F" +SLES-54887: + name: "Thrillville - Verrückte Achterbahn" + region: "PAL-G" + clampModes: + vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects, 1 is technically more correct compared to software but looks worse. + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the whole game. +SLES-54888: + name: "Pro Biker 2" + region: "PAL-E" +SLES-54889: + name: "SWAT Siege" + region: "PAL-E" +SLES-54890: + name: "Clever Kids - Dino Land" + region: "PAL-M6" +SLES-54891: + name: "Clever Kids - Pony World" + region: "PAL-M6" +SLES-54892: + name: "Phantasy Star Universe - Ambition of the Illuminus" + region: "PAL-M3" + roundModes: + eeRoundMode: 0 # Fixes enemies not moving. +SLES-54893: + name: "NHL 08" + region: "PAL-M5" +SLES-54895: + name: "NBA Live 08" + region: "PAL-M3" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-54896: + name: "NBA Live 08" + region: "PAL-F" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-54897: + name: "GrimGrimoire" + region: "PAL-E-JP" + compat: 5 +SLES-54898: + name: "Metropolismania 2" + region: "PAL-E" +SLES-54899: + name: "EyeToy - Bob the Builder" + region: "PAL-M5" + clampModes: + vuClampMode: 3 # Fixes black screen. +SLES-54900: + name: "EyeToy - Bob the Builder" + region: "PAL-E-I" +SLES-54901: + name: "Spider-Man - Friend or Foe" + region: "PAL-M5" +SLES-54903: + name: "The Sims 2 - Castaway" + region: "PAL-M13" + gsHWFixes: + halfPixelOffset: 1 # Removes horizontal and vertical lines on the ground, trees and the sky. +SLES-54904: + name: "The Simpsons Game" + region: "PAL-M4" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Corrects misaligned cel shading. + roundSprite: 1 # Further corrects misaligned cel shading. +SLES-54905: + name: "The Simpsons Game" + region: "PAL-F" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Corrects misaligned cel shading. + roundSprite: 1 # Further corrects misaligned cel shading. +SLES-54906: + name: "The Simpsons Game" + region: "PAL-I-S" + gsHWFixes: + halfPixelOffset: 2 # Corrects misaligned cel shading. + roundSprite: 1 # Further corrects misaligned cel shading. +SLES-54913: + name: "Pro Evolution Soccer 2008" + region: "PAL-E-S" + compat: 5 +SLES-54914: + name: "Pro Evolution Soccer 2008" + region: "PAL-I-P" +SLES-54915: + name: "Sonic Riders - Zero Gravity" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes light bloom. +SLES-54917: + name: "Agent Hugo - Lemoon Twist" + region: "PAL-SC" +SLES-54918: + name: "Agent Hugo - Lemoon Twist" + region: "PAL-M7" +SLES-54919: + name: "Agent Hugo - Lemoon Twist" + region: "PAL-R" +SLES-54923: + name: "EyeToy - Bob the Builder" + region: "PAL-M3" +SLES-54926: + name: "RealPlay Pool" + region: "PAL-M5" +SLES-54927: + name: "RealPlay Golf" + region: "PAL-M5" +SLES-54929: + name: "RealPlay Racing" + region: "PAL-M5" +SLES-54930: + name: "RealPlay Puzzlesphere" + region: "PAL-M5" +SLES-54931: + name: "Looney Tunes - ACME Arsenal" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom positioning. +SLES-54933: + name: "NBA Live 08" + region: "PAL-S" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-54937: + name: "RTL Biathlon 2008" + region: "PAL-G" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-54938: + name: "RTL Biathlon 2008" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-54939: + name: "RTL Winter Sports 2008 - The Ultimate Challenge" + region: "PAL-G" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-54940: + name: "RTL Winter Sports 2008 - The Ultimate Challenge" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-54942: + name: "Disney Princess - Enchanted Journey" + region: "PAL-F-G-I" +SLES-54943: + name: "Disney Princess - Enchanted Journey" + region: "PAL-D-N" +SLES-54944: + name: "Disney Princess - Enchanted Journey" + region: "PAL-SC" +SLES-54945: + name: "Dragon Ball Z - Budokai Tenkaichi 3" + region: "PAL-M6" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-54946: + name: "Sega Superstars Tennis" + region: "PAL-M5" + gameFixes: + - VUSyncHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Correct shadow position. +SLES-54947: + name: "Dogz" + region: "PAL-M6" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-54948: + name: "Dogz" + region: "PAL-M9" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-54949: + name: "Catz" + region: "PAL-M6" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-54950: + name: "Catz" + region: "PAL-M9" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes bloom misalignment. +SLES-54951: + name: "Ben 10 - Protector of Earth" + region: "PAL-M5" +SLES-54952: + name: "Ben 10 - Protector of Earth" + region: "PAL-M5" + compat: 5 +SLES-54953: + name: "Totally Spies! Totally Party" + region: "PAL-M6" + gameFixes: + - VUSyncHack # Partially fixes graphical issues also needs EE+3 to be fully fixed. +SLES-54955: + name: "Finkles World" + region: "PAL-E" +SLES-54956: + name: "Wacky Zoo GP" + region: "PAL-E" +SLES-54957: + name: "Cheggers Party Quiz" + region: "PAL-M5" +SLES-54958: + name: "Alan Hansen's Sports Challenge" + region: "PAL-M5" +SLES-54959: + name: "MotoGP 07" + region: "PAL-M5" +SLES-54960: + name: "Godzilla - Unleashed" + region: "PAL-M5" +SLES-54961: + name: "World series of poker 2008" + region: "PAL-E" +SLES-54962: + name: "Guitar Hero III - Legends of Rock" + region: "PAL-E" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLES-54963: + name: "Tony Hawk's Proving Ground" + region: "PAL-E" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLES-54964: + name: "Tony Hawk's Proving Ground" + region: "PAL-M4" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLES-54971: + name: "Hot Wheels - Beat That!" + region: "PAL-M4" + clampModes: + eeClampMode: 3 # Fixes various car physics issues. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SLES-54972: + name: "Wild Arms 5" + region: "PAL-M3" + clampModes: + vu1ClampMode: 3 # Fixes SPS on shell worm enemies. + gsHWFixes: + cpuFramebufferConversion: 1 # Fixes sepia-tone flashback sequences. + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. + textureInsideRT: 1 + roundSprite: 1 +SLES-54973: + name: "Avventure di Lupin III, Le - Lupin la Morte, Zenigata l'Amore" + region: "PAL-I" +SLES-54974: + name: "Guitar Hero III - Legends of Rock" + region: "PAL-M4" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLES-54975: + name: "George Of The Jungle" + region: "PAL-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLES-54981: + name: "Bob the Builder - Festival of Fun" + region: "PAL-M3" +SLES-54982: + name: "Bob the Builder - Festival of Fun" + region: "PAL-M5" +SLES-54983: + name: "Postman Pat" + region: "PAL-M11" +SLES-54984: + name: "The Water Horse - Legend of the Deep" + region: "PAL-M11" +SLES-54985: + name: "Thomas & Friends - A Day at the Races" + region: "PAL-M4" +SLES-54986: + name: "Bratz - The Movie" + region: "PAL-E-F" + gsHWFixes: + halfPixelOffset: 3 # Removes ghosting of bloom and shadows. +SLES-54987: + name: "Bratz - The Movie" + region: "PAL-SC" +SLES-54988: + name: "Bratz - The Movie" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 3 # Removes ghosting of bloom and shadows. +SLES-54989: + name: "Bratz - The Movie" + region: "PAL-I-S" + gsHWFixes: + halfPixelOffset: 3 # Removes ghosting of bloom and shadows. +SLES-54990: + name: "Nicktoons - Attack of the Toybots" + region: "PAL-A" + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + halfPixelOffset: 2 # Corrects most vertical lines. +SLES-54991: + name: "Nickelodeon SpongeBob and Friends - Attack of the Toybots" + region: "PAL-M6" + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + halfPixelOffset: 2 # Corrects most vertical lines. +SLES-54992: + name: "PDC World Championship Darts 2008" + region: "PAL-M6" + gsHWFixes: + autoFlush: 1 # Fixes lights not appearing. + cpuCLUTRender: 1 # Fixes lights going through darts players. +SLES-54994: + name: "Pippa Funnell - Ranch Rescue" + region: "PAL-M11" + compat: 5 +SLES-54995: + name: "Puzzle Quest - Challenge of the Warlords" + region: "PAL-M5" + compat: 5 +SLES-54996: + name: "The Golden Compass" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Aligns post processing. + autoFlush: 1 # Fixes light penetrating objects and intensity. +SLES-54997: + name: "Mercenaries 2 - World in Flames" + region: "PAL-E" + compat: 5 + gameFixes: + - EETimingHack # Flickery textures. +SLES-54998: + name: "Mercenaries 2 - L'enfer des Favelas" + region: "PAL-F" + gameFixes: + - EETimingHack # Flickery textures. +SLES-54999: + name: "Mercenaries 2 - Inferno di Fuoco" + region: "PAL-I" + gameFixes: + - EETimingHack # Flickery textures. +SLES-55000: + name: "Mercenaries 2 - World in Flames" + region: "PAL-G" + gameFixes: + - EETimingHack # Flickery textures. +SLES-55001: + name: "Mercenaries 2 - World in Flames" + region: "PAL-S" + gameFixes: + - EETimingHack # Flickery textures. +SLES-55002: + name: "Need for Speed - ProStreet" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + memcardFilters: + - "SLES-55002" + - "SLES-55003" + - "SLES-55004" + - "SLES-55005" + - "SLES-55006" + # Carbon save grants extra money. + - "SLES-54321" + - "SLES-54322" + - "SLES-54323" + - "SLES-54324" + - "SLES-54402" + - "SLES-54492" + - "SLES-54493" + # Most Wanted save grants extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-55003: + name: "Need for Speed - ProStreet" + region: "PAL-F-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + memcardFilters: + - "SLES-55002" + - "SLES-55003" + - "SLES-55004" + - "SLES-55005" + - "SLES-55006" + # Carbon save grants extra money. + - "SLES-54321" + - "SLES-54322" + - "SLES-54323" + - "SLES-54324" + - "SLES-54402" + - "SLES-54492" + - "SLES-54493" + # Most Wanted save grants extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-55004: + name: "Need for Speed - ProStreet" + region: "PAL-I-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + memcardFilters: + - "SLES-55002" + - "SLES-55003" + - "SLES-55004" + - "SLES-55005" + - "SLES-55006" + # Carbon save grants extra money. + - "SLES-54321" + - "SLES-54322" + - "SLES-54323" + - "SLES-54324" + - "SLES-54402" + - "SLES-54492" + - "SLES-54493" + # Most Wanted save grants extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-55005: + name: "Need for Speed - ProStreet" + region: "PAL-M8" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + memcardFilters: + - "SLES-55002" + - "SLES-55003" + - "SLES-55004" + - "SLES-55005" + - "SLES-55006" + # Carbon save grants extra money. + - "SLES-54321" + - "SLES-54322" + - "SLES-54323" + - "SLES-54324" + - "SLES-54402" + - "SLES-54492" + - "SLES-54493" + # Most Wanted save grants extra money. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-55006: + name: "Need for Speed - ProStreet" + region: "PAL-R" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + memcardFilters: + - "SLES-55002" + - "SLES-55003" + - "SLES-55004" + - "SLES-55005" + - "SLES-55006" + # Carbon save grants extra money. Detection is bugged by default, can be fixed with a patch. + - "SLES-54321" + - "SLES-54322" + - "SLES-54323" + - "SLES-54324" + - "SLES-54402" + - "SLES-54492" + - "SLES-54493" + # Most Wanted save grants extra money. Detection is bugged by default, can be fixed with a patch. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" + - "SLUS-21267" # Original wrong Most Wanted serial. + # UG2 saves can be detected, but the code is unused. + - "SLES-52725" +SLES-55007: + name: "Boogie" + region: "PAL-M7" + compat: 4 +SLES-55008: + name: "Riding Star 3" + region: "PAL-M4" +SLES-55010: + name: "Thrillville - Fuori dai Binari" + region: "PAL-I" + clampModes: + vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects, 1 is technically more correct compared to software but looks worse. + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the whole game. +SLES-55011: + name: "Thrillville - Fuera de Control" + region: "PAL-S" + clampModes: + vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects, 1 is technically more correct compared to software but looks worse. + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the whole game. +SLES-55012: + name: "The Golden Compass" + region: "PAL-SC" + gsHWFixes: + halfPixelOffset: 2 # Aligns post processing. + autoFlush: 1 # Fixes light penetrating objects and intensity. +SLES-55013: + name: "Iridium Runners" + region: "PAL-M5" + gameFixes: + - EETimingHack # Fixes game engine errors when going ingame. + gsHWFixes: + halfPixelOffset: 1 # Fixes light/bloom positioning. + patches: + 304497e5: + content: |- + // Fixes random hangs when going ingame. + patch=1,EE,002242e0,word,00000000 +SLES-55015: + name: "Barbie as the Island Princess" + region: "PAL-M6" +SLES-55016: + name: "DreamWorks Bee Movie Game" + region: "PAL-M6" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom on sunlight. +SLES-55017: + name: "Yu-Gi-Oh! GX - Tag Force Evolution" + region: "PAL-M5" +SLES-55018: + name: "Shin Megami Tensei - Persona 3" + region: "PAL-E" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 1 +SLES-55019: + name: "Ratchet & Clank - Size Matters" + region: "PAL-M13" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLES-55020: + name: "Die Simpsons - Das Spiel" + region: "PAL-G" + gsHWFixes: + halfPixelOffset: 2 # Corrects misaligned cel shading. + roundSprite: 1 # Further corrects misaligned cel shading. +SLES-55021: + name: "Pro Evolution Soccer 2008" + region: "PAL-F-G" +SLES-55023: + name: "Pro Evolution Soccer 2008" + region: "PAL-I" +SLES-55024: + name: "Nickelodeon SpongeBob's Atlantis SquarePantis" + region: "PAL-M4" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLES-55025: + name: "Disney/Pixar Cars - Mater-National Championship" + region: "PAL-E-A" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-55026: + name: "Disney/Pixar Cars - Mater-National Championship" + region: "PAL-F-DU" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-55027: + name: "Disney/Pixar Cars - Hook International" + region: "PAL-G" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-55028: + name: "Disney/Pixar Cars - La Coppa Internazionale di Carl Attrezzi" + region: "PAL-I" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-55029: + name: "Disney/Pixar Cars - La Copa Internacional de Mate" + region: "PAL-S" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-55030: + name: "Disney/Pixar Cars - Mater-National Championship" + region: "PAL-SC" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLES-55031: + name: "DreamWorks Kung Fu Panda" + region: "PAL-F" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 +SLES-55032: + name: "Off Road" + region: "PAL-M5" +SLES-55034: + name: "Asterix at the Olympic Games" + region: "PAL-M5" +SLES-55035: + name: "Asterix at the Olympic Games" + region: "PAL-E-A" +SLES-55039: + name: "Rock Band" + region: "PAL-M5" +SLES-55040: + name: "Telly Addicts" + region: "PAL-E" +SLES-55041: + name: "Fire Pro Wrestling Returns" + region: "PAL-E" +SLES-55042: + name: "Garfield - Lasagna World Tour" + region: "PAL-M5" +SLES-55043: + name: "Garfield - Lasagna World Tour" + region: "PAL-F-DU" +SLES-55044: + name: "Premier Manager 09" + region: "PAL-M4" +SLES-55046: + name: "Sea Monsters - A Prehistoric Adventure" + region: "PAL-M5" +SLES-55047: + name: "Ocean Commander" + region: "PAL-E" +SLES-55048: + name: "Star Trek - Conquest" + region: "PAL-E-G" + gsHWFixes: + halfPixelOffset: 2 # Fix text and post blur. +SLES-55049: + name: "Toy Golf Extreme" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 3 # Stops ball falling through tables. +SLES-55050: + name: "MX vs. ATV - Untamed" + region: "PAL-E" + patches: + 74912B29: + content: |- + comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS. + patch=1,EE,001a9c08,word,484E9000 + patch=1,EE,001a9c0c,word,4BDBD9FF +SLES-55051: + name: "MX vs. ATV Extrême Limite" + region: "PAL-F" + patches: + 590C682E: + content: |- + comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS. + patch=1,EE,001a9c08,word,484E9000 + patch=1,EE,001a9c0c,word,4BDBD9FF +SLES-55052: + name: "Alvin and the Chipmunks" + region: "PAL-M5" +SLES-55053: + name: "Jetix - Puzzle Buzzle" + region: "PAL-M10" +SLES-55055: + name: "Stealth Force 2" + region: "PAL-E" +SLES-55064: + name: "Luxor - Pharaoh's Challenge" + region: "PAL-M5" +SLES-55069: + name: "7 Wonders of the Ancient World" + region: "PAL-M5" +SLES-55074: + name: "Casper's Scare School" + region: "PAL-SC" +SLES-55075: + name: "Speed Racer - The Videogame" + region: "PAL-M6" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment, still missing vibrant colors compared to Software. +SLES-55076: + name: "Saint & Sinner" + region: "PAL-E" +SLES-55078: + name: "Juiced 2 - Hot Import Nights" + region: "PAL-PL" +SLES-55079: + name: "CID The Dummy" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effect. +SLES-55080: + name: "Nickelodeon SpongeBob's Atlantis SquarePantis" + region: "PAL-A" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLES-55081: + name: "Jackass - The Game" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned textures. +SLES-55082: + name: "Urban Constructor" + region: "PAL-E" +SLES-55088: + name: "Ultimate Board Game Collection" + region: "PAL-M5" +SLES-55090: + name: "Naruto - Uzumaki Chronicles 2" + region: "PAL-M5" + gameFixes: + - OPHFlagHack # Fixes game freezing. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-55091: + name: "Hoppie" + region: "PAL-E" +SLES-55102: + name: "The History Channel - Battle for the Pacific" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth alignment. + textureInsideRT: 1 # Fixes depth blur. +SLES-55103: + name: "Cabela's Big Game Hunter [2007]" + region: "PAL-E" +SLES-55104: + name: "UEFA Euro 2008 - Austria-Switzerland" + region: "PAL-E" +SLES-55105: + name: "UEFA Euro 2008 - Austria-Switzerland" + region: "PAL-M5" +SLES-55106: + name: "UEFA Euro 2008 - Austria-Switzerland" + region: "PAL-M5" +SLES-55108: + name: "Samurai Warriors 2 - Xtreme Legends" + region: "PAL-E" +SLES-55109: + name: "The Spiderwick Chronicles" + region: "PAL-E" + roundModes: + vu0RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. +SLES-55110: + name: "Odin Sphere" + region: "PAL-M5" + compat: 5 +SLES-55111: + name: "Nick Jr. Go Diego Go! Safari Rescue" + region: "PAL-E" +SLES-55112: + name: "Nick Jr. Dora the Explorer - Dora Saves the Mermaids" + region: "PAL-A" +SLES-55122: + name: "Moorhuhn Fun Kart 2008" + region: "PAL-M4" + clampModes: + eeClampMode: 3 # Fixes falling through ground. +SLES-55123: + name: "Legend of Sayuki" + region: "PAL-M4" +SLES-55125: + name: "Top Trumps - Doctor Who" + region: "PAL-E" +SLES-55126: + name: "Artlist Collection - The Dog Island" + region: "PAL-M6" + gsHWFixes: + autoFlush: 1 # Fixes certains font colors. + halfPixelOffset: 1 # Fixes lighting misalignment. + alignSprite: 1 # Fixes almost all vertical lines. +SLES-55129: + name: "Jumper - Griffin's Story" + region: "PAL-M5" +SLES-55131: + name: "Roller Coaster Funfare" + region: "PAL-E" +SLES-55132: + name: "Iron Chef" + region: "PAL-E" +SLES-55133: + name: "LEGO Indiana Jones - The Original Adventure" + region: "PAL-M6" + gsHWFixes: + halfPixelOffset: 1 # Corrects bloom misalignment. +SLES-55134: + name: "Monster Jam" + region: "PAL-M5" +SLES-55135: + name: "LEGO Batman - The Videogame" + region: "PAL-M6" + gsHWFixes: + cpuCLUTRender: 1 # Fixes ghosting on objects and people. + halfPixelOffset: 2 +SLES-55136: + name: "Let's Ride! Silver Buckle Stables" + region: "PAL-M4" +SLES-55138: + name: "Nickelodeon El Tigre - The Adventures of Manny Rivera" + region: "PAL-E" + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + halfPixelOffset: 2 # Corrects most vertical lines. +SLES-55143: + name: "The Chronicles of Narnia - Prince Caspian" + region: "PAL-G-I" + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but on normal vertex is less ghosting but causes corruption at the sides. + cpuCLUTRender: 1 # Fixes title-screen bloom and church windows on new game and other locations. +SLES-55144: + name: "The Chronicles of Narnia - Prince Caspian" + region: "PAL-M6" + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but on normal vertex is less ghosting but causes corruption at the sides. + cpuCLUTRender: 1 # Fixes title-screen bloom and church windows on new game and other locations. +SLES-55145: + name: "The Chronicles of Narnia - Prince Caspian" + region: "PAL-F-DU" + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but on normal vertex is less ghosting but causes corruption at the sides. + cpuCLUTRender: 1 # Fixes title-screen bloom and church windows on new game and other locations. +SLES-55146: + name: "The Chronicles of Narnia - Prince Caspian" + region: "PAL-UK" + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but on normal vertex is less ghosting but causes corruption at the sides. + cpuCLUTRender: 1 # Fixes title-screen bloom and church windows on new game and other locations. +SLES-55147: + name: "Silent Hill - Origins" + region: "PAL-M5" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes black textures and flashlight circle not working. + halfPixelOffset: 2 # Fixes ghosting. +SLES-55148: + name: "SBK 08 - Superbike World Championship" + region: "PAL-M5" +SLES-55150: + name: "TNA Impact" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack +SLES-55152: + name: "Skyscraper" + region: "PAL-M5" +SLES-55163: + name: "The Legend of Spyro - Dawn of the Dragon" + region: "PAL-M6" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting and bloom misalignment. + cpuSpriteRenderBW: 1 # Rainbow spots if alone applied but needs cpuCLUTrender to look like software mode. + cpuCLUTRender: 1 # Blue horizontal lines on it's own but needs cpuSpriteRenderBW to look like software mode. +SLES-55165: + name: "The Mummy - Tomb of the Dragon Emperor" + region: "PAL-M6" +SLES-55166: + name: "Bob O Construtor - Festival do Divertimento" + region: "PAL-P" +SLES-55167: + name: "Soul Nomad & the World Eaters" + region: "PAL-E-J" +SLES-55168: + name: "Paard & Pony - Topruiter" + region: "PAL-NL" +SLES-55169: + name: "Monster Lab" + region: "PAL-M5" + gsHWFixes: + cpuFramebufferConversion: 1 # Fixes black with rainbow screen. + gpuPaletteConversion: 2 # Fixes micro-stuttering. + textureInsideRT: 1 + halfPixelOffset: 2 +SLES-55170: + name: "Margot's Word Brain" + region: "PAL-M5" +SLES-55172: + name: "Code Lyoko - Quest for Infinity" + region: "PAL-M4" + gameFixes: + - FpuNegDivHack + gsHWFixes: + deinterlace: 9 # Game requires adaptive bff de-interlacing instead of auto for the UI at native. + halfPixelOffset: 2 # Reduces ghosting effects. +SLES-55174: + name: "NHL 08" + region: "PAL-R" +SLES-55184: + name: "Disney/Pixar WALL-E" + region: "PAL-A" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. + autoFlush: 1 # Fixes post lighting. +SLES-55185: + name: "Disney/Pixar WALL-E" + region: "PAL-UK" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. + autoFlush: 1 # Fixes post lighting. +SLES-55186: + name: "Disney/Pixar WALL-E" + region: "PAL-S-P" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. + autoFlush: 1 # Fixes post lighting. +SLES-55187: + name: "Disney/Pixar WALL-E" + region: "PAL-F-G" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. + autoFlush: 1 # Fixes post lighting. +SLES-55188: + name: "Disney/Pixar WALL-E" + region: "PAL-G" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. + autoFlush: 1 # Fixes post lighting. +SLES-55189: + name: "Nick Jr. Go Diego Go! Safari Rescue" + region: "PAL-E-F" +SLES-55190: + name: "Steam Express" + region: "PAL-E" +SLES-55191: + name: "Guitar Hero - Aerosmith" + region: "PAL-E" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLES-55192: + name: "Nitrobike" + region: "PAL-M5" +SLES-55193: + name: "Disney/Pixar WALL-E" + region: "PAL-R" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. + autoFlush: 1 # Fixes post lighting. +SLES-55194: + name: "Disney/Pixar WALL-E" + region: "PAL-SC" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. + autoFlush: 1 # Fixes post lighting. +SLES-55195: + name: "Disney/Pixar WALL-E" + region: "PAL-GR-I" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. + autoFlush: 1 # Fixes post lighting. +SLES-55196: + name: "Disney/Pixar WALL-E" + region: "PAL-PL-CR" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. + autoFlush: 1 # Fixes post lighting. +SLES-55197: + name: "Dancing Stage SuperNOVA 2" + region: "PAL-M5" +SLES-55198: + name: "Iron Man" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SLES-55199: + name: "NASCAR 09" + region: "PAL-M5" + compat: 5 + gsHWFixes: + deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto. +SLES-55200: + name: "Guitar Hero - Aerosmith" + region: "PAL-M4" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLES-55201: + name: "Riding Star" + region: "PAL-M4" +SLES-55202: + name: "Riding Star" + region: "PAL-M4" +SLES-55203: + name: "My Horse & Me 2" + region: "PAL-M10" +SLES-55204: + name: "Crash - Mind Over Mutant" + region: "PAL-M6" + gsHWFixes: + halfPixelOffset: 2 # Fixes right side garbage. +SLES-55205: + name: "Crash - Mind Over Mutant" + region: "PAL-SC" + gsHWFixes: + halfPixelOffset: 2 # Fixes right side garbage. +SLES-55206: + name: "Crash - Mind over Mutant" + region: "PAL-R" + gsHWFixes: + halfPixelOffset: 2 # Fixes right side garbage. +SLES-55207: + name: "Alone in the Dark" + region: "PAL-M4" + gameFixes: + - EETimingHack # Fixes game hanging at boot. +SLES-55208: + name: "The Incredible Hulk" + region: "PAL-E-F-G" +SLES-55209: + name: "Monopoly" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Aligns the 1/4th of the game that does upscale because the game is silly. +SLES-55214: + name: "Disney Hannah Montana - Spotlight World Tour" + region: "PAL-M4" +SLES-55215: + name: "Growlanser - Heritage of War" + region: "PAL-E" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes precomputed depth buffer. +SLES-55216: + name: "Baroque" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting of characters. +SLES-55218: + name: "Tiger Woods PGA Tour 09" + region: "PAL-E" + clampModes: + vuClampMode: 2 # Fixes black textures on characters. +SLES-55219: + name: "Hasbro Family Game Night" + region: "PAL-M4" +SLES-55220: + name: "Summer Athletics" + region: "PAL-M5" +SLES-55227: + name: "The Legend of Spyro - Dawn of the Dragon" + region: "PAL-SC" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting and bloom misalignment. + cpuSpriteRenderBW: 1 # Rainbow spots if alone applied but needs cpuCLUTrender to look like software mode. + cpuCLUTRender: 1 # Blue horizontal lines on it's own but needs cpuSpriteRenderBW to look like software mode. +SLES-55231: + name: "Fatal Fury - Battle Archives Volume 1" + region: "PAL-E" +SLES-55232: + name: "SNK Arcade Classics Vol. 1" + region: "PAL-E" +SLES-55233: + name: "World Heroes Anthology" + region: "PAL-E" +SLES-55234: + name: "DreamWorks Kung Fu Panda" + region: "PAL-SW" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 +SLES-55235: + name: "DreamWorks Kung Fu Panda" + region: "PAL-I" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 +SLES-55236: + name: "DreamWorks Kung Fu Panda" + region: "PAL-G-S" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 +SLES-55237: + name: "Naruto - Ultimate Ninja 3" + region: "PAL-M5" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes invisible QTE button prompts and overbright in some scenes. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLES-55238: + name: "Madden NFL 09" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLES-55239: + name: "Hasbro Family Game Night" + region: "PAL-I" +SLES-55240: + name: "Pipe Mania" + region: "PAL-M5" +SLES-55242: + name: "Yakuza 2" + region: "PAL-E" + gsHWFixes: + alignSprite: 1 # Helps align bloom. + memcardFilters: # Allows import of Yakuza 1 data. + - "SLES-55242" + - "SLES-54171" +SLES-55243: + name: "FIFA 09" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55244: + name: "FIFA 09" + region: "PAL-F-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55245: + name: "FIFA 09" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55246: + name: "FIFA 09" + region: "PAL-SC" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55247: + name: "FIFA 09" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55248: + name: "Harry Potter and the Half-Blood Prince" + region: "PAL-M6" + gameFixes: + - InstantDMAHack # Avoids freezes in (starter) FMV with IPU issues. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Reduces ghosting and vertical lines. + alignSprite: 1 +SLES-55249: + name: "Harry Potter and the Half-Blood Prince" + region: "PAL-M10" + gameFixes: + - InstantDMAHack # Avoids freezes in (starter) FMV with IPU issues. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Reduces ghosting and vertical lines. + alignSprite: 1 + patches: + CA5F8BC1: + content: |- + // Avoids bad COP2 errors due to the instant nature of the PCSX2's COP2 handling. + patch=1,EE,0034829c,word,4B000460 + patch=1,EE,003482a0,word,4AF103BC + patch=1,EE,003482b8,word,4A800460 + patch=1,EE,003482bc,word,4B7103BC +SLES-55250: + name: "WWE SmackDown! vs. Raw 2009" + region: "PAL-A" +SLES-55251: + name: "WWE SmackDown! vs. Raw 2009" + region: "PAL-M5" + compat: 5 +SLES-55252: + name: "NHL 2K9" + region: "PAL-M5" + patches: + 5D981DF2: + content: |- + author=Prafull + comment=Patched by Prafull + // Avoid hanging at loading screen. + patch=1,EE,00430d38,word,00000000 +SLES-55253: + name: "NBA 2K9" + region: "PAL-M5" +SLES-55254: + name: "The Incredible Hulk" + region: "PAL-M3" +SLES-55263: + name: "Nickelodeon Avatar - The Legend of Aang - Into the Inferno" + region: "PAL-M7" +SLES-55264: + name: "Nickelodeon Avatar - The Legend of Aang - Into the Inferno" + region: "PAL-A" +SLES-55265: + name: "The Legend of Spyro - Dawn of the Dragon" + region: "PAL-R-E" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting and bloom misalignment. + cpuSpriteRenderBW: 1 # Rainbow spots if alone applied but needs cpuCLUTrender to look like software mode. + cpuCLUTRender: 1 # Blue horizontal lines on it's own but needs cpuSpriteRenderBW to look like software mode. +SLES-55266: + name: "MotoGP 08" + region: "PAL-M5" + compat: 5 +SLES-55271: + name: "Nickelodeon SpongeBob SquarePants featuring Nicktoons - Globs of Doom" + region: "PAL-E-F" + gsHWFixes: + mipmap: 2 # Fixes graphical errors video. +SLES-55272: + name: "Nickelodeon SpongeBob SquarePants featuring Nicktoons - Globs of Doom" + region: "PAL-M3" + gsHWFixes: + mipmap: 2 # Fixes graphical errors. +SLES-55274: + name: "Diabolik - The Original Sin" + region: "PAL-M6" +SLES-55275: + name: "Jeep Thrills" + region: "PAL-M5" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLES-55276: + name: "Jello" + region: "PAL-E" +SLES-55278: + name: "Monopoly" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Aligns the 1/4th of the game that does upscale because the game is silly. +SLES-55280: + name: "The King of Fighters '98 - Ultimate Match" + region: "PAL-E" +SLES-55281: + name: "Nickelodeon Dora the Explorer - Dora Saves the Snow Princess" + region: "PAL-M3" +SLES-55284: + name: "Nickelodeon Go Diego Go! Great Dinosaur Rescue" + region: "PAL-M3" +SLES-55288: + name: "Nick Jr. Dora the Explorer - Dora Saves the Mermaids" + region: "PAL-M4" +SLES-55289: + name: "Nick Jr. Go Diego Go! Safari Rescue" + region: "PAL-M3" +SLES-55292: + name: "Samurai Shodown Anthology" + region: "PAL-E" +SLES-55293: + name: "Disney Hannah Montana - Spotlight World Tour" + region: "PAL-M5" +SLES-55294: + name: "Ferrari Challenge - Trofeo Pirelli" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes lack of bloom intensity. + halfPixelOffset: 1 # Fixes misaligned bloom and rainbow garbage at edges. +SLES-55295: + name: "Score International Baja 1000 - World Championship Off Road Racing" + region: "PAL-E" +SLES-55328: + name: "The Millennium European Paintball Series - Championship Paintball 2009" + region: "PAL-E" +SLES-55329: + name: "DreamWorks Shrek's Carnival Craze - Party Games" + region: "PAL-M3" +SLES-55330: + name: "Secret Service" + region: "PAL-E" +SLES-55331: + name: "Cabela's Dangerous Adventures" + region: "PAL-E" +SLES-55332: + name: "Monster Jam - Urban Assault" + region: "PAL-M5" +SLES-55334: + name: "NBA Live 09" + region: "PAL-E-I-A" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-55335: + name: "NBA Live 09" + region: "PAL-E-G" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-55336: + name: "NBA Live 09" + region: "PAL-F" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-55337: + name: "NBA Live 09" + region: "PAL-S" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLES-55338: + name: "NHL 09" + region: "PAL-M6" +SLES-55339: + name: "NHL 09" + region: "PAL-G" +SLES-55340: + name: "Space Chimps" + region: "PAL-M5" +SLES-55341: + name: "Hasbro Family Game Night" + region: "PAL-G" +SLES-55342: + name: "Hasbro Family Game Night" + region: "PAL-E" +SLES-55343: + name: "Tube Mania" + region: "PAL-F" +SLES-55344: + name: "Rock Band - Song Back 1" + region: "PAL-M5" +SLES-55345: + name: "007 - Quantum of Solace" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces bloom misalignment and fixes depth lines. +SLES-55346: + name: "Rugby League 2 - World Cup Edition" + region: "PAL-E" +SLES-55347: + name: "Dragon Ball Z - Infinite World" + region: "PAL-M5" + compat: 5 +SLES-55348: + name: "Space Chimps" + region: "PAL-A" +SLES-55349: + name: "Need for Speed - Undercover" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + skipDrawStart: 1 # Removes even more blurriness and garbage texture like on top left. + skipDrawEnd: 1 # Removes even more blurriness and garbage texture like on top left. + textureInsideRT: 1 + memcardFilters: + - "SLES-55349" + - "SLES-55350" + - "SLES-55351" + - "SLES-55352" + - "SLES-55353" + # Checks from Carbon are left in the code, unused. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" + - "SLES-52725" +SLES-55350: + name: "Need for Speed - Undercover" + region: "PAL-F-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + skipDrawStart: 1 # Removes even more blurriness and garbage texture like on top left. + skipDrawEnd: 1 # Removes even more blurriness and garbage texture like on top left. + textureInsideRT: 1 + memcardFilters: + - "SLES-55349" + - "SLES-55350" + - "SLES-55351" + - "SLES-55352" + - "SLES-55353" + # Checks from Carbon are left in the code, unused. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" + - "SLES-52725" +SLES-55351: + name: "Need for Speed - Undercover" + region: "PAL-I-S" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + skipDrawStart: 1 # Removes even more blurriness and garbage texture like on top left. + skipDrawEnd: 1 # Removes even more blurriness and garbage texture like on top left. + textureInsideRT: 1 + memcardFilters: + - "SLES-55349" + - "SLES-55350" + - "SLES-55351" + - "SLES-55352" + - "SLES-55353" + # Checks from Carbon are left in the code, unused. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" + - "SLES-52725" +SLES-55352: + name: "Need for Speed - Undercover" + region: "PAL-SC" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + skipDrawStart: 1 # Removes even more blurriness and garbage texture like on top left. + skipDrawEnd: 1 # Removes even more blurriness and garbage texture like on top left. + textureInsideRT: 1 + memcardFilters: + - "SLES-55349" + - "SLES-55350" + - "SLES-55351" + - "SLES-55352" + - "SLES-55353" + # Checks from Carbon are left in the code, unused. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" + - "SLES-52725" +SLES-55353: + name: "Need for Speed - Undercover" + region: "PAL-M6" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + skipDrawStart: 1 # Removes even more blurriness and garbage texture like on top left. + skipDrawEnd: 1 # Removes even more blurriness and garbage texture like on top left. + textureInsideRT: 1 + memcardFilters: + - "SLES-55349" + - "SLES-55350" + - "SLES-55351" + - "SLES-55352" + - "SLES-55353" + # Checks from Carbon are left in the code, unused. + - "SLES-53557" + - "SLES-53558" + - "SLES-53559" + - "SLES-53857" + - "SLES-52725" +SLES-55354: + name: "Shin Megami Tensei - Persona 3 FES" + region: "PAL-E" + gsHWFixes: + mipmap: 2 # Fixes flashing windows. + memcardFilters: + - "SLES-55354" + - "SLES-55018" +SLES-55355: + name: "Guitar Hero World Tour" + region: "PAL-M5" + roundModes: + vu1RoundMode: 0 + speedHacks: + InstantVU1SpeedHack: 0 # Corrects note board position. + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLES-55356: + name: "Bratz - Girlz Really Rock" + region: "PAL-M3" +SLES-55357: + name: "Bratz - Girlz Really Rock" + region: "PAL-M3" +SLES-55358: + name: "Bratz - Girlz Really Rock" + region: "PAL-M4" +SLES-55359: + name: "Bratz - Girlz Really Rock" + region: "PAL-A" +SLES-55364: + name: "Agent Hugo - Hula Holiday" + region: "PAL-SC" +SLES-55365: + name: "Agent Hugo - Hula Holiday" + region: "PAL-M7" +SLES-55366: + name: "Agent Hugo - Hula Holiday" + region: "PAL-R" +SLES-55367: + name: "Call of Duty - World at War - Final Fronts" + region: "PAL-M4" + gsHWFixes: + autoFlush: 1 # Fixes bloom misalignment. + halfPixelOffset: 2 # Fixes lighting misalignment and depth lines. +SLES-55369: + name: "Call of Duty - World at War - Final Fronts" + region: "PAL-G" + gsHWFixes: + autoFlush: 1 # Fixes bloom misalignment. + halfPixelOffset: 2 # Fixes lighting misalignment and depth lines. +SLES-55371: + name: "Barbie Horse Adventures - Riding Camp" + region: "PAL-M6" + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SLES-55372: + name: "Spider-Man - Web of Shadows" + region: "PAL-M5" + compat: 5 + clampModes: + eeClampMode: 3 # Connect hits, able to summon... etc... +SLES-55373: + name: "The King of Fighters Collection - The Orochi Saga" + region: "PAL-E" +SLES-55374: + name: "DreamWorks Madagascar 2 - Escape 2 Africa" + region: "PAL-M6" + compat: 5 +SLES-55375: + name: "DreamWorks Madagascar 2 - Escape 2 Africa" + region: "PAL-R" +SLES-55376: + name: "Nickelodeon Tak and the Guardians of Gross" + region: "PAL-E-G" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLES-55378: + name: "RTL Biathlon 2009" + region: "PAL-E-G" + clampModes: + vuClampMode: 3 # Fixes SPS in game. +SLES-55379: + name: "RTL Biathlon 2009" + region: "PAL-E-G" + clampModes: + vuClampMode: 3 # Fixes SPS in game. +SLES-55380: + name: "Sonic Unleashed" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-55382: + name: "Warriors Orochi 2" + region: "PAL-E" + compat: 5 +SLES-55383: + name: "Warriors Orochi 2" + region: "PAL-F" +SLES-55384: + name: "Warriors Orochi 2" + region: "PAL-G" +SLES-55390: + name: "DreamWorks Madagaskar 2" + region: "PAL-SW" +SLES-55392: + name: "Disney Sing It!" + region: "PAL-M6" +SLES-55393: + name: "Disney Sing It!" + region: "PAL-M4" +SLES-55394: + name: "Disney TH!NK Fast" + region: "PAL-E" +SLES-55395: + name: "Disney TH!NK Fast" + region: "PAL-M3" +SLES-55396: + name: "Disney Sing It - High School Musical 3 - Senior Year" + region: "PAL-M6" +SLES-55397: + name: "Disney Sing It - High School Musical 3 - Senior Year" + region: "PAL-M4" +SLES-55398: + name: "Disney High School Musical 3 - Senior Year Dance!" + region: "PAL-M6" +SLES-55402: + name: "Nickelodeon SpongeBob SquarePants featuring Nicktoons - Globs of Doom" + region: "PAL-A" +SLES-55404: + name: "Nickelodeon The Naked Brothers Band - The Video Game" + region: "PAL-E" +SLES-55405: + name: "Pro Evolution Soccer 2009" + region: "PAL-F-G" +SLES-55406: + name: "Pro Evolution Soccer 2009" + region: "PAL-M4" +SLES-55408: + name: "RTL Biathlon 2009" + region: "PAL-E-F" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-55409: + name: "TT SuperBikes - Legends" + region: "PAL-M5" +SLES-55411: + name: "RTL Winter Sports 2009 - The Next Challenge" + region: "PAL-E-F" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLES-55415: + name: "Disney TH!NK Fast" + region: "PAL-I-S" +SLES-55418: + name: "Tube Mania" + region: "PAL-F-DU" +SLES-55428: + name: "Disney Bolt" + region: "PAL-SC" +SLES-55429: + name: "Disney Bolt" + region: "PAL-M3" +SLES-55430: + name: "Disney Bolt" + region: "PAL-M3" +SLES-55431: + name: "Disney Bolt" + region: "PAL-R" +SLES-55433: + name: "Disney TH!NK Fast" + region: "PAL-R" +SLES-55434: + name: "Disney Sing It" + region: "PAL-E-R" +SLES-55440: + name: "Ben 10 - Alien Force" + region: "PAL-M5" + compat: 5 +SLES-55442: + name: "Tomb Raider - Underworld" + region: "PAL-M8" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Needed for post-processing effects. + autoFlush: 1 # Fixes missing blur layer. + halfPixelOffset: 2 # Fixes offset post-processing. +SLES-55443: + name: "Mana Khemia - Alchemists of Al-Revis" + region: "PAL-E" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes jump issue. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + roundSprite: 1 # Fixes misalignment of textures in the Pause Menu. +SLES-55444: + name: "Ar tonelico II - Melody of Metafalica" + region: "PAL-E" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes "Fall through floor" bug when approaching chests. + gsHWFixes: + roundSprite: 1 # Fixes textboxes and character portraits. +SLES-55448: + name: "Indiana Jones and the Staff of Kings" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting. +SLES-55450: + name: "PES 2009 - Pro Evolution Soccer" + region: "PAL-I" +SLES-55451: + name: "Rock Band 2" + region: "PAL-M5" +SLES-55452: + name: "Shaun White Snowboarding" + region: "PAL-M5" +SLES-55453: + name: "SingStar - Queen" + region: "PAL-Unk" +SLES-55457: + name: "AC-DC LIVE - Rock Band" + region: "PAL-M5" +SLES-55458: + name: "Rock Band - Song Pack 2" + region: "PAL-M5" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes broken rendering. +SLES-55459: + name: "Jelly Belly - Ballistic Beans" + region: "PAL-M5" +SLES-55460: + name: "DreamWorks Shrek's Carnival Craze - Party Games" + region: "PAL-M3" +SLES-55461: + name: "Dance Party Pop Hits" + region: "PAL-M5" +SLES-55462: + name: "Dance Party Club Hits" + region: "PAL-M5" +SLES-55465: + name: "Real Madrid - The Game" + region: "PAL-M5" +SLES-55467: + name: "Trivial Pursuit" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-55468: + name: "Nickelodeon Dora the Explorer - Dora Saves the Snow Princess" + region: "PAL-E" +SLES-55470: + name: "Coraline" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLES-55472: + name: "Guitar Hero - Metallica" + region: "PAL-M5" + roundModes: + vu1RoundMode: 0 +SLES-55474: + name: "Shin Megami Tensei - Persona 4" + region: "PAL-E" + clampModes: + vuClampMode: 2 # Fix flickering floor during cutscenes in school. + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLES-55476: + name: "Scooby-Doo! First Frights" + region: "PAL-M5" + gameFixes: + - FpuNegDivHack +SLES-55479: + name: "Truck Racer" + region: "PAL-M5" +SLES-55480: + name: "Kart Racer" + region: "PAL-M5" +SLES-55481: + name: "Naruto Shippuden - Ultimate Ninja 4" + region: "PAL-E-F" + clampModes: + vu0ClampMode: 3 # Fixes bad dialog backgrounds. + vu1ClampMode: 3 # Fixes SPS on characters. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + cpuCLUTRender: 1 # Reduces the bloomy blur of characters. + halfPixelOffset: 2 +SLES-55482: + name: "Naruto Shippuden - Ultimate Ninja 4" + region: "PAL-G-I-S" + clampModes: + vu0ClampMode: 3 # Fixes bad dialog backgrounds. + vu1ClampMode: 3 # Fixes SPS on characters. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + cpuCLUTRender: 1 # Reduces the bloomy blur of characters. + halfPixelOffset: 2 +SLES-55483: + name: "Guilty Gear XX Accent Core Plus" + region: "PAL-E" +SLES-55486: + name: "DreamWorks Monsters vs. Aliens" + region: "PAL-M7" +SLES-55487: + name: "Ice Age 3 - Dawn of the Dinosaurs" + region: "PAL-M6" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLES-55492: + name: "SBK 09 - Superbike World Championship" + region: "PAL-M5" +SLES-55493: + name: "Marvel - Ultimate Alliance 2" + region: "PAL-E" +SLES-55494: + name: "X-Men Origins - Wolverine" + region: "PAL-E-F" + clampModes: + eeClampMode: 3 # Flickering objects, sound loop. +SLES-55495: + name: "X-Men Origins - Wolverine" + region: "PAL-M3" + clampModes: + eeClampMode: 3 # Flickering objects, sound loop. +SLES-55499: + name: "Disney G-Force" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misaligment. +SLES-55500: + name: "Disney G-Force" + region: "PAL-G-I" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misaligment. +SLES-55502: + region: "PAL-R" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misaligment. +SLES-55509: + name: "Music Maker - Rockstar" + region: "PAL-M6" + compat: 5 +SLES-55511: + name: "MTV Pimp My Ride - Street Racing" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Helps misaligned bloom. + autoFlush: 1 # Fixes bloom rendering. +SLES-55512: + name: "Sengoku Anthology" + region: "PAL-M5" +SLES-55516: + name: "L'Era Glaciale 3 - L'Alba dei Dinosauri" + region: "PAL-I" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLES-55517: + name: "Trivial Pursuit" + region: "PAL-SC" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLES-55518: + name: "Guitar Hero - Van Halen" + region: "PAL-A" + roundModes: + vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. + gsHWFixes: + preloadFrameData: 1 # Fixes icons. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLES-55520: + name: "Transformers - Revenge of the Fallen" + region: "PAL-M5" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 + patches: + 9E36E023: + content: |- + //Patched by kozarrov + //Fix Pause menu, some hud parts, etc. + patch=1,EE,0016ee38,word,3464fff0 + patch=1,EE,0016ee58,word,3464fffc +SLES-55522: + name: "Disney/Pixar Up" + region: "PAL-E" +SLES-55523: + name: "Disney/Pixar Up" + region: "PAL-S" +SLES-55524: + name: "Disney/Pixar Up" + region: "PAL-F-DU" +SLES-55525: + name: "Disney/Pixar Oben" + region: "PAL-G" +SLES-55526: + name: "Disney/Pixar Psila ston Ourano" + region: "PAL-GR" +SLES-55528: + name: "Tiger Woods PGA Tour 10" + region: "PAL-A" + clampModes: + vuClampMode: 2 # Fixes black textures on characters. +SLES-55529: + name: "Germany's Next Topmodel" + region: "PAL-G" +SLES-55531: + name: "Disney/Pixar Up" + region: "PAL-I" +SLES-55532: + name: "Aliens in the Attic" + region: "PAL-M5" +SLES-55533: + name: "Guitar Hero 5" + region: "PAL-M5" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLES-55536: + name: "Disney/Pixar Cars - Race-O-Rama" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. + autoFlush: 1 # Fixes sun penetrating walls and buildings. +SLES-55537: + name: "G.I. Joe - The Rise of Cobra" + region: "PAL-M8" +SLES-55542: + name: "Disney Sing It - Pop Hits" + region: "PAL-M6" +SLES-55544: + name: "Guitar Hero - Greatest Hits" + region: "PAL-M5" + roundModes: + vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. + gsHWFixes: + cpuCLUTRender: 1 # Fixes broken rainbow rendering. + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes edge garbage and shadow definition. +SLES-55545: + name: "WWE SmackDown! vs. Raw 2010" + region: "PAL-M5" + compat: 5 +SLES-55546: + name: "The Secret Saturdays - Beasts of the 5th Sun" + region: "PAL-M5" +SLES-55565: + name: "Teenage Mutant Ninja Turtles - Smash-Up" + region: "PAL-M5" +SLES-55569: + name: "Silent Hill - Shattered Memories" + region: "PAL-M5" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes missing graphics. + halfPixelOffset: 2 # Fixes ghosting. +SLES-55572: + name: "Marvel Super Hero Squad" + region: "PAL-M6" + compat: 5 + gameFixes: + - EETimingHack # Broken textures. +SLES-55573: + name: "MotorStorm - Arctic Edge" + region: "PAL-M14" + clampModes: + vu1ClampMode: 3 # Fixes bad polys in menu. +SLES-55574: + name: "The Lord of the Rings - Aragorn's Quest" + region: "PAL-M6" +SLES-55576: + name: "NBA 2K10" + region: "PAL-M5" +SLES-55577: + name: "DJ Hero" + region: "PAL-M5" +SLES-55578: + name: "Band Hero" + region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes character shadow misalignment. + preloadFrameData: 1 # Fixes icons. + halfPixelOffset: 2 # Aligns UI and other elements. +SLES-55579: + name: "Bakugan Battle Brawlers" + region: "PAL-M7" + compat: 5 + clampModes: + vu0ClampMode: 0 + roundModes: + eeRoundMode: 1 + gsHWFixes: + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the FMVs. +SLES-55581: + name: "FIFA 10" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55582: + name: "FIFA 10" + region: "PAL-F-G" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55583: + name: "FIFA 10" + region: "PAL-SC" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55584: + name: "FIFA 10" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55585: + name: "FIFA 10" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55587: + name: "Pro Evolution Soccer 2010" + region: "PAL-M5" +SLES-55588: + name: "Pro Evolution Soccer 2010" + region: "PAL-F-G" +SLES-55589: + name: "Pro Evolution Soccer 2010" + region: "PAL-M3" +SLES-55592: + name: "Ben 10 - Alien Force - Vilgax Attacks" + region: "PAL-M5" + compat: 4 +SLES-55593: + name: "Astro Boy - The Video Game" + region: "PAL-M5" +SLES-55597: + name: "Hugo - Magic in the Trollwoods" + region: "PAL-M5" + compat: 5 +SLES-55598: + name: "Hugo - Magic in the Trollwoods" + region: "PAL-M4" +SLES-55599: + name: "Galileo Mystery - Die Krone des Midas" + region: "PAL-G" +SLES-55604: + name: "PES 2010 - Pro Evolution Soccer [Demo]" + region: "PAL-M10" +SLES-55605: + name: "Naruto Shippuuden - Ultimate Ninja 5" + region: "PAL-M5" + compat: 5 + clampModes: + vu0ClampMode: 3 # Fixes bad dialog backgrounds. + vu1ClampMode: 3 # Fixes SPS on characters. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + halfPixelOffset: 1 # Corrects post processing position. +SLES-55609: + name: "Scooby-Doo! and the Spooky Swamp" + region: "PAL-M5" +SLES-55610: + name: "Springdale" + region: "PAL-SC" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLES-55622: + name: "Disney/Pixar Toy Story 3" + region: "PAL-M6" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. +SLES-55623: + name: "Disney/Pixar Toy Story 3" + region: "PAL-R" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. +SLES-55625: + name: "Despicable Me - The Game" + region: "PAL-M9" +SLES-55628: + name: "Disney Sing It - Party Hits" + region: "PAL-M3" +SLES-55635: + name: "WWE SmackDown! vs. Raw 2011" + region: "PAL-M4" + compat: 5 +SLES-55636: + name: "Pro Evolution Soccer 2011" + region: "PAL-M5" + compat: 5 +SLES-55637: + name: "Pro Evolution Soccer 2011" + region: "PAL-F-G" +SLES-55638: + name: "Pro Evolution Soccer 2011" + region: "PAL-M4" +SLES-55639: + name: "Ben 10 - Ultimate Alien - Cosmic Destruction" + region: "PAL-M5" +SLES-55642: + name: "FIFA 11" + region: "PAL-M4" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55643: + name: "FIFA 11" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55644: + name: "FIFA 11" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55645: + name: "NBA 2K11" + region: "PAL-M5" +SLES-55648: + name: "WWE All Stars" + region: "PAL-M5" + compat: 5 +SLES-55652: + name: "FIFA 12" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55653: + name: "FIFA 12" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55654: + name: "FIFA 12" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55656: + name: "PES 2012 - Pro Evolution Soccer" + region: "PAL-M5" +SLES-55657: + name: "PES 2012 - Pro Evolution Soccer" + region: "PAL-F-G" +SLES-55658: + name: "PES 2012 - Pro Evolution Soccer" + region: "PAL-M4" +SLES-55659: + name: "NBA 2K12" + region: "PAL-M5" +SLES-55664: + name: "FIFA 13" + region: "PAL-M5" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55665: + name: "FIFA 13" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55666: + name: "PES 2013 - Pro Evolution Soccer" + region: "PAL-M5" +SLES-55667: + name: "PES 2013 - Pro Evolution Soccer" + region: "PAL-F-G" +SLES-55668: + name: "PES 2013 - Pro Evolution Soccer" + region: "PAL-GR-I" +SLES-55669: + name: "PES 2013 - Pro Evolution Soccer" + region: "PAL-P-S" +SLES-55671: + name: "FIFA 14 [LEGACY EDITION]" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55672: + name: "FIFA 14" + region: "PAL-M4" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLES-55673: + name: "Pro Evolution Soccer 2014" + region: "PAL-M5" +SLES-55674: + name: "Pro Evolution Soccer 2014" + region: "PAL-F-G" +SLES-55675: + name: "Pro Evolution Soccer 2014" + region: "PAL-GR-I" +SLES-55676: + name: "Pro Evolution Soccer 2014" + region: "PAL-P-S" +SLES-82001: + name: "Summoner" + region: "PAL-E" + clampModes: + eeClampMode: 2 # Fixes missing shadows and indicators. +SLES-82003: + name: "Summoner" + region: "PAL-F" + clampModes: + eeClampMode: 2 # Fixes missing shadows and indicators. +SLES-82005: + name: "Summoner" + region: "PAL-G" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes missing shadows and indicators. +SLES-82009: + name: "Metal Gear Solid 2 - Substance" + region: "PAL-M5" + compat: 5 + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SLES-82010: + name: "The Document of Metal Gear Solid 2" + region: "PAL-E" + compat: 5 + gameFixes: + - EETimingHack # Fixes corrupted or missing menu fonts. +SLES-82011: + name: "Devil May Cry 2 [Dante Disc]" + region: "PAL-M5" + compat: 5 +SLES-82012: + name: "Devil May Cry 2 [Lucia Disc]" + region: "PAL-M5" + compat: 5 + memcardFilters: + - "SLES-82011" +SLES-82013: + name: "Metal Gear Solid 3 - Snake Eater" + region: "PAL-E-F" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurry characters. +SLES-82018: + name: "Cy Girls [Ice] [Disc 1 of 2]" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. +SLES-82019: + name: "Cy Girls [Aska] [Disc 2 of 2]" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + memcardFilters: + - "SLES-82018" +SLES-82020: + name: "Cy Girls [Ice] [Disc 1 of 2]" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. +SLES-82021: + name: "Cy Girls [Aska] [Disc 2 of 2]" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + memcardFilters: + - "SLES-82020" +SLES-82024: + name: "Metal Gear Solid 3 - Snake Eater" + region: "PAL-I" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurry characters. +SLES-82026: + name: "Metal Gear Solid 3 - Snake Eater" + region: "PAL-S" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurry characters. +SLES-82028: + name: "Star Ocean 3 - Till the End of Time [Disc 1 of 2]" + region: "PAL-E" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom and ghosting in certain areas. + roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts. + textureInsideRT: 1 +SLES-82029: + name: "Star Ocean 3 - Till the End of Time [Disc 2 of 2]" + region: "PAL-E" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom and ghosting in certain areas. + roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts. + textureInsideRT: 1 + memcardFilters: + - "SLES-82028" +SLES-82030: + name: "Shadow Hearts - Covenant [Disc 1 of 2]" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. + disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. +SLES-82031: + name: "Shadow Hearts - Covenant [Disc 2 of 2]" + region: "PAL-M3" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. + disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. + memcardFilters: + - "SLES-82030" +SLES-82032: + name: "Metal Gear Solid 3 - Snake Eater" + region: "PAL-G" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurry characters. +SLES-82036: + name: "Armored Core - Nexus [Disc 1]" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SLES-82036" + - "SLES-82037" +SLES-82037: + name: "Armored Core - Nexus [Disc 2]" + region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SLES-82036" + - "SLES-82037" +SLES-82038: + name: "Onimusha - Dawn of Dreams [Disc 1 of 2]" + region: "PAL-M5" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. +SLES-82039: + name: "Onimusha - Dawn of Dreams [Disc 2 of 2]" + region: "PAL-M5" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. + memcardFilters: + - "SLES-82038" +SLES-82042: + name: "Metal Gear Solid 3 - Subsistence [Disc 1 of 3]" + region: "PAL-E-F" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLES-82043: + name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" + region: "PAL-E-F" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLES-82042" +SLES-82044: + name: "Metal Gear Solid 3 - Subsistence [Disc 1 of 3]" + region: "PAL-I" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLES-82045: + name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" + region: "PAL-I" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLES-82044" +SLES-82046: + name: "Metal Gear Solid 3 - Subsistence [Disc 1 of 3]" + region: "PAL-G" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLES-82047: + name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" + region: "PAL-G" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLES-82046" +SLES-82048: + name: "Metal Gear Solid 3 - Subsistence [Disc 1 of 3]" + region: "PAL-S" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLES-82049: + name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" + region: "PAL-S" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLES-82048" +SLES-82050: + name: "Metal Gear Solid 3 - Subsistence [Disc 3 of 3]" + region: "PAL-E-F" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLES-82042" +SLES-82051: + name: "Metal Gear Solid 3 - Subsistence [Disc 3 of 3]" + region: "PAL-I" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLES-82044" +SLES-82052: + name: "Metal Gear Solid 3 - Subsistence [Disc 3 of 3]" + region: "PAL-G" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLES-82046" +SLES-82053: + name: "Metal Gear Solid 3 - Subsistence [Disc 3 of 3]" + region: "PAL-S" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLES-82048" +SLKA-15001: + name: "Barbarian" + region: "NTSC-K" +SLKA-15002: + name: "Space Raiders VER.2" + region: "NTSC-K" +SLKA-15003: + name: "Siksin-ui Seong II" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligment. +SLKA-15004: + name: "Gunbird - Premium Package [Shooting Collection]" + region: "NTSC-K" +SLKA-15005: + name: "Strikers 1945 I & II [Shooting Collection]" + region: "NTSC-K" + compat: 5 + gameFixes: + - EETimingHack # Fixes part II intro screen. +SLKA-15006: + name: "Knight Rider - The Game" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Fixes brake lights. + preloadFrameData: 1 # Fixes graphical issues. +SLKA-15007: + name: "Growlanser II - The Sense of Justice" + region: "NTSC-K" + compat: 5 + gameFixes: + - OPHFlagHack +SLKA-15008: + name: "Choro Q HG 2" + region: "NTSC-K" + gsHWFixes: + roundSprite: 2 # Fixes sprite ghosting. +SLKA-15009: + name: "Hudson Selection Vol. 4 - Takahashi Meijin no Bouken Jima" + region: "NTSC-K" +SLKA-15011: + name: "XII Stag" + region: "NTSC-K" +SLKA-15013: + name: "Grand Slam 2003 Tennis" + region: "NTSC-K" +SLKA-15015: + name: "Ilgyeok Salchung!! Hoihoi-san" + region: "NTSC-K" +SLKA-15016: + name: "Harry Potter - Quidditch World Cup" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLKA-15018: + name: "Kidou Senshi Gundam Seed" + region: "NTSC-K" + roundModes: + eeRoundMode: 1 # Fixes camera issue. + gameFixes: + - FpuNegDivHack # Fixes target loss issue. +SLKA-15019: + name: "F1 Career Challenge" + region: "NTSC-K" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLKA-15020: + name: "Aliens Versus Predator - Extinction" + region: "NTSC-K" +SLKA-15021: + name: "Growlanser III - The Dual Darkness" + region: "NTSC-K" + compat: 5 + gameFixes: + - OPHFlagHack +SLKA-15022: + name: "Speed Kings" + region: "NTSC-K" +SLKA-15023: + name: "Assault Suits Valken" + region: "NTSC-K" +SLKA-15025: + name: "Space Invaders Anniversary" + region: "NTSC-K" +SLKA-15028: + name: "Simple 2000 Series Ultimate Vol. 6 - Love - Upper!" + region: "NTSC-K" +SLKA-15029: + name: "The Shooting - Double Flame Dragon" + region: "NTSC-K" +SLKA-15030: + name: "Simple 2000 Series - The Block - Hyper" + region: "NTSC-K" +SLKA-15031: + name: "Princess Maker" + region: "NTSC-K" +SLKA-15032: + name: "Gradius V" + region: "NTSC-K" + compat: 5 +SLKA-15033: + name: "Princess Maker 2" + region: "NTSC-K" + gsHWFixes: + preloadFrameData: 1 # Fixes black screen. +SLKA-15034: + name: "Geunyukman Generations" + region: "NTSC-K" +SLKA-15035: + name: "Saiyuuki Reload Gunlock" + region: "NTSC-K" +SLKA-15037: + name: "Tengai Premium Package" + region: "NTSC-K" +SLKA-15041: + name: "Simple 2000 Series - The Catfight" + region: "NTSC-K" +SLKA-15042: + name: "Simple 2000 Series - The Swimming Competition" + region: "NTSC-K" +SLKA-15043: + name: "Super Puzzle Bobble Collection [Disc 1 of 2]" + region: "NTSC-K" +SLKA-15044: + name: "Super Puzzle Bobble Collection [Disc 2 of 2]" + region: "NTSC-K" +SLKA-15045: + name: "Simple 2000 Series - The Chanbara" + region: "NTSC-K" +SLKA-15051: + name: "Yokushin - GigaWing Generations" + region: "NTSC-K" +SLKA-15054: + name: "Simple 2000 Series - The Daemiin" + region: "NTSC-K" +SLKA-15055: + name: "Raiden III" + region: "NTSC-K" +SLKA-15056: + name: "Taito Legends" + region: "NTSC-K" +SLKA-15058: + name: "The Terra Defence Force 2" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Fixes Depth of Field effect. + halfPixelOffset: 2 # Aligns Depth of Field. +SLKA-15059: + name: "Sega Rally Championship" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Correct shadow position. +SLKA-15060: + name: "Raiden III [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-19002: + name: "Super Puzzle Bobble 2 [BANG]" + region: "NTSC-K" +SLKA-25001: + name: "Silent Hill 2" + region: "NTSC-K" +SLKA-25002: + name: "Energy Airforce" + region: "NTSC-K" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLKA-25003: + name: "Herdy Gerdy" + region: "NTSC-K" +SLKA-25004: + name: "007 - Nightfire" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes fog lines in the distance. +SLKA-25006: + name: "Twin Caliber" + region: "NTSC-K" +SLKA-25007: + name: "Spy Fiction" + region: "NTSC-K" +SLKA-25009: + name: "Geomho 2" + region: "NTSC-K" +SLKA-25010: + name: "Super Battle Bongsin" + region: "NTSC-K" +SLKA-25011: + name: "Reign of Fire" + region: "NTSC-K" +SLKA-25012: + name: "Devil May Cry 2 Dante [Disc 1]" + region: "NTSC-K" + compat: 5 +SLKA-25013: + name: "Devil May Cry 2 Lucia [Disc 2]" + region: "NTSC-K" + compat: 5 + memcardFilters: + - "SLKA-25012" +SLKA-25014: + name: "Evolution Snowboarding" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLKA-25015: + name: "Evolution Skateboarding" + region: "NTSC-K" +SLKA-25018: + name: "Sphinx and the Cursed Mummy" + region: "NTSC-K" +SLKA-25020: + name: "TimeSplitters 2" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes slight texture misalignment. +SLKA-25021: + name: "Shinobi" + region: "NTSC-K" + compat: 5 +SLKA-25024: + name: "Disney's Stitch - Experiment 626" + region: "NTSC-K" +SLKA-25025: + name: "World Soccer Winning Eleven 6 - International" + region: "NTSC-K" +SLKA-25026: + name: "Chaos Legion" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Fixes SPS in item menu. + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow shadow of legions. + alignSprite: 1 # Fixes green vertical lines. + roundSprite: 2 # Fixes vertical lines and some font artifacts but not completely fixed. + halfPixelOffset: 2 +SLKA-25027: + name: "NBA Street Vol. 2" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Missing environment with microVU. +SLKA-25028: + name: "Mission - Impossible - Operation Surma" + region: "NTSC-K" +SLKA-25029: + name: "MVP Baseball 2003" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Fixes missing environment. +SLKA-25030: + name: "WWE SmackDown! Shut Your Mouth" + region: "NTSC-K" +SLKA-25031: + name: "Tom Clancy's Ghost Recon" + region: "NTSC-K" +SLKA-25032: + name: "Enter the Matrix" + region: "NTSC-K" + gameFixes: + - EETimingHack # Fixes various VIF errors. +SLKA-25033: + name: "Gregory Horror Show" + region: "NTSC-K" + compat: 1 +SLKA-25034: + name: "Real Bass Fishing - Top Angler" + region: "NTSC-K" +SLKA-25035: + name: "Mobile Suit Gundam - Lost War Chronicles" + region: "NTSC-K" +SLKA-25038: + name: "Gun Survivor 4 - Biohazard - Heroes Never Die" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 1 # Fixes character offset with flashlight and blurriness. + alignSprite: 1 # Fixes vertical lines. + roundSprite: 2 # Fixes font artifacts. + mergeSprite: 1 # Fixes flame-like bleeding. +SLKA-25039: + name: "Burnout 2 - Point of Impact" + region: "NTSC-K" + roundModes: + vu1RoundMode: 1 + gsHWFixes: + autoFlush: 1 # Fixes bloom and sun rendering in front of everything. + halfPixelOffset: 2 # Aligns bloom effect. +SLKA-25041: + name: "Armored Core 3 - Silent Line" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + memcardFilters: + - "SLKA-25041" + - "SLPM-67524" +SLKA-25042: + name: "Tamamayu Story 2" + region: "NTSC-K" +SLKA-25043: + name: "Virtua Fighter 4 - Evolution" + region: "NTSC-K" + compat: 5 +SLKA-25044: + name: "Robotech - Battlecry" + region: "NTSC-K" +SLKA-25045: + name: "The King of Fighters 2000" + region: "NTSC-K" +SLKA-25046: + name: "Dragon Ball Z" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes lines when powering up. +SLKA-25047: + name: "Sin Combat Choro Q" + region: "NTSC-K" +SLKA-25048: + name: "Magye Jeongi Disgaea" + region: "NTSC-K" + compat: 5 +SLKA-25049: + name: "Metal Slug 3" + region: "NTSC-K" + gsHWFixes: + gpuPaletteConversion: 2 # Stops excessive VRAM usage with preloading on. +SLKA-25050: + name: "Jin Samguk Mussang 3" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLKA-25051: + name: "Clock Tower 3" + region: "NTSC-K" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and striped lines in FMVs. +SLKA-25052: + name: "Air Ranger 2 - Rescue Helicopter" + region: "NTSC-K" +SLKA-25053: + name: "Def Jam - Vendetta" + region: "NTSC-K" +SLKA-25054: + name: "Grand Prix Challenge" + region: "NTSC-K" + gameFixes: + - VIFFIFOHack # TODO check what this fixes. +SLKA-25055: + name: "Hitman 2 - Silent Assassin" + region: "NTSC-K" +SLKA-25056: + name: "Disney/Pixar Finding Nemo" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLKA-25057: + name: "All-Star Baseball 2004 featuring Derek Jeter" + region: "NTSC-K" +SLKA-25059: + name: "Pride FC - Fighting Championships" + region: "NTSC-K" +SLKA-25060: + name: "I.Q Remix+ - Intelligent Qube" + region: "NTSC-K" +SLKA-25061: + name: "Tom Clancy's Splinter Cell" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLKA-25062: + name: "Dragon Ball Z 2" + region: "NTSC-K" + compat: 5 +SLKA-25063: + name: "Kaido Battle" + region: "NTSC-K" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # De-blurs the 3D image. + halfPixelOffset: 2 +SLKA-25064: + name: "Tenchu - Wrath of Heaven" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing effects. +SLKA-25065: + name: "Silent Hill 3" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). + gameFixes: + - SoftwareRendererFMVHack # Fixes blackscreen when FMV. + gsHWFixes: + deinterlace: 9 # Fixes incorrect field order in FMVs. +SLKA-25066: + name: "Zone of the Enders - The 2nd Runner SE" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLKA-25067: + name: "Unlimited Saga" + region: "NTSC-K" +SLKA-25070: + name: "Guilty Gear XX #Reload - The Midnight Carnival" + region: "NTSC-K" +SLKA-25071: + name: "Tantei Jinguji Saburo - Innocent Black" + region: "NTSC-K" + compat: 5 +SLKA-25072: + name: "Maximo vs Army of Zin" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes outlines around environmental objects. +SLKA-25073: + name: "Lara Croft Tomb Raider - The Angel of Darkness" + region: "NTSC-K" + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage pixels. + gsHWFixes: + autoFlush: 1 # Fixes lava effect. +SLKA-25076: + name: "Jin Yeosin Jeonsaeng 3 - Nocturne" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SLKA-25077: + name: "Culdcept II Expansion" + region: "NTSC-K" +SLKA-25078: + name: "Rayman 3 - Hoodlum Havoc" + region: "NTSC-K" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on reflections and surfaces. +SLKA-25080: + name: ".hack//Infection Part 1" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 1 # Sharpens world in far distances. +SLKA-25081: + name: "SD Gundam - GGeneration Neo" + region: "NTSC-K" +SLKA-25082: + name: "Castlevania" + region: "NTSC-K" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes cutscene freezes. +SLKA-25084: + name: "Sudogo Battle 01" + region: "NTSC-K" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # Improves visual clarity whilst upscaling. + roundSprite: 1 # Reduces graphics garbage on UI whilst upscaling. +SLKA-25085: + name: "Jin Samguk Mussang 3 - Maengjangjeon" + region: "NTSC-K" +SLKA-25086: + name: "NBA Live 2004" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLKA-25087: + name: "FIFA Soccer 2004" + region: "NTSC-K" + compat: 5 + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLKA-25088: + name: "Samgukji Jeongi 2" + region: "NTSC-K" +SLKA-25090: + name: "Starsky & Hutch" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows better. +SLKA-25091: + name: "Soft Boiled Hero vs. 3D" + region: "NTSC-K" +SLKA-25092: + name: "Gwimuja Muroejeon" + region: "NTSC-K" + memcardFilters: + - "SLKA-25092" + - "SLKA-25093" +SLKA-25093: + name: "Onimusha 3 - Demon Siege" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Makes sure enemies appear correctly. + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + roundSprite: 2 # Fixes various lines / reduces bars on right edge. + disablePartialInvalidation: 1 # Fixes textureless graphics ingame. + memcardFilters: + - "SLKA-25092" + - "SLKA-25093" +SLKA-25095: + name: "Madden NFL 2004" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLKA-25097: + name: "Tiger Woods PGA Tour 2004" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Fixes black textures on characters. +SLKA-25098: + name: "The Lord of the Rings - The Return of the King" + region: "NTSC-K" + clampModes: + vu1ClampMode: 3 # Fixes broken skybox and missing textures. +SLKA-25099: + name: "The Urbz - Sims in the City" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes upscaling lines. +SLKA-25100: + name: "Breath of Fire V - Dragon Quarter" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns HUD and HUD bloom to match software. + roundSprite: 1 # Helps fix some lines and lines in text. +SLKA-25102: + name: "Batman - Rise of Sin Tzu" + region: "NTSC-K" +SLKA-25103: + name: "Neon Genesis Evangelion 2" + region: "NTSC-K" +SLKA-25105: + name: "XIII" + region: "NTSC-K" +SLKA-25107: + name: "Crouching Tiger, Hidden Dragon" + region: "NTSC-K" + gameFixes: + - InstantDMAHack # Fixes FMVs to be visible. +SLKA-25108: + name: "Eve Burst Error Plus" + region: "NTSC-K" +SLKA-25109: + name: "Shirachuu Tankenbu" + region: "NTSC-K" +SLKA-25110: + name: "NBA Live 2005" + region: "NTSC-K" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLKA-25112: + name: "The King of Fighters 2001" + region: "NTSC-K" +SLKA-25113: + name: "Jin Samguk Mussang 2 [Premium Package]" + region: "NTSC-K" +SLKA-25114: + name: "Jin Samguk Mussang 2 - Maengjangjeon" + region: "NTSC-K" +SLKA-25115: + name: "Rockman X7" + region: "NTSC-K" + compat: 5 + clampModes: + eeClampMode: 3 # For camera issues in some scenes. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes black screens. +SLKA-25116: + name: "WWE SmackDown! Here Comes the Pain" + region: "NTSC-K" +SLKA-25117: + name: "World Soccer Winning Eleven 7 International" + region: "NTSC-K" +SLKA-25118: + name: "SSX 3" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. + halfPixelOffset: 2 # Fixes depth lines. +SLKA-25120: + name: "Prince of Persia - The Sands of Time" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLKA-25121: + name: "Vexx" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes geometry alignment, removing lines. + textureInsideRT: 1 # Fixes underwater rendering. +SLKA-25122: + name: "Sonic Heroes" + region: "NTSC-K" +SLKA-25123: + name: "Mononoke Imullok" + region: "NTSC-K" +SLKA-25125: + name: "SNK vs. Capcom - SVC Chaos" + region: "NTSC-K" +SLKA-25126: + name: "Samguk Mussang 3 - Maengjangjeon [Premium Package]" + region: "NTSC-K" +SLKA-25127: + name: "Samguk Mussang 3 [Premium Package]" + region: "NTSC-K" +SLKA-25128: + name: "Sangokushi IX" + region: "NTSC-K" +SLKA-25129: + name: "007 - Everything or Nothing" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes lines in cutscenes. + preloadFrameData: 1 # Fixes invisible car rendering. +SLKA-25130: + name: "Bloody Roar 4 [Reprint]" + region: "NTSC-K" +SLKA-25131: + name: "Juuouki - Project Altered Beast" + region: "NTSC-K" +SLKA-25132: + name: "Mobile Suit Gundam - Encounters in Space" + region: "NTSC-K" +SLKA-25133: + name: "Airforce Delta Strike" + region: "NTSC-K" + compat: 5 +SLKA-25134: + name: "NBA Street V3" + region: "NTSC-K" +SLKA-25135: + name: "Kunoichi" + region: "NTSC-K" + compat: 5 +SLKA-25136: + name: "Need for Speed - Underground" + region: "NTSC-K" + gameFixes: + - EETimingHack # Fixes broken textures. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. +SLKA-25137: + name: "The Sims - Bustin' Out" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 1 # Fixes vertical lines, font and others. +SLKA-25138: + name: ".hack//Mutation Vol. 2" + region: "NTSC-K" +SLKA-25139: + name: "Pungun Sinseonjo" + region: "NTSC-K" +SLKA-25140: + name: "Medal of Honor - Rising Sun" + region: "NTSC-K" +SLKA-25142: + name: "Tak and the Power of Juju" + region: "NTSC-K" +SLKA-25143: + name: "Jin Samguk Mussang 4 [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25144: + name: "Final Fantasy X-2" + region: "NTSC-K" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + textureInsideRT: 1 + halfPixelOffset: 2 +SLKA-25145: + name: ".hack//Outbreak Vol. 3" + region: "NTSC-K" +SLKA-25146: + name: "Kaido Battle 2 - Chain Reaction" + region: "NTSC-K" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # De-blurs the 3D image. + halfPixelOffset: 2 +SLKA-25148: + name: "MVP Baseball 2004" + region: "NTSC-K" +SLKA-25149: + name: "Silent Hill 4 - The Room" + region: "NTSC-K" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes invisible wall in front of the door leading to East 3F in the 2nd visit of Apartment world preventing Eileen's Nurse Outfit. + gsHWFixes: + halfPixelOffset: 1 # Fixes dark sides. +SLKA-25150: + name: "Bujingai" + region: "NTSC-K" +SLKA-25152: + name: "Shijag-ui Ilbo All Stars" + region: "NTSC-K" +SLKA-25153: + name: "World Soccer Winning Eleven 10 - Liveware Edition" + region: "NTSC-K" +SLKA-25154: + name: "Seven Samurai 20XX" + region: "NTSC-K" +SLKA-25155: + name: "Crimson Sea 2" + region: "NTSC-K" +SLKA-25156: + name: "Medal of Honor - Vanguard" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. + mergeSprite: 1 # Removes occasional vertical lines. +SLKA-25158: + name: "Shining Force EXA" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLKA-25159: + name: "Astro Boy Atom" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 # Fixes character behaviour. + gsHWFixes: + autoFlush: 1 # Fixes flame bloom. + halfPixelOffset: 2 # Fixes misaligned bloom. +SLKA-25160: + name: "Jin Yeosin Jeonsaeng III - Nocturne Maniax" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SLKA-25161: + name: "Aqua Kids" + region: "NTSC-K" +SLKA-25165: + name: "Mobile Suit Gundam - Seed Destiny - Rengou vs. Z.A.F.T. II Plus" + region: "NTSC-K" + roundModes: + eeRoundMode: 1 # Fixes camera issue. + gameFixes: + - FpuNegDivHack # Fixes target loss issue. +SLKA-25166: + name: "Sengoku Musou" + region: "NTSC-K" +SLKA-25167: + name: "The King of Fighters XI" + region: "NTSC-K" +SLKA-25168: + name: "WWE SmackDown! vs. RAW 2007" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher. +SLKA-25169: + name: "UEFA Euro 2004" + region: "NTSC-K" +SLKA-25170: + name: "SD Gundam - GGeneration Seed" + region: "NTSC-K" +SLKA-25171: + name: "Guwon" + region: "NTSC-K" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes Sugoroku mini-game. + speedHacks: + InstantVU1SpeedHack: 1 # This option enabled brings about 15% more FPS when I tested it, *your experience may differ. + MTVUSpeedHack: 0 # For some reason this games halves the internal game FPS with this option. + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting. + preloadFrameData: 1 # Fixes red cracklines on walls. +SLKA-25172: + name: "Harry Potter and the Prisoner of Azkaban" + region: "NTSC-K" + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + halfPixelOffset: 2 # Aligns mirror reflections, removes some bloom-related ghosting. + textureInsideRT: 1 +SLKA-25173: + name: "Tom Clancy's Rainbow Six 3" + region: "NTSC-K" +SLKA-25174: + name: ".hack//Quarantine Vol. 4" + region: "NTSC-K" +SLKA-25175: + name: "Transformers [2004]" + region: "NTSC-K" + gameFixes: + - VIFFIFOHack + speedHacks: + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + textureInsideRT: 1 # Fixes shadow and sky rendering. + deinterlace: 9 # Any other method causes very bad lines on movement of the camera. +SLKA-25176: + name: "Pump It Up - Exceed" + region: "NTSC-K" +SLKA-25180: + name: "Tom Clancy's Splinter Cell - Pandora Tomorrow" + region: "NTSC-K" + gsHWFixes: + preloadFrameData: 1 # Fixes missing loading screens. + halfPixelOffset: 2 # Aligns post effects. +SLKA-25181: + name: "Energy Airforce - Aim Strike!" + region: "NTSC-K" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLKA-25182: + name: "Hajime-ui Ilbo 2 - Victorious Road" + region: "NTSC-K" +SLKA-25183: + name: "Street Fighte Anniversary Collection" + region: "NTSC-K" +SLKA-25185: + name: "Need for Speed - Carbon [Collector's Edition]" + region: "NTSC-K" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLKA-25185" + - "SLKA-25334" # Most Wanted save grants extra money. + - "SLAJ-25075" # Original wrong Black Edition serial. + - "SLKA-25241" # UG2 saves can be detected, but the code is unused. +SLKA-25186: + name: "KOF: Maximum Impact [Limited Edition]" + region: "NTSC-K" +SLKA-25187: + name: "Jin Samguk Mussang 3 - Empires" + region: "NTSC-K" +SLKA-25188: + name: "Virtua Fighter 4 - Evolution" + region: "NTSC-K" +SLKA-25189: + name: "SSX Tricky [PlayStation 2 BigHit Series]" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 # Fixes riders vanish into the floor. +SLKA-25192: + name: "Need for Speed - Underground" + region: "NTSC-K" + gameFixes: + - EETimingHack # Fixes broken textures. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. +SLKA-25193: + name: "Gwimuja 2" + region: "NTSC-K" +SLKA-25196: + name: "Driv3r" + region: "NTSC-K" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 # Fixes misaligned lighting. + cpuCLUTRender: 1 # Fixes janky coloured cars. +SLKA-25198: + name: "Tenchu Kurenai" + region: "NTSC-K" + compat: 5 +SLKA-25199: + name: "Geomho 3" + region: "NTSC-K" + compat: 5 +SLKA-25200: + name: "SSX 3 [PlayStation 2 - Big Hit Series]" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. + halfPixelOffset: 2 # Fixes depth lines. +SLKA-25201: + name: "Armored Core - Nexus [Disc 1 of 2]" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SLKA-25201" + - "SLKA-25202" +SLKA-25202: + name: "Armored Core - Nexus [Disc 2 of 2]" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SLKA-25201" + - "SLKA-25202" +SLKA-25203: + name: "World Soccer Winning Eleven 8" + region: "NTSC-K" +SLKA-25204: + name: "Showdown - Legends of Wrestling" + region: "NTSC-K" +SLKA-25205: + name: "Dragon Ball Z 3" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLKA-25206: + name: "Burnout 3 - Takedown" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLKA-25207: + name: "Sakura Taisen V - Episode 0 - Samurai Girl of Wild" + region: "NTSC-K" + compat: 5 +SLKA-25208: + name: "From TV Animation - One Piece - Round the Land!" + region: "NTSC-K" +SLKA-25209: + name: "FIFA Soccer 2005" + region: "NTSC-K" + gameFixes: + - GIFFIFOHack # Partially fixes graphical issues also needs EE cycle rate + 3. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLKA-25210: + name: "Summer Heat Beach Volleyball" + region: "NTSC-K" +SLKA-25211: + name: "KOF: Maximum Impact" + region: "NTSC-K" +SLKA-25212: + name: "Jin Samguk Mussang 2 [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25213: + name: "Berserk - The Millennium Empire - Holy Demon Chronicles" + region: "NTSC-K" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Partially fixes HUD elements. + halfPixelOffset: 1 # Fixes misaligned blur around objects and enemies. +SLKA-25214: + name: "Final Fantasy X International [PlayStation 2 BigHit Series]" + region: "NTSC-K" + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SLKA-25215: + name: "Shining Wind" + region: "NTSC-K" + gameFixes: + - DMABusyHack +SLKA-25216: # Serial used on printed labels only, internal serial is always SLPM-67508 + name: "Gitaroo-Man [PlayStation 2 BigHit Series]" + region: "NTSC-K" + roundModes: + eeRoundMode: 1 # Fixes disappearing characters. +SLKA-25217: + name: "Shining Tears" + region: "NTSC-K" +SLKA-25218: + name: "Hitman - Contracts" + region: "NTSC-K" + roundModes: + vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. + speedHacks: + InstantVU1SpeedHack: 0 # Lowers overall system load. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SLKA-25219: + name: "Monster Hunter G" + region: "NTSC-K" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. +SLKA-25220: + name: "Viewtiful Joe - A New Hope" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLKA-25221: + name: "Busin 0 - Wizardry Alternative Neo" + region: "NTSC-K" + compat: 5 + gsHWFixes: + autoFlush: 1 # Corrects blur effects in menus. + roundSprite: 2 # Aligns some text/graphics when upscaling. +SLKA-25222: + name: "Rockman X8" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Fixes bloom. + roundSprite: 1 # Fixes misalliged bloom. + halfPixelOffset: 2 + deinterlace: 6 +SLKA-25223: + name: "K-League Winning Eleven 8 - Asia Championship" + region: "NTSC-K" +SLKA-25224: + name: "Detective Saburo Jinguji 9 - Kind of Blue" + region: "NTSC-K" +SLKA-25225: + name: "Dororo" + region: "NTSC-K" + compat: 5 +SLKA-25226: + name: "Disney/Pixar The Incredibles" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 1 # Fixes offset post processing. + cpuCLUTRender: 1 # Fixes duplicated post processing. +SLKA-25227: + name: "Neo Contra" + region: "NTSC-K" + clampModes: + eeClampMode: 2 + roundModes: + eeRoundMode: 0 +SLKA-25228: + name: "The Lord of the Rings - The Return of the King [PlayStation 2 BigHit Series]" + region: "NTSC-K" + clampModes: + vu1ClampMode: 3 # Fixes broken skybox and missing textures. +SLKA-25230: + name: "Def Jam - Fight for NY" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLKA-25232: + name: "Naruto - Ultimate Ninja" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLKA-25233: + name: "Sonic Mega Collection Plus" + region: "NTSC-K" +SLKA-25234: + name: "Rumble Roses" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns offset blur. +SLKA-25235: + name: "FIFA Street" + region: "NTSC-K" +SLKA-25237: + name: "The Lord of the Rings - The Third Age" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting in cutscenes. +SLKA-25240: + name: "WWE SmackDown! Shut Your Mouth [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25241: + name: "Need for Speed - Underground 2" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned post-processing. +SLKA-25242: + name: "Fight Night Round 2" + region: "NTSC-K" +SLKA-25243: + name: "Medal of Honor - European Assault" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions. + mipmap: 0 # Fixes corrupted textures. +SLKA-25244: + name: "WWE SmackDown! vs. Raw" + region: "NTSC-K" +SLKA-25245: + name: "SpongeBob SquarePants - Movin' With Friends" + region: "NTSC-K" +SLKA-25246: + name: "The Bard's Tale" + region: "NTSC-K" + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLKA-25247: + name: "Prince of Persia - Warrior Within" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 # Fixes post positioning. +SLKA-25249: + name: "Ys - The Ark of Napishtim [Bundled with Guide Book]" + region: "NTSC-K" + gameFixes: + - EETimingHack +SLKA-25250: + name: "GoldenEye - Rogue Agent" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes offset post-processing. +SLKA-25251: + name: "Metal Gear Solid 3 - Snake Eater" + region: "NTSC-K" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLKA-25252: + name: "Forgotten Realms - Demon Stone" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Removes occasional SPS where the head goes into nightmare fuel. + gsHWFixes: + halfPixelOffset: 1 # Reduces ghosting. + roundSprite: 1 # Reduces ghosting even more. +SLKA-25254: + name: "Digimon Battle Chronicle" + region: "NTSC-K" + compat: 5 + clampModes: + eeClampMode: 3 +SLKA-25255: + name: "Mobile Suit Gundam Seed - Never Ending Tomorrow" + region: "NTSC-K" +SLKA-25257: + name: "Fu-un Bakumatsu Den" + region: "NTSC-K" +SLKA-25258: + name: "The Story of the Hero Yoshitsune" + region: "NTSC-K" + compat: 5 +SLKA-25259: + name: "Cheonseong - Swords of Destiny" + region: "NTSC-K" +SLKA-25260: + name: "Burnout Dominator" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + autoFlush: 1 # Fixes blur and obscures sun behind objects. +SLKA-25261: + name: "Tsukiyo ni Saraba" + region: "NTSC-K" +SLKA-25262: + name: "World Soccer Winning Eleven 8 - International" + region: "NTSC-K" +SLKA-25263: + name: "NanoBreaker" + region: "NTSC-K" + compat: 5 +SLKA-25264: + name: "Full Spectrum Warrior" + region: "NTSC-K" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLKA-25265: + name: "Devil May Cry 3" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but still an issue compared to native. + roundSprite: 2 # Clears up much of the blurring that HPO Special does not. +SLKA-25266: + name: "Sangokushi IX [PlayStation 2 - Big Hit Series]" + region: "NTSC-K" +SLKA-25268: + name: "Mobile Suit Gundam - Gundam vs. Z-Gundam" + region: "NTSC-K" +SLKA-25270: + name: "Armored Core - Formula Front" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLKA-25271: + name: "Harry Potter and the Order of the Phoenix" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLKA-25272: + name: "Nickelodeon Tak 2 - The Staff of Dreams" + region: "NTSC-K" +SLKA-25274: + name: "Princess Maker 4" + region: "NTSC-K" +SLKA-25275: + name: "The King of Fighters 2002" + region: "NTSC-K" +SLKA-25276: + name: "The King of Fighters 2003" + region: "NTSC-K" +SLKA-25277: + name: "Brothers in Arms - Road to Hill 30" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness, there are still ghosting issues for like lighting poles. +SLKA-25278: + name: "MVP Baseball 2005" + region: "NTSC-K" +SLKA-25279: + name: "Hello Kitty - Rescue Mission" + region: "NTSC-K" +SLKA-25280: + name: "Ryu ga Gotoku 2 [Disc 1 of 2]" + region: "NTSC-K" + gsHWFixes: + alignSprite: 1 # Helps align bloom. + memcardFilters: + - "SLKA-25280" + - "SLKA-25342" +SLKA-25281: + name: "Ryu ga Gotoku 2 [Disc 2 of 2]" + region: "NTSC-K" + gsHWFixes: + alignSprite: 1 # Helps align bloom. + memcardFilters: + - "SLKA-25280" + - "SLKA-25342" +SLKA-25282: + name: "MX vs. ATV Unleashed" + region: "NTSC-K" +SLKA-25283: + name: "Juiced" + region: "NTSC-K" + speedHacks: + InstantVU1SpeedHack: 0 # Significantly improves game speed. + gsHWFixes: + preloadFrameData: 1 # Fixes overbrightness. + cpuSpriteRenderBW: 1 # Fixes broken window and shadow rendering. + autoFlush: 1 # Fixes headlight brightness. + cpuCLUTRender: 1 # Fixes broken headlights. +SLKA-25284: + name: "Sakura Daejeon 3 - Paris-neun Bultago Issneunga" + region: "NTSC-K" + compat: 1 +SLKA-25287: + name: "Metal Slug 4" + region: "NTSC-K" +SLKA-25288: + name: "Metal Slug 5" + region: "NTSC-K" +SLKA-25289: + name: "Jin Samguk Mussang 4" + region: "NTSC-K" +SLKA-25290: + name: "Super Monkey Ball Deluxe" + region: "NTSC-K" + roundModes: + eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLKA-25291: + name: "Chains of Power" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + autoFlush: 1 # Fixes misaligned bloom on sun. +SLKA-25292: + name: "Batman Begins" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. + autoFlush: 1 # Fixes lighting misalignment. +SLKA-25296: + name: "Inuyasha - Feudal Combat" + region: "NTSC-K" +SLKA-25297: + name: "Taito Memories - Sangpyeon [Special Package]" + region: "NTSC-K" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLKA-25298: + name: "World Soccer Winning Eleven 9" + region: "NTSC-K" +SLKA-25299: + name: "From TV Animation - One Piece - Grand Battle! Rush" + region: "NTSC-K" +SLKA-25300: + name: "Digital Devil Saga - Avatar Tuner [Special Package]" + region: "NTSC-J-K" + compat: 5 + gameFixes: + - EETimingHack + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows to prevent artefacts. + disableDepthSupport: 1 +SLKA-25301: + name: "Digital Devil Saga - Avatar Tuner 2" + region: "NTSC-K" + compat: 5 + gameFixes: + - EETimingHack + gsHWFixes: + disableDepthSupport: 1 + memcardFilters: + - "SLKA-25301" + - "SLKA-25300" +SLKA-25303: + name: "The Matrix - Path of Neo" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fix effects upscaling. +SLKA-25304: + name: "Burnout Revenge" + region: "NTSC-K" + clampModes: + vuClampMode: 0 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLKA-25305: + name: "Taito Memories - Hapyeon" + region: "NTSC-K" +SLKA-25306: + name: "Evil Dead - Regeneration" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLKA-25307: + name: "Dragon Ball Z Sparking!" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lines when powering up. + roundSprite: 2 # Fixes misaligned bloom. +SLKA-25308: + name: "Sonic Gems Collection" + region: "NTSC-K" +SLKA-25309: + name: "Indigo Prophecy" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLKA-25310: + name: "Musou Orochi" + region: "NTSC-K" +SLKA-25311: + name: "Marvel Nemesis - Rise of the Imperfects" + region: "NTSC-K" +SLKA-25313: + name: "Naruto - Uzumaki Chronicles" + region: "NTSC-K" + compat: 5 + gameFixes: + - OPHFlagHack + gsHWFixes: + mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80. + halfPixelOffset: 2 +SLKA-25314: + name: "Kidou Senshi Gundam SEED - Rengou vs. Z.A.F.T." + region: "NTSC-K" + roundModes: + eeRoundMode: 1 # Fixes camera issue. + gameFixes: + - FpuNegDivHack # Fixes target loss issue. +SLKA-25315: + name: "NBA Live 06" + region: "NTSC-K" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLKA-25316: + name: "Disney/Pixar The Incredibles - Rise of the Underminer" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLKA-25317: + name: "Jin Samguk Mussang 3 [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25318: + name: "WWE SmackDown! vs. RAW 2006" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher. +SLKA-25319: + name: "Nickelodeon SpongeBob SquarePants - Lights, Camera, Pants!" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLKA-25320: + name: "Jeonsin - Ikusagami" + region: "NTSC-K" + compat: 5 + gameFixes: + - VIF1StallHack # Fixes black screen on boot. + gsHWFixes: + autoFlush: 1 # Fixes missing bloom effects. + halfPixelOffset: 2 # Fixes misaligned lighting and bloom. +SLKA-25321: + name: "K-League Winning Eleven 9 - Asia Championship" + region: "NTSC-K" +SLKA-25322: + name: "187 - Ride or Die" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Softens bloom on objects and cars. + halfPixelOffset: 2 # Fixes misaligned bloom on objects and cars. +SLKA-25323: + name: "FIFA 06" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. +SLKA-25325: + name: "SSX On Tour" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom. +SLKA-25327: + name: "Harry Potter and the Goblet of Fire" + region: "NTSC-K" + gsHWFixes: + mipmap: 1 +SLKA-25328: + name: "Castlevania - Curse of Darkness" + region: "NTSC-K" + compat: 5 + clampModes: + vuClampMode: 0 # Fixes SPS with microVU. + eeClampMode: 2 # Fixes missing blade. + gsHWFixes: + roundSprite: 1 # Fixes font sizes to be bigger. + halfPixelOffset: 2 + memcardFilters: + - "SLKA-25328" + - "SLKA-25082" +SLKA-25329: + name: "Jin Samguk Mussang 4 - Maengjangjeon" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Fixes sun luminosity. +SLKA-25330: + name: "Battlefield 2 - Modern Combat" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Post-processing. + halfPixelOffset: 2 # Offset post-processing. + texturePreloading: 1 # Improves performance. + textureInsideRT: 1 # Fixes per line drawing. +SLKA-25331: + name: "Marc Ecko's Getting Up - Contents Under Pressure" + region: "NTSC-K" +SLKA-25332: + name: "Guilty Gear XX Slash - The Midnight Carnival" + region: "NTSC-K" +SLKA-25333: + name: "Metal Slug Complete" + region: "NTSC-K" +SLKA-25334: + name: "Need for Speed - Most Wanted" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + memcardFilters: + - "SLKA-25334" + - "SLKA-25241" # Underground 2 save grants extra money. +SLKA-25335: + name: "Shadow the Hedgehog" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting. +SLKA-25337: + name: "Peter Jackson's King Kong - The Official Game of the Movie" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Corrects vignette to match software. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + halfPixelOffset: 2 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post-processing effects. +SLKA-25338: + name: "The Godfather" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Required for complex offset shuffles. + halfPixelOffset: 2 # Fixes center line in post-processing. +SLKA-25339: + name: "Jin Samguk Mussang 4 [Premium Package]" + region: "NTSC-K" +SLKA-25340: + name: "Jin Samguk Mussang 4 - Empires [Premium Package]" + region: "NTSC-K" +SLKA-25341: + name: "Driver - Parallel Lines" + region: "NTSC-K" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes some bad textures. + cpuCLUTRender: 1 # Fixes the rest of the bad textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLKA-25342: + name: "Like a Dragon" + region: "NTSC-K" + gameFixes: + - EETimingHack # Fixes flickering. + gsHWFixes: + alignSprite: 1 # Helps align bloom. +SLKA-25343: + name: "Thrillville - Off the Rails" + region: "NTSC-K" + clampModes: + vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects. +SLKA-25344: + name: "Tom Clancy's Ghost Recon - Advanced Warfighter" + region: "NTSC-K" +SLKA-25345: + name: "Disney's Chicken Little" + region: "NTSC-K" +SLKA-25346: + name: "Prince of Persia - The Two Thrones" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 1 # Reduces post-processing misalignment. +SLKA-25349: + name: "Jacked" + region: "NTSC-K" +SLKA-25351: + name: "One Piece Pirates Carnival" + region: "NTSC-K" +SLKA-25352: + name: "Fullmetal Alchemist - Dream Carnival" + region: "NTSC-K" +SLKA-25353: + name: "Metal Gear Solid 3 - Subsistence [Disc 1 of 3]" + region: "NTSC-K" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLKA-25354: + name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" + region: "NTSC-K" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLKA-25353" +SLKA-25355: + name: "Metal Gear Solid 3 - Subsistence [Disc 3 of 3]" + region: "NTSC-K" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + - InstantDMAHack # Fixes missing text in key item acquisition dialogue box. + gsHWFixes: + autoFlush: 1 # Fixes lens flare. + halfPixelOffset: 2 # Aligns depth of field effect. + memcardFilters: + - "SLKA-25353" +SLKA-25358: + name: "Sonic Riders" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fix post-processing blur. +SLKA-25359: + name: "World Soccer Winning Eleven 9 - Liveware Evolution" + region: "NTSC-K" +SLKA-25360: + name: "Samurai Champloo" + region: "NTSC-K" +SLKA-25361: + name: "Gaeguri Jungsa Keroro - Bulkkottwineun Battle Royale Z" + region: "NTSC-K" + gsHWFixes: + preloadFrameData: 1 # Fixes invisible text. + autoFlush: 1 +SLKA-25362: + name: "Sega Rally 2006" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Correct shadow position. +SLKA-25363: + name: "Guitar Hero III - Legends of Rock" + region: "NTSC-K" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLKA-25364: + name: "Mobile Suit Gundam - Climax U.C." + region: "NTSC-K" +SLKA-25365: + name: "WWE Smack Down Vs RAW 2008" + region: "NTSC-K" +SLKA-25366: + name: "Naruto - Konoha Spirits!!" + region: "NTSC-K" + compat: 5 + gameFixes: + - OPHFlagHack # Fixes game freezing. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLKA-25367: + name: "Superman Returns" + region: "NTSC-K" + gameFixes: + - VUOverflowHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLKA-25368: + name: "Full Spectrum Warrior - Ten Hammers" + region: "NTSC-K" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLKA-25371: + name: "Arangjeon - Breakblow" + region: "NTSC-K" +SLKA-25372: + name: "Black" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Properly diffuses light instead of strips of light. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLKA-25373: + name: "Fight Night Round 3" + region: "NTSC-K" +SLKA-25374: + name: "FIFA Street 2" + region: "NTSC-K" + gameFixes: + - GIFFIFOHack # Fixes flag corruptions. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken icons on HUD. +SLKA-25375: + name: "Transformers - The Game" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of post-processing. +SLKA-25377: + name: "OutRun 2006 - Coast 2 Coast" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. + roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. +SLKA-25378: + name: "FIFA World Cup Germany 2006" + region: "NTSC-K" +SLKA-25379: + name: "Jeonguk Mussang 2" + region: "NTSC-K" +SLKA-25380: + name: "WinBack 2 - Project Poseidon" + region: "NTSC-K" +SLKA-25381: + name: "World Soccer Winning Eleven 10" + region: "NTSC-K" +SLKA-25382: + name: "The Chronicles of Narnia - The Lion, the Witch and the Wardrobe" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLKA-25384: + name: "Blazing Souls" + region: "NTSC-K" +SLKA-25385: + name: "Spider-Man 3" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 # Fixes idle camera behaviour. + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 +SLKA-25388: + name: "One Piece - Grand Adventure" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines, shadow misaligment and more. +SLKA-25389: + name: "Shinobi-dou - Imashime" + region: "NTSC-K" + compat: 5 + clampModes: + eeClampMode: 3 # Otherwise freezes in some spot. +SLKA-25390: + name: "Jin Samguk Mussang 4 - Empires" + region: "NTSC-K" +SLKA-25391: + name: "Jin Samguk Mussang 3 - Empires" + region: "NTSC-K" +SLKA-25393: + name: "Metal Slug 6" + region: "NTSC-K" +SLKA-25394: + name: "KOF2 - Maximum Impact II" + region: "NTSC-K" +SLKA-25395: + name: "NBA Live 07" + region: "NTSC-K" +SLKA-25396: + name: "FIFA 07" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLKA-25397: + name: "Dragon Ball Z Sparking NEO" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes extreme ghosting. +SLKA-25398: + name: "Jeonguk Mussang 2 - Empires" + region: "NTSC-K" +SLKA-25399: + name: "The Sims 2 - Pets" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned textures. +SLKA-25401: + name: "FlatOut 2" + region: "NTSC-K" + compat: 5 + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 # Corrects most vertical lines. +SLKA-25402: + name: "Devil May Cry 3 [PlayStation 2 BigHit Series]" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 # Fixes inability to enter door in Mission 18. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLKA-25404: + name: "NBA Live 08" + region: "NTSC-K" +SLKA-25405: + name: "GrimGrimoire" + region: "NTSC-J-K" +SLKA-25406: + name: "KOF - Maximum Impact Regulation A" + region: "NTSC-K" +SLKA-25407: + name: "Dragon Ball Z - Sparking! Meteor" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLKA-25408: + name: "FIFA 08" + region: "NTSC-K" +SLKA-25409: + name: "World Soccer Winning Eleven 2008" + region: "NTSC-J-K" +SLKA-25410: + name: "Biohazard 4 [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLKA-25411: + name: "Need for Speed - ProStreet" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + memcardFilters: + - "SLKA-25411" + - "SLKA-25185" # Carbon save grants extra money. + - "SLKA-25334" # Most Wanted save grants extra money. + - "SLKA-25241" # UG2 saves can be detected, but the code is unused. +SLKA-25412: + name: "Sengoku Basara 2 - Heroes" + region: "NTSC-K" +SLKA-25413: + name: "SD Gundam - GGeneration Spirits - G-Spirits" + region: "NTSC-K" +SLKA-25414: + name: "Guitar Hero III - Legends of Rock" + region: "NTSC-K" + roundModes: + vu1RoundMode: 0 # Crashes without. + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLKA-25415: + name: "WWE SmackDown! vs. Raw 2007 [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher. +SLKA-25417: + name: "Jin Samguk Mussang 4 - Empires [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25422: + name: "Silent Hill Origins" + region: "NTSC-K" + compat: 5 + gsHWFixes: + disablePartialInvalidation: 1 # Fixes black textures and flashlight circle not working. + halfPixelOffset: 2 # Fixes ghosting. +SLKA-25423: + name: "Sega Rally 2006 [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Correct shadow position. +SLKA-25424: + name: "SNK Arcade Classics Vol. 1" + region: "NTSC-K" +SLKA-25425: + name: "Shining Tears [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25426: + name: "Sonic Heroes [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25427: + name: "Virtua Fighter 4 - Evolution [PlayStation 2 BigHit Series] [Reprint]" + region: "NTSC-K" +SLKA-25428: + name: "Sonic Riders [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25429: + name: "Sonic Mega Collection Plus [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25430: + name: "Like a Dragon [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25431: + name: "Tantei Jinguji Saburo - Innocent Black [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25432: + name: "The King of Fighters '98 - Ultimate Match" + region: "NTSC-K" +SLKA-25433: + name: "Samurai Spirits - 6beonui Seungbu" + region: "NTSC-K" +SLKA-25434: + name: "Guitar Hero - Aerosmith" + region: "NTSC-K" + roundModes: + vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLKA-25435: + name: "Sengoku Basara X" + region: "NTSC-J-K" +SLKA-25436: + name: "DreamWorks Kung Fu Panda" + region: "NTSC-K" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. +SLKA-25437: + name: "Street Fighter Anniversary Collection [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25438: + name: "Taito Memories II - Sangpyeon" + region: "NTSC-K" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLKA-25439: + name: "Taito Memories II - Hapyeon" + region: "NTSC-K" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLKA-25441: + name: "Kidou Senshi Gundam 00 - Gundam Meisters" + region: "NTSC-J-K" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + autoFlush: 1 # Corrects jet exhaust radiosity. + halfPixelOffset: 2 # Fixes misaligned bloom. +SLKA-25442: + name: "007 - Quantum of Solace" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Reduces bloom misalignment and fixes depth lines. +SLKA-25443: + name: "Mussang Orochi - Mawang Jaerim" + region: "NTSC-K" + compat: 5 +SLKA-25444: + name: "Dragon Ball Z - Infinite World" + region: "NTSC-J-K" +SLKA-25446: + name: "Need for Speed - Undercover" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Fixes sun glare. + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLKA-25446" + # Checks from Carbon are left in the code, unused. + - "SLKA-25185" + - "SLKA-25334" + - "SLAJ-25075" + - "SLKA-25241" +SLKA-25447: + name: "FIFA 09" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. +SLKA-25448: + name: "WWE SmackDown! vs. Raw 2009" + region: "NTSC-K" +SLKA-25449: + name: "Call of Duty - World at War - Final Fronts" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Fixes bloom misalignment. + halfPixelOffset: 2 # Fixes lighting misalignment and depth lines. +SLKA-25450: + name: "Jikkyou Powerful Major League 3" + region: "NTSC-K" +SLKA-25451: + name: "WWE SmackDown! vs. Raw 2008 [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25452: + name: "Viewtiful Joe - A New Hope [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLKA-25453: + name: "Shin Onimusha - Dawn of Dreams [Disc 1 of 2] [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLKA-25454: + name: "Shin Onimusha - Dawn of Dreams [Disc 2 of 2] [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLKA-25455: + name: "World Soccer Winning Eleven 2009" + region: "NTSC-K" +SLKA-25456: + name: "Jikkyou Powerful Major League 2009" + region: "NTSC-K" +SLKA-25457: + name: "The King of Fighters 2002 - Unlimited Match" + region: "NTSC-K" +SLKA-25458: + name: "The King of Fighters Collection - The Orochi Saga" + region: "NTSC-K" +SLKA-25459: + name: "Transformers - Revenge of the Fallen" + region: "NTSC-K" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 + patches: + 9E36E023: + content: |- + //Patched by kozarrov + //Fix Pause menu, some hud parts, etc. + patch=1,EE,0016ee38,word,3464fff0 + patch=1,EE,0016ee58,word,3464fffc +SLKA-25460: + name: "Prince of Persia - The Sands of Time [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 # Fixes post positioning. +SLKA-25461: + name: "Prince of Persia - The Two Thrones [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 # Fixes post positioning. +SLKA-25462: + name: "Prince of Persia - Warrior Within [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 # Fixes post positioning. +SLKA-25463: + name: "WWE SmackDown! vs. Raw 2010" + region: "NTSC-K" +SLKA-25464: + name: "FIFA 10" + region: "NTSC-K" +SLKA-25465: + name: "Silent Hill - Shattered Memories" + region: "NTSC-K" +SLKA-25466: + name: "Beatmania IIDX 16 - Empress + Premium Best [Disc 1 of 2 - Empress Disc]" + region: "NTSC-K" +SLKA-25467: + name: "Beatmania IIDX 16 - Empress + Premium Best [Disc 2 of 2 - Premium Best Disc]" + region: "NTSC-K" +SLKA-25468: + name: "World Soccer Winning Eleven 2010" + region: "NTSC-K" +SLKA-25470: + name: "Zone of the Enders - The 2nd Runner - Special Edition" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 1 # Aligns post effects. +SLKA-25471: + name: "Metal Gear Solid 2 - Sons of Liberty [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gameFixes: + - InstantDMAHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 # Fixes motion blur effect. + halfPixelOffset: 2 # Aligns blur from upscaling. +SLKA-25472: + name: "Metal Gear Solid 3 - Snake Eater [PlayStation 2 BigHit Series]" + region: "NTSC-K" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + - InstantDMAHack # Fixes missing text in key item acquisition dialogue box. + gsHWFixes: + halfPixelOffset: 2 # Aligns depth of field effect. + autoFlush: 1 # Fixes lens flare. +SLKA-25475: + name: "FIFA 11" + region: "NTSC-K" +SLKA-25477: + name: "World Soccer Winning Eleven 2011" + region: "NTSC-K" +SLKA-25478: + name: "World Soccer Winning Eleven 2011 [PlayStation 2 BigHit Series]" + region: "NTSC-K" +SLKA-25480: + name: "World Soccer Winning Eleven 2012" + region: "NTSC-K" +SLKA-29011: + name: "Armored Core 3 - Silent Line [BANG]" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. +SLKA-29012: + name: "TimeSplitters 2 [BANG]" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes slight texture misalignment. +SLKA-29017: + name: "SSX Tricky" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 # Fixes riders vanish into the floor. +SLKA-29019: + name: "NBA Street Vol. 2 [BANG]" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Missing environment with microVU. +SLKA-29020: + name: "Def Jam - Vendetta [BANG]" + region: "NTSC-K" +SLKA-29021: + name: "MVP Baseball 2003 [BANG]" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Fixes missing environment. +SLKA-29027: + name: "NBA Live 2004 [BANG]" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLKA-35001: + name: "Metal Gear Solid 2 - Substance" + region: "NTSC-K" + compat: 5 + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SLKA-35003: + name: "Sakura Wars - To My Heating Blood" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + mergeSprite: 1 # Removes blur from the image. +SLKA-35004: + name: "Sakura Wars 5 - So Long, My Love" + region: "NTSC-K" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes recrusive drawing to the top left. +SLKA-35005: + name: "Jin Samguk Mussang 5 Special" + region: "NTSC-K" +SLKA-90502: + name: "SSX 3" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. + halfPixelOffset: 2 # Fixes depth lines. +SLKA-90503: + name: "Need for Speed - Underground" + region: "NTSC-K" + gameFixes: + - EETimingHack # Broken textures. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. +SLPM-20391: + name: "Saiyuki Gunlock (SLPS-20391 ?)" + region: "NTSC-J" + compat: 5 +SLPM-20436: + name: "Sakigake!! Otokojuku (SLPS-20436 ?)" + region: "NTSC-J" + compat: 5 +SLPM-55002: + name: "Medal of Honor - Rising Sun [EA:SY! 1980]" + region: "NTSC-J" +SLPM-55003: + name: "Need for Speed - Most Wanted [EA:SY! 1980]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 # Final colour adjustment LUT. + memcardFilters: + - "SLPM-55003" + - "SLPM-65766" # Underground 2 save grants extra money. +SLPM-55004: + name: "Burnout Revenge [EA:SY! 1980])" + region: "NTSC-J" + clampModes: + vuClampMode: 0 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + autoFlush: 1 # Fixes blur and obscures sun behind objects. + preloadFrameData: 1 # Makes sun appear. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). +SLPM-55005: + name: "Mana Khemia 2 - Ochita Gakuen to Renkinjutsushi Tachi" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes missing graphical effects. + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites but still some lines left. +SLPM-55006: + name: "Akane-iro ni Somaru Saka - Parallel" + region: "NTSC-J" +SLPM-55008: + name: "Sengoku Basara X" + region: "NTSC-J" + compat: 5 +SLPM-55009: + name: "L no Kisetsu 2 - Invisible Memories [Standard Edition]" + region: "NTSC-J" +SLPM-55010: + name: "LoveDrops [Best Selection]" + region: "NTSC-J" +SLPM-55011: + name: "Ppoi! Hito Natsu no Keiken!? [Limited Edition]" + region: "NTSC-J" +SLPM-55012: + name: "Ppoi! Hito Natsu no Keiken!? [Standard Edition]" + region: "NTSC-J" +SLPM-55013: + name: "Sorayume" + region: "NTSC-J" +SLPM-55014: + name: "Aria - The Origination - Aoi Hoshi no El Cielo" + region: "NTSC-J" +SLPM-55015: + name: "Yotsunoha - A Journey of Sincerity [Limited Edition]" + region: "NTSC-J" +SLPM-55016: + name: "Yotsunoha - A Journey of Sincerity [Standard Edition]" + region: "NTSC-J" +SLPM-55017: + name: "Taito Memories II - Joukan [Eternal Hits]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLPM-55018: + name: "Taito Memories II - Gekan [Eternal Hits]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLPM-55019: + name: "Kingdom Hearts 2 [Ultimate Hits]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes effects. + roundSprite: 1 # Fixes upscaling artifacts. + halfPixelOffset: 2 # Fixes post bloom positioning. +SLPM-55020: + name: "Kingdom Hearts 2 - Final Mix Plus [Ultimate Hits] [Disc 1]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Corrects lighting bloom effect and somewhat corrects position. + roundSprite: 1 # Fixes upscaling artifacts. + halfPixelOffset: 2 # Fixes post bloom positioning. +SLPM-55021: + name: "Kingdom Hearts 2 - Re:Chain of Memories [Ultimate Hits] [Disc 2]" + region: "NTSC-J" +SLPM-55022: + name: "Final Fantasy XII [Ultimate Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLPM-55023: + name: "Dragon Quest & Final Fantasy in Itadaki Street Special" + region: "NTSC-J" +SLPM-55024: + name: "Jikkyou Powerful Pro Yakyuu 15" + region: "NTSC-J" +SLPM-55026: + name: "Shirogane no Soleil - Contract to the Future - Mirai he no Keiyaku [Standard Edition]" + region: "NTSC-J" +SLPM-55028: + name: "Secret Game - Killer Queen" + region: "NTSC-J" +SLPM-55029: + name: "Galaxy Angel II" + region: "NTSC-J" +SLPM-55030: + name: "Majin Tantei Nougami Neuro - Battle da yo! Hannin Shuugou![Limited Edition]" + region: "NTSC-J" +SLPM-55031: + name: "Majin Tantei Nougami Neuro - Battle da yo! Hannin Shuugou![Standard Edition]" + region: "NTSC-J" +SLPM-55032: + name: "Piyo-tan - Oyashiki Sennyuu Daisakusen" + region: "NTSC-J" +SLPM-55033: + name: "J. League Winning Eleven 2008 - Club Championship" + region: "NTSC-J" +SLPM-55034: + name: "Battlefield 2 - Modern Combat [EA:SY! 1980]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Post-processing. + halfPixelOffset: 2 # Offset post-processing. + texturePreloading: 1 # Improves performance. + textureInsideRT: 1 # Fixes per line drawing. +SLPM-55035: + name: "Fight Night Round 2 [EA:SY! 1980]" + region: "NTSC-J" +SLPM-55036: + name: "Burnout Dominator [EA:SY! 1980]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + autoFlush: 1 # Fixes blur and obscures sun behind objects. + preloadFrameData: 1 # Makes sun appear. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). +SLPM-55037: + name: "Medal of Honor - European Assault [EA:SY! 1980]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions. + mipmap: 0 # Fixes corrupted textures. +SLPM-55038: + name: "Grand Theft Auto - Liberty City Stories [Best Price]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Removes blur due to misaligned fullscreen effect. +SLPM-55039: + name: "Soukoku no Kusabi - Hiiro no Kakera 3 [Limited Edition]" + region: "NTSC-J" +SLPM-55040: + name: "Soukoku no Kusabi - Hiiro no Kakera 3 [Standard Edition]" + region: "NTSC-J" +SLPM-55041: + name: "Kanokon Esuii" + region: "NTSC-J" +SLPM-55042: + name: "Suika A.S+ Eternal Name - Sweet So Sweet [Best Edition]" + region: "NTSC-J" +SLPM-55044: + name: "Heart no Kuni no Alice - Wonderful Wonder World" + region: "NTSC-J" +SLPM-55046: + name: "TOCA RACE DRIVER 3 THE ULTIMATE RACING SIMULATOR [BEST PRICE]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + roundSprite: 1 # Fixes misaligned map. + halfPixelOffset: 2 # Fixes depth of field alignment. + textureInsideRT: 1 # Fixes shadows. + memcardFilters: + - "SLPM-55046" + - "SLPM-66498" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early. +SLPM-55047: + name: "Sugar+Spice! - Anoko no Suteki na Nanimokamo" + region: "NTSC-J" +SLPM-55048: + name: "Shin Sangoku Musou 4 - Empires" + region: "NTSC-J" +SLPM-55051: + name: "Will o' Wisp - Easter no Kiseki" + region: "NTSC-J" +SLPM-55052: + name: "Triggerheart Exelica Enhanced" + region: "NTSC-J" +SLPM-55053: + name: "Shi no Homura" + region: "NTSC-J" +SLPM-55054: + name: "Kanuchi - Shiroki Tsubasa no Shou [Limited Edition]" + region: "NTSC-J" +SLPM-55055: + name: "Kanuchi - Shiroki Tsubasa no Shou [Special Limited Edition]" + region: "NTSC-J" +SLPM-55056: + name: "Wrestle Angels Survivor 2 [Limited Edition]" + region: "NTSC-J" +SLPM-55057: + name: "Hakushaku to Yousei - Yume to Kizuna ni Omoi o Hasete [Standard Edition]" + region: "NTSC-J" +SLPM-55058: + name: "Wrestle Angels Survivor 2" + region: "NTSC-J" +SLPM-55059: + name: "Kanuchi - Shiroki Tsubasa no Shou [Standard Edition]" + region: "NTSC-J" +SLPM-55060: + name: "D.Gray-man - Sousha no Shikaku" + region: "NTSC-J" +SLPM-55061: + name: "Need for Speed - Carbon [EA:SY! 1980]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLPM-55061" + # Most Wanted save grants extra money. + - "SLPM-66232" + - "SLPM-66562" + - "SLAJ-25075" # Original wrong Black Edition serial. + - "SLPM-65766" # UG2 saves can be detected, but the code is unused. +SLPM-55062: + name: "Jikkyou Powerful Major League 3" + region: "NTSC-J" +SLPM-55063: + name: "Hakuouki - Shinsengumi Kitan [Limited Edition]" + region: "NTSC-J" +SLPM-55064: + name: "Hakuouki" + region: "NTSC-J" +SLPM-55065: + name: "Kamiyo Gakuen Makorouku Kurunugia" + region: "NTSC-J" + patches: + 938DF440: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00131A64,word,10000003 +SLPM-55067: + name: "Koihime-musou - Doki Otomedarake no Sangokushi Engi [Limited Edition]" + region: "NTSC-J" +SLPM-55068: + name: "Koihime-musou - Doki Otomedarake no Sangokushi Engi [Standard Edition]" + region: "NTSC-J" +SLPM-55069: + name: "Saishuu Shiken Kujira - Alive [Best Version]" + region: "NTSC-J" +SLPM-55070: + name: "Yumemi Hakusho - Second Dream [Limited Edition]" + region: "NTSC-J" +SLPM-55071: + name: "Yumemi Hakusho - Second Dream [Standard Edition]" + region: "NTSC-J" +SLPM-55072: + name: "G1 Jockey 4 2008" + region: "NTSC-J" +SLPM-55076: + name: "Medal of Honor - Vanguard [EA:SY! 1980]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions. + mipmap: 0 # Fixes corrupted textures. +SLPM-55077: + name: "SSX3 [EA:SY! 1980]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. + halfPixelOffset: 2 # Fixes depth lines. +SLPM-55079: + name: "Scarlett - Nichijou no Kyoukaisen [Standard Edition]" + region: "NTSC-J" +SLPM-55080: + name: "Drag-on Dragoon [Ultimate Hits]" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 3 # Characters are visible in-game. + gsHWFixes: + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. + mergeSprite: 1 # Fixes misaligned white lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-55081: + name: "Drag-on Dragoon 2 - Fuuin no Aka, Haitoku no Kuro [Ultimate Hits]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes wrong color on some characters and breakable objects. + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting characters. + mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead. + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. +SLPM-55082: + name: "Shin Sangoku Musou 5 Special [Disc 1]" + region: "NTSC-J" +SLPM-55083: + name: "Shin Sangoku Musou 5 Special [Disc 2]" + region: "NTSC-J" +SLPM-55086: + name: "Ever 17 - The Out of Infinity [Renai Game Selection]" + region: "NTSC-J" +SLPM-55087: + name: "Remember 11 - The Age of Infinity [Renai Game Selection]" + region: "NTSC-J" +SLPM-55088: + name: "Never 7 - The End of Infinity [Renai Game Selection]" + region: "NTSC-J" + gameFixes: + - SkipMPEGHack # Prevents the game from freezing. +SLPM-55089: + name: "Naxat Soft Reach Mania Vol. 1 - CR Galaxy Angel [Standard Ediiton]" + region: "NTSC-J" +SLPM-55090: + name: "Dance Dance Revolution X" + region: "NTSC-J" +SLPM-55092: + name: "Grand Theft Auto - San Andreas [Best Price]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 +SLPM-55093: + name: "Galaxy Angel II - Mugen Kairou no Kagi [Disc 1 of 2]" + region: "NTSC-J" +SLPM-55094: + name: "Galaxy Angel II - Mugen Kairou no Kagi [Disc 2 of 2]" + region: "NTSC-J" +SLPM-55095: + name: "Shinkyoku Soukai Polyphonica - The Black - Episode 1 & 2 Box Edition" + region: "NTSC-J" +SLPM-55096: + name: "ThunderForce VI" + region: "NTSC-J" + compat: 5 +SLPM-55097: + name: "NBA LIVE 09" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLPM-55098: + name: "Koi suru Otome to Shugo no Tate - The Shield of AIGIS [Standard Edition]" + region: "NTSC-J" +SLPM-55101: + name: "Memories Off Duet - 1st and 2nd Stories [Renai Game Selection]" + region: "NTSC-J" +SLPM-55102: + name: "Pia Carrot he Youkoso!! G.O. - Gakuen Princess -" + region: "NTSC-J" + gsHWFixes: + pointListPalette: 1 +SLPM-55103: + name: "Monochrome Factor - Cross Road [Standard Edition]" + region: "NTSC-J" +SLPM-55104: + name: "Real Rode [Stnadard Edition]" + region: "NTSC-J" +SLPM-55106: + name: "Arcana Heart [AQ THE BEST]" + region: "NTSC-J" +SLPM-55107: + name: "Baroque International [Best Price]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting of characters. + autoFlush: 1 # Fixes missing glow. +SLPM-55108: + name: "Fate - Unlimited Codes" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 0 +SLPM-55109: + name: "MAJOR LEAGUE BASEBALL 2K8" + region: "NTSC-J" +SLPM-55110: + name: "Mercenaries 2 - World in Flames" + region: "NTSC-J" +SLPM-55112: + name: "Sangokushi XI with Power-Up Kit" + region: "NTSC-J" +SLPM-55113: + name: "WIN BACK 2 Project Poseidon [KOEI The Best]" + region: "NTSC-J" +SLPM-55114: + name: "Mana Khemia 2 - Ochita Gakuen to Renkinjutsushi Tachi" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes missing graphical effects. + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites but still some lines left. +SLPM-55115: + name: "Dokapon Kingdom [Best Price]" + region: "NTSC-J" +SLPM-55117: + name: "Beatmania IIDX 15 - DJ Troopers" + region: "NTSC-J" +SLPM-55118: + name: "Galaxy Angel II - Eigou Kaiki no Koku [Disc 1 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Reduces misaligned lighting and other effects. +SLPM-55119: + name: "Galaxy Angel II - Eigou Kaiki no Koku [Disc 2 of 2]" + region: "NTSC-J" + memcardFilters: + - "SLPM-55118" +SLPM-55120: + name: "Fukakutei Sekai no Tantei Shinshi - Akugyou Souma no Jiken File [Limited Edition]" + region: "NTSC-J" +SLPM-55121: + name: "Fukakutei Sekai no Tantei Shinshi - Akugyou Souma no Jiken File" + region: "NTSC-J" +SLPM-55122: + name: "Gundam Musou 2" + region: "NTSC-J" + memcardFilters: + - "SLAJ-25077" + - "SLPM-55122" + - "SLPM-66307" + - "SLPM-74247" + - "SLAJ-25035" + - "SLPM-65517" + - "SLPM-74212" + - "SLPM-74235" + - "SLAJ-25048" + - "SLPM-65718" + - "SLPM-74224" + - "SLPM-74249" +SLPM-55125: + name: "Hakarena Heart - Kimi ga Tame ni Kagayaki wo [Russell games best]" + region: "NTSC-J" +SLPM-55127: + name: "Need for Speed - Undercover" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + skipDrawStart: 1 # Removes even more blurriness and garbage texture like on top left. + skipDrawEnd: 1 # Removes even more blurriness and garbage texture like on top left. + textureInsideRT: 1 + memcardFilters: + - "SLPM-55127" + # Checks from Carbon are left in the code, unused. + - "SLPM-66232" + - "SLPM-66562" + - "SLAJ-25075" + - "SLPM-65766" +SLPM-55128: + name: "Rugby 08 [English] [EA:SY! 1980]" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes mipmapping rendering. +SLPM-55130: + name: "Pro Yakyuu Spirits 5 Kanzenban" + region: "NTSC-J" +SLPM-55131: + name: "World Soccer Winning Eleven 2009" + region: "NTSC-J" +SLPM-55132: + name: "Kira Kira - Rock 'N' Roll Show [Limited Edition]" + region: "NTSC-J" +SLPM-55133: + name: "Kira Kira - Rock 'N' Roll Show [Standard Edition]" + region: "NTSC-J" +SLPM-55134: + name: "FIFA 09 - World Class Soccer" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLPM-55135: + name: "Grand Theft Auto - Vice City Stories [Best Price]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned effect when in-game Trails option is turned on. +SLPM-55136: + name: "Clear - Atarashii Kaze no Fuku Oka de" + region: "NTSC-J" +SLPM-55137: + name: "Harukanaru Toki no Naka de - Yume no Ukihashi Special [Premium Box]" + region: "NTSC-J" +SLPM-55138: + name: "Harukanaru Toki no Naka de - Yume no Ukihashi Special [Standard Ediiton]" + region: "NTSC-J" +SLPM-55139: + name: "Drift Nights - Juiced 2" + region: "NTSC-J" +SLPM-55140: + name: "Silent Hill 4 - The Room [KONAMI Dendou Selection]" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes invisible wall in front of the door leading to East 3F in the 2nd visit of Apartment world preventing Eileen's Nurse Outfit. + gsHWFixes: + halfPixelOffset: 1 # Fixes dark sides. +SLPM-55141: + name: "Destroy All Humans! [THQ Collection]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + autoFlush: 1 # Fixes sun occlusion and brightness. + textureInsideRT: 1 # Fixes shadow maps. +SLPM-55143: + name: "BioHazard - Code Veronica - Kanzenban [Best Price]" + region: "NTSC-J" +SLPM-55144: + name: "NBA LIVE 08 [EA BEST HITS]" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLPM-55145: + name: "Akudaikan 3 [PlayStation 2 The Best]" + region: "NTSC-J" +SLPM-55146: + name: "Jikkyou Powerful Pro Yakyuu 2009" + region: "NTSC-J" +SLPM-55147: + name: "Suggoi! Arcana Heart 2" + region: "NTSC-J" +SLPM-55148: + name: "007 - Nagusame no Houshuu" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces bloom misalignment and fixes depth lines. +SLPM-55149: + name: "Loveroot Zero - Kiss Kiss Labyrinth [Standard Edition]" + region: "NTSC-J" +SLPM-55150: + name: "Winning Post World" + region: "NTSC-J" +SLPM-55151: + name: "Need for Speed - ProStreet" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + memcardFilters: + - "SLPM-55151" + # Carbon save grants extra money. + - "SLPM-55061" + - "SLPM-66617" + - "SLPM-66869" + # Most Wanted save grants extra money. + - "SLPM-66232" + - "SLPM-66562" + - "SLPM-65766" # UG2 saves can be detected, but the code is unused. +SLPM-55152: + name: "Slotter Up Core 11 - Kyojin no Hoshi IV - Seishun Gunzou-hen" + region: "NTSC-J" +SLPM-55153: + name: "Tsuyokiss 2 Gakki - Swift Love [Limited Edition]" + region: "NTSC-J" +SLPM-55154: + name: "Tsuyokiss 2 Gakki - Swift Love [StandardEdition]" + region: "NTSC-J" +SLPM-55155: + name: "Jikkyou Powerful Major League 2009" + region: "NTSC-J" +SLPM-55156: + name: "D.C.I.F. - Da Capo Innocent Finale [Standard Edition]" + region: "NTSC-J" +SLPM-55157: + name: "Sangokushi X" + region: "NTSC-J" +SLPM-55158: + name: "Pro Yakyuu Spirits 6" + region: "NTSC-J" +SLPM-55159: + name: "Hyakko - Yorozuya Jikenbo!" + region: "NTSC-J" +SLPM-55160: + name: "Kanuchi - Kuroki Tsubasa no Shou [Limited Edition]" + region: "NTSC-J" +SLPM-55161: + name: "Kanuchi - Kuroki Tsubasa no Shou [Standard Edition]" + region: "NTSC-J" +SLPM-55162: + name: "Myself; Yourself - Sorezore no Finale [First Limited Edition]" + region: "NTSC-J" +SLPM-55163: + name: "Myself; Yourself - Sorezore no Finale" + region: "NTSC-J" +SLPM-55164: + name: "Myself;Yourself [Yeti Best]" + region: "NTSC-J" +SLPM-55165: + name: "Aoishiro [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-55166: + name: "Kazeiro Surf [Limited Edition]" + region: "NTSC-J" +SLPM-55167: + name: "Kazeiro Surf [Standard Edition]" + region: "NTSC-J" +SLPM-55168: + name: "Arcobaleno! [Limited Edition]" + region: "NTSC-J" +SLPM-55169: + name: "Arcobaleno! [Standard Edition]" + region: "NTSC-J" +SLPM-55170: + name: "Skip Beat!" + region: "NTSC-J" +SLPM-55173: + name: "Strike Witches - Anata to Dekiru Koto [Limited Edition]" + region: "NTSC-J" +SLPM-55174: + name: "Strike Witches - Anata to Dekiru Koto - A Little Peaceful Days [Standard Edition]" + region: "NTSC-J" +SLPM-55175: + name: "Under the Moon - Crescent [Standard Edition]" + region: "NTSC-J" +SLPM-55176: + name: "Wand of Fortune [Limited Edition]" + region: "NTSC-J" +SLPM-55177: + name: "Wand of Fortune [Standard Edition]" + region: "NTSC-J" +SLPM-55182: + name: "J. League Winning Eleven 2009 - Club Championship" + region: "NTSC-J" +SLPM-55183: + name: "Melty Blood - Actress Again [Limited Edition]" + region: "NTSC-J" +SLPM-55184: + name: "Melty Blood - Actress Again [Standard Edition]" + region: "NTSC-J" + compat: 5 +SLPM-55185: + name: "Sweet Honey Coming [Deluxe Pack]" + region: "NTSC-J" +SLPM-55186: + name: "Sweet Honey Coming [Standard Edition]" + region: "NTSC-J" +SLPM-55187: + name: "Canvas 3 - Tanshoku no Pastel" + region: "NTSC-J" +SLPM-55188: + name: "Rosario + Vampire 2: Love and Dream Rhapsody [Limited Edition]" + region: "NTSC-J" +SLPM-55189: + name: "Rosario + Vampire 2: Love and Dream Rhapsody [Standard Edition]" + region: "NTSC-J" +SLPM-55190: + name: "L2 - Love x Loop [Limited Edition]" + region: "NTSC-J" +SLPM-55191: + name: "L2 - Love x Loop [Standard Edition]" + region: "NTSC-J" + patches: + 9F9DCD8A: + content: |- + author=PSI, kozarovv + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,001B4828,word,10000008 +SLPM-55192: + name: "Nuga-Cel! Nurture Garment Celebration [Limited Edition]" + region: "NTSC-J" +SLPM-55193: + name: "Nuga-Cel! Nurture Garment Celebration [Standard Edition]" + region: "NTSC-J" +SLPM-55194: + name: "Luxury & Beauty - Lucian Bee's - Resurrection Supernova [Standard Edition]" + region: "NTSC-J" +SLPM-55195: + name: "Princess Lover! Eternal Love for My Lady [First Limited Edition]" + region: "NTSC-J" +SLPM-55197: + name: "Memories Off 6 Next Relation" + region: "NTSC-J" +SLPM-55198: + name: "Naxat Soft Reach Mania Vol. 1 - CR Galaxy Angel [naxat Best]" + region: "NTSC-J" +SLPM-55200: + name: "Touka Gettan - Koufuu no Ryouou [Standard Edition]" + region: "NTSC-J" +SLPM-55201: + name: "Shirogane no Soleil - Contract to the Future - Mirai he no Keiyaku [Russel games best]" + region: "NTSC-J" +SLPM-55202: + name: "Shuumatsu Shoujo Gensou Alicematic Apocalypse [Russel Games Best]" + region: "NTSC-J" +SLPM-55203: + name: "Little Busters! Converted Edition" + region: "NTSC-J" +SLPM-55204: + name: "Aria - The Origination - Aoi Hoshi no El Cielo [Alchemist Best]" + region: "NTSC-J" +SLPM-55205: + name: "S.Y.K Shinsetsu Saiyuuki [Limited Edition]" + region: "NTSC-J" +SLPM-55206: + name: "S.Y.K Shinsetsu Saiyuuki [Standard Edition]" + region: "NTSC-J" +SLPM-55207: + name: "Hakuouki - Zuisouroku [Limited Edition]" + region: "NTSC-J" +SLPM-55208: + name: "Hakuouki - Zuisouroku [Standard Edition]" + region: "NTSC-J" +SLPM-55209: + name: "World Soccer Winning Eleven 2010" + region: "NTSC-J" +SLPM-55210: + name: "Final Fantasy XII International Zodiac Job System [Ultimate Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLPM-55211: + name: "Pachislot Higurashi no Naku Koro ni Matsuri" + region: "NTSC-J" +SLPM-55212: + name: "Jigoku Shoujo Mioyosuga [Limited Edition]" + region: "NTSC-J" +SLPM-55213: + name: "Jigoku Shoujo Mioyosuga [Standard Edition]" + region: "NTSC-J" +SLPM-55214: + name: "Hiiro no Kakera - Shin Tamayori-hime Denshou [Limited Edition]" + region: "NTSC-J" +SLPM-55215: + name: "Hiiro no Kakera - Shin Tamayori-hime Denshou [Standard Edition]" + region: "NTSC-J" +SLPM-55216: + name: "Hiiro no Kakera Aizouban - Tamayori-hime Kitan" + region: "NTSC-J" +SLPM-55217: + name: "Shin Hisui no Shizuku - Hiiro no Kakera 2" + region: "NTSC-J" +SLPM-55218: + name: "Sengoku-hime - Senran ni Mau Otome-tachi [Limited Edition]" + region: "NTSC-J" +SLPM-55219: + name: "Osouji Sentai Clean Keeper Hyper [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + texturePreloading: 1 # Fixes poor performance. +SLPM-55220: + name: "Osouji Sentai Clean Keeper Hyper [Standard Edition]" + region: "NTSC-J" + gsHWFixes: + texturePreloading: 1 # Fixes poor performance. +SLPM-55221: + name: "Beatmania IIDX 16 - Empress + Premium Best [Disc 1 of 2 - Empress Disc]" + region: "NTSC-J" +SLPM-55222: + name: "Beatmania IIDX 16 - Empress + Premium Best [Disc 2 of 2 - Empress Disc]" + region: "NTSC-J" +SLPM-55223: + name: "NadePro!! Kisama mo Seiyuu Yatte Miro! [Standard Edition]" + region: "NTSC-J" +SLPM-55225: + name: "Sengoku-hime - Senran ni Mau Otome-tachi" + region: "NTSC-J" +SLPM-55226: + name: "FIFA 10 - World Class Soccer" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLPM-55227: + name: "Sekirei - Mirai kara no Okurimono" + region: "NTSC-J" +SLPM-55228: + name: "Slotter Up Mania 11 - 2027 vs. 2027 II" + region: "NTSC-J" +SLPM-55229: + name: "Final Fantasy XI - Vana'diel Collection 2" + region: "NTSC-J" +SLPM-55230: + name: "Mercenaries 2 - World in Flames [EA:SY! 1980]" + region: "NTSC-J" +SLPM-55231: + name: "Silent Hill - Shattered Memories" + region: "NTSC-J" +SLPM-55233: + name: "Kin'iro no Corda [KOEI The Best]" + region: "NTSC-J" +SLPM-55234: + name: "Zill O'll infinite [KOEI The Best]" + region: "NTSC-J" +SLPM-55236: + name: "Metal Gear Solid 3 - Snake Eater [KONAMI Dendou Selection] [Disc 1]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + - InstantDMAHack # Fixes missing text in key item acquisition dialogue box. + gsHWFixes: + halfPixelOffset: 2 # Aligns depth of field effect. + autoFlush: 1 # Fixes lens flare. +SLPM-55237: + name: "Metal Gear Solid 2 - Solid Snake [KONAMI Dendou Selection] [Disc 2]" + region: "NTSC-J" +SLPM-55239: + name: "Death Connection" + region: "NTSC-J" +SLPM-55240: + name: "ef - A Fairy Tale of the Two. [Shokai Gentei Tokubetsu Doukonban]" + region: "NTSC-J" +SLPM-55241: + name: "ef - A Fairy Tale of the Two." + region: "NTSC-J" +SLPM-55242: + name: "Gundam Musou 2 [GUNDAM 30th ANNIVERSARY COLLECTION]" + region: "NTSC-J" +SLPM-55243: + name: "Suzunone Seven - Rebirth Knot" + region: "NTSC-J" +SLPM-55244: + name: "Need for Speed - Undercover [EA:SY! 1980]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + skipDrawStart: 1 # Removes even more blurriness and garbage texture like on top left. + skipDrawEnd: 1 # Removes even more blurriness and garbage texture like on top left. + textureInsideRT: 1 + memcardFilters: + - "SLPM-55244" + # Checks from Carbon are left in the code, unused. + - "SLPM-66232" + - "SLPM-66562" + - "SLAJ-25075" + - "SLPM-65766" +SLPM-55245: + name: "Himawari - Pebble in the Sky" + region: "NTSC-J" +SLPM-55246: + name: "Wand of Fortune - Mirai e no Prologue" + region: "NTSC-J" +SLPM-55247: + name: "S.Y.K Renshouden" + region: "NTSC-J" +SLPM-55248: + name: "Kin'iro no Corda 3" + region: "NTSC-J" +SLPM-55250: + name: "Warship Gunner 2 - Change of Direction [Koei Teiban Series]" + region: "NTSC-J" +SLPM-55251: + name: "Taikou Risshiden 5 [Koei Teiban Series]" + region: "NTSC-J" +SLPM-55252: + name: "Pro Yakyuu Spirits 2010" + region: "NTSC-J" +SLPM-55253: + name: "Winning Post World 2010" + region: "NTSC-J" +SLPM-55255: + name: "Clover no Kuni no Alice - Wonderful Wonder World" + region: "NTSC-J" +SLPM-55256: + name: "Luxury & Beauty - Lucian Bee's - Justice Yellow [Standard Edition]" + region: "NTSC-J" +SLPM-55257: + name: "Luxury & Beauty - Lucian Bee's - Evil Volet [Standard Edition]" + region: "NTSC-J" +SLPM-55258: + name: "World Soccer Winning Eleven 2010 - Aoki Samurai no Chousen" + region: "NTSC-J" +SLPM-55259: + name: "Desert Kingdom" + region: "NTSC-J" +SLPM-55262: + name: "J.League Winning Eleven 2010 - Club Championship" + region: "NTSC-J" +SLPM-55263: + name: "Hana to Otome ni Shukufuku o - Harukaze no Okurimono [St. Lupinus Box]" + region: "NTSC-J" +SLPM-55264: + name: "Moujuutsukai to Oujisama" + region: "NTSC-J" +SLPM-55266: + name: "Scared Rider Xechs [Standard Edition]" + region: "NTSC-J" +SLPM-55267: + name: "Natsuzora no Monologue [Limited Edition]" + region: "NTSC-J" +SLPM-55268: + name: "Nobunaga no Yabou - Kakushin with Power-Up Kit [Koei Tecmo the Best]" + region: "NTSC-J" +SLPM-55269: + name: "Pandora - Kimi no Namae o Boku ha Shiru" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Vertical and horizontal lines in FMV. +SLPM-55270: + name: "Shinkyoku Soukai Polyphonica - After School" + region: "NTSC-J" +SLPM-55271: + name: "FIFA 10 - World Class Soccer [Ea:SY! 1980]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLPM-55273: + name: "Hakuouki - Reimeiroku" + region: "NTSC-J" +SLPM-55274: + name: "Uragiri ha Boku no Namae wo Shitteiru - Tasogare ni Ochita Inori" + region: "NTSC-J" +SLPM-55275: + name: "Slotter Up Core 12 - Ping Pong" + region: "NTSC-J" +SLPM-55276: + name: "World Soccer Winning Eleven 2011" + region: "NTSC-J" +SLPM-55277: + name: "Sengoku-hime 2 - En - Hyakka, Senran Tatsukaze no Gotoku [Limited Edition]" + region: "NTSC-J" +SLPM-55278: + name: "Sengoku-hime 2 - En - Hyakka, Senran Tatsukaze no Gotoku" + region: "NTSC-J" +SLPM-55280: + name: "Palais de Reine [Best Edition]" + region: "NTSC-J" +SLPM-55281: + name: "Clock Zero - Shuuen no Ichibyou" + region: "NTSC-J" +SLPM-55282: + name: "Armen Noir" + region: "NTSC-J" +SLPM-55283: + name: "Hakuouki - Reimeiroku [Limited Edition]" + region: "NTSC-J" +SLPM-55285: + name: "Crimson Empire" + region: "NTSC-J" +SLPM-55287: + name: "Moujuutsukai to Oujisama - Snow Bride" + region: "NTSC-J" +SLPM-55288: + name: "Shin Koihime Musou - Otome Ryouran - Sangokushi Engi [Standard Edition]" + region: "NTSC-J" +SLPM-55289: + name: "Sangoku Rensenki - Otome no Heihou!" + region: "NTSC-J" +SLPM-55290: + name: "Scared Rider Xechs - STARDUST LOVERS" + region: "NTSC-J" +SLPM-55291: + name: "Grand Theft Auto - Vice City[Rockstar Classics]" + region: "NTSC-J" +SLPM-55292: + name: "Grand Theft Auto - San Andreas [Rockstar Classics]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 +SLPM-55293: + name: "Grand Theft Auto III [Rockstar Classics]" + region: "NTSC-J" +SLPM-55294: + name: "World Soccer Winning Eleven 2012" + region: "NTSC-J" +SLPM-55298: + name: "Final Fantasy XI - Adoulin no Makyou" + region: "NTSC-J" +SLPM-60101: + name: "ØSTORY [体験版]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes removed bloom in FMV. +SLPM-60102: + name: "From Software First Previews [Trial]" + region: "NTSC-J" +SLPM-60104: + name: "Konami PlayStation 2 [Trial]" + region: "NTSC-J" +SLPM-60105: + name: "Street Fighter EX3 [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-60106: + name: "Koei PlayStation 2 Line-Up [Trial]" + region: "NTSC-J" +SLPM-60107: + name: "Golf Paradise [Trial]" + region: "NTSC-J" +SLPM-60109: + name: "Ridge Racer V [Trial]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes texture rendering in the intro. + gsHWFixes: + cpuFramebufferConversion: 1 + textureInsideRT: 1 + halfPixelOffset: 2 # Fixes title screen and some intro post processing alignment. + roundSprite: 1 # Fixes ui and hud alignment. + gpuPaletteConversion: 2 # Lots of CLUTs in large textures. +SLPM-60112: + name: "Hresvelgr [Trial]" + region: "NTSC-J" +SLPM-60113: + name: "Sorcerous Stabber Orphen [Trial]" + region: "NTSC-J" +SLPM-60114: + name: "Magical Sports - 2000 Koushien [Trial]" + region: "NTSC-J" +SLPM-60115: + name: "Super Puzzle Bobble [Trial]" + region: "NTSC-J" +SLPM-60116: + name: "Magical Sports Go Go Golf [Trial]" + region: "NTSC-J" +SLPM-60117: + name: "Shin Sangoku Musou [Trial]" + region: "NTSC-J" +SLPM-60118: + name: "Surfroid - Densetsu no Surfer [Trial]" + region: "NTSC-J" +SLPM-60119: + name: "CrossFire [Trial]" + region: "NTSC-J" +SLPM-60120: + name: "Greatest Striker [Trial]" + region: "NTSC-J" +SLPM-60121: + name: "Gungriffon Blaze & Silpheed - The Lost Planet [Trial]" + region: "NTSC-J" +SLPM-60122: + name: "Ring of Red [Trial]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPM-60123: + name: "Gekikuukan Pro Yakyuu - At The End of the Century 1999 [Trial]" + region: "NTSC-J" +SLPM-60124: + name: "X-treme Racing SSX [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes shadow positioning. + autoFlush: 1 # Makes the shadow monsters appear. +SLPM-60125: + name: "G1 JOCKEY2 [Demo]" + region: "NTSC-J" +SLPM-60126: + name: "Hajime no Ippo - Victorious Boxers [Trial]" + region: "NTSC-J" +SLPM-60127: + name: "Kuri Kuri Mix [Trial]" + region: "NTSC-J" + speedHacks: + MTVUSpeedHack: 0 # Prevents broken textures and graphics. +SLPM-60128: + name: "Sidewinder Max [Trial]" + region: "NTSC-J" +SLPM-60129: + name: "Lake Masters EX [Trial]" + region: "NTSC-J" +SLPM-60130: + name: "Truck Kyousoukyoku - Ai to Kanashimi no Rodeo [Trial]" + region: "NTSC-J" +SLPM-60132: + name: "Shutokou Battle 0 [Trial]" + region: "NTSC-J" +SLPM-60133: + name: "Zeonic Front - Kidou Senshi Gundam 0079 [Trial]" + region: "NTSC-J" +SLPM-60134: + name: "Technictix [Treial]" + region: "NTSC-J" +SLPM-60135: + name: "Shadow of Memories [Shop Demonstration Movie]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLPM-60136: + name: "Bloody Roar 3 [Trial]" + region: "NTSC-J" +SLPM-60138: + name: "Kaze no Klonoa 2 - Sekai ga Nozonda Wasuremono [Trial]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Objects appear in wrong places without it. + vu0ClampMode: 3 + gameFixes: + - EETimingHack # Fixes flickering graphics. + gsHWFixes: + cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions. +SLPM-60140: + name: "Lilie no Atelier - Salburg no Renkinjutsushi 3 [Trial]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes black FMVs. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SLPM-60141: + name: "Golful Golf [Trial]" + region: "NTSC-J" +SLPM-60142: + name: "Densha de Go! 3 - Tsuukin-hen [Trial]" + region: "NTSC-J" +SLPM-60143: + name: "Tekkouki Mikazuki [Trial]" + region: "NTSC-J" +SLPM-60145: + name: "Shadow Hearts [Trial]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes invisible characters in various scenes. + gsHWFixes: + textureInsideRT: 1 # Fixes Post and transition effects. + halfPixelOffset: 2 # Fixes lighting misalignment. +SLPM-60146: + name: "Tetsu-One Train Battle [Trial]" + region: "NTSC-J" +SLPM-60147: + name: "Bokujou Monogatari 3 - Heart ni Hi wo Tsukete [Trial]" + region: "NTSC-J" +SLPM-60148: + name: "Yanya Caballista - featuring Gawoo [Trial]" + region: "NTSC-J" +SLPM-60149: + name: "Ace Combat 04 - Shattered Skies [Trial]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane. + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + speedHacks: + mvuFlagSpeedHack: 0 + gsHWFixes: + mipmap: 1 + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + halfPixelOffset: 2 + cpuCLUTRender: 1 +SLPM-60150: + name: "Tamamayu Story 2 - Horobi no Mushi [Trial]" + region: "NTSC-J" +SLPM-60152: + name: "NBA Street [Trial]" + region: "NTSC-J" +SLPM-60153: + name: "Galacta Meisaku Gekijou - Rakugaki Oukouku [Trial]" + region: "NTSC-J" +SLPM-60154: + name: "Touge 3 [Trial]" + region: "NTSC-J" +SLPM-60157: + name: "Buile Baku [Trial]" + region: "NTSC-J" +SLPM-60158: + name: "Hippa Linda [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + autoFlush: 1 # Fixes ghosting. +SLPM-60159: + name: "Dengeki PS2 / DengekiPlayStation D47" + region: "NTSC-J" +SLPM-60162: + name: "Guilty Gear X Plus [Trial]" + region: "NTSC-J" +SLPM-60165: + name: "Maximo [Trial]" + region: "NTSC-J" +SLPM-60166: + name: "Jet de Go! 2 [Trial]" + region: "NTSC-J" +SLPM-60167: + name: "Fatal Frame [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. + disablePartialInvalidation: 1 # Fixes ghost rendering. + alignSprite: 1 +SLPM-60169: + name: "Exciting Pro Wrestling 3 [Trial]" + region: "NTSC-J" +SLPM-60171: + name: "Soul Reaver 2 - Legacy of Kain [Trial]" + region: "NTSC-J" +SLPM-60172: + name: "Itadaki Street 3 - Okuman Chouja ni Shiteageru! [Trial]" + region: "NTSC-J" +SLPM-60174: + name: "Zettai Zetsumei Toshi [Trial]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes incorrect blur effect. + halfPixelOffset: 2 # Improves blur. +SLPM-60175: + name: "Wangan Midnight [Trial]" + region: "NTSC-J" +SLPM-60176: + name: "U - Underwater Unit [Trial]" + region: "NTSC-J" +SLPM-60177: + name: "Kengō 2 [Trial]" + region: "NTSC-J" +SLPM-60178: + name: "Dramatic Soccer Game - Nihon Daihyou Senshu ni Narou! [Trial]" + region: "NTSC-J" +SLPM-60179: + name: "Densha de Go! Ryojou-hen [Trial]" + region: "NTSC-J" +SLPM-60180: + name: "Disney Golf Classics [Trial]" + region: "NTSC-J" + gameFixes: + - FpuNegDivHack +SLPM-60181: + name: "Street Golfer [Trial]" + region: "NTSC-J" +SLPM-60182: + name: "Zoku Segare Ijiri - Henchin Tama Segare [Trial]" + region: "NTSC-J" +SLPM-60183: + name: "Energy Airforce TRIAL VERSION [Trial]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLPM-60184: + name: "Gungrave [Trial]" + region: "NTSC-J" +SLPM-60188: + name: "Marvel vs. Capcom 2 New Age of Heroes [Trial]" + region: "NTSC-J" +SLPM-60189: + name: "Dengeki PS2 / DengekiPlayStation D54" + region: "NTSC-J" +SLPM-60190: + name: "Ultraman Fighting Evolution 2 [Trial]" + region: "NTSC-J" +SLPM-60192: + name: "Shinobi [Trial]" + region: "NTSC-J" +SLPM-60193: + name: "Guilty Gear XX - The Midnight Carnival [Trial]" + region: "NTSC-J" +SLPM-60194: + name: "Kotoba no Puzzle - Mojipittan [Trial]" + region: "NTSC-J" +SLPM-60195: + name: "Kaidō Battle - Nikko, Haruna, Rokko, Hakone [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting during Rain. + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # De-blurs the 3D image. +SLPM-60197: + name: "Exciting Pro Wrestling 4 [Trial]" + region: "NTSC-J" +SLPM-60198: + name: "MotoGP 3 [Trial]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fixes lines at the edges of the HUD. +SLPM-60199: + name: "Dengeki PS2 / DengekiPlayStation D58" + region: "NTSC-J" +SLPM-60200: + name: "Visual Works of Anubis [Trial]" + region: "NTSC-J" +SLPM-60202: + name: "R-Type Final [Trial]" + region: "NTSC-J" +SLPM-60204: + name: "Initial D - Special Stage [Trial]" + region: "NTSC-J" +SLPM-60205: + name: "Initial D - Special Stage [Special Trial]" + region: "NTSC-J" +SLPM-60206: + name: "Shutokou Battle 01 [Trial]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # Improves visual clarity whilst upscaling. + roundSprite: 1 # Reduces graphics garbage on UI whilst upscaling. +SLPM-60207: + name: "Rockman X7 [Trial]" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 3 # For camera issues in some scenes. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes black screens. +SLPM-60208: + name: "Tennis no Oji-Sama - Smash-Hit! [Trial]" + region: "NTSC-J" +SLPM-60209: + name: "Real Sports Pro Yakyuu [Trial]" + region: "NTSC-J" +SLPM-60211: + name: "Bujingai [Trial]" + region: "NTSC-J" +SLPM-60212: + name: "Makai Eiyuuki Maximo - Machine Monster no Yabou [Trial]" + region: "NTSC-J" +SLPM-60213: + name: "Katamari Damacy [Trial]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes SPS. + roundModes: + vu1RoundMode: 0 # Fixes SPS. + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-60214: + name: "Shadow Hearts II [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes shadow positioning. + autoFlush: 1 # Makes the shadow monsters appear. +SLPM-60215: + name: "Dengeki PS2 / DengekiPlayStation D63" + region: "NTSC-J" +SLPM-60216: + name: "R:Racing Evolution [Trial]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPM-60217: + name: "Time Crisis 3 [Shop Trial]" + region: "NTSC-J" + gsHWFixes: + texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 # Fixes post-processing. + halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing. +SLPM-60218: + name: "Gungrave O.D. [Trial]" + region: "NTSC-J" +SLPM-60219: + name: "Shadow Hearts II [Appendix Version]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes shadow positioning. + autoFlush: 1 # Makes the shadow monsters appear. +SLPM-60220: + name: "Hajime no Ippo II - Victorious Road [Trial]" + region: "NTSC-J" +SLPM-60225: + name: "Fuuun Shinsengumi [Trial]" + region: "NTSC-J" +SLPM-60226: + name: "Shadow Hearts II [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes shadow positioning. + autoFlush: 1 # Makes the shadow monsters appear. +SLPM-60228: + name: "Kaidō Battle 2 - Chain Reaction [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting during Rain/Storm. + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # De-blurs the 3D image. +SLPM-60237: + name: "Densha de Go! Final [Trial]" + region: "NTSC-J" +SLPM-60239: + name: "Katamari Damacy [Store Demo]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay problems. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-60240: + name: "Dengeki PS2 / DengekiPlayStation D67" + region: "NTSC-J" +SLPM-60241: + name: "Sakurazaka Shouboutai [Trial]" + region: "NTSC-J" +SLPM-60242: + name: "Virtua Fighter Cyber Generation - Ambition of the Judgement Six [Trial]" + region: "NTSC-J" +SLPM-60243: + name: "Full House Kiss [Trial]" + region: "NTSC-J" +SLPM-60245: + name: "Virtua Fighter Cyber Generation - Ambition of the Judgement Six [Trial]" + region: "NTSC-J" +SLPM-60246: + name: "Burnout 3 - Takedown [Trial]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLPM-60247: + name: "Gradius V [Trial]" + region: "NTSC-J" +SLPM-60248: + name: "Dororo [Trial]" + region: "NTSC-J" +SLPM-60250: + name: "Need for Speed - Underground 2 [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines and reduces blur. +SLPM-60251: + name: "Devil May Cry 3 [Trial]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but still an issue compared to native. + roundSprite: 2 # Clears up much of the blurring that HPO Special does not. +SLPM-60252: + name: "Futakoi [Trial]" + region: "NTSC-J" +SLPM-60253: + name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioutachi [Trial Type-B]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLPM-60254: + name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioutachi [Trial Type-A]" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes some shading/shadows. + preloadFrameData: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-60255: + name: "Ponkotsu Roeman Daikatsugeki Bumpy Trot [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLPM-60256: + name: "Dengeki PS2 / DengekiPlayStation D73" + region: "NTSC-J" +SLPM-60257: + name: "Death by Degrees - Tekken - Nina Williams [Trial]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes FMV lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-60258: + name: "Typing of the Dead - Zombie Panic [Trial]" + region: "NTSC-J" +SLPM-60259: + name: "Jissen Pachi-Slot Hisshouhou! Hokuto no Ken Premium Disc [Trial]" + region: "NTSC-J" +SLPM-60260: + name: "D1 Grand Prix Series - Professional Drift [Trial]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes black void. +SLPM-60262: + name: "10th Anniversary Memorial Save Data [Disc 2]" + region: "NTSC-J" +SLPM-60263: + name: "Dengeki PS2 / DengekiPlayStation D78" + region: "NTSC-J" +SLPM-60264: + name: "Shadow Hearts - From the New World [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes shadow positioning. +SLPM-60265: + name: "Steamboy [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. + autoFlush: 1 # Fixes post alignment. +SLPM-60266: + name: "Ponkotsu Roeman Daikatsugeki Bumpy Trot [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLPM-60267: + name: "Garouden Break Blow [Trial]" + region: "NTSC-J" +SLPM-60268: + name: "Minna Daisuki Katamari Damacy [Store Demo]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes SPS. + roundModes: + vu1RoundMode: 0 # Fixes SPS. + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-60270: + name: "D1 Grand Prix Series 2005 - Professional Drift [Trial]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes black screen. +SLPM-60271: + name: "D1 Grand Prix Series 2005 - Professional Drift [Trial with DVD]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes black screen. +SLPM-60272: + name: "Urban Reign [Trial]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Mitigates bounciness of vertical shaking but better fix with EE cyclerate +1. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes corruption. + texturePreloading: 1 # Performs much better with partial preload. +SLPM-60273: + name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioutachi [Trial Type-B]" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes some shading/shadows. + preloadFrameData: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-60274: + name: "Full House Kiss 2 [Trial]" + region: "NTSC-J" +SLPM-60275: + name: "Dengeki PS2 - PlayStation 2 Save Data Collection 2006" + region: "NTSC-J" +SLPM-60277: + name: "Jissen Pachi-Slot Hisshouhou! Hokuto no Ken SE [Trial]" + region: "NTSC-J" +SLPM-60278: + name: "Wrestle Kingdom [Trial]" + region: "NTSC-J" +SLPM-60279: + name: "Kamen Rider Kabuto [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes garbage and missing effects. + autoFlush: 1 # Fixes garbage corruptions on the bottom of the screen. +SLPM-60280: + name: "Dengeki PS2 - PlayStation 2 Save Data Collection 2007" + region: "NTSC-J" +SLPM-60281: + name: "Dengeki PS2 / DengekiPlayStation D94" + region: "NTSC-J" +SLPM-60282: + name: "Lucky Star - RAvish Romance [Trial]" + region: "NTSC-J" +SLPM-60283: + name: "Dengeki PS2 / DengekiPlayStation D95" + region: "NTSC-J" +SLPM-60284: + name: "Dengeki PS2 - PlayStation 2 Save Data Collection 2008" + region: "NTSC-J" +SLPM-61001: + name: "Onimusha [Trial]" + region: "NTSC-J" + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. +SLPM-61002: + name: "DengekiPlayStation D40- Konami Fan Book" + region: "NTSC-J" +SLPM-61004: + name: "Shadow of Memories / Zone of the Enders - Z.O.E [Shop Demonstration Movie]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLPM-61007: + name: "Maken Shao [Trial]" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 +SLPM-61008: + name: "Devil May Cry [Trial Ver.2]" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes corrupt textures. + mipmap: 0 + halfPixelOffset: 2 +SLPM-61009: + name: "Silent Hill 2 [Trial]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hang on FMV's when CDVD timing is accurate. +SLPM-61010: + name: "Devil May Cry [Trial Ver.2]" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes corrupt textures. + halfPixelOffset: 1 + mipmap: 0 +SLPM-61011: + name: "Silent Hill 2 [Demo Movie]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hang on FMV's when CDVD timing is accurate. +SLPM-61012: + name: "Dengeki PS2 / DengekiPlayStation D46" + region: "NTSC-J" +SLPM-61013: + name: "Time Crisis 2 & Vampire Night [Shop Trial]" + region: "NTSC-J" +SLPM-61018: + name: "Abarenbou Princess [Trial]" + region: "NTSC-J" +SLPM-61019: + name: "Jitsumei Jikkyou Keiba - Dream Classic 2001 Autumn [Trial]" + region: "NTSC-J" +SLPM-61020: + name: "Gun Survivor 2 - BioHazard CODE - Veronica [Store Demo]" + region: "NTSC-J" +SLPM-61022: + name: "Dengeki PS2 / DengekiPlayStation D48 - Konami Fan Book" + region: "NTSC-J" +SLPM-61023: + name: "Dengeki PS2 / DengekiPlayStation D49" + region: "NTSC-J" +SLPM-61024: + name: "Dengeki PS2 / DengekiPlayStation D50" + region: "NTSC-J" +SLPM-61025: + name: "Kingdom Hearts [Trial]" + region: "NTSC-J" +SLPM-61026: + name: "Gun Survivor 3 - Dino Crisis [Trial]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes flashing in some scenes. +SLPM-61027: + name: "Prismix - PlayStation 2 Sen'you Music Visual Soft - Demo Disc Vol. 1" + region: "NTSC-J" +SLPM-61028: + name: "Dengeki PS2 / DengekiPlayStation D51" + region: "NTSC-J" +SLPM-61029: + name: "Shin Combat Choro Q [Trial]" + region: "NTSC-J" +SLPM-61030: + name: "JoJo no Kimyou na Bouken - Ougon no Kaze [Trial]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes shading on Chapter 11-2's enemy. +SLPM-61031: + name: "Dengeki PS2 / DengekiPlayStation D52" + region: "NTSC-J" +SLPM-61032: + name: "Dengeki PS2 / DengekiPlayStation D53" + region: "NTSC-J" +SLPM-61033: + name: "Dengeki PS2 / DengekiPlayStation D55" + region: "NTSC-J" +SLPM-61034: + name: "Dengeki PS2 / DengekiPlayStation D56" + region: "NTSC-J" +SLPM-61035: + name: "Anubis - Zone of the Enders [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-61036: + name: "Argus no Senshi [Trial]" + region: "NTSC-J" +SLPM-61037: + name: "Devil May Cry 2 [Trial]" + region: "NTSC-J" +SLPM-61038: + name: "Dengeki PS2 / DengekiPlayStation D57" + region: "NTSC-J" +SLPM-61039: + name: "BioHazard Gun Survivor 4 - Heroes Never Die [Store Demo]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes character offset with flashlight and blurriness. + alignSprite: 1 # Fixes vertical lines. + roundSprite: 2 # Fixes font artifacts. + mergeSprite: 1 # Fixes flame-like bleeding. +SLPM-61041: + name: "Virtua Fighter 4 - Evolution Trial" + region: "NTSC-J" +SLPM-61042: + name: "Baseball 2003, The - Battle Ball Park Sengen - Perfect Play Pro Yakyuu [Trial]" + region: "NTSC-J" +SLPM-61043: + name: "Devil May Cry 2 [Trial]" + region: "NTSC-J" +SLPM-61044: + name: "Dengeki PS2 / DengekiPlayStation D59" + region: "NTSC-J" +SLPM-61046: + name: "Dennou Senki - Virtual-On Marz [Trial]" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 2 # Fixes CLUT colours. + gpuPaletteConversion: 2 +SLPM-61048: + name: "Dengeki PS2 / DengekiPlayStation D60" + region: "NTSC-J" +SLPM-61050: + name: "Hanjuku Hero VS 3-D [Trial]" + region: "NTSC-J" +SLPM-61051: + name: "Dengeki PS2 / DengekiPlayStation D61" + region: "NTSC-J" +SLPM-61052: + name: "Gekitou Pro Yakyuu - Mizushima Shinji All Stars vs. Pro Yakyuu [Trial]" + region: "NTSC-J" +SLPM-61053: + name: "Jikkyou Powerful Pro Yakyuu 10 [Trial]" + region: "NTSC-J" +SLPM-61054: + name: "Sidewinder V [Trial]" + region: "NTSC-J" +SLPM-61055: + name: "Gregory Horror Show - Soul Collector [Trial]" + region: "NTSC-J" +SLPM-61056: + name: "NHK Tensai Bit-Kun - Guramon Battle [Trial]" + region: "NTSC-J" +SLPM-61058: + name: "Dengeki PS2 / DengekiPlayStation D62" + region: "NTSC-J" +SLPM-61059: + name: "Kunoichi -Shinobi- [Trial]" + region: "NTSC-J" +SLPM-61060: + region: "NTSC-J" +SLPM-61062: + name: "Castlevania [Trial]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes cutscene freezes. +SLPM-61065: + name: "Dengeki PS2 / DengekiPlayStation D64" + region: "NTSC-J" +SLPM-61066: + name: "Dengeki PS2 / DengekiPlayStation D65" + region: "NTSC-J" +SLPM-61067: + name: "Crouching Tiger Hidden Dragon [Trial]" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes FMVs to be visible. +SLPM-61070: + name: "Dengeki PS2 / DengekiPlayStation D66" + region: "NTSC-J" +SLPM-61072: + name: "Puyo Puyo Fever [Trial]" + region: "NTSC-J" +SLPM-61073: + name: "Galaxy Angel - Moonlit Lovers [Trial]" + region: "NTSC-J" +SLPM-61074: + name: "Gold Gashbell!! - Friendship Tag Battle [Special Trial]" + region: "NTSC-J" +SLPM-61076: + name: "Panzer Frony - Ausf. B [Trial]" + region: "NTSC-J" +SLPM-61077: + name: "Sega Ages 2500 Series [Trial]" + region: "NTSC-J" +SLPM-61079: + name: "Dengeki PS2 / DengekiPlayStation D68" + region: "NTSC-J" +SLPM-61080: + name: "Ultraman [Trial]" + region: "NTSC-J" +SLPM-61081: + name: "Dengeki PS2 / DengekiPlayStation D69" + region: "NTSC-J" +SLPM-61082: + name: "TV Magazine Ultraman Special Disc [Trial]" + region: "NTSC-J" +SLPM-61083: + name: "Dengeki PS2 / DengekiPlayStation D70" + region: "NTSC-J" +SLPM-61084: + name: "Meiwaku Seijin Panic Maker [Trial]" + region: "NTSC-J" +SLPM-61086: + name: "Kengō 3 [Trial]" + region: "NTSC-J" +SLPM-61087: + name: "Hagane no Renkinjutsushi - Akaki Elixir no Akuma [Trial]" + region: "NTSC-J" +SLPM-61089: + name: "Dengeki PS2 / DengekiPlayStation D72" + region: "NTSC-J" +SLPM-61090: + name: "Tim Burton's The Nightmare Before Christmas - Boogie no Gyakushuu [Trial]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes blurriness. + mergeSprite: 1 # Fixes misaligned lights. + halfPixelOffset: 2 +SLPM-61091: + name: "Berserk - Millennium Falcon-hen - Seima Senki no Shou [Trial]" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Partially fixes HUD elements. + halfPixelOffset: 1 # Fixes misaligned blur around objects and enemies. +SLPM-61092: + name: "Driv3r [Trial]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 # Aligns and corrects shadows. + halfPixelOffset: 2 # Fixes sun and depth line. + textureInsideRT: 1 # Fixes car textures. + cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues. +SLPM-61093: + name: "Ultraman Fighting Evolution 3 [Trial]" + region: "NTSC-J" +SLPM-61094: + name: "Viewtiful Joe 2 - Black Film no Nazo [Trial]" + region: "NTSC-J" +SLPM-61095: + name: "Dengeki PS2 / DengekiPlayStation D74" + region: "NTSC-J" +SLPM-61096: + name: "Fuuun Bakumatsu-den [Trial]" + region: "NTSC-J" +SLPM-61097: + name: "Dengeki PS2 / DengekiPlayStation D75" + region: "NTSC-J" +SLPM-61098: + name: "Exciting Pro Wrestling 6 - WWE SMACKDOWN! vs. RAW [Trial]" + region: "NTSC-J" +SLPM-61100: + name: "Project Altered Beast [Trial]" + region: "NTSC-J" +SLPM-61101: + name: "Shinsengumi Gunrou-den [Trial]" + region: "NTSC-J" +SLPM-61102: + name: "Tsukiyo ni Saraba [Trial]" + region: "NTSC-J" +SLPM-61103: + name: "Kessen III [Trial]" + region: "NTSC-J" +SLPM-61104: + name: "Samurai Western - Katsugeki Samurai-dou [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes line across the middle of the screen and offset blur. +SLPM-61105: + name: "Hajime no Ippo - All-Stars [Trial]" + region: "NTSC-J" +SLPM-61106: + name: "Rumble Roses [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns offset blur. +SLPM-61107: + name: "Dengeki PS2 / DengekiPlayStation D76" + region: "NTSC-J" +SLPM-61109: + name: "Shadow of Rome [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SLPM-61110: + name: "Enthusia Professional Racing [Trial]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Corrects crazy car AI and prevents crash. + vuClampMode: 3 # Stops freezing at race start. + gameFixes: + - SoftwareRendererFMVHack # Fixes upscale lines in FMVs. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes reflections. + mipmap: 0 # Currently causes texture flickering. +SLPM-61111: + name: "Dragon Ball Z 3 [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-61112: + name: "Swords of Destiny [Trial]" + region: "NTSC-J" +SLPM-61113: + name: "Dengeki PS2 / DengekiPlayStation D77" + region: "NTSC-J" +SLPM-61114: + name: "Shadow of Rome [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SLPM-61115: + name: "Racing Battle - C1 Grand Prix [Trial]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # De-blurs the 3D image. +SLPM-61116: + name: "Bouken-ou Beet - Darkness Century [Trial]" + region: "NTSC-J" +SLPM-61117: + name: "Musashiden II - Blademaster [Trial]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes garbled character animation. +SLPM-61118: + name: "Armored Core - Last Raven [Famitsu Limited Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. + preloadFrameData: 1 # Fixes glowing emblems. +SLPM-61119: + name: "Armored Core - Last Raven [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. + preloadFrameData: 1 # Fixes glowing emblems. +SLPM-61120: + name: "Drag-on Dragoon 2 - Fuuin no Aka, Haitoku no Kuro [Trial]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes wrong color on some characters and breakable objects. + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting characters. + mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead. + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. +SLPM-61121: + name: "Kaido Touge no Densetsu [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting during Rain/Storm. + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # De-blurs the 3D image. +SLPM-61122: + name: "Dengeki PS2 / DengekiPlayStation D81" + region: "NTSC-J" +SLPM-61123: + name: "Naruto Uzumaki Ninden [Trial]" + region: "NTSC-J" + gameFixes: + - OPHFlagHack + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-61124: + name: "Okami - Fude-hajime no Maki [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-61125: + name: "Tokyo Game Show Bandai Namco Booth Distribution Disc 2005" + region: "NTSC-J" +SLPM-61126: + name: "Dengeki PS2 / DengekiPlayStation D84" + region: "NTSC-J" +SLPM-61127: + name: "Racing Game - Chuui!!!! [Trial]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 +SLPM-61129: + name: "Famitsu PS2 Special Disc - Capcom Game Collection" + region: "NTSC-J" +SLPM-61130: + name: "Ikusa Gami [Trial]" + region: "NTSC-J" + gameFixes: + - VIF1StallHack # Fixes black screen on boot. + gsHWFixes: + autoFlush: 1 # Fixes missing bloom effects. + halfPixelOffset: 2 # Fixes misaligned lighting and bloom. +SLPM-61131: + name: "Dengeki PS2 / DengekiPlayStation D85" + region: "NTSC-J" +SLPM-61132: + name: "Ikusa Gami [Store Demo]" + region: "NTSC-J" + gameFixes: + - VIF1StallHack # Fixes black screen on boot. + gsHWFixes: + autoFlush: 1 # Fixes missing bloom effects. + halfPixelOffset: 2 # Fixes misaligned lighting and bloom. +SLPM-61133: + name: "SoulCalibur III [Trial]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gameFixes: + - EETimingHack # Fixes bad colours on character select when in Progressive Scan. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes blurriness. + texturePreloading: 1 # Improves performance. +SLPM-61134: + name: "Kidou Senshi Gundam SEED - Rengou vs. Z.A.F.T. [Trial]" + region: "NTSC-J" +SLPM-61135: + name: "Naruto Narutimett Hero 3 [Trial]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes invisible QTE button prompts and overbright in some scenes. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-61137: + name: "Sega Rally 2006 [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Correct shadow position. +SLPM-61138: + name: "Akumajo Dracula - Yami no Juin [Store Demo]" + region: "NTSC-J" +SLPM-61139: + name: "Puyo Puyo Fever 2 [Trial]" + region: "NTSC-J" +SLPM-61140: + name: "Ryu Ga Gotoku [Trial]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes flickering. + gsHWFixes: + alignSprite: 1 # Helps align bloom. +SLPM-61141: + name: "Dengeki PS2 / DengekiPlayStation D87" + region: "NTSC-J" +SLPM-61142: + name: "Shin Onimusha - Dawn of Dreams / Ookami [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLPM-61144: + name: "Ninkyouden Toseinin Ichidaiki [Trial]" + region: "NTSC-J" +SLPM-61146: + name: "Dengeki PS2 / DengekiPlayStation D90" + region: "NTSC-J" +SLPM-61147: + name: "Xenosaga Episode III - Also Sprach Zarathustra [Trial]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Performs much better with it off. + textureInsideRT: 1 +SLPM-61148: + name: "Growlanser V - Generations [Trial]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes precomputed depth buffer. +SLPM-61149: + name: "Dengeki PS2 / DengekiPlayStation D91" + region: "NTSC-J" +SLPM-61150: + name: "Kinnikuman Muscle Grand Prix Max [Trial]" + region: "NTSC-J" +SLPM-61152: + name: "Dragon Ball Z - Sparking Neo [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines and minor bloom. +SLPM-61153: + name: "Dengeki PS2 / DengekiPlayStation D92" + region: "NTSC-J" +SLPM-61154: + name: "Ryu Ga Gotoku 2 [Trial]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Helps align bloom. +SLPM-61155: + name: "Tomb Raider - Legend [Trial]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes broken FMVs on repeat plays. + gsHWFixes: + textureInsideRT: 1 # Needed for post-processing effects. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Fixes offset post-processing. +SLPM-61156: + name: "Dengeki PS2 / DengekiPlayStation D93" + region: "NTSC-J" +SLPM-61157: + name: "Naruto Shippuuden Narutimate Accel [Trial]" + region: "NTSC-J" + clampModes: + vu0ClampMode: 3 # Fixes bad dialog backgrounds. + vu1ClampMode: 3 # Fixes SPS on characters. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-61158: + name: "Saint Seiya - Meiou Hades Juunikyuu Hen [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blooming and lighting offset. +SLPM-61161: + name: "God of War II - The End Begins [Trial]" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes enemies attacks turning into squares. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + alignSprite: 1 # Fixes water vertical lines. + autoFlush: 1 # Fixes sun occlusion. +SLPM-61162: + name: "Dragon Ball Z Sparking! Meteor [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines and minor bloom. +SLPM-61163: + name: "Seaman 2 - Peking Genjin Ikusei Kit [Trial]" + region: "NTSC-J" +SLPM-61164: + name: "Dengeki PS2 / DengekiPlayStation D96" + region: "NTSC-J" +SLPM-62001: + name: "Drum Mania" + region: "NTSC-J" +SLPM-62002: + name: "Live World Soccer 2000" + region: "NTSC-J" + compat: 5 +SLPM-62003: + name: "Mahjong Taikai III - Millennium League" + region: "NTSC-J" +SLPM-62004: + name: "Mahjong Yarouze! 2" + region: "NTSC-J" +SLPM-62005: + name: "Shin Sangoku Musou" + region: "NTSC-J" +SLPM-62006: + name: "Eisei Meijin 4" + region: "NTSC-J" +SLPM-62007: + name: "Gradius III and IV - Fukkatsu no Shinwa" + region: "NTSC-J" + compat: 5 +SLPM-62008: + name: "Jikkyou Powerful Pro Yakyuu 7" + region: "NTSC-J" +SLPM-62009: + name: "Ganbare Nippon Olympics 2000" + region: "NTSC-J" +SLPM-62010: + name: "Sangokushi VII" + region: "NTSC-J" +SLPM-62011: + name: "Jikkyou G1 Stable" + region: "NTSC-J" +SLPM-62012: + name: "KeyboardMania" + region: "NTSC-J" +SLPM-62013: + name: "RING OF RED" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPM-62015: + name: "Silpheed - The Lost Planet" + region: "NTSC-J" + compat: 5 +SLPM-62016: + name: "Super Bust-A-Move" + region: "NTSC-J" + compat: 5 +SLPM-62019: + name: "Winning Post 4 MAXIMUM" + region: "NTSC-J" +SLPM-62020: + name: "G1 JOCKEY2" + region: "NTSC-J" +SLPM-62021: + name: "Angelique Trois [Premium Box]" + region: "NTSC-J" +SLPM-62022: + name: "Angelique Trois" + region: "NTSC-J" +SLPM-62023: + name: "WIN BACK" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes missing 3D polygons when going ingame. +SLPM-62025: + name: "PrintFan" + region: "NTSC-J" +SLPM-62026: + name: "SILENT SCOPE" + region: "NTSC-J" +SLPM-62027: + name: "Snowboard Heaven" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + # tex in rt makes videos semi appear in hardware but they are flashy and broken. +SLPM-62028: + name: "Greatest Striker" + region: "NTSC-J" +SLPM-62029: + name: "Bust A Move - Dance Summit 2001" + region: "NTSC-J" + compat: 5 + gsHWFixes: + gpuPaletteConversion: 2 # Improves FPS drastically and reduces HC size massively. +SLPM-62030: + name: "Mahjong Sengen - Saken de Ron!" + region: "NTSC-J" +SLPM-62031: + name: "Primal Image FOR PRINTER" + region: "NTSC-J" +SLPM-62032: + name: "ESPN NBA 2night" + region: "NTSC-J" +SLPM-62034: + name: "Jikkyou Powerful Pro Yakyuu 7 Ketteiban" + region: "NTSC-J" +SLPM-62035: + name: "Iku ze! Onsen Takkyuu!!" + region: "NTSC-J" +SLPM-62036: + name: "Chou Kousoku Reversi" + region: "NTSC-J" +SLPM-62037: + name: "Chou Kousoku Igo" + region: "NTSC-J" +SLPM-62038: + name: "Chou Kousoku MahJong" + region: "NTSC-J" +SLPM-62039: + name: "Chou Kousoku Shougi" + region: "NTSC-J" +SLPM-62040: + name: "Jikkyou World Soccer 2000 - Final Edition" + region: "NTSC-J" +SLPM-62041: + name: "ESPN NATIONAL HOCKEY NIGHT" + region: "NTSC-J" +SLPM-62042: + name: "Kurogane no Houkou - Warship Commander" + region: "NTSC-J" +SLPM-62043: + name: "Metal Gear Solid 2 [Trial]" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 # Fixes motion blur effect. + halfPixelOffset: 2 # Aligns blur from upscaling. +SLPM-62044: + name: "RC Revenge Pro" + region: "NTSC-J" +SLPM-62045: + name: "Jikkou J. League Perfect Striker 3" + region: "NTSC-J" +SLPM-62046: + name: "WTA TOUR TENNIS" + region: "NTSC-J" + compat: 5 +SLPM-62047: + name: "Endonesia" + region: "NTSC-J" +SLPM-62048: + name: "Battle Gear 2" + region: "NTSC-J" +SLPM-62049: + name: "Densha de Go! 3 - Tsuukin-hen" + region: "NTSC-J" +SLPM-62050: + name: "Densha de Go! Shinkansen Sanyou Shinkansen-hen [Trial]" + region: "NTSC-J" +SLPM-62051: + name: "Yanya Caballista - featuring Gawoo" + region: "NTSC-J" +SLPM-62052: + name: "Beatmania Da Da Da!!" + region: "NTSC-J" +SLPM-62053: + name: "World Soccer Winning Eleven 5" + region: "NTSC-J" +SLPM-62054: + name: "Eternity Master V" + region: "NTSC-J" +SLPM-62055: + name: "Bloody Roar 3" + region: "NTSC-J" + compat: 5 +SLPM-62056: + name: "Dark Native Apostle D.N.A." + region: "NTSC-J" +SLPM-62058: + name: "Winning Post 4 MAXIMUM 2001" + region: "NTSC-J" +SLPM-62059: + name: "G1 JOCKEY2 2001" + region: "NTSC-J" +SLPM-62060: + name: "Winning Post 4 Maximum 2001 & G1 Jockey2 2001 [Super Value Set] [Winning Post]" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 # Improves ground textures to match sw renderer. +SLPM-62061: + name: "Winning Post 4 Maximum 2001 & G1 Jockey2 2001 [Super Value Set] [G1 Jockey]" + region: "NTSC-J" +SLPM-62062: + name: "Gitaroo Man One" + region: "NTSC-J" + roundModes: + eeRoundMode: 1 # Fixes disappearing characters. +SLPM-62063: + name: "Gradius III and IV - Fukkatsu no Shinwa [KONAMI The BEST]" + region: "NTSC-J" +SLPM-62065: + name: "Simple 2000 Series Vol. 1 - The Table Game" + region: "NTSC-J" +SLPM-62067: + name: "Hunter X Hunter - Ryumyaku no Saidan" + region: "NTSC-J" +SLPM-62068: + name: "EGBROWSER" + region: "NTSC-J" +SLPM-62069: + name: "ALL-STAR BASEBALL 2002" + region: "NTSC-J" +SLPM-62070: + name: "Uchu-Jintte Naani?" + region: "NTSC-J" +SLPM-62071: + name: "Jikkyou Powerful Pro Yakyuu 8" + region: "NTSC-J" +SLPM-62072: + name: "HorseBreaker" + region: "NTSC-J" +SLPM-62073: + name: "Tam Tam Paradise" + region: "NTSC-J" + compat: 5 +SLPM-62074: + name: "Honkakuteki Pachinko Jikki Kouryaku Series - Milky Bar & Killer Queen - Eikyuu Hozon-ban" + region: "NTSC-J" +SLPM-62075: + name: "Live World Soccer 2001" + region: "NTSC-J" +SLPM-62076: + name: "Age of Empires II - The Age of Kings" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size when moving. +SLPM-62077: + name: "Maestro Music 2, The" + region: "NTSC-J" +SLPM-62078: + name: "Maestro Music 2, The" + region: "NTSC-J" +SLPM-62079: + name: "Se-Pa 2001" + region: "NTSC-J" +SLPM-62081: + name: "EVER BLUE" + region: "NTSC-J" + compat: 5 +SLPM-62082: + name: "Pro Yakyuu Japan 2001" + region: "NTSC-J" +SLPM-62084: + name: "ESPN XGames skateboarding" + region: "NTSC-J" +SLPM-62085: + name: "SILENT SCOPE 2 INNOCENT SWEEPER" + region: "NTSC-J" +SLPM-62086: + name: "PlayOnline Beta Edition - PlayOnline Viewer Beta Version & Tetra Master Beta Version" + region: "NTSC-J" +SLPM-62087: + name: "Touge 3" + region: "NTSC-J" +SLPM-62088: + name: "J-League Winning Eleven 5" + region: "NTSC-J" +SLPM-62091: + name: "RING OF RED [KONAMI The BEST]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPM-62092: + name: "XG3 Extreme G Racing" + region: "NTSC-J" +SLPM-62093: + name: "Simple 2000 Series Ultimate Vol. 1 - Love - Smash!" + region: "NTSC-J" +SLPM-62094: + name: "Simple 2000 Series Vol. 2 - The Party Game" + region: "NTSC-J" +SLPM-62095: + name: "Flying Circus [Limited Edition]" + region: "NTSC-J" +SLPM-62096: + name: "FLYING CIRCUS" + region: "NTSC-J" +SLPM-62097: + name: "Keisatsukan, The - Shinjuku 24-ji" + region: "NTSC-J" +SLPM-62098: + name: "BUSIN Wizardry Alternative" + region: "NTSC-J" +SLPM-62099: + name: "Nihon Sumou Kyoukai Kounin - Nihon Oozumou - Kakutou-hen" + region: "NTSC-J" +SLPM-62100: + name: "Rez SPECIAL PACKAGE" + region: "NTSC-J" +SLPM-62101: + name: "Rez" + region: "NTSC-J" + compat: 5 +SLPM-62102: + name: "CRAZY TAXI" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes credits screen. +SLPM-62103: + name: "EX Okuman Chouja Game - THE MONEY BATTLE" + region: "NTSC-J" +SLPM-62104: + name: "Choro Q HG 2" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fixes sprite ghosting. +SLPM-62105: + name: "Taikou Risshiden IV" + region: "NTSC-J" +SLPM-62107: + name: "Growlanser III - The Dual Darkness" + region: "NTSC-J" + compat: 4 +SLPM-62108: + name: "Growlanser III - The Dual Darkness" + region: "NTSC-J" + compat: 4 +SLPM-62109: + name: "Hippa Linda" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + autoFlush: 1 # Fixes ghosting. +SLPM-62111: + name: "EGBROWSER" + region: "NTSC-J" +SLPM-62112: + name: "Itadaki Street 3 - Okuman Chouja ni Shiteageru! Kateikyoushi-tsuki" + region: "NTSC-J" +SLPM-62113: + name: "World Soccer Winning Eleven 5 - Final Evolution" + region: "NTSC-J" +SLPM-62114: + name: "Crash Bandicoot 4 - Sakuretsu! Majin Power" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. + halfPixelOffset: 2 +SLPM-62115: + name: "EX Jinsei Game [Controller Doukonban]" + region: "NTSC-J" +SLPM-62116: + name: "EX Jinsei Game" + region: "NTSC-J" +SLPM-62117: + name: "Momotaro Train X - Kyuushuu hen mo Arubai" + region: "NTSC-J" +SLPM-62118: + name: "Bomberman Kart" + region: "NTSC-J" + compat: 5 +SLPM-62119: + name: "Jikkyou Powerful Pro Yakyuu 8 Ketteiban" + region: "NTSC-J" +SLPM-62120: + name: "Jikkyou World Soccer 2001" + region: "NTSC-J" +SLPM-62121: + name: "ESPN NBA 2night 2002" + region: "NTSC-J" +SLPM-62122: + name: "Hermina to Culus - Lilie no Atelier Mou Hitotsu no Monogatari" + region: "NTSC-J" +SLPM-62123: + name: "Winning Post5" + region: "NTSC-J" +SLPM-62124: + name: "READY 2 RUMBLE BOXING ROUND 2" + region: "NTSC-J" +SLPM-62125: + name: "GAUNTLET DARK LEGACY" + region: "NTSC-J" +SLPM-62126: + name: "Hyper Sports 2002 Winter" + region: "NTSC-J" +SLPM-62127: + name: "Maximo" + region: "NTSC-J" + compat: 5 +SLPM-62128: + name: "LE MANS 24 HOURS" + region: "NTSC-J" +SLPM-62129: + name: "CLIMAX TENNIS" + region: "NTSC-J" +SLPM-62130: + name: "Virtua Fighter 4" + region: "NTSC-J" + compat: 5 +SLPM-62131: + name: "Sangokushi VIII" + region: "NTSC-J" +SLPM-62132: + name: "Internet Othello - Othello World 24" + region: "NTSC-J" +SLPM-62133: + name: "Bloody Roar 3 [HUDSON THE BEST]" + region: "NTSC-J" +SLPM-62134: + name: "Final Fantasy XI [Beta Edition]" + region: "NTSC-J" +SLPM-62135: + name: "Final Fantasy XI - Online" + region: "NTSC-J" +SLPM-62136: + name: "NetFront for Delta" + region: "NTSC-J" +SLPM-62137: + name: "Psyvariar Complete Edition [Special Sound Box]" + region: "NTSC-J" +SLPM-62138: + name: "Psyvariar Complete Edition [Special Capture Box]" + region: "NTSC-J" +SLPM-62139: + name: "Psyvariar Complete Edition" + region: "NTSC-J" + compat: 5 +SLPM-62140: + name: "Cyber Jansou - ToupPuusou-hen" + region: "NTSC-J" +SLPM-62141: + name: "Eisei Meijin6 - Tsuushin Shougi Club" + region: "NTSC-J" +SLPM-62142: + name: "Tetsu-one Densha de Battle World Grand Prix" + region: "NTSC-J" +SLPM-62143: + name: "Hakoniwa Tetsudou - Blue Train Express" + region: "NTSC-J" +SLPM-62144: + name: "Super Puzzle Bobble [TAITO BEST]" + region: "NTSC-J" +SLPM-62145: + name: "Teitoku no Ketsudan IV" + region: "NTSC-J" +SLPM-62146: + name: "Chou Kousoku MahJong Plus" + region: "NTSC-J" +SLPM-62147: + name: "Bass Strike" + region: "NTSC-J" +SLPM-62148: + name: "Nobunaga no Yabou - Ranseiki" + region: "NTSC-J" +SLPM-62150: + name: "Simple 2000 Series Vol. 3 - The Bass Fishing" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes flickering FMVs. +SLPM-62151: + name: "Live GI Stable 2" + region: "NTSC-J" +SLPM-62153: + name: "Racing Construction - Mareru Tsukeru Hahiiru Ore - Dead Heat" + region: "NTSC-J" +SLPM-62154: + name: "DDRMAX Dance Dance Revolution 6th Mix" + region: "NTSC-J" + compat: 5 +SLPM-62155: + name: "Baseball 2002, The - Battle Ball Park Sengen" + region: "NTSC-J" +SLPM-62156: + name: "Saikyou no Igo 2" + region: "NTSC-J" +SLPM-62157: + name: "Buile Baku" + region: "NTSC-J" +SLPM-62158: + name: "Virtua Fighter 4 [Asia Version]" + region: "NTSC-J" +SLPM-62159: + name: "World Soccer Winning Eleven 6" + region: "NTSC-J" +SLPM-62160: + name: "Simple 2000 Series Vol. 4 - The Double Mahjong Puzzle" + region: "NTSC-J" +SLPM-62161: + name: "Generation of Chaos - Next [Limited Edition]" + region: "NTSC-J" + compat: 5 +SLPM-62163: + name: "WinBack" + region: "NTSC-C-E-J" +SLPM-62164: + name: "Generation of Chaos - Next [Standard Edition]" + region: "NTSC-J" +SLPM-62165: + name: "Shikigami no Shiro [Limited Edition]" + region: "NTSC-J" + compat: 5 +SLPM-62168: + name: "Disney Golf Classics" + region: "NTSC-J" + gameFixes: + - FpuNegDivHack +SLPM-62169: + name: "Live World Soccer 2002" + region: "NTSC-J" +SLPM-62170: + name: "Internet Mahjong - Tonpuusou de Asobou" + region: "NTSC-J" +SLPM-62171: + name: "Simple 2000 Series Vol. 5 - The Block Kuzushi Hyper" + region: "NTSC-J" +SLPM-62172: + name: "Internet Shougi - Shougi Doujou 24" + region: "NTSC-J" +SLPM-62174: + name: "Simple 2000 Honkaku Shikou Series Vol. 1 - The Chess" + region: "NTSC-J" +SLPM-62175: + name: "Beatmania Da Da Da!! THE BEST Da" + region: "NTSC-J" +SLPM-62176: + name: "EGBROWSER BB" + region: "NTSC-J" +SLPM-62177: + name: "Kuusen [Kadokawa The Best]" + region: "NTSC-J" +SLPM-62178: + name: "Internet Igo - Heisei Kiin 24" + region: "NTSC-J" +SLPM-62179: + name: "Simple 2000 Honkaku Shikou Series Vol. 2 - The Igo" + region: "NTSC-J" +SLPM-62180: + name: "Simple 2000 Honkaku Shikou Series Vol. 1 - The Shogi" + region: "NTSC-J" + compat: 5 +SLPM-62181: + name: "Street Golfer" + region: "NTSC-J" +SLPM-62182: + name: "Top Gun - Ace of the Sky" + region: "NTSC-J" +SLPM-62183: + name: "Shin Sangoku Musou" + region: "NTSC-J" +SLPM-62184: + name: "Sangokushi VIII" + region: "NTSC-J" +SLPM-62185: + name: "Sangokushi VII" + region: "NTSC-J" +SLPM-62186: + name: "Get Backers - The Stolen City of Infinite" + region: "NTSC-J" +SLPM-62188: + name: "Crazy BUMP's - Kattobi Car Battle!" + region: "NTSC-J" +SLPM-62190: + name: "High Heat Major League Baseball 2003" + region: "NTSC-J" +SLPM-62192: + name: "Jikkyou Powerful Pro Yakyuu 9" + region: "NTSC-J" +SLPM-62193: + name: "J League Perfect Striker 5" + region: "NTSC-J" +SLPM-62194: + name: "Nihon Sumou Kyoukai Kounin - Nihon Oozumou - Gekitou Honbasho-hen" + region: "NTSC-J" +SLPM-62195: + name: "Dai Guruguru Onsen" + region: "NTSC-J" +SLPM-62196: + name: "Simple 2000 Series Vol. 6 - The Snowboard" + region: "NTSC-J" +SLPM-62197: + name: "Simple 2000 Series Vol. 7 - The Boxing - Real Fist Fighter" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes graphical issues. +SLPM-62198: + name: "Simple 2000 Honkaku Shikou Series Vol. 4 - The Mahjong" + region: "NTSC-J" +SLPM-62199: + name: "Dragon Quest Characters - Toruneko no Daibouken 3" + region: "NTSC-J" +SLPM-62200: + name: "Horse Breaker [Koei Summer Chance 2002]" + region: "NTSC-J" +SLPM-62201: + name: "WIN BACK" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes missing 3D polygons when going ingame. +SLPM-62202: + name: "Winning Post 4 Maximum 2001 [KOEI Summer Chance 2002]" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 # Improves ground textures to match sw renderer. +SLPM-62203: + name: "Dog of Bay [Low Price]" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes corrupted textures. +SLPM-62204: + name: "LEGO Racers 2" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes top left corner rendering. +SLPM-62205: + name: "VIRTUA COP Re-Birth" + region: "NTSC-J" + compat: 5 +SLPM-62206: + name: "Growlanser II - The Sense of Justice [Atlus The Best]" + region: "NTSC-J" + compat: 4 +SLPM-62207: + name: "Simple 2000 Series Vol. 9 - The Renai Adventure - Bittersweet Fools" + region: "NTSC-J" +SLPM-62208: + name: "Nobunaga no Yabou Online" + region: "NTSC-J" +SLPM-62209: + name: "Gigantic Drive" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes Depth of Field effect. + halfPixelOffset: 2 # Aligns Depth of Field. +SLPM-62211: + name: "18WHEELER" + region: "NTSC-J" +SLPM-62212: + name: "Critical Bullet - 7th Target" + region: "NTSC-J" +SLPM-62213: + name: "UFC2 - Ultimate Fighting Championship 2- TAP OUT" + region: "NTSC-J" +SLPM-62214: + name: "EVER BLUE2" + region: "NTSC-J" +SLPM-62215: + name: "VIRTUA COP Re-Birth [Elite Edition]" + region: "NTSC-J" +SLPM-62216: + name: "Ever Blue [CapColle The Best]" + region: "NTSC-J" +SLPM-62217: + name: "J League Winning Eleven 6" + region: "NTSC-J" +SLPM-62218: + name: "Simple 2000 Series Vol. 10 - The Table Game Sekai-Hen" + region: "NTSC-J" +SLPM-62219: + name: "Simple 2000 Series Vol. 8 - The Tennis" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes SPS and console spam. +SLPM-62220: + name: "Pachi-Slot Kanzen Kouryaku - Gigazone - The Meteor Strike" + region: "NTSC-J" +SLPM-62221: + name: "Winning Post5 MAXIMUM 2002" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 # Improves ground textures to match sw renderer. +SLPM-62223: + name: "Simple 2000 Series Vol. 11 - The Off-Road Buggy" + region: "NTSC-J" +SLPM-62224: + name: "Simple 2000 Series Ultimate Vol. 3 - Saisoku! Zokusha King - Bucchigiri Densetsu" + region: "NTSC-J" +SLPM-62225: + name: "Nobunaga no Yabou Ranseiki [with Power-Up Kit]" + region: "NTSC-J" +SLPM-62227: + name: "MARVEL VS. CAPCOM2 New Age of Heroes" + region: "NTSC-J" + compat: 5 +SLPM-62228: + name: "Silpheed - The Lost Planet" + region: "NTSC-J" +SLPM-62229: + name: "Super Puzzle Bobble 2" + region: "NTSC-J" + compat: 5 +SLPM-62230: + name: "SILENT SCOPE 3" + region: "NTSC-J" +SLPM-62231: + name: "Simple 2000 Series Vol. 12 - The Quiz 20000" + region: "NTSC-J" +SLPM-62232: + name: "Simple 2000 Series Vol. 15 - The Rugby" + region: "NTSC-J" +SLPM-62233: + name: "Simple 2000 Series Ultimate Vol. 4 - Urawaza Ikasa Mahjong Machi" + region: "NTSC-J" +SLPM-62234: + name: "Simple 2000 Series Vol. 13 - Onna no Ko no Tame no - The Renai Adventure - Garasu no Mori" + region: "NTSC-J" +SLPM-62235: + name: "GetBass Battle" + region: "NTSC-J" +SLPM-62236: + name: "Power Smash 2" + region: "NTSC-J" + compat: 5 + gameFixes: + - XGKickHack # Fixes black models on certain games in World Tour. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 +SLPM-62237: + name: "Gakuen Toshi Vara Noir [Limited Edition]" + region: "NTSC-J" +SLPM-62238: + name: "Gakuen Toshi Vara Noir" + region: "NTSC-J" +SLPM-62239: + name: "Supercar Street Challenge" + region: "NTSC-J" +SLPM-62240: + name: "The Sims" + region: "NTSC-C" +SLPM-62241: + name: "Harry Potter and the Chamber of Secrets" + region: "NTSC-C" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-62242: + name: "Doukyuu - Billiard Master 2 [LowPrice Version]" + region: "NTSC-J" +SLPM-62244: + name: "Choro Q HG 3" + region: "NTSC-J" +SLPM-62245: + name: "Yuusei kara no Buttai X - Episode II" + region: "NTSC-J" +SLPM-62247: + name: "Shin Contra" + region: "NTSC-J" +SLPM-62248: + name: "Simple 2000 Series Ultimate Vol. 5 - Love - Mahjong!" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes SPS. +SLPM-62249: + name: "Simple 2000 Series Hello Kitty Vol. 1 Star Light Puzzle - Isogasi Cube Dossun Fuwawa" + region: "NTSC-J" +SLPM-62250: + name: "Simple 2000 Series Hello Kitty Vol. 2 Star LightPuzzle - Minna de Sugoroku - Fushigi na Sekai no Nakayoshi Sugoroku" + region: "NTSC-J" +SLPM-62251: + name: "Simple 2000 Series Vol. 14 - The Billiard" + region: "NTSC-J" +SLPM-62252: + name: "Simple 2000 Series Vol. 17 - The Suiri-Aratanaru 20 no Jikenbo" + region: "NTSC-J" +SLPM-62253: + name: "Simple 2000 Series Vol. 16 - The Sniper" + region: "NTSC-J" +SLPM-62254: + name: "Kaerazu no Mori" + region: "NTSC-J" +SLPM-62255: + name: "NBA STARTING FIVE" + region: "NTSC-J" +SLPM-62256: + name: "Super Trucks" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes starting position. + gsHWFixes: + halfPixelOffset: 2 # Gets rid of fog line. + roundSprite: 1 # Fixes lines in FMVs. +SLPM-62257: + name: "Rally Championship" + region: "NTSC-J" +SLPM-62258: + name: "GTC AFRICA" + region: "NTSC-J" +SLPM-62259: + name: "Dejicame Album - Kuraemon" + region: "NTSC-J" +SLPM-62260: + name: "DogStation [with Mic]" + region: "NTSC-J" +SLPM-62261: + name: "DogStation [Only Soft]" + region: "NTSC-J" +SLPM-62262: + name: "G1 JOCKEY2 [Koei the best]" + region: "NTSC-J" +SLPM-62263: + name: "Snowboard Heaven" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + # tex in rt makes videos semi appear in hardware but they are flashy and broken. +SLPM-62264: + name: "Shin Contra [Asia Version]" + region: "NTSC-J" +SLPM-62265: + name: "Power Smash 2" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes black models on certain games in World Tour. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 +SLPM-62266: + name: "Momotarou Dentetsu XI - Black Bonbii Syutsugen no Maki" + region: "NTSC-J" +SLPM-62268: + name: "Winning Eleven 6 - Final Evolution" + region: "NTSC-J" + compat: 5 +SLPM-62269: + name: "Akagi - Yami ni Oritatta Tensai" + region: "NTSC-J" +SLPM-62270: + name: "Simple 2000 Series Vol. 19 - The Love Simulation - The Coffee Shop" + region: "NTSC-J" +SLPM-62271: + name: "Simple 2000 Series Vol. 20 - The Dungeon RPG Shinobi Mamono no Sumu Shiro" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes missing blue lines on the characters in dark areas. +SLPM-62272: + name: "Simple 2000 Series Vol. 18 - The Party Sugoroku" + region: "NTSC-J" +SLPM-62273: + name: "Mai-Shin 3" + region: "NTSC-J" +SLPM-62274: + name: "Jikkyou Powerful Pro Yakyuu 9 Ketteiban" + region: "NTSC-J" +SLPM-62275: + name: "SPACE RAIDERS" + region: "NTSC-J" +SLPM-62276: + name: "Get Backers - All Members Gather" + region: "NTSC-J" +SLPM-62277: + name: "G1 Jockey 3" + region: "NTSC-J" +SLPM-62278: + name: "Hunter x Hunter" + region: "NTSC-J" +SLPM-62279: + name: "G1 Jockey 3 & Winning Post5 Maximum 2002 [Premium Pack]" + region: "NTSC-J" +SLPM-62280: + name: "G1 Jockey 3 & Winning Post5 Maximum 2002 [Premium Pack]" + region: "NTSC-J" +SLPM-62281: + name: "US OPEN 2002 - A USTA EVENT" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes broken pause menu graphics. +SLPM-62282: + name: "SILENT SCOPE2 INNOCENT SWEEPER [KONAMI The BEST]" + region: "NTSC-J" +SLPM-62283: + name: "Nobunaga no Yabou - Soutenroku" + region: "NTSC-J" +SLPM-62284: + name: "Europe Games Collection" + region: "NTSC-J" +SLPM-62285: + name: "Waku Waku Volley 2" + region: "NTSC-J" + compat: 5 +SLPM-62286: + name: "Monster Bass" + region: "NTSC-J" +SLPM-62287: + name: "Fire Pro Wrestling Z [with Toujien BOX]" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes bad ring/UI textures. +SLPM-62288: + name: "Pop'n music Best Hits!" + region: "NTSC-J" +SLPM-62290: + name: "TV Kuraemon" + region: "NTSC-J" +SLPM-62291: + name: "Bomberman Land 2 - Game Shijou Saidai no Theme Park" + region: "NTSC-J" +SLPM-62292: + name: "Warrior Blade - Rastan vs. Barbarian" + region: "NTSC-J" +SLPM-62293: + name: "Magical Pachinko Cotton - Pachinko Jikki Simulation" + region: "NTSC-J" +SLPM-62294: + name: "Simple 2000 Series Vol. 21 - The Moonlight Tale RPG" + region: "NTSC-J" +SLPM-62295: + name: "Simple 2000 Series Vol. 22 - The Tsuukin Densha Untenshi - Densha de Go! 3 Tsuukin Hen" + region: "NTSC-J" +SLPM-62296: + name: "Simple 2000 Series Ultimate Vol. 6 - Love Upper!" + region: "NTSC-J" + compat: 5 +SLPM-62297: + name: "Got To Do! Hot Spring Table Tennis [Psikyo Best]" + region: "NTSC-J" +SLPM-62298: + name: "Petit Copter" + region: "NTSC-J" +SLPM-62299: + name: "WIN BACK [KOEI The Best]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes missing 3D polygons when going ingame. +SLPM-62300: + name: "Horse Breaker [Koei The Best]" + region: "NTSC-J" +SLPM-62301: + name: "Aerobics Revolution" + region: "NTSC-J" +SLPM-62302: + name: "Eisei Meijin 7 - Tsuushin Shogi Club" + region: "NTSC-J" +SLPM-62305: + name: "Othello [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62306: + name: "Shogi [Superlite 2000 Series]" + region: "NTSC-J" +SLPM-62307: + name: "Simple 2000 Series Vol. 26 - The Pinball X 3" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes SPS and console spam. +SLPM-62308: + name: "Simple 2000 Series Vol. 24 - The Bowling Hyper" + region: "NTSC-J" +SLPM-62309: + name: "Simple 2000 Series Vol. 25 - The Menkyo Shutoku Simulation" + region: "NTSC-J" +SLPM-62310: + name: "Souten Ryuu - The Arcade" + region: "NTSC-J" +SLPM-62312: + name: "Saikyou no Igo 2 [Special Price]" + region: "NTSC-J" +SLPM-62313: + name: "Simple 2000 Series Vol. 23 - The Puzzle Collection 2000-mon" + region: "NTSC-J" +SLPM-62314: + name: "Simple 2000 Series Vol. 7 - Saikyou! Shiro Biking Security Police" + region: "NTSC-J" +SLPM-62315: + name: "Puchi Copter [with Controller]" + region: "NTSC-J" +SLPM-62316: + name: "Mahjong [Superlite 2000 Series]" + region: "NTSC-J" +SLPM-62317: + name: "Igo [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62318: + name: "XII Stag" + region: "NTSC-J" +SLPM-62319: + name: "Sangokushi VIII with Power Up-Kit" + region: "NTSC-J" +SLPM-62320: + name: "2003-nen Kaimaku - Ganbare Kyuukai-ou - Iwayuru Pro Yakyuu Nandesu ne" + region: "NTSC-J" +SLPM-62321: + name: "RoboCop - Aratanaru Kiki" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes effect alignment and edge garbage. +SLPM-62322: + name: "Conveni 3, The - Ano Machi o Dokusen seyo" + region: "NTSC-J" +SLPM-62323: + name: "AI Shougi 2003" + region: "NTSC-J" +SLPM-62324: + name: "Simple 2000 Series Vol. 8 - Gekitou! Meiro King" + region: "NTSC-J" +SLPM-62325: + name: "High Heat Major League Baseball 2003 [Takara THE BEST]" + region: "NTSC-J" +SLPM-62326: + name: "G-Taste Mahjong [Limited Edition]" + region: "NTSC-J" +SLPM-62327: + name: "G-Taste Mahjong" + region: "NTSC-J" +SLPM-62328: + name: "Simple 2000 Series Vol. 27 - The Pro Yakyuu 2003 Pennant Race" + region: "NTSC-J" +SLPM-62329: + name: "AI Igo 2003" + region: "NTSC-J" +SLPM-62330: + name: "AI Mahjong 2003" + region: "NTSC-J" +SLPM-62331: + name: "Shin Sangoku Musou 2 & Moushouden Saikyou Data" + region: "NTSC-J" +SLPM-62332: + name: "PlayOnline Viewer - Tetra Master & Janhourou" + region: "NTSC-J" +SLPM-62333: + name: "PlayOnline Viewer - Tetra Master & Janhourou" + region: "NTSC-J" +SLPM-62334: + name: "Simple 2000 Series Vol. 29 - The Renai Board Game" + region: "NTSC-J" +SLPM-62335: + name: "Simple 2000 Series Vol. 28 - The Bushido - Tsujigiri Ichi-dai" + region: "NTSC-J" +SLPM-62336: + name: "Simple 2000 Series Vol. 44 - The Hajimete no RPG - Densetsu no Keishousha" + region: "NTSC-J" + compat: 5 +SLPM-62337: + name: "Simple 2000 Series Vol. 30 - The Basketball - 3-on-3" + region: "NTSC-J" +SLPM-62338: + name: "Ishikura Noboru Kudan no Igo Kouza - Nyuumon Hen - Kondokoso Honki de Oboeru Igo" + region: "NTSC-J" +SLPM-62339: + name: "Kikou Heidan J-Phoenix 2 - Joshou-hen" + region: "NTSC-J" +SLPM-62340: + name: "Apprentice Magician" + region: "NTSC-J" +SLPM-62341: + name: "Fushigi no Kuni no Alice" + region: "NTSC-J" +SLPM-62342: + name: "Fire Pro Wrestling Z" + region: "NTSC-J" + compat: 5 + gameFixes: + - InstantDMAHack # Fixes bad ring/UI textures. +SLPM-62343: + name: "Simple 2000 Series Vol. 34 - The Renai Horror Adventure - Hyouryuu Shoujo" + region: "NTSC-J" +SLPM-62344: + name: "Simple 2000 Series Vol. 31 - The Chikyuu Boueigun" + region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Improves distant textures. + trilinearFiltering: 1 # Smooths high frequency textures on distant ground. + halfPixelOffset: 2 +SLPM-62345: + name: "Simple 2000 Series Vol. 32 - The Sensha" + region: "NTSC-J" +SLPM-62346: + name: "Keiei Simulation - Jurassic Park" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes glows. Also needed for recursive mipmap rendering. + textureInsideRT: 1 # Fixes rainbow lighting for some areas. +SLPM-62348: + name: "Mechsmith, The - Run=Dim [IF Collection]" + region: "NTSC-J" +SLPM-62349: + name: "Welcome to Universal Studios Japan" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes being unable to move. +SLPM-62350: + name: "Hudson Selection Vol.2 - Star Soldier" + region: "NTSC-J" +SLPM-62352: + name: "Simple 2000 Series Vol. 40 - The Touyou Sandai Senjutsu" + region: "NTSC-J" +SLPM-62353: + name: "Simple 2000 Series Vol. 33 - The Jet Coaster - Yuuenchi Otsukkurou!" + region: "NTSC-J" +SLPM-62354: + name: "Space Invaders 25th Anniversary" + region: "NTSC-J" +SLPM-62355: + name: "Choro Q HG 2 [Takara THE BEST]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fixes sprite ghosting. +SLPM-62356: + name: "World Soccer Winning Eleven 7" + region: "NTSC-J" + compat: 5 +SLPM-62357: + name: "Tennis no Oji-Sama - Smash-Hit! Original Anime Game" + region: "NTSC-J" +SLPM-62358: + name: "Tennis no Oji-Sama - Smash-Hit! Original Anime Game" + region: "NTSC-J" +SLPM-62359: + name: "Tennis no Oji-Sama - Smash-Hit! Original Anime Game" + region: "NTSC-J" +SLPM-62360: + name: "Chou Aniki - Seinaru Protein Densetsu" + region: "NTSC-J" +SLPM-62361: + name: "Shin Contra [KONAMI The BEST]" + region: "NTSC-J" +SLPM-62362: + name: "Sega Ages 2500 Series Vol.01 - Phantasy Star Generation 1 [First Edition]" + region: "NTSC-J" + compat: 5 +SLPM-62364: + name: "Sega Ages 2500 Series Vol.02 - Monaco GP" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes black and white vehicle previews. +SLPM-62365: + name: "Cardinal Arc - Konton no Fuusatsu" + region: "NTSC-J" +SLPM-62366: + name: "Sega Ages 2500 Series Vol.03 - Fantasy Zone" + region: "NTSC-J" + compat: 5 +SLPM-62367: + name: "Sega Ages 2500 Series Vol.01 - Phantasy Star Generation 1 [Standard Edition]" + region: "NTSC-J" +SLPM-62368: + name: "Koei Sangokushi Special Save Data-shuu" + region: "NTSC-J" +SLPM-62369: + name: "Karaoke Revolution - J-Pop Vol.1" + region: "NTSC-J" +SLPM-62370: + name: "Psyvariar Medium Unit [Superlite 2000 Series]" + region: "NTSC-J" +SLPM-62371: + name: "Psyvariar Revision [Superlite 2000 Series]" + region: "NTSC-J" + compat: 5 +SLPM-62372: + name: "Oekaki Puzzle [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62373: + name: "Simple 2000 Series Vol. 35 - The Helicopter" + region: "NTSC-J" +SLPM-62374: + name: "Simple 2000 Series Ultimate Vol.12 - Street Golfer" + region: "NTSC-J" +SLPM-62375: + name: "Simple 2000 Series Vol. 36 - The Musume Ikusei Simulation" + region: "NTSC-J" +SLPM-62376: + name: "Get Backers - All Members Gather [KONAMI The BEST]" + region: "NTSC-J" +SLPM-62377: + name: "Get Backers Dakkanoku - Ubawareta Mugenshiro [KONAMI The BEST]" + region: "NTSC-J" +SLPM-62378: + name: "Bakusou Convoy Densetsu" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes inside RT shuffling. + roundSprite: 1 # Fixes shadow and speedometer alignment. +SLPM-62379: + name: "Karaoke Revolution - J-Pop Vol.2" + region: "NTSC-J" +SLPM-62380: + name: "Karaoke Revolution - J-Pop Vol.3" + region: "NTSC-J" +SLPM-62381: + name: "Karaoke Revolution - J-Pop Vol.4" + region: "NTSC-J" +SLPM-62382: + name: "Karaoke Revolution - Love & Ballad" + region: "NTSC-J" + compat: 4 +SLPM-62383: + name: "Karaoke Revolution - Night Selection 2003" + region: "NTSC-J" +SLPM-62384: + name: "Sega Ages 2500 Series Vol.04 - Space Harrier" + region: "NTSC-J" +SLPM-62385: + name: "Sega Ages 2500 Series Vol.05 - Golden Axe" + region: "NTSC-J" + compat: 5 +SLPM-62386: + name: "Ishikura Noboru Kudan no Igo Kouza - Chuukyuu-hen - Jitsuryoku 5-kyuu o Mezasu Hito e" + region: "NTSC-J" +SLPM-62387: + name: "Sudoku [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62388: + name: "Numcro [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62389: + name: "Big Bass - Bass Tsuri Kanzen Kouryaku [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62390: + name: "Ichigeki Sacchuu! HoiHoi-san [Limited Edition]" + region: "NTSC-J" +SLPM-62391: + name: "Ichigeki Sacchuu! HoiHoi-san" + region: "NTSC-J" +SLPM-62392: + name: "G1 Jockey 3 2003" + region: "NTSC-J" +SLPM-62393: + name: "G1 JOCKEY3 2003 & Winning Post6 [Premium Pack]" + region: "NTSC-J" +SLPM-62394: + name: "Power Smash 2 [Sega The Best - 2800 Series]" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes black models on certain games in World Tour. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 +SLPM-62395: + name: "Simple 2000 Series Vol. 37 - The Shooting - Double Shienryu" + region: "NTSC-J" + compat: 5 + gsHWFixes: + gpuPaletteConversion: 2 # Fixes hashcache from exploding. +SLPM-62396: + name: "Simple 2000 Honkaku Shikou Series Vol. 6 - The Card" + region: "NTSC-J" +SLPM-62397: + name: "Simple 2000 Honkaku Shikou Series Vol. 5 - Kiryoku Kentei" + region: "NTSC-J" +SLPM-62398: + name: "Simple 2000 Series Vol. 39 - The Boku no Machizukuri - Machi-ing Maker++" + region: "NTSC-J" +SLPM-62399: + name: "Simple 2000 Series Ultimate Vol.13 - Kyousou! Tanhsa King Kattobi Barizougon" + region: "NTSC-J" +SLPM-62400: + name: "Sega Ages 2500 Series Vol.12 - Puyo Puyo Tsu Perfect Set" + region: "NTSC-J" +SLPM-62401: + name: "Death Crimson OX+" + region: "NTSC-J" +SLPM-62403: + name: "Chou Aniki - Seinaru Protein Densetsu" + region: "NTSC-J" + compat: 5 +SLPM-62404: + name: "Hudson Selection Vol.1 - Cubic Lode Runner" + region: "NTSC-J" +SLPM-62405: + name: "Taikou Risshiden IV [Koei The Best]" + region: "NTSC-J" +SLPM-62406: + name: "Kurogane no Houkou - Warship Commander [Koei The Best]" + region: "NTSC-J" +SLPM-62407: + name: "Takahashi Naoko no Marathon Shiyou yo!" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes missing text. +SLPM-62408: + name: "Harry Potter - Quidditch World Cup" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLPM-62409: + name: "Wizardry Empire III - Ancestry of the Emperor" + region: "NTSC-J" +SLPM-62410: + name: "SILENT SCOPE 3 [KONAMI The BEST]" + region: "NTSC-J" +SLPM-62411: + name: "Buggy Grand Prix - Kattobi! Daisakusen" + region: "NTSC-J" + gameFixes: + - GIFFIFOHack # Fixes random graphical corruption. +SLPM-62412: + name: "Simple 2000 Series Vol. 41 - The Volleyball" + region: "NTSC-J" +SLPM-62413: + name: "Kuusen II" + region: "NTSC-J" +SLPM-62414: + name: "Karaoke Revolution - Dreams & Memories" + region: "NTSC-J" +SLPM-62415: + name: "G1 Jockey 2 [Koei Teiban Series]" + region: "NTSC-J" +SLPM-62416: + name: "Momotarou Dentetsu XII - Nishi Nihon hen mo Arimasse!" + region: "NTSC-J" +SLPM-62417: + name: "Sakigake!! Cromatier High School - Kore ha Hyottoshite Game Nanoka! Hen" + region: "NTSC-J" +SLPM-62418: + name: "Hudson Selection Vol.3 - PC Genjin" + region: "NTSC-J" + compat: 5 +SLPM-62419: + name: "Yuusei kara no Buttai X - Episode II [KONAMI The Best]" + region: "NTSC-J" +SLPM-62420: + name: "Shin Sangoku Musou 3 - Moushouden & Sangokusi VIII & Kessen II [Super Value Set] [Sangokushi8 Disc]" + region: "NTSC-J" +SLPM-62421: + name: "Ishikura Noboru Kudan no Igo Kouza - Joukyuu-hen - Mezase Jitsuryoku Shodan!" + region: "NTSC-J" +SLPM-62422: + name: "Hudson Selection Vol.4 - Takahashi Meijin no Bouken Jima" + region: "NTSC-J" + compat: 5 +SLPM-62423: + name: "Tetris Kiwamemichi [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62424: + name: "Sukusuku Inufuku" + region: "NTSC-J" +SLPM-62425: + name: "Sega Ages 2500 Series Vol.07 - Columns" + region: "NTSC-J" + compat: 5 +SLPM-62426: + name: "Simple 2000 Series Vol. 42 - The Ishu Kakutou Waza" + region: "NTSC-J" +SLPM-62427: + name: "Dance Dance Revolution Party Collection" + region: "NTSC-J" + compat: 5 +SLPM-62428: + name: "Kiwame Mahjong DXII - The 4th Mondo 21 Cup Competition" + region: "NTSC-J" +SLPM-62429: + name: "Simple 2000 Series Ultimate Vol.15 - Love - Ping Pong!" + region: "NTSC-J" +SLPM-62430: + name: "Simple 2000 Series Vol. 43 - The Saiban" + region: "NTSC-J" +SLPM-62431: + name: "Simple 2000 Series Ultimate Vol.14 - Touhai! Dramatic Mahjong Ten Tenho-toori no Kaidanji" + region: "NTSC-J" +SLPM-62432: + name: "Sega Ages 2500 Series Vol.11 - Hokuto no Ken" + region: "NTSC-J" + compat: 5 +SLPM-62433: + name: "Sega Ages 2500 Series Vol.06 - Bonanza Brothers" + region: "NTSC-J" + compat: 5 +SLPM-62435: + name: "Tennis no Oji-Sama - Smash-Hit 2! Original Anime Game" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes screen shake when upscaling. +SLPM-62437: + name: "Sui Sui Sweet - Amai Koi no Mitsuke-kata" + region: "NTSC-J" +SLPM-62438: + name: "Growlanser Collection - The Dual Darkness [Disc 1 of 2]" + region: "NTSC-J" + compat: 4 +SLPM-62439: + name: "Growlanser Collection - The Sense of Justice [Disc 2 of 2]" + region: "NTSC-J" + compat: 4 +SLPM-62440: + name: "Growlanser III - The Dual Darkness [Atlus The Best]" + region: "NTSC-J" + compat: 4 +SLPM-62442: + name: "Youkoso Hitsuji-Mura" + region: "NTSC-J" +SLPM-62443: + name: "Sega Ages 2500 Series Vol.08 - Virtua Racing" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 2 # Fixes sprite gaps. +SLPM-62444: + name: "Sega Ages 2500 Series Vol.15 - Decathlete Collection" + region: "NTSC-J" +SLPM-62445: + name: "Sega Ages 2500 Series Vol.09 - Gain Ground" + region: "NTSC-J" + compat: 5 +SLPM-62446: + name: "Sega Ages 2500 Series Vol.10 - Afterburner II" + region: "NTSC-J" + compat: 5 +SLPM-62447: + name: "Sega Ages 2500 Series Vol.13 - Outrun" + region: "NTSC-J" +SLPM-62448: + name: "Crossword [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62449: + name: "Tom & Jerry - War of the Whiskers" + region: "NTSC-J" +SLPM-62450: + name: "Karaoke Revolution - Anime Song Selection" + region: "NTSC-J" +SLPM-62451: + name: "Karaoke Revolution - J-Pop Vol.5" + region: "NTSC-J" +SLPM-62453: + name: "G-Taste Mahjong" + region: "NTSC-J" +SLPM-62454: + name: "Karaoke Revolution - J-Pop Vol.6" + region: "NTSC-J" +SLPM-62455: + name: "Karaoke Revolution - J-Pop Vol.7" + region: "NTSC-J" +SLPM-62456: + name: "Karaoke Revolution - J-Pop Vol.8" + region: "NTSC-J" +SLPM-62457: + name: "Karaoke Revolution - Snow & Party" + region: "NTSC-J" +SLPM-62458: + name: "Daisan Teikoku Koubouki - Aufstieg und Fall des dritten Reiches" + region: "NTSC-J" +SLPM-62459: + name: "Simple 2000 Series Vol. 16 - Sengoku vs. Gendai" + region: "NTSC-J" + compat: 5 + gameFixes: + - FpuNegDivHack +SLPM-62460: + name: "Hakoniwa Tetsudou - Blue Train Tokkyuuhen [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62461: + name: "Shikigami no Shiro II [Standard Edition]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligment. +SLPM-62462: + name: "Gradius V" + region: "NTSC-J" + compat: 5 +SLPM-62463: + name: "Loop Sequencer - Music Generator" + region: "NTSC-J" +SLPM-62464: + name: "pop'n Taisen Pazurudama Online" + region: "NTSC-J" + compat: 5 +SLPM-62465: + name: "LE MANS 24 HOURS [SEGA THE BEST 2800]" + region: "NTSC-J" +SLPM-62466: + name: "Zooo [Superlite 2000 Series]" + region: "NTSC-J" + compat: 5 +SLPM-62467: + name: "Simple 2000 Series Ultimate Vol.18 - Love - Aerobics" + region: "NTSC-J" + compat: 5 +SLPM-62468: + name: "Simple 2000 Series Ultimate Vol.17 - Taisen! Bakudan Poi Poi" + region: "NTSC-J" +SLPM-62469: + name: "Gunbird 1&2" + region: "NTSC-J" + compat: 5 +SLPM-62470: + name: "Teitoku no Ketsudan IV with Power Up Kit" + region: "NTSC-J" + memcardFilters: + - "SLPM-62145" + - "SLPM-62470" + - "SLPM-62518" +SLPM-62471: + name: "UNO [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62472: + name: "Diet Channel" + region: "NTSC-J" +SLPM-62473: + name: "Nobunaga no Yabou - Ranseiki [Koei The Best]" + region: "NTSC-J" +SLPM-62474: + name: "Simple 2000 Series Vol. 46 - The Kanji Quiz - Challenge! Kanji Kentei" + region: "NTSC-J" +SLPM-62475: + name: "Momotarou Dentetsu XI - Black Bobii Syutsugen no Maki [HUDSON THE BEST]" + region: "NTSC-J" +SLPM-62476: + name: "Get Backers Dakkanoku - Ura Shinjuku Saikyou Battle" + region: "NTSC-J" +SLPM-62477: + name: "Simple 2000 Series Vol. 47 - The Kassen Sekigahara" + region: "NTSC-J" +SLPM-62478: + name: "Bomberman Kart DX" + region: "NTSC-J" + clampModes: + vu0ClampMode: 3 # Fixes specific level infinite load screen. +SLPM-62479: + name: "Karaoke Revolution - J-Pop Vol.9" + region: "NTSC-J" +SLPM-62480: + name: "Hot Gimmick Cosplay Mahjong [Limited Edition]" + region: "NTSC-J" + compat: 5 +SLPM-62481: + name: "Waku Waku Volleyball 2 [Superlite 2000 Series]" + region: "NTSC-J" +SLPM-62482: + name: "Pachi-Slot Toukondensho - Inoki Matsuri - Antonio Inoki to iu Na no Pachi-Slot ki / Antonio Inoki Jishin ga Pachi-Slot ki" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes on screen garbage. +SLPM-62483: + name: "Simple 2000 Series Vol. 48 - The Taxi - Untenshu ha Kimi da" + region: "NTSC-J" + roundModes: + eeRoundMode: 2 + vu1RoundMode: 2 +SLPM-62484: + name: "Simple 2000 Series Vol. 50 - The Daibijin" + region: "NTSC-J" +SLPM-62485: + name: "Simple 2000 Series Vol. 49 - The World Champ Dodge Baller" + region: "NTSC-J" +SLPM-62486: + name: "Chou Saisoku! Zokusha King B.U. [Simple Series DX]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes white shadows. + gameFixes: + - XGKickHack # Fixes car colours. +SLPM-62487: + name: "Hanafuda [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62488: + name: "Hot Gimmick Cosplay Mahjong" + region: "NTSC-J" +SLPM-62489: + name: "Yoshinoya" + region: "NTSC-J" + compat: 5 +SLPM-62490: + name: "Dragon Quest VIII [Premium Disc]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes missing bloom from surfaces like windows. + # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. + halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. + roundSprite: 1 # Fixes font artifacts. +SLPM-62491: + name: "RockMan Power Battle Fighters" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes whole screen grid artifacts. +SLPM-62492: + name: "Karaoke Revolution - Kids Song Selection" + region: "NTSC-J" +SLPM-62493: + name: "Simple 2000 Series Vol. 54 - The Daikiju" + region: "NTSC-J" +SLPM-62494: + name: "Simple 2000 Series Vol. 55 - The Cat Fight" + region: "NTSC-J" + compat: 5 +SLPM-62495: + name: "Simple 2000 Series Vol. 53 - The Camera Kozo" + region: "NTSC-J" +SLPM-62496: + name: "Simple 2000 Series Vol. 52 - The Space Raiders" + region: "NTSC-J" +SLPM-62497: + name: "Simple 2000 Series Vol. 51 - The Senkan" + region: "NTSC-J" +SLPM-62498: + name: "Shin Sangoku Musou 3 & Moushouden Saikyou Data" + region: "NTSC-J" +SLPM-62499: + name: "Gambler Densetsu Tetsuya Digest" + region: "NTSC-J" +SLPM-62500: + name: "Sega Ages 2500 Series Vol.14 - Alien Syndrome" + region: "NTSC-J" +SLPM-62501: + name: "Juusou Kihei Valken" + region: "NTSC-J" +SLPM-62502: + name: "Nobunaga Senki" + region: "NTSC-J" +SLPM-62503: + name: "Bomberman Battles" + region: "NTSC-J" +SLPM-62504: + name: "Simple 2000 Series Vol. 56 - The Survival Game" + region: "NTSC-J" +SLPM-62505: + name: "Fukuhara Love Ping Pong" + region: "NTSC-J" +SLPM-62506: + name: "Vampire Panic" + region: "NTSC-J" + compat: 5 +SLPM-62508: + name: "Simple 2000 Series Vol. 57 - The Pro Yakyuu 2004" + region: "NTSC-J" +SLPM-62509: + name: "Simple 2000 Series Vol. 58 - The Gekai" + region: "NTSC-J" +SLPM-62510: + name: "Simple 2000 Series Vol. 60 - The Tokusatsu Henshin Hero" + region: "NTSC-J" + compat: 5 +SLPM-62511: + name: "Victory Wings - Zero Pilot Series" + region: "NTSC-J" +SLPM-62512: + name: "Keiei Simulation - Jurassic Park [KONAMI The BEST]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes glows. + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. + textureInsideRT: 1 # Fixes rainbow lighting for some areas. +SLPM-62513: + name: "Harry Potter and the Chamber of Secrets [EA Best Hits]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-62514: + name: "Sim People [EA Best Hits]" + region: "NTSC-J" +SLPM-62515: + name: "Psikyo Shooting Collection Vol.1 - Strikers 1945 1-2" + region: "NTSC-J" + compat: 5 + gameFixes: + - EETimingHack # Fixes part II intro screen. +SLPM-62516: + name: "EyeToy Sports - Let's Play Sports!" + region: "NTSC-J" +SLPM-62517: + name: "Winning Post 5 [KOEI The Best]" + region: "NTSC-J" +SLPM-62518: + name: "Teitoku no Ketsudan IV [Koei the Best]" + region: "NTSC-J" +SLPM-62519: + name: "Sangokushi VIII [Koei The Best]" + region: "NTSC-J" +SLPM-62520: + name: "Nobunaga no Yabou - Soutenroku" + region: "NTSC-J" +SLPM-62521: + name: "Kiwame Mahjong DXII - The 4th Mondo 21 Cup Competition [Athena Best Collection]" + region: "NTSC-J" +SLPM-62523: + name: "Shikigami no Shiro [TAITO BEST]" + region: "NTSC-J" +SLPM-62524: + name: "Simple 2000 Series Vol. 59 - The Uchyujin to Hanasou!" + region: "NTSC-J" + compat: 5 +SLPM-62525: + name: "Simple 2000 Series Vol. 61 - The OneeChanBara" + region: "NTSC-J" + compat: 5 +SLPM-62526: + name: "Giant Robo - The Animation - Chikyuu ga Seishi suru Hi" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes blackscreen. +SLPM-62528: + name: "Karaoke Revolution - Kazoku Idol Sengen [with Microphone]" + region: "NTSC-J" +SLPM-62529: + name: "Karaoke Revolution - Kazoku Idol Sengen" + region: "NTSC-J" +SLPM-62530: + name: "Gradius III and IV - Fukkatsu no Shinwa [KONAMI Dendou Selection]" + region: "NTSC-J" +SLPM-62531: + name: "Mahjong Yarouze! 2 [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-62532: + name: "Ys III - Wanderers from Ys [Limited Edition]" + region: "NTSC-J" + compat: 5 +SLPM-62533: + name: "Usagi - Yasei no Touhai - The Arcade - Yamashiro Mahjong-hen" + region: "NTSC-J" +SLPM-62534: + name: "Simple 2000 Series Vol. 63 - Mogitate Mizugi! Onna Mamire no The Suieitaikai" + region: "NTSC-J" + compat: 5 +SLPM-62536: + name: "G1 Jockey 3 [Koei The Best]" + region: "NTSC-J" +SLPM-62537: + name: "Star Wars - Starfighter [EA Best Hits]" + region: "NTSC-J" +SLPM-62538: + name: "Kyoushuu Kidou Butai - Kougeki Helicopter Senki" + region: "NTSC-J" +SLPM-62539: + name: "Mezase! Chess Champion [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62540: + name: "Mezase! Super Hustler [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62541: + name: "Mezase! Super Bowler [Superlite 2000 Series]" + region: "NTSC-J" +SLPM-62542: + name: "Simple 2000 Series Vol. 20 - The Love Mahjong 2" + region: "NTSC-J" +SLPM-62543: + name: "Simple 2000 Series Vol. 65 - The Kyonshi Panic" + region: "NTSC-J" +SLPM-62544: + name: "Simple 2000 Series Vol. 19 - Akagi Yama ni Oritattatensai" + region: "NTSC-J" +SLPM-62545: + name: "Simple 2000 Series Vol. 64 - Splatter Action" + region: "NTSC-J" + compat: 5 +SLPM-62546: + name: "Sangokushi VII [Koei Collection Series]" + region: "NTSC-J" +SLPM-62547: + name: "Sega Ages 2500 Series Vol.16 - Virtua Fighter 2" + region: "NTSC-J" + compat: 5 + gsHWFixes: + cpuCLUTRender: 2 # Fixes CLUT colours. + gpuPaletteConversion: 2 +SLPM-62548: + name: "Heisei Bakutoden [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-62549: + name: "Otona no Gal Jan - Kimi ni Hane Man [Jaleco the Best]" + region: "NTSC-J" +SLPM-62550: + name: "Wizardry Empire III - Ancestry of the Emperor [Good Price - Limited Edition]" + region: "NTSC-J" +SLPM-62551: + name: "Wizardry Empire III - Ancestry of the Emperor [Good Price - Standard Edition]" + region: "NTSC-J" +SLPM-62552: + name: "Super Shanghai 2005" + region: "NTSC-J" + compat: 5 + patches: + default: + content: |- + // Sets CD Read command to blocking to prevent CDVD Reset collision on boot + comment=patch by kr_ps2 + patch=1,IOP,000760B0,word,24040001 +SLPM-62553: + name: "Sega Ages 2500 Series Vol.17 - Phantasy Star Generation 2" + region: "NTSC-J" + compat: 5 +SLPM-62554: + name: "EyeToy - Sega Superstars [with Camera]" + region: "NTSC-J" +SLPM-62555: + name: "Momotarou Dentetsu USA" + region: "NTSC-J" +SLPM-62556: + name: "Simple 2000 Series Vol. 66 - The Party Unou Quiz" + region: "NTSC-J" +SLPM-62557: + name: "Simple 2000 Series Vol. 67 - The Suiri" + region: "NTSC-J" +SLPM-62558: + name: "Simple 2000 Series Vol. 21 - Kenka Joutou! Yankee Banchou" + region: "NTSC-J" +SLPM-62559: + name: "Sega Superstars" + region: "NTSC-J" +SLPM-62560: + name: "Growlanser IV - Wayfarer of the Time - Return" + region: "NTSC-J" +SLPM-62562: + name: "Psyvariar 2 - Ultimate Final" + region: "NTSC-J" + compat: 5 +SLPM-62563: + name: "Psikyo Shooting Collection Vol.2 - Sengoku Ace & Sengoku Blade" + region: "NTSC-J" + compat: 5 +SLPM-62564: + name: "Simple 2000 Series Vol. 68 - The Tousou Highway - Nagoya - Tokyo" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes distant car textures. +SLPM-62565: + name: "Boboboubo Boubobo - Atsumare!! Taikan Boubobo [Doukonban]" + region: "NTSC-J" +SLPM-62566: + name: "THE TYPING OF THE DEAD ZOMBIE PANIC" + region: "NTSC-J" +SLPM-62567: + name: "WinBack [Koei Teiban Series]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes missing 3D polygons when going ingame. +SLPM-62568: + name: "Shin Sangoku Musou [Koei Teiban Series]" + region: "NTSC-J" +SLPM-62569: + name: "PC Genjin [Hudson The Best]" + region: "NTSC-J" +SLPM-62570: + name: "Takahashi Meijin no Adventure Island [Hudson The Best]" + region: "NTSC-J" +SLPM-62571: + name: "Simple 2000 Series Ultimate Vol.22 - Stylish Mahjong" + region: "NTSC-J" + compat: 5 +SLPM-62572: + name: "Boboboubo Boubobo - Atsumare!! Taikan Boubobo" + region: "NTSC-J" +SLPM-62573: + name: "Kessen III - Enjoy Disc" + region: "NTSC-J" +SLPM-62574: + name: "Gambler Densetsu Tetsuya Digest [Athena Best Collection Vol.3]" + region: "NTSC-J" +SLPM-62576: + name: "Jissen Pachi-Slot Hisshouhou! Hokuto no Ken Plus" + region: "NTSC-J" +SLPM-62577: + name: "Jissen Pachi-Slot Hisshouhou! Hokuto no Ken Plus [Standard Edition]" + region: "NTSC-J" +SLPM-62578: + name: "Buzz Rod Fishing Fantasy" + region: "NTSC-J" +SLPM-62579: + name: "Simple 2000 Series Vol. 74 - Onna no Ko Senyou - The Oujisama to Romance - Ripuru no Tamago" + region: "NTSC-J" +SLPM-62580: + name: "Simple 2000 Series Vol. 69 - The Board Game Collection" + region: "NTSC-J" + compat: 5 +SLPM-62581: + name: "K-1 Premium 2004 Dynamite!!" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes black and white fighters. + speedHacks: + MTVUSpeedHack: 0 # Fixes game from crashing. + InstantVU1SpeedHack: 0 # Fixes graphical issues. + patches: + 0A1042EE: + content: |- + comment=Fixes black screen in hardware mode. + patch=1,EE,00301de0,word,0000948c + patch=1,EE,00301e08,word,0000948c +SLPM-62582: + name: "Slotter-Up Core 6 - Bakuenda! Kyojin no Hoshi 2" + region: "NTSC-J" +SLPM-62583: + name: "Hudson Selection Vol.1 - Cubic Lode Runner [Hudson The Best]" + region: "NTSC-J" +SLPM-62584: + name: "Hudson Selection Vol.2 - Star Soldier [Hudson The Best]" + region: "NTSC-J" +SLPM-62585: + name: "Sakigake! Cromartie High School [Hudson The Best]" + region: "NTSC-J" +SLPM-62586: + name: "Simple 2000 Series Vol. 70 - Kanshikikan" + region: "NTSC-J" +SLPM-62588: + name: "Simple 2000 Series Vol. 73 - The Saiyuu Touenden" + region: "NTSC-J" +SLPM-62589: + name: "Simple 2000 Series Vol. 72 - Ninkyou" + region: "NTSC-J" +SLPM-62590: + name: "G1 Jockey 3 - 2005 [Premium Pack]" + region: "NTSC-J" +SLPM-62591: + name: "G1 Jockey 3 2005" + region: "NTSC-J" +SLPM-62593: + name: "Psikyo Shooting Collection Vol.3 - Sol Divide & Dragon Blaze" + region: "NTSC-J" + compat: 5 +SLPM-62594: + name: "Battle Hot Gimmick Cosplay Mahjong [Psikyo Best]" + region: "NTSC-J" +SLPM-62595: + name: "Choro Q HG 3 [Takara The Best]" + region: "NTSC-J" +SLPM-62596: + name: "EX Okuman Chouja Game - THE MONEY BATTLE [Takara THE BEST]" + region: "NTSC-J" +SLPM-62597: + name: "Gakuen Heaven - Okawari!" + region: "NTSC-J" +SLPM-62598: + name: "Sakura Taisen V - Saraba Itoshiki Hito yo [Trial]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes recrusive drawing to the top left. +SLPM-62599: + name: "Bomberman Kart DX [Hudson the Best]" + region: "NTSC-J" + clampModes: + vu0ClampMode: 3 # Fixes specific level infinite load screen. +SLPM-62600: + name: "Simple 2000 Series Vol. 75 - The Tokudane" + region: "NTSC-J" +SLPM-62601: + name: "Conveni 3, The [Hamster The Best]" + region: "NTSC-J" +SLPM-62602: + name: "Yokushin - GigaWing Generations" + region: "NTSC-J" +SLPM-62603: + name: "Wizardry Summoner" + region: "NTSC-J" +SLPM-62604: + name: "Simple 2000 Series Vol. 76 - The Hanasou Eigo no Tabi" + region: "NTSC-J" +SLPM-62605: + name: "Simple 2000 Series Vol. 77 - The Hanasou Kankokugo no Tabi" + region: "NTSC-J" +SLPM-62606: + name: "Sega Ages 2500 Series Vol.19 - Fighting Vipers" + region: "NTSC-J" + compat: 5 + gsHWFixes: + cpuCLUTRender: 2 # Fixes CLUT colours. + gpuPaletteConversion: 2 +SLPM-62607: + name: "Shikigami no Shiro II [TAITO BEST]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligment. +SLPM-62608: + name: "Yoshinoya [Superlite 2000 Series]" + region: "NTSC-J" +SLPM-62609: + name: "Majhong Haoh - Shinken Battle [Mycom The Best]" + region: "NTSC-J" +SLPM-62610: + name: "Saikyou Toudai Shogi Supesharu II" + region: "NTSC-J" +SLPM-62611: + name: "Taisen Hot Gimmick Axes Jong [Limited Edition]" + region: "NTSC-J" + compat: 5 +SLPM-62612: + name: "Taisen Hot Gimmick Axes Jong" + region: "NTSC-J" +SLPM-62613: + name: "Tough - Dark Fight" + region: "NTSC-J" + compat: 5 +SLPM-62614: + name: "Horse Breaker [Koei Teiban Series]" + region: "NTSC-J" +SLPM-62615: + name: "Slotter Up Mania 6 - Oki no Neppu! Pioneer Special 2" + region: "NTSC-J" +SLPM-62616: + name: "Simple 2000 Series Ultimate Vol.25 - Chou-Saisoku! Zokusha King BU no BU" + region: "NTSC-J" +SLPM-62617: + name: "Simple 2000 Series Vol. 79 - Akko ni Omakase! The Party Quiz" + region: "NTSC-J" +SLPM-62618: + name: "Simple 2000 Series Vol. 78 - The Uchuu Daisensou" + region: "NTSC-J" +SLPM-62619: + name: "Shoujo Yoshitsune-jong - Benkei no Naki Dokoro" + region: "NTSC-J" +SLPM-62620: + name: "Pachi-Slot Winning Post" + region: "NTSC-J" +SLPM-62621: + name: "Gradius V [KONAMI The BEST]" + region: "NTSC-J" +SLPM-62622: + name: "Slotter Up Core 7 - Gekitouda! Street Fighter II" + region: "NTSC-J" +SLPM-62623: + name: "Elemental Gerad" + region: "NTSC-J" + compat: 5 + gameFixes: + - XGKickHack # Fixes chocolate coloured characters. + gsHWFixes: + deinterlace: 9 # Game requires AdaptiveBFF de-interlacing when auto. + patches: + B99379B7: + content: |- + // Fixes game not working in hardware mode + comment=Patch by refraction and Kojin + patch=1,EE,0053B740,word,00009400 + patch=1,EE,0053B768,word,00009400 +SLPM-62624: + name: "Petit Copter 2" + region: "NTSC-J" +SLPM-62625: + name: "Onihama Bakusou Gurentai Gekitou Hen" + region: "NTSC-J" +SLPM-62626: + name: "Oretachi Geasen Zoku Vol.01 - Scramble" + region: "NTSC-J" +SLPM-62627: + name: "Oretachi Geasen Zoku Vol.02 - Crazy Climber" + region: "NTSC-J" +SLPM-62628: + name: "Oretachi Geasen Zoku Vol.03 - Karate Michi" + region: "NTSC-J" +SLPM-62629: + name: "Mahjong Haoh - Battle Royal" + region: "NTSC-J" +SLPM-62630: + name: "Sukusuku Inufuku [Hamster The Best]" + region: "NTSC-J" +SLPM-62631: + name: "Simple 2000 Series 2-in-1 Vol. 3 - The Puzzle Collection 2000 Toi & The Touyou Sandai Senjitsu Fusui, Seimeidanhan, Ekisen [Disc 1 of 2]" + region: "NTSC-J" +SLPM-62632: + name: "Simple 2000 Series 2-in-1 Vol. 3 - The Puzzle Collection 2000 Toi & The Touyou Sandai Senjitsu Fusui, Seimeidanhan, Ekisen [Disc 2 of 2]" + region: "NTSC-J" +SLPM-62633: + name: "Simple 2000 Series 2-in-1 Vol. 2 - The Bass Fishing & The Bowling Hyper [Disc 1 of 2]" + region: "NTSC-J" +SLPM-62634: + name: "Simple 2000 Series 2-in-1 Vol. 2 - The Bass Fishing & The Bowling Hyper [Disc 2 of 2]" + region: "NTSC-J" +SLPM-62635: + name: "Simple 2000 Series Ultimate Vol.26 - Love - Smash! 5.1 - Tennis Robo no Gyakushuu" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes bad Geometry. +SLPM-62636: + name: "Simple 2000 Series 2-in-1 Vol. 1 - The Tennis & The Snowboard [Disc 1 of 2]" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes SPS and console spam (The Tennis). +SLPM-62637: + name: "Simple 2000 Series 2-in-1 Vol. 1 - The Tennis & The Snowboard [Disc 2 of 2]" + region: "NTSC-J" +SLPM-62638: + name: "Simple 2000 Series Vol. 80 - The OneeChanPuruu" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes characters clothing. +SLPM-62639: + name: "Mahjong Taikai III - Millennium League [Koei Selection Series]" + region: "NTSC-J" +SLPM-62640: + name: "Taikou Risshiden IV [Koei Selection Series]" + region: "NTSC-J" +SLPM-62641: + name: "Sangokushi VIII with Power-Up Kit [Koei The Best]" + region: "NTSC-J" +SLPM-62642: + name: "Nobunaga no Yabou - Ranseiki [with Power-Up Kit] [Koei The Best]" + region: "NTSC-J" +SLPM-62643: + name: "Bomberman Land 3" + region: "NTSC-J" +SLPM-62644: + name: "Oretachi Geasen Zoku Vol.04 - Time Pilot" + region: "NTSC-J" +SLPM-62645: + name: "Oretachi Geasen Zoku Vol.05 - Moon Cresta" + region: "NTSC-J" +SLPM-62646: + name: "Oretachi Geasen Zoku Vol.06 - Sonic Wings" + region: "NTSC-J" +SLPM-62648: + name: "K-1 World Max 2005" + region: "NTSC-J" +SLPM-62649: + name: "Simple 2000 Series Vol. 88 - The Sekai Meisaku Gekijou Quiz" + region: "NTSC-J" +SLPM-62650: + name: "Simple 2000 Series Vol. 82 - The Kung-fu" + region: "NTSC-J" +SLPM-62651: + name: "Simple 2000 Series Vol. 83 - The Konchuu Saishuu" + region: "NTSC-J" +SLPM-62652: + name: "Simple 2000 Series Vol. 81 - The Chikyuu Boueigun 2" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes HUD artifacts. + wildArmsHack: 1 # Lessens the bloom misalignment but still an issue. + halfPixelOffset: 2 +SLPM-62653: + name: "Psikyo Shooting Collection Vol.1 - Strikers 1945 1-2 [TAITO BEST]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes part II intro screen. +SLPM-62655: + name: "Sega Ages 2500 Series Vol.11 - Hokuto no Ken" + region: "NTSC-J" +SLPM-62656: + name: "Sega Ages 2500 Series Vol.12 - Puyo Puyo Perfect Set" + region: "NTSC-J" +SLPM-62658: + name: "Kyoushuu Kidou Butai - Kougeki Helicopter Senki [TAITO BEST]" + region: "NTSC-J" +SLPM-62660: + name: "Oretachi Geasen Zoku Vol.09 - Super Volleyball" + region: "NTSC-J" +SLPM-62661: + name: "Oretachi Geasen Zoku Vol.10 - Terra Cresta" + region: "NTSC-J" +SLPM-62662: + name: "Simple 2000 Series 2-in-1 Vol. 5 - The Shooting & The Helicopter [Disc 1 of 2]" + region: "NTSC-J" +SLPM-62663: + name: "Simple 2000 Series 2-in-1 Vol. 5 - The Shooting & The Helicopter [Disc 2 of 2]" + region: "NTSC-J" +SLPM-62664: + name: "Simple 2000 Series 2-in-1 Vol. 4 - The Bushidou & The Sniper 2 [Disc 1 of 2]" + region: "NTSC-J" +SLPM-62665: + name: "Simple 2000 Series 2-in-1 Vol. 4 - The Bushidou & The Sniper 2 [Disc 2 of 2]" + region: "NTSC-J" +SLPM-62666: + name: "Sega Ages 2500 Series Vol.01 - Phantasy Star Generation 1 [Standard Edition]" + region: "NTSC-J" +SLPM-62668: + name: "Sega Ages 2500 Series Vol.03 - Fantasy Zone" + region: "NTSC-J" +SLPM-62669: + name: "Sega Ages 2500 Series Vol.04 - Space Harrier" + region: "NTSC-J" +SLPM-62670: + name: "Sega Ages 2500 Series Vol.05 - Golden Axe" + region: "NTSC-J" +SLPM-62671: + name: "Sega Ages 2500 Series Vol.06 - Bonanza Bros. & Tant-R" + region: "NTSC-J" +SLPM-62672: + name: "Sega Ages 2500 Series Vol.07 - Columns" + region: "NTSC-J" +SLPM-62675: + name: "Sega Ages 2500 Series Vol.13 - Outrun" + region: "NTSC-J" +SLPM-62677: + name: "Sega Ages 2500 Series Vol.15 - Decathlete Collection" + region: "NTSC-J" +SLPM-62678: + name: "Kurogane no Houkou - Warship Commander [Koei Selection Series]" + region: "NTSC-J" +SLPM-62679: + name: "Relakuma - Ojama Shitemasu 2 [Limited Edition]" + region: "NTSC-J" +SLPM-62680: + name: "Relakuma - Ojama Shitemasu 2" + region: "NTSC-J" +SLPM-62681: + name: "Nobunaga no Yabou - Ranseiki [Koei Selection Series]" + region: "NTSC-J" +SLPM-62682: + name: "Slotter Up Core 8 - Gokuenda! Kyojin no Hoshi III" + region: "NTSC-J" +SLPM-62683: + name: "Mahjong Taikai Battle [Mycom The Best]" + region: "NTSC-J" +SLPM-62684: + name: "Toudai Shogi - Jouseki Dojo Kanketsuhen [Mycom The Best]" + region: "NTSC-J" +SLPM-62685: + name: "Homura" + region: "NTSC-J" + compat: 5 +SLPM-62686: + name: "Psikyo Shooting Collection Vol.2 - Sengoku Ace & Sengoku Blade [TAITO BEST]" + region: "NTSC-J" +SLPM-62687: + name: "Sega Ages 2500 Series Vol.24 - Last Bronx" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 2 # Fixes CLUT colours. + gpuPaletteConversion: 2 +SLPM-62689: + name: "Langrisser III" + region: "NTSC-J" +SLPM-62690: + name: "Raiden III" + region: "NTSC-J" +SLPM-62691: + name: "Sega Ages 2500 Series Vol.20 - Space Harrier Collection" + region: "NTSC-J" + compat: 5 +SLPM-62692: + name: "Sega Ages 2500 Series Vol.21 - SDI & Quartet" + region: "NTSC-J" +SLPM-62693: + name: "Slotter Up Mania 7 - Saishin Saikyou! Pioneer MAX" + region: "NTSC-J" +SLPM-62694: + name: "Slotter Up Mania 8 - Senkou Kokuchi! Juggler Special II" + region: "NTSC-J" +SLPM-62695: + name: "Oretachi Geasen Zoku Vol.07 - Burger Time" + region: "NTSC-J" +SLPM-62696: + name: "Oretachi Geasen Zoku Vol.08 - Yie Ar Kung-fu" + region: "NTSC-J" +SLPM-62697: + name: "Generation of Chaos Next [Idea Factory Collection]" + region: "NTSC-J" +SLPM-62698: + name: "Ultimate Pro Pinball" + region: "NTSC-J" +SLPM-62699: + name: "Neverland Card War Cardinal Arc - Konton no Fuusatsu [Idea Factory Collection]" + region: "NTSC-J" +SLPM-62700: + name: "Princess Maker [Best Hit Selection]" + region: "NTSC-J" +SLPM-62701: + name: "Princess Maker 2 [Best Hit Selection]" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes black screen. +SLPM-62702: + name: "Momotarou Dentetsu 15 - Godai Bonbii Toujo! no Maki" + region: "NTSC-J" +SLPM-62703: + name: "Sega Rally Championship '95 [Sega Rally 2007 Bundle]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + cpuCLUTRender: 2 # Fixes CLUT colours. + gpuPaletteConversion: 2 +SLPM-62704: + name: "Oretachi Geasen Zoku Vol.11 - Quarth" + region: "NTSC-J" +SLPM-62705: + name: "Oretachi Geasen Zoku Vol.13 - Nekketsu Koukou Dodgeball-bu" + region: "NTSC-J" +SLPM-62706: + name: "Oretachi Geasen Zoku Vol.12 - Nekketsu Kouha Kunio-kun" + region: "NTSC-J" +SLPM-62707: + name: "Oretachi Geasen Zoku Vol.14 - Rabio Lepus" + region: "NTSC-J" +SLPM-62708: + name: "Sega Ages 2500 Series Vol.22 - Advanced Daisenryaku - Doitsu Dengeki Sakusen" + region: "NTSC-J" +SLPM-62709: + name: "Sega Ages 2500 Series Vol.23 - Sega Memorial Selection" + region: "NTSC-J" +SLPM-62710: + name: "San Goku Shi VIII" + region: "NTSC-J" +SLPM-62711: + name: "Youkoso Hitsuji Mura [Superlite 2000 Series]" + region: "NTSC-J" +SLPM-62712: + name: "Sega Ages 2500 Series Vol.25 - Gunstar Heroes - Treasure Box" + region: "NTSC-J" + compat: 5 +SLPM-62713: + name: "Giga Wing Generations [TAITO BEST]" + region: "NTSC-J" +SLPM-62714: + name: "Shin Sangoku Musou [Shin Sangoku Musou Series Collection Joukan]" + region: "NTSC-J" +SLPM-62715: + name: "Shin Sangoku Musou Series Collection Joukan Saikyou Data" + region: "NTSC-J" +SLPM-62716: + name: "Sengoku Musou 2 & Sengoku Musou 2 - Moushouden -Saikyou Data" + region: "NTSC-J" +SLPM-62717: + name: "Sega Ages 2500 Series Vol.26 - Dynamite Deka" + region: "NTSC-J" + compat: 5 +SLPM-62718: + name: "Sega Ages 2500 Series Vol.27 - Panzer Dragoon" + region: "NTSC-J" +SLPM-62719: + name: "Pachi-Slot Nobunaga no Yabou - Tenka Sousei" + region: "NTSC-J" +SLPM-62720: + name: "Wizardry Summoner [TAITO BEST]" + region: "NTSC-J" +SLPM-62721: + name: "Ichigeki Sacchuu! HoiHoi-san [KONAMI The BEST]" + region: "NTSC-J" +SLPM-62722: + name: "Jissen Pachi-Slot Hisshouhou! Ore no Sora" + region: "NTSC-J" +SLPM-62724: + name: "Conveni 4, The - Ano Machi o Dokusen seyo" + region: "NTSC-J" +SLPM-62725: + name: "Mahjong Hoah - Shinken Battle II" + region: "NTSC-J" +SLPM-62726: + name: "Shooting Love - Trizeal" + region: "NTSC-J" +SLPM-62727: + name: "Spectral vs Generation" + region: "NTSC-J" + compat: 5 +SLPM-62728: + name: "Shin Sangoku Musou 4 & Shin Sangoku Musou 4 - Moushouden Saikyou Data" + region: "NTSC-J" +SLPM-62729: + name: "Oretachi Geasen Zoku Vol.15 - Akumajou Dracula" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 0 # Fixes SPS with microVU. + eeClampMode: 2 # Fixes missing blade. + gsHWFixes: + roundSprite: 1 # Fixes font sizes to be bigger. +SLPM-62730: + name: "Oretachi Geasen Zoku Vol.16 - Contra" + region: "NTSC-J" +SLPM-62731: + name: "Oretachi Geasen Zoku Vol.17 - Pooyan" + region: "NTSC-J" +SLPM-62733: + name: "Garfield - Saving Arlene" + region: "NTSC-J" +SLPM-62736: + name: "Slotter Up Mania - Chou Oki-Slot! Pioneer Special [Dorart Value Series]" + region: "NTSC-J" +SLPM-62737: + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns UI in Rally Shox. +SLPM-62738: + region: "NTSC-J" +SLPM-62739: + name: "Pachi-Slot Kanzen Kouryaku - Suro Genjin Onihama Bakusou Gurentai Gekitou Hen" + region: "NTSC-J" +SLPM-62740: + name: "Saikyo Shogi Gekisashi Special" + region: "NTSC-J" +SLPM-62742: + name: "Wizardry Gaiden - Sentou no Kangoku - Prisoners of the Battles" + region: "NTSC-J" +SLPM-62743: + name: "School Heaven Okawari [The Best]" + region: "NTSC-J" +SLPM-62744: + name: "Oretachi Geasen Zoku Vol.18 - Thunder Cross" + region: "NTSC-J" +SLPM-62745: + name: "Oretachi Geasen Zoku Vol.19 - Trio the Punch" + region: "NTSC-J" +SLPM-62746: + name: "Sega Ages 2500 Series Vol.28 - Tetris Collection" + region: "NTSC-J" + compat: 5 +SLPM-62747: + name: "G1 Jockey 3 [Koei Selection Series]" + region: "NTSC-J" +SLPM-62748: + name: "Nobunaga no Yabou - Renseiki [with Power-Up Kit] [Koei Selection Series]" + region: "NTSC-J" +SLPM-62749: + name: "Jissen Pachi-Slot Hisshouhou! Mister Magic Neo" + region: "NTSC-J" +SLPM-62750: + name: "Momotarou Dentetsu 16 - Hokkaido Daiidou no Maki! [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-62751: + name: "Shin Sangoku Musou Series Collection Gekan Saikyou Data" + region: "NTSC-J" +SLPM-62752: + name: "Slotter Up Core 9 - Jugg Kiwametari! Final Juggler" + region: "NTSC-J" +SLPM-62753: + name: "Homura [TAITO BEST]" + region: "NTSC-J" +SLPM-62754: + name: "Puyo Puyo! 15th Anniversary" + region: "NTSC-J" +SLPM-62755: + name: "Mahjong Haoh - Shinken Battle [Mycom The Best]" + region: "NTSC-J" +SLPM-62756: + name: "Saikyou Toudai Shogi 6 [Mycom The Best]" + region: "NTSC-J" +SLPM-62757: + name: "EX Okuman Chouja Game - THE MONEY BATTLE [Atlus Best Collection]" + region: "NTSC-J" +SLPM-62758: + name: "River Ride Adventure featuring Salomon" + region: "NTSC-J" +SLPM-62759: + name: "Nobunaga no Yabou - Soutenroku [Koei Selection Series]" + region: "NTSC-J" +SLPM-62760: + name: "Sega Ages 2500 Vol.29 - Monster World Complete Collection" + region: "NTSC-J" + compat: 5 +SLPM-62761: + name: "Choro Q HG 2 [Atlus Best Collection]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fixes sprite ghosting. +SLPM-62762: + name: "Sangokushi VIII [with Power-Up Kit] [Koei Selection Series]" + region: "NTSC-J" +SLPM-62763: + name: "Bomberman Land 3 [Hudson Best Version]" + region: "NTSC-J" +SLPM-62764: + name: "Ojama Shitemasu 2 Shuukan [Best Version]" + region: "NTSC-J" +SLPM-62766: + name: "Sega Ages 2500 Vol.30 - Galaxy Force II" + region: "NTSC-J" +SLPM-62767: + name: "Sega Ages 2500 Vol.31 - Dennou Senki Virtual On" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes white shadows. + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes CLUT colours. + gpuPaletteConversion: 2 # Improves FPS and reduces HC size. +SLPM-62768: + name: "Sengoku Musou 2 & Sengoku Musou 2 - Empires -Saikyou Data" + region: "NTSC-J" +SLPM-62769: + name: "Quiz & Variety SukuSuku Inufuku 2 - Motto SukuSuku" + region: "NTSC-J" +SLPM-62770: + name: "FIVB Volleyball World Cup - Venus Evolution" + region: "NTSC-J" + compat: 5 +SLPM-62771: + name: "Choro Q HG 3 [Atlus Best Collection]" + region: "NTSC-J" +SLPM-62772: + name: "Mahjong Haoh - Battle Royal [Mycom Best]" + region: "NTSC-J" +SLPM-62773: + name: "Slotter Up Mania 9 - Atsuoki Daze! Mensore-30&Mensore2-30" + region: "NTSC-J" +SLPM-62774: + name: "Jissen Pachi-Slot Hisshouhou! Selection - Salaryman Kintarou - Slotter Kintarou - Ore no Sora" + region: "NTSC-J" +SLPM-62775: + name: "Sega Ages 2500 Vol.32 - Phantasy Star Complete Collection" + region: "NTSC-J" +SLPM-62777: + name: "Harukaze P. S. - Plus Situation" + region: "NTSC-J" +SLPM-62778: + name: "Slotter Up Mania 10 - Pioneer Special 3" + region: "NTSC-J" +SLPM-62779: + name: "Puyo Puyo! [Special Price]" + region: "NTSC-J" +SLPM-62780: + name: "Fantasy Zone Complete Collection" + region: "NTSC-J" + compat: 5 +SLPM-62781: + name: "Mahjong Sangokushi [MYCOM BEST]" + region: "NTSC-J" +SLPM-62784: + name: "Kao no nai Tsuki Select Story" + region: "NTSC-J" +SLPM-62785: + name: "Saikyo Shogi Gekisashi Special" + region: "NTSC-J" +SLPM-64501: + name: "Jin Samguk Mussang" + region: "NTSC-K" +SLPM-64502: + name: "WinBack" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Fixes missing 3D polygons when going ingame. +SLPM-64504: + name: "Maximo" + region: "NTSC-K" +SLPM-64507: + name: "Wave Rally" + region: "NTSC-K" + gsHWFixes: + textureInsideRT: 1 # Fixes water reflection. + autoFlush: 1 # Fixes shading on objects and foliage. +SLPM-64509: + name: "Crash Bandicoot - Return of the Demon King [English Dub Edition]" + region: "NTSC-K" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. + halfPixelOffset: 2 +SLPM-64510: + name: "International Superstar Soccer 2" + region: "NTSC-K" +SLPM-64512: + name: "Super Puzzle Bobble" + region: "NTSC-K" +SLPM-64513: + name: "Crash Bandicoot - Return of the Demon King" + region: "NTSC-K" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. + halfPixelOffset: 2 +SLPM-64514: + name: "Legends of Wrestling" + region: "NTSC-K" +SLPM-64517: + name: "Freekstyle Motocross" + region: "NTSC-K" +SLPM-64519: + name: "Woody Woodpecker" + region: "NTSC-K" +SLPM-64521: + name: "Raging Bless - Hangma Muksirok" + region: "NTSC-K" + compat: 5 + gsHWFixes: + deinterlace: 7 # Fixes blurriness. +SLPM-64522: + name: "La Pucelle" + region: "NTSC-K" + compat: 5 +SLPM-64523: + name: "Marvel vs. Capcom 2 - New Age of Heroes" + region: "NTSC-K" +SLPM-64524: + name: "Shox" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Aligns UI. +SLPM-64525: + name: "Guilty Gear X Plus" + region: "NTSC-K" + compat: 5 +SLPM-64527: + name: "Way of the Samurai" + region: "NTSC-K" + gameFixes: + - EETimingHack # Stops crash after intro movie. +SLPM-64528: + name: "Harry Potter and the Chamber of Secrets" + region: "NTSC-K" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-64532: + name: "Digital Holmes" + region: "NTSC-K" +SLPM-64533: + name: "F1 2002" + region: "NTSC-K" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLPM-64534: + name: "Psyvariar - Complete Edition" + region: "NTSC-K" +SLPM-64535: + name: "High Heat Major League Baseball 2003" + region: "NTSC-K" +SLPM-64537: + name: "Dark Angel - Vampire Apocalypse" + region: "NTSC-K" +SLPM-64539: + name: "UFC - Ultimate Fighting Championship 2 - Tapout" + region: "NTSC-K" +SLPM-64540: + name: "The Sims" + region: "NTSC-K" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. +SLPM-64544: + name: "Tetsu 1 - Jeoncharo Battle! World Grand Prix" + region: "NTSC-K" +SLPM-64549: + name: "Siksin-ui Seong" + region: "NTSC-K" +SLPM-64550: + name: "Super Puzzle Bobble 2" + region: "NTSC-K" +SLPM-64551: + name: "Jin Hondura" + region: "NTSC-K" +SLPM-64552: + name: "Silent Scope 3" + region: "NTSC-K" +SLPM-65001: + name: "Kessen" + region: "NTSC-J" + compat: 5 +SLPM-65002: + name: "0 Story [Disc 1 of 2]" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes removed bloom in FMV. +SLPM-65003: + name: "0 Story [Disc 2 of 2]" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes removed bloom in FMV. + memcardFilters: + - "SLPM-65002" +SLPM-65004: + name: "Reiselied - Ephemeral Fantasia" + region: "NTSC-J" +SLPM-65005: + name: "I am the Coach" + region: "NTSC-J" +SLPM-65006: + name: "Beatmania IIDX 3rd Style" + region: "NTSC-J" +SLPM-65007: + name: "Roadsters Trophy 2000 [Cancelled]" + region: "NTSC-J" +SLPM-65008: + name: "7 BLADES" + region: "NTSC-J" +SLPM-65009: + name: "ESPN XGames Snowboarding" + region: "NTSC-J" +SLPM-65010: + name: "Onimusha" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. +SLPM-65011: + name: "GUITAR FREAKS 3rd MIX & drummania 2nd MIX" + region: "NTSC-J" + compat: 5 +SLPM-65012: + name: "Gitaroo Man" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 1 + vuRoundMode: 3 + patches: + default: + content: |- + author=boringhexi + // fix stage 4 flashing triangles + patch=0,EE,00104140,word,00000000 + memcardFilters: + - "SLPM-65012" + - "SLPM-62062" #Gitaroo Man One bonus save data +SLPM-65013: + name: "Shadow of Memories" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLPM-65014: + name: "Bouken Jidai Katsugeki - Goemon" + region: "NTSC-J" + compat: 5 + gameFixes: + - GoemonTlbHack +SLPM-65015: + name: "Kessen II" + region: "NTSC-J" + patches: + 7C012435: + content: |- + comment=COP2 flag instance patch by refraction + // A mac flag check just after a vsub which gets in the way, rearranging. + patch=0,EE,0016ae90,word,48438800 + patch=0,EE,0016ae94,word,4BE521AC + patch=0,EE,0016ae98,word,30848000 + patch=0,EE,0016ae9c,word,4BE72B3C +SLPM-65016: + name: "Love Songs [Limited Edition]" + region: "NTSC-J" +SLPM-65017: + name: "Love Songs - Idol is my Classmate" + region: "NTSC-J" +SLPM-65018: + name: "Z.O.E. - Zone of the Enders [Premium Package]" + region: "NTSC-J" + gsHWFixes: + gpuPaletteConversion: 2 # Improves FPS and reduces HC size. +SLPM-65019: + name: "ZONE OF THE ENDERS -Z.O.E-" + region: "NTSC-J" + compat: 5 + gsHWFixes: + gpuPaletteConversion: 2 # Improves FPS and reduces HC size. +SLPM-65020: + name: "ParaParaParadise" + region: "NTSC-J" +SLPM-65021: + name: "Super Galdelic Hour" + region: "NTSC-J" +SLPM-65022: + name: "BioHazard - Code Veronica - Kanzenaban" + region: "NTSC-J" + compat: 5 +SLPM-65023: + name: "Devil May Cry [Trial] [BioHazard - Code Veronica Kanzenban - Bonus Disc]" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes corrupt textures. + halfPixelOffset: 1 + mipmap: 0 +SLPM-65024: + name: "BioHazard Code:Veronica Kanzenaban - 5th Anniversary Package - Nightmare Returns [Disc 1 of 2]" + region: "NTSC-J" +SLPM-65025: + name: "Devil May Cry [Trial] - 5th Anniversary Package - Nightmare Returns [Disc 2 of 2]" + region: "NTSC-J" +SLPM-65026: + name: "Beatmania IIDX 4th Style - New Songs Collection" + region: "NTSC-J" +SLPM-65027: + name: "Anime Eikaiwa - 15 Shounen Hyouryuuki - Hitomi no Naka no Shounen" + region: "NTSC-J" +SLPM-65028: + name: "Anime Eikaiwa - Tottoi" + region: "NTSC-J" +SLPM-65029: + name: "Anime Eikaiwa - Tondemo Nezumi Daikatsuyaku" + region: "NTSC-J" +SLPM-65030: + name: "Kesse & Kessen2 Super Value Set [Kessen Disc]" + region: "NTSC-J" +SLPM-65031: + name: "Kesse & Kessen II Super Value Set [Kessen II Disc]" + region: "NTSC-J" + patches: + 7C012435: + content: |- + comment=COP2 flag instance patch by refraction + // A mac flag check just after a vsub which gets in the way, rearranging. + patch=0,EE,0016ae90,word,48438800 + patch=0,EE,0016ae94,word,4BE521AC + patch=0,EE,0016ae98,word,30848000 + patch=0,EE,0016ae9c,word,4BE72B3C +SLPM-65032: + name: "Tokyo Bus Guide" + region: "NTSC-J" + compat: 5 +SLPM-65033: + name: "Kikou Heidan J-Phoenix" + region: "NTSC-J" + memcardFilters: + - "SLPS-20075" + - "SLPM-65033" + - "SLPM-65117" +SLPM-65034: + name: "Kitakata Kenzo - Sangokushi [Disc 1]" + region: "NTSC-J" +SLPM-65035: + name: "Kitakata Kenzo - Sangokushi [Disc 2]" + region: "NTSC-J" +SLPM-65037: + name: "Angelique Trois - Aizouban [Shokai Gentei Package]" + region: "NTSC-J" +SLPM-65038: + name: "Devil May Cry" + region: "NTSC-J" + compat: 5 + gsHWFixes: + disablePartialInvalidation: 1 # Fixes corrupt textures. + halfPixelOffset: 1 + mipmap: 0 +SLPM-65039: + name: "Densha de Go! Shinkansen Sanyou Shinkansen-hen" + region: "NTSC-J" +SLPM-65040: + name: "Fear, The [Disc 1 of 4]" + region: "NTSC-J" + memcardFilters: + - "SLPM-65040" + - "SLPM-65041" + - "SLPM-65042" + - "SLPM-65043" +SLPM-65041: + name: "Fear, The [Disc 2 of 4]" + region: "NTSC-J" + memcardFilters: + - "SLPM-65040" + - "SLPM-65041" + - "SLPM-65042" + - "SLPM-65043" +SLPM-65042: + name: "Fear, The [Disc 3of 4]" + region: "NTSC-J" + compat: 5 + memcardFilters: + - "SLPM-65040" + - "SLPM-65041" + - "SLPM-65042" + - "SLPM-65043" +SLPM-65043: + name: "Fear, The [Disc 4 of 4]" + region: "NTSC-J" + memcardFilters: + - "SLPM-65040" + - "SLPM-65041" + - "SLPM-65042" + - "SLPM-65043" +SLPM-65044: + name: "Angelique Trois - Aizouban [Koei The Best]" + region: "NTSC-J" +SLPM-65046: + name: "Gofungo no Sekai" + region: "NTSC-J" +SLPM-65047: + name: "CAPCOM VS. SNK 2 MILLIONAIRE FIGHTING 2001" + region: "NTSC-J" + compat: 5 +SLPM-65048: + name: "Kinniku Banzuke - Muscle Wars 21" + region: "NTSC-J" +SLPM-65049: + name: "Beatmania IIDX 5th Style - New Songs Collection" + region: "NTSC-J" +SLPM-65050: + name: "Yu-Gi-Oh! Shin Duel Monsters II" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Partially fixes battle animation. + roundModes: + eeRoundMode: 2 # Partially fixes battle animation. + gsHWFixes: + roundSprite: 1 # Corrects some font artifacts. + wildArmsHack: 1 # Corrects some more font artifacts a little. +SLPM-65051: + name: "Silent Hill 2" + region: "NTSC-J" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hang on FMV's when CDVD timing is accurate. +SLPM-65052: + name: "GUITAR FREAKS 4thMIX & drummania 3rdMIX" + region: "NTSC-J" + compat: 5 +SLPM-65053: + name: "Shin Sangoku Musou 2" + region: "NTSC-J" + compat: 5 +SLPM-65054: + name: "Abarenbou Princess" + region: "NTSC-J" + compat: 5 +SLPM-65056: + name: "Orega Kantoku da Vol.2 - Getitou Pennant Race" + region: "NTSC-J" +SLPM-65057: + name: "7 BLADES [KONAMI The Best]" + region: "NTSC-J" +SLPM-65059: + name: "Gun Survivor 2 - BioHazard CODE - Veronica [with Guncon]" + region: "NTSC-J" + compat: 5 +SLPM-65060: + name: "Gun Survivor 2 - BioHazard CODE - Veronica" + region: "NTSC-J" +SLPM-65061: + name: "Adventure of Tokyo Disney Sea - Ushinawareta Houseki no Himitsu" + region: "NTSC-J" +SLPM-65065: + name: "Sorcerous Stabber Orphen [Kadokawa The Best]" + region: "NTSC-J" +SLPM-65066: + name: "Bouken Jidai Katsugeki Goemon [KONAMI The Best]" + region: "NTSC-J" +SLPM-65070: + name: "Shadow of Memories [KONAMI The BEST]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLPM-65071: + name: "Zero 4 Champ Series - Drift Champ" + region: "NTSC-J" + patches: + 8449FFE1: + content: |- + comment=Patch by Prafull + // Fixes the hang at start of chapter 2. + patch=1,EE,002a140c,word,00000000 + patch=1,EE,002a120c,word,00000000 +SLPM-65072: + name: "ESPN winter Xgames Snowboarding 2002" + region: "NTSC-J" +SLPM-65073: + name: "Gensou Suikoden III [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. + halfPixelOffset: 2 # Fixes post effects. + memcardFilters: # This looks like a mess because it includes all serials for Suikoden 3, Suikoden 2, Suikogaiden 1, and Suikogaiden 2. A lot of these probably aren't actually required but it's not really hurting anything to have them here. + - "SLPM-65073" + - "SLPM-65074" + - "SLPM-65305" + - "SLPM-65694" + - "SLPM-86168" + - "SLPM-86389" + - "SLPM-87100" + - "SLPM-86637" + - "SLPM-86883" + - "SLPM-87261" + - "SLPM-86663" + - "SLPM-86953" + - "SLPM-87262" +SLPM-65074: + name: "Gensou Suikoden III" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. + halfPixelOffset: 2 # Fixes post effects. + memcardFilters: + - "SLPM-65073" + - "SLPM-65074" + - "SLPM-65305" + - "SLPM-65694" + - "SLPM-86168" + - "SLPM-86389" + - "SLPM-87100" + - "SLPM-86637" + - "SLPM-86883" + - "SLPM-87261" + - "SLPM-86663" + - "SLPM-86953" + - "SLPM-87262" +SLPM-65075: + name: "K-1 WORLD GRAND PRIX 2001" + region: "NTSC-J" +SLPM-65076: + name: "Gundam - Federation vs. Zeon DX" + region: "NTSC-J" +SLPM-65077: + name: "METAL GEAR SOLID 2 SONS OF LIBERTY [PREMIUM PACKAGE]" + region: "NTSC-J" + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + halfPixelOffset: 2 + memcardFilters: + - "SLPM-65078" + - "SLPM-65077" +SLPM-65078: + name: "METAL GEAR SOLID 2 SONS OF LIBERTY" + region: "NTSC-J" + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + halfPixelOffset: 2 + memcardFilters: + - "SLPM-65078" + - "SLPM-65077" +SLPM-65080: + name: "Tokimeki Memorial 3" + region: "NTSC-J" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes character portraits. +SLPM-65081: + name: "Grandia II" + region: "NTSC-J" +SLPM-65082: + name: "Grandia Xtreme [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes FMVs. +SLPM-65083: + name: "Houshin Engi 2" + region: "NTSC-J" +SLPM-65085: + name: "Alone in the Dark - The New Nightmare [Canceled]" + region: "NTSC-J" +SLPM-65086: + name: "Visual Mix - Ayumi Hamasaki Dome Tour 2001 [Disc 1 of 2]" + region: "NTSC-J" + compat: 5 + memcardFilters: + - "SLPS-25071" + - "SLPS-25072" + - "SLPM-65086" + - "SLPM-65087" +SLPM-65087: + name: "Visual Mix - Ayumi Hamasaki Dome Tour 2001 [Disc 2 of 2]" + region: "NTSC-J" + compat: 5 + memcardFilters: + - "SLPS-25071" + - "SLPS-25072" + - "SLPM-65086" + - "SLPM-65087" +SLPM-65089: + name: "Grandia Xtreme" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes FMVs. +SLPM-65090: + name: "SPY HUNTER" + region: "NTSC-J" + gameFixes: + - VIF1StallHack # Fixes loading hang. +SLPM-65091: + name: "Harukanaru Toki no Naka de 2 [Premium Box]" + region: "NTSC-J" +SLPM-65092: + name: "Harukanaru Toki no Naka de 2" + region: "NTSC-J" +SLPM-65093: + name: "Sangokushi Senki" + region: "NTSC-J" +SLPM-65094: + name: "KeyboardMania II 2ndMIX & 3rdMIX" + region: "NTSC-J" +SLPM-65095: + name: "Space Channel 5" + region: "NTSC-J" + compat: 5 +SLPM-65096: + name: "Space Channel 5 - Part 2" + region: "NTSC-J" + compat: 5 +SLPM-65097: + name: "Galacta Meisaku Gekijou - Rakugaki Oukouku" + region: "NTSC-J" + compat: 5 +SLPM-65098: + name: "Silent Hill 2 - Saigo no Uta" + region: "NTSC-J" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hang on FMV's when CDVD timing is accurate. +SLPM-65100: + name: "Onimusha 2 [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + roundSprite: 2 # Fixes text. +SLPM-65101: + name: "Onimusha 2" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + roundSprite: 2 # Fixes text. + memcardFilters: + - "SLPM-65100" +SLPM-65104: + name: "SSX Tricky" + region: "NTSC-C" + roundModes: + eeRoundMode: 0 # Fixes riders vanish into the floor. +SLPM-65105: + name: "Shin Combat Choro Q" + region: "NTSC-J" +SLPM-65107: + name: "Simple 2000 Series Ultimate Vol. 2 - Edit Racing" + region: "NTSC-J" +SLPM-65108: + name: "Jet de Go! 2" + region: "NTSC-J" +SLPM-65109: + name: "J-League Sakatsuku 2002" + region: "NTSC-J" +SLPM-65110: + name: "ROOMMANIA#203" + region: "NTSC-J" +SLPM-65111: + name: "NFL 2K2" + region: "NTSC-J" +SLPM-65113: + name: "Splashdown" + region: "NTSC-J" +SLPM-65115: + name: "Final Fantasy X International" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SLPM-65116: + name: "Lilie no Atelier Plus - Salburg no Renkinjutsushi 3" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes black FMVs. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SLPM-65117: + name: "Kikou Heidan J-Phoenix [Takara The Best]" + region: "NTSC-J" + memcardFilters: + - "SLPS-20075" + - "SLPM-65033" + - "SLPM-65117" +SLPM-65118: + name: "Tokimeki Memorial 2 - Video Clips" + region: "NTSC-J" +SLPM-65119: + name: "Shine - Kotoba wo Tsumuide [Limited Edition]" + region: "NTSC-J" +SLPM-65120: + name: "Shine - Kotoba wo Tsumuide [Standard Edition]" + region: "NTSC-J" +SLPM-65121: + name: "SWITCH" + region: "NTSC-J" + compat: 5 +SLPM-65122: + name: "Kikou Heidan J-Phoenix Burst Tactics [Limited Edition]" + region: "NTSC-J" + memcardFilters: + - "SLPS-20075" + - "SLPM-65033" + - "SLPM-65117" + - "SLPM-65122" + - "SLPM-65123" +SLPM-65123: + name: "Kikou Heidan J-Phoenix Burst Tactics" + region: "NTSC-J" + memcardFilters: + - "SLPS-20075" + - "SLPM-65033" + - "SLPM-65117" + - "SLPM-65122" + - "SLPM-65123" +SLPM-65124: + name: "auto modellista" + region: "NTSC-J" +SLPM-65125: + name: "Natsuiro no Sunadokei [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65126: + name: "Tokimeki Memorial Girl's Side [Limited Edition]" + region: "NTSC-J" +SLPM-65130: + name: "Dramatic Soccer Game - Becoming a National Team Member" + region: "NTSC-J" +SLPM-65131: + name: "Judie no Atelier - Gramnad no Renkinjutsushi" + region: "NTSC-J" +SLPM-65132: + name: "Warriors of Might and Magic" + region: "NTSC-J" +SLPM-65133: + name: "Konohana 2" + region: "NTSC-J" +SLPM-65134: + name: "RedCard" + region: "NTSC-J" +SLPM-65135: + name: "NBA 2K2" + region: "NTSC-J" +SLPM-65136: + name: "Natsuiro no Sunadokei [Standard Edition]" + region: "NTSC-J" +SLPM-65137: + name: "ALL-STAR BASEBALL 2003" + region: "NTSC-J" +SLPM-65139: + name: "Gun Survivor 3 - Dino Crisis" + region: "NTSC-J" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes flashing in some scenes. +SLPM-65140: + name: "JoJo no Kimyou na Bouken - Ougon no Kaze" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes shading on Chapter 11-2's enemy. +SLPM-65141: + name: "Zoku Segare Ijiri - Henchin Tama Segare" + region: "NTSC-J" + compat: 5 +SLPM-65142: + name: "Anime Super Remix, The - Kyojin no Hoshi" + region: "NTSC-J" +SLPM-65143: + name: "Anime Super Remix, The - Ashita no Joe 2" + region: "NTSC-J" +SLPM-65144: + name: "Maken Shao [Atlus Best Collection]" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 +SLPM-65145: + name: "Tokimeki Memorial - Girl's Side" + region: "NTSC-J" +SLPM-65146: + name: "Shin Sangoku Musou 2" + region: "NTSC-J" +SLPM-65148: + name: "Densha de Go! Ryojou-hen" + region: "NTSC-J" +SLPM-65149: + name: "Choro Q HG [Takara THE BEST]" + region: "NTSC-J" +SLPM-65150: + name: "Aero Dancing 4 - New Generation" + region: "NTSC-J" +SLPM-65151: + name: "Akudaikan" + region: "NTSC-J" +SLPM-65152: + name: "Gungrave [Limited Edition]" + region: "NTSC-J" +SLPM-65153: + name: "Gungrave [Standard Edition]" + region: "NTSC-J" +SLPM-65154: + name: "Rumbling Hearts [Limited Edition]" + region: "NTSC-J" +SLPM-65155: + name: "Rumbling Hearts" + region: "NTSC-J" +SLPM-65156: + name: "Beatmania IIDX 6th Style - New Songs Collection" + region: "NTSC-J" +SLPM-65158: + name: "Riding Spirits" + region: "NTSC-J" +SLPM-65159: + name: "Angelique Trois - Aizouban [KOEI The Best]" + region: "NTSC-J" +SLPM-65160: #serial used on printed labels only, internal serial is always SLPM-65012 + name: "Gitaroo Man [Koei Summer Chance 2002]" + region: "NTSC-J" + roundModes: + eeRoundMode: 1 # Fixes disappearing characters. +SLPM-65161: + name: "Aero Dancing 4" + region: "NTSC-J" +SLPM-65162: + name: "San Guo Zhi Zhan Ji" + region: "NTSC-C" +SLPM-65163: + name: "Zhen San Guo Wu Shuang 2" + region: "NTSC-T" + patches: + 397F3835: + content: |- + comment=COP2 flag instance patch by refraction + // A mac flag check after running another vsub op which is irrelevant, rearranging + patch=0,EE,00276170,word,48438800 + patch=0,EE,0027617c,word,4BE521AC +SLPM-65164: + name: "Project Minerva [Limited Edition]" + region: "NTSC-J" +SLPM-65165: + name: "PROJECT MINERVA" + region: "NTSC-J" +SLPM-65166: + name: "UFC THROWDOWN" + region: "NTSC-J" +SLPM-65167: + name: "PRIDE" + region: "NTSC-J" +SLPM-65168: + name: "Medal of Honor - Frontline" + region: "NTSC-C" +SLPM-65169: + name: "COMBAT QUEEN" + region: "NTSC-J" + compat: 5 +SLPM-65170: + name: "Shin Sangoku Musou 2 - Moushouden" + region: "NTSC-J" +SLPM-65171: + name: "Shin Sangoku Musou 2 & Shin Sangoku Musou 2 - [Disc 1] [Premium Pack]" + region: "NTSC-J" +SLPM-65172: + name: "Shin Sangoku Musou 2 & Shin Sangoku Musou 2 - [Disc 2] [Premium Pack]" + region: "NTSC-J" +SLPM-65173: + name: "Tantei Jinguuji Saburou - Innocent Black" + region: "NTSC-J" +SLPM-65174: + name: "BRITNEY'S DANCE BEAT" + region: "NTSC-J" +SLPM-65176: + name: "King of Colosseum - Red" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes hang on opening. +SLPM-65177: + name: "Energy Airforce" + region: "NTSC-J" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLPM-65178: + name: "Ferrari F355 challenge" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes text alignment. +SLPM-65179: + name: "Culdcept 2 - Expansion" + region: "NTSC-J" +SLPM-65180: + name: "Baseball 2003, The - Battle Ball Park Sengen - Perfect Play Pro Yakyuu" + region: "NTSC-J" +SLPM-65181: + name: "Need for Speed - Hot Pursuit 2" + region: "NTSC-C" + clampModes: + vuClampMode: 2 # White textures. + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness. +SLPM-65183: + name: "Auto Modellista" + region: "NTSC-J" +SLPM-65184: + name: "THE DOCUMENT OF METAL GEAR SOLID 2" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes corrupted or missing menu fonts. +SLPM-65185: + name: "Ferrari F355 challenge" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes text alignment. +SLPM-65186: + name: "Thread Colors - Sayonara no Mukougawa [Limited Edition]" + region: "NTSC-J" +SLPM-65187: + name: "Thread Colors - Sayonara no Mukougawa [Standard Edition]" + region: "NTSC-J" +SLPM-65190: + name: "Tony Hawk's Pro Skater 3" + region: "NTSC-J" +SLPM-65191: + name: "V-RALLY3" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes random graphical corruption. + gsHWFixes: + preloadFrameData: 1 # Fixes fog and make lights on cars work again. +SLPM-65192: + name: "NBA LIVE 2003 [EA BEST HITS]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLPM-65193: + name: "FIFA Soccer 2003" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLPM-65196: + name: "Breath of Fire V - Dragon Quarter" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns HUD and HUD bloom to match software. + roundSprite: 1 # Helps fix some lines and lines in text. +SLPM-65197: + name: "Nobunaga's Ambition Online" + region: "NTSC-J" +SLPM-65198: + name: "SHAUN PALMER'S PRO SNOWBOARDER" + region: "NTSC-J" +SLPM-65199: + name: "Kikou Heidan J-Phoenix Cobalt Shoutai-hen" + region: "NTSC-J" + memcardFilters: + - "SLPS-20075" + - "SLPM-65033" + - "SLPM-65117" + - "SLPM-65122" + - "SLPM-65123" + - "SLPM-65199" +SLPM-65200: + name: "Shinobi" + region: "NTSC-J" +SLPM-65201: + name: "Star Wars - Jedi Starfighter" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes SPS on menu. +SLPM-65202: + name: "K-1 WORLD GRAND PRIX 2002" + region: "NTSC-J" +SLPM-65203: + name: "Phantom of Inferno [Limited Edition]" + region: "NTSC-J" +SLPM-65204: + name: "Phantom of Inferno" + region: "NTSC-J" +SLPM-65205: + name: "Spider-Man" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes lens flares. +SLPM-65206: + name: "King of Colosseum - Green" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes hang on opening. +SLPM-65207: + name: "Chou Battle Houshin" + region: "NTSC-J" +SLPM-65208: + name: "Pop'n music 7" + region: "NTSC-J" +SLPM-65209: + name: "Star Ocean 3 [Limited Edition]" + region: "NTSC-J" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom and ghosting in certain areas. + roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts. + textureInsideRT: 1 + patches: + BEC32D49: + content: |- + author=kr_ps2 + //Patch custom CDVDMAN to behave like normal one, properly synced. + //Increase stack so iReferEventFlagStatus does not corrupt $ra. + patch=1,IOP,0002511C,word,27BDFFA0 + patch=1,IOP,0002524C,word,27BD0060 + //Save a0 + patch=1,IOP,00025150,word,AFA40040 + patch=1,IOP,0002523C,word,8FA40040 + //Patch out PowerOff checks. + patch=1,IOP,000251A0,word,00000000 + patch=1,IOP,000251A4,word,00000000 + patch=1,IOP,000251A8,word,00000000 + patch=1,IOP,000251AC,word,00000000 + patch=1,IOP,000251B0,word,00000000 + //Execute removed iReferEventFlagStatus + patch=1,IOP,000251B4,word,3C040003 //lui a0,0x0003 + patch=1,IOP,000251B8,word,8C84D368 //lw a0,-0x2C98(a0) + patch=1,IOP,000251BC,word,0C00AFD3 //jal pos_0002BF4C iReferEventFlagStatus + patch=1,IOP,000251C0,word,27A50018 //addiu $a1, $sp, 0x18 + patch=1,IOP,000251C4,word,8FA20024 //lw $v0, 0x24($sp) + patch=1,IOP,000251C8,word,30420020 //andi $v0, 0x20 + patch=1,IOP,000251CC,word,1440001A //bnez v0,pos_00025238 + patch=1,IOP,000251D0,word,00000000 //nop + //Check event flags. + //Clear flag if needed. + patch=1,IOP,000251D4,word,8FA40040 //lw $a0, 0x40($sp) + patch=1,IOP,000251D8,word,90820001 //lbu $v0, 1($a0) + patch=1,IOP,000251DC,word,14400016 //bnez $v0, 0x5c + patch=1,IOP,000251E0,word,24020001 //addiu $v0, $zero, 1 + patch=1,IOP,000251E4,word,08009480 //j 0x25200 + patch=1,IOP,000251E8,word,AC8200BC //nop + //Force jump to execute iReferEventFlagStatus + patch=1,IOP,00025198,word,0800946D +SLPM-65210: + name: "Chou Battle Houshin [Premium Pack] [Chou Battl Houshin Disc]" + region: "NTSC-J" +SLPM-65211: + name: "Chou Battle Houshin [Premium Pack] [Houshin Engi 2 Disc]" + region: "NTSC-J" +SLPM-65212: + name: "Lord of the Rings, The - The Two Towers" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes white shiny weapons. + gameFixes: + - SoftwareRendererFMVHack + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. +SLPM-65213: + name: "Evolution Skateboarding" + region: "NTSC-J" +SLPM-65215: + name: "Chou Battle Houshin - Bundle #2" + region: "NTSC-J" +SLPM-65217: + name: "Seaman - Kindan no Pet - Gassé Hakase no Jikken-tou Kanzenban[Only Soft]" + region: "NTSC-J" +SLPM-65218: + name: "Bomberman Jetters" + region: "NTSC-J" +SLPM-65219: + name: "Cheerful Party [Limited Edition]" + region: "NTSC-J" +SLPM-65220: + name: "Cheerful Party" + region: "NTSC-J" +SLPM-65221: + name: "Clock Tower 3" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and striped lines in FMVs. +SLPM-65222: + name: "Yu-Gi-Oh!Shin Duel-Monsters 2 -Keishousaresshi Kioku [KONAMI Dendou Selection]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Partially fixes battle animation. + roundModes: + eeRoundMode: 2 # Partially fixes battle animation. + gsHWFixes: + roundSprite: 1 # Corrects some font artifacts. + wildArmsHack: 1 # Corrects some more font artifacts a little. +SLPM-65223: + name: "Triangle Again" + region: "NTSC-J" +SLPM-65224: + name: "NFL 2K3" + region: "NTSC-J" +SLPM-65226: + name: "Savage Skies" + region: "NTSC-J" + patches: + 6911C604: + content: |- + author=PSI, 5ch + // The game allocates a VIF DMA buffer on the stack and sends it, returns from the function, then calls another function to wait for the transfer to end. + // The second function causes stack corruption as it allocates over the buffer, which is still transferring data. + // This works on real hardware due to the data cache - the transfer will remain safe in main memory, and the stack corruption only happens in cache. + // This patch inserts a bc0f instruction right after the transfer starts, forcing the game to wait for the transfer to end ASAP. + patch=0,EE,00163128,word,4100ffff + patch=0,EE,0016312c,word,00000000 + patch=0,EE,00163130,word,03e00008 + patch=0,EE,00163134,word,27bd0030 +SLPM-65227: + name: "J-League Pro Soccer Club - Tsukurou! 3" + region: "NTSC-J" +SLPM-65228: + name: "Taisho Mononoke Ibunroku" + region: "NTSC-J" + compat: 5 +SLPM-65229: + name: "Totsugeki! Army Men - Shijou Saishou no Sakusen" + region: "NTSC-J" +SLPM-65230: + name: "Tokimeki Memorial 3 [KONAMI The BEST]" + region: "NTSC-J" +SLPM-65231: + name: "EVOLUTION SNOWBOARDING" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + patches: + F96A2390: + content: |- + author=Goatman13 + // Fix issues caused by PSS video playback. + // Extend stack to avoid sending bad data to VIF1. + // Required due to lack of data cache emulation. + patch=1,EE,00122780,word,27BDFD00 + patch=1,EE,00122AE8,word,27BD0300 +SLPM-65232: + name: "Devil May Cry 2 [Dante Disc]" + region: "NTSC-J" + compat: 5 + patches: + default: + content: |- + // 08995DEE + comment=- This disc has the same CRC as SLUS-20484, the NTSC-U disc. +SLPM-65233: + name: "Devil May Cry 2 [Lucia Disc]" + region: "NTSC-J" + compat: 5 + memcardFilters: + - "SLPM-65232" +SLPM-65234: + name: "Bakusou Dekotora Densetsu - Otoko Hanamichi Yume Roman" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes inside RT shuffling. +SLPM-65235: + name: "New Roommania - Porori Seishun" + region: "NTSC-J" + compat: 5 +SLPM-65236: + name: "ANUBIS ZONE OF THE ENDERS" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-65237: + name: "ZONE OF THE ENDERS -Z.O.E- [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + gpuPaletteConversion: 2 # Improves FPS and reduces HC size. +SLPM-65238: + name: "Angelic Concert [Limited Edition]" + region: "NTSC-J" +SLPM-65239: + name: "Angelic Concert" + region: "NTSC-J" +SLPM-65240: + name: "Pro Yakyuu Team wo Tsukuro! 2" + region: "NTSC-J" +SLPM-65241: + name: "Shin Megami Tensei III - Nocturne [Limited Edition]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SLPM-65242: + name: "Shin Megami Tensei III - Nocturne" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SLPM-65243: + name: "Densha de Go! Professional 2" + region: "NTSC-J" +SLPM-65244: + name: "Tom Clancy's Ghost Recon" + region: "NTSC-J" +SLPM-65245: + name: "BioHazard Gun Survivor 4 - Heroes Never Die" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes character offset with flashlight and blurriness. + alignSprite: 1 # Fixes vertical lines. + roundSprite: 2 # Fixes font artifacts. + mergeSprite: 1 # Fixes flame-like bleeding. +SLPM-65246: + name: "Kaidō Battle - Nikko, Haruna, Rokko, Hakone" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # De-blurs the 3D image. + halfPixelOffset: 2 +SLPM-65247: + name: "Sangokushi Senki 2" + region: "NTSC-J" +SLPM-65248: + name: "Shin Sangoku Musou 3" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLPM-65249: + name: "CHAOS LEGION" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes SPS in item menu. + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow shadow of legions. + alignSprite: 1 # Fixes green vertical lines. + roundSprite: 2 # Fixes vertical lines and some font artifacts but not completely fixed. + halfPixelOffset: 2 +SLPM-65250: + name: "Kattobi! Golf" + region: "NTSC-J" +SLPM-65254: + name: "Galaxy Angel" + region: "NTSC-J" +SLPM-65255: + name: "Chobits - Chii dake no Hito" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Reduces font artifacts. +SLPM-65256: + name: "First Kiss Stories 1&2 [Limited Edition]" + region: "NTSC-J" +SLPM-65257: + name: "Silent Hill 3" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). + gameFixes: + - SoftwareRendererFMVHack # Fixes blackscreen when FMV. + gsHWFixes: + deinterlace: 9 # Fixes incorrect field order in FMVs. + memcardFilters: + - "SLPM-65257" + - "SLPM-65622" + - "SLPM-66018" + - "SLPM-65051" + - "SLPM-65098" + - "SLPM-65341" + - "SLPM-65631" +SLPM-65259: + name: "Shin Megami Tensei III - Nocturne [TSUTAYA Original Version]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SLPM-65260: + name: "Gaika no Gouhou - Air Land Force" + region: "NTSC-J" +SLPM-65261: + name: "TBS All-Star Kansha-sai Vol. 1 - Chou Gouka! Quiz Ketteiban" + region: "NTSC-J" +SLPM-65262: + name: "Boboboubo Boubobo - Hajike Matsuri" + region: "NTSC-J" +SLPM-65263: + name: "Shin Sangoku Musou 2 & Shin Sangoku Musou 2 - Moushouden [Disc 1] [Koei Mega Pack]" + region: "NTSC-J" +SLPM-65264: + name: "Shin Sangoku Musou 2 & Shin Sangoku Musou 2 - Moushouden [Disc 2] [Koei Mega Pack]" + region: "NTSC-J" +SLPM-65266: + name: "Drag-on Dragoon" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Characters are visible in-game. + gsHWFixes: + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. + mergeSprite: 1 # Fixes misaligned white lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-65267: + name: "Kurogane no Houkou 2 - Warship Gunner" + region: "NTSC-J" +SLPM-65268: + name: "Initial D - Special Stage" + region: "NTSC-J" + patches: + A62EBC2C: + content: |- + author=refraction + // Fixes bad clip flag COP2 ordering. + patch=1,EE,0017D88C,word,48439000 + patch=1,EE,0017D890,word,4BC319FF + patch=1,EE,0017D8B8,word,48439000 + patch=1,EE,0017D8BC,word,4BC421FF + patch=1,EE,0017D8E8,word,48439000 + patch=1,EE,0017D8EC,word,4BC529FF + patch=1,EE,0017D918,word,48439000 + patch=1,EE,0017D91C,word,4BC631FF + patch=1,EE,0017D948,word,48439000 + patch=1,EE,0017D94C,word,4BC739FF + patch=1,EE,0017D978,word,48439000 + patch=1,EE,0017D97C,word,4BC841FF + patch=1,EE,0017D9A8,word,48439000 + patch=1,EE,0017D9AC,word,4BC949FF + patch=1,EE,0017D9D8,word,48439000 + patch=1,EE,0017D9DC,word,4BCA51FF +SLPM-65269: + name: "NBA 2K3" + region: "NTSC-J" +SLPM-65270: + name: "Virtua Fighter 4 - Evolution" + region: "NTSC-J" +SLPM-65271: + name: "OVER THE MONOCHROME RAINBOW featuring SHOGO HAMADA" + region: "NTSC-J" +SLPM-65272: + name: "Kyuuketsu-hime Yui - Sen'yashou" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes flickering and bad textures in FMV. +SLPM-65273: + name: "Triangle Again 2" + region: "NTSC-J" +SLPM-65274: + name: "Saishuu Heiki Kanojo [Limited Edition]" + region: "NTSC-J" +SLPM-65275: + name: "Saishuu Heiki Kanojo" + region: "NTSC-J" +SLPM-65276: + name: "GRAND PRIX CHALLENGE" + region: "NTSC-J" + gameFixes: + - VIFFIFOHack +SLPM-65277: + name: "DDRMAX2 Dance Dance Revolution 7th Mix" + region: "NTSC-J" + compat: 5 +SLPM-65278: + name: "Generation of Chaos 3 [Limited Edition]" + region: "NTSC-J" +SLPM-65279: + name: "Generation of Chaos 3" + region: "NTSC-J" +SLPM-65280: + name: "Green Green - Sound of the Bell Dynamic [Limited Edition]" + region: "NTSC-J" +SLPM-65281: + name: "Green Green - Sound of the Bell Dynamic [Standard Edition]" + region: "NTSC-J" +SLPM-65282: + name: "Green Green - Sound of the Bell Romantic [Limited Edition]" + region: "NTSC-J" +SLPM-65283: + name: "Green Green - Sound of the Bell Romantic [Standard Edition]" + region: "NTSC-J" +SLPM-65284: + name: "WRC II Extreme" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Aligns Depth of Field. +SLPM-65285: + name: "Love Hina Gorgeous [First Limited Edition]" + region: "NTSC-J" + compat: 5 +SLPM-65286: + name: "auto modellista U.S.-tuned" + region: "NTSC-J" +SLPM-65287: + name: "Final Fantasy XI - Girade no Genei" + region: "NTSC-J" +SLPM-65288: + name: "Final Fantasy XI - Girade no Genei [All-in-One Pack]" + region: "NTSC-J" +SLPM-65289: + name: "Final Fantasy XI [Entry Disc]" + region: "NTSC-J" +SLPM-65290: + name: "Merge Marginal [Limited Edition]" + region: "NTSC-J" +SLPM-65291: + name: "Merge Marginal" + region: "NTSC-J" +SLPM-65292: + name: "Love Hina Gorgeous - Chiratto Happening!!" + region: "NTSC-J" +SLPM-65294: + name: "Cafe Little Wish - Mahou no Recipe [Limited Edition]" + region: "NTSC-J" +SLPM-65295: + name: "Cafe Little Wish - Mahou no Recipe" + region: "NTSC-J" +SLPM-65296: + name: "F - Fanatic [Limited Edition]" + region: "NTSC-J" +SLPM-65297: + name: "F - Fanatic" + region: "NTSC-J" +SLPM-65298: + name: "Winning Post5 MAXIMAM 2003" + region: "NTSC-J" +SLPM-65299: + name: "Konohana 3" + region: "NTSC-J" +SLPM-65300: + name: "All Star Pro-Wrestling III" + region: "NTSC-J" + compat: 5 +SLPM-65301: + name: "ToraCap! Daash!! [Limited Edition]" + region: "NTSC-J" +SLPM-65302: + name: "ToraCap! Daash!!" + region: "NTSC-J" +SLPM-65303: + name: "Dennou Senki - Virtual-On Marz" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 2 # Fixes CLUT colours. + gpuPaletteConversion: 2 +SLPM-65304: + name: "Frogger" + region: "NTSC-J" +SLPM-65305: + name: "Gensou Suikoden 3" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. + halfPixelOffset: 2 # Fixes post effects. + memcardFilters: + - "SLPM-65073" + - "SLPM-65074" + - "SLPM-65305" + - "SLPM-65694" + - "SLPM-86168" + - "SLPM-86389" + - "SLPM-87100" + - "SLPM-86637" + - "SLPM-86883" + - "SLPM-87261" + - "SLPM-86663" + - "SLPM-86953" + - "SLPM-87262" +SLPM-65306: + name: "Sakura - Yuki Gekka [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65307: + name: "Sakura - Yuki Gekka" + region: "NTSC-J" +SLPM-65308: + name: "Shutokou Battle 01" + region: "NTSC-J" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # Improves visual clarity whilst upscaling. + roundSprite: 1 # Reduces graphics garbage on UI whilst upscaling. +SLPM-65309: + name: "Splashdown [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-65310: + name: "The Mark of KRI" + region: "NTSC-J" + gsHWFixes: + deinterlace: 4 # Game requires bob de-interlacing when auto. +SLPM-65311: + name: "Violet no Atelier - Gramnad no Renkinjutsushi" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes black FMVs. + gsHWFixes: + roundSprite: 1 # Aligns text boxes. +SLPM-65313: + name: "First Kiss Stories 1&2" + region: "NTSC-J" +SLPM-65314: + name: "Hanjuku Hero VS 3-D [Limited Edition]" + region: "NTSC-J" +SLPM-65315: + name: "Hanjuku Hero VS 3-D" + region: "NTSC-J" + compat: 5 +SLPM-65316: + name: "Pop'n music 8" + region: "NTSC-J" +SLPM-65317: + name: "Jikkyou Powerful Pro Yakyuu 10" + region: "NTSC-J" +SLPM-65318: + name: "Gambler Densetsu Tetsuya 2" + region: "NTSC-J" +SLPM-65319: + name: "Eve Burst Error Plus [Limited Edition]" + region: "NTSC-J" +SLPM-65320: + name: "EVE burst error PLUS" + region: "NTSC-J" +SLPM-65321: + name: "Prince of Tennis - Smash Hit![Limited Edition]" + region: "NTSC-J" +SLPM-65322: + name: "Prince of Tennis - Smash Hit! [B-Type]" + region: "NTSC-J" +SLPM-65323: + name: "Prince of Tennis - Smash Hit! [C-Type]" + region: "NTSC-J" +SLPM-65324: + name: "Gregory Horror Show - Soul Collector" + region: "NTSC-J" +SLPM-65325: + name: "Air Ranger 2 - Rescue Helicopter [WakWak Price]" + region: "NTSC-J" +SLPM-65326: + name: "Choro Q HG 4" + region: "NTSC-J" +SLPM-65327: + name: "Prince of Tennis - Smash Hit! [Limited Edition]" + region: "NTSC-J" +SLPM-65328: + name: "Shirachuu Tankenbu" + region: "NTSC-J" +SLPM-65329: + name: "Makai Tensei" + region: "NTSC-J" +SLPM-65330: + name: "Akudaikan 2 - Mousouden" + region: "NTSC-J" +SLPM-65331: + name: "Rockman X7" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 3 # For camera issues in some scenes. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes Fixes black screens. +SLPM-65332: + name: "Mahoromatic Automatic Maiden [Limited Edition]" + region: "NTSC-J" +SLPM-65333: + name: "Mahoromatic Automatic Maiden" + region: "NTSC-J" +SLPM-65334: + name: "Shinseiki Evangelion - Ayanami Ikusei Keikaku with Asuka Hokan Keikaku" + region: "NTSC-J" + compat: 5 +SLPM-65335: + name: "Gekitou Pro Yakyuu - Mizushima Shinji All Stars vs. Pro Yakyuu" + region: "NTSC-J" +SLPM-65336: + name: "K-1 World Grand Prix - The Beast Attack!" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes upscaling lines. +SLPM-65337: + name: "Gegege no Kitaro - Ibun Youkaikitan" + region: "NTSC-J" + compat: 5 +SLPM-65338: + name: "Juunikoku-ki - Guren no Shirube Koejin no Michi" + region: "NTSC-J" +SLPM-65339: + name: "Akudaikan [Global The Best]" + region: "NTSC-J" +SLPM-65340: + name: "Shinseiki Evangelion - Ayanami Ikusai Keikaku with Asuka Hokan Keikaku" + region: "NTSC-J" +SLPM-65341: + name: "Silent Hill 2 - Saigo no Uta [KONAMI The BEST]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hang on FMV's when CDVD timing is accurate. +SLPM-65342: + name: "Kyoufu Shinbun (Heisei) Kaiki! Shinrei File" + region: "NTSC-J" +SLPM-65343: + name: "Kikou Heidan J-Phoenix 2" + region: "NTSC-J" + memcardFilters: + - "SLPM-62339" + - "SLPM-65343" +SLPM-65344: + name: "Project Minerva - Professional" + region: "NTSC-J" +SLPM-65345: + name: "Simple 2000 Series Ultimate Vol. 9 - Bakusou! Manhattan - Runabout 3" + region: "NTSC-J" +SLPM-65346: + name: "Winning Post6" + region: "NTSC-J" +SLPM-65347: + name: "Bistro Cupid 2 [Tokubetsu-ban]" + region: "NTSC-J" +SLPM-65348: + name: "Bistro Cupid 2" + region: "NTSC-J" +SLPM-65349: + name: "Tokyo Bus Guide [Superlite 2000 Series]" + region: "NTSC-J" +SLPM-65350: + name: "Simple 2000 Series Ultimate Vol. 11 - Wandaba Style - Totsugeki! Mix Ki Juice" + region: "NTSC-J" +SLPM-65352: + name: "Simple 2000 Series Ultimate Vol. 10 - Love - Songs" + region: "NTSC-J" +SLPM-65353: + name: "Konohana 2 - Todokanai Requiem [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-65354: + name: "Sangokushi Senki 2" + region: "NTSC-J" +SLPM-65355: + name: "Natsuiro Komachi [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65356: + name: "Natsuiro Komachi [Standard Edition]" + region: "NTSC-J" +SLPM-65357: + name: "BioHazard - Code Veronica - Perfect Version" + region: "NTSC-J" +SLPM-65358: + name: "Dance Dance Revolution EXTREME" + region: "NTSC-J" + compat: 5 +SLPM-65359: + name: "Judie no Atelier - Gramnad no Renkinjutsushi [Gust Best Price]" + region: "NTSC-J" +SLPM-65361: + name: "Anubis - Zone of the Enders Special Edition [Limited Edition]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-65362: + name: "NHK Tensai Bit-Kun - Guramon Battle" + region: "NTSC-J" +SLPM-65363: + name: "Shoujo Yoshitsune-den [Special Edition]" + region: "NTSC-J" +SLPM-65364: + name: "Shoujo Yoshitsune-den [Standard Edition]" + region: "NTSC-J" +SLPM-65365: + name: "Tokimeki Memorial - Girl's Side [KONAMI The BEST]" + region: "NTSC-J" +SLPM-65366: + name: "Dear Boys - Fast Break!" + region: "NTSC-J" +SLPM-65367: + name: "Makai Eiyuuki Maximo - Machine Monster no Yabou" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes outlines around environmental objects. +SLPM-65368: + name: "D.N. Angel - TV Animation Series" + region: "NTSC-J" +SLPM-65369: + name: "TBS All-Star Kansha-sai 2003 Autumn - Chou Gouka! Quiz Ketteiban" + region: "NTSC-J" +SLPM-65370: + name: "Prince of Tennis - Sweat & Tears 2" + region: "NTSC-J" +SLPM-65371: + name: "Tennis no Oujisama - Sweat & Tears 2 - Seishun Gakuen Teikyuusai '03 - Perfect Live" + region: "NTSC-J" +SLPM-65372: + name: "Soccer Kantoku Saihai Simulation - Formation Final" + region: "NTSC-J" +SLPM-65373: + name: "Glass Rose" + region: "NTSC-J" + compat: 5 +SLPM-65374: + name: "Energy Airforce - Aim Strike!" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame. + MTVUSpeedHack: 0 + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLPM-65375: + name: "Shin Sangoku Musou 3 & Shin Sangoku Musou 3 - [Disc 1] [Premium Pack]" + region: "NTSC-J" +SLPM-65376: + name: "Shin Sangoku Musou 3 & Shin Sangoku Musou 3 - [Disc 2] [Premium Pack]" + region: "NTSC-J" +SLPM-65377: + name: "Shin Sangoku Musou 3 - Moushouden" + region: "NTSC-J" +SLPM-65378: + name: "BUSIN 0 Wizardry Alternative NEO" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Corrects blur effects in menus. + roundSprite: 2 # Aligns some text/graphics when upscaling. +SLPM-65379: + name: "Baseball 2003, The - Battle Ball Park Sengen - Perfect Play Pro Yakyuu - Shuukigou" + region: "NTSC-J" +SLPM-65380: + name: "Samurai Dou 2" + region: "NTSC-J" +SLPM-65381: + name: "Kimagure Strawberry Cafe" + region: "NTSC-J" +SLPM-65382: + name: "Grand Theft Auto III" + region: "NTSC-J" +SLPM-65383: + name: "Growlanser IV - Wayfarer of the Time [Limited Edition]" + region: "NTSC-J" +SLPM-65384: + name: "Dream Mix TV World Fighters" + region: "NTSC-J" + compat: 5 +SLPM-65385: + name: "G1 JOCKEY3 2003 & Winning Post6 [Premium Pack]" + region: "NTSC-J" +SLPM-65386: + name: "Train Simulator - Midosuji Line" + region: "NTSC-J" +SLPM-65387: + name: "aero dancing 4 new generation [SEGA THE BEST 2800]" + region: "NTSC-J" +SLPM-65388: + name: "Lost Passage - Ushinawareta Issetsu [Limited Edition]" + region: "NTSC-J" +SLPM-65389: + name: "Lost Passage - Ushinawareta Issetsu [Standard Edition]" + region: "NTSC-J" +SLPM-65390: + name: "Shinki Gensou - Spectral Souls [Limited Edition]" + region: "NTSC-J" +SLPM-65391: + name: "Shinki Gensou - Spectral Souls [Standard Edition]" + region: "NTSC-J" +SLPM-65392: + name: "Kanojo no Densetsu - Boku no Sekiban" + region: "NTSC-J" +SLPM-65393: + name: "Simple 2000 Series Vol. 38 - The Yuujou Adventure - Hotaru Soul" + region: "NTSC-J" +SLPM-65394: + name: "Love Smash! 5" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes bad Geometry. +SLPM-65395: + name: "Digi-Charat Fantasy Excellen [Premium Edition]" + region: "NTSC-J" +SLPM-65396: + name: "Di Gi Charat Fantasy Excellent" + region: "NTSC-J" +SLPM-65397: + name: "Prince of Tennis - Kiss of Prince - Ice Version" + region: "NTSC-J" +SLPM-65398: + name: "Prince of Tennis - Kiss of Prince - Flame Version" + region: "NTSC-J" +SLPM-65399: + name: "D.C.P.S. [Limited Edition]" + region: "NTSC-J" +SLPM-65400: + name: "D.C.P.S." + region: "NTSC-J" +SLPM-65401: + name: "Tengai Makyou II - Manji Maru [Manji-Maru Label]" + region: "NTSC-J" +SLPM-65402: + name: "Tengai Makyou II - Manji Maru" + region: "NTSC-J" +SLPM-65403: + name: "Sangokushi Senki [Koei The Best]" + region: "NTSC-J" +SLPM-65404: + name: "Kita he - Diamond Dust" + region: "NTSC-J" +SLPM-65405: + name: "Chou Jikuu Yousai Macross" + region: "NTSC-J" + compat: 5 + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. +SLPM-65406: + name: "Castlevania [Limited Edition]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes cutscene freezes. +SLPM-65407: + name: "Transformers [2003]" + region: "NTSC-J" + compat: 5 +SLPM-65408: + name: "Growlanser IV - Wayfarer of the Time [Standard Edition]" + region: "NTSC-J" +SLPM-65409: + name: "Air Ranger 2 Plus - Rescue Helicopter" + region: "NTSC-J" +SLPM-65410: + name: "Getaway, The" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 + texturePreloading: 1 # Performs much better with partial preload. + halfPixelOffset: 2 # Fixes outlines around characters. +SLPM-65411: + name: "Onimusha Buraiden" + region: "NTSC-J" + compat: 5 + memcardFilters: + - "SLPM-65411" + - "SLPM-65413" +SLPM-65412: + name: "War of the Monsters" + region: "NTSC-J" +SLPM-65413: + name: "Onimusha 3" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Makes sure enemies appear correctly. + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + roundSprite: 2 # Fixes various lines / reduces bars on right edge. + disablePartialInvalidation: 1 # Fixes textureless graphics ingame. + memcardFilters: + - "SLPM-65411" + - "SLPM-65413" +SLPM-65414: + name: "Simple 2000 Series Vol. 45 - The Koi to Namida to, Tsuioku to..." + region: "NTSC-J" +SLPM-65415: + name: "EX Jinsei Game II" + region: "NTSC-J" +SLPM-65416: + name: "PRIDE GP 2003" + region: "NTSC-J" +SLPM-65417: + name: "Mat Hoffman's Pro BMX 2003" + region: "NTSC-J" +SLPM-65418: + name: "Kelly Slater's Pro Surfer 2003" + region: "NTSC-J" +SLPM-65419: + name: "Tony Hawk's Pro Skater 2003" + region: "NTSC-J" + roundModes: + vu1RoundMode: 0 +SLPM-65420: + name: "Dabitsuku 3 - Let's Become a Derby Owner" + region: "NTSC-J" +SLPM-65421: + name: "Ever17 the out of infinity [PREMIUM EDITION]" + region: "NTSC-J" +SLPM-65422: + name: "Tom Clancy's Splinter Cell" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLPM-65423: + name: "Sangokushi IX" + region: "NTSC-J" +SLPM-65424: + name: "Moekko Company [Limited Edition]" + region: "NTSC-J" +SLPM-65425: + name: "Moekko Company [Standard Edition]" + region: "NTSC-J" +SLPM-65426: + name: "Pro Yakyuu Team wo Tsukuro! 2003" + region: "NTSC-J" +SLPM-65427: + name: "Riding Spirits II" + region: "NTSC-J" +SLPM-65428: + name: "BioHazard Outbreak" + region: "NTSC-J" + compat: 5 +SLPM-65429: + name: "Galaxy Angel - Moonlit Lovers [First Package]" + region: "NTSC-J" +SLPM-65431: + name: "Sonic Heroes" + region: "NTSC-J" + compat: 5 +SLPM-65432: + name: "J-League Winning Eleven Tactics" + region: "NTSC-J" +SLPM-65433: + name: "K-1 WORLD GRAND PRIX 2003" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes upscaling lines. +SLPM-65434: + name: "Battle Gear 3" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Stops car from falling through track. + gsHWFixes: + textureInsideRT: 1 # Fixes broken splitscreen mode. +SLPM-65435: + name: "Kita he - Diamond Dust" + region: "NTSC-J" +SLPM-65436: + name: "Shin Sangoku Musou 3 - Moushouden & Sangokusi VIII & Kessen II [Super Value Set] [Shin Sangoku Musou Disc]" + region: "NTSC-J" +SLPM-65437: + name: "Shin Sangoku Musou 3 - Moushouden & Sangokusi VIII & Kessen II [Super Value Set] [Kessen2 Disc]" + region: "NTSC-J" +SLPM-65438: + name: "Star Ocean 3 [Director's Cut] [Disc 1 of 2]" + region: "NTSC-J" + compat: 5 + gameFixes: + - VuAddSubHack # Fixes ELF decryption. + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom and ghosting in certain areas. + roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts. + textureInsideRT: 1 +SLPM-65439: + name: "Star Ocean 3 [Director's Cut] [Disc 2 of 2]" + region: "NTSC-J" + compat: 5 + gameFixes: + - VuAddSubHack # Fixes ELF decryption. + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom and ghosting in certain areas. + roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts. + textureInsideRT: 1 + memcardFilters: + - "SLPM-65438" +SLPM-65441: + name: "Ashita no Joe - Masshiro ni Moe Tsukiro!" + region: "NTSC-J" +SLPM-65442: + name: "Terminator 3, Rise of the Machines" + region: "NTSC-J" +SLPM-65443: + name: "Front Mission 4" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes mech shadows. + roundSprite: 2 # Fixes font artifacts. +SLPM-65444: + name: "Castlevania" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes cutscene freezes. +SLPM-65445: + name: "Jikkyou Powerful Pro Yakyuu 10 Chou Ketteiban - 2003 Memorial" + region: "NTSC-J" +SLPM-65446: + name: "007 - Everything or Nothing" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes lines in cutscenes. + preloadFrameData: 1 # Fixes invisible car rendering. +SLPM-65447: + name: "Kunoichi -Shinobi-" + region: "NTSC-J" + compat: 5 +SLPM-65448: + name: "Cambrian QTS - Kaseki ni Natte mo" + region: "NTSC-J" +SLPM-65449: + name: "SSX3" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. + halfPixelOffset: 2 # Fixes depth lines. +SLPM-65450: + name: "Tantei Gakuen Q - Kiokan no Satsui [First Limited Edition]" + region: "NTSC-J" +SLPM-65451: + name: "Prince of Tennis - Smash Hit! 2 [Shokai SP Genteiban A-Type]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes screen shake when upscaling. +SLPM-65452: + name: "Tennis no Oji-Sama - Smash-Hit 2! Original Anime Game [Shokai SP Genteiban B-Type]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes screen shake when upscaling. +SLPM-65453: + name: "Tennis no Oji-Sama - Smash-Hit 2! Original Anime Game [Shokai SP Genteiban C-Type]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes screen shake when upscaling. +SLPM-65454: + name: "Prince of Tennis - Smash Hit! 2 [KONAMI The BEST]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + wildArmsHack: 1 # Fixes screen shake when upscaling. +SLPM-65455: + name: "Nobunaga no Yabou - Soutenroku with Power-Up Kit" + region: "NTSC-J" +SLPM-65456: + name: "Magical Nurse Witch Komugi-chan [Limited Edition]" + region: "NTSC-J" +SLPM-65457: + name: "Magical Nurse Witch Komugi-chan [Standard Edition]" + region: "NTSC-J" +SLPM-65458: + name: "Kurogane no Houkou 2 - Warship Commander" + region: "NTSC-J" +SLPM-65459: + name: "Bujingai" + region: "NTSC-J" +SLPM-65460: + name: "Conflict Delta - Wangan War 1991" + region: "NTSC-J" +SLPM-65461: + name: "Tantei Gakuen Q - Kioukan no Satsui" + region: "NTSC-J" +SLPM-65462: + name: "Shin Megami Tensei III - Nocturne Maniax" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SLPM-65463: + name: "ROCKY" + region: "NTSC-J" + clampModes: + eeClampMode: 0 # Fixes boxers not appearing/disappearing. + gameFixes: + - VIF1StallHack # Fixes freezes. +SLPM-65464: + name: "Wind -a breath of heart-" + region: "NTSC-J" +SLPM-65465: + name: "Harry Potter and the Philosopher's Stone" + region: "NTSC-J" + gameFixes: + - EETimingHack +SLPM-65466: + name: "Yomigaeri - Refrain" + region: "NTSC-J" +SLPM-65468: + name: "Roommate Asami - D-Collection" + region: "NTSC-J" +SLPM-65469: + name: "Medal of Honor - Rising Sun" + region: "NTSC-J" +SLPM-65470: + name: "FIRE FIGHTER F.D.18" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + roundSprite: 1 # Fixes sprite misaligment. +SLPM-65471: + name: "Need for Speed - Underground" + region: "NTSC-J" + gameFixes: + - EETimingHack # Broken textures. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. +SLPM-65472: + name: "Train Simulator & Densha de Go! Tokyo Kyuukouhen" + region: "NTSC-J" +SLPM-65473: + name: "Hagane no Renkinjutsushi - Tobenai Tenshi" + region: "NTSC-J" + compat: 5 +SLPM-65474: + name: "Kurogane no Houkou 2 - Premium Pack [Warship Commander & Warship Gunner] [Limited Edition]" + region: "NTSC-J" +SLPM-65477: + name: "Crimson Sea 2" + region: "NTSC-J" +SLPM-65478: + name: "Final Fantasy X-2 International" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SLPM-65479: + name: "Sims, The - Bustin' Out" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes vertical lines, font and others. +SLPM-65480: + name: "michigan" + region: "NTSC-J" +SLPM-65481: + name: "After... Wasureenu Kizuna [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65482: + name: "After... Wasureenu Kizuna [Standard Edition]" + region: "NTSC-J" +SLPM-65483: + name: "Secret Weapons Over Normandy" + region: "NTSC-J" +SLPM-65484: + name: "word image sound play" + region: "NTSC-J" + compat: 5 +SLPM-65486: + name: "Airforce Delta - Blue Wing Knights" + region: "NTSC-J" +SLPM-65488: + name: "Grand Theft Auto - Vice City" + region: "NTSC-J" +SLPM-65489: + name: "Tantei Jingiji Saburo - Innocent Black [WorkJam Best Collection]" + region: "NTSC-J" +SLPM-65490: + name: "Sanma Nisai Deus Mechanica - Demon Bane [Limited Edition]" + region: "NTSC-J" +SLPM-65491: + name: "Sanma Nisai Deus Mechanica - Demon Bane" + region: "NTSC-J" +SLPM-65492: + name: "GUNGRAVE O.D." + region: "NTSC-J" +SLPM-65493: + name: "Hurrah! Sailor [Limited Edition]" + region: "NTSC-J" +SLPM-65494: + name: "Fuuun Shinsengumi" + region: "NTSC-J" +SLPM-65495: + name: "Monster Hunter" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. + memcardFilters: + - "BISLPM-65286NET" + - "BWNETCNF" + - "SLPM-65495" +SLPM-65496: + name: "Hyper Street Fighter" + region: "NTSC-J" +SLPM-65497: + name: "World Soccer Winning Eleven 7 - International [Limited Edition]" + region: "NTSC-J" +SLPM-65498: + name: "World Soccer Winning Eleven 7 - International" + region: "NTSC-J" +SLPM-65499: + name: "Bloody Roar 4" + region: "NTSC-J" +SLPM-65500: + name: "Anubis - Zone of the Enders Special Edition [Standard Edition]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-65501: + name: "Frogger Rescue" + region: "NTSC-J" + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. +SLPM-65502: + name: "GUNGRAVE [RED BEST SELECTION]" + region: "NTSC-J" +SLPM-65503: + name: "Lord of the Rings, The - The Return of the King" + region: "NTSC-J" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes broken skybox and missing textures. +SLPM-65504: + name: "Cool Girl [Limited Edition] [Disc 1 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + memcardFilters: + - "SLPM-65504" + - "SLPM-65505" + - "SLPM-65506" + - "SLPM-65742" +SLPM-65505: + name: "Cool Girl [Limited Edition] [Disc 2 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + memcardFilters: + - "SLPM-65504" + - "SLPM-65505" + - "SLPM-65506" + - "SLPM-65742" +SLPM-65506: + name: "Cool Girl [Standard Edition] [Disc 1 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + memcardFilters: + - "SLPM-65504" + - "SLPM-65505" + - "SLPM-65506" + - "SLPM-65742" +SLPM-65507: + name: "Cool Girl [Standard Edition] [Disc 2 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. +SLPM-65508: + name: "Pop'n music 9" + region: "NTSC-J" +SLPM-65509: + name: "Prince of Tennis - Love of Prince - Sweet" + region: "NTSC-J" +SLPM-65510: + name: "Prince of Tennis - Love of Prince - Bitter" + region: "NTSC-J" +SLPM-65512: + name: "Angel's Feather [Limited Edition]" + region: "NTSC-J" +SLPM-65513: + name: "Angel's Feather [Standard Edition]" + region: "NTSC-J" +SLPM-65514: + name: "Kaidō Battle 2 - Chain Reaction" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # De-blurs the 3D image. + halfPixelOffset: 2 +SLPM-65515: + name: "Sakura Taisen - Mysterious Paris" + region: "NTSC-J" +SLPM-65517: + name: "Sengoku Musou" + region: "NTSC-J" +SLPM-65518: + name: "Raimuiro Senkitan Jun [Limited Edition]" + region: "NTSC-J" +SLPM-65519: + name: "Raimuiro Senkitan Jun" + region: "NTSC-J" +SLPM-65520: + name: "Tentama 2 Wins [Limited Edition]" + region: "NTSC-J" +SLPM-65521: + name: "Tentama 2 Wins [Standard Edition]" + region: "NTSC-J" +SLPM-65522: + name: "Bakushou!! Jinsei Kaidou - Nova Usagi ga Miteru zo!!" + region: "NTSC-J" +SLPM-65523: + name: "Hurrah! Sailor [Standard Edition]" + region: "NTSC-J" +SLPM-65524: + name: "Orange Pocket - Root [Limited Edition]" + region: "NTSC-J" +SLPM-65525: + name: "Orange Pocket - Root" + region: "NTSC-J" +SLPM-65526: + name: "Dororo" + region: "NTSC-J" +SLPM-65527: + name: "FIFA Total Football" + region: "NTSC-J" +SLPM-65529: + name: "Mission: Impossible - Operation Surma" + region: "NTSC-J" +SLPM-65530: + name: "J-League Pro Soccer Club - Tsukuku 2004" + region: "NTSC-J" +SLPM-65531: + name: "Sakura Taisen V - Episode 0" + region: "NTSC-J" +SLPM-65532: + name: "Puyo Puyo Fever" + region: "NTSC-J" +SLPM-65533: + name: "Pyu to Fuku! Jaguar Ashita no Japan [Limited Edition]" + region: "NTSC-J" +SLPM-65534: + name: "Rogue Ops" + region: "NTSC-J" +SLPM-65535: + name: "Oshiete! Popotan" + region: "NTSC-J" +SLPM-65536: + name: "Houshin Engi 2 [KOEI The Best]" + region: "NTSC-J" +SLPM-65537: + name: "Chou Battle Houshin [Koei The Best]" + region: "NTSC-J" +SLPM-65538: + name: "007 - nightfire [EA BEST HITS]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes polygon clipping in driving missions. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog lines in the distance. +SLPM-65539: + name: "V-RALLY3 [ATARI HOT SERIES]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes random graphical corruption. + gsHWFixes: + preloadFrameData: 1 # Fixes fog and make lights on cars work again. +SLPM-65540: + name: "Galaxy Angel - Moonlit Lovers [Standard Edition]" + region: "NTSC-J" +SLPM-65541: + name: "Angelique Trois - Aizouban [Koei The Best]" + region: "NTSC-J" +SLPM-65542: + name: "Rei-Shiki Kanjou Sentouki" + region: "NTSC-J" +SLPM-65543: + name: "Pro Yakyuu Spirits 2004" + region: "NTSC-J" +SLPM-65545: + name: "Juurokuya Renka - Kami Furusato" + region: "NTSC-J" +SLPM-65546: + name: "Cross Channel - To All People [Limited Edition]" + region: "NTSC-J" +SLPM-65547: + name: "CROSS+CHANNEL To all people" + region: "NTSC-J" +SLPM-65548: + name: "Freedom Fighters" + region: "NTSC-J" +SLPM-65549: + name: "Remember 11 - The Age of Infinity [Limited Edition]" + region: "NTSC-J" +SLPM-65550: + name: "Remember 11 - The Age of Infinity [Standard Edition]" + region: "NTSC-J" +SLPM-65551: + name: "Astro Boy Atom" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes character behaviour. + gsHWFixes: + autoFlush: 1 # Fixes flame bloom. + halfPixelOffset: 2 # Fixes misaligned bloom. +SLPM-65552: + name: "Metal Wolf Rev [Limited Edition]" + region: "NTSC-J" +SLPM-65553: + name: "Metal Wolf Rev [Standard Edition]" + region: "NTSC-J" +SLPM-65554: + name: "Croket! Ban-King no Kiki o Sukue" + region: "NTSC-J" +SLPM-65555: + name: "Dragon Quest V - Tenkuu no Hanayome" + region: "NTSC-J" + compat: 5 + gameFixes: + - FpuNegDivHack +SLPM-65556: + name: "Nobunaga no Yabou - Tenka Sousei" + region: "NTSC-J" +SLPM-65557: + name: "Steady X Study [Limited Edition]" + region: "NTSC-J" +SLPM-65558: + name: "Steady X Study" + region: "NTSC-J" +SLPM-65559: + name: "Tenohira wo Taiyou ni [Limited Edition]" + region: "NTSC-J" +SLPM-65560: + name: "Tenohira wo Taiyou ni" + region: "NTSC-J" +SLPM-65561: + name: "Shin Sangoku Musou 3 [Super Premium Pack]" + region: "NTSC-J" +SLPM-65564: + name: "Shin Sangoku Musou 3 - Empires [Premium Box]" + region: "NTSC-J" +SLPM-65565: + name: "Shin Sangoku Musou 3 - Empires" + region: "NTSC-J" +SLPM-65566: + name: "Kin'iro no Corda [Premium Box]" + region: "NTSC-J" +SLPM-65567: + name: "Kin'iro no Corda [Standard Edition]" + region: "NTSC-J" +SLPM-65569: + name: "Kita he - Diamond Dust + Kiss is Beginning" + region: "NTSC-J" +SLPM-65570: + name: "Frogger [Konami Palace Collection]" + region: "NTSC-J" +SLPM-65571: + name: "Generation of Chaos 4 [Limited Edition]" + region: "NTSC-J" +SLPM-65572: + name: "Generation of Chaos 4" + region: "NTSC-J" +SLPM-65573: + name: "WRC II Extreme [Spike The Best]" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Aligns Depth of Field. +SLPM-65574: + name: "Silent Hill 4 - The Room" + region: "NTSC-J" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes invisible wall in front of the door leading to East 3F in the 2nd visit of Apartment world preventing Eileen's Nurse Outfit. + gsHWFixes: + halfPixelOffset: 1 # Fixes dark sides. +SLPM-65575: + name: "Crimson Tears" + region: "NTSC-J" + compat: 5 + gsHWFixes: + wildArmsHack: 1 # Fixes blurriness. + roundSprite: 2 # Reduces misalignment bloom effects. +# deinterlace: 6 # Game requires blend tff de-interlacing when auto for 'fixing' shimmer on character models and more flickering or half weaved, though the game suffers from the field order. + halfPixelOffset: 2 +SLPM-65576: + name: "Tantei Jinguuji Saburou - Kind of Blue" + region: "NTSC-J" +SLPM-65579: + name: "Houkago no Love Beat" + region: "NTSC-J" +SLPM-65580: + name: "Crash Bandicoot - Bakuso! Nitro Kart" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes missing vertices on ramps. + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLPM-65581: + name: "Disney's The Haunted Mansion" + region: "NTSC-J" +SLPM-65582: + name: "Winning Post6 MAXIMUM 2004" + region: "NTSC-J" +SLPM-65583: + name: "WRC3" + region: "NTSC-J" + compat: 5 + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + roundSprite: 2 # Correct misaligned font, better aligns car shadow. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-65584: + name: "Shin Sangoku Musou 3 - Moushouden" + region: "NTSC-J" +SLPM-65585: + name: "Princess Holiday - Korogaru Ringo-tei Senya-Ichiya" + region: "NTSC-J" +SLPM-65586: + name: "Online Pro Wrestling" + region: "NTSC-J" +SLPM-65587: + name: "Fight Night 2004" + region: "NTSC-J" +SLPM-65588: + name: "Colorful Box - To Love [Limited Edition]" + region: "NTSC-J" +SLPM-65589: + name: "Colorful Box - To Love [Standard Edition]" + region: "NTSC-J" +SLPM-65590: + name: "Densha de Go! Final" + region: "NTSC-J" +SLPM-65591: + name: "Lost Aya Sophia [Limited Edition]" + region: "NTSC-J" +SLPM-65592: + name: "Lost Aya Sophia" + region: "NTSC-J" +SLPM-65593: + name: "Beatmania IIDX 7th Style" + region: "NTSC-J" +SLPM-65594: + name: "Iris no Atelier - Eternal Mana" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes horizontal lines in FMV and prevents hash cache from disabling itself. + gsHWFixes: + roundSprite: 2 # Fixes character portraits when upscaling. +SLPM-65595: + name: "Gambler Densetsu Tetsuya 2 [Athena Best Collection]" + region: "NTSC-J" +SLPM-65596: + name: "Juuni Kuniki - Kakukaku Taru Ou Michi Beni Midori no Uka" + region: "NTSC-J" +SLPM-65597: + name: "Digital Devil Saga - Avatar Tuner" + region: "NTSC-J" + gameFixes: + - EETimingHack + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows to prevent artefacts. + disableDepthSupport: 1 +SLPM-65598: + name: "Tenshou Gakuen Kensousoku" + region: "NTSC-J" +SLPM-65599: + name: "Gensou Suikoden 4 [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes grid-like patterns in water. +SLPM-65600: + name: "Gensou Suikoden 4" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes grid-like patterns in water. +SLPM-65601: + name: "Omoide ni Kawaru-Kimi - Memories Off [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-65602: + name: "King of Colosseum II" + region: "NTSC-J" + compat: 5 +SLPM-65603: + name: "Run Like Hell" + region: "NTSC-J" +SLPM-65604: + name: "Anime Battle - Rekka no Honoo - Flame of Recca - Final Burning [Limited Edition]" + region: "NTSC-J" + compat: 5 + patches: + 9BDBA170: + content: |- + comment=Fixes IPU hang. + patch=0,EE,00115c00,word,24200001 +SLPM-65607: + name: "3LDK - Shiawase ni Narou yo [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65608: + name: "3LDK - Shiawase ni Narou yo" + region: "NTSC-J" +SLPM-65609: + name: "Memories Off... - Sorekara [Limited Edition]" + region: "NTSC-J" +SLPM-65610: + name: "Memories Off... - Sorekara [Standard Edition]" + region: "NTSC-J" +SLPM-65611: + name: "Pizzicato Polka - Suisei Genya" + region: "NTSC-J" +SLPM-65612: + name: "Harry Potter and the Prisoner of Azkaban" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + halfPixelOffset: 2 # Aligns mirror reflections, removes some bloom-related ghosting. + textureInsideRT: 1 +SLPM-65613: + name: "Yu-Gi-Oh! Capsule Monster Coliseum" + region: "NTSC-J" +SLPM-65614: + name: "Need for Speed - Underground [EA Best Hits]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Broken textures. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. +SLPM-65615: + name: "Dokapon DX" + region: "NTSC-J" +SLPM-65616: + name: "Juunikoku-ki - Guren no Shirube Koujin no Michi [KONAMI The BEST]" + region: "NTSC-J" +SLPM-65617: + name: "Bouken Jidai Katsugeki Goemon [Konami Collection]" + region: "NTSC-J" +SLPM-65618: + name: "Berserk - Millennium Falcon-hen - Seima Senki no Shou [Trial]" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Partially fixes HUD elements. + halfPixelOffset: 1 # Fixes misaligned blur around objects and enemies. +SLPM-65619: + name: "Tom Clancy's Ghost Recon - Jungle Storm" + region: "NTSC-J" +SLPM-65620: + name: "Akudaikan 2 - Mousouden [Global The Best]" + region: "NTSC-J" +SLPM-65621: + name: "Street Fighter III - 3rd Strike" + region: "NTSC-J" + compat: 5 +SLPM-65622: + name: "Silent Hill 3 [KONAMI The BEST]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). + gameFixes: + - SoftwareRendererFMVHack # Fixes blackscreen when FMV. + gsHWFixes: + deinterlace: 9 # Fixes incorrect field order in FMVs. + memcardFilters: + - "SLPM-65257" + - "SLPM-65622" + - "SLPM-66018" + - "SLPM-65051" + - "SLPM-65098" + - "SLPM-65341" + - "SLPM-65631" +SLPM-65623: + name: "Tantei Gakuen Q - Kiokan no Satsui [KONAMI The BEST]" + region: "NTSC-J" +SLPM-65624: + name: "Dear Boys - Fast Break! [Konami Palace Collection]" + region: "NTSC-J" +SLPM-65625: + name: "Ashita no Joe - Masshiro ni Moetsukuru [KONAMI The BEST]" + region: "NTSC-J" +SLPM-65626: + name: "Kyoufu Shinbun (Heisei-Han) Kaiki! Shinrei File [KONAMI The BEST]" + region: "NTSC-J" +SLPM-65627: + name: "Gegege no Kitarou [KONAMI The BEST]" + region: "NTSC-J" +SLPM-65628: + name: "Konohana Pack - 3-tsu no Jikenbo [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-65629: + name: "Kappa no Kai-Kata - How to Breed Kappas" + region: "NTSC-J" +SLPM-65630: + name: "Jikkyou Powerful Pro Yakyuu 11" + region: "NTSC-J" +SLPM-65631: + name: "Silent Hill 2 [KONAMI The BEST]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hang on FMV's when CDVD timing is accurate. +SLPM-65632: + name: "Virtua Fighter Cyber Generation - Ambition of the Judgement Six" + region: "NTSC-J" + compat: 5 +SLPM-65633: + name: "I Love Baseball - Pro Yakyuu wo Koyonaku Aisuru Hito Tachi e" + region: "NTSC-J" +SLPM-65634: + name: "Summer Girl - Promised Summer" + region: "NTSC-J" +SLPM-65635: + name: "Bakuen Kakusei Neverland Senki Zero" + region: "NTSC-J" +SLPM-65636: + name: "Sangokushi Senki 2 [Koei The Best]" + region: "NTSC-J" +SLPM-65637: + name: "Rakugaki Oukoku 2 - Maoh jou no Tatakai" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes distant offset blur. +SLPM-65638: + name: "Full House Kiss" + region: "NTSC-J" +SLPM-65639: + name: "Patissier na Nyanko - Hatsukoi wa Ichigo Aji [Limited Edition]" + region: "NTSC-J" +SLPM-65640: + name: "Patissier na Nyanko - Hatsukoi wa Ichigo Aji" + region: "NTSC-J" +SLPM-65641: + name: "Utau - Tumbling Dice - Watashitachi 3-nin A.Ge.Ru" + region: "NTSC-J" +SLPM-65642: + name: "Meiwaku Seijin Panic Maker" + region: "NTSC-J" + compat: 5 +SLPM-65643: + name: "RockMan X - Command Mission" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes the trophies. +SLPM-65644: + name: "Guilty Gear Isuka" + region: "NTSC-J" +SLPM-65646: + name: "Komorebi no Namikimichi - Utsurikawaru Kisetsu no Naka de" + region: "NTSC-J" +SLPM-65647: + name: "Yu-Gi-Oh!Shin Duel-Monsters 2 -Keishousaresshi Kioku [KONAMI The BEST]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Partially fixes battle animation. + roundModes: + eeRoundMode: 2 # Partially fixes battle animation. + gsHWFixes: + roundSprite: 1 # Corrects some font artifacts. + wildArmsHack: 1 # Corrects some more font artifacts a little. +SLPM-65648: + name: "Medal of Honor - Frontline [EA Best Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLPM-65649: + name: "NBA Street Vol. 2 [EA Best Hits]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Missing environment with microVU. +SLPM-65650: + name: "Harry Potter and the Philosopher's Stone [EA Best Hits]" + region: "NTSC-J" + gameFixes: + - EETimingHack +SLPM-65651: + name: "Kowloon Youma Gakuenki [Limited Edition]" + region: "NTSC-J" +SLPM-65652: + name: "Kowloon Youma Gakuenki" + region: "NTSC-J" +SLPM-65653: + name: "Darling Special Backlash - Koi no Exhaust Heat" + region: "NTSC-J" +SLPM-65654: + name: "Kaiketsu! Osabakiina" + region: "NTSC-J" +SLPM-65655: + name: "Finding Nemo [Yuke's The Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLPM-65656: + name: "Gensou Suikoden 4" + region: "NTSC-J" +SLPM-65657: + name: "World Soccer Winning Eleven 8" + region: "NTSC-J" +SLPM-65660: + name: "Shirachuu Tankenbu [TAITO BEST]" + region: "NTSC-J" +SLPM-65661: + name: "Densha de Go! Professional 2 [TAITO BEST]" + region: "NTSC-J" +SLPM-65662: + name: "Spider-Man 2" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. + halfPixelOffset: 2 # Fixes shadows. + gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. +SLPM-65663: + name: "Zwei!!" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical lines. +SLPM-65664: + name: "Renai Adventure Memories - Off Duet [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-65665: + name: "BloodRayne" + region: "NTSC-J" +SLPM-65666: + name: "NBA LIVE 2004 [EA BEST HITS]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLPM-65668: + name: "Spectral Force - Radical Elements [Limited Edition]" + region: "NTSC-J" +SLPM-65669: + name: "Spectral Force - Radical Elements" + region: "NTSC-J" +SLPM-65670: + name: "Aqua Kids" + region: "NTSC-J" +SLPM-65671: + name: "W - Wish [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65672: + name: "W - Wish" + region: "NTSC-J" +SLPM-65673: + name: "Sangokushi IX with Power-Up Kit" + region: "NTSC-J" +SLPM-65674: + name: "Taikou Risshiden V" + region: "NTSC-J" +SLPM-65675: + name: "Final Approach [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65676: + name: "Final Approach [Standard Edition]" + region: "NTSC-J" +SLPM-65677: + name: "Prince of Tennis - Smash Hit! [KONAMI The BEST]" + region: "NTSC-J" +SLPM-65678: + name: "Prince of Tennis - Smash Hit! 2 [KONAMI The BEST]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes screen shake when upscaling. +SLPM-65679: + name: "Prince of Tennis - Sweat 2 [KONAMI The BEST]" + region: "NTSC-J" +SLPM-65680: + name: "Prince of Tennis - Make the Strongest Team" + region: "NTSC-J" +SLPM-65681: + name: "Monochrome [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65682: + name: "Monochrome" + region: "NTSC-J" +SLPM-65683: + name: "Violet no Atelier - Gramnad no Renkinjutsushi [Gust Best Price]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes black FMVs. + gsHWFixes: + roundSprite: 1 # Aligns text boxes. +SLPM-65684: + name: "Meine Liebe - Yuubinaru Kioku" + region: "NTSC-J" +SLPM-65685: + name: "Stella Deus" + region: "NTSC-J" +SLPM-65686: + name: "Berserk - Millennium Falcon-hen - Seima Senki no Shou [Branded Box]" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Partially fixes HUD elements. + halfPixelOffset: 1 # Fixes misaligned blur around objects and enemies. +SLPM-65687: + name: "Star Wars - Battlefront" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Corrects post-processing positioning. +SLPM-65688: + name: "Berserk - Millennium Falcon-hen - Seima Senki no Shou [Standard Edition]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Partially fixes HUD elements. + halfPixelOffset: 1 # Fixes misaligned blur around objects and enemies. +SLPM-65689: + name: "Never 7 - The End of Infinity [SuperLite 2000 Series]" + region: "NTSC-J" + gameFixes: + - SkipMPEGHack # Prevents the game from freezing. +SLPM-65690: + name: "Konohana 4 - Yami wo Harau Inori" + region: "NTSC-J" + compat: 5 +SLPM-65691: + name: "Ever 17 - The Out of Infinity [Premium Edition] [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-65692: + name: "BioHazard Outbreak - File #2" + region: "NTSC-J" + compat: 5 + memcardFilters: + - "SLPM-65692" + - "SLPM-65428" + - "SLPM-74201" +SLPM-65693: + name: "Tokimeki Memorial 3 [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-65694: + name: "Gensou Suikoden 3 [KONAMI Dendou Selection]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. + halfPixelOffset: 2 # Fixes post effects. + memcardFilters: + - "SLPM-65073" + - "SLPM-65074" + - "SLPM-65305" + - "SLPM-65694" + - "SLPM-86168" + - "SLPM-86389" + - "SLPM-87100" + - "SLPM-86637" + - "SLPM-86883" + - "SLPM-87261" + - "SLPM-86663" + - "SLPM-86953" + - "SLPM-87262" +SLPM-65695: + name: "Hard Luck - Return of the Heroes" + region: "NTSC-J" +SLPM-65696: + name: "Simple 2000 Series Vol. 62 - The Super Puzzle Bobble DX" + region: "NTSC-J" +SLPM-65697: + name: "Shrek 2" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + halfPixelOffset: 2 +SLPM-65698: + name: "Love Songs - ADV Futaba Riho 14-sai Natsu" + region: "NTSC-J" +SLPM-65699: + name: "Viewtiful Joe - Aratanaru Kibo" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLPM-65700: + name: "Kengo 3" + region: "NTSC-J" + compat: 5 +SLPM-65701: + name: "Ghost Hunter" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes sporadic white triangle SPS. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment. + autoFlush: 1 # Aligns ghosting. +SLPM-65702: + name: "Sangokushi Senki [Koei Collection Series]" + region: "NTSC-J" +SLPM-65703: + name: "Double Reaction! Plus" + region: "NTSC-J" +SLPM-65704: + name: "Standard Daisenryaku Dengekisen" + region: "NTSC-J" +SLPM-65705: + name: "Final Fantasy XI - Chains of Promathia [Expansion Disc]" + region: "NTSC-J" +SLPM-65706: + name: "Final Fantasy XI - Chains of Promathia [All-in-One Pack]" + region: "NTSC-J" +SLPM-65708: + name: "Hagane no Renkinjutsushi - Akaki Elixir no Akuma [First Limited Edition]" + region: "NTSC-J" +SLPM-65710: + name: "Apocripha-0 [Standard Edition]" + region: "NTSC-J" +SLPM-65714: + name: "Angelique Etoile [Premium Box]" + region: "NTSC-J" +SLPM-65715: + name: "Angelique Etoile" + region: "NTSC-J" +SLPM-65716: + name: "Gaika no Gouhou - Air Land Force [Koei The Best]" + region: "NTSC-J" +SLPM-65717: + name: "Tsuki ha Higashi ni Ha ha Nishi ni - Operation Sanctuary" + region: "NTSC-J" +SLPM-65718: + name: "Sengoku Musou Moushouden" + region: "NTSC-J" +SLPM-65719: + name: "Burnout 3 - Takedown" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLPM-65720: + name: "Shin Sangoku Musou 2 - Moushouden [Koei the Best]" + region: "NTSC-J" +SLPM-65721: + name: "Pro Yakyuu Spirits 2004 Climax" + region: "NTSC-J" +SLPM-65722: + name: "Airforce Delta - Blue Wing Knights [KONAMI The BEST]" + region: "NTSC-J" +SLPM-65723: + name: "Van Helsing" + region: "NTSC-J" +SLPM-65724: + name: "Choro Q Works" + region: "NTSC-J" +SLPM-65725: + name: "007 - Everything or Nothing [EA Best Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes lines in cutscenes. + preloadFrameData: 1 # Fixes invisible car rendering. +SLPM-65726: + name: "Star Wars - Jango Fett [EA Best Hits]" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 3 + eeClampMode: 2 # Fixes missing/grey texture or geometry ingame. + roundModes: + vuRoundMode: 0 +SLPM-65727: + name: "Lord of the Rings, The - The Return of the King [EA Best Hits]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes broken skybox and missing textures. +SLPM-65728: + name: "Hobbit no Bouken Load of The Rings, The - Hajimari no Monogatari" + region: "NTSC-J" +SLPM-65729: + name: "True Crime - Streets of LA" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes licences. + halfPixelOffset: 2 # Fixes double image. + autoFlush: 1 # Fixes sun occlusion. +SLPM-65730: + name: "Rockman X8" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering and wrong textures in FMV. + gsHWFixes: + autoFlush: 1 # Fixes bloom. + roundSprite: 1 # Fixes misalliged bloom. + halfPixelOffset: 2 + deinterlace: 6 + memcardFilters: + - "SLPM-65730" + - "SLPM-65643" +SLPM-65731: + name: "Tom Clancy's Rainbow Six 3" + region: "NTSC-J" +SLPM-65732: + name: "Akai Ito" + region: "NTSC-J" + compat: 5 +SLPM-65734: + name: "Kita he - Diamond Dust [Hudson The Best]" + region: "NTSC-J" +SLPM-65735: + name: "Ao no Mamade [Treasure Box]" + region: "NTSC-J" +SLPM-65736: + name: "Ao no Mamade" + region: "NTSC-J" +SLPM-65737: + name: "Meshimase Roman Sabou" + region: "NTSC-J" +SLPM-65738: + name: "Love Songs Adv - Futaba Riho 19 Sai Winter" + region: "NTSC-J" +SLPM-65739: + name: "Tim Burton's The Nightmare Before Christmas - Boogie no Gyakushuu" + region: "NTSC-J" + compat: 5 + gsHWFixes: + wildArmsHack: 1 # Fixes blurriness. + mergeSprite: 1 # Fixes misaligned lights. + halfPixelOffset: 2 +SLPM-65740: + name: "J-League Winning Eleven 8 - Asia Championship" + region: "NTSC-J" +SLPM-65741: + name: "DRIV3R" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 # Fixes misaligned lighting. + cpuCLUTRender: 1 # Fixes janky coloured cars. +SLPM-65742: + name: "Cool Girl [KONAMI The BEST] [Disc 1 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + memcardFilters: + - "SLPM-65504" + - "SLPM-65505" + - "SLPM-65506" + - "SLPM-65742" +SLPM-65743: + name: "Cool Girl [KONAMI The BEST] [Disc 2 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. +SLPM-65744: + name: "FIRE FIGHTER F.D.18 [KONAMI The BEST]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + roundSprite: 1 # Fixes sprite misaligment. +SLPM-65745: + name: "Tokimeki Memorial - Girl's Side [KONAMI Dendou Selection]" + region: "NTSC-J" +SLPM-65746: + name: "FIFA Total Football 2" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes broken rendering. +SLPM-65747: + name: "Hagane no Renkinjutsushi 2 - Akaki Elixir no Akuma" + region: "NTSC-J" +SLPM-65748: + name: "ZOIDS STRUGGLE" + region: "NTSC-J" +SLPM-65749: + name: "ZOIDS INFINITY FUZORS" + region: "NTSC-J" +SLPM-65750: + name: "Dokapon the World" + region: "NTSC-J" +SLPM-65751: + name: "Suigetsu Mayoi-Gokoro" + region: "NTSC-J" +SLPM-65752: + name: "NEO CONTRA" + region: "NTSC-J" + clampModes: + eeClampMode: 2 + roundModes: + eeRoundMode: 0 +SLPM-65753: + name: "Kessen [Koei Collection Series]" + region: "NTSC-J" +SLPM-65754: + name: "Metal Gear Solid 2 [KONAMI Dendou Selection]" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 # Fixes motion blur effect. + halfPixelOffset: 2 # Aligns blur from upscaling. +SLPM-65755: + name: "Samurai Western - Katsugeki Samurai-dou" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes line across the middle of the screen and offset blur. +SLPM-65756: + name: "Tennis no Oji-Sama - Rush & Dream" + region: "NTSC-J" +SLPM-65757: + name: "Medal of Honor - Rising Sun [EA Best Hits]" + region: "NTSC-J" +SLPM-65758: + name: "Sonic Mega Collection Plus" + region: "NTSC-J" + memcardFilters: + - "SLPM-65758" + - "SLAJ-25027" + - "SLPM-65431" +SLPM-65759: + name: "Mr. Incredible" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes offset post processing. + cpuCLUTRender: 1 # Fixes duplicated post processing. +SLPM-65760: + name: "Grand Theft Auto III [CapColle]" + region: "NTSC-J" +SLPM-65761: + name: "World Super Police" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes game hanging at mission 1. +SLPM-65762: + name: "Katakamuna" + region: "NTSC-J" +SLPM-65763: + name: "007 - Goldeneye - Rogue Agent" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes offset post-processing. +SLPM-65764: + name: "Men at Work! 3 [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65765: + name: "Men at Work! 3" + region: "NTSC-J" +SLPM-65766: + name: "Need for Speed - Underground 2" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines and reduces blur. +SLPM-65767: + name: "NBA STARTING FIVE 2005" + region: "NTSC-J" +SLPM-65768: + name: "Beatmania IIDX 8th Style" + region: "NTSC-J" +SLPM-65769: + name: "Pop'n music 10 [Controller Set]" + region: "NTSC-J" +SLPM-65770: + name: "Pop'n music 10" + region: "NTSC-J" +SLPM-65771: + name: "Natural 2 Duo - Sakurairo no Kisetsu [Deluxe Pack]" + region: "NTSC-J" +SLPM-65772: + name: "Natural 2 Duo - Sakurairo no Kisetsu" + region: "NTSC-J" +SLPM-65773: + name: "Shining Tears" + region: "NTSC-J" +SLPM-65775: + name: "DDR Festival Dance Dance Revolution" + region: "NTSC-J" + compat: 5 +SLPM-65776: + name: "Tenkuu Danzai - Skelter Heaven [Limited Edition]" + region: "NTSC-J" +SLPM-65777: + name: "Tenkuu Danzai - Skelter Heaven" + region: "NTSC-J" +SLPM-65778: + name: "Sega Ages 2500 Series Vol.18 - Dragon Force" + region: "NTSC-J" +SLPM-65779: + name: "Exciting Pro Wrestling 5 [Yuke's the Best]" + region: "NTSC-J" +SLPM-65780: + name: "Kessen III Enjoy Disc [Treasure Box]" + region: "NTSC-J" +SLPM-65781: + name: "Kessen III" + region: "NTSC-J" +SLPM-65783: + name: "Nobunaga no Yabou Online - Tappi no Shou" + region: "NTSC-J" +SLPM-65785: + name: "Natsuiro - Hoshikuzu no Memory [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65786: + name: "Natsuiro - Hoshikuzu no Memory" + region: "NTSC-J" +SLPM-65787: + name: "NBA LIVE 2005" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLPM-65788: + name: "Winning Eleven 8 - Liveware Evolution" + region: "NTSC-J" +SLPM-65789: + name: "METAL GEAR SOLID 3 SNAKE EATER [PREMIUM PACKAGE]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLPM-65790: + name: "METAL GEAR SOLID 3 SNAKE EATER" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLPM-65791: + name: "S.L.A.I -STEEL LANCER ARENA INTERNATIONAL-" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes double image and aligns glow effects. +SLPM-65793: + name: "SSX3 [EA BEST HITS]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. + halfPixelOffset: 2 # Fixes depth lines. +SLPM-65794: + name: "Capcom Fighting Jam" + region: "NTSC-J" + compat: 5 +SLPM-65795: + name: "Digital Devil Saga - Avatar Tuner 2" + region: "NTSC-J" + gameFixes: + - EETimingHack + gsHWFixes: + disableDepthSupport: 1 + memcardFilters: + - "SCAJ-20120" + - "SLPM-65795" + - "SLPM-66373" + - "SCAJ-20095" + - "SLPM-65597" + - "SLPM-66372" +SLPM-65796: + name: "Project Altered Beast" + region: "NTSC-J" +SLPM-65797: + name: "Dragon Quest & Final Fantasy in Itadaki Street" + region: "NTSC-J" + compat: 5 +SLPM-65798: + name: "Madden NFL Superbowl 2005" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLPM-65799: + name: "New Jinsei Game" + region: "NTSC-J" +SLPM-65800: + name: "Radiata Stories" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes incorrect model position. + gameFixes: + - VuAddSubHack + gsHWFixes: + alignSprite: 1 # Fixes vertical bars. + halfPixelOffset: 2 # Fixes misalignment bloom effects. +SLPM-65801: + name: "Crash Bandicoot 5 - Eh Crash to Cortex no Yabou?!?" + region: "NTSC-J" + compat: 5 + gameFixes: + - XGKickHack # Fixes bad geometry. + gsHWFixes: + roundSprite: 1 # Fixes depth lines + shadows misalignment. +SLPM-65802: + name: "Def Jam - VENDETTA [EA BEST HITS]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLPM-65803: + name: "Freedom Fighters [EA Best Hits]" + region: "NTSC-J" +SLPM-65804: + name: "European Club Soccer - Winning Eleven Tactics" + region: "NTSC-J" +SLPM-65805: + name: "Gojira Monster Fighter" + region: "NTSC-J" +SLPM-65806: + name: "VM JAPAN" + region: "NTSC-J" +SLPM-65807: + name: "Urbz, The - Sims in the City" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes upscaling lines. +SLPM-65808: + name: "Derby Tsuku 4 - Derby Uma o Tsukurou!" + region: "NTSC-J" +SLPM-65809: + name: "NANO BREAKER" + region: "NTSC-J" +SLPM-65810: + name: "Densha de Go! Ryojou-hen [TAITO BEST]" + region: "NTSC-J" +SLPM-65811: + name: "Rei-Shiki Kanjou Sentouki [TAITO BEST]" + region: "NTSC-J" +SLPM-65812: + name: "Bakushou! Jinsei Kaidou - NOVA Usagi ga Miteruzo! [TAITO BEST]" + region: "NTSC-J" +SLPM-65813: + name: "Fu-un Bakumatsu Den" + region: "NTSC-J" + compat: 5 +SLPM-65815: + name: "Tom Clancy's Splinter Cell - Pandora Tomorrow" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes missing loading screens. + halfPixelOffset: 2 # Aligns post effects. +SLPM-65816: + name: "Shin Bakusou Dekotora Densetsu - Tenkatouitsu Choujou Kessen" + region: "NTSC-J" +SLPM-65817: + name: "Tennis no Oji-Sama - Love of Prince Sweet [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-65818: + name: "Tennis no Oji-Sama - Love of Prince Bitter [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-65819: + name: "Tennis no Oji-Sama - Kiss of Prince - Ice Version [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-65820: + name: "Tennis no Oji-Sama - Kiss of Prince - Flame Version [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-65821: + name: "Shinseiki Yuusha Taisen" + region: "NTSC-J" +SLPM-65822: + name: "Ichigo 100% Strawberry Diary" + region: "NTSC-J" +SLPM-65823: + name: "Shinsengumi Gunrou-den" + region: "NTSC-J" +SLPM-65824: + name: "Viewtiful Joe 2 - Black Film no Nazo" + region: "NTSC-J" + compat: 5 +SLPM-65825: + name: "Jikkyou Powerful Pro Yakyuu 11 Chou Ketteiban" + region: "NTSC-J" +SLPM-65826: + name: "Tsukiyo ni Saraba" + region: "NTSC-J" + compat: 5 +SLPM-65828: + name: "Angel Wish - Kimi no Egao ni Chu!" + region: "NTSC-J" +SLPM-65829: + name: "Ys - The Ark of Napishtim [Limited Edition]" + region: "NTSC-J" + gameFixes: + - EETimingHack +SLPM-65830: + name: "Ys - The Ark of Napishtim [Limited Edition]" + region: "NTSC-J" + gameFixes: + - EETimingHack +SLPM-65831: + name: "Hello Kitty no PikoPiko Daisakusen" + region: "NTSC-J" +SLPM-65832: + name: "Izumo Complete" + region: "NTSC-J" +SLPM-65833: + name: "Harukanaru Toki no Naka de 2 [Koei the Best]" + region: "NTSC-J" +SLPM-65834: + name: "Harukanaru Toki no Naka de 3" + region: "NTSC-J" +SLPM-65835: + name: "Bakumatsu Renka Shinsengumi" + region: "NTSC-J" +SLPM-65836: + name: "Ys - The Ark of Napishtim" + region: "NTSC-J" + gameFixes: + - EETimingHack +SLPM-65837: + name: "Terminator 3 - Redemption" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes environment lights visible through player model. + halfPixelOffset: 2 # Fixes depth line and misaligned bloom. +SLPM-65838: + name: "Hanjuku Hero 4 [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes clipping sprites. +SLPM-65839: + name: "Hanjuku Hero 4" + region: "NTSC-J" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes clipping sprites. +SLPM-65840: + name: "Wizardry X - Zensen no Gakufu" + region: "NTSC-J" +SLPM-65841: + name: "Mizuiro [Best]" + region: "NTSC-J" +SLPM-65842: + name: "Kanon [Best]" + region: "NTSC-J" +SLPM-65843: + name: "120 Yen no Haru" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes CLUT generation. +SLPM-65844: + name: "Air [Best]" + region: "NTSC-J" +SLPM-65845: + name: "Baldur's Gate - Dark Alliance II" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites but still some lines left. + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLPM-65846: + name: "Lord of the Rings, The - The Third Age" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLPM-65847: + name: "Soriaro no Organ Remix [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65848: + name: "Soriaro no Organ Remix" + region: "NTSC-J" +SLPM-65850: + name: "Harukanaru Toki no Naka de 3 [Premium Box]" + region: "NTSC-J" +SLPM-65852: + name: "Exciting Pro Wrestling 6 - WWE SmackDown! vs. Raw" + region: "NTSC-J" +SLPM-65853: + name: "Pro Yakyuu Team wo Tsukurou! 3" + region: "NTSC-J" +SLPM-65854: + name: "Red Dead Revolver" + region: "NTSC-J" +SLPM-65855: + name: "Girls Bravo - Romance 15's [Deluxe Pack]" + region: "NTSC-J" +SLPM-65856: + name: "Girls Bravo - Romance 15's" + region: "NTSC-J" +SLPM-65857: + name: "Memories Off - After Rain Vol.1 [Special Edition]" + region: "NTSC-J" +SLPM-65858: + name: "Memories Off - After Rain Vol.1" + region: "NTSC-J" +SLPM-65859: + name: "Jinrui Sousa Kan Pnoy -Alien vs. Alien [Cancelled]" + region: "NTSC-J" +SLPM-65860: + name: "Shinki Gensou - Spectral Souls II [Premium Box]" + region: "NTSC-J" +SLPM-65861: + name: "Shinki Gensou - Spectral Souls II [Standard Edition]" + region: "NTSC-J" +SLPM-65862: + name: "Pyua Pyua Mimi to Shippo no Monogatari" + region: "NTSC-J" +SLPM-65863: + name: "D1 GRAND PRIX SERIES - PROFESSIONAL DRIFT" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes black void. +SLPM-65864: + name: "Nobunaga no Yabou - Tenka Sousei [with Power-Up Kit]" + region: "NTSC-J" +SLPM-65866: + name: "Doko he Iku no, Anohi - Hikaru Ashita e" + region: "NTSC-J" +SLPM-65867: + name: "Shinseiki Evangelion - Koutetsu no Girlfriend 2nd" + region: "NTSC-J" + compat: 5 +SLPM-65868: + name: "Metal Saga - Chain of Sandstorm" + region: "NTSC-J" + gameFixes: + - DMABusyHack # Intro FMV. +SLPM-65869: + name: "Monster Hunter G" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. + memcardFilters: + - "BISLPM-65286NET" + - "BWNETCNF" + - "SLPM-65495" + - "SLPM-65869" +SLPM-65870: + name: "Magic Teacher Negima - Honor Version" + region: "NTSC-J" +SLPM-65871: + name: "Magic Teacher Negima - Scholarship Version" + region: "NTSC-J" + compat: 5 +SLPM-65872: + name: "Simple 2000 Series Ultimate Vol. 24 - Makai Tenshou" + region: "NTSC-J" +SLPM-65873: + name: "Simple 2000 Series Ultimate Vol. 23 - Project Minerva Professional" + region: "NTSC-J" +SLPM-65874: + name: "Simple 2000 Series Vol. 71 - The Fantasy Renai Adventure - Kanojo no Densetsu" + region: "NTSC-J" +SLPM-65875: + name: "Growlanser IV - Wayfarer of the Time [Atlus Best Collection]" + region: "NTSC-J" +SLPM-65876: + name: "BUSIN 0 Wizardry Alternative NEO [ATLUS BEST COLLECTION]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Corrects blur effects in menus. + roundSprite: 2 # Aligns some text/graphics when upscaling. +SLPM-65878: + name: "Galaxy Angel - Eternal Lovers" + region: "NTSC-J" +SLPM-65879: + name: "Love Hina Gorgeous [KONAMI Dendou Selection]" + region: "NTSC-J" +SLPM-65880: + name: "Devil May Cry 3" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but still an issue compared to native. + roundSprite: 2 # Clears up much of the blurring that HPO Special does not. +SLPM-65881: + name: "Exciting Professional Wrestling 6 - WWE SMACKDOWN! vs. RAW" + region: "NTSC-J" +SLPM-65882: + name: "Duel Masters - Birth of Super Dragon" + region: "NTSC-J" +SLPM-65883: + name: "SHADOW OF ROME" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness and misalgined garbage when upscaling. +SLPM-65884: + name: "Remote Control Dandy SF" + region: "NTSC-J" +SLPM-65885: + name: "RUMBLE ROSES" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns offset blur. +SLPM-65886: + name: "Guisard Revolution" + region: "NTSC-J" +SLPM-65887: + name: "Like Life an Hour [Standard Edition]" + region: "NTSC-J" +SLPM-65888: + name: "Dragon Quest VIII - Sora to Umi to Daichi to Norowareshi Himegimi" + region: "NTSC-J" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing bloom from surfaces like windows. + # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. + halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. + roundSprite: 1 # Fixes font artifacts. +SLPM-65889: + name: "Kazoku Keikaku - Kokoro no Kizuna" + region: "NTSC-J" + gsHWFixes: + pointListPalette: 1 + cpuCLUTRender: 1 +SLPM-65890: + name: "Shin Sangoku Musou 4" + region: "NTSC-J" +SLPM-65891: + name: "Sangokushi X" + region: "NTSC-J" +SLPM-65892: + name: "Zill O'll infinite" + region: "NTSC-J" +SLPM-65893: + name: "Winning Post 6 Maximum 2005 [Premium Pack]" + region: "NTSC-J" +SLPM-65894: + name: "Winning Post 6 2005 Version" + region: "NTSC-J" +SLPM-65895: + name: "Tsuki ha Kirisaku [Limited Edition]" + region: "NTSC-J" +SLPM-65896: + name: "Tsuki ha Kirisaku" + region: "NTSC-J" +SLPM-65897: + name: "Racing Battle - C1 Grand Prix" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes black lines when upscaling. + wildArmsHack: 1 # De-blurs the 3D image. +SLPM-65898: + name: "Castle Fantasia [Deluxe Pack]" + region: "NTSC-J" +SLPM-65899: + name: "Castle Fantasia" + region: "NTSC-J" +SLPM-65900: + name: "Sakura Taisen 3 - Remake [Limited Edition]" + region: "NTSC-J" + compat: 2 +SLPM-65901: + name: "Shark Tale" + region: "NTSC-J" + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. + gsHWFixes: + halfPixelOffset: 2 # Helps misaligned bloom. + autoFlush: 1 # Fixes bloom rendering. +SLPM-65902: + name: "Memories Off - After Rain Vol.2 Souen [Special Edition]" + region: "NTSC-J" +SLPM-65903: + name: "Memories Off - After Rain Vol.2 Souen" + region: "NTSC-J" +SLPM-65904: + name: "Baldr Force EXE" + region: "NTSC-J" +SLPM-65906: + name: "Sakura Taisen 3 - Remake" + region: "NTSC-J" +SLPM-65907: + name: "Def Jam - FIGHT FOR NY" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLPM-65908: + name: "Shining Force Neo" + region: "NTSC-J" +SLPM-65909: + name: "Super Monkey Ball Deluxe" + region: "NTSC-J" + roundModes: + eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLPM-65910: + name: "Cafe Lindbergh - Summer Season [Sweet Box Edition]" + region: "NTSC-J" +SLPM-65911: + name: "Cafe Lindbergh - Summer Season [Standard Edition]" + region: "NTSC-J" +SLPM-65912: + name: "Boboboubo Boubobo [Hudson the Best]" + region: "NTSC-J" +SLPM-65913: + name: "Demento" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness. + textureInsideRT: 1 +SLPM-65914: + name: "NANA" + region: "NTSC-J" + compat: 5 +SLPM-65915: + name: "Fallout BROTHERHOOD OF STEEL" + region: "NTSC-J" + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + roundSprite: 1 + gpuPaletteConversion: 1 +SLPM-65916: + name: "Harukanaru Toki no Naka de - Hachiyou-shou" + region: "NTSC-J" +SLPM-65917: + name: "Transformers [2003] [Takara THE BEST]" + region: "NTSC-J" +SLPM-65918: + name: "Dear My Friend Love like powdery snow" + region: "NTSC-J" +SLPM-65919: + name: "Rumble Fish, The" + region: "NTSC-J" + compat: 5 +SLPM-65920: + name: "Romancing SaGa - Minstrel Song" + region: "NTSC-J" + compat: 5 +SLPM-65921: + name: "Welcome to Pia Carrot!! 3 - eound summer - [BEST Version]" + region: "NTSC-J" +SLPM-65922: + name: "Aikagi [Best Version]" + region: "NTSC-J" +SLPM-65923: + name: "Canvas - Sepia-iro no Motif [Best Version]" + region: "NTSC-J" +SLPM-65924: + name: "Kono Haretasora no Shita de [Limited Edition]" + region: "NTSC-J" +SLPM-65925: + name: "Kono Haretasora no Shita de" + region: "NTSC-J" +SLPM-65926: + name: "Ys IV - Mask of the Sun - A New Theory" + region: "NTSC-J" + clampModes: + eeClampMode: 3 +SLPM-65927: + name: "Forgotten Realms - Demon Stone" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Removes occasional SPS where the head goes into nightmare fuel. + gsHWFixes: + halfPixelOffset: 1 # Reduces ghosting. + roundSprite: 1 # Reduces ghosting even more. +SLPM-65928: + name: "Memories Off Mix [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-65929: + name: "Pro Yakyuu Spirits 2" + region: "NTSC-J" +SLPM-65930: + name: "EVE burst error PLUS [GameVillage The Best]" + region: "NTSC-J" +SLPM-65931: + name: "Shinseiki Genso - Spectral Souls [Idea Factory Collection]" + region: "NTSC-J" +SLPM-65932: + name: "Sento Country Kai - New Operation [with Bonus DVD]" + region: "NTSC-J" +SLPM-65934: + name: "Maple Colors" + region: "NTSC-J" +SLPM-65935: + name: "Princess Maker 4 [Limited Edition]" + region: "NTSC-J" +SLPM-65936: + name: "Princess Maker 4" + region: "NTSC-J" +SLPM-65937: + name: "Seikai no Senki" + region: "NTSC-J" +SLPM-65938: + name: "Memories Off - After Rain Vol.3 [Special Edition]" + region: "NTSC-J" +SLPM-65939: + name: "Memories Off - After Rain Vol.3" + region: "NTSC-J" +SLPM-65940: + name: "Mabino x Style [Limited Edition]" + region: "NTSC-J" +SLPM-65941: + name: "Mabino x Style" + region: "NTSC-J" +SLPM-65942: + name: "Mercenaries - Playground of Destruction" + region: "NTSC-J" + gsHWFixes: + halfBottomOverride: 1 # Bottom screen has wrong colors. + autoFlush: 1 # Fixes missing lighting. + # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. +SLPM-65943: + name: "Angel's Feather" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes rendering. +SLPM-65944: + name: "Tantei Jinguuji Saburou - Kind of Blue [Workjam Best Collection - Vol.2]" + region: "NTSC-J" +SLPM-65945: + name: "Red Ninja - End of Honor" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLPM-65946: + name: "Beatmania IIDX 9th Style" + region: "NTSC-J" + compat: 5 +SLPM-65947: + name: "Killer7" + region: "NTSC-J" +SLPM-65948: + name: "ENTHUSIA PROFESSIONAL RACING" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes Freezing at the start of the race. + vuClampMode: 3 # Fixes Freezing at the start of the race. + gameFixes: + - SoftwareRendererFMVHack # Fixes upscale lines in FMVs. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 + mipmap: 0 +SLPM-65949: + name: "Get Ride! AM Driver - The Truth of Xiangke" + region: "NTSC-J" +SLPM-65950: + name: "GANTZ" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 2 # Fixes line down right hand side of the screen during text sections. +SLPM-65951: + name: "Tom Clancy's Ghost Recon 2" + region: "NTSC-J" +SLPM-65952: + name: "Tengai Makyou III - Namida" + region: "NTSC-J" +SLPM-65953: + name: "Final Fantasy XI [Entry Disc 2005]" + region: "NTSC-J" +SLPM-65954: + name: "Tom Clancy's Ghost Recon [Ubisoft Best]" + region: "NTSC-J" +SLPM-65955: + name: "Tom Clancy's Splinter Cell [Ubisoft Best]" + region: "NTSC-J" +SLPM-65957: + name: "Harukanaru Toki no Naka de Hachiyou-shou [Premium Box]" + region: "NTSC-J" +SLPM-65958: + name: "Burnout 3 - Takedown [EA Best Hits]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLPM-65959: + name: "Standard Daisenryaku - Ushinawareta Shouri" + region: "NTSC-J" +SLPM-65960: + name: "North Wind Promise Forever [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65961: + name: "North Wind Promise Forever" + region: "NTSC-J" +SLPM-65962: + name: "Home Maid - Owari no Tachi [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65963: + name: "Home Maid - Owari no Tachi" + region: "NTSC-J" +SLPM-65964: + name: "Magical Tale - Chitchana Mahoutsukai [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65965: + name: "Magical Tale - Chitchana Mahoutsukai" + region: "NTSC-J" +SLPM-65966: + name: "Spectral Force Chronicle [Limited Edition]" + region: "NTSC-J" +SLPM-65967: + name: "Spectral Force Chronicle" + region: "NTSC-J" +SLPM-65968: + name: "Lovely Doll - Lovely Idol [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65969: + name: "Lovely Doll - Lovely Idol" + region: "NTSC-J" +SLPM-65970: + name: "Kappa no Kai-Kata - How to Breed Kappas [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-65971: + name: "Soshite Bokura wa... and He Said" + region: "NTSC-J" +SLPM-65972: + name: "CONSTANTINE" + region: "NTSC-J" + roundModes: + eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. +SLPM-65973: + name: "Mirai Shounen Conan" + region: "NTSC-J" +SLPM-65974: + name: "Kenka Banchou [First Limited Edition]" + region: "NTSC-J" +SLPM-65975: + name: "WRC4" + region: "NTSC-J" + roundModes: + eeRoundMode: 2 # Fixes rainbow highlighting on cars. + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Fixes car shadows. + roundSprite: 1 # Fixes misalgined text. + halfPixelOffset: 1 # Fixes minor ghosting on objects. + patches: + default: + content: |- + author=kozarovv + // Proper patch for WRC 4. CRC independent. + // I wrote a small runtime that moves unpacker higher right after emulator boot. + // Seems little bit extensive, but there is no way to make it smaller. + // Solves TLB miss errors which prevented the game from booting. + patch=0,EE,0040000C,double,3c0500603cc70054 + patch=0,EE,00400014,double,24a5001024840010 + patch=0,EE,0040001C,double,7ca6000078860000 + patch=0,EE,00400024,double,000000001487fffb + patch=0,EE,0040002c,double,000000000817fff5 + patch=0,EE,005fffd4,double,3c1c70003c040060 + patch=0,EE,005fffdc,double,3c0700003c067000 + patch=0,EE,005fffe4,double,279c000024840800 + patch=0,EE,005fffec,double,24e7100024c60080 + patch=0,EE,005ffff4,double,00c7e8200818000c +SLPM-65976: + name: "Grandia III [Disc 1 of 2]" + region: "NTSC-J" + compat: 5 +SLPM-65977: + name: "Grandia III [Disc 2 of 2]" + region: "NTSC-J" + compat: 5 + memcardFilters: + - "SLPM-65976" +SLPM-65978: + name: "Kurogane no Houkou 2 - Warship Gunner [Koei The Best]" + region: "NTSC-J" +SLPM-65980: + name: "Dream Mix TV World Fighters [Hudson the Best]" + region: "NTSC-J" +SLPM-65981: + name: "Front Mission Online" + region: "NTSC-J" +SLPM-65982: + name: "Tokyo Bus Guide 2" + region: "NTSC-J" + compat: 5 +SLPM-65984: + name: "Grand Theft Auto - San Andreas" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 +SLPM-65985: + name: "Iris no Atelier - Eternal Mana 2" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering in FMV. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts for health and other sprites. + texturePreloading: 0 # Improves performance and prevents it disabling itself regardless. +SLPM-65986: + name: "Quartett! The Stage of Love [First Print Limited Edition]" + region: "NTSC-J" +SLPM-65987: + name: "Quartett! The Stage of Love [Standard Edition]" + region: "NTSC-J" +SLPM-65988: + name: "Shoujo Yoshitsune Den 2 [Premium Pack]" + region: "NTSC-J" +SLPM-65989: + name: "Shoujo Yoshitsune Den 2 [Standard Edition]" + region: "NTSC-J" +SLPM-65990: + name: "Neo Contra [Konami Dendou Selection]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 + roundModes: + eeRoundMode: 0 +SLPM-65991: + name: "Anubis - Zone of the Enders Special Edition [KONAMI Dendou Selection]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-65994: + name: "Remember 11 - The Age of Infinity [Superlite 2000 Series]" + region: "NTSC-J" +SLPM-65995: + name: "Dog's Life" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes minor SPS on characters. + gsHWFixes: + preloadFrameData: 1 # Fixes bad textures on Jake. + halfPixelOffset: 1 # Fixes double image. + cpuCLUTRender: 1 # Fixes Jake going black in Smellovision. + roundSprite: 1 +SLPM-65996: + name: "Hametsu no Mars [Limited Edition]" + region: "NTSC-J" +SLPM-65997: + name: "Hametsu no Mars" + region: "NTSC-J" +SLPM-65998: + name: "Vampire Darkstalkers Collection" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes squares around sprites when upscaling. +SLPM-65999: + name: "Drag-on Dragoon 2 - Fuuin no Aka, Haitoku no Kuro" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes wrong color on some characters and breakable objects. + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting characters. + mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead. + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. +SLPM-66000: + name: "Conflict Delta II - Gulf War 1991" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes seizure inducing FMVs. +SLPM-66001: + name: "Chocolat - Maid Cafe Curio" + region: "NTSC-J" +SLPM-66002: + name: "Prince of Persia - Warrior Within" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLPM-66003: + name: "Harukanaru Toki no Naka de - Hachiyou-shou [History Box]" + region: "NTSC-J" +SLPM-66004: + name: "Harukanaru Toki no Naka de 2 [History Box]" + region: "NTSC-J" +SLPM-66005: + name: "Harukanaru Toki no Naka de 3 [History Box]" + region: "NTSC-J" +SLPM-66006: + name: "Angelique Trois - Aizouban [Koei Selection]" + region: "NTSC-J" +SLPM-66007: + name: "ZOIDS TACTICS" + region: "NTSC-J" +SLPM-66008: + name: "Musashiden II - Blademaster" + region: "NTSC-J" +SLPM-66009: + name: "World Soccer Winning Eleven 9 - Bonus Pack" + region: "NTSC-J" + compat: 5 +SLPM-66010: + name: "Tennis no Oji-Sama - Smash-Hit! [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-66011: + name: "Tennis no Oji-Sama - Smash-Hit! 2 [Konami Dendou Selection]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes screen shake when upscaling. +SLPM-66012: + name: "Tennis no Oji-Sama - Sweat & Tears 2 [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-66013: + name: "Tennis no Oji-Sama - Form the Strongest Team [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-66014: + name: "Tennis no Oji-Sama - Rush & Dream [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-66015: + name: "Ai Yori Aoshi [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-66016: + name: "Jissen Pachi-Slot Hisshouhou! Onimusha3" + region: "NTSC-J" +SLPM-66017: + name: "Firefighter F.D.18 [KONAMI Dendou Selection]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + roundSprite: 1 # Fixes sprite misaligment. +SLPM-66018: + name: "Silent Hill 3 [KONAMI Dendou Selection]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). + gameFixes: + - SoftwareRendererFMVHack # Fixes blackscreen when FMV. + gsHWFixes: + deinterlace: 9 # Fixes incorrect field order in FMVs. + memcardFilters: + - "SLPM-65257" + - "SLPM-65622" + - "SLPM-66018" + - "SLPM-65051" + - "SLPM-65098" + - "SLPM-65341" + - "SLPM-65631" +SLPM-66019: + name: "Stuntman" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 4 # Fixes textures. +SLPM-66020: + name: "Psi-Ops - The Mindgate Conspiracy" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Removes blurriness and artifacting at sides, esspecialy helps 3D11. +SLPM-66021: + name: "NBA STREET V3" + region: "NTSC-J" +SLPM-66022: + name: "Kaido - Touge no Densetsu" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes black lines when upscaling. + wildArmsHack: 1 # De-blurs the 3D image. + halfPixelOffset: 2 +SLPM-66023: + name: "Fushigi Yuugi - ShigiYuugi Kurotake Kaiden Gaiden - Kagami no Fujo [Limited Edition]" + region: "NTSC-J" +SLPM-66024: + name: "Fushigi Yuugi - ShigiYuugi Kurotake Kaiden Gaiden - Kagami no Fujo [Standard Edition]" + region: "NTSC-J" +SLPM-66025: + name: "Generation of Chaos IV [Idea Factory Collection]" + region: "NTSC-J" +SLPM-66026: + name: "Hatsukoi - First Kiss [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66027: + name: "Hatsukoi - First Kiss" + region: "NTSC-J" +SLPM-66028: + name: "Ururun Quest" + region: "NTSC-J" + compat: 5 +SLPM-66029: + name: "Realize - Panorama Luminary" + region: "NTSC-J" +SLPM-66030: + name: "Heavy Metal Thunder" + region: "NTSC-J" + compat: 5 +SLPM-66031: + name: "PHANTASY STAR UNIVERSE" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 +SLPM-66032: + name: "Silent Hill 4 [KONAMI The BEST]" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes invisible wall in front of the door leading to East 3F in the 2nd visit of Apartment world preventing Eileen's Nurse Outfit. + gsHWFixes: + halfPixelOffset: 1 # Fixes dark sides. +SLPM-66033: + name: "Oz" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + autoFlush: 1 # Fixes misaligned bloom on sun. +SLPM-66034: + name: "Grand Theft Auto - Vice City [CapColle]" + region: "NTSC-J" +SLPM-66035: + name: "Kenka Banchou" + region: "NTSC-J" +SLPM-66038: + name: "Georama Sensen Ijou Nashi" + region: "NTSC-J" +SLPM-66039: + name: "Memories Off... Sorekara [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-66040: + name: "Edo Mono" + region: "NTSC-J" +SLPM-66041: + name: "Shoujo Yoshitsune Den [WellMADE The Best]" + region: "NTSC-J" +SLPM-66042: + name: "Brothers in Arms - Road to Hill 30" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness, there are still ghosting issues for like lighting poles. +SLPM-66043: + name: "Racing Game - Chuui!!!!" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 +SLPM-66044: + name: "MVP Baseball 2005" + region: "NTSC-J" +SLPM-66045: + name: "My Merry May with be" + region: "NTSC-J" +SLPM-66046: + name: "Star Wars - Episode III - Revenge of the Sith" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLPM-66047: + name: "FIFA Street" + region: "NTSC-J" +SLPM-66049: + name: "D.C.P.S. - Da Capo Plus Situation [Kadokawa the Best]" + region: "NTSC-J" +SLPM-66050: + name: "Daisan Teikoku Koubouki II - Aufstieg und Fall des Dritten Reich" + region: "NTSC-J" +SLPM-66051: + name: "Need for Speed Underground 2 - SHA_DO [EA Best Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines and reduces blur. +SLPM-66052: + name: "Miko Mai - Eien no Omoi" + region: "NTSC-J" +SLPM-66053: + name: "Dokapon DX [Asmik Ace Best Series]" + region: "NTSC-J" +SLPM-66054: + name: "Generation of Chaos 5 [Limited Edition]" + region: "NTSC-J" +SLPM-66055: + name: "Generation of Chaos 5" + region: "NTSC-J" +SLPM-66056: + name: "Mushihimesama" + region: "NTSC-J" + compat: 5 +SLPM-66057: + name: "Taito Memories - Joukan" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLPM-66058: + name: "Sengoku Basara" + region: "NTSC-J" +SLPM-66059: + name: "Robots" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post bloom positioning. +SLPM-66060: + name: "Boukoku no Aegis 2035 - Warship Gunner" + region: "NTSC-J" +SLPM-66061: + name: "Jikkyou Powerful Pro Yakyuu 12" + region: "NTSC-J" +SLPM-66062: + name: "Mahou Sensei Negima! Gold Medal" + region: "NTSC-J" +SLPM-66063: + name: "Mahou Sensei Negima! Silver Medal" + region: "NTSC-J" +SLPM-66064: + name: "TOUGH DARK FIGHT" + region: "NTSC-J" +SLPM-66065: + name: "Pop'n music 11" + region: "NTSC-J" +SLPM-66066: + name: "Yu-Gi-Oh! Capsule Monster Coliseum [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66067: + name: "Crash Bandicoot - Bakuso! Nitro Kart [KONAMI The BEST]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes missing vertices on ramps. + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLPM-66068: + name: "Richard Burns Rally" + region: "NTSC-J" +SLPM-66069: + name: "Shikigami no Shiro - Nanayozuki Gensoukyoku" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Flickering and bad textures in FMV. +SLPM-66070: + name: "Shadow Hearts - From the New World [PREMIUM BOX]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fixes font artifacts and reduces text box artifacts. + halfPixelOffset: 2 +SLPM-66071: + name: "Shadow Hearts - From the New World" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 2 # Fixes font artifacts and reduces text box artifacts. + halfPixelOffset: 2 +SLPM-66072: + name: "Fight Night Round 2" + region: "NTSC-J" +SLPM-66073: + name: "Hagane no Renkinjutsushi 3 - Kami o Tsugu Shoujo" + region: "NTSC-J" +SLPM-66074: + name: "Sonic Gems Collection" + region: "NTSC-J" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + cpuCLUTRender: 2 # Fixes CLUT colour in Sonic Fighters. + memcardFilters: + - "SLPM-66074" + - "SLPM-65758" + - "SLAJ-25027" + - "SLPM-65431" +SLPM-66075: + name: "Bass Landing 3 [SEGA THE BEST 2800]" + region: "NTSC-J" +SLPM-66076: + name: "Meine Liebe - Yuubinaru Kioku [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66077: + name: "K-1 World Max 2005" + region: "NTSC-J" + compat: 5 + gameFixes: + - XGKickHack # Fixes black and white fighters. + patches: + 08E3C435: + content: |- + comment=Fixes black screen in hardware mode. + patch=1,EE,003dfe60,word,0000948c + patch=1,EE,003dfe88,word,0000948c +SLPM-66078: + name: "White Princess the Second - Yahari Ichizu ni Ittemo Soujanakutemo OK na Gotsugou-syugi Gakuen Adventure" + region: "NTSC-J" +SLPM-66079: + name: "Medal of Honor - European Assault" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions. + mipmap: 0 # Fixes corrupted textures. +SLPM-66080: + name: "Generation of Chaos 3 [Idea Factory Collection]" + region: "NTSC-J" +SLPM-66081: + name: "Iris no Atelier - Eternal Mana [Gust Best Price]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes horizontal lines in FMV and prevents hash cache from disabling itself. + gsHWFixes: + roundSprite: 2 # Fixes character portraits when upscaling. +SLPM-66082: + name: "Fire Pro Wrestling Returns" + region: "NTSC-J" +SLPM-66083: + name: "Ramune - Garasu-Bin ni Utsuru Umi [First Print Limited Edition]" + region: "NTSC-J" + gsHWFixes: + pointListPalette: 1 +SLPM-66084: + name: "Ramune - Garasu-Bin ni Utsuru Umi" + region: "NTSC-J" + gsHWFixes: + pointListPalette: 1 +SLPM-66085: + name: "RUMBLE ROSES [KONAMI The BEST]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns offset blur. +SLPM-66086: + name: "Gokujou Seitokai" + region: "NTSC-J" +SLPM-66087: + name: "Winning Post7" + region: "NTSC-J" +SLPM-66088: + name: "Simple 2000 Series Vol. 84 - The Boku ni Oma-Cafe - Kimagure Strawberry Cafe" + region: "NTSC-J" +SLPM-66089: + name: "3-nen B-gumi Kinpachi Sensei - Densetsu no Kyoudan ni Tate! Kanzenban" + region: "NTSC-J" +SLPM-66090: + name: "Crash Bandicoot - Gacchanko World" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Corrects the alignment of screen effects. +SLPM-66091: + name: "Shinobido - Imashime" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes hang going in to the gardens. +SLPM-66092: + name: "Taito Memories Gekan" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLPM-66093: + name: "Kessen II [Koei Selection Series]" + region: "NTSC-J" +SLPM-66094: + name: "Shin Sangoku Musou 2 [Koei Selection Series]" + region: "NTSC-J" +SLPM-66095: + name: "Chou Battle Houshin [Koei Teiban Series]" + region: "NTSC-J" +SLPM-66096: + name: "Shin Sangoku Musou 2 - Moushouden [Koei Selection Series]" + region: "NTSC-J" +SLPM-66097: + name: "Shinseiki Evangelion - Ayanami Ikusai Keikaku with Asuka Hokan Keikaku [Broccoli Best Quality]" + region: "NTSC-J" +SLPM-66098: + name: "True Crime - Streets of LA [CapColle]" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes licences. + halfPixelOffset: 2 # Fixes double image. + autoFlush: 1 # Fixes sun occlusion. +SLPM-66099: + name: "Harukanaru Toki no Naka de 3 - Izayoiki [Premium Box]" + region: "NTSC-J" +SLPM-66100: + name: "Harukanaru Toki no Naka de 3" + region: "NTSC-J" +SLPM-66101: + name: "Shin Sangoku Musou 4 - Moushouden" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes sun luminosity. +SLPM-66102: + name: "Zwei!! [Taito the Best]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical lines. +SLPM-66103: + name: "WRC3 [Spike The Best]" + region: "NTSC-J" + compat: 5 + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + roundSprite: 2 # Correct misaligned font, better aligns car shadow. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-66104: + name: "Puyo Puyo Fever 2" + region: "NTSC-J" +SLPM-66105: + name: "Rhapsodia" + region: "NTSC-J" + memcardFilters: # This is the JP Suikoden Tactics. + - "SLPM-66105" + - "SLPM-66594" + - "SLPM-65599" + - "SLPM-65600" +SLPM-66106: + name: "Hoshi no Furu Toki [Limited Edition]" + region: "NTSC-J" +SLPM-66107: + name: "Hoshi no Furu Toki" + region: "NTSC-J" +SLPM-66108: + name: "Burnout Revenge" + region: "NTSC-J" + clampModes: + vuClampMode: 0 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + memcardFilters: + - "SLAJ-25066" + - "SLPM-66108" + - "SLPM-66652" + - "SLPM-65719" + - "SLPM-65958" + - "SLPM-66962" + - "SLAJ-25053" + - "SLPM-66204" +SLPM-66109: + name: "Code Age Commanders - Tsugumono Tsugarerumono" + region: "NTSC-J" +SLPM-66110: + name: "Fushigi no Umi no Nadia - Inherit the Blue Water [Collector's Edition]" + region: "NTSC-J" +SLPM-66111: + name: "Fushigi no Umi no Nadia - Dennou Battle - Miss Nautilus Contest" + region: "NTSC-J" +SLPM-66112: + name: "Fushigi no Umi no Nadia - Inherit the Blue Water [Standard Edition]" + region: "NTSC-J" +SLPM-66113: + name: "Hissatsu Ura-Kagyou" + region: "NTSC-J" +SLPM-66114: + name: "Mizu no Senritsu [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66115: + name: "Mizu no Senritsu [Standard Edition]" + region: "NTSC-J" +SLPM-66116: + name: "NBA LIVE 2005 [EA BEST HITS]" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLPM-66117: + name: "Metal Gear Solid 3 - Subsistence [with Headset] [Disc 1 of 3]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLPM-66118: + name: "Metal Gear Solid 3 - Subsistence [with Headset] [Disc 2 of 3]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + - InstantDMAHack # Fixes missing text in key item acquisition dialogue box. + gsHWFixes: + autoFlush: 1 # Fixes lens flare. + halfPixelOffset: 2 # Aligns depth of field effect. +SLPM-66119: + name: "Metal Gear Solid 3 - Subsistence [with Headset] [Disc 3 of 3]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + - InstantDMAHack # Fixes missing text in key item acquisition dialogue box. + gsHWFixes: + autoFlush: 1 # Fixes lens flare. + halfPixelOffset: 2 # Aligns depth of field effect. +SLPM-66121: + name: "Spider-Man 2 [TAITO BEST]" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. + halfPixelOffset: 2 # Fixes shadows. + gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. +SLPM-66122: + name: "Kingdom Hearts [Ultimate Hits]" + region: "NTSC-J" +SLPM-66123: + name: "Kingdom Hearts - Final Mix [Ultimate Hits]" + region: "NTSC-J" +SLPM-66124: + name: "Final Fantasy X [Ultimate Hits]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SLPM-66125: + name: "Final Fantasy X-2 [Ultimate Hits]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-66127: + name: "Harukanaru Toki no Naka de 3 - Izayoiki" + region: "NTSC-J" +SLPM-66128: + name: "Harukanaru Toki no Naka de 3" + region: "NTSC-J" +SLPM-66129: + name: "GUILTY GEAR XX #RELOAD" + region: "NTSC-J" +SLPM-66130: + name: "Tom Clancy's Splinter Cell - Chaos Theory" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-66131: + name: "Tim Burton's The Nightmare Before Christmas - Boogie no Gyakushuu [Premium Pack]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes blurriness. + mergeSprite: 1 # Fixes misaligned lights. + halfPixelOffset: 2 +SLPM-66132: + name: "Gladiator - Road to Freedom Remix" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 3 # Fixes bloom misalignment still a bit misaligned. + roundSprite: 1 # Fixes bloom misalignment still a bit misaligned. + cpuCLUTRender: 1 # Fixes sun background on the windows when selecting your 'race'. +SLPM-66133: + name: "Shuffle! On the Stage [Deluxe Pack]" + region: "NTSC-J" +SLPM-66134: + name: "Shuffle! On the Stage" + region: "NTSC-J" +SLPM-66135: + name: "World Tank Museum For Game - Toubu Sensen Success" + region: "NTSC-J" +SLPM-66136: + name: "Akai Ito [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-66137: + name: "Clover Heart's - Looking for Happiness [The Best]" + region: "NTSC-J" +SLPM-66138: + name: "Desire [Best Version]" + region: "NTSC-J" +SLPM-66139: + name: "Duel Savior Destiny" + region: "NTSC-J" + gsHWFixes: + pointListPalette: 1 +SLPM-66140: + name: "Atelier Marie + Elie - Salburg no Renkinjutsushi 1 & 2" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fixes the sprites on textbox and characters. +SLPM-66141: + name: "Matantei Loki Ragnarok - Mayouga Ushinawareta Hohoemi" + region: "NTSC-J" +SLPM-66142: + name: "Rebirth Moon [Limited Edition]" + region: "NTSC-J" +SLPM-66143: + name: "Rebirth Moon" + region: "NTSC-J" + patches: + 1B139735: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,0023B0C8,word,10000003 +SLPM-66144: + name: "D1 GRAND PRIX SERIES 2005 - PROFESSIONAL DRIFT" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes black screen. +SLPM-66145: + name: "GoldenEye - Rogue Agent [EA Best Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes offset post-processing. +SLPM-66146: + name: "Memories Off #5 - Togireta Film [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66147: + region: "NTSC-J" +SLPM-66148: + name: "Star Wars - Battlefront [EA Best Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Corrects post-processing positioning. +SLPM-66149: + name: "Silver Birdcage [Limited Edition]" + region: "NTSC-J" +SLPM-66150: + name: "Silver Birdcage [Standard Edition]" + region: "NTSC-J" +SLPM-66151: + name: "Killzone" + region: "NTSC-J" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLPM-66152: + name: "Konneko - Keep a Memory Green [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66153: + name: "Konneko - Keep a Memory Green" + region: "NTSC-J" +SLPM-66155: + name: "Flame of Recca - Final Burning [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-66156: + name: "Marheaven Arm Fight Dream" + region: "NTSC-J" +SLPM-66157: + name: "Rune Princess [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66158: + name: "Rune Princess" + region: "NTSC-J" +SLPM-66159: + name: "Call of Duty - Finest Hour" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. +SLPM-66160: + name: "Devil May Cry 3 Special Edition" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but still an issue compared to native. + roundSprite: 2 # Clears up much of the blurring that HPO Special does not. +SLPM-66161: + name: "Kokoro no Tobira" + region: "NTSC-J" +SLPM-66163: + name: "Fuuraiki 2" + region: "NTSC-J" + patches: + FDF6D8C2: + content: |- + author=Prafull + // Skip sceipusync + // Fixes hang before going ingame + patch=1,EE,002324dc,word,00000000 +SLPM-66164: + name: "Mahou Tsukai Kurohime" + region: "NTSC-J" + compat: 5 +SLPM-66165: + name: "Otome ha Oneesama ni Koi Shiteru" + region: "NTSC-J" +SLPM-66166: + name: "Shadow the Hedgehog" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting. +SLPM-66167: + name: "God of War" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + roundSprite: 1 # Fixes vertical lines and minor ghosting. + halfPixelOffset: 2 +SLPM-66168: + name: "Ryu Ga Gotoku" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes flickering. + gsHWFixes: + alignSprite: 1 # Helps align bloom. +SLPM-66169: + name: "J-League Winning Eleven 9 - Asia Championship" + region: "NTSC-J" +SLPM-66170: + name: "Gensou Suikoden V [Limited Edition]" + region: "NTSC-J" +SLPM-66171: + name: "NBA LIVE 06" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLPM-66172: + name: "Sangokushi IX" + region: "NTSC-J" +SLPM-66175: + name: "Akumajou Dracula - Yami no Juin" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 0 # Fixes SPS with microVU. + eeClampMode: 2 # Fixes missing blade. + gsHWFixes: + roundSprite: 1 # Fixes font sizes to be bigger. + halfPixelOffset: 2 + memcardFilters: + - "SLPM-66175" + - "SLPM-66668" + - "SLPM-65406" + - "SLPM-65444" + - "SLPM-66325" +SLPM-66176: + name: "Chaos Field - New Order" + region: "NTSC-J" + compat: 5 +SLPM-66177: + name: "Matrix, The - Path of Neo" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fix effects upscaling. +SLPM-66178: + name: "Pop'n music 7 [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66179: + name: "Pop'n music 8 [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66180: + name: "Beatmania IIDX 10th Style" + region: "NTSC-J" +SLPM-66181: + name: "Beat Down - Fists of Vengeance" + region: "NTSC-J" +SLPM-66182: + name: "Kono Haretasora no Shita de [Good Price]" + region: "NTSC-J" +SLPM-66183: + name: "Getaway, The - Black Monday" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 # Fixes outlines on screen edges. +SLPM-66184: + name: "Ikusa Gami" + region: "NTSC-J" + gameFixes: + - VIF1StallHack # Fixes black screen on boot. + gsHWFixes: + autoFlush: 1 # Fixes missing bloom effects. + halfPixelOffset: 2 # Fixes misaligned lighting and bloom. +SLPM-66185: + name: "Game ni Nattayo! Dokuro-chan [Limited Edition]" + region: "NTSC-J" + patches: + 169099FC: + content: |- + author=PSI, kozarovv + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00156608,word,10000003 +SLPM-66186: + name: "Game ni Nattayo! Dokuro-chan" + region: "NTSC-J" + patches: + 169099FC: + content: |- + author=PSI, kozarovv + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00156608,word,10000003 +SLPM-66187: + name: "Exciting Pro Wrestling 6 - WWE SmackDown! vs. Raw [Yuke's the Best]" + region: "NTSC-J" +SLPM-66188: + name: "Exciting Pro Wres 7 - WWE SMACKDOWN! vs. RAW 2006" + region: "NTSC-J" +SLPM-66189: + name: "SSX on tour" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom. +SLPM-66190: + name: "Star Wars - Battlefront II" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLPM-66191: + name: "Tiger Woods PGA Tour 06" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes black textures on characters. +SLPM-66192: + name: "Izumo 2" + region: "NTSC-J" +SLPM-66193: + name: "Fahrenheit" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Slight lighting misalignment. +SLPM-66194: + name: "Otona no Gal Jan 2" + region: "NTSC-J" +SLPM-66195: + name: "Monochrome [SuperLite 2000 Series]" + region: "NTSC-J" + compat: 5 +SLPM-66196: + name: "Sentimental Prelude [Best Version]" + region: "NTSC-J" +SLPM-66197: + name: "Godzilla Kaijuu Dairansen - Chikyuu Saishuu Kessen [Atari Hot Series]" + region: "NTSC-J" +SLPM-66201: + name: "Seishun no Kagayaki [Best Version]" + region: "NTSC-J" +SLPM-66202: + name: "Fragments Blue [Special Edition]" + region: "NTSC-J" +SLPM-66203: + name: "Fragments Blue [Standard Edition]" + region: "NTSC-J" +SLPM-66204: + name: "MADDEN NFL 06" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLPM-66205: + name: "Front Mission 5 - Scars of the War" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness but no fix for font or other artifacts possible with round sprite. +SLPM-66206: + name: "Battlefield 2 - Modern Combat" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 + textureInsideRT: 1 + halfPixelOffset: 2 + texturePreloading: 1 +SLPM-66207: + name: "Dororo [Sega the Best 2800]" + region: "NTSC-J" +SLPM-66208: + name: "Sakura Taisen V - Episode 0 - Samurai Girl of Wild [Sega the Best 2800]" + region: "NTSC-J" +SLPM-66209: + name: "Pop'n music 9 [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66210: + name: "Pop'n music 10 [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66211: + name: "King Kong, Peter Jackson's - The Official Game of the Movie" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Corrects vignette to match software. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + halfPixelOffset: 2 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post-processing effects. +SLPM-66212: + name: "SEGA RALLY 2006" + region: "NTSC-J" + compat: 5 + gsHWFixes: + cpuCLUTRender: 1 # Fixes rainbow textures. + halfPixelOffset: 2 +SLPM-66213: + name: "BioHazard 4" + region: "NTSC-J" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLPM-66214: + name: "White Clarity - And, the Tears Became You [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66215: + name: "WHITE CLARITY And The tears became you." + region: "NTSC-J" +SLPM-66217: + name: "Jikkyou Powerful Pro Yakyuu 12 Ketteiban" + region: "NTSC-J" +SLPM-66218: + name: "Eyeshield 21 Amefoot Yarouze! Ya-!Ha-!" + region: "NTSC-J" +SLPM-66219: + name: "Tennis no Oji-Sama - Gakuensai no Oji-Sama" + region: "NTSC-J" +SLPM-66220: + name: "Metal Gear Solid 3 - Subsistence [First Print Limited Edition] [Disc 1 of 3]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLPM-66117" +SLPM-66221: + name: "Metal Gear Solid 3 - Subsistence [First Print Limited Edition] [Disc 2 of 3]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLPM-66117" +SLPM-66222: + name: "Metal Gear Solid 3 - Subsistence [First Print Limited Edition] [Disc 3 of 3]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLPM-66117" +SLPM-66223: + name: "Metal Gear Solid 3 - Subsistence [Disc 1 of 2]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLPM-66117" +SLPM-66224: + name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 2]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLPM-66117" +SLPM-66225: + name: "Da Capo Four Seasons [Deluxe Pack]" + region: "NTSC-J" +SLPM-66226: + name: "Da Capo Four Seasons" + region: "NTSC-J" +SLPM-66227: + name: "G1 Jockey 4 + Winning Post 7 [Twin Pack] [G1 Jockey 4 Disc]" + region: "NTSC-J" +SLPM-66228: + name: "G1 Jockey 4 + Winning Post 7 [Twin Pack] [Winning Post 7 Disc]" + region: "NTSC-J" +SLPM-66229: + name: "G1 Jockey 4" + region: "NTSC-J" +SLPM-66231: + name: "Cartagra - Tamashii no Kunou" + region: "NTSC-J" +SLPM-66232: + name: "Need for Speed - Most Wanted" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + memcardFilters: + - "SLAJ-25075" + - "SLPM-66232" + - "SLPM-66562" + - "SLPM-65766" + - "SLPM-66051" + - "SLPM-66960" +SLPM-66233: + name: "Kingdom Hearts II" + region: "NTSC-J" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes effects. + roundSprite: 2 # Fixes upscaling artifacts. + halfPixelOffset: 2 +SLPM-66234: + name: "Wizardry X - Zensen no Gakufu [Wonder Price]" + region: "NTSC-J" +SLPM-66235: + name: "Psychic Force Complete" + region: "NTSC-J" + compat: 5 +SLPM-66237: + name: "Otometeki Koi Kakumei Rabu Rebo!! [Love Revo Box]" + region: "NTSC-J" +SLPM-66238: + name: "Otometeki Koi Kakumei Rabu Rebo!!" + region: "NTSC-J" +SLPM-66239: + name: "Wrestle Angels Survivor" + region: "NTSC-J" + memcardFilters: + - "SLPM-66239" + - "SLPM-66927" +SLPM-66240: + name: "Jissen Pachi-Slot Hisshouhou! Aladdin 2 Evolution" + region: "NTSC-J" +SLPM-66241: + name: "Jissen Pachinko Hisshouhou! CR Hokuto no Ken" + region: "NTSC-J" +SLPM-66242: + name: "Dance Dance Revolution Strike" + region: "NTSC-J" + compat: 5 +SLPM-66243: + name: "Galaxy Angel II [Standard Edition]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Reduces misaligned lighting and other effects. +SLPM-66244: + name: "Derby Tsuku 5 - Derby Uma o Tsukurou!" + region: "NTSC-J" +SLPM-66245: + name: "Jewels Ocean - Star of Sierra Leone" + region: "NTSC-J" +SLPM-66246: + name: "Devil Summoner - Kuzunoha Raidou tai Chouriki Heidan" + region: "NTSC-J" + compat: 5 +SLPM-66247: + name: "Meine Liebe II - Hokori to Seigi to Ai" + region: "NTSC-J" +SLPM-66248: + name: "Mr. Incredible - Kyouteki Underminer Toujou" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-66249: + name: "Growlanser V - Generations [First Print Limited Edition]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes precomputed depth buffer. +SLPM-66250: + name: "Choro Q HG 4 [Atlus Best Collection]" + region: "NTSC-J" +SLPM-66251: + name: "EX Jinsei Game II [ATLAS Best Collection]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLPM-66252: + name: "Star Wars - Episode III - Revenge of the Sith" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLPM-66253: + name: "Finalist [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66254: + name: "Finalist [Standard Edition]" + region: "NTSC-J" +SLPM-66255: + name: "World Soccer Winning Eleven 9 [Bonus Pack]" + region: "NTSC-J" +SLPM-66256: + name: "Nana [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66257: + name: "Enthusia Professional Racing [KONAMI Dendou Selection]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 + vuClampMode: 3 + gameFixes: + - SoftwareRendererFMVHack # Fixes upscale lines in FMVs. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 + mipmap: 0 +SLPM-66258: + name: "Magic Teacher Negima - Honor Version [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66259: + name: "Mahou Sensei Negima! Silver Medal [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66260: + name: "Remote Control Dandy SF [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66261: + name: "Oz [KONAMI The BEST]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + autoFlush: 1 # Fixes misaligned bloom on sun. +SLPM-66262: + name: "Tom Clancy's Rainbow Six 3 [Ubisoft Best]" + region: "NTSC-J" +SLPM-66263: + name: "Full Spectrum Warrior" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLPM-66264: + name: "Canvas 2 - Nijiiro no Sketch [DX Pack]" + region: "NTSC-J" +SLPM-66265: + name: "Canvas 2 - Nijiiro no Sketch [Standard Edition]" + region: "NTSC-J" +SLPM-66266: + name: "Kurogane no Houkou 2 - Warship Commander [Koei The Best]" + region: "NTSC-J" +SLPM-66267: + name: "Taikou Risshiden V" + region: "NTSC-J" +SLPM-66268: + name: "Exciting Pro Wrestling 7 - WWE SMACKDOWN! vs. RAW 2006" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher. +SLPM-66269: + name: "Blazing Souls [Limited Edition]" + region: "NTSC-J" +SLPM-66270: + name: "Blazing Souls [Standard Edition]" + region: "NTSC-J" +SLPM-66271: + name: "Dirge of Cerberus - Final Fantasy VII" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 +SLPM-66272: + name: "I/O" + region: "NTSC-J" +SLPM-66273: + name: "Memories Off After Rain Vol.1 - Oriduru [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-66274: + name: "Ninkyouden Toseinin Ichidaiki" + region: "NTSC-J" +SLPM-66275: + name: "Shin Onimusha - Dawn of Dreams [Disc 1 of 2]" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. +SLPM-66276: + name: "Shin Onimusha - Dawn of Dreams [Disc 2 of 2]" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. + memcardFilters: + - "SLPM-66275" +SLPM-66277: + name: "Juiced" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Significantly improves game speed. + gsHWFixes: + preloadFrameData: 1 # Fixes overbrightness. + cpuSpriteRenderBW: 1 # Fixes broken window and shadow rendering. + autoFlush: 1 # Fixes headlight brightness. + cpuCLUTRender: 1 # Fixes broken headlights. +SLPM-66278: + name: "Shin Gouketuji Ichizoku - Bonnou Kaihou" + region: "NTSC-J" +SLPM-66279: + name: "Nobunaga no Yabou - Kakushin" + region: "NTSC-J" +SLPM-66280: + name: "Monster Hunter 2" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. + memcardFilters: + - "BISLPM-65286NET" + - "BWNETCNF" + - "SLPM-65495" + - "SLPM-65869" + - "SLPM-66280" +SLPM-66281: + name: "Sonic Riders" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fix post-processing blur. +SLPM-66282: + name: "Memories Off After Rain Vol.2 - Souen [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-66283: + name: "Memories Off After Rain Vol.3 - Sotsugyou [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-66284: + name: "Dessert Love -Sweet Plus-" + region: "NTSC-J" +SLPM-66285: + name: "Princess Concerto [Standard Edition]" + region: "NTSC-J" +SLPM-66286: + name: "Gensou Suikoden V" + region: "NTSC-J" +SLPM-66287: + name: "Sengoku Basara" + region: "NTSC-J" +SLPM-66288: + name: "Full House Kiss 2" + region: "NTSC-J" +SLPM-66289: + name: "Black Cat - Kikai Shikake no Tenshi" + region: "NTSC-J" +SLPM-66290: + name: "Galaxy Angel [Broccoli Best Quality]" + region: "NTSC-J" +SLPM-66291: + name: "Tenka-bito" + region: "NTSC-J" +SLPM-66292: + name: "Jissen Pachi-Slot Hisshouhou! Ultraman Club ST" + region: "NTSC-J" +SLPM-66293: + name: "Gakuen Alice - KiraKira Memory Kiss" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Reduces vertical line issue in textbox. +SLPM-66294: + name: "Sotsugyou 2nd Generation" + region: "NTSC-J" +SLPM-66295: + name: "Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou [Limited Edition]" + region: "NTSC-J" + patches: + 23A9A026: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00156888,word,10000003 +SLPM-66296: + name: "Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou [Standard Edition]" + region: "NTSC-J" + patches: + 23A9A026: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00156888,word,10000003 +SLPM-66297: + name: "Separate Hearts [Limited Edition]" + region: "NTSC-J" +SLPM-66298: + name: "Separate Hearts [Standard Edition]" + region: "NTSC-J" +SLPM-66299: + name: "Rei-shiki Kanjou Sentouki 2" + region: "NTSC-J" +SLPM-66300: + name: "Wizardry Xth - Mugen no Gakuto" + region: "NTSC-J" +SLPM-66301: + name: "Ibara" + region: "NTSC-J" + compat: 5 +SLPM-66302: + name: "CLANNAD" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes colours. +SLPM-66303: + name: "Shin Sangoku Musou 2 [Shin Sangoku Musou Series Collection Joukan]" + region: "NTSC-J" +SLPM-66304: + name: "Shin Sangoku Musou 2 - Moushouden [Shin Sangoku Musou Series Collection Joukan]" + region: "NTSC-J" +SLPM-66305: + name: "Shin Sangoku Musou 3 [Shin Sangoku Musou Series Collection Joukan]" + region: "NTSC-J" +SLPM-66306: + name: "Shin Sangoku Musou 3 - Moushouden [Shin Sangoku Musou Series Collection Joukan]" + region: "NTSC-J" +SLPM-66307: + name: "Sengoku Musou 2" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Helps to alleviate misaligned text. + memcardFilters: + - "SLAJ-25077" + - "SLPM-55122" + - "SLPM-66307" + - "SLPM-74247" + - "SLAJ-25035" + - "SLPM-65517" + - "SLPM-74212" + - "SLPM-74235" + - "SLAJ-25048" + - "SLPM-65718" + - "SLPM-74224" + - "SLPM-74249" +SLPM-66308: + name: "Harukanaru Toki no Naka de [Premium Boxset]" + region: "NTSC-J" +SLPM-66312: + name: "Saishuu Heiki Kanojo [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66313: + name: "GuitarFreaksV & DrumManiaV" + region: "NTSC-J" + compat: 5 +SLPM-66314: + name: "Pop'n music 12 Iroha" + region: "NTSC-J" + compat: 5 +SLPM-66315: + name: "Shinseiki Evangelion - Koutetsu no Girlfriend 2nd [Broccoli Best Quality]" + region: "NTSC-J" +SLPM-66316: + name: "Pro Soccer Club o Tsukurou! Europe Championship" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Makes the game to correctly register left and right Dpad button input. + memcardFilters: # Enables import of players from completed career saves. + - "SLPM-66316" + - "SLPM-66324" + - "SLPM-66442" +SLPM-66317: + name: "Capcom Classics Collection Vol. 1" + region: "NTSC-J" +SLPM-66318: + name: "Haru no Ashioto - Step of Spring" + region: "NTSC-J" +SLPM-66319: + name: "New Choro Q [Atlus Best Collection]" + region: "NTSC-J" +SLPM-66320: + name: "Final Fantasy XII" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLPM-66321: + name: "Kurogane no Houkou - Warship Gunner 2" + region: "NTSC-J" +SLPM-66322: + name: "007 - From Russia with Love" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes lines in FMVs. + gsHWFixes: + textureInsideRT: 1 # Required for complex offset shuffles. + halfPixelOffset: 2 # Fixes center upscaling line during explosions. +SLPM-66323: + name: "Final Approach [Princess Software Collection]" + region: "NTSC-J" +SLPM-66324: + name: "World Football Climax" + region: "NTSC-J" + memcardFilters: # SLPM-66316 enables import of teams. + - "SLPM-66324" + - "SLPM-66316" + - "SLPM-66442" +SLPM-66325: + name: "Castlevania [Konami Dendou Selection]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes cutscene freezes. +SLPM-66326: + name: "Ys - The Ark of Napishtim [KONAMI The BEST]" + region: "NTSC-J" + gameFixes: + - EETimingHack # TODO check what this fixes. +SLPM-66327: + name: "Wallace & Gromit - The Curse of the Were-Rabbit" + region: "NTSC-J" + gsHWFixes: + deinterlace: 4 # Game requires bob de-interlacing when auto. + halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. +SLPM-66328: + name: "Call of Duty 2 - Big Red One" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly. + - IbitHack # Fixes lights. + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites. + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 +SLPM-66329: + name: "Mahou Sensei Negima! Kagai Jugyou" + region: "NTSC-J" + compat: 5 + gameFixes: + - XGKickHack # Fixes rendering problems. +SLPM-66330: + name: "Tokimeki Memorial - Girl's Side - 2nd Kiss" + region: "NTSC-J" +SLPM-66331: + name: "Kouenji Onago Soccer [1st Stage Limited Edition]" + region: "NTSC-J" +SLPM-66332: + name: "Kouenji Onago Soccer [Standard Edition]" + region: "NTSC-J" +SLPM-66333: + name: "GUILTY GEAR XX SLASH" + region: "NTSC-J" + compat: 5 +SLPM-66334: + name: "WRC4 [Spike the Best]" + region: "NTSC-J" + roundModes: + eeRoundMode: 2 # Fixes rainbow highlighting on cars. + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Fixes car shadows. + roundSprite: 1 # Fixes misalgined text. + halfPixelOffset: 1 # Fixes minor ghosting on objects. + patches: + default: + content: |- + author=kozarovv + // Proper patch for WRC 4. CRC independent. + // I wrote a small runtime that moves unpacker higher right after emulator boot. + // Seems little bit extensive, but there is no way to make it smaller. + // Solves TLB miss errors which prevented the game from booting. + patch=0,EE,0040000C,double,3c0500603cc70054 + patch=0,EE,00400014,double,24a5001024840010 + patch=0,EE,0040001C,double,7ca6000078860000 + patch=0,EE,00400024,double,000000001487fffb + patch=0,EE,0040002c,double,000000000817fff5 + patch=0,EE,005fffd4,double,3c1c70003c040060 + patch=0,EE,005fffdc,double,3c0700003c067000 + patch=0,EE,005fffe4,double,279c000024840800 + patch=0,EE,005fffec,double,24e7100024c60080 + patch=0,EE,005ffff4,double,00c7e8200818000c +SLPM-66335: + name: "Ichigo 100% Strawberry Diary [Tomy Best Collection]" + region: "NTSC-J" +SLPM-66336: + name: "Shinseiki Evangelion - Koutetsu no Girlfriend [Special Edition]" + region: "NTSC-J" +SLPM-66337: + name: "EVE New Generation [Deluxe Pack]" + region: "NTSC-J" +SLPM-66338: + name: "EVE New Generation" + region: "NTSC-J" +SLPM-66339: + name: "Neo Angelique [Premium Box]" + region: "NTSC-J" +SLPM-66340: + name: "Neo Angelique" + region: "NTSC-J" +SLPM-66341: + name: "Jan Sangoku Musou" + region: "NTSC-J" +SLPM-66342: + name: "Winning Post7 MAXIMUM 2006" + region: "NTSC-J" +SLPM-66343: + name: "Shin Sangoku Musou 4 - Empires" + region: "NTSC-J" +SLPM-66344: + name: "Harukanaru Toki no Naka de 3 - Unmei no Meikyuu [Triple Pack]" + region: "NTSC-J" +SLPM-66345: + name: "Harukanaru Toki no Naka de 3 [Triple Pack]" + region: "NTSC-J" +SLPM-66346: + name: "Harukanaru Toki no Naka de 3 - Izayoiki [Triple Pack]" + region: "NTSC-J" +SLPM-66347: + name: "Harukanaru Toki no Naka de 3 - Unmei no Meikyuu [Premium Box]" + region: "NTSC-J" +SLPM-66348: + name: "Harukanaru Toki no Naka de 3 - Unmei no Meikyuu [Standard Edition]" + region: "NTSC-J" +SLPM-66349: + name: "Spectral Force Chronicle" + region: "NTSC-J" +SLPM-66350: + name: "Spectral vs Generation" + region: "NTSC-J" +SLPM-66351: + name: "Soshite Kono Uchuu ni Kirameku Kimi no Uta" + region: "NTSC-J" +SLPM-66352: + name: "Memories Off - Sorekara Again [Limited Edition]" + region: "NTSC-J" +SLPM-66353: + name: "Memories Off - Sorekara Again [Standard Edition]" + region: "NTSC-J" +SLPM-66354: + name: "BLACK" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Properly diffuses light instead of strips of light. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 + patches: + B3A9F9ED: + content: |- + author=refraction + // COP2 Rearrangement. Fixes broken collisions. + patch=1,EE,0037ECD4,word,4b000460 + patch=1,EE,0037ECD8,word,4af103bc + patch=1,EE,0037ECF0,word,4a800460 + patch=1,EE,0037ECF4,word,4b7103bc +SLPM-66355: + name: "Rakugaki Oukoku 2 - Maoh jou no Tatakai [TAITO BEST]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes distant offset blur. +SLPM-66356: + name: "Baldr Force EXE [Alchemist Best]" + region: "NTSC-J" +SLPM-66357: + name: "Rozen Maiden - Duellwalzer [Standard Edition]" + region: "NTSC-J" +SLPM-66358: + name: "Shinobido - Takumi" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes crash after main menu. +SLPM-66359: + name: "Mutsu-boshi Kirari - Hoshifuru Miyako" + region: "NTSC-J" +SLPM-66360: + name: "Ys V - Lost Kefin, Kingdom of Sand" + region: "NTSC-J" +SLPM-66361: + name: "Konohana 4 - Yami wo Harau Inori [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-66363: + name: "Dragon Quest - Shoenen Yangus to Fushigi no Dungeon" + region: "NTSC-J" +SLPM-66364: + name: "Pro Yakyuu Spirits 3" + region: "NTSC-J" +SLPM-66368: + name: "Shin Sangoku Musou 4 - Empires" + region: "NTSC-J" +SLPM-66369: + name: "Shin Sangoku Musou 4 - Moushouden" + region: "NTSC-J" +SLPM-66371: + name: "Train Simulator & Densha de Go! Tokyo Kyuukouhen [Ongakukan Pocket Books]" + region: "NTSC-J" +SLPM-66372: + name: "Digital Devil Saga - Avatar Tuner [Atlus Best Collection]" + region: "NTSC-J" + gameFixes: + - EETimingHack + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows to prevent artefacts. + disableDepthSupport: 1 +SLPM-66373: + name: "Digital Devil Saga - Avatar Tuner 2 [Atlus Best Collection]" + region: "NTSC-J" + gameFixes: + - EETimingHack + gsHWFixes: + disableDepthSupport: 1 + memcardFilters: + - "SCAJ-20120" + - "SLPM-65795" + - "SLPM-66373" + - "SCAJ-20095" + - "SLPM-65597" + - "SLPM-66372" +SLPM-66374: + name: "World Soccer Winning Eleven 10" + region: "NTSC-J" + compat: 5 +SLPM-66375: + name: "Okami" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 2 # Reduces misalignment issues but the game is just bad for upscaling. + halfPixelOffset: 2 +SLPM-66376: + name: "KimiStu - Kimi to Study [BGM Collection Package]" + region: "NTSC-J" +SLPM-66377: + name: "KimiStu - Kimi to Study [Standard Package]" + region: "NTSC-J" +SLPM-66378: + name: "Garfield - Saving Arleene" + region: "NTSC-J" +SLPM-66379: + name: "Kishin Houkou Demon Bane [Kadokawa The Best]" + region: "NTSC-J" +SLPM-66380: + name: "Mitsu x Mitsu Drops - Love x Love Honey Life [Limited Edition]" + region: "NTSC-J" +SLPM-66381: + name: "Mitsu x Mitsu Drops - Love x Love Honey Life [Standard Edition]" + region: "NTSC-J" + patches: + A37C886C: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00157318,word,10000003 +SLPM-66382: + name: "Tenshou Gakuen Gensouroku [Tokudane Price]" + region: "NTSC-J" +SLPM-66383: + name: "Natsuyume Yobanashi [2800 Collection]" + region: "NTSC-J" +SLPM-66384: + name: "Iris [2800 Collection]" + region: "NTSC-J" +SLPM-66385: + name: "Omoi no Kakera - Close to [2800 Collection]" + region: "NTSC-J" +SLPM-66386: + name: "FIFA World Cup - Germany 2006" + region: "NTSC-J" +SLPM-66387: + name: "Shin Bakusou Dekotora Densetsu [Spike the Best]" + region: "NTSC-J" +SLPM-66388: + name: "Fire Pro Wrestling Returns [Spike The Best]" + region: "NTSC-J" +SLPM-66390: + name: "Bara no Ki ni Bara no Hanasaku - Das Versprechen" + region: "NTSC-J" +SLPM-66391: + name: "Prince of Persia - The Two Thrones" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 1 # Reduces post-processing misalignment. +SLPM-66393: + name: "Final Fantasy XI - All-in-One Pack 2006" + region: "NTSC-J" +SLPM-66394: + name: "Final Fantasy XI - Aht Urhgan no Hihou" + region: "NTSC-J" +SLPM-66395: + name: "Honoo no Takkyubin" + region: "NTSC-J" + compat: 5 +SLPM-66396: + name: "Tensei Hakken Fuumoroku" + region: "NTSC-J" +SLPM-66398: + name: "Parufu - Chocolat Second Brew" + region: "NTSC-J" +SLPM-66399: + name: "Samurai 7 [Limited Edition]" + region: "NTSC-J" + patches: + 836F4606: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00157F78,word,10000003 +SLPM-66400: + name: "Samurai 7 [Standard Edition]" + region: "NTSC-J" + patches: + 836F4606: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00157F78,word,10000003 +SLPM-66401: + name: "Wrestle Kingdom" + region: "NTSC-J" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPM-66402: + name: "Taito Memories - Joukan [TAITO BEST]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLPM-66403: + name: "TT SUPERBIKES" + region: "NTSC-J" +SLPM-66404: + name: "Ultimate Spider-Man" + region: "NTSC-J" + clampModes: + vu1ClampMode: 0 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 +SLPM-66405: + name: "Radirgy Precious" + region: "NTSC-J" + compat: 5 +SLPM-66406: + name: "Sakura Hana" + region: "NTSC-J" +SLPM-66407: + name: "Tsuyo Kiss - Mighty Heart [Limited Edition]" + region: "NTSC-J" +SLPM-66408: + name: "Tsuyo Kiss - Mighty Heart [Standard Edition]" + region: "NTSC-J" +SLPM-66409: + name: "Street Fighter Zero - Fighters Generation" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes squares around sprites when upscaling. +SLPM-66410: + name: "Brothers in Arms - Meiyo no Daishou" + region: "NTSC-J" +SLPM-66412: + name: "Pizzicato Polka - Suisei Genya [2800 Collection]" + region: "NTSC-J" +SLPM-66413: + name: "CROSS+CHANNEL To all people [2800 Collection]" + region: "NTSC-J" +SLPM-66414: + name: "Colorful Box - To Love [2800 Collection]" + region: "NTSC-J" +SLPM-66415: + name: "Mystereet [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66416: + name: "Mystereet" + region: "NTSC-J" +SLPM-66417: + name: "Jikkyou Powerful Major League" + region: "NTSC-J" +SLPM-66418: + name: "Growlanser V - Generations [Standard Edition]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes precomputed depth buffer. +SLPM-66419: + name: "Valkyrie Profile 2 - Silmeria" + region: "NTSC-J" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 1 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 +SLPM-66420: + name: "Front Mission 4 [Ultimate Hits]" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes mech shadows. + roundSprite: 2 # Fixes font artifacts. +SLPM-66421: + name: "Front Mission 5 - Scars of the War [Ultimate Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness but no fix for font or other artifacts possible with round sprite. +SLPM-66422: + name: "Romancing SaGa - Minstrel Song [Ultimate Hits]" + region: "NTSC-J" +SLPM-66424: + name: "Kin'iro no Corda [KOEI The Best]" + region: "NTSC-J" +SLPM-66425: + name: "Nobunaga no Yabou - Soutenroku with Power-Up Kit [KOEI The BEST]" + region: "NTSC-J" +SLPM-66426: + name: "Beatmania IIDX 11 - IIDX RED" + region: "NTSC-J" +SLPM-66427: + name: "Full Spectrum Warrior - Ten Hammers" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLPM-66429: + name: "Counter Terrorist Special Forces - Fire for Effect" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes smoke particles. +SLPM-66430: + name: "Destroy All Humans!" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-66431: + name: "WIN BACK 2 Project Poseidon" + region: "NTSC-J" +SLPM-66432: + name: "Tamayura [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66433: + name: "Tamayura [Standard Edition]" + region: "NTSC-J" +SLPM-66434: + name: "Festa!! Hyper Girls Party [Limited Edition]" + region: "NTSC-J" +SLPM-66435: + name: "Festa!! Hyper Girls Party [Standard Edition]" + region: "NTSC-J" +SLPM-66436: + name: "Iris no Atelier - Grand Fantasm" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes vertical lines in FMVs, character portraits and other sprites. +SLPM-66437: + name: "Soul Link EXTENSION" + region: "NTSC-J" +SLPM-66438: + name: "Melty Blood - Act Cadenza" + region: "NTSC-J" + compat: 5 + gameFixes: + - EETimingHack # Fixes non-working game (BSOD/crash otherwise). +SLPM-66439: + name: "Hokenshitsu he Youkoso [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66440: + name: "Hokenshitsu he Youkoso [Standard Edition]" + region: "NTSC-J" +SLPM-66441: + name: "Oookuki" + region: "NTSC-J" +SLPM-66442: + name: "World Football Climax" + region: "NTSC-J" + memcardFilters: # SLPM-66316 enables import of teams. + - "SLPM-66442" + - "SLPM-66316" + - "SLPM-66324" +SLPM-66443: + name: "FIFA Street 2" + region: "NTSC-J" + gameFixes: + - GIFFIFOHack # Fixes flag corruptions. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken icons on HUD. +SLPM-66444: + name: "Spartan - Kodai Greece Eiyuuden" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes garbage textures flashing on the character model. + gsHWFixes: + autoFlush: 1 # Fixes missing post-processing. + halfPixelOffset: 2 # Aligns post-processing. +SLPM-66445: + name: "Persona 3" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 1 +SLPM-66446: + name: "Beat Down - Fists of Vengeance [CapColle]" + region: "NTSC-J" +SLPM-66447: + name: "Sengoku Basara 2" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLPM-66448: + name: "We Are [Limited Edition]" + region: "NTSC-J" +SLPM-66449: + name: "We Are [Standard Edition]" + region: "NTSC-J" +SLPM-66450: + name: "Jikkyou Powerful Pro Yakyuu 13" + region: "NTSC-J" + compat: 5 +SLPM-66451: + name: "MAJOR LEAGUE BASEBALL 2K6" + region: "NTSC-J" + patches: + F0393708: + content: |- + author=Prafull + comment=fixes hang at start + patch=1,EE,0035d8b8,word,00000000 +SLPM-66452: + name: "Kamaitachi no Yoru 3" + region: "NTSC-J" +SLPM-66453: + name: "Hiiro no Kakera [Limited Edition]" + region: "NTSC-J" + patches: + 1E65AEEF: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00160478,word,10000003 +SLPM-66454: + name: "Hiiro no Kakera - Tamayori-hime Kitan" + region: "NTSC-J" +SLPM-66455: + name: "Spectral Force - Radical Elements [Idea Factory Collection]" + region: "NTSC-J" +SLPM-66456: + name: "Asobi ni Iku yo! Chikyuu Pinch no Kon'yaku Sengen [Genteiban]" + region: "NTSC-J" + patches: + 87FFC318: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,001579D8,word,10000003 +SLPM-66457: + name: "Asobi ni Iku yo! Chikyuu Pinch no Kon'yaku Sengen" + region: "NTSC-J" + patches: + 87FFC318: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,001579D8,word,10000003 +SLPM-66458: + name: "Fuuraiki" + region: "NTSC-J" + patches: + 37CA944E: + content: |- + author=Prafull + // Skip sceipusync + // Fixes hang before going ingame + patch=1,EE,0023122c,word,00000000 +SLPM-66459: + name: "Zero Pilot - Zero" + region: "NTSC-J" +SLPM-66460: + name: "_summer##" + region: "NTSC-J" +SLPM-66461: + name: "Tom Clancy's Ghost Recon - Advanced Warfighter" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fix offset blur. +SLPM-66462: + name: "Disney/Pixar Cars" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. +SLPM-66463: + name: "Def Jam - Fight for NY [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLPM-66464: + name: "MVP Baseball 2005 [EA Best Hits]" + region: "NTSC-J" +SLPM-66465: + name: "Mercenaries - Playground of Destruction [EA Best Hits]" + region: "NTSC-J" + gsHWFixes: + halfBottomOverride: 1 # Bottom screen has wrong colors. + autoFlush: 1 # Fixes missing lighting. + # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. +SLPM-66467: + name: "Midway Arcade Treasures - The Game Center of USA" + region: "NTSC-J" +SLPM-66468: + name: "AREA-51" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned lighting and other effects. + textureInsideRT: 1 +SLPM-66469: + name: "Love-Com - Punch de Court [Limited Edition]" + region: "NTSC-J" +SLPM-66470: + name: "Love-Com - Punch de Court [Standard Edition]" + region: "NTSC-J" + compat: 5 +SLPM-66471: + name: "Hanakisou" + region: "NTSC-J" +SLPM-66472: + name: "Planetarian - The Reverie of a Little Planet" + region: "NTSC-J" +SLPM-66473: + name: "True Crime - New York City" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes SPS on highway. + roundModes: + eeRoundMode: 0 # Fixes scene switching in intro. + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + preloadFrameData: 1 # Fixes static text screens. + roundSprite: 1 # Fixes lines in some post-effects. + cpuCLUTRender: 1 # Fixes light occlusion. + halfPixelOffset: 2 +SLPM-66474: + name: "Odin Sphere" + region: "NTSC-J" + compat: 5 +SLPM-66475: + name: "Jissen Pachi-Slot Hisshouhou! Hokuto no Ken SE [Standard Edition]" + region: "NTSC-J" +SLPM-66476: + name: "Jissen Pachinko Hisshouhou! CR Salaryman Kintarou" + region: "NTSC-J" +SLPM-66477: + name: "Kamiwaza" + region: "NTSC-J" +SLPM-66478: + name: "Star Ocean 3 - Till the End of Time [Ultimate Hits] [Disc 1 of 2]" + region: "NTSC-J" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom and ghosting in certain areas. + roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts. + textureInsideRT: 1 +SLPM-66479: + name: "Star Ocean 3 - Till the End of Time [Ultimate Hits] [Disc 2 of 2]" + region: "NTSC-J" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom and ghosting in certain areas. + roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts. + textureInsideRT: 1 + memcardFilters: + - "SLPM-66478" +SLPM-66480: + name: "Dragon Quest V - Tenkuu no Hanayome [Ultimate Hits]" + region: "NTSC-J" + compat: 5 + gameFixes: + - FpuNegDivHack +SLPM-66481: + name: "Dragon Quest VIII - Sora to Umi to Daichi to Norowareshi Himegimi [Ultimate Hits]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes missing bloom from surfaces like windows. + # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. + halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. + roundSprite: 1 # Fixes font artifacts. +SLPM-66482: + name: "Tokimeki Memorial - Girl's Side 2nd Kiss [Re-production Version]" + region: "NTSC-J" +SLPM-66483: + name: "Mushihime-sama [TAITO BEST]" + region: "NTSC-J" +SLPM-66484: + name: "GuitarFreaks & DrumMania MASTERPIECE SILVER" + region: "NTSC-J" + compat: 5 +SLPM-66485: + name: "State of Emergency - Revenge" + region: "NTSC-J" +SLPM-66486: + name: "Tentama - 1st Sunny Side [2800 Collection]" + region: "NTSC-J" +SLPM-66487: + name: "Tentama 2 - Wins [2800 Collection]" + region: "NTSC-J" +SLPM-66488: + name: "My Merry May with be [2800 Collection]" + region: "NTSC-J" +SLPM-66489: + name: "Mabino x Style [2800 Collection]" + region: "NTSC-J" +SLPM-66491: + name: "Ayakashi-bito - Gen'you Ibunroku [Standard Edition]" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes rendering. +SLPM-66492: + name: "COMMANDOS STRIKE FORCE" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLPM-66493: + name: "Shinten Makai - Generation of Chaos V [Idea Factory Collection]" + region: "NTSC-J" +SLPM-66494: + name: "Joshikousei Game's High! [Limited Edition]" + region: "NTSC-J" +SLPM-66495: + name: "Joshikousei Game's High!" + region: "NTSC-J" + patches: + 9FEA4A95: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00149F18,word,10000003 +SLPM-66496: + name: "Tom Clancy's Splinter Cell - Chaos Theory [Ubisoft Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-66497: + name: "Ice Age 2" + region: "NTSC-J" + patches: + 33DB9037: + content: |- + // Intro screen freeze fix. + patch=1,EE,002e91e8,word,27bdfee0 //27bdff70 + patch=1,EE,002e9224,word,27bd0120 //27bd0090 +SLPM-66498: + name: "TOCA RACE DRIVER 2 ULTIMATE RACING SIMULATOR" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 +SLPM-66499: + name: "Kamisama Kazoku - Ouen Ganbou" + region: "NTSC-J" +SLPM-66500: + name: "Like Life an Hour [Best Version]" + region: "NTSC-J" +SLPM-66501: + name: "Onimusha [MEGA HITS!]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. +SLPM-66502: + name: "Devil May Cry [MEGA HITS!]" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes corrupt textures. + halfPixelOffset: 1 + mipmap: 0 +SLPM-66503: + name: "METAL GEAR SOLID 2 SONS OF LIBERTY [MEGA HITS!]" + region: "NTSC-J" + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + halfPixelOffset: 2 +SLPM-66504: + name: "Onimusha 2 [MEGA HITS!]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + roundSprite: 2 # Fixes text. +SLPM-66505: + name: "Shin Sangoku Musou 2 [MEGA HITS!]" + region: "NTSC-J" +SLPM-66506: + name: "Gundam - Federation vs. Zeon DX [MEGA HITS!]" + region: "NTSC-J" +SLPM-66507: + name: "Otome no Jijou [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66508: + name: "Otome no Jijou [Standard Edition]" + region: "NTSC-J" +SLPM-66509: + name: "Rugby 06" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes mipmapping rendering. +SLPM-66510: + name: "NHL 06" + region: "NTSC-J" +SLPM-66511: + name: "Kyuuryuu Youma Gakuenki Re-charge" + region: "NTSC-J" + compat: 5 +SLPM-66512: + name: "Fate/stay night[Realta Nua] extra edition" + region: "NTSC-J" +SLPM-66513: + name: "Fate/stay night[Realta Nua]" + region: "NTSC-J" +SLPM-66514: + name: "Medal of Honor - European Assault [EA Best Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions. + mipmap: 0 # Fixes corrupted textures. +SLPM-66515: + name: "Star Wars - Episode III - Sith no Fukushuu [EA Best Hits]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLPM-66516: + name: "Sims, The & The Urbz - Sims in the City [EA Best Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes upscaling lines. +SLPM-66517: + name: "The Urbz - Sims in the City" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes upscaling lines. +SLPM-66518: + name: "Teikoku Sensenki [Best Version]" + region: "NTSC-J" +SLPM-66519: + name: "Gakuen Heaven - Boy's Love Scramble! [Best Version]" + region: "NTSC-J" +SLPM-66520: + name: "BioHazard - Code Veronica [Premium Box]" + region: "NTSC-J" +SLPM-66521: + name: "Taito Memories Vol.2 [TAITO BEST]" + region: "NTSC-J" + compat: 5 +SLPM-66522: + name: "Shin Sangoku Musou 3 [KOEI Selection]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLPM-66523: + name: "Sangokushi IX [with Power-Up Kit]" + region: "NTSC-J" +SLPM-66524: + name: "Angelique Etoile [Koei Best]" + region: "NTSC-J" +SLPM-66525: + name: "Zill O'll infinite [KOEI The Best]" + region: "NTSC-J" +SLPM-66526: + name: "Gaika no Gouhou - Air Land Force [KOEI Selection]" + region: "NTSC-J" +SLPM-66527: + name: "Sangokushi Senki 2 [KOEI Selection]" + region: "NTSC-J" +SLPM-66528: + name: "Nobunaga no Yabou - Tenka Sousei [with Power Up Kit] [KOEI the Best]" + region: "NTSC-J" +SLPM-66529: + name: "Boukoku no Aegis 2035 - Warship Gunner [KOEI the Best]" + region: "NTSC-J" +SLPM-66530: + name: "Gift Prism [Standard Edition]" + region: "NTSC-J" +SLPM-66531: + name: "Mizu no Senritsu 2 - Hi no Kioku [Limited Edition]" + region: "NTSC-J" +SLPM-66532: + name: "Mizu no Senritsu 2 - Hi no Kioku" + region: "NTSC-J" +SLPM-66533: + name: "Pop'n music 13 Carnival" + region: "NTSC-J" +SLPM-66534: + name: "Ryu-Koku [Limited Edition]" + region: "NTSC-J" +SLPM-66535: + name: "Ryu-Koku [Standard Edition]" + region: "NTSC-J" +SLPM-66536: + name: "Aria - The Natural - Tooi Yume no Mirage" + region: "NTSC-J" +SLPM-66537: + name: "Iris no Atelier - Eternal Mana 2 [Gust Best Price]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering in FMV. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts for health and other sprites. + texturePreloading: 0 # Improves performance and prevents it disabling itself regardless. +SLPM-66538: + name: "G1 Jockey 4 2006" + region: "NTSC-J" +SLPM-66539: + name: "Nobunaga no Yabou Online - Haten no Shou" + region: "NTSC-J" +SLPM-66542: + name: "Sengoku Musou 2 - Empires" + region: "NTSC-J" +SLPM-66543: + name: "Youjinbou - Unmei no Freud" + region: "NTSC-J" +SLPM-66544: + name: "Sekai no Subete - Two of Us" + region: "NTSC-J" +SLPM-66548: + name: "Harukanaru Toki no Naka de Maihitoyo [Standard Edition]" + region: "NTSC-J" +SLPM-66549: + name: "Sangokushi XI" + region: "NTSC-J" +SLPM-66550: + name: "GOD HAND" + region: "NTSC-J" + compat: 5 + gsHWFixes: + mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80. + halfPixelOffset: 2 # Depth of field effect aligned properly if CRC hack is off + Shifts buildings correctly. +SLPM-66551: + name: "APPLESEED EX" + region: "NTSC-J" +SLPM-66552: + name: "Neverland Reportage" + region: "NTSC-J" +SLPM-66553: + name: "Chaos Wars" + region: "NTSC-J" +SLPM-66554: + name: "Interlude [Best Version]" + region: "NTSC-J" +SLPM-66555: + name: "Tokyo Bus Guide 2 [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-66556: + name: "Shinobido - Imashime [Spike The Best]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes hang going in to the gardens. +SLPM-66557: + name: "FIFA Street [EA Best Hits]" + region: "NTSC-J" +SLPM-66558: + name: "Tomb Raider - Legend" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage pixels. + gsHWFixes: + mipmap: 1 # Fixes distant characters and models but there are still some flickering textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-66559: + name: "Winning Post 6 [KOEI Selection]" + region: "NTSC-J" +SLPM-66560: + name: "Sangokushi X [KOEI The Best]" + region: "NTSC-J" +SLPM-66561: + name: "NBA LIVE 06 [EA BEST HITS]" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLPM-66562: + name: "Need for Speed - Most Wanted [EA Best Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + memcardFilters: + - "SLAJ-25075" + - "SLPM-66232" + - "SLPM-66562" + - "SLPM-65766" + - "SLPM-66051" + - "SLPM-66960" +SLPM-66563: + name: "Mizu no Senritsu [2800 Collection]" + region: "NTSC-J" +SLPM-66564: + name: "REC - DokiDoki Seiyuu Paradise [Limited Edition]" + region: "NTSC-J" +SLPM-66565: + name: "REC - DokiDoki Seiyuu Paradise [Standard Edition]" + region: "NTSC-J" + patches: + 17E04DE7: + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,001BAA28,word,10000003 +SLPM-66566: + name: "Tenshou Gakuen Gekkou Hasumi" + region: "NTSC-J" +SLPM-66567: + name: "Driver - Parallel Lines" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes some bad textures. + cpuCLUTRender: 1 # Fixes the rest of the bad textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLPM-66568: + name: "Brothers in Arms - Road to Hill 30 [Ubisoft Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness, there are still ghosting issues for like lighting poles. +SLPM-66569: + name: "Secret of Evangelion [Standard Edition]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Reduces artifacts like vertical lines in main menu but there are many other artifacts still. +SLPM-66570: + name: "I's Pure" + region: "NTSC-J" +SLPM-66571: + name: "Memories Off #5 - Togireta [Superlite 2000 Series]" + region: "NTSC-J" +SLPM-66572: + name: "LEGO Star Wars II - The Original Trilogy" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes ghosting on objects and people. + halfPixelOffset: 1 + memcardFilters: + - "SLPM-66572" + - "SLPS-20423" +SLPM-66573: + name: "Kurogane no Houkou 2 - Warship Gunner [KOEI Selection]" + region: "NTSC-J" +SLPM-66574: + name: "Meitantei Evangelion" + region: "NTSC-J" +SLPM-66575: + name: "GuitarFreaks V2 & DrumMania V2" + region: "NTSC-J" +SLPM-66576: + name: "Seiken Densetsu 4" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-66577: + name: "Gladiator - Road to Freedom Remix [ErtAin Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 3 # Fixes bloom misalignment still a bit misaligned. + roundSprite: 1 # Fixes bloom misalignment still a bit misaligned. + cpuCLUTRender: 1 # Fixes sun background on the windows when selecting your 'race'. +SLPM-66578: + name: "Shin Sangoku Musou 3 - Empires [Shin Sangoku Musou Series Collection Gekan]" + region: "NTSC-J" +SLPM-66579: + name: "Shin Sangoku Musou 4 [Shin Sangoku Musou Series Collection Gekan]" + region: "NTSC-J" +SLPM-66580: + name: "Shin Sangoku Musou 4 - Moushouden [Shin Sangoku Musou Series Collection Gekan]" + region: "NTSC-J" +SLPM-66581: + name: "Shin Sangoku Musou 4 - Empires [Shin Sangoku Musou Series Collection Gekan]" + region: "NTSC-J" +SLPM-66582: + name: "Kohitsuji Hokaku Keikaku! Sweet Boys Life [Limited Edition]" + region: "NTSC-J" + patches: + 9466CBA1: + content: |- + author=PSI, kozarovv + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,0014A148,word,10000003 +SLPM-66583: + name: "Kohitsuji Hokaku Keikaku! Sweet Boys Life [Standard Edition]" + region: "NTSC-J" +SLPM-66584: + name: "Yoake Yori Ruriiro na - Brighter than Dawning Blue" + region: "NTSC-J" +SLPM-66585: + name: "Elvandia Story" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes black overlay ingame during dialog. + vuClampMode: 3 # Fixes black overlay ingame during dialog. +SLPM-66586: + name: "Karutagura - Tamashii no Kunou [2800 Collection]" + region: "NTSC-J" +SLPM-66587: + name: "Karutagura - Tamashii no Kunou [Best Version]" + region: "NTSC-J" +SLPM-66588: + name: "White Princess the second[2800 Collection]" + region: "NTSC-J" +SLPM-66589: + name: "NBA LIVE 07" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLPM-66590: + name: "Jikkyou Powerful Pro Yakyuu 13 Ketteiban" + region: "NTSC-J" +SLPM-66591: + name: "FlatOut 2 GTR - Ganbare Tobidase Racing" + region: "NTSC-J" + compat: 5 + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 # Corrects most vertical lines. +SLPM-66592: + name: "Negima! 3-Jikanme [Theater Version]" + region: "NTSC-J" +SLPM-66593: + name: "Negima! 3-Jikanme [Live Version]" + region: "NTSC-J" + compat: 5 +SLPM-66594: + name: "Rhapsodia [KONAMI The BEST]" + region: "NTSC-J" + memcardFilters: + - "SLPM-66105" + - "SLPM-66594" + - "SLPM-65599" + - "SLPM-65600" +SLPM-66595: + name: "J-League Winning Eleven 10 - Europa League '06-'07" + region: "NTSC-J" +SLPM-66596: + name: "Prince of Tennis - Gakuensai no Oji-sama [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66597: + name: "Ya to Hime Zankiko - Tsurugi no Maki [Limited Edition]" + region: "NTSC-J" +SLPM-66598: + name: "Yatohime Zankikou" + region: "NTSC-J" +SLPM-66600: + name: "MADDEN NFL 07" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLPM-66601: + name: "SSX on tour [EA BEST HITS]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom. +SLPM-66602: + name: "Ryu ga Gotoku 2" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Helps align bloom. + memcardFilters: + - "SLPM-66602" + - "SLPM-74301" + - "SLPM-66168" + - "SLPM-74234" + - "SLPM-74253" +SLPM-66603: + name: "Ryu ga Gotoku 2 [with Trailer DVD]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Helps align bloom. + memcardFilters: + - "SLPM-66602" + - "SLPM-74301" + - "SLPM-66168" + - "SLPM-74234" + - "SLPM-74253" +SLPM-66604: + name: "Galaxy Angel - Moonlit Lovers [Broccoli Best Quality]" + region: "NTSC-J" +SLPM-66605: + name: "Castle Fantasia - Arihato Senki" + region: "NTSC-J" +SLPM-66606: + name: "White Breath - Kizuna [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66607: + name: "White Breath - Kizuna [Standard Edition]" + region: "NTSC-J" +SLPM-66608: + name: "Prince of Tennis - DokiDoki Survival - Sanroku no Mystic" + region: "NTSC-J" +SLPM-66609: + name: "Dance Dance Revolution SuperNOVA" + region: "NTSC-J" +SLPM-66610: + name: "Prince of Tennis - DokiDoki Survival - Umibe no Secret" + region: "NTSC-J" +SLPM-66611: + name: "Tomoyo After - It's Wonderful Life [CS Edition]" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes Colours. +SLPM-66612: + name: "School Love [First Limited Edition]" + region: "NTSC-J" +SLPM-66613: + name: "Medal of Honor - Rising Sun & Frontline [EA Best Hits]" + region: "NTSC-J" +SLPM-66615: + name: "007 - Nightfire & 007 Everything or Nothing [EA Best Hits Dual Pack]" + region: "NTSC-J" +SLPM-66616: + name: "007 - Nightfire & 007 Everything or Nothing [EA Best Hits Dual Pack]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes lines in cutscenes. +SLPM-66617: + name: "Need for Speed - Carbon" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLPM-66617" + # Most Wanted save grants extra money. + - "SLPM-66232" + - "SLPM-66562" + - "SLAJ-25075" # Original wrong Black Edition serial. + - "SLPM-65766" # UG2 saves can be detected, but the code is unused. +SLPM-66618: + name: "Yumemishi [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66619: + name: "Yumemishi [Standard Edition]" + region: "NTSC-J" +SLPM-66620: + name: "Higurashi no Naku Koro ni Matsuri" + region: "NTSC-J" +SLPM-66621: + name: "Beatmania IIDX 12 - HAPPY SKY" + region: "NTSC-J" +SLPM-66622: + name: "Tom Clancy's Ghost Recon 2 [Ubisoft Best]" + region: "NTSC-J" +SLPM-66623: + name: "Dokapon the World [Asmik Tokudane Series]" + region: "NTSC-J" +SLPM-66624: + name: "Tsuyo Kiss - Mighty Heart [Princess Soft Collection]" + region: "NTSC-J" +SLPM-66625: + name: "Trouble Fortune Company - HapiCure [First Limited Edition]" + region: "NTSC-J" +SLPM-66626: + name: "Trouble Fortune Company - HapiCure [Standard Edition]" + region: "NTSC-J" +SLPM-66627: + name: "WWE 2007 SmackDown(R) vs Raw(R)" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher. +SLPM-66628: + name: "OutRun 2 SP - Special Tours [First Print Limited Edition]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. + roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. + memcardFilters: + - "SLPM-66643" +SLPM-66629: + name: "Dirge of Cerberus - Final Fantasy VII International [Ultimate Hits]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 +SLPM-66630: + name: "Melheaven - Arm Fight Dream [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66631: + name: "Gokujou Seitokai [KONAMI The BEST]" + region: "NTSC-J" +SLPM-66632: + name: "Kenka Banchou 2 - Full Throttle" + region: "NTSC-J" +SLPM-66633: + name: "Shoujo Mahou Gaku Little Witch Romanesque" + region: "NTSC-J" +SLPM-66634: + name: "Devil Summoner - Kuzunoha Raidou tai Chouriki Heidan [Atlus Best Collection]" + region: "NTSC-J" +SLPM-66635: + name: "Wind - A Breath of Heart [Alchemist Best Collection]" + region: "NTSC-J" +SLPM-66636: + name: "Hyper Street Fighter II - The Anniversary Edition [CapColle]" + region: "NTSC-J" +SLPM-66637: + name: "Vampire Darkstalkers Collection [Capcom the Best]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes squares around sprites when upscaling. +SLPM-66638: + name: "Demento [CapColle]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness. + textureInsideRT: 1 +SLPM-66639: + name: "Street Fighter III - 3rd Strike [Capcom the Best]" + region: "NTSC-J" +SLPM-66640: + name: "Full House Kiss [CapColle]" + region: "NTSC-J" +SLPM-66641: + name: "School Love" + region: "NTSC-J" +SLPM-66642: + name: "Prince of Tennis, The - Card Hunter [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66643: + name: "OutRun 2 SP - Special Tours [Standard Edition]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. + roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. +SLPM-66644: + name: "J-League Pro Soccer Club o Tsukurou 5" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Makes the game correctly register left and right Dpad button input. +SLPM-66645: + name: "Bionicle Heroes" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes ghosting on objects and people. + halfPixelOffset: 2 +SLPM-66646: + name: "Shining Force EXA" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLPM-66649: + name: "Taito MemoriesII - Joukan" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLPM-66651: + name: "Battlefield 2 - Modern Combat [EA Best Hits]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 + textureInsideRT: 1 + halfPixelOffset: 2 + texturePreloading: 1 +SLPM-66652: + name: "Burnout Revenge [EA Best Hits]" + region: "NTSC-J" + clampModes: + vuClampMode: 0 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + memcardFilters: + - "SLAJ-25066" + - "SLPM-66108" + - "SLPM-66652" + - "SLPM-65719" + - "SLPM-65958" + - "SLPM-66962" + - "SLAJ-25053" + - "SLPM-66204" +SLPM-66653: + name: "Akudaikan 3" + region: "NTSC-J" +SLPM-66654: + name: "Harukanaru Toki no Naka de 2 [Koei Selection]" + region: "NTSC-J" +SLPM-66655: + name: "Harukanaru Toki no Naka de - Hachiyou-shou [Koei the Best]" + region: "NTSC-J" +SLPM-66656: + name: "Warship Gunner 2 - Change of Direction [Koei the Best]" + region: "NTSC-J" +SLPM-66657: + name: "Shin Sangoku Musou 3 - Moushouden [Koei Selection]" + region: "NTSC-J" +SLPM-66658: + name: "Shin Sangoku Musou 3 - Empires [Koei Selection]" + region: "NTSC-J" +SLPM-66659: + name: "Soshite Kono Uchuu ni Kirameku Kimi no Uta XXX" + region: "NTSC-J" +SLPM-66660: + name: "Hokuto no Ken" + region: "NTSC-J" + compat: 5 +SLPM-66661: + name: "Dessert Love -Sweet Plus- [Best Collection]" + region: "NTSC-J" +SLPM-66662: + name: "Dog Island, The - Hitotsu no Hana no Monogatari" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes certains font colors. + halfPixelOffset: 1 # Fixes lighting misalignment. + alignSprite: 1 # Fixes almost all vertical lines. +SLPM-66663: + name: "Phantasy Star Universe - Ambition of the Illuminus" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 +SLPM-66664: + name: "Full House Kiss 2 [CapColle]" + region: "NTSC-J" +SLPM-66667: + name: "Meine Liebe II [Konami Dendou Selection]" + region: "NTSC-J" +SLPM-66668: + name: "Akumajou Dracula - Yami no Juin [KONAMI The BEST]" + region: "NTSC-J" + clampModes: + vuClampMode: 0 # Fixes SPS with microVU. + eeClampMode: 2 # Fixes missing blade. + gsHWFixes: + roundSprite: 1 # Fixes font sizes to be bigger. + halfPixelOffset: 2 + memcardFilters: + - "SLPM-66175" + - "SLPM-66668" + - "SLPM-65406" + - "SLPM-65444" + - "SLPM-66325" +SLPM-66669: + name: "Prince of Tennis, The - Card Hunter [First Print Limited Edition]" + region: "NTSC-J" +SLPM-66670: + name: "STELLA DEUS [ATLUS BEST COLLECTION]" + region: "NTSC-J" +SLPM-66671: + name: "Shining Wind" + region: "NTSC-J" + gameFixes: + - DMABusyHack +SLPM-66672: + name: "Tom Clancy's Splinter Cell - Double Agent" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-66673: + name: "Prince of Persia - Warrior Within [Ubisoft Best]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLPM-66674: + name: "Tiger Woods PGA Tour 07" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes black textures on characters. +SLPM-66675: + name: "Kingdom Hearts II - Final Mix + [Standard Edition] [Disc 1]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes effects. + halfPixelOffset: 1 # Fixes upscaling artifacts. + roundSprite: 1 + memcardFilters: # Reads Re:Chain data and vice-versa. + - "SLPM-66675" + - "SLPM-66676" +SLPM-66676: + name: "Kingdom Hearts II - Re:Chain of Memories [Standard Edition] [Disc 2]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes double image. + halfPixelOffset: 1 # Fixes misaligned bloom. + memcardFilters: + - "SLPM-66675" + - "SLPM-66676" +SLPM-66677: + name: "Final Fantasy X - International [Ultimate Hits]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SLPM-66678: + name: "Final Fantasy X-2 International + Last Mission [Ultimate Hits]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SLPM-66679: + name: "Devil Summoner - Kuzunoha Raidou tai Abaddon Ou [Plus]" + region: "NTSC-J" + memcardFilters: + - "SLPM-66679" + - "SLPM-66683" + - "SLPM-66246" + - "SLPM-66634" +SLPM-66681: + name: "Shin Megami Tensei III - Nocturne Maniax Chronicle Edition" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SLPM-66683: + name: "Devil Summoner - Kuzunoha Raidou tai Abaddon Ou [First Limited Edition]" + region: "NTSC-J" + memcardFilters: + - "SLPM-66679" + - "SLPM-66683" + - "SLPM-66246" + - "SLPM-66634" +SLPM-66685: + name: "Seaman 2 - Peking Genjin Ikusei Kit" + region: "NTSC-J" + compat: 2 +SLPM-66686: + name: "GuitarFreaks & DrumMania MASTERPIECE GOLD" + region: "NTSC-J" +SLPM-66687: + name: "Hiiro no Kakera - Ano Sora no Shita de" + region: "NTSC-J" + patches: + "8365E603": + content: |- + author=PSI, Jelta + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,001D1ED8,word,10000003 +SLPM-66688: + name: "Harukanaru Toki no Naka de 3 [Koei the Best]" + region: "NTSC-J" +SLPM-66689: + name: "Persona 3 FES [Append Edition]" + region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Fixes flashing windows. + memcardFilters: + - "SLPM-66445" + - "SLPM-66689" + - "SLPM-66690" +SLPM-66690: + name: "Persona 3 FES [Independent Starting Version]" + region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Fixes flashing windows. + memcardFilters: + - "SLPM-66445" + - "SLPM-66689" + - "SLPM-66690" +SLPM-66691: + name: "Sengoku Basara 2 [CapColle]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLPM-66692: + name: "Seikai no Senki [Best Hit Selection]" + region: "NTSC-J" +SLPM-66693: + name: "Princess Maker 4 [Best Hit Selection]" + region: "NTSC-J" +SLPM-66694: + name: "Nickelodeon SpongeBob SquarePants" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLPM-66695: + name: "Kono Aozora ni Yakusoku o - Melody of the Sun and Sea" + region: "NTSC-J" +SLPM-66696: + name: "Memories Off - Sorekara Again [SuperLite 2000 Series]" + region: "NTSC-J" +SLPM-66697: + name: "Tim Burton's The Nightmare Before Christmas - Boogie no Gyakushuu [CapColle]" + region: "NTSC-J" + gsHWFixes: + wildArmsHack: 1 # Fixes blurriness. + mergeSprite: 1 # Fixes misaligned lights. + halfPixelOffset: 2 +SLPM-66698: + name: "Shijou Saikyou no Deshi Kenichi - Gekitou Ragnarok Hachikengou" + region: "NTSC-J" +SLPM-66699: + name: "Kin'iro no Corda 2 [Premium Box]" + region: "NTSC-J" +SLPM-66700: + name: "Kin'iro no Corda 2" + region: "NTSC-J" +SLPM-66701: + name: "Sangokushi XI [with Power-Up Kit]" + region: "NTSC-J" +SLPM-66702: + name: "Winning Post7 MAXIMUM2007" + region: "NTSC-J" +SLPM-66703: + name: "Racing Game - Chuui!!!! [KONAMI The BEST]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 +SLPM-66704: + name: "Negima!? Dream Tactic Yumemiru Otome Princess [Maihime Edition]" + region: "NTSC-J" + compat: 5 +SLPM-66705: + name: "Negima!? Dream Tactic Yumemiru Otome Princess [Utahime Edition]" + region: "NTSC-J" + compat: 5 +SLPM-66707: + name: "Yukinko Daisenpuu - Sayuki to Koyuki no Hie Hie Daisoudou" + region: "NTSC-J" +SLPM-66708: + name: "Brothers in Arms - Earned in Blood [Ubisoft Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLPM-66709: + name: "Angel Profile" + region: "NTSC-J" +SLPM-66710: + name: "Godfather, The" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes light occlusion. + textureInsideRT: 1 + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SLPM-66712: + name: "Rozen Maiden - Gebetgarten [Standard Edition]" + region: "NTSC-J" + compat: 5 +SLPM-66713: + name: "Taito MemoriesII - Gekan" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLPM-66714: + name: "Wrestle Kingdom 2 - Pro Wrestling Sekai Taisen" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes misaligned bloom. +SLPM-66715: + name: "Shinki Gensou - Spectral Souls II [Idea Factory Collection]" + region: "NTSC-J" +SLPM-66716: + name: "Growlanser VI - Precarious world" + region: "NTSC-J" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes precomputed depth buffer. +SLPM-66717: + name: "Standard Daisenryaku - Dengekisen [Sega the Best]" + region: "NTSC-J" +SLPM-66718: + name: "Sutandādo Daisenryaku - Ushinawareta Shoeri [Sega the Best]" + region: "NTSC-J" +SLPM-66719: + name: "Tenka-bito [Sega the Best]" + region: "NTSC-J" +SLPM-66720: + name: "GUILTY GEAR XX SLASH [SEGA THE BEST]" + region: "NTSC-J" +SLPM-66721: + name: "Musou Orochi" + region: "NTSC-J" +SLPM-66722: + name: "Jissen Pachinko Hisshouhou! CR Aladdin Destiny EX" + region: "NTSC-J" +SLPM-66723: + name: "ZOIDS INFINITY FUZORS [TOMY Best Collection]" + region: "NTSC-J" +SLPM-66724: + name: "ZOIDS TACTICS [TOMY Best Collection]" + region: "NTSC-J" +SLPM-66725: + name: "ZOIDS STRUGGLE [TOMY Best Collection]" + region: "NTSC-J" +SLPM-66726: + name: "Ojousama Kumikyoku - Sweet Concert [Standard Edition]" + region: "NTSC-J" +SLPM-66727: + name: "Love Doro - Love Drops" + region: "NTSC-J" +SLPM-66728: + name: "Pro Yakyuu Spirits 4" + region: "NTSC-J" +SLPM-66729: + name: "Shounen Onmyouji - Tsubasa yo Ima, Ten he Kaere [Deluxe Pack]" + region: "NTSC-J" +SLPM-66730: + name: "Shounen Onmyouji - Tsubasa yo Ima, Ten he Kaere [Standard Edition]" + region: "NTSC-J" +SLPM-66731: + name: "BLACK [EA BEST HITS]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Properly diffuses light instead of strips of light. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 +SLPM-66732: + name: "Iinazuke [First Limited Edition]" + region: "NTSC-J" +SLPM-66733: + name: "Iinazuke [Standard Edition]" + region: "NTSC-J" +SLPM-66734: + name: "Kiruto - Anata to Tsumugu Yume to Koi no Dress [First Limited Edition]" + region: "NTSC-J" +SLPM-66735: + name: "Kiruto - Anata to Tsumugu Yume to Koi no Dress [Standard Edition]" + region: "NTSC-J" +SLPM-66736: + name: "Rogue Hearts Dungeon" + region: "NTSC-J" +SLPM-66737: + name: "Ouran Koukou Host Club [Limited Edition]" + region: "NTSC-J" + patches: + 3BE2C709: + content: |- + author=PSI, Prafull + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00189e88,word,10000003 +SLPM-66738: + name: "Ouran Koukou Host Club" + region: "NTSC-J" + patches: + 3BE2C709: + content: |- + author=PSI, Prafull + // Game does weird stack manipulation, causing data sent to the IOP to be corrupted unless EE data cache is enabled. + // This patch skips over the stack code, allowing the game to boot. + patch=1,EE,00189e88,word,10000003 +SLPM-66739: + name: "Burnout Dominator" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLPM-66740: + name: "Sentou Kokka Kai - Legend [DX Pack]" + region: "NTSC-J" +SLPM-66741: + name: "Sentou Kokka Kai - Legend [Standard Edition]" + region: "NTSC-J" +SLPM-66742: + name: "Pop'n music 14 FEVER!" + region: "NTSC-J" + compat: 5 +SLPM-66743: + name: "Shinkyoku Soukai Polyphonica" + region: "NTSC-J" +SLPM-66744: + name: "Killer7 [CapColle]" + region: "NTSC-J" +SLPM-66745: + name: "Shadow of Rome [CapColle]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness and misalgined garbage when upscaling. +SLPM-66746: + name: "Guilty Gear XX - Accent Core" + region: "NTSC-J" + compat: 5 +SLPM-66747: + name: "Baroque" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting of characters. +SLPM-66748: + name: "Mana-Khemia - Gakuen no Renkinjutsushi Tachi" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes jump issue. + gameFixes: + - DMABusyHack + - SoftwareRendererFMVHack # Vertical lines in FMV. +SLPM-66749: + name: "Wizardry X 2 - Mugen no Gakuto [Wonder Price]" + region: "NTSC-J" +SLPM-66750: + name: "Final Fantasy XII International - Zodiac Job System [with Bonus DVD]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLPM-66751: + name: "Mahoroba Stories [Standard Edition]" + region: "NTSC-J" +SLPM-66752: + name: "Medal of Honor - Vanguard" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. + mergeSprite: 1 # Removes occasional vertical lines. + mipmap: 0 +SLPM-66753: + name: "Getsumento Heiki Mina - Futatsu no Project M [Limited Edition]" + region: "NTSC-J" +SLPM-66754: + name: "Getsumento Heiki Mina - Futatsu no Project M [Standard Edition]" + region: "NTSC-J" +SLPM-66755: + name: "Majo-musume - A La Mode II [Standard Edition]" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes bad colour rendering. +SLPM-66756: + name: "Que - Ancient Leaf no Yousei [First Limited Edition]" + region: "NTSC-J" +SLPM-66757: + name: "Que - Ancient Leaf no Yousei [Standard Edition]" + region: "NTSC-J" +SLPM-66758: + name: "Neo Angelique [Koei the Best]" + region: "NTSC-J" +SLPM-66759: + name: "Harukanaru Toki no Naka de 3 - Izayoiki [Koei the Best]" + region: "NTSC-J" +SLPM-66760: + name: "Nobunaga no Yabou - Soutenroku with Power-Up Kit [Koei Selection]" + region: "NTSC-J" +SLPM-66761: + name: "Panic Palette [Limited Edition]" + region: "NTSC-J" +SLPM-66762: + name: "Panic Palette [Standard Edition]" + region: "NTSC-J" +SLPM-66763: + name: "Neon Genesis Evangelion - Battle Orchestra [Standard Edition]" + region: "NTSC-J" + compat: 5 +SLPM-66764: + name: "Izumo Zero" + region: "NTSC-J" +SLPM-66765: + name: "Juujigen Rippoutai Sypher - Game of Survival [First Limited Edition]" + region: "NTSC-J" +SLPM-66766: + name: "Juujigen Ripoutai Sypher - Game of Survival [Standard Edition]" + region: "NTSC-J" +SLPM-66767: + name: "Urban Chaos - Riot Response" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes edge garbage and thin lines. + halfPixelOffset: 2 +SLPM-66768: + name: "Missing Parts - The Tantei Stories - Side A [nice price!]" + region: "NTSC-J" +SLPM-66769: + name: "Missing Parts - The Tantei Stories - Side B [nice price!]" + region: "NTSC-J" +SLPM-66770: + name: "Kuon no Kizuna - Sairinshou [nice price!]" + region: "NTSC-J" +SLPM-66771: + name: "Densha de Go! Shinkansen Sanyou Shinkansen-hen [Eternal Hits]" + region: "NTSC-J" +SLPM-66772: + name: "Densha de Go! Final [Eternal Hits]" + region: "NTSC-J" +SLPM-66773: + name: "Jet de Go! 2 [Eternal Hits]" + region: "NTSC-J" +SLPM-66774: + name: "Energy Airforce [Eternal Hits]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLPM-66775: + name: "Taito Memories - Joukan [Eternal Hits]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLPM-66776: + name: "Taito Memories Gekan [Eternal Hits]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +SLPM-66777: + name: "Jikkyou Powerful Pro Yakyuu 14" + region: "NTSC-J" +SLPM-66778: + name: "Galaxy Angel - Eternal Lovers [Broccoli Best Quality]" + region: "NTSC-J" +SLPM-66779: + name: "Galaxy Angel II - Mugen Kairou no Kagi [Disc 1 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Reduces misaligned lighting and other effects. +SLPM-66780: + name: "Galaxy Angel II - Mugen Kairou no Kagi [Disc 2 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Reduces misaligned lighting and other effects. + memcardFilters: + - "SLPM-66779" +SLPM-66781: + name: "Dragon Quest - Shounen Yangus to Fushigi no Dungeon [Ultimate Hits]" + region: "NTSC-J" +SLPM-66782: + name: "Valkyrie Profile 2 - Silmeria [Ultimate Hits]" + region: "NTSC-J" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 1 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 +SLPM-66783: + name: "Idol Janshi Suchie-Pai IV [Limited Edition]" + region: "NTSC-J" +SLPM-66784: + name: "Idol Janshi Suchie-Pai 3 Remix [With Art Collection Mode]" + region: "NTSC-J" +SLPM-66785: + name: "Idol Janshi Suchie-Pai IV [Standard Edition]" + region: "NTSC-J" +SLPM-66786: + name: "gift -prism- [Sweets So Sweet Best]" + region: "NTSC-J" +SLPM-66787: + name: "Suika A.S+ Eternal Name [Standard Edition]" + region: "NTSC-J" +SLPM-66788: + name: "Grand Theft Auto - San Andreas [Best Price]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 +SLPM-66789: + name: "Grand Theft Auto III [Best Price]" + region: "NTSC-J" +SLPM-66790: + name: "Grand Theft Auto - Vice City [Best Price]" + region: "NTSC-J" +SLPM-66791: + name: "Memories Off #5 Encore [Standard Edition]" + region: "NTSC-J" +SLPM-66792: + name: "Metal Gear Solid 2 - Sons of Liberty [20th Anniversary Edition] [Disc 1 of 2]" + region: "NTSC-J" + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + halfPixelOffset: 2 +SLPM-66793: + name: "Metal Gear Solid 2 - Sons of Liberty [20th Anniversary Edition] [Disc 2 of 2]" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 # Fixes motion blur effect. + halfPixelOffset: 2 # Aligns blur from upscaling. +SLPM-66794: + name: "Metal Gear Solid 3 - Snake Eater [METAL GEAR 20th ANNIVERSARY] [Disc 1/2]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLPM-66795: + name: "Metal Gear Solid 2 - Solid Snake [METAL GEAR 20th ANNIVERSARY] [Disc 2/2]" + region: "NTSC-J" +SLPM-66796: + name: "METAL GEAR SOLID COLLECTION 1987-2007 [METAL GEAR 20th ANNIVERSARY/MGS Collection]" + region: "NTSC-J" +SLPM-66797: + name: "The Document of Metal Gear Solid 2 [METAL GEAR 20th ANNIVERSARY/MGS Collection]" + region: "NTSC-J" +SLPM-66798: + name: "Metal Gear Solid 3 - Subsistence [METAL GEAR 20th ANNIVERSARY/MGS Collection] [Disc 1]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns depth of field effect. +SLPM-66799: + name: "Metal Gear Solid 2 - Solid Snake [METAL GEAR 20th ANNIVERSARY/MGS Collection] [Disc 2]" + region: "NTSC-J" +SLPM-66800: + name: "Pirates of the Caribbean - At World's End" + region: "NTSC-J" +SLPM-66801: + name: "Izumo Complete [GN Software Best]" + region: "NTSC-J" +SLPM-66802: + name: "Kimore Hi no Namiki Michi [GN Software Best]" + region: "NTSC-J" +SLPM-66803: + name: "Shikaku Tantei - Sora no Sekai - Thousand Dreams" + region: "NTSC-J" +SLPM-66804: + name: "Colorful Aquarium - My Little Mermaid [First Limited Edition]" + region: "NTSC-J" +SLPM-66805: + name: "Colorful Aquarium - My Little Mermaid [Standard Edition]" + region: "NTSC-J" +SLPM-66806: + name: "Shuffle! On the Stage [Kadokawa the Best]" + region: "NTSC-J" +SLPM-66807: + name: "Disney/Pixar Remy no Oishii Restaurant" + region: "NTSC-J" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SLPM-66808: + name: "Tom Clancy's Ghost Recon - Advanced Warfighter [Ubisoft Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fix offset blur. +SLPM-66809: + name: "Saishu Shiken Kujira - Alive" + region: "NTSC-J" +SLPM-66810: + name: "J. League Winning Eleven 2007 - Club Championship" + region: "NTSC-J" +SLPM-66811: + name: "Winning Post7 [KOEI The Best]" + region: "NTSC-J" +SLPM-66812: + name: "G1 Jockey 4 [Koei the Best]" + region: "NTSC-J" +SLPM-66813: + name: "Sangokushi IX [Koei Selection]" + region: "NTSC-J" +SLPM-66814: + name: "Pure x Cure Re-covery" + region: "NTSC-J" +SLPM-66815: + name: "Baldr Bullet - Equilibrium" + region: "NTSC-J" +SLPM-66816: + name: "Chanter - Kimi no Uta ga Todoitara#" + region: "NTSC-J" +SLPM-66817: + name: "Palais de Reine" + region: "NTSC-J" +SLPM-66818: + name: "Quiz & Variety SukuSuku Inufuku 2 - Motto SukuSuku" + region: "NTSC-J" +SLPM-66819: + name: "Beat Down - Fists of Vengeance [Best Price]" + region: "NTSC-J" +SLPM-66820: + name: "Jissen Pachinko Hisshouhou! CR Sakura Taisen" + region: "NTSC-J" +SLPM-66821: + name: "Sengoku Musou2 Moushouden" + region: "NTSC-J" +SLPM-66822: + name: "GuitarFreaks & DrumMania V3" + region: "NTSC-J" +SLPM-66823: + name: "Kou Rate Ura Mahjong Retsuden Mukoubuchi" + region: "NTSC-J" +SLPM-66824: + name: "Hisui no Shizuku - Hiiro no Kakera 2 [Limited Edition]" + region: "NTSC-J" +SLPM-66825: + name: "Hisui no Shizuku - Hiiro no Kakera 2" + region: "NTSC-J" +SLPM-66826: + name: "Youki Hime Den [Limited Edition]" + region: "NTSC-J" +SLPM-66827: + name: "Youki Hime Den - Ayakashi Gentou-wa [Standard Edition]" + region: "NTSC-J" +SLPM-66828: + name: "Beatmania IIDX 13 - DistorteD" + region: "NTSC-J" +SLPM-66829: + name: "MAJOR LEAGUE BASEBALL 2K7" + region: "NTSC-J" +SLPM-66830: + name: "Walt Disney Pictures Presents Lewis to Mirai Dorobou - Wilbur no Kiken na Jikan Ryokou" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom alignment. +SLPM-66832: + name: "Tennis no Oujisama - Doki Doki Survival - Umibe no Secret" + region: "NTSC-J" +SLPM-66834: + name: "Kin'iro no Corda 2 Anchor [Premium Box]" + region: "NTSC-J" +SLPM-66835: + name: "Kin'iro no Corda 2 Anchor [Standard Edition]" + region: "NTSC-J" +SLPM-66836: + name: "EA Sports Rugby 08" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes mipmapping rendering. +SLPM-66837: + name: "MADDEN NFL 08" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLPM-66838: + name: "Fantastic Fortune 2 - Triple Star [Best Hit Selection]" + region: "NTSC-J" +SLPM-66839: + name: "We Are [Best Hit Selection]" + region: "NTSC-J" +SLPM-66840: + name: "Mizu no Senritsu 2 - Hi no Kioku [Best Hit Selection]" + region: "NTSC-J" +SLPM-66841: + name: "Will O' Wisp [Limited Edition]" + region: "NTSC-J" +SLPM-66842: + name: "Will O' Wisp" + region: "NTSC-J" +SLPM-66843: + name: "Generation of Chaos Desire" + region: "NTSC-J" +SLPM-66844: + name: "Yuukyuu no Sakura [Limited Edition]" + region: "NTSC-J" +SLPM-66845: + name: "Yuukyuu no Sakura [Standard Edition]" + region: "NTSC-J" +SLPM-66846: + name: "Prism Ark - Awake" + region: "NTSC-J" +SLPM-66847: + name: "Arabians Lost - The Engagement on Desert" + region: "NTSC-J" +SLPM-66848: + name: "Sengoku Basara 2 Heroes" + region: "NTSC-J" +SLPM-66849: + name: "Iris no Atelier - Grand Fantasm [Gust Best Price]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical lines in FMVs, character portraits and other sprites. +SLPM-66850: + name: "Arcana Heart" + region: "NTSC-J" + compat: 5 +SLPM-66851: + name: "Grand Theft Auto - Liberty City Stories" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. +SLPM-66852: + name: "Capcom Classics Collection Vol. 1 [Best Price]" + region: "NTSC-J" +SLPM-66853: + name: "JoJo no Kimyou na Bouken - Ougon no Kaze [Best Price]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 # Fixes shading on Chapter 11-2's enemy. +SLPM-66854: + name: "Street Fighter Zero - Fighters Generation [Best Price]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes squares around sprites when upscaling. +SLPM-66855: + name: "Togainu no Chi - True Blood [Limited Edition]" + region: "NTSC-J" +SLPM-66856: + name: "Togainu no Chi - True Blood" + region: "NTSC-J" +SLPM-66857: + name: "Itsuka, Todoku, Ano Sora ni [First Limited Edition]" + region: "NTSC-J" +SLPM-66858: + name: "Itsuka, Todoku, Ano Sora ni [Standard Edition]" + region: "NTSC-J" +SLPM-66859: + name: "Sengoku Basara [Best Price]" + region: "NTSC-J" +SLPM-66860: + name: "Nettai Teikiatsu Shoujo [First Limited Edition]" + region: "NTSC-J" +SLPM-66861: + name: "Nettai Teikiatsu Shoujo [Standard Edition]" + region: "NTSC-J" +SLPM-66862: + name: "Ayakashi Bito [Best Selection]" + region: "NTSC-J" +SLPM-66863: + name: "WWE2008 SmackDown! vs Raw" + region: "NTSC-J" +SLPM-66864: + name: "Umisho" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Reduces misaligned line distortian when in QTE. +SLPM-66865: + name: "Sengoku Basara 2 [Best Price]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLPM-66866: + name: "Jissen Pachi-Slot Hisshouhou! Hokuto no Ken 2" + region: "NTSC-J" +SLPM-66867: + name: "MotoGP'07" + region: "NTSC-J" +SLPM-66868: + name: "Tom Clancy's Splinter Cell - Double Agent [Ubisoft Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-66869: + name: "Need for Speed - Carbon [EA Best Hits]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLPM-66869" + # Most Wanted save grants extra money. + - "SLPM-66232" + - "SLPM-66562" + - "SLAJ-25075" # Original wrong Black Edition serial. + - "SLPM-65766" # UG2 saves can be detected, but the code is unused. +SLPM-66870: + name: "Hoshiiro no Okurimono [First Special Limitred Edition]" + region: "NTSC-J" +SLPM-66871: + name: "Shoukan Shoujo - Elemental Girl Calling [DX Pack]" + region: "NTSC-J" +SLPM-66872: + name: "Shoukan Shoujo - Elemental Girl Calling [Standard Edition]" + region: "NTSC-J" + compat: 5 +SLPM-66873: + name: "Lucky Star - Ryouou Gakuen Outou-sai [DX Pack]" + region: "NTSC-J" +SLPM-66874: + name: "Lucky Star - Ryouou Gakuen Outou-sai [Standard Edition]" + region: "NTSC-J" +SLPM-66875: + name: "Jikkyou Powerful Major League 2" + region: "NTSC-J" +SLPM-66876: + name: "Izumo 2 [GN Software Best]" + region: "NTSC-J" +SLPM-66877: + name: "_summer ## [GNsoftware Best]" + region: "NTSC-J" +SLPM-66878: + name: "Dokapon Kingdom" + region: "NTSC-J" +SLPM-66879: + name: "StarTRain - Your Past Makes Your Future [First Limited Edition]" + region: "NTSC-J" +SLPM-66880: + name: "StarTRain - Your Past Makes Your Future [Standard Edition]" + region: "NTSC-J" +SLPM-66881: + name: "TOCA RACE DRIVER 3 THE ULTIMATE RACING SIMULATOR" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 + memcardFilters: + - "SLPM-66881" + - "SLPM-66498" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early. +SLPM-66882: + name: "Hakarena Heart - Kimi ga Tame ni Kagayaki wo [Limited Edition]" + region: "NTSC-J" +SLPM-66883: + name: "Hakarena Heart - Kimi ga Tame ni Kagayaki wo" + region: "NTSC-J" +SLPM-66884: + name: "NBA LIVE 08" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLPM-66885: + name: "Winning Eleven 2008" + region: "NTSC-J" +SLPM-66886: + name: "Harry Potter and the Order of the Phoenix" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLPM-66887: + name: "Harukanaru Toki no Naka de 3 - Unmei no Meikyuu [Koei the Best]" + region: "NTSC-J" +SLPM-66888: + name: "G1 Jockey 4 - 2007" + region: "NTSC-J" +SLPM-66889: + name: "Puri-Saga! Princess o Sagase! [First Limited Edition]" + region: "NTSC-J" +SLPM-66890: + name: "Puri-Saga! Princess o Sagase!" + region: "NTSC-J" +SLPM-66891: + name: "Myself; Yourself [First Limited Edition]" + region: "NTSC-J" +SLPM-66892: + name: "Myself; Yourself [Standard Edition]" + region: "NTSC-J" +SLPM-66893: + name: "Final Fantasy XI - Vana'diel Collection" + region: "NTSC-J" +SLPM-66894: + name: "Final Fantasy XI - Wings of the Goddess" + region: "NTSC-J" +SLPM-66895: + name: "Manea Sugoroku - Kabukuro" + region: "NTSC-J" +SLPM-66896: + name: "Pia Carrot he Youkoso!! G.O. Summer Fair" + region: "NTSC-J" +SLPM-66897: + name: "Xyanide" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + autoFlush: 1 # Fixes post lighting. +SLPM-66898: + name: "Spectral Gene [Limited Edition]" + region: "NTSC-J" +SLPM-66899: + name: "Spectral Gene" + region: "NTSC-J" +SLPM-66900: + name: "Hoshi Iro no Okurimono" + region: "NTSC-J" +SLPM-66901: + name: "12Riven - The Psi-Climinal of Integral" + region: "NTSC-J" +SLPM-66902: + name: "Disney Princess - Enchanted Journey" + region: "NTSC-J" +SLPM-66903: + name: "G1 Jockey 4 - 2007 [with Winning Post 7 Maximum 2007 - Premium Pack]" + region: "NTSC-J" +SLPM-66904: + name: "G1 Jockey 4 - 2007 [with Winning Post 7 Maximum 2007 - Premium Pack]" + region: "NTSC-J" +SLPM-66905: + name: "D.C. Da Capo The Origin" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering and bad textures in FMV. + gsHWFixes: + roundSprite: 2 # Reduces sprite artifacts like in the menu. +SLPM-66906: + name: "Tenshou Gakuen Gekkouroku [Tokudane Price]" + region: "NTSC-J" +SLPM-66907: + name: "Iinazuke [Princess Soft Collection]" + region: "NTSC-J" +SLPM-66908: + name: "Izumo 2 - Gakuen Kyousoukyoku - Double Tact" + region: "NTSC-J" +SLPM-66909: + name: "Shinkyoku Soukai Polyphonica Episode 3&4 Kanketsuhen" + region: "NTSC-J" +SLPM-66910: + name: "Stuntman - Ignition" + region: "NTSC-J" + gameFixes: + - VIFFIFOHack + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment. +SLPM-66911: + name: "Finalist [Princess Soft Collection]" + region: "NTSC-J" +SLPM-66912: + name: "Higurashi no Naku Koro ni Matsuri - Kakera Asobi [Append Version]" + region: "NTSC-J" +SLPM-66913: + name: "Higurashi no Naku Koro ni Matsuri - Kakera Asobi" + region: "NTSC-J" +SLPM-66914: + name: "Houkago ha Hakugin no Shirabe" + region: "NTSC-J" +SLPM-66915: + name: "Yu-Gi-Oh Duel Monsters GX - Tag Force Evolution" + region: "NTSC-J" +SLPM-66916: + name: "Jikkyou Powerful Pro Yakyuu 14 Ketteiban" + region: "NTSC-J" +SLPM-66917: + name: "Grand Theft Auto - Vice City Stories" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned effect when in-game Trails option is turned on. +SLPM-66918: + name: "Princess Maker 5" + region: "NTSC-J" +SLPM-66919: + name: "Kyuuketsu Kitan Moonties" + region: "NTSC-J" + gsHWFixes: + pointListPalette: 1 +SLPM-66920: + name: "Hoshi Furu" + region: "NTSC-J" +SLPM-66921: + name: "H2O" + region: "NTSC-J" +SLPM-66922: + name: "D.C.II P.S. - Da Capo II - Plus Situation [DX Pack] [Disc 1]" + region: "NTSC-J" +SLPM-66923: + region: "NTSC-J" +SLPM-66924: + name: "D.C.II P.S. - Da Capo II - Plus Situation [Disc 1]" + region: "NTSC-J" +SLPM-66925: + name: "D.C.II P.S. - Da Capo II - Plus Situation [Disc 2]" + region: "NTSC-J" +SLPM-66926: + name: "NiGHTS into Dreams..." + region: "NTSC-J" + compat: 5 +SLPM-66927: + name: "Wrestle Angels Survivor [Good Price]" + region: "NTSC-J" + memcardFilters: + - "SLPM-66239" + - "SLPM-66927" +SLPM-66928: + name: "Your Memories Off Girls Style" + region: "NTSC-J" +SLPM-66929: + name: "Elminage - Yami no Fujo to Kamigami no Yubiwa" + region: "NTSC-J" +SLPM-66930: + name: "Dance Dance Revolution SuperNOVA2" + region: "NTSC-J" +SLPM-66931: + name: "Juiced 2 - Hot Import Nights" + region: "NTSC-J" +SLPM-66932: + name: "Need for Speed - ProStreet" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + memcardFilters: + - "SLPM-66932" + # Carbon save grants extra money. + - "SLPM-55061" + - "SLPM-66617" + - "SLPM-66869" + # Most Wanted save grants extra money. + - "SLPM-66232" + - "SLPM-66562" + - "SLPM-65766" # UG2 saves can be detected, but the code is unused. +SLPM-66933: + name: "Kimi ga Aruji de Shitsuji ga Ore de - Oshie Nikki [First Limited Edition]" + region: "NTSC-J" +SLPM-66934: + name: "Kimi ga Aruji de Shitsuji ga Ore de - Oshie Nikki" + region: "NTSC-J" +SLPM-66935: + name: "true tears" + region: "NTSC-J" +SLPM-66936: + name: "Night Wizard - The Video Game - Denial of the World" + region: "NTSC-J" +SLPM-66937: + name: "Jan Sangoku Musou [Koei the Best]" + region: "NTSC-J" +SLPM-66938: + name: "Angelique Etoile [Koei Selection]" + region: "NTSC-J" +SLPM-66939: + name: "Boukoku no Aegis 2035 - Warship Gunner [Koei Selection]" + region: "NTSC-J" +SLPM-66940: + name: "Gundam Musou Special" + region: "NTSC-J" +SLPM-66941: + name: "Hokuto no Ken [Sega the Best]" + region: "NTSC-J" +SLPM-66942: + name: "Final Approach 2 - 1st Priority [First Limited Edition]" + region: "NTSC-J" +SLPM-66943: + name: "Final Approach 2 - 1st Priority" + region: "NTSC-J" +SLPM-66944: + name: "Petit Four [Limited Edition]" + region: "NTSC-J" +SLPM-66945: + name: "Petit Four" + region: "NTSC-J" +SLPM-66946: + name: "NBALIVE 07 [EA BEST HITS]" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLPM-66947: + name: "Nobunaga no Yabou - Kakushin [with Power-Up Kit]" + region: "NTSC-J" +SLPM-66948: + name: "Nobunaga no Yabou - Kakushin [with Power-Up Kit and Sangokushi XI]" + region: "NTSC-J" +SLPM-66950: + name: "Winning Post7 MAXIMUM 2008" + region: "NTSC-J" +SLPM-66951: + name: "Harukanaru Toki no Naka de 4 [Premium Box]" + region: "NTSC-J" +SLPM-66952: + name: "Harukanaru Toki no Naka de 4" + region: "NTSC-J" +SLPM-66953: + name: "Musou Orochi - Maou Sairin" + region: "NTSC-J" +SLPM-66954: + name: "Nobunaga no Yabou - Online - Souha no Shou" + region: "NTSC-J" +SLPM-66956: + name: "Neo Angelique - Full Voice" + region: "NTSC-J" +SLPM-66957: + name: "Neon Genesis Evangelion - Battle Orchestra [Broccoli Best Quality]" + region: "NTSC-J" +SLPM-66958: + name: "Aoi Shiro [First Limited Edition]" + region: "NTSC-J" +SLPM-66959: + name: "Aoishiro [Standard Edition]" + region: "NTSC-J" +SLPM-66960: + name: "Need for Speed - Underground 2 [EA:SY! 1980]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned post-processing. +SLPM-66961: + name: "Black [EA:SY! 1980]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Properly diffuses light instead of strips of light. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 +SLPM-66962: + name: "Burnout 3 - Takedown [EA:SY! 1980]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLPM-66963: + name: "Medal of Honor - Frontline [EA:SY! 1980]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLPM-66964: + name: "Guilty Gear XX - Accent Core Plus [Append Edition]" + region: "NTSC-J" +SLPM-66965: + name: "Guilty Gear XX - Accent Core Plus" + region: "NTSC-J" + compat: 5 +SLPM-66966: + name: "Godfather, The [EA:SY! 1980]" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes light occlusion. + textureInsideRT: 1 + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SLPM-66967: + name: "Aria - The Natural - Tooi Yume no Mirage [Alchemist Best Collection]" + region: "NTSC-J" +SLPM-66968: + name: "Kamiwaza [Acquire the Best]" + region: "NTSC-J" +SLPM-66969: + name: "Hoshigari Empusa" + region: "NTSC-J" +SLPM-66970: + name: "Pro Yakyuu Spirits 5" + region: "NTSC-J" +SLPM-66971: + name: "Sangokushi IX [with Power-Up Kit] [Koei Selection]" + region: "NTSC-J" +SLPM-66972: + name: "Kurogane no Houkou 2 - Warship Commander [Koei Selection]" + region: "NTSC-J" +SLPM-66973: + name: "Princess Nightmare" + region: "NTSC-J" +SLPM-66974: + name: "Slotter Up Core 10 - Mach GoGoGo 2" + region: "NTSC-J" +SLPM-66975: + name: "Edel Blume [Limited Edition]" + region: "NTSC-J" +SLPM-66976: + name: "Edel Blume" + region: "NTSC-J" +SLPM-66977: + name: "Shinkyoku Soukai Polyphonica Story 0-4 Full Pack" + region: "NTSC-J" +SLPM-66978: + name: "Persona 4 [Konami-style Special Edition]" + region: "NTSC-J" + compat: 5 +SLPM-66980: + name: "Gin no Eclipse" + region: "NTSC-J" +SLPM-66981: + name: "Clannad [New Edition]" + region: "NTSC-J" +SLPM-66982: + name: "AIR [Best]" + region: "NTSC-J" +SLPM-66984: + name: "Gakuen Heaven - Boy's Love Scramble! [Best Version]" + region: "NTSC-J" +SLPM-66987: + name: "Kowloon Youma Gakuen Ki [Best Version]" + region: "NTSC-J" +SLPM-66988: + name: "Memories Off 6 - T-Wave [Standard Edition]" + region: "NTSC-J" +SLPM-66989: + name: "Castle Fantasia - Arihato Senki [Best Version]" + region: "NTSC-J" +SLPM-66990: + name: "Majo-kko A La Mode II [Best Version]" + region: "NTSC-J" + gsHWFixes: + pointListPalette: 1 +SLPM-66991: + name: "Fuuuraiki [nice price!]" + region: "NTSC-J" +SLPM-66992: + name: "Fuuuraiki 2 [nice price!]" + region: "NTSC-J" +SLPM-66993: + name: "Rim Runners [nice price!]" + region: "NTSC-J" +SLPM-66994: + name: "Mana-Khemia - Gakuen no Renkinjutsu Shitachi [Best Version]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes jump issue. + gameFixes: + - DMABusyHack + - SoftwareRendererFMVHack # Vertical lines in FMV. +SLPM-66995: + name: "Beatmania IIDX 14 - Gold" + region: "NTSC-J" +SLPM-66996: + name: "Shuumatsu Shoujo Gensou Alicematic Apocalypse [First Limited Edition]" + region: "NTSC-J" +SLPM-66997: + name: "Shuumatsu Shoujo Gensou Alicematic Apocalypse [Standard Edition]" + region: "NTSC-J" +SLPM-66998: + name: "Fushigi Yuugi - Suzaku Ibun [Limited Edition]" + region: "NTSC-J" +SLPM-66999: + name: "Fushigi Yuugi - Suzaku Ibun" + region: "NTSC-J" +SLPM-67000: + name: "Fushigi Yuugi - ShigiYuugi Kurotake Kaiden Gaiden - Kagami no Fujo [Idea Factory Collection]" + region: "NTSC-J" +SLPM-67001: + name: "WONDER ZONE" + region: "NTSC-J" +SLPM-67002: + name: "METAL GEAR SOLID 2 SUBSTANCE" + region: "NTSC-J" + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SLPM-67003: + name: "Sakura Taisen - Atsuki Chishio ni" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + mergeSprite: 1 # Removes blur from the image. +SLPM-67004: + name: "Medal of Honor - Rising Sun" + region: "NTSC-J" +SLPM-67005: + name: "Lord of the Rings, The - The Two Towers [EA Best Hits]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fix white shiny weapons. + gameFixes: + - SoftwareRendererFMVHack + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. +SLPM-67006: + name: "Train Simulator - Kyushu Shinkansen" + region: "NTSC-J" +SLPM-67007: + name: "Train Simulator - Keisei Toei Asakusa Keikyu Line" + region: "NTSC-J" +SLPM-67008: + name: "Metal Gear Solid 2 - Substance [KONAMI Dendou Selection]" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SLPM-67009: + name: "Sakura Taisen V - Saraba Itoshiki Hito Yo" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes recrusive drawing to the top left. +SLPM-67010: + name: "God of War" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + roundSprite: 1 # Fixes vertical lines and minor ghosting. + halfPixelOffset: 2 +SLPM-67011: + name: "God of War [CapColle]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + roundSprite: 1 # Fixes vertical lines and minor ghosting. + halfPixelOffset: 2 +SLPM-67012: + name: "God of War [Best Price]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + roundSprite: 1 # Fixes vertical lines and minor ghosting. + halfPixelOffset: 2 +SLPM-67013: + name: "God of War II - The End Begins" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes enemies attacks turning into squares. + gsHWFixes: + alignSprite: 1 # Fixes water vertical lines. + halfPixelOffset: 2 # Fixes misaligned bloom. + roundSprite: 1 # Fixes chromatic effect. +SLPM-67014: + name: "Sengoku Musou2 Moushouden" + region: "NTSC-J" +SLPM-67015: + name: "School Days LxH" + region: "NTSC-J" +SLPM-67017: + name: "God of War II - The End Begins [Best Price]" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes enemies attacks turning into squares. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + alignSprite: 1 # Fixes water vertical lines. + autoFlush: 1 # Fixes sun occlusion. +SLPM-67502: + name: "Devil May Cry" + region: "NTSC-K" + compat: 5 + gsHWFixes: + disablePartialInvalidation: 1 # Fixes corrupt textures. + halfPixelOffset: 1 + mipmap: 0 +SLPM-67503: + name: "FIFA 2002" + region: "NTSC-K" +SLPM-67504: + name: "SSX Tricky" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 # Fixes riders vanish into the floor. +SLPM-67505: + name: "007 - Agent Under Fire" + region: "NTSC-K" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes corrupt textures. +SLPM-67506: + name: "Thunder Strike - Operation Phoenix" + region: "NTSC-K" +SLPM-67507: + name: "Onimusha - Warlords" + region: "NTSC-K" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. +SLPM-67508: + name: "Gitaroo Man" + region: "NTSC-K" + compat: 5 + roundModes: + eeRoundMode: 1 + vuRoundMode: 3 + patches: + default: + content: |- + author=boringhexi + // fix stage 4 flashing triangles + patch=0,EE,00102d40,word,00000000 +SLPM-67512: + name: "2002 FIFA World Cup" + region: "NTSC-K" +SLPM-67513: + name: "Final Fantasy X International" + region: "NTSC-K" + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SLPM-67514: + name: "Gyeoljeon" + region: "NTSC-K" +SLPM-67515: + name: "Metal Gear Solid 2 - Sons of Liberty" + region: "NTSC-K" + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + halfPixelOffset: 2 +SLPM-67516: + name: "Soul Reaver 2" + region: "NTSC-K" +SLPM-67517: + name: "Capcom vs. SNK 2 - Mark of the Millennium 2001" + region: "NTSC-K" +SLPM-67518: + name: "Gwimuja 2" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + roundSprite: 2 # Fixes text. +SLPM-67519: + name: "Rayman Revolution" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 # Fixes game hanging in the "Clark running away" ingame cutscene. +SLPM-67520: + name: "Disney's Tarzan - Untamed" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness and misaligned shadows. +SLPM-67521: + name: "E.O.E. - Eve of Extinction" + region: "NTSC-K" +SLPM-67522: + name: "Samgukji Jeongi" + region: "NTSC-K" +SLPM-67523: + name: "Jin Samguk Mussang 2" + region: "NTSC-K" +SLPM-67524: + name: "Armored Core 3" + region: "NTSC-K" + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mergeSprite: 1 +SLPM-67525: + name: "Medal of Honor - Frontline" + region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLPM-67526: + name: "Ghost Vibration" + region: "NTSC-K" +SLPM-67527: + name: "Need for Speed - Hot Pursuit 2" + region: "NTSC-K" + compat: 5 + clampModes: + vuClampMode: 2 # White textures. + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness. + cpuCLUTRender: 1 # Fixes "Busted" scenes. +SLPM-67528: + name: "Hajime-ui Ilbo - The Fighting! Victorious Boxers [Championship Version]" + region: "NTSC-K" +SLPM-67529: + name: "Gun Survivor 3 - Dino Crisis" + region: "NTSC-K" + clampModes: + vu1ClampMode: 3 # Fixes flashing in some scenes. +SLPM-67530: + name: "NHL Ice Hockey 2003" + region: "NTSC-K" +SLPM-67531: + name: "Gyeoljeon II" + region: "NTSC-K" + patches: + 46CFF455: + content: |- + comment=COP2 flag instance patch by refraction + // A mac flag check just after a vsub which gets in the way, also Q reading errors rearranging. + patch=1,EE,001966BC,word,4BC0109C + patch=1,EE,001966C0,word,4BC018DC + patch=1,EE,001966C4,word,4A6803BE + patch=1,EE,001964F4,word,4BC0109C + patch=1,EE,001964F8,word,4BC018DC + patch=1,EE,001964FC,word,4A6803BE + patch=1,EE,00166CD0,word,48438800 + patch=1,EE,00166CDC,word,4BE521AC +SLPM-67533: + name: "Men in Black II - Alien Escape" + region: "NTSC-K" + gameFixes: + - VIFFIFOHack # Needed to load the main game properly. +SLPM-67535: + name: "Memories Off" + region: "NTSC-K" +SLPM-67536: + name: "Bongsin Yeonui 2" + region: "NTSC-K" +SLPM-67537: + name: "FIFA 2003" + region: "NTSC-K" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLPM-67538: + name: "Sidewinder F" + region: "NTSC-K" +SLPM-67540: + name: "Auto Modellista" + region: "NTSC-K" + compat: 5 +SLPM-67541: + name: "NBA Live 2003" + region: "NTSC-K" +SLPM-67543: + name: "Star Wars - Jedi Starfighter" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Fixes SPS on main menu. +SLPM-67545: + name: "Project Minerva" + region: "NTSC-K" +SLPM-67546: + name: "Lord of the Rings - The Two Towers" + region: "NTSC-K" + clampModes: + vuClampMode: 3 # Fix white shiny weapons. + gameFixes: + - SoftwareRendererFMVHack + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. +SLPM-67550: + name: "Jin Samguk Mussang 2 - Maengjangjeon" + region: "NTSC-K" +SLPM-67552: + name: "Tomak - Save the Earth [Limited Edition]" + region: "NTSC-K" +SLPM-68003: + name: "Formula SUZUKI Hayabusa Time Attack" + region: "NTSC-J" +SLPM-68005: + name: "Harry Potter to Himitsu no Heya [Demo - Coca Cola Original Version]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPM-68007: + name: "Karaoke Revolution-you Mic Doukon Otameshi Disc" + region: "NTSC-J" +SLPM-68008: + name: "Virtua Fighter 10th Anniversary" + region: "NTSC-J" +SLPM-68012: + name: "Shin Sangoku Musou 3 & Moushouden Saikyou Data" + region: "NTSC-J" +SLPM-68014: + name: "Newtype Gundam Game Special Disc" + region: "NTSC-J" +SLPM-68016: + name: "Dirge of Cerberus - Final Fantasy VII Beta Version" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes lighting. + halfPixelOffset: 2 # Fixes ghosting. +SLPM-68017: + name: "Shin Onimusha - Dawn of Dreams [Saikyou Save Data]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + memcardFilters: + - "SLPM-66275" +SLPM-68018: + name: "Virtua Fighter - 10th Anniversary Edition Fukkoku-Ban" + region: "NTSC-J" +SLPM-68019: + name: "Naruto Shippuuden Narutimate Accel 2 - Zen 60-nin Soku Kaihou Disc" + region: "NTSC-J" + clampModes: + vu0ClampMode: 3 # Fixes bad dialog backgrounds. + vu1ClampMode: 3 # Fixes SPS on characters. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + halfPixelOffset: 1 # Corrects post processing position. +SLPM-68020: + name: "Suzumiya Haruhi no Tomadoi - Yoyaku Tokuten Disc Uchuu Hatsu! Full-CG Odoru SOS-dan (Chou Eizou-Ban)" + region: "NTSC-J" +SLPM-68501: + name: "Kidou Senshi Gundam [Koudansha 8-shi Rengou Kikaku Special Edition]" + region: "NTSC-J" +SLPM-68502: + name: "Zeonic Front - Kidou Senshi Gundam 0079 [Koudansha 8-shi Rengou Kikaku Special Edition]" + region: "NTSC-J" +SLPM-68503: + name: "Metal Gear Solid 2 - Sons of Liberty [Shareholder Edition]" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 # Fixes motion blur effect. + halfPixelOffset: 2 # Aligns blur from upscaling. +SLPM-68504: + name: "Tokimeki Memorial 3 - Special Sound Track" + region: "NTSC-J" +SLPM-68505: + name: "Gensou Suikoden III" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. + halfPixelOffset: 2 # Fixes post effects. +SLPM-68509: + name: "Initial D - Special Stage [Limited Edition]" + region: "NTSC-J" +SLPM-68513: + name: "Dragon Ball Z - Budokai 2 V" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-68514: + name: "Front Mission Online" + region: "NTSC-J" +SLPM-68516: + name: "Metal Gear Solid 3 - Snake Eater [Shareholder Edition]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLPM-68519: + name: "Enthusia Professional Racing - Subaru Impreza WRX STI [Trial]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Corrects crazy car AI and prevents crash. + vuClampMode: 3 # Stops freezing at race start. + gameFixes: + - SoftwareRendererFMVHack # Fixes upscale lines in FMVs. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes reflections. + mipmap: 0 # Currently causes texture flickering. +SLPM-68520: + name: "Armored Core - Last Raven [Champion Special Edition]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. + preloadFrameData: 1 # Fixes glowing emblems. + memcardFilters: + - "SLPS-25338" + - "SLPS-25339" + - "SLPS-73202" + - "SLPS-73203" + - "SLPS-25408" + - "SLPS-25462" + - "SLPS-73247" +SLPM-68521: + name: ".hack//frägment [先行リリース版]" + region: "NTSC-J" +SLPM-68523: + name: "PHANTASY STAR UNIVERSE [Premiere Disc]" + region: "NTSC-J" +SLPM-68524: + name: "METAL GEAR ONLINE" + region: "NTSC-J" +SLPM-68525: + name: "Keshikyun Puzzle - Atori Mahiro vs. Saitou Hajime vs. Noel vs. Hakkai" + region: "NTSC-J" +SLPM-69001: + name: "PictureParadise Club Vol. 1 [Trial]" + region: "NTSC-J" +SLPM-69002: + name: "NetFront" + region: "NTSC-J" +SLPM-69004: + name: "EGBROWSER LIGHT for I-O DATA DEVICE, Inc." + region: "NTSC-J" +SLPM-69006: + name: "PictureParadise Club Vol. 2 [Trial]" + region: "NTSC-J" +SLPM-74001: + name: "Gungriffon Blaze [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74002: + name: "Shin Sangoku Musou [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74003: + name: "Crash Bandicoot 4 - Sakuretsu! Majin Power [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. + halfPixelOffset: 2 +SLPM-74004: + name: "Maximo - Ghosts to Glory [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74005: + name: "Sangokushi VII [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74006: + name: "Rez [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74007: + name: "Busin - Wizardry Alternative [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74044: + name: "Space Channel 5 - Part 2 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74101: + name: "Bomberman Land 2 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74102: + name: "Momotarou Dentetsu 12 - Nishi Nihon hen mo Arimasse! [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74103: + name: "Momotarou Dentetsu USA [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74104: + name: "Momotarou Dentetsu 15 - Godai Bonbii Toujo! no Maki [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74105: + name: "Momotarou Dentetsu 16 - Hokkaido Daiidou no Maki! [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74201: + name: "BioHazard Outbreak [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74202: + name: "Fuuun Shinsengumi [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74204: + name: "Shutokou Battle 01 [PlayStation 2 the Best]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # Improves visual clarity whilst upscaling. + roundSprite: 1 # Reduces graphics garbage on UI whilst upscaling. +SLPM-74205: + name: "Shin Megami Tensei III - Nocturne [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SLPM-74206: + name: "Onimusha [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. +SLPM-74208: + name: "Tengai Makyou II - Manji Maru [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74209: + name: "Samurai Michi 2 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74210: + name: "Puyo Puyo Fever [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74211: + name: "Shutokou Battle 0 [PlayStation 2 the Best]" + region: "NTSC-J" + compat: 5 +SLPM-74212: + name: "Sengoku Musou Moushouden [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74213: + name: "Gensou Suikoden IV [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes grid-like patterns in water. +SLPM-74214: + name: "Densha de Go! Final [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74215: + name: "Shin Sangoku Musou 3 [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLPM-74216: + name: "Shin Sangoku Musou 3 - Moushouden [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLPM-74217: + name: "Shin Sangoku Musou 3 [PlayStation 2 the Best] [Mega Pack]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLPM-74218: + name: "Shining Tears [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74219: + name: "Shin Sangoku Musou 3 - Empires [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74220: + name: "Kengo 3 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74221: + name: "Kenka Banchou [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74222: + name: "Samurai Kanzenban [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Stops crash after intro movie. +SLPM-74223: + name: "Kessen III" + region: "NTSC-J" +SLPM-74224: + name: "Sengoku Musou Moushouden [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74225: + name: "Nobunaga no Yabou - Tenka Sousei [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74226: + name: "Metal Saga - Sajin no Kusari [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - DMABusyHack # Intro FMV. +SLPM-74227: + name: "Ikusa Gami [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - VIF1StallHack # Fixes black screen on boot. + gsHWFixes: + autoFlush: 1 # Fixes missing bloom effects. + halfPixelOffset: 2 # Fixes misaligned lighting and bloom. +SLPM-74228: + name: "Fuuun Bakumatsu-den [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74229: + name: "BioHazard 4 [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLPM-74230: + name: "Devil May Cry [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes corrupt textures. + halfPixelOffset: 1 + mipmap: 0 +SLPM-74231: + name: "Kessen III [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74232: + name: "Shin Onimusha - Dawn of Dreams [PlayStation 2 the Best] [Disc 1 of 2]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. + memcardFilters: + - "SLPM-66275" +SLPM-74233: + name: "Shin Onimusha - Dawn of Dreams [PlayStation 2 the Best] [Disc 2 of 2]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. + memcardFilters: + - "SLPM-74232" +SLPM-74234: + name: "Ryu Ga Gotoku [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes flickering. + gsHWFixes: + alignSprite: 1 # Helps align bloom. +SLPM-74235: + name: "Sengoku Musou [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74236: + name: "Shin Sangoku Musou 4 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74237: + name: "New Jinsei Game [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74238: + name: "Gensou Suikoden V [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74239: + name: "Okami [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Reduces misalignment issues but the game is just bad for upscaling. + halfPixelOffset: 2 +SLPM-74240: + name: "Tengai Makyou III - Namida [Best Version]" + region: "NTSC-J" +SLPM-74241: + name: "GOD HAND [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80. + halfPixelOffset: 2 # Depth of field effect aligned properly if CRC hack is off + Shifts buildings correctly. +SLPM-74242: + name: "Devil May Cry 3 Special Edition [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but still an issue compared to native. + roundSprite: 2 # Clears up much of the blurring that HPO Special does not. +SLPM-74243: + name: "True Crime - New York City [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes SPS on highway. + roundModes: + eeRoundMode: 0 # Fixes scene switching in intro. + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + preloadFrameData: 1 # Fixes static text screens. + roundSprite: 1 # Fixes lines in some post-effects. + cpuCLUTRender: 1 # Fixes light occlusion. + halfPixelOffset: 2 +SLPM-74244: + name: "PHANTASY STAR UNIVERSE [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 +SLPM-74245: + name: "Monster Hunter 2 [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. +SLPM-74246: + name: "CAPCOM VS.SNK 2 MILLIONAIRE FIGHTING 2001 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74247: + name: "Sengoku Musou 2 [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Helps to alleviate misaligned text. + memcardFilters: + - "SLAJ-25077" + - "SLPM-55122" + - "SLPM-66307" + - "SLPM-74247" + - "SLAJ-25035" + - "SLPM-65517" + - "SLPM-74212" + - "SLPM-74235" + - "SLAJ-25048" + - "SLPM-65718" + - "SLPM-74224" + - "SLPM-74249" +SLPM-74248: + name: "Monster Hunter G [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. +SLPM-74249: + name: "Sengoku Musou Moushouden [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74250: + name: "Shin Sangoku Musou 4 Moushouden [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes sun luminosity. +SLPM-74251: + name: "Shin Onimusha - Dawn of Dreams [PlayStation 2 the Best - Reprint Disc 1]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. + memcardFilters: + - "SLPM-66275" +SLPM-74252: + name: "Shin Onimusha - Dawn of Dreams [PlayStation 2 the Best - Reprint Disc 2]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. + memcardFilters: + - "SLPM-74251" +SLPM-74253: + name: "Ryu ga Gotoku [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes flickering. + gsHWFixes: + alignSprite: 1 # Helps align bloom. +SLPM-74254: + name: "EX Jinsei Game II [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" +SLPM-74255: + name: "Metal Gear Solid 2 - Sons of Liberty [PlayStation 2 the Best] [Disc 1 of 2]" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 # Fixes motion blur effect. + halfPixelOffset: 2 # Aligns blur from upscaling. +SLPM-74256: + name: "Metal Gear Solid 2 - Sons of Liberty [PlayStation 2 the Best] [Disc 2 of 2]" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 # Fixes motion blur effect. + halfPixelOffset: 2 # Aligns blur from upscaling. +SLPM-74257: + name: "Metal Gear Solid 3 - Snake Eater [PlayStation 2 the Best] [Disc 1]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + - InstantDMAHack # Fixes missing text in key item acquisition dialogue box. + gsHWFixes: + halfPixelOffset: 2 # Aligns depth of field effect. + autoFlush: 1 # Fixes lens flare. +SLPM-74258: + name: "Metal Gear Solid 2 - Solid Snake [PlayStation 2 the Best] [Disc 2]" + region: "NTSC-J" +SLPM-74259: + name: "Odin Sphere [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74260: + name: "Shining Force EXA [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLPM-74261: + name: "Shining Wind [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - DMABusyHack +SLPM-74262: + name: "BioHazard 4 [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLPM-74263: + name: "Nobunaga no Yabou - Tenka Sousei [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74264: + name: "Sengoku Basara 2 Heroes [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74265: + name: "Nobunaga no Yabou - Kakushin [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74266: + name: "Sengoku Musou 2 - Empires [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74267: + name: "Gundam Musou Special [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74268: + name: "Devil May Cry 3 Special Edition [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPM-74269: + name: "Ryu Ga Gotoku [PlayStation 2 the Best - 2nd Reprint]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes flickering. + gsHWFixes: + alignSprite: 1 # Helps align bloom. +SLPM-74270: + name: "Fate/stay night[Realta Nua] [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74273: + name: "New Jinsei Game [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74274: + name: "EX Jinsei Game II [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74275: + name: "Sengoku Basara 2 Heroes [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74276: + name: "Sangoku Musou 2 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74277: + name: "Persona 3 FES [PlayStation 2 the Best]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + mipmap: 2 # Fixes flashing windows. +SLPM-74278: + name: "Persona 4 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74279: + name: "Shin Sangoku Musou 4 - Moushouden [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74281: + name: "Nobunaga no Yabou - Kakushin [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74282: + name: "Musou Orochi - Maou Sairin [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74283: + name: "Shin Sangoku Musou 4 - Empires [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74284: + name: "Sengoku Musou 2 - Empires [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74286: + name: "Shin Sangoku Musou 5 Special [PlayStation 2 the Best] [Disc 1]" + region: "NTSC-J" +SLPM-74287: + name: "Shin Sangoku Musou 5 Special [PlayStation 2 the Best] [Disc 2]" + region: "NTSC-J" +SLPM-74288: + name: "BioHazard 4 [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLPM-74301: + name: "Ryu ga Gotoku 2 [with Trailer DVD] [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Helps align bloom. + memcardFilters: + - "SLPM-66602" + - "SLPM-74301" + - "SLPM-66168" + - "SLPM-74234" + - "SLPM-74253" +SLPM-74302: + name: "Ryu ga Gotoku 2 [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Helps align bloom. + memcardFilters: + - "SLPM-66602" + - "SLPM-74301" + - "SLPM-66168" + - "SLPM-74234" + - "SLPM-74253" +SLPM-74401: + name: "Kessen [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74402: + name: "CAPCOM VS. SNK 2 MILLIONAIRE FIGHTING 2001 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74403: + name: "Densha de Go! Shinkansen Sanyou Shinkansen hen [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74404: + name: "Space Channel 5 - Part 2 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74405: + name: "Samurai Complete Edition [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Stops crash after intro movie. +SLPM-74406: + name: "World Rally Championship [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes crash when using the Subaru. + gameFixes: + - XGKickHack # Fixes SPS while ingame. + gsHWFixes: + halfPixelOffset: 2 # Aligns distant blur layer. + autoFlush: 1 # Better aligns car shadows. +SLPM-74407: + name: "Jet de Go! 2 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74408: + name: "Kingdom of Scribbling [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74409: + name: "Gun Survivor 2 - BioHazard Code - Veronica [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74410: + name: "Breath of Fire V - Dragon Quarter [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns HUD and HUD bloom to match software. + roundSprite: 1 # Helps fix some lines and lines in text. +SLPM-74411: + name: "Culdcept II - Expansion [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74412: + name: "Kengō 2 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74414: + name: "Energy Airforce [PlayStation 2 The Best]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +SLPM-74415: + name: "Shinobi [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74416: + name: "Clock Tower 3 [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and striped lines in FMVs. +SLPM-74420: + name: "Initial D - Special Stage [PlayStation 2 the Best]" + region: "NTSC-J" +SLPM-74421: + name: "Dennou Senki - Virtual-On Marz [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 2 # Fixes CLUT colours. + gpuPaletteConversion: 2 +SLPM-74901: + name: "METAL GEAR SOLID 2 SUBSTANCE [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 # Fixes motion blur effect. + halfPixelOffset: 2 # Aligns blur from upscaling. +SLPM-83770: + name: "Persona 3 FES [Append Edition]" + region: "NTSC-J" +SLPM-84075: + name: "Anubis - Zone of the Enders Special Edition [Konami Dendou Collection]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-03440: + name: "Pachi-Slot Aruze Oukoku 7 [LCD Disc]" + region: "NTSC-J" +SLPS-20000: + name: "AH-64D Apache" + region: "NTSC-J" +SLPS-20001: + name: "Ridge Racer V" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes texture rendering in the intro. + gsHWFixes: + cpuFramebufferConversion: 1 + textureInsideRT: 1 + halfPixelOffset: 2 # Fixes title screen and some intro post processing alignment. + roundSprite: 1 # Fixes ui and hud alignment. + gpuPaletteConversion: 2 # Lots of CLUTs in large textures. +SLPS-20002: + name: "Doukyuu - Billiard Master 2" + region: "NTSC-J" + compat: 5 +SLPS-20003: + name: "Street Fighter EX3" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-20004: + name: "Kakinoki Shougi IV" + region: "NTSC-J" +SLPS-20005: + name: "EX Billiards" + region: "NTSC-J" +SLPS-20006: + name: "A-Train 6" + region: "NTSC-J" +SLPS-20007: + name: "DRIVING EMOTION TYPE-S" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes missing geometry. + gameFixes: + - EETimingHack # Garbage in FMVs. + - VUSyncHack # Fixes missing geometry. + gsHWFixes: + textureInsideRT: 1 + roundSprite: 1 # Fixes font misalignment when upscaling. + halfPixelOffset: 2 +SLPS-20008: + name: "Morita Shougi" + region: "NTSC-J" +SLPS-20009: + name: "Golf Paradise" + region: "NTSC-J" +SLPS-20010: + name: "Gekikuukan Pro Yakyuu At The End of The Century 1999" + region: "NTSC-J" +SLPS-20011: + name: "American Arcade" + region: "NTSC-J" + compat: 5 +SLPS-20012: + name: "Sky Surfer" + region: "NTSC-J" +SLPS-20013: + name: "Primal Image vol.1" + region: "NTSC-J" +SLPS-20015: + name: "Tekken Tag Tournament" + region: "NTSC-J" + compat: 5 + gsHWFixes: + alignSprite: 1 + texturePreloading: 1 +SLPS-20016: + name: "Dream Audition" + region: "NTSC-J" +SLPS-20017: + name: "Street Mahjong Trance 2" + region: "NTSC-J" +SLPS-20018: + name: "Stepping Selection [Disc 1 of 2]" + region: "NTSC-J" + memcardFilters: + - "SLPS-20018" + - "SLPS-20019" +SLPS-20019: + name: "Stepping Selection [Disc 2 of 2]" + region: "NTSC-J" + memcardFilters: + - "SLPS-20018" + - "SLPS-20019" +SLPS-20020: + name: "FIFA Soccer World Championship" + region: "NTSC-J" +SLPS-20021: + name: "Wild Wild Racing" + region: "NTSC-J" +SLPS-20022: + name: "All Star Pro-Wrestling" + region: "NTSC-J" +SLPS-20023: + name: "CrossFire" + region: "NTSC-J" +SLPS-20024: + name: "Hresvelgr" + region: "NTSC-J" +SLPS-20025: + name: "SSX - Snowboard Supercross" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes riders vanish into the floor +SLPS-20027: + name: "Aquaqua" + region: "NTSC-J" + compat: 5 +SLPS-20028: + name: "Game Select 5 Wa" + region: "NTSC-J" +SLPS-20029: + name: "Surfroid - Densetsu no Surfer" + region: "NTSC-J" +SLPS-20030: + name: "Shanghai - The Four Elements" + region: "NTSC-J" +SLPS-20031: + name: "Mechsmith, The - Run=Dim" + region: "NTSC-J" +SLPS-20033: + name: "Gungriffon Blaze" + region: "NTSC-J" +SLPS-20034: + name: "Velvet File" + region: "NTSC-J" + gsHWFixes: + gpuPaletteConversion: 2 # Reduces HC size. +SLPS-20035: + name: "Pro Mahjong Kiwame Next" + region: "NTSC-J" + gameFixes: + - SkipMPEGHack # Fixes black screen. +SLPS-20036: + name: "Magical Sports - 2000 Koushien" + region: "NTSC-J" +SLPS-20037: + name: "Magical Sports - Go Go Golf" + region: "NTSC-J" +SLPS-20038: + name: "Grappler Baki - Baki Saidai no Tournament" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes hang at menu. +SLPS-20039: + name: "Ide Yousuke no Mahjong Kazoku 2" + region: "NTSC-J" +SLPS-20040: + name: "MotoGP" + region: "NTSC-J" +SLPS-20041: + name: "Mahjong Goku Taisei" + region: "NTSC-J" +SLPS-20042: + name: "F1 Racing Championship" + region: "NTSC-J" +SLPS-20043: + name: "Lake Masters Fishing EX" + region: "NTSC-J" +SLPS-20044: + name: "F1 Championship Season 2000" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes graphical issues. +SLPS-20045: + name: "Jissen Pachi-Slot Hisshouhou! Juuou [DX Pack]" + region: "NTSC-J" +SLPS-20046: + name: "Kuusen" + region: "NTSC-J" +SLPS-20047: + name: "Toudai Shogi ShikenBisha Doujou" + region: "NTSC-J" +SLPS-20048: + name: "Theme Park 2001" + region: "NTSC-J" +SLPS-20050: + name: "Happy! Happy!! Boarders in Hokkaidou Rusutsu Resort" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes graphical issues. +SLPS-20051: + name: "Hissatsu Pachinko Station V - Honou no Bakushou Gundan" + region: "NTSC-J" +SLPS-20052: + name: "Global Folktale" + region: "NTSC-J" +SLPS-20053: + name: "Tenshi no Present - Māru Oukoku Monogatari" + region: "NTSC-J" +SLPS-20054: + name: "FIFA World Championship 2001" + region: "NTSC-J" +SLPS-20055: + name: "Technictix" + region: "NTSC-J" + compat: 5 +SLPS-20056: + name: "Colorio - Hagaki Print" + region: "NTSC-J" +SLPS-20057: + name: "Dog of Bay" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes corrupted textures. +SLPS-20058: + name: "Kengō" + region: "NTSC-J" +SLPS-20059: + name: "Hresvelgr [International Edition]" + region: "NTSC-J" +SLPS-20060: + name: "Dream Audition 2" + region: "NTSC-J" +SLPS-20061: + name: "Mamimune - Mogacho no Print Hour" + region: "NTSC-J" +SLPS-20062: + name: "Truck Kyousoukyoku - Ai to Kanashimi no Rodeo" + region: "NTSC-J" +SLPS-20064: + name: "Top Gear Dare Devil" + region: "NTSC-J" +SLPS-20065: + name: "Madden NFL 2001" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLPS-20066: + name: "Rhapsody 3 - Tenshi no Present - The Marl Kingdom Stories" + region: "NTSC-J" +SLPS-20067: + name: "Crazy Bump's - Kattobi Car Battle!" + region: "NTSC-J" +SLPS-20068: + name: "MIDNIGHT CLUB STREET RACING" + region: "NTSC-J" + memcardFilters: + - "SLPS-20068" + - "SLPS-20067" +SLPS-20070: + name: "Disney's Donald Duck - Rescue Daisakusen!!" + region: "NTSC-J" +SLPS-20071: + name: "Game Select 5 You" + region: "NTSC-J" +SLPS-20072: + name: "Real Robot Regiment" + region: "NTSC-J" +SLPS-20073: + name: "NBA LIVE 2001" + region: "NTSC-J" +SLPS-20074: + name: "Kousoku Tanigawa Shougi" + region: "NTSC-J" +SLPS-20075: + name: "Kikou Heidan J-Phoenix - Joshou-hen" + region: "NTSC-J" +SLPS-20077: + name: "Pilot ni Narou! 2" + region: "NTSC-J" +SLPS-20078: + name: "Sim People" + region: "NTSC-J" +SLPS-20080: + name: "Typing Namidabashi - Ashita no Joe Touda [with USB Keyboard]" + region: "NTSC-J" +SLPS-20081: + name: "Typing Namidabashi - Ashita no Joe Touda [Standard Edition]" + region: "NTSC-J" +SLPS-20082: + name: "Saikyou Toudai Shogi 3" + region: "NTSC-J" +SLPS-20083: + name: "Air Ranger - Rescue Helicopter" + region: "NTSC-J" + gameFixes: + - VUSyncHack # Fixes graphics. +SLPS-20084: + name: "Basic Studio [Disc 1]" + region: "NTSC-J" + memcardFilters: + - "SLPS-20084" + - "SLPS-20085" +SLPS-20085: + name: "Basic Studio [Disc 2]" + region: "NTSC-J" + memcardFilters: + - "SLPS-20084" + - "SLPS-20085" +SLPS-20086: + name: "Generation of Chaos [Limited Edition]" + region: "NTSC-J" +SLPS-20087: + name: "Generation of Chaos [Standard Edition]" + region: "NTSC-J" +SLPS-20089: + name: "Gun-Heats [Cancelled]" + region: "NTSC-J" +SLPS-20090: + name: "A Ressha de Ikou 2001" + region: "NTSC-J" +SLPS-20091: + name: "Gekisha Boy 2" + region: "NTSC-J" + compat: 5 +SLPS-20092: + name: "Tiger Woods PGA Tour 2001" + region: "NTSC-J" +SLPS-20093: + name: "Super Mic-chan [with Mic]" + region: "NTSC-J" +SLPS-20094: + name: "TVware Jouhou Kakumei Series - Shinseiki Evangelion - Typing Project-E" + region: "NTSC-J" +SLPS-20095: + name: "Knockout Kings 2001" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes missing arena, fighters and other missing graphics. +SLPS-20096: + name: "Gambler Densetsu Tetsuya" + region: "NTSC-J" +SLPS-20097: + name: "Magical Sports - 2001 Koshien" + region: "NTSC-J" +SLPS-20098: + name: "Magical Sports - Hard Hitter" + region: "NTSC-J" +SLPS-20099: + name: "Dream Audition 3" + region: "NTSC-J" +SLPS-20100: + name: "Tetsu-One Train Battle" + region: "NTSC-J" +SLPS-20101: + name: "CITY CRISIS" + region: "NTSC-J" +SLPS-20102: + name: "Sanyo Pachinko Paradise 6 -Ginpani Dai Suizokukan" + region: "NTSC-J" +SLPS-20103: + name: "Lake Masters EX Super" + region: "NTSC-J" +SLPS-20104: + name: "Bokujou Monogatari 3 - Heart ni Hi wo Tsukete" + region: "NTSC-J" +SLPS-20105: + name: "Growlanser II - The Sense of Justice [Deluxe Pack]" + region: "NTSC-J" + compat: 4 +SLPS-20106: + name: "Growlanser II - The Sense of Justice [Standard Edition]" + region: "NTSC-J" + compat: 4 +SLPS-20107: + name: "NBA STREET" + region: "NTSC-J" +SLPS-20108: + name: "Quake III - Revolution" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 +SLPS-20109: + name: "Starwars Star Fighter" + region: "NTSC-J" +SLPS-20110: + name: "Mezase! Meimon Yakyuubu 2" + region: "NTSC-J" +SLPS-20111: + name: "Magical Sports - Pro Yakyuu 2001" + region: "NTSC-J" +SLPS-20112: + name: "Hissatsu Pachinko Station V2 - Tensai Bakabon" + region: "NTSC-J" +SLPS-20113: + name: "Time Crisis II [with Guncon 2]" + region: "NTSC-J" +SLPS-20114: + name: "TVware Jouhou Kakumei Series - Katei no Igaku" + region: "NTSC-J" +SLPS-20115: + name: "TVware Jouhou Kakumei Series - Gendai Yougo no Kiso Chishiki 2001" + region: "NTSC-J" +SLPS-20116: + name: "TVware Jouhou Kakumei Series - Nihongo Daijiten" + region: "NTSC-J" +SLPS-20117: + name: "Taikyoku Mahjong - Net de Ron!" + region: "NTSC-J" +SLPS-20120: + name: "F1 2001" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLPS-20121: + name: "Kanon" + region: "NTSC-J" +SLPS-20122: + name: "Time Crisis II" + region: "NTSC-J" +SLPS-20123: + name: "Initial D - Takahashi Ryousuke no Typing Saisoku Riron [with KeyBoard]" + region: "NTSC-J" +SLPS-20125: + name: "Shanghai - The Four Elements [Super Value 2800]" + region: "NTSC-J" +SLPS-20127: + name: "Chou! Tanoshii Internet Tomodachi no Wa [Type-OS]" + region: "NTSC-J" +SLPS-20128: + name: "Toshiyuki Morikawa Private Collection - Puppet Princess of Marl's Kingdom" + region: "NTSC-J" +SLPS-20129: + name: "Marl de Jigsaw" + region: "NTSC-J" + compat: 5 +SLPS-20130: + name: "New Best Play Pro Yakyuu" + region: "NTSC-J" +SLPS-20131: + name: "Jissen Pachi-Slot Hisshouhou! Juuou" + region: "NTSC-J" +SLPS-20132: + name: "Chenuen no San Goku Shi" + region: "NTSC-J" +SLPS-20133: + name: "Pro Mahjong Kiwame Next [Value Price]" + region: "NTSC-J" +SLPS-20134: + name: "Mahjong Haou - Jansou Battle" + region: "NTSC-J" +SLPS-20135: + name: "Pai Chenjan" + region: "NTSC-J" +SLPS-20136: + name: "Guilty Gear X Plus [DX Pack]" + region: "NTSC-J" + compat: 5 +SLPS-20137: + name: "GUILTY GEAR X PLUS" + region: "NTSC-J" + compat: 5 +SLPS-20138: + name: "Digital Holmes" + region: "NTSC-J" +SLPS-20139: + name: "All Star Pro-Wrestling II" + region: "NTSC-J" +SLPS-20140: + name: "Dream Audition SuperHit Disc 1" + region: "NTSC-J" +SLPS-20141: + name: "Dream Audition SuperHit Disc 2" + region: "NTSC-J" +SLPS-20143: + name: "RPG Tsukuru 5" + region: "NTSC-J" +SLPS-20144: + name: "Seed, The" + region: "NTSC-J" +SLPS-20145: + name: "TVware Jouhou Kakumei Series - Pro Atlas for TV - Shutoken" + region: "NTSC-J" +SLPS-20146: + name: "TVware Jouhou Kakumei Series - Pro Atlas for TV - Kinki" + region: "NTSC-J" +SLPS-20147: + name: "TVware Jouhou Kakumei Series - Pro Atlas for TV - Toukai" + region: "NTSC-J" +SLPS-20149: + name: "Chou! Tanoshii Internet Tomodachi no Wa [Broadband]" + region: "NTSC-J" +SLPS-20150: + name: "AKIRA PSYCHO BALL" + region: "NTSC-J" +SLPS-20151: + name: "Pachi-Slot Aruze Oukoku6" + region: "NTSC-J" +SLPS-20152: + name: "STUNT GP" + region: "NTSC-J" +SLPS-20155: + name: "MotoGP 2" + region: "NTSC-J" +SLPS-20157: + name: "Pachitte Chonmage Tatsujin - CR Nettou Power Pro-kun" + region: "NTSC-J" +SLPS-20158: + name: "Yamasa Digi World 2 LCD Edition - Time Cross, Qlogos, Trigger Zone" + region: "NTSC-J" +SLPS-20159: + name: "NBA LIVE 2002" + region: "NTSC-J" +SLPS-20160: + name: "Disney's Tarzan - Freeride" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness and misaligned shadows. +SLPS-20161: + name: "Saikyou Toudai Shogi Special" + region: "NTSC-J" + compat: 5 +SLPS-20162: + name: "Typing Kengo 634 [with Keyboard]" + region: "NTSC-J" +SLPS-20163: + name: "Typing Kengo 634" + region: "NTSC-J" +SLPS-20164: + name: "Plarail - Yume ga Ippai! Plarail de Ikou!" + region: "NTSC-J" +SLPS-20165: + name: "La Pucelle - Hikari no Seijo Densetsu [Limited Edition]" + region: "NTSC-J" +SLPS-20167: + name: "La Pucelle - Hikari no Seijo Densetsu" + region: "NTSC-J" +SLPS-20168: + name: "NHL 2002" + region: "NTSC-J" +SLPS-20169: + name: "Chou! Tanoshii Internet Tomodachi no Wa [Type-PG]" + region: "NTSC-J" +SLPS-20170: + name: "WAVE RALLY" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes water reflection. + autoFlush: 1 # Fixes shading on objects and foliage. +SLPS-20171: + name: "Smash Court Tennis Pro" + region: "NTSC-J" +SLPS-20172: + name: "Koushien - Konpeki no Sora" + region: "NTSC-J" +SLPS-20173: + name: "Magical Sports - Hard Hitter 2" + region: "NTSC-J" +SLPS-20174: + name: "Typing Renai Hakusho - Boys Be... [with KeyBoard]" + region: "NTSC-J" +SLPS-20175: + name: "Typing Renai Hakusho - Boys Be..." + region: "NTSC-J" +SLPS-20177: + name: "Make Your Dream Home" + region: "NTSC-J" +SLPS-20178: + name: "Samurai" + region: "NTSC-J" + gameFixes: + - EETimingHack # Stops crash after intro movie. +SLPS-20181: + name: "ALPINE RACER 3" + region: "NTSC-J" + gsHWFixes: + deinterlace: 9 # Game requires Adaptive BFF de-interlacing when auto. +SLPS-20182: + name: "Real Bass Fishing - Top Angler" + region: "NTSC-J" +SLPS-20183: + name: "Motto Golful Golf" + region: "NTSC-J" +SLPS-20184: + name: "Eikan ha Kimi ni 2002 - Koushien no Kodou" + region: "NTSC-J" +SLPS-20185: + name: "Wangan Midnight" + region: "NTSC-J" + compat: 5 +SLPS-20186: + name: "Pachinko de Asobou! Fever Dodeka Saurus" + region: "NTSC-J" +SLPS-20187: + name: "Black-Matrix II" + region: "NTSC-J" + compat: 5 +SLPS-20190: + name: "Necchu! Pro Proyakyuu 2002" + region: "NTSC-J" + patches: + 78E100AD: + content: |- + author=Prafull + comment=fixes hang before ingame + patch=1,EE,001022c0,word,00000000 +SLPS-20191: + name: "Knockout Kings 2002" + region: "NTSC-J" +SLPS-20192: + region: "NTSC-J" +SLPS-20193: + name: "Jissen Pachi-Slot Hisshouhou! Sammy's Collection" + region: "NTSC-J" +SLPS-20194: + name: "U - underwater unit" + region: "NTSC-J" +SLPS-20195: + name: "WORLD FANTASISTA" + region: "NTSC-J" + gameFixes: + - FullVU0SyncHack # Fixes SPS. +SLPS-20196: + name: "Akagawa Jirou - Tsuki no Hikari - Shizumeru Kane no Satsujin" + region: "NTSC-J" +SLPS-20197: + name: "Surfing Air Show with Rat Boy" + region: "NTSC-J" +SLPS-20198: + name: "Raging Bless" + region: "NTSC-J" + compat: 5 + gsHWFixes: + deinterlace: 7 # Fixes blurriness. +SLPS-20199: + name: "F1 2002" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLPS-20200: + name: "Final Fantasy XI [Disc 2 of 2]" + region: "NTSC-J" +SLPS-20202: + name: "Coloball 2002" + region: "NTSC-J" +SLPS-20203: + name: "Sanyo Pachinko Paradise 7 - Edokko Gen-san" + region: "NTSC-J" +SLPS-20204: + name: "Magical Sports - 2001 Koushien [NewPrice]" + region: "NTSC-J" +SLPS-20207: + name: "Usagi - Yasei no Touhai" + region: "NTSC-J" +SLPS-20208: + name: "Boku ha Chiisai" + region: "NTSC-J" + compat: 5 +SLPS-20209: + name: "Jissen Pachi-Slot Hisshouhou! Aladdin A [Limited Edition]" + region: "NTSC-J" +SLPS-20211: + name: "Yamasa Digi World 3 - Time Park, King Pulsar, Cyber Dragon" + region: "NTSC-J" +SLPS-20212: + name: "Neppachi Gold - CR Monster Mansion" + region: "NTSC-J" +SLPS-20213: + name: "Hissatsu Pachinko Station V4 - Drumtic Mahjong" + region: "NTSC-J" +SLPS-20214: + name: "3D Fighter Maker 2" + region: "NTSC-J" +SLPS-20215: + name: "Jissen Pachi-Slot Hisshouhou! Aladdin A" + region: "NTSC-J" +SLPS-20216: + name: "Air Ranger - Rescue Helicopter [WakuWaku Price]" + region: "NTSC-J" + gameFixes: + - VUSyncHack # Fixes graphics. +SLPS-20217: + name: "Hokka Hoka Sentou" + region: "NTSC-J" +SLPS-20218: + name: "Ninja Assault" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes intro captions not displaying. +SLPS-20219: + name: "Tsukande! Mawashite! Dossun Pazuru Egg Mania" + region: "NTSC-J" + patches: + 2A925A22: + content: |- + //SFX/Background Music Fix. + author=kr_ps2 + patch=1,EE,0011836C,word,00000000 + patch=1,EE,00118374,word,00000000 +SLPS-20220: + name: "Pachi-Slot Aruze Oukoku 7 [LCD Disc]" + region: "NTSC-J" +SLPS-20221: + name: "Taiko no Tatsujin - Tatacon de Dodon ga Don [with Tatacon]" + region: "NTSC-J" + compat: 5 +SLPS-20222: + name: "Inaka Gurashi - Minami no Shima no Monogatari" + region: "NTSC-J" +SLPS-20223: + name: "Exciting Pro Wrestling 4" + region: "NTSC-J" +SLPS-20224: + name: "Mahjong Haou - Dan-Kyuu Battle" + region: "NTSC-J" +SLPS-20225: + name: "Toudai Shogi - ShikenBisha Doujou [MYCOM BEST]" + region: "NTSC-J" +SLPS-20226: + name: "Yamasa Digi World SP DX - Neo Planett XX" + region: "NTSC-J" +SLPS-20227: + name: "Yamasa Digi World SP DX - Neo Planett XX" + region: "NTSC-J" +SLPS-20228: + name: "Daisenryaku 1941 - Gyakuten no Taiheiyou" + region: "NTSC-J" +SLPS-20229: + name: "Hissatsu Pachinko Station V5 - Pink Lady" + region: "NTSC-J" +SLPS-20230: + name: "Chulip" + region: "NTSC-J" + compat: 5 +SLPS-20231: + name: "Freekstyle Motocross" + region: "NTSC-J" +SLPS-20233: + name: "Hissatsu Pachinko Station V6 - Yume no Chou Tokkyuu" + region: "NTSC-J" +SLPS-20234: + name: "Harry Potter and the Chamber of Secrets" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPS-20237: + name: "Saikyou Toudai Shougi 3" + region: "NTSC-J" +SLPS-20238: + name: "Train Kit for A Ressha de Ikou 2001" + region: "NTSC-J" +SLPS-20239: + name: "Jissen Pachi-Slot Hisshouhou! Moujuuou S [Limited Edition]" + region: "NTSC-J" +SLPS-20240: + name: "Jissen Pachi-Slot Hisshouhou! Moujuuou S" + region: "NTSC-J" +SLPS-20241: + name: "Shanghai Sangoku Hai Tougi" + region: "NTSC-J" +SLPS-20242: + name: "Tomak - Save the Earth - Love Story" + region: "NTSC-J" +SLPS-20243: + name: "Magical Sports Go Go Golf [NewPrice]" + region: "NTSC-J" +SLPS-20244: + name: "Magical Sports - 2000 Koushien [NewPrice]" + region: "NTSC-J" +SLPS-20245: + name: "LOWRIDER Round The World" + region: "NTSC-J" +SLPS-20246: + name: "RALLY SHOX" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns UI. +SLPS-20247: + name: "Lotus Challenge" + region: "NTSC-J" +SLPS-20248: + name: "Downforce" + region: "NTSC-J" +SLPS-20250: + name: "Makai Senki Disgaea [Limited Edition]" + region: "NTSC-J" +SLPS-20251: + name: "Makai Senki Disgaea [Standard Edition]" + region: "NTSC-J" +SLPS-20253: + name: "Pachitte Chonmage Tatsujin 2 - CR Jurassic Park" + region: "NTSC-J" +SLPS-20255: + name: "Million God" + region: "NTSC-J" +SLPS-20256: + name: "Cool Shot - Professional Billiards by Yuukawa Keiko" + region: "NTSC-J" + compat: 5 +SLPS-20257: + name: "Yamasa Digi World 4 DX - Penguin Paradise, Crazy Shaman R, Zakzak Senryoubako R, Destroyer XX, King Pulsar" + region: "NTSC-J" +SLPS-20258: + name: "Yamasa Digi World 4 - Penguin Paradise, Crazy Shaman R, Zakzak Senryoubako R, Destroyer XX, King Pulsar" + region: "NTSC-J" +SLPS-20259: + name: "Kotoba no Puzzle - Mojipittan" + region: "NTSC-J" +SLPS-20260: + name: "Sakigake!! Kuromati Koukou" + region: "NTSC-J" +SLPS-20261: + name: "Sanyo Pachinko Paradise 8 - Shin Umi Monogatari" + region: "NTSC-J" +SLPS-20262: + name: "Slot! Pro DX - Fujiko 2 -" + region: "NTSC-J" +SLPS-20263: + name: "J.LEAGUE Tactics Manager" + region: "NTSC-J" +SLPS-20264: + name: "Usagi - Yasei no Touhai - The Arcade" + region: "NTSC-J" +SLPS-20265: + name: "Fever 7 - Sankyo Koushiki Pachinko Simulation" + region: "NTSC-J" +SLPS-20266: + name: "Baskelian" + region: "NTSC-J" +SLPS-20267: + name: "Jissen Pachi-Slot Hisshouhou! Salaryman Kintarou [Limited Edition]" + region: "NTSC-J" +SLPS-20268: + name: "Jissen Pachi-Slot Hisshouhou! Salaryman Kintarou" + region: "NTSC-J" +SLPS-20272: + name: "Taiko no Tatsujin - Doki! Shinkyoku Darake no Haru Matsuri" + region: "NTSC-J" + compat: 5 +SLPS-20273: + name: "Necchu! Pro Yakyuu 2003" + region: "NTSC-J" + patches: + 34FB1FB7: + content: |- + author=Prafull + // Fixes game hanging before going ingame. + patch=1,EE,001023d0,word,00000000 +SLPS-20274: + name: "Eikan ha Kimi ni 2002 - Koushien no Kodou [DigiCube Best Selection]" + region: "NTSC-J" +SLPS-20275: + name: "Pachitte Chonmage Tatsujin 3 - CR P-Man & CR Yawara Kids Kiwami-hen" + region: "NTSC-J" +SLPS-20276: + name: "Pachitte Chonmage Tatsujin 4 - CR Hissatsu Shigotonin - Gekitou-hen [Disc 1]" + region: "NTSC-J" +SLPS-20277: + name: "Pachitte Chonmage Tatsujin 4 - CR Hissatsu Shigotonin - Gekitou-hen [Disc 2]" + region: "NTSC-J" +SLPS-20278: + name: "Slotter Up Mania - Chou Oki-Slot! Pioneer Special" + region: "NTSC-J" +SLPS-20279: + name: "Hissatsu Pachinko Station v7 - Tensai Bakabon 2" + region: "NTSC-J" +SLPS-20280: + name: "Mahou no Pumpkin" + region: "NTSC-J" +SLPS-20281: + name: "Monopoly - Mezase!! Daifugou Jinsei!!" + region: "NTSC-J" + clampModes: + vuClampMode: 0 # Fixes missing game board. +SLPS-20282: + name: "Taiko no Tatsujin - Tatacon de Dodon ga Don" + region: "NTSC-J" +SLPS-20283: + name: "Chulip" + region: "NTSC-J" +SLPS-20284: + name: "Marl de Jigsaw" + region: "NTSC-J" +SLPS-20285: + name: "Slotter Up Core - Enda! Kyojin no Hoshi" + region: "NTSC-J" +SLPS-20286: + name: "Slotter Up Core 2 - Gouda! Minami no Teiou" + region: "NTSC-J" +SLPS-20287: + name: "Yakiniku Bugyou Bonfire!" + region: "NTSC-J" +SLPS-20288: + name: "Saikyoe Toedai Shoegi 2003" + region: "NTSC-J" +SLPS-20289: + name: "Yamasa Digi World SP - Umi Ichiban R" + region: "NTSC-J" +SLPS-20291: + name: "Fish Eyes 3" + region: "NTSC-J" +SLPS-20292: + name: "Jissen Pachi-Slot Hisshouhou! Savanna Park DX" + region: "NTSC-J" +SLPS-20293: + name: "Jissen Pachi-Slot Hisshouhou! Savanna Park" + region: "NTSC-J" + compat: 5 +SLPS-20294: + name: "Hanabi Shokunin Ninarou 2" + region: "NTSC-J" +SLPS-20295: + name: "F1 CAREER CHALLENGE" + region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLPS-20296: + name: "Dugout '03 - The Turning Point" + region: "NTSC-J" +SLPS-20298: + name: "Fever 8 - Sankyo Koushiki Pachinko Simulation" + region: "NTSC-J" +SLPS-20299: + name: "Black Matrix 2 [Best]" + region: "NTSC-J" +SLPS-20300: + name: "Mobile Suit - Gundam Seed" + region: "NTSC-J" +SLPS-20301: + name: "Gachinko Pro Yakyuu" + region: "NTSC-J" +SLPS-20302: + name: "Gokuraku-jong Premium" + region: "NTSC-J" +SLPS-20303: + name: "Inaka Gurashi - Minami no Shima no Monogatari [Best Collection]" + region: "NTSC-J" +SLPS-20304: + name: "Boku ha Chiisai [Best Collection]" + region: "NTSC-J" +SLPS-20305: + name: "Real Sports Pro Yakyuu" + region: "NTSC-J" +SLPS-20306: + name: "Slotter Up Mania 2 - Kokuchi no Kiwami! Juggler Special" + region: "NTSC-J" +SLPS-20307: + name: "Rakushou! Pachi-Slot Sengen - MoguMoguFuuRinKaZan,Shoukin Kubi,Billy the Big,Super Black Jack" + region: "NTSC-J" + gsHWFixes: + cpuFramebufferConversion: 1 # A liitle fixes some graphic glitchs on upper screen (not Perfectly). +SLPS-20308: + name: "Hanabi Hyakkei [Tokutenban]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes working speed to correctly. + MTVUSpeedHack: 0 # Fixes working speed to correctly. +SLPS-20309: + name: "Hanabi Hyakkei" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes working speed to correctly. + MTVUSpeedHack: 0 # Fixes working speed to correctly. +SLPS-20310: + name: "Mahjong Hiryuu Densetsu - Tenpai" + region: "NTSC-J" +SLPS-20311: + name: "Primopuel - Oshaberi Heartner [Limited Edition]" + region: "NTSC-J" +SLPS-20312: + name: "Primopuel - Oshaberi Heartner" + region: "NTSC-J" +SLPS-20313: + name: "Mahjong Haou - Taikai Battle" + region: "NTSC-J" +SLPS-20314: + name: "Gold X" + region: "NTSC-J" +SLPS-20315: + name: "Yamasa Digi World SP - Neo Magic Pulsar XX" + region: "NTSC-J" +SLPS-20316: + name: "Hissatsu Pachinko Station v8 - Ninja Hattori-kun" + region: "NTSC-J" +SLPS-20317: + name: "Jissen Pachi-Slot Hisshouhou! King Camel" + region: "NTSC-J" + compat: 5 +SLPS-20318: + name: "3D Fighter Maker 2 [ebKore]" + region: "NTSC-J" +SLPS-20320: + name: "Taiko no Tatsujin - Appare Sandaime [with Tatacon]" + region: "NTSC-J" +SLPS-20321: + name: "Taiko no Tatsujin - Appare Sandaime" + region: "NTSC-J" + compat: 5 +SLPS-20322: + name: "Necchu! Pro Yakyuu 2003 - Aki no Night Matsuri" + region: "NTSC-J" + patches: + D3DAF7F4: + content: |- + author=Prafull + comment=fixes hang before ingame + patch=1,EE,00102398,word,00000000 +SLPS-20323: + name: "Pochi to Nyaa" + region: "NTSC-J" + compat: 5 +SLPS-20324: + name: "Daisenryaku 1941 - Gyakuten no Taiheiyou [Sammy best]" + region: "NTSC-J" +SLPS-20326: + name: "Shougi World Champion - Gekisashi 2" + region: "NTSC-J" +SLPS-20327: + name: "Mahjong Haou - Jansou Battle [MYCOM BEST]" + region: "NTSC-J" +SLPS-20328: + name: "Otona no Gal Jan - Kimi ni Hane Man" + region: "NTSC-J" +SLPS-20329: + name: "Kamen Rider 555" + region: "NTSC-J" + compat: 5 +SLPS-20330: + name: "Taiko no Tatsujin - Waku Waku Anime Matsuri" + region: "NTSC-J" + compat: 5 +SLPS-20331: + name: "Fever 9 - Sankyo Koushiki Pachinko Simulation" + region: "NTSC-J" +SLPS-20332: + name: "Saikyou Toudai Shogi 4" + region: "NTSC-J" +SLPS-20333: + name: "Taisen 1 - Shogi" + region: "NTSC-J" +SLPS-20334: + name: "Taisen 2 - Go" + region: "NTSC-J" +SLPS-20335: + name: "Taisen 3 - Mahjong" + region: "NTSC-J" +SLPS-20336: + name: "Taisen 4 - Soldier" + region: "NTSC-J" +SLPS-20337: + name: "Slotter UP Core Alpha - Syukutora! Yuushou Panel! Shinka! Kyojin no Hoshi" + region: "NTSC-J" +SLPS-20338: + name: "Slotter Up Mania 3 - Densetsu Fukkatsu! New Pegasus Special" + region: "NTSC-J" +SLPS-20339: + name: "Jissen Pachi-Slot Hisshouhou! Sammy's Collection 2 DX" + region: "NTSC-J" +SLPS-20340: + name: "Jissen Pachi-Slot Hisshouhou! Sammy's Collection 2" + region: "NTSC-J" +SLPS-20343: + name: "Net de Bomberman" + region: "NTSC-J" +SLPS-20344: + name: "Phantom Brave [Limited Edition]" + region: "NTSC-J" +SLPS-20345: + name: "Phantom Brave" + region: "NTSC-J" +SLPS-20347: + name: "Saikyou Toudai Shogi 2004" + region: "NTSC-J" +SLPS-20349: + name: "Mahjong Party - Duel with The Idol" + region: "NTSC-J" +SLPS-20350: + name: "Soccer Life! We are Challengers to Europe" + region: "NTSC-J" +SLPS-20351: + name: "Slotter UP - Mania 4 - Nangoku no Kaori! Super HanaHana & Siomahal & Oase" + region: "NTSC-J" +SLPS-20352: + region: "NTSC-J" +SLPS-20353: + region: "NTSC-J" +SLPS-20354: + name: "Yamasa Digi World 3 [Best of Best]" + region: "NTSC-J" +SLPS-20355: + name: "Yamasa Digi World SP - Neo Planett XX [Best of Best]" + region: "NTSC-J" +SLPS-20356: + name: "Yamasa Digi World 4 [Best of Best]" + region: "NTSC-J" +SLPS-20357: + name: "Yamasa Digi World SP - Umi Ichiban R [Best of Best]" + region: "NTSC-J" +SLPS-20361: + name: "Princess Maker - Refine" + region: "NTSC-J" +SLPS-20362: + name: "Kaiketsu Zorro Mezase! Itazura King [Limited Edition]" + region: "NTSC-J" +SLPS-20364: + name: "Sekai Saikyou Ginsei Igo 5" + region: "NTSC-J" +SLPS-20365: + name: "RockMan Collection [Special Box]" + region: "NTSC-J" +SLPS-20366: + name: "Pachitte Chonmage Tatsujin 5 - CR Kamen Rider" + region: "NTSC-J" +SLPS-20367: + name: "Curry House CoCo Ichiban'ya - Kyou mo Genki da! Curry ga Umai!!" + region: "NTSC-J" + compat: 5 +SLPS-20368: + name: "Kaiketsu Zorro Mezase! Itazura King" + region: "NTSC-J" +SLPS-20369: + name: "Kinnikuman Generations" + region: "NTSC-J" +SLPS-20370: + name: "Slotter Up Core 3 - Yuda! Doronjo ni Omakase!" + region: "NTSC-J" +SLPS-20371: + name: "Mahjong Haou Shinken Battle" + region: "NTSC-J" +SLPS-20372: + name: "Jissen Pachi-Slot Hisshouhou! Hokuto no Ken [Limited Edition]" + region: "NTSC-J" +SLPS-20373: + name: "Jissen Pachi-Slot Hisshouhou! Hokuto no Ken" + region: "NTSC-J" +SLPS-20374: + name: "Football Kingdom - Trial Edition" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPS-20375: + name: "Sanyo Pachinko Paradise 10 - Gen-san Okaeri" + region: "NTSC-J" +SLPS-20376: + name: "Daito Giken Koushiki Pachi-Slot Simulator Yoshimune" + region: "NTSC-J" +SLPS-20377: + name: "Fish Eyes 3 [Best Collection]" + region: "NTSC-J" +SLPS-20378: + name: "Slotter UP Core 4 - Gachi Slot! Ton-Chan no Jissen Pachi-Slot Ore-ism" + region: "NTSC-J" + compat: 5 +SLPS-20379: + name: "Eikan ha Kimi ni 2004 - Koushien no Kodou [Artdink Best Choice]" + region: "NTSC-J" +SLPS-20380: + name: "Shinkon Gattai Godannar!!" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLPS-20381: + name: "Monkey Turn V" + region: "NTSC-J" +SLPS-20382: + name: "Taiko no Tatsujin - Atsumare! Matsuri da!! Yondaime [with Tatacon]" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20383: + name: "Taiko no Tatsujin - Atsumare! Matsuri da!! Yondaime" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20384: + name: "Hayarigami - Keishichou Kaii Jiken File [First Limited Edition]" + region: "NTSC-J" +SLPS-20386: + name: "Value 2000 Series - Igo 4" + region: "NTSC-J" +SLPS-20387: + name: "Value 2000 Series - Shogi 4" + region: "NTSC-J" +SLPS-20388: + name: "Pachitte Chonmage Tatsujin 6 - CR Pachinko Yellow Cab" + region: "NTSC-J" +SLPS-20389: + name: "Saikyou Toudai Shogi 5 [Mycom Best]" + region: "NTSC-J" +SLPS-20391: + name: "Saiyuki Gunlock" + region: "NTSC-J" +SLPS-20392: + name: "Toudai Shogi - Jouseki Dojo Kanketsuhen" + region: "NTSC-J" +SLPS-20393: + name: "Princess Maker 2" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes black screen. +SLPS-20394: + name: "Suki na Mono ha Sukida Rashouganai + White Flower + Sukisyo!" + region: "NTSC-J" +SLPS-20396: + name: "Slotter UP Mania 5 - SoukaiGekida! Mach GoGoGo & Darunma Neko" + region: "NTSC-J" +SLPS-20397: + name: "Pachitte Chonmage Tatsujin 7 - CR Pachinko Dokaben" + region: "NTSC-J" +SLPS-20398: + name: "La Pucelle - Hikari no Seijo Densetsu - 2-shuume Hajimemashita" + region: "NTSC-J" +SLPS-20399: + name: "Taiko no Tatsujin - Go! Go! Godaime [with Tatacon]" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20400: + name: "Taiko no Tatsujin - Go! Go! Godaime" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20401: + name: "Tecmo Hit Parade" + region: "NTSC-J" +SLPS-20402: + name: "Kamen Rider Blade" + region: "NTSC-J" + compat: 5 +SLPS-20403: + name: "Shanghai - Sangoku Hai Tougi [Super Value 2800]" + region: "NTSC-J" +SLPS-20404: + name: "Rakushou! Pachi-Slot Sengen 2 - Juujika, Deka Dan" + region: "NTSC-J" + gsHWFixes: + cpuFramebufferConversion: 1 # A liitle fixes some graphic glitchs on upper screen (not Perfectly). +SLPS-20405: + name: "Slotter UP Core 5 - Lupin Daisuki! Syuyaku ha Zenigata" + region: "NTSC-J" +SLPS-20406: + name: "Cam-Station [with EyeToy & USB Headset]" + region: "NTSC-J" +SLPS-20407: + name: "Mahjong Sangokushi" + region: "NTSC-J" +SLPS-20408: + name: "Card Captor Sakura - Sakura-Chan to Asobo!" + region: "NTSC-J" + compat: 5 +SLPS-20409: + name: "Phantom Kingdom [First Limited Edition]" + region: "NTSC-J" +SLPS-20410: + name: "Phantom Kingdom [Standard Edition]" + region: "NTSC-J" +SLPS-20411: + name: "Hissatsu Pachinko Station V9 - Osomatsu-kun" + region: "NTSC-J" +SLPS-20412: + name: "Hissatsu Pachinko Station V10 - ReReRe ni Omakase" + region: "NTSC-J" +SLPS-20413: + name: "Taiko no Tatsujin - Taiko Drum Master [with Tatacon]" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20414: + name: "Taiko no Tatsujin - Taiko Drum Master" + region: "NTSC-J" + compat: 5 + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20416: + name: "Onmyou Taisenki - Byakko Enbu [with EyeToy]" + region: "NTSC-J" +SLPS-20417: + name: "Onmyou Taisenki - Byakko Enbu" + region: "NTSC-J" +SLPS-20418: + name: "Cam-Station" + region: "NTSC-J" +SLPS-20419: + name: "Rakushou! Pachi-Slot Sengen 3 - Rio de Carnival, Juujika 600-shiki" + region: "NTSC-J" + gsHWFixes: + cpuFramebufferConversion: 1 # A liitle fixes some graphic glitchs on upper screen (not Perfectly). +SLPS-20420: + name: "Ultraman Nexus" + region: "NTSC-J" +SLPS-20421: + name: "Sekai Saikyou Ginsei Igo 6" + region: "NTSC-J" +SLPS-20422: + name: "Hayarigami Revenge" + region: "NTSC-J" +SLPS-20423: + name: "LEGO Star Wars - The Video Game" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes bad coordinate spam. +SLPS-20424: + name: "Taiko no Tatsujin - Tobikkiri! Anime Special [with Tatacon]" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20425: + name: "Taiko no Tatsujin - Tobikkiri! Anime Special" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20426: + name: "DreamWorks Madagascar" + region: "NTSC-J" + roundModes: + vu1RoundMode: 0 # Fixes graphical issues. + gsHWFixes: + roundSprite: 2 # Improves bloom alignment and clarity. + halfPixelOffset: 2 # Improves bloom alignment and clarity. +SLPS-20427: + name: "Pachi-Slot Club Collection - Pachi-Slot da yo Koumon-chama" + region: "NTSC-J" +SLPS-20428: + name: "Monkey Turn V [Bandai the Best]" + region: "NTSC-J" +SLPS-20429: + name: "Hissatsu Pachi-Slot Ninja Hattori Kun V" + region: "NTSC-J" +SLPS-20430: + name: "Simple 2000 Series Vol. 91 - The All-Star Kakutou" + region: "NTSC-J" + compat: 5 + gameFixes: + - XGKickHack # Fixes cell shade like effect. +SLPS-20431: + name: "Simple 2000 Series Vol. 86 - The Menkyo Shutoku Simulation" + region: "NTSC-J" +SLPS-20436: + name: "Sakigake!! Otokojuku" + region: "NTSC-J" +SLPS-20439: + name: "Simple 2000 Series Vol. 79 - The Party Quiz - Akko ni Omakase" + region: "NTSC-J" +SLPS-20440: + name: "Simple 2000 Series Vol. 88 - The Mini Bijo Keikan" + region: "NTSC-J" +SLPS-20441: + name: "Simple 2000 Series Vol. 87 - The Nadesiko" + region: "NTSC-J" +SLPS-20442: + name: "Daito Giken Koushiki Pachi-Slot Simulator Banchou" + region: "NTSC-J" +SLPS-20443: + name: "Blokus Club with Bumpy Trot" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLPS-20444: + name: "Simple 2000 Series Vol. 90 - The OneeChanBara 2" + region: "NTSC-J" + compat: 5 + gameFixes: + - XGKickHack # Fixes blank textures. + gsHWFixes: + halfPixelOffset: 2 # Fixes edge bleed. +SLPS-20445: + name: "Simple 2000 Series Ultimate Vol. 28 - Tousou! Kenka Grand Prix - Drive to Survive" + region: "NTSC-J" +SLPS-20446: + name: "Simple 2000 Series Vol. 89 - The Party Game 2" + region: "NTSC-J" +SLPS-20447: + name: "Kamen Rider Hibiki [First Limited Edition]" + region: "NTSC-J" + compat: 5 +SLPS-20448: + name: "Kamen Rider Hibiki - Taiko no Tatsujin Special Version [Trial]" + region: "NTSC-J" +SLPS-20450: + name: "Taiko no Tatsujin - Wai Wai Happy! Rokudaime [with Tatacon]" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20451: + name: "Taiko no Tatsujin - Wai Wai Happy! Rokudaime" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20452: + name: "Simple 2000 Series Ultimate Vol. 30 - Kourin! Zokusha Goddo!" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes car colours. +SLPS-20453: + name: "Simple 2000 Series Ultimate Vol. 29 - K-1 Premium 2005 Dynamite!!" + region: "NTSC-J" + compat: 5 + gameFixes: + - XGKickHack # Fixes black and white fighters. + speedHacks: + MTVUSpeedHack: 0 # Fixes game from crashing. + InstantVU1SpeedHack: 0 # Fixes graphical issues. + patches: + 602B7A48: + content: |- + comment=Fixes black screen in hardware mode. + patch=1,EE,00336a20,word,0000948c + patch=1,EE,00336a48,word,0000948c +SLPS-20454: + name: "Simple 2000 Series Vol. 93 - The Unou Drill" + region: "NTSC-J" +SLPS-20455: + name: "Simple 2000 Series Vol. 94 - The Aka-Champion - Come on Baby" + region: "NTSC-J" +SLPS-20456: + name: "Simple 2000 Series Vol. 95 - The Zombie vs. Kyuukyuusha" + region: "NTSC-J" +SLPS-20457: + name: "Hissatsu Pachi-Slot Evolution 2 - Osomatsu-Kun" + region: "NTSC-J" +SLPS-20458: + name: "Simple 2000 Series Vol. 96 - The Kaizoku - Gaikotsu Ippaire~tsu!" + region: "NTSC-J" +SLPS-20459: + name: "Yamasa Digi World SP - Moeyo! Kung Fu Lady" + region: "NTSC-J" +SLPS-20460: + name: "Rakushou! Pachi-Slot Sengen 4 - Shin MoguMogu FuuRinKaZan,Rio de Carnival" + region: "NTSC-J" + gsHWFixes: + cpuFramebufferConversion: 1 # A liitle fixes some graphic glitchs on upper screen (not Perfectly). +SLPS-20461: + name: "Simple 2000 Series Vol. 99 - The Genshijin" + region: "NTSC-J" + compat: 5 +SLPS-20462: + name: "Ougon Kishi Garo [Limited Edition]" + region: "NTSC-J" +SLPS-20463: + name: "Ougon Kishi Garo [Standard Edition]" + region: "NTSC-J" +SLPS-20464: + name: "Simple 2000 Series Vol.105 - The Maid-Fuku to Kikanjuu" + region: "NTSC-J" +SLPS-20465: + name: "Simple 2000 Series Vol.100 - The Otoko Tachi no Kijuu Houza" + region: "NTSC-J" +SLPS-20466: + name: "Simple 2000 Series Vol.101 - The OneeChanpon - OneeChan 2 Special Edition" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes blank textures. + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom outlines. + cpuSpriteRenderBW: 4 # Fixes bloom softness. +SLPS-20467: + name: "Simple 2000 Series Vol. 102 - The Hohei - Senjou no Inutachi" + region: "NTSC-J" +SLPS-20468: + name: "Simple 2000 Series Vol. 106 - The Block Kuzushi Quest - Dragon Kingdom" + region: "NTSC-J" + compat: 5 +SLPS-20469: + name: "Matching Maker 2 - Zoku Boku no Machi-zukuri" + region: "NTSC-J" + compat: 5 +SLPS-20470: + name: "Simple 2000 Series Vol. 103 - The Chikyuu Boueigun Tactics" + region: "NTSC-J" +SLPS-20471: + name: "Chulip [Super Best Collection]" + region: "NTSC-J" +SLPS-20472: + name: "Daito Giken Koushiki Pachi-Slot Simulator - Hihouden" + region: "NTSC-J" +SLPS-20473: + name: "Simple 2000 Series Vol. 104 - The Robot Tsuku Rouze! - Gekitou! Robot Fight" + region: "NTSC-J" +SLPS-20474: + name: "Simple 2000 Series Vol. 107 - The Honoo no Kakutou Banchou" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-20475: + name: "Yamasa Digi World SP - Giant Pulsar" + region: "NTSC-J" + compat: 5 +SLPS-20476: + name: "Simple 2000 Series Vol. 108 - The Nippon Tokushubutai" + region: "NTSC-J" +SLPS-20477: + name: "Fish Eyes 3 [Super Best Collection]" + region: "NTSC-J" +SLPS-20478: + name: "Simple 2000 Series Vol. 109 - The Taxi 2 - Untenshu ha Yappari Kimi da!" + region: "NTSC-J" +SLPS-20479: + name: "Sokudoku Master" + region: "NTSC-J" +SLPS-20480: + name: "Simple 2000 Series Vol. 110 - The Toubou Prisoner" + region: "NTSC-J" +SLPS-20481: + name: "Simple 2000 Series Vol. 112 - The Tousou Highway 2 - Road Warrior 2050" + region: "NTSC-J" +SLPS-20482: + name: "3D Mahjong + Janpai Tori" + region: "NTSC-J" +SLPS-20483: + name: "Kamen Rider Kabuto" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes garbage and missing effects. + autoFlush: 1 # Fixes garbage corruptions on the bottom of the screen. +SLPS-20484: + name: "Simple 2000 Series Ultimate Vol. 34 - Sakigake!! Otokojuku" + region: "NTSC-J" +SLPS-20485: + name: "Taiko no Tatsujin - Doka! to Oomori Nanadaime [with Tatacon]" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20486: + name: "Taiko no Tatsujin - Doka! to Oomori Nanadaime [Only Soft]" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 +SLPS-20487: + name: "Pachi-Slot King! Kagaku Ninja-Tai Gatchaman" + region: "NTSC-J" +SLPS-20488: + name: "Simple 2000 Series Vol. 113 - The Tairyou Jigoku" + region: "NTSC-J" +SLPS-20489: + name: "Simple 2000 Series Vol. 114 - The Onna Okappichi Torimonochou - Oharu-chan GoGoGo!" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes black screen in-game. + halfPixelOffset: 2 +SLPS-20490: + name: "Pachi-Slot Club Collection - IM Juggler EX - Juggler Selection" + region: "NTSC-J" +SLPS-20491: + name: "Simple 2000 Series Vol. 118 - The Ochimusha - Doemu Samurai Toujou" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom alignment. +SLPS-20492: + name: "Simple 2000 Series Vol. 115 - The Roomshare to Iu Seikatsu" + region: "NTSC-J" +SLPS-20493: + name: "Simple 2000 Series Vol. 116 - The Neko-Mura no Ninnin - Pagu Daikan no Akugyou Sanmai" + region: "NTSC-J" + compat: 5 +SLPS-20494: + name: "Simple 2000 Series Vol. 117 - The Zerosen" + region: "NTSC-J" +SLPS-20496: + name: "Daito Giken Koushiki Pachi-Slot Simulator - Shake II" + region: "NTSC-J" +SLPS-20497: + name: "Simple 2000 Series Vol. 119 - The Survival Game 2" + region: "NTSC-J" +SLPS-20499: + name: "Inaka Gurashi - Minami no Shima no Monogatari [Super Best Collection]" + region: "NTSC-J" +SLPS-20500: + name: "Simple 2000 Series Vol. 120 - The Saigo no Nihon hei" + region: "NTSC-J" +SLPS-20501: + name: "Hayarigami 2" + region: "NTSC-J" +SLPS-20502: + name: "Zero no Tsukaima - Fantasy Force" + region: "NTSC-J" +SLPS-20503: + name: "Simple 2000 Series Vol. 121 - The Boku no Machi-zukuri 2 - Machi-ing Maker 2.1" + region: "NTSC-J" +SLPS-20504: + name: "Daito Giken Koushiki Pachi-Slot Simulator - Shin Yoshimune" + region: "NTSC-J" +SLPS-20505: + name: "FIVB Volleyball World Cup - Venus Evolution [Spike The Best]" + region: "NTSC-J" +SLPS-20506: + name: "Daito Giken Koushiki Pachi-Slot Simulator - 24 - Twenty Four" + region: "NTSC-J" +SLPS-20507: + name: "Zero no Tsukaima - Fantasy Force 2nd Impact" + region: "NTSC-J" +SLPS-20509: + name: "Hachi-One Diver" + region: "NTSC-J" +SLPS-20510: + name: "Sekai Saikyou Ginsei Igo Kouza" + region: "NTSC-J" +SLPS-25001: + name: "Eternal Ring" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes FPU errors causing instant death in Limestone Cave. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes raphics issues. +SLPS-25002: + name: "DEAD OR ALIVE 2" + region: "NTSC-J" + compat: 5 + patches: + 7894BA09: + content: |- + // Change TLSNDDRV RPC to blocking, better would be to move the wait to the top of the function. + patch=0,EE,00290408,word,24060000 + //patch=0,EE,0029055C,word,10000013 + // I tried to write a comment explaining this then realised the futility. + //patch=0,EE,0028FE78,word,FFB300E0 + //patch=0,EE,0028FE7C,word,3C130058 + //patch=0,EE,0028FE80,word,0C0CD678 + //patch=0,EE,0028FE84,word,266457C0 + //patch=0,EE,0028FE88,word,1440FFFD + //patch=0,EE,0028FE8C,word,32224000 + //patch=0,EE,0028FE90,word,1040000E + //patch=0,EE,0028FE94,word,FFB400F0 + //patch=0,EE,0028FE98,word,3402C020 + //patch=0,EE,0028FE9C,word,322BFFF0 + //patch=0,EE,0028FEA0,word,1162000B + //patch=0,EE,0028FEA4,word,3C140058 + //patch=0,EE,0028FEA8,word,00000000 +SLPS-25003: + name: "Evergrace" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes hanging before going in-game. +SLPS-25004: + name: "Kensetsu Juuki Kenka Battle - Buchigire Kongou!!" + region: "NTSC-J" + compat: 5 +SLPS-25005: + name: "Rock'n Mega Stage" + region: "NTSC-J" + compat: 5 +SLPS-25006: + name: "Eikan ha Kimini - Koushine he no Michi" + region: "NTSC-J" +SLPS-25007: + name: "Armored Core 2" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes Abnormal AI behavior. + gsHWFixes: + textureInsideRT: 1 # Fixes texture corruption. +SLPS-25008: + name: "Sorcerous Stabber Orphen" + region: "NTSC-J" +SLPS-25009: + name: "G-SAVIOUR" + region: "NTSC-J" +SLPS-25010: + name: "UNiSON" + region: "NTSC-J" + compat: 5 +SLPS-25011: + name: "Sunrise Eiyuutan R" + region: "NTSC-J" +SLPS-25012: + name: "Victorious Boxers" + region: "NTSC-J" +SLPS-25013: + name: "Kuri Kuri Mix" + region: "NTSC-J" + speedHacks: + MTVUSpeedHack: 0 # Prevents broken textures and graphics. +SLPS-25014: + name: "Choro Q HG [Jenny Hi-Grade Box]" + region: "NTSC-J" + patches: + 6F9C4D7C: + content: |- + // Avoid stack corruption, fix TLB misses. + patch=1,EE,00172950,word,27BDFF00 + patch=1,EE,00172A8C,word,27BD0100 + // Skip Vsync on WcCard::CommandWait loop. + // Before removing this patch, check initial loading with unformatted memory card. + patch=1,EE,0017B2A8,word,00000000 +SLPS-25015: + name: "Choro Q HG" + region: "NTSC-J" + patches: + 6F9C4D7C: + content: |- + // Avoid stack corruption, fix TLB misses. + patch=1,EE,00172950,word,27BDFF00 + patch=1,EE,00172A8C,word,27BD0100 + // Skip Vsync on WcCard::CommandWait loop. + // Before removing this patch, check initial loading with unformatted memory card. + patch=1,EE,0017B2A8,word,00000000 +SLPS-25016: + name: "Neo Atlas III" + region: "NTSC-J" +SLPS-25017: + name: "A Ressha de Ikou 2001" + region: "NTSC-J" +SLPS-25018: + name: "Sidewinder Max" + region: "NTSC-J" +SLPS-25020: + name: "Mobile Suit Gundam" + region: "NTSC-J" +SLPS-25021: + name: "Jitsumei Jikkyou Keiba - Dream Classic 2001 Spring" + region: "NTSC-J" +SLPS-25022: + name: "COOL BOARDERS - CODE ALIEN" + region: "NTSC-J" +SLPS-25023: + name: "Bouncer, The" + region: "NTSC-J" +SLPS-25024: + name: "Disney's Dinosaur" + region: "NTSC-J" +SLPS-25025: + name: "7 (Seven) - Molmorth no Kiheitai" + region: "NTSC-J" + compat: 5 + gameFixes: + - EETimingHack # Correct graphics after changing scene. +SLPS-25026: + name: "DOA 2 - Hardcore" + region: "NTSC-J" + compat: 5 + patches: + 82C02240: + content: |- + comment=Patch by Prafull and kozarovv + // Fixes game hanging on boot. + patch=1,EE,002B666C,word,24060000 + // Fixes sound. + patch=1,IOP,001D77E4,word,27C40010 + patch=1,IOP,001D77E8,word,0C0032B7 + patch=1,IOP,001D77EC,word,00000000 +SLPS-25027: + name: "Golf Paradise DX" + region: "NTSC-J" +SLPS-25028: + name: "Shutokou Battle 0" + region: "NTSC-J" + compat: 5 +SLPS-25029: + name: "Rayman 2 Revolution" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes game hanging in the "Clark running away" ingame cutscene. +SLPS-25030: + name: "Lunatic Dawn - Tempest" + region: "NTSC-J" +SLPS-25031: + name: "Might and Magic - Day of the Destroyer" + region: "NTSC-J" +SLPS-25032: + name: "Golful Golf" + region: "NTSC-J" +SLPS-25033: + name: "Kaze no Klonoa 2 - Sekai ga Nozonda Wasuremono" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 3 # Objects appear in wrong places without it. + vu0ClampMode: 3 + gameFixes: + - EETimingHack # Fixes flickering graphics. + gsHWFixes: + cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions. +SLPS-25034: + name: "Flower, Sun, and Rain" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes some of the many graphical issues. +SLPS-25035: + name: "Monster Farm" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes SPS in game. +SLPS-25036: + name: "Gallop Racer 5" + region: "NTSC-J" +SLPS-25037: + name: "Velvet File Plus" + region: "NTSC-J" +SLPS-25038: + name: "True Love Story 3" + region: "NTSC-J" +SLPS-25039: + name: "Missing Blue [First Limited Edition]" + region: "NTSC-J" +SLPS-25040: + name: "Armored Core 2 - Another Age" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes Abnormal AI behavior. + memcardFilters: + - "SCPS-55024" + - "SLPS-25007" + - "SLPS-25040" + - "SLPS-73403" + - "SLPS-73411" +SLPS-25041: + name: "Shadow Hearts" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes invisible characters in various scenes. + gsHWFixes: + textureInsideRT: 1 # Fixes Post and transition effects. + halfPixelOffset: 2 # Fixes lighting misalignment. +SLPS-25042: + name: "Maken Shao [First Limited Edition]" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 +SLPS-25043: + name: "Maken Shao" + region: "NTSC-J" + speedHacks: + mvuFlagSpeedHack: 0 +SLPS-25044: + name: "Evergrace II" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes textures and flickering such as the wall and sky. + roundSprite: 2 # Fixes black lines in character sprites. + textureInsideRT: 1 # Fixes missing effects. +SLPS-25045: + name: "Lilie no Atelier - Salburg no Renkinjutsushi 3" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes black FMVs. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SLPS-25046: + name: "Golf Navigator Vol. 1 - Caledonian Golf Club SoubuCountry Club Soubu Course" + region: "NTSC-J" +SLPS-25047: + name: "Golf Navigator Vol. 2 - Kawagoe Country Club Shizuoka Country Hamaoka Course Takamatsu Course" + region: "NTSC-J" +SLPS-25048: + name: "Zeonic Front - Kidou Senshi Gundam 0079" + region: "NTSC-J" +SLPS-25050: + name: "Final Fantasy X" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SLPS-25051: + name: "Missing Blue [Standard Edition]" + region: "NTSC-J" +SLPS-25052: + name: "Ace Combat 04 - Shattered Skies" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane. + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + speedHacks: + mvuFlagSpeedHack: 0 + gsHWFixes: + mipmap: 1 + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + halfPixelOffset: 2 + cpuCLUTRender: 1 +SLPS-25053: + name: "Eikan ha Kimi ni - Koushien no Hasha" + region: "NTSC-J" +SLPS-25054: + name: "Tamamayu Story 2" + region: "NTSC-J" +SLPS-25055: + name: "Golf Navigator Vol. 3 - Rope Club Taiheiyou Associates SharWood Course" + region: "NTSC-J" +SLPS-25056: + name: "Golf Navigator Vol. 4 - Taiheiyou Club Gotenba Course Ishioka Golf Club" + region: "NTSC-J" +SLPS-25057: + name: "King's Field IV" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. + halfPixelOffset: 2 # Fixes font rendering. + patches: + 04C3765E: + content: |- + comment=Patch by Wgarvin + // Fixes (black voids) central tower level loading. + // Issue: Some doors leading to some areas appeared as black voids that you can walk into. + patch=1,EE,001BE37C,word,46150036 +SLPS-25059: + name: "G-Breaker - Legend of Cloudia" + region: "NTSC-J" +SLPS-25060: + name: "Mobile Suit Gundam - Meguriai Sora [Limited Edition]" + region: "NTSC-J" + memcardFilters: + - "SLPS-25062" +SLPS-25061: + name: "Mobile Suit Gundam Ver.1.5 [Limited Edition]" + region: "NTSC-J" + memcardFilters: + - "SLPS-25063" +SLPS-25062: + name: "Kidou Senshi Gundam - Meguriai Sora" + region: "NTSC-J" +SLPS-25064: + name: "Seaman - Kindan no Pet - Gassé Hakase no Jikken-tou [with MIC]" + region: "NTSC-J" +SLPS-25065: + name: "Seaman - Kindan no Pet - Gassé Hakase no Jikken-tou [with Original MIC]" + region: "NTSC-J" +SLPS-25067: + name: "TVware Jouhou Kakumei Series - Pro Atlas for TV - Zenkokuban" + region: "NTSC-J" +SLPS-25068: + name: "Jitsumei Jikkyou Keiba - Dream Classic 2001 Autumn" + region: "NTSC-J" +SLPS-25069: + name: "FIFA 2002 - Road to World Cup" + region: "NTSC-J" +SLPS-25070: + name: "Tales of the Sunrise Heroes 2" + region: "NTSC-J" +SLPS-25071: + name: "Visual Mix - Ayumi Hamasaki Dome Tour 2001 [Disc 1 of 2]" + region: "NTSC-J" + memcardFilters: + - "SLPS-25071" + - "SLPS-25072" + - "SLPM-65086" + - "SLPM-65087" +SLPS-25072: + name: "Visual Mix - Ayumi Hamasaki Dome Tour 2001 [Disc 2 of 2]" + region: "NTSC-J" + memcardFilters: + - "SLPS-25071" + - "SLPS-25072" + - "SLPM-65086" + - "SLPM-65087" +SLPS-25073: + name: "Cinema Surfing - Youga Taizen" + region: "NTSC-J" +SLPS-25074: + name: "Fatal Frame" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + disablePartialInvalidation: 1 # Fixes ghost rendering. + alignSprite: 1 + patches: + 9883194E: + content: |- + author=WeirdBeardGame, TellowKrinkle, CheeseyBurrito. + // Wraps sceVu0ScaleVector in if statement to prevent bad divide by zero behaviour. + patch=1,EE,0011de3c,word,46156032 + patch=1,EE,0011de40,word,45010002 +SLPS-25075: + name: "Sidewinder F + Flight Force [Bundle Package]" + region: "NTSC-J" +SLPS-25076: + name: "Sidewinder F" + region: "NTSC-J" +SLPS-25077: + name: "Vampire Night" + region: "NTSC-J" + compat: 5 +SLPS-25078: + name: "SSX TRICKY" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes riders vanish into the floor. +SLPS-25079: + name: "Madden NFL 2002" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLPS-25080: + name: "Uchuu Senkan Yamato - Iscandar he no Tsuioku [First Limited Edition]" + region: "NTSC-J" +SLPS-25081: + name: "Saishuu Densha" + region: "NTSC-J" +SLPS-25083: + name: "Exciting Pro Wrestling 3 [Limited Editon]" + region: "NTSC-J" +SLPS-25084: + name: "Thunder Strike - Operation Phoenix" + region: "NTSC-J" +SLPS-25085: + name: "Soul Reaver 2 - Legacy of Kain" + region: "NTSC-J" + gsHWFixes: + mipmap: 1 +SLPS-25087: + name: "Exciting Pro Wrestling 3" + region: "NTSC-J" +SLPS-25088: + name: "Final Fantasy X International" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SLPS-25089: + name: "SALT LAKE 2002" + region: "NTSC-J" + gameFixes: + - VUSyncHack # Fixes flickering and missing textures. + gsHWFixes: + textureInsideRT: 1 # Fixes graphical corruption. +SLPS-25094: + name: "Reveal Fantasia" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes NULL GIFChain hang. +SLPS-25095: + name: "Uchuu Senkan Yamato - Iscandar he no Tsuioku" + region: "NTSC-J" +SLPS-25096: + name: "Galerians 2 [Limited Edition]" + region: "NTSC-J" +SLPS-25097: + name: "Velvet File Plus" + region: "NTSC-J" +SLPS-25098: + name: "Air Ranger 2 - Rescue Helicopter" + region: "NTSC-J" +SLPS-25099: + name: "WRC WORLD RALLY CHAMPIONSHIP" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes crash when using the Subaru. + gameFixes: + - XGKickHack # Fixes SPS while ingame. + gsHWFixes: + halfPixelOffset: 2 # Aligns distant blur layer. + autoFlush: 1 # Better aligns car shadows. +SLPS-25100: + name: "Tekken 4" + region: "NTSC-J" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + texturePreloading: 1 # Performs much better with partial preload. +SLPS-25101: + name: "Nichibeikan Pro Yakyuu - Final League" + region: "NTSC-J" + gameFixes: + - FullVU0SyncHack # Fixes SPS. +SLPS-25102: + name: "PROJECT ARMS" + region: "NTSC-J" +SLPS-25103: + name: "Super Robot Taisen Impact [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Reduces hash cache size. +SLPS-25104: + name: "Super Robot Taisen Impact" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Reduces hash cache size. +SLPS-25105: + name: "Kingdom Hearts" + region: "NTSC-J" +SLPS-25106: + name: "America Oudan Ultra Quiz" + region: "NTSC-J" +SLPS-25107: + name: "Kengō 2" + region: "NTSC-J" + compat: 5 +SLPS-25108: + name: "RUNABOUT3 neoAGE" + region: "NTSC-J" +SLPS-25110: + name: "Project FIFA World Cup - Sorenara Kimi ga Daihyou Kantoku" + region: "NTSC-J" +SLPS-25111: + name: "Higanbana" + region: "NTSC-J" +SLPS-25112: + name: "Armored Core 3" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mergeSprite: 1 +SLPS-25113: + name: "Zettai Zetsumei Toshi" + region: "NTSC-J" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes incorrect blur effect. + halfPixelOffset: 2 +SLPS-25114: + name: "G-Breaker - Daisanshi Cloudia Taisen" + region: "NTSC-J" +SLPS-25115: + name: "EOE - Eve of Extinction - Houkai no Zen'ya" + region: "NTSC-J" +SLPS-25117: + name: "Fever 6 - Sankyo Koushiki Pachinko Simulation" + region: "NTSC-J" +SLPS-25118: + name: "2002 FIFA World Cup" + region: "NTSC-J" +SLPS-25119: + name: "Galerians 2" + region: "NTSC-J" + patches: + E8E54032: + content: |- + author=kozarovv, descawed + // Floats workaround to make HW GSDX mode working. + // There is still overflow on GS, but this time GSDX can handle it just fine in HW mode. + patch=1,EE,001da848,word,3c017e00 + patch=1,EE,001da850,word,44812800 + patch=1,EE,001da868,word,44813000 + patch=1,EE,001da878,word,44813800 + patch=1,EE,001da888,word,44810000 +SLPS-25120: + name: "Gundam Gihren's Ambition" + region: "NTSC-J" +SLPS-25121: + name: ".hack//Infection Part 1" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Sharpens world in far distances. + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SLPS-25122: + name: "Mobile Suit Gundam - Lost War Chronicles [Limited Edition]" + region: "NTSC-J" +SLPS-25123: + name: "Mobile Suit Gundam - Lost War Chronicles" + region: "NTSC-J" +SLPS-25124: + name: "G-Breaker 2 - Doumei no Hangeki" + region: "NTSC-J" +SLPS-25125: + name: "Jitsumei Jikkyou Keiba - Dream Classic 2002" + region: "NTSC-J" +SLPS-25127: + name: "AIR" + region: "NTSC-J" +SLPS-25128: + name: "Victorious Boxers - Championship Edition" + region: "NTSC-J" +SLPS-25129: + name: "Victorious Boxers - Championship Edition [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-25130: + name: "Roommate Asami - Okusama ha Joshikousei" + region: "NTSC-J" +SLPS-25131: + name: "Ghost Vibration" + region: "NTSC-J" +SLPS-25132: + name: "Kamaitachi no Yoru 2 - Kangokujima no Warabe Uta [Limited Edition]" + region: "NTSC-J" +SLPS-25135: + name: "Kamaitachi no Yoru 2 - Kangokujima no Warabe Uta [Standard Edition]" + region: "NTSC-J" +SLPS-25136: + name: "Kuon no Kizuna Sairin Mikotonori" + region: "NTSC-J" +SLPS-25138: + name: "Ever 17 - The Out of Infinity [Limited Edition]" + region: "NTSC-J" +SLPS-25139: + name: "Baldur's Gate - Dark Alliance [Limited Edition]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 + textureInsideRT: 1 + roundSprite: 1 + gpuPaletteConversion: 1 +SLPS-25140: + name: "Baldur's Gate - Dark Alliance [Standard Edition]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes lines in menus. + textureInsideRT: 1 # Fixes half right. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + gpuPaletteConversion: 1 # Reduces hashcache size and improves performance. +SLPS-25141: + name: "Pac-Man World 2" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes hanging in Butane Pain, Ghost Bayou, Pinky's Revenge and Clyde in the Caldera levels. +SLPS-25142: + name: "Tiger Woods PGA Tour 2002" + region: "NTSC-J" + gameFixes: + - VUSyncHack # Fixes the inverted legs. +SLPS-25143: + name: ".hack//Mutation Part 2" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SLPS-25144: + name: "Memorial Song" + region: "NTSC-J" +SLPS-25145: + name: "Hooligan - Kimi no Naka no Yuuki [Limited Edition]" + region: "NTSC-J" +SLPS-25146: + name: "Hooligan - Kimi no Naka no Yuuki" + region: "NTSC-J" +SLPS-25147: + name: "Star Wars - Jedi Starfighter" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes SPS on menu. +SLPS-25148: + name: "Panel Quiz Attack 25" + region: "NTSC-J" +SLPS-25149: + name: "Ever17 the out of infinity" + region: "NTSC-J" +SLPS-25150: + name: "Only You" + region: "NTSC-J" +SLPS-25151: + name: "Medal of Honor - Shijou Saidai no Sakusen" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLPS-25153: + name: "Disney's Lilo and Stitch - Stitch no Daibouken" + region: "NTSC-J" +SLPS-25154: + name: "Flower, Sun, and Rain [Victor The Best]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes some of the many graphical issues. +SLPS-25155: + name: "Ultraman Fighting Evolution 2" + region: "NTSC-J" +SLPS-25156: + name: "THE KING OF FIGHTERS 2000" + region: "NTSC-J" +SLPS-25157: + name: "Madden NFL Super Bowl 2003" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLPS-25158: + name: ".hack//Outbreak Part 3" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SLPS-25159: + name: "Technic Beat" + region: "NTSC-J" +SLPS-25160: + name: "Final Fantasy XI 2002 [Special Art Box]" + region: "NTSC-J" +SLPS-25161: + name: "Uchuu Senkan Yamato - Ankoku Seidan Teikoku no Gyakushuu [First Limited Edition]" + region: "NTSC-J" +SLPS-25162: + name: "Uchuu Senkan Yamato - Ankoku Seidan Teikoku no Gyakushuu [Standard Edition]" + region: "NTSC-J" +SLPS-25164: + name: "Uchuu Senkan Yamato - Nijuu Ginga no Houkai" + region: "NTSC-J" +SLPS-25165: + name: "Gunvari Collection + Time Crisis with Guncon2" + region: "NTSC-J" +SLPS-25166: + name: "Kinkoumyaku Tansa Simulation - Ingot 79" + region: "NTSC-J" +SLPS-25167: + name: "Major League Baseball Triple Play 2002" + region: "NTSC-J" +SLPS-25168: + name: "NBA LIVe 2003" + region: "NTSC-J" +SLPS-25169: + name: "Armored Core 3 - Silent Line" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + memcardFilters: + - "SCAJ-20011" + - "SCPS-55014" + - "SLPS-25112" + - "SLPS-25169" + - "SLPS-73417" + - "SLPS-73420" +SLPS-25170: + name: "SD Gundam G Generation Neo" + region: "NTSC-J" +SLPS-25171: + name: "Lupin III-sei - Majutsuou no Isan" + region: "NTSC-J" +SLPS-25172: + name: "Tales of Destiny 2" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SLPS-25173: + name: "Omoide ni Kawaru Kimi - Memories Off" + region: "NTSC-J" +SLPS-25174: + name: "Dragon Ball Z - Budokai" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-25175: + name: "A Ressha de Ikou 2001" + region: "NTSC-J" +SLPS-25176: + name: "Neo Atlas III" + region: "NTSC-J" +SLPS-25177: + name: "Gallop Racer 6 - Revolution -" + region: "NTSC-J" +SLPS-25178: + name: "Argus no Senshi" + region: "NTSC-J" + compat: 5 +SLPS-25179: + name: "FIFA 2003 Europe Soccer" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. + gsHWFixes: + mipmap: 1 +SLPS-25181: + name: "Gunvari Collection & Time Crisis [Only Soft]" + region: "NTSC-J" +SLPS-25182: + name: "Idol Janshi R - Jan-Guru Project [Limited Edition]" + region: "NTSC-J" +SLPS-25183: + name: "Idol Janshi R - Jan-Guru Project" + region: "NTSC-J" +SLPS-25184: + name: "GUILTY GEAR XX THE MIDNIGHT CARNIVAL" + region: "NTSC-J" + compat: 5 +SLPS-25185: + name: "Unlimited SaGa [Limited Edition]" + region: "NTSC-J" +SLPS-25186: + name: "Kidou Shinsengumi - Moe yo Ken" + region: "NTSC-J" +SLPS-25187: + name: "Panel Quiz Attack 25 [DigiCube Best Selection]" + region: "NTSC-J" +SLPS-25188: + name: "Erde - Nezu no Ki no Shita de" + region: "NTSC-J" +SLPS-25189: + name: "Toukon Inoki-michi - Puzzle de Daaa!" + region: "NTSC-J" +SLPS-25190: + name: "Sweet Legacy" + region: "NTSC-J" +SLPS-25191: + name: "Mizuiro Light Blue" + region: "NTSC-J" +SLPS-25192: + name: "My Merry May [First Limited Edition]" + region: "NTSC-J" +SLPS-25193: + name: "My Merry May" + region: "NTSC-J" +SLPS-25194: + name: "Herdy Gerdy" + region: "NTSC-J" +SLPS-25195: + name: "Venus & Braves [Premium Pack]" + region: "NTSC-J" + compat: 5 + gameFixes: + - EETimingHack +SLPS-25196: + name: "Venus & Braves" + region: "NTSC-J" + compat: 5 + gameFixes: + - EETimingHack +SLPS-25197: + name: "Kingdom Hearts - Final Mix [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes picture artifacts. +SLPS-25198: + name: "Kingdom Hearts - Final Mix" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes picture artifacts. +SLPS-25199: + name: "Unlimited SaGa [Standard Edition]" + region: "NTSC-J" + compat: 5 +SLPS-25200: + name: "Final Fantasy XI [Disc 1 of 2]" + region: "NTSC-J" + compat: 3 +SLPS-25201: + name: "Reveal Fantasia" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes NULL GIFChain hang. +SLPS-25202: + name: ".hack//Quarantine Part 4" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SLPS-25203: + name: "007 - nightfire" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes fog lines in the distance. +SLPS-25204: + name: "MotoGP 3" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Fixes lines at the edges of the HUD. +SLPS-25205: + name: "Ys I-II - Eternal Story [Limited Edition]" + region: "NTSC-J" +SLPS-25206: + name: "Ys I-II - Eternal Story" + region: "NTSC-J" +SLPS-25207: + name: "TimeSplitter - Jikuu no Shinryakusha" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes slight texture misalignment. +SLPS-25209: + name: "Metal Slug 3" + region: "NTSC-J" + compat: 5 + gsHWFixes: + gpuPaletteConversion: 2 # Stops excessive VRAM usage with preloading on. +SLPS-25210: + name: "Exciting Pro Wrestling 4" + region: "NTSC-J" +SLPS-25212: + name: "Giren no Yabou - Zeon Dokuritsu Sensouden" + region: "NTSC-J" +SLPS-25213: + name: "Bass Landing 3" + region: "NTSC-J" +SLPS-25214: + name: "Guardian Angel" + region: "NTSC-J" +SLPS-25215: + name: "Iris [First Limited Edition]" + region: "NTSC-J" +SLPS-25216: + name: "Iris" + region: "NTSC-J" + compat: 5 +SLPS-25217: + name: "Shadow Tower Abyss" + region: "NTSC-J" + compat: 5 +SLPS-25219: + name: "Canary" + region: "NTSC-J" +SLPS-25220: + name: "Elysion" + region: "NTSC-J" +SLPS-25221: + name: "Welcome to Pia Carrot!! 3 - eound summer - [First Limited Edition]" + region: "NTSC-J" +SLPS-25222: + name: "Pia Carrot he Youkoso!! 3 - eound summer - [Standard Edition]" + region: "NTSC-J" +SLPS-25223: + name: "Canvas - Sepia-iro no Motif" + region: "NTSC-J" +SLPS-25224: + name: "Ai yori Aoshi [First Limited Edition]" + region: "NTSC-J" +SLPS-25225: + name: "Ai Yori Aoshi [Standard Edition]" + region: "NTSC-J" +SLPS-25226: + name: "Memories Off Duet 1st & 2nd Stories" + region: "NTSC-J" +SLPS-25227: + name: "Super Robot Wars - Alpha 2nd [Limited Edition]" + region: "NTSC-J" +SLPS-25228: + name: "Super Robot Wars - Alpha 2nd" + region: "NTSC-J" +SLPS-25230: + name: "SoulCalibur II" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPS-25231: + name: "Myst III - Exile" + region: "NTSC-J" + patches: + D7CCA373: + content: |- + // Waits for IPU command to finish. + // Replaces wait loop that had a very short wait period. + patch=0,EE,001F0490,word,3C021000 + patch=0,EE,001F0494,word,34422010 + patch=0,EE,001F0498,word,8c430000 + patch=0,EE,001F04A8,word,0460FFFA +SLPS-25233: + name: "Do DonPachi Daioujou" + region: "NTSC-J" + compat: 5 +SLPS-25234: + name: "Tenchu 3" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing effects. +SLPS-25235: + name: "Yumeria" + region: "NTSC-J" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes double image. + halfPixelOffset: 2 +SLPS-25236: + name: "Fantastic Fortune 2" + region: "NTSC-J" +SLPS-25237: + name: "Only You" + region: "NTSC-J" +SLPS-25238: + name: "My Merry Maybe" + region: "NTSC-J" +SLPS-25240: + name: "Motion Gravure Series - Megumi" + region: "NTSC-J" + compat: 5 +SLPS-25241: + name: "Motion Gravure Series - Hiroko Mori" + region: "NTSC-J" + compat: 5 +SLPS-25242: + name: "Motion Gravure Series - Tomomi Kitagawa" + region: "NTSC-J" + compat: 5 +SLPS-25243: + name: "Motion Gravure Series - Harumi Nemoto" + region: "NTSC-J" + compat: 5 +SLPS-25244: + name: "MAX PAYNE" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes crashes. +SLPS-25245: + name: "True Love Story - Summer Days, and Yet..." + region: "NTSC-J" +SLPS-25246: + name: "Lara Croft Tomb Raider - The Angel of Darkness" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage pixels. + gsHWFixes: + autoFlush: 1 # Fixes lava effect. +SLPS-25247: + name: "R-TYPE FINAL" + region: "NTSC-J" + compat: 5 +SLPS-25248: + name: "Kino no Tabi - The Beautiful World" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering and bad textures in FMV. +SLPS-25249: + name: "Sanyo Pachinko Paradise 9 - Shin Umi Okawari!" + region: "NTSC-J" +SLPS-25250: + name: "Final Fantasy X-2" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPS-25251: + name: "MVP Baseball 2003" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fixes missing environment. +SLPS-25252: + name: "Star Wars - Jango Fett" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 3 + eeClampMode: 2 # Fixes missing/grey texture or geometry ingame. + roundModes: + vuRoundMode: 0 +SLPS-25253: + name: "Mezamashi TV - 10th Anniversary - Kyou no Wanko" + region: "NTSC-J" +SLPS-25254: + name: "ENTER THE MATRIX" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes various VIF errors. +SLPS-25255: + name: "Sidewinder V [Premium Flight Box]" + region: "NTSC-J" +SLPS-25256: + name: "Never7 the end of infinity" + region: "NTSC-J" + gameFixes: + - SkipMPEGHack # Prevents the game from freezing. +SLPS-25257: + name: "Close To" + region: "NTSC-J" +SLPS-25258: + name: "Virtual View - R.C.T. Eyes Play" + region: "NTSC-J" +SLPS-25259: + name: "Virtual View - Nemoto Harumi Eyes Play" + region: "NTSC-J" +SLPS-25260: + name: "Virtual View - Megumi Eyes Play" + region: "NTSC-J" +SLPS-25261: + name: "GUILTY GEAR XX #RELOAD THE MIDNIGHT CARNIVAL" + region: "NTSC-J" +SLPS-25262: + name: "Private Nurse Maria" + region: "NTSC-J" + compat: 5 +SLPS-25263: + name: "Monster Farm 4" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Corrects shadow misalignment. +SLPS-25264: + name: "RAhXEPhON - Soukyuu Gensoukyoku [Plusculus]" + region: "NTSC-J" + gameFixes: + - FpuNegDivHack + gsHWFixes: + autoFlush: 1 # Fixes DOF effect. +SLPS-25265: + name: "RAhXEPhON - Soukyuu Gensoukyoku [Standard Edition]" + region: "NTSC-J" + gameFixes: + - FpuNegDivHack + gsHWFixes: + autoFlush: 1 # Fixes DOF effect. +SLPS-25266: + name: "THE KING OF FIGHTERS 2001" + region: "NTSC-J" +SLPS-25267: + name: "Summon Night 3" + region: "NTSC-J" +SLPS-25268: + name: "Dead to Rights" + region: "NTSC-J" +SLPS-25269: + name: "Hitman - Silent Assassin" + region: "NTSC-J" +SLPS-25270: + name: "Sunrise World War" + region: "NTSC-J" +SLPS-25271: + name: "Sidewinder V" + region: "NTSC-J" + compat: 5 +SLPS-25272: + name: "HULK" + region: "NTSC-J" +SLPS-25274: + name: "Aikagi" + region: "NTSC-J" +SLPS-25275: + name: "Def Jam - VENDETTA" + region: "NTSC-J" +SLPS-25276: + name: "Natsu Yume Ya Wa" + region: "NTSC-J" +SLPS-25278: + name: "Memories Off - Mix" + region: "NTSC-J" +SLPS-25279: + name: "Bouken Shounen Club Gahou" + region: "NTSC-J" +SLPS-25281: + name: "True Love Story 3 [eb!Kore]" + region: "NTSC-J" +SLPS-25282: + name: "Gakuen Heaven - Boy's Love Scramble!" + region: "NTSC-J" +SLPS-25283: + name: "INTERLUDE" + region: "NTSC-J" +SLPS-25287: + name: "Victorious Boxers 2 - Ippo's Road to Glory" + region: "NTSC-J" +SLPS-25288: + name: "D-A - Black [First Limited Edition]" + region: "NTSC-J" +SLPS-25289: + name: "Time Crisis 3 [with Guncon 2]" + region: "NTSC-J" + gsHWFixes: + texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPS-25290: + name: "Time Crisis 3 [Only Soft]" + region: "NTSC-J" + gsHWFixes: + texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPS-25291: + name: "Baldur's Gate - DARK ALLIANCE - [PCCW Japan The BEST]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes perforamnce issues. + textureInsideRT: 1 + roundSprite: 1 + gpuPaletteConversion: 1 +SLPS-25292: + name: "D-A - Black [Standard Edition]" + region: "NTSC-J" +SLPS-25293: + name: "Naruto - Narutimett Hero" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-25294: + name: "Uchuu no Stellvia" + region: "NTSC-J" +SLPS-25295: + name: "Kaena" + region: "NTSC-J" + compat: 5 + gameFixes: + - EETimingHack # For black textures on characters. +SLPS-25296: + name: "Super Robot Wars - Scramble Commander" + region: "NTSC-J" +SLPS-25297: + name: "NBA LIVE 2004" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLPS-25298: + name: "Tentama 1st - Sunny Side" + region: "NTSC-J" +SLPS-25299: + name: "Shinseiki Evangelions 2" + region: "NTSC-J" +SLPS-25300: + name: "R:RACING EVOLUTION" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPS-25301: + name: "Missing Parts - The Tantei Stories - Side A" + region: "NTSC-J" +SLPS-25302: + name: "Kamen Rider - Seigi no Keifu" + region: "NTSC-J" +SLPS-25303: + name: "Fatal Frame II - Crimson Butterfly" + region: "NTSC-J" + compat: 5 +SLPS-25304: + name: "Beast Sapp" + region: "NTSC-J" +SLPS-25305: + name: "Mobile Suit Z Gundam - AEUG vs. Titans" + region: "NTSC-J" +SLPS-25307: + name: "New Century GPX Cyber Formula - Road to the Infinity" + region: "NTSC-J" +SLPS-25308: + name: "Crouching Tiger, Hidden Dragon" + region: "NTSC-J" + gameFixes: + - InstantDMAHack # Fixes FMVs to be visible. +SLPS-25309: + name: "Exciting Pro Wrestling 4 [Yuke's The Best]" + region: "NTSC-J" +SLPS-25310: + name: "Disney/Pixar Finding Nemo" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLPS-25311: + name: "SPY FICTION" + region: "NTSC-J" +SLPS-25312: + name: "Zero Pilot - The Miracle in Lonely Air" + region: "NTSC-J" +SLPS-25313: + name: "SEVEN SAMURAI 20XX" + region: "NTSC-J" +SLPS-25314: + name: "NEBULA -ECHO NIGHT-" + region: "NTSC-J" + compat: 5 +SLPS-25315: + name: "One Piece - Grand Battle 3" + region: "NTSC-J" + compat: 5 +SLPS-25316: + name: "SNK VS. CAPCOM SVC CHAOS" + region: "NTSC-J" + compat: 5 +SLPS-25317: + name: "Shadow Hearts II [Deluxe Pack] [Disc 1 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. + disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. +SLPS-25318: + name: "Shadow Hearts II [Deluxe Pack] [Disc 2 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. + disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. + memcardFilters: + - "SLPS-25317" +SLPS-25319: + name: "Kero Kero King Super DX" + region: "NTSC-J" +SLPS-25320: + name: "InuYasha - Juso no Kamen" + region: "NTSC-J" +SLPS-25321: + name: "Derby Stallion 2004" + region: "NTSC-J" +SLPS-25323: + name: "Usagi - Yasei no Touhai - Yamashiro Mahjong-Hen" + region: "NTSC-J" +SLPS-25324: + name: "Rhapsody of Zephyr, The [First Limited Edition]" + region: "NTSC-J" +SLPS-25326: + name: "WWE Smackdown! Here Comes the Pain - Exciting Pro Wrestling 5 [Limited Edition]" + region: "NTSC-J" +SLPS-25327: + name: "WWE Smackdown! Here Comes the Pain - Exciting Pro Wrestling 5" + region: "NTSC-J" +SLPS-25329: + name: "Kuon" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes Sugoroku mini-game. + speedHacks: + InstantVU1SpeedHack: 1 # This option enabled brings about 15% more FPS when I tested it, *your experience may differ. + MTVUSpeedHack: 0 # For some reason this games halves the internal game FPS with this option. + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting. + preloadFrameData: 1 # Fixes red cracklines on walls. +SLPS-25330: + name: "Dragon Ball Z - Budokai 2" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-25332: + name: "Snow [First Limited Edition]" + region: "NTSC-J" +SLPS-25333: + name: "Gallop Racer Lucky7" + region: "NTSC-J" +SLPS-25334: + name: "Shadow Hearts II [Standard Edition] [Disc 1 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. + disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. +SLPS-25335: + name: "Shadow Hearts II [Standard Edition] [Disc 2 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. + disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. + memcardFilters: + - "SLPS-25334" +SLPS-25336: + name: "Bass Landing 3 [with TsuriCon2+] [Sammy Best]" + region: "NTSC-J" +SLPS-25337: + name: "Bass Landing 3 [Sammy Best]" + region: "NTSC-J" +SLPS-25338: + name: "Armored Core - Nexus [Disc 1]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SCAJ-20076" + - "SCAJ-20077" + - "SLPS-25338" + - "SLPS-25339" + - "SLPS-73202" + - "SLPS-73203" +SLPS-25339: + name: "Armored Core - Nexus [Disc 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SCAJ-20076" + - "SCAJ-20077" + - "SLPS-25338" + - "SLPS-25339" + - "SLPS-73202" + - "SLPS-73203" +SLPS-25340: + name: "Missing Parts - The Tantei Stories - Side B" + region: "NTSC-J" +SLPS-25341: + name: "Backyard Wrestling - Don't Try This at Home" + region: "NTSC-J" +SLPS-25342: + name: "SNOW" + region: "NTSC-J" +SLPS-25343: + name: "Gunslinger Girl Vol.1" + region: "NTSC-J" + compat: 5 +SLPS-25344: + name: "Saiyuki Reload" + region: "NTSC-J" +SLPS-25345: + name: "Super Robot Wars MX" + region: "NTSC-J" + compat: 5 +SLPS-25346: + name: "Samurai Spirits Zero" + region: "NTSC-J" +SLPS-25347: + name: "THE KING OF FIGHTERS 2002" + region: "NTSC-J" +SLPS-25348: + name: "Kokoro no Tobira [Collector's Edition]" + region: "NTSC-J" +SLPS-25349: + name: "Kokoro no Tobira" + region: "NTSC-J" +SLPS-25350: + name: "Necchu! Pro Proyakyuu 2004" + region: "NTSC-J" +SLPS-25351: + name: "Burnout 2 - Point of Impact" + region: "NTSC-J" + roundModes: + vu1RoundMode: 1 + gsHWFixes: + autoFlush: 1 # Fixes bloom and sun rendering in front of everything. + halfPixelOffset: 2 # Aligns bloom effect. +SLPS-25352: + name: "Espgaluda" + region: "NTSC-J" + compat: 5 + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. +SLPS-25353: + name: "Xenosaga Freaks" + region: "NTSC-J" +SLPS-25354: + name: "PANZER FRONT Ausf.B" + region: "NTSC-J" +SLPS-25355: + name: "UFC 2004" + region: "NTSC-J" +SLPS-25356: + name: "Broken Sword - Nenereru Ryuu no Densetsu" + region: "NTSC-J" +SLPS-25357: + name: "3-nen B-gumi Kinpachi Sensei - Densetsu no Kyoudan ni Tate!" + region: "NTSC-J" +SLPS-25358: + name: "Gold Gashbell!! - Friendship Tag Battle" + region: "NTSC-J" +SLPS-25359: + name: "Shaman King - Funbari Spirits" + region: "NTSC-J" +SLPS-25360: + name: "Katamari Damacy" + region: "NTSC-J" + compat: 5 + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-25361: + name: "Smash Court Professional Tournament 2" + region: "NTSC-J" +SLPS-25362: + name: "Tetsujin 28-gō" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes Depth of Field effect. + halfPixelOffset: 2 # Aligns Depth of Field. +SLPS-25363: + name: "Sakurazaka Shouboutai" + region: "NTSC-J" +SLPS-25364: + name: "Ultraman" + region: "NTSC-J" +SLPS-25365: + name: "Missing Blue [Best Price]" + region: "NTSC-J" +SLPS-25366: + name: "Xenosaga Episode II - Jenseits von Gut und Böse [Premium Box] [Disc 1 of 2]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: + - "SLPS-29001" + - "SLPS-29002" + - "SLPS-29005" + - "SLPS-25368" + - "SLPS-25353" + - "SLPS-73224" +SLPS-25367: + name: "Xenosaga Episode II - Jenseits von Gut und Böse [Premium Box] [Disc 2 of 2]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: + - "SLPS-29001" + - "SLPS-29002" + - "SLPS-29005" + - "SLPS-25368" + - "SLPS-25353" + - "SLPS-73224" +SLPS-25368: + name: "Xenosaga Episode II - Jenseits von Gut und Böse [Disc 1 of 2]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: # Allows import of Xenosaga I, Xenosaga I Reloaded, and Xenosaga Freaks data. + - "SLPS-29001" + - "SLPS-29002" + - "SLPS-29005" + - "SLPS-25368" + - "SLPS-25353" + - "SLPS-73224" +SLPS-25369: + name: "Xenosaga Episode II - Jenseits von Gut und Böse [Disc 2 of 2]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: + - "SLPS-29001" + - "SLPS-29002" + - "SLPS-29005" + - "SLPS-25368" + - "SLPS-25353" + - "SLPS-73224" +SLPS-25370: + name: "Spawn - Armageddon" + region: "NTSC-J" +SLPS-25371: + name: "DearS [First Limited Edition]" + region: "NTSC-J" +SLPS-25372: + name: "DearS" + region: "NTSC-J" +SLPS-25373: + name: "Gunslinger Girl Vol.2" + region: "NTSC-J" +SLPS-25374: + name: "Great Escape, The" + region: "NTSC-J" +SLPS-25375: + name: "XIII" + region: "NTSC-J" +SLPS-25376: + name: "Metal Slug 4" + region: "NTSC-J" + compat: 5 +SLPS-25377: + name: "Nightmare of Druaga, The - Fushigi no Dungeon" + region: "NTSC-J" +SLPS-25378: + name: "Tokyo Majin Gakuen - Kaihoujyou Kefurokou [First Limited Edition]" + region: "NTSC-J" +SLPS-25379: + name: "Tokyo Majin Gakuen - Kaihoujyou Kefurokou" + region: "NTSC-J" +SLPS-25381: + name: "Gakuen Heaven - Boy's Love Scramble! Type B" + region: "NTSC-J" +SLPS-25382: + name: "One Piece - Land Land!" + region: "NTSC-J" +SLPS-25383: + name: "Digimon Battle Chronicle" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes impossible menu selection issue. +SLPS-25384: + name: "Tenchu Kurenai" + region: "NTSC-J" +SLPS-25385: + name: "Friends Seishun no Kagayaki" + region: "NTSC-J" +SLPS-25386: + name: "KOF MAXIMUM IMPACT" + region: "NTSC-J" +SLPS-25387: + name: "True Love Story - Summer Days, and Yet...[eb!Kore]" + region: "NTSC-J" +SLPS-25388: + name: "Gunslinger Girl Vol.3" + region: "NTSC-J" +SLPS-25389: + name: "Gundam Seed - Never Ending Tomorrow" + region: "NTSC-J" +SLPS-25390: + name: "Clover Heart's - Looking for Happiness [First Limited Edition]" + region: "NTSC-J" +SLPS-25391: + name: "Clover Heart's - Looking for Happiness [Standard Edition]" + region: "NTSC-J" +SLPS-25392: + name: "DESIRE" + region: "NTSC-J" +SLPS-25393: + name: "Rim Runners" + region: "NTSC-J" +SLPS-25394: + name: "Another Century's Episode" + region: "NTSC-J" +SLPS-25395: + name: "Sentimental Prelude" + region: "NTSC-J" +SLPS-25396: + name: "Fantastic Fortune 2 - Triple Star" + region: "NTSC-J" +SLPS-25397: + name: "Sindbad Adventure wa Enomoto Kanako de Doudesuka [Limiter Edition]" + region: "NTSC-J" +SLPS-25398: + name: "Naruto - Narutimett Hero 2" + region: "NTSC-J" + clampModes: + vu0ClampMode: 0 + vu1ClampMode: 3 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-25399: + name: "Keroro Gunsou - Mero Mero Battle Royale" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes invisible text. +SLPS-25400: + name: "Tales of Symphonia" + region: "NTSC-J" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPS-25401: + name: "Magna Carta" + region: "NTSC-J" +SLPS-25402: + name: "Hagane no Renkinjutsushi - Dream Carnival" + region: "NTSC-J" + compat: 5 +SLPS-25403: + name: "Hitman - Silent Assassin [Eidos The Best]" + region: "NTSC-J" +SLPS-25404: + name: "RPG Maker 3" + region: "NTSC-J" +SLPS-25405: + name: "Tokyo Majin Gakuen - Kaihoujyou Kefurokou [Best Collection]" + region: "NTSC-J" +SLPS-25406: + name: "Hitman - Contracts" + region: "NTSC-J" + roundModes: + vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. + speedHacks: + InstantVU1SpeedHack: 0 # Lowers overall system load. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPS-25407: + name: "THE KING OF FIGHTERS 2003" + region: "NTSC-J" +SLPS-25408: + name: "Armored Core - Nine Breaker" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. + dynaPatches: + - pattern: + - { offset: 0x0, value: 0x3C023E4C } + - { offset: 0x4, value: 0x3442CCCD } + - { offset: 0x8, value: 0xE7A300D0 } + - { offset: 0xC, value: 0xE7A200D4 } + replacement: + - { offset: 0x4, value: 0x3442CCE0 } + memcardFilters: + - "SLPS-25408" + - "SCAJ-20076" + - "SCAJ-20077" + - "SLPS-25338" + - "SLPS-25339" + - "SLPS-73202" + - "SLPS-73203" +SLPS-25409: + name: "Futakoi [First Limited Edition]" + region: "NTSC-J" +SLPS-25410: + name: "Futakoi" + region: "NTSC-J" +SLPS-25411: + name: "To Heart 2 [Deluxe Edition]" + region: "NTSC-J" +SLPS-25412: + name: "ToHeart" + region: "NTSC-J" +SLPS-25413: + name: "ToHeart 2 [First Limited Edition]" + region: "NTSC-J" +SLPS-25414: + name: "ToHeart2" + region: "NTSC-J" +SLPS-25415: + name: "Chuuka na Janshi - Tenhoo Painyan [Collector's Edition]" + region: "NTSC-J" +SLPS-25416: + name: "Chuuka na Janshi - Tenhoo Painyan [Standard Edition]" + region: "NTSC-J" +SLPS-25417: + name: "Panzer Front Ausf.B [ebKore]" + region: "NTSC-J" +SLPS-25418: + name: "Ace Combat 5 - The Unsung War" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + texturePreloading: 1 # Performs better than full. + cpuCLUTRender: 1 # Fixes sun occlusion. + patches: + 86089F31: + content: |- + comment=Rearranging COP2 instructions that use old results + patch=0,EE,001A3B6C,word,48498800 + patch=0,EE,001A3B70,word,4B00682C + patch=0,EE,001A3B7C,word,484A8800 + patch=0,EE,001A3B80,word,4B0C682C +SLPS-25419: + name: "Mobile Suit Gundam - Gundam vs. Z-Gundam" + region: "NTSC-J" +SLPS-25420: + name: "Sindbad Adventure wa Enomoto Kanako de Doudesuka" + region: "NTSC-J" +SLPS-25421: + name: "Bokujou Monogatari - Oh! Wonderful Life [First Limited Edition]" + region: "NTSC-J" + patches: + D2F0DC73: + content: |- + comment=Patch by Prafull + // Fix hang at shipping shed. + patch=1,EE,002bd36c,word,00000000 +SLPS-25422: + name: "Death by Degrees - Tekken - Nina Williams" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes FMV lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPS-25423: + name: "Kaitou Apricot - Complete Edition [Limited Edition]" + region: "NTSC-J" +SLPS-25424: + name: "Kaitou Apricot - Complete Edition" + region: "NTSC-J" +SLPS-25425: + name: "SD Gundam Force Daikessen!" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Needed for SPS on some characters. +SLPS-25426: + name: "Detective Conan - Inheritance of Britain" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur in game and on the UI. +SLPS-25427: + name: "Legions Gekitou! Saga Battle" + region: "NTSC-J" + compat: 5 +SLPS-25428: + name: "Metal Slug 3 [SNK Best Collection]" + region: "NTSC-J" + gsHWFixes: + gpuPaletteConversion: 2 # Stops excessive VRAM usage with preloading on. +SLPS-25429: + name: "THE KING OF FIGHTERS 2000 [SNK BEST COLLECTION]" + region: "NTSC-J" +SLPS-25430: + name: "Lupin III - Columbus no Isan ha Akenisomaru" + region: "NTSC-J" + gameFixes: + - FpuNegDivHack +SLPS-25431: + name: "Bokujou Monogatari - Oh! Wonderful Life [Standard Edition]" + region: "NTSC-J" +SLPS-25432: + name: "Majo-kko A La Mode [Magical Box]" + region: "NTSC-J" +SLPS-25433: + name: "Teikoku Sensenki [First Limited Edition]" + region: "NTSC-J" +SLPS-25434: + name: "Rhapsody of Zephyr, The [Best Collection]" + region: "NTSC-J" +SLPS-25435: + name: "Majo-kko A La Mode" + region: "NTSC-J" +SLPS-25436: + name: "Teikoku Sensenki" + region: "NTSC-J" +SLPS-25437: + name: "D A - White [First Limited Edition]" + region: "NTSC-J" +SLPS-25438: + name: "D A - White [Stnadard Edition]" + region: "NTSC-J" +SLPS-25439: + name: "Hajime no Ippo - All-Stars" + region: "NTSC-J" +SLPS-25440: + name: "Gold Gashbell!! - Gekitou! Saikyou no Mamonotachi" + region: "NTSC-J" +SLPS-25441: + name: "Ultraman Fighting Evolution 3" + region: "NTSC-J" +SLPS-25443: + name: "Kawa no Nushi Tsuri - Wonderful Journey" + region: "NTSC-J" +SLPS-25444: + name: "Cherry Blossom" + region: "NTSC-J" +SLPS-25445: + name: "Kagero II - Dark Illusion" + region: "NTSC-J" +SLPS-25447: + name: "Top o Nerae! GunBuster" + region: "NTSC-J" +SLPS-25448: + name: "The King of Fighters '94 - Re-Bout [Special Pack]" + region: "NTSC-J" +SLPS-25449: + name: "THE KING OF FIGHTERS 94 RE-BOUT" + region: "NTSC-J" +SLPS-25450: + name: "Tales of Rebirth" + region: "NTSC-J" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes graphical corruptions. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload + patches: + default: + content: |- + author=Ethanol + comment=Kills the sun (a bit) + patch=1,EE,D0237070,extended,01000006 + patch=1,EE,202F01A8,extended,0000102D +SLPS-25451: + name: "Hana to Taiyou to Ame to [Super Best Collection]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes some of the many graphical issues. +SLPS-25452: + name: "Kino no Tabi - The Beautiful World [Dengeki SP]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering and bad textures in FMV. +SLPS-25453: + name: "Digimon World X" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLPS-25454: + name: "Yoshitsune Eiyuuden" + region: "NTSC-J" +SLPS-25455: + name: "Sanyo Pachinko Paradise 11" + region: "NTSC-J" +SLPS-25456: + name: "Gladiator - Road to Freedom" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 3 # Fixes bloom misalignment still a bit misaligned. + roundSprite: 1 # Fixes bloom misalignment still a bit misaligned. + cpuCLUTRender: 1 # Fixes sun background on the windows when selecting your 'race'. +SLPS-25457: + name: "Ponkotsu Roeman Daikatsugeki Bumpy Trot" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLPS-25458: + name: "THE KING OF FIGHTERS 2001 [SNK BEST COLLECTION]" + region: "NTSC-J" +SLPS-25459: + name: "Swords of Destiny" + region: "NTSC-J" +SLPS-25460: + name: "Dragon Ball Z 3" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-25461: + name: "Armored Core - Formula Front" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLPS-25462: + name: "Armored Core - Last Raven" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes black screen while in a mech. + roundSprite: 2 # Fixes HUD artifacts. + halfPixelOffset: 2 + memcardFilters: + - SLPS-25338 + - SLPS-25339 + - SLPS-73202 + - SLPS-73203 + - SLPS-25408 + - SLPS-25462 + - SLPS-73247 +SLPS-25463: + name: "My Home o Tsukurou 2! Takumi" + region: "NTSC-J" +SLPS-25464: + name: "Daisenryaku VII - Exceed" + region: "NTSC-J" +SLPS-25465: + name: "Azumi" + region: "NTSC-J" +SLPS-25466: + name: "Eternal Aselia - The Spirit of Eternity Sword [First Limited Edition]" + region: "NTSC-J" +SLPS-25467: + name: "Minna Daisuki Katamari Damacy" + region: "NTSC-J" + compat: 5 + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + memcardFilters: + - "SCAJ-20135" + - "SLPS-25467" + - "SLPS-73241" + - "SCAJ-20079" + - "SLPS-25360" + - "SLPS-73210" + - "SLPS-73240" +SLPS-25468: + name: "Eternal Aselia - The Spirit of Eternity Sword" + region: "NTSC-J" +SLPS-25469: + name: "Baseball Live 2005" + region: "NTSC-J" +SLPS-25470: + name: "Bouken-ou Beet - Darkness Century" + region: "NTSC-J" +SLPS-25471: + name: "Gakkou o Tsukurou - Happy Days!!" + region: "NTSC-J" +SLPS-25472: + name: "XIII [Best Collection]" + region: "NTSC-J" +SLPS-25473: + name: "One Piece - Grand Battle! Combat Rush" + region: "NTSC-J" +SLPS-25474: + name: "BECK THE GAME" + region: "NTSC-J" +SLPS-25476: + name: "Saint Seiya Seiiki Juunikyuu Hen" + region: "NTSC-J" + compat: 5 +SLPS-25478: + name: "Mobile Suit Gundam - One Year War" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes cut off screens. +SLPS-25479: + name: "Gold Gashbell!! - Friendship Tag Battle 2" + region: "NTSC-J" +SLPS-25480: + name: "ZIPANG" + region: "NTSC-J" +SLPS-25481: + name: "Gattsu Da!! Mori no Ishimatsu" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes Turbo mode Freeze. + MTVUSpeedHack: 0 # Fixes Turbo mode Freeze. +SLPS-25482: + name: "Yuki Gatari [Renewal Version]" + region: "NTSC-J" +SLPS-25483: + name: "Sweet Season" + region: "NTSC-J" +SLPS-25484: + name: "SNK VS. CAPCOM SVC CHAOS [SNK BEST Collection]" + region: "NTSC-J" +SLPS-25485: + name: "Mobile Suit Gundam Ver.1.5 [Gundam the Best]" + region: "NTSC-J" +SLPS-25486: + name: "Mobile Suit Gundam - Lost War Chronicles [Gundam the Best]" + region: "NTSC-J" +SLPS-25487: + name: "Mobile Suit Gundam - Meguriai Sora [Gundam the Best]" + region: "NTSC-J" +SLPS-25488: + name: "Zeonic Front - Mobile Suit Gundam 0079 [Gundam the Best]" + region: "NTSC-J" +SLPS-25489: + name: "Ambition of Giren - Zeon Independence War + Direction Book of Capture [Gundam the Best]" + region: "NTSC-J" +SLPS-25491: + name: "SD Gundam G Generation Neo [Gundam The Best]" + region: "NTSC-J" +SLPS-25492: + name: "SD Gundam G Generation - Gundam Seed [Gundam The Best]" + region: "NTSC-J" +SLPS-25493: + name: "Backyard Wrestling 2 - There Goes the Neighborhood" + region: "NTSC-J" +SLPS-25494: + name: "Fragrance Tale" + region: "NTSC-J" +SLPS-25495: + name: "Metal Slug 5" + region: "NTSC-J" + compat: 5 +SLPS-25496: + name: "TearRing Saga Series - Berwick Saga [Deluxe Pack]" + region: "NTSC-J" +SLPS-25497: + name: "TearRing Saga Series - Berwick Saga [Standard Edition]" + region: "NTSC-J" +SLPS-25498: + name: "Jikuu Bouken Zentrix" + region: "NTSC-J" +SLPS-25499: + name: "Yu Yu Hakusho Forever" + region: "NTSC-J" +SLPS-25500: + name: "namCollection - Namco 50th Anniversary" + region: "NTSC-J" +SLPS-25501: + name: "Onmyou Taisenki - Hasha no In" + region: "NTSC-J" +SLPS-25502: + name: "Steamboy" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. + autoFlush: 1 # Fixes post alignment. +SLPS-25503: + name: "Bakumatsu Roman - Last Blade 2-in-1 [NeoGeo Online Collection the Best]" + region: "NTSC-J" + compat: 5 +SLPS-25504: + name: "Garou - Mark of the Wolves [Limited Edition]" + region: "NTSC-J" +SLPS-25505: + name: "Namco X Capcom" + region: "NTSC-J" + compat: 5 +SLPS-25506: + name: "for Symphony with all one's heart" + region: "NTSC-J" +SLPS-25507: + name: "Mai-Hime [Limited Edition]" + region: "NTSC-J" +SLPS-25508: + name: "Mai-Hime - The Another" + region: "NTSC-J" +SLPS-25509: + name: "Garou - Mark of the Wolves" + region: "NTSC-J" +SLPS-25510: + name: "Tekken 5" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes camera and stops constant coin noises on Pirates Cove. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPS-25511: + name: "Rasetsu Alternative" + region: "NTSC-J" +SLPS-25513: + name: "Aoi Umi no Tristia - Nanoca Flanka Hatsumei Koubouki [First Limited Edition]" + region: "NTSC-J" +SLPS-25514: + name: "Aoi Umi no Tristia - Nanoca Flanka Hatsumei Koubouki" + region: "NTSC-J" +SLPS-25515: + name: "Futakoi Alternative [Limited Edition]" + region: "NTSC-J" +SLPS-25516: + name: "Futakoi Alternative" + region: "NTSC-J" +SLPS-25517: + name: "Enjoy Golf!" + region: "NTSC-J" +SLPS-25518: + name: "InuYasha - Ougi Ranbu" + region: "NTSC-J" +SLPS-25519: + name: "Sousei no Aquarion" + region: "NTSC-J" +SLPS-25520: + name: "Gundam True Odyssey" + region: "NTSC-J" +SLPS-25521: + name: "Soccer Life 2" + region: "NTSC-J" +SLPS-25522: + name: "Yoshitsuneki [Gouka Kenran Box]" + region: "NTSC-J" +SLPS-25523: + name: "Yoshitsuneki" + region: "NTSC-J" +SLPS-25525: + name: "THE KING OF FIGHTERS NEOWAVE" + region: "NTSC-J" + compat: 5 +SLPS-25526: + name: "MEDICAL 91" + region: "NTSC-J" +SLPS-25527: + name: ".hack//frägment オンライン / オフライン" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 +SLPS-25528: + name: "Summon Night EX Thesis - Yoake no Tsubasa" + region: "NTSC-J" +SLPS-25529: + name: "Ultraman Fighting Evolution - Rebirth" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns DoF effects. +SLPS-25530: + name: "Garouden Break Blow" + region: "NTSC-J" +SLPS-25531: + name: "SD Gundam G Generation - Gundam Seed Edition" + region: "NTSC-J" +SLPS-25532: + name: "Critical Velocity" + region: "NTSC-J" +SLPS-25533: + name: "Tales of Legendia" + region: "NTSC-J" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SLPS-25534: + name: "Twinkle Star Sprites - La Petite Princesse" + region: "NTSC-J" + compat: 5 +SLPS-25535: + name: "NeoGeo Online Collection Vol.3 - The King of Fighters - Orochi Collection [Special Pack]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering and wrong textures in FMV. +SLPS-25537: + name: "Super Robot Wars - Alpha 3" + region: "NTSC-J" + compat: 5 +SLPS-25538: + name: "Super Robot Wars - Alpha [Premium Pack]" + region: "NTSC-J" +SLPS-25539: + name: "School Rumble [Limited Edition]" + region: "NTSC-J" +SLPS-25540: + name: "School Rumble" + region: "NTSC-J" +SLPS-25541: + name: "New Century GPX Cyber Formula - Road to the Infinity 2" + region: "NTSC-J" +SLPS-25542: + name: "Naruto Uzumaki Ninden" + region: "NTSC-J" + compat: 5 + gameFixes: + - OPHFlagHack + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-25543: + name: "Futakoi - Koi to Mizugi no Survival" + region: "NTSC-J" +SLPS-25544: + name: "Fatal Frame III - The Tormented" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. +SLPS-25545: + name: "Fighting for One Piece" + region: "NTSC-J" + compat: 5 +SLPS-25546: + name: "Ichigo Mashimaro [First Limited Edition]" + region: "NTSC-J" +SLPS-25547: + name: "Ichigo Mashimaro" + region: "NTSC-J" +SLPS-25548: + name: "Pachitte Chonmage Tatsujin 6 - Pachinko Ultra Seven" + region: "NTSC-J" +SLPS-25549: + name: "Gundam Seed Destiny - Generation of C.E." + region: "NTSC-J" +SLPS-25550: + name: "Cowboy Bebop - Tsuioku no Serenade [First Limited Edition]" + region: "NTSC-J" + clampModes: + eeClampMode: 0 # Fixes HUD going black. +SLPS-25551: + name: "Cowboy Bebop - Tsuioku no Serenade" + region: "NTSC-J" + compat: 5 + clampModes: + eeClampMode: 0 # Fixes HUD going black. +SLPS-25552: + name: "InuYasha - Juso no Kamen [Bandai the Best]" + region: "NTSC-J" +SLPS-25553: + name: "The Story of Hero Yoshitsune Shura" + region: "NTSC-J" +SLPS-25554: + name: "Eureka Seven TR1 - New Wave" + region: "NTSC-J" +SLPS-25556: + name: "Hissatsu Pachinko Station V11 - CR Gyaatoruzu" + region: "NTSC-J" +SLPS-25557: + name: "Urban Reign" + region: "NTSC-J" + gameFixes: + - EETimingHack # Mitigates bounciness of vertical shaking but better fix with EE cyclerate +1. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes corruption. + texturePreloading: 1 # Performs much better with partial preload. +SLPS-25558: + name: "NeoGeo Battle Coliseum" + region: "NTSC-J" + compat: 5 +SLPS-25559: + name: "Samurai Spirits - Tenkaichi Kenkakuden" + region: "NTSC-J" + compat: 5 +SLPS-25560: + name: "Dragon Ball Z - Sparking!" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes lines when powering up. + roundSprite: 2 # Fixes misaligned bloom. +SLPS-25561: + name: "MotoGP 4" + region: "NTSC-J" +SLPS-25563: + name: "Hitman - Contracts [Eidos Best]" + region: "NTSC-J" + roundModes: + vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. + speedHacks: + InstantVU1SpeedHack: 0 # Lowers overall system load. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + autoFlush: 1 # Fixes bloom rendering. + textureInsideRT: 1 # Fixes post-processing. + halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing. +SLPS-25564: + name: "Gallop Racer 8 - Live Horse Racing -" + region: "NTSC-J" +SLPS-25565: + name: "Hisshou Pachinko Kouryoku Series Vol.1 - CR Shinseiki Evangelion" + region: "NTSC-J" +SLPS-25566: + name: "Simple 2000 Series Ultimate Vol. 27 - Houkago no Love Beat" + region: "NTSC-J" +SLPS-25567: + name: "Pachitte Chonmage Tatsujin 9 - Pachinko Mito-Koumon" + region: "NTSC-J" +SLPS-25568: + name: "Keroro Gunsou - Mero Mero Battle Royale [Bandai The Best]" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes invisible text. +SLPS-25569: + name: "Kidou Senshi Gundam SEED - Rengou vs. Z.A.F.T." + region: "NTSC-J" + roundModes: + eeRoundMode: 1 # Fixes camera issue. + gameFixes: + - FpuNegDivHack # Fixes target loss issue. +SLPS-25570: + name: "Kino no Tabi II - The Beautiful World" + region: "NTSC-J" +SLPS-25571: + name: "Metal Slug 4 [SNK Best Collection]" + region: "NTSC-J" +SLPS-25572: + name: "Samurai Spirits Zero [SNK Best Collection]" + region: "NTSC-J" +SLPS-25573: + name: "THE KING OF FIGHTERS 2002 [SNK Best Collection]" + region: "NTSC-J" +SLPS-25574: + name: "PachiPara 12 - Ooumi to Natsu no Omoide" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLPS-25575: + name: "Keroro Gunsou - Mero Mero Battle Royale Z" + region: "NTSC-J" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes invisible text. + autoFlush: 1 +SLPS-25576: + name: "One Piece - Pirates Carnival" + region: "NTSC-J" +SLPS-25577: + name: "SoulCalibur III" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gameFixes: + - EETimingHack # Fixes bad colours on character select when in Progressive Scan. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes blurriness. + texturePreloading: 1 # Improves performance. +SLPS-25578: + name: "K-1 WORLD GP 2005" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes black and white fighters. + speedHacks: + MTVUSpeedHack: 0 # Fixes game from crashing. + InstantVU1SpeedHack: 0 # Fixes graphical issues. + patches: + F8664E20: + content: |- + comment=Fixes black screen in hardware mode. + patch=1,EE,004269f0,word,0000948c + patch=1,EE,00426a18,word,0000948c +SLPS-25579: + name: "Little Aid" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites. +SLPS-25580: + name: "Chicken Little" + region: "NTSC-J" +SLPS-25581: + name: "Simple 2000 Series Vol. 92 - The Game of a Curse" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes corrupted and missing graphics. +SLPS-25582: + name: "Asutoro Kyudan Kessen" + region: "NTSC-J" +SLPS-25583: + name: "One Piece - Pirates Carnival [with Multi-Tap]" + region: "NTSC-J" +SLPS-25584: + name: "From TV Animation - One Piece - Pirates Carnival [with Multitap for new models]" + region: "NTSC-J" +SLPS-25585: + name: "Monster Farm 5 - Circus Caravan" + region: "NTSC-J" +SLPS-25586: + name: "Tales of the Abyss" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + autoFlush: 1 # Fixes post lighting. +SLPS-25587: + name: "Sugar Sugar Rune - Koi mo Oshare mo Pick-Up" + region: "NTSC-J" +SLPS-25588: + name: "Meitantei Conan - Daiei Teikoku no Isan [Bandai The Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur in game and on the UI. +SLPS-25589: + name: "Naruto Narutimett Hero 3" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes invisible QTE button prompts and overbright in some scenes. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-25590: + name: "Namco Museum Arcade Hits" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes black screen when prompted to load from memory card. +SLPS-25591: + name: "Last Escort - Shinya no Kokuchou Monogatari" + region: "NTSC-J" +SLPS-25592: + name: "Sunrise Eiyuutan 3" + region: "NTSC-J" +SLPS-25593: + name: "Hoshigari Empusa" + region: "NTSC-J" +SLPS-25594: + name: "Gold Gashbell!! - Go!Go! Mamono Fight [with Multi-Tap for Old ver.PS2]" + region: "NTSC-J" +SLPS-25595: + name: "Gold Gashbell!! - Go!Go! Mamono Fight [with Multi-Tap for Slim ver.PS2]" + region: "NTSC-J" +SLPS-25596: + name: "Gold Gashbell!! - Go!Go! Mamono Fight [Only Soft]" + region: "NTSC-J" +SLPS-25597: + name: "Kawa no Nushi Tsuri - Wonderful Journey [Best Collection]" + region: "NTSC-J" +SLPS-25598: + name: "Gakkou o Tsukurou - Happy Days!! [Best Collection]" + region: "NTSC-J" +SLPS-25599: + name: "Shakugan no Shana" + region: "NTSC-J" +SLPS-25600: + name: "Samurai Champloo - Sidetracked" + region: "NTSC-J" +SLPS-25601: + name: "Ueki no Housoku - Taosu Ze Roberuto Juudan!!" + region: "NTSC-J" +SLPS-25602: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 2 - Bomber Powerfull & Yume Yume World DX" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25603: + name: "Tensei - Swords of Destiny [Best Collection]" + region: "NTSC-J" +SLPS-25604: + name: "Ar tonelico - Sekai no Owari de Utai Tsuzukeru Shoujo" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical lines in FMVs, character portraits and other sprites. +SLPS-25605: + name: "NeoGeo Online Collection Vol.3 - The King of Fighters - Orochi Collection [Standard Edition]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering and wrong textures in FMV. +SLPS-25606: + name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioku-tachi" + region: "NTSC-J" + compat: 5 + gsHWFixes: + cpuCLUTRender: 1 # Fixes some shading/shadows. + preloadFrameData: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLPS-25607: + name: "Makai Senki Disgaea 2 [First Limited Edition]" + region: "NTSC-J" +SLPS-25608: + name: "Makai Senki Disgaea 2" + region: "NTSC-J" + compat: 5 +SLPS-25609: + name: "King of Fighters, The - Maximum Impact 2 [with DVD / First Limited Edition]" + region: "NTSC-J" +SLPS-25610: + name: "Ryuuko no Ken - Ten-Chi-Jin [NEOGEO ONLINE Collection]" + region: "NTSC-J" +SLPS-25611: + name: "Strawberry Panic [First Limited Edition]" + region: "NTSC-J" +SLPS-25612: + name: "Strawberry Panic [Standard Edition]" + region: "NTSC-J" +SLPS-25613: + name: "My Home o Tsukurou 2! Takumi [Best Collection]" + region: "NTSC-J" +SLPS-25614: + name: "Mai-Hime - Unmei no Keitouju [Best Collection]" + region: "NTSC-J" +SLPS-25615: + name: "My Home wo Tsukurou 2! Kantan Sekkei!!" + region: "NTSC-J" +SLPS-25616: + name: "Ski Jumping Pairs Reloaded" + region: "NTSC-J" +SLPS-25617: + name: "Etude Prologue - Yureugoku Kokoro no Katachi" + region: "NTSC-J" +SLPS-25618: + name: "D-A - Black [Best Price]" + region: "NTSC-J" +SLPS-25619: + name: "D-A - White [Best Price]" + region: "NTSC-J" +SLPS-25620: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 3 - CR Marilyn Monroe" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25621: + name: "Kashimashi! - Girl Meets Girl [Limited Edition]" + region: "NTSC-J" +SLPS-25622: + name: "Kashimashi! - Girl Meets Girl" + region: "NTSC-J" +SLPS-25623: + name: "Another Century's Episode 2" + region: "NTSC-J" + compat: 5 +SLPS-25624: + name: "Futakoi [Futakoi Collection] [Dengeki SP]" + region: "NTSC-J" +SLPS-25625: + name: "Futakoijima - Koi to Mizugi no Survival [Futakoi Collection] [Dengeki SP]" + region: "NTSC-J" +SLPS-25626: + name: "Chronicles of Narnia, The - The Lion, the Witch and the Wardrobe" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLPS-25627: + name: "Mobile Suit Gundam Climax U.C." + region: "NTSC-J" +SLPS-25628: + name: "IGPX" + region: "NTSC-J" +SLPS-25629: + name: "Ace Combat Zero - The Belkan War" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Better aligns main menu strips, improving font readability. + patches: + A04B52DB: + content: |- + // Fixes collision/missile hit issues. + patch=0,EE,00131e84,word,48498800 + patch=0,EE,00131e88,word,4B00682C + patch=0,EE,00131e94,word,484A8800 + patch=0,EE,00131e98,word,4B0C682C + memcardFilters: + - "SCAJ-20173" + - "SLPS-25629" + - "SLPS-73250" + - "SLPS-25052" + - "SLPS-73205" + - "SLPS-73410" + - "SCAJ-20104" + - "SCAJ-20136" + - "SLPS-25418" + - "SLPS-73218" +SLPS-25630: + name: "Pro Yakyuu Netsu Star 2006" + region: "NTSC-J" +SLPS-25631: + name: "Simple 2000 Series Vol. 98 - Roman Sabou" + region: "NTSC-J" +SLPS-25632: + name: "Simple 2000 Series Vol. 97 - The Koi no Engine" + region: "NTSC-J" +SLPS-25633: + name: "Futakoi Alternative - Koi to Shoujo to Machinegun [Best Collection]" + region: "NTSC-J" +SLPS-25634: + name: "Metal Slug 5 [SNK Best Collection]" + region: "NTSC-J" +SLPS-25635: + name: "THE KING OF FIGHTERS 2003 [SNK BEST COLLECTION]" + region: "NTSC-J" +SLPS-25636: + name: "KOF MAXIMUM IMPACT MANIAX" + region: "NTSC-J" +SLPS-25638: + name: "King of Fighters, The - Maximum Impact 2 [Standard Edition]" + region: "NTSC-J" +SLPS-25639: + name: "Plus Plum 2 Again" + region: "NTSC-J" +SLPS-25640: + name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Performs much better with it off. + textureInsideRT: 1 + memcardFilters: # Allows import of Xenosaga II save data. + - "SLPS-25640" + - "SLPS-25368" +SLPS-25641: + name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Performs much better with it off. + textureInsideRT: 1 + memcardFilters: + - "SLPS-25640" + - "SLPS-25368" +SLPS-25642: + name: "Super Dragon Ball Z" + region: "NTSC-J" + compat: 5 +SLPS-25643: + name: "Kimikiss" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes textboxes and character portraits. +SLPS-25644: + name: "Simple 2000 Series Ultimate Vol. 31 - K-1 World Max 2005" + region: "NTSC-J" +SLPS-25645: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 4 - CR Ashita Gaarusa Yoshimoto World" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25646: + name: "Eureka Seven - New Vision" + region: "NTSC-J" +SLPS-25647: + name: "Simple 2000 Series Ultimate Vol. 32 - Azumi" + region: "NTSC-J" +SLPS-25648: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 5 - CR Shinseiki Evangelion Second Impact & Pachisuro Shinseiki Evangelion" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25649: + name: "Space Sheriff Spirits" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes black stages. +SLPS-25650: + name: "Metal Slug 3D" + region: "NTSC-J" + compat: 5 +SLPS-25651: + name: ".hack//G.U. Vol.1 - Rebirth" + region: "NTSC-J" + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" + - "SLPS-25651" + - "SLPS-25655" + - "SLPS-25656" + - "SLPS-25756" +SLPS-25652: + name: ".hack//G.U. Vol.1 - Rebirth [Terminal Disc - The End of the World]" + region: "NTSC-J" +SLPS-25653: + name: "Cluster Edge [First Limited Edition]" + region: "NTSC-J" +SLPS-25654: + name: "Cluster Edge - Kimi o Matsu Mirai he no Akashi" + region: "NTSC-J" +SLPS-25655: + name: ".hack//G.U. Vol.2 - Kimi Omou Koe" + region: "NTSC-J" + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" + - "SLPS-25651" + - "SLPS-25655" + - "SLPS-25656" + - "SLPS-25756" +SLPS-25656: + name: ".hack//G.U. Vol.3 - Aruku Youna Hayasa de" + region: "NTSC-J" + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" + - "SLPS-25651" + - "SLPS-25655" + - "SLPS-25656" + - "SLPS-25756" +SLPS-25657: + name: "Fighting Beauty Wulong" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom. + autoFlush: 1 # Fixes bloom intensity. +SLPS-25658: + name: "Binchou-Tan - Shiwase Goyomi [First Limited Edition]" + region: "NTSC-J" +SLPS-25659: + name: "Binchou-Tan - Shiwase Koyomi [Standard Edition]" + region: "NTSC-J" +SLPS-25660: + name: "King of Fighters XI, The" + region: "NTSC-J" + compat: 5 +SLPS-25661: + name: "King of Fighters, The - Nests" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering and wrong textures in FMV. +SLPS-25662: + name: "Kyo Kara Maoh! The 1st trip of Maoh! [Premium Box]" + region: "NTSC-J" +SLPS-25663: + name: "Kyo Kara Maoh! The 1st trip of Maoh! [Standard Edition]" + region: "NTSC-J" +SLPS-25664: + name: "NeoGeo Online Collection - Garou Densetsu Battle Archives Vol.1" + region: "NTSC-J" + compat: 5 +SLPS-25665: + name: "Pachitte Chonmage Tatsujin 10 - Pachinko Fuyu no Sonata" + region: "NTSC-J" +SLPS-25666: + name: "Sakurazaka Shouboutai [Irem COLLECTION]" + region: "NTSC-J" +SLPS-25667: + name: "Daito Giken Premium Pachi-Slot Collection - Yoshimune" + region: "NTSC-J" +SLPS-25668: + name: "Torikago no Mukougawa - The Angles with Strange Wings" + region: "NTSC-J" +SLPS-25669: + name: "School Rumble 2nd Term [First Limited Edition]" + region: "NTSC-J" + compat: 5 +SLPS-25670: + name: "School Rumble 2nd Term" + region: "NTSC-J" +SLPS-25671: + name: "School Rumble [Best Collection]" + region: "NTSC-J" +SLPS-25672: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 6 7Cafe - Katashiki Mei Bomber Powerfull 2" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25673: + name: "Last Escort - The Black Butterfly Special Night" + region: "NTSC-J" +SLPS-25674: + name: "Metal Slug 6" + region: "NTSC-J" + compat: 5 +SLPS-25675: + name: "Battle Stadium D.O.N" + region: "NTSC-J" + compat: 5 +SLPS-25676: + name: "Kinnikuman Muscle Grand Prix Max" + region: "NTSC-J" +SLPS-25677: + name: "BLOOD+ One Night Kiss" + region: "NTSC-J" + compat: 5 +SLPS-25678: + name: "Utawareru Mono - Chiriyukumono he no Komoriuta [First Limited Edition]" + region: "NTSC-J" +SLPS-25679: + name: "Utawareru Mono - Chiriyukumono he no Komoriuta [Standard Edition]" + region: "NTSC-J" +SLPS-25680: + name: "Mai-Otome - Otome Butoushi [Limited Edition]" + region: "NTSC-J" +SLPS-25681: + name: "Mai-Otome - Otome Butoushi" + region: "NTSC-J" +SLPS-25682: + name: "PachiPara 13 - Super Umi to PachiPro Fu-unroku" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLPS-25683: + name: "Ponkotsu Roman Daikatsugeki Bumpy Trot [Irem Collection]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLPS-25684: + name: "Mermaid Prism [Limited Edition]" + region: "NTSC-J" +SLPS-25685: + name: "Rurouni Kenshin - Enjou! Kyoto Rinne" + region: "NTSC-J" +SLPS-25686: + name: "JoJo no Kimyou na Bouken - Phantom Blood" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SLPS-25687: + name: "Korobot Adventure" + region: "NTSC-J" + compat: 5 +SLPS-25688: + name: "Simoun - Shoubi Sensou - Fuuin no Remersion [First Limited Edition]" + region: "NTSC-J" +SLPS-25689: + name: "Simoun - Shoubi Sensou - Fuuin no Remersion [Standard Edition]" + region: "NTSC-J" +SLPS-25690: + name: "Dragon Ball Z - Sparking Neo" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 1 # Fixes extreme ghosting. +SLPS-25691: + name: "Captain Tsubasa" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes extreme ghosting. + wildArmsHack: 1 # Aligns vertical blurring. +SLPS-25693: + name: "Shinseiki GPX - Road to the Infinity 3 [First Limited Edition]" + region: "NTSC-J" +SLPS-25694: + name: "Princess Princess [Standard Edition]" + region: "NTSC-J" +SLPS-25695: + name: "New Century GPX Cyber Formula - Road to the Infinity 3" + region: "NTSC-J" +SLPS-25696: + name: "Mermaid Prism" + region: "NTSC-J" +SLPS-25697: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 7 - CR Fever Powerful Zero" + region: "NTSC-J" + compat: 5 + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25698: + name: "Fatal Fury - Battle Archives 2" + region: "NTSC-J" +SLPS-25699: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 8 CR Matsuura Aya" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25700: + name: "Aoi no Tristia [The Best Price]" + region: "NTSC-J" +SLPS-25701: + name: "Gallop Racer Inbreed" + region: "NTSC-J" +SLPS-25702: + name: "Amagoushi no Yakata" + region: "NTSC-J" +SLPS-25703: + name: "Simple 2000 Series Vol. 111 - The Itadaki Raider" + region: "NTSC-J" +SLPS-25704: + name: "Summon Night 4" + region: "NTSC-J" +SLPS-25705: + name: "Eureka Seven - New Wave Graduation [Welcome Price 2800]" + region: "NTSC-J" +SLPS-25706: + name: "Eureka Seven - New Vision [Welcome Price 2800]" + region: "NTSC-J" +SLPS-25707: + name: "Eureka Seven - New Wave Graduation [Welcome Price 6800 with DVD]" + region: "NTSC-J" +SLPS-25708: + name: "Zero no Tsukaima [First Limited Edition]" + region: "NTSC-J" +SLPS-25709: + name: "Zero no Tsukaima [Standard Edition]" + region: "NTSC-J" +SLPS-25710: + name: "K-1 WORLD GP 2006" + region: "NTSC-J" + compat: 4 + gameFixes: + - XGKickHack # Fixes grey fighters problem. + speedHacks: + InstantVU1SpeedHack: 0 # Fixes random black frames from happening when in a fight session. + MTVUSpeedHack: 0 + gsHWFixes: + deinterlace: 9 # Game requires AdaptiveBFF de-interlacing when auto. + patches: + A7E5CE23: + content: |- + // Fixes game not working in hardware mode + comment=Patch by refraction and Kojin + patch=1,EE,004574B0,word,0000948c + patch=1,EE,004574D8,word,0000948c +SLPS-25711: + name: "Kashimashi! Girl Meets Girl [Best Collection]" + region: "NTSC-J" +SLPS-25712: + name: "THE KING OF FIGHTERS NEOWAVE [SNK BEST COLLECTION]" + region: "NTSC-J" +SLPS-25713: + name: "Twinkle Star Sprites - La Petite Princesse [SNK Best Collection]" + region: "NTSC-J" +SLPS-25714: + name: "Naruto - Konoha Spirits" + region: "NTSC-J" + gameFixes: + - OPHFlagHack + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-25715: + name: "Tales of Destiny" + region: "NTSC-J" + gameFixes: + - FpuMulHack + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SLPS-25716: + name: "Digimon Savers - Another Mission" + region: "NTSC-J" +SLPS-25717: + name: "Simple 2000 Series Ultimate Vol. 33 - Ururun Quest Koiyuuki" + region: "NTSC-J" +SLPS-25718: + name: "Mobile Suit Gundam Seed Destiny - Rengou vs. Z.A.F.T. II Plus" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 1 # Fix camera issue. + gameFixes: + - FpuNegDivHack # Fix target loss issue. + patches: + F616C207: + content: |- + comment=Swapping COP2 codes around + patch=0,EE,00252824,word,48488000 + patch=0,EE,00252828,word,4B040183 +SLPS-25719: + name: "Happiness! Deluxe [First Limited Edition]" + region: "NTSC-J" +SLPS-25720: + name: "Happiness! Deluxe [Standard Edition]" + region: "NTSC-J" +SLPS-25721: + name: "HimeHibi - Princess Days" + region: "NTSC-J" +SLPS-25722: + name: "Routes PE [First Limited Edition]" + region: "NTSC-J" +SLPS-25723: + name: "The Office Love Jikenbo - Reijou Tantei" + region: "NTSC-J" +SLPS-25724: + name: "Pachitte Chonmage Tatsujin 11 - Pachinko Hanaou - Misora Hibari" + region: "NTSC-J" +SLPS-25725: + name: "King's Field 4 - 20th Aniv. Dark Side Box" + region: "NTSC-J" +SLPS-25726: + name: "SNK Slot Panic Vol.1" + region: "NTSC-J" +SLPS-25727: + name: "Routes PE" + region: "NTSC-J" +SLPS-25728: + name: "Kujibiki Ambulance [First Limited Edition]" + region: "NTSC-J" +SLPS-25729: + name: "Kujibiki Unbalance [Standard Edition]" + region: "NTSC-J" +SLPS-25730: + name: "Armored Core - Last Raven [Machine Side Box]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. + preloadFrameData: 1 # Fixes glowing emblems. +SLPS-25731: + name: "Armored Core 2 [MACHINE SIDE BOX]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes Abnormal AI behavior. + gsHWFixes: + textureInsideRT: 1 # Fixes texture corruption. +SLPS-25732: + name: "Armored Core 3 [MACHINE SIDE BOX]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mergeSprite: 1 # Fixes incorrect blur when Round Sprite is enabled. +SLPS-25733: + name: "Super Robot Taisen OG - Original Generations" + region: "NTSC-J" +SLPS-25734: + name: "Battle of Yuu Yuu Hakusho, The - Shitou! Ankoku Bujutsukai - 120% Full Power" + region: "NTSC-J" +SLPS-25735: + name: "Dragon Shadow Spell" + region: "NTSC-J" +SLPS-25736: + name: "Samurai Spirits - Tenka-ichi Kenkakuden [SNK Best]" + region: "NTSC-J" +SLPS-25737: + name: "Neo Geo Battle Coliseum [SNK Best]" + region: "NTSC-J" +SLPS-25738: + name: "Soul Cradle Sekai o Kurau Mono [First Limited Edition]" + region: "NTSC-J" + compat: 5 +SLPS-25739: + name: "Soul Cradle Sekai o Kurau Mono" + region: "NTSC-J" +SLPS-25740: + name: "Lupin III - Lupin ni ha Shi o, Zenigata ni ha Koi o" + region: "NTSC-J" +SLPS-25742: + name: "Aa Megami-sama [Holy Box]" + region: "NTSC-J" +SLPS-25743: + name: "Aa Megami-sama [Standard Edition]" + region: "NTSC-J" +SLPS-25744: + name: "Saint Seiya - Meiou Hades Juunikyuu Hen" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blooming and lighting offset. +SLPS-25745: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 1 - CR Shinseiki Evangelion [Special Price Edition]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25746: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 9 CR Fever Captain Harlock" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25747: + name: "Garouden Break Blow - Fist or Twist" + region: "NTSC-J" +SLPS-25748: + name: "Aoi Sora no Neosphere - Nanoca Flanka Hatsumei Koubouki 2 [First Limited Edition]" + region: "NTSC-J" +SLPS-25749: + name: "Aoi Sora no Neosphere - Nanoca Flanka Hatsumei Koubouki 2 [Standard Edition]" + region: "NTSC-J" +SLPS-25750: + name: "Super Robot Taisen - Scramble Commander The 2nd" + region: "NTSC-J" +SLPS-25751: + name: "Gakuen Utopia - Manabi Straight! KiraKira Happy Festa! [First Limited Edition]" + region: "NTSC-J" +SLPS-25752: + name: "Gakuen Utopia - Manabi Straight! KiraKira Happy Festa!" + region: "NTSC-J" +SLPS-25753: + name: "Ichigo Mashimaro [Dengeki SP]" + region: "NTSC-J" +SLPS-25754: + name: "Kino no Tabi II - The Beautiful World [Dengeki SP]" + region: "NTSC-J" +SLPS-25755: + name: ".hack//G.U. Vol.1 - Saitan" + region: "NTSC-J" +SLPS-25756: + name: ".hack//G.U. Vol.1 - Saitan [Welcome Price]" + region: "NTSC-J" + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" + - "SLPS-25651" + - "SLPS-25655" + - "SLPS-25656" + - "SLPS-25756" +SLPS-25757: + name: "Nanatsu Iro - Drops Pure!! [First Limited Edition]" + region: "NTSC-J" +SLPS-25758: + name: "Nanatsu Iro - Drops Pure!! [Standard Edition]" + region: "NTSC-J" +SLPS-25759: + name: "Shiju Hachi" + region: "NTSC-J" + compat: 5 +SLPS-25760: + name: "VitaminX [LIMITED EDITION]" + region: "NTSC-J" +SLPS-25761: + name: "VitaminX" + region: "NTSC-J" +SLPS-25762: + name: "Metal Slug Complete" + region: "NTSC-J" +SLPS-25763: + name: "Shin Bokujou Monogatari - Pure Innocent Life" + region: "NTSC-J" + compat: 5 +SLPS-25764: + name: "Busou Renkin - Youkoso Papillon Park e" + region: "NTSC-J" +SLPS-25765: + name: "King of Fighters, The - Maximum Impact Regulation A" + region: "NTSC-J" +SLPS-25766: + name: "Orange Honey - Boku ha Kimi ni Koishiteru [First Limited Edition]" + region: "NTSC-J" +SLPS-25767: + name: "Orange Honey - Boku ha Kimi ni Koishiteru [Standard Edition]" + region: "NTSC-J" +SLPS-25768: + name: "Naruto Shippuuden Narutimate Accel" + region: "NTSC-J" + clampModes: + vu0ClampMode: 3 # Fixes bad dialog backgrounds. + vu1ClampMode: 3 # Fixes SPS on characters. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-25769: + name: "Pro Yakyuu Netsu Star 2007" + region: "NTSC-J" +SLPS-25770: + name: "Rakushou! Pachi-Slot Sengen 5 - Rio Paradise" + region: "NTSC-J" + gsHWFixes: + cpuFramebufferConversion: 1 # A liitle fixes some graphic glitchs on upper screen (not Perfectly). +SLPS-25771: + name: "GrimGrimoire [First Limited Edition]" + region: "NTSC-J" + compat: 5 +SLPS-25772: + name: "GrimGrimoire" + region: "NTSC-J-K" +SLPS-25773: + name: "Tales of Fandom Vol.2 [Tia Version]" + region: "NTSC-J" +SLPS-25774: + name: "Tales of Fandom Vol.2 [Luke Version]" + region: "NTSC-J" +SLPS-25775: + name: "Magician's Academy, The" + region: "NTSC-J" +SLPS-25776: + name: "Pachitte Chonmage Tatsujin 12 - Pachinko Ultraman" + region: "NTSC-J" +SLPS-25777: + name: "Sumomomomomo - Chijou Saikyou no Yome [First Limited Edition]" + region: "NTSC-J" +SLPS-25778: + name: "Sumomomo Momomo - Chijou Saikyou no Yome - Keishou Shimasho! Koi no Hanamuko Soudatsu-sen!! [Standard Edition]" + region: "NTSC-J" +SLPS-25779: + name: "KOF MAXIMUM IMPACT2 [SNK BEST COLLECTION]" + region: "NTSC-J" +SLPS-25780: + name: "Nodame Cantabile" + region: "NTSC-J" +SLPS-25781: + name: "Fuuun Super Combo" + region: "NTSC-J" + compat: 5 +SLPS-25782: + name: "World Heroes - Gorgeous" + region: "NTSC-J" +SLPS-25783: + name: "King of Fighters '98, The - Ultimate Match" + region: "NTSC-J" +SLPS-25784: + name: "Another Century's Episode 3 THE FINAL" + region: "NTSC-J" + clampModes: + vuClampMode: 3 +SLPS-25786: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.10 - CR Shinseiki Evangelion - Kiseki no kachi wa" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25787: + name: "PachiPara 14 - Kaze to Kumo to Super Umi in Okinawa" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLPS-25788: + name: "Metal Slug [SNK Best Collection]" + region: "NTSC-J" +SLPS-25789: + name: "King of Fighters XI, The [SNK Best Collection]" + region: "NTSC-J" +SLPS-25790: + name: "Ryuuko no Ken - Ten-Chi-Jin [NEOGEO ONLINE Collection The Best]" + region: "NTSC-J" +SLPS-25791: + name: "NeoGeo Online Collection THE BEST Vol.3 - The King of Fighters - Orochi Collection" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering and wrong textures in FMV. +SLPS-25792: + name: "Bakumatsu Roman - Last Blade 2-in-1 [NeoGeo Online Collection the Best]" + region: "NTSC-J" +SLPS-25793: + name: "Garou - Mark of the Wolves [NeoGeo Online Collection the Best]" + region: "NTSC-J" +SLPS-25794: + name: "Cluster Edge [Best Collection]" + region: "NTSC-J" +SLPS-25795: + name: "School Rumble - 2nd Term [Best Collection]" + region: "NTSC-J" +SLPS-25796: + name: "Ore no Shita de Agake" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes the rest of the incorrect rendering and missing text. +SLPS-25797: + name: "Ikki Tousen - Shining Dragon [Limited Edition]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Aligns bloom effect. +SLPS-25798: + name: "Ikki Tousen - Shining Dragon [Standard Edition]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 1 # Aligns bloom effect. +SLPS-25799: + name: "Ultraman Fighting Evolution 3 [Banpresto Best]" + region: "NTSC-J" +SLPS-25800: + name: "Ultraman Fighting Evolution - Rebirth [Banpresto Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns DoF effects. +SLPS-25801: + name: "Kyou Kara Maou! Shin Ma-Koku no Kyuujitsu [Limited Edition]" + region: "NTSC-J" +SLPS-25802: + name: "Kyou Kara Maou! Shin Ma-Koku no Kyuujitsu" + region: "NTSC-J" +SLPS-25803: + name: "xxxHolic - Shigatsu Tsuitachi no Izayoi Sowa" + region: "NTSC-J" +SLPS-25804: + name: "Dear My Sun - Musuko Ikusei Kyousoukyoku [Limited Edition]" + region: "NTSC-J" +SLPS-25806: + name: "Katekyoo Hitman Reborn! Dream Hyper Battle - Shinuki no Honoo to Kuroki Kioku" + region: "NTSC-J" + compat: 5 + gsHWFixes: + roundSprite: 2 # Reduces font artifacts but characters still have major artifacts. +SLPS-25807: + name: "Saint Beast - Rasen no Shou [Limited Edition]" + region: "NTSC-J" +SLPS-25808: + name: "Saint Beast - Rasen no Shou [Standard Edition]" + region: "NTSC-J" +SLPS-25809: + name: "Gintama - Gin-san to Issho! Boku no Kabuki-chou Nikki" + region: "NTSC-J" +SLPS-25810: + name: "Dear My Sun - Musuko Ikusei Kyousoukyoku [Standard Edition]" + region: "NTSC-J" +SLPS-25811: + name: "Happiness! Deluxe [Best Collection]" + region: "NTSC-J" +SLPS-25812: + name: "Tori no Hoshi - Aerial Planet" + region: "NTSC-J" +SLPS-25813: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.11 - Shinseiki Evangelion - Magokoro o, Kimi ni" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25814: + name: "Shinseiki GPX Cyber Formula - Road to the Infinity 4" + region: "NTSC-J" +SLPS-25815: + name: "Dragon Ball Z Sparking! Meteor" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-25816: + name: "Yamasa Digi World Collaboration SP - Pachi-Slot Ridge Racer" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPS-25817: + name: "Bakumatsu Renka - Karyuu Kenshiden [Genteiban]" + region: "NTSC-J" +SLPS-25818: + name: "Bakumatsu Renka - Karyuu Kenshiden" + region: "NTSC-J" +SLPS-25819: + name: "Ar tonelico II - Sekai ni Hibiku Shoujo-Tachi no Souzoushi" + region: "NTSC-J" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes "Fall through floor" bug when approaching chests. + gsHWFixes: + roundSprite: 1 # Fixes textboxes and character portraits. +SLPS-25820: + name: "Katekyoo Hitman Reborn!! Let's Ansatsu! Nerawareta 10 Daime!" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Reduces font artifacts but characters still have major artifacts. +SLPS-25821: + name: "Suzumiya Haruhi no Tomadoi [Super Limited Edition]" + region: "NTSC-J" +SLPS-25822: + name: "Suzumiya Haruhi no Tomadoi [Standard Edition]" + region: "NTSC-J" +SLPS-25823: + name: "Spider-Man 3" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes idle camera behaviour. + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 +SLPS-25825: + name: "Zero no Tsukaima [Best Collection]" + region: "NTSC-J" +SLPS-25826: + name: "My Home o Tsukurou 2! Easy Design [Best Collection]" + region: "NTSC-J" +SLPS-25827: + name: "Soukou Kihei Votoms" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 2 # Fixes blooming and lighting offset. + autoFlush: 1 # Improves lighting brightness. +SLPS-25828: + name: "Pachitte Chonmage Tatsujin 13 - Pachinko Hissatsu Shigotonin III" + region: "NTSC-J" +SLPS-25829: + name: "Another Century's Episode 2 Special Vocal Version" + region: "NTSC-J" + memcardFilters: + - "SLPS-25394" + - "SLPS-25623" +SLPS-25830: + name: "Zero no Tsukaima - Muma ga Tsumugu Yokaze no Gensoukyoku [Limited Edition]" + region: "NTSC-J" +SLPS-25831: + name: "Zero no Tsukaima - Muma ga Tsumugu Yokaze no Gensoukyoku [Standard Edition]" + region: "NTSC-J" +SLPS-25832: + name: "SD Gundam G Generation Spirits" + region: "NTSC-J" +SLPS-25833: + name: "Simple 2000 Series Vol. 122 - The Ningyo Hime Monogatari - Mermaid Prism" + region: "NTSC-J" +SLPS-25834: + name: "Transformers - The Game" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of post-processing. +SLPS-25835: + name: "Super Robot Taisen OG - Original Generations Gaiden [Limited Edition]" + region: "NTSC-J" +SLPS-25836: + name: "Super Robot Taisen OG - Original Generations Gaiden" + region: "NTSC-J" +SLPS-25837: + name: "Naruto Shippuuden - Narutimate Accel 2" + region: "NTSC-J" + clampModes: + vu0ClampMode: 3 # Fixes bad dialog backgrounds. + vu1ClampMode: 3 # Fixes SPS on characters. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + halfPixelOffset: 1 # Corrects post processing position. +SLPS-25838: + name: "Taiheiyou no Arashi - Senkan Yamato, Akatsuki ni Shutsugeki su" + region: "NTSC-J" +SLPS-25839: + name: "Samurai Spirits - Rokuban Shoubu [NeoGeo Online Collection Vol. 12]" + region: "NTSC-J" +SLPS-25840: + name: "Guitar Hero III - Legends of Rock [with Guitar]" + region: "NTSC-J" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLPS-25841: + name: "Tales of Destiny [Director's Cut] [Premium Box]" + region: "NTSC-J" + gameFixes: + - FpuMulHack + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload + memcardFilters: # Allows import of non-DC Tales of Destiny data. + - "SLPS-25841" + - "SLPS-25842" + - "SLPS-25715" +SLPS-25842: + name: "Tales of Destiny [Director's Cut]" + region: "NTSC-J" + compat: 5 + gameFixes: + - FpuMulHack + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload + memcardFilters: + - "SLPS-25841" + - "SLPS-25842" + - "SLPS-25715" +SLPS-25843: + name: "Tir-Na-Nog - Yuukyuu no Jin" + region: "NTSC-J" +SLPS-25844: + name: "Last Escort 2 - Shiya no Amai Toge [Gorgeous Version]" + region: "NTSC-J" +SLPS-25845: + name: "Last Escort 2 - Shiya no Amai Toge" + region: "NTSC-J" +SLPS-25847: + name: "Amekoushi no Kan [The Best Price]" + region: "NTSC-J" +SLPS-25848: + name: "Naraku no Shiro" + region: "NTSC-J" +SLPS-25849: + name: "Sunsoft Collection" + region: "NTSC-J" + compat: 5 +SLPS-25850: + name: "KimiKiss [ebKore+]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes textboxes and character portraits. +SLPS-25851: + name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi [Irem Collection]" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes some shading/shadows. + preloadFrameData: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLPS-25852: + name: "PachiPara 13 - Super Umi to PachiPro Fu-unroku [Irem Collection]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLPS-25853: + name: "Pachitte Chonmage Tatsujin 14 - Pachinko Kamen Rider - Shocker Zenmetsu Daisakusen" + region: "NTSC-J" +SLPS-25854: + name: "POISON PINK" + region: "NTSC-J" + clampModes: + eeClampMode: 0 # In-game background visible. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness when upscaling. +SLPS-25855: + name: "Battle of Sunrise" + region: "NTSC-J" +SLPS-25856: + name: "Tomb Raider - Anniversary" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage pixels. + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLPS-25858: + name: "Dengeki SP - Shakugan no Shana [Dengeki SP]" + region: "NTSC-J" +SLPS-25859: + name: "Orange Honey - Boku ha Kimi ni Koishiteru [Best Version]" + region: "NTSC-J" +SLPS-25860: + name: "Code Geass - Hangyaku no Lelouch - Lost Colors" + region: "NTSC-J" +SLPS-25861: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.10 CR Neon Genesis Evangelion Kiseki no Kachi wa [Special Price Edition]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25862: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.5 - CR Neon Genesis Evangelion Sekandoinpakuto & Pachislot Neon Genesis Evangelion [Special Price Edition]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25863: + name: "Fatal Fury - Battle Archives 1 [SNK the Best]" + region: "NTSC-J" +SLPS-25864: + name: "Fatal Fury - Battle Archives 2 [SNK the Best]" + region: "NTSC-J" +SLPS-25865: + name: "King of Fighters, The - Nests [SNK the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Flickering and wrong textures in FMV. +SLPS-25866: + name: "Fuuun Super Combo [SNK the Best]" + region: "NTSC-J" +SLPS-25867: + name: "Hanayoi Romanesque - Ai to Kanashimi [Limited Edition]" + region: "NTSC-J" +SLPS-25868: + name: "Hanayoi Romanesque - Ai to Kanashimi" + region: "NTSC-J" +SLPS-25869: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.12 CR Shinseiki Evangelion - Shito, Futatabi" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25871: + name: "Drastic Killer" + region: "NTSC-J" +SLPS-25872: + name: "Daisenryaku - Daitoua Kouboushi - Tora Tora Tora Ware Kishuu ni Seikou Seri" + region: "NTSC-J" +SLPS-25874: + name: "Simple 2000 Series Vol. 123 - The Office Love Jikenbo - Reijou Tantei" + region: "NTSC-J" +SLPS-25875: + name: "xxxHolic - Shigatsu Tsuitachi no Izayoi Sowa [Best Collection]" + region: "NTSC-J" +SLPS-25876: + name: "Shin Bokujou Monogatari - Pure Innocent Life [Best Collection]" + region: "NTSC-J" +SLPS-25877: + name: "Busou Renkin - Youkoso Papillon Park e [Best Collection]" + region: "NTSC-J" +SLPS-25879: + name: "Bully" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway. + gsHWFixes: + wildArmsHack: 1 # Reduces depth ghosting. + roundSprite: 2 # Reduces depth ghosting. + halfPixelOffset: 2 +SLPS-25880: + name: "True Fortune" + region: "NTSC-J" +SLPS-25881: + name: "Kinnikuman Muscle Grand Prix 2" + region: "NTSC-J" + compat: 5 +SLPS-25882: + name: "Ikki Tousen - Shining Dragon [Best Collection]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Aligns bloom effect. +SLPS-25883: + name: "Katekyoo Hitman Reborn! Nerae! Ring x Vongola Trainers" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Reduces font artifacts but characters still have major artifacts. +SLPS-25884: + name: "GrimGrimoire [The Best Price]" + region: "NTSC-J" +SLPS-25885: + name: "Lego Indiana Jones: The Original Adventures [Cancelled]" + region: "NTSC-J" + roundModes: + vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLPS-25886: + name: "Guitar Hero - Aerosmith on Tour [with Guitar]" + region: "NTSC-J" + roundModes: + vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLPS-25887: + name: "Super Robot Taisen Z" + region: "NTSC-J" +SLPS-25888: + name: "Star Wars - The Force Unleashed" + region: "NTSC-J" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 + patches: + CC9BFDE3: + content: |- + author=kozarovv + // Fix for graphical issues, QTE events, subtitles, health bar. + // Patch replace values passed to FPU to workaround x86 rounding issues. + patch=1,EE,0017d454,word,3464fff0 + patch=1,EE,0017d460,word,3463fffc +SLPS-25889: + name: "Guitar Hero - Aerosmith [Only Soft]" + region: "NTSC-J" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLPS-25890: + name: "Guitar Hero III - Legends of Rock [Only Soft]" + region: "NTSC-J" + roundModes: + vu1RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLPS-25891: + name: "Nogizaka Haruka no Himitsu - Cosplay Hajimemashita [Limited Edition]" + region: "NTSC-J" +SLPS-25892: + name: "Nogizaka Haruka no Himitsu - Cosplay Hajimemashita [Standard Edition]" + region: "NTSC-J" +SLPS-25893: + name: "Zero no Tsukaima - Muma ga Tsumugu Yokaze no Gensoukyoku [PlayStation 2 The Best]" + region: "NTSC-J" +SLPS-25894: + name: "Aa Megami-sama [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-25896: + name: "Moe Moe 2ji Taisen(Ryaku) Deluxe" + region: "NTSC-J" +SLPS-25897: + name: "Zero no Tsukaima - Maigo no Period to Ikusen no Symphony [Limited Edition]" + region: "NTSC-J" +SLPS-25898: + name: "Zero no Tsukaima - Maigo no Period to Ikusen no Symphony [St andard Edition]" + region: "NTSC-J" +SLPS-25899: + name: "Katekyoo Hitman Reborn!! Let's Ansatsu! Nerawareta 10 Daime! [Best Collection]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Reduces font artifacts but characters still have major artifacts. +SLPS-25900: + name: "Kidou Senshi Gundam 00 - Gundam Meisters" + region: "NTSC-J-K" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + autoFlush: 1 # Corrects jet exhaust radiosity. + halfPixelOffset: 2 # Fixes misaligned bloom. +SLPS-25902: + name: "Junjou Romantica - Koi no Doki Doki Daisakusen" + region: "NTSC-J" +SLPS-25903: + name: "The Magician's Academy [ebKore]" + region: "NTSC-J" +SLPS-25904: + name: "Katekyoo Hitman Reborn! Dream Hyper Battle - Kindan no Yami no Delta" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Reduces font artifacts but characters still have major artifacts. +SLPS-25905: + name: "Dragon Ball Z - Infinite World" + region: "NTSC-J" +SLPS-25906: + name: "ADK Tamashii" + region: "NTSC-J" + compat: 5 +SLPS-25907: + name: "Pachitte Chonmage Tatsujin 15 - Pachinko Fuyu no Sonata" + region: "NTSC-J" +SLPS-25908: + name: "LEGO Batman - The Videogame" + region: "NTSC-J" + gsHWFixes: + cpuCLUTRender: 1 # Fixes ghosting on objects and people. + halfPixelOffset: 2 +SLPS-25909: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.13 - Shin Seiki Evangelion - Yakusoku no Toki" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25910: + name: "Katekyoo Hitman Reborn! Dream Hyper Battle - Shinuki no Honoo to Kuroki Kioku [Best Collection]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Reduces font artifacts but characters still have major artifacts. +SLPS-25911: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.11 - Shinseiki Evangelion - Magokoro wo, Kimi ni [Special Price Edition]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25912: + name: "Soul Eater - Battle Resonance" + region: "NTSC-J" +SLPS-25914: + name: "Kidou Senshi Gundam - Giren no Yabou - Axis no Kyoui V" + region: "NTSC-J" + gameFixes: + - FpuNegDivHack +SLPS-25915: + name: "THE KING OF FIGHTERS 2002 UNLIMITED MATCH" + region: "NTSC-J" +SLPS-25916: + name: "Shinjuku no Ookami" + region: "NTSC-J" +SLPS-25917: + name: "Sacred Blaze" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes half screen effects. +SLPS-25918: + name: "Amagami" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes character sprites. +SLPS-25919: + name: "Sengoku Tenka Touitsu" + region: "NTSC-J" +SLPS-25920: + name: "Super Robot Taisen Z - Special Disc" + region: "NTSC-J-K" +SLPS-25921: + name: "Rakushou! Pachi-Slot Sengen 6 - Rio 2 Cruising Vanadis" + region: "NTSC-J" + gsHWFixes: + cpuFramebufferConversion: 1 # A liitle fixes some graphic glitchs on upper screen (not Perfectly). +SLPS-25922: + name: "Vitamin Z [Limited Edition]" + region: "NTSC-J" +SLPS-25923: + name: "Vitamin Z [Standard Edition]" + region: "NTSC-J" +SLPS-25924: + name: "NBA 2K9" + region: "NTSC-J" +SLPS-25925: + name: "NHL 2K9" + region: "NTSC-J" +SLPS-25927: + name: "Tomb Raider - Underworld" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Needed for post-processing effects. + autoFlush: 1 # Fixes missing blur layer. + halfPixelOffset: 2 # Fixes offset post-processing. +SLPS-25928: + name: "Little Anchor [Limited Edition]" + region: "NTSC-J" +SLPS-25929: + name: "Little Anchor [Standard Edition]" + region: "NTSC-J" +SLPS-25930: + name: "Major League Baseball 2K9" + region: "NTSC-J" +SLPS-25931: + name: "Katekyoo Hitman Reborn! Nerae! Ring x Vongola Trainers [Best Collection]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 2 # Reduces font artifacts but characters still have major artifacts. +SLPS-25932: + name: "Evangelion - Jo" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLPS-25934: + name: "Samurai Spirits - Rokuban Shoubu [NeoGeo Online Collection the Best]" + region: "NTSC-J" +SLPS-25935: + name: "King of Fighters '98, The - Ultimate Match [NeoGeo Online Collection the Best]" + region: "NTSC-J" +SLPS-25936: + name: "NeoGeo Online Collection Vol. 11 - Sunsoft Collection" + region: "NTSC-J" +SLPS-25937: + name: "Metal Slug Complete" + region: "NTSC-J" +SLPS-25938: + name: "King of Fighters, The - Maximum Impact Regulation A [SNK Best Collection]" + region: "NTSC-J" +SLPS-25939: + name: "Himehibi - New Princess Days!! Zoku! Nigakki" + region: "NTSC-J" +SLPS-25940: + name: "Gendai Daisenryaku - Isshoku Sokuhatsu Gunji Balance Houkai" + region: "NTSC-J" +SLPS-25941: + name: "SD Gundam - G Generation Wars" + region: "NTSC-J" +SLPS-25942: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.14 - CR Shinseiki Evangelion - Saigo no Shisha" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25943: + name: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.14 - CR Shinseiki Evangelion - Saigo no Shisha [Limited Edition]" + region: "NTSC-J" + gameFixes: + - EETimingHack # Fixes FMV hanging. +SLPS-25944: + name: "Kamen Rider - Climax Heroes" + region: "NTSC-J" + compat: 5 +SLPS-25945: + name: "Tomb Raider - Legend [Spike the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes broken FMVs on repeat plays. + gsHWFixes: + textureInsideRT: 1 # Needed for post-processing effects. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Fixes offset post-processing. +SLPS-25946: + name: "Tomb Raider - Anniversary [Spike the Best]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Needed for post-processing effects. + halfPixelOffset: 2 # Fixes offset post-processing. + autoFlush: 1 # Fixes bloom intensity. +SLPS-25947: + name: "Summon Night Gran-These - Horobi no Ken to Yakusoku no Kishi" + region: "NTSC-J" +SLPS-25948: + name: "Zero no Tsukaima - Maigo no Period to Ikusen no Symphony [Best Collection]" + region: "NTSC-J" +SLPS-25950: + name: "Bully [Best of Bethesda]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway. + gsHWFixes: + wildArmsHack: 1 # Reduces depth ghosting. + roundSprite: 2 # Reduces depth ghosting. + halfPixelOffset: 2 +SLPS-25953: + name: "Dai Senryaku VII - Exceed" + region: "NTSC-J" +SLPS-25954: + name: "Taiheiyou no Arashi - Senkan Yamato, Akatsuki ni Shutsugeki su [SYSTEMSOFT Selection]" + region: "NTSC-J" +SLPS-25955: + name: "Moe Moe 2-ji Taisen 2 [Limited Edition]" + region: "NTSC-J" +SLPS-25956: + name: "Moe Moe 2-ji Taisen 2 [Standard Edition]" + region: "NTSC-J" +SLPS-25957: + name: "Last Escort - Club Katze [Limited Edition]" + region: "NTSC-J" +SLPS-25958: + name: "Last Escort - Club Katze [Standard Edition]" + region: "NTSC-J" +SLPS-25959: + name: "Kidou Senshi Gundam - Giren no Yabou - Axis no Kyoui V [GUNDAM 30th ANNIVERSARY COLLECTION]" + region: "NTSC-J" + gameFixes: + - FpuNegDivHack +SLPS-25961: + name: "Kidou Senshi Gundam SEED - Rengou vs. Z.A.F.T. [GUNDAM 30th ANNIVERSARY COLLECTION]" + region: "NTSC-K" + roundModes: + eeRoundMode: 1 # Fixes camera issue. + gameFixes: + - FpuNegDivHack # Fixes target loss issue. +SLPS-25962: + name: "Kidou Senshi Gundam 00 - Gundam Meisters [GUNDAM 30th ANNIVERSARY COLLECTION]" + region: "NTSC-J-K" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + autoFlush: 1 # Corrects jet exhaust radiosity. + halfPixelOffset: 2 # Fixes misaligned bloom. +SLPS-25971: + name: "NegGeo Online Collection Complete Box 02 Bakumatsu Roman - Last Blade 2-in-1" + region: "NTSC-J" +SLPS-25972: + name: "NegGeo Online Collection Complete Box 02 The King of Fighters - Orochi Collection" + region: "NTSC-J" +SLPS-25973: + name: "NegGeo Online Collection Complete Box 02 King of Fighters, The - Nests" + region: "NTSC-J" +SLPS-25974: + name: "NegGeo Online Collection Complete Box 02 Fuuun Super Combo" + region: "NTSC-J" +SLPS-25975: + name: "NegGeo Online Collection Complete Box 02 World Heroes - Gorgeous" + region: "NTSC-J" +SLPS-25976: + name: "NegGeo Online Collection Complete Box 02 King of Fighters '98 Ultimate Match, The" + region: "NTSC-J" +SLPS-25977: + name: "Moe Moe 2ji Taisen(Ryaku) Deluxe [SYSTEMSOFT Selection]" + region: "NTSC-J" +SLPS-25978: + name: "Shin Master of Monsters Final EX" + region: "NTSC-J" +SLPS-25979: + name: "Kaeru Batake de Tsukamaete" + region: "NTSC-J" +SLPS-25980: + name: "Pachitte Chonmage Tatsujin 16 - Pachinko Hissatsu Shigotonin 3 - Matsuri Version" + region: "NTSC-J" +SLPS-25981: + name: "Daisenryaku - Daitoua Kouboushi - Tora Tora Tora Ware Kishuu ni Seikou Seri" + region: "NTSC-J" +SLPS-25982: + name: "Tir-Na-Nog - Yuukyuu no Jin [SYSTEMSOFT Selection]" + region: "NTSC-J" +SLPS-25983: + name: "King of Fighters 2002, The - Unlimited Match" + region: "NTSC-J" +SLPS-25986: + name: "Tomb Raider - Underworld [Spike The Best]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Needed for post-processing effects. + autoFlush: 1 # Fixes missing blur layer. + halfPixelOffset: 2 # Fixes offset post-processing. +SLPS-25987: + name: "Amagami [ebKore+]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes character sprites. +SLPS-25988: + name: "Kaeru Batake de Tsukamaete - Natsu Chigira Sansen!" + region: "NTSC-J" +SLPS-25989: + name: "Amagami [ebKore+ Limited Edition]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes character sprites. +SLPS-29001: + name: "Xenosaga Episode 1 - Der Wille zur Macht [Premium Box]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Removes puppet lines shadows. + roundSprite: 2 # Fixes font artifacts. + patches: + A3D63039: + content: |- + // Repeatedly decrements JPEG quality until the generated save file thumbnail is + // within the 4 KB limit. Replaces the game's previous escape mechanism, which + // was simply to exit the game completely. + comment=Save Point Crash Prevention + author=pandubz, PSI, turtleli + patch=1,EE,00285f44,word,2413001e + patch=1,EE,00285f48,word,8f85ab00 + patch=1,EE,00285f4c,word,26640000 + patch=1,EE,00285f50,word,0c0935a8 + patch=1,EE,00285f54,word,00b02821 + patch=1,EE,00285f58,word,28421001 + patch=1,EE,00285f5c,word,1040fffa + patch=1,EE,00285f60,word,2673ffff + patch=1,EE,00285f64,word,00000000 +SLPS-29002: + name: "Xenosaga Episode 1 - Der Wille zur Macht" + region: "NTSC-J" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Removes puppet lines shadows. + roundSprite: 2 # Fixes font artifacts. + patches: + A3D63039: + content: |- + // Repeatedly decrements JPEG quality until the generated save file thumbnail is + // within the 4 KB limit. Replaces the game's previous escape mechanism, which + // was simply to exit the game completely. + comment=Save Point Crash Prevention + author=pandubz, PSI, turtleli + patch=1,EE,00285f44,word,2413001e + patch=1,EE,00285f48,word,8f85ab00 + patch=1,EE,00285f4c,word,26640000 + patch=1,EE,00285f50,word,0c0935a8 + patch=1,EE,00285f54,word,00b02821 + patch=1,EE,00285f58,word,28421001 + patch=1,EE,00285f5c,word,1040fffa + patch=1,EE,00285f60,word,2673ffff + patch=1,EE,00285f64,word,00000000 +SLPS-29003: + name: "Lord of the Rings, The - The Two Towers [Collector's Box]" + region: "NTSC-J" + clampModes: + vuClampMode: 3 # Fix white shiny weapons. + gameFixes: + - SoftwareRendererFMVHack + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. +SLPS-29004: + name: "Lord of the Rings, The - The Two Towers" + region: "NTSC-J" + compat: 5 + clampModes: + vuClampMode: 3 # Fix white shiny weapons. + gameFixes: + - SoftwareRendererFMVHack + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. +SLPS-29005: + name: "Xenosaga Episode 1 - Der Wille zur Macht [Reloaded]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Removes puppet lines shadows. + roundSprite: 2 # Fixes font artifacts. +SLPS-71501: + name: "Tekken Tag Tournament [MEGA HITS!]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPS-71502: + name: "Ridge Racer V [MEGA HITS!]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes post effects + halfPixelOffset: 2 # Fixes title screen and some intro post-processing alignment. + roundSprite: 1 # Fixes ui and hud alignment. + gpuPaletteConversion: 2 # Lots of CLUTs in large textures. + cpuSpriteRenderBW: 1 # Fixes car textures. +SLPS-72501: + name: "Final Fantasy X [MEGA HITS!]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SLPS-72502: + name: "Tales of Destiny 2 [Mega Hits]" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SLPS-73001: + name: "Pilot ni Narou! 2" + region: "NTSC-J" +SLPS-73002: + name: "Kengō [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73003: + name: "Farms Story 3 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73004: + name: "Gambler Densetsu Tetsuya [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73005: + name: "Guilty Gear X - Plus [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73006: + name: "Time Crisis II [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73007: + name: "Kamaitachi no Yoru 2 - Kangokujima no Warabe Uta [Special Movie]" + region: "NTSC-J" +SLPS-73101: + name: "Kotoba no Puzzle - Mojipittan [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73102: + name: "Bokujou Monogatari 3 - Heart ni Hi wo Tsukete [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73103: + name: "Makai Senki Disgaea [PlayStation 2 the Best]" + region: "NTSC-J" + compat: 5 +SLPS-73104: + name: "Tekken Tag Tournament [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + texturePreloading: 1 +SLPS-73105: + name: "Kinnikuman Generations [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73106: + name: "Pilot Nina Rou! 2 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73107: + name: "Taiko no Tatsujin - Go! Go! Godaime [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. +SLPS-73108: + name: "Phantom Brave [PlayStation 2 the Best]" + region: "NTSC-J" + compat: 5 +SLPS-73109: + name: "Bokujou Monogatari 3 - Heart ni Hi wo Tsukete [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73110: + name: "Taiko no Tatsujin - Appare Sandaime [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73111: + name: "Taiko no Tatsujin - Waku Waku Anime Matsuri [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73201: + name: "Fatal Frame II - Crimson Butterfly [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73202: + name: "Armored Core - Nexus [Disc 1] [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SCAJ-20076" + - "SCAJ-20077" + - "SLPS-25338" + - "SLPS-25339" + - "SLPS-73202" + - "SLPS-73203" +SLPS-73203: + name: "Armored Core - Nexus [Disc 2] [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SCAJ-20076" + - "SCAJ-20077" + - "SLPS-25338" + - "SLPS-25339" + - "SLPS-73202" + - "SLPS-73203" +SLPS-73204: + name: "Zettai Zetsumei Toshi [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes incorrect blur effect. + halfPixelOffset: 2 +SLPS-73205: + name: "Ace Combat 04 - Shattered Skies [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane. + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + speedHacks: + mvuFlagSpeedHack: 0 + gsHWFixes: + mipmap: 1 + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + halfPixelOffset: 2 + cpuCLUTRender: 1 +SLPS-73206: + name: "Super Robot Taisen Alpha 2nd [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73207: + name: "Dragon Ball Z [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes lines when powering up. +SLPS-73208: + name: "Dragon Ball Z 2 [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-73209: + name: "Tekken 4 [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + texturePreloading: 1 # Performs much better with partial preload. +SLPS-73210: + name: "Katamari Damacy [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-73211: + name: "Summon Night 3 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73212: + name: "Naruto Narutimett Hero [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-73214: + name: "Shadow Hearts II [Director's Cut] [PlayStation 2 the Best] [Disc 1 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. + disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. +SLPS-73215: + name: "Shadow Hearts II [Director's Cut] [PlayStation 2 the Best] [Disc 2 of 2]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. + disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. + memcardFilters: + - "SLPS-73214" +SLPS-73216: + name: "Magna Carta [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73217: + name: "Tales of Symphonia [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLPS-73218: + name: "Ace Combat 5 - The Unsung War [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + texturePreloading: 1 # Performs better than full. + cpuCLUTRender: 1 # Fixes sun occlusion. +SLPS-73219: + name: "Tales of Destiny 2 [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SLPS-73220: + name: "Ultraman [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73221: + name: "Naruto Narutimett Hero 2 [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + vu0ClampMode: 0 + vu1ClampMode: 3 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-73222: + name: "Harvest Moon - A Wonderful Life [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73223: + name: "Tekken 5 [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes camera and stops constant coin noises on Pirates Cove. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SLPS-73224: + name: "Xenosaga Episode II - Jenseits von Gut und Böse [PlayStation 2 the Best] [Disc 1 of 2]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: + - "SLPS-29001" + - "SLPS-29002" + - "SLPS-29005" + - "SLPS-25368" + - "SLPS-25353" + - "SLPS-73224" +SLPS-73225: + name: "Xenosaga Episode II - Jenseits von Gut und Böse [PlayStation 2 the Best] [Disc 2 of 2]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: + - "SLPS-29001" + - "SLPS-29002" + - "SLPS-29005" + - "SLPS-25368" + - "SLPS-25353" + - "SLPS-73224" +SLPS-73226: + name: "Tenchu Kurenai [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73227: + name: "Another Century's Episode [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73228: + name: "Fuuun Bakumatsu-den [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73229: + name: "TearRing Saga Series - Berwick Saga [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73230: + name: ".hack Vol.1 & Vol.2 [PlayStation 2 the Best] [Vol.1 Disc]" + region: "NTSC-J" + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SLPS-73231: + name: ".hack Vol.1 & Vol.2 [PlayStation 2 the Best] [Vol.2 Disc]" + region: "NTSC-J" + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SLPS-73232: + name: ".hack Vol.3 & Vol.4 [PlayStation 2 the Best] [Vol.3 Disc]" + region: "NTSC-J" + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SLPS-73233: + name: ".hack Vol.3 & Vol.4 [PlayStation 2 the Best] [Vol.4 Disc]" + region: "NTSC-J" + memcardFilters: + - "SCPS-55029" + - "SCPS-55042" + - "SCAJ-20004" + - "SCAJ-20024" + - "SLPS-25121" + - "SLPS-25143" + - "SLPS-25158" + - "SLPS-25202" + - "SLPS-73230" + - "SLPS-73231" + - "SLPS-73232" + - "SLPS-73233" +SLPS-73234: + name: "Kidou Senshi Z-Gundam - AEUG vs. Titans [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73235: + name: "Dragon Ball Z 3 [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-73236: + name: "Venus & Braves [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - EETimingHack +SLPS-73237: + name: "Tenchu San [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing effects. +SLPS-73238: + name: "Super Robot Wars - Alpha 3 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73239: + name: "Yu Yu Hakusho Forever [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73240: + name: "Katamari Damacy [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-73241: + name: "Minna Daisuki Katamari Damacy [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + memcardFilters: + - "SCAJ-20135" + - "SLPS-25467" + - "SLPS-73241" + - "SCAJ-20079" + - "SLPS-25360" + - "SLPS-73210" + - "SLPS-73240" +SLPS-73242: + name: "Tales of Legendia [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SLPS-73243: + name: "Namco X Capcom [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73244: + name: "R-Type Final [PlayStation 2 the Best]" + region: "NTSC-J" + compat: 5 +SLPS-73245: + name: "Fatal Frame III - The Tormented [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. +SLPS-73246: + name: "Gundam True Odyssey [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73247: + name: "Armored Core - Last Raven [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes black screen while in a mech. + roundSprite: 2 # Fixes HUD artifacts. + halfPixelOffset: 2 + memcardFilters: + - SLPS-25338 + - SLPS-25339 + - SLPS-73202 + - SLPS-73203 + - SLPS-25408 + - SLPS-25462 + - SLPS-73247 +SLPS-73248: + name: "Kagero II - Dark Illusion [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73249: + name: "Ar tonelico - Sekai no Owari de Utai Tsuzukeru Shoujo [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical lines in FMVs, character portraits and other sprites. +SLPS-73250: + name: "Ace Combat Zero - The Belkan War [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Better aligns main menu strips, improving font readability. + memcardFilters: + - "SCAJ-20173" + - "SLPS-25629" + - "SLPS-73250" + - "SLPS-25052" + - "SLPS-73205" + - "SLPS-73410" + - "SCAJ-20104" + - "SCAJ-20136" + - "SLPS-25418" + - "SLPS-73218" +SLPS-73251: + name: "Naruto - Narutimett Hero 3 [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + vuClampMode: 2 # Fixes invisible QTE button prompts and overbright in some scenes. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLPS-73252: + name: "Tales of the Abyss [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + autoFlush: 1 # Fixes post lighting. +SLPS-73253: + name: "Rurouni Kenshin - Enjou! Kyoto Rinne [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73254: + name: "Makai Senki Disgaea [PlayStation 2 the Best]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes flickering FMV's. +SLPS-73255: + name: "Fatal Frame [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. + disablePartialInvalidation: 1 # Fixes ghost rendering. + alignSprite: 1 +SLPS-73256: + name: "Fatal Frame II - Crimson Butterfly [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" +SLPS-73257: + name: "Fatal Frame III - The Tormented [PlayStation 2 the Best - Reprint]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. +SLPS-73258: + name: "Kenka Banchou 2 - Full Throttle [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73259: + name: ".hack//G.U. Vol.1 - Rebirth [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Sharpens world in far distances. + roundSprite: 1 # Corrects proportions of some letters in HUD. +SLPS-73263: + name: "Ar tonelico II - Sekai ni Hibiku Shoujo-Tachi no Metafalica [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes "Fall through floor" bug when approaching chests. + gsHWFixes: + roundSprite: 1 # Fixes textboxes and character portraits. +SLPS-73264: + name: "Suzumiya Haruhi no Tomadoi [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73265: + name: "Kagero 2 - Dark Illusion [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73266: + name: ".hack//G.U. Vol.2 - Kimi Omou Koe [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73267: + name: ".hack//G.U. Vol.3 - Aruku Youna Hayasa de [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73269: + name: "Kidou Senshi Gundam SEED - Rengou vs. Z.A.F.T." + region: "NTSC-K" + roundModes: + eeRoundMode: 1 # Fixes camera issue. + gameFixes: + - FpuNegDivHack # Fixes target loss issue. +SLPS-73270: + name: "Super Robot Taisen Z [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73401: + name: "Victorious Boxers - Championship Edition [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73402: + name: "Shutokou Battle 0 [PlayStation 2 the Best]" + region: "NTSC-J" + compat: 5 +SLPS-73403: + name: "Armored Core 2 [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes Abnormal AI behavior. + gsHWFixes: + textureInsideRT: 1 # Fixes texture corruption. +SLPS-73404: + name: "Klonoa 2 [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Objects appear in wrong places without it. + vu0ClampMode: 3 + gameFixes: + - EETimingHack # Fixes flickering graphics. + gsHWFixes: + cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions. +SLPS-73405: + name: "Fatal Frame [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. + disablePartialInvalidation: 1 # Fixes ghost rendering. + alignSprite: 1 +SLPS-73406: + name: "DOA 2 - Hardcore [PlayStation 2 the Best]" + region: "NTSC-J" + compat: 5 +SLPS-73407: + name: "Sidewinder MAX [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73408: + name: "7 (Seven) - Molmorth no Kiheitai [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73409: + name: "Exciting Pro Wrestling 3" + region: "NTSC-J" +SLPS-73410: + name: "Ace Combat 04 - Shattered Skies [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane. + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + speedHacks: + mvuFlagSpeedHack: 0 + gsHWFixes: + mipmap: 1 + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + halfPixelOffset: 2 + cpuCLUTRender: 1 +SLPS-73411: + name: "Armored Core 2 - Another Age [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + eeClampMode: 2 # Fixes Abnormal AI behavior. + memcardFilters: + - "SCPS-55024" + - "SLPS-25007" + - "SLPS-25040" + - "SLPS-73403" + - "SLPS-73411" +SLPS-73412: + name: "Vampire Night [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73413: + name: "Kamaitachi no Yoru 2 - Kangokujima no Warabe Uta [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73415: + name: "Gallop Racer 6 - Revolution - [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73416: + name: "Super Robot Wars - Impact [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + disablePartialInvalidation: 1 # Reduces hash cache size. +SLPS-73417: + name: "Armored Core 3 [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. +SLPS-73418: + name: "Shadow Hearts [PlayStation 2 the Best]" + region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes invisible characters in various scenes. + gsHWFixes: + textureInsideRT: 1 # Fixes Post and transition effects. + halfPixelOffset: 2 # Fixes lighting misalignment. +SLPS-73419: + name: "Lupin III - Majutsu-Ou no Isan [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73420: + name: "Armored Core 3 - Silent Line [PlayStation 2 the Best]" + region: "NTSC-J" + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + memcardFilters: + - "SCAJ-20011" + - "SCPS-55014" + - "SLPS-25112" + - "SLPS-25169" + - "SLPS-73417" + - "SLPS-73420" +SLPS-73421: + name: "Tenchu 3 [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing effects. +SLPS-73422: + name: "Ultraman Fighting Evolution 2 [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73423: + name: "Monster Farm 4 [PlayStation 2 the Best]" + region: "NTSC-J" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Corrects shadow misalignment. +SLPS-73424: + name: "GUILTY GEAR XX [PlayStation 2 the Best]" + region: "NTSC-J" +SLPS-73901: + name: "Xenosaga Episode 1 - Der Wille zur Macht [PlayStation 2 the Best]" + region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Removes puppet lines shadows. + roundSprite: 2 # Fixes font artifacts. + patches: + A3D63039: + content: |- + // Repeatedly decrements JPEG quality until the generated save file thumbnail is + // within the 4 KB limit. Replaces the game's previous escape mechanism, which + // was simply to exit the game completely. + comment=Save Point Crash Prevention + author=pandubz, PSI, turtleli + patch=1,EE,00285f44,word,2413001e + patch=1,EE,00285f48,word,8f85ab00 + patch=1,EE,00285f4c,word,26640000 + patch=1,EE,00285f50,word,0c0935a8 + patch=1,EE,00285f54,word,00b02821 + patch=1,EE,00285f58,word,28421001 + patch=1,EE,00285f5c,word,1040fffa + patch=1,EE,00285f60,word,2673ffff + patch=1,EE,00285f64,word,00000000 +SLUF-20921: + name: "ESPN NHL 2K5" + region: "NTSC-U" +SLUS-20001: + name: "Tekken Tag Tournament" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + texturePreloading: 1 +SLUS-20002: + name: "Ridge Racer V" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes texture rendering in the intro. + gsHWFixes: + cpuFramebufferConversion: 1 + textureInsideRT: 1 + halfPixelOffset: 2 # Fixes title screen and some intro post processing alignment. + roundSprite: 1 # Fixes ui and hud alignment. + gpuPaletteConversion: 2 # Lots of CLUTs in large textures. +SLUS-20003: + name: "Portal Runner" + region: "NTSC-U" + compat: 5 +SLUS-20004: + name: "Army Men - Air Attack 2" + region: "NTSC-U" + compat: 5 +SLUS-20005: + name: "World Destruction League - Thunder Tanks" + region: "NTSC-U" + compat: 5 +SLUS-20006: + name: "Warriors of Might and Magic" + region: "NTSC-U" + compat: 5 +SLUS-20007: + name: "World Destruction League - War Jetz" + region: "NTSC-U" + compat: 5 +SLUS-20008: + name: "All-Star Baseball 2002" + region: "NTSC-U" +SLUS-20009: + name: "Surfing H3O" + region: "NTSC-U" +SLUS-20011: + name: "Orphen - Scion of Sorcery" + region: "NTSC-U" + compat: 5 +SLUS-20012: + name: "Supercar Street Challenge" + region: "NTSC-U" +SLUS-20013: + name: "Tony Hawk's Pro Skater 3" + region: "NTSC-U" + compat: 5 +SLUS-20014: + name: "Armored Core 2" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes Abnormal AI behavior. + gsHWFixes: + textureInsideRT: 1 # Fixes texture corruption. +SLUS-20015: + name: "Eternal Ring" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes FPU errors causing instant death in Limestone Cave. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes graphics issues. +SLUS-20016: + name: "Evergrace" + region: "NTSC-U" + compat: 5 +SLUS-20017: + name: "Maximo - Ghosts to Glory" + region: "NTSC-U" + compat: 5 +SLUS-20018: + name: "Onimusha - Warlords" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. +SLUS-20021: + name: "Kengo - Master of Bushido" + region: "NTSC-U" + compat: 5 +SLUS-20024: + name: "Blood Omen 2 - The Legacy of Kain Series" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes pathing. + gsHWFixes: + mipmap: 1 # Fixes glitching textures. + halfPixelOffset: 2 +SLUS-20028: + name: "The Operative - No One Lives Forever" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending and also needs Full Blending to fix the lighting. +SLUS-20029: + name: "Top Gear Dare Devil" + region: "NTSC-U" + compat: 5 +SLUS-20032: + name: "Real Pool" + region: "NTSC-U" + compat: 5 +SLUS-20034: + name: "Unreal Tournament" + region: "NTSC-U" + compat: 5 +SLUS-20035: + name: "Baldur's Gate - Dark Alliance" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + roundSprite: 1 + gpuPaletteConversion: 1 +SLUS-20037: + name: "Run Like Hell - Hunt or Be Hunted" + region: "NTSC-U" + compat: 5 + patches: + F802A575: + content: |- + comment=Swapping a COP2 op into place to make the flags work without delays + patch=0,EE,001D249C,word,4A0002FF + patch=0,EE,001D24AC,word,4B07FA0B + patch=0,EE,001D268C,word,4A0002FF + patch=0,EE,001D269C,word,4B07FA0B +SLUS-20039: + name: "Top Gear Dare Devil" + region: "NTSC-U" +SLUS-20040: + name: "Gradius III and IV" + region: "NTSC-U" + compat: 5 +SLUS-20041: + name: "ESPN International Track & Field" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes call stack overflow and blue screen ingame. +SLUS-20042: + name: "LEGO Racers 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes top left corner rendering. +SLUS-20043: + name: "Star Wars - Super Bombad Racing" + region: "NTSC-U" + compat: 5 +SLUS-20044: + name: "Star Wars - Starfighter" + region: "NTSC-U" + compat: 5 +SLUS-20045: + name: "The Legend of Alon D'ar" + region: "NTSC-U" + compat: 5 +SLUS-20047: + name: "Gauntlet - Dark Legacy" + region: "NTSC-U" + compat: 5 +SLUS-20048: + name: "Legion - The Legend of Excalibur" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Reduces black ground textures. + textureInsideRT: 1 +SLUS-20049: + name: "MLB Slugfest 2003" + region: "NTSC-U" +SLUS-20050: + name: "NBA Hoopz" + region: "NTSC-U" +SLUS-20051: + name: "NFL Blitz 2002" + region: "NTSC-U" +SLUS-20054: + name: "Ready 2 Rumble Boxing - Round 2" + region: "NTSC-U" + compat: 5 +SLUS-20056: + name: "Spy Hunter" + region: "NTSC-U" + compat: 5 + gameFixes: + - VIF1StallHack # Fixes loading hang. +SLUS-20058: + name: "MotoGP" + region: "NTSC-U" + compat: 5 +SLUS-20062: + name: "Grand Theft Auto III" + region: "NTSC-U" + compat: 5 +SLUS-20063: + name: "Midnight Club - Street Racing" + region: "NTSC-U" + compat: 5 + memcardFilters: + - "SLUS-20063" + - "SLUS-20065" +SLUS-20064: + name: "Oni" + region: "NTSC-U" + compat: 5 + patches: + FD9CD8FC: + content: |- + comment=Patch by refraction + // Rearrange PCR write and BC0F instruction + patch=0,EE,001CF3C8,word,4100ffff + patch=0,EE,001CF3CC,word,ac430000 +SLUS-20065: + name: "Smuggler's Run" + region: "NTSC-U" + compat: 5 +SLUS-20066: + name: "Half-Life" + region: "NTSC-U" + compat: 5 +SLUS-20069: + name: "The Bouncer" + region: "NTSC-U" + compat: 5 +SLUS-20070: + name: "Q-Ball Billiards Master" + region: "NTSC-U" +SLUS-20071: + name: "DOA 2 - Hardcore" + region: "NTSC-U" + compat: 5 + patches: + default: + content: |- + // 23AF6876 DVD Version. + // 51068006 CD Version. + comment=Patch by Benji229, Pseudonym, Prafull, kozarovv and refraction + // Fixes game hanging on boot. + patch=0,EE,002b06ec,word,24060000 + // Fixes sound. + patch=1,IOP,001D77E4,word,27C40010 + patch=1,IOP,001D77E8,word,0C0032B7 + patch=1,IOP,001D77EC,word,00000000 +SLUS-20072: + name: "MX 2002 featuring Ricky Carmichael" + region: "NTSC-U" + compat: 5 +SLUS-20073: + name: "Red Faction" + region: "NTSC-U" + compat: 5 +SLUS-20074: + name: "Summoner" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes missing shadows and indicators. +SLUS-20075: + name: "Disney's Jungle Book - Rhythm & Groove" + region: "NTSC-U" + compat: 5 +SLUS-20076: + name: "Disney's Tarzan - Untamed" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness and misaligned shadows. +SLUS-20077: + name: "Disney's Donald Duck - Goin' Quackers" + region: "NTSC-U" + compat: 5 + patches: + C573F3A2: + content: |- + author=refraction + comment=fixes lighting problems due to COP2 instruction order. + patch=1,EE,0032F5A4,word,4BE09DDC + patch=1,EE,0032F5A8,word,4A0303BD + patch=1,EE,0032F5C0,word,4B000120 + patch=1,EE,0032F5C4,word,4A0903BD + patch=1,EE,0032F5DC,word,4B0002A0 + patch=1,EE,0032F5E0,word,4A6403BC + patch=1,EE,0032F5F8,word,4BE0095C + patch=1,EE,0032F5FC,word,4A6A03BC + patch=1,EE,0032F614,word,4BE03ADC + patch=1,EE,0032F618,word,4A0F03BD + patch=1,EE,0032F630,word,4B000420 + patch=1,EE,0032F634,word,4A1503BD + patch=1,EE,0032F64C,word,4B0005A0 + patch=1,EE,0032F650,word,4A7003BC + patch=1,EE,0032F668,word,4BE06C5C + patch=1,EE,0032F66C,word,4A7603BC +SLUS-20078: + name: "Silent Scope" + region: "NTSC-U" + compat: 5 +SLUS-20079: + name: "Dynasty Warriors 2" + region: "NTSC-U" +SLUS-20080: + name: "GunGriffon Blaze" + region: "NTSC-U" + compat: 5 +SLUS-20084: + name: "Soldier of Fortune - Gold Edition" + region: "NTSC-U" + compat: 5 +SLUS-20085: + name: "Silpheed - The Lost Planet" + region: "NTSC-U" + compat: 5 +SLUS-20086: + name: "Commandos 2 - Men of Courage" + region: "NTSC-U" + compat: 5 +SLUS-20087: + name: "Army Men - Green Rogue" + region: "NTSC-U" + compat: 5 +SLUS-20088: + name: "Fur Fighters - Viggo's Revenge" + region: "NTSC-U" + compat: 5 +SLUS-20089: + name: "ESPN Winter X Games Snowboarding" + region: "NTSC-U" +SLUS-20090: + name: "TimeSplitters" + region: "NTSC-U" + compat: 5 + gsHWFixes: + disableDepthSupport: 1 + preloadFrameData: 1 +SLUS-20091: + name: "4x4 Evo" + region: "NTSC-U" + compat: 5 +SLUS-20092: + name: "Surfing H3O" + region: "NTSC-U" +SLUS-20093: + name: "Madden NFL 2001" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-20094: + name: "X Squad" + region: "NTSC-U" +SLUS-20095: + name: "SSX" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes riders vanish into the floor +SLUS-20096: + name: "Swing Away Golf" + region: "NTSC-U" + compat: 5 +SLUS-20097: + name: "FIFA Soccer 2001" + region: "NTSC-U" +SLUS-20098: + name: "Kessen" + region: "NTSC-U" + compat: 5 +SLUS-20099: + name: "Theme Park Roller Coaster" + region: "NTSC-U" + compat: 5 +SLUS-20100: + name: "NHL 2001" + region: "NTSC-U" + compat: 5 +SLUS-20101: + name: "NASCAR 2001" + region: "NTSC-U" + compat: 5 +SLUS-20102: + name: "NBA Live 2001" + region: "NTSC-U" +SLUS-20103: + name: "F1 2000 Championship Edition" + region: "NTSC-U" + compat: 5 + gameFixes: + - XGKickHack # Fixes graphical issues. +SLUS-20104: + name: "Tiger Woods PGA Tour 2001" + region: "NTSC-U" + compat: 5 +SLUS-20105: + name: "MDK2 - Armageddon" + region: "NTSC-U" + compat: 5 +SLUS-20108: + name: "Wild Wild Racing" + region: "NTSC-U" + compat: 5 +SLUS-20109: + name: "Rune - Viking Warlord" + region: "NTSC-U" + compat: 5 +SLUS-20111: + name: "Deus Ex - The Conspiracy" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes lines in HUD and text boxes. + texturePreloading: 1 # Performs much better with partial. + preloadFrameData: 1 # Fixes loading screen images being cut off two thirds. +SLUS-20112: + name: "Star Trek - Shattered Universe" + region: "NTSC-U" + compat: 5 +SLUS-20113: + name: "Driving Emotion Type-S" + region: "NTSC-U" + compat: 4 + gsHWFixes: + textureInsideRT: 1 + roundSprite: 1 # Fixes font misalignment when upscaling. + halfPixelOffset: 2 +SLUS-20114: + name: "The Simpsons Skateboarding" + region: "NTSC-U" + compat: 5 +SLUS-20115: + name: "Super Bust-A-Move" + region: "NTSC-U" + compat: 5 +SLUS-20128: + name: "ESPN - MLS Extra Time" + region: "NTSC-U" +SLUS-20130: + name: "Street Fighter EX3" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-20131: + name: "Dark Angel - Vampire Apocalypse" + region: "NTSC-U" + compat: 5 +SLUS-20132: + name: "Army Men - Sarge's Heroes 2" + region: "NTSC-U" + compat: 5 +SLUS-20133: + name: "High Heat Major League Baseball 2002" + region: "NTSC-U" +SLUS-20134: + name: "Sky Odyssey" + region: "NTSC-U" + compat: 5 + clampModes: + vu0ClampMode: 3 # Fixes runway line thickness on minimap. +SLUS-20136: + name: "Barbarian" + region: "NTSC-U" + compat: 5 +SLUS-20138: + name: "Rayman 2 - Revolution" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes game hanging in the "Clark running away" ingame cutscene. +SLUS-20139: + name: "The Simpsons - Road Rage" + region: "NTSC-U" +SLUS-20140: + name: "NHL Hitz 2002" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack +SLUS-20141: + name: "CART Fury - Championship Racing" + region: "NTSC-U" + compat: 5 + patches: + 116154AD: + content: |- + author=Nachbrenner + // Skip SuperSync__Fi. + patch=0,EE,00100eb0,word,03e00008 + patch=0,EE,00100eb4,word,24020001 +SLUS-20143: + name: "ESPN - NBA 2 Night" + region: "NTSC-U" +SLUS-20144: + name: "Metal Gear Solid 2 - Sons of Liberty" + region: "NTSC-U" + compat: 5 + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + halfPixelOffset: 2 +SLUS-20145: + name: "Ring of Red" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLUS-20146: + name: "Shadow of Destiny" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLUS-20147: + name: "Aliens Versus Predator - Extinction" + region: "NTSC-U" + compat: 5 +SLUS-20148: + name: "Zone of the Enders" + region: "NTSC-U" + compat: 5 + gsHWFixes: + gpuPaletteConversion: 2 # Improves FPS and reduces HC size. +SLUS-20149: + name: "Tribes - Aerial Assault" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 + roundSprite: 1 # Fixes font artifacts. +SLUS-20150: + name: "Knockout Kings 2001" + region: "NTSC-U" + compat: 3 + gsHWFixes: + disablePartialInvalidation: 1 # Fixes missing arena, fighters and other missing graphics. +SLUS-20151: + name: "Klonoa 2 - Lunatea's Veil" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Objects appear in wrong places without it. + vu0ClampMode: 3 + gameFixes: + - EETimingHack # Fixes flickering graphics. + gsHWFixes: + cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions. +SLUS-20152: + name: "Ace Combat 04 - Shattered Skies" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes autopilot being silly and crashing the plane. + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + speedHacks: + mvuFlagSpeedHack: 0 + gsHWFixes: + mipmap: 1 + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + halfPixelOffset: 2 + cpuCLUTRender: 1 + patches: + A32F7CD0: + content: |- + comment=Rearranging COP2 ops + // This one seems unintuitive but I can't see how the cycles add up for the maddbc to be the source of the flags. + patch=0,EE,0010FFC8,word,48428800 + patch=0,EE,0010FFDC,word,4BE83A4B + // Same as ace combat 5, these are definite. + patch=0,EE,0017C6C4,word,48438800 + patch=0,EE,0017C6D4,word,4BE4282C + patch=0,EE,0017C0C4,word,48438800 + patch=0,EE,0017C0D4,word,4B0B602C +SLUS-20153: + name: "RC Revenge Pro" + region: "NTSC-U" + compat: 5 +SLUS-20154: + name: "NFL Quarterback Club 2002" + region: "NTSC-U" + patches: + F3773B92: + content: |- + // Fix freezes caused by sceipusync. + patch=1,EE,0026918c,word,00000000 + patch=1,EE,002690d4,word,00000000 +SLUS-20158: + name: "Heroes of Might and Magic - Quest for the DragonBone Staff" + region: "NTSC-U" + compat: 5 +SLUS-20159: + name: "Dave Mirra Freestyle BMX 2" + region: "NTSC-U" + compat: 5 +SLUS-20160: + name: "WinBack - Covert Operations" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes missing 3D polygons when going ingame. +SLUS-20162: + name: "Aqua Aqua" + region: "NTSC-U" +SLUS-20164: + name: "Project Eden" + region: "NTSC-U" + compat: 5 + gameFixes: + - XGKickHack # Fixes corrupted graphics. +SLUS-20165: + name: "Legacy of Kain - Soul Reaver 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 +SLUS-20166: + name: "ESPN - National Hockey Night" + region: "NTSC-U" +SLUS-20167: + name: "Quake III - Revolution" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 +SLUS-20168: + name: "Triple Play Baseball" + region: "NTSC-U" +SLUS-20169: + name: "Ephemeral Fantasia" + region: "NTSC-U" + compat: 5 +SLUS-20170: + name: "The Adventures of Cookie & Cream" + region: "NTSC-U" + compat: 5 + speedHacks: + MTVUSpeedHack: 0 # Prevents broken textures and graphics. +SLUS-20171: + name: "Motor Mayhem - Vehicular Combat League" + region: "NTSC-U" +SLUS-20172: + name: "Pryzm - Chapter One - The Dark Unicorn" + region: "NTSC-U" + compat: 5 +SLUS-20173: + name: "Unison - Rebels of Rhythm & Dance" + region: "NTSC-U" +SLUS-20174: + name: "Rumble Racing" + region: "NTSC-U" +SLUS-20175: + name: "Mobile Suit Gundam - Journey to Jaburo" + region: "NTSC-U" + compat: 5 +SLUS-20176: + name: "NASCAR Heat 2002" + region: "NTSC-U" + compat: 5 +SLUS-20177: + name: "Test Drive - Off-Road - Wide Open" + region: "NTSC-U" + compat: 5 +SLUS-20178: + name: "Giants - Citizen Kabuto" + region: "NTSC-U" + compat: 5 +SLUS-20179: + name: "The X-Files - Resist or Serve" + region: "NTSC-U" + compat: 5 +SLUS-20181: + name: "Escape from Monkey Island" + region: "NTSC-U" + compat: 5 +SLUS-20182: + name: "Stretch Panic" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + autoFlush: 1 # Fixes ghosting. +SLUS-20184: + name: "Resident Evil - CODE Veronica X" + region: "NTSC-U" + compat: 5 +SLUS-20186: + name: "Monster Jam - Maximum Destruction" + region: "NTSC-U" +SLUS-20187: + name: "NBA Street" + region: "NTSC-U" + compat: 5 +SLUS-20189: + name: "Tokyo Xtreme Racer Zero" + region: "NTSC-U" + compat: 5 +SLUS-20190: + name: "Monster Rancher 3" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS in game. +SLUS-20191: + name: "Defender" + region: "NTSC-U" + compat: 5 + gameFixes: + - InstantDMAHack # Fixes bad UI positioning. +SLUS-20194: + name: "Grandia II" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Vertical Lines in FMV. +SLUS-20195: + name: "Dragon Rage" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLUS-20196: + name: "Soccer America" + region: "NTSC-U" +SLUS-20197: + name: "Pac-Man Fever" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 2 # Fixes Gauntlet Golf + vu0RoundMode: 2 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes animation stuttering. +SLUS-20198: + name: "Fire Blade" + region: "NTSC-U" + compat: 5 +SLUS-20199: + name: "Shaun Palmer's Pro Snowboarder" + region: "NTSC-U" + compat: 5 +SLUS-20202: + name: "Crazy Taxi" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes credits screen. +SLUS-20204: + name: "Smuggler's Run 2 - Hostile Territory" + region: "NTSC-U" + compat: 5 +SLUS-20205: + name: "Casper - Spirit Dimensions" + region: "NTSC-U" + compat: 5 +SLUS-20206: + name: "Army Men - RTS" + region: "NTSC-U" + compat: 5 +SLUS-20207: + name: "Le Mans - 24 Hours" + region: "NTSC-U" +SLUS-20208: + name: "Sunny Garcia Surfing" + region: "NTSC-U" + compat: 5 +SLUS-20209: + name: "Midnight Club II" + region: "NTSC-U" + compat: 5 + patches: + E5F2DF38: + content: |- + comment=Patch by Refraction + // Patches a CTC2 write to FBRST to not set the T-Bit enable + // Fixes slow speed in MTVU due to developers leaving T-Bit enabled and not using it + // PCSX2 has to sync more when T-Bit is enabled so the game spends more time waiting + // for VU1 to finish, which reduces the advantage of MTVU to basically zero. + patch=1,EE,0036DA34,word,00000000 +SLUS-20210: + name: "18 Wheeler - American Pro Trucker" + region: "NTSC-U" + compat: 5 +SLUS-20211: + name: "Top Gun - Combat Zones" + region: "NTSC-U" + compat: 5 +SLUS-20212: + name: "Bloody Roar 3" + region: "NTSC-U" + compat: 5 +SLUS-20213: + name: "Test Drive" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes fog line. + patches: + D4A56F59: + content: |- + author=kozarovv + // 2.00 GameVersion. Fix initial loading by looping for some time on EE side. That allows IOP proceed requests correctly. + patch=1,EE,E00223a2,extended,00308A30 + patch=1,EE,20308a30,extended,0803fff7 + patch=1,EE,20308a34,extended,240f2000 + patch=1,EE,200fffdc,double,55eeffff0000702d + patch=1,EE,200fffe4,double,0c0c23a225ce0004 + patch=1,EE,200fffec,double,080c228e00000000 + F456F555: + content: |- + author=kozarovv + // 1.00 GameVersion. Fix initial loading by looping for some time on EE side. That allows IOP proceed requests correctly. + patch=1,EE,E0022262,extended,00308530 + patch=1,EE,20308530,extended,0803fff7 + patch=1,EE,20308534,extended,240f2000 + patch=1,EE,200fffdc,double,55eeffff0000702d + patch=1,EE,200fffe4,double,0c0c226225ce0004 + patch=1,EE,200fffec,double,080c214e00000000 +SLUS-20214: + name: "State of Emergency" + region: "NTSC-U" + compat: 5 +SLUS-20216: + name: "Devil May Cry" + region: "NTSC-U" + compat: 5 + gsHWFixes: + disablePartialInvalidation: 1 # Fixes corrupt textures. + halfPixelOffset: 1 + mipmap: 0 + patches: + 79B8A95F: + content: |- + comment=Patch by Refraction + // Rearranges some bad CLIP/CFC2 instructions, not sure what it fixes, but can't be a good thing. + // 1da20c *4BD9C9FF vclip vf25xyz, vf25w + // 1da210 =48429000 cfc2 v0, ClipFlag + patch=1,EE,001DA20C,word,48429000 + patch=1,EE,001DA210,word,4BD9C9FF +SLUS-20217: + name: "Arctic Thunder" + region: "NTSC-U" + compat: 5 +SLUS-20218: + name: "Stunt GP" + region: "NTSC-U" + compat: 5 +SLUS-20219: + name: "Time Crisis II" + region: "NTSC-U" + compat: 5 +SLUS-20220: + name: "Dead to Rights" + region: "NTSC-U" + compat: 5 +SLUS-20221: + name: "Vampire Night" + region: "NTSC-U" + compat: 5 +SLUS-20222: + name: "MTV - Music Generator 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SLUS-20223: + name: "Splashdown" + region: "NTSC-U" + compat: 5 +SLUS-20224: + name: "Pac-Man World 2" + region: "NTSC-U" + compat: 4 + gameFixes: + - EETimingHack # Fixes hanging in Butane Pain, Ghost Bayou, Pinky's Revenge and Clyde in the Caldera levels. +SLUS-20225: + name: "Gadget Racers" + region: "NTSC-U" + compat: 5 + patches: + 03854A28: + content: |- + // Avoid stack corruption, fix TLB misses. + patch=1,EE,00174138,word,27BDFF00 + patch=1,EE,00174274,word,27BD0100 + // Skip Vsync on WcCard::CommandWait loop. + // Before removing this patch, check initial loading with unformatted memory card. + patch=1,EE,0017CAC0,word,00000000 +SLUS-20226: + name: "Batman - Vengeance" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes video speed. + gsHWFixes: + halfPixelOffset: 3 # Fixes ghosting on Batman +SLUS-20227: + name: "Star Trek Voyager - Elite Force" + region: "NTSC-U" + compat: 5 +SLUS-20228: + name: "Silent Hill 2" + region: "NTSC-U" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hang on FMV's when CDVD timing is accurate. +SLUS-20229: + name: "Jonny Moseley - Mad Trix" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes missing FMVs. +SLUS-20230: + name: "Max Payne" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes crashes. +SLUS-20231: + name: "Herdy Gerdy" + region: "NTSC-U" + compat: 5 +SLUS-20232: + name: "Thunderstrike - Operation Phoenix" + region: "NTSC-U" + compat: 5 +SLUS-20233: + name: "Mobile Suit Gundam - Zeonic Front" + region: "NTSC-U" + compat: 5 +SLUS-20234: + name: "MX Rider" + region: "NTSC-U" +SLUS-20235: + name: "Superman - Shadow of Apokolips" + region: "NTSC-U" + compat: 5 +SLUS-20236: + name: "Taz Wanted" + region: "NTSC-U" + compat: 5 +SLUS-20237: + name: "ESPN X Games Skateboarding" + region: "NTSC-U" +SLUS-20238: + name: "Crash Bandicoot - The Wrath of Cortex" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. + halfPixelOffset: 2 +SLUS-20239: + name: "Driven" + region: "NTSC-U" +SLUS-20240: + name: "Conflict Zone - Modern War Strategy" + region: "NTSC-U" + compat: 5 +SLUS-20241: + name: "NCAA Football 2002" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-20242: + name: "Legends of Wrestling" + region: "NTSC-U" + compat: 5 +SLUS-20243: + name: "Silent Scope 2 - Dark Silhouette" + region: "NTSC-U" + compat: 5 +SLUS-20244: + name: "RoboTech BattleCry" + region: "NTSC-U" + compat: 5 +SLUS-20245: + name: "Jeremy McGrath Supercross World" + region: "NTSC-U" +SLUS-20246: + name: "Capcom vs. SNK 2 - Mark of the Millennium 2001" + region: "NTSC-U" + compat: 5 +SLUS-20247: + name: "Tetris Worlds" + region: "NTSC-U" + compat: 5 +SLUS-20249: + name: "Armored Core 2 - Another Age" + region: "NTSC-U" + clampModes: + eeClampMode: 2 # Fixes Abnormal AI behavior. + memcardFilters: # Can import data from regular Armored Core 2. + - "SLUS-20249" + - "SLUS-20014" +SLUS-20250: + name: "Stuntman" + region: "NTSC-U" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 4 # Fixes textures. +SLUS-20251: + name: "Harvest Moon - Save the Homeland" + region: "NTSC-U" + compat: 5 +SLUS-20252: + name: "UFC - Ultimate Fighting Championship - Throwdown" + region: "NTSC-U" + compat: 5 +SLUS-20253: + name: "The Mummy Returns" + region: "NTSC-U" + compat: 5 +SLUS-20255: + name: "Gallop Racer 2001" + region: "NTSC-U" +SLUS-20257: + name: "Frogger - The Great Quest" + region: "NTSC-U" + compat: 5 +SLUS-20259: + name: "Wizardry - Tale of the Forsaken Land" + region: "NTSC-U" + compat: 5 +SLUS-20261: + name: "ESPN - NBA 2 Night 2002" + region: "NTSC-U" + compat: 5 +SLUS-20262: + name: "Rugby" + region: "NTSC-U" +SLUS-20263: + name: "Madden NFL 2002" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-20264: + name: "F1 2001" + region: "NTSC-U" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLUS-20265: + name: "007 - Agent Under Fire" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes corrupt textures. +SLUS-20266: + name: "NASCAR Thunder 2002" + region: "NTSC-U" + compat: 5 +SLUS-20267: + name: ".hack Infection Part 1" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Sharpens world in far distances. + memcardFilters: + - "SLUS-20267" + - "SLUS-20562" + - "SLUS-20563" + - "SLUS-20564" +SLUS-20268: + name: "Star Wars - Racer Revenge" + region: "NTSC-U" + compat: 5 +SLUS-20270: + name: "Eve of Extinction" + region: "NTSC-U" + compat: 5 +SLUS-20271: + name: "Shifters" + region: "NTSC-U" + compat: 5 +SLUS-20272: + name: "Rayman Arena" + region: "NTSC-U" + compat: 5 +SLUS-20273: + name: "Namco Museum" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes black screen when prompted to load from memory card. +SLUS-20274: + name: "City Crisis" + region: "NTSC-U" +SLUS-20275: + name: "Kessen II" + region: "NTSC-U" + compat: 5 + patches: + 53A803AF: + content: |- + comment=COP2 flag instance patch by refraction + // A mac flag check just after a vsub which gets in the way, rearranging. + patch=0,EE,0016EFB0,word,48438800 + patch=0,EE,0016EFB4,word,4BE521AC + patch=0,EE,0016EFB8,word,30848000 + patch=0,EE,0016EFBC,word,4BE72B3C +SLUS-20277: + name: "Dynasty Warriors 3" + region: "NTSC-U" + compat: 5 + patches: + 4A35E19F: + content: |- + comment=COP2 flag instance patch by refraction + // A mac flag check after running another vsub op which is irrelevant, rearranging + patch=0,EE,00273230,word,48438800 + patch=0,EE,0027323c,word,4BE521AC +SLUS-20278: + name: "Yanya Caballista - City Skater" + region: "NTSC-U" + compat: 4 +SLUS-20279: + name: "X-Men - Next Dimension" + region: "NTSC-U" + compat: 5 +SLUS-20280: + name: "FIFA 2002" + region: "NTSC-U" + compat: 5 +SLUS-20281: + name: "NHL 2002" + region: "NTSC-U" +SLUS-20282: + name: "Victorious Boxers - Ippo's Road to Glory" + region: "NTSC-U" + compat: 5 +SLUS-20283: + name: "World of Outlaws - Sprint Cars 2002" + region: "NTSC-U" + gameFixes: + - XGKickHack +SLUS-20284: + name: "Freaky Flyers" + region: "NTSC-U" + compat: 4 + roundModes: + vuRoundMode: 1 # Fixes some bad effects. + gameFixes: + - SoftwareRendererFMVHack # Fixes broken FMVs. + patches: + 9D1BA44D: + content: |- + author=Prafull + // Fix hanging problem & SPS. + // Snow effect has to be removed for this fix (and that needs accurate emulation). + // Fixed by rearranging COP2 instructions. + patch=1,EE,002131bc,word,00000000 +SLUS-20285: + name: "MotoGP 2" + region: "NTSC-U" + compat: 5 +SLUS-20286: + name: "Smash Court Tennis - Pro Tournament" + region: "NTSC-U" +SLUS-20287: + name: "Guilty Gear X" + region: "NTSC-U" + compat: 5 +SLUS-20288: + name: "GoDai - Elemental Force" + region: "NTSC-U" + compat: 5 +SLUS-20291: + name: "Big Mutha Truckers" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes inside RT shuffling. + roundSprite: 1 # Fixes shadow and speedometer alignment. +SLUS-20292: + name: "Tsugunai - Atonement" + region: "NTSC-U" + compat: 5 +SLUS-20293: + name: "Star Wars - Jedi Starfighter" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS on main menu. +SLUS-20294: + name: "Gitaroo Man" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 1 + vuRoundMode: 3 + patches: + default: + content: |- + author=boringhexi + // fix stage 4 flashing triangles + patch=0,EE,00102db0,word,00000000 +SLUS-20296: + name: "Kao the Kangaroo - Round 2" + region: "NTSC-U" + compat: 5 +SLUS-20297: + name: "Return to Castle Wolfenstein - Operation Resurrection" + region: "NTSC-U" + compat: 5 +SLUS-20298: + name: "High Heat Major League Baseball 2003" + region: "NTSC-U" +SLUS-20299: + name: "Street Hoops - King of the Court" + region: "NTSC-U" +SLUS-20300: + name: "Dark Summit" + region: "NTSC-U" + compat: 5 +SLUS-20301: + name: "Hidden Invasion" + region: "NTSC-U" + compat: 5 +SLUS-20302: + name: "Extreme-G Racing - XG3" + region: "NTSC-U" + compat: 5 +SLUS-20303: + name: "NBA Live 2002" + region: "NTSC-U" +SLUS-20305: + name: "The Simpsons - Road Rage" + region: "NTSC-U" + compat: 5 +SLUS-20306: + name: "Contra - Shattered Soldier" + region: "NTSC-U" + compat: 5 +SLUS-20307: + name: "Burnout" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on sky. + halfPixelOffset: 2 # Fixes misaligned bloom. +SLUS-20308: + name: "ESPN - NFL Prime Time 2002" + region: "NTSC-U" +SLUS-20309: + name: "Jade Cocoon 2" + region: "NTSC-U" + compat: 5 + patches: + CA91718B: + content: |- + author=refraction and jordanthetoast + // Rearrange COP2 codes. + patch=1,EE,0020f2c8,word,484E9000 + patch=1,EE,0020f2cc,word,4BDBD9FF +SLUS-20310: + name: "Gravity Games Bike - Street Vert. Dirt" + region: "NTSC-U" + compat: 5 +SLUS-20311: + name: "All-Star Baseball 2003" + region: "NTSC-U" +SLUS-20312: + name: "Final Fantasy X" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes reverse controls as well as bosses and characters facing the wrong way during certain battles. + vu0ClampMode: 2 # Fixes Yojimbo's flickering cloak issue caused by EE Full Clamping. + roundModes: + eeRoundMode: 1 # Fixes reverse control and boss in some places. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + roundSprite: 2 # Fixes font artifacts. + textureInsideRT: 1 # Fixes wrong visuals for the summon Anima and The (Triple) Magus Sisters. + preloadFrameData: 1 +SLUS-20313: + name: "Wave Rally" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes water reflection. + autoFlush: 1 # Fixes shading on objects and foliage. +SLUS-20314: + name: "TimeSplitters 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes texture slight misalignment. + disableDepthSupport: 1 + preloadFrameData: 1 +SLUS-20315: + name: "Spyro - Enter the Dragonfly" + region: "NTSC-U" + compat: 5 + patches: + 4B8E0DE8: + content: |- + comment=Spyro NTSC startup fix + patch=1,EE,001e71dc,word,24020001 +SLUS-20316: + name: "WWF SmackDown! - Just Bring It" + region: "NTSC-U" + compat: 5 +SLUS-20318: + name: "King's Field IV - The Ancient City" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. + halfPixelOffset: 2 # Fixes font rendering. + patches: + 36E02E91: + content: |- + comment=Patch by Wgarvin + // Fixes (black voids) central tower level loading. + // Issue: Some doors leading to some areas appeared as black voids that you can walk into. + patch=1,EE,001BE42C,word,46150036 +SLUS-20319: + name: "Romance of the Three Kingdoms VII" + region: "NTSC-U" + compat: 5 +SLUS-20320: + name: "ESPN - International Winter Sports 2002" + region: "NTSC-U" +SLUS-20321: + name: "ESPN Winter X Games Snowboarding 2002" + region: "NTSC-U" + compat: 5 +SLUS-20322: + name: "NFL 2K2 - Sega Sports" + region: "NTSC-U" +SLUS-20323: + name: "Virtua Fighter 4" + region: "NTSC-U" + compat: 5 +SLUS-20324: + name: "Paris Dakar Rally" + region: "NTSC-U" + compat: 5 +SLUS-20325: + name: "Bass Strike" + region: "NTSC-U" + compat: 5 +SLUS-20326: + name: "SSX Tricky" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes riders vanish into the floor. +SLUS-20327: + name: "Aggressive Inline" + region: "NTSC-U" + compat: 5 +SLUS-20328: + name: "Tekken 4" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + texturePreloading: 1 # Performs much better with partial preload. +SLUS-20329: + name: "Pro Race Driver" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes vertical lines +SLUS-20330: + name: "NBA 2K2 - Sega Sports" + region: "NTSC-U" +SLUS-20331: + name: "Minority Report - Everybody Runs" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuCLUTRender: 1 # Fixes light bleed through objects. + halfPixelOffset: 1 +SLUS-20332: + name: "NCAA March Madness 2002" + region: "NTSC-U" +SLUS-20333: + name: "Turok - Evolution" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes underwater levels. + halfPixelOffset: 2 +SLUS-20334: + name: "Kelly Slater's Pro Surfer" + region: "NTSC-U" + compat: 5 +SLUS-20335: + name: "Matt Hoffman's Pro BMX 2" + region: "NTSC-U" + compat: 5 +SLUS-20336: + name: "Spider-Man" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes lens flares. +SLUS-20337: + name: "X2 - Wolverine's Revenge" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes upscaling lines. + autoFlush: 1 # Fixes sun penetration. +SLUS-20339: + name: "Bass Fishing Duel - Sega Sports" + region: "NTSC-U" + compat: 5 +SLUS-20340: + name: "RPG Maker II" + region: "NTSC-U" + compat: 5 +SLUS-20341: + name: "Woody Woodpecker - Escape from Buzz Buzzard Park" + region: "NTSC-U" + compat: 5 +SLUS-20342: + name: "Top Angler - Real Bass Fishing" + region: "NTSC-U" +SLUS-20343: + name: "Forever Kingdom" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes textures and flickering such as the wall and sky. + cpuFramebufferConversion: 1 # Fixes character shadows. + textureInsideRT: 1 + roundSprite: 2 +SLUS-20344: + name: "Rez" + region: "NTSC-U" + compat: 5 +SLUS-20345: + name: "Mike Tyson - Heavyweight Boxing" + region: "NTSC-U" + compat: 4 + gameFixes: + - VUSyncHack # Fixes SPS. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLUS-20346: + name: "AirBlade" + region: "NTSC-U" + compat: 5 +SLUS-20347: + name: "Shadow Hearts" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes invisible characters in various scenes. + gsHWFixes: + textureInsideRT: 1 # Fixes Post and transition effects. + halfPixelOffset: 2 # Fixes lighting misalignment. + patches: + default: + content: |- + author=refraction + // Fixes bad clip flag arrangement + patch=1,EE,00249e10,word,48509000 + patch=1,EE,00249e14,word,4BDD69FF + patch=1,EE,00249e9c,word,48509000 + patch=1,EE,00249ea0,word,4BDD69FF +SLUS-20348: + name: "Monopoly Party!" + region: "NTSC-U" + compat: 4 + clampModes: + vuClampMode: 0 # Fixes missing game board. +SLUS-20349: + name: "Scooby-Doo! Night of 100 Frights" + region: "NTSC-U" + compat: 5 +SLUS-20352: + name: "Looney Tunes - Space Race" + region: "NTSC-U" +SLUS-20353: + name: "King's Field IV - The Ancient City" + region: "NTSC-U" + gsHWFixes: + preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. + halfPixelOffset: 2 # Fixes font rendering. +SLUS-20354: + name: "RedCard 2003" + region: "NTSC-U" + compat: 5 +SLUS-20355: + name: "Tom & Jerry - War of the Whiskers" + region: "NTSC-U" + compat: 5 +SLUS-20356: + name: "TransWorld Surf" + region: "NTSC-U" + compat: 5 +SLUS-20357: + name: "WTA Tour Tennis" + region: "NTSC-U" +SLUS-20358: + name: "Malice" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SLUS-20360: + name: "Blade II" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. + autoFlush: 1 # Fixes lighting misalignment. +SLUS-20361: + name: "Rally Fusion - Race of Champions" + region: "NTSC-U" + compat: 5 +SLUS-20362: + name: "Need for Speed - Hot Pursuit 2" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # White textures. + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness. + cpuCLUTRender: 1 # Fixes "Busted" scenes. +SLUS-20363: + name: "Sled Storm" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing polygons at the bottom of the screen. +SLUS-20364: + name: "Tiger Woods PGA Tour 2002" + region: "NTSC-U" + gameFixes: + - VUSyncHack # Fixes the inverted legs. +SLUS-20365: + name: "Pirates - The Legend of Black Kat" + region: "NTSC-U" + compat: 5 +SLUS-20366: + name: "Triple Play 2002" + region: "NTSC-U" +SLUS-20367: + name: "Freekstyle" + region: "NTSC-U" + compat: 5 +SLUS-20368: + name: "Medal of Honor - Frontline" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLUS-20369: + name: "Knockout Kings 2002" + region: "NTSC-U" + compat: 5 +SLUS-20370: + name: "Kingdom Hearts" + region: "NTSC-U" + compat: 5 +SLUS-20371: + name: "The Thing" + region: "NTSC-U" + compat: 5 +SLUS-20373: + name: "Men in Black II - Alien Escape" + region: "NTSC-U" + compat: 5 + gameFixes: + - VIFFIFOHack +SLUS-20374: + name: "Hitman 2 - Silent Assassin" + region: "NTSC-U" + compat: 5 +SLUS-20375: + name: "Mister Mosquito" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLUS-20376: + name: "Mad Maestro!" + region: "NTSC-U" + compat: 5 +SLUS-20377: + name: "Metropolismania" + region: "NTSC-U" + compat: 5 +SLUS-20378: + name: "Salt Lake 2002" + region: "NTSC-U" + gameFixes: + - VUSyncHack # Fixes flickering and missing textures. + gsHWFixes: + textureInsideRT: 1 # Fixes graphical corruption. + patches: + 466D1C13: + content: |- + author=Prafull + // Fix ingame texture problems. + // Fixed by rearranging COP2 instructions. + patch=1,EE,001af778,word,daa70010 + patch=1,EE,001af77c,word,4a000038 + patch=1,EE,001af84c,word,daa70010 + patch=1,EE,001af850,word,4a000038 +SLUS-20379: + name: "James Cameron's Dark Angel" + region: "NTSC-U" +SLUS-20380: + name: "Jurassic Park - Operation Genesis" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Fixes glows. + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. + textureInsideRT: 1 # Fixes rainbow lighting for some areas. +SLUS-20381: + name: "MX SuperFly" + region: "NTSC-U" + compat: 5 +SLUS-20382: + name: "Mobile Suit Gundam - Federation vs. Zeon" + region: "NTSC-U" +SLUS-20383: + name: "Vexx" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes geometry alignment, removing lines. + textureInsideRT: 1 +SLUS-20384: + name: "SkyGunner" + region: "NTSC-U" + compat: 5 +SLUS-20385: + name: "WWE Crush Hour" + region: "NTSC-U" + compat: 5 +SLUS-20386: + name: "Lethal Skies - Elite Pilot - Team SW" + region: "NTSC-U" + compat: 5 +SLUS-20387: + name: "Suikoden III" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. + halfPixelOffset: 2 # Fixes post effects. + memcardFilters: # Allows import of Suikoden II clear data. + - "SLUS-20387" + - "SLUS-00958" +SLUS-20388: + name: "Fatal Frame" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness. + disablePartialInvalidation: 1 # Fixes ghost rendering. + alignSprite: 1 + patches: + 339A0B8C: + content: |- + author=WeirdBeardGame, TellowKrinkle, CheeseyBurrito. + // Wraps sceVu0ScaleVector in if statement to prevent bad divide by zero behaviour. + patch=1,EE,0011f0cc,word,46156032 + patch=1,EE,0011f0d0,word,45010002 +SLUS-20389: + name: "Endgame" + region: "NTSC-U" + compat: 5 +SLUS-20390: + name: "Risk - Global Domination" + region: "NTSC-U" + compat: 5 +SLUS-20391: + name: "The Terminator - Dawn of Fate" + region: "NTSC-U" + compat: 5 +SLUS-20392: + name: "Antz Extreme Racing" + region: "NTSC-U" + compat: 5 +SLUS-20393: + name: "Onimusha 2 - Samurai's Destiny" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLUS-20394: + name: "Ecco the Dolphin - Defender of the Future" + region: "NTSC-U" + compat: 5 + patches: + B78EAA30: + content: |- + author=PSI + // Ecco has an evil race condition: one of its custom IOP modules resets CDVDMAN while it's loading a module from disc. + // The race condition is resolved by making the EE slower. This gives enough time for CDVDMAN to reset itself before + // the EE sends a request to load a module. + // Alternatively, this patch swaps the load order of the modules. + patch=1,EE,201018d8,extended,24040007 + patch=1,EE,201018e4,extended,24040006 +SLUS-20395: + name: "Global Touring Challenge - Africa" + region: "NTSC-U" +SLUS-20397: + name: "Tenchu - Wrath of Heaven" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Helps align post effects. + autoFlush: 1 # Fixes missing effects. +SLUS-20398: + name: "Road Trip" + region: "NTSC-U" + gsHWFixes: + roundSprite: 2 # Fixes sprite ghosting. +SLUS-20399: + name: "MTX Mototrax" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + roundSprite: 2 # Fixes sprite ghosting. +SLUS-20400: + name: "Mission: Impossible - Operation Surma" + region: "NTSC-U" + compat: 5 +SLUS-20402: + name: "Britney's Dance Beat" + region: "NTSC-U" + compat: 5 +SLUS-20403: + name: "Evil Dead - A Fistful of Boomstick" + region: "NTSC-U" + compat: 5 +SLUS-20404: + name: "2002 FIFA World Cup" + region: "NTSC-U" +SLUS-20405: + name: "Downforce" + region: "NTSC-U" + compat: 5 +SLUS-20406: + name: "Pride FC - Fighting Championships" + region: "NTSC-U" + compat: 5 +SLUS-20407: + name: "Way of the Samurai" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Stops crash after intro movie +SLUS-20408: + name: "Pitfall - The Lost Expedition" + region: "NTSC-U" + compat: 4 + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. +SLUS-20409: + name: "Total Immersion Racing" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Needed for post-processing effects. + roundSprite: 1 # Fixes upscaling lines. +SLUS-20412: + name: "Hot Wheels - Velocity X" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes the fog line. + patches: + E7273BFA: + content: |- + comment=COP2 DIV Rearrangement to fix SPS + patch=0,EE,0023DB00,word,4BE0A39C + patch=0,EE,0023DB04,word,4A6F03BC + patch=0,EE,0023DB0C,word,4BE0ABDC + patch=0,EE,0023DB10,word,4A7003BC +SLUS-20413: + name: "Shadow Man - 2econd Coming" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes cutscene freezes. + speedHacks: + InstantVU1SpeedHack: 0 # Fixes SPS. + MTVUSpeedHack: 0 +SLUS-20414: + name: "Legaia 2 - Duel Saga" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting. +SLUS-20415: + name: "BMX XXX" + region: "NTSC-U" + compat: 5 +SLUS-20416: + name: "Headhunter" + region: "NTSC-U" + compat: 5 +SLUS-20417: + name: "Grandia Xtreme" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes FMVs. +SLUS-20418: + name: "Wakeboarding Unleashed featuring Shaun Murray" + region: "NTSC-U" + compat: 2 + clampModes: + vuClampMode: 3 # Fixes water rendering. + gameFixes: + - XGKickHack # Fixes SPS while ingame. +SLUS-20419: + name: "World Rally Championship" + region: "NTSC-U" + roundModes: + eeRoundMode: 0 # Fixes crash when using the Subaru. + gameFixes: + - XGKickHack # Fixes SPS while ingame. + gsHWFixes: + halfPixelOffset: 2 # Aligns distant blur layer. + autoFlush: 1 # Better aligns car shadows. +SLUS-20420: + name: "Star Wars - Bounty Hunter" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes missing/grey texture or geometry ingame. + vu0ClampMode: 3 + roundModes: + vuRoundMode: 0 +SLUS-20421: + name: "Battlestar Galactica" + region: "NTSC-U" + compat: 5 +SLUS-20422: + name: "Hulk" + region: "NTSC-U" + compat: 5 +SLUS-20423: + name: "Mortal Kombat - Deadly Alliance" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes blue font artifacts. + halfPixelOffset: 2 +SLUS-20424: + name: "The Scorpion King - Rise of the Akkadian" + region: "NTSC-U" + compat: 5 +SLUS-20425: + name: "Nickelodeon SpongeBob SquarePants - Revenge of the Flying Dutchman" + region: "NTSC-U" + compat: 5 +SLUS-20428: + name: "Fisherman's Bass Club" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes flickering FMVs. +SLUS-20429: + name: "Riding Spirits" + region: "NTSC-U" + compat: 5 +SLUS-20430: + name: "Savage Skies" + region: "NTSC-U" + compat: 5 + patches: + D195B670: + content: |- + author=PSI + // The game allocates a VIF DMA buffer on the stack and sends it, returns from the function, then calls another function to wait for the transfer to end. + // The second function causes stack corruption as it allocates over the buffer, which is still transferring data. + // This works on real hardware due to the data cache - the transfer will remain safe in main memory, and the stack corruption only happens in cache. + // This patch inserts a bc0f instruction right after the transfer starts, forcing the game to wait for the transfer to end ASAP. + patch=0,EE,00161a1c,word,4100ffff + patch=0,EE,00161a20,word,00000000 + patch=0,EE,00161a24,word,03e00008 + patch=0,EE,00161a28,word,27bd0030 +SLUS-20431: + name: "Wreckless - The Yakuza Missions" + region: "NTSC-U" + compat: 5 +SLUS-20433: + name: "SWAT - Global Strike Team" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # For grey screen ingame. + gsHWFixes: + textureInsideRT: 1 # Fixes post effects on player 2. + halfPixelOffset: 2 # Fixes chromatic effect. +SLUS-20434: + name: "Myst III - Exile" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Speeds up IPU DMA's + patches: + 75DB04A3: + content: |- + // Gives the IPU more time to process the textures + // CPU does a wait loop then starts copying the output of the IPU + patch=0,EE,001f0030,word,24027fff +SLUS-20435: + name: "Armored Core 3" + region: "NTSC-U" + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mergeSprite: 1 +SLUS-20436: + name: "Guilty Gear X2" + region: "NTSC-U" + compat: 5 +SLUS-20437: + name: "DDRMAX Dance Dance Revolution" + region: "NTSC-U" + compat: 5 +SLUS-20438: + name: "NHL Hitz 2003" + region: "NTSC-U" + compat: 5 +SLUS-20439: + name: "Futurama" + region: "NTSC-U" + compat: 5 +SLUS-20440: + name: "Kya - Dark Lineage" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes smoke effects. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog misalignment and depth line. + autoFlush: 1 # Fixes sun going through objects. + preloadFrameData: 1 # Fixes missing sun and sky. +SLUS-20441: + name: "NASCAR - Dirt to Daytona" + region: "NTSC-U" + compat: 5 +SLUS-20442: + name: "Red Faction II" + region: "NTSC-U" + compat: 5 +SLUS-20443: + name: "Rugrats - Royal Ransom" + region: "NTSC-U" + compat: 5 +SLUS-20445: + name: "Robot Alchemic Drive - R.A.D." + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Flickering in FMV. + gsHWFixes: + autoFlush: 1 # Fixes Depth of Field effect. + halfPixelOffset: 2 # Aligns Depth of Field. +SLUS-20446: + name: "Agassi Tennis Generation" + region: "NTSC-U" + compat: 5 +SLUS-20448: + name: "Summoner 2" + region: "NTSC-U" + compat: 5 +SLUS-20452: + name: "Egg Mania - Eggstreme Madness" + region: "NTSC-U" + compat: 5 + patches: + BA056DDD: + content: |- + author=kr_ps2 + //SFX/Background Music Fix. + patch=1,EE,00118394,word,00000000 + patch=1,EE,0011839C,word,00000000 +SLUS-20453: + name: "NCAA College Football 2K3" + region: "NTSC-U" +SLUS-20454: + name: "Enter the Matrix" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes various VIF errors. +SLUS-20455: + name: "F1 2002" + region: "NTSC-U" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLUS-20456: + name: "Soccer Mania" + region: "NTSC-U" + compat: 5 +SLUS-20457: + name: "NFL 2K3 - Sega Sports" + region: "NTSC-U" +SLUS-20458: + name: "Dr. Muto" + region: "NTSC-U" + compat: 5 +SLUS-20459: + name: "Shinobi" + region: "NTSC-U" + compat: 5 +SLUS-20460: + name: "Super Bust-A-Move 2" + region: "NTSC-U" + compat: 5 +SLUS-20461: + name: "BloodRayne" + region: "NTSC-U" + compat: 5 +SLUS-20462: + name: "Wipeout Fusion" + region: "NTSC-U" + compat: 5 +SLUS-20463: + name: "Dropship - United Peace Force" + region: "NTSC-U" + compat: 2 + speedHacks: + InstantVU1SpeedHack: 0 + MTVUSpeedHack: 0 +SLUS-20464: + name: "Fugitive Hunter - War on Terror" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack +SLUS-20465: + name: "Alter Echo" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes side borders. +SLUS-20466: + name: "Gravenville - Ghost Master" + region: "NTSC-U" +SLUS-20467: + name: "Lara Croft Tomb Raider - The Angel of Darkness" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage pixels. + gsHWFixes: + autoFlush: 1 # Fixes lava effect. + patches: + 3BAEBCC3: + content: |- + author=Prafull + // Fix ingame SPS by interchanging vclipw.xyz vf5, vf5w with cfc2. + patch=1,EE,001d90e0,word,48489000 + patch=1,EE,001d90e4,word,4bc529ff +SLUS-20468: + name: "Dynasty Tactics" + region: "NTSC-U" +SLUS-20469: + name: "Xenosaga - Episode I - Der Wille zur Macht" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Removes puppet lines shadows. + roundSprite: 2 # Fixes font artifacts. + patches: + 6D1276AB: + content: |- + // Repeatedly decrements JPEG quality until the generated save file thumbnail is + // within the 4 KB limit. Replaces the game's previous escape mechanism, which + // was simply to exit the game completely. + comment=Save Point Crash Prevention + author=pandubz, PSI, turtleli + patch=1,EE,00289dac,word,2413001e + patch=1,EE,00289db0,word,8f85af40 + patch=1,EE,00289db4,word,26640000 + patch=1,EE,00289db8,word,0c093746 + patch=1,EE,00289dbc,word,00b02821 + patch=1,EE,00289dc0,word,28421001 + patch=1,EE,00289dc4,word,1040fffa + patch=1,EE,00289dc8,word,2673ffff + patch=1,EE,00289dcc,word,00000000 +SLUS-20470: + name: "EverQuest Online Adventures" + region: "NTSC-U" +SLUS-20471: + name: "Rygar - The Legendary Adventure" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Improves misaligned effect such as character shadows. +SLUS-20472: + name: "Micro Machines" + region: "NTSC-U" +SLUS-20473: + name: "Rocket Power - Beach Bandits" + region: "NTSC-U" + compat: 5 +SLUS-20474: + name: "NFL Blitz 2003" + region: "NTSC-U" + compat: 5 +SLUS-20475: + name: "Dual Hearts" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes flashing FMV. + gsHWFixes: + deinterlace: 6 # Game requires blend tff de-interlacing when auto. + halfPixelOffset: 2 +SLUS-20476: + name: "NBA 2K3 - Sega Sports" + region: "NTSC-U" +SLUS-20477: + name: "NHL 2K3 - Sega Sports" + region: "NTSC-U" +SLUS-20478: + name: "Disney's PK - Out of the Shadows" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes outline misaligment. +SLUS-20480: + name: "Sega Sports Tennis" + region: "NTSC-U" + compat: 5 + gameFixes: + - XGKickHack # Fixes black models on certain games in World Tour. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 +SLUS-20482: + name: "Sphinx and the Cursed Mummy" + region: "NTSC-U" + compat: 5 +SLUS-20483: + name: "WWE SmackDown! Shut Your Mouth" + region: "NTSC-U" + compat: 5 +SLUS-20484: + name: "Devil May Cry 2 [Disc 1 of 2]" + region: "NTSC-U" + compat: 5 + patches: + default: + content: |- + // 08995DEE + comment=- This disc has the same CRC as SLPM-65232, the NTSC-J disc. +SLUS-20485: + name: "Dino Stalker" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes flashing in some scenes. +SLUS-20486: + name: "Marvel vs. Capcom 2" + region: "NTSC-U" + compat: 5 +SLUS-20487: + name: "Mega Man X7" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # For camera issues in some scenes. +SLUS-20488: + name: "Star Ocean 3 - Till the End of Time [Disc 1 of 2]" + region: "NTSC-U" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom and ghosting in certain areas. + roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts. + textureInsideRT: 1 +SLUS-20489: + name: "Whirl Tour" + region: "NTSC-U" + compat: 5 +SLUS-20490: + name: "Gladius" + region: "NTSC-U" + compat: 5 +SLUS-20491: + name: "RTX Red Rock" + region: "NTSC-U" + compat: 5 +SLUS-20492: + name: "Ninja Assault" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes intro captions not displaying. +SLUS-20493: + name: "Gungrave" + region: "NTSC-U" + compat: 5 +SLUS-20494: + name: "Freestyle MetalX" + region: "NTSC-U" + compat: 5 +SLUS-20495: + name: "Battle Engine Aquila" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes missing graphics. +SLUS-20496: + name: "V-Rally 3" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes random graphical corruption. + gsHWFixes: + preloadFrameData: 1 # Fixes fog and make lights on cars work again. +SLUS-20497: + name: "Burnout 2 - Point of Impact" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 1 + gsHWFixes: + autoFlush: 1 # Fixes bloom and sun rendering in front of everything. + halfPixelOffset: 2 # Aligns bloom effect. +SLUS-20498: + name: "Auto Modellista" + region: "NTSC-U" +SLUS-20499: + name: "Breath of Fire - Dragon Quarter" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns HUD and HUD bloom to match software. + roundSprite: 1 # Helps fix some lines and lines in text. +SLUS-20500: + name: "Red Dead Revolver" + region: "NTSC-U" + compat: 5 +SLUS-20502: + name: "Colin McRae Rally 3" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 2 +SLUS-20504: + name: "Tony Hawk's Pro Skater 4" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 +SLUS-20505: + name: "Mace Griffin - Bounty Hunter" + region: "NTSC-U" + compat: 5 +SLUS-20506: + name: "Black & Bruised" + region: "NTSC-U" + compat: 5 +SLUS-20507: + name: "Legends of Wrestling II" + region: "NTSC-U" + compat: 3 +SLUS-20508: + name: "Indiana Jones and the Emperor's Tomb" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes texture flicker. + gsHWFixes: + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-20509: + name: "Sega Soccer Slam" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes hang +SLUS-20510: + name: "Star Wars - The Clone Wars" + region: "NTSC-U" + compat: 5 +SLUS-20511: + name: "Hunter - The Reckoning - Wayward" + region: "NTSC-U" + compat: 5 +SLUS-20513: + name: "NBA Starting Five" + region: "NTSC-U" +SLUS-20514: + name: "Silent Scope 3" + region: "NTSC-U" + compat: 5 +SLUS-20515: + name: "Yu-Gi-Oh! The Duelists of the Roses" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Partially fixes battle animation. + roundModes: + eeRoundMode: 2 # Partially fixes battle animation. + gsHWFixes: + roundSprite: 1 # Corrects some font artifacts. + wildArmsHack: 1 # Corrects some more font artifacts a little. +SLUS-20516: + name: "Shrek Super Party" + region: "NTSC-U" + compat: 5 +SLUS-20517: + name: "Haven - Call of the King" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLUS-20519: + name: "Tak and the Power of Juju" + region: "NTSC-U" + compat: 5 +SLUS-20520: + name: "The Lord of the Rings - The Fellowship of the Ring" + region: "NTSC-U" +SLUS-20521: + name: "Mystic Heroes" + region: "NTSC-U" + compat: 5 +SLUS-20522: + name: "The King of Route 66" + region: "NTSC-U" + compat: 5 +SLUS-20523: + name: "Crouching Tiger, Hidden Dragon" + region: "NTSC-U" + compat: 5 + gameFixes: + - InstantDMAHack # Fixes FMVs to be visible. +SLUS-20524: + name: "Fighter Maker 2" + region: "NTSC-U" + compat: 5 +SLUS-20525: + name: "eJay Club World" + region: "NTSC-U" + compat: 5 +SLUS-20526: + name: "RockSteady ~~UNRELEASED~~" + region: "NTSC-U" +SLUS-20527: + name: "Butt-Ugly Martians - Zoom or Doom!" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 0 # Fixes SPS. +SLUS-20528: + name: "Zapper - One Wicked Cricket" + region: "NTSC-U" +SLUS-20529: + name: "Madden NFL 2003" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-20530: + name: "NCAA Football 2003" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-20531: + name: "NHL 2003" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 +SLUS-20532: + name: "Disney Golf" + region: "NTSC-U" + compat: 5 + gameFixes: + - FpuNegDivHack +SLUS-20533: + name: "Shox" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLUS-20534: + name: "Cabela's Big Game Hunter [2002]" + region: "NTSC-U" + compat: 5 +SLUS-20535: + name: "NASCAR Thunder 2003" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fix horizontal and vertical lines when racing. + deinterlace: 8 +SLUS-20536: + name: "NBA Live 2003" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLUS-20537: + name: "Jimmy Neutron - Boy Genius" + region: "NTSC-U" +SLUS-20538: + name: "NCAA Basketball 2K3 - Sega Sports" + region: "NTSC-U" +SLUS-20539: + name: "Fallout - Brotherhood of Steel" + region: "NTSC-U" + compat: 5 + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 + textureInsideRT: 1 + roundSprite: 1 + gpuPaletteConversion: 1 +SLUS-20540: + name: "Evolution Skateboarding" + region: "NTSC-U" + compat: 5 +SLUS-20541: + name: "NBA Ballers" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes transparency issues. +SLUS-20543: + name: "The Document of Metal Gear Solid 2" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes corrupted or missing menu fonts. +SLUS-20544: + name: "Malice" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SLUS-20545: + name: "Zone of the Enders - The 2nd Runner" + region: "NTSC-U" + compat: 5 + gameFixes: + - InstantDMAHack # Fixes cut-off text. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-20546: + name: "Evolution Snowboarding" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + patches: + D3F68D3F: + content: |- + author=Goatman13 + // Fix issues caused by PSS video playback. + // Extend stack to avoid sending bad data to VIF1. + // Required due to lack of data cache emulation. + patch=1,EE,00122780,word,27BDFD00 + patch=1,EE,00122AE8,word,27BD0300 +SLUS-20547: + name: "Cubix Robots for Everyone - Showdown" + region: "NTSC-U" + compat: 5 +SLUS-20548: + name: "Sub Rebellion" + region: "NTSC-U" +SLUS-20549: + name: "Conflict - Desert Storm" + region: "NTSC-U" + compat: 5 +SLUS-20550: + name: "True Crime - Streets of LA" + region: "NTSC-U" + compat: 3 + gsHWFixes: + preloadFrameData: 1 # Fixes licences. + halfPixelOffset: 2 # Fixes double image. + autoFlush: 1 # Fixes sun occlusion. +SLUS-20552: + name: "Grand Theft Auto - Vice City" + region: "NTSC-U" + compat: 5 +SLUS-20553: + name: "Fisherman's Challenge" + region: "NTSC-U" + compat: 5 +SLUS-20554: + name: "Metal Gear Solid 2 - Substance" + region: "NTSC-U" + compat: 5 + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + roundSprite: 2 # Fixes font artifacts. + halfPixelOffset: 2 +SLUS-20555: + name: "Reel Fishing III" + region: "NTSC-U" + compat: 5 +SLUS-20556: + name: "Reign of Fire" + region: "NTSC-U" +SLUS-20558: + name: "Ferrari F355 Challenge" + region: "NTSC-U" + gsHWFixes: + roundSprite: 1 # Fixes text alignment. +SLUS-20559: + name: "Rocky" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 0 # Fixes boxers not appearing/disappearing. + gameFixes: + - VIF1StallHack # Fixes freezes. +SLUS-20560: + name: "Galerians - Ash" + region: "NTSC-U" + compat: 5 + patches: + B506C936: + content: |- + author=kozarovv + // Floats workaround to make HW GSDX mode working. + // There is still overflow on GS, but this time GSDX can handle it just fine in HW mode. + patch=1,EE,001e12a8,word,3c017e00 + patch=1,EE,001e12b0,word,44812800 + patch=1,EE,001e12c8,word,44813000 + patch=1,EE,001e12d8,word,44813800 + patch=1,EE,001e12e8,word,44810000 +SLUS-20561: + name: "Disaster Report" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes incorrect blur effect. + halfPixelOffset: 2 +SLUS-20562: + name: ".hack Mutation Part 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SLUS-20267" + - "SLUS-20562" + - "SLUS-20563" + - "SLUS-20564" +SLUS-20563: + name: ".hack Outbreak Part 3" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SLUS-20267" + - "SLUS-20562" + - "SLUS-20563" + - "SLUS-20564" +SLUS-20564: + name: ".hack Quarantine Part 4" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 + memcardFilters: + - "SLUS-20267" + - "SLUS-20562" + - "SLUS-20563" + - "SLUS-20564" +SLUS-20565: + name: "Champions of Norrath" + region: "NTSC-U" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal fps detection in some areas. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLUS-20566: + name: "Buffy the Vampire Slayer - Chaos Bleeds" + region: "NTSC-U" + compat: 5 +SLUS-20567: + name: "P.T.O. IV - Pacific Theater of Operations" + region: "NTSC-U" + compat: 5 +SLUS-20568: + name: "Hard Hitter Tennis" + region: "NTSC-U" +SLUS-20569: + name: "All-Star Baseball 2004" + region: "NTSC-U" +SLUS-20570: + name: "ATV Quad Power Racing 2" + region: "NTSC-U" + compat: 5 +SLUS-20571: + name: "TY the Tasmanian Tiger" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. +SLUS-20572: + name: "Tiger Woods PGA Tour 2003" + region: "NTSC-U" + compat: 5 +SLUS-20573: + name: "The Sims" + region: "NTSC-U" + compat: 4 + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. +SLUS-20574: + name: "NCAA March Madness 2003" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes missing textures. +SLUS-20575: + name: "Island Xtreme Stunts" + region: "NTSC-U" + compat: 5 +SLUS-20576: + name: "Harry Potter and the Chamber of Secrets" + region: "NTSC-U" + compat: 2 + gameFixes: + - EETimingHack # Fixes flickering textures. + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-20577: + name: "Drome Racers" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes black screen in races. + autoFlush: 1 # Fixes shadow rendering. + roundSprite: 1 # Fixes depth line. +SLUS-20578: + name: "The Lord of the Rings - The Two Towers" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fix white shiny weapons. + gameFixes: + - SoftwareRendererFMVHack + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. +SLUS-20579: + name: "007 - Nightfire" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes polygon clipping in driving missions. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog lines in the distance. +SLUS-20580: + name: "FIFA Soccer 2003" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLUS-20582: + name: "Street Racing Syndicate" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post. +SLUS-20584: + name: "Speed Kings" + region: "NTSC-U" + compat: 3 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes graphical corruption. + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned bloom. + patches: + C90920FC: + content: |- + author=Prafull + // Fixes hang before going ingame. + // Needed due to lack of VIF FIFO in PCSX2. + patch=1,EE,0022b4a4,word,00000000 +SLUS-20585: + name: "The Powerpuff Girls - Relish Rampage" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes hangs in certain locations like building under construction. +SLUS-20586: + name: "IHRA Drag Racing 2" + region: "NTSC-U" + compat: 5 +SLUS-20587: + name: "Driv3r" + region: "NTSC-U" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 # Fixes misaligned lighting. + cpuCLUTRender: 1 # Fixes janky coloured cars. +SLUS-20588: + name: "Activision Anthology" + region: "NTSC-U" + compat: 5 +SLUS-20590: + name: "Spy Hunter 2" + region: "NTSC-U" + compat: 5 +SLUS-20591: + name: "Dragon Ball Z - Budokai" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lines when powering up. +SLUS-20592: + name: "HSX - HyperSonic - Xtreme" + region: "NTSC-U" + compat: 5 +SLUS-20593: + name: "Magic Pengel - The Quest for Color" + region: "NTSC-U" + compat: 5 +SLUS-20595: + name: "Area 51" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned lighting and other effects. + textureInsideRT: 1 +SLUS-20596: + name: "UFC - Ultimate Fighting Championship - Sudden Impact" + region: "NTSC-U" + compat: 5 +SLUS-20597: + name: "Warhammer 40,000 - Fire Warrior" + region: "NTSC-U" + compat: 5 + gameFixes: + - XGKickHack # Fixes corrupted graphics. +SLUS-20598: + name: "Everblue 2" + region: "NTSC-U" + compat: 5 + patches: + BCE9B7BB: + content: |- + author=kozarovv + // Rearrange COP2 ops to fix DIV Q timings + patch=1,EE,00230b68,word,4b0c211c + patch=1,EE,00230b6c,word,4be503bc + patch=1,EE,00230b84,word,4bc0295c + patch=1,EE,00230b88,word,4be603bc + patch=1,EE,00230ba0,word,4bc0319c + patch=1,EE,00230ba4,word,4be703bc + patch=1,EE,00230bbc,word,4bc039dc + patch=1,EE,00230bc0,word,4be803bc + patch=1,EE,00230bd8,word,4bc0421c + patch=1,EE,00230bdc,word,4be903bc + patch=1,EE,00230bf4,word,4bc04a5c + patch=1,EE,00230bf8,word,4bea03bc + patch=1,EE,00230c10,word,4bc0529c + patch=1,EE,00230c14,word,4beb03bc +SLUS-20599: + name: "Whiteout" + region: "NTSC-U" +SLUS-20600: + name: "SX Superstar" + region: "NTSC-U" +SLUS-20601: + name: "Rayman 3 - Hoodlum Havoc" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on reflections and surfaces. +SLUS-20602: + name: "High Heat Major League Baseball 2004" + region: "NTSC-U" +SLUS-20603: + name: "Mary-Kate & Ashley - Sweet Sixteen - Licensed to Drive" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes random crashes in mini games. +SLUS-20604: + name: "MTV's Celebrity Deathmatch" + region: "NTSC-U" + compat: 5 +SLUS-20605: + name: "Big Mutha Truckers" + region: "NTSC-U" + gsHWFixes: + textureInsideRT: 1 # Fixes inside RT shuffling. + roundSprite: 1 # Fixes shadow and speedometer alignment. +SLUS-20606: + name: "Seek and Destroy" + region: "NTSC-U" + compat: 5 +SLUS-20607: + name: "Disney's Extreme Skate Adventure" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 +SLUS-20608: + name: "Mobile Light Force 2" + region: "NTSC-U" + compat: 5 +SLUS-20609: + name: "Magix Music Maker" + region: "NTSC-U" + compat: 5 +SLUS-20611: + name: "World Series Baseball 2K3" + region: "NTSC-U" + compat: 3 +SLUS-20613: + name: "Tom Clancy's Ghost Recon" + region: "NTSC-U" + compat: 5 +SLUS-20614: + name: "Aero Elite - Combat Academy" + region: "NTSC-U" + compat: 5 +SLUS-20615: + name: "Fantastic 4" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes large depth line. +SLUS-20616: + name: "Virtua Fighter 4 - Evolution" + region: "NTSC-U" + compat: 5 +SLUS-20617: + name: "Dynasty Warriors 3 - Xtreme Legends" + region: "NTSC-U" +SLUS-20618: + name: "MLB Slugfest 2004" + region: "NTSC-U" +SLUS-20619: + name: "Starsky & Hutch" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows better. +SLUS-20620: + name: "Smash Cars" + region: "NTSC-U" + gameFixes: + - GIFFIFOHack # Fixes random graphical corruption. +SLUS-20621: + name: "Seven Samurai 20XX" + region: "NTSC-U" + compat: 5 +SLUS-20622: + name: "Silent Hill 3" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes some lighting/shadow artefacts (most light sources like the Flashlight are unaffected). + gameFixes: + - SoftwareRendererFMVHack # Fixes blackscreen when FMV. + gsHWFixes: + deinterlace: 9 # Fixes incorrect field order in FMVs. + memcardFilters: # Reads Silent Hill 2 for easter egg. + - "SLUS-20622" + - "SLUS-20228" +SLUS-20623: + name: "World Soccer - Winning Eleven 6 International" + region: "NTSC-U" +SLUS-20624: + name: "The Simpsons - Hit & Run" + region: "NTSC-U" + compat: 5 + gameFixes: + - FpuNegDivHack # Lens flare appears even when behind objects. + gsHWFixes: + autoFlush: 1 # Fixes missing lens flare. + halfPixelOffset: 2 +SLUS-20625: + name: "MotoGP 3" + region: "NTSC-U" + gsHWFixes: + roundSprite: 2 # Fixes lines at the edges of the HUD. +SLUS-20626: + name: "Deer Hunter" + region: "NTSC-U" +SLUS-20627: + name: "Devil May Cry 2 [Disc 2 of 2]" + region: "NTSC-U" + compat: 5 + memcardFilters: + - "SLUS-20484" +SLUS-20628: + name: "Disney/Pixar Finding Nemo" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLUS-20630: + name: "Grand Prix Challenge" + region: "NTSC-U" + compat: 5 + gameFixes: + - VIFFIFOHack +SLUS-20631: + name: "NFL Blitz Pro" + region: "NTSC-U" +SLUS-20632: + name: "Extreme-G Racing Association - XGRA" + region: "NTSC-U" + compat: 5 +SLUS-20633: + name: "Clock Tower 3" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and striped lines in FMVs. +SLUS-20634: + name: "Summer Heat Beach Volleyball" + region: "NTSC-U" + compat: 5 +SLUS-20635: + name: "Jim Henson's Muppets Party Cruise" + region: "NTSC-U" + compat: 5 + gameFixes: + - OPHFlagHack # Fixes some hanging throughout the game. + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLUS-20636: + name: "The Suffering" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes debris and blending on lower part of screen during monster transformation. + halfPixelOffset: 2 # Aligns post-processing, might sometimes cause edge bleed which must be cropped. +SLUS-20637: + name: "Chessmaster" + region: "NTSC-U" + compat: 5 +SLUS-20638: + name: "Backyard Wrestling - Don't Try This at Home" + region: "NTSC-U" + compat: 5 +SLUS-20639: + name: "Def Jam - Vendetta" + region: "NTSC-U" + compat: 5 +SLUS-20640: + name: "Saturday Night Speedway" + region: "NTSC-U" + compat: 5 +SLUS-20641: + name: "IndyCar Series" + region: "NTSC-U" + compat: 5 +SLUS-20642: + name: "Auto Modellista" + region: "NTSC-U" + compat: 5 +SLUS-20643: + name: "SoulCalibur II" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLUS-20643BD: + name: "Namco Transmission Demo Disc V1.03 [SoulCalibur II Pack-In]" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLUS-20644: + name: "Silent Line - Armored Core" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes Z-Fighting. + gsHWFixes: + halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. + roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + memcardFilters: # Can import data from AC3. + - "SLUS-20435" + - "SLUS-20644" +SLUS-20645: + name: "Time Crisis 3 [with Guncon]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-20646: + name: "Mark Davis Pro Bass Challenge" + region: "NTSC-U" + compat: 5 +SLUS-20647: + name: "Wallace & Gromit in Project Zoo" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes minor SPS on characters. + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLUS-20648: + name: "NBA Jam 2004" + region: "NTSC-U" +SLUS-20649: + name: "Crash Nitro Kart" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes missing vertices on ramps. + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLUS-20650: + name: "MVP Baseball 2003" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes missing environment. +SLUS-20651: + name: "NBA Street Vol. 2" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Missing environment with microVU. +SLUS-20652: + name: "Tom Clancy's Splinter Cell" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLUS-20653: + name: "Dynasty Warriors 4" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes missing graphics. +SLUS-20655: + name: "The Hobbit - The Prelude to the Lord of the Rings" + region: "NTSC-U" + compat: 5 +SLUS-20656: + name: "X-Men Legends" + region: "NTSC-U" + compat: 5 +SLUS-20657: + name: "McFarlane's Evil Prophecy" + region: "NTSC-U" + compat: 5 +SLUS-20658: + name: "Freedom Fighters" + region: "NTSC-U" + compat: 5 +SLUS-20659: + name: "Piglet's Big Game" + region: "NTSC-U" +SLUS-20661: + name: "The Fairly OddParents - Breakin' Da Rules" + region: "NTSC-U" +SLUS-20662: + name: "Gallop Racer 2003 - A New Breed" + region: "NTSC-U" +SLUS-20663: + name: "Naval Ops - Warship Gunner" + region: "NTSC-U" + compat: 5 +SLUS-20664: + name: "Barbie Horse Adventures - Wild Horse Rescue" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and depth line. +SLUS-20665: + name: "Cabela's Deer Hunt - 2004 Season" + region: "NTSC-U" +SLUS-20666: + name: "Disgaea - Hour of Darkness" + region: "NTSC-U" + compat: 5 +SLUS-20668: + name: "Transformers [2004]" + region: "NTSC-U" + compat: 5 + gameFixes: + - VIFFIFOHack + speedHacks: + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + textureInsideRT: 1 # Fixes shadow and sky rendering. + deinterlace: 9 # Any other method causes very bad lines on movement of the camera. +SLUS-20669: + name: "Resident Evil - Dead Aim" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes character offset with flashlight and blurriness. + alignSprite: 1 # Fixes vertical lines. + roundSprite: 2 # Fixes font artifacts. + mergeSprite: 1 # Fixes flame-like bleeding. +SLUS-20670: + name: "The Great Escape" + region: "NTSC-U" + compat: 5 +SLUS-20671: + name: "Mafia" + region: "NTSC-U" + compat: 4 + gameFixes: + - EETimingHack + patches: + B67F4F9E: + content: |- + comment=Patch by Prafull + // Avoids hanging before Molotov Party. + patch=1,EE,003e2bb4,word,00000000 + // Fixes crash in The priest mission. + patch=1,EE,0016f04c,word,1000000d +SLUS-20672: + name: "Final Fantasy X-2" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes animations. + gameFixes: + - SoftwareRendererFMVHack # Fixes brightness and overlapping subtitles. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-20673: + name: "Alias" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuCLUTRender: 1 # Fixes lights penetrating objects. +SLUS-20674: + name: "Cyber Troopers - Virtual-On Marz" + region: "NTSC-U" + compat: 5 +SLUS-20675: + name: "Baldur's Gate - Dark Alliance II" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites but still some lines left. + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLUS-20676: + name: "Lowrider" + region: "NTSC-U" + compat: 5 +SLUS-20677: + name: "XIII" + region: "NTSC-U" + compat: 5 +SLUS-20678: + name: "Unlimited SaGa" + region: "NTSC-U" + compat: 5 +SLUS-20680: + name: "Nickelodeon SpongeBob SquarePants - Battle for Bikini Bottom" + region: "NTSC-U" + compat: 5 +SLUS-20681: + name: "Disney's The Haunted Mansion" + region: "NTSC-U" + compat: 5 +SLUS-20682: + name: "K-1 World Grand Prix" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes black vertical lines. +SLUS-20683: + name: "Lupin the 3rd - Treasure of the Sorcerer King" + region: "NTSC-U" + compat: 5 +SLUS-20684: + name: "Whiplash" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 +SLUS-20685: + name: "Ape Escape 2" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. + halfPixelOffset: 2 + patches: + BDD9F5E1: + content: |- + // Fixes COP2 CFC2 timing. + patch=1,EE,0027caf4,word,48429000 + patch=1,EE,0027cb04,word,4BC109FF + patch=1,EE,0027cb40,word,48429000 + patch=1,EE,0027cb50,word,4BC109FF + patch=1,EE,0027ccc0,word,48429000 + patch=1,EE,0027ccd0,word,4BC109FF + patch=1,EE,0027cd0c,word,48429000 + patch=1,EE,0027cd1c,word,4BC109FF +SLUS-20686: + name: "Splashdown - Rides Gone Wild" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 +SLUS-20687: + name: "RoadKill" + region: "NTSC-U" + compat: 5 +SLUS-20688: + name: "Psi-Ops - The Mindgate Conspiracy" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 2 # Removes blurriness and artifacting at sides, esspecialy helps 3D11. +SLUS-20689: + name: "Conflict - Desert Storm II - Back to Baghdad" + region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Fixes seizure inducing FMVs. +SLUS-20690: + name: "G1 Jockey 3" + region: "NTSC-U" +SLUS-20691: + name: "NHL Hitz Pro" + region: "NTSC-U" + compat: 5 +SLUS-20693: + name: "F1 Career Challenge" + region: "NTSC-U" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Fixes black void when upscaling. +SLUS-20694: + name: "Onimusha 3 - Demon Siege" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Makes sure enemies appear correctly. + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + roundSprite: 2 # Fixes various lines / reduces bars on right edge. + disablePartialInvalidation: 1 # Fixes textureless graphics ingame. + memcardFilters: + - "SLUS-20694" + - "SLUS-20710" +SLUS-20695: + name: "Chaos Legion" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes SPS in item menu. + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow shadow of legions. + alignSprite: 1 # Fixes green vertical lines. + roundSprite: 2 # Fixes vertical lines and some font artifacts but not completely fixed. + halfPixelOffset: 2 +SLUS-20696: + name: "Nickelodeon Jimmy Neutron Boy Genius - Jet Fusion" + region: "NTSC-U" + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. +SLUS-20697: + name: "Cy Girls [Ice] [Disc 1 of 2]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. +SLUS-20698: + name: "SD Gundam Force Showdown" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Needed for SPS on some characters. +SLUS-20701: + name: "Scooby-Doo! Mystery Mayhem" + region: "NTSC-U" + compat: 5 +SLUS-20702: + name: "Monster Rancher 4" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Corrects shadow misalignment. +SLUS-20703: + name: "Airforce - Delta Strike" + region: "NTSC-U" + compat: 5 +SLUS-20704: + name: "Backyard Basketball" + region: "NTSC-U" + compat: 5 +SLUS-20705: + name: "I-Ninja" + region: "NTSC-U" + compat: 5 +SLUS-20706: + name: "kill.switch" + region: "NTSC-U" + compat: 5 +SLUS-20707: + name: "Spawn - Armageddon" + region: "NTSC-U" + compat: 5 +SLUS-20709: + name: "Batman - Rise of Sin Tzu" + region: "NTSC-U" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hang on final boss. +SLUS-20710: + name: "Onimusha - Blade Warriors" + region: "NTSC-U" + compat: 5 + memcardFilters: + - "SLUS-20694" + - "SLUS-20710" +SLUS-20711: + name: "DDRMAX2 Dance Dance Revolution" + region: "NTSC-U" + compat: 5 +SLUS-20712: + name: "Gradius V" + region: "NTSC-U" + compat: 5 +SLUS-20714: + name: "Red Ninja - End of Honor" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLUS-20715: + name: "Combat Elite - WWII Paratroopers" + region: "NTSC-U" + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + halfPixelOffset: 2 + gpuPaletteConversion: 1 +SLUS-20716: + name: "Teenage Mutant Ninja Turtles" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + autoFlush: 1 # Fixes sun intensity. +SLUS-20718: + name: "Sonic Heroes" + region: "NTSC-U" + compat: 5 +SLUS-20719: + name: "NCAA Football 2004" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. + memcardFilters: + - "PSCD10088" # Enables EA Sports BIO. + - "SLUS-20719" +SLUS-20720: + name: "Romance of the Three Kingdoms VIII" + region: "NTSC-U" + compat: 5 +SLUS-20721: + name: "R - Racing Evolution" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLUS-20722: + name: "Maximo vs. Army of Zin" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes outlines around environmental objects. +SLUS-20723: + name: "Robin Hood - Defender of the Crown" + region: "NTSC-U" + compat: 4 +SLUS-20724: + name: "Firefighter F.D. 18" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + roundSprite: 1 # Fixes sprite misaligment. +SLUS-20725: + name: "Call of Duty - Finest Hour" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + patches: + 30AE5278: + content: |- + // Fixes COP2 CFC2 timing. + patch=1,EE,001AB900,word,48488800 + patch=1,EE,001AB904,word,4A252942 +SLUS-20726: + name: "ESPN - NBA Basketball" + region: "NTSC-U" + patches: + A13E5DD5: + content: |- + comment=Patch by Prafull + // Avoids hang at start. + patch=1,EE,003161c0,word,00000000 +SLUS-20727: + name: "ESPN - NFL Football" + region: "NTSC-U" + patches: + 56920AD1: + content: |- + comment=Patch by Prafull + // Fixes random hangs. + patch=0,EE,003bb900,word,00000000 +SLUS-20728: + name: "ESPN - NHL Hockey" + region: "NTSC-U" + compat: 5 +SLUS-20729: + name: "ESPN - College Hoops" + region: "NTSC-U" +SLUS-20730: + name: "NARC" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-20731: + name: "Tony Hawk's Underground" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLUS-20732: + name: "Drakengard" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Characters are visible in-game. + gsHWFixes: + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. + mergeSprite: 1 # Fixes misaligned white lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-20733: + name: "Castlevania - Lament of Innocence" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes cutscene freezes. +SLUS-20734: + name: "Frogger's Adventures - The Rescue" + region: "NTSC-U" + compat: 5 +SLUS-20735: + name: "Lethal Skies II" + region: "NTSC-U" + compat: 5 +SLUS-20736: + name: "Cabela's Dangerous Hunts" + region: "NTSC-U" +SLUS-20737: + name: "Hot Wheels - World Race" + region: "NTSC-U" + compat: 5 +SLUS-20738: + name: "Van Helsing" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # To enter the main menu. +SLUS-20740: + name: "Mobile Suit Gundam - Encounters in Space" + region: "NTSC-U" + compat: 5 +SLUS-20741: + name: "Mojo!" + region: "NTSC-U" + compat: 5 +SLUS-20742: + name: "Chulip" + region: "NTSC-U" + compat: 5 +SLUS-20743: + name: "Prince of Persia - The Sands of Time" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLUS-20744: + name: "EverQuest Online Adventures - Frontiers" + region: "NTSC-U" + compat: 4 +SLUS-20745: + name: "Shrek 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + halfPixelOffset: 2 +SLUS-20746: + name: "Rogue Ops" + region: "NTSC-U" + compat: 5 +SLUS-20748: + name: "Super Trucks Racing" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes starting position. + gsHWFixes: + halfPixelOffset: 2 # Gets rid of fog line. + roundSprite: 1 # Fixes lines in FMVs. +SLUS-20749: + name: "Rugby 2004" + region: "NTSC-U" +SLUS-20750: + name: "FIFA Soccer 2004" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Missing geometry with microVU. + memcardFilters: + - "PSCD10088" # Enables EA Sports BIO. + - "SLUS-20750" +SLUS-20751: + name: "007 - Everything or Nothing" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lines in cutscenes. + preloadFrameData: 1 # Fixes invisible car rendering. +SLUS-20752: + name: "Madden NFL 2004" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. + memcardFilters: + - "PSCD10088" # Enables EA Sports BIO. + - "SLUS-20752" +SLUS-20753: + name: "Medal of Honor - Rising Sun" + region: "NTSC-U" + compat: 5 +SLUS-20754: + name: "NASCAR Thunder 2004" + region: "NTSC-U" + gsHWFixes: + roundSprite: 1 # Fix horizontal and vertical lines when racing. + deinterlace: 8 # Fixes misdetection of game deinterlace. + memcardFilters: + - "PSCD10088" # Enables EA Sports BIO. + - "SLUS-20754" +SLUS-20755: + name: "NBA Live 2004" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. + memcardFilters: + - "PSCD10088" # Enables EA Sports BIO. + - "SLUS-20755" +SLUS-20756: + name: "NHL 2004" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes black void on ice. + memcardFilters: + - "PSCD10088" # Enables EA Sports BIO. + - "SLUS-20756" +SLUS-20757: + name: "Tiger Woods PGA Tour 2004" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes black textures on characters. + memcardFilters: + - "PSCD10088" # Enables EA Sports BIO. + - "SLUS-20757" +SLUS-20758: + name: "Growlanser Generations [Disc 1 of 2] - Growlanser II - The Sense of Justice" + region: "NTSC-U" + compat: 5 + patches: + 03F9C6D1: + content: |- + author=kozarovv + // Growlanser Generations (2 and 3), When game fail at sceCdReadClock due to bad sema/thread state, it will just use 0 as timestamp. + // That make issues with next saves, and finally lead to freeze. + // Patch force game to use WaitSema instead of PollSema in problematic place, that force thread rescheduling. + patch=1,EE,001153DC,word,0C042618 + comment=IPU freeze fix + patch=0,EE,00109d04,word,00000000 +SLUS-20759: + name: "Growlanser Generations [Disc 2 of 2] - Growlanser III - The Dual Darkness" + region: "NTSC-U" + compat: 5 + patches: + default: + content: |- + // CRC 4AD529BB, 4CD3663F + author=kozarovv + // Growlanser Generations (2 and 3), When game fail at sceCdReadClock due to bad sema/thread state, it will just use 0 as timestamp. + // That make issues with next saves, and finally lead to freeze. + // Patch force game to use WaitSema instead of PollSema in problematic place, that force thread rescheduling. + patch=1,EE,00114CBC,word,0C042618 + comment=IPU freeze fix + patch=0,EE,00109d04,word,00000000 +SLUS-20760: + name: "World Championship Pool 2004" + region: "NTSC-U" + compat: 5 +SLUS-20761: + name: "Dynasty Tactics 2" + region: "NTSC-U" + compat: 5 +SLUS-20762: + name: "Secret Weapons Over Normandy" + region: "NTSC-U" + compat: 5 +SLUS-20763: + name: "Beyond Good & Evil" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes SPS with water in some places. + gsHWFixes: + textureInsideRT: 1 # Fixes the shape of shadows. + autoFlush: 1 # Fixes water rendering. + halfPixelOffset: 3 # Fixes bloom misalignment, needs this harsh offset for autoflush. + cpuFramebufferConversion: 1 # Fixes shield rendering. +SLUS-20764: + name: "Bombastic" + region: "NTSC-U" + compat: 5 +SLUS-20765: + name: "Resident Evil - Outbreak" + region: "NTSC-U" + compat: 5 + patches: + 0245EF6D: + content: |- + //Patched by Refraction. + //Removes silly mask causing high barriers on draws (Requires game restart). + patch=0,EE,0019FF60,word,24050000 +SLUS-20766: + name: "Fatal Frame II - Crimson Butterfly" + region: "NTSC-U" + compat: 5 +SLUS-20767: + name: "MX Unleashed" + region: "NTSC-U" + compat: 5 + patches: + 9866FE54: + content: |- + author=refraction + comment=fixes COP2 instruction order to resolve SPS + patch=1,EE,001Cb6E8,word,484E9000 + patch=1,EE,001CB6EC,word,4BDBD9FF +SLUS-20769: + name: "Harry Potter - Quidditch World Cup" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLUS-20770: + name: "The Lord of the Rings - The Return of the King" + region: "NTSC-U" + clampModes: + vu1ClampMode: 3 # Fixes broken skybox and missing textures. +SLUS-20771: + name: "NCAA March Madness 2004" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes missing textures. + memcardFilters: + - "PSCD10088" # Enables EA Sports BIO. + - "SLUS-20771" +SLUS-20772: + name: "SSX 3" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. + halfPixelOffset: 2 # Fixes depth lines. +SLUS-20773: + name: "Legacy of Kain - Defiance" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 +SLUS-20774: + name: "Culdcept" + region: "NTSC-U" + compat: 5 +SLUS-20776: + name: "Spider-Man 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. + halfPixelOffset: 1 # Fixes shadows. + gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. +SLUS-20777: + name: "Obscure" + region: "NTSC-U" + compat: 5 +SLUS-20779: + name: "Dragon Ball Z - Budokai 2" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-20780: + name: "R-Type Final" + region: "NTSC-U" + compat: 5 +SLUS-20781: + name: "Karaoke Revolution" + region: "NTSC-U" +SLUS-20782: + name: "Blood Will Tell" + region: "NTSC-U" + compat: 5 +SLUS-20784: + name: "The Italian Job" + region: "NTSC-U" + compat: 5 +SLUS-20785: + name: "Funkmaster Flex - Digital Hitz Factory" + region: "NTSC-U" +SLUS-20786: + name: "Metal Arms - Glitch in the System" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Texture flicker. + speedHacks: + mvuFlagSpeedHack: 0 # Fixes SPS. +SLUS-20787: + name: "WWE SmackDown! Here Comes the Pain" + region: "NTSC-U" + compat: 5 +SLUS-20788: + name: "Ford Racing 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing sun. + halfPixelOffset: 2 # Aligns shadows. +SLUS-20789: + name: "Jeopardy!" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes menus. +SLUS-20790: + name: "Wheel of Fortune" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes the most rotten nauseating absolutely vile corrupt abhorrent terrible and disgusting offset blur known to humankind. +SLUS-20791: + name: "Trivial Pursuit - Unhinged" + region: "NTSC-U" + compat: 5 +SLUS-20792: + name: "Goblin Commander - Unleash the Horde" + region: "NTSC-U" + compat: 5 +SLUS-20793: + name: "Gladiator - Sword of Vengeance" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 2 # Helps glow misalignment. + halfPixelOffset: 1 # Helps glow misalignment. +SLUS-20794: + name: "ESPN - Major League Baseball" + region: "NTSC-U" +SLUS-20795: + name: "Bloody Roar 4" + region: "NTSC-U" + compat: 5 +SLUS-20796: + name: "Monster 4x4 - Masters of Metal" + region: "NTSC-U" +SLUS-20797: + name: "Dr. Seuss' The Cat in the Hat" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 +SLUS-20799: + name: "Terminator 3 - Rise of the Machines" + region: "NTSC-U" + compat: 5 +SLUS-20800: + name: "Taiko Drum Master" + region: "NTSC-U" + gsHWFixes: + deinterlace: 5 # Game requires bob bff de-interlacing when auto. + alignSprite: 1 # Fixes vertical lines. +SLUS-20801: + name: "Midway Arcade Treasures" + region: "NTSC-U" + compat: 5 +SLUS-20803: + name: "The Bard's Tale" + region: "NTSC-U" + compat: 5 + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLUS-20804: + name: "Forgotten Realms - Demon Stone" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Removes occasional SPS where the head goes into nightmare fuel. + gsHWFixes: + halfPixelOffset: 1 # Reduces ghosting. + roundSprite: 1 # Reduces ghosting even more. +SLUS-20805: + name: "Yu Yu Hakusho - Dark Tournament" + region: "NTSC-U" +SLUS-20806: + name: "Space Channel 5 - Special Edition [Disc 1 of 2]" + region: "NTSC-U" + compat: 5 +SLUS-20807: + name: "Space Channel 5 - Special Edition [Disc 2 of 2]" + region: "NTSC-U" + compat: 5 +SLUS-20809: + name: "Godzilla - Save the Earth" + region: "NTSC-U" + compat: 5 +SLUS-20810: + name: "Nightshade" + region: "NTSC-U" + compat: 5 +SLUS-20811: + name: "Need for Speed - Underground" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Broken textures. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. +SLUS-20812: + name: "Dynasty Warriors 4 - Xtreme Legends" + region: "NTSC-U" + compat: 5 +SLUS-20814: + name: "Max Payne 2 - The Fall of Max Payne" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes rainbow coloured graphics. + eeClampMode: 3 # Fixes bullet holes. +SLUS-20816: + name: "American Idol" + region: "NTSC-U" +SLUS-20817: + name: "Headhunter - Redemption" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting. +SLUS-20818: + name: "Bionicle" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLUS-20820: + name: "Tom Clancy's Ghost Recon - Jungle Storm" + region: "NTSC-U" + compat: 5 +SLUS-20821: + name: "Mobile Suit Gundam - Gundam vs. Zeta Gundam" + region: "NTSC-U" + compat: 5 +SLUS-20822: + name: "Galactic Wrestling - Featuring Ultimate Muscle - The Kinnikuman Legacy" + region: "NTSC-U" + compat: 5 +SLUS-20823: + name: "Robotech - Invasion" + region: "NTSC-U" + compat: 5 +SLUS-20824: + name: "NASCAR Thunder 2004" + region: "NTSC-U" + gsHWFixes: + roundSprite: 1 # Fix horizontal and vertical lines when racing. + deinterlace: 8 # Fixes misdetection of game deinterlace. + memcardFilters: + - "PSCD10088" # Enables EA Sports BIO. + - "SLUS-20824" +SLUS-20826: + name: "Harry Potter and the Sorcerer's Stone" + region: "NTSC-U" + gameFixes: + - EETimingHack +SLUS-20827: + name: "Manhunt" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Helps with light occlusion problems when upscaling. + autoFlush: 1 # Fixes light occlusion draws which mistakenly get all drawn at once, so wrong texture data is picked. +SLUS-20828: + name: "ShellShock - Nam '67" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + gsHWFixes: + roundSprite: 1 # Fixes slight blur. + halfPixelOffset: 2 +SLUS-20830: + name: "Intellivision Lives!" + region: "NTSC-U" + compat: 5 +SLUS-20831: + name: "Tokyo Xtreme Racer 3" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 # Improves visual clarity whilst upscaling. + roundSprite: 1 # Reduces graphics garbage on UI whilst upscaling. +SLUS-20833: + name: "Mega Man Anniversary Collection" + region: "NTSC-U" + compat: 5 +SLUS-20834: + name: "King of Fighters 2000 & 2001 [Disc 1 of 2]" + region: "NTSC-U" + compat: 5 +SLUS-20836: + name: "Digimon World 4" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. +SLUS-20837: + name: "Ribbit King" + region: "NTSC-U" +SLUS-20838: + name: "All-Star Baseball 2005 featuring Derek Jeter" + region: "NTSC-U" +SLUS-20839: + name: "King of Fighters 2000 & 2001 [Disc 2 of 2]" + region: "NTSC-U" + compat: 5 +SLUS-20840: + name: "Wrath Unleashed" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes colors. +SLUS-20841: + name: "NFL Street" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-20842: + name: "The Sims - Bustin' Out" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes vertical lines, font and others. +SLUS-20843: + name: "Dead to Rights II" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes offset post-processing. +SLUS-20845: + name: "Cold Winter" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes rainbow graphics. +SLUS-20846: + name: "Strike Force Bowling" + region: "NTSC-U" + compat: 5 +SLUS-20847: + name: "La Pucelle - Tactics" + region: "NTSC-U" + compat: 5 +SLUS-20848: + name: "Life Line - Voice Action Adventure" + region: "NTSC-U" + compat: 4 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLUS-20849: + name: "Carmen Sandiego - The Secret of the Stolen Drums" + region: "NTSC-U" + compat: 3 + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes upscaled shadows and improves performance. + autoFlush: 1 # Fixes player shadow. +SLUS-20850: + name: "Blowout" + region: "NTSC-U" + compat: 5 +SLUS-20851: + name: "Ace Combat 5 - The Unsung War" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes font and HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Fixes vertical lines. + texturePreloading: 1 # Performs better than full. + cpuCLUTRender: 1 # Fixes sun occlusion. + patches: + 39B574F0: + content: |- + comment=Rearranging COP2 instructions that use old results + patch=0,EE,001A3B94,word,48498800 + patch=0,EE,001A3B98,word,4B00682C + patch=0,EE,001A3BA4,word,484A8800 + patch=0,EE,001A3BA8,word,4B0C682C +SLUS-20852: + name: "Terminator 3 - The Redemption" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes environment lights visible through player model. + halfPixelOffset: 2 +SLUS-20853: + name: "Looney Tunes - Back in Action" + region: "NTSC-U" + compat: 5 +SLUS-20854: + name: "Cy Girls [Aska] [Disc 2 of 2]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + memcardFilters: + - "SLUS-20697" +SLUS-20855: + name: "Destruction Derby Arenas" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 # Fixes tyre textures. + gsHWFixes: + halfPixelOffset: 2 # Corrects shadow position. +SLUS-20856: + name: "Spy Fiction" + region: "NTSC-U" + compat: 5 +SLUS-20857: + name: "Fight Club" + region: "NTSC-U" + compat: 5 +SLUS-20858: + name: "Corvette" + region: "NTSC-U" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 1 # Increases FPS drastically. + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 3 # Reduces ghosting. +SLUS-20859: + name: "Future Tactics - The Uprising" + region: "NTSC-U" + compat: 5 +SLUS-20860: + name: "Tim Burton's The Nightmare Before Christmas - Oogie's Revenge" + region: "NTSC-U" + compat: 5 + gsHWFixes: + wildArmsHack: 1 # Fixes blurriness. + mergeSprite: 1 # Fixes misaligned lights. + halfPixelOffset: 2 +SLUS-20861: + name: "MTV Music Generator 3 - This is the Remix" + region: "NTSC-U" + compat: 5 +SLUS-20862: + name: "BloodRayne 2" + region: "NTSC-U" + compat: 5 +SLUS-20863: + name: "World Soccer - Winning Eleven 7 - International" + region: "NTSC-U" +SLUS-20864: + name: "The Punisher" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 2 # Fixes font artifacts and sizing like the letter c. +SLUS-20865: + name: "Backyard Baseball" + region: "NTSC-U" + memcardFilters: # Reads Backyard Basketball for bonus unlockable. + - "SLUS-20865" + - "SLUS-20704" +SLUS-20866: + name: "Asterix & Obelix - Kick Buttix" + region: "NTSC-U" + compat: 5 +SLUS-20867: + name: "Astro Boy" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes character behaviour. + gsHWFixes: + autoFlush: 1 # Fixes flame bloom. + halfPixelOffset: 2 # Fixes misaligned bloom. +SLUS-20868: + name: "MVP Baseball 2004" + region: "NTSC-U" + memcardFilters: + - "PSCD10088" # Enables EA Sports BIO. + - "SLUS-20868" +SLUS-20869: + name: "Judge Dredd - Dredd vs. Death" + region: "NTSC-U" + compat: 5 +SLUS-20870: + name: "Ultimate Spider-Man" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 0 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 +SLUS-20871: + name: "Naval Ops - Commander" + region: "NTSC-U" + compat: 5 +SLUS-20872: + name: "Juiced" + region: "NTSC-U" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Significantly improves game speed. + gsHWFixes: + preloadFrameData: 1 # Fixes overbrightness. + cpuSpriteRenderBW: 1 # Fixes broken window and shadow rendering. + autoFlush: 1 # Fixes headlight brightness. + cpuCLUTRender: 1 # Fixes broken headlights. +SLUS-20873: + name: "Silent Hill 4 - The Room" + region: "NTSC-U" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes invisible wall in front of the door leading to East 3F in the 2nd visit of Apartment world preventing Eileen's Nurse Outfit. + gsHWFixes: + halfPixelOffset: 1 # Fixes dark sides. +SLUS-20874: + name: "Dragon Ball Z - Sagas" + region: "NTSC-U" + compat: 5 +SLUS-20875: + name: "Predator - Concrete Jungle" + region: "NTSC-U" + compat: 5 +SLUS-20876: + name: "Backyard Football 2006" + region: "NTSC-U" + compat: 5 +SLUS-20877: + name: "Crimson Sea 2" + region: "NTSC-U" + compat: 5 +SLUS-20878: + name: "Samurai Warriors" + region: "NTSC-U" + compat: 5 +SLUS-20879: + name: "Romance of the Three Kingdoms IX" + region: "NTSC-U" + compat: 5 +SLUS-20880: + name: "The Fairly OddParents - Shadow Showdown" + region: "NTSC-U" + compat: 5 +SLUS-20881: + name: "Mortal Kombat - Deception" + region: "NTSC-U" + compat: 5 +SLUS-20882: + name: "Hitman - Contracts" + region: "NTSC-U" + compat: 4 + roundModes: + vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. + speedHacks: + InstantVU1SpeedHack: 0 # Lowers overall system load. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-20883: + name: "Tom Clancy's Rainbow Six 3" + region: "NTSC-U" + compat: 5 +SLUS-20884: + name: "Spyro - A Hero's Tail" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned bloom effects that streak on-screen, causes occasional trash shadows at places. +SLUS-20885: + name: "The Red Star" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line and edge garbage. +SLUS-20886: + name: "Sitting Ducks" + region: "NTSC-U" + gsHWFixes: + wildArmsHack: 1 # Fixes blurriness. +SLUS-20887: + name: "The Adventures of Jimmy Neutron Boy Genius - Attack of the Twonkies" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes shadow rendering. +SLUS-20888: + name: "Front Mission 4" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + preloadFrameData: 1 # Fixes mech shadows. + roundSprite: 2 # Fixes font artifacts. +SLUS-20889: + name: "MLB Slugfest - Loaded" + region: "NTSC-U" + compat: 5 +SLUS-20890: + name: "Rocky - Legends" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes background FMV flicker. +SLUS-20891: + name: "Star Ocean 3 - Till the End of Time [Disc 2 of 2]" + region: "NTSC-U" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom and ghosting in certain areas. + roundSprite: 1 # Fixes door transition vertical lines and mini-map artifacts. + textureInsideRT: 1 + memcardFilters: + - "SLUS-20488" +SLUS-20892: + name: "Xenosaga - Episode II - Jenseits von Gut und Böse [Disc 1 of 2]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: # Allows import of Xenosaga I data. + - "SLUS-20469" + - "SLUS-20892" +SLUS-20893: + name: "Way of the Samurai 2" + region: "NTSC-U" + compat: 5 +SLUS-20894: + name: "Worms 3D" + region: "NTSC-U" + compat: 5 + patches: + default: + content: |- + comment=You need to set the EE cycle speed to -1 to be able to load the game. +SLUS-20895: + name: "Bujingai - The Forsaken City" + region: "NTSC-U" + compat: 5 +SLUS-20896: + name: "Monster Hunter" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. +SLUS-20898: + name: "Star Wars - Battlefront" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Corrects post-processing positioning. +SLUS-20899: + name: "Samurai Jack - The Shadow of Aku" + region: "NTSC-U" + compat: 5 +SLUS-20901: + name: "FlatOut" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 +SLUS-20902: + name: "Shadow of Rome" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness and misalgined garbage when upscaling. +SLUS-20903: + name: "Mega Man X - Command Mission" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes the trophies. +SLUS-20904: + name: "Nickelodeon The SpongeBob SquarePants Movie" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLUS-20905: + name: "Disney/Pixar The Incredibles" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes offset post processing. + cpuCLUTRender: 1 # Fixes duplicated post processing. +SLUS-20906: + name: "Fight Night 2004" + region: "NTSC-U" + compat: 5 + memcardFilters: + - "PSCD10088" # Enables EA Sports BIO. + - "SLUS-20906" +SLUS-20907: + name: "Serious Sam - Next Encounter" + region: "NTSC-U" + compat: 5 +SLUS-20908: + name: "Guilty Gear Isuka" + region: "NTSC-U" + compat: 5 +SLUS-20909: + name: "Crash Twinsanity" + region: "NTSC-U" + compat: 5 + gameFixes: + - XGKickHack # Fixes bad geometry. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + roundSprite: 1 +SLUS-20910: + name: "Test Drive - Eve of Destruction" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-20911: + name: "Shin Megami Tensei - Nocturne" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SLUS-20912: + name: "Suzuki TT Superbikes - Real Road Racing" + region: "NTSC-U" + compat: 5 +SLUS-20913: + name: "Inuyasha - The Secret of the Cursed Mask" + region: "NTSC-U" + compat: 5 +SLUS-20914: + name: "Ribbit King Plus! (Bonus Disc)" + region: "NTSC-U" +SLUS-20915: + name: "Metal Gear Solid 3 - Snake Eater" + region: "NTSC-U" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLUS-20916: + name: "Dance Dance Revolution EXTREME" + region: "NTSC-U" + compat: 5 +SLUS-20917: + name: "Sonic Mega Collection Plus" + region: "NTSC-U" + compat: 5 + memcardFilters: + - "SLUS-20917" + - "SLUS-20718" +SLUS-20918: + name: "Super Monkey Ball Deluxe" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLUS-20919: + name: "ESPN - NFL 2K5" + region: "NTSC-U" + compat: 5 + patches: + 42F9D5AF: + content: |- + comment=Patch by Prafull + // Fixes random hangs. + patch=1,EE,0041c680,word,00000000 +SLUS-20920: + name: "ESPN - NBA 2K5" + region: "NTSC-U" + patches: + 903C7BC5: + content: |- + comment=Patch by Prafull + // Avoids hanging at loading screen. + patch=1,EE,003bc800,word,00000000 +SLUS-20921: + name: "ESPN - NHL 2K5" + region: "NTSC-U" + compat: 5 + patches: + 9B6E69EC: + content: |- + comment=Patch by Prafull + // Avoids hang at start. + patch=1,EE,003ed218,word,00000000 +SLUS-20922: + name: "ESPN - College Hoops 2K5" + region: "NTSC-U" + compat: 2 + patches: + 2B54D3E5: + content: |- + comment=Patch by Prafull + // Avoids hang at loading. + patch=1,EE,003bcc08,word,00000000 +SLUS-20923: + name: "KOF - Maximum Impact" + region: "NTSC-U" + compat: 5 +SLUS-20924: + name: "Duel Masters" + region: "NTSC-U" + compat: 5 +SLUS-20925: + name: "DreamWorks Shark Tale" + region: "NTSC-U" + compat: 2 + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. + gsHWFixes: + halfPixelOffset: 2 # Helps misaligned bloom. + autoFlush: 1 # Fixes bloom rendering. +SLUS-20926: + name: "Harry Potter and the Prisoner of Azkaban" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. + halfPixelOffset: 2 # Aligns mirror reflections, removes some bloom-related ghosting. + textureInsideRT: 1 +SLUS-20927: + name: "Time Crisis - Crisis Zone" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes Grassmarket district boss model. +SLUS-20928: + name: "Echo Night - Beyond" + region: "NTSC-U" + compat: 5 +SLUS-20929: + name: "Battle Assault 3 featuring Gundam Seed" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Improves clarity of the UI when upscaling. +SLUS-20930: + name: "ChoroQ" + region: "NTSC-U" + compat: 5 +SLUS-20931: + name: "Trigger Man" + region: "NTSC-U" + compat: 5 +SLUS-20932: + name: "Mercenaries - Playground of Destruction" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfBottomOverride: 1 # Bottom screen has wrong colors. + autoFlush: 1 # Fixes missing lighting. + # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. +SLUS-20933: + name: "Smash Court Pro Tournament Tennis 2" + region: "NTSC-U" + compat: 5 +SLUS-20934: + name: "Death by Degrees" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes FMV lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-20935: + name: "IHRA Professional Drag Racing 2005" + region: "NTSC-U" +SLUS-20936: + name: "UEFA Euro 2004" + region: "NTSC-U" + compat: 5 +SLUS-20937: + name: "Wild ARMs - Alter Code F" + region: "NTSC-U" + compat: 5 + gsHWFixes: + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. +SLUS-20938: + name: "Dynasty Warriors 4 - Empires" + region: "NTSC-U" + compat: 5 +SLUS-20939: + name: "Viewtiful Joe 2" + region: "NTSC-U" +SLUS-20940: + name: "Yu-Gi-Oh! Capsule Monster Coliseum" + region: "NTSC-U" + compat: 5 +SLUS-20941: + name: "The Incredible Hulk - Ultimate Destruction" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, fixes textures. + trilinearFiltering: 1 + halfPixelOffset: 2 +SLUS-20942: + name: "Robots" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post bloom positioning. +SLUS-20943: + name: "Heroes of the Pacific" + region: "NTSC-U" + compat: 5 +SLUS-20944: + name: "Power Rangers - Dino Thunder" + region: "NTSC-U" + compat: 5 +SLUS-20945: + name: "Destroy All Humans!" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-20946: + name: "Grand Theft Auto - San Andreas" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 2 +SLUS-20947: + name: "WinBack 2 - Project Poseidon" + region: "NTSC-U" + compat: 5 +SLUS-20948: + name: "Crimson Tears" + region: "NTSC-U" + compat: 5 + gsHWFixes: + wildArmsHack: 1 # Fixes blurriness. + roundSprite: 2 # Reduces misalignment bloom effects. +# deinterlace: 6 # Game requires blend tff de-interlacing when auto for 'fixing' shimmer on character models and more flickering or half weaved, though the game suffers from the field order. + halfPixelOffset: 2 +SLUS-20949: + name: "Street Fighter Anniversary Collection" + region: "NTSC-U" + compat: 5 +SLUS-20950: + name: "Capcom Fighting Evolution" + region: "NTSC-U" + compat: 5 +SLUS-20951: + name: "Viewtiful Joe" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLUS-20952: + name: "Tak 2 - The Staff of Dreams" + region: "NTSC-U" + compat: 5 +SLUS-20953: + name: "Shaman King - Power of Spirit" + region: "NTSC-U" + compat: 5 +SLUS-20954: + name: "Hot Wheels - Stunt Track Challenge" + region: "NTSC-U" + compat: 5 +SLUS-20955: + name: "Phantom Brave" + region: "NTSC-U" + compat: 5 +SLUS-20956: + name: "Leisure Suit Larry - Magna Cum Laude" + region: "NTSC-U" + compat: 5 +SLUS-20957: + name: "Scaler" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 2 # Fixes missing text. + gsHWFixes: + autoFlush: 1 # Fixes player shadow. +SLUS-20958: + name: "Tom Clancy's Splinter Cell - Pandora Tomorrow" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing loading screens. + halfPixelOffset: 2 # Aligns post effects. +SLUS-20959: + name: "The Dukes of Hazzard - Return of the General Lee" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. + autoFlush: 1 # Fixes missing post blur. +SLUS-20960: + name: "Mega Man X8" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes bloom. + roundSprite: 1 # Fixes misalliged bloom. + deinterlace: 6 # Game requires blend tff de-interlacing when auto for 'fixing' subtitles flickering or half weaved. + halfPixelOffset: 2 + memcardFilters: + - "SLUS-20960" + - "SLUS-20903" +SLUS-20961: + name: "Neo Contra" + region: "NTSC-U" + compat: 6 + clampModes: + eeClampMode: 2 + roundModes: + eeRoundMode: 0 +SLUS-20962: + name: "Castle of Shikigami 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligment. +SLUS-20963: + name: "Final Fantasy XII" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLUS-20964: + name: "Devil May Cry 3 - Dante's Awakening" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but still an issue compared to native. + roundSprite: 2 # Clears up much of the blurring that HPO Special does not. +SLUS-20965: + name: "Tony Hawk's Underground 2" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + preloadFrameData: 1 # Fixes missing loading screens. + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLUS-20966: + name: "State of Emergency 2" + region: "NTSC-U" + compat: 4 +SLUS-20967: + name: "Enthusia Professional Racing" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 + vuClampMode: 3 + gameFixes: + - SoftwareRendererFMVHack # Fixes upscale lines in FMVs. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 + mipmap: 0 +SLUS-20968: + name: "Karaoke Revolution Volume 2" + region: "NTSC-U" +SLUS-20969: + name: "S.L.A.I. - Steel Lancer Arena International - Phantom Crash" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes double image and aligns glow effects. +SLUS-20970: + name: "Rumble Roses" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns offset blur. +SLUS-20971: + name: "Metal Slug 4 & 5 [Disc 1 of 2]" + region: "NTSC-U" + compat: 5 +SLUS-20972: + name: "Samurai Shodown V" + region: "NTSC-U" +SLUS-20973: + name: "Champions - Return to Arms" + region: "NTSC-U" + compat: 5 + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 + gpuPaletteConversion: 1 + memcardFilters: + - "SLUS-20973" + - "SLUS-20565" +SLUS-20974: + name: "Shin Megami Tensei - Digital Devil Saga" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows to prevent artefacts. + disableDepthSupport: 1 +SLUS-20975: + name: "One Piece - Grand Battle" + region: "NTSC-U" + compat: 5 +SLUS-20976: + name: "Ford Racing 3" + region: "NTSC-U" + compat: 4 +SLUS-20977: + name: "Virtua Quest" + region: "NTSC-U" + compat: 5 +SLUS-20978: + name: "Power Drome" + region: "NTSC-U" + compat: 4 + gsHWFixes: + autoFlush: 1 # Fixes light penetration. + halfPixelOffset: 2 # Aligns post effects. + patches: + 42E15DEF: + content: |- + // Game takes advantage of the VU's extended float range. + // This limits it so x86 can handle it. + author=refraction and PSI + comment=VU float patch + patch=1,EE,00373040,word,7e7fffff + patch=1,EE,00373048,word,fe7fffff +SLUS-20979: + name: "Suikoden IV" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes black squares in water. +SLUS-20980: + name: "Ys - The Ark of Napishtim" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack +SLUS-20981: + name: "Teenage Mutant Ninja Turtles 2 - Battle Nexus" + region: "NTSC-U" + compat: 5 +SLUS-20982: + name: "Bad Boys - Miami Takedown" + region: "NTSC-U" + compat: 5 +SLUS-20983: + name: "Musashi Samurai Legend" + region: "NTSC-U" + compat: 5 +SLUS-20984: + name: "Resident Evil Outbreak - File #2" + region: "NTSC-U" + compat: 5 + patches: + 1E65A50E: + content: |- + //Patched by Refraction. + //Removes silly mask causing high barriers on draws (Requires game restart). + patch=0,EE,001EE550,word,24050000 + memcardFilters: + - "SLUS-20984" + - "SLUS-20765" +SLUS-20985: + name: "Under the Skin" + region: "NTSC-U" +SLUS-20986: + name: "Armored Core - Nexus [Disc 1]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SLUS-20986" + - "SLUS-21079" +SLUS-20987: + name: "Pool Paradise" + region: "NTSC-U" + compat: 5 +SLUS-20988: + name: "Playboy - The Mansion" + region: "NTSC-U" + compat: 5 +SLUS-20989: + name: "The Polar Express" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bottom left and right corner garbage. +SLUS-20990: + name: "Metal Slug 4 & 5 [Disc 2 of 2]" + region: "NTSC-U" + compat: 5 +SLUS-20991: + name: "NCAA Football 2005" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-20992: + name: "Catwoman" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes ghosting. + textureInsideRT: 1 # Required for offset RTs/textures for post-processing. + halfPixelOffset: 2 # Aligns post effects. +SLUS-20993: + name: "Ghosthunter" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes sporadic white triangle SPS. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment. + autoFlush: 1 # Aligns ghosting. +SLUS-20994: + name: "Full Metal Alchemist and The Broken Angel" + region: "NTSC-U" + compat: 5 +SLUS-20995: + name: "King of Fighters 2002 & 2003 [Disc 1 of 2]" + region: "NTSC-U" +SLUS-20996: + name: "King of Fighters 2002 & 2003 [Disc 2 of 2]" + region: "NTSC-U" +SLUS-20997: + name: "Midway Arcade Treasures 2" + region: "NTSC-U" + compat: 5 +SLUS-20998: + name: "Dragon Ball Z - Budokai 3" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-20999: + name: "Sega Superstars" + region: "NTSC-U" + compat: 2 +SLUS-21000: + name: "Madden NFL 2005" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21001: + name: "NHL 2005" + region: "NTSC-U" +SLUS-21002: + name: "Tiger Woods PGA Tour 2005" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes black textures on characters. +SLUS-21003: + name: "NASCAR 2005 - Chase for the Cup" + region: "NTSC-U" +SLUS-21004: + name: "Def Jam - Fight for NY" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLUS-21005: + name: "Kingdom Hearts II" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes effects. + roundSprite: 2 # Fixes upscaling artifacts. + halfPixelOffset: 2 +SLUS-21006: + name: "Ghost in the Shell - Stand Alone Complex" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. + gsHWFixes: + halfPixelOffset: 1 # Fixes texture and lighting misalignment. + mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + disablePartialInvalidation: 1 + textureInsideRT: 1 + patches: + default: + content: |- + // CRC US 95CC86EF, RU 28557423 + comment=Rearranging COP2 ops so as to avoid macflag bad stuff + // Solves door problems, possibly other issues later on (nobody ever got that far :P). + patch=0,EE,0010BC88,word,48468800 + patch=0,EE,0010BC8C,word,4bec682c + patch=0,EE,0010BC90,word,4b8d617d + patch=0,EE,0010BC98,word,4a6d617c + patch=0,EE,0012B200,word,48468800 + patch=0,EE,0012B204,word,4bec682c + patch=0,EE,0012B208,word,4b8d617d + patch=0,EE,0012B210,word,4a6d617c + patch=0,EE,0012B528,word,48468800 + patch=0,EE,0012B52C,word,4bec682c + patch=0,EE,0012B530,word,4b8d617d + patch=0,EE,0012B538,word,4a6d617c + patch=0,EE,00165BB0,word,48468800 + patch=0,EE,00165BB4,word,4bec682c + patch=0,EE,00165BB8,word,4b8d617d + patch=0,EE,00165BC0,word,4a6d617c + patch=0,EE,001B0A40,word,4bec682c + patch=0,EE,001B0A4C,word,4b8d617d + patch=0,EE,001BF4C0,word,48588800 + patch=0,EE,001BF4D0,word,4a0002ff + patch=0,EE,001BFA7C,word,48588800 + patch=0,EE,001BFA8C,word,4a0002ff + patch=0,EE,001BF6DC,word,48588800 + patch=0,EE,001BF6EC,word,4a0002ff + patch=0,EE,001C0040,word,48588800 + patch=0,EE,001C0050,word,4a0002ff +SLUS-21007: + name: "Kuon" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes Sugoroku mini-game. + speedHacks: + InstantVU1SpeedHack: 1 # This option enabled brings about 15% more FPS when I tested it, *your experience may differ. + MTVUSpeedHack: 0 # For some reason this games halves the internal game FPS with this option. + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting. + preloadFrameData: 1 # Fixes red cracklines on walls. +SLUS-21008: + name: "Katamari Damacy" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS. + roundModes: + vuRoundMode: 0 # Fixes SPS. + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21009: + name: "Sega Classics Collection" + region: "NTSC-U" + compat: 5 + gameFixes: + - XGKickHack # Fixes black and white vehicle previews in MonacoGP. +SLUS-21010: + name: "NanoBreaker" + region: "NTSC-U" + compat: 5 +SLUS-21011: + name: "Cabela's Deer Hunt - 2005 Season" + region: "NTSC-U" +SLUS-21012: + name: "Rapala Pro Fishing" + region: "NTSC-U" +SLUS-21013: + name: "Crash 'N' Burn" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21014: + name: "High Rollers Casino" + region: "NTSC-U" + compat: 5 +SLUS-21015: + name: "DreamWorks Madagascar" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 # Fixes graphical issues. + gsHWFixes: + roundSprite: 2 # Improves bloom alignment and clarity. + halfPixelOffset: 2 # Improves bloom alignment and clarity. +SLUS-21016: + name: "25 to Life" + region: "NTSC-U" + compat: 5 +SLUS-21017: + name: "Showdown - Legends of Wrestling" + region: "NTSC-U" + compat: 5 +SLUS-21018: + name: "Dog's Life" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes minor SPS on characters. + gsHWFixes: + preloadFrameData: 1 # Fixes bad textures on Jake. + halfPixelOffset: 1 # Fixes double image.gsHWFixes: + cpuCLUTRender: 1 # Fixes Jake going black in Smellovision. + roundSprite: 1 +SLUS-21019: + name: "Technic Beat" + region: "NTSC-U" + compat: 5 +SLUS-21020: + name: "Gungrave - OverDose" + region: "NTSC-U" + compat: 5 +SLUS-21021: + name: "Cabela's Big Game Hunter 2005 Adventures" + region: "NTSC-U" +SLUS-21022: + name: "Prince of Persia - Warrior Within" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLUS-21025: + name: "Madden NFL 2005 [Special Collectors Edition]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21026: + name: "Battlefield 2 - Modern Combat" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 + textureInsideRT: 1 + halfPixelOffset: 2 + texturePreloading: 1 +SLUS-21027: + name: "The Lord of the Rings - The Third Age" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting in cutscenes. +SLUS-21028: + name: "World Championship Poker" + region: "NTSC-U" + compat: 5 +SLUS-21029: + name: "Midnight Club 3 - DUB Edition" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post bloom. + textureInsideRT: 1 # Improves performance. + preloadFrameData: 1 # Fixes light trails. + patches: + 0DD3417A: + content: |- + comment=Patch by Refraction + // Patches a CTC2 write to FBRST to not set the T-Bit enable + // Fixes slow speed in MTVU due to developers leaving T-Bit enabled and not using it + // PCSX2 has to sync more when T-Bit is enabled so the game spends more time waiting + // for VU1 to finish, which reduces the advantage of MTVU to basically zero. + patch=1,EE,D0525B3C,extended,00000800 + patch=1,EE,20525B3C,extended,00000000 + 4A0E5B3A: + content: |- + comment=Patch by Refraction + // Patches a CTC2 write to FBRST to not set the T-Bit enable + // Fixes slow speed in MTVU due to developers leaving T-Bit enabled and not using it + // PCSX2 has to sync more when T-Bit is enabled so the game spends more time waiting + // for VU1 to finish, which reduces the advantage of MTVU to basically zero. + patch=1,EE,D05257FC,extended,00000800 + patch=1,EE,205257FC,extended,00000000 +SLUS-21030: + name: "Outlaw Golf 2" + region: "NTSC-U" + compat: 5 +SLUS-21031: + name: "Gallop Racer 2004" + region: "NTSC-U" +SLUS-21032: + name: "Marc Ecko's Getting Up - Contents Under Pressure" + region: "NTSC-U" + compat: 5 +SLUS-21033: + name: "Second Sight" + region: "NTSC-U" + compat: 5 +SLUS-21034: + name: "Magix Music Maker [Deluxe Edition]" + region: "NTSC-U" +SLUS-21035: + name: "Major League Baseball 2K5" + region: "NTSC-U" + clampModes: + eeClampMode: 2 # Fixes hang when the baseball hits the ground. + gsHWFixes: + texturePreloading: 1 # Performs much better and stops freezing and or stuttering. + patches: + 2243CE1D: + content: |- + author=Prafull + comment=Patched by Prafull + // Skip hang at start. + patch=1,EE,00364080,word,00000000 +SLUS-21036: + name: "Get On Da Mic" + region: "NTSC-U" +SLUS-21037: + name: "Project - Snowblind" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-21038: + name: "Pinball Hall of Fame - The Gottlieb Collection" + region: "NTSC-U" + compat: 5 +SLUS-21039: + name: "TOCA Race Driver 2 - Ultimate Racing Simulator" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 +SLUS-21040: + name: "The Shield" + region: "NTSC-U" + compat: 5 +SLUS-21041: + name: "Shadow Hearts - Covenant [Disc 1 of 2]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. + disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. +SLUS-21042: + name: "Darkwatch" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blood vision bloom +SLUS-21043: + name: "Backyard Wrestling 2 - There Goes the Neighborhood" + region: "NTSC-U" + compat: 5 +SLUS-21044: + name: "Shadow Hearts - Covenant [Disc 2 of 2]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurrines, preload frame for FMV breaks visuals with this setting. + disablePartialInvalidation: 1 # Fixes shadows when upscaling. + roundSprite: 2 # Fixes the position of monster sprites and reduces garbage in the UI. + autoFlush: 1 # Makes the shadow monsters appear. + memcardFilters: + - "SLUS-21041" +SLUS-21045: + name: "Conflict - Vietnam" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing lights. +SLUS-21046: + name: "King Arthur" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. +SLUS-21047: + name: "Cold Fear" + region: "NTSC-U" + compat: 5 +SLUS-21048: + name: "Evil Dead - Regeneration" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLUS-21049: + name: "Outlaw Volleyball Remixed" + region: "NTSC-U" + compat: 5 +SLUS-21050: + name: "Burnout 3 - Takedown" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLUS-21051: + name: "FIFA 2005" + region: "NTSC-U" + compat: 5 + gameFixes: + - GIFFIFOHack # Partially fixes graphical issues also needs EE cycle rate + 3. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 +SLUS-21052: + name: "Disney/Pixar Monsters, Inc." + region: "NTSC-U" +SLUS-21053: + name: "Disney's Stitch - Experiment 626" + region: "NTSC-U" +SLUS-21054: + name: "Disney's Treasure Planet [Disney Classics]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes SPS when the solar surfer's engines are inactive. + gameFixes: + - EETimingHack # Fixes hang before going ingame. +SLUS-21057: + name: "TY the Tasmanian Tiger 2 - Bush Rescue" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 1 # Fixes visible lines in water textures. +SLUS-21058: + name: "NBA Live 2005" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLUS-21059: + name: "Tekken 5" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes camera and stops constant coin noises on Pirates Cove. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-21060: + name: "WWE SmackDown! vs. RAW" + region: "NTSC-U" + compat: 5 +SLUS-21062: + name: "Jaws Unleashed" + region: "NTSC-U" + compat: 5 + gameFixes: + - XGKickHack # Fixes GS packet errors (and potential crash). +SLUS-21063: + name: "Shining Tears" + region: "NTSC-U" + compat: 5 +SLUS-21064: + name: "GoldenEye - Rogue Agent" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes offset post-processing. +SLUS-21065: + name: "Need for Speed - Underground 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned post-processing. +SLUS-21066: + name: "The Urbz - Sims in the City" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes upscaling lines. +SLUS-21067: + name: "Digimon Rumble Arena 2" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 +SLUS-21068: + name: "Vietcong - Purple Haze" + region: "NTSC-U" + compat: 5 +SLUS-21069: + name: "American Chopper" + region: "NTSC-U" +SLUS-21070: + name: "Final Fantasy XI - Chains of Promathia" + region: "NTSC-U" +SLUS-21071: + name: "The Nightmare of Druaga - Fushigino Dungeon" + region: "NTSC-U" + compat: 5 +SLUS-21072: + name: "Finny the Fish & The Seven Waters" + region: "NTSC-U" + compat: 5 +SLUS-21073: + name: "Nicktoons Movin'" + region: "NTSC-U" +SLUS-21074: + name: "The Guy Game" + region: "NTSC-U" + compat: 5 +SLUS-21075: + name: "Haunting Ground" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes blurriness. + textureInsideRT: 1 +SLUS-21076: + name: "Atari Anthology" + region: "NTSC-U" +SLUS-21077: + name: "Gauntlet - Seven Sorrows" + region: "NTSC-U" + compat: 5 +SLUS-21078: + name: "Lemony Snicket's A Series of Unfortunate Events" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes the inability to collect items. + gsHWFixes: + halfPixelOffset: 1 # Reduces lighting misalignment but doesn't fully fix it. +SLUS-21079: + name: "Armored Core - Nexus [Disc 2]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + memcardFilters: + - "SLUS-20986" + - "SLUS-21079" +SLUS-21080: + name: "Samurai Warriors - Xtreme Legends" + region: "NTSC-U" + compat: 5 +SLUS-21081: + name: "Mortal Kombat - Deception [Premium Pack]" + region: "NTSC-U" + compat: 5 +SLUS-21082: + name: "The Chronicles of Narnia - The Lion, the Witch and the Wardrobe" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLUS-21083: + name: "LEGO Star Wars - The Video Game" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes bad coordinate spam. +SLUS-21084: + name: "Winnie the Pooh's Rumbly Tumbly Adventure" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Fixes bloomlike-offsets. +SLUS-21086: + name: "Big Mutha Truckers 2" + region: "NTSC-U" + compat: 5 +SLUS-21087: + name: "Mortal Kombat - Shaolin Monks" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes effect alignment. + autoFlush: 1 # Fixes bloom intensity +SLUS-21088: + name: "Disney's Chicken Little" + region: "NTSC-U" +SLUS-21089: + name: "Karaoke Revolution Volume 3" + region: "NTSC-U" +SLUS-21090: + name: "Alien Hominid" + region: "NTSC-U" + compat: 5 +SLUS-21091: + name: "Scooby-Doo! Unmasked" + region: "NTSC-U" + compat: 5 +SLUS-21093: + name: "Worms Forts - Under Siege" + region: "NTSC-U" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLUS-21094: + name: "Midway Arcade Treasures 3" + region: "NTSC-U" + compat: 5 +SLUS-21095: + name: "DT Racer" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 + autoFlush: 1 + disablePartialInvalidation: 1 + halfPixelOffset: 2 + gpuPaletteConversion: 2 +SLUS-21096: + name: "Ape Escape - Pumped & Primed" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 1 # Fixes broken box spawning in the second boss battle with Goliath Armor. + gsHWFixes: + halfPixelOffset: 2 # Corrects fullscreen bloom misalignment. +SLUS-21097: + name: "MX World Tour featuring Jamie Little" + region: "NTSC-U" + compat: 5 +SLUS-21098: + name: "Frogger - Ancient Shadow" + region: "NTSC-U" + compat: 5 +SLUS-21099: + name: "Stolen" + region: "NTSC-U" + compat: 4 + gsHWFixes: + disablePartialInvalidation: 1 # Improves performance. + halfPixelOffset: 2 # Fixes misaligned bloom effects. + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 +SLUS-21100: + name: "NCAA March Madness 2005" + region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Fixes lines when upscaling. +SLUS-21101: + name: "Mortal Kombat - Deception [Premium Pack]" + region: "NTSC-U" +SLUS-21102: + name: "Hard Rock Casino" + region: "NTSC-U" + compat: 5 +SLUS-21103: + name: "Commandos Strike Force" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. +SLUS-21104: + name: "MX vs. ATV Unleashed" + region: "NTSC-U" + compat: 5 + patches: + 95BB1901: + content: |- + comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS. + patch=1,EE,001b0458,word,484E9000 + patch=1,EE,001b045c,word,4BDBD9FF +SLUS-21105: + name: "Tom Clancy's Ghost Recon 2" + region: "NTSC-U" + compat: 5 +SLUS-21106: + name: "True Crime - New York City" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes SPS on highway. + roundModes: + eeRoundMode: 0 # Fixes scene switching in intro. + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + preloadFrameData: 1 # Fixes static text screens. + roundSprite: 1 # Fixes lines in some post-effects. + cpuCLUTRender: 1 # Fixes light occlusion. + halfPixelOffset: 2 +SLUS-21107: + name: "X-Men - The Official Game" + region: "NTSC-U" + compat: 5 +SLUS-21108: + name: "Hitman - Blood Money" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 0 # Fixes bump mapping issues + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing. + autoFlush: 1 # Fixes sun intensity. + textureInsideRT: 1 # Fixes post-processing. + patches: + default: + content: |- + comment=Fixes Hitman Blood Money's Graphics + patch=1,EE,002ABE58,word,00000000 + patch=1,EE,00497DD0,word,00000000 +SLUS-21109: + name: "Drive to Survive" + region: "NTSC-U" + compat: 5 +SLUS-21110: + name: "Pirates of the Caribbean - The Legend of Jack Sparrow" + region: "NTSC-U" + compat: 5 +SLUS-21111: + name: "Scarface - The World is Yours" + region: "NTSC-U" + compat: 5 + gameFixes: + - IbitHack + gsHWFixes: + autoFlush: 1 # Fixes post processing overlay. + roundSprite: 1 # Greatly reduces chromatic effect when upscaling. + wildArmsHack: 1 + halfPixelOffset: 2 +SLUS-21112: + name: "L.A. Rush" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 4 # Fixes textures. +SLUS-21113: + name: "Atelier Iris - Eternal Mana" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes horizontal lines in FMV and prevents hash cache from disabling itself. + gsHWFixes: + roundSprite: 2 # Fixes character portraits when upscaling. +SLUS-21114: + name: "NHRA Championship Drag Racing" + region: "NTSC-U" + compat: 5 +SLUS-21115: + name: "Okami" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 2 # Reduces misalignment issues but the game is just bad for upscaling. + halfPixelOffset: 2 +SLUS-21116: + name: "187 - Ride or Die" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Softens bloom on objects and cars. + halfPixelOffset: 2 # Fixes misaligned bloom on objects and cars. +SLUS-21117: + name: "World Soccer - Winning Eleven 8 - International" + region: "NTSC-U" +SLUS-21118: + name: "NFL Street 2" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21119: + name: "Kessen III" + region: "NTSC-U" + compat: 5 +SLUS-21120: + name: "Psychonauts" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned bloom. +SLUS-21122: + name: "Taito Legends" + region: "NTSC-U" + compat: 5 +SLUS-21123: + name: "Dragon Ball Z - Budokai 3 [Limited Edition]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21124: + name: "Delta Force - Black Hawk Down" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes bloom misalignment. + halfPixelOffset: 2 # Fixes bloom misalignment. + textureInsideRT: 1 # Fixes sky bloom. +SLUS-21125: + name: "Airborne Troops - Countdown to D-Day" + region: "NTSC-U" + compat: 5 +SLUS-21126: + name: "NBA Street V3" + region: "NTSC-U" + compat: 5 +SLUS-21127: + name: "Brave - The Search for Spirit Dancer" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes lighting/shadows. + preloadFrameData: 1 +SLUS-21128: + name: "Blitz - The League" + region: "NTSC-U" + compat: 5 +SLUS-21129: + name: "Tenchu - Fatal Shadows" + region: "NTSC-U" + compat: 5 +SLUS-21130: + name: "SnoCross 2 featuring Blair Morgan" + region: "NTSC-U" + compat: 5 +SLUS-21131: + name: "Pump It Up - Exceed" + region: "NTSC-U" + compat: 5 +SLUS-21132: + name: "Stella Deus - The Gate of Eternity" + region: "NTSC-U" + compat: 5 +SLUS-21133: + name: "Xenosaga - Episode II - Jenseits von Gut und Böse [Disc 2 of 2]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: # Allows import of Xenosaga I data. + - "SLUS-20469" + - "SLUS-20892" +SLUS-21134: + name: "Resident Evil 4" + region: "NTSC-U" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLUS-21135: + name: "MVP Baseball 2005" + region: "NTSC-U" +SLUS-21136: + name: "Graffiti Kingdom" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes distant offset blur. +SLUS-21137: + name: "Tom Clancy's Splinter Cell - Chaos Theory" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21138: + name: "X-Men Legends II - Rise of Apocalypse" + region: "NTSC-U" + compat: 5 +SLUS-21139: + name: "Gun" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. + wildArmsHack: 1 # Fixes bloom misalignment. +SLUS-21140: + name: "Mobile Suit Gundam Seed - Never Ending Tomorrow" + region: "NTSC-U" + compat: 5 +SLUS-21142: + name: "Constantine" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. +SLUS-21143: + name: "Star Wars - Episode III - Revenge of the Sith" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLUS-21144: + name: "Tom Clancy's Rainbow Six - Lockdown" + region: "NTSC-U" + compat: 5 +SLUS-21145: + name: "Full Spectrum Warrior" + region: "NTSC-U" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLUS-21146: + name: "Far East of Eden" + region: "NTSC-U" +SLUS-21147: + name: "FIFA Street" + region: "NTSC-U" + compat: 5 +SLUS-21148: + name: "TimeSplitters - Future Perfect" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 3 # Removes ghosting of distant objects. + disableDepthSupport: 1 + preloadFrameData: 1 +SLUS-21149: + name: "Yourself! Fitness" + region: "NTSC-U" +SLUS-21150: + name: "Beat Down - Fists of Vengeance" + region: "NTSC-U" + compat: 5 +SLUS-21151: + name: "Disney/Pixar Cars" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. + patches: + F2A25D7B: + content: |- + author=refraction + // COP2 Rearrangement. Fixes broken collisions. + patch=1,EE,00203dd8,word,484e9000 + patch=1,EE,00203ddc,word,4bdbd9ff +SLUS-21152: + name: "Shin Megami Tensei - Digital Devil Saga 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + disableDepthSupport: 1 + memcardFilters: + - "SLUS-21152" + - "SLUS-20974" +SLUS-21153: + name: "Dynasty Warriors 5" + region: "NTSC-U" + compat: 5 +SLUS-21154: + name: "Killer7" + region: "NTSC-U" + compat: 5 +SLUS-21155: + name: "Codename - Kids Next Door - Operation V.I.D.E.O.G.A.M.E." + region: "NTSC-U" + compat: 5 +SLUS-21156: + name: "Without Warning" + region: "NTSC-U" + compat: 5 +SLUS-21157: + name: "Flipnic - Ultimate Pinball" + region: "NTSC-U" + compat: 5 + gsHWFixes: + deinterlace: 9 # Fixes broken field order. +SLUS-21158: + name: "Rugby 2005" + region: "NTSC-U" +SLUS-21159: + name: "MotoGP 4" + region: "NTSC-U" + compat: 5 +SLUS-21160: + name: "Tekken 5 [Demo]" + region: "NTSC-U" + clampModes: + eeClampMode: 2 # Fixes camera and stops constant coin noises on Pirates Cove. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-21161: + name: "Fight Night Round 2" + region: "NTSC-U" + compat: 5 +SLUS-21162: + name: "Ford Mustang - The Legend Lives" + region: "NTSC-U" +SLUS-21163: + name: "Brothers in Arms - Road to Hill 30" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces blurriness, there are still ghosting issues for like lighting poles. +SLUS-21164: + name: "Namco Museum - 50th Anniversary" + region: "NTSC-U" +SLUS-21165: + name: "Arc the Lad - End of Darkness" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing alignment. + textureInsideRT: 1 # Fixes on screen garbage. +SLUS-21166: + name: "Full Metal Alchemist 2 - Curse of the Crimson Elixir" + region: "NTSC-U" + compat: 5 +SLUS-21168: + name: "Castlevania - Curse of Darkness" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 0 # Fixes SPS with microVU. + eeClampMode: 2 # Fixes missing blade. + gsHWFixes: + roundSprite: 1 # Fixes font sizes to be bigger. + halfPixelOffset: 2 + memcardFilters: + - "SLUS-21168" + - "SLUS-20733" +SLUS-21169: + name: "Rollercoaster Tycoon - The Peeps" + region: "NTSC-U" +SLUS-21170: + name: "Makai Kingdom - Chronicles of the Sacred Tome" + region: "NTSC-U" + compat: 5 +SLUS-21171: + name: "Harvest Moon - A Wonderful Life [Special Edition]" + region: "NTSC-U" + compat: 5 + patches: + 304C115C: + content: |- + comment=Patch by Prafull + // Fix hang at shipping shed. + patch=1,EE,002bdb1c,word,00000000 +SLUS-21172: + name: "Conflict - Global Terror" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 2 # Fixes abnormal character behaviour. +SLUS-21173: + name: "Dora the Explorer - Journey to the Purple Planet" + region: "NTSC-U" +SLUS-21174: + name: "Dance Dance Revolution EXTREME 2" + region: "NTSC-U" + compat: 5 +SLUS-21175: + name: "The Bible Game" + region: "NTSC-U" + speedHacks: + mvuFlagSpeedHack: 0 # Fixes graphical corruption. +SLUS-21176: + name: "World Championship Poker 2 featuring Howard Lederer" + region: "NTSC-U" + compat: 5 +SLUS-21177: + name: "In the Groove" + region: "NTSC-U" + compat: 5 +SLUS-21178: + name: "RPG Maker 3" + region: "NTSC-U" + compat: 5 +SLUS-21179: + name: "Colosseum - Road to Freedom" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 3 # Fixes bloom misalignment still a bit misaligned. + roundSprite: 1 # Fixes bloom misalignment still a bit misaligned. + cpuCLUTRender: 1 # Fixes sun background on the windows when selecting your 'race'. +SLUS-21180: + name: "Onimusha - Dawn of Dreams [Disc 1 of 2]" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. +SLUS-21181: + name: "D.I.C.E. - DNA Integrated Cybernetic Enterprises" + region: "NTSC-U" + compat: 5 +SLUS-21182: + name: "TOCA Race Driver 3 - The Ultimate Racing Simulator" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 + memcardFilters: + - "SLUS-21182" + - "SLUS-21039" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early. +SLUS-21183: + name: "Teen Titans" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 2 # Fixes missing text. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21184: + name: "Teenage Mutant Ninja Turtles 3 - Mutant Nightmare" + region: "NTSC-U" + compat: 5 +SLUS-21186: + name: "NBA Ballers - Phenom" + region: "NTSC-U" + compat: 5 +SLUS-21187: + name: "Samurai Western" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes line across the middle of the screen and offset blur. +SLUS-21188: + name: "America's Army - Rise of a Soldier" + region: "NTSC-U" +SLUS-21189: + name: "The Suffering - Ties That Bind" + region: "NTSC-U" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 1 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Fixes debris and blending on lower part of screen during monster transformation. + halfPixelOffset: 2 + memcardFilters: + - "SLUS-21189" + - "SLUS-20636" +SLUS-21190: + name: "Outlaw Tennis" + region: "NTSC-U" + compat: 5 +SLUS-21191: + name: "Crash Tag Team Racing" + region: "NTSC-U" + compat: 5 + gameFixes: + - IbitHack # Fixes constant recompilation problems. + gsHWFixes: + halfPixelOffset: 2 # Corrects the alignment of screen effects. +SLUS-21192: + name: "Cabela's Outdoor Adventures [2005]" + region: "NTSC-U" + compat: 5 +SLUS-21193: + name: "Inuyasha - Feudal Combat" + region: "NTSC-U" + compat: 5 +SLUS-21194: + name: "Phantasy Star Universe" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 +SLUS-21195: + name: "Breeders' Cup - World Thoroughbred Championships" + region: "NTSC-U" + compat: 5 +SLUS-21196: + name: "Indigo Prophecy" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLUS-21197: + name: "DreamWorks Shrek - SuperSlam" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. +SLUS-21198: + name: "Batman Begins" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes lighting misalignment. + halfPixelOffset: 2 # Fixes lighting misalignment. +SLUS-21199: + name: "Medal of Honor - European Assault" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions. + mipmap: 0 # Fixes corrupted textures. +SLUS-21200: + name: "Armored Core - Nine Breaker" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned blur. + cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. + dynaPatches: + - pattern: + - { offset: 0x0, value: 0x3C023E4C } + - { offset: 0x4, value: 0x3442CCCD } + - { offset: 0x8, value: 0xE7A300D0 } + - { offset: 0xC, value: 0xE7A200D4 } + replacement: + - { offset: 0x4, value: 0x3442CCE0 } + memcardFilters: # Can import data from AC:Nexus. + - "SLUS-21200" + - "SLUS-20986" + - "SLUS-21079" +SLUS-21201: + name: "Tales of Legendia" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage textures presumably from texture cache issue. + gsHWFixes: + disablePartialInvalidation: 1 # Fixes some performance loss caused by excessive junk texture generation + preloadFrameData: 1 # Reduces performance drops caused by effects + texturePreloading: 1 # Performs much better with partial preload +SLUS-21202: + name: "Romance of the Three Kingdoms X" + region: "NTSC-U" + compat: 5 +SLUS-21203: + name: "Tomb Raider - Legend" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage pixels. + gsHWFixes: + mipmap: 1 # Fixes distant characters and models but there are still some flickering textures. + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-21204: + name: "Victorious Boxers 2 - Fighting Spirit" + region: "NTSC-U" + compat: 5 +SLUS-21205: + name: "Aeon Flux" + region: "NTSC-U" + compat: 5 +SLUS-21206: + name: "Shining Force Neo" + region: "NTSC-U" + compat: 5 +SLUS-21207: + name: "Dragon Quest VIII - Journey of the Cursed King" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing bloom from surfaces like windows. + # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. + halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. + roundSprite: 1 # Fixes font artifacts. +SLUS-21208: + name: "Tony Hawk's American Wasteland" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Improves post-processing rendering. + preloadFrameData: 1 # Fixes missing loading screens. +SLUS-21209: + name: "Urban Reign" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Mitigates bounciness of vertical shaking but better fix with EE cyclerate +1. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes corruption. + texturePreloading: 1 # Performs much better with partial preload. +SLUS-21212: + name: "Spartan - Total Warrior" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes garbage textures flashing on the character model. + gsHWFixes: + autoFlush: 1 # Fixes missing post-processing. + halfPixelOffset: 2 # Aligns post-processing. +SLUS-21213: + name: "Madden NFL '06" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21214: + name: "NCAA Football 06" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21215: + name: "The Warriors" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Alings recursive blur effects. + autoFlush: 1 # Fixes missing recursive blur effects. +SLUS-21216: + name: "SoulCalibur III" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gameFixes: + - EETimingHack # Fixes bad colours on character select when in Progressive Scan. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes blurriness. + texturePreloading: 1 # Improves performance. +SLUS-21217: + name: "Disney/Pixar The Incredibles - Rise of the Underminer" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21218: + name: "Tak - The Great Juju Challenge" + region: "NTSC-U" + compat: 5 + memcardFilters: + - "SLUS-21218" + - "SLUS-21252" + - "SLUS-21277" + - "SLUS-21284" +SLUS-21219: + name: "Pac-Man World 3" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack +SLUS-21220: + name: "World Soccer - Winning Eleven 9 International" + region: "NTSC-U" + compat: 5 +SLUS-21221: + name: "Magna Carta - Tears of Blood" + region: "NTSC-U" + compat: 5 +SLUS-21222: + name: "Top Spin" + region: "NTSC-U" + compat: 5 +SLUS-21223: + name: "Karaoke Revolution Party" + region: "NTSC-U" + compat: 3 +SLUS-21224: + name: "Guitar Hero" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 1 +SLUS-21225: + name: "Bratz - Rock Angelz" + region: "NTSC-U" +SLUS-21226: + name: "Velocity" + region: "NTSC-U" +SLUS-21227: + name: "Dragon Ball Z - Budokai Tenkaichi" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lines when powering up. +SLUS-21228: + name: "Call of Duty 2 - Big Red One" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly. + - IbitHack # Fixes lights. + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites. + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 +SLUS-21229: + name: "Motocross Mania 3" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLUS-21230: + name: "We Love Katamari" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 + roundModes: + vu1RoundMode: 0 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes performance and falling through floor and other gameplay. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. + memcardFilters: # Allows import of constellations from Katamari Damacy. + - "SLUS-21230" + - "SLUS-21008" +SLUS-21231: + name: "Sniper Elite" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes flashing menus after intro FMV plays. + gsHWFixes: + autoFlush: 1 # Fixes bloom misalignment. + halfPixelOffset: 2 # Fixes bloom misalignment. + textureInsideRT: 1 # Fixes sky bloom. +SLUS-21232: + name: "College Hoops 2K6" + region: "NTSC-U" + compat: 5 + patches: + A60E027C: + content: |- + comment=Patch by Prafull + // This fixes random hangs and makes the game playable. + patch=1,EE,0045f410,word,00000000 +SLUS-21233: + name: "NBA 2K6" + region: "NTSC-U" + patches: + E5C65369: + content: |- + comment=Patch by Prafull + // Avoids hang at start. + patch=1,EE,004413a8,word,00000000 +SLUS-21234: + name: "NHL 2K6" + region: "NTSC-U" + compat: 2 + patches: + 87007AB7: + content: |- + author=Prafull + // Avoid hang at start. + patch=1,EE,003fd608,word,00000000 +SLUS-21235: + name: "Major League Baseball 2K6" + region: "NTSC-U" + compat: 5 + patches: + 88BB9A5C: + content: |- + comment=Patch by Prafull + // Avoids hang at start. + patch=1,EE,003c4280,word,00000000 +SLUS-21236: + name: "Tokyo Xtreme Racer Drift" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + wildArmsHack: 1 + halfPixelOffset: 2 +SLUS-21237: + name: "AND 1 Streetball" + region: "NTSC-U" + compat: 5 +SLUS-21238: + name: "Final Fight - Streetwise" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes excessive blur. +SLUS-21239: + name: "Beatmania" + region: "NTSC-U" + compat: 5 +SLUS-21240: + name: "Star Wars - Battlefront II" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLUS-21241: + name: "NHL 06" + region: "NTSC-U" + compat: 5 +SLUS-21242: + name: "Burnout Revenge" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 0 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + memcardFilters: # Reads Burnout 3 and NFL 06 saves for unlockables. + - "SLUS-21242" + - "SLUS-21050" + - "SLUS-21213" +SLUS-21243: + name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" + region: "NTSC-U" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLUS-21359" +SLUS-21244: + name: "Fatal Frame III - The Tormented" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Reduces blurriness. +SLUS-21245: + name: "Suikoden Tactics" + region: "NTSC-U" + compat: 5 + memcardFilters: # Allows import of Suikoden 4 clear data. + - "SLUS-21245" + - "SLUS-20979" +SLUS-21246: + name: "Charlie and the Chocolate Factory" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effect. +SLUS-21247: + name: "Jackie Chan Adventures" + region: "NTSC-U" + gsHWFixes: + textureInsideRT: 1 # Fixes half right. +SLUS-21248: + name: "Legend of Kay" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes broken polygons on trees. + gsHWFixes: + halfPixelOffset: 1 # Fixes stretched shadows. +SLUS-21249: + name: "Yourself! Fitness - Lifestyle" + region: "NTSC-U" +SLUS-21250: + name: "Full Spectrum Warrior - Ten Hammers" + region: "NTSC-U" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes bad graphics. +SLUS-21251: + name: "FlatOut 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 + halfPixelOffset: 2 # Corrects most vertical lines. +SLUS-21252: + name: "Nickelodeon SpongeBob SquarePants - Lights, Camera, Pants!" + region: "NTSC-U" + compat: 4 + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. + memcardFilters: + - "SLUS-21218" + - "SLUS-21252" + - "SLUS-21277" + - "SLUS-21284" +SLUS-21253: + name: "TY the Tasmanian Tiger 3 - Night of the Quinkan" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes story mission to make it completable. + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 1 # Fixes visible lines in water textures. +SLUS-21254: + name: "Zatch Bell! Mamodo Battles" + region: "NTSC-U" + compat: 5 +SLUS-21255: + name: "Trapt" + region: "NTSC-U" + compat: 5 +SLUS-21256: + name: "IHRA Drag Racing - Sportsman Edition" + region: "NTSC-U" + compat: 5 +SLUS-21257: + name: "Need for Speed - Most Wanted" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 # Final colour adjustment LUT. + memcardFilters: + - "SLUS-21257" + - "SLUS-21065" # Underground 2 save grants extra money. +SLUS-21258: + name: ".hack//G.U. Vol.1 - Rebirth" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Sharpens world in far distances. + roundSprite: 1 # Corrects proportions of some letters in HUD. + memcardFilters: + - "SLUS-20267" + - "SLUS-20562" + - "SLUS-20563" + - "SLUS-20564" + - "SLUS-21258" + - "SLUS-21488" + - "SLUS-21489" + - "SLUS-21480" +SLUS-21259: + name: "Stacked with Daniel Negreanu" + region: "NTSC-U" + compat: 5 +SLUS-21260: + name: "Ed, Edd n Eddy - The Mis-Edventures" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 2 # Fixes missing text. + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLUS-21261: + name: "Shadow the Hedgehog" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned lighting. +SLUS-21262: + name: "Radiata Stories" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes incorrect model position. + gameFixes: + - VuAddSubHack + gsHWFixes: + alignSprite: 1 # Fixes vertical bars. + halfPixelOffset: 2 # Fixes misalignment bloom effects. +SLUS-21263: + name: "Romancing SaGa" + region: "NTSC-U" + compat: 5 +SLUS-21264: + name: "Tiger Woods PGA Tour 06" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fix black textures on characters. +SLUS-21265: + name: "The Sims 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned textures. +SLUS-21266: + name: "NASCAR 06 - Total Team Control" + region: "NTSC-U" + compat: 5 + gsHWFixes: + deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto because shaking otherwise. +SLUS-21267: + name: "Need for Speed - Most Wanted" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 + memcardFilters: + - "SLUS-21267" + - "SLUS-21351" + - "SLUS-21065" +SLUS-21268: + name: "24 - The Game" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes mini-map HUD. + gsHWFixes: + autoFlush: 1 # Fixes pause menu backgrounds. + roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. +SLUS-21269: + name: "Bully" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway. + gsHWFixes: + wildArmsHack: 1 # Reduces depth ghosting. + roundSprite: 2 # Reduces depth ghosting. + halfPixelOffset: 2 +SLUS-21270: + name: "MS Saga - A New Dawn" + region: "NTSC-U" + compat: 5 +SLUS-21271: + name: "Driver - Parallel Lines" + region: "NTSC-U" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes some bad textures. + cpuCLUTRender: 1 # Fixes the rest of the bad textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLUS-21272: + name: "Super Monkey Ball Adventure" + region: "NTSC-U" + compat: 5 + gameFixes: + - XGKickHack # Fixes texture normals. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLUS-21273: + name: "The Matrix - Path of Neo" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fix effects upscaling. +SLUS-21274: + name: "OutRun 2006 - Coast 2 Coast" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. + roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. +SLUS-21275: + name: "River King - A Wonderful Journey" + region: "NTSC-U" + compat: 5 +SLUS-21276: + name: "Ford vs. Chevy" + region: "NTSC-U" + compat: 5 +SLUS-21277: + name: "Nickelodeon Barnyard" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. + halfPixelOffset: 2 + memcardFilters: + - "SLUS-21218" + - "SLUS-21252" + - "SLUS-21277" + - "SLUS-21284" +SLUS-21278: + name: "SSX On Tour" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom. + patches: + 0F27ED9B: + content: |- + author=refraction and jordanthetoast + // Rearrange COP2 codes. + patch=1,EE,0032465c,word,48478800 + patch=1,EE,00324668,word,4BF9D6EC + patch=1,EE,0032465c,word,48478800 + patch=1,EE,00324668,word,4BF9D6EC + patch=1,EE,0032c430,word,48428800 + patch=1,EE,0032c43c,word,4BF9D6EC + patch=1,EE,0032c5b4,word,48428800 + patch=1,EE,0032c5c0,word,4BF9D6EC + patch=1,EE,0032c984,word,48428800 + patch=1,EE,0032c990,word,4BF9D6EC + patch=1,EE,0032e078,word,48428800 + patch=1,EE,0032e084,word,4BF9D6EC + patch=1,EE,0032e2b0,word,48428800 + patch=1,EE,0032e2bc,word,4BF9D6EC + patch=1,EE,0032f488,word,48428800 + patch=1,EE,0032f494,word,4BF9D6EC +SLUS-21279: + name: "NBA Live 06" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLUS-21280: + name: "FIFA 06" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-21281: + name: "Marvel Nemesis - Rise of the Imperfects" + region: "NTSC-U" + compat: 3 +SLUS-21282: + name: "007 - From Russia with Love" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes lines in FMVs. + gsHWFixes: + textureInsideRT: 1 # Required for complex offset shuffles. + halfPixelOffset: 2 # Fixes center upscaling line during explosions. +SLUS-21283: + name: "Total Overdose - A Gunslinger's Tale in Mexico" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLUS-21284: + name: "Nicktoons Unite!" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Fixes glows. + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. + textureInsideRT: 1 # Fixes rainbow lighting for lamps, computer and other areas. + memcardFilters: + - "SLUS-21218" + - "SLUS-21252" + - "SLUS-21277" + - "SLUS-21284" +SLUS-21285: + name: "Ultimate Spider-Man [Limited Edition]" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 0 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 +SLUS-21286: + name: "WWE SmackDown! vs. RAW 2006" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher. +SLUS-21287: + name: "Prince of Persia - The Two Thrones" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 1 # Reduces post-processing misalignment. +SLUS-21288: + name: "American Chopper 2 - Full Throttle" + region: "NTSC-U" + compat: 5 +SLUS-21289: + name: "SeaWorld Adventure Parks - Shamu's Deep Sea Adventures" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth alignment. + textureInsideRT: 1 # Fixes depth blur. + disablePartialInvalidation: 1 # Massively improves performance in certain situations. +SLUS-21290: + name: "Ford Street Racing" + region: "NTSC-U" +SLUS-21291: + name: "Suikoden V" + region: "NTSC-U" + compat: 5 +SLUS-21292: + name: "Wild ARMs 4" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 + wildArmsHack: 1 # Fixes font artifacts and out-of-bound 2D textures. + roundSprite: 1 # Fixes font artifacts. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. + memcardFilters: # Allows import of Alter Code F clear data. + - "SLUS-21292" + - "SLUS-20937" +SLUS-21293: + name: "Metal Saga" + region: "NTSC-U" + compat: 5 + gameFixes: + - DMABusyHack # Intro FMV. +SLUS-21294: + name: "Marc Ecko's Getting Up - Contents Under Pressure [Special Edition]" + region: "NTSC-U" +SLUS-21295: + name: "Tony Hawk's American Wasteland [Collector's Edition]" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Improves post-processing rendering. + preloadFrameData: 1 # Fixes missing loading screens. + memcardFilters: # Game saves use the normal edition serial. + - "SLUS-21208" +SLUS-21296: + name: "Dance Factory" + region: "NTSC-U" + compat: 5 +SLUS-21297: + name: "Devil Kings" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLUS-21298: + name: "NCAA March Madness 06" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLUS-21299: + name: "Dynasty Warriors 5 - Xtreme Legends" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes sun luminosity. +SLUS-21300: + name: "DreamWorks Over the Hedge" + region: "NTSC-U" + compat: 5 + speedHacks: + MTVUSpeedHack: 0 # Fixes bad graphics due to bad T-Bit handling. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog line. +SLUS-21301: + name: "World Series of Poker" + region: "NTSC-U" + compat: 5 +SLUS-21303: + name: "Rebel Raiders - Operation Nighthawk" + region: "NTSC-U" + compat: 5 +SLUS-21304: + name: "Justice League Heroes" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Ingame capes become SPS mess with lower than extra VU clamp. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLUS-21305: + name: "Arthur and the Invisibles - The Game" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLUS-21306: + name: "Ghost Rider" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mergeSprite: 1 # Fixes alignment on fire effects. + halfPixelOffset: 2 +SLUS-21307: + name: "Ice Age 2 - The Meltdown" + region: "NTSC-U" + compat: 2 + clampModes: + eeClampMode: 2 # Fixes occasional SPS on moving around, jumping and falling. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + patches: + EEC195CA: + content: |- + comment=Patch by kozarovv + // Intro screen freeze fix. + patch=1,EE,002FEB80,word,27bdfee0 + patch=1,EE,002FEBBC,word,27bd0120 +SLUS-21309: + name: "Let's Ride - Silver Buckle Stables" + region: "NTSC-U" +SLUS-21310: + name: "Brothers in Arms - Earned in Blood" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLUS-21311: + name: "Peter Jackson's King Kong - The Official Game of the Movie" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Corrects vignette to match software. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + halfPixelOffset: 2 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post-processing effects. +SLUS-21312: + name: "Wallace & Gromit - The Curse of the Were-Rabbit" + region: "NTSC-U" + compat: 5 + gsHWFixes: + deinterlace: 4 # Game requires bob de-interlacing when auto. + halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. +SLUS-21313: + name: "Friends - The One with All the Trivia" + region: "NTSC-U" + compat: 5 +SLUS-21314: + name: "Ruff Trigger - The Vanocore Conspiracy" + region: "NTSC-U" + compat: 4 + gameFixes: + - EETimingHack # Needed to go ingame. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment like volcano lighting. + patches: + F73488D5: + content: |- + comment=Patch by Prafull + // Fixes random hangs when going ingame. + patch=1,EE,00296368,word,00000000 +SLUS-21315: + name: "50 Cent - Bulletproof" + region: "NTSC-U" + gsHWFixes: + roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. +SLUS-21316: + name: "Capcom Classics Collection Vol. 1" + region: "NTSC-U" + compat: 5 +SLUS-21317: + name: "Street Fighter Alpha Anthology" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes squares around sprites when upscaling. +SLUS-21318: + name: "Call of Duty 2 - Big Red One [Collector's Edition]" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly. + - IbitHack # Fixes lights. + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites. + cpuSpriteRenderBW: 1 # Fixes textures. +SLUS-21319: + name: "Flow - Urban Dance Uprising" + region: "NTSC-U" + compat: 5 +SLUS-21320: + name: "Rogue Trooper" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes edge garbage and misaligned bloom. + autoFlush: 1 # Fixes bloom alignment. +SLUS-21321: + name: "Squadra Course Alfa Romeo" + region: "NTSC-U" + compat: 5 +SLUS-21322: + name: "Eragon" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS and spawn issues. + gsHWFixes: + mipmap: 2 # Cleans up texture detail. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 # Fixes post processing misalignment. +SLUS-21323: + name: "Rampage - Total Destruction" + region: "NTSC-U" + compat: 5 +SLUS-21324: + name: "Major League Baseball 2K5 [World Series Edition]" + region: "NTSC-U" + clampModes: + eeClampMode: 2 # Fixes hang when the baseball hits the ground. + gsHWFixes: + texturePreloading: 1 # Performs much better and stops freezing and or stuttering. + patches: + D592B291: + content: |- + comment=Patch by Prafull + // Skip hang at start. + patch=1,EE,0036b220,word,00000000 //1040fffd +SLUS-21325: + name: "Harry Potter and the Goblet of Fire" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 +SLUS-21326: + name: "Shadow Hearts - From the New World" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 2 # Fixes font artifacts and reduces text box artifacts. + halfPixelOffset: 2 +SLUS-21327: + name: "Atelier Iris 2 - The Azoth of Destiny" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Flickering in FMV. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts for health and other sprites. + texturePreloading: 0 # Improves performance and prevents it disabling itself regardless. +SLUS-21328: + name: "Pac-Man World Rally" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes bad geometry. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + patches: + default: + content: |- + comment=Patch by Refraction + // Fix bad geometry + patch=1,EE,0016DDE4,word,4A80AADC + patch=1,EE,0016DDEC,word,4B7103BC + patch=1,EE,0016DDD0,word,4B00A29C + patch=1,EE,0016DDD8,word,4AF103BC +SLUS-21329: + name: "CMT Presents - Karaoke Revolution - Country" + region: "NTSC-U" + compat: 3 +SLUS-21330: + name: "Monster Rancher Evo" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. +SLUS-21331: + name: "Sonic Riders" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fix post-processing blur. +SLUS-21332: + name: "Real World Golf" + region: "NTSC-U" + compat: 2 +SLUS-21333: + name: "World Poker Tour" + region: "NTSC-U" + compat: 5 +SLUS-21334: + name: "Grandia III [Disc 1 of 2]" + region: "NTSC-U" + compat: 5 +SLUS-21335: + name: "The Hustle - Detroit Streets - Kat's Story" + region: "NTSC-U" + compat: 5 +SLUS-21336: + name: "Zathura" + region: "NTSC-U" + compat: 5 +SLUS-21337: + name: "Arena Football" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21338: + name: "Armored Core - Last Raven" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes black screen while in a mech. + roundSprite: 2 # Fixes HUD artifacts. + halfPixelOffset: 2 + memcardFilters: # Convert savegames from AC: Nexus and AC: Nine Breaker. + - "SLUS-21338" + - "SLUS-21200" + - "SLUS-20986" + - "SLUS-21079" +SLUS-21339: + name: "Puzzle Challenge - Crosswords and More!" + region: "NTSC-U" + compat: 5 +SLUS-21340: + name: "World Championship Cards" + region: "NTSC-U" + compat: 5 +SLUS-21341: + name: "Stuart Little 3 - Big Photo Adventure" + region: "NTSC-U" + compat: 5 + gameFixes: + - InstantDMAHack # Fixes loading screen corruption. + gsHWFixes: + autoFlush: 1 # Fixes missing effects. +SLUS-21342: + name: "MLB Slugfest 2006" + region: "NTSC-U" + compat: 5 +SLUS-21343: + name: "Samurai Champloo - Sidetracked" + region: "NTSC-U" + compat: 5 +SLUS-21344: + name: "Steambot Chronicles" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLUS-21345: + name: "Grandia III [Disc 2 of 2]" + region: "NTSC-U" + compat: 5 + memcardFilters: + - "SLUS-21334" +SLUS-21346: + name: "Ace Combat Zero - The Belkan War" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 3 # Fixes ghosting in foggy maps. + roundSprite: 2 # Fixes HUD artifacts. + alignSprite: 1 # Fixes vertical lines. + mergeSprite: 1 # Better aligns main menu strips, improving font readability. + patches: + 65729657: + content: |- + // Fixes collision/missile hit issues. + patch=0,EE,00131EBC,word,48498800 + patch=0,EE,00131EC0,word,4B00682C + patch=0,EE,00131ECC,word,484A8800 + patch=0,EE,00131ED0,word,4B0C682C + memcardFilters: + - "SLUS-21346" + - "SLUS-20152" + - "SLUS-20851" +SLUS-21347: + name: "AMF Xtreme Bowling" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes half right. +SLUS-21348: + name: "Yakuza" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes flickering. + gsHWFixes: + alignSprite: 1 # Helps align bloom. +SLUS-21349: + name: "Taito Legends 2" + region: "NTSC-U" +SLUS-21350: + name: "Cabela's Dangerous Hunts 2" + region: "NTSC-U" + compat: 5 +SLUS-21351: + name: "Need for Speed - Most Wanted [Black Edition]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 + memcardFilters: + - "SLUS-21267" + - "SLUS-21351" + - "SLUS-21065" +SLUS-21352: + name: "Dai Senryaku VII - Exceed" + region: "NTSC-U" + compat: 5 +SLUS-21353: + name: "Eureka Seven - Vol.1 - The New Wave" + region: "NTSC-U" + compat: 5 +SLUS-21354: + name: "Curious George" + region: "NTSC-U" +SLUS-21355: + name: "Midnight Club 3 - DUB Edition Remix" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post bloom. + textureInsideRT: 1 # Improves performance. + preloadFrameData: 1 # Fixes light trails. + patches: + 60A42FF5: + content: |- + comment=Patch by Refraction + // Patches a CTC2 write to FBRST to not set the T-Bit enable + // Fixes slow speed in MTVU due to developers leaving T-Bit enabled and not using it + // PCSX2 has to sync more when T-Bit is enabled so the game spends more time waiting + // for VU1 to finish, which reduces the advantage of MTVU to basically zero. + patch=1,EE,D052907C,extended,00000800 + patch=1,EE,2052907C,extended,00000000 + memcardFilters: # Saves from the non-Remix release can be imported. + - "SLUS-21029" + - "SLUS-21355" +SLUS-21356: + name: "Tom Clancy's Splinter Cell - Double Agent" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21357: + name: "Hummer Badlands" + region: "NTSC-U" + compat: 5 +SLUS-21358: + name: "Naruto - Ultimate Ninja" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21359: + name: "Metal Gear Solid 3 - Subsistence [Disc 1 of 3]" + region: "NTSC-U" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLUS-21360: + name: "Metal Gear Solid 3 - Subsistence [Disc 3 of 3]" + region: "NTSC-U" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + memcardFilters: + - "SLUS-21359" +SLUS-21361: + name: "Devil May Cry 3 - Dante's Awakening [Special Edition]" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but still an issue compared to native. + roundSprite: 2 # Clears up much of the blurring that HPO Special does not. +SLUS-21362: + name: "Onimusha - Dawn of Dreams [Disc 2 of 2]" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Wrong white textures in FMV. + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment and upscaling lines. + memcardFilters: + - "SLUS-21180" +SLUS-21363: + name: "Zatch Bell! Mamodo Fury" + region: "NTSC-U" + compat: 5 +SLUS-21364: + name: "One Piece - Pirates' Carnival" + region: "NTSC-U" + compat: 5 +SLUS-21365: + name: "The King of Fighters 2006" + region: "NTSC-U" + compat: 5 +SLUS-21366: + name: "Ultimate Board Game Collection" + region: "NTSC-U" + compat: 5 +SLUS-21367: + name: "MVP '06 - NCAA Baseball" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken replay window graphics. +SLUS-21368: + name: "Rugby 06" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes mipmapping rendering. +SLUS-21369: + name: "FIFA Street 2" + region: "NTSC-U" + compat: 5 + gameFixes: + - GIFFIFOHack # Fixes flag corruptions. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken icons on HUD. +SLUS-21370: + name: "Mega Man X Collection" + region: "NTSC-U" + compat: 5 +SLUS-21371: + name: "Rapala Pro Tournament Fishing" + region: "NTSC-U" +SLUS-21372: + name: "The Legend of Spyro - A New Beginning" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 # Fixes lighting on mushrooms + others. + patches: + D03D4C77: + content: |- + comment=Patch by kozarovv and refraction + // Fixes HUD and menu display. + patch=1,EE,001849b8,word,00000000 +SLUS-21373: + name: "Drakengard 2" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 2 # Fixes wrong color on some characters and breakable objects. + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting characters. + mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead. + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. +SLUS-21374: + name: "Marvel - Ultimate Alliance" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes triangle holes in geometry. +SLUS-21375: + name: "Torino 2006 - The Official Game of the XX Olympic Winter Games" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # For SPS with microVU. +SLUS-21376: + name: "Black" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Properly diffuses light instead of strips of light. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 + patches: + 5C891FF1: + content: |- + author=refraction + // COP2 Rearrangement. Fixes broken collisions. + patch=1,EE,0037EB14,word,4b000460 + patch=1,EE,0037EB18,word,4af103bc + patch=1,EE,0037EB30,word,4a800460 + patch=1,EE,0037EB34,word,4b7103bc +SLUS-21377: + name: "Dance Dance Revolution SuperNOVA" + region: "NTSC-U" + compat: 5 +SLUS-21379: + name: "Cabela's African Safari" + region: "NTSC-U" + compat: 5 +SLUS-21380: + name: "Snoopy vs. the Red Baron" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 + gsHWFixes: + halfPixelOffset: 2 # Fixes fog line. + patches: + 213DCAC9: + content: |- + author=refraction + // Rearrange DIV Q COP2 operations to fix SPS. + patch=1,EE,0017caf0,word,4BE0A39C + patch=1,EE,0017caf4,word,4B00A29C + patch=1,EE,0017caf8,word,4AF103BC + patch=1,EE,0017cb04,word,4BE0ABDC + patch=1,EE,0017cb08,word,4A80AADC + patch=1,EE,0017cb0c,word,4B7103BC +SLUS-21381: + name: "Bode Miller Alpine Skiing" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 +SLUS-21382: + name: "Franklin - A Birthday Surprise" + region: "NTSC-U" +SLUS-21383: + name: "Fight Night Round 3" + region: "NTSC-U" + compat: 5 + gameFixes: + - GIFFIFOHack # Fixes flag corruption. +SLUS-21384: + name: "Cabela's Alaskan Adventures" + region: "NTSC-U" + compat: 5 +SLUS-21385: + name: "The Godfather - The Game" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuCLUTRender: 1 # Fixes light occlusion. + textureInsideRT: 1 + halfPixelOffset: 2 + skipDrawStart: 1 + skipDrawEnd: 1 +SLUS-21386: + name: "Tales of the Abyss" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + autoFlush: 1 # Fixes post lighting. + patches: + default: + content: |- + author=sergx12 + comment=Black Grid & No Bloom fixes + patch=1,EE,205E570C,extended,00000000 + patch=1,EE,0011A668,word,00000000 +SLUS-21387: + name: "Warship Gunner 2" + region: "NTSC-U" + compat: 5 +SLUS-21388: + name: "The Sopranos - Road to Respect" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but doesn't fully fix it. + texturePreloading: 1 +SLUS-21389: + name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Performs much better with it off. + textureInsideRT: 1 + memcardFilters: # Allows import of Xenosaga II save data. + - "SLUS-21389" + - "SLUS-20892" +SLUS-21390: + name: "Urban Chaos - Riot Response" + region: "NTSC-U" + compat: 4 + gsHWFixes: + roundSprite: 1 # Fixes edge garbage and thin lines. + halfPixelOffset: 2 +SLUS-21391: + name: "Nickelodeon SpongeBob SquarePants - Creature from the Krusty Krab" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLUS-21392: + name: "DreamWorks Shrek - Smash n' Crash Racing" + region: "NTSC-U" + compat: 5 +SLUS-21393: + name: "Gallop Racer 2006" + region: "NTSC-U" + compat: 5 +SLUS-21394: + name: "Tokyo Xtreme Racer Drift 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes black lines when upscaling. + wildArmsHack: 1 + halfPixelOffset: 2 +SLUS-21395: + name: "Avatar - The Last Airbender" + region: "NTSC-U" + compat: 5 +SLUS-21396: + name: "Star Trek - Encounters" + region: "NTSC-U" + compat: 5 +SLUS-21397: + name: "Disgaea 2 - Cursed Memories" + region: "NTSC-U" + compat: 5 +SLUS-21398: + name: "Dynasty Warriors 5 - Empires" + region: "NTSC-U" + compat: 5 +SLUS-21399: + name: "Driver - Parallel Lines [Limited Edition]" + region: "NTSC-U" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes some bad textures. + cpuCLUTRender: 1 # Fixes the rest of the bad textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLUS-21400: + name: "Monster House" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLUS-21401: + name: "Lucinda Green's Equestrian Challenge" + region: "NTSC-U" + compat: 4 +SLUS-21402: + name: "Micro Machines V4" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLUS-21403: + name: "Backyard Sports - Baseball 2007" + region: "NTSC-U" +SLUS-21404: + name: "Final Fantasy XI - Treasures of Aht Urhgan" + region: "NTSC-U" +SLUS-21405: + name: "Xiaolin Showdown" + region: "NTSC-U" + compat: 5 +SLUS-21406: + name: "The Godfather - Limited Edition" + region: "NTSC-U" + gsHWFixes: + textureInsideRT: 1 # Required for complex offset shuffles. + halfPixelOffset: 2 # Fixes center line in post-processing. + skipDrawStart: 1 + skipDrawEnd: 1 +SLUS-21407: + name: "NFL Head Coach" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. + gsHWFixes: + cpuCLUTRender: 1 # Fixes light occlusion. +SLUS-21408: + name: "FIFA World Cup Germany '06" + region: "NTSC-U" + compat: 5 +SLUS-21409: + name: "LEGO Star Wars II - The Original Trilogy" + region: "NTSC-U" + gsHWFixes: + cpuCLUTRender: 1 # Fixes ghosting on objects and people. + halfPixelOffset: 1 + memcardFilters: + - "SLUS-21409" + - "SLUS-21083" +SLUS-21410: + name: "Mortal Kombat - Armageddon" + region: "NTSC-U" + compat: 5 + memcardFilters: # Saves from the non-Premium can be imported + - "SLUS-21410" + - "SLUS-21543" +SLUS-21411: + name: "M2 Rock" + region: "NTSC-U" +SLUS-21412: + name: "World Championship Poker featuring Howard Lederer - All-In" + region: "NTSC-U" + compat: 5 +SLUS-21413: + name: "Thrillville" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned bloom effects. + mergeSprite: 1 # Fixes blurriness but removes bloom + Recommended to use Shadeboost brightness 80. + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the whole game. +SLUS-21414: + name: "Delta Force - Black Hawk Down - Team Sabre" + region: "NTSC-U" + compat: 5 +SLUS-21415: + name: "The Ant Bully" + region: "NTSC-U" + compat: 5 +SLUS-21416: + name: "D1 Grand Prix Series - Professional Drift" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes black screen. +SLUS-21417: + name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 + halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Performs much better with it off. + textureInsideRT: 1 + memcardFilters: + - "SLUS-21389" + - "SLUS-20892" +SLUS-21418: + name: "Sprint Cars - Road to Knoxville" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 + patches: + A08C4057: + content: |- + comment=Patch by Prafull + // Rearrange COP2 instructions to fix bad mac flag stuff. Fixes ingame physics. + patch=1,EE,00264d60,word,48448800 + patch=1,EE,00264d64,word,309000E0 + patch=1,EE,00264d6c,word,4BF0116C + patch=1,EE,00264d74,word,00908024 + patch=1,EE,00264d78,word,4A0002FF + patch=1,EE,00264d7c,word,4BF019AC + patch=1,EE,00264d90,word,48448800 + patch=1,EE,00264d94,word,309000E0 + patch=1,EE,00264d98,word,4BE2896C + patch=1,EE,00264d9c,word,48448800 + patch=1,EE,00264da0,word,4BE389AC + patch=1,EE,00264da4,word,4A0002FF + patch=1,EE,00264da8,word,4A0002FF +SLUS-21419: + name: "Dirge of Cerberus - Final Fantasy VII" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 +SLUS-21420: + name: "Disney's Chicken Little - Ace in Action" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes post processing alignment. +SLUS-21421: + name: "Spy Hunter - Nowhere to Run" + region: "NTSC-U" + compat: 5 +SLUS-21422: + name: "Tom Clancy's Ghost Recon - Advanced Warfighter" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fix offset blur. +SLUS-21423: + name: "Grand Theft Auto - Liberty City Stories" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. +SLUS-21424: + name: "NBA 2K7" + region: "NTSC-U" + patches: + F5AEDCC3: + content: |- + comment=Patch by Prafull + // Avoids hang at start. + patch=1,EE,0044ef60,word,00000000 +SLUS-21425: + name: "NHL 2K7" + region: "NTSC-U" + compat: 5 + patches: + 478EFBDB: + content: |- + comment=Patch by Prafull + // Avoids hang at start. + patch=1,EE,004409d8,word,00000000 +SLUS-21426: + name: "Call of Duty 3" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 # Fixes fog misplacement. +SLUS-21427: + name: "WWE SmackDown! vs. RAW 2007" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher. +SLUS-21428: + name: "Bionicle Heroes" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuCLUTRender: 1 # Fixes ghosting on objects and people. + halfPixelOffset: 2 +SLUS-21430: + name: "IGPX - Immortal Grand Prix" + region: "NTSC-U" + compat: 5 +SLUS-21431: + name: "Shin Megami Tensei - Devil Summoner - Raidou Kuzunoha vs. The Soulless Army" + region: "NTSC-U" + compat: 5 +SLUS-21432: + name: "NRA Gun Club" + region: "NTSC-U" + compat: 5 +SLUS-21433: + name: "FIFA Soccer 07" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-21434: + name: "Superman Returns" + region: "NTSC-U" + compat: 4 + gameFixes: + - VUOverflowHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. +SLUS-21435: + name: "One Piece - Grand Adventure" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines, shadow misaligment and more. +SLUS-21436: + name: "Just Cause" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting. +SLUS-21437: + name: "Disney's Kim Possible - What's the Switch?" + region: "NTSC-U" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes extreme EE and VU usage. +SLUS-21438: + name: "Cartoon Network Racing" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 +SLUS-21439: + name: "Destroy All Humans! 2" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes material stretching across screen that appears for a split second. + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-21440: + name: "Big Idea's VeggieTales - LarryBoy and the Bad Apple" + region: "NTSC-U" +SLUS-21441: + name: "Dragon Ball Z - Budokai Tenkaichi 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes extreme ghosting. +SLUS-21442: + name: "Super Dragon Ball Z" + region: "NTSC-U" + compat: 5 +SLUS-21443: + name: "The Da Vinci Code" + region: "NTSC-U" + compat: 5 +SLUS-21444: + name: "Tony Hawk's Project 8" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLUS-21445: + name: "Ar tonelico - Melody of Elemia" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 1 # Fixes vertical lines in FMVs, character portraits and other sprites. +SLUS-21446: + name: "Family Feud" + region: "NTSC-U" + compat: 5 +SLUS-21447: + name: "Guitar Hero II" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 +SLUS-21448: + name: "Rule of Rose" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes black FMVs in hardware and hash cache disabling itself. +SLUS-21449: + name: "The Fast and the Furious" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mergeSprite: 1 # Fixes bluriness. + halfPixelOffset: 1 # Fixes bluriness. +SLUS-21450: + name: "Super PickUps" + region: "NTSC-U" +SLUS-21451: + name: "The Grim Adventures of Billy & Mandy" + region: "NTSC-U" + compat: 5 +SLUS-21452: + name: "Valkyrie Profile 2 - Silmeria" + region: "NTSC-U" + compat: 5 + gameFixes: + - VuAddSubHack + gsHWFixes: + halfPixelOffset: 1 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines. + textureInsideRT: 1 +SLUS-21453: + name: "Walt Disney Pictures Presents Meet the Robinsons" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom alignment. +SLUS-21454: + name: "DreamWorks Shrek the Third" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes objects spawning. + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLUS-21455: + name: "Happy Feet" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom effect. +SLUS-21456: + name: "Tony Hawk's Downhill Jam" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + speedHacks: + MTVUSpeedHack: 0 # Fixes tutorial crashing. + gsHWFixes: + wildArmsHack: 1 # Reduces post-processing misalignment. + mergeSprite: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLUS-21457: + name: "World Championship Paintball" + region: "NTSC-U" + compat: 5 +SLUS-21458: + name: "NHL 07" + region: "NTSC-U" + compat: 5 +SLUS-21459: + name: "NCAA Football 07" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21460: + name: "NBA Live 07" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLUS-21461: + name: "NASCAR 07" + region: "NTSC-U" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 1 # Aligns Post Effect. + autoFlush: 1 # Fixes glows. +SLUS-21462: + name: "Samurai Warriors 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 2 # Helps to alleviate misaligned text. + memcardFilters: + - "SLUS-21462" + - "SLUS-20878" + - "SLUS-21080" +SLUS-21463: + name: "College Hoops 2K7" + region: "NTSC-U" +SLUS-21464: + name: "Winning Eleven - Pro Evolution Soccer 2007" + region: "NTSC-U" + compat: 5 +SLUS-21465: + name: "Raiden III" + region: "NTSC-U" + compat: 5 +SLUS-21466: + name: "The Plan" + region: "NTSC-U" + compat: 5 +SLUS-21467: + name: "Open Season" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21469: + name: "Nicktoons - Battle for Volcano Island" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. +SLUS-21470: + name: "Bratz - Forever Diamondz" + region: "NTSC-U" +SLUS-21471: + name: "Tokobot Plus - Mysteries of the Karakuri" + region: "NTSC-U" + compat: 5 +SLUS-21472: + name: "World Pool Challenge '06" + region: "NTSC-U" +SLUS-21473: + name: "Capcom Classics Collection Vol. 2" + region: "NTSC-U" + compat: 5 +SLUS-21474: + name: "The History Channel - Civil War - A Nation Divided" + region: "NTSC-U" + compat: 5 +SLUS-21475: + name: "Final Fantasy XII [Collector's Edition]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLUS-21476: + name: "Madden NFL '07" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21477: + name: "Madden NFL '07 [Hall of Fame Edition]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21478: + name: "Pirates - Legend of the Black Buccaneer" + region: "NTSC-U" + compat: 5 +SLUS-21479: + name: "Reservoir Dogs" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + textureInsideRT: 1 +SLUS-21480: + name: ".hack//G.U. Volume 1 - Rebirth - Terminal Disc" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Sharpens world in far distances. + roundSprite: 1 # Corrects proportions of some letters in HUD. + memcardFilters: + - "SLUS-20267" + - "SLUS-20562" + - "SLUS-20563" + - "SLUS-20564" + - "SLUS-21258" + - "SLUS-21488" + - "SLUS-21489" + - "SLUS-21480" +SLUS-21481: + name: "NCAA March Madness 07" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLUS-21482: + name: "NFL Street 3" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21483: + name: "Tiger Woods PGA Tour 07" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fix black textures on characters. +SLUS-21484: + name: "DreamWorks & Aardman Flushed Away" + region: "NTSC-U" + compat: 5 +SLUS-21485: + name: "Backyard Sports - Basketball 2007" + region: "NTSC-U" +SLUS-21486: + name: "Eagle Eye Golf" + region: "NTSC-U" + compat: 5 +SLUS-21487: + name: "Art of Fighting Anthology" + region: "NTSC-U" + compat: 5 +SLUS-21488: + name: ".hack//G.U. Vol.2 - Reminisce" + region: "NTSC-U" + compat: 5 + memcardFilters: + - "SLUS-20267" + - "SLUS-20562" + - "SLUS-20563" + - "SLUS-20564" + - "SLUS-21258" + - "SLUS-21488" + - "SLUS-21489" + - "SLUS-21480" +SLUS-21489: + name: ".hack//G.U. Vol.3 - Redemption" + region: "NTSC-U" + compat: 5 + memcardFilters: + - "SLUS-20267" + - "SLUS-20562" + - "SLUS-20563" + - "SLUS-20564" + - "SLUS-21258" + - "SLUS-21488" + - "SLUS-21489" + - "SLUS-21480" +SLUS-21490: + name: "Test Drive Unlimited" + region: "NTSC-U" + compat: 5 + gameFixes: + - VIFFIFOHack # Needed to load the main game properly. + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. + preloadFrameData: 1 # Fixes car reflections and brightness. +SLUS-21491: + name: "World Series of Poker - Tournament of Champions" + region: "NTSC-U" + compat: 5 +SLUS-21492: + name: "Scarface - The World is Yours [Collector's Edition]" + region: "NTSC-U" + compat: 5 + gameFixes: + - IbitHack + gsHWFixes: + autoFlush: 1 # Fixes post processing overlay. + roundSprite: 1 # Greatly reduces chromatic effect when upscaling. + wildArmsHack: 1 + halfPixelOffset: 2 +SLUS-21493: + name: "Need for Speed - Carbon" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLUS-21493" + # Most Wanted save grants extra money. + - "SLUS-21267" + - "SLUS-21351" # Black Edition detection is bugged by default, can be fixed with a patch. + - "SLAJ-25075" # Original wrong Black Edition serial. + - "SLUS-21065" # UG2 saves can be detected, but the code is unused. +SLUS-21494: + name: "Need for Speed - Carbon [Collector's Edition]" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. + memcardFilters: + - "SLUS-21494" + # Most Wanted save grants extra money. + - "SLUS-21267" + - "SLUS-21351" # Black Edition detection is bugged by default, can be fixed with a patch. + - "SLAJ-25075" # Original wrong Black Edition serial. + - "SLUS-21065" # UG2 saves can be detected, but the code is unused. +SLUS-21495: + name: "Carol Vorderman's Sudoku" + region: "NTSC-U" + compat: 5 +SLUS-21496: + name: "ProStroke Golf - World Tour 2007" + region: "NTSC-U" + compat: 5 +SLUS-21497: + name: "Strawberry Shortcake - Adventures in the Land of Dreams" + region: "NTSC-U" +SLUS-21498: + name: "Naruto - Uzumaki Chronicles" + region: "NTSC-U" + compat: 5 + gameFixes: + - OPHFlagHack + gsHWFixes: + mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80. + halfPixelOffset: 2 +SLUS-21499: + name: "Corvette Evolution GT" + region: "NTSC-U" + compat: 5 +SLUS-21500: + name: "Superbikes - Riding Challenge" + region: "NTSC-U" +SLUS-21501: + name: "Raw Danger" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuCLUTRender: 1 # Fixes some shading/shadows. + preloadFrameData: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-21503: + name: "God Hand" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80. + halfPixelOffset: 2 # Depth of field effect aligned properly if CRC hack is off + Shifts buildings correctly. +SLUS-21536: + name: "The Sims 2 - Pets" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned textures. +SLUS-21537: + name: "Fatal Fury Battle Archives Vol.1" + region: "NTSC-U" + compat: 5 +SLUS-21538: + name: "Eureka Seven - Vol.2 - The New Vision" + region: "NTSC-U" +SLUS-21539: + name: "Greg Hastings' Tournament Paintball Max'd" + region: "NTSC-U" + compat: 5 +SLUS-21540: + name: "Karaoke Revolution Presents - American Idol" + region: "NTSC-U" + compat: 3 +SLUS-21541: + name: "Ratatouille" + region: "NTSC-U" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Reduces blooming misalignment. + wildArmsHack: 1 # Reduces blooming misalignment. + autoFlush: 1 # Fixes glows. +SLUS-21542: + name: "Sega Genesis Collection" + region: "NTSC-U" + compat: 5 +SLUS-21543: + name: "Mortal Kombat - Armageddon [Premium Edition]" + region: "NTSC-U" + compat: 5 + memcardFilters: # Saves from the non-Premium can be imported + - "SLUS-21543" + - "SLUS-21410" +SLUS-21544: + name: "Fantastic Four - Rise of the Silver Surfer" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 2 # Fixes edge depth bleeding during power attacks and misaligned bloom. +SLUS-21545: + name: "Pirates of the Caribbean - At World's End" + region: "NTSC-U" +SLUS-21547: + name: "NHRA - Countdown to the Championship 2007" + region: "NTSC-U" + compat: 5 +SLUS-21548: + name: "Mercury Meltdown - Remix" + region: "NTSC-U" + compat: 5 +SLUS-21549: + name: "The Sopranos - Road to Respect [Collector's Edition]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but doesn't fully fix it. + texturePreloading: 1 +SLUS-21550: + name: "Metal Slug Anthology" + region: "NTSC-U" + compat: 5 +SLUS-21551: + name: "The Dog Island" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes certains font colors. + halfPixelOffset: 1 # Fixes lighting misalignment. + alignSprite: 1 # Fixes almost all vertical lines. +SLUS-21552: + name: "Spider-Man 3" + region: "NTSC-U" + compat: 4 + roundModes: + eeRoundMode: 0 # Fixes idle camera behaviour. + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 +SLUS-21553: + name: "Lumines Plus" + region: "NTSC-U" + compat: 5 +SLUS-21554: + name: "The King of Fighters Collection - The Orochi Saga" + region: "NTSC-U" + compat: 5 +SLUS-21555: + name: "Lara Croft Tomb Raider - Anniversary" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes garbage pixels. + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-21556: + name: "Konami Kids Playground - Dinosaur Shapes & Colors" + region: "NTSC-U" + compat: 5 +SLUS-21557: + name: "Konami Kids Playground - Frogger Hop, Skip & Jumpin' Fun" + region: "NTSC-U" +SLUS-21558: + name: "Konami Kids Playground - Toy Pals Fun with Numbers" + region: "NTSC-U" + compat: 5 +SLUS-21559: + name: "Konami Kids Playground - Alphabet Circus" + region: "NTSC-U" +SLUS-21560: + name: "Family Guy - The Video Game" + region: "NTSC-U" + compat: 5 +SLUS-21561: + name: "Major League Baseball 2K7" + region: "NTSC-U" + patches: + 73D6D171: + content: |- + author=Prafull + comment=fixes hang at start + patch=1,EE,003CDE10,word,00000000 +SLUS-21563: + name: "Horsez" + region: "NTSC-U" + compat: 5 +SLUS-21564: + name: "Atelier Iris 3 - Grand Phantasm" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack + gsHWFixes: + roundSprite: 1 # Fixes vertical lines in FMVs, character portraits and other sprites. +SLUS-21565: + name: "Pirates of the Caribbean - At World's End" + region: "NTSC-U" +SLUS-21566: + name: "Brunswick Pro Bowling" + region: "NTSC-U" + compat: 5 +SLUS-21567: + name: "Shining Force EXA" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLUS-21568: + name: "Arena Football - Road to Glory" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes missing crowds. +SLUS-21569: + name: "Shin Megami Tensei - Persona 3" + region: "NTSC-U" + compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 1 +SLUS-21570: + name: "Heatseeker" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligment issues. +SLUS-21571: + name: "Growlanser - Heritage of War" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes precomputed depth buffer. +SLUS-21572: + name: "Surf's Up" + region: "NTSC-U" + compat: 5 +SLUS-21573: + name: "Harley-Davidson - Race to the Rally" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLUS-21574: + name: "Dawn of Mana" + region: "NTSC-U" + compat: 5 + speedHacks: + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21575: + name: "Naruto - Ultimate Ninja 2" + region: "NTSC-U" + compat: 5 + clampModes: + vu0ClampMode: 0 + vu1ClampMode: 3 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21576: + name: "Rayman - Raving Rabbids" + region: "NTSC-U" + compat: 5 +SLUS-21577: + name: "Odin Sphere" + region: "NTSC-U" + compat: 5 +SLUS-21578: + name: "Biker Mice from Mars" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes shadow maps. +SLUS-21579: + name: "Barbie in The 12 Dancing Princesses" + region: "NTSC-U" +SLUS-21580: + name: "MTV Pimp My Ride" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom as best it can be. + autoFlush: 1 # Fixes bloom rendering. +SLUS-21581: + name: "UEFA Champions League 2006-2007" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken lights due to copying around P8 data. +SLUS-21582: + name: "MVP '07 - NCAA Baseball" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken replay window graphics. +SLUS-21583: + name: "Crash of the Titans" + region: "NTSC-U" + compat: 5 +SLUS-21584: + name: "Romance of the Three Kingdoms XI" + region: "NTSC-U" + compat: 5 +SLUS-21585: + name: "Samurai Warriors 2 - Empires" + region: "NTSC-U" + compat: 5 +SLUS-21586: + name: "Guitar Hero Encore - Rocks the '80s" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLUS-21587: + name: "Made Man - Confessions of the Family Blood" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes Textures flicker when shooting. +SLUS-21588: + name: "Avatar - The Last Airbender - The Burning Earth" + region: "NTSC-U" + compat: 5 +SLUS-21589: + name: "Pinball Hall of Fame - The Williams Collection" + region: "NTSC-U" + compat: 5 +SLUS-21590: + name: "Grand Theft Auto - Vice City Stories" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned effect when in-game Trails option is turned on. +SLUS-21591: + name: "Ski-Doo Snow X Racing" + region: "NTSC-U" + compat: 5 +SLUS-21592: + name: "The Adventures of Darwin" + region: "NTSC-U" + compat: 5 +SLUS-21593: + name: "Juiced 2 - Hot Import Nights" + region: "NTSC-U" + compat: 5 +SLUS-21594: + name: "Naruto - Uzumaki Chronicles 2" + region: "NTSC-U" + compat: 5 + gameFixes: + - OPHFlagHack # Fixes game freezing. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21595: + name: "TMNT" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom alignment and edge garbage. + autoFlush: 1 # Fixes missing bloom intensity. +SLUS-21596: + name: "Burnout Dominator" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLUS-21597: + name: "Medal of Honor - Vanguard" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. + mergeSprite: 1 # Removes occasional vertical lines. + mipmap: 0 +SLUS-21598: + name: "Digimon World - Data Squad" + region: "NTSC-U" + compat: 5 +SLUS-21599: + name: "High School Musical - Sing It!" + region: "NTSC-U" +SLUS-21600: + name: "Spider-Man - Friend or Foe" + region: "NTSC-U" + compat: 5 +SLUS-21601: + name: "Sprint Cars 2 - Showdown at Eldora" + region: "NTSC-U" + clampModes: + vuClampMode: 3 + patches: + 75D13A19: + content: |- + author=kozarovv + // Rearrange COP2 instructions to fix bad mac flag stuff. Fix for bouncing vehicles. + patch=1,EE,0027573c,word,48448800 + patch=1,EE,00275740,word,309000E0 + patch=1,EE,00275748,word,4BF0116C + patch=1,EE,00275750,word,00908024 + patch=1,EE,00275754,word,4A0002FF + patch=1,EE,00275758,word,4BF019AC + patch=1,EE,0027576c,word,48448800 + patch=1,EE,00275770,word,309000E0 + patch=1,EE,00275774,word,4BE2896C + patch=1,EE,00275778,word,48448800 + patch=1,EE,0027577c,word,4BE389AC + patch=1,EE,00275780,word,4A0002FF + patch=1,EE,00275784,word,4A0002FF +SLUS-21602: + name: "Transformers - The Game" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes alignment of post-processing. +SLUS-21603: + name: "Soul Nomad & the World Eaters" + region: "NTSC-U" + compat: 5 +SLUS-21604: + name: "GrimGrimoire" + region: "NTSC-U" + compat: 5 +SLUS-21605: + name: "Nicktoons - Attack of the Toybots" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + halfPixelOffset: 2 # Corrects most vertical lines. +SLUS-21606: + name: "Metropolismania 2" + region: "NTSC-U" + compat: 5 +SLUS-21607: + name: "The Legend of Spyro - The Eternal Night" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 # Fixes lighting on mushrooms + others. + patches: + B80CE8EC: + content: |- + comment=Patch by kozarovv and refraction + // Fixes HUD and menu display. + patch=1,EE,00173cb8,word,00000000 +SLUS-21608: + name: "Dance Dance Revolution SuperNOVA 2" + region: "NTSC-U" + compat: 5 +SLUS-21609: + name: "Dance Dance Revolution Disney Channel Edition" + region: "NTSC-U" + compat: 5 +SLUS-21611: + name: "Thrillville - Off the Rails" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects, 1 is technically more correct compared to software but looks worse. + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the whole game. +SLUS-21612: + name: "Legend of the Dragon" + region: "NTSC-U" + compat: 5 +SLUS-21613: + name: "Manhunt 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing lights and light intensity. + textureInsideRT: 1 # Fixes post lighting. + halfPixelOffset: 2 # Fixes Post effects. +SLUS-21614: + name: "Star Wars - The Force Unleashed" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 + patches: + 879CDA5E: + content: |- + author=kozarovv + // Fix for graphical issues, QTE events, subtitles, health bar. + // Patch replace values passed to FPU to workaround x86 rounding issues. + patch=1,EE,0017cf24,word,3464fff0 + patch=1,EE,0017cf30,word,3463fffc +SLUS-21615: + name: "Wild ARMs 5" + region: "NTSC-U" + compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes SPS on shell worm enemies. + gsHWFixes: + roundSprite: 1 # Fixes font sizes. + cpuFramebufferConversion: 1 # Fixes sepia-tone flashback sequences. + gpuPaletteConversion: 2 # Fixes micro-stuttering and drops in performance while also reducing hash cache explosions and GS usage. + textureInsideRT: 1 + wildArmsHack: 1 +SLUS-21616: + name: "Tony Hawk's Proving Ground" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes bloom positioning. +SLUS-21617: + name: "Spider-Man 3" + region: "NTSC-U" + roundModes: + eeRoundMode: 0 # Fixes idle camera behaviour. + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + halfPixelOffset: 2 # Fixes bloom alignment. + autoFlush: 1 # Fixes bloom intensity. +SLUS-21618: + name: "The Plan" + region: "NTSC-U" +SLUS-21619: + name: "Harry Potter and the Order of the Phoenix" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLUS-21620: + name: "NCAA Football 08" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21621: + name: "Shin Megami Tensei - Persona 3 FES" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 2 # Fixes flashing windows. + memcardFilters: + - "SLUS-21621" + - "SLUS-21569" +SLUS-21622: + name: "DreamWorks Bee Movie Game" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom on sunlight. +SLUS-21623: + name: "The Bigs" + region: "NTSC-U" + compat: 5 +SLUS-21624: + name: "Cabela's Trophy Bucks" + region: "NTSC-U" + compat: 5 +SLUS-21625: + name: "Cabela's Big Game Hunter [2007]" + region: "NTSC-U" + compat: 5 +SLUS-21626: + name: "Stuntman - Ignition" + region: "NTSC-U" + compat: 5 + gameFixes: + - VIFFIFOHack + gsHWFixes: + halfPixelOffset: 2 # Fixes misalignment. +SLUS-21627: + name: "Jackass - The Game" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned textures. +SLUS-21628: + name: "Hot Wheels - Beat That!" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes various car physics issues. + gsHWFixes: + roundSprite: 1 # Fixes font artifacts. +SLUS-21629: + name: "Samurai Shodown Anthology" + region: "NTSC-U" +SLUS-21630: + name: "Star Trek - Conquest" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fix text and post blur. +SLUS-21631: + name: "Phantasy Star Universe - Ambition of the Illuminus" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 +SLUS-21632: + name: "NHL 2K8" + region: "NTSC-U" + compat: 5 + patches: + 77B49EF8: + content: |- + // Patched by Prafull-thanks to harsh. + // Avoids hang at start. + patch=1,EE,00432310,word,00000000 +SLUS-21633: + name: "Aqua Teen Hunger Force - Zombie Ninja Pro-Am" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes shadows. +SLUS-21634: + name: "Crazy Frog Racer 2" + region: "NTSC-U" + compat: 5 + gameFixes: + - FpuNegDivHack # Fixes black fade effects and some overlays texts in the menus. + gsHWFixes: + halfPixelOffset: 2 # Fixes right side garbage. + deinterlace: 9 # Fixes disorderly interlacing lines. +SLUS-21635: + name: "Monster Jam" + region: "NTSC-U" + compat: 5 +SLUS-21636: + name: "Looney Tunes - ACME Arsenal" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom positioning. +SLUS-21637: + name: "Disney/Pixar Cars - Mater-National Championship" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes lens flares and missing sun. + halfPixelOffset: 2 # Aligns post effects. + patches: + 57F534F4: + content: |- + author=refraction and jordanthetoast + // COP2 Rearrangement. Fixes broken collisions. + patch=1,EE,0020f2c8,word,484E9000 + patch=1,EE,0020f2cc,word,4BDBD9FF +SLUS-21638: + name: "Madden NFL '08" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. + memcardFilters: + - "SLUS-21620" +SLUS-21639: + name: "NASCAR 08" + region: "NTSC-U" + compat: 5 + gsHWFixes: + deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto. +SLUS-21640: + name: "Rugby 08" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes mipmapping rendering. +SLUS-21641: + name: "Innocent Life - Harvest Moon - Pure" + region: "NTSC-U" + compat: 5 +SLUS-21642: + name: "Sonic Riders - Zero Gravity" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes light bloom. +SLUS-21643: + name: "Bratz - The Movie" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 3 # Removes ghosting of bloom and shadows. +SLUS-21644: + name: "Nickelodeon SpongeBob's Atlantis SquarePantis" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLUS-21645: + name: "WWE SmackDown! vs. Raw 2008" + region: "NTSC-U" + compat: 5 +SLUS-21646: + name: "Tiger Woods PGA Tour 08" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fix black textures on characters. +SLUS-21647: + name: "NHL 08" + region: "NTSC-U" + compat: 5 +SLUS-21648: + name: "FIFA Soccer 08" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-21649: + name: "NBA Live 08" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLUS-21650: + name: "Mercenaries 2 - World in Flames" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Flickery textures. +SLUS-21651: + name: "Noddy and the Magic Book" + region: "NTSC-U" +SLUS-21652: + name: "Guilty Gear XX - Accent Core" + region: "NTSC-U" + compat: 5 +SLUS-21653: + name: "Heavenly Guardian" + region: "NTSC-U" + compat: 5 +SLUS-21654: + name: "Kane & Lynch - Dead Men [Sneak Preview]" + region: "NTSC-U" +SLUS-21655: + name: "CSI - 3 Dimensions of Murder" + region: "NTSC-U" + compat: 5 +SLUS-21656: + name: "Hannspree Ten Kate Honda SBK - World Superbikes '07" + region: "NTSC-U" +SLUS-21658: + name: "Need for Speed - ProStreet" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + memcardFilters: + - "SLUS-21658" + # Carbon save grants extra money. + - "SLUS-21493" + - "SLUS-21494" + # Most Wanted save grants extra money. + - "SLUS-21267" + - "SLUS-21351" + - "SLUS-21065" # UG2 saves can be detected, but the code is unused. +SLUS-21660: + name: "Disney Princess - Enchanted Journey" + region: "NTSC-U" + compat: 5 +SLUS-21661: + name: "Ben 10 - Protector of Earth" + region: "NTSC-U" + compat: 5 +SLUS-21662: + name: "Warriors Orochi" + region: "NTSC-U" + compat: 5 +SLUS-21663: + name: "Cocoto - Fishing Master" + region: "NTSC-U" + compat: 5 + gsHWFixes: + deinterlace: 7 # Fixes blurriness. + halfPixelOffset: 1 # Fixes blur. +SLUS-21664: + name: "The Sims 2 - Castaway" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Removes horizontal and vertical lines on the ground, trees and the sky. +SLUS-21665: + name: "The Simpsons Game" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Corrects misaligned cel shading. + roundSprite: 1 # Further corrects misaligned cel shading. +SLUS-21666: + name: "Mountain Bike Adrenaline" + region: "NTSC-U" + compat: 5 +SLUS-21668: + name: "George of the Jungle and the Search for the Secret" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLUS-21669: + name: "NBA 2K8" + region: "NTSC-U" +SLUS-21670: + name: "Backyard Football '08" + region: "NTSC-U" + compat: 5 +SLUS-21671: + name: "MLB Power Pros" + region: "NTSC-U" +SLUS-21672: + name: "Guitar Hero III - Legends of Rock" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLUS-21673: + name: "College Hoops 2K8" + region: "NTSC-U" +SLUS-21674: + name: "Petz - Dogz 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes bloom misalignment. +SLUS-21675: + name: "Petz - Catz 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + halfPixelOffset: 1 # Fixes bloom misalignment. +SLUS-21676: + name: "Dancing with the Stars" + region: "NTSC-U" + compat: 5 +SLUS-21677: + name: "The Golden Compass" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post processing. + autoFlush: 1 # Fixes light penetrating objects and intensity. +SLUS-21678: + name: "Dragon Ball Z - Budokai Tenkaichi 3" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21679: + name: "Power Rangers - Super Legends" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLUS-21680: + name: "Harvey Birdman - Attorney at Law" + region: "NTSC-U" + compat: 5 +SLUS-21681: + name: "Boogie" + region: "NTSC-U" + compat: 4 +SLUS-21682: + name: "Rock Band" + region: "NTSC-U" + compat: 5 +SLUS-21683: + name: "Yu-Gi-Oh! GX - The Beginning of Destiny" + region: "NTSC-U" + compat: 5 +SLUS-21684: + name: "Barbie as The Island Princess" + region: "NTSC-U" + compat: 5 +SLUS-21685: + name: "Pro Evolution Soccer 2008" + region: "NTSC-U" +SLUS-21686: + name: "World Series of Poker 2008 - Battle for the Bracelets" + region: "NTSC-U" + compat: 5 +SLUS-21687: + name: "The King of Fighters XI" + region: "NTSC-U" + compat: 5 +SLUS-21688: + name: "MotoGP '07" + region: "NTSC-U" + compat: 5 +SLUS-21689: + name: "Petz - Horsez 2" + region: "NTSC-U" + compat: 4 + patches: + D0BA28BD: + content: |- + comment= patch to fix hang at first loading screen + //prafull's patch to fix hang at first loading screen + //Game also works with ee timing rate +2 or +3 + patch=1,EE,002f6d70,word,00000000 +SLUS-21690: + name: "Alone in the Dark" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes game hanging at boot. +SLUS-21691: + name: "Swashbucklers - Blue vs. Grey" + region: "NTSC-U" + compat: 5 +SLUS-21692: + name: "Puzzle Quest - Challenge of the Warlords" + region: "NTSC-U" + compat: 5 +SLUS-21693: + name: "7 Wonders of the Ancient World" + region: "NTSC-U" + compat: 5 +SLUS-21694: + name: "Final Fantasy XI - Wings of the Goddess" + region: "NTSC-U" + compat: 3 +SLUS-21696: + name: "Ford Racing - Off Road" + region: "NTSC-U" +SLUS-21697: + name: "Iridium Runners" + region: "NTSC-U" + compat: 3 + gameFixes: + - EETimingHack # Fixes game engine errors when going ingame. + gsHWFixes: + halfPixelOffset: 1 # Fixes light/bloom positioning. + patches: + 304497e5: + content: |- + // Fixes random hangs when going ingame. + patch=1,EE,002242e0,word,00000000 +SLUS-21698: + name: "NCAA March Madness 08" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLUS-21699: + name: "UEFA Euro 2008" + region: "NTSC-U" + compat: 5 +SLUS-21701: + name: "MX vs. ATV - Untamed" + region: "NTSC-U" + compat: 5 + patches: + 08FE7DFD: + content: |- + comment=Rearranging COP2 ops to avoid clip flag response. Fixes SPS. + patch=1,EE,001a9d98,word,484E9000 + patch=1,EE,001a9d9c,word,4BDBD9FF +SLUS-21702: + name: "Fire Pro Wrestling Returns" + region: "NTSC-U" + compat: 5 +SLUS-21703: + name: "Luxor - Pharaoh's Challenge" + region: "NTSC-U" + compat: 5 +SLUS-21704: + name: "Final Fantasy XI - Vana'diel Collection 2008" + region: "NTSC-U" + compat: 3 +SLUS-21705: + name: "Madden NFL 08 en Español" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21706: + name: "Alvin and the Chipmunks" + region: "NTSC-U" + compat: 5 +SLUS-21707: + name: "Godzilla Unleashed" + region: "NTSC-U" + compat: 5 +SLUS-21708: + name: "NeoGeo Battle Coliseum" + region: "NTSC-U" +SLUS-21709: + name: "Obscure - The Aftermath" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes Lock picking pin. + gameFixes: + - EETimingHack # For stripes on FMVs and crashes on scenes. +SLUS-21710: + name: "PopCap Hits! Volume 1" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes random crashing throughout the game. +SLUS-21711: + name: "RTL Biathlon 2008" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLUS-21712: + name: "The History Channel - Battle for the Pacific" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth alignment. + textureInsideRT: 1 # Fixes depth blur. +SLUS-21713: + name: "Winter Sports 2008 - The Ultimate Challenge" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes SPS. +SLUS-21714: + name: "Baroque" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting of characters. +SLUS-21715: + name: "Cabela's Monster Bass" + region: "NTSC-U" + compat: 5 +SLUS-21716: + name: "The Spiderwick Chronicles" + region: "NTSC-U" + compat: 5 + roundModes: + vu0RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. +SLUS-21717: + name: "Dora the Explorer - Dora Saves the Mermaids" + region: "NTSC-U" +SLUS-21718: + name: "Go, Diego, Go! Safari Rescue" + region: "NTSC-U" +SLUS-21719: + name: "Karaoke Revolution Presents - American Idol Encore" + region: "NTSC-U" +SLUS-21720: + name: "Arcana Heart" + region: "NTSC-U" + compat: 5 +SLUS-21721: + name: "Nobunaga's Ambition - Rise to Power" + region: "NTSC-U" + compat: 5 +SLUS-21722: + name: "Chaos Wars" + region: "NTSC-U" + compat: 5 +SLUS-21723: + name: "Fatal Fury Battle Archives Vol.2" + region: "NTSC-U" + compat: 5 +SLUS-21724: + name: "SNK Arcade Classics Volume 1" + region: "NTSC-U" +SLUS-21725: + name: "World Heroes Anthology" + region: "NTSC-U" + compat: 5 +SLUS-21726: + name: "Samurai Warriors 2 - Xtreme Legends" + region: "NTSC-U" + compat: 5 + patches: + 3C93E16A: + content: |- + // Fixes the AI in Sugoroku. + patch=1,EE,00102230,word,00000000 +SLUS-21727: + name: "Naruto - Ultimate Ninja 3" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes invisible QTE button prompts and overbright in some scenes. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21728: + name: "Crash - Mind Over Mutant" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes right side garbage. +SLUS-21729: + name: "Major League Baseball 2K8" + region: "NTSC-U" + patches: + 0BE24520: + content: |- + author=Prafull + // Fixes hanging at start. + // This hanging problem is common in every 2K + // games sport titles. + // They all hit the exact same piece of code when crashing. + // The game can randomly goes a bit further but it's impossible + // to progress in menus without this patch at least. + // Note: This issue will only happen if the game + // run on the inhouse Visual Concept engine. + // My theory is on a deep timing issue. + patch=1,EE,003cc1a0,word,00000000 +SLUS-21730: + name: "Jumper - Griffin's Story" + region: "NTSC-U" + compat: 5 +SLUS-21731: + name: "Silent Hill - Origins" + region: "NTSC-U" + compat: 5 + gsHWFixes: + disablePartialInvalidation: 1 # Fixes black textures and flashlight circle not working. + halfPixelOffset: 2 # Fixes ghosting. +SLUS-21732: + name: "El Tigre - The Adventures of Manny Rivera" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + halfPixelOffset: 2 # Corrects most vertical lines. +SLUS-21733: + name: "Sega Superstars Tennis" + region: "NTSC-U" + gameFixes: + - VUSyncHack # Fixes SPS. + gsHWFixes: + halfPixelOffset: 2 # Correct shadow position. +SLUS-21734: + name: "Falling Stars" + region: "NTSC-U" + compat: 5 +SLUS-21735: + name: "Mana Khemia - Alchemists of Al-Revis" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes jump issue. + gameFixes: + - SoftwareRendererFMVHack # Vertical lines in FMV. + gsHWFixes: + roundSprite: 1 # Fixes misalignment of textures in the Pause Menu. +SLUS-21736: + name: "Disney/Pixar WALL-E" + region: "NTSC-U" + compat: 5 + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. + autoFlush: 1 # Fixes post lighting. +SLUS-21737: + name: "Riding Star" + region: "NTSC-U" + compat: 5 +SLUS-21738: + name: "Nitrobike" + region: "NTSC-U" + compat: 5 +SLUS-21739: + name: "Iron Man" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SLUS-21740: + name: "Guitar Hero - Aerosmith" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLUS-21741: + name: "Sea Monsters - A Prehistoric Adventure" + region: "NTSC-U" +SLUS-21742: + name: "Women's Volleyball Championship" + region: "NTSC-U" + compat: 5 +SLUS-21743: + name: "Code Lyoko - Quest for Infinity" + region: "NTSC-U" + compat: 5 + gameFixes: + - FpuNegDivHack + gsHWFixes: + deinterlace: 9 # Game requires adaptive bff de-interlacing instead of auto for the UI at native. + halfPixelOffset: 2 # Reduces ghosting effects. +SLUS-21744: + name: "NASCAR 09" + region: "NTSC-U" + compat: 5 + gsHWFixes: + deinterlace: 8 # Game requires AdaptiveTFF de-interlacing when auto. + patches: + 1B6C22B9: + content: |- + author=PSI + // This game intentionally corrupts a DMA transfer by writing junk values to a buffer just before starting a transfer. + // Normally this would require EE data cache, but this patch NOPs out the bad writes. This is likely anti-emulation code. + patch=1,EE,003cb014,word,00000000 + patch=1,EE,003cb124,word,00000000 +SLUS-21745: + name: "NBA 2K9" + region: "NTSC-U" +SLUS-21746: + name: "Call of Duty - World at War - Final Fronts" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes bloom misalignment. + halfPixelOffset: 2 # Fixes lighting misalignment and depth lines. +SLUS-21748: + name: "MLB Power Pros 2008" + region: "NTSC-U" +SLUS-21749: + name: "Garfield - Lasagna World Tour" + region: "NTSC-U" +SLUS-21750: + name: "Hannah Montana - Spotlight World Tour" + region: "NTSC-U" +SLUS-21751: + name: "Backyard Baseball '09" + region: "NTSC-U" + compat: 5 +SLUS-21752: + name: "NCAA Football 09" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21753: + name: "Monopoly" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns the 1/4th of the game that does upscale because the game is silly. +SLUS-21754: + name: "CID The Dummy" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Aligns post effect. +SLUS-21755: + name: "Are You Smarter than a 5th Grader? Make the Grade" + region: "NTSC-U" + compat: 5 +SLUS-21756: + name: "The Chronicles of Narnia - Prince Caspian" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces ghosting but on normal vertex is less ghosting but causes corruption at the sides. + cpuCLUTRender: 1 # Fixes title-screen bloom and church windows on new game and other locations. +SLUS-21757: + name: "DreamWorks Kung Fu Panda" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + halfPixelOffset: 2 +SLUS-21758: + name: "Rock Band - Track Pack Vol.1" + region: "NTSC-U" + compat: 3 +SLUS-21759: + name: "LEGO Indiana Jones - The Original Adventures" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Corrects bloom misalignment. +SLUS-21760: + name: "Jeep Thrills" + region: "NTSC-U" + compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLUS-21761: + name: "B-Boy" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes lighting. + halfPixelOffset: 2 # Aligns post effects. +SLUS-21763: + name: "NHL 2K9" + region: "NTSC-U" + compat: 2 + patches: + 29FDCBF7: + content: |- + author=Prafull + // Avoid hang at start. + patch=1,EE,00431848,word,00000000 +SLUS-21764: + name: "Cake Mania - Baker's Challenge" + region: "NTSC-U" + compat: 5 +SLUS-21765: + name: "The Incredible Hulk" + region: "NTSC-U" + compat: 5 +SLUS-21766: + name: "Pipe Mania" + region: "NTSC-U" + compat: 5 +SLUS-21767: + name: "Dance Dance Revolution X" + region: "NTSC-U" + compat: 5 +SLUS-21768: + name: "PopCap Hits! Vol.2" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack # Fixes random crashing throughout the game. +SLUS-21769: + name: "Yakuza 2" + region: "NTSC-U" + compat: 5 + gsHWFixes: + alignSprite: 1 # Helps align bloom. + memcardFilters: # Allows import of Yakuza 1 data. + - "SLUS-21769" + - "SLUS-21348" +SLUS-21770: + name: "Madden NFL '09" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21771: + name: "NHL 09" + region: "NTSC-U" + compat: 5 +SLUS-21772: + name: "Tiger Woods PGA Tour 09" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes black textures on characters. +SLUS-21773: + name: "PDC World Championship Darts 2008" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes lights not appearing. + cpuCLUTRender: 1 # Fixes lights going through darts players. +SLUS-21774: + name: "Dynasty Warriors 6" + region: "NTSC-U" + compat: 5 + gsHWFixes: + roundSprite: 1 # Corrects rendered menu strips, making font more legible. +SLUS-21775: + name: "The Mummy - Tomb of the Dragon Emperor" + region: "NTSC-U" + compat: 5 +SLUS-21776: + name: "FIFA 2009" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-21777: + name: "NBA Live 09" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLUS-21778: + name: "Dokapon Kingdom" + region: "NTSC-U" +SLUS-21779: + name: "Eternal Poison" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 0 # In-game background visible. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness when upscaling. +SLUS-21780: + name: "Ferrari Challenge - Trofeo Pirelli" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes lack of bloom intensity. + halfPixelOffset: 1 # Fixes misaligned bloom and rainbow garbage at edges. +SLUS-21781: + name: "Guitar Hero World Tour" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + speedHacks: + InstantVU1SpeedHack: 0 # Corrects note board position. + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLUS-21782: + name: "Shin Megami Tensei - Persona 4" + region: "NTSC-U" + compat: 5 +SLUS-21782B: + name: "Shin Megami Tensei - Persona 4" + region: "NTSC-U" + compat: 5 +SLUS-21783: + name: "Space Chimps" + region: "NTSC-U" + compat: 5 +SLUS-21785: + name: "LEGO Batman - The Videogame" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuCLUTRender: 1 # Fixes ghosting on objects and people. + halfPixelOffset: 2 +SLUS-21786: + name: "Summer Athletics - The Ultimate Challenge" + region: "NTSC-U" +SLUS-21787: + name: "TNA Impact! Total Nonstop Action Wrestling" + region: "NTSC-U" + compat: 5 + gameFixes: + - EETimingHack +SLUS-21788: + name: "Ar tonelico II - Melody of Metafalica" + region: "NTSC-U" + compat: 5 + roundModes: + eeRoundMode: 0 # Fixes "Fall through floor" bug when approaching chests. + gsHWFixes: + roundSprite: 1 # Fixes textboxes and character portraits. +SLUS-21789: + name: "Cabela's Legendary Adventures" + region: "NTSC-U" + compat: 5 +SLUS-21790: + name: "DreamWorks Shrek's Carnival Craze - Party Games" + region: "NTSC-U" + compat: 5 +SLUS-21791: + name: "Bratz - Girlz Really Rock" + region: "NTSC-U" +SLUS-21793: + name: "DT Carnage" + region: "NTSC-U" + compat: 3 + gsHWFixes: + halfPixelOffset: 2 # Fixes post-processing position. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. + autoFlush: 1 # Corrects shadows (Currently still broken even with this). +SLUS-21794: + name: "Go, Diego, Go! Great Dinosaur Rescue" + region: "NTSC-U" +SLUS-21795: + name: "Totally Spies! Totally Party" + region: "NTSC-U" + gameFixes: + - VUSyncHack # Partially fixes graphical issues also needs EE+3 to be fully fixed. +SLUS-21796: + name: "Dora the Explorer - Dora Saves the Snow Princess" + region: "NTSC-U" +SLUS-21797: + name: "Nickelodeon Tak and the Guardians of Gross" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. +SLUS-21798: + name: "Shepherd's Crossing" + region: "NTSC-U" + compat: 5 +SLUS-21799: + name: "Kingdom Hearts Re-Chain of Memories" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes double image. + halfPixelOffset: 1 # Fixes misaligned bloom. +SLUS-21800: + name: "Rock Band 2" + region: "NTSC-U" + compat: 5 +SLUS-21801: + name: "Need for Speed - Undercover" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + skipDrawStart: 1 # Removes even more blurriness and garbage texture like on top left. + skipDrawEnd: 1 # Removes even more blurriness and garbage texture like on top left. + textureInsideRT: 1 + memcardFilters: + - "SLUS-21801" + # Checks from Carbon are left in the code, unused. + - "SLUS-21267" + - "SLUS-21351" + - "SLAJ-25075" + - "SLUS-21065" +SLUS-21802: + name: "Naked Brothers Band - The Video Game" + region: "NTSC-U" + compat: 5 +SLUS-21803: + name: "Warriors Orochi 2" + region: "NTSC-U" +SLUS-21804: + name: "Avatar - The Last Airbender - Into the Inferno" + region: "NTSC-U" + compat: 5 +SLUS-21805: + name: "Hasbro Family Game Night" + region: "NTSC-U" + compat: 5 +SLUS-21806: + name: "Barbie Horse Adventures - Riding Camp" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes post positioning. +SLUS-21807: + name: "Monster Jam - Urban Assault" + region: "NTSC-U" + compat: 5 +SLUS-21808: + name: "Harry Potter and the Half-Blood Prince" + region: "NTSC-U" + compat: 5 + gameFixes: + - InstantDMAHack # Avoids freezes in (starter) FMV with IPU issues. + gsHWFixes: + mipmap: 1 + halfPixelOffset: 1 # Reduces ghosting and vertical lines. + alignSprite: 1 +SLUS-21809: + name: "Backyard Football '09" + region: "NTSC-U" + compat: 5 +SLUS-21810: + name: "WWE SmackDown! vs. Raw 2009" + region: "NTSC-U" + compat: 5 +SLUS-21811: + name: "MotoGP 08" + region: "NTSC-U" + compat: 5 +SLUS-21812: + name: "Speed Racer - The Videogame" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment, still missing vibrant colors compared to Software. +SLUS-21813: + name: "007 - Quantum of Solace" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Reduces bloom misalignment and fixes depth lines. +SLUS-21814: + name: "Disney - Think Fast" + region: "NTSC-U" + compat: 5 +SLUS-21815: + name: "Ben 10 - Alien Force" + region: "NTSC-U" + compat: 5 +SLUS-21816: + name: "King Of Fighters 98 - Ultimate Match" + region: "NTSC-U" + compat: 5 +SLUS-21817: + name: "SBK Superbike World Championship" + region: "NTSC-U" + compat: 5 +SLUS-21818: + name: "Nickelodeon SpongeBob SquarePants featuring Nicktoons - Globs of Doom" + region: "NTSC-U" + compat: 5 + gsHWFixes: + mipmap: 2 # Fixes graphical errors. +SLUS-21819: + name: "High School Musical 3 - Senior Year Dance!" + region: "NTSC-U" + compat: 5 +SLUS-21820: + name: "The Legend of Spyro - Dawn of the Dragon" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting and bloom misalignment. + cpuSpriteRenderBW: 1 # Rainbow spots if alone applied but needs cpuCLUTrender to look like software mode. + cpuCLUTRender: 1 # Blue horizontal lines on it's own but needs cpuSpriteRenderBW to look like software mode. +SLUS-21821: + name: "Pro Evolution Soccer 2009" + region: "NTSC-U" +SLUS-21822: + name: "Spider-Man - Web of Shadows" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Connect hits, able to summon... etc... +SLUS-21825: + name: "Pro Bull - Riding Out of the Chute" + region: "NTSC-U" + compat: 5 +SLUS-21826: + name: "Disney - Sing It" + region: "NTSC-U" + compat: 2 +SLUS-21827: + name: "PopStar Guitar" + region: "NTSC-U" +SLUS-21830: + name: "Rock Band Track Pack - Volume 2" + region: "NTSC-U" + compat: 3 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes broken rendering. +SLUS-21831: + name: "Army Men - Soldiers of Misfortune" + region: "NTSC-U" + compat: 5 +SLUS-21834: + name: "Goosebumps Horrorland" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Needs both vu0 and vu1 extra+sign clamping to fix crash on flume ride. +SLUS-21835: + name: "History Civil War - Secret Missions" + region: "NTSC-U" + compat: 5 +SLUS-21836: + name: "Secret Service" + region: "NTSC-U" + compat: 5 +SLUS-21838: + name: "Monster Lab" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuFramebufferConversion: 1 # Fixes black with rainbow screen. + gpuPaletteConversion: 2 # Fixes micro-stuttering. + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-21839: + name: "Ski and Shoot" + region: "NTSC-U" +SLUS-21840: + name: "DreamWorks Madagascar 2 - Escape 2 Africa" + region: "NTSC-U" + compat: 5 +SLUS-21841: + name: "Cabela's Dangerous Hunts 2009" + region: "NTSC-U" + compat: 5 +SLUS-21842: + name: "Dragon Ball Z - Infinite World" + region: "NTSC-U" + compat: 5 +SLUS-21843: + name: "Guitar Hero - Metallica" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + cpuCLUTRender: 1 # Fixes bad colours during play. + halfPixelOffset: 2 +SLUS-21844: + name: "Bolt" + region: "NTSC-U" + compat: 5 +SLUS-21845: + name: "Shin Megami Tensei - Devil Summoner 2 - Raidou Kuzunoha vs. King Abaddon" + region: "NTSC-U" + compat: 5 + memcardFilters: # Allows import of save from Devil Summoner 1. + - "SLUS-21845" + - "SLUS-21431" +SLUS-21846: + name: "Sonic Unleashed" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLUS-21847: + name: "Guilty Gear XX - Accent Core Plus" + region: "NTSC-U" + compat: 5 +SLUS-21848: + name: "Rock Band Track Pack - AC-DC Live" + region: "NTSC-U" + compat: 3 +SLUS-21849: + name: "Winter Sports 2 - The Next Challenge" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Fixes SPS. +SLUS-21850: + name: "Score International Baja 1000 - The Official Game" + region: "NTSC-U" + compat: 5 +SLUS-21851: + name: "NCAA Basketball 09" + region: "NTSC-U" +SLUS-21852: + name: "The Tale of Despereaux" + region: "NTSC-U" + compat: 5 +SLUS-21853: + name: "Shaun White Snowboarding" + region: "NTSC-U" + compat: 5 +SLUS-21854: + name: "Coraline" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes post alignment. +SLUS-21855: + name: "NPPL Championship Paintball 2009" + region: "NTSC-U" + compat: 5 +SLUS-21857: + name: "Short Track Racing - Trading Paint" + region: "NTSC-U" +SLUS-21858: + name: "Tomb Raider - Underworld" + region: "NTSC-U" + compat: 5 + gsHWFixes: + textureInsideRT: 1 # Needed for post-processing effects. + autoFlush: 1 # Fixes missing blur layer. + halfPixelOffset: 2 # Fixes offset post-processing. +SLUS-21860: + name: "The Bigs 2" + region: "NTSC-U" +SLUS-21861: + name: "Disney Sing It! High School Musical 3 - Senior Year" + region: "NTSC-U" +SLUS-21862: + name: "Naruto Shippuden - Ultimate Ninja 4" + region: "NTSC-U" + compat: 5 + clampModes: + vu0ClampMode: 3 # Fixes bad dialog backgrounds. + vu1ClampMode: 3 # Fixes SPS on characters. + gameFixes: + - SoftwareRendererFMVHack # Fixes vertical lines in FMVs. + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-21863: + name: "Suzuki TT Superbikes - Real Road Racing Championship" + region: "NTSC-U" +SLUS-21864: + name: "Disney/Pixar Up" + region: "NTSC-U" + compat: 5 +SLUS-21865: + name: "Guitar Hero 5" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLUS-21866: + name: "Guitar Hero - Smash Hits" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. + gsHWFixes: + cpuCLUTRender: 1 # Fixes broken rainbow rendering. + halfPixelOffset: 2 # Mostly aligns post-processing. + autoFlush: 1 # Fixes edge garbage and shadow definition. +SLUS-21867: + name: "Guitar Hero - Van Halen" + region: "NTSC-U" + compat: 5 + roundModes: + vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. + gsHWFixes: + preloadFrameData: 1 # Fixes icons. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLUS-21868: + name: "Nobunaga's Ambition - Iron Triangle" + region: "NTSC-U" + compat: 5 +SLUS-21869: + name: "Trivial Pursuit" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. +SLUS-21870: + name: "Monsters VS Aliens" + region: "NTSC-U" + compat: 5 +SLUS-21871: + name: "Major League Baseball 2K9" + region: "NTSC-U" + patches: + 72905002: + content: |- + author=Prafull + comment=fixes hang at start + patch=1,EE,003CC5D8,word,00000000 +SLUS-21872: + name: "MTV Pimp My Ride - Street Racing" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Helps misaligned bloom. + autoFlush: 1 # Fixes bloom rendering. +SLUS-21873: + name: "Dynasty Warriors - Gundam 2" + region: "NTSC-U" + compat: 5 +SLUS-21874: + name: "Jelly Belly - Ballistic Beans" + region: "NTSC-U" +SLUS-21875: + name: "M&Ms Adventure" + region: "NTSC-U" +SLUS-21876: + name: "Rock Band Track Pack - Classic Rock" + region: "NTSC-U" + compat: 3 +SLUS-21877: + name: "Tiger Woods PGA Tour 10" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 2 # Fixes black textures on characters. +SLUS-21878: + name: "Ice Age - Dawn of the Dinosaurs" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLUS-21879: + name: "Marvel - Ultimate Alliance 2" + region: "NTSC-U" + compat: 5 +SLUS-21880: + name: "X-Men Origins - Wolverine" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Flickering objects, sound loop. +SLUS-21881: + name: "Transformers - Revenge of the Fallen" + region: "NTSC-U" + compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 + patches: + 137C792E: + content: |- + // Fix Pause menu, some hud parts, etc. + patch=1,EE,0016ee38,word,3464fff0 + patch=1,EE,0016ee58,word,3464fffc +SLUS-21882: + name: "Ghostbusters - The Video Game" + region: "NTSC-U" + compat: 5 +SLUS-21883: + name: "Disney/Pixar Cars - Race-O-Rama" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. + autoFlush: 1 # Fixes sun penetrating walls and buildings. + patches: + E4278493: + content: |- + // Fixes sporadic SPS. + patch=1,EE,203a9e18,extended,484E9000 + patch=1,EE,203a9e1c,extended,4BDBD9FF +SLUS-21884: + name: "Backyard Baseball '10" + region: "NTSC-U" +SLUS-21885: + name: "Indiana Jones and the Staff of Kings" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes ghosting. +SLUS-21886: + name: "G.I. Joe - The Rise of Cobra" + region: "NTSC-U" + compat: 5 +SLUS-21888: + name: "Rock Band Country Track Pack" + region: "NTSC-U" + compat: 3 +SLUS-21889: + name: "Rock Band Metal Track Pack" + region: "NTSC-U" + compat: 3 +SLUS-21890: + name: "Mana Khemia 2 - Fall Of Alchemy" + region: "NTSC-U" + compat: 5 + speedHacks: + mvuFlagSpeedHack: 0 # Fixes missing graphical effects. + gsHWFixes: + roundSprite: 1 # Fixes lines in sprites but still some lines left. +SLUS-21891: + name: "Disney G-Force" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misaligment. +SLUS-21892: + name: "NCAA Football 10" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21893: + name: "Madden NFL 10" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21895: + name: "Astro Boy - The Video Game" + region: "NTSC-U" +SLUS-21896: + name: "The Secret Saturdays - Beasts of the 5th Sun" + region: "NTSC-U" + compat: 5 +SLUS-21897: + name: "Shin Megami Tensei - Devil Summoner 2 - Raidou Kuzunoha vs. King Abaddon" + region: "NTSC-U" + memcardFilters: # Allows import of save from Devil Summoner 1. + - "SLUS-21897" + - "SLUS-21431" +SLUS-21898: + name: "Band Hero" + region: "NTSC-U" + compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes character shadow misalignment. + preloadFrameData: 1 # Fixes icons. + halfPixelOffset: 2 # Aligns UI and other elements. +SLUS-21899: + name: "Silent Hill - Shattered Memories" + region: "NTSC-U" + compat: 5 + gsHWFixes: + disablePartialInvalidation: 1 # Fixes missing graphics. + halfPixelOffset: 2 # Fixes ghosting. +SLUS-21900: + name: "Scooby-Doo! First Frights" + region: "NTSC-U" + compat: 5 + gameFixes: + - FpuNegDivHack +SLUS-21901: + name: "WWE SmackDown! vs. Raw 2010" + region: "NTSC-U" + compat: 5 +SLUS-21902: + name: "Bakugan Battle Brawlers" + region: "NTSC-U" + compat: 5 + clampModes: + vu0ClampMode: 0 + roundModes: + eeRoundMode: 1 + gsHWFixes: + deinterlace: 8 # Game requires adaptive (or blend) tff de-interlacing instead of auto for the FMVs. +SLUS-21904: + name: "Teenage Mutant Ninja Turtles - Smash-Up" + region: "NTSC-U" + compat: 5 +SLUS-21905: + name: "FIFA Soccer 10" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-21906: + name: "Cabela's Outdoor Adventures [2009]" + region: "NTSC-U" +SLUS-21907: + name: "Jurassic - The Hunted" + region: "NTSC-U" + compat: 5 +SLUS-21908: + name: "NBA 2K10" + region: "NTSC-U" +SLUS-21909: + name: "DJ Hero" + region: "NTSC-U" +SLUS-21910: + name: "Marvel Super Hero Squad" + region: "NTSC-U" + gameFixes: + - EETimingHack # Broken textures. +SLUS-21913: + name: "Star Wars - The Clone Wars - Republic Heroes" + region: "NTSC-U" + compat: 5 + gsHWFixes: + preloadFrameData: 1 # Fixes missing splash logo at boot. + halfPixelOffset: 2 + patches: + 71BA3429: + content: |- + author=kozarovv + // Fixes graphical glitches. + // It's a problem which applies to most games made by Krome Studios. + // The EE seems to send invalid data to the GS and expects + // some kind of unknown behaviour to operate. + // This can be fixed on the GS side but the software renderer is impossible to fix. + // So this patch corrects the issue on the EE side. + patch=1,EE,00173328,word,3464fffd +SLUS-21914: + name: "NHL 2K10" + region: "NTSC-U" + compat: 5 + patches: + 82CA153C: + content: |- + comment=Patch by Prafull + // Fixes hanging problem. + patch=1,EE,00431b70,word,00000000 +SLUS-21915: + name: "The Lord of the Rings - Aragorn's Quest" + region: "NTSC-U" + compat: 5 +SLUS-21917: + name: "Dance Dance Revolution X2 [Bundle]" + region: "NTSC-U" +SLUS-21918: + name: "Pro Evolution Soccer 2010" + region: "NTSC-U" + compat: 5 +SLUS-21919: + name: "Backyard Football '10" + region: "NTSC-U" +SLUS-21920: + name: "Disney Sing It - Pop Hits" + region: "NTSC-U" +SLUS-21921: + name: "Ben 10 - Alien Force - Vilgax Attacks" + region: "NTSC-U" + compat: 5 +SLUS-21923: + name: "Dora the Explorer - Dora Saves the Crystal Kingdom" + region: "NTSC-U" +SLUS-21924: + name: "Guitar Hero - Van Halen" + region: "NTSC-U" + roundModes: + vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. + gsHWFixes: + preloadFrameData: 1 # Fixes icons. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 2 # Mostly aligns post-processing. +SLUS-21926: + name: "Ni Hao, Kai-Lan - Super Game Day" + region: "NTSC-U" +SLUS-21927: + name: "Sakura Wars - So Long, My Love [English - Disc 1]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes recrusive drawing to the top left. +SLUS-21928: + name: "Scooby-Doo! and the Spooky Swamp" + region: "NTSC-U" +SLUS-21929: + name: "Major League Baseball 2K10" + region: "NTSC-U" + patches: + 2283765A: + content: |- + author=Prafull + // Avoid hanging at loading screen. + patch=1,EE,003cd6d8,word,00000000 +SLUS-21930: + name: "Sakura Wars - So Long, My Love [Japanese - Disc 2]" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes recrusive drawing to the top left. +SLUS-21931: + name: "Disney/Pixar Toy Story 3" + region: "NTSC-U" + roundModes: + vuRoundMode: 2 # Fixes very minor lines appearing at certain points during the game. + gsHWFixes: + halfPixelOffset: 2 # Aligns Post Effect. +SLUS-21932: + name: "NCAA Football 11" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21933: + name: "Despicable Me - The Game" + region: "NTSC-U" +SLUS-21934: + name: "Rapala Pro Bass Fishing 2010" + region: "NTSC-U" +SLUS-21935: + name: "Cabela's North American Adventures" + region: "NTSC-U" +SLUS-21936: + name: "NBA 2K11" + region: "NTSC-U" + compat: 5 +SLUS-21937: + name: "Madden NFL 11" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Shows the crowd in the back. +SLUS-21938: + name: "Ben 10 - Ultimate Alien - Cosmic Destruction" + region: "NTSC-U" + compat: 5 +SLUS-21939: + name: "WWE SmackDown! vs. Raw 2011" + region: "NTSC-U" + compat: 5 +SLUS-21940: + name: "WWE All Stars" + region: "NTSC-U" + compat: 5 +SLUS-21941: + name: "FIFA Soccer 11" + region: "NTSC-U" + compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-21942: + name: "Pro Evolution Soccer 2011" + region: "NTSC-U" + compat: 5 +SLUS-21944: + name: "Dora's Big Birthday Adventure" + region: "NTSC-U" +SLUS-21945: + name: "Major League Baseball 2K11" + region: "NTSC-U" + patches: + 3D621C56: + content: |- + author=By Prafull + comment=fixes hang at start + patch=1,EE,003CFE58,word,00000000 +SLUS-21946: + name: "Madden NFL 12" + region: "NTSC-U" + compat: 5 + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-21947: + name: "FIFA Soccer 12" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-21948: + name: "Pro Evolution Soccer 2012" + region: "NTSC-U" + compat: 5 +SLUS-21949: + name: "Netflix Streaming Disc" + region: "NTSC-B" +SLUS-21950: + name: "NBA 2K12" + region: "NTSC-U" +SLUS-21951: + name: "Major League Baseball 2K12" + region: "NTSC-U" + patches: + C26C70A9: + content: |- + author=By Prafull + comment=fixes hang at start + patch=1,EE,003D4098,word,00000000 +SLUS-21954: + name: "FIFA 13" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-21955: + name: "Pro Evolution Soccer 2013" + region: "NTSC-U" +SLUS-27014: + name: "WWE SmackDown! vs Raw - Superstar Series [Bundle]" + region: "NTSC-U" +SLUS-27029: + name: "Disney Sing It [Bundle]" + region: "NTSC-U" +SLUS-27030: + name: "High School Musical 3 - Senior Year DANCE! [w-Mat]" + region: "NTSC-U" +SLUS-27034: + name: "Disney Sing It! High School Musical 3 - Senior Year" + region: "NTSC-U" +SLUS-27093: + name: "FIFA 14" + region: "NTSC-B" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-28002: + name: "Red Faction [Trade Demo]" + region: "NTSC-U" +SLUS-28004: + name: "Klonoa 2 - Lunatea's Veil [Trade Demo]" + region: "NTSC-U" + clampModes: + eeClampMode: 3 # Objects appear in wrong places without it. + vu0ClampMode: 3 + gameFixes: + - EETimingHack # Fixes flickering graphics. + gsHWFixes: + cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions. +SLUS-28006: + name: "Burnout [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLUS-28007: + name: "All-Star Baseball 2003 [Trade Demo]" + region: "NTSC-U" +SLUS-28008: + name: "Sky Gunner [Trade Demo]" + region: "NTSC-U" +SLUS-28009: + name: "UFC - Throwdown [Trade Demo]" + region: "NTSC-U" +SLUS-28010: + name: "Star Wars - Jedi Starfighter [Trade Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes SPS on main menu. +SLUS-28012: + name: "Tekken 4 [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + texturePreloading: 1 # Performs much better with partial preload. +SLUS-28013: + name: "Dual Hearts [Trade Demo]" + region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Fixes flashing FMV. + gsHWFixes: + deinterlace: 9 # Game looks better with Adaptive BFF. + halfPixelOffset: 2 # Improves offset blur. +SLUS-28014: + name: "Matt Hoffman's Pro BMX 2 [Trade Demo]" + region: "NTSC-U" +SLUS-28015: + name: "Gungrave [Trade Demo]" + region: "NTSC-U" +SLUS-28016: + name: "Shinobi [Trade Demo]" + region: "NTSC-U" +SLUS-28019: + name: "Haven - Call of the King [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLUS-28020: + name: "EverQuest Online Adventures [Beta Vol.1.0]" + region: "NTSC-U" +SLUS-28021: + name: "EverQuest Online Adventures [Beta Vol.2.0]" + region: "NTSC-U" +SLUS-28023: + name: ".hack Infection Part 1 [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 1 # Sharpens world in far distances. +SLUS-28025: + name: "Disaster Report [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Fixes incorrect blur effect. + halfPixelOffset: 2 +SLUS-28026: + name: "EverQuest Online Adventures [Beta Vol.3.0]" + region: "NTSC-U" +SLUS-28027: + name: "Black & Bruised [Trade Demo]" + region: "NTSC-U" +SLUS-28029: + name: "High Heat Major League Baseball 2004 [Trade Demo]" + region: "NTSC-U" +SLUS-28031: + name: "Auto Modellista - Public Beta Volume 2.0" + region: "NTSC-U" +SLUS-28032: + name: ".hack Mutation Part 2 [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 1 +SLUS-28034: + name: "Disgaea - Hour of Darkness [Trade Demo]" + region: "NTSC-U" +SLUS-28037: + name: "Kya - Dark Lineage [Trade Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes smoke effects. + gsHWFixes: + halfPixelOffset: 2 # Fixes fog misalignment and depth line. + autoFlush: 1 # Fixes sun going through objects. + preloadFrameData: 1 # Fixes missing sun and sky. +SLUS-28039: + name: "Rogue Ops [Trade Demo]" + region: "NTSC-U" +SLUS-28040: + name: "Transformers [2004] [Trade Demo]" + region: "NTSC-U" + gameFixes: + - VIFFIFOHack + speedHacks: + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + textureInsideRT: 1 # Fixes shadow and sky rendering. + deinterlace: 9 # Any other method causes very bad lines on movement of the camera. +SLUS-28043: + name: "Test Drive - Eve of Destruction [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-28044: + name: "ChoroQ [Trade Demo]" + region: "NTSC-U" +SLUS-28045: + name: "Shin Megami Tensei - Nocturne [Trade Demo]" + region: "NTSC-U" + roundModes: + eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. + gsHWFixes: + halfPixelOffset: 2 # Fixes bilinear on lighting effects. +SLUS-28046: + name: "Guilty Gear Isuka [Trade Demo]" + region: "NTSC-U" +SLUS-28049: + name: "Shin Megami Tensei - Digital Devil Saga [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns shadows to prevent artefacts. + disableDepthSupport: 1 +SLUS-28050: + name: "Stella Deus - The Gate of Eternity [Trade Demo]" + region: "NTSC-U" +SLUS-28051: + name: "Samurai Western [Trade Demo]" + region: "NTSC-U" +SLUS-28052: + name: "Shin Megami Tensei - Digital Devil Saga 2 [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + disableDepthSupport: 1 +SLUS-28053: + name: "Magna Carta [Trade Demo]" + region: "NTSC-U" +SLUS-28054: + name: "Combat Elite - WWII Paratroopers [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes performance issues. + textureInsideRT: 1 + halfPixelOffset: 2 + gpuPaletteConversion: 1 +SLUS-28056: + name: "State of Emergency 2 [Trade Demo]" + region: "NTSC-U" +SLUS-28059: + name: "Metal Saga [Trade Demo]" + region: "NTSC-U" +SLUS-28061: + name: "Steambot Chronicles [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLUS-28062: + name: "Dance Factory [Trade Demo]" + region: "NTSC-U" +SLUS-28063: + name: "Rule of Rose [Trade Demo]" + region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Fixes black FMVs in hardware and hash cache disabling itself. +SLUS-28064: + name: "Shin Megami Tensei - Devil Summoner [Trade Demo]" + region: "NTSC-U" +SLUS-28065: + name: "Odin Sphere [Trade Demo]" + region: "NTSC-U" +SLUS-28067: + name: "Shin Megami Tensei - Persona 3 [Trade Demo]" + region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. + gsHWFixes: + mipmap: 1 +SLUS-28068: + name: "Shin Megami Tensei - Persona 3 FES [Trade Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Fixes flashing windows. +SLUS-28069: + name: "Shin Megami Tensei - Persona 4 [Trade Demo]" + region: "NTSC-U" +SLUS-29001: + name: "ESPN Winter Games Snowboarding [Demo]" + region: "NTSC-U" +SLUS-29003: + name: "Metal Gear Solid 2 - Sons of Liberty [Demo]" + region: "NTSC-U" + compat: 5 + gameFixes: + - DMABusyHack # Fixes broken half-bottom artifacts. + - BlitInternalFPSHack + gsHWFixes: + gpuPaletteConversion: 2 # Fixes micro-stuttering. + halfPixelOffset: 2 +SLUS-29004: + name: "Unison & Dead or Alive 2 Hardcore [Demo]" + region: "NTSC-U" +SLUS-29005: + name: "Red Faction [Regular Demo]" + region: "NTSC-U" +SLUS-29006: + name: "MX 2002 featuring Ricky Carmichael [Demo]" + region: "NTSC-U" +SLUS-29007: + name: "Arctic Thunder [Demo]" + region: "NTSC-U" +SLUS-29008: + name: "ESPN X Games Skateboarding [Demo]" + region: "NTSC-U" +SLUS-29009: + name: "Devil May Cry [Demo]" + region: "NTSC-U" + gsHWFixes: + disablePartialInvalidation: 1 # Fixes corrupt textures. + halfPixelOffset: 1 + mipmap: 0 +SLUS-29010: + name: "Crash Bandicoot - The Wrath of Cortex [Demo]" + region: "NTSC-U" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. + halfPixelOffset: 2 +SLUS-29011: + name: "WWF SmackDown! - Just Bring It [Demo]" + region: "NTSC-U" +SLUS-29012: + name: "Top Gun - Combat Zones [Demo]" + region: "NTSC-U" +SLUS-29013: + name: "Victorious Boxers - Ippo's Road to Glory [Demo]" + region: "NTSC-U" +SLUS-29014: + name: "Half-Life [Demo]" + region: "NTSC-U" +SLUS-29015: + name: "Dark Summit [Demo]" + region: "NTSC-U" +SLUS-29016: + name: "X Games Winter SnoCross + ESPN International Winter Sports 2002 + Winter X Games Snowboarding 2002 [Demo]" + region: "NTSC-U" +SLUS-29017: + name: "AirBlade [Demo]" + region: "NTSC-U" +SLUS-29019: + name: "High Heat Major League Baseball 2003 [Demo]" + region: "NTSC-U" +SLUS-29020: + name: "Sky Gunner [Regular Demo]" + region: "NTSC-U" +SLUS-29021: + name: "Aggressive Inline [Demo]" + region: "NTSC-U" +SLUS-29022: + name: "UFC - Throwdown [Regular Demo]" + region: "NTSC-U" +SLUS-29025: + name: "Robot Alchemic Drive - R.A.D. [Demo]" + region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Flickering in FMV. + gsHWFixes: + autoFlush: 1 # Fixes Depth of Field effect. + halfPixelOffset: 2 # Aligns Depth of Field. +SLUS-29026: + name: "MX SuperFly [Demo]" + region: "NTSC-U" +SLUS-29027: + name: "Red Faction II [Demo]" + region: "NTSC-U" +SLUS-29029: + name: "Summoner 2 [Demo]" + region: "NTSC-U" +SLUS-29030: + name: "Fire Blade [Demo]" + region: "NTSC-U" +SLUS-29032: + name: "Egg Mania - Eggstreme Madness [Demo]" + region: "NTSC-U" + patches: + 0A016AD4: + content: |- + //SFX/Background Music Fix. + author=kr_ps2 + patch=1,EE,001183DC,word,00000000 + patch=1,EE,001183E4,word,00000000 +SLUS-29033: + name: "Dual Hearts [Regular Demo]" + region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Fixes flashing FMV. + gsHWFixes: + deinterlace: 9 # Game looks better with Adaptive BFF. + halfPixelOffset: 2 # Improves offset blur. +SLUS-29034: + name: "Tekken 4 [Regular Demo]" + region: "NTSC-U" + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. + texturePreloading: 1 # Performs much better with partial preload. +SLUS-29035: + name: "Eidos Demo Disc" + region: "NTSC-U" +SLUS-29036: + name: "The Scorpion King - Rise of the Akkadian [Demo]" + region: "NTSC-U" +SLUS-29037: + name: "DDRMAX Dance Dance Revolution [Demo]" + region: "NTSC-U" +SLUS-29038: + name: "Haven - Call of the King [Regular Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes ghosting. + alignSprite: 1 # Fixes vertical lines. +SLUS-29040: + name: "Dr. Muto [Demo]" + region: "NTSC-U" +SLUS-29042: + name: ".hack Infection Part 1 [Regular Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 1 # Sharpens world in far distances. +SLUS-29044: + name: "Pride FC - Fighting Championships [Demo]" + region: "NTSC-U" +SLUS-29045: + name: "Black & Bruised [Regular Demo]" + region: "NTSC-U" +SLUS-29047: + name: "Def Jam - Vendetta [Demo]" + region: "NTSC-U" +SLUS-29048: + name: "Tom Clancy's Splinter Cell [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns post-processing. +SLUS-29049: + name: "Warhammer 40,000 - Fire Warrior [Demo]" + region: "NTSC-U" + gameFixes: + - XGKickHack # Fixes corrupted graphics. +SLUS-29050: + name: "EverQuest Online Adventures [Regular Demo]" + region: "NTSC-U" +SLUS-29053: + name: "NBA Street Vol.2 [Demo]" + region: "NTSC-U" +SLUS-29054: + name: "Splashdown - Rides Gone Wild [Demo]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 +SLUS-29055: + name: ".hack Mutation Part 2 [Regular Demo]" + region: "NTSC-U" +SLUS-29056: + name: "Alter Echo [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes side borders. +SLUS-29057: + name: "Sphinx and the Shadow of Set [Demo]" + region: "NTSC-U" +SLUS-29058: + name: "SoulCalibur II [Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. + gsHWFixes: + alignSprite: 1 # Fixes vertical lines. +SLUS-29059: + name: "Hunter - The Reckoning - Wayward [Demo]" + region: "NTSC-U" +SLUS-29060: + name: "Gladius [Demo]" + region: "NTSC-U" +SLUS-29061: + name: "Freaky Flyers [Demo]" + region: "NTSC-U" +SLUS-29063: + name: "EverQuest Online Adventures - Frontiers [Public Beta Ver.1.0]" + region: "NTSC-U" +SLUS-29065: + name: ".hack Outbreak Part 3 [Demo]" + region: "NTSC-U" +SLUS-29067: + name: "Tak and the Power of Juju [Demo]" + region: "NTSC-U" + compat: 5 +SLUS-29068: + name: "Crash Nitro Kart [Demo]" + region: "NTSC-U" + clampModes: + vu1ClampMode: 3 # Fixes missing vertices on ramps. + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. +SLUS-29069: + name: "Prince of Persia - The Sands of Time [Demo]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 2 +SLUS-29070: + name: "XIII [Demo]" + region: "NTSC-U" +SLUS-29071: + name: "Namco Transmission Demo Disc V1.03 [Regular Release]" + region: "NTSC-U" +SLUS-29073: + name: "Need for Speed - Underground [Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Broken textures. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned post-processing. +SLUS-29074: + name: "DDRMAX2 Dance Dance Revolution [Demo]" + region: "NTSC-U" +SLUS-29077: + name: "I-Ninja [Demo]" + region: "NTSC-U" +SLUS-29079: + name: "NCAA March Madness 2004 [Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes missing textures. +SLUS-29080: + name: "Whiplash [Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 +SLUS-29081: + name: "Metal Arms - Glitch in the System [Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Texture flicker. + speedHacks: + mvuFlagSpeedHack: 0 # Fixes SPS. +SLUS-29082: + name: "Beyond Good & Evil [Demo]" + region: "NTSC-U" + roundModes: + eeRoundMode: 0 # Fixes SPS with water in some places. + gsHWFixes: + textureInsideRT: 1 # Fixes the shape of shadows. + autoFlush: 1 # Fixes water rendering. + halfPixelOffset: 3 # Fixes bloom misalignment, needs this harsh offset for autoflush. + cpuFramebufferConversion: 1 # Fixes shield rendering. +SLUS-29083: + name: "Maximo vs. The Army of Zin [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes outlines around environmental objects. +SLUS-29084: + name: ".hack Quarantine Part 4 [Demo]" + region: "NTSC-U" +SLUS-29085: + name: "Champions of Norrath - Realms of EverQuest [Public Beta Volume 1.0]" + region: "NTSC-U" + gsHWFixes: + textureInsideRT: 1 # Fixes half right. + disablePartialInvalidation: 1 # Improves performance and reduces hash cache size. + gpuPaletteConversion: 1 # Reduces hashcache size and improves performance. +SLUS-29086: + name: "FIFA Soccer 2004 [Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 2 # Missing geometry with microVU. +SLUS-29087: + name: "Square Enix Sampler Disc Vol.1 - Drakengard Playable Demo" + region: "NTSC-U" + clampModes: + eeClampMode: 3 # Characters are visible in-game. + gsHWFixes: + texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-29088: + name: "Champions of Norrath - Realms of EverQuest [Demo]" + region: "NTSC-U" + gameFixes: + - BlitInternalFPSHack # Fixes internal fps detection in some areas. + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 + textureInsideRT: 1 + gpuPaletteConversion: 1 +SLUS-29089: + name: "Resident Evil Outbreak [Public Beta 1.0]" + region: "NTSC-U" +SLUS-29091: + name: "MX Unleashed [Demo]" + region: "NTSC-U" +SLUS-29093: + name: "NFL Street [Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Missing geometry with microVU. +SLUS-29095: + name: "007 - Everything or Nothing [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes lines in cutscenes. + preloadFrameData: 1 # Fixes invisible car rendering. +SLUS-29096: + name: "Final Night 2004 [Demo]" + region: "NTSC-U" +SLUS-29098: + name: "Square Enix Sampler Disc Vol.2 - Front Mission 4 Playable Demo" + region: "NTSC-U" + gsHWFixes: + preloadFrameData: 1 # Fixes mech shadows. + roundSprite: 2 # Fixes font artifacts. +SLUS-29100: + name: "Ribbit King [Demo]" + region: "NTSC-U" +SLUS-29101: + name: "Crash Twinsanity & Spyro - A Hero's Tail [Demo]" + region: "NTSC-U" + gameFixes: + - XGKickHack # Fixes bad geometry. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. + roundSprite: 1 +SLUS-29104: + name: "Galactic Wrestling - Featuring Ultimate Muscle [Demo]" + region: "NTSC-U" +SLUS-29107: + name: "Transformers [2004] [Regular Demo]" + region: "NTSC-U" + gameFixes: + - VIFFIFOHack + speedHacks: + MTVUSpeedHack: 0 + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. + textureInsideRT: 1 # Fixes shadow and sky rendering. + deinterlace: 9 # Any other method causes very bad lines on movement of the camera. +SLUS-29108: + name: "Def Jam - Fight for NY [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Reduces post misalignment. +SLUS-29110: + name: "Monster Hunter [Public Beta Vol.1 - Ver.1.01]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. +SLUS-29111: + name: "Asterix & Obelix - Kick Buttix [Demo]" + region: "NTSC-U" +SLUS-29113: + name: "Burnout 3 - Takedown [Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLUS-29116: + name: "WWE SmackDown! vs. RAW [Public Beta Vol.1.0]" + region: "NTSC-U" +SLUS-29117: + name: "Battlefield 2 - Modern Combat [Public Beta Vol.1.0]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 + textureInsideRT: 1 + halfPixelOffset: 2 + texturePreloading: 1 +SLUS-29118: + name: "Need for Speed - Underground 2 [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned post-processing. +SLUS-29123: + name: "Ghost in the Shell - Stand Alone Complex [Demo]" + region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. + gsHWFixes: + halfPixelOffset: 1 # Fixes texture and lighting misalignment. + mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + disablePartialInvalidation: 1 + textureInsideRT: 1 +SLUS-29124: + name: "Fight Club [Demo]" + region: "NTSC-U" +SLUS-29125: + name: "Konami Preview Disc" + region: "NTSC-U" +SLUS-29126: + name: "Champions - Return to Arms [Demo]" + region: "NTSC-U" + compat: 4 + gsHWFixes: + texturePreloading: 1 # Performs much better with partial preload. + disablePartialInvalidation: 1 # Fixes perfromance issues. + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 + gpuPaletteConversion: 1 +SLUS-29127: + name: "FIFA Soccer 2005 [Demo]" + region: "NTSC-U" + gameFixes: + - GIFFIFOHack # Partially fixes graphical issues also needs EE cycle rate + 3. + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-29129: + name: "25 to Life [Public Beta Vol.1.0]" + region: "NTSC-U" +SLUS-29130: + name: "Crash 'N' Burn [Public Beta Vol.1.0]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +SLUS-29131: + name: "Project - Snowblind [Public Beta Vol.1.0]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-29132: + name: "S.L.A.I. - Steel Lancer Arena International - Phantom Crash [Public Beta Vol.1.0]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes double image and aligns glow effects. +SLUS-29133: + name: "Namco Transmission Demo Disc Vol.2" + region: "NTSC-U" +SLUS-29134: + name: "Namco Transmission Demo Disc Vol.2" + region: "NTSC-U" +SLUS-29135: + name: "NCAA March Madness 2005 [Demo]" + region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Fixes lines when upscaling. +SLUS-29137: + name: "Mercenaries - Playground of Destruction [Demo]" + region: "NTSC-U" + gsHWFixes: + halfBottomOverride: 1 # Bottom screen has wrong colors. + autoFlush: 1 # Fixes missing lighting. + # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. +SLUS-29138: + name: "The Punisher [Demo]" + region: "NTSC-U" + gsHWFixes: + roundSprite: 2 # Fixes font artifacts and sizing like the letter c. +SLUS-29139: + name: "Shadow of Rome [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness and misalgined garbage when upscaling. +SLUS-29140: + name: "MX vs. ATV Unleashed [Demo]" + region: "NTSC-U" +SLUS-29141: + name: "NBA Street V3 [Demo]" + region: "NTSC-U" +SLUS-29145: + name: "Final Night - Round 2 [Demo]" + region: "NTSC-U" +SLUS-29147: + name: "Juiced" + region: "NTSC-U" + speedHacks: + InstantVU1SpeedHack: 0 # Significantly improves game speed. + gsHWFixes: + preloadFrameData: 1 # Fixes overbrightness. + cpuSpriteRenderBW: 1 # Fixes broken window and shadow rendering. + autoFlush: 1 # Fixes headlight brightness. + cpuCLUTRender: 1 # Fixes broken headlights. +SLUS-29148: + name: "The Incredible Hulk - Ultimate Destruction [Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, fixes textures. + trilinearFiltering: 1 + halfPixelOffset: 2 +SLUS-29149: + name: "Flipnic - Ultimate Pinball [Demo]" + region: "NTSC-U" + gsHWFixes: + deinterlace: 9 # Fixes broken field order. +SLUS-29150: + name: "Destroy All Humans! [Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-29151: + name: "Enthusia Professional Racing" + region: "NTSC-U" +SLUS-29152: + name: "Battlefield 2 - Modern Combat [Regular Demo]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 + textureInsideRT: 1 + halfPixelOffset: 2 + texturePreloading: 1 +SLUS-29153: + name: "Burnout Revenge [Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 0 # Fixes buggy lighting in the garage. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth lines. +SLUS-29154: + name: "NHL 06 [Demo]" + region: "NTSC-U" +SLUS-29155: + name: "Need for Speed - Most Wanted [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + cpuCLUTRender: 1 +SLUS-29156: + name: "Marvel Nemesis - Rise of the Imperfects [Demo]" + region: "NTSC-U" +SLUS-29157: + name: "Dragon Quest VIII - Journey of the Cursed King [Demo]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Fixes missing bloom from surfaces like windows. + # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. + halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. + roundSprite: 1 # Fixes font artifacts. +SLUS-29159: + name: "One Piece - Grand Battle [Demo]" + region: "NTSC-U" +SLUS-29160: + name: "FIFA 06 [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-29161: + name: "SSX On Tour [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns bloom. +SLUS-29162: + name: "NBA Live 06 [Demo]" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLUS-29163: + name: "NCAA March Madness 06 [Demo]" + region: "NTSC-U" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering. +SLUS-29164: + name: "Star Wars - Battlefront II [Online Public Beta]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. +SLUS-29167: + name: "007 - From Russia with Love, Need for Speed - Most Wanted, SSX World Tour [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + textureInsideRT: 1 +SLUS-29168: + name: "007 - From Russia with Love [Demo]" + region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Fixes lines in FMVs. + gsHWFixes: + textureInsideRT: 1 # Required for complex offset shuffles. + halfPixelOffset: 2 # Fixes center upscaling line during explosions. +SLUS-29169: + name: "Resident Evil 4 [Demo]" + region: "NTSC-U" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +SLUS-29170: + name: "Total Overdose - A Gunslinger's Tale in Mexico [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Mostly aligns post-processing. +SLUS-29171: + name: "Final Fantasy XII [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes bloom misalignment. +SLUS-29172: + name: "Battlefield 2 - Modern Combat [Demo]" + region: "NTSC-U" + gsHWFixes: + autoFlush: 1 + textureInsideRT: 1 + halfPixelOffset: 2 + texturePreloading: 1 +SLUS-29173: + name: "The Sims 2 [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 1 # Fixes misaligned textures. +SLUS-29174: + name: "Namco Transmission Demo Disc v3.1" + region: "NTSC-U" +SLUS-29175: + name: "Namco Transmission Demo Disc v3.2" + region: "NTSC-U" +SLUS-29177: + name: "Guitar Hero [Demo]" + region: "NTSC-U" + roundModes: + vu1RoundMode: 1 # Fixes cut-off numbers and restores missing whitespace inside combo meter. +SLUS-29178: + name: "TOCA Race Driver 3 - The Ultimate Racing Simulator [Demo]" + region: "NTSC-U" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + textureInsideRT: 1 + halfPixelOffset: 2 + roundSprite: 1 +SLUS-29179: + name: "Sonic Riders [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fix post-processing blur. +SLUS-29180: + name: "Black [Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 3 # Fixes SPS. + gsHWFixes: + autoFlush: 1 # Properly diffuses light instead of strips of light. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. + halfPixelOffset: 2 +SLUS-29183: + name: "Fight Night Round 3 [Demo]" + region: "NTSC-U" +SLUS-29185: + name: "Driver - Parallel Lines [Demo]" + region: "NTSC-U" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes some bad textures. + cpuCLUTRender: 1 # Fixes the rest of the bad textures. + preloadFrameData: 1 + halfPixelOffset: 2 +SLUS-29188: + name: "Steambot Chronicles [Regular Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Aligns effects. + textureInsideRT: 1 # Fixes channel shuffles. + preloadFrameData: 1 # Fixes menu graphics. + autoFlush: 1 # Fixes motion blur. +SLUS-29189: + name: "FIFA World Cup - Germany 2006 [Demo]" + region: "NTSC-U" +SLUS-29191: + name: "Hitman - Blood Money & Urban Chaos [Demo]" + region: "NTSC-U" + clampModes: + vuClampMode: 0 # Fixes bump mapping issues + gsHWFixes: + textureInsideRT: 1 # Fixes post-processing. + autoFlush: 1 # Fixes sun intensity in Hitman. + halfPixelOffset: 2 # Fixes alignment of shuffles and post-processing in Hitman. +SLUS-29192: + name: "Test Drive Unlimited [Public Beta Vol.1.0]" + region: "NTSC-U" + gameFixes: + - VIFFIFOHack # Needed to load the main game properly. + gsHWFixes: + halfPixelOffset: 1 # Fixes bloom misalignment. + preloadFrameData: 1 # Fixes car reflections and brightness. +SLUS-29193: + name: "Need for Speed - Carbon [Demo]" + region: "NTSC-U" + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. +SLUS-29194: + name: "FIFA 07 [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-29195: + name: "Yakuza [Demo]" + region: "NTSC-U" + gameFixes: + - EETimingHack # Fixes flickering. + gsHWFixes: + alignSprite: 1 # Helps align bloom. +SLUS-29196: + name: "Destroy All Humans! 2 [Demo]" + region: "NTSC-U" + gsHWFixes: + mipmap: 1 + textureInsideRT: 1 + halfPixelOffset: 2 +SLUS-29197: + name: "DreamWorks & Aardman Flushed Away [Demo]" + region: "NTSC-U" +SLUS-29198: + name: "Guitar Hero II [Demo]" + region: "NTSC-U" + roundModes: + vu1RoundMode: 0 # Massages the Z on the score meter for hardware mode, software doesn't really need this. +SLUS-29199: + name: ".hack//G.U. Vol.1 - Rebirth [Demo]" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Sharpens world in far distances. + roundSprite: 1 # Corrects proportions of some letters in HUD. +SLUS-29200: + name: "FIFA Soccer 08 [Demo]" + region: "NTSC-U" +SLUS-29201: + name: "FIFA Soccer 08" + region: "NTSC-U" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +SLUS-97405: + name: "ATV Offroad Fury 3" + region: "NTSC-U" + speedHacks: + MTVUSpeedHack: 0 # Increases FPS drastically. +SRPM-70201: + name: "Space Venus Starring Morning Musume." + region: "NTSC-J" +TCES-10001: + name: "Mirage Beta Trial Code" + region: "PAL-E" +TCES-51613: + name: "This Is Football 2004 Beta Trial Code" + region: "PAL-E" +TCES-51904: + name: "SOCOM II - U.S. Navy SEALs Beta Trial Code" + region: "PAL-M5" + compat: 5 + gameFixes: + - EETimingHack # Get rids of DMA8/9 non-fatal errors. + - VIF1StallHack # Fixes broken HUD. +TCES-52004: + name: "Killzone Beta Trial Code" + region: "PAL-E" + clampModes: + vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas. + gameFixes: + - IbitHack # Reduces VU recompilation. + - BlitInternalFPSHack # Fixes internal FPS detection. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. +TCES-52033: + name: "Syphon Filter - The Omega Strain Beta Trial Code" + region: "PAL-E" + gameFixes: + - EETimingHack # Fixes random hangs. + gsHWFixes: + autoFlush: 1 # Fixes lights going through walls. + preloadFrameData: 1 + halfPixelOffset: 2 + patches: + 0DDA2728: + content: |- + author=YukiXXL + // Speed Correction (25 FPS) + patch=1,EE,00175a7c,extended,00000019 + patch=1,EE,00175848,extended,00000019 +TCES-52042: + name: "Formula One 04 Beta Trial Code" + region: "PAL-E" +TCES-52154: + name: "EyeToy - Chat" + region: "PAL-Unk" +TCES-52389: + name: "World Rally Championship 4 Beta Trial Code" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Fixes car shadows. + roundSprite: 1 # Fixes misalgined text. + halfPixelOffset: 2 +TCES-52426: + name: "This is Football 2005" + region: "PAL-Unk" +TCES-52456: + name: "Ratchet & Clank 3 Beta Trial Code" + region: "PAL-E" + gameFixes: + - EETimingHack # Fixes SPR errors while going in-game. + gsHWFixes: + mipmap: 1 # Fixes garbage textures in the distance. + disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. + halfPixelOffset: 2 # Fixes misaligned bloom. +TCES-52582: + name: "Everybody's Golf 4 Beta Trial Code" + region: "PAL-E" +TCES-53033: + name: "Formula One 05 Beta Trial Code" + region: "PAL-E" +TCES-53247: + name: "WRC - Rally Evolved Beta Trial Code" + region: "PAL-E" + gameFixes: + - XGKickHack # Fixes SPS. + gsHWFixes: + roundSprite: 1 # Fixes misaligned text. +TCES-53286: + name: "Jak X Beta Trial Code" + region: "PAL-E" + compat: 5 + speedHacks: + InstantVU1SpeedHack: 0 # Fixes misaligned effects such as exhausts during boosting. + gsHWFixes: + textureInsideRT: 1 # Fixes broken character models. + autoFlush: 1 # Fixes lighting. + preloadFrameData: 1 # Fixes Sony splash at boot. + roundSprite: 1 + skipDrawStart: 1 + skipDrawEnd: 1 +TCPS-10058: + name: "Densha de Go! Shinkansen Sanyou Shinkansen-hen [with Controller]" + region: "NTSC-J" +TCPS-10060: + name: "US OPEN 2002 - A USTA EVENT" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes broken pause menu graphics. +TCPS-10068: + name: "Densha de Go! Ryojou-hen [with Controller]" + region: "NTSC-J" +TCPS-10073: + name: "Energy Airforce - Aim Strike! [TAITO 2002]" + region: "NTSC-J" + speedHacks: + InstantVU1SpeedHack: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance. + gsHWFixes: + autoFlush: 1 # Corrects post-processing effect on jet exhausts. +TCPS-10074: + name: "Space Invaders 25th Anniversary Bundle" + region: "NTSC-J" +TCPS-10075: + name: "Takahashi Naoko no Marathon Shiyou yo!" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes missing text. +TCPS-10084: + name: "Rei-shiki Kanjo Sentouki [Limitted Package]" + region: "NTSC-J" +TCPS-10085: + name: "Densha de Go! Final [Limited Edition]" + region: "NTSC-J" + compat: 5 +TCPS-10086: + name: "Rakugaki Oukoku 2 - Maoh jou no Tatakai" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes distant offset blur. +TCPS-10092: + name: "Spider-Man 2" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. + halfPixelOffset: 2 # Fixes shadows. + gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. +TCPS-10094: + name: "Ys III - Wanderers from Ys" + region: "NTSC-J" +TCPS-10106: + name: "Ys IV - Mask of the Sun - A New Theory" + region: "NTSC-J" +TCPS-10107: + name: "Giga Wing Generations" + region: "NTSC-J" +TCPS-10109: + name: "Ys III - Wanderers from Ys [First Limited Edition]" + region: "NTSC-J" +TCPS-10111: + name: "Erementar Gerad" + region: "NTSC-J" + gameFixes: + - XGKickHack # Fixes chocolate coloured characters. +TCPS-10113: + name: "Mushihime-sama" + region: "NTSC-J" +TCPS-10114: + name: "Matantei Loki Ragnarok Mayoukaku" + region: "NTSC-J" +TCPS-10115: + name: "Taito Memories - Joukan" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +TCPS-10117: + name: "Mushihime-sama [First Limited Edition]" + region: "NTSC-J" +TCPS-10123: + name: "Langrisser III" + region: "NTSC-J" +TCPS-10124: + name: "Taito Memories - Joukan" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +TCPS-10125: + name: "Raiden III" + region: "NTSC-J" +TCPS-10127: + name: "Spider-Man 2 [TAITO BEST]" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. + halfPixelOffset: 2 # Fixes shadows. + gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. +TCPS-10128: + name: "Ultimate Pro Pinball" + region: "NTSC-J" +TCPS-10130: + name: "Homura" + region: "NTSC-J" +TCPS-10131: + name: "Ibara" + region: "NTSC-J" +TCPS-10132: + name: "Psychic Force Complete" + region: "NTSC-J" +TCPS-10133: + name: "Psychic Force Complete [with Wong Figure]" + region: "NTSC-J" +TCPS-10134: + name: "Psychic Force Complete [with Emilio Figure]" + region: "NTSC-J" +TCPS-10135: + name: "Psychic Force Complete [with Wendy Figure]" + region: "NTSC-J" +TCPS-10136: + name: "Psychic Force Complete [with 3 Figures]" + region: "NTSC-J" +TCPS-10147: + name: "Rei-Shiki Kanjou Sentouki Ni" + region: "NTSC-J" +TCPS-10148: + name: "Rei-Shiki Kanjou Sentouki Ni [Limited Edition]" + region: "NTSC-J" +TCPS-10150: + name: "Rakugaki Oukoku 2 - Maoh jou no Tatakai [TAITO BEST]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes distant offset blur. +TCPS-10152: + name: "Rozen Maiden - Duellwalzer [Standard Edition]" + region: "NTSC-J" +TCPS-10153: + name: "Rozen Maiden - Duellwalzer [Limited Edition]" + region: "NTSC-J" +TCPS-10154: + name: "Ys V - Lost Kefin, Kingdom of Sand" + region: "NTSC-J" +TCPS-10158: + name: "Ultimate Spider-Man" + region: "NTSC-J" + clampModes: + vu1ClampMode: 0 # Fixes Spider-Man's eye texture colour. + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes textures. + autoFlush: 1 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). + halfPixelOffset: 2 +TCPS-10159: + name: "TT SUPERBIKES" + region: "NTSC-J" +TCPS-10160: + name: "Taito Memories - Joukan [TAITO BEST]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +TCPS-10164: + name: "Taito Memories - Gekan [TAITO BEST]" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +TCPS-10166: + name: "Wizardry Gaiden - Sentou no Kangoku - Prisoners of the Battles" + region: "NTSC-J" +TCPS-10168: + name: "Mushihime-sama [TAITO BEST]" + region: "NTSC-J" +TCPS-10172: + name: "Homura [TAITO BEST]" + region: "NTSC-J" +TCPS-10178: + name: "Taito Memories II - Joukan" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +TCPS-10181: + name: "Rozen Maiden - Gebetgarten [Standard Edition]" + region: "NTSC-J" +TCPS-10182: + name: "Rozen Maiden - Gebetgarten [Limited Edition]" + region: "NTSC-J" +TCPS-10183: + name: "Taito Memories II - Gekan" + region: "NTSC-J" + gsHWFixes: + roundSprite: 1 # Fixes vertical and horizontal lines. +TCPS-10184: + name: "Rozen Maiden - Duellwalzer [TAITO BEST]" + region: "NTSC-J" +TLES-52149: + name: "Tom Clancy's Splinter Cell - Pandora Tomorrow Beta Trial Code" + region: "PAL-E" + gsHWFixes: + preloadFrameData: 1 # Fixes missing loading screens. + halfPixelOffset: 2 # Aligns post effects. +TLES-52339: + name: "Crash 'N' Burn Beta Trial Code" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Aligns post effects. +TLES-52707: + name: "Monster Hunter Beta Trial Code" + region: "PAL-E" + clampModes: + vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. +TLES-52768: + name: "Commandos - Strike Force" + region: "PAL-Unk" +TLES-52781: + name: "WWE SmackDown! vs. RAW Beta Trial Code" + region: "PAL-E" +TLES-52940: + name: "S.L.A.I. - Steel Lancer Arena International Beta Trial Code" + region: "PAL-E" +TLES-53544: + name: "Pro Evolution Soccer 5 Beta Trial Code" + region: "PAL-E" +TLES-54240: + name: "FIFA 07 Beta Trial Code" + region: "PAL-E" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom and edge garbage. + mipmap: 0 # Currently totally breaks player uniform rendering if mipmapping is enabled. +TLES-82043: + name: "Metal Gear Solid Subsistence Beta Trial Code" + region: "PAL-E" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. + - InstantDMAHack # Fixes missing text in key item acquisition dialogue box. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + skipDrawStart: 1 + skipDrawEnd: 1 +SCUS-21494: + name: "Need for Speed - Carbon Collector's Edition" + region: "NTSC-U" + compat: 5 + clampModes: + eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes blurriness. + roundSprite: 2 # Fixes blurriness. +SLES-51541: + name: "Grand Theft Auto - San Andreas" + region: "PAL-Unk" + clampModes: + eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. + gsHWFixes: + autoFlush: 1 +SLES-51752: + name: "Tony Hawks Underground" + region: "PAL-Unk" + roundModes: + vuRoundMode: 0 # Crashes without. +SLES-82034: + name: "Xenosaga Episode II [Disc 1 of 2]" + region: "PAL-M3" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: + - "SLES-82034" + - "SCES-82034" +SLES-82035: + name: "Xenosaga Episode II [Disc 2 of 2]" + region: "PAL-M3" + gsHWFixes: + autoFlush: 1 # Fixes shadows in cutscenes. + halfPixelOffset: 2 # Fixes lighting misalignment and shadows. + roundSprite: 2 # Fixes font artifacts. + texturePreloading: 0 # Fix slowdown due to large textures. + memcardFilters: + - "SLES-82034" + - "SCES-82034" +SLUS-97133: + name: "Getaway, The" + region: "NTSC-U" + gsHWFixes: + textureInsideRT: 1 + texturePreloading: 1 # Performs much better with partial preload. + halfPixelOffset: 2 # Fixes outlines around characters. +VW067-J1: + name: "Crash Bandicoot 4 - Sakuretsu! Majin Power!" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. +VW067-J2: + name: "Crash Bandicoot 4 - Sakuretsu! Majin Power! [PlayStation 2 The Best]" + region: "NTSC-J" + gsHWFixes: + preloadFrameData: 1 # Fixes random texture corruptions such as horizontal lines. + cpuFramebufferConversion: 1 # Fixes fog wall. diff --git a/bios/Other/nethersx2-turnip-classic/assets/cheats_ni.zip b/bios/Other/nethersx2-turnip-classic/assets/cheats_ni.zip new file mode 100644 index 00000000..38a11e21 Binary files /dev/null and b/bios/Other/nethersx2-turnip-classic/assets/cheats_ni.zip differ diff --git a/bios/Other/nethersx2-turnip-classic/assets/cheats_ws.zip b/bios/Other/nethersx2-turnip-classic/assets/cheats_ws.zip new file mode 100644 index 00000000..3d165c04 Binary files /dev/null and b/bios/Other/nethersx2-turnip-classic/assets/cheats_ws.zip differ diff --git a/bios/Other/nethersx2-turnip-classic/assets/shaders/opengl/common_header.glsl b/bios/Other/nethersx2-turnip-classic/assets/shaders/opengl/common_header.glsl new file mode 100644 index 00000000..ac08be64 --- /dev/null +++ b/bios/Other/nethersx2-turnip-classic/assets/shaders/opengl/common_header.glsl @@ -0,0 +1,107 @@ +//#version 420 // Keep it for editor detection + +////////////////////////////////////////////////////////////////////// +// Common Interface Definition +////////////////////////////////////////////////////////////////////// + +#ifdef VERTEX_SHADER + +#if !pGL_ES +out gl_PerVertex { + vec4 gl_Position; + float gl_PointSize; +#if !pGL_ES + float gl_ClipDistance[1]; +#endif +}; +#endif + +#endif + + + +#ifdef GEOMETRY_SHADER + +#if !pGL_ES +in gl_PerVertex { + vec4 gl_Position; + float gl_PointSize; +#if !pGL_ES + float gl_ClipDistance[1]; +#endif +} gl_in[]; + +out gl_PerVertex { + vec4 gl_Position; + float gl_PointSize; +#if !pGL_ES + float gl_ClipDistance[1]; +#endif +}; +#endif + +#endif + +////////////////////////////////////////////////////////////////////// +// Constant Buffer Definition +////////////////////////////////////////////////////////////////////// +// Performance note, some drivers (nouveau) will validate all Constant Buffers +// even if only one was updated. + +#if defined(VERTEX_SHADER) || defined(GEOMETRY_SHADER) +layout(std140, binding = 1) uniform cb20 +{ + vec2 VertexScale; + vec2 VertexOffset; + + vec2 TextureScale; + vec2 TextureOffset; + + vec2 PointSize; + uint MaxDepth; + uint pad_cb20; +}; +#endif + +#if defined(VERTEX_SHADER) || defined(FRAGMENT_SHADER) +layout(std140, binding = 0) uniform cb21 +{ + vec3 FogColor; + float AREF; + + vec4 WH; + + vec2 TA; + float MaxDepthPS; + float Af; + + uvec4 MskFix; + + uvec4 FbMask; + + vec4 HalfTexel; + + vec4 MinMax; + + ivec4 ChannelShuffle; + + vec2 TC_OffsetHack; + vec2 STScale; + + mat4 DitherMatrix; +}; +#endif + +//layout(std140, binding = 22) uniform cb22 +//{ +// vec4 rt_size; +//}; + +////////////////////////////////////////////////////////////////////// +// Default Sampler +////////////////////////////////////////////////////////////////////// +#ifdef FRAGMENT_SHADER + +layout(binding = 0) uniform sampler2D TextureSampler; + +#endif diff --git a/bios/Other/nethersx2-turnip-classic/assets/shaders/opengl/convert.glsl b/bios/Other/nethersx2-turnip-classic/assets/shaders/opengl/convert.glsl new file mode 100644 index 00000000..9d4cb9d8 --- /dev/null +++ b/bios/Other/nethersx2-turnip-classic/assets/shaders/opengl/convert.glsl @@ -0,0 +1,387 @@ +//#version 420 // Keep it for editor detection + + +#ifdef VERTEX_SHADER + +layout(location = 0) in vec2 POSITION; +layout(location = 1) in vec2 TEXCOORD0; +layout(location = 7) in vec4 COLOR; + +// FIXME set the interpolation (don't know what dx do) +// flat means that there is no interpolation. The value given to the fragment shader is based on the provoking vertex conventions. +// +// noperspective means that there will be linear interpolation in window-space. This is usually not what you want, but it can have its uses. +// +// smooth, the default, means to do perspective-correct interpolation. +// +// The centroid qualifier only matters when multisampling. If this qualifier is not present, then the value is interpolated to the pixel's center, anywhere in the pixel, or to one of the pixel's samples. This sample may lie outside of the actual primitive being rendered, since a primitive can cover only part of a pixel's area. The centroid qualifier is used to prevent this; the interpolation point must fall within both the pixel's area and the primitive's area. +out vec4 PSin_p; +out vec2 PSin_t; +out vec4 PSin_c; + +void vs_main() +{ + PSin_p = vec4(POSITION, 0.5f, 1.0f); + PSin_t = TEXCOORD0; + PSin_c = COLOR; + gl_Position = vec4(POSITION, 0.5f, 1.0f); // NOTE I don't know if it is possible to merge POSITION_OUT and gl_Position +} + +#endif + +#ifdef FRAGMENT_SHADER + +in vec4 PSin_p; +in vec2 PSin_t; +in vec4 PSin_c; + +// Give a different name so I remember there is a special case! +#if defined(ps_convert_rgba8_16bits) || defined(ps_convert_float32_32bits) +layout(location = 0) out uint SV_Target1; +#else +layout(location = 0) out vec4 SV_Target0; +#endif + +vec4 sample_c() +{ + return texture(TextureSampler, PSin_t); +} + +#ifdef ps_copy +void ps_copy() +{ + SV_Target0 = sample_c(); +} +#endif + +#ifdef ps_depth_copy +void ps_depth_copy() +{ + gl_FragDepth = sample_c().r; +} +#endif + +#ifdef ps_convert_rgba8_16bits +// Need to be careful with precision here, it can break games like Spider-Man 3 and Dogs Life +void ps_convert_rgba8_16bits() +{ + highp uvec4 i = uvec4(sample_c() * vec4(255.5f, 255.5f, 255.5f, 255.5f)); + + SV_Target1 = ((i.x & 0x00F8u) >> 3) | ((i.y & 0x00F8u) << 2) | ((i.z & 0x00f8u) << 7) | ((i.w & 0x80u) << 8); +} +#endif + +#ifdef ps_convert_float32_32bits +void ps_convert_float32_32bits() +{ + // Convert a GL_FLOAT32 depth texture into a 32 bits UINT texture +#if HAS_CLIP_CONTROL + SV_Target1 = uint(exp2(32.0f) * sample_c().r); +#else + SV_Target1 = uint(exp2(24.0f) * sample_c().r); +#endif +} +#endif + +#ifdef ps_convert_float32_rgba8 +void ps_convert_float32_rgba8() +{ + // Convert a GL_FLOAT32 depth texture into a RGBA color texture +#if HAS_CLIP_CONTROL + uint d = uint(sample_c().r * exp2(32.0f)); +#else + uint d = uint(sample_c().r * exp2(24.0f)); +#endif + SV_Target0 = vec4(uvec4((d & 0xFFu), ((d >> 8) & 0xFFu), ((d >> 16) & 0xFFu), (d >> 24))) / vec4(255.0); +} +#endif + +#ifdef ps_convert_float16_rgb5a1 +void ps_convert_float16_rgb5a1() +{ + // Convert a GL_FLOAT32 (only 16 lsb) depth into a RGB5A1 color texture +#if HAS_CLIP_CONTROL + uint d = uint(sample_c().r * exp2(32.0f)); +#else + uint d = uint(sample_c().r * exp2(24.0f)); +#endif + SV_Target0 = vec4(uvec4((d & 0x1Fu), ((d >> 5) & 0x1Fu), ((d >> 10) & 0x1Fu), (d >> 15) & 0x01u)) / vec4(32.0f, 32.0f, 32.0f, 1.0f); +} +#endif + +float rgba8_to_depth32(vec4 unorm) +{ + uvec4 c = uvec4(unorm * vec4(255.5f)); +#if HAS_CLIP_CONTROL + return float(c.r | (c.g << 8) | (c.b << 16) | (c.a << 24)) * exp2(-32.0f); +#else + return float(c.r | (c.g << 8) | (c.b << 16) | (c.a << 24)) * exp2(-24.0f); +#endif +} + +float rgba8_to_depth24(vec4 unorm) +{ + uvec3 c = uvec3(unorm.rgb * vec3(255.5f)); +#if HAS_CLIP_CONTROL + return float(c.r | (c.g << 8) | (c.b << 16)) * exp2(-32.0f); +#else + return float(c.r | (c.g << 8) | (c.b << 16)) * exp2(-24.0f); +#endif +} + +float rgba8_to_depth16(vec4 unorm) +{ + uvec2 c = uvec2(unorm.rg * vec2(255.5f)); +#if HAS_CLIP_CONTROL + return float(c.r | (c.g << 8)) * exp2(-32.0f); +#else + return float(c.r | (c.g << 8)) * exp2(-24.0f); +#endif +} + +float rgb5a1_to_depth16(vec4 unorm) +{ + uvec4 c = uvec4(unorm * vec4(255.5f)); +#if HAS_CLIP_CONTROL + return float(((c.r & 0xF8u) >> 3) | ((c.g & 0xF8u) << 2) | ((c.b & 0xF8u) << 7) | ((c.a & 0x80u) << 8)) * exp2(-32.0f); +#else + return float(((c.r & 0xF8u) >> 3) | ((c.g & 0xF8u) << 2) | ((c.b & 0xF8u) << 7) | ((c.a & 0x80u) << 8)) * exp2(-24.0f); +#endif +} + +#ifdef ps_convert_rgba8_float32 +void ps_convert_rgba8_float32() +{ + // Convert an RGBA texture into a float depth texture + gl_FragDepth = rgba8_to_depth32(sample_c()); +} +#endif + +#ifdef ps_convert_rgba8_float24 +void ps_convert_rgba8_float24() +{ + // Same as above but without the alpha channel (24 bits Z) + + // Convert an RGBA texture into a float depth texture + gl_FragDepth = rgba8_to_depth24(sample_c()); +} +#endif + +#ifdef ps_convert_rgba8_float16 +void ps_convert_rgba8_float16() +{ + // Same as above but without the A/B channels (16 bits Z) + + // Convert an RGBA texture into a float depth texture + gl_FragDepth = rgba8_to_depth16(sample_c()); +} +#endif + +#ifdef ps_convert_rgb5a1_float16 +void ps_convert_rgb5a1_float16() +{ + // Convert an RGB5A1 (saved as RGBA8) color to a 16 bit Z + gl_FragDepth = rgb5a1_to_depth16(sample_c()); +} +#endif + +#define SAMPLE_RGBA_DEPTH_BILN(CONVERT_FN) \ + ivec2 dims = textureSize(TextureSampler, 0); \ + vec2 top_left_f = PSin_t * vec2(dims) - 0.5f; \ + ivec2 top_left = ivec2(floor(top_left_f)); \ + ivec4 coords = clamp(ivec4(top_left, top_left + 1), ivec4(0), dims.xyxy - 1); \ + vec2 mix_vals = fract(top_left_f); \ + float depthTL = CONVERT_FN(texelFetch(TextureSampler, coords.xy, 0)); \ + float depthTR = CONVERT_FN(texelFetch(TextureSampler, coords.zy, 0)); \ + float depthBL = CONVERT_FN(texelFetch(TextureSampler, coords.xw, 0)); \ + float depthBR = CONVERT_FN(texelFetch(TextureSampler, coords.zw, 0)); \ + gl_FragDepth = mix(mix(depthTL, depthTR, mix_vals.x), mix(depthBL, depthBR, mix_vals.x), mix_vals.y); + +#ifdef ps_convert_rgba8_float32_biln +void ps_convert_rgba8_float32_biln() +{ + // Convert an RGBA texture into a float depth texture + SAMPLE_RGBA_DEPTH_BILN(rgba8_to_depth32); +} +#endif + +#ifdef ps_convert_rgba8_float24_biln +void ps_convert_rgba8_float24_biln() +{ + // Same as above but without the alpha channel (24 bits Z) + + // Convert an RGBA texture into a float depth texture + SAMPLE_RGBA_DEPTH_BILN(rgba8_to_depth24); +} +#endif + +#ifdef ps_convert_rgba8_float16_biln +void ps_convert_rgba8_float16_biln() +{ + // Same as above but without the A/B channels (16 bits Z) + + // Convert an RGBA texture into a float depth texture + SAMPLE_RGBA_DEPTH_BILN(rgba8_to_depth16); +} +#endif + +#ifdef ps_convert_rgb5a1_float16_biln +void ps_convert_rgb5a1_float16_biln() +{ + // Convert an RGB5A1 (saved as RGBA8) color to a 16 bit Z + SAMPLE_RGBA_DEPTH_BILN(rgb5a1_to_depth16); +} +#endif + +#ifdef ps_convert_rgba_8i +void ps_convert_rgba_8i() +{ + // Convert a RGBA texture into a 8 bits packed texture + // Input column: 8x2 RGBA pixels + // 0: 8 RGBA + // 1: 8 RGBA + // Output column: 16x4 Index pixels + // 0: 8 R | 8 B + // 1: 8 R | 8 B + // 2: 8 G | 8 A + // 3: 8 G | 8 A + uvec2 pos = uvec2(gl_FragCoord.xy); + + // Collapse separate R G B A areas into their base pixel + uvec2 block = (pos & ~uvec2(15u, 3u)) >> 1; + uvec2 subblock = pos & uvec2(7u, 1u); + uvec2 coord = block | subblock; + + // Apply offset to cols 1 and 2 + uint is_col23 = pos.y & 4u; + uint is_col13 = pos.y & 2u; + uint is_col12 = is_col23 ^ (is_col13 << 1); + coord.x ^= is_col12; // If cols 1 or 2, flip bit 3 of x + + if (floor(PS_SCALE_FACTOR) != PS_SCALE_FACTOR) + coord = uvec2(vec2(coord) * PS_SCALE_FACTOR); + else + coord *= uvec2(PS_SCALE_FACTOR); + + vec4 pixel = texelFetch(TextureSampler, ivec2(coord), 0); + vec2 sel0 = (pos.y & 2u) == 0u ? pixel.rb : pixel.ga; + float sel1 = (pos.x & 8u) == 0u ? sel0.x : sel0.y; + SV_Target0 = vec4(sel1); +} +#endif + +#ifdef ps_filter_transparency +void ps_filter_transparency() +{ + vec4 c = sample_c(); + SV_Target0 = vec4(c.rgb, 1.0); +} +#endif + +// Used for DATE (stencil) +// DATM == 1 +#ifdef ps_datm1 +void ps_datm1() +{ + if(sample_c().a < (127.5f / 255.0f)) // >= 0x80 pass + discard; +} +#endif + +// Used for DATE (stencil) +// DATM == 0 +#ifdef ps_datm0 +void ps_datm0() +{ + if((127.5f / 255.0f) < sample_c().a) // < 0x80 pass (== 0x80 should not pass) + discard; +} +#endif + +#ifdef ps_hdr_init +void ps_hdr_init() +{ + vec4 value = sample_c(); + SV_Target0 = vec4(round(value.rgb * 255.0f) / 65535.0f, value.a); +} +#endif + +#ifdef ps_hdr_resolve +void ps_hdr_resolve() +{ + vec4 value = sample_c(); + SV_Target0 = vec4(vec3(uvec3(value.rgb * 65535.0f) & 255u) / 255.0f, value.a); +} +#endif + +#ifdef ps_yuv +uniform ivec2 EMOD; + +void ps_yuv() +{ + vec4 i = sample_c(); + vec4 o; + + mat3 rgb2yuv; // Value from GS manual + rgb2yuv[0] = vec3(0.587, -0.311, -0.419); + rgb2yuv[1] = vec3(0.114, 0.500, -0.081); + rgb2yuv[2] = vec3(0.299, -0.169, 0.500); + + vec3 yuv = rgb2yuv * i.gbr; + + float Y = float(0xDB)/255.0f * yuv.x + float(0x10)/255.0f; + float Cr = float(0xE0)/255.0f * yuv.y + float(0x80)/255.0f; + float Cb = float(0xE0)/255.0f * yuv.z + float(0x80)/255.0f; + + switch(EMOD.x) { + case 0: + o.a = i.a; + break; + case 1: + o.a = Y; + break; + case 2: + o.a = Y/2.0f; + break; + case 3: + o.a = 0.0f; + break; + } + + switch(EMOD.y) { + case 0: + o.rgb = i.rgb; + break; + case 1: + o.rgb = vec3(Y); + break; + case 2: + o.rgb = vec3(Y, Cb, Cr); + break; + case 3: + o.rgb = vec3(i.a); + break; + } + + SV_Target0 = o; +} +#endif + +#if defined(ps_stencil_image_init_0) || defined(ps_stencil_image_init_1) + +void main() +{ + SV_Target0 = vec4(0x7FFFFFFF); + + #ifdef ps_stencil_image_init_0 + if((127.5f / 255.0f) < sample_c().a) // < 0x80 pass (== 0x80 should not pass) + SV_Target0 = vec4(-1); + #endif + #ifdef ps_stencil_image_init_1 + if(sample_c().a < (127.5f / 255.0f)) // >= 0x80 pass + SV_Target0 = vec4(-1); + #endif +} +#endif + +#endif diff --git a/bios/Other/nethersx2-turnip-classic/assets/shaders/opengl/tfx_fs.glsl b/bios/Other/nethersx2-turnip-classic/assets/shaders/opengl/tfx_fs.glsl new file mode 100644 index 00000000..b5fa153f --- /dev/null +++ b/bios/Other/nethersx2-turnip-classic/assets/shaders/opengl/tfx_fs.glsl @@ -0,0 +1,993 @@ +//#version 420 // Keep it for text editor detection + +// Require for bit operation +//#extension GL_ARB_gpu_shader5 : enable + +#define FMT_32 0 +#define FMT_24 1 +#define FMT_16 2 + +// APITRACE_DEBUG enables forced pixel output to easily detect +// the fragment computed by primitive +#define APITRACE_DEBUG 0 +// TEX_COORD_DEBUG output the uv coordinate as color. It is useful +// to detect bad sampling due to upscaling +//#define TEX_COORD_DEBUG +// Just copy directly the texture coordinate +#ifdef TEX_COORD_DEBUG +#define PS_TFX 1 +#define PS_TCC 1 +#endif + +#define SW_BLEND (PS_BLEND_A || PS_BLEND_B || PS_BLEND_D) +#define SW_BLEND_NEEDS_RT (SW_BLEND && (PS_BLEND_A == 1 || PS_BLEND_B == 1 || PS_BLEND_C == 1 || PS_BLEND_D == 1)) +#define SW_AD_TO_HW (PS_BLEND_C == 1 && PS_CLR_HW > 3) +#define PS_PRIMID_INIT (PS_DATE == 1 || PS_DATE == 2) +#define NEEDS_RT_EARLY (PS_TEX_IS_FB == 1 || PS_DATE >= 5) +#define NEEDS_RT (NEEDS_RT_EARLY || (!PS_PRIMID_INIT && (PS_FBMASK || SW_BLEND_NEEDS_RT || SW_AD_TO_HW))) + +#ifdef FRAGMENT_SHADER + +#if !defined(BROKEN_DRIVER) && (pGL_ES || defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts) +layout(location = 0) +#endif +in SHADER +{ + vec4 t_float; + vec4 t_int; + + #if PS_IIP != 0 + vec4 c; + #else + flat vec4 c; + #endif +} PSin; + +#define TARGET_0_QUALIFIER out + +// Only enable framebuffer fetch when we actually need it. +#if HAS_FRAMEBUFFER_FETCH && NEEDS_RT + // We need to force the colour to be defined here, to read from it. + // Basically the only scenario where this'll happen is RGBA masked and DATE is active. + #undef PS_NO_COLOR + #define PS_NO_COLOR 0 + #if defined(GL_EXT_shader_framebuffer_fetch) + #undef TARGET_0_QUALIFIER + #define TARGET_0_QUALIFIER inout + #define LAST_FRAG_COLOR SV_Target0 + #elif defined(GL_ARM_shader_framebuffer_fetch) + #define LAST_FRAG_COLOR gl_LastFragColorARM + #endif +#endif + +#if HAS_DEPTH_FETCH && PS_TEX_IS_DS == 1 + #if defined(GL_ARM_shader_framebuffer_fetch_depth_stencil) + #define LAST_FRAG_DEPTH gl_LastFragDepthARM + #endif +#endif + +#if !PS_NO_COLOR +#if !defined(DISABLE_DUAL_SOURCE) && !PS_NO_COLOR1 + // Same buffer but 2 colors for dual source blending + layout(location = 0, index = 0) TARGET_0_QUALIFIER vec4 SV_Target0; + layout(location = 0, index = 1) out vec4 SV_Target1; +#else + layout(location = 0) TARGET_0_QUALIFIER vec4 SV_Target0; +#endif +#endif + +layout(binding = 1) uniform sampler2D PaletteSampler; + +#if !HAS_FRAMEBUFFER_FETCH && NEEDS_RT +layout(binding = 2) uniform sampler2D RtSampler; // note 2 already use by the image below +#endif + +#if PS_DATE == 3 +layout(binding = 3) uniform sampler2D img_prim_min; + +// I don't remember why I set this parameter but it is surely useless +//layout(pixel_center_integer) in vec4 gl_FragCoord; +#endif + +vec4 fetch_rt() +{ +#if !NEEDS_RT + return vec4(0.0); +#elif HAS_FRAMEBUFFER_FETCH + return LAST_FRAG_COLOR; +#else + return texelFetch(RtSampler, ivec2(gl_FragCoord.xy), 0); +#endif +} + +vec4 sample_c(vec2 uv) +{ +#if PS_TEX_IS_FB == 1 + return fetch_rt(); +#elif PS_TEX_IS_DS == 1 + return vec4(LAST_FRAG_DEPTH, 0.0f, 0.0f, 0.0f); +#else + +#if PS_POINT_SAMPLER + // Weird issue with ATI/AMD cards, + // it looks like they add 127/128 of a texel to sampling coordinates + // occasionally causing point sampling to erroneously round up. + // I'm manually adjusting coordinates to the centre of texels here, + // though the centre is just paranoia, the top left corner works fine. + // As of 2018 this issue is still present. + uv = (trunc(uv * WH.zw) + vec2(0.5, 0.5)) / WH.zw; +#endif + uv *= STScale; + +#if PS_AUTOMATIC_LOD == 1 + return texture(TextureSampler, uv); +#elif PS_MANUAL_LOD == 1 + // FIXME add LOD: K - ( LOG2(Q) * (1 << L)) + float K = MinMax.x; + float L = MinMax.y; + float bias = MinMax.z; + float max_lod = MinMax.w; + + float gs_lod = K - log2(abs(PSin.t_float.w)) * L; + // FIXME max useful ? + //float lod = max(min(gs_lod, max_lod) - bias, 0.0f); + float lod = min(gs_lod, max_lod) - bias; + + return textureLod(TextureSampler, uv, lod); +#else + return textureLod(TextureSampler, uv, 0.0f); // No lod +#endif + +#endif +} + +vec4 sample_p(float idx) +{ + return texture(PaletteSampler, vec2(idx, 0.0f)); +} + +vec4 clamp_wrap_uv(vec4 uv) +{ + vec4 uv_out = uv; +#if PS_INVALID_TEX0 == 1 + vec4 tex_size = WH.zwzw; +#else + vec4 tex_size = WH.xyxy; +#endif + +#if PS_WMS == PS_WMT + +#if PS_WMS == 2 + uv_out = clamp(uv, MinMax.xyxy, MinMax.zwzw); +#elif PS_WMS == 3 + #if PS_FST == 0 + // wrap negative uv coords to avoid an off by one error that shifted + // textures. Fixes Xenosaga's hair issue. + uv = fract(uv); + #endif + uv_out = vec4((uvec4(uv * tex_size) & MskFix.xyxy) | MskFix.zwzw) / tex_size; +#endif + +#else // PS_WMS != PS_WMT + +#if PS_WMS == 2 + uv_out.xz = clamp(uv.xz, MinMax.xx, MinMax.zz); + +#elif PS_WMS == 3 + #if PS_FST == 0 + uv.xz = fract(uv.xz); + #endif + uv_out.xz = vec2((uvec2(uv.xz * tex_size.xx) & MskFix.xx) | MskFix.zz) / tex_size.xx; + +#endif + +#if PS_WMT == 2 + uv_out.yw = clamp(uv.yw, MinMax.yy, MinMax.ww); + +#elif PS_WMT == 3 + #if PS_FST == 0 + uv.yw = fract(uv.yw); + #endif + uv_out.yw = vec2((uvec2(uv.yw * tex_size.yy) & MskFix.yy) | MskFix.ww) / tex_size.yy; +#endif + +#endif + + return uv_out; +} + +mat4 sample_4c(vec4 uv) +{ + mat4 c; + + // Note: texture gather can't be used because of special clamping/wrapping + // Also it doesn't support lod + c[0] = sample_c(uv.xy); + c[1] = sample_c(uv.zy); + c[2] = sample_c(uv.xw); + c[3] = sample_c(uv.zw); + + return c; +} + +vec4 sample_4_index(vec4 uv) +{ + vec4 c; + + // Either GS will send a texture that contains a single channel + // in this case the red channel is remapped as alpha channel + // + // Or we have an old RT (ie RGBA8) that contains index (4/8) in the alpha channel + + // Note: texture gather can't be used because of special clamping/wrapping + // Also it doesn't support lod + c.x = sample_c(uv.xy).a; + c.y = sample_c(uv.zy).a; + c.z = sample_c(uv.xw).a; + c.w = sample_c(uv.zw).a; + + uvec4 i = uvec4(c * 255.0f + 0.5f); // Denormalize value + +#if PS_PAL_FMT == 1 + // 4HL + return vec4(i & 0xFu) / 255.0f; + +#elif PS_PAL_FMT == 2 + // 4HH + return vec4(i >> 4u) / 255.0f; + +#else + // Most of texture will hit this code so keep normalized float value + + // 8 bits + return c; +#endif + +} + +mat4 sample_4p(vec4 u) +{ + mat4 c; + + c[0] = sample_p(u.x); + c[1] = sample_p(u.y); + c[2] = sample_p(u.z); + c[3] = sample_p(u.w); + + return c; +} + +int fetch_raw_depth() +{ +#if HAS_CLIP_CONTROL + float multiplier = exp2(32.0f); +#else + float multiplier = exp2(24.0f); +#endif + +#if PS_TEX_IS_FB == 1 + return int(fetch_rt().r * multiplier); +#elif PS_TEX_IS_DS == 1 + return int(LAST_FRAG_DEPTH * multiplier); +#else + return int(texelFetch(TextureSampler, ivec2(gl_FragCoord.xy), 0).r * multiplier); +#endif +} + +vec4 fetch_raw_color() +{ +#if PS_TEX_IS_FB == 1 + return fetch_rt(); +#elif PS_TEX_IS_DS == 1 + return vec4(LAST_FRAG_DEPTH, 0.0f, 0.0f, 0.0f); +#else + return texelFetch(TextureSampler, ivec2(gl_FragCoord.xy), 0); +#endif +} + +vec4 fetch_c(ivec2 uv) +{ +#if PS_TEX_IS_DS == 1 + return vec4(LAST_FRAG_DEPTH, 0.0f, 0.0f, 0.0f); +#else + return texelFetch(TextureSampler, ivec2(uv), 0); +#endif +} + +////////////////////////////////////////////////////////////////////// +// Depth sampling +////////////////////////////////////////////////////////////////////// +ivec2 clamp_wrap_uv_depth(ivec2 uv) +{ + ivec2 uv_out = uv; + + // Keep the full precision + // It allow to multiply the ScalingFactor before the 1/16 coeff + ivec4 mask = ivec4(MskFix) << 4; + +#if PS_WMS == PS_WMT + +#if PS_WMS == 2 + uv_out = clamp(uv, mask.xy, mask.zw); +#elif PS_WMS == 3 + uv_out = (uv & mask.xy) | mask.zw; +#endif + +#else // PS_WMS != PS_WMT + +#if PS_WMS == 2 + uv_out.x = clamp(uv.x, mask.x, mask.z); +#elif PS_WMS == 3 + uv_out.x = (uv.x & mask.x) | mask.z; +#endif + +#if PS_WMT == 2 + uv_out.y = clamp(uv.y, mask.y, mask.w); +#elif PS_WMT == 3 + uv_out.y = (uv.y & mask.y) | mask.w; +#endif + +#endif + + return uv_out; +} + +vec4 sample_depth(vec2 st) +{ + vec2 uv_f = vec2(clamp_wrap_uv_depth(ivec2(st))) * vec2(float(PS_SCALE_FACTOR)) * vec2(1.0f/16.0f); + ivec2 uv = ivec2(uv_f); + + vec4 t = vec4(0.0f); +#if PS_TALES_OF_ABYSS_HLE == 1 + // Warning: UV can't be used in channel effect + int depth = fetch_raw_depth(); + + // Convert msb based on the palette + t = texelFetch(PaletteSampler, ivec2((depth >> 8) & 0xFF, 0), 0) * 255.0f; + +#elif PS_URBAN_CHAOS_HLE == 1 + // Depth buffer is read as a RGB5A1 texture. The game try to extract the green channel. + // So it will do a first channel trick to extract lsb, value is right-shifted. + // Then a new channel trick to extract msb which will shifted to the left. + // OpenGL uses a FLOAT32 format for the depth so it requires a couple of conversion. + // To be faster both steps (msb&lsb) are done in a single pass. + + // Warning: UV can't be used in channel effect + int depth = fetch_raw_depth(); + + // Convert lsb based on the palette + t = texelFetch(PaletteSampler, ivec2((depth & 0xFF), 0), 0) * 255.0f; + + // Msb is easier + float green = float((depth >> 8) & 0xFF) * 36.0f; + green = min(green, 255.0f); + + t.g += green; + + +#elif PS_DEPTH_FMT == 1 + // Based on ps_convert_float32_rgba8 of convert + // Convert a GL_FLOAT32 depth texture into a RGBA color texture + #if HAS_CLIP_CONTROL + uint d = uint(fetch_c(uv).r * exp2(32.0f)); + #else + uint d = uint(fetch_c(uv).r * exp2(24.0f)); + #endif + t = vec4(uvec4((d & 0xFFu), ((d >> 8) & 0xFFu), ((d >> 16) & 0xFFu), (d >> 24))); + +#elif PS_DEPTH_FMT == 2 + // Based on ps_convert_float16_rgb5a1 of convert + // Convert a GL_FLOAT32 (only 16 lsb) depth into a RGB5A1 color texture + #if HAS_CLIP_CONTROL + uint d = uint(fetch_c(uv).r * exp2(32.0f)); + #else + uint d = uint(fetch_c(uv).r * exp2(24.0f)); + #endif + t = vec4(uvec4((d & 0x1Fu), ((d >> 5) & 0x1Fu), ((d >> 10) & 0x1Fu), (d >> 15) & 0x01u)) * vec4(8.0f, 8.0f, 8.0f, 128.0f); + +#elif PS_DEPTH_FMT == 3 + // Convert a RGBA/RGB5A1 color texture into a RGBA/RGB5A1 color texture + t = fetch_c(uv) * 255.0f; + +#endif + + + // warning t ranges from 0 to 255 +#if (PS_AEM_FMT == FMT_24) + t.a = ( (PS_AEM == 0) || any(bvec3(t.rgb)) ) ? 255.0f * TA.x : 0.0f; +#elif (PS_AEM_FMT == FMT_16) + t.a = t.a >= 128.0f ? 255.0f * TA.y : ( (PS_AEM == 0) || any(bvec3(t.rgb)) ) ? 255.0f * TA.x : 0.0f; +#endif + + + return t; +} + +////////////////////////////////////////////////////////////////////// +// Fetch a Single Channel +////////////////////////////////////////////////////////////////////// +vec4 fetch_red() +{ +#if PS_DEPTH_FMT == 1 || PS_DEPTH_FMT == 2 + int depth = (fetch_raw_depth()) & 0xFF; + vec4 rt = vec4(depth) / 255.0f; +#else + vec4 rt = fetch_raw_color(); +#endif + return sample_p(rt.r) * 255.0f; +} + +vec4 fetch_green() +{ +#if PS_DEPTH_FMT == 1 || PS_DEPTH_FMT == 2 + int depth = (fetch_raw_depth() >> 8) & 0xFF; + vec4 rt = vec4(depth) / 255.0f; +#else + vec4 rt = fetch_raw_color(); +#endif + return sample_p(rt.g) * 255.0f; +} + +vec4 fetch_blue() +{ +#if PS_DEPTH_FMT == 1 || PS_DEPTH_FMT == 2 + int depth = (fetch_raw_depth() >> 16) & 0xFF; + vec4 rt = vec4(depth) / 255.0f; +#else + vec4 rt = fetch_raw_color(); +#endif + return sample_p(rt.b) * 255.0f; +} + +vec4 fetch_alpha() +{ + vec4 rt = fetch_raw_color(); + return sample_p(rt.a) * 255.0f; +} + +vec4 fetch_rgb() +{ + vec4 rt = fetch_raw_color(); + vec4 c = vec4(sample_p(rt.r).r, sample_p(rt.g).g, sample_p(rt.b).b, 1.0f); + return c * 255.0f; +} + +vec4 fetch_gXbY() +{ +#if PS_DEPTH_FMT == 1 || PS_DEPTH_FMT == 2 + int depth = fetch_raw_depth(); + int bg = (depth >> (8 + ChannelShuffle.w)) & 0xFF; + return vec4(bg); +#else + ivec4 rt = ivec4(fetch_raw_color() * 255.0f); + int green = (rt.g >> ChannelShuffle.w) & ChannelShuffle.z; + int blue = (rt.b << ChannelShuffle.y) & ChannelShuffle.x; + return vec4(green | blue); +#endif +} + +////////////////////////////////////////////////////////////////////// + +vec4 sample_color(vec2 st) +{ +#if (PS_TCOFFSETHACK == 1) + st += TC_OffsetHack.xy; +#endif + + vec4 t; + mat4 c; + vec2 dd; + + // FIXME I'm not sure this condition is useful (I think code will be optimized) +#if (PS_LTF == 0 && PS_AEM_FMT == FMT_32 && PS_PAL_FMT == 0 && PS_WMS < 2 && PS_WMT < 2) + // No software LTF and pure 32 bits RGBA texure without special texture wrapping + c[0] = sample_c(st); +#ifdef TEX_COORD_DEBUG + c[0].rg = st.xy; +#endif + +#else + vec4 uv; + + if(PS_LTF != 0) + { + uv = st.xyxy + HalfTexel; + dd = fract(uv.xy * WH.zw); +#if (PS_FST == 0) + // Background in Shin Megami Tensei Lucifers + // I suspect that uv isn't a standard number, so fract is outside of the [0;1] range + // Note: it is free on GPU but let's do it only for float coordinate + dd = clamp(dd, vec2(0.0f), vec2(1.0f)); +#endif + } + else + { + uv = st.xyxy; + } + + uv = clamp_wrap_uv(uv); + +#if PS_PAL_FMT != 0 + c = sample_4p(sample_4_index(uv)); +#else + c = sample_4c(uv); +#endif + +#ifdef TEX_COORD_DEBUG + c[0].rg = uv.xy; + c[1].rg = uv.xy; + c[2].rg = uv.xy; + c[3].rg = uv.xy; +#endif + +#endif + + // PERF note: using dot product reduces by 1 the number of instruction + // but I'm not sure it is equivalent neither faster. + for (int i = 0; i < 4; i++) + { + //float sum = dot(c[i].rgb, vec3(1.0f)); +#if (PS_AEM_FMT == FMT_24) + c[i].a = ( (PS_AEM == 0) || any(bvec3(c[i].rgb)) ) ? TA.x : 0.0f; + //c[i].a = ( (PS_AEM == 0) || (sum > 0.0f) ) ? TA.x : 0.0f; +#elif (PS_AEM_FMT == FMT_16) + c[i].a = c[i].a >= 0.5 ? TA.y : ( (PS_AEM == 0) || any(bvec3(c[i].rgb)) ) ? TA.x : 0.0f; + //c[i].a = c[i].a >= 0.5 ? TA.y : ( (PS_AEM == 0) || (sum > 0.0f) ) ? TA.x : 0.0f; +#endif + } + +#if(PS_LTF != 0) + t = mix(mix(c[0], c[1], dd.x), mix(c[2], c[3], dd.x), dd.y); +#else + t = c[0]; +#endif + + // The 0.05f helps to fix the overbloom of sotc + // I think the issue is related to the rounding of texture coodinate. The linear (from fixed unit) + // interpolation could be slightly below the correct one. + return trunc(t * 255.0f + 0.05f); +} + +vec4 tfx(vec4 T, vec4 C) +{ + vec4 C_out; + vec4 FxT = trunc(trunc(C) * T / 128.0f); + +#if (PS_TFX == 0) + C_out = FxT; +#elif (PS_TFX == 1) + C_out = T; +#elif (PS_TFX == 2) + C_out.rgb = FxT.rgb + C.a; + C_out.a = T.a + C.a; +#elif (PS_TFX == 3) + C_out.rgb = FxT.rgb + C.a; + C_out.a = T.a; +#else + C_out = C; +#endif + +#if (PS_TCC == 0) + C_out.a = C.a; +#endif + +#if (PS_TFX == 0) || (PS_TFX == 2) || (PS_TFX == 3) + // Clamp only when it is useful + C_out = min(C_out, 255.0f); +#endif + + return C_out; +} + +void atst(vec4 C) +{ + float a = C.a; + +#if (PS_ATST == 0) + // nothing to do +#elif (PS_ATST == 1) + if (a > AREF) discard; +#elif (PS_ATST == 2) + if (a < AREF) discard; +#elif (PS_ATST == 3) + if (abs(a - AREF) > 0.5f) discard; +#elif (PS_ATST == 4) + if (abs(a - AREF) < 0.5f) discard; +#endif +} + +void fog(inout vec4 C, float f) +{ +#if PS_FOG != 0 + C.rgb = trunc(mix(FogColor, C.rgb, f)); +#endif +} + +vec4 ps_color() +{ + //FIXME: maybe we can set gl_Position.w = q in VS +#if (PS_FST == 0) && (PS_INVALID_TEX0 == 1) + // Re-normalize coordinate from invalid GS to corrected texture size + vec2 st = (PSin.t_float.xy * WH.xy) / (vec2(PSin.t_float.w) * WH.zw); + vec2 st_int = (PSin.t_int.zw * WH.xy) / (vec2(PSin.t_float.w) * WH.zw); +#elif (PS_FST == 0) + vec2 st = PSin.t_float.xy / vec2(PSin.t_float.w); + vec2 st_int = PSin.t_int.zw / vec2(PSin.t_float.w); +#else + // Note xy are normalized coordinate + vec2 st = PSin.t_int.xy; + vec2 st_int = PSin.t_int.zw; +#endif + +#if PS_CHANNEL_FETCH == 1 + vec4 T = fetch_red(); +#elif PS_CHANNEL_FETCH == 2 + vec4 T = fetch_green(); +#elif PS_CHANNEL_FETCH == 3 + vec4 T = fetch_blue(); +#elif PS_CHANNEL_FETCH == 4 + vec4 T = fetch_alpha(); +#elif PS_CHANNEL_FETCH == 5 + vec4 T = fetch_rgb(); +#elif PS_CHANNEL_FETCH == 6 + vec4 T = fetch_gXbY(); +#elif PS_DEPTH_FMT > 0 + // Integral coordinate + vec4 T = sample_depth(st_int); +#else + vec4 T = sample_color(st); +#endif + + vec4 C = tfx(T, PSin.c); + + atst(C); + + fog(C, PSin.t_float.z); + + return C; +} + +void ps_fbmask(inout vec4 C) +{ + // FIXME do I need special case for 16 bits +#if PS_FBMASK + vec4 RT = trunc(fetch_rt() * 255.0f + 0.1f); + C = vec4((uvec4(C) & ~FbMask) | (uvec4(RT) & FbMask)); +#endif +} + +void ps_dither(inout vec3 C) +{ +#if PS_DITHER + #if PS_DITHER == 2 + ivec2 fpos = ivec2(gl_FragCoord.xy); + #else + ivec2 fpos = ivec2(gl_FragCoord.xy / float(PS_SCALE_FACTOR)); + #endif + C += DitherMatrix[fpos.y&3][fpos.x&3]; +#endif +} + +void ps_color_clamp_wrap(inout vec3 C) +{ + // When dithering the bottom 3 bits become meaningless and cause lines in the picture + // so we need to limit the color depth on dithered items +#if SW_BLEND || PS_DITHER || PS_FBMASK + + // Correct the Color value based on the output format +#if PS_COLCLIP == 0 && PS_HDR == 0 + // Standard Clamp + C = clamp(C, vec3(0.0f), vec3(255.0f)); +#endif + + // FIXME rouding of negative float? + // compiler uses trunc but it might need floor + + // Warning: normally blending equation is mult(A, B) = A * B >> 7. GPU have the full accuracy + // GS: Color = 1, Alpha = 255 => output 1 + // GPU: Color = 1/255, Alpha = 255/255 * 255/128 => output 1.9921875 +#if PS_DFMT == FMT_16 && PS_BLEND_MIX == 0 + // In 16 bits format, only 5 bits of colors are used. It impacts shadows computation of Castlevania + C = vec3(ivec3(C) & ivec3(0xF8)); +#elif PS_COLCLIP == 1 || PS_HDR == 1 + C = vec3(ivec3(C) & ivec3(0xFF)); +#endif + +#endif +} + +void ps_blend(inout vec4 Color, inout float As) +{ +#if SW_BLEND + + // PABE +#if PS_PABE + // No blending so early exit + if (As < 1.0f) + return; +#endif + + vec3 Cs = Color.rgb; + +#if SW_BLEND_NEEDS_RT + vec4 RT = trunc(fetch_rt() * 255.0f + 0.1f); + // FIXME FMT_16 case + // FIXME Ad or Ad * 2? + float Ad = RT.a / 128.0f; + + // Let the compiler do its jobs ! + vec3 Cd = RT.rgb; +#endif + +#if PS_BLEND_A == 0 + vec3 A = Cs; +#elif PS_BLEND_A == 1 + vec3 A = Cd; +#else + vec3 A = vec3(0.0f); +#endif + +#if PS_BLEND_B == 0 + vec3 B = Cs; +#elif PS_BLEND_B == 1 + vec3 B = Cd; +#else + vec3 B = vec3(0.0f); +#endif + +#if PS_BLEND_C == 0 + float C = As; +#elif PS_BLEND_C == 1 + float C = Ad; +#else + float C = Af; +#endif + +#if PS_BLEND_D == 0 + vec3 D = Cs; +#elif PS_BLEND_D == 1 + vec3 D = Cd; +#else + vec3 D = vec3(0.0f); +#endif + + // As/Af clamp alpha for Blend mix + // We shouldn't clamp blend mix with clr1 as we want alpha higher + float C_clamped = C; +#if PS_BLEND_MIX > 0 && PS_CLR_HW != 1 + C_clamped = min(C_clamped, 1.0f); +#endif + +#if PS_BLEND_A == PS_BLEND_B + Color.rgb = D; +// In blend_mix, HW adds on some alpha factor * dst. +// Truncating here wouldn't quite get the right result because it prevents the <1 bit here from combining with a <1 bit in dst to form a ≥1 amount that pushes over the truncation. +// Instead, apply an offset to convert HW's round to a floor. +// Since alpha is in 1/128 increments, subtracting (0.5 - 0.5/128 == 127/256) would get us what we want if GPUs blended in full precision. +// But they don't. Details here: https://github.com/PCSX2/pcsx2/pull/6809#issuecomment-1211473399 +// Based on the scripts at the above link, the ideal choice for Intel GPUs is 126/256, AMD 120/256. Nvidia is a lost cause. +// 124/256 seems like a reasonable compromise, providing the correct answer 99.3% of the time on Intel (vs 99.6% for 126/256), and 97% of the time on AMD (vs 97.4% for 120/256). +#elif PS_BLEND_MIX == 2 + Color.rgb = ((A - B) * C_clamped + D) + (124.0f/256.0f); +#elif PS_BLEND_MIX == 1 + Color.rgb = ((A - B) * C_clamped + D) - (124.0f/256.0f); +#else + Color.rgb = trunc((A - B) * C + D); +#endif + +#if PS_CLR_HW == 1 + // Replace Af with As so we can do proper compensation for Alpha. +#if PS_BLEND_C == 2 + As = Af; +#endif + // Subtract 1 for alpha to compensate for the changed equation, + // if c.rgb > 255.0f then we further need to adjust alpha accordingly, + // we pick the lowest overflow from all colors because it's the safest, + // we divide by 255 the color because we don't know Cd value, + // changed alpha should only be done for hw blend. + float min_color = min(min(Color.r, Color.g), Color.b); + float alpha_compensate = max(1.0f, min_color / 255.0f); + As -= alpha_compensate; +#elif PS_CLR_HW == 2 + // Compensate slightly for Cd*(As + 1) - Cs*As. + // The initial factor we chose is 1 (0.00392) + // as that is the minimum color Cd can be, + // then we multiply by alpha to get the minimum + // blended value it can be. + float color_compensate = 1.0f * (C + 1.0f); + Color.rgb -= vec3(color_compensate); +#endif + +#else + // Needed for Cd * (As/Ad/F + 1) blending modes +#if PS_CLR_HW == 1 || PS_CLR_HW == 5 + Color.rgb = vec3(255.0f); +#elif PS_CLR_HW == 2 || PS_CLR_HW == 4 + // Cd*As,Cd*Ad or Cd*F + +#if PS_BLEND_C == 2 + float Alpha = Af; +#else + float Alpha = As; +#endif + + Color.rgb = max(vec3(0.0f), (Alpha - vec3(1.0f))); + Color.rgb *= vec3(255.0f); +#elif PS_CLR_HW == 3 + // Needed for Cs*Ad, Cs*Ad + Cd, Cd - Cs*Ad + // Multiply Color.rgb by (255/128) to compensate for wrong Ad/255 value + + Color.rgb *= (255.0f / 128.0f); +#endif + +#endif +} + +void ps_main() +{ +#if PS_SCANMSK & 2 + // fail depth test on prohibited lines + if ((int(gl_FragCoord.y) & 1) == (PS_SCANMSK & 1)) + discard; +#endif + +#if PS_DATE >= 5 + +#if PS_WRITE_RG == 1 + // Pseudo 16 bits access. + float rt_a = fetch_rt().g; +#else + float rt_a = fetch_rt().a; +#endif + +#if (PS_DATE & 3) == 1 + // DATM == 0: Pixel with alpha equal to 1 will failed + bool bad = (127.5f / 255.0f) < rt_a; +#elif (PS_DATE & 3) == 2 + // DATM == 1: Pixel with alpha equal to 0 will failed + bool bad = rt_a < (127.5f / 255.0f); +#endif + + if (bad) { + discard; + } + +#endif + +#if PS_DATE == 3 + int stencil_ceil = int(texelFetch(img_prim_min, ivec2(gl_FragCoord.xy), 0).r); + // Note gl_PrimitiveID == stencil_ceil will be the primitive that will update + // the bad alpha value so we must keep it. + + if (gl_PrimitiveID > stencil_ceil) { + discard; + } +#endif + + vec4 C = ps_color(); +#if (APITRACE_DEBUG & 1) == 1 + C.r = 255.0f; +#endif +#if (APITRACE_DEBUG & 2) == 2 + C.g = 255.0f; +#endif +#if (APITRACE_DEBUG & 4) == 4 + C.b = 255.0f; +#endif +#if (APITRACE_DEBUG & 8) == 8 + C.a = 128.0f; +#endif + +#if PS_SHUFFLE + uvec4 denorm_c = uvec4(C); + uvec2 denorm_TA = uvec2(vec2(TA.xy) * 255.0f + 0.5f); + + // Write RB part. Mask will take care of the correct destination +#if PS_READ_BA + C.rb = C.bb; +#else + C.rb = C.rr; +#endif + + // FIXME precompute my_TA & 0x80 + + // Write GA part. Mask will take care of the correct destination + // Note: GLSL 4.50/GL_EXT_shader_integer_mix support a mix instruction to select a component\n" + // However Nvidia emulate it with an if (at least on kepler arch) ...\n" +#if PS_READ_BA + // bit field operation requires GL4 HW. Could be nice to merge it with step/mix below + // uint my_ta = (bool(bitfieldExtract(denorm_c.a, 7, 1))) ? denorm_TA.y : denorm_TA.x; + // denorm_c.a = bitfieldInsert(denorm_c.a, bitfieldExtract(my_ta, 7, 1), 7, 1); + // c.ga = vec2(float(denorm_c.a)); + + if (bool(denorm_c.a & 0x80u)) + C.ga = vec2(float((denorm_c.a & 0x7Fu) | (denorm_TA.y & 0x80u))); + else + C.ga = vec2(float((denorm_c.a & 0x7Fu) | (denorm_TA.x & 0x80u))); + +#else + if (bool(denorm_c.g & 0x80u)) + C.ga = vec2(float((denorm_c.g & 0x7Fu) | (denorm_TA.y & 0x80u))); + else + C.ga = vec2(float((denorm_c.g & 0x7Fu) | (denorm_TA.x & 0x80u))); + + // Nice idea but step/mix requires 4 instructions + // set / trunc / I2F / Mad + // + // float sel = step(128.0f, c.g); + // vec2 c_shuffle = vec2((denorm_c.gg & 0x7Fu) | (denorm_TA & 0x80u)); + // c.ga = mix(c_shuffle.xx, c_shuffle.yy, sel); +#endif + +#endif + + // Must be done before alpha correction + + // AA (Fixed one) will output a coverage of 1.0 as alpha +#if PS_FIXED_ONE_A + C.a = 128.0f; +#endif + +#if SW_AD_TO_HW + vec4 RT = trunc(fetch_rt() * 255.0f + 0.1f); + float alpha_blend = RT.a / 128.0f; +#else + float alpha_blend = C.a / 128.0f; +#endif + + // Correct the ALPHA value based on the output format +#if (PS_DFMT == FMT_16) + float A_one = 128.0f; // alpha output will be 0x80 + C.a = (PS_FBA != 0) ? A_one : step(128.0f, C.a) * A_one; +#elif (PS_DFMT == FMT_32) && (PS_FBA != 0) + if(C.a < 128.0f) C.a += 128.0f; +#endif + + // Get first primitive that will write a failling alpha value +#if PS_DATE == 1 + // DATM == 0 + // Pixel with alpha equal to 1 will failed (128-255) + SV_Target0 = (C.a > 127.5f) ? vec4(gl_PrimitiveID) : vec4(0x7FFFFFFF); + return; +#elif PS_DATE == 2 + // DATM == 1 + // Pixel with alpha equal to 0 will failed (0-127) + SV_Target0 = (C.a < 127.5f) ? vec4(gl_PrimitiveID) : vec4(0x7FFFFFFF); + return; +#endif + + ps_blend(C, alpha_blend); + + ps_dither(C.rgb); + + // Color clamp/wrap needs to be done after sw blending and dithering + ps_color_clamp_wrap(C.rgb); + + ps_fbmask(C); + +#if !PS_NO_COLOR +#if PS_HDR == 1 + SV_Target0 = vec4(C.rgb / 65535.0f, C.a / 255.0f); +#else + SV_Target0 = C / 255.0f; +#endif +#if !defined(DISABLE_DUAL_SOURCE) && !PS_NO_COLOR1 + SV_Target1 = vec4(alpha_blend); +#endif + +#if PS_NO_ABLEND + // write alpha blend factor into col0 + SV_Target0.a = alpha_blend; +#endif +#if PS_ONLY_ALPHA + // rgb isn't used + SV_Target0.rgb = vec3(0.0f); +#endif +#endif + +#if PS_ZCLAMP + gl_FragDepth = min(gl_FragCoord.z, MaxDepthPS); +#endif +} + +#endif diff --git a/bios/Other/nethersx2-turnip-classic/assets/shaders/vulkan/convert.glsl b/bios/Other/nethersx2-turnip-classic/assets/shaders/vulkan/convert.glsl new file mode 100644 index 00000000..b93298c0 --- /dev/null +++ b/bios/Other/nethersx2-turnip-classic/assets/shaders/vulkan/convert.glsl @@ -0,0 +1,351 @@ +#ifndef PS_SCALE_FACTOR +#define PS_SCALE_FACTOR 1.0 +#endif + +#ifdef VERTEX_SHADER + +layout(location = 0) in vec4 a_pos; +layout(location = 1) in vec2 a_tex; + +layout(location = 0) out vec2 v_tex; + +void main() +{ + gl_Position = vec4(a_pos.x, -a_pos.y, a_pos.z, a_pos.w); + v_tex = a_tex; +} + +#endif + +#ifdef FRAGMENT_SHADER + +layout(location = 0) in vec2 v_tex; + +#if defined(ps_convert_rgba8_16bits) || defined(ps_convert_float32_32bits) +layout(location = 0) out uint o_col0; +#else +layout(location = 0) out vec4 o_col0; +#endif + +layout(set = 0, binding = 0) uniform sampler2D samp0; + +vec4 sample_c(vec2 uv) +{ + return texture(samp0, uv); +} + +#ifdef ps_copy +void ps_copy() +{ + o_col0 = sample_c(v_tex); +} +#endif + +#ifdef ps_depth_copy +void ps_depth_copy() +{ + gl_FragDepth = sample_c(v_tex).r; +} +#endif + +#ifdef ps_filter_transparency +void ps_filter_transparency() +{ + vec4 c = sample_c(v_tex); + o_col0 = vec4(c.rgb, 1.0); +} +#endif + +#ifdef ps_convert_rgba8_16bits +// Need to be careful with precision here, it can break games like Spider-Man 3 and Dogs Life +void ps_convert_rgba8_16bits() +{ + uvec4 i = uvec4(sample_c(v_tex) * vec4(255.5f, 255.5f, 255.5f, 255.5f)); + + o_col0 = ((i.x & 0x00F8u) >> 3) | ((i.y & 0x00F8u) << 2) | ((i.z & 0x00f8u) << 7) | ((i.w & 0x80u) << 8); +} +#endif + +#ifdef ps_datm1 +void ps_datm1() +{ + o_col0 = vec4(0, 0, 0, 0); + + if(sample_c(v_tex).a < (127.5f / 255.0f)) // >= 0x80 pass + discard; + +} +#endif + +#ifdef ps_datm0 +void ps_datm0() +{ + o_col0 = vec4(0, 0, 0, 0); + + if((127.5f / 255.0f) < sample_c(v_tex).a) // < 0x80 pass (== 0x80 should not pass) + discard; +} +#endif + +#ifdef ps_hdr_init +void ps_hdr_init() +{ + vec4 value = sample_c(v_tex); + o_col0 = vec4(roundEven(value.rgb * 255.0f) / 65535.0f, value.a); +} +#endif + +#ifdef ps_hdr_resolve +void ps_hdr_resolve() +{ + vec4 value = sample_c(v_tex); + o_col0 = vec4(vec3(uvec3(value.rgb * 65535.5f) & 255u) / 255.0f, value.a); +} +#endif + +#ifdef ps_convert_float32_32bits +void ps_convert_float32_32bits() +{ + // Convert a vec32 depth texture into a 32 bits UINT texture + o_col0 = uint(exp2(32.0f) * sample_c(v_tex).r); +} +#endif + +#ifdef ps_convert_float32_rgba8 +void ps_convert_float32_rgba8() +{ + // Convert a vec32 depth texture into a RGBA color texture + uint d = uint(sample_c(v_tex).r * exp2(32.0f)); + o_col0 = vec4(uvec4((d & 0xFFu), ((d >> 8) & 0xFFu), ((d >> 16) & 0xFFu), (d >> 24))) / vec4(255.0); +} +#endif + +#ifdef ps_convert_float16_rgb5a1 +void ps_convert_float16_rgb5a1() +{ + // Convert a vec32 (only 16 lsb) depth into a RGB5A1 color texture + uint d = uint(sample_c(v_tex).r * exp2(32.0f)); + o_col0 = vec4(uvec4((d & 0x1Fu), ((d >> 5) & 0x1Fu), ((d >> 10) & 0x1Fu), (d >> 15) & 0x01u)) / vec4(32.0f, 32.0f, 32.0f, 1.0f); +} +#endif + +float rgba8_to_depth32(vec4 unorm) +{ + uvec4 c = uvec4(unorm * vec4(255.5f)); + return float(c.r | (c.g << 8) | (c.b << 16) | (c.a << 24)) * exp2(-32.0f); +} + +float rgba8_to_depth24(vec4 unorm) +{ + uvec3 c = uvec3(unorm.rgb * vec3(255.5f)); + return float(c.r | (c.g << 8) | (c.b << 16)) * exp2(-32.0f); +} + +float rgba8_to_depth16(vec4 unorm) +{ + uvec2 c = uvec2(unorm.rg * vec2(255.5f)); + return float(c.r | (c.g << 8)) * exp2(-32.0f); +} + +float rgb5a1_to_depth16(vec4 unorm) +{ + uvec4 c = uvec4(unorm * vec4(255.5f)); + return float(((c.r & 0xF8u) >> 3) | ((c.g & 0xF8u) << 2) | ((c.b & 0xF8u) << 7) | ((c.a & 0x80u) << 8)) * exp2(-32.0f); +} + +#ifdef ps_convert_rgba8_float32 +void ps_convert_rgba8_float32() +{ + // Convert an RGBA texture into a float depth texture + gl_FragDepth = rgba8_to_depth32(sample_c(v_tex)); +} +#endif + +#ifdef ps_convert_rgba8_float24 +void ps_convert_rgba8_float24() +{ + // Same as above but without the alpha channel (24 bits Z) + + // Convert an RGBA texture into a float depth texture + gl_FragDepth = rgba8_to_depth24(sample_c(v_tex)); +} +#endif + +#ifdef ps_convert_rgba8_float16 +void ps_convert_rgba8_float16() +{ + // Same as above but without the A/B channels (16 bits Z) + + // Convert an RGBA texture into a float depth texture + gl_FragDepth = rgba8_to_depth16(sample_c(v_tex)); +} +#endif + +#ifdef ps_convert_rgb5a1_float16 +void ps_convert_rgb5a1_float16() +{ + // Convert an RGB5A1 (saved as RGBA8) color to a 16 bit Z + gl_FragDepth = rgb5a1_to_depth16(sample_c(v_tex)); +} +#endif + +#define SAMPLE_RGBA_DEPTH_BILN(CONVERT_FN) \ + ivec2 dims = textureSize(samp0, 0); \ + vec2 top_left_f = v_tex * vec2(dims) - 0.5f; \ + ivec2 top_left = ivec2(floor(top_left_f)); \ + ivec4 coords = clamp(ivec4(top_left, top_left + 1), ivec4(0), dims.xyxy - 1); \ + vec2 mix_vals = fract(top_left_f); \ + float depthTL = CONVERT_FN(texelFetch(samp0, coords.xy, 0)); \ + float depthTR = CONVERT_FN(texelFetch(samp0, coords.zy, 0)); \ + float depthBL = CONVERT_FN(texelFetch(samp0, coords.xw, 0)); \ + float depthBR = CONVERT_FN(texelFetch(samp0, coords.zw, 0)); \ + gl_FragDepth = mix(mix(depthTL, depthTR, mix_vals.x), mix(depthBL, depthBR, mix_vals.x), mix_vals.y); + +#ifdef ps_convert_rgba8_float32_biln +void ps_convert_rgba8_float32_biln() +{ + // Convert an RGBA texture into a float depth texture + SAMPLE_RGBA_DEPTH_BILN(rgba8_to_depth32); +} +#endif + +#ifdef ps_convert_rgba8_float24_biln +void ps_convert_rgba8_float24_biln() +{ + // Same as above but without the alpha channel (24 bits Z) + + // Convert an RGBA texture into a float depth texture + SAMPLE_RGBA_DEPTH_BILN(rgba8_to_depth24); +} +#endif + +#ifdef ps_convert_rgba8_float16_biln +void ps_convert_rgba8_float16_biln() +{ + // Same as above but without the A/B channels (16 bits Z) + + // Convert an RGBA texture into a float depth texture + SAMPLE_RGBA_DEPTH_BILN(rgba8_to_depth16); +} +#endif + +#ifdef ps_convert_rgb5a1_float16_biln +void ps_convert_rgb5a1_float16_biln() +{ + // Convert an RGB5A1 (saved as RGBA8) color to a 16 bit Z + SAMPLE_RGBA_DEPTH_BILN(rgb5a1_to_depth16); +} +#endif + +#ifdef ps_convert_rgba_8i +void ps_convert_rgba_8i() +{ + // Convert a RGBA texture into a 8 bits packed texture + // Input column: 8x2 RGBA pixels + // 0: 8 RGBA + // 1: 8 RGBA + // Output column: 16x4 Index pixels + // 0: 8 R | 8 B + // 1: 8 R | 8 B + // 2: 8 G | 8 A + // 3: 8 G | 8 A + uvec2 pos = uvec2(gl_FragCoord.xy); + + // Collapse separate R G B A areas into their base pixel + uvec2 block = (pos & ~uvec2(15u, 3u)) >> 1; + uvec2 subblock = pos & uvec2(7u, 1u); + uvec2 coord = block | subblock; + + // Apply offset to cols 1 and 2 + uint is_col23 = pos.y & 4u; + uint is_col13 = pos.y & 2u; + uint is_col12 = is_col23 ^ (is_col13 << 1); + coord.x ^= is_col12; // If cols 1 or 2, flip bit 3 of x + + if (floor(PS_SCALE_FACTOR) != PS_SCALE_FACTOR) + coord = uvec2(vec2(coord) * PS_SCALE_FACTOR); + else + coord *= uvec2(PS_SCALE_FACTOR); + + vec4 pixel = texelFetch(samp0, ivec2(coord), 0); + vec2 sel0 = (pos.y & 2u) == 0u ? pixel.rb : pixel.ga; + float sel1 = (pos.x & 8u) == 0u ? sel0.x : sel0.y; + o_col0 = vec4(sel1); // Divide by something here? +} +#endif + +#ifdef ps_yuv +layout(push_constant) uniform cb10 +{ + int EMODA; + int EMODC; +}; + +void ps_yuv() +{ + vec4 i = sample_c(v_tex); + vec4 o; + + mat3 rgb2yuv; + rgb2yuv[0] = vec3(0.587, -0.311, -0.419); + rgb2yuv[1] = vec3(0.114, 0.500, -0.081); + rgb2yuv[2] = vec3(0.299, -0.169, 0.500); + + vec3 yuv = rgb2yuv * i.gbr; + + float Y = float(0xDB)/255.0f * yuv.x + float(0x10)/255.0f; + float Cr = float(0xE0)/255.0f * yuv.y + float(0x80)/255.0f; + float Cb = float(0xE0)/255.0f * yuv.z + float(0x80)/255.0f; + + switch(EMODA) { + case 0: + o.a = i.a; + break; + case 1: + o.a = Y; + break; + case 2: + o.a = Y/2.0f; + break; + case 3: + o.a = 0.0f; + break; + } + + switch(EMODC) { + case 0: + o.rgb = i.rgb; + break; + case 1: + o.rgb = vec3(Y); + break; + case 2: + o.rgb = vec3(Y, Cb, Cr); + break; + case 3: + o.rgb = vec3(i.a); + break; + } + + o_col0 = o; +} +#endif + +#if defined(ps_stencil_image_init_0) || defined(ps_stencil_image_init_1) + +void main() +{ + o_col0 = vec4(0x7FFFFFFF); + + #ifdef ps_stencil_image_init_0 + if((127.5f / 255.0f) < sample_c(v_tex).a) // < 0x80 pass (== 0x80 should not pass) + o_col0 = vec4(-1); + #endif + #ifdef ps_stencil_image_init_1 + if(sample_c(v_tex).a < (127.5f / 255.0f)) // >= 0x80 pass + o_col0 = vec4(-1); + #endif +} +#endif + +#endif diff --git a/bios/Other/nethersx2-turnip-classic/assets/shaders/vulkan/tfx.glsl b/bios/Other/nethersx2-turnip-classic/assets/shaders/vulkan/tfx.glsl new file mode 100644 index 00000000..34780589 --- /dev/null +++ b/bios/Other/nethersx2-turnip-classic/assets/shaders/vulkan/tfx.glsl @@ -0,0 +1,1264 @@ +////////////////////////////////////////////////////////////////////// +// Vertex Shader +////////////////////////////////////////////////////////////////////// + +#if defined(VERTEX_SHADER) || defined(GEOMETRY_SHADER) + +layout(std140, set = 0, binding = 0) uniform cb0 +{ + vec2 VertexScale; + vec2 VertexOffset; + vec2 TextureScale; + vec2 TextureOffset; + vec2 PointSize; + uint MaxDepth; + uint pad_cb0; +}; + +#endif + +#ifdef VERTEX_SHADER + +layout(location = 0) in vec2 a_st; +layout(location = 1) in uvec4 a_c; +layout(location = 2) in float a_q; +layout(location = 3) in uvec2 a_p; +layout(location = 4) in uint a_z; +layout(location = 5) in uvec2 a_uv; +layout(location = 6) in vec4 a_f; + +layout(location = 0) out VSOutput +{ + vec4 t; + vec4 ti; + + #if VS_IIP != 0 + vec4 c; + #else + flat vec4 c; + #endif +} vsOut; + +void main() +{ + // Clamp to max depth, gs doesn't wrap + float z = min(a_z, MaxDepth); + + // pos -= 0.05 (1/320 pixel) helps avoiding rounding problems (integral part of pos is usually 5 digits, 0.05 is about as low as we can go) + // example: ceil(afterseveralvertextransformations(y = 133)) => 134 => line 133 stays empty + // input granularity is 1/16 pixel, anything smaller than that won't step drawing up/left by one pixel + // example: 133.0625 (133 + 1/16) should start from line 134, ceil(133.0625 - 0.05) still above 133 + + gl_Position = vec4(a_p, z, 1.0f) - vec4(0.05f, 0.05f, 0, 0); + gl_Position.xy = gl_Position.xy * vec2(VertexScale.x, -VertexScale.y) - vec2(VertexOffset.x, -VertexOffset.y); + gl_Position.z *= exp2(-32.0f); // integer->float depth + gl_Position.y = -gl_Position.y; + + #if VS_TME + vec2 uv = a_uv - TextureOffset; + vec2 st = a_st - TextureOffset; + + // Integer nomalized + vsOut.ti.xy = uv * TextureScale; + + #if VS_FST + // Integer integral + vsOut.ti.zw = uv; + #else + // float for post-processing in some games + vsOut.ti.zw = st / TextureScale; + #endif + + // Float coords + vsOut.t.xy = st; + vsOut.t.w = a_q; + #else + vsOut.t = vec4(0.0f, 0.0f, 0.0f, 1.0f); + vsOut.ti = vec4(0.0f); + #endif + + #if VS_POINT_SIZE + gl_PointSize = float(VS_POINT_SIZE_VALUE); + #endif + + vsOut.c = a_c; + vsOut.t.z = a_f.r; +} + +#endif + +#ifdef GEOMETRY_SHADER + +layout(location = 0) in VSOutput +{ + vec4 t; + vec4 ti; + #if GS_IIP != 0 + vec4 c; + #else + flat vec4 c; + #endif +} gsIn[]; + +layout(location = 0) out GSOutput +{ + vec4 t; + vec4 ti; + #if GS_IIP != 0 + vec4 c; + #else + flat vec4 c; + #endif +} gsOut; + +void WriteVertex(vec4 pos, vec4 t, vec4 ti, vec4 c) +{ +#if GS_FORWARD_PRIMID + gl_PrimitiveID = gl_PrimitiveIDIn; +#endif + gl_Position = pos; + gsOut.t = t; + gsOut.ti = ti; + gsOut.c = c; + EmitVertex(); +} + +////////////////////////////////////////////////////////////////////// +// Geometry Shader +////////////////////////////////////////////////////////////////////// + +#if GS_PRIM == 0 && GS_POINT == 0 + +layout(points) in; +layout(points, max_vertices = 1) out; +void main() +{ + WriteVertex(gl_in[0].gl_Position, gsIn[0].t, gsIn[0].ti, gsIn[0].c); + EndPrimitive(); +} + +#elif GS_PRIM == 0 && GS_POINT == 1 + +layout(points) in; +layout(triangle_strip, max_vertices = 4) out; + +void main() +{ + // Transform a point to a NxN sprite + + // Get new position + vec4 lt_p = gl_in[0].gl_Position; + vec4 rb_p = gl_in[0].gl_Position + vec4(PointSize.x, PointSize.y, 0.0f, 0.0f); + vec4 lb_p = rb_p; + vec4 rt_p = rb_p; + lb_p.x = lt_p.x; + rt_p.y = lt_p.y; + + WriteVertex(lt_p, gsIn[0].t, gsIn[0].ti, gsIn[0].c); + WriteVertex(lb_p, gsIn[0].t, gsIn[0].ti, gsIn[0].c); + WriteVertex(rt_p, gsIn[0].t, gsIn[0].ti, gsIn[0].c); + WriteVertex(rb_p, gsIn[0].t, gsIn[0].ti, gsIn[0].c); + + EndPrimitive(); +} + +#elif GS_PRIM == 1 && GS_LINE == 0 + +layout(lines) in; +layout(line_strip, max_vertices = 2) out; + +void main() +{ +#if GS_IIP == 0 + WriteVertex(gl_in[0].gl_Position, gsIn[0].t, gsIn[0].ti, gsIn[1].c); + WriteVertex(gl_in[1].gl_Position, gsIn[1].t, gsIn[1].ti, gsIn[1].c); +#else + WriteVertex(gl_in[0].gl_Position, gsIn[0].t, gsIn[0].ti, gsIn[0].c); + WriteVertex(gl_in[1].gl_Position, gsIn[1].t, gsIn[1].ti, gsIn[1].c); +#endif + EndPrimitive(); +} + +#elif GS_PRIM == 1 && GS_LINE == 1 + +layout(lines) in; +layout(triangle_strip, max_vertices = 4) out; + +void main() +{ + // Transform a line to a thick line-sprite + vec4 left_t = gsIn[0].t; + vec4 left_ti = gsIn[0].ti; + vec4 left_c = gsIn[0].c; + vec4 right_t = gsIn[1].t; + vec4 right_ti = gsIn[1].ti; + vec4 right_c = gsIn[1].c; + vec4 lt_p = gl_in[0].gl_Position; + vec4 rt_p = gl_in[1].gl_Position; + + // Potentially there is faster math + vec2 line_vector = normalize(rt_p.xy - lt_p.xy); + vec2 line_normal = vec2(line_vector.y, -line_vector.x); + vec2 line_width = (line_normal * PointSize) / 2.0; + + lt_p.xy -= line_width; + rt_p.xy -= line_width; + vec4 lb_p = gl_in[0].gl_Position + vec4(line_width, 0.0, 0.0); + vec4 rb_p = gl_in[1].gl_Position + vec4(line_width, 0.0, 0.0); + + #if GS_IIP == 0 + left_c = right_c; + #endif + + WriteVertex(lt_p, left_t, left_ti, left_c); + WriteVertex(lb_p, left_t, left_ti, left_c); + WriteVertex(rt_p, right_t, right_ti, right_c); + WriteVertex(rb_p, right_t, right_ti, right_c); + EndPrimitive(); +} + +#elif GS_PRIM == 2 + +layout(triangles) in; +layout(triangle_strip, max_vertices = 3) out; + +void main() +{ + #if GS_IIP == 0 + WriteVertex(gl_in[0].gl_Position, gsIn[0].t, gsIn[0].ti, gsIn[2].c); + WriteVertex(gl_in[1].gl_Position, gsIn[1].t, gsIn[1].ti, gsIn[2].c); + WriteVertex(gl_in[2].gl_Position, gsIn[2].t, gsIn[2].ti, gsIn[2].c); + #else + WriteVertex(gl_in[0].gl_Position, gsIn[0].t, gsIn[0].ti, gsIn[0].c); + WriteVertex(gl_in[1].gl_Position, gsIn[1].t, gsIn[1].ti, gsIn[0].c); + WriteVertex(gl_in[2].gl_Position, gsIn[2].t, gsIn[2].ti, gsIn[0].c); + #endif + + EndPrimitive(); +} + +#elif GS_PRIM == 3 + +layout(lines) in; +layout(triangle_strip, max_vertices = 4) out; + +void main() +{ + vec4 lt_p = gl_in[0].gl_Position; + vec4 lt_t = gsIn[0].t; + vec4 lt_ti = gsIn[0].ti; + vec4 lt_c = gsIn[0].c; + vec4 rb_p = gl_in[1].gl_Position; + vec4 rb_t = gsIn[1].t; + vec4 rb_ti = gsIn[1].ti; + vec4 rb_c = gsIn[1].c; + + // flat depth + lt_p.z = rb_p.z; + // flat fog and texture perspective + lt_t.zw = rb_t.zw; + + // flat color + lt_c = rb_c; + + // Swap texture and position coordinate + vec4 lb_p = rb_p; + vec4 lb_t = rb_t; + vec4 lb_ti = rb_ti; + vec4 lb_c = rb_c; + lb_p.x = lt_p.x; + lb_t.x = lt_t.x; + lb_ti.x = lt_ti.x; + lb_ti.z = lt_ti.z; + + vec4 rt_p = rb_p; + vec4 rt_t = rb_t; + vec4 rt_ti = rb_ti; + vec4 rt_c = rb_c; + rt_p.y = lt_p.y; + rt_t.y = lt_t.y; + rt_ti.y = lt_ti.y; + rt_ti.w = lt_ti.w; + + WriteVertex(lt_p, lt_t, lt_ti, lt_c); + WriteVertex(lb_p, lb_t, lb_ti, lb_c); + WriteVertex(rt_p, rt_t, rt_ti, rt_c); + WriteVertex(rb_p, rb_t, rb_ti, rb_c); + EndPrimitive(); +} + +#endif +#endif + +#ifdef FRAGMENT_SHADER + +#define FMT_32 0 +#define FMT_24 1 +#define FMT_16 2 + +#ifndef VS_TME +#define VS_TME 1 +#define VS_FST 1 +#endif + +#ifndef GS_IIP +#define GS_IIP 0 +#define GS_PRIM 3 +#define GS_POINT 0 +#define GS_LINE 0 +#endif + +#ifndef PS_FST +#define PS_FST 0 +#define PS_WMS 0 +#define PS_WMT 0 +#define PS_FMT FMT_32 +#define PS_AEM 0 +#define PS_TFX 0 +#define PS_TCC 1 +#define PS_ATST 1 +#define PS_FOG 0 +#define PS_CLR_HW 0 +#define PS_FBA 0 +#define PS_FBMASK 0 +#define PS_LTF 1 +#define PS_TCOFFSETHACK 0 +#define PS_POINT_SAMPLER 0 +#define PS_SHUFFLE 0 +#define PS_READ_BA 0 +#define PS_DFMT 0 +#define PS_DEPTH_FMT 0 +#define PS_PAL_FMT 0 +#define PS_CHANNEL_FETCH 0 +#define PS_TALES_OF_ABYSS_HLE 0 +#define PS_URBAN_CHAOS_HLE 0 +#define PS_INVALID_TEX0 0 +#define PS_SCALE_FACTOR 1.0 +#define PS_HDR 0 +#define PS_COLCLIP 0 +#define PS_BLEND_A 0 +#define PS_BLEND_B 0 +#define PS_BLEND_C 0 +#define PS_BLEND_D 0 +#define PS_FIXED_ONE_A 0 +#define PS_PABE 0 +#define PS_DITHER 0 +#define PS_ZCLAMP 0 +#define PS_FEEDBACK_LOOP 0 +#define PS_TEX_IS_FB 0 +#endif + +#define SW_BLEND (PS_BLEND_A || PS_BLEND_B || PS_BLEND_D) +#define SW_BLEND_NEEDS_RT (PS_BLEND_A == 1 || PS_BLEND_B == 1 || PS_BLEND_C == 1 || PS_BLEND_D == 1) + +#define PS_FEEDBACK_LOOP_IS_NEEDED (PS_TEX_IS_FB == 1 || PS_FBMASK || SW_BLEND_NEEDS_RT || (PS_DATE >= 5)) + +layout(std140, set = 0, binding = 1) uniform cb1 +{ + vec3 FogColor; + float AREF; + vec4 WH; + vec2 TA; + float MaxDepthPS; + float Af; + uvec4 MskFix; + uvec4 FbMask; + vec4 HalfTexel; + vec4 MinMax; + ivec4 ChannelShuffle; + vec2 TC_OffsetHack; + vec2 STScale; + mat4 DitherMatrix; +}; + +layout(location = 0) in VSOutput +{ + vec4 t; + vec4 ti; + #if PS_IIP != 0 + vec4 c; + #else + flat vec4 c; + #endif +} vsIn; + +#if !defined(DISABLE_DUAL_SOURCE) && !PS_NO_COLOR1 +layout(location = 0, index = 0) out vec4 o_col0; +layout(location = 0, index = 1) out vec4 o_col1; +#else +layout(location = 0) out vec4 o_col0; +#endif + +layout(set = 1, binding = 0) uniform sampler2D Texture; +layout(set = 1, binding = 1) uniform sampler2D Palette; + +#if PS_FEEDBACK_LOOP_IS_NEEDED + #ifndef DISABLE_TEXTURE_BARRIER + layout(input_attachment_index = 0, set = 2, binding = 0) uniform subpassInput RtSampler; + vec4 sample_from_rt() { return subpassLoad(RtSampler); } + #else + layout(set = 2, binding = 0) uniform texture2D RtSampler; + vec4 sample_from_rt() { return texelFetch(RtSampler, ivec2(gl_FragCoord.xy), 0); } + #endif +#endif + +#if PS_DATE > 0 +layout(set = 2, binding = 1) uniform texture2D PrimMinTexture; +#endif + +vec4 sample_c(vec2 uv) +{ +#if PS_TEX_IS_FB + return sample_from_rt(); +#else +#if PS_POINT_SAMPLER + // Weird issue with ATI/AMD cards, + // it looks like they add 127/128 of a texel to sampling coordinates + // occasionally causing point sampling to erroneously round up. + // I'm manually adjusting coordinates to the centre of texels here, + // though the centre is just paranoia, the top left corner works fine. + // As of 2018 this issue is still present. + uv = (trunc(uv * WH.zw) + vec2(0.5, 0.5)) / WH.zw; +#endif + uv *= STScale; + +#if PS_AUTOMATIC_LOD == 1 + return texture(Texture, uv); +#elif PS_MANUAL_LOD == 1 + // FIXME add LOD: K - ( LOG2(Q) * (1 << L)) + float K = MinMax.x; + float L = MinMax.y; + float bias = MinMax.z; + float max_lod = MinMax.w; + + float gs_lod = K - log2(abs(vsIn.t.w)) * L; + // FIXME max useful ? + //float lod = max(min(gs_lod, max_lod) - bias, 0.0f); + float lod = min(gs_lod, max_lod) - bias; + + return textureLod(Texture, uv, lod); +#else + return textureLod(Texture, uv, 0); // No lod +#endif +#endif +} + +vec4 sample_p(float u) +{ + return texture(Palette, vec2(u, 0.0f)); +} + +vec4 clamp_wrap_uv(vec4 uv) +{ + vec4 tex_size; + + #if PS_INVALID_TEX0 + tex_size = WH.zwzw; + #else + tex_size = WH.xyxy; + #endif + + #if PS_WMS == PS_WMT + { + #if PS_WMS == 2 + { + uv = clamp(uv, MinMax.xyxy, MinMax.zwzw); + } + #elif PS_WMS == 3 + { + #if PS_FST == 0 + // wrap negative uv coords to avoid an off by one error that shifted + // textures. Fixes Xenosaga's hair issue. + uv = fract(uv); + #endif + uv = vec4((uvec4(uv * tex_size) & MskFix.xyxy) | MskFix.zwzw) / tex_size; + } + #endif + } + #else + { + #if PS_WMS == 2 + { + uv.xz = clamp(uv.xz, MinMax.xx, MinMax.zz); + } + #elif PS_WMS == 3 + { + #if PS_FST == 0 + uv.xz = fract(uv.xz); + #endif + uv.xz = vec2((uvec2(uv.xz * tex_size.xx) & MskFix.xx) | MskFix.zz) / tex_size.xx; + } + #endif + #if PS_WMT == 2 + { + uv.yw = clamp(uv.yw, MinMax.yy, MinMax.ww); + } + #elif PS_WMT == 3 + { + #if PS_FST == 0 + uv.yw = fract(uv.yw); + #endif + uv.yw = vec2((uvec2(uv.yw * tex_size.yy) & MskFix.yy) | MskFix.ww) / tex_size.yy; + } + #endif + } + #endif + + return uv; +} + +mat4 sample_4c(vec4 uv) +{ + mat4 c; + + c[0] = sample_c(uv.xy); + c[1] = sample_c(uv.zy); + c[2] = sample_c(uv.xw); + c[3] = sample_c(uv.zw); + + return c; +} + +vec4 sample_4_index(vec4 uv) +{ + vec4 c; + + c.x = sample_c(uv.xy).a; + c.y = sample_c(uv.zy).a; + c.z = sample_c(uv.xw).a; + c.w = sample_c(uv.zw).a; + + // Denormalize value + uvec4 i = uvec4(c * 255.0f + 0.5f); + + #if PS_PAL_FMT == 1 + // 4HL + c = vec4(i & 0xFu) / 255.0f; + #elif PS_PAL_FMT == 2 + // 4HH + c = vec4(i >> 4u) / 255.0f; + #endif + + // Most of texture will hit this code so keep normalized float value + // 8 bits + return c * 255./256 + 0.5/256; +} + +mat4 sample_4p(vec4 u) +{ + mat4 c; + + c[0] = sample_p(u.x); + c[1] = sample_p(u.y); + c[2] = sample_p(u.z); + c[3] = sample_p(u.w); + + return c; +} + +int fetch_raw_depth(ivec2 xy) +{ +#if PS_TEX_IS_FB + vec4 col = sample_from_rt(); +#else + vec4 col = texelFetch(Texture, xy, 0); +#endif + return int(col.r * exp2(32.0f)); +} + +vec4 fetch_raw_color(ivec2 xy) +{ +#if PS_TEX_IS_FB + return sample_from_rt(); +#else + return texelFetch(Texture, xy, 0); +#endif +} + +vec4 fetch_c(ivec2 uv) +{ + return texelFetch(Texture, uv, 0); +} + +////////////////////////////////////////////////////////////////////// +// Depth sampling +////////////////////////////////////////////////////////////////////// + +ivec2 clamp_wrap_uv_depth(ivec2 uv) +{ + ivec4 mask = ivec4(MskFix << 4); + #if (PS_WMS == PS_WMT) + { + #if (PS_WMS == 2) + { + uv = clamp(uv, mask.xy, mask.zw); + } + #elif (PS_WMS == 3) + { + uv = (uv & mask.xy) | mask.zw; + } + #endif + } + #else + { + #if (PS_WMS == 2) + { + uv.x = clamp(uv.x, mask.x, mask.z); + } + #elif (PS_WMS == 3) + { + uv.x = (uv.x & mask.x) | mask.z; + } + #endif + #if (PS_WMT == 2) + { + uv.y = clamp(uv.y, mask.y, mask.w); + } + #elif (PS_WMT == 3) + { + uv.y = (uv.y & mask.y) | mask.w; + } + #endif + } + #endif + return uv; +} + +vec4 sample_depth(vec2 st, ivec2 pos) +{ + vec2 uv_f = vec2(clamp_wrap_uv_depth(ivec2(st))) * vec2(PS_SCALE_FACTOR) * vec2(1.0f / 16.0f); + ivec2 uv = ivec2(uv_f); + + vec4 t = vec4(0.0f); + + #if (PS_TALES_OF_ABYSS_HLE == 1) + { + // Warning: UV can't be used in channel effect + int depth = fetch_raw_depth(pos); + + // Convert msb based on the palette + t = texelFetch(Palette, ivec2((depth >> 8) & 0xFF, 0), 0) * 255.0f; + } + #elif (PS_URBAN_CHAOS_HLE == 1) + { + // Depth buffer is read as a RGB5A1 texture. The game try to extract the green channel. + // So it will do a first channel trick to extract lsb, value is right-shifted. + // Then a new channel trick to extract msb which will shifted to the left. + // OpenGL uses a vec32 format for the depth so it requires a couple of conversion. + // To be faster both steps (msb&lsb) are done in a single pass. + + // Warning: UV can't be used in channel effect + int depth = fetch_raw_depth(pos); + + // Convert lsb based on the palette + t = texelFetch(Palette, ivec2(depth & 0xFF, 0), 0) * 255.0f; + + // Msb is easier + float green = float(((depth >> 8) & 0xFF) * 36.0f); + green = min(green, 255.0f); + t.g += green; + } + #elif (PS_DEPTH_FMT == 1) + { + // Based on ps_convert_float32_rgba8 of convert + + // Convert a vec32 depth texture into a RGBA color texture + uint d = uint(fetch_c(uv).r * exp2(32.0f)); + t = vec4(uvec4((d & 0xFFu), ((d >> 8) & 0xFFu), ((d >> 16) & 0xFFu), (d >> 24))); + } + #elif (PS_DEPTH_FMT == 2) + { + // Based on ps_convert_float16_rgb5a1 of convert + + // Convert a vec32 (only 16 lsb) depth into a RGB5A1 color texture + uint d = uint(fetch_c(uv).r * exp2(32.0f)); + t = vec4(uvec4((d & 0x1Fu), ((d >> 5) & 0x1Fu), ((d >> 10) & 0x1Fu), (d >> 15) & 0x01u)) * vec4(8.0f, 8.0f, 8.0f, 128.0f); + } + #elif (PS_DEPTH_FMT == 3) + { + // Convert a RGBA/RGB5A1 color texture into a RGBA/RGB5A1 color texture + t = fetch_c(uv) * 255.0f; + } + #endif + + #if (PS_AEM_FMT == FMT_24) + { + t.a = ((PS_AEM == 0) || any(bvec3(t.rgb))) ? 255.0f * TA.x : 0.0f; + } + #elif (PS_AEM_FMT == FMT_16) + { + t.a = t.a >= 128.0f ? 255.0f * TA.y : ((PS_AEM == 0) || any(bvec3(t.rgb))) ? 255.0f * TA.x : 0.0f; + } + #endif + + return t; +} + +////////////////////////////////////////////////////////////////////// +// Fetch a Single Channel +////////////////////////////////////////////////////////////////////// + +vec4 fetch_red(ivec2 xy) +{ + vec4 rt; + + #if (PS_DEPTH_FMT == 1) || (PS_DEPTH_FMT == 2) + int depth = (fetch_raw_depth(xy)) & 0xFF; + rt = vec4(float(depth) / 255.0f); + #else + rt = fetch_raw_color(xy); + #endif + + return sample_p(rt.r) * 255.0f; +} + +vec4 fetch_green(ivec2 xy) +{ + vec4 rt; + + #if (PS_DEPTH_FMT == 1) || (PS_DEPTH_FMT == 2) + int depth = (fetch_raw_depth(xy) >> 8) & 0xFF; + rt = vec4(float(depth) / 255.0f); + #else + rt = fetch_raw_color(xy); + #endif + + return sample_p(rt.g) * 255.0f; +} + +vec4 fetch_blue(ivec2 xy) +{ + vec4 rt; + + #if (PS_DEPTH_FMT == 1) || (PS_DEPTH_FMT == 2) + int depth = (fetch_raw_depth(xy) >> 16) & 0xFF; + rt = vec4(float(depth) / 255.0f); + #else + rt = fetch_raw_color(xy); + #endif + + return sample_p(rt.b) * 255.0f; +} + +vec4 fetch_alpha(ivec2 xy) +{ + vec4 rt = fetch_raw_color(xy); + return sample_p(rt.a) * 255.0f; +} + +vec4 fetch_rgb(ivec2 xy) +{ + vec4 rt = fetch_raw_color(xy); + vec4 c = vec4(sample_p(rt.r).r, sample_p(rt.g).g, sample_p(rt.b).b, 1.0); + return c * 255.0f; +} + +vec4 fetch_gXbY(ivec2 xy) +{ + #if (PS_DEPTH_FMT == 1) || (PS_DEPTH_FMT == 2) + int depth = fetch_raw_depth(xy); + int bg = (depth >> (8 + ChannelShuffle.w)) & 0xFF; + return vec4(bg); + #else + ivec4 rt = ivec4(fetch_raw_color(xy) * 255.0); + int green = (rt.g >> ChannelShuffle.w) & ChannelShuffle.z; + int blue = (rt.b << ChannelShuffle.y) & ChannelShuffle.x; + return vec4(float(green | blue)); + #endif +} + +vec4 sample_color(vec2 st) +{ + #if PS_TCOFFSETHACK + st += TC_OffsetHack.xy; + #endif + + vec4 t; + mat4 c; + vec2 dd; + + #if PS_LTF == 0 && PS_AEM_FMT == FMT_32 && PS_PAL_FMT == 0 && PS_WMS < 2 && PS_WMT < 2 + { + c[0] = sample_c(st); + } + #else + { + vec4 uv; + + #if PS_LTF + { + uv = st.xyxy + HalfTexel; + dd = fract(uv.xy * WH.zw); + + #if PS_FST == 0 + { + dd = clamp(dd, vec2(0.0f), vec2(0.9999999f)); + } + #endif + } + #else + { + uv = st.xyxy; + } + #endif + + uv = clamp_wrap_uv(uv); + +#if PS_PAL_FMT != 0 + c = sample_4p(sample_4_index(uv)); +#else + c = sample_4c(uv); +#endif + } + #endif + + for (uint i = 0; i < 4; i++) + { + #if (PS_AEM_FMT == FMT_24) + c[i].a = (PS_AEM == 0 || any(bvec3(c[i].rgb))) ? TA.x : 0.0f; + #elif (PS_AEM_FMT == FMT_16) + c[i].a = (c[i].a >= 0.5) ? TA.y : ((PS_AEM == 0 || any(bvec3(c[i].rgb))) ? TA.x : 0.0f); + #endif + } + + #if PS_LTF + { + t = mix(mix(c[0], c[1], dd.x), mix(c[2], c[3], dd.x), dd.y); + } + #else + { + t = c[0]; + } + #endif + + return trunc(t * 255.0f + 0.05f); +} + +vec4 tfx(vec4 T, vec4 C) +{ + vec4 C_out; + vec4 FxT = trunc(trunc(C) * T / 128.0f); + +#if (PS_TFX == 0) + C_out = FxT; +#elif (PS_TFX == 1) + C_out = T; +#elif (PS_TFX == 2) + C_out.rgb = FxT.rgb + C.a; + C_out.a = T.a + C.a; +#elif (PS_TFX == 3) + C_out.rgb = FxT.rgb + C.a; + C_out.a = T.a; +#else + C_out = C; +#endif + +#if (PS_TCC == 0) + C_out.a = C.a; +#endif + +#if (PS_TFX == 0) || (PS_TFX == 2) || (PS_TFX == 3) + // Clamp only when it is useful + C_out = min(C_out, 255.0f); +#endif + + return C_out; +} + +void atst(vec4 C) +{ + float a = C.a; + + #if (PS_ATST == 0) + { + // nothing to do + } + #elif (PS_ATST == 1) + { + if (a > AREF) discard; + } + #elif (PS_ATST == 2) + { + if (a < AREF) discard; + } + #elif (PS_ATST == 3) + { + if (abs(a - AREF) > 0.5f) discard; + } + #elif (PS_ATST == 4) + { + if (abs(a - AREF) < 0.5f) discard; + } + #endif +} + +vec4 fog(vec4 c, float f) +{ + #if PS_FOG + c.rgb = trunc(mix(FogColor, c.rgb, f)); + #endif + + return c; +} + +vec4 ps_color() +{ +#if PS_FST == 0 && PS_INVALID_TEX0 == 1 + // Re-normalize coordinate from invalid GS to corrected texture size + vec2 st = (vsIn.t.xy * WH.xy) / (vsIn.t.w * WH.zw); + vec2 st_int = (vsIn.ti.zw * WH.xy) / (vsIn.t.w * WH.zw); +#elif PS_FST == 0 + vec2 st = vsIn.t.xy / vsIn.t.w; + vec2 st_int = vsIn.ti.zw / vsIn.t.w; +#else + vec2 st = vsIn.ti.xy; + vec2 st_int = vsIn.ti.zw; +#endif + +#if PS_CHANNEL_FETCH == 1 + vec4 T = fetch_red(ivec2(gl_FragCoord.xy)); +#elif PS_CHANNEL_FETCH == 2 + vec4 T = fetch_green(ivec2(gl_FragCoord.xy)); +#elif PS_CHANNEL_FETCH == 3 + vec4 T = fetch_blue(ivec2(gl_FragCoord.xy)); +#elif PS_CHANNEL_FETCH == 4 + vec4 T = fetch_alpha(ivec2(gl_FragCoord.xy)); +#elif PS_CHANNEL_FETCH == 5 + vec4 T = fetch_rgb(ivec2(gl_FragCoord.xy)); +#elif PS_CHANNEL_FETCH == 6 + vec4 T = fetch_gXbY(ivec2(gl_FragCoord.xy)); +#elif PS_DEPTH_FMT > 0 + vec4 T = sample_depth(st_int, ivec2(gl_FragCoord.xy)); +#else + vec4 T = sample_color(st); +#endif + + vec4 C = tfx(T, vsIn.c); + + atst(C); + + C = fog(C, vsIn.t.z); + + return C; +} + +void ps_fbmask(inout vec4 C) +{ + #if PS_FBMASK + vec4 RT = trunc(sample_from_rt() * 255.0f + 0.1f); + C = vec4((uvec4(C) & ~FbMask) | (uvec4(RT) & FbMask)); + #endif +} + +void ps_dither(inout vec3 C) +{ + #if PS_DITHER + ivec2 fpos; + + #if PS_DITHER == 2 + fpos = ivec2(gl_FragCoord.xy); + #else + fpos = ivec2(gl_FragCoord.xy / float(PS_SCALE_FACTOR)); + #endif + + C += DitherMatrix[fpos.y & 3][fpos.x & 3]; + #endif +} + +void ps_color_clamp_wrap(inout vec3 C) +{ + // When dithering the bottom 3 bits become meaningless and cause lines in the picture + // so we need to limit the color depth on dithered items +#if SW_BLEND || PS_DITHER || PS_FBMASK + + // Correct the Color value based on the output format +#if PS_COLCLIP == 0 && PS_HDR == 0 + // Standard Clamp + C = clamp(C, vec3(0.0f), vec3(255.0f)); +#endif + + // FIXME rouding of negative float? + // compiler uses trunc but it might need floor + + // Warning: normally blending equation is mult(A, B) = A * B >> 7. GPU have the full accuracy + // GS: Color = 1, Alpha = 255 => output 1 + // GPU: Color = 1/255, Alpha = 255/255 * 255/128 => output 1.9921875 +#if PS_DFMT == FMT_16 && PS_BLEND_MIX == 0 + // In 16 bits format, only 5 bits of colors are used. It impacts shadows computation of Castlevania + C = vec3(ivec3(C) & ivec3(0xF8)); +#elif PS_COLCLIP == 1 || PS_HDR == 1 + C = vec3(ivec3(C) & ivec3(0xFF)); +#endif + +#endif +} + +void ps_blend(inout vec4 Color, inout float As) +{ + #if SW_BLEND + + // PABE + #if PS_PABE + // No blending so early exit + if (As < 1.0f) + return; + #endif + + #if PS_FEEDBACK_LOOP_IS_NEEDED + vec4 RT = trunc(sample_from_rt() * 255.0f + 0.1f); + #else + // Not used, but we define it to make the selection below simpler. + vec4 RT = vec4(0.0f); + #endif + + // FIXME FMT_16 case + // FIXME Ad or Ad * 2? + float Ad = RT.a / 128.0f; + + // Let the compiler do its jobs ! + vec3 Cd = RT.rgb; + vec3 Cs = Color.rgb; + + #if PS_BLEND_A == 0 + vec3 A = Cs; + #elif PS_BLEND_A == 1 + vec3 A = Cd; + #else + vec3 A = vec3(0.0f); + #endif + + #if PS_BLEND_B == 0 + vec3 B = Cs; + #elif PS_BLEND_B == 1 + vec3 B = Cd; + #else + vec3 B = vec3(0.0f); + #endif + + #if PS_BLEND_C == 0 + float C = As; + #elif PS_BLEND_C == 1 + float C = Ad; + #else + float C = Af; + #endif + + #if PS_BLEND_D == 0 + vec3 D = Cs; + #elif PS_BLEND_D == 1 + vec3 D = Cd; + #else + vec3 D = vec3(0.0f); + #endif + + // As/Af clamp alpha for Blend mix + // We shouldn't clamp blend mix with clr1 as we want alpha higher + float C_clamped = C; + #if PS_BLEND_MIX > 0 && PS_CLR_HW != 1 + C_clamped = min(C_clamped, 1.0f); + #endif + + #if PS_BLEND_A == PS_BLEND_B + Color.rgb = D; + // In blend_mix, HW adds on some alpha factor * dst. + // Truncating here wouldn't quite get the right result because it prevents the <1 bit here from combining with a <1 bit in dst to form a ≥1 amount that pushes over the truncation. + // Instead, apply an offset to convert HW's round to a floor. + // Since alpha is in 1/128 increments, subtracting (0.5 - 0.5/128 == 127/256) would get us what we want if GPUs blended in full precision. + // But they don't. Details here: https://github.com/PCSX2/pcsx2/pull/6809#issuecomment-1211473399 + // Based on the scripts at the above link, the ideal choice for Intel GPUs is 126/256, AMD 120/256. Nvidia is a lost cause. + // 124/256 seems like a reasonable compromise, providing the correct answer 99.3% of the time on Intel (vs 99.6% for 126/256), and 97% of the time on AMD (vs 97.4% for 120/256). + #elif PS_BLEND_MIX == 2 + Color.rgb = ((A - B) * C_clamped + D) + (124.0f/256.0f); + #elif PS_BLEND_MIX == 1 + Color.rgb = ((A - B) * C_clamped + D) - (124.0f/256.0f); + #else + Color.rgb = trunc((A - B) * C + D); + #endif + + #if PS_CLR_HW == 1 + // Replace Af with As so we can do proper compensation for Alpha. + #if PS_BLEND_C == 2 + As = Af; + #endif + // Subtract 1 for alpha to compensate for the changed equation, + // if c.rgb > 255.0f then we further need to adjust alpha accordingly, + // we pick the lowest overflow from all colors because it's the safest, + // we divide by 255 the color because we don't know Cd value, + // changed alpha should only be done for hw blend. + float min_color = min(min(Color.r, Color.g), Color.b); + float alpha_compensate = max(1.0f, min_color / 255.0f); + As -= alpha_compensate; + #elif PS_CLR_HW == 2 + // Compensate slightly for Cd*(As + 1) - Cs*As. + // The initial factor we chose is 1 (0.00392) + // as that is the minimum color Cd can be, + // then we multiply by alpha to get the minimum + // blended value it can be. + float color_compensate = 1.0f * (C + 1.0f); + Color.rgb -= vec3(color_compensate); + #endif + + #else + #if PS_CLR_HW == 1 || PS_CLR_HW == 5 + // Needed for Cd * (As/Ad/F + 1) blending modes + Color.rgb = vec3(255.0f); + #elif PS_CLR_HW == 2 || PS_CLR_HW == 4 + // Cd*As,Cd*Ad or Cd*F + + #if PS_BLEND_C == 2 + float Alpha = Af; + #else + float Alpha = As; + #endif + + Color.rgb = max(vec3(0.0f), (Alpha - vec3(1.0f))); + Color.rgb *= vec3(255.0f); + #elif PS_CLR_HW == 3 + // Needed for Cs*Ad, Cs*Ad + Cd, Cd - Cs*Ad + // Multiply Color.rgb by (255/128) to compensate for wrong Ad/255 value + + Color.rgb *= (255.0f / 128.0f); + #endif + #endif +} + +void main() +{ +#if PS_SCANMSK & 2 + // fail depth test on prohibited lines + if ((int(gl_FragCoord.y) & 1) == (PS_SCANMSK & 1)) + discard; +#endif +#if PS_DATE >= 5 + +#if PS_WRITE_RG == 1 + // Pseudo 16 bits access. + float rt_a = sample_from_rt().g; +#else + float rt_a = sample_from_rt().a; +#endif + +#if (PS_DATE & 3) == 1 + // DATM == 0: Pixel with alpha equal to 1 will failed + bool bad = (127.5f / 255.0f) < rt_a; +#elif (PS_DATE & 3) == 2 + // DATM == 1: Pixel with alpha equal to 0 will failed + bool bad = rt_a < (127.5f / 255.0f); +#endif + + if (bad) { + discard; + } + +#endif // PS_DATE >= 5 + +#if PS_DATE == 3 + int stencil_ceil = int(texelFetch(PrimMinTexture, ivec2(gl_FragCoord.xy), 0).r); + // Note gl_PrimitiveID == stencil_ceil will be the primitive that will update + // the bad alpha value so we must keep it. + + if (gl_PrimitiveID > stencil_ceil) { + discard; + } +#endif + + vec4 C = ps_color(); + + #if PS_SHUFFLE + uvec4 denorm_c = uvec4(C); + uvec2 denorm_TA = uvec2(vec2(TA.xy) * 255.0f + 0.5f); + + // Mask will take care of the correct destination + #if PS_READ_BA + C.rb = C.bb; + #else + C.rb = C.rr; + #endif + + #if PS_READ_BA + if ((denorm_c.a & 0x80u) != 0u) + C.ga = vec2(float((denorm_c.a & 0x7Fu) | (denorm_TA.y & 0x80u))); + else + C.ga = vec2(float((denorm_c.a & 0x7Fu) | (denorm_TA.x & 0x80u))); + #else + if ((denorm_c.g & 0x80u) != 0u) + C.ga = vec2(float((denorm_c.g & 0x7Fu) | (denorm_TA.y & 0x80u))); + else + C.ga = vec2(float((denorm_c.g & 0x7Fu) | (denorm_TA.x & 0x80u))); + #endif + #endif + + // Must be done before alpha correction + + // AA (Fixed one) will output a coverage of 1.0 as alpha +#if PS_FIXED_ONE_A + C.a = 128.0f; +#endif + +#if (PS_BLEND_C == 1 && PS_CLR_HW > 3) + vec4 RT = trunc(subpassLoad(RtSampler) * 255.0f + 0.1f); + float alpha_blend = RT.a / 128.0f; +#else + float alpha_blend = C.a / 128.0f; +#endif + + // Correct the ALPHA value based on the output format +#if (PS_DFMT == FMT_16) + float A_one = 128.0f; // alpha output will be 0x80 + C.a = (PS_FBA != 0) ? A_one : step(128.0f, C.a) * A_one; +#elif (PS_DFMT == FMT_32) && (PS_FBA != 0) + if(C.a < 128.0f) C.a += 128.0f; +#endif + + // Get first primitive that will write a failling alpha value +#if PS_DATE == 1 + + // DATM == 0 + // Pixel with alpha equal to 1 will failed (128-255) + o_col0 = (C.a > 127.5f) ? vec4(gl_PrimitiveID) : vec4(0x7FFFFFFF); + +#elif PS_DATE == 2 + + // DATM == 1 + // Pixel with alpha equal to 0 will failed (0-127) + o_col0 = (C.a < 127.5f) ? vec4(gl_PrimitiveID) : vec4(0x7FFFFFFF); + +#else + + ps_blend(C, alpha_blend); + + ps_dither(C.rgb); + + // Color clamp/wrap needs to be done after sw blending and dithering + ps_color_clamp_wrap(C.rgb); + + ps_fbmask(C); + +#if !PS_NO_COLOR +#if PS_HDR == 1 + o_col0 = vec4(C.rgb / 65535.0f, C.a / 255.0f); +#else + o_col0 = C / 255.0f; +#endif +#if !defined(DISABLE_DUAL_SOURCE) && !PS_NO_COLOR1 + o_col1 = vec4(alpha_blend); +#endif + +#if PS_NO_ABLEND + // write alpha blend factor into col0 + o_col0.a = alpha_blend; +#endif +#if PS_ONLY_ALPHA + // rgb isn't used + o_col0.rgb = vec3(0.0f); +#endif +#endif + +#if PS_ZCLAMP + gl_FragDepth = min(gl_FragCoord.z, MaxDepthPS); +#endif + +#endif // PS_DATE +} + +#endif diff --git a/bios/Other/sixtyforce/Overrides.plist b/bios/Other/sixtyforce/Overrides.plist new file mode 100644 index 00000000..a8e69918 Binary files /dev/null and b/bios/Other/sixtyforce/Overrides.plist differ diff --git a/bios/Other/snes9x-explus/Bio Worm.7z b/bios/Other/snes9x-explus/Bio Worm.7z new file mode 100644 index 00000000..6380bd05 Binary files /dev/null and b/bios/Other/snes9x-explus/Bio Worm.7z differ diff --git a/bios/Other/speccy/COUPE.ROM b/bios/Other/speccy/COUPE.ROM new file mode 100644 index 00000000..97f330e8 Binary files /dev/null and b/bios/Other/speccy/COUPE.ROM differ diff --git a/bios/Other/speccy/DIDAKTIK.ROM b/bios/Other/speccy/DIDAKTIK.ROM new file mode 100644 index 00000000..cbf69479 Binary files /dev/null and b/bios/Other/speccy/DIDAKTIK.ROM differ diff --git a/bios/Other/speccy/PENTAGON.ROM b/bios/Other/speccy/PENTAGON.ROM new file mode 100644 index 00000000..c71d482b Binary files /dev/null and b/bios/Other/speccy/PENTAGON.ROM differ diff --git a/bios/Other/speccy/ROOT.chts b/bios/Other/speccy/ROOT.chts new file mode 100644 index 00000000..393c0155 --- /dev/null +++ b/bios/Other/speccy/ROOT.chts @@ -0,0 +1,83012 @@ +[100 Kilometri by Load 'n' Run (1986)] +Menu=Infinite Energy + +[Infinite Energy / 100 Kilometri by Load 'n' Run (1986)] +74CA-42 +74EA-42 + +[11-a-Side Soccer by Code Masters Gold (1988)] +Menu=Team 1 scores 99 goals (max) +Menu=Team 2 scores 3 goals + +[Team 1 scores 99 goals (max) / 11-a-Side Soccer by Code Masters Gold (1988)] +7D9A-39 +7D9B-39 + +[Team 2 scores 3 goals / 11-a-Side Soccer by Code Masters Gold (1988)] +7D9D-30 +7D9E-33 + +[12 Mysterious Books by Demiurge ASH (1999)] +Menu=Infinite Strength + +[Infinite Strength / 12 Mysterious Books by Demiurge ASH (1999)] +6DFD-B7 +6FF6-B7 + +[180 by Mastertronic Added Dimension (1986)] +Menu=Hard to get double half +Code=9B20-00 : Score +Code=AAE7-91 : Start at 401 + +[Hard to get double half / 180 by Mastertronic Added Dimension (1986)] +9B20-00 +9B1F-01 + +[19 Part 1 - Boot Camp by Cascade Games (1988)] +Menu=Infinite Ammo +Code=8439-00 : Infinite Time +Menu=Infinite Time on/off +Menu=Infinite bullets +Menu=Infinite damage +Menu=Infinite energy + +[Infinite Ammo / 19 Part 1 - Boot Camp by Cascade Games (1988)] +8302-00 +8303-C3 + +[Infinite Time on/off / 19 Part 1 - Boot Camp by Cascade Games (1988)] +Note=For level #1. +94DA-00-3D +8096-00-35 +A413-00-3D + +[Infinite bullets / 19 Part 1 - Boot Camp by Cascade Games (1988)] +Note=For level #2. +8854-00 +8855-C3 + +[Infinite damage / 19 Part 1 - Boot Camp by Cascade Games (1988)] +Note=For level #3. +8B62-00 +8B2E-00 + +[Infinite energy / 19 Part 1 - Boot Camp by Cascade Games (1988)] +Note=For level #4. +A7D2-00 + +[1942 by Elite Systems (1986)] +Code=C683-C3 : Immunity +Code=C686-3A : Immunity & all on screen die on touch +Code=CCF8-00 : Infinite Lives +Code=B636-00 : Infinite Rolls +Code=CCF9-00 : Infinite lives +Code=BD1F-00 : No enemies + +[1943 by Go! (1988)] +Code=E0C2-00 : Infinite Energy +Code=CFA6-00 : Infinite Rolls + +[1984 by Incentive (1983)] +Menu=YEAR 1998 +Code=EF88-00 : You reset the warnings + +[YEAR 1998 / 1984 by Incentive (1983)] +EF99-CE +EF9A-07 + +[1985 - The Day After by Mastertronic (1985)] +Menu=Easy maneuvering +Code=9DB8-00-02 : Immunity on/off +Code=C097-00 : Infinite Lives +Code=AA22-00 : Infinite fuel + +[Easy maneuvering / 1985 - The Day After by Mastertronic (1985)] +F839-00 +A0F0-00 + +[1994 - Ten Years After by Visions Software Factory (1984)] +Code=93DE-C9 : Eagle doesn't catch you +Menu=Immunity on/off +Menu=Immunity on/off (alt) +Code=9D7B-00 : Infinite Lives +Code=976A-00 : Infinite Strength +Menu=Time left=25000 sec + +[Immunity on/off / 1994 - Ten Years After by Visions Software Factory (1984)] +9B54-56-75 +9B55-9B-9D + +[Immunity on/off (alt) / 1994 - Ten Years After by Visions Software Factory (1984)] +9B54-56 +9B55-9B +9B54-75 +9B55-9D + +[Time left=25000 sec / 1994 - Ten Years After by Visions Software Factory (1984)] +5B43-00 +5B44-00 +5B45-FA + +[1999 by Summit (1987)] +Code=B6B9-28-4D : Immunity on/off +Menu=Immunity on/off (alt) +Code=9556-00 : Infinite Lives + +[Immunity on/off (alt) / 1999 by Summit (1987)] +B6B9-28 +B6B9-4D + +[20 Tons by Spectrum Computing (1985)] +Menu=Infinite time + +[Infinite time / 20 Tons by Spectrum Computing (1985)] +63BF-30 +63C3-00 + +[20-20 Vision by Gadtek Games (1986)] +Code=D764-00 : Infinite Lives + +[2003 by DK'Tronics (1984)] +Code=831D-00 : Infinite Laser Bolts +Menu=Infinite Strength + +[Infinite Strength / 2003 by DK'Tronics (1984)] +64FE-2B +6562-2B +76F5-2B +8466-2B +8519-2B + +[2088 by Zeppelin Games (1988)] +Code=A3A2-B6 : Infinite Lives + +[2112 AD by Design Design (1985)] +Menu=Carry unlimited objects +Code=81E6-00 : Immune to robots +Code=8244-18 : Infinite energy +Code=87A3-00 : Infinite energy for Poddy +Code=94F2-00 : Leave objects anywhere +Code=8373-00 : Poddy always follows you +Code=9887-18 : You do not need keys nor cards for the doors + +[Carry unlimited objects / 2112 AD by Design Design (1985)] +97D8-C9 +97FA-C9 + +[3 Deep Space by Postern (1983)] +Code=6302-18 : Immunity + +[3 Reyes Magos by J.B.G.V. (2012)] +Code=B433-00 : Infinite lives + +[3-D Monster Chase by Romik (1984)] +Code=7533-00 : Infinite grenades +Code=6A6C-00 : Infinite lives + +[3D Bat Attack by CheetahSoft (1984)] +Code=B9F1-3A : Immunity to bats +Code=B98D-B7 : Infinite lives + +[3D Combat Zone by Artic Computing (1983)] +Code=B0CE-00 : Infinite lives + +[3D Defence by Empire (1987)] +Code=6F79-EA : Aliens don't create base +Code=6B97-EA : Infinite ammo + +[3D Defenda by Contrast (1983)] +Menu=Infinite Shield +Code=66FB-00 : Infinite krystals + +[Infinite Shield / 3D Defenda by Contrast (1983)] +6B40-00 +6B4C-00 + +[3D Desert Patrol by CRL Group (1983)] +Code=6F5C-00 : Infinite Shells + +[3D Game Maker by CRL Group (1987)] +Menu=Immunity + +[Immunity / 3D Game Maker by CRL Group (1987)] +AA86-3E +AA87-1A +AA88-32 +AA89-00 +AA8A-5B +AA8B-3E +AA8C-2A +AA8D-32 +AA8E-20 +AA8F-5B +AA90-18 +AA91-E8 + +[3D Lunattack by Hewson Consultants (1984)] +Code=DBAD-00 : Infinite fuel +Code=DC78-00 : Infinite lives +Code=DF87-00 : Infinite shields +Menu=Infinite temperature + +[Infinite temperature / 3D Lunattack by Hewson Consultants (1984)] +DFB5-AF +D342-00 + +[3D Maze of Gold by Gilsoft International (1982)] +Code=65F9-3D : Infinite gold +Code=6BF6-00 : Map doesn't discount gold +Code=6B3A-EA : Map in all levels + +[3D Pacman by Kristiansen, Freddy (1983)] +Code=81C4-B7 : Infinite lives + +[3D Painter by CDS Microsystems (1983)] +Menu=Infinite lives + +[Infinite lives / 3D Painter by CDS Microsystems (1983)] +66BA-21 +66BB-90 +66BC-65 +66BD-35 +66BE-CD +66BF-DB +66C0-6F +66C1-C3 +66C2-99 +66C3-66 + +[3D Seiddab Attack by Hewson Consultants (1984)] +Code=6382-00 : Infinite ammunition +Menu=Infinite impacts +Code=69FF-00 : Infinite lives + +[Infinite impacts / 3D Seiddab Attack by Hewson Consultants (1984)] +688D-18 +65C7-CC +65C8-65 + +[3D Space-Wars by Hewson Consultants (1983)] +Menu=Infinite Lives + +[Infinite Lives / 3D Space-Wars by Hewson Consultants (1983)] +6684-00 +68E1-00 + +[3D Star Wars by Custom Cables International (1983)] +Code=B665-00 : Infinite lives + +[3D Starfighter by Code Masters (1988)] +Code=8B82-B7 : Hits + +[3D Starstrike by Realtime Games (1984)] +Code=DD9D-00 : Infinite Shields & Laser +Menu=Infinite laser + +[Infinite laser / 3D Starstrike by Realtime Games (1984)] +DD93-00 +DD94-00 +DD95-00 + +[3D Tank Duel by Realtime Games (1984)] +Code=C86F-00 : Infinite Lives + +[3D Tunnel by New Generation (1983)] +Menu=30 Lives +Menu=Infinite Lives + +[30 Lives / 3D Tunnel by New Generation (1983)] +736B-4D +6B30-4D +6B60-4D + +[Infinite Lives / 3D Tunnel by New Generation (1983)] +Note=For the Spanish version. +740F-00 +7409-00 +6BD4-00 +6C04-00 + +[3D Vortex by J.K. Greye Enterprises (1983)] +Menu=Infinite lives + +[Infinite lives / 3D Vortex by J.K. Greye Enterprises (1983)] +6686-00 +668F-00 + +[3D-Interceptor by Ventamatic (1984)] +Code=E25F-00 : Infinite Lives + +[3D-Roost by Fenomen (1998)] +Code=901D-B7 : Infinite time + +[3D-Tanx by DK'Tronics (1982)] +Code=732F-00 : Infinite ammo +Menu=Infinite lives + +[Infinite lives / 3D-Tanx by DK'Tronics (1982)] +7405-18 +7406-06 + +[3DC by Hit-Pak (1987)] +Code=85FA-C9 : Immunity +Code=84F4-00 : Immunity (alt) +Code=896B-00 : Infinite nitrogen +Code=89EB-00 : Infinite oxygen +Code=6D50-00 : Infinite tanks +Code=694B-00 : Jumps + +[4 Minute Warning by Magination (1984)] +Menu=To activate the clock 2 seconds before the explosion +Code=64CE-00 : To bribe the soldier +Code=65E6-C9 : To eliminate the effect of radiation in guidance +Code=6632-C9 : To eliminate the effect of radiation in the speed +Code=6807-C9 : To eliminate the surviving killers +Menu=To stop the clock +Code=6552-62 : To stop the radiation + +[To activate the clock 2 seconds before the explosion / 4 Minute Warning by Magination (1984)] +6A4C-07 +6A5F-24 +5C78-00 +5C79-22 + +[To stop the clock / 4 Minute Warning by Magination (1984)] +6A4C-00 +6A5F-00 + +[4 Soccer Simulators by Code Masters Gold (1988)] +Menu=Infinite Energy +Code=C2FB-00 : Infinite Time + +[Infinite Energy / 4 Soccer Simulators by Code Masters Gold (1988)] +BCFA-3A +BD08-3A + +[48 Irons by Galaxy (1995)] +Code=8ADB-C9 : Immune To Flame +Code=8A3C-C9 : Immune To Water +Code=8939-C9 : Immune To Water Drops +Code=893D-C9 : Immunity +Code=8962-B7 : Infinite Lives + +[4x4 Off-Road Racing by U.S. Gold (1988)] +Menu=Increased Cash/Capacity +Code=72F5-3E : Infinite Fuel 31 +Code=98E9-3C : Infinite fuel +Code=81D0-00 : Infinite lives + +[Increased Cash/Capacity / 4x4 Off-Road Racing by U.S. Gold (1988)] +AC10-21 +AC11-00 +AC11-27 +AC11-E5 +AC11-C1 + +[4X4 Puzzle by Clevers Group - Triumph Game Labs (1999)] +Code=8567-00 : Infinite Time + +[720 Degrees by U.S. Gold (1987)] +Code=9DA8-00 : Infinite Cash +Code=9F46-00 : Infinite Lives +Code=8A1D-00 : Infinite Tickets +Code=A3BE-00 : Infinite Time + +[750cc Grand Prix by Code Masters (1991)] +Code=8F40-00 : Infinite Fuel +Code=9141-00 : Infinite Time +Code=8F58-00 : Infinite Tyres + +[911 TS by Elite Systems (1985)] +Code=6330-00 : Infinite Money +Code=EF25-00 : Infinite damage + +[A-10 Thunderbolt by Gadget Software Unlimited (1995)] +Code=7455-00 : Infinite lives + +[A-Maze by K'Soft (1986)] +Code=ED64-01 : Always paints (for current life only) +Code=A98D-00 : Infinite Bonus +Code=AA1A-00 : Infinite Lives + +[A.R.C.O.S. by Kabuto Factory (2012)] +Code=8914-00 : Infinite Lives +Code=7709-00 : Infinite blasts + +[A.T.A.C. by Gadtek Games (1987)] +Code=A9D6-00 : Infinite Fuel +Code=DA37-00 : Infinite Lives +Code=AAB8-00 : Infinite Shield + +[Aaargh! by Melbourne House (1989)] +Menu=Infinite energy +Code=A36E-B6 : Infinite fire + +[Infinite energy / Aaargh! by Melbourne House (1989)] +A94F-00 +ABD2-00 + +[Aahku al Rescate by Kabuto Factory (2011)] +Code=E8AF-00 : Lives +Code=AF6B-00 : Time + +[Abadia del Crimen, La by Opera Soft (1988)] +Code=956C-00 : Infinite Days +Code=961C-3A : Infinite Obedience + +[Abe's Mission - Escape by Perspective Group (2002)] +Menu=Immune to Freeze Monster +Menu=Immunity + +[Immune to Freeze Monster / Abe's Mission - Escape by Perspective Group (2002)] +62A4-3A +62B1-3A + +[Immunity / Abe's Mission - Escape by Perspective Group (2002)] +625E-18 +6267-18 + +[Abracadabra by Proein Soft Line (1988)] +Code=857B-04 : Drink potion without ingredients and spoon +Code=85A6-01 : Enter well without rope and tie +Code=8662-13 : There's a dead snake at hunter' screen +Code=8663-13 : There's a dead squirrel at hunter' screen +Code=85A0-01 : Wall broken without disturbing horse +Code=8570-01 : Witch petrified +Code=8662-FE : You've a dead snake in your inventory +Code=8663-FE : You've a dead squirrel in your inventory + +[Abu Simbel Profanation by Dinamic (1985)] +Code=B0EF-C3 : Immunity +Code=BA44-00 : Infinite Lives +Code=BA4D-00 : Infinite lives +Code=BA38-C9-2A : Invulnerability (hangs if you fall on water) +Code=B335-C9 : Transform objects +Code=BA28-00 : Transform yourself + +[ABYDOS by J.B.G.V. (2013)] +Code=9E84-C9 : Immunity +Code=9A2D-3A : Infinite lives + +[Abyss by CCS (1984)] +Menu=Infinite lives + +[Infinite lives / Abyss by CCS (1984)] +5DF8-31 +5DF9-37 + +[Academy by CRL Group (1987)] +Code=AF1F-00 : Delay Bombs +Code=AEFA-00 : Infinite Ammunition +Code=C598-C9 : Infinite Deflector +Code=AED0-00 : Infinite Flares +Code=AE0C-00 : Infinite Fuel +Code=AEAC-00 : Infinite Missiles +Code=A849-00 : Infinite fuel +Code=809C-21 : Load Any Level +Menu=No Weight Limit + +[No Weight Limit / Academy by CRL Group (1987)] +7A92-FF +7A9A-FF + +[Accelerator by Century City (1984)] +Code=7B2B-00 : Infinite lives + +[ACE by Cascade Games (1986)] +Menu=Immunity +Code=94A8-18 : Infinite fuel +Code=6687-C3 : Lenslock Code Always Correct + +[Immunity / ACE by Cascade Games (1986)] +7EFA-00 +7EFB-00 +7EFC-00 + +[ACE 2 - The Ultimate Head to Head Conflict by Cascade Games (1987)] +Menu=Infinite Planes + +[Infinite Planes / ACE 2 - The Ultimate Head to Head Conflict by Cascade Games (1987)] +Note=48K][P1 +93E9-00 +9420-00 + +[ACE 2088 by Cascade Games (1989)] +Code=B1E0-00 : Infinite Back Missiles +Code=B0ED-C9 : Infinite Energy +Code=890F-AF : Infinite Laser Energy +Code=88C2-00 : Infinite Laser Temperature +Code=88A8-00 : Infinite Missiles +Menu=Infinite bombs +Menu=Infinite energy +Menu=Infinite laser energy +Menu=Infinite laser temperature +Menu=Infinite missiles + +[Infinite bombs / ACE 2088 by Cascade Games (1989)] +Note=For Spectrum 48kB version. +9E85-00 +9E03-00 + +[Infinite energy / ACE 2088 by Cascade Games (1989)] +Note=For Spectrum 128kB version. +B092-C9 + +[Infinite laser energy / ACE 2088 by Cascade Games (1989)] +Note=For Spectrum 128kB version. +88E8-AF + +[Infinite laser temperature / ACE 2088 by Cascade Games (1989)] +Note=For Spectrum 128kB version. +8896-00 + +[Infinite missiles / ACE 2088 by Cascade Games (1989)] +Note=For Spectrum 128kB version. +B185-00 + +[Action Biker by Mastertronic (1985)] +Menu=Disable sounds +Code=D933-00 : Harmless Cars +Code=EF26-00 : Harmless Oil +Code=DA6F-C9 : Infinite Fuel +Menu=Infinite Sleep +Code=DC27-C9 : Infinite Time +Code=E29B-00-DB : Infinite time on/off +Code=DB16-03 : See in the Dark + +[Disable sounds / Action Biker by Mastertronic (1985)] +D987-C9 +D987-F5 + +[Infinite Sleep / Action Biker by Mastertronic (1985)] +D97F-00 +EF52-00 + +[Action Farce II by Nutty (1989)] +Code=F33B-00 : Infinite lives + +[Action Fighter by Firebird (1989)] +Menu=Always keep weapons +Code=CFCC-00 : Infinite lives +Code=9755-00 : Infinite shields +Code=977A-00 : Infinite time + +[Always keep weapons / Action Fighter by Firebird (1989)] +A2DC-3A +B69C-3A + +[Action Force by Virgin Games (1987)] +Code=C35D-00 : Infinite Lives + +[Action Force II by Virgin Games (1988)] +Code=C8FF-C9 : Infinite Energy +Code=CAC1-B6 : Infinite Lives +Code=ECA3-31 : Only 10 Hits To Kill Tank + +[Action Reflex by Mirrorsoft (1986)] +Menu=Infinite Keys +Menu=Infinite Lives +Menu=Infinite Time +Code=E06A-00 : No Missiles + +[Infinite Keys / Action Reflex by Mirrorsoft (1986)] +C352-1E +DA2A-00 +DDED-00 +DEDF-00 + +[Infinite Lives / Action Reflex by Mirrorsoft (1986)] +C652-00 +C653-00 +C654-00 +C714-00 +C715-00 +C716-00 + +[Infinite Time / Action Reflex by Mirrorsoft (1986)] +C70B-18 +E3D1-C9 + +[Ad Astra by Gargoyle Games (1984)] +Menu=1Hit Kills +Code=6FB0-00 : Infinite Laser +Code=8C0D-00 : Infinite Lives + +[1Hit Kills / Ad Astra by Gargoyle Games (1984)] +7079-00 +707A-00 +707B-00 + +[Addaladda by Contrast (1983)] +Code=BC41-2A : Infinite venom + +[Addams Family, The by Ocean (1992)] +Code=7B3F-18 : Immunity +Code=7A43-00 : Infinite Credits +Code=794F-00 : Infinite Lives +Menu=Infinite Lives (alt) +Code=78C6-00 : Infinite lives (doesn't work) +Menu=Walk Without Inertia + +[Infinite Lives (alt) / Addams Family, The by Ocean (1992)] +7348-00 +794F-00 + +[Walk Without Inertia / Addams Family, The by Ocean (1992)] +7CA7-00 +7CA8-00 +7CE1-00 +7CE2-00 + +[Adder Attack by Mogul Communications (1983)] +Code=DF30-00 : Infinite lives + +[Advanced Pinball Simulator by Code Masters (1988)] +Code=89A5-00 : Infinite Lives + +[Adventure H - Robin Hood by Artic Computing (1985)] +Code=5B4C-00 : Fire is lit (x=Screen) +Code=5B43-00 : Fire is out (x=Screen) +Code=5B27-01 : Food is at starting screen +Menu=Get rid of fire (doesn't appear) +Code=5B3D-00 : Locked Iron studded door (castle - small tower) +Menu=Locked wooden door (house in forest) +Code=5B23-1B : Main door isn't blocked +Menu=Marion is tied inside minor oak +Menu=No Sheriff (he doesn't appear) +Menu=No blacksmith (free helmet) +Code=5B45-00 : Sheriff is alive (x=Screen) +Menu=Sheriff is dead +Code=5B44-00 : Sheriff is dead (x=Screen) +Code=5B34-04 : TREASURE is at the top of major oak +Code=5B3C-00 : Unlocked Iron studded door (castle - small tower) +Menu=Unlocked wooden door (house in forest) +Code=5B42-FC : Where's Bucket (Empty) +Code=5B42-FE : Where's Bucket (Full) +Menu=Where's Maid (dead) +Menu=Where's Maid (tied) +Menu=Where's Maid (untied) +Code=5B49-00 : Where's blacksmith (alive)(x=Screen) +Code=5B48-00 : Where's blacksmith (dead)(x=Screen) +Code=8236-FE : Where's the Lamp (you've to light it) +Code=8236-FC : Where's the Lit Lamp +Code=5B2D-00 : Where's the safe (closed) +Code=5B2C-00 : Where's the safe (open) +Code=5B23-4D : You appear at kitchen +Menu=You carry Marion (alive) +Menu=You carry a Bucket (Empty) +Menu=You carry a Bucket (Full) +Menu=You carry a Lamp (you've to light it) +Menu=You carry a Lit Lamp +Code=5B39-FD : You're wearing boots + +[Get rid of fire (doesn't appear) / Adventure H - Robin Hood by Artic Computing (1985)] +5B43-00 +5B4C-00 + +[Locked wooden door (house in forest) / Adventure H - Robin Hood by Artic Computing (1985)] +5B2F-07 +5B30-00 + +[Marion is tied inside minor oak / Adventure H - Robin Hood by Artic Computing (1985)] +5B3E-06 +5B3F-00 +5B40-00 + +[No Sheriff (he doesn't appear) / Adventure H - Robin Hood by Artic Computing (1985)] +5B44-00 +5B45-00 + +[No blacksmith (free helmet) / Adventure H - Robin Hood by Artic Computing (1985)] +5B48-00 +5B49-00 + +[Sheriff is dead / Adventure H - Robin Hood by Artic Computing (1985)] +5B44-00 +5B45-3C + +[Unlocked wooden door (house in forest) / Adventure H - Robin Hood by Artic Computing (1985)] +5B2F-00 +5B30-07 + +[Where's Maid (dead) / Adventure H - Robin Hood by Artic Computing (1985)] +5B3E-00 +5B3F-00 + +[Where's Maid (tied) / Adventure H - Robin Hood by Artic Computing (1985)] +5B3F-00 +5B40-00 + +[Where's Maid (untied) / Adventure H - Robin Hood by Artic Computing (1985)] +5B3E-00 +5B40-00 + +[You carry Marion (alive) / Adventure H - Robin Hood by Artic Computing (1985)] +5B3E-00 +5B3F-FE +5B40-00 + +[You carry a Bucket (Empty) / Adventure H - Robin Hood by Artic Computing (1985)] +5B41-FE +5B42-FC + +[You carry a Bucket (Full) / Adventure H - Robin Hood by Artic Computing (1985)] +5B41-FC +5B42-FE + +[You carry a Lamp (you've to light it) / Adventure H - Robin Hood by Artic Computing (1985)] +5B25-FC +8236-FE + +[You carry a Lit Lamp / Adventure H - Robin Hood by Artic Computing (1985)] +5B25-FE +8236-FC + +[Adventurer by Proxima (1991)] +Code=F4DE-C9 : Infinite Burning Torch (No Mist) +Code=E462-B6 : Infinite Energy (If Examine Object) +Code=E35D-B6 : Infinite Energy (If Move) +Code=E5E7-B6 : Infinite Energy (If Pick Up Object) +Code=E379-B6 : Infinite Energy (If Touch Wall) +Code=E33B-B6 : Infinite Energy (If Turn) +Menu=Infinite Energy (If Use Object) +Code=E1BC-3A : Infinite Food +Code=E1DF-3A : Infinite Water + +[Infinite Energy (If Use Object) / Adventurer by Proxima (1991)] +E4C0-B6 +E990-B6 + +[Adventures of Buratino by Copper Feet (1993)] +Menu=Infinite Money + +[Infinite Money / Adventures of Buratino by Copper Feet (1993)] +E670-B6 +EB48-B6 + +[Adventures of Sid Spider, The by Pegg, David (2002)] +Code=A0BA-18 : Immune To Water +Code=BC9B-00 : Infinite Moves +Code=A1C8-18 : Open Blue Doors +Code=A224-18 : Open Green Doors +Code=A079-18 : Open Red Doors + +[Adventures of St. Bernard, The by Carnell (1983)] +Menu=Immunity +Code=CD0A-00 : Infinite Lives + +[Immunity / Adventures of St. Bernard, The by Carnell (1983)] +CF45-C3 +D019-C3 + +[Aegean Voyage by Spinnaker Software Corporation (1984)] +Code=9614-00 : Infinite Lives (both players) + +[African Trail Simulator by Positive (1990)] +Code=7EDB-00 : Infinite Fuel +Code=706C-00 : Infinite Lives + +[After the War by Dinamic (1989)] +Menu=Immunity +Menu=Infinite Ammo +Menu=Infinite Energy +Menu=Infinite Lives +Menu=Infinite Time +Menu=View End Code + +[Immunity / After the War by Dinamic (1989)] +Note=For part #2. +C29C-C9 + +[Infinite Ammo / After the War by Dinamic (1989)] +Note=For part #2. +C364-00 + +[Infinite Energy / After the War by Dinamic (1989)] +Note=For part #1. +CC8C-3C +DAF8-00 + +[Infinite Lives / After the War by Dinamic (1989)] +Note=For part #1. +BF36-00 +BF69-00 + +[Infinite Time / After the War by Dinamic (1989)] +Note=For part #1. +D8F3-00 +C032-00 + +[View End Code / After the War by Dinamic (1989)] +Note=For part #1. +BEBA-00 + +[Afterburner by Activision (1988)] +Menu=Enable beeper +Code=90A6-B6 : Infinite Ammo +Code=942F-B6 : Infinite Lives +Code=61B3-00 : This can be fixed using + +[Enable beeper / Afterburner by Activision (1988)] +61CA-CD +BBFF-C3 + +[Aftermath by Alternative (1988)] +Menu=Infinite Ammo + +[Infinite Ammo / Aftermath by Alternative (1988)] +89D3-00 +89F0-B6 + +[Afteroids by Zigurat (1988)] +Code=77BF-3A : Immunity +Code=77E0-00 : Infinite Time +Code=6F68-21 : Infinite ammo +Code=70EF-21 : Infinite bombs +Code=69B4-21 : Infinite lives + +[Agent Orange by A'n'F (1987)] +Code=8822-7A : Can go 'Home' at any point +Code=930B-C9 : Immunity +Code=90B4-00 : Infinite Lives +Code=8A03-35 : Initialise score & finances to 555555555 +Code=8B29-C9 : Mapping - No enemy plants [use with 'No enemy'] +Code=F312-C9 : Mapping - No you [still need 'Immunity' or 'No enemy'] +Code=89A5-00 : Next level when selected +Code=9138-C3 : No enemy + +[Agent X by Mastertronic (1986)] +Code=68C1-C9 : Infinite Energy +Code=65F3-00 : Infinite Lives +Code=653D-00 : Infinite Time + +[Agent X II by Mastertronic (1987)] +Menu=Infinite Energy +Menu=Infinite Energy (alt) + +[Infinite Energy / Agent X II by Mastertronic (1987)] +Note=For part #1. +E1B0-00 +F423-00 +C581-00 + +[Infinite Energy (alt) / Agent X II by Mastertronic (1987)] +Note=For part #1. +E1DD-00 + +[Ah Diddums by Imagine (1983)] +Code=60D2-00 : Infinite Lives +Menu=Kempston Support +Menu=Remap pick-up key to SPACE (for use with Kempston/Fuller) + +[Kempston Support / Ah Diddums by Imagine (1983)] +737E-1F +7384-00 +7385-00 +738A-60 +738B-20 +7394-58 +7395-20 +73A1-50 +73A2-20 +73AC-48 +73AD-20 +73B9-40 +73BA-20 + +[Remap pick-up key to SPACE (for use with Kempston/Fuller) / Ah Diddums by Imagine (1983)] +7366-7F +72D3-DF + +[Ahhh!! by CRL Group (1984)] +Code=E2A3-00 : Infinite Lives +Menu=Infinite fuel + +[Infinite fuel / Ahhh!! by CRL Group (1984)] +7E54-03 +7E55-00 + +[Airbase Invader by CP (1984)] +Code=76A6-00 : Infinite lives + +[Airborne Ranger by MicroProse (1988)] +Code=8FA6-21 : Infinite Wounds + +[Airwolf by Elite Systems (1984)] +Code=E3CD-00 : Floating chopper (FNAR! Ed) +Code=AE02-C3 : Immunity +Code=AE79-00 : Infinite Bonus +Code=B39E-00 : Infinite Lives + +[Airwolf II by Hit-Pak (1987)] +Code=E02F-3A : Immunity +Code=D0DF-00 : Infinite Lives + +[Akerico by Crazy Soft (2004)] +Code=76DB-00 : Infinite Lives +Code=619B-00 : Infinite Time + +[Aladdin's Cave by Artic Computing (1985)] +Code=E1F2-00 : Immunity +Code=E20E-00 : Infinite lives + +[Alchemist by Imagine (1983)] +Code=AC3D-0A : Get the "shield" spell [drop it and pick it again -using spells' key-] +Code=AC3D-08 : Get the "transform" spell [drop it and pick it again -using spells' key-] +Code=AC3C-04 : Get the key [drop it and pick it again -using items' key-] +Code=B9EF-C9 : Infinite Spell Energy +Code=B9B8-C9 : Infinite Stamina +Menu=You get rid of fire +Code=608F-00 : You unlock the door + +[You get rid of fire / Alchemist by Imagine (1983)] +AC34-FF +AC35-FF + +[Ali Baba by Suzy Soft (1985)] +Menu=Access to the sacks without the key +Code=F498-32 : Immunity +Code=FAA7-00 : Infinite Lives +Menu=Make KEY appear quicker + +[Access to the sacks without the key / Ali Baba by Suzy Soft (1985)] +E864-08 +F3CA-08 + +[Make KEY appear quicker / Ali Baba by Suzy Soft (1985)] +F417-00 +F418-6F +F419-2C + +[Ali-Bebe by Future Stars (1985)] +Menu=Code Killer +Menu=Infinite bottles +Code=DDAD-00 : Infinite lives +Code=C0A6-00 : Infinite time + +[Code Killer / Ali-Bebe by Future Stars (1985)] +62C3-18 +62E5-C9 + +[Infinite bottles / Ali-Bebe by Future Stars (1985)] +C2C6-00 +C4B4-00 + +[Alien by Mind Games (1984)] +Code=9958-C9 : Immune To Alien +Code=9A8B-B6 : Infinite TOOH +Code=97F1-2A : Infinite Time + +[Alien (19xx)(Howland, Gary)] +Code=9250-00 : Infinite bombs +Code=9490-00 : Infinite lives +Code=94CC-00 : Infinite time +Code=921E-00 : No nasties + +[Alien 8 by Ultimate Play The Game (1985)] +Menu=Compatibility fix +Code=BFB6-C9 : Freeze Enemies & Objects +Code=B2AD-7E : Immunity +Code=CA18-00 : Infinite Lives +Code=ADAC-C9 : Infinite Time +Code=C2C8-00 : Megajumps +Menu=Sets Time Left to 999 + +[Compatibility fix / Alien 8 by Ultimate Play The Game (1985)] +Note=For Spectrum 128kB version. +B759-00 +B75A-00 + +[Sets Time Left to 999 / Alien 8 by Ultimate Play The Game (1985)] +5B36-90 +5B37-90 +5B38-90 + +[Alien Attack by A.C.E. (1983)] +Code=681F-00 : Infinite Shots + +[Alien Attack by R.D. Foord (1984)] +Code=810D-C9 : Immunity +Menu=Infinite Fuel +Menu=Infinite Lives + +[Infinite Fuel / Alien Attack by R.D. Foord (1984)] +7985-00 +79DE-00 +7EEB-00 +7F44-00 + +[Infinite Lives / Alien Attack by R.D. Foord (1984)] +817E-00 +823B-00 + +[Alien Destroyer by Sinclair Research (1984)] +Code=BD22-C3 : Immunity +Code=BE0E-00 : Infinite lives + +[Alien Evolution by Gremlin Graphics (1987)] +Code=E374-00 : Infinite Lives +Code=E31F-00 : Infinite Mines +Code=F057-00 : Infinite Time +Code=F212-00 : Lives +Code=F180-00 : Time + +[Alien Highway by Vortex (1986)] +Menu=Immunity [corrected] +Menu=Immunity [corrected](alt) +Code=99F3-C9 : Infinite Energy +Code=8935-00 : Infinite Time + +[Immunity [corrected] / Alien Highway by Vortex (1986)] +9A13-00 +99F4-00 + +[Immunity [corrected](alt) / Alien Highway by Vortex (1986)] +9A13-00 +99F4-00 +8935-00 + +[Alien Insects by Macronics Systems (1983)] +Menu=Immunity +Code=AEF2-00 : Infinite Lives + +[Immunity / Alien Insects by Macronics Systems (1983)] +9F9F-21 +9FC8-21 +9FDE-21 +A02A-21 +A056-21 +A07F-21 + +[Alien Maze by CRL Group (1983)] +Code=7A3E-EA : Infinite time + +[Alien Storm by U.S. Gold (1991)] +Code=8EFF-00 : Infinite Energy +Menu=Infinite Life +Code=8EC8-00 : Infinite credits + +[Infinite Life / Alien Storm by U.S. Gold (1991)] +A24E-CD +A24F-85 +A250-BE + +[Alien Swarm by Titan Programs (1982)] +Code=64E9-00 : Infinite Lives + +[Alien Syndrome by ACE (1988)] +Code=BB70-00 : Immunity +Code=B98F-00 : Infinite Lives +Code=9A27-00-35 : Infinite time on/off +Code=A63B-7D : Slower Timer (2.5X) + +[Aliens by Electric Dreams (1986)] +Code=7926-00 : Infinite Ammo +Code=7C5A-00 : Infinite Stamina +Menu=No Capture +Menu=No Impregnation + +[No Capture / Aliens by Electric Dreams (1986)] +7830-00 +86B4-C3 + +[No Impregnation / Aliens by Electric Dreams (1986)] +786D-00 +786E-00 +786F-00 + +[Aliquid Simplex by Your Computer (1984)] +Code=5E38-B7 : Infinite Lives + +[Alma de Guerrero by Beyker Soft (2003)] +Menu=Infinite Lives + +[Infinite Lives / Alma de Guerrero by Beyker Soft (2003)] +C8D9-76 +F0F4-76 + +[Alpine Games by Atlantis (1987)] +Menu=Infinite Lives + +[Infinite Lives / Alpine Games by Atlantis (1987)] +6071-00 +65D9-00 +6AE2-00 +7581-00 +7B7C-00 + +[Altair by Inmensa Bola de Manteca (2014)] +Code=8DCB-00 : Infinite Lives + +[Altered Beast by Activision (1989)] +Code=63F1-00 : Infinite credits +Menu=Infinite energy +Menu=Infinite lives + +[Infinite energy / Altered Beast by Activision (1989)] +Note=For level #1. +EF92-00 +F015-00 +F122-00 +EBF8-00 +F047-00 + +[Infinite lives / Altered Beast by Activision (1989)] +Note=For level #1. +EFA6-00 +F029-00 +F136-00 +EC0C-00 +F05B-00 + +[Amaurote by Mastertronic Added Dimension (1987)] +Code=9EA7-00 : Infinite Bombs +Menu=Infinite Energy +Code=A60A-00 : Infinite Money +Code=A7DE-AF : No City Damage +Code=B4E8-00 : No Damage +Menu=No Insects + +[Infinite Energy / Amaurote by Mastertronic Added Dimension (1987)] +A5D8-00 +9698-00 + +[No Insects / Amaurote by Mastertronic Added Dimension (1987)] +Note=For Spectrum 128kB version. +999F-3A +9186-3A + +[Amo del Mundo by Positive (1990)] +Code=DB7E-00 : Infinite Energy +Code=D69A-B6 : Infinite Time +Code=DB9C-00 : Infinite lives + +[Amoto's Puf by SPE (1988)] +Code=CB32-B6 : Infinite lives (both players) + +[Anaconda (19xx)(Software Projects)] +Menu=Infinite ammo +Menu=Infinite bombs +Menu=Infinite energy +Menu=Infinite lives + +[Infinite ammo / Anaconda (19xx)(Software Projects)] +Note=For Spectrum 128kB version. +C634-00 +D28F-00 + +[Infinite bombs / Anaconda (19xx)(Software Projects)] +Note=For Spectrum 128kB version. +C58A-00 +D1E7-00 + +[Infinite energy / Anaconda (19xx)(Software Projects)] +Note=For Spectrum 128kB version. +DAF9-00 +8EB2-00 + +[Infinite lives / Anaconda (19xx)(Software Projects)] +Note=For Spectrum 128kB version. +A3E9-00 +A14E-00 + +[Anarchy by Rack-It (1987)] +Code=E47E-00 : Immunity +Code=912E-C9 : Immunity (alt) +Code=A786-C9 : Infinite Lives +Code=8706-21 : Infinite Time + +[Android One by Vortex (1983)] +Code=62C0-00 : Infinite Time +Code=64E5-00 : Infinite lives +Code=6808-00 : Infinite shields + +[Android Pit Rescue by Abacus Programs (1982)] +Code=6267-00 : Infinite charges + +[Android Two by Vortex (1983)] +Code=BC08-00 : Infinite Lives +Code=BC1C-00 : Infinite Time +Code=D286-00 : Infinite Time (2) +Menu=Infinite lives (2) +Code=CC22-18 : Infinite lives (4) + +[Infinite lives (2) / Android Two by Vortex (1983)] +CC19-18 +CC1A-20 +D289-00 + +[Androide by ERE Informatique (1984)] +Code=B48D-00 : Immune to aliens +Code=744B-B7 : Infinite lives + +[Androids by Sunshine Books (1983)] +Code=70E6-00 : Enemy lasers don't hurt +Code=6FC5-00 : Infinite lasers +Code=72DE-00 : OK to run into nasties + +[Andy Capp by Mirrorsoft (1988)] +Code=FE08-00 : Infinite Alcometer +Code=AA40-00 : Infinite Kisses + +[Anfractuos by Players (1987)] +Code=7C4B-00 : Infinite Energy +Code=7C7E-00 : Infinite Fuel +Code=7BF1-00 : Infinite Lives +Code=6244-00 : Infinite Time + +[Angry Birds - Opposition by kas29 (2016)] + +[Animated Strip Poker by Knightsoft (1985)] +Code=A4A6-00 : 255 current money of the girl +Menu=Girl is always broke +Menu=Girl is always broke (alt) + +[Girl is always broke / Animated Strip Poker by Knightsoft (1985)] +7D4F-00 +9AAD-2D +A22F-2D + +[Girl is always broke (alt) / Animated Strip Poker by Knightsoft (1985)] +7CEF-00 +9A4D-2D +A1CF-2D + +[Ano Gaia by Your Sinclair (1992)] +Code=DDC1-C9 : Immunity +Code=D004-00 : Infinite Lives + +[Another Brick on the Wall 2 by Compiler (2005)] +Code=B04C-00 : Infinite Lives + +[Ant Attack by Quicksilva (1983)] +Code=80D3-C9 : Freeze Ants (sorry!) +Code=8D1A-00 : Infinite bombs +Code=8F6A-00 : Infinite lives (rescuee) +Code=8F41-00 : Infinite lives (rescuer) +Code=8DE2-00 : Infinite time + +[Antares by Dro Soft (1987)] +Code=CF08-B3 : Infinite energy +Code=CF52-00 : Infinite laser + +[Antics by Bug-Byte (1984)] +Menu=Infinite Pollen +Menu=Infinite Stamina + +[Infinite Pollen / Antics by Bug-Byte (1984)] +EF44-00 +ED69-00 + +[Infinite Stamina / Antics by Bug-Byte (1984)] +E102-21 +E104-C0 + +[Antiquity Jones by Jenkinson, Paul (2012)] +Menu=Infinite Energy + +[Infinite Energy / Antiquity Jones by Jenkinson, Paul (2012)] +8CEB-68 +8CEC-02 +EAE3-68 +EAE4-02 + +[Antteroo by Central Solutions (1985)] +Code=BD81-00 : Infinite Lives +Menu=Infinite Time +Menu=Infinite Time (alt) + +[Infinite Time / Antteroo by Central Solutions (1985)] +Note=For level #1. +8987-00 +8D98-00 +9462-00 +9BFD-00 +9864-00 +A6E0-00 +A37A-00 +C8BD-00 +D04B-00 +D4BF-00 + +[Infinite Time (alt) / Antteroo by Central Solutions (1985)] +Note=For level #4. +8FD0-00 + +[Any Tank by Optical Brothers (1998)] +Code=8B88-C9 : Immunity +Code=8B95-B6 : Infinite Lives + +[Apache Raid!! by Pirate (1987)] +Code=74EC-00 : Infinite Lives +Code=77B7-00 : Infinite arrows +Code=74CD-00 : Infinite energy +Code=74EC-B7 : Infinite lives + +[APB by Domark (1989)] +Code=7B63-00 : Buy, Buy & Buy! +Code=91C5-21 : Infinite Gas +Code=91C0-21 : Infinite Time +Code=8A0A-00 : Never Demeritised + +[Apollo 11 by Darkstar (1983)] +Code=7F22-00 : Infinite Fuel + +[Apulija-13 by Grussu, Alessandro (2013)] +Code=ED5B-00 : Bullets (Double Bill) +Code=EC8B-00 : Bullets (Original) +Menu=Health (Original) +Code=8173-B7 : Infinite lives +Code=8173-B6 : Lives + +[Health (Original) / Apulija-13 by Grussu, Alessandro (2013)] +EABF-00 +EF0C-00 +F04C-00 +F14A-00 +F1E6-00 +F2BD-00 +F4A5-00 +F528-00 +F5AB-00 + +[Aquanoids by Parsons, Neil (2015)] +Menu=Immunity + +[Immunity / Aquanoids by Parsons, Neil (2015)] +Note=For the English version. +B802-00 +AC34-00 + +[Aquaplane by Quicksilva (1983)] +Code=6367-00 : Infinite Lives + +[Aquarius by Bug-Byte (1983)] +Menu=INFINITE OXYGEN +Code=794F-00 : Infinite Lives + +[INFINITE OXYGEN / Aquarius by Bug-Byte (1983)] +6395-44 +6396-00 + +[Aquasquad by Atlantis (1988)] +Code=FFFF-00 : Infinite Lives, Air, Bombs, Time + +[Arachno Joe - Minigame by Dinu Cristian Mircea (2003)] +Code=974F-00 : Infinite Lives +Code=985C-B6 : Infinite Time + +[Arc of Yesod, The by Thor Computer (1985)] +Menu=Don't get bounced +Menu=Drop From Any Height +Menu=Infinite Energy +Code=BAA7-00 : Infinite Lives +Menu=Infinite Time +Code=BC88-00 : Infinite lives +Menu=No Crystal Stealing +Menu=No Reverse Controls + +[Don't get bounced / Arc of Yesod, The by Thor Computer (1985)] +Note=For Spectrum 48kB version. +BB50-C3 +BD31-C3 + +[Drop From Any Height / Arc of Yesod, The by Thor Computer (1985)] +Note=For Spectrum 48kB version. +BD65-00 +BF46-00 + +[Infinite Energy / Arc of Yesod, The by Thor Computer (1985)] +Note=For Spectrum 48kB version. +C342-00 +C25E-00 +C25F-00 +CAAA-00 +C57C-00 +C498-00 +C499-00 + +[Infinite Time / Arc of Yesod, The by Thor Computer (1985)] +Note=For Spectrum 48kB version. +D8FC-3A +DC2C-3A + +[No Crystal Stealing / Arc of Yesod, The by Thor Computer (1985)] +Note=For Spectrum 48kB version. +C452-18 +C685-18 + +[No Reverse Controls / Arc of Yesod, The by Thor Computer (1985)] +Note=For Spectrum 48kB version. +C327-18 +C561-18 + +[Arcade Creator by Argus Press (1986)] +Code=CB37-00 : Infinite Lives +Code=D261-7E : Infinite spells + +[Arcade Flight Simulator by Code Masters (1989)] +Code=BA0E-00 : Infinite Bonus +Code=FF2A-00 : Infinite Fuel +Menu=Infinite Lives + +[Infinite Lives / Arcade Flight Simulator by Code Masters (1989)] +Note=For the first player. +BB82-00 +BB4B-00 + +[Arcade Trivia Quiz by Zeppelin Games (1989)] +Code=8D20-00 : Cheat Mode On +Code=6630-00 : Infinite Time +Code=8C72-00 : Infinite Tries + +[Arcade Voleyball by Rome'r (1997)] +Code=A0AB-3A : Opponent Doesn't Score + +[Arcadia by Imagine (1982)] +Code=64B0-00 : Infinite Lives +Code=6898-00 : Infinite lives +Menu=Kempston support + +[Kempston support / Arcadia by Imagine (1982)] +7232-1F +7238-00 +7239-00 +723E-60 +723F-20 +7248-58 +7249-20 +7254-48 +7255-20 +7260-40 +7261-20 + +[Arcanoid (19xx)(-)] +Code=ADAD-00 : Infinite Balls + +[Arcanoid by Phantom Family Corp (2001)] +Code=A8CE-00 : Infinite lives + +[Archaeologist, The by Spectrum Computing (1985)] +Code=E574-00 : Infinite lives + +[Archeomania by Miazga, Rafal (2014)] +Code=B82D-00 : Infinite Lives + +[Archon by Ariolasoft UK (1985)] +Code=7E9F-2A : Infinite energy dark force +Code=7EED-2A : Infinite energy light force + +[Archon by Electronic Arts (1989)] + +[Archon II - Adept by Electronic Arts (1989)] + +[Arcticfox by Electronic Arts (1988)] +Code=E3C5-00 : Infinite Lives +Menu=Infinite Lives1 +Menu=Infinite Mines +Menu=Infinite Missiles + +[Infinite Lives1 / Arcticfox by Electronic Arts (1988)] +Note=For Spectrum 128kB version. +E3C5-00 +E3C6-00 + +[Infinite Mines / Arcticfox by Electronic Arts (1988)] +Note=For Spectrum 128kB version. +B464-00 + +[Infinite Missiles / Arcticfox by Electronic Arts (1988)] +Note=For Spectrum 128kB version. +B7EF-00 + +[Area 51 by Cauldwell, Jonathan (2004)] +Code=606F-00 : Immunity +Menu=Infinite Lives + +[Infinite Lives / Area 51 by Cauldwell, Jonathan (2004)] +60D2-00 +60D3-00 + +[Arena by MC Lothlorien (1985)] +Code=AFC2-00 : Infinite Ammo + +[Arena 3000 by Microdeal (1984)] +Code=C979-00 : Infinite Lives + +[Arena! by Titan Programs (1983)] +Code=6A82-00 : Infinite Lives + +[Ares by MicroHobby (1990)] +Code=C620-C9 : Infinite energy +Code=C646-B7 : Infinite lives + +[Argon by Grupo de Trabajo (1987)] +Code=6EC4-21 : Immune To Dragons +Code=6B72-21 : Immune To Ships + +[Arkanoid by Imagine (1987)] +Code=95E9-01 : Enable PBRAIN cheat mode +Code=83FB-00 : For infinite lives +Code=83A6-00 : Infinite Lives +Code=8F5B-01 : Invisible ball +Code=873A-00 : No alien lifeforms - (Hit Squad re-release) +Code=86DC-00 : No alien lifeforms - (Original release) +Code=97ED-01 : One hit to destroy level 33 boss - (Hit Squad re-release) +Code=9805-01 : One hit to destroy level 33 boss - (Original release) +Code=8F59-01 : The ball stars ever in the same trajectory although moving the racket +Code=8FCF-00 : The ball starts when is finished the little tune + +[Arkanoid - Revenge of Doh by Imagine (1988)] +Menu=Catch Bat +Menu=Infinite Lives +Menu=Infinite Lives (alt) +Menu=Laser Bat +Menu=Next Screen +Menu=No Moving Bricks +Menu=No alien lifeforms +Menu=One hit for boss +Menu=Power Ball +Menu=Two Bats + +[Catch Bat / Arkanoid - Revenge of Doh by Imagine (1988)] +Note=For Spectrum 48kB version. +9DDD-04 + +[Infinite Lives / Arkanoid - Revenge of Doh by Imagine (1988)] +Note=For Spectrum 128kB version. +92D2-00 + +[Infinite Lives (alt) / Arkanoid - Revenge of Doh by Imagine (1988)] +Note=For Spectrum 48kB version. +926C-B6 + +[Laser Bat / Arkanoid - Revenge of Doh by Imagine (1988)] +Note=For Spectrum 48kB version. +9DDD-20 + +[Next Screen / Arkanoid - Revenge of Doh by Imagine (1988)] +Note=For Spectrum 48kB version. +9DDE-01 + +[No Moving Bricks / Arkanoid - Revenge of Doh by Imagine (1988)] +Note=For Spectrum 48kB version. +828F-00 +8295-00 + +[No alien lifeforms / Arkanoid - Revenge of Doh by Imagine (1988)] +Note=For Spectrum 48kB version. +85CD-CA +85EE-CA + +[One hit for boss / Arkanoid - Revenge of Doh by Imagine (1988)] +Note=For level #17. +82EB-3E +82EC-01 +82EE-3E +82EF-01 + +[Power Ball / Arkanoid - Revenge of Doh by Imagine (1988)] +Note=For Spectrum 48kB version. +9DDF-40 + +[Two Bats / Arkanoid - Revenge of Doh by Imagine (1988)] +Note=For Spectrum 48kB version. +9DDD-01 + +[Arkarum by Ultrasoft (1990)] +Menu=Computer's score never goes up + +[Computer's score never goes up / Arkarum by Ultrasoft (1990)] +6943-00 +8849-00 +88A6-00 + +[Arkos by Zigurat (1988)] +Menu=Code Killer 95 +Menu=Immunity +Menu=Infinite Lives + +[Code Killer 95 / Arkos by Zigurat (1988)] +Note=For part #3. +D2DC-18 +D33E-64 + +[Immunity / Arkos by Zigurat (1988)] +Note=For part #1. +C9E1-00 +C9F0-00 +C7AC-00 + +[Infinite Lives / Arkos by Zigurat (1988)] +Note=For part #1. +CB95-B6 +CB9E-B6 +C974-B6 + +[Armageddon by Fashionsoft (1983)] +Code=74C4-00 : Infinite lives + +[Armageddon by SVC (1993)] +Menu=Infinite shield + +[Infinite shield / Armageddon by SVC (1993)] +F8E0-B7 +F8EC-00 + +[Army Moves by Dinamic (1987)] +Menu=Immune To Jungle Trouble (Swamp Grenades Birds) +Menu=Immune To JungleР’В Trouble (Swamp Grenades Birds) +Menu=Immunity +Menu=Infinite Lives +Menu=Infinite lives +Menu=Jeep Doesn't Fall +Menu=No Birds +Menu=No Enemies +Menu=No Grenades +Menu=No Jungle Warriors +Menu=Start With Any Password + +[Immune To Jungle Trouble (Swamp Grenades Birds) / Army Moves by Dinamic (1987)] +Note=For part #2. +D6E9-C3 + +[Immune To JungleР’В Trouble (Swamp Grenades Birds) / Army Moves by Dinamic (1987)] +Note=For part #2. +82AC-C3 + +[Immunity / Army Moves by Dinamic (1987)] +Note=For part #1. +DFC9-AF +DFCA-32 +DFCB-F2 +DFCC-CB +8B9D-AF +8B9E-32 +8B9F-D1 +8BA0-FE +D6AD-AF +D6AE-32 +D6AF-22 +D6B0-CC +8270-AF +8271-32 +8272-DA +8273-BE + +[Infinite Lives / Army Moves by Dinamic (1987)] +Note=For part #1. +D545-00 +D20C-00 +D548-00 +812B-00 +D20B-00 +7DD3-00 +D543-C9 +D20E-00 + +[Infinite lives / Army Moves by Dinamic (1987)] +Note=For part #1. +D54B-00 + +[Jeep Doesn't Fall / Army Moves by Dinamic (1987)] +Note=For part #1. +E017-C3 +8BEB-C3 + +[No Birds / Army Moves by Dinamic (1987)] +Note=For part #2. +CF00-C3 +7A66-C3 +E8DB-C9 + +[No Enemies / Army Moves by Dinamic (1987)] +Note=For part #1. +E95F-C9 +952F-C9 + +[No Grenades / Army Moves by Dinamic (1987)] +Note=For part #2. +CEDF-C3 +7A45-C3 + +[No Jungle Warriors / Army Moves by Dinamic (1987)] +Note=For part #2. +CE87-C3 +79ED-C3 + +[Start With Any Password / Army Moves by Dinamic (1987)] +Note=For part #2. +D252-C3 +7E20-C3 + +[Artura by Gremlin Graphics (1989)] +Code=6953-C9-CD : Enemies can't move on/off +Code=7D8A-B6 : Energy +Code=7D8A-00-B6 : Infinite Energy + +[Aspar GP Master by Dinamic (1988)] +Code=D61C-00 : Infinite Motorbikes +Code=CD9A-00 : Infinite Time +Menu=No Disqualification + +[No Disqualification / Aspar GP Master by Dinamic (1988)] +D563-3A +D90E-3A + +[Assassin by Psychaedelic Hedgehog (1990)] +Code=D9AD-00 : Infinite Bullets +Code=CAB0-00 : Infinite Gun Reloaded Spells +Code=CC18-00 : Infinite Immune Spells +Menu=Infinite Strength +Code=CB2C-00 : Infinite Strength Added Spells + +[Infinite Strength / Assassin by Psychaedelic Hedgehog (1990)] +C892-00 +C9B3-00 + +[Assault Course by Players Premier (1990)] +Code=81FA-3A : Infinite Lives + +[Asterix and the Magic Cauldron by Melbourne House (1986)] +Code=8F76-00 : Infinite Lives (Asterix) +Code=8F36-00 : Infinite Lives (Obelix) + +[Astro Blaster by Quicksilva (1983)] +Menu=Enemies don't shoot (use to disable this poke) +Code=6B1E-00 : Infinite Lives + +[Enemies don't shoot (use to disable this poke) / Astro Blaster by Quicksilva (1983)] +6941-C9 +6941-CD + +[Astro Marine Corps by Dinamic (1989)] +Menu=Fully Armed +Code=9FA2-B7 : Infinite Lives +Code=B028-00 : Infinite Time + +[Fully Armed / Astro Marine Corps by Dinamic (1989)] +Note=For part #1. +7843-00 + +[Astroball by Digital Reality (1992)] +Code=EB27-00 : Complete level without all coins +Code=E4A8-C3 : Immunity +Code=DF9A-B6 : Infinite lives +Code=E9A4-00 : Infinite time + +[Astroclone by Hewson Consultants (1985)] +Code=CAC3-CA : Chests are open in rooms or items activated/shown +Code=DE63-18 : Go through locked doors & beams +Code=C090-00 : Go to any Sector +Code=E588-B7 : Immunity In Space +Code=D612-B6 : Infinite Clones +Code=D1A9-00 : Infinite Oxygen +Code=D623-00 : Infinite Ships In Space +Code=C3C3-B7 : Infinite Ships On Strategic Display +Code=DCB6-00 : Infinite Weapon +Menu=Just go through Stargate [diamond]or shoot the Seiddab satellite once & dock +Menu=Set 1st 7 sectors as locations [Ultron always bottom right] + +[Just go through Stargate [diamond]or shoot the Seiddab satellite once & dock / Astroclone by Hewson Consultants (1985)] +E335-37 +E336-E3 + +[Set 1st 7 sectors as locations [Ultron always bottom right] / Astroclone by Hewson Consultants (1985)] +B8B7-3E +B8B8-01 +B8C0-00 + +[Astronut by Software Projects (1984)] +Menu=Code Killer +Menu=Immunity + +[Code Killer / Astronut by Software Projects (1984)] +DE5E-3E +DE92-00 + +[Immunity / Astronut by Software Projects (1984)] +BBDD-C9 +C678-C9 + +[Astroplaner by Romik (1984)] +Menu=Immunity +Code=90AC-00 : Infinite lives + +[Immunity / Astroplaner by Romik (1984)] +986F-00 +9C24-00 + +[ATF by Digital Integration (1988)] +Menu=Always Fast +Code=B122-AF : Immune to SAM missile +Code=92B8-18 : Immune to plane collision +Code=9F40-18 : Immunity to enemy fire +Code=80DE-00 : Infinite Lives +Code=8FE2-00 : Infinite fuel +Code=A457-00 : Infinite maverick missile +Menu=Invincible except SAM missile +Code=B09D-AF : No SAM missile +Menu=No Weight Limit +Code=9336-00 : No ground collision + +[Always Fast / ATF by Digital Integration (1988)] +8E63-3E +8E64-64 +8E65-00 + +[Invincible except SAM missile / ATF by Digital Integration (1988)] +9262-3E +9263-32 +9264-28 +9265-FF +9266-32 +9267-29 +9268-FF +9269-32 +926A-2A +926B-FF +926C-32 +926D-2B +926E-FF +926F-3E +9270-14 +9271-32 +9272-21 +9273-FF +9274-32 +9275-38 +9276-FF +9277-00 +9278-00 +9279-00 +927A-00 +927B-00 +927C-00 +927D-00 +927E-00 +927F-00 +9280-00 + +[No Weight Limit / ATF by Digital Integration (1988)] +8B85-00 +8B86-00 + +[Athena by Imagine (1987)] +Menu=Immunity +Menu=Infinite Continue Counter +Menu=Infinite Credits +Menu=Infinite Energy +Menu=Infinite Lives +Menu=Infinite Time +Menu=Keep Objects & Power After Losing Life +Menu=Megajumps + +[Immunity / Athena by Imagine (1987)] +Note=For Spectrum 48kB version. +D1E1-C3 +D4F2-C3 + +[Infinite Continue Counter / Athena by Imagine (1987)] +Note=For Spectrum 48kB version. +C9DC-00 +CCED-00 + +[Infinite Credits / Athena by Imagine (1987)] +Note=For Spectrum 48kB version. +C9A9-00 +CCBA-00 + +[Infinite Energy / Athena by Imagine (1987)] +Note=For Spectrum 48kB version. +BB63-C9 +BF10-C9 + +[Infinite Lives / Athena by Imagine (1987)] +Note=For Spectrum 48kB version. +C99C-00 +CCAD-00 + +[Infinite Time / Athena by Imagine (1987)] +Note=For Spectrum 48kB version. +D7E4-3D +DAF4-00 + +[Keep Objects & Power After Losing Life / Athena by Imagine (1987)] +Note=For Spectrum 48kB version. +CA02-18 +CA03-10 +CD13-18 +CD14-10 + +[Megajumps / Athena by Imagine (1987)] +Note=For Spectrum 48kB version. +C45B-00 +C76C-00 + +[Atic Atac by Ultimate Play The Game (1983)] +Code=918C-AF : Allows doors to open quickly +Menu=Infinite Chicken +Code=98B4-00 : Infinite Energy +Code=8EA7-00 : Infinite Lives +Menu=Infinite Lives (alt) +Menu=Make the doors decidedly nervous +Menu=Stop all energy drains + +[Infinite Chicken / Atic Atac by Ultimate Play The Game (1983)] +8C0B-3E +8C0C-F1 +8C0F-28 + +[Infinite Lives (alt) / Atic Atac by Ultimate Play The Game (1983)] +8EA7-00 +8A19-00 +8A22-00 +8EDB-00 + +[Make the doors decidedly nervous / Atic Atac by Ultimate Play The Game (1983)] +916D-AF +918C-AF + +[Stop all energy drains / Atic Atac by Ultimate Play The Game (1983)] +8A19-00 +8A22-00 +8EDB-00 +98B4-00 + +[Atlantis by Anirog (1985)] +Code=6755-B6 : Infinite lives + +[Atom Ant by Hi-Tec (1990)] +Menu=Immunity +Menu=Infinite Lives +Menu=Infinite Time + +[Immunity / Atom Ant by Hi-Tec (1990)] +C0DE-18 +C11A-18 + +[Infinite Lives / Atom Ant by Hi-Tec (1990)] +C0E8-00 +C124-00 + +[Infinite Time / Atom Ant by Hi-Tec (1990)] +AAE5-00 +9EE2-C3 + +[Atomic Robo-Kid (19xx)(Activision)] +Menu=Infinite Lives (Demo) + +[Infinite Lives (Demo) / Atomic Robo-Kid (19xx)(Activision)] +9161-00 +9162-00 +9163-00 +9164-00 + +[Atrog by Zafiro Software Division (1988)] +Menu=Infinite Energy + +[Infinite Energy / Atrog by Zafiro Software Division (1988)] +Note=For part #1. +6904-B6 +6902-B6 + +[Attack of the Empire by Chibur (1985)] +Code=DA69-00 : Infinite Lives + +[Attack of the Killer Tomatoes by Global (1986)] +Code=C119-51 : Infinite Lives +Code=62EB-00 : Infinite Time +Menu=Time 08:35 +Menu=Time 14:40 + +[Time 08:35 / Attack of the Killer Tomatoes by Global (1986)] +6799-00 +679A-08 +679B-03 +679C-05 + +[Time 14:40 / Attack of the Killer Tomatoes by Global (1986)] +6799-01 +679A-04 +679B-04 +679C-00 + +[ATV Simulator by Code Masters (1987)] +Code=C119-51 : Infinite Fuel +Code=EB5A-00 : Infinite Lives +Code=DFE6-C9 : Infinite Time +Code=DFBC-C9 : Infinite fuel + +[Auf Wiedersehen Monty by Gremlin Graphics (1987)] +Code=A4B0-C9 : Harmless Aliens +Code=908A-00 : Harmless Water +Code=A0B3-00 : Infinite Lives +Code=BA63-C9 : No Crushers +Menu=Tickets not required to fly + +[Tickets not required to fly / Auf Wiedersehen Monty by Gremlin Graphics (1987)] +Note=For Spectrum 48kB version. +97F0-00 + +[Autocrash by Zigurat (1991)] +Code=EF88-00 : Infinite Lives + +[Automania by Mikro-Gen (1984)] +Code=B8DD-00 : Falls don't kill +Code=FC4D-B7 : Infinite Lives +Code=FDC8-A7 : Infinite Lives (alt) +Code=F497-C9 : Infinite time +Code=FCA3-C9 : Invincible +Code=FB9D-C9-3A : Invulnerable to monitor +Code=FC5B-C9-3A : Invulnerable to obstacles ('BP') +Code=FC2A-C9-3A : Invulnerable to propellers +Code=FC80-00 : Invulnerable to wheels +Code=FC80-C9-3A : Invulnerable to wheels (alt) +Code=F3EA-00 : Only need to collect only one car part + +[Autostopista Galactico by Ventamatic (1983)] +Menu=Infinite air +Menu=Infinite lives +Code=96A8-C9 : Infinite money +Menu=Infinite oxygen + +[Infinite air / Autostopista Galactico by Ventamatic (1983)] +E44E-2A +E1B3-2A +E58E-3A +E78A-3A +E777-3A + +[Infinite lives / Autostopista Galactico by Ventamatic (1983)] +9835-B7 +9871-93 + +[Infinite oxygen / Autostopista Galactico by Ventamatic (1983)] +9468-C9 +9457-21 +9845-21 + +[Avalon by Hewson Consultants (1984)] +Code=6DFC-10 : 00 Move [project thy soul] +Code=6E0C-10 : 01 Servant [a helping hand] +Menu=02 Shield [as if of steel] +Menu=03 Unlock [a key of cunning] +Menu=04 Missile [Goblin crusher] +Menu=05 Energize [power to wield] +Menu=06 Firebolt [Warlocks undoing] +Menu=07 Reveal [to find the cup] +Menu=08 Hail [call to the wise] +Menu=09 Unseen [to go unnoticed] +Menu=0A Open [to look inside] +Menu=0B Protect [magic may turn] +Menu=0C Waystone [where to there] +Menu=0D Icebolt [eater of flame] +Code=6EDC-10 : 0E Amulet [of Evermore] +Menu=0F Fireball [a deadly flame] +Menu=10 Freeze [secret of time] +Menu=11 Summon [hear and obey] +Menu=12 Defence [mirror magic] +Menu=13 Portal [back to here] +Code=6F3C-10 : 14 W bane [Wraithbane] +Menu=15 Dispel [unbewitchment] +Menu=16 Electric [slay the damned] +Menu=17 Vaporize [defy the dark] +Menu=18 Flame [burn black magic] +Menu=19 Find [shows the hidden] +Code=6F9C-10 : 1A Chalice [Grail of Healing] +Code=6FAC-10 : 1B Message [Seek the Lady to find the Caliburn] +Code=CC43-00 : Chests are open in rooms or items activated/shown +Menu=Go through locked doors +Code=E3E6-3A : Infinite Energy +Code=E7B5-00 : Infinite Magic +Menu=Infinite energy +Menu=Remove the protection system + +[02 Shield [as if of steel] / Avalon by Hewson Consultants (1984)] +6E1C-10 +6E1F-05 + +[03 Unlock [a key of cunning] / Avalon by Hewson Consultants (1984)] +6E2C-10 +6E2F-05 + +[04 Missile [Goblin crusher] / Avalon by Hewson Consultants (1984)] +6E3C-10 +6E3F-05 + +[05 Energize [power to wield] / Avalon by Hewson Consultants (1984)] +6E4C-10 +6E4F-05 + +[06 Firebolt [Warlocks undoing] / Avalon by Hewson Consultants (1984)] +6E5C-10 +6E5F-05 + +[07 Reveal [to find the cup] / Avalon by Hewson Consultants (1984)] +6E6C-10 +6E6F-05 + +[08 Hail [call to the wise] / Avalon by Hewson Consultants (1984)] +6E7C-10 +6E7F-05 + +[09 Unseen [to go unnoticed] / Avalon by Hewson Consultants (1984)] +6E8C-10 +6E8F-05 + +[0A Open [to look inside] / Avalon by Hewson Consultants (1984)] +6E9C-10 +6E9F-05 + +[0B Protect [magic may turn] / Avalon by Hewson Consultants (1984)] +6EAC-10 +6EAF-05 + +[0C Waystone [where to there] / Avalon by Hewson Consultants (1984)] +6EBC-10 +6EBF-05 + +[0D Icebolt [eater of flame] / Avalon by Hewson Consultants (1984)] +6ECC-10 +6ECF-05 + +[0F Fireball [a deadly flame] / Avalon by Hewson Consultants (1984)] +6EEC-10 +6EEF-05 + +[10 Freeze [secret of time] / Avalon by Hewson Consultants (1984)] +6EFC-10 +6EFF-05 + +[11 Summon [hear and obey] / Avalon by Hewson Consultants (1984)] +6F0C-10 +6F0F-05 + +[12 Defence [mirror magic] / Avalon by Hewson Consultants (1984)] +6F1C-10 +6F1F-05 + +[13 Portal [back to here] / Avalon by Hewson Consultants (1984)] +6F2C-10 +6F2F-05 + +[15 Dispel [unbewitchment] / Avalon by Hewson Consultants (1984)] +6F4C-10 +6F4F-05 + +[16 Electric [slay the damned] / Avalon by Hewson Consultants (1984)] +6F5C-10 +6F5F-05 + +[17 Vaporize [defy the dark] / Avalon by Hewson Consultants (1984)] +6F6C-10 +6F6F-05 + +[18 Flame [burn black magic] / Avalon by Hewson Consultants (1984)] +6F7C-10 +6F7F-05 + +[19 Find [shows the hidden] / Avalon by Hewson Consultants (1984)] +6F8C-10 +6F8F-05 + +[Go through locked doors / Avalon by Hewson Consultants (1984)] +C9A9-0E +C9AA-01 + +[Infinite energy / Avalon by Hewson Consultants (1984)] +5CE6-02 +5D44-C9 +5D46-CC +5D47-E3 + +[Remove the protection system / Avalon by Hewson Consultants (1984)] +F391-1A +F392-BF + +[Aven by Proxima (1993)] +Code=EFFC-00 : Infinite Ammo +Code=F886-00 : Infinite Energy +Code=F896-00 : Infinite Time + +[Avenger by Abacus Programs (1982)] +Code=5EBE-00-01 : Infinite lives on/off +Code=6B3D-00 : Infinite shields +Code=6C3B-00 : Nuclear plants do not kill +Code=7090-09 : The laser doesn't lock + +[Avenger by Gremlin Graphics (1986)] +Code=CAD3-C9 : Infinite Energy +Code=C947-B7 : Infinite Keys +Code=A293-18 : Infinite Kwon Calls +Code=E3B6-00 : Infinite Lives +Code=D8DF-B7 : Infinite Shuriken +Code=CACF-C9 : Infinite Time + +[Averno by P.J. (1989)] +Code=65DE-00 : Infinite Lives + +[Axel K. and the Lost Bills by Ring (2013)] +Code=9D89-00 : Infinite keys +Menu=Infinite lives +Code=BC76-00 : Infinite time + +[Infinite lives / Axel K. and the Lost Bills by Ring (2013)] +A7B7-00 +B940-00 + +[Axons by Software Saur (1991)] +Code=D51E-18 : Infinite Energy +Code=D532-00 : Infinite Lives + +[B.A.D. by MQM Team (1993)] +Code=CEA0-B7 : Infinite lives + +[B.C. Bill by Imagine (1984)] +Menu=Immunity +Code=BB4D-11 : Infinite Food +Code=BB93-11 : Infinite Kids +Code=BA44-B7 : Infinite Lives +Code=BB03-11 : Infinite Women + +[Immunity / B.C. Bill by Imagine (1984)] +B9E5-C9 +BEEE-C9 + +[Babaliba by Dinamic (1984)] +Menu=Immunity +Menu=Immunity (alt) +Menu=Infinite Ammo +Menu=Infinite Lives +Menu=Infinite Time +Menu=Infinite Time (alt) +Menu=Infinite time +Menu=Time=9999 + +[Immunity / Babaliba by Dinamic (1984)] +Note=For the Spanish version. +DD90-C9 + +[Immunity (alt) / Babaliba by Dinamic (1984)] +Note=For the English version. +DD81-C9 + +[Infinite Ammo / Babaliba by Dinamic (1984)] +Note=For the Spanish version. +C244-00 +C215-00 + +[Infinite Lives / Babaliba by Dinamic (1984)] +Note=For the Spanish version. +DDAD-00 +DD9E-00 + +[Infinite Time / Babaliba by Dinamic (1984)] +Note=For the Spanish version. +C0AB-00 + +[Infinite Time (alt) / Babaliba by Dinamic (1984)] +Note=For the English version. +C08E-00 + +[Infinite time / Babaliba by Dinamic (1984)] +Note=For the Spanish version. +C0A6-00 + +[Time=9999 / Babaliba by Dinamic (1984)] +Note=For the Spanish version. +E859-0F +E85A-27 +E848-0F +E849-27 + +[Back to Skool by Microsphere (1985)] +Code=7FEB-80 : 1bomb +Code=7FEB-C0 : 2bombs +Code=7FEB-E0 : 3bombs +Menu=Albert busy during Playtime +Code=7FEB-03 : Both keys +Menu=Change teachers start positions +Menu=Einstein stays inside skool +Code=7FEB-04 : Frog +Code=7FEB-C8 : Gun (Water) +2 bombs +Code=7FEB-E8 : Gun (Water) +3 bombs +Code=7FEB-EB : Gun (Water) +3 bombs + both keys +Code=7FEB-08 : Gun (Water) Teachers say numbers +Code=7FEB-98 : Gun (Wine) +1 bomb +Code=7FEB-18 : Gun (Wine) Teachers say letters +Menu=Hayley in boys skool during Playtime/Dinner/Assembly +Code=5F61-00 : Hayley resets lines to 0 +Menu=Increase lines (demo mode) +Menu=Increase score (demo mode) +Code=73D7-3E : Infinite Lines +Code=73CB-C9 : Infinite Lines (alt) +Code=5F51-00 : Infinite kisses +Menu=Lower lines given (easier game) +Menu=Miss Take Conducts Assembly +Code=CC34-50 : Miss Take attends Assembly duty (Useful as she will leave the doors open) +Menu=Most teachers walk slowly +Menu=Mr Wacker or Miss Take walk slowly +Code=7FEB-00 : No items +Code=73F5-00 : No key for Science room door +Code=748E-3E : No noise for lines +Menu=No teachers on Dinner Duty +Code=7414-C9 : No tellings off +Menu=Only given 100 lines per telling off +Code=F6B4-C9-CD : Pause on/off +Menu=Set Mr Rockitt's number to ""9"" +Menu=Set Mr Withit's number to ""4"" +Menu=Skool door and gate remain open +Menu=Slow down Eric (demo mode) +Code=7D1E-BF : Teachers do not (usually) look for Eric if he is absent from his lesson +Code=6D7D-C9 : Teachers tell themselves off if hit with a catapult +Menu=Teachers usually stay inside skool +Code=F6B4-CD : Unpause +Code=7FEB-02 : White Key +Code=7FEB-01 : Yellow Key +Code=705F-C9-CB : Yellow Room/Study Door open/shut +Code=705F-CB : Yellow Room/Study Door open/shut (alt) + +[Albert busy during Playtime / Back to Skool by Microsphere (1985)] +CD37-46 +CD38-46 +CD39-46 +CD3A-46 +CD3B-46 + +[Change teachers start positions / Back to Skool by Microsphere (1985)] +C721-40 +C821-42 +C922-03 +CA22-03 +CB22-0A +CD21-58 +CC21-4C + +[Einstein stays inside skool / Back to Skool by Microsphere (1985)] +D024-44 +D037-0E +D038-0E +D039-0E +D03A-0E +D03B-0E + +[Hayley in boys skool during Playtime/Dinner/Assembly / Back to Skool by Microsphere (1985)] +D137-0E +D138-0E +D139-0E +D13A-0E +D13B-0E +D134-0E +D135-0E +D136-0E + +[Increase lines (demo mode) / Back to Skool by Microsphere (1985)] +F420-00 +F421-00 +F422-00 + +[Increase score (demo mode) / Back to Skool by Microsphere (1985)] +F41D-00 +F41E-00 +F41F-00 + +[Lower lines given (easier game) / Back to Skool by Microsphere (1985)] +7437-00 +7438-00 + +[Miss Take Conducts Assembly / Back to Skool by Microsphere (1985)] +C834-50 +CC25-4A +CC27-4A +CC28-4A +CC2D-4A +CC2F-4A +CC31-4A +CC34-48 + +[Most teachers walk slowly / Back to Skool by Microsphere (1985)] +F09D-00 +F102-00 + +[Mr Wacker or Miss Take walk slowly / Back to Skool by Microsphere (1985)] +7E7F-00 +7E80-00 +F561-00 +F562-00 + +[No teachers on Dinner Duty / Back to Skool by Microsphere (1985)] +E274-B8 +E27A-4C +E27B-03 +E27C-B8 +E27D-F0 + +[Only given 100 lines per telling off / Back to Skool by Microsphere (1985)] +742F-3E +7430-00 +7431-00 + +[Set Mr Rockitt's number to ""9"" / Back to Skool by Microsphere (1985)] +7F9D-39 +7FA5-39 + +[Set Mr Withit's number to ""4"" / Back to Skool by Microsphere (1985)] +7F9E-34 +7FA6-34 + +[Skool door and gate remain open / Back to Skool by Microsphere (1985)] +E95C-01 +E969-01 +F471-C2 + +[Slow down Eric (demo mode) / Back to Skool by Microsphere (1985)] +F43D-00 +F43E-00 + +[Teachers usually stay inside skool / Back to Skool by Microsphere (1985)] +C824-44 +C924-44 +CB37-0E +CB38-0E +CB39-0E +CB3A-0E +CB3B-0E + +[Back to the Future by Electric Dreams (1985)] +Code=D4E5-C9 : Infinite Energy + +[Back to the Future Part II by Image Works (1990)] +Code=AD07-00 : Infinite Energy +Menu=Infinite Lives +Code=ACC4-00 : Infinite Time + +[Infinite Lives / Back to the Future Part II by Image Works (1990)] +BB7E-00 +BE46-00 + +[Back to the Future Part III by Image Works (1991)] +Menu=Always Qualify +Menu=Always Win +Code=FA0C-0B : Cheat On +Menu=Infinite Ammo +Menu=Infinite Lives +Menu=No Injury + +[Always Qualify / Back to the Future Part III by Image Works (1991)] +Note=For level #5. +A8DD-11 +A965-16 +A966-8D + +[Always Win / Back to the Future Part III by Image Works (1991)] +Note=For level #6. +9C28-01 +9CB5-16 +9CB6-8D + +[Infinite Ammo / Back to the Future Part III by Image Works (1991)] +Note=For level #5. +A507-00 + +[Infinite Lives / Back to the Future Part III by Image Works (1991)] +Note=For level #1. +A9EF-00 + +[No Injury / Back to the Future Part III by Image Works (1991)] +Note=For level #6. +9B1D-B6 + +[Backpackers Guide to the Universe by Fantasy (1984)] +Code=5EFC-18 : Entry Password Always Correct +Code=88DA-00 : Infinite Backpack Damage +Menu=Turn Off Bouncing Enemies + +[Turn Off Bouncing Enemies / Backpackers Guide to the Universe by Fantasy (1984)] +8643-00 +8644-C9 + +[Bad Dream by Proxima (1990)] +Code=D9C1-00 : Infinite Lives + +[Badlands by Domark (1990)] +Menu=Infinite Spanners + +[Infinite Spanners / Badlands by Domark (1990)] +BE42-B6 +D4C0-00 + +[Balachor's Revenge by Lasasoft (2014)] +Code=B15F-B6 : Infinite energy +Code=CBAB-C9 : No baddies + +[Ball Breaker by CRL Group (1987)] +Code=9BA4-00 : Infinite Deflector +Code=8C40-00 : Infinite Lives +Code=8B65-00 : Start On Last Level + +[Ball Crazy by Mastertronic Added Dimension (1987)] +Code=80E3-00 : Immunity +Code=796D-00 : Infinite Ammo +Code=6F49-C9 : Infinite Lives + +[Ballbreaker II by CRL Group (1988)] +Code=9BCB-00 : Infinite Ammo +Code=8C22-00 : Infinite Lives + +[Balloon Hopper by Your Computer (1983)] +Menu=Infinite Ships + +[Infinite Ships / Balloon Hopper by Your Computer (1983)] +Note=For the English version. +657D-20 +6598-20 + +[Ballooning by Heinemann (1984)] +Code=7E4E-00 : Infinite Fuel +Code=662B-C9 : Landing Without Crashes + +[BALOWWWN! by Mojon Twins, The (2013)] +Menu=Keys +Menu=Lives + +[Keys / BALOWWWN! by Mojon Twins, The (2013)] +9596-00 +8E50-01 + +[Lives / BALOWWWN! by Mojon Twins, The (2013)] +A0CD-00 +AB12-00 + +[Bananaby by Wasp (1986)] +Code=B5AE-00 : Infinite Lives + +[Bandera by MicroHobby (1985)] +Code=7106-00 : Infinite Lives + +[Bangers & Mash by Alternative (1992)] +Code=9B21-C3 : Infinite lives + +[Barbarian by Melbourne House (1988)] +Code=92E4-C9 : Immunity +Code=94D4-00 : Infinite Arrows +Code=9268-0C : Infinite Lives +Code=61A3-00 : Infinite Time + +[Barbarian - The Ultimate Warrior by Palace (1987)] +Menu=1 Hit to Kill +Menu=Infinite Energy + +[1 Hit to Kill / Barbarian - The Ultimate Warrior by Palace (1987)] +Note=For part #1. +8FBE-01 +8EFD-01 + +[Infinite Energy / Barbarian - The Ultimate Warrior by Palace (1987)] +Note=For part #1. +8D7C-00 +8EA4-00 +99CB-C8 +8D60-00 +9940-C8 + +[Barbarian 128K (19xx)(Bitmunchers)] +Menu=1 Hit to Kill +Menu=Infinite Energy + +[1 Hit to Kill / Barbarian 128K (19xx)(Bitmunchers)] +Note=For part #1. +8FBE-01 +8EFD-01 + +[Infinite Energy / Barbarian 128K (19xx)(Bitmunchers)] +Note=For part #1. +8D7C-00 +8EA4-00 +99CB-C8 +8D60-00 +9940-C8 + +[Barbarian II - The Dungeon of Drax by Palace (1988)] +Menu=Immune To Lava & Water +Menu=Immune To Pits +Menu=Infinite Energy +Menu=Infinite Lives +Menu=Kill Enemies With One Hit +Menu=No Enemies + +[Immune To Lava & Water / Barbarian II - The Dungeon of Drax by Palace (1988)] +Note=For Spectrum 48kB version. +9EBF-C9 +A558-C9 +A380-C9 + +[Immune To Pits / Barbarian II - The Dungeon of Drax by Palace (1988)] +Note=For Spectrum 48kB version. +8D52-C9 +939B-C9 +917F-C9 + +[Infinite Energy / Barbarian II - The Dungeon of Drax by Palace (1988)] +Note=For Spectrum 48kB version. +9CDF-00 +9274-B7 +92EE-B7 +9EC9-B7 +98BD-B7 +9937-B7 +A562-B7 +96A1-B7 +971B-B7 +A38A-B7 + +[Infinite Lives / Barbarian II - The Dungeon of Drax by Palace (1988)] +Note=For Spectrum 48kB version. +966C-00 +9892-B7 +9EE9-B7 +9CCD-B7 + +[Kill Enemies With One Hit / Barbarian II - The Dungeon of Drax by Palace (1988)] +Note=For Spectrum 48kB version. +9236-AF +987F-AF +9663-AF + +[No Enemies / Barbarian II - The Dungeon of Drax by Palace (1988)] +Note=For Spectrum 48kB version. +99E1-AF +A084-AF +9E70-AF + +[Barchou by Central Solutions (1984)] +Code=77D1-00 : Infinite buildings +Menu=Infinite lives + +[Infinite lives / Barchou by Central Solutions (1984)] +7985-00 +7989-00 + +[Bargain Basement!!! by Sparklers (1986)] +Menu=Infinite Lives +Code=9EFA-00 : Infinite time + +[Infinite Lives / Bargain Basement!!! by Sparklers (1986)] +C97C-B7 +CDFC-B7 + +[Barmy Burgers by Blaby Computer Games (1983)] +Code=E51E-00 : Infinite Lives +Code=DCDF-00 : Infinite Spray + +[Barreldrop by Games Machine (1983)] +Menu=Infinite Barrels + +[Infinite Barrels / Barreldrop by Games Machine (1983)] +67FD-00 +6DB1-00 +79F8-00 + +[Barrowquest by CCS (1984)] +Menu=Infinite Power +Menu=Infinite Stamina + +[Infinite Power / Barrowquest by CCS (1984)] +870B-00 +8F58-00 + +[Infinite Stamina / Barrowquest by CCS (1984)] +6BE9-00 +6FB0-00 +71CF-00 +86EE-00 +9730-00 + +[Barry McGuigan World Championship Boxing by Gamestar (1985)] +Menu=At the beginning of each round +Menu=Every time you kiss the canvas (and if you want) +Menu=Infinite Training Time +Menu=Infinite Training Time in every discipline + +[At the beginning of each round / Barry McGuigan World Championship Boxing by Gamestar (1985)] +FF22-FF +FF23-FF +FF24-FF + +[Every time you kiss the canvas (and if you want) / Barry McGuigan World Championship Boxing by Gamestar (1985)] +C014-00 +C018-00 +C01A-FF +C01B-FF +C01C-FF + +[Infinite Training Time / Barry McGuigan World Championship Boxing by Gamestar (1985)] +Note=For Spectrum 48kB version. +D22F-B7 + +[Infinite Training Time in every discipline / Barry McGuigan World Championship Boxing by Gamestar (1985)] +Note=For Spectrum 128kB version. +D313-B7 + +[Base Invaders by Work Force (1983)] +Code=6DAE-00 : Infinite lives + +[Basil the Great Mouse Detective by Gremlin Graphics (1987)] +Code=A150-00 : Infinite Energy +Code=A3F0-C9 : Infinite Time + +[Bathyscaphe by Red Triangle (2015)] +Code=B9E1-00 : Infinite energy +Code=B9D0-00 : Infinite oxygen + +[Batman by Ocean (1986)] +Code=947A-C9 : "Object rain" +Code=8F01-50 : 50 Lives +Code=8F01-99 : 99 Lives (max) +Code=9ED2-C9 : Bat-Ghost! +Code=6C44-C9 : Display NO objects & doors +Code=7739-C9 : Display ONLY objects & doors +Code=8A97-C9 : Don't update floor texture +Code=8235-21 : Enemies can't move (but they can kill you) +Code=663E-C9 : Fast Batman +Code=65C4-3A : Fast Batman (empty rooms) +Code=9236-00 : Faster Batman +Code=81D8-C9 : Floating enemies +Code=9BE4-C9 : Immunity +Code=9BEB-00-0C : Immunity on/off +Code=7BCA-00 : Infinite Jumps/Speed/Shield +Menu=Infinite Lives +Code=9BE2-00-8F : Infinite Shield on/off +Code=981A-C9 : Monstrous twists +Code=6780-C9 : No ATTR update (looks weird) +Code=857A-C9 : No annoying bat-music +Code=7BC6-C9 : No bonus decrease +Code=9BAE-C9 : No interaction with objects +Code=81E8-C9 : Paralyzed enemies +Code=8EFD-08 : Start with Bag +Code=8EFD-02 : Start with Bat Belt +Code=8EFD-01 : Start with Jetpack +Code=8EFD-04 : Start with Jump Boots +Code=8EFD-0F : Start with all items +Code=82BA-00 : Static Monsters +Code=9046-35 : Super jump OFF +Code=9046-34-35 : Super jump on/off + +[Infinite Lives / Batman by Ocean (1986)] +8FBE-00 +8FBD-00 + +[Batman - The Caped Crusader by Ocean (1988)] +Menu=Immunity +Menu=Immunity (demo) + +[Immunity / Batman - The Caped Crusader by Ocean (1988)] +Note=For part #1. +B1B0-77 +B1B6-18 +B5B8-77 +B5BE-18 + +[Immunity (demo) / Batman - The Caped Crusader by Ocean (1988)] +AD28-77 +AD2E-18 + +[Batman - The Movie by Ocean (1989)] +Code=6134-C9 : Infinite Energy +Menu=Infinite Lives +Code=5F1B-00 : Infinite Time + +[Infinite Lives / Batman - The Movie by Ocean (1989)] +618D-00 +618E-C3 + +[Battle City by Flash (1995)] +Code=778E-00 : Infinite ammo +Code=7615-00 : Infinite fuel +Code=7B50-00 : Infinite lives + +[Battle Command by Ocean (1990)] +Code=C1AE-01 : Ammo Number Is Not Exceeded +Code=C875-3A : Immunity +Code=B554-00 : Infinite Ammo +Menu=Infinite Damage +Code=A958-2A : Infinite Fuel +Code=C3F1-00 : Infinite Missiles +Code=6C1B9-00 : Infinite Payload Weight +Code=7E11-00 : Infinite Time +Code=6C1C6-3A : No Weight Limit + +[Infinite Damage / Battle Command by Ocean (1990)] +CAC8-B6 +CAE8-B6 +CB18-B6 + +[Battle of the Planets by Mikro-Gen (1986)] +Menu=Infinite Forward Shield +Code=80E9-00 : Infinite Fuel +Code=8828-00 : Infinite Laser System Cell +Code=882D-00 : Infinite Laser System Temperature +Code=9741-00 : Infinite Left & Right Shields +Menu=Infinite Planet Life +Code=8129-00 : Infinite Power Unit Temperature +Code=88F8-00 : Infinite Rockets + +[Infinite Forward Shield / Battle of the Planets by Mikro-Gen (1986)] +9387-00 +970E-00 + +[Infinite Planet Life / Battle of the Planets by Mikro-Gen (1986)] +80CB-B7 +83C3-00 + +[Battle of the Toothpaste Tubes by K-Tel Productions (1983)] +Code=5FC8-18 : Immunity +Code=6014-00 : Infinite lives + +[Battle Valley by Rack-It (1988)] +Menu=Immunity except on bridge-tank +Code=E7EA-B7 : Immunity to firearms +Code=E446-00 : Unlimited ammo +Code=D30C-00 : Unlimited time + +[Immunity except on bridge-tank / Battle Valley by Rack-It (1988)] +C5E8-3A +DA3D-3A +E7FA-3A +E7EC-00 + +[Battlezone by Quicksilva (1984)] +Code=AE61-00 : Infinite lives + +[Batty by Hit-Pak (1987)] +Code=B973-00 : Easter egg (at start) +Code=BD38-00 : Infinite Lives + +[BAUBLE BLAST! by Stonechat Productions (2012)] +Code=A1C5-3A : Infinite lives + +[Bazooka Bill by Melbourne House (1986)] +Code=A4B5-C9 : Immunity +Code=9B2C-00 : Infinite Ammo +Code=A3CB-00 : Infinite Lives +Code=90C9-C9-3A : No enemies on/off + +[BC's Quest for Tires by Software Projects (1985)] +Code=E356-B6 : Infinite Lives + +[Beach Buggy Simulator by Silverbird (1988)] +Code=B336-00 : Infinite Fuel +Menu=Infinite Time + +[Infinite Time / Beach Buggy Simulator by Silverbird (1988)] +C779-00 +CA44-C3 + +[Beach-Head by U.S. Gold (1984)] +Code=9CA2-B6 : Infinite Damage +Menu=Infinite Ships +Menu=Infinite lives + +[Infinite Ships / Beach-Head by U.S. Gold (1984)] +819E-B6 +9642-B6 +9CD5-B6 +B199-B6 +B72E-B6 +BB6D-B6 + +[Infinite lives / Beach-Head by U.S. Gold (1984)] +Note=For level #4. +819E-B6 +8EA9-01 +819E-35 +A89E-00 + +[Beach-Head II by U.S. Gold (1985)] +Menu=Immune to mines and stones +Menu=Immune to tanks +Menu=Immunity + +[Immune to mines and stones / Beach-Head II by U.S. Gold (1985)] +Note=For level #2. +96E4-07 + +[Immune to tanks / Beach-Head II by U.S. Gold (1985)] +Note=For level #2. +9674-18 + +[Immunity / Beach-Head II by U.S. Gold (1985)] +Note=For level #3. +ABF8-00 +7EC5-21 +7EC7-C4 +7EC9-0D + +[Beaky and the Egg Snatchers by Fantasy (1984)] +Menu=Infinite magic + +[Infinite magic / Beaky and the Egg Snatchers by Fantasy (1984)] +7CCC-C9 +CD80-00 + +[Beamrider by Activision (1984)] +Code=C741-00 : Infinite lives +Code=C89E-00 : Infinite missiles + +[Bear a Grudge by Sinclair User (1988)] +Code=7579-21 : Infinite lives + +[Bear Bovver by Artic Computing (1983)] +Code=98DE-00 : Infinite Bombs +Code=9918-00 : Infinite Lives + +[Beastie Feastie by Beyker Soft (2005)] +Menu=Freeze Enemies +Code=5FAA-00 : Infinite Lives + +[Freeze Enemies / Beastie Feastie by Beyker Soft (2005)] +Note=For level #1. +3F105-3A +4F8EB-3A + +[Beatcha by Romik (1984)] +Code=6900-C9 : Immunity +Code=730F-00 : Infinite lives + +[Bedlam by AWA (1983)] +Code=78AE-B7 : Lives + +[Bedlam by Go! (1988)] +Menu=Infinite Lives +Code=E536-3A : Infinite lives +Code=7555-00 : Stop Balls + +[Infinite Lives / Bedlam by Go! (1988)] +E543-00 +E826-00 +E987-00 +EA44-00 +EAA5-00 + +[Beebul by Scorpio Gamesworld (1984)] +Code=6299-00 : Infinite Lives + +[Benny Hill's Madcap Chase! by DK'Tronics (1985)] +Code=888D-2A : Infinite time + +[BerksMan by Fisher, Paul (2012)] +Menu=Infinite lives + +[Infinite lives / BerksMan by Fisher, Paul (2012)] +AC89-44 +AC8A-00 + +[Bestial Warrior by Dinamic (1989)] +Menu=4in a row for all +Menu=Infinite Energy +Menu=Infinite Energy (Light gun) +Code=A25E-00 : Infinite Lives +Code=A246-00 : Infinite Lives (Light gun) +Menu=Infinite lives + +[4in a row for all / Bestial Warrior by Dinamic (1989)] +899E-BF +899F-00 +89F5-BF +89F6-00 +8A4C-BF +8A4D-00 + +[Infinite Energy / Bestial Warrior by Dinamic (1989)] +824D-00 +A28D-00 +C007-00 + +[Infinite Energy (Light gun) / Bestial Warrior by Dinamic (1989)] +822C-00 +A272-00 +C007-00 + +[Infinite lives / Bestial Warrior by Dinamic (1989)] +7EA1-3A +7F62-3A + +[BeTiled! by Computer Emuzone (2007)] +Menu=Infinite Time + +[Infinite Time / BeTiled! by Computer Emuzone (2007)] +Note=For the English version. +9D1B-00 + +[Beverly Hills Cop by Tynesoft (1990)] +Menu=Immunity +Menu=Infinite Ammo +Menu=Infinite Energy +Menu=Infinite Lives +Menu=Infinite Time +Code=8794-B7 : Infinite lives + +[Immunity / Beverly Hills Cop by Tynesoft (1990)] +Note=For level #1. +97C6-C9 +8B92-C9 + +[Infinite Ammo / Beverly Hills Cop by Tynesoft (1990)] +Note=For level #2. +9724-00 + +[Infinite Energy / Beverly Hills Cop by Tynesoft (1990)] +Note=For level #4. +8681-3A +8688-3A + +[Infinite Lives / Beverly Hills Cop by Tynesoft (1990)] +Note=For level #2. +9E38-B7 +8714-B7 + +[Infinite Time / Beverly Hills Cop by Tynesoft (1990)] +Note=For level #2. +8A37-B6 + +[Bewarehouse by Positive Image (1984)] +Menu=Immune To Blue Balls +Menu=Immune To Blue Squares +Menu=Immune To Cyan Squares +Menu=Immune To Green Balls +Menu=Immune To Green Squares +Menu=Immune To Nasties +Menu=Immune To Purple Squares +Menu=Immune To Red Balls +Menu=Immune To Red Squares +Code=E09E-00 : Infinite Lives + +[Immune To Blue Balls / Bewarehouse by Positive Image (1984)] +C6AD-2A +C704-2A +C73D-2A + +[Immune To Blue Squares / Bewarehouse by Positive Image (1984)] +CCAF-2A +CCF6-2A + +[Immune To Cyan Squares / Bewarehouse by Positive Image (1984)] +CB2F-2A +CB76-2A + +[Immune To Green Balls / Bewarehouse by Positive Image (1984)] +C55B-2A +C594-2A +C5CD-2A + +[Immune To Green Squares / Bewarehouse by Positive Image (1984)] +CABD-2A +CAF6-2A + +[Immune To Nasties / Bewarehouse by Positive Image (1984)] +C4B0-2A +C7B1-2A +C81C-2A + +[Immune To Purple Squares / Bewarehouse by Positive Image (1984)] +CBAF-2A +CBF6-2A + +[Immune To Red Balls / Bewarehouse by Positive Image (1984)] +C5F8-2A +C623-2A +C674-2A + +[Immune To Red Squares / Bewarehouse by Positive Image (1984)] +CC2F-2A +CC76-2A + +[Beyond the Ice Palace by Elite Systems (1988)] +Code=8A28-3A : Immune To Bats +Code=9714-18 : Immunity +Code=9588-B6 : Infinite Lives +Code=93B2-B6 : Infinite Spirits + +[Biff by Beyond Belief (1992)] +Code=D79C-00 : Infinite energy + +[Big Bad John by Tynesoft (1986)] +Code=FC73-00 : Infinite Air +Code=F9D2-00 : Infinite Keys +Code=FC1E-00 : Infinite Time +Code=FC71-3A : Lives +Code=FC1C-3A : Time + +[Big Baps by Cauldwell, Jonathan (2007)] +Code=644E-B6 : Lives +Code=6965-B6 : Time + +[Big Ben Strikes Again by Artic Computing (1985)] +Code=A861-C9 : Immunity +Code=A870-00 : Infinite lives + +[Big Javi's Adventure, The by Metsuke (2017)] +Code=781B-00 : Infinite Lives - (v10 EMS Edition) +Menu=Infinite Lives - (v11) + +[Infinite Lives - (v11) / Big Javi's Adventure, The by Metsuke (2017)] +77C6-00 +780B-02 + +[Big Nose's American Adventure by Code Masters (1992)] +Code=A746-00 : Infinite Lives + +[Big Trouble in Little China by Electric Dreams (1987)] +Code=705E-00 : Infinite Ammo +Menu=Infinite Energy +Code=761C-B7 : Infinite lives + +[Infinite Energy / Big Trouble in Little China by Electric Dreams (1987)] +754E-C9 +7620-7E + +[Big Trouble! by Suzy Soft (1986)] +Code=8E13-00 : Infinite Lives + +[Bigfoot by Code Masters (1988)] +Code=D887-3A : Infinite Energy +Code=D925-B7 : Infinite Lives + +[Biggles by Mirrorsoft (1986)] +Code=CFB2-00 : Infinite Bombs +Code=D886-00 : Infinite Grenades +Code=E1BA-00 : Infinite Lives + +[Billy Bluebottle by PowerSoftware (1984)] +Menu=Infinite energy +Menu=Infinite lives +Menu=No collision screen 1 +Menu=No collision screen 2 +Code=A10B-3A : No collision screen 3 +Code=A3EB-00 : No energy loss at the last trap + +[Infinite energy / Billy Bluebottle by PowerSoftware (1984)] +70AA-00 +913E-00 +927A-00 + +[Infinite lives / Billy Bluebottle by PowerSoftware (1984)] +7212-00 +9233-00 +A49C-00 + +[No collision screen 1 / Billy Bluebottle by PowerSoftware (1984)] +6CFB-11 +6FFA-C9 + +[No collision screen 2 / Billy Bluebottle by PowerSoftware (1984)] +9384-11 +938D-11 +9396-3A +93A6-11 +93AF-3A + +[Billy Bong by MC Lothlorien (1984)] +Code=6F66-00 : Immunity +Code=6F9C-00 : Infinite lives + +[Billy the Kid by Code Masters (1989)] +Code=8C81-18 : Always pass shooting tests (joystick) +Code=8BF5-18 : Always pass shooting tests(light gun) +Code=9B2E-00 : Infinite ammo (shoot-outs) (joystick) +Code=9B2C-00 : Infinite ammo (shoot-outs)(light gun) +Code=A690-3A : Infinite lives (light gun) +Code=A660-3A : Infinite lives (shoot-outs) (joystick) + +[Bimbo by Joe the Lion (1983)] +Menu=Immunity +Menu=Infinite lives +Menu=Infinite time + +[Immunity / Bimbo by Joe the Lion (1983)] +6867-18 +6F3A-11 + +[Infinite lives / Bimbo by Joe the Lion (1983)] +6E04-00 +AC33-00 + +[Infinite time / Bimbo by Joe the Lion (1983)] +6AAD-00 +6AB2-00 +6C1B-C9 + +[Binary by Mulder (2010)] +Code=8CE1-BE : Infinite lives + +[Biogen by SimonSoft (2013)] +Code=7612-00 : Lives + +[Bionic Commando by Go! (1988)] +Menu=Immune To Enemies +Menu=Immune To Enemies (alt) +Menu=Infinite Lives +Menu=Infinite Lives (alt) +Menu=Infinite Time +Menu=Infinite Time (No Freezing) +Menu=Infinite Time (No Freezing) (alt) +Menu=Infinite Time (alt) + +[Immune To Enemies / Bionic Commando by Go! (1988)] +Note=For Spectrum 48kB version. +BF49-C9 + +[Immune To Enemies (alt) / Bionic Commando by Go! (1988)] +Note=For Spectrum 48kB version. +C1D8-C9 + +[Infinite Lives / Bionic Commando by Go! (1988)] +Note=For Spectrum 128kB version. +8782-00 +85C8-00 +85E3-00 + +[Infinite Lives (alt) / Bionic Commando by Go! (1988)] +Note=For Spectrum 48kB version. +8763-00 +8782-00 + +[Infinite Time / Bionic Commando by Go! (1988)] +Note=For Spectrum 128kB version. +C092-C9 +8597-00 + +[Infinite Time (No Freezing) / Bionic Commando by Go! (1988)] +Note=For Spectrum 128kB version. +8732-74 +8734-00 +8599-F8 + +[Infinite Time (No Freezing) (alt) / Bionic Commando by Go! (1988)] +Note=For Spectrum 128kB version. +8734-F8 + +[Infinite Time (alt) / Bionic Commando by Go! (1988)] +Note=For Spectrum 48kB version. +8732-00 + +[Bionic Ninja by Zeppelin Games (1989)] +Code=C892-B0 : Infinite Energy +Menu=Infinite Lives +Code=CFBF-00 : Infinite Time + +[Infinite Lives / Bionic Ninja by Zeppelin Games (1989)] +C8A0-00 +D090-00 + +[Bipboi by Cronosoft (2009)] +Code=8286-00 : Infinite Energy +Code=8550-00 : Infinite Lives + +[Birds and the Bees, The by Bug-Byte (1983)] +Code=93DC-FF : 255 Lives +Code=909B-21 : Immunity +Code=916E-00 : Infinite Lives + +[Birds, The by Rabbit (1983)] +Code=6C56-B7 : Lives + +[Birdy by Your Computer (1985)] +Code=CE37-00 : Infinite Lives + +[Bite the Dust by Crash (1988)] +Code=8C5E-00 : Infinite Lives + +[Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time В (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time В (Try GS) / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +945E-00 +946A-00 + +[Walk through walls / Bizarre by BaSe1 PrOdUcTiOnZ (2005)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Black Beard by Topo Soft (1988)] +Code=96B8-00 : Infinite ammo +Code=8040-B7 : Infinite lives + +[Black Hawk by Creative Sparks (1984)] +Code=8787-B7 : Infinite lives + +[Black Horse by Digital Brains (2009)] + +[Black Lamp by Firebird (1988)] +Code=81D2-C9 : High Speed +Menu=Immunity +Code=806A-AF : Infinite Lives +Code=8C3F-C9 : No Enemies (Except Dragons) + +[Immunity / Black Lamp by Firebird (1988)] +8060-3E +8061-3F +8062-32 +8063-02 +8064-FB +8065-C9 + +[Black Magic by U.S. Gold (1987)] +Menu=Infinite Food +Menu=Infinite arrows +Menu=Infinite health +Menu=Infinite spells + +[Infinite Food / Black Magic by U.S. Gold (1987)] +Note=For part #1. +7320-00 +95E3-00 +7322-00 +9587-00 + +[Infinite arrows / Black Magic by U.S. Gold (1987)] +Note=For part #1. +8354-00 +8363-00 + +[Infinite health / Black Magic by U.S. Gold (1987)] +Note=For part #1. +6D2A-00 +7565-00 +7C01-00 +7D0A-00 +9622-00 +6D2C-00 +7567-00 +7BFA-00 +7D18-00 +95C6-00 + +[Infinite spells / Black Magic by U.S. Gold (1987)] +Note=For part #1. +9709-00 +96AD-00 + +[Black Tiger by Go! (1989)] +Code=AF8B-00 : Infinite Energy +Code=B3F1-00 : Infinite Lives +Code=B3DA-00 : Infinite lives +Menu=Infinite vitality + +[Infinite vitality / Black Tiger by Go! (1989)] +9F66-00 +AF74-00 + +[Blade Alley by PSS (1983)] +Code=E359-00 : Infinite Lives + +[Blade Warrior by Code Masters (1988)] +Code=8833-C9 : Immunity +Code=8927-C9 : Immunity (lets pick objects) +Code=9129-00 : Infinite Lives +Code=9A42-B6 : Infinite Lives (alt) +Code=9129-97 : Infinite Time +Code=910C-C9 : Infinite Time (alt) + +[Blaster by Collier, Ian M. (1985)] +Code=76B1-00 : Infinite lives + +[Blasteroids by Image Works (1989)] +Code=6F34-00 : Infinite Credits + +[Blazing Thunder by Hi-Tec (1990)] +Menu=Infinite Energy +Code=8246-00 : Infinite Lives +Code=8813-00 : Infinite Smarts + +[Infinite Energy / Blazing Thunder by Hi-Tec (1990)] +87DC-00 +87FA-00 +8B2E-00 + +[Blind Alley by Sunshine Books (1983)] +Code=62C4-00 : Infinite Lives +Code=6772-B6 : Infinite fuel +Code=673D-3E : Speed (higher=slower) + +[Blind Panic by Your Sinclair (1988)] +Code=86D1-3A : Autofire +Code=9E94-C9 : Energy +Code=E359-00 : Infinite Energy +Menu=Infinite Keys +Code=82D9-42 : Start with bomb + +[Infinite Keys / Blind Panic by Your Sinclair (1988)] +9720-C3 +9775-C3 + +[Blinkys Scary School by Zeppelin Games (1990)] +Code=C8E0-00 : Infinite Energy +Code=D0D0-00 : Infinite Lives + +[Blip Blop by Dowman, Mike (1992)] +Code=B646-01 : Infinite Lives + +[Blizzard's Rift by Cauldwell, Jonathan (2007)] +Code=86DE-00 : Immunity +Code=7738-B7 : Infinite Fuel & Lasers +Code=80A1-B6 : Infinite Ships + +[Blob the Cop by Sinclair User (1989)] +Code=BB96-00 : Infinite Energy +Code=A517-00 : Infinite Time + +[Blob, The by Goble, Andrew (1984)] +Code=693C-C3 : Lives (changes l=l-SGN PI to l=l-NOT PI) + +[Blockade Runner by Thorn EMI Video (1983)] +Menu=Infinite lives + +[Infinite lives / Blockade Runner by Thorn EMI Video (1983)] +7266-00 +7E36-00 + +[Blockus by Bitmunchers (1995)] +Menu=Infinite Energy + +[Infinite Energy / Blockus by Bitmunchers (1995)] +68CD-00 +6923-00 +6979-00 +69CF-00 +6A25-00 +6A7B-00 +6ACC-00 + +[Blood 'n' Guts by Quicksilva (1984)] +Code=79CD-00 : Infinite Lives +Code=78BD-00 : Infinite Temperature + +[Blood Brothers by Gremlin Graphics (1988)] +Code=986B-00 : Infinite Ammo +Code=9BDD-00 : Infinite Energy +Code=8716-00 : Infinite Ship Fuel +Code=8295-00 : Infinite Ship Laser +Code=913F-00 : Infinite Thrust +Code=98B7-00 : No Throw Back + +[Blood Valley by Gremlin Graphics (1987)] +Code=68E9-C9 : Infinite Stamina + +[Bloodwych by Image Works (1990)] +Code=F445-B7 : Infinite Coins +Code=CD39-7E : Infinite Hit Points +Menu=Infinite Vitality +Code=C48F-00 : Open Door With Any Key + +[Infinite Vitality / Bloodwych by Image Works (1990)] +DE86-7E +E5B8-7E + +[Bloody by Grupo Editorial SYGRAN (1987)] +Menu=Immune To Cells +Code=72FB-00 : Infinite Blood +Code=730A-00 : Infinite Lives + +[Immune To Cells / Bloody by Grupo Editorial SYGRAN (1987)] +71DF-00 +71FB-00 + +[Bloody Paws by G.LL. (1990)] +Menu=Infinite energy +Menu=Infinite lives +Menu=code killer + +[Infinite energy / Bloody Paws by G.LL. (1990)] +Note=For part #1. +6701-00 +6508-00 + +[Infinite lives / Bloody Paws by G.LL. (1990)] +Note=For part #1. +67C9-00 +65D0-00 + +[code killer / Bloody Paws by G.LL. (1990)] +Note=For part #2. +8804-C9 + +[Bluber by PixelSoftware (2014)] +Code=B79D-00 : Immune to Aliens + +[Blue Max by U.S. Gold (1984)] +Code=B1BF-00 : Infinite Bombs +Code=BED2-00 : Infinite Fuel +Code=A536-EE : Infinite lives +Menu=No Crashes +Code=A8C4-00 : Take off at any speed + +[No Crashes / Blue Max by U.S. Gold (1984)] +A8CF-18 +A8D0-11 + +[Blue Thunder by Richard Wilcox (1984)] +Menu=Adjusts the scoring so that does not exceed the limits +Menu=Immunity to missiles balloons and aircraft (except if YOU collide with them) +Code=D093-C3 : Immunity to the nuclear reactor beam +Code=BD9E-2A : Infinite Lives +Menu=Infinite fuel + +[Adjusts the scoring so that does not exceed the limits / Blue Thunder by Richard Wilcox (1984)] +C013-32 +C062-41 +C12A-4B +D770-D0 +D771-07 +6B68-19 + +[Immunity to missiles balloons and aircraft (except if YOU collide with them) / Blue Thunder by Richard Wilcox (1984)] +A832-C3 +8B4F-00 +88A8-00 + +[Infinite fuel / Blue Thunder by Richard Wilcox (1984)] +7739-00 +773A-00 +773B-00 + +[Blues Brothers, The by Rock'n'Soft (1995)] +Code=BC76-00 : Infinite Energy +Code=A920-00 : Infinite Energy (alt) +Code=BD6D-00 : Infinite Lives +Code=AA18-00 : Infinite Lives (alt) + +[BMX Freestyle by Code Masters (1989)] +Code=B08C-04 : Always Qualify + +[BMX Jungle Bike by Reelax Games (1985)] +Code=ADB0-00 : Infinite lives + +[BMX Kidz by Firebird (1988)] +Code=9210-00 : Infinite Energy + +[BMX Ninja by Alternative (1988)] +Code=8AC6-B6 : Infinite lives + +[BMX Racers by Mastertronic (1984)] +Code=8D08-C9 : Immunity + +[BMX Simulator by Code Masters (1987)] +Code=C070-3A : Infinite Time + +[Bob's Full House by TV Games (1988)] +Code=98F8-3A : Infinite Answer Time + +[Bobby Bearing by Edge, The (1986)] +Menu=Infinite Time + +[Infinite Time / Bobby Bearing by Edge, The (1986)] +740C-18 +740D-30 + +[Bobby Carrot by Diver - Kyv - Quiet (2018)] +Menu=Infinite lives + +[Infinite lives / Bobby Carrot by Diver - Kyv - Quiet (2018)] +Note=For Spectrum 48kB version. +617E-00 +8B82-B7 + +[Bobby Yazz Show, The by Crash (1991)] +Code=BF1B-00 : Infinite Lives +Code=CF8A-00 : Infinite Time + +[Bobsleigh by Digital Integration (1987)] +Code=FC22-99 : Added 990000 Money +Code=AA41-C9 : Infinite Time +Code=E943-18 : Protection Code Always Correct +Menu=Time + +[Time / Bobsleigh by Digital Integration (1987)] +AA45-00 +AA1D-00 +AA5E-00 + +[Bodorrio Real by Beyker Soft (2004)] +Code=6E8A-00 : Infinite Lives + +[Boggit, The by CRL Group (1986)] +Code=439B-00 : Stop the goblins throwing you in the dungeon when you've just escaped. + +[Boid by Gadtek Games (1992)] +Menu=Immune to fire +Code=C25A-C3 : Immune to nasties +Code=A258-00 : Infinite Lives +Code=DA40-2A : Infinite lives +Menu=Infinite time +Code=A226-C3 : Invincible + +[Immune to fire / Boid by Gadtek Games (1992)] +CD2A-C3 +CDB9-C3 + +[Infinite time / Boid by Gadtek Games (1992)] +AE94-00 +DBF7-00 +DC06-00 + +[Bomb Alley by Your Computer (1984)] +Code=6AE6-00 : Infinite lives + +[Bomb Jack by Elite Systems (1986)] +Code=CB9F-C9 : Immunity +Code=C340-00 : Infinite Lives +Menu=Lives +Code=CC67-C9 : No Enemies + +[Lives / Bomb Jack by Elite Systems (1986)] +Note=For the first player. +C17A-00 + +[Bomb Jack II by Elite Systems (1987)] +Code=86A5-00 : Immunity + Enemies can't move +Code=7954-00 : Infinite Lives + +[Bomber by Excellent Four (1995)] +Menu=Infinite Lives + +[Infinite Lives / Bomber by Excellent Four (1995)] +66A4-00 +6A2C-00 +6DA2-00 + +[Bomber Bob in Pentagon Capers by Bug-Byte (1985)] +Code=74B3-3A : Immunity +Code=9E5A-00 : Infinite lives +Code=97F8-00 : Infinite time + +[Bomberman by Hudson Soft (1983)] +Code=8C44-C9 : Immunity +Code=81DD-A7 : Infinite Lives +Code=81E0-00 : Infinite lives + +[Bombfusion by Mastertronic (1989)] +Code=89C1-00 : Immunity +Code=8945-00 : Infinite defusion time +Code=8A84-00 : Infinite lives + +[Bombscare by Dollarsoft (1984)] +Code=D0A5-00 : Infinite bomb time +Code=CA6D-00 : Infinite energy +Menu=Infinite lives + +[Infinite lives / Bombscare by Dollarsoft (1984)] +A726-00 +CA9D-00 + +[Bombscare by Firebird (1986)] +Code=C3D1-00 : Infinite ammo +Code=CC3E-00 : Infinite energy +Code=D04A-00 : Infinite time + +[Bonanza Bros. by U.S. Gold (1992)] +Code=B6E2-B7 : Infinite Lives + +[Bongo by Anirog (1984)] +Code=6B39-00 : Infinite lives +Code=6B14-C3 : Quicker death scene + +[Bonkers by Procom (1983)] +Code=673C-00 : Infinite lives + +[Bonus Game or Dasher by Merlin (1996)] +Code=64A3-00 : Infinite Lives +Code=6DE0-00 : Infinite Time + +[Bootee by Mojon Twins, The (2013)] +Menu=Keys (alt) +Menu=Lives + +[Keys (alt) / Bootee by Mojon Twins, The (2013)] +9CFD-00 +971B-01 + +[Lives / Bootee by Mojon Twins, The (2013)] +A66C-00 +B4C3-00 + +[Booty by Firebird (1984)] +Menu=Access Hidden Game +Code=CE58-C3 : Always Complete Hidden Game +Code=E3CD-C9 : Bombs Don't Explode +Code=E3C0-CE : Don't Throw Back To Start +Code=E2F8-C9 : Immune To Birds & Rats +Code=F0C3-18 : Immune To Pirates +Code=E3B6-00 : Infinite Lives +Code=D31D-00 : Infinite Oxygen (Hidden Game) +Code=F001-C9 : No pirates +Menu=Walk through all doors + +[Access Hidden Game / Booty by Firebird (1984)] +CE3C-20 +CE3E-3A + +[Walk through all doors / Booty by Firebird (1984)] +ECA0-00 +ECA1-00 + +[Bopper's (19xx)(Alvarez, Miguel Angel Gonzalez)] +Code=6B81-00 : Infinite Balls + +[Bored of the Rings by Delta 4 (1985)] + +[Borzak by Channel 8 (1984)] +Menu=Do not fall into the water +Menu=Do not fall through the holes +Menu=Immunity to the nasties +Menu=Infinite Lives +Menu=Infinite antigravity power +Menu=Start level + +[Do not fall into the water / Borzak by Channel 8 (1984)] +Note=For the English version. +B111-C3 +B12C-C3 +B111-C3 +B12C-C3 + +[Do not fall through the holes / Borzak by Channel 8 (1984)] +Note=For the English version. +B08C-C3 +B0A7-C3 +B08C-C3 +B0A7-C3 + +[Immunity to the nasties / Borzak by Channel 8 (1984)] +Note=For the English version. +AFE4-C3 +AFFF-C3 +AFE4-C3 +AFFF-C3 + +[Infinite Lives / Borzak by Channel 8 (1984)] +Note=For the English version. +DB35-00 +DB02-00 + +[Infinite antigravity power / Borzak by Channel 8 (1984)] +Note=For the English version. +AD47-00 +AD5F-00 +AD47-00 +AD5F-00 + +[Start level / Borzak by Channel 8 (1984)] +Note=For the English version. +E4D0-21 +E4D2-00 +E4A3-21 +E4A5-00 + +[Bosconian '87 by Mastertronic (1987)] +Code=824C-3C : Infinite Lives +Code=8438-00 : Less Missiles + +[Boulder Dash by Front Runner (1984)] +Code=68DA-C3 : Boulders Don't Fall Down (Prism) +Code=68CB-C9 : Boulders Don't Roll Down (Prism) +Code=6407-C3 : Diamonds Don't Fall Down (Prism) +Code=63F8-C9 : Diamonds Don't Roll Down (Prism) +Code=692F-C3 : Immune To Boulders (Prism) +Code=6272-C9 : Immune To Diamond Nasties (Prism) +Code=6383-C3 : Immune To Diamonds (Prism) +Code=627C-C3 : Immune To Nasties (Prism) +Code=7920-B6 : Infinite Lives (Original) +Code=792A-B6 : Infinite Lives (Prism) +Code=65A5-21 : Infinite Time +Code=659B-21 : Infinite Time (Original) + +[Boulder Dash Construction Kit by Databyte (1988)] +Code=EB3D-00 : Infinite Lives +Code=F3EE-00 : Infinite Time + +[Boulder Dash II - Rockford's Riot by Prism Leisure Corporation (1985)] +Code=68FE-C3 : Boulders Don't Fall Down +Code=68EF-C9 : Boulders Don't Roll Down +Code=640E-C3 : Diamonds Don't Fall Down +Code=63FF-C9 : Diamonds Don't Roll Down +Code=6953-C3 : Immune To Boulders +Code=6232-C9 : Immune To Diamond Nasties +Code=638A-C3 : Immune To Diamonds +Code=623C-C3 : Immune To Nasties +Code=7AF9-B6 : Infinite Lives +Code=7AF9-00 : Infinite Lives (alt) +Code=6578-B6 : Infinite Time +Code=65AC-21 : Infinite Time (alt) + +[Boulder Dash III by Prism Leisure Corporation (1986)] +Code=68D0-C3 : Boulders Don't Fall Down +Code=68C1-C9 : Boulders Don't Roll Down +Code=63FD-C3 : Diamonds Don't Fall Down +Code=63EE-C9 : Diamonds Don't Roll Down +Code=6925-C3 : Immune To Boulders +Code=6268-C9 : Immune To Diamond Nasties +Code=6379-C3 : Immune To Diamonds +Code=6272-C3 : Immune To Nasties +Code=798E-C3 : Infinite Lives +Code=7920-B6 : Infinite Lives (alt) +Code=65DB-9E : Infinite Time +Code=659B-21 : Infinite Time (alt) + +[Boulder Mix by Firesoft (1996)] +Menu=Infinite Keys +Code=EBD8-00 : Infinite Lives +Menu=Infinite Time + +[Infinite Keys / Boulder Mix by Firesoft (1996)] +EE53-00 +EEC9-00 +EF2E-00 +EF93-00 + +[Infinite Time / Boulder Mix by Firesoft (1996)] +EBB4-00 +EBC6-00 + +[Bounce Panic by Poppy Soft (1984)] +Code=D681-00 : Infinite lives + +[Bouncing Bomb - Redux by Retroleum (2012)] +Code=84FF-00 : Endless Lives +Code=8ECD-BA : Endless time +Menu=Infinite Lives + +[Infinite Lives / Bouncing Bomb - Redux by Retroleum (2012)] +84FC-09 +84FD-02 + +[Bounder by Gremlin Graphics (1986)] +Code=8C61-00 : Infinite Jumps +Code=8F02-00 : Infinite Lives + +[Bounty Bob Strikes Back by U.S. Gold (1985)] +Code=AB4C-00 : Infinite Lives +Code=8F67-00 : Infinite time + +[Bounty Hunter, The by Code Masters (1989)] +Code=9BBE-00 : Infinite Ammo +Code=AACB-00 : Infinite Lives +Code=AAAE-00 : Keep Weapons + +[Bow, The by Power House, The (1987)] +Code=6DD5-C9 : Immunity +Menu=Infinite Arrows + +[Infinite Arrows / Bow, The by Power House, The (1987)] +6B5C-00 +6BEE-C9 + +[Bozxle by Polomint (2011)] +Code=8147-00 : Infinite time + +[Bozy Boa by CDS Microsystems (1983)] +Code=70A4-00 : Infinite Lives + +[Brad Blasts the Galactic Barbarians by Express (1983)] +Menu=Infinite Lives + +[Infinite Lives / Brad Blasts the Galactic Barbarians by Express (1983)] +9236-00 +A501-00 +B430-00 +C5E6-00 + +[Brad Zotes by MicroHobby (1988)] +Menu=Energy +Code=C690-B7 : Infinite Energy +Code=C6DF-B7 : Infinite Lives + +[Energy / Brad Zotes by MicroHobby (1988)] +C690-B7 +C3B7-1F + +[Brain Damage by Silversoft (1983)] +Code=6325-B6 : Infinite lives + +[Brain Sport by Your Sinclair (1991)] +Code=B8D0-00 : Infinite Backsteps +Code=FE6E-00 : Infinite Bonus + +[Brainache by Code Masters (1987)] +Code=8718-B6 : Infinite Oxygen +Code=6DA0-00 : Infinite lives + +[Brainstorm by Micromega (1983)] +Code=6670-00 : Infinite Goes + +[Brainstorm by Bubble Bus (1985)] +Code=6D67-00 : Infinite Energy +Code=75A9-00 : Infinite Lives +Menu=No Damage +Code=7EA9-C9 : No key to color doors +Menu=Over the walls + +[No Damage / Brainstorm by Bubble Bus (1985)] +67CC-00 +74FB-00 + +[Over the walls / Brainstorm by Bubble Bus (1985)] +7934-C9 +7967-C9 + +[Brainstorm by Firebird (1987)] +Menu=Screen Always Complete + +[Screen Always Complete / Brainstorm by Firebird (1987)] +Note=For Spectrum 48kB version. +904D-3A +8FA4-3A + +[Brat Attack by Sinclair User (1988)] +Menu=Infinite lives + +[Infinite lives / Brat Attack by Sinclair User (1988)] +CE6F-B6 +CE72-B6 + +[Brautrydjandinn by Mjukvara sf (1985)] +Code=95BC-00 : Infinite Lives + +[BraveStarr by Go! (1987)] +Menu=No gargoyles [use both pokes] +Menu=Time + +[No gargoyles [use both pokes] / BraveStarr by Go! (1987)] +D65F-C9 +D68A-C9 + +[Time / BraveStarr by Go! (1987)] +CA5B-18 +CA5C-12 + +[Braxx Bluff by Micromega (1984)] +Code=A0C2-FF : Hits with rocs don't cause damage +Menu=Immune To Birds +Code=9D36-00 : Infinite crawler's energy +Menu=Landing Always OK +Code=BE87-FF : You can leave the road + +[Immune To Birds / Braxx Bluff by Micromega (1984)] +BF1E-3A +BF83-3A + +[Landing Always OK / Braxx Bluff by Micromega (1984)] +9589-18 +95D9-00 + +[Break Neck by Lusitania (1990)] +Code=C911-00 : Infinite Lives + +[Breakaway by Procom (1983)] +Code=7BC6-C9 : Infinite Time + +[Breakout by C-Tech (1982)] +Code=653B-00 : Infinite Lives + +[Breakthru by U.S. Gold (1986)] +Menu=Immunity +Code=C68C-00 : Infinite Lives + +[Immunity / Breakthru by U.S. Gold (1986)] +C5AE-3A +C5B5-3A +C5EB-3A + +[Brian Bloodaxe by Edge, The (1985)] +Code=6227-00 : Immune After Death +Code=6D35-00 : Infinite Energy +Code=67D6-00 : Infinite Lives +Menu=No Enemies + +[No Enemies / Brian Bloodaxe by Edge, The (1985)] +71FE-76 +71FF-C9 + +[Brian vs. the Bullies by Potts, Andrew (2012)] +Code=8984-B6 : Infinite Lives + +[Brick Breaker by Dro Soft (1987)] +Code=C5C0-00 : ?????????????? +Code=C458-00 : Infinite Lives +Code=F057-00 : Infinite Time +Code=F212-00 : Lives +Code=F180-00 : Time + +[Brick, The by Delta Software S.L. (1989)] +Code=E3FF-00 : Infinite lives + +[Bricky by Fischer, Igor (1983)] +Code=E194-00 : Lives + +[Bride of Frankenstein by 39 Steps (1987)] +Code=9DFF-05 : Fix "stuck against wall" bug +Code=8A9E-C9 : Infinite Elixir +Code=9E1C-C9 : Infinite Energy +Code=92E5-C9 : No Enemies + +[Brisca by Investronica (1985)] +Menu=Code Killer + +[Code Killer / Brisca by Investronica (1985)] +A8A1-FE +A8A2-3A + +[Bristles by State Soft (1984)] +Code=6E7F-00 : Infinite Brush +Code=8490-00 : Infinite Time +Code=6CFA-C3 : No time bonus + +[Bronx by Animagic (1990)] +Code=86E2-00 : Infinite Lives +Menu=Infinite Lives (alt) +Menu=Terminator Mode + +[Infinite Lives (alt) / Bronx by Animagic (1990)] +86E2-00 +9010-B6 + +[Terminator Mode / Bronx by Animagic (1990)] +Note=For level #1. +DBA9-00 +DB4E-00 +DC09-00 +DB43-00 +DCE3-00 +D992-00 + +[Bronx Street Cop by Code Masters (1989)] +Menu=Always Qualify +Code=A6E0-00 : Infinite Ammo (Joystick) +Code=A668-00 : Infinite Ammo (Light gun) +Code=6FA8-18 : No Bad Shot +Menu=No Injury + +[Always Qualify / Bronx Street Cop by Code Masters (1989)] +6F4F-00 +7635-21 +7649-01 + +[No Injury / Bronx Street Cop by Code Masters (1989)] +715B-00 +744C-00 +77A7-00 + +[Bruce Lee by U.S. Gold (1984)] +Code=CEFF-00 : Bruce Lee's walking sound is off +Menu=Infinite Lives +Code=CA53-00 : Infinite Lives (alt) +Code=CAFF-00 : No enemies +Code=CF03-00 : Walking faster + +[Infinite Lives / Bruce Lee by U.S. Gold (1984)] +C954-00 +C95C-00 + +[Bubble Bobble by Firebird (1987)] +Menu=Always Get Heart +Code=AB9D-03 : Fast Bubbles +Code=AB3B-96 : Immunity +Menu=Immunity after death +Code=AB61-C3 : Infinite Lives +Code=AB99-10 : Long Bubbles +Menu=PAUSE for next level + +[Always Get Heart / Bubble Bobble by Firebird (1987)] +8A45-3E +8A46-0A + +[Immunity after death / Bubble Bobble by Firebird (1987)] +ABE2-C3 +ABE3-F4 +ABE4-AB + +[PAUSE for next level / Bubble Bobble by Firebird (1987)] +8FF6-FF +8FF7-FF +8FF8-C3 +8FF9-07 +8FFA-8D + +[Bubble Buster by Sinclair Research (1984)] +Code=8084-00 : Immunity +Code=80C9-B7 : Infinite lives +Code=8036-36 : Start level x+1 + +[Bubble Dizzy by Code Masters (1991)] +Menu=Infinite Energy +Code=A8E0-00 : Infinite Lives +Code=EB17-C3 : Skip Intro + +[Infinite Energy / Bubble Dizzy by Code Masters (1991)] +A8BE-00 +B217-C3 + +[Bubble Frenzy by Amore, Gabriele - Parsons, Neil (2016)] +Code=79E5-00 : Infinite Lives +Code=E855-00 : Infinite Time + +[Bubble Run by Tynesoft (1986)] +Code=8F5B-B6 : Infinite lives + +[Bubble Trouble by Arcade (1982)] +Menu=Infinite lives +Code=BBBF-00 : Infinite time + +[Infinite lives / Bubble Trouble by Arcade (1982)] +D04E-00 +D40D-00 + +[Bubble Trouble by Your Sinclair (1986)] +Code=8F5B-B6 : Infinite lives + +[Bubbler by Ultimate Play The Game (1987)] +Code=CD17-00 : Immunity +Code=E0AA-B7 : Infinite Lives +Code=CD35-00 : Infinite Time +Code=E0A2-18 : You pass to the next level when you lose a life + +[Buccaneer by Firebird (1985)] +Code=6EA6-00 : Infinite fuel +Code=6AB6-00 : Infinite lives +Code=62B0-B7 : Infinite shields + +[Buck Rogers - Planet of Zoom by U.S. Gold (1985)] +Code=F6A1-B7 : Infinite lives + +[Buffalo Bill's Wild West Show by Tynesoft (1989)] +Menu=Don't Fall From Horse +Menu=Immune To Obstacles +Menu=Infinite Bonus +Menu=Infinite Time +Menu=Never Die +Menu=Never Miss + +[Don't Fall From Horse / Buffalo Bill's Wild West Show by Tynesoft (1989)] +Note=For level #4. +9535-AF + +[Immune To Obstacles / Buffalo Bill's Wild West Show by Tynesoft (1989)] +Note=For level #3. +97D1-00 + +[Infinite Bonus / Buffalo Bill's Wild West Show by Tynesoft (1989)] +Note=For level #1. +9073-00 +9723-00 +98E4-00 + +[Infinite Time / Buffalo Bill's Wild West Show by Tynesoft (1989)] +Note=For level #3. +961D-00 +FF1B-00 +FF34-00 + +[Never Die / Buffalo Bill's Wild West Show by Tynesoft (1989)] +Note=For level #6. +9087-3A +90FB-00 + +[Never Miss / Buffalo Bill's Wild West Show by Tynesoft (1989)] +Note=For level #1. +9068-00 +9076-0D +92CC-C9 + +[Bug Blaster by Crystal Computing (1983)] +Code=7917-00 : Immunity +Code=79EA-00 : Infinite lives + +[Bug Zum by Load 'n' Run (1985)] +Code=D34F-00 : Infinite fuel +Code=D3AF-00 : Infinite time + +[Bug-Eyes by Icon (1985)] +Code=A918-C9 : Immunity +Code=A6CE-00 : Infinite Energy +Code=A981-00 : Infinite Lives + +[Bugaboo the Flea by Quicksilva (1983)] +Menu=Elapsed time (MM:SS reversed) +Code=6D5F-C9 : Immunity + +[Elapsed time (MM:SS reversed) / Bugaboo the Flea by Quicksilva (1983)] +A123-00 +A124-00 +A125-00 +A126-00 + +[Buggy Boy by Elite Systems (1988)] +Menu=Infinite Time + +[Infinite Time / Buggy Boy by Elite Systems (1988)] +Note=For Spectrum 128kB version. +9451-00 +98AE-00 + +[Buggy Ranger by Dinamic (1990)] +Code=C476-3A : Infinite energy +Code=B6FE-00 : Infinite fuel +Code=B6A0-B6 : Infinite lives + +[Bulgarian Requiem, A by Corcy, Adban de (2000)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time В (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Bulgarian Requiem, A by Corcy, Adban de (2000)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Bulgarian Requiem, A by Corcy, Adban de (2000)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Bulgarian Requiem, A by Corcy, Adban de (2000)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Bulgarian Requiem, A by Corcy, Adban de (2000)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Bulgarian Requiem, A by Corcy, Adban de (2000)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Bulgarian Requiem, A by Corcy, Adban de (2000)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time В (Try GS) / Bulgarian Requiem, A by Corcy, Adban de (2000)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Bulgarian Requiem, A by Corcy, Adban de (2000)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Bulgarian Requiem, A by Corcy, Adban de (2000)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Bulgarian Requiem, A by Corcy, Adban de (2000)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Bulgarian Requiem, A by Corcy, Adban de (2000)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Bulgarian Requiem, A by Corcy, Adban de (2000)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Bulgarian Requiem, A by Corcy, Adban de (2000)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Bulgarian Requiem, A by Corcy, Adban de (2000)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Bulgarian Requiem, A by Corcy, Adban de (2000)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Bulgarian Requiem, A by Corcy, Adban de (2000)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Bulgarian Requiem, A by Corcy, Adban de (2000)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Bulgarian Requiem, A by Corcy, Adban de (2000)] +945E-00 +946A-00 + +[Walk through walls / Bulgarian Requiem, A by Corcy, Adban de (2000)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Bullseye by Macsen (1986)] +Code=B2D1-C9 : Infinite Answer Time + +[Bumpy by Loriciels (1989)] +Code=B91A-00 : Infinite Hammers +Menu=Infinite Keys +Code=BA9B-00 : Infinite Lives +Menu=Infinite Water + +[Infinite Keys / Bumpy by Loriciels (1989)] +C978-00 +CBBB-00 + +[Infinite Water / Bumpy by Loriciels (1989)] +CA05-00 +CC48-00 +CE47-00 + +[Bunker by MicroHobby (1987)] +Code=6278-00 : Infinite Lives + +[Buran by OMK Software S.L. (1990)] +Menu=Infinite Lives + +[Infinite Lives / Buran by OMK Software S.L. (1990)] +Note=For part #2. +6610-B6 + +[Bustout by Amstrad (1987)] +Menu=Infinite lives + +[Infinite lives / Bustout by Amstrad (1987)] +7219-00 +725B-00 +7555-00 + +[Butch - Hard Guy by Advance Software Promotions (1987)] +Code=8970-C3 : Immunity +Code=8A40-00 : Infinite Lives + +[Butcher Hill by Gremlin Graphics (1989)] +Code=6B48-B7 : Infinite Ammo +Code=6BE8-B7 : Infinite Lives +Code=6BDC-B7 : Infinite Stamina +Code=6E59-B7 : Infinite Time + +[By Fair Means...or Foul by Superior (1989)] +Code=E410-00 : Infinite Energy +Menu=Infinite Lives,Energy,Time + +[Infinite Lives,Energy,Time / By Fair Means...or Foul by Superior (1989)] +C5C4-73 +C5C5-FE +FE73-3E +FE74-05 +FE75-32 +FE76-2C +FE77-FB +FE78-3E +FE79-3F +FE7A-32 +FE7B-30 +FE7C-FB +FE7D-AF +FE7E-32 +FE7F-12 +FE80-B4 +FE81-C3 +FE82-6B +FE83-C7 + +[Byte Bitten by Firebird (1984)] +Code=83D7-00 : Infinite Fuel +Menu=Infinite Helicopters +Code=D0BA-00 : Infinite Lives +Code=CE3B-00 : Infinite Time + +[Infinite Helicopters / Byte Bitten by Firebird (1984)] +9688-00 +9772-00 + +[C is for CRABBY by Amore, Gabriele - Hughes, Dave - Parsons, Neil (2013)] +Menu=Fix +Code=863A-00 : Infinite Lives +Code=86E0-00 : Infinite Time + +[Fix / C is for CRABBY by Amore, Gabriele - Hughes, Dave - Parsons, Neil (2013)] +Note=For Spectrum +3 version. +E179-3B +E82A-3B +EBA4-3B + +[C.D.U. by Load 'n' Run (1987)] +Code=EBFC-FF : Fuel Refill +Code=EDB4-F7 : Reloading ammunition + +[C5 Clive by Scorpio Gamesworld (1985)] +Menu=Infinite batteries + +[Infinite batteries / C5 Clive by Scorpio Gamesworld (1985)] +B841-30 +B845-00 + +[Cabal by Ocean (1989)] +Menu=Boss +Menu=Immunity +Menu=Infinite Grenades +Menu=Infinite Lives +Menu=No Enemies +Menu=Pause to next level +Menu=Smart Bomb + +[Boss / Cabal by Ocean (1989)] +Note=For level #1. +B260-C4 +B261-7A +B262-A1 +B27B-C4 +B27C-7A +B27D-A1 +B266-C4 +B267-7A +B268-A1 +B281-C4 +B282-7A +B283-A1 + +[Immunity / Cabal by Ocean (1989)] +Note=For Spectrum 128kB version. +8806-18 +88A3-18 + +[Infinite Grenades / Cabal by Ocean (1989)] +Note=For Spectrum 48kB version. +9E47-00 +9DD5-00 + +[Infinite Lives / Cabal by Ocean (1989)] +Note=For Spectrum 48kB version. +7DCB-00 +B2BB-00 +7CFC-00 +B2C0-00 + +[No Enemies / Cabal by Ocean (1989)] +Note=For Spectrum 128kB version. +9931-C9 +994D-C9 + +[Pause to next level / Cabal by Ocean (1989)] +Note=For Spectrum 48kB version. +8352-C0 + +[Smart Bomb / Cabal by Ocean (1989)] +Note=For Spectrum 128kB version. +9922-C9 + +[Cabman by Micro Power (1983)] +Menu=Infinite lives + +[Infinite lives / Cabman by Micro Power (1983)] +705A-30 +705E-00 + +[Cadaverion by Mojon Twins, The (2013)] +Code=B689-00 : Infinite Lives +Code=B9CA-00 : Infinite Time + +[Caesar the Cat by Novotrade Rt. (1984)] +Code=99A4-3A : Infinite time + +[Cagara by Players (1986)] +Code=A5E7-3A : Immunity to flying nasties + +[Call Me Psycho by Pirate (1987)] +Code=BBB2-00 : Infinite lives + +[Camelot Warriors by Dinamic (1986)] +Code=D29D-C9 : Immunity +Code=D245-C9 : Immunity (re-releases) +Menu=Infinite Lives +Code=D2A6-00 : Infinite Lives (alt) +Code=D24E-00 : Infinite Lives (re-releases) +Code=DA22-C9 : No Enemies +Code=D9CA-C9 : No Enemies (re-releases) + +[Infinite Lives / Camelot Warriors by Dinamic (1986)] +D2A0-21 +D2A1-06 +D2A2-00 + +[Candy Fruit Attack by Cauldwell, Jonathan (2014)] +Code=87B0-00 : Infinite Lives + +[Cannibals From Outer Space by Summit (1987)] +Code=650E-3A : Immunity +Code=6760-21 : Infinite bullets +Code=6500-00 : Infinite lives +Code=6890-21 : Infinite rockets + +[Cannon Ball by Hudson Soft (1983)] +Code=80BF-B7 : Infinite Lives + +[Cannon Bubble by Computer Emuzone (2007)] +Code=8F2D-00 : Infinite Lives +Menu=Infinite credits + +[Infinite credits / Cannon Bubble by Computer Emuzone (2007)] +901C-00 +8F41-00 + +[Canyon Warrior by Mastertronic Plus (1989)] +Code=C929-B6 : Infinite energy +Code=EB52-C9 : Infinite fuel +Code=CE72-B6 : Infinite lives + +[Cap'n Rescue by Nichol, Stephen (2014)] +Code=77D9-00 : Infinite lives (v11) + +[Cap'n Rescue 2 by Nichol, Stephen (2015)] +Code=78AE-B7 : Infinite Lives + +[Cap'n Rescue 3 by Nichol, Stephen (2016)] +Code=789D-00 : Infinite Lives - (48K/128K/Vega) +Code=78A9-00 : Infinite Lives - (Test version) + +[Capitan Sevilla by Dinamic (1988)] +Code=9C97-7E : Both parts +Menu=Code Killer 39 +Menu=Immunity +Code=9C90-C9 : Infinite Energy +Code=9CCB-B6 : Infinite Transformations +Code=9D0C-00 : Infinite lives +Menu=No nasties + +[Code Killer 39 / Capitan Sevilla by Dinamic (1988)] +Note=For part #2. +7016-18 + +[Immunity / Capitan Sevilla by Dinamic (1988)] +Note=For part #1. +950D-00 +9DEF-00 +950E-00 +9DE2-00 + +[No nasties / Capitan Sevilla by Dinamic (1988)] +Note=For part #1. +F992-C9 +9AFD-C9 +F992-C9 +9AE3-C9 + +[Capitan Trueno by Dinamic (1990)] +Menu=Code Killer +Menu=Infinite Energy +Menu=Infinite Lives + +[Code Killer / Capitan Trueno by Dinamic (1990)] +Note=For part #2. +5FDA-21 +5FE6-58 + +[Infinite Energy / Capitan Trueno by Dinamic (1990)] +Note=For part #1. +95A4-C9 +7028-3A + +[Infinite Lives / Capitan Trueno by Dinamic (1990)] +Note=For part #1. +9BA0-B6 +6638-B6 + +[Capricornio 2 (19xx)(-)] +Menu=Lives + +[Lives / Capricornio 2 (19xx)(-)] +5DA6-00 +FC58-00 + +[Captain America in the Doom Tube of Dr Megalomann by Go! (1988)] +Code=9E35-B7 : Infinite Grenades +Menu=Infinite Immunity +Code=8EDB-3A : Infinite Lives +Code=94AA-B7 : Infinite Shields + +[Infinite Immunity / Captain America in the Doom Tube of Dr Megalomann by Go! (1988)] +9A94-00 +9A9F-00 + +[Captain Blood by Exxos (1988)] +Menu=Immune To Defence Systems +Menu=Infinite Crashes In Canyon +Menu=Infinite Time +Menu=Landing Without Flying In Canyon + +[Immune To Defence Systems / Captain Blood by Exxos (1988)] +Note=For Spectrum 48kB version. +AD09-00 +A79C-00 + +[Infinite Crashes In Canyon / Captain Blood by Exxos (1988)] +Note=For Spectrum 48kB version. +AB50-00 + +[Infinite Time / Captain Blood by Exxos (1988)] +Note=For Spectrum 48kB version. +9264-00 +90BF-00 + +[Landing Without Flying In Canyon / Captain Blood by Exxos (1988)] +Note=For Spectrum 48kB version. +AB2E-18 +AB44-00 +A5D1-18 +A5EC-00 + +[Captain Drexx by Alcaniz, Javier - Brightentayle - Burenko, Vladimir (2014)] +Menu=Infinite Lives +Menu=Infinite Money + +[Infinite Lives / Captain Drexx by Alcaniz, Javier - Brightentayle - Burenko, Vladimir (2014)] +8EBF-00 +8EED-00 +8F0C-00 + +[Infinite Money / Captain Drexx by Alcaniz, Javier - Brightentayle - Burenko, Vladimir (2014)] +948A-B7 +966C-B7 + +[Captain Dynamo by Code Masters (1992)] +Code=7863-18 : Immunity +Code=7892-00 : Infinite Lives + +[Captain Fizz by Psyclapse (1989)] +Menu=Infinite Energy + +[Infinite Energy / Captain Fizz by Psyclapse (1989)] +Note=For the first player. +6398-00 +6399-00 +639A-00 +63B3-00 +63B4-00 +63B5-00 + +[Captain Kelly by Quicksilva (1986)] +Code=A94B-00 : Infinite Ammo +Code=AB1C-00 : Infinite Energy +Code=BB67-00 : Infinite Oxygen + +[Captain Planet by Mindscape International (1991)] +Code=D640-00 : Infinite Lives +Code=8503-00 : Infinite Time +Code=CCE4-00 : Infinite Weapon + +[Captain Pytron by Sinclair User (1990)] +Code=FF81-3A : Infinite Energy + +[Captain Slog by Alpha-Omega (1986)] +Code=8A98-C9 : Infinite Energy + +[Car Wars by salvaKantero (2016)] +Menu=Infinite Lives + +[Infinite Lives / Car Wars by salvaKantero (2016)] +Note=For the Spanish version. +9795-00 +97DA-00 + +[Carlos Michelis by World XXI Soft (2012)] +Code=A20A-00 : Infinite ammo +Code=A672-00 : Infinite energy +Code=A9B3-C9 : Infinite energy/Immunity +Code=A3DA-00 : Infinite items +Code=9D6C-00 : Infinite time + +[Carlos Sainz by Zigurat (1990)] +Menu=Infinite Direction Penalties +Code=8F80-00 : Infinite Tires Damage +Code=8EAA-B7 : Infinite Transmission & Brakes Damage +Code=947C-00 : No Dangerous Driving Disqualification +Code=8DD9-C9 : No Motor's Blocking +Code=8B32-C9 : No Wrong Course Disqualification + +[Infinite Direction Penalties / Carlos Sainz by Zigurat (1990)] +8EAA-B7 +8F90-00 + +[Carmania by Video (1984)] +Menu=Immunity +Code=7E3D-00 : Infinite Time + +[Immunity / Carmania by Video (1984)] +6A11-3A +6A64-3A +6A88-3A + +[Carrier Command by Rainbird (1989)] +Code=7C03F-C9 : Bypass protection +Code=C0FC-C9 : Enter anything at protection stage + +[Casanova by Iber (1989)] +Code=CEB6-7E : Infinite ammo +Menu=Infinite energy +Code=CFA3-21 : Infinite lives +Code=D139-00 : Infinite time +Code=C422-B6 : No enemies + +[Infinite energy / Casanova by Iber (1989)] +CB07-2A +D079-2A + +[Casey Jones by Blaby Computer Games (1984)] +Code=DAE1-00 : Infinite lives + +[Cash Dash (19xx)(Tynesoft)] +Code=8BF4-00 : Infinite Lives + +[Castaway by usebox.net (2016)] +Code=8AA9-C9 : Immunity +Code=8AB3-00 : Infinite energy + +[Castillo Maldito by Beyker Soft (2003)] +Code=FBA7-00 : Infinite Lives + +[Castle Master by Incentive (1990)] +Menu=Bubble Doesn't Move (Erbe) +Menu=Bubble Doesn't Move (Incentive) +Menu=Energy +Menu=Infinite Energy + +[Bubble Doesn't Move (Erbe) / Castle Master by Incentive (1990)] +BFFA-2E +BFFB-00 +BFFC-18 + +[Bubble Doesn't Move (Incentive) / Castle Master by Incentive (1990)] +BFEF-2E +BFF0-00 +BFF1-18 + +[Energy / Castle Master by Incentive (1990)] +B972-00 +B973-C3 +C142-18 +CD4E-00 + +[Infinite Energy / Castle Master by Incentive (1990)] +C13F-00 +CD40-00 + +[Castle Master II - The Crypt by Incentive (1990)] +Menu=Bubble Doesn't Move 024 +Menu=Infinite Energy + +[Bubble Doesn't Move 024 / Castle Master II - The Crypt by Incentive (1990)] +BE36-2E +BE37-00 +BE38-18 + +[Infinite Energy / Castle Master II - The Crypt by Incentive (1990)] +BF86-B6 +CB87-00 + +[Castle Quest by Wildest Dreams (1984)] +Code=7D3E-C9 : Immunity +Code=7DE5-00 : Infinite Lives +Code=D5DB-00 : Infinite Time +Code=BCA7-00 : Lives (Pre-release version) + +[Castlevania - Spectral Interlude by Rewind Team (2015)] +Code=8C79-00 : Infinite Hearts +Code=8C9F-00 : Infinite Hearts (buggy) +Menu=Max Coins +Code=96C2-30 : Max life bar +Code=6975-00 : No life lost by ceiling spikes +Code=69F7-00 : No life lost by floor spikes +Code=6D97-00 : No life lost by monsters hits +Code=6D9C-00 : No life lost by monsters hits (alt) +Code=6AF1-00 : No life lost by waterfalls + +[Max Coins / Castlevania - Spectral Interlude by Rewind Team (2015)] +96A6-0D +96A7-27 + +[Cat 'n Mouse by Video Productions (1983)] +Code=DBF6-00 : Infinite lives + +[Catacombs of Balachor by Lasasoft (2012)] +Menu=Infinite Keys +Menu=Infinite Lives +Code=8755-B7 : Infinite lives + +[Infinite Keys / Catacombs of Balachor by Lasasoft (2012)] +75CE-44 +75CF-00 + +[Infinite Lives / Catacombs of Balachor by Lasasoft (2012)] +8753-44 +8754-00 + +[Catch 23 by Martech Games (1987)] +Code=B6DD-00 : Infinite Ammo +Code=F0C3-00 : Infinite Bombs + +[Catch a Hare by kas29 (2014)] +Code=78CB-00 : Infinite Lives + +[Catchman by Sinclair User (1985)] +Code=761F-00 : Infinite Lives + +[Caterpilla by Spectrum Games (1983)] +Code=6AE3-B7 : Infinite lives + +[Cattivik by Amore, Gabriele (2013)] +Code=8172-00 : Infinite Lives +Code=8148-00 : Invincible + +[Catwalk by PowerSoftware (1984)] +Menu=Fall any height +Code=9E27-B7 : Infinite lives +Code=9E23-00 : No death section +Code=ADE5-C9 : Safe from flying objects +Code=9DC6-3A : Safe from nasties + +[Fall any height / Catwalk by PowerSoftware (1984)] +A0E6-00 +A1F5-C3 + +[Cauldron by Palace (1985)] +Code=A149-01 : Finish game +Code=9C78-00 : Infinite Hags +Code=9C7C-00 : Infinite Lives +Menu=Infinite Magic + +[Infinite Magic / Cauldron by Palace (1985)] +6FBA-00 +87C4-00 + +[Cauldron II - The Pumpkin Strikes Back by Palace (1986)] +Menu=Immunity +Menu=Infinite Lives + +[Immunity / Cauldron II - The Pumpkin Strikes Back by Palace (1986)] +DCFB-C9 +E0F2-1A + +[Infinite Lives / Cauldron II - The Pumpkin Strikes Back by Palace (1986)] +CEEE-00 +CBA5-00 + +[Cavelon by Ocean (1984)] +Code=B788-00 : Immunity +Menu=Infinite Bonus +Code=B892-00 : Infinite Lives + +[Infinite Bonus / Cavelon by Ocean (1984)] +BDF2-00 +A942-18 + +[Caveman by CRL Group (1983)] +Code=613D-00 : Infinite Lives + +[Cavemania by Atlantis (1990)] +Code=AEBB-C3 : Infinite Ammo +Code=D8F5-C3 : Infinite Lives + +[Cavern Fighter by Bug-Byte (1983)] +Menu=Immunity +Code=7878-B6 : Infinite Fuel +Menu=Infinite Lives +Code=7BC3-B7 : Infinite Lives (alt) + +[Immunity / Cavern Fighter by Bug-Byte (1983)] +749A-C9 +7878-B6 + +[Infinite Lives / Cavern Fighter by Bug-Byte (1983)] +7BC3-00 +7BC4-00 + +[Cavernas by MicroHobby (1986)] +Code=7291-00 : Infinite Lives + +[Caverns of Kontonia by Atlantis (1986)] +Menu=Immunity +Code=BB91-00 : Infinite Courage + +[Immunity / Caverns of Kontonia by Atlantis (1986)] +BB91-00 +CD6D-21 +D0A1-21 + +[Caves of Doom by Mastertronic (1985)] +Code=771F-00 : Infinite Fuel +Code=991C-00 : Infinite Lives + +[Ceasefire by Sinclair User (1991)] +Code=BE05-18 : Infinite energy + +[Ceasefire 2 - Night Run by Sinclair User (1992)] +Code=CE42-00 : Infinite Ammo +Code=E663-00 : Infinite Energy +Code=F14D-00 : Infinite Time + +[Centipede by DK'Tronics (1982)] +Menu=Immunity +Menu=Infinite Lives +Code=6FCF-00 : Infinite lives + +[Immunity / Centipede by DK'Tronics (1982)] +671C-3A +674C-3A + +[Infinite Lives / Centipede by DK'Tronics (1982)] +Note=For Spectrum 48kB version. +7788-00 +7457-00 +795F-00 + +[Centipod by Challenge (1990)] +Menu=Infinite Energy +Code=AA16-3A : Infinite Lives + +[Infinite Energy / Centipod by Challenge (1990)] +B95A-00 +D926-00 + +[Centropods by Rabbit (1983)] +Code=6AFB-B7 : Infinite lives + +[Centurions, The by Reaktor (1987)] +Code=B20A-C9 : Immune To Enemies +Code=B2B7-00 : Infinite Energy +Code=ADD1-C9 : No Enemies +Code=B5B2-00 : Open Doors Without Keys + +[Cerius by Atlantis (1988)] +Code=B7EE-00 : Infinite Ammo +Code=C200-00 : Infinite Bombs +Code=B60D-00 : Infinite Bonus +Code=D397-00 : Infinite Power + +[Cesta Bojovnika by Ultrasoft (1992)] +Code=6F83-00 : Infinite Lives +Code=6F86-00 : Infinite credits + +[Chain Reaction by Durell (1987)] +Menu=Fly any height +Menu=Infinite Rad +Menu=Infinite jet +Menu=Infinite time + +[Fly any height / Chain Reaction by Durell (1987)] +Note=For Spectrum 48kB version. +A420-18 +A4A4-18 + +[Infinite Rad / Chain Reaction by Durell (1987)] +Note=For Spectrum 48kB version. +AA7E-00 +AB02-00 + +[Infinite jet / Chain Reaction by Durell (1987)] +Note=For Spectrum 48kB version. +A483-3A +A507-3A + +[Infinite time / Chain Reaction by Durell (1987)] +Note=For Spectrum 48kB version. +A94B-00 +A9CF-00 + +[Challenge of the Gobots by Reaktor (1987)] +Code=C881-B6 : Infinite lives + +[Chambers of Death by Automata UK (1984)] +Code=A8E7-00 : Infinite energy +Code=C188-00 : Infinite lives + +[Chambers of Horrors by Omega (1984)] +Menu=Infinite Lives (CRL) +Menu=Lives (Omega Software) + +[Infinite Lives (CRL) / Chambers of Horrors by Omega (1984)] +70C9-00 +715E-00 +71ED-00 +727E-00 +7317-00 +7398-00 +7419-00 +7A6C-00 +7B19-00 +83B4-00 + +[Lives (Omega Software) / Chambers of Horrors by Omega (1984)] +70C2-00 +7157-00 +71E6-00 +7277-00 +7310-00 +7391-00 +7412-00 +7A65-00 +7B0E-00 +83A9-00 + +[Championship Run by Impulze (1991)] +Code=F02A-C3 : Always Qualify + +[Chaos by Games Workshop (1985)] +Menu=Get TROLL Character + +[Get TROLL Character / Chaos by Games Workshop (1985)] +CDF8-E7 +CDF9-05 +E3F0-0D +E3F1-E7 + +[Chard, The by RetroWorks - Salpicao Soft (1991)] +Code=81DD-B6 : Infinite Lives +Menu=Infinite Potion + +[Infinite Potion / Chard, The by RetroWorks - Salpicao Soft (1991)] +7B8E-3E +7B8F-0A +7B90-32 +7B91-30 +7B92-88 + +[Charm, The by RetroWorks (2014)] +Code=92B8-00 : Infinite Lives +Code=8692-3A : Infinite Potion + +[Chase H.Q. by Ocean (1989)] +Code=B50F-3E : 1Hit To Capture +Code=9C3E-A6 : Infinite Credits +Code=9C01-00 : Infinite Time +Code=B0A5-00 : Infinite Turbos + +[Chase H.Q. II - Special Criminal Investigation by Ocean (1990)] +Code=9DBE-B7 : Infinite Credits +Code=ABEE-00 : Infinite Time + +[Cheekah's Exploits by Your Computer (1986)] +Code=6F02-00 : Infinite lives + +[Chefs Mate by Morris, Dominic J. (1991)] +Code=69E8-00 : Infinite Lives +Code=67D8-EA : Time doesn't Expire + +[Chefs Mate II by Morris, Dominic J. (1991)] +Menu=Infinite Lives 3232 + +[Infinite Lives 3232 / Chefs Mate II by Morris, Dominic J. (1991)] +6361-20 +6362-20 +6363-20 + +[Chequered Flag by Sinclair Research (1983)] +Menu=Never go off road +Menu=Never go off road (re-release) + +[Never go off road / Chequered Flag by Sinclair Research (1983)] +Note=For the English version. +7EB2-00 +D16A-00 + +[Never go off road (re-release) / Chequered Flag by Sinclair Research (1983)] +Note=For the English version. +D0C0-00 + +[Cheril of the Bosque by Ubhres Productions (2010)] +Menu=Infinite lives + +[Infinite lives / Cheril of the Bosque by Ubhres Productions (2010)] +ABDE-00 +BBC9-00 + +[Cheril Perils by Ubhres Productions (2010)] +Menu=Infinite Keys +Menu=Infinite lives + +[Infinite Keys / Cheril Perils by Ubhres Productions (2010)] +A692-03 +A073-00 +A150-00 + +[Infinite lives / Cheril Perils by Ubhres Productions (2010)] +A4C6-00 +BD9A-00 + +[Cheril the Goddess by Mojon Twins, The (2012)] +Code=B241-C3 : No harm from nasties +Code=A010-00 : No harm from water +Code=98BE-00 : No harm when firing +Code=9C1C-00 : No harm when flying + +[Chernobil by Startgame Soft (1990)] +Menu=Infinite lives + +[Infinite lives / Chernobil by Startgame Soft (1990)] +737B-30 +737F-00 + +[Chevy Chase by Hi-Tec (1991)] +Code=A56E-00 : Infinite Time + +[Chicago's 30 by Topo Soft (1988)] +Code=F932-00 : Infinite lives + +[Chickin Chase by Firebird (1985)] +Code=5F0E-B6 : Infinite lives + +[Chieftan by Fontana Publishing (1984)] +Code=D7CC-C3 : Immunity (applies also for enemies) +Code=BB69-00 : Infinite Action Points (If Move) +Code=B812-00 : Infinite Action Points (If Shoot) +Code=B991-00 : Infinite Action Points (If Turn) +Code=B868-00 : Infinite Ammo + +[Chiller by Mastertronic (1985)] +Code=84E9-00 : Infinite Lives +Code=866C-00 : No Bad Mushrooms + +[Chimera by Firebird (1985)] +Code=EE1F-2A : Infinite Food +Code=E6EE-00 : Infinite Time +Menu=Infinite Water + +[Infinite Water / Chimera by Firebird (1985)] +EDF7-2A +EF9E-21 + +[Chinese Juggler by Ocean (1984)] +Code=FF29-B7 : Infinite Time + +[Chip by - (1985)] +Menu=Immunity +Code=D989-00 : Infinite Lives +Code=A17C-00 : Infinite Vigour + +[Immunity / Chip by - (1985)] +A591-21 +A5AC-21 +A5C7-21 +A5E2-21 +A6B6-21 +A6D1-21 +A6EC-21 +A707-21 +AA72-21 +AA9D-21 +AAC8-21 +AAF3-21 + +[Chip's Challenge by U.S. Gold (1990)] +Code=AC6A-8D : Infinite Time +Code=AC5E-00 : Infinite Time (alt) +Code=A286-AF : Only need 1 chip +Menu=Time left=9999 + +[Time left=9999 / Chip's Challenge by U.S. Gold (1990)] +D138-99 +D139-99 + +[Chiron by Crash (1988)] +Code=8823-00 : Infinite Ammo +Code=8869-00 : Infinite Bombs +Code=8F08-00 : Infinite Energy +Code=91DB-00 : Infinite Fuel + +[Chocman by Hyperion (1983)] +Code=83D6-00 : Infinite lives + +[Cholo by Firebird (1987)] +Code=BDCF-00 : ???? +Code=9CA3-00 : Control Camera Felini +Code=9CA0-00 : Control Camera Ridley +Code=9C9E-00 : Control Cola Koke +Code=9CA1-00 : Control Doctor John +Code=9CA2-00 : Control Flyeye Anneka +Code=9CA6-00 : Control Guard Skum01 +Code=9CA7-00 : Control Guard Skum02 +Code=9CA8-00 : Control Guard Skum03 +Code=9CA9-00 : Control Guard Skum04 +Code=9C9F-00 : Control Hacker Igor +Code=9C9D-00 : Control Leadie Gort +Code=9CA4-00 : Control Plane Aviata +Code=9C9C-00 : Control Rat Rizzo +Code=9CA5-00 : Control Ship Queen +Code=EA52-18 : Log Password Always Correct +Code=F38A-C9 : Never Die +Code=A132-00 : Plane 'killed' each time you go to menu +Menu=Plane 'killed' each time you go to menu (alt) + +[Plane 'killed' each time you go to menu (alt) / Cholo by Firebird (1987)] +BDCF-00 +D9D4-C9 + +[Chomper by ZX Computing (1983)] +Code=7744-00 : Infinite Lives + +[Chopper Chase by Spectrum Computing (1984)] +Code=66F4-00 : Infinite fuel +Code=6269-00 : Infinite lives + +[Chopper Mission by Your Sinclair (1986)] +Code=8EFB-00 : Infinite Lives +Code=91A4-00 : Infinite Time + +[Chopper Rescue by Blaby Computer Games (1983)] +Code=6CE7-41 : Down key - A +Code=6D25-20 : Fire - SPACE +Code=6C82-4F : Left key - O +Code=6C97-50 : Right key - P +Code=67D4-00 : Unlimited fuel +Code=7A2F-00 : Unlimited lives +Code=6CAC-51 : Up key - Q + +[Chopper X-1 by R&R (1983)] +Code=6BA3-18 : Infinite lives +Code=73D8-00 : No flying enemies (this makes the game rather boring!!) + +[Choy-Lee-Fut Kung-Fu Warrior by Positive (1990)] +Code=CE5D-C3 : Immunity +Code=CF11-00 : Infinite lives + +[Chrimblast! by Stonechat Productions (2015)] +Code=9244-B7 : Lives + +[Christmas Gift Hunt by Nichol, Stephen (2015)] +Code=7983-B7 : Infinite Lives + +[Chronos by Mastertronic (1987)] +Code=696B-C9 : Autofire +Code=D10A-11 : Immunity +Code=DE4A-A7 : Infinite Lives +Code=DE48-00 : Infinite Lives (alt) +Menu=Infinite lives [corrected] + +[Infinite lives [corrected] / Chronos by Mastertronic (1987)] +DE4B-00 +DE4C-00 +DE4D-00 + +[Chubby Gristle by Grandslam (1988)] +Code=749B-00 : Infinite Lives + +[Chuckie Egg by A'n'F (1984)] +Code=98FD-18 : Big Bird Doesn't Exist +Code=98EF-00 : Infinite Bonus +Code=A755-00 : Infinite Lives +Code=A755-B6 : Infinite Lives (alt) +Code=A755-BE : Infinite Lives (alt) (alt) +Code=9925-00 : Infinite Time +Menu=No Sound after death +Menu=No Sound after death (alt) +Code=929C-C9 : No hens +Code=A672-CA : Pass level instead of dying +Code=5FB5-C3 : Return to BASIC +Code=9938-00 : Slower hens +Code=98FC-00 : Very Slow Big Bird + +[No Sound after death / Chuckie Egg by A'n'F (1984)] +A411-21 +A701-21 + +[No Sound after death (alt) / Chuckie Egg by A'n'F (1984)] +A411-21 +A701-21 +A965-00 +A966-C9 + +[Chuckie Egg 2 by A'n'F (1985)] +Code=82BD-00 : Fall any height +Code=8A29-C9 : Immunity +Code=8A83-00 : Infinite Lives +Code=8A7D-00 : Lives are me To be IMORTAL! +Code=A2EB-C9 : No music on death! + +[Chuckman by Custom Cables International (1983)] +Menu=Infinite energy +Menu=Infinite time + +[Infinite energy / Chuckman by Custom Cables International (1983)] +BAF3-05 +BA9E-00 + +[Infinite time / Chuckman by Custom Cables International (1983)] +BAF5-05 +BAE4-00 + +[Cicibanova Abeceda by ZOTKS (1984)] +Menu=Fix + +[Fix / Cicibanova Abeceda by ZOTKS (1984)] +Note=For Spectrum +3 version. +939D-3B + +[Cid, El by Dro Soft (1987)] +Menu=Immunity + +[Immunity / Cid, El by Dro Soft (1987)] +CE54-00 +CE71-00 + +[Cisco Heat by Image Works (1991)] +Code=A008-00 : Infinite Time +Code=A52D-18 : No Time Bonus + +[Citadel by Dowman, Mike (1991)] +Code=D7A2-00 : Infinite Energy +Code=D161-00 : Infinite Keys +Code=D679-00 : Infinite Lives + +[City Connection (19xx)(Lemos, Manuel)] +Code=9B6A-00 : Infinite Ammo +Code=B39D-00 : Infinite Lives + +[City of Death by Red Shift (1985)] +Menu=Infinite Money +Code=6789-30 : Infinite Skill +Menu=Infinite Stamina + +[Infinite Money / City of Death by Red Shift (1985)] +7B81-30 +7C6F-30 +7D11-30 +7D5C-30 +7E19-30 +7E50-30 +7E8A-30 + +[Infinite Stamina / City of Death by Red Shift (1985)] +6772-61 +7967-61 + +[City Slicker by Hewson Consultants (1986)] +Code=74A3-18 : Immune To Abru Caddabra +Code=802A-00 : Infinite Energy +Code=AC4D-00 : Infinite Time + +[Cityfighter by Choice (1984)] +Code=7379-B6 : Infinite Lives + +[Ciudadela by U.S.W. (1984)] +Menu=Infinite Action Points +Menu=Infinite Gold +Menu=Infinite Warriors + +[Infinite Action Points / Ciudadela by U.S.W. (1984)] +6AA3-00 +6AC0-00 +6ADD-00 +6AFA-00 +6B17-00 +6B34-00 +6B51-00 + +[Infinite Gold / Ciudadela by U.S.W. (1984)] +70E9-76 +710A-76 +7CCC-76 + +[Infinite Warriors / Ciudadela by U.S.W. (1984)] +6B87-00 +77C3-00 +7905-00 +7E49-00 +7CE4-76 +7EEF-76 + +[CJ in the USA by Code Masters (1991)] +Code=94E9-C9 : Immunity +Code=AAC6-00 : Infinite Bombs +Code=A4F6-B6 : Infinite Lives + +[CJ's Elephant Antics by Code Masters (1991)] +Code=CC2F-1E : Immune to Animals Enemies & Lightning +Code=CC13-11 : Immune to Thorns & Water +Code=CC84-C9 : Immunity +Code=C996-00 : Infinite Bombs +Code=CCC9-B6 : Infinite Lives +Code=CBDF-18 : Invincible blinking + +[Classic Axiens by Bubble Bus (1988)] +Menu=Infinite lives + +[Infinite lives / Classic Axiens by Bubble Bus (1988)] +E39D-B6 +EC99-00 + +[Classic Invaders by Alternative (1990)] +Code=81FA-00 : Infinite Lives + +[Classic Japanese Monster Castle by LOKOsoft (1991)] +Menu=Lives + +[Lives / Classic Japanese Monster Castle by LOKOsoft (1991)] +76AF-00 +7932-00 +7AB9-00 +7D71-00 +8865-00 +9A9C-00 +9FD4-00 +A7C3-00 + +[Classic Muncher by Bubble Bus (1987)] +Code=7745-B6 : Infinite Lives + +[Classic Punter by GTI (1989)] +Menu=Infinite Cash + +[Infinite Cash / Classic Punter by GTI (1989)] +Note=For the first player. +8B3A-64 +9CEF-64 +9D75-64 +9DE2-64 +9E4F-64 +A222-64 +A57B-64 +AF4C-64 + +[Clerky by Unique Computer Services (1984)] +Code=C0ED-21 : Immunity +Code=CFF4-00 : Infinite Lives + +[Clever & Smart by Magic Bytes (1988)] +Menu=1digit level code +Menu=Cable's length is 99m (you've to buy it first) +Code=EB8A-C9 : Don't die of hunger +Menu=Hunger 0 +Menu=Hunger 830 +Menu=Immunity to cars +Menu=Immunity to walls +Code=EB4F-00 : Infinite Energy +Code=C505-01 : Infinite Lives +Menu=Infinite energy +Menu=Infinite lives +Menu=Money $1700 +Menu=Money $780 +Menu=Money $9999 (max) +Code=D229-C9 : Never lose items + +[1digit level code / Clever & Smart by Magic Bytes (1988)] +Note=For part #2. +E123-10 + +[Cable's length is 99m (you've to buy it first) / Clever & Smart by Magic Bytes (1988)] +CAF2-39 +CAF3-39 + +[Hunger 0 / Clever & Smart by Magic Bytes (1988)] +5C6D-00 +5C6E-00 + +[Hunger 830 / Clever & Smart by Magic Bytes (1988)] +5C6D-30 +5C6E-08 + +[Immunity to cars / Clever & Smart by Magic Bytes (1988)] +Note=For part #2. +7037-3A +703F-18 + +[Immunity to walls / Clever & Smart by Magic Bytes (1988)] +Note=For part #2. +7020-18 + +[Infinite energy / Clever & Smart by Magic Bytes (1988)] +Note=For part #2. +77FC-00 + +[Infinite lives / Clever & Smart by Magic Bytes (1988)] +Note=For part #1. +7039-00 +781A-00 + +[Money $1700 / Clever & Smart by Magic Bytes (1988)] +5C87-00 +5C88-0B + +[Money $780 / Clever & Smart by Magic Bytes (1988)] +5C87-32 +5C88-07 + +[Money $9999 (max) / Clever & Smart by Magic Bytes (1988)] +5C87-99 +5C88-99 + +[Clickmania by Optical Brothers (1999)] +Code=8594-01 : Can Remove Single Brick +Code=85F5-C3 : Never Die + +[Cliff Hanger by New Generation (1986)] +Code=6524-00 : Infinite Lives + +[Clive in Exile by Illusion (1986)] +Code=A807-00 : Infinite Lives + +[Clocks Head Cracker by Omega Hackers Group - Partizans (1999)] +Code=684C-3A : Infinite Lives + +[Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time В (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time В (Try GS) / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +945E-00 +946A-00 + +[Walk through walls / Clopit! by BaSe1 PrOdUcTiOnZ (2011)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Cobble 2 by Cheprasov, Vladimir (1999)] +Code=8069-00 : Infinite Lives + +[Cobra by Ocean (1986)] +Code=941B-C9 : Immunity +Menu=Infinite Lives +Code=8EA3-0C : Infinite Lives (alt) +Code=A0F5-00 : Unlimited weaponry + +[Infinite Lives / Cobra by Ocean (1986)] +8EA3-B7 +886D-B7 + +[Cobra Force by Players Premier (1989)] +Code=CEB0-B7 : Infinite Freeze +Code=C07D-B7 : Infinite Lives +Code=CE2A-B7 : Infinite Missiles + +[Code Zero by Jenkinson, Paul (2017)] +Menu=Infinite Lives +Code=796E-00 : Infinite Time + +[Infinite Lives / Code Zero by Jenkinson, Paul (2017)] +EF4A-00 +EFCA-00 +F019-00 +F07D-00 + +[Codename MAT by Micromega (1984)] +Code=5EFE-C9 : Infinite Lives + +[Codename MAT II by Domark (1984)] +Code=5EA8-C9 : Immunity + +[Colditz Story, The by Atlantis (1987)] +Code=6AE9-00 : Infinite Warning (Lives) + +[Colin the Cleaner by Tynesoft (1987)] +Code=8BDE-00 : Infinite Lives +Code=5EB0-00 : Infinite Time + +[Coliseum by Topo Soft (1988)] +Code=BD91-B7 : Infinite Lives +Code=B236-08 : Last lap +Code=B00D-03 : Level 4 (last level) + +[Collision Course by Americana (1987)] +Code=8EBD-B7 : Infinite Lives +Code=A8A8-00 : Infinite Time + +[Collywobbles by Pirate (1987)] +Code=EE52-B7 : Infinite energy +Code=EEF9-00 : Infinite keys +Code=EC90-B7 : Infinite spells + +[Colony by Bulldog (1987)] +Code=C060-C9 : Infinite Laser +Code=BFF7-C9 : Infinite Shield +Code=D8B3-18 : Remove nasties from game + +[Colossal Cave, The by Wyatt, James (2000)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time В (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Colossal Cave, The by Wyatt, James (2000)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Colossal Cave, The by Wyatt, James (2000)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Colossal Cave, The by Wyatt, James (2000)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Colossal Cave, The by Wyatt, James (2000)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Colossal Cave, The by Wyatt, James (2000)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Colossal Cave, The by Wyatt, James (2000)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time В (Try GS) / Colossal Cave, The by Wyatt, James (2000)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Colossal Cave, The by Wyatt, James (2000)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Colossal Cave, The by Wyatt, James (2000)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Colossal Cave, The by Wyatt, James (2000)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Colossal Cave, The by Wyatt, James (2000)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Colossal Cave, The by Wyatt, James (2000)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Colossal Cave, The by Wyatt, James (2000)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Colossal Cave, The by Wyatt, James (2000)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Colossal Cave, The by Wyatt, James (2000)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Colossal Cave, The by Wyatt, James (2000)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Colossal Cave, The by Wyatt, James (2000)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Colossal Cave, The by Wyatt, James (2000)] +945E-00 +946A-00 + +[Walk through walls / Colossal Cave, The by Wyatt, James (2000)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Colour Clash by Romik (1983)] +Code=6CCD-00 : Infinite bombs +Menu=Infinite lives + +[Infinite lives / Colour Clash by Romik (1983)] +66B9-00 +6E3B-00 + +[Columns by Computer Emuzone (2005)] +Menu=Extend time (after game start) +Code=A091-00 : Infinite time + +[Extend time (after game start) / Columns by Computer Emuzone (2005)] +6E20-FF +6E21-26 + +[Comando Quatro by Zigurat (1989)] +Code=C91B-C9 : Infinite Energy +Code=C605-00 : Infinite Time + +[Comando Tracer by Dinamic (1989)] +Code=C276-3A : Infinite energy +Menu=Infinite lives +Menu=Infinite time +Code=D789-22 : Keep colours during level +Code=D77E-FD : Use any colour (including empty ones) + +[Infinite lives / Comando Tracer by Dinamic (1989)] +C5D9-00 +DBB0-3A + +[Infinite time / Comando Tracer by Dinamic (1989)] +C45B-3A +D727-3A + +[Combat Lynx by Durell (1984)] +Menu=Infinite Lives +Menu=Infinite Lives (alt) +Menu=Infinite armament +Code=A8CA-C9 : Infinite fuel +Code=A672-C9 : Infinite temperature +Menu=Without limits of load + +[Infinite Lives / Combat Lynx by Durell (1984)] +A61D-00 +A61E-00 +A61F-00 + +[Infinite Lives (alt) / Combat Lynx by Durell (1984)] +A619-3A +7055-18 + +[Infinite armament / Combat Lynx by Durell (1984)] +A619-00 +A61A-00 +A61B-00 +A62A-00 +A62B-00 +A62C-00 + +[Without limits of load / Combat Lynx by Durell (1984)] +9558-00 +9559-00 +958F-00 +9632-00 +9633-00 + +[Combat School by Ocean (1987)] +Menu=Immune To Terrorists +Menu=Infinite Damage +Menu=Infinite Time +Menu=Kill Boss With One Hit +Menu=Level Always Complete + +[Immune To Terrorists / Combat School by Ocean (1987)] +Note=For level #8. +7B8A-C3 +7B8B-FE +7B8C-97 +7B88-C3 +7B89-F4 +7B8A-97 + +[Infinite Damage / Combat School by Ocean (1987)] +Note=For level #7. +A317-B7 +A2D8-B7 + +[Infinite Time / Combat School by Ocean (1987)] +Note=For level #1. +90E0-00 +95FC-00 +90E6-00 +95ED-00 + +[Kill Boss With One Hit / Combat School by Ocean (1987)] +Note=For level #7. +A2EB-AF +A2AC-AF + +[Level Always Complete / Combat School by Ocean (1987)] +Note=For level #1. +81DE-18 +81CC-18 + +[Combat Zone by Alternative (1988)] +Code=C418-00 : Infinite fuel +Code=EEA0-B7 : Infinite lives +Code=CA48-00 : Infinite power + +[Comeme by MicroHobby (1986)] +Menu=Immune to apples (or whatever they are!) +Code=DBB6-01 : Immune to nasties +Code=DAC1-3A : Immune to rabbits (or whatever they are!) +Code=DE60-B7 : Infinite lives + +[Immune to apples (or whatever they are!) / Comeme by MicroHobby (1986)] +DC00-21 +DC82-3A +DC93-3A +DD30-18 +DD31-03 +DDAC-3A + +[Comet Encounter by LiveWire (1986)] +Code=6178-00 : Infinite Lives + +[Commando by Elite Systems (1985)] +Code=ED1B-40 : Double Fire +Code=E2AC-18 : Immune To Jeeps +Code=E2D7-C9 : Immune To Motor Cycles +Code=E7B7-18 : Immune To Touch With Enemies +Code=DE95-18 : Immunity +Code=6C7D-3A : Infinite Grenades +Code=6C05-B6 : Infinite Lives +Code=E2F0-18 : Lots of enemies +Code=F203-3A : No Ammo Shooting +Code=F506-C9 : No Grenades Shooting +Code=83A4-C9 : No Jeeps +Code=846B-00 : No Motor Cycles +Code=85A5-00 : No Trucks +Code=E9B9-C9 : Only One Enemy Moves + +[COMPLICA DX by Saukas, Einar (2015)] + +[Computer Scrabble by Sinclair Research (1983)] +Menu=Always colour +Menu=Always colour (alt) +Menu=Always mono +Menu=Always mono (alt) + +[Always colour / Computer Scrabble by Sinclair Research (1983)] +B6BB-3E +B6BC-43 +B6BD-00 + +[Always colour (alt) / Computer Scrabble by Sinclair Research (1983)] +6EBF-3E +6EC0-43 +6EC1-00 + +[Always mono / Computer Scrabble by Sinclair Research (1983)] +B6BB-3E +B6BC-42 +B6BD-00 + +[Always mono (alt) / Computer Scrabble by Sinclair Research (1983)] +6EBF-3E +6EC0-42 +6EC1-00 + +[Computerspielemuseum's Museum Guide by Mojon Twins, The (2017)] +Code=F4AB-00 : Infinite Lives + +[Con-Quest by Mastertronic Added Dimension (1986)] +Code=5B27-C9 : Immunity (switches off detection) +Code=F4D1-C9 : Infinite Energy +Code=F4D8-3A : Infinite Energy (alt) +Code=D5AE-00 : Infinite Ship's Energy + +[Confused by Crash (1991)] +Code=C97D-00 : Infinite bonus +Menu=Infinite energy +Menu=Infinite lives +Code=BFC1-00 : Infinite time + +[Infinite energy / Confused by Crash (1991)] +9310-00 +93AD-00 + +[Infinite lives / Confused by Crash (1991)] +C2C4-00 +CB14-00 + +[Confusion by Blaby Computer Games (1983)] +Menu=Immunity +Code=E3A0-2A : Infinite lives + +[Immunity / Confusion by Blaby Computer Games (1983)] +D5A3-AB +D5C9-D1 + +[Confuzion by Incentive (1985)] +Code=D47A-B6 : Infinite Fuse +Code=D7F6-B6 : Infinite Sparks +Code=D54F-11 : Level (0-9, 2 values) +Menu=Never Die (No Explosion) + +[Never Die (No Explosion) / Confuzion by Incentive (1985)] +D774-C9 +D77B-C9 + +[Conspiralove by Devel, Martian (2014)] +Code=AA11-00 : Infinite Lives + +[Contact Sam Cruise by Microsphere (1986)] +Menu=Infinite energy +Code=6E95-21 : Infinite money + +[Infinite energy / Contact Sam Cruise by Microsphere (1986)] +65C3-03 +65C4-00 + +[Continental Circus by Virgin Mastertronic (1989)] +Menu=Complete races +Code=8336-C3 : Infinite Time + +[Complete races / Continental Circus by Virgin Mastertronic (1989)] +8987-00 +8989-00 +8F9D-00 + +[Cookie by Ultimate Play The Game (1983)] +Code=5F2F-10 : 10 ghosts +Code=5F2F-60 : 60 ghosts +Code=6655-00 : Cookie +Code=6A46-C9 : Immunity +Code=7019-00 : Infinite Lives + +[Cop-Out by Mikro-Gen (1986)] +Code=8A2A-00 : Infinite Lives + +[Copper Hopper by ESP (1985)] +Code=B881-C9 : Immunity +Code=B98F-00 : Infinite Lives +Code=A865-00 : Infinite Time + +[CORE by A'n'F (1986)] +Code=A00E-C9 : Freeze Enemies +Code=9DD8-00 : Infinite battery +Code=A0BF-C9 : No Enemies + +[Corona Encantada, La by Karoshi Corporation - RELEVO Videogames (2009)] +Menu=Infinite Energy +Menu=Infinite Time +Code=8626-C9 : Infinite energy +Code=844A-C9 : Infinite time +Menu=Time = 30:00 +Menu=Time = 99:59 + +[Infinite Energy / Corona Encantada, La by Karoshi Corporation - RELEVO Videogames (2009)] +86D3-3C +86D4-04 +867C-C6 +867D-0A + +[Infinite Time / Corona Encantada, La by Karoshi Corporation - RELEVO Videogames (2009)] +8473-20 +8474-04 + +[Time = 30:00 / Corona Encantada, La by Karoshi Corporation - RELEVO Videogames (2009)] +CD5C-30 +CD5B-00 + +[Time = 99:59 / Corona Encantada, La by Karoshi Corporation - RELEVO Videogames (2009)] +CD5C-99 +CD5B-59 + +[Corona Magica, La by OMK Software S.L. (1990)] +Code=737B-00 : Infinite Lives + +[Corruption by Omega (1984)] +Code=8794-C9 : Immunity +Code=86B8-00 : Infinite Corruption +Code=887E-00 : Infinite Lives +Code=8824-00 : Infinite Time + +[Corsarios by Opera Soft (1989)] +Menu=Infinite Lives +Menu=Infinite Power + +[Infinite Lives / Corsarios by Opera Soft (1989)] +Note=For part #2. +6B68-C9 +6BA4-C9 + +[Infinite Power / Corsarios by Opera Soft (1989)] +Note=For part #1. +722B-B7 +726A-B7 + +[Cosa Nostra by Opera Soft (1986)] +Menu=Infinite Ammo +Menu=Infinite Lives + +[Infinite Ammo / Cosa Nostra by Opera Soft (1986)] +Note=For Spectrum 48kB version. +927C-00 +97B9-00 + +[Infinite Lives / Cosa Nostra by Opera Soft (1986)] +Note=For Spectrum 48kB version. +95E7-00 +9B25-00 + +[Cosmic Cruiser by Imagine (1984)] +Menu=Aliens don't trap you inside the station +Menu=Aliens don't trap you outside the station +Code=6F6B-00 : Infinite lives +Code=6F93-3A : Infinite time (You must rescue 10 crewmen) +Code=631D-00 : Kill the aliens in Cosmic Cruiser really dead! + +[Aliens don't trap you inside the station / Cosmic Cruiser by Imagine (1984)] +C4A3-18 +C4A4-29 + +[Aliens don't trap you outside the station / Cosmic Cruiser by Imagine (1984)] +80F8-18 +80F9-29 + +[Cosmic Debris by Artic Computing (1983)] +Code=D2CB-00 : Infinite lives + +[Cosmic Guerilla by Crystal Computing (1983)] +Code=713C-B6 : Infinite Lives + +[Cosmic Pirate by Byte Back (1989)] +Menu=Infinite Shields + +[Infinite Shields / Cosmic Pirate by Byte Back (1989)] +695C-00 +695D-00 +695E-00 + +[Cosmic Sheriff by Dinamic (1990)] +Code=7286-B7 : Infinite Lives +Code=80B2-B7 : Infinite Time + +[Cosmic Shock Absorber by Martech Games (1986)] +Menu=Infinite Photon Energy +Menu=Infinite Photon Temperature +Menu=Infinite Shield Power + +[Infinite Photon Energy / Cosmic Shock Absorber by Martech Games (1986)] +Note=For Spectrum 48kB version. +8D6B-B7 +8DAB-B7 + +[Infinite Photon Temperature / Cosmic Shock Absorber by Martech Games (1986)] +Note=For Spectrum 48kB version. +7F55-00 +7F92-00 + +[Infinite Shield Power / Cosmic Shock Absorber by Martech Games (1986)] +Note=For Spectrum 48kB version. +7B32-B7 +7E06-3A +7B50-B7 +7E24-3A + +[Cosmic Wartoad by Ocean (1985)] +Code=8D2C-C9 : Immune to Frenzied Flies +Code=8D10-C9 : Immune to Slime Pawns +Code=8D91-C9 : Immune to sludge Slugs +Code=9159-18 : Immune to the Slime Master +Code=8DE9-C9 : Immune to their sludge +Code=8947-A7 : Infinite Lives +Code=A7D0-00 : Infinite shooting energy +Menu=Move anywhere on map +Code=8F9A-03 : No need to collect the Tool Kit +Menu=Travel to any node in the Time-Grid + +[Move anywhere on map / Cosmic Wartoad by Ocean (1985)] +8F86-00 +8F87-00 +8F8B-00 +8F8C-00 +8F99-00 +8F9A-00 + +[Travel to any node in the Time-Grid / Cosmic Wartoad by Ocean (1985)] +8F61-18 +8F62-2B + +[Costa Capers by Firebird (1985)] +Menu=Fall from any height +Code=9A27-00 : Immunity from (some) moving objects +Code=930F-00 : Infinite days +Code=9F91-00 : Infinite lives + +[Fall from any height / Costa Capers by Firebird (1985)] +9DF3-F5 +9DF4-9D + +[Count Duckula by Alternative (1989)] +Code=A934-00 : Infinite Time + +[Count Duckula 2 by Alternative (1992)] +Menu=Infinite ammo +Menu=Infinite lives + +[Infinite ammo / Count Duckula 2 by Alternative (1992)] +Note=For Spectrum 48kB version. +9BB5-3A +9BBB-00 +7CA7-3A +7CAD-00 + +[Infinite lives / Count Duckula 2 by Alternative (1992)] +Note=For Spectrum 48kB version. +AC84-00 +AC9A-00 +8E6D-00 +8E83-00 + +[Countdown to the Death by Crash (1990)] +Code=E673-00 : Infinite Lives +Code=A420-00 : Infinite Time + +[Cousin Horace by Grussu, Alessandro (2014)] +Menu=Code Killer +Menu=Code killer +Menu=Infinite Energy +Menu=Infinite Fuel +Menu=Infinite Keys +Menu=Infinite Lives +Menu=Infinite Lives (alt) +Menu=Infinite Nails +Menu=Infinite Time + +[Code Killer / Cousin Horace by Grussu, Alessandro (2014)] +Note=For level #2. +7D41-C3 +7D42-8C +7D43-7E +FCCF-C3 +FCD0-EA +FCD1-FD + +[Code killer / Cousin Horace by Grussu, Alessandro (2014)] +Note=For level #3. +66CB-C3 +66CC-16 +66CD-68 +6202-C3 +6203-55 +6204-63 + +[Infinite Energy / Cousin Horace by Grussu, Alessandro (2014)] +Note=For level #3. +DF35-00 +DFDA-00 +E07F-00 +E161-00 +E21E-00 +E249-00 + +[Infinite Fuel / Cousin Horace by Grussu, Alessandro (2014)] +Note=For level #2. +CFB5-00 + +[Infinite Keys / Cousin Horace by Grussu, Alessandro (2014)] +Note=For level #4. +9611-05 +9ECF-00 + +[Infinite Lives / Cousin Horace by Grussu, Alessandro (2014)] +Note=For level #1. +AFA0-00 +BFE2-00 +BD8B-B6 +79A5-00 + +[Infinite Lives (alt) / Cousin Horace by Grussu, Alessandro (2014)] +Note=For level #4. +BBBC-00 +AAC2-00 + +[Infinite Nails / Cousin Horace by Grussu, Alessandro (2014)] +Note=For level #4. +9620-1E +99BC-00 + +[Infinite Time / Cousin Horace by Grussu, Alessandro (2014)] +Note=For level #5. +BF3C-00 + +[Covenant, The by PSS (1985)] +Menu=Infinite Energy +Menu=Infinite Energy (Covertape) + +[Infinite Energy / Covenant, The by PSS (1985)] +EDBF-00 +EDE0-00 +F7DF-00 +F7F2-00 + +[Infinite Energy (Covertape) / Covenant, The by PSS (1985)] +EDBF-00 +EDE0-00 +F7CA-00 +F7DD-00 + +[Cowboy by Spectrum Computing (1984)] +Menu=99 bullets + +[99 bullets / Cowboy by Spectrum Computing (1984)] +Note=For the first player. +661B-FF +661C-FF + +[Cowboy Kidz by Byte Back (1989)] +Code=AB44-C9 : Immune To Enemies +Code=ADC0-C9 : Immune To Obstacles +Code=B309-B7 : Infinite Lives +Code=A4A5-C9 : No Enemies + +[Crack Down by U.S. Gold (1990)] +Code=A78B-00 : Infinite Cannon & Machine Gun Ammo +Code=9E42-00 : Infinite Lives +Code=B8EC-00 : Infinite Smart Bombs +Code=8FE2-00 : Infinite Time +Code=9043-00 : No Time Bonus + +[Crack It! Towers by Mirrorsoft (1986)] +Code=8A1D-C3 : Infinite Tries + +[Crack-Up by Atlantis (1989)] +Code=9E24-B6 : Infinite lives + +[Cray 5 by RetroWorks (2011)] +Code=977D-00 : Infinite Life +Code=8784-00 : Infinite Time +Code=98EF-00 : Infinite lives + +[Crazy Balloons by A'n'F (1983)] +Menu=Infinite lives +Menu=Keyboard fix + +[Infinite lives / Crazy Balloons by A'n'F (1983)] +Note=TZX +6070-0B +609A-6F + +[Keyboard fix / Crazy Balloons by A'n'F (1983)] +Note=TZX +71AE-CD +71B7-CD +71C5-CD +71D4-CD +7972-ED +7978-ED +7E00-DB +7E06-DB + +[Crazy Bugs! by AWA (1983)] +Code=91AC-21 : Immunity + +[Crazy Cars by JB (1985)] +Code=A548-00 : Infinite lives + +[Crazy Cars by Titus (1988)] +Code=72DE-B7 : Infinite Time + +[Crazy Cars II by Titus (1988)] +Code=725E-00 : Infinite Bonus +Code=71BB-00 : Infinite Time + +[Crazy Crane by Voyager (1984)] +Code=6703-00 : Infinite Lives + +[Crazy ErBert by Alternative (1990)] +Code=9444-00 : Infinite Lives + +[Crazy House by Bulldog (1990)] +Code=7DB5-00 : Infinite Lives + +[Crazy Kong City - Episode 1 - Saving Helen Blond by Amore, Gabriele (2016)] +Code=7924-00 : Infinite Lives + +[Crazy Pingoin by Magic Team (1986)] +Code=A390-B7 : Infinite lives + +[Cred Breaks Out by TSB (1986)] +Code=8D2B-AF : Immunity +Code=9DAC-00 : Infinite Lives +Code=8D0A-3A : Infinite Time + +[Creepy Dungeons by Automata UK (1985)] +Code=D661-C9 : Immunity + +[Crimbo by Little Shop of Pixels (2010)] +Menu=99 time units +Menu=99 time units (alt) +Menu=Infinite lives +Menu=Infinite lives (alt) +Code=D43E-00 : Infinite time +Code=E87E-00 : Infinite time (alt) +Code=9A60-C3 : Invisible mode + +[99 time units / Crimbo by Little Shop of Pixels (2010)] +D3ED-09 +D3EE-09 + +[99 time units (alt) / Crimbo by Little Shop of Pixels (2010)] +E82C-09 +E82D-09 + +[Infinite lives / Crimbo by Little Shop of Pixels (2010)] +7A02-00 +9A0A-00 +D27B-00 + +[Infinite lives (alt) / Crimbo by Little Shop of Pixels (2010)] +9A17-00 +BA1F-00 +E6BA-00 + +[Crime Busters by Players (1988)] +Code=EE54-C9 : Immunity +Code=B873-C9 : Infinite Lives +Code=EAFE-21 : Infinite Time + +[Crime Santa Claus by ETC Group (1996)] +Menu=Infinite Lives + +[Infinite Lives / Crime Santa Claus by ETC Group (1996)] +6958-00 +697F-00 +69C2-00 +6A0B-00 +6A7D-00 +6AC4-00 + +[Crime Santa Claus - Deja Vu by BrokImSoft - Rush I.S.P.A. (1997)] +Code=7C62-C9 : Immunity + +[Crimebusters inc. by Strobe (1986)] +Menu=Infinite Energy +Menu=Infinite Happiness (theirs) +Menu=Infinite Spell Power (theirs) +Menu=Infinite Spell Power (yours) +Menu=Infinite Spell Power YOURS ; THEIRS +Menu=Infinite Stamina (theirs) +Menu=Infinite Strength (theirs) +Menu=Infinite Strength (yours) +Menu=Infinite Strength YOURS ; THEIRS +Menu=Infinite Strength YOURS ; THEIRS 43143 126 +Menu=Infinite Time +Menu=Infinite time + +[Infinite Energy / Crimebusters inc. by Strobe (1986)] +6CDF-00 +8D25-00 + +[Infinite Happiness (theirs) / Crimebusters inc. by Strobe (1986)] +Note=For Spectrum 48kB version. +D75D-7E +82D6-7E +A892-7E +84E0-7E + +[Infinite Spell Power (theirs) / Crimebusters inc. by Strobe (1986)] +Note=For Spectrum 48kB version. +D773-7E +A8A8-7E + +[Infinite Spell Power (yours) / Crimebusters inc. by Strobe (1986)] +Note=For Spectrum 48kB version. +82E5-3A + +[Infinite Spell Power YOURS ; THEIRS / Crimebusters inc. by Strobe (1986)] +82E5-3A +D773-7E +84EF-3A +A8A8-7E + +[Infinite Stamina (theirs) / Crimebusters inc. by Strobe (1986)] +Note=For Spectrum 48kB version. +D768-7E +82DE-7E +A89D-7E +84E8-7E + +[Infinite Strength (theirs) / Crimebusters inc. by Strobe (1986)] +Note=For Spectrum 48kB version. +D752-7E +82CE-7E +A887-7E +84D8-7E + +[Infinite Strength (yours) / Crimebusters inc. by Strobe (1986)] +Note=For Spectrum 128kB version. +6FBE-00 +8EB4-00 + +[Infinite Strength YOURS ; THEIRS / Crimebusters inc. by Strobe (1986)] +6CDF-00 +8D25-00 +D752-7E +82CE-7E + +[Infinite Strength YOURS ; THEIRS 43143 126 / Crimebusters inc. by Strobe (1986)] +6FBE-00 +8EB4-00 +84D8-7E + +[Infinite Time / Crimebusters inc. by Strobe (1986)] +D71A-00 +D71E-00 +D71F-00 +D720-00 + +[Infinite time / Crimebusters inc. by Strobe (1986)] +Note=For Spectrum 48kB version. +D71A-B7 +5B6C-23 +A84F-B7 +649B-23 + +[Critical Mass by Durell (1985)] +Code=DE2F-00 : Infinite Energy + +[Cronopios y Famas by Grussu, Alessandro (2013)] +Menu=#d634#b7d6dc#b7#d7b7#b7 ( ) - infinite energy + +[#d634#b7d6dc#b7#d7b7#b7 ( ) - infinite energy / Cronopios y Famas by Grussu, Alessandro (2013)] +D634-B7 +D6DC-B7 +D7B7-B7 + +[Crossfire by Your Computer (1985)] +Code=7772-18 : Bullets go constantly +Code=781C-00 : Infinite time + +[Crossfire by Atlantis (1989)] +Code=9CEB-00 : Infinite Lives + +[Crosswize by Firebird (1988)] +Code=C9A1-00 : Immunity +Code=8493-B6 : Infinite Lives + +[Crozet by MicroHobby (1987)] +Code=C793-00 : Infinite Lives +Code=C921-00 : Infinite Time + +[Cruising on Broadway by Solarsoft (1983)] +Code=6301-3A : Next Level on Death + +[Crusher by Playgear Company (1996)] +Code=7102-00 : Infinite Balls + +[Crux 92 by Ultrasoft (1992)] +Code=AC0A-00 : Infinite Lives +Code=CE2A-00 : Infinite Time + +[Crystal Castles by U.S. Gold (1986)] +Code=F8F5-00 : Infinite Lives +Menu=Invincibility + +[Invincibility / Crystal Castles by U.S. Gold (1986)] +F66B-21 +F326-21 +F388-21 +F5A4-21 +F03B-C9 +F2FB-C9 +F564-C9 +EFD8-00 +EFD9-00 +EFDA-00 +F4E2-00 +F4E3-00 +F203-01 + +[Crystal Kingdom Dizzy 2017 by Barskiy, Evgeniy - Origin, Oleg - Ponomarjov, Dmitri (2017)] +Code=95A4-00 : Infinite Lives + +[CSU by Alboran70 (2013)] +Menu=Infinite Lives + +[Infinite Lives / CSU by Alboran70 (2013)] +B808-00 +BEC4-00 +A600-00 + +[Cubey by Chad (1984)] +Code=C328-00 : Infinite Bonus +Menu=Infinite Lives + +[Infinite Lives / Cubey by Chad (1984)] +B9AD-00 +C6C0-00 + +[Cuddly Cuburt by Interceptor (1983)] +Code=70FB-00 : Infinite Lives + +[Curro Jimenez by Zigurat (1989)] +Code=BB1A-00 : Infinite Energy +Menu=Infinite Lives +Code=B858-00 : Infinite lives + +[Infinite Lives / Curro Jimenez by Zigurat (1989)] +9E40-00 +B879-00 + +[Curse of Sherwood, The by Mastertronic (1987)] +Code=F639-00 : Immunity +Code=FC65-00 : Infinite Lives + +[Cyber Rats by Silversoft (1982)] +Menu=Infinite Lives +Code=7253-00 : Mushrooms not created +Code=6B97-00 : Rapid fire + +[Infinite Lives / Cyber Rats by Silversoft (1982)] +Note=For the first player. +6C9B-00 +6CA7-00 + +[Cyber Zone by Crystal Computing (1983)] +Code=F7F6-00 : Infinite lives + +[Cyberbig by Animagic (1989)] +Code=8835-C9 : Immunity +Menu=Infinite Lives + +[Infinite Lives / Cyberbig by Animagic (1989)] +80C1-00 +83E0-00 +88D9-00 + +[Cybernation by Players (1987)] +Code=B3FE-C9 : As you wish +Code=B3F1-C9 : Cheat + +[Cybernoid by Hewson Consultants (1988)] +Menu=Cyber-maces +Menu=Eternal Satellite +Code=6AEE-01 : Immediate Backshot +Code=8EDB-C9 : Immunity +Code=8F09-C3 : Immunity (alt) +Code=8F48-00 : Infinite Backshot +Code=8F4F-00 : Infinite Lives +Code=7C4A-00 : Infinite Shields +Code=7C37-00 : Infinite Weapons +Menu=No Enemies +Code=9BE2-C9 : No Flying Aliens +Menu=No Guns +Code=97F0-C9 : No Rockets +Code=9267-C9 : No Snakes +Code=F0F3-C9 : No Sound +Code=9040-C9 : No Tunnel Aliens + +[Cyber-maces / Cybernoid by Hewson Consultants (1988)] +6A4A-00 +6A4B-00 + +[Eternal Satellite / Cybernoid by Hewson Consultants (1988)] +8F4B-00 +6A4B-00 + +[No Enemies / Cybernoid by Hewson Consultants (1988)] +8CD7-C9 +9B68-C9 + +[No Guns / Cybernoid by Hewson Consultants (1988)] +87AC-C9 +8D3C-C9 + +[Cybernoid II - The Revenge by Hewson Consultants (1988)] +Menu=Immunity +Menu=Infinite Lives +Menu=Infinite Shields +Menu=Infinite Time +Menu=Infinite Weapons +Menu=No Flying Aliens +Menu=No Guns +Menu=No Lifts +Menu=No Passage Aliens +Menu=No Rockets +Menu=No Snake + +[Immunity / Cybernoid II - The Revenge by Hewson Consultants (1988)] +Note=For Spectrum 48kB version. +6910-00 +8C7D-C3 + +[Infinite Lives / Cybernoid II - The Revenge by Hewson Consultants (1988)] +Note=For Spectrum 48kB version. +8D66-00 +8CDC-00 + +[Infinite Shields / Cybernoid II - The Revenge by Hewson Consultants (1988)] +Note=For Spectrum 48kB version. +7741-00 + +[Infinite Time / Cybernoid II - The Revenge by Hewson Consultants (1988)] +Note=For Spectrum 128kB version. +74D0-00 + +[Infinite Weapons / Cybernoid II - The Revenge by Hewson Consultants (1988)] +Note=For Spectrum 48kB version. +7785-00 +7754-00 + +[No Flying Aliens / Cybernoid II - The Revenge by Hewson Consultants (1988)] +Note=For Spectrum 48kB version. +9715-C9 + +[No Guns / Cybernoid II - The Revenge by Hewson Consultants (1988)] +Note=For Spectrum 48kB version. +8AB0-C9 + +[No Lifts / Cybernoid II - The Revenge by Hewson Consultants (1988)] +Note=For Spectrum 48kB version. +81C0-C9 + +[No Passage Aliens / Cybernoid II - The Revenge by Hewson Consultants (1988)] +Note=For Spectrum 48kB version. +83BD-C9 + +[No Rockets / Cybernoid II - The Revenge by Hewson Consultants (1988)] +Note=For Spectrum 48kB version. +9629-C9 + +[No Snake / Cybernoid II - The Revenge by Hewson Consultants (1988)] +Note=For Spectrum 48kB version. +8F5B-C9 + +[Cybertanks by Star Dreams (1984)] +Code=6587-B7 : Infinite Lives + +[Cyberun by Ultimate Play The Game (1986)] +Code=F4CF-A7 : Infinite Lives +Menu=Infinite fuel +Menu=Infinite shields +Code=8D48-00 : Less Enemies + +[Infinite fuel / Cyberun by Ultimate Play The Game (1986)] +CC7F-73 +CC80-00 + +[Infinite shields / Cyberun by Ultimate Play The Game (1986)] +8F84-1E +8F85-00 + +[Cybex by Pirate (1987)] +Code=B8D5-00 : Infinite Lives +Code=B9C0-00 : Infinite Power +Code=AA70-00 : Infinite Time + +[Cybo Run by Calisto (1984)] +Code=E3E2-00 : Infinite Lives + +[Cybotron by Micromania (1983)] +Code=677F-00 : Infinite lives + +[Cycles, The by Accolade (1989)] +Code=7FC6-00 : Infinite Gear +Code=7829-0B : Keyboard Bugfix + +[Cyclone by Vortex (1985)] +Code=5B94-3A : Immune to Cyclone +Menu=Infinite Fuel +Code=92A0-00 : Infinite Lives +Code=8295-00 : Infinite Time +Menu=No Crashes + +[Infinite Fuel / Cyclone by Vortex (1985)] +82B4-00 +92B2-00 + +[No Crashes / Cyclone by Vortex (1985)] +73B6-00 +8B61-00 + +[Cylu by Firebird (1985)] +Code=941F-00 : Infinite fuel +Code=940E-C9 : Infinite fuel (alt) +Menu=Slow fuller rate (1/x) + +[Slow fuller rate (1/x) / Cylu by Firebird (1985)] +940E-C3 +940F-00 +9410-BA +BA00-3A +BA01-FF +BA02-B9 +BA03-3D +BA04-32 +BA05-FF +BA06-B9 +BA07-C0 +BA08-3E +BA0A-32 +BA0B-FF +BA0C-B9 +BA0D-21 +BA0E-24 +BA0F-5B +BA10-C3 +BA11-11 +BA12-94 + +[Cyrox by Power House, The (1986)] +Code=C39B-C9 : Immunity +Code=A67C-00 : Infinite Energy +Code=CBA7-00 : Infinite Freeze Bombs +Code=C412-00 : Infinite Lives + +[D'Veel'Ng by Mojon Twins, The (2013)] +Menu=Keys (alt) +Menu=Lives (alt) + +[Keys (alt) / D'Veel'Ng by Mojon Twins, The (2013)] +A44E-00 +9CE8-01 + +[Lives (alt) / D'Veel'Ng by Mojon Twins, The (2013)] +AF53-00 +B995-00 + +[D.N.A. Warrior by Cascade Games (1989)] +Menu=Immunity +Code=96E7-B6 : Infinite Lives + +[Immunity / D.N.A. Warrior by Cascade Games (1989)] +Note=For Spectrum 128kB version. +AAC3-C9 +AAB1-C9 + +[Dalek Attack by Admiral (1992)] +Menu=Infinite lives (both players) +Menu=Keep weapons (both players) +Code=A2F9-00 : Only need to save 1 person to get card + +[Infinite lives (both players) / Dalek Attack by Admiral (1992)] +A275-B6 +A284-B6 + +[Keep weapons (both players) / Dalek Attack by Admiral (1992)] +9A73-B6 +9AB1-B6 + +[Daley Thompson's Decathlon by Ocean (1984)] +Menu=0.00 second start +Menu=1500 Meters Bugfix +Menu=1500M TO 800M +Menu=1500M to Mile (1609M) +Menu=400M to 060M +Menu=Infinite Lives +Menu=Lives (x+1) +Menu=Long Jump bugfix +Menu=TO CONVERT 400M TO 200M (DAY 1) + +[0.00 second start / Daley Thompson's Decathlon by Ocean (1984)] +5CB6-AF +5CB7-32 +5CB8-57 +5CB9-AB +5CBA-3E +5CBB-21 +5CBC-32 +5CBD-95 +5CBE-7D +5CBF-C3 +5CC0-01 +5CC1-A0 +9FFE-C3 +9FFF-B6 +A000-5C + +[1500 Meters Bugfix / Daley Thompson's Decathlon by Ocean (1984)] +5CC3-43 +5CC4-D3 +5CC5-5C +5CC6-CD +5CC7-DA +5CC8-82 +5CC9-ED +5CCA-4B +5CCB-D3 +5CCC-5C +5CCD-CD +5CCE-DA +5CCF-82 +5CD0-C3 +5CD1-2D +5CD2-A8 +A824-05 +A82A-C3 +A82B-C2 +A82C-5C + +[1500M TO 800M / Daley Thompson's Decathlon by Ocean (1984)] +Note=For level #2. +6785-01 +6786-09 +AC94-30 +AC95-38 +A695-20 +A696-03 +A69B-0C +A69C-03 + +[1500M to Mile (1609M) / Daley Thompson's Decathlon by Ocean (1984)] +Note=For level #2. +6786-07 +6788-0A +AC94-4D +AC95-69 +AC96-6C +AC97-65 +AC98-20 +A695-49 +A696-06 +A69B-35 +A69C-06 + +[400M to 060M / Daley Thompson's Decathlon by Ocean (1984)] +Note=For level #1. +671C-01 +671D-07 +AC8D-30 +AC8E-36 +A63E-3C +A63F-00 +A645-28 +A646-00 + +[Infinite Lives / Daley Thompson's Decathlon by Ocean (1984)] +Note=For level #1. +5DC0-00 +5E15-00 + +[Lives (x+1) / Daley Thompson's Decathlon by Ocean (1984)] +Note=For level #1. +6737-04 + +[Long Jump bugfix / Daley Thompson's Decathlon by Ocean (1984)] +Note=For level #1. +5CA5-3A +5CA6-4A +5CA7-83 +5CA8-FE +5CA9-00 +5CAA-20 +5CAB-04 +5CAC-3C +5CAD-32 +5CAE-4A +5CAF-83 +5CB0-3A +5CB1-42 +5CB2-83 +5CB3-C3 +5CB4-72 +5CB5-8A +8A6F-C3 +8A70-A5 +8A71-5C + +[TO CONVERT 400M TO 200M (DAY 1) / Daley Thompson's Decathlon by Ocean (1984)] +671C-03 +AC8D-32 +A63E-C8 +A63F-00 +A645-B4 +A646-00 + +[Daley Thompson's Olympic Challenge by Ocean (1988)] +Menu=Infinite Lives + +[Infinite Lives / Daley Thompson's Olympic Challenge by Ocean (1988)] +Note=For level #1. +78C4-00 +779D-00 + +[Daley Thompson's Supertest by Ocean (1985)] +Menu=Infinite Lives + +[Infinite Lives / Daley Thompson's Supertest by Ocean (1985)] +Note=For Spectrum 128kB version. +91B2-A7 +B53A-00 +B922-00 +8EA8-B7 + +[Dam Busters by Professional (1983)] +Code=6BD1-00 : Infinite Lives + +[Dam Busters, The by U.S. Gold (1985)] +Code=B211-00 : Barrage balloons don't affect +Code=AB7D-00 : Don't lose the height lights +Code=A257-00 : Don't lose the rudder +Menu=Infinite extinguishers +Code=AB3D-00 : With fires but they don't burn the engines +Code=AB2D-00 : Without fires on board + +[Infinite extinguishers / Dam Busters, The by U.S. Gold (1985)] +C5DE-00 +C5DF-00 +C5E0-00 +C5F4-18 +C5F5-02 + +[Dan Dare - Pilot of the Future by Virgin Games (1986)] +Code=A942-00 : Blast fire (very kewl!) +Code=6269-05 : Bomb already activated at start +Code=5DA6-A8 : Energy +Code=A776-18 : Fall Any Height +Code=9EE1-00 : Fast game +Menu=Full length fire +Code=AA22-00 : Full length fire(kewl) +Code=AA18-00 : Infinite Ammo +Code=AA06-00 : Infinite Ammo (alt) +Code=BA74-C9 : Infinite Energy +Code=BA62-C9 : Infinite Energy (alt) +Code=B739-00 : Infinite Time +Code=B727-00 : Infinite Time (alt) +Code=BA93-C9 : Infinite energy +Menu=Lives +Menu=No Jail +Code=AD8F-C9 : No Roof Wall & Floor Guns +Code=AD7D-C9 : No Roof Wall & Floor Guns (alt) +Code=B73E-00 : Stop timer + +[Full length fire / Dan Dare - Pilot of the Future by Virgin Games (1986)] +AA2E-20 +AA21-00 + +[Lives / Dan Dare - Pilot of the Future by Virgin Games (1986)] +8D48-AF +B382-68 + +[No Jail / Dan Dare - Pilot of the Future by Virgin Games (1986)] +Note=For level #3. +A47E-00 + +[Dan Dare II - Mekon's Revenge by Virgin Games (1988)] +Code=DC3E-C9 : Immunity +Menu=Infinite Energy +Menu=Infinite Energy (Sinclair User) +Code=D476-00 : Infinite Lives +Code=B57B-00 : Infinite Lives (Sinclair User) +Code=ED05-00 : Infinite Time +Code=CBF2-00 : Infinite Time (Sinclair User) +Menu=No Treens +Code=CF3A-C9 : No crunch +Code=B046-C9 : No crunch (Sinclair User) + +[Infinite Energy / Dan Dare II - Mekon's Revenge by Virgin Games (1988)] +E3A6-3E +E3A7-50 +E3A8-12 +E3A9-C9 + +[Infinite Energy (Sinclair User) / Dan Dare II - Mekon's Revenge by Virgin Games (1988)] +C494-3E +C495-50 +C496-12 +C497-C9 + +[No Treens / Dan Dare II - Mekon's Revenge by Virgin Games (1988)] +F183-00 +F190-00 + +[Dan Dare III - The Escape by Virgin Games (1990)] +Code=860D-00 : Better Armed +Code=CB44-00 : Infinite Ammo +Code=A3C2-00 : Infinite Fuel +Code=E47E-00 : Infinite Lives + +[Dandy by Electric Dreams (1986)] +Code=8C84-C9 : Freeze Creatures +Menu=Infinite Energy +Menu=Infinite Energy (alt) +Menu=Infinite Time + +[Infinite Energy / Dandy by Electric Dreams (1986)] +6BD1-21 +6BD2-E8 +6BD3-03 +6C02-21 +6C03-E8 +6C04-03 + +[Infinite Energy (alt) / Dandy by Electric Dreams (1986)] +6BD2-00 +6C03-00 +8493-00 +9DF9-00 + +[Infinite Time / Dandy by Electric Dreams (1986)] +6BCE-00 +6BFF-00 + +[Danger by Barreiro, Jorge Perez (1987)] +Menu=Infinite Lives + +[Infinite Lives / Danger by Barreiro, Jorge Perez (1987)] +9BB4-00 +A180-00 +B9A5-00 +BCE1-00 + +[Danger Mouse in Double Trouble by Creative Sparks (1984)] +Code=8141-00 : Infinite time + +[Danger Mouse in Making Whoopee! by Creative Sparks (1985)] +Menu=Infinite Whoopees + +[Infinite Whoopees / Danger Mouse in Making Whoopee! by Creative Sparks (1985)] +A00B-00 +B1C0-00 + +[Danger Mouse in the Black Forest Chateau by Creative Sparks (1984)] +Menu=Accept any code + +[Accept any code / Danger Mouse in the Black Forest Chateau by Creative Sparks (1984)] +Note=For part #2. +8603-C3 + +[Dangerous Garden by CV (1988)] +Menu=Infinite Lives +Menu=Infinite Time + +[Infinite Lives / Dangerous Garden by CV (1988)] +6C52-00 +6C8A-00 +6CCA-00 +6E08-00 +6E47-00 +6F2F-00 +6F6E-00 +7DD0-00 +8147-00 +8188-00 +81C1-00 +8202-00 +857F-00 +85C0-00 +90D8-00 +9119-00 +96DF-00 +971F-00 +975F-00 +97A0-00 +97E1-00 +A3E2-00 +A422-00 +A4FE-00 +A53E-00 +A9A1-00 +A9D9-00 +AA19-00 +AE74-00 +AEAC-00 +AEDB-00 +AF12-00 +B378-00 +B3B9-00 +B3F2-00 +B433-00 +CCEF-00 + +[Infinite Time / Dangerous Garden by CV (1988)] +7E33-00 +C2DC-00 +C3DC-00 +C4DC-00 + +[Dangerous Gardens by Your Computer (1984)] +Code=7699-C9 : Immunity +Code=6E75-00 : Infinite lives + +[Dangerous Kiss by CIHC (1988)] +Code=F187-3A : Immunity +Code=F218-3A : Infinite Lives + +[Darius+ by Edge, The (1990)] +Menu=Immunity +Code=997B-B7 : Infinite lives + +[Immunity / Darius+ by Edge, The (1990)] +846E-B7 +90F2-00 +AB41-00 + +[Dark Castle by kas29 (2016)] +Code=E953-00 : Infinite Lives + +[Dark Fusion by Gremlin Graphics (1988)] +Code=CB47-00 : Infinite Energy +Code=BC97-00 : Infinite Lives + +[Dark Side by Incentive (1988)] +Code=B9EB-00 : Infinite Fuel +Menu=Infinite Shields +Code=BA05-A7 : Infinite Time + +[Infinite Shields / Dark Side by Incentive (1988)] +B17C-00 +B1AA-00 +BB34-00 + +[Dark Star by Design Design (1984)] +Menu=Infinite energy + +[Infinite energy / Dark Star by Design Design (1984)] +D177-00 +D178-00 +D179-00 + +[Dark Tricks by Dazman (2014)] +Code=794B-00 : Infinite Lives + +[Dark, The by Izhevsk (1991)] +Code=A1D9-B6 : Infinite air +Code=ADF8-00 : Infinite gas +Code=AE50-00 : Infinite keys +Code=AED7-B6 : Infinite lives + +[Darkman by Ocean (1991)] +Menu=Infinite Energy +Menu=Infinite Exploding Bomb Time +Menu=Infinite Lives +Menu=Infinite Mask Time +Menu=Infinite energy +Menu=Infinite mask time +Menu=Infinite time +Menu=Infinite time bonus section after level + +[Infinite Energy / Darkman by Ocean (1991)] +Note=For level #4. +AD33-B7 + +[Infinite Exploding Bomb Time / Darkman by Ocean (1991)] +Note=For level #4. +AB4E-00 + +[Infinite Lives / Darkman by Ocean (1991)] +Note=For level #5. +C55E-00 + +[Infinite Mask Time / Darkman by Ocean (1991)] +Note=For level #4. +65BF-00 + +[Infinite energy / Darkman by Ocean (1991)] +Note=For level #1. +B1EA-B7 +A189-B7 +AC0D-B7 + +[Infinite mask time / Darkman by Ocean (1991)] +Note=For level #2. +6316-00 + +[Infinite time / Darkman by Ocean (1991)] +Note=For level #3. +AAB2-00 + +[Infinite time bonus section after level / Darkman by Ocean (1991)] +Note=For level #1. +C528-00 + +[Dawnssley by Top Ten (1987)] +Menu=Infinite Keys (Hobbo) +Menu=Infinite Keys (Thor) +Code=B866-00 : Infinite Spells (Hobbo) +Code=B833-00 : Infinite Spells (Thor) +Menu=Infinite Strength (Hobbo) +Menu=Infinite Strength (Thor) + +[Infinite Keys (Hobbo) / Dawnssley by Top Ten (1987)] +8817-00 +8857-00 + +[Infinite Keys (Thor) / Dawnssley by Top Ten (1987)] +8836-00 +8876-00 + +[Infinite Strength (Hobbo) / Dawnssley by Top Ten (1987)] +9CBB-00 +9CC3-AF +9CC4-32 + +[Infinite Strength (Thor) / Dawnssley by Top Ten (1987)] +9C74-00 +9C7D-AF +9C7E-32 + +[Day in the Life, A by Micromega (1985)] +Code=B1D5-00 : Infinite Lives +Code=AFE4-00 : Infinite time +Code=9D12-18 : Invincibility +Code=BEBA-01 : Skip current level + +[Dea Tenebrarum by System 4 (1988)] +Menu=Infinite Lives +Code=D7BF-00 : Infinite Lives (alt) +Code=B53C-00 : Infinite Magic +Code=F999-21 : Infinite Time + +[Infinite Lives / Dea Tenebrarum by System 4 (1988)] +8C8C-00 +8C8D-B4 + +[Deactivators by Reaktor (1986)] +Menu=Disable guards +Menu=Infinite throws + +[Disable guards / Deactivators by Reaktor (1986)] +Note=For Spectrum 48kB version. +A19A-18 +799D-18 + +[Infinite throws / Deactivators by Reaktor (1986)] +Note=For Spectrum 48kB version. +9F5A-18 +774A-18 + +[Dead or Alive by Alternative (1987)] +Code=B75D-00 : Infinite Ammo +Code=B6AE-00 : Infinite Lives +Code=B2FC-00 : Infinite Thirst + +[Dead or Alive by Cauldwell, Jonathan (1995)] +Menu=Immunity +Code=A17C-B7 : Infinite Lives + +[Immunity / Dead or Alive by Cauldwell, Jonathan (1995)] +9D41-00 +9E29-00 + +[Dead Space by Radastan (2017)] +Code=8364-00 : Infinite Lives + +[Deadly Evil by Players Premier (1990)] +Code=CCC2-00 : Infinite Energy (Princess) +Code=CCD6-00 : Infinite Energy (You) +Code=CC66-00 : Infinite Time +Code=CA9E-00 : Only Need 1 Key + +[Deadly Labyrinth of Lord XYRX by HOOY-PROGRAM (2013)] +Code=85A1-B7 : Infinite Lives +Code=8638-00 : Infinite Time + +[Deadly Mission, The by Britton, Adam (1985)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time В (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Deadly Mission, The by Britton, Adam (1985)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Deadly Mission, The by Britton, Adam (1985)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Deadly Mission, The by Britton, Adam (1985)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Deadly Mission, The by Britton, Adam (1985)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Deadly Mission, The by Britton, Adam (1985)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Deadly Mission, The by Britton, Adam (1985)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time В (Try GS) / Deadly Mission, The by Britton, Adam (1985)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Deadly Mission, The by Britton, Adam (1985)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Deadly Mission, The by Britton, Adam (1985)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Deadly Mission, The by Britton, Adam (1985)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Deadly Mission, The by Britton, Adam (1985)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Deadly Mission, The by Britton, Adam (1985)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Deadly Mission, The by Britton, Adam (1985)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Deadly Mission, The by Britton, Adam (1985)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Deadly Mission, The by Britton, Adam (1985)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Deadly Mission, The by Britton, Adam (1985)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Deadly Mission, The by Britton, Adam (1985)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Deadly Mission, The by Britton, Adam (1985)] +945E-00 +946A-00 + +[Walk through walls / Deadly Mission, The by Britton, Adam (1985)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Deadly Skeletons by Prophics (1990)] +Code=8525-00 : Infinite lives + +[Deadringer by Reaktor (1987)] +Code=B7C1-00 : Infinite Energy +Menu=Infinite Lives + +[Infinite Lives / Deadringer by Reaktor (1987)] +DD2B-00 +DD9B-00 + +[Death Before Dishonour by Alternative (1987)] +Code=BDFA-00 : Infinite energy +Code=BBCA-00 : Infinite lives + +[Death Cruiser by Noble House (1983)] +Code=E3C5-00 : Infinite lives + +[Death or Glory by CRL Group (1987)] +Menu=Immunity + +[Immunity / Death or Glory by CRL Group (1987)] +939C-C9 +9418-C9 +94E5-C9 +952D-C9 + +[Death Pit by Durell (1985)] +Menu=Lives + +[Lives / Death Pit by Durell (1985)] +6F3E-00 +6507-00 + +[Death Stalker by Code Masters (1989)] +Menu=Infinite Energy +Menu=Never Die + +[Infinite Energy / Death Stalker by Code Masters (1989)] +8141-00 +9680-00 +988B-00 + +[Never Die / Death Stalker by Code Masters (1989)] +7F6B-C3 +7F6C-9F +7F6D-7F + +[Death Star by Rabbit (1984)] +Code=60BB-B7 : Infinite Lives + +[Death Star Interceptor by System 3 (1985)] +Menu=Infinite energy +Menu=Infinite lives + +[Infinite energy / Death Star Interceptor by System 3 (1985)] +8F47-00 +951A-00 + +[Infinite lives / Death Star Interceptor by System 3 (1985)] +8F6A-00 +95CC-00 + +[Death Wake by Quicksilva (1985)] +Menu=No Injury (No Damage) + +[No Injury (No Damage) / Death Wake by Quicksilva (1985)] +9181-00 +91A2-00 +91CB-00 +91EC-00 + +[Death Wish 3 by Gremlin Graphics (1987)] +Menu=Infinite Ammo +Code=A306-00 : No Back Stabbing +Code=A925-B7 : No Damage +Code=9BB0-C9 : No Injury + +[Infinite Ammo / Death Wish 3 by Gremlin Graphics (1987)] +9716-AF +99B9-AF + +[Death Zone by Sinclair User (1989)] +Code=E742-00 : ? +Code=EAF5-00 : Infinite Lives + +[Deathchase by Micromega (1983)] +Code=64EA-20 : Create dead-ends +Code=64F3-55 : Default game setting +Code=667A-3A : Immunity +Code=675F-00 : Infinite Lives +Code=64F3-11-55 : Makes game easier +Code=64F3-FF-55 : Makes game harder +Code=64F3-01-55 : Makes game very easy +Code=64AB-FF : Makes sector 1 very difficult +Code=6654-77 : Narrow angle missiles +Code=64F3-00-55 : No trees! +Menu=Reduce perspective +Menu=Set the border black + +[Reduce perspective / Deathchase by Micromega (1983)] +5FD0-00 +5FD1-00 + +[Set the border black / Deathchase by Micromega (1983)] +6541-03 +65AF-00 + +[Deathscape by Starlight (1987)] +Code=C7F2-00 : Infinite Energy +Code=C640-00 : Infinite Fuel + +[Decor Wreckers by Scorpio (1984)] +Code=B5B9-00 : Infinite bonus +Menu=Infinite lives +Code=B5CF-22 : Infinite paint + +[Infinite lives / Decor Wreckers by Scorpio (1984)] +B5E5-00 +B6E7-00 + +[Deep Core Raider by Jenkinson, Paul (2016)] +Code=EFB4-00 : Fuel (alt) +Code=7989-00 : Lives (alt) + +[Deep Space by PSS (1984)] +Code=B7FC-00 : Infinite lives (Andromeda) +Code=B88B-00 : Infinite lives (Deep Space) + +[Deep Strike by Durell (1986)] +Code=B95D-00 : Infinite Bombs +Code=B9AE-00 : Infinite Lives + +[Deep, The by U.S. Gold (1988)] +Code=F78E-00 : Immunity +Code=E991-00 : Infinite Bombs +Code=70CB-00 : Infinite attempts at ship + +[Defcom 1 by Iber (1989)] +Menu=Infinite Lives + +[Infinite Lives / Defcom 1 by Iber (1989)] +Note=For level #1. +EFD4-00 +EACC-00 +EDB7-00 + +[Defenda by Interstella (1984)] +Code=8B92-34 : Get 52 lives +Code=67EC-C9 : Immunity +Code=929B-00 : Infinite lives +Code=C598-C9 : Infinite shields +Code=8573-00 : Infinite smart bombs + +[Defendar by Mikro-Gen (1984)] +Code=9280-00 : Infinite lives + +[Defender by Popular Computing Weekly (1983)] +Menu=Infinite Humans +Code=62C7-00 : Infinite Humans (alt) +Menu=Infinite Lives +Code=6995-00 : Infinite Lives (alt) + +[Infinite Humans / Defender by Popular Computing Weekly (1983)] +6447-30 +644B-00 + +[Infinite Lives / Defender by Popular Computing Weekly (1983)] +6637-30 +663B-00 + +[Defenders of the Earth by Enigma Variations (1990)] +Code=CE68-00 : Infinite Energy +Menu=Infinite Lives +Menu=No "Intruder Alert" + +[Infinite Lives / Defenders of the Earth by Enigma Variations (1990)] +CECC-00 +CECD-00 + +[No "Intruder Alert" / Defenders of the Earth by Enigma Variations (1990)] +B462-00 +B479-00 + +[Deflektor by Gremlin Graphics (1987)] +Code=A63D-C9 : Infinite Energy +Code=86A9-00 : Infinite Lives +Code=A6D3-C9 : Infinite Time +Code=A338-00 : Infinite lives +Code=A683-C9 : No Overload + +[Deja Vu by Crash (1989)] +Code=B27C-00 : Infinite Energy +Code=B87E-3C : Infinite Fire Power +Code=C472-00 : Infinite Lives +Code=BED6-00 : Infinite Puzzle Time +Code=A91D-00 : Infinite Time + +[Deja Vu - The Remix by Crash (1990)] +Code=B882-00 : Infinite Ammo +Code=B287-00 : Infinite Energy +Code=C478-00 : Infinite Lives +Code=BEC8-00 : Infinite Puzzle Time +Code=A91D-00 : Infinite Time + +[Dekorating Blues by Alpha-Omega (1986)] +Menu=Infinite Lives +Code=88BA-18 : Infinite Paint +Code=892A-18 : Infinite Paste +Code=88F2-18 : Infinite Time +Code=88F6-00 : Slower Time + +[Infinite Lives / Dekorating Blues by Alpha-Omega (1986)] +6B65-20 +6B66-20 + +[Delfox by Dinamic (1988)] +Menu=Immunity +Code=9601-21 : Infinite lives + +[Immunity / Delfox by Dinamic (1988)] +9567-C9 +9723-C9 + +[Delta Charge! by Thalamus (1990)] +Code=9FA4-3A : Infinite Lives + +[Demolition by Cauldwell, Jonathan (1993)] +Code=E176-00 : Infinite Lives +Code=D70B-00 : Infinite Time + +[Demon Slayer by Sinclair User (1992)] +Code=D0B1-00 : Infinite blasts +Menu=Infinite energy +Code=7BBF-00 : Infinite puzzle time +Code=D8B4-00 : Infinite time +Code=7DD5-21 : Skip puzzles + +[Infinite energy / Demon Slayer by Sinclair User (1992)] +D3D3-00 +D3F9-00 +D41F-00 +D445-00 +D966-00 +D996-00 + +[Demon's Revenge by Firebird (1988)] +Code=77EB-11 : Energy +Code=6D9F-C9 : No Enemies + +[Demonslair by Gadtek Games (1987)] +Menu=Infinite energy + +[Infinite energy / Demonslair by Gadtek Games (1987)] +C61A-00 +D168-00 + +[Denizen by Players (1988)] +Code=EF2A-00 : Infinite Ammo +Menu=Infinite Energy +Code=ED97-99 : Infinite Passes +Menu=Infinite Torch +Menu=Open doors + +[Infinite Energy / Denizen by Players (1988)] +DC23-00 +ECC6-00 +FA35-00 + +[Infinite Torch / Denizen by Players (1988)] +E4E2-00 +DCBA-CD + +[Open doors / Denizen by Players (1988)] +ED96-3A +EEB3-3A + +[Depart by Vondracek, Jiri (1987)] +Code=5F8A-00 : Infinite Barriers + +[Derby Day by CRL Group (1983)] +Menu=Start With 10000 quids + +[Start With 10000 quids / Derby Day by CRL Group (1983)] +C239-10 +C23A-27 +C262-10 +C263-27 +C28B-10 +C28C-27 +C2B4-10 +C2B5-27 +C2DD-10 +C2DE-27 + +[Dervish by Power House, The (1987)] +Code=7FE6-B6 : Infinite Ammo +Code=7DA2-21 : Infinite Energy + +[Descending Dungeons by Broad, James - McGrorty, Kevin (2016)] + +[Desert Burner by Sparklers (1985)] +Code=9E82-00 : Infinite Lives + +[Desert Hawk by Players (1986)] +Code=C88C-00 : Infinite Ammo +Code=B2F2-00 : Infinite Helicopters + +[Desolator by U.S. Gold (1988)] +Menu=Guards +Code=9055-00 : Infinite Bombs [stored in 41874] +Code=B095-C9 : Infinite Energy +Code=8FA2-00 : Infinite Flips +Code=9AD4-B7 : Infinite Lives +Menu=No Energy Bar [Mapping - dumps to ROM] +Code=9B31-C9 : No Mask fireballs [stored in 41891] +Code=ADCD-C9 : No baddies + +[Guards / Desolator by U.S. Gold (1988)] +AECB-00 +AECC-00 +AECD-00 + +[No Energy Bar [Mapping - dumps to ROM] / Desolator by U.S. Gold (1988)] +8B11-31 +8B12-00 +8B13-10 +8B14-00 +8B2B-21 +8B2C-00 +8B2D-10 +B05E-00 +B05F-00 + +[Desperado by Topo Soft (1987)] +Code=D23A-B7 : Infinite Lives +Code=DC54-00 : Infinite Lives (re-release) + +[Desperado 2 by Topo Soft (1991)] +Menu=Any code +Menu=Code Killer +Code=903F-B7 : Infinite Energy +Code=9046-B6 : Infinite Lives +Code=8C78-B6 : Infinite Lives (alt) + +[Any code / Desperado 2 by Topo Soft (1991)] +Note=For part #2. +8E28-21 + +[Code Killer / Desperado 2 by Topo Soft (1991)] +8E18-21 +8E28-21 + +[Destiny Mission by Williams Technology (1990)] +Menu=Infinite Energy +Menu=Infinite Lives + +[Infinite Energy / Destiny Mission by Williams Technology (1990)] +Note=For Spectrum 48kB version. +9196-C9 +91F9-C9 + +[Infinite Lives / Destiny Mission by Williams Technology (1990)] +Note=For Spectrum 48kB version. +8249-00 +82F2-00 +824C-00 +8315-00 + +[Destroyer by Abacus Programs (1983)] +Menu=Down - "a" +Menu=Left - "o" +Code=6509-EA : Not collide with merchant ships +Menu=Right - "p" +Menu=Up - "q" +Code=6A6A-EA : You do not sink yourself + +[Down - "a" / Destroyer by Abacus Programs (1983)] +6223-61 +629B-61 + +[Left - "o" / Destroyer by Abacus Programs (1983)] +6257-6F +627B-6F + +[Right - "p" / Destroyer by Abacus Programs (1983)] +6250-70 +6267-70 + +[Up - "q" / Destroyer by Abacus Programs (1983)] +6237-71 +6294-71 + +[Destroyer by Impact (1983)] +Code=6D28-00 : Immunity +Code=6E77-00 : Infinite lives + +[Destructo by Bulldog (1987)] +Code=98CF-00 : Immunity +Code=A615-00 : Infinite Days +Code=98E0-00 : Infinite Lives + +[Destrux by Your Sinclair (1990)] +Code=D69A-00 : Infinite Credits +Code=FF8A-00 : Infinite Time + +[Detective, The by Arcade (1983)] +Code=C393-C3 : Immune from bombs +Code=AF77-C3 : Immune from falling nasties +Code=AC4F-C3 : Immune from falling platforms +Code=B719-C3 : Immune from lasers +Code=A054-00 : Infinite lives + +[Deus by Load 'n' Run (1988)] +Code=B5FC-00 : Infinite lives + +[Deus Ex Machina by Automata UK (1984)] +Code=C777-3A : Infinite All (Side One) +Code=B4F8-3A : Infinite All (Side Two) +Code=C6C1-3A : Infinite Beau Bank Gene Selector +Code=C63C-3A : Infinite Belle Bank Chromosomes +Code=C614-3A : Infinite Cell Producing Pattern +Code=9C4B-3A : Infinite Incubation Growth Rate +Code=AE29-3A : Infinite Interrogation Tank Data +Code=C62B-3A : Infinite Memory Bank Implanting +Code=AABA-3A : Infinite Physical Responsiveness +Code=AB86-3A : Infinite Umbilical Transfer Mode +Code=C608-3A : Welding Strength + +[Deviants by Players (1987)] +Code=679C-00 : Auto Valves(??) +Menu=Infinite Ammo +Code=EF0C-00 : Infinite Energy +Code=67CF-00 : Infinite Time +Menu=Only one bomb needed to complete game!(in game) + +[Infinite Ammo / Deviants by Players (1987)] +89C8-00 +89D6-00 + +[Only one bomb needed to complete game!(in game) / Deviants by Players (1987)] +9B54-23 +9B55-2A + +[Devil Diver by DK'Tronics (1984)] +Code=8427-00 : Infinite Lives + +[Devil Rides In, The by Carnell (1983)] +Menu=Infinite lives + +[Infinite lives / Devil Rides In, The by Carnell (1983)] +6CE4-B6 +7037-B6 + +[Devil's Castle by Caubet, Josep Coletas (2011)] +Code=840D-00 : Infinite Strength +Code=8012-00 : Infinite Strength Potion +Code=6D19-00 : Infinite Torch +Code=80C8-00 : Infinite magic potion + +[Devil's Crown by Mastertronic (1985)] +Menu=Ghosts don't steal or change your objects +Code=F058-00 : Infinite ammunition +Menu=Infinite oxygen +Code=E561-18 : No dark rooms +Code=CD26-C3 : The Jolly Roger doesn't kill you + +[Ghosts don't steal or change your objects / Devil's Crown by Mastertronic (1985)] +DB08-18 +DC94-18 + +[Infinite oxygen / Devil's Crown by Mastertronic (1985)] +DDED-00 +DE16-C9 + +[Devil's Descent by Pocket Money (1985)] +Code=BF7A-75 : Infinite lives + +[Devils of the Deep by Richard Shepherd (1983)] +Code=7674-32 : Infinite Oxygen +Menu=Infinite Strength + +[Infinite Strength / Devils of the Deep by Richard Shepherd (1983)] +7A65-32 +7B41-32 +7BA0-32 +7C55-32 + +[Dex by Cheese Freak (2011)] +Code=86FB-00 : Infinite Lives +Code=8706-00 : Infinite Lives (alt) + +[Di-Lithium Lift by Hewson Consultants (1983)] +Menu=Immunity +Code=79FE-00 : Infinite lives +Code=7C4B-00 : Infinite time + +[Immunity / Di-Lithium Lift by Hewson Consultants (1983)] +798C-18 +79B4-18 +79DB-00 +79E8-18 + +[Diamond by Destiny (1988)] +Code=BAD1-C9 : Infinite Time + +[Diamond Mine by Shuric Program (1997)] +Code=A845-00 : Infinite lives +Code=8883-00 : Infinite time + +[Diamonds by MicroHobby (1985)] +Code=9ECE-B7 : Infinite lives + +[Dice (19xx)(Rojersoft)] +Menu=Fix + +[Fix / Dice (19xx)(Rojersoft)] +Note=For Spectrum +3 version. +9051-3B + +[Dick Tracy by Titus (1990)] +Code=73AF-32 : Infinite Lives +Code=7A06-00 : Weapon - Bare Hands +Code=7A06-01 : Weapon - Gun +Code=7A06-02 : Weapon - TommyGun + +[Dickie Diver by Quickbeam (1984)] +Code=7738-C9 : Infinite Lives + +[Dictator by DK'Tronics (1983)] +Code=C3A5-39 : Army's strength=9 (the max) +Code=C428-39 : Russians' popularity=9 (the max) + +[Die Alien Slime by Mastertronic Plus (1989)] +Code=81CB-C3 : Infinite Energy +Code=8051-00 : Infinite Time + +[Digger Dan by Ocean (1983)] +Code=63D7-00 : Infinite Lives +Code=66FB-00 : Infinite Oxygen + +[Dimension Destructors by Artic Computing (1983)] +Code=C7B4-B6 : Infinite Shields + +[Dingo by Tardis Remakes (2011)] +Code=A9E7-00 : Infinite Lives +Code=A91A-00 : Infinite lives + +[Dinky Digger by Postern (1983)] +Menu=Infinite lives + +[Infinite lives / Dinky Digger by Postern (1983)] +E4CE-00 +E5DC-00 + +[Diox (19xx)(EP)] +Menu=Infinite Energy +Code=73C7-00 : Infinite Lives + +[Infinite Energy / Diox (19xx)(EP)] +62E0-6A +6483-6A + +[Dirt Track Racer by Zeppelin Games (1991)] +Code=D69A-00 : Infinite Credits +Menu=Infinite Energy + +[Infinite Energy / Dirt Track Racer by Zeppelin Games (1991)] +8F6A-00 +8F6B-00 + +[Disco Dan by Gem (1984)] +Menu=Infinite lives + +[Infinite lives / Disco Dan by Gem (1984)] +C072-00 +DD5C-00 + +[Discs of Death by Artic Computing (1985)] +Code=7F00-B6 : Infinite lives + +[Disease Dodgers by Macmillan Software - Sinclair Research (1985)] +Menu=Fix +Code=7726-00 : Infinite Time +Menu=Infinite Weight + +[Fix / Disease Dodgers by Macmillan Software - Sinclair Research (1985)] +Note=For Spectrum +3 version. +FC8E-3B + +[Infinite Weight / Disease Dodgers by Macmillan Software - Sinclair Research (1985)] +76F9-00 +76FA-00 + +[Disparo by VideoSpectrum (1985)] +Code=6D30-00 : Infinite Lives + +[Disposable Heroes by Power House, The (1987)] +Menu=Infinite energy +Code=A122-2A : Infinite lives +Code=95E9-2A : Infinite time + +[Infinite energy / Disposable Heroes by Power House, The (1987)] +9766-2A +A8F9-2A +B32F-2A + +[Dizzy & ZX by K-Soft (1986)] +Code=D3C8-00 : Immunity +Code=F519-00 : Infinite Lives +Code=EAE9-C9 : Walk through walls + +[Dizzy 'A' by n-Discovery (2000)] +Code=D3C8-00 : Immunity +Menu=Infinite Lives +Code=EAE9-C9 : Walk through walls + +[Infinite Lives / Dizzy 'A' by n-Discovery (2000)] +93A6-00 +F519-00 + +[Dizzy 'B' - Treasure Island by n-Discovery (2001)] +Code=D3C8-00 : Immunity +Menu=Infinite Lives +Code=EAE9-C9 : Walk through walls + +[Infinite Lives / Dizzy 'B' - Treasure Island by n-Discovery (2001)] +Note=For part #1. +7F06-00 +8DCC-00 +F519-00 + +[Dizzy by Code Masters (1987)] +Code=D3C8-00 : Immunity +Code=F519-00 : Infinite Lives +Code=EAE9-C9 : Walk through walls + +[Dizzy - Return to the Magicland by Soly (1992)] +Code=D3C8-00 : Immunity +Code=8A3D-7E : Infinite Energy +Menu=Infinite Lives +Code=EAE9-C9 : Walk through walls + +[Infinite Lives / Dizzy - Return to the Magicland by Soly (1992)] +8722-7E +F519-00 + +[Dizzy 2 - Treasure Island Dizzy by Code Masters (1988)] +Code=6260-00 : Cheat mode (use key C) +Code=7269-C9 : Immunity +Code=742A-C9 : Immunity (alt) +Code=61F9-18 : Walk in water +Code=F322-C9 : Walk through walls + +[Dizzy 3 - Fantasy World Dizzy by Code Masters (1989)] +Code=B141-18 : Immune to Armorog +Code=B357-C9 : Immune to Dragon's Fire +Code=AFCB-18 : Immune to Flame +Code=B3D8-C9 : Immune to Gator +Code=B7F6-18 : Immune to Rat +Code=B89B-C9 : Immune to Sharp Daggers +Code=F619-00 : Infinite Lives + +[Dizzy 3 and a Half by Crash (1991)] +Code=87DA-9E : Immune to Flame +Code=806F-00 : Infinite Lives + +[Dizzy 4 - Magicland Dizzy by Code Masters (1990)] +Code=7F51-46 : Immune to Bats +Code=8C3F-46 : Immune to Flame +Code=813D-46 : Immune to Rat +Code=80FC-46 : Immune to Swamp Ghosts +Code=73B7-B6 : Infinite Lives +Code=9E58-01 : Play at double speed +Code=73AB-3A : Tune continues when dead +Code=A0DB-C9 : Walk through walls + +[Dizzy 5 - Spellbound Dizzy by Code Masters (1991)] +Code=C620-49 : Immune to Bear +Menu=Immune to Beast +Code=C530-49 : Immune to Bees +Menu=Immune to Crabs +Code=9AFB-49 : Immune to Falling from Height +Menu=Immune to Fishes +Code=C14A-49 : Immune to Flame +Code=B669-49 : Immune to Something Horrible +Code=C91D-49 : Immune to Water +Code=9F40-00 : Infinite Energy +Code=C85B-00 : Infinite Lives +Code=BF3B-00 : Infinite Stars + +[Immune to Beast / Dizzy 5 - Spellbound Dizzy by Code Masters (1991)] +Note=For Spectrum 48kB version. +C011-49 +C7DE-49 + +[Immune to Crabs / Dizzy 5 - Spellbound Dizzy by Code Masters (1991)] +Note=For Spectrum 48kB version. +BD40-49 +C5F5-49 + +[Immune to Fishes / Dizzy 5 - Spellbound Dizzy by Code Masters (1991)] +Note=For Spectrum 48kB version. +BD4A-49 +C607-49 + +[Dizzy 6 - Dizzy, Prince of the YolkFolk by Code Masters (1991)] +Code=9BF4-3E : Extra energy +Code=80F3-8E : Immune to Bats +Code=81CB-8E : Immune to Ferryman +Code=89EE-8E : Immune to Flame of Torch +Code=858B-8E : Immune to Flames of Burnt Door +Code=8178-8E : Immune to Troll +Code=78AB-B6 : Infinite Lives +Menu=Infinite lives +Menu=Start with 20 cherries + +[Infinite lives / Dizzy 6 - Dizzy, Prince of the YolkFolk by Code Masters (1991)] +78B3-60 +78AA-04 + +[Start with 20 cherries / Dizzy 6 - Dizzy, Prince of the YolkFolk by Code Masters (1991)] +9296-14 +92AE-00 + +[Dizzy 7 - Crystal Kingdom Dizzy by Code Masters (1992)] +Code=ED88-B6 : Infinite Energy +Code=DFB3-00 : Infinite Lives + +[Dizzy 8 - Little Joke by Timur Company (1996)] +Code=D3C8-00 : Immunity +Menu=Infinite Lives +Code=87D9-11 : Infinite energy +Code=EAE9-C9 : Walk through walls + +[Infinite Lives / Dizzy 8 - Little Joke by Timur Company (1996)] +8070-00 +F519-00 + +[Dizzy Down the Rapids by Code Masters (1991)] +Menu=Infinite Apples +Code=8847-00 : Infinite Energy +Code=A7EA-00 : Infinite Lives + +[Infinite Apples / Dizzy Down the Rapids by Code Masters (1991)] +8F3D-00 +8FC9-00 + +[Dizzy Lord by Konczolsoft (1990)] +Code=B816-00 : Immunity +Code=BC4E-00 : Infinite Energy + +[Dizzy X - Journey to Russia by Speed Code (1994)] +Code=8571-8B : Immune to Flame +Code=8607-8B : Immune to Flame of Candle +Code=D3C8-00 : Immunity +Code=F519-00 : Infinite Lives +Menu=Infinite lives +Code=EAE9-C9 : Walk through walls + +[Infinite lives / Dizzy X - Journey to Russia by Speed Code (1994)] +Note=For part #1. +8B9F-B6 + +[Dizzy XII - Underground by Gogin (2001)] +Code=BFBE-01 : Infinite Lives + +[Dizzy XX by Magic Soft (1995)] +Code=D3C8-00 : Immunity +Code=F519-00 : Infinite Lives +Code=EAE9-C9 : Walk through walls + +[Dizzy Y - Return to Russia by Speed Code (1995)] +Code=89DC-C1 : Immune to Dragon's Fire +Code=8E67-C1 : Immune to Dragon's Magic +Code=811E-C1 : Immune to Flame +Code=805A-C1 : Immune to Flame of Candle +Code=93CF-C1 : Immune to Policeman and Moving Creatures +Code=D3C8-00 : Immunity +Code=F519-00 : Infinite Lives +Menu=Infinite lives +Code=EAE9-C9 : Walk through walls + +[Infinite lives / Dizzy Y - Return to Russia by Speed Code (1995)] +Note=For part #2. +887B-B6 + +[Dizzy Z (19xx)(Speed Code)] +Code=D3C8-00 : Immunity +Code=F519-00 : Infinite Lives +Code=EAE9-C9 : Walk through walls + +[DJ Puff by Code Masters (1992)] +Menu=Fix +Code=A130-3A : Immunity (Cannot pick up objects) +Code=A018-00 : Infinite Fire +Code=A10E-00 : Infinite Lives + +[Fix / DJ Puff by Code Masters (1992)] +Note=128K/+2A +7014-00 +780D-00 + +[Doc the Destroyer by Melbourne House (1987)] +Code=DC3F-2A : Infinite endurance + +[Docker Dan (19xx)(Wizard)] +Menu=Infinite Lives +Menu=Infinite Time + +[Infinite Lives / Docker Dan (19xx)(Wizard)] +B1FC-00 +B79F-00 + +[Infinite Time / Docker Dan (19xx)(Wizard)] +AD1A-00 +AE0E-00 +AFA2-00 +B161-00 +B269-00 +B2FB-00 + +[Doctor What! by CRL Group (1986)] +Menu=Infinite Energy + +[Infinite Energy / Doctor What! by CRL Group (1986)] +A870-B6 +A87C-B6 + +[Doctum by Ballesteros, Antonio - Gandarillas, Carlos (1991)] +Code=E36B-C9 : Immunity +Code=DFB6-00 : Infinite Ammo +Code=9A7F-00 : Infinite Lives +Code=A24F-AF : Infinite lives (before the PRINT USR) +Code=9A7F-AF : Infinite lives (in-game) + +[Dodge City by Phoenix (1983)] +Code=5CFB-37 : Accept any code +Menu=Code killer + +[Code killer / Dodge City by Phoenix (1983)] +5CE3-18 +5CE4-23 + +[Dodger Don by Adsoft (1985)] +Code=C4D2-00 : Infinite Lives + +[Dogfight - 2187 by Starlight (1987)] +Code=9328-B6 : Infinite Fuel + +[Dogmole Tuppowski - The New Adventures by Davidian - Jarlaxe (2014)] +Menu=Infinite Keys +Menu=Infinite Lives + +[Infinite Keys / Dogmole Tuppowski - The New Adventures by Davidian - Jarlaxe (2014)] +9420-02 +9856-00 + +[Infinite Lives / Dogmole Tuppowski - The New Adventures by Davidian - Jarlaxe (2014)] +A29A-00 +B223-00 + +[Dogmole Tuppowski vs. the Mesmerizing Meemaid From Miskatonic (19xx)(-)] +Menu=Keys +Code=A41B-00 : Lives 461560 + +[Keys / Dogmole Tuppowski vs. the Mesmerizing Meemaid From Miskatonic (19xx)(-)] +99FC-00 +93BC-01 + +[Dogsbody by Bug-Byte (1985)] +Menu=Immunity +Code=7F6B-00 : Infinite Lives + +[Immunity / Dogsbody by Bug-Byte (1985)] +7F42-18 +7F43-F3 + +[Dollars in the Dust by Pelagon (1985)] +Menu=Money $10000 +Menu=Money $65535 (max) + +[Money $10000 / Dollars in the Dust by Pelagon (1985)] +E573-10 +E574-27 + +[Money $65535 (max) / Dollars in the Dust by Pelagon (1985)] +E573-FF +E574-FF + +[Domination by Secundus (1992)] +Code=BEDC-00 : Infinite Lives +Code=93AE-3A : Infinite Time + +[Dominator by System 3 (1989)] +Code=8BCC-00 : Immunity +Code=6CC5-00 : Infinite lives +Menu=Right=P, Pause=H, Exit=E + +[Right=P, Pause=H, Exit=E / Dominator by System 3 (1989)] +75F0-57 +75F5-BF +75F9-67 + +[Don Din - El Saber no Ocupa Lugar (19xx)(Vieyto, David Fraile)] +Code=7D09-00 : Infinite Time +Code=7F25-30 : Infinite Wrong Answers + +[Don Quijote by Dinamic (1987)] +Menu=Armour is at starting screen +Code=A1FF-02 : Bread is at bedroom (inside your house) +Code=A21B-04 : Stone is at the kitchen +Menu=Sword is at starting screen +Code=A20C-00 : Where's the armour (number of screen) +Code=A210-00 : Where's the step (number of screen) +Code=A212-00 : Where's the sword (number of screen) +Menu=You've picked up the armour +Code=A1FF-FF : You've picked up the bread +Code=A217-FF : You've picked up the hammer +Code=A20D-FF : You've picked up the key +Menu=You've picked up the step +Code=A21B-FF : You've picked up the stone +Menu=You've picked up the sword +Menu=You've put on the armour + +[Armour is at starting screen / Don Quijote by Dinamic (1987)] +A20B-01 +A20C-00 + +[Sword is at starting screen / Don Quijote by Dinamic (1987)] +A211-01 +A212-00 + +[You've picked up the armour / Don Quijote by Dinamic (1987)] +A20B-FF +A20C-7F + +[You've picked up the step / Don Quijote by Dinamic (1987)] +A20F-FF +A210-7F + +[You've picked up the sword / Don Quijote by Dinamic (1987)] +A211-FF +A212-7F + +[You've put on the armour / Don Quijote by Dinamic (1987)] +A20B-00 +A20C-00 + +[Don't Panic by Firebird (1985)] +Code=5E83-B6 : Infinite lives + +[Don't Say It, Spray It by Pirate (1988)] +Code=E006-00 : Infinite Time + +[Donkey Kong by Ocean (1986)] +Code=825B-00 : Infinite lives + +[Donkey Kong Jr. (19xx)(Sir Clive and Mr ZX)] +Menu=Infinite lives + +[Infinite lives / Donkey Kong Jr. (19xx)(Sir Clive and Mr ZX)] +7AAF-30 +7AB3-00 + +[Donkey Kong Reloaded by Amore, Gabriele (2013)] +Code=8173-B6 : Infinite lives + +[Donkey Kong Reloaded Again by Amore, Gabriele (2014)] +Menu=Infinite Lives + +[Infinite Lives / Donkey Kong Reloaded Again by Amore, Gabriele (2014)] +FACA-00 +FAF4-00 + +[Doombase by Sparklers (1986)] +Code=BD85-00 : Immunity +Code=D397-00 : Infinite Bombs + +[Doomdark's Revenge by Beyond (1984)] +Menu=Always recruit +Menu=Choose at Night +Menu=Control any characters +Menu=Free movement +Menu=Free warriors +Code=834B-C9 : Harmless dragons +Menu=No Mist +Code=81F6-C9 : No Movement at Night +Code=6599-7A : See screen build up + +[Always recruit / Doomdark's Revenge by Beyond (1984)] +7CD5-3E +7D40-18 + +[Choose at Night / Doomdark's Revenge by Beyond (1984)] +8654-3E +7ABF-C3 + +[Control any characters / Doomdark's Revenge by Beyond (1984)] +738F-3E +7390-39 +7391-32 +7392-82 +7393-5D +7394-18 +7395-F1 + +[Free movement / Doomdark's Revenge by Beyond (1984)] +845E-18 +845F-19 + +[Free warriors / Doomdark's Revenge by Beyond (1984)] +8729-00 +874F-00 + +[No Mist / Doomdark's Revenge by Beyond (1984)] +6E66-18 +63B5-00 + +[Doomsday Castle by Fantasy (1983)] +Code=A804-C9 : Infinite Energy +Code=A4B8-00 : Left lift stays up +Code=75A3-00 : Never turn yellow +Code=A5C8-00 : Right lift stays up + +[Doomskulle by Crash (1990)] +Code=C17F-00 : Infinite Ammo +Code=B6A6-00 : Infinite lives +Code=A7E9-00 : Invincible against monsters (but not spikes) +Code=C17F-C9 : Invincible against monsters (but not spikes) (alt) + +[Dotty by Dollarsoft (1984)] +Code=6EDF-B7 : Infinite lives + +[Double Bubble by Miguetelo (2016)] +Code=79BA-00 : Lives +Code=DA2B-00 : Time + +[Double Dash by Proxima (1990)] +Menu=Infinite Lives +Code=C3E8-B6 : Infinite Time + +[Infinite Lives / Double Dash by Proxima (1990)] +Note=For the first player. +C8B7-B6 +C8C7-B6 + +[Double Dragon by Melbourne House (1989)] +Menu=Infinite Lives + +[Infinite Lives / Double Dragon by Melbourne House (1989)] +Note=For part #1. +933D-00 +93B7-00 +93B5-00 +93A2-00 +93C0-00 +93BA-00 +945B-00 + +[Double Dragon II - The Revenge by Virgin Mastertronic (1989)] +Menu=Infinite Credits +Menu=Infinite Credits (alt) +Menu=Infinite Lives +Menu=Infinite Lives (alt) +Menu=Infinite Lives (alt) (alt) +Menu=Infinite Lives (alt) (alt) (alt) +Menu=Infinite Time +Menu=Infinite Time (alt) + +[Infinite Credits / Double Dragon II - The Revenge by Virgin Mastertronic (1989)] +Note=For Spectrum 48kB version. +60CB-00 +6135-00 + +[Infinite Credits (alt) / Double Dragon II - The Revenge by Virgin Mastertronic (1989)] +Note=For Spectrum 48kB version. +60D2-00 + +[Infinite Lives / Double Dragon II - The Revenge by Virgin Mastertronic (1989)] +Note=48K][P1 +6C03-00 +6C16-00 +7156-00 + +[Infinite Lives (alt) / Double Dragon II - The Revenge by Virgin Mastertronic (1989)] +Note=48K][P1 +6C0A-00 +6C1D-00 +7169-00 + +[Infinite Lives (alt) (alt) / Double Dragon II - The Revenge by Virgin Mastertronic (1989)] +Note=128K][P1 +715E-00 + +[Infinite Lives (alt) (alt) (alt) / Double Dragon II - The Revenge by Virgin Mastertronic (1989)] +Note=128K][P1 +7171-00 + +[Infinite Time / Double Dragon II - The Revenge by Virgin Mastertronic (1989)] +Note=For Spectrum 48kB version. +6B15-B7 +7022-B7 + +[Infinite Time (alt) / Double Dragon II - The Revenge by Virgin Mastertronic (1989)] +Note=For Spectrum 48kB version. +6B1C-B7 +702A-B7 + +[Double Dragon III - The Rosetta Stone by Storm (1991)] +Menu=Infinite Credits (Coins) +Code=909C-00 : Infinite Energy (?) +Code=907D-00 : Infinite Lives +Code=A56B-00 : Infinite Time + +[Infinite Credits (Coins) / Double Dragon III - The Rosetta Stone by Storm (1991)] +993F-00 +A340-00 + +[Double Take by Ocean (1987)] +Menu=Infinite Lives +Menu=Infinite Lives (SU Loader version) + +[Infinite Lives / Double Take by Ocean (1987)] +9D33-C9 +BF7E-00 + +[Infinite Lives (SU Loader version) / Double Take by Ocean (1987)] +9D08-C9 +BF6C-00 + +[Double, The by Scanatron (1987)] +Code=FED7-DD : Enter any code at start + +[Down to Earth by Firebird (1987)] +Menu=Infinite Ammo +Code=9CCD-B6 : Infinite Lives +Code=9B87-00 : Infinite Time + +[Infinite Ammo / Down to Earth by Firebird (1987)] +96B7-00 +97FF-00 +9900-00 +99DB-00 + +[Down Under by Hansesoft (1984)] +Menu=Infinite Money + +[Infinite Money / Down Under by Hansesoft (1984)] +7F7C-50 +8A2E-50 +8BC3-50 +95B4-50 +98C2-50 +A3B9-50 +BB60-50 +BD00-50 +BFA3-50 + +[Downtown by Atlantis (1991)] +Code=CACC-2A : Infinite ammo +Code=D12F-2A : Infinite lives +Code=AB96-2A : Infinite time + +[Dr. Doom's Revenge! by Empire (1989)] +Menu=Disable protection + +[Disable protection / Dr. Doom's Revenge! by Empire (1989)] +962B-FB +9EA2-C4 + +[Dr. Franky and the Monster by Virgin Games (1984)] +Menu=Immunity +Code=BD25-00 : Infinite Time +Code=C915-2A : Infinite lives + +[Immunity / Dr. Franky and the Monster by Virgin Games (1984)] +C327-2A +C353-2A +C388-2A +C3B7-2A + +[Dr. Jet Set Willy by R.D. Foord (1986)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time В (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Dr. Jet Set Willy by R.D. Foord (1986)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Dr. Jet Set Willy by R.D. Foord (1986)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Dr. Jet Set Willy by R.D. Foord (1986)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Dr. Jet Set Willy by R.D. Foord (1986)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Dr. Jet Set Willy by R.D. Foord (1986)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Dr. Jet Set Willy by R.D. Foord (1986)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time В (Try GS) / Dr. Jet Set Willy by R.D. Foord (1986)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Dr. Jet Set Willy by R.D. Foord (1986)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Dr. Jet Set Willy by R.D. Foord (1986)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Dr. Jet Set Willy by R.D. Foord (1986)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Dr. Jet Set Willy by R.D. Foord (1986)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Dr. Jet Set Willy by R.D. Foord (1986)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Dr. Jet Set Willy by R.D. Foord (1986)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Dr. Jet Set Willy by R.D. Foord (1986)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Dr. Jet Set Willy by R.D. Foord (1986)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Dr. Jet Set Willy by R.D. Foord (1986)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Dr. Jet Set Willy by R.D. Foord (1986)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Dr. Jet Set Willy by R.D. Foord (1986)] +945E-00 +946A-00 + +[Walk through walls / Dr. Jet Set Willy by R.D. Foord (1986)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Dr. Maddo by Americana (1986)] +Code=ECBF-00 : Infinite Lives + +[Dracman by Your Computer (1984)] +Code=7EC9-B7 : Infinite lives +Code=7F2C-3A : Infinite lives (alt) + +[Draconus by Zeppelin Games (1988)] +Code=F592-00 : Infinite Flames +Code=FAD7-00 : Infinite Lives + +[Dragon Breed by Activision (1990)] +Menu=Immunity +Code=8E7A-00 : Infinite Credits +Menu=Loads of time + +[Immunity / Dragon Breed by Activision (1990)] +91EA-FE +91D3-FE + +[Loads of time / Dragon Breed by Activision (1990)] +65EE-3E +65EF-39 +65F0-00 + +[Dragon Ninja by Imagine (1988)] +Code=A32A-00 : Infinite Energy +Menu=Infinite Lives +Menu=Infinite Power +Menu=Infinite Time + +[Infinite Lives / Dragon Ninja by Imagine (1988)] +Note=For Spectrum 128kB version. +9810-B7 +9809-00 + +[Infinite Power / Dragon Ninja by Imagine (1988)] +Note=For Spectrum 128kB version. +A926-00 + +[Infinite Time / Dragon Ninja by Imagine (1988)] +Note=For Spectrum 128kB version. +975B-B6 +971C-B6 + +[Dragon Spirit by Domark (1989)] +Code=D4B1-C9 : Immunity +Code=D4E2-00 : Infinite Lives + +[Dragon's Lair by Software Projects (1986)] +Code=B84D-01 : Immunity +Code=CA9B-00 : Infinite Lives + +[Dragon's Lair II - Escape From Singe's Castle by Software Projects (1987)] +Code=9B1D-01 : Don't fall in Mystic Mosaic (but the bat can kill you) +Code=8BB6-00 : Infinite Lives +Code=85FD-32 : Load any level (you can use this to avoid/repeat levels) + +[Dragonfire by CheetahSoft (1984)] +Code=A091-B6 : Infinite lives + +[Dragonia by Astros Productions (1988)] +Code=698C-C3 : Immune from Evil's Magic +Code=6EDC-C3 : Immune from Guards +Menu=Infinite Spells +Menu=Infinite Strength +Menu=Infinite Time + +[Infinite Spells / Dragonia by Astros Productions (1988)] +A5EA-00 +A6F3-00 +A72B-00 +A751-00 +A78B-00 +A7DB-00 +A84E-00 +A92E-00 +B4F6-00 + +[Infinite Strength / Dragonia by Astros Productions (1988)] +6D0D-00 +B0D2-00 + +[Infinite Time / Dragonia by Astros Productions (1988)] +6EEF-00 +9D65-00 + +[Dragons of Flame by U.S. Gold (1990)] +Menu=Code Killer +Code=D874-7E : Infinite Hit Points +Code=C71C-18 : Quiz Answer Always Correct + +[Code Killer / Dragons of Flame by U.S. Gold (1990)] +C68F-37 +C690-C9 + +[Dragonsbane by Quicksilva (1983)] +Menu=Infinite Endurance +Menu=Infinite Food +Menu=Infinite Strength + +[Infinite Endurance / Dragonsbane by Quicksilva (1983)] +6F87-59 +88FE-59 +89B9-59 +8A64-59 +9A6A-59 +9EBD-59 + +[Infinite Food / Dragonsbane by Quicksilva (1983)] +9EA3-59 +9ED6-59 + +[Infinite Strength / Dragonsbane by Quicksilva (1983)] +6F79-59 +89A9-59 +8A78-59 +9A7A-59 +9EAE-59 + +[Dragontorc by Hewson Consultants (1985)] +Menu=00 Move [project thy soul] +Code=6CCD-10 : 01 Servant [a helping hand] +Menu=02 Wall [turns missiles] +Menu=02 Wall [turns missiles](alt) +Menu=03 Undo [remove magic curse] +Menu=03 Undo [remove magic curse](alt) +Menu=04 Missile [bolts of power] +Menu=04 Missile [bolts of power](alt) +Menu=05 Energize [when spirits are low] +Menu=05 Energize [when spirits are low](alt) +Menu=06 Detect [see the unseen] +Menu=06 Detect [see the unseen](alt) +Code=6D2D-10 : 07 Unseen [to go unnoticed] +Menu=07 Unseen [to go unnoticed](alt) +Code=6D3D-10 : 08 Mindkey [the final key] +Menu=09 Light [see in the dark] +Code=6D5D-10 : 0A Slow [more time] +Menu=0A Slow [more time](alt) +Menu=0B Warrior [deadly illusion] +Code=6D7D-10 : 0C Return [to Halgors tomb] +Menu=0C Return [to Halgors tomb](alt) +Code=6D8D-10 : 0D Bane [Wraithbane] +Menu=0E Leyrod [opens the way] +Menu=0F Locate [two doors side by side what can they hide] +Menu=0F Locate [two doors side by side what can they hide](alt) +Code=6DBD-10 : 10 Demon [go on be a devil] +Menu=10 Demon [go on be a devil](alt) +Code=6DCD-10 : 11 Mantle [wards off evil] +Code=6DDD-10 : 12 Heal [mend yourself] +Code=C88D-8F : Chests are open in rooms or items activated/shown +Code=C5FE-18 : Go through locked doors +Code=E3E1-FF : Infinite energy +Code=E9F2-00 : Infinite magic tokens +Code=E9F3-00 : Infinite magic tokens (alt) +Menu=Make game easier + +[00 Move [project thy soul] / Dragontorc by Hewson Consultants (1985)] +6CBD-10 +6CE0-05 + +[02 Wall [turns missiles] / Dragontorc by Hewson Consultants (1985)] +6CDD-10 +6CF0-05 + +[02 Wall [turns missiles](alt) / Dragontorc by Hewson Consultants (1985)] +6CDD-10 +6CE0-05 + +[03 Undo [remove magic curse] / Dragontorc by Hewson Consultants (1985)] +6CED-10 +6D00-05 + +[03 Undo [remove magic curse](alt) / Dragontorc by Hewson Consultants (1985)] +6CED-10 +6CF0-05 + +[04 Missile [bolts of power] / Dragontorc by Hewson Consultants (1985)] +6CFD-10 +6D10-05 + +[04 Missile [bolts of power](alt) / Dragontorc by Hewson Consultants (1985)] +6CFD-10 +6D00-05 + +[05 Energize [when spirits are low] / Dragontorc by Hewson Consultants (1985)] +6D0D-10 +6D20-05 + +[05 Energize [when spirits are low](alt) / Dragontorc by Hewson Consultants (1985)] +6D0D-10 +6D10-05 + +[06 Detect [see the unseen] / Dragontorc by Hewson Consultants (1985)] +6D1D-10 +6D30-05 + +[06 Detect [see the unseen](alt) / Dragontorc by Hewson Consultants (1985)] +6D1D-10 +6D20-05 + +[07 Unseen [to go unnoticed](alt) / Dragontorc by Hewson Consultants (1985)] +6D2D-10 +6D30-05 + +[09 Light [see in the dark] / Dragontorc by Hewson Consultants (1985)] +6D4D-10 +6D60-05 + +[0A Slow [more time](alt) / Dragontorc by Hewson Consultants (1985)] +6D5D-10 +6D60-05 + +[0B Warrior [deadly illusion] / Dragontorc by Hewson Consultants (1985)] +6D6D-10 +6D80-05 + +[0C Return [to Halgors tomb](alt) / Dragontorc by Hewson Consultants (1985)] +6D7D-10 +6D80-05 + +[0E Leyrod [opens the way] / Dragontorc by Hewson Consultants (1985)] +6D9D-10 +6DB0-05 + +[0F Locate [two doors side by side what can they hide] / Dragontorc by Hewson Consultants (1985)] +6DAD-10 +6DC0-05 + +[0F Locate [two doors side by side what can they hide](alt) / Dragontorc by Hewson Consultants (1985)] +6DAD-10 +6DB0-05 + +[10 Demon [go on be a devil](alt) / Dragontorc by Hewson Consultants (1985)] +6DBD-10 +6DC0-05 + +[Make game easier / Dragontorc by Hewson Consultants (1985)] +E3E1-00 +C88B-FF + +[Drakkar by Delta Software S.L. (1989)] +Code=F9CE-3A : Immune To Arrows +Code=950F-18 : Immune To Kettles +Code=95A0-00 : Infinite Energy +Code=FD38-00 : Infinite Lives + +[Dream Warrior by U.S. Gold (1988)] +Menu=Infinite Energy + +[Infinite Energy / Dream Warrior by U.S. Gold (1988)] +70F2-00 +7394-00 +73DC-00 +CD28-00 + +[DreamWalker - Alter Ego 2 by RetroSouls (2014)] +Code=9B0C-00 : Infinite Lives +Menu=Infinite Lives (V1.1) + +[Infinite Lives (V1.1) / DreamWalker - Alter Ego 2 by RetroSouls (2014)] +Note=For Spectrum 48kB version. +9B06-00 +9B0F-00 + +[Driller by Incentive (1987)] +Code=BC76-00 : Infinite Energy +Menu=Infinite Shields +Code=BB0A-C3 : Infinite Time + +[Infinite Shields / Driller by Incentive (1987)] +C111-00 +BF7E-00 + +[Driller Tanks by Sinclair Research (1983)] +Code=8EF8-00 : Infinite lives +Menu=Skip REALLY annoying death sequence + +[Skip REALLY annoying death sequence / Driller Tanks by Sinclair Research (1983)] +8077-00 +8087-C3 + +[Drive-In, The by Fantasy (1984)] +Code=88D3-C9 : Immunity +Code=7F48-64 : Punctuation left at 100% percentage of the game +Menu=Punctuation right 9999 + +[Punctuation right 9999 / Drive-In, The by Fantasy (1984)] +7F45-27 +7F46-0F + +[Droidz by Silverbird (1988)] +Menu=Infinite Energy + +[Infinite Energy / Droidz by Silverbird (1988)] +DFE9-FD +DFEA-36 +DFEB-02 +DFEC-B8 +DFED-FD +DFEE-36 +DFEF-01 +DFF0-0B +DFF1-FD +DFF2-36 +DFF3-00 +DFF4-00 +DFF5-18 +D056-0D + +[Drug Watch by Nottinghamshire Constabulary (1985)] +Code=CF13-00 : Infinite Resistance +Code=D8D7-18 : No Drugs + +[Druid by Firebird (1986)] +Menu=Infinite Energy +Code=8518-C9 : Infinite Spells + +[Infinite Energy / Druid by Firebird (1986)] +7557-00 +7A56-00 +8020-00 + +[Druid II - Enlightenment by Firebird (1987)] +Code=753C-3A : Infinite Energy +Code=874F-18 : No Enemies + +[Drunk Dizzy by Black Eagle Company (1995)] +Code=9C6C-00 : Infinite Energy + +[Drunk Policeman by Automata UK (1985)] +Code=C526-00 : Infinite Lives + +[Duck Out! by Dro Soft (1989)] +Menu=Infinite Energy +Code=DC52-00 : Infinite Time + +[Infinite Energy / Duck Out! by Dro Soft (1989)] +D956-00 +DD3B-C9 + +[Duct, The by Gremlin Graphics (1988)] +Code=B761-00 : Infinite Energy +Code=B6AE-00 : Infinite Fuel +Code=B6FC-00 : Infinite Time +Menu=Never Die + +[Never Die / Duct, The by Gremlin Graphics (1988)] +AC07-3A +AC18-3A +AFC6-C3 +B6AE-00 +B761-00 + +[Duel, The - Test Drive II by Accolade (1989)] +Code=6E0E-00 : Infinite Lives + +[Duet by Elite Systems (1987)] +Menu=Infinite Energy +Menu=Level +Menu=No Enemies + +[Infinite Energy / Duet by Elite Systems (1987)] +AC52-00 +B469-00 + +[Level / Duet by Elite Systems (1987)] +9842-32 +9843-C7 +9844-BC +9845-00 +9840-3E + +[No Enemies / Duet by Elite Systems (1987)] +986F-00 +9870-00 +9871-00 + +[Dukes of Hazzard, The by Elite Systems (1985)] +Code=ACD6-00 : Infinite Lives + +[Dun Darach by Gargoyle Games (1985)] +Code=B14F-0A : 1st item is not stolen +Code=B150-0A : 2nd item is not stolen +Code=B151-0A : 3rd item is not stolen +Code=A1E3-C9 : Characters don't move +Menu=Money=999999 +Code=88B7-FF : No Enemies +Code=864A-18 : Unlock doors +Code=B151-00 : You don't carry 3rd item +Menu=You get 10203 iridi +Menu=You get 500000 iridi +Code=B14F-06 : Your 1st item is a barrel +Code=B150-83 : Your 2nd item is a *stolen* gold bar (it shows the "S" beside the item) +Code=B151-02 : Your 3rd item is a moleskin + +[Money=999999 / Dun Darach by Gargoyle Games (1985)] +B153-99 +B154-99 +B155-99 + +[You get 10203 iridi / Dun Darach by Gargoyle Games (1985)] +B153-03 +B154-02 +B155-01 + +[You get 500000 iridi / Dun Darach by Gargoyle Games (1985)] +B153-00 +B154-00 +B155-50 + +[Dungeon Dare by Central Solutions (1986)] +Code=9FE5-C9 : Infinite Energy +Code=9FF1-18 : Infinite Lives +Code=A0A3-18 : Infinite Time + +[Dustin by Dinamic (1987)] +Code=CEA8-00 : Immunity +Code=CED1-C3 : Infinite Time +Menu=No Penalty + +[No Penalty / Dustin by Dinamic (1987)] +CEC4-00 +CEC9-00 +CECB-00 + +[Dustman by Timescape (1984)] +Code=758C-00 : Infinite Lives +Menu=O/P=Left/Right + +[O/P=Left/Right / Dustman by Timescape (1984)] +7722-DF +D81B-DF + +[Dusty Droid and the Garbage Gobblers by Pirate (1988)] +Code=9CF8-11 : Immunity +Code=9ECE-B7 : Infinite lives + +[Dyna Star by Pirate (1988)] +Code=D5AD-2A : Infinite ammo +Menu=Infinite energy +Code=D0EF-00 : Infinite lives + +[Infinite energy / Dyna Star by Pirate (1988)] +CD82-00 +CD86-00 +DDEA-18 +DDEF-11 + +[Dynamic Duo by Firebird (1989)] +Menu=Never Die + +[Never Die / Dynamic Duo by Firebird (1989)] +DE50-AF +DE51-3C + +[Dynamite Dan by Mirrorsoft (1985)] +Code=C93F-00 : Energy bar never decreases +Menu=Infinite Lives +Menu=Manipulate teleports +Code=E592-C9 : No Enemies +Code=C87E-40 : Picked up oxygen bottle +Code=FC49-00 : Speed up game +Code=DC27-00-19 : Water can't kill you on/off + +[Infinite Lives / Dynamite Dan by Mirrorsoft (1985)] +CDC6-00 +DECB-00 + +[Manipulate teleports / Dynamite Dan by Mirrorsoft (1985)] +E6D5-C9 +C966-00 + +[Dynamite Dan II by Mirrorsoft (1986)] +Code=7B86-42 : Able to move while falling +Code=7F1D-C9 : All items immediately +Code=6F30-C9 : Bombs turned off +Code=714A-B6 : Infinite Energy +Code=8192-C9 : No Blitzen +Menu=No Enemies +Code=6B75-C9 : No Sound +Code=79F1-00 : No bombs needed +Code=F800-00 : No fuel needed +Code=6E55-C9 : No items +Code=7F4B-C9 : Water is harmless +Code=7CCF-EE : You are not affected by the ray gun + +[No Enemies / Dynamite Dan II by Mirrorsoft (1986)] +78C8-C9 +7368-C9 + +[Dynamite Dux by Activision (1989)] +Code=ACF5-00 : Immunity (after dying once) +Code=ACDF-00 : Immunity (after dying once) (alt) +Code=ADE9-00 : Infinite Credits +Code=ADD3-00 : Infinite Credits (alt) +Code=A789-3A : Infinite Energy +Code=A77A-3A : Infinite Energy (alt) +Code=AD71-B7 : Infinite Lives +Code=AD5B-B7 : Infinite Lives (alt) +Code=AF93-00 : Infinite Weapons +Code=AF7D-00 : Infinite Weapons (alt) + +[Dynamix by Virgin Mastertronic (1989)] +Code=84AF-01 : Immunity +Code=8501-00 : Infinite Time +Menu=Time=10000 + +[Time=10000 / Dynamix by Virgin Mastertronic (1989)] +8B52-10 +8B53-27 + +[Dynasty Wars by U.S. Gold (1990)] +Code=DE36-00 : Infinite Energy + +[Dynatron Mission by Mastertronic (1987)] +Code=A1E8-3A : Immunity +Code=A29D-00 : Infinite Lives + +[Dyslexia Beater by Dunitz (1984)] +Menu=Immunity +Menu=Infinite Fuel +Menu=Infinite Lives + +[Immunity / Dyslexia Beater by Dunitz (1984)] +Note=For level #1. +D10F-C3 +D126-C3 +902C-C9 +A3DA-C9 + +[Infinite Fuel / Dyslexia Beater by Dunitz (1984)] +Note=For level #3. +90AE-00 +A534-00 + +[Infinite Lives / Dyslexia Beater by Dunitz (1984)] +Note=For level #2. +BE35-00 +903D-00 +A3EB-00 + +[Dzeta by Harlov, Alexander (1995)] +Code=85D9-B6 : Infinite Lives + +[E-motion by U.S. Gold (1990)] +Menu=Infinite Lives +Menu=Start any level + +[Infinite Lives / E-motion by U.S. Gold (1990)] +Note=For Spectrum 48kB version. +9E0C-00 +872A-00 + +[Start any level / E-motion by U.S. Gold (1990)] +Note=For Spectrum 48kB version. +6B70-00 +6B71-00 +6B72-00 +6B73-00 +8A0E-00 +8A0F-00 +8A10-00 +8A11-00 + +[E-SWAT by U.S. Gold (1990)] +Menu=Infinite ammo +Menu=Infinite credits +Menu=Infinite lives +Menu=Infinite lives (b +Menu=Infinite time + +[Infinite ammo / E-SWAT by U.S. Gold (1990)] +Note=For the first player. +8CB8-11 +8CC1-11 +8CFC-11 +8D05-11 +8CEA-11 +8CF3-11 +8CCB-11 +8CD4-11 + +[Infinite credits / E-SWAT by U.S. Gold (1990)] +Note=For level #1. +9946-11 +965B-11 +963A-11 +959D-11 +9599-11 +959B-11 +958B-11 + +[Infinite lives / E-SWAT by U.S. Gold (1990)] +Note=P1,2 +A003-B6 +9C18-B6 +9BC2-B6 +9B25-B6 +9B23-B6 +9B13-B6 + +[Infinite lives (b / E-SWAT by U.S. Gold (1990)] +Note=For level #5. +9B21-B6 + +[Infinite time / E-SWAT by U.S. Gold (1990)] +Note=For level #1. +8C49-3A +8C8D-3A +8C7B-3A +8C5C-3A + +[Eagle by Dro Soft (1987)] +Code=BD91-01 : Immunity +Code=D273-00 : Infinite Lives + +[Earth Defence by Artic Computing (1984)] +Menu=Infinite missiles + +[Infinite missiles / Earth Defence by Artic Computing (1984)] +6919-00 +6935-00 +6951-00 + +[Earth Shaker by Your Sinclair (1990)] +Code=9AC6-00-FF : Collect fire like earth +Code=91AF-00-FF : Immune to falling objects +Code=86E7-C9 : Infinite Energy +Code=8A10-00 : Infinite Lives +Code=EAA6-00 : Infinite Maps +Code=A7D7-00 : Infinite Rev Gs +Code=88B9-18 : Safe Falling +Code=86DE-C9-3A : Unlimited time + +[Earthlight by Firebird (1988)] +Menu=Infinite Ammo +Menu=Infinite Fuel +Menu=Infinite Lives +Menu=Infinite Shields +Menu=Land To finish + +[Infinite Ammo / Earthlight by Firebird (1988)] +Note=For Spectrum 48kB version. +C9A2-00 +C9FC-3E + +[Infinite Fuel / Earthlight by Firebird (1988)] +Note=For Spectrum 48kB version. +C854-00 +C5EC-53 +C5EF-3E +C6A5-53 + +[Infinite Lives / Earthlight by Firebird (1988)] +Note=For Spectrum 48kB version. +C36B-B6 +C3C7-00 +C3C8-3E + +[Infinite Shields / Earthlight by Firebird (1988)] +Note=For Spectrum 128kB version. +C5AF-53 +C5B2-3E + +[Land To finish / Earthlight by Firebird (1988)] +Note=For Spectrum 128kB version. +C318-C3 + +[Echelon by U.S. Gold (1988)] +Menu=Altitude high +Menu=Altitude low +Menu=Altitude low (alt) +Menu=Area +Menu=Area (alt) +Code=981D-3D : Enable game completion +Menu=Front view +Menu=Heading +Menu=Heading (alt) +Code=8DAF-00 : Infinite Fuel +Code=91E5-B7 : Infinite Shields +Menu=Infinite Weapons +Menu=Missiles selected +Code=5E13-00 : Never lose overhead view +Menu=No speed restrictions +Menu=Photon selected +Menu=Sector +Menu=Sector (alt) +Code=7FF5-40 : See Pirate codes in English +Code=DB7B-18 : See all Pirate codes +Menu=See all Pirate maps +Menu=Set 'previous site completed' for fresh start +Menu=Set no previous site completed +Menu=Set previous site completed +Menu=Set previous site completed (alt) +Code=6E9D-00 : Teleport doesn't need to have 'down' view on +Code=6EF8-00 : Teleport object (same sector) +Code=6EA8-00 : Teleport object from any height +Code=6E94-97 : Teleport while moving +Menu=Trigger from previous +Menu=X coordinate high +Menu=X coordinate low +Menu=Z coordinate high +Menu=Z coordinate low + +[Altitude high / Echelon by U.S. Gold (1988)] +Note=For level #1. +5B21-00 + +[Altitude low / Echelon by U.S. Gold (1988)] +Note=For level #1. +5B20-1E +5B20-0A +5B20-D2 +5B20-6E +5B20-5A + +[Altitude low (alt) / Echelon by U.S. Gold (1988)] +Note=For level #5. +5B20-A0 + +[Area / Echelon by U.S. Gold (1988)] +Note=For level #1. +5D4C-1D +5D4C-0F +5D4C-0B +5D4C-07 + +[Area (alt) / Echelon by U.S. Gold (1988)] +Note=For level #5. +5D4C-1F + +[Front view / Echelon by U.S. Gold (1988)] +Note=For level #1. +62E4-00 + +[Heading / Echelon by U.S. Gold (1988)] +Note=For level #1. +5B24-E0 +5B24-2B +5B24-C7 +5B24-84 +5B24-20 + +[Heading (alt) / Echelon by U.S. Gold (1988)] +Note=For level #5. +5B24-0B + +[Infinite Weapons / Echelon by U.S. Gold (1988)] +8E6D-00 +8E79-00 +8E85-00 + +[Missiles selected / Echelon by U.S. Gold (1988)] +Note=For level #2. +8E3D-03 + +[No speed restrictions / Echelon by U.S. Gold (1988)] +83C9-3D +83D7-3D + +[Photon selected / Echelon by U.S. Gold (1988)] +Note=For level #5. +8E3D-02 + +[Sector / Echelon by U.S. Gold (1988)] +Note=For level #1. +5B27-33 +5B27-DC +5B27-CB +5B27-28 +5B27-13 + +[Sector (alt) / Echelon by U.S. Gold (1988)] +Note=For level #5. +5B27-54 + +[See all Pirate maps / Echelon by U.S. Gold (1988)] +DAE4-00 +DB00-00 + +[Set 'previous site completed' for fresh start / Echelon by U.S. Gold (1988)] +Note=For level #1. +5D57-00 + +[Set no previous site completed / Echelon by U.S. Gold (1988)] +Note=For level #3. +5D57-03 + +[Set previous site completed / Echelon by U.S. Gold (1988)] +Note=For level #2. +5D57-01 +5D57-06 +5D57-0F + +[Set previous site completed (alt) / Echelon by U.S. Gold (1988)] +Note=For level #5. +5D57-0A + +[Trigger from previous / Echelon by U.S. Gold (1988)] +Note=For level #2. +9812-01 +9812-00 + +[X coordinate high / Echelon by U.S. Gold (1988)] +Note=For level #1. +5B1F-F4 +5B1F-00 +5B1F-F5 +5B1F-FA + +[X coordinate low / Echelon by U.S. Gold (1988)] +Note=For level #1. +5B1E-48 +5B1E-00 +5B1E-DB +5B1E-24 +5B1E-C8 + +[Z coordinate high / Echelon by U.S. Gold (1988)] +Note=For level #1. +5B23-07 +5B23-00 +5B23-FF +5B23-F6 +5B23-0C + +[Z coordinate low / Echelon by U.S. Gold (1988)] +Note=For level #1. +5B22-D0 +5B22-00 +5B22-97 +5B22-3C +5B22-FE + +[Ed-On by Add-On Electronics (1983)] +Code=7304-B6 : Infinite lives + +[Edd the Duck by Impulze (1990)] +Code=60BC-00 : Immune To Enemies +Code=6391-00 : Infinite Lives + +[Eddie Kidd Jump Challenge by Martech Games (1984)] +Code=D427-C3 : You always continue +Code=D437-C3 : You always continue (alt) + +[Egg Farm by Lasersound (1983)] +Menu=Infinite lives + +[Infinite lives / Egg Farm by Lasersound (1983)] +76B9-30 +76BD-00 + +[Egg, The by Automata UK (1985)] +Code=C7C7-00 : Infinite lives +Code=B817-00 : Infinite time + +[Egghead by Crash (1989)] +Code=DD48-00 : Infinite lives + +[Egghead 4 - Egghead Entertains by Cauldwell, Jonathan (2006)] +Code=9354-C9 : Immunity +Code=9176-B6 : Infinite Lives +Code=7F58-B6 : Infinite Time + +[Egghead 5 - Egghead Round the Med by Cauldwell, Jonathan (2007)] +Code=9039-B6 : Infinite lives + +[Egghead in Space by Cauldwell, Jonathan (2003)] +Code=E318-01 : Immunity from nasties and fall any height +Code=F05B-00 : Infinite lives +Code=EEA4-B7 : Infinite lives (alt) + +[Egghead to the Rescue by Crash (1990)] +Code=E331-C9 : Fall any height +Menu=Immunity +Code=E348-00 : Infinite lives +Code=E47F-3E : No keys needed + +[Immunity / Egghead to the Rescue by Crash (1990)] +E2C8-00 +E2CE-00 +E2F3-00 +E2F9-00 +E31B-00 +E321-00 +E29F-3A +E2A6-3A + +[Eidolon, The by Activision (1986)] +Menu=Immunity + +[Immunity / Eidolon, The by Activision (1986)] +A165-00 +A166-00 +8D15-C9 +9D28-4E +A1EF-11 + +[Electro by 5D (1984)] +Code=CB60-00 : Infinite lives + +[Elektro Storm by PSS (1983)] +Code=9E96-00 : Infinite ammo + +[Elevator Action by Quicksilva (1987)] +Code=AAAD-C3 : Don't Fall Down Elevator's Trunk +Code=AAA8-00 : Immunity +Code=AB2C-00 : Infinite Lives + +[Elevator Boy by M.M.G. (1988)] +Code=BA34-00 : Infinite ammo +Code=B0C1-00 : Infinite energy + +[Eliminator by Alternative (1988)] +Code=896B-11 : Immunity +Code=8C7A-B7 : Infinite lives + +[Eliminator by Hewson Consultants (1988)] +Code=9825-01 : Immunity +Code=AEAB-00 : Infinite Lives + +[Elite by Firebird (1985)] +Menu=Cool Lasers +Menu=ECM Jammer +Menu=Escape Pod +Menu=Escape Pods +Menu=Hyperspace +Menu=Hyperspace Anywhere +Menu=Immunity +Menu=Infinite Energy +Menu=Infinite Energy Bombs +Menu=Infinite Fuel +Menu=Infinite Missiles +Menu=Infinite Money +Menu=Large Cargo Bay +Code=C2AD-00 : Lenslock Code Always Correct +Menu=One Hit Kills + +[Cool Lasers / Elite by Firebird (1985)] +Note=For Spectrum 128kB version. +EC32-00 +B6A7-00 + +[ECM Jammer / Elite by Firebird (1985)] +Note=For Spectrum 128kB version. +D14F-00 +D159-00 +F82D-18 + +[Escape Pod / Elite by Firebird (1985)] +Note=For Spectrum 48kB version. +9C33-00 + +[Escape Pods / Elite by Firebird (1985)] +Note=For Spectrum 128kB version. +A792-00 + +[Hyperspace / Elite by Firebird (1985)] +Note=For Spectrum 48kB version. +DBD8-00 +DBE2-00 + +[Hyperspace Anywhere / Elite by Firebird (1985)] +Note=For Spectrum 128kB version. +D5B9-00 + +[Immunity / Elite by Firebird (1985)] +Note=For Spectrum 128kB version. +7332-C3 +EA55-00 +ED44-00 + +[Infinite Energy / Elite by Firebird (1985)] +Note=For Spectrum 128kB version. +A576-00 +9A5D-00 + +[Infinite Energy Bombs / Elite by Firebird (1985)] +Note=For Spectrum 48kB version. +7094-00 + +[Infinite Fuel / Elite by Firebird (1985)] +Note=For Spectrum 128kB version. +D870-00 +DEA5-00 + +[Infinite Missiles / Elite by Firebird (1985)] +Note=For Spectrum 128kB version. +A776-00 +9C17-00 + +[Infinite Money / Elite by Firebird (1985)] +Note=For Spectrum 128kB version. +B87D-18 +D3F5-00 +D403-00 + +[Large Cargo Bay / Elite by Firebird (1985)] +Note=For Spectrum 128kB version. +B3CC-00 + +[One Hit Kills / Elite by Firebird (1985)] +Note=For Spectrum 128kB version. +EC8B-00 +B700-00 + +[Elite 2 (19xx)(Mild Soft)] +Menu=Cool Lasers +Menu=ECM Jammer +Menu=Escape Pod +Menu=Escape Pods +Menu=Hyperspace +Menu=Hyperspace Anywhere +Menu=Immunity +Menu=Infinite Energy +Menu=Infinite Energy Bombs +Menu=Infinite Fuel +Menu=Infinite Missiles +Menu=Infinite Money +Menu=Large Cargo Bay +Code=C2AD-00 : Lenslock Code Always Correct +Menu=One Hit Kills + +[Cool Lasers / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 128kB version. +EC32-00 +B6A7-00 + +[ECM Jammer / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 128kB version. +D14F-00 +D159-00 +F82D-18 + +[Escape Pod / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 48kB version. +9C33-00 + +[Escape Pods / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 128kB version. +A792-00 + +[Hyperspace / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 48kB version. +DBD8-00 +DBE2-00 + +[Hyperspace Anywhere / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 128kB version. +D5B9-00 + +[Immunity / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 128kB version. +7332-C3 +EA55-00 +ED44-00 + +[Infinite Energy / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 128kB version. +A576-00 +9A5D-00 + +[Infinite Energy Bombs / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 48kB version. +7094-00 + +[Infinite Fuel / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 128kB version. +D870-00 +DEA5-00 + +[Infinite Missiles / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 128kB version. +A776-00 +9C17-00 + +[Infinite Money / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 128kB version. +B87D-18 +D3F5-00 +D403-00 + +[Large Cargo Bay / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 128kB version. +B3CC-00 + +[One Hit Kills / Elite 2 (19xx)(Mild Soft)] +Note=For Spectrum 128kB version. +EC8B-00 +B700-00 + +[Elite 3 by Shadow Soft (1993)] +Menu=Cool Lasers +Menu=ECM Jammer +Menu=Escape Pod +Menu=Escape Pods +Menu=Hyperspace +Menu=Hyperspace Anywhere +Menu=Immunity +Menu=Infinite Energy +Menu=Infinite Energy Bombs +Menu=Infinite Fuel +Menu=Infinite Missiles +Menu=Infinite Money +Menu=Large Cargo Bay +Code=C2AD-00 : Lenslock Code Always Correct +Menu=One Hit Kills + +[Cool Lasers / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 128kB version. +EC32-00 +B6A7-00 + +[ECM Jammer / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 128kB version. +D14F-00 +D159-00 +F82D-18 + +[Escape Pod / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 48kB version. +9C33-00 + +[Escape Pods / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 128kB version. +A792-00 + +[Hyperspace / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 48kB version. +DBD8-00 +DBE2-00 + +[Hyperspace Anywhere / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 128kB version. +D5B9-00 + +[Immunity / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 128kB version. +7332-C3 +EA55-00 +ED44-00 + +[Infinite Energy / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 128kB version. +A576-00 +9A5D-00 + +[Infinite Energy Bombs / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 48kB version. +7094-00 + +[Infinite Fuel / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 128kB version. +D870-00 +DEA5-00 + +[Infinite Missiles / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 128kB version. +A776-00 +9C17-00 + +[Infinite Money / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 128kB version. +B87D-18 +D3F5-00 +D403-00 + +[Large Cargo Bay / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 128kB version. +B3CC-00 + +[One Hit Kills / Elite 3 by Shadow Soft (1993)] +Note=For Spectrum 128kB version. +EC8B-00 +B700-00 + +[Elite III by THD (1993)] +Menu=Cool Lasers +Menu=ECM Jammer +Menu=Escape Pod +Menu=Escape Pods +Menu=Hyperspace +Menu=Hyperspace Anywhere +Menu=Immunity +Menu=Infinite Energy +Menu=Infinite Energy Bombs +Menu=Infinite Fuel +Menu=Infinite Missiles +Menu=Infinite Money +Menu=Large Cargo Bay +Code=C2AD-00 : Lenslock Code Always Correct +Menu=One Hit Kills + +[Cool Lasers / Elite III by THD (1993)] +Note=For Spectrum 128kB version. +EC32-00 +B6A7-00 + +[ECM Jammer / Elite III by THD (1993)] +Note=For Spectrum 128kB version. +D14F-00 +D159-00 +F82D-18 + +[Escape Pod / Elite III by THD (1993)] +Note=For Spectrum 48kB version. +9C33-00 + +[Escape Pods / Elite III by THD (1993)] +Note=For Spectrum 128kB version. +A792-00 + +[Hyperspace / Elite III by THD (1993)] +Note=For Spectrum 48kB version. +DBD8-00 +DBE2-00 + +[Hyperspace Anywhere / Elite III by THD (1993)] +Note=For Spectrum 128kB version. +D5B9-00 + +[Immunity / Elite III by THD (1993)] +Note=For Spectrum 128kB version. +7332-C3 +EA55-00 +ED44-00 + +[Infinite Energy / Elite III by THD (1993)] +Note=For Spectrum 128kB version. +A576-00 +9A5D-00 + +[Infinite Energy Bombs / Elite III by THD (1993)] +Note=For Spectrum 48kB version. +7094-00 + +[Infinite Fuel / Elite III by THD (1993)] +Note=For Spectrum 128kB version. +D870-00 +DEA5-00 + +[Infinite Missiles / Elite III by THD (1993)] +Note=For Spectrum 128kB version. +A776-00 +9C17-00 + +[Infinite Money / Elite III by THD (1993)] +Note=For Spectrum 128kB version. +B87D-18 +D3F5-00 +D403-00 + +[Large Cargo Bay / Elite III by THD (1993)] +Note=For Spectrum 128kB version. +B3CC-00 + +[One Hit Kills / Elite III by THD (1993)] +Note=For Spectrum 128kB version. +EC8B-00 +B700-00 + +[Elopement - Back to The Earth by Omega Hackers Group (1997)] +Menu=Infinite Energy +Menu=Infinite Laser +Menu=Laser Gun Always Charged + +[Infinite Energy / Elopement - Back to The Earth by Omega Hackers Group (1997)] +81F5-B7 +92D1-00 +9B49-00 +BA26-00 + +[Infinite Laser / Elopement - Back to The Earth by Omega Hackers Group (1997)] +99E0-00 +BAC3-00 + +[Laser Gun Always Charged / Elopement - Back to The Earth by Omega Hackers Group (1997)] +7FB5-3E +7FB6-3F +7FB7-32 +7FB8-82 +7FB9-8E + +[Elven Warrior by Players Premier (1989)] +Code=9736-00 : Infinite Ammo +Code=8F9F-00 : Infinite Energy +Code=94CE-00 : Infinite Keys + +[Elvin the Elf by ZXF (2006)] +Code=84B6-01 : Immunity +Code=8A04-B6 : Infinite Lives +Code=84A6-3A : Infinite Time + +[Emilio Butragueno Futbol by Ocean Software - Topo Soft (1988)] +Menu=Time 00:10 +Menu=Time 59:59 + +[Time 00:10 / Emilio Butragueno Futbol by Ocean Software - Topo Soft (1988)] +C1F8-00 +C1F9-10 + +[Time 59:59 / Emilio Butragueno Futbol by Ocean Software - Topo Soft (1988)] +C1F8-59 +C1F9-59 + +[Emlyn Hughes International Soccer by Audiogenic (1989)] +Code=9254-0D : Player 2 scores 13 goals +Menu=Time=5:55 + +[Time=5:55 / Emlyn Hughes International Soccer by Audiogenic (1989)] +92A3-05 +92A4-37 + +[Empire Fights Back, The by Mastertronic (1985)] +Code=E615-00 : Infinite energy +Code=D04A-B6 : Infinite lives + +[Empire Strikes Back, The by Domark (1988)] +Code=AA68-00 : Infinite Shields +Menu=Infinite energy (hit Fire on Moon level) + +[Infinite energy (hit Fire on Moon level) / Empire Strikes Back, The by Domark (1988)] +5B0D-FB +5B0E-C9 + +[Enchanted by Positive (1989)] +Code=6503-00 : Infinite lives + +[Encyclopaedia Galactica by Retro Fusion (2012)] +Code=6329-C9 : Don't cross asteroid belts +Code=6312-C9 : Don't cross asteroid belts (Remixed) +Code=CE1C-00 : Infinite tranquilisers +Code=CE21-00 : Infinite tranquilisers (Remixed) +Code=B478-00 : No damage +Code=B48D-00 : No damage (Remixed) +Code=D05D-00 : No fuel loss +Code=D068-00 : No fuel loss (Remixed) + +[Encyclopedia of War - Ancient Battles by CCS (1989)] +Code=B7FA-1F : A. Archers: Disabled wild +Code=B7F8-0A : A. Archers: Morale +Code=B7F7-07 : A. Archers: Plate Shield +Code=B782-0D : Archers: Discipline drilled wild +Code=B780-0A : Archers: Morale +Code=B77F-07 : Archers: Plate shield +Code=B647-1F : Cavalry: Discipline drilled wild +Code=B646-0A : Cavalry: Fighting ability +Code=B643-05 : Cavalry: HCL +Code=B645-0A : Cavalry: Morale +Code=B644-01 : Cavalry: Plate shield bard +Code=B682-06 : Change regular Hi to Sp +Code=B5D6-1F : Chariots: Discipline drilled wild +Code=B5D4-0A : Chariots: Morale +Code=B7B2-1F : Dikut Mati: Discipline drilled wild +Code=B7B0-0A : Dikut Mati: Morale +Code=B7AF-07 : Dikut Mati: Plate Shield +Code=B55F-1F : G. Cavalry: Discipline drilled wild +Code=B55B-05 : G. Cavalry: HCL +Code=B55D-0A : G. Cavalry: Morale +Code=B55C-0F : G. Cavalry: Plate shield bard +Code=B528-1F : G. Chariots: Discipline drilled wild +Code=B526-0A : G. Chariots: Morale +Code=B580-1F : G. Infantry: Discipline drilled wild +Code=B57E-0A : G. Infantry: Morale +Code=B57D-07 : G. Infantry: Plate shield +Code=B4F1-1F : General: Discipline drilled wild +Code=B4EE-0F : General: Plate shield bard +Code=B68A-C8 : Increase regular Hi strength +Code=B6CB-1F : R. Archers: Discipline drilled wild +Code=B6C9-0A : R. Archers: Morale +Code=B6C8-07 : R. Archers: Plate shield +Code=B686-1F : R. Infantry: Discipline drilled wild +Code=B685-0A : R. Infantry: Fighting ability +Code=B684-0A : R. Infantry: Morale +Code=B683-07 : R. Infantry: Plate shield +Code=B6EB-1F : R. Slingers: Discipline drilled wild +Code=B6E9-0A : R. Slingers: Morale +Code=B6E8-07 : R. Slingers: Plate shield +Code=B7D2-1F : S. Spearmen: Discipline drilled wild +Code=B7D0-0A : S. Spearmen: Morale +Code=B7CF-07 : S. Spearmen: Plate shield +Code=B821-1F : Scythians: Discipline drilled wild +Code=B81F-0A : Scythians: Morale +Code=B81E-0F : Scythians: Plate shield bard +Code=B740-1F : Spearmen: Discipline drilled wild +Code=B73E-0A : Spearmen: Morale +Code=B73D-07 : Spearmen: Plate shield + +[Enduro by Activision (1984)] +Menu=Road margins don't subtract speed +Code=A56D-00 : You can always continue + +[Road margins don't subtract speed / Enduro by Activision (1984)] +9A64-00 +9A90-00 + +[Enduro Racer by Activision (1987)] +Code=A7DB-01 : Immune To Obstacles +Code=A88F-01 : Immune To Trucks +Code=AA81-3A : Infinite Time +Code=A8A9-00 : Keep Speed By Motorbike Collisions +Code=A819-3A : Keep Speed By Obstacles +Code=AA66-3A : Keep Speed By Turns +Code=A1F1-3A : Keep Speed Off Road + +[Energy Warrior by Mastertronic (1987)] +Menu=Immunity +Code=7FF8-00 : Infinite Bombs + +[Immunity / Energy Warrior by Mastertronic (1987)] +6B5B-18 +ADC8-B7 + +[Engineer Humpty by Artic Computing (1984)] +Code=A329-2A : Infinite spanners + +[Enigma Force by Beyond (1985)] +Code=8326-3C : Infinite time + +[Enterprise by Melbourne House (1987)] +Menu=Infinite Boosters Damage +Menu=Infinite Braking System Damage +Menu=Infinite Cargo Bay Door Damage +Code=9445-B6 : Infinite Convictions +Code=AE64-B6 : Infinite Damaged Police Crafts +Code=71B6-2A : Infinite Food +Code=C277-00 : Infinite Food Storage Damage +Menu=Infinite Fuel +Menu=Infinite Fuselage Damage +Menu=Infinite Landing Gear Damage +Code=8637-B7 : Infinite Minerals +Code=8FCE-00 : Infinite Money +Menu=Infinite Photon Shield Damage +Code=E824-B6 : Infinite Robed Planets +Code=71C5-00 : Infinite Time + +[Infinite Boosters Damage / Enterprise by Melbourne House (1987)] +C273-00 +E730-3A + +[Infinite Braking System Damage / Enterprise by Melbourne House (1987)] +C279-00 +E890-3A + +[Infinite Cargo Bay Door Damage / Enterprise by Melbourne House (1987)] +C275-00 +E73D-3A + +[Infinite Fuel / Enterprise by Melbourne House (1987)] +A4BF-2A +AD28-2A +D6D4-2A +DEFF-2A + +[Infinite Fuselage Damage / Enterprise by Melbourne House (1987)] +AE83-3A +AE98-3A +C557-3A +C56C-3A +DE25-3A +E0CC-00 +E258-3A + +[Infinite Landing Gear Damage / Enterprise by Melbourne House (1987)] +E26D-3A +E883-3A + +[Infinite Photon Shield Damage / Enterprise by Melbourne House (1987)] +AE8B-3A +C55F-3A +E723-3A + +[Equinox by Mikro-Gen (1986)] +Code=7891-3A : Immunity +Code=C668-C9 : Infinite Fuel +Code=C639-C9 : Infinite Laser +Code=A3BD-34 : Infinite Lives +Code=84CC-C9 : Infinite Time + +[Equipo A, El by Zafiro Software Division (1988)] +Code=66EF-00 : Infinite Ammo +Code=670B-00 : Infinite Ammo (alt) +Code=66B2-00 : Infinite Bombs +Code=66CE-00 : Infinite Bombs (alt) +Code=66FB-00 : Infinite Clips +Code=6717-00 : Infinite Clips (alt) +Code=6717-2A : Infinite Energy +Code=6733-2A : Infinite Energy (alt) +Code=66E1-62 : Only 1 Enemy +Code=66F7-AF : Only 1 Jeep + +[Eric & the Floaters by Sinclair Research (1984)] +Code=852D-00 : Infinite bonus time +Code=81DD-00 : Infinite lives + +[Erik - Phantom of the Opera by Crysys (1987)] +Code=9606-2A : Infinite Energy +Code=91BD-77 : No Enemies + +[Escalador Loco, El by Ventamatic (1983)] +Menu=Infinite lives + +[Infinite lives / Escalador Loco, El by Ventamatic (1983)] +5DAA-30 +5DAE-00 + +[Escape From Asylum by Dantoine Retro Studios (2013)] +Menu=Infinite Health +Menu=Infinite Lives +Code=B777-00 : Infinite lives (Early) +Code=BAAF-00 : Infinite lives (Updated) + +[Infinite Health / Escape From Asylum by Dantoine Retro Studios (2013)] +9711-00 +972B-00 +97A1-00 +9788-0A +9CCC-0A +9712-0A + +[Infinite Lives / Escape From Asylum by Dantoine Retro Studios (2013)] +BAAF-00 +AC18-00 + +[Escape From Colony 8 by usebox.net (2014)] +Code=B237-00 : Infinite Missiles +Code=A8CA-00 : Infinite lives + +[Escape From Omicron by Video Showcase (1984)] +Menu=Infinite exit guesses +Menu=Infinite moves + +[Infinite exit guesses / Escape From Omicron by Video Showcase (1984)] +6273-30 +6277-00 +62AE-30 +62B4-00 +62B5-00 + +[Infinite moves / Escape From Omicron by Video Showcase (1984)] +60E0-30 +60E5-00 + +[Escape From the Holy Tower by Jevilon Soft (2011)] +Code=7530-FF : Press "1" to advance to the next level + +[Escape From the Planet of the Robot Monsters by Domark (1990)] +Code=B36B-00 : Infinite Bombs +Code=AA78-B7 : Infinite Credits +Code=B092-B6 : Infinite Energy +Menu=Infinite Lives + +[Infinite Lives / Escape From the Planet of the Robot Monsters by Domark (1990)] +Note=For the first player. +A81E-B6 +A85F-B6 + +[Escape of the Snails by Herve Ast (2006)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Escape of the Snails by Herve Ast (2006)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Escape of the Snails by Herve Ast (2006)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Escape of the Snails by Herve Ast (2006)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Escape of the Snails by Herve Ast (2006)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Escape of the Snails by Herve Ast (2006)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Escape of the Snails by Herve Ast (2006)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Escape of the Snails by Herve Ast (2006)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Escape of the Snails by Herve Ast (2006)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Escape of the Snails by Herve Ast (2006)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Escape of the Snails by Herve Ast (2006)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Escape of the Snails by Herve Ast (2006)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Escape of the Snails by Herve Ast (2006)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Escape of the Snails by Herve Ast (2006)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Escape of the Snails by Herve Ast (2006)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Escape of the Snails by Herve Ast (2006)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Escape of the Snails by Herve Ast (2006)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Escape of the Snails by Herve Ast (2006)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Escape of the Snails by Herve Ast (2006)] +945E-00 +946A-00 + +[Walk through walls / Escape of the Snails by Herve Ast (2006)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Escape-MCP by Rabbit (1983)] +Code=69BC-00 : Infinite lives + +[Eskimo Eddie by Ocean (1984)] +Menu=Infinite Lives +Menu=Skip 1st level +Code=A834-C9 : Stop Restart Tune + +[Infinite Lives / Eskimo Eddie by Ocean (1984)] +AE50-00 +70B7-00 + +[Skip 1st level / Eskimo Eddie by Ocean (1984)] +606E-18 +606F-4C + +[Espada Sagrada, La by Topo Soft (1990)] +Code=DDD8-00 : Infinite lives +Code=E032-00 : Infinite water +Menu=Lives + +[Lives / Espada Sagrada, La by Topo Soft (1990)] +Note=For level #3. +EC9D-00 + +[Espionage by Grandslam (1988)] +Menu=Code Killer + +[Code Killer / Espionage by Grandslam (1988)] +F015-3A +F01B-D5 +F01C-E1 +F01D-00 + +[Ethnipod by Your Sinclair (1991)] +Menu=Bomb's Autofire +Menu=Immunity +Menu=Infinite Bombs +Menu=Infinite Lives + +[Bomb's Autofire / Ethnipod by Your Sinclair (1991)] +Note=For the first player. +DDF1-00 +DF3D-00 + +[Immunity / Ethnipod by Your Sinclair (1991)] +Note=For the first player. +EECC-C9 +EFD0-C9 + +[Infinite Bombs / Ethnipod by Your Sinclair (1991)] +Note=For the first player. +DE9C-00 +DFC6-00 + +[Infinite Lives / Ethnipod by Your Sinclair (1991)] +Note=For the first player. +EF09-00 +F00D-00 + +[Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +87EF-00 +87EF-FF + +[Lives / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +60FD-14 +8940-00 + +[Lives (alt) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +845D-07 +845D-00 + +[To disable this / Eugene - Lord of the Bathroom by Manic Miner Technologies (1999)] +8D0A-00 +8D0A-6B + +[Eureka! by Domark (1984)] +Menu=Infinite Energy arcade section +Code=B494-00 : Infinite Lives arcade section +Code=FC49-00 : Speed up game +Code=5C8D-29 : Stage 1 (pre-historic) +Code=5C8D-61 : Stage 2 (Roman) +Code=5C8D-89 : Stage 3 (Arthurian) +Code=5C8D-CE : Stage 4 (WW2) +Code=5C8D-0D : Stage 5 (Modern day) + +[Infinite Energy arcade section / Eureka! by Domark (1984)] +8AE9-00 +B422-00 + +[European 5-a-Side by Silverbird (1988)] +Code=90F1-C9 : Computer plays rubbish + +[European Superleague by CDS Microsystems (1991)] +Menu=Cash does not decrease +Menu=Salary does not decrease +Menu=Staring Max Transfer Limit*100 +Menu=Starting Cash*100 +Menu=Starting Manager's Salary*100 + +[Cash does not decrease / European Superleague by CDS Microsystems (1991)] +Note=For Spectrum 128kB version. +821E-00 + +[Salary does not decrease / European Superleague by CDS Microsystems (1991)] +Note=For Spectrum 128kB version. +A95B-00 + +[Staring Max Transfer Limit*100 / European Superleague by CDS Microsystems (1991)] +Note=For level #1. +6CCD-36 +6CD1-3A +6CD5-3E + +[Starting Cash*100 / European Superleague by CDS Microsystems (1991)] +Note=For level #1. +6CCB-34 +6CCF-38 +6CD3-3C + +[Starting Manager's Salary*100 / European Superleague by CDS Microsystems (1991)] +Note=For Spectrum 128kB version. +60AD-32 + +[Evaristo el Punky by SPE (1988)] +Code=D677-00 : Infinite lives + +[Everyone's a Wally by Mikro-Gen (1985)] +Menu=1letter (you see "B" at bank) +Menu=2letters (you see "BR" at bank) +Menu=3letters (you see "BRE" at bank) +Menu=4letters (you see "BREA" at bank) +Code=E7B8-18 : Change characters anywhere +Menu=Characters can't pick up objects +Code=A92C-C9 : Characters don't move +Code=F812-E9 : Food is at Bakers & Bar +Code=F812-F1 : Food is at Bar & Wally's House +Code=F812-F5 : Food is at Butchers & Bakers +Code=F812-F9 : Food is at Wally's House & Workshed +Code=F812-ED : Food is at Workshed & Butchers +Code=EC17-01 : Fountain repaired +Code=E343-C9 : Immunity +Code=E367-B6 : Infinite Lives +Menu=No letters (default) +Code=EC1C-01 : Phone box' stage completed +Menu=Remove colours from the main characters +Code=EC15-01 : The Battery charged +Code=EC0F-01 : The Bottle Full +Code=EC13-01 : The Bucket Full +Code=EC10-01 : The Fuse Rewired +Code=EC16-01 : The Oil Can Full +Code=EC11-01 : The Parcel Stamped +Code=EC14-01 : The Pipe patched +Code=EC12-01 : The hook is working +Code=EC18-01 : Wall is built + +[1letter (you see "B" at bank) / Everyone's a Wally by Mikro-Gen (1985)] +ECFE-02 +EDC5-02-01 + +[2letters (you see "BR" at bank) / Everyone's a Wally by Mikro-Gen (1985)] +ECFE-04 +EDC5-03-01 + +[3letters (you see "BRE" at bank) / Everyone's a Wally by Mikro-Gen (1985)] +ECFE-06 +EDC5-04-01 + +[4letters (you see "BREA" at bank) / Everyone's a Wally by Mikro-Gen (1985)] +ECFE-08 +EDC5-05-01 + +[Characters can't pick up objects / Everyone's a Wally by Mikro-Gen (1985)] +A9F0-00 +A9F1-00 +A9F2-00 + +[No letters (default) / Everyone's a Wally by Mikro-Gen (1985)] +ECFE-00 +EDC5-01-01 + +[Remove colours from the main characters / Everyone's a Wally by Mikro-Gen (1985)] +B184-00 +B186-00 +B18D-00 + +[Evil Dead, The by Palace (1984)] +Code=A4FC-00 : Infinite lives + +[Existenz by Triumph Game Labs (2000)] +Code=95ED-00 : Infinite Lives + +[Exodus by Firebird (1984)] +Code=7E9B-00 : Infinite lives + +[Exofox by Logic-Art-Ware (1990)] +Code=84E3-00 : Infinite Ammo +Code=84CB-00 : Infinite Fuel +Code=84A1-00 : Infinite Shield + +[Exolon by Hewson Consultants (1987)] +Code=7BAA-C9-F5 : Can't move backwards +Code=837F-00 : Double Fire +Menu=Fast Explode +Code=9CB8-C9 : Immunity +Code=836E-00 : Infinite Ammo +Code=9250-00 : Infinite Grenades +Code=9D1D-00 : Infinite Lives +Code=9215-00 : Infinite Rockets +Menu=Lot of Aliens +Code=9CAE-C9 : Mines are harmless +Code=A562-00 : No Aliens +Code=8FDF-18 : No Cannon Fire +Code=A55A-C9 : No Flying Aliens +Code=9C15-C9 : No traps +Code=AC2A-00 : One Shot + +[Fast Explode / Exolon by Hewson Consultants (1987)] +8A80-00 +8FED-00 +954D-00 +A562-00 + +[Lot of Aliens / Exolon by Hewson Consultants (1987)] +A55A-00 +A560-18 + +[Exotron by Carrium (1985)] +Menu=Infinite lives + +[Infinite lives / Exotron by Carrium (1985)] +CAC1-00 +C0D2-02 + +[Exploding Fist+ by Firebird (1988)] +Code=777F-00 : Infinite time +Menu=Player B doesn't score +Menu=Player C doesn't score + +[Player B doesn't score / Exploding Fist+ by Firebird (1988)] +8FB9-FD +8FBA-35 +8FBB-07 +8FBC-C3 +8FBD-D4 +8FBE-8F + +[Player C doesn't score / Exploding Fist+ by Firebird (1988)] +8FB7-D1 +8FD1-FD +8FD2-35 +8FD3-07 + +[Exploding Wall by MC Lothlorien (1989)] +Code=A81D-00 : Infinite Lives + +[Explorer by Electric Dreams (1986)] +Code=ED9B-00 : Infinite Energy + +[Explorer by Load 'n' Run (1988)] +Code=ED9C-00 : Infinite Lives +Menu=More energy + +[More energy / Explorer by Load 'n' Run (1988)] +EDAC-FF +EDAD-FF + +[Explorer XXXI by Dro Soft (1988)] +Code=7E37-3A : Immunity +Code=7DB3-00 : Infinite lives + +[Express Raider by U.S. Gold (1987)] +Code=EAF3-00 : Infinite Lives +Code=EC57-B7 : Infinite Strength +Code=EEAC-00 : Infinite Time +Code=EAFA-00 : Lives +Code=EC57-00 : Strength + +[Exterminator by Silversoft (1983)] +Menu=Infinite lives + +[Infinite lives / Exterminator by Silversoft (1983)] +Note=For the first player. +6628-00 +665C-00 + +[Exterminator by Torg (1984)] +Code=B6A8-00 : Infinite Lives +Code=B801-00 : Infinite bullets + +[Exterminator by Audiogenic (1991)] +Code=CB5E-00 : Infinite Credits +Code=F43E-B7 : Infinite Juice + +[Extraordinarios Casos del Dr. Van Halen Caso 1 - Misterio en la Catedral, Los by Caubet, Josep Coletas (2004)] +Menu=Dallak' skull can't hypnotize you +Code=86C0-FC : Torch OFF (1=in briefcase, 254=in inventory, 2-253=room) +Code=86CB-FC : Torch ON (1=in briefcase, 254=in inventory, 2-253=room) +Code=8604-00 : You close secret passage (at home) +Code=8604-FF : You open secret passage (at home) +Code=86D6-FD : You've put on the Yeleth's hearth (you haven't to worry about sacrifices) + +[Dallak' skull can't hypnotize you / Extraordinarios Casos del Dr. Van Halen Caso 1 - Misterio en la Catedral, Los by Caubet, Josep Coletas (2004)] +862C-FF +862D-FF + +[Extraordinarios Casos del Dr. Van Halen Caso 2 - El Cuervo de la Tormenta, Los by Caubet, Josep Coletas (2004)] +Code=86CC-25 : Monkey is inside your cabin +Code=8637-64 : You've cut the glass but you've to push it -you don't need the diamond + +[Extraordinarios Casos del Dr. Van Halen Caso 3 - Cantos de Anubis, Los by Caubet, Josep Coletas (2005)] +Code=86C2-0E : Ticket (clothes cleaner's shop) is at docks +Code=86C3-00 : Where's cane (with knife) +Code=86C4-00 : Where's cane (without knife) +Code=86C0-FC : Where's lantern (turned off) +Code=86CB-FC : Where's lantern (turned on) +Code=86D0-21 : Whisky is inside hospital's room +Menu=You've the cane (with knife) +Menu=You've the lantern (turned on) + +[You've the cane (with knife) / Extraordinarios Casos del Dr. Van Halen Caso 3 - Cantos de Anubis, Los by Caubet, Josep Coletas (2005)] +86C3-00 +86C4-FE + +[You've the lantern (turned on) / Extraordinarios Casos del Dr. Van Halen Caso 3 - Cantos de Anubis, Los by Caubet, Josep Coletas (2005)] +86C0-FE +86CB-FC + +[Extraordinarios Casos del Dr. Van Halen Caso 4 - Tristes Alas del Destino, Los by Caubet, Josep Coletas (2005)] +Code=8603-FF : Door inside gothic church is open +Code=8621-FF : Palazzo Balbi's door to street is open +Code=86D3-15 : The hat is inside catacombs +Code=86C2-1D : The invitation is outside of Galleries dell' Academia +Code=86D6-14 : The mask is inside gothic church +Code=86C3-00 : Where's cane (with knife) +Code=86C4-00 : Where's cane (without knife) +Code=86C0-FC : Where's lantern (turned off) +Code=86CB-FC : Where's lantern (turned on) +Menu=Where's the chalice (empty) +Menu=Where's the chalice (full) +Code=8610-00 : Where's the rope (alt) +Menu=You've cane (with knife) +Menu=You've lantern inside suitcase (turned off) +Code=86D6-FD : You've put on the mask +Menu=You've the chalice (full) +Menu=You've the rope +Menu=You've tied the rope + +[Where's the chalice (empty) / Extraordinarios Casos del Dr. Van Halen Caso 4 - Tristes Alas del Destino, Los by Caubet, Josep Coletas (2005)] +8608-00 +860A-00 + +[Where's the chalice (full) / Extraordinarios Casos del Dr. Van Halen Caso 4 - Tristes Alas del Destino, Los by Caubet, Josep Coletas (2005)] +8608-FF +860A-FF + +[You've cane (with knife) / Extraordinarios Casos del Dr. Van Halen Caso 4 - Tristes Alas del Destino, Los by Caubet, Josep Coletas (2005)] +86C3-00 +86C4-FE + +[You've lantern inside suitcase (turned off) / Extraordinarios Casos del Dr. Van Halen Caso 4 - Tristes Alas del Destino, Los by Caubet, Josep Coletas (2005)] +86C0-FC +86CB-01 + +[You've the chalice (full) / Extraordinarios Casos del Dr. Van Halen Caso 4 - Tristes Alas del Destino, Los by Caubet, Josep Coletas (2005)] +8608-FF +860A-FF +86CA-FE + +[You've the rope / Extraordinarios Casos del Dr. Van Halen Caso 4 - Tristes Alas del Destino, Los by Caubet, Josep Coletas (2005)] +8610-00 +86CD-FE + +[You've tied the rope / Extraordinarios Casos del Dr. Van Halen Caso 4 - Tristes Alas del Destino, Los by Caubet, Josep Coletas (2005)] +8610-FF +86CD-FC + +[Extraordinarios Casos del Dr. Van Halen Caso 5 - Ultimo Acto, Los by Caubet, Josep Coletas (2005)] +Code=860E-01 : Bad Ending +Code=860E-02 : Good Ending +Code=86D2-06 : The medal is at the top of the tree (inside the forest) +Code=86D5-01 : The monocle is inside suitcase +Code=86D6-0D : The ring is at precipice +Code=86D6-04 : The ring is at the left of starting room +Code=86D0-03 : The rope is at starting room +Menu=The trap (closed) is at the right of starting room +Code=86C3-FC : Where's the cane (with knife) +Code=86C4-FC : Where's the cane (without knife) (alt) +Code=86C0-FC : Where's the lantern (turned off) +Code=86CB-FC : Where's the lantern (turned on) +Code=8606-00 : Where's the suitcase (closed) +Code=8606-FF : Where's the suitcase (opened) +Code=86CA-FC : Where's the trap (closed) +Code=86C9-FC : Where's the trap (opened) +Code=860E-00 : Worst Ending + +[The trap (closed) is at the right of starting room / Extraordinarios Casos del Dr. Van Halen Caso 5 - Ultimo Acto, Los by Caubet, Josep Coletas (2005)] +86C9-05 +86CA-FC + +[Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato I - Las Calles del Miedo, Los by Caubet, Josep Coletas (2008)] +Code=85C1-01 : *) remember to use if you use pokes at the beginning of the game +Menu=1st scroll is at library +Code=86CA-0E : Standard is at square +Code=86CA-11 : Standard is at university +Menu=The cane (with knife) is at the library +Code=85F5-FE : Where's 1st scroll (Angura gives you this one) +Code=85F6-FE : Where's 2nd scroll (Hiparion gives you this one) +Menu=Where's the cane (with knife) +Menu=Where's the cane (without knife) +Code=86C0-FC : Where's the lantern (turned off) +Code=86CB-FC : Where's the lantern (turned on) +Code=86CC-FE : You've 1st scroll (Angura gives you this one) +Code=86CD-FE : You've 2nd scroll (Hiparion gives you this one) +Menu=You've the cane (with knife) +Menu=You've the cane (without knife) +Menu=You've the lantern (turned off) + +[1st scroll is at library / Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato I - Las Calles del Miedo, Los by Caubet, Josep Coletas (2008)] +85F5-FE +86CC-04 + +[The cane (with knife) is at the library / Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato I - Las Calles del Miedo, Los by Caubet, Josep Coletas (2008)] +86BE-FE +86C3-FC +86C4-04 + +[Where's the cane (with knife) / Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato I - Las Calles del Miedo, Los by Caubet, Josep Coletas (2008)] +86BE-FE +86C3-FC + +[Where's the cane (without knife) / Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato I - Las Calles del Miedo, Los by Caubet, Josep Coletas (2008)] +86BE-FE +86C4-FC + +[You've the cane (with knife) / Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato I - Las Calles del Miedo, Los by Caubet, Josep Coletas (2008)] +86BE-FC +86C3-FC +86C4-FE + +[You've the cane (without knife) / Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato I - Las Calles del Miedo, Los by Caubet, Josep Coletas (2008)] +86BE-FC +86C3-FE +86C4-FC + +[You've the lantern (turned off) / Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato I - Las Calles del Miedo, Los by Caubet, Josep Coletas (2008)] +86C0-FE +86CB-FC + +[Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato II - Las Ruedas de Ezequiel, Los by Caubet, Josep Coletas (2008)] +Code=85E6-11 : Appear inside the lake where you've to move mirror to left +Code=86C2-01 : Cylinder is inside suitcase +Code=860A-00 : Where's the octopus (use to get rid of it) +Code=85E6-12 : You appear outside mysterious structure + +[Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato III - El Hijo del Crepusculo, Los by Caubet, Josep Coletas (2009)] + +[Extreme by Digital Integration (1991)] +Code=D472-00 : Infinite Ammo +Code=DA2A-00 : Infinite Energy +Code=BF40-00 : Infinite Shield +Code=7C05-00 : Infinite Time + +[F-15 Strike Eagle by MicroProse (1987)] +Menu=Multicolour Border +Menu=Protection Code Killer + +[Multicolour Border / F-15 Strike Eagle by MicroProse (1987)] +Note=+2A/+2 +C35D-41 + +[Protection Code Killer / F-15 Strike Eagle by MicroProse (1987)] +B6E0-00 +B6E4-00 + +[F-16 Combat Pilot by Digital Integration (1991)] +Menu=Access To Mission "Conquest" +Code=5D85-3A : Immunity +Code=CFC3-00 : Infinite Fuel +Code=9128-00 : Infinite Weapon M61A1 +Menu=Protection Password Always Correct + +[Access To Mission "Conquest" / F-16 Combat Pilot by Digital Integration (1991)] +5FE0-3A +5FE8-3A + +[Protection Password Always Correct / F-16 Combat Pilot by Digital Integration (1991)] +51A5-18 +51A6-12 + +[F-16 Fighting Falcon by Code Masters (1989)] +Code=AD29-00 : Infinite ammo +Code=7B4C-00 : Infinite lives +Code=7BEF-00 : Infinite lives (Mastertronic light gun version) + +[F.I.F.O. by Klub Fifo (1989)] +Code=AC7A-00 : Infinite Lives + +[F.I.R.E. by Fuxoft (1988)] +Code=ED3E-18 : Immunity +Code=ED79-00 : Infinite lives + +[F1 Tornado by Zeppelin Games (1991)] +Code=E38C-00 : Immunity +Code=EED3-00 : Infinite Ammo +Code=EDC9-00 : Infinite Lives + +[Factory Breakout by Poppy Soft (1984)] +Menu=Infinite Lives + +[Infinite Lives / Factory Breakout by Poppy Soft (1984)] +7724-00 +7783-00 + +[Fahrenheit 3000 by Softstone (1984)] +Code=7D4F-CA : 1moving enemy per screen +Code=7862-00 : Infinite Lives + +[Fairlight by Edge, The (1985)] +Code=7D36-00 : Blindfold Nasties +Code=F2C8-C9 : Blindfold Nasties (alt) +Menu=Fix +Code=F1C5-00 : Infinite Energy +Code=F196-00 : Infinite Energy (alt) +Code=F1C5-3A : Infinite energy +Code=F7F6-18 : No Locked Doors +Code=F7C7-18 : No Locked Doors (alt) +Code=F54D-18 : No Weight Limit +Code=F51E-18 : No Weight Limit (alt) +Menu=Show Room Drawing + +[Fix / Fairlight by Edge, The (1985)] +Note=+2A/+3 +760E-50 +75EE-50 +75E0-51 +7607-53 +B70A-53 +75D7-54 + +[Show Room Drawing / Fairlight by Edge, The (1985)] +E5BD-3E +E5BE-06 + +[Fairlight II by Edge, The (1986)] +Code=807B-18 : Carry objects of any weight +Menu=Fix +Code=835B-18 : Go through locked doors without a key +Code=76DD-00 : Infinite Energy +Code=70BB-00 : Infinite Energy (alt) +Code=7A6D-00 : Infinite Strength +Code=744B-00 : Infinite Strength (alt) +Code=7CEA-00 : Infinite energy +Code=7D39-18 : No Locked Doors +Code=7A59-18 : No Weight Limit + +[Fix / Fairlight II by Edge, The (1986)] +Note=+2A/+3 +BF6C-50 +BF96-50 +BF1A-50 +BF70-51 +BF7C-51 +BF03-53 +BF27-53 +BF86-53 +BF55-54 +BF91-54 + +[Falcon - The Renegade Lord by Virgin Games (1987)] +Code=837C-3A : Completing missions will not take up time +Code=82F4-C3 : Infinite Energy +Code=83F8-00 : Infinite Time +Code=9CC8-B6 : Infinite time inside the capsule +Code=B511-B6 : Infinite time outside the capsule +Menu=Using AUTODOC will not take up time + +[Using AUTODOC will not take up time / Falcon - The Renegade Lord by Virgin Games (1987)] +A012-18 +A013-3A + +[Falcon Patrol 2 by Virgin Games (1985)] +Menu=For immunity +Code=9E6A-00 : Infinite Lives +Code=9D63-3E : Infinite ammunition +Menu=Infinite lives and fast recovery after death + +[For immunity / Falcon Patrol 2 by Virgin Games (1985)] +A00D-C9 +AF1E-AF + +[Infinite lives and fast recovery after death / Falcon Patrol 2 by Virgin Games (1985)] +B1DE-18 +B1DF-06 + +[Fall Guy by Elite Systems (1985)] +Code=AA13-00 : Infinite Bonus +Code=ACA7-00 : Infinite lives +Menu=Level cheat (1 carriage to complete) +Code=AB78-02 : Only need to jump 2 carriages + +[Level cheat (1 carriage to complete) / Fall Guy by Elite Systems (1985)] +A98A-C3 +A98B-C3 + +[Fallen Angel by Screen 7 (1989)] +Code=6DEB-00 : Infinite energy +Code=6292-00 : Infinite lives +Code=6476-00 : Infinite time + +[Falling Down by J.H.C.S. (1995)] +Code=C9E5-00 : Infinite Time +Code=D843-00 : Password Always Correct + +[Fantastic Four - Part One by Adventure International (1986)] +Code=5BDA-FD : The Thing has the candle +Code=5BDA-FE : The Torch has the candle +Code=5BCF-FE : The Torch has the clock +Code=5BD4-FE : The Torch has the gun powder +Code=5BDA-02 : The candle is in the pit +Code=5BCF-01 : The clock is outside shack + +[Fantastic Mister Fruity, The by Cronosoft (2005)] +Code=89E5-18 : Immune To Bomb +Code=894A-11 : Immune To Enemies +Code=B156-00 : Infinite Lives + +[Fantastic Voyage by Quicksilva (1984)] +Code=D4DC-00 : Infinite Lives +Code=D3D3-00 : Infinite Temperature +Menu=Infinite energy - you don't disappear +Code=F928-7E : Infinite time +Code=EE58-00 : Temperature doesn't change + +[Infinite energy - you don't disappear / Fantastic Voyage by Quicksilva (1984)] +D0DC-00 +D303-18 + +[Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +945E-00 +946A-00 + +[Walk through walls / Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Farmer Jack and the Hedge Monkeys! by Cronosoft (2008)] +Code=8808-00 : Infinite Lives +Code=830D-AF : Invincibility + +[Farmer Jack in Harvest Havoc! by Cronosoft (2006)] +Code=8C63-3A : Immunity +Code=A351-00 : Infinite Bombs +Code=9004-00 : Infinite Lives + +[Fast 'n' Furious by Go! (1987)] +Menu=Immunity (Unplayable on some emulators) + +[Immunity (Unplayable on some emulators) / Fast 'n' Furious by Go! (1987)] +ED62-C9 +E8A1-18 +E8A2-4B +E886-3A +E7D9-3A + +[Fast Breed by Master Home Computers Group (1998)] +Code=759B-00 : Infinite lives +Code=76E5-00 : Infinite time + +[Fast Food by Code Masters (1989)] +Menu=Extra Life +Code=BAE4-A7 : Infinite Lives + +[Extra Life / Fast Food by Code Masters (1989)] +6464-00 +6465-00 + +[Fat Worm Blows a Sparky by Durell (1986)] +Code=77A0-C9 : Immunity +Menu=Infinite Sparkies + +[Infinite Sparkies / Fat Worm Blows a Sparky by Durell (1986)] +7708-00 +A3DA-00 + +[FBI-13 by Black Eagle Company (1995)] +Menu=Infinite Energy + +[Infinite Energy / FBI-13 by Black Eagle Company (1995)] +A2B1-00 +A2BF-00 +A345-00 +A7DB-00 +B1F8-00 +B205-00 + +[Fearless Frank by St. Michael (1984)] +Code=AD51-00 : Infinite lives + +[Fernandez Must Die by Image Works (1988)] +Code=D34B-00 : Immune To Tanks & Trains +Menu=Immunity +Code=C5A4-00 : Infinite Arm +Code=B587-00 : Infinite Energy +Code=C54D-00 : Infinite Lives + +[Immunity / Fernandez Must Die by Image Works (1988)] +D22E-C9 +BFAB-00 + +[Fernando Martin Basket Master by Dinamic (1987)] +Menu=Endless Personales +Code=697A-C9 : Get all rebounds +Code=7BF7-00 : Infinite Energy +Menu=Time 9:50 +Code=81FC-00 : Violent Public + +[Endless Personales / Fernando Martin Basket Master by Dinamic (1987)] +Note=For the first player. +62D7-00 +62DD-C3 + +[Time 9:50 / Fernando Martin Basket Master by Dinamic (1987)] +70F1-39 +70F2-35 +70F3-30 + +[Feud by Bulldog (1987)] +Menu=Infinite Energy +Code=B856-C9 : Invulnerability +Code=C03A-C9 : Spells Never Run Out +Menu=Start With All Spells + +[Infinite Energy / Feud by Bulldog (1987)] +C8E1-00 +C8F7-00 + +[Start With All Spells / Feud by Bulldog (1987)] +BF93-07 +AC9A-00 + +[Feudal Overlord by Digital Fantasia (1984)] +Menu=Infinite Treasury (Castle) +Code=A7A8-00 : Infinite Treasury (Equip Platoons) +Code=7EA0-C6 : Infinite Treasury (Grain) +Code=7C9D-C6 : Infinite Treasury (Land) +Code=808B-C6 : Infinite Treasury (Sheep) +Menu=Infinite Treasury (Windmills) +Menu=Infinite Treasury (Windmills) (alt) + +[Infinite Treasury (Castle) / Feudal Overlord by Digital Fantasia (1984)] +A6A5-00 +A6A6-00 + +[Infinite Treasury (Windmills) / Feudal Overlord by Digital Fantasia (1984)] +A616-00 +A617-00 + +[Infinite Treasury (Windmills) (alt) / Feudal Overlord by Digital Fantasia (1984)] +A88E-00 +A88F-00 + +[Fido by Firebird (1985)] +Code=CCA7-C9 : Immune from birds +Code=D572-00 : Infinite food +Menu=Infinite lives + +[Infinite lives / Fido by Firebird (1985)] +BEF0-00 +C0B4-00 +D5F0-00 + +[Fido 2 - Puppy Power by Firebird (1985)] +Code=D13A-00 : Infinite food +Menu=Infinite lives + +[Infinite lives / Fido 2 - Puppy Power by Firebird (1985)] +B308-00 +B4CC-00 +D1A4-00 + +[Fifth Quadrant, The by Bubble Bus (1987)] +Code=B365-00 : Disable power drain traps +Code=C41E-B7 : Infinite Power +Code=9E49-B7 : Infinite Time +Menu=No Zimen + +[No Zimen / Fifth Quadrant, The by Bubble Bus (1987)] +A692-BC +A693-A6 + +[Fighter Bomber by Activision (1990)] +Code=8109-07 : All missions available + +[Fighting Warrior by Melbourne House (1985)] +Code=EE3C-18 : Enemy always loses energy +Code=EE3F-00 : Infinite energy + +[Final Fight by U.S. Gold (1991)] +Code=9E6E-00 : Infinite Credits +Code=9DEC-B6 : Infinite Lives +Code=B08B-00 : Infinite Time + +[Final Frontier, The by Gadtek Games (1987)] +Code=E060-21 : Infinite Keys +Code=AFA2-00 : Infinite Morale +Code=D493-00 : Infinite Strength + +[Final Matrix, The by Gremlin Graphics (1987)] +Code=7B50-00 : Infinite Energy/Thrust +Code=9091-00 : Infinite ammo +Code=7B24-C9 : Infinite energy +Code=71AE-05 : Select Lazabolt +Code=71AE-04 : Select Lazatron +Code=71AE-07 : Select Megabolt +Code=71AE-06 : Select Megatron +Code=71AE-01 : Select Thrustpak + +[Find the Green Room by Southworth, Rob (2014)] +Code=8173-B6 : Infinite Lives + +[Finders Keepers by Mastertronic (1985)] +Code=85CC-00 : Infinite Lives +Code=85A0-00 : Infinite Strength +Code=7564-C9 : Less moving nasties +Code=84B1-00 : Lives (alt) + +[Fire 'n Ice by n-Discovery (2003)] +Menu=Pressing J then Enter completes current level + +[Pressing J then Enter completes current level / Fire 'n Ice by n-Discovery (2003)] +820C-C9 +8681-C3 +8682-FD +8683-81 + +[Fire and Forget by Titus (1988)] +Menu=Infinite fuel + +[Infinite fuel / Fire and Forget by Titus (1988)] +6328-00 +6436-00 + +[Firebirds by Softek (1983)] +Code=6A55-00 : Infinite Lives +Code=6A63-00 : Infinite lives (alt) + +[Fireflash by Abacus Programs (1983)] +Menu=Alien missiles have 2 warheads +Code=74D6-C9 : Alien missiles only have 1 warhead +Menu=Infinite reloads +Code=73CD-00 : The lasers do not overheat +Code=779C-C9 : Without alien assault ships +Code=75D0-C9 : Without alien missiles (training) +Code=7AA6-00 : You always save the base + +[Alien missiles have 2 warheads / Fireflash by Abacus Programs (1983)] +7524-FE +7525-32 + +[Infinite reloads / Fireflash by Abacus Programs (1983)] +7846-C9 +786E-C9 + +[Firefly by Ocean (1988)] +Code=B359-3E : Always Correct +Code=B18D-A7 : Infinite Lives +Code=B341-18 : Infinite Time +Code=9740-C9 : No Aliens +Code=AA96-B7 : No Spinning In Teleports +Code=A77D-18 : Yokas Not Needed + +[Firelord by Hewson Consultants (1986)] +Code=9903-3A : Immune To Fire +Menu=Immunity +Menu=Infinite Barter +Code=88A8-3A : Infinite Energy +Code=86CD-00 : Infinite Lives +Code=97A2-00 : Infinite energy +Code=9B13-3E : Makes it easier to steal (traders don't look back) +Menu=No Nasties + +[Immunity / Firelord by Hewson Consultants (1986)] +B806-C9 +9901-18 + +[Infinite Barter / Firelord by Hewson Consultants (1986)] +9A80-CD +9B61-18 + +[No Nasties / Firelord by Hewson Consultants (1986)] +A794-C9 +A7A4-C9 + +[Fireman Fred by Tynesoft (1984)] +Code=8E43-00 : Infinite Lives + +[Firestorm by Nexus Productions (1986)] +Menu=Immune To Red Lines +Code=7F85-C3 : Immune To Robot's Fire +Menu=Immune To Striped Barriers +Code=7F17-C3 : Immune To Unarmed Robots +Code=65CD-3A : Infinite Frizz +Code=84B4-00 : Infinite Frizz Laxum & Washo +Code=684A-3A : Infinite Laxum +Code=686A-3A : Infinite Washo + +[Immune To Red Lines / Firestorm by Nexus Productions (1986)] +89DF-01 +8B93-01 + +[Immune To Striped Barriers / Firestorm by Nexus Productions (1986)] +9F18-01 +9F1E-01 + +[FireTrap by Electric Dreams (1987)] +Menu=Immunity +Code=B5AD-C3 : Infinite Lives +Code=BA0D-00 : Infinite Time + +[Immunity / FireTrap by Electric Dreams (1987)] +B256-C3 +B257-7A + +[First World Problems by ZX-Studio (2014)] +Menu=Infinite Lives +Menu=Infinite keys +Menu=Infinite men + +[Infinite Lives / First World Problems by ZX-Studio (2014)] +Note=For Spectrum 128kB version. +B7F6-00 + +[Infinite keys / First World Problems by ZX-Studio (2014)] +Note=For Spectrum 48kB version. +9808-00 +97B3-00 + +[Infinite men / First World Problems by ZX-Studio (2014)] +Note=For Spectrum 48kB version. +B91C-00 + +[Fist II - The Legend Continues by Melbourne House (1986)] +Menu=Infinite Energy +Code=69B5-00 : Infinite Lives +Code=E97D-C9 : Infinite energy +Menu=Without time +Code=D8E2-00 : You always win when there is a draw + +[Infinite Energy / Fist II - The Legend Continues by Melbourne House (1986)] +A679-00 +A67D-36 +A67E-7F +A67F-C9 + +[Without time / Fist II - The Legend Continues by Melbourne House (1986)] +DB88-C9 +DB3F-ED + +[Fizzy by Rykov, Denis (1997)] +Code=6C77-7E : Infinite Lives + +[Fizzy Wizzy by ESP (1984)] +Code=AA96-21 : Immune To Bird +Menu=Immune To Enemies +Menu=Immune To Thorns +Code=BD9C-00 : Infinite Lives +Code=AF5F-00 : Infinite Time + +[Immune To Enemies / Fizzy Wizzy by ESP (1984)] +A29D-21 +B27F-21 + +[Immune To Thorns / Fizzy Wizzy by ESP (1984)] +A16A-21 +A1C4-21 + +[Flak by U.S. Gold (1984)] +Code=DF2C-00 : Infinite lives + +[Flame Princess Adventure Time by Radastan (2016)] +Code=A51E-00 : Infinite Bullets +Code=AAA7-00 : Infinite Keys +Code=C082-00 : Infinite Lives + +[Flappy by KVL (1990)] +Code=8730-00 : Infinite lives + +[Flash Beer Trilogy by Weird Science (2003)] +Menu=Immunity +Menu=Infinite Lives + +[Immunity / Flash Beer Trilogy by Weird Science (2003)] +Note=For part #1. +8981-C9 +89EE-C9 +8ABC-C9 + +[Infinite Lives / Flash Beer Trilogy by Weird Science (2003)] +Note=For part #1. +805C-00 +805B-00 +8063-00 + +[Flash Gordon by Mastertronic Added Dimension (1987)] +Menu=Immune To Balls +Menu=Immunity +Menu=Infinite Ammo +Menu=Infinite Lives +Menu=Infinite Time + +[Immune To Balls / Flash Gordon by Mastertronic Added Dimension (1987)] +Note=For level #3. +99C6-18 + +[Immunity / Flash Gordon by Mastertronic Added Dimension (1987)] +Note=For level #1. +BC09-18 +B022-C9 + +[Infinite Ammo / Flash Gordon by Mastertronic Added Dimension (1987)] +Note=For level #1. +BFE3-00 + +[Infinite Lives / Flash Gordon by Mastertronic Added Dimension (1987)] +Note=For level #3. +95ED-B6 +99EB-B6 + +[Infinite Time / Flash Gordon by Mastertronic Added Dimension (1987)] +Note=For level #1. +C62C-00 +B15A-00 +9462-00 + +[Flea Adventure by Studio 7 (1995)] +Code=61F5-00 : Infinite Bricks +Code=6259-00 : Infinite Crosses +Code=61C2-00 : Infinite Keys +Code=628A-00 : Infinite Lamps +Code=6228-00 : Infinite Swords + +[Flics, Les by PSS (1984)] +Code=91E2-2A : Infinite food +Menu=Infinite lives + +[Infinite lives / Flics, Les by PSS (1984)] +9117-00 +9C3C-00 + +[Flight to Kharkhan by ACE (1997)] +Code=85F8-00 : Infinite Energy +Menu=Infinite Lives + +[Infinite Lives / Flight to Kharkhan by ACE (1997)] +84E6-18 +84E7-1E + +[Flintstones, The by Grandslam (1988)] +Code=A877-00 : Infinite Clocks +Code=A98E-00 : Infinite Time + +[Flipi by Wr. Agostini (1984)] +Code=7B72-00 : Infinite Balls +Code=7B4E-00 : Infinite Lives + +[Flunky by Piranha (1987)] +Code=A6A8-C9 : Freeze Guards +Code=9328-C9 : Immunity +Code=89F8-00 : Infinite Lives +Code=8DE0-B7 : Infinite Time +Code=89E9-00 : Infinite Time (alt) + +[Flying Formula, The by ZX Computing (1986)] +Code=8A78-00 : Infinite lives + +[Flying Shark by Firebird (1987)] +Code=BBF3-3A : Immunity +Code=BE25-18 : Immunity (alt) +Code=D4BE-C9 : Infinite Lives +Code=C9AF-C9 : No Enemies + +[Flynn's Adventure in Bombland by Dalby, Tom (2011)] +Code=8E03-00 : Infinite lives +Code=81EA-00 : Infinite time + +[Foggy's Quest - To Narg and Back Again! by Rucksack Games (2017)] +Code=793D-00 : Infinite Lives + +[Fomalhaut by MicroHobby (1987)] +Code=7E91-00 : Enemies Don't Shoot +Code=8285-11 : Immune To Enemies Fire +Code=760E-3A : Immune To Obstacles +Code=856E-11 : Immune To Ships +Code=8530-C9 : Infinite Energy +Code=7B8F-00 : No Enemies + +[Football Director by D&H Games (1986)] +Menu=Break into program + +[Break into program / Football Director by D&H Games (1986)] +Note=TAP +FF1E-A2 +FF1F-12 +FEE3-A2 +FEE4-12 + +[Football Director II by D&H Games (1987)] +Menu=Money per week = 50 +Menu=Money per week = 998 + +[Money per week = 50 / Football Director II by D&H Games (1987)] +Note=+2 +C879-48 + +[Money per week = 998 / Football Director II by D&H Games (1987)] +Note=+2 +C879-79 + +[Footballer of the Year by Gremlin Graphics (1986)] +Menu=Infinite Cash +Code=C44D-00 : Infinite Goal Cards + +[Infinite Cash / Footballer of the Year by Gremlin Graphics (1986)] +99D8-2A +B1E7-2A + +[Footballer of the Year 2 by Gremlin Graphics (1989)] +Menu=Infinite Cash + +[Infinite Cash / Footballer of the Year 2 by Gremlin Graphics (1989)] +D38A-00 +D39D-00 + +[Forbidden Planet by Design Design (1986)] +Menu=Infinite energy + +[Infinite energy / Forbidden Planet by Design Design (1986)] +977D-00 +977E-00 +977F-00 + +[Force Fighter by Perfection (1984)] +Code=6CB3-00 : Infinite lives + +[Forest of Doom, The by Puffin Books (1984)] +Code=83FE-5D : Maximum of Luck +Code=83BB-5D : Maximum of Skill +Code=83DB-57 : Maximum of Stamina + +[Forgotten Worlds by U.S. Gold (1989)] +Menu=Immortal +Menu=Infinite lives +Code=7612-00 : Keep Enemies Away + +[Immortal / Forgotten Worlds by U.S. Gold (1989)] +Note=For the second player. +8BA2-00 + +[Infinite lives / Forgotten Worlds by U.S. Gold (1989)] +Note=For the first player. +8B9D-00 +8BD4-00 +8BB8-00 +8BEF-00 + +[Formula One by CRL Group (1985)] +Code=BC01-F6 : After game loads use and start game with $64,000,000 +Menu=BUY everything for $1 +Code=ADDE-C9 : Get out of Pit-Stop immediately +Menu=Spend zero time in Pit-Stop +Code=BC01-F5 : Start game with $64,000 + +[BUY everything for $1 / Formula One by CRL Group (1985)] +DC0F-AF +DCBB-C3 + +[Spend zero time in Pit-Stop / Formula One by CRL Group (1985)] +AC82-AF +AC96-AF + +[Foxx Fights Back by Image Works (1988)] +Code=BBC7-00 : Infinite Energy +Code=B5C7-00 : Infinite Lives + +[Frank Bruno's Boxing by Elite Systems (1985)] +Menu=Immune To Speciality Punches +Menu=Infinite Ability +Code=D92A-B7 : Infinite Energy +Code=DE58-C9 : Infinite Time +Code=D923-B7 : Infinite energy (Zafi) +Code=DE51-C9 : Infinite time (Zafi) +Code=FD2B-21 : Knockdown Punch +Menu=Opponent's Energy Doesn't Restore + +[Immune To Speciality Punches / Frank Bruno's Boxing by Elite Systems (1985)] +D922-00 +D99C-18 + +[Infinite Ability / Frank Bruno's Boxing by Elite Systems (1985)] +DADD-B7 +E48A-B7 + +[Opponent's Energy Doesn't Restore / Frank Bruno's Boxing by Elite Systems (1985)] +D95E-00 +D961-18 + +[Frank N Stein by PSS (1984)] +Menu=Complete Immunity +Code=854C-00 : Infinite Lives +Menu=Infinite Lives (Original) +Code=83B6-00 : Infinite Lives (alt) +Menu=Infinite energy +Code=8329-00 : Infinite time/energy +Code=6E75-FF : Lives (alt) (alt) +Code=6E69-FF : Starting level + +[Complete Immunity / Frank N Stein by PSS (1984)] +8D38-7F +8C27-7F +8E37-7F +8195-C3 +8171-C3 +7E53-C3 +83E4-00 +A600-00 + +[Infinite Lives (Original) / Frank N Stein by PSS (1984)] +6E75-00 +6E76-00 + +[Infinite energy / Frank N Stein by PSS (1984)] +8CCF-00 +8CD0-00 +8CD1-00 + +[Frank N Stein Re-booted by Stewart, Colin (2011)] +Menu=Immunity to most moving objects and +Code=B198-B6 : Lives + +[Immunity to most moving objects and / Frank N Stein Re-booted by Stewart, Colin (2011)] +B078-C9 +B229-C9 + +[Frank the Flea by Megasoft (1986)] +Code=6631-00 : Immunity + +[Frankenstein 2000 by Icon (1985)] +Code=9342-00 : Infinite Oxygen +Code=8CCF-3A : Never Die +Code=907E-00 : No Damage + +[Frankenstein Jnr. by Cartoon Time (1990)] +Code=9DFF-05 : Fix "stuck against wall" bug +Code=8A9E-C9 : Infinite Elixir +Code=9E1C-C9 : Infinite Energy +Code=92E5-C9 : No Enemies + +[Frankie by MicroHobby (1989)] +Code=CBC1-00 : Infinite jumps +Code=CC49-32 : Infinite lives +Code=CC57-3A : Infinite time + +[Frankie Goes to Hollywood by Ocean (1985)] +Code=A9F1-C9 : Do not subtract energy by using wrong objects +Code=9711-18 : Immunity in Cybernetic Breakout +Code=B41D-C9 : Immunity in Raid Over Merseyside +Menu=Immunity in Talking Heads +Menu=Time finished in arcade sequences don't subtract energy +Code=A803-00 : Unsuccessful shots in Shooting Gallery don't subtract energy + +[Immunity in Talking Heads / Frankie Goes to Hollywood by Ocean (1985)] +9595-00 +93B7-00 + +[Time finished in arcade sequences don't subtract energy / Frankie Goes to Hollywood by Ocean (1985)] +AA9A-18 +AA9B-17 + +[Fred by Investronica (1984)] +Code=76E7-00 : ??? +Code=9361-00 : Infinite Ammo +Code=79C3-00 : Infinite Energy + +[Fred's Fan Factory by Software Supersavers (1984)] +Code=CB78-00 : Infinite lives + +[Freddie Laker's Airline Capers by Rutlemore Games (2012)] +Code=7F6C-00 : Infinite time + +[Freddy Hardest by Dinamic (1987)] +Menu=Immune To Craters +Menu=Immune To Enemies +Menu=Immunity +Menu=Infinite Lives +Menu=No Enemies + +[Immune To Craters / Freddy Hardest by Dinamic (1987)] +Note=For part #2. +F966-01 + +[Immune To Enemies / Freddy Hardest by Dinamic (1987)] +Note=For part #1. +F851-18 + +[Immunity / Freddy Hardest by Dinamic (1987)] +Note=For part #1. +F7F9-C9 +F00F-C9 + +[Infinite Lives / Freddy Hardest by Dinamic (1987)] +Note=For part #1. +FA0B-A7 +F0A7-A7 + +[No Enemies / Freddy Hardest by Dinamic (1987)] +Note=For part #1. +D000-C9 + +[Freddy Hardest en Manhattan Sur by Dinamic (1989)] +Code=E49E-00 : Infinite Energy +Code=E67D-00 : Infinite Lives +Code=E584-00 : No Enemy + +[Fredy by Grupo de Trabajo (1987)] +Code=790A-00 : Infinite energy + +[Free Climbing by Zafiro Software Division (1988)] +Menu=Disable access code +Code=BF45-00 : Infinite Lives +Code=F320-B7 : Infinite Time + +[Disable access code / Free Climbing by Zafiro Software Division (1988)] +Note=For part #2. +B6F4-18 +B6F5-26 + +[Freedom Fighter by Power House, The (1988)] +Code=C127-00 : Infinite lives + +[Freex by Software Supersavers (1984)] +Code=DF43-00 : Infinite lives + +[Freez'Bees by Silversoft (1984)] +Code=8732-00 : Infinite Lives + +[Frenzy by Quicksilva (1982)] +Code=679E-00 : Immunity to mine robot +Code=72C6-00 : Immunity to robots +Code=7356-00 : Immunity to shots +Code=6FEE-00 : Immunity to walls and mines +Code=7585-00 : Immunity to white ball +Menu=Infinite lives + +[Infinite lives / Frenzy by Quicksilva (1982)] +7501-C3 +7502-9E + +[Frenzy by Spectrum Games (1983)] +Code=644C-3A : Infinite lives + +[Friday the 13th by Domark (1986)] +Code=630D-00 : Freeze Jason +Code=83B6-B6 : Infinite Sanity +Menu=Infinite Strength +Code=6571-C9 : Infinite Time + +[Infinite Strength / Friday the 13th by Domark (1986)] +65B0-00 +65CB-2A + +[Fridge Frenzy by Bug-Byte (1985)] +Code=A8A7-18 : Immunity +Code=9186-B6 : Infinite Lives +Menu=Infinite Time +Code=9147-00 : Loads of time + +[Infinite Time / Fridge Frenzy by Bug-Byte (1985)] +9142-00 +9143-B6 + +[Frightful by NF Stars (1989)] +Code=DBAF-21 : Immune To Enemies Birds & Moving Objects +Code=DBFE-21 : Immune To Falling From Height +Code=DBB6-21 : Immune To Wall Traps +Code=E846-B6 : Infinite Ammo +Menu=Infinite Lives + +[Infinite Lives / Frightful by NF Stars (1989)] +D629-B6 +D63E-B6 +EF1D-B7 + +[Frightmare by Cascade Games (1988)] +Menu=Immunity +Menu=Infinite Ammo +Menu=Infinite Lives +Menu=Infinite ammo +Menu=Infinite lives + +[Immunity / Frightmare by Cascade Games (1988)] +Note=For Spectrum 48kB version. +AC04-C3 +9C89-C3 + +[Infinite Ammo / Frightmare by Cascade Games (1988)] +Note=For Spectrum 128kB version. +A692-00 + +[Infinite Lives / Frightmare by Cascade Games (1988)] +Note=For Spectrum 128kB version. +9C98-00 + +[Infinite ammo / Frightmare by Cascade Games (1988)] +Note=For Spectrum 48kB version. +BEF3-00 + +[Infinite lives / Frightmare by Cascade Games (1988)] +Note=For Spectrum 48kB version. +AC13-00 +BD47-00 + +[Frog Hopper (19xx)(Walltone)] +Code=EF5F-C9 : Immunity to traffic + +[Frog Shooter by Kuma Computers (1984)] +Code=80CD-B7 : Infinite lives + +[Frogger by A'n'F (1983)] +Code=6B6C-00 : Infinite Lives +Code=84CE-02-FE : Lives [max 15] + +[Frogger by Deanysoft (2009)] +Code=71F2-00 : Infinite Lives + +[Froggy by DJL (1983)] +Code=7042-00 : Infinite lives +Code=6E2E-00 : Infinite time + +[Frontiers by Zafiro Software Division (1988)] +Code=B8A1-00 : Infinite Lives + +[Frontline by Zeppelin Games (1988)] +Code=F7A8-00 : Infinite Bombs +Code=F423-00 : Infinite Lives + +[Froot Loop by Ntd (1984)] +Menu=Infinite lives +Menu=Infinite time and no froot change + +[Infinite lives / Froot Loop by Ntd (1984)] +D45D-00 +D4F4-00 +D51C-00 + +[Infinite time and no froot change / Froot Loop by Ntd (1984)] +BCE3-00 +BEE0-00 + +[Frost Byte by Mikro-Gen (1986)] +Code=8B5B-C8 : High Jumps +Menu=Immunity +Code=83DA-3E : Infinite Ammo +Code=8ED0-B6 : Infinite Lives +Code=840D-B6 : Infinite Time +Menu=Infinite Twang + +[Immunity / Frost Byte by Mikro-Gen (1986)] +8DE1-18 +90FF-3A + +[Infinite Twang / Frost Byte by Mikro-Gen (1986)] +840D-18 +840E-02 + +[Frosya the Cat by Makovsky, Igor (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Frosya the Cat by Makovsky, Igor (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Frosya the Cat by Makovsky, Igor (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Frosya the Cat by Makovsky, Igor (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Frosya the Cat by Makovsky, Igor (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Frosya the Cat by Makovsky, Igor (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Frosya the Cat by Makovsky, Igor (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Frosya the Cat by Makovsky, Igor (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Frosya the Cat by Makovsky, Igor (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Frosya the Cat by Makovsky, Igor (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Frosya the Cat by Makovsky, Igor (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Frosya the Cat by Makovsky, Igor (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Frosya the Cat by Makovsky, Igor (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Frosya the Cat by Makovsky, Igor (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Frosya the Cat by Makovsky, Igor (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Frosya the Cat by Makovsky, Igor (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Frosya the Cat by Makovsky, Igor (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Frosya the Cat by Makovsky, Igor (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Frosya the Cat by Makovsky, Igor (2002)] +945E-00 +946A-00 + +[Walk through walls / Frosya the Cat by Makovsky, Igor (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Fruit Machine by Zeppelin Games (1990)] +Code=A255-00 : Infinite Credits +Code=9EBC-00 : Infinite money + +[Fruit Machine Simulator by Code Masters (1987)] +Code=C0EA-00 : Infinite Money + +[Fruit Machine Simulator 2 by Code Masters (1990)] +Menu=Infinite Credits + +[Infinite Credits / Fruit Machine Simulator 2 by Code Masters (1990)] +DC16-00 +EE05-00 + +[Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +945E-00 +946A-00 + +[Walk through walls / Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Full Throttle by Micromega (1984)] +Menu=Never Slow Down + +[Never Slow Down / Full Throttle by Micromega (1984)] +B069-00 +BD2B-C9 + +[Full Throttle 2 by Zeppelin Games (1990)] +Code=D4CC-18 : Always qualify + +[Funky Fungus by Grussu, Alessandro (2013)] +Code=8173-B6 : Infinite Lives (all worlds) +Menu=Infinite Time + +[Infinite Time / Funky Fungus by Grussu, Alessandro (2013)] +Note=For level #1. +BF5F-00 +C2DE-00 +C54D-00 +C891-00 +A480-00 + +[Funky Punky by Grupo Editorial SYGRAN (1987)] +Code=86EA-18 : Immunity to cars +Code=8B12-01 : Immunity to nasties +Code=8C94-00 : Infinite energy +Code=8FFF-00 : Infinite lives +Code=8C62-00 : Infinite time + +[Fury, The by Martech Games (1988)] +Menu=Infinite Money + +[Infinite Money / Fury, The by Martech Games (1988)] +5FCD-FF +5FCE-FE + +[Future Bike Simulator by Hi-Tec (1990)] +Code=A9D0-FF : Immunity +Code=9572-B6 : Infinite Lives +Code=9462-00 : Infinite Smarts +Code=AA1C-FF : Radar Activated + +[Future Games by Mastertronic (1986)] +Menu=Infinite Shield + +[Infinite Shield / Future Games by Mastertronic (1986)] +Note=For part #1. +6699-00 +A00A-00 + +[Future Knight by Gremlin Graphics (1986)] +Code=7BC3-00 : Energy +Code=BB09-00 : Infinite Energy +Code=8268-00 : Infinite Lives + +[Future Looter by Timmy (2011)] +Code=DEEE-00 : Infinite lives + +[G-LOC by U.S. Gold (1992)] +Code=6146-FF : Infinite Lives + +[G.I. Hero by Firebird (1988)] +Code=CAEF-00 : Ammo +Code=E116-00 : Infinite Energy +Code=D98C-21 : Infinite Torch + +[Galactians by DK'Tronics (1983)] +Code=6942-00 : Infinite Lives + +[Galactic Abductors by Anirog (1983)] +Menu=Infinite lives + +[Infinite lives / Galactic Abductors by Anirog (1983)] +6640-00 +68A5-00 +6CD5-00 + +[Galactic Gunners by Cybexlab (1987)] +Menu=Immunity +Code=FDF0-00 : Infinite Lives + +[Immunity / Galactic Gunners by Cybexlab (1987)] +9ED0-18 +FA7A-3A +FA81-3A +FA88-3A + +[Galactic Jail Break by Apocalypse (1983)] +Code=6CCF-B6 : Lives + +[Galactic Jailbreak + Snake by Apocalypse (1983)] +Code=603B-B7 : Lives + +[Galactic Mechanic by K'Soft (1986)] +Code=69B7-C3 : Immunity +Code=69ED-00 : Infinite Lives + +[Galactic Trooper by Romik (1984)] +Menu=Infinite Lives +Code=6D42-C9 : Partial Immunity +Code=6477-C9 : Small aliens do not descend + +[Infinite Lives / Galactic Trooper by Romik (1984)] +6EAC-00 +6EB3-00 + +[Galakzions by Mikro-Gen (1983)] +Menu=Infinite lives + +[Infinite lives / Galakzions by Mikro-Gen (1983)] +Note=For the first player. +736E-00 +737A-00 + +[Galaxian by Atarisoft (1984)] +Code=D5E5-00 : Infinite lives + +[Galaxians by Artic Computing (1982)] +Menu=Infinite Lives +Menu=Infinite lives + +[Infinite Lives / Galaxians by Artic Computing (1982)] +638F-B6 +7D57-02 +7D5D-02 + +[Infinite lives / Galaxians by Artic Computing (1982)] +6379-01 +637F-06 +638F-B6 + +[Galaxy Attack by Sunshine Books (1983)] +Menu=Infinite energy + +[Infinite energy / Galaxy Attack by Sunshine Books (1983)] +6C09-00 +6C0A-00 +6C0B-11 + +[Galaxy Fighter by Computer Emuzone (2004)] +Menu=Infinite Energy + +[Infinite Energy / Galaxy Fighter by Computer Emuzone (2004)] +7633-00 +836B-00 +84C6-00 +AA81-00 + +[Galaxy Force by Activision (1989)] +Code=668B-B6 : Infinite Ammo +Menu=Infinite Energy +Code=86F8-B7 : Infinite credits + +[Infinite Energy / Galaxy Force by Activision (1989)] +86B5-00 +B9B7-2A + +[Galivan - Cosmo Police by Imagine (1986)] +Code=AA34-C9 : Infinite Energy +Code=D368-B6 : Infinite Lives +Menu=Lives +Code=C1F2-C9 : No enemies + +[Lives / Galivan - Cosmo Police by Imagine (1986)] +5AFA-00 +5B76-00 + +[Galletron by Bulldog (1987)] +Code=CFDD-00 : Infinite lives + +[Gallows by Taras (2000)] +Code=63F6-00 : Infinite Attempts +Code=649D-00 : Infinite Lives +Code=664A-C3 : One Word To End Level + +[Game Mix by Suzy Soft (1987)] +Menu=Disable Protection +Code=D033-B7 : Infinite lives +Code=FF66-00 : Infinite time + +[Disable Protection / Game Mix by Suzy Soft (1987)] +81B5-C3 +81B6-7D +81B7-83 +80B9-00 + +[Game Over by Dinamic (1987)] +Menu=Appear at screen with green yeti +Menu=Bypass access code +Menu=Energy +Menu=Get rid of green yeti +Menu=Grenades +Menu=Infinite Energy +Menu=Infinite Grenades +Menu=Infinite Laser +Menu=Infinite Lives +Menu=Infinite Power +Menu=Infinite lives + appear where died +Menu=Infinite Lives +Menu=Life +Menu=Mines don't kill you +Menu=No small enemies +Menu=See password for 2nd part +Menu=Walk through walls +Menu=Weapon + +[Appear at screen with green yeti / Game Over by Dinamic (1987)] +Note=For part #1. +7C79-0A + +[Bypass access code / Game Over by Dinamic (1987)] +Note=For part #2. +93F6-21 +93EC-21 + +[Energy / Game Over by Dinamic (1987)] +Note=For part #1. +997C-00 +97B7-00 + +[Get rid of green yeti / Game Over by Dinamic (1987)] +Note=For part #1. +7C83-FF + +[Grenades / Game Over by Dinamic (1987)] +Note=For part #1. +7E64-00 + +[Infinite Energy / Game Over by Dinamic (1987)] +Note=For part #1. +99C1-00 +99D1-00 +99B7-00 +99C7-00 + +[Infinite Grenades / Game Over by Dinamic (1987)] +Note=For part #1. +7EA1-00 + +[Infinite Laser / Game Over by Dinamic (1987)] +Note=For part #2. +7E7B-00 + +[Infinite Lives / Game Over by Dinamic (1987)] +Note=For part #2. +9731-C9 +98AD-00 +99A6-00 +9724-C9 +9724-00 + +[Infinite Power / Game Over by Dinamic (1987)] +Note=For part #2. +9709-00 +96FC-00 +7F11-B9 + +[Infinite lives + appear where died / Game Over by Dinamic (1987)] +Note=For part #1. +999C-C9 + +[Infinite Lives / Game Over by Dinamic (1987)] +Note=For part #1. +98B8-00 +99B1-00 + +[Life / Game Over by Dinamic (1987)] +Note=For part #2. +97DF-00 + +[Mines don't kill you / Game Over by Dinamic (1987)] +Note=For part #1. +82FA-21 +82A7-00 + +[No small enemies / Game Over by Dinamic (1987)] +Note=For part #1. +8FB5-C9 + +[See password for 2nd part / Game Over by Dinamic (1987)] +Note=For part #1. +7C79-13 + +[Walk through walls / Game Over by Dinamic (1987)] +Note=For part #1. +8235-C9 + +[Weapon / Game Over by Dinamic (1987)] +Note=For part #2. +7E5C-00 + +[Games Designer by Quicksilva (1983)] +Code=94BF-00 : Infinite Lives + +[Gamex by Cronosoft (2006)] +Menu=Credits (iPhone) +Menu=Credits (trd) +Code=BE9A-00 : Immunity +Code=BE91-00 : Immunity (iPhone) +Code=C324-00 : Infinite Capital +Code=C31B-00 : Infinite Capital (iPhone) +Menu=Infinite Tax +Menu=Infinite Tax (iPhone) +Menu=Lives (iPhone) +Menu=Lives (trd) + +[Credits (iPhone) / Gamex by Cronosoft (2006)] +6391-00 +6392-80 + +[Credits (trd) / Gamex by Cronosoft (2006)] +636E-00 +636F-80 + +[Infinite Tax / Gamex by Cronosoft (2006)] +9ABF-00 +BEE1-00 + +[Infinite Tax (iPhone) / Gamex by Cronosoft (2006)] +9AAB-00 +BED8-00 + +[Lives (iPhone) / Gamex by Cronosoft (2006)] +6472-00 +6477-00 +BED8-00 +BF18-00 + +[Lives (trd) / Gamex by Cronosoft (2006)] +6455-00 +645A-00 +BEE1-00 +BF21-00 + +[Gangplank by Pirate (1987)] +Menu=Infinite lives +Code=78DB-00 : Infinite time + +[Infinite lives / Gangplank by Pirate (1987)] +7164-00 +71A5-00 + +[Garfield - Big, Fat, Hairy Deal by Edge, The (1988)] +Code=833B-00 : No Hunger + +[Garfield - Winter's Tail by Edge, The (1990)] +Menu=No Down Change in Mood +Menu=Unlimited Time + +[No Down Change in Mood / Garfield - Winter's Tail by Edge, The (1990)] +9F2D-00 +C915-00 + +[Unlimited Time / Garfield - Winter's Tail by Edge, The (1990)] +9A82-00 +9A8A-00 + +[Gary Lineker's Hot-Shot! by Gremlin Graphics (1988)] +Menu=Time 50:59 (2nd half) + +[Time 50:59 (2nd half) / Gary Lineker's Hot-Shot! by Gremlin Graphics (1988)] +8025-50 +8024-59 + +[Gary Lineker's Superskills by Gremlin Graphics (1988)] +Menu=Event Time 10:00 +Code=D2B8-00 : Pass any level +Menu=Total Time 59:30 + +[Event Time 10:00 / Gary Lineker's Superskills by Gremlin Graphics (1988)] +D2CA-0A +D2C9-00 + +[Total Time 59:30 / Gary Lineker's Superskills by Gremlin Graphics (1988)] +9F21-3B +9F20-1E + +[Gary Lineker's Superstar Soccer by Gremlin Graphics (1987)] +Code=BEB0-0A : Left Team scores 10 goals +Code=BEBB-05 : Right Team scores 5 goals +Menu=Time left 00:01 +Menu=Time left 20:30 + +[Time left 00:01 / Gary Lineker's Superstar Soccer by Gremlin Graphics (1987)] +BEBD-00 +BEBC-01 + +[Time left 20:30 / Gary Lineker's Superstar Soccer by Gremlin Graphics (1987)] +BEBD-20 +BEBC-30 + +[Gatecrasher by Quicksilva (1984)] +Code=64A0-00 : Infinite Balls + +[Gauntlet by U.S. Gold (1987)] +Code=A463-00 : Infinite Amulet's Effect +Code=B852-C9 : Infinite Health +Code=A6E0-B6 : Infinite Keys +Code=A53E-B6 : Infinite Magic Bottles +Code=8AFA-00 : Infinite Treasure Time +Code=AA29-18 : No Enemies Generation +Code=9A8C-C9 : No Non-Generated Enemies +Code=8D37-18 : Shoot Through Walls + +[Gauntlet - The Deeper Dungeons by U.S. Gold (1987)] +Code=A996-00 : Infinite Amulet's Effect +Code=BD68-C9 : Infinite Health +Code=AC13-B6 : Infinite Keys +Code=AA71-B6 : Infinite Magic Bottles +Code=9037-00 : Infinite Treasure Time +Code=AF48-18 : No Enemies Generation +Code=9FBF-C9 : No Non-Generated Enemies +Code=9274-18 : Shoot Through Walls + +[Gauntlet II by U.S. Gold (1988)] +Code=EC7A-00 : Infinite Amulet's Effect +Code=E78D-C9 : Infinite Health +Menu=Infinite Keys +Code=EE6C-B6 : Infinite Magic Bottles +Code=D56F-B6 : Infinite Super Shots +Code=D37A-00 : Infinite Treasure Time +Code=F330-18 : No Enemies Generation +Code=CF79-C9 : No Non-Generated Enemies +Code=D5B8-3A : Shoot Through Walls + +[Infinite Keys / Gauntlet II by U.S. Gold (1988)] +F612-B6 +F777-B6 + +[Gauntlet III - The Final Quest by U.S. Gold (1991)] +Code=3C012-C9 : Immunity +Code=3D6F9-B6 : Infinite Potions +Code=3DAD3-C9 : No enemies Generation + +[GeeBee Air Rally by Activision (1988)] +Menu=Infinite Time + +[Infinite Time / GeeBee Air Rally by Activision (1988)] +A1BA-00 +A1BB-00 +A1BC-00 + +[Gemelos by YOX (1989)] +Code=F52F-B7 : Infinite Lives + +[Gemini Wing by Virgin Mastertronic (1989)] +Code=8620-18 : Immunity +Code=8642-00 : Infinite Lives + +[GenBlast by Hughes, Dave (2017)] +Code=94BF-B6 : Infinite Lives + +[Genehtik by PixelSoftware (2014)] +Code=B66A-00 : Immune to aliens + +[Genus by Daly, Andrew Mark (1988)] +Code=ACC1-00 : Infinite Energy +Code=A689-00 : Infinite Lives +Code=AB5A-00 : Infinite Pausing Enemies +Code=ABA8-00 : Infinite Shield +Code=AD42-00 : Infinite Time +Code=A94F-00 : Infinite Wall Touches + +[Gerry the Germ by Firebird (1985)] +Menu=Immunity +Code=979A-3A : Infinite Time + +[Immunity / Gerry the Germ by Firebird (1985)] +Note=For level #1. +A505-00 +A91B-3A +B1AE-3A +B6EF-3A +B791-3A +9832-C9 + +[Ghost 'n Goblins by Elite Systems (1986)] +Menu=If you want forget all problems in game use S +Code=8CD9-B6 : Infinite Lives +Code=959F-00 : Infinite Time + +[If you want forget all problems in game use S / Ghost 'n Goblins by Elite Systems (1986)] +8CD8-00 +60B4-00 +8E50-00 +8E51-C3 +8E52-A3 +8E53-60 +9BB1-87 +9BB2-32 +9BB3-B4 +9BB4-BF + +[Ghost Castle by CodenameV (2010)] +Code=68EC-00 : Lives + +[Ghost Castles by Weird Science (2005)] +Code=B391-00 : Infinite Energy + +[Ghost Hunt by PSS (1983)] +Code=687A-11 : Immunity +Code=656D-00 : Infinite lives + +[Ghost Hunters by Code Masters (1987)] +Code=D8D6-00 : Infinite Energy +Code=A7DA-91 : You don't need amulet (Platform "H") +Code=A23A-82 : You don't need blood goblet (Platform "A") +Code=A7AA-90 : You don't need chest (Platform "K") +Code=A49A-86 : You don't need cross (Platform "J") +Code=A33A-80 : You don't need crystal ball (Platform "F") +Code=A61A-97 : You don't need dagger (Wall "O") +Code=A3CA-85 : You don't need diamond (Platform "G") +Code=A2BA-81 : You don't need document (Platform "B") +Code=A66A-8D : You don't need goblet (Platform "L") +Code=A7FA-91 : You don't need meat cleaver (Platform "M") +Code=A60A-87 : You don't need necklace (Platform "E") +Code=A65A-87 : You don't need quill (Platform "D") +Code=AF2A-82 : You don't need shoe (You see the EXIT) +Code=A3DA-85 : You don't need silver ingot (Platform "C") +Code=A82A-91 : You don't need silver plate (Wall "N") +Code=A04A-8E : You don't need trinket box (Platform "I") + +[Ghost's Revenge by Micromania (1983)] +Code=62D6-EA : Game speedup (quite useful on a real machine) +Code=63FD-00 : Infinite lives +Code=6855-EA : Remove annoying 'start' music for each life + +[Ghostbusters by Activision (1984)] +Menu=$999999 (use before buying car) +Menu=Infinite Lives +Menu=Infinite backpack power +Menu=Infinite lives (alt) +Code=9F9E-00 : Infinite traps +Menu=Never lose a buster once slimed + +[$999999 (use before buying car) / Ghostbusters by Activision (1984)] +D963-99 +D964-99 +D965-99 + +[Infinite Lives / Ghostbusters by Activision (1984)] +9CFF-00 +9D00-A7 +9EB1-00 +9F8D-00 +A4BD-00 + +[Infinite backpack power / Ghostbusters by Activision (1984)] +9D11-00 +9D12-A7 + +[Infinite lives (alt) / Ghostbusters by Activision (1984)] +9EC2-00 +A4CE-00 + +[Never lose a buster once slimed / Ghostbusters by Activision (1984)] +6002-FB +6003-CF + +[Ghostbusters II by Activision (1989)] +Menu=Infinite Cable +Menu=Infinite Courage +Menu=Infinite Energy +Menu=Infinite Fireball Energy +Menu=Infinite Lives +Menu=Infinite Proton Beams +Menu=Infinite Proton Bombs +Menu=Infinite Shields +Menu=Infinite Slime +Menu=Infinite Time +Menu=Infinite lives (alt) + +[Infinite Cable / Ghostbusters II by Activision (1989)] +Note=For level #1. +C356-00 + +[Infinite Courage / Ghostbusters II by Activision (1989)] +Note=For level #1. +C297-00 + +[Infinite Energy / Ghostbusters II by Activision (1989)] +Note=For level #3. +D276-B7 + +[Infinite Fireball Energy / Ghostbusters II by Activision (1989)] +Note=For level #2. +D2CB-00 +D4E6-00 + +[Infinite Lives / Ghostbusters II by Activision (1989)] +Note=For level #1. +BC70-B7 +C7F2-B7 +C085-B7 + +[Infinite Proton Beams / Ghostbusters II by Activision (1989)] +Note=For level #1. +C156-00 + +[Infinite Proton Bombs / Ghostbusters II by Activision (1989)] +Note=For level #1. +C1D8-00 + +[Infinite Shields / Ghostbusters II by Activision (1989)] +Note=For level #1. +C230-00 + +[Infinite Slime / Ghostbusters II by Activision (1989)] +Note=For level #2. +DA45-B7 + +[Infinite Time / Ghostbusters II by Activision (1989)] +Note=For level #2. +D37C-00 +D385-00 +C04D-00 +C053-C3 + +[Infinite lives (alt) / Ghostbusters II by Activision (1989)] +Note=For level #1. +BC70-15 + +[Ghostly Grange by Sparklers (1987)] +Code=9CF8-11 : Immunity +Code=9ECE-B7 : Infinite lives + +[Ghouls 'n' Ghosts by U.S. Gold (1989)] +Menu=Immunity +Menu=Immunity (alt) +Menu=Infinite Credits +Menu=Infinite Lives +Menu=Infinite Time + +[Immunity / Ghouls 'n' Ghosts by U.S. Gold (1989)] +Note=For Spectrum 48kB version. +92C4-00 +92E6-00 + +[Immunity (alt) / Ghouls 'n' Ghosts by U.S. Gold (1989)] +Note=For Spectrum 128kB version. +9817-C9 + +[Infinite Credits / Ghouls 'n' Ghosts by U.S. Gold (1989)] +Note=For Spectrum 48kB version. +89BE-B6 + +[Infinite Lives / Ghouls 'n' Ghosts by U.S. Gold (1989)] +Note=For Spectrum 48kB version. +8A3B-00 +8A3E-00 + +[Infinite Time / Ghouls 'n' Ghosts by U.S. Gold (1989)] +Note=For Spectrum 48kB version. +8C76-C9 +8C98-C9 + +[Giant's Revenge by Thor Computer (1984)] +Menu=Code Killer +Code=FC5F-00 : Enter anything to bypass the protection +Menu=Immunity to baddies +Code=63B8-C3 : Immunity to static objects +Code=5FB8-00 : Infinite Lives + +[Code Killer / Giant's Revenge by Thor Computer (1984)] +FBEC-18 +FBED-78 + +[Immunity to baddies / Giant's Revenge by Thor Computer (1984)] +6382-00 +6383-00 +6384-00 + +[Gift From the Gods by Ocean (1984)] +Code=E04B-C9 : Infinite stamina +Code=E030-C9 : Infinite stamina (alt) +Code=E076-00 : Infinite stamina (alt) (alt) +Code=8976-07 : See room number on screen + +[Gilbert - Escape From Drill by Again Again (1989)] +Code=7740-00 : Infinite Snot +Code=76A4-00 : Infinite Snot (alt) +Menu=Infinite Time +Code=81FF-18 : Pass Sub-Games +Code=812B-18 : Pass Sub-Games (alt) + +[Infinite Time / Gilbert - Escape From Drill by Again Again (1989)] +6F6B-B6 +6F89-B6 + +[Gilligan's Gold by Ocean (1984)] +Menu=Immunity to bandits +Code=CE91-11 : Infinite Lives +Code=CE91-00 : Infinite Lives (alt) +Code=D7AA-3E : Infinite Time +Menu=Shafts only stun +Code=D987-18 : Total immunity +Code=D990-00 : Trucks only stun +Menu=Trucks only stun or total immunity + +[Immunity to bandits / Gilligan's Gold by Ocean (1984)] +C756-18 +C757-4B + +[Shafts only stun / Gilligan's Gold by Ocean (1984)] +CF93-95 +CF94-CF + +[Trucks only stun or total immunity / Gilligan's Gold by Ocean (1984)] +D990-00 +D987-18 + +[Gimme Bright by Climacus (2011)] +Code=8C0C-B7 : Lives +Code=8CF3-B7 : Lives (alt) +Code=8193-00 : Time +Code=94B6-B7 : Time (alt) + +[Give My Regards to Broad Street by Mind Games (1985)] +Code=7202-AF : Do not collide with cars +Code=973C-00-3C : Time off/on +Code=9CE4-18 : Without guard at stations + +[Gladiator by Domark (1986)] +Menu=Never Die + +[Never Die / Gladiator by Domark (1986)] +Note=For Spectrum 48kB version. +98C1-3E +98C3-32 +98C4-D7 +98C5-9A +98A9-3E +98AB-32 +98AC-D7 +98AD-9A + +[Glass by Quicksilva (1985)] +Code=96EB-00 : Immune To Obstacles +Code=9349-2A : Infinite Lives +Code=9338-00 : Infinite Shield + +[Glaufight by Glaurung (2013)] +Code=94BF-B6 : Infinite Lives + +[Glauzone by Glaurung (2014)] +Code=94BF-B7 : Infinite Lives + +[Glider Rider by Quicksilva (1986)] +Menu=Infinite Ammo +Menu=Infinite Energy +Menu=Infinite Laser +Menu=Infinite Time +Menu=No Dir Change +Menu=No Lasers +Menu=Slower Time + +[Infinite Ammo / Glider Rider by Quicksilva (1986)] +Note=For Spectrum 48kB version. +8873-00 + +[Infinite Energy / Glider Rider by Quicksilva (1986)] +Note=For Spectrum 48kB version. +889D-00 + +[Infinite Laser / Glider Rider by Quicksilva (1986)] +Note=For Spectrum 48kB version. +9241-00 + +[Infinite Time / Glider Rider by Quicksilva (1986)] +Note=For Spectrum 48kB version. +8802-00 + +[No Dir Change / Glider Rider by Quicksilva (1986)] +Note=For Spectrum 48kB version. +9255-00 +9256-00 +9257-00 + +[No Lasers / Glider Rider by Quicksilva (1986)] +Note=For Spectrum 48kB version. +923F-00 +9240-00 + +[Slower Time / Glider Rider by Quicksilva (1986)] +Note=For Spectrum 48kB version. +880D-00 + +[Globular Troubles by Bech, Jorgen (1987)] +Menu=Infinite lives +Code=AFB7-00 : Infinite smarts +Code=D850-00 : Infinite time + +[Infinite lives / Globular Troubles by Bech, Jorgen (1987)] +A247-00 +A278-00 + +[Globus by Sanchis, Paco Lafuente (2017)] +Code=F9AF-00 : Infinite Lives + +[Gloop by Cauldwell, Jonathan (1994)] +Code=E2F1-00 : Infinite Bubbles +Code=E4E0-B6 : Infinite Energy +Code=E527-3A : Infinite Lives +Code=D53D-B6 : Infinite Time + +[Gloop Troops by Little Shop of Pixels (2010)] +Menu=Infinite Lives +Menu=Infinite lives +Code=C073-00 : Infinite time + +[Infinite Lives / Gloop Troops by Little Shop of Pixels (2010)] +6DFF-00 +932B-00 +BD5D-00 + +[Infinite lives / Gloop Troops by Little Shop of Pixels (2010)] +6DFF-00 +BD5D-00 + +[Gloop Troops - The Lost Crown by Little Shop of Pixels (2011)] +Menu=Infinite lives +Code=C0C6-00 : Time + +[Infinite lives / Gloop Troops - The Lost Crown by Little Shop of Pixels (2011)] +6DF4-00 +9320-00 +BDB0-00 + +[Glug Glug by CRL Group (1984)] +Menu=Infinite Lives +Code=7AFA-00 : Nasties stay dead +Code=7A38-00 : Unstoppable bullets + +[Infinite Lives / Glug Glug by CRL Group (1984)] +Note=For the first player. +855B-00 +85A3-00 +8580-00 +85B3-00 + +[Gnasher by R&R (1983)] +Code=6BE8-00 : Infinite Lives +Code=6C15-00 : Infinite lives (R&R SCREEN$ version) +Code=619E-6B : Infinite lives (no SCREEN$ version) + +[Gnome Ranger by Level 9 Computing (1987)] + +[Gnoni by MicroHobby (1988)] +Menu=Immunity +Code=B0CC-00 : Infinite Lives + +[Immunity / Gnoni by MicroHobby (1988)] +9538-C9 +A3E6-C9 + +[Go Bear Go! by Sinclair User (1988)] +Code=8291-B7 : Infinite lives +Code=971B-00 : Infinite time + +[Go to Hell by Triple Six (1985)] +Code=F72B-05 : Immunity + +[Gobble a Ghost by CDS Microsystems (1982)] +Menu=Immunity +Code=7785-00 : Infinite lives + +[Immunity / Gobble a Ghost by CDS Microsystems (1982)] +760D-00 +7744-C9 + +[Gobbleman by Artic Computing (1982)] +Menu=Infinite Lives + +[Infinite Lives / Gobbleman by Artic Computing (1982)] +6500-00 +6501-36 +6502-06 +6503-7E +6504-00 +6505-00 + +[Gobstopper by Calisto (1983)] +Code=B9BA-00 : Infinite lives + +[God Save the Punk by MicroHobby (1989)] +Code=9AB4-01 : Immunity +Code=9B9D-00 : Infinite Lives +Code=9B63-B6 : Infinite Time + +[Godkiller by APSIS (2014)] +Menu=Infinite Keys (V1.5) +Code=B728-00 : Infinite Lives (R1) +Code=B735-00 : Infinite Lives (R2) +Code=9EE6-00 : Infinite keys (R1) + +[Infinite Keys (V1.5) / Godkiller by APSIS (2014)] +9809-02 +9EF3-00 + +[Godkiller 2 - Exile by APSIS (2015)] +Code=BA75-00 : Infinite Lives +Code=9EAE-00 : Infinite ammo +Code=A268-00 : Infinite keys + +[Goku Mal by Mojon Twins, The (2013)] +Menu=Infinite Lives +Code=BF19-00 : Infinite Time + +[Infinite Lives / Goku Mal by Mojon Twins, The (2013)] +9B32-00 +B135-00 + +[Gold Digger by Blaby Computer Games (1983)] +Code=7CE1-00 : Infinite lives + +[Gold Mine by DK'Tronics (1983)] +Menu=Infinite energy +Menu=Infinite energy (Sinclair User 48K Remix) +Code=667F-EA : No Overload (Sinclair User 48K Remix) +Code=6390-EA : Without overload + +[Infinite energy / Gold Mine by DK'Tronics (1983)] +5F1D-69 +624C-69 +7190-69 + +[Infinite energy (Sinclair User 48K Remix) / Gold Mine by DK'Tronics (1983)] +5FC2-69 +6487-69 +8B0C-69 + +[Gold Rush by Thorn EMI Video (1983)] +Code=7961-00 : Infinite lives + +[Golden Axe by Virgin Games (1990)] +Code=B63C-00 : Infinite Credits +Code=A802-B6 : Infinite Lives +Code=B2A5-56 : Infinite Magic + +[Golden Basket by Opera Soft (1990)] +Code=5B15-21 : Code Killer + +[Gommy, Defensor Medieval by RetroWorks (2009)] +Menu=Infinite lives + +[Infinite lives / Gommy, Defensor Medieval by RetroWorks (2009)] +76BF-00 +A827-00 + +[Gonuffos by MicroHobby (1985)] +Code=610A-00 : Infinite Lives + +[Gonzzalezz by Opera Soft (1989)] +Code=BADB-00 : Infinite Ammo +Code=8F2F-00 : Infinite Energy +Code=8BA5-00 : Infinite Lives +Code=933D-00 : Infinite Time +Code=7E7E-00 : Infinite Lives + +[Good Night Kanga by Amore, Gabriele - Factor 6 (2016)] +Code=79E5-00 : Lives (alt) + +[Goodnite Luddite by Broadsoft (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Goodnite Luddite by Broadsoft (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Goodnite Luddite by Broadsoft (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Goodnite Luddite by Broadsoft (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Goodnite Luddite by Broadsoft (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Goodnite Luddite by Broadsoft (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Goodnite Luddite by Broadsoft (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Goodnite Luddite by Broadsoft (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Goodnite Luddite by Broadsoft (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Goodnite Luddite by Broadsoft (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Goodnite Luddite by Broadsoft (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Goodnite Luddite by Broadsoft (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Goodnite Luddite by Broadsoft (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Goodnite Luddite by Broadsoft (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Goodnite Luddite by Broadsoft (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Goodnite Luddite by Broadsoft (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Goodnite Luddite by Broadsoft (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Goodnite Luddite by Broadsoft (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Goodnite Luddite by Broadsoft (2002)] +945E-00 +946A-00 + +[Walk through walls / Goodnite Luddite by Broadsoft (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Goody by Opera Soft (1987)] +Code=E4BB-18 : Infinite energy +Code=BAA4-00 : Infinite lives + +[Goonies, The by U.S. Gold (1986)] +Code=8281-00 : Infinite Lives + +[Gordello Incident, The by Tartan (1989)] +Menu=Password Killer + +[Password Killer / Gordello Incident, The by Tartan (1989)] +Note=For part #3. +5B23-21 +5B31-18 +5B41-B2 +E2AF-21 +E2BD-18 +E2CD-3C + +[Gorfian Invaders by C-Tech (1983)] +Menu=Infinite Lives + +[Infinite Lives / Gorfian Invaders by C-Tech (1983)] +78C0-00 +7E85-00 + +[Gotcha by Blaby Computer Games (1983)] +Code=DA76-00 : Infinite Lives + +[Gothik by Firebird (1987)] +Code=CB0F-7F : All Shields collected +Code=CB08-1F : All magic relics collected +Code=C986-3F : All parts of Skeleton collected +Menu=Infinite Energy +Menu=Infinite lives +Code=A408-00 : Infinite weapons - Arrows +Code=A41D-00 : Infinite weapons - Fireballs +Code=A3EF-00 : Infinite weapons - Lightning/magic + +[Infinite Energy / Gothik by Firebird (1987)] +AB9E-3A +A47E-3A + +[Infinite lives / Gothik by Firebird (1987)] +A161-00 +A162-00 + +[Grand National by Elite Systems (1985)] +Code=D07F-00 : Infinite energy + +[Grand Prix Driver by Britannia (1983)] +Code=8344-00 : Cars + +[Grand Prix Simulator by Code Masters (1987)] +Menu=Always Win +Code=CFA0-C9 : No Others +Code=D0A5-21 : No Skids +Code=8285-21 : Nu mud skids + +[Always Win / Grand Prix Simulator by Code Masters (1987)] +F01B-3E +F01C-01 + +[Grand Prix Simulator 2 by Code Masters (1989)] +Menu=Infinite Time +Code=8F9A-00 : Infinite Time All Players + +[Infinite Time / Grand Prix Simulator 2 by Code Masters (1989)] +Note=For the first player. +8F98-00 +8F98-01 +8F98-02 + +[GraviBots by RetroSouls (2014)] +Code=A2B4-00 : Infinite Lives + +[Great Escape, The by Ocean (1986)] +Code=A0E3-00 : Infinite Morale +Code=A0DE-00 : Infinite morale +Code=C421-C9 : No enemies +Code=C52B-C9 : No other people +Code=B368-00 : Pass through doors + +[Great Gurianos by Hit-Pak (1987)] +Code=8892-00 : Infinite Lives + +[Great Space Race, The by Legend (1984)] +Code=7F91-78 : Bomb pass number always right +Menu=Infinite natof +Menu=Infinite time for answering + +[Infinite natof / Great Space Race, The by Legend (1984)] +8498-65 +84AE-65 + +[Infinite time for answering / Great Space Race, The by Legend (1984)] +830F-F1 +8313-3A +8314-EA +83FE-3A +83FF-3A +840B-33 + +[Grebit by Alternative (1990)] +Code=9486-00 : Infinite lives + +[Green Beret by Imagine (1986)] +Menu=1=flame thrower,2=rocket launcher,3=grenades +Code=B529-08 : Extra Firepower +Code=A3E3-01 : Immunity (Except Mortars) +Code=A2B4-B6 : Infinite Lives +Code=B6EB-B7 : Infinite ammo +Code=B4F9-C9 : Mortars Don't Shoot +Code=AE3F-00 : No Mines + +[1=flame thrower,2=rocket launcher,3=grenades / Green Beret by Imagine (1986)] +B596-3E +B598-32 + +[Gregory Loses His Clock by Mastertronic Plus (1989)] +Code=F4D3-00 : Infinite Time + +[Grell and Fella by Code Masters (1992)] +Code=7DB7-11 : Infinite energy +Code=7D91-B6 : Infinite rescue time +Code=68BB-B6 : Infinite stars, tulips, sparkle etc + +[Gremlins by Thor Computer (1984)] +Code=9477-E6 : HUGE score +Code=92EF-00 : Infinite lives + +[Gremlins by Adventure International (1985)] +Code=9B94-00 : Gremlin dead (bedroom) +Code=9B97-22 : Ladder dropped at store's top floor -you can go ceiling +Menu=Show Smashed vent (Sports dept) +Menu=Show plate on wall (Sports dept) +Menu=Show plate on wall (Sports dept) (alt) +Menu=Show smashed vent (Sports dept) +Menu=Welded plates in the building +Code=9B74-FF : You've Gizmo in your inventory -use this if you didn't look chute +Code=9B95-FF : You've knife in your inventory + +[Show Smashed vent (Sports dept) / Gremlins by Adventure International (1985)] +Note=For the Spanish version. +9BA5-00-14 + +[Show plate on wall (Sports dept) / Gremlins by Adventure International (1985)] +Note=For the Spanish version. +9BAF-1B + +[Show plate on wall (Sports dept) (alt) / Gremlins by Adventure International (1985)] +Note=For the Spanish version. +9BAE-14 + +[Show smashed vent (Sports dept) / Gremlins by Adventure International (1985)] +Note=For the Spanish version. +9BA6-00-1B + +[Welded plates in the building / Gremlins by Adventure International (1985)] +Note=For the English version. +6375-02 + +[Gremlins 2 - La Nueva Generacion by Topo Soft (1990)] +Code=90CF-FF : 255 Lives +Menu=Immunity +Menu=Infinite Lives +Menu=Infinite lives +Menu=Time frozen + +[Immunity / Gremlins 2 - La Nueva Generacion by Topo Soft (1990)] +Note=For level #1. +6DCD-B6 +6BC4-B6 +6E1F-B6 +865E-B6 + +[Infinite Lives / Gremlins 2 - La Nueva Generacion by Topo Soft (1990)] +Note=For level #3. +898E-B6 +6C47-B6 + +[Infinite lives / Gremlins 2 - La Nueva Generacion by Topo Soft (1990)] +Note=For level #1. +8B26-B6 +863B-B6 + +[Time frozen / Gremlins 2 - La Nueva Generacion by Topo Soft (1990)] +Note=For level #1. +9046-00 +8A78-00 +8EFC-00 +8A36-00 + +[Greyfell by Starlight (1987)] +Code=DE33-00 : Infinite Energy +Code=DFE6-00 : Infinite Lives + +[Grid Patrol by MC Lothlorien (1984)] +Code=7600-00 : Infinite lives +Code=7AFB-00 : Infinite time + +[Grid Trap by LiveWire (1986)] +Menu=Infinite lives +Code=B083-00 : Infinite time + +[Infinite lives / Grid Trap by LiveWire (1986)] +C9DF-00 +CA78-00 +CAC4-00 + +[Grid-Bug by Add-On Electronics (1983)] +Code=7001-00 : Infinite lives + +[Grid-Run by Arcade (1983)] +Code=C18E-00 : Infinite lives + +[Gridrunner by Quicksilva (1983)] +Code=74D2-00 : Infinite lives + +[Ground Attack by Silversoft (1982)] +Code=7161-00 : Immunity +Code=7187-00 : Infinite Lives +Code=6C37-00 : Passages stay the same width + +[Grumpy Gumphrey Supersleuth by Gremlin Graphics (1985)] +Code=A6F3-C9 : Infinite Energy +Menu=Infinite Warnings + +[Infinite Warnings / Grumpy Gumphrey Supersleuth by Gremlin Graphics (1985)] +9849-01 +A729-00 + +[Gryzor by Ocean (1987)] +Menu=Immune To Cannons Fire +Menu=Immune To Enemies Touch +Menu=Immune To Enemies Touch & Fire +Menu=Immune To Flame +Menu=Immune To Flying & Moving Enemies +Menu=Immune To Guns Fire +Menu=Immune To Rolling Cylinders +Menu=Immune To Shot Guns Fire +Menu=Immune To Touch With Gun Fighters +Menu=Immune To Touch With GunВ Fighters +Menu=Infinite Lives +Menu=Infinite Time + +[Immune To Cannons Fire / Gryzor by Ocean (1987)] +Note=For level #1. +9410-C9 +A940-C9 +8B43-C9 +A232-C9 + +[Immune To Enemies Touch / Gryzor by Ocean (1987)] +Note=For level #1. +93DB-C9 +8B14-C9 + +[Immune To Enemies Touch & Fire / Gryzor by Ocean (1987)] +Note=For level #2. +8DB3-C9 +8476-C9 + +[Immune To Flame / Gryzor by Ocean (1987)] +Note=For level #2. +8E0A-C9 +84CD-C9 + +[Immune To Flying & Moving Enemies / Gryzor by Ocean (1987)] +Note=For level #3. +90AD-C9 +86D7-C9 +86AC-C9 + +[Immune To Guns Fire / Gryzor by Ocean (1987)] +Note=For level #3. +9039-C9 +866D-C9 +867C-C9 + +[Immune To Rolling Cylinders / Gryzor by Ocean (1987)] +Note=For level #2. +A1E2-C9 +9AE3-C9 + +[Immune To Shot Guns Fire / Gryzor by Ocean (1987)] +Note=For level #1. +9397-C9 +9FAB-C9 +8ADD-C9 +9899-C9 + +[Immune To Touch With Gun Fighters / Gryzor by Ocean (1987)] +Note=For level #3. +906E-C9 +86A8-C9 + +[Immune To Touch With GunВ Fighters / Gryzor by Ocean (1987)] +Note=For level #3. +869D-C9 + +[Infinite Lives / Gryzor by Ocean (1987)] +Note=For level #1. +8867-00 +91DA-00 +8C3E-00 +9B60-00 +A520-00 +8C19-00 +82D8-00 +9458-00 +9E2F-00 +8278-00 +8287-00 +91C9-00 +8C17-00 + +[Infinite Time / Gryzor by Ocean (1987)] +Note=For level #2. +9C8E-00 +9586-00 + +[Guardian II - Revenge of the Mutants by Hi-Tec (1990)] +Code=C439-00 : Infinite Lives +Code=C503-00 : Infinite Smarts + +[Guardian, The by PSS (1983)] +Code=CDC6-00 : Infinite lives +Code=DC19-00 : Infinite star-smashers +Code=CA41-01 : Use star-smashers in meteor field + +[Guerrero Ninja by Didone, Fabio (2014)] +Menu=Lives +Code=991A-00 : Throwing stars + +[Lives / Guerrero Ninja by Didone, Fabio (2014)] +A725-00 +B614-00 + +[Guerrilla War by Imagine (1988)] +Menu=Don't Lose Tank +Menu=Immunity +Menu=Infinite Grenades +Menu=Infinite Lives +Menu=Infinite Special Ammo +Menu=Infinite Tank Ammo +Menu=Infinite Tank Energy +Code=BB8A-00 : Lives + +[Don't Lose Tank / Guerrilla War by Imagine (1988)] +Note=For Spectrum 48kB version. +9E7E-00 +9E91-00 + +[Immunity / Guerrilla War by Imagine (1988)] +Note=For Spectrum 128kB version. +A329-02 +A30C-02 + +[Infinite Grenades / Guerrilla War by Imagine (1988)] +Note=For Spectrum 128kB version. +8451-00 +843C-00 + +[Infinite Lives / Guerrilla War by Imagine (1988)] +Note=For Spectrum 48kB version. +9F90-00 +9FA8-00 + +[Infinite Special Ammo / Guerrilla War by Imagine (1988)] +Note=For Spectrum 128kB version. +850B-00 +84F1-00 + +[Infinite Tank Ammo / Guerrilla War by Imagine (1988)] +Note=For Spectrum 128kB version. +84FF-00 +8588-00 +84E5-00 +8569-00 + +[Infinite Tank Energy / Guerrilla War by Imagine (1988)] +Note=For Spectrum 128kB version. +941B-00 +A44B-C9 +9417-00 +A42E-C9 + +[Guido by Blaby Computer Games (1984)] +Menu=Infinite food +Code=CBA5-00 : Infinite lives + +[Infinite food / Guido by Blaby Computer Games (1984)] +A5A3-2A +D4F1-2A +D516-2A + +[Guillermo Tell by Opera Soft (1989)] +Menu=Infinite Arrows +Menu=Infinite Lives + +[Infinite Arrows / Guillermo Tell by Opera Soft (1989)] +5C37-00 +64C2-00 + +[Infinite Lives / Guillermo Tell by Opera Soft (1989)] +5D27-B7 +6886-B7 + +[Gulpman by Campbell Systems (1982)] +Code=6AE7-00 : Infinite Lasers +Code=6AAA-00 : Infinite Lives + +[Gun Law by Vortex (1983)] +Code=7914-00 : Infinite ammo + +[Gunboat by Piranha (1987)] +Code=A7A3-00 : Infinite Energy + +[Gunfighter by Atlantis (1988)] +Menu=$30,000 +Code=A93E-2A : Infinite Ammo +Code=D0AE-2A : Infinite Lives +Code=FFFF-00 : Infinite Lives & Ammo +Menu=Lots Of Money + +[$30,000 / Gunfighter by Atlantis (1988)] +E3F5-30 +E3F6-76 + +[Lots Of Money / Gunfighter by Atlantis (1988)] +DB63-30 +DB64-76 + +[Gunfright by Ultimate Play The Game (1986)] +Menu=$1 per bullet +Menu=Fine $999 +Menu=Fine=0 (Don't lose money after kill) +Menu=Free bullets +Menu=Free horses +Menu=Horse $250 +Code=C9FF-00 : Infinite Ammo +Code=C9FF-C9 : Infinite Ammo (Quick reload) +Code=C051-00 : Infinite Lives +Code=D36A-C9 : Infinite Money +Code=A97F-C9 : No horses +Code=B316-C9 : No jumping boys +Menu=No screen corrupt after draw +Code=B68F-C9 : No townsfolk +Code=C9A1-00 : Quick reload +Code=B9F4-18 : Quickdraw Bandit Can't Move +Code=B9F9-3A : Quickdraw Bandit Can't Shoot +Menu=Sets money to $999999 - use all pokes while playing +Menu=Stop bandit drawing +Code=A7D8-C9 : Telegram prices don't change +Menu=Townsfolk don't move + +[$1 per bullet / Gunfright by Ultimate Play The Game (1986)] +A260-01 +A261-00 + +[Fine $999 / Gunfright by Ultimate Play The Game (1986)] +A25C-99 +A25D-09 + +[Fine=0 (Don't lose money after kill) / Gunfright by Ultimate Play The Game (1986)] +A25C-00 +A25D-00 + +[Free bullets / Gunfright by Ultimate Play The Game (1986)] +A260-00 +A261-00 + +[Free horses / Gunfright by Ultimate Play The Game (1986)] +A25E-00 +A25F-00 + +[Horse $250 / Gunfright by Ultimate Play The Game (1986)] +A25E-50 +A25F-02 + +[No screen corrupt after draw / Gunfright by Ultimate Play The Game (1986)] +C052-36 +C053-02 +C054-00 + +[Sets money to $999999 - use all pokes while playing / Gunfright by Ultimate Play The Game (1986)] +A259-99 +A25A-99 +A25B-99 + +[Stop bandit drawing / Gunfright by Ultimate Play The Game (1986)] +BB2F-00 +BB30-00 + +[Townsfolk don't move / Gunfright by Ultimate Play The Game (1986)] +B72B-18 +B72C-04 + +[Gunhed by Hellenic (1990)] +Code=8CA4-3A : Immunity +Code=9602-00 : Infinite Lives +Menu=No Ship Increase + +[No Ship Increase / Gunhed by Hellenic (1990)] +95B3-5F +95B6-5F + +[Gunpowder, Treason and Plot by Redwood Designs (1988)] +Code=B07A-C3 : Immunity +Code=B125-00 : Infinite energy + +[Gunrunner by Hewson Consultants (1987)] +Code=BFB9-00 : Immunity +Menu=Infinite Jet Pac +Code=C013-00 : Infinite Lives +Code=BE13-00 : Infinite Poison +Code=BF9D-00 : Infinite Shield +Code=BEC6-3E : No Enemies + +[Infinite Jet Pac / Gunrunner by Hewson Consultants (1987)] +BF50-00 +CD52-00 + +[Gunstar by Firebird (1987)] +Code=BCB1-00 : Immunity +Code=BE24-00 : Infinite Temperature +Code=BE5B-00 : Infinite fuel +Code=ACB7-C9 : Infinite lives +Code=ACBA-00 : Infinite lives (alt) +Code=AD94-C9 : Infinite speed-up + +[Guppi by Daly, Andrew Mark (1987)] +Code=D57A-3A : Infinite Life Force +Code=D60B-3A : Infinite Lives +Code=D45A-3A : Infinite Time + +[Gutz by Ocean (1988)] +Code=B8A1-B7 : Infinite Energy +Code=9803-B7 : Infinite Lives + +[Gyron by Firebird (1985)] +Menu=Immunity to Towers +Menu=Immunity to spheres +Menu=Infinite Energy +Code=F44F-16 : See end of Atrium game +Menu=See end of Necropolis game + +[Immunity to Towers / Gyron by Firebird (1985)] +8C9A-3E +8C9B-00 +8C9C-00 + +[Immunity to spheres / Gyron by Firebird (1985)] +F1A9-18 +F1AA-16 + +[Infinite Energy / Gyron by Firebird (1985)] +71A1-00 +7500-C9 + +[See end of Necropolis game / Gyron by Firebird (1985)] +F0C0-75 +F0C2-01 + +[Gyroscope by Melbourne House (1985)] +Menu=Gives infinite time +Menu=Gives many more lives +Code=D452-C9 : Harmless aliens +Code=D04A-3A : Harmless aliens (messy) +Code=D27F-C9 : Immunity +Code=D2A2-00 : Infinite Lives +Code=E70D-00 : Infinite Time +Menu=Makes the ! on the floor not affect you +Code=CEE1-00 : Makes the game return to basic after playing +Menu=Makes the game very fast - try it for a laugh +Menu=Makes the nasties invisible +Code=D3FF-03 : No Enemies +Menu=Stops the nasties killing you + +[Gives infinite time / Gyroscope by Melbourne House (1985)] +D052-00 +D053-00 +D054-00 + +[Gives many more lives / Gyroscope by Melbourne House (1985)] +CEF5-00 +CEF6-00 +CEF7-00 + +[Makes the ! on the floor not affect you / Gyroscope by Melbourne House (1985)] +D005-00 +D006-00 +D007-00 + +[Makes the game very fast - try it for a laugh / Gyroscope by Melbourne House (1985)] +D03F-00 +D040-00 +D041-00 + +[Makes the nasties invisible / Gyroscope by Melbourne House (1985)] +CF00-00 +CF01-00 +CF02-00 + +[Stops the nasties killing you / Gyroscope by Melbourne House (1985)] +D04A-00 +D04B-00 +D04C-00 + +[H.A.R.D. by Tynesoft (1986)] +Code=62C0-00 : Infinite Time +Code=64E5-00 : Infinite lives +Code=6808-00 : Infinite shields + +[H.A.T.E. by Gremlin Graphics (1989)] +Code=CFFF-B7 : Infinite Lives + +[H.E.R.O. by Activision (1984)] +Code=D11E-00 : Immunity +Code=D686-00 : Infinite Bombs +Code=ADE9-B6 : Infinite Lives +Code=B25B-B6 : Infinite Power +Menu=No dark rooms + +[No dark rooms / H.E.R.O. by Activision (1984)] +C888-C9 +CAB2-C9 + +[Habilit by Iber (1988)] +Code=6885-C3 : Immunity +Code=6DDC-00 : Infinite lives + +[Hacker by Activision (1985)] +Code=9BC2-00 : Don't damage telemetry guidance unit +Menu=Don't exceed computer time limit +Code=9E2D-00 : No restricted areas +Menu=There are satellites but they don't detect you +Code=9BBE-00 : Without satellites +Code=B571-18 : You don't need to collect all the information to see the end + +[Don't exceed computer time limit / Hacker by Activision (1985)] +9BCA-3D +9BCB-32 +9BCC-2D +9BCE-C9 + +[There are satellites but they don't detect you / Hacker by Activision (1985)] +680E-00 +681F-00 + +[Hacker II - The Doomsday Papers by Activision (1987)] +Menu=Infinite lives +Menu=Invisible to cameras +Menu=Invisible to guards +Code=E862-B6 : The MRU doesn't get damage + +[Infinite lives / Hacker II - The Doomsday Papers by Activision (1987)] +E32C-00 +E331-18 + +[Invisible to cameras / Hacker II - The Doomsday Papers by Activision (1987)] +E57D-C9 +E5E6-C9 + +[Invisible to guards / Hacker II - The Doomsday Papers by Activision (1987)] +E620-C9 +E5D6-C9 + +[Hades Nebula by Nexus Productions (1987)] +Menu=Immunity +Code=C2DB-00 : Infinite Lives + +[Immunity / Hades Nebula by Nexus Productions (1987)] +C7F5-84 +C7F7-84 + +[Halaga by Interceptor (1985)] +Code=A0C8-00 : Infinite lives + +[Halloween by Silverbird (1987)] +Code=8A6A-18 : Immunity to nasties +Code=957E-C9 : Infinite Energy +Code=95A7-C9 : Infinite lives +Code=8814-C9 : Less moving enemies +Code=882F-C9 : No Enemies +Code=94F6-C9 : Partial immunity to moving enemies + +[Halls of the Things by Crystal Computing (1983)] +Code=7EDD-00 : Infinite Arrows +Code=7FCD-00 : Infinite Energy +Menu=Infinite Magic + +[Infinite Magic / Halls of the Things by Crystal Computing (1983)] +8203-00 +8364-00 +8C7E-00 + +[Hammer Boy by Dinamic (1991)] +Menu=Immunity to bombs +Menu=Immunity to men +Menu=Infinite lives + +[Immunity to bombs / Hammer Boy by Dinamic (1991)] +Note=For part #1. +EAA0-3A +F10B-3A +EB1A-3A +F169-3A + +[Immunity to men / Hammer Boy by Dinamic (1991)] +Note=For part #1. +EA98-3A +EB12-3A + +[Infinite lives / Hammer Boy by Dinamic (1991)] +Note=For part #1. +F392-00 +F3CD-B6 + +[Hammer-Head by Zigurat (1992)] +Code=88E1-18 : Infinite Energy +Code=7B4F-C9 : Infinite time +Code=FD4F-FF : Last level bug fix +Code=7314-C9 : No enemies + +[Hammerfist by Activision (1990)] +Menu=Infinite Energy +Menu=Infinite Laser Shots +Menu=Infinite Piston Fists + +[Infinite Energy / Hammerfist by Activision (1990)] +Note=For level #1. +CC01-00 +CCCE-00 +CC4F-00 +CCC7-00 + +[Infinite Laser Shots / Hammerfist by Activision (1990)] +Note=For level #1. +B131-00 +B33D-00 +B164-00 +B384-00 + +[Infinite Piston Fists / Hammerfist by Activision (1990)] +Note=For level #1. +B99B-00 +BA78-00 +B9E9-00 +BAC8-00 + +[Hamon IV by Ascendancy (1997)] +Code=86A1-00 : Infinite Lives + +[Hamte Damte by Cross Technics (1988)] +Menu=Immunity +Code=C64E-B6 : Infinite Bullets +Code=A89D-B6 : Infinite Lives +Menu=Infinite Power + +[Immunity / Hamte Damte by Cross Technics (1988)] +A3E7-C9 +A6FC-3A +C75E-00 + +[Infinite Power / Hamte Damte by Cross Technics (1988)] +A3F3-B6 +C75E-00 + +[Handy Andy by CRL Group (1984)] +Menu=Immunity +Code=7490-B6 : Infinite lives +Code=7482-02 : Speed up death scene + +[Immunity / Handy Andy by CRL Group (1984)] +742F-18 +743C-00 + +[Happiest Days of Your Life, The by Firebird (1986)] +Code=D18F-3C : 1st Item is Pound Note +Code=D191-5D : 2nd item is 17p stamp +Code=D18A-D8 : 50 lives +Code=D18A-FE : 69 lives (max) +Code=E7C2-C9 : Immunity to most moving enemies +Code=DA4E-3C : Infinite Lives +Code=79B1-3A : Passage Key is at "Ruined Chapel" +Code=E457-C9 : Remove most moving enemies (a bit boring to be honest) +Code=D125-01 : The Flash is Working +Code=D11D-01 : The Gun is loaded +Code=D11F-01 : The Kettle is full +Code=D123-01 : The Paper is typed +Code=D11E-01 : The Torch is charged +Code=D124-01 : The camera is loaded +Code=D121-01 : The computer is loaded +Code=D120-01 : The envelope is stamped +Code=D122-01 : The tape deck is running +Code=71F3-32 : You placed an energy item at "Fifth Study" (table) -) +Code=D141-01 : You placed the 100 lines at 'Head Study' (needed to pick up the map) +Code=D13C-01 : You placed the Saddlebag at 'Cycle Sheds' (needed to pick up 17p stamp) + +[Happy Hour by Scorpio Gamesworld (1984)] +Menu=Infinite Condition +Menu=Infinite Condition (alt) +Menu=Money=50000 +Menu=Money=50000 (alt) + +[Infinite Condition / Happy Hour by Scorpio Gamesworld (1984)] +8D5A-00 +A14A-00 + +[Infinite Condition (alt) / Happy Hour by Scorpio Gamesworld (1984)] +8A92-00 +9E33-00 + +[Money=50000 / Happy Hour by Scorpio Gamesworld (1984)] +816C-50 +816D-C3 + +[Money=50000 (alt) / Happy Hour by Scorpio Gamesworld (1984)] +7EF8-50 +7EF9-C3 + +[Harbinger - Convergence by APSIS (2016)] +Code=9928-00 : Lives - (Stage 1) +Code=9B9B-00 : Lives - (Stage 2) + +[Hard Cheese by DK'Tronics (1983)] +Menu=20000 would be half as fast which corresponds to and +Menu=30000 would be a third with values and +Code=6B2A-00 : Infinite lives + +[20000 would be half as fast which corresponds to and / Hard Cheese by DK'Tronics (1983)] +6F38-20 +6F39-4E + +[30000 would be a third with values and / Hard Cheese by DK'Tronics (1983)] +6F38-30 +6F39-75 + +[Hard Drivin' by Domark (1989)] +Menu=Hard Pilot +Menu=Infinite Time + +[Hard Pilot / Hard Drivin' by Domark (1989)] +Note=For Spectrum 128kB version. +A5EE-FF +A5DA-FF + +[Infinite Time / Hard Drivin' by Domark (1989)] +Note=For Spectrum 128kB version. +A3D8-00 +A3C7-00 + +[Harrier Attack! by Durell (1983)] +Code=6BFC-00 : All three with only one poke +Menu=Immune to collisions (use with infinite fuel) +Menu=Immune to rockets +Menu=Infinite bombs +Code=6E34-3A : Infinite bombs (alt) +Menu=Infinite fuel +Code=6FF6-01 : Infinite fuel (alt) +Menu=Infinite rockets +Code=6FCD-21 : Infinite rockets (alt) +Code=69A8-C9 : No Flak +Menu=Or infinite harriers (but you will die in large collisions) + +[Immune to collisions (use with infinite fuel) / Harrier Attack! by Durell (1983)] +6DC8-00 +7073-00 + +[Immune to rockets / Harrier Attack! by Durell (1983)] +6A9E-00 +708F-00 + +[Infinite bombs / Harrier Attack! by Durell (1983)] +6E34-00 +6E35-00 +6E36-00 + +[Infinite fuel / Harrier Attack! by Durell (1983)] +6FF6-00 +6FF7-00 +6FF8-00 + +[Infinite rockets / Harrier Attack! by Durell (1983)] +6FCD-00 +6FCE-00 +6FCF-00 + +[Or infinite harriers (but you will die in large collisions) / Harrier Attack! by Durell (1983)] +7300-00 +708F-00 + +[Harry Hare's Lair by Artic Computing (1985)] +Code=CB37-00 : Immunity +Code=CDF3-00 : Infinite lives +Code=C9A5-00 : Infinite time + +[Haunted Hedges by Micromega (1983)] +Code=7791-00 : Infinite Lives + +[Haunted House by Your Sinclair (1992)] +Code=A7AA-3E : Fall Any Height +Code=AF42-00 : Infinite Energy +Code=AD59-00 : Infinite Lives +Code=ABF5-00 : Infinite Time +Menu=Infinite lives + +[Infinite lives / Haunted House by Your Sinclair (1992)] +65A2-30 +65A6-00 + +[Havoc by Dynavision (1984)] +Code=7BA1-00 : Homeland safe +Menu=Immunity +Code=81D7-B7 : Infinite fuel +Code=8474-00 : Infinite lives + +[Immunity / Havoc by Dynavision (1984)] +640D-00 +640E-00 +640F-00 + +[Havoc by Players Premier (1990)] +Code=97FD-00 : Infinite Damage +Code=980E-00 : Infinite Lives + +[Hawk Storm by Players Premier (1991)] +Menu=Immunity +Menu=Infinite Ammo +Code=7DC5-00 : Infinite Bombs +Menu=Infinite Shields +Menu=Infinite Stryders + +[Immunity / Hawk Storm by Players Premier (1991)] +Note=For Spectrum +2A version. +7DA3-00 +89EA-00 +8EFC-00 +93AC-00 +7DA3-00 +89F6-00 +8F08-00 +93B8-00 + +[Infinite Ammo / Hawk Storm by Players Premier (1991)] +Note=For Spectrum +2A version. +8835-00 +8840-00 + +[Infinite Shields / Hawk Storm by Players Premier (1991)] +Note=For Spectrum +2A version. +A3AD-00 +A3B2-00 + +[Infinite Stryders / Hawk Storm by Players Premier (1991)] +Note=For Spectrum +2A version. +9324-00 +9330-00 + +[Hawks by Lotus-Soft (1983)] +Code=73A0-C9 : Immunity + +[Head Over Heels by Ocean (1987)] +Code=A28B-07 : All the items & ammo=153 +Menu=All the items [50 shots] +Menu=Bag only +Menu=Hooter + bag +Code=A36D-18 : Immunity +Code=A4D6-18 : Infinite Lives +Code=89F3-00 : Infinite ammo/specials +Code=A4D3-00 : Infinite lives (alt) +Code=A87C-00 : Mega Jumps +Menu=Springy Jumps + +[All the items [50 shots] / Head Over Heels by Ocean (1987)] +A28B-07 +A292-50 + +[Bag only / Head Over Heels by Ocean (1987)] +A28B-01 +A292-00 + +[Hooter + bag / Head Over Heels by Ocean (1987)] +A28B-03 +A292-00 + +[Springy Jumps / Head Over Heels by Ocean (1987)] +8A05-00 +8A06-00 + +[Head the Ball by Crash (1992)] +Code=C5C9-3A : Immunity +Code=CA04-00 : Infinite ammo +Code=C7E4-00 : Infinite lives +Code=D574-00 : Infinite time + +[Headbangers Heaven by Llamasoft (1983)] +Code=6DAE-00 : Infinite Lives + +[Headstart by Bug-Byte (1987)] +Menu=Infinite lives + +[Infinite lives / Headstart by Bug-Byte (1987)] +8F2E-00 +B15D-00 + +[Heart Stealer by Timmy (2010)] +Code=AAD0-00 : Infinite time +Menu=Infinite time (alt) + +[Infinite time (alt) / Heart Stealer by Timmy (2010)] +AAD0-00 +A0AE-B6 + +[Heartbroken by Atlantis (1989)] +Code=CC9C-C9 : Immunity +Code=D46D-2A : Infinite lives + +[Heartland by Odin Computer Graphics (1986)] +Code=B7A3-00 : Infinite Ammo +Code=5BDC-C9 : Infinite Energy (Immunity) +Code=A16B-18 : Infinite Time + +[Heavy on the Magick by Gargoyle Games (1986)] +Code=989E-C3 : ? +Code=9876-C3 : Appearing in room +Code=98F3-C3 : Entering from adjacent room +Code=AF35-99 : Experience points [00-99H/153] +Code=AF34-09 : Grade [1-10] +Code=9B3F-18 : Immunity to flames & enemies +Code=8180-18 : Infinite Stamina +Menu=Infinite Stamina (alt) +Menu=Initiate Stamina Skill & Luck to maximum +Code=9609-00 : Kill enemy with 1 blast +Code=7A42-00 : Locked doors are open +Code=AF33-99 : Luck [00-99H/153] +Menu=Return to options at any point +Code=AF32-99 : Skill [00-99H/153] +Code=AF31-99 : Stamina [00-99H/153] + +[Infinite Stamina (alt) / Heavy on the Magick by Gargoyle Games (1986)] +8180-18 +8175-00 +81B6-00 + +[Initiate Stamina Skill & Luck to maximum / Heavy on the Magick by Gargoyle Games (1986)] +A995-36 +A996-99 +A99F-36 +A9A0-99 +A9AB-36 +A9AC-99 + +[Return to options at any point / Heavy on the Magick by Gargoyle Games (1986)] +7781-18 +7974-00 + +[Hectic by Bug-Byte (1985)] +Menu=Fix +Menu=Lives + +[Fix / Hectic by Bug-Byte (1985)] +Note=For Spectrum +3 version. +9C45-3B + +[Lives / Hectic by Bug-Byte (1985)] +DF63-B6 +DFBB-B6 + +[Hedgehogs by kas29 (2013)] +Code=E988-00 : Infinite Lives + +[Heist 2012 by Firebird (1987)] +Menu=Infinite Lives + +[Infinite Lives / Heist 2012 by Firebird (1987)] +8D0A-B6 +8D5E-B6 + +[Helichopper by Firebird (1985)] +Code=92E4-00 : Immunity +Code=9EAF-00 : Infinite lives +Code=9CB2-00 : Infinite time +Code=A0C6-00 : No dangerous swamps +Code=A30A-00 : Only 1 man to save + +[Hell Master by Nikitin, Paul (1993)] +Code=7CEC-01 : Immunity +Code=8063-00 : Infinite Lives +Code=808E-00 : Infinite Time + +[Hellfire by Melbourne House (1985)] +Code=7BFD-C9 : Immune To Girl's Touch +Code=79B3-C9 : Immune To Rolling Stones +Menu=Infinite Lives +Code=A765-00 : Infinite Maces +Code=7AD0-00 : Infinite lives + +[Infinite Lives / Hellfire by Melbourne House (1985)] +7AD0-00 +8910-00 +9C94-00 +AE5C-00 + +[Hellfire Attack by Martech Games (1989)] +Code=A2E1-00 : Infinite Lives + +[Helter Skelter by Audiogenic (1991)] +Code=9048-00 : Infinite Lives +Code=905B-00 : Infinite Lives (alt) +Code=A4D2-21 : Infinite Time +Code=8E37-00 : Infinite Time (alt) +Code=90B3-3E : Set Specific Time [in seconds] + +[Henry's Hoard by Alternative (1985)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9633-C9 : Immunity from spikes +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Henry's Hoard by Alternative (1985)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Henry's Hoard by Alternative (1985)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Henry's Hoard by Alternative (1985)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Henry's Hoard by Alternative (1985)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Henry's Hoard by Alternative (1985)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives / Henry's Hoard by Alternative (1985)] +Note=v1985 +8C3B-00 +8892-21 +8B1E-00 + +[Infinite Lives - destroys meanies / Henry's Hoard by Alternative (1985)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Henry's Hoard by Alternative (1985)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Henry's Hoard by Alternative (1985)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Henry's Hoard by Alternative (1985)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Henry's Hoard by Alternative (1985)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Henry's Hoard by Alternative (1985)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Henry's Hoard by Alternative (1985)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Henry's Hoard by Alternative (1985)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Henry's Hoard by Alternative (1985)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Henry's Hoard by Alternative (1985)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Henry's Hoard by Alternative (1985)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Henry's Hoard by Alternative (1985)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Henry's Hoard by Alternative (1985)] +945E-00 +946A-00 + +[Walk through walls / Henry's Hoard by Alternative (1985)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Herbert's Dummy Run by Mikro-Gen (1985)] +Menu=1st item is the bomb +Menu=Bouncy space hopper appears at library +Menu=Cannon Ball appears at 4 doors' room +Menu=Energy items appear at 1st place +Menu=Energy items appear at 1st place (alt) +Menu=Energy items appear at 2nd place +Menu=Energy items appear at 2nd place (alt) +Menu=Energy items appear at 3rd place +Menu=Energy items appear at 3rd place (alt) +Menu=Energy items appear at 4th place +Menu=Energy items appear at 4th place (alt) +Menu=Glove appears at door with hand's room +Menu=Infinite Lives +Menu=Infinite Time +Menu=Infinite Time (alt) +Code=8156-C9 : Partial Immunity +Code=A5A3-C9 : Remove moving enemies +Menu=The 'chocolate ten pence' transforms in 'real ten pence' +Menu=The Catapult is loaded +Menu=The Chocolate ten pence transforms in Real ten pence +Menu=The Pop Gun is loaded +Menu=The Torch is working +Menu=The catapult is loaded +Menu=The pop gun is loaded +Menu=The torch is working +Menu=Time 0:13 +Menu=Time 1:23 +Menu=Your 1st item is the bouncy space hopper +Menu=Your 2nd item is the glove + +[1st item is the bomb / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +CA53-00 + +[Bouncy space hopper appears at library / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +8231-03 + +[Cannon Ball appears at 4 doors' room / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +821F-07 + +[Energy items appear at 1st place / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +C524-26 + +[Energy items appear at 1st place (alt) / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +C4D3-D5 + +[Energy items appear at 2nd place / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +C524-29 + +[Energy items appear at 2nd place (alt) / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +C4D3-D8 + +[Energy items appear at 3rd place / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +C524-2C + +[Energy items appear at 3rd place (alt) / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +C4D3-DB + +[Energy items appear at 4th place / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +C524-2F + +[Energy items appear at 4th place (alt) / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +C4D3-DE + +[Glove appears at door with hand's room / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +8255-04 + +[Infinite Lives / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +9B10-00 +9B12-3A +9AE8-C9 +9B08-C9 + +[Infinite Time / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +907E-C9 + +[Infinite Time (alt) / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +9056-C9 + +[The 'chocolate ten pence' transforms in 'real ten pence' / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +CAA8-01 + +[The Catapult is loaded / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +CA68-01 + +[The Chocolate ten pence transforms in Real ten pence / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +CA57-01 + +[The Pop Gun is loaded / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +CA65-01 + +[The Torch is working / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +CA64-01 + +[The catapult is loaded / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +CAB9-01 + +[The pop gun is loaded / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +CAB6-01 + +[The torch is working / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +CAB5-01 + +[Time 0:13 / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +9044-30 +9046-31 +9047-33 + +[Time 1:23 / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the Spanish version. +9046-31 +9048-32 +9049-33 + +[Your 1st item is the bouncy space hopper / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +CAA4-03 + +[Your 2nd item is the glove / Herbert's Dummy Run by Mikro-Gen (1985)] +Note=For the English version. +CAA5-04 + +[Hercules by Alpha-Omega (1986)] +Code=9DE8-01 : Complete screen when you die +Menu=Infinite lives + +[Infinite lives / Hercules by Alpha-Omega (1986)] +9C8A-00 +C397-00 + +[Hercules - Slayer of the Damned by Gremlin Graphics (1988)] +Code=97A3-18 : Immunity +Code=8004-00 : Keep Objects In Pitcher +Code=97D1-18 : The Minotaur Demo - Immunity + +[Heritage by Miazga, Rafal (2009)] +Code=CBBD-00 : Infinite energy +Code=CBD0-00 : Infinite lives + +[Hero Quest by Gremlin Graphics (1991)] +Menu=Infinite Moves + +[Infinite Moves / Hero Quest by Gremlin Graphics (1991)] +Note=For Spectrum 128kB version. +8567-B6 +844B-B6 + +[Hero Quest - Return of the Witch Lord by Gremlin Graphics (1991)] +Menu=Infinite Moves + +[Infinite Moves / Hero Quest - Return of the Witch Lord by Gremlin Graphics (1991)] +Note=For Spectrum 48kB version. +837F-00 +848B-00 + +[Hero-Quest by Karry Soft (1994)] +Menu=Infinite Strength + +[Infinite Strength / Hero-Quest by Karry Soft (1994)] +84DE-00 +DF1D-00 + +[Heroes of Magic by Caubet, Josep Coletas (2011)] +Menu=Chaos Magic +Menu=Death Magic +Menu=Life Magic +Menu=Lightning Magic +Code=87F1-64 : Lives +Menu=Magic +Menu=Moon Magic + +[Chaos Magic / Heroes of Magic by Caubet, Josep Coletas (2011)] +60BA-09 +91DF-00 + +[Death Magic / Heroes of Magic by Caubet, Josep Coletas (2011)] +60ED-09 +92A7-00 + +[Life Magic / Heroes of Magic by Caubet, Josep Coletas (2011)] +60DD-09 +95AC-00 + +[Lightning Magic / Heroes of Magic by Caubet, Josep Coletas (2011)] +60CE-09 +9128-00 + +[Magic / Heroes of Magic by Caubet, Josep Coletas (2011)] +8492-00 +8957-00 +965F-00 +9A67-64 + +[Moon Magic / Heroes of Magic by Caubet, Josep Coletas (2011)] +60AA-09 +96D4-00 + +[Heroes of the Lance by U.S. Gold (1988)] +Code=721F-C9 : Code Killer +Code=87C7-00 : Infinite Energy +Code=8AA4-C9 : No Falling Through Pits + +[Heroes Rescue by Defecto Digital Studios (2016)] +Code=79E8-00 : Lives + +[Hic Game by Load 'n' Run (1988)] +Code=CA80-00 : Infinite lives +Code=CA75-FF : More time + +[Hidden City by Bytewell (1983)] +Menu=Infinite fuel +Code=D13B-00 : Infinite lives + +[Infinite fuel / Hidden City by Bytewell (1983)] +Note=For level #2. +B416-2A +BB7C-2A +C277-2A + +[Hideous by Alternative (1992)] +Code=7C39-00 : Infinite ammo +Code=7EF3-B7 : Infinite fuel +Code=7F20-B7 : Infinite lives +Code=748C-00 : No damage + +[Higgledy Piggledy by Cronosoft (2005)] +Code=80C7-18 : Don't Fall Down +Code=64E3-C9 : Immune To Pigs +Code=650A-00 : Infinite Energy + +[High Noon by Work Force (1983)] +Menu=Enemy Has No Bullets + +[Enemy Has No Bullets / High Noon by Work Force (1983)] +6803-AF +6804-32 +6805-B2 +6806-65 + +[High Steel by Screen 7 (1989)] +Menu=Fall From Any Height +Menu=Immunity (Except Fall From Height) +Menu=Infinite Bonus +Menu=Infinite Energy +Menu=Infinite Lives + +[Fall From Any Height / High Steel by Screen 7 (1989)] +Note=For Spectrum 48kB version. +8031-06 +8035-18 +81C3-98 +81C7-18 + +[Immunity (Except Fall From Height) / High Steel by Screen 7 (1989)] +Note=For Spectrum 48kB version. +83B0-C9 +8FDC-C9 +856A-C9 +9206-C9 + +[Infinite Bonus / High Steel by Screen 7 (1989)] +Note=For Spectrum 48kB version. +790D-B6 +7A1F-B6 + +[Infinite Energy / High Steel by Screen 7 (1989)] +Note=For Spectrum 48kB version. +7AE2-2A +7C2F-2A + +[Infinite Lives / High Steel by Screen 7 (1989)] +Note=For Spectrum 48kB version. +76FE-00 +7810-00 + +[Highlander by Ocean (1986)] +Code=DA34-00 : Infinite Energy + +[Highrise Harry by Blaby Computer Games (1983)] +Code=C9B8-00 : Infinite Lives +Code=C98B-00 : Infinite lives + +[Highway Encounter by Vortex (1985)] +Menu=Immunity +Menu=Immunity when a Vorton collide with objects +Menu=Immunity when objects collide with a Vorton +Code=9194-2B : Infinite Time +Menu=Objects die only when you shoot them +Code=9FBA-C3 : Objects don't die in collisions only with shots + +[Immunity / Highway Encounter by Vortex (1985)] +9F44-C9 +9FC9-00 + +[Immunity when a Vorton collide with objects / Highway Encounter by Vortex (1985)] +9F3B-51 +9F3F-C3 +9F40-51 + +[Immunity when objects collide with a Vorton / Highway Encounter by Vortex (1985)] +9FC9-08 +9FD6-BE +9FDB-B6 + +[Objects die only when you shoot them / Highway Encounter by Vortex (1985)] +9939-4C +988A-A1 + +[Hijack by Electric Dreams (1986)] +Code=EC82-00 : Code Always Right +Code=F7B4-00 : Infinite Time +Code=F4F2-00 : Infinite everything at hijack site + +[Hiperynto by MicroHobby (1985)] +Code=733E-00 : Infinite Time + +[Hit Squad, The by Code Masters (1988)] +Code=C95E-00 : Infinite lives + +[Hive by Firebird (1986)] +Code=9DEB-18 : Go through any locked gate - no keys required +Code=8762-C9 : Immune to guards - not thrown in prison +Code=8515-A7 : Immunity +Code=7619-00 : Infinite Laser ammo +Menu=Infinite energy +Code=7648-00 : Infinite weapons +Code=7719-C9 : No visible enemy (Still 'active' - just not drawn) +Code=6CEF-C9 : Nosey with random icons +Menu=Strata 6 start +Menu=View location on screen +Menu=View the Queen [final sequence] + +[Infinite energy / Hive by Firebird (1986)] +8515-00 +96C9-00 + +[Strata 6 start / Hive by Firebird (1986)] +AF1B-F6 +AF1C-0E +AF1D-2E +AF1E-F5 +AF1F-E0 +AF20-26 +AF21-A4 +AF22-B0 +AF23-89 +AF24-08 +AF25-AE +AF26-00 +AF27-E0 +AF28-00 + +[View location on screen / Hive by Firebird (1986)] +6632-00 +6633-C9 +6D6A-2C +6D6B-EE +EE2C-DD +EE2D-E5 +EE2E-FD +EE2F-E5 +EE30-F5 +EE31-C5 +EE32-D5 +EE33-E5 +EE34-CD +EE35-20 +EE36-66 +EE37-E1 +EE38-D1 +EE39-C1 +EE3A-F1 +EE3B-FD +EE3C-E1 +EE3D-DD +EE3E-E1 +EE3F-CD +EE40-99 +EE41-89 +EE42-C9 + +[View the Queen [final sequence] / Hive by Firebird (1986)] +F0AA-EE +F0AB-A3 +F0AC-BE +F0AD-B3 +F0AE-AA +F0AF-06 +F0BD-2C +F21B-93 +F21C-00 + +[Hobbit , El - Vah-ka's Cut by Mojon Twins, The (2013)] +Menu=Infinite lives + +[Infinite lives / Hobbit , El - Vah-ka's Cut by Mojon Twins, The (2013)] +Note=For part #1. +B4D8-00 +B4D8-B6 +C652-B6 +B4B8-B6 +B4F1-B6 +B511-B6 +C68B-B6 + +[Hobbit 128 (19xx)(-)] +Code=96A1-20 : Do not pause after drawing each location picture +Code=68A7-03 : Find out yourself what this does +Menu=If game drives you to drink enter and sit down +Code=CC00-FF : Turn the pictures off + +[If game drives you to drink enter and sit down / Hobbit 128 (19xx)(-)] +B700-01 +6CB8-00 +AB0B-C9 + +[Hobbit, El by J.B.G.V. (2012)] +Code=B424-00 : Infinite lives + +[Hobbit, The by Melbourne House (1982)] +Code=96A1-20 : Do not pause after drawing each location picture +Code=68A7-03 : Find out yourself what this does +Menu=If game drives you to drink enter and sit down +Code=CC00-FF : Turn the pictures off + +[If game drives you to drink enter and sit down / Hobbit, The by Melbourne House (1982)] +B700-01 +6CB8-00 +AB0B-C9 + +[Hobgoblin by Atlantis (1991)] +Code=8EDD-09 : 9lives +Code=96FD-20 : Immunity to most moving enemies +Code=8F6A-00 : Infinite Lives +Code=9246-00 : Infinite Time +Code=9250-C6 : Lots more time + +[Holiday in Sumaria by Pirate (1987)] +Code=C49A-B6 : Infinite lives + +[Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +945E-00 +946A-00 + +[Walk through walls / Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Hombre Que Susurraba A Las Balas, El by Radastan (2013)] +Menu=Infinite Keys +Code=BB2D-00 : Infinite Lives +Code=9FC6-00 : Infinite bullets + +[Infinite Keys / Hombre Que Susurraba A Las Balas, El by Radastan (2013)] +A54F-00 +9ADB-02 + +[Home Iceland Dizzy by VS Prog Group (1998)] +Code=87DA-9E : Immune to Flame +Code=D3C8-00 : Immunity +Menu=Infinite Lives +Code=EAE9-C9 : Walk through walls + +[Infinite Lives / Home Iceland Dizzy by VS Prog Group (1998)] +5DFB-B7 +F519-00 + +[Honba za Pokladem by Proxima (1993)] +Menu=Immunity +Code=A25A-00 : Infinite Ammo +Code=A111-00 : Infinite Lives + +[Immunity / Honba za Pokladem by Proxima (1993)] +A0D7-C3 +A0D8-30 +A0D9-A1 + +[Hong Kong Phooey by Hi-Tec (1990)] +Code=8168-00 : Immunity + +[Hooper by MicroHobby (1989)] +Code=D03D-00 : Infinite lives +Code=B08F-00 : Infinite time + +[Hop 'n' Chop by Redwood Designs (1995)] +Menu=Immunity +Code=BC51-00 : Infinite Ammo +Code=D4BC-00 : Infinite Lives +Code=C3A7-00 : Infinite Time + +[Immunity / Hop 'n' Chop by Redwood Designs (1995)] +C525-21 +CCF0-21 + +[Hopper by PSS (1983)] +Code=6331-00 : Infinite lives +Code=632C-18 : Safe from cars + +[Hopper Copper by Silverbird (1988)] +Code=7121-00 : Infinite Lives +Code=7CDF-C9 : Infinite Time + +[Hopping Mad by Elite Systems (1988)] +Code=A649-00 : Immunity +Code=A3F0-00 : Infinite Lives +Code=AF9B-00 : Infinite Time + +[Horace & the Spiders by Sinclair Research (1983)] +Code=6C20-A7 : Infinite Lives +Code=7418-00 : Jump anytime on rope levels +Code=6236-00 : No hills on scrolly levels +Code=7576-00 : No spiders on platform levels +Code=7065-00 : No spiders on scrolly levels +Code=7DDA-CD : Only one stomp to dislodge spiders +Code=73BA-34 : Ropes don't move +Code=6180-00 : Skip L1 +Code=6375-C9 : Skip L2 +Code=64A2-C9 : Skip L3 + +[Horace Goes Skiing by Sinclair Research (1982)] +Menu=Change currency to Pounds +Code=754B-C9 : Free ski hire +Menu=Infinite Cash +Code=7256-00 : No Cars +Menu=No fee for ambulances +Menu=No noise on title screen +Code=7151-00 : Only Ambulances + +[Change currency to Pounds / Horace Goes Skiing by Sinclair Research (1982)] +60C7-60 +6A4D-60 +6A71-60 + +[Infinite Cash / Horace Goes Skiing by Sinclair Research (1982)] +754B-00 +77B4-00 +782A-00 + +[No fee for ambulances / Horace Goes Skiing by Sinclair Research (1982)] +6A59-07 +782A-00 + +[No noise on title screen / Horace Goes Skiing by Sinclair Research (1982)] +702C-00 +702D-00 + +[Horace Goes to the Tower by Mojon Twins, The (2011)] +Menu=Infinite lives + +[Infinite lives / Horace Goes to the Tower by Mojon Twins, The (2011)] +9F40-00 +B538-00 +BE94-00 + +[Horace in the Mystic Woods by Smith, Bob (2010)] +Code=FC04-01 : Complete current level +Code=86C5-B7 : Infinite lives +Menu=Invincibility + +[Invincibility / Horace in the Mystic Woods by Smith, Bob (2010)] +8255-00 +8256-00 + +[Horace Miner by Broad, Steve A.J. (2014)] +Menu=Infinite Lives + +[Infinite Lives / Horace Miner by Broad, Steve A.J. (2014)] +9ECC-00 +B99C-00 + +[Horace Miner 2 by Broad, Steve A.J. (2014)] +Menu=Infinite Lives + +[Infinite Lives / Horace Miner 2 by Broad, Steve A.J. (2014)] +A4BC-00 +BE75-00 + +[Horace to the Rescue (19xx)(Melbourne House)] +Menu=Have lots and lots of time + +[Have lots and lots of time / Horace to the Rescue (19xx)(Melbourne House)] +C88E-FF +C88F-FF +C890-FF +C891-FF + +[Hormiguero Maldito by MicroHobby (1985)] +Code=646F-00 : Infinite Lives + +[Hostages by Infogrames (1990)] +Menu=Enemies Don't Shoot +Menu=Hostages Never Die +Menu=Immunity +Menu=Infinite Time + +[Enemies Don't Shoot / Hostages by Infogrames (1990)] +Note=For level #1. +8EB0-C9 +9AF3-C9 + +[Hostages Never Die / Hostages by Infogrames (1990)] +Note=For level #2. +909C-01 +8C2F-01 + +[Immunity / Hostages by Infogrames (1990)] +Note=For level #2. +9A92-00 +99EA-00 + +[Infinite Time / Hostages by Infogrames (1990)] +Note=For level #1. +91EF-00 +910C-00 +A1B4-00 +8CBC-00 + +[Hot Rod by Activision (1990)] +Menu=Infinite Gas + +[Infinite Gas / Hot Rod by Activision (1990)] +951E-B6 +9528-00 + +[House Jack Built, The by Thor Computer (1984)] +Code=5FF9-2F : Code Killer +Code=637F-11 : Immunity +Code=68C6-00 : Infinite lives + +[House of the Living Dead by Phipps Associates (1983)] +Code=CCFF-2A : Infinite lives + +[How to be a Complete Bastard by Virgin Games (1987)] +Menu=Infinite Energy + +[Infinite Energy / How to be a Complete Bastard by Virgin Games (1987)] +FF4C-C3 +8716-3E + +[How to be a Hero by Mastertronic Added Dimension (1987)] +Code=CD46-00 : Infinite Energy +Code=CD54-B7 : Infinite Lives + +[Howard the Duck by Activision (1987)] +Code=EAEF-C9 : Immune To Nasties +Code=F10F-00 : Immune To Stones +Code=DF36-00 : Infinite Lives +Code=DF7D-00 : Infinite Time +Code=E935-C9 : No Nasties + +[Hubert by Blaby Computer Games (1984)] +Code=C7DD-2A : Infinite lives + +[Hudson Hawk by Ocean (1991)] +Code=957A-C9 : Immune To Bombs & Balls +Code=B552-C9 : Immune To Dogs +Menu=Immune To Enemies +Menu=Immune To Floor & Wall Detectors +Code=9645-C9 : Immune To Lasers & High Voltage +Code=A4B8-00 : Infinite Energy +Code=84F5-00 : Infinite lives + +[Immune To Enemies / Hudson Hawk by Ocean (1991)] +968C-C9 +A4B8-00 + +[Immune To Floor & Wall Detectors / Hudson Hawk by Ocean (1991)] +8C7E-C9 +93F6-00 + +[Hulk, The by Adventure International (1984)] +Code=9F46-FF : Bio gem is in your inventory +Code=9F46-0F : Bio gem reappears under the ring +Menu=Iron ring disappears (no need to remember Nightmare and pull it) +Code=9F52-00 : No bees inside dome (you don't need the fan) +Menu=No egg +Code=9F4C-10 : Wax is at fuzzy area +Code=9F4C-02 : Wax is at starting screen +Code=9F50-FF : You've the metal hand fan +Code=9F4C-FF : You've the wax + +[Iron ring disappears (no need to remember Nightmare and pull it) / Hulk, The by Adventure International (1984)] +9F64-00 +9F66-02 + +[No egg / Hulk, The by Adventure International (1984)] +9F44-00 +8C42-00 + +[Human Killing Machine by U.S. Gold (1988)] +Code=9B96-00 : Frozen Enemy +Code=9E47-00 : Infinite Lives +Code=88F5-00 : Never Die +Menu=No Attacks + +[No Attacks / Human Killing Machine by U.S. Gold (1988)] +96F7-00 +9774-00 +975C-00 + +[Humphrey by Zigurat (1988)] +Code=6B1D-18 : Immune to Enemies +Code=807E-C9 : Immune to Floor Traps +Code=7C1B-3A : Infinite Lives +Menu=Infinite lives + +[Infinite lives / Humphrey by Zigurat (1988)] +7B45-00 +7C19-00 + +[Humpty Dumpty Meets the Fuzzy Wuzzies by Artic Computing (1984)] +Code=9644-2A : Infinite lives + +[Hunchback by Ocean (1984)] +Code=6A98-01 : Always Get Bonus +Code=63A7-3A : Immunity +Code=6908-00 : Infinite Lives + +[Hunchback II by Ocean (1984)] +Menu=Infinite lives + +[Infinite lives / Hunchback II by Ocean (1984)] +75C3-B7 +874A-00 +8C30-B7 +9442-B7 +97F9-00 + +[Hunchy by Your Computer (1983)] +Menu=Infinite lives + +[Infinite lives / Hunchy by Your Computer (1983)] +6BE0-30 +6BE4-00 + +[Hundra by Dinamic (1988)] +Code=A19F-00 : Infinite energy +Menu=Infinite lives + +[Infinite lives / Hundra by Dinamic (1988)] +9F14-7E +A1D7-7E + +[Hungry Horace by Sinclair Research (1982)] +Code=66B2-2A : Immunity +Code=673D-00 : Infinite lives + +[Hunt for Red October, The - Based on the Movie by Grandslam (1991)] +Menu=Docking Always Successful +Code=C7D6-21 : Energy Maximum And Don't Decrease +Code=8787-C9 : Infinite Energy +Code=87B1-B7 : Infinite Lives +Code=BF90-B7 : Infinite Lives (Level 4) +Menu=Infinite Missiles +Code=C7C5-00 : Infinite Shots +Code=8B60-B7 : Infinite Time & Fuel +Menu=Kill The Cook With One Shot +Menu=Landing Always Successful +Code=7E84-18 : Level Always Complete + +[Docking Always Successful / Hunt for Red October, The - Based on the Movie by Grandslam (1991)] +BDE3-01 +BDF3-00 + +[Infinite Missiles / Hunt for Red October, The - Based on the Movie by Grandslam (1991)] +C553-00 +C57D-00 + +[Kill The Cook With One Shot / Hunt for Red October, The - Based on the Movie by Grandslam (1991)] +C850-00 +C851-AF + +[Landing Always Successful / Hunt for Red October, The - Based on the Movie by Grandslam (1991)] +A853-01 +A884-C3 + +[Hunter by Scope Designs (1991)] +Code=D22D-21 : Infinite Lives +Code=A7CA-00 : Infinite Time + +[Huxley Pig by Alternative (1991)] +Code=CAD5-18 : Infinite energy +Code=85BF-18 : Infinite food +Menu=Password Killer + +[Password Killer / Huxley Pig by Alternative (1991)] +Note=For part #2. +826B-00 +826E-00 +8291-00 +82BA-21 + +[Hybrid by Starlight (1987)] +Code=6CA0-00 : Infinite Arm +Menu=Infinite Energy +Code=6CDE-00 : Infinite Fire Power + +[Infinite Energy / Hybrid by Starlight (1987)] +6C48-00 +6C68-00 + +[Hydra by Domark (1991)] +Code=5D86-01 : Added 100000 Money +Code=9AC7-C9 : Immunity +Code=C529-00 : Infinite 6 Shot Weapon +Code=C4C7-00 : Infinite Antigravity +Code=C583-00 : Infinite Bombs +Code=C4FF-00 : Infinite Flamer Weapon +Code=8B5D-00 : Infinite Fuel In Main Tank +Code=8B6C-00 : Infinite Fuel In Reserve Tank +Code=D5C4-00 : Infinite Money +Code=C5B3-00 : Infinite Nuclear Weapon +Code=C39C-00 : Infinite Reserve Tanks +Code=C4DF-00 : Infinite Shield +Code=C551-00 : Infinite Uzi Weapon + +[Hydrofool by Faster Than Light (1987)] +Menu=Infinite Energy +Code=6507-C9 : Infinite Oil + +[Infinite Energy / Hydrofool by Faster Than Light (1987)] +651B-00 +651F-00 +6523-00 +652C-00 +6532-00 + +[Hypa Raid by Atlantis (1986)] +Menu=Infinite batteries +Code=E7DB-16 : Time (in game) + +[Infinite batteries / Hypa Raid by Atlantis (1986)] +B853-00 +B854-00 + +[Hyper Active by Sinclair User (1988)] +Code=86F4-00 : Infinite Lives + +[Hyper Space Postal Service by Lubiterum Studio (2014)] +Code=B653-00 : Infinite Lives +Menu=Lives (alt) + +[Lives (alt) / Hyper Space Postal Service by Lubiterum Studio (2014)] +A743-00 +B653-00 + +[Hyper Sports by Imagine (1985)] +Code=F13C-00 : Always qualify + +[Hyperaction by Silversoft (1984)] +Menu=Infinite Lives +Code=ABB8-00 : Infinite time +Code=A9E6-18 : Next stage when you die + +[Infinite Lives / Hyperaction by Silversoft (1984)] +626E-00 +626F-00 + +[Hyperblaster by MC Lothlorien (1984)] +Code=C74F-00 : Immunity + +[Hyperlane by Crash (1989)] +Code=BF5C-B6 : Infinite lives + +[Hyperlane+ by Sinclair User (1991)] +Code=BF2A-B6 : Infinite lives + +[Hypertron by Scorpio Gamesworld (1987)] +Code=6CF9-00 : Infinite Lives + +[Hypsys by Dro Soft (1989)] +Menu=Immune To Big Ships +Menu=Infinite Ammo +Menu=Infinite Energy +Menu=Infinite Rockets +Menu=InfiniteВ Energy + +[Immune To Big Ships / Hypsys by Dro Soft (1989)] +Note=For part #1. +D35C-C9 +D489-C9 + +[Infinite Ammo / Hypsys by Dro Soft (1989)] +Note=For part #1. +D3F4-B6 +D521-B6 +D528-00 + +[Infinite Energy / Hypsys by Dro Soft (1989)] +Note=For part #1. +D4E4-00 +D4F1-00 + +[Infinite Rockets / Hypsys by Dro Soft (1989)] +Note=For part #2. +D54F-B6 + +[InfiniteВ Energy / Hypsys by Dro Soft (1989)] +Note=For part #1. +D3B7-00 + +[Hysteria by Software Projects (1987)] +Code=AE2C-C9 : Infinite Energy + +[I Aint Got Nobody (19xx)(Tynesoft)] +Code=771F-00 : Infinite Fuel +Code=991C-00 : Infinite Lives + +[I Alien by CRL Group (1988)] +Code=796D-3A : Infinite ammo +Code=76F3-C3 : Infinite energy +Code=5FBA-3A : Infinite lives +Code=5FC7-3A : Infinite time + +[I Ball II by Firebird (1987)] +Menu=Exit without key! +Menu=Immunity +Menu=Infinite Ammo +Code=B150-00 : Infinite Lives +Code=9479-00 : Infinite Time +Code=B221-21 : Key Not Needed +Menu=No Enemies +Code=FF3F-0F : Rapid Fire +Code=9D6C-C9 : Speech disabled +Menu=Timed Blocks Vanish + +[Exit without key! / I Ball II by Firebird (1987)] +B221-00 +B222-00 +B223-00 + +[Immunity / I Ball II by Firebird (1987)] +AA5C-21 +AA63-21 + +[Infinite Ammo / I Ball II by Firebird (1987)] +9BF1-3A +AAC2-00 + +[No Enemies / I Ball II by Firebird (1987)] +8F38-C9 +9AFA-C9 + +[Timed Blocks Vanish / I Ball II by Firebird (1987)] +89FF-21 +8A0A-21 + +[I'm in Shock by Artic Computing (1984)] +Code=7D56-30 : Infinite lives + +[I, Ball by Firebird (1987)] +Code=C275-3A : Immunity +Code=C00D-00 : Infinite Lives +Code=C14B-00 : Infinite Time +Code=C232-21 : No Enemies +Code=B084-00 : No overheat +Code=BF79-21 : No weapon loss + +[I, of the Mask by Electric Dreams (1985)] +Code=842F-00 : Infinite Ammo +Menu=Infinite Lives +Code=8C99-C9 : Infinite Power +Code=E3C2-AF : The pieces are always correct + +[Infinite Lives / I, of the Mask by Electric Dreams (1985)] +E1B5-B7 +E403-B7 + +[I.C.U.P.S. by Thor Computer (1986)] +Menu=Immunity +Code=9931-00 : Infinite lives + +[Immunity / I.C.U.P.S. by Thor Computer (1986)] +86F5-C8 +99EC-C8 + +[Ian's Night Out by Magnum Computing (1986)] +Code=F158-00 : Infinite lives +Code=F029-00 : Infinite time + +[Ice Attack by QBIT (1984)] +Code=CF77-B7 : Infinite Lives +Code=CFB8-00 : Infinite Time + +[Ice Breaker by Topo Soft (1990)] +Code=EE2D-00 : Infinite ammo +Menu=Infinite energy +Code=ECDD-00 : Infinite fuel +Menu=Infinite lives +Code=E6A8-00 : Infinite time + +[Infinite energy / Ice Breaker by Topo Soft (1990)] +E8EA-00 +E93B-00 +E9A1-00 +E9F4-00 + +[Infinite lives / Ice Breaker by Topo Soft (1990)] +C59A-00 +EBE5-00 + +[Ice Slider Z by EgoTrip (2015)] + +[Ice Temple, The by Bubble Bus (1986)] +Code=F69C-00 : Infinite Lives +Menu=Infinite Temperature, Crystal, Fuel (you and ship) + +[Infinite Temperature, Crystal, Fuel (you and ship) / Ice Temple, The by Bubble Bus (1986)] +EE06-77 +EE07-C9 + +[Icicle Works by State Soft (1985)] +Menu=Infinite lives +Code=78DB-00 : Infinite time + +[Infinite lives / Icicle Works by State Soft (1985)] +7164-00 +71A5-00 + +[IK+ by System 3 (1987)] +Menu=Always Play On + +[Always Play On / IK+ by System 3 (1987)] +8059-AF +805A-C9 + +[Ikari Warriors by Elite Systems (1988)] +Code=9D50-00 : Immunity +Code=9BED-A7 : Infinite Ammo +Code=9EAA-00 : Infinite Fuel +Code=9C8C-A7 : Infinite Grenades +Code=9969-00 : Infinite Lives +Code=F3B0-BE : Tanks + +[ILogicAll by Computer Emuzone (2008)] +Menu=Keep fire pressed as long as you want with no penalties + +[Keep fire pressed as long as you want with no penalties / ILogicAll by Computer Emuzone (2008)] +C7A7-00 +C7A8-00 +C7A9-A7 + +[Impact by Audiogenic (1988)] +Code=D2DF-05 : ? +Code=D2DF-01 : BONDS weapon ? +Code=D2DF-09 : Ball Bullet +Code=D2DF-04 : Expands the racket +Code=D2DF-02 : Iman +Code=D4E4-B7 : Infinite Lives +Code=D2DF-06 : Laser +Code=D2DF-08 : Missile +Code=D2DF-07 : Pump +Code=D2DF-03 : Three balls + +[Implosion by Cascade Games (1987)] +Code=9352-00 : Infinite Ammo +Code=948D-00 : Infinite Energy +Code=85E6-00 : Infinite Fuel +Code=8673-00 : Infinite Lives + +[Impossaball by Hewson Consultants (1987)] +Code=98AA-05 : Immunity +Code=A0E1-00 : Infinite Lives +Code=934A-00 : Infinite Time + +[Impossamole by Gremlin Graphics (1990)] +Code=D0B8-00 : Infinite Energy + +[Impossible Mission by U.S. Gold (1985)] +Code=AD99-A7 : Agency message bug-fix +Code=AFBC-00 : Immunity +Code=B0C8-00 : Infinite bonus +Code=75F6-00 : Infinite inits +Code=7609-00 : Infinite snoozes +Code=B0D7-00 : Infinite time +Menu=No time penalties for dialling the agency's main computer +Code=AC3E-C9 : No waiting for dialling the agency's main computer +Code=8FFE-00 : Robots stay frozen forever (when Freeze Robots is used) +Code=A1EC-AF : Search instantly +Code=7608-00 : Use Freeze Robots menu anytime +Code=75F5-00 : Use Reset Lifts menu anytime + +[No time penalties for dialling the agency's main computer / Impossible Mission by U.S. Gold (1985)] +B12B-00 +B12C-00 +B12D-00 + +[Impossible Mission II by U.S. Gold (1988)] +Menu=Code correct anytime +Menu=Harmless robots +Code=AAC1-00 : Infinite Security Terminal items +Code=A81C-B6 : Infinite items (re-release) +Code=ABB1-00 : Infinite objects +Menu=Infinite time (Original) +Menu=Infinite time (re-release) +Menu=Next Tower door always opens 436110 +Code=B9BD-00 : No need to collect music to win +Code=8FF5-3A : No time penalties (Original) +Menu=Preload Security Terminal items +Menu=Prevents reset on break + +[Code correct anytime / Impossible Mission II by U.S. Gold (1988)] +9DC1-18 +9DCB-00 +9DCC-00 + +[Harmless robots / Impossible Mission II by U.S. Gold (1988)] +E011-00 +E7E8-C9 + +[Infinite time (Original) / Impossible Mission II by U.S. Gold (1988)] +A73D-01 +A747-C9 + +[Infinite time (re-release) / Impossible Mission II by U.S. Gold (1988)] +A1E5-01 +A253-C9 + +[Next Tower door always opens 436110 / Impossible Mission II by U.S. Gold (1988)] +9C5D-FF +AA5A-00 +AA5C-00 + +[Preload Security Terminal items / Impossible Mission II by U.S. Gold (1988)] +AB50-01 +AB51-01 +AB52-01 +AB53-01 +AB54-01 +AB55-01 + +[Prevents reset on break / Impossible Mission II by U.S. Gold (1988)] +AAC2-00 +ABB1-00 + +[In Deep by R'n'H Microtec (1990)] +Menu=Immunity + +[Immunity / In Deep by R'n'H Microtec (1990)] +AA86-3E +AA87-1A +AA88-32 +AA89-00 +AA8A-5B +AA8B-3E +AA8C-2A +AA8D-32 +AA8E-20 +AA8F-5B +AA90-18 +AA91-E8 + +[In the Walls of Eryx by Monster's Legs Productions (2016)] +Menu=Flame +Code=78F7-00 : Lives +Code=F514-00 : Oxygen + +[Flame / In the Walls of Eryx by Monster's Legs Productions (2016)] +F0F0-00 +F112-00 +779C-04 + +[Incredible Adventure by CRL Group (1984)] +Code=854A-00 : Infinite Food +Menu=Infinite Stamina +Code=8678-00 : Infinite Water + +[Infinite Stamina / Incredible Adventure by CRL Group (1984)] +8974-7A +A192-7A +A7BD-7A + +[Incredible Shrinking Fireman by Mastertronic (1986)] +Code=EB2D-C9 : Immunity +Code=EB39-B7 : Infinite Lives +Code=E9E4-00 : No Enemies + +[Incredible Shrinking Sphere by Electric Dreams (1989)] +Code=6BA3-C9 : Immunity +Code=73F2-B6 : Infinite ammo +Code=79F8-B6 : Infinite lives +Code=6CFC-00 : Level no (during ammo placement screen) +Code=6B48-00 : No aliens +Code=85E7-C9 : No floor crack [required even with Immunity] +Menu=No shield decrease [not relevant with Immunity] +Menu=Scroll through Ammo levels +Menu=Start Level + +[No shield decrease [not relevant with Immunity] / Incredible Shrinking Sphere by Electric Dreams (1989)] +7329-00 +732A-00 +732B-00 + +[Scroll through Ammo levels / Incredible Shrinking Sphere by Electric Dreams (1989)] +A695-00 +A696-00 +A697-00 + +[Start Level / Incredible Shrinking Sphere by Electric Dreams (1989)] +789B-3E +789D-00 +789E-00 + +[Indiana Jones and the Fate of Atlantis by U.S. Gold (1992)] +Menu=Infinite Energy +Code=A844-00 : Infinite Lives +Menu=Infinite Orichalcum +Menu=Infinite Orichalcum Beads +Menu=Infinite time +Menu=No time passes or explode the bomb by cutting the wrong wires + +[Infinite Energy / Indiana Jones and the Fate of Atlantis by U.S. Gold (1992)] +Note=For level #1. +7F0B-00 +7F0C-00 +806E-00 +98C2-00 +7D59-00 +7D5A-00 +7EF4-00 +93F3-00 +9A30-00 +7D50-00 +7D51-00 +7EF3-00 +9499-00 +7D15-00 +7D16-00 +7E8F-00 +93BF-00 +7CC8-00 +7CC9-00 +7E5C-00 +944B-00 +7CE4-00 +7CE5-00 +7E3B-00 +937B-00 + +[Infinite Orichalcum / Indiana Jones and the Fate of Atlantis by U.S. Gold (1992)] +Note=For level #6. +63D4-00 + +[Infinite Orichalcum Beads / Indiana Jones and the Fate of Atlantis by U.S. Gold (1992)] +Note=For level #6. +9FE8-3A + +[Infinite time / Indiana Jones and the Fate of Atlantis by U.S. Gold (1992)] +Note=For level #3. +66A2-C9 + +[No time passes or explode the bomb by cutting the wrong wires / Indiana Jones and the Fate of Atlantis by U.S. Gold (1992)] +Note=For level #4. +6692-C9 + +[Indiana Jones and the Last Crusade by U.S. Gold (1989)] +Code=94F1-00 : Fast Punches +Menu=Immune To Circular Saws +Menu=Immune To Enemies +Menu=Immune To Giraffes +Menu=Immune To Rhinoceroses +Menu=Infinite Energy +Code=A844-00 : Infinite Lives +Menu=Infinite Time +Menu=Infinite Torch +Code=990D-00 : Infinite Whips + +[Immune To Circular Saws / Indiana Jones and the Last Crusade by U.S. Gold (1989)] +Note=For level #4. +ACE4-C9 + +[Immune To Enemies / Indiana Jones and the Last Crusade by U.S. Gold (1989)] +991C-C9 +9D7B-C9 + +[Immune To Giraffes / Indiana Jones and the Last Crusade by U.S. Gold (1989)] +Note=For level #1. +B3C7-C9 + +[Immune To Rhinoceroses / Indiana Jones and the Last Crusade by U.S. Gold (1989)] +Note=For level #1. +B398-C9 + +[Infinite Energy / Indiana Jones and the Last Crusade by U.S. Gold (1989)] +9D6B-3A +A7EE-3A + +[Infinite Time / Indiana Jones and the Last Crusade by U.S. Gold (1989)] +Note=For level #4. +A282-C9 + +[Infinite Torch / Indiana Jones and the Last Crusade by U.S. Gold (1989)] +A1BF-00 +A1C9-00 + +[Indiana Jones and the Temple of Doom by U.S. Gold (1987)] +Code=70DA-18 : Don't need to save kids +Code=7A1C-C9 : Immunity +Code=849C-00 : Infinite Lives + +[Infernal Combustion by Strange Loop (1984)] +Code=80A0-00 : Infinite foam +Code=A3A8-00 : Infinite lives +Code=8036-00 : Infinite water + +[Inferno by Proxima (1993)] +Code=AF77-00 : Infinite Ammo +Code=ADCC-00 : Infinite Energy +Menu=Infinite Fuel + +[Infinite Fuel / Inferno by Proxima (1993)] +ADE7-00 +90EF-00 + +[Infiltrado 2 - Return To Reactor by OCTOCOM (2004)] +Menu=Lives (Disk) +Code=8BBE-6D : Lives (Tape) + +[Lives (Disk) / Infiltrado 2 - Return To Reactor by OCTOCOM (2004)] +Note=For Spectrum +3 version. +8906-6D + +[Infiltrator by U.S. Gold (1986)] +Menu=Alarm Key +Code=FE9E-00 : Ensure levels load OK +Menu=Fly to base prior to each mission +Menu=Immediate successful landing after takeoff +Code=8CA7-00 : Immune To Guards In The Rooms +Code=B737-3A : Immune To Wind +Code=9AAB-00 : Infinite Chaff +Code=9ACC-00 : Infinite Flares +Code=B4CA-B6 : Infinite Fuel +Code=ABDB-00 : Infinite Gas Grenades +Code=9B2C-00 : Infinite Missiles +Code=ABA4-00 : Infinite Sleeping Gas +Code=8E4F-00 : Infinite Time +Code=99D6-C3 : No Alert In The Rooms +Code=ACDD-C9 : No Alert Outside The Rooms +Menu=Pill +Menu=Reply code always right +Menu=Security Card +Menu=Security door A1 opened +Menu=Security door A1 opened (Dr Phineas) +Menu=Security door A2 opened +Menu=Security door A3 opened (Laboratory) +Menu=Security door B1Row2 opened +Menu=Security door B1Row3 opened +Menu=Security door B1Row4 opened +Menu=Security door B1Row6 opened +Menu=Security door B2 opened +Menu=Security door C1 opened +Menu=Security door C2 opened +Menu=Security door C2Left opened +Menu=Security door C2Middle opened +Menu=Security door C2Right opened + +[Alarm Key / Infiltrator by U.S. Gold (1986)] +Note=For part #2. +8459-02 + +[Fly to base prior to each mission / Infiltrator by U.S. Gold (1986)] +Note=For part #1. +772A-37 +772B-32 +772C-38 + +[Immediate successful landing after takeoff / Infiltrator by U.S. Gold (1986)] +Note=For part #1. +7756-01 + +[Pill / Infiltrator by U.S. Gold (1986)] +Note=For part #2. +92A1-0B + +[Reply code always right / Infiltrator by U.S. Gold (1986)] +Note=For part #1. +B020-00 +B453-00 + +[Security Card / Infiltrator by U.S. Gold (1986)] +Note=For part #2. +8458-03 + +[Security door A1 opened / Infiltrator by U.S. Gold (1986)] +Note=For level #3. +6288-51 + +[Security door A1 opened (Dr Phineas) / Infiltrator by U.S. Gold (1986)] +Note=For level #2. +62BE-4D + +[Security door A2 opened / Infiltrator by U.S. Gold (1986)] +Note=For level #1. +6282-54 + +[Security door A3 opened (Laboratory) / Infiltrator by U.S. Gold (1986)] +Note=For level #2. +66AE-75 + +[Security door B1Row2 opened / Infiltrator by U.S. Gold (1986)] +Note=For level #3. +637E-45 + +[Security door B1Row3 opened / Infiltrator by U.S. Gold (1986)] +Note=For level #3. +635A-79 + +[Security door B1Row4 opened / Infiltrator by U.S. Gold (1986)] +Note=For level #3. +6336-49 + +[Security door B1Row6 opened / Infiltrator by U.S. Gold (1986)] +Note=For level #3. +62E2-51 + +[Security door B2 opened / Infiltrator by U.S. Gold (1986)] +Note=For level #1. +63A2-5D + +[Security door C1 opened / Infiltrator by U.S. Gold (1986)] +Note=For level #3. +63D8-40 + +[Security door C2 opened / Infiltrator by U.S. Gold (1986)] +Note=For level #3. +6642-75 + +[Security door C2Left opened / Infiltrator by U.S. Gold (1986)] +Note=For level #1. +6442-00 + +[Security door C2Middle opened / Infiltrator by U.S. Gold (1986)] +Note=For level #1. +644E-00 + +[Security door C2Right opened / Infiltrator by U.S. Gold (1986)] +Note=For level #1. +645A-00 + +[Ingrid's Back by Level 9 Computing (1988)] + +[Inhumanos, Los by Delta Software S.L. (1990)] +Code=F50E-C9 : Infinite energy +Code=E3AB-B7 : Infinite fast walk time +Code=D97B-B7 : Infinite lives + +[Insector Hecti in the Interchange by Hi-Tec (1991)] +Code=8B29-00 : Infinite Ammo +Code=DF84-00 : Infinite Lives +Code=FF96-00 : Infinite Time + +[Insert Coins by OCTOCOM (2005)] +Code=7B1F-6D : Lives + +[Insert Coins 2 by OCTOCOM (2009)] +Menu=Infinite lives +Code=824E-00 : Lives (alt) + +[Infinite lives / Insert Coins 2 by OCTOCOM (2009)] +8241-00 +8242-00 +8243-00 + +[Inside Outing by Edge, The (1988)] +Code=D3F2-00 : Infinite energy + +[Inspector Gadget and the Circus of Fear by Melbourne House (1987)] +Code=D6D1-00 : Infinite Energy +Code=D7C5-00 : Infinite Lives + +[Intensity by Firebird (1988)] +Code=7F39-30 : Exit Now [sets JR C to JR NC] +Menu=Infinite Drones Skimmers and RUS +Menu=Infinite lives + +[Infinite Drones Skimmers and RUS / Intensity by Firebird (1988)] +7C4E-00 +81B1-00 +7CD0-52 + +[Infinite lives / Intensity by Firebird (1988)] +C1DD-00 +C232-00 + +[Interalia by Atlantis (1990)] +Code=DBAE-3A : Always pass security check +Code=AE31-00 : Infinite ammo +Code=CD00-00 : Infinite energy and spinning bombs +Code=BA93-00 : Infinite oxygen + +[Intergalactic Space Rescue by Cyningstan (2013)] +Code=7487-00 : Show all squares + +[International Karate by System 3 (1985)] +Menu=Always get points +Code=6FC3-00 : Infinite Time (IK A) +Code=6FBD-00 : Infinite Time (IK B) +Code=6A97-00 : No points, just score + +[Always get points / International Karate by System 3 (1985)] +Note=For the first player. +6A75-00 +6A76-00 +6A75-18 + +[International Kickboxing by Your Sinclair (1993)] +Menu=Immunity +Code=904E-00 : Infinite Lives +Code=96ED-00 : Infinite Time + +[Immunity / International Kickboxing by Your Sinclair (1993)] +Note=For the first player. +F29A-C9 + +[International Match Day by Ocean (1985)] + +[International Ninja Rabbits by Micro Value (1991)] +Code=C46F-00 : Infinite Energy +Code=C48E-00 : Infinite Lives + +[Interpide by ZX-Power (1983)] +Code=E1F6-00 : Infinite lives + +[Into the Eagle's Nest by Pandora (1987)] +Code=8F22-3A : Infinite Ammo +Code=9E42-3A : Infinite Keys +Code=8F20-00 : Infinite ammo +Code=A0B0-00 : Infinite hits +Code=9E40-00 : Infinite keys +Code=A1E0-00 : Infinite lives +Code=A0B2-3A : No Injury +Code=9C0A-00 : No death by TNT + +[Invaders by Artic Computing (1982)] +Menu=Infinite lives + +[Infinite lives / Invaders by Artic Computing (1982)] +Note=For 1-player mode. +623B-B7 +61B5-B7 + +[Invaders by DK'Tronics (1983)] +Code=7016-00 : Infinite Lives + +[Invasion Force by Artic Computing (1982)] +Code=6FF3-00 : Infinite lives +Menu=Speed up death sequence + +[Speed up death sequence / Invasion Force by Artic Computing (1982)] +6FFA-C3 +6FFB-FF +6FFC-70 + +[Invasion of the Body Snatchas! by Crystal Computing (1983)] +Code=81A9-00 : Aliens don't move +Code=B0B3-B7 : Infinite Bombs +Code=AAF2-B7 : Infinite Lives + +[Invasion of the Zombie Monsters by RELEVO Videogames (2010)] +Code=85A1-00 : Infinite credits +Code=857F-00 : Infinite lives +Menu=Infinite time + +[Infinite time / Invasion of the Zombie Monsters by RELEVO Videogames (2010)] +ABF9-00 +AC03-9B + +[Invasive Species by Death Squad, The (2016)] +Menu=Energy +Menu=Lives + +[Energy / Invasive Species by Death Squad, The (2016)] +8AEA-B6 +8B0D-B6 +8B2A-B6 + +[Lives / Invasive Species by Death Squad, The (2016)] +8AF5-B6 +8AF2-00 + +[Iron Lord by Ubi Soft (1989)] +Menu=Always Win The Pot In Gambling +Menu=Money=30000 + +[Always Win The Pot In Gambling / Iron Lord by Ubi Soft (1989)] +BE93-21 +BE94-02 +BE95-05 +BE96-18 + +[Money=30000 / Iron Lord by Ubi Soft (1989)] +5E20-30 +5E21-75 + +[Iron Soldier by Sinclair User (1989)] +Code=D2CD-3E : Infinite Lives +Code=C8D8-3E : Infinite Weapons + +[Iron Sphere by Cronosoft (2006)] +Code=D1AB-C9 : Immune To Bombs +Code=D0EA-C9 : Immune To Pits +Code=DA03-B6 : Infinite Lives +Code=E1AA-B6 : Infinite Power + +[Isidoro by Didone, Fabio (2014)] +Code=B9F5-00 : Immune to aliens +Menu=Infinite Lives +Menu=Keys (alt) + +[Infinite Lives / Isidoro by Didone, Fabio (2014)] +A987-00 +B9F5-00 + +[Keys (alt) / Isidoro by Didone, Fabio (2014)] +98C2-01 +9F59-00 + +[It's Only Rock 'n' Roll by K-Tel Productions (1983)] +Menu=Infinite Energy +Menu=Infinite Happiness +Menu=Infinite Money +Menu=Infinite Popularity +Menu=Popularity=1000 + +[Infinite Energy / It's Only Rock 'n' Roll by K-Tel Productions (1983)] +6F66-00 +7E5C-00 +99D9-2B +EE5E-2B + +[Infinite Happiness / It's Only Rock 'n' Roll by K-Tel Productions (1983)] +6E29-00 +9726-00 +ABF0-00 +AD11-00 +C613-00 +DB45-00 +DC5C-00 +F164-00 + +[Infinite Money / It's Only Rock 'n' Roll by K-Tel Productions (1983)] +5E2C-2B +6BC1-00 +6BC2-00 +7098-2B +73BF-2B +99BD-2B +A8D1-2B +C4E3-2B +C5F4-2B +CC9D-2B +CEF0-2B + +[Infinite Popularity / It's Only Rock 'n' Roll by K-Tel Productions (1983)] +6CF3-00 +71CB-00 +9751-00 +C623-00 + +[Popularity=1000 / It's Only Rock 'n' Roll by K-Tel Productions (1983)] +F607-E8 +F608-03 + +[It's Wet Jelly by Collins, Paul E. (2008)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / It's Wet Jelly by Collins, Paul E. (2008)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / It's Wet Jelly by Collins, Paul E. (2008)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / It's Wet Jelly by Collins, Paul E. (2008)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / It's Wet Jelly by Collins, Paul E. (2008)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / It's Wet Jelly by Collins, Paul E. (2008)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives / It's Wet Jelly by Collins, Paul E. (2008)] +8C34-61 +8C35-02 + +[Infinite Lives - destroys meanies / It's Wet Jelly by Collins, Paul E. (2008)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / It's Wet Jelly by Collins, Paul E. (2008)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / It's Wet Jelly by Collins, Paul E. (2008)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / It's Wet Jelly by Collins, Paul E. (2008)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / It's Wet Jelly by Collins, Paul E. (2008)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / It's Wet Jelly by Collins, Paul E. (2008)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / It's Wet Jelly by Collins, Paul E. (2008)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / It's Wet Jelly by Collins, Paul E. (2008)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / It's Wet Jelly by Collins, Paul E. (2008)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / It's Wet Jelly by Collins, Paul E. (2008)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / It's Wet Jelly by Collins, Paul E. (2008)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / It's Wet Jelly by Collins, Paul E. (2008)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / It's Wet Jelly by Collins, Paul E. (2008)] +945E-00 +946A-00 + +[Walk through walls / It's Wet Jelly by Collins, Paul E. (2008)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Italia '90 - World Cup Soccer by Virgin Games (1989)] + +[Italian Supercar by Code Masters (1990)] +Code=729C-00 : Infinite Takes +Code=866F-00 : Infinite Time + +[Italy 1990 by U.S. Gold (1990)] + +[Itasundorious by Hudson Soft (1983)] +Code=8EE5-00 : Infinite Lives +Code=8ED6-00 : Speed Up Death Sequence + +[Ivan 'Ironman' Stewart's Super Off Road by Virgin Games (1990)] +Menu=Infinite Cash + +[Infinite Cash / Ivan 'Ironman' Stewart's Super Off Road by Virgin Games (1990)] +8968-3E +8969-19 +896A-00 +896B-00 + +[Izzy Wizzy by Cronosoft (2007)] +Menu=Infinite Energy +Menu=Infinite Magic + +[Infinite Energy / Izzy Wizzy by Cronosoft (2007)] +8DDF-C9 +89EB-C9 + +[Infinite Magic / Izzy Wizzy by Cronosoft (2007)] +8788-00 +89A9-00 +9022-00 +8A27-18 + +[J4 - The Fourth Remix by Eddy, Geoff (1999)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / J4 - The Fourth Remix by Eddy, Geoff (1999)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / J4 - The Fourth Remix by Eddy, Geoff (1999)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / J4 - The Fourth Remix by Eddy, Geoff (1999)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / J4 - The Fourth Remix by Eddy, Geoff (1999)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / J4 - The Fourth Remix by Eddy, Geoff (1999)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / J4 - The Fourth Remix by Eddy, Geoff (1999)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / J4 - The Fourth Remix by Eddy, Geoff (1999)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / J4 - The Fourth Remix by Eddy, Geoff (1999)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / J4 - The Fourth Remix by Eddy, Geoff (1999)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / J4 - The Fourth Remix by Eddy, Geoff (1999)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / J4 - The Fourth Remix by Eddy, Geoff (1999)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / J4 - The Fourth Remix by Eddy, Geoff (1999)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / J4 - The Fourth Remix by Eddy, Geoff (1999)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / J4 - The Fourth Remix by Eddy, Geoff (1999)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / J4 - The Fourth Remix by Eddy, Geoff (1999)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / J4 - The Fourth Remix by Eddy, Geoff (1999)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / J4 - The Fourth Remix by Eddy, Geoff (1999)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / J4 - The Fourth Remix by Eddy, Geoff (1999)] +945E-00 +946A-00 + +[Walk through walls / J4 - The Fourth Remix by Eddy, Geoff (1999)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jack and the Beanstalk by Thor Computer (1984)] +Menu=Infinite Lives +Code=DB2E-00 : Infinite Lives (alt) +Menu=Infinite Lives (alt) (alt) + +[Infinite Lives / Jack and the Beanstalk by Thor Computer (1984)] +DB33-00 +DB34-00 +DC44-3E +DC45-1B +DC46-00 + +[Infinite Lives (alt) (alt) / Jack and the Beanstalk by Thor Computer (1984)] +DB33-00 +DB34-00 +DC44-00 +DC45-1B +DC46-00 + +[Jack the Nipper by Gremlin Graphics (1986)] +Menu=Immunity +Code=9836-C9 : Immunity (alt) +Code=A9FF-C9 : Infinite Lives +Code=A9FC-C9 : Infinite Lives (alt) + +[Immunity / Jack the Nipper by Gremlin Graphics (1986)] +ACF6-3A +ACFD-3A + +[Jack the Nipper II - In Coconut Capers by Gremlin Graphics (1987)] +Menu=Game is faster (bad sound) +Menu=Game is faster (no sound) +Code=867A-00 : Immunity 1 +Menu=Immunity 2 +Code=95A2-00 : Infinite Ammo +Code=A8F3-00 : Infinite Lives + +[Game is faster (bad sound) / Jack the Nipper II - In Coconut Capers by Gremlin Graphics (1987)] +AEAF-00 +AEB0-00 + +[Game is faster (no sound) / Jack the Nipper II - In Coconut Capers by Gremlin Graphics (1987)] +AEB3-00 +AEB4-00 + +[Immunity 2 / Jack the Nipper II - In Coconut Capers by Gremlin Graphics (1987)] +A8C3-C9 +A106-CD +A10D-CD +A172-CD +A1E4-CD +A268-CD +A2E0-CD +A323-CD +A345-CD +A54A-CD + +[Jackal by Konami (1987)] +Code=A99E-00 : Infinite lives + +[Jackle & Wide by Bulldog (1987)] +Code=9950-00 : Infinite Energy +Code=B1E9-00 : Infinite Time + +[Jackson City by G.LL. (1990)] +Code=A39A-C9 : Infinite fuel +Code=8674-00 : Infinite lives + +[Jai Alai by Opera Soft (1991)] +Code=EBF7-09 : Code Killer + +[Jail Break by Williams, B. (1983)] +Code=6DDC-00 : Infinite lives + +[Jail Break by Konami (1987)] +Code=D474-21 : Immunity +Code=C5DB-B6 : Infinite Lives + +[Jangler by Profisoft (1984)] +Code=7498-00 : Infinite Lives + +[Janosik by Heather, Alex - Miazga, Rafal (2013)] +Menu=All levels opened +Code=A4EC-C9 : Frozen alien +Code=A975-C9 : Immunity +Code=A3DA-00 : Infinite Lives + +[All levels opened / Janosik by Heather, Alex - Miazga, Rafal (2013)] +66AC-21 +66AF-36 +66B0-03 +66B1-3E + +[Jason's Gem by Mastertronic (1985)] +Menu=Infinite Lives + +[Infinite Lives / Jason's Gem by Mastertronic (1985)] +C29D-00 +C597-00 +CBBD-00 +D1C3-00 + +[Jasper! by Micromega (1984)] +Menu=Immunity +Code=5E7A-65 : Infinite lives + +[Immunity / Jasper! by Micromega (1984)] +5D69-EA +5D9E-EA +B46A-C9 + +[Jaws by Screen 7 (1989)] +Code=7FC6-30 : >30 bathers +Code=8078-95 : >95 lives +Menu=Infinite Energy +Menu=Infinite Lives +Menu=Infinite Time +Menu=Infinite ammo +Menu=Infinite ammo (alt) +Menu=Infinite bathers +Menu=Infinite bathers (alt) +Menu=Infinite oxygen +Menu=Infinite oxygen (alt) +Menu=Kill shark with a part of the weapon +Menu=Kill the shark with a piece of the weapon + +[Infinite Energy / Jaws by Screen 7 (1989)] +Note=For Spectrum 48kB version. +83F4-00 +828F-00 + +[Infinite Lives / Jaws by Screen 7 (1989)] +Note=For Spectrum 48kB version. +8470-B6 +831D-B6 + +[Infinite Time / Jaws by Screen 7 (1989)] +Note=For Spectrum 48kB version. +8001-00 +7D8E-00 + +[Infinite ammo / Jaws by Screen 7 (1989)] +Note=For Spectrum 48kB version. +9B38-00 + +[Infinite ammo (alt) / Jaws by Screen 7 (1989)] +Note=For Spectrum 128kB version. +854E-00 + +[Infinite bathers / Jaws by Screen 7 (1989)] +Note=For Spectrum 48kB version. +9B38-C9 + +[Infinite bathers (alt) / Jaws by Screen 7 (1989)] +Note=For Spectrum 128kB version. +7705-00 + +[Infinite oxygen / Jaws by Screen 7 (1989)] +Note=For Spectrum 48kB version. +7FFB-C9 + +[Infinite oxygen (alt) / Jaws by Screen 7 (1989)] +Note=For Spectrum 128kB version. +7D88-C9 + +[Kill shark with a part of the weapon / Jaws by Screen 7 (1989)] +Note=For Spectrum 48kB version. +923F-00 + +[Kill the shark with a piece of the weapon / Jaws by Screen 7 (1989)] +Note=For Spectrum 128kB version. +9106-00 + +[Jaws Revenge by Work Force (1983)] +Code=7BC1-B7 : Lives + +[Jawz by Elfin (1983)] +Code=7495-00 : Infinite lives + +[Jet Bike Simulator by Code Masters Plus (1988)] +Code=6A14-C9 : Always Qualify (Normal/Easy version) +Code=6A3F-C9 : Always qualify (Expert version) + +[Jet Cat Frosya by Makovsky, Igor (2004)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Cat Frosya by Makovsky, Igor (2004)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Cat Frosya by Makovsky, Igor (2004)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Cat Frosya by Makovsky, Igor (2004)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Cat Frosya by Makovsky, Igor (2004)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Cat Frosya by Makovsky, Igor (2004)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Cat Frosya by Makovsky, Igor (2004)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Cat Frosya by Makovsky, Igor (2004)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Cat Frosya by Makovsky, Igor (2004)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Cat Frosya by Makovsky, Igor (2004)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Cat Frosya by Makovsky, Igor (2004)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Cat Frosya by Makovsky, Igor (2004)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Cat Frosya by Makovsky, Igor (2004)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Cat Frosya by Makovsky, Igor (2004)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Cat Frosya by Makovsky, Igor (2004)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Cat Frosya by Makovsky, Igor (2004)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Cat Frosya by Makovsky, Igor (2004)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Cat Frosya by Makovsky, Igor (2004)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Cat Frosya by Makovsky, Igor (2004)] +945E-00 +946A-00 + +[Walk through walls / Jet Cat Frosya by Makovsky, Igor (2004)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Man Silly by Proxima (1993)] +Menu=Fix +Code=EC7A-00 : Immunity +Code=ECAF-00 : Infinite lives + +[Fix / Jet Man Silly by Proxima (1993)] +Note=For Spectrum +3 version. +7579-3B + +[Jet Paco by Mojon Twins, The (2013)] +Menu=Lives (alt) + +[Lives (alt) / Jet Paco by Mojon Twins, The (2013)] +A9A6-00 +B746-00 + +[Jet Set 40-40 by JSWMM.co.uk Team (2018)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +945E-00 +946A-00 + +[Walk through walls / Jet Set 40-40 by JSWMM.co.uk Team (2018)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Basic by Purple Studios (2007)] +Menu=1000 minutes + +[1000 minutes / Jet Set Basic by Purple Studios (2007)] +B511-E8 +B512-03 + +[Jet Set Chile by London Circus Cats (2010)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Chile by London Circus Cats (2010)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Chile by London Circus Cats (2010)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Chile by London Circus Cats (2010)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Chile by London Circus Cats (2010)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Chile by London Circus Cats (2010)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Chile by London Circus Cats (2010)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Chile by London Circus Cats (2010)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Chile by London Circus Cats (2010)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Chile by London Circus Cats (2010)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Chile by London Circus Cats (2010)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Chile by London Circus Cats (2010)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Chile by London Circus Cats (2010)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Chile by London Circus Cats (2010)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Chile by London Circus Cats (2010)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Chile by London Circus Cats (2010)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Chile by London Circus Cats (2010)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Chile by London Circus Cats (2010)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Chile by London Circus Cats (2010)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Chile by London Circus Cats (2010)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Emily - Baby on the Go by Doctor Who (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Emily - Baby on the Go by Doctor Who (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Gertie by Spectrum Computing (1985)] +Menu=Infinite lives + +[Infinite lives / Jet Set Gertie by Spectrum Computing (1985)] +61B0-30 +61B6-00 + +[Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +87EF-00 +87EF-FF + +[Lives / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +60FD-14 +8940-00 + +[Lives (alt) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +845D-07 +845D-00 + +[To disable this / Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015)] +8D0A-00 +8D0A-6B + +[Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Mini by Ford, Andy - Rushforth, Ian (2017)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Wibble (19xx)(Elliott, John)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Wibble (19xx)(Elliott, John)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Wibble (19xx)(Elliott, John)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Wibble (19xx)(Elliott, John)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Wibble (19xx)(Elliott, John)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Wibble (19xx)(Elliott, John)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Wibble (19xx)(Elliott, John)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Wibble (19xx)(Elliott, John)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Wibble (19xx)(Elliott, John)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Wibble (19xx)(Elliott, John)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Wibble (19xx)(Elliott, John)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Wibble (19xx)(Elliott, John)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Wibble (19xx)(Elliott, John)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Wibble (19xx)(Elliott, John)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Wibble (19xx)(Elliott, John)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Wibble (19xx)(Elliott, John)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Wibble (19xx)(Elliott, John)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Wibble (19xx)(Elliott, John)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Wibble (19xx)(Elliott, John)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Wibble (19xx)(Elliott, John)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy by Software Projects (1984)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Code=8C3B-00 : Infinite Lives +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time +Code=8A57-7E : Infinite Time (alt) +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy by Software Projects (1984)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy by Software Projects (1984)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy by Software Projects (1984)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy by Software Projects (1984)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy by Software Projects (1984)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy by Software Projects (1984)] +8C3B-00 +8933-00 + +[Infinite Time / Jet Set Willy by Software Projects (1984)] +8A56-00 +8A57-00 +8A58-00 + +[Infinite Time  (Try GS) / Jet Set Willy by Software Projects (1984)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy by Software Projects (1984)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy by Software Projects (1984)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy by Software Projects (1984)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy by Software Projects (1984)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy by Software Projects (1984)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy by Software Projects (1984)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy by Software Projects (1984)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy by Software Projects (1984)] +9153-00 +923E-00 + +[Walk Through Monsters / Jet Set Willy by Software Projects (1984)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy by Software Projects (1984)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy by R.D. Foord (1985)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy by R.D. Foord (1985)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy by R.D. Foord (1985)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy by R.D. Foord (1985)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy by R.D. Foord (1985)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy by R.D. Foord (1985)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy by R.D. Foord (1985)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy by R.D. Foord (1985)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy by R.D. Foord (1985)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy by R.D. Foord (1985)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy by R.D. Foord (1985)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy by R.D. Foord (1985)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy by R.D. Foord (1985)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy by R.D. Foord (1985)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy by R.D. Foord (1985)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy by R.D. Foord (1985)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy by R.D. Foord (1985)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy by R.D. Foord (1985)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy by R.D. Foord (1985)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy by R.D. Foord (1985)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - Again by Filsoft (2005)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - Again by Filsoft (2005)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - Again by Filsoft (2005)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - Again by Filsoft (2005)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - Again by Filsoft (2005)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - Again by Filsoft (2005)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - Again by Filsoft (2005)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - Again by Filsoft (2005)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - Again by Filsoft (2005)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - Again by Filsoft (2005)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - Again by Filsoft (2005)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - Again by Filsoft (2005)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - Again by Filsoft (2005)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - Again by Filsoft (2005)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - Again by Filsoft (2005)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - Again by Filsoft (2005)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - Again by Filsoft (2005)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - Again by Filsoft (2005)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - Again by Filsoft (2005)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - Again by Filsoft (2005)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - April Showers by Your Spectrum (1984)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - April Showers by Your Spectrum (1984)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - April Showers by Your Spectrum (1984)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - April Showers by Your Spectrum (1984)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - April Showers by Your Spectrum (1984)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - April Showers by Your Spectrum (1984)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - April Showers by Your Spectrum (1984)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - April Showers by Your Spectrum (1984)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - April Showers by Your Spectrum (1984)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - April Showers by Your Spectrum (1984)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - April Showers by Your Spectrum (1984)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - April Showers by Your Spectrum (1984)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - April Showers by Your Spectrum (1984)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - April Showers by Your Spectrum (1984)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - April Showers by Your Spectrum (1984)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - April Showers by Your Spectrum (1984)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - April Showers by Your Spectrum (1984)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - April Showers by Your Spectrum (1984)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - April Showers by Your Spectrum (1984)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - April Showers by Your Spectrum (1984)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - FTB by Martland, Edward (2003)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - FTB by Martland, Edward (2003)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - FTB by Martland, Edward (2003)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - FTB by Martland, Edward (2003)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - FTB by Martland, Edward (2003)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - FTB by Martland, Edward (2003)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - FTB by Martland, Edward (2003)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - FTB by Martland, Edward (2003)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - FTB by Martland, Edward (2003)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - FTB by Martland, Edward (2003)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - FTB by Martland, Edward (2003)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - FTB by Martland, Edward (2003)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - FTB by Martland, Edward (2003)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - FTB by Martland, Edward (2003)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - FTB by Martland, Edward (2003)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - FTB by Martland, Edward (2003)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - FTB by Martland, Edward (2003)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - FTB by Martland, Edward (2003)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - FTB by Martland, Edward (2003)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - FTB by Martland, Edward (2003)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - Heaven and Hell by R.F., Ian (2016)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - Lord of the Rings by Broadsoft (2000)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - Manic Miner by Broadsoft (2004)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - Manic Miner by Broadsoft (2004)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - Manic Miner by Broadsoft (2004)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - Manic Miner by Broadsoft (2004)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - Manic Miner by Broadsoft (2004)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - Manic Miner by Broadsoft (2004)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - Manic Miner by Broadsoft (2004)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - Manic Miner by Broadsoft (2004)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - Manic Miner by Broadsoft (2004)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - Manic Miner by Broadsoft (2004)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - Manic Miner by Broadsoft (2004)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - Manic Miner by Broadsoft (2004)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - Manic Miner by Broadsoft (2004)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - Manic Miner by Broadsoft (2004)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - Manic Miner by Broadsoft (2004)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - Manic Miner by Broadsoft (2004)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - Manic Miner by Broadsoft (2004)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - Manic Miner by Broadsoft (2004)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - Manic Miner by Broadsoft (2004)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - Manic Miner by Broadsoft (2004)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - Mind Control by Gromann, Daniel (2005)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - Mono (19xx)(Elliott, John)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - Mono (19xx)(Elliott, John)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - Mono (19xx)(Elliott, John)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - Mono (19xx)(Elliott, John)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - Mono (19xx)(Elliott, John)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - Mono (19xx)(Elliott, John)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - Mono (19xx)(Elliott, John)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - Mono (19xx)(Elliott, John)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - Mono (19xx)(Elliott, John)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - Mono (19xx)(Elliott, John)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - Mono (19xx)(Elliott, John)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - Mono (19xx)(Elliott, John)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - Mono (19xx)(Elliott, John)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - Mono (19xx)(Elliott, John)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - Mono (19xx)(Elliott, John)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - Mono (19xx)(Elliott, John)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - Mono (19xx)(Elliott, John)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - Mono (19xx)(Elliott, John)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - Mono (19xx)(Elliott, John)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - Mono (19xx)(Elliott, John)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - Perpetual Motion by Melkor, Darth (2005)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - Spectrum Computing by Spectrum Computing (1984)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - The '96 Remix by Howard, Paul (1996)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - The Continuing Adventures by Britton, Adam (1998)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy - Willy's Flashback by JET_VISY (2001)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy 128K by Elliott, John (1996)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy 128K by Elliott, John (1996)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy 128K by Elliott, John (1996)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy 128K by Elliott, John (1996)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy 128K by Elliott, John (1996)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy 128K by Elliott, John (1996)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy 128K by Elliott, John (1996)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy 128K by Elliott, John (1996)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy 128K by Elliott, John (1996)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy 128K by Elliott, John (1996)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy 128K by Elliott, John (1996)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy 128K by Elliott, John (1996)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy 128K by Elliott, John (1996)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy 128K by Elliott, John (1996)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy 128K by Elliott, John (1996)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy 128K by Elliott, John (1996)] +9153-00 +923E-00 + +[Walk Through Monsters / Jet Set Willy 128K by Elliott, John (1996)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy 128K by Elliott, John (1996)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy 16K by Cauldwell, Jonathan (2009)] +Code=603E-00 : Immunity +Code=609C-00 : Infinite Lives + +[Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy 64 by Elliott, John (2005)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=87EE-00 : Infinite oxygen (for Manic Miner levels and 'Master Bedroom') +Code=87EF-00 : Infinite oxygen (for Manic Miner levels and 'Master Bedroom') (alt) +Code=93F2-00 : Items +Code=93F2-3D : Items OFF (you'll need this one in 'Eugene's Lair') +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy 64 by Elliott, John (2005)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy 64 by Elliott, John (2005)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy 64 by Elliott, John (2005)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy 64 by Elliott, John (2005)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy 64 by Elliott, John (2005)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy 64 by Elliott, John (2005)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy 64 by Elliott, John (2005)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy 64 by Elliott, John (2005)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy 64 by Elliott, John (2005)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy 64 by Elliott, John (2005)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy 64 by Elliott, John (2005)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy 64 by Elliott, John (2005)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy 64 by Elliott, John (2005)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy 64 by Elliott, John (2005)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy 64 by Elliott, John (2005)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy 64 by Elliott, John (2005)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy 64 by Elliott, John (2005)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy 64 by Elliott, John (2005)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy 64 by Elliott, John (2005)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy 64 - Dragon by Elliott, John (2006)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy 64 - Dragon by Elliott, John (2006)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00-3D : Items +Code=93F2-3D : Items OFF +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01-32 : No death from fall +Menu=No death from fall (turn it off with ) +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[No death from fall (turn it off with ) / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +8E7D-01 +8E7D-32 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy 64 - Manic Miner by Elliott, John (2005)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy II by Software Projects (1985)] +Code=6185-00 : Enter anything to pass the colour-code protection +Code=7773-FF : Fall any height +Code=7E0D-C9 : Harmless nasties +Code=79F8-C9 : Immunity +Code=7A11-00 : Infinite Lives +Code=877E-01 : Need 1 object +Code=7BA5-C9 : No Enemies +Code=7BA9-00 : No monsters +Code=83DE-00 : Trip switch always on +Code=76E4-CD : Walk on water + +[Jet Set Willy II+ by Rowson, Derrick P. (2017)] +Code=6185-00 : Enter anything to pass the colour-code protection +Code=7773-FF : Fall any height +Code=7E0D-C9 : Harmless nasties +Code=79F8-C9 : Immunity +Code=7A11-00 : Infinite Lives +Code=877E-01 : Need 1 object +Code=7BA5-C9 : No Enemies +Code=7BA9-00 : No monsters +Code=83DE-00 : Trip switch always on +Code=76E4-CD : Walk on water + +[Jet Set Willy in Paris by Herve Ast (2005)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy in Paris by Herve Ast (2005)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy in Paris by Herve Ast (2005)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy in Paris by Herve Ast (2005)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy in Paris by Herve Ast (2005)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy in Paris by Herve Ast (2005)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy in Paris by Herve Ast (2005)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy in Paris by Herve Ast (2005)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy in Paris by Herve Ast (2005)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy in Paris by Herve Ast (2005)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy in Paris by Herve Ast (2005)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy in Paris by Herve Ast (2005)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy in Paris by Herve Ast (2005)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy in Paris by Herve Ast (2005)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy in Paris by Herve Ast (2005)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy in Paris by Herve Ast (2005)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy in Paris by Herve Ast (2005)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy in Paris by Herve Ast (2005)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy in Paris by Herve Ast (2005)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy in Paris by Herve Ast (2005)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet Set Willy X by Twibright Labs (2006)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet Set Willy X by Twibright Labs (2006)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet Set Willy X by Twibright Labs (2006)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet Set Willy X by Twibright Labs (2006)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet Set Willy X by Twibright Labs (2006)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet Set Willy X by Twibright Labs (2006)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet Set Willy X by Twibright Labs (2006)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet Set Willy X by Twibright Labs (2006)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet Set Willy X by Twibright Labs (2006)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet Set Willy X by Twibright Labs (2006)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet Set Willy X by Twibright Labs (2006)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet Set Willy X by Twibright Labs (2006)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet Set Willy X by Twibright Labs (2006)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet Set Willy X by Twibright Labs (2006)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet Set Willy X by Twibright Labs (2006)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet Set Willy X by Twibright Labs (2006)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet Set Willy X by Twibright Labs (2006)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet Set Willy X by Twibright Labs (2006)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet Set Willy X by Twibright Labs (2006)] +945E-00 +946A-00 + +[Walk through walls / Jet Set Willy X by Twibright Labs (2006)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet-Set Willy in Space by Halsoft (1997)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet-Set Willy in Space by Halsoft (1997)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet-Set Willy in Space by Halsoft (1997)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet-Set Willy in Space by Halsoft (1997)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet-Set Willy in Space by Halsoft (1997)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet-Set Willy in Space by Halsoft (1997)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet-Set Willy in Space by Halsoft (1997)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet-Set Willy in Space by Halsoft (1997)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet-Set Willy in Space by Halsoft (1997)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet-Set Willy in Space by Halsoft (1997)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet-Set Willy in Space by Halsoft (1997)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet-Set Willy in Space by Halsoft (1997)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet-Set Willy in Space by Halsoft (1997)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet-Set Willy in Space by Halsoft (1997)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet-Set Willy in Space by Halsoft (1997)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet-Set Willy in Space by Halsoft (1997)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet-Set Willy in Space by Halsoft (1997)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet-Set Willy in Space by Halsoft (1997)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet-Set Willy in Space by Halsoft (1997)] +945E-00 +946A-00 + +[Walk through walls / Jet-Set Willy in Space by Halsoft (1997)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet-Set Willy Ivy by Filsoft (1998)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Jet-Set Willy Ivy by Filsoft (1998)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Jet-Set Willy Ivy by Filsoft (1998)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Jet-Set Willy Ivy by Filsoft (1998)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Jet-Set Willy Ivy by Filsoft (1998)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Jet-Set Willy Ivy by Filsoft (1998)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Jet-Set Willy Ivy by Filsoft (1998)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Jet-Set Willy Ivy by Filsoft (1998)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Jet-Set Willy Ivy by Filsoft (1998)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Jet-Set Willy Ivy by Filsoft (1998)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Jet-Set Willy Ivy by Filsoft (1998)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Jet-Set Willy Ivy by Filsoft (1998)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Jet-Set Willy Ivy by Filsoft (1998)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Jet-Set Willy Ivy by Filsoft (1998)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Jet-Set Willy Ivy by Filsoft (1998)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Jet-Set Willy Ivy by Filsoft (1998)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Jet-Set Willy Ivy by Filsoft (1998)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Jet-Set Willy Ivy by Filsoft (1998)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Jet-Set Willy Ivy by Filsoft (1998)] +945E-00 +946A-00 + +[Walk through walls / Jet-Set Willy Ivy by Filsoft (1998)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jet-Story by Ultrasoft (1992)] +Code=F876-01 : Destroy 1 item to win +Code=EB02-00 : Infinite ammo +Code=E8FD-00 : Infinite fuel +Code=EBE4-00 : Infinite rockets +Code=FA2B-18 : Infinite shields + +[Jetpac by Ultimate Play The Game (1983)] +Code=7070-00 : Disables your fire (Well I'm sure someone will find it useful!) +Code=65D4-D6 : Fuel drops immediately +Code=61B6-00 : Infinite Lives +Code=61BA-00 : Infinite lives (alt) +Menu=Infinite lives (alt) (alt) +Code=9066-18 : Infinite lives (alt) (alt) (alt) +Code=631D-FF : Near infinite lives +Menu=Only need one fuel cell + +[Infinite lives (alt) (alt) / Jetpac by Ultimate Play The Game (1983)] +61B7-3E +61B8-05 +61B9-00 +61BA-00 + +[Only need one fuel cell / Jetpac by Ultimate Play The Game (1983)] +65D6-3E +65D7-05 +65D8-00 + +[JetSet Willy III by APG - MB (1985)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / JetSet Willy III by APG - MB (1985)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / JetSet Willy III by APG - MB (1985)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / JetSet Willy III by APG - MB (1985)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / JetSet Willy III by APG - MB (1985)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / JetSet Willy III by APG - MB (1985)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / JetSet Willy III by APG - MB (1985)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / JetSet Willy III by APG - MB (1985)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / JetSet Willy III by APG - MB (1985)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / JetSet Willy III by APG - MB (1985)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / JetSet Willy III by APG - MB (1985)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / JetSet Willy III by APG - MB (1985)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / JetSet Willy III by APG - MB (1985)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / JetSet Willy III by APG - MB (1985)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / JetSet Willy III by APG - MB (1985)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / JetSet Willy III by APG - MB (1985)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / JetSet Willy III by APG - MB (1985)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / JetSet Willy III by APG - MB (1985)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / JetSet Willy III by APG - MB (1985)] +945E-00 +946A-00 + +[Walk through walls / JetSet Willy III by APG - MB (1985)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jetsons, The by Hi-Tec (1992)] +Code=A75F-00 : Infinite Energy +Code=A769-B7 : Infinite Lives +Menu=Infinite Time + +[Infinite Time / Jetsons, The by Hi-Tec (1992)] +8508-B6 +9F85-B6 + +[Jimmy by Load 'n' Run (1986)] + +[JINJ 2 - Belmonte's Revenge by RetroWorks (2012)] +Code=824D-00 : Infinite Live + +[Jock and the Time Rings by Atlantis (1985)] +Code=E385-00 : Infinite Lives +Code=DB25-00 : Infinite Power + +[Joe Blade by Players (1987)] +Menu=Infinite Bomb Time +Code=93DC-C9 : Infinite Energy +Code=9650-C9 : Infinite Time +Code=8F8C-C9 : No Enemies +Code=9602-C9 : Unlock doors + +[Infinite Bomb Time / Joe Blade by Players (1987)] +782B-36 +782C-01 +782D-26 + +[Joe Blade II by Players (1988)] +Menu=Complete Minigames +Menu=Infinite Time + +[Complete Minigames / Joe Blade II by Players (1988)] +E2FC-14 +E2FD-FF + +[Infinite Time / Joe Blade II by Players (1988)] +E6EC-14 +E6ED-FF + +[Joe Blade III by Players Premier (1989)] +Menu=Infinite Keys & Disks +Menu=Infinite ammo and energy. +Menu=Stop timers + +[Infinite Keys & Disks / Joe Blade III by Players Premier (1989)] +91A8-E5 +91A9-21 +91AA-50 +91AB-50 +91AC-22 +91AD-0B +91AE-92 +91AF-E1 + +[Infinite ammo and energy. / Joe Blade III by Players Premier (1989)] +Note=For Spectrum 128kB version. +940B-00 +9410-00 + +[Stop timers / Joe Blade III by Players Premier (1989)] +AF0F-00 +AF32-00 + +[Jogger by Severn (1984)] +Menu=Infinite lives + +[Infinite lives / Jogger by Severn (1984)] +7141-30 +7145-00 + +[Join the Jet-Set by Halsoft (1985)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Join the Jet-Set by Halsoft (1985)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Join the Jet-Set by Halsoft (1985)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Join the Jet-Set by Halsoft (1985)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Join the Jet-Set by Halsoft (1985)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Join the Jet-Set by Halsoft (1985)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Join the Jet-Set by Halsoft (1985)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Join the Jet-Set by Halsoft (1985)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Join the Jet-Set by Halsoft (1985)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Join the Jet-Set by Halsoft (1985)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Join the Jet-Set by Halsoft (1985)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Join the Jet-Set by Halsoft (1985)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Join the Jet-Set by Halsoft (1985)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Join the Jet-Set by Halsoft (1985)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Join the Jet-Set by Halsoft (1985)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Join the Jet-Set by Halsoft (1985)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Join the Jet-Set by Halsoft (1985)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Join the Jet-Set by Halsoft (1985)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Join the Jet-Set by Halsoft (1985)] +945E-00 +946A-00 + +[Walk through walls / Join the Jet-Set by Halsoft (1985)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Jokers Wild by Phoenix (1984)] +Menu=Code Killer +Code=65EB-00 : Immunity +Code=65F8-B7 : Infinite lives +Code=6CC0-00 : Infinite time +Code=6605-21 : No death tune + +[Code Killer / Jokers Wild by Phoenix (1984)] +Note=For Spectrum 48kB version. +5DD9-18 +5DDA-1E +5DD5-18 +5DD6-1E + +[Jon the Jany by Your Computer (1985)] +Menu=Infinite lives + +[Infinite lives / Jon the Jany by Your Computer (1985)] +690D-30 +6911-00 + +[Jonny Quest by Hi-Tec (1991)] +Menu=Infinite energy + +[Infinite energy / Jonny Quest by Hi-Tec (1991)] +C5C1-B6 +D3BE-3A + +[Journey to the Centre of the Nose by Mojon Twins, The (2013)] +Menu=Lives +Menu=Scalpels + +[Lives / Journey to the Centre of the Nose by Mojon Twins, The (2013)] +B096-00 +BECA-00 + +[Scalpels / Journey to the Centre of the Nose by Mojon Twins, The (2013)] +A663-00 +A1D6-01 + +[Journey's End by Games Workshop (1985)] +Menu=Gold 1000 +Menu=Infinite Gold +Menu=Infinite Strength +Menu=Infinite Time + +[Gold 1000 / Journey's End by Games Workshop (1985)] +Note=For part #1. +6661-E8 +6662-03 + +[Infinite Gold / Journey's End by Games Workshop (1985)] +Note=For part #1. +8113-2B +9ABF-2B + +[Infinite Strength / Journey's End by Games Workshop (1985)] +Note=For part #1. +6532-2B +6EEB-2B +81A3-2B +89F7-2B +8D54-2B + +[Infinite Time / Journey's End by Games Workshop (1985)] +Note=For part #2. +81DE-00 +D049-00 + +[Joust by Softek (1983)] +Code=6991-00 : Enemies can't fly up +Code=67B0-00 : Infinite lives + +[JSW 1-1 by Aldridge, Nick (2000)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / JSW 1-1 by Aldridge, Nick (2000)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / JSW 1-1 by Aldridge, Nick (2000)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / JSW 1-1 by Aldridge, Nick (2000)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / JSW 1-1 by Aldridge, Nick (2000)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / JSW 1-1 by Aldridge, Nick (2000)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / JSW 1-1 by Aldridge, Nick (2000)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / JSW 1-1 by Aldridge, Nick (2000)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / JSW 1-1 by Aldridge, Nick (2000)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / JSW 1-1 by Aldridge, Nick (2000)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / JSW 1-1 by Aldridge, Nick (2000)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / JSW 1-1 by Aldridge, Nick (2000)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / JSW 1-1 by Aldridge, Nick (2000)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / JSW 1-1 by Aldridge, Nick (2000)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / JSW 1-1 by Aldridge, Nick (2000)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / JSW 1-1 by Aldridge, Nick (2000)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / JSW 1-1 by Aldridge, Nick (2000)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / JSW 1-1 by Aldridge, Nick (2000)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / JSW 1-1 by Aldridge, Nick (2000)] +945E-00 +946A-00 + +[Walk through walls / JSW 1-1 by Aldridge, Nick (2000)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +945E-00 +946A-00 + +[Walk through walls / JSW dup Moor en t' Panat by Aldridge, Nick (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[JSW Stupid by Aldridge, Nick (2001)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / JSW Stupid by Aldridge, Nick (2001)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / JSW Stupid by Aldridge, Nick (2001)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / JSW Stupid by Aldridge, Nick (2001)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / JSW Stupid by Aldridge, Nick (2001)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / JSW Stupid by Aldridge, Nick (2001)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / JSW Stupid by Aldridge, Nick (2001)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / JSW Stupid by Aldridge, Nick (2001)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / JSW Stupid by Aldridge, Nick (2001)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / JSW Stupid by Aldridge, Nick (2001)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / JSW Stupid by Aldridge, Nick (2001)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / JSW Stupid by Aldridge, Nick (2001)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / JSW Stupid by Aldridge, Nick (2001)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / JSW Stupid by Aldridge, Nick (2001)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / JSW Stupid by Aldridge, Nick (2001)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / JSW Stupid by Aldridge, Nick (2001)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / JSW Stupid by Aldridge, Nick (2001)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / JSW Stupid by Aldridge, Nick (2001)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / JSW Stupid by Aldridge, Nick (2001)] +945E-00 +946A-00 + +[Walk through walls / JSW Stupid by Aldridge, Nick (2001)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +945E-00 +946A-00 + +[Walk through walls / JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Judge Dredd by Melbourne House (1987)] +Code=6183-18 : Infinite Lives + +[Judge Dredd by Virgin Games (1990)] +Menu=Crime +Menu=Energy + +[Crime / Judge Dredd by Virgin Games (1990)] +Note=For level #1. +828C-AF +828D-3C +828E-32 +828F-5A +8290-A3 +8291-18 +8294-AF +8295-3C +8296-32 +8297-DA +8298-A5 +8299-18 +82AE-AF +82AF-3C +82B0-32 +82B1-95 +82B2-A5 +82B3-18 +82B1-AF +82B2-3C +82B3-32 +82B4-C8 +82B5-A5 +82B6-18 +82BA-AF +82BB-3C +82BC-32 +82BD-03 +82BE-A4 +82BF-18 +828F-AF +8290-3C +8291-32 +8292-96 +8293-A2 +8294-18 + +[Energy / Judge Dredd by Virgin Games (1990)] +Note=For level #1. +8278-3E +8279-32 +827A-58 +827B-A3 +827C-18 +8280-3E +8281-3F +8282-32 +8283-D8 +8284-A5 +8285-18 +829A-3E +829B-3F +829C-32 +829D-93 +829E-A5 +829F-18 +829D-3E +829E-3F +829F-32 +82A0-C6 +82A1-A5 +82A2-18 +82A6-3E +82A7-3F +82A8-32 +82A9-01 +82AA-A4 +82AB-18 +827B-3E +827C-3F +827D-32 +827E-94 +827F-A2 +8280-18 + +[Juggernaut by CRL Group (1985)] +Code=7B2B-3E : No Damage +Code=68E9-3E : Quick Phoning + +[Julieta Noseque (19xx)(Mojon Twins, The)] +Menu=Keys +Menu=Lives + +[Keys / Julieta Noseque (19xx)(Mojon Twins, The)] +9D1B-00 +9DF8-00 +9F97-01 + +[Lives / Julieta Noseque (19xx)(Mojon Twins, The)] +96F4-00 +B08E-00 + +[Julifrustris in the City by Mojon Twins, The (2013)] +Menu=Keys +Menu=Lives + +[Keys / Julifrustris in the City by Mojon Twins, The (2013)] +9979-00 +9397-01 + +[Lives / Julifrustris in the City by Mojon Twins, The (2013)] +A219-00 +AF9B-00 + +[Jumbert by Your Computer (1986)] +Code=6629-00 : Infinite lives + +[Jump by Ventamatic (1984)] +Code=F2CF-00 : Infinite lives + +[Jump by Zigurat (1991)] +Menu=Infinite Energy +Code=DDD4-00 : Infinite Lives + +[Infinite Energy / Jump by Zigurat (1991)] +E51B-00 +EFB9-00 + +[Jump About by Computronic (1984)] +Menu=Infinite lives + +[Infinite lives / Jump About by Computronic (1984)] +A783-30 +A787-00 + +[Jump Bug by Your Computer (1984)] +Menu=Infinite lives + +[Infinite lives / Jump Bug by Your Computer (1984)] +6BD5-30 +6BD9-00 + +[Jumpcollision by Naveros, Raul (2015)] + +[Jumper by Load 'n' Run (1987)] +Code=FDA2-00 : More lives + +[Jumping Jack by Imagine (1983)] +Menu=Change left/right to QW +Code=76A2-DF : Changes jump to SPACE +Code=7694-7F : Changes left/right to OP +Code=75AD-00 : Immunity +Code=758E-B6 : Infinite Lives + +[Change left/right to QW / Jumping Jack by Imagine (1983)] +7694-FB +76A6-4F +76AF-47 + +[Jungle Fever by A'n'F (1983)] +Menu=Infinite Lives +Code=797F-B7 : Infinite Lives (Release 1) +Code=79E1-B7 : Infinite Lives (Release 2) +Code=76B2-00 : Infinite Time +Code=75F6-00 : Infinite Time (Release 1) +Code=7622-00 : Infinite Time (Release 2) + +[Infinite Lives / Jungle Fever by A'n'F (1983)] +75CA-B7 +7A47-B7 + +[Jungle Jie by Gadtek Games (1985)] +Code=D427-00 : Infinite Lives +Menu=Infinite lives + +[Infinite lives / Jungle Jie by Gadtek Games (1985)] +84CD-4A +84CE-07 +84CF-45 + +[Jungle Trouble by Durell (1983)] +Code=5E66-B6 : Infinite lives + +[Jungle Warfare by Code Masters (1989)] +Code=C825-3A : Infinite ammo +Code=98A2-3A : Infinite ammo (light gun) +Code=9DBE-3A : Infinite lives +Code=A4E5-3A : Infinite lives (light gun) + +[Jungle Warrior by Zigurat (1990)] +Code=9CF7-C9 : Fall Any Height +Menu=Infinite ammo +Menu=Infinite energy +Menu=Infinite lives +Code=A2E7-3A : Safe to shoot girl! + +[Infinite ammo / Jungle Warrior by Zigurat (1990)] +9B15-00 +9B27-2A + +[Infinite energy / Jungle Warrior by Zigurat (1990)] +B0A8-A7 +B0B9-00 + +[Infinite lives / Jungle Warrior by Zigurat (1990)] +AFB3-00 +AFB4-18 + +[Justin by CNGSoft (2007)] +Menu=Immunity +Code=D2C9-00 : Infinite Lives +Code=D12F-A6 : Infinite Time + +[Immunity / Justin by CNGSoft (2007)] +DAB8-C9 +DAD3-C9 + +[Justin and The Lost Abbey by Dantoine Retro Studios (2013)] +Code=B23C-C9 : FROZEN ALIENS +Code=B231-C9 : Frozen Aliens +Menu=Infinite lives + +[Infinite lives / Justin and The Lost Abbey by Dantoine Retro Studios (2013)] +ACA7-00 +BB9F-00 +C3FA-00 + +[Kaboom! by Fuxoft (1986)] +Code=F3EC-00 : Infinite lives + +[Kai Temple by Firebird (1986)] +Menu=Infinite Lives +Code=A1DD-00 : Infinite Time + +[Infinite Lives / Kai Temple by Firebird (1986)] +BAA7-00 +BAD0-00 + +[Kamakazi by A'n'F (1983)] +Code=6908-B6 : Infinite Lives + +[Kamikaze by J.K. Greye Enterprises (1982)] +Code=636E-00 : Infinite lives + +[Kamikaze by Code Masters (1991)] +Code=A85D-00 : Hostages OK +Code=6FA5-00 : Infinite Lives + +[Kamikaze Collector by Century City (1985)] +Code=6023-00 : Infinite Lives + +[Kane by Mastertronic (1986)] +Code=6F29-00 : Infinite ammo +Menu=Infinite lives + +[Infinite lives / Kane by Mastertronic (1986)] +683F-00 +765D-00 + +[Karateka by Dro Soft (1990)] +Code=72AA-B6 : Infinite Energy + +[Karlos und Schatze der Azteken by Perspective Group (2010)] +Menu=Infinite lives + +[Infinite lives / Karlos und Schatze der Azteken by Perspective Group (2010)] +8CAE-00 +912B-00 + +[Karnov by Electric Dreams (1988)] +Menu=Have all icons +Code=911D-C9 : Immunity +Code=80CC-00 : Infinite Lives +Code=80C8-00 : Keep Weapons +Code=6178-02 : Max Firepower +Menu=Pressing ENTER (Pause) will take you to the next level + +[Have all icons / Karnov by Electric Dreams (1988)] +616A-1F +6175-0F + +[Pressing ENTER (Pause) will take you to the next level / Karnov by Electric Dreams (1988)] +8149-C3 +814A-9A +814B-80 + +[Kat Trap by Streetwise (1987)] +Code=793F-2D : Infinite Lives and Grenades. +Code=7940-00 : See End Screen + +[Kemshu by Cult Games (1989)] +Code=64BE-00 : Infinite Time + +[Kendo Warrior by Byte Back (1989)] +Code=984A-00 : 1Hit Kills +Code=9551-B7 : Infinite Energy +Code=95C6-00 : Infinite Lives + +[Kenny Dalglish Soccer Manager by Cognito (1989)] +Code=F365-09 : Money (more than 90 000 000) + +[KGB Superspy by Code Masters (1989)] +Code=8FE9-C9 : Infinite Fuel +Code=A188-00 : Infinite Lives + +[Khazzad-Dum by Idealogic (1987)] +Menu=Infinite Lives +Menu=Infinite Magic + +[Infinite Lives / Khazzad-Dum by Idealogic (1987)] +F432-C3 +F433-9B + +[Infinite Magic / Khazzad-Dum by Idealogic (1987)] +F8CF-00 +F8D7-C3 +F8D8-E9 + +[Kick Box Vigilante by Zeppelin Games (1991)] +Code=A2A0-C9 : Infinite energy + +[Kick Off by Anco (1989)] +Code=6346-10 : Player 1 scores 10 goals + +[Kick Off 2 by Anco (1990)] +Menu=Time 10:00 + +[Time 10:00 / Kick Off 2 by Anco (1990)] +7CD7-31 +7CC6-30 +7CAC-30 +7C9B-30 + +[Kickboxing by Firebird (1987)] +Menu=Enemies Endurance Doesn't Restore +Code=D9D6-00 : Infinite Bonus +Code=DDA5-00 : Infinite Endurance + +[Enemies Endurance Doesn't Restore / Kickboxing by Firebird (1987)] +DE05-00 +DE0C-00 + +[Kidnap by Sparklers (1985)] +Menu=Infinite lives + +[Infinite lives / Kidnap by Sparklers (1985)] +DF63-B6 +DFBB-B6 + +[Kikstart 2 by Mastertronic (1988)] +Code=BAA4-C9 : Infinite Lives + +[Killer Knight by Phipps Associates (1984)] +Code=C320-00 : Infinite lives + +[Killer Kong by Blaby Computer Games (1983)] +Code=E281-2A : Infinite lives + +[Killer Ring by Reaktor (1987)] +Code=97E1-C9 : Immunity +Code=8364-00 : Infinite Lives + +[Kinetik by Firebird (1987)] +Code=F22E-00 : Infinite Time + +[King Leonard by Mind Games Espana (1986)] +Menu=Immunity +Code=FB35-00 : Infinite lives + +[Immunity / King Leonard by Mind Games Espana (1986)] +F8CA-00 +F8D7-C9 + +[King Tut's Treasure by Mirrorsoft (1985)] +Code=96C8-00 : Immunity + +[King's Keep by Firebird (1986)] +Code=BB43-00 : Immune to candles +Menu=Safe from darts +Code=BD65-18 : Safe to enter forbidden rooms +Code=D806-18 : Wine is safe to drink + +[Safe from darts / King's Keep by Firebird (1986)] +CA81-00 +CACE-00 + +[King's Valley by RetroWorks (2009)] +Menu=Infinite lives + +[Infinite lives / King's Valley by RetroWorks (2009)] +81E3-00 +8249-00 + +[Kirel by Addictive Games (1986)] +Code=8A40-00 : Infinite Lives +Code=A077-00 : Infinite Time + +[Klax by Domark (1990)] +Code=98E7-00 : Infinite Credits +Code=A2D7-00 : Infinite tile misses +Code=A44F-18 : Only need 1 in diagonal waves +Code=A46F-18 : Only need 1 in horizontal waves +Menu=Only need 1 in tile waves + +[Only need 1 in tile waves / Klax by Domark (1990)] +A148-AF +A149-32 + +[Kliatba Noci by Sintech - Ultrasoft (1993)] +Code=F7F3-B3 : Infinite Energy +Code=F781-B7 : Time + +[Klimax by Hewson Consultants (1990)] +Code=CC78-00 : Infinite Energy +Code=D7FD-00 : Infinite Power +Code=D81F-00 : Infinite Range +Code=D810-00 : Infinite Speed +Code=CCDF-00 : Infinite Time +Code=CCAB-00 : Infinite Time (alt) +Code=D0FC-C9 : No energy-sapping aliens +Code=D11A-C9 : No minor Aliens +Code=CF17-18 : Only need one NPSW to complete level +Menu=Permanent Weapon[0=Gun FX, 1=Sideguns, 2=Gun 4D] + +[Permanent Weapon[0=Gun FX, 1=Sideguns, 2=Gun 4D] / Klimax by Hewson Consultants (1990)] +E650-00 +D68E-00 + +[Kljuc by Suzy Soft (1988)] +Code=F6E8-B7 : Infinite Energy + +[Knight Force by Titus (1990)] +Menu=Infinite Energy +Code=79DA-00 : Infinite Time + +[Infinite Energy / Knight Force by Titus (1990)] +670D-00 +6D38-00 + +[Knight Ghost by Juliet (1987)] +Code=9CAD-3A : Immune To Enemies & Moving Objects +Code=D62C-C9 : Immune To Lattices +Code=D80D-C9 : Immune To Skull +Code=D7A0-00 : Infinite Lives + +[Knight Lore by Ultimate Play The Game (1984)] +Code=AF93-0A : 9starting Lives +Menu=Compatibility (in-title) +Code=5BB9-00 : Current day=0 +Code=5BB9-15 : Current day=15 +Code=D13F-00 : Infinite Lives +Code=D13F-C9 : Infinite Lives (alt) +Menu=Infinite days +Code=C3A4-C9 : Stops Sundial + +[Compatibility (in-title) / Knight Lore by Ultimate Play The Game (1984)] +Note=For Spectrum 128kB version. +B5F7-00 +B5F8-00 + +[Infinite days / Knight Lore by Ultimate Play The Game (1984)] +C420-7E +BC66-C9 +BCCA-C9 + +[Knight Tyme by Mastertronic Added Dimension (1986)] +Menu=Infinite Charisma (theirs) +Menu=Infinite Fuel +Menu=Infinite Happiness (theirs) +Menu=Infinite Stamina (theirs) +Menu=Infinite Strength (theirs) +Menu=Infinite Strength (yours) +Menu=Infinite strength +Menu=Infinite time +Menu=Screen Jumper + +[Infinite Charisma (theirs) / Knight Tyme by Mastertronic Added Dimension (1986)] +Note=For Spectrum 48kB version. +D190-7E +AFBC-7E + +[Infinite Fuel / Knight Tyme by Mastertronic Added Dimension (1986)] +Note=For Spectrum 48kB version. +7D08-3A +8128-3A + +[Infinite Happiness (theirs) / Knight Tyme by Mastertronic Added Dimension (1986)] +Note=For Spectrum 48kB version. +D17A-7E +832E-7E +AFA6-7E +891B-7E + +[Infinite Stamina (theirs) / Knight Tyme by Mastertronic Added Dimension (1986)] +Note=For Spectrum 48kB version. +D185-7E +AFB1-7E + +[Infinite Strength (theirs) / Knight Tyme by Mastertronic Added Dimension (1986)] +Note=For Spectrum 48kB version. +D16F-7E +AF9B-7E + +[Infinite Strength (yours) / Knight Tyme by Mastertronic Added Dimension (1986)] +Note=For Spectrum 48kB version. +6CA6-3A +6DD0-3A + +[Infinite strength / Knight Tyme by Mastertronic Added Dimension (1986)] +Note=For Spectrum 48kB version. +6CA5-00 + +[Infinite time / Knight Tyme by Mastertronic Added Dimension (1986)] +Note=For Spectrum 48kB version. +D13D-B7 +AF69-B7 + +[Screen Jumper / Knight Tyme by Mastertronic Added Dimension (1986)] +6008-FF +6009-FF +B10A-FF +B10B-FF +A1F0-00 +A1F1-00 + +[Knightfall by Pirate (1987)] +Code=DE06-00 : Infinite lives +Code=863C-3A : Infinite time + +[Knightmare by Activision (1987)] +Code=91EF-18 : Infinite Energy + +[Knightmare 2 ZX by Climacus - McNeil, Karl (2015)] +Code=DB24-B7 : Infinite Lives +Code=C534-00 : Infinite bombs + +[Knightmare ZX by Climacus - McNeil (2012)] +Code=5FFA-B7 : Infinite lives + +[Knights & Demons by Kabuto Factory (2013)] +Code=BDA3-00 : Infinite Pikes +Code=BDC5-00 : Infinite Time + +[Knights & Demons DX by Kabuto Factory (2013)] +Code=B852-00 : Infinite Pikes +Code=B865-00 : Infinite Time + +[Knuckle Busters by Melbourne House (1987)] +Code=8C97-00 : Infinite Lives + +[Kokotoni Wilf by Elite Systems (1984)] +Code=720F-C9 : Enemies can't kill you +Code=A6EA-C9 : Enemies can't move +Menu=Immunity +Code=AB15-00 : Infinite Lives (Encore, MCM) +Menu=Infinite Lives and red sprites +Code=70E5-C9-E5 : Pass through all (on/off) +Menu=Time Zone 3 (Press 3 at start) +Menu=Time Zone 4 (Press 3 at start) +Menu=Time Zone 5 (Press 3 at start) +Menu=Time Zone 6 (Press 3 at start) + +[Immunity / Kokotoni Wilf by Elite Systems (1984)] +7101-08 +7106-08 +710B-08 + +[Infinite Lives and red sprites / Kokotoni Wilf by Elite Systems (1984)] +AADE-00 +A4C1-02 + +[Time Zone 3 (Press 3 at start) / Kokotoni Wilf by Elite Systems (1984)] +A492-14 +A497-15 +A49C-BB +A49D-05 + +[Time Zone 4 (Press 3 at start) / Kokotoni Wilf by Elite Systems (1984)] +A492-1C +A497-1F +A49C-F8 +A49D-06 + +[Time Zone 5 (Press 3 at start) / Kokotoni Wilf by Elite Systems (1984)] +A492-28 +A497-2D +A49C-C0 +A49D-07 + +[Time Zone 6 (Press 3 at start) / Kokotoni Wilf by Elite Systems (1984)] +A492-30 +A497-35 +A49C-D1 +A49D-07 + +[Koky by Proxima (1992)] +Code=9DD1-3A : Infinite Lives +Code=F87A-00 : Infinite Time + +[Kolobok by Softwarrior (1995)] +Code=9710-C9 : Infinite Energy (Demo) + +[Kolobok Zoom 2 - In The Unfair World by Asphyxia - Fatality (1998)] +Code=8D08-C9 : Immunity +Code=8FE0-B6 : Infinite Bonus Time +Code=6022-B6 : Infinite Credits (in "game over" screen) +Code=3CBF7-B6 : Infinite Credits (in game) +Code=B303-B6 : Infinite Lives + +[Komando 2 by Ultrasoft (1992)] +Menu=Fix +Code=AC1B-00 : Infinite grenades +Code=ABAC-00 : Infinite lives + +[Fix / Komando 2 by Ultrasoft (1992)] +Note=For Spectrum +3 version. +ADE6-3B + +[Komplex by Legend (1985)] +Code=9378-07 : Complete game (in-game) +Code=9BFE-C9 : Enemies Don't Shoot +Code=85A3-00 : First 'K' collected (in-menu) +Code=9C4C-C9 : Immunity +Code=9D16-B6 : Infinite Energy +Code=900C-00 : Infinite Laser Power +Code=9379-00 : Letter collected (in-game) +Code=92A0-00 : Subsequent letter immediately collected + +[Kong by Anirog (1983)] +Code=8E00-00 : Infinite lives + +[Kong by Ocean (1983)] +Code=BBE4-00 : Infinite bonus +Code=909A-00 : Infinite lives + +[Kong Strikes Back by Ocean (1984)] +Code=B07F-B6 : Infinite Bombs +Menu=Infinite Lives +Code=B21F-00 : No cars +Menu=Time=9990 (current level) + +[Infinite Lives / Kong Strikes Back by Ocean (1984)] +A61C-B6 +A85D-B6 +AC50-B6 + +[Time=9990 (current level) / Kong Strikes Back by Ocean (1984)] +AF05-2A +AF06-2A +AF07-2A + +[Kong's Revenge by Zigurat (1991)] +Menu=1 hit kills Kong +Menu=Any code at start works +Menu=Code Killer +Menu=Immune to barrels +Menu=Immune to crane +Menu=Immune to fire +Menu=Immune to hooks +Menu=Immune to pile driver +Menu=Immune to stamper +Menu=Infinite energy +Menu=Infinite lives +Menu=Kong without Maza +Menu=No sticky slime +Menu=Safe to shoot box at end + +[1 hit kills Kong / Kong's Revenge by Zigurat (1991)] +Note=For part #2. +EF0E-00 + +[Any code at start works / Kong's Revenge by Zigurat (1991)] +Note=For part #2. +754C-3A + +[Code Killer / Kong's Revenge by Zigurat (1991)] +Note=For part #2. +753F-21 +7543-94 + +[Immune to barrels / Kong's Revenge by Zigurat (1991)] +Note=For part #1. +F62F-18 +ECA6-C9 + +[Immune to crane / Kong's Revenge by Zigurat (1991)] +Note=For part #1. +F486-18 + +[Immune to fire / Kong's Revenge by Zigurat (1991)] +Note=For part #1. +F4AA-18 +ED1E-C9 + +[Immune to hooks / Kong's Revenge by Zigurat (1991)] +Note=For part #2. +ECF6-C9 + +[Immune to pile driver / Kong's Revenge by Zigurat (1991)] +Note=For part #1. +F4DC-18 + +[Immune to stamper / Kong's Revenge by Zigurat (1991)] +Note=For part #1. +F422-18 + +[Infinite energy / Kong's Revenge by Zigurat (1991)] +Note=For part #2. +EE82-00 + +[Infinite lives / Kong's Revenge by Zigurat (1991)] +Note=For part #1. +EB07-00 + +[Kong without Maza / Kong's Revenge by Zigurat (1991)] +Note=For part #2. +ECD9-C9 + +[No sticky slime / Kong's Revenge by Zigurat (1991)] +Note=For part #1. +E681-00 + +[Safe to shoot box at end / Kong's Revenge by Zigurat (1991)] +Note=For part #2. +EDFF-C9 + +[Koronis Rift by Activision (1987)] +Code=ABE4-3A : Infinite Energy + +[Kosmic Kanga by Micromania (1984)] +Code=8AD4-00 : Immunity (Horizontal Scroll Levels) +Menu=Immunity (Vertical Scroll Levels) +Code=8D74-00 : Infinite Lives + +[Immunity (Vertical Scroll Levels) / Kosmic Kanga by Micromania (1984)] +D0F9-00 +D21E-00 + +[Kosmic Pirate by Blaby Computer Games (1983)] +Code=A80F-00 : Infinite fuel +Menu=Infinite lives +Menu=Infinite lives (alt) + +[Infinite lives / Kosmic Pirate by Blaby Computer Games (1983)] +B9EE-00 +BC2A-00 +BCB9-00 +BCFB-00 + +[Infinite lives (alt) / Kosmic Pirate by Blaby Computer Games (1983)] +B9F8-00 +BC3A-00 +BCAE-00 +BCF0-00 + +[Kosmos by Atlantis (1989)] +Code=B76A-2A : Infinite ammo +Code=D1CF-2A : Infinite oxygen + +[Kraal by Hewson Consultants (1990)] +Code=CFBC-00 : Infinite Energy + +[Krakatoa by Abbex Electronics (1984)] +Code=EA55-00 : Unlimited ammo +Code=EA72-00 : Unlimited fuel + +[Kraken (19xx)(Kassoft)] +Menu=Infinite lives + +[Infinite lives / Kraken (19xx)(Kassoft)] +7E27-30 +7E2C-00 + +[Krakout by Gremlin Graphics (1987)] +Menu=Always Have Bomb +Menu=Always Have Bomb & Shield +Menu=Always Have Double Bat +Menu=Always Have Double Bat & Shield +Menu=Always Have Expand Bat +Menu=Always Have Expand Bat & Shield +Menu=Always Have Glue Bat +Menu=Always Have Glue Bat & Shield +Menu=Always Have Missile +Menu=Always Have Missile & Shield +Code=B0E5-18 : Always Have Shield +Code=CFE1-C9 : Immune To Bees +Code=D14D-C9 : Immune To Cannibal Ball +Code=B5E5-B7 : Infinite Lives +Code=CC9F-C9 : No Enemies + +[Always Have Bomb / Krakout by Gremlin Graphics (1987)] +B0E5-18 +B132-00 + +[Always Have Bomb & Shield / Krakout by Gremlin Graphics (1987)] +B0E5-18 +B132-00 +B157-00 + +[Always Have Double Bat / Krakout by Gremlin Graphics (1987)] +B0E5-18 +B1A7-00 + +[Always Have Double Bat & Shield / Krakout by Gremlin Graphics (1987)] +B0E5-18 +B1A7-00 +B1AD-00 + +[Always Have Expand Bat / Krakout by Gremlin Graphics (1987)] +B0E5-18 +B18D-00 + +[Always Have Expand Bat & Shield / Krakout by Gremlin Graphics (1987)] +B0E5-18 +B18D-00 +B1A3-00 + +[Always Have Glue Bat / Krakout by Gremlin Graphics (1987)] +B0E5-18 +B128-00 + +[Always Have Glue Bat & Shield / Krakout by Gremlin Graphics (1987)] +B0E5-18 +B128-00 +B12E-00 + +[Always Have Missile / Krakout by Gremlin Graphics (1987)] +B0E5-18 +B15B-00 + +[Always Have Missile & Shield / Krakout by Gremlin Graphics (1987)] +B0E5-18 +B15B-00 +B178-00 +B189-00 + +[Krazy Kong by PSS (1983)] +Code=600C-C9 : Immunity +Code=6019-00 : Infinite lives + +[Kronos by Load 'n' Run (1987)] +Code=6B78-FF : Stones +Menu=Time 65535 + +[Time 65535 / Kronos by Load 'n' Run (1987)] +6B8B-FF +6B8C-FF + +[Krtek a Auticko by Proxima (1990)] +Code=AF27-00 : Infinite ammo +Code=ABF2-00 : Infinite lives +Code=FE02-00 : Infinite time + +[Krunel by Speccy.pl (2013)] + +[Krypton Factor, The by TV Games (1987)] +Code=FDF7-00 : Infinite Time + +[Krypton Raiders by Future Stars (1985)] +Code=A036-00 : Immunity +Code=A878-00 : Infinite Lives + +[Ku-Ku by Micro Value (1988)] +Code=695B-3A : Immunity +Code=7294-00 : Infinite Lives +Code=6C0E-02 : Infinite privilege +Code=6CD2-00 : Lives +Code=6C0E-00 : No Enemies + +[Kung Fu Knights by Top Ten (1988)] +Code=B8EA-00 : Infinite bonus +Code=B813-00 : Infinite lives + +[Kung-Fu by Bug-Byte (1984)] +Code=C843-00 : Infinite Lives +Code=CBC6-C9 : No Music (Thank you God!) + +[Kung-Fu Master by U.S. Gold (1986)] +Code=AB88-3A : Infinite energy +Code=6D4E-00 : Infinite lives +Code=9218-00 : Infinite time + +[Kuzelky (19xx)(-)] +Menu=Infinite lives + +[Infinite lives / Kuzelky (19xx)(-)] +6508-30 +650C-00 +6CE7-30 +6CEB-00 + +[Kwik Snax by Code Masters (1990)] +Menu=Immunity +Menu=Infinite Lives +Code=9FCD-00 : See End Of Game + +[Immunity / Kwik Snax by Code Masters (1990)] +Note=For Spectrum 48kB version. +A13F-3A +A13D-3A + +[Infinite Lives / Kwik Snax by Code Masters (1990)] +Note=For Spectrum 48kB version. +B5E4-B7 +B5E2-B7 + +[Kyd Cadet by Jenkinson, Paul (2010)] +Code=8CED-B7 : Infinite lives + +[Kyd Cadet 3 by Jenkinson, Paul (2014)] +Code=7943-00 : Infinite Lives +Code=E8CF-00 : Infinite Oxygen + +[Kyd Cadet II - The Rescue of Pobbleflu by Jenkinson, Paul (2010)] +Code=8CED-B6 : Infinite lives + +[l'Abbaye des Morts by Arus, Paolo - Jerri (2014)] +Code=AB16-00 : INF LIVES +Menu=Immunity + +[Immunity / l'Abbaye des Morts by Arus, Paolo - Jerri (2014)] +A952-AF +B75F-AF + +[LA Drugs Bust by Players (1990)] +Menu=Infinite Ammo +Menu=Infinite Energy +Code=D3F4-00 : Infinite Fast Ammo + +[Infinite Ammo / LA Drugs Bust by Players (1990)] +C441-00 +C44E-50 +D3E8-00 + +[Infinite Energy / LA Drugs Bust by Players (1990)] +D49E-00 +E0B1-00 +E1CE-00 + +[Labyrinthion by Budgie (1986)] +Menu=Infinite Lives + +[Infinite Lives / Labyrinthion by Budgie (1986)] +5D6F-F5 +5D70-3E +5D71-05 +5D72-32 +5D73-57 +5D74-A1 +5D75-F1 +5D76-C3 +5D77-6F +5D78-9A +96B7-5D + +[Labyrman by CV (1990)] +Menu=Infinite Time + +[Infinite Time / Labyrman by CV (1990)] +6477-00 +6575-00 +667E-00 +6782-00 +688D-00 +6990-00 +6A9A-00 +6B9F-00 +6CAF-00 +6DA8-00 + +[Lala Lah by Mojon Twins, The (2013)] +Menu=Keys (alt) +Menu=Lives + +[Keys (alt) / Lala Lah by Mojon Twins, The (2013)] +9693-00 +90B1-01 + +[Lives / Lala Lah by Mojon Twins, The (2013)] +A0C6-00 +AF3E-00 + +[Lala Prologue by Ubhres Productions (2010)] +Menu=Infinite lives +Menu=Keys +Menu=Lives (alt) +Menu=Lives (alt) (alt) + +[Infinite lives / Lala Prologue by Ubhres Productions (2010)] +9B7E-00 +B4B5-00 + +[Keys / Lala Prologue by Ubhres Productions (2010)] +9B8F-00 +9C6C-00 +9E0B-01 + +[Lives (alt) / Lala Prologue by Ubhres Productions (2010)] +9B7E-00 +B50A-00 + +[Lives (alt) (alt) / Lala Prologue by Ubhres Productions (2010)] +9568-00 +AED7-00 + +[Lamega by Rikokun (2016)] +Code=8C0F-00 : Infinite Lives + +[Lancelot by Load 'n' Run (1987)] + +[Lancelot by Mandarin (1988)] + +[Lancer Lords by Rabbit (1983)] +Code=6A26-00 : Infinite lives + +[Land of Mire Mare by Bentley, Jarrod - Bordoni, Luca - Mister Beep (2014)] +Menu=Infinite lives + +[Infinite lives / Land of Mire Mare by Bentley, Jarrod - Bordoni, Luca - Mister Beep (2014)] +78B3-00 +784E-00 +783E-00 + +[Lap of the Gods by Mastertronic (1986)] +Code=D495-00 : Lives, Things, Cheat Mode + +[Larry the Lander by Purple Unicorn (2013)] +Code=C7EE-C9 : Immunity +Code=BD8B-B7 : Infinite Lives +Code=BD8B-B6 : Infinite Lives (alt) + +[Larry The Lander II - Cosmic Carnage by Purple Unicorn (2013)] +Code=BD8B-B6 : Infinite Lives + +[Laser Lord by Century City (1985)] +Code=6568-00 : Infinite Lives + +[Laser Snaker by Poppy Soft (1983)] +Code=C125-2A : Infinite lives + +[Laser Squad by Blade (1988)] +Code=5F70-3A : Aliens Have No Action Points +Code=D4BA-7F : Eighth man start address is +Code=D442-7F : Fifth man start address is +Code=D3A2-7F : First man start address is +Code=D41A-7F : Fourth man start address is +Menu=Infinite Action Points (If Change Object) +Code=7CA0-7E : Infinite Action Points (If Drop Object) +Code=9D12-7E : Infinite Action Points (If Load Ammo) +Code=7F56-7E : Infinite Action Points (If Move Through Obstacles) +Code=6F98-7E : Infinite Action Points (If Move) +Code=7A08-7E : Infinite Action Points (If Open Or Close Chest) +Code=7D41-7E : Infinite Action Points (If Pick Up Object) +Menu=Infinite Action Points (If Shoot) +Code=9ABA-7E : Infinite Action Points (If Throw Object) +Code=8199-7E : Infinite Action Points (If Touch Alien) +Code=6DF5-7E : Infinite Action Points (If Turn Left) +Code=6DC6-7E : Infinite Action Points (If Turn Right) +Code=8FD7-B6 : Infinite Ammo +Code=8203-7E : Infinite Constitution +Code=9E42-00 : Infinite Credits +Code=8308-00 : Infinite Morale +Code=5EA2-B6 : Infinite Turns +Code=D3CA-7F : Second man start address is +Code=D492-7F : Seventh man start address is +Code=D46A-7F : Sixth man start address is +Code=D3F2-7F : Third man start address is + +[Infinite Action Points (If Change Object) / Laser Squad by Blade (1988)] +7A82-7E +7ABA-7E + +[Infinite Action Points (If Shoot) / Laser Squad by Blade (1988)] +91C6-7E +940B-7E + +[Laser Zone by Quicksilva (1983)] +Code=7453-B7 : Infinite bombs +Code=6E14-B7 : Infinite lives + +[Laserwarp by Mikro-Gen (1983)] +Code=8C89-00 : Infinite fuel +Code=909C-00 : Infinite fuel (Turboload) +Code=9489-00 : Infinite lives +Code=98CE-00 : Infinite lives (Turboload) + +[Last Duel by U.S. Gold (1989)] +Menu=Infinite Lives (Both Players) +Menu=Lives + +[Infinite Lives (Both Players) / Last Duel by U.S. Gold (1989)] +92E5-00 +9328-00 +9C7F-00 + +[Lives / Last Duel by U.S. Gold (1989)] +Note=For the second player. +92EA-00 + +[Last Mission by U.S. Gold (1987)] +Menu=Full armoury +Code=FDEA-01 : Hyper Laser Full Spec +Code=D1DA-C3 : Immediate death to End Alien +Menu=Immunity +Code=D1E4-C3 : Immunity [End Level Alien] +Code=F6D6-B6 : Infinite K-Cannon +Code=F85F-B6 : Infinite Laser +Code=DFA5-00 : Infinite Lives +Code=F5F3-00 : Infinite Pulse Laser & Hyper Laser +Code=DFCE-00 : Infinite Smart Bombs +Menu=Initiate Defensive Force Field +Code=FDE8-01 : K-Cannon Full Spec +Code=D70D-01 : Kill End Alien [while fighting it] +Menu=Laser [full spec - 1 hi to 3 lo] +Code=E37D-C9 : Mapping - no 'Cross-shaped' enemy +Code=EACC-C9 : Mapping - no 'Disc' enemy +Code=D43C-C9 : Mapping - no enemy fire +Menu=Mapping - no you +Code=E8E7-01 : Only 1 kill before End Alien [set to any number] +Code=F39D-C3 : Permanent Defensive Force Field +Code=FDE6-01 : Pulse Full Spec +Code=FB4D-09 : Start Level [0 to 3] +Code=CF5A-C3 : Trigger End Alien immediately + +[Full armoury / Last Mission by U.S. Gold (1987)] +F4EF-03 +F4F1-01 +FC64-00 + +[Immunity / Last Mission by U.S. Gold (1987)] +CF69-18 +CF6A-93 + +[Initiate Defensive Force Field / Last Mission by U.S. Gold (1987)] +CEC4-00 +F38A-01 + +[Laser [full spec - 1 hi to 3 lo] / Last Mission by U.S. Gold (1987)] +F909-01 +FDE4-01 + +[Mapping - no you / Last Mission by U.S. Gold (1987)] +F9F4-C9 +FA4F-C9 + +[Last Mission, The by Opera Soft (1987)] +Menu=Immunity +Code=B25C-C9 : Infinite fuel +Code=AE69-00 : Infinite laser +Code=B272-00 : Infinite lives +Code=AC82-21 : Probe is immune to nasties + +[Immunity / Last Mission, The by Opera Soft (1987)] +B267-C9 +B335-C9 + +[Last Mohican by CRL Group (1987)] +Code=C5D3-00 : Infinite lives (both parts) + +[Last Ninja 2 by System 3 (1988)] +Menu=Immune To Bikes +Menu=Immune To Carts & Electric Wires +Menu=Immune To Crocodile +Menu=Immune To Shurikens +Menu=Immune To Shurikens & Knifes +Menu=Immune To Steam +Menu=Infinite Lives +Menu=Infinite Power +Menu=Infinite Shurikens +Menu=Kill Enemy With 2 Hits + +[Immune To Bikes / Last Ninja 2 by System 3 (1988)] +Note=For level #2. +8E5A-C9 + +[Immune To Carts & Electric Wires / Last Ninja 2 by System 3 (1988)] +Note=For level #4. +90D5-C9 + +[Immune To Crocodile / Last Ninja 2 by System 3 (1988)] +Note=For level #3. +9160-C9 + +[Immune To Shurikens / Last Ninja 2 by System 3 (1988)] +Note=For level #2. +72E3-C9 +7245-C9 +73C7-C9 +73DB-C9 +7496-C9 + +[Immune To Shurikens & Knifes / Last Ninja 2 by System 3 (1988)] +Note=For level #1. +72C0-C9 + +[Immune To Steam / Last Ninja 2 by System 3 (1988)] +Note=For level #6. +9390-C9 + +[Infinite Lives / Last Ninja 2 by System 3 (1988)] +Note=For level #1. +8EE2-00 +8C99-00 +8F8F-00 +8EA1-00 +8E29-00 +8FD6-00 + +[Infinite Power / Last Ninja 2 by System 3 (1988)] +Note=For level #1. +9402-3E +9403-16 +9404-32 +9405-67 +9406-91 +916F-3E +9170-16 +9171-32 +9172-EB +9173-8E +93D6-3E +93D7-16 +93D8-32 +93D9-D5 +93DA-91 +93C0-3E +93C1-16 +93C2-32 +93C3-49 +93C4-91 +92E2-3E +92E3-16 +92E4-32 +92E5-BC +92E6-90 +9712-3E +9713-16 +9714-32 +9715-A4 +9716-94 + +[Infinite Shurikens / Last Ninja 2 by System 3 (1988)] +Note=For level #1. +742B-00 +7452-00 +73E3-00 +7549-00 +7546-00 +7603-00 + +[Kill Enemy With 2 Hits / Last Ninja 2 by System 3 (1988)] +Note=For level #1. +93BF-AF +93C0-32 +93C1-93 +93C2-91 +93C3-C9 +75E3-00 +912C-AF +912D-32 +912E-17 +912F-8F +9130-C9 +760A-00 +9393-AF +9394-32 +9395-01 +9396-92 +9397-C9 +759B-00 +937D-AF +937E-32 +937F-75 +9380-91 +9381-C9 +7701-00 +929F-AF +92A0-32 +92A1-E8 +92A2-90 +92A3-C9 +76FE-00 +96CF-AF +96D0-32 +96D1-D0 +96D2-94 +96D3-C9 +77BB-00 +77C1-18 + +[Last Ninja Remix by System 3 (1990)] +Menu=Immune To Bikes +Menu=Immune To Carts & Electric Wires (Level 4) +Menu=Immune To Crocodile +Menu=Immune To Shurikens +Menu=Immune To Shurikens & Knifes +Menu=Immune To Steam +Menu=Infinite Lives +Menu=Infinite Power +Menu=Infinite Shurikens +Menu=Kill Enemy With 2 Hits + +[Immune To Bikes / Last Ninja Remix by System 3 (1990)] +Note=For level #2. +8E57-C9 + +[Immune To Carts & Electric Wires (Level 4) / Last Ninja Remix by System 3 (1990)] +Note=For level #4. +90D2-C9 + +[Immune To Crocodile / Last Ninja Remix by System 3 (1990)] +Note=For level #3. +915D-C9 + +[Immune To Shurikens / Last Ninja Remix by System 3 (1990)] +Note=For level #2. +72DF-C9 +7241-C9 +73C3-C9 +73D7-C9 +7492-C9 + +[Immune To Shurikens & Knifes / Last Ninja Remix by System 3 (1990)] +Note=For level #1. +72BC-C9 + +[Immune To Steam / Last Ninja Remix by System 3 (1990)] +Note=For level #6. +938D-C9 + +[Infinite Lives / Last Ninja Remix by System 3 (1990)] +Note=For level #1. +8EE1-21 +8C96-00 +8F8C-00 +8E9E-00 +8E26-00 +8FD3-00 + +[Infinite Power / Last Ninja Remix by System 3 (1990)] +Note=For level #1. +93FF-3E +9400-16 +9401-32 +9402-64 +9403-91 +916C-3E +916D-16 +916E-32 +916F-E8 +9170-8E +93D3-3E +93D4-16 +93D5-32 +93D6-D2 +93D7-91 +93BD-3E +93BE-16 +93BF-32 +93C0-46 +93C1-91 +92DF-3E +92E0-16 +92E1-32 +92E2-B9 +92E3-90 +970F-3E +9710-16 +9711-32 +9712-A1 +9713-94 + +[Infinite Shurikens / Last Ninja Remix by System 3 (1990)] +Note=For level #1. +7427-00 +744E-00 +73DF-00 +7545-00 +7542-00 +75FF-00 + +[Kill Enemy With 2 Hits / Last Ninja Remix by System 3 (1990)] +Note=For level #1. +93BC-AF +93BD-32 +93BE-90 +93BF-91 +93C0-C9 +75DF-00 +9129-AF +912A-32 +912B-14 +912C-8F +912D-C9 +7606-00 +9390-AF +9391-32 +9392-FE +9393-91 +9394-C9 +7597-00 +937A-AF +937B-32 +937C-72 +937D-91 +937E-C9 +76FD-00 +929C-AF +929D-32 +929E-E5 +929F-90 +92A0-C9 +76FA-00 +96CC-AF +96CD-32 +96CE-CD +96CF-94 +96D0-C9 +77B7-00 +77BD-18 + +[Last Sunset for Lattica by Arcade (1983)] +Menu=Infinite Lives +Menu=Infinite Time +Menu=No Flashing Edges + +[Infinite Lives / Last Sunset for Lattica by Arcade (1983)] +B05C-2A +BE1F-2A + +[Infinite Time / Last Sunset for Lattica by Arcade (1983)] +AC64-AF +B2DD-AF +C34F-AF +C3FF-AF +C45F-AF + +[No Flashing Edges / Last Sunset for Lattica by Arcade (1983)] +A215-32 +A8F4-32 +AF37-32 +B4AD-32 + +[Last Vampire, The by Atlantis (1990)] +Menu=All Items Free +Code=C3A4-C3 : Immune from daggers +Menu=Immune from people & birds +Menu=Infinite Cash +Code=B1E4-00 : No Enemies + +[All Items Free / Last Vampire, The by Atlantis (1990)] +E7CC-00 +E7CD-00 +E7CE-00 +E7CF-00 +E7D0-00 +E7D1-00 +E7D2-00 + +[Immune from people & birds / Last Vampire, The by Atlantis (1990)] +B06B-21 +B0D0-00 +B0D1-00 + +[Infinite Cash / Last Vampire, The by Atlantis (1990)] +CA65-00 +CA66-00 + +[Last Will Dizzy by Moscalenco, Oleg (1993)] +Code=D3C8-00 : Immunity +Code=869D-00 : Infinite Energy +Code=F519-00 : Infinite Lives +Code=EAE9-C9 : Walk through walls + +[Lazer Tag by Go! (1987)] +Code=A54D-FF : 255 lives +Code=B13D-00 : Infinite Lives +Code=B3C8-FF : Much longer time + +[Lazer Wheel by Mastertronic Added Dimension (1987)] +Code=88B5-C9 : Infinite Damage/Energy +Code=8A19-C3 : Infinite Time + +[Lazy Jones by Terminal (1984)] +Code=DE99-00 : Infinite Lives + +[League Challenge by Atlantis (1988)] +Menu=Infinite Money + +[Infinite Money / League Challenge by Atlantis (1988)] +8ED9-6A +BD7F-6A +C070-6A + +[Leapfrog by CDS Microsystems (1983)] +Menu=Infinite Lives + +[Infinite Lives / Leapfrog by CDS Microsystems (1983)] +6903-18 +6904-F1 + +[LED Storm by Go! (1988)] +Code=91F1-B6 : Infinite Energy +Code=922E-B6 : Infinite Energy (alt) +Code=91CF-00 : Infinite Lives +Code=920C-00 : Infinite Lives (alt) + +[Lee Enfield Space Ace by Infogrames (1988)] +Menu=Infinite shields +Code=D4BB-00 : Infinite time + +[Infinite shields / Lee Enfield Space Ace by Infogrames (1988)] +C85B-00 +D4C8-00 +DB2E-00 + +[Legend of Kage by Imagine (1987)] +Menu=Immunity +Code=90C9-00 : Infinite Lives + +[Immunity / Legend of Kage by Imagine (1987)] +D2F0-3E +D2F1-00 +D2F2-32 +D2F3-39 +D2F4-90 +D2F5-C3 +D2F6-21 +D2F7-F9 +F7C3-F0 + +[Legend of the Amazon Women by U.S. Gold (1986)] +Code=E0F6-3E : Infinite Energy +Code=E268-B7 : Infinite Lives +Code=E15A-B7 : Infinite Lives (alt) +Code=EA88-00 : Infinite Time +Code=E302-00 : No amazons + +[Lemmings by Psygnosis (1991)] +Code=A8AA-00 : Infinite Athletes +Code=A7E9-00 : Infinite Bashers +Code=AC71-00 : Infinite Blockers +Code=A911-00 : Infinite Builders +Code=A886-00 : Infinite Diggers +Code=A824-00 : Infinite Fallers +Code=AAB5-00 : Infinite Miners +Menu=Infinite Time +Code=9354-5A : Never Fail Level + +[Infinite Time / Lemmings by Psygnosis (1991)] +CA5B-00 +CA6B-00 +CA50-00 + +[Lena vs. Margo by Makovsky, Igor (2006)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Lena vs. Margo by Makovsky, Igor (2006)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Lena vs. Margo by Makovsky, Igor (2006)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Lena vs. Margo by Makovsky, Igor (2006)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Lena vs. Margo by Makovsky, Igor (2006)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Lena vs. Margo by Makovsky, Igor (2006)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Lena vs. Margo by Makovsky, Igor (2006)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Lena vs. Margo by Makovsky, Igor (2006)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Lena vs. Margo by Makovsky, Igor (2006)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Lena vs. Margo by Makovsky, Igor (2006)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Lena vs. Margo by Makovsky, Igor (2006)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Lena vs. Margo by Makovsky, Igor (2006)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Lena vs. Margo by Makovsky, Igor (2006)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Lena vs. Margo by Makovsky, Igor (2006)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Lena vs. Margo by Makovsky, Igor (2006)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Lena vs. Margo by Makovsky, Igor (2006)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Lena vs. Margo by Makovsky, Igor (2006)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Lena vs. Margo by Makovsky, Igor (2006)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Lena vs. Margo by Makovsky, Igor (2006)] +945E-00 +946A-00 + +[Walk through walls / Lena vs. Margo by Makovsky, Igor (2006)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Leonardo's Lost Last Invention by Amore, Gabriele - Grussu, Alessandro - Parsons, Neil (2014)] +Menu=Code killer +Menu=Lives + +[Code killer / Leonardo's Lost Last Invention by Amore, Gabriele - Grussu, Alessandro - Parsons, Neil (2014)] +Note=For part #2. +6059-C3 +605A-9D +605B-61 +5F66-C3 +5F67-B3 +5F68-60 + +[Lives / Leonardo's Lost Last Invention by Amore, Gabriele - Grussu, Alessandro - Parsons, Neil (2014)] +Note=For part #1. +79D9-00 +79E8-00 +79B2-00 +79BC-00 +7989-00 +79A0-00 + +[Leovigildo! by eightbiter - Mojon Twins, The (2014)] +Menu=Infinite Lives +Menu=Infinite Time + +[Infinite Lives / Leovigildo! by eightbiter - Mojon Twins, The (2014)] +Note=For part #1. +A708-00 +9CF8-00 +A405-00 +A773-00 +A492-00 + +[Infinite Time / Leovigildo! by eightbiter - Mojon Twins, The (2014)] +Note=For part #2. +BF43-00 + +[Leprekon by Omega Hackers Group (1998)] +Code=7E564-B7 : Infinite Lives + +[Lethargy - The Apathetic Dream by Studio Stall (2003)] +Code=8587-7E : Infinite Energy +Code=970C-B7 : Infinite Lives + +[Letris by Proxima (1991)] +Code=B0B1-B7 : Infinite lives + +[Level 5 by Mastertronic (1987)] +Code=B08D-C9 : Infinite ammo +Code=B043-C9 : Infinite energy + +[Leviathan by English (1987)] +Menu=1 smart bomb ends level +Menu=Immunity +Menu=Infinite Ammo +Menu=Infinite Lives +Menu=Infinite Smart bombs +Menu=Infinite Time +Menu=No craft or enemies (still need immunity) +Menu=One kill for next level +Menu=Only need one kill for next level +Menu=Scroll amount = 7 + +[1 smart bomb ends level / Leviathan by English (1987)] +Note=For Spectrum 48kB version. +8ACE-88 +8AF4-88 + +[Immunity / Leviathan by English (1987)] +Note=For Spectrum 48kB version. +7CEC-00 +8156-00 +82CB-00 +8681-18 +8B3A-18 +7D12-00 +817C-00 +82F1-00 +86A7-18 +8B60-18 + +[Infinite Ammo / Leviathan by English (1987)] +Note=For Spectrum 48kB version. +82B6-00 +82DC-00 + +[Infinite Lives / Leviathan by English (1987)] +Note=For Spectrum 48kB version. +9026-00 +904C-00 + +[Infinite Smart bombs / Leviathan by English (1987)] +Note=For Spectrum 128kB version. +8AFC-00 + +[Infinite Time / Leviathan by English (1987)] +Note=For Spectrum 48kB version. +7D06-00 +7D2C-00 + +[No craft or enemies (still need immunity) / Leviathan by English (1987)] +Note=For Spectrum 48kB version. +857C-18 + +[One kill for next level / Leviathan by English (1987)] +Note=For Spectrum 128kB version. +8405-01 +8617-21 +8618-01 +8619-00 + +[Only need one kill for next level / Leviathan by English (1987)] +Note=For Spectrum 48kB version. +83DF-01 +85F1-21 +85F2-01 +85F3-00 + +[Scroll amount = 7 / Leviathan by English (1987)] +Note=For Spectrum 48kB version. +7CD4-07 + +[Liberator by Lyversoft (1984)] +Menu=Infinite lives + +[Infinite lives / Liberator by Lyversoft (1984)] +6A57-20 +6A58-20 + +[Liberator by P.J. (1989)] +Code=C834-00 : Infinite lives + +[Liberator by Crash (1990)] +Code=C1F3-2A : Infinite lives + +[Licence to Kill by Domark (1989)] +Menu=Immune To Boats +Menu=Infinite Ammo +Menu=Infinite Bonus +Menu=Infinite Energy +Menu=Infinite Lives +Menu=Infinite Time + +[Immune To Boats / Licence to Kill by Domark (1989)] +Note=For Spectrum 48kB version. +DBB1-00 +DBCE-00 + +[Infinite Ammo / Licence to Kill by Domark (1989)] +Note=For Spectrum 48kB version. +D687-00 +D695-B6 + +[Infinite Bonus / Licence to Kill by Domark (1989)] +Note=For Spectrum 48kB version. +B90C-EF + +[Infinite Energy / Licence to Kill by Domark (1989)] +Note=For Spectrum 48kB version. +E808-00 +D54C-00 +DEF6-00 +E516-00 +E82C-00 +D550-00 +DF12-00 +E532-00 + +[Infinite Lives / Licence to Kill by Domark (1989)] +Note=For level #1. +D9FA-00 +BC35-B7 +BD2C-B7 +BDF9-B7 +E726-B7 +E795-B7 +BDF9-B7 +D9FA-00 +DA08-00 +BC34-B7 +BD30-B7 +BE00-B7 +E74A-B7 +E7B9-B7 + +[Infinite Time / Licence to Kill by Domark (1989)] +Note=For Spectrum 48kB version. +E247-00 +E260-00 + +[Life of Harry, The by Cascade Games (1985)] +Menu=Immunity +Code=67E0-00 : Infinite air + +[Immunity / Life of Harry, The by Cascade Games (1985)] +6685-C9 +66AB-00 +66BD-00 + +[Lifeline by MC Lothlorien (1984)] +Menu=Infinite Lives +Menu=Infinite Shields + +[Infinite Lives / Lifeline by MC Lothlorien (1984)] +923F-00 +AC3A-00 +BB92-00 + +[Infinite Shields / Lifeline by MC Lothlorien (1984)] +91BC-00 +AC18-00 + +[Light Corridor, The by Infogrames (1991)] +Code=9F2E-00 : Infinite Lives + +[Light Force by Faster Than Light (1986)] +Menu=Immunity +Code=9F15-00 : Infinite Lives + +[Immunity / Light Force by Faster Than Light (1986)] +9A80-AF +9A81-32 +9A82-7F +9A83-B5 +9A84-C2 + +[Light the Conk! by Morris, Dominic J. (1991)] +Menu=Infinite lives + +[Infinite lives / Light the Conk! by Morris, Dominic J. (1991)] +74C1-30 +74C5-00 + +[Lightfarce by Mastertronic Added Dimension (1986)] +Code=E353-B7 : Infinite Energy + +[Lil'Alien by Nationsoft (1985)] +Code=6803-00 : Infinite Lives + +[Line of Fire by U.S. Gold (1990)] +Code=A678-C9 : Immunity + +[Lirus by RetroSouls (2015)] +Menu=Infinite Lives + +[Infinite Lives / Lirus by RetroSouls (2015)] +Note=For Spectrum 48kB version. +8497-00 +84AF-00 + +[Little Ghost by Dr. Dash - Mitchell (1997)] +Code=87C2-00 : Infinite energy +Code=8A57-00 : Infinite magic + +[Little Puff by Cartoon Time (1990)] +Code=F388-C9 : Infinite Energy +Menu=No Pass/Toll Guards + +[No Pass/Toll Guards / Little Puff by Cartoon Time (1990)] +CE8B-FF +CF99-00 + +[Live and Let Die by Domark (1988)] +Code=A93C-00 : Fuel (re-release) +Code=AA49-C9 : Immunity (Original) +Code=AA41-C9 : Immunity (alt) +Code=A93C-C9 : Immunity (re-release) +Code=6939-C9 : Infinite Fuel (Original) +Code=6A7D-C9 : Infinite Fuel (re-release) +Code=AC8B-00 : Infinite Missiles (Original) +Code=AB7C-00 : Infinite Missiles (re-release) +Code=AC85-00 : Use Missiles anytime (Original) +Code=AB76-00 : Use Missiles anytime (re-release) + +[Living Daylights - The Computer Game, The by Domark (1987)] +Code=BBDD-7E : Infinite Energy +Code=9804-AF : Infinite Lives + +[Livingstone Supongo by Opera Soft (1987)] +Code=776D-18 : Immune To Coco-Nuts +Code=5C4D-21 : Immune To Moving Flying & Swimming Enemies +Menu=Immune To Swamp +Menu=Infinite Food +Menu=Infinite Water +Code=5F47-00 : Infinite lives + +[Immune To Swamp / Livingstone Supongo by Opera Soft (1987)] +5C33-01 +5C43-01 + +[Infinite Food / Livingstone Supongo by Opera Soft (1987)] +68C4-00 +6C31-00 + +[Infinite Water / Livingstone Supongo by Opera Soft (1987)] +68B9-00 +6C3B-00 + +[Livingstone Supongo II by Opera Soft (1989)] +Menu=Immunity +Menu=Infinite Lives +Menu=Kill Password Entry + +[Immunity / Livingstone Supongo II by Opera Soft (1989)] +Note=For part #1. +D825-53 +D826-7C +DD6F-3A +DD70-73 + +[Infinite Lives / Livingstone Supongo II by Opera Soft (1989)] +Note=For part #1. +C03F-B7 +BA15-B7 + +[Kill Password Entry / Livingstone Supongo II by Opera Soft (1989)] +Note=For part #2. +B415-00 +B409-00 +B73C-00 +B748-00 + +[Loco by Alligata (1986)] +Code=9BE4-C9 : Immune To Rail Enemies +Code=8642-C9 : Infinite Fuel +Code=90E6-00 : Infinite Trains +Code=8E05-C9 : Planes Don't Drop Bombs + +[Loco Bingo by Cronosoft (2005)] +Code=8C45-B6 : Infinite Lives +Code=8C80-00 : Infinite Lives (iTunes version) +Code=DA4E-B6 : Infinite Time +Code=D74C-B6 : Infinite Time (iTunes version) +Menu=Infinite time + +[Infinite time / Loco Bingo by Cronosoft (2005)] +D78C-00 +D795-00 + +[Loco-Motion by Mastertronic (1985)] +Code=CAD2-18 : Infinite Lives +Code=98C8-C3 : Infinite Time + +[Lode Runner by Software Projects (1984)] +Code=5D1E-C3 : Entry Code Always Correct +Code=92E0-3A : Immunity +Code=8A62-B6 : Infinite Lives + +[Lode Runner - New Game set (19xx)(-)] +Code=5D1E-C3 : Entry Code Always Correct +Code=92E0-3A : Immunity +Code=8A62-B6 : Infinite Lives + +[Lode Runner 3 by Biotech (1995)] +Code=5D1E-C3 : Entry Code Always Correct +Code=92E0-3A : Immunity +Code=8A62-B6 : Infinite Lives + +[Logo - Part I by Rainbow Dreams (1991)] +Code=B619-00 : Infinite Time +Code=B5C1-00 : Infinite Time (alt) + +[Lombrix by ERE Informatique (1984)] +Code=C220-00 : Infinite lives +Code=BD42-21 : Infinite time + +[Lone Wolf - The Mirror of Death by Audiogenic (1991)] +Menu=Immunity +Menu=Infinite Energy +Menu=Infinite Lives + +[Immunity / Lone Wolf - The Mirror of Death by Audiogenic (1991)] +Note=For Spectrum 48kB version. +D930-18 +DEBB-18 +E29A-18 +9796-18 +9D94-18 +A1B9-18 + +[Infinite Energy / Lone Wolf - The Mirror of Death by Audiogenic (1991)] +Note=For Spectrum 48kB version. +D941-00 +DED5-00 +E2AC-00 +97A7-00 +9DAE-00 +A1CB-00 + +[Infinite Lives / Lone Wolf - The Mirror of Death by Audiogenic (1991)] +Note=For Spectrum 48kB version. +EB36-18 +88A4-18 + +[Loony Zoo by Phipps Associates (1983)] +Code=CE1E-2A : Infinite lives + +[Loopz by Audiogenic (1991)] +Code=6EBB-00 : Infinite Lives +Menu=Infinite Time +Code=FF49-B6 : Infinite Time (alt) +Code=6ED9-B7 : Infinite Time (alt) (alt) + +[Infinite Time / Loopz by Audiogenic (1991)] +FF49-00 +FF4A-00 + +[Lop Ears by Players (1991)] +Code=9720-C9 : Immunity to fire +Menu=Infinite energy +Code=8907-00 : Infinite time + +[Infinite energy / Lop Ears by Players (1991)] +90C7-C9 +9602-C9 + +[Lord Harry by Lotus-Soft (1983)] +Code=73D3-00 : Infinite lives + +[Lorna by Topo Soft (1990)] +Menu=Disable level access code +Menu=Infinite Ammo +Menu=Infinite Energy +Menu=Infinite Lives + +[Disable level access code / Lorna by Topo Soft (1990)] +EFB2-00 +EF25-3E +EF1C-00 + +[Infinite Ammo / Lorna by Topo Soft (1990)] +Note=For level #3. +E3F9-00 +E58E-00 +E0CF-00 + +[Infinite Energy / Lorna by Topo Soft (1990)] +Note=For level #3. +E72B-00 +E3F8-00 +E401-00 +E415-00 + +[Infinite Lives / Lorna by Topo Soft (1990)] +Note=For level #3. +E2D3-00 +E52C-00 +DF49-00 + +[Lost Caves by Players Premier (1989)] +Menu=Immunity +Menu=Immunity (alt) +Menu=Infinite Lives +Menu=Infinite lives +Menu=Select any level from start + +[Immunity / Lost Caves by Players Premier (1989)] +Note=For Spectrum 128kB version. +8459-B7 + +[Immunity (alt) / Lost Caves by Players Premier (1989)] +Note=For Spectrum 48kB version. +83B6-B7 + +[Infinite Lives / Lost Caves by Players Premier (1989)] +Note=For Spectrum 48kB version. +80A8-00 + +[Infinite lives / Lost Caves by Players Premier (1989)] +Note=For Spectrum 128kB version. +8136-00 + +[Select any level from start / Lost Caves by Players Premier (1989)] +Note=For Spectrum 48kB version. +803A-0F +803B-10 + +[Lost in My Spectrum by Grussu, Alessandro (2012)] +Code=8173-B7 : Infinite Lives + +[Lost Tapes of Albion, The by Stonechat Productions (2012)] +Code=A693-00 : Lives + +[Lost Treasure, The by Watson, Andy (2013)] +Code=85A1-00 : Lives + +[Lotus Esprit Turbo Challenge by Gremlin Graphics (1990)] +Code=CE78-00 : Always Qualify + +[Luna Atac by Atlantis (1986)] +Menu=Infinite AC + +[Infinite AC / Luna Atac by Atlantis (1986)] +DFFF-00 +E002-22 +E003-18 +E004-E9 +E005-C3 + +[Luna Crabs by Micromega (1983)] +Code=5EDA-00 : Infinite lives + +[Luna Rover by Data Design Systems (1985)] +Code=C434-3A : Immunity +Menu=Infinite Lives + +[Infinite Lives / Luna Rover by Data Design Systems (1985)] +5ECE-64 +60A0-64 +64CC-64 + +[Lunar Attack by K'Soft (1984)] +Menu=Infinite lives + +[Infinite lives / Lunar Attack by K'Soft (1984)] +6AE4-44 +6AE5-00 + +[Lunar Jetman by Ultimate Play The Game (1983)] +Menu=Immunity +Menu=Infinite Fuel +Menu=Infinite Lives +Code=9065-00 : Infinite Lives (alt) +Menu=Infinite Lives (alt) (alt) +Menu=Infinite Lives (corrected) +Code=ABDD-18 : Infinite time +Code=946F-C9 : No enemy +Code=AF6A-18 : One shot to destroy missile + +[Immunity / Lunar Jetman by Ultimate Play The Game (1983)] +B2D0-C3 +B2D5-A7 + +[Infinite Fuel / Lunar Jetman by Ultimate Play The Game (1983)] +8DAC-00 +8DAD-00 + +[Infinite Lives / Lunar Jetman by Ultimate Play The Game (1983)] +9066-E0 +9051-03 + +[Infinite Lives (alt) (alt) / Lunar Jetman by Ultimate Play The Game (1983)] +9065-00 +5B8F-C9 + +[Infinite Lives (corrected) / Lunar Jetman by Ultimate Play The Game (1983)] +9064-E0 +9065-03 + +[Lunar Landing by ZX Computing (1984)] +Code=6131-71 : Infinite Fuel + +[Lunar Rescue by Lyversoft (1983)] +Code=6105-00 : Infinite Fuel +Code=AD76-00 : Infinite Lives +Menu=Infinite Ships + +[Infinite Ships / Lunar Rescue by Lyversoft (1983)] +6BC7-00 +6C68-00 + +[Lunaris by Cauldwell, Jonathan (2004)] +Code=8428-00 : Infinite Ships + +[Lupo Alberto by Amore, Gabriele (2016)] + +[Ma Jolie by Broadsoft (2003)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Ma Jolie by Broadsoft (2003)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Ma Jolie by Broadsoft (2003)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Ma Jolie by Broadsoft (2003)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Ma Jolie by Broadsoft (2003)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Ma Jolie by Broadsoft (2003)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Ma Jolie by Broadsoft (2003)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Ma Jolie by Broadsoft (2003)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Ma Jolie by Broadsoft (2003)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Ma Jolie by Broadsoft (2003)] +87EF-00 +87EF-FF + +[Lives / Ma Jolie by Broadsoft (2003)] +60FD-14 +8940-00 + +[Lives (alt) / Ma Jolie by Broadsoft (2003)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Ma Jolie by Broadsoft (2003)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Ma Jolie by Broadsoft (2003)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Ma Jolie by Broadsoft (2003)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Ma Jolie by Broadsoft (2003)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Ma Jolie by Broadsoft (2003)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Ma Jolie by Broadsoft (2003)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Ma Jolie by Broadsoft (2003)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Ma Jolie by Broadsoft (2003)] +845D-07 +845D-00 + +[To disable this / Ma Jolie by Broadsoft (2003)] +8D0A-00 +8D0A-6B + +[Mac Man by Your Spectrum (1985)] +Code=69AB-18 : Immunity +Code=69BA-00 : Infinite lives + +[Macadam Bumper by ERE Informatique (1985)] +Code=7C0F-18 : Infinite balls + +[Macaroids by Your Spectrum (1985)] +Code=9E19-00 : Infinite lives + +[Mach 3 by Loriciels (1989)] +Code=77F2-C9 : Immunity +Code=6038-C3 : Infinite Lives + +[Mad Cars by Ventamatic (1984)] +Menu=Do not collide with the other cars +Code=AE23-C9 : Full immunity +Code=B6F1-B7 : Infinite lives + +[Do not collide with the other cars / Mad Cars by Ventamatic (1984)] +A964-00 +A965-00 +A966-00 + +[Mad Caverns by Your Computer (1985)] +Code=9DFD-B7 : Infinite lives +Code=9BA2-01 : Mad caverns invisible + +[Mad Mix 2 by Topo Soft (1990)] +Code=A422-00 : Infinite Lives + +[Mad Mix Game by Topo Soft (1988)] +Code=9D5D-3E : Infinite Lives +Code=E468-0C : Lives (Demo) +Code=9D68-00 : Lives (doesn't work) +Code=828D-00 : No nasties + +[Mad Nurse by Firebird (1987)] +Code=B08E-00 : Infinite babies +Code=AF11-00 : Infinite gas +Code=94B9-00 : Infinite lives + +[Mad-Man (19xx)(Wittkopf, Reinhard)] +Code=6BC2-00 : Infinite lives + +[Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +945E-00 +946A-00 + +[Walk through walls / Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Madballs by Ocean (1988)] +Menu=Immunity +Code=DAE7-C9 : Immunity (alt) +Menu=No Madballs +Menu=No bouncing off objects + +[Immunity / Madballs by Ocean (1988)] +D08B-3A +E8FA-40 + +[No Madballs / Madballs by Ocean (1988)] +D0C1-00 +D0C2-00 +D0C3-00 + +[No bouncing off objects / Madballs by Ocean (1988)] +E0D6-00 +E0D7-00 +E0D8-00 + +[Madhatter by Gamma (1984)] +Code=BD16-00 : Infinite lives +Code=B5E2-00 : Infinite lives (re-release version) + +[Mag Max by Imagine (1987)] +Code=D454-C3 : Immune To Robots +Code=C43D-3A : Immunity (Except Robots) +Code=E468-B7 : Infinite Lives +Code=C427-3A : No Enemies Fire + +[Maggot by Your Computer (1983)] +Code=7B13-00 : Immunity + +[Magic Carpet by Mastertronic (1985)] +Code=78EB-3A : Immunity +Code=735A-00 : Infinite lives +Code=792A-00 : Score never decreases + +[Magic Fields by Zack (1996)] +Code=86BF-00 : Infinite time + +[Magic Land of Landlords, The by Load 'n' Run (1986)] +Code=5B45-00 : Infinite energy +Code=C687-00 : Infinite lives + +[Magic Meanies by CDS Microsystems (1983)] +Menu=Infinite lives + +[Infinite lives / Magic Meanies by CDS Microsystems (1983)] +6E05-B7 +7590-B7 + +[Magic Roundabout, The by CRL Group (1984)] +Code=7E65-00 : Infinite lives +Code=7DD0-00 : Infinite sugar + +[Magical Tower Adventure - Mini Version by Timmy (2016)] +Code=A401-64 : 25000 Sword points +Code=A405-64 : 25000 gold pieces +Code=A3FD-64 : 25000 health points +Code=A403-64 : 25000 shield points +Code=B56A-00 : Infinite Blue Keys +Code=B320-00 : Infinite Health Points +Code=B5BF-00 : Infinite Red Keys +Code=B774-00 : Infinite Shield Points +Code=B6CC-00 : Infinite Sword Points +Code=B515-00 : Infinite Yellow Keys + +[Maglaxians by Cybexlab (1985)] +Code=82A9-21 : Immunity +Code=9472-00 : Infinite Lives +Code=826A-00 : Infinite Time +Code=E7DA-07 : Infinite lives + +[Magnetron by Firebird (1988)] +Code=CB57-00 : Infinite Countdown Time +Menu=Infinite Power +Code=B815-C3 : No aliens +Menu=No death moving to new screen + +[Infinite Power / Magnetron by Firebird (1988)] +A54D-00 +C68E-00 +CC6D-00 + +[No death moving to new screen / Magnetron by Firebird (1988)] +A5D2-00 +A5D3-00 + +[Mah Jongg by Proxima (1992)] +Menu=Fix + +[Fix / Mah Jongg by Proxima (1992)] +Note=For Spectrum +3 version. +9B91-3B +D9AF-3B + +[Mailstrom by Ocean (1986)] +Code=95EB-00 : Infinite Damage +Code=A52E-00 : Infinite ammunition +Code=FE9B-C3 : Lets you kill innocent men without sanction +Code=FEC3-C4 : Lets you kill policemen without sanction +Code=B9E9-00 : Stops the skeleton key breaking + +[Main Blow, The by Inforcom (1994)] +Code=C6AF-C9 : Immunity Helicopter +Code=BC6D-C9 : Immunity Jeep +Code=C6EC-00 : Infinite Lives Helicopter +Code=BCA6-00 : Infinite Lives Jeep + +[Majikazo by RetroWorks (2012)] +Menu=Infinite lives +Menu=Infinite lives (alt) +Menu=Infinite time +Menu=One key needed +Menu=One key needed (alt) + +[Infinite lives / Majikazo by RetroWorks (2012)] +Note=+2A/Timex +87CB-B7 +8B06-00 +A4CC-00 +8DF3-B7 +9120-00 +A963-00 + +[Infinite lives (alt) / Majikazo by RetroWorks (2012)] +Note=+2A/Timex +8DF3-B7 +9120-00 +A91E-00 + +[Infinite time / Majikazo by RetroWorks (2012)] +Note=+2A/Timex +8B98-00 +91C6-00 + +[One key needed / Majikazo by RetroWorks (2012)] +Note=+2A/Timex +A7C9-3E +A7CA-04 +A7CB-00 +AD5C-3E +AD5D-04 +AD5E-00 + +[One key needed (alt) / Majikazo by RetroWorks (2012)] +Note=+2A/Timex +AD17-3E +AD18-04 +AD19-00 + +[Mambo by Positive (1989)] +Code=D025-00 : Infinite Ammo +Code=DECF-C9 : Infinite Energy + +[Manchester United by Krisalis (1990)] + +[Manchester United Europe by Krisalis (1991)] + +[Mango Jones by Crash (1990)] +Code=E3A9-00 : Infinite Ammo +Code=DC91-00 : Infinite Bombs +Code=E457-00 : Infinite Shield +Code=B1FB-00 : Infinite Time + +[Maniac (19xx)(Prospec)] +Code=DA0F-00 : Infinite lives + +[Manic Miner #2 by R.D. Foord (1985)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner #2 by R.D. Foord (1985)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner #2 by R.D. Foord (1985)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner #2 by R.D. Foord (1985)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner #2 by R.D. Foord (1985)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner #2 by R.D. Foord (1985)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner #2 by R.D. Foord (1985)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner #2 by R.D. Foord (1985)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner #2 by R.D. Foord (1985)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner #2 by R.D. Foord (1985)] +87EF-00 +87EF-FF + +[Lives / Manic Miner #2 by R.D. Foord (1985)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner #2 by R.D. Foord (1985)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner #2 by R.D. Foord (1985)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner #2 by R.D. Foord (1985)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner #2 by R.D. Foord (1985)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner #2 by R.D. Foord (1985)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner #2 by R.D. Foord (1985)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner #2 by R.D. Foord (1985)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner #2 by R.D. Foord (1985)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner #2 by R.D. Foord (1985)] +845D-07 +845D-00 + +[To disable this / Manic Miner #2 by R.D. Foord (1985)] +8D0A-00 +8D0A-6B + +[Manic Miner by Bug-Byte (1983)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Code=8940-00-35 : Infinite Lives on/off +Menu=Infinite Oxygen +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this + +[Air supply (Bug Byte) / Manic Miner by Bug-Byte (1983)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner by Bug-Byte (1983)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner by Bug-Byte (1983)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner by Bug-Byte (1983)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner by Bug-Byte (1983)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner by Bug-Byte (1983)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner by Bug-Byte (1983)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner by Bug-Byte (1983)] +87EE-00 +87EF-00 +87F0-00 + +[Lives / Manic Miner by Bug-Byte (1983)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner by Bug-Byte (1983)] +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner by Bug-Byte (1983)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner by Bug-Byte (1983)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner by Bug-Byte (1983)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner by Bug-Byte (1983)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner by Bug-Byte (1983)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner by Bug-Byte (1983)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner by Bug-Byte (1983)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[To disable this / Manic Miner by Bug-Byte (1983)] +8D0A-00 +8D0A-6B + +[Manic Miner - 2000 by FELL (2000)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner - 2000 by FELL (2000)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner - 2000 by FELL (2000)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner - 2000 by FELL (2000)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner - 2000 by FELL (2000)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner - 2000 by FELL (2000)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner - 2000 by FELL (2000)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner - 2000 by FELL (2000)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner - 2000 by FELL (2000)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner - 2000 by FELL (2000)] +87EF-00 +87EF-FF + +[Lives / Manic Miner - 2000 by FELL (2000)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner - 2000 by FELL (2000)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner - 2000 by FELL (2000)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner - 2000 by FELL (2000)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner - 2000 by FELL (2000)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner - 2000 by FELL (2000)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner - 2000 by FELL (2000)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner - 2000 by FELL (2000)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner - 2000 by FELL (2000)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner - 2000 by FELL (2000)] +845D-07 +845D-00 + +[To disable this / Manic Miner - 2000 by FELL (2000)] +8D0A-00 +8D0A-6B + +[Manic Miner - 3D Demo by Langmead, Jim (2004)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner - 3D Demo by Langmead, Jim (2004)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner - 3D Demo by Langmead, Jim (2004)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner - 3D Demo by Langmead, Jim (2004)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +87EF-00 +87EF-FF + +[Lives / Manic Miner - 3D Demo by Langmead, Jim (2004)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner - 3D Demo by Langmead, Jim (2004)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner - 3D Demo by Langmead, Jim (2004)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner - 3D Demo by Langmead, Jim (2004)] +845D-07 +845D-00 + +[To disable this / Manic Miner - 3D Demo by Langmead, Jim (2004)] +8D0A-00 +8D0A-6B + +[Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +87EF-00 +87EF-FF + +[Lives / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +845D-07 +845D-00 + +[To disable this / Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002)] +8D0A-00 +8D0A-6B + +[Manic Miner - Jet Set Willy by Broadsoft (2004)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner - Jet Set Willy by Broadsoft (2004)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner - Jet Set Willy by Broadsoft (2004)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner - Jet Set Willy by Broadsoft (2004)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +87EF-00 +87EF-FF + +[Lives / Manic Miner - Jet Set Willy by Broadsoft (2004)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner - Jet Set Willy by Broadsoft (2004)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner - Jet Set Willy by Broadsoft (2004)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner - Jet Set Willy by Broadsoft (2004)] +845D-07 +845D-00 + +[To disable this / Manic Miner - Jet Set Willy by Broadsoft (2004)] +8D0A-00 +8D0A-6B + +[Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +87EF-00 +87EF-FF + +[Lives / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +845D-07 +845D-00 + +[To disable this / Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008)] +8D0A-00 +8D0A-6B + +[Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +87EF-00 +87EF-FF + +[Lives / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +845D-07 +845D-00 + +[To disable this / Manic Miner - Neighbours - Allana Truman by Broadsoft (2004)] +8D0A-00 +8D0A-6B + +[Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +87EF-00 +87EF-FF + +[Lives / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +845D-07 +845D-00 + +[To disable this / Manic Miner - Perpetual Motion by Melkor, Darth (2005)] +8D0A-00 +8D0A-6B + +[Manic Miner - The Hobbit by Broadsoft (2000)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner - The Hobbit by Broadsoft (2000)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner - The Hobbit by Broadsoft (2000)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner - The Hobbit by Broadsoft (2000)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner - The Hobbit by Broadsoft (2000)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner - The Hobbit by Broadsoft (2000)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner - The Hobbit by Broadsoft (2000)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner - The Hobbit by Broadsoft (2000)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner - The Hobbit by Broadsoft (2000)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner - The Hobbit by Broadsoft (2000)] +87EF-00 +87EF-FF + +[Lives / Manic Miner - The Hobbit by Broadsoft (2000)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner - The Hobbit by Broadsoft (2000)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner - The Hobbit by Broadsoft (2000)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner - The Hobbit by Broadsoft (2000)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner - The Hobbit by Broadsoft (2000)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner - The Hobbit by Broadsoft (2000)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner - The Hobbit by Broadsoft (2000)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner - The Hobbit by Broadsoft (2000)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner - The Hobbit by Broadsoft (2000)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner - The Hobbit by Broadsoft (2000)] +845D-07 +845D-00 + +[To disable this / Manic Miner - The Hobbit by Broadsoft (2000)] +8D0A-00 +8D0A-6B + +[Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +87EF-00 +87EF-FF + +[Lives / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +845D-07 +845D-00 + +[To disable this / Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996)] +8D0A-00 +8D0A-6B + +[Manic Miner 4 by Broadsoft (1997)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner 4 by Broadsoft (1997)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner 4 by Broadsoft (1997)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner 4 by Broadsoft (1997)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner 4 by Broadsoft (1997)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner 4 by Broadsoft (1997)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner 4 by Broadsoft (1997)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner 4 by Broadsoft (1997)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner 4 by Broadsoft (1997)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner 4 by Broadsoft (1997)] +87EF-00 +87EF-FF + +[Lives / Manic Miner 4 by Broadsoft (1997)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner 4 by Broadsoft (1997)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner 4 by Broadsoft (1997)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner 4 by Broadsoft (1997)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner 4 by Broadsoft (1997)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner 4 by Broadsoft (1997)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner 4 by Broadsoft (1997)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner 4 by Broadsoft (1997)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner 4 by Broadsoft (1997)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner 4 by Broadsoft (1997)] +845D-07 +845D-00 + +[To disable this / Manic Miner 4 by Broadsoft (1997)] +8D0A-00 +8D0A-6B + +[Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +87EF-00 +87EF-FF + +[Lives / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +845D-07 +845D-00 + +[To disable this / Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998)] +8D0A-00 +8D0A-6B + +[Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +87EF-00 +87EF-FF + +[Lives / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +845D-07 +845D-00 + +[To disable this / Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998)] +8D0A-00 +8D0A-6B + +[Manic Miner 7 by Rothwell, Craig (1998)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner 7 by Rothwell, Craig (1998)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner 7 by Rothwell, Craig (1998)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner 7 by Rothwell, Craig (1998)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner 7 by Rothwell, Craig (1998)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner 7 by Rothwell, Craig (1998)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner 7 by Rothwell, Craig (1998)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner 7 by Rothwell, Craig (1998)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner 7 by Rothwell, Craig (1998)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner 7 by Rothwell, Craig (1998)] +87EF-00 +87EF-FF + +[Lives / Manic Miner 7 by Rothwell, Craig (1998)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner 7 by Rothwell, Craig (1998)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner 7 by Rothwell, Craig (1998)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner 7 by Rothwell, Craig (1998)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner 7 by Rothwell, Craig (1998)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner 7 by Rothwell, Craig (1998)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner 7 by Rothwell, Craig (1998)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner 7 by Rothwell, Craig (1998)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner 7 by Rothwell, Craig (1998)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner 7 by Rothwell, Craig (1998)] +845D-07 +845D-00 + +[To disable this / Manic Miner 7 by Rothwell, Craig (1998)] +8D0A-00 +8D0A-6B + +[Manic Miner Hard by - (2017)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner Hard by - (2017)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner Hard by - (2017)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner Hard by - (2017)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner Hard by - (2017)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner Hard by - (2017)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner Hard by - (2017)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner Hard by - (2017)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner Hard by - (2017)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner Hard by - (2017)] +87EF-00 +87EF-FF + +[Lives / Manic Miner Hard by - (2017)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner Hard by - (2017)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner Hard by - (2017)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner Hard by - (2017)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner Hard by - (2017)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner Hard by - (2017)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner Hard by - (2017)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner Hard by - (2017)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner Hard by - (2017)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner Hard by - (2017)] +845D-07 +845D-00 + +[To disable this / Manic Miner Hard by - (2017)] +8D0A-00 +8D0A-6B + +[Manic Miner Patch (19xx)(Elliott, John)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Miner Patch (19xx)(Elliott, John)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Miner Patch (19xx)(Elliott, John)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Miner Patch (19xx)(Elliott, John)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Miner Patch (19xx)(Elliott, John)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Miner Patch (19xx)(Elliott, John)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Miner Patch (19xx)(Elliott, John)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Miner Patch (19xx)(Elliott, John)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Miner Patch (19xx)(Elliott, John)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Miner Patch (19xx)(Elliott, John)] +87EF-00 +87EF-FF + +[Lives / Manic Miner Patch (19xx)(Elliott, John)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Miner Patch (19xx)(Elliott, John)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Miner Patch (19xx)(Elliott, John)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Miner Patch (19xx)(Elliott, John)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Miner Patch (19xx)(Elliott, John)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Miner Patch (19xx)(Elliott, John)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Miner Patch (19xx)(Elliott, John)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Miner Patch (19xx)(Elliott, John)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Miner Patch (19xx)(Elliott, John)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Miner Patch (19xx)(Elliott, John)] +845D-07 +845D-00 + +[To disable this / Manic Miner Patch (19xx)(Elliott, John)] +8D0A-00 +8D0A-6B + +[Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +945E-00 +946A-00 + +[Walk through walls / Manic Mining Robot's Day Out by Manic Miner Technologies (2003)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Manic Muslim by Boniosoft (2005)] +Code=88A4-C9 : Immunity +Code=8A04-B6 : Infinite Lives +Code=8A3B-00 : No Time Bonus + +[Manic Scribbler by Melkor, Darth (2005)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / Manic Scribbler by Melkor, Darth (2005)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / Manic Scribbler by Melkor, Darth (2005)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / Manic Scribbler by Melkor, Darth (2005)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / Manic Scribbler by Melkor, Darth (2005)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / Manic Scribbler by Melkor, Darth (2005)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / Manic Scribbler by Melkor, Darth (2005)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / Manic Scribbler by Melkor, Darth (2005)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / Manic Scribbler by Melkor, Darth (2005)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / Manic Scribbler by Melkor, Darth (2005)] +87EF-00 +87EF-FF + +[Lives / Manic Scribbler by Melkor, Darth (2005)] +60FD-14 +8940-00 + +[Lives (alt) / Manic Scribbler by Melkor, Darth (2005)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / Manic Scribbler by Melkor, Darth (2005)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / Manic Scribbler by Melkor, Darth (2005)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / Manic Scribbler by Melkor, Darth (2005)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / Manic Scribbler by Melkor, Darth (2005)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / Manic Scribbler by Melkor, Darth (2005)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / Manic Scribbler by Melkor, Darth (2005)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / Manic Scribbler by Melkor, Darth (2005)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / Manic Scribbler by Melkor, Darth (2005)] +845D-07 +845D-00 + +[To disable this / Manic Scribbler by Melkor, Darth (2005)] +8D0A-00 +8D0A-6B + +[Mantronix by Probe (1986)] +Code=B3B1-3D : Immunity +Code=B45F-00 : Infinite Lives + +[Marauder by Hewson Consultants (1988)] +Menu=All die instantly +Code=8E38-C9 : Immunity +Code=9ADF-B6 : Infinite Lives +Menu=Infinite Lives (alt) +Code=85B1-00 : Infinite Smart Bombs +Code=85B7-00 : Infinite Smart Bombs (alt) + +[All die instantly / Marauder by Hewson Consultants (1988)] +85AB-00 +85B1-00 +85B6-00 + +[Infinite Lives (alt) / Marauder by Hewson Consultants (1988)] +9ADF-B6 +A0EE-B6 + +[Marble Madness by Melbourne House (1986)] +Code=96C4-00 : Infinite time +Code=96B3-00 : Lives +Code=EEF8-18 : Never Fall +Code=A7B5-C9 : No collision with objects + +[Marble Madness DeLuxe Edition by Melbourne House (1986)] +Code=9600-00 : Infinite time +Code=F96D-18 : Never Fall +Code=A402-C9 : No collision with objects + +[Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +945E-00 +946A-00 + +[Walk through walls / Maria on Tour by BaSe1 PrOdUcTiOnZ (2005)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Maria vs. Some Bastards by Manic Miner Technologies (2001)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +945E-00 +946A-00 + +[Walk through walls / Maria vs. Some Bastards by Manic Miner Technologies (2001)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Maria's Revenge by Mat Doughty (2004)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Maria's Revenge by Mat Doughty (2004)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Maria's Revenge by Mat Doughty (2004)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Maria's Revenge by Mat Doughty (2004)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Maria's Revenge by Mat Doughty (2004)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Maria's Revenge by Mat Doughty (2004)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Maria's Revenge by Mat Doughty (2004)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Maria's Revenge by Mat Doughty (2004)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Maria's Revenge by Mat Doughty (2004)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Maria's Revenge by Mat Doughty (2004)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Maria's Revenge by Mat Doughty (2004)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Maria's Revenge by Mat Doughty (2004)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Maria's Revenge by Mat Doughty (2004)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Maria's Revenge by Mat Doughty (2004)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Maria's Revenge by Mat Doughty (2004)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Maria's Revenge by Mat Doughty (2004)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Maria's Revenge by Mat Doughty (2004)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Maria's Revenge by Mat Doughty (2004)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Maria's Revenge by Mat Doughty (2004)] +945E-00 +946A-00 + +[Walk through walls / Maria's Revenge by Mat Doughty (2004)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Marina - The Fire Quest by Makovsky, Igor (2007)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Marina - The Fire Quest by Makovsky, Igor (2007)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Marina - The Fire Quest by Makovsky, Igor (2007)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Marina - The Fire Quest by Makovsky, Igor (2007)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Marina - The Fire Quest by Makovsky, Igor (2007)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Marina - The Fire Quest by Makovsky, Igor (2007)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Marina - The Fire Quest by Makovsky, Igor (2007)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Marina - The Fire Quest by Makovsky, Igor (2007)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Marina - The Fire Quest by Makovsky, Igor (2007)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Marina - The Fire Quest by Makovsky, Igor (2007)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Marina - The Fire Quest by Makovsky, Igor (2007)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Marina - The Fire Quest by Makovsky, Igor (2007)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Marina - The Fire Quest by Makovsky, Igor (2007)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Marina - The Fire Quest by Makovsky, Igor (2007)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Marina - The Fire Quest by Makovsky, Igor (2007)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Marina - The Fire Quest by Makovsky, Igor (2007)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Marina - The Fire Quest by Makovsky, Igor (2007)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Marina - The Fire Quest by Makovsky, Igor (2007)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Marina - The Fire Quest by Makovsky, Igor (2007)] +945E-00 +946A-00 + +[Walk through walls / Marina - The Fire Quest by Makovsky, Igor (2007)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Marine by Load 'n' Run (1987)] + +[Mario Bros by Ocean (1987)] +Code=D2F0-00-FE : Enemies kill themselves +Code=AC2F-00 : Infinite Lives + +[Marioso by MilousSoft (1989)] +Code=8AE8-00 : Infinite Lives + +[Maritrini, Freelance Monster Slayer by Ubhres Productions (2012)] +Code=B3E2-00 : Energy (demo version) +Code=C8A4-00 : Infinite energy + +[Maritrini, Freelance Monster Slayer en - Las Increibles Vicisitudes de Despertarse Resacosa con Fred by Mojon Twins, The (2012)] +Code=D087-00 : Infinite Bombs +Code=CFAF-00 : Infinite Lives + +[Marsport by Gargoyle Games (1985)] +Code=8655-18 : No Heralds & Wardens (Dro Soft) +Code=864B-18 : No Heralds & Wardens (Mastertronic) +Code=AB6A-18 : No Sept's Leaders (Dro Soft) +Code=AB59-18 : No Sept's Leaders (Mastertronic) +Code=8509-C9 : No Sept's Warrior (Mastertronic) +Menu=Unlock Doors (Dro Soft) +Menu=Unlock Doors (Mastertronic) + +[Unlock Doors (Dro Soft) / Marsport by Gargoyle Games (1985)] +8F05-18 +8EF1-18 +AF6D-18 + +[Unlock Doors (Mastertronic) / Marsport by Gargoyle Games (1985)] +8EFF-18 +8EEB-18 +AF9B-18 + +[Martianoids by Ultimate Play The Game (1987)] +Code=A2EF-C9 : Avoid destruction of zones +Menu=Infinite Battery +Code=B6C9-00 : Infinite Lives + +[Infinite Battery / Martianoids by Ultimate Play The Game (1987)] +9E64-C9 +A8D2-00 +AB32-00 + +[MASK by Gremlin Graphics (1987)] +Code=9A00-7F : Always Have Bomb +Code=8609-C9 : Immunity +Code=9A00-B7 : Infinite Bombs +Code=8621-00 : Infinite Damage +Code=A849-C9 : Infinite Fuel & Armour +Code=A4CB-00 : Infinite Time +Code=90CB-C3 : No Enemies +Code=A2F9-C9 : No Whirlwind + +[MASK II by Gremlin Graphics (1987)] +Code=A735-C9 : Immune To Water (cars don't sunk) +Menu=Infinite Armour +Code=A872-B6 : Infinite Fuel + +[Infinite Armour / MASK II by Gremlin Graphics (1987)] +A258-FE +AF90-B6 +B10D-FE + +[MASK III - VENOM Strikes Back by Gremlin Graphics (1988)] +Code=CC1E-AF : Immunity +Menu=Immunity (crashes the game) +Code=B220-00 : Infinite Ammo +Menu=Lives +Code=C315-C9 : No Enemies +Code=B2EB-C9 : Waterproof + +[Immunity (crashes the game) / MASK III - VENOM Strikes Back by Gremlin Graphics (1988)] +A761-00 +A74F-00 +AF72-00 + +[Lives / MASK III - VENOM Strikes Back by Gremlin Graphics (1988)] +B3DD-3A +BAA2-B3 +C2D0-D0 +B215-C9 + +[Master and Servant by Atlantis (1985)] +Code=80A0-C3 : Immunity +Code=8744-B7 : Infinite Power +Code=9423-00 : Infinite Task Time +Code=9280-18 : No Power Bonus + +[Master Blaster by Crash (1990)] +Code=C259-C3 : Immunity +Code=FAFC-00 : Infinite Grenades +Code=C344-00 : Infinite Lives +Code=C127-00 : Infinite Shield + +[Master of Magic by Mastertronic Added Dimension (1986)] +Code=A8DA-00 : Infinite body +Code=A8F3-00 : Infinite mind + +[Master, The by Artic Computing (1986)] +Code=8019-00 : Infinite Lives (Mastertronic) +Code=8005-00 : Infinite lives + +[Masters of Serebal by MC Lothlorien (1984)] +Code=D578-00 : Infinite Strength In Combat +Menu=Kill Enemy With One Hit + +[Kill Enemy With One Hit / Masters of Serebal by MC Lothlorien (1984)] +D59E-36 +D59F-00 + +[Masters of the Universe - The Arcade Game by U.S. Gold (1987)] +Code=6000-00 : Infinite Energy +Code=6286-00 : Infinite Sword +Code=636B-00 : Infinite Time + +[Masters of the Universe - The Movie by Gremlin Graphics (1987)] +Menu=Any number of chords +Code=C8CE-00 : Immunity +Code=A4BD-00 : Infinite Lives +Code=CC7A-3C : Slows down the clock + +[Any number of chords / Masters of the Universe - The Movie by Gremlin Graphics (1987)] +A1CC-AF +A1CD-00 + +[Match Day by Ocean (1984)] + +[Match Day II by Ocean (1987)] + +[Match Point by Sinclair Research (1984)] +Menu=Move much faster + +[Move much faster / Match Point by Sinclair Research (1984)] +D18E-00 +D199-00 + +[Matrix by Salamander (1984)] +Code=8EFE-00 : Infinite lives + +[Max Headroom by Quicksilva (1986)] +Code=7A9F-00 : Infinite Energy + +[Maxim The Cat by Asylum Games (2014)] +Code=8606-00 : Lives (alt) + +[Mayhem by Power House, The (1987)] +Code=90C2-18 : Immunity +Code=93BE-00 : Infinite Shields +Code=9409-00 : Infinite Time + +[Maze Chase by Hewson Consultants (1983)] +Menu=Infinite Lives + +[Infinite Lives / Maze Chase by Hewson Consultants (1983)] +Note=16K +85C8-00 +63BF-B7 + +[Maze Chase by Dorling Kindersley (1984)] +Code=E964-AF : Immunity + +[Maze Death Race by PSS (1983)] +Menu=Fuel to (65530) +Code=615F-C9 : Immunity +Code=5EB9-00 : Infinite lives +Menu=Score to (65530) + +[Fuel to (65530) / Maze Death Race by PSS (1983)] +5CF1-FF +5CF2-FF + +[Score to (65530) / Maze Death Race by PSS (1983)] +5D18-FF +5D19-FF + +[Maze Mania by Hewson Consultants (1989)] +Code=A656-00 : Infinite Energy +Code=A7D2-00 : Infinite Lives +Menu=Jump On Aliens Anytime + +[Jump On Aliens Anytime / Maze Mania by Hewson Consultants (1989)] +C06A-00 +C0F7-00 + +[Maze of Darkness by 16-48 Tape Magazine (1985)] +Code=64DD-58 : Infinite Energy + +[Maze of Delon, The by Kaisoft (1984)] +Code=9BA4-00 : Infinite Energy +Code=9846-00 : Infinite Lives + +[Maze, The (19xx)(Clasic)] +Code=A359-00 : Infinite Map Time +Code=A311-00 : Infinite Time + +[Maziacs by DK'Tronics (1983)] +Code=ACC4-00 : Infinite Energy +Menu=Never lose a fight +Code=A44B-C9 : Speeds the game up + +[Never lose a fight / Maziacs by DK'Tronics (1983)] +AD11-00 +AD17-18 + +[Mean Streak by Mirrorsoft (1987)] +Menu=Infinite Fuel +Menu=Infinite Lives +Menu=Infinite Missiles +Menu=Infinite Time + +[Infinite Fuel / Mean Streak by Mirrorsoft (1987)] +Note=For Spectrum 48kB version. +B20C-B6 +B261-B6 + +[Infinite Lives / Mean Streak by Mirrorsoft (1987)] +Note=For Spectrum 48kB version. +6BEA-00 +BE31-00 + +[Infinite Missiles / Mean Streak by Mirrorsoft (1987)] +Note=For Spectrum 48kB version. +B74A-B6 +B7A4-B6 + +[Infinite Time / Mean Streak by Mirrorsoft (1987)] +Note=For Spectrum 48kB version. +9760-00 +97A4-00 + +[Mega Bucks by Firebird (1986)] +Code=950A-00 : Infinite Energy +Code=9254-00 : Infinite Time + +[Mega Fruit by Thor Computer (1984)] +Code=636E-39 : $9,90 Credit +Menu=Start with $19,00 + +[Start with $19,00 / Mega Fruit by Thor Computer (1984)] +741F-31 +7422-39 + +[Mega Meghan by Mojon Twins, The (2013)] +Menu=Keys (alt) +Menu=Lives (alt) + +[Keys (alt) / Mega Meghan by Mojon Twins, The (2013)] +A04D-00 +9766-01 + +[Lives (alt) / Mega Meghan by Mojon Twins, The (2013)] +AB9B-00 +BD18-00 + +[Mega-Apocalypse by Martech Games (1988)] +Code=5C1A-00 : Infinite Lives + +[Mega-Corp by Dinamic (1987)] +Menu=Can beg a coin, can enter temple, disk given +Menu=Can beg coin, can't enter temple, disk given +Menu=Coin is in your inventory +Menu=Coin is inside phonebox +Menu=Coin is out of temple +Menu=Coin, Temple, Disk, Shout +Menu=Dossier is at starting room +Menu=Dossier is in your inventory +Menu=No Kryyx at forest +Menu=Where's dossier +Menu=You've the Gun +Menu=You've the Gun (loaded) +Menu=You've the Medikit +Menu=You've the dead Zith + +[Can beg a coin, can enter temple, disk given / Mega-Corp by Dinamic (1987)] +Note=For part #2. +A486-10 + +[Can beg coin, can't enter temple, disk given / Mega-Corp by Dinamic (1987)] +Note=For part #2. +A486-18 + +[Coin is in your inventory / Mega-Corp by Dinamic (1987)] +Note=For part #2. +A21D-FF +A21E-7F + +[Coin is inside phonebox / Mega-Corp by Dinamic (1987)] +Note=For part #2. +A21D-03 +A21E-00 + +[Coin is out of temple / Mega-Corp by Dinamic (1987)] +Note=For part #2. +A21D-07 +A21E-00 + +[Coin, Temple, Disk, Shout / Mega-Corp by Dinamic (1987)] +Note=For part #2. +A486-1C + +[Dossier is at starting room / Mega-Corp by Dinamic (1987)] +Note=For part #2. +A20B-01 +A20C-00 + +[Dossier is in your inventory / Mega-Corp by Dinamic (1987)] +Note=For part #2. +A20B-FF +A20C-7F + +[No Kryyx at forest / Mega-Corp by Dinamic (1987)] +Note=For part #1. +A484-03 + +[Where's dossier / Mega-Corp by Dinamic (1987)] +Note=For part #2. +A20C-00 + +[You've the Gun / Mega-Corp by Dinamic (1987)] +Note=For part #1. +A201-FF +A202-7F + +[You've the Gun (loaded) / Mega-Corp by Dinamic (1987)] +Note=For part #2. +A8A5-00 +A8A6-00 +A8A7-FF +A8A8-7F + +[You've the Medikit / Mega-Corp by Dinamic (1987)] +Note=For part #1. +A203-FF +A204-7F + +[You've the dead Zith / Mega-Corp by Dinamic (1987)] +Note=For part #1. +A227-FF +A228-7F + +[Megablast! by Your Sinclair (1990)] +Menu=Immunity +Code=94AB-00 : Infinite lives +Code=96BD-B6 : Infinite smart bombs + +[Immunity / Megablast! by Your Sinclair (1990)] +9314-C9 +965E-C9 + +[Meganova by Dinamic (1988)] +Code=7E7E-00 : Infinite Lives + +[Megapede by Softek (1983)] +Code=7873-C3 : Immune to birds +Code=6B3D-2A : Infinite lives +Code=6B99-00 : Infinite lives (alt) + +[Megaphoenix by Dinamic (1991)] +Code=CEE4-C9 : Immune To Killing Eggs +Code=CEB5-C9 : Immune To Little Birds +Code=CF50-C9 : Immune To Megaphoenix +Code=A354-00 : Infinite Lives + +[Meltdown by Kerian UK (1984)] +Code=C076-00 : Infinite lives + +[Mental Block by Your Sinclair (1992)] +Code=8C05-00 : 1Tile Needed +Code=9127-00 : Infinite Lives +Code=8E39-00 : Infinite Time + +[Mercs by U.S. Gold (1991)] +Code=A2A9-00 : Infinite Credits +Menu=Infinite Energy +Code=CB5E-B6 : Infinite Grenades +Code=9D48-B7 : Infinite Time +Menu=Press pause to take you to the next level + +[Infinite Energy / Mercs by U.S. Gold (1991)] +ABD5-C9 +B2E5-C9 + +[Press pause to take you to the next level / Mercs by U.S. Gold (1991)] +9ADF-C3 +9AE0-33 +9AE1-A1 + +[Merlin by Firebird (1988)] +Code=95F1-C9 : Infinite Energy +Code=8ED2-B6 : Infinite Lives + +[Merlin by Sierra, Juan Alfonso Pastor (1988)] +Menu=Infinite energy +Menu=Infinite lives + +[Infinite energy / Merlin by Sierra, Juan Alfonso Pastor (1988)] +C696-3E +C697-61 +C698-00 +C6A0-3E +C6A1-F1 +C6A2-00 + +[Infinite lives / Merlin by Sierra, Juan Alfonso Pastor (1988)] +C6BB-3E +C6BC-06 +C6BD-00 + +[Mermaid Madness by Electric Dreams (1986)] +Code=7A2D-C9 : Immunity +Code=79D6-C9 : Infinite Time + +[Merry Christmas From Horace by My Cat (2016)] +Code=9506-00 : Lives + +[Merry Xmas Santa by Icon (1984)] +Code=E983-00 : Immunity +Code=E892-B7 : Infinite lives (both players) +Code=ED9F-00 : No falling when you die (be careful you can stuck!) + +[Metabolis by Gremlin Graphics (1985)] +Code=D7A2-C9 : Immunity + +[Metagalactic Llamas - Battle at the Edge of Time by Salamander (1984)] +Menu=Immunity +Code=8DF1-B7 : Infinite Lives + +[Immunity / Metagalactic Llamas - Battle at the Edge of Time by Salamander (1984)] +9223-01 +9226-01 + +[Metal Army by Players (1988)] +Code=A1FD-00 : Immunity +Code=BD86-00 : Infinite Ammo +Code=A4D6-00 : Infinite Lives + +[Metal Man Reloaded by Aragonskaya, Stella - Origin, Oleg (2014)] +Code=9CF4-00 : Infinite Lives + +[Metal Man Remixed by Origin, Oleg (2015)] +Code=9CF4-00 : Infinite Lives + +[Metaldrone by Sparklers (1987)] +Menu=Infinite lives +Code=B641-00 : Infinite time + +[Infinite lives / Metaldrone by Sparklers (1987)] +B7BB-00 +BF24-00 + +[Metalyx by Alternative (1987)] +Code=AA9F-00 : Immunity +Code=AD2C-00 : Infinite Lives + +[Metaplex by Addictive Games (1988)] +Code=8FAA-00 : Infinite acid +Code=9B0B-00 : Infinite laser +Code=8EB8-C9 : Infinite shield + +[Meteor Storm by Quicksilva (1982)] +Code=796E-B6 : Infinite Lives + +[Metro-Cross by U.S. Gold (1987)] +Code=A50F-3A : Immunity +Menu=Infinite Time + +[Infinite Time / Metro-Cross by U.S. Gold (1987)] +A7FE-C3 +ADCA-00 + +[Metropolis by Power House, The (1988)] +Code=C760-3A : Infinite Energy +Code=848A-00 : Infinite Lives + +[Metropolis by Topo Soft (1989)] +Menu=Infinite Energy + +[Infinite Energy / Metropolis by Topo Soft (1989)] +E8B4-00 +EE82-00 + +[Mezi Vezemi by E. Productions (1994)] +Menu=Attack +Code=8441-3E : Defence +Code=852E-00 : Infinite Magic +Code=84A3-00 : Infinite Strength + +[Attack / Mezi Vezemi by E. Productions (1994)] +843A-00 +8453-3E + +[Miami Chase by Code Masters (1991)] +Code=8508-B7 : Infinite lives +Code=A1E0-B7 : Infinite time + +[Miami Cobra GT by Players (1991)] +Menu=Infinite Time +Code=A87A-00 : Infinite Turbos + +[Infinite Time / Miami Cobra GT by Players (1991)] +A018-30 +A5B1-00 + +[Miami Vice by Ocean (1986)] +Menu=Immunity +Code=5D5B-7E : Infinite Energy + +[Immunity / Miami Vice by Ocean (1986)] +867F-C3 +8680-A8 + +[Mickey Mouse by Gremlin Graphics (1988)] +Code=9C9B-00 : Bird's Head +Code=9C63-00 : Bolts +Code=9CB2-00 : Glue +Code=8EA8-00 : Infinite Lives +Code=9C7A-00 : Infinite Shields +Code=9CC9-00 : Repulsive +Code=9C4C-00 : Slow +Code=9F6E-C9 : Water + +[Micro INC by usebox.net (2014)] +Code=80F4-00 : Time + +[Micro Mouse Goes De-bugging by MC Lothlorien (1983)] +Code=6CE9-C9 : Immunity to bugs +Code=73C8-00 : Infinite datakill +Code=7134-3E : Infinite lives +Code=7EF4-C9 : No nasties + +[Microball by Alternative (1988)] +Code=A543-00 : Infinite balls + +[Microbot by Softek International (1983)] +Code=DA17-00 : Infinite lives + +[Microbowl by MicroHobby (1989)] +Code=670A-00 : Infinite Lives + +[Micronaut One by Nexus Productions (1987)] +Code=87D0-6B : Clouds=energy +Code=86DF-00 : Destroy eggs +Menu=ETUs never deplete or overload +Menu=Energy +Code=CD08-18 : Go through all webs +Menu=Go through barrier walls +Code=CD6F-00 : Hit wall speed +Code=8793-C9 : Immunity against enemies +Code=C3F8-C9 : No webs produced +Code=86E5-00 : One shot to kill enemies +Code=CBC3-3E : Turbo slow +Code=CBB6-51 : Turbo speed +Menu=Turn whenever +Code=E23C-C9 : Web doesn't reduce energy + +[ETUs never deplete or overload / Micronaut One by Nexus Productions (1987)] +8896-00 +88C6-00 +DEB7-00 +DEDB-00 + +[Energy / Micronaut One by Nexus Productions (1987)] +875A-00 +875B-C3 +875A-00 +875B-C3 +87D0-6B + +[Go through barrier walls / Micronaut One by Nexus Productions (1987)] +CCCC-C3 +CCD8-C3 +CCEF-18 +CD01-18 + +[Turn whenever / Micronaut One by Nexus Productions (1987)] +CB24-00 +CB25-00 + +[Micronauts by Load 'n' Run (1988)] +Code=EC59-00 : Infinite Lives +Menu=More energy + +[More energy / Micronauts by Load 'n' Run (1988)] +EC54-FF +EC57-FF + +[Midnight Resistance by Ocean (1990)] +Menu=Infinite Backpacks +Menu=Infinite Keys +Menu=Infinite Lives +Menu=Infinite Weapons +Code=9DAC-00 : Invincible after dying once +Code=9CBE-E7 : Resets bullets to maximum amount + +[Infinite Backpacks / Midnight Resistance by Ocean (1990)] +Note=For Spectrum 128kB version. +9CD8-00 +9C3C-00 + +[Infinite Keys / Midnight Resistance by Ocean (1990)] +Note=For Spectrum 128kB version. +B9D9-00 +B9DA-00 +B9DB-00 + +[Infinite Lives / Midnight Resistance by Ocean (1990)] +Note=For Spectrum 128kB version. +8F19-00 +8E80-00 + +[Infinite Weapons / Midnight Resistance by Ocean (1990)] +Note=For Spectrum 128kB version. +9CC3-00 +9C27-00 + +[MiG Busters by Players Premier (1990)] +Menu=Infinite Ammo +Menu=Infinite Energy +Menu=Infinite Lives + +[Infinite Ammo / MiG Busters by Players Premier (1990)] +Note=For Spectrum 128kB version. +9B8B-00 +9B9A-00 + +[Infinite Energy / MiG Busters by Players Premier (1990)] +Note=For Spectrum 128kB version. +C249-00 +C258-00 + +[Infinite Lives / MiG Busters by Players Premier (1990)] +Note=For Spectrum 128kB version. +9937-00 +993D-00 + +[Mighty Magus by Quicksilva (1985)] +Code=D0D8-F4 : Infinite lives +Code=D088-A4 : Infinite magic +Code=D05F-7B : Infinite power + +[Mike Gunner by Dinamic (1988)] +Code=66C0-B7 : Infinite Injuries +Code=66EB-B7 : Infinite Lives + +[Mike Read's Pop Quiz by Elite Systems (1989)] +Menu=Infinite Answer Time + +[Infinite Answer Time / Mike Read's Pop Quiz by Elite Systems (1989)] +Note=For Spectrum 48kB version. +8D4B-00 +9A26-00 +8D43-00 +9A24-00 + +[Mikie by Imagine (1985)] +Code=9F3A-00 : Immunity In The Class Rooms +Code=9F5F-00 : Immunity In The Hall-Ways +Code=9F8B-B6 : Infinite Lives +Code=BC6D-18 : One nudge to knock people off their seats in the classroom + +[Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +945E-00 +946A-00 + +[Walk through walls / Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Milk Race by Mastertronic (1987)] +Menu=Infinite Energy +Code=8A76-00 : Infinite Time + +[Infinite Energy / Milk Race by Mastertronic (1987)] +7981-00 +7DBC-00 + +[Millimon by Artic Computing (1984)] +Code=5F88-00 : Infinite lives + +[Millipede by Softek (1983)] +Code=620D-00 : Immunity +Code=6B3F-00 : Lives + +[Mimzoid Death Dude by Jaquest, Grant (1988)] +Menu=Approx 3X Time (to avoid problems with infinite time poke) +Code=B0FE-2A : Infinite energy +Code=96B5-2A-22 : Infinite time + +[Approx 3X Time (to avoid problems with infinite time poke) / Mimzoid Death Dude by Jaquest, Grant (1988)] +8373-0C +A8BB-04 +B16E-0C + +[Min Ciam Pai by Load 'n' Run (1987)] + +[Mind Your Head by Tynesoft (1986)] +Menu=Infinite lives +Code=78DB-00 : Infinite time + +[Infinite lives / Mind Your Head by Tynesoft (1986)] +7164-00 +71A5-00 + +[Minder by DK'Tronics (1985)] +Code=AA99-B4 : Infinite money +Code=6BD2-B6 : Infinite time + +[Mindfighter by Abstract Concepts (1988)] +Code=6F66-00 : Avoid death by objects [chemicals foxes etc] +Menu=Get object from anywhere +Code=70DE-00 : Object count +Code=70CB-18 : Object weight +Code=8CAB-14 : Set start time to an hour before he falls asleep + +[Get object from anywhere / Mindfighter by Abstract Concepts (1988)] +70A6-A8 +70A7-70 +70B8-00 + +[Mindstone by Edge, The (1986)] +Code=CEE8-00 : Infinite Gold (Ancient City) +Code=CEA2-00 : Infinite Gold (Cavehouse) +Code=CD7E-00 : Infinite Gold (Mystic's Store) +Code=CD4E-00 : Infinite Gold (Pixie Voyager Fisherman Dwarf Shadowlord) +Code=865A-00 : Infinite Gold (Store In Elantor) +Code=F3D4-00 : Infinite Psyche +Code=66E1-00 : Infinite Strength + +[Mindtrap by Mastertronic (1989)] +Code=75DA-00 : Infinite Moves +Code=772B-00 : Infinite Time + +[Miner Willy's Nightmare by - (2000)] +Menu=Infinite Chicken +Menu=Infinite Lives (alt) +Menu=Make the doors decidedly nervous +Menu=Stop all energy drains + +[Infinite Chicken / Miner Willy's Nightmare by - (2000)] +8C0B-3E +8C0C-F1 +8C0F-28 + +[Infinite Lives (alt) / Miner Willy's Nightmare by - (2000)] +8EA7-00 +8EA7-00 +8A19-00 +8A22-00 +8EDB-00 + +[Make the doors decidedly nervous / Miner Willy's Nightmare by - (2000)] +918C-AF +916D-AF +918C-AF + +[Stop all energy drains / Miner Willy's Nightmare by - (2000)] +98B4-00 +8A19-00 +8A22-00 +8EDB-00 +98B4-00 + +[Mines of Moriez by Hektic (1986)] +Menu=Infinite Energy + +[Infinite Energy / Mines of Moriez by Hektic (1986)] +7CFA-00 +7DAC-00 + +[Mini Danmaku ZX by Cogitare Computing (2014)] +Code=84F3-00 : Infinite energy + +[Mini Fly by Galaxy (1994)] +Code=6262-B6 : Infinite Lives +Code=69E5-00 : Infinite Time + +[Misco Jones - Raiders of the Lost Vah-Ka by Radastan (2013)] +Code=993D-00 : Infinite Keys +Code=AEE5-00 : Infinite Lives +Menu=Infinite Lives (alt) +Menu=Key 'G' restarts game + +[Infinite Lives (alt) / Misco Jones - Raiders of the Lost Vah-Ka by Radastan (2013)] +A1C3-00 +AEE5-00 + +[Key 'G' restarts game / Misco Jones - Raiders of the Lost Vah-Ka by Radastan (2013)] +B29A-C3 +B29B-C8 +B29C-D8 +D8C8-3E +D8C9-FD +D8CB-DB +D8CB-CB +D8CC-67 +D8CD-CA +D8CE-88 +D8CF-5E +D8D0-21 +D8D1-B9 +D8D2-BC +D8D3-C3 +D8D4-9D +D8D5-B2 + +[Mission Collission by Gommeren, David J. (1987)] +Code=AA2F-18 : Immunity +Code=ACE3-00 : Infinite fuel +Code=AA34-00 : Infinite lives + +[Mission Elevator by Kixx (1988)] +Code=BE54-00 : Infinite Lives +Code=C2BF-00 : Infinite Time + +[Mission Fallout by Crash (1990)] +Menu=Infinite energy +Code=685D-00 : Infinite lives +Code=70BB-00 : Infinite platforms +Code=B893-00 : Infinite time + +[Infinite energy / Mission Fallout by Crash (1990)] +6E98-00 +9173-00 +C139-00 +E460-00 + +[Mission Impossible by Silversoft (1983)] +Code=649E-00 : Infinite lives + +[Mission Jupiter by Code Masters (1987)] +Code=E523-C9 : Immune Aliens! +Code=E4A6-C9 : Immunity +Code=E3D2-00 : Infinite Ammo +Code=E1CE-00 : Infinite Fuel +Code=EC34-00 : Infinite Lives +Code=EB6A-FF : Lives = 255 +Menu=Mega Laser +Code=E1AE-BD : Move anywhere +Code=E3D9-C9 : No Alien Fire +Code=C714-C9 : No Enemies + +[Mega Laser / Mission Jupiter by Code Masters (1987)] +E3C8-00 +E38E-00 + +[Mission Ninety One by Newdata (1986)] +Code=648E-C9 : Immunity +Menu=Infinite Lives + +[Infinite Lives / Mission Ninety One by Newdata (1986)] +6491-00 +6498-00 +6499-0D + +[Mission Venom by Woods, Nigel (1991)] +Code=F33B-00 : Infinite lives + +[Mister Gas by Xortrapa Soft (1990)] +Code=6928-B7 : Infinite Energy +Code=691E-B7 : Infinite Time + +[Misterio del Nilo, El by Zigurat (1987)] +Menu=Immunity +Code=AB9D-00 : Infinite Bullets +Code=ABDB-00 : Infinite Grenades +Code=D8AF-11 : Infinite lives + +[Immunity / Misterio del Nilo, El by Zigurat (1987)] +70F4-18 +728D-18 +826D-C3 + +[Mithos by Opera Soft (1990)] +Menu=Immunity +Code=7409-00 : Infinite Lives + +[Immunity / Mithos by Opera Soft (1990)] +724A-18 +728B-00 +738A-00 + +[MODERATE RETRIBUTION by Stonechat Productions (2013)] +Code=BD8B-B7 : Infinite lives + +[Moggy by Computer Emuzone (2005)] +Menu=Infinite Lives +Code=A6FF-34 : Infinite Time +Menu=Infinite lives [Tape version] +Code=A746-34 : Infinite time [Tape version] + +[Infinite Lives / Moggy by Computer Emuzone (2005)] +A622-34 +A632-00 + +[Infinite lives [Tape version] / Moggy by Computer Emuzone (2005)] +A792-00 +A795-C3 + +[Moggy Adventure by Ubhres Productions (2010)] +Code=BE1B-00 : Infinite lives +Menu=Lives (alt) + +[Lives (alt) / Moggy Adventure by Ubhres Productions (2010)] +AE91-00 +BE1B-00 + +[Molar Maul by Imagine (1983)] +Code=6150-B6 : Infinite lives + +[Mole on the Dole by Gadtek Games (1986)] +Code=D35B-00 : Infinite Lives + +[Molecule Man by Mastertronic (1986)] +Code=FC73-00 : Infinite Air +Code=F9D2-00 : Infinite Keys +Code=FC1E-00 : Infinite Time + +[Moley Christmas by Your Sinclair (1987)] +Code=8545-00 : Infinite Energy +Menu=Infinite Lives + +[Infinite Lives / Moley Christmas by Your Sinclair (1987)] +959E-00 +95D0-00 + +[Monkey Biznes by Artic Computing (1983)] +Menu=Infinite Lives + +[Infinite Lives / Monkey Biznes by Artic Computing (1983)] +766A-30 +766E-00 + +[Monono by Mojon Twins, The (2013)] +Menu=Keys (alt) +Menu=Lives + +[Keys (alt) / Monono by Mojon Twins, The (2013)] +9583-00 +8EB9-01 + +[Lives / Monono by Mojon Twins, The (2013)] +9F1C-00 +B0C8-00 + +[Monster Munch by Psychaedelic Hedgehog (1990)] +Code=B409-00 : Infinite Energy + +[Monster Muncher by Spectrum Games (1983)] +Code=615B-00 : Infinite lives both players + +[Monsters in Hell by Softek (1983)] +Menu=Infinite holy power +Menu=Infinite holy power (Investronica) +Code=77B5-2A : Infinite lives +Code=7817-2A : Infinite lives (Investronica) + +[Infinite holy power / Monsters in Hell by Softek (1983)] +67E2-2A +7171-2A +735D-2A + +[Infinite holy power (Investronica) / Monsters in Hell by Softek (1983)] +684C-2A +688E-2A +71DF-2A +73CE-2A + +[Monstrum! by Hill, Stuart J. (2000)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Monstrum! by Hill, Stuart J. (2000)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Monstrum! by Hill, Stuart J. (2000)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Monstrum! by Hill, Stuart J. (2000)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Monstrum! by Hill, Stuart J. (2000)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Monstrum! by Hill, Stuart J. (2000)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Monstrum! by Hill, Stuart J. (2000)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Monstrum! by Hill, Stuart J. (2000)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Monstrum! by Hill, Stuart J. (2000)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Monstrum! by Hill, Stuart J. (2000)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Monstrum! by Hill, Stuart J. (2000)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Monstrum! by Hill, Stuart J. (2000)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Monstrum! by Hill, Stuart J. (2000)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Monstrum! by Hill, Stuart J. (2000)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Monstrum! by Hill, Stuart J. (2000)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Monstrum! by Hill, Stuart J. (2000)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Monstrum! by Hill, Stuart J. (2000)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Monstrum! by Hill, Stuart J. (2000)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Monstrum! by Hill, Stuart J. (2000)] +945E-00 +946A-00 + +[Walk through walls / Monstrum! by Hill, Stuart J. (2000)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Montana Jones II by Home Masters (1994)] +Code=686F-00 : Infinite Lives + +[Monte Carlo Casino by Code Masters (1989)] +Menu=Infinite Money + +[Infinite Money / Monte Carlo Casino by Code Masters (1989)] +77F3-00 +77F4-00 +7810-00 + +[Monty is Innocent by Gremlin Graphics (1985)] +Code=DC78-C9 : Immunity +Code=DC99-B7 : Infinite lives + +[Monty Mole and The Lost Souls by Bubblesoft (2017)] +Code=83E4-C3 : Infinite Lives +Menu=Invincibility + +[Invincibility / Monty Mole and The Lost Souls by Bubblesoft (2017)] +83B7-00 +83B8-00 + +[Monty on the Run by Gremlin Graphics (1985)] +Code=9A50-00 : Harmless Water +Code=8F9D-C9 : Immunity +Code=879C-18 : Infinite Lives +Code=8E7D-00 : Infinite Shields +Code=868D-C9 : No Crushers + +[Monty Python's Flying Circus by Virgin Games (1990)] +Code=A7B5-00 : Infinite Lives + +[Monty's Honey Run by Bubblesoft (2017)] +Code=83E4-C3 : Infinite Lives +Menu=Poke Immunity + +[Poke Immunity / Monty's Honey Run by Bubblesoft (2017)] +83B7-00 +83B8-00 + +[Monty's Last Strike by Dazman (2014)] +Code=793A-00 : Lives (alt) + +[Moon Alert by Ocean (1984)] +Menu=Immediate scroll +Code=A69E-C3 : Infinite Energy +Code=9B4A-00 : Infinite Lives +Menu=Keep scrolling fast in all parts of the screen +Code=A5A4-FF : Moon Alert +Code=A509-18 : Stop time going down + +[Immediate scroll / Moon Alert by Ocean (1984)] +A659-02 +A664-02 + +[Keep scrolling fast in all parts of the screen / Moon Alert by Ocean (1984)] +A659-02 +CD74-02 + +[Moon Battle by MicroHobby (1985)] +Code=C5BB-00 : Infinite lives + +[Moon Buggy by Anirog (1983)] +Code=6817-00 : Infinite Lives(Original) +Code=681D-00 : Infinite Lives(Re-release) + +[Moon Buggy by Visions Software Factory (1983)] +Code=6B7C-3A : Immunity +Code=6D04-00 : Infinite lives + +[Moon Cresta by Incentive (1985)] +Menu=Infinite lives +Menu=Reset spacecraft every eight stages + +[Infinite lives / Moon Cresta by Incentive (1985)] +8323-B6 +9EA5-00 + +[Reset spacecraft every eight stages / Moon Cresta by Incentive (1985)] +A459-36 +A45A-E1 +A45B-C3 +A45C-70 + +[Moon Patrol by Atarisoft (1984)] +Code=8F74-00 : Infinite lives + +[Moon Strike by Mirrorsoft (1987)] +Code=A4DD-00 : Infinite Lives +Code=CBFD-00 : Infinite Lives (alt) + +[Moonlight Madness by Bubble Bus (1986)] +Code=E1E9-3A : Fall any height +Code=F44E-C9 : Immunity to moving enemies +Code=DF39-B7 : Infinite Lives + +[Moonlight Magic by ESP (1984)] +Code=8B09-C9 : Immunity +Code=B710-00 : Infinite Lives +Code=8433-00 : Infinite Paint +Code=7561-00 : Infinite Time + +[Moonlighter by Software Supersavers (1984)] +Code=6B92-B6 : Infinite Lives +Code=5F9D-00 : Infinite Time + +[Moonshade by Computer Games (1987)] +Code=E431-00 : Lives + +[Moonsweeper by CheetahSoft (1983)] +Code=D06F-00 : Infinite lives +Code=D152-00 : Infinite shields + +[Moontorc by Atlantis (1991)] +Menu=Infinite Money +Menu=Infinite energy, axes and spells + +[Infinite Money / Moontorc by Atlantis (1991)] +D9D9-00 +D9DA-00 + +[Infinite energy, axes and spells / Moontorc by Atlantis (1991)] +D02D-00 +D02E-00 + +[Moonwalker by U.S. Gold (1989)] +Menu=Immunity +Menu=Infinite Ammo +Menu=Infinite Lives +Menu=Infinite Strength +Menu=Infinite Time + +[Immunity / Moonwalker by U.S. Gold (1989)] +Note=For level #1. +CD17-C9 +F8D7-C9 +9C5D-C9 + +[Infinite Ammo / Moonwalker by U.S. Gold (1989)] +Note=For level #3. +6DBD-B7 + +[Infinite Lives / Moonwalker by U.S. Gold (1989)] +Note=For level #1. +CC5E-00 +F82D-00 +6E3F-00 +9C7B-00 + +[Infinite Strength / Moonwalker by U.S. Gold (1989)] +Note=For level #3. +672D-C9 + +[Infinite Time / Moonwalker by U.S. Gold (1989)] +Note=For level #1. +CC9A-B7 +F86D-B7 + +[More Tea, Vicar by Cronosoft (2012)] +Menu=Lives +Code=6F32-B6 : Lives (2004 demo) + +[Lives / More Tea, Vicar by Cronosoft (2012)] +Note=For Spectrum 128kB version. +5EFC-B6 + +[Morris Meets the Bikers by Automata UK (1983)] +Code=6616-00 : Infinite Lives + +[Mortal Kombat by XL-Design (1997)] +Code=8CCF-68 : Energy +Code=8C0D-00 : Infinite time + +[Mot by Opera Soft (1989)] +Menu=Infinite Balls +Menu=Infinite Balls (alt) +Menu=Infinite Energy +Menu=Infinite Energy (alt) + +[Infinite Balls / Mot by Opera Soft (1989)] +Note=For part #3. +856A-B7 + +[Infinite Balls (alt) / Mot by Opera Soft (1989)] +Note=For part #2. +8941-B7 + +[Infinite Energy / Mot by Opera Soft (1989)] +Note=For part #1. +6EF3-B7 +6F08-B7 +A239-00 +ABE5-00 + +[Infinite Energy (alt) / Mot by Opera Soft (1989)] +Note=For part #1. +6F2F-B7 +6F44-B7 +A70A-00 +B0B2-00 + +[Mothership by Artic Computing (1984)] +Menu=Infinite Lives + +[Infinite Lives / Mothership by Artic Computing (1984)] +66F4-00 +7B52-00 + +[Moto Cross Simulator by Code Masters (1989)] +Menu=Infinite Lives + +[Infinite Lives / Moto Cross Simulator by Code Masters (1989)] +6C0F-00 +73DD-00 + +[Motor Massacre by Gremlin Graphics (1989)] +Menu=Infinite ATV Shells +Menu=Infinite Bullets +Menu=Infinite Food +Menu=Infinite Fuel +Menu=Infinite Health +Menu=Infinite Keys +Menu=No ATV Damage + +[Infinite ATV Shells / Motor Massacre by Gremlin Graphics (1989)] +Note=For Spectrum 48kB version. +C453-00 +C44B-00 + +[Infinite Bullets / Motor Massacre by Gremlin Graphics (1989)] +Note=For Spectrum 48kB version. +B7C8-00 +B795-00 + +[Infinite Food / Motor Massacre by Gremlin Graphics (1989)] +Note=For Spectrum 48kB version. +7420-00 +7423-00 + +[Infinite Fuel / Motor Massacre by Gremlin Graphics (1989)] +Note=For Spectrum 48kB version. +C732-00 +C72F-00 + +[Infinite Health / Motor Massacre by Gremlin Graphics (1989)] +Note=For Spectrum 48kB version. +B260-00 +B22D-00 + +[Infinite Keys / Motor Massacre by Gremlin Graphics (1989)] +Note=For Spectrum 48kB version. +AF60-00 +AF15-00 + +[No ATV Damage / Motor Massacre by Gremlin Graphics (1989)] +Note=For Spectrum 48kB version. +C71B-00 +C718-00 + +[Motorbike Madness by Mastertronic (1988)] +Code=830F-C3 : Infinite Lives + +[Motos by Mastertronic Added Dimension (1987)] +Code=A5DE-00 : Infinite Energy +Code=A5E9-00 : Infinite Jumps +Code=A501-00 : Infinite Lives +Code=8208-00 : Start Same Level + +[Mount Challenge by Aasvoguelle Productions (1985)] +Code=84ED-00 : Infinite Lives + +[Mountain Bike 500 by Code Masters (1991)] +Menu=Infinite Time +Code=C70D-C9 : Infinite Time (alt) + +[Infinite Time / Mountain Bike 500 by Code Masters (1991)] +C71C-00 +C726-00 + +[Mountain Bike Racer by Positive (1990)] +Code=7382-00 : Infinite Endurance + +[Mountain Bike Racer by Zeppelin Games (1990)] +Code=ED1C-00 : Infinite Money +Menu=Infinite time +Code=7382-00 : Restless willing and able + +[Infinite time / Mountain Bike Racer by Zeppelin Games (1990)] +DB98-3A +DC58-18 +DC59-0A +DC7C-3A + +[Mountie Mick's Death Ride by Reaktor (1987)] +Code=A26A-00 : Immunity +Code=BE62-00 : Infinite ammo +Code=BA3C-00 : Infinite battery +Code=913D-00 : Infinite lives + +[Movie by Imagine (1986)] +Code=FC2E-0B : Complete game REALLY quickly +Code=E7F2-C9 : Enemies don't move +Code=E9D0-C9 : Enemies don't shoot +Menu=Infinite Lives +Code=78F9-14 : See end of game + +[Infinite Lives / Movie by Imagine (1986)] +FD89-29 +FD8A-F8 + +[Moving Target by Players Premier (1989)] +Code=BF71-00 : Infinite Ammo +Code=E4EE-00 : Infinite Energy +Code=DD09-00 : Infinite Keys +Code=C507-00 : Infinite Lives + +[Mpthrilla - The Metal Miner by Cronosoft (2006)] +Code=84B6-21 : Immunity +Code=8A04-B6 : Lives +Menu=Time + +[Time / Mpthrilla - The Metal Miner by Cronosoft (2006)] +8B1A-C9 +8A3B-00 + +[Mr Top Hat by Aldridge, Nick (2003)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Mr Top Hat by Aldridge, Nick (2003)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Mr Top Hat by Aldridge, Nick (2003)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Mr Top Hat by Aldridge, Nick (2003)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Mr Top Hat by Aldridge, Nick (2003)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Mr Top Hat by Aldridge, Nick (2003)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Mr Top Hat by Aldridge, Nick (2003)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Mr Top Hat by Aldridge, Nick (2003)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Mr Top Hat by Aldridge, Nick (2003)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Mr Top Hat by Aldridge, Nick (2003)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Mr Top Hat by Aldridge, Nick (2003)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Mr Top Hat by Aldridge, Nick (2003)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Mr Top Hat by Aldridge, Nick (2003)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Mr Top Hat by Aldridge, Nick (2003)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Mr Top Hat by Aldridge, Nick (2003)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Mr Top Hat by Aldridge, Nick (2003)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Mr Top Hat by Aldridge, Nick (2003)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Mr Top Hat by Aldridge, Nick (2003)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Mr Top Hat by Aldridge, Nick (2003)] +945E-00 +946A-00 + +[Walk through walls / Mr Top Hat by Aldridge, Nick (2003)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Mr. Freeze by Firebird (1984)] +Code=8172-C9 : Immunity to the 'ice ray' when you climb a ladder +Code=8420-7E : Infinite Lives +Code=8152-C9 : Semi immunity to creatures + +[Mr. Heli by Firebird (1989)] +Menu=Buy anything +Menu=Infinite Lives +Menu=Infinite cash +Menu=Infinite energy +Menu=Keep money after dying + +[Buy anything / Mr. Heli by Firebird (1989)] +Note=For Spectrum 48kB version. +F24F-C9 +F26E-C9 +F1E0-C9 + +[Infinite Lives / Mr. Heli by Firebird (1989)] +Note=For Spectrum 48kB version. +DB40-00 +DF83-00 +DC80-00 + +[Infinite cash / Mr. Heli by Firebird (1989)] +Note=For Spectrum 48kB version. +F256-2A +F275-2A +F1E7-2A + +[Infinite energy / Mr. Heli by Firebird (1989)] +Note=For Spectrum 48kB version. +CC0A-00 +D0DF-00 +CDF0-00 + +[Keep money after dying / Mr. Heli by Firebird (1989)] +Note=For Spectrum 48kB version. +DB77-2A +DFBA-2A +DCB7-2A + +[Mr. Weems and the She Vampires by Piranha (1987)] +Menu=Energy +Menu=Energy (alt) +Menu=Infinite Energy +Menu=Infinite Potions + +[Energy / Mr. Weems and the She Vampires by Piranha (1987)] +9C25-00 +9C26-00 +9C53-00 + +[Energy (alt) / Mr. Weems and the She Vampires by Piranha (1987)] +9C25-00 +9C26-00 +9C53-00 +A10C-00 + +[Infinite Energy / Mr. Weems and the She Vampires by Piranha (1987)] +9C26-00 +9C53-00 +A10C-00 + +[Infinite Potions / Mr. Weems and the She Vampires by Piranha (1987)] +7816-02 +9C25-00 + +[Mr. Wimpy by Ocean (1984)] +Code=839D-00 : Infinite Lives +Code=A861-00 : Infinite pepper +Code=AAAF-06 : No bug after L7 +Code=A51F-C9 : No collision +Code=82DD-00 : Start on L2 + +[Mr. Wino by Silverbird (1988)] +Menu=Infinite air +Code=8173-B6 : Infinite lives + +[Infinite air / Mr. Wino by Silverbird (1988)] +7C6A-C9 +7CA2-B6 + +[Mr. Wong's Loopy Laundry by Artic Computing (1984)] +Code=61AB-00 : Infinite Lives +Code=6581-00 : Infinite Starch +Menu=Infinite Time + +[Infinite Time / Mr. Wong's Loopy Laundry by Artic Computing (1984)] +6BEE-00 +6BF5-00 + +[Mr.Vintik by Titov, Aleksandr - Titova, Zlata (2016)] +Code=7986-00 : Lives (alt) + +[Mrs Mopp by Computasolve (1984)] + +[Ms. Pac-Man by Atarisoft (1984)] +Menu=Immunity +Menu=Infinite Lives +Code=CE97-00 : Infinite lives (One player mode) +Code=C80A-C9 : Silent game + +[Immunity / Ms. Pac-Man by Atarisoft (1984)] +C79E-C9 +C7D9-C9 + +[Infinite Lives / Ms. Pac-Man by Atarisoft (1984)] +Note=For the first player. +DEA5-00 +DF12-00 + +[Muggins the Spaceman by Firebird (1987)] +Code=72DE-00 : Infinite Injuries +Code=7349-00 : Infinite Lives + +[Mugsy by Melbourne House (1984)] +Menu=Infinite Lives +Code=AF19-00 : Infinite Lives (alt) +Menu=Infinite money + +[Infinite Lives / Mugsy by Melbourne House (1984)] +A79C-2A +A804-00 + +[Infinite money / Mugsy by Melbourne House (1984)] +7700-C9 +77AA-C9 + +[Mugsy's Revenge by Melbourne House (1986)] +Code=FBDF-00 : Infinite lives + +[Multi-Player Soccer Manager by D&H Games (1991)] +Code=5B07-32 : Money (800 000 000 On Bank Account) + +[Mummy! Mummy! by MC Lothlorien (1984)] +Code=73A5-00 : Immunity (useless) +Menu=Infinite Lives +Code=6C01-00 : Infinite Oxygen +Code=6BEC-00 : Infinite red-cross parcel + +[Infinite Lives / Mummy! Mummy! by MC Lothlorien (1984)] +6C42-00 +6C43-C9 + +[Munch Man by DK'Tronics (1983)] +Code=7791-00 : Infinite Lives + +[Muncher! by Silversoft (1982)] +Menu=Infinite lives + +[Infinite lives / Muncher! by Silversoft (1982)] +6EDF-B7 +6F27-00 + +[Muncher, The by Gremlin Graphics (1988)] +Code=6038-82 : Changes the current hits to maximum +Code=1FAC0-C9 : Infinite Dragon's Fire +Menu=Infinite Hits + +[Infinite Hits / Muncher, The by Gremlin Graphics (1988)] +7B35-00 +7B36-00 +7B37-3E +7B38-9F + +[Munsters, The by Again Again (1989)] +Menu=Immunity (V1) +Menu=Immunity (V2) +Code=940A-00 : Infinite Energy (V1) +Code=93F6-00 : Infinite Energy (V2) +Code=9403-00 : Time + +[Immunity (V1) / Munsters, The by Again Again (1989)] +84E0-00 +8504-00 + +[Immunity (V2) / Munsters, The by Again Again (1989)] +84C8-00 +84EC-00 + +[Murphy by Pirate (1988)] +Code=87D5-01 : Immune To Moving Objects +Menu=Immune To Obstacles +Code=8AA3-18 : Infinite Lives + +[Immune To Obstacles / Murphy by Pirate (1988)] +8643-AF +8648-AF +864D-AF +8656-AF + +[Murray Mouse Supercop by Code Masters (1992)] +Code=FE10-00 : Infinite lives + +[Mushroom Mania by Arcadia (1988)] +Menu=Infinite Lives + +[Infinite Lives / Mushroom Mania by Arcadia (1988)] +Note=For the first player. +CB37-B6 +CB4C-B6 + +[Mushrooms From Mars by Scorpio Gamesworld (1984)] +Code=66CC-00 : Infinite lives + +[Mutan Zone by Opera Soft (1989)] +Menu=Immunity +Menu=Immunity (Except Magma & Plants) +Menu=Infinite Batteries +Menu=Infinite Charge +Menu=Infinite Lives +Menu=Infinite Minigame Lives +Menu=Infinite Minigame Time + +[Immunity / Mutan Zone by Opera Soft (1989)] +Note=For part #2. +885E-C9 +88BC-C9 +99B0-C9 + +[Immunity (Except Magma & Plants) / Mutan Zone by Opera Soft (1989)] +Note=For part #1. +99CD-C9 + +[Infinite Batteries / Mutan Zone by Opera Soft (1989)] +Note=For part #1. +85A5-00 +85E7-00 + +[Infinite Charge / Mutan Zone by Opera Soft (1989)] +Note=For part #1. +859C-B6 +85DE-B6 + +[Infinite Lives / Mutan Zone by Opera Soft (1989)] +Note=For part #1. +8984-00 +896D-00 + +[Infinite Minigame Lives / Mutan Zone by Opera Soft (1989)] +Note=For part #1. +A945-00 + +[Infinite Minigame Time / Mutan Zone by Opera Soft (1989)] +Note=For part #1. +A7C3-00 +A74E-00 + +[Mutant Ant Attack by Calisto (1984)] +Code=A1DB-00 : Infinite lives + +[Mutant Fortress by Players Premier (1989)] +Menu=Infinite ammo +Code=C3FC-18 : Infinite energy +Code=C446-00 : Infinite lives +Code=D11A-00 : Infinite smarts + +[Infinite ammo / Mutant Fortress by Players Premier (1989)] +D0CD-00 +D1B2-00 + +[Mutant Monty by Artic Computing (1984)] +Menu=Immunity +Code=DCA3-B7 : Infinite Lives +Code=D805-00 : Infinite Time +Code=D6AF-00 : Infinite lives +Code=D695-00 : This gives 256 lives + +[Immunity / Mutant Monty by Artic Computing (1984)] +D810-01 +D9EC-01 + +[Mutant Monty and the Temple of Doom by Artic Computing (1986)] +Code=7D2B-3A : Immunity +Code=8397-B6 : Infinite Energy + +[Mutants by Ocean (1987)] +Code=73A4-C3 : Immunity +Menu=Infinite Energy +Code=742E-B7 : Infinite Lives + +[Infinite Energy / Mutants by Ocean (1987)] +684E-B6 +685E-00 +6875-C9 +6897-C9 +68A7-00 +68AD-B6 + +[Mutations by Tynesoft (1986)] +Code=717E-00 : Infinite damage +Code=6EF9-00 : Infinite laser heat + +[My Rendition of Horace to the Rescue by Broad, Steve A.J. (2013)] +Menu=Lives +Code=A13D-00 : Time + +[Lives / My Rendition of Horace to the Rescue by Broad, Steve A.J. (2013)] +B026-00 +B0B1-00 +B13C-00 +B188-00 + +[Myla Di'Kaich by Global (1986)] +Code=CE1A-B7 : Infinite Energy +Code=B17F-B6 : Infinite Lives + +[Mysterious Dimensions by HOOY-PROGRAM (2016)] +Code=79D4-00 : Lives - (parts 1 & 2) + +[Mystery by kas29 (2014)] +Menu=Health +Code=F2F3-00 : Infinite Lives +Menu=Lives +Menu=Lives (128K) +Menu=Lives (48K) + +[Health / Mystery by kas29 (2014)] +Note=For part #1. +F6E1-00 +F804-00 +F902-00 +FC60-00 +F304-00 +F3DE-00 +F499-00 +F543-00 +EFF4-00 +F08D-00 +F5D4-00 +F65E-00 + +[Lives / Mystery by kas29 (2014)] +Note=For part #1. +F2F8-00 +F32F-00 + +[Lives (128K) / Mystery by kas29 (2014)] +Note=For part #2. +F023-00 +ECE0-00 + +[Lives (48K) / Mystery by kas29 (2014)] +Note=For part #2. +F0A4-00 +ED2F-00 + +[Mystical by Infogrames (1991)] +Code=6150-00 : Infinite Energy +Code=61A0-00 : Infinite Lives + +[Myth - History in the Making by System 3 (1989)] +Code=F25D-00 : Credits +Menu=Go to L1 +Menu=Go to L2 +Menu=Go to L3 +Menu=Go to L4 + +[Go to L1 / Myth - History in the Making by System 3 (1989)] +Note=For Spectrum 48kB version. +79BF-E1 +79C0-C3 +79C1-45 +79C2-7A + +[Go to L2 / Myth - History in the Making by System 3 (1989)] +Note=For Spectrum 48kB version. +7975-E1 +7976-C3 +7977-FB +7978-79 + +[Go to L3 / Myth - History in the Making by System 3 (1989)] +Note=For Spectrum 48kB version. +79AD-E1 +79AE-C3 +79AF-33 +79B0-7A + +[Go to L4 / Myth - History in the Making by System 3 (1989)] +Note=For Spectrum 48kB version. +79F0-E1 +79F1-C3 +79F2-70 +79F3-7A + +[Myth II - Return to Hell by Kuznetsov, Denis (2008)] + +[N.E.I.L. Android by Alternative (1988)] +Code=8E93-C3 : Freeze Enemies +Code=90E7-00 : Infinite Air +Code=8D6D-00 : Infinite Ammo +Code=9B5E-00 : Infinite Lives + +[N.E.X.O.R. by Design Design (1986)] +Code=8D74-00 : Infinite Lives + +[N.E.X.U.S. by Nexus Productions (1986)] +Code=8931-00 : Always Have Grenades +Code=8927-00 : Always Have Gun +Code=781F-C9 : Immovable Enemies +Menu=Immune To Hits + +[Immune To Hits / N.E.X.U.S. by Nexus Productions (1986)] +9B9F-C9 +9C00-C9 + +[N.O.M.A.D. by Ocean (1985)] +Code=8709-C9 : Immunity +Code=9EFF-00 : Infinite Lives + +[Naanas by Mikro-Gen (1983)] +Menu=Infinite lives + +[Infinite lives / Naanas by Mikro-Gen (1983)] +6AB8-00 +6B49-21 + +[Nadral by Titov, Aleksandr - Titova, Zlata (2016)] +Menu=Lives + +[Lives / Nadral by Titov, Aleksandr - Titova, Zlata (2016)] +799D-00 +F154-00 +F41B-00 + +[Nanako Descends to Hell by Ubhres Productions (2009)] +Menu=Enemies can't move +Code=A8BD-00 : Infinite lives + +[Enemies can't move / Nanako Descends to Hell by Ubhres Productions (2009)] +8728-C3 +8729-FB +872A-87 + +[Nanako in Classic Japanese Monster Castle by Computer Emuzone (2007)] +Code=BDC2-C9 : Immunity +Code=BEA0-00 : Infinite Lives + +[NARC by Ocean (1990)] +Code=9660-99 : 99 rockets +Code=8C92-B7 : Infinite Ammo +Code=893F-B7 : Infinite Credits +Code=881E-B7 : Infinite Energy +Code=8B6A-B6 : Infinite Lives +Menu=Infinite Lives (alt) +Code=8CB7-B7 : Infinite Rockets + +[Infinite Lives (alt) / NARC by Ocean (1990)] +6C9C-B6 +8B6A-B6 + +[Narco Police by Dinamic (1990)] +Code=E444-00 : Infinite Ammo +Menu=Infinite Energy +Code=E4FE-00 : Infinite Lives +Code=6ADB-00 : No Weight Limit For Weaponry +Code=6B03-00 : Weaponry Not Decrease + +[Infinite Energy / Narco Police by Dinamic (1990)] +DBE4-00 +DBF5-B7 +DC04-B7 + +[NATO Assault by Astros Productions (1987)] +Menu=Infinite Action Points + +[Infinite Action Points / NATO Assault by Astros Productions (1987)] +B812-00 +B991-00 +BB69-00 + +[Navy Moves by Dinamic (1988)] +Menu=Immune To Mines +Menu=Immune to Jet Skiers (but their shoots can kill you) +Menu=Immune to divers' shoots +Menu=Immune to mines +Menu=Immune to sharks +Menu=Immunity +Menu=Infinite Bullets +Menu=Infinite Flame-Thrower +Menu=Infinite Lives +Menu=Kill octopus with a shoot +Menu=Kill sea monster with a shoot + +[Immune To Mines / Navy Moves by Dinamic (1988)] +Note=For part #1. +D120-C9 +D135-C9 + +[Immune to Jet Skiers (but their shoots can kill you) / Navy Moves by Dinamic (1988)] +Note=48K][es +E93A-C3 + +[Immune to divers' shoots / Navy Moves by Dinamic (1988)] +Note=48K][es +CD2C-00 +CD2D-00 +CD2E-00 + +[Immune to mines / Navy Moves by Dinamic (1988)] +Note=48K][es +EAE6-00 +EAE7-00 +EAE8-00 + +[Immune to sharks / Navy Moves by Dinamic (1988)] +Note=48K][es +D8D1-18 + +[Immunity / Navy Moves by Dinamic (1988)] +Note=48K][es +E816-00 +E817-00 +E818-00 + +[Infinite Bullets / Navy Moves by Dinamic (1988)] +Note=For part #2. +DA25-00 +D9FD-00 + +[Infinite Flame-Thrower / Navy Moves by Dinamic (1988)] +Note=For part #2. +DA45-00 +DA1D-00 + +[Infinite Lives / Navy Moves by Dinamic (1988)] +Note=For part #1. +C303-00 +D313-00 +C32A-00 +D31F-00 + +[Kill octopus with a shoot / Navy Moves by Dinamic (1988)] +Note=48K][es +E1E8-01 + +[Kill sea monster with a shoot / Navy Moves by Dinamic (1988)] +Note=48K][es +CA8C-01 + +[Navy SEALs by Ocean (1991)] +Menu=Infinite Lives +Menu=Infinite Time +Menu=Infinite Lives + +[Infinite Lives / Navy SEALs by Ocean (1991)] +Note=For part #2. +CF38-00 + +[Infinite Time / Navy SEALs by Ocean (1991)] +Note=For part #1. +6287-00 +6285-00 + +[Infinite Lives / Navy SEALs by Ocean (1991)] +Note=For part #1. +93AD-00 + +[Nebulus by Hewson Consultants (1987)] +Code=828E-3A : Immunity (except water) +Code=8099-00-35 : Infinite Lives on/off +Code=AA82-00 : Infinite Time + +[Necks Please... by Automata UK (1985)] +Code=BACE-21 : Get exit key quicker +Code=B6AD-00 : Infinite magic +Code=CFE1-00 : Infinite stamina + +[Necro Plasm by Jaquest, Grant (1989)] +Menu=512 time units on code screen +Code=9C71-2A : Infinite lives + +[512 time units on code screen / Necro Plasm by Jaquest, Grant (1989)] +AA43-00 +AA44-02 + +[Necrospermia by Miazga, Rafal (2012)] +Code=D8CF-00 : Get keys O, P, Space working +Code=CA0E-00 : Infinite Lives + +[Ned's Garden by 16-48 Tape Magazine (1985)] +Code=83EF-00 : Infinite lives +Code=820C-00 : No annoying tune + +[Neighbours by Impulze (1992)] +Code=EA96-B7 : Infinite energy + +[Nelo & Quqo and the Last Butifarreisson by RetroWorks (2010)] +Menu=Immunity + +[Immunity / Nelo & Quqo and the Last Butifarreisson by RetroWorks (2010)] +BF5C-00 +80DB-3E +80DC-FF +80DD-00 + +[Nemesis by Konami (1987)] +Code=C917-01 : Immunity +Code=CAED-00 : Infinite Lives + +[Nemesis the Warlock by Martech Games (1987)] +Code=9403-C9 : Immunity +Menu=Infinite Acid (Original) +Menu=Infinite Acid (both versions) +Code=7C68-C9 : Infinite Bullets (Erbe) +Menu=Infinite Bullets (Original) +Code=9407-B7 : Infinite Energy (Erbe) +Menu=Infinite Energy (Original) +Menu=No Torquemada's Influence (Original) + +[Infinite Acid (Original) / Nemesis the Warlock by Martech Games (1987)] +Note=For Spectrum 128kB version. +7356-00 + +[Infinite Acid (both versions) / Nemesis the Warlock by Martech Games (1987)] +Note=For Spectrum 48kB version. +7305-00 + +[Infinite Bullets (Original) / Nemesis the Warlock by Martech Games (1987)] +Note=For Spectrum 48kB version. +7C67-C9 +7CBC-C9 + +[Infinite Energy (Original) / Nemesis the Warlock by Martech Games (1987)] +Note=For Spectrum 48kB version. +9406-B7 +945B-B7 + +[No Torquemada's Influence (Original) / Nemesis the Warlock by Martech Games (1987)] +Note=For Spectrum 48kB version. +7294-00 +729F-00 +72E5-00 +72F0-00 + +[Nervos This Position by Hektic (1986)] +Code=A4DB-01 : Immunity +Code=B405-00 : Infinite Lives + +[Nestling by Zhivilov, Dmitriy (2012)] +Code=713C-00 : Infinite lives +Code=62A4-21 : Lives (alt) + +[Nether Earth by Argus Press (1987)] +Code=CA81-00 : Infinite credits +Menu=Infinite supplies +Menu=Use anything when making robots + +[Infinite supplies / Nether Earth by Argus Press (1987)] +AD6F-12 +AE47-21 + +[Use anything when making robots / Nether Earth by Argus Press (1987)] +CA64-3A +CA67-00 + +[Netherworld by Hewson Consultants (1988)] +Code=7BFA-3A : Brick Smashers +Menu=Brick smashers +Menu=Demon Killers +Menu=Dragon killers +Code=830F-00 : Infinite Lives +Code=FF3D-C3 : Infinite Time +Code=8327-00 : Infinite lives +Menu=Infinite time +Menu=No Autostart Bug +Code=8133-00 : Partial immunity (immune to the spiked balls) +Code=FFDC-FF : Speed + +[Brick smashers / Netherworld by Hewson Consultants (1988)] +7C12-00 +7C13-00 +7C14-00 +7C3B-00 + +[Demon Killers / Netherworld by Hewson Consultants (1988)] +7DE8-3A +7DEE-00 + +[Dragon killers / Netherworld by Hewson Consultants (1988)] +7E00-00 +7E01-00 +7E02-00 +7E03-00 + +[Infinite time / Netherworld by Hewson Consultants (1988)] +FF48-B7 +FC02-3E +FC03-00 +FC04-00 + +[No Autostart Bug / Netherworld by Hewson Consultants (1988)] +849D-00 +849E-AF +E54D-00 +E54E-AC + +[NetWalk by Faceoff Association (1999)] +Code=6E08-C9 : Infinite Time + +[Neverending Story II, The by Linel (1990)] +Menu=Immunity +Menu=Infinite crossbeams +Menu=Infinite energy +Code=5F31-00 : Infinite lives +Menu=Infinite spray +Menu=Infinite time + +[Immunity / Neverending Story II, The by Linel (1990)] +Note=For level #1. +B46D-C9 +9429-00 +B379-18 +B545-18 +B582-18 +C041-C9 +C08B-C9 +8402-00 + +[Infinite crossbeams / Neverending Story II, The by Linel (1990)] +Note=For level #3. +B11E-00 +B21D-00 + +[Infinite energy / Neverending Story II, The by Linel (1990)] +Note=For level #6. +8804-00 + +[Infinite spray / Neverending Story II, The by Linel (1990)] +Note=For level #4. +BEC9-00 + +[Infinite time / Neverending Story II, The by Linel (1990)] +Note=For level #1. +AFB9-00 +C239-00 + +[New Cylon Attack by A'n'F (1984)] +Code=9D41-00 : Infinite Mother Ship's Fuel +Menu=Infinite Shield Laser & Fuel +Menu=Infinite Shield Laser & Fuel (alt) + +[Infinite Shield Laser & Fuel / New Cylon Attack by A'n'F (1984)] +98DA-36 +98DB-1E + +[Infinite Shield Laser & Fuel (alt) / New Cylon Attack by A'n'F (1984)] +825A-18 +98FB-00 + +[New Dizzy by Kutin, V. - Paltusov, D. (1993)] +Code=CADE-3F : Immune to Rain +Code=8A67-3F : Immune to Flame +Code=D3C8-00 : Immunity +Menu=Infinite Lives +Code=EAE9-C9 : Walk through walls + +[Infinite Lives / New Dizzy by Kutin, V. - Paltusov, D. (1993)] +8721-18 +8722-04 +F519-00 + +[New York Warriors by Virgin Games (1990)] +Code=7F1C-00 : Infinite Ammo (Both Players) +Code=7829-00 : Infinite Lives (Both Players) + +[New Zealand Story, The by Ocean (1989)] +Code=C350-00 : Immunity +Menu=Immunity to pain! +Code=CA3B-C9 : Infinite Arrows +Code=C93C-B6 : Infinite lives +Code=CA14-C9 : No Enemies +Code=C9C1-00 : Unlimited Oxygen + +[Immunity to pain! / New Zealand Story, The by Ocean (1989)] +A3AF-3E +A3B0-05 +A3B7-00 + +[Nextipede by Cauldwell, Jonathan (2016)] +Code=877D-B6 : Lives + +[Nicotine Nightmare by Atlantis Gold (1985)] +Menu=Infinite Lives +Code=9D9E-00 : Infinite Water + +[Infinite Lives / Nicotine Nightmare by Atlantis Gold (1985)] +624C-00 +715F-00 +7703-00 + +[Nifty Lifty by Visions Software Factory (1984)] +Code=AAA7-00 : Immunity +Menu=Infinite Lives +Code=A77D-00 : Infinite Time + +[Infinite Lives / Nifty Lifty by Visions Software Factory (1984)] +AA06-00 +C55E-00 + +[Night Breed by Ocean (1990)] +Menu=Infinite Energy +Menu=Infinite Lives + +[Infinite Energy / Night Breed by Ocean (1990)] +Note=For level #1. +9DF1-00 +9ED6-00 +AB56-00 +AC3B-00 +9DF8-00 +9EDD-00 + +[Infinite Lives / Night Breed by Ocean (1990)] +Note=For level #1. +9E7C-00 +ABE1-00 +9E83-00 + +[Night Gunner by Digital Integration (1983)] +Menu=Bypass security +Code=5EB8-18 : Easier way just after loading the game +Menu=Immunity +Code=60BB-B6 : Infinite Lives +Code=9C3C-00 : Infinite bombs +Code=EAE1-00 : Infinite bullets +Code=7C3A-00 : Infinite lives +Code=9CDB-00 : Infinite missiles + +[Bypass security / Night Gunner by Digital Integration (1983)] +5DC1-C3 +5DC2-C2 +5DC3-5E + +[Immunity / Night Gunner by Digital Integration (1983)] +78F5-18 +78F6-E2 +7914-18 +7915-C3 + +[Night Hunter by Ubi Soft (1990)] +Menu=Infinite Energy +Code=DDA1-00 : Infinite Lives +Code=C22F-B6 : Infinite Time + +[Infinite Energy / Night Hunter by Ubi Soft (1990)] +C25E-B6 +C285-B6 +DF26-02 + +[Night Shift by U.S. Gold (1991)] +Menu=Loads of cash +Menu=Never get fired + +[Loads of cash / Night Shift by U.S. Gold (1991)] +6FFC-97 +6FFD-97 + +[Never get fired / Night Shift by U.S. Gold (1991)] +Note=For Spectrum 128kB version. +6292-00 + +[Night Stalker by Thor Computer (1984)] +Code=754A-B7 : Infinite lives + +[Nightmare by K'Soft (1986)] +Code=BE67-00 : Infinite Lives + +[Nightmare On Halloween by Radastan (2013)] +Menu=Infinite Lives +Menu=Keys + +[Infinite Lives / Nightmare On Halloween by Radastan (2013)] +A524-00 +B211-00 + +[Keys / Nightmare On Halloween by Radastan (2013)] +9C9E-00 +97A4-01 + +[Nightmare on Robinson Street, A by Your Sinclair (1990)] +Code=D013-00 : Immune To Ammo +Code=DB4B-00 : Immune To Dogs + +[Nightmare Rally by Ocean (1986)] +Code=A310-B6 : Infinite energy +Menu=Infinite lives + +[Infinite lives / Nightmare Rally by Ocean (1986)] +6218-00 +6793-B6 +A324-00 + +[Nightshade by Ultimate Play The Game (1985)] +Menu=Compatibility patch +Code=CE03-00 : Infinite Energy +Menu=Infinite Lives +Menu=Infinite Lives (alt) + +[Compatibility patch / Nightshade by Ultimate Play The Game (1985)] +Note=For Spectrum 128kB version. +E239-00 +E23A-00 + +[Infinite Lives / Nightshade by Ultimate Play The Game (1985)] +CBDE-32 +CBDF-CD +CBE0-BB + +[Infinite Lives (alt) / Nightshade by Ultimate Play The Game (1985)] +D0C2-00 +D0C3-0C + +[Nihilist by Electric Dreams (1987)] +Code=C498-00 : Infinite energy +Code=5D3F-3B : Pass force fields + +[Ninja Commando by Zeppelin Games (1989)] +Code=C03F-00 : Immunity +Code=CA33-00 : Infinite Lives + +[Ninja Grannies (19xx)(Clockwize)] +Code=6DE9-C9 : Infinite Energy +Code=6E29-B7 : Infinite Lives + +[Ninja Hamster by CRL Group (1987)] +Menu=Infinite Energy + +[Infinite Energy / Ninja Hamster by CRL Group (1987)] +6BAF-3A +9640-C9 + +[Ninja Massacre by Code Masters (1989)] +Menu=Infinite Strength + +[Infinite Strength / Ninja Massacre by Code Masters (1989)] +Note=For the first player. +C0D5-00 +DAB9-00 +C0FB-00 +DB07-00 + +[Ninja Scooter Simulator by Silverbird (1988)] +Menu=Infinite Time + +[Infinite Time / Ninja Scooter Simulator by Silverbird (1988)] +B048-00 +B328-C9 + +[Ninja Spirit by Activision (1990)] +Code=AA11-B6 : Infinite Credits +Code=AA01-B6 : Infinite Lives +Code=C3FC-00 : Infinite Time + +[Ninja twins - Going to Zedeaks by Mayhem - SAM Style - Sand (2014)] +Code=8DD9-00 : Infinite Moves + +[Ninja Warriors, The by Virgin Games (1989)] +Code=B733-00 : Immunity +Code=6017-00 : Infinite shuriken pl1 +Code=6030-00 : Infinite shuriken pl2 + +[Ninjajar! by eightbiter - Mojon Twins, The (2014)] +Menu=Lives (V1.1) + +[Lives (V1.1) / Ninjajar! by eightbiter - Mojon Twins, The (2014)] +Note=For the English version. +9369-00 + +[Nipik 2 by Triumph Game Labs (2008)] +Code=6556-00 : Infinite lives + +[No 1 by Bug-Byte (1985)] +Code=E109-00 : Infinite lives + +[Noah by ESP (1984)] +Code=E529-C9 : Immunity +Code=E563-00 : Infinite Lives +Code=6C79-00 : Infinite Time + +[Nodes of Yesod by Odin Computer Graphics (1985)] +Menu=Don't get bounced +Menu=Don't get stunned +Menu=Drop From Any Height +Menu=Infinite Energy +Menu=Infinite Lives +Menu=Infinite Time +Menu=No Alchiem Stealing + +[Don't get bounced / Nodes of Yesod by Odin Computer Graphics (1985)] +Note=For Spectrum 48kB version. +7FEE-C3 +9E99-C3 + +[Don't get stunned / Nodes of Yesod by Odin Computer Graphics (1985)] +Note=For Spectrum 48kB version. +A63A-18 +7EEB-18 + +[Drop From Any Height / Nodes of Yesod by Odin Computer Graphics (1985)] +Note=For Spectrum 48kB version. +81D8-00 +A083-00 + +[Infinite Energy / Nodes of Yesod by Odin Computer Graphics (1985)] +Note=For Spectrum 48kB version. +A078-00 +A579-00 +A57A-00 +A642-00 +5E29-00 +7E24-00 +7E25-00 +7EF3-00 + +[Infinite Lives / Nodes of Yesod by Odin Computer Graphics (1985)] +Note=For Spectrum 128kB version. +7F95-00 +9E41-00 + +[Infinite Time / Nodes of Yesod by Odin Computer Graphics (1985)] +Note=For Spectrum 48kB version. +9A7C-3A +96BA-3A + +[No Alchiem Stealing / Nodes of Yesod by Odin Computer Graphics (1985)] +Note=For Spectrum 48kB version. +A76E-18 +8011-18 + +[Non Compos Mentis by Your Sinclair (1991)] +Code=A98E-C3 : Infinite Time + +[Non Compos Mentis II - Pleasure Beyond Pain by Your Sinclair (1991)] +Code=D061-00 : Infinite Time + +[Nonamed by Dinamic (1987)] +Code=8FE1-21 : Immunity +Code=83B3-00 : Infinite lives +Code=95CC-07 : No rays + +[Nonocross by Digital Brains (2008)] +Code=C369-80 : L2 On +Code=C36B-80 : L3 On +Code=C36D-80 : L4 On +Code=C36F-80 : L5 On +Code=C371-80 : L6 On + +[Nonterraqueous by Mastertronic (1985)] +Code=6463-18 : Harmless Gas +Code=8CCF-C3 : Infinite Energy +Code=6841-18 : No Enemies +Menu=No Rays +Code=7784-18 : Safe Laser Doors + +[No Rays / Nonterraqueous by Mastertronic (1985)] +9561-C9 +95CC-07 + +[Norman by Power House, The (1988)] +Code=AF3B-C3 : Immunity on shoot-em-up levels (Early version) +Code=AF3E-C3 : Immunity on shoot-em-up levels (Released version) +Code=9807-2A : Infinite energy (Early version) +Code=980A-2A : Infinite energy (Released version) +Code=8DA3-2A : Infinite freezes (Early version) +Menu=Infinite freezes (Released version) +Code=9DE9-2A : Infinite lives (Early version) +Code=9DEC-2A : Infinite lives (Released version) +Code=9819-2A : Infinite time (Early version) +Code=981C-2A : Infinite time (Released version) + +[Infinite freezes (Released version) / Norman by Power House, The (1988)] +8E7D-2A +8EF0-2A + +[North Star by Gremlin Graphics (1988)] +Code=AAA0-00 : Infinite Ammo +Code=BCF3-B6 : Infinite Lives +Code=AD91-00 : No Enemies + +[Nosferatu the Vampyre by Piranha (1986)] +Code=97DE-C2 : Dogs don't move +Code=9B6F-C9 : Freeze Enemies +Code=99DF-C9 : Immunity +Code=8FFF-B7 : Infinite Energy +Code=7EF3-00 : Infinite Time +Code=968F-C2 : No bats +Code=95F9-C2 : Rats don't move +Menu=Spiders don't move +Code=7EF0-C9 : Stops sundial + +[Spiders don't move / Nosferatu the Vampyre by Piranha (1986)] +9740-C2 +97B5-C2 + +[Notorik by Ultrasoft (1992)] +Code=CA8E-00 : Immunity +Menu=Infinite energy + +[Infinite energy / Notorik by Ultrasoft (1992)] +8872-00 +888C-00 + +[Nth Zone by Automata UK (1985)] +Code=CF26-00 : Infinite lives + +[Nuclear Bowls by Zigurat (1986)] +Code=D78D-C9 : Immunity +Code=CD79-00 : Infinite Time +Code=DC64-00 : Infinite ammo +Code=D42D-00 : Infinite lives +Code=DB0A-C9 : No Flying Enemies + +[Nuclear Countdown by Atlantis (1987)] +Code=BAAD-00 : Infinite Energy +Code=A34B-00 : Infinite Lives + +[Nudgeit by Automata UK (1985)] +Menu=Infinite money + +[Infinite money / Nudgeit by Automata UK (1985)] +5EE8-30 +5EED-00 + +[O.B.R. - Rapid Reaction Unit by Chip & Rokky (1994)] +Code=9E41-01 : Immunity +Code=A00E-00 : Infinite Ammo +Code=A13A-00 : Infinite Bombs +Code=A24B-B7 : Infinite Fuel +Code=9FD5-00 : Infinite Lives +Code=A2C9-B7 : Infinite Money + +[O.K. Yah by Pirate (1988)] +Menu=Immunity +Code=A150-18 : Infinite lives + +[Immunity / O.K. Yah by Pirate (1988)] +9C3C-18 +9C3D-15 +9DE0-11 + +[Oberon 69 by G.LL. (1990)] +Code=ADC4-00 : Infinite ammo +Code=AD8D-2A : Infinite energy +Code=AE41-00 : Infinite time + +[Obliterator by Melbourne House (1989)] +Code=830A-C9 : Immunity +Code=857C-00 : Infinite Ammo +Code=833B-B6 : Infinite energy + +[Oblivion by Alpha-Omega (1986)] +Code=EE24-18 : Immunity +Code=F60B-3A : Infinite lives + +[Ocean Conqueror by Rack-It (1987)] +Code=84BA-C9 : Immune To Crashes Into Docks & Islands +Menu=Infinite Missiles +Menu=Infinite Torpedoes + +[Infinite Missiles / Ocean Conqueror by Rack-It (1987)] +94F3-00 +A7CF-00 + +[Infinite Torpedoes / Ocean Conqueror by Rack-It (1987)] +94DB-3A +A7A8-3A + +[Octagon Squad by Mastertronic (1986)] +Code=82EC-00 : Infinite lives + +[Octan by Silverbird (1987)] +Code=F61B-00 : Immunity +Menu=Infinite Lives + +[Infinite Lives / Octan by Silverbird (1987)] +E3B1-00 +E42B-3E + +[Octipede by 16-48 Tape Magazine (1985)] +Code=63DF-21 : Immunity +Code=6A1B-00 : Infinite lives + +[Odd Ball by Power House, The (1987)] +Code=AE7C-00 : Infinite Inflation +Code=C4AA-00 : Infinite Lives + +[Odd Job Eddie by Strobe (1985)] +Menu=Immune to killer landscape +Menu=Immune to nasties +Code=768D-00 : Infinite lives + +[Immune to killer landscape / Odd Job Eddie by Strobe (1985)] +72A9-18 +72AA-01 + +[Immune to nasties / Odd Job Eddie by Strobe (1985)] +762E-3A +763A-3A +7646-3A + +[Oddi the Viking by Digital Brains (2010)] +Menu=Complete level (Enter then move your character) +Code=8807-00 : Infinite Lives +Code=874E-00 : Lives (alt) +Menu=Set start level + +[Complete level (Enter then move your character) / Oddi the Viking by Digital Brains (2010)] +7DE8-FF +7DEB-FF + +[Set start level / Oddi the Viking by Digital Brains (2010)] +Note=For Spectrum 48kB version. +7DA0-3E +7DA2-32 +7DA3-E2 +7DA4-7D +7DA5-C9 +828D-CD +828E-A0 +828F-7D +80BE-CD +80BF-A0 +80C0-7D +7DA0-3E +7DA2-32 +7DA3-E2 +7DA4-7D +7DA5-C9 + +[Odyssey 1 by Perfection (1983)] +Code=62D8-00 : Infinite lives +Code=62D4-00 : Infinite lives (alt) + +[Official Father Christmas Game, The by Alternative (1989)] +Code=8162-00 : Infinite Time + +[Oh Mummy by Gem (1984)] +Menu=Infinite Lives + +[Infinite Lives / Oh Mummy by Gem (1984)] +5F3D-00 +8239-00 + +[Oink! by CRL Group (1987)] +Code=C201-00 : Infinite Lives (Pete's Pimple) +Code=B84E-00 : Infinite Lives (Rubbish Man) +Code=B85B-00 : Infinite Lives (Tom Thug) + +[Olli & Lissa 3 by Cartoon Time (1989)] +Code=8341-18 : Fall Any Height +Code=912B-00 : Infinite Candle Light +Code=919A-00 : Infinite Lives +Code=A23C-C9 : Less moving enemies +Code=A50F-C9 : Partial immunity to moving enemies + +[Olli and Lissa by Firebird (1986)] +Menu=Infinite Energy +Menu=Infinite Energy (alt) +Menu=Infinite energy on most screens +Code=8C18-C9 : Less moving enemies +Code=8D2F-C9 : Partial immunity to moving enemies + +[Infinite Energy / Olli and Lissa by Firebird (1986)] +8CDC-C9 +8F69-E1 + +[Infinite Energy (alt) / Olli and Lissa by Firebird (1986)] +8628-5F +86DC-5F +870A-5F + +[Infinite energy on most screens / Olli and Lissa by Firebird (1986)] +8709-00 +870A-00 +870B-00 +92EA-18 +8627-00 +8628-00 +8629-00 + +[Olympicon by Mitec (1984)] +Menu=Facilitate the game + +[Facilitate the game / Olympicon by Mitec (1984)] +7465-31 +6E8A-33 + +[Omega Dimension by Positive (1989)] +Code=80B3-00 : Infinite energy +Code=8162-00 : Infinite energy (alt) +Menu=Infinite time +Menu=Infinite time (alt) + +[Infinite time / Omega Dimension by Positive (1989)] +7C37-00 +7C3B-C3 + +[Infinite time (alt) / Omega Dimension by Positive (1989)] +7CB6-00 +7CBA-C3 + +[Omega One by Mastertronic (1987)] +Code=F68C-00 : Infinite ammo +Code=F12D-00 : Infinite energy +Code=F148-00 : Infinite lives +Code=F434-00 : Infinite time + +[Omega Zone, The by Crash (1991)] +Code=C2D2-00 : Infinite lives + +[Ometron by Software Projects (1983)] +Code=604E-C3 : Immunity + +[On the Run by Design Design (1985)] +Code=8BC8-00 : Infinite Ammo +Code=9871-00 : Infinite Energy +Code=AA8C-00 : Infinite Time + +[One for the Road by Tynesoft (1986)] +Code=69AB-18 : Immunity +Code=69BA-00 : Infinite lives + +[One Man and His Droid by Mastertronic (1985)] +Code=E006-00 : Infinite Time + +[One Man and His Droid II by Brooker, Clive (2001)] +Code=DC28-00 : Infinite Energy + +[Oops by Big Apple Entertainment Company, The (1988)] +Code=6FA7-C9 : Infinite lives +Code=8A3A-00 : Infinite time +Code=7830-00 : No flying nasties + +[Ooze by Bubblesoft (2017)] +Code=7954-00 : Infinite Lives - (v14 15) + +[Operation Gunship by Code Masters (1989)] +Code=D2D9-C9 : Infinite Armour +Code=DAA8-00 : Infinite Bullets +Code=D2A6-00 : Infinite Fuel +Code=DBF0-00 : Infinite Rockets + +[Operation Hanoi by Players Premier (1990)] +Code=CE95-00 : Infinite Ammo +Code=70BF-00 : Infinite Lives +Code=82D0-00 : Infinite TNT + +[Operation Hormuz by Again Again (1989)] +Menu=Infinite Damage +Menu=Infinite Fuel +Menu=Infinite Lives +Menu=Infinite Lives & Fuel +Menu=Infinite Weapons + +[Infinite Damage / Operation Hormuz by Again Again (1989)] +Note=For Spectrum 48kB version. +76F9-C9 +AFD4-C9 + +[Infinite Fuel / Operation Hormuz by Again Again (1989)] +Note=For Spectrum 48kB version. +AFE2-B7 +B262-B7 + +[Infinite Lives / Operation Hormuz by Again Again (1989)] +Note=For Spectrum 48kB version. +B813-00 +B01F-B7 +B29F-B7 + +[Infinite Lives & Fuel / Operation Hormuz by Again Again (1989)] +Note=For Spectrum 48kB version. +7B64-3A +7310-3A + +[Infinite Weapons / Operation Hormuz by Again Again (1989)] +Note=For Spectrum 48kB version. +E5D6-B6 +E886-B6 + +[Operation Red Refrigerator by Galaxy (1997)] +Code=924F-18 : Immune To Earth Mouse +Code=A17B-C9 : Immune To Egg Monsters +Code=A15E-C9 : Immune To Mine Gas +Code=9B34-C9 : Immune To Monsters +Code=A1C7-C9 : Immune To Water +Code=9A2D-C9 : Immune To Water (alt) +Code=AE2E-C9 : Infinite Energy +Code=9B08-C9 : Infinite Energy (alt) +Code=9758-C9 : Infinite Fuel +Code=AE84-00 : Infinite Lives +Code=9A49-00 : Infinite Lives (alt) + +[Operation Thunderbolt by Ocean (1989)] +Code=A0FE-00 : Infinite Credits +Menu=Infinite ammo +Menu=Infinite energy +Menu=Infinite grenades + +[Infinite ammo / Operation Thunderbolt by Ocean (1989)] +Note=P1,2 +A60F-00 + +[Infinite energy / Operation Thunderbolt by Ocean (1989)] +Note=For the first player. +A7A6-B7 +A765-B7 + +[Infinite grenades / Operation Thunderbolt by Ocean (1989)] +Note=For the first player. +A558-00 +A59C-00 + +[Operation Wolf by Ocean (1988)] +Menu=Infinite Continues +Menu=Infinite Damage +Menu=Infinite Magazines +Menu=Infinite ammo +Menu=Infinite continues +Menu=Infinite grenades + +[Infinite Continues / Operation Wolf by Ocean (1988)] +Note=For Spectrum 128kB version. +9F86-00 + +[Infinite Damage / Operation Wolf by Ocean (1988)] +Note=For Spectrum 128kB version. +A0BE-00 +A322-00 +A2EC-00 + +[Infinite Magazines / Operation Wolf by Ocean (1988)] +Note=For Spectrum 128kB version. +9F17-B7 + +[Infinite ammo / Operation Wolf by Ocean (1988)] +Note=For Spectrum 48kB version. +9EE9-00 + +[Infinite continues / Operation Wolf by Ocean (1988)] +Note=For Spectrum 48kB version. +9F50-00 + +[Infinite grenades / Operation Wolf by Ocean (1988)] +Note=For Spectrum 48kB version. +9F06-00 + +[Oracle's Cave, The by Doric Computer Services (1984)] +Menu=Infinite Energy +Code=7E2C-EA : Infinite Time + +[Infinite Energy / Oracle's Cave, The by Doric Computer Services (1984)] +CDC0-00 +D753-00 +D796-00 + +[Orbiter by Silversoft (1982)] +Code=71B8-00 : Infinite lives + +[Orbix the Terrorball by Streetwise (1986)] +Menu=Infinite Lives + +[Infinite Lives / Orbix the Terrorball by Streetwise (1986)] +FFF9-00 +7D7F-00 +7DBC-00 + +[Orc Attack by Creative Sparks (1984)] +Code=81FC-00 : Immunity to arrows +Code=BCB2-B3 : Infinite Lives + +[Order of Mazes, The by Dalby, Tom - McGrorty, Kevin (2015)] +Code=A62F-B7 : Infy lives +Code=9978-00 : Infy lockpicks + +[Oriental Games by Micro Style (1990)] +Code=7DD3-3A : Access To Next Round +Code=81AA-3A : Freeze Opponent +Code=7DF9-3A : Knockout Punch + +[Oriental Hero by Firebird (1987)] +Code=7143-00 : Infinite Energy + +[Orion by Software Projects (1983)] +Code=91C7-C9 : Immunity +Code=91C3-C9 : Immunity (alt) +Code=91C7-00 : Infinite Lives +Code=83F4-00 : Infinite Shields +Menu=Infinite Time + +[Infinite Time / Orion by Software Projects (1983)] +83B1-00 +913B-11 + +[Orion by Proxima (1993)] +Code=6BB6-00 : Infinite lives + +[Ossuary by Cyningstan (2013)] +Menu=Health (alt) + +[Health (alt) / Ossuary by Cyningstan (2013)] +65DC-00 +664D-00 + +[Osten by JC Jumbo Data (1984)] +Code=67BE-00 : Infinite lives + +[Out of the Shadows by Mizar Computing (1984)] +Code=EC33-00 : Infinite Body Hits +Code=C426-3A : Infinite Oil Time +Code=C45B-3A : Infinite Torch Time +Code=E663-2A : No Injuries + +[Out of This World by Reaktor (1987)] +Code=6968-B6 : Infinite lives + +[Out Run by U.S. Gold (1987)] +Code=9EAF-00 : Infinite Time + +[Out Run Europa by U.S. Gold (1991)] +Code=6149-06 : Colour mode +Menu=Immunity +Menu=Infinite Arm +Menu=Infinite Credits +Code=64AE-B7 : Infinite Time +Menu=Infinite Turbo + +[Immunity / Out Run Europa by U.S. Gold (1991)] +Note=For level #1. +7E70-B7 +7E9C-B7 +7E92-B7 +7EDF-B7 + +[Infinite Arm / Out Run Europa by U.S. Gold (1991)] +Note=For level #2. +8286-B7 +82C9-B7 + +[Infinite Credits / Out Run Europa by U.S. Gold (1991)] +Note=For level #1. +777B-B7 +77B6-B7 +7798-B7 + +[Infinite Turbo / Out Run Europa by U.S. Gold (1991)] +Note=For level #1. +7D0E-B7 +7D30-B7 +7D6D-B7 + +[Outcast by CRL Group (1987)] +Code=DF8B-00 : Infinite lives + +[Outland by ZX-Studio (2014)] +Code=9E6F-00 : Infinite Ammo +Code=BA92-00 : Infinite Lives + +[Outlaw by Players Premier (1990)] +Code=95FB-00 : Infinite Lives + +[Overkill by Atlantis (1988)] +Code=A7D8-00 : Infinite Lives + +[Overlander by Elite Systems (1988)] +Menu=Immunity +Menu=Infinite Fuel +Menu=Infinite Lives +Menu=Infinite Money + +[Immunity / Overlander by Elite Systems (1988)] +Note=For Spectrum 128kB version. +71F3-C9 +7281-C9 +723C-C9 +729A-C9 + +[Infinite Fuel / Overlander by Elite Systems (1988)] +Note=For Spectrum 128kB version. +7CE4-C9 +7D1A-C9 + +[Infinite Lives / Overlander by Elite Systems (1988)] +Note=For Spectrum 128kB version. +7357-00 +7351-00 + +[Infinite Money / Overlander by Elite Systems (1988)] +Note=For Spectrum 128kB version. +797A-00 +7ADB-00 +79AD-00 +7B10-00 + +[P-47 Thunderbolt by Firebird (1990)] +Code=784B-00 : Infinite Lives +Code=76DD-E9 : Qtakes to next level + +[Pac-Land by Grandslam Entertainments - Quicksilva (1989)] +Code=89AD-C9 : Immunity +Code=7F2F-C9 : Infinite Time +Code=89DE-00 : Infinite lives (both players) +Code=8E36-C9 : No Airplanes +Code=8C14-C9 : No Cars + +[Pac-Man by Atarisoft (1984)] +Code=704B-3A : Infinite lives + +[Pac-Mania by Grandslam (1988)] +Code=9601-C9 : Immunity +Code=788F-00 : Infinite Credits +Code=8945-00 : Infinite Lives +Code=86DE-00 : Turbo Pacman + +[Pacman by SuperSoft (2000)] +Code=CB9B-C3 : Freeze Phantoms +Code=CA99-B6 : Infinite Lives +Code=CB7E-3A : Infinite time + +[Pacman II - Razbunarea lui Phantom by SuperSoft (2002)] +Menu=Lives +Code=78CB-3A : Time + +[Lives / Pacman II - Razbunarea lui Phantom by SuperSoft (2002)] +786F-B7 +936F-B7 + +[Pacman's Revenge by Idem Soft (1988)] +Code=6D5E-C9 : Immunity +Code=6D97-B7 : Infinite lives +Code=63FF-C9 : No Enemies + +[Paddington's Garden Game by Collins Soft (1984)] +Code=E114-C9 : Immunity +Menu=Infinite Lives +Menu=Infinite Time + +[Infinite Lives / Paddington's Garden Game by Collins Soft (1984)] +D7F4-00 +E14C-00 + +[Infinite Time / Paddington's Garden Game by Collins Soft (1984)] +D6AD-00 +E00A-00 + +[Page's Castle Quest by T.D.F. micro-visions (2014)] +Code=7906-00 : Lives + +[Painter by A'n'F (1983)] +Code=BD97-C9 : Immunity +Code=B0D2-00 : Infinite paint + +[Pakacuda by Rabbit (1983)] +Code=6F56-00 : Infinite lives + +[Pamela the Zombie Hunter by Miazga, Rafal (2005)] +Code=7D9C-00 : Infinite lives +Code=7D04-00 : Infinite time +Code=745F-3A : Invincible + +[Panama Joe by Parker - Sinclair Research (1984)] +Code=9290-3A : Fall From Any Height +Code=972D-00 : Immune To Chain Obstacles +Code=85C7-00 : Immune To Enemies +Menu=Immune To Flame +Code=96E9-B7 : Infinite Lives + +[Immune To Flame / Panama Joe by Parker - Sinclair Research (1984)] +9268-21 +9725-21 + +[Pandemia by OCTOCOM (2006)] +Code=D786-00 : Lives (Joystick Version) +Code=D7B1-00 : Lives (Keyboard Version) + +[Pandemonia by CRL Group (1983)] +Code=7051-00 : Infinite Lives +Code=6F0B-C9 : Infinite Oxygen + +[Pang by Ocean (1990)] +Menu=Immunity on/off +Menu=Infinite Lives +Menu=Infinite Time + +[Immunity on/off / Pang by Ocean (1990)] +Note=+2/+3][P1 +8A5C-C3-C2 +8A7C-C3-C2 + +[Infinite Lives / Pang by Ocean (1990)] +Note=+2][P1 +8A6D-00 +8A8D-00 + +[Infinite Time / Pang by Ocean (1990)] +Note=+2 +6E2A-00 +6E13-00 + +[Panic by Mikro-Gen (1983)] +Menu=Immunity +Menu=Immunity (alt) +Menu=Infinite Lives +Menu=Infinite Lives (alt) + +[Immunity / Panic by Mikro-Gen (1983)] +789F-00 +78AF-00 + +[Immunity (alt) / Panic by Mikro-Gen (1983)] +7A00-00 +7A13-00 + +[Infinite Lives / Panic by Mikro-Gen (1983)] +77F7-00 +7807-00 + +[Infinite Lives (alt) / Panic by Mikro-Gen (1983)] +78B5-00 +78C5-00 + +[Panic by PSS (1983)] +Code=DAAC-00 : Infinite lives +Code=B426-2A : Infinite oxygen + +[Panic by Collier, Ian M. (1984)] +Code=74B2-00 : Infinite lives +Code=77B2-18 : Infinite oxygen + +[Panic Dizzy by Code Masters (1991)] +Code=FF80-00 : Activates "TAPE LOAD ERROR" message being printed in game menu +Code=8C99-00 : No Moving Belts + +[Panther by Mastertronic (1989)] +Code=8389-B6 : Infinite lives + +[Panzadrome by Ariolasoft UK (1985)] +Code=6439-01 : All accessories fitted +Code=6FF2-00 : Infinite fuel +Code=70B6-00 : Infinite mines +Code=76CA-00 : Infinite mortars +Code=7F55-00 : Infinite shields + +[Paperboy by Elite Systems (1986)] +Code=BB97-C9 : Immunity +Code=C53F-C9 : Immunity (alt) +Code=C591-BE : Infinite Lives +Code=C06F-00 : Infinite Papers + +[Paperboy 2 by Mindscape International (1992)] +Code=A05D-00 : Infinite Lives +Code=A130-00 : Infinite Papers + +[Para Academy by Zeppelin Games (1990)] +Code=BB4C-00 : Infinite Lives + +[Parabola by Firebird (1987)] +Menu=All 3 Discs collected +Code=92F5-C9 : Immunity to nasties +Code=91E6-C9 : Immunity to springs +Code=959F-00 : Infinite Lives +Code=92BE-C9 : No smash on landing from high jump + +[All 3 Discs collected / Parabola by Firebird (1987)] +90BC-FE +90BD-C9 + +[Paradise Cafe by Damatta (1985)] +Menu=Infinite Cash + +[Infinite Cash / Paradise Cafe by Damatta (1985)] +C27B-2A +C27C-00 + +[Paradroids by Mikro-Gen (1984)] +Code=8379-00 : Infinite energy +Code=8A98-00 : Infinite lives +Code=8954-C3 : Only need to kill 1 nasty to complete level + +[Paranoid Pete by Ubik (1984)] +Code=EAD2-C9 : Immunity +Code=EB42-00 : Infinite Lives + +[Parap Shock by MicroHobby (1989)] +Menu=Infinite energy +Code=9468-00 : Infinite lives + +[Infinite energy / Parap Shock by MicroHobby (1989)] +94A1-00 +94E4-00 + +[Paris to Dakar by Code Masters (1991)] +Code=C27A-00 : Infinite Damage +Code=BA82-B6 : Infinite Fuel +Code=BB4B-00 : Infinite Time +Menu=Start 1st Position + +[Start 1st Position / Paris to Dakar by Code Masters (1991)] +C0B9-01 +C0BA-00 + +[Paris-Dakar by Zigurat (1988)] +Code=8E84-2A : Infinite fuel + +[Park Patrol by Firebird (1987)] +Code=D2BD-00 : Infinite Lives + +[Party Willy by Broadsoft (2004)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Party Willy by Broadsoft (2004)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Party Willy by Broadsoft (2004)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Party Willy by Broadsoft (2004)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Party Willy by Broadsoft (2004)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Party Willy by Broadsoft (2004)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Party Willy by Broadsoft (2004)] +8C3B-00 +8933-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Party Willy by Broadsoft (2004)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Party Willy by Broadsoft (2004)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Party Willy by Broadsoft (2004)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Party Willy by Broadsoft (2004)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Party Willy by Broadsoft (2004)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Party Willy by Broadsoft (2004)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Party Willy by Broadsoft (2004)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Party Willy by Broadsoft (2004)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Party Willy by Broadsoft (2004)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Party Willy by Broadsoft (2004)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Party Willy by Broadsoft (2004)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Party Willy by Broadsoft (2004)] +945E-00 +946A-00 + +[Walk through walls / Party Willy by Broadsoft (2004)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Paso, El by Ciudadela (1987)] +Code=BB8C-01 : Immune To Enemies & Arrows +Code=B82D-01 : Immune To Pyramids +Code=BE0E-00 : Infinite Lives +Code=B8D2-00 : Infinite Time + +[Pasteman Pat by Silverbird (1989)] +Menu=Infinite lives +Code=8619-00 : Infinite time + +[Infinite lives / Pasteman Pat by Silverbird (1989)] +6DBE-00 +6DDD-00 + +[Pat the Postman by Mikro-Gen (1983)] +Code=D7B3-00 : Infinite lives +Code=A07C-05 : Only need 1 parcel + +[Pathetic Pablo Bros, The by Your Sinclair (1993)] +Code=70EC-30 : Infinite Lives +Menu=Infinite lives + +[Infinite lives / Pathetic Pablo Bros, The by Your Sinclair (1993)] +67F7-20 +67F8-20 +70EB-20 +70EC-20 + +[Paws by Artic Computing (1985)] +Code=F1F3-C9 : Immune To Pack +Code=B1B9-00 : Infinite Stamina +Menu=Infinite lives + +[Infinite lives / Paws by Artic Computing (1985)] +BEAA-00 +C556-00 +FDAA-00 + +[Pecinski Heroj by Suzy Soft (1987)] +Menu=Infinite Wheels + +[Infinite Wheels / Pecinski Heroj by Suzy Soft (1987)] +ECDB-02 +F026-B7 +F5FB-B7 +F869-B7 + +[Pedro by Imagine (1984)] +Code=7233-C9 : Always continue (even without plants) +Code=6F6C-00 : Infinite seeds +Menu=Infinite seeds (alt) +Code=69A6-18 : The thief doesn't steal seeds + +[Infinite seeds (alt) / Pedro by Imagine (1984)] +6F69-18 +6F6A-0B + +[Pedro na Ostrove Piratov by Ultrasoft (1993)] +Code=8410-C9 : Immunity +Code=8406-00 : Infinite Energy +Code=7C21-00 : Infinite lives + +[Pedro v Krajine Pyramid by Ultrasoft (1993)] +Code=EF47-00 : Energy + +[Pedro v Strasidelnom Zamku by Ultrasoft (1993)] +Code=EF1A-00 : Energy + +[Peking by Your Sinclair (1991)] +Code=C796-00 : Infinite Show Moves +Menu=Infinite Time +Menu=No Pause Blackout + +[Infinite Time / Peking by Your Sinclair (1991)] +9CA8-00 +C881-00 + +[No Pause Blackout / Peking by Your Sinclair (1991)] +9AF8-CC +9AF9-C8 +9AFA-9B +9AFC-86 +9B13-38 + +[Pendragon by Gadtek Games (1984)] +Code=D978-00 : Infinite Lives +Menu=Infinite Power +Code=B251-00 : Infinite Rusty + +[Infinite Power / Pendragon by Gadtek Games (1984)] +AE7E-00 +D70B-00 + +[Penetrator by Melbourne House (1983)] +Menu=Immunity +Menu=Infinite lives + +[Immunity / Penetrator by Melbourne House (1983)] +Note=For the Spanish version. +8DFD-00 +8E2D-00 + +[Infinite lives / Penetrator by Melbourne House (1983)] +Note=For the Spanish version. +9F4A-00 +9F1D-00 + +[Pengy by Micromania (1983)] +Code=5FCC-00 : Infinite lives + +[Pengy by Mogul Communications (1985)] +Menu=Infinite Lives + +[Infinite Lives / Pengy by Mogul Communications (1985)] +A94D-00 +B9C4-00 + +[Pentacorn Quest by NightWolf (2015)] +Code=CAC5-00 : Immunity +Code=C45C-00 : Infinite Lives +Menu=Infinite Lives (alt) + +[Infinite Lives (alt) / Pentacorn Quest by NightWolf (2015)] +B981-00 +C45C-00 + +[Pentagram by Ultimate Play The Game (1986)] +Code=C2FD-C9 : Immunity +Code=C2FD-00 : Infinite Lives +Code=C63F-00 : Mega Jump +Menu=Patch compatibility + +[Patch compatibility / Pentagram by Ultimate Play The Game (1986)] +Note=For Spectrum 128kB version. +B952-00 +B953-00 + +[People from Sirius by U.S. Gold - Your Sinclair (1987)] +Code=7A61-00 : Immunity +Code=7AF1-00 : Infinite Ammo +Code=7A8E-00 : Infinite Light +Code=6F59-00 : Weird!? + +[Percy the Potty Pigeon by Gremlin Graphics (1984)] +Menu=255 Lives +Code=652F-00 : Infinite Lives + +[255 Lives / Percy the Potty Pigeon by Gremlin Graphics (1984)] +5FB3-2F +654B-2F + +[Perestrojka by Proxima (1992)] +Menu=Fix +Code=E7B0-00 : Infinite lives + +[Fix / Perestrojka by Proxima (1992)] +Note=For Spectrum +3 version. +8901-3B + +[Perico Jones by MicroHobby (1987)] +Code=EB98-B6 : Infinite Energy + +[Periscope Up by Atlantis (1989)] +Code=A0D6-00 : Infinite air +Code=AEF9-00 : Infinite droids +Code=A0B8-00 : Infinite fuel +Code=AD70-00 : Infinite subs + +[Pesadilla (19xx)(-)] +Code=D1DC-00 : Infinite Energy + +[Peter Pack Rat by Silverbird (1989)] +Code=6B9D-C9 : Immunity +Code=6BF8-00 : Infinite Lives +Code=717D-18 : Infinite Time + +[Petter the Pacifist by X (1987)] +Code=BFB9-B7 : Lives +Code=CD39-00 : Time + +[Phantasia by Rabbit (1983)] +Menu=Immunity +Code=7731-00 : Infinite lives +Code=772D-00 : Speed up death sequence + +[Immunity / Phantasia by Rabbit (1983)] +76EC-18 +76ED-2B + +[Phantis by Dinamic (1987)] +Menu=Accept any access code +Menu=Infinite Lives +Menu=Infinite lives +Menu=Infinite Lives +Menu=Skip Password +Menu=Skip password stage (Use BEFORE starting password stage) + +[Accept any access code / Phantis by Dinamic (1987)] +Note=For part #2. +FCC1-00 + +[Infinite Lives / Phantis by Dinamic (1987)] +Note=For part #2. +E18F-00 + +[Infinite lives / Phantis by Dinamic (1987)] +Note=For part #1. +D3C8-00 +E106-00 + +[Infinite Lives / Phantis by Dinamic (1987)] +Note=For part #1. +E4D3-00 + +[Skip Password / Phantis by Dinamic (1987)] +Note=For part #2. +FC2F-C9 + +[Skip password stage (Use BEFORE starting password stage) / Phantis by Dinamic (1987)] +Note=For part #2. +E7FB-21 + +[Phantom Club by Ocean (1988)] +Code=C2A0-C9 : Immunity +Code=C28B-ED : Infinite Energy +Code=C2AA-B6 : Infinite Energy (alt) +Code=C250-B6 : Infinite Lives + +[Phantom F4 I by Ultrasoft (1992)] +Code=FC07-00 : Infinite ammo +Code=FCB5-00 : Infinite energy parts +Code=FCC8-00 : Infinite grenades +Code=FC7D-00 : Infinite time parts + +[Phantom F4 II by Ultrasoft (1992)] +Code=FCB5-00 : Infinite energy +Menu=Infinite grenades +Code=FC7D-00 : Infinite time + +[Infinite grenades / Phantom F4 II by Ultrasoft (1992)] +Note=For part #2. +FCC8-00 + +[Phantomas by Dinamic (1986)] +Code=B445-C9 : Immune to Arrows +Menu=Immune to rays and arrows +Code=AF13-00 : Infinite Energy +Code=CC42-C9 : Pass through walls +Code=BCF2-00 : Stage with ball is easier + +[Immune to rays and arrows / Phantomas by Dinamic (1986)] +B046-C3 +B047-10 +B048-AF + +[Phantomas 2 by Dinamic (1986)] +Code=6EF5-1E : Immunity +Code=6EF4-00 : Infinite energy +Code=689D-C9 : No arrows +Code=6C3E-C9 : No rays +Code=6250-00 : Walk through objects and walls + +[Phantomas en el Museo by Ubhres Productions (2012)] +Code=B752-00 : Infinite energy +Menu=Infinite energy (alt) + +[Infinite energy (alt) / Phantomas en el Museo by Ubhres Productions (2012)] +AB27-00 +B752-00 + +[Phantomas en la Luna by LOKOsoft (1992)] +Code=D8D7-C9 : Immune To Guards +Code=D9CE-C9 : Infinite Lives + +[Phantomas in Atari Land by LOKOsoft (1992)] +Code=C015-21 : Infinite fuel + +[Phantomas Saga - Infinity by Computer Emuzone (2006)] +Code=C3C6-B6 : Infinite Life +Code=C536-B6 : Keys (182=infinite) + +[Phantomas Tales #1 - Marsport by Ubhres Productions (2009)] +Menu=Infinite lives + +[Infinite lives / Phantomas Tales #1 - Marsport by Ubhres Productions (2009)] +Note=For Spectrum 128kB version. +8D86-00 +AEE6-00 +8ADB-00 +AAEC-00 + +[Phantomas Tales #4 - Severin Sewers by Ubhres Productions (2012)] +Menu=Infinite lives +Menu=Lives (Demo version) + +[Infinite lives / Phantomas Tales #4 - Severin Sewers by Ubhres Productions (2012)] +AC6E-00 +B844-00 + +[Lives (Demo version) / Phantomas Tales #4 - Severin Sewers by Ubhres Productions (2012)] +A91F-00 +B4BF-00 + +[Phantomasa by Computer Emuzone (2007)] +Menu=A lot of time to finish a round +Menu=Bypass code +Menu=Infinite lives + +[A lot of time to finish a round / Phantomasa by Computer Emuzone (2007)] +Note=For level #3. +F06D-00 + +[Bypass code / Phantomasa by Computer Emuzone (2007)] +Note=For part #2. +CE84-21 + +[Infinite lives / Phantomasa by Computer Emuzone (2007)] +Note=For part #1. +DE80-00 +C592-00 +DB69-00 + +[Phantomasa 2 by Computer Emuzone (2007)] +Menu=Infinite lives +Menu=Infinite lives (Tape version) + +[Infinite lives / Phantomasa 2 by Computer Emuzone (2007)] +Note=For Spectrum 48kB version. +AB4E-36 + +[Infinite lives (Tape version) / Phantomasa 2 by Computer Emuzone (2007)] +8813-21 +A610-21 +A82B-00 +A8CE-21 + +[Phantomasa in the Land of the Grunge Wizards by WOPR2K (2006)] +Menu=Immunity +Menu=Infinite Life + +[Immunity / Phantomasa in the Land of the Grunge Wizards by WOPR2K (2006)] +C0AD-C3 +C2F5-C3 + +[Infinite Life / Phantomasa in the Land of the Grunge Wizards by WOPR2K (2006)] +C0BA-00 +C302-00 + +[Phantomasa v.2 by LOKOsoft (1993)] +Menu=Code Killer +Menu=Infinite lives + +[Code Killer / Phantomasa v.2 by LOKOsoft (1993)] +Note=For part #2. +B968-C3 +B9F9-C3 + +[Infinite lives / Phantomasa v.2 by LOKOsoft (1993)] +Note=For part #1. +C243-00 +D2DE-00 +E5D2-00 +E681-00 +C8E6-00 +CD5E-00 +D3A9-00 + +[Pheenix by Megadodo (1983)] +Code=72BF-00 : Infinite Lives +Code=7B67-C9 : No alien fire + +[Phileas Fogg's Balloon Battles by Zeppelin Games (1991)] +Code=FB87-77 : Infinite Helium +Code=E293-00 : Infinite Lives +Code=FC35-00 : Infinite bombs and sandbags. + +[Pi in the Sky by Automata UK (1985)] +Code=B76D-2A : Infinite lives + +[Pi There! by Automata UK (1985)] +Code=DA87-2A : Infinite lives +Code=AFB7-2A : Infinite time + +[Pi-Balled by Automata UK (1984)] +Code=B579-00 : Infinite Lives +Code=AD80-05 : Lives (alt) + +[Pi-In'Ere by Automata UK (1984)] +Menu=Immunity +Code=9507-00 : Infinite Lives + +[Immunity / Pi-In'Ere by Automata UK (1984)] +9057-C3 +9058-6B +9059-91 + +[Pi-R Squared by Mind Games (1987)] +Code=9651-00 : Infinite Energy +Code=9760-00 : Infinite Lives + +[Pick 'n' Pile by Ubi Soft (1991)] +Code=870A-00 : Infinite Time +Code=86F7-00 : Infinite lives +Code=8834-18 : No Time Bonus + +[Pick Out 2 by Ultrasoft (1993)] +Code=87A2-00 : Infinite Time + +[Pickpocket by Gemini Marketing (1983)] +Menu=Infinite helmets +Menu=Infinite stripes +Code=657A-00 : Infinite time + +[Infinite helmets / Pickpocket by Gemini Marketing (1983)] +6D63-00 +6783-00 +6483-00 +6E27-00 + +[Infinite stripes / Pickpocket by Gemini Marketing (1983)] +6663-00 +6475-00 + +[Pieces of Eight by Sinclair User (1992)] +Code=8FCE-C9 : Immunity +Code=8ED2-B6 : Infinite lives + +[Pietro Bros by Gonzalez, Cristian M. (2016)] +Code=997F-00 : Lives - (48K/128K Version) +Code=997E-00 : Lives - (Pentagon Version) + +[Piggy by Spectrum Computing (1985)] +Code=60B0-00 : Infinite lives + +[Piggy by Bug-Byte (1988)] +Code=82A2-01 : Immunity +Code=90AA-00 : Infinite lives + +[Piggy by E. Productions (1997)] +Code=7013-3A : Immune To Fire +Code=6FFA-3A : Immune To Water + +[Pimeval Man by Automata UK (1985)] +Code=C40C-2A : Infinite lives + +[Pinball by Sagittarian (1983)] +Code=7B4E-00 : Infinite Lives + +[Ping Pong by Imagine (1986)] +Menu=Graphics Corruption Fix + +[Graphics Corruption Fix / Ping Pong by Imagine (1986)] +Note=+2A/3 +948F-FE +9494-FE + +[Pingo by Profisoft (1984)] +Code=72BE-00 : Infinite lives + +[Pink Panther by Gremlin Graphics (1988)] +Code=FB24-3A : Access To Any Job +Code=6FE3-3A : Immune To Policeman +Code=6138-3A : Immune To Record Player +Code=75B8-C9 : Immune To Sleepwalker +Code=69FE-00 : Panther Doesn't Sleep + +[Pioneer by Atlantis (1984)] +Code=C49E-00 : Infinite Fuel +Code=D447-00 : Infinite Lives +Code=D13F-00 : Infinite Rockets + +[Pip the Pipistrelle by Purple Unicorn (2012)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Pip the Pipistrelle by Purple Unicorn (2012)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Pip the Pipistrelle by Purple Unicorn (2012)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Pip the Pipistrelle by Purple Unicorn (2012)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Pip the Pipistrelle by Purple Unicorn (2012)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Pip the Pipistrelle by Purple Unicorn (2012)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Pip the Pipistrelle by Purple Unicorn (2012)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Pip the Pipistrelle by Purple Unicorn (2012)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Pip the Pipistrelle by Purple Unicorn (2012)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Pip the Pipistrelle by Purple Unicorn (2012)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Pip the Pipistrelle by Purple Unicorn (2012)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Pip the Pipistrelle by Purple Unicorn (2012)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Pip the Pipistrelle by Purple Unicorn (2012)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Pip the Pipistrelle by Purple Unicorn (2012)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Pip the Pipistrelle by Purple Unicorn (2012)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Pip the Pipistrelle by Purple Unicorn (2012)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Pip the Pipistrelle by Purple Unicorn (2012)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Pip the Pipistrelle by Purple Unicorn (2012)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Pip the Pipistrelle by Purple Unicorn (2012)] +945E-00 +946A-00 + +[Walk through walls / Pip the Pipistrelle by Purple Unicorn (2012)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Pipe Mania by Empire (1990)] +Code=84DB-00 : Infinite Time + +[Pipeline by Viper (1985)] +Code=79ED-B7 : Infinite Lives + +[Pipework by Your Sinclair (1991)] +Menu=Infinite Lives +Code=A72D-00 : Infinite Time + +[Infinite Lives / Pipework by Your Sinclair (1991)] +A68F-00 +C229-00 + +[Pippo by Mastertronic (1986)] +Code=6B8C-2A : Infinite lives + +[Piso Zero by Zigurat (1991)] +Code=6B81-B6 : Infinite Ammo +Code=6B02-B6 : Infinite Lives +Code=6B47-B6 : Infinite Time + +[Pit-Fighter by Domark (1991)] +Code=EC7F-C9 : Harmless Opponent + +[Pitfall II - Lost Caverns by Activision (1984)] +Menu=Immunity on/off + +[Immunity on/off / Pitfall II - Lost Caverns by Activision (1984)] +BD2B-C3-C2 +BD2C-2E-57 + +[Pitfall III - Wrath of Kingcrock by Amore, Gabriele (2013)] +Code=8173-B6 : Infinite lives + +[Pixy the Microdot 2 by Your Sinclair (1992)] +Code=6ECE-18 : Immunity +Code=69A8-00 : Infinite Energy +Code=6EF2-00 : Infinite Lives + +[Pizza Bar by Redwood Designs (1993)] +Code=CCAD-00 : Infinite Lives + +[Planet 10 by Mastertronic (1989)] +Code=AF28-00 : Infinite Lives + +[Planet Fighter (19xx)(-)] +Menu=Infinite fuel +Code=D2C0-00 : Infinite lives +Menu=Infinite shield + +[Infinite fuel / Planet Fighter (19xx)(-)] +D056-00 +D4AE-00 +D4DA-00 +D846-00 + +[Infinite shield / Planet Fighter (19xx)(-)] +D296-00 +D297-00 +D298-00 +D5B3-C9 + +[Planet of Shades by Cybexlab (1986)] +Code=F573-C9 : Infinite Ammo +Code=F42C-C9 : Infinite Energy +Code=BE24-C9 : Infinite Lives +Menu=Infinite Shields +Code=C008-C9 : Infinite Smart Bombs +Code=F14E-00 : Infinite Time + +[Infinite Shields / Planet of Shades by Cybexlab (1986)] +BDBA-C9 +F7A2-C9 + +[Planetoids by Sinclair Research (1982)] +Code=641F-18 : Immunity +Code=6484-B6 : Infinite lives +Code=6878-00 : No enemy fire +Code=5F35-B6 : Shots go on forever + +[Planets, The by Martech Games (1986)] +Menu=Always Ascended & Docked Without Crash +Menu=Always Landed Without Crash +Menu=Infinite Fuel +Menu=Infinite Power & Shields +Menu=Infinite Time +Menu=Long Range Map Always Available + +[Always Ascended & Docked Without Crash / Planets, The by Martech Games (1986)] +Note=For Spectrum 128kB version. +8838-01 +883E-01 +88B7-01 +88BD-01 + +[Always Landed Without Crash / Planets, The by Martech Games (1986)] +Note=For Spectrum 128kB version. +86D7-01 +86DD-01 +8756-01 +875C-01 + +[Infinite Fuel / Planets, The by Martech Games (1986)] +Note=For Spectrum 128kB version. +8B7F-00 +8BFE-00 + +[Infinite Power & Shields / Planets, The by Martech Games (1986)] +Note=For Spectrum 128kB version. +7E4D-00 +7E4C-00 + +[Infinite Time / Planets, The by Martech Games (1986)] +Note=For Spectrum 128kB version. +849B-00 +851A-00 + +[Long Range Map Always Available / Planets, The by Martech Games (1986)] +Note=For Spectrum 128kB version. +8C63-00 +8CE2-00 + +[Plasma Ball by Atlantis (1989)] +Code=8BC6-18 : Immunity +Code=9235-00 : Infinite lives + +[Platoon by Ocean (1988)] +Menu=Harmless Tunnel Enemies +Menu=Immune To Enemies Fire +Menu=Immunity +Menu=Infinite Ammo +Menu=Infinite Grenades +Menu=Infinite Hits +Menu=Infinite Lives +Menu=Infinite Morale +Menu=Infinite Time + +[Harmless Tunnel Enemies / Platoon by Ocean (1988)] +Note=For level #2. +74CA-C3 +74CB-DC + +[Immune To Enemies Fire / Platoon by Ocean (1988)] +Note=For level #4. +7786-00 + +[Immunity / Platoon by Ocean (1988)] +Note=For level #1. +881D-C5 +817F-00 +882E-CA +818E-00 + +[Infinite Ammo / Platoon by Ocean (1988)] +Note=For level #1. +7923-3C +7924-77 +79AE-3A +8990-B6 +7909-B6 + +[Infinite Grenades / Platoon by Ocean (1988)] +Note=For level #1. +79A2-00 +79A7-B6 + +[Infinite Hits / Platoon by Ocean (1988)] +Note=For level #1. +7A32-B6 +7A37-B6 +779A-B6 +7BEE-B6 +84C3-B6 +812F-B6 + +[Infinite Lives / Platoon by Ocean (1988)] +Note=For level #1. +7A24-00 +7A25-00 +7A26-00 +7A29-3A + +[Infinite Morale / Platoon by Ocean (1988)] +Note=For level #1. +817F-00 +818E-00 +72C5-00 +74FA-00 +8AE0-00 +8138-00 + +[Infinite Time / Platoon by Ocean (1988)] +Note=For level #4. +7318-00 + +[Play Ball! by Grenfell, Paul (2003)] +Menu=Immunity +Code=A42E-00 : Infinite Time + +[Immunity / Play Ball! by Grenfell, Paul (2003)] +A141-C9 +A16E-C9 + +[Play for Your Life by Your Sinclair (1988)] +Code=7572-00 : Infinite Lives + +[Plexar by Mastertronic Added Dimension (1987)] +Code=BA8A-A7 : Infinite Lives + +[Plot, The by Firebird (1988)] +Code=AE72-B7 : Infinite Energy +Code=B7FC-00 : Infinite Lives + +[Plotting by Ocean (1990)] +Code=9635-AF : Complete levels quickly +Code=95C9-B7 : Infinite lives +Code=965B-00 : Infinite time +Code=8EF8-3A : No hide screen when paused + +[Pluggit by Blaby Computer Games (1984)] +Code=A16B-00 : Energy (Kempston) +Code=A175-00 : Energy (Keyboard) +Code=D99B-00 : Lives (Kempston) +Code=D982-00 : Lives (Keyboard) + +[Plum Duff by Bug-Byte (1985)] +Code=E013-18 : Immune To Kids +Code=DFFB-18 : Immune To Plants +Menu=Infinite Lives + +[Infinite Lives / Plum Duff by Bug-Byte (1985)] +DBAF-00 +F9AB-00 + +[Plummet by Interceptor (1984)] +Code=6223-18 : Immunity +Code=623A-00 : Infinite lives +Code=F829-00 : Lifts don't move + +[Plus 3 Games (19xx)(-)] +Code=B691-21 : Immunity +Code=98CE-00 : Infinite Lives + +[Podder by Central Solutions (1986)] +Menu=Immunity +Code=FC59-00 : Infinite Ammo +Code=A8DF-00 : Infinite Lives +Code=A89B-00 : Infinite Mines + +[Immunity / Podder by Central Solutions (1986)] +A5B6-18 +A9D6-3A +A9DE-3A + +[Poder Oscuro, El by Zigurat (1988)] +Menu=Infinite Energy +Code=9725-00 : Infinite Time + +[Infinite Energy / Poder Oscuro, El by Zigurat (1988)] +8BEE-00 +8C04-00 +8C1A-00 + +[Pogo by Ocean (1983)] +Code=ACE3-B6 : Infinite Lives + +[Pogotron by Gamebusters (1989)] +Code=84B9-AF : 1hit needed on spaceship levels +Menu=Infinite energy +Code=885E-B7 : Infinite lives + +[Infinite energy / Pogotron by Gamebusters (1989)] +8589-00 +87C9-00 + +[Pokestripper by Individual (1986)] +Menu=245 Pounds For You +Menu=Girl Has No Cash + +[245 Pounds For You / Pokestripper by Individual (1986)] +8D04-FF +8F46-FF +8F5B-FF + +[Girl Has No Cash / Pokestripper by Individual (1986)] +8D05-0A +8F47-0A +8F5C-0A + +[Pole Position by Atarisoft (1984)] +Code=8934-FF : Extra time +Code=88BF-00 : Infinite Time +Code=8894-00 : Infinite Time (alt) + +[Poli Diaz by Opera Soft (1990)] +Menu=Code Killer +Code=F6D8-00 : Entry Password Always Correct +Menu=Infinite Power +Code=E0B9-B7 : Infinite Time +Menu=Opponent's Power Restore To Zero (Next Round) +Code=E43E-00 : Power Restore To Maximum (Next Round) + +[Code Killer / Poli Diaz by Opera Soft (1990)] +F6C9-00 +F6D8-00 + +[Infinite Power / Poli Diaz by Opera Soft (1990)] +EF68-32 +EF69-D3 +EF6A-BA + +[Opponent's Power Restore To Zero (Next Round) / Poli Diaz by Opera Soft (1990)] +E450-00 +E452-00 + +[Pon Una Tarantula en Tu Vida by Nosequesoft (1989)] +Code=86D5-03 : Apple is at store +Code=86D3-01 : Bat's wings are at starting room +Code=86D6-FE : Potion is in your inventory + +[Poogaboo by Opera Soft (1991)] +Code=5EEA-3A : Immune To Bat +Code=7447-B6 : Infinite Lives +Code=7E06-00 : Infinite Time +Code=5E04-18 : Password Always Correct +Menu=Password Killer + +[Password Killer / Poogaboo by Opera Soft (1991)] +5E04-18 +5DF9-00 + +[Pool by Bug-Byte (1983)] +Code=666A-C6 : Infinite Lives + +[Pool by CDS Microsystems (1983)] +Menu=Infinite Balls + +[Infinite Balls / Pool by CDS Microsystems (1983)] +730E-20 +730F-20 + +[Pooyan (19xx)(Marx, M.)] +Code=6F5D-00 : Infinite Lives +Code=6C09-00 : Infinite Time + +[Pop Corn by Load 'n' Run (1988)] +Code=EC84-00 : Infinite lives +Code=ED9C-D8 : Recharge energy + +[Pop Quizz (19xx)(R.D. Foord)] +Code=64A4-00 : Infinite Time + +[Pop Stars by Hellenic (1991)] +Code=B925-00 : Infinite Lives +Menu=Infinite Moves +Menu=Infinite Time + +[Infinite Moves / Pop Stars by Hellenic (1991)] +BB20-00 +BCFE-00 + +[Infinite Time / Pop Stars by Hellenic (1991)] +BAFB-00 +BCD0-00 + +[Popeye by DK'Tronics (1985)] +Menu=Doors Opens Without Keys +Code=7569-C3 : Infinite Spinach +Code=6682-00 : Infinite Time + +[Doors Opens Without Keys / Popeye by DK'Tronics (1985)] +771A-B5 +7732-00 + +[Popeye 2 by Alternative (1991)] +Code=B6D4-00 : Infinite Lives +Menu=Infinite Time + +[Infinite Time / Popeye 2 by Alternative (1991)] +B0AC-00 +BCAD-00 + +[Poseidon - Planet Eleven by Hi-Tec (1990)] +Code=9FFB-39 : 9Keys At Start +Code=A51A-00 : Infinite Energy +Code=B85D-00 : Infinite Fuel +Menu=Infinite Keys +Code=A4C6-00 : Infinite Lives +Code=A90D-00 : Infinite Temperature + +[Infinite Keys / Poseidon - Planet Eleven by Hi-Tec (1990)] +A572-00 +A58B-00 + +[Postman Pat by Alternative (1989)] +Code=68EC-00 : Infinite Lives +Code=5F35-00 : Infinite Time + +[Postman Pat 2 by Alternative (1989)] +Code=C161-00 : Infinite Tea + +[Postman Pat 3 - To the Rescue by Alternative (1992)] +Code=843B-B6 : Infinite Damage +Code=8467-00 : Infinite Fuel +Menu=Infinite Time + +[Infinite Time / Postman Pat 3 - To the Rescue by Alternative (1992)] +9317-C9 +9535-18 + +[Potsworth & Co. by Hi-Tec (1992)] +Code=AF45-00 : Infinite Energy +Code=B6C8-B7 : Infinite Lives + +[Potty Painter by Rabbit (1983)] +Code=E273-00 : Infinite freezes +Code=D950-00 : Infinite lives + +[Potty Planter by Mogul Communications (1984)] +Code=BAC2-2A : Lives + +[Power Drift by Activision (1989)] +Menu=Always Qualify +Menu=Infinite Credits + +[Always Qualify / Power Drift by Activision (1989)] +Note=For Spectrum 48kB version. +B88A-00 +B8FB-00 + +[Infinite Credits / Power Drift by Activision (1989)] +Note=For Spectrum 48kB version. +B877-00 +B8E8-00 + +[Power Magic by Zigurat (1990)] +Code=D8C6-AF : Infinite Energy +Code=C92C-C9 : No Fighters + +[Power Pyramids by Grandslam (1988)] +Menu=Infinite energy +Code=C7E7-B7 : Infinite lives + +[Infinite energy / Power Pyramids by Grandslam (1988)] +9203-B7 +C039-B7 + +[Powerama by Power House, The (1988)] +Menu=Immunity +Code=83FF-00 : Infinite Lives + +[Immunity / Powerama by Power House, The (1988)] +9389-01 +93C8-C9 + +[Prayer of the Warrior, The by Zigurat (1991)] +Menu=Code killer +Menu=Infinite Energy +Menu=Infinite Lives + +[Code killer / Prayer of the Warrior, The by Zigurat (1991)] +Note=For part #2. +F61B-18 +F61C-6D + +[Infinite Energy / Prayer of the Warrior, The by Zigurat (1991)] +Note=For part #1. +6A96-00 +6CCF-00 + +[Infinite Lives / Prayer of the Warrior, The by Zigurat (1991)] +Note=For part #1. +905F-00 +8551-00 + +[Predator by Activision (1987)] +Menu=Infinite Lives / Energy +Code=9A97-00 : Infinite ammo +Code=8D46-00 : Infinite grenades +Code=9B8C-00 : Infinite time + +[Infinite Lives / Energy / Predator by Activision (1987)] +9A10-02 +9A74-02 +9A71-02 +9A12-2A +9A76-2A + +[Predator 2 by Image Works (1991)] +Code=7022-00 : Infinite Ammo +Menu=Infinite Ammo Cases +Code=716B-00 : Infinite Fast Ammo + +[Infinite Ammo Cases / Predator 2 by Image Works (1991)] +7039-00 +7179-00 + +[Preliminary Monty by Zhiglov, Andrew (2009)] +Code=7013-00 : Infinite lives + +[Prince Clumsy by Cartoon Time (1990)] +Menu=Immunity +Code=B072-00 : Infinite Keys +Code=B7D7-3A : Infinite Lives + +[Immunity / Prince Clumsy by Cartoon Time (1990)] +AAC0-C9 +B293-C9 + +[Prince of Persia by Magic Soft (1996)] +Code=7824-AF : Fall From Any Height (L1) +Code=77E4-AF : Fall From Any Height (L10) +Code=77D3-AF : Fall From Any Height (L11) +Code=780E-AF : Fall From Any Height (L12P1) +Code=77D0-AF : Fall From Any Height (L2) +Code=77EF-AF : Fall From Any Height (L3) +Code=7800-AF : Fall From Any Height (L4) +Code=77D2-AF : Fall From Any Height (L5) +Code=77F7-AF : Fall From Any Height (L7) +Code=77D5-AF : Fall From Any Height (L8,L9) +Code=7819-AF : Fall From Any Height (alt) +Code=837F-01 : Immune To Saws (L10) +Code=8313-01 : Immune To Saws (L11) +Code=8346-01 : Immune To Saws (L3) +Code=837A-01 : Immune To Saws (L4) +Code=8368-01 : Immune To Saws (L5) +Code=8430-01 : Immune To Saws (L7) +Code=8354-01 : Immune To Saws (L8) +Code=83B3-01 : Immune To Saws (L9) +Code=7EF0-18 : Immune To Thorns (L1) +Code=7E8C-18 : Immune To Thorns (L10) +Code=7E92-18 : Immune To Thorns (L11) +Code=7E8D-18 : Immune To Thorns (L2) +Code=7EB6-18 : Immune To Thorns (L3) +Code=7F05-18 : Immune To Thorns (L4) +Code=7EB9-18 : Immune To Thorns (L5) +Code=7F65-18 : Immune To Thorns (L7) +Code=7E83-18 : Immune To Thorns (L8) +Code=7EE2-18 : Immune To Thorns (L9) +Menu=Infinite Lives (L1) +Menu=Infinite Lives (L10) +Menu=Infinite Lives (L11) +Menu=Infinite Lives (L12P1) +Menu=Infinite Lives (L12P2) +Menu=Infinite Lives (L2) +Menu=Infinite Lives (L3) +Menu=Infinite Lives (L4) +Menu=Infinite Lives (L5) +Menu=Infinite Lives (L6) +Menu=Infinite Lives (L7) +Menu=Infinite Lives (L8) +Menu=Infinite Lives (L9) +Code=694A-32 : Infinite Time +Menu=Infinite lives + +[Infinite Lives (L1) / Prince of Persia by Magic Soft (1996)] +7514-00 +8608-00 + +[Infinite Lives (L10) / Prince of Persia by Magic Soft (1996)] +74DA-00 +86AB-00 + +[Infinite Lives (L11) / Prince of Persia by Magic Soft (1996)] +74C9-00 +863F-00 + +[Infinite Lives (L12P1) / Prince of Persia by Magic Soft (1996)] +7504-00 +86A4-00 + +[Infinite Lives (L12P2) / Prince of Persia by Magic Soft (1996)] +750F-00 +86C4-00 + +[Infinite Lives (L2) / Prince of Persia by Magic Soft (1996)] +74C6-00 +85BD-00 + +[Infinite Lives (L3) / Prince of Persia by Magic Soft (1996)] +74E5-00 +8638-00 + +[Infinite Lives (L4) / Prince of Persia by Magic Soft (1996)] +74F6-00 +86A6-00 + +[Infinite Lives (L5) / Prince of Persia by Magic Soft (1996)] +74C8-00 +8694-00 + +[Infinite Lives (L6) / Prince of Persia by Magic Soft (1996)] +74C6-00 +864A-00 + +[Infinite Lives (L7) / Prince of Persia by Magic Soft (1996)] +74DA-00 +875C-00 + +[Infinite Lives (L8) / Prince of Persia by Magic Soft (1996)] +74CB-00 +8680-00 + +[Infinite Lives (L9) / Prince of Persia by Magic Soft (1996)] +74CB-00 +86DF-00 + +[Infinite lives / Prince of Persia by Magic Soft (1996)] +Note=For Spectrum 128kB version. +7514-00 + +[Prison Riot by Players Premier (1990)] +Code=9469-00 : Boots all the time +Code=9489-3A : Infinite ammo +Code=A2CA-00 : Infinite boots +Code=9EC4-3A : Infinite energy +Menu=Infinite energy and time +Code=A09E-11 : Infinite keys +Code=A28F-00 : Infinite time +Code=A2B0-00 : Infinite time (puzzles) + +[Infinite energy and time / Prison Riot by Players Premier (1990)] +Note=For Spectrum 48kB version. +8A51-00 +8A93-00 + +[Prize, The by Arcade (1984)] +Code=A6D5-01 : Immunity +Code=A6DB-C9 : Immunity (alt) +Code=A85E-00 : Infinite Lives + +[Pro Pinball by R.E.D. Sunshine (1983)] +Code=CBB9-00 : Unlimited balls (a Microsoft press release?) + +[Pro PowerBoat Simulator by Code Masters (1989)] +Code=9394-00 : Infinite Lives Both Players +Code=9615-00 : Infinite Mines Both Players + +[Pro Skateboard Simulator by Code Masters (1989)] +Code=DBE6-C3 : Code Always OK +Code=927E-B6 : Infinite Lives +Code=95E9-00 : Infinite Time + +[Pro Tennis Tour by Ubi Soft (1990)] +Code=808B-00 : Infinite Quiz Attempts +Code=8081-C9 : Quiz Answer Always Correct + +[Professional BMX Simulator by Code Masters Plus (1988)] +Menu=Infinite Time +Menu=Infinite Time (Expert) +Menu=Infinite Time (Standard) +Code=8D08-18 : Only 1 Lap (Expert) +Code=8CE7-18 : Only 1 Lap (Standard) + +[Infinite Time / Professional BMX Simulator by Code Masters Plus (1988)] +7C28-18 +8D87-C9 + +[Infinite Time (Expert) / Professional BMX Simulator by Code Masters Plus (1988)] +90D4-3E +90D5-31 + +[Infinite Time (Standard) / Professional BMX Simulator by Code Masters Plus (1988)] +90B3-3E +90B4-31 + +[Professional Ski Simulator by Code Masters (1987)] +Code=7ACD-00 : Infinite time? + +[Prohibition by Infogrames (1987)] +Menu=Infinite Hide Time +Code=634D-B6 : Infinite Lives +Code=764C-00 : Infinite Shoot Time + +[Infinite Hide Time / Prohibition by Infogrames (1987)] +63C8-B6 +670C-B6 + +[Project Future by Micromania (1985)] +Code=695B-3A : Immunity +Code=7294-00 : Infinite Lives +Code=6C0E-02 : Infinite privilege +Code=6C0E-00 : No Enemies + +[Project Stealth Fighter by MicroProse (1990)] +Menu=Padlock code always correct + +[Padlock code always correct / Project Stealth Fighter by MicroProse (1990)] +Note=+2A/+3 +808A-3E +5FDC-3E + +[Proof of Destruction by Mastertronic (1988)] +Code=A623-00 : Infinite Pods + +[Proteus by Abacus Programs (1984)] +Code=657C-C9 : Infinite fuel +Code=648B-00-3D : Infinite lives on/off - You must disable it in order to finish the game +Code=6570-C9 : Infinite missiles +Code=7724-C9 : The hunters do not fire +Code=7170-C9 : The ships do not fire + +[Prva Akcia by Ultrasoft (1992)] +Code=ED93-00 : Energy +Code=FD56-B7 : Infinite Time + +[Pssst by Ultimate Play The Game (1983)] +Code=7323-00 : For immunity +Code=6198-00 : Infinite Lives +Code=6197-00 : Infinite Lives (alt) +Code=6ABF-00 : Worms stay stunned + +[Psycho City by Players (1989)] +Code=654A-00 : Infinite Lives + +[Psycho Hopper by Mastertronic Plus (1990)] +Menu=Immunity +Code=B039-00 : Infinite Energy +Code=ACE0-00 : Infinite Lives +Code=AD04-00 : Infinite Time +Code=90C5-00 : No Time Bonus +Menu=No obstacles + +[Immunity / Psycho Hopper by Mastertronic Plus (1990)] +909C-3A +B039-00 + +[No obstacles / Psycho Hopper by Mastertronic Plus (1990)] +9107-3A +90FF-3A + +[Psycho Pigs U.X.B. by U.S. Gold (1988)] +Menu=Infinite Lives + +[Infinite Lives / Psycho Pigs U.X.B. by U.S. Gold (1988)] +Note=For the first player. +A259-3A +A22B-3A + +[Psycho Soldier by Imagine (1987)] +Code=A1B9-C9 : Immunity +Menu=Infinite Lives + +[Infinite Lives / Psycho Soldier by Imagine (1987)] +9CBB-00 +9F67-00 + +[Psytraxx by Edge, The (1984)] +Menu=Immunity +Code=AFDB-00 : Infinite charge +Code=D946-2A : Infinite lives +Code=D587-21 : Open Door With Any Key + +[Immunity / Psytraxx by Edge, The (1984)] +B483-C3 +B4E1-C3 +BB3F-C3 +BD57-C3 + +[Psytron by Beyond (1984)] +Menu=Infinite Energy +Menu=Infinite Lives +Menu=Infinite Lives (alt) +Menu=Infinite Oxygen +Code=7CB0-B2 : You always pass the mark + +[Infinite Energy / Psytron by Beyond (1984)] +6FD1-00 +6FD2-00 + +[Infinite Lives / Psytron by Beyond (1984)] +9EB1-00 +A08A-11 +A08B-20 + +[Infinite Lives (alt) / Psytron by Beyond (1984)] +9EB1-00 +A08A-11 +A08B-20 +A08C-01 +A08D-00 + +[Infinite Oxygen / Psytron by Beyond (1984)] +661E-3E +661F-FF +6620-00 + +[Pub Trivia by Code Masters (1990)] +Code=66E4-00 : Infinite Money +Code=7C66-18 : Infinite Time For Answer + +[Pud Pud by Ocean (1984)] +Code=C087-00 : Infinite Pud-Puds + +[Puffy's Saga by Ubi Soft (1989)] +Code=969D-00 : Infinite Health +Menu=Infinite Lives + +[Infinite Lives / Puffy's Saga by Ubi Soft (1989)] +7E59-00 +7E5D-00 + +[Pulsator by Martech Games (1987)] +Menu=Infinite energy +Code=8B93-B6 : Infinite lives + +[Infinite energy / Pulsator by Martech Games (1987)] +8B3D-00 +8B41-00 + +[Pulse Warrior by Mastertronic (1988)] +Code=E1BF-00 : Infinite Lives + +[Pulsoids by Mastertronic (1988)] +Code=BBFE-00 : Infinite lives + +[Punchy by Mr. Micro (1983)] +Code=B240-00 : Lives + +[Punk Star by Iber (1988)] +Code=D05F-B6 : Infinite Energy + +[Push Off by Software Projects (1983)] +Menu=Finally Push Off +Code=68EE-B7 : Infinite Lives +Code=6A00-B6 : Infinite time to kill nasties + +[Finally Push Off / Push Off by Software Projects (1983)] +68EE-A7 +6A00-00 + +[Pussy - Love Story from Titanic by Fatality - LCD Design (1999)] +Code=A144-00 : Infinite lives + +[Puzznic by Ocean (1990)] +Code=9419-00 : Infinite Retries +Code=B404-00 : Infinite Time + +[Pyjamarama by Mikro-Gen (1984)] +Code=F240-01 : Bucket is Full +Code=F17A-01 : Bucket is full (Popcorn) +Code=F244-01 : Fuel Can is Full +Code=F17E-01 : Fuel Can is full (Popcorn) +Menu=Immunity +Code=8428-00 : Infinite Energy +Code=842B-00 : Infinite Energy (alt) +Code=BE12-00 : Infinite Lives +Code=BE1E-00 : Infinite Lives (alt) +Code=F179-01 : Laser Gun is full (Popcorn) +Code=F23F-01 : Laser gun is Full + +[Immunity / Pyjamarama by Mikro-Gen (1984)] +8470-C9 +83E7-C9 + +[Pyracurse by Hewson Consultants (1986)] +Code=82A6-C9 : Infinite Energy + +[Pyramania by 16-48 Tape Magazine (1984)] +Menu=Immune to killer landscape +Menu=Immune to nasties +Code=768D-00 : Infinite lives + +[Immune to killer landscape / Pyramania by 16-48 Tape Magazine (1984)] +72A9-18 +72AA-01 + +[Immune to nasties / Pyramania by 16-48 Tape Magazine (1984)] +762E-3A +763A-3A +7646-3A + +[Pyramid, The by Fantasy (1983)] +Code=AE8D-00 : Limitless energy + +[PYROMANIA - Trial by fire by Amore, Gabriele - Hughes, Dave - Parsons, Neil (2013)] +Code=863A-00 : Lives (alt) +Code=86E0-00 : Time (alt) + +[Pyromania II - Chopper Rescue by Amore, Gabriele - Parsons, Neil (2014)] +Code=863F-00 : Lives (alt) +Code=86E5-00 : Time (alt) + +[Q-Bertus (19xx)(-)] +Menu=Infinite lives + +[Infinite lives / Q-Bertus (19xx)(-)] +6CDA-30 +6CDE-00 + +[Q10 Tankbuster by Zeppelin Games (1992)] +Code=D95D-00 : Infinite Lives + +[Qang by Scorpion (1991)] +Code=F9F1-B6 : Infinite lives + +[Qarx by Your Sinclair (1988)] +Menu=Immunity +Code=B3F0-00 : Infinite Lives +Code=B13A-B7 : Infinite time + +[Immunity / Qarx by Your Sinclair (1988)] +B378-00 +B379-00 + +[Quackers by Rabbit (1983)] +Code=6C55-00 : Infinite lives +Code=6C10-00 : Infinite time +Code=6C73-11 : Speed up end of level counter + +[Quackshot by Sparklers (1985)] +Code=6667-C9 : Immunity +Code=6687-B6 : Infinite lives +Code=660F-B6 : Infinite time + +[Quad by Popov, Denis (2014)] +Code=8106-00 : Steps (alt) + +[Quadrax by Sintech - Ultrasoft (1994)] +Menu=Last phase reset bug solved +Code=F21F-00 : Never Die + +[Last phase reset bug solved / Quadrax by Sintech - Ultrasoft (1994)] +F20E-0D +F20F-F2 + +[Quartet by Activision (1987)] +Code=EF6C-C9 : Infinite Energy Edgar +Code=EF0A-C9 : Infinite Energy Joe +Code=EED8-C9 : Infinite Energy Lee +Code=EE99-C9 : Infinite Energy Mary + +[Quazatron by Hewson Consultants (1986)] +Menu=Infinite Lives +Menu=Infinite Power + +[Infinite Lives / Quazatron by Hewson Consultants (1986)] +E3EB-C3 +E3EC-DC +E3ED-E0 + +[Infinite Power / Quazatron by Hewson Consultants (1986)] +E37E-00 +E38F-18 +E390-41 + +[Quest for Witchcraft by Timex (2011)] +Menu=Space bar stops beeper music + +[Space bar stops beeper music / Quest for Witchcraft by Timex (2011)] +Note=For Spectrum +3 version. +F372-AF + +[Question of Sport, A by Elite Systems (1989)] +Menu=Infinite Time + +[Infinite Time / Question of Sport, A by Elite Systems (1989)] +Note=For Spectrum 128kB version. +9414-3A +9422-18 +9B83-18 +9416-3A +9424-18 +9B85-18 + +[Quick Draw McGraw by Hi-Tec (1991)] +Menu=Infinite Energy + +[Infinite Energy / Quick Draw McGraw by Hi-Tec (1991)] +60BD-00 +812B-00 +816F-00 +89AA-00 +89D8-00 +9626-00 +97E0-00 +97EE-00 +A9B0-00 +AB61-00 +AD74-00 + +[Quill Adventure System, The by Gilsoft International (1983)] +Code=6B92-FE : Unlimited Objects + +[Quondam by Ocean (1989)] +Code=AB81-C9 : Infinite Energy +Menu=Infinite Lives + +[Infinite Lives / Quondam by Ocean (1989)] +BEA4-18 +BEC1-00 + +[R-Swype by Death Squad, The (2013)] +Menu=Fix +Code=C19D-00 : Lives +Menu=Max Time (32767 seconds) +Menu=Max displayed time (9999 seconds) +Code=D14D-00 : Time + +[Fix / R-Swype by Death Squad, The (2013)] +Note=For Spectrum +3 version. +F9CA-3B + +[Max Time (32767 seconds) / R-Swype by Death Squad, The (2013)] +C4AC-FF +C4AD-7F + +[Max displayed time (9999 seconds) / R-Swype by Death Squad, The (2013)] +C4AC-0F +C4AD-27 + +[R-Type by Electric Dreams (1988)] +Code=91F2-C9 : Absolute Invincibility(?!) +Menu=Fly back to front! +Menu=Fly upside down! +Menu=Get back to normal +Menu=Immortality +Menu=Immunity +Code=91FE-00 : Infinite Lives +Menu=Press W to get all attachments +Code=8872-C3 : Remove background scenery +Menu=Weird + +[Fly back to front! / R-Type by Electric Dreams (1988)] +9561-0E +9562-9A + +[Fly upside down! / R-Type by Electric Dreams (1988)] +9561-06 +9562-9A + +[Get back to normal / R-Type by Electric Dreams (1988)] +9561-FE +9562-99 + +[Immortality / R-Type by Electric Dreams (1988)] +91F2-C9 +9560-00 +9561-00 + +[Immunity / R-Type by Electric Dreams (1988)] +956D-3A +9574-3A +C381-00 + +[Press W to get all attachments / R-Type by Electric Dreams (1988)] +5B00-01 +5B01-FE +5B02-FB +5B03-ED +5B04-78 +5B05-E6 +5B06-02 +5B07-20 +5B08-0B +5B09-01 +5B0A-1D +5B0B-00 +5B0C-11 +5B0D-A3 +5B0E-7A +5B0F-21 +5B10-18 +5B11-5B +5B12-ED +5B13-B0 +5B14-C3 +5B15-79 +5B16-89 +5B17-00 +5B18-01 +5B19-03 +5B1A-01 +5B1B-01 +5B1C-01 +5B1D-00 +5B1E-0B +5B1F-08 +5B20-00 +5B21-0C +5B22-0A +5B23-01 +5B24-04 +5B25-09 +5B26-02 +5B27-06 +5B28-02 +5B29-0D +5B2A-0A +5B2B-07 +5B2C-06 +5B2D-0A +5B2E-0E +5B2F-00 +5B30-00 +5B31-00 +5B32-03 +5B33-03 +5B34-00 +5B35-00 +5B36-00 +5B37-00 +8654-00 +8655-5B + +[Weird / R-Type by Electric Dreams (1988)] +9561-16 +9562-9A + +[R.A.M. by Topo Soft (1990)] +Menu=Immunity +Menu=Immunity (alt) +Code=772F-00 : Infinite lives + +[Immunity / R.A.M. by Topo Soft (1990)] +9A0F-00 +9A11-00 +9A70-00 +9A73-00 +9A76-21 + +[Immunity (alt) / R.A.M. by Topo Soft (1990)] +77D3-00 +77DD-00 + +[Rabbit in Nightmareland by Fopiani, Javier - Loon, Lara - na_th_an (2015)] +Code=9FF3-00 : Infinite keys +Menu=Infinite lives +Code=C241-00 : Infinite time + +[Infinite lives / Rabbit in Nightmareland by Fopiani, Javier - Loon, Lara - na_th_an (2015)] +AA23-00 +BB6A-00 +C65C-00 + +[Rabbit in Wonderland by Azpiri, Lorena - Fopiani, Javier - Loon, Lara (2015)] +Menu=Infinite lives +Code=C229-00 : Infinite time + +[Infinite lives / Rabbit in Wonderland by Azpiri, Lorena - Fopiani, Javier - Loon, Lara (2015)] +A993-00 +B931-00 + +[Race Against Time, The by Code Masters Plus (1988)] +Code=DB8E-C9 : Immunity +Code=E845-C9 : Infinite Time +Menu=Time + +[Time / Race Against Time, The by Code Masters Plus (1988)] +E7B0-2F +E7B2-2F +E7B3-2F + +[Race Fun by Rabbit (1983)] +Code=6828-B7 : Infinite Fuel +Menu=Punctuation to (65535) +Code=6F8E-0C : Refuelling + +[Punctuation to (65535) / Race Fun by Rabbit (1983)] +6F8C-FF +6F8D-FF + +[Race, The by Players Premier (1990)] +Code=D8F5-00 : Infinite Time + +[Ragnablock by Computer Emuzone (2006)] +Menu=Immunity +Code=8941-00 : Infinite Shields +Code=8D43-00 : Infinite lives +Menu=Kill Monster With One Hit + +[Immunity / Ragnablock by Computer Emuzone (2006)] +8956-18 +94F0-3A +A5DD-C3 + +[Kill Monster With One Hit / Ragnablock by Computer Emuzone (2006)] +A56E-C3 +A58D-3A + +[Raid Over Moscow by U.S. Gold (1985)] +Menu=Infinite Lives +Menu=Infinite time +Menu=Skip hangar level + +[Infinite Lives / Raid Over Moscow by U.S. Gold (1985)] +9D6B-B6 +A964-B6 +A969-B6 +B5AB-B6 +BFEA-B6 + +[Infinite time / Raid Over Moscow by U.S. Gold (1985)] +94DC-00 +94E6-18 +6072-00 +607C-18 + +[Skip hangar level / Raid Over Moscow by U.S. Gold (1985)] +9261-AE +9261-9D + +[Raider of the Cursed Mine by Arcade (1983)] +Code=ACE8-C3 : Immune to ghosts +Code=B8D1-C3 : Immune to rock thrower +Code=BDED-C3 : Immune to rocks +Code=C4F6-2A : Infinite lives +Code=C98E-21 : Walk through webs + +[Rainbow Islands by Ocean (1990)] +Code=DF1F-FE : Immune except to water +Code=FE56-00 : Infinite Lives +Menu=Merge the first basic and add the following s before RANDOMIZE USR 41850 +Menu=Press P for next level + +[Merge the first basic and add the following s before RANDOMIZE USR 41850 / Rainbow Islands by Ocean (1990)] +A4BF-C3 +A4C0-3B +A4C1-FE + +[Press P for next level / Rainbow Islands by Ocean (1990)] +5BEC-C3 +5BED-3B +5BEE-FE + +[Rakattak by Gadtek Games (1987)] +Menu=Immunity +Code=DC56-00 : Infinite Games + +[Immunity / Rakattak by Gadtek Games (1987)] +AF1F-19 +AF20-B1 +BC6E-2A + +[Rally Cross by Anco (1989)] +Code=DE4C-00 : Infinite fuel +Code=DE8C-00 : Infinite oil +Code=7FC1-B7 : Infinite time +Code=DED9-00 : Infinite water + +[Rally Driver by Hill MacGibbon (1984)] +Code=CC2D-00 : Makes the driving much better + +[Rallybug by Cauldwell, Jonathan (2008)] +Menu=Bugfix +Menu=Infinite Lives + +[Bugfix / Rallybug by Cauldwell, Jonathan (2008)] +Note=For Spectrum 128kB version. +5E1A-08 + +[Infinite Lives / Rallybug by Cauldwell, Jonathan (2008)] +8112-00 +CDF4-00 + +[Rallycross Simulator by Code Masters (1990)] +Code=A1F2-00 : Infinite credits + +[Rambo by Ocean (1985)] +Code=73A5-1F : All weapons +Code=97B9-18 : Immunity +Menu=Infinite Lives +Code=6B09-0C : Infinite Lives (alt) +Code=73A5-09 : Knives + Rocket Launcher +Menu=Lives +Code=9322-00 : No enemy + +[Infinite Lives / Rambo by Ocean (1985)] +6B09-00 +6B0A-00 +7637-00 + +[Lives / Rambo by Ocean (1985)] +6B09-34 +7637-00 + +[Rambo III by Ocean (1988)] +Code=E1E6-21 : Immunity +Menu=Infinite energy +Code=68CF-00 : Infinite opportunities + +[Infinite energy / Rambo III by Ocean (1988)] +D86B-00 +E3AC-C9 +F68D-18 + +[Ramiro, el Vampiro by Mojon Twins, The (2013)] +Menu=Lives + +[Lives / Ramiro, el Vampiro by Mojon Twins, The (2013)] +C9A9-00 +A25A-00 +B78B-00 +B779-00 + +[Ramon Rodriguez by Erbe (1986)] +Code=F35C-A6 : Immune To Sand (Final Screen) +Code=EE66-7E : Immune to fire +Menu=Immunity (Except Water) +Code=EA6B-B6 : Infinite lives +Menu=Successful Space Shuttle Landing + +[Immunity (Except Water) / Ramon Rodriguez by Erbe (1986)] +ED09-A6 +EE66-A6 + +[Successful Space Shuttle Landing / Ramon Rodriguez by Erbe (1986)] +F29D-11 +F2A2-11 + +[Rampage by Activision (1988)] +Code=DD75-BE : Infinite Energy +Code=FDDC-00 : Stops annoying telecast beeps + +[Ramparts by Go! (1988)] +Menu=Infinite energy + +[Infinite energy / Ramparts by Go! (1988)] +Note=For the first player. +8988-00 +89E0-00 + +[Ranarama by Hewson Consultants (1987)] +Menu=Cast Runes +Code=E121-21 : Immunity +Menu=Infinite Lives + +[Cast Runes / Ranarama by Hewson Consultants (1987)] +C9AF-C9 +D11C-84 +D11D-C9 + +[Infinite Lives / Ranarama by Hewson Consultants (1987)] +E04D-00 +E05C-CD +E0E4-C9 +E9AD-00 +E9BC-CD + +[Randax by MicroHobby (1985)] +Code=6B00-00 : Infinite Lives + +[Randex by R.A. Soft (1994)] +Code=EE79-00 : Infinite Bombs & Keys +Code=F578-00 : Infinite Lives +Code=EDCE-00 : Infinite Time + +[Rapedes by Visions Software Factory (1983)] +Code=7334-00 : Infinite Lives + +[Rapid Fire by Mastertronic (1987)] +Code=D78F-00 : Infinite Bonus +Code=CEA8-00 : Infinite Lives + +[Rapscallion by Bug-Byte (1984)] +Code=87CA-B7 : Infinite lives + +[Rasputin by Firebird (1986)] +Menu=Gateways remain open (RASPUTIN letters stay up) +Menu=Immunity +Menu=Immunity (alt) +Menu=Infinite Life Force +Menu=Infinite Life Force (alt) +Menu=Infinite Shield Power +Menu=Infinite Shield Power (alt) +Menu=Infinite Sword Power +Menu=Infinite Sword Power (alt) +Menu=No Baddies +Menu=No Knight (mapping - invisible but still 'there') +Menu=Reset cheat mode (if 'STALIN' teleport used) +Menu=Reset cheat mode (if 'TEDD' teleport used) +Menu=Runes collected (R,A,S,P,U,T,I,N) +Menu=Walk on air + +[Gateways remain open (RASPUTIN letters stay up) / Rasputin by Firebird (1986)] +Note=For Spectrum 48kB version. +C68A-00 +C68B-00 +C68C-00 +C683-00 +C684-00 +C685-00 + +[Immunity / Rasputin by Firebird (1986)] +Note=For Spectrum 48kB version. +C956-3A +CEAA-C9 + +[Immunity (alt) / Rasputin by Firebird (1986)] +Note=For Spectrum 128kB version. +C043-3A +C5B9-C9 + +[Infinite Life Force / Rasputin by Firebird (1986)] +Note=For Spectrum 48kB version. +ABB6-C9 + +[Infinite Life Force (alt) / Rasputin by Firebird (1986)] +Note=For Spectrum 128kB version. +E3EA-C9 + +[Infinite Shield Power / Rasputin by Firebird (1986)] +Note=For Spectrum 48kB version. +8270-C9 + +[Infinite Shield Power (alt) / Rasputin by Firebird (1986)] +Note=For Spectrum 128kB version. +E1C8-C9 + +[Infinite Sword Power / Rasputin by Firebird (1986)] +Note=For Spectrum 48kB version. +82DD-C9 + +[Infinite Sword Power (alt) / Rasputin by Firebird (1986)] +Note=For Spectrum 128kB version. +E211-C9 + +[No Baddies / Rasputin by Firebird (1986)] +Note=For Spectrum 48kB version. +C65A-00 +C65B-00 +C65C-00 +C66A-00 +C66B-00 +C66C-00 + +[No Knight (mapping - invisible but still 'there') / Rasputin by Firebird (1986)] +Note=For Spectrum 48kB version. +C739-C9 +8679-C9 + +[Reset cheat mode (if 'STALIN' teleport used) / Rasputin by Firebird (1986)] +Note=For Spectrum 48kB version. +E0F6-00 + +[Reset cheat mode (if 'TEDD' teleport used) / Rasputin by Firebird (1986)] +Note=For Spectrum 128kB version. +99CA-00 + +[Runes collected (R,A,S,P,U,T,I,N) / Rasputin by Firebird (1986)] +Note=For Spectrum 48kB version. +7710-04 +7712-04 +7714-04 +7716-04 +7718-04 +771A-04 +771C-04 +771E-04 + +[Walk on air / Rasputin by Firebird (1986)] +Note=For Spectrum 48kB version. +C9A1-00 +C9A2-00 +C9A3-00 +C0AD-00 +C0AE-00 +C0AF-00 + +[Rastan by Imagine (1988)] +Menu=Additional immunity +Menu=Icons +Menu=Infinite Energy +Menu=Infinite Lives + +[Additional immunity / Rastan by Imagine (1988)] +B3A1-72 +B3A2-B7 + +[Icons / Rastan by Imagine (1988)] +Note=For Spectrum 128kB version. +99E1-00 + +[Infinite Energy / Rastan by Imagine (1988)] +Note=For Spectrum 48kB version. +9BD7-00 +9B1E-00 + +[Infinite Lives / Rastan by Imagine (1988)] +Note=For Spectrum 48kB version. +9D4D-05 +9C94-B6 + +[Rasterscan by Mastertronic (1987)] +Code=9934-00 : Infinite Power +Code=993C-00 : Infinite Time +Code=9C8E-C9 : No Logic + +[Rath-Tha by Positive (1989)] +Menu=Infinite Energy +Code=6A34-00 : Infinite Lives + +[Infinite Energy / Rath-Tha by Positive (1989)] +63D0-C3 +6C4D-C3 +6C5A-C3 +7715-C9 + +[Rattler by Atlantis (1985)] +Code=AC3E-2A : Infinite lives +Code=A8BD-00 : Infinite time + +[Ratul & Zeki by Salvacam (2011)] +Code=CF51-B7 : Lives + +[Real Ghostbusters, The by Activision (1989)] +Menu=Infinite Lives +Code=9E28-3A : Infinite Power Packs + +[Infinite Lives / Real Ghostbusters, The by Activision (1989)] +Note=P1,2 +9FD1-00 + +[Real Stunt Experts, The by Alternative (1989)] +Code=8820-00 : Infinite lives + +[Realm of Impossibility by Ariolasoft UK (1985)] +Code=8A8A-21 : Immunity +Code=9D5E-00 : Infinite Energy + +[Realm of the Undead by Express Programmes Company (1984)] +Code=DFDB-B7 : Infinite Lives + +[Reaper by Ubi Soft (1991)] +Code=6DFE-00 : Infinite Energy +Code=C3FE-00 : Infinite Shurikens + +[Rebel by Virgin Games (1987)] +Code=C326-00 : Immunity +Code=C053-00 : Infinite Lives +Code=CF76-00 : Infinite Mirrors +Code=CC47-00 : Infinite Time +Code=C0C7-00 : No Horizontal Enemies +Code=CF75-00 : Place mirrors anytime + +[Rebelstar by Firebird (1986)] +Code=6851-78 : Action points needed to fire=0 for rebels and operatives [2P version] +Menu=Aliens Have No Action Points +Menu=Destroy all the airlock doors +Menu=Destroy all the security doors +Code=903D-7E : Infinite Action Points (If Change Object) +Code=91AE-7E : Infinite Action Points (If Drop Object) +Code=9E42-7E : Infinite Action Points (If Load Ammo) +Code=986F-7E : Infinite Action Points (If Move Through Obstacles) +Code=7959-7E : Infinite Action Points (If Move) +Code=9500-7E : Infinite Action Points (If Pick Up Object) +Code=9BF6-7E : Infinite Action Points (If Shoot) +Code=97E1-7E : Infinite Action Points (If Touch Alien) +Code=99D4-18 : Infinite Ammo +Code=7AF6-7E : Infinite Constitution +Code=7B1B-7E : Infinite Morale +Code=6188-00 : Infinite Turns +Menu=Make combat droids indestructible +Menu=Make men indestructible (and androids in fire mode) +Menu=Remove all the sliding doors +Menu=To destroy the three defence lasers + +[Aliens Have No Action Points / Rebelstar by Firebird (1986)] +624A-3E +624B-00 + +[Destroy all the airlock doors / Rebelstar by Firebird (1986)] +C585-00 +C589-00 +C5D5-00 +C5D9-00 +C625-00 +C629-00 +CC13-00 +CC1A-00 +CC63-00 +CC6A-00 +CCB3-00 +CCBA-00 +CD03-00 +CD0A-00 +CD53-00 +CD5A-00 +D07A-00 +D07C-00 +CE78-00 +CF18-00 + +[Destroy all the security doors / Rebelstar by Firebird (1986)] +C5AB-00 +C5B0-00 +C64C-00 +C740-00 +C968-00 +CA09-00 +CDC9-00 + +[Make combat droids indestructible / Rebelstar by Firebird (1986)] +EF4F-00 +EF50-00 +EF51-00 +EF52-00 +EF53-00 +EF54-00 +EF55-00 +EF56-00 +EF57-00 +EF58-00 +EF59-00 +EF5A-00 +EF5B-00 +EF5C-00 +EF5D-00 +EF5E-00 +EF5F-00 +EF60-00 +EF61-00 +EF62-00 +EF63-00 +EF64-00 +EF65-00 +EF66-00 +EF67-00 +EF68-00 +EF69-00 +EF6A-00 +EF6B-00 +EF6C-00 + +[Make men indestructible (and androids in fire mode) / Rebelstar by Firebird (1986)] +EDAE-00 +EDAF-00 +EDB0-00 +EDB1-00 +EDB2-00 +EDB3-00 +EDB4-00 +EDB5-00 +EDB6-00 +EDB7-00 +EDB8-00 +EDB9-00 +EDBA-00 +EDBB-00 +EDBC-00 +EDBD-00 +EDBE-00 +EDBF-00 +EDC0-00 +EDC1-00 +EDC2-00 +EDC3-00 +EDC4-00 +EDC5-00 +EDC6-00 +EDC7-00 +EDC8-00 +EDC9-00 +EDCA-00 +EDCB-00 +EDCC-00 +EDCD-00 +EDCE-00 + +[Remove all the sliding doors / Rebelstar by Firebird (1986)] +C4C7-00 +C4D7-00 +C5B8-00 +C60D-00 +C646-00 +C658-00 +C747-00 +C757-00 +C782-00 +C78A-00 +C7DF-00 +C7E8-00 +C7F2-00 +C849-00 +C87B-00 +C883-00 +C90E-00 +C921-00 +C926-00 +C938-00 +C9AD-00 +C9BF-00 +C9C8-00 +CA03-00 +CA29-00 +CA56-00 +CA6B-00 +CB18-00 +CC09-00 +CC52-00 +CC56-00 +CC9F-00 +CCE8-00 +CD85-00 +CDE9-00 +CFC9-00 +D05F-00 +D104-00 + +[To destroy the three defence lasers / Rebelstar by Firebird (1986)] +D013-00 +D18E-00 +D19D-00 + +[Rebelstar - Search for the I.O.N Gun by psj3809 (2005)] +Code=84B6-21 : Immunity +Code=8A04-B6 : Lives +Menu=Time + +[Time / Rebelstar - Search for the I.O.N Gun by psj3809 (2005)] +8B1A-C9 +8A3B-00 + +[Rebelstar 2 by Silverbird (1988)] +Menu=Aliens Have No Action Points +Code=8DF4-7E : Infinite Action Points (If Change Object) +Code=8F65-7E : Infinite Action Points (If Drop Object) +Code=9BF8-7E : Infinite Action Points (If Load Ammo) +Code=963C-7E : Infinite Action Points (If Move Through Obstacles) +Code=76A2-7E : Infinite Action Points (If Move) +Code=92BD-7E : Infinite Action Points (If Pick Up Object) +Code=99BD-7E : Infinite Action Points (If Shoot) +Code=95AD-7E : Infinite Action Points (If Touch Alien) +Code=979E-18 : Infinite Ammo +Code=786B-7E : Infinite Constitution +Code=7890-7E : Infinite Morale +Code=61F0-00 : Infinite Turns + +[Aliens Have No Action Points / Rebelstar 2 by Silverbird (1988)] +62B2-3E +62B3-00 + +[Reckless Rufus by Alternative (1992)] +Code=85A1-00 : Infinite ammo +Code=9240-00 : Infinite lives +Code=7669-00 : Infinite tiles +Menu=Tiles not needed + +[Tiles not needed / Reckless Rufus by Alternative (1992)] +7660-68 +7665-68 + +[Red Baron by MC Lothlorien (1983)] +Menu=Do not suffer damages +Menu=Infinite health +Menu=No sufres danos +Menu=No tienes averias + +[Do not suffer damages / Red Baron by MC Lothlorien (1983)] +Note=For the English version. +7BA5-EA +C2D7-EA + +[Infinite health / Red Baron by MC Lothlorien (1983)] +Note=For the English version. +C1B5-EA + +[No sufres danos / Red Baron by MC Lothlorien (1983)] +Note=For the Spanish version. +BEAD-EA + +[No tienes averias / Red Baron by MC Lothlorien (1983)] +Note=For the Spanish version. +76D8-EA +BFB1-EA + +[Red Cap by Load 'n' Run (1986)] +Menu=More time + +[More time / Red Cap by Load 'n' Run (1986)] +EEE7-FF +EEE8-FF + +[Red Heat by Ocean (1989)] +Menu=Don't Fall Down When Punched +Code=8DCA-3A : Infinite Ammo +Code=937D-3A : Infinite Energy +Code=836C-3E : Infinite Lives + +[Don't Fall Down When Punched / Red Heat by Ocean (1989)] +7A88-FF +945A-FF + +[Red L.E.D. by Starlight (1987)] +Menu=Infinite Energy +Code=7FEA-C9 : Infinite Lives + +[Infinite Energy / Red L.E.D. by Starlight (1987)] +7CB8-00 +7F72-00 +A3E9-00 + +[Red Planet by Cantero, Salvador (2015)] +Menu=Infinite Lives +Code=9B45-00 : Infinite ammo +Code=C3C1-00 : Infinite oxygen + +[Infinite Lives / Red Planet by Cantero, Salvador (2015)] +A695-00 +BC96-00 + +[Red Scorpion by Quicksilva (1987)] +Menu=Infinite Energy +Code=A54D-00 : Infinite Missiles + +[Infinite Energy / Red Scorpion by Quicksilva (1987)] +9EB2-00 +A456-00 +BF0A-00 + +[Red Sphere, The by Bautista, Martin Tosas (1988)] +Code=6816-00 : Infinite Lives +Code=62C3-71 : Infinite Time + +[Redhawk by Melbourne House (1986)] +Menu=Infinite Energy +Menu=Infinite Popularity + +[Infinite Energy / Redhawk by Melbourne House (1986)] +C7B3-3E +C7B4-23 +C7B5-32 +C7B6-05 +C7B7-82 + +[Infinite Popularity / Redhawk by Melbourne House (1986)] +C7CF-3E +C7D0-23 +C7D1-32 +C7D2-01 +C7D3-82 + +[REdIvIvUs by Cronosoft (2006)] +Code=84B6-21 : Immunity +Code=8A04-B6 : Lives +Menu=Time + +[Time / REdIvIvUs by Cronosoft (2006)] +8B1A-C9 +8A3B-00 + +[Reflex (19xx)(-)] +Code=E329-B7 : Infinite Lives + +[Renegade by Imagine (1987)] +Menu=Easy Fight +Menu=Easy Fight and No Death! +Menu=Hard Punches +Menu=Infinite Lives +Menu=Infinite Lives (alt) +Menu=Infinite Time +Menu=Infinite Time (alt) +Menu=Infinite Time (alt) (alt) +Menu=Infinite lives +Menu=Infinite time + +[Easy Fight / Renegade by Imagine (1987)] +Note=For Spectrum 128kB version. +8916-00 + +[Easy Fight and No Death! / Renegade by Imagine (1987)] +Note=For Spectrum 128kB version. +827B-C9 +8CF6-C9 + +[Hard Punches / Renegade by Imagine (1987)] +Note=For Spectrum 128kB version. +9322-07 + +[Infinite Lives / Renegade by Imagine (1987)] +Note=For Spectrum 48kB version. +A057-B6 +9E07-C3 + +[Infinite Lives (alt) / Renegade by Imagine (1987)] +Note=For Spectrum 128kB version. +9E0D-C3 +9E0C-00 + +[Infinite Time / Renegade by Imagine (1987)] +Note=For Spectrum 128kB version. +9B7C-00 + +[Infinite Time (alt) / Renegade by Imagine (1987)] +Note=For Spectrum 128kB version. +9B61-00 + +[Infinite Time (alt) (alt) / Renegade by Imagine (1987)] +Note=For Spectrum 128kB version. +9B65-5B +9B66-00 + +[Infinite lives / Renegade by Imagine (1987)] +Note=For Spectrum 128kB version. +9E14-B6 + +[Infinite time / Renegade by Imagine (1987)] +Note=For Spectrum 48kB version. +9DAE-00 + +[Renegade III by Imagine (1989)] +Code=963B-00 : Infinite energy +Code=9664-00 : Infinite lives +Code=98B7-00 : Infinite time + +[ReniM CinaM by Broadsoft (2004)] +Menu=Air supply (Bug Byte) +Menu=Air supply (Software Project) +Code=8D36-00 : Alter Enemies +Code=8F7F-00 : Autocollect Objects (Bug Byte) +Code=8F8B-00 : Autocollect Objects (Software Project) +Code=8D1B-00 : Change nasties' speed +Code=8E38-00 : Eugene completely harmless (Bug Byte) +Code=8E43-00 : Eugene completely harmless (Software Project) +Menu=Eugene not interested in guarding portal (Bug Byte) +Menu=Eugene not interested in guarding portal (Software Project) +Code=8B62-00 : Fall From Any Height +Code=903B-FF : Finish final barrier (Bug Byte) +Code=9046-FF : Finish final barrier (Software Project) +Menu=Immunity (Software Project) +Code=8D09-3A : Immunity with backouts +Menu=Immunity with disclosure +Code=8946-00 : Infinite Lives (Software Project) +Menu=Infinite Lives - destroys meanies +Menu=Infinite Oxygen +Menu=Infinite oxygen (use to turn it off) +Code=8773-FF : Kill Eugene (Bug Byte) +Code=8779-FF : Kill Eugene (Software Project) +Code=879B-FF : Kill Solar Generator (Bug Byte) +Code=87A1-FF : Kill Solar Generator (Software Project) +Code=90BB-2D : Larger bonus for cavern completion (Bug Byte) +Code=90C6-2D : Larger bonus for cavern completion (Software Project) +Menu=Lives +Menu=Lives (alt) +Code=90EF-2B : Mystery (Bug Byte) +Code=90FA-2B : Mystery (Software Project) +Code=8958-00 : Mystery ? +Menu=Next cavern instead of loss of life (Bug Byte) +Menu=Next cavern instead of loss of life (Software Project) +Code=8DEB-C9 : No horizontal enemies +Code=8DAA-C8-FD : No horizontal guardians on/off (Bug Byte) +Code=8DB5-C8-FD : No horizontal guardians on/off (Software Project) +Code=8F03-C9 : No vertical enemies (except L5 Eugene) +Code=8EF1-C8-FD : No vertical guardians on/off (Bug Byte) +Code=8EFC-C8-FD : No vertical guardians on/off (Software Project) +Menu=Oxygen Lasts Forever +Code=8FDA-00 : Portal always open (Bug Byte) +Code=8FE5-00 : Portal always open (Software Project) +Menu=Portal not Required (Software Project) +Menu=Portal not required (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Bug Byte) +Menu=Reduce air drain in Solar Power Generator (Software Project) +Code=8EC8-00 : Skylabs harmless (Bug Byte) +Code=8ED3-00 : Skylabs harmless (Software Project) +Code=8A46-01 : Slow air drain (Software Project) +Code=8A40-01 : Slow air drain(Bug Byte) +Code=845D-07 : Teleport code activated (boot appears) +Menu=Teleport code activated (boot appears) [if you want to turn it off use ] +Code=845D-00-07 : Teleport code activated on/off +Menu=To disable this +Code=8940-35 : Turns off 'infinite lives' poke + +[Air supply (Bug Byte) / ReniM CinaM by Broadsoft (2004)] +87EB-C3 +87EC-F1 +87ED-87 +8D89-C3 +8D8A-95 +8D8B-8D + +[Air supply (Software Project) / ReniM CinaM by Broadsoft (2004)] +87F1-C3 +87F2-F7 +87F3-87 +8D94-C3 +8D95-A0 +8D96-8D + +[Eugene not interested in guarding portal (Bug Byte) / ReniM CinaM by Broadsoft (2004)] +8DFC-00 +8DFD-00 +8E56-18 + +[Eugene not interested in guarding portal (Software Project) / ReniM CinaM by Broadsoft (2004)] +8E07-00 +8E08-00 +8E61-18 + +[Immunity (Software Project) / ReniM CinaM by Broadsoft (2004)] +8B68-00 +8D14-3A +8DF9-21 +8E47-21 +8F49-21 +9214-21 +927F-3A +9286-3A + +[Immunity with disclosure / ReniM CinaM by Broadsoft (2004)] +8DEE-21 +8E3C-21 +8F3E-21 +9209-21 +9274-3A +927B-3A + +[Infinite Lives - destroys meanies / ReniM CinaM by Broadsoft (2004)] +8D40-00 +8D0A-00 + +[Infinite Oxygen / ReniM CinaM by Broadsoft (2004)] +87EE-00 +87EF-00 +87F0-00 + +[Infinite oxygen (use to turn it off) / ReniM CinaM by Broadsoft (2004)] +87EF-00 +87EF-FF + +[Lives / ReniM CinaM by Broadsoft (2004)] +60FD-14 +8940-00 + +[Lives (alt) / ReniM CinaM by Broadsoft (2004)] +8940-00-35 +60FD-19 +8940-00 + +[Next cavern instead of loss of life (Bug Byte) / ReniM CinaM by Broadsoft (2004)] +87EF-28 +87F0-90 + +[Next cavern instead of loss of life (Software Project) / ReniM CinaM by Broadsoft (2004)] +87F5-33 +87F6-90 + +[Oxygen Lasts Forever / ReniM CinaM by Broadsoft (2004)] +90B7-C3 +8A4E-00 + +[Portal not Required (Software Project) / ReniM CinaM by Broadsoft (2004)] +8FD4-B0 +8FD5-80 +8FDA-B1 +8FDB-80 + +[Portal not required (Bug Byte) / ReniM CinaM by Broadsoft (2004)] +8FC9-B0 +8FCA-80 +8FCF-B1 +8FD0-80 + +[Reduce air drain in Solar Power Generator (Bug Byte) / ReniM CinaM by Broadsoft (2004)] +8D8C-00 +8D8D-00 +8D8E-00 +8D8F-00 +8D90-00 +8D91-00 + +[Reduce air drain in Solar Power Generator (Software Project) / ReniM CinaM by Broadsoft (2004)] +8D97-00 +8D98-00 +8D99-00 +8D9A-00 +8D9B-00 +8D9C-00 + +[Teleport code activated (boot appears) [if you want to turn it off use ] / ReniM CinaM by Broadsoft (2004)] +845D-07 +845D-00 + +[To disable this / ReniM CinaM by Broadsoft (2004)] +8D0A-00 +8D0A-6B + +[Rentakill Rita by Mastertronic (1987)] +Code=EEF2-01 : Get to end-game +Code=E375-00 : Infinite Food +Code=E27E-00 : Infinite Lives +Code=E498-00 : Infinite Spray + +[Repton by Alligata (1989)] +Code=F97E-C9 : Immunity +Code=F9B2-00 : Infinite lives + +[Repton 2 by Alligata (1989)] +Code=F887-C9 : Immunity +Code=F89E-00 : Infinite lives + +[Repulsar by Softek (1983)] +Code=6ADA-21 : Complete level faster (Joystick) +Code=6B49-21 : Complete level faster (Keyboard) +Code=67B4-00 : Infinite missiles (Joystick) +Code=6823-00 : Infinite missiles (Keyboard) + +[Rescate Atlantida by Dinamic (1989)] +Menu=Infinite Energy +Code=862C-C9 : Infinite Fuel +Code=8612-B6 : Infinite Oxygen + +[Infinite Energy / Rescate Atlantida by Dinamic (1989)] +8514-3E +8515-FF +8516-32 +8517-2A +8518-81 +8519-DD +851A-77 +851B-0D +851C-C9 + +[Rescate en el Golfo by Opera Soft (1990)] +Menu=Entry Code Killer +Menu=Infinite Energy +Menu=Infinite Lives +Menu=Protect Code Killer +Code=90E0-00 : Unlock Entry Password + +[Entry Code Killer / Rescate en el Golfo by Opera Soft (1990)] +Note=For part #2. +5C5E-3E +5C87-00 + +[Infinite Energy / Rescate en el Golfo by Opera Soft (1990)] +Note=For part #1. +ECBA-C9 +F280-C9 + +[Infinite Lives / Rescate en el Golfo by Opera Soft (1990)] +Note=For part #1. +ECF1-C9 +F2B7-C9 + +[Protect Code Killer / Rescate en el Golfo by Opera Soft (1990)] +90D1-00 +90E0-00 + +[Rescue by Mastertronic (1987)] +Code=BFB1-C9 : Infinite Ammo +Code=BD50-C9 : Infinite Strength + +[Rescue Lander by T.D.F. micro-visions (2015)] +Code=786F-00 : Infinite Lives + +[Rescue on Fractalus! by Activision (1986)] +Code=89C6-B6 : Infinite Energy + +[Retro Fusion Game, The by Cauldwell, Jonathan (2008)] +Code=80EC-00 : Lives + +[Retrobsesion by J.B.G.V. (2011)] +Menu=Infinite Energy +Code=A9A0-00 : Infinite Lives + +[Infinite Energy / Retrobsesion by J.B.G.V. (2011)] +8799-C3 +879A-CE +879B-88 + +[Retrobsesion II by J.B.G.V. (2012)] +Code=BADD-00 : Infinite Energy +Code=BAB2-00 : Infinite Lives + +[Retroinvaders by Climacus (2011)] +Menu=Lives + +[Lives / Retroinvaders by Climacus (2011)] +Note=For Spectrum 48kB version. +6821-00 +6334-00 + +[RetroRacer by Cauldwell, Jonathan (2014)] +Menu=Ammo +Code=934F-00 : INFINITE AMMO +Code=9DDA-20 : Starting time - +mins (1-9 33-41) + +[Ammo / RetroRacer by Cauldwell, Jonathan (2014)] +934F-00 +933D-00 + +[Return of the Jedi by Domark (1989)] +Code=CBAB-3E : Infinite Lives +Code=B4BB-C9 : No Trees + +[Return of the Jedi - Death Star Battle by Parker - Sinclair Research (1984)] +Menu=Infinite lives + +[Infinite lives / Return of the Jedi - Death Star Battle by Parker - Sinclair Research (1984)] +8BE1-00 +9308-00 + +[Return of the Things by Design Design (1984)] +Code=8C6D-C9 : Infinite Energy + +[Reveal by Mastertronic (1989)] +Code=813E-00 : Infinite Lives +Code=A436-00 : Infinite Time + +[Revenge of the C5 by Atlantis (1985)] +Menu=Infinite Lives + +[Infinite Lives / Revenge of the C5 by Atlantis (1985)] +8E2C-00 +8E3F-00 + +[Revenge of the Killer Tomatoes by Visions Software Factory (1984)] +Code=AFA9-00 : Infinite lives + +[Revolution by U.S. Gold (1986)] +Code=9549-C9 : Bounce on air [no fall between blocks] +Code=8B44-B6 : Infinite Lives +Code=B807-00 : Infinite Time +Menu=Instant bounce change +Menu=Invulnerability +Code=8A31-00 : Keep touched block active + +[Instant bounce change / Revolution by U.S. Gold (1986)] +9787-00 +9788-B8 +978D-3C +978E-00 +978F-32 + +[Invulnerability / Revolution by U.S. Gold (1986)] +9549-C9 +9FA8-E1 +9FA9-18 +9FAA-0B +9FB9-18 +9FBA-0C + +[Revolver by Alternative (1988)] +Code=96BB-B7 : Infinite lives + +[Rex by Martech Games (1988)] +Menu=Access code always right +Menu=Got all weapons +Menu=Infinite Lives +Menu=Infinite Shields +Menu=Infinite Smarts +Code=AA19-00 : Infinite time +Menu=No extra enemy soldiers fire +Menu=No gun shots +Menu=Rapid fire +Menu=Speed up + +[Access code always right / Rex by Martech Games (1988)] +Note=For part #2. +DBDF-3A +DC55-C9 + +[Got all weapons / Rex by Martech Games (1988)] +Note=For part #1. +950D-00 + +[Infinite Lives / Rex by Martech Games (1988)] +Note=For part #1. +9C79-00 +9D6F-00 + +[Infinite Shields / Rex by Martech Games (1988)] +Note=For part #1. +99E4-00 +9902-00 + +[Infinite Smarts / Rex by Martech Games (1988)] +Note=For part #1. +9759-00 +9741-00 + +[No extra enemy soldiers fire / Rex by Martech Games (1988)] +Note=For part #1. +C978-C9 + +[No gun shots / Rex by Martech Games (1988)] +Note=For part #1. +B645-C9 + +[Rapid fire / Rex by Martech Games (1988)] +Note=For part #1. +9610-3A +B524-3E +B525-14 + +[Speed up / Rex by Martech Games (1988)] +Note=For part #1. +CFFA-3A +CFDE-3A + +[Rex Hard by Mister Chip (1987)] +Code=B5A1-C9 : Freeze Enemies +Code=6D1F-C9 : Immunity +Code=6D97-00 : Infinite Ammo +Code=B3C0-B6 : Infinite Time +Code=ECD9-00 : Laser prism +Menu=Laser prism (alt) +Menu=Laser prism (alt) (alt) +Code=FD1A-C9 : No characters on screen +Code=ECEA-00 : Pyramid +Menu=Pyramid (alt) +Code=ECE2-00 : Solar key +Menu=Solar key (alt) +Code=FCA0-C9 : Walk through objects (cannot climb) + +[Laser prism (alt) / Rex Hard by Mister Chip (1987)] +5A5B-78 +DCAB-00 + +[Laser prism (alt) (alt) / Rex Hard by Mister Chip (1987)] +5A5B-78 +DCAB-00 +E8B1-07 + +[Pyramid (alt) / Rex Hard by Mister Chip (1987)] +5A59-78 +DA5D-00 + +[Solar key (alt) / Rex Hard by Mister Chip (1987)] +5A5A-78 +DA15-00 + +[RGBobots by Komppa, Jari (2016)] + +[Rick Dangerous by Firebird (1989)] +Menu=Custom color attributes (5,6,7) +Code=FA4B-00 : Infinite Ammo +Code=FA4C-3A : Infinite Ammo (alt) +Code=FA5F-00 : Infinite Ammo (re-release) +Code=FAA6-00 : Infinite Bombs +Code=FAA7-3A : Infinite Bombs (alt) +Code=FAB9-00 : Infinite Bombs (re-release) +Code=E3F4-00 : Infinite Lives +Code=E3F5-3A : Infinite Lives (alt) +Code=E40D-00 : Infinite Lives (re-release) +Menu=Infinite lives +Code=F824-C3 : Kill most enemies on arrival +Code=F6F2-C3 : No touch to object nor people + +[Custom color attributes (5,6,7) / Rick Dangerous by Firebird (1989)] +Note=For Spectrum +3 version. +A854-36 + +[Infinite lives / Rick Dangerous by Firebird (1989)] +Note=For Spectrum +3 version. +E3F5-00 + +[Rick Dangerous 2 by Micro Style (1990)] +Menu=Immune To Bomb's Explosion +Code=939C-3A : Immune To Bomb's Explosion (Erbe) +Menu=Immune To Enemies +Code=8C4F-3A : Immune To Enemies (Erbe) +Menu=Immune To Moving Objects +Code=A45D-3A : Immune To Moving Objects (Erbe) +Menu=Infinite Ammo +Menu=Infinite Ammo (Erbe) +Menu=Infinite Bombs +Menu=Infinite Bombs (Erbe) +Menu=Infinite Lives +Code=8A18-00 : Infinite Lives (Erbe) +Menu=Infinite lives + +[Immune To Bomb's Explosion / Rick Dangerous 2 by Micro Style (1990)] +Note=For Spectrum +3 version. +93B4-3A +92E1-3A + +[Immune To Enemies / Rick Dangerous 2 by Micro Style (1990)] +Note=For Spectrum +3 version. +8C67-3A +8B94-3A + +[Immune To Moving Objects / Rick Dangerous 2 by Micro Style (1990)] +Note=For Spectrum +3 version. +A475-3A +A3A2-3A + +[Infinite Ammo / Rick Dangerous 2 by Micro Style (1990)] +Note=For Spectrum +3 version. +86ED-00 +959F-00 +861A-00 +94CC-00 + +[Infinite Ammo (Erbe) / Rick Dangerous 2 by Micro Style (1990)] +86D5-00 +9587-00 + +[Infinite Bombs / Rick Dangerous 2 by Micro Style (1990)] +Note=For Spectrum +3 version. +870E-00 +9B41-00 +863B-00 +9A6E-00 + +[Infinite Bombs (Erbe) / Rick Dangerous 2 by Micro Style (1990)] +86F6-00 +9B29-00 + +[Infinite Lives / Rick Dangerous 2 by Micro Style (1990)] +Note=For Spectrum +3 version. +8A30-00 +895D-00 + +[Infinite lives / Rick Dangerous 2 by Micro Style (1990)] +Note=For Spectrum +3 version. +895E-00 + +[Ricochet by Firebird (1987)] +Code=9216-00 : Infinite Lives + +[Riddler's Den by Electric Dreams (1985)] +Code=747C-18 : Immunity +Menu=Infinite Energy +Code=D024-00 : Infinite Time +Menu=Time 00:00 +Menu=Time 15:30 (to pass the river) + +[Infinite Energy / Riddler's Den by Electric Dreams (1985)] +6D80-00 +74A7-00 +D450-00 +D96D-00 + +[Time 00:00 / Riddler's Den by Electric Dreams (1985)] +CB9D-FF +CB9E-00 + +[Time 15:30 (to pass the river) / Riddler's Den by Electric Dreams (1985)] +CB9D-0E +CB9E-1E + +[Rider by Virgin Games (1984)] +Code=5E81-EA : Do not crash +Code=5E49-EA : Immune to the mines + +[Riding the Rapids by Players (1987)] +Code=F184-C9 : Infinite Energy +Code=EEBC-00 : Infinite Time +Code=F3C8-00 : No Faults + +[Rifle Range by Mastertronic (1984)] +Code=65CB-C3 : Immune To Acorns +Code=62A1-00 : Infinite Bullets + +[Rigor Mortis by CHURROSOFT (2014)] +Menu=Keys +Menu=Patients + +[Keys / Rigor Mortis by CHURROSOFT (2014)] +CF62-01 +A6BF-00 + +[Patients / Rigor Mortis by CHURROSOFT (2014)] +B0FC-00 +BF4B-00 + +[Rik the Roadie by Alternative (1988)] +Code=84F1-C9 : Infinite time + +[Rikosphere by Your Sinclair (1992)] +Menu=Infinite Lives + +[Infinite Lives / Rikosphere by Your Sinclair (1992)] +BF45-00 +BF46-00 +CCB7-00 +CCB8-00 + +[Ring Wars by Cascade Games (1989)] +Code=99F6-00 : Infinite Fuel +Code=7C9D-C9 : Infinite Lasers +Code=D826-00 : Infinite Nuclear Bombs +Code=9A6B-00 : Infinite Shields + +[Rio Blanco by MicroHobby (1989)] +Code=C48B-00 : Infinite energy + +[RIP by Petrov, Roman (2002)] + +[Riptoff by Your Sinclair (1991)] +Code=869F-00 : Always Have Map +Code=8592-21 : Always Have Map (alt) +Menu=Immunity +Code=851C-00 : Immunity (alt) +Code=8A63-B7 : Infinite Lives +Code=899A-00 : Infinite Lives (alt) + +[Immunity / Riptoff by Your Sinclair (1991)] +8648-00 +8654-00 +87FA-00 + +[River Raid by Activision (1984)] +Code=6E0A-00 : Infinite Fuel +Code=5EBB-00 : Infinite lives + +[River Rescue by Thorn EMI Video (1984)] +Code=8E51-18 : Do not lose scientists +Code=8EB6-18 : Do not lose scientists (alt) +Menu=Infinite Lives +Code=8292-00 : Infinite lives +Code=82DA-00 : Infinite lives (alt) + +[Infinite Lives / River Rescue by Thorn EMI Video (1984)] +828C-00 +82AC-00 + +[Road Blasters by U.S. Gold (1988)] +Menu=Infinite Fuel +Menu=Infinite Fuel (alt) +Menu=Infinite Lives +Menu=Infinite Lives (alt) +Menu=Infinite Money +Menu=Infinite weapons +Menu=No Corners +Menu=Turbo + +[Infinite Fuel / Road Blasters by U.S. Gold (1988)] +Note=For Spectrum 48kB version. +D7AE-00 +90EC-00 + +[Infinite Fuel (alt) / Road Blasters by U.S. Gold (1988)] +Note=For Spectrum 128kB version. +9023-00 + +[Infinite Lives / Road Blasters by U.S. Gold (1988)] +Note=For Spectrum 48kB version. +BDFA-3C +724D-00 + +[Infinite Lives (alt) / Road Blasters by U.S. Gold (1988)] +Note=For Spectrum 128kB version. +7234-00 + +[Infinite Money / Road Blasters by U.S. Gold (1988)] +Note=For Spectrum 48kB version. +BDFB-00 +7235-00 + +[Infinite weapons / Road Blasters by U.S. Gold (1988)] +Note=For Spectrum 48kB version. +E11C-00 +E15C-00 +9CFE-00 +9D49-00 + +[No Corners / Road Blasters by U.S. Gold (1988)] +Note=For Spectrum 48kB version. +B9B5-00 +6DB7-00 + +[Turbo / Road Blasters by U.S. Gold (1988)] +Note=For Spectrum 48kB version. +B7B1-00 +6BA5-00 + +[Road Frog by Spectrum Games (1983)] +Code=70B5-00 : Infinite lives +Menu=Infinite time + +[Infinite time / Road Frog by Spectrum Games (1983)] +6FDF-36 +6FE3-00 + +[Road Racer by Thorn EMI Video (1983)] +Code=6A0E-00 : Infinite lives +Menu=Infinite lives (alt) + +[Infinite lives (alt) / Road Racer by Thorn EMI Video (1983)] +69C1-00 +6A0E-00 + +[Road Racers by Artic Computing (1983)] +Code=6371-00 : Infinite Lives + +[Road Runner by U.S. Gold (1987)] +Code=9F66-00 : Infinite Lives +Code=98E4-00 : No Fainting +Code=9F6B-2F : This can be fixed with this one + +[Road Runner and Wile E. Coyote by Hi-Tec (1991)] +Code=CD0F-C3 : Infinite energy (Demo) +Menu=Infinite energy (Full game) +Code=CD1E-B7 : Infinite lives (Demo) +Menu=Infinite lives (Full game) + +[Infinite energy (Full game) / Road Runner and Wile E. Coyote by Hi-Tec (1991)] +D737-C3 +DEE1-00 + +[Infinite lives (Full game) / Road Runner and Wile E. Coyote by Hi-Tec (1991)] +D746-B7 +D78A-00 + +[Road Toad by Elfin (1983)] +Menu=Infinite lives +Code=75C1-00 : Infinite time + +[Infinite lives / Road Toad by Elfin (1983)] +Note=For the first player. +7633-00 +7651-00 + +[Roadrunner by Protek Computing (1983)] +Code=665E-01 : Infinite lives + +[Roadstar by Load 'n' Run (1986)] +Menu=Absurd game + +[Absurd game / Roadstar by Load 'n' Run (1986)] +61B0-01 +61B8-01 + +[Roadwars by Melbourne House (1987)] +Menu=Infinite Lives +Code=8907-C9 : Invincible +Code=A833-00 : Lives + +[Infinite Lives / Roadwars by Melbourne House (1987)] +Note=For the first player. +A833-B7 +A846-B7 + +[Robbo by Amilton (1997)] +Code=CB08-00 : Infinite Lives + +[Robin Hood by T.S. (1984)] +Menu=1800 coins appear where you want +Menu=2100 coins appear where you want +Menu=2400 coins appear where you want +Menu=3700 coins appear where you want +Menu=3700 coins are at King Trifles' room +Menu=Beggar clothes appear where you want +Code=E259-1D : Teleport to King Trifles' room +Menu=You wear beggar clothes +Menu=You've 1800 coins +Menu=You've 2100 coins +Menu=You've 2400 coins +Menu=You've 3700 coins +Menu=You've beggar clothes + +[1800 coins appear where you want / Robin Hood by T.S. (1984)] +E1BC-00 +E1BE-00 + +[2100 coins appear where you want / Robin Hood by T.S. (1984)] +E1C1-00 +E1C3-00 + +[2400 coins appear where you want / Robin Hood by T.S. (1984)] +E1B7-00 +E1B9-00 + +[3700 coins appear where you want / Robin Hood by T.S. (1984)] +E1B2-00 +E1B4-00 + +[3700 coins are at King Trifles' room / Robin Hood by T.S. (1984)] +E1B2-00 +E1B3-1D +E1B4-00 + +[Beggar clothes appear where you want / Robin Hood by T.S. (1984)] +E1C6-00 +E1C8-00 +E2B1-00 + +[You wear beggar clothes / Robin Hood by T.S. (1984)] +E1C6-00 +E1C7-00 +E1C8-00 +E2B1-01 + +[You've 1800 coins / Robin Hood by T.S. (1984)] +E1BC-FF +E1BD-FF +E1BE-FF + +[You've 2100 coins / Robin Hood by T.S. (1984)] +E1C1-FF +E1C2-FF +E1C3-FF + +[You've 2400 coins / Robin Hood by T.S. (1984)] +E1B7-FF +E1B8-FF +E1B9-FF + +[You've 3700 coins / Robin Hood by T.S. (1984)] +E1B2-FF +E1B3-FF +E1B4-FF + +[You've beggar clothes / Robin Hood by T.S. (1984)] +E1C6-FF +E1C7-FF +E1C8-FF +E2B1-00 + +[Robin Hood - Legend Quest by Code Masters (1993)] +Code=A839-B6 : Infinite Energy +Code=B73F-00 : Infinite Lives + +[Robin of Sherwood - The Touchstones of Rhiannon by Adventure International (1985)] +Code=64CD-05 : Siward the Thief is at Battlements +Code=64CD-FF : Siward the Thief is in your inventory +Menu=Treasure chest is unlocked (you don't need to look for Siward) +Code=64BB-FF : You've Albion (another sword) +Code=64D9-FF : You've a Touchstone (Nun -she's in Abbey- gives you this one) +Code=64D4-FF : You've a Touchstone (Templars give you this one) +Code=64D3-FF : You've a Touchstone (this item is in treasure chest) +Code=64C4-FF : You've a Touchstone (this one is hidden in Belleme's body) +Code=64D5-FF : You've a Touchstone (this one is hidden in tree) +Code=64DC-FF : You've a bag of gold coins (this item is hidden in statue of Azeal) +Code=64DA-FF : You've a bag of gold coins (this item is in treasure chest) +Code=64CB-FF : You've silver arrow +Code=64B8-FF : You've tax collector's gold (200 coins) +Code=64D2-FF : You've the Holy Crest (this item is in treasure chest) +Code=64BC-FF : You've the bow +Code=64BF-FF : You've the quiver +Code=649B-FF : You've the sword + +[Treasure chest is unlocked (you don't need to look for Siward) / Robin of Sherwood - The Touchstones of Rhiannon by Adventure International (1985)] +64AA-00 +64D1-07 + +[Robin of the Wood by Odin Computer Graphics (1985)] +Menu=Flowers and money +Menu=Infinite Energy +Menu=Infinite energy + +[Flowers and money / Robin of the Wood by Odin Computer Graphics (1985)] +Note=For Spectrum 48kB version. +D961-7C +D961-95 +D83E-59 +D83E-72 + +[Infinite Energy / Robin of the Wood by Odin Computer Graphics (1985)] +Note=For Spectrum 48kB version. +BE32-00 + +[Infinite energy / Robin of the Wood by Odin Computer Graphics (1985)] +Note=For Spectrum 128kB version. +BD08-00 + +[Robin the Outlaw by Gadtek Games (1986)] +Code=C457-00 : Infinite Lives + +[RoboCop by Ocean (1988)] +Code=9A74-C9 : Immunity +Code=653D-00 : Infinite Lives +Code=B29A-C9 : Infinite Time +Code=6350-00 : Infinite Time (alt) +Code=791F-00 : No Enemies +Code=64C3-00 : No Pause When Shot +Menu=Pause takes to the next level (except 'Photo ID') +Code=84F7-00 : Turbo Speed +Code=9632-00 : Unlimited Bullets + +[Pause takes to the next level (except 'Photo ID') / RoboCop by Ocean (1988)] +6193-C3 +6194-3A +6195-62 + +[RoboCop 2 by Ocean (1990)] +Code=AC6C-C3 : Immunity +Code=976D-00 : Infinite Lives +Code=99BC-C9 : Infinite Time +Menu=Infinite energy + +[Infinite energy / RoboCop 2 by Ocean (1990)] +A599-00 +AD29-00 +BAEB-00 + +[RoboCop 3 by Ocean (1992)] +Menu=Immune To Fall +Menu=Infinite Efficiency + +[Immune To Fall / RoboCop 3 by Ocean (1992)] +A7F8-C9 +A7FE-C9 + +[Infinite Efficiency / RoboCop 3 by Ocean (1992)] +B49B-B7 +B57D-B6 +B5D0-B7 + +[Robon by Softek (1983)] +Code=71D7-00 : Infinite lives + +[Robot Factory by Ventamatic (1984)] +Code=A3C5-00 : Don't loose pieces +Menu=Immunity +Code=F834-00 : Infinite lives + +[Immunity / Robot Factory by Ventamatic (1984)] +ACE1-FF +ACE9-EB +ACEA-AC + +[Robot Messiah by Alphabatim (1985)] +Menu=Infinite bullets +Code=D058-00 : Infinite lives +Menu=Walk over water without losing energy + +[Infinite bullets / Robot Messiah by Alphabatim (1985)] +D213-60 +D214-02 + +[Walk over water without losing energy / Robot Messiah by Alphabatim (1985)] +D8F1-44 +D8F2-00 + +[Robot Riot by Silversoft (1983)] +Code=7BC6-00 : Infinite Lives +Code=D3BF-00 : Infinite energy + +[Robot Rumpus by Atlantis (1985)] +Code=C706-00 : Infinite Lives + +[Robot Scape by Grupo Editorial SYGRAN (1988)] +Code=D593-C3 : Immunity +Code=D5AC-B7 : Infinite lives + +[Roboto by Bug-Byte (1986)] +Code=DC60-00 : Infinite ammo +Code=DB35-3A : Infinite lives + +[Robotron by Krypton Force (1985)] +Code=6944-B6 : Infinite lives + +[Robotron - 2084 by Atarisoft (1984)] +Code=D511-00 : Infinite lives (Early version) +Code=D38E-00 : Infinite lives (Final version) + +[Robozone by Image Works (1991)] +Menu=Infinite Energy +Menu=Infinite Pollution +Menu=Infinite Pollution (alt) + +[Infinite Energy / Robozone by Image Works (1991)] +Note=For level #1. +891D-00 +8A4C-00 +874E-00 +BB60-00 + +[Infinite Pollution / Robozone by Image Works (1991)] +Note=For level #2. +8870-00 + +[Infinite Pollution (alt) / Robozone by Image Works (1991)] +Note=For level #2. +5F9F-00 + +[Rock 'n Roll by Rainbow Arts (1989)] +Menu=Full map depth +Code=8319-18 : Infinite Energy +Code=888C-00 : Infinite Extras/Cash +Menu=Infinite keys +Code=A1CF-00 : Lives +Code=9EEC-C9 : Mapping (invisible ball) +Code=84B4-C9 : Mapping (through walls) +Menu=No death on striped surface or +Menu=Start with all 4 keys [sets 1 into each location] +Code=8068-01 : Trigger next level [increments from current level] + +[Full map depth / Rock 'n Roll by Rainbow Arts (1989)] +8095-00 +8664-00 +B869-00 + +[Infinite keys / Rock 'n Roll by Rainbow Arts (1989)] +86A1-00 +86C8-00 +86EF-00 +8716-00 + +[No death on striped surface or / Rock 'n Roll by Rainbow Arts (1989)] +8582-00 +A20C-C3 + +[Start with all 4 keys [sets 1 into each location] / Rock 'n Roll by Rainbow Arts (1989)] +80DB-11 +80DC-11 + +[Rock 'n Wrestle by Melbourne House (1985)] +Menu=Full energy +Menu=No energy +Menu=Time=0:45 +Menu=Time=1:23 +Menu=Time=7:49 +Menu=Time=9:59 + +[Full energy / Rock 'n Wrestle by Melbourne House (1985)] +Note=For the first player. +8986-7F + +[No energy / Rock 'n Wrestle by Melbourne House (1985)] +Note=P2/CPU +890A-00 + +[Time=0:45 / Rock 'n Wrestle by Melbourne House (1985)] +69E0-00 +69E1-04 +69E2-05 + +[Time=1:23 / Rock 'n Wrestle by Melbourne House (1985)] +69E0-01 +69E1-02 +69E2-03 + +[Time=7:49 / Rock 'n Wrestle by Melbourne House (1985)] +69E0-07 +69E1-04 +69E2-09 + +[Time=9:59 / Rock 'n Wrestle by Melbourne House (1985)] +69E0-09 +69E1-05 +69E2-09 + +[Rock Star Ate My Hamster by Code Masters Gold (1989)] +Code=6415-00 : Infinite Money + +[Rock'n Roller by Topo Soft (1988)] +Code=6938-C9 : Immunity +Code=A76B-00 : Infinite Lives + +[Rocket Man Mike by Your Computer (1985)] +Code=9CF8-11 : Immunity +Code=9ECE-B7 : Infinite lives + +[Rocket Raider by C-Tech (1983)] +Menu=Flying objects stay in position +Menu=Infinite lives +Code=749A-C9 : Rockets stay on ground +Code=6DF8-B6 : Unlimited fuel + +[Flying objects stay in position / Rocket Raider by C-Tech (1983)] +6EB7-00 +6EC6-00 + +[Infinite lives / Rocket Raider by C-Tech (1983)] +Note=For 1-player mode. +6FDF-B6 +6FE6-B6 + +[Rockfall by Crash (1990)] +Code=62A4-2F : Infinite lives +Code=EA41-AF : Only need 1 jewel + +[Rockfall II by Crash (1991)] +Code=C59D-B7 : Infinite lives +Menu=Start on any level + +[Start on any level / Rockfall II by Crash (1991)] +CA7E-31 +CA7F-39 + +[Rockford by Mastertronic Added Dimension (1987)] +Code=DE80-C9 : Immunity +Code=DED8-00 : Infinite Lives +Code=DE5E-00 : Infinite Time + +[Rockman by Mastertronic (1985)] +Code=B511-00 : Freeze Nasties +Code=B569-C3 : Immune to ? +Code=BEFE-C3 : Immune to ?? +Code=CD77-C3 : Immune to skulls +Code=CD51-C3 : Immune to time +Code=CD96-C3 : Immune to vampac #1 +Code=CDB5-C3 : Immune to vampac #2 +Code=DC0C-00 : Infinite Lives +Code=CD45-00 : Infinite Time + +[Rocky by Dinamic (1985)] +Menu=Code Killer +Code=5E91-00 : Infinite Energy + +[Code Killer / Rocky by Dinamic (1985)] +6C39-18 +6C7C-50 + +[Rocky Horror Show, The by CRL Group (1985)] +Menu=Do not take clothes off when touched +Menu=Do not take clothes off when touched (alt) +Menu=Fix Sinclair joysticks +Menu=Immune to mad biker +Code=9C4E-18 : Immune to mad biker (alt) +Menu=Immunity to electrical beams +Code=97A6-C3 : Immunity to electrical beams (alt) +Code=DBAC-C9 : Immunity to monster fire (BUTLER) +Menu=Immunity to the monster fire (BUTLER) +Code=A5CC-C9 : Immunity to the monster fire (BUTLER) (alt) +Code=BEFD-00 : Infinite Time +Menu=Infinite time +Menu=Infinite time (alt) + +[Do not take clothes off when touched / Rocky Horror Show, The by CRL Group (1985)] +Note=For Spectrum 128kB version. +D00D-18 +CFDD-18 +C17C-18 +89CA-18 +9B2B-18 +9B5B-18 + +[Do not take clothes off when touched (alt) / Rocky Horror Show, The by CRL Group (1985)] +9A6C-18 +9A3C-18 +89CA-18 + +[Fix Sinclair joysticks / Rocky Horror Show, The by CRL Group (1985)] +Note=For Spectrum 128kB version. +9636-01 +9638-02 +963A-04 +963C-10 +963E-08 + +[Immune to mad biker / Rocky Horror Show, The by CRL Group (1985)] +Note=For Spectrum 128kB version. +D1EF-18 +9D3D-18 + +[Immunity to electrical beams / Rocky Horror Show, The by CRL Group (1985)] +Note=For Spectrum 128kB version. +CD4B-DA +8E74-00 +8F57-00 + +[Immunity to the monster fire (BUTLER) / Rocky Horror Show, The by CRL Group (1985)] +Note=For Spectrum 128kB version. +A6BB-C9 + +[Infinite time / Rocky Horror Show, The by CRL Group (1985)] +Note=For Spectrum 128kB version. +BEA0-00 +D2A8-00 +D2A7-00 +870E-00 +9DF5-00 +9DF6-00 + +[Infinite time (alt) / Rocky Horror Show, The by CRL Group (1985)] +870E-00 +9D07-00 + +[Rocman by Magic Team (1986)] +Code=90EC-C9 : Immunity +Code=914E-3A : Infinite lives + +[Rod-Land by Storm (1991)] +Menu=Immunity +Menu=Immunity (alt) +Menu=Infinite Lives +Menu=Start level + +[Immunity / Rod-Land by Storm (1991)] +Note=For the first player. +C886-01 +E50E-01 + +[Immunity (alt) / Rod-Land by Storm (1991)] +Note=For the first player. +C88C-C9 + +[Infinite Lives / Rod-Land by Storm (1991)] +Note=For the first player. +C817-00 +E49F-00 + +[Start level / Rod-Land by Storm (1991)] +C374-00 +C375-00 +C376-00 + +[Rogue by Mastertronic (1988)] +Code=C184-B7 : Infinite Armour +Code=C24C-00 : Infinite Gold +Menu=Infinite Hits +Code=C963-B6 : Infinite Objects +Menu=Infinite Strength +Code=C81B-C9 : Never Die + +[Infinite Hits / Rogue by Mastertronic (1988)] +A910-B6 +D350-00 + +[Infinite Strength / Rogue by Mastertronic (1988)] +C231-B7 +CC77-00 + +[Rogue Trooper by Piranha (1986)] +Menu=Get 9999 bullets (display updates when you shoot) +Code=8913-00 : Infinite Ammo +Code=78CC-00 : Infinite Lives +Code=78A2-2A : Infinite Strength + +[Get 9999 bullets (display updates when you shoot) / Rogue Trooper by Piranha (1986)] +64D7-0F +64D8-27 + +[Roland's Rat Race by Ocean (1985)] +Menu=Infinite Energy +Code=D781-00 : Infinite Glue +Code=D42F-AF : Infinite Time + +[Infinite Energy / Roland's Rat Race by Ocean (1985)] +C1FC-00 +C1FD-C9 + +[Rollaround by Mastertronic (1988)] +Code=78B4-00 : Infinite Lives +Code=5E21-00 : Infinite Time + +[Roller Coaster by Elite Systems (1986)] +Code=8CD8-C3 : Fall from any height +Menu=Infinite Energy +Code=8EF3-B6 : Infinite Lives +Code=9004-C9 : No death just drain +Code=95DC-21 : No sound when draining Energy + +[Infinite Energy / Roller Coaster by Elite Systems (1986)] +95C6-00 +9C0E-C9 + +[Rolling Thunder by U.S. Gold (1988)] +Code=9C4D-00 : Energy +Code=A985-00 : Good laff! +Code=9B70-00 : Lives +Code=9D7E-00 : Slow motion +Code=97FD-00 : Time + +[Rommel's Revenge by Crystal Computing (1983)] +Code=A7E0-00 : Infinite Lives + +[Rookie by Mastertronic (1989)] +Code=8369-00 : Infinite Shots +Code=95DD-00 : Infinite Time + +[Room Ten by CRL Group (1986)] +Menu=Immunity + +[Immunity / Room Ten by CRL Group (1986)] +C231-A0 +C266-20 + +[Rotten Egg Mines by Komppa, Jari (2016)] + +[Rough Justice by Cronosoft (2003)] +Code=CB98-21 : Immune To Enemies & Missiles +Code=CC8E-21 : Immune To Power Fields +Code=CCE3-00 : Infinite lives + +[Round the Bend! by Impulze (1991)] +Code=89D9-C9 : Immune To Enemies +Code=A061-B6 : Infinite time + +[Rubicon by Bug-Byte (1987)] +Code=C65D-00 : Infinite Lives +Code=EB4C-00 : Infinite Time + +[Ruedas (19xx)(Valente Computacion)] +Code=8996-00 : Infinite lives + +[Ruff and Reddy in the Space Adventure by Hi-Tec (1990)] +Code=8BCD-00 : Infinite lives +Code=8036-C9 : Infinite lives (alt) +Code=8BBF-C9 : Infinite lives (alt) (alt) +Code=D4A3-C9 : Infinite time +Menu=Infinite time (alt) +Menu=Stop time + +[Infinite time (alt) / Ruff and Reddy in the Space Adventure by Hi-Tec (1990)] +8694-C3 +8748-C3 + +[Stop time / Ruff and Reddy in the Space Adventure by Hi-Tec (1990)] +81B5-00 +81B6-00 +81B7-00 + +[Ruffo's Dream by MicroHobby (1987)] +Code=F5CD-C9 : Immunity +Menu=Infinite Lives +Code=F487-00 : Infinite Time + +[Infinite Lives / Ruffo's Dream by MicroHobby (1987)] +F5E7-01 +F5F6-00 + +[Run Bill Run by Computer Emuzone (2005)] +Code=FA72-00 : Infinite Lives + +[Run for Gold by Hill MacGibbon (1985)] +Code=919E-3C : ? +Code=A089-00 : Energy +Code=74AA-3C : Extra energy + +[Runes of Zendos, The by Dorcas (1984)] +Code=77DC-3A : Infinite Provisions +Menu=Infinite Strength + +[Infinite Strength / Runes of Zendos, The by Dorcas (1984)] +749F-01 +74AB-01 +74B7-01 +74AF-3A +8708-3A +8C40-3A + +[Running Man, The by Grandslam (1989)] +Menu=Immune To Dogs +Code=B919-C9 : Immune To Fireballs & Guards Bullets +Menu=Immune To Hockey Stick +Menu=Immune To Pucks +Code=7173-C9 : Infinite Energy +Code=6EA6-00 : Infinite Time +Code=71A4-AF : Kill Stalker With One Hit + +[Immune To Dogs / Running Man, The by Grandslam (1989)] +9A21-C9 +9A38-C9 + +[Immune To Hockey Stick / Running Man, The by Grandslam (1989)] +B794-00 +B79F-00 + +[Immune To Pucks / Running Man, The by Grandslam (1989)] +B199-C9 +B19E-C9 + +[Rupert and the Ice Castle by Bug-Byte (1986)] +Code=C5A1-C9 : Immunity +Code=97BC-00 : Infinite Lives + +[Rupert and the Toymaker's Party by Quicksilva (1985)] +Code=E4B1-00 : Immunity to blue birds and blue planes +Code=E4F6-00 : Immunity to jumping toys +Code=E4D3-00 : Immunity to soldiers +Code=E487-00 : Immunity to trains +Code=B526-00 : Infinite lives +Code=FF03-02 : Travel on birds or planes even if not at your level + +[Rygar by U.S. Gold (1987)] +Code=F089-00 : Infinite Lives +Code=C810-00 : Infinite Time + +[Rygar - Legendary Warrior by YOX (1987)] +Code=7195-3A : Immune To Enemies +Code=7931-00 : Infinite Lives +Code=71DD-00 : Infinite Time + +[S.A.S. Combat Assault by Sinclair User (1993)] +Code=8E94-C9 : Immunity +Code=8ED2-B6 : Infinite Lives + +[S.D.I. by Activision (1988)] +Code=C34D-C9 : Immunity +Code=B624-00 : Infinite Damage +Menu=Infinite Lives + +[Infinite Lives / S.D.I. by Activision (1988)] +A10D-00 +A156-00 + +[S.I.P. by RetroSouls (2014)] + +[S.O.R.T. by Mirrorsoft (1984)] +Menu=Infinite Lives (Astronaut) + +[Infinite Lives (Astronaut) / S.O.R.T. by Mirrorsoft (1984)] +C678-C9 +BBDD-C9 + +[S.O.S. by Mastertronic (1986)] +Code=87C7-C0 : Always Daylight +Code=8E15-00 : Infinite Coins +Code=8DD7-00 : Infinite Disks +Menu=Infinite Energy +Code=8E42-00 : Infinite Flags +Code=849F-00 : Infinite Lives + +[Infinite Energy / S.O.S. by Mastertronic (1986)] +8143-00 +89A6-00 + +[S.T.U.N. Runner by Domark (1990)] +Menu=Infinite Time + +[Infinite Time / S.T.U.N. Runner by Domark (1990)] +Note=For Spectrum 128kB version. +AAA8-00 +AA76-00 + +[Sabbie di Marte (19xx)(-)] +Code=63A4-00 : Infinite Lives + +[Sabotage by Quicksilva (1985)] +Code=9BE0-3A : Immune To Falling From Height +Menu=Immune To Moving Objects +Menu=Immune To Thorns +Code=B8EC-C9 : Immunity In Tank +Code=A5D8-00 : Infinite Lives +Menu=Infinite Tank Ammo +Code=B93C-00 : Infinite Tanks + +[Immune To Moving Objects / Sabotage by Quicksilva (1985)] +892B-3A +8AA8-3A + +[Immune To Thorns / Sabotage by Quicksilva (1985)] +A290-3A +A296-3A +A29C-3A + +[Infinite Tank Ammo / Sabotage by Quicksilva (1985)] +C3E1-00 +C3F3-B7 + +[Sabotage by Zeppelin Games (1988)] +Code=B419-18 : Immune To Birds +Code=80BA-3A : Immunity In Space +Code=8172-00 : Infinite Lives +Code=B38F-00 : Infinite Time + +[Saboteur II by Durell (1987)] +Code=EFC6-00 : Infinite Energy +Code=9102-00 : Infinite Time +Menu=Infinite energy +Menu=Infinite time + +[Infinite energy / Saboteur II by Durell (1987)] +Note=For Spectrum 128kB version. +F25E-C9 +EF9C-C9 + +[Infinite time / Saboteur II by Durell (1987)] +Note=For Spectrum 48kB version. +936D-00 +9101-00 +9112-00 +937D-00 + +[Saboteur! by Durell (1985)] +Menu=Everlasting clock +Menu=Infinite Energy +Menu=Infinite Time +Code=B5DE-00 : Infinite energy +Code=9C44-C9 : No dogs +Code=A434-C9 : No guards +Code=F9F7-00 : Return to BASIC after game (USR 63975) + +[Everlasting clock / Saboteur! by Durell (1985)] +B7A1-00 +B7A2-00 +B7A3-00 + +[Infinite Energy / Saboteur! by Durell (1985)] +74C6-00 +71A6-00 + +[Infinite Time / Saboteur! by Durell (1985)] +B796-00 +B79F-00 + +[Sabre Wulf by Ultimate Play The Game (1984)] +Code=B873-C9 : "Ghost" jungle +Menu=Always walk fast +Code=AD93-C9 : Floating rhinos +Code=AB48-C9 : Immunity +Menu=Infinite Lives +Code=AB36-C9 : Invincibility to jungle animals +Menu=Keep SabreMan cyan +Code=AEF2-3A : Less Animals +Code=9B16-1E : Less Enemies +Code=9A3C-C9 : No destructible enemies +Code=A7CF-C9 : Paralyzed enemies +Code=99E1-00 : See Ending + +[Always walk fast / Sabre Wulf by Ultimate Play The Game (1984)] +AE83-FF +AE85-54 +AE8D-BA + +[Infinite Lives / Sabre Wulf by Ultimate Play The Game (1984)] +Note=For the first player. +AA37-FF +B1D0-FF +AA37-00 +B1D0-00 + +[Keep SabreMan cyan / Sabre Wulf by Ultimate Play The Game (1984)] +AE8D-BA +AE84-FF +AE85-50 + +[Sabrina by Iber (1989)] +Code=7042-00 : Infinite lives + +[Sacred Armour of Antiriad, The by Palace (1986)] +Code=D502-00 : Gives unlimited energy +Code=D500-18-28 : Infinite Energy on/off +Menu=Infinite Lives +Menu=Infinite energy + +[Infinite Lives / Sacred Armour of Antiriad, The by Palace (1986)] +Note=For the Spanish version. +85DE-00 +DEFE-00 + +[Infinite energy / Sacred Armour of Antiriad, The by Palace (1986)] +Note=For the Spanish version. +D508-7E + +[Sai Combat by Mirrorsoft (1986)] +Code=7A6D-B6 : Infinite Lives +Menu=Infinite lives + +[Infinite lives / Sai Combat by Mirrorsoft (1986)] +FF54-C9 +7EA5-01 + +[Saigon Combat Unit by Players Premier (1989)] +Menu=Accept any code +Menu=Infinite bombs +Menu=Infinite energy +Menu=Infinite lives + +[Accept any code / Saigon Combat Unit by Players Premier (1989)] +Note=For part #2. +A34F-3A + +[Infinite bombs / Saigon Combat Unit by Players Premier (1989)] +Note=For part #1. +AA82-00 +AB4E-00 + +[Infinite energy / Saigon Combat Unit by Players Premier (1989)] +Note=For part #1. +CCFA-00 +CD64-00 +CD9F-00 +C13A-00 +C1A4-00 +C1DF-00 + +[Infinite lives / Saigon Combat Unit by Players Premier (1989)] +Note=For part #1. +AA08-00 +AAD4-00 + +[Saimazoom by Dinamic (1984)] +Code=BF83-00 : Infinite lives +Code=BDAA-00 : Infinite time +Code=BE80-00 : Infinite water + +[Salamander by Konami (1987)] +Code=96C0-00 : Bombs +Code=8B20-00 : Firepower +Code=972D-C9 : Immunity (Hit Squad re-release) +Code=97F6-C9 : Immunity (Original release) +Code=9662-00 : Immunity (partial) +Menu=Infinite Lives (Hit Squad re-release) +Menu=Infinite Lives (Original release) + +[Infinite Lives (Hit Squad re-release) / Salamander by Konami (1987)] +984D-00 +BBD2-18 + +[Infinite Lives (Original release) / Salamander by Konami (1987)] +9916-00 +BCA2-18 + +[Sam Spade by Silversoft (1983)] +Code=67B1-18 : Immunity +Code=627F-00 : Infinite Lives +Code=68CF-00 : Infinite Oxygen + +[Sam Stoat Safebreaker by Gremlin Graphics (1985)] +Menu=??? + +[??? / Sam Stoat Safebreaker by Gremlin Graphics (1985)] +BD6C-C9 +C79D-C9 + +[Samantha Fox Strip Poker by Martech Games (1986)] +Menu=Always win + +[Always win / Samantha Fox Strip Poker by Martech Games (1986)] +5B70-06 +5B60-FF + +[Sami Troid by Son Link (2014)] +Code=B982-00 : Lives +Code=B83B-00 : Lives (V1.5) + +[Samurai Trilogy by Gremlin Graphics (1987)] +Menu=Unlimited Points of Skill, Speed, Stamina, Strength + +[Unlimited Points of Skill, Speed, Stamina, Strength / Samurai Trilogy by Gremlin Graphics (1987)] +94C9-B6 +94B3-09 +94DB-09 + +[Samurai Warrior by Firebird (1988)] +Code=93EA-B7 : Infinite Energy +Menu=Infinite Lives + +[Infinite Lives / Samurai Warrior by Firebird (1988)] +5D12-00 +80F5-00 + +[Sand Scorchers by Unique Computer Services (1984)] +Menu=Infinite lives + +[Infinite lives / Sand Scorchers by Unique Computer Services (1984)] +Note=For the first player. +ADFD-2A +AF33-2A + +[Santa's Xmas Caper by Zeppelin Games (1991)] +Code=AB5F-00 : Infinite lives + +[Sanxion by Thalamus (1989)] +Menu=Immune To Enemies Fire +Menu=Immune To Enemies Touch +Menu=Infinite Lives +Menu=No Enemies + +[Immune To Enemies Fire / Sanxion by Thalamus (1989)] +Note=For Spectrum 48kB version. +860D-C9 +860F-C9 + +[Immune To Enemies Touch / Sanxion by Thalamus (1989)] +Note=For Spectrum 48kB version. +8D9E-C9 +8D82-C9 + +[Infinite Lives / Sanxion by Thalamus (1989)] +Note=For Spectrum 128kB version. +8EE9-00 +8EC7-00 + +[No Enemies / Sanxion by Thalamus (1989)] +Note=For Spectrum 128kB version. +88D4-00 +88D6-00 +88D7-74 + +[Saracen by U.S. Gold (1987)] +Code=7572-00 : Infinite Lives + +[Sarlmoor by Atlantis (1986)] +Menu=Infinite lives +Menu=Make getting past level 2 possible + +[Infinite lives / Sarlmoor by Atlantis (1986)] +88EA-00 +9FAD-00 +A342-00 +AE61-00 +BCDB-00 + +[Make getting past level 2 possible / Sarlmoor by Atlantis (1986)] +AE99-00 +AE9A-00 +AE9D-32 + +[SAS - Operation Thunderflash!! by Super Sparklers (1986)] +Menu=Immunity + +[Immunity / SAS - Operation Thunderflash!! by Super Sparklers (1986)] +7CAE-B6 +852F-C9 + +[SAS Combat Simulator by Code Masters (1989)] +Code=84DD-00 : Infinite Grenades +Code=810A-00 : Infinite Lives + +[Satan by Dinamic (1989)] +Menu=Buy anything +Menu=Code Killer +Menu=Immunity +Menu=Infinite lives +Menu=Infinite time + +[Buy anything / Satan by Dinamic (1989)] +Note=For part #2. +B13B-3E + +[Code Killer / Satan by Dinamic (1989)] +Note=For part #2. +D794-21 +D79D-18 +D7AA-18 + +[Immunity / Satan by Dinamic (1989)] +Note=For part #1. +B511-18 +AF08-C9 + +[Infinite lives / Satan by Dinamic (1989)] +Note=For part #1. +B5FD-00 +B5C0-B7 + +[Infinite time / Satan by Dinamic (1989)] +Note=For part #1. +D2D2-00 +B642-2A + +[Savage by Firebird (1988)] +Menu=Immune to pillars +Menu=Infinite Energy +Menu=Infinite Lives + +[Immune to pillars / Savage by Firebird (1988)] +Note=For part #2. +7F75-C3 + +[Infinite Energy / Savage by Firebird (1988)] +Note=For part #1. +9981-00 +E4D8-00 +E23F-00 + +[Infinite Lives / Savage by Firebird (1988)] +Note=For part #1. +9997-00 +E0B0-00 +E4E9-00 +7F98-B7 +E1F8-B7 + +[Save the Trees! by m-ZX (2015)] +Menu=Small hint before start + +[Small hint before start / Save the Trees! by m-ZX (2015)] +8700-C5 +8701-06 +8702-05 +8703-76 +8704-10 +8705-FD +8706-C1 +8707-CD +8708-66 +8709-61 +870A-C3 +870B-33 +870C-61 +6224-00 +6225-87 + +[Scapeghost by Level 9 Computing (1989)] + +[Sceptre of Bagdad by Atlantis (1987)] +Code=E9D2-00 : Infinite Lives + +[Schizoids by Imagine (1983)] +Menu=Immunity +Code=632C-21 : Immunity (alt) +Code=620E-00 : Infinite Lives +Code=6270-C9 : No you + +[Immunity / Schizoids by Imagine (1983)] +632C-00 +632D-00 +632E-00 + +[Scooby-Doo by Elite Systems (1986)] +Code=75B1-C9 : Ghosts only [easier L2 and above] +Code=86E8-00 : Immune to nasties +Code=7327-00 : Immunity but you die when you make a bad jump and land on a skull +Code=73AE-00 : Infinite Lives +Code=732A-2C : Invincibility (Ghosts and Skulls!) +Code=6EF8-C9 : No enemies (on next life or level) +Code=86ED-00 : No ghosts + +[Scooby-Doo and Scrappy-Doo by Hi-Tec (1991)] +Code=DFBB-B7 : Infinite Lives + +[Score 3020 by Topo Soft (1989)] +Code=B550-B7 : Infinite Energy +Code=AF61-00 : Infinite balls + +[Scramble Spirits by Grandslam (1990)] +Menu=Immunity +Menu=Infinite Lives + +[Immunity / Scramble Spirits by Grandslam (1990)] +Note=For the first player. +B409-18 +B46C-C9 + +[Infinite Lives / Scramble Spirits by Grandslam (1990)] +Note=For the first player. +B422-00 +B484-00 + +[Screwie by Nuevo Mundo (1987)] +Code=D7C5-C9 : Immunity +Code=D7C9-B6 : Infinite Lives + +[Scuba Dive by Durell (1983)] +Code=D99F-FF : 255 Lives +Code=E43A-C9 : Immunity to most (moving) sea life +Code=DA25-00 : Infinite Lives +Code=B280-00 : Makes clams open and close REALLY fast + +[Scuba Kidz by Silverbird (1988)] +Menu=Infinite oxygen + +[Infinite oxygen / Scuba Kidz by Silverbird (1988)] +C5A8-00 +D50A-00 +D50B-00 + +[Scumball by Bulldog (1988)] +Code=CEC0-00 : Infinite Energy +Code=D482-B7 : Infinite Grenades +Code=CE82-00 : Infinite Lasers +Code=FE0C-00 : Infinite Lives +Code=CE41-00 : Infinite Spares + +[Sea War by Panda (1982)] +Code=6C77-00 : Infinite Lives + +[Seahawk by Atlantis (1990)] +Code=ABC7-21 : Infinite ammo +Code=AB25-21 : Infinite bombs +Code=A976-21 : Infinite fuel +Code=D1F5-21 : Infinite lives +Code=C5C2-C9 : Infinite lives, fuel, bombs, ammo + +[Seas of Blood by Adventure International (1985)] +Code=863C-00 : Infinite Crew Strength +Code=84FD-00 : Infinite Stamina +Menu=Never Die + +[Never Die / Seas of Blood by Adventure International (1985)] +85C3-C3 +8889-00 + +[Sector by RetroSouls (2013)] +Menu=Infinite Lives +Code=8173-B7 : Lives (alt) + +[Infinite Lives / Sector by RetroSouls (2013)] +817D-00 +85B7-00 + +[Sector - Invasion by RetroSouls (2014)] +Code=A94F-00 : Infinite Lives + +[Sector 90 by Argus Press Software - Quicksilva (1987)] +Menu=Infinite lives + +[Infinite lives / Sector 90 by Argus Press Software - Quicksilva (1987)] +8E44-B6 +8EE8-3A + +[Senda Salvaje by Zigurat (1990)] +Menu=Code Killer +Menu=Infinite Energy +Menu=Infinite lives + +[Code Killer / Senda Salvaje by Zigurat (1990)] +Note=For part #2. +FE62-3E +FE63-05 +FE64-32 +FE65-DD +FE66-FE +FEAC-01 + +[Infinite Energy / Senda Salvaje by Zigurat (1990)] +Note=For part #1. +CBD2-00 +DEF8-00 +5F40-00 +CD68-00 +D544-00 +DC1A-00 + +[Infinite lives / Senda Salvaje by Zigurat (1990)] +Note=For part #1. +DE7F-00 +E090-00 +DC81-00 +DCA3-00 + +[Sentinel by Abacus Programs (1984)] +Code=7BC4-00 : Infinite bases +Code=71AA-00 : Infinite missiles +Menu=Instant shield recharge +Code=7846-C9 : The Hunters do not fire +Code=7454-C9 : The bombers do not fire +Code=7418-C9 : Without asteroids + +[Instant shield recharge / Sentinel by Abacus Programs (1984)] +76F7-3E +76F8-3B +76FD-00 + +[Sentinel, The by Firebird (1987)] +Code=7BC4-00 : ??????????????? +Menu=Go to level without code +Menu=Infinite Energy +Menu=Sentinels don't absorb boulders etc +Menu=View screen drawing + +[Go to level without code / Sentinel, The by Firebird (1987)] +85D9-00 +9CA3-A5 +9CA4-9C +9CB5-B7 +9CB6-9C +8034-00 +8035-00 +8036-00 +90A3-00 +90A4-00 +90A5-00 + +[Infinite Energy / Sentinel, The by Firebird (1987)] +7ECA-3E +7ECB-96 +853A-96 +921F-3E +9220-96 +9272-00 + +[Sentinels don't absorb boulders etc / Sentinel, The by Firebird (1987)] +8F18-C3 +8F19-4D + +[View screen drawing / Sentinel, The by Firebird (1987)] +7FCF-46 +803B-46 + +[Sergeant Seymour Robot Cop by Code Masters (1992)] +Code=85C8-00 : Infinite lives + +[Seto Taisho vs Yokai by Grussu, Alessandro (2016)] +Menu=Infinite lives +Menu=Infinite time + +[Infinite lives / Seto Taisho vs Yokai by Grussu, Alessandro (2016)] +79EE-00 +7998-00 + +[Infinite time / Seto Taisho vs Yokai by Grussu, Alessandro (2016)] +C92D-00 +CD81-00 +C90D-00 +CB19-00 + +[Sewer Rage by Death Squad, The (2016)] +Menu=Immunity +Code=8AE4-00 : Infinite Lives +Menu=Lives (alt) + +[Immunity / Sewer Rage by Death Squad, The (2016)] +Note=For Spectrum 128kB version. +8AA9-C9 +8AB9-C9 + +[Lives (alt) / Sewer Rage by Death Squad, The (2016)] +Note=For Spectrum 128kB version. +8AF4-00 + +[Sex Crime by Omycron (1985)] +Menu=Infinite Lives + +[Infinite Lives / Sex Crime by Omycron (1985)] +6A22-44 +6A23-00 + +[Sexy Black Jack by Load 'n' Run (1986)] +Menu=Always Win + +[Always Win / Sexy Black Jack by Load 'n' Run (1986)] +7123-EC +7124-B0 +7125-22 +7126-34 +7127-39 +7128-30 +7129-22 +712A-3A +712B-EA + +[Seymour - Take One! by Your Sinclair (1991)] +Code=BD5B-00 : Infinite lives +Menu=Lives & Energy + +[Lives & Energy / Seymour - Take One! by Your Sinclair (1991)] +BD48-18 +BD49-15 +BD5A-00 + +[Seymour Goes to Hollywood by Code Masters (1991)] +Code=C24C-00 : Infinite Energy +Code=ABA3-00 : Infinite Lives + +[Sgrizam by Dinamic (1986)] +Code=86EB-C9 : Infinite Lives + +[Sgt. Helmet - Training Day by Mojon Twins, The (2013)] +Code=BA37-00 : Infinite Lives +Code=972D-00 : Infinite ammo +Code=9C48-00 : Infinite passes +Menu=Lives (alt) + +[Lives (alt) / Sgt. Helmet - Training Day by Mojon Twins, The (2013)] +A80E-00 +BA37-00 + +[Sgt. Helmet Zero by Ubhres Productions (2009)] +Code=B918-00 : Infinite lives + +[Shackled by U.S. Gold (1988)] +Code=6D60-C9 : Infinite Pulse + +[Shadow Dancer by U.S. Gold (1991)] +Code=6632-B6 : Infinite lives +Code=6B4E-00 : Infinite magic +Menu=Only need 1 globe + +[Only need 1 globe / Shadow Dancer by U.S. Gold (1991)] +8F1B-3A +8F2C-3A + +[Shadow of the Beast by Gremlin Graphics (1990)] +Code=81C4-00 : Infinite Energy + +[Shadow of the Unicorn by Mikro-Gen (1985)] +Menu=Infinite Energy +Menu=No Injury + +[Infinite Energy / Shadow of the Unicorn by Mikro-Gen (1985)] +8185-3A +91B2-C9 + +[No Injury / Shadow of the Unicorn by Mikro-Gen (1985)] +817E-3A +9066-C9 +9713-C9 + +[Shadow Skimmer by Edge, The (1987)] +Menu=Infinite Lives + +[Infinite Lives / Shadow Skimmer by Edge, The (1987)] +D270-00 +D271-18 + +[Shadow Warriors by Ocean (1990)] +Menu=Bikes don't hurt +Menu=Infinite Energy +Menu=Infinite credits +Menu=Infinite energy +Menu=Infinite lives +Code=5B2C-00 : Permanent Blinking immunity +Code=DFB4-C9 : Permanent Immunity after blink + +[Bikes don't hurt / Shadow Warriors by Ocean (1990)] +DECF-C3 +F075-18 + +[Infinite Energy / Shadow Warriors by Ocean (1990)] +DA92-18 +DA88-B6 + +[Infinite credits / Shadow Warriors by Ocean (1990)] +F2BD-00 +FE21-00 + +[Infinite energy / Shadow Warriors by Ocean (1990)] +DA92-18 +DC04-C9 + +[Infinite lives / Shadow Warriors by Ocean (1990)] +D76A-B6 +DA99-B6 + +[Shadowfire by Beyond (1985)] +Code=8BC0-00 : Infinite strength +Code=C88C-00 : Infinite time +Menu=No limit of charge + +[No limit of charge / Shadowfire by Beyond (1985)] +82ED-00 +82EE-00 +831B-00 +831C-00 + +[Shaky Game, The by Olympic (1983)] +Code=6ACA-B7 : Infinite lives + +[Shanghai Karate by Players (1988)] +Code=920C-00 : Computer always loses + +[Shanghai Warriors by Players (1989)] +Menu=Infinite Lives + +[Infinite Lives / Shanghai Warriors by Players (1989)] +Note=For Spectrum 48kB version. +B133-00 +B1E3-00 + +[Shao-Lin's Road by Edge, The (1986)] +Code=AF26-00 : Infinite lives +Code=C462-B7 : Lives + +[Shark by Players Premier (1989)] +Code=C025-C9 : Immunity +Code=CCB7-00 : Infinite Ammo +Code=BE3B-00 : Infinite Lives + +[Shark Attack by Romik (1983)] +Menu=Infinite lives + +[Infinite lives / Shark Attack by Romik (1983)] +Note=For the first player. +6681-00 +66B6-00 + +[Sharkeys Moll by Zeppelin Games (1991)] +Code=6C85-00 : Infinite Ammo +Code=6417-00 : Infinite Bombs +Code=6CA4-00 : Infinite Cases +Code=635F-C9 : Infinite Energy + +[Shaws III by Gadtek Games (1995)] +Code=D1F6-00 : Infinite lives + +[Sherwood by Ultrasoft (1992)] +Code=C0E2-00 : Draw back the bowstring is easier +Code=C469-18 : Enemy doesn't attack while fencing +Code=C6A6-00 : Infinite energy while fencing +Code=FAE3-FF : Stealing is easier - more money + +[Shinobi by Virgin Games (1989)] +Menu=Infinite Lives +Menu=Infinite Magic +Menu=Infinite Time + +[Infinite Lives / Shinobi by Virgin Games (1989)] +Note=For level #1. +879B-00 +878B-00 +8682-00 +8796-00 +866C-00 + +[Infinite Magic / Shinobi by Virgin Games (1989)] +Note=For level #1. +8882-00 +AD8E-00 +8872-00 +AEA3-00 +8767-00 +ADD9-00 +887B-00 +B020-00 +8751-00 +AF3E-00 + +[Infinite Time / Shinobi by Virgin Games (1989)] +Note=For level #2. +9D43-00 +9D79-00 +9CEE-00 +9E66-00 +9DF1-00 + +[Shockway Rider by Faster Than Light (1987)] +Code=B427-B7 : Infinite Lives +Code=B427-00 : Infinite Lives Extra +Code=E013-C9 : Infinite Time +Code=CC74-00 : Last Level + +[Shoot 'em Down (19xx)(Jangeborg, Bo)] +Code=67EB-C9 : Immunity +Code=6963-00 : Infinite Lives + +[Shoot-Out by Martech Games (1989)] +Code=F024-00 : Infinite lives +Code=F28C-AF : Need 1 baddy to hit +Code=E730-AF : Need 1 can to hit +Code=DBD7-C9 : Skip can stage + +[Short Circuit by Ocean (1987)] +Menu=Immune To Enemies +Menu=Immune To Obstacles +Menu=Immune To Patrol Droid +Menu=Infinite Energy +Menu=Infinite Time +Menu=No Enemies + +[Immune To Enemies / Short Circuit by Ocean (1987)] +Note=For part #2. +87C6-00 +8410-00 + +[Immune To Obstacles / Short Circuit by Ocean (1987)] +Note=For part #2. +8E85-C9 +8AC2-C9 + +[Immune To Patrol Droid / Short Circuit by Ocean (1987)] +Note=For part #1. +91BF-C9 +8E7D-C9 + +[Infinite Energy / Short Circuit by Ocean (1987)] +Note=For part #2. +8C51-B7 +888E-B7 + +[Infinite Time / Short Circuit by Ocean (1987)] +Note=For part #1. +8AB6-00 +8774-00 + +[No Enemies / Short Circuit by Ocean (1987)] +Note=For part #2. +940D-C9 +904A-C9 + +[Shove Off by Cauldwell, Jonathan (1993)] +Code=AA71-00 : Infinite lives +Code=AA21-21 : Infinite time + +[Show Jumping by Alligata (1986)] +Menu=Infinite Faults +Code=79F6-00 : Infinite Refuses +Code=7371-00 : Infinite Time + +[Infinite Faults / Show Jumping by Alligata (1986)] +7820-00 +7D5C-00 + +[Shuriken by Crash (1989)] +Code=FAAA-C9 : Infinite Ammo +Code=FABB-C9 : Infinite Bombs +Code=5F73-C9 : Infinite Lives +Code=B9E7-3A : Remove password on end sequence + +[Shurk by Gomez, Jaime Tejedor (1991)] +Menu=Infinite lives + +[Infinite lives / Shurk by Gomez, Jaime Tejedor (1991)] +65A9-20 +65AA-20 +65AB-20 +D36C-B7 +D36E-00 +D37E-C9 + +[Shuttle by Blaby Computer Games (1983)] +Code=C97F-00 : Infinite lives + +[Shuttle Shock by Software Supersavers (1984)] +Code=68F1-01 : Immune To Enemies +Code=6B2C-00 : Infinite Lives + +[SHUTTLEBUG by Stonechat Productions (2012)] +Code=74CB-B7 : Lives + +[Sid Spanners by Digital Prawn (2010)] +Code=795F-00 : Infinite lives +Code=79E9-00 : Infinite time + +[Sid Spanners 2 - The Slackening by Digital Prawn (2011)] +Code=8AD3-00 : Infinite lives +Code=8B5B-00 : Infinite time + +[Sid Spanners 3 - The Nuthouse by Digital Prawn (2011)] +Code=9294-00 : Infinite lives +Code=9391-00 : Infinite lives (v1.1) +Code=93CF-00 : Infinite lives (v1.2) + +[Sid Spanners 4 - Timeloop by Digital Prawn (2011)] +Code=9A77-00 : Infinite lives + +[Side Arms by Go! (1988)] +Code=9A57-18 : Immunity +Code=72E3-7F : Infinite Lives +Code=72B8-00 : Infinite Lives (alt) + +[Sideral War by Delta Software S.L. (1990)] +Code=685B-C9 : Energy +Menu=Immunity +Menu=Infinite lives + +[Immunity / Sideral War by Delta Software S.L. (1990)] +6816-01 +6849-01 +764A-C9 +685B-C9 + +[Infinite lives / Sideral War by Delta Software S.L. (1990)] +621B-00 +9522-00 + +[Sidewalk by Infogrames (1987)] +Code=EB4A-00 : Infinite Energy +Code=CE8D-64 : Infinite Time + +[Sidewinder II by Mastertronic Plus (1989)] +Code=8035-B7 : Infinite Lives + +[Sidewize by Firebird (1987)] +Menu=Immunity +Code=901A-B6 : Infinite Lives + +[Immunity / Sidewize by Firebird (1987)] +CD9D-09 +CDA7-09 + +[Sigfrido by Ciudadela (1987)] +Code=F4B6-3A : Immune To Enemies Fire +Code=F649-C9 : Immune To Enemies Touch +Code=EFC3-00 : Infinite Ammo +Code=F561-B6 : Infinite Lives +Code=F3ED-C3 : Infinite Time + +[Sigma 7 by Durell (1987)] +Menu=Infinite Lives + +[Infinite Lives / Sigma 7 by Durell (1987)] +859A-13 +E49C-13 +E5E4-13 + +[Silent Service by MicroProse (1987)] +Menu=Aft torpedoes +Menu=Bow torpedoes +Menu=Bow torpedoes (alt) +Code=859A-13 : Extra Lives +Code=6596-FF : Guns +Menu=Infinite Aft Torpedoes (Erbe) +Menu=Infinite Aft Torpedoes (Kixx) +Menu=Infinite Aft Torpedoes (Original) +Menu=Infinite Bow Torpedoes (Erbe) +Menu=Infinite Bow Torpedoes (Kixx) +Menu=Infinite Bow Torpedoes (Original) +Menu=Infinite Guns (Erbe) +Menu=Infinite Guns (Kixx) +Menu=Infinite Guns (Original) + +[Aft torpedoes / Silent Service by MicroProse (1987)] +6587-FF +658D-FF + +[Bow torpedoes / Silent Service by MicroProse (1987)] +6589-FF +658B-FF + +[Bow torpedoes (alt) / Silent Service by MicroProse (1987)] +6589-FF +658B-FF +6596-FF + +[Infinite Aft Torpedoes (Erbe) / Silent Service by MicroProse (1987)] +8A7E-3E +8A7F-0A +8A80-00 +7683-00 + +[Infinite Aft Torpedoes (Kixx) / Silent Service by MicroProse (1987)] +8A7F-3E +8A7F-0A +8A7F-00 +7686-00 + +[Infinite Aft Torpedoes (Original) / Silent Service by MicroProse (1987)] +8B44-3E +8B45-0A +8B46-00 +7778-00 + +[Infinite Bow Torpedoes (Erbe) / Silent Service by MicroProse (1987)] +8A6F-3E +8A70-0A +8A71-00 +7667-00 + +[Infinite Bow Torpedoes (Kixx) / Silent Service by MicroProse (1987)] +8A70-3E +8A71-0A +8A72-00 +766A-00 + +[Infinite Bow Torpedoes (Original) / Silent Service by MicroProse (1987)] +8B35-3E +8B36-0A +8B37-00 +775C-00 + +[Infinite Guns (Erbe) / Silent Service by MicroProse (1987)] +8A8B-3E +8A8C-50 +8A8D-00 +75FD-3E +75FE-50 +75FF-32 +7600-16 +7601-5A +7634-00 + +[Infinite Guns (Kixx) / Silent Service by MicroProse (1987)] +8A8C-3E +8A8D-50 +8A8E-00 +7600-3E +7601-50 +7602-32 +7603-16 +7604-5B +7637-00 + +[Infinite Guns (Original) / Silent Service by MicroProse (1987)] +8B51-3E +8B52-50 +8B53-00 +76F6-3E +76F7-50 +76F8-32 +76F9-96 +76FA-65 +7729-00 + +[Silent Shadow by Topo Soft (1988)] +Code=8138-C9 : Immunity +Code=8740-B6 : Infinite Bombs +Menu=Infinite Energy +Code=81A7-B6 : Infinite Lives +Menu=Infinite State Energy +Code=A643-C9 : Mapping - no craft [still need immunity] +Code=9431-C9 : No attacking ships +Menu=No bump up screen from mothership when too slow. + +[Infinite Energy / Silent Shadow by Topo Soft (1988)] +Note=For the Spanish version. +9904-C9 +9903-C9 + +[Infinite State Energy / Silent Shadow by Topo Soft (1988)] +Note=For the Spanish version. +93D1-00 +93D4-00 + +[No bump up screen from mothership when too slow. / Silent Shadow by Topo Soft (1988)] +9F91-00 +9F92-00 +9F93-00 + +[Silkworm by Virgin Games (1989)] +Code=96A1-00 : Immune Helicopter +Code=9669-00 : Immune Jeep +Menu=Immunity (both players) +Code=94A4-B6 : Infinite Lives + +[Immunity (both players) / Silkworm by Virgin Games (1989)] +BB16-00 +BB1A-3A + +[Silver Gun by MicroHobby (1988)] +Menu=Infinite lives +Menu=Infinite time + +[Infinite lives / Silver Gun by MicroHobby (1988)] +8473-30 +8477-00 + +[Infinite time / Silver Gun by MicroHobby (1988)] +6993-30 +6997-00 +69AF-30 +69B3-00 + +[Sim City by Infogrames (1990)] +Menu=Infinite Money + +[Infinite Money / Sim City by Infogrames (1990)] +6681-00 +6682-00 + +[Simpsons - Bart vs. the Space Mutants, The by Ocean (1991)] +Code=5B0A-30 : 30 coins +Code=5B0A-99 : 99 coins +Menu=999 units of time +Code=3D9B7-C9 : Immunity +Code=AAD6-00 : Infinite Time +Code=3D9E2-00 : Infinite lives + +[999 units of time / Simpsons - Bart vs. the Space Mutants, The by Ocean (1991)] +ADD6-09 +ADD7-09 +ADD8-09 + +[Sinbad by Atlantis (1983)] +Code=88E8-00 : Infinite Force +Menu=Infinite Wounds + +[Infinite Wounds / Sinbad by Atlantis (1983)] +86C4-00 +887F-00 +88DA-00 + +[Sir Ababol by Ubhres Productions (2010)] +Code=A7EC-00 : Infinite keys +Menu=Infinite lives +Menu=Keys (Demo) +Code=9EFF-00 : Lives (Demo) + +[Infinite lives / Sir Ababol by Ubhres Productions (2010)] +A140-00 +BBEE-00 + +[Keys (Demo) / Sir Ababol by Ubhres Productions (2010)] +A8FA-00 +8075-01 + +[Sir Ababol 2 by eightbiter - Mojon Twins, The (2014)] +Menu=Code killer +Code=9EFF-00 : Infinite Lives +Menu=Lives + +[Code killer / Sir Ababol 2 by eightbiter - Mojon Twins, The (2014)] +Note=For part #2. +B4F1-21 +C3C6-21 + +[Lives / Sir Ababol 2 by eightbiter - Mojon Twins, The (2014)] +Note=For Spectrum 128kB version. +9E3B-00 +A284-00 +BF1A-00 +9223-00 +A140-00 + +[Sir Ababol DX by Mojon Twins, The (2014)] +Menu=Keys +Code=A768-00 : Lives + +[Keys / Sir Ababol DX by Mojon Twins, The (2014)] +A918-00 +A4F6-01 + +[Sir Fred by Made in Spain (1986)] +Code=99AC-46 : Get a torch (4th item) +Code=99AB-00 : Get rid of 3rd item +Code=B70E-C9 : Infinite Energy +Code=B63A-A7 : Infinite Lives +Code=F08C-B4 : Infinite arrows and stones +Code=B637-C9 : Infinite energy +Menu=Stop swordsmen moving +Code=6826-00-01 : Swordsmen ignore you on/off +Code=92E9-C9-CD : Walk through walls on/off + +[Stop swordsmen moving / Sir Fred by Made in Spain (1986)] +EAA8-18 +EAA9-01 + +[Sir Froggy by Lubiterum Studio (2014)] +Menu=Lives + +[Lives / Sir Froggy by Lubiterum Studio (2014)] +A7D9-00 +BA47-00 + +[Sir Lancelot by Melbourne House (1984)] +Code=5C8A-C3 : Complete level immediately +Code=5D53-00 : Don't float when you die +Code=5C92-00 : Immunity +Code=6525-00 : Infinite Time +Code=5D54-21 : Infinite lives +Menu=Loads of time +Code=5CEE-11 : No death tune + +[Loads of time / Sir Lancelot by Melbourne House (1984)] +5C34-42 +5C35-42 + +[Sir Loin by Silverbird (1987)] +Code=9851-00 : Infinite Time + +[Sir Vamperi by Diaz, Carlos David (2013)] +Code=9EB7-00 : Lives (alt) + +[Sirwood by Opera Soft (1990)] +Menu=Infinite Energy + +[Infinite Energy / Sirwood by Opera Soft (1990)] +Note=For part #1. +9F26-00 +9656-00 +8DAC-00 + +[Skate Crazy by Gremlin Graphics (1988)] +Menu=Infinite Ammo +Menu=Infinite Lives +Menu=Infinite Time +Code=B549-C9 : No Fatigue + +[Infinite Ammo / Skate Crazy by Gremlin Graphics (1988)] +Note=For part #2. +939F-00 + +[Infinite Lives / Skate Crazy by Gremlin Graphics (1988)] +Note=For part #2. +A696-7E +8811-00 + +[Infinite Time / Skate Crazy by Gremlin Graphics (1988)] +Note=For part #2. +B589-C9 +8AC0-C9 + +[Skateboard by Players (1988)] +Code=F29C-00 : Infinite lives +Code=5828-00 : Infinite lives (not known to work) + +[Skateboard Joust by Silverbird (1989)] +Code=A0B0-00 : Infinite lives +Code=97C1-00 : Infinite time + +[Skateboard Kidz by Silverbird (1988)] +Code=647B-00 : Infinite Lives + +[Skatin' USA by Atlantis (1989)] +Code=A85C-21 : Infinite Ammo +Code=C26E-00 : Infinite Bonus +Code=CEDE-21 : Infinite Energy + +[Skelby - The Schizophrenic Droid by QBIT (1984)] +Menu=Infinite Lives + +[Infinite Lives / Skelby - The Schizophrenic Droid by QBIT (1984)] +B572-00 +B073-00 + +[Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +945E-00 +946A-00 + +[Walk through walls / Skint Willy by BaSe1 PrOdUcTiOnZ (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Skool Daze by Microsphere (1984)] +Code=A1F3-B0 : Angel face never has mumps +Code=A1F5-CA : Boy Wander does not hide a pea-shooter on the fire escape +Code=A1F4-C4 : Einstein does not grass on Eric to Mr Wacker during playtime +Code=7700-C9 : Immunity +Menu=Infinite Lines +Menu=Less lines given (easier game) +Menu=Lines=0 +Menu=Lines=2000 +Menu=Lines=5120 +Menu=More realistic Demo mode +Code=7FA3-42 : Mr Wacker's Letter "B" +Menu=No lines for being in the Staff Room or Head's Study +Menu=No teachers on Dinner Duty +Menu=Only given 100 lines per telling off +Code=F9A8-00 : Show current lesson in Demo Mode +Menu=Teachers do not look for Eric if he is absent during a lesson +Menu=Teachers only walk when looking for an AWOL Eric + +[Infinite Lines / Skool Daze by Microsphere (1984)] +F9BF-FF +F9C1-00 + +[Less lines given (easier game) / Skool Daze by Microsphere (1984)] +7718-00 +7719-00 + +[Lines=0 / Skool Daze by Microsphere (1984)] +7FC6-00 +7FC7-00 + +[Lines=2000 / Skool Daze by Microsphere (1984)] +7FC6-C8 +7FC7-00 + +[Lines=5120 / Skool Daze by Microsphere (1984)] +7FC6-00 +7FC7-02 + +[More realistic Demo mode / Skool Daze by Microsphere (1984)] +A9F6-B0 +A9F8-B0 +A9FA-B0 +A9FC-B0 +A9FE-B0 +DC0B-06 +DC0C-0E +DC0D-11 +DC0E-15 +DC11-51 +F9A8-00 +F5E4-00 +F5E5-00 +F5E6-00 +F5E7-00 +F5E8-00 +F5E9-00 +F647-00 +F648-00 +FD55-01 +FD96-01 +FDE8-01 + +[No lines for being in the Staff Room or Head's Study / Skool Daze by Microsphere (1984)] +7791-07 +779D-07 + +[No teachers on Dinner Duty / Skool Daze by Microsphere (1984)] +A3E1-C6 +A5E0-BC + +[Only given 100 lines per telling off / Skool Daze by Microsphere (1984)] +7710-3E +7711-00 +7712-00 + +[Teachers do not look for Eric if he is absent during a lesson / Skool Daze by Microsphere (1984)] +7BBC-00 +7BBD-00 + +[Teachers only walk when looking for an AWOL Eric / Skool Daze by Microsphere (1984)] +7BA3-00 +7BA4-00 +7BA5-00 + +[Skull & Crossbones by Domark (1991)] +Code=CE2F-B6 : Infinite Credits +Code=D458-B3 : Infinite Health + +[Skull by Games Machine (1984)] + +[Skurff by Stonechat Productions (2013)] +Code=863A-B7 : Lives + +[Sky High Stuntman by Code Masters (1991)] +Code=955B-00 : Infinite Takes +Code=7D27-00 : No nasties + +[Sky Ranger by Microsphere (1984)] +Code=7C3A-3E : Infinite Lives +Code=795F-C9 : Windshield never cracks + +[Sky Runner by Cascade Games (1987)] +Menu=Code Killer + +[Code Killer / Sky Runner by Cascade Games (1987)] +F461-00 +F471-00 + +[Skyfox by Ariolasoft UK (1985)] +Menu=Infinite fuel +Code=7209-7E : Infinite heat seeking missiles +Code=74FA-C9 : Infinite installations shield +Code=7204-7E : Infinite radar guided missiles +Menu=Infinite shields + +[Infinite fuel / Skyfox by Ariolasoft UK (1985)] +8CD8-00 +8CD9-00 + +[Infinite shields / Skyfox by Ariolasoft UK (1985)] +8CF7-00 +8CF8-00 +76C0-7E + +[Skyscraper of Doom by Miazga, Rafal (2009)] + +[Skyway by Visual Concepts (1987)] +Code=A4E9-00 : Infinite Ammo +Code=9029-00 : Infinite Motive Force + +[Slaine by Martech Games (1987)] +Code=90B9-B7 : Infinite Coins (Ale) +Code=9089-B7 : Infinite Coins (Boatman) +Code=923A-B7 : Infinite Coins (Lost Stake) +Code=90F7-B7 : Infinite Coins (Rumour) +Menu=Infinite Time +Menu=Infinite Warp Rating +Code=AE6A-AF : Kill Enemies With One Hit +Code=ACB1-C9 : No Battles +Code=92C9-C9 : No Time Limit + +[Infinite Time / Slaine by Martech Games (1987)] +92BE-00 +9302-00 + +[Infinite Warp Rating / Slaine by Martech Games (1987)] +AE10-00 +AE47-B7 +AF79-00 + +[Slap Dab by Anirog (1983)] +Menu=Infinite Lives + +[Infinite Lives / Slap Dab by Anirog (1983)] +6CC6-00 +6DA1-00 + +[Slap Fight by Imagine (1987)] +Code=DF57-C9 : Immunity +Code=BEE9-7E : Infinite Lives + +[Sleepwalker by Zeppelin Games (1992)] +Code=D9D1-00 : Infinite lives + +[Sliders by MSD Group (2000)] +Code=FF7B-C3 : Infinite Lives + +[Slightly Magic by Code Masters (1991)] +Code=ADA8-C8 : Immunity +Code=A00F-00 : Infinite Lives +Code=9FD9-C9 : Infinite magic + +[Slightly Manic by Manic Hacker, The (1992)] +Code=A8CB-00 : Infinite Retries +Code=A97B-00 : Infinite Time + +[Slingshot by Power House, The (1987)] +Menu=Infinite Lander Energy +Menu=Infinite Ship Energy + +[Infinite Lander Energy / Slingshot by Power House, The (1987)] +9D5A-00 +B936-00 + +[Infinite Ship Energy / Slingshot by Power House, The (1987)] +9D9A-00 +B948-00 + +[Slippery Sid by Silversoft (1983)] +Code=720C-2A : Infinite Lives +Code=71EA-2A : Infinite lives + +[Slug by Alternative (1988)] +Code=85C1-18 : Immunity +Code=8CF7-00 : Infinite Exploding Bomb Time +Code=85F2-00 : Infinite Lives +Code=8A3F-00 : Infinite Time + +[Sly Spy - Secret Agent by Ocean (1990)] +Code=7664-00 : Infinite ammo +Code=8B44-00 : Infinite credits +Code=769D-00 : Infinite energy +Code=767F-00 : Infinite time + +[Smagly by Spectre Guys (1995)] +Code=79C5-C9 : Immunity +Code=6A87-00 : Infinite Lives + +[Smagly 2 by Crystal Dream (1996)] +Code=FD9B-00 : Infinite Lives + +[Smagly 3 - Or Kill'em All! by CryptoGraphics (2000)] +Menu=Immunity +Code=F41C-B7 : Infinite Energy +Code=F2C5-00 : Infinite Lives +Code=F469-00 : Infinite Time + +[Immunity / Smagly 3 - Or Kill'em All! by CryptoGraphics (2000)] +C5BD-3A +F41C-B7 + +[Smaily by Zigurat (1991)] +Code=AD18-00 : Infinite lives + +[Smash TV by Ocean (1991)] +Code=82B9-C9 : Immunity +Code=7F19-B7 : Infinite lives + +[Smashout!! by Digital Image (1985)] +Code=A21E-00 : Infinite Lives + +[Smudge & the Moonies by Nationsoft (1985)] +Code=CFBF-00 : Infinite Energy +Code=BA80-00 : Infinite Lives +Code=C98A-00 : Infinite Time + +[Snackman by Amba (1983)] +Code=72DD-7E : Infinite Lives + +[Snake Pit by Postern (1983)] +Code=6B36-00 : Easy game +Menu=Hardest game +Code=6B43-C9 : Snakes won't eat you + +[Hardest game / Snake Pit by Postern (1983)] +6B36-00 +6B37-CA + +[Snare by Beyond Belief - Holburn (1992)] +Code=B83A-00 : Infinite lives +Code=B99A-00 : No monsters (ETM) +Code=B8A9-C9 : No monsters (May'92) +Code=B990-00 : No monsters (Snare) +Code=B9F6-C9 : No moving nasties +Code=C0A8-00 : No nasties +Code=B9F6-00 : No nasties on level 30 +Code=B6F8-00 : No nasties on levels 1-29 +Code=B9F6-3C : Treacle mode + +[Snoball in Hell by Atlantis (1989)] +Menu=Infinite lives + +[Infinite lives / Snoball in Hell by Atlantis (1989)] +8D55-B7 +8FA2-B7 + +[Snodgits by Creative Sparks (1985)] +Menu=Infinite Energy +Code=8B0A-C9 : Infinite Time + +[Infinite Energy / Snodgits by Creative Sparks (1985)] +717A-3A +7194-3A + +[Snookered by Top Ten (1988)] +Code=78DF-6D : Infinite lives + +[Snowman, The by Quicksilva (1984)] +Code=6FDC-C6 : 255 lives +Code=F6DD-00 : Infinite Lives + +[Snowstrike by U.S. Gold (1990)] +Code=C1B6-B6 : Infinite AAM Ammo +Code=C190-B6 : Infinite ASM Ammo +Code=C1A3-B6 : Infinite Gun Ammo + +[Soccer Skills by Code Masters Gold (1988)] +Menu=Infinite Energy +Code=C2FB-00 : Infinite Time + +[Infinite Energy / Soccer Skills by Code Masters Gold (1988)] +BCFA-3A +BD08-3A + +[Soccer Supremo by Redwood Designs (1988)] +Code=9EE4-00 : Infinite Money +Code=9259-7F : Lot Of Money + +[Soft & Cuddly by Power House, The (1987)] +Code=EBB8-00 : Infinite Lives +Code=EC91-00 : No laser overheat + +[Sokoban by Zack (1997)] +Code=8099-B7 : Infinite Lives +Code=8656-00 : Infinite Time + +[Sol Negro by Opera Soft (1989)] +Menu=Bird's Immunity +Menu=Bully's Immunity +Menu=Code Killer +Menu=Fish's Immunity +Menu=Infinite Bird's Lives +Menu=Infinite Bully's Lives +Menu=Infinite Fish's Lives +Menu=Infinite Fuel +Menu=Infinite Laser +Menu=Infinite Monica's Lives +Menu=Monica's Immunity + +[Bird's Immunity / Sol Negro by Opera Soft (1989)] +Note=For part #1. +7C8E-C9 + +[Bully's Immunity / Sol Negro by Opera Soft (1989)] +Note=For part #1. +6273-C9 +7C48-C9 + +[Code Killer / Sol Negro by Opera Soft (1989)] +Note=For part #2. +E712-AF +E79F-18 +E7B8-3E +E7B9-34 +E7BA-00 + +[Fish's Immunity / Sol Negro by Opera Soft (1989)] +Note=For part #2. +7578-C9 + +[Infinite Bird's Lives / Sol Negro by Opera Soft (1989)] +Note=For part #1. +B23B-00 + +[Infinite Bully's Lives / Sol Negro by Opera Soft (1989)] +Note=For part #1. +635C-00 + +[Infinite Fish's Lives / Sol Negro by Opera Soft (1989)] +Note=For part #2. +B20A-00 + +[Infinite Fuel / Sol Negro by Opera Soft (1989)] +Note=For part #1. +5D5A-00 +5C08-00 + +[Infinite Laser / Sol Negro by Opera Soft (1989)] +Note=For part #1. +5DBC-00 +5C6A-00 + +[Infinite Monica's Lives / Sol Negro by Opera Soft (1989)] +Note=For part #2. +9221-00 + +[Monica's Immunity / Sol Negro by Opera Soft (1989)] +Note=For part #2. +7527-C9 + +[Solar Empire by Players Premier (1990)] +Code=5F71-B6 : Infinite Lives +Code=5F70-00 : Infinite Lives (alt) +Menu=Infinite Power +Code=61DD-00 : No Damage except BIG impacts +Code=68CE-B6 : Times shot stays + +[Infinite Power / Solar Empire by Players Premier (1990)] +61CC-00 +61CD-18 +61CE-04 +8705-00 + +[SolarGun by Komppa, Jari (2016)] +Code=B524-00 : Infinite lives - (V10) + +[Solaris by Hellenic (1989)] +Code=8729-00 : Infinite Energy +Code=8768-B7 : Infinite Lives + +[Soldier of Fortune by Firebird (1988)] +Code=B52B-C9 : Immune To Enemies +Code=BC91-C9 : Immune To Enemies (Original) +Menu=Infinite Lives +Menu=Infinite Lives (Original) +Menu=No Tablets Needed (Original) + +[Infinite Lives / Soldier of Fortune by Firebird (1988)] +AEFD-B6 +C0C5-00 + +[Infinite Lives (Original) / Soldier of Fortune by Firebird (1988)] +B663-B6 +C82B-00 + +[No Tablets Needed (Original) / Soldier of Fortune by Firebird (1988)] +B119-18 +C3FF-18 + +[Soldier of Light by ACE (1988)] +Code=C512-3A : Immune To Monsters & Final Enemies +Code=C721-C3 : Immunity In Space +Code=C502-3A : Infinite Damage +Code=DF44-00 : Infinite Time +Menu=Infinite lives + +[Infinite lives / Soldier of Light by ACE (1988)] +C578-00 +C7AF-00 +DB0E-00 + +[Soldier One by Your Sinclair (1993)] +Code=CC43-00 : Infinite Grenades +Code=AF84-00 : Infinite Lives +Code=AC22-00 : Infinite Time + +[Solo by Opera Soft (1989)] +Menu=Infinite Ammo Cases +Menu=Infinite Bullets +Code=87EA-00 : Infinite Energy +Code=B8AB-00 : Infinite Time + +[Infinite Ammo Cases / Solo by Opera Soft (1989)] +86DA-00 +874F-00 + +[Infinite Bullets / Solo by Opera Soft (1989)] +86C4-00 +871D-00 + +[Solomon's Key by U.S. Gold (1987)] +Code=C0B6-C9 : Immunity +Code=C68F-00 : Infinite Fireballs +Code=C0C0-00 : Infinite Lives +Code=946B-00 : Infinite time + +[Son of Blagger by Alligata (1984)] +Code=8780-00 : Infinite Lives +Code=997D-C9 : No monsters +Code=9A25-C9 : Partial Immunity from monsters + +[Sonic Boom by Activision (1990)] +Code=7C45-B6 : Infinite Lives + +[Sonnambulo, Il by Load 'n' Run (1987)] +Code=AF3B-00 : Infinite lives + +[Sootland by Zafiro Software Division (1988)] +Code=F16F-B7 : Infinite Lives + +[Sooty & Sweep by Alternative (1990)] +Code=C49E-00 : Infinite Time + +[Sophistry by CRL Group (1988)] +Code=8FB5-BE : Bonus points (halved) +Menu=Infinite Uppers +Menu=Infinite countdown time +Menu=Infinite lives +Code=8FAE-08 : Information Access level +Menu=Initial Points score +Menu=Initiate all locks open +Menu=Mapping screen draw visible +Menu=No bonus loss on death +Menu=Time locked screens opened (Poke on each screen) +Code=8FB9-63 : Uppers + +[Infinite Uppers / Sophistry by CRL Group (1988)] +A9CE-00 +A9CF-00 +A9D0-00 + +[Infinite countdown time / Sophistry by CRL Group (1988)] +B799-00 +B79A-00 +B79B-00 +BA09-00 + +[Infinite lives / Sophistry by CRL Group (1988)] +BFE2-00 +BFE3-00 +BFE4-00 + +[Initial Points score / Sophistry by CRL Group (1988)] +92B3-99 +92B4-99 + +[Initiate all locks open / Sophistry by CRL Group (1988)] +8FE7-FF +8FE8-FF + +[Mapping screen draw visible / Sophistry by CRL Group (1988)] +9FFC-8D +9FFD-00 + +[No bonus loss on death / Sophistry by CRL Group (1988)] +BFD5-00 +BFD6-00 +BFD7-00 + +[Time locked screens opened (Poke on each screen) / Sophistry by CRL Group (1988)] +9ECF-00 +9ED0-00 +FCF8-01 +FCF9-01 +FCFA-01 +FCFB-01 +FCFC-01 +FCFD-01 + +[Sorcerers' Land by Load 'n' Run (1986)] +Code=9D5B-C9 : Nearly immune to Vampire + +[Sorcery by Virgin Games (1984)] +Code=C29F-00 : Immunity +Menu=Infinite Energy (Sorcery) +Menu=Infinite Time +Code=BF54-00 : Infinite Time (Sorcery) + +[Infinite Energy (Sorcery) / Sorcery by Virgin Games (1984)] +B9BC-00 +C004-00 +C8D1-00 +C9B1-00 + +[Infinite Time / Sorcery by Virgin Games (1984)] +AEF7-00 +AEF8-00 +AEF9-00 + +[SOS by Visions Software Factory (1984)] +Code=9817-00 : Infinite lives + +[SOS - Special Pre-School Edition by Elliott, John (2002)] +Code=87C7-C0 : Always Daylight +Code=8E15-00 : Infinite Coins +Code=8DD7-00 : Infinite Disks +Menu=Infinite Energy +Code=8E42-00 : Infinite Flags +Code=849F-00 : Infinite Lives + +[Infinite Energy / SOS - Special Pre-School Edition by Elliott, John (2002)] +8143-00 +89A6-00 + +[Soul Miner by Martland, Edward (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Menu=Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00-3C : No G-Force +Code=8E7D-01-32 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Soul Miner by Martland, Edward (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Soul Miner by Martland, Edward (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Soul Miner by Martland, Edward (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Soul Miner by Martland, Edward (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Soul Miner by Martland, Edward (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Soul Miner by Martland, Edward (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Soul Miner by Martland, Edward (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Items / Soul Miner by Martland, Edward (2002)] +93F2-00-3D +93F2-3D + +[Makes game run faster/smoother / Soul Miner by Martland, Edward (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Soul Miner by Martland, Edward (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Soul Miner by Martland, Edward (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Soul Miner by Martland, Edward (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Soul Miner by Martland, Edward (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Soul Miner by Martland, Edward (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Soul Miner by Martland, Edward (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Soul Miner by Martland, Edward (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Soul Miner by Martland, Edward (2002)] +9153-00 +923E-00 + +[Walk Through Monsters / Soul Miner by Martland, Edward (2002)] +945E-00 +946A-00 + +[Walk through walls / Soul Miner by Martland, Edward (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Soul of a Robot by Mastertronic (1985)] +Code=64D8-00 : 55 Lives, Psyche & Laser +Code=747B-00 : Infinite lives & psyche + +[Souls by Retrobytes Productions (2013)] +Menu=Infinite keys +Menu=Infinite lives +Code=7AEA-00 : Infinite magic +Code=5FB0-00 : Infinite stamina + +[Infinite keys / Souls by Retrobytes Productions (2013)] +66A0-00 +6ABA-00 + +[Infinite lives / Souls by Retrobytes Productions (2013)] +81BB-00 +8206-00 +86C1-00 +881B-00 +A88A-00 + +[Soviet by Opera Soft (1990)] +Menu=Infinite Bombs +Menu=Infinite Lives +Menu=Infinite bombs +Menu=No Dead Hostages + +[Infinite Bombs / Soviet by Opera Soft (1990)] +Note=For part #2. +781E-00 + +[Infinite Lives / Soviet by Opera Soft (1990)] +Note=For part #1. +F4BE-00 +F4C7-00 + +[Infinite bombs / Soviet by Opera Soft (1990)] +Note=For part #1. +855F-00 + +[No Dead Hostages / Soviet by Opera Soft (1990)] +Note=For part #1. +D240-00 +D719-00 + +[Soviet Fighter MiG 29 by Code Masters (1989)] +Code=96EA-00 : Infinite Bombs +Code=9FB4-00 : Infinite Bullets +Code=CCE1-00 : Infinite Fuel +Code=A7D5-B7 : Infinite Lives +Code=9958-00 : Infinite Rockets +Code=A100-00 : Infinite Seekers + +[Space 7 by Your Sinclair (1992)] +Code=C497-3E : Infinite Lives + +[Space Chaos - Battle in Future (19xx)(Blindmouse)] +Menu=Get TROLL Character + +[Get TROLL Character / Space Chaos - Battle in Future (19xx)(Blindmouse)] +CDF8-E7 +CDF9-05 +E3F0-0D +E3F1-E7 + +[Space Command by Virgin Games (1984)] +Code=AB1F-00 : Infinite lives + +[Space Crusade by Gremlin Graphics (1992)] +Menu=Infinite Defence + +[Infinite Defence / Space Crusade by Gremlin Graphics (1992)] +Note=For Spectrum 48kB version. +AC1A-C3 +D398-C3 + +[Space Disposal by Jenkinson, Paul (2011)] +Code=8CED-B7 : Infinite lives + +[Space Flight by Load 'n' Run (1986)] +Code=EDCE-FF : 255 lives +Code=EDBE-FF : Ammo 255 (5th phase or quadro) + +[Space Gun by Ocean (1992)] +Code=F84D-00 : Infinite Energy +Code=6581-00 : Infinite Laser Temp + +[Space Harrier by Elite Systems (1986)] +Code=B5D7-00 : Infinite Lives + +[Space Harrier II by Grandslam (1990)] +Code=9FD0-00 : Infinite Lives + +[Space Intruders by Quicksilva (1982)] +Code=69A9-B6 : Infinite lives + +[Space Jack by Power House, The (1988)] +Menu=Immune To Balls +Menu=Immune To Enemies +Menu=Immune To Thorns +Menu=Immunity +Menu=Infinite Air +Code=FE5F-C9 : Infinite Lives +Menu=No Damage + +[Immune To Balls / Space Jack by Power House, The (1988)] +Note=For level #2. +D6D6-01 + +[Immune To Enemies / Space Jack by Power House, The (1988)] +Note=For level #2. +D701-01 +D724-01 + +[Immune To Thorns / Space Jack by Power House, The (1988)] +Note=For level #2. +D634-C3 + +[Immunity / Space Jack by Power House, The (1988)] +Note=For level #1. +E302-00 + +[Infinite Air / Space Jack by Power House, The (1988)] +Note=For level #2. +CF8B-00 + +[No Damage / Space Jack by Power House, The (1988)] +Note=For level #3. +F3CD-00 + +[Space Missile Command by Profisoft (1984)] +Menu=Infinite Energy + +[Infinite Energy / Space Missile Command by Profisoft (1984)] +C74B-00 +CC8D-00 + +[Space Quest by Your Computer (1984)] +Menu=Infinite lives + +[Infinite lives / Space Quest by Your Computer (1984)] +7447-00 +74C2-00 +754F-00 +75CA-00 +7617-00 + +[Space Raiders by Sinclair Research (1982)] +Code=615A-00 : Aliens always start at top of each level +Code=615C-04 : Aliens stop moving down as far +Code=615C-06 : Aliens stop moving down as far (alt) +Code=656A-00 : Infinite Lives +Code=64FD-C9 : Stops aliens firing at you + +[Space Ranger by Load 'n' Run (1985)] +Menu=Infinite Lives +Menu=Infinite Time + +[Infinite Lives / Space Ranger by Load 'n' Run (1985)] +6616-64 +6696-00 + +[Infinite Time / Space Ranger by Load 'n' Run (1985)] +6054-00 +6336-00 + +[Space Rider Jet Pack Co. by Hi-Tec (1990)] +Code=B01C-00 : Immunity +Code=A631-00 : Infinite Lives +Code=A09E-3A : No Enemies + +[Space Rocks by Penedo, Nuno Miguel (2007)] + +[Space Smugglers by MHT Ingenieros S.L. (1989)] +Code=61E9-18 : Immunity (light gun) +Code=6394-B7 : Infinite Repairs (light gun) + +[Space Walk by Mastertronic (1984)] +Code=75CF-00 : Infinite lives + +[Space Warrior by Automata UK (1985)] +Code=BA29-00 : Infinite Lives + +[Space Worm by Remsoft Arcade Designs (1989)] +Code=E220-00 : Infinite lives + +[Space Zombies by Mikro-Gen (1983)] +Menu=Infinite Lives + +[Infinite Lives / Space Zombies by Mikro-Gen (1983)] +Note=For the first player. +7371-00 +737D-00 + +[Spaceman Willy by Marwick, Leslie (1985)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Spaceman Willy by Marwick, Leslie (1985)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Spaceman Willy by Marwick, Leslie (1985)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Spaceman Willy by Marwick, Leslie (1985)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Spaceman Willy by Marwick, Leslie (1985)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Spaceman Willy by Marwick, Leslie (1985)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Spaceman Willy by Marwick, Leslie (1985)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Spaceman Willy by Marwick, Leslie (1985)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Spaceman Willy by Marwick, Leslie (1985)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Spaceman Willy by Marwick, Leslie (1985)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Spaceman Willy by Marwick, Leslie (1985)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Spaceman Willy by Marwick, Leslie (1985)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Spaceman Willy by Marwick, Leslie (1985)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Spaceman Willy by Marwick, Leslie (1985)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Spaceman Willy by Marwick, Leslie (1985)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Spaceman Willy by Marwick, Leslie (1985)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Spaceman Willy by Marwick, Leslie (1985)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Spaceman Willy by Marwick, Leslie (1985)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Spaceman Willy by Marwick, Leslie (1985)] +945E-00 +946A-00 + +[Walk through walls / Spaceman Willy by Marwick, Leslie (1985)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Spaghetti Western Simulator by Zeppelin Games (1990)] +Menu=Immune To Objects +Menu=Immune To Objects (alt) +Menu=Infinite Ammo +Menu=Infinite Retries + +[Immune To Objects / Spaghetti Western Simulator by Zeppelin Games (1990)] +Note=For Spectrum 128kB version. +8E3B-00 + +[Immune To Objects (alt) / Spaghetti Western Simulator by Zeppelin Games (1990)] +Note=For Spectrum 128kB version. +780D-00 + +[Infinite Ammo / Spaghetti Western Simulator by Zeppelin Games (1990)] +Note=For Spectrum 48kB version. +81A1-00 +6A8F-00 + +[Infinite Retries / Spaghetti Western Simulator by Zeppelin Games (1990)] +Note=For Spectrum 48kB version. +80A0-00 +6980-00 + +[Spark by Load 'n' Run (1985)] +Code=65CD-B7 : Infinite Lives + +[Spawn of Evil by DK'Tronics (1983)] +Code=717E-00 : Infinite damage +Code=6EF9-00 : Infinite laser heat + +[Specball 2016 by ZozoSoft (2016)] +Menu=Balls + +[Balls / Specball 2016 by ZozoSoft (2016)] +B46F-C9 +A042-00 + +[Speccies, The by Tardis Remakes (2013)] +Code=9543-00 : Infinite Lives +Code=B1EC-00 : Infinite Time + +[Speccy Bros by Climacus (2012)] +Code=6128-00 : Infinite lives + +[Special Delivery by Creative Sparks (1984)] +Code=840E-3A : Immunity to clouds and hills +Code=98C9-18 : Immunity to flames +Menu=Infinite hours +Code=8386-3C : No bad presents dropped + +[Infinite hours / Special Delivery by Creative Sparks (1984)] +83E6-3A +9A1E-3A +9FE6-3A + +[Specimen by Crash (1990)] +Menu=Infinite power + +[Infinite power / Specimen by Crash (1990)] +B78B-00 +C65E-00 + +[Specimen II - The Apple Quest by Crash (1991)] +Menu=Infinite energy + +[Infinite energy / Specimen II - The Apple Quest by Crash (1991)] +B700-00 +C550-00 + +[Spectipede by R&R (1983)] +Code=6BC0-B6 : Infinite Lives +Menu=Invincible +Code=757B-00 : No Spider + +[Invincible / Spectipede by R&R (1983)] +6E67-C3 +702A-3A +739B-3A +7729-3A +7B61-3A + +[Spectral Invaders by Bug-Byte (1982)] +Code=6C4F-C9 : Prevent aliens from firing +Code=6CE6-C9 : Stop aliens firing + +[Spectral Panic by Hewson Consultants (1983)] +Code=6F6A-00 : Infinite lives +Code=6CE6-00 : Infinite time + +[Spectrapede by Protek Computing (1983)] +Menu=Infinite lives + +[Infinite lives / Spectrapede by Protek Computing (1983)] +C12A-00 +C242-00 +C2A0-00 +C306-00 +C36C-00 + +[Spectres by Bug-Byte (1982)] +Code=691B-00 : Finish level any time [except when generators active] +Menu=Immunity +Code=6450-B7 : Infinite Lives +Menu=Straight to next level [just loops through all levels] + +[Immunity / Spectres by Bug-Byte (1982)] +64AC-00 +64AD-00 +64AE-00 + +[Straight to next level [just loops through all levels] / Spectres by Bug-Byte (1982)] +64B3-00 +64B4-00 + +[Spectron by Virgin Games (1983)] +Code=E283-00 : Infinite lives + +[Spectrum Safari by Rushton, A.J. (1983)] +Code=6DB2-6A : Infinite Food +Code=6DA9-6A : Infinite Food (alt) +Menu=Infinite Lives +Menu=Infinite Lives (alt) +Menu=Infinite Money +Menu=Infinite Money (alt) + +[Infinite Lives / Spectrum Safari by Rushton, A.J. (1983)] +D007-00 +D0D7-00 + +[Infinite Lives (alt) / Spectrum Safari by Rushton, A.J. (1983)] +CF7C-00 +D04C-00 + +[Infinite Money / Spectrum Safari by Rushton, A.J. (1983)] +7217-6A +7446-6A +74B6-6A + +[Infinite Money (alt) / Spectrum Safari by Rushton, A.J. (1983)] +7243-6A +7489-6A +74F8-6A + +[Spectrum Scramble by Work Force (1982)] +Code=73E1-00 : Infinite fuel +Code=740E-B6 : Infinite lives +Code=7358-FF : Lots of fuel + +[Specventure by Mastertronic (1985)] +Code=BC0B-00 : Infinite lives +Code=B945-18 : Invincibility + +[Speed Duel by DK'Tronics (1983)] +Code=6450-B7 : Infinite Lives + +[Speed King 2 by Mastertronic (1987)] +Code=E908-18 : Pass through other riders + +[Speed Zone by Mastertronic (1988)] +Code=8768-B7 : Infinite lives +Code=8729-00 : Infinite shield + +[Speedboat Assassins by Mastertronic Plus (1989)] +Code=8EB2-00 : Infinite Fuel +Menu=Infinite Lives +Menu=Weapon Always Present + +[Infinite Lives / Speedboat Assassins by Mastertronic Plus (1989)] +Note=For the first player. +8DB4-00 +AC0E-00 +8DD0-00 +AC17-00 + +[Weapon Always Present / Speedboat Assassins by Mastertronic Plus (1989)] +8DF5-C9 +BC7E-00 +BC81-00 +BE70-02 +BE71-02 + +[Spellbound by Beyond (1984)] +Menu=Immune to devils +Menu=Immune to skulls +Code=C21A-00 : Infinite lives +Code=A1C8-00 : Infinite time + +[Immune to devils / Spellbound by Beyond (1984)] +A961-C9 +B837-C9 + +[Immune to skulls / Spellbound by Beyond (1984)] +B98D-C3 +BB68-C3 +BD61-C3 +BF29-C3 + +[Spellbound by Mastertronic Added Dimension (1985)] +Menu=Infinite Energy +Menu=Infinite Happiness (theirs) +Menu=Infinite Spell Power (theirs) +Menu=Infinite Spell Power (yours) +Menu=Infinite Stamina (theirs) +Menu=Infinite Strength (theirs) +Menu=Infinite Strength (yours) +Menu=Infinite Time +Menu=Infinite time + +[Infinite Energy / Spellbound by Mastertronic Added Dimension (1985)] +6CDF-00 +8D25-00 + +[Infinite Happiness (theirs) / Spellbound by Mastertronic Added Dimension (1985)] +Note=For Spectrum 48kB version. +D75D-7E +82D6-7E +A892-7E +84E0-7E + +[Infinite Spell Power (theirs) / Spellbound by Mastertronic Added Dimension (1985)] +Note=For Spectrum 48kB version. +D773-7E +A8A8-7E + +[Infinite Spell Power (yours) / Spellbound by Mastertronic Added Dimension (1985)] +Note=For Spectrum 48kB version. +82E5-3A + +[Infinite Stamina (theirs) / Spellbound by Mastertronic Added Dimension (1985)] +Note=For Spectrum 48kB version. +D768-7E +82DE-7E +A89D-7E +84E8-7E + +[Infinite Strength (theirs) / Spellbound by Mastertronic Added Dimension (1985)] +Note=For Spectrum 48kB version. +D752-7E +82CE-7E +A887-7E +84D8-7E + +[Infinite Strength (yours) / Spellbound by Mastertronic Added Dimension (1985)] +Note=For Spectrum 128kB version. +6FBE-00 +8EB4-00 + +[Infinite Time / Spellbound by Mastertronic Added Dimension (1985)] +D71A-00 +D71E-00 +D71F-00 +D720-00 + +[Infinite time / Spellbound by Mastertronic Added Dimension (1985)] +Note=For Spectrum 48kB version. +D71A-B7 +5B6C-23 +A84F-B7 +649B-23 + +[Spherical by Rainbow Arts (1989)] +Code=CDF9-C9 : Infinite Energy +Code=AB90-00 : Infinite Retries + +[Spider's Web by St. Michael (1984)] +Code=7513-00 : Lives + +[Spider-Man by Adventure International (1984)] +Code=647A-01 : Appear at Lizard's room +Code=647A-03 : Appear at RingMaster's room (here's the computer) +Code=647A-07 : Appear at fan's room (if you get lost) +Code=8FDF-25 : Bio Gem is at Madame Web's room +Code=8FDF-24 : Bio Gem is at its starting room (you can use this one after egg explodes) +Code=8FDF-FF : Bio Gem is in your inventory +Menu=Doc Octopus defeated +Menu=Electro defeated +Menu=Fan stopped +Menu=Fan's speed=50 (you can stop it) +Menu=Fan's speed=500 (default) +Code=647C-1F : Hydroman and the aquarium are frozen +Code=647C-33 : Hydroman and the aquarium aren't frozen +Menu=Lizard defeated (Doc Conners appears) +Code=8FE0-00 : No egg +Menu=RingMaster defeated +Code=647A-22 : You appear at Dr Octopus and Electro's room +Code=647A-28 : You appear at death screen (when Electro kills you for example) +Code=9000-FF : You've the formula (the one at Sandman's room) + +[Doc Octopus defeated / Spider-Man by Adventure International (1984)] +8FEF-00 +8FF2-22 + +[Electro defeated / Spider-Man by Adventure International (1984)] +8FF1-00 +8FF3-22 + +[Fan stopped / Spider-Man by Adventure International (1984)] +8FE4-00-F4 +8FE5-07-01 + +[Fan's speed=50 (you can stop it) / Spider-Man by Adventure International (1984)] +6485-32-F4 +6486-00-01 + +[Fan's speed=500 (default) / Spider-Man by Adventure International (1984)] +6485-F4 +6486-01 + +[Lizard defeated (Doc Conners appears) / Spider-Man by Adventure International (1984)] +8FF6-00 +9003-01 + +[RingMaster defeated / Spider-Man by Adventure International (1984)] +900E-00 +8FE1-03 + +[Spike by Firebird (1985)] +Code=699A-00 : Infinite lives + +[Spike in Transylvania by Code Masters (1991)] +Code=9487-00 : Infinite Energy +Code=7905-00 : Infinite Lives + +[Spiker - Basic Training by Black Jet (2013)] +Menu=Infinite Lives + +[Infinite Lives / Spiker - Basic Training by Black Jet (2013)] +8023-B7 +A29D-02 +829D-02 + +[Spiky Harold by Firebird (1986)] +Code=87F8-18 : Immunity +Code=87FD-00 : Infinite Lives + +[Spinads by Dixie (1983)] +Code=6BA2-00 : Infinite lives + +[Spindizzy by Electric Dreams (1986)] +Menu=Infinite Time + +[Infinite Time / Spindizzy by Electric Dreams (1986)] +BBC8-C9 +BD11-C9 + +[Spione, Lo by Load 'n' Run (1985)] +Code=77B6-00 : Infinite lives + +[Spirit of Ninja, The by Sinclair User (1988)] +Code=C5D3-00 : Infinite lives + +[Spirits by Topo Soft (1987)] +Code=C8FD-00 : Infinite energy +Code=CA2A-00 : Infinite lives + +[Spitfire 40 by Mirrorsoft (1985)] +Menu=Any mission + +[Any mission / Spitfire 40 by Mirrorsoft (1985)] +Note=For Spectrum 128kB version. +7166-C9 + +[Spitting Image by Domark (1988)] +Menu=Infinite Power +Code=8788-C9 : Opponent Loses Life With One Hit + +[Infinite Power / Spitting Image by Domark (1988)] +8772-AF +8773-C9 + +[Splat! by Incentive (1983)] +Code=8543-30 : Infinite Lives (Release 1) +Code=8509-30 : Infinite lives (Original TZX) + +[Split Personalities by Domark (1986)] +Code=F3B1-18 : Bombs don't explode +Code=D47F-B6 : Infinite Lives +Code=F3A3-18 : Infinite Time + +[Spooked by Players Premier (1989)] +Code=F18A-C3 : Always Have Free Letter +Code=DD0E-07 : Bumble-Bee Ingredients max +Code=DD11-07 : Butterfly Ingredients max +Code=DD0B-07 : Caterpillar Ingredients max +Code=DD17-99 : Changeling Spells max +Code=DD0D-07 : Cockroach Ingredients max +Code=DD13-99 : Fireball Spells max +Code=DD15-99 : Freeze Spells max +Code=DD0C-07 : Frog Ingredients max +Code=DD14-99 : Hallucinate Spells max +Code=E496-21 : Immunity +Menu=Infinite Changeling Spells +Code=F0D9-B6 : Infinite Ingredients +Menu=Infinite Letter Spells +Code=EF23-C9 : Infinite Lives +Code=DD9E-B6 : Infinite Time +Code=F23B-37 : Letter Gates Doesn't Disappear +Code=DD1B-99 : Letter Spells max +Code=DD12-99 : Lightning Spells 99% (max) +Code=DD10-07 : Mosquito Ingredients max +Code=DD0F-07 : Moth Ingredients max +Code=F211-00 : Open All Letters +Code=DD19-99 : Protection Spells max +Code=DD18-99 : Reveal Spells max +Code=DD16-99 : Stun Spells max +Code=DD1A-99 : Transport Spells max +Code=DD0A-07 : Worm Ingredients 7 (max) + +[Infinite Changeling Spells / Spooked by Players Premier (1989)] +E0B6-B6 +F2E8-C9 + +[Infinite Letter Spells / Spooked by Players Premier (1989)] +F19D-B7 +F2E8-C9 + +[Spooky Castle by Atlantis (1991)] +Code=8AD9-00 : Infinite Energy +Code=82F7-00 : Infinite Lives + +[Spookyman by Abbex Electronics (1982)] +Code=6E9C-00 : Infinite Lives + +[Spore by Bulldog (1988)] +Code=CE53-11 : End after last good sector +Code=D056-2A : Infinite lives +Menu=Working pills + +[Working pills / Spore by Bulldog (1988)] +CDF9-27 +CDFD-00 +CDFE-00 +CDFF-00 +CE00-00 +CE01-00 +CE02-00 +CE03-00 +CE1D-00 +D103-90 +D104-8C +8C90-DD +8C91-CB +8C92-2A +8C93-7E +8C94-C2 +8C95-EE +8C96-E0 +8C97-DD +8C98-CB +8C99-20 +8C9A-76 +8C9B-CA +8C9C-EE +8C9D-E0 +8C9E-DD +8C9F-BE +8CA0-2F +8CA1-CA +8CA2-EE +8CA3-E0 +8CA4-DD +8CA5-CB +8CA6-2A +8CA7-FE +8CA8-C3 +8CA9-EE +8CAA-E0 + +[Spray Mania by Your Computer (1985)] +Code=6E68-18 : Immunity +Code=6E78-B6 : Infinite lives +Code=6A33-B6 : Infinite time + +[Sprite Spring by MicroHobby Especial (1986)] +Code=9E7E-00 : Infinite Energy + +[Spy 008 by Rinio, Markus (1985)] +Code=7393-01 : Immunity +Code=754D-B7 : Infinite lives +Code=7588-C9 : Infinite time +Code=750B-00 : No annoying death flashes + +[Spy Hunter by U.S. Gold (1985)] +Code=D2DF-C9 : Easier Game +Code=DB60-00 : Infinite time +Code=C18F-C9 : No Collision +Menu=No Enemies +Menu=No Sound + +[No Enemies / Spy Hunter by U.S. Gold (1985)] +ABE4-C9 +CBEA-C9 + +[No Sound / Spy Hunter by U.S. Gold (1985)] +DD81-C9 +DDBF-C9 + +[Spy vs Spy by Beyond (1985)] +Menu=63 minutes (in-game) +Menu=Time 10:00 [Black Spy] +Menu=Time 13:0 [Black Spy] +Menu=Time 99:59 [White Spy] +Code=C8F3-00-02 : Time off/on +Code=C8A6-00 : Traps don't subtract time + +[63 minutes (in-game) / Spy vs Spy by Beyond (1985)] +Note=For the first player. +8726-63 + +[Time 10:00 [Black Spy] / Spy vs Spy by Beyond (1985)] +87B1-10 +87B0-00 + +[Time 13:0 [Black Spy] / Spy vs Spy by Beyond (1985)] +87B1-01 +87B0-30 + +[Time 99:59 [White Spy] / Spy vs Spy by Beyond (1985)] +8726-99 +8725-59 + +[Spy vs Spy II - The Island Caper by Databyte (1987)] +Menu=Infinite Lives +Code=C721-00 : Infinite energy +Code=E7B4-00 : Infinite time + +[Infinite Lives / Spy vs Spy II - The Island Caper by Databyte (1987)] +E7AB-00 +C724-00 +C6B4-00 + +[Spy vs Spy III - Arctic Antics by Databyte (1988)] +Code=C897-B7 : Infinite body heat +Code=CB1A-00 : Infinite time + +[Spy Who Loved Me, The by Domark (1990)] +Menu=Immune To Offroad Obstacles +Menu=Immune To Offroad Obstacles (Original) +Menu=Immunity +Menu=Infinite Damage +Menu=Infinite Damage (Original) +Menu=Infinite Lives +Menu=Infinite Tokens +Menu=Infinite Tokens (Original) + +[Immune To Offroad Obstacles / Spy Who Loved Me, The by Domark (1990)] +Note=For level #1. +A600-18 +A626-00 +A633-B7 +A4B5-18 +A4DB-00 +A4E8-B7 + +[Immune To Offroad Obstacles (Original) / Spy Who Loved Me, The by Domark (1990)] +Note=For level #1. +A601-18 +A627-00 +A634-B7 +A4B6-18 +A4DC-00 +A4E9-B7 + +[Immunity / Spy Who Loved Me, The by Domark (1990)] +Note=For level #1. +8D0B-00 + +[Infinite Damage / Spy Who Loved Me, The by Domark (1990)] +Note=For level #1. +9497-00 +A3DE-B6 +A633-B7 +9497-00 +A293-B6 +A4E8-B7 +9497-00 +A837-B6 +AA8C-B7 + +[Infinite Damage (Original) / Spy Who Loved Me, The by Domark (1990)] +Note=For level #1. +9498-00 +A3DF-B6 +A634-B7 +9498-00 +A294-B6 +A4E9-B7 +9498-00 +A838-B6 +AA8D-B7 + +[Infinite Lives / Spy Who Loved Me, The by Domark (1990)] +Note=For Spectrum +3 version. +8D59-00 +8D58-00 + +[Infinite Tokens / Spy Who Loved Me, The by Domark (1990)] +Note=For level #1. +AEC1-B6 +AA9D-B6 +B31A-B6 + +[Infinite Tokens (Original) / Spy Who Loved Me, The by Domark (1990)] +Note=For level #1. +AEC2-B6 +AA9E-B6 +B31B-B6 + +[Spyship SOS by Dynamic (1984)] +Code=6739-B7 : Lives + +[SQIJ! by Power House, The (1987)] +Code=5C6A-00 : At start use to remove game bug +Menu=Infinite Energy +Code=9C85-00 : Infinite Food +Code=A083-00 : Infinite Passes +Code=6AB5-00 : Infinite Trees + +[Infinite Energy / SQIJ! by Power House, The (1987)] +A6AC-00 +AB5E-00 +ABF8-00 + +[Squamble by Cauldwell, Jonathan (1993)] +Menu=Immunity +Code=EA18-00 : Infinite Fuel +Code=F10E-00 : Infinite Lives + +[Immunity / Squamble by Cauldwell, Jonathan (1993)] +EA69-00 +F066-03 + +[St. Crippens by Sparklers (1985)] +Code=C75C-00 : Infinite Injuries + +[St. Dragon by Storm (1990)] +Code=D57C-00 : Infinite Credits + +[Stack Up by Zeppelin Games (1991)] +Code=9939-00 : Infinite Credits + +[Stainless Steel by Mikro-Gen (1986)] +Code=B6C1-C9 : Immunity +Code=BDD4-00 : Infinite Bombs +Code=BE0D-00 : Infinite Fuel +Code=B78D-3A : Infinite Lives +Menu=Infinite Shield +Code=BE0F-2A : Infinite energy +Menu=Infinite lives + +[Infinite Shield / Stainless Steel by Mikro-Gen (1986)] +BB61-00 +BB83-00 + +[Infinite lives / Stainless Steel by Mikro-Gen (1986)] +B6F5-B7 +B76D-B7 + +[Stalker by X-Project Association (1997)] +Code=7839-3A : Immune To Enemies +Code=C7B7-C9 : Immune To Fire, Water, Dirt, Quicksand, Swamps, Thorns +Code=C922-C9 : Immune To Traps +Code=729E-00 : Infinite Balls +Code=78B6-00 : Infinite Bullets +Code=7219-00 : Infinite Flags +Code=DAAC-00 : Infinite Health +Code=777D-00 : Infinite Identity Cards +Code=6E06-00 : Infinite Keys +Code=6D89-00 : Infinite Medical Chests +Code=7989-B7 : Infinite Morale +Code=DA56-00 : Infinite Strength +Code=6EB8-00 : Infinite Survival Suits +Code=6CF2-00 : Infinite Torches +Code=C34A-00 : No Night + +[Stamp Quest by Stonechat Productions (2011)] +Code=8E09-00 : Lives + +[Star Blade by Adams, Barry (1995)] +Code=963E-B6 : Infinite lives + +[Star Bowls by Zigurat (1991)] +Code=B4C6-00 : Infinite Lives + +[Star Dragon by Proxima (1990)] +Code=A6D5-C9 : Infinite ammo +Code=A5AC-00 : Infinite fuel +Code=B12B-00 : Infinite lives + +[Star Farce by Mastertronic (1988)] +Code=F367-00 : Infinite lives +Code=F24D-C9 : Invulnerability + +[Star Firebirds by Insight (1985)] +Menu=Infinite Lives + +[Infinite Lives / Star Firebirds by Insight (1985)] +Note=For 1-player mode. +BEED-B6 +BE0C-B6 +BE48-B6 + +[Star Fly, The by TRC (1987)] +Code=DAB4-C9 : Immunity +Code=B127-B7 : Infinite Lives + +[Star Inheritance - Black Cobra by STEP Creative Group (1995)] +Menu=Immunity (Except Traps) + +[Immunity (Except Traps) / Star Inheritance - Black Cobra by STEP Creative Group (1995)] +64B0-3E +64B1-FF +64B2-32 + +[Star Paws by Software Projects (1988)] +Code=6471-C9 : Infinite Lives + +[Star Pilot by Firebird (1987)] +Menu=Infinite Lives + +[Infinite Lives / Star Pilot by Firebird (1987)] +Note=48K][P1 +AC62-00 +AD69-00 +CA71-B6 +CB77-B6 + +[Star Raiders II by Electric Dreams (1987)] +Code=AC92-00 : Infinite Bombs +Code=AC4F-00 : Infinite Energy + +[Star Runner by Code Masters (1987)] +Code=C198-00 : Infinite Time + +[Star Swallow by TRC (1987)] +Code=C17A-18 : Immune To Enemies Touch +Code=BE86-B6 : Infinite Fire +Code=BD2E-B6 : Infinite Fuel +Code=C70E-00 : Infinite Lives + +[Star Trek 3050 by Microparadise (1984)] +Menu=Facilitate the dockage +Menu=Immune to attacks +Menu=Infinite energy +Code=6C0D-00 : Infinite time +Code=BDC0-00 : Infinite torpedoes +Menu=Shield doesn't reduce energy + +[Facilitate the dockage / Star Trek 3050 by Microparadise (1984)] +E4B8-3A +E4B9-3A +E4BA-F1 +E4BB-61 +E4BC-3D +E4CD-3A +E4CE-3A +E4CF-F1 +E4D0-66 +E4D1-3D + +[Immune to attacks / Star Trek 3050 by Microparadise (1984)] +AB77-3A +AB78-FE +AB79-3A +AB7A-EA + +[Infinite energy / Star Trek 3050 by Microparadise (1984)] +9A7A-00 +B37E-75 +E457-00 +E5AB-75 + +[Shield doesn't reduce energy / Star Trek 3050 by Microparadise (1984)] +CAF0-75 +CDDF-75 +DEED-75 + +[Star Trip by Sinclair User (1992)] +Code=F7F8-00 : Infinite Lives + +[Star Warrior by Visions Software Factory (1983)] +Code=6B28-00 : Infinite lives + +[Star Wars by Domark (1987)] +Code=B0D4-00 : Infinite Shields + +[Star Wars Droids by Mastertronic Added Dimension (1988)] +Code=6DDF-AF : Bug Fix? +Menu=Code Always OK +Menu=Immunity +Menu=No One Passes +Menu=No Two Passes + +[Code Always OK / Star Wars Droids by Mastertronic Added Dimension (1988)] +9BBA-00 +9BBB-00 +9BBC-00 + +[Immunity / Star Wars Droids by Mastertronic Added Dimension (1988)] +7A3F-00 +85C8-00 +87DE-00 + +[No One Passes / Star Wars Droids by Mastertronic Added Dimension (1988)] +8692-00 +86F4-00 + +[No Two Passes / Star Wars Droids by Mastertronic Added Dimension (1988)] +86C3-00 +8718-00 + +[Starbike by Edge, The (1984)] +Code=BE8A-00 : Infinite shields +Code=B9AE-00 : Infinite time + +[Starblitz by Softek International (1984)] +Code=6C31-00 : Infinite bombs +Code=6C2A-00 : Infinite bombs (Fuller) +Code=6097-00 : Infinite lives +Code=608D-00 : Infinite lives (Fuller) + +[Starburst by Crash (1991)] +Code=9B48-C9 : Infinite lives + +[Starbuster by Meow Micros (1983)] +Menu=Keyboard Fix +Code=64BB-00 : Lives + +[Keyboard Fix / Starbuster by Meow Micros (1983)] +6C54-DB +6C55-FE +6C56-F6 +6C57-E0 +7BF6-DB +7BF7-FE +7BF8-F6 +7BF9-E0 + +[Starbyte by Mister Chip (1987)] +Menu=Immunity +Code=BC02-00 : Infinite lives + +[Immunity / Starbyte by Mister Chip (1987)] +BAB1-3A +BADB-3A + +[Starclash by Micromega (1983)] +Code=6325-B7 : Infinite Lives + +[Stardust by Topo Soft (1987)] +Menu=Immune To Cannons Fire +Menu=Immune To Moving Objects +Menu=Immune To Pits +Menu=Immune To Soldiers Fire +Menu=Immune To Soldiers Touch +Menu=Immunity +Menu=Immunity is better +Menu=Infinite Energy +Menu=Infinite Final Time +Menu=Infinite Lives +Menu=No Moving Objects +Menu=No Soldiers + +[Immune To Cannons Fire / Stardust by Topo Soft (1987)] +Note=For level #2. +BC0B-18 + +[Immune To Moving Objects / Stardust by Topo Soft (1987)] +Note=For level #2. +AF1E-18 + +[Immune To Pits / Stardust by Topo Soft (1987)] +Note=For level #2. +A648-18 + +[Immune To Soldiers Fire / Stardust by Topo Soft (1987)] +Note=For level #2. +AFED-C9 + +[Immune To Soldiers Touch / Stardust by Topo Soft (1987)] +Note=For level #2. +A83E-18 + +[Immunity / Stardust by Topo Soft (1987)] +Note=For level #1. +C05D-18 +C05E-EC + +[Immunity is better / Stardust by Topo Soft (1987)] +Note=12 +C060-1D + +[Infinite Energy / Stardust by Topo Soft (1987)] +Note=For level #2. +B0AE-C9 + +[Infinite Final Time / Stardust by Topo Soft (1987)] +Note=For level #2. +BD9E-C9 + +[Infinite Lives / Stardust by Topo Soft (1987)] +Note=For level #1. +C000-00 +A53F-00 + +[No Moving Objects / Stardust by Topo Soft (1987)] +Note=For level #2. +B195-C9 + +[No Soldiers / Stardust by Topo Soft (1987)] +Note=For level #2. +A72C-C9 + +[Starfox by Cybexlab (1987)] +Code=E5CE-00 : Infinite Ammo +Menu=Infinite Fuel +Menu=Infinite Jet +Menu=Infinite Left Cannon Ammo +Code=D201-00 : Infinite Lives +Menu=Infinite Right Cannon Ammo +Menu=Infinite Spike +Code=94F0-C3 : Never Die (Final Level) + +[Infinite Fuel / Starfox by Cybexlab (1987)] +C749-18 +C74A-03 +C9D8-18 +C9D9-03 +CCEB-18 +CCEC-03 +E1BD-01 + +[Infinite Jet / Starfox by Cybexlab (1987)] +C755-18 +C756-06 +C9E8-FB +E218-00 + +[Infinite Left Cannon Ammo / Starfox by Cybexlab (1987)] +C764-18 +C765-05 +C9EE-FB +E5CE-00 + +[Infinite Right Cannon Ammo / Starfox by Cybexlab (1987)] +C772-18 +C773-05 +C9F4-18 +C9F5-05 +E5CE-00 + +[Infinite Spike / Starfox by Cybexlab (1987)] +CAB7-18 +CAB8-03 +CAD3-18 +CAD4-0D + +[Starfox by Reaktor (1987)] +Code=C5EF-B7 : Infinite Energy +Code=8C24-00 : Infinite Fuel +Code=C8F4-00 : Infinite Fuel (alt) + +[Starglider by Rainbird (1986)] +Menu=Accept Any Code (Novella Protection) +Code=D5A2-C9 : Fuel? +Code=D577-C9 : Fuel? (alt) +Menu=Infinite Laser +Menu=Infinite Missiles (Bank#0) +Menu=Infinite Power +Menu=Infinite Shield +Code=D495-00 : Shields? +Code=D4B2-00 : Stop missile time? + +[Accept Any Code (Novella Protection) / Starglider by Rainbird (1986)] +Note=For Spectrum +3 version. +F981-7E +F982-23 +F983-E5 +F984-D1 +F985-00 +F992-18 + +[Infinite Laser / Starglider by Rainbird (1986)] +Note=For Spectrum 128kB version. +A463-00 +A45F-00 + +[Infinite Missiles (Bank#0) / Starglider by Rainbird (1986)] +Note=For Spectrum 128kB version. +0AEFC-02 +0EBCF-00 +0AF07-02 +0EBED-00 + +[Infinite Power / Starglider by Rainbird (1986)] +Note=For Spectrum 128kB version. +9B87-21 +9B88-FF +9B89-27 +9B88-21 +9B89-FF +9B8A-27 + +[Infinite Shield / Starglider by Rainbird (1986)] +Note=For Spectrum 128kB version. +9BD4-21 +9BD5-FF +9BD6-09 +9BD5-21 +9BD6-FF +9BD7-09 + +[Starglider 2 by Rainbird (1989)] +Menu=Infinite Fuel +Menu=Infinite Laser +Menu=Infinite Shields + +[Infinite Fuel / Starglider 2 by Rainbird (1989)] +Note=For Spectrum 48kB version. +B5DF-00 +E31F-00 + +[Infinite Laser / Starglider 2 by Rainbird (1989)] +Note=For Spectrum 48kB version. +C151-00 +C2A2-00 + +[Infinite Shields / Starglider 2 by Rainbird (1989)] +Note=For Spectrum 48kB version. +BB21-00 +D4C9-00 +E612-00 +E663-00 +ED69-00 +EDD8-00 +D32A-00 +DF4B-00 +DF9C-00 +E876-00 +FCC8-00 +FD37-00 + +[Starion by Melbourne House (1985)] +Code=B5BE-00 : Infinite hulls + +[Starlike by MicroHobby (1988)] +Code=A778-00 : Infinite Fuel +Code=AE2B-00 : Infinite Lives + +[Starquake by Bubble Bus (1985)] +Code=D735-00 : Access authorised (Doors + Pyramids) +Code=CD24-21 : Card For Cheops +Menu=Immunity +Code=D4E9-C9 : Infinite Energy +Code=C462-00 : Infinite Lives +Code=D41F-C9 : Infinite Powers +Code=CE8E-18 : Key not needed +Code=9FFC-C9 : No Aliens +Code=A66C-C9 : No Rays +Code=CC31-3E : Security Door + +[Immunity / Starquake by Bubble Bus (1985)] +C350-C9 +CE79-18 + +[STARS - Gumi by kas29 (2015)] + +[Starstrike II by Realtime Games (1986)] +Code=838A-A1 : Cool Lasers +Menu=Infinite Fuel +Code=83A0-A1 : Infinite Shields + +[Infinite Fuel / Starstrike II by Realtime Games (1986)] +837D-A1 +9E50-00 + +[Stay Kool by Bug-Byte (1984)] +Menu=Immune To Enemies +Menu=Immune To Obstacles +Code=6E45-00 : Infinite Lives + +[Immune To Enemies / Stay Kool by Bug-Byte (1984)] +6DBA-3A +9BF2-3A + +[Immune To Obstacles / Stay Kool by Bug-Byte (1984)] +751B-3A +B827-3A + +[Steel Eagle by Players Premier (1990)] +Code=807F-00 : Infinite Lives +Menu=No Recharge + +[No Recharge / Steel Eagle by Players Premier (1990)] +8AEB-00 +8AF7-00 + +[Steel Force by Cosine Systems (2008)] +Code=BD8B-B6 : Lives + +[Steelyard Blues, The by Tynesoft (1987)] +Code=6F02-00 : Infinite lives + +[Steep Way by Uros Justin (1987)] +Code=9299-C9 : Immunity +Menu=Infinite Lives + +[Infinite Lives / Steep Way by Uros Justin (1987)] +8C9F-C9 +8CE3-00 + +[Steeplejack by Romantic Robot UK (1985)] +Code=DF4A-C9 : Alternate Aliens +Code=CFF3-5D : Bugfix (N: Statement lost) +Code=CE59-C9 : Frozen bonus +Code=DEF6-C9 : Immunity + +[Steg by Code Masters (1992)] +Menu=Infinite Lives +Code=81C8-00 : Infinite Oxygen + +[Infinite Lives / Steg by Code Masters (1992)] +7CF1-00 +81D2-00 +81E7-00 +923D-00 + +[Stela by J.B.G.V. (2011)] +Code=9E40-00 : Lives - (English) + +[Stela II by Moderna Soft, La (2016)] +Code=9E46-00 : Lives - (Spanish) + +[Stella D'Argento by Load 'n' Run (1987)] +Code=682F-00 : Infinite Lives + +[Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +945E-00 +946A-00 + +[Walk through walls / Still Stealin' by BaSe1 PrOdUcTiOnZ (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Stomp by DK'Tronics (1985)] +Menu=Infinite Lives + +[Infinite Lives / Stomp by DK'Tronics (1985)] +E73E-B7 +E7BE-B7 + +[Stomping Stan by Britannia (1983)] +Menu=Energy +Menu=Lives + +[Energy / Stomping Stan by Britannia (1983)] +A532-2A +AE23-2A +BF9B-2A + +[Lives / Stomping Stan by Britannia (1983)] +AA8E-2A +AB08-2A +AE43-2A +BFBB-2A +C756-2A +CF9B-2A +D0E0-2A + +[Stonkers by Imagine (1983)] +Code=6000-00 : ?????????????? +Code=D7A3-AF : Don't lose combat strength when you are attacked +Code=CBD4-AF : Don't lose combat strength when you attack +Code=CB29-00 : Don't lose supply strength during combats +Code=C9F3-00 : Movement doesn't subtract supply strength +Code=C8B6-00 : Time doesn't subtract supply strength from your troops +Code=CCDC-00 : Time doesn't subtract supply strength from your trucks + +[Stop Ball by Dro Soft (1987)] +Menu=Immunity to balls +Menu=Infinite energy +Menu=Infinite time on/off + +[Immunity to balls / Stop Ball by Dro Soft (1987)] +Note=For the Spanish version. +ACAD-AF +ACB0-AF + +[Infinite energy / Stop Ball by Dro Soft (1987)] +Note=For the Spanish version. +DA5F-00 +DA20-00 + +[Infinite time on/off / Stop Ball by Dro Soft (1987)] +Note=For the Spanish version. +DA3D-00-3D +D9FE-00-3D + +[Stop the Express by Sinclair Research (1983)] +Menu=Infinite Lives +Menu=Infinite Time + +[Infinite Lives / Stop the Express by Sinclair Research (1983)] +86A0-B7 +886E-B7 +89B9-00 + +[Infinite Time / Stop the Express by Sinclair Research (1983)] +Note=For the Spanish version. +9A7D-00 + +[Storm by Mastertronic (1986)] +Code=BA7F-C9 : Infinite Energy Agravain +Code=BDE5-C9 : Infinite Energy Storm + +[Stormbringer by Mastertronic Added Dimension (1987)] +Menu=All commands will fit to window +Menu=Always enable TICKLE, SMELL, HAVE A WISH, HAVE A DRINK +Menu=Infinite Happiness (theirs) +Menu=Infinite Magic Level (theirs) +Menu=Infinite Magic Level (yours) +Menu=Infinite Stamina (theirs) +Menu=Infinite Strength +Menu=Infinite Strength (theirs) +Menu=Infinite Strength (yours) +Menu=Infinite Time +Menu=Use Any Object + +[All commands will fit to window / Stormbringer by Mastertronic Added Dimension (1987)] +Note=For Spectrum 48kB version. +BF8C-03 + +[Always enable TICKLE, SMELL, HAVE A WISH, HAVE A DRINK / Stormbringer by Mastertronic Added Dimension (1987)] +Note=For Spectrum 48kB version. +B469-1D + +[Infinite Happiness (theirs) / Stormbringer by Mastertronic Added Dimension (1987)] +Note=For Spectrum 48kB version. +F435-7E +ADF5-7E +B187-7E +AB5A-7E +8464-7E +8930-7E + +[Infinite Magic Level (theirs) / Stormbringer by Mastertronic Added Dimension (1987)] +Note=For Spectrum 48kB version. +F44B-7E +AB70-7E + +[Infinite Magic Level (yours) / Stormbringer by Mastertronic Added Dimension (1987)] +Note=For Spectrum 48kB version. +AE04-3A +ACD5-3A +8473-3A +8357-3A + +[Infinite Stamina (theirs) / Stormbringer by Mastertronic Added Dimension (1987)] +Note=For Spectrum 48kB version. +F440-7E +ADFD-7E +AB65-7E +846C-7E + +[Infinite Strength / Stormbringer by Mastertronic Added Dimension (1987)] +Note=For Spectrum 48kB version. +97D1-00 +6E30-00 + +[Infinite Strength (theirs) / Stormbringer by Mastertronic Added Dimension (1987)] +Note=For Spectrum 48kB version. +F42A-7E +ADED-7E +AB4F-7E +845C-7E + +[Infinite Strength (yours) / Stormbringer by Mastertronic Added Dimension (1987)] +Note=For Spectrum 48kB version. +97D2-3A +9CE2-3A +B66F-3A +9D20-3A +6E31-3A +7271-3A +8E76-3A +72B8-3A + +[Infinite Time / Stormbringer by Mastertronic Added Dimension (1987)] +Note=For Spectrum 48kB version. +F3D2-3A +AAF6-3A + +[Use Any Object / Stormbringer by Mastertronic Added Dimension (1987)] +Note=For Spectrum 128kB version. +7270-00 +72B4-00 +8E75-00 + +[Stormfinch by Stonechat Productions (2015)] +Code=A48C-00 : Infinite Lives +Code=AAE2-7F : Space=rotate spore + +[Stormlord by Hewson Consultants (1989)] +Code=81E3-3D : Autostart +Menu=Fairy tear=Life +Code=DE2D-C9 : Immunity +Code=DE2D-7F : Immunity (alt) +Code=852C-00 : Immunity (alt) (alt) +Menu=Infinite Lives +Code=E2FE-00 : Infinite Time +Menu=Infinite lives +Code=DE3A-FF : Invincibility +Code=844A-00 : No Fire Pods +Code=E2F9-00 : No clock + +[Fairy tear=Life / Stormlord by Hewson Consultants (1989)] +7F91-00 +7F92-30 + +[Infinite Lives / Stormlord by Hewson Consultants (1989)] +Note=For Spectrum 128kB version. +DE39-00 +DE2D-00 +DE2D-00 +8750-00 + +[Infinite lives / Stormlord by Hewson Consultants (1989)] +DE2D-00 +8750-00 +E2F9-00 + +[Stormlord II - Deliverance by Hewson Consultants (1990)] +Menu=Code Killer +Menu=Immunity +Menu=Infinite Arrows +Menu=Infinite Bombs +Menu=Infinite Fireballs +Menu=Infinite Lives +Menu=Infinite Smart Bombs +Menu=Password Always Correct + +[Code Killer / Stormlord II - Deliverance by Hewson Consultants (1990)] +Note=Part2,3 +694E-C9 + +[Immunity / Stormlord II - Deliverance by Hewson Consultants (1990)] +Note=Part1 +9410-C9 +943E-C9 +93E4-C9 + +[Infinite Arrows / Stormlord II - Deliverance by Hewson Consultants (1990)] +Note=Part1 +C09C-00 +C2AA-00 +BF72-00 + +[Infinite Bombs / Stormlord II - Deliverance by Hewson Consultants (1990)] +Note=Part1 +BF35-00 +BD57-00 +BE07-00 + +[Infinite Fireballs / Stormlord II - Deliverance by Hewson Consultants (1990)] +Note=Part1 +C122-00 +C330-00 +BFF8-00 + +[Infinite Lives / Stormlord II - Deliverance by Hewson Consultants (1990)] +Note=Part1 +9423-3A +9451-3A +93F7-3A + +[Infinite Smart Bombs / Stormlord II - Deliverance by Hewson Consultants (1990)] +Note=Part2 +D06F-00 +CE33-00 + +[Password Always Correct / Stormlord II - Deliverance by Hewson Consultants (1990)] +Note=Part2 +6981-C9 + +[Stranded by Cronosoft (2005)] +Menu=Immunity +Menu=Infinite Lives +Menu=Infinite Time + +[Immunity / Stranded by Cronosoft (2005)] +Note=Demo +775B-01 +77D7-01 +7910-01 +7915-01 +791A-01 +7930-01 +7926-C3 +7762-01 +77DE-01 +7917-01 +791C-01 +7921-01 +7937-01 +792D-C3 + +[Infinite Lives / Stranded by Cronosoft (2005)] +Note=Demo +797F-00 +7981-00 + +[Infinite Time / Stranded by Cronosoft (2005)] +Note=Demo +7D25-B6 +7B09-B6 + +[Strangel by Sendy (2001)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Strangel by Sendy (2001)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Strangel by Sendy (2001)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Strangel by Sendy (2001)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Strangel by Sendy (2001)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Strangel by Sendy (2001)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Strangel by Sendy (2001)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Strangel by Sendy (2001)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Strangel by Sendy (2001)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Strangel by Sendy (2001)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Strangel by Sendy (2001)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Strangel by Sendy (2001)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Strangel by Sendy (2001)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Strangel by Sendy (2001)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Strangel by Sendy (2001)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Strangel by Sendy (2001)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Strangel by Sendy (2001)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Strangel by Sendy (2001)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Strangel by Sendy (2001)] +945E-00 +946A-00 + +[Walk through walls / Strangel by Sendy (2001)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Strangeloop by Virgin Games (1984)] +Code=F6B8-B6 : Infinite Lives + +[Strangers From Outer Space by Gadtek Games (1995)] +Code=B20B-21 : Falling From Any Height Without Parachutes +Code=C080-21 : Immunity +Code=B8EC-00 : Infinite Bullets +Code=B936-00 : Infinite Knives +Code=CA69-00 : Infinite Lives +Code=B19A-00 : Infinite Parachutes +Code=9EFC-00 : Infinite Time +Code=C17B-00 : Infinite Vins + +[Streaker by Bulldog (1987)] +Code=C42A-00 : Infinite Lives + +[Street Cred' Boxing by Players Premier (1989)] +Code=9FDB-11 : Always Qualify +Code=9266-00 : Infinite Energy +Code=8AD5-00 : Infinite Lives + +[Street Fighter by Go! (1988)] +Code=A6B8-C8 : Big bonus +Code=8B11-FF : Big bonus (alt) +Code=A30C-18 : Extra time (doesn't work) +Code=A56C-C9 : Immunity +Code=A3C9-00 : Infinite Time +Code=A2D5-00 : Never lose +Code=A178-FF : Never lose a fight +Code=944B-00 : Static Enemy +Code=A6CA-00 : Static enemy + +[Street Fighter II by Go! (1993)] +Menu=Any Key For Cheat On (In Menu) +Code=A2C4-00 : Infinite Credits +Code=8251-00 : Infinite Energy +Code=FAEE-00 : Infinite Time + +[Any Key For Cheat On (In Menu) / Street Fighter II by Go! (1993)] +8E9A-00 +8EAB-00 + +[Street Gang by Players (1989)] +Code=9956-00 : Infinite Lives +Menu=Stop restarting at beginning of level + +[Stop restarting at beginning of level / Street Gang by Players (1989)] +7F0A-01 +9950-3A + +[Street Hassle by Melbourne House (1988)] +Code=E075-00 : Immunity +Code=C1FD-B6 : Infinite Lives +Code=E3CF-B7 : Infinite Time +Code=DAC5-C9 : No Enemies +Code=B951-C9 : No Time Bonus + +[Street Hawk by Ocean (1986)] +Code=9C36-5B : Energy +Menu=Infinite Energy + +[Infinite Energy / Street Hawk by Ocean (1986)] +9B13-00 +9B1C-3A + +[Street Hawk - Subscribers Edition by Ocean (1985)] +Code=86B6-00 : Infinite lives + +[Streets of Doom by Miazga, Rafal (2011)] +Code=C058-00 : Infinite energy +Code=FDD4-60 : Maximum energy + +[Strider by U.S. Gold (1989)] +Code=9C06-B7 : Infinite Energy +Code=9C11-00 : Infinite Lives +Code=9AF8-00 : Infinite Time + +[Strider II by U.S. Gold (1990)] +Code=816A-00 : Infinite Lives +Code=992E-00 : Infinite Time + +[Strike Force Cobra by Piranha (1986)] +Menu=Go through any door +Menu=Infinite Energy +Menu=Infinite Lives +Code=BD05-00 : Infinite Time +Menu=Infinite lives +Code=B5A3-3A : No Enemies + +[Go through any door / Strike Force Cobra by Piranha (1986)] +70FB-AF +BD1F-AF + +[Infinite Energy / Strike Force Cobra by Piranha (1986)] +BDB5-3E +BDB6-17 + +[Infinite Lives / Strike Force Cobra by Piranha (1986)] +BDB8-00 +BDC9-00 + +[Infinite lives / Strike Force Cobra by Piranha (1986)] +C1A0-00 +BDC9-00 + +[Strike Force SAS by Mikro-Gen (1987)] +Code=8B33-C9 : Enemies Don’t Shoot +Code=8EE2-C9 : Immune To Enemies Fire +Code=7E2B-11 : Immune To Mines +Code=7EB7-00 : Infinite Lives +Code=7FA1-00 : Infinite Time +Code=7E7A-18 : No Time Bonus + +[Striker by Cult Games (1989)] +Menu=Break into program +Code=8824-00 : Infinite lives +Code=87C9-18 : Move to next level when touched + +[Break into program / Striker by Cult Games (1989)] +E26B-A2 +E26C-12 +E2A2-00 +E2A4-00 + +[Strip Black-Jack by Load 'n' Run (1986)] +Menu=Always Win + +[Always Win / Strip Black-Jack by Load 'n' Run (1986)] +608E-EC +608F-32 +6090-31 +6091-31 +6092-30 +6093-0E +6094-00 +6095-00 +6096-3E +6097-08 +6098-00 +6099-3A +609A-FE + +[Strip Jack by Reimann, M. - Weigner, J. (1984)] +Menu=Always win + +[Always win / Strip Jack by Reimann, M. - Weigner, J. (1984)] +64B4-EC +64B5-B0 +64B6-22 +64B7-32 +64B8-30 +64B9-30 +64BA-30 +64BB-22 +64BC-3A +64BD-EA + +[Strip Poker II Plus by Anco (1988)] +Code=7A10-00 : You always win + +[Strip-Dice by Load 'n' Run (1986)] +Menu=Girl Never Gets Paid + +[Girl Never Gets Paid / Strip-Dice by Load 'n' Run (1986)] +6A50-54 +6B3E-54 + +[Strontium Dog - The Killing by Quicksilva (1984)] +Code=CBBC-00 : Infinite Lives +Code=C77A-C9 : Reduced alien fire + +[Stryker - In the Crypts of Trogan by Code Masters (1992)] +Code=A72D-C9 : Infinite Energy +Code=A75D-00 : Infinite Lives +Code=A59E-00 : Infinite Magic + +[Stunt Bike Simulator by Silverbird (1988)] +Code=6C38-00 : Infinite Attempts +Code=6BBD-00 : Infinite Time +Code=692C-18 : Stage 1 Always Complete +Code=696E-18 : Stage 2 Always Complete +Code=69C0-18 : Stage 3 Always Complete +Code=6A32-18 : Stage 4 Always Complete +Code=6AE1-18 : Stage 5 Always Complete + +[Stunt Car Racer by Micro Style (1989)] +Menu=Craterless +Menu=Unlimited Boosts +Menu=Wreckless + +[Craterless / Stunt Car Racer by Micro Style (1989)] +Note=For Spectrum 128kB version. +959C-00 +DB77-00 + +[Unlimited Boosts / Stunt Car Racer by Micro Style (1989)] +Note=For Spectrum 128kB version. +C92B-00 +A2E3-00 + +[Wreckless / Stunt Car Racer by Micro Style (1989)] +Note=For Spectrum 128kB version. +E930-C9 +D207-C9 + +[Stuntman Seymour by Code Masters (1992)] +Code=88C6-2A : Infinite Bombs +Code=8CFE-00 : Infinite Lives + +[Styx by Bug-Byte (1983)] +Code=7C13-B7 : Infinite Lives + +[SU Crew, The by Sinclair User (1992)] +Code=CA35-00 : Infinite Mistakes +Code=DC2C-00 : Infinite Time + +[Sub Chase by Gem (1983)] +Menu=Immunity +Code=6F03-C9 : Infinite Depth Charges + +[Immunity / Sub Chase by Gem (1983)] +72CE-01 +72E8-01 +7661-18 + +[Subacuatic by Ubhres Productions (2009)] +Code=A9B2-00 : Infinite lives +Menu=Infinite oxygen +Code=9E52-00 : Infinite shots + +[Infinite oxygen / Subacuatic by Ubhres Productions (2009)] +A46E-00 +A50B-00 +AC48-00 + +[Subacuatic Reloaded by Ubhres Productions (2009)] +Code=A9A5-00 : Infinite lives +Menu=Infinite oxygen +Code=9E88-00 : Infinite shots + +[Infinite oxygen / Subacuatic Reloaded by Ubhres Productions (2009)] +A461-00 +A4FE-00 +AC59-00 + +[Submariner by Atlantis (1988)] +Code=C5D3-00 : Infinite lives + +[Submarino Amarillo, El by Ventamatic (1985)] +Code=E22D-21 : Immunity +Code=E9AA-00 : Infinite Bonus +Code=E10F-B6 : Infinite Lives + +[Submarinos U-95 Batalla Naval by Microparadise (1984)] +Menu=Infinite energy +Menu=Infinite fuel +Code=C13C-00 : Infinite lives +Menu=U-95 don't invade +Code=AE81-B2 : Your shoots always hit + +[Infinite energy / Submarinos U-95 Batalla Naval by Microparadise (1984)] +8034-00 +8035-00 + +[Infinite fuel / Submarinos U-95 Batalla Naval by Microparadise (1984)] +8EFE-00 +8F1E-00 +90EA-00 + +[U-95 don't invade / Submarinos U-95 Batalla Naval by Microparadise (1984)] +A40E-AE +A40F-15 + +[Subterranean Nightmare by Americana (1986)] +Menu=Immunity +Code=A9AB-00 : Infinite Lives + +[Immunity / Subterranean Nightmare by Americana (1986)] +A39B-3A +A3C9-3A +A456-3A + +[Subterranean Stryker by Insight (1985)] +Code=F6DC-B7 : Infinite lives + +[Subway Vigilante by Players Premier (1989)] +Code=C586-C9 : Harmless Enemies +Menu=Infinite Lives +Menu=Infinite time Infinite energy + +[Infinite Lives / Subway Vigilante by Players Premier (1989)] +D207-00 +D215-00 + +[Infinite time Infinite energy / Subway Vigilante by Players Premier (1989)] +D17D-D6 +CD43-EC +CD57-EC + +[Summer Santa by Alpha-Omega (1986)] +Code=D09E-00 : Infinite lives + +[Sun Bucket by Stonechat Productions (2014)] +Code=817E-C9 : Immunity +Code=7056-00 : Lives (alt) + +[Sunni Gummy by Rover Soft (2002)] +Code=947A-C9 : "Object rain" +Code=8F01-50 : 50 Lives +Code=8F01-99 : 99 Lives (max) +Code=9ED2-C9 : Bat-Ghost! +Code=6C44-C9 : Display NO objects & doors +Code=7739-C9 : Display ONLY objects & doors +Code=8A97-C9 : Don't update floor texture +Code=8235-21 : Enemies can't move (but they can kill you) +Code=663E-C9 : Fast Batman +Code=65C4-3A : Fast Batman (empty rooms) +Code=9236-00 : Faster Batman +Code=81D8-C9 : Floating enemies +Code=9BE4-C9 : Immunity +Code=9BEB-00-0C : Immunity on/off +Code=7BCA-00 : Infinite Jumps/Speed/Shield +Menu=Infinite Lives +Code=9BE2-00-8F : Infinite Shield on/off +Menu=Inmunity (you can turn it off with ) +Code=981A-C9 : Monstrous twists +Code=6780-C9 : No ATTR update (looks weird) +Code=857A-C9 : No annoying bat-music +Code=7BC6-C9 : No bonus decrease +Code=9BAE-C9 : No interaction with objects +Code=81E8-C9 : Paralyzed enemies +Menu=Poke InfShield If stuck +Code=8EFD-08 : Start with Bag +Code=8EFD-02 : Start with Bat Belt +Code=8EFD-01 : Start with Jetpack +Code=8EFD-04 : Start with Jump Boots +Code=8EFD-0F : Start with all items +Code=82BA-00 : Static Monsters +Code=9046-35 : Super jump OFF +Code=9046-34-35 : Super jump on/off + +[Infinite Lives / Sunni Gummy by Rover Soft (2002)] +8FBE-00 +8FBD-00 + +[Inmunity (you can turn it off with ) / Sunni Gummy by Rover Soft (2002)] +9BEB-00 +9BEB-0C + +[Poke InfShield If stuck / Sunni Gummy by Rover Soft (2002)] +9BE2-00 +9BE2-8F + +[Super Bike TransAm by Code Masters (1989)] +Code=C2C5-00 : Infinite Lives +Code=A834-C9 : Infinite Time + +[Super Car Trans Am by Code Masters (1989)] +Menu=Infinite Lives (Joystick) +Menu=Infinite Lives (Light gun) +Code=AE17-00 : Infinite Time (Joystick) +Code=B013-00 : Infinite Time (Light gun) + +[Infinite Lives (Joystick) / Super Car Trans Am by Code Masters (1989)] +7447-00 +748A-00 + +[Infinite Lives (Light gun) / Super Car Trans Am by Code Masters (1989)] +74F6-00 +7538-00 + +[Super Cars by Gremlin Graphics (1990)] +Menu=Infinite body +Menu=Infinite engine +Menu=Infinite fuel +Menu=Infinite tyres +Menu=You always classify + +[Infinite body / Super Cars by Gremlin Graphics (1990)] +Note=For Spectrum 48kB version. +9713-18 +97F1-18 + +[Infinite engine / Super Cars by Gremlin Graphics (1990)] +Note=For Spectrum 48kB version. +96EF-18 +97CD-18 + +[Infinite fuel / Super Cars by Gremlin Graphics (1990)] +Note=For Spectrum 48kB version. +972F-18 +980D-18 + +[Infinite tyres / Super Cars by Gremlin Graphics (1990)] +Note=For Spectrum 48kB version. +9761-C9 +983F-C9 + +[You always classify / Super Cars by Gremlin Graphics (1990)] +Note=For Spectrum 48kB version. +6D9B-00 +6E06-00 +6D82-00 +6DED-00 + +[Super Chopper by Software Supersavers (1984)] +Code=BDCE-3A : Immunity +Code=8C58-2A : Infinite air +Code=BEB9-3A : Infinite lives + +[Super Crap Invaders by Woodmass, Mark (2004)] +Code=A842-3A : Immunity +Code=A8A2-B6 : Infinite Lives + +[Super Cycle by U.S. Gold (1987)] +Code=817C-18 : Infinite Time +Code=AA28-96 : Infinite time (doesn't work) + +[Super Dragon Slayer by Code Masters (1989)] +Code=C99F-00 : Infinite Energy (Expert version) + +[Super Fruit Machine by Sinclair User (1992)] +Code=D211-00 : Infinite Money + +[Super G-Man by Code Masters (1987)] +Code=7CC0-00 : Complete level when you die +Code=6DD6-00 : Infinite Ammo +Code=6F94-00 : Infinite Fuel +Code=7E32-00 : Infinite lives + +[Super Hang-On by Electric Dreams (1987)] +Code=C2F9-00 : Infinite time (Africa) +Code=C210-00 : Infinite time (America) +Code=C222-00 : Infinite time (Asia) +Code=C2A0-00 : Infinite time (Europe) + +[Super Hero by Code Masters (1988)] +Menu=Bugfix +Code=C1DA-BE : Infinite Lives +Code=A955-C9 : Invulnerability + +[Bugfix / Super Hero by Code Masters (1988)] +Note=128K/+2 +B35A-00 + +[Super Lopez - El Senor de los Chupetes by Rino-Soft (1989)] +Code=8666-02 : Sandwich is at starting screen +Code=8664-21 : The superhero suit is at starting screen +Code=8666-21 : The unique pacifier is at starting screen +Code=8666-05 : The unique pacifier is inside phonebox +Code=8666-FD : You've put on the unique pacifier +Code=8666-FE : You've the unique pacifier + +[Super Monaco GP by U.S. Gold (1991)] +Code=78F6-C9 : Always qualify +Code=94AD-00 : No fatal crashes + +[Super Mutt by Silversoft (1984)] +Menu=Immunity to non-moving objects +Code=B3AA-C3 : Infinite energy +Code=BA78-00 : Infinite time + +[Immunity to non-moving objects / Super Mutt by Silversoft (1984)] +B0E6-C3 +B6D1-C3 +C17B-C3 +D101-C3 + +[Super Nudge 2000 by Mastertronic (1989)] +Code=CAC8-00 : Infinite Credits + +[Super Pipeline II by Taskset (1985)] +Code=9074-18 : Immunity +Code=9086-B6 : Infinite lives + +[Super Robin Hood by Code Masters (1987)] +Menu=Infinite health + +[Infinite health / Super Robin Hood by Code Masters (1987)] +C571-00 +C5BE-C9 + +[Super Sam by Budgie (1985)] +Code=ACB3-00 : Infinite energy +Code=605F-EA : Infinite lives + +[Super Scramble Simulator by Gremlin Graphics (1989)] +Menu=Infinite Time + +[Infinite Time / Super Scramble Simulator by Gremlin Graphics (1989)] +A568-B1 +A59C-00 + +[Super Seymour Saves the Planet by Code Masters (1991)] +Menu=Compatibility +Code=F980-00 : Infinite Lives +Code=B8F8-B6 : Infinite Time + +[Compatibility / Super Seymour Saves the Planet by Code Masters (1991)] +Note=For Spectrum 128kB version. +6A37-00 + +[Super Space Invaders by Domark (1991)] +Menu=Infinite Lives +Code=F5AA-C9 : Infinite Power +Menu=Infinite Shield + +[Infinite Lives / Super Space Invaders by Domark (1991)] +Note=For the first player. +E92B-00 +E93F-00 + +[Infinite Shield / Super Space Invaders by Domark (1991)] +Note=For the first player. +E514-00 +E577-00 + +[Super Sprint by Electric Dreams (1987)] +Code=C0CE-C9 : Always Qualify +Code=A008-CD : Get Add On + +[Super Stuntman by Code Masters (1988)] +Menu=Infinite Lives & drive anywhere +Code=6A7E-00 : Infinite Time + +[Infinite Lives & drive anywhere / Super Stuntman by Code Masters (1988)] +63AD-00 +8ACC-B7 + +[Super Tank by Code Masters (1989)] +Code=CE07-C3 : Immunity +Code=A24C-00 : Infinite Lives + +[Super Trolley by Mastertronic (1988)] +Menu=Bump all you want + +[Bump all you want / Super Trolley by Mastertronic (1988)] +CB75-00 +CB77-C0 + +[Super Trux by Elite Systems (1988)] +Menu=Infinite Time + +[Infinite Time / Super Trux by Elite Systems (1988)] +Note=For Spectrum 48kB version. +601C-00 +622F-00 + +[Super Wonder Boy by Activision (1989)] +Menu=Infinite Energy +Menu=Infinite Money +Code=B30B-18 : Infinite Time + +[Infinite Energy / Super Wonder Boy by Activision (1989)] +9CC3-00 +B31C-00 + +[Infinite Money / Super Wonder Boy by Activision (1989)] +692E-00 +6934-00 +693E-00 + +[Superkid by Atlantis (1989)] +Code=D151-00 : Infinite lives + +[Superkid in Space by Atlantis (1990)] +Code=C9B6-3A : Immunity & Infinite All (Energy Grenades Bullets Ladders) +Code=B6C6-00 : No Guards/Balls + +[Superman - The Game by Firebird (1985)] +Code=AD6B-C9 : Always win in DEATH FROM THE SKY +Code=932A-70 : Infinite energy + +[Superman - The Man of Steel by Tynesoft (1989)] +Menu=Infinite Energy +Menu=Infinite Energy (re-release) +Menu=Infinite Power +Menu=Infinite Power (re-release) +Menu=Infinite Time +Menu=Infinite Time (re-release) + +[Infinite Energy / Superman - The Man of Steel by Tynesoft (1989)] +Note=For level #1. +F4FA-00 +E622-00 +E2BD-00 + +[Infinite Energy (re-release) / Superman - The Man of Steel by Tynesoft (1989)] +Note=For level #1. +F50B-00 +E628-00 +E2C2-00 + +[Infinite Power / Superman - The Man of Steel by Tynesoft (1989)] +Note=For level #2. +C703-00 +E835-00 +ECD3-00 +E760-00 +C731-00 +E4D0-00 +E975-00 +EBA1-00 +F0F6-00 +F65B-00 + +[Infinite Power (re-release) / Superman - The Man of Steel by Tynesoft (1989)] +Note=For level #2. +C709-00 +E83B-00 +ECD9-00 +C736-00 +E4D5-00 +E97A-00 +EBA7-00 +F0FC-00 +F661-00 + +[Infinite Time / Superman - The Man of Steel by Tynesoft (1989)] +Note=For level #1. +C6FB-00 +E685-00 + +[Infinite Time (re-release) / Superman - The Man of Steel by Tynesoft (1989)] +Note=For level #1. +C70C-00 + +[Superman.olo by MicroHobby (1989)] +Code=8A95-00 : Infinite Energy +Code=8ADE-00 : Infinite Lives + +[Supersnails by Games Machine (1984)] +Code=6B60-18 : Infinite Attempts +Code=6BCC-00 : Infinite Lives + +[Supersports by Gremlin Graphics (1988)] +Menu=Infinite Bullets +Menu=Infinite Oxygen +Menu=Infinite Time + +[Infinite Bullets / Supersports by Gremlin Graphics (1988)] +Note=For level #1. +AD50-00 + +[Infinite Oxygen / Supersports by Gremlin Graphics (1988)] +Note=For level #5. +B8AC-00 + +[Infinite Time / Supersports by Gremlin Graphics (1988)] +Note=For level #1. +AC12-00 + +[SuperTed - The Search for Spot by Alternative (1990)] +Code=9D73-00 : Infinite lives + +[Surface Tension by Crash (1990)] +Menu=Immunity +Code=8E88-00 : Infinite lives + +[Immunity / Surface Tension by Crash (1990)] +8EED-C9 +8F0D-18 +8F2D-C9 + +[Survivisection by SaNchez (2012)] +Code=9A4A-B6 : Infinite Ammo +Menu=Infinite Energy + +[Infinite Energy / Survivisection by SaNchez (2012)] +77D7-3E +77D8-20 +77D9-32 +77DA-03 +77DB-B4 + +[Survivor by Topo Soft (1987)] +Code=8CD6-2A : Infinite ammo +Code=93FA-2A : Infinite energy + +[Survivors by Atlantis (1986)] +Code=AAE8-B7 : Infinite lives + +[Swat! by Power House, The (1987)] +Menu=Infinite Lives + +[Infinite Lives / Swat! by Power House, The (1987)] +6CBA-00 +6DBB-00 + +[Sweevo's Whirled by Gargoyle Games (1986)] +Code=BDF8-B6 : Infinite Energy +Code=BC1B-B6 : Infinite Lives + +[Sweevo's World by Gargoyle Games (1986)] +Code=81C3-00 : Infinite Lives (Other versions) +Code=8162-B6 : Infinite Lives (YS covertape) +Code=833F-B6 : Infinite Ouches (YS covertape) + +[Switchblade by Gremlin Graphics (1991)] +Code=A1FD-C9 : Infinite Energy +Code=A21D-00 : Infinite Lives +Code=9615-C9 : Invincibility +Code=9801-C9-2E : No interactions on/off + +[SWIV by Storm (1991)] +Menu=Helicopter Immunity +Menu=Infinite Lives +Menu=Jeep Immunity + +[Helicopter Immunity / SWIV by Storm (1991)] +CCBC-C3 +CACF-18 + +[Infinite Lives / SWIV by Storm (1991)] +Note=For the first player. +C257-00 +C2D0-00 + +[Jeep Immunity / SWIV by Storm (1991)] +CB4A-C3 +CCD0-C3 +CCC9-C3 + +[Sword of the Samurai by Zeppelin Games (1992)] +Menu=Infinite Lives +Code=DB34-00 : Infinite Time + +[Infinite Lives / Sword of the Samurai by Zeppelin Games (1992)] +D9B1-18 +D9B2-19 + +[Sword Slayer by Players (1988)] +Menu=Infinite lives +Menu=Infinite lives (alt) + +[Infinite lives / Sword Slayer by Players (1988)] +Note=For Spectrum 48kB version. +CC72-00 + +[Infinite lives (alt) / Sword Slayer by Players (1988)] +Note=For Spectrum 48kB version. +CCB7-00 + +[Swords of Bane by CCS (1986)] +Menu=Infinite Action Points +Code=A483-00 : Infinite Buying + +[Infinite Action Points / Swords of Bane by CCS (1986)] +Note=For Spectrum 48kB version. +BD0F-00 +CE95-21 +BCEE-00 +CE74-21 + +[Syntax by Blue Ribbon (1989)] +Menu=Immunity +Code=67ED-00 : Infinite Ammo +Code=8887-00 : Infinite CRT-RAY Device +Code=8C46-00 : Infinite Fuel +Code=8BA6-00 : Infinite Lives +Code=89E6-00 : Infinite Time + +[Immunity / Syntax by Blue Ribbon (1989)] +8A62-C9 +8C29-C9 + +[T-Bird by Mastertronic Plus (1989)] +Code=97A0-B7 : Infinite lives +Code=9721-B7 : Infinite smart bombs + +[T.L.L. by Vortex (1984)] +Code=8424-00 : Infinite Fuel +Code=88BE-00 : Infinite Lives +Code=840F-00 : Infinite Time +Code=816B-00 : Instantly Fly Up +Code=819E-01 : Slowly Lose Height + +[Tachyon Command by Century (1985)] +Code=88BC-C9 : Immunity (Even Waves) +Code=6E84-C9 : Immunity (Odd Waves) + +[Taffy Turner by Silversoft (1985)] +Code=840D-C3 : Immunity +Code=8770-00 : Infinite lives + +[Tai Chi Tortoise by Zeppelin Games (1991)] +Code=DE23-C9 : Infinite Energy +Code=FE61-00 : Infinite Lives +Code=62FE-00 : Infinite Shuriken + +[Tai-Pan by Ocean (1987)] +Menu=Infinite Money +Menu=Infinite Time (Days) + +[Infinite Money / Tai-Pan by Ocean (1987)] +Note=For Spectrum 48kB version. +8BF6-00 +933F-00 + +[Infinite Time (Days) / Tai-Pan by Ocean (1987)] +Note=For Spectrum 48kB version. +8D34-00 +8D42-00 +947D-00 +948E-00 + +[Take by Barreiro, Jorge Perez (1986)] +Code=CEC8-00 : Infinite Lives + +[Takeout Freakout by Nichol, Stephen (2017)] +Code=8A04-B6 : Infinite Lives (Keyboard Ver V10) + +[Tales Of Grupp, The by Retrobytes Productions (2015)] + +[Tales of the Arabian Nights by Interceptor (1985)] +Code=E1E9-00 : Infinite lives +Code=E1EE-00 : Infinite lives (alt) + +[Talisman by Games Workshop (1985)] +Code=EF3B-00 : Crossing the dessert without losing life +Menu=Disable calculating craft and strength +Code=F32F-00 : Losing a fight without losing life +Code=7882-00 : Random events without losing life +Code=6505-00 : Taking chance with Death without losing life + +[Disable calculating craft and strength / Talisman by Games Workshop (1985)] +83E4-00 +83E5-00 +83ED-00 +83EE-00 +83EF-00 + +[Talking Hedz by Hellenic (1990)] +Code=CD83-00 : Infinite Lives +Menu=Infinite Moves +Menu=Infinite Time + +[Infinite Moves / Talking Hedz by Hellenic (1990)] +CD61-00 +CFFD-00 + +[Infinite Time / Talking Hedz by Hellenic (1990)] +CD3B-00 +CFD0-00 + +[Talos by Silversoft (1985)] +Code=EA73-3A : Infinite lives + +[Tango by Proxima (1992)] +Menu=Infinite lives +Code=DDB3-00 : Infinite time + +[Infinite lives / Tango by Proxima (1992)] +D41B-00 +D42F-21 + +[Tanium by Players (1988)] +Code=9A81-C9 : Immunity +Menu=Infinite lives + +[Infinite lives / Tanium by Players (1988)] +85CD-B7 +96F8-B6 + +[Tank by Ocean (1987)] +Menu=Infinite Energy +Code=7601-00 : Infinite Lives + +[Infinite Energy / Tank by Ocean (1987)] +8085-00 +808D-00 +809D-00 +80B1-00 +817E-00 + +[Tank Command by Atlantis (1988)] +Code=A75D-C3 : Drive on water +Code=B8B8-C3 : Drive over landmines +Code=B352-C3 : Immune from shots +Code=BE08-2A : Infinite bombs +Code=BE55-2A : Infinite grenades +Code=CFE1-2A : Infinite lives +Code=FFFF-00 : Infinite lives, bombs, grenades + +[Tantalus by Quicksilva (1986)] +Code=A74A-00 : Infinite Energy +Code=A75D-00 : Infinite Lives + +[Tapeworm by Your Computer (1986)] +Code=EB09-00 : Don't need any keys to complete level +Code=ED2B-00 : Immunity to mushrooms and touching yourself +Code=EAAF-18 : Immunity to spiders +Code=EDB5-00 : Infinite lives +Code=ED3D-AF : Only need 1 key to complete level + +[Tapon by MicroHobby (1986)] +Code=6228-00 : Immunity +Code=626A-B7 : Infinite lives + +[Tapper by U.S. Gold (1985)] +Menu=Glasses won't break if no people are on the desk +Menu=Glasses won't break when returned from people and not collected by you +Code=81D1-B6 : Infinite Lives +Menu=People don't scold you if not served +Menu=Turn off beeper music + +[Glasses won't break if no people are on the desk / Tapper by U.S. Gold (1985)] +B4D5-00 +B4D6-00 + +[Glasses won't break when returned from people and not collected by you / Tapper by U.S. Gold (1985)] +B5EE-00 +B5EF-00 + +[People don't scold you if not served / Tapper by U.S. Gold (1985)] +AD77-00 +AD78-00 + +[Turn off beeper music / Tapper by U.S. Gold (1985)] +A335-00 +A336-00 +A337-FB + +[Tarantula by Creative Sparks (1987)] +Code=95BF-C9 : Immunity +Code=8EF7-B6 : Infinite Lives +Code=95D3-C9 : Makes you invincible + +[Target by Martech Games (1989)] +Code=81AA-00 : Infinite Time +Code=A0AD-3A : No Penalties + +[Target - Renegade by Imagine (1988)] +Code=F6B8-32 : 1Player mode only +Menu=Advance level on pause +Code=EA07-B6 : Infinite Lives (both players) +Code=F5D8-00 : Infinite Time +Code=F9C0-00 : Time (minutes) +Code=F531-00 : Turbo Speed +Code=F52D-00 : Turbo speed? + +[Advance level on pause / Target - Renegade by Imagine (1988)] +E7D9-C3 +E7DA-E4 +E7DB-D6 + +[Target Plus by Dinamic (1988)] +Code=7DF0-00 : Infinite Meat (light gun) +Code=712D-B7 : Infinite Shots (light gun) + +[Tarzan by Martech Games (1986)] +Code=CC2C-B7 : Energy +Menu=Lives +Menu=Lives (alt) +Code=C745-00 : Time + +[Lives / Tarzan by Martech Games (1986)] +C73A-B7 +C7F1-B7 + +[Lives (alt) / Tarzan by Martech Games (1986)] +C73A-B7 +C7F1-B7 +CC2C-B7 + +[Tarzan Goes Ape by Code Masters (1991)] +Code=B81B-00 : Infinite Lives + +[Task Force by Players Premier (1989)] +Code=DF72-00 : Infinite Lives +Code=D10D-00 : Infinite Shields +Code=C1A6-00 : Infinite Time +Code=D2F9-00 : Infinite Weapons + +[Tasword Two by Tasman (1983)] + +[Tau Ceti by CRL Group (1985)] +Code=C037-A7 : Infinite Ammo +Code=C009-A7 : Infinite Flares +Code=BFDC-00 : Infinite Missiles +Code=C278-C9 : Infinite Shields + +[Tau Ceti - The Special Edition by CRL Group (1987)] +Code=C9B2-A7 : Infinite AMM's +Code=C984-A7 : Infinite flares +Code=C957-00 : Infinite missiles +Code=CC23-C9 : Infinite shields + +[Taxi Driver by QLS (1986)] +Code=680F-00 : Infinite Damage +Code=6AED-00 : Infinite Fuel +Code=6C0F-00 : Infinite Lives + +[Tea And Sympathy by Bentley, Jarrod - Cauldwell, Jonathan (2013)] +Code=79CC-00 : Lives + +[Technician Ted by Hewson Consultants (1984)] +Menu=Fall Any Height +Menu=Immunity +Menu=Infinite Lives +Menu=Infinite Time +Menu=Walk Thru Walls + +[Fall Any Height / Technician Ted by Hewson Consultants (1984)] +Note=For Spectrum 48kB version. +BBBA-00 +A8C1-FF + +[Immunity / Technician Ted by Hewson Consultants (1984)] +Note=For Spectrum 48kB version. +BA70-0A +A88B-3A +ADC5-21 + +[Infinite Lives / Technician Ted by Hewson Consultants (1984)] +Note=For Spectrum 48kB version. +ACB2-32 +ACE2-00 +AB0C-18 +AAF6-B0 + +[Infinite Time / Technician Ted by Hewson Consultants (1984)] +Note=For Spectrum 48kB version. +AB72-00 +B0AE-21 +A072-00 + +[Walk Thru Walls / Technician Ted by Hewson Consultants (1984)] +Note=For Spectrum 48kB version. +BA5F-00 +ADCC-00 + +[Technician Ted - The Megamix by Hewson Consultants (1986)] +Menu=Fall Any Height +Menu=Immunity +Menu=Immunity (may freeze the game) +Menu=Infinite Lives +Menu=Infinite Time +Code=A06B-00 : More time +Menu=Walk Thru Walls + +[Fall Any Height / Technician Ted - The Megamix by Hewson Consultants (1986)] +Note=For Spectrum 128kB version. +A8C1-FF + +[Immunity / Technician Ted - The Megamix by Hewson Consultants (1986)] +Note=For Spectrum 128kB version. +A88B-3A +ADC5-21 + +[Immunity (may freeze the game) / Technician Ted - The Megamix by Hewson Consultants (1986)] +A88B-21 +ADC5-18 + +[Infinite Lives / Technician Ted - The Megamix by Hewson Consultants (1986)] +Note=For Spectrum 128kB version. +AB0C-18 +AAF6-B0 + +[Infinite Time / Technician Ted - The Megamix by Hewson Consultants (1986)] +Note=For Spectrum 128kB version. +A072-00 + +[Walk Thru Walls / Technician Ted - The Megamix by Hewson Consultants (1986)] +Note=For Spectrum 128kB version. +ADCC-00 + +[Techno Cop by Gremlin Graphics (1988)] +Code=9192-C9 : Infinite Damage +Code=A7DF-A6 : Infinite Lives +Code=B935-00 : Infinite Nets +Code=920B-00 : Infinite Time +Menu=No Injury + +[No Injury / Techno Cop by Gremlin Graphics (1988)] +A2A5-C9 +AC81-00 +AC86-C9 + +[Teenage Mutant Hero Turtles by Image Works (1990)] +Menu=Code Killer +Menu=Infinite Energy +Code=C198-00 : Infinite Time +Code=BADA-00 : No Flashes +Code=F5A8-00 : Start Code Always OK + +[Code Killer / Teenage Mutant Hero Turtles by Image Works (1990)] +F50A-C3 +F50B-AD +F50C-F5 + +[Infinite Energy / Teenage Mutant Hero Turtles by Image Works (1990)] +C1BC-00 +D20E-00 + +[Teenage Mutant Hero Turtles - The Coin-Op by Image Works (1991)] +Code=730D-00 : Infinite lives for both players +Code=8F76-C9 : Make protection accept any input +Menu=Skip the check entirely +Menu=Takes the next level + +[Skip the check entirely / Teenage Mutant Hero Turtles - The Coin-Op by Image Works (1991)] +8BC8-B9 +8BCB-B3 +8E58-C9 + +[Takes the next level / Teenage Mutant Hero Turtles - The Coin-Op by Image Works (1991)] +92D5-C3 +92D6-07 +92D7-75 + +[Teladon by Destiny (1988)] +Code=FEF5-00 : Infinite Laser +Code=8C81-00 : Infinite Lives +Code=8C69-00 : Infinite Oxygen + +[Telefony by Proxima (1992)] +Code=CFCE-00 : Infinite Lives + +[Telly Wise by Fastback (1990)] +Code=7743-4A : Infinite 'Buy Programme' Cash +Code=7FE5-4A : Infinite 'Make Programme' Cash +Code=D325-4A : Infinite Breakfast Shows Cash +Code=CF6D-4A : Infinite Children's Programmes Cash +Code=C97A-4A : Infinite Comedies Cash +Code=CAF0-4A : Infinite Game Shows Cash +Code=CDEB-4A : Infinite Music Programmes Cash +Code=D1A4-4A : Infinite News Programmes Cash +Code=C806-4A : Infinite Soap Operas Cash +Code=CC6E-4A : Infinite Sports Programmes Cash + +[Tempest by EMM (1983)] +Code=C0AB-00 : Infinite lives +Code=C022-01 : Unlimited Super Zappers + +[Tempest by Electric Dreams (1987)] +Menu=Infinite Lives +Code=885D-00 : Infinite Super Zap + +[Infinite Lives / Tempest by Electric Dreams (1987)] +Note=For the first player. +8301-B7 +834A-B7 + +[Tenebra Macabre by Mojon Twins, The (2013)] +Menu=Infinite Lives + +[Infinite Lives / Tenebra Macabre by Mojon Twins, The (2013)] +A66E-00 +B40C-00 + +[Teodoro no Sabe Volar by RetroWorks (2010)] +Code=8173-C3 : Enemies immunity +Code=817D-21 : Immune To Enemies +Code=826F-C9 : Immune To Startraps +Menu=Immunity (re-release) +Code=98B2-00 : Infinite Lives (re-release) +Code=98A4-00 : Infinite lives +Code=98BE-00 : Infinite lives (alt) + +[Immunity (re-release) / Teodoro no Sabe Volar by RetroWorks (2010)] +8178-00 +87AB-C3 +9863-C9 + +[Termination by Sinclair User (1992)] +Code=D7EA-00 : Infinite energy +Code=CF80-00 : Infinite time + +[Terminator 2 - Judgment Day by Ocean (1991)] +Menu=Immunity +Menu=Infinite Energy +Menu=Infinite Time + +[Immunity / Terminator 2 - Judgment Day by Ocean (1991)] +Note=For level #2. +9E4A-3C +9E50-3C +9EA4-C9 +9F00-23 +9F13-23 + +[Infinite Energy / Terminator 2 - Judgment Day by Ocean (1991)] +Note=For level #1. +9542-00 +95D0-23 +84B7-C9 +8588-23 +859B-23 +8876-3C +8886-3C + +[Infinite Time / Terminator 2 - Judgment Day by Ocean (1991)] +Note=For level #3. +B077-00 + +[Terminus by Mastertronic Added Dimension (1986)] +Code=B77A-C9 : Infinite Energy +Code=B20F-00 : Infinite Laser +Code=A74E-00 : Infinite Thrust + +[Terra Cognita by Code Masters (1986)] +Menu=Infinite Fuel +Code=AFCC-00 : Infinite Lives + +[Infinite Fuel / Terra Cognita by Code Masters (1986)] +ADC6-00 +C5B7-00 +C5B8-00 + +[Terra Cresta by Imagine (1986)] +Code=9541-C9 : Immunity +Code=93A6-BE : Infinite Lives +Code=B0E2-00 : Infinite Smarts +Menu=Mapping - No Dinosaurs/Robots or +Code=ADD8-C9 : Mapping - no you [still need immunity] +Menu=No enemies +Code=9F08-C9 : No ground fire +Code=B0E1-00 : Split weapon [1-5] + +[Mapping - No Dinosaurs/Robots or / Terra Cresta by Imagine (1986)] +A06C-C9 +95BB-C9 + +[No enemies / Terra Cresta by Imagine (1986)] +9A10-C9 +ADAD-C9 + +[Terrahawks by CRL Group (1984)] +Code=B481-B7 : Infinite ammo +Code=B273-B7 : Infinite fuel +Menu=Infinite lives +Code=A336-B7 : Infinite shields +Code=B004-B6 : Infinite time + +[Infinite lives / Terrahawks by CRL Group (1984)] +6E52-3A +6E53-3A +6E54-3A + +[Terramex by Grandslam (1987)] +Code=A9FD-B6 : Infinite Lives + +[Terrapin by Your Computer (1985)] +Code=7521-B6 : Infinite bombs +Code=75F0-B6 : Infinite lives + +[Terror-Daktil 4D by Melbourne House (1983)] +Code=A3D8-38 : Bug repair +Code=9339-37 : In shooting time jump to day 7th immediately +Code=92FD-00 : Infinite Lives +Code=92DD-C9 : Invulnerable + +[Terrorlandia by Didone, Fabio (2014)] +Menu=Infinite Lives + +[Infinite Lives / Terrorlandia by Didone, Fabio (2014)] +ADD8-00 +BE3F-00 + +[Terrorpods by Melbourne House (1989)] +Code=FC03-C9 : Infinite Ammo +Code=DA38-B6 : Infinite Energy +Code=F773-B6 : Infinite Fuel +Menu=Infinite Lives + +[Infinite Lives / Terrorpods by Melbourne House (1989)] +F361-B6 +F548-B6 + +[Terry the Turtle by Purple Unicorn (2013)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Terry the Turtle by Purple Unicorn (2013)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Terry the Turtle by Purple Unicorn (2013)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Terry the Turtle by Purple Unicorn (2013)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Terry the Turtle by Purple Unicorn (2013)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Terry the Turtle by Purple Unicorn (2013)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Terry the Turtle by Purple Unicorn (2013)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Terry the Turtle by Purple Unicorn (2013)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Terry the Turtle by Purple Unicorn (2013)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Terry the Turtle by Purple Unicorn (2013)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Terry the Turtle by Purple Unicorn (2013)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Terry the Turtle by Purple Unicorn (2013)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Terry the Turtle by Purple Unicorn (2013)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Terry the Turtle by Purple Unicorn (2013)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Terry the Turtle by Purple Unicorn (2013)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Terry the Turtle by Purple Unicorn (2013)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Terry the Turtle by Purple Unicorn (2013)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Terry the Turtle by Purple Unicorn (2013)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Terry the Turtle by Purple Unicorn (2013)] +945E-00 +946A-00 + +[Walk through walls / Terry the Turtle by Purple Unicorn (2013)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Terry the Turtle-Vektor by Purple Unicorn (2013)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Terry the Turtle-Vektor by Purple Unicorn (2013)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Terry the Turtle-Vektor by Purple Unicorn (2013)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Terry the Turtle-Vektor by Purple Unicorn (2013)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Terry the Turtle-Vektor by Purple Unicorn (2013)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Terry the Turtle-Vektor by Purple Unicorn (2013)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Terry the Turtle-Vektor by Purple Unicorn (2013)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Terry the Turtle-Vektor by Purple Unicorn (2013)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Terry the Turtle-Vektor by Purple Unicorn (2013)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Terry the Turtle-Vektor by Purple Unicorn (2013)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Terry the Turtle-Vektor by Purple Unicorn (2013)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Terry the Turtle-Vektor by Purple Unicorn (2013)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Terry the Turtle-Vektor by Purple Unicorn (2013)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Terry the Turtle-Vektor by Purple Unicorn (2013)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Terry the Turtle-Vektor by Purple Unicorn (2013)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Terry the Turtle-Vektor by Purple Unicorn (2013)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Terry the Turtle-Vektor by Purple Unicorn (2013)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Terry the Turtle-Vektor by Purple Unicorn (2013)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Terry the Turtle-Vektor by Purple Unicorn (2013)] +945E-00 +946A-00 + +[Walk through walls / Terry the Turtle-Vektor by Purple Unicorn (2013)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Terry's Travels by Algray (1983)] +Menu=Immunity +Code=C923-00 : Infinite Attempts + +[Immunity / Terry's Travels by Algray (1983)] +Note=For level #1. +654E-18 +6FDE-18 +9CDE-18 +C1B8-11 + +[Tetris 2 by Fuxoft (1990)] +Code=F387-3E : Brick type +Code=EC5A-18 : Infinite Lives + +[Tetris II Returns by Hippiman (2011)] +Code=7532-00 : Lives + +[Tetroid by Your Sinclair (1991)] +Code=AFA5-62 : 1Line Needed + +[Thanatos by Durell (1986)] +Menu=Infinite Dragon's Flame +Menu=Infinite Dragon's Health + +[Infinite Dragon's Flame / Thanatos by Durell (1986)] +Note=For Spectrum 48kB version. +CF3D-00 +CE9E-00 + +[Infinite Dragon's Health / Thanatos by Durell (1986)] +Note=For Spectrum 48kB version. +CE39-00 +CD9A-00 + +[Thanos by MicroHobby (1989)] +Code=6D93-18 : Infinite lives + +[That's the Spirit by Edge, The (1985)] +Menu=Infinite Sanity +Code=D1A0-00 : Infinite fatigue + +[Infinite Sanity / That's the Spirit by Edge, The (1985)] +D9C6-00 +F708-0E + +[Them by Pirate (1988)] +Code=695B-3A : Immunity +Code=7294-00 : Infinite Lives +Code=6C0E-02 : Infinite privilege +Code=6C0E-00 : No Enemies + +[They Call Me Trooper by CRL Group (1987)] +Menu=Enemy Loses Life With One Hit +Code=C50F-00 : Infinite Ammo +Code=C42E-00 : Infinite Energy + +[Enemy Loses Life With One Hit / They Call Me Trooper by CRL Group (1987)] +999A-0C +999C-00 +999F-07 + +[They Stole a Million by 39 Steps (1986)] +Code=705F-99 : Money 9900 Pounds +Code=705E-99 : Money 990000 Pounds + +[Thief by Stars (1987)] +Menu=Immunity +Code=D048-B7 : Infinite Lives + +[Immunity / Thief by Stars (1987)] +D094-01 +D0DF-01 +D132-01 +D169-01 +D1A0-01 + +[Thing Bounces Back by Gremlin Graphics (1987)] +Menu=Immunity from aliens +Code=96D6-18 : Immunity in pipes +Code=B0C7-00 : Infinite Lives +Code=F96C-6B : Infinite Lives (alt) +Code=AFC2-00 : Infinite Oil +Code=B0A3-C9 : Lives +Menu=No doors +Menu=No laser +Menu=No laser (alt) +Code=AF6F-3E : Oil +Menu=Quits + +[Immunity from aliens / Thing Bounces Back by Gremlin Graphics (1987)] +95AB-00 +95AC-00 +95AD-00 + +[No doors / Thing Bounces Back by Gremlin Graphics (1987)] +F972-20 +F973-B2 + +[No laser / Thing Bounces Back by Gremlin Graphics (1987)] +F975-CD +F976-B1 + +[No laser (alt) / Thing Bounces Back by Gremlin Graphics (1987)] +F975-CD +F976-B1 + +[Quits / Thing Bounces Back by Gremlin Graphics (1987)] +F96F-91 +F970-B0 + +[Thing! by Players (1988)] +Code=7F40-00 : Infinite Ammo +Menu=Infinite Energy +Code=B1D3-B7 : Infinite Time + +[Infinite Energy / Thing! by Players (1988)] +75E7-00 +9A55-00 + +[Thingy and the Doodahs by Americana (1986)] +Code=6B67-3A : Immunity +Code=F79B-32 : Infinite Lives + +[Thomas the Tank Engine & Friends by Alternative (1991)] +Menu=Immunity +Code=B59F-C9 : Infinite Time + +[Immunity / Thomas the Tank Engine & Friends by Alternative (1991)] +AE3D-C9 +B7B3-C3 + +[Thor by Grupo de Trabajo (1986)] +Code=7B96-00 : Infinite Strength + +[Thor by Proein Soft Line (1988)] +Code=A268-34 : Infinite Energy +Code=9A78-00 : Infinite Lightning +Code=A6AB-C3 : Infinite Lives + +[Three Weeks in Paradise by Mikro-Gen (1986)] +Menu=Axe is sharp +Menu=Billy Can is full +Menu=Billy Can is full (alt) +Menu=Bottle full of oil +Menu=Bottle is full of oil +Menu=Immune To Moving Enemies & Objects +Menu=Infinite Lives +Menu=Less moving enemies +Menu=Native is dead (at Wilma' screen) +Menu=Native is dead (in Wilma's screen) +Menu=Native starts dancing +Menu=Sea shell is full +Menu=Wall disappears (at well' screen) + +[Axe is sharp / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 48kB version. +F6F3-01 +6CFE-01 + +[Billy Can is full / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 48kB version. +F6B7-01 + +[Billy Can is full (alt) / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 128kB version. +6CC2-01 + +[Bottle full of oil / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 128kB version. +6CFD-01 +8072-46 +8073-06 + +[Bottle is full of oil / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 48kB version. +F6F2-01 +9C9F-46 +9CA0-06 + +[Immune To Moving Enemies & Objects / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 48kB version. +BD90-3A +8FCA-3A + +[Infinite Lives / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 48kB version. +C36B-C9 +95CC-00 + +[Less moving enemies / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 48kB version. +CE73-C9 + +[Native is dead (at Wilma' screen) / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 128kB version. +6CF5-02 + +[Native is dead (in Wilma's screen) / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 48kB version. +F6B9-01 + +[Native starts dancing / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 48kB version. +F6ED-01 +6CF8-01 + +[Sea shell is full / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 48kB version. +F6E0-01 +6CEB-01 + +[Wall disappears (at well' screen) / Three Weeks in Paradise by Mikro-Gen (1986)] +Note=For Spectrum 48kB version. +F6B8-01 +6CC3-01 + +[Through the Trap Door by Piranha (1987)] +Menu=Disable hatch +Code=D1E2-C9 : Immunity +Code=B984-00 : Infinite Lives +Code=BD68-03 : Infinite flying duration +Code=D883-0F : Make Berk and Drutt jump much higher +Menu=Make spiders slower (?) +Code=BF43-00 : Quicker recovery after fall + +[Disable hatch / Through the Trap Door by Piranha (1987)] +Note=For level #3. +98EF-C9 + +[Make spiders slower (?) / Through the Trap Door by Piranha (1987)] +Note=For level #1. +9366-00 + +[Thrust by Firebird (1986)] +Menu=Hover for Mapping [only moves 1 pixel & can't lift globe!] +Menu=Immunity +Code=9933-00 : Infinite Lives +Code=D677-C9 : Infinite fuel +Menu=Quick stop [turn opposite way & press thrust] +Code=9961-01 : Start level + +[Hover for Mapping [only moves 1 pixel & can't lift globe!] / Thrust by Firebird (1986)] +BE76-32 +BE8B-32 +BEA5-32 +BEB9-32 + +[Immunity / Thrust by Firebird (1986)] +8C17-00 +95D8-00 +AB45-00 +B0E6-00 +C4E9-00 +CF32-00 +D0CD-00 +E133-00 + +[Quick stop [turn opposite way & press thrust] / Thrust by Firebird (1986)] +BE7E-00 +BE93-00 +BEAD-00 +BEC1-00 + +[Thrust II by Firebird (1987)] +Code=8598-00 : Infinite Lives +Code=86AC-00 : Infinite Time + +[Thrusta by Software Projects (1983)] +Code=76F7-00 : Infinite lives + +[Thunder Blade by U.S. Gold (1988)] +Code=9937-00 : Immunity +Menu=Infinite Lives + +[Infinite Lives / Thunder Blade by U.S. Gold (1988)] +A3EC-00 +A422-00 + +[Thunderbirds by Firebird (1985)] +Code=F2B6-00 : Infinite Lives +Menu=Infinite Time +Code=DAB1-00 : No weight limit +Menu=Stop Cave Blackout (except top-left corner) + +[Infinite Time / Thunderbirds by Firebird (1985)] +E6CC-18 +E6CD-06 + +[Stop Cave Blackout (except top-left corner) / Thunderbirds by Firebird (1985)] +CC44-01 +CC45-00 + +[Thunderbirds by Grandslam (1989)] +Menu=Infinite Energy +Menu=Infinite Time +Menu=Password Always Correct +Menu=Remove passwords + +[Infinite Energy / Thunderbirds by Grandslam (1989)] +Note=For part #1. +CF8B-00 +C97A-00 +C085-00 +C6AE-00 + +[Infinite Time / Thunderbirds by Grandslam (1989)] +Note=For part #1. +A538-00 +977A-00 +8F98-00 +92AA-00 + +[Password Always Correct / Thunderbirds by Grandslam (1989)] +Note=For part #2. +E17D-00 + +[Remove passwords / Thunderbirds by Grandslam (1989)] +E062-00 +E063-00 +E064-00 + +[Thundercats by Elite Systems (1987)] +Code=7DDB-01 : Immunity +Code=7AAB-B6 : Infinite Lives +Code=62CB-00 : Infinite Time +Code=7AF2-C9 : No Enemies +Code=756C-00 : Weird 128 only + +[Thunderceptor by Go! (1987)] +Code=E864-18 : Infinite lives +Code=D4D7-C9 : Lives (doesn't work) + +[ThunderJaws by Domark (1991)] +Code=AEA6-B6 : Infinite Energy +Code=9C1F-00 : Infinite Lives + +[Thunderturds by Death Squad, The (2013)] +Menu=Lives + +[Lives / Thunderturds by Death Squad, The (2013)] +D439-00 +D65B-00 +DFD6-00 +E2B8-00 + +[Thunderturds 2 by Death Squad, The (2016)] +Code=6A3E-00 : Infinite Lives + +[Ticket to Ride, A by Mastertronic (1986)] +Menu=Infinite Credits +Code=8CDE-00 : Infinite Food +Code=B3C8-00 : Infinite Time +Code=B3AA-00 : Infinite Vigour + +[Infinite Credits / Ticket to Ride, A by Mastertronic (1986)] +ABDD-00 +AD21-00 + +[Tidy Tony by Tynesoft (1987)] +Code=88D3-C9 : Immunity +Code=7F48-64 : Punctuation left at 100% percentage of the game +Menu=Punctuation right 9999 + +[Punctuation right 9999 / Tidy Tony by Tynesoft (1987)] +7F45-27 +7F46-0F + +[Tiger Road by Go! (1988)] +Code=CE25-AF : 1Hit kills end level nasties +Code=CE18-0D : Infinite energy +Code=C8F5-00 : Infinite lives +Code=C992-B7 : Infinite time + +[Tiler by Interceptor (1984)] +Code=75DC-00 : Infinite Lives + +[Tilt by Code Masters (1990)] +Code=D6F6-00 : Infinite Energy + +[Time Flies by Firebird (1988)] +Code=8929-00 : Immunity + +[Time Flight by Power House, The (1986)] +Code=8797-FF : Even more bonus time +Code=A416-00 : Infinite Lives +Code=A505-00 : Infinite bonus time +Code=8796-FF : Lots of bonus time + +[Time Hole, The by Martland, Edward (1999)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Time Hole, The by Martland, Edward (1999)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Time Hole, The by Martland, Edward (1999)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Time Hole, The by Martland, Edward (1999)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Time Hole, The by Martland, Edward (1999)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Time Hole, The by Martland, Edward (1999)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Time Hole, The by Martland, Edward (1999)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Time Hole, The by Martland, Edward (1999)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Time Hole, The by Martland, Edward (1999)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Time Hole, The by Martland, Edward (1999)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Time Hole, The by Martland, Edward (1999)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Time Hole, The by Martland, Edward (1999)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Time Hole, The by Martland, Edward (1999)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Time Hole, The by Martland, Edward (1999)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Time Hole, The by Martland, Edward (1999)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Time Hole, The by Martland, Edward (1999)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Time Hole, The by Martland, Edward (1999)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Time Hole, The by Martland, Edward (1999)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Time Hole, The by Martland, Edward (1999)] +945E-00 +946A-00 + +[Walk through walls / Time Hole, The by Martland, Edward (1999)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Time Machine by Activision (1990)] +Code=BB11-C9 : Immune To Volcano's Lava & Falling Fruits +Code=CA81-C9 : Immune To Water Swamp & Pits +Menu=Infinite Energy +Code=C983-00 : Infinite Weapon +Code=B986-00 : Infinite lives + +[Infinite Energy / Time Machine by Activision (1990)] +BB26-00 +CAB5-00 + +[Time Out by Zafiro Software Division (1988)] +Code=EB63-00 : Infinite lives + +[Time Scanner by Activision (1989)] +Menu=Infinite Credits +Code=6B38-00 : Infinite Lives + +[Infinite Credits / Time Scanner by Activision (1989)] +69AD-AC +6BCB-C3 + +[Timebomb by CDS Microsystems (1984)] +Code=7198-00 : Immunity to skulls +Menu=Infinite time + +[Infinite time / Timebomb by CDS Microsystems (1984)] +6EF5-00 +6F00-00 + +[Times of Lore by Origin Systems (1989)] +Code=6D95-C9 : Immunity +Code=994B-00 : Infinite Food +Code=90C9-00 : Infinite Money + +[TimeTrax by Mind Games (1986)] +Code=C0CF-B7 : Infinite Energy +Code=B5D6-00 : Infinite Time + +[Timezone by Atlantis (1985)] +Code=A6E4-B7 : Infinite lives + +[Tinny by Proxima (1992)] +Code=FCB9-00 : Infinite Ammo +Code=D93E-00 : Infinite Lives +Code=FB39-00 : Infinite Time + +[Tintin on the Moon by Infogrames (1989)] +Code=7A0F-93 : Infinite Energy + +[Tir Na Nog by Gargoyle Games (1984)] +Code=87BF-C9 : No Dungeons Ghosts +Code=859A-C8 : No Enemies +Code=83BF-18 : Safe Ghost of Sidhe +Code=7A85-C9 : Safe Plants +Code=7851-C3 : Safe Snake Natchaira +Code=8A5D-18 : Unlock all doors + +[Tiro de Pichon by MicroHobby (1985)] +Code=7D03-B6 : Infinite Birds +Code=7AC7-B6 : Infinite Shots + +[Titan by Titus (1989)] +Code=6218-C3 : Immunity +Menu=Infinite lives + +[Infinite lives / Titan by Titus (1989)] +61AF-00 +6221-00 + +[Titanic by Topo Soft (1988)] +Menu=Code Killer +Menu=Immunity +Menu=Immunity (alt) +Menu=Infinite Ammo +Menu=Infinite Ammo (alt) +Menu=Infinite Lives +Menu=Infinite Lives (alt) +Menu=Infinite Oxygen +Menu=Infinite Oxygen (alt) +Menu=Password Always Correct + +[Code Killer / Titanic by Topo Soft (1988)] +Note=For part #1. +F128-18 +F129-1F +F14A-40 + +[Immunity / Titanic by Topo Soft (1988)] +Note=For part #1. +CD7F-3A + +[Immunity (alt) / Titanic by Topo Soft (1988)] +Note=For part #1. +CD88-3A + +[Infinite Ammo / Titanic by Topo Soft (1988)] +Note=For part #1. +D572-00 + +[Infinite Ammo (alt) / Titanic by Topo Soft (1988)] +Note=For part #1. +D5A6-00 + +[Infinite Lives / Titanic by Topo Soft (1988)] +Note=For part #1. +E736-00 + +[Infinite Lives (alt) / Titanic by Topo Soft (1988)] +Note=For part #1. +E88B-00 + +[Infinite Oxygen / Titanic by Topo Soft (1988)] +Note=For part #1. +E692-B7 + +[Infinite Oxygen (alt) / Titanic by Topo Soft (1988)] +Note=For part #1. +E7EC-B7 + +[Password Always Correct / Titanic by Topo Soft (1988)] +Note=For part #1. +F154-00 + +[Titanic Blinky by Zeppelin Games (1991)] +Code=EAD1-00 : Infinite Energy +Code=ED3F-00 : Infinite Lives + +[To the Top! by Your Computer (1985)] +Code=7303-18 : Complete level at death +Code=7308-00 : Infinite lives + +[Toadrunner by Ariolasoft UK (1986)] +Code=C35B-01 : Add object to first pocket +Code=D52E-00 : Infinite energy +Code=95DB-00 : Infinite lives +Code=CDA8-00 : Infinite time +Code=94DB-4B : Without the thief + +[Tobor by Elfin (1983)] +Menu=Infinite lives + +[Infinite lives / Tobor by Elfin (1983)] +E1E8-B6 +E4EE-B7 + +[Toi Acid Game by Iber (1989)] +Menu=Disable access code +Menu=Infinite Ammo +Menu=Infinite Ammo (alt) +Menu=Infinite Ammo (alt) (alt) +Menu=Infinite Ammo (alt) (alt) (alt) +Menu=Infinite Energy +Menu=Infinite Energy (alt) +Menu=Infinite Energy (alt) (alt) +Menu=Infinite Energy (alt) (alt) (alt) +Menu=Infinite Lives +Menu=Infinite Lives (alt) +Menu=Infinite Lives (alt) (alt) +Menu=Infinite Lives (alt) (alt) (alt) + +[Disable access code / Toi Acid Game by Iber (1989)] +Note=For part #2. +B3B6-3E +B3BD-3A +B3C5-3A +B3CD-C3 +B442-3E +B449-3A +B451-3A +B459-C3 +B411-3E +B418-3A +B420-3A +B428-C3 + +[Infinite Ammo / Toi Acid Game by Iber (1989)] +Note=For part #1. +C812-00 + +[Infinite Ammo (alt) / Toi Acid Game by Iber (1989)] +Note=For part #1. +C60B-00 + +[Infinite Ammo (alt) (alt) / Toi Acid Game by Iber (1989)] +Note=For part #1. +C66C-00 + +[Infinite Ammo (alt) (alt) (alt) / Toi Acid Game by Iber (1989)] +Note=For part #1. +C603-00 + +[Infinite Energy / Toi Acid Game by Iber (1989)] +Note=For part #1. +CBBD-00 + +[Infinite Energy (alt) / Toi Acid Game by Iber (1989)] +Note=For part #1. +CC08-00 + +[Infinite Energy (alt) (alt) / Toi Acid Game by Iber (1989)] +Note=For part #1. +CC44-00 + +[Infinite Energy (alt) (alt) (alt) / Toi Acid Game by Iber (1989)] +Note=For part #1. +C924-00 + +[Infinite Lives / Toi Acid Game by Iber (1989)] +Note=For part #1. +C479-00 + +[Infinite Lives (alt) / Toi Acid Game by Iber (1989)] +Note=For part #1. +C290-00 + +[Infinite Lives (alt) (alt) / Toi Acid Game by Iber (1989)] +Note=For part #1. +C21D-00 + +[Infinite Lives (alt) (alt) (alt) / Toi Acid Game by Iber (1989)] +Note=For part #1. +C14D-00 +DB7D-00 + +[Toilet Truble by Automata UK (1985)] +Code=6879-00 : Immunity +Menu=Infinite Lives + +[Infinite Lives / Toilet Truble by Automata UK (1985)] +5D6F-F5 +5D70-3E +5D71-04 +5D72-32 +5D73-FC +5D74-AB +5D75-F1 +5D76-C3 +5D77-6F +5D78-9A +96B7-5D + +[Tokyo Gang by G.LL. (1990)] +Code=70F8-00 : Infinite Energy +Code=70EC-00 : Infinite Time + +[Tom & Jerry 2 by Magic Bytes (1989)] +Menu=Infinite time + +[Infinite time / Tom & Jerry 2 by Magic Bytes (1989)] +6941-00 +6942-00 +6943-00 +7C0E-00 +7C0F-00 +7C10-00 + +[Tomahawk by Digital Integration (1985)] +Menu=Bullets +Menu=Fall any height +Menu=Hellfires +Menu=Lives +Code=6019-00 : Lives (alt) +Menu=Remove protection +Menu=Remove protection(Tape) +Menu=Rockets + +[Bullets / Tomahawk by Digital Integration (1985)] +Note=For Spectrum +3 version. +90DF-18 +904C-18 + +[Fall any height / Tomahawk by Digital Integration (1985)] +Note=For Spectrum +3 version. +7F86-C3 +7F0F-C3 + +[Hellfires / Tomahawk by Digital Integration (1985)] +Note=For Spectrum +3 version. +9156-A7 +90C3-A7 + +[Lives / Tomahawk by Digital Integration (1985)] +Note=For Spectrum +3 version. +6012-00 + +[Remove protection / Tomahawk by Digital Integration (1985)] +Note=For Spectrum +3 version. +E91B-18 + +[Remove protection(Tape) / Tomahawk by Digital Integration (1985)] +E2C2-01 +E2C3-42 +E2C4-63 +E2C5-C5 +E2C6-F1 +E2C7-C1 +E2C8-C9 + +[Rockets / Tomahawk by Digital Integration (1985)] +Note=For Spectrum +3 version. +9114-A7 +9081-A7 + +[Tomb of Akhenaten by CCS (1984)] +Menu=Infinite Strength + +[Infinite Strength / Tomb of Akhenaten by CCS (1984)] +5DD5-00 +670C-00 +6756-00 +67A0-00 +6BD5-00 +6F30-00 +791E-00 +8608-00 +9232-00 +98A0-00 +9FFF-00 +AE34-00 +B2D9-00 +B32D-00 +B388-00 +B4F3-00 +BBF7-00 + +[Tomb of Syrinx by Black Knight (1985)] +Menu=Immunity +Code=E2BE-00 : Infinite Lives +Code=DFC6-C9 : No Enemies + +[Immunity / Tomb of Syrinx by Black Knight (1985)] +E3B8-3A +E43B-3A + +[Tomcat by Players (1989)] +Code=9BD8-18 : Complete level bonus +Menu=Immunity +Code=8D33-C9 : Immunity (alt) +Code=8D36-00 : Infinite lives +Code=8084-C9 : Mapping - No animation +Code=87B5-C9 : Mapping - No enemy +Code=84B2-C9 : Mapping - No you [still need 'Immunity' or 'No enemy'] +Menu=No bullets [you or enemy] +Code=9B72-18 : One shot to kill end level enemy + +[Immunity / Tomcat by Players (1989)] +8045-3A +9BBB-3A + +[No bullets [you or enemy] / Tomcat by Players (1989)] +87F1-C9 +895D-C9 + +[Tommy by Future Stars (1986)] +Code=980B-00 : Infinite energy +Code=981D-00 : Infinite lives + +[Toobin' by Domark (1989)] +Code=F119-00 : Infinite Credits + +[Top Cat in Beverly Hills Cats by Hi-Tec (1991)] +Code=F466-00 : Infinite Energy +Code=FD1C-00 : Infinite Time + +[Top Fruitmachine, The by Your Sinclair (1991)] +Code=F07C-00 : Infinite Credits + +[Top Gun by Ocean (1987)] +Code=675C-00 : Infinite Lives + +[Tornado ECR by Code Masters (1991)] +Code=FC3B-00 : Infinite energy +Code=D5A5-00 : Infinite lives + +[Total Eclipse 2 - The Sphinx Jinx by Incentive (1991)] +Code=BB99-C3 : Infinite Energy, Water & Time + +[Total Recall by Ocean (1991)] +Code=95C0-00 : Infinite Ammo +Menu=Infinite Energy + +[Infinite Energy / Total Recall by Ocean (1991)] +65FC-00 +929C-00 +A2C3-00 +BA5D-00 + +[Tour de Force by Gremlin Graphics (1988)] +Code=B36A-00 : Infinite Heat +Code=A44E-00 : Infinite Lives +Code=B1A0-18 : Infinite Time + +[Tourmaline by RetroSouls (2016)] +Code=823B-00 : Infinite Lives + +[Towdie by Ultrasoft (1994)] +Menu=Energy +Code=752F-00 : Infinite lives + +[Energy / Towdie by Ultrasoft (1994)] +775A-00 +776D-00 + +[Tower of Evil by Creative Sparks (1984)] +Code=E7FA-00 : Infinite Lives +Code=DFC5-00 : Infinite fire power + +[Toy Bizarre by Activision (1985)] +Code=978A-C9 : Infinite lives + +[Toyota Celica GT Rally by Gremlin Graphics (1991)] +Menu=Always Qualify + +[Always Qualify / Toyota Celica GT Rally by Gremlin Graphics (1991)] +C886-2E +C887-FF + +[Trabajo Basura by Mojon Twins, The (2011)] +Code=C6E4-01 : Diskettes +Menu=Infinite Keys +Menu=Infinite lives +Code=A31B-03 : Start With 3 Apprentices + +[Infinite Keys / Trabajo Basura by Mojon Twins, The (2011)] +A316-03 +A0A1-00 +A177-00 + +[Infinite lives / Trabajo Basura by Mojon Twins, The (2011)] +B655-00 +C00E-00 + +[Trailblazer by Gremlin Graphics (1986)] +Code=8AAB-00 : Infinite Jumps + +[TrailRacer by Bech, Jorgen (1987)] +Code=B5ED-00 : Infinite Jumps +Code=B5CC-00 : Infinite Lives +Code=CF14-00 : Infinite Time + +[Train - Escape to Normandy, The by Electronic Arts (1988)] +Code=6B59-00 : Fast Climb Aboard Train (Station) +Code=88AA-00 : Infinite Art Damage From Gun Boats +Code=8862-00 : Infinite Art Damage From Planes +Code=8891-00 : Infinite Boiler Damage From Gun Boats +Code=8856-00 : Infinite Boiler Damage From Planes +Code=88C4-00 : Infinite Brake Damage +Code=ABCB-00 : Infinite Coal +Code=60F3-00 : Infinite Hits Outside Train (Station) +Code=BBE6-B7 : Infinite Requests To Make Repairs +Code=BBAB-B7 : Infinite Requests To Take Station Or Bridge +Code=9812-00 : Infinite Hits From Gun Boats + +[Train Game, The by Microsphere (1983)] +Code=766C-00 : Infinite Lives + +[Transformers, The by Ocean (1986)] +Menu=Indestructible +Menu=Shields Withstand anything +Code=D415-00 : Unlimited Power +Code=C13F-00 : Unlimited Time +Code=D9A5-00 : Unlimited weapon energy + +[Indestructible / Transformers, The by Ocean (1986)] +E091-21 +E0A1-21 +E366-21 + +[Shields Withstand anything / Transformers, The by Ocean (1986)] +E352-18 +E353-06 + +[Transmat by Video Showcase (1984)] +Code=6885-00 : Infinite Lives + +[Transmuter by Code Masters (1987)] +Code=6F35-C9 : Immunity +Code=70CE-00 : Infinite Lives + +[Transversion by Ocean (1984)] +Menu=Immunity +Code=65A4-00 : Infinite Lives + +[Immunity / Transversion by Ocean (1984)] +63F9-00 +63FA-00 +63FB-00 +6402-00 +6403-00 +6404-00 + +[Trantor - The Last Stormtrooper by Go! (1987)] +Code=EE50-C9 : Immunity +Code=D3DC-00 : Infinite Ammo +Code=DD14-00 : Infinite Energy +Code=DD87-00 : Infinite Time +Code=CD22-00 : No Enemies + +[Tranz Am by Ultimate Play The Game (1983)] +Code=6826-C9 : Immune To Cars +Code=6FEF-C9 : Immune To Obstacles +Code=6D47-18 : Infinite Fuel +Code=6366-00 : Infinite Lives +Code=6365-00 : Infinite Lives (alt) +Code=6D5C-00 : Infinite Temperature +Code=6FC2-00 : Makes game harder +Code=7051-00 : Makes it even harder still +Code=6B06-00 : Makes the game go faster + +[Trap by Alligata (1987)] +Code=9A86-00 : Infinite Lives +Code=69F6-00 : Select any ship + +[Trap Door, The by Piranha (1986)] +Code=AC6B-18 : Infinite time +Code=ACDB-00 : Maximum bonus + +[Trashman by New Generation (1984)] +Menu=Immunity +Code=A620-00 : Infinite Lives +Code=CB45-00 : Infinite Time +Menu=Time left 2000 seconds +Menu=Time left 750 seconds + +[Immunity / Trashman by New Generation (1984)] +BF59-C9 +A5D9-2A + +[Time left 2000 seconds / Trashman by New Generation (1984)] +C272-00 +C273-20 + +[Time left 750 seconds / Trashman by New Generation (1984)] +C272-50 +C273-07 + +[Travel With Trashman by New Generation (1984)] +Code=9700-8E : Don't spend money +Menu=Don't spend money (alt) +Code=B709-3A : The bull doesn't kill +Menu=The game doesn't end when Cash arrives at 0 +Code=C826-18 : You are not deported from Moscow +Menu=You've 9999 pounds (the max) -these pokes ONLY work while you're playing a city +Menu=You've 9999 pounds (the max) -use these when you've to select city- (*) + +[Don't spend money (alt) / Travel With Trashman by New Generation (1984)] +9700-1A +9701-00 + +[The game doesn't end when Cash arrives at 0 / Travel With Trashman by New Generation (1984)] +8896-00 +8964-62 + +[You've 9999 pounds (the max) -these pokes ONLY work while you're playing a city / Travel With Trashman by New Generation (1984)] +EFF7-99 +EFF8-99 + +[You've 9999 pounds (the max) -use these when you've to select city- (*) / Travel With Trashman by New Generation (1984)] +8C35-99 +8C36-99 + +[Traxx by Quicksilva (1983)] +Code=7C19-00 : Infinite Lives + +[Traz by Gamebusters (1989)] +Code=AC7A-00 : Infinite lives + +[Treasure Island by Mr. Micro (1984)] +Menu=Infinite lives + +[Infinite lives / Treasure Island by Mr. Micro (1984)] +E915-00 +EADF-00 +EED7-00 +EF62-00 + +[Tremor by Americana (1986)] +Code=95BA-00 : Can Fly +Code=5FCD-3A : Immunity +Code=CE08-00 : Infinite Lives +Code=A431-00 : No Overheat + +[Tres Luces de Glaurung, Las by Erbe (1986)] +Code=E862-00 : Immunity +Code=EAC5-C9 : Immunity (alt) +Code=E8C6-00 : Immunity (alt) (alt) +Code=60F8-00 : Infinite arrows +Code=613B-00 : Infinite bombs +Code=E24F-3A : Infinite lives +Code=F3A2-00 : No Enemies + +[Triaxos by 39 Steps (1987)] +Code=971A-4B : Cloning does not subtract energy +Code=910F-00 : Dynamite and falls do not affect you +Code=85E7-00 : Infinite dynamite +Code=85E9-3A : Infinite dynamite (alt) +Code=7AA2-4B : Infinite energy +Code=94E4-00 : Infinite laser energy +Code=85CC-3A : Infinite mines +Code=7A8E-00 : Infinite shield +Code=7BEE-3A : Infinite time + +[Tribble Trubble by Software Projects (1984)] +Code=7CED-B7 : Infinite Air +Menu=Infinite Tribbles + +[Infinite Tribbles / Tribble Trubble by Software Projects (1984)] +7D6E-B7 +8051-B7 +85A6-B7 +88D2-B7 + +[Trick of the Tale, A by Central Solutions (1986)] +Code=8B24-3A : Immunity +Code=8B80-00 : Infinite Lives + +[Triple Comando by Dro Soft (1988)] +Code=D88C-7E : Infinite All (Energy Weapons Tools) + +[Trivia by Shades (1989)] +Code=6113-18 : Infinite Answer Time +Code=6074-B7 : Infinite Tries + +[Trog by Macronics Systems (1983)] +Code=A640-00 : Fuel +Code=CD86-00 : Lives + +[Troll by Kixx (1988)] +Menu=Immunity +Code=BA2A-B7 : Infinite Energy +Code=BA12-00 : Infinite Lives + +[Immunity / Troll by Kixx (1988)] +AD80-C9 +BA2A-B7 + +[Trom by DK'Tronics (1983)] +Code=6861-00 : Infinite Lives + +[Trooper -Point 5 by Bog Brothers, The (2010)] +Code=8CED-00 : Infinite lives + +[Trouble Brewin by Silversoft (1984)] +Menu=Infinite lives + +[Infinite lives / Trouble Brewin by Silversoft (1984)] +79DF-00 +7B4D-00 +8B2B-00 +C70F-00 + +[TT Racer by Digital Integration (1986)] +Menu=Accept any code +Code=E384-18 : Accept any code (4Aces) +Menu=Remove protection (Dig. Integration) +Code=8E19-C9 : You can get out of the road + +[Accept any code / TT Racer by Digital Integration (1986)] +E5F6-AF +E5F7-C9 + +[Remove protection (Dig. Integration) / TT Racer by Digital Integration (1986)] +E2BC-42 +E2BD-65 +E2BE-C5 +E2BF-F1 +E2C0-C1 +E2C1-C9 + +[Tuareg by Topo Soft (1988)] +Code=8F00-B7 : Infinite Ammo +Code=8E74-3A : Infinite Energy + +[Tubaruba by Firebird (1987)] +Code=6D28-00 : Infinite lives + +[Tube Mix by THD (1993)] +Code=D8FD-B6 : Infinite Time + +[Tube, The by Quicksilva (1987)] +Code=A685-C9 : Immunity +Menu=Infinite Access Time +Menu=Infinite Energy +Code=9704-00 : Infinite Lives +Code=B3E1-B7 : Infinite Smart Bombs +Code=A072-00 : Infinite Time + +[Infinite Access Time / Tube, The by Quicksilva (1987)] +DA89-00 +DAA6-00 + +[Infinite Energy / Tube, The by Quicksilva (1987)] +B2E9-00 +B2F4-00 +B2FF-00 + +[Tujad by Ariolasoft UK (1986)] +Code=7AD3-00 : Infinite energy +Code=6A4E-3A : Infinite lives + +[Tuma 7 by Delta Software S.L. (1990)] +Menu=Immunity +Menu=Infinite Energy +Menu=Infinite Laser +Menu=Infinite Missiles +Menu=Infinite Time + +[Immunity / Tuma 7 by Delta Software S.L. (1990)] +Note=For part #1. +7414-18 +7526-18 + +[Infinite Energy / Tuma 7 by Delta Software S.L. (1990)] +Note=For part #2. +73EC-00 + +[Infinite Laser / Tuma 7 by Delta Software S.L. (1990)] +Note=For part #2. +6F7A-00 + +[Infinite Missiles / Tuma 7 by Delta Software S.L. (1990)] +Note=For part #2. +7017-00 + +[Infinite Time / Tuma 7 by Delta Software S.L. (1990)] +Note=For part #1. +7356-00 + +[Tuneles Marcianos by Ventamatic (1983)] +Menu=Infinite Keys +Menu=Infinite Lives +Code=F878-37 : Keys(x+48) +Code=E724-C9 : No annoying start tune + +[Infinite Keys / Tuneles Marcianos by Ventamatic (1983)] +F77F-B6 +F7E7-00 + +[Infinite Lives / Tuneles Marcianos by Ventamatic (1983)] +Note=For the Spanish version. +F6B7-C3 +F6B3-00 + +[Turbo Boat Simulator by Silverbird (1988)] +Code=90B9-B7 : Infinite lives +Code=90CE-B7 : Infinite power + +[Turbo Driver by B.O.S. (1983)] +Code=69D3-00 : Infinite Fuel + +[Turbo Esprit by Durell (1986)] +Code=74C5-00 : Infinite Lives (Original) +Menu=No crash if you hit a wall (Erbe) +Menu=No crash in wall (Original) +Menu=No crash while turning (Erbe) +Menu=No crash while turning (Original) +Menu=No crashes (Erbe) +Menu=No crashes (Original) +Code=F40C-18 : No deadly side walls +Code=F422-C9 : No slow on moving rear bumper + +[No crash if you hit a wall (Erbe) / Turbo Esprit by Durell (1986)] +ECC9-18 +ECCA-06 + +[No crash in wall (Original) / Turbo Esprit by Durell (1986)] +EC9D-18 +EC9E-06 + +[No crash while turning (Erbe) / Turbo Esprit by Durell (1986)] +F40E-18 +F40F-06 + +[No crash while turning (Original) / Turbo Esprit by Durell (1986)] +F3E2-18 +F3E3-06 + +[No crashes (Erbe) / Turbo Esprit by Durell (1986)] +EC90-18 +EC91-06 + +[No crashes (Original) / Turbo Esprit by Durell (1986)] +EC62-18 +EC63-06 + +[Turbo Girl by Dinamic (1988)] +Code=C9B6-C3 : Don't Fall +Menu=Don't Fall After Jumps +Code=D146-C9 : Immune To Main (Final) Enemies +Code=C86A-C9 : Infinite Energy +Code=697B-B6 : Infinite lives + +[Don't Fall After Jumps / Turbo Girl by Dinamic (1988)] +C9B9-21 +C9BF-01 +CAE8-01 +CAEE-21 + +[Turbo Out Run by U.S. Gold (1989)] +Menu=Infinite Credits +Menu=Infinite Time + +[Infinite Credits / Turbo Out Run by U.S. Gold (1989)] +Note=For Spectrum 48kB version. +B7BB-00 +B279-00 + +[Infinite Time / Turbo Out Run by U.S. Gold (1989)] +Note=For Spectrum 48kB version. +9EE8-00 +9FD2-00 + +[Turbo the Tortoise by Hi-Tec (1992)] +Code=D345-00 : Infinite Ammo +Code=DC51-B6 : Infinite Energy +Code=D1BD-B6 : Infinite Lives + +[Turbomania by Cauldwell, Jonathan (2005)] +Code=6A53-C9 : Immunity +Code=66E4-B6 : Infinite Fuel +Code=6A74-B6 : Infinite Lives + +[Turbulence by Your Sinclair (1993)] +Code=C129-00 : Infinite Lives +Code=CBEA-C9 : Infinite Time + +[Turmoil by Bug-Byte (1984)] +Code=E0D5-00 : Infinite lives + +[Turrican by Rainbow Arts (1990)] +Code=6FFE-00 : Infinite Continues +Code=6EF6-00 : Infinite Energy +Code=7B0D-00 : Infinite Gyros +Code=6FA5-B7 : Infinite Lives +Code=6EDC-00 : Infinite Time +Code=80C2-00 : Infinite Time & Special Weapons + +[Turrican II by Rainbow Arts (1991)] +Menu=Infinite Lives, Shields & Time +Menu=Pause to L1 +Menu=Pause to L10 +Menu=Pause to L2 +Menu=Pause to L3 +Menu=Pause to L4 +Menu=Pause to L5 +Menu=Pause to L6 +Menu=Pause to L7 +Menu=Pause to L8 +Menu=Pause to L9 + +[Infinite Lives, Shields & Time / Turrican II by Rainbow Arts (1991)] +Note=For level #1. +A4B7-00 +F1ED-00 +A002-00 +A34B-00 +6A30-00 +9B13-00 +7BC5-00 +7B8A-00 +81F3-00 +8974-00 +88AC-00 + +[Pause to L1 / Turrican II by Rainbow Arts (1991)] +612B-C3 +612C-E5 +612D-60 + +[Pause to L10 / Turrican II by Rainbow Arts (1991)] +74E5-C3 +74E6-54 +74E7-89 + +[Pause to L2 / Turrican II by Rainbow Arts (1991)] +943F-C3 +9440-F7 +9441-A7 + +[Pause to L3 / Turrican II by Rainbow Arts (1991)] +9380-C3 +9381-5B +9382-93 + +[Pause to L4 / Turrican II by Rainbow Arts (1991)] +9410-C3 +9411-EB +9412-93 + +[Pause to L5 / Turrican II by Rainbow Arts (1991)] +60D7-C3 +60D8-CE +60D9-6E + +[Pause to L6 / Turrican II by Rainbow Arts (1991)] +8F75-C3 +8F76-46 +8F77-8F + +[Pause to L7 / Turrican II by Rainbow Arts (1991)] +6FF4-C3 +6FF5-CE +6FF6-6F + +[Pause to L8 / Turrican II by Rainbow Arts (1991)] +692D-C3 +692E-08 +692F-69 + +[Pause to L9 / Turrican II by Rainbow Arts (1991)] +6F66-C3 +6F67-41 +6F68-6F + +[Turtle Timewarp by Softstone (1984)] +Menu=Immunity +Code=D8A4-00 : Infinite Bombs +Code=C08B-00 : Infinite Lives + +[Immunity / Turtle Timewarp by Softstone (1984)] +B20B-21 +B21C-21 +BBF8-21 +BC09-21 + +[Tusker by System 3 (1989)] +Code=A4D0-C9 : Immunity +Code=96E3-00 : Infinite Lives +Code=9F3F-3D : No enemies + +[Tutankhamun by Micromania (1983)] +Code=6C87-00 : Infinite Lives + +[Tutti Fruti by Ventamatic (1986)] +Code=B2BC-18 : Immunity +Code=B2C4-00 : Infinite Lives + +[Twilight Zone by Thor Computer (1984)] +Code=63DE-B6 : Infinite lives (Original) +Code=63AB-B6 : Infinite lives (re-release) + +[Twin Kingdom Valley by Bug-Byte (1984)] +Menu=&- ask for anything +Code=D344-00 : Always have flint +Menu=Carry anything +Code=C7BE-B7 : Infinite lamp +Code=C816-00 : Never thirsty +Menu=Remainder are for Infinite strength +Code=D40B-00 : Unlock with any key + +[&- ask for anything / Twin Kingdom Valley by Bug-Byte (1984)] +DCCE-00 +DCC4-00 + +[Carry anything / Twin Kingdom Valley by Bug-Byte (1984)] +D88B-18 +D88C-19 + +[Remainder are for Infinite strength / Twin Kingdom Valley by Bug-Byte (1984)] +D947-CD +D949-FF +FFC6-21 +FFC7-C6 +FFC8-88 +FFC9-FE +FFCA-C8 +FFCB-C0 +FFCC-E1 +FFCD-C9 + +[Twin Turbo V8 by Code Masters (1989)] +Code=C25F-00 : Infinite Lives +Code=A952-00 : Unlimited Time + +[Twin World by Ubi Soft (1990)] +Code=E3A6-11 : Immune to Enemies +Code=F23E-00 : Infinite Ammo +Menu=Infinite Lives + +[Infinite Lives / Twin World by Ubi Soft (1990)] +EDEA-B6 +EE0E-B6 + +[Twinz! by Sinclair User (1991)] +Code=B45D-C9 : Infinite Time + +[Twister by System 3 (1986)] +Code=A696-B7 : Infinite ammo +Menu=Infinite energy + +[Infinite energy / Twister by System 3 (1986)] +A5AC-00 +A5FA-00 + +[Two-Gun Turtle by MC Lothlorien (1984)] +Menu=Infinite Lives + +[Infinite Lives / Two-Gun Turtle by MC Lothlorien (1984)] +7117-B6 +711E-B6 + +[Type-Rope by Mastertronic (1985)] +Code=7D5B-00 : Infinite time + +[Typhoon by Imagine (1988)] +Menu=Immunity +Menu=Infinite Lives + +[Immunity / Typhoon by Imagine (1988)] +Note=For Spectrum 48kB version. +A36D-C9 +A402-C9 +A279-C9 +A30E-C9 + +[Infinite Lives / Typhoon by Imagine (1988)] +Note=For Spectrum 48kB version. +A3B4-00 +A459-00 +A2C0-00 +A365-00 + +[U.N. Squadron by U.S. Gold (1990)] +Code=7250-C9 : Immunity +Code=7653-00 : Infinite Ammo +Code=72F2-00 : Infinite Credits +Code=7241-C9 : Infinite Energy +Menu=Infinite Money +Code=72BE-00 : Infinite Time Counter + +[Infinite Money / U.N. Squadron by U.S. Gold (1990)] +Note=For level #1. +F5BE-00 +F568-00 +F5DC-00 +F62A-00 +F5EC-00 +F5F0-00 +F565-00 +F62D-00 +F60E-00 +F594-00 + +[UGH! by Softek International (1984)] +Code=EF26-C3 : Immunity +Code=EF9C-00 : Infinite Lives +Code=EC23-00 : Rapid fire + +[Ugly Blaster by StupidiuS (1997)] +Menu=Immunity (Black Player) +Menu=Immunity (White Player) + +[Immunity (Black Player) / Ugly Blaster by StupidiuS (1997)] +88FF-21 +8902-3E +8903-C9 +8904-77 + +[Immunity (White Player) / Ugly Blaster by StupidiuS (1997)] +88EF-21 +88F2-3E +88F3-C1 +88F4-77 + +[Ulises by Opera Soft (1989)] +Code=88CD-C9 : Immune To Enemies +Code=88F1-00 : Infinite Lives + +[Ultima Ratio by Firebird (1987)] +Code=D716-00 : Infinite lives +Code=CCC8-B6 : Zap + +[Ultimate Combat Mission by Mastertronic Added Dimension (1987)] +Menu=Infinite Ammo +Menu=Infinite Lives + +[Infinite Ammo / Ultimate Combat Mission by Mastertronic Added Dimension (1987)] +6CB8-00 +78A4-18 +8596-18 + +[Infinite Lives / Ultimate Combat Mission by Mastertronic Added Dimension (1987)] +Note=For the first player. +8DF1-00 +AAD6-00 + +[Ultimate Manic Miner by Makovsky, Igor (2006)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Ultimate Manic Miner by Makovsky, Igor (2006)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Ultimate Manic Miner by Makovsky, Igor (2006)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Ultimate Manic Miner by Makovsky, Igor (2006)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Ultimate Manic Miner by Makovsky, Igor (2006)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Ultimate Manic Miner by Makovsky, Igor (2006)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Ultimate Manic Miner by Makovsky, Igor (2006)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Ultimate Manic Miner by Makovsky, Igor (2006)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Ultimate Manic Miner by Makovsky, Igor (2006)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Ultimate Manic Miner by Makovsky, Igor (2006)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Ultimate Manic Miner by Makovsky, Igor (2006)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Ultimate Manic Miner by Makovsky, Igor (2006)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Ultimate Manic Miner by Makovsky, Igor (2006)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Ultimate Manic Miner by Makovsky, Igor (2006)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Ultimate Manic Miner by Makovsky, Igor (2006)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Ultimate Manic Miner by Makovsky, Igor (2006)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Ultimate Manic Miner by Makovsky, Igor (2006)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Ultimate Manic Miner by Makovsky, Igor (2006)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Ultimate Manic Miner by Makovsky, Igor (2006)] +945E-00 +946A-00 + +[Walk through walls / Ultimate Manic Miner by Makovsky, Igor (2006)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Ultimate Warrior by Crash (1989)] +Code=C5D3-00 : Infinite Lives + +[Ultracop by Crazy Soft (1990)] +Menu=Infinite Energy +Menu=Infinite Lives + +[Infinite Energy / Ultracop by Crazy Soft (1990)] +CD36-B7 +CD59-B7 + +[Infinite Lives / Ultracop by Crazy Soft (1990)] +C999-B6 +C99D-B7 + +[Un Dos Azul by J.B.G.V. (2014)] +Menu=Lives + +[Lives / Un Dos Azul by J.B.G.V. (2014)] +Note=For the English version. +917A-00 +D754-00 + +[Una Extrana Historia by J.B.G.V. (2014)] +Menu=Lives + +[Lives / Una Extrana Historia by J.B.G.V. (2014)] +Note=For the English version. +A983-00 +B6F6-00 + +[Uncle Jack by J.J. Soft (1984)] +Code=D1FC-00 : Infinite lives +Code=BEBB-00 : Infinite oxygen + +[Underground by System 4 (1988)] +Menu=Immunity +Code=DD3D-00 : Infinite lives + +[Immunity / Underground by System 4 (1988)] +D270-3A +D5C9-3A +D747-3A +DD06-00 + +[Underwurlde by Ultimate Play The Game (1984)] +Menu=Bugfix +Code=949A-21 : Infinite Gems +Code=E7EF-00 : Infinite Lives +Code=AFDA-C9 : No Enemies +Code=E8C7-00 : Weapons Don't Move + +[Bugfix / Underwurlde by Ultimate Play The Game (1984)] +Note=For Spectrum 128kB version. +94E5-00 +94E6-00 + +[Unitrax by Streetwise (1987)] +Menu=Always Place Bomb +Code=722C-00 : Infinite Energy +Code=7250-00 : Infinite Lives + +[Always Place Bomb / Unitrax by Streetwise (1987)] +64CF-18 +6BEA-11 + +[Universal Hero by Mastertronic (1986)] +Code=963B-C9 : Immunity (Original) +Code=9732-C9 : Immunity (re-release) +Code=9701-BE : Infinite Lives (Original) +Code=97F8-BE : Infinite lives (re-release) + +[Untouchables, The by Ocean (1989)] +Menu=Immunity +Menu=Infinite Ammo +Menu=Infinite Energy +Menu=Infinite Time +Menu=No Time Bonus + +[Immunity / Untouchables, The by Ocean (1989)] +Note=For level #6. +BA2E-C9 + +[Infinite Ammo / Untouchables, The by Ocean (1989)] +Note=For level #3. +B71C-00 +BDA3-00 + +[Infinite Energy / Untouchables, The by Ocean (1989)] +Note=For level #1. +A723-00 +A788-00 +B033-00 +B07F-00 +B170-00 +B2B3-00 +B273-00 +B702-00 +BA36-FE + +[Infinite Time / Untouchables, The by Ocean (1989)] +Note=For level #1. +7072-00 + +[No Time Bonus / Untouchables, The by Ocean (1989)] +Note=For level #3. +AD6F-00 + +[Uridium by Hewson Consultants (1986)] +Code=8856-C9 : Immune to spaceships and walls (but mines can kill you) +Menu=Immunity +Code=7A4B-21 : Infinite Lives +Menu=Infinite lives +Code=7A63-C3 : No enemies + +[Immunity / Uridium by Hewson Consultants (1986)] +D87B-00 +D87C-FF + +[Infinite lives / Uridium by Hewson Consultants (1986)] +7A4B-C9 +7A4C-00 + +[Uridium Plus by Hewson Consultants (1987)] +Menu=Immunity +Code=7A4F-00 : Infinite lives + +[Immunity / Uridium Plus by Hewson Consultants (1987)] +8858-C9 +8922-C9 + +[Uroboros by Miazga, Rafal (2015)] +Code=9580-00 : Infinite Lives + +[Utility Cubicles, The by Hill, Stuart J. (2000)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Utility Cubicles, The by Hill, Stuart J. (2000)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Utility Cubicles, The by Hill, Stuart J. (2000)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Utility Cubicles, The by Hill, Stuart J. (2000)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Utility Cubicles, The by Hill, Stuart J. (2000)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Utility Cubicles, The by Hill, Stuart J. (2000)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Utility Cubicles, The by Hill, Stuart J. (2000)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Utility Cubicles, The by Hill, Stuart J. (2000)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Utility Cubicles, The by Hill, Stuart J. (2000)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Utility Cubicles, The by Hill, Stuart J. (2000)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Utility Cubicles, The by Hill, Stuart J. (2000)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Utility Cubicles, The by Hill, Stuart J. (2000)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Utility Cubicles, The by Hill, Stuart J. (2000)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Utility Cubicles, The by Hill, Stuart J. (2000)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Utility Cubicles, The by Hill, Stuart J. (2000)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Utility Cubicles, The by Hill, Stuart J. (2000)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Utility Cubicles, The by Hill, Stuart J. (2000)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Utility Cubicles, The by Hill, Stuart J. (2000)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Utility Cubicles, The by Hill, Stuart J. (2000)] +945E-00 +946A-00 + +[Walk through walls / Utility Cubicles, The by Hill, Stuart J. (2000)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Utok Bile Mysky by Proxima (1993)] +Code=B0B3-C9 : Immune To Drops +Code=B02B-C9 : No Drops + +[Uwol, Quest for Money by Ubhres Productions (2009)] +Code=B559-00 : Infinite lives +Code=B27E-00 : Invisible mode (flicker) +Code=AFC7-00 : Stop time + +[V by Ocean (1986)] +Menu=Bypass red dust formula codes. +Menu=Bypass security circuits +Code=B513-00 : Stop the "CARDIAC ARREST IMMINENT" + +[Bypass red dust formula codes. / V by Ocean (1986)] +B9E2-00 +B9E3-00 +B9E4-00 +B9E5-00 + +[Bypass security circuits / V by Ocean (1986)] +C09E-C3 +C09F-D4 +C0A0-C0 + +[VADE RETRO by J.B.G.V. (2012)] +Menu=Lives + +[Lives / VADE RETRO by J.B.G.V. (2012)] +Note=For the English version. +BEDB-00 + +[Vallation by Tardis Remakes (2016)] +Code=B0A1-00 : Lives (v1.1) + +[Vamperi by Diaz, Carlos David (2012)] +Code=BA0B-00 : Lives + +[Vampire Hunter Willy by Lee, Simon D. (2011)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Vampire Hunter Willy by Lee, Simon D. (2011)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Vampire Hunter Willy by Lee, Simon D. (2011)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Vampire Hunter Willy by Lee, Simon D. (2011)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Vampire Hunter Willy by Lee, Simon D. (2011)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Vampire Hunter Willy by Lee, Simon D. (2011)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Vampire Hunter Willy by Lee, Simon D. (2011)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Vampire Hunter Willy by Lee, Simon D. (2011)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Vampire Hunter Willy by Lee, Simon D. (2011)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Vampire Hunter Willy by Lee, Simon D. (2011)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Vampire Hunter Willy by Lee, Simon D. (2011)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Vampire Hunter Willy by Lee, Simon D. (2011)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Vampire Hunter Willy by Lee, Simon D. (2011)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Vampire Hunter Willy by Lee, Simon D. (2011)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Vampire Hunter Willy by Lee, Simon D. (2011)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Vampire Hunter Willy by Lee, Simon D. (2011)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Vampire Hunter Willy by Lee, Simon D. (2011)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Vampire Hunter Willy by Lee, Simon D. (2011)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Vampire Hunter Willy by Lee, Simon D. (2011)] +945E-00 +946A-00 + +[Walk through walls / Vampire Hunter Willy by Lee, Simon D. (2011)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Vampire's Empire by Gremlin Graphics (1988)] +Code=8A90-00 : Infinite Energy +Code=8B71-00 : Infinite Garlic + +[Vampyre Castle by Williams, Jim (1985)] +Menu=Infinite energy + +[Infinite energy / Vampyre Castle by Williams, Jim (1985)] +AFD0-30 +AFD4-00 + +[Vatman by Your Sinclair (1989)] +Code=CBA4-C9 : Autofire +Code=CBA6-00 : Immunity +Menu=Infinite energy +Code=D88B-00 : No Enemies +Code=D895-00 : One Enemy +Code=DCE3-00 : Single thug + +[Infinite energy / Vatman by Your Sinclair (1989)] +DD2B-00 +DD69-00 + +[Vectron by Insight (1985)] +Menu=Find Matrix exit immediately +Code=C176-B7 : Infinite Time +Code=C1E8-C9 : Infinite energy +Menu=Kill all Randomizers +Menu=Kill all Tanks +Menu=Map on immediately +Menu=Pursing Forces immediately +Menu=ROM Robot eyes flash +Menu=Robot stays still +Menu=View yourself on map + +[Find Matrix exit immediately / Vectron by Insight (1985)] +Note=For level #3. +EACA-00 + +[Kill all Randomizers / Vectron by Insight (1985)] +Note=For level #1. +D20A-90 +D212-90 +D21A-90 +D222-90 + +[Kill all Tanks / Vectron by Insight (1985)] +Note=For level #1. +DE6E-80 +DE74-80 +DE7A-80 +DE80-80 + +[Map on immediately / Vectron by Insight (1985)] +BE56-18 +BE57-16 +BE6E-3E +BE6F-00 +BE73-C3 + +[Pursing Forces immediately / Vectron by Insight (1985)] +Note=For level #4. +EB23-00 +EB24-00 + +[ROM Robot eyes flash / Vectron by Insight (1985)] +Note=For level #2. +E1B7-00 + +[Robot stays still / Vectron by Insight (1985)] +Note=For level #2. +E090-00 +E09A-00 + +[View yourself on map / Vectron by Insight (1985)] +Note=For level #3. +EA9B-BD +EA9C-F2 +F2BD-CD +F2BE-41 +F2BF-BD +F2C0-CD +F2C1-DF +F2C2-C6 +F2C3-C9 + +[Vega Solaris by Eclipse - Quasar (1989)] +Menu=Infinite Ammo & Objects +Menu=Infinite Energy +Code=B85C-2A : Infinite Time + +[Infinite Ammo & Objects / Vega Solaris by Eclipse - Quasar (1989)] +Note=For the first player. +CB61-00 +CB74-00 + +[Infinite Energy / Vega Solaris by Eclipse - Quasar (1989)] +Note=For the first player. +CDAA-3A +CDD1-3A + +[Vegas Jackpot by Mastertronic (1984)] +Menu=Start with $500 + +[Start with $500 / Vegas Jackpot by Mastertronic (1984)] +5F65-50 +5F66-C3 + +[Vegetable Crash by Kuma Computers (1984)] +Code=86B4-B7 : Infinite lives + +[Vendelin v Zakletem Dome by J.H.C.S. (1995)] +Code=EF88-C9 : Immunity +Code=EFA2-00 : Infinite Lives + +[Vendetta by System 3 (1990)] +Menu=99 units of time +Menu=Infinite Ammo +Menu=Infinite Armour +Menu=Infinite Energy +Menu=Infinite Time + +[99 units of time / Vendetta by System 3 (1990)] +A12E-09 +A12F-09 + +[Infinite Ammo / Vendetta by System 3 (1990)] +Note=For level #1. +8830-00 +868C-00 +869A-00 +8636-00 + +[Infinite Armour / Vendetta by System 3 (1990)] +Note=For level #1. +954B-00 +91DB-00 +91A4-00 +8FDB-00 + +[Infinite Energy / Vendetta by System 3 (1990)] +Note=For level #1. +8A8D-00 +9540-00 +955D-00 +88F4-00 +91D0-00 +91ED-00 +88A4-00 +9199-00 +91B6-00 +8819-00 +8FD0-00 +8FED-00 + +[Infinite Time / Vendetta by System 3 (1990)] +Note=For level #1. +9D24-C9 +9552-C9 +9972-C9 +993A-C9 +9772-C9 + +[Venganza de Johny Comomolo, La by Dro Soft (1987)] +Menu=Immunity +Code=CF90-00 : Infinite Lives + +[Immunity / Venganza de Johny Comomolo, La by Dro Soft (1987)] +D408-C9 +D4A7-00 + +[Venturama by Your Sinclair (1992)] +Code=D17F-2A : Infinite Lives + +[Viaje al Centro de la Napia by Ubhres Productions (2010)] +Menu=Infinite lives + +[Infinite lives / Viaje al Centro de la Napia by Ubhres Productions (2010)] +A1D8-00 +BC89-00 + +[Viaje al Centro de la Tierra by Topo Soft (1989)] +Menu=Infinite Energy +Menu=Infinite Time +Menu=Infinite Torch +Menu=Infinite Water +Menu=No Predatory Dinosaurs +Menu=No Pterodactyls +Menu=No Tigers +Menu=No harm from geysers and bats +Menu=No harm from high falls + +[Infinite Energy / Viaje al Centro de la Tierra by Topo Soft (1989)] +Note=For level #2. +8524-B6 +7AFC-C9 + +[Infinite Time / Viaje al Centro de la Tierra by Topo Soft (1989)] +Note=For level #1. +91EA-3A + +[Infinite Torch / Viaje al Centro de la Tierra by Topo Soft (1989)] +Note=For level #2. +88EA-B6 + +[Infinite Water / Viaje al Centro de la Tierra by Topo Soft (1989)] +Note=For level #2. +897B-00 + +[No Predatory Dinosaurs / Viaje al Centro de la Tierra by Topo Soft (1989)] +Note=For level #3. +68CE-3A + +[No Pterodactyls / Viaje al Centro de la Tierra by Topo Soft (1989)] +Note=For level #3. +68C8-3A + +[No Tigers / Viaje al Centro de la Tierra by Topo Soft (1989)] +Note=For level #3. +68CB-3A + +[No harm from geysers and bats / Viaje al Centro de la Tierra by Topo Soft (1989)] +Note=For level #2. +8820-C9 + +[No harm from high falls / Viaje al Centro de la Tierra by Topo Soft (1989)] +Note=For level #2. +850A-A7 + +[Viaje al Centro de la Tierra - Version Extendida by Topo Siglo XXI (2007)] +Menu=Immune to rocks +Menu=Immune to turtles + +[Immune to rocks / Viaje al Centro de la Tierra - Version Extendida by Topo Siglo XXI (2007)] +Note=For level #5. +DB76-C9 + +[Immune to turtles / Viaje al Centro de la Tierra - Version Extendida by Topo Siglo XXI (2007)] +Note=For level #4. +F16F-C9 + +[Victory Road by Imagine (1989)] +Code=87A7-00 : Immunity +Menu=Infinite Lives + +[Infinite Lives / Victory Road by Imagine (1989)] +Note=P1,2 +87E0-B6 + +[Video Olimpic by Dinamic (1984)] +Code=CA16-C3 : Always Qualify For 100m Hurdles +Code=AD75-21 : Always Qualify For 100m Run +Code=C624-C3 : Always Qualify For 100m Swim +Code=BAAC-C3 : Always Qualify For Javelin +Code=B489-C3 : Always Qualify For Long Jump +Code=C2E2-18 : Always Qualify For Throw Hammer + +[Video Poker by Entertainment USA (1986)] +Code=B1EB-00 : Infinite Cash + +[Video Pool by Oxford Computer Publishing (1985)] +Menu=Infinite shots + +[Infinite shots / Video Pool by Oxford Computer Publishing (1985)] +83E9-00 +9761-00 + +[View to a Kill - The Computer Game, A by Domark (1985)] +Code=6AA6-02 : Always arrive on time +Code=720D-00 : Any code deactivate +Menu=Bug Fix +Menu=Code Killer +Menu=Code Killer (Ending Part) +Code=8A9F-00-01 : Collision off/on +Code=F8A0-C9 : Fires don't spread +Code=7E8B-9A : Fix congratulations message +Code=8AD5-FE : Infinite damage +Code=6FD7-00 : Infinite dynamite +Code=8234-00 : Infinite time +Code=6E00-00 : Infinite time (alt) +Code=F5AE-C9 : Infinite time (alt) (alt) + +[Bug Fix / View to a Kill - The Computer Game, A by Domark (1985)] +Note=For level #3. +6D80-FF +6DB7-08 +723B-08 +774F-08 + +[Code Killer / View to a Kill - The Computer Game, A by Domark (1985)] +Note=For part #2. +6A88-76 +6ABD-C9 +74AD-51 +74E8-C9 + +[Code Killer (Ending Part) / View to a Kill - The Computer Game, A by Domark (1985)] +AA8D-4B +AAC2-C9 + +[Vigilante by U.S. Gold (1989)] +Code=BE49-C9 : Infinite energy +Code=BE5F-00 : Infinite lives +Code=9559-00 : Infinite time + +[Vigilante Patrol by Cauldwell, Jonathan (1993)] +Code=E9D5-18 : Enemies Don't Shoot +Code=EB4E-00 : Infinite Bullets +Code=EC72-00 : Infinite Lives Grenades Ammo Attempts + +[Vikings by Challenge (1989)] +Code=B1ED-00 : Infinite Action Points (If Move) +Code=B94E-00 : Infinite Action Points (If Shoot) +Code=C4D0-00 : Vikings Have No Move Points + +[Vindicator, The by Imagine (1988)] +Menu=Immunity (except oxygen) +Menu=Infinite Grenades +Menu=Infinite Lives +Menu=Infinite Rockets +Menu=Infinite Time +Menu=Infinite lives +Menu=Infinite rockets +Menu=Infinite time + +[Immunity (except oxygen) / Vindicator, The by Imagine (1988)] +Note=For part #1. +826A-00 +826B-00 + +[Infinite Grenades / Vindicator, The by Imagine (1988)] +Note=For part #2. +83ED-00 + +[Infinite Lives / Vindicator, The by Imagine (1988)] +Note=For part #1. +82A8-00 +8510-00 +8237-00 +83C0-00 +855B-00 +859B-00 +8509-00 +8549-00 +88EF-00 +8853-00 +82D0-00 +8510-00 + +[Infinite Rockets / Vindicator, The by Imagine (1988)] +Note=For part #2. +96E7-00 +96E1-00 + +[Infinite Time / Vindicator, The by Imagine (1988)] +Note=For part #3. +863C-00 +85A0-00 + +[Infinite lives / Vindicator, The by Imagine (1988)] +Note=For part #1. +82A8-00 +8510-00 +8237-00 +83C0-00 +855B-00 +859B-00 +8509-00 +8549-00 +88EF-00 +8853-00 + +[Infinite rockets / Vindicator, The by Imagine (1988)] +Note=For part #2. +96E7-00 +96E1-00 + +[Infinite time / Vindicator, The by Imagine (1988)] +Note=For part #3. +863C-00 +85A0-00 + +[Vindicators by Domark (1989)] +Menu=Infinite Lives + +[Infinite Lives / Vindicators by Domark (1989)] +Note=For the first player. +9419-00 +94CE-00 + +[Violent Universe by Quest Microsoftware (1983)] +Code=722D-C9 : Infinite time + +[Viper III by Mastertronic (1984)] +Code=7742-C9 : Immunity +Code=7745-00 : Infinite lives + +[Virus by Firebird (1988)] +Menu=1Kill for next level +Code=92E4-00 : Immune to bullets +Menu=Immune to landscape +Code=9334-18 : Immune to trees +Code=9386-18 : Immunity +Code=DC7F-63 : Infinite Ammo +Code=93CB-00 : Infinite Bombs +Menu=Infinite Fuel +Code=AF91-00 : Infinite Lives +Code=AF70-00 : Infinite Lives (alt) +Code=AF8E-00 : Infinite Lives (alt) (alt) +Menu=No pollution of land + +[1Kill for next level / Virus by Firebird (1988)] +E10A-C3 +E10B-CA + +[Immune to landscape / Virus by Firebird (1988)] +B897-02 +B899-00 + +[Infinite Fuel / Virus by Firebird (1988)] +92E1-00 +92E2-00 +B448-00 +B449-00 +B4CF-00 +B4D0-00 + +[No pollution of land / Virus by Firebird (1988)] +978B-00 +978C-71 + +[Vixen by Martech Games (1988)] +Menu=Infinite Lives +Menu=Infinite Time +Code=CA59-00 : Infinite lives + +[Infinite Lives / Vixen by Martech Games (1988)] +Note=For part #2. +CA4D-B7 +CA52-B7 + +[Infinite Time / Vixen by Martech Games (1988)] +Note=For part #2. +E0C5-00 + +[Viz - The Computer Game by Virgin Games (1991)] +Code=A2B4-00 : Infinite Lives +Code=7F7B-00 : Infinite Time + +[Volcanic Planet by Thorn EMI Video (1983)] +Code=6505-00 : Infinite armour +Code=708F-00 : Infinite blaster energy +Code=6013-00 : Infinite oxygen +Code=726E-0A : Without lava + +[Volcano by Computer Magic (1985)] +Code=A34A-00 : Infinite Food +Menu=Infinite Lives + +[Infinite Lives / Volcano by Computer Magic (1985)] +9CF2-00 +9D70-00 +A36A-00 + +[Voleur Strikes Back, Le by Load 'n' Run (1986)] +Code=E217-FF : 255 lives + +[Voleur, Le by Load 'n' Run (1986)] +Menu=Much time of 300 to 65535 + +[Much time of 300 to 65535 / Voleur, Le by Load 'n' Run (1986)] +83A0-FF +83A1-FF + +[W.A.R. by Martech Games (1986)] +Menu=;; Infinite lives +Code=8DCB-00 : All weapons active [before pressing '5' to start] +Code=957A-7C : Always complete sector +Menu=Immunity +Code=90A7-00 : Infinite lives +Code=8DFB-00 : Initial Score 666660 [23538-23544] +Menu=Mapping - No ship +Code=AABE-C9 : No piston aliens +Code=C875-C9 : No planes +Code=B51F-C9 : No rotating blocks +Code=8F75-01 : Stop initial movement up screen + +[;; Infinite lives / W.A.R. by Martech Games (1986)] +95FA-00 +90A9-00 + +[Immunity / W.A.R. by Martech Games (1986)] +8FC1-00 +8FDC-00 +AFBD-00 +CAE5-00 + +[Mapping - No ship / W.A.R. by Martech Games (1986)] +9DDA-C9 +9E43-C9 +9E98-C9 +9EB1-C9 + +[Wacky Darts by Code Masters (1991)] +Code=90CE-00 : Infinite Time + +[Wacky Races by Hi-Tec (1992)] +Menu=Infinite Energy +Menu=Infinite Lives +Menu=Infinite Time + +[Infinite Energy / Wacky Races by Hi-Tec (1992)] +C42E-00 +CB64-00 + +[Infinite Lives / Wacky Races by Hi-Tec (1992)] +C469-00 +C716-00 + +[Infinite Time / Wacky Races by Hi-Tec (1992)] +C0E3-C3 +C116-18 + +[Wake me up by Moderna Soft, La (2016)] +Code=9B75-00 : Infinite Lives + +[Wanderer by Elite Systems (1989)] +Code=65E6-B7 : Infinite Ability +Menu=Infinite Money +Code=6D6A-B6 : Infinite Shields + +[Infinite Money / Wanderer by Elite Systems (1989)] +9536-00 +9561-00 + +[Wanted - Monty Mole by Gremlin Graphics (1984)] +Code=92E7-11 : Immune to vertical nasties +Code=9474-00 : Infinite Lives +Code=8DCD-C9 : No crushers +Code=8C22-FF : Safe To Fall + +[War Cars Construction Set by Firebird (1987)] +Code=7E51-00 : Infinite lives + +[War Machine by Players Premier (1989)] +Code=B99A-FF : Always Have Blue Key +Code=B99C-FF : Always Have Green Key +Menu=Always Have Pod +Code=B99B-FF : Always Have Red Key +Code=B08B-11 : Destroy Enemy Unit With One Hit +Menu=Infinite Keys +Menu=Infinite ammo +Code=B56A-00 : Infinite bombs +Code=A7B6-C9 : Infinite energy +Code=A855-00 : Infinite lives +Code=A6D4-C9 : Infinite time +Menu=Open Doors Without Keys + +[Always Have Pod / War Machine by Players Premier (1989)] +B996-FF +B997-FF +B998-FF +B999-FF + +[Infinite Keys / War Machine by Players Premier (1989)] +BD63-1A +BDAA-1A + +[Infinite ammo / War Machine by Players Premier (1989)] +B688-00 +B6B5-00 + +[Open Doors Without Keys / War Machine by Players Premier (1989)] +BD5F-3A +BDA8-00 + +[War of the Worlds, The by CRL Group (1984)] +Menu=Infinite Drink (Original) +Menu=Infinite Drink (re-release) +Code=73AE-C3 : Infinite Food (Original) +Code=733F-C3 : Infinite Food (re-release) +Menu=Infinite Health (Original) +Menu=Infinite Health (re-release) +Code=6F14-C3 : Infinite Time (Original) +Code=6EA5-C3 : Infinite Time (re-release) + +[Infinite Drink (Original) / War of the Worlds, The by CRL Group (1984)] +7421-00 +76D8-C3 + +[Infinite Drink (re-release) / War of the Worlds, The by CRL Group (1984)] +73B2-00 +7669-C3 + +[Infinite Health (Original) / War of the Worlds, The by CRL Group (1984)] +6FE2-00 +6FEC-00 +6FFE-00 +711E-00 + +[Infinite Health (re-release) / War of the Worlds, The by CRL Group (1984)] +6F73-00 +6F7D-00 +6F8F-00 +70AF-00 + +[Warlock by Edge, The (1988)] +Code=B4B5-00 : Infinite Magic +Code=B4C5-00 : Infinite Might + +[Warlock of Firetop Mountain, The by Puffin Books (1984)] +Code=8FE2-C9 : Freeze Enemies +Code=9BE0-C9 : Immunity +Menu=Infinite Wounds + +[Infinite Wounds / Warlock of Firetop Mountain, The by Puffin Books (1984)] +5F3B-3E +5F3C-FF +5F3D-32 +5F3E-0D +5F3F-B0 +5F40-FD +5F41-7E +5F42-0D +5F43-C9 +9BE1-CD +9BE2-3B +9BE3-5F + +[Watermill by THD (1993)] +Code=60AF-00 : Infinite Lives +Code=6279-B6 : Infinite Time + +[Way of the Exploding Fist, The by Melbourne House (1985)] +Menu=Combat without time +Code=9057-C9 : P2/CPU doesn't score +Menu=Win on draw + +[Combat without time / Way of the Exploding Fist, The by Melbourne House (1985)] +AD82-AF +9CF5-B6 +9CA3-B6 + +[Win on draw / Way of the Exploding Fist, The by Melbourne House (1985)] +Note=For the first player. +AD4E-10 + +[Way of the Tiger, The by Gremlin Graphics (1986)] +Code=B07A-C9 : Infinite lives, pole fighting level +Code=B2EE-C9 : Infinite lives, sword fighting level +Code=B1F2-B7 : Infinite lives, unarmed combat level + +[We Pretty by Broadsoft (1999)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / We Pretty by Broadsoft (1999)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / We Pretty by Broadsoft (1999)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / We Pretty by Broadsoft (1999)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / We Pretty by Broadsoft (1999)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / We Pretty by Broadsoft (1999)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / We Pretty by Broadsoft (1999)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / We Pretty by Broadsoft (1999)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / We Pretty by Broadsoft (1999)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / We Pretty by Broadsoft (1999)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / We Pretty by Broadsoft (1999)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / We Pretty by Broadsoft (1999)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / We Pretty by Broadsoft (1999)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / We Pretty by Broadsoft (1999)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / We Pretty by Broadsoft (1999)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / We Pretty by Broadsoft (1999)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / We Pretty by Broadsoft (1999)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / We Pretty by Broadsoft (1999)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / We Pretty by Broadsoft (1999)] +945E-00 +946A-00 + +[Walk through walls / We Pretty by Broadsoft (1999)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Weasel Willy by Firebird (1985)] +Menu=Infinite lives + +[Infinite lives / Weasel Willy by Firebird (1985)] +74F3-30 +74F7-00 + +[WEC Le Mans by Imagine (1988)] +Menu=Infinite Time +Menu=Invincible + +[Infinite Time / WEC Le Mans by Imagine (1988)] +Note=For Spectrum 48kB version. +81E1-C3 +81ED-C3 + +[Invincible / WEC Le Mans by Imagine (1988)] +Note=For Spectrum 48kB version. +92AD-C9 +9519-C9 + +[Weetabix Versus the Titchies by Weetabix (1984)] + +[Wells & Fargo by Topo Soft (1988)] +Code=D1D7-00 : Get a big score faster +Menu=Infinite lives +Code=C129-18 : No damage to wagon + +[Infinite lives / Wells & Fargo by Topo Soft (1988)] +Note=For the first player. +C37A-18 +C38E-18 + +[Welltris by Infogrames (1991)] +Code=E56A-18 : Password Always Correct +Code=DC1B-3A : Password Killer + +[West Bank by Dinamic (1985)] +Code=C80A-00 : 255 Lives +Code=CD40-00 : Don't die if you kill innocents +Menu=Don't die in duels +Code=CD26-B6 : Infinite lives +Code=CD5E-00 : Shots in the bank will not kill you + +[Don't die in duels / West Bank by Dinamic (1985)] +C68D-00 +C6F3-00 + +[Western Girl by Suzy Soft (1988)] +Code=6E9D-4B : Infinite Ammo +Code=740D-00 : Infinite Lives + +[What Willy Did Next by NorthSim Publications (2010)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / What Willy Did Next by NorthSim Publications (2010)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / What Willy Did Next by NorthSim Publications (2010)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / What Willy Did Next by NorthSim Publications (2010)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / What Willy Did Next by NorthSim Publications (2010)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / What Willy Did Next by NorthSim Publications (2010)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / What Willy Did Next by NorthSim Publications (2010)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / What Willy Did Next by NorthSim Publications (2010)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / What Willy Did Next by NorthSim Publications (2010)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / What Willy Did Next by NorthSim Publications (2010)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / What Willy Did Next by NorthSim Publications (2010)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / What Willy Did Next by NorthSim Publications (2010)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / What Willy Did Next by NorthSim Publications (2010)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / What Willy Did Next by NorthSim Publications (2010)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / What Willy Did Next by NorthSim Publications (2010)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / What Willy Did Next by NorthSim Publications (2010)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / What Willy Did Next by NorthSim Publications (2010)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / What Willy Did Next by NorthSim Publications (2010)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / What Willy Did Next by NorthSim Publications (2010)] +945E-00 +946A-00 + +[Walk through walls / What Willy Did Next by NorthSim Publications (2010)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Wheelie by Microsphere (1983)] +Menu=Infinite Fuel +Code=7555-C9 : Infinite Lives + +[Infinite Fuel / Wheelie by Microsphere (1983)] +76AC-2A +E86C-3A + +[Wheelin Wallie by Interceptor (1985)] +Code=A00F-00 : Infinite lives + +[Where Time Stood Still by Ocean (1988)] +Code=3D6A1-00 : Infinite Strength +Code=3C76D-00 : Infinite ammo +Code=3C7DF-00 : Infinite food + +[Where's Woody by Sendy (2000)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Where's Woody by Sendy (2000)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Where's Woody by Sendy (2000)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Where's Woody by Sendy (2000)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Where's Woody by Sendy (2000)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Where's Woody by Sendy (2000)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Where's Woody by Sendy (2000)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Where's Woody by Sendy (2000)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Where's Woody by Sendy (2000)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Where's Woody by Sendy (2000)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Where's Woody by Sendy (2000)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Where's Woody by Sendy (2000)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Where's Woody by Sendy (2000)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Where's Woody by Sendy (2000)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Where's Woody by Sendy (2000)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Where's Woody by Sendy (2000)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Where's Woody by Sendy (2000)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Where's Woody by Sendy (2000)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Where's Woody by Sendy (2000)] +945E-00 +946A-00 + +[Walk through walls / Where's Woody by Sendy (2000)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[White Heat by Code Masters (1987)] +Menu=Infinite Bases + +[Infinite Bases / White Heat by Code Masters (1987)] +C34B-00 +C34C-00 + +[Who Dares Wins II by Alligata (1986)] +Code=CA87-00 : Infinite Grenades +Code=C691-00 : Infinite Lives + +[Who Said That by Tynesoft (1987)] +Code=6CE9-C9 : Immunity to bugs +Code=73C8-00 : Infinite datakill +Code=7134-3E : Infinite lives +Code=7EF4-C9 : No nasties + +[Whole New Ball Game, A by Crash (1989)] +Code=C388-B6 : Infinite Lives +Code=C91D-00 : Infinite Time + +[Whopper Chase by Erbe (1987)] +Menu=Immunity +Code=F39F-B7 : Infinite lives + +[Immunity / Whopper Chase by Erbe (1987)] +EE29-3A +EE4B-18 +F111-C9 + +[Wiking by M.K. (1987)] +Code=F631-C9 : Immunity +Code=F639-01 : Infinite Lives + +[Wild Streets by Titus (1990)] +Code=8A30-00 : Infinite Ammo +Code=8AFE-1E : Infinite Energy + +[Wild West Hero by Timescape (1983)] +Code=5D0D-1E : 30 Lives +Code=758C-00 : Infinite Lives +Code=D81B-DF : O/P=Left/Right + +[Wild West Seymour by Code Masters (1992)] +Code=B3DB-00 : Infinite Lives + +[William Wobbler by Wizard Computer Games (1986)] +Code=939D-C9 : Immune To Enemies +Code=851C-1E : No load limit +Code=A29C-00 : You always get the clue in the arcade zone +Menu=You can walk on water + +[You can walk on water / William Wobbler by Wizard Computer Games (1986)] +9AE3-18 +9AE4-01 + +[Willow Pattern by Firebird (1985)] +Code=B73B-C9 : Immune To Daggers +Code=BEBC-C9 : Immune To Water +Code=B7C8-C9 : Immune To Wizard +Code=BAB7-00 : Immunity +Code=B8AF-C9 : Infinite Lives +Code=B744-C9 : No Wizard + +[Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +945E-00 +946A-00 + +[Walk through walls / Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy and the Dodecahedron by Hill, Stuart J. (2008)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +945E-00 +946A-00 + +[Walk through walls / Willy and the Dodecahedron by Hill, Stuart J. (2008)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy Comes Home by Gawp! (2000)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy Comes Home by Gawp! (2000)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy Comes Home by Gawp! (2000)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy Comes Home by Gawp! (2000)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy Comes Home by Gawp! (2000)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy Comes Home by Gawp! (2000)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy Comes Home by Gawp! (2000)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy Comes Home by Gawp! (2000)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy Comes Home by Gawp! (2000)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy Comes Home by Gawp! (2000)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy Comes Home by Gawp! (2000)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy Comes Home by Gawp! (2000)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy Comes Home by Gawp! (2000)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy Comes Home by Gawp! (2000)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy Comes Home by Gawp! (2000)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy Comes Home by Gawp! (2000)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy Comes Home by Gawp! (2000)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy Comes Home by Gawp! (2000)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy Comes Home by Gawp! (2000)] +945E-00 +946A-00 + +[Walk through walls / Willy Comes Home by Gawp! (2000)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +945E-00 +946A-00 + +[Walk through walls / Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +945E-00 +946A-00 + +[Walk through walls / Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy Meets the Beatles by Lee, Simon D. (2012)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy Meets the Beatles by Lee, Simon D. (2012)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy Meets the Beatles by Lee, Simon D. (2012)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy Meets the Beatles by Lee, Simon D. (2012)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy Meets the Beatles by Lee, Simon D. (2012)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy Meets the Beatles by Lee, Simon D. (2012)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy Meets the Beatles by Lee, Simon D. (2012)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy Meets the Beatles by Lee, Simon D. (2012)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy Meets the Beatles by Lee, Simon D. (2012)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy Meets the Beatles by Lee, Simon D. (2012)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy Meets the Beatles by Lee, Simon D. (2012)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy Meets the Beatles by Lee, Simon D. (2012)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy Meets the Beatles by Lee, Simon D. (2012)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy Meets the Beatles by Lee, Simon D. (2012)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy Meets the Beatles by Lee, Simon D. (2012)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy Meets the Beatles by Lee, Simon D. (2012)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy Meets the Beatles by Lee, Simon D. (2012)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy Meets the Beatles by Lee, Simon D. (2012)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy Meets the Beatles by Lee, Simon D. (2012)] +945E-00 +946A-00 + +[Walk through walls / Willy Meets the Beatles by Lee, Simon D. (2012)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy on a Transatlantic Cruise by Herve Ast (2006)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy on a Transatlantic Cruise by Herve Ast (2006)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy on a Transatlantic Cruise by Herve Ast (2006)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy on a Transatlantic Cruise by Herve Ast (2006)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy on a Transatlantic Cruise by Herve Ast (2006)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy on a Transatlantic Cruise by Herve Ast (2006)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy on a Transatlantic Cruise by Herve Ast (2006)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy on a Transatlantic Cruise by Herve Ast (2006)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy on a Transatlantic Cruise by Herve Ast (2006)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy on a Transatlantic Cruise by Herve Ast (2006)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy on a Transatlantic Cruise by Herve Ast (2006)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy on a Transatlantic Cruise by Herve Ast (2006)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy on a Transatlantic Cruise by Herve Ast (2006)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy on a Transatlantic Cruise by Herve Ast (2006)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy on a Transatlantic Cruise by Herve Ast (2006)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy on a Transatlantic Cruise by Herve Ast (2006)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy on a Transatlantic Cruise by Herve Ast (2006)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy on a Transatlantic Cruise by Herve Ast (2006)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy on a Transatlantic Cruise by Herve Ast (2006)] +945E-00 +946A-00 + +[Walk through walls / Willy on a Transatlantic Cruise by Herve Ast (2006)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy Takes a Trip by Eddy, Geoff (2000)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy Takes a Trip by Eddy, Geoff (2000)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy Takes a Trip by Eddy, Geoff (2000)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy Takes a Trip by Eddy, Geoff (2000)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy Takes a Trip by Eddy, Geoff (2000)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy Takes a Trip by Eddy, Geoff (2000)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy Takes a Trip by Eddy, Geoff (2000)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy Takes a Trip by Eddy, Geoff (2000)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy Takes a Trip by Eddy, Geoff (2000)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy Takes a Trip by Eddy, Geoff (2000)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy Takes a Trip by Eddy, Geoff (2000)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy Takes a Trip by Eddy, Geoff (2000)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy Takes a Trip by Eddy, Geoff (2000)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy Takes a Trip by Eddy, Geoff (2000)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy Takes a Trip by Eddy, Geoff (2000)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy Takes a Trip by Eddy, Geoff (2000)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy Takes a Trip by Eddy, Geoff (2000)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy Takes a Trip by Eddy, Geoff (2000)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy Takes a Trip by Eddy, Geoff (2000)] +945E-00 +946A-00 + +[Walk through walls / Willy Takes a Trip by Eddy, Geoff (2000)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy the Hacker by Eddy, Geoff (1999)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy the Hacker by Eddy, Geoff (1999)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy the Hacker by Eddy, Geoff (1999)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy the Hacker by Eddy, Geoff (1999)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy the Hacker by Eddy, Geoff (1999)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy the Hacker by Eddy, Geoff (1999)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy the Hacker by Eddy, Geoff (1999)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy the Hacker by Eddy, Geoff (1999)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy the Hacker by Eddy, Geoff (1999)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy the Hacker by Eddy, Geoff (1999)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy the Hacker by Eddy, Geoff (1999)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy the Hacker by Eddy, Geoff (1999)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy the Hacker by Eddy, Geoff (1999)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy the Hacker by Eddy, Geoff (1999)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy the Hacker by Eddy, Geoff (1999)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy the Hacker by Eddy, Geoff (1999)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy the Hacker by Eddy, Geoff (1999)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy the Hacker by Eddy, Geoff (1999)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy the Hacker by Eddy, Geoff (1999)] +945E-00 +946A-00 + +[Walk through walls / Willy the Hacker by Eddy, Geoff (1999)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +945E-00 +946A-00 + +[Walk through walls / Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy The Wasp by Death Squad, The (2014)] +Code=C69D-00 : Infinite Lives +Menu=Keys are QAOP + +[Keys are QAOP / Willy The Wasp by Death Squad, The (2014)] +Note=For Spectrum 48kB version. +C36D-FB +C371-01 +C389-FB +C38D-01 +C3AD-DF +C3B1-02 +C3C6-DF +C3CA-01 + +[Willy The Wasp 2 by Death Squad, The (2014)] +Code=65AE-00 : Infinite Lives + +[Willy to the Rescue! by Sendy (2000)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy to the Rescue! by Sendy (2000)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy to the Rescue! by Sendy (2000)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy to the Rescue! by Sendy (2000)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy to the Rescue! by Sendy (2000)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy to the Rescue! by Sendy (2000)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy to the Rescue! by Sendy (2000)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy to the Rescue! by Sendy (2000)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy to the Rescue! by Sendy (2000)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy to the Rescue! by Sendy (2000)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy to the Rescue! by Sendy (2000)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy to the Rescue! by Sendy (2000)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy to the Rescue! by Sendy (2000)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy to the Rescue! by Sendy (2000)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy to the Rescue! by Sendy (2000)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy to the Rescue! by Sendy (2000)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy to the Rescue! by Sendy (2000)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy to the Rescue! by Sendy (2000)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy to the Rescue! by Sendy (2000)] +945E-00 +946A-00 + +[Walk through walls / Willy to the Rescue! by Sendy (2000)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy Tournament 2004 by Woodmass, Mark (2004)] +Code=9071-00 : Infinite Energy + +[Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +945E-00 +946A-00 + +[Walk through walls / Willy vs. the Vampire Lord by Tatlock, Lee (2001)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy's Afterlife by Corcy, Adban de (2000)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy's Afterlife by Corcy, Adban de (2000)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy's Afterlife by Corcy, Adban de (2000)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy's Afterlife by Corcy, Adban de (2000)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy's Afterlife by Corcy, Adban de (2000)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy's Afterlife by Corcy, Adban de (2000)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy's Afterlife by Corcy, Adban de (2000)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy's Afterlife by Corcy, Adban de (2000)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy's Afterlife by Corcy, Adban de (2000)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy's Afterlife by Corcy, Adban de (2000)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy's Afterlife by Corcy, Adban de (2000)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy's Afterlife by Corcy, Adban de (2000)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy's Afterlife by Corcy, Adban de (2000)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy's Afterlife by Corcy, Adban de (2000)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy's Afterlife by Corcy, Adban de (2000)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy's Afterlife by Corcy, Adban de (2000)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy's Afterlife by Corcy, Adban de (2000)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy's Afterlife by Corcy, Adban de (2000)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy's Afterlife by Corcy, Adban de (2000)] +945E-00 +946A-00 + +[Walk through walls / Willy's Afterlife by Corcy, Adban de (2000)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy's Hoard by Gromann, Daniel (2006)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy's Hoard by Gromann, Daniel (2006)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy's Hoard by Gromann, Daniel (2006)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy's Hoard by Gromann, Daniel (2006)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy's Hoard by Gromann, Daniel (2006)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy's Hoard by Gromann, Daniel (2006)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy's Hoard by Gromann, Daniel (2006)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy's Hoard by Gromann, Daniel (2006)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy's Hoard by Gromann, Daniel (2006)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy's Hoard by Gromann, Daniel (2006)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy's Hoard by Gromann, Daniel (2006)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy's Hoard by Gromann, Daniel (2006)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy's Hoard by Gromann, Daniel (2006)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy's Hoard by Gromann, Daniel (2006)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy's Hoard by Gromann, Daniel (2006)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy's Hoard by Gromann, Daniel (2006)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy's Hoard by Gromann, Daniel (2006)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy's Hoard by Gromann, Daniel (2006)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy's Hoard by Gromann, Daniel (2006)] +945E-00 +946A-00 + +[Walk through walls / Willy's Hoard by Gromann, Daniel (2006)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy's Holiday by Britton, Adam (1985)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy's Holiday by Britton, Adam (1985)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy's Holiday by Britton, Adam (1985)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy's Holiday by Britton, Adam (1985)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy's Holiday by Britton, Adam (1985)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy's Holiday by Britton, Adam (1985)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy's Holiday by Britton, Adam (1985)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy's Holiday by Britton, Adam (1985)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy's Holiday by Britton, Adam (1985)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy's Holiday by Britton, Adam (1985)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy's Holiday by Britton, Adam (1985)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy's Holiday by Britton, Adam (1985)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy's Holiday by Britton, Adam (1985)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy's Holiday by Britton, Adam (1985)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy's Holiday by Britton, Adam (1985)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy's Holiday by Britton, Adam (1985)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy's Holiday by Britton, Adam (1985)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy's Holiday by Britton, Adam (1985)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy's Holiday by Britton, Adam (1985)] +945E-00 +946A-00 + +[Walk through walls / Willy's Holiday by Britton, Adam (1985)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy's New Hat by - (1985)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy's New Hat by - (1985)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy's New Hat by - (1985)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy's New Hat by - (1985)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy's New Hat by - (1985)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy's New Hat by - (1985)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy's New Hat by - (1985)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy's New Hat by - (1985)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy's New Hat by - (1985)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy's New Hat by - (1985)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy's New Hat by - (1985)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy's New Hat by - (1985)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy's New Hat by - (1985)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy's New Hat by - (1985)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy's New Hat by - (1985)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy's New Hat by - (1985)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy's New Hat by - (1985)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy's New Hat by - (1985)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy's New Hat by - (1985)] +945E-00 +946A-00 + +[Walk through walls / Willy's New Hat by - (1985)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Willy's New Mansion by Gromann, Daniel (2004)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / Willy's New Mansion by Gromann, Daniel (2004)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / Willy's New Mansion by Gromann, Daniel (2004)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / Willy's New Mansion by Gromann, Daniel (2004)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / Willy's New Mansion by Gromann, Daniel (2004)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / Willy's New Mansion by Gromann, Daniel (2004)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / Willy's New Mansion by Gromann, Daniel (2004)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / Willy's New Mansion by Gromann, Daniel (2004)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / Willy's New Mansion by Gromann, Daniel (2004)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / Willy's New Mansion by Gromann, Daniel (2004)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / Willy's New Mansion by Gromann, Daniel (2004)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / Willy's New Mansion by Gromann, Daniel (2004)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / Willy's New Mansion by Gromann, Daniel (2004)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / Willy's New Mansion by Gromann, Daniel (2004)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / Willy's New Mansion by Gromann, Daniel (2004)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / Willy's New Mansion by Gromann, Daniel (2004)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / Willy's New Mansion by Gromann, Daniel (2004)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / Willy's New Mansion by Gromann, Daniel (2004)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / Willy's New Mansion by Gromann, Daniel (2004)] +945E-00 +946A-00 + +[Walk through walls / Willy's New Mansion by Gromann, Daniel (2004)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Winged Avenger, The by Work Force (1982)] +Code=685C-00 : Infinite lives +Code=6892-00 : Infinite shields + +[Winged Warlords by CDS Microsystems (1983)] +Menu=Infinite lives + +[Infinite lives / Winged Warlords by CDS Microsystems (1983)] +Note=For 1-player mode. +5FCE-B7 +6007-00 + +[Winnie-the-Pooh by Softland (1996)] +Code=88D3-00 : Infinite Energy +Code=8814-00 : Infinite Lives + +[Witchfiend by Strobe (1985)] +Code=C088-C9 : Immunity +Code=C09A-00 : Infinite Lives + +[Wiz by Melbourne House (1987)] +Code=EB91-00 : Infinite Lives +Menu=Infinite Runes +Code=C576-C9 : Invisible Sprites +Menu=Walk Through Anything + +[Infinite Runes / Wiz by Melbourne House (1987)] +FADA-00 +FB17-00 +FB63-00 +FB8F-00 + +[Walk Through Anything / Wiz by Melbourne House (1987)] +CF95-3E +CF96-00 + +[Wizard of Wor by Weird Science (2007)] +Menu=Infinite lives for blue +Menu=Infinite lives for yellow +Code=658E-C3 : Invulnerability from Worians for blue +Code=656A-C3 : Invulnerability from Worians for yellow +Menu=Invulnerability from bullets for blue +Menu=Invulnerability from bullets for yellow +Menu=Stop yellow warrior's countdown +Menu=Worians's speed will not increase + +[Infinite lives for blue / Wizard of Wor by Weird Science (2007)] +6244-00 +6245-00 + +[Infinite lives for yellow / Wizard of Wor by Weird Science (2007)] +6158-00 +6159-00 + +[Invulnerability from bullets for blue / Wizard of Wor by Weird Science (2007)] +66C7-18 +66C8-79 + +[Invulnerability from bullets for yellow / Wizard of Wor by Weird Science (2007)] +663E-18 +663F-79 + +[Stop yellow warrior's countdown / Wizard of Wor by Weird Science (2007)] +838A-17 +838B-03 + +[Worians's speed will not increase / Wizard of Wor by Weird Science (2007)] +687E-00 +687F-3E + +[Wizard Willy by Cartoon Time (1990)] +Code=8AA8-C9 : Infinite Health +Code=8B26-00 : Infinite lives +Code=8775-3A : Infinite spells + +[Wizard's Lair by Bubble Bus (1985)] +Menu=INFINITE ENERGY +Code=CB58-00 : Infinite Energy +Code=CB71-00 : Infinite Keys +Code=BB60-00 : Infinite Lives +Code=C8DB-00 : Infinite Weapons +Menu=Maximum Objects +Code=BA89-00 : More Energy + +[INFINITE ENERGY / Wizard's Lair by Bubble Bus (1985)] +BA86-11 +BA87-00 +BA95-11 +BA96-00 +CB54-11 +CB55-00 + +[Maximum Objects / Wizard's Lair by Bubble Bus (1985)] +63AC-FF +63AD-FF +63AE-FF + +[Wizard's Warriors, The by Abersoft (1983)] +Menu=Immunity +Code=63D1-B7 : Infinite lives +Code=63AF-B7 : Infinite lives (Original Abersoft version) + +[Immunity / Wizard's Warriors, The by Abersoft (1983)] +631B-3A +6381-00 +63A3-00 + +[Wizball by Ocean (1987)] +Code=8FB4-3A : Immunity +Code=9098-00 : Infinite Lives +Code=AD91-C3 : Mapping - Hide aliens [still requires immunity] +Menu=Mapping - No ball [mapping mode] +Menu=No collisions with scenery [still drop into holes] + +[Mapping - No ball [mapping mode] / Wizball by Ocean (1987)] +9548-00 +9549-00 +954A-00 + +[No collisions with scenery [still drop into holes] / Wizball by Ocean (1987)] +9054-00 +9055-00 +9056-00 + +[Wolfan by Bulldog (1987)] +Code=7A29-00 : Immunity +Code=6506-00 : Infinite Lives + +[Wolfcastle McBain by Garcia, C. Oscar (2017)] +Code=9955-B6 : Infinite Lives +Code=9074-01 : Start with 1 Pack + +[Wombles, The by Alternative (1990)] +Code=70A5-00 : Infinite Lives (Compilation) +Code=70E3-00 : Infinite Lives (Original) +Code=ACB2-00 : Infinite Time (Compilation) +Code=AD18-00 : Infinite Time (Original) + +[Wonder Boy by Activision (1987)] +Menu=Immunity +Code=8622-00 : Infinite Axe +Code=863A-00 : Infinite Lives +Menu=Load any level + +[Immunity / Wonder Boy by Activision (1987)] +853A-C3 +9F70-C3 +A122-C3 +A38E-C3 +9520-00 + +[Load any level / Wonder Boy by Activision (1987)] +Note=For Spectrum 48kB version. +89E9-18 + +[Wonkey Chateau by Wildest Dreams (1985)] +Menu=Immunity +Code=DEB7-00 : Infinite Lives + +[Immunity / Wonkey Chateau by Wildest Dreams (1985)] +C026-21 +C2EE-21 + +[World Series Basketball by Imagine (1985)] +Menu=Time 9:00 + +[Time 9:00 / World Series Basketball by Imagine (1985)] +7AF6-39 +7AF8-30 +7AF9-30 + +[Worse Things Happen at Sea by Silversoft (1984)] +Menu=Infinite Energy +Code=8A73-00 : Infinite Lives +Code=7538-C9 : No Sinking +Code=CED4-C9 : Water doesn't rise (Makes the game really easy) + +[Infinite Energy / Worse Things Happen at Sea by Silversoft (1984)] +81C5-00 +89E7-00 + +[Wrestle Crazy by Alternative (1992)] +Menu=Infinite Energy + +[Infinite Energy / Wrestle Crazy by Alternative (1992)] +ADDD-B6 +ADE2-FF +AE06-B6 + +[Wrestling Superstars by Code Masters (1993)] +Code=E486-00 : Infinite Energy + +[Wriggler by Romantic Robot UK (1985)] +Code=E6CD-00 : Infinite Energy +Code=C3FD-00 : Infinite Lives + +[Wunderwaffe by Miazga, Rafal (2017)] +Code=6E30-00 : Infinite energy + +[WWF WrestleMania by Ocean (1991)] +Code=D1A7-00 : Infinite Credits +Menu=Infinite Energy +Code=AF7F-00 : Infinite Out Of Ring Time +Code=AEBB-00 : Infinite Time + +[Infinite Energy / WWF WrestleMania by Ocean (1991)] +7CB2-FD +7CB3-77 +7CB4-2C +7CB5-3E +7CB6-22 +7CB7-32 +7CB8-2A +7CB9-8C +7CBA-C9 +7CBB-DD +7CBC-77 +7CBD-2C +7CBE-18 +7CBF-F5 +D48C-CD +D48D-B2 +D48E-7C +EB2E-CD +EB2F-B2 +EB30-7C +EB38-CD +EB39-BB +EB3A-7C + +[X-Out by Rainbow Arts (1990)] +Code=E84C-00 : Infinite energy + +[Xadom by Quicksilva (1983)] +Code=E938-2A : Infinite item power +Code=E8EF-2A : Infinite power + +[Xarax by Firebird (1988)] +Code=A188-00 : Infinite Lives +Code=B098-3A : Infinite Lives & Don't Throw Back + +[Xarq by Electric Dreams (1986)] +Code=9B2D-01 : Immunity +Menu=Infinite Depth Charge +Menu=Infinite Fuel +Menu=Infinite Weapons +Menu=No Engines Damage +Menu=No Hull Damage +Menu=No Scanner Damage + +[Infinite Depth Charge / Xarq by Electric Dreams (1986)] +6A75-00 +8DC5-21 + +[Infinite Fuel / Xarq by Electric Dreams (1986)] +7662-21 +7663-18 +7664-00 + +[Infinite Weapons / Xarq by Electric Dreams (1986)] +791C-21 +791D-18 +791E-00 + +[No Engines Damage / Xarq by Electric Dreams (1986)] +90C2-21 +90C5-36 +90C6-18 +90C7-C9 + +[No Hull Damage / Xarq by Electric Dreams (1986)] +90C9-21 +90CC-36 +90CD-18 +90CE-C9 + +[No Scanner Damage / Xarq by Electric Dreams (1986)] +8DAE-21 +8DB1-36 +8DB2-18 +8DB3-C9 + +[Xavior by PSS (1984)] +Menu=Immunity +Menu=Infinite DNA Keys +Code=F411-00 : Infinite Lives + +[Immunity / Xavior by PSS (1984)] +F406-18 +F407-8F + +[Infinite DNA Keys / Xavior by PSS (1984)] +E8CB-00 +E8F4-00 +E91D-00 +E945-00 + +[Xcel by Activision (1985)] +Code=B4B7-00 : Infinite lives + +[Xecutor by ACE (1987)] +Menu=Immunity +Menu=Infinite Lives +Code=BC83-C9 : No Enemy Fire + +[Immunity / Xecutor by ACE (1987)] +Note=For the first player. +B870-C9 +B8D8-C9 + +[Infinite Lives / Xecutor by ACE (1987)] +Note=For the first player. +D301-00 +D122-00 + +[Xen by Super Sparklers (1987)] +Code=87FE-B6 : Infinite Lives + +[Xeno by A'n'F (1986)] +Code=56D1-01 : Infinite lives + +[Xenon by Melbourne House (1988)] +Code=61AC-00 : Infinite Energy +Code=61C5-B6 : Infinite Lives + +[Xenophobe by Micro Style (1989)] +Menu=Infinite health + +[Infinite health / Xenophobe by Micro Style (1989)] +Note=For Spectrum 128kB version. +BBD1-00 +BBD6-00 +C645-00 +C64A-00 + +[Xevious by U.S. Gold (1987)] +Code=D1FC-3A : Infinite Lives +Code=D158-C8 : Lives=200 +Code=8A18-00 : No enemies + +[XOR by Logotron (1987)] +Menu=Infinite Moves +Code=E317-00 : Infinite Moves (alt) + +[Infinite Moves / XOR by Logotron (1987)] +A8B2-00 +A8BA-00 + +[Xybots by Domark (1989)] +Code=6AC5-00 : Infinite Credits +Menu=Infinite Energy +Code=D398-00 : Infinite Keys + +[Infinite Energy / Xybots by Domark (1989)] +A557-7E +D1CD-00 +D2FF-B6 +D651-00 + +[Y.A.S.G. by Morris, Dominic J. (1992)] +Menu=Infinite lives + +[Infinite lives / Y.A.S.G. by Morris, Dominic J. (1992)] +958D-30 +9591-00 + +[Yabba Dabba Doo! by Quicksilva (1986)] +Menu=Allow to get closer to Wilma even when she is right next to a building +Menu=Immune to pterodactyls and rocks +Code=A083-BE : Immunity +Code=AA5C-00 : Infinite Lives +Menu=Infinite energy +Code=B766-B7 : Infinite health + +[Allow to get closer to Wilma even when she is right next to a building / Yabba Dabba Doo! by Quicksilva (1986)] +A198-00 +A163-00 + +[Immune to pterodactyls and rocks / Yabba Dabba Doo! by Quicksilva (1986)] +CA98-C9 +CD9F-18 + +[Infinite energy / Yabba Dabba Doo! by Quicksilva (1986)] +B6BE-00 +B720-B7 + +[Yankee in Iraq, A by Moore, Ast A. (2016)] +Code=9509-00 : Infinite Bombs +Code=A545-00 : Infinite Lives + +[Yenght by Dinamic (1984)] +Code=B666-00 : Always stay the same age +Menu=Infinite energy + +[Infinite energy / Yenght by Dinamic (1984)] +B654-00 +DD7F-00 +E2E0-C3 +E38B-00 +E4E2-C3 +E577-00 + +[Yeti by Destiny (1988)] +Code=E5C8-00 : Immune To Buddha’s Fire +Code=DBF9-00 : Immune To Cannons Fire +Code=E2F7-00 : Immune To Machine-Guns Fire +Code=D1A7-00 : Immune To Monks +Code=D203-00 : Immune To Moving Objects +Code=C6B7-00 : Immune To Spears +Code=DB96-00 : Immune To Temperature +Menu=Immunity +Code=BFB5-00 : Infinite Ammo +Code=BCC8-00 : Infinite Bombs +Code=BB16-00 : Infinite Lives +Code=DB5D-B7 : Infinite Temperature + +[Immunity / Yeti by Destiny (1988)] +BA2A-3A +BA31-3A + +[Yie Ar Kung-Fu by Imagine (1985)] +Menu=Don't add extra lives +Menu=Fix crash between levels +Code=F02A-00 : Infinite Energy +Code=7393-B7 : Infinite Lives +Code=73C1-00 : Infinite Lives (alt) +Code=AC5B-00 : Infinite energy +Code=AC8A-B6 : Infinite lives +Code=F015-AF : One Hit Kills + +[Don't add extra lives / Yie Ar Kung-Fu by Imagine (1985)] +3AEBC-00 +3C3BD-00 + +[Fix crash between levels / Yie Ar Kung-Fu by Imagine (1985)] +Note=For Spectrum +3 version. +A938-BE +A93C-5E +BEFF-01 +BF00-BF +BF01-FB +BF02-C9 + +[Yie Ar Kung-Fu 2 by Imagine (1986)] +Menu=Infinite Energy +Code=B257-B6 : Infinite Lives + +[Infinite Energy / Yie Ar Kung-Fu 2 by Imagine (1986)] +C581-B7 +C959-B7 + +[YlliW teS teJ by Broadsoft (2004)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / YlliW teS teJ by Broadsoft (2004)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / YlliW teS teJ by Broadsoft (2004)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / YlliW teS teJ by Broadsoft (2004)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / YlliW teS teJ by Broadsoft (2004)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / YlliW teS teJ by Broadsoft (2004)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / YlliW teS teJ by Broadsoft (2004)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / YlliW teS teJ by Broadsoft (2004)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / YlliW teS teJ by Broadsoft (2004)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / YlliW teS teJ by Broadsoft (2004)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / YlliW teS teJ by Broadsoft (2004)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / YlliW teS teJ by Broadsoft (2004)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / YlliW teS teJ by Broadsoft (2004)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / YlliW teS teJ by Broadsoft (2004)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / YlliW teS teJ by Broadsoft (2004)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / YlliW teS teJ by Broadsoft (2004)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / YlliW teS teJ by Broadsoft (2004)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / YlliW teS teJ by Broadsoft (2004)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / YlliW teS teJ by Broadsoft (2004)] +945E-00 +946A-00 + +[Walk through walls / YlliW teS teJ by Broadsoft (2004)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Yogi Bear & Friends - The Greed Monster by Hi-Tec (1990)] +Code=DA74-C9 : Infinite food + +[Yogi Bear by Piranha (1987)] +Code=8478-18 : Infinite Lives +Code=969D-00 : Infinite time +Menu=Partial Immunity +Code=8912-00 : Safe Holes + +[Partial Immunity / Yogi Bear by Piranha (1987)] +D733-00 +8854-00 +8914-00 +8915-00 +AFE2-18 + +[Yogi's Great Escape by Hi-Tec (1990)] +Code=8336-3D : Immunity +Code=8321-B7 : Infinite Lives + +[YS Capers by Your Sinclair (1990)] +Menu=Infinite Power +Code=F177-00 : Infinite Time + +[Infinite Power / YS Capers by Your Sinclair (1990)] +F1E0-00 +F1FA-00 + +[Yucan by MicroHobby (1989)] +Code=C390-18 : Immunity +Menu=Infinite Bombs +Menu=Infinite Lives + +[Infinite Bombs / Yucan by MicroHobby (1989)] +C2D0-B6 +C2D5-00 + +[Infinite Lives / Yucan by MicroHobby (1989)] +B3FA-00 +B401-B7 + +[Z by Rino (1987)] +Code=A146-B6 : Infinite lives + +[Z-Fred by Popular Computing Weekly (1984)] +Menu=Infinite lives + +[Infinite lives / Z-Fred by Popular Computing Weekly (1984)] +6B0A-30 +6B0E-00 + +[Z-Man by DJL (1983)] +Code=7089-00 : Infinite lives + +[Zamonarr (19xx)(Slowglass)] +Menu=Immunity to big nasties +Code=8716-18 : Immunity to soldiers +Menu=Infinite lives + +[Immunity to big nasties / Zamonarr (19xx)(Slowglass)] +7C42-C9 +7C4A-C9 + +[Infinite lives / Zamonarr (19xx)(Slowglass)] +7762-00 +871E-00 +7C5B-00 + +[Zampabolas by System 4 (1990)] +Code=6F93-00 : Infinite Balls +Code=6C18-00 : Infinite Time + +[Zanthrax by Crash (1989)] +Code=B7C0-FE : Infinite Lives +Code=5B3A-19 : Money=90 000 000 + +[Zarjas by Sinclair User (1988)] +Menu=Infinite Energy + +[Infinite Energy / Zarjas by Sinclair User (1988)] +7616-B7 +7630-B7 + +[Zaxxan by Starzone (1983)] +Code=C444-B7 : Infinite Lives + +[Zaxxon by U.S. Gold (1985)] +Code=8192-B6 : Infinite Lives +Code=8DEB-00 : Infinite fuel +Code=BEB9-FF : Infinite lives + +[Zblast SD by Marks, Russell (2003)] +Code=B069-00 : Infinite Energy + +[Zbylut Owrzodzien w Kamiennym, Kurwa, Zajebanym Czarcim Kregu by HOOY-PROGRAM (2012)] +Code=8173-3C : Lives +Code=86CD-14 : Partial Immunity + +[Zebbedy by Your Computer (1984)] +Menu=Infinite lives + +[Infinite lives / Zebbedy by Your Computer (1984)] +66E4-30 +66E8-00 + +[Zenji by Activision (1984)] +Code=8B93-00 : Infinite Lives +Code=9589-00 : Infinite Time + +[Zeon by Barreiro, Jorge Perez (1986)] +Menu=Immunity +Code=8F80-00 : Infinite Lives + +[Immunity / Zeon by Barreiro, Jorge Perez (1986)] +8E80-C3 +8E81-72 +8E82-8A + +[Zhak by MicroHobby (1989)] +Code=6B8A-3A : Immunity +Code=6C3E-C9 : Immunity (alt) +Code=6CDC-00 : Infinite Lives + +[Zig Zag by DK'Tronics (1984)] +Code=AA18-00 : Energy will be always restored +Code=AB1A-00 : Infinite bonus +Code=A9E2-C9 : Infinite energy + +[Zip-Zap by Imagine (1983)] +Menu=Infinite Energy +Menu=Infinite Energy (alt) +Code=D316-00 : Infinite Time +Code=D331-00 : You can [disable the nasties]in Zip Zap with + +[Infinite Energy / Zip-Zap by Imagine (1983)] +D1F6-B7 +D37D-B7 + +[Infinite Energy (alt) / Zip-Zap by Imagine (1983)] +D1F7-00 +D1F8-00 +D1F9-00 +D37E-00 +D37F-00 +D380-00 +D37D-00 + +[Zodiac Strip by Suzy Soft (1985)] +Code=68F9-18 : Always guess right +Code=68E8-00 : Infinite guesses + +[Zoids - The Battle Begins by Martech Games (1985)] +Code=D57D-00 : Infinite Bullets +Code=D6E5-18 : Infinite Damage +Code=D9E5-BF : Infinite Missiles +Code=D16D-00 : No Power Loss + +[Zolyx by Firebird (1988)] +Code=C670-00 : Infinite Lives +Code=C52C-00 : Infinite Time + +[Zombi by Ubi Soft (1990)] +Code=DC0A-B6 : Immunity +Menu=Infinite Time + +[Infinite Time / Zombi by Ubi Soft (1990)] +C6EE-21 +C6EF-15 +C6F0-11 +C6F2-C1 +C6F3-E3 +C6F4-00 + +[Zombi Terror by Kabuto Factory (2014)] +Menu=Lives + +[Lives / Zombi Terror by Kabuto Factory (2014)] +Note=For part #1. +69D7-00 +6A8A-00 +7077-6D +6948-00 +6A01-00 +6FEB-6D + +[Zombie Zombie by Quicksilva (1984)] +Code=87F4-00 : Infinite ammo +Code=6B77-00 : Infinite lives +Code=8EFB-3A : Zombies don't attack + +[Zombo by Monsterbytes (2015)] +Code=79AB-00 : Infinite Lives + +[Zombo's Christmas Capers by Monsterbytes (2016)] +Code=79A6-00 : Lives + +[Zona 0 by Topo Soft (1991)] +Code=79A5-3A : Freeze Enemies +Code=7AF1-C9 : Immunity +Code=85BF-00 : Infinite Lives +Code=79B4-01 : Zone Always Complete + +[Zone Trooper by Gamebusters (1989)] +Code=96AE-00 : Infinite Air Energy Power +Code=95E4-00 : Infinite Time + +[Zone-M by Urwani, Zuheir (1986)] +Menu=Immunity +Code=63F4-00 : Infinite Lives + +[Immunity / Zone-M by Urwani, Zuheir (1986)] +63ED-18 +63EE-FB + +[Zoot by Bug-Byte (1985)] +Code=9F83-3A : Infinite Lives + +[Zorro by U.S. Gold (1986)] +Code=D1E1-00 : Infinite Lives + +[Zortron by Grupo de Trabajo (1987)] +Code=70F9-C3 : Enemies Don't Shoot +Menu=Immunity +Code=74D0-00 : Infinite Eggs + +[Immunity / Zortron by Grupo de Trabajo (1987)] +6993-21 +7139-21 + +[Zub by Mastertronic Added Dimension (1986)] +Menu=Infinite Energy +Code=9261-C9 : No Enemies + +[Infinite Energy / Zub by Mastertronic Added Dimension (1986)] +B375-B7 +B40C-B7 +B482-B7 + +[ZX Destroyer by Retrobytes Productions (2014)] +Code=A7AF-00 : Infinite Lives + +[ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +Menu=Add a platform to go to the cross +Menu=Bug Fix (???) +Code=A3FF-FF : Collect the tap to see the finale effect +Menu=Disable all arrows +Menu=Disable all guardians +Code=8E01-2C : Easier object in Nightmare Room +Menu=Fix Attic bug +Code=9281-18 : Immunity to arrows +Code=8E7D-00 : Infinite Energy +Menu=Infinite Lives - destroys meanies +Menu=Infinite Time  (Try GS) +Code=93F2-00 : Items +Code=8E01-3C : Jump up some walls +Menu=Makes game run faster/smoother +Code=8EC1-00 : Makes the Banyan Tree a bit easier +Code=9560-00 : Maria disappears +Menu=Moves invisible object from First Landing to The Hall +Code=8933-03 : No Enemies +Code=8E06-00 : No G-Force +Code=8E7D-01 : No death from fall +Code=8E7D-32 : No death from fall OFF +Code=8B5A-7E : No pitch decrease when life lost +Code=9657-FF : Normal sprite (Willy) in The Nightmare Room +Code=9425-00 : One item to enter bedroom +Menu=Prevent "top exit" from Rescue Esmeralda +Menu=Prevent "top exit" from The Watch Tower +Code=8ABE-00 : Prevent game auto pause +Code=86CB-C9 : Removes colour code (First try only) +Menu=Show object in Nightmare Room as Willy +Code=86BD-C3 : Stop Colour code +Menu=Stop attribute cycling on title screen +Menu=Stop in game tune deteriorating after each loss of life +Menu=Stop screeching on scrolling title +Menu=Stops horizontal nasties +Code=DBBA-00 : Stupid Music +Code=8E06-3C : Super jumps OFF +Menu=Unlimited attempts at keypad code (this only really works as a type-in hack) +Code=8F1B-EF : Use Interface 1 +Code=85E3-0A : WRITETYPER on +Menu=Walk Through Monsters +Menu=Walk through walls + +[Add a platform to go to the cross / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +DC1E-00 +DC26-00 +DC2D-55 + +[Bug Fix (???) / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +A49A-0B +DE2C-04 +E9FC-FF +E9FD-52 +EB47-00 + +[Disable all arrows / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +9237-C3 +9238-A1 +9239-92 + +[Disable all guardians / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +91D6-C3 +91D7-34 +91D8-92 + +[Fix Attic bug / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +EB47-00 +A4C7-0B +E9FD-52 +DE2C-04 + +[Infinite Lives - destroys meanies / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +8C3B-00 +8C3B-00 +8933-00 + +[Infinite Time  (Try GS) / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +8A56-00 +8A57-00 +8A58-00 +8A57-7E +8A56-00 +8A57-00 +8A58-00 +8A57-7E + +[Makes game run faster/smoother / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +FEC0-ED +FEC1-A0 +FEC2-ED +FEC3-A0 +FEC4-ED +FEC5-A0 +FEC6-ED +FEC7-A0 +FEC8-ED +FEC9-A0 +FECA-ED +FECB-A0 +FECC-ED +FECD-A0 +FECE-ED +FECF-A0 +FED0-ED +FED1-A0 +FED2-ED +FED3-A0 +FED4-ED +FED5-A0 +FED6-ED +FED7-A0 +FED8-ED +FED9-A0 +FEDA-ED +FEDB-A0 +FEDC-ED +FEDD-A0 +FEDE-ED +FEDF-A0 +FEE0-ED +FEE1-A0 +FEE2-ED +FEE3-A0 +FEE4-ED +FEE5-A0 +FEE6-ED +FEE7-A0 +FEE8-ED +FEE9-A0 +FEEA-ED +FEEB-A0 +FEEC-ED +FEED-A0 +FEEE-ED +FEEF-A0 +FEF0-ED +FEF1-A0 +FEF2-ED +FEF3-A0 +FEF4-ED +FEF5-A0 +FEF6-ED +FEF7-A0 +FEF8-ED +FEF9-A0 +FEFA-ED +FEFB-A0 +FEFC-ED +FEFD-A0 +FEFE-ED +FEFF-A0 +FF00-ED +FF01-A0 +FF02-ED +FF03-A0 +FF04-ED +FF05-A0 +FF06-ED +FF07-A0 +FF08-ED +FF09-A0 +FF0A-ED +FF0B-A0 +FF0C-ED +FF0D-A0 +FF0E-ED +FF0F-A0 +FF10-ED +FF11-A0 +FF12-ED +FF13-A0 +FF14-ED +FF15-A0 +FF16-ED +FF17-A0 +FF18-ED +FF19-A0 +FF1A-ED +FF1B-A0 +FF1C-ED +FF1D-A0 +FF1E-ED +FF1F-A0 +FF20-ED +FF21-A0 +FF22-ED +FF23-A0 +FF24-ED +FF25-A0 +FF26-ED +FF27-A0 +FF28-ED +FF29-A0 +FF2A-ED +FF2B-A0 +FF2C-ED +FF2D-A0 +FF2E-ED +FF2F-A0 +FF30-ED +FF31-A0 +FF32-ED +FF33-A0 +FF34-ED +FF35-A0 +FF36-ED +FF37-A0 +FF38-ED +FF39-A0 +FF3A-ED +FF3B-A0 +FF3C-ED +FF3D-A0 +FF3E-ED +FF3F-A0 +FF40-ED +FF41-A0 +FF42-ED +FF43-A0 +FF44-ED +FF45-A0 +FF46-ED +FF47-A0 +FF48-ED +FF49-A0 +FF4A-ED +FF4B-A0 +FF4C-ED +FF4D-A0 +FF4E-ED +FF4F-A0 +FF50-ED +FF51-A0 +FF52-ED +FF53-A0 +FF54-ED +FF55-A0 +FF56-ED +FF57-A0 +FF58-ED +FF59-A0 +FF5A-ED +FF5B-A0 +FF5C-ED +FF5D-A0 +FF5E-ED +FF5F-A0 +FF60-ED +FF61-A0 +FF62-ED +FF63-A0 +FF64-ED +FF65-A0 +FF66-ED +FF67-A0 +FF68-ED +FF69-A0 +FF6A-ED +FF6B-A0 +FF6C-ED +FF6D-A0 +FF6E-ED +FF6F-A0 +FF70-ED +FF71-A0 +FF72-ED +FF73-A0 +FF74-ED +FF75-A0 +FF76-ED +FF77-A0 +FF78-ED +FF79-A0 +FF7A-ED +FF7B-A0 +FF7C-ED +FF7D-A0 +FF7E-ED +FF7F-A0 +FF80-ED +FF81-A0 +FF82-ED +FF83-A0 +FF84-ED +FF85-A0 +FF86-ED +FF87-A0 +FF88-ED +FF89-A0 +FF8A-ED +FF8B-A0 +FF8C-ED +FF8D-A0 +FF8E-ED +FF8F-A0 +FF90-ED +FF91-A0 +FF92-ED +FF93-A0 +FF94-ED +FF95-A0 +FF96-ED +FF97-A0 +FF98-ED +FF99-A0 +FF9A-ED +FF9B-A0 +FF9C-ED +FF9D-A0 +FF9E-ED +FF9F-A0 +FFA0-ED +FFA1-A0 +FFA2-ED +FFA3-A0 +FFA4-ED +FFA5-A0 +FFA6-ED +FFA7-A0 +FFA8-ED +FFA9-A0 +FFAA-ED +FFAB-A0 +FFAC-ED +FFAD-A0 +FFAE-ED +FFAF-A0 +FFB0-ED +FFB1-A0 +FFB2-ED +FFB3-A0 +FFB4-ED +FFB5-A0 +FFB6-ED +FFB7-A0 +FFB8-ED +FFB9-A0 +FFBA-ED +FFBB-A0 +FFBC-ED +FFBD-A0 +FFBE-ED +FFBF-A0 +FFC0-3D +FFC1-C2 +FFC2-C0 +FFC3-FE +FFC4-C9 +89FB-3E +89FC-20 +89FD-CD +89FE-C0 +89FF-FE +89C1-3E +89C2-20 +89C3-CD +89C4-C0 +89C5-FE + +[Moves invisible object from First Landing to The Hall / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +A4C7-0B +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Prevent "top exit" from Rescue Esmeralda / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +CE06-0A +CE07-AA + +[Prevent "top exit" from The Watch Tower / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +F2D7-AB +F2D9-09 +F2DD-04 + +[Show object in Nightmare Room as Willy / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +CBE4-0A +CBE5-0D +CBE6-3C +CBE7-F2 +CBE8-C0 + +[Stop attribute cycling on title screen / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +88B5-00 +88B6-00 +88B7-00 +88C2-46 + +[Stop in game tune deteriorating after each loss of life / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +8B51-3E +8B52-08 +8B53-00 + +[Stop screeching on scrolling title / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +96EC-00 +96ED-00 + +[Stops horizontal nasties / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +9153-00 +923E-00 + +[Unlimited attempts at keypad code (this only really works as a type-in hack) / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +86C1-B6 +86C2-86 + +[Walk Through Monsters / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +945E-00 +946A-00 + +[Walk through walls / ZX Willy the Bug Slayer by Eddy, Geoff (2002)] +8DFA-00 +8DFF-00 +901C-00 +902D-00 +908B-00 +909C-00 +90A7-00 + +[Zybex by Zeppelin Games (1989)] +Menu=Infinite lives + +[Infinite lives / Zybex by Zeppelin Games (1989)] +B0DD-00 +B138-00 + +[Zynaps by Hewson Consultants (1987)] +Code=A127-20 : Enemies don't shoot +Code=9B5F-C9 : Immunity +Code=B171-B6 : Infinite Lives +Code=9B3B-C9 : Invulnerable +Code=A203-20 : Picks up power-up's automatically + +[Zythum by Mirrorsoft (1986)] +Code=CA7C-C9 : Don't Fall Through Pits +Code=D5C7-C9 : Immune To Nasties +Code=C846-1E : Infinite Bombs +Code=D602-B7 : Infinite Lives +Code=DCB2-00 : Infinite Time +Code=C84A-00 : Infinite bombs +Code=D605-00 : Infinite lives +Code=D48A-C9 : No Enemies + +[Zzoom by Imagine (1983)] +Code=60A7-00 : Infinite lives + + +[(Custom Cheats)] +File=/sdcard/Speccy/custom.chts +Note=Place your own cheats into Speccy/custom.chts at the SD card. + +[ROOT] +Menu=(Custom Cheats) +Menu=100 Kilometri by Load 'n' Run (1986) +Menu=11-a-Side Soccer by Code Masters Gold (1988) +Menu=12 Mysterious Books by Demiurge ASH (1999) +Menu=180 by Mastertronic Added Dimension (1986) +Menu=19 Part 1 - Boot Camp by Cascade Games (1988) +Menu=1942 by Elite Systems (1986) +Menu=1943 by Go! (1988) +Menu=1984 by Incentive (1983) +Menu=1985 - The Day After by Mastertronic (1985) +Menu=1994 - Ten Years After by Visions Software Factory (1984) +Menu=1999 by Summit (1987) +Menu=20 Tons by Spectrum Computing (1985) +Menu=20-20 Vision by Gadtek Games (1986) +Menu=2003 by DK'Tronics (1984) +Menu=2088 by Zeppelin Games (1988) +Menu=2112 AD by Design Design (1985) +Menu=3 Deep Space by Postern (1983) +Menu=3 Reyes Magos by J.B.G.V. (2012) +Menu=3-D Monster Chase by Romik (1984) +Menu=3D Bat Attack by CheetahSoft (1984) +Menu=3D Combat Zone by Artic Computing (1983) +Menu=3D Defence by Empire (1987) +Menu=3D Defenda by Contrast (1983) +Menu=3D Desert Patrol by CRL Group (1983) +Menu=3D Game Maker by CRL Group (1987) +Menu=3D Lunattack by Hewson Consultants (1984) +Menu=3D Maze of Gold by Gilsoft International (1982) +Menu=3D Pacman by Kristiansen, Freddy (1983) +Menu=3D Painter by CDS Microsystems (1983) +Menu=3D Seiddab Attack by Hewson Consultants (1984) +Menu=3D Space-Wars by Hewson Consultants (1983) +Menu=3D Star Wars by Custom Cables International (1983) +Menu=3D Starfighter by Code Masters (1988) +Menu=3D Starstrike by Realtime Games (1984) +Menu=3D Tank Duel by Realtime Games (1984) +Menu=3D Tunnel by New Generation (1983) +Menu=3D Vortex by J.K. Greye Enterprises (1983) +Menu=3D-Interceptor by Ventamatic (1984) +Menu=3D-Roost by Fenomen (1998) +Menu=3D-Tanx by DK'Tronics (1982) +Menu=3DC by Hit-Pak (1987) +Menu=4 Minute Warning by Magination (1984) +Menu=4 Soccer Simulators by Code Masters Gold (1988) +Menu=48 Irons by Galaxy (1995) +Menu=4x4 Off-Road Racing by U.S. Gold (1988) +Menu=4X4 Puzzle by Clevers Group - Triumph Game Labs (1999) +Menu=720 Degrees by U.S. Gold (1987) +Menu=750cc Grand Prix by Code Masters (1991) +Menu=911 TS by Elite Systems (1985) +Menu=A-10 Thunderbolt by Gadget Software Unlimited (1995) +Menu=A-Maze by K'Soft (1986) +Menu=A.R.C.O.S. by Kabuto Factory (2012) +Menu=A.T.A.C. by Gadtek Games (1987) +Menu=Aaargh! by Melbourne House (1989) +Menu=Aahku al Rescate by Kabuto Factory (2011) +Menu=Abadia del Crimen, La by Opera Soft (1988) +Menu=Abe's Mission - Escape by Perspective Group (2002) +Menu=Abracadabra by Proein Soft Line (1988) +Menu=Abu Simbel Profanation by Dinamic (1985) +Menu=ABYDOS by J.B.G.V. (2013) +Menu=Abyss by CCS (1984) +Menu=Academy by CRL Group (1987) +Menu=Accelerator by Century City (1984) +Menu=ACE by Cascade Games (1986) +Menu=ACE 2 - The Ultimate Head to Head Conflict by Cascade Games (1987) +Menu=ACE 2088 by Cascade Games (1989) +Menu=Action Biker by Mastertronic (1985) +Menu=Action Farce II by Nutty (1989) +Menu=Action Fighter by Firebird (1989) +Menu=Action Force by Virgin Games (1987) +Menu=Action Force II by Virgin Games (1988) +Menu=Action Reflex by Mirrorsoft (1986) +Menu=Ad Astra by Gargoyle Games (1984) +Menu=Addaladda by Contrast (1983) +Menu=Addams Family, The by Ocean (1992) +Menu=Adder Attack by Mogul Communications (1983) +Menu=Advanced Pinball Simulator by Code Masters (1988) +Menu=Adventure H - Robin Hood by Artic Computing (1985) +Menu=Adventurer by Proxima (1991) +Menu=Adventures of Buratino by Copper Feet (1993) +Menu=Adventures of Sid Spider, The by Pegg, David (2002) +Menu=Adventures of St. Bernard, The by Carnell (1983) +Menu=Aegean Voyage by Spinnaker Software Corporation (1984) +Menu=African Trail Simulator by Positive (1990) +Menu=After the War by Dinamic (1989) +Menu=Afterburner by Activision (1988) +Menu=Aftermath by Alternative (1988) +Menu=Afteroids by Zigurat (1988) +Menu=Agent Orange by A'n'F (1987) +Menu=Agent X by Mastertronic (1986) +Menu=Agent X II by Mastertronic (1987) +Menu=Ah Diddums by Imagine (1983) +Menu=Ahhh!! by CRL Group (1984) +Menu=Airbase Invader by CP (1984) +Menu=Airborne Ranger by MicroProse (1988) +Menu=Airwolf by Elite Systems (1984) +Menu=Airwolf II by Hit-Pak (1987) +Menu=Akerico by Crazy Soft (2004) +Menu=Aladdin's Cave by Artic Computing (1985) +Menu=Alchemist by Imagine (1983) +Menu=Ali Baba by Suzy Soft (1985) +Menu=Ali-Bebe by Future Stars (1985) +Menu=Alien by Mind Games (1984) +Menu=Alien (19xx)(Howland, Gary) +Menu=Alien 8 by Ultimate Play The Game (1985) +Menu=Alien Attack by A.C.E. (1983) +Menu=Alien Attack by R.D. Foord (1984) +Menu=Alien Destroyer by Sinclair Research (1984) +Menu=Alien Evolution by Gremlin Graphics (1987) +Menu=Alien Highway by Vortex (1986) +Menu=Alien Insects by Macronics Systems (1983) +Menu=Alien Maze by CRL Group (1983) +Menu=Alien Storm by U.S. Gold (1991) +Menu=Alien Swarm by Titan Programs (1982) +Menu=Alien Syndrome by ACE (1988) +Menu=Aliens by Electric Dreams (1986) +Menu=Aliquid Simplex by Your Computer (1984) +Menu=Alma de Guerrero by Beyker Soft (2003) +Menu=Alpine Games by Atlantis (1987) +Menu=Altair by Inmensa Bola de Manteca (2014) +Menu=Altered Beast by Activision (1989) +Menu=Amaurote by Mastertronic Added Dimension (1987) +Menu=Amo del Mundo by Positive (1990) +Menu=Amoto's Puf by SPE (1988) +Menu=Anaconda (19xx)(Software Projects) +Menu=Anarchy by Rack-It (1987) +Menu=Android One by Vortex (1983) +Menu=Android Pit Rescue by Abacus Programs (1982) +Menu=Android Two by Vortex (1983) +Menu=Androide by ERE Informatique (1984) +Menu=Androids by Sunshine Books (1983) +Menu=Andy Capp by Mirrorsoft (1988) +Menu=Anfractuos by Players (1987) +Menu=Angry Birds - Opposition by kas29 (2016) +Menu=Animated Strip Poker by Knightsoft (1985) +Menu=Ano Gaia by Your Sinclair (1992) +Menu=Another Brick on the Wall 2 by Compiler (2005) +Menu=Ant Attack by Quicksilva (1983) +Menu=Antares by Dro Soft (1987) +Menu=Antics by Bug-Byte (1984) +Menu=Antiquity Jones by Jenkinson, Paul (2012) +Menu=Antteroo by Central Solutions (1985) +Menu=Any Tank by Optical Brothers (1998) +Menu=Apache Raid!! by Pirate (1987) +Menu=APB by Domark (1989) +Menu=Apollo 11 by Darkstar (1983) +Menu=Apulija-13 by Grussu, Alessandro (2013) +Menu=Aquanoids by Parsons, Neil (2015) +Menu=Aquaplane by Quicksilva (1983) +Menu=Aquarius by Bug-Byte (1983) +Menu=Aquasquad by Atlantis (1988) +Menu=Arachno Joe - Minigame by Dinu Cristian Mircea (2003) +Menu=Arc of Yesod, The by Thor Computer (1985) +Menu=Arcade Creator by Argus Press (1986) +Menu=Arcade Flight Simulator by Code Masters (1989) +Menu=Arcade Trivia Quiz by Zeppelin Games (1989) +Menu=Arcade Voleyball by Rome'r (1997) +Menu=Arcadia by Imagine (1982) +Menu=Arcanoid (19xx)(-) +Menu=Arcanoid by Phantom Family Corp (2001) +Menu=Archaeologist, The by Spectrum Computing (1985) +Menu=Archeomania by Miazga, Rafal (2014) +Menu=Archon by Ariolasoft UK (1985) +Menu=Archon by Electronic Arts (1989) +Menu=Archon II - Adept by Electronic Arts (1989) +Menu=Arcticfox by Electronic Arts (1988) +Menu=Area 51 by Cauldwell, Jonathan (2004) +Menu=Arena by MC Lothlorien (1985) +Menu=Arena 3000 by Microdeal (1984) +Menu=Arena! by Titan Programs (1983) +Menu=Ares by MicroHobby (1990) +Menu=Argon by Grupo de Trabajo (1987) +Menu=Arkanoid by Imagine (1987) +Menu=Arkanoid - Revenge of Doh by Imagine (1988) +Menu=Arkarum by Ultrasoft (1990) +Menu=Arkos by Zigurat (1988) +Menu=Armageddon by Fashionsoft (1983) +Menu=Armageddon by SVC (1993) +Menu=Army Moves by Dinamic (1987) +Menu=Artura by Gremlin Graphics (1989) +Menu=Aspar GP Master by Dinamic (1988) +Menu=Assassin by Psychaedelic Hedgehog (1990) +Menu=Assault Course by Players Premier (1990) +Menu=Asterix and the Magic Cauldron by Melbourne House (1986) +Menu=Astro Blaster by Quicksilva (1983) +Menu=Astro Marine Corps by Dinamic (1989) +Menu=Astroball by Digital Reality (1992) +Menu=Astroclone by Hewson Consultants (1985) +Menu=Astronut by Software Projects (1984) +Menu=Astroplaner by Romik (1984) +Menu=ATF by Digital Integration (1988) +Menu=Athena by Imagine (1987) +Menu=Atic Atac by Ultimate Play The Game (1983) +Menu=Atlantis by Anirog (1985) +Menu=Atom Ant by Hi-Tec (1990) +Menu=Atomic Robo-Kid (19xx)(Activision) +Menu=Atrog by Zafiro Software Division (1988) +Menu=Attack of the Empire by Chibur (1985) +Menu=Attack of the Killer Tomatoes by Global (1986) +Menu=ATV Simulator by Code Masters (1987) +Menu=Auf Wiedersehen Monty by Gremlin Graphics (1987) +Menu=Autocrash by Zigurat (1991) +Menu=Automania by Mikro-Gen (1984) +Menu=Autostopista Galactico by Ventamatic (1983) +Menu=Avalon by Hewson Consultants (1984) +Menu=Aven by Proxima (1993) +Menu=Avenger by Abacus Programs (1982) +Menu=Avenger by Gremlin Graphics (1986) +Menu=Averno by P.J. (1989) +Menu=Axel K. and the Lost Bills by Ring (2013) +Menu=Axons by Software Saur (1991) +Menu=B.A.D. by MQM Team (1993) +Menu=B.C. Bill by Imagine (1984) +Menu=Babaliba by Dinamic (1984) +Menu=Back to Skool by Microsphere (1985) +Menu=Back to the Future by Electric Dreams (1985) +Menu=Back to the Future Part II by Image Works (1990) +Menu=Back to the Future Part III by Image Works (1991) +Menu=Backpackers Guide to the Universe by Fantasy (1984) +Menu=Bad Dream by Proxima (1990) +Menu=Badlands by Domark (1990) +Menu=Balachor's Revenge by Lasasoft (2014) +Menu=Ball Breaker by CRL Group (1987) +Menu=Ball Crazy by Mastertronic Added Dimension (1987) +Menu=Ballbreaker II by CRL Group (1988) +Menu=Balloon Hopper by Your Computer (1983) +Menu=Ballooning by Heinemann (1984) +Menu=BALOWWWN! by Mojon Twins, The (2013) +Menu=Bananaby by Wasp (1986) +Menu=Bandera by MicroHobby (1985) +Menu=Bangers & Mash by Alternative (1992) +Menu=Barbarian by Melbourne House (1988) +Menu=Barbarian - The Ultimate Warrior by Palace (1987) +Menu=Barbarian 128K (19xx)(Bitmunchers) +Menu=Barbarian II - The Dungeon of Drax by Palace (1988) +Menu=Barchou by Central Solutions (1984) +Menu=Bargain Basement!!! by Sparklers (1986) +Menu=Barmy Burgers by Blaby Computer Games (1983) +Menu=Barreldrop by Games Machine (1983) +Menu=Barrowquest by CCS (1984) +Menu=Barry McGuigan World Championship Boxing by Gamestar (1985) +Menu=Base Invaders by Work Force (1983) +Menu=Basil the Great Mouse Detective by Gremlin Graphics (1987) +Menu=Bathyscaphe by Red Triangle (2015) +Menu=Batman by Ocean (1986) +Menu=Batman - The Caped Crusader by Ocean (1988) +Menu=Batman - The Movie by Ocean (1989) +Menu=Battle City by Flash (1995) +Menu=Battle Command by Ocean (1990) +Menu=Battle of the Planets by Mikro-Gen (1986) +Menu=Battle of the Toothpaste Tubes by K-Tel Productions (1983) +Menu=Battle Valley by Rack-It (1988) +Menu=Battlezone by Quicksilva (1984) +Menu=Batty by Hit-Pak (1987) +Menu=BAUBLE BLAST! by Stonechat Productions (2012) +Menu=Bazooka Bill by Melbourne House (1986) +Menu=BC's Quest for Tires by Software Projects (1985) +Menu=Beach Buggy Simulator by Silverbird (1988) +Menu=Beach-Head by U.S. Gold (1984) +Menu=Beach-Head II by U.S. Gold (1985) +Menu=Beaky and the Egg Snatchers by Fantasy (1984) +Menu=Beamrider by Activision (1984) +Menu=Bear a Grudge by Sinclair User (1988) +Menu=Bear Bovver by Artic Computing (1983) +Menu=Beastie Feastie by Beyker Soft (2005) +Menu=Beatcha by Romik (1984) +Menu=Bedlam by AWA (1983) +Menu=Bedlam by Go! (1988) +Menu=Beebul by Scorpio Gamesworld (1984) +Menu=Benny Hill's Madcap Chase! by DK'Tronics (1985) +Menu=BerksMan by Fisher, Paul (2012) +Menu=Bestial Warrior by Dinamic (1989) +Menu=BeTiled! by Computer Emuzone (2007) +Menu=Beverly Hills Cop by Tynesoft (1990) +Menu=Bewarehouse by Positive Image (1984) +Menu=Beyond the Ice Palace by Elite Systems (1988) +Menu=Biff by Beyond Belief (1992) +Menu=Big Bad John by Tynesoft (1986) +Menu=Big Baps by Cauldwell, Jonathan (2007) +Menu=Big Ben Strikes Again by Artic Computing (1985) +Menu=Big Javi's Adventure, The by Metsuke (2017) +Menu=Big Nose's American Adventure by Code Masters (1992) +Menu=Big Trouble in Little China by Electric Dreams (1987) +Menu=Big Trouble! by Suzy Soft (1986) +Menu=Bigfoot by Code Masters (1988) +Menu=Biggles by Mirrorsoft (1986) +Menu=Billy Bluebottle by PowerSoftware (1984) +Menu=Billy Bong by MC Lothlorien (1984) +Menu=Billy the Kid by Code Masters (1989) +Menu=Bimbo by Joe the Lion (1983) +Menu=Binary by Mulder (2010) +Menu=Biogen by SimonSoft (2013) +Menu=Bionic Commando by Go! (1988) +Menu=Bionic Ninja by Zeppelin Games (1989) +Menu=Bipboi by Cronosoft (2009) +Menu=Birds and the Bees, The by Bug-Byte (1983) +Menu=Birds, The by Rabbit (1983) +Menu=Birdy by Your Computer (1985) +Menu=Bite the Dust by Crash (1988) +Menu=Bizarre by BaSe1 PrOdUcTiOnZ (2005) +Menu=Black Beard by Topo Soft (1988) +Menu=Black Hawk by Creative Sparks (1984) +Menu=Black Horse by Digital Brains (2009) +Menu=Black Lamp by Firebird (1988) +Menu=Black Magic by U.S. Gold (1987) +Menu=Black Tiger by Go! (1989) +Menu=Blade Alley by PSS (1983) +Menu=Blade Warrior by Code Masters (1988) +Menu=Blaster by Collier, Ian M. (1985) +Menu=Blasteroids by Image Works (1989) +Menu=Blazing Thunder by Hi-Tec (1990) +Menu=Blind Alley by Sunshine Books (1983) +Menu=Blind Panic by Your Sinclair (1988) +Menu=Blinkys Scary School by Zeppelin Games (1990) +Menu=Blip Blop by Dowman, Mike (1992) +Menu=Blizzard's Rift by Cauldwell, Jonathan (2007) +Menu=Blob the Cop by Sinclair User (1989) +Menu=Blob, The by Goble, Andrew (1984) +Menu=Blockade Runner by Thorn EMI Video (1983) +Menu=Blockus by Bitmunchers (1995) +Menu=Blood 'n' Guts by Quicksilva (1984) +Menu=Blood Brothers by Gremlin Graphics (1988) +Menu=Blood Valley by Gremlin Graphics (1987) +Menu=Bloodwych by Image Works (1990) +Menu=Bloody by Grupo Editorial SYGRAN (1987) +Menu=Bloody Paws by G.LL. (1990) +Menu=Bluber by PixelSoftware (2014) +Menu=Blue Max by U.S. Gold (1984) +Menu=Blue Thunder by Richard Wilcox (1984) +Menu=Blues Brothers, The by Rock'n'Soft (1995) +Menu=BMX Freestyle by Code Masters (1989) +Menu=BMX Jungle Bike by Reelax Games (1985) +Menu=BMX Kidz by Firebird (1988) +Menu=BMX Ninja by Alternative (1988) +Menu=BMX Racers by Mastertronic (1984) +Menu=BMX Simulator by Code Masters (1987) +Menu=Bob's Full House by TV Games (1988) +Menu=Bobby Bearing by Edge, The (1986) +Menu=Bobby Carrot by Diver - Kyv - Quiet (2018) +Menu=Bobby Yazz Show, The by Crash (1991) +Menu=Bobsleigh by Digital Integration (1987) +Menu=Bodorrio Real by Beyker Soft (2004) +Menu=Boggit, The by CRL Group (1986) +Menu=Boid by Gadtek Games (1992) +Menu=Bomb Alley by Your Computer (1984) +Menu=Bomb Jack by Elite Systems (1986) +Menu=Bomb Jack II by Elite Systems (1987) +Menu=Bomber by Excellent Four (1995) +Menu=Bomber Bob in Pentagon Capers by Bug-Byte (1985) +Menu=Bomberman by Hudson Soft (1983) +Menu=Bombfusion by Mastertronic (1989) +Menu=Bombscare by Dollarsoft (1984) +Menu=Bombscare by Firebird (1986) +Menu=Bonanza Bros. by U.S. Gold (1992) +Menu=Bongo by Anirog (1984) +Menu=Bonkers by Procom (1983) +Menu=Bonus Game or Dasher by Merlin (1996) +Menu=Bootee by Mojon Twins, The (2013) +Menu=Booty by Firebird (1984) +Menu=Bopper's (19xx)(Alvarez, Miguel Angel Gonzalez) +Menu=Bored of the Rings by Delta 4 (1985) +Menu=Borzak by Channel 8 (1984) +Menu=Bosconian '87 by Mastertronic (1987) +Menu=Boulder Dash by Front Runner (1984) +Menu=Boulder Dash Construction Kit by Databyte (1988) +Menu=Boulder Dash II - Rockford's Riot by Prism Leisure Corporation (1985) +Menu=Boulder Dash III by Prism Leisure Corporation (1986) +Menu=Boulder Mix by Firesoft (1996) +Menu=Bounce Panic by Poppy Soft (1984) +Menu=Bouncing Bomb - Redux by Retroleum (2012) +Menu=Bounder by Gremlin Graphics (1986) +Menu=Bounty Bob Strikes Back by U.S. Gold (1985) +Menu=Bounty Hunter, The by Code Masters (1989) +Menu=Bow, The by Power House, The (1987) +Menu=Bozxle by Polomint (2011) +Menu=Bozy Boa by CDS Microsystems (1983) +Menu=Brad Blasts the Galactic Barbarians by Express (1983) +Menu=Brad Zotes by MicroHobby (1988) +Menu=Brain Damage by Silversoft (1983) +Menu=Brain Sport by Your Sinclair (1991) +Menu=Brainache by Code Masters (1987) +Menu=Brainstorm by Micromega (1983) +Menu=Brainstorm by Bubble Bus (1985) +Menu=Brainstorm by Firebird (1987) +Menu=Brat Attack by Sinclair User (1988) +Menu=Brautrydjandinn by Mjukvara sf (1985) +Menu=BraveStarr by Go! (1987) +Menu=Braxx Bluff by Micromega (1984) +Menu=Break Neck by Lusitania (1990) +Menu=Breakaway by Procom (1983) +Menu=Breakout by C-Tech (1982) +Menu=Breakthru by U.S. Gold (1986) +Menu=Brian Bloodaxe by Edge, The (1985) +Menu=Brian vs. the Bullies by Potts, Andrew (2012) +Menu=Brick Breaker by Dro Soft (1987) +Menu=Brick, The by Delta Software S.L. (1989) +Menu=Bricky by Fischer, Igor (1983) +Menu=Bride of Frankenstein by 39 Steps (1987) +Menu=Brisca by Investronica (1985) +Menu=Bristles by State Soft (1984) +Menu=Bronx by Animagic (1990) +Menu=Bronx Street Cop by Code Masters (1989) +Menu=Bruce Lee by U.S. Gold (1984) +Menu=Bubble Bobble by Firebird (1987) +Menu=Bubble Buster by Sinclair Research (1984) +Menu=Bubble Dizzy by Code Masters (1991) +Menu=Bubble Frenzy by Amore, Gabriele - Parsons, Neil (2016) +Menu=Bubble Run by Tynesoft (1986) +Menu=Bubble Trouble by Arcade (1982) +Menu=Bubble Trouble by Your Sinclair (1986) +Menu=Bubbler by Ultimate Play The Game (1987) +Menu=Buccaneer by Firebird (1985) +Menu=Buck Rogers - Planet of Zoom by U.S. Gold (1985) +Menu=Buffalo Bill's Wild West Show by Tynesoft (1989) +Menu=Bug Blaster by Crystal Computing (1983) +Menu=Bug Zum by Load 'n' Run (1985) +Menu=Bug-Eyes by Icon (1985) +Menu=Bugaboo the Flea by Quicksilva (1983) +Menu=Buggy Boy by Elite Systems (1988) +Menu=Buggy Ranger by Dinamic (1990) +Menu=Bulgarian Requiem, A by Corcy, Adban de (2000) +Menu=Bullseye by Macsen (1986) +Menu=Bumpy by Loriciels (1989) +Menu=Bunker by MicroHobby (1987) +Menu=Buran by OMK Software S.L. (1990) +Menu=Bustout by Amstrad (1987) +Menu=Butch - Hard Guy by Advance Software Promotions (1987) +Menu=Butcher Hill by Gremlin Graphics (1989) +Menu=By Fair Means...or Foul by Superior (1989) +Menu=Byte Bitten by Firebird (1984) +Menu=C is for CRABBY by Amore, Gabriele - Hughes, Dave - Parsons, Neil (2013) +Menu=C.D.U. by Load 'n' Run (1987) +Menu=C5 Clive by Scorpio Gamesworld (1985) +Menu=Cabal by Ocean (1989) +Menu=Cabman by Micro Power (1983) +Menu=Cadaverion by Mojon Twins, The (2013) +Menu=Caesar the Cat by Novotrade Rt. (1984) +Menu=Cagara by Players (1986) +Menu=Call Me Psycho by Pirate (1987) +Menu=Camelot Warriors by Dinamic (1986) +Menu=Candy Fruit Attack by Cauldwell, Jonathan (2014) +Menu=Cannibals From Outer Space by Summit (1987) +Menu=Cannon Ball by Hudson Soft (1983) +Menu=Cannon Bubble by Computer Emuzone (2007) +Menu=Canyon Warrior by Mastertronic Plus (1989) +Menu=Cap'n Rescue by Nichol, Stephen (2014) +Menu=Cap'n Rescue 2 by Nichol, Stephen (2015) +Menu=Cap'n Rescue 3 by Nichol, Stephen (2016) +Menu=Capitan Sevilla by Dinamic (1988) +Menu=Capitan Trueno by Dinamic (1990) +Menu=Capricornio 2 (19xx)(-) +Menu=Captain America in the Doom Tube of Dr Megalomann by Go! (1988) +Menu=Captain Blood by Exxos (1988) +Menu=Captain Drexx by Alcaniz, Javier - Brightentayle - Burenko, Vladimir (2014) +Menu=Captain Dynamo by Code Masters (1992) +Menu=Captain Fizz by Psyclapse (1989) +Menu=Captain Kelly by Quicksilva (1986) +Menu=Captain Planet by Mindscape International (1991) +Menu=Captain Pytron by Sinclair User (1990) +Menu=Captain Slog by Alpha-Omega (1986) +Menu=Car Wars by salvaKantero (2016) +Menu=Carlos Michelis by World XXI Soft (2012) +Menu=Carlos Sainz by Zigurat (1990) +Menu=Carmania by Video (1984) +Menu=Carrier Command by Rainbird (1989) +Menu=Casanova by Iber (1989) +Menu=Casey Jones by Blaby Computer Games (1984) +Menu=Cash Dash (19xx)(Tynesoft) +Menu=Castaway by usebox.net (2016) +Menu=Castillo Maldito by Beyker Soft (2003) +Menu=Castle Master by Incentive (1990) +Menu=Castle Master II - The Crypt by Incentive (1990) +Menu=Castle Quest by Wildest Dreams (1984) +Menu=Castlevania - Spectral Interlude by Rewind Team (2015) +Menu=Cat 'n Mouse by Video Productions (1983) +Menu=Catacombs of Balachor by Lasasoft (2012) +Menu=Catch 23 by Martech Games (1987) +Menu=Catch a Hare by kas29 (2014) +Menu=Catchman by Sinclair User (1985) +Menu=Caterpilla by Spectrum Games (1983) +Menu=Cattivik by Amore, Gabriele (2013) +Menu=Catwalk by PowerSoftware (1984) +Menu=Cauldron by Palace (1985) +Menu=Cauldron II - The Pumpkin Strikes Back by Palace (1986) +Menu=Cavelon by Ocean (1984) +Menu=Caveman by CRL Group (1983) +Menu=Cavemania by Atlantis (1990) +Menu=Cavern Fighter by Bug-Byte (1983) +Menu=Cavernas by MicroHobby (1986) +Menu=Caverns of Kontonia by Atlantis (1986) +Menu=Caves of Doom by Mastertronic (1985) +Menu=Ceasefire by Sinclair User (1991) +Menu=Ceasefire 2 - Night Run by Sinclair User (1992) +Menu=Centipede by DK'Tronics (1982) +Menu=Centipod by Challenge (1990) +Menu=Centropods by Rabbit (1983) +Menu=Centurions, The by Reaktor (1987) +Menu=Cerius by Atlantis (1988) +Menu=Cesta Bojovnika by Ultrasoft (1992) +Menu=Chain Reaction by Durell (1987) +Menu=Challenge of the Gobots by Reaktor (1987) +Menu=Chambers of Death by Automata UK (1984) +Menu=Chambers of Horrors by Omega (1984) +Menu=Championship Run by Impulze (1991) +Menu=Chaos by Games Workshop (1985) +Menu=Chard, The by RetroWorks - Salpicao Soft (1991) +Menu=Charm, The by RetroWorks (2014) +Menu=Chase H.Q. by Ocean (1989) +Menu=Chase H.Q. II - Special Criminal Investigation by Ocean (1990) +Menu=Cheekah's Exploits by Your Computer (1986) +Menu=Chefs Mate by Morris, Dominic J. (1991) +Menu=Chefs Mate II by Morris, Dominic J. (1991) +Menu=Chequered Flag by Sinclair Research (1983) +Menu=Cheril of the Bosque by Ubhres Productions (2010) +Menu=Cheril Perils by Ubhres Productions (2010) +Menu=Cheril the Goddess by Mojon Twins, The (2012) +Menu=Chernobil by Startgame Soft (1990) +Menu=Chevy Chase by Hi-Tec (1991) +Menu=Chicago's 30 by Topo Soft (1988) +Menu=Chickin Chase by Firebird (1985) +Menu=Chieftan by Fontana Publishing (1984) +Menu=Chiller by Mastertronic (1985) +Menu=Chimera by Firebird (1985) +Menu=Chinese Juggler by Ocean (1984) +Menu=Chip by - (1985) +Menu=Chip's Challenge by U.S. Gold (1990) +Menu=Chiron by Crash (1988) +Menu=Chocman by Hyperion (1983) +Menu=Cholo by Firebird (1987) +Menu=Chomper by ZX Computing (1983) +Menu=Chopper Chase by Spectrum Computing (1984) +Menu=Chopper Mission by Your Sinclair (1986) +Menu=Chopper Rescue by Blaby Computer Games (1983) +Menu=Chopper X-1 by R&R (1983) +Menu=Choy-Lee-Fut Kung-Fu Warrior by Positive (1990) +Menu=Chrimblast! by Stonechat Productions (2015) +Menu=Christmas Gift Hunt by Nichol, Stephen (2015) +Menu=Chronos by Mastertronic (1987) +Menu=Chubby Gristle by Grandslam (1988) +Menu=Chuckie Egg by A'n'F (1984) +Menu=Chuckie Egg 2 by A'n'F (1985) +Menu=Chuckman by Custom Cables International (1983) +Menu=Cicibanova Abeceda by ZOTKS (1984) +Menu=Cid, El by Dro Soft (1987) +Menu=Cisco Heat by Image Works (1991) +Menu=Citadel by Dowman, Mike (1991) +Menu=City Connection (19xx)(Lemos, Manuel) +Menu=City of Death by Red Shift (1985) +Menu=City Slicker by Hewson Consultants (1986) +Menu=Cityfighter by Choice (1984) +Menu=Ciudadela by U.S.W. (1984) +Menu=CJ in the USA by Code Masters (1991) +Menu=CJ's Elephant Antics by Code Masters (1991) +Menu=Classic Axiens by Bubble Bus (1988) +Menu=Classic Invaders by Alternative (1990) +Menu=Classic Japanese Monster Castle by LOKOsoft (1991) +Menu=Classic Muncher by Bubble Bus (1987) +Menu=Classic Punter by GTI (1989) +Menu=Clerky by Unique Computer Services (1984) +Menu=Clever & Smart by Magic Bytes (1988) +Menu=Clickmania by Optical Brothers (1999) +Menu=Cliff Hanger by New Generation (1986) +Menu=Clive in Exile by Illusion (1986) +Menu=Clocks Head Cracker by Omega Hackers Group - Partizans (1999) +Menu=Clopit! by BaSe1 PrOdUcTiOnZ (2011) +Menu=Cobble 2 by Cheprasov, Vladimir (1999) +Menu=Cobra by Ocean (1986) +Menu=Cobra Force by Players Premier (1989) +Menu=Code Zero by Jenkinson, Paul (2017) +Menu=Codename MAT by Micromega (1984) +Menu=Codename MAT II by Domark (1984) +Menu=Colditz Story, The by Atlantis (1987) +Menu=Colin the Cleaner by Tynesoft (1987) +Menu=Coliseum by Topo Soft (1988) +Menu=Collision Course by Americana (1987) +Menu=Collywobbles by Pirate (1987) +Menu=Colony by Bulldog (1987) +Menu=Colossal Cave, The by Wyatt, James (2000) +Menu=Colour Clash by Romik (1983) +Menu=Columns by Computer Emuzone (2005) +Menu=Comando Quatro by Zigurat (1989) +Menu=Comando Tracer by Dinamic (1989) +Menu=Combat Lynx by Durell (1984) +Menu=Combat School by Ocean (1987) +Menu=Combat Zone by Alternative (1988) +Menu=Comeme by MicroHobby (1986) +Menu=Comet Encounter by LiveWire (1986) +Menu=Commando by Elite Systems (1985) +Menu=COMPLICA DX by Saukas, Einar (2015) +Menu=Computer Scrabble by Sinclair Research (1983) +Menu=Computerspielemuseum's Museum Guide by Mojon Twins, The (2017) +Menu=Con-Quest by Mastertronic Added Dimension (1986) +Menu=Confused by Crash (1991) +Menu=Confusion by Blaby Computer Games (1983) +Menu=Confuzion by Incentive (1985) +Menu=Conspiralove by Devel, Martian (2014) +Menu=Contact Sam Cruise by Microsphere (1986) +Menu=Continental Circus by Virgin Mastertronic (1989) +Menu=Cookie by Ultimate Play The Game (1983) +Menu=Cop-Out by Mikro-Gen (1986) +Menu=Copper Hopper by ESP (1985) +Menu=CORE by A'n'F (1986) +Menu=Corona Encantada, La by Karoshi Corporation - RELEVO Videogames (2009) +Menu=Corona Magica, La by OMK Software S.L. (1990) +Menu=Corruption by Omega (1984) +Menu=Corsarios by Opera Soft (1989) +Menu=Cosa Nostra by Opera Soft (1986) +Menu=Cosmic Cruiser by Imagine (1984) +Menu=Cosmic Debris by Artic Computing (1983) +Menu=Cosmic Guerilla by Crystal Computing (1983) +Menu=Cosmic Pirate by Byte Back (1989) +Menu=Cosmic Sheriff by Dinamic (1990) +Menu=Cosmic Shock Absorber by Martech Games (1986) +Menu=Cosmic Wartoad by Ocean (1985) +Menu=Costa Capers by Firebird (1985) +Menu=Count Duckula by Alternative (1989) +Menu=Count Duckula 2 by Alternative (1992) +Menu=Countdown to the Death by Crash (1990) +Menu=Cousin Horace by Grussu, Alessandro (2014) +Menu=Covenant, The by PSS (1985) +Menu=Cowboy by Spectrum Computing (1984) +Menu=Cowboy Kidz by Byte Back (1989) +Menu=Crack Down by U.S. Gold (1990) +Menu=Crack It! Towers by Mirrorsoft (1986) +Menu=Crack-Up by Atlantis (1989) +Menu=Cray 5 by RetroWorks (2011) +Menu=Crazy Balloons by A'n'F (1983) +Menu=Crazy Bugs! by AWA (1983) +Menu=Crazy Cars by JB (1985) +Menu=Crazy Cars by Titus (1988) +Menu=Crazy Cars II by Titus (1988) +Menu=Crazy Crane by Voyager (1984) +Menu=Crazy ErBert by Alternative (1990) +Menu=Crazy House by Bulldog (1990) +Menu=Crazy Kong City - Episode 1 - Saving Helen Blond by Amore, Gabriele (2016) +Menu=Crazy Pingoin by Magic Team (1986) +Menu=Cred Breaks Out by TSB (1986) +Menu=Creepy Dungeons by Automata UK (1985) +Menu=Crimbo by Little Shop of Pixels (2010) +Menu=Crime Busters by Players (1988) +Menu=Crime Santa Claus by ETC Group (1996) +Menu=Crime Santa Claus - Deja Vu by BrokImSoft - Rush I.S.P.A. (1997) +Menu=Crimebusters inc. by Strobe (1986) +Menu=Critical Mass by Durell (1985) +Menu=Cronopios y Famas by Grussu, Alessandro (2013) +Menu=Crossfire by Your Computer (1985) +Menu=Crossfire by Atlantis (1989) +Menu=Crosswize by Firebird (1988) +Menu=Crozet by MicroHobby (1987) +Menu=Cruising on Broadway by Solarsoft (1983) +Menu=Crusher by Playgear Company (1996) +Menu=Crux 92 by Ultrasoft (1992) +Menu=Crystal Castles by U.S. Gold (1986) +Menu=Crystal Kingdom Dizzy 2017 by Barskiy, Evgeniy - Origin, Oleg - Ponomarjov, Dmitri (2017) +Menu=CSU by Alboran70 (2013) +Menu=Cubey by Chad (1984) +Menu=Cuddly Cuburt by Interceptor (1983) +Menu=Curro Jimenez by Zigurat (1989) +Menu=Curse of Sherwood, The by Mastertronic (1987) +Menu=Cyber Rats by Silversoft (1982) +Menu=Cyber Zone by Crystal Computing (1983) +Menu=Cyberbig by Animagic (1989) +Menu=Cybernation by Players (1987) +Menu=Cybernoid by Hewson Consultants (1988) +Menu=Cybernoid II - The Revenge by Hewson Consultants (1988) +Menu=Cybertanks by Star Dreams (1984) +Menu=Cyberun by Ultimate Play The Game (1986) +Menu=Cybex by Pirate (1987) +Menu=Cybo Run by Calisto (1984) +Menu=Cybotron by Micromania (1983) +Menu=Cycles, The by Accolade (1989) +Menu=Cyclone by Vortex (1985) +Menu=Cylu by Firebird (1985) +Menu=Cyrox by Power House, The (1986) +Menu=D'Veel'Ng by Mojon Twins, The (2013) +Menu=D.N.A. Warrior by Cascade Games (1989) +Menu=Dalek Attack by Admiral (1992) +Menu=Daley Thompson's Decathlon by Ocean (1984) +Menu=Daley Thompson's Olympic Challenge by Ocean (1988) +Menu=Daley Thompson's Supertest by Ocean (1985) +Menu=Dam Busters by Professional (1983) +Menu=Dam Busters, The by U.S. Gold (1985) +Menu=Dan Dare - Pilot of the Future by Virgin Games (1986) +Menu=Dan Dare II - Mekon's Revenge by Virgin Games (1988) +Menu=Dan Dare III - The Escape by Virgin Games (1990) +Menu=Dandy by Electric Dreams (1986) +Menu=Danger by Barreiro, Jorge Perez (1987) +Menu=Danger Mouse in Double Trouble by Creative Sparks (1984) +Menu=Danger Mouse in Making Whoopee! by Creative Sparks (1985) +Menu=Danger Mouse in the Black Forest Chateau by Creative Sparks (1984) +Menu=Dangerous Garden by CV (1988) +Menu=Dangerous Gardens by Your Computer (1984) +Menu=Dangerous Kiss by CIHC (1988) +Menu=Darius+ by Edge, The (1990) +Menu=Dark Castle by kas29 (2016) +Menu=Dark Fusion by Gremlin Graphics (1988) +Menu=Dark Side by Incentive (1988) +Menu=Dark Star by Design Design (1984) +Menu=Dark Tricks by Dazman (2014) +Menu=Dark, The by Izhevsk (1991) +Menu=Darkman by Ocean (1991) +Menu=Dawnssley by Top Ten (1987) +Menu=Day in the Life, A by Micromega (1985) +Menu=Dea Tenebrarum by System 4 (1988) +Menu=Deactivators by Reaktor (1986) +Menu=Dead or Alive by Alternative (1987) +Menu=Dead or Alive by Cauldwell, Jonathan (1995) +Menu=Dead Space by Radastan (2017) +Menu=Deadly Evil by Players Premier (1990) +Menu=Deadly Labyrinth of Lord XYRX by HOOY-PROGRAM (2013) +Menu=Deadly Mission, The by Britton, Adam (1985) +Menu=Deadly Skeletons by Prophics (1990) +Menu=Deadringer by Reaktor (1987) +Menu=Death Before Dishonour by Alternative (1987) +Menu=Death Cruiser by Noble House (1983) +Menu=Death or Glory by CRL Group (1987) +Menu=Death Pit by Durell (1985) +Menu=Death Stalker by Code Masters (1989) +Menu=Death Star by Rabbit (1984) +Menu=Death Star Interceptor by System 3 (1985) +Menu=Death Wake by Quicksilva (1985) +Menu=Death Wish 3 by Gremlin Graphics (1987) +Menu=Death Zone by Sinclair User (1989) +Menu=Deathchase by Micromega (1983) +Menu=Deathscape by Starlight (1987) +Menu=Decor Wreckers by Scorpio (1984) +Menu=Deep Core Raider by Jenkinson, Paul (2016) +Menu=Deep Space by PSS (1984) +Menu=Deep Strike by Durell (1986) +Menu=Deep, The by U.S. Gold (1988) +Menu=Defcom 1 by Iber (1989) +Menu=Defenda by Interstella (1984) +Menu=Defendar by Mikro-Gen (1984) +Menu=Defender by Popular Computing Weekly (1983) +Menu=Defenders of the Earth by Enigma Variations (1990) +Menu=Deflektor by Gremlin Graphics (1987) +Menu=Deja Vu by Crash (1989) +Menu=Deja Vu - The Remix by Crash (1990) +Menu=Dekorating Blues by Alpha-Omega (1986) +Menu=Delfox by Dinamic (1988) +Menu=Delta Charge! by Thalamus (1990) +Menu=Demolition by Cauldwell, Jonathan (1993) +Menu=Demon Slayer by Sinclair User (1992) +Menu=Demon's Revenge by Firebird (1988) +Menu=Demonslair by Gadtek Games (1987) +Menu=Denizen by Players (1988) +Menu=Depart by Vondracek, Jiri (1987) +Menu=Derby Day by CRL Group (1983) +Menu=Dervish by Power House, The (1987) +Menu=Descending Dungeons by Broad, James - McGrorty, Kevin (2016) +Menu=Desert Burner by Sparklers (1985) +Menu=Desert Hawk by Players (1986) +Menu=Desolator by U.S. Gold (1988) +Menu=Desperado by Topo Soft (1987) +Menu=Desperado 2 by Topo Soft (1991) +Menu=Destiny Mission by Williams Technology (1990) +Menu=Destroyer by Abacus Programs (1983) +Menu=Destroyer by Impact (1983) +Menu=Destructo by Bulldog (1987) +Menu=Destrux by Your Sinclair (1990) +Menu=Detective, The by Arcade (1983) +Menu=Deus by Load 'n' Run (1988) +Menu=Deus Ex Machina by Automata UK (1984) +Menu=Deviants by Players (1987) +Menu=Devil Diver by DK'Tronics (1984) +Menu=Devil Rides In, The by Carnell (1983) +Menu=Devil's Castle by Caubet, Josep Coletas (2011) +Menu=Devil's Crown by Mastertronic (1985) +Menu=Devil's Descent by Pocket Money (1985) +Menu=Devils of the Deep by Richard Shepherd (1983) +Menu=Dex by Cheese Freak (2011) +Menu=Di-Lithium Lift by Hewson Consultants (1983) +Menu=Diamond by Destiny (1988) +Menu=Diamond Mine by Shuric Program (1997) +Menu=Diamonds by MicroHobby (1985) +Menu=Dice (19xx)(Rojersoft) +Menu=Dick Tracy by Titus (1990) +Menu=Dickie Diver by Quickbeam (1984) +Menu=Dictator by DK'Tronics (1983) +Menu=Die Alien Slime by Mastertronic Plus (1989) +Menu=Digger Dan by Ocean (1983) +Menu=Dimension Destructors by Artic Computing (1983) +Menu=Dingo by Tardis Remakes (2011) +Menu=Dinky Digger by Postern (1983) +Menu=Diox (19xx)(EP) +Menu=Dirt Track Racer by Zeppelin Games (1991) +Menu=Disco Dan by Gem (1984) +Menu=Discs of Death by Artic Computing (1985) +Menu=Disease Dodgers by Macmillan Software - Sinclair Research (1985) +Menu=Disparo by VideoSpectrum (1985) +Menu=Disposable Heroes by Power House, The (1987) +Menu=Dizzy & ZX by K-Soft (1986) +Menu=Dizzy 'A' by n-Discovery (2000) +Menu=Dizzy 'B' - Treasure Island by n-Discovery (2001) +Menu=Dizzy by Code Masters (1987) +Menu=Dizzy - Return to the Magicland by Soly (1992) +Menu=Dizzy 2 - Treasure Island Dizzy by Code Masters (1988) +Menu=Dizzy 3 - Fantasy World Dizzy by Code Masters (1989) +Menu=Dizzy 3 and a Half by Crash (1991) +Menu=Dizzy 4 - Magicland Dizzy by Code Masters (1990) +Menu=Dizzy 5 - Spellbound Dizzy by Code Masters (1991) +Menu=Dizzy 6 - Dizzy, Prince of the YolkFolk by Code Masters (1991) +Menu=Dizzy 7 - Crystal Kingdom Dizzy by Code Masters (1992) +Menu=Dizzy 8 - Little Joke by Timur Company (1996) +Menu=Dizzy Down the Rapids by Code Masters (1991) +Menu=Dizzy Lord by Konczolsoft (1990) +Menu=Dizzy X - Journey to Russia by Speed Code (1994) +Menu=Dizzy XII - Underground by Gogin (2001) +Menu=Dizzy XX by Magic Soft (1995) +Menu=Dizzy Y - Return to Russia by Speed Code (1995) +Menu=Dizzy Z (19xx)(Speed Code) +Menu=DJ Puff by Code Masters (1992) +Menu=Doc the Destroyer by Melbourne House (1987) +Menu=Docker Dan (19xx)(Wizard) +Menu=Doctor What! by CRL Group (1986) +Menu=Doctum by Ballesteros, Antonio - Gandarillas, Carlos (1991) +Menu=Dodge City by Phoenix (1983) +Menu=Dodger Don by Adsoft (1985) +Menu=Dogfight - 2187 by Starlight (1987) +Menu=Dogmole Tuppowski - The New Adventures by Davidian - Jarlaxe (2014) +Menu=Dogmole Tuppowski vs. the Mesmerizing Meemaid From Miskatonic (19xx)(-) +Menu=Dogsbody by Bug-Byte (1985) +Menu=Dollars in the Dust by Pelagon (1985) +Menu=Domination by Secundus (1992) +Menu=Dominator by System 3 (1989) +Menu=Don Din - El Saber no Ocupa Lugar (19xx)(Vieyto, David Fraile) +Menu=Don Quijote by Dinamic (1987) +Menu=Don't Panic by Firebird (1985) +Menu=Don't Say It, Spray It by Pirate (1988) +Menu=Donkey Kong by Ocean (1986) +Menu=Donkey Kong Jr. (19xx)(Sir Clive and Mr ZX) +Menu=Donkey Kong Reloaded by Amore, Gabriele (2013) +Menu=Donkey Kong Reloaded Again by Amore, Gabriele (2014) +Menu=Doombase by Sparklers (1986) +Menu=Doomdark's Revenge by Beyond (1984) +Menu=Doomsday Castle by Fantasy (1983) +Menu=Doomskulle by Crash (1990) +Menu=Dotty by Dollarsoft (1984) +Menu=Double Bubble by Miguetelo (2016) +Menu=Double Dash by Proxima (1990) +Menu=Double Dragon by Melbourne House (1989) +Menu=Double Dragon II - The Revenge by Virgin Mastertronic (1989) +Menu=Double Dragon III - The Rosetta Stone by Storm (1991) +Menu=Double Take by Ocean (1987) +Menu=Double, The by Scanatron (1987) +Menu=Down to Earth by Firebird (1987) +Menu=Down Under by Hansesoft (1984) +Menu=Downtown by Atlantis (1991) +Menu=Dr. Doom's Revenge! by Empire (1989) +Menu=Dr. Franky and the Monster by Virgin Games (1984) +Menu=Dr. Jet Set Willy by R.D. Foord (1986) +Menu=Dr. Maddo by Americana (1986) +Menu=Dracman by Your Computer (1984) +Menu=Draconus by Zeppelin Games (1988) +Menu=Dragon Breed by Activision (1990) +Menu=Dragon Ninja by Imagine (1988) +Menu=Dragon Spirit by Domark (1989) +Menu=Dragon's Lair by Software Projects (1986) +Menu=Dragon's Lair II - Escape From Singe's Castle by Software Projects (1987) +Menu=Dragonfire by CheetahSoft (1984) +Menu=Dragonia by Astros Productions (1988) +Menu=Dragons of Flame by U.S. Gold (1990) +Menu=Dragonsbane by Quicksilva (1983) +Menu=Dragontorc by Hewson Consultants (1985) +Menu=Drakkar by Delta Software S.L. (1989) +Menu=Dream Warrior by U.S. Gold (1988) +Menu=DreamWalker - Alter Ego 2 by RetroSouls (2014) +Menu=Driller by Incentive (1987) +Menu=Driller Tanks by Sinclair Research (1983) +Menu=Drive-In, The by Fantasy (1984) +Menu=Droidz by Silverbird (1988) +Menu=Drug Watch by Nottinghamshire Constabulary (1985) +Menu=Druid by Firebird (1986) +Menu=Druid II - Enlightenment by Firebird (1987) +Menu=Drunk Dizzy by Black Eagle Company (1995) +Menu=Drunk Policeman by Automata UK (1985) +Menu=Duck Out! by Dro Soft (1989) +Menu=Duct, The by Gremlin Graphics (1988) +Menu=Duel, The - Test Drive II by Accolade (1989) +Menu=Duet by Elite Systems (1987) +Menu=Dukes of Hazzard, The by Elite Systems (1985) +Menu=Dun Darach by Gargoyle Games (1985) +Menu=Dungeon Dare by Central Solutions (1986) +Menu=Dustin by Dinamic (1987) +Menu=Dustman by Timescape (1984) +Menu=Dusty Droid and the Garbage Gobblers by Pirate (1988) +Menu=Dyna Star by Pirate (1988) +Menu=Dynamic Duo by Firebird (1989) +Menu=Dynamite Dan by Mirrorsoft (1985) +Menu=Dynamite Dan II by Mirrorsoft (1986) +Menu=Dynamite Dux by Activision (1989) +Menu=Dynamix by Virgin Mastertronic (1989) +Menu=Dynasty Wars by U.S. Gold (1990) +Menu=Dynatron Mission by Mastertronic (1987) +Menu=Dyslexia Beater by Dunitz (1984) +Menu=Dzeta by Harlov, Alexander (1995) +Menu=E-motion by U.S. Gold (1990) +Menu=E-SWAT by U.S. Gold (1990) +Menu=Eagle by Dro Soft (1987) +Menu=Earth Defence by Artic Computing (1984) +Menu=Earth Shaker by Your Sinclair (1990) +Menu=Earthlight by Firebird (1988) +Menu=Echelon by U.S. Gold (1988) +Menu=Ed-On by Add-On Electronics (1983) +Menu=Edd the Duck by Impulze (1990) +Menu=Eddie Kidd Jump Challenge by Martech Games (1984) +Menu=Egg Farm by Lasersound (1983) +Menu=Egg, The by Automata UK (1985) +Menu=Egghead by Crash (1989) +Menu=Egghead 4 - Egghead Entertains by Cauldwell, Jonathan (2006) +Menu=Egghead 5 - Egghead Round the Med by Cauldwell, Jonathan (2007) +Menu=Egghead in Space by Cauldwell, Jonathan (2003) +Menu=Egghead to the Rescue by Crash (1990) +Menu=Eidolon, The by Activision (1986) +Menu=Electro by 5D (1984) +Menu=Elektro Storm by PSS (1983) +Menu=Elevator Action by Quicksilva (1987) +Menu=Elevator Boy by M.M.G. (1988) +Menu=Eliminator by Alternative (1988) +Menu=Eliminator by Hewson Consultants (1988) +Menu=Elite by Firebird (1985) +Menu=Elite 2 (19xx)(Mild Soft) +Menu=Elite 3 by Shadow Soft (1993) +Menu=Elite III by THD (1993) +Menu=Elopement - Back to The Earth by Omega Hackers Group (1997) +Menu=Elven Warrior by Players Premier (1989) +Menu=Elvin the Elf by ZXF (2006) +Menu=Emilio Butragueno Futbol by Ocean Software - Topo Soft (1988) +Menu=Emlyn Hughes International Soccer by Audiogenic (1989) +Menu=Empire Fights Back, The by Mastertronic (1985) +Menu=Empire Strikes Back, The by Domark (1988) +Menu=Enchanted by Positive (1989) +Menu=Encyclopaedia Galactica by Retro Fusion (2012) +Menu=Encyclopedia of War - Ancient Battles by CCS (1989) +Menu=Enduro by Activision (1984) +Menu=Enduro Racer by Activision (1987) +Menu=Energy Warrior by Mastertronic (1987) +Menu=Engineer Humpty by Artic Computing (1984) +Menu=Enigma Force by Beyond (1985) +Menu=Enterprise by Melbourne House (1987) +Menu=Equinox by Mikro-Gen (1986) +Menu=Equipo A, El by Zafiro Software Division (1988) +Menu=Eric & the Floaters by Sinclair Research (1984) +Menu=Erik - Phantom of the Opera by Crysys (1987) +Menu=Escalador Loco, El by Ventamatic (1983) +Menu=Escape From Asylum by Dantoine Retro Studios (2013) +Menu=Escape From Colony 8 by usebox.net (2014) +Menu=Escape From Omicron by Video Showcase (1984) +Menu=Escape From the Holy Tower by Jevilon Soft (2011) +Menu=Escape From the Planet of the Robot Monsters by Domark (1990) +Menu=Escape of the Snails by Herve Ast (2006) +Menu=Escape-MCP by Rabbit (1983) +Menu=Eskimo Eddie by Ocean (1984) +Menu=Espada Sagrada, La by Topo Soft (1990) +Menu=Espionage by Grandslam (1988) +Menu=Ethnipod by Your Sinclair (1991) +Menu=Eugene - Lord of the Bathroom by Manic Miner Technologies (1999) +Menu=Eureka! by Domark (1984) +Menu=European 5-a-Side by Silverbird (1988) +Menu=European Superleague by CDS Microsystems (1991) +Menu=Evaristo el Punky by SPE (1988) +Menu=Everyone's a Wally by Mikro-Gen (1985) +Menu=Evil Dead, The by Palace (1984) +Menu=Existenz by Triumph Game Labs (2000) +Menu=Exodus by Firebird (1984) +Menu=Exofox by Logic-Art-Ware (1990) +Menu=Exolon by Hewson Consultants (1987) +Menu=Exotron by Carrium (1985) +Menu=Exploding Fist+ by Firebird (1988) +Menu=Exploding Wall by MC Lothlorien (1989) +Menu=Explorer by Electric Dreams (1986) +Menu=Explorer by Load 'n' Run (1988) +Menu=Explorer XXXI by Dro Soft (1988) +Menu=Express Raider by U.S. Gold (1987) +Menu=Exterminator by Silversoft (1983) +Menu=Exterminator by Torg (1984) +Menu=Exterminator by Audiogenic (1991) +Menu=Extraordinarios Casos del Dr. Van Halen Caso 1 - Misterio en la Catedral, Los by Caubet, Josep Coletas (2004) +Menu=Extraordinarios Casos del Dr. Van Halen Caso 2 - El Cuervo de la Tormenta, Los by Caubet, Josep Coletas (2004) +Menu=Extraordinarios Casos del Dr. Van Halen Caso 3 - Cantos de Anubis, Los by Caubet, Josep Coletas (2005) +Menu=Extraordinarios Casos del Dr. Van Halen Caso 4 - Tristes Alas del Destino, Los by Caubet, Josep Coletas (2005) +Menu=Extraordinarios Casos del Dr. Van Halen Caso 5 - Ultimo Acto, Los by Caubet, Josep Coletas (2005) +Menu=Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato I - Las Calles del Miedo, Los by Caubet, Josep Coletas (2008) +Menu=Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato II - Las Ruedas de Ezequiel, Los by Caubet, Josep Coletas (2008) +Menu=Extraordinarios Casos del Dr. Van Halen Volumen 2 Relato III - El Hijo del Crepusculo, Los by Caubet, Josep Coletas (2009) +Menu=Extreme by Digital Integration (1991) +Menu=F-15 Strike Eagle by MicroProse (1987) +Menu=F-16 Combat Pilot by Digital Integration (1991) +Menu=F-16 Fighting Falcon by Code Masters (1989) +Menu=F.I.F.O. by Klub Fifo (1989) +Menu=F.I.R.E. by Fuxoft (1988) +Menu=F1 Tornado by Zeppelin Games (1991) +Menu=Factory Breakout by Poppy Soft (1984) +Menu=Fahrenheit 3000 by Softstone (1984) +Menu=Fairlight by Edge, The (1985) +Menu=Fairlight II by Edge, The (1986) +Menu=Falcon - The Renegade Lord by Virgin Games (1987) +Menu=Falcon Patrol 2 by Virgin Games (1985) +Menu=Fall Guy by Elite Systems (1985) +Menu=Fallen Angel by Screen 7 (1989) +Menu=Falling Down by J.H.C.S. (1995) +Menu=Fantastic Four - Part One by Adventure International (1986) +Menu=Fantastic Mister Fruity, The by Cronosoft (2005) +Menu=Fantastic Voyage by Quicksilva (1984) +Menu=Fantasy World Willy by BaSe1 PrOdUcTiOnZ (2002) +Menu=Farmer Jack and the Hedge Monkeys! by Cronosoft (2008) +Menu=Farmer Jack in Harvest Havoc! by Cronosoft (2006) +Menu=Fast 'n' Furious by Go! (1987) +Menu=Fast Breed by Master Home Computers Group (1998) +Menu=Fast Food by Code Masters (1989) +Menu=Fat Worm Blows a Sparky by Durell (1986) +Menu=FBI-13 by Black Eagle Company (1995) +Menu=Fearless Frank by St. Michael (1984) +Menu=Fernandez Must Die by Image Works (1988) +Menu=Fernando Martin Basket Master by Dinamic (1987) +Menu=Feud by Bulldog (1987) +Menu=Feudal Overlord by Digital Fantasia (1984) +Menu=Fido by Firebird (1985) +Menu=Fido 2 - Puppy Power by Firebird (1985) +Menu=Fifth Quadrant, The by Bubble Bus (1987) +Menu=Fighter Bomber by Activision (1990) +Menu=Fighting Warrior by Melbourne House (1985) +Menu=Final Fight by U.S. Gold (1991) +Menu=Final Frontier, The by Gadtek Games (1987) +Menu=Final Matrix, The by Gremlin Graphics (1987) +Menu=Find the Green Room by Southworth, Rob (2014) +Menu=Finders Keepers by Mastertronic (1985) +Menu=Fire 'n Ice by n-Discovery (2003) +Menu=Fire and Forget by Titus (1988) +Menu=Firebirds by Softek (1983) +Menu=Fireflash by Abacus Programs (1983) +Menu=Firefly by Ocean (1988) +Menu=Firelord by Hewson Consultants (1986) +Menu=Fireman Fred by Tynesoft (1984) +Menu=Firestorm by Nexus Productions (1986) +Menu=FireTrap by Electric Dreams (1987) +Menu=First World Problems by ZX-Studio (2014) +Menu=Fist II - The Legend Continues by Melbourne House (1986) +Menu=Fizzy by Rykov, Denis (1997) +Menu=Fizzy Wizzy by ESP (1984) +Menu=Flak by U.S. Gold (1984) +Menu=Flame Princess Adventure Time by Radastan (2016) +Menu=Flappy by KVL (1990) +Menu=Flash Beer Trilogy by Weird Science (2003) +Menu=Flash Gordon by Mastertronic Added Dimension (1987) +Menu=Flea Adventure by Studio 7 (1995) +Menu=Flics, Les by PSS (1984) +Menu=Flight to Kharkhan by ACE (1997) +Menu=Flintstones, The by Grandslam (1988) +Menu=Flipi by Wr. Agostini (1984) +Menu=Flunky by Piranha (1987) +Menu=Flying Formula, The by ZX Computing (1986) +Menu=Flying Shark by Firebird (1987) +Menu=Flynn's Adventure in Bombland by Dalby, Tom (2011) +Menu=Foggy's Quest - To Narg and Back Again! by Rucksack Games (2017) +Menu=Fomalhaut by MicroHobby (1987) +Menu=Football Director by D&H Games (1986) +Menu=Football Director II by D&H Games (1987) +Menu=Footballer of the Year by Gremlin Graphics (1986) +Menu=Footballer of the Year 2 by Gremlin Graphics (1989) +Menu=Forbidden Planet by Design Design (1986) +Menu=Force Fighter by Perfection (1984) +Menu=Forest of Doom, The by Puffin Books (1984) +Menu=Forgotten Worlds by U.S. Gold (1989) +Menu=Formula One by CRL Group (1985) +Menu=Foxx Fights Back by Image Works (1988) +Menu=Frank Bruno's Boxing by Elite Systems (1985) +Menu=Frank N Stein by PSS (1984) +Menu=Frank N Stein Re-booted by Stewart, Colin (2011) +Menu=Frank the Flea by Megasoft (1986) +Menu=Frankenstein 2000 by Icon (1985) +Menu=Frankenstein Jnr. by Cartoon Time (1990) +Menu=Frankie by MicroHobby (1989) +Menu=Frankie Goes to Hollywood by Ocean (1985) +Menu=Fred by Investronica (1984) +Menu=Fred's Fan Factory by Software Supersavers (1984) +Menu=Freddie Laker's Airline Capers by Rutlemore Games (2012) +Menu=Freddy Hardest by Dinamic (1987) +Menu=Freddy Hardest en Manhattan Sur by Dinamic (1989) +Menu=Fredy by Grupo de Trabajo (1987) +Menu=Free Climbing by Zafiro Software Division (1988) +Menu=Freedom Fighter by Power House, The (1988) +Menu=Freex by Software Supersavers (1984) +Menu=Freez'Bees by Silversoft (1984) +Menu=Frenzy by Quicksilva (1982) +Menu=Frenzy by Spectrum Games (1983) +Menu=Friday the 13th by Domark (1986) +Menu=Fridge Frenzy by Bug-Byte (1985) +Menu=Frightful by NF Stars (1989) +Menu=Frightmare by Cascade Games (1988) +Menu=Frog Hopper (19xx)(Walltone) +Menu=Frog Shooter by Kuma Computers (1984) +Menu=Frogger by A'n'F (1983) +Menu=Frogger by Deanysoft (2009) +Menu=Froggy by DJL (1983) +Menu=Frontiers by Zafiro Software Division (1988) +Menu=Frontline by Zeppelin Games (1988) +Menu=Froot Loop by Ntd (1984) +Menu=Frost Byte by Mikro-Gen (1986) +Menu=Frosya the Cat by Makovsky, Igor (2002) +Menu=Fruit Machine by Zeppelin Games (1990) +Menu=Fruit Machine Simulator by Code Masters (1987) +Menu=Fruit Machine Simulator 2 by Code Masters (1990) +Menu=Fucked Internet Trilogy, The by BaSe1 PrOdUcTiOnZ (2004) +Menu=Full Throttle by Micromega (1984) +Menu=Full Throttle 2 by Zeppelin Games (1990) +Menu=Funky Fungus by Grussu, Alessandro (2013) +Menu=Funky Punky by Grupo Editorial SYGRAN (1987) +Menu=Fury, The by Martech Games (1988) +Menu=Future Bike Simulator by Hi-Tec (1990) +Menu=Future Games by Mastertronic (1986) +Menu=Future Knight by Gremlin Graphics (1986) +Menu=Future Looter by Timmy (2011) +Menu=G-LOC by U.S. Gold (1992) +Menu=G.I. Hero by Firebird (1988) +Menu=Galactians by DK'Tronics (1983) +Menu=Galactic Abductors by Anirog (1983) +Menu=Galactic Gunners by Cybexlab (1987) +Menu=Galactic Jail Break by Apocalypse (1983) +Menu=Galactic Jailbreak + Snake by Apocalypse (1983) +Menu=Galactic Mechanic by K'Soft (1986) +Menu=Galactic Trooper by Romik (1984) +Menu=Galakzions by Mikro-Gen (1983) +Menu=Galaxian by Atarisoft (1984) +Menu=Galaxians by Artic Computing (1982) +Menu=Galaxy Attack by Sunshine Books (1983) +Menu=Galaxy Fighter by Computer Emuzone (2004) +Menu=Galaxy Force by Activision (1989) +Menu=Galivan - Cosmo Police by Imagine (1986) +Menu=Galletron by Bulldog (1987) +Menu=Gallows by Taras (2000) +Menu=Game Mix by Suzy Soft (1987) +Menu=Game Over by Dinamic (1987) +Menu=Games Designer by Quicksilva (1983) +Menu=Gamex by Cronosoft (2006) +Menu=Gangplank by Pirate (1987) +Menu=Garfield - Big, Fat, Hairy Deal by Edge, The (1988) +Menu=Garfield - Winter's Tail by Edge, The (1990) +Menu=Gary Lineker's Hot-Shot! by Gremlin Graphics (1988) +Menu=Gary Lineker's Superskills by Gremlin Graphics (1988) +Menu=Gary Lineker's Superstar Soccer by Gremlin Graphics (1987) +Menu=Gatecrasher by Quicksilva (1984) +Menu=Gauntlet by U.S. Gold (1987) +Menu=Gauntlet - The Deeper Dungeons by U.S. Gold (1987) +Menu=Gauntlet II by U.S. Gold (1988) +Menu=Gauntlet III - The Final Quest by U.S. Gold (1991) +Menu=GeeBee Air Rally by Activision (1988) +Menu=Gemelos by YOX (1989) +Menu=Gemini Wing by Virgin Mastertronic (1989) +Menu=GenBlast by Hughes, Dave (2017) +Menu=Genehtik by PixelSoftware (2014) +Menu=Genus by Daly, Andrew Mark (1988) +Menu=Gerry the Germ by Firebird (1985) +Menu=Ghost 'n Goblins by Elite Systems (1986) +Menu=Ghost Castle by CodenameV (2010) +Menu=Ghost Castles by Weird Science (2005) +Menu=Ghost Hunt by PSS (1983) +Menu=Ghost Hunters by Code Masters (1987) +Menu=Ghost's Revenge by Micromania (1983) +Menu=Ghostbusters by Activision (1984) +Menu=Ghostbusters II by Activision (1989) +Menu=Ghostly Grange by Sparklers (1987) +Menu=Ghouls 'n' Ghosts by U.S. Gold (1989) +Menu=Giant's Revenge by Thor Computer (1984) +Menu=Gift From the Gods by Ocean (1984) +Menu=Gilbert - Escape From Drill by Again Again (1989) +Menu=Gilligan's Gold by Ocean (1984) +Menu=Gimme Bright by Climacus (2011) +Menu=Give My Regards to Broad Street by Mind Games (1985) +Menu=Gladiator by Domark (1986) +Menu=Glass by Quicksilva (1985) +Menu=Glaufight by Glaurung (2013) +Menu=Glauzone by Glaurung (2014) +Menu=Glider Rider by Quicksilva (1986) +Menu=Globular Troubles by Bech, Jorgen (1987) +Menu=Globus by Sanchis, Paco Lafuente (2017) +Menu=Gloop by Cauldwell, Jonathan (1994) +Menu=Gloop Troops by Little Shop of Pixels (2010) +Menu=Gloop Troops - The Lost Crown by Little Shop of Pixels (2011) +Menu=Glug Glug by CRL Group (1984) +Menu=Gnasher by R&R (1983) +Menu=Gnome Ranger by Level 9 Computing (1987) +Menu=Gnoni by MicroHobby (1988) +Menu=Go Bear Go! by Sinclair User (1988) +Menu=Go to Hell by Triple Six (1985) +Menu=Gobble a Ghost by CDS Microsystems (1982) +Menu=Gobbleman by Artic Computing (1982) +Menu=Gobstopper by Calisto (1983) +Menu=God Save the Punk by MicroHobby (1989) +Menu=Godkiller by APSIS (2014) +Menu=Godkiller 2 - Exile by APSIS (2015) +Menu=Goku Mal by Mojon Twins, The (2013) +Menu=Gold Digger by Blaby Computer Games (1983) +Menu=Gold Mine by DK'Tronics (1983) +Menu=Gold Rush by Thorn EMI Video (1983) +Menu=Golden Axe by Virgin Games (1990) +Menu=Golden Basket by Opera Soft (1990) +Menu=Gommy, Defensor Medieval by RetroWorks (2009) +Menu=Gonuffos by MicroHobby (1985) +Menu=Gonzzalezz by Opera Soft (1989) +Menu=Good Night Kanga by Amore, Gabriele - Factor 6 (2016) +Menu=Goodnite Luddite by Broadsoft (2002) +Menu=Goody by Opera Soft (1987) +Menu=Goonies, The by U.S. Gold (1986) +Menu=Gordello Incident, The by Tartan (1989) +Menu=Gorfian Invaders by C-Tech (1983) +Menu=Gotcha by Blaby Computer Games (1983) +Menu=Gothik by Firebird (1987) +Menu=Grand National by Elite Systems (1985) +Menu=Grand Prix Driver by Britannia (1983) +Menu=Grand Prix Simulator by Code Masters (1987) +Menu=Grand Prix Simulator 2 by Code Masters (1989) +Menu=GraviBots by RetroSouls (2014) +Menu=Great Escape, The by Ocean (1986) +Menu=Great Gurianos by Hit-Pak (1987) +Menu=Great Space Race, The by Legend (1984) +Menu=Grebit by Alternative (1990) +Menu=Green Beret by Imagine (1986) +Menu=Gregory Loses His Clock by Mastertronic Plus (1989) +Menu=Grell and Fella by Code Masters (1992) +Menu=Gremlins by Thor Computer (1984) +Menu=Gremlins by Adventure International (1985) +Menu=Gremlins 2 - La Nueva Generacion by Topo Soft (1990) +Menu=Greyfell by Starlight (1987) +Menu=Grid Patrol by MC Lothlorien (1984) +Menu=Grid Trap by LiveWire (1986) +Menu=Grid-Bug by Add-On Electronics (1983) +Menu=Grid-Run by Arcade (1983) +Menu=Gridrunner by Quicksilva (1983) +Menu=Ground Attack by Silversoft (1982) +Menu=Grumpy Gumphrey Supersleuth by Gremlin Graphics (1985) +Menu=Gryzor by Ocean (1987) +Menu=Guardian II - Revenge of the Mutants by Hi-Tec (1990) +Menu=Guardian, The by PSS (1983) +Menu=Guerrero Ninja by Didone, Fabio (2014) +Menu=Guerrilla War by Imagine (1988) +Menu=Guido by Blaby Computer Games (1984) +Menu=Guillermo Tell by Opera Soft (1989) +Menu=Gulpman by Campbell Systems (1982) +Menu=Gun Law by Vortex (1983) +Menu=Gunboat by Piranha (1987) +Menu=Gunfighter by Atlantis (1988) +Menu=Gunfright by Ultimate Play The Game (1986) +Menu=Gunhed by Hellenic (1990) +Menu=Gunpowder, Treason and Plot by Redwood Designs (1988) +Menu=Gunrunner by Hewson Consultants (1987) +Menu=Gunstar by Firebird (1987) +Menu=Guppi by Daly, Andrew Mark (1987) +Menu=Gutz by Ocean (1988) +Menu=Gyron by Firebird (1985) +Menu=Gyroscope by Melbourne House (1985) +Menu=H.A.R.D. by Tynesoft (1986) +Menu=H.A.T.E. by Gremlin Graphics (1989) +Menu=H.E.R.O. by Activision (1984) +Menu=Habilit by Iber (1988) +Menu=Hacker by Activision (1985) +Menu=Hacker II - The Doomsday Papers by Activision (1987) +Menu=Hades Nebula by Nexus Productions (1987) +Menu=Halaga by Interceptor (1985) +Menu=Halloween by Silverbird (1987) +Menu=Halls of the Things by Crystal Computing (1983) +Menu=Hammer Boy by Dinamic (1991) +Menu=Hammer-Head by Zigurat (1992) +Menu=Hammerfist by Activision (1990) +Menu=Hamon IV by Ascendancy (1997) +Menu=Hamte Damte by Cross Technics (1988) +Menu=Handy Andy by CRL Group (1984) +Menu=Happiest Days of Your Life, The by Firebird (1986) +Menu=Happy Hour by Scorpio Gamesworld (1984) +Menu=Harbinger - Convergence by APSIS (2016) +Menu=Hard Cheese by DK'Tronics (1983) +Menu=Hard Drivin' by Domark (1989) +Menu=Harrier Attack! by Durell (1983) +Menu=Harry Hare's Lair by Artic Computing (1985) +Menu=Haunted Hedges by Micromega (1983) +Menu=Haunted House by Your Sinclair (1992) +Menu=Havoc by Dynavision (1984) +Menu=Havoc by Players Premier (1990) +Menu=Hawk Storm by Players Premier (1991) +Menu=Hawks by Lotus-Soft (1983) +Menu=Head Over Heels by Ocean (1987) +Menu=Head the Ball by Crash (1992) +Menu=Headbangers Heaven by Llamasoft (1983) +Menu=Headstart by Bug-Byte (1987) +Menu=Heart Stealer by Timmy (2010) +Menu=Heartbroken by Atlantis (1989) +Menu=Heartland by Odin Computer Graphics (1986) +Menu=Heavy on the Magick by Gargoyle Games (1986) +Menu=Hectic by Bug-Byte (1985) +Menu=Hedgehogs by kas29 (2013) +Menu=Heist 2012 by Firebird (1987) +Menu=Helichopper by Firebird (1985) +Menu=Hell Master by Nikitin, Paul (1993) +Menu=Hellfire by Melbourne House (1985) +Menu=Hellfire Attack by Martech Games (1989) +Menu=Helter Skelter by Audiogenic (1991) +Menu=Henry's Hoard by Alternative (1985) +Menu=Herbert's Dummy Run by Mikro-Gen (1985) +Menu=Hercules by Alpha-Omega (1986) +Menu=Hercules - Slayer of the Damned by Gremlin Graphics (1988) +Menu=Heritage by Miazga, Rafal (2009) +Menu=Hero Quest by Gremlin Graphics (1991) +Menu=Hero Quest - Return of the Witch Lord by Gremlin Graphics (1991) +Menu=Hero-Quest by Karry Soft (1994) +Menu=Heroes of Magic by Caubet, Josep Coletas (2011) +Menu=Heroes of the Lance by U.S. Gold (1988) +Menu=Heroes Rescue by Defecto Digital Studios (2016) +Menu=Hic Game by Load 'n' Run (1988) +Menu=Hidden City by Bytewell (1983) +Menu=Hideous by Alternative (1992) +Menu=Higgledy Piggledy by Cronosoft (2005) +Menu=High Noon by Work Force (1983) +Menu=High Steel by Screen 7 (1989) +Menu=Highlander by Ocean (1986) +Menu=Highrise Harry by Blaby Computer Games (1983) +Menu=Highway Encounter by Vortex (1985) +Menu=Hijack by Electric Dreams (1986) +Menu=Hiperynto by MicroHobby (1985) +Menu=Hit Squad, The by Code Masters (1988) +Menu=Hive by Firebird (1986) +Menu=Hobbit , El - Vah-ka's Cut by Mojon Twins, The (2013) +Menu=Hobbit 128 (19xx)(-) +Menu=Hobbit, El by J.B.G.V. (2012) +Menu=Hobbit, The by Melbourne House (1982) +Menu=Hobgoblin by Atlantis (1991) +Menu=Holiday in Sumaria by Pirate (1987) +Menu=Holy Shit!!! by BaSe1 PrOdUcTiOnZ (2007) +Menu=Hombre Que Susurraba A Las Balas, El by Radastan (2013) +Menu=Home Iceland Dizzy by VS Prog Group (1998) +Menu=Honba za Pokladem by Proxima (1993) +Menu=Hong Kong Phooey by Hi-Tec (1990) +Menu=Hooper by MicroHobby (1989) +Menu=Hop 'n' Chop by Redwood Designs (1995) +Menu=Hopper by PSS (1983) +Menu=Hopper Copper by Silverbird (1988) +Menu=Hopping Mad by Elite Systems (1988) +Menu=Horace & the Spiders by Sinclair Research (1983) +Menu=Horace Goes Skiing by Sinclair Research (1982) +Menu=Horace Goes to the Tower by Mojon Twins, The (2011) +Menu=Horace in the Mystic Woods by Smith, Bob (2010) +Menu=Horace Miner by Broad, Steve A.J. (2014) +Menu=Horace Miner 2 by Broad, Steve A.J. (2014) +Menu=Horace to the Rescue (19xx)(Melbourne House) +Menu=Hormiguero Maldito by MicroHobby (1985) +Menu=Hostages by Infogrames (1990) +Menu=Hot Rod by Activision (1990) +Menu=House Jack Built, The by Thor Computer (1984) +Menu=House of the Living Dead by Phipps Associates (1983) +Menu=How to be a Complete Bastard by Virgin Games (1987) +Menu=How to be a Hero by Mastertronic Added Dimension (1987) +Menu=Howard the Duck by Activision (1987) +Menu=Hubert by Blaby Computer Games (1984) +Menu=Hudson Hawk by Ocean (1991) +Menu=Hulk, The by Adventure International (1984) +Menu=Human Killing Machine by U.S. Gold (1988) +Menu=Humphrey by Zigurat (1988) +Menu=Humpty Dumpty Meets the Fuzzy Wuzzies by Artic Computing (1984) +Menu=Hunchback by Ocean (1984) +Menu=Hunchback II by Ocean (1984) +Menu=Hunchy by Your Computer (1983) +Menu=Hundra by Dinamic (1988) +Menu=Hungry Horace by Sinclair Research (1982) +Menu=Hunt for Red October, The - Based on the Movie by Grandslam (1991) +Menu=Hunter by Scope Designs (1991) +Menu=Huxley Pig by Alternative (1991) +Menu=Hybrid by Starlight (1987) +Menu=Hydra by Domark (1991) +Menu=Hydrofool by Faster Than Light (1987) +Menu=Hypa Raid by Atlantis (1986) +Menu=Hyper Active by Sinclair User (1988) +Menu=Hyper Space Postal Service by Lubiterum Studio (2014) +Menu=Hyper Sports by Imagine (1985) +Menu=Hyperaction by Silversoft (1984) +Menu=Hyperblaster by MC Lothlorien (1984) +Menu=Hyperlane by Crash (1989) +Menu=Hyperlane+ by Sinclair User (1991) +Menu=Hypertron by Scorpio Gamesworld (1987) +Menu=Hypsys by Dro Soft (1989) +Menu=Hysteria by Software Projects (1987) +Menu=I Aint Got Nobody (19xx)(Tynesoft) +Menu=I Alien by CRL Group (1988) +Menu=I Ball II by Firebird (1987) +Menu=I'm in Shock by Artic Computing (1984) +Menu=I, Ball by Firebird (1987) +Menu=I, of the Mask by Electric Dreams (1985) +Menu=I.C.U.P.S. by Thor Computer (1986) +Menu=Ian's Night Out by Magnum Computing (1986) +Menu=Ice Attack by QBIT (1984) +Menu=Ice Breaker by Topo Soft (1990) +Menu=Ice Slider Z by EgoTrip (2015) +Menu=Ice Temple, The by Bubble Bus (1986) +Menu=Icicle Works by State Soft (1985) +Menu=IK+ by System 3 (1987) +Menu=Ikari Warriors by Elite Systems (1988) +Menu=ILogicAll by Computer Emuzone (2008) +Menu=Impact by Audiogenic (1988) +Menu=Implosion by Cascade Games (1987) +Menu=Impossaball by Hewson Consultants (1987) +Menu=Impossamole by Gremlin Graphics (1990) +Menu=Impossible Mission by U.S. Gold (1985) +Menu=Impossible Mission II by U.S. Gold (1988) +Menu=In Deep by R'n'H Microtec (1990) +Menu=In the Walls of Eryx by Monster's Legs Productions (2016) +Menu=Incredible Adventure by CRL Group (1984) +Menu=Incredible Shrinking Fireman by Mastertronic (1986) +Menu=Incredible Shrinking Sphere by Electric Dreams (1989) +Menu=Indiana Jones and the Fate of Atlantis by U.S. Gold (1992) +Menu=Indiana Jones and the Last Crusade by U.S. Gold (1989) +Menu=Indiana Jones and the Temple of Doom by U.S. Gold (1987) +Menu=Infernal Combustion by Strange Loop (1984) +Menu=Inferno by Proxima (1993) +Menu=Infiltrado 2 - Return To Reactor by OCTOCOM (2004) +Menu=Infiltrator by U.S. Gold (1986) +Menu=Ingrid's Back by Level 9 Computing (1988) +Menu=Inhumanos, Los by Delta Software S.L. (1990) +Menu=Insector Hecti in the Interchange by Hi-Tec (1991) +Menu=Insert Coins by OCTOCOM (2005) +Menu=Insert Coins 2 by OCTOCOM (2009) +Menu=Inside Outing by Edge, The (1988) +Menu=Inspector Gadget and the Circus of Fear by Melbourne House (1987) +Menu=Intensity by Firebird (1988) +Menu=Interalia by Atlantis (1990) +Menu=Intergalactic Space Rescue by Cyningstan (2013) +Menu=International Karate by System 3 (1985) +Menu=International Kickboxing by Your Sinclair (1993) +Menu=International Match Day by Ocean (1985) +Menu=International Ninja Rabbits by Micro Value (1991) +Menu=Interpide by ZX-Power (1983) +Menu=Into the Eagle's Nest by Pandora (1987) +Menu=Invaders by Artic Computing (1982) +Menu=Invaders by DK'Tronics (1983) +Menu=Invasion Force by Artic Computing (1982) +Menu=Invasion of the Body Snatchas! by Crystal Computing (1983) +Menu=Invasion of the Zombie Monsters by RELEVO Videogames (2010) +Menu=Invasive Species by Death Squad, The (2016) +Menu=Iron Lord by Ubi Soft (1989) +Menu=Iron Soldier by Sinclair User (1989) +Menu=Iron Sphere by Cronosoft (2006) +Menu=Isidoro by Didone, Fabio (2014) +Menu=It's Only Rock 'n' Roll by K-Tel Productions (1983) +Menu=It's Wet Jelly by Collins, Paul E. (2008) +Menu=Italia '90 - World Cup Soccer by Virgin Games (1989) +Menu=Italian Supercar by Code Masters (1990) +Menu=Italy 1990 by U.S. Gold (1990) +Menu=Itasundorious by Hudson Soft (1983) +Menu=Ivan 'Ironman' Stewart's Super Off Road by Virgin Games (1990) +Menu=Izzy Wizzy by Cronosoft (2007) +Menu=J4 - The Fourth Remix by Eddy, Geoff (1999) +Menu=Jack and the Beanstalk by Thor Computer (1984) +Menu=Jack the Nipper by Gremlin Graphics (1986) +Menu=Jack the Nipper II - In Coconut Capers by Gremlin Graphics (1987) +Menu=Jackal by Konami (1987) +Menu=Jackle & Wide by Bulldog (1987) +Menu=Jackson City by G.LL. (1990) +Menu=Jai Alai by Opera Soft (1991) +Menu=Jail Break by Williams, B. (1983) +Menu=Jail Break by Konami (1987) +Menu=Jangler by Profisoft (1984) +Menu=Janosik by Heather, Alex - Miazga, Rafal (2013) +Menu=Jason's Gem by Mastertronic (1985) +Menu=Jasper! by Micromega (1984) +Menu=Jaws by Screen 7 (1989) +Menu=Jaws Revenge by Work Force (1983) +Menu=Jawz by Elfin (1983) +Menu=Jet Bike Simulator by Code Masters Plus (1988) +Menu=Jet Cat Frosya by Makovsky, Igor (2004) +Menu=Jet Man Silly by Proxima (1993) +Menu=Jet Paco by Mojon Twins, The (2013) +Menu=Jet Set 40-40 by JSWMM.co.uk Team (2018) +Menu=Jet Set Basic by Purple Studios (2007) +Menu=Jet Set Chile by London Circus Cats (2010) +Menu=Jet Set Emily - Baby on the Go by Doctor Who (2002) +Menu=Jet Set Gertie by Spectrum Computing (1985) +Menu=Jet Set Luis - Rumbo a la Costa Blanca by Softwarecete (2015) +Menu=Jet Set Mini by Ford, Andy - Rushforth, Ian (2017) +Menu=Jet Set Mixup by Ford, Andy - Rushforth, Ian (2017) +Menu=Jet Set Wibble (19xx)(Elliott, John) +Menu=Jet Set Willy by Software Projects (1984) +Menu=Jet Set Willy by R.D. Foord (1985) +Menu=Jet Set Willy - Again by Filsoft (2005) +Menu=Jet Set Willy - April Showers by Your Spectrum (1984) +Menu=Jet Set Willy - FTB by Martland, Edward (2003) +Menu=Jet Set Willy - Heaven and Hell by R.F., Ian (2016) +Menu=Jet Set Willy - Lord of the Rings by Broadsoft (2000) +Menu=Jet Set Willy - Manic Miner by Broadsoft (2004) +Menu=Jet Set Willy - Mind Control by Gromann, Daniel (2005) +Menu=Jet Set Willy - Mono (19xx)(Elliott, John) +Menu=Jet Set Willy - Perpetual Motion by Melkor, Darth (2005) +Menu=Jet Set Willy - Spectrum Computing by Spectrum Computing (1984) +Menu=Jet Set Willy - The '96 Remix by Howard, Paul (1996) +Menu=Jet Set Willy - The 2005 Megamix by Gromann, Daniel (2005) +Menu=Jet Set Willy - The 2010 Megamix by Gromann, Daniel (2010) +Menu=Jet Set Willy - The Continuing Adventures by Britton, Adam (1998) +Menu=Jet Set Willy - The DrUnKeN MAsTeR!!! by BaSe1 PrOdUcTiOnZ (2002) +Menu=Jet Set Willy - Wet Sunday Afternoon Graphical Remix by McCowan, Darren (2001) +Menu=Jet Set Willy - Willy's Flashback by JET_VISY (2001) +Menu=Jet Set Willy 128K by Elliott, John (1996) +Menu=Jet Set Willy 16K by Cauldwell, Jonathan (2009) +Menu=Jet Set Willy 5 - ZX Heroes by Makovsky, Igor (2002) +Menu=Jet Set Willy 64 by Elliott, John (2005) +Menu=Jet Set Willy 64 - Dragon by Elliott, John (2006) +Menu=Jet Set Willy 64 - Flash Manic Miner by Broadsoft (2008) +Menu=Jet Set Willy 64 - Manic Miner by Elliott, John (2005) +Menu=Jet Set Willy 64 - Manic Miner - Dragon by Elliott, John (2006) +Menu=Jet Set Willy 64 - Manic Miner - James Bond by Broadsoft (2007) +Menu=Jet Set Willy II by Software Projects (1985) +Menu=Jet Set Willy II+ by Rowson, Derrick P. (2017) +Menu=Jet Set Willy in Paris by Herve Ast (2005) +Menu=Jet Set Willy X by Twibright Labs (2006) +Menu=Jet-Set Willy in Space by Halsoft (1997) +Menu=Jet-Set Willy Ivy by Filsoft (1998) +Menu=Jet-Story by Ultrasoft (1992) +Menu=Jetpac by Ultimate Play The Game (1983) +Menu=JetSet Willy III by APG - MB (1985) +Menu=Jetsons, The by Hi-Tec (1992) +Menu=Jimmy by Load 'n' Run (1986) +Menu=JINJ 2 - Belmonte's Revenge by RetroWorks (2012) +Menu=Jock and the Time Rings by Atlantis (1985) +Menu=Joe Blade by Players (1987) +Menu=Joe Blade II by Players (1988) +Menu=Joe Blade III by Players Premier (1989) +Menu=Jogger by Severn (1984) +Menu=Join the Jet-Set by Halsoft (1985) +Menu=Jokers Wild by Phoenix (1984) +Menu=Jon the Jany by Your Computer (1985) +Menu=Jonny Quest by Hi-Tec (1991) +Menu=Journey to the Centre of the Nose by Mojon Twins, The (2013) +Menu=Journey's End by Games Workshop (1985) +Menu=Joust by Softek (1983) +Menu=JSW 1-1 by Aldridge, Nick (2000) +Menu=JSW dup Moor en t' Panat by Aldridge, Nick (2002) +Menu=JSW Stupid by Aldridge, Nick (2001) +Menu=JSW The Sun Is No Longer Producing Heat by Aldridge, Nick (2002) +Menu=Judge Dredd by Melbourne House (1987) +Menu=Judge Dredd by Virgin Games (1990) +Menu=Juggernaut by CRL Group (1985) +Menu=Julieta Noseque (19xx)(Mojon Twins, The) +Menu=Julifrustris in the City by Mojon Twins, The (2013) +Menu=Jumbert by Your Computer (1986) +Menu=Jump by Ventamatic (1984) +Menu=Jump by Zigurat (1991) +Menu=Jump About by Computronic (1984) +Menu=Jump Bug by Your Computer (1984) +Menu=Jumpcollision by Naveros, Raul (2015) +Menu=Jumper by Load 'n' Run (1987) +Menu=Jumping Jack by Imagine (1983) +Menu=Jungle Fever by A'n'F (1983) +Menu=Jungle Jie by Gadtek Games (1985) +Menu=Jungle Trouble by Durell (1983) +Menu=Jungle Warfare by Code Masters (1989) +Menu=Jungle Warrior by Zigurat (1990) +Menu=Justin by CNGSoft (2007) +Menu=Justin and The Lost Abbey by Dantoine Retro Studios (2013) +Menu=Kaboom! by Fuxoft (1986) +Menu=Kai Temple by Firebird (1986) +Menu=Kamakazi by A'n'F (1983) +Menu=Kamikaze by J.K. Greye Enterprises (1982) +Menu=Kamikaze by Code Masters (1991) +Menu=Kamikaze Collector by Century City (1985) +Menu=Kane by Mastertronic (1986) +Menu=Karateka by Dro Soft (1990) +Menu=Karlos und Schatze der Azteken by Perspective Group (2010) +Menu=Karnov by Electric Dreams (1988) +Menu=Kat Trap by Streetwise (1987) +Menu=Kemshu by Cult Games (1989) +Menu=Kendo Warrior by Byte Back (1989) +Menu=Kenny Dalglish Soccer Manager by Cognito (1989) +Menu=KGB Superspy by Code Masters (1989) +Menu=Khazzad-Dum by Idealogic (1987) +Menu=Kick Box Vigilante by Zeppelin Games (1991) +Menu=Kick Off by Anco (1989) +Menu=Kick Off 2 by Anco (1990) +Menu=Kickboxing by Firebird (1987) +Menu=Kidnap by Sparklers (1985) +Menu=Kikstart 2 by Mastertronic (1988) +Menu=Killer Knight by Phipps Associates (1984) +Menu=Killer Kong by Blaby Computer Games (1983) +Menu=Killer Ring by Reaktor (1987) +Menu=Kinetik by Firebird (1987) +Menu=King Leonard by Mind Games Espana (1986) +Menu=King Tut's Treasure by Mirrorsoft (1985) +Menu=King's Keep by Firebird (1986) +Menu=King's Valley by RetroWorks (2009) +Menu=Kirel by Addictive Games (1986) +Menu=Klax by Domark (1990) +Menu=Kliatba Noci by Sintech - Ultrasoft (1993) +Menu=Klimax by Hewson Consultants (1990) +Menu=Kljuc by Suzy Soft (1988) +Menu=Knight Force by Titus (1990) +Menu=Knight Ghost by Juliet (1987) +Menu=Knight Lore by Ultimate Play The Game (1984) +Menu=Knight Tyme by Mastertronic Added Dimension (1986) +Menu=Knightfall by Pirate (1987) +Menu=Knightmare by Activision (1987) +Menu=Knightmare 2 ZX by Climacus - McNeil, Karl (2015) +Menu=Knightmare ZX by Climacus - McNeil (2012) +Menu=Knights & Demons by Kabuto Factory (2013) +Menu=Knights & Demons DX by Kabuto Factory (2013) +Menu=Knuckle Busters by Melbourne House (1987) +Menu=Kokotoni Wilf by Elite Systems (1984) +Menu=Koky by Proxima (1992) +Menu=Kolobok by Softwarrior (1995) +Menu=Kolobok Zoom 2 - In The Unfair World by Asphyxia - Fatality (1998) +Menu=Komando 2 by Ultrasoft (1992) +Menu=Komplex by Legend (1985) +Menu=Kong by Anirog (1983) +Menu=Kong by Ocean (1983) +Menu=Kong Strikes Back by Ocean (1984) +Menu=Kong's Revenge by Zigurat (1991) +Menu=Koronis Rift by Activision (1987) +Menu=Kosmic Kanga by Micromania (1984) +Menu=Kosmic Pirate by Blaby Computer Games (1983) +Menu=Kosmos by Atlantis (1989) +Menu=Kraal by Hewson Consultants (1990) +Menu=Krakatoa by Abbex Electronics (1984) +Menu=Kraken (19xx)(Kassoft) +Menu=Krakout by Gremlin Graphics (1987) +Menu=Krazy Kong by PSS (1983) +Menu=Kronos by Load 'n' Run (1987) +Menu=Krtek a Auticko by Proxima (1990) +Menu=Krunel by Speccy.pl (2013) +Menu=Krypton Factor, The by TV Games (1987) +Menu=Krypton Raiders by Future Stars (1985) +Menu=Ku-Ku by Micro Value (1988) +Menu=Kung Fu Knights by Top Ten (1988) +Menu=Kung-Fu by Bug-Byte (1984) +Menu=Kung-Fu Master by U.S. Gold (1986) +Menu=Kuzelky (19xx)(-) +Menu=Kwik Snax by Code Masters (1990) +Menu=Kyd Cadet by Jenkinson, Paul (2010) +Menu=Kyd Cadet 3 by Jenkinson, Paul (2014) +Menu=Kyd Cadet II - The Rescue of Pobbleflu by Jenkinson, Paul (2010) +Menu=l'Abbaye des Morts by Arus, Paolo - Jerri (2014) +Menu=LA Drugs Bust by Players (1990) +Menu=Labyrinthion by Budgie (1986) +Menu=Labyrman by CV (1990) +Menu=Lala Lah by Mojon Twins, The (2013) +Menu=Lala Prologue by Ubhres Productions (2010) +Menu=Lamega by Rikokun (2016) +Menu=Lancelot by Load 'n' Run (1987) +Menu=Lancelot by Mandarin (1988) +Menu=Lancer Lords by Rabbit (1983) +Menu=Land of Mire Mare by Bentley, Jarrod - Bordoni, Luca - Mister Beep (2014) +Menu=Lap of the Gods by Mastertronic (1986) +Menu=Larry the Lander by Purple Unicorn (2013) +Menu=Larry The Lander II - Cosmic Carnage by Purple Unicorn (2013) +Menu=Laser Lord by Century City (1985) +Menu=Laser Snaker by Poppy Soft (1983) +Menu=Laser Squad by Blade (1988) +Menu=Laser Zone by Quicksilva (1983) +Menu=Laserwarp by Mikro-Gen (1983) +Menu=Last Duel by U.S. Gold (1989) +Menu=Last Mission by U.S. Gold (1987) +Menu=Last Mission, The by Opera Soft (1987) +Menu=Last Mohican by CRL Group (1987) +Menu=Last Ninja 2 by System 3 (1988) +Menu=Last Ninja Remix by System 3 (1990) +Menu=Last Sunset for Lattica by Arcade (1983) +Menu=Last Vampire, The by Atlantis (1990) +Menu=Last Will Dizzy by Moscalenco, Oleg (1993) +Menu=Lazer Tag by Go! (1987) +Menu=Lazer Wheel by Mastertronic Added Dimension (1987) +Menu=Lazy Jones by Terminal (1984) +Menu=League Challenge by Atlantis (1988) +Menu=Leapfrog by CDS Microsystems (1983) +Menu=LED Storm by Go! (1988) +Menu=Lee Enfield Space Ace by Infogrames (1988) +Menu=Legend of Kage by Imagine (1987) +Menu=Legend of the Amazon Women by U.S. Gold (1986) +Menu=Lemmings by Psygnosis (1991) +Menu=Lena vs. Margo by Makovsky, Igor (2006) +Menu=Leonardo's Lost Last Invention by Amore, Gabriele - Grussu, Alessandro - Parsons, Neil (2014) +Menu=Leovigildo! by eightbiter - Mojon Twins, The (2014) +Menu=Leprekon by Omega Hackers Group (1998) +Menu=Lethargy - The Apathetic Dream by Studio Stall (2003) +Menu=Letris by Proxima (1991) +Menu=Level 5 by Mastertronic (1987) +Menu=Leviathan by English (1987) +Menu=Liberator by Lyversoft (1984) +Menu=Liberator by P.J. (1989) +Menu=Liberator by Crash (1990) +Menu=Licence to Kill by Domark (1989) +Menu=Life of Harry, The by Cascade Games (1985) +Menu=Lifeline by MC Lothlorien (1984) +Menu=Light Corridor, The by Infogrames (1991) +Menu=Light Force by Faster Than Light (1986) +Menu=Light the Conk! by Morris, Dominic J. (1991) +Menu=Lightfarce by Mastertronic Added Dimension (1986) +Menu=Lil'Alien by Nationsoft (1985) +Menu=Line of Fire by U.S. Gold (1990) +Menu=Lirus by RetroSouls (2015) +Menu=Little Ghost by Dr. Dash - Mitchell (1997) +Menu=Little Puff by Cartoon Time (1990) +Menu=Live and Let Die by Domark (1988) +Menu=Living Daylights - The Computer Game, The by Domark (1987) +Menu=Livingstone Supongo by Opera Soft (1987) +Menu=Livingstone Supongo II by Opera Soft (1989) +Menu=Loco by Alligata (1986) +Menu=Loco Bingo by Cronosoft (2005) +Menu=Loco-Motion by Mastertronic (1985) +Menu=Lode Runner by Software Projects (1984) +Menu=Lode Runner - New Game set (19xx)(-) +Menu=Lode Runner 3 by Biotech (1995) +Menu=Logo - Part I by Rainbow Dreams (1991) +Menu=Lombrix by ERE Informatique (1984) +Menu=Lone Wolf - The Mirror of Death by Audiogenic (1991) +Menu=Loony Zoo by Phipps Associates (1983) +Menu=Loopz by Audiogenic (1991) +Menu=Lop Ears by Players (1991) +Menu=Lord Harry by Lotus-Soft (1983) +Menu=Lorna by Topo Soft (1990) +Menu=Lost Caves by Players Premier (1989) +Menu=Lost in My Spectrum by Grussu, Alessandro (2012) +Menu=Lost Tapes of Albion, The by Stonechat Productions (2012) +Menu=Lost Treasure, The by Watson, Andy (2013) +Menu=Lotus Esprit Turbo Challenge by Gremlin Graphics (1990) +Menu=Luna Atac by Atlantis (1986) +Menu=Luna Crabs by Micromega (1983) +Menu=Luna Rover by Data Design Systems (1985) +Menu=Lunar Attack by K'Soft (1984) +Menu=Lunar Jetman by Ultimate Play The Game (1983) +Menu=Lunar Landing by ZX Computing (1984) +Menu=Lunar Rescue by Lyversoft (1983) +Menu=Lunaris by Cauldwell, Jonathan (2004) +Menu=Lupo Alberto by Amore, Gabriele (2016) +Menu=Ma Jolie by Broadsoft (2003) +Menu=Mac Man by Your Spectrum (1985) +Menu=Macadam Bumper by ERE Informatique (1985) +Menu=Macaroids by Your Spectrum (1985) +Menu=Mach 3 by Loriciels (1989) +Menu=Mad Cars by Ventamatic (1984) +Menu=Mad Caverns by Your Computer (1985) +Menu=Mad Mix 2 by Topo Soft (1990) +Menu=Mad Mix Game by Topo Soft (1988) +Menu=Mad Nurse by Firebird (1987) +Menu=Mad-Man (19xx)(Wittkopf, Reinhard) +Menu=Madam Blavskja's Carnival Macabre by Corcy, Adban de (2002) +Menu=Madballs by Ocean (1988) +Menu=Madhatter by Gamma (1984) +Menu=Mag Max by Imagine (1987) +Menu=Maggot by Your Computer (1983) +Menu=Magic Carpet by Mastertronic (1985) +Menu=Magic Fields by Zack (1996) +Menu=Magic Land of Landlords, The by Load 'n' Run (1986) +Menu=Magic Meanies by CDS Microsystems (1983) +Menu=Magic Roundabout, The by CRL Group (1984) +Menu=Magical Tower Adventure - Mini Version by Timmy (2016) +Menu=Maglaxians by Cybexlab (1985) +Menu=Magnetron by Firebird (1988) +Menu=Mah Jongg by Proxima (1992) +Menu=Mailstrom by Ocean (1986) +Menu=Main Blow, The by Inforcom (1994) +Menu=Majikazo by RetroWorks (2012) +Menu=Mambo by Positive (1989) +Menu=Manchester United by Krisalis (1990) +Menu=Manchester United Europe by Krisalis (1991) +Menu=Mango Jones by Crash (1990) +Menu=Maniac (19xx)(Prospec) +Menu=Manic Miner #2 by R.D. Foord (1985) +Menu=Manic Miner by Bug-Byte (1983) +Menu=Manic Miner - 2000 by FELL (2000) +Menu=Manic Miner - 3D Demo by Langmead, Jim (2004) +Menu=Manic Miner - comp.sys.sinclair by Fishwick, Nigel (2002) +Menu=Manic Miner - Jet Set Willy by Broadsoft (2004) +Menu=Manic Miner - Matthew Smith 2008 Remix by Broadsoft (2008) +Menu=Manic Miner - Neighbours - Allana Truman by Broadsoft (2004) +Menu=Manic Miner - Perpetual Motion by Melkor, Darth (2005) +Menu=Manic Miner - The Hobbit by Broadsoft (2000) +Menu=Manic Miner 3 - Tales From a Parallel Universe by Cheese Freak (1996) +Menu=Manic Miner 4 by Broadsoft (1997) +Menu=Manic Miner 5 - Los Peligros del LSD by Gil, Ignacio Perez (1998) +Menu=Manic Miner 6 - The Buddha of Suburbia by Broadsoft (1998) +Menu=Manic Miner 7 by Rothwell, Craig (1998) +Menu=Manic Miner Hard by - (2017) +Menu=Manic Miner Patch (19xx)(Elliott, John) +Menu=Manic Mining Robot's Day Out by Manic Miner Technologies (2003) +Menu=Manic Muslim by Boniosoft (2005) +Menu=Manic Scribbler by Melkor, Darth (2005) +Menu=Mantronix by Probe (1986) +Menu=Marauder by Hewson Consultants (1988) +Menu=Marble Madness by Melbourne House (1986) +Menu=Marble Madness DeLuxe Edition by Melbourne House (1986) +Menu=Maria on Tour by BaSe1 PrOdUcTiOnZ (2005) +Menu=Maria vs. Some Bastards by Manic Miner Technologies (2001) +Menu=Maria's Revenge by Mat Doughty (2004) +Menu=Marina - The Fire Quest by Makovsky, Igor (2007) +Menu=Marine by Load 'n' Run (1987) +Menu=Mario Bros by Ocean (1987) +Menu=Marioso by MilousSoft (1989) +Menu=Maritrini, Freelance Monster Slayer by Ubhres Productions (2012) +Menu=Maritrini, Freelance Monster Slayer en - Las Increibles Vicisitudes de Despertarse Resacosa con Fred by Mojon Twins, The (2012) +Menu=Marsport by Gargoyle Games (1985) +Menu=Martianoids by Ultimate Play The Game (1987) +Menu=MASK by Gremlin Graphics (1987) +Menu=MASK II by Gremlin Graphics (1987) +Menu=MASK III - VENOM Strikes Back by Gremlin Graphics (1988) +Menu=Master and Servant by Atlantis (1985) +Menu=Master Blaster by Crash (1990) +Menu=Master of Magic by Mastertronic Added Dimension (1986) +Menu=Master, The by Artic Computing (1986) +Menu=Masters of Serebal by MC Lothlorien (1984) +Menu=Masters of the Universe - The Arcade Game by U.S. Gold (1987) +Menu=Masters of the Universe - The Movie by Gremlin Graphics (1987) +Menu=Match Day by Ocean (1984) +Menu=Match Day II by Ocean (1987) +Menu=Match Point by Sinclair Research (1984) +Menu=Matrix by Salamander (1984) +Menu=Max Headroom by Quicksilva (1986) +Menu=Maxim The Cat by Asylum Games (2014) +Menu=Mayhem by Power House, The (1987) +Menu=Maze Chase by Hewson Consultants (1983) +Menu=Maze Chase by Dorling Kindersley (1984) +Menu=Maze Death Race by PSS (1983) +Menu=Maze Mania by Hewson Consultants (1989) +Menu=Maze of Darkness by 16-48 Tape Magazine (1985) +Menu=Maze of Delon, The by Kaisoft (1984) +Menu=Maze, The (19xx)(Clasic) +Menu=Maziacs by DK'Tronics (1983) +Menu=Mean Streak by Mirrorsoft (1987) +Menu=Mega Bucks by Firebird (1986) +Menu=Mega Fruit by Thor Computer (1984) +Menu=Mega Meghan by Mojon Twins, The (2013) +Menu=Mega-Apocalypse by Martech Games (1988) +Menu=Mega-Corp by Dinamic (1987) +Menu=Megablast! by Your Sinclair (1990) +Menu=Meganova by Dinamic (1988) +Menu=Megapede by Softek (1983) +Menu=Megaphoenix by Dinamic (1991) +Menu=Meltdown by Kerian UK (1984) +Menu=Mental Block by Your Sinclair (1992) +Menu=Mercs by U.S. Gold (1991) +Menu=Merlin by Firebird (1988) +Menu=Merlin by Sierra, Juan Alfonso Pastor (1988) +Menu=Mermaid Madness by Electric Dreams (1986) +Menu=Merry Christmas From Horace by My Cat (2016) +Menu=Merry Xmas Santa by Icon (1984) +Menu=Metabolis by Gremlin Graphics (1985) +Menu=Metagalactic Llamas - Battle at the Edge of Time by Salamander (1984) +Menu=Metal Army by Players (1988) +Menu=Metal Man Reloaded by Aragonskaya, Stella - Origin, Oleg (2014) +Menu=Metal Man Remixed by Origin, Oleg (2015) +Menu=Metaldrone by Sparklers (1987) +Menu=Metalyx by Alternative (1987) +Menu=Metaplex by Addictive Games (1988) +Menu=Meteor Storm by Quicksilva (1982) +Menu=Metro-Cross by U.S. Gold (1987) +Menu=Metropolis by Power House, The (1988) +Menu=Metropolis by Topo Soft (1989) +Menu=Mezi Vezemi by E. Productions (1994) +Menu=Miami Chase by Code Masters (1991) +Menu=Miami Cobra GT by Players (1991) +Menu=Miami Vice by Ocean (1986) +Menu=Mickey Mouse by Gremlin Graphics (1988) +Menu=Micro INC by usebox.net (2014) +Menu=Micro Mouse Goes De-bugging by MC Lothlorien (1983) +Menu=Microball by Alternative (1988) +Menu=Microbot by Softek International (1983) +Menu=Microbowl by MicroHobby (1989) +Menu=Micronaut One by Nexus Productions (1987) +Menu=Micronauts by Load 'n' Run (1988) +Menu=Midnight Resistance by Ocean (1990) +Menu=MiG Busters by Players Premier (1990) +Menu=Mighty Magus by Quicksilva (1985) +Menu=Mike Gunner by Dinamic (1988) +Menu=Mike Read's Pop Quiz by Elite Systems (1989) +Menu=Mikie by Imagine (1985) +Menu=Miles Mad Mission! by BaSe1 PrOdUcTiOnZ (2009) +Menu=Milk Race by Mastertronic (1987) +Menu=Millimon by Artic Computing (1984) +Menu=Millipede by Softek (1983) +Menu=Mimzoid Death Dude by Jaquest, Grant (1988) +Menu=Min Ciam Pai by Load 'n' Run (1987) +Menu=Mind Your Head by Tynesoft (1986) +Menu=Minder by DK'Tronics (1985) +Menu=Mindfighter by Abstract Concepts (1988) +Menu=Mindstone by Edge, The (1986) +Menu=Mindtrap by Mastertronic (1989) +Menu=Miner Willy's Nightmare by - (2000) +Menu=Mines of Moriez by Hektic (1986) +Menu=Mini Danmaku ZX by Cogitare Computing (2014) +Menu=Mini Fly by Galaxy (1994) +Menu=Misco Jones - Raiders of the Lost Vah-Ka by Radastan (2013) +Menu=Mission Collission by Gommeren, David J. (1987) +Menu=Mission Elevator by Kixx (1988) +Menu=Mission Fallout by Crash (1990) +Menu=Mission Impossible by Silversoft (1983) +Menu=Mission Jupiter by Code Masters (1987) +Menu=Mission Ninety One by Newdata (1986) +Menu=Mission Venom by Woods, Nigel (1991) +Menu=Mister Gas by Xortrapa Soft (1990) +Menu=Misterio del Nilo, El by Zigurat (1987) +Menu=Mithos by Opera Soft (1990) +Menu=MODERATE RETRIBUTION by Stonechat Productions (2013) +Menu=Moggy by Computer Emuzone (2005) +Menu=Moggy Adventure by Ubhres Productions (2010) +Menu=Molar Maul by Imagine (1983) +Menu=Mole on the Dole by Gadtek Games (1986) +Menu=Molecule Man by Mastertronic (1986) +Menu=Moley Christmas by Your Sinclair (1987) +Menu=Monkey Biznes by Artic Computing (1983) +Menu=Monono by Mojon Twins, The (2013) +Menu=Monster Munch by Psychaedelic Hedgehog (1990) +Menu=Monster Muncher by Spectrum Games (1983) +Menu=Monsters in Hell by Softek (1983) +Menu=Monstrum! by Hill, Stuart J. (2000) +Menu=Montana Jones II by Home Masters (1994) +Menu=Monte Carlo Casino by Code Masters (1989) +Menu=Monty is Innocent by Gremlin Graphics (1985) +Menu=Monty Mole and The Lost Souls by Bubblesoft (2017) +Menu=Monty on the Run by Gremlin Graphics (1985) +Menu=Monty Python's Flying Circus by Virgin Games (1990) +Menu=Monty's Honey Run by Bubblesoft (2017) +Menu=Monty's Last Strike by Dazman (2014) +Menu=Moon Alert by Ocean (1984) +Menu=Moon Battle by MicroHobby (1985) +Menu=Moon Buggy by Anirog (1983) +Menu=Moon Buggy by Visions Software Factory (1983) +Menu=Moon Cresta by Incentive (1985) +Menu=Moon Patrol by Atarisoft (1984) +Menu=Moon Strike by Mirrorsoft (1987) +Menu=Moonlight Madness by Bubble Bus (1986) +Menu=Moonlight Magic by ESP (1984) +Menu=Moonlighter by Software Supersavers (1984) +Menu=Moonshade by Computer Games (1987) +Menu=Moonsweeper by CheetahSoft (1983) +Menu=Moontorc by Atlantis (1991) +Menu=Moonwalker by U.S. Gold (1989) +Menu=More Tea, Vicar by Cronosoft (2012) +Menu=Morris Meets the Bikers by Automata UK (1983) +Menu=Mortal Kombat by XL-Design (1997) +Menu=Mot by Opera Soft (1989) +Menu=Mothership by Artic Computing (1984) +Menu=Moto Cross Simulator by Code Masters (1989) +Menu=Motor Massacre by Gremlin Graphics (1989) +Menu=Motorbike Madness by Mastertronic (1988) +Menu=Motos by Mastertronic Added Dimension (1987) +Menu=Mount Challenge by Aasvoguelle Productions (1985) +Menu=Mountain Bike 500 by Code Masters (1991) +Menu=Mountain Bike Racer by Positive (1990) +Menu=Mountain Bike Racer by Zeppelin Games (1990) +Menu=Mountie Mick's Death Ride by Reaktor (1987) +Menu=Movie by Imagine (1986) +Menu=Moving Target by Players Premier (1989) +Menu=Mpthrilla - The Metal Miner by Cronosoft (2006) +Menu=Mr Top Hat by Aldridge, Nick (2003) +Menu=Mr. Freeze by Firebird (1984) +Menu=Mr. Heli by Firebird (1989) +Menu=Mr. Weems and the She Vampires by Piranha (1987) +Menu=Mr. Wimpy by Ocean (1984) +Menu=Mr. Wino by Silverbird (1988) +Menu=Mr. Wong's Loopy Laundry by Artic Computing (1984) +Menu=Mr.Vintik by Titov, Aleksandr - Titova, Zlata (2016) +Menu=Mrs Mopp by Computasolve (1984) +Menu=Ms. Pac-Man by Atarisoft (1984) +Menu=Muggins the Spaceman by Firebird (1987) +Menu=Mugsy by Melbourne House (1984) +Menu=Mugsy's Revenge by Melbourne House (1986) +Menu=Multi-Player Soccer Manager by D&H Games (1991) +Menu=Mummy! Mummy! by MC Lothlorien (1984) +Menu=Munch Man by DK'Tronics (1983) +Menu=Muncher! by Silversoft (1982) +Menu=Muncher, The by Gremlin Graphics (1988) +Menu=Munsters, The by Again Again (1989) +Menu=Murphy by Pirate (1988) +Menu=Murray Mouse Supercop by Code Masters (1992) +Menu=Mushroom Mania by Arcadia (1988) +Menu=Mushrooms From Mars by Scorpio Gamesworld (1984) +Menu=Mutan Zone by Opera Soft (1989) +Menu=Mutant Ant Attack by Calisto (1984) +Menu=Mutant Fortress by Players Premier (1989) +Menu=Mutant Monty by Artic Computing (1984) +Menu=Mutant Monty and the Temple of Doom by Artic Computing (1986) +Menu=Mutants by Ocean (1987) +Menu=Mutations by Tynesoft (1986) +Menu=My Rendition of Horace to the Rescue by Broad, Steve A.J. (2013) +Menu=Myla Di'Kaich by Global (1986) +Menu=Mysterious Dimensions by HOOY-PROGRAM (2016) +Menu=Mystery by kas29 (2014) +Menu=Mystical by Infogrames (1991) +Menu=Myth - History in the Making by System 3 (1989) +Menu=Myth II - Return to Hell by Kuznetsov, Denis (2008) +Menu=N.E.I.L. Android by Alternative (1988) +Menu=N.E.X.O.R. by Design Design (1986) +Menu=N.E.X.U.S. by Nexus Productions (1986) +Menu=N.O.M.A.D. by Ocean (1985) +Menu=Naanas by Mikro-Gen (1983) +Menu=Nadral by Titov, Aleksandr - Titova, Zlata (2016) +Menu=Nanako Descends to Hell by Ubhres Productions (2009) +Menu=Nanako in Classic Japanese Monster Castle by Computer Emuzone (2007) +Menu=NARC by Ocean (1990) +Menu=Narco Police by Dinamic (1990) +Menu=NATO Assault by Astros Productions (1987) +Menu=Navy Moves by Dinamic (1988) +Menu=Navy SEALs by Ocean (1991) +Menu=Nebulus by Hewson Consultants (1987) +Menu=Necks Please... by Automata UK (1985) +Menu=Necro Plasm by Jaquest, Grant (1989) +Menu=Necrospermia by Miazga, Rafal (2012) +Menu=Ned's Garden by 16-48 Tape Magazine (1985) +Menu=Neighbours by Impulze (1992) +Menu=Nelo & Quqo and the Last Butifarreisson by RetroWorks (2010) +Menu=Nemesis by Konami (1987) +Menu=Nemesis the Warlock by Martech Games (1987) +Menu=Nervos This Position by Hektic (1986) +Menu=Nestling by Zhivilov, Dmitriy (2012) +Menu=Nether Earth by Argus Press (1987) +Menu=Netherworld by Hewson Consultants (1988) +Menu=NetWalk by Faceoff Association (1999) +Menu=Neverending Story II, The by Linel (1990) +Menu=New Cylon Attack by A'n'F (1984) +Menu=New Dizzy by Kutin, V. - Paltusov, D. (1993) +Menu=New York Warriors by Virgin Games (1990) +Menu=New Zealand Story, The by Ocean (1989) +Menu=Nextipede by Cauldwell, Jonathan (2016) +Menu=Nicotine Nightmare by Atlantis Gold (1985) +Menu=Nifty Lifty by Visions Software Factory (1984) +Menu=Night Breed by Ocean (1990) +Menu=Night Gunner by Digital Integration (1983) +Menu=Night Hunter by Ubi Soft (1990) +Menu=Night Shift by U.S. Gold (1991) +Menu=Night Stalker by Thor Computer (1984) +Menu=Nightmare by K'Soft (1986) +Menu=Nightmare On Halloween by Radastan (2013) +Menu=Nightmare on Robinson Street, A by Your Sinclair (1990) +Menu=Nightmare Rally by Ocean (1986) +Menu=Nightshade by Ultimate Play The Game (1985) +Menu=Nihilist by Electric Dreams (1987) +Menu=Ninja Commando by Zeppelin Games (1989) +Menu=Ninja Grannies (19xx)(Clockwize) +Menu=Ninja Hamster by CRL Group (1987) +Menu=Ninja Massacre by Code Masters (1989) +Menu=Ninja Scooter Simulator by Silverbird (1988) +Menu=Ninja Spirit by Activision (1990) +Menu=Ninja twins - Going to Zedeaks by Mayhem - SAM Style - Sand (2014) +Menu=Ninja Warriors, The by Virgin Games (1989) +Menu=Ninjajar! by eightbiter - Mojon Twins, The (2014) +Menu=Nipik 2 by Triumph Game Labs (2008) +Menu=No 1 by Bug-Byte (1985) +Menu=Noah by ESP (1984) +Menu=Nodes of Yesod by Odin Computer Graphics (1985) +Menu=Non Compos Mentis by Your Sinclair (1991) +Menu=Non Compos Mentis II - Pleasure Beyond Pain by Your Sinclair (1991) +Menu=Nonamed by Dinamic (1987) +Menu=Nonocross by Digital Brains (2008) +Menu=Nonterraqueous by Mastertronic (1985) +Menu=Norman by Power House, The (1988) +Menu=North Star by Gremlin Graphics (1988) +Menu=Nosferatu the Vampyre by Piranha (1986) +Menu=Notorik by Ultrasoft (1992) +Menu=Nth Zone by Automata UK (1985) +Menu=Nuclear Bowls by Zigurat (1986) +Menu=Nuclear Countdown by Atlantis (1987) +Menu=Nudgeit by Automata UK (1985) +Menu=O.B.R. - Rapid Reaction Unit by Chip & Rokky (1994) +Menu=O.K. Yah by Pirate (1988) +Menu=Oberon 69 by G.LL. (1990) +Menu=Obliterator by Melbourne House (1989) +Menu=Oblivion by Alpha-Omega (1986) +Menu=Ocean Conqueror by Rack-It (1987) +Menu=Octagon Squad by Mastertronic (1986) +Menu=Octan by Silverbird (1987) +Menu=Octipede by 16-48 Tape Magazine (1985) +Menu=Odd Ball by Power House, The (1987) +Menu=Odd Job Eddie by Strobe (1985) +Menu=Oddi the Viking by Digital Brains (2010) +Menu=Odyssey 1 by Perfection (1983) +Menu=Official Father Christmas Game, The by Alternative (1989) +Menu=Oh Mummy by Gem (1984) +Menu=Oink! by CRL Group (1987) +Menu=Olli & Lissa 3 by Cartoon Time (1989) +Menu=Olli and Lissa by Firebird (1986) +Menu=Olympicon by Mitec (1984) +Menu=Omega Dimension by Positive (1989) +Menu=Omega One by Mastertronic (1987) +Menu=Omega Zone, The by Crash (1991) +Menu=Ometron by Software Projects (1983) +Menu=On the Run by Design Design (1985) +Menu=One for the Road by Tynesoft (1986) +Menu=One Man and His Droid by Mastertronic (1985) +Menu=One Man and His Droid II by Brooker, Clive (2001) +Menu=Oops by Big Apple Entertainment Company, The (1988) +Menu=Ooze by Bubblesoft (2017) +Menu=Operation Gunship by Code Masters (1989) +Menu=Operation Hanoi by Players Premier (1990) +Menu=Operation Hormuz by Again Again (1989) +Menu=Operation Red Refrigerator by Galaxy (1997) +Menu=Operation Thunderbolt by Ocean (1989) +Menu=Operation Wolf by Ocean (1988) +Menu=Oracle's Cave, The by Doric Computer Services (1984) +Menu=Orbiter by Silversoft (1982) +Menu=Orbix the Terrorball by Streetwise (1986) +Menu=Orc Attack by Creative Sparks (1984) +Menu=Order of Mazes, The by Dalby, Tom - McGrorty, Kevin (2015) +Menu=Oriental Games by Micro Style (1990) +Menu=Oriental Hero by Firebird (1987) +Menu=Orion by Software Projects (1983) +Menu=Orion by Proxima (1993) +Menu=Ossuary by Cyningstan (2013) +Menu=Osten by JC Jumbo Data (1984) +Menu=Out of the Shadows by Mizar Computing (1984) +Menu=Out of This World by Reaktor (1987) +Menu=Out Run by U.S. Gold (1987) +Menu=Out Run Europa by U.S. Gold (1991) +Menu=Outcast by CRL Group (1987) +Menu=Outland by ZX-Studio (2014) +Menu=Outlaw by Players Premier (1990) +Menu=Overkill by Atlantis (1988) +Menu=Overlander by Elite Systems (1988) +Menu=P-47 Thunderbolt by Firebird (1990) +Menu=Pac-Land by Grandslam Entertainments - Quicksilva (1989) +Menu=Pac-Man by Atarisoft (1984) +Menu=Pac-Mania by Grandslam (1988) +Menu=Pacman by SuperSoft (2000) +Menu=Pacman II - Razbunarea lui Phantom by SuperSoft (2002) +Menu=Pacman's Revenge by Idem Soft (1988) +Menu=Paddington's Garden Game by Collins Soft (1984) +Menu=Page's Castle Quest by T.D.F. micro-visions (2014) +Menu=Painter by A'n'F (1983) +Menu=Pakacuda by Rabbit (1983) +Menu=Pamela the Zombie Hunter by Miazga, Rafal (2005) +Menu=Panama Joe by Parker - Sinclair Research (1984) +Menu=Pandemia by OCTOCOM (2006) +Menu=Pandemonia by CRL Group (1983) +Menu=Pang by Ocean (1990) +Menu=Panic by Mikro-Gen (1983) +Menu=Panic by PSS (1983) +Menu=Panic by Collier, Ian M. (1984) +Menu=Panic Dizzy by Code Masters (1991) +Menu=Panther by Mastertronic (1989) +Menu=Panzadrome by Ariolasoft UK (1985) +Menu=Paperboy by Elite Systems (1986) +Menu=Paperboy 2 by Mindscape International (1992) +Menu=Para Academy by Zeppelin Games (1990) +Menu=Parabola by Firebird (1987) +Menu=Paradise Cafe by Damatta (1985) +Menu=Paradroids by Mikro-Gen (1984) +Menu=Paranoid Pete by Ubik (1984) +Menu=Parap Shock by MicroHobby (1989) +Menu=Paris to Dakar by Code Masters (1991) +Menu=Paris-Dakar by Zigurat (1988) +Menu=Park Patrol by Firebird (1987) +Menu=Party Willy by Broadsoft (2004) +Menu=Paso, El by Ciudadela (1987) +Menu=Pasteman Pat by Silverbird (1989) +Menu=Pat the Postman by Mikro-Gen (1983) +Menu=Pathetic Pablo Bros, The by Your Sinclair (1993) +Menu=Paws by Artic Computing (1985) +Menu=Pecinski Heroj by Suzy Soft (1987) +Menu=Pedro by Imagine (1984) +Menu=Pedro na Ostrove Piratov by Ultrasoft (1993) +Menu=Pedro v Krajine Pyramid by Ultrasoft (1993) +Menu=Pedro v Strasidelnom Zamku by Ultrasoft (1993) +Menu=Peking by Your Sinclair (1991) +Menu=Pendragon by Gadtek Games (1984) +Menu=Penetrator by Melbourne House (1983) +Menu=Pengy by Micromania (1983) +Menu=Pengy by Mogul Communications (1985) +Menu=Pentacorn Quest by NightWolf (2015) +Menu=Pentagram by Ultimate Play The Game (1986) +Menu=People from Sirius by U.S. Gold - Your Sinclair (1987) +Menu=Percy the Potty Pigeon by Gremlin Graphics (1984) +Menu=Perestrojka by Proxima (1992) +Menu=Perico Jones by MicroHobby (1987) +Menu=Periscope Up by Atlantis (1989) +Menu=Pesadilla (19xx)(-) +Menu=Peter Pack Rat by Silverbird (1989) +Menu=Petter the Pacifist by X (1987) +Menu=Phantasia by Rabbit (1983) +Menu=Phantis by Dinamic (1987) +Menu=Phantom Club by Ocean (1988) +Menu=Phantom F4 I by Ultrasoft (1992) +Menu=Phantom F4 II by Ultrasoft (1992) +Menu=Phantomas by Dinamic (1986) +Menu=Phantomas 2 by Dinamic (1986) +Menu=Phantomas en el Museo by Ubhres Productions (2012) +Menu=Phantomas en la Luna by LOKOsoft (1992) +Menu=Phantomas in Atari Land by LOKOsoft (1992) +Menu=Phantomas Saga - Infinity by Computer Emuzone (2006) +Menu=Phantomas Tales #1 - Marsport by Ubhres Productions (2009) +Menu=Phantomas Tales #4 - Severin Sewers by Ubhres Productions (2012) +Menu=Phantomasa by Computer Emuzone (2007) +Menu=Phantomasa 2 by Computer Emuzone (2007) +Menu=Phantomasa in the Land of the Grunge Wizards by WOPR2K (2006) +Menu=Phantomasa v.2 by LOKOsoft (1993) +Menu=Pheenix by Megadodo (1983) +Menu=Phileas Fogg's Balloon Battles by Zeppelin Games (1991) +Menu=Pi in the Sky by Automata UK (1985) +Menu=Pi There! by Automata UK (1985) +Menu=Pi-Balled by Automata UK (1984) +Menu=Pi-In'Ere by Automata UK (1984) +Menu=Pi-R Squared by Mind Games (1987) +Menu=Pick 'n' Pile by Ubi Soft (1991) +Menu=Pick Out 2 by Ultrasoft (1993) +Menu=Pickpocket by Gemini Marketing (1983) +Menu=Pieces of Eight by Sinclair User (1992) +Menu=Pietro Bros by Gonzalez, Cristian M. (2016) +Menu=Piggy by Spectrum Computing (1985) +Menu=Piggy by Bug-Byte (1988) +Menu=Piggy by E. Productions (1997) +Menu=Pimeval Man by Automata UK (1985) +Menu=Pinball by Sagittarian (1983) +Menu=Ping Pong by Imagine (1986) +Menu=Pingo by Profisoft (1984) +Menu=Pink Panther by Gremlin Graphics (1988) +Menu=Pioneer by Atlantis (1984) +Menu=Pip the Pipistrelle by Purple Unicorn (2012) +Menu=Pipe Mania by Empire (1990) +Menu=Pipeline by Viper (1985) +Menu=Pipework by Your Sinclair (1991) +Menu=Pippo by Mastertronic (1986) +Menu=Piso Zero by Zigurat (1991) +Menu=Pit-Fighter by Domark (1991) +Menu=Pitfall II - Lost Caverns by Activision (1984) +Menu=Pitfall III - Wrath of Kingcrock by Amore, Gabriele (2013) +Menu=Pixy the Microdot 2 by Your Sinclair (1992) +Menu=Pizza Bar by Redwood Designs (1993) +Menu=Planet 10 by Mastertronic (1989) +Menu=Planet Fighter (19xx)(-) +Menu=Planet of Shades by Cybexlab (1986) +Menu=Planetoids by Sinclair Research (1982) +Menu=Planets, The by Martech Games (1986) +Menu=Plasma Ball by Atlantis (1989) +Menu=Platoon by Ocean (1988) +Menu=Play Ball! by Grenfell, Paul (2003) +Menu=Play for Your Life by Your Sinclair (1988) +Menu=Plexar by Mastertronic Added Dimension (1987) +Menu=Plot, The by Firebird (1988) +Menu=Plotting by Ocean (1990) +Menu=Pluggit by Blaby Computer Games (1984) +Menu=Plum Duff by Bug-Byte (1985) +Menu=Plummet by Interceptor (1984) +Menu=Plus 3 Games (19xx)(-) +Menu=Podder by Central Solutions (1986) +Menu=Poder Oscuro, El by Zigurat (1988) +Menu=Pogo by Ocean (1983) +Menu=Pogotron by Gamebusters (1989) +Menu=Pokestripper by Individual (1986) +Menu=Pole Position by Atarisoft (1984) +Menu=Poli Diaz by Opera Soft (1990) +Menu=Pon Una Tarantula en Tu Vida by Nosequesoft (1989) +Menu=Poogaboo by Opera Soft (1991) +Menu=Pool by Bug-Byte (1983) +Menu=Pool by CDS Microsystems (1983) +Menu=Pooyan (19xx)(Marx, M.) +Menu=Pop Corn by Load 'n' Run (1988) +Menu=Pop Quizz (19xx)(R.D. Foord) +Menu=Pop Stars by Hellenic (1991) +Menu=Popeye by DK'Tronics (1985) +Menu=Popeye 2 by Alternative (1991) +Menu=Poseidon - Planet Eleven by Hi-Tec (1990) +Menu=Postman Pat by Alternative (1989) +Menu=Postman Pat 2 by Alternative (1989) +Menu=Postman Pat 3 - To the Rescue by Alternative (1992) +Menu=Potsworth & Co. by Hi-Tec (1992) +Menu=Potty Painter by Rabbit (1983) +Menu=Potty Planter by Mogul Communications (1984) +Menu=Power Drift by Activision (1989) +Menu=Power Magic by Zigurat (1990) +Menu=Power Pyramids by Grandslam (1988) +Menu=Powerama by Power House, The (1988) +Menu=Prayer of the Warrior, The by Zigurat (1991) +Menu=Predator by Activision (1987) +Menu=Predator 2 by Image Works (1991) +Menu=Preliminary Monty by Zhiglov, Andrew (2009) +Menu=Prince Clumsy by Cartoon Time (1990) +Menu=Prince of Persia by Magic Soft (1996) +Menu=Prison Riot by Players Premier (1990) +Menu=Prize, The by Arcade (1984) +Menu=Pro Pinball by R.E.D. Sunshine (1983) +Menu=Pro PowerBoat Simulator by Code Masters (1989) +Menu=Pro Skateboard Simulator by Code Masters (1989) +Menu=Pro Tennis Tour by Ubi Soft (1990) +Menu=Professional BMX Simulator by Code Masters Plus (1988) +Menu=Professional Ski Simulator by Code Masters (1987) +Menu=Prohibition by Infogrames (1987) +Menu=Project Future by Micromania (1985) +Menu=Project Stealth Fighter by MicroProse (1990) +Menu=Proof of Destruction by Mastertronic (1988) +Menu=Proteus by Abacus Programs (1984) +Menu=Prva Akcia by Ultrasoft (1992) +Menu=Pssst by Ultimate Play The Game (1983) +Menu=Psycho City by Players (1989) +Menu=Psycho Hopper by Mastertronic Plus (1990) +Menu=Psycho Pigs U.X.B. by U.S. Gold (1988) +Menu=Psycho Soldier by Imagine (1987) +Menu=Psytraxx by Edge, The (1984) +Menu=Psytron by Beyond (1984) +Menu=Pub Trivia by Code Masters (1990) +Menu=Pud Pud by Ocean (1984) +Menu=Puffy's Saga by Ubi Soft (1989) +Menu=Pulsator by Martech Games (1987) +Menu=Pulse Warrior by Mastertronic (1988) +Menu=Pulsoids by Mastertronic (1988) +Menu=Punchy by Mr. Micro (1983) +Menu=Punk Star by Iber (1988) +Menu=Push Off by Software Projects (1983) +Menu=Pussy - Love Story from Titanic by Fatality - LCD Design (1999) +Menu=Puzznic by Ocean (1990) +Menu=Pyjamarama by Mikro-Gen (1984) +Menu=Pyracurse by Hewson Consultants (1986) +Menu=Pyramania by 16-48 Tape Magazine (1984) +Menu=Pyramid, The by Fantasy (1983) +Menu=PYROMANIA - Trial by fire by Amore, Gabriele - Hughes, Dave - Parsons, Neil (2013) +Menu=Pyromania II - Chopper Rescue by Amore, Gabriele - Parsons, Neil (2014) +Menu=Q-Bertus (19xx)(-) +Menu=Q10 Tankbuster by Zeppelin Games (1992) +Menu=Qang by Scorpion (1991) +Menu=Qarx by Your Sinclair (1988) +Menu=Quackers by Rabbit (1983) +Menu=Quackshot by Sparklers (1985) +Menu=Quad by Popov, Denis (2014) +Menu=Quadrax by Sintech - Ultrasoft (1994) +Menu=Quartet by Activision (1987) +Menu=Quazatron by Hewson Consultants (1986) +Menu=Quest for Witchcraft by Timex (2011) +Menu=Question of Sport, A by Elite Systems (1989) +Menu=Quick Draw McGraw by Hi-Tec (1991) +Menu=Quill Adventure System, The by Gilsoft International (1983) +Menu=Quondam by Ocean (1989) +Menu=R-Swype by Death Squad, The (2013) +Menu=R-Type by Electric Dreams (1988) +Menu=R.A.M. by Topo Soft (1990) +Menu=Rabbit in Nightmareland by Fopiani, Javier - Loon, Lara - na_th_an (2015) +Menu=Rabbit in Wonderland by Azpiri, Lorena - Fopiani, Javier - Loon, Lara (2015) +Menu=Race Against Time, The by Code Masters Plus (1988) +Menu=Race Fun by Rabbit (1983) +Menu=Race, The by Players Premier (1990) +Menu=Ragnablock by Computer Emuzone (2006) +Menu=Raid Over Moscow by U.S. Gold (1985) +Menu=Raider of the Cursed Mine by Arcade (1983) +Menu=Rainbow Islands by Ocean (1990) +Menu=Rakattak by Gadtek Games (1987) +Menu=Rally Cross by Anco (1989) +Menu=Rally Driver by Hill MacGibbon (1984) +Menu=Rallybug by Cauldwell, Jonathan (2008) +Menu=Rallycross Simulator by Code Masters (1990) +Menu=Rambo by Ocean (1985) +Menu=Rambo III by Ocean (1988) +Menu=Ramiro, el Vampiro by Mojon Twins, The (2013) +Menu=Ramon Rodriguez by Erbe (1986) +Menu=Rampage by Activision (1988) +Menu=Ramparts by Go! (1988) +Menu=Ranarama by Hewson Consultants (1987) +Menu=Randax by MicroHobby (1985) +Menu=Randex by R.A. Soft (1994) +Menu=Rapedes by Visions Software Factory (1983) +Menu=Rapid Fire by Mastertronic (1987) +Menu=Rapscallion by Bug-Byte (1984) +Menu=Rasputin by Firebird (1986) +Menu=Rastan by Imagine (1988) +Menu=Rasterscan by Mastertronic (1987) +Menu=Rath-Tha by Positive (1989) +Menu=Rattler by Atlantis (1985) +Menu=Ratul & Zeki by Salvacam (2011) +Menu=Real Ghostbusters, The by Activision (1989) +Menu=Real Stunt Experts, The by Alternative (1989) +Menu=Realm of Impossibility by Ariolasoft UK (1985) +Menu=Realm of the Undead by Express Programmes Company (1984) +Menu=Reaper by Ubi Soft (1991) +Menu=Rebel by Virgin Games (1987) +Menu=Rebelstar by Firebird (1986) +Menu=Rebelstar - Search for the I.O.N Gun by psj3809 (2005) +Menu=Rebelstar 2 by Silverbird (1988) +Menu=Reckless Rufus by Alternative (1992) +Menu=Red Baron by MC Lothlorien (1983) +Menu=Red Cap by Load 'n' Run (1986) +Menu=Red Heat by Ocean (1989) +Menu=Red L.E.D. by Starlight (1987) +Menu=Red Planet by Cantero, Salvador (2015) +Menu=Red Scorpion by Quicksilva (1987) +Menu=Red Sphere, The by Bautista, Martin Tosas (1988) +Menu=Redhawk by Melbourne House (1986) +Menu=REdIvIvUs by Cronosoft (2006) +Menu=Reflex (19xx)(-) +Menu=Renegade by Imagine (1987) +Menu=Renegade III by Imagine (1989) +Menu=ReniM CinaM by Broadsoft (2004) +Menu=Rentakill Rita by Mastertronic (1987) +Menu=Repton by Alligata (1989) +Menu=Repton 2 by Alligata (1989) +Menu=Repulsar by Softek (1983) +Menu=Rescate Atlantida by Dinamic (1989) +Menu=Rescate en el Golfo by Opera Soft (1990) +Menu=Rescue by Mastertronic (1987) +Menu=Rescue Lander by T.D.F. micro-visions (2015) +Menu=Rescue on Fractalus! by Activision (1986) +Menu=Retro Fusion Game, The by Cauldwell, Jonathan (2008) +Menu=Retrobsesion by J.B.G.V. (2011) +Menu=Retrobsesion II by J.B.G.V. (2012) +Menu=Retroinvaders by Climacus (2011) +Menu=RetroRacer by Cauldwell, Jonathan (2014) +Menu=Return of the Jedi by Domark (1989) +Menu=Return of the Jedi - Death Star Battle by Parker - Sinclair Research (1984) +Menu=Return of the Things by Design Design (1984) +Menu=Reveal by Mastertronic (1989) +Menu=Revenge of the C5 by Atlantis (1985) +Menu=Revenge of the Killer Tomatoes by Visions Software Factory (1984) +Menu=Revolution by U.S. Gold (1986) +Menu=Revolver by Alternative (1988) +Menu=Rex by Martech Games (1988) +Menu=Rex Hard by Mister Chip (1987) +Menu=RGBobots by Komppa, Jari (2016) +Menu=Rick Dangerous by Firebird (1989) +Menu=Rick Dangerous 2 by Micro Style (1990) +Menu=Ricochet by Firebird (1987) +Menu=Riddler's Den by Electric Dreams (1985) +Menu=Rider by Virgin Games (1984) +Menu=Riding the Rapids by Players (1987) +Menu=Rifle Range by Mastertronic (1984) +Menu=Rigor Mortis by CHURROSOFT (2014) +Menu=Rik the Roadie by Alternative (1988) +Menu=Rikosphere by Your Sinclair (1992) +Menu=Ring Wars by Cascade Games (1989) +Menu=Rio Blanco by MicroHobby (1989) +Menu=RIP by Petrov, Roman (2002) +Menu=Riptoff by Your Sinclair (1991) +Menu=River Raid by Activision (1984) +Menu=River Rescue by Thorn EMI Video (1984) +Menu=Road Blasters by U.S. Gold (1988) +Menu=Road Frog by Spectrum Games (1983) +Menu=Road Racer by Thorn EMI Video (1983) +Menu=Road Racers by Artic Computing (1983) +Menu=Road Runner by U.S. Gold (1987) +Menu=Road Runner and Wile E. Coyote by Hi-Tec (1991) +Menu=Road Toad by Elfin (1983) +Menu=Roadrunner by Protek Computing (1983) +Menu=Roadstar by Load 'n' Run (1986) +Menu=Roadwars by Melbourne House (1987) +Menu=Robbo by Amilton (1997) +Menu=Robin Hood by T.S. (1984) +Menu=Robin Hood - Legend Quest by Code Masters (1993) +Menu=Robin of Sherwood - The Touchstones of Rhiannon by Adventure International (1985) +Menu=Robin of the Wood by Odin Computer Graphics (1985) +Menu=Robin the Outlaw by Gadtek Games (1986) +Menu=RoboCop by Ocean (1988) +Menu=RoboCop 2 by Ocean (1990) +Menu=RoboCop 3 by Ocean (1992) +Menu=Robon by Softek (1983) +Menu=Robot Factory by Ventamatic (1984) +Menu=Robot Messiah by Alphabatim (1985) +Menu=Robot Riot by Silversoft (1983) +Menu=Robot Rumpus by Atlantis (1985) +Menu=Robot Scape by Grupo Editorial SYGRAN (1988) +Menu=Roboto by Bug-Byte (1986) +Menu=Robotron by Krypton Force (1985) +Menu=Robotron - 2084 by Atarisoft (1984) +Menu=Robozone by Image Works (1991) +Menu=Rock 'n Roll by Rainbow Arts (1989) +Menu=Rock 'n Wrestle by Melbourne House (1985) +Menu=Rock Star Ate My Hamster by Code Masters Gold (1989) +Menu=Rock'n Roller by Topo Soft (1988) +Menu=Rocket Man Mike by Your Computer (1985) +Menu=Rocket Raider by C-Tech (1983) +Menu=Rockfall by Crash (1990) +Menu=Rockfall II by Crash (1991) +Menu=Rockford by Mastertronic Added Dimension (1987) +Menu=Rockman by Mastertronic (1985) +Menu=Rocky by Dinamic (1985) +Menu=Rocky Horror Show, The by CRL Group (1985) +Menu=Rocman by Magic Team (1986) +Menu=Rod-Land by Storm (1991) +Menu=Rogue by Mastertronic (1988) +Menu=Rogue Trooper by Piranha (1986) +Menu=Roland's Rat Race by Ocean (1985) +Menu=Rollaround by Mastertronic (1988) +Menu=Roller Coaster by Elite Systems (1986) +Menu=Rolling Thunder by U.S. Gold (1988) +Menu=Rommel's Revenge by Crystal Computing (1983) +Menu=Rookie by Mastertronic (1989) +Menu=Room Ten by CRL Group (1986) +Menu=Rotten Egg Mines by Komppa, Jari (2016) +Menu=Rough Justice by Cronosoft (2003) +Menu=Round the Bend! by Impulze (1991) +Menu=Rubicon by Bug-Byte (1987) +Menu=Ruedas (19xx)(Valente Computacion) +Menu=Ruff and Reddy in the Space Adventure by Hi-Tec (1990) +Menu=Ruffo's Dream by MicroHobby (1987) +Menu=Run Bill Run by Computer Emuzone (2005) +Menu=Run for Gold by Hill MacGibbon (1985) +Menu=Runes of Zendos, The by Dorcas (1984) +Menu=Running Man, The by Grandslam (1989) +Menu=Rupert and the Ice Castle by Bug-Byte (1986) +Menu=Rupert and the Toymaker's Party by Quicksilva (1985) +Menu=Rygar by U.S. Gold (1987) +Menu=Rygar - Legendary Warrior by YOX (1987) +Menu=S.A.S. Combat Assault by Sinclair User (1993) +Menu=S.D.I. by Activision (1988) +Menu=S.I.P. by RetroSouls (2014) +Menu=S.O.R.T. by Mirrorsoft (1984) +Menu=S.O.S. by Mastertronic (1986) +Menu=S.T.U.N. Runner by Domark (1990) +Menu=Sabbie di Marte (19xx)(-) +Menu=Sabotage by Quicksilva (1985) +Menu=Sabotage by Zeppelin Games (1988) +Menu=Saboteur II by Durell (1987) +Menu=Saboteur! by Durell (1985) +Menu=Sabre Wulf by Ultimate Play The Game (1984) +Menu=Sabrina by Iber (1989) +Menu=Sacred Armour of Antiriad, The by Palace (1986) +Menu=Sai Combat by Mirrorsoft (1986) +Menu=Saigon Combat Unit by Players Premier (1989) +Menu=Saimazoom by Dinamic (1984) +Menu=Salamander by Konami (1987) +Menu=Sam Spade by Silversoft (1983) +Menu=Sam Stoat Safebreaker by Gremlin Graphics (1985) +Menu=Samantha Fox Strip Poker by Martech Games (1986) +Menu=Sami Troid by Son Link (2014) +Menu=Samurai Trilogy by Gremlin Graphics (1987) +Menu=Samurai Warrior by Firebird (1988) +Menu=Sand Scorchers by Unique Computer Services (1984) +Menu=Santa's Xmas Caper by Zeppelin Games (1991) +Menu=Sanxion by Thalamus (1989) +Menu=Saracen by U.S. Gold (1987) +Menu=Sarlmoor by Atlantis (1986) +Menu=SAS - Operation Thunderflash!! by Super Sparklers (1986) +Menu=SAS Combat Simulator by Code Masters (1989) +Menu=Satan by Dinamic (1989) +Menu=Savage by Firebird (1988) +Menu=Save the Trees! by m-ZX (2015) +Menu=Scapeghost by Level 9 Computing (1989) +Menu=Sceptre of Bagdad by Atlantis (1987) +Menu=Schizoids by Imagine (1983) +Menu=Scooby-Doo by Elite Systems (1986) +Menu=Scooby-Doo and Scrappy-Doo by Hi-Tec (1991) +Menu=Score 3020 by Topo Soft (1989) +Menu=Scramble Spirits by Grandslam (1990) +Menu=Screwie by Nuevo Mundo (1987) +Menu=Scuba Dive by Durell (1983) +Menu=Scuba Kidz by Silverbird (1988) +Menu=Scumball by Bulldog (1988) +Menu=Sea War by Panda (1982) +Menu=Seahawk by Atlantis (1990) +Menu=Seas of Blood by Adventure International (1985) +Menu=Sector by RetroSouls (2013) +Menu=Sector - Invasion by RetroSouls (2014) +Menu=Sector 90 by Argus Press Software - Quicksilva (1987) +Menu=Senda Salvaje by Zigurat (1990) +Menu=Sentinel by Abacus Programs (1984) +Menu=Sentinel, The by Firebird (1987) +Menu=Sergeant Seymour Robot Cop by Code Masters (1992) +Menu=Seto Taisho vs Yokai by Grussu, Alessandro (2016) +Menu=Sewer Rage by Death Squad, The (2016) +Menu=Sex Crime by Omycron (1985) +Menu=Sexy Black Jack by Load 'n' Run (1986) +Menu=Seymour - Take One! by Your Sinclair (1991) +Menu=Seymour Goes to Hollywood by Code Masters (1991) +Menu=Sgrizam by Dinamic (1986) +Menu=Sgt. Helmet - Training Day by Mojon Twins, The (2013) +Menu=Sgt. Helmet Zero by Ubhres Productions (2009) +Menu=Shackled by U.S. Gold (1988) +Menu=Shadow Dancer by U.S. Gold (1991) +Menu=Shadow of the Beast by Gremlin Graphics (1990) +Menu=Shadow of the Unicorn by Mikro-Gen (1985) +Menu=Shadow Skimmer by Edge, The (1987) +Menu=Shadow Warriors by Ocean (1990) +Menu=Shadowfire by Beyond (1985) +Menu=Shaky Game, The by Olympic (1983) +Menu=Shanghai Karate by Players (1988) +Menu=Shanghai Warriors by Players (1989) +Menu=Shao-Lin's Road by Edge, The (1986) +Menu=Shark by Players Premier (1989) +Menu=Shark Attack by Romik (1983) +Menu=Sharkeys Moll by Zeppelin Games (1991) +Menu=Shaws III by Gadtek Games (1995) +Menu=Sherwood by Ultrasoft (1992) +Menu=Shinobi by Virgin Games (1989) +Menu=Shockway Rider by Faster Than Light (1987) +Menu=Shoot 'em Down (19xx)(Jangeborg, Bo) +Menu=Shoot-Out by Martech Games (1989) +Menu=Short Circuit by Ocean (1987) +Menu=Shove Off by Cauldwell, Jonathan (1993) +Menu=Show Jumping by Alligata (1986) +Menu=Shuriken by Crash (1989) +Menu=Shurk by Gomez, Jaime Tejedor (1991) +Menu=Shuttle by Blaby Computer Games (1983) +Menu=Shuttle Shock by Software Supersavers (1984) +Menu=SHUTTLEBUG by Stonechat Productions (2012) +Menu=Sid Spanners by Digital Prawn (2010) +Menu=Sid Spanners 2 - The Slackening by Digital Prawn (2011) +Menu=Sid Spanners 3 - The Nuthouse by Digital Prawn (2011) +Menu=Sid Spanners 4 - Timeloop by Digital Prawn (2011) +Menu=Side Arms by Go! (1988) +Menu=Sideral War by Delta Software S.L. (1990) +Menu=Sidewalk by Infogrames (1987) +Menu=Sidewinder II by Mastertronic Plus (1989) +Menu=Sidewize by Firebird (1987) +Menu=Sigfrido by Ciudadela (1987) +Menu=Sigma 7 by Durell (1987) +Menu=Silent Service by MicroProse (1987) +Menu=Silent Shadow by Topo Soft (1988) +Menu=Silkworm by Virgin Games (1989) +Menu=Silver Gun by MicroHobby (1988) +Menu=Sim City by Infogrames (1990) +Menu=Simpsons - Bart vs. the Space Mutants, The by Ocean (1991) +Menu=Sinbad by Atlantis (1983) +Menu=Sir Ababol by Ubhres Productions (2010) +Menu=Sir Ababol 2 by eightbiter - Mojon Twins, The (2014) +Menu=Sir Ababol DX by Mojon Twins, The (2014) +Menu=Sir Fred by Made in Spain (1986) +Menu=Sir Froggy by Lubiterum Studio (2014) +Menu=Sir Lancelot by Melbourne House (1984) +Menu=Sir Loin by Silverbird (1987) +Menu=Sir Vamperi by Diaz, Carlos David (2013) +Menu=Sirwood by Opera Soft (1990) +Menu=Skate Crazy by Gremlin Graphics (1988) +Menu=Skateboard by Players (1988) +Menu=Skateboard Joust by Silverbird (1989) +Menu=Skateboard Kidz by Silverbird (1988) +Menu=Skatin' USA by Atlantis (1989) +Menu=Skelby - The Schizophrenic Droid by QBIT (1984) +Menu=Skint Willy by BaSe1 PrOdUcTiOnZ (2002) +Menu=Skool Daze by Microsphere (1984) +Menu=Skull & Crossbones by Domark (1991) +Menu=Skull by Games Machine (1984) +Menu=Skurff by Stonechat Productions (2013) +Menu=Sky High Stuntman by Code Masters (1991) +Menu=Sky Ranger by Microsphere (1984) +Menu=Sky Runner by Cascade Games (1987) +Menu=Skyfox by Ariolasoft UK (1985) +Menu=Skyscraper of Doom by Miazga, Rafal (2009) +Menu=Skyway by Visual Concepts (1987) +Menu=Slaine by Martech Games (1987) +Menu=Slap Dab by Anirog (1983) +Menu=Slap Fight by Imagine (1987) +Menu=Sleepwalker by Zeppelin Games (1992) +Menu=Sliders by MSD Group (2000) +Menu=Slightly Magic by Code Masters (1991) +Menu=Slightly Manic by Manic Hacker, The (1992) +Menu=Slingshot by Power House, The (1987) +Menu=Slippery Sid by Silversoft (1983) +Menu=Slug by Alternative (1988) +Menu=Sly Spy - Secret Agent by Ocean (1990) +Menu=Smagly by Spectre Guys (1995) +Menu=Smagly 2 by Crystal Dream (1996) +Menu=Smagly 3 - Or Kill'em All! by CryptoGraphics (2000) +Menu=Smaily by Zigurat (1991) +Menu=Smash TV by Ocean (1991) +Menu=Smashout!! by Digital Image (1985) +Menu=Smudge & the Moonies by Nationsoft (1985) +Menu=Snackman by Amba (1983) +Menu=Snake Pit by Postern (1983) +Menu=Snare by Beyond Belief - Holburn (1992) +Menu=Snoball in Hell by Atlantis (1989) +Menu=Snodgits by Creative Sparks (1985) +Menu=Snookered by Top Ten (1988) +Menu=Snowman, The by Quicksilva (1984) +Menu=Snowstrike by U.S. Gold (1990) +Menu=Soccer Skills by Code Masters Gold (1988) +Menu=Soccer Supremo by Redwood Designs (1988) +Menu=Soft & Cuddly by Power House, The (1987) +Menu=Sokoban by Zack (1997) +Menu=Sol Negro by Opera Soft (1989) +Menu=Solar Empire by Players Premier (1990) +Menu=SolarGun by Komppa, Jari (2016) +Menu=Solaris by Hellenic (1989) +Menu=Soldier of Fortune by Firebird (1988) +Menu=Soldier of Light by ACE (1988) +Menu=Soldier One by Your Sinclair (1993) +Menu=Solo by Opera Soft (1989) +Menu=Solomon's Key by U.S. Gold (1987) +Menu=Son of Blagger by Alligata (1984) +Menu=Sonic Boom by Activision (1990) +Menu=Sonnambulo, Il by Load 'n' Run (1987) +Menu=Sootland by Zafiro Software Division (1988) +Menu=Sooty & Sweep by Alternative (1990) +Menu=Sophistry by CRL Group (1988) +Menu=Sorcerers' Land by Load 'n' Run (1986) +Menu=Sorcery by Virgin Games (1984) +Menu=SOS by Visions Software Factory (1984) +Menu=SOS - Special Pre-School Edition by Elliott, John (2002) +Menu=Soul Miner by Martland, Edward (2002) +Menu=Soul of a Robot by Mastertronic (1985) +Menu=Souls by Retrobytes Productions (2013) +Menu=Soviet by Opera Soft (1990) +Menu=Soviet Fighter MiG 29 by Code Masters (1989) +Menu=Space 7 by Your Sinclair (1992) +Menu=Space Chaos - Battle in Future (19xx)(Blindmouse) +Menu=Space Command by Virgin Games (1984) +Menu=Space Crusade by Gremlin Graphics (1992) +Menu=Space Disposal by Jenkinson, Paul (2011) +Menu=Space Flight by Load 'n' Run (1986) +Menu=Space Gun by Ocean (1992) +Menu=Space Harrier by Elite Systems (1986) +Menu=Space Harrier II by Grandslam (1990) +Menu=Space Intruders by Quicksilva (1982) +Menu=Space Jack by Power House, The (1988) +Menu=Space Missile Command by Profisoft (1984) +Menu=Space Quest by Your Computer (1984) +Menu=Space Raiders by Sinclair Research (1982) +Menu=Space Ranger by Load 'n' Run (1985) +Menu=Space Rider Jet Pack Co. by Hi-Tec (1990) +Menu=Space Rocks by Penedo, Nuno Miguel (2007) +Menu=Space Smugglers by MHT Ingenieros S.L. (1989) +Menu=Space Walk by Mastertronic (1984) +Menu=Space Warrior by Automata UK (1985) +Menu=Space Worm by Remsoft Arcade Designs (1989) +Menu=Space Zombies by Mikro-Gen (1983) +Menu=Spaceman Willy by Marwick, Leslie (1985) +Menu=Spaghetti Western Simulator by Zeppelin Games (1990) +Menu=Spark by Load 'n' Run (1985) +Menu=Spawn of Evil by DK'Tronics (1983) +Menu=Specball 2016 by ZozoSoft (2016) +Menu=Speccies, The by Tardis Remakes (2013) +Menu=Speccy Bros by Climacus (2012) +Menu=Special Delivery by Creative Sparks (1984) +Menu=Specimen by Crash (1990) +Menu=Specimen II - The Apple Quest by Crash (1991) +Menu=Spectipede by R&R (1983) +Menu=Spectral Invaders by Bug-Byte (1982) +Menu=Spectral Panic by Hewson Consultants (1983) +Menu=Spectrapede by Protek Computing (1983) +Menu=Spectres by Bug-Byte (1982) +Menu=Spectron by Virgin Games (1983) +Menu=Spectrum Safari by Rushton, A.J. (1983) +Menu=Spectrum Scramble by Work Force (1982) +Menu=Specventure by Mastertronic (1985) +Menu=Speed Duel by DK'Tronics (1983) +Menu=Speed King 2 by Mastertronic (1987) +Menu=Speed Zone by Mastertronic (1988) +Menu=Speedboat Assassins by Mastertronic Plus (1989) +Menu=Spellbound by Beyond (1984) +Menu=Spellbound by Mastertronic Added Dimension (1985) +Menu=Spherical by Rainbow Arts (1989) +Menu=Spider's Web by St. Michael (1984) +Menu=Spider-Man by Adventure International (1984) +Menu=Spike by Firebird (1985) +Menu=Spike in Transylvania by Code Masters (1991) +Menu=Spiker - Basic Training by Black Jet (2013) +Menu=Spiky Harold by Firebird (1986) +Menu=Spinads by Dixie (1983) +Menu=Spindizzy by Electric Dreams (1986) +Menu=Spione, Lo by Load 'n' Run (1985) +Menu=Spirit of Ninja, The by Sinclair User (1988) +Menu=Spirits by Topo Soft (1987) +Menu=Spitfire 40 by Mirrorsoft (1985) +Menu=Spitting Image by Domark (1988) +Menu=Splat! by Incentive (1983) +Menu=Split Personalities by Domark (1986) +Menu=Spooked by Players Premier (1989) +Menu=Spooky Castle by Atlantis (1991) +Menu=Spookyman by Abbex Electronics (1982) +Menu=Spore by Bulldog (1988) +Menu=Spray Mania by Your Computer (1985) +Menu=Sprite Spring by MicroHobby Especial (1986) +Menu=Spy 008 by Rinio, Markus (1985) +Menu=Spy Hunter by U.S. Gold (1985) +Menu=Spy vs Spy by Beyond (1985) +Menu=Spy vs Spy II - The Island Caper by Databyte (1987) +Menu=Spy vs Spy III - Arctic Antics by Databyte (1988) +Menu=Spy Who Loved Me, The by Domark (1990) +Menu=Spyship SOS by Dynamic (1984) +Menu=SQIJ! by Power House, The (1987) +Menu=Squamble by Cauldwell, Jonathan (1993) +Menu=St. Crippens by Sparklers (1985) +Menu=St. Dragon by Storm (1990) +Menu=Stack Up by Zeppelin Games (1991) +Menu=Stainless Steel by Mikro-Gen (1986) +Menu=Stalker by X-Project Association (1997) +Menu=Stamp Quest by Stonechat Productions (2011) +Menu=Star Blade by Adams, Barry (1995) +Menu=Star Bowls by Zigurat (1991) +Menu=Star Dragon by Proxima (1990) +Menu=Star Farce by Mastertronic (1988) +Menu=Star Firebirds by Insight (1985) +Menu=Star Fly, The by TRC (1987) +Menu=Star Inheritance - Black Cobra by STEP Creative Group (1995) +Menu=Star Paws by Software Projects (1988) +Menu=Star Pilot by Firebird (1987) +Menu=Star Raiders II by Electric Dreams (1987) +Menu=Star Runner by Code Masters (1987) +Menu=Star Swallow by TRC (1987) +Menu=Star Trek 3050 by Microparadise (1984) +Menu=Star Trip by Sinclair User (1992) +Menu=Star Warrior by Visions Software Factory (1983) +Menu=Star Wars by Domark (1987) +Menu=Star Wars Droids by Mastertronic Added Dimension (1988) +Menu=Starbike by Edge, The (1984) +Menu=Starblitz by Softek International (1984) +Menu=Starburst by Crash (1991) +Menu=Starbuster by Meow Micros (1983) +Menu=Starbyte by Mister Chip (1987) +Menu=Starclash by Micromega (1983) +Menu=Stardust by Topo Soft (1987) +Menu=Starfox by Cybexlab (1987) +Menu=Starfox by Reaktor (1987) +Menu=Starglider by Rainbird (1986) +Menu=Starglider 2 by Rainbird (1989) +Menu=Starion by Melbourne House (1985) +Menu=Starlike by MicroHobby (1988) +Menu=Starquake by Bubble Bus (1985) +Menu=STARS - Gumi by kas29 (2015) +Menu=Starstrike II by Realtime Games (1986) +Menu=Stay Kool by Bug-Byte (1984) +Menu=Steel Eagle by Players Premier (1990) +Menu=Steel Force by Cosine Systems (2008) +Menu=Steelyard Blues, The by Tynesoft (1987) +Menu=Steep Way by Uros Justin (1987) +Menu=Steeplejack by Romantic Robot UK (1985) +Menu=Steg by Code Masters (1992) +Menu=Stela by J.B.G.V. (2011) +Menu=Stela II by Moderna Soft, La (2016) +Menu=Stella D'Argento by Load 'n' Run (1987) +Menu=Still Stealin' by BaSe1 PrOdUcTiOnZ (2002) +Menu=Stomp by DK'Tronics (1985) +Menu=Stomping Stan by Britannia (1983) +Menu=Stonkers by Imagine (1983) +Menu=Stop Ball by Dro Soft (1987) +Menu=Stop the Express by Sinclair Research (1983) +Menu=Storm by Mastertronic (1986) +Menu=Stormbringer by Mastertronic Added Dimension (1987) +Menu=Stormfinch by Stonechat Productions (2015) +Menu=Stormlord by Hewson Consultants (1989) +Menu=Stormlord II - Deliverance by Hewson Consultants (1990) +Menu=Stranded by Cronosoft (2005) +Menu=Strangel by Sendy (2001) +Menu=Strangeloop by Virgin Games (1984) +Menu=Strangers From Outer Space by Gadtek Games (1995) +Menu=Streaker by Bulldog (1987) +Menu=Street Cred' Boxing by Players Premier (1989) +Menu=Street Fighter by Go! (1988) +Menu=Street Fighter II by Go! (1993) +Menu=Street Gang by Players (1989) +Menu=Street Hassle by Melbourne House (1988) +Menu=Street Hawk by Ocean (1986) +Menu=Street Hawk - Subscribers Edition by Ocean (1985) +Menu=Streets of Doom by Miazga, Rafal (2011) +Menu=Strider by U.S. Gold (1989) +Menu=Strider II by U.S. Gold (1990) +Menu=Strike Force Cobra by Piranha (1986) +Menu=Strike Force SAS by Mikro-Gen (1987) +Menu=Striker by Cult Games (1989) +Menu=Strip Black-Jack by Load 'n' Run (1986) +Menu=Strip Jack by Reimann, M. - Weigner, J. (1984) +Menu=Strip Poker II Plus by Anco (1988) +Menu=Strip-Dice by Load 'n' Run (1986) +Menu=Strontium Dog - The Killing by Quicksilva (1984) +Menu=Stryker - In the Crypts of Trogan by Code Masters (1992) +Menu=Stunt Bike Simulator by Silverbird (1988) +Menu=Stunt Car Racer by Micro Style (1989) +Menu=Stuntman Seymour by Code Masters (1992) +Menu=Styx by Bug-Byte (1983) +Menu=SU Crew, The by Sinclair User (1992) +Menu=Sub Chase by Gem (1983) +Menu=Subacuatic by Ubhres Productions (2009) +Menu=Subacuatic Reloaded by Ubhres Productions (2009) +Menu=Submariner by Atlantis (1988) +Menu=Submarino Amarillo, El by Ventamatic (1985) +Menu=Submarinos U-95 Batalla Naval by Microparadise (1984) +Menu=Subterranean Nightmare by Americana (1986) +Menu=Subterranean Stryker by Insight (1985) +Menu=Subway Vigilante by Players Premier (1989) +Menu=Summer Santa by Alpha-Omega (1986) +Menu=Sun Bucket by Stonechat Productions (2014) +Menu=Sunni Gummy by Rover Soft (2002) +Menu=Super Bike TransAm by Code Masters (1989) +Menu=Super Car Trans Am by Code Masters (1989) +Menu=Super Cars by Gremlin Graphics (1990) +Menu=Super Chopper by Software Supersavers (1984) +Menu=Super Crap Invaders by Woodmass, Mark (2004) +Menu=Super Cycle by U.S. Gold (1987) +Menu=Super Dragon Slayer by Code Masters (1989) +Menu=Super Fruit Machine by Sinclair User (1992) +Menu=Super G-Man by Code Masters (1987) +Menu=Super Hang-On by Electric Dreams (1987) +Menu=Super Hero by Code Masters (1988) +Menu=Super Lopez - El Senor de los Chupetes by Rino-Soft (1989) +Menu=Super Monaco GP by U.S. Gold (1991) +Menu=Super Mutt by Silversoft (1984) +Menu=Super Nudge 2000 by Mastertronic (1989) +Menu=Super Pipeline II by Taskset (1985) +Menu=Super Robin Hood by Code Masters (1987) +Menu=Super Sam by Budgie (1985) +Menu=Super Scramble Simulator by Gremlin Graphics (1989) +Menu=Super Seymour Saves the Planet by Code Masters (1991) +Menu=Super Space Invaders by Domark (1991) +Menu=Super Sprint by Electric Dreams (1987) +Menu=Super Stuntman by Code Masters (1988) +Menu=Super Tank by Code Masters (1989) +Menu=Super Trolley by Mastertronic (1988) +Menu=Super Trux by Elite Systems (1988) +Menu=Super Wonder Boy by Activision (1989) +Menu=Superkid by Atlantis (1989) +Menu=Superkid in Space by Atlantis (1990) +Menu=Superman - The Game by Firebird (1985) +Menu=Superman - The Man of Steel by Tynesoft (1989) +Menu=Superman.olo by MicroHobby (1989) +Menu=Supersnails by Games Machine (1984) +Menu=Supersports by Gremlin Graphics (1988) +Menu=SuperTed - The Search for Spot by Alternative (1990) +Menu=Surface Tension by Crash (1990) +Menu=Survivisection by SaNchez (2012) +Menu=Survivor by Topo Soft (1987) +Menu=Survivors by Atlantis (1986) +Menu=Swat! by Power House, The (1987) +Menu=Sweevo's Whirled by Gargoyle Games (1986) +Menu=Sweevo's World by Gargoyle Games (1986) +Menu=Switchblade by Gremlin Graphics (1991) +Menu=SWIV by Storm (1991) +Menu=Sword of the Samurai by Zeppelin Games (1992) +Menu=Sword Slayer by Players (1988) +Menu=Swords of Bane by CCS (1986) +Menu=Syntax by Blue Ribbon (1989) +Menu=T-Bird by Mastertronic Plus (1989) +Menu=T.L.L. by Vortex (1984) +Menu=Tachyon Command by Century (1985) +Menu=Taffy Turner by Silversoft (1985) +Menu=Tai Chi Tortoise by Zeppelin Games (1991) +Menu=Tai-Pan by Ocean (1987) +Menu=Take by Barreiro, Jorge Perez (1986) +Menu=Takeout Freakout by Nichol, Stephen (2017) +Menu=Tales Of Grupp, The by Retrobytes Productions (2015) +Menu=Tales of the Arabian Nights by Interceptor (1985) +Menu=Talisman by Games Workshop (1985) +Menu=Talking Hedz by Hellenic (1990) +Menu=Talos by Silversoft (1985) +Menu=Tango by Proxima (1992) +Menu=Tanium by Players (1988) +Menu=Tank by Ocean (1987) +Menu=Tank Command by Atlantis (1988) +Menu=Tantalus by Quicksilva (1986) +Menu=Tapeworm by Your Computer (1986) +Menu=Tapon by MicroHobby (1986) +Menu=Tapper by U.S. Gold (1985) +Menu=Tarantula by Creative Sparks (1987) +Menu=Target by Martech Games (1989) +Menu=Target - Renegade by Imagine (1988) +Menu=Target Plus by Dinamic (1988) +Menu=Tarzan by Martech Games (1986) +Menu=Tarzan Goes Ape by Code Masters (1991) +Menu=Task Force by Players Premier (1989) +Menu=Tasword Two by Tasman (1983) +Menu=Tau Ceti by CRL Group (1985) +Menu=Tau Ceti - The Special Edition by CRL Group (1987) +Menu=Taxi Driver by QLS (1986) +Menu=Tea And Sympathy by Bentley, Jarrod - Cauldwell, Jonathan (2013) +Menu=Technician Ted by Hewson Consultants (1984) +Menu=Technician Ted - The Megamix by Hewson Consultants (1986) +Menu=Techno Cop by Gremlin Graphics (1988) +Menu=Teenage Mutant Hero Turtles by Image Works (1990) +Menu=Teenage Mutant Hero Turtles - The Coin-Op by Image Works (1991) +Menu=Teladon by Destiny (1988) +Menu=Telefony by Proxima (1992) +Menu=Telly Wise by Fastback (1990) +Menu=Tempest by EMM (1983) +Menu=Tempest by Electric Dreams (1987) +Menu=Tenebra Macabre by Mojon Twins, The (2013) +Menu=Teodoro no Sabe Volar by RetroWorks (2010) +Menu=Termination by Sinclair User (1992) +Menu=Terminator 2 - Judgment Day by Ocean (1991) +Menu=Terminus by Mastertronic Added Dimension (1986) +Menu=Terra Cognita by Code Masters (1986) +Menu=Terra Cresta by Imagine (1986) +Menu=Terrahawks by CRL Group (1984) +Menu=Terramex by Grandslam (1987) +Menu=Terrapin by Your Computer (1985) +Menu=Terror-Daktil 4D by Melbourne House (1983) +Menu=Terrorlandia by Didone, Fabio (2014) +Menu=Terrorpods by Melbourne House (1989) +Menu=Terry the Turtle by Purple Unicorn (2013) +Menu=Terry the Turtle-Vektor by Purple Unicorn (2013) +Menu=Terry's Travels by Algray (1983) +Menu=Tetris 2 by Fuxoft (1990) +Menu=Tetris II Returns by Hippiman (2011) +Menu=Tetroid by Your Sinclair (1991) +Menu=Thanatos by Durell (1986) +Menu=Thanos by MicroHobby (1989) +Menu=That's the Spirit by Edge, The (1985) +Menu=Them by Pirate (1988) +Menu=They Call Me Trooper by CRL Group (1987) +Menu=They Stole a Million by 39 Steps (1986) +Menu=Thief by Stars (1987) +Menu=Thing Bounces Back by Gremlin Graphics (1987) +Menu=Thing! by Players (1988) +Menu=Thingy and the Doodahs by Americana (1986) +Menu=Thomas the Tank Engine & Friends by Alternative (1991) +Menu=Thor by Grupo de Trabajo (1986) +Menu=Thor by Proein Soft Line (1988) +Menu=Three Weeks in Paradise by Mikro-Gen (1986) +Menu=Through the Trap Door by Piranha (1987) +Menu=Thrust by Firebird (1986) +Menu=Thrust II by Firebird (1987) +Menu=Thrusta by Software Projects (1983) +Menu=Thunder Blade by U.S. Gold (1988) +Menu=Thunderbirds by Firebird (1985) +Menu=Thunderbirds by Grandslam (1989) +Menu=Thundercats by Elite Systems (1987) +Menu=Thunderceptor by Go! (1987) +Menu=ThunderJaws by Domark (1991) +Menu=Thunderturds by Death Squad, The (2013) +Menu=Thunderturds 2 by Death Squad, The (2016) +Menu=Ticket to Ride, A by Mastertronic (1986) +Menu=Tidy Tony by Tynesoft (1987) +Menu=Tiger Road by Go! (1988) +Menu=Tiler by Interceptor (1984) +Menu=Tilt by Code Masters (1990) +Menu=Time Flies by Firebird (1988) +Menu=Time Flight by Power House, The (1986) +Menu=Time Hole, The by Martland, Edward (1999) +Menu=Time Machine by Activision (1990) +Menu=Time Out by Zafiro Software Division (1988) +Menu=Time Scanner by Activision (1989) +Menu=Timebomb by CDS Microsystems (1984) +Menu=Times of Lore by Origin Systems (1989) +Menu=TimeTrax by Mind Games (1986) +Menu=Timezone by Atlantis (1985) +Menu=Tinny by Proxima (1992) +Menu=Tintin on the Moon by Infogrames (1989) +Menu=Tir Na Nog by Gargoyle Games (1984) +Menu=Tiro de Pichon by MicroHobby (1985) +Menu=Titan by Titus (1989) +Menu=Titanic by Topo Soft (1988) +Menu=Titanic Blinky by Zeppelin Games (1991) +Menu=To the Top! by Your Computer (1985) +Menu=Toadrunner by Ariolasoft UK (1986) +Menu=Tobor by Elfin (1983) +Menu=Toi Acid Game by Iber (1989) +Menu=Toilet Truble by Automata UK (1985) +Menu=Tokyo Gang by G.LL. (1990) +Menu=Tom & Jerry 2 by Magic Bytes (1989) +Menu=Tomahawk by Digital Integration (1985) +Menu=Tomb of Akhenaten by CCS (1984) +Menu=Tomb of Syrinx by Black Knight (1985) +Menu=Tomcat by Players (1989) +Menu=Tommy by Future Stars (1986) +Menu=Toobin' by Domark (1989) +Menu=Top Cat in Beverly Hills Cats by Hi-Tec (1991) +Menu=Top Fruitmachine, The by Your Sinclair (1991) +Menu=Top Gun by Ocean (1987) +Menu=Tornado ECR by Code Masters (1991) +Menu=Total Eclipse 2 - The Sphinx Jinx by Incentive (1991) +Menu=Total Recall by Ocean (1991) +Menu=Tour de Force by Gremlin Graphics (1988) +Menu=Tourmaline by RetroSouls (2016) +Menu=Towdie by Ultrasoft (1994) +Menu=Tower of Evil by Creative Sparks (1984) +Menu=Toy Bizarre by Activision (1985) +Menu=Toyota Celica GT Rally by Gremlin Graphics (1991) +Menu=Trabajo Basura by Mojon Twins, The (2011) +Menu=Trailblazer by Gremlin Graphics (1986) +Menu=TrailRacer by Bech, Jorgen (1987) +Menu=Train - Escape to Normandy, The by Electronic Arts (1988) +Menu=Train Game, The by Microsphere (1983) +Menu=Transformers, The by Ocean (1986) +Menu=Transmat by Video Showcase (1984) +Menu=Transmuter by Code Masters (1987) +Menu=Transversion by Ocean (1984) +Menu=Trantor - The Last Stormtrooper by Go! (1987) +Menu=Tranz Am by Ultimate Play The Game (1983) +Menu=Trap by Alligata (1987) +Menu=Trap Door, The by Piranha (1986) +Menu=Trashman by New Generation (1984) +Menu=Travel With Trashman by New Generation (1984) +Menu=Traxx by Quicksilva (1983) +Menu=Traz by Gamebusters (1989) +Menu=Treasure Island by Mr. Micro (1984) +Menu=Tremor by Americana (1986) +Menu=Tres Luces de Glaurung, Las by Erbe (1986) +Menu=Triaxos by 39 Steps (1987) +Menu=Tribble Trubble by Software Projects (1984) +Menu=Trick of the Tale, A by Central Solutions (1986) +Menu=Triple Comando by Dro Soft (1988) +Menu=Trivia by Shades (1989) +Menu=Trog by Macronics Systems (1983) +Menu=Troll by Kixx (1988) +Menu=Trom by DK'Tronics (1983) +Menu=Trooper -Point 5 by Bog Brothers, The (2010) +Menu=Trouble Brewin by Silversoft (1984) +Menu=TT Racer by Digital Integration (1986) +Menu=Tuareg by Topo Soft (1988) +Menu=Tubaruba by Firebird (1987) +Menu=Tube Mix by THD (1993) +Menu=Tube, The by Quicksilva (1987) +Menu=Tujad by Ariolasoft UK (1986) +Menu=Tuma 7 by Delta Software S.L. (1990) +Menu=Tuneles Marcianos by Ventamatic (1983) +Menu=Turbo Boat Simulator by Silverbird (1988) +Menu=Turbo Driver by B.O.S. (1983) +Menu=Turbo Esprit by Durell (1986) +Menu=Turbo Girl by Dinamic (1988) +Menu=Turbo Out Run by U.S. Gold (1989) +Menu=Turbo the Tortoise by Hi-Tec (1992) +Menu=Turbomania by Cauldwell, Jonathan (2005) +Menu=Turbulence by Your Sinclair (1993) +Menu=Turmoil by Bug-Byte (1984) +Menu=Turrican by Rainbow Arts (1990) +Menu=Turrican II by Rainbow Arts (1991) +Menu=Turtle Timewarp by Softstone (1984) +Menu=Tusker by System 3 (1989) +Menu=Tutankhamun by Micromania (1983) +Menu=Tutti Fruti by Ventamatic (1986) +Menu=Twilight Zone by Thor Computer (1984) +Menu=Twin Kingdom Valley by Bug-Byte (1984) +Menu=Twin Turbo V8 by Code Masters (1989) +Menu=Twin World by Ubi Soft (1990) +Menu=Twinz! by Sinclair User (1991) +Menu=Twister by System 3 (1986) +Menu=Two-Gun Turtle by MC Lothlorien (1984) +Menu=Type-Rope by Mastertronic (1985) +Menu=Typhoon by Imagine (1988) +Menu=U.N. Squadron by U.S. Gold (1990) +Menu=UGH! by Softek International (1984) +Menu=Ugly Blaster by StupidiuS (1997) +Menu=Ulises by Opera Soft (1989) +Menu=Ultima Ratio by Firebird (1987) +Menu=Ultimate Combat Mission by Mastertronic Added Dimension (1987) +Menu=Ultimate Manic Miner by Makovsky, Igor (2006) +Menu=Ultimate Warrior by Crash (1989) +Menu=Ultracop by Crazy Soft (1990) +Menu=Un Dos Azul by J.B.G.V. (2014) +Menu=Una Extrana Historia by J.B.G.V. (2014) +Menu=Uncle Jack by J.J. Soft (1984) +Menu=Underground by System 4 (1988) +Menu=Underwurlde by Ultimate Play The Game (1984) +Menu=Unitrax by Streetwise (1987) +Menu=Universal Hero by Mastertronic (1986) +Menu=Untouchables, The by Ocean (1989) +Menu=Uridium by Hewson Consultants (1986) +Menu=Uridium Plus by Hewson Consultants (1987) +Menu=Uroboros by Miazga, Rafal (2015) +Menu=Utility Cubicles, The by Hill, Stuart J. (2000) +Menu=Utok Bile Mysky by Proxima (1993) +Menu=Uwol, Quest for Money by Ubhres Productions (2009) +Menu=V by Ocean (1986) +Menu=VADE RETRO by J.B.G.V. (2012) +Menu=Vallation by Tardis Remakes (2016) +Menu=Vamperi by Diaz, Carlos David (2012) +Menu=Vampire Hunter Willy by Lee, Simon D. (2011) +Menu=Vampire's Empire by Gremlin Graphics (1988) +Menu=Vampyre Castle by Williams, Jim (1985) +Menu=Vatman by Your Sinclair (1989) +Menu=Vectron by Insight (1985) +Menu=Vega Solaris by Eclipse - Quasar (1989) +Menu=Vegas Jackpot by Mastertronic (1984) +Menu=Vegetable Crash by Kuma Computers (1984) +Menu=Vendelin v Zakletem Dome by J.H.C.S. (1995) +Menu=Vendetta by System 3 (1990) +Menu=Venganza de Johny Comomolo, La by Dro Soft (1987) +Menu=Venturama by Your Sinclair (1992) +Menu=Viaje al Centro de la Napia by Ubhres Productions (2010) +Menu=Viaje al Centro de la Tierra by Topo Soft (1989) +Menu=Viaje al Centro de la Tierra - Version Extendida by Topo Siglo XXI (2007) +Menu=Victory Road by Imagine (1989) +Menu=Video Olimpic by Dinamic (1984) +Menu=Video Poker by Entertainment USA (1986) +Menu=Video Pool by Oxford Computer Publishing (1985) +Menu=View to a Kill - The Computer Game, A by Domark (1985) +Menu=Vigilante by U.S. Gold (1989) +Menu=Vigilante Patrol by Cauldwell, Jonathan (1993) +Menu=Vikings by Challenge (1989) +Menu=Vindicator, The by Imagine (1988) +Menu=Vindicators by Domark (1989) +Menu=Violent Universe by Quest Microsoftware (1983) +Menu=Viper III by Mastertronic (1984) +Menu=Virus by Firebird (1988) +Menu=Vixen by Martech Games (1988) +Menu=Viz - The Computer Game by Virgin Games (1991) +Menu=Volcanic Planet by Thorn EMI Video (1983) +Menu=Volcano by Computer Magic (1985) +Menu=Voleur Strikes Back, Le by Load 'n' Run (1986) +Menu=Voleur, Le by Load 'n' Run (1986) +Menu=W.A.R. by Martech Games (1986) +Menu=Wacky Darts by Code Masters (1991) +Menu=Wacky Races by Hi-Tec (1992) +Menu=Wake me up by Moderna Soft, La (2016) +Menu=Wanderer by Elite Systems (1989) +Menu=Wanted - Monty Mole by Gremlin Graphics (1984) +Menu=War Cars Construction Set by Firebird (1987) +Menu=War Machine by Players Premier (1989) +Menu=War of the Worlds, The by CRL Group (1984) +Menu=Warlock by Edge, The (1988) +Menu=Warlock of Firetop Mountain, The by Puffin Books (1984) +Menu=Watermill by THD (1993) +Menu=Way of the Exploding Fist, The by Melbourne House (1985) +Menu=Way of the Tiger, The by Gremlin Graphics (1986) +Menu=We Pretty by Broadsoft (1999) +Menu=Weasel Willy by Firebird (1985) +Menu=WEC Le Mans by Imagine (1988) +Menu=Weetabix Versus the Titchies by Weetabix (1984) +Menu=Wells & Fargo by Topo Soft (1988) +Menu=Welltris by Infogrames (1991) +Menu=West Bank by Dinamic (1985) +Menu=Western Girl by Suzy Soft (1988) +Menu=What Willy Did Next by NorthSim Publications (2010) +Menu=Wheelie by Microsphere (1983) +Menu=Wheelin Wallie by Interceptor (1985) +Menu=Where Time Stood Still by Ocean (1988) +Menu=Where's Woody by Sendy (2000) +Menu=White Heat by Code Masters (1987) +Menu=Who Dares Wins II by Alligata (1986) +Menu=Who Said That by Tynesoft (1987) +Menu=Whole New Ball Game, A by Crash (1989) +Menu=Whopper Chase by Erbe (1987) +Menu=Wiking by M.K. (1987) +Menu=Wild Streets by Titus (1990) +Menu=Wild West Hero by Timescape (1983) +Menu=Wild West Seymour by Code Masters (1992) +Menu=William Wobbler by Wizard Computer Games (1986) +Menu=Willow Pattern by Firebird (1985) +Menu=Willy - The Man Who Sold the World! by BaSe1 PrOdUcTiOnZ (2008) +Menu=Willy and the Dodecahedron by Hill, Stuart J. (2008) +Menu=Willy Comes Home by Gawp! (2000) +Menu=Willy Games - The First 30 Years Quiz by Gromann, Daniel (2016) +Menu=Willy in the Islands of Mystery - Part 1 - Exploration by Herve Ast (2007) +Menu=Willy Meets the Beatles by Lee, Simon D. (2012) +Menu=Willy on a Transatlantic Cruise by Herve Ast (2006) +Menu=Willy Takes a Trip by Eddy, Geoff (2000) +Menu=Willy the Hacker by Eddy, Geoff (1999) +Menu=Willy the Rogue by BaSe1 PrOdUcTiOnZ (2002) +Menu=Willy The Wasp by Death Squad, The (2014) +Menu=Willy The Wasp 2 by Death Squad, The (2014) +Menu=Willy to the Rescue! by Sendy (2000) +Menu=Willy Tournament 2004 by Woodmass, Mark (2004) +Menu=Willy vs. the Vampire Lord by Tatlock, Lee (2001) +Menu=Willy's Afterlife by Corcy, Adban de (2000) +Menu=Willy's Hoard by Gromann, Daniel (2006) +Menu=Willy's Holiday by Britton, Adam (1985) +Menu=Willy's New Hat by - (1985) +Menu=Willy's New Mansion by Gromann, Daniel (2004) +Menu=Winged Avenger, The by Work Force (1982) +Menu=Winged Warlords by CDS Microsystems (1983) +Menu=Winnie-the-Pooh by Softland (1996) +Menu=Witchfiend by Strobe (1985) +Menu=Wiz by Melbourne House (1987) +Menu=Wizard of Wor by Weird Science (2007) +Menu=Wizard Willy by Cartoon Time (1990) +Menu=Wizard's Lair by Bubble Bus (1985) +Menu=Wizard's Warriors, The by Abersoft (1983) +Menu=Wizball by Ocean (1987) +Menu=Wolfan by Bulldog (1987) +Menu=Wolfcastle McBain by Garcia, C. Oscar (2017) +Menu=Wombles, The by Alternative (1990) +Menu=Wonder Boy by Activision (1987) +Menu=Wonkey Chateau by Wildest Dreams (1985) +Menu=World Series Basketball by Imagine (1985) +Menu=Worse Things Happen at Sea by Silversoft (1984) +Menu=Wrestle Crazy by Alternative (1992) +Menu=Wrestling Superstars by Code Masters (1993) +Menu=Wriggler by Romantic Robot UK (1985) +Menu=Wunderwaffe by Miazga, Rafal (2017) +Menu=WWF WrestleMania by Ocean (1991) +Menu=X-Out by Rainbow Arts (1990) +Menu=Xadom by Quicksilva (1983) +Menu=Xarax by Firebird (1988) +Menu=Xarq by Electric Dreams (1986) +Menu=Xavior by PSS (1984) +Menu=Xcel by Activision (1985) +Menu=Xecutor by ACE (1987) +Menu=Xen by Super Sparklers (1987) +Menu=Xeno by A'n'F (1986) +Menu=Xenon by Melbourne House (1988) +Menu=Xenophobe by Micro Style (1989) +Menu=Xevious by U.S. Gold (1987) +Menu=XOR by Logotron (1987) +Menu=Xybots by Domark (1989) +Menu=Y.A.S.G. by Morris, Dominic J. (1992) +Menu=Yabba Dabba Doo! by Quicksilva (1986) +Menu=Yankee in Iraq, A by Moore, Ast A. (2016) +Menu=Yenght by Dinamic (1984) +Menu=Yeti by Destiny (1988) +Menu=Yie Ar Kung-Fu by Imagine (1985) +Menu=Yie Ar Kung-Fu 2 by Imagine (1986) +Menu=YlliW teS teJ by Broadsoft (2004) +Menu=Yogi Bear & Friends - The Greed Monster by Hi-Tec (1990) +Menu=Yogi Bear by Piranha (1987) +Menu=Yogi's Great Escape by Hi-Tec (1990) +Menu=YS Capers by Your Sinclair (1990) +Menu=Yucan by MicroHobby (1989) +Menu=Z by Rino (1987) +Menu=Z-Fred by Popular Computing Weekly (1984) +Menu=Z-Man by DJL (1983) +Menu=Zamonarr (19xx)(Slowglass) +Menu=Zampabolas by System 4 (1990) +Menu=Zanthrax by Crash (1989) +Menu=Zarjas by Sinclair User (1988) +Menu=Zaxxan by Starzone (1983) +Menu=Zaxxon by U.S. Gold (1985) +Menu=Zblast SD by Marks, Russell (2003) +Menu=Zbylut Owrzodzien w Kamiennym, Kurwa, Zajebanym Czarcim Kregu by HOOY-PROGRAM (2012) +Menu=Zebbedy by Your Computer (1984) +Menu=Zenji by Activision (1984) +Menu=Zeon by Barreiro, Jorge Perez (1986) +Menu=Zhak by MicroHobby (1989) +Menu=Zig Zag by DK'Tronics (1984) +Menu=Zip-Zap by Imagine (1983) +Menu=Zodiac Strip by Suzy Soft (1985) +Menu=Zoids - The Battle Begins by Martech Games (1985) +Menu=Zolyx by Firebird (1988) +Menu=Zombi by Ubi Soft (1990) +Menu=Zombi Terror by Kabuto Factory (2014) +Menu=Zombie Zombie by Quicksilva (1984) +Menu=Zombo by Monsterbytes (2015) +Menu=Zombo's Christmas Capers by Monsterbytes (2016) +Menu=Zona 0 by Topo Soft (1991) +Menu=Zone Trooper by Gamebusters (1989) +Menu=Zone-M by Urwani, Zuheir (1986) +Menu=Zoot by Bug-Byte (1985) +Menu=Zorro by U.S. Gold (1986) +Menu=Zortron by Grupo de Trabajo (1987) +Menu=Zub by Mastertronic Added Dimension (1986) +Menu=ZX Destroyer by Retrobytes Productions (2014) +Menu=ZX Willy the Bug Slayer by Eddy, Geoff (2002) +Menu=Zybex by Zeppelin Games (1989) +Menu=Zynaps by Hewson Consultants (1987) +Menu=Zythum by Mirrorsoft (1986) +Menu=Zzoom by Imagine (1983) diff --git a/bios/Other/speccy/SCORPION.ROM b/bios/Other/speccy/SCORPION.ROM new file mode 100644 index 00000000..e082668f Binary files /dev/null and b/bios/Other/speccy/SCORPION.ROM differ diff --git a/bios/Other/speccy/ZXS128TR.ROM b/bios/Other/speccy/ZXS128TR.ROM new file mode 100644 index 00000000..11f8ee48 Binary files /dev/null and b/bios/Other/speccy/ZXS128TR.ROM differ diff --git a/bios/Other/virtual-virtual-boy/games/BLOX 2.vb b/bios/Other/virtual-virtual-boy/games/BLOX 2.vb new file mode 100644 index 00000000..c5521c50 Binary files /dev/null and b/bios/Other/virtual-virtual-boy/games/BLOX 2.vb differ diff --git a/bios/Other/virtual-virtual-boy/games/BLOX.vb b/bios/Other/virtual-virtual-boy/games/BLOX.vb new file mode 100644 index 00000000..3702cf86 Binary files /dev/null and b/bios/Other/virtual-virtual-boy/games/BLOX.vb differ diff --git a/bios/Other/virtual-virtual-boy/games/Elevated Speed.vb b/bios/Other/virtual-virtual-boy/games/Elevated Speed.vb new file mode 100644 index 00000000..5de93799 Binary files /dev/null and b/bios/Other/virtual-virtual-boy/games/Elevated Speed.vb differ diff --git a/bios/Other/virtual-virtual-boy/games/Fishbone.vb b/bios/Other/virtual-virtual-boy/games/Fishbone.vb new file mode 100644 index 00000000..9c62b962 Binary files /dev/null and b/bios/Other/virtual-virtual-boy/games/Fishbone.vb differ diff --git a/bios/Other/virtual-virtual-boy/games/Formula V Public Demo.vb b/bios/Other/virtual-virtual-boy/games/Formula V Public Demo.vb new file mode 100644 index 00000000..afe21ccd Binary files /dev/null and b/bios/Other/virtual-virtual-boy/games/Formula V Public Demo.vb differ diff --git a/bios/Other/virtual-virtual-boy/games/Red Square.vb b/bios/Other/virtual-virtual-boy/games/Red Square.vb new file mode 100644 index 00000000..3f1a10e6 Binary files /dev/null and b/bios/Other/virtual-virtual-boy/games/Red Square.vb differ diff --git a/bios/Other/virtual-virtual-boy/games/The Red Castle.vb b/bios/Other/virtual-virtual-boy/games/The Red Castle.vb new file mode 100644 index 00000000..fd33d869 Binary files /dev/null and b/bios/Other/virtual-virtual-boy/games/The Red Castle.vb differ diff --git a/bios/Other/virtual-virtual-boy/games/VUE Snake.vb b/bios/Other/virtual-virtual-boy/games/VUE Snake.vb new file mode 100644 index 00000000..b67cea0c Binary files /dev/null and b/bios/Other/virtual-virtual-boy/games/VUE Snake.vb differ diff --git a/bios/Other/virtual-virtual-boy/games/VUEngine Platformer Demo.vb b/bios/Other/virtual-virtual-boy/games/VUEngine Platformer Demo.vb new file mode 100644 index 00000000..b0599dc6 Binary files /dev/null and b/bios/Other/virtual-virtual-boy/games/VUEngine Platformer Demo.vb differ diff --git a/bios/Other/virtual-virtual-boy/res/drawable-nodpi/vbtitlescreen_left.png b/bios/Other/virtual-virtual-boy/res/drawable-nodpi/vbtitlescreen_left.png new file mode 100644 index 00000000..5314e4ba Binary files /dev/null and b/bios/Other/virtual-virtual-boy/res/drawable-nodpi/vbtitlescreen_left.png differ diff --git a/bios/Other/virtual-virtual-boy/res/drawable-nodpi/vbtitlescreen_right.png b/bios/Other/virtual-virtual-boy/res/drawable-nodpi/vbtitlescreen_right.png new file mode 100644 index 00000000..a9812767 Binary files /dev/null and b/bios/Other/virtual-virtual-boy/res/drawable-nodpi/vbtitlescreen_right.png differ diff --git a/bios/Other/virtual-virtual-boy/res/raw/bundledgames.json b/bios/Other/virtual-virtual-boy/res/raw/bundledgames.json new file mode 100644 index 00000000..cbe16bf0 --- /dev/null +++ b/bios/Other/virtual-virtual-boy/res/raw/bundledgames.json @@ -0,0 +1,56 @@ +[ + { + "name": "BLOX", + "id": "f82d4c9fdd81518537d88f70c6602bb5", + "uri": "content://com.simongellis.vvb.assets/games/BLOX.vb", + "authors": ["KR155E"] + }, + { + "name": "BLOX 2", + "id": "cc91d6389df2c9777919e8e8ab2c0e66", + "uri": "content://com.simongellis.vvb.assets/games/BLOX 2.vb", + "authors": ["KR155E"] + }, + { + "name": "Elevated Speed", + "id": "8f7bcfdd0f412d9060b06a97a89fe202", + "uri": "content://com.simongellis.vvb.assets/games/Elevated Speed.vb", + "authors": ["PizzaRollsRoyce"] + }, + { + "name": "Fishbone", + "id": "61e38e4e0c43aa8d6274a89ebedd3063", + "uri": "content://com.simongellis.vvb.assets/games/Fishbone.vb", + "authors": ["thunderstruck"] + }, + { + "name": "Formula V Public Demo", + "id": "34e9a2ffd60f7ea565caada82d57f29f", + "uri": "content://com.simongellis.vvb.assets/games/Formula V Public Demo.vb", + "authors": ["KR155E"] + }, + { + "name": "Red Square", + "id": "9c372321204b9fa65f9324f98aae53ff", + "uri": "content://com.simongellis.vvb.assets/games/Red Square.vb", + "authors": ["Kresna", "Nyrator"] + }, + { + "name": "The Red Castle", + "id": "cdb404ff3e1df7b3c13214ac5409d512", + "uri": "content://com.simongellis.vvb.assets/games/The Red Castle.vb", + "authors": ["Timothy Beck"] + }, + { + "name": "VUE Snake", + "id": "ccfa400a0ff3d717dad36a3f736fd34d", + "uri": "content://com.simongellis.vvb.assets/games/VUE Snake.vb", + "authors": ["KR155E"] + }, + { + "name": "VUEngine Platformer Demo", + "id": "c96d91fb97572a0af7d53f63b292e0f2", + "uri": "content://com.simongellis.vvb.assets/games/VUEngine Platformer Demo.vb", + "authors": ["KR155E"] + } +] \ No newline at end of file diff --git a/emulators/hakux.yml b/emulators/hakux.yml index 505ce527..3fc33c30 100644 --- a/emulators/hakux.yml +++ b/emulators/hakux.yml @@ -228,11 +228,15 @@ files: - name: gamecontrollerdb.txt required: false bundled: true + unsourceable: "opened through the asset manager inside the package, so no file on disk reaches this load" description: "SDL controller mapping database" note: >- Read from the assets of the package at startup and handed to SDL as a - memory stream. Nothing outside the archive replaces this copy; an added pad - mapping goes in through controller_map.txt instead. + memory stream. The asset manager reads inside the archive and the path is + a constant, so there is no search order and nothing outside the package + replaces this copy; an added pad mapping goes in through + controller_map.txt instead. The revision shipped here is 589031 bytes and + is not the one other releases carry under this name. source_ref: "android/app/src/main/cpp/xemu_android.cpp:193-268" - name: X1_Covers.txt diff --git a/emulators/my-boy.yml b/emulators/my-boy.yml new file mode 100644 index 00000000..423ffac3 --- /dev/null +++ b/emulators/my-boy.yml @@ -0,0 +1,110 @@ +emulator: "My Boy!" +type: standalone +core_classification: embedded_hle +source: "https://play.google.com/store/apps/details?id=com.fastemulator.gba" +upstream: closed-source +author: "Pixel Respawn LLC" +profiled_date: "2026-08-12" +core_version: "2.0.3" +display_name: "Nintendo - Game Boy Advance (My Boy!)" +mode: standalone +cores: + - "my-boy" + - "My Boy!" + - "MY-BOY" +systems: + - nintendo-gba + +notes: | + Android package com.fastemulator.gba, closed source, sold on Google Play, reached by + ES-DE through its MY-BOY find rule and started with android.intent.action.VIEW on the + content URI of the game. Two Play distribution builds carrying the developer + certificate sha256 942e532dc3a3608a1d04760b8e1b09a2f11c0c8f64ae8bb441f0c8ab1122a7ab + are read here: 2.0.3 (versionCode 90053, minSdk 21, targetSdk 33, arm64-v8a and + armeabi-v7a, bundletool v1 signer and the Play source stamp) and 1.8.0 (versionCode + 90048, armeabi and x86). Line numbers below are those of 2.0.3 and native addresses + are arm64-v8a of the same build; 1.8.0 addresses are its x86 library. Four rebuilt + copies were rejected on their certificate: 2.0.9 (CN=APKVISION.ORG), 2.0.8 (C=RU, + O=A1), 2.0.6 (C=IN) and a second 1.8.0 (O=jojoy.mod). + + One system is emulated, Game Boy Advance, in libgba.so behind a JNI bridge + (Link.java:21-23,83). Content is a .gba or .bin document, or the first entry with one + of those extensions in a zip document (g.java:71-78,80-100,113-122, + EmulatorActivity.java:2001). + + The BIOS is the one file the user supplies. The document picker takes any name from + any location, and the choice is stored as the persisted URI biosUri + (settings/EmulatorSettings.java:65-73,121-135). A document is + accepted only when its reported size is exactly 16384 bytes, or, for an + application/zip document, when an entry declares that size; the name is never + examined (g.java:66-68,80-100,102-111). One that fails leaves the preference reading + "Unrecognized BIOS file." at pick time and on every later visit to the screen + (settings/EmulatorSettings.java:101-108,131-133). At game start the stream is read + until 16384 bytes are in hand and anything shorter raises, which reports "Load BIOS + failed." and passes null (EmulatorActivity.java:1564-1599). + + The read happens only while Use BIOS is on, off until the user turns it on; both Boot + BIOS and the file picker depend on that switch, and the advanced reset returns all + three to their defaults (res/xml/settings_advanced.xml, + settings/EmulatorSettings.java:79-80). + + The bytes are copied to the head of the emulator's 32 KB BIOS area, offsets 0x2c and + 0x39 are cleared, the remainder is zero filled and a flag byte at the end of the area + records that an image is installed (libgba.so 0x165fbc-0x166070, 0x15faf0-0x15fb5c). + With no image that flag is false and the area is filled instead with a 692 byte + replacement inflated from a 488 byte deflate stream in .rodata, byte identical between + 1.8.0 and 2.0.3 (0x15ec0c-0x15ec60). Nothing else about the file is examined: no hash + and no content test exists on either side of the bridge. + + Two features refuse to mix the two modes. A save state made under the other setting + returns -5 and reports "The save file requires using the BIOS file." + (EmulatorActivity.java:909), and a link connection whose peer disagrees returns 3 and + reports "BIOS settings do not match!" (EmulatorActivity.java:768). + + 1.8.0 reached the same file through a filesystem path. Its own browser filtered on + .bin, .bios and .zip and wrote the path to biosFile + (settings/EmulatorSettings.java:478-486, FileBrowserActivity.java:196-211), and the + native loader opened it with fopen "rb", or walked it as a zip and took the first + entry, keeping either only when the size callback returned true for exactly 16384 + bytes (0x10b680-0x10b76f, 0x10b770-0x10b783, 0x10a1e0-0x10a38d). That build also + looked beside the ROM for a .ips then a .ups image and applied it on load, and wrote + " (patched).gba" from the manual patch entry (Link.java:18, + MainActivity.java:181-208, 0x10b910). Neither the code nor the strings survive in + 2.0.3. + + Per game settings come from rom_config.ini, an asset of the application keyed on the + four character game code (Console.java:108-130). Shaders are read from the assets of the + separate package com.fastemulator.shaderpack, whose own shaders array names them + (EmulatorActivity.java:1491, settings/EmulatorSettings.java:420,434-438). Battery + saves, states, cheats, screen layouts and key maps are written by the application + under its external files directory (w0/d.java:13-43, Console.java:61-68). + +files: + - name: gba_bios.bin + system: nintendo-gba + required: false + hle_fallback: true + has_builtin: true + agnostic: true + size: 16384 + validation: [size] + config_key: "useBios" + description: "Game Boy Advance BIOS" + note: >- + Chosen from any location under any name through the document picker, or taken from + the first entry of that size in a zip document. A file of another size is refused + when picked and again when the game starts, and the emulator runs on the + replacement compiled into its library. + source_ref: "My Boy! 2.0.3 g.java:66-68 (size test), g.java:80-100 (zip walk and direct open), settings/EmulatorSettings.java:65-73,121-135 (picker and validation), EmulatorActivity.java:1564-1599 (read and loadBios), libgba.so 0x165fbc-0x166070 (bridge), 0x15faf0-0x15fb5c (install), 0x15ec0c-0x15ec60 (replacement); 1.8.0 settings/EmulatorSettings.java:478-486, libgba.so 0x10b680-0x10b76f, 0x10b770-0x10b783, 0x10a1e0-0x10a38d" + + - name: rom_config.ini + system: nintendo-gba + required: false + bundled: true + description: "Per game settings database" + note: >- + Opened from the application assets when a game starts and read as the section + named by its four character code. Save type, flash size, mirroring, sprite limit, + cpu core and the timing hacks become console options, and the addon key arms the + solar, tilt, gyroscope and rumble sensors. Byte identical in 1.8.0 and 2.0.3. + source_ref: "My Boy! 2.0.3 Console.java:108-130, EmulatorActivity.java:642,1132; 1.8.0 Console.java:130-151" diff --git a/emulators/my-oldboy.yml b/emulators/my-oldboy.yml new file mode 100644 index 00000000..77a19843 --- /dev/null +++ b/emulators/my-oldboy.yml @@ -0,0 +1,101 @@ +emulator: "My OldBoy!" +type: standalone +core_classification: embedded_hle +source: "https://play.google.com/store/apps/details?id=com.fastemulator.gbc" +upstream: closed-source +author: "Pixel Respawn LLC" +profiled_date: "2026-08-12" +core_version: "2.0.0" +display_name: "Nintendo - Game Boy / Game Boy Color (My OldBoy!)" +mode: standalone +cores: + - "my-oldboy" + - "My OldBoy!" + - "MY-OLDBOY" +systems: + - nintendo-gb + - nintendo-gbc + - nintendo-sgb + +notes: | + Android package com.fastemulator.gbc, closed source, sold on Google Play, reached by + ES-DE through its MY-OLDBOY find rule and started with android.intent.action.VIEW on + the content URI of the game. Two builds carrying the developer certificate sha256 + 942e532dc3a3608a1d04760b8e1b09a2f11c0c8f64ae8bb441f0c8ab1122a7ab are read here: 2.0.0 + (versionCode 90022, minSdk 21, targetSdk 33, arm64-v8a and armeabi-v7a, bundletool v1 + signer and the Play source stamp) and 1.5.1 (versionCode 90020, minSdk 9, armeabi, + v1 signature verified entry by entry). Line numbers below are those of 2.0.0 and + native addresses are arm64-v8a of the same build; 1.5.1 addresses are its armeabi + library. 2.0.2 (versionCode 90024) is the current Play build, offered by no mirror + reached here. + + Emulation runs in libgbc.so behind a JNI bridge (Link.java:23,29-97). Content is a + .gb, .gbc, .cgb or .dmg document, or the first entry with one of those extensions in a + zip document (g.java:74-81,124-133). A registered .ips or .ups patch is applied to the + loaded image when autoIPS is on (EmulatorActivity.java:2049-2057, Link.patch). + + The machine is chosen by consoleType2, one of auto, gbc, gb, gba or sgb + (res/xml/settings_advanced.xml, console_type_entryvalues, EmulatorActivity.java:1168). + The native setter maps those names to 0, 2, 1, 0x12 and 0x21 and then resolves them + against the cartridge header: bit 0x80 of byte 0x143 keeps Game Boy Color, otherwise + byte 0x146 equal to 3 gives Super Game Boy under auto, and everything else falls to + Game Boy (libgbc.so 0x29e74-0x29f30, 0x2436c-0x243bc). Super Game Boy allocates its + own 0x2200 byte state (0x24420-0x24438). + + Two boot ROMs are the files the user supplies, one per machine, and the resolved + machine decides which one is installed: type 1 takes the 256 byte image, type 2 takes + the 2304 byte image, both into the same area, and any other type clears the flag that + records an image (libgbc.so 0x2446c-0x2454c). Game Boy Advance and Super Game Boy + modes therefore run without one. The library carries no image of its own, and on reset + the area is passed only when the flag and the reset argument are both set, null + otherwise (0x24550-0x245a8), which is the state the application ships in. + + Both files are read only while Boot BIOS is on, off until the user turns it on, and + both pickers declare it as their dependency (res/xml/settings_advanced.xml). A save + state made under the other setting returns -5 and reports "The save file requires + using the BIOS file." (EmulatorActivity.java:898), and a link connection whose peer + disagrees returns 3 and reports "BIOS settings do not match!" + (EmulatorActivity.java:743). + + Shaders are read from the assets of the separate package com.fastemulator.shaderpack, + whose own shaders and shader_names arrays name them, with a store link offered when it + is absent (EmulatorActivity.java:1513, settings/EmulatorSettings.java:405,419-423). + Battery saves, real time clock files, states, cheats, screen layouts and key maps are + written by the application under its external files directory (y0/d.java:13-43, + Console.java:58). The only file calls left in the library are those saves, the gzipped + states and one stat on /data/data/com.fastemulator.gbc. + +files: + - name: gb_bios.bin + system: nintendo-gb + required: false + hle_fallback: true + agnostic: true + size: 256 + validation: [size] + config_key: "bootBios" + description: "Game Boy boot ROM" + note: >- + Chosen from any location under any name through the document picker and kept as + the persisted URI gbBiosUri, or taken from the first entry of that size in a zip + document. A document of another size is refused at pick time with "Invalid GB/GBC + BIOS file." and, if it later reports short, the game starts without it. Installed + only while the resolved machine is Game Boy. + source_ref: "My OldBoy! 2.0.0 EmulatorActivity.java:1170-1175 (gate and 256 byte read), EmulatorActivity.java:1132-1161 (exact length or null), g.java:105-118 (size test), g.java:83-103 (zip walk and direct open), settings/EmulatorSettings.java:84-98,101-120 (picker and validation), libgbc.so 0x2a268-0x2a364 (bridge), 0x2446c-0x2450c (install under type 1), 0x24550-0x245a8 (reset with or without); 1.5.1 settings/EmulatorSettings.java:142-155,229-238, EmulatorActivity.java:683-684, libgbc.so 0x1f7e8-0x1f8c0, 0x10cc0-0x10d3c, 0x10db8 (size 0x100), 0x13180-0x1335c (file or zip entry)" + + - name: gbc_bios.bin + system: nintendo-gbc + required: false + hle_fallback: true + agnostic: true + size: 2304 + validation: [size] + config_key: "bootBios" + description: "Game Boy Color boot ROM" + note: >- + Chosen from any location under any name through the document picker and kept as + the persisted URI gbcBiosUri, or taken from the first entry of that size in a zip + document. A document of another size is refused at pick time with "Invalid GB/GBC + BIOS file." and, if it later reports short, the game starts without it. Installed + only while the resolved machine is Game Boy Color. + source_ref: "My OldBoy! 2.0.0 EmulatorActivity.java:1170-1175 (gate and 2304 byte read), EmulatorActivity.java:1132-1161 (exact length or null), g.java:105-114,120-122 (size test), g.java:83-103 (zip walk and direct open), settings/EmulatorSettings.java:84-98,101-120 (picker and validation), libgbc.so 0x2a268-0x2a364 (bridge), 0x24510-0x2453c (install under type 2), 0x24550-0x245a8 (reset with or without); 1.5.1 settings/EmulatorSettings.java:142-155,229-238, EmulatorActivity.java:683-684, libgbc.so 0x1f7e8-0x1f8c0, 0x10d40-0x10d7c, 0x10dc8 (size 0x900), 0x13180-0x1335c (file or zip entry)" diff --git a/emulators/nes-emu.yml b/emulators/nes-emu.yml new file mode 100644 index 00000000..ff058671 --- /dev/null +++ b/emulators/nes-emu.yml @@ -0,0 +1,168 @@ +emulator: "NES.emu" +type: standalone +core_classification: community_fork +source: "https://github.com/Rakashazi/emu-ex-plus-alpha" +upstream: "https://github.com/TASEmulators/fceux" +profiled_date: "2026-08-12" +source_commit: "1c12fac5ce49badaadff2e2f210dcc30b89f4943" +upstream_commit: "d339f1fa0cd8b69cc637a0de3fb3f04cb28748ea" +core_version: "1.5.85" +display_name: "Nintendo - NES / Famicom (NES.emu)" +mode: standalone +cores: + - "nes-emu" + - "NES.emu" + - "NES-EMU" +systems: + - nintendo-nes + - nintendo-fds + +notes: | + Member of the EX Emulator series by Robert Broglia, which targets Android and + Linux (README.md:1,3-4,12-13) and keeps iOS and Pandora build shortcuts in the + tree (NES.emu/ios.mk, NES.emu/pandora.mk). Published as com.explusalpha.NesEmu + (NES.emu/metadata/conf.mk:2,4,6,7) and reached by ES-DE through its NES-EMU + find rule, which only the Android rule set carries. FCEUX 2.7.0 is vendored + under NES.emu/src/fceu (NES.emu/src/fceu/version.h:63-65, + NES.emu/src/main/AppMeta.cc:26), synced at FCEUX git d339f1f of 2025.11.11 per + the app changelog, and driven by the app's own video, audio, input + and save layers. The Qt and Windows drivers, netplay, PNG snapshots, WAV + logging and FCEUX's own config parser are left out of the build + (NES.emu/src/CMakeLists.txt:8-62), and the file name types for movies, + snapshots and on-disk states return an empty string + (NES.emu/src/main/FceuApi.cc:367-379). Content is read from + .nes, .unf, .unif, .fds and .nsf files (NES.emu/metadata/conf.mk:5, + NES.emu/src/main/system.ccm:108-118, NES.emu/src/main/AppMeta.cc:34); an + archive is opened by the framework, which keeps the first entry passing that + same filter (EmuFramework/src/EmuSystem.cc:394-412). + + The Disk System BIOS is the one file the user has to supply, and only for .fds + content. Its location is an option rather than a fixed name + (NES.emu/src/main/system.ccm:64,143, NES.emu/src/main/options.cc:64-65,112), + set through a selector that accepts a name ending .rom or .bin caselessly, or + an archive holding such an entry (NES.emu/src/main/EmuMenuViews.cc:609-624, + NES.emu/src/main/system.ccm:107, NES.emu/src/main/FceuApi.cc:233-254). The + image must measure exactly 8192 bytes; a shorter or longer one is refused as + "Incompatible FDS BIOS" and an unset path as "No FDS BIOS set" + (NES.emu/src/main/FceuApi.cc:227-231,244-248,257-263). Either answer makes the + loader free the disk data and return an error, so the content never runs + (NES.emu/src/fceu/fds.cpp:915-926, NES.emu/src/main/Main.cc:317-322). The + bytes are mapped as PRG bank 0 and are never hashed + (NES.emu/src/fceu/fds.cpp:916-917). + + The Default Palette option selects FCEUX's built-in table, one of six palettes + read from the palette directory of the application bundle, or a .pal file the + user picks (NES.emu/src/main/EmuMenuViews.cc:311-315,318,336-361, + NES.emu/src/main/Main.cc:149-175, NES.emu/src/main/options.cc:30). The loader + reads up to 512 three byte entries, skips a file carrying fewer than 64 colors + and generates the deemphasis rows for any count other than 512 + (NES.emu/src/main/Main.cc:134-147). Two further palette names are declared and + never wired to a menu item or shipped as assets + (NES.emu/src/main/EmuMenuViews.cc:316-317). A .pal named after the content in + the palettes directory overrides the default at load time + (NES.emu/src/main/FceuApi.cc:365-366, NES.emu/src/fceu/fceu.cpp:522, + NES.emu/src/fceu/palette.cpp:318-338). + + FCEU_MakeFName maps the Game Genie ROM to gg.rom beside the content + (NES.emu/src/main/FceuApi.cc:361-362), but the only site that opens it sits + behind FSettings.GameGenie (NES.emu/src/fceu/cart.cpp:351-368, + NES.emu/src/fceu/fceu.cpp:509-511). FCEUI_Initialize clears that structure + (NES.emu/src/fceu/fceu.cpp:601,613) and nothing sets the flag: the app declares + no option for it (NES.emu/src/main/system.ccm:62-76, + NES.emu/src/main/options.cc:58-142) and the single call site of + FCEUI_SetGameGenie passes false (NES.emu/src/fceu/fceu.cpp:513,1218-1219). The + file is never read. + + Per content the app writes and reads back files named after the ROM: a .sav for + cartridges wired to a battery (NES.emu/src/fceu/cart.cpp:536-586, + NES.emu/src/main/Main.cc:98-120), a .fds.sav holding the modified disk + (NES.emu/src/fceu/fds.cpp:1011-1040), .fcs states + (NES.emu/src/main/Main.cc:78-96), a .cht cheat list under the cheats path + (NES.emu/src/fceu/cheat.cpp:200-227,324-343, NES.emu/src/main/Cheats.cc:42-50) + and NesEmu.config (NES.emu/src/main/AppMeta.cc:27). An .ips named after the + content in the patches path is applied to the image as it loads + (NES.emu/src/main/Main.cc:312-316). The app declares no bundled content, the + framework definition defaulting to an empty span + (EmuFramework/src/AppMeta.cc:40, + EmuFramework/include/emuframework/AppMeta.hh:66-68). + +files: + - name: "disksys.rom" + system: nintendo-fds + required: true + size: 8192 + validation: [size] + description: "Famicom Disk System BIOS" + note: >- + Read through a path the user sets, so no name is compiled in; the selector + accepts any name ending .rom or .bin caselessly, or an archive whose first + entry with one of those extensions is used. The size must be exactly 8192 + bytes, and a mismatch or an unset path ends the load of any .fds content. + The image is never hashed. + source_ref: "NES.emu/src/main/FceuApi.cc:221-265, NES.emu/src/fceu/fds.cpp:915-926, NES.emu/src/main/EmuMenuViews.cc:609-624, NES.emu/src/main/system.ccm:107" + + - name: "Digital Prime (FBX).pal" + path: "palette/Digital Prime (FBX).pal" + system: nintendo-nes + required: false + bundled: true + category: game_data + size: 192 + sha1: "e37da23fa2c644a40fb6c08dd885a96fd65bf4e5" + description: "Default Palette option, 64 colors" + source_ref: "NES.emu/src/main/EmuMenuViews.cc:311,339, NES.emu/src/main/Main.cc:134-147,159-163" + + - name: "Smooth V2 (FBX).pal" + path: "palette/Smooth V2 (FBX).pal" + system: nintendo-nes + required: false + bundled: true + category: game_data + size: 192 + sha1: "1e1993f917ec098268a0af15e79b1002bf425e47" + description: "Default Palette option, 64 colors" + source_ref: "NES.emu/src/main/EmuMenuViews.cc:312,340, NES.emu/src/main/Main.cc:134-147,159-163" + + - name: "Magnum (FBX).pal" + path: "palette/Magnum (FBX).pal" + system: nintendo-nes + required: false + bundled: true + category: game_data + size: 192 + sha1: "04d7490bb3a284ab266a555c02526f6743756661" + description: "Default Palette option, 64 colors" + source_ref: "NES.emu/src/main/EmuMenuViews.cc:313,341, NES.emu/src/main/Main.cc:134-147,159-163" + + - name: "Classic (FBX).pal" + path: "palette/Classic (FBX).pal" + system: nintendo-nes + required: false + bundled: true + category: game_data + size: 192 + sha1: "37027d92e1015b82a7dc5c43e9f1649a961577ab" + description: "Default Palette option, 64 colors" + source_ref: "NES.emu/src/main/EmuMenuViews.cc:314,342, NES.emu/src/main/Main.cc:134-147,159-163" + + - name: "Wavebeam.pal" + path: "palette/Wavebeam.pal" + system: nintendo-nes + required: false + bundled: true + category: game_data + size: 192 + sha1: "a33356beefeb0b110464e7d77b3238fc1fb90230" + description: "Default Palette option, 64 colors" + source_ref: "NES.emu/src/main/EmuMenuViews.cc:315,343, NES.emu/src/main/Main.cc:134-147,159-163" + + - name: "Five Reality.pal" + path: "palette/Five Reality.pal" + system: nintendo-nes + required: false + bundled: true + category: game_data + size: 192 + sha1: "5008c37920c614e8b471b45ac23118d00162b804" + description: "Default Palette option, 64 colors" + source_ref: "NES.emu/src/main/EmuMenuViews.cc:318,344, NES.emu/src/main/Main.cc:134-147,159-163" diff --git a/emulators/nesoid.yml b/emulators/nesoid.yml new file mode 100644 index 00000000..0f120259 --- /dev/null +++ b/emulators/nesoid.yml @@ -0,0 +1,184 @@ +emulator: Nesoid +type: standalone +core_classification: community_fork +source: "https://github.com/proninyaroslav/nesoid" +upstream: "https://sourceforge.net/p/nesoid/code" +author: "Yongzh (androidemu.com)" +profiled_date: "2026-08-12" +source_commit: "b2ff53fefa56a668aad4a579af85adc672d7a791" +core_version: "2.5" +display_name: "Nintendo - NES / Famicom (Nesoid)" +mode: standalone +cores: + - "nesoid" + - "Nesoid" + - "NESOID" +systems: + - nintendo-nes + - nintendo-fds + +notes: | + Android package com.androidemu.nes, launched on the path of the content with + android.intent.action.VIEW; the activity declares the file scheme with the + application/zip and application/octet-stream types + (app/src/main/AndroidManifest.xml:59-71). Two build families answer to that + package id. Yongzh's own closed builds come first, and 2.3 (versionCode 56) + and 2.5.0 (versionCode 62) are read here, both carrying his certificate sha256 + 744b1df1b3610d58e447d243521a0957cc5f4ebd50b12d2816a92396d1aa32f2 (C=CN, + O=androidemu.com, freeman.yong@gmail.com). He later published the sources; the + SourceForge project carried them on and Yaroslav Pronin forked that tree to + GitHub, where release 2.5-4 (versionName 2.5, versionCode 61, armeabi-v7a, + certificate O=Free Software CN=Yaroslav Pronin) is the build ES-DE names. The + SourceForge community rebuild of the same tree (com.androidemu.nes_61.apk, + certificate O=Alcatraz CN=Birdman) was read beside it. Line numbers are the + fork's, native addresses are the armeabi library of Yongzh's 2.5.0, and the + SourceForge tree carries general.c and fds.c byte identical to the fork. + + The emulation core is neslib, FCE Ultra 0.98 reached through the GP2X port + GPFCE, whose driver and blitters still sit in the tree unbuilt + (app/jni/neslib/drivers/gp2x/, giz_blit.s). The Android build compiles the + mapper, board and input sets with its own four file driver + (app/jni/neslib/Android.mk:12-197), leaves netplay out of the library and + runs it from Java instead (app/jni/neslib/fce.c:1081,1206, + app/jni/neslib/drivers/android/netplay.c:1,28), and reduces + FCEUD_PrintError and FCEUD_Message to empty bodies, so every message the core + raises is discarded (app/jni/neslib/drivers/android/debug.c:4-11). + + The activity accepts a name ending .nes, .fds or .zip caselessly and refuses + anything else before the loader runs (EmulatorActivity.java:933-957, + app/src/main/res/values/arrays.xml:4-8). An archive is opened by the core, + which keeps the first entry ending .nes, .fds, .nsf, .unf, .nez or .unif, and + a plain file also opens gzipped (app/jni/neslib/file.c:192-232,250-273). + FCEUI_LoadGame then tries the iNES, NSF, FDS and UNIF loaders in that order on + the bytes themselves (app/jni/neslib/fce.c:1180-1187). + + The Disk System BIOS is the file the user has to supply. FDSLoad asks + FCEU_MakeFName for it, opens it with a plain fopen and reads 8192 bytes into + the array mapped over 0xE000 to 0xFFFF (app/jni/neslib/fds.c:76,146,160, + 808-843, app/jni/neslib/drivers/android/file.c:3-6). Where that name resolves + is the one place the two build families differ. Yongzh's builds carry a + setOption entry fdsRom that duplicates the path the settings screen holds and + return it from FCEU_MakeFName when set (libnes.so setOption 0x455a4-0x45694, + setter 0x8804-0x8848, FCEUMKF_FDSROM case 0x8094-0x80ac, + Nesoid 2.5.0 EmulatorActivity.java:834). The published sources carry neither + the option nor that branch, so only the fallback remains: FCEUMKF_FDSROM + formats disksys.rom under the base directory, and nothing on Android ever + calls FCEUI_SetBaseDirectory, which leaves that buffer empty + (app/jni/neslib/general.c:46,52-56,215). The settings screen still writes the + fdsRom preference and still shows the chosen path, but no code reads it back + (EmulatorSettingsFragment.java:96-99,150-156,195-210, + app/src/main/res/xml/preferences.xml:240-251). Disk switching went the same + way: the menu asks the engine for fdsTotalSides and fdsCurrentDisk, which + Yongzh's builds answer and the fork's does not, the base class returning zero + for any name (EmulatorActivity.java:417,969,1244-1249, + app/jni/common/emuengine.h:49). + + The Game Genie ROM is a second path the user picks, kept across both families. + loadGameGenie passes it to the engine only while the Enable Game Genie switch + is on, the setter duplicates it into FSettings.GameGenie and OpenGenie reads it + once the content has loaded (EmulatorActivity.java:870-874, + app/jni/neslib/drivers/android/nesengine.cpp:242-243, + app/jni/neslib/svga.c:132-140, app/jni/neslib/fce.c:1201-1203). Both pickers + list names ending .nes, .rom or .bin + (EmulatorSettingsFragment.java:179-210, FileChooser.java:157-172). + + A palette named after the content is read from the pal directory of the same + unset base directory as the disk BIOS, 192 bytes taken as 64 RGB triples; a + missing file leaves the built-in table in place + (app/jni/neslib/palette.c:205-224, app/jni/neslib/general.c:216-221, + app/jni/neslib/fce.c:1212). + + Per content the emulator writes and reads back its own files, all under that + same base directory: sav/.sav for battery backed cartridge RAM + (app/jni/neslib/cart.c:641-700), sav/.fds for the modified disk + (app/jni/neslib/fds.c:845-870,915-930), fcs/.fc states, + snaps/ screenshots and movie/.fcm recordings + (app/jni/neslib/general.c:134-195,222-238), and cheats/.cht, which + FCEU_LoadGameCheats reads at load and FCEU_FlushGameCheats rewrites at close + (app/jni/neslib/cheat.c:183-208,272-300, app/jni/neslib/fce.c:1080,1213). + The application writes its own files through Java paths instead: state slots + at .ss beside the content (StateSlotsActivity.java:39-45,135-140), + an XML cheat list at .cht, also beside the content + (Cheats.java:37-46,105-160), key profiles under its data directory + (KeyProfilesActivity.java:47-60,92-100), PNG screenshots under screenshot/ on + external storage (EmulatorActivity.java:1258-1281) and a netplay state + exchanged through its cache directory (EmulatorActivity.java:1292-1293). + +files: + - name: disksys.rom + system: nintendo-fds + required: true + min_size: 8192 + validation: [size] + config_key: "fdsRom" + description: "Famicom Disk System BIOS" + note: >- + Read as 8192 bytes into the 8 KB array mapped over 0xE000 to 0xFFFF. A + failed open or a short read frees the disk data and ends the load, so no + .fds content runs; both messages are discarded and the application reports + only that the ROM failed to load. Nothing else about the image is + examined, so a longer file passes on its first 8192 bytes and no hash is + compared. The open is a plain fopen, so neither a zipped nor a gzipped + copy answers. Yongzh's builds take the path from the fdsRom setting, whose + picker lists names ending .nes, .rom or .bin; the builds made from the + published sources ignore that setting and resolve the compiled name under + a base directory that is never set, which puts it at the root of the + filesystem. + source_ref: "app/jni/neslib/fds.c:808-843 (open, read, failure), app/jni/neslib/fds.c:76,146,160 (array and mapping), app/jni/neslib/general.c:46,52-56,215 (name and empty base directory), app/jni/neslib/drivers/android/file.c:3-6 (plain fopen); Nesoid 2.5.0 libnes.so 0x455a4-0x45694 (setOption fdsRom), 0x8804-0x8848 (setter), 0x8094-0x80ac (FCEUMKF_FDSROM returns the set path), Nesoid 2.5.0 EmulatorActivity.java:834" + + - name: gg.rom + system: nintendo-nes + required: false + min_size: 4352 + validation: [size] + config_key: "gameGenieRom" + description: "Game Genie add-on cartridge ROM" + note: >- + Read only while the Enable Game Genie switch is on and a path is set, + through a picker listing names ending .nes, .rom or .bin. The first 16 + bytes decide the format: a leading 0x4E is taken as an iNES image, from + which 4096 bytes of program ROM are read, then 256 bytes of character ROM + 16 KB further in, so such a file needs at least 16656 bytes; anything else + is read as a raw 4352 byte image. A failed open or a short read leaves the + Game Genie off and the content still runs. No hash is compared. + source_ref: "app/jni/neslib/cart.c:475-521 (open and format branch), app/jni/neslib/svga.c:132-140 (setter), app/jni/neslib/drivers/android/nesengine.cpp:242-243, app/jni/neslib/fce.c:1201-1203 (call site), EmulatorActivity.java:870-874, EmulatorSettingsFragment.java:179-193 (picker)" + + - name: ".pal" + system: nintendo-nes + required: false + category: game_data + unsourceable: "any 64 colour palette the user picks for one title" + description: "colour palette for one title" + note: >- + Opened as pal/.pal under the base directory when content loads, with + the name taken from the content. 192 bytes are read as 64 RGB triples and + replace the built-in table, without checking how many arrived, so a + shorter file leaves the remaining entries unset; a missing file changes + nothing. The base directory is never set on Android, so the name resolves + at the root of the filesystem. + source_ref: "app/jni/neslib/palette.c:205-224, app/jni/neslib/general.c:216-221, app/jni/neslib/fce.c:1212" + +exclusion_note: > + Left out are the files the emulator writes and reads back, which are its own + state rather than anything a user obtains: sav/.sav for battery backed + cartridge RAM, sav/.fds for the modified disk, fcs/.fc states, + snaps/ screenshots, movie/.fcm recordings and cheats/.cht, which + is reread at load and rewritten at close. The application writes its own set + through Java paths: state slots at .ss, an XML cheat list at + .cht beside the content, key profiles, PNG screenshots under + screenshot/ and the netplay state in its cache directory. The IPS branch is + unreachable: FCEUMKF_IPS has no call site, and the only patcher applies a .ips + handed in as the content itself, which the activity refuses before the loader + runs. The netplay temporary file + goes with the netplay code, which the Android build does not compile. The + gg.rom name FCEU_MakeFName builds is never opened, the Game Genie image + arriving as a path instead. assets/about.html and assets/faq.html are the help + screens of the application and carry no emulation data. + ref: app/jni/neslib/general.c:196-213,222-238, app/jni/neslib/cart.c:641-700, + app/jni/neslib/fds.c:845-870,915-930, app/jni/neslib/cheat.c:183-208, + 272-300, app/jni/neslib/fce.c:1080,1145-1177,1206,1213, + EmulatorActivity.java:949-957,1258-1293, Cheats.java:37-46, + StateSlotsActivity.java:39-45,135-140, + KeyProfilesActivity.java:47-60,92-100, app/jni/neslib/Android.mk:193-197, + HelpActivity.java:14-22, MainActivity.java:20, + EmulatorSettingsFragment.java:30-31 diff --git a/emulators/nethersx2-turnip-classic.yml b/emulators/nethersx2-turnip-classic.yml new file mode 100644 index 00000000..d220a779 --- /dev/null +++ b/emulators/nethersx2-turnip-classic.yml @@ -0,0 +1,823 @@ +emulator: NetherSX2-Turnip Classic +type: standalone +core_classification: community_fork +bios_mode: agnostic +source: "https://github.com/nckstwrt/NetherSX2-Turnip" +upstream: "https://github.com/Trixarian/AetherSX2" +author: "nckstwrt" +profiled_date: "2026-08-12" +source_commit: "8e17e584884e19b0a912f1988730d576d6d5aa84" +upstream_commit: "1d1f795dfc70e38da67724c7298779260f513889" +core_version: "2.2n-3668-Turnip-v0.7" +display_name: "Sony - PlayStation 2 (NetherSX2-Turnip Classic)" +mode: standalone +cores: + - "nethersx2-turnip-classic" + - "NetherSX2-Turnip-Classic" + - "NETHERSX2-TURNIP-CLASSIC" +systems: + - sony-playstation-2 + +bios_directory: "bios/" + +notes: | + PlayStation 2 emulator for Android, package xyz.aethersx2.cturnip, activity + xyz.aethersx2.android.EmulationActivity, version name v2.2n-3668, label + NetherSX2 Classic (Turnip). It sits on the 3668 line: the library it starts + from is NetherSX2 Classic v2.2n-3668, itself a patch of the AetherSX2 + v1.5-3668 package, and the library still names itself NetherSX2 v2.2n-3668 + (Classic). Everything below was read from the v0.7 package: + lib/arm64-v8a/libemucore.so, libvulkad.so, the dex and the assets. + ref: nethersx2-turnip-classic v0.7 AndroidManifest.xml, + nethersx2-turnip-classic v0.7 libemucore.so 0xcdcba + + The package pairs two revisions of the project. libemucore.so is the blob the + v0.7 commit carries, byte for byte; libvulkad.so is the one committed for + v0.6 and reports its own build date. libhook_impl.so, libmain_hook.so and the + six packed drivers are the same at both revisions. The shim rules described + here are therefore those of the older revision, which this profile pins: + SM8350, lahaina, sdm845 and napali still route to the a6xx-Patched driver, + and SM6475, SM6650 and SM7325 are not known to it. + ref: VulkanShim2/vulkan_shim.cpp:1027-1059, + nethersx2-turnip-classic v0.7 libvulkad.so + + The patch rewrites twenty-four places in the library it starts from. Three are + the strings libvulkan.so, libvulkan.so.1 and the message naming them, each + turned into libvulkad.so, so the Vulkan loader opens the shim instead of the + system driver. Sixteen turn comparisons into unconditional paths, among them + the memchr scan for the twenty-two byte pattern that precedes the certificate + test and two byte-wise string comparisons whose result is forced to equal, + which is what lets the package be resigned under a new application id. Five + move settings defaults: the renderer enum from 12 to 14, the upscale + multiplier fallback from 1.0 to 2.0 with the configuration read + short-circuited, the hardware download mode default, and the warning text that + went with it. The same five sites carry their unpatched forms in the 4248 + library this project also starts from, which is what places them here rather + than in the base. None of them is in a file loading path. + ref: nethersx2-turnip-classic v0.7 libemucore.so 0x105f5b, + nethersx2-turnip-classic v0.7 libemucore.so 0x829ae0-0x82a018, + nethersx2-turnip-classic v0.7 libemucore.so 0x82d10c-0x82d5c0, + nethersx2-turnip-classic v0.7 libemucore.so 0x82e41c, + nethersx2-turnip-classic v0.7 libemucore.so 0x82fbac-0x82fcac, + nethersx2-turnip-classic v0.7 libemucore.so 0x8034c4, + nethersx2-turnip-classic v0.7 libemucore.so 0x833d04, + nethersx2-turnip-classic v0.7 libemucore.so 0x83401c-0x834028, + nethersx2-turnip-classic v0.7 libemucore.so 0x834cb0 + + A BIOS image is required and boot stops without one, the application raising a + startup error saying it needs a PS2 BIOS in the bios folder of the data + directory. The data directory is getExternalFilesDir(null) with getDataDir() + behind it, so it follows the application id, and the folder names under it + come from the Folders section, Bios defaulting to bios. An image imported + through the interface is written to that folder under the CRC32 of its + contents, as %08X.bin. + ref: nethersx2-turnip-classic v0.7 libemucore.so 0x8057dc, + nethersx2-turnip-classic v0.7 libemucore.so 0x7dfaf0-0x7dfb10, + xyz/aethersx2/android/NativeLibrary initializeOnce, + xyz/aethersx2/android/NativeLibrary importBIOS + + Detection is by content. The scan lists the BIOS folder with a * mask, keeps + files between 4194304 and 8388608 bytes, and accepts an image whose romdir + carries a RESET entry followed by a readable ROMVER; the fifth ROMVER + character gives the zone, A for USA, C for China, E for Europe, H for Asia, + J for Japan, P for Free, T for T10K and X for Test, any other character + standing for itself. The sixth character is read only to pick the word + Console or Devel for the description, and the acceptance flag is set outright + once ROMVER has been read, so development images pass with nothing patched + here. RESET and ROMVER are the only two names the scan compares. An image + named in the configuration is combined with the BIOS folder and opened at that + path when it exists, without the size filter and without the romdir test. No + name and no hash is matched anywhere. The image is read into the 4 MB ROM + region and truncated to it, and one shorter than 2465792 bytes turns off the + OSDSys parameter HLE. + ref: aethersx2/pcsx2/ps2/BiosTools.cpp:27-28, + aethersx2/pcsx2/ps2/BiosTools.cpp:62-175, + aethersx2/pcsx2/ps2/BiosTools.cpp:235-260, + aethersx2/pcsx2/ps2/BiosTools.cpp:272-332, + nethersx2-turnip-classic v0.7 libemucore.so 0x81bc00-0x81bc24, + nethersx2-turnip-classic v0.7 libemucore.so 0x81be44-0x81c1c0, + nethersx2-turnip-classic v0.7 libemucore.so 0x81b5e8-0x81b62c + + Companions derive from the selected image. rom1 and rom2 are appended to the + full name first, then substituted for the existing extension, so an image at + ps2-0230a-20080220.bin is followed by ps2-0230a-20080220.bin.rom1 then + ps2-0230a-20080220.rom1. The nvm and the mec are read at the substituted + extension only, and both are written with defaults when they are absent or too + short. This code line loads no erom: the extension is named nowhere in the + library and the boot path goes from rom2 straight to the IRX. + ref: aethersx2/pcsx2/ps2/BiosTools.cpp:193-218, + aethersx2/pcsx2/CDVD/CDVD.cpp:120-144, + aethersx2/pcsx2/CDVD/CDVD.cpp:158-226, + nethersx2-turnip-classic v0.7 libemucore.so 0x81b688-0x81b9a4 + + The network adapter opens eeprom.dat and flash.dat by bare name, so they + resolve against the process working directory, which the application never + sets. A compiled-in image stands in for the first and a card filled with 0xFF + for the second. DEV9hdd.raw is the default name of the empty disk image its + settings page writes. An IRX named in the configuration is read into the ROM + region at 0x3C0000 at boot; the field is empty by default and names no file of + its own. + ref: aethersx2/pcsx2/DEV9/DEV9.cpp:73, aethersx2/pcsx2/DEV9/DEV9.cpp:145-160, + aethersx2/pcsx2/DEV9/flash.cpp:76-103, + aethersx2/pcsx2/ps2/BiosTools.cpp:220-233, + nethersx2-turnip-classic v0.7 libemucore.so 0x7bb5cc-0x7bb680, + nethersx2-turnip-classic v0.7 libemucore.so 0x81b9a4-0x81bac4 + + The Vulkan path is the reason this build exists. libemucore.so opens + libvulkad.so.1 then libvulkad.so where the stock library names libvulkan.so, + and vkCreateInstance is resolved from it. That shim reads the Adreno model and + the platform name from the kgsl sysfs nodes, picks one of six Turnip drivers + packed beside it, creates a linker namespace over its own library directory + and loads libhook_impl.so and libmain_hook.so into it. The system + /system/lib64/libvulkan.so is then opened inside that namespace with its + soname patched, so its own driver load lands in the hook, which opens the + chosen Turnip driver instead of the vendor ICD. A driver present at + /data/local/tmp/libvulkan_freedreno.so is tested first and wins over all six. + When the namespace cannot be built the shim falls back to patching the system + library's global offset table, and that path alone loads libbase.so, + libcutils.so, libvndksupport.so and libhardware.so from the library directory. + The shim derives the package name from its own library path and appends to + vulkan_shim.log under the files folder of that package. + ref: VulkanShim2/vulkan_shim.cpp:43-73, + VulkanShim2/vulkan_shim.cpp:1008-1085, + VulkanShim2/vulkan_shim.cpp:1107-1175, + VulkanShim2/vulkan_shim.cpp:1179-1194, + VulkanShim2/hook_impl.cpp:38-140, + nethersx2-turnip-classic v0.7 libemucore.so 0x8a45ec-0x8a4624 + + Resources are read out of the package itself. The library has no asset manager + of its own and calls back into readPackageFile, readPackageFileToString and + playSoundAsync, each taking an asset-relative name, so the game database, the + patch archives, the interface fonts, the shader sources every backend compiles + at startup and the achievement sounds are versioned with the build and never + looked for on disk. The sound names are joined to a file:///android_asset base + before they cross into Java. The game list draws its region flags and rating + stars from the same assets. The game database is this build's own, and five of + the shader sources differ from the ones the 4248 line carries: the OpenGL + preamble, its format conversion and texture function fragment shaders, and the + Vulkan texture function and format conversion shaders. + ref: nethersx2-turnip-classic v0.7 libemucore.so 0x828110, + xyz/aethersx2/android/NativeLibrary readPackageFile, + xyz/aethersx2/android/NativeLibrary playSoundAsync + +files: + - name: ps2-0230a-20080220.bin + path: bios/ps2-0230a-20080220.bin + required: true + min_size: 4194304 + max_size: 8388608 + validation: [size] + description: "PS2 BIOS image" + note: >- + Any image whose romdir holds RESET and a readable ROMVER is accepted, + whatever its name. The 4 to 8 MB range gates the folder scan; an image + named in the configuration skips both that range and the romdir test. + source_ref: "aethersx2/pcsx2/ps2/BiosTools.cpp:27-28, aethersx2/pcsx2/ps2/BiosTools.cpp:235-260, nethersx2-turnip-classic v0.7 libemucore.so 0x81bc00-0x81bc24 (size window), nethersx2-turnip-classic v0.7 libemucore.so 0x81c1c0 (acceptance flag set outright)" + + - name: ps2-0230a-20080220.rom1 + path: bios/ps2-0230a-20080220.rom1 + required: false + max_size: 4194304 + description: "DVD player ROM" + note: >- + Tried as {bios}.rom1 then {biosbase}.rom1. Read at 0x2404000 of the EE + memory block and truncated to 4 MB. Logged and skipped when absent. + source_ref: "aethersx2/pcsx2/ps2/BiosTools.cpp:193-218, nethersx2-turnip-classic v0.7 libemucore.so 0x81b688-0x81b810" + + - name: ps2-0230a-20080220.rom2 + aliases: + - "SCPH-90006_BIOS_VX_HK _230.ROM2" + path: bios/ps2-0230a-20080220.rom2 + required: false + max_size: 524288 + description: "Chinese ROM extension" + note: >- + Same two-step naming as rom1. Read at 0x2804000 of the EE memory block and + truncated to 512 KB. Only present on Chinese region consoles. + source_ref: "aethersx2/pcsx2/ps2/BiosTools.cpp:193-218, nethersx2-turnip-classic v0.7 libemucore.so 0x81b820-0x81b994" + + - name: ps2-0230a-20080220.nvm + path: bios/ps2-0230a-20080220.nvm + required: false + hle_fallback: true + min_size: 1024 + validation: [size] + description: "Console NVRAM" + note: >- + Read at the BIOS path with the extension replaced by nvm, opened r+b. + Carries the console id, the iLink id, the language and the OSD + configuration. A 1024 byte image is written when the file is missing or + shorter, zeroed except for a fixed iLink id and the language defaults of + the BIOS region. + source_ref: "aethersx2/pcsx2/CDVD/CDVD.cpp:158-226, nethersx2-turnip-classic v0.7 libemucore.so 0x790470-0x7906c8, nethersx2-turnip-classic v0.7 libemucore.so 0x790820-0x790944" + + - name: ps2-0230a-20080220.mec + path: bios/ps2-0230a-20080220.mec + required: false + hle_fallback: true + min_size: 4 + validation: [size] + description: "Mechacon version" + note: >- + Read at the BIOS path with the extension replaced by mec. Written as + 03 06 02 00 when the file is missing or shorter than 4 bytes. + source_ref: "aethersx2/pcsx2/CDVD/CDVD.cpp:120-144, nethersx2-turnip-classic v0.7 libemucore.so 0x791700-0x7918f4" + + - name: eeprom.dat + required: false + hle_fallback: true + size: 64 + description: "DEV9 EEPROM" + note: >- + Opened O_RDWR by bare name when the network adapter starts and mapped over + 64 bytes. A compiled-in image stands in when the file is missing or cannot + be mapped. + source_ref: "aethersx2/pcsx2/DEV9/DEV9.cpp:73, aethersx2/pcsx2/DEV9/DEV9.cpp:145-160, nethersx2-turnip-classic v0.7 libemucore.so 0x7bb620-0x7bb680" + + - name: flash.dat + required: false + hle_fallback: true + max_size: 8650752 + description: "DEV9 SmartMedia flash image" + note: >- + Opened rb by bare name at network adapter init and read as 1024 blocks of + 16 pages of 512 bytes plus 16 ECC bytes. The card is filled with 0xFF when + the file is absent. + source_ref: "aethersx2/pcsx2/DEV9/flash.cpp:76-103, nethersx2-turnip-classic v0.7 libemucore.so 0x7bb5cc-0x7bb61c" + + - name: ".irx" + required: false + unsourceable: "any IOP module the user points at, under no name the code expects" + description: "IOP module injected at boot" + note: >- + Opened at the path the configuration holds once it is four characters or + longer, and read into the ROM region at 0x3C0000, capped at 0x40000 bytes. + The field is empty by default and names no file of its own. + source_ref: "aethersx2/pcsx2/ps2/BiosTools.cpp:220-233, aethersx2/pcsx2/ps2/BiosTools.cpp:327-328, nethersx2-turnip-classic v0.7 libemucore.so 0x81b9a4-0x81bac4" + + - name: libvulkad.so + path: lib/arm64-v8a/libvulkad.so + required: false + bundled: true + size: 484560 + md5: 1a68e1ac1eec29005c19df924146cf19 + sha1: 2655469eca935d89a6d8fe0c3998fe3ec0dd2d65 + description: "Vulkan loader shim" + note: >- + Opened as libvulkad.so.1 then libvulkad.so where the stock library names + libvulkan.so, and vkCreateInstance is resolved from it. Without it the + Vulkan backend does not open and the message names the shim. This package + carries the build committed for v0.6, one revision behind the emulator + library beside it. + source_ref: "VulkanShim2/vulkan_shim.cpp:969-1272 (the constructor that runs on load), nethersx2-turnip-classic v0.7 libemucore.so 0x8a45ec-0x8a4624" + + - name: libhook_impl.so + path: lib/arm64-v8a/libhook_impl.so + required: false + bundled: true + size: 461856 + md5: c2a10d75f7a186f78debc79dd2204841 + sha1: 5a86d24c83f4a0867a3526638182c8dc67e0033b + description: "Driver load hook" + note: >- + Opened into the adrenotools-libvulkan namespace and asked for + init_hook_param, which receives the driver directory and driver name. Its + hook_android_dlopen_ext is what replaces the vendor driver with the Turnip + one, and it reopens itself in each driver namespace it creates. + source_ref: "VulkanShim2/vulkan_shim.cpp:1138-1156, VulkanShim2/hook_impl.cpp:38-140" + + - name: libmain_hook.so + path: lib/arm64-v8a/libmain_hook.so + required: false + bundled: true + size: 5648 + md5: 3ded83b3f45773199b82bf81c86f8c89 + sha1: e2ee6c00247fc05b88afe43237fa4bfa90212c54 + description: "Namespace interposer" + note: >- + Loaded RTLD_GLOBAL into the same namespace before the system Vulkan + library, so its android_dlopen_ext and android_load_sphal_library are the + ones that library binds to. + source_ref: "VulkanShim2/vulkan_shim.cpp:1159-1160, VulkanShim2/main_hook.c:3-9" + + - name: libvulkan_freedreno_T28.so + path: lib/arm64-v8a/libvulkan_freedreno_T28.so + required: false + bundled: true + size: 18606849 + md5: 315f4b037b77dea81ea099e13e94fa11 + sha1: 83406408d328d8529ffa2faf7ab878664a5c7a79 + description: "Turnip driver, default branch" + note: >- + Chosen when no other branch matches. Loaded by name from the library + directory through the hook; a load failure falls back to the vendor + driver. + source_ref: "VulkanShim2/vulkan_shim.cpp:1011, VulkanShim2/vulkan_shim.cpp:1079-1080, VulkanShim2/hook_impl.cpp:127-135" + + - name: libvulkan_freedreno_a8xx-turnip-gen8-V31.so + path: lib/arm64-v8a/libvulkan_freedreno_a8xx-turnip-gen8-V31.so + required: false + bundled: true + size: 14509832 + md5: 7f6dbc9ec12cb53b1802c418cf532f9b + sha1: 2dc32726b7a68ced6a40ea2c6cc60848716907ab + description: "Turnip driver, Adreno 8xx branch" + note: >- + Chosen whenever the Adreno model reads non-zero, model 810 and 825 + included. Model 825 also turns off framebuffer fetch. + source_ref: "VulkanShim2/vulkan_shim.cpp:1010, VulkanShim2/vulkan_shim.cpp:1037-1052, nethersx2-turnip-classic v0.7 libvulkad.so 0x22770-0x23108" + + - name: libvulkan_freedreno_T24.so + path: lib/arm64-v8a/libvulkan_freedreno_T24.so + required: false + bundled: true + size: 18003849 + md5: e90d691859e0ff8f0221f3fb497cca5d + sha1: d28f7c64a8296a6d1886b348946d01433c10b493 + description: "Turnip driver, Adreno 810 branch" + note: >- + The Adreno 810 branch writes this path and the block it falls into + overwrites it with the 8xx driver before anything reads it, so this + revision never opens the file. The branch gained its own exit after the + revision this package was built from. + source_ref: "VulkanShim2/vulkan_shim.cpp:1039-1043, nethersx2-turnip-classic v0.7 libvulkad.so 0x22784-0x230d4" + + - name: libvulkan_freedreno_25.3.0_R6_Gmem.so + path: lib/arm64-v8a/libvulkan_freedreno_25.3.0_R6_Gmem.so + required: false + bundled: true + size: 12048553 + md5: 3f1b01295ab08d070bede8122ebd0aea + sha1: 2159a5172176f9ee0076370314d2d100de2fe1b1 + description: "Turnip driver, Adreno 710 and 720 branch" + note: >- + Chosen when the model is unreadable and the GPU name holds 710 or 720. + source_ref: "VulkanShim2/vulkan_shim.cpp:1056-1059" + + - name: libvulkan_freedreno_v24.1.0_R18.a6xx-Patched.so + path: lib/arm64-v8a/libvulkan_freedreno_v24.1.0_R18.a6xx-Patched.so + required: false + bundled: true + size: 9407968 + md5: 7af55500464d372a609084fb4698e16d + sha1: 1abf76c578cb1330e354d5588634b87cef4bc057 + description: "Turnip driver, SD845 to SD888 branch" + note: >- + Chosen when the platform reads SM8250, kona, SM8350, lahaina, sdm845 or + napali. + source_ref: "VulkanShim2/vulkan_shim.cpp:1027-1033" + + - name: libvulkan_freedreno_T19.so + path: lib/arm64-v8a/libvulkan_freedreno_T19.so + required: false + bundled: true + size: 11581209 + md5: 5f953080ba9ac858a99f3742c8302055 + sha1: 4dc276dfd5842302c978ce9b2996f961dc6452f1 + description: "Turnip driver, SM6125 branch" + note: "Chosen when the platform reads SM6125 or trinket." + source_ref: "VulkanShim2/vulkan_shim.cpp:1020-1023" + + - name: libvulkan_freedreno.so + path: data/local/tmp/libvulkan_freedreno.so + required: false + unsourceable: "any Turnip build the user places at that path" + description: "Turnip driver override" + note: >- + Tested with access before any detection runs. When it exists it becomes + the driver and the driver directory becomes /data/local/tmp/, so none of + the six packed drivers is consulted. + source_ref: "VulkanShim2/vulkan_shim.cpp:1009, VulkanShim2/vulkan_shim.cpp:1012-1017" + + - name: libbase.so + path: lib/arm64-v8a/libbase.so + required: false + bundled: true + size: 255352 + md5: eae5ccb3f801b3333ec0e65592ce8a87 + sha1: fecf95a804a7cb57e210f55d5482a56826c8684c + description: "Platform support library for the fallback path" + note: >- + Opened RTLD_GLOBAL from the library directory only when the namespace + approach failed and the shim falls back to patching the global offset + table. + source_ref: "VulkanShim2/vulkan_shim.cpp:1179-1194" + + - name: libcutils.so + path: lib/arm64-v8a/libcutils.so + required: false + bundled: true + size: 91200 + md5: 185cd93c21cce12ab4c3bc2430934684 + sha1: 63e55bcae5ee690cf6bc7db69a5077c5502e4334 + description: "Platform support library for the fallback path" + note: "Same fallback list as libbase.so, and a dependency of every packed driver." + source_ref: "VulkanShim2/vulkan_shim.cpp:1179-1194, VulkanShim2/vulkan_shim.cpp:1248-1255" + + - name: libvndksupport.so + path: lib/arm64-v8a/libvndksupport.so + required: false + bundled: true + size: 66881 + md5: aa5065cca6695aa4b8cfdd3c164f3d28 + sha1: a6f2d8498a2f0a00776dd69c58f012cdbb75a308 + description: "Platform support library for the fallback path" + note: >- + Same fallback list as libbase.so. Its android_load_sphal_library is the + call the shim stubs so a vendor load can be redirected. + source_ref: "VulkanShim2/vulkan_shim.cpp:1179-1194, VulkanShim2/vulkan_shim.cpp:1257-1269" + + - name: libhardware.so + path: lib/arm64-v8a/libhardware.so + required: false + bundled: true + size: 66961 + md5: 71e06a0726aa60b010e066d37021d36a + sha1: 555a6203cd7c23c2b49916d70615e5df7973aa87 + description: "Platform support library for the fallback path" + note: "Same fallback list as libbase.so, and a dependency of every packed driver." + source_ref: "VulkanShim2/vulkan_shim.cpp:1179-1194, VulkanShim2/vulkan_shim.cpp:1235-1246" + + - name: GameIndex.yaml + path: assets/GameIndex.yaml + required: false + bundled: true + size: 1758721 + md5: 3f33de7bf8e40e00a05cf27c18a6be0c + sha1: 58fb1f8ea6cf2d526904349640453e682fe388a1 + description: "Game database" + note: >- + Read from the package by name, keyed by serial, and carrying the per-game + fixes, patches and settings overrides. Parsed into gamedb.cache in the + cache folder. + source_ref: "aethersx2/pcsx2/GameDatabase.cpp:35, nethersx2-turnip-classic v0.7 libemucore.so 0x2e45fc" + + - name: cheats_ws.zip + path: assets/cheats_ws.zip + required: false + bundled: true + size: 1694454 + md5: cc19970629feb0a25b9b95263194f08f + sha1: 1caae7ddf0cbba5f1f6d7404b2309300d913778c + description: "Widescreen patch archive" + note: >- + Per-game pnach entries matched on the disc CRC, read from the package when + widescreen patches are enabled. The cheats_ws folder under the data + directory takes precedence and the archive is skipped when it holds a + match. + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x804464" + + - name: cheats_ni.zip + path: assets/cheats_ni.zip + required: false + bundled: true + size: 223122 + md5: fb2a43dcea094a19db4f4bcdc4ad32eb + sha1: 31cbff66380f255d359ff9ee09b6edc06102579a + description: "No-interlacing patch archive" + note: >- + Same form as cheats_ws.zip, read when no-interlacing patches are enabled, + with the cheats_ni folder taking precedence. + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x80460c" + + - name: Roboto-Regular.ttf + path: assets/fonts/Roboto-Regular.ttf + required: true + bundled: true + size: 305608 + md5: 86da78cb59576328483a11c6ef74bc2b + sha1: 00d62fbdc8d5dec4c659005e116d0ba2ee63b547 + description: "Interface font" + note: "Read as the standard font when the interface comes up. An empty read aborts the process." + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x7d1e78-0x7d1e8c, nethersx2-turnip-classic v0.7 libemucore.so 0x7d2270" + + - name: RobotoMono-Medium.ttf + path: assets/fonts/RobotoMono-Medium.ttf + required: true + bundled: true + size: 86820 + md5: 8ad82b1dc550319993a7d6c932b2656d + sha1: 9056e59b69c6f1160fdfb92a0773f17f6307f3ad + description: "Fixed-width interface font" + note: "Read for the fixed-width font. An empty read aborts the process." + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x7d1ecc-0x7d1ee0, nethersx2-turnip-classic v0.7 libemucore.so 0x7d2270" + + - name: fa-solid-900.ttf + path: assets/fonts/fa-solid-900.ttf + required: true + bundled: true + size: 204528 + md5: dffd9504fcb1894620fa41c700172994 + sha1: 694b8a2445ff39de415bf4791845442a7b1b81e5 + description: "Font Awesome icon font" + note: "Read for the interface icon glyphs. An empty read aborts the process." + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x7d1f20-0x7d1f34, nethersx2-turnip-classic v0.7 libemucore.so 0x7d2270" + + - name: ffx_a.h + path: assets/shaders/common/ffx_a.h + required: false + bundled: true + size: 161481 + md5: 2c539b603dcb15dcdcfdc420eda56ced + sha1: 726370c10154ad092c15c251b98c79185e980c7c + description: "FidelityFX common header" + note: "Prepended to the sharpening shader of both backends." + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x627178" + + - name: ffx_cas.h + path: assets/shaders/common/ffx_cas.h + required: false + bundled: true + size: 63512 + md5: f8a3d7f48ae19fc372cd0d5d375d5a8d + sha1: a1d1a687577f7a607fda35bc88950f57c2129ca5 + description: "FidelityFX CAS header" + note: "Prepended to the sharpening shader of both backends." + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x627188" + + - name: fxaa.fx + path: assets/shaders/common/fxaa.fx + required: false + bundled: true + size: 19420 + md5: 5cdeb2963c1b68c3ffb04a789cc66d6e + sha1: 3ac5f68049ed00d8ff3d2811bd09ef0c036efd0a + description: "FXAA shader source" + note: "Read by both backends when FXAA is enabled." + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x67c710, nethersx2-turnip-classic v0.7 libemucore.so 0x685fd0" + + - name: common_header.glsl + path: assets/shaders/opengl/common_header.glsl + required: false + bundled: true + size: 1938 + md5: 86a37e282f029d20f395cfd05263fddd + sha1: 9c391aae0daddf0c2ba3f0d5265aee9b491286e4 + description: "OpenGL shader preamble" + note: "Prepended to every OpenGL program the renderer builds." + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x674618" + + - name: convert.glsl + path: assets/shaders/opengl/convert.glsl + required: false + bundled: true + size: 10361 + md5: 0dba3321d9f902439a50b79680b220c7 + sha1: 26a17de3b4abc30e5c19987efad4ceac22e9a369 + description: "OpenGL format conversion shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x674f78" + + - name: present.glsl + path: assets/shaders/opengl/present.glsl + required: false + bundled: true + size: 9458 + md5: afbb9a89f17ead2d8ce7252c1b44186f + sha1: bf2688971a8ef2f2c262c3c2ec579d3dd39793e6 + description: "OpenGL presentation shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x675480" + + - name: merge.glsl + path: assets/shaders/opengl/merge.glsl + required: false + bundled: true + size: 455 + md5: 2c4d70f62928eac933eec932d7bfa0b3 + sha1: d1a3c11a1273e1d6c740e4eacc3159842f206683 + description: "OpenGL frame merge shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x675780" + + - name: interlace.glsl + path: assets/shaders/opengl/interlace.glsl + required: false + bundled: true + size: 6246 + md5: 0e537dd838a7ecd3b687f3f7cc60a7be + sha1: e74e58f530abb4af02c0875c2f04d507e854869e + description: "OpenGL deinterlacing shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x675aac" + + - name: shadeboost.glsl + path: assets/shaders/opengl/shadeboost.glsl + required: false + bundled: true + size: 1457 + md5: 3d1e2be521a66cbfc2c5ff32057e7bf4 + sha1: 8d8b8966afd2ad840151f7fcb494739041708c89 + description: "OpenGL brightness and contrast shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x675cb8" + + - name: cas.glsl + path: assets/shaders/opengl/cas.glsl + required: false + bundled: true + size: 2448 + md5: f8a684763e24557c97e3f5d05935bb3b + sha1: 1a69a0fc522caff98fc3829ebf3f12a6a006a058 + description: "OpenGL sharpening shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x676fa0" + + - name: tfx_vgs.glsl + path: assets/shaders/opengl/tfx_vgs.glsl + required: false + bundled: true + size: 5756 + md5: a97e9616f298bb9041bf9e45ee2ec597 + sha1: 0e9e98f766c9250b465af776d0077f49f797fed2 + description: "OpenGL texture function vertex and geometry shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x677318" + + - name: tfx_fs.glsl + path: assets/shaders/opengl/tfx_fs.glsl + required: false + bundled: true + size: 25906 + md5: 9d80855607a6da1014f083340741b845 + sha1: 919c3308c8850852d529d0127ce94e873375bfd2 + description: "OpenGL texture function fragment shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x677328" + + - name: tfx.glsl + path: assets/shaders/vulkan/tfx.glsl + required: false + bundled: true + size: 28290 + md5: ebc0ffa3de6fd0a7a4dea17f8b74d806 + sha1: b4ebf3f7f20fc88f91cda033552a7489a9ff179c + description: "Vulkan texture function shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x682098" + + - name: convert.glsl + path: assets/shaders/vulkan/convert.glsl + required: false + bundled: true + size: 8025 + md5: 553d33859963a1abe5508e8e45f1cb1e + sha1: 7a133d4cf115dc49cd1921bd7049ea64ad58acce + description: "Vulkan format conversion shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x68394c, nethersx2-turnip-classic v0.7 libemucore.so 0x685fb8" + + - name: present.glsl + path: assets/shaders/vulkan/present.glsl + required: false + bundled: true + size: 8177 + md5: 72626d625bb963c6cd7074d4dfd0adda + sha1: 4871ee00b249b41d16232769e2f661bedd1c83db + description: "Vulkan presentation shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x684728" + + - name: interlace.glsl + path: assets/shaders/vulkan/interlace.glsl + required: false + bundled: true + size: 6707 + md5: bf3caa2532873593218bc4a09e924d4e + sha1: f8d14d80036f11707c7e94db2a77531d582019dd + description: "Vulkan deinterlacing shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x684f74" + + - name: merge.glsl + path: assets/shaders/vulkan/merge.glsl + required: false + bundled: true + size: 669 + md5: b776383d21609db24d5348c381c2c286 + sha1: b09de39d6459c70ffab28dcb3e3ef879b1648674 + description: "Vulkan frame merge shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x6857c4" + + - name: shadeboost.glsl + path: assets/shaders/vulkan/shadeboost.glsl + required: false + bundled: true + size: 1741 + md5: 366b45b6c4e9ed8e6b7454eebcb5d010 + sha1: 26b29f57685d8108cf519c4f1d340d43aacbff6e + description: "Vulkan brightness and contrast shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x686284" + + - name: cas.glsl + path: assets/shaders/vulkan/cas.glsl + required: false + bundled: true + size: 2624 + md5: 56f3cf4de895dd4d32d6c79d564d0c5b + sha1: 709fd5393188f7cff0fe4230d0e3e8b69a82f5b9 + description: "Vulkan sharpening shader" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x6869c4" + + - name: unlock.wav + path: assets/sounds/achievements/unlock.wav + required: false + bundled: true + size: 87714 + md5: 4d035ee86f836bfed422a975cf65c9cc + sha1: eb488a76217629f620e40287567d7e2b30337680 + description: "Achievement unlock sound" + note: >- + Joined to the file:///android_asset base and handed to playSoundAsync, + which opens it from the package and plays it through MediaPlayer. + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x811190" + + - name: lbsubmit.wav + path: assets/sounds/achievements/lbsubmit.wav + required: false + bundled: true + size: 82096 + md5: fa6a7030a9f259ee7300dd0bd49f24f3 + sha1: 5ad1e110dcf0ffd26405981398892a82e4f3bad1 + description: "Leaderboard submission sound" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x811814" + + - name: message.wav + path: assets/sounds/achievements/message.wav + required: false + bundled: true + size: 15696 + md5: d66b0bccd743bd11eaca55bcaec925da + sha1: c54f04b63ac6f04e0a0944ef260b5497e4494dbd + description: "Achievement notification sound" + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x810254" + + - name: placeholder.png + path: assets/placeholder.png + required: false + bundled: true + size: 2762 + md5: 8f846541ccbf088ee7f8c49c8dcb3a6a + sha1: c36292ab7e16bf5a6cbc4063f638e24872349c45 + description: "Fallback interface texture" + note: >- + Requested from the texture cache when a notification or a loading screen + has no image of its own. A miss logs that it cannot continue and the + caller tears the interface down instead of bringing it up. + source_ref: "nethersx2-turnip-classic v0.7 libemucore.so 0x7d21fc, nethersx2-turnip-classic v0.7 libemucore.so 0x817be0, nethersx2-turnip-classic v0.7 libemucore.so 0x7ec54c" + + - name: ".png" + path: assets/icons/flags/NTSC-U.png + required: false + bundled: true + description: "Game list region flag" + note: >- + Loaded as icons/flags/.png with the region string of the entry. + Thirty are carried, seven NTSC and twenty-two PAL plus Other. + source_ref: "nethersx2-turnip-classic v0.7 classes.dex icons/flags/%s.png" + + - name: "star-.png" + path: assets/icons/star-0.png + required: false + bundled: true + description: "Game list compatibility rating icon" + note: "Loaded as icons/star-.png for ratings 0 to 5." + source_ref: "nethersx2-turnip-classic v0.7 classes.dex icons/star-%d.png" + + - name: faq.html + path: assets/faq.html + required: false + bundled: true + size: 14048 + md5: c2a64e0bcc401da9b0a3c7adf3cff410 + sha1: 9163d4a3d19b87483f843e4bf3afe236a50a72d2 + description: "Help page" + note: "Opened under the android_asset scheme by the setup wizard's browser view." + source_ref: "nethersx2-turnip-classic v0.7 classes.dex android_asset faq.html" + + - name: 3rdparty.html + path: assets/3rdparty.html + required: false + bundled: true + size: 90296 + md5: fb4ff036f3e4769aa6daefdc4c5dba57 + sha1: 7743bf1d7e6e09a02f1b2972aa63bd8a9f26050d + description: "Third party notices page" + note: "Opened under the android_asset scheme in the built-in browser view." + source_ref: "nethersx2-turnip-classic v0.7 classes.dex android_asset 3rdparty.html" + +exclusion_note: > + Left out are the libraries the package carries for the dynamic linker rather + than for its own code. libc.so, libm.so, libdl.so, ld-android.so, liblog.so + and libc++_shared.so sit beside the drivers so the namespace built over that + directory can satisfy their DT_NEEDED, and no code path names any of them; + android_linker_ns.o is a relocatable object nothing can open. libc++.so and + libsync.so are named in the fallback and promote arrays but the package + carries neither, and the promote call passes RTLD_NOLOAD, which never reads + from disk. libfile_redirect_hook.so and libgsl_alloc_hook.so are reachable + only under feature flags the shim never sets, the only flag passed being the + custom driver one. The system Vulkan loader and libandroid.so come from the + platform. Also left out are the assets no code path on this platform opens: + game_controller_db.txt, whose name appears in neither the library nor the dex, + pad input arriving through handleControllerButtonEvent and + handleControllerAxisEvent; the seven Direct3D shader sources under + shaders/dx11; icons/AppIconLarge.png and cover-placeholder.png; + fonts/Roboto-Regular-copyright and sounds/achievements/README.txt, which are + licence and credit texts; and dexopt/baseline.prof and baseline.profm, which + the Android runtime consumes. Everything the emulator produces for itself + under the data directory is out as well: memory cards as Mcd.ps2 and + Mcd-Multitap-Slot.ps2, DEV9hdd.raw for the internal disk, save states, + screenshots, covers, texture dumps, playtime.dat, emulog.txt, imgui.ini, + per-game settings, input profiles, the gamedb and gl_programs caches, and + vulkan_shim.log. + ref: VulkanShim2/vulkan_shim.cpp:1099-1105, VulkanShim2/vulkan_shim.cpp:1150, + VulkanShim2/vulkan_shim.cpp:1179-1194, + nethersx2-turnip-classic v0.7 libemucore.so 0x4a8c7c diff --git a/emulators/nethersx2-turnip.yml b/emulators/nethersx2-turnip.yml new file mode 100644 index 00000000..692cb43f --- /dev/null +++ b/emulators/nethersx2-turnip.yml @@ -0,0 +1,801 @@ +emulator: NetherSX2-Turnip +type: standalone +core_classification: community_fork +bios_mode: agnostic +source: "https://github.com/nckstwrt/NetherSX2-Turnip" +upstream: "https://github.com/Trixarian/AetherSX2" +author: "nckstwrt" +profiled_date: "2026-08-12" +source_commit: "3b7cf800ccac4ab5af768aee24b04363bedeb711" +upstream_commit: "1d1f795dfc70e38da67724c7298779260f513889" +core_version: "2.2n-4248-Turnip-v0.7" +display_name: "Sony - PlayStation 2 (NetherSX2-Turnip)" +mode: standalone +cores: + - "nethersx2-turnip" + - "NetherSX2-Turnip" + - "NETHERSX2-TURNIP" +systems: + - sony-playstation-2 + +bios_directory: "bios/" + +notes: | + PlayStation 2 emulator for Android, package xyz.aethersx2.tturnip, activity + xyz.aethersx2.android.EmulationActivity. The application id is the only part + of the package name that changes, which is what lets it sit beside the build + it derives from. That build is NetherSX2 v2.2n-4248, itself a patch of the + AetherSX2 v1.5-4248 package, and the library still reports itself as + NetherSX2 v2.2n-4248 (Patched). The project publishes its shim sources and + the libraries it packs; lib/libvulkad.so, lib/libhook_impl.so and + lib/libmain_hook.so at the pinned revision are byte for byte the ones in the + v0.7 package, so the sources describe the shipped binaries. Everything below + was read from that package: lib/arm64-v8a/libemucore.so, libvulkad.so, the + dex and the assets. + ref: VulkanShim2/compile2.bat:21-64, + nethersx2-turnip v0.7 AndroidManifest.xml, + nethersx2-turnip v0.7 libemucore.so 0xe180c + + The patch rewrites twenty places in the 4248 library. Three are the strings + libvulkan.so, libvulkan.so.1 and the message naming them, each turned into + libvulkad.so, so the Vulkan loader opens the shim instead of the system + driver. Twelve turn comparisons into unconditional paths, among them the + memchr scan for the twenty-two byte pattern that precedes the certificate + test and two byte-wise string comparisons whose result is forced to equal, + which is what lets the package be resigned under a new application id. One + skips the notification built from the android_warning key. The last four move + settings defaults: the renderer enum from 12 to 14, the upscale multiplier + fallback from 1.0 to 2.0 with the configuration read short-circuited, the + hardware download mode default, and the warning text that went with it. None + of them is in a file loading path, so the file set below is that of the + package it patches, read from this library rather than carried over. + ref: nethersx2-turnip v0.7 libemucore.so 0x10728e, + nethersx2-turnip v0.7 libemucore.so 0x83cebc-0x83cee4, + nethersx2-turnip v0.7 libemucore.so 0x83b728, + nethersx2-turnip v0.7 libemucore.so 0x83bb3c, + nethersx2-turnip v0.7 libemucore.so 0x83cfbc, + nethersx2-turnip v0.7 libemucore.so 0x80e910, + nethersx2-turnip v0.7 libemucore.so 0x840ff4, + nethersx2-turnip v0.7 libemucore.so 0x84130c, + nethersx2-turnip v0.7 libemucore.so 0x8421a0 + + A BIOS image is required and boot stops without one, the application saying + it needs a PS2 BIOS in the bios folder of the data directory. The data + directory is getExternalFilesDir(null) with getDataDir() behind it, so it + follows the application id, and the folder names under it come from the + Folders section, Bios defaulting to bios. + ref: nethersx2-turnip v0.7 libemucore.so 0xf70a9, + nethersx2-turnip v0.7 libemucore.so 0x7ea908-0x7ea930, + xyz/aethersx2/android/NativeLibrary getExternalFilesDir + + Detection is by content. The scan lists the BIOS folder with a * mask, keeps + files between 4194304 and 8388608 bytes, and accepts an image whose romdir + carries a RESET entry followed by a readable ROMVER; the fifth ROMVER + character gives the zone, A for USA, C for China, E for Europe, H for Asia, + J for Japan, P for Free, T for T10K and X for Test, any other character + standing for itself. The sixth character is compared against D and the result + discarded, the acceptance flag being set outright, so development images pass. + An image named in the configuration is combined with the BIOS folder and + opened at that path when it exists, without the size filter and without the + romdir test. No name and no hash is matched anywhere. The image is read into + the 4 MB ROM region and truncated to it. + ref: aethersx2/pcsx2/ps2/BiosTools.cpp:27-28, + aethersx2/pcsx2/ps2/BiosTools.cpp:62-145, + aethersx2/pcsx2/ps2/BiosTools.cpp:235-260, + aethersx2/pcsx2/ps2/BiosTools.cpp:272-322, + nethersx2-turnip v0.7 libemucore.so 0x828d80-0x828f14, + nethersx2-turnip v0.7 libemucore.so 0x829140-0x8292f4 + + Companions derive from the selected image. rom1 and rom2 are appended to the + full name first, then substituted for the existing extension, so an image at + ps2-0230a-20080220.bin is followed by ps2-0230a-20080220.bin.rom1 then + ps2-0230a-20080220.rom1. The nvm and the mec are read at the substituted + extension only, and both are written with defaults when they are absent or + too short. No erom is loaded on this code line. + ref: aethersx2/pcsx2/ps2/BiosTools.cpp:193-216, + aethersx2/pcsx2/CDVD/CDVD.cpp:120-144, + aethersx2/pcsx2/CDVD/CDVD.cpp:158-214, + nethersx2-turnip v0.7 libemucore.so 0x8288b0-0x828bb8 + + The network adapter opens eeprom.dat and flash.dat by bare name, so they + resolve against the process working directory, which the application never + sets. A compiled-in image stands in for the first and a card filled with 0xFF + for the second. DEV9hdd.raw is the default name of the empty disk image its + settings page writes. An IRX named in the configuration is read into the ROM + region at 0x3C0000 at boot; the field is empty by default and names no file + of its own. + ref: aethersx2/pcsx2/DEV9/DEV9.cpp:146-161, + aethersx2/pcsx2/DEV9/flash.cpp:76-103, + aethersx2/pcsx2/ps2/BiosTools.cpp:220-233, + nethersx2-turnip v0.7 libemucore.so 0x7c5bec-0x7c5ca0, + nethersx2-turnip v0.7 libemucore.so 0x828bb8-0x828ca8 + + The Vulkan path is the reason this build exists. libemucore.so opens + libvulkad.so where the stock library opens libvulkan.so, and that shim reads + the Adreno model from the kgsl sysfs nodes, picks one of six Turnip drivers + packed beside it, creates a linker namespace over its own library directory + and loads libhook_impl.so and libmain_hook.so into it. The system + /system/lib64/libvulkan.so is then opened inside that namespace with its + soname patched, so its own driver load lands in the hook, which opens the + chosen Turnip driver instead of the vendor ICD. A driver present at + /data/local/tmp/libvulkan_freedreno.so is tested first and wins over all six. + When the namespace cannot be built the shim falls back to patching the + system library's global offset table, and that path alone loads libbase.so, + libcutils.so, libvndksupport.so and libhardware.so from the library + directory. The shim appends to vulkan_shim.log under the files folder of the + data directory. + ref: VulkanShim2/vulkan_shim.cpp:43-73, + VulkanShim2/vulkan_shim.cpp:1010-1092, + VulkanShim2/vulkan_shim.cpp:1099-1171, + VulkanShim2/vulkan_shim.cpp:1186-1204, + VulkanShim2/hook_impl.cpp:38-139, + nethersx2-turnip v0.7 libemucore.so 0x8b473c-0x8b4768 + + Resources are read out of the package itself. The library has no asset + manager of its own and calls back into readPackageFile, readPackageFileToString + and playSoundAsync, each taking an asset-relative name, so the game database, + the patch archives, the interface fonts, the shader sources every backend + compiles at startup and the achievement sounds are versioned with the build + and never looked for on disk. The game list draws its region flags and rating + stars from the same assets. Four of the Vulkan shader sources differ from the + ones the package it patches carries. + ref: nethersx2-turnip v0.7 libemucore.so 0x8348d0, + xyz/aethersx2/android/NativeLibrary readPackageFile, + xyz/aethersx2/android/NativeLibrary playSoundAsync + +files: + - name: ps2-0230a-20080220.bin + path: bios/ps2-0230a-20080220.bin + required: true + min_size: 4194304 + max_size: 8388608 + validation: [size] + description: "PS2 BIOS image" + note: >- + Any image whose romdir holds RESET and a readable ROMVER is accepted, + whatever its name. The 4 to 8 MB range gates the folder scan; an image + named in the configuration skips both that range and the romdir test. + source_ref: "aethersx2/pcsx2/ps2/BiosTools.cpp:27-28, aethersx2/pcsx2/ps2/BiosTools.cpp:235-260, nethersx2-turnip v0.7 libemucore.so 0x828e20-0x828e44 (size window), nethersx2-turnip v0.7 libemucore.so 0x829244-0x829248 (device type result discarded)" + + - name: ps2-0230a-20080220.rom1 + path: bios/ps2-0230a-20080220.rom1 + required: false + max_size: 4194304 + description: "DVD player ROM" + note: >- + Tried as {bios}.rom1 then {biosbase}.rom1. Read at 0x2404000 of the EE + memory block and truncated to 4 MB. Logged and skipped when absent. + source_ref: "aethersx2/pcsx2/ps2/BiosTools.cpp:193-216, nethersx2-turnip v0.7 libemucore.so 0x8288b0-0x828a24" + + - name: ps2-0230a-20080220.rom2 + aliases: + - "SCPH-90006_BIOS_VX_HK _230.ROM2" + path: bios/ps2-0230a-20080220.rom2 + required: false + max_size: 524288 + description: "Chinese ROM extension" + note: >- + Same two-step naming as rom1. Read at 0x2804000 of the EE memory block and + truncated to 512 KB. Only present on Chinese region consoles. + source_ref: "aethersx2/pcsx2/ps2/BiosTools.cpp:193-216, nethersx2-turnip v0.7 libemucore.so 0x828a34-0x828ba8" + + - name: ps2-0230a-20080220.nvm + path: bios/ps2-0230a-20080220.nvm + required: false + hle_fallback: true + min_size: 1024 + validation: [size] + description: "Console NVRAM" + note: >- + Read at the BIOS path with the extension replaced by nvm, opened r+b. + Carries the console id, the iLink id, the language and the OSD + configuration. A 1024 byte image is written when the file is missing or + shorter, zeroed except for a fixed iLink id and the language defaults of + the BIOS region. + source_ref: "aethersx2/pcsx2/CDVD/CDVD.cpp:158-214, nethersx2-turnip v0.7 libemucore.so 0x79b930-0x79ba68" + + - name: ps2-0230a-20080220.mec + path: bios/ps2-0230a-20080220.mec + required: false + hle_fallback: true + min_size: 4 + validation: [size] + description: "Mechacon version" + note: >- + Read at the BIOS path with the extension replaced by mec. Written as + 03 06 02 00 when the file is missing or shorter than 4 bytes. + source_ref: "aethersx2/pcsx2/CDVD/CDVD.cpp:120-144, nethersx2-turnip v0.7 libemucore.so 0x79cbd0-0x79cc20" + + - name: eeprom.dat + required: false + hle_fallback: true + size: 64 + description: "DEV9 EEPROM" + note: >- + Opened O_RDWR by bare name when the network adapter starts and mapped over + 64 bytes. A compiled-in image stands in when the file is missing or cannot + be mapped. + source_ref: "aethersx2/pcsx2/DEV9/DEV9.cpp:146-161, nethersx2-turnip v0.7 libemucore.so 0x7c5c44" + + - name: flash.dat + required: false + hle_fallback: true + max_size: 8650752 + description: "DEV9 SmartMedia flash image" + note: >- + Opened rb by bare name at network adapter init and read as 1024 blocks of + 16 pages of 512 bytes plus 16 ECC bytes. The card is filled with 0xFF when + the file is absent. + source_ref: "aethersx2/pcsx2/DEV9/flash.cpp:76-103, nethersx2-turnip v0.7 libemucore.so 0x7c5bf0" + + - name: ".irx" + required: false + unsourceable: "any IOP module the user points at, under no name the code expects" + description: "IOP module injected at boot" + note: >- + Opened at the path the configuration holds once it is longer than three + characters, and read into the ROM region at 0x3C0000, capped at 0x40000 + bytes. The field is empty by default and names no file of its own. + source_ref: "aethersx2/pcsx2/ps2/BiosTools.cpp:220-233, aethersx2/pcsx2/ps2/BiosTools.cpp:327-328, nethersx2-turnip v0.7 libemucore.so 0x828bb8-0x828ca8" + + - name: libvulkad.so + path: lib/arm64-v8a/libvulkad.so + required: false + bundled: true + size: 484528 + md5: 07a891beadc7c3baf4b98b7358cc6e2c + sha1: 55f845c4ea0262cfdc4882a3caccc6848c4f0a6b + description: "Vulkan loader shim" + note: >- + Opened as libvulkad.so.1 then libvulkad.so where the stock library names + libvulkan.so, and vkCreateInstance is resolved from it. Without it the + Vulkan backend does not open and the message names the shim. + source_ref: "VulkanShim2/vulkan_shim.cpp:971-1279 (the constructor that runs on load), nethersx2-turnip v0.7 libemucore.so 0x8b473c-0x8b4768" + + - name: libhook_impl.so + path: lib/arm64-v8a/libhook_impl.so + required: false + bundled: true + size: 461856 + md5: c2a10d75f7a186f78debc79dd2204841 + sha1: 5a86d24c83f4a0867a3526638182c8dc67e0033b + description: "Driver load hook" + note: >- + Opened into the adrenotools-libvulkan namespace and asked for + init_hook_param, which receives the driver directory and driver name. Its + hook_android_dlopen_ext is what replaces the vendor driver with the Turnip + one, and it reopens itself in each driver namespace it creates. + source_ref: "VulkanShim2/vulkan_shim.cpp:1145-1163, VulkanShim2/hook_impl.cpp:38-139" + + - name: libmain_hook.so + path: lib/arm64-v8a/libmain_hook.so + required: false + bundled: true + size: 5648 + md5: 3ded83b3f45773199b82bf81c86f8c89 + sha1: e2ee6c00247fc05b88afe43237fa4bfa90212c54 + description: "Namespace interposer" + note: >- + Loaded RTLD_GLOBAL into the same namespace before the system Vulkan + library, so its android_dlopen_ext and android_load_sphal_library are the + ones that library binds to. + source_ref: "VulkanShim2/vulkan_shim.cpp:1166-1167, VulkanShim2/main_hook.c:3-8" + + - name: libvulkan_freedreno_T28.so + path: lib/arm64-v8a/libvulkan_freedreno_T28.so + required: false + bundled: true + size: 18606849 + md5: 315f4b037b77dea81ea099e13e94fa11 + sha1: 83406408d328d8529ffa2faf7ab878664a5c7a79 + description: "Turnip driver, default branch" + note: >- + Chosen when no other branch matches. Loaded by name from the library + directory through the hook; a load failure falls back to the vendor + driver. + source_ref: "VulkanShim2/vulkan_shim.cpp:1014, VulkanShim2/vulkan_shim.cpp:1086-1087, VulkanShim2/hook_impl.cpp:127-135" + + - name: libvulkan_freedreno_a8xx-turnip-gen8-V31.so + path: lib/arm64-v8a/libvulkan_freedreno_a8xx-turnip-gen8-V31.so + required: false + bundled: true + size: 14509832 + md5: 7f6dbc9ec12cb53b1802c418cf532f9b + sha1: 2dc32726b7a68ced6a40ea2c6cc60848716907ab + description: "Turnip driver, Adreno 8xx branch" + note: >- + Chosen when the Adreno model reads non-zero and is not 810. Model 825 also + turns off framebuffer fetch. + source_ref: "VulkanShim2/vulkan_shim.cpp:1013, VulkanShim2/vulkan_shim.cpp:1041-1058" + + - name: libvulkan_freedreno_T24.so + path: lib/arm64-v8a/libvulkan_freedreno_T24.so + required: false + bundled: true + size: 18003849 + md5: e90d691859e0ff8f0221f3fb497cca5d + sha1: d28f7c64a8296a6d1886b348946d01433c10b493 + description: "Turnip driver, Adreno 810 branch" + note: "Chosen when the Adreno model reads 810." + source_ref: "VulkanShim2/vulkan_shim.cpp:1043-1046" + + - name: libvulkan_freedreno_25.3.0_R6_Gmem.so + path: lib/arm64-v8a/libvulkan_freedreno_25.3.0_R6_Gmem.so + required: false + bundled: true + size: 12048553 + md5: 3f1b01295ab08d070bede8122ebd0aea + sha1: 2159a5172176f9ee0076370314d2d100de2fe1b1 + description: "Turnip driver, Adreno 710 and 720 branch" + note: >- + Chosen when the model is unreadable and the GPU name holds 710 or 720, or + the platform reads SM6475. + source_ref: "VulkanShim2/vulkan_shim.cpp:1062-1065" + + - name: libvulkan_freedreno_v24.1.0_R18.a6xx-Patched.so + path: lib/arm64-v8a/libvulkan_freedreno_v24.1.0_R18.a6xx-Patched.so + required: false + bundled: true + size: 9407968 + md5: 7af55500464d372a609084fb4698e16d + sha1: 1abf76c578cb1330e354d5588634b87cef4bc057 + description: "Turnip driver, SM8250 and SM7325 branch" + note: "Chosen when the platform reads SM8250, kona or SM7325." + source_ref: "VulkanShim2/vulkan_shim.cpp:1030-1037" + + - name: libvulkan_freedreno_T19.so + path: lib/arm64-v8a/libvulkan_freedreno_T19.so + required: false + bundled: true + size: 11581209 + md5: 5f953080ba9ac858a99f3742c8302055 + sha1: 4dc276dfd5842302c978ce9b2996f961dc6452f1 + description: "Turnip driver, SM6125 branch" + note: "Chosen when the platform reads SM6125 or trinket." + source_ref: "VulkanShim2/vulkan_shim.cpp:1023-1026" + + - name: libvulkan_freedreno.so + path: data/local/tmp/libvulkan_freedreno.so + required: false + unsourceable: "any Turnip build the user places at that path" + description: "Turnip driver override" + note: >- + Tested with access before any detection runs. When it exists it becomes + the driver and the driver directory becomes /data/local/tmp/, so none of + the six packed drivers is consulted. + source_ref: "VulkanShim2/vulkan_shim.cpp:1012, VulkanShim2/vulkan_shim.cpp:1015-1020" + + - name: libbase.so + path: lib/arm64-v8a/libbase.so + required: false + bundled: true + size: 255352 + md5: eae5ccb3f801b3333ec0e65592ce8a87 + sha1: fecf95a804a7cb57e210f55d5482a56826c8684c + description: "Platform support library for the fallback path" + note: >- + Opened RTLD_GLOBAL from the library directory only when the namespace + approach failed and the shim falls back to patching the global offset + table. + source_ref: "VulkanShim2/vulkan_shim.cpp:1186-1201" + + - name: libcutils.so + path: lib/arm64-v8a/libcutils.so + required: false + bundled: true + size: 91200 + md5: 185cd93c21cce12ab4c3bc2430934684 + sha1: 63e55bcae5ee690cf6bc7db69a5077c5502e4334 + description: "Platform support library for the fallback path" + note: "Same fallback list as libbase.so, and a dependency of every packed driver." + source_ref: "VulkanShim2/vulkan_shim.cpp:1186-1201" + + - name: libvndksupport.so + path: lib/arm64-v8a/libvndksupport.so + required: false + bundled: true + size: 66881 + md5: aa5065cca6695aa4b8cfdd3c164f3d28 + sha1: a6f2d8498a2f0a00776dd69c58f012cdbb75a308 + description: "Platform support library for the fallback path" + note: >- + Same fallback list as libbase.so. Its android_load_sphal_library is the + call the shim stubs so a vendor load can be redirected. + source_ref: "VulkanShim2/vulkan_shim.cpp:1186-1201, VulkanShim2/vulkan_shim.cpp:742-750" + + - name: libhardware.so + path: lib/arm64-v8a/libhardware.so + required: false + bundled: true + size: 66961 + md5: 71e06a0726aa60b010e066d37021d36a + sha1: 555a6203cd7c23c2b49916d70615e5df7973aa87 + description: "Platform support library for the fallback path" + note: "Same fallback list as libbase.so, and a dependency of every packed driver." + source_ref: "VulkanShim2/vulkan_shim.cpp:1186-1201" + + - name: GameIndex.yaml + path: assets/GameIndex.yaml + required: false + bundled: true + size: 1850565 + md5: 26ab10d8de93c9b9806fa7602faa2b62 + sha1: fca26d4f7c1fe0abf6534b470da2ee5ad461eba5 + description: "Game database" + note: >- + Read from the package by name, keyed by serial, and carrying the per-game + fixes, patches and settings overrides. Parsed into gamedb.cache in the + cache folder. + source_ref: "aethersx2/pcsx2/GameDatabase.cpp:35, nethersx2-turnip v0.7 libemucore.so 0x2e35e4" + + - name: cheats_ws.zip + path: assets/cheats_ws.zip + required: false + bundled: true + size: 1694454 + md5: cc19970629feb0a25b9b95263194f08f + sha1: 1caae7ddf0cbba5f1f6d7404b2309300d913778c + description: "Widescreen patch archive" + note: >- + Per-game pnach entries matched on the disc CRC, read from the package when + widescreen patches are enabled. The cheats_ws folder under the data + directory takes precedence and the archive is skipped when it holds a + match. + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x80f8e4" + + - name: cheats_ni.zip + path: assets/cheats_ni.zip + required: false + bundled: true + size: 223122 + md5: fb2a43dcea094a19db4f4bcdc4ad32eb + sha1: 31cbff66380f255d359ff9ee09b6edc06102579a + description: "No-interlacing patch archive" + note: >- + Same form as cheats_ws.zip, read when no-interlacing patches are enabled, + with the cheats_ni folder taking precedence. + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x80fa8c" + + - name: Roboto-Regular.ttf + path: assets/fonts/Roboto-Regular.ttf + required: true + bundled: true + size: 305608 + md5: 86da78cb59576328483a11c6ef74bc2b + sha1: 00d62fbdc8d5dec4c659005e116d0ba2ee63b547 + description: "Interface font" + note: "Read as the standard font when the interface comes up. The load fails without it." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xf6f27" + + - name: RobotoMono-Medium.ttf + path: assets/fonts/RobotoMono-Medium.ttf + required: true + bundled: true + size: 86820 + md5: 8ad82b1dc550319993a7d6c932b2656d + sha1: 9056e59b69c6f1160fdfb92a0773f17f6307f3ad + description: "Fixed-width interface font" + note: "Read for the fixed-width font. The load fails without it." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xdb98d" + + - name: fa-solid-900.ttf + path: assets/fonts/fa-solid-900.ttf + required: true + bundled: true + size: 204528 + md5: dffd9504fcb1894620fa41c700172994 + sha1: 694b8a2445ff39de415bf4791845442a7b1b81e5 + description: "Font Awesome icon font" + note: "Read for the interface icon glyphs. The load fails without it." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x11a567" + + - name: ffx_a.h + path: assets/shaders/common/ffx_a.h + required: false + bundled: true + size: 161481 + md5: 2c539b603dcb15dcdcfdc420eda56ced + sha1: 726370c10154ad092c15c251b98c79185e980c7c + description: "FidelityFX common header" + note: "Prepended to the sharpening shader of both backends." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x10cfb5" + + - name: ffx_cas.h + path: assets/shaders/common/ffx_cas.h + required: false + bundled: true + size: 63512 + md5: f8a3d7f48ae19fc372cd0d5d375d5a8d + sha1: a1d1a687577f7a607fda35bc88950f57c2129ca5 + description: "FidelityFX CAS header" + note: "Prepended to the sharpening shader of both backends." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xce5f7" + + - name: fxaa.fx + path: assets/shaders/common/fxaa.fx + required: false + bundled: true + size: 19420 + md5: 5cdeb2963c1b68c3ffb04a789cc66d6e + sha1: 3ac5f68049ed00d8ff3d2811bd09ef0c036efd0a + description: "FXAA shader source" + note: "Read by both backends when FXAA is enabled." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xe4f55" + + - name: common_header.glsl + path: assets/shaders/opengl/common_header.glsl + required: false + bundled: true + size: 1863 + md5: 1dcf4ca0cc95f2f8e11b66c2ffeeaffe + sha1: 3f47597187030144498af7a92531e8f205561211 + description: "OpenGL shader preamble" + note: "Prepended to every OpenGL program the renderer builds." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x10cfcc" + + - name: convert.glsl + path: assets/shaders/opengl/convert.glsl + required: false + bundled: true + size: 11276 + md5: c3db4fcdd142912c0d9a07f3fb40bbbc + sha1: b2a059787ee297654b27f633e37382e239693a36 + description: "OpenGL format conversion shader" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xb5bd7" + + - name: present.glsl + path: assets/shaders/opengl/present.glsl + required: false + bundled: true + size: 9458 + md5: afbb9a89f17ead2d8ce7252c1b44186f + sha1: bf2688971a8ef2f2c262c3c2ec579d3dd39793e6 + description: "OpenGL presentation shader" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x11a06b" + + - name: merge.glsl + path: assets/shaders/opengl/merge.glsl + required: false + bundled: true + size: 455 + md5: 2c4d70f62928eac933eec932d7bfa0b3 + sha1: d1a3c11a1273e1d6c740e4eacc3159842f206683 + description: "OpenGL frame merge shader" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x117b1c" + + - name: interlace.glsl + path: assets/shaders/opengl/interlace.glsl + required: false + bundled: true + size: 6246 + md5: 0e537dd838a7ecd3b687f3f7cc60a7be + sha1: e74e58f530abb4af02c0875c2f04d507e854869e + description: "OpenGL deinterlacing shader" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x103b11" + + - name: shadeboost.glsl + path: assets/shaders/opengl/shadeboost.glsl + required: false + bundled: true + size: 1457 + md5: 3d1e2be521a66cbfc2c5ff32057e7bf4 + sha1: 8d8b8966afd2ad840151f7fcb494739041708c89 + description: "OpenGL brightness and contrast shader" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x1007b6" + + - name: cas.glsl + path: assets/shaders/opengl/cas.glsl + required: false + bundled: true + size: 2448 + md5: f8a684763e24557c97e3f5d05935bb3b + sha1: 1a69a0fc522caff98fc3829ebf3f12a6a006a058 + description: "OpenGL sharpening shader" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x10967c" + + - name: tfx_vgs.glsl + path: assets/shaders/opengl/tfx_vgs.glsl + required: false + bundled: true + size: 5756 + md5: a97e9616f298bb9041bf9e45ee2ec597 + sha1: 0e9e98f766c9250b465af776d0077f49f797fed2 + description: "OpenGL texture function vertex and geometry shader" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xd49ab" + + - name: tfx_fs.glsl + path: assets/shaders/opengl/tfx_fs.glsl + required: false + bundled: true + size: 26680 + md5: 24e39ca8f97a1ee4cbd1e9bf8b8da2fd + sha1: 00eb0418e7a25c89aaf7c526922fe45d83243ec5 + description: "OpenGL texture function fragment shader" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x117b36" + + - name: tfx.glsl + path: assets/shaders/vulkan/tfx.glsl + required: false + bundled: true + size: 29670 + md5: df60c4e6c5690dd2d3a0cc740800b284 + sha1: 1c3a966a42cefcb9c26ce2fa77e4cd90f2d50329 + description: "Vulkan texture function shader" + note: "This project's own bytes, neither the New nor the Old copy it also carries." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xe14fc" + + - name: convert.glsl + path: assets/shaders/vulkan/convert.glsl + required: false + bundled: true + size: 9379 + md5: f3aaf5697b069d1eb9be66fc1c932786 + sha1: aedc25c370bf3fe28923dc8359111a098293a503 + description: "Vulkan format conversion shader" + note: "This project's own bytes, neither the New nor the Old copy it also carries." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xc3d36" + + - name: interlace.glsl + path: assets/shaders/vulkan/interlace.glsl + required: false + bundled: true + size: 7745 + md5: 08bc6e44a6d86ccad4b0673b445bd9d8 + sha1: 5a433c891e071c3885af7a5f7e47fed7e5ec30cf + description: "Vulkan deinterlacing shader" + note: "This project's own bytes, neither the New nor the Old copy it also carries." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xb86eb" + + - name: cas.glsl + path: assets/shaders/vulkan/cas.glsl + required: false + bundled: true + size: 2637 + md5: deb7394a31184990c78c9753a293ff60 + sha1: 005cecf1a5e20b05407d55d0aad22cf81ad66c31 + description: "Vulkan sharpening shader" + note: "The New copy the project also carries, byte for byte." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xd4a2c" + + - name: present.glsl + path: assets/shaders/vulkan/present.glsl + required: false + bundled: true + size: 8177 + md5: 72626d625bb963c6cd7074d4dfd0adda + sha1: 4871ee00b249b41d16232769e2f661bedd1c83db + description: "Vulkan presentation shader" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xd777a" + + - name: merge.glsl + path: assets/shaders/vulkan/merge.glsl + required: false + bundled: true + size: 669 + md5: b776383d21609db24d5348c381c2c286 + sha1: b09de39d6459c70ffab28dcb3e3ef879b1648674 + description: "Vulkan frame merge shader" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xe8c36" + + - name: shadeboost.glsl + path: assets/shaders/vulkan/shadeboost.glsl + required: false + bundled: true + size: 1741 + md5: 366b45b6c4e9ed8e6b7454eebcb5d010 + sha1: 26b29f57685d8108cf519c4f1d340d43aacbff6e + description: "Vulkan brightness and contrast shader" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xde3c2" + + - name: unlock.wav + path: assets/sounds/achievements/unlock.wav + required: false + bundled: true + size: 87714 + md5: 4d035ee86f836bfed422a975cf65c9cc + sha1: eb488a76217629f620e40287567d7e2b30337680 + description: "Achievement unlock sound" + note: "Handed to playSoundAsync, which opens it from the package and plays it through MediaPlayer." + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xceb85" + + - name: lbsubmit.wav + path: assets/sounds/achievements/lbsubmit.wav + required: false + bundled: true + size: 82096 + md5: fa6a7030a9f259ee7300dd0bd49f24f3 + sha1: 5ad1e110dcf0ffd26405981398892a82e4f3bad1 + description: "Leaderboard submission sound" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xe1a29" + + - name: message.wav + path: assets/sounds/achievements/message.wav + required: false + bundled: true + size: 15696 + md5: d66b0bccd743bd11eaca55bcaec925da + sha1: c54f04b63ac6f04e0a0944ef260b5497e4494dbd + description: "Achievement notification sound" + source_ref: "nethersx2-turnip v0.7 libemucore.so 0xfd47d" + + - name: placeholder.png + path: assets/placeholder.png + required: false + bundled: true + size: 2762 + md5: 8f846541ccbf088ee7f8c49c8dcb3a6a + sha1: c36292ab7e16bf5a6cbc4063f638e24872349c45 + description: "Fallback interface texture" + note: >- + Requested from the texture cache when a notification or a loading screen + has no image of its own. + source_ref: "nethersx2-turnip v0.7 libemucore.so 0x7dcbf4, nethersx2-turnip v0.7 libemucore.so 0x8238e0" + + - name: ".png" + path: assets/icons/flags/NTSC-U.png + required: false + bundled: true + description: "Game list region flag" + note: >- + Loaded as icons/flags/.png with the region string of the entry. + Thirty are carried, seven NTSC and twenty-two PAL plus Other. + source_ref: "nethersx2-turnip v0.7 classes.dex icons/flags/%s.png" + + - name: "star-.png" + path: assets/icons/star-0.png + required: false + bundled: true + description: "Game list compatibility rating icon" + note: "Loaded as icons/star-.png for ratings 0 to 5." + source_ref: "nethersx2-turnip v0.7 classes.dex icons/star-%d.png" + + - name: faq.html + path: assets/faq.html + required: false + bundled: true + size: 14048 + md5: c2a64e0bcc401da9b0a3c7adf3cff410 + sha1: 9163d4a3d19b87483f843e4bf3afe236a50a72d2 + description: "Help page" + note: "Opened under the android_asset scheme in the built-in browser view." + source_ref: "nethersx2-turnip v0.7 classes.dex android_asset faq.html" + + - name: 3rdparty.html + path: assets/3rdparty.html + required: false + bundled: true + size: 90296 + md5: fb4ff036f3e4769aa6daefdc4c5dba57 + sha1: 7743bf1d7e6e09a02f1b2972aa63bd8a9f26050d + description: "Third party notices page" + note: "Opened under the android_asset scheme in the built-in browser view." + source_ref: "nethersx2-turnip v0.7 classes.dex android_asset 3rdparty.html" + +exclusion_note: > + Left out are the libraries the package carries for the dynamic linker rather + than for its own code. libc.so, libm.so, libdl.so, ld-android.so and + libc++_shared.so sit beside the drivers so the namespace built over that + directory can satisfy their DT_NEEDED, and no code path names any of them; + android_linker_ns.o is a relocatable object nothing can open. libc++.so and + libsync.so are named in the fallback and promote arrays but the package + carries neither, and the promote call passes RTLD_NOLOAD, which never reads + from disk. libnativewindow.so, libsync.so and libz.so, which every driver + needs, come from the system through the link to the default namespace. The + deps cache the shim would fill under cache/vulkan_deps is unreachable: the + functions that build it have no call site and the compiler dropped their + strings. Also left out are the assets no code path on this platform opens: + shaders/vulkan/New and shaders/vulkan/Old, reference copies for which no path + string exists in the library; game_controller_db.txt, whose name appears in + neither the library nor the dex, pad input arriving through + handleControllerButtonEvent and handleControllerAxisEvent; the seven Direct3D + shader sources under shaders/dx11; icons/AppIconLarge.png and + cover-placeholder.png; fonts/Roboto-Regular-copyright and + sounds/achievements/README.txt, which are licence and credit texts; and + dexopt/baseline.prof and baseline.profm, which the Android runtime consumes. + Everything the emulator produces for itself under the data directory is out + as well: memory cards as Mcd.ps2, DEV9hdd.raw for the internal disk, + save states, screenshots, covers, texture dumps, per-game settings, input + profiles, the gamedb and pipeline caches, and vulkan_shim.log. + ref: VulkanShim2/vulkan_shim.cpp:599-729, VulkanShim2/vulkan_shim.cpp:1107-1112, + VulkanShim2/vulkan_shim.cpp:1186-1201, + nethersx2-turnip v0.7 libvulkad.so diff --git a/emulators/nethersx2.yml b/emulators/nethersx2.yml index 6775d353..edfa7193 100644 --- a/emulators/nethersx2.yml +++ b/emulators/nethersx2.yml @@ -15,8 +15,6 @@ cores: - "nethersx2" - "NetherSX2" - "NETHERSX2" - - "NETHERSX2-TURNIP" - - "NETHERSX2-TURNIP-CLASSIC" systems: - sony-playstation-2 diff --git a/emulators/ngp-emu.yml b/emulators/ngp-emu.yml new file mode 100644 index 00000000..d5c960fb --- /dev/null +++ b/emulators/ngp-emu.yml @@ -0,0 +1,76 @@ +emulator: "NGP.emu" +type: standalone +core_classification: community_fork +source: "https://github.com/Rakashazi/emu-ex-plus-alpha" +upstream: "https://mednafen.github.io/" +profiled_date: "2026-08-12" +source_commit: "1c12fac5ce49badaadff2e2f210dcc30b89f4943" +core_version: "1.5.85" +display_name: "SNK - Neo Geo Pocket / Color (NGP.emu)" +mode: standalone +cores: + - "ngp-emu" + - "NGP.emu" + - "NGP-EMU" +systems: + - snk-ngp + - snk-ngpc + +notes: | + Member of the EX Emulator series by Robert Broglia, which targets Android and + Linux (README.md:1,3-4,12-13) and keeps iOS and Pandora build shortcuts in the + tree (NGP.emu/ios.mk, NGP.emu/pandora.mk). Published as com.explusalpha.NgpEmu + (NGP.emu/metadata/conf.mk:2,4,6,7) and reached by ES-DE through its NGP-EMU + find rule, which only the Android rule set carries. Mednafen's Neo Geo Pocket + module, itself descended from NeoPop, is vendored under NGP.emu/src/ngp + (NGP.emu/metadata/conf.mk:8, NGP.emu/src/main/AppMeta.cc:27) on the 1.32 line + (EmuFramework/include/shared/mednafen/mednafen-config.h:167) and driven by the + app's own video, audio, input and save layers. Three files differ from the + Mednafen 1.32.1 release, all of it frontend plumbing: the pixel format and + sound rate hooks, the input latch and the flash file I/O move to the app + (NGP.emu/src/main/Main.cc:84,102,118-131, NGP.emu/src/main/system.ccm:87,93). + The TLCS-900h disassembler is left out of the build + (NGP.emu/src/CMakeLists.txt:6-32). Content is read from .ngp, .ngc, .npc and + .ngpc files (NGP.emu/metadata/conf.mk:5, NGP.emu/src/main/AppMeta.cc:31-34, + NGP.emu/src/ngp/neopop.cpp:336-337); an archive is opened by the framework, + which keeps the first entry passing that same filter + (EmuFramework/src/EmuSystem.cc:392-412). + + The content image is the only one the app loads. It is read into a 4 MiB + buffer, hashed for the save file names and handed to the module, which refuses + an image over 8 MiB (NGP.emu/src/main/Main.cc:80-85, + EmuFramework/src/shared/mednafen-emuex/MDFNUtils.hh:133-146, + NGP.emu/src/ngp/neopop.cpp:183-193). The BIOS is built in memory rather than + read: bios_install fills a 64 KiB array with the 27 system call vectors, writes + opcode 0x1F at each target, copies an 0x800 byte system font held in the binary + to 0x8DCF and closes the image with a RETI and an infinite loop + (NGP.emu/src/ngp/bios.cpp:29,50-180,182-239, NGP.emu/src/ngp/neopop.cpp:211). + That opcode is bound to the HLE handler in the interpreter decode table, and + the handler answers only from the 0xFF0000 region + (NGP.emu/src/ngp/TLCS-900h/TLCS900h_interpret.cpp:921-926, + NGP.emu/src/ngp/biosHLE.cpp:43-47). The same array is what the memory map + returns for the BIOS region and where the font routine reads its glyphs + (NGP.emu/src/ngp/mem.cpp:121, NGP.emu/src/ngp/biosHLE.cpp:221). The NGP + Language menu item feeds the ngp.language setting, written to RAM at boot + rather than selecting a file (NGP.emu/src/main/EmuMenuViews.cc:31-40, + NGP.emu/src/main/options.cc:82-83, NGP.emu/src/ngp/mem.cpp:620, + NGP.emu/src/ngp/neopop.cpp:286-299). + + No firmware path exists by construction: the app answers Mednafen's file name + request for save states, saves and save backups only, and any other kind ends + in unreachable() (NGP.emu/src/main/options.cc:96-106). Cheat loading and IPS + patching are compiled in from the shared Mednafen sources and called from + nowhere (EmuFramework/src/shared/mednafen/mempatcher.cpp:251-254, + EmuFramework/src/shared/mednafen/file.cpp:38-53). Per content the app writes + and reads back a .ngf image holding the cartridge flash, plus save states and + NgpEmu.config (NGP.emu/src/main/Main.cc:53-73,118-131, + NGP.emu/src/main/system.ccm:76, NGP.emu/src/main/AppMeta.cc:28). ui.png, + gpOverlay.png and the shader sources are drawn from the application bundle + (EmuFramework/include/emuframework/AssetManager.hh:61-66, + EmuFramework/src/AssetManager.cc:58-65, + EmuFramework/src/VideoImageEffect.cc:163-173). The app declares no bundled + content, the framework definition defaulting to an empty span + (EmuFramework/src/AppMeta.cc:40, + EmuFramework/include/emuframework/AppMeta.hh:66-68). + +files: [] diff --git a/emulators/openbor.yml b/emulators/openbor.yml new file mode 100644 index 00000000..53226b81 --- /dev/null +++ b/emulators/openbor.yml @@ -0,0 +1,78 @@ +emulator: openbor +type: standalone +core_classification: game_engine +source: "https://github.com/DCurrent/openbor" +upstream: "https://github.com/DCurrent/openbor" +profiled_date: "2026-08-12" +source_commit: "0ece95d1c113c1ce86f2da826b3c25b521ee116d" +core_version: "4.0 Build 7949" +display_name: "OpenBOR Game Engine" +cores: + - openbor + - openbor4432 + - openbor6330 + - openbor6412 + - openbor6510 + - openbor7142 + - openbor7530 +systems: + - openbor +mode: standalone + +notes: | + Sprite based side scrolling engine continuing Senile Team's Beats of Rage, + built for beat em up and shooter style 2D games. A game is a module: a .pak + archive carrying its own data tree, and that archive is what the frontends + hand over as content. ES-DE runs the .pak on macOS, the game's own AppImage, + .exe or .lnk on Linux and Windows, and opens the engine UI on Android since + the package takes no file argument. Batocera runs OpenBOR after + reading a four digit build tag out of the file name in openborGenerator.py, + which is why it packages several engine versions side by side. RetroDECK + launches the 4.0 Linux AppImage, RetroBat runs OpenBOR.exe from a per build + folder. + + packfile holds "bor.pak" until argv[1] names a path that exists, and with no + such argument the built in menu lists Paks/ and the player picks one + (engine/sdl/sdlport.c:25,124-135, engine/sdl/menu.c:172-203,802). + packfile_supported accepts any name containing .pak and skips menu.pak + (engine/source/gamelib/packfile.c:1577-1584). + + Everything read for a running game comes out of that module. buffer_pakfile + tries the real filesystem first through fopen, then the same path inside the + archive (engine/openbor.c:921-965,969-1018), so data/models.txt, + data/levels.txt, data/video.txt, data/menu.txt, the scene scripts and the + sprites and sounds under data/ resolve either from an unpacked data/ directory + beside the binary (engine/source/gamelib/packfile.c:781-810) or from the pak. + Four names take precedence over their in-pak copy when they exist on disk: + translation/translation.txt and translation/menu.txt over data/translation.txt + (engine/source/gamelib/translation.c:102-106, engine/openbor.c:5975,53240), + saves/lifebar.txt over data/lifebar.txt (engine/openbor.c:4965-4972), and on + Android Saves//touch.txt then Saves/touch.txt over data/touch.txt + (engine/android/app/jni/openbor/video.c:210-218). Each holds text or a control + layout written for one module. The engine/translation.txt copied into the + release folder by CMakeLists.txt:239 is a blank msgid template whose own first + line sends it to the module data folder, and the published Windows archive for + v7533 contains only OpenBOR.exe. + + Startup reads nothing. Logo, menu and log viewer artwork are PNG byte arrays + compiled in from engine/resources (engine/sdl/menu.c:20-27), menu text draws + from the embedded hankaku face (engine/sdl/menu.c:16,228), the GLSL fragment + shaders are string literals (engine/sdl/opengl.c:45-116), and the Android + touch skin is a header (engine/android/app/jni/openbor/video.c:49). No gamepad + mapping file is read, nothing is dlopened at runtime, the Android package + ships an empty assets directory, and the SecurePAK paths compile out of every + build because no build file defines SPK_SUPPORTED + (engine/source/gamelib/packfile.c:36, engine/source/gamelib/packfile.h:9,135). + + Files the engine writes rather than expects: Paks, Saves, Logs and ScreenShots + are created at startup when missing (engine/sdl/sdlport.c:30-33,119-122), + settings and progress land in Saves as .cfg, .sav, .hi, .scr and .inp + alongside default.cfg (engine/source/utils.c:284-312, + engine/openbor.c:2675-3040), and the viewer reads back Logs/OpenBorLog.txt and + Logs/ScriptLog.txt (engine/source/utils.c:47-62, engine/sdl/menu.c:652-700). + paks/logoff.txt is a marker whose existence alone skips the startup logo, so + the player creates it empty (engine/sdl/menu.c:707-716). Module script can + open any path it names through openfilestream + (engine/openborscript.c:10505-10600). + +files: [] diff --git a/emulators/pce-emu.yml b/emulators/pce-emu.yml new file mode 100644 index 00000000..a021052e --- /dev/null +++ b/emulators/pce-emu.yml @@ -0,0 +1,72 @@ +emulator: pce-emu +type: standalone +core_classification: community_fork +source: "https://github.com/Rakashazi/emu-ex-plus-alpha" +upstream: "https://mednafen.github.io/" +profiled_date: "2026-08-12" +source_commit: "1c12fac5ce49badaadff2e2f210dcc30b89f4943" +core_version: "1.5.85" +display_name: "PCE.emu" +cores: ["pce-emu", "PCE.emu", "pceemu", "PCE-EMU", "com.PceEmu"] +systems: [nec-pc-engine, nec-pc-engine-cd, nec-supergrafx] +verification: existence +notes: > + Android and desktop application by Robert Broglia built on EmuFramework, + vendoring Mednafen's pce_fast and pce modules. Both are compiled and + selectable at runtime; pce_fast is what an unset core option resolves to + (system.ccm:125). + + HuCard content (.pce, .sgx) loads with no external file. CD content + (.cue, .toc, .ccd, .chd) requires a System Card image: loadContent throws + "No System Card Set" when the path is unset or the file is gone + (Main.cc:88-91). + + The System Card is a single path the user picks through a file browser + filtered to .pce and .sgx (EmuMenuViews.cc:176-191), stored as + CFGKEY_SYSCARD_PATH. No filename is fixed and no directory is scanned. + MDFN_GetSettingS returns an empty string for pce.cdbios, pce_fast.cdbios + and pce.gecdbios, and MDFN_MakeFName answers every MDFNMKF_FIRMWARE + request with that one path (options.cc:275-301), so the Games Express + branch reads whichever image the setting points at. Mednafen's settings + table still carries the syscard3.pce and gecard.pce defaults but + settings.cpp is not compiled, so they are never read. + + A path with an archive extension is opened as an archive and the first + member ending in .pce, .bin or .bios is used (MDFNFILE.cc:41-76). + + Neither module hashes the image. pce_fast skips a 512-byte copier header + then reads a fixed 262144 bytes (huc.cpp:299-302); pce reads + min(rounded length, length) and accepts any size (huc.cpp:225-316). + HuC_Load is always called with SYSCARD_3, or SYSCARD_ARCADE when Arcade + Card emulation is on (pce.cpp:653). + + SuperGrafx is enabled by the .sgx extension, by a CRC match against the + built-in sgx_table (pce.cpp:345, 382-395), or by DetectSGXCD on disc. + HES playback is compiled out (pce.cpp:76) and cheats are disabled + (options.cc:245-246). + +files: + - name: "syscard3.pce" + description: "Super CD-ROM2 System Card 3.0" + required: true + validation: [existence, size] + min_size: 262144 + category: bios + source_ref: "src/main/Main.cc:80-91 (throws without it), src/main/options.cc:275-301 (path resolution), src/main/EmuMenuViews.cc:176-191 (selection), src/pce_fast/pce.cpp:477-483 + src/pce_fast/huc.cpp:284-304 (default module load), src/pce/pce.cpp:645-653 (accurate module load), src/pce_fast/pce.cpp:663 + src/pce/pce.cpp:1094 (name)" + note: > + min_size comes from the fixed 262144-byte read in pce_fast + (huc.cpp:302) with Stream::read throwing on a short file + (Stream.h:88); a 262656-byte dump passes through the copier-header + skip at huc.cpp:299. The pce module imposes no minimum. + + - name: "gecard.pce" + description: "Games Express CD Card" + required: false + validation: [existence] + category: bios + source_ref: "src/pce/pce.cpp:512-551 (DetectGECD), src/pce/pce.cpp:644-646 (gecdbios branch), src/pce/huc.cpp:225-316 (size-agnostic read), src/pce/pce.cpp:1095 (name)" + note: > + Reached only when the accurate module runs and DetectGECD matches the + disc; pce_fast has no Games Express branch. Served through the same + System Card setting, so the user points it at this image to boot those + discs. diff --git a/emulators/pizza-boy-gba.yml b/emulators/pizza-boy-gba.yml new file mode 100644 index 00000000..89db0666 --- /dev/null +++ b/emulators/pizza-boy-gba.yml @@ -0,0 +1,85 @@ +emulator: "Pizza Boy GBA" +type: standalone +core_classification: embedded_hle +source: "https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygbapro" +upstream: closed-source +author: "Pizza Emulators" +profiled_date: "2026-08-12" +core_version: "2.8.13" +display_name: "Nintendo - Game Boy Advance (Pizza Boy GBA)" +mode: standalone +cores: + - "pizza-boy-gba" + - "Pizza Boy GBA" + - "PIZZA-BOY-GBA" +systems: + - nintendo-gba + +notes: | + Two Android packages, closed source, sold and given away on Google Play under the + Pizza Boy A name, reached by ES-DE through its PIZZA-BOY-GBA find rule and started + with the game passed as the rom_uri extra: it.dbtecno.pizzaboygbapro, the paid build + the rule names first, and it.dbtecno.pizzaboygba, the free one. Two Play distribution + builds are read here, both carrying the source stamp: Pro 2.8.13 (versionCode 343, + Play App Signing certificate sha256 + 6b5547246e41921f25eba8abb1bc018729c4f0b8db029debbd3380a2b1ec2fe1), which supplies the + Java and the resources, and Basic 2.3.3 (versionCode 236, developer certificate sha256 + b3ee584096acf4667bb9346daa9cce19237ef7ce95c99e9260ac89be0f7d6130, CN=Davide Berra, + O=DBTecno), whose arm64-v8a libpizzaboy-jni.so ships DWARF and an unstripped symbol + table and supplies every native reference below as its own file and line. Java line + numbers are those of Pro 2.8.13. Two rebuilt copies of Pro 1.35.11 were rejected on + their certificate, one signed C=debugging with no source stamp and one signed + O=APKMODY. 69 of the 77 native methods the Pro declares are exported by the Basic + core, the three BIOS entry points among them: one core, compiled per package. + + One system is emulated, Game Boy Advance: the core is built from a tree named + pizzaboyadvance whose compilation units carry gba.c and no Game Boy core, and the + three Game Boy Color and Super Game Boy methods the Pro still declares are among the + eight the library does not export. + + The BIOS is the one file the user supplies, and it is read only while Load BIOS file + is on, off by default; the picker and the Run BIOS animation switch, on by default, + both depend on that box (res/xml/pref_general.xml). In the free package the same + three preferences are declared android:enabled="false". + + A per rom Low precision BIOS set to On clears the stored path and makes the core keep + its own replacement, and one cartridge, checksum 0xc7d89508, forces the same at load + time. When a real image is installed the boot animation starts execution at 0 rather + than at the cartridge entry, and a multiplayer session exchanges the CRC32 of the file + so that both peers run the same one. + + Everything else the app opens it makes itself: boxart.db and cheat.db are created by + their own CREATE TABLE, the default skins, the shaders and the cheat descriptors are + raw resources unpacked at first run, and .keys is an input recording. The + obfuscated assets are PairIP tamper protection. + +files: + - name: gba_bios.bin + system: nintendo-gba + required: false + hle_fallback: true + has_builtin: true + agnostic: true + size: 16384 + config_key: "bios_file" + description: "Game Boy Advance BIOS" + note: >- + Chosen from any location under any name through the document picker, or, when the + picked document is named .zip, taken from its first entry; the legacy browser + offers .gba, .bin and .zip and writes the entry it extracts to bios.bin under the + application directory. The absolute path is stored and handed to the library, + which copies it into a 256 byte buffer. At load time the 16 KB BIOS area is first + filled with a 744 byte replacement compiled into the library, then, if the path is + set, the file is opened and up to 16384 bytes are read over it and a flag records + that a real image is installed. Nothing about the file is examined: any read + returning at least one byte is accepted, and no size, name or hash test exists on + either side of the bridge. A read of zero bytes leaves the replacement in place + and logs "Cannot read BIOS file". + source_ref: "Pizza Boy GBA Pro 2.8.13 SettingsActivity.java:116-140 (import), :143-183 + (preference and picker), FileDialog.java:57,72,77,846-857 (legacy browser, zip entry + to bios.bin), Common.java:85-105 (copy to temp), :160-190 (single entry unzip), + MainActivity.java:833,835,865 (bridge), :10936-10941 (gate and handoff), + res/xml/pref_general.xml (defaults); Pizza Boy A Basic 2.3.3 libpizzaboy-jni.so + pizza.c:932-938 (path buffer), :945-946 (boot flag), :632-642 (low precision BIOS), + global.c:93-95 (defaults), mmu.c:1522-1543 (replacement, gate, read, flag), + :2106-2110 (forced HLE), cpu.c:40 (boot vector)" diff --git a/emulators/pizza-boy-gbc.yml b/emulators/pizza-boy-gbc.yml new file mode 100644 index 00000000..5ce68f41 --- /dev/null +++ b/emulators/pizza-boy-gbc.yml @@ -0,0 +1,130 @@ +emulator: "Pizza Boy GBC" +type: standalone +core_classification: embedded_hle +source: "https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboypro" +upstream: closed-source +author: "Pizza Emulators" +profiled_date: "2026-08-12" +core_version: "6.0.6" +display_name: "Nintendo - Game Boy / Color (Pizza Boy GBC)" +mode: standalone +cores: + - "pizza-boy-gbc" + - "Pizza Boy GBC" + - "PIZZA-BOY-GBC" +systems: + - nintendo-gb + - nintendo-gbc + - nintendo-sgb + +notes: | + Two Android packages, closed source, sold and given away on Google Play under the + Pizza Boy C name, reached by ES-DE through its PIZZA-BOY-GBC find rule and started + with the game passed as the rom_uri extra: it.dbtecno.pizzaboypro, the paid build the + rule names first, and it.dbtecno.pizzaboy, the free one. Two Play distribution builds + are read here, both carrying the developer certificate sha256 + b3ee584096acf4667bb9346daa9cce19237ef7ce95c99e9260ac89be0f7d6130 (CN=Davide Berra, + O=DBTecno) and a source stamp: Pro 6.0.6 (versionCode 231), which supplies the Java + and the resources, and Basic 4.1.6 (versionCode 202), whose arm64-v8a + libpizzaboy-jni.so ships DWARF and an unstripped symbol table and supplies every + native reference below as its own file and line. Java line numbers are those of Pro + 6.0.6. The Pro on the store is 7.4.5 (versionCode 324) and no genuine copy of it is + reachable: apkcombo bounces the download page of a paid app back to the app page, + apkvision carries no copy, and archive.org holds 6.0.6 alone. The Pro ships its core + as a stripped armeabi-v7a build; it carries the same log strings and the same + constants as the Basic core, the 64 KB clear, the 8192 byte read cap, the 256 byte + header copy and the 256 and 2304 byte gate, and 65 of the 70 entry points it exports + are exported by the Basic core as well. The Pro also ships libpizza-jni.so, an + older core exporting the free package JNI names and carrying no BIOS entry point, + which no loadLibrary call reaches. + + Three systems are emulated from one tree named pizzaboy, whose compilation units + carry gameboy.c, mmu.c, sgb.c and camera.c: Game Boy, Game Boy Color and Super Game + Boy. The SGB command set, borders and palettes are handled by sgb.c behind a Super + Game Boy switch that is on by default, with a preference that gives Game Boy Color + precedence over Super Game Boy on a cartridge that offers both. camera.c drives the + Game Boy Camera cartridge from the device camera, and the Game Boy Printer is served + over the link port. + + The boot ROM is the one file the user supplies, in two slots, Gameboy Classic ROMs + BIOS and Gameboy Color ROMs BIOS, and it is read only while Load BIOS file is on, + off by default (res/xml/pref_general.xml:89-99). In the free package the same three + preferences are declared android:enabled="false" behind a paid badge. A ROM whose + name ends in .gb or .sgb takes the first slot, every other name takes the second. + + The library never examines the name, the extension or the content: the byte count of + the read decides the machine. A file of 256 bytes runs the cartridge as a Game Boy, + one of 2304 bytes as a Game Boy Color, and any other length is refused with "Unknown + BIOS file", after which the run continues with the boot skipped. The image is read + into a second MMU whose 0x100 to 0x1FF window is overwritten with the cartridge + header from the active one, the program counter starts at 0 instead of at the + cartridge entry, and the animation runs until it reaches 0x100, at which point the + active MMU returns to the cartridge and the accumulator is restored. A multiplayer + session exchanges the CRC32 of the Game Boy slot so that both peers run the same + file. + + Everything else the app opens it makes itself: the default skins and the cheat + descriptors are raw resources unpacked at first run, the box art, cheat, sticker, + layout and per-ROM databases are created by their own CREATE TABLE, and the save + states, the RTC files, the screenshots and the GIF captures are outputs. No boot ROM + is compiled into the library: neither Game Boy image nor the Nintendo logo appears + anywhere in the loaded sections, and the post-boot register state comes from the + reset path instead. + +files: + - name: dmg_boot.bin + system: nintendo-gb + required: false + hle_fallback: true + agnostic: true + size: 256 + validation: [size] + config_key: "bios_file" + description: "Game Boy (DMG) boot ROM" + note: >- + Chosen from any location under any name through the document picker and copied + into the application directory under the name the picker reports; the legacy + browser offers .gbc, .gb, .bin and .zip and writes the entry it extracts from a + zip to bios.bin. The absolute path is stored and handed to the library, which + copies it into a 256 byte buffer. It is used when the ROM name ends in .gb or + .sgb, and only on the first run of that ROM and with no multiplayer peer + connected. The file is read into a second MMU image, up to 8192 bytes, and a + count of exactly 256 starts the run as a Game Boy, keeping the default palette. + Nothing else is examined: no name, size range, header or hash test exists on + either side of the bridge, and a count that is neither 256 nor 2304 is refused. + A multiplayer session exchanges the CRC32 of this file so that both peers run + the same one. + source_ref: "Pizza Boy GBC Pro 6.0.6 MainActivity.java:702 (native method), + :8067-8081 (gate and slot selection), :1734-1757 (CRC32 of the file), + :1907, :2136 (multiplayer handshake), SettingsActivity.java:40-41 (request + codes), :96-113 (picker result and copy), :116-192 (both preferences), + Common.java:42 (copy to the application directory), FileDialog.java:949-975 + (legacy browser, zip entry to bios.bin), res/xml/pref_general.xml:89-99 + (defaults); Pizza Boy C Basic 4.1.6 libpizzaboy-jni.so pizza.c:1023-1024 (path + into global_bios_file), global.c:28 (char[256]), mmu.c:431-463 (open, 64 KB + clear, 8192 byte read, cartridge header copy, 256 and 2304 gate, refusal), + gameboy.c:1161-1168 (conditions and call), :1171, :1238 (failure), + :1179-1198 (model, MMU switch, program counter at 0, accumulator), + :1201-1235 (run to 0x100, return to the cartridge)" + + - name: cgb_boot.bin + system: nintendo-gbc + required: false + hle_fallback: true + agnostic: true + size: 2304 + validation: [size] + config_key: "bios_file_cgb" + description: "Game Boy Color (CGB) boot ROM" + note: >- + Same picker, same copy and same handoff as the Game Boy slot, used for every ROM + whose name does not end in .gb or .sgb. A count of exactly 2304 starts the run as + a Game Boy Color, which sets the accumulator to 0x11 and keeps the hardware + palettes instead of reloading the default one. The 0x100 to 0x1FF window of the + image is overwritten with the cartridge header before execution, which is the + gap the 2304 byte layout leaves for it. + source_ref: "Pizza Boy GBC Pro 6.0.6 MainActivity.java:8073-8078 (slot selection), + SettingsActivity.java:98 (preference key), :158-192 (preference and picker), + res/xml/pref_general.xml:97-99; Pizza Boy C Basic 4.1.6 libpizzaboy-jni.so + mmu.c:435-452 (read, header copy, 2304 gate), gameboy.c:1179 (model from the + return value), :1189-1198 (program counter, accumulator, palette)" diff --git a/emulators/pizza-boy-sc.yml b/emulators/pizza-boy-sc.yml new file mode 100644 index 00000000..d1480850 --- /dev/null +++ b/emulators/pizza-boy-sc.yml @@ -0,0 +1,188 @@ +emulator: "Pizza Boy SC" +type: standalone +core_classification: other +source: "https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboyscpro" +upstream: closed-source +author: "Pizza Emulators" +profiled_date: "2026-08-12" +core_version: "1.2.4" +display_name: "Sega - MS/GG/MD/CD (Pizza Boy SC)" +mode: standalone +cores: + - "pizza-boy-sc" + - "Pizza Boy SC" + - "PIZZA-BOY-SC" + - "it.dbtecno.pizzaboyscpro" + - "it.dbtecno.pizzaboyscbasic" +systems: + - sega-mastersystem + - sega-gamegear + - sega-megadrive + - sega-megacd + +notes: | + Two Android packages, closed source, sold and given away on Google Play under the + Pizza Boy SC name, reached by ES-DE through its PIZZA-BOY-SC find rule and started + with the game passed as the rom_uri extra: it.dbtecno.pizzaboyscpro, the paid build + the rule names first, and it.dbtecno.pizzaboyscbasic, the free one. The build read + here is Basic 1.2.4 (versionCode 33), a Play distribution drop carrying the source + stamp and signed by the Play App Signing certificate sha256 + 5ae32245362ccafab6977e759f658dda66bac81cebdd804581cb55db2f219149. The Pro on the + store is 1.4.25 and no genuine copy of it is reachable: apkcombo bounces the + download page of a paid app back to the app page, apkmirror carries no SC build, + archive.org holds none, and the one apkvision copy, labelled Pro 1.3.7, is signed + CN=APKVISION.ORG with no source stamp and was rejected. The Basic library serves + both packages: besides its own entry points it exports + Java_it_dbtecno_pizzaboyscpro_MainActivity_jniEnableCallback. + + The core is libsc.so, a Rust tree built as one workspace whose compilation units + are named in its own panic and log records: emulated/systems/genesis, + emulated/systems/sms, emulated/systems/mega_cd, emulated/components/cdrom, + emulated/common and frontend/android. The armeabi-v7a build shipped in the split + is stripped and carries no DWARF, so the file and line of every reference below + comes from the Location records the Rust log and panic paths embed. Four machines + run: engine start compares the system name against SMS, GameGear and SegaCD and + falls through to Genesis (lib.rs:481, 517, 538, 550), which covers Master System + and Mark III, Game Gear, Mega Drive and Genesis, and Mega CD and Sega CD. Discs + are read from cue and chd images through components/cdrom. + + Four BIOS slots exist, one per machine, set in one call whose log reads + "jni setBIOSFiles sms: {} gg: {} cd: {} md: {}" (lib.rs:424); a fifth setter stores + a single path in a slot of its own that engine start never reads (lib.rs:416), and + setBIOSBoot logs "TODO jni setBIOSboot" and does nothing. Each branch reads the + slots its machines use, the Master System one reading the Game Gear slot as well, + and an empty slot is an ordinary case for Master System, Game Gear and Mega Drive. + Only the Mega CD slot is mandatory: without it the run stops at "MegaCD Bios not + provided" (lib.rs:564) and engine start returns its failure code. + + The Mega CD image is the only file the core examines. It is read and its length + compared with 131072, then handed to the machine, which repeats the same + comparison and panics on a mismatch (megacd_main_machine.rs:156-157). Nothing else + about it is tested: no name, no header, no hash, and no region, the Game Region + setting being passed separately as jap, usa or eu and never selecting a file. + + The user supplies each file through the document picker, which filters nothing: + the chosen document is copied into the application temp directory under the name + the picker reports, or, when that name ends in zip, the first entry is extracted + there instead, and the absolute path of the copy is stored. In the free package the + BIOS preferences are declared android:enabled="false" behind a paid badge, and its + Java never hands a path to the core. + + Everything else the app opens it makes itself: the default skins, the cheat + descriptors and the two shaders are raw resources unpacked at first run, and the + box art, cheat, layout, sticker and per-ROM databases are created by their own + CREATE TABLE. + +files: + - name: bios_CD_U.bin + system: sega-megacd + required: true + agnostic: true + variant_group: "megacd-boot-rom" + size: 131072 + validation: [size] + description: "Sega CD boot ROM" + note: >- + Chosen from any location under any name through the document picker, or, when + the picked document is named .zip, taken from its first entry. The stored path + is read at engine start and the byte count compared with 131072; the machine + compares it a second time and panics when it differs. An absent path ends the + run with "MegaCD Bios not provided", an empty one with "MegaCD BIOS path is + missing", a failed read with "Error loading BIOS file", and a wrong length with + "Invalid BIOS len". The core holds one Mega CD slot and applies no other test, + so the boot ROM of any region satisfies it; the three are listed because the + region of the discs decides which one has to be installed. + source_ref: "Pizza Boy SC Basic 1.2.4 libsc.so frontend/android/src/lib.rs:424 + (four slot handoff), :517 (SegaCD branch), :564 (absent), :567 (validation + entry), :573 (empty path), :580 (read failure), :592 (length), :596 (accepted); + emulated/systems/mega_cd/src/megacd_main_machine.rs:156-157 (second length test + and panic); SettingsActivity.java:177-219 (picker, zip entry, stored path), + res/xml/pref_general.xml:105-123 (preferences and defaults)" + + - name: bios_CD_E.bin + system: sega-megacd + required: true + agnostic: true + variant_group: "megacd-boot-rom" + size: 131072 + validation: [size] + description: "Mega CD boot ROM" + note: >- + Same slot, same picker and same length test as the other Mega CD boot ROMs. + source_ref: "Pizza Boy SC Basic 1.2.4 libsc.so frontend/android/src/lib.rs:567-596, + emulated/systems/mega_cd/src/megacd_main_machine.rs:156-157" + + - name: bios_CD_J.bin + system: sega-megacd + required: true + agnostic: true + variant_group: "megacd-boot-rom" + size: 131072 + validation: [size] + description: "Mega CD boot ROM (Japan)" + note: >- + Same slot, same picker and same length test as the other Mega CD boot ROMs. + source_ref: "Pizza Boy SC Basic 1.2.4 libsc.so frontend/android/src/lib.rs:567-596, + emulated/systems/mega_cd/src/megacd_main_machine.rs:156-157" + + - name: bios_U.sms + system: sega-mastersystem + required: false + agnostic: true + variant_group: "mastersystem-boot-rom" + description: "Master System boot ROM" + note: >- + Picked and stored like the Mega CD image and handed to the machine as a path. + Nothing about the file is examined on either side of the bridge, and an empty + slot is not an error: the cartridge runs with the boot sequence skipped. + source_ref: "Pizza Boy SC Basic 1.2.4 libsc.so frontend/android/src/lib.rs:424 + (slot), :538 (branch reading the Master System and Game Gear slots), + emulated/systems/sms/src/system.rs:202 (path logged into the machine)" + + - name: bios_E.sms + system: sega-mastersystem + required: false + agnostic: true + variant_group: "mastersystem-boot-rom" + description: "Master System boot ROM (Europe)" + note: "Same slot and same absence of tests as the other Master System boot ROMs." + source_ref: "Pizza Boy SC Basic 1.2.4 libsc.so frontend/android/src/lib.rs:538, + emulated/systems/sms/src/system.rs:202" + + - name: bios_J.sms + system: sega-mastersystem + required: false + agnostic: true + variant_group: "mastersystem-boot-rom" + description: "Master System boot ROM (Japan)" + note: "Same slot and same absence of tests as the other Master System boot ROMs." + source_ref: "Pizza Boy SC Basic 1.2.4 libsc.so frontend/android/src/lib.rs:538, + emulated/systems/sms/src/system.rs:202" + + - name: bios.gg + system: sega-gamegear + required: false + agnostic: true + description: "Game Gear boot ROM" + note: >- + Its own slot, separate from the Master System one, both read on the branch that + serves the two machines. Picked and stored the same way, handed to the machine + as a path, and never examined; an empty slot is not an error. + source_ref: "Pizza Boy SC Basic 1.2.4 libsc.so frontend/android/src/lib.rs:424 + (slot), :481 (system name match, GameGear), :538 (branch reading the Master + System and Game Gear slots)" + + - name: bios_MD.bin + system: sega-megadrive + required: false + agnostic: true + description: "Mega Drive TMSS boot ROM" + note: >- + Read on the Genesis branch, the one engine start falls through to when the + system name is neither SMS, GameGear nor SegaCD. Picked and stored the same + way and never examined; the machine reports it as "BIOS detected" and runs + without it when the slot is empty. + source_ref: "Pizza Boy SC Basic 1.2.4 libsc.so frontend/android/src/lib.rs:424 + (slot), :550 (Genesis branch and slot read), + emulated/systems/genesis/src/system.rs:270 (path logged into the machine), + emulated/systems/genesis/src/genesis_machine.rs:135 (detection)" diff --git a/emulators/plastic.yml b/emulators/plastic.yml new file mode 100644 index 00000000..c183d1f8 --- /dev/null +++ b/emulators/plastic.yml @@ -0,0 +1,50 @@ +emulator: Plastic +type: standalone +core_classification: other +source: "https://github.com/Amjad50/plastic" +upstream: "https://github.com/Amjad50/plastic" +profiled_date: "2026-08-12" +source_commit: "74152adb3acd890d3abee2ff5906408f26a199e2" +core_version: "0.3.5" +display_name: "Nintendo - NES / Famicom (Plastic)" +cores: + - plastic +systems: + - nintendo-nes +mode: standalone + +notes: | + NES emulator written in Rust by Amjad Alsharafi. The emulation lives in the + plastic_core crate and two binaries drive it: plastic, an egui window, and + plastic_tui, a terminal frontend (docs/man/plastic.1). Both take the ROM + path as their first argument (plastic_ui/src/main.rs:418-424, + plastic_tui/src/main.rs:5-38). + + A cartridge boots with nothing supplied. The 2A03, the PPU and every mapper + are emulated in software and the console has no boot ROM, so no BIOS or + firmware is read. Cartridge::from_file accepts a path only when its + extension is nes and its first four bytes are the iNES magic + (plastic_core/src/cartridge/mod.rs:184-263, :157-165). get_mapper implements + 0, 1, 2, 3, 4, 7, 9, 10, 11, 12 and 66, and any other number returns + MapperNotImplemented (:280-296). No Famicom Disk System path exists and + therefore no disksys.rom. + + The NES to RGB table is a constant compiled into the binary + (plastic_core/src/display/color.rs:22-87, selected at :158) and the 32 bytes + at 0x3F00 are the PPU palette RAM (plastic_core/src/ppu2c02/palette.rs:6-19), + so no palette file is opened. The window icon is embedded at build time + (plastic_ui/src/main.rs:430). + + The emulator reads back only what it wrote itself. A cartridge whose header + carries the battery bit gets .nes.sav beside the ROM, written on drop + and reloaded on the next run (plastic_core/src/cartridge/mod.rs:319-348, + :457-463). Save state slots 0 to 9 are _.pst under the data + directory, ~/.local/share/plastic/saved_states on Linux + (plastic_ui/src/main.rs:16-32,95-118; plastic_tui/src/ui.rs:38-51,144-176; + plastic_core/src/nes.rs:393-406). + + Gamepad support comes from gilrs, which compiles the SDL controller database + into the binary and takes its only override from the SDL_GAMECONTROLLERCONFIG + environment variable rather than a file (gilrs src/mapping/mod.rs:477-485). + +files: [] diff --git a/emulators/project64.yml b/emulators/project64.yml new file mode 100644 index 00000000..8fe7813e --- /dev/null +++ b/emulators/project64.yml @@ -0,0 +1,227 @@ +emulator: project64 +type: standalone +core_classification: other +source: "https://github.com/project64/project64" +upstream: "https://github.com/project64/project64" +profiled_date: "2026-08-12" +source_commit: "6188e9a88dd2e7487df346fecc445716654e18ec" +core_version: "Dev-4.0.0" +display_name: "Nintendo - Nintendo 64 (Project64)" +cores: + - project64 +systems: + - nintendo-64 + - nintendo-64dd +mode: standalone + +notes: | + Nintendo 64 and 64DD emulator for Windows. Project64.exe plus the plugin DLLs + the same solution builds, driven by the plugin spec in Source/Project64-plugin-spec. + ES-DE passes the ROM as the only argument. AppVeyor builds Win32 and x64 only; + Source/Android holds no build file. + + Cartridge boot reads no file. PostPif is hardcoded true, so Reset seeds the + general purpose registers from the CIC identified in the ROM image, points the + program counter at 0xA4000040 and the boot block is copied into SP DMEM. The + branch that would start at the PIF ROM address is unreachable and the PIF ROM + read in the memory handler is commented out, so neither a PIF ROM nor a CIC ROM + is opened (Source/Project64-core/N64System/N64System.cpp:911-916, + Source/Project64-core/N64System/Mips/Register.cpp:342,371-373,395-535, + Source/Project64-core/N64System/MemoryHandler/PifRamHandler.cpp:26). + + The CIC is identified from the boot block. ByteSwapRom normalises the image so + each 32-bit read yields the ROM's big-endian word, then GetCicChipID sums those + words from 0x40 to 0x1000 and matches the total against a table of constants. + Three of them are 64DD IPL images: 0xD2E53EF008 for the Japanese retail chip + 8303, 0xD2E53E5DDA for the American retail chip 8501, 0xD2E53EF39F for the + development chip 8401. IsLoadedRomDDIPL is that test + (Source/Project64-core/N64System/N64Rom.cpp:240-273,281-305,500-511). + + Aleck64 images are recognised by the same table, through a second sum taken at + 0xC00, and get their own boot register seed. No arcade hardware is emulated and + no Aleck64 file is opened + (Source/Project64-core/N64System/N64Rom.cpp:283,310-316, + Source/Project64-core/N64System/Mips/Register.cpp:477-479). + + Transfer Pak reads a Game Boy cartridge image and its save from paths the user + sets per game. Both are the user's own cartridge dump, and no Game Boy boot ROM + is involved (Source/Project64-core/N64System/Mips/GBCart.cpp:695-698,744,788, + Source/Project64-core/Settings.cpp:242-243). + + The support files under Config ship in the installer and in the nightly package. + CIniFile returns silently when the path does not exist, so each of them degrades + to the defaults registered in AddHandler rather than failing + (Source/Common/IniFile.cpp:493-522, Source/Project64-core/Settings.cpp:134-145). + + GLideN64 ships as a bundled plugin, pinned as a submodule at + gonetz/GLideN64 c8ef81c7d9aede9f67f6ed3d3426c90541f9f13e, and brings its own + GLideN64.ini, GLideN64.custom.ini and translations. Project64's own code names + none of them; only Installer.iss and package_zip.cmd copy them + (Source/Installer/Installer.iss:38, Source/Script/package_zip.cmd:42-47). + + Generated at runtime, never supplied: Project64.cfg, Project64.rdn, + Project64.cache3, Project64.zcache, Config/Cheats-User, Config/Enhancements-User, + Save, Screenshots, Logs and the texture caches. + +files: + # -- 64DD IPL ROMs, user supplied -- + - name: "64DD_IPL_v12_JPN.bin" + aliases: ["64DD_IPL.bin", "64DD_IPL_JP.n64", "64dd_ipl_J.bin"] + system: nintendo-64dd + region: [japan] + required: true + validation: [signature] + description: "64DD IPL ROM (Japanese retail)" + note: > + Loaded when the disk image reports Country_Japan. The path is the free text + Disk IPL ROM Path setting, typed or pasted into a plain edit box, so the + code fixes no filename and no directory. SelectAndLoadFileImageIPL tests + that the path exists, warns and returns false if not, and the disk never + starts. The file is accepted on two content checks and nothing else: the + first word must be one of the four image magics, 0x40072780 being the 64DD + one, and the boot block sum must be 0xD2E53EF008. Size is not checked and + no file hash is computed. + source_ref: "Source/Project64-core/Settings.cpp:316, Source/Project64-core/N64System/N64System.cpp:577,599,649-652,673-677,690-704, Source/Project64-core/N64System/N64Rom.cpp:303,479-498,500-511, Source/Project64/UserInterface/Settings/SettingsPage-DiskDrive.cpp:13,18,47,140" + + - name: "64DD_IPL_USA.bin" + aliases: ["64DD_IPL_US.n64", "64dd_ipl_U.bin"] + system: nintendo-64dd + region: [north-america] + required: true + validation: [signature] + description: "64DD IPL ROM (American retail)" + note: > + Loaded when the disk image reports Country_NorthAmerica, from the Disk IPL + USA ROM Path setting. Same acceptance path as the Japanese image, matched on + boot block sum 0xD2E53E5DDA. The chip differs from the Japanese one, and + CalculateRomCrc carries a separate seed and a 0xA0000 length for it. + source_ref: "Source/Project64-core/Settings.cpp:317, Source/Project64-core/N64System/N64System.cpp:653-656,673-677, Source/Project64-core/N64System/N64Rom.cpp:305,369-372,500-511, Source/Project64/UserInterface/Settings/SettingsPage-DiskDrive.cpp:14,19,56,142" + + - name: "64DD_IPL_DEV.bin" + aliases: ["64DD_IPL_DEV.n64", "64dd_ipl_DEV.bin"] + system: nintendo-64dd + required: true + validation: [signature] + description: "64DD IPL ROM (development)" + note: > + Loaded from the Development 64DD IPL ROM Path setting for disks whose country + byte is unknown, which is what development and prototype disks carry. Matched + on boot block sum 0xD2E53EF39F. When a cartridge and a disk are launched + together and this path is empty, the loader falls back to the Japanese image + and then to the American one, so the development image is only unavoidable + for a development disk on its own. + source_ref: "Source/Project64-core/Settings.cpp:318, Source/Project64-core/N64System/N64System.cpp:657-670,673-677, Source/Project64-core/N64System/N64Rom.cpp:304,377-380,500-511, Source/Project64/UserInterface/Settings/SettingsPage-DiskDrive.cpp:15,20,65,144" + + # -- Per game databases shipped in the installer -- + - name: "Project64.rdb" + path: "Config/Project64.rdb" + system: nintendo-64 + required: false + bundled: true + description: "ROM settings database" + note: > + Sections keyed by the ROM identifier CRC1-CRC2-C:country. Backs the whole + Rdb_ setting family, among them RDRAM size, counter factor, save chip, VI + refresh rate, disk seek timing and the overclock modifier, so it decides how + the machine is configured per game. It also carries the microcode identifier + table. Absent, every lookup falls through to the Defaults section and the + ROM browser lists no known titles. + source_ref: "Source/Project64-core/Settings.cpp:87-88,134-145,151-188, Source/Project64-core/Settings/SettingType/SettingsType-RomDatabase.cpp:63,117, Source/Project64-core/RomList/RomList.cpp:47,52,58-61, Source/Project64-core/N64System/N64Rom.cpp:722,914" + + - name: "Video.rdb" + path: "Config/Video.rdb" + system: nintendo-64 + required: false + bundled: true + description: "Per game video plugin settings" + note: > + Second ini opened by the ROM database setting type, keyed on the same ROM + identifier, holding the microcode CRCs the ucode detector matches and the per + game video overrides. Without it the plugin asks the user to add an unknown + microcode CRC. + source_ref: "Source/Project64-core/Settings.cpp:89-90, Source/Project64-core/Settings/SettingType/SettingsType-RomDatabase.cpp:64,118" + + - name: "Audio.rdb" + path: "Config/Audio.rdb" + system: nintendo-64 + required: false + bundled: true + description: "Per game audio plugin settings" + note: > + Third ini opened by the ROM database setting type, same key, carrying the per + game audio overrides such as FPSBuffer, Fixed Audio and Sync Audio. + source_ref: "Source/Project64-core/Settings.cpp:91-92, Source/Project64-core/Settings/SettingType/SettingsType-RomDatabase.cpp:65,119" + + - name: "Project64.rdx" + path: "Config/Project64.rdx" + system: nintendo-64 + required: false + bundled: true + description: "ROM database extension" + note: > + Extended per game information the ROM browser shows, loaded into the romlist + as m_ExtIniFile alongside the ROM database itself. Absent, the browser + columns it feeds stay empty. + source_ref: "Source/Project64-core/Settings.cpp:103-104, Source/Project64-core/RomList/RomList.cpp:46,51" + + - name: "Config/Cheats/*.cht" + system: nintendo-64 + required: false + bundled: true + description: "Shipped cheat database" + note: > + Directory scanned for that pattern, one file per game, sections keyed on the + ROM identifier and holding the GameShark style codes. The user directory + Config/Cheats-User is scanned straight after and is where the UI writes. + 671 files ship in the installer. + source_ref: "Source/Project64-core/Settings.cpp:93-96, Source/Project64-core/N64System/Enhancement/Enhancements.cpp:629,647, Source/Installer/Installer.iss:29" + + - name: "Config/Enhancements/*.enh" + system: nintendo-64 + required: false + bundled: true + description: "Shipped enhancement database" + note: > + Directory scanned for that pattern, same per game keying as the cheat files, + holding the patches offered under Enhancements such as widescreen hacks. The + user directory Config/Enhancements-User is scanned straight after. 115 files + ship in the installer. + source_ref: "Source/Project64-core/Settings.cpp:97-100, Source/Project64-core/N64System/Enhancement/Enhancements.cpp:665,684, Source/Installer/Installer.iss:30" + + # -- Interface localisation -- + - name: "Lang/*.pj.Lang" + system: nintendo-64 + required: false + bundled: true + description: "Interface translations" + note: > + Directory scanned for that pattern, each file naming its language in a header + string. English is compiled in through the DEF_STR table, so an empty + directory leaves the interface in English. + source_ref: "Source/Project64-core/Settings.cpp:127-128, Source/Project64-core/Multilanguage/Language.cpp:9-571,656-673, Source/Installer/Installer.iss:33" + + # -- Prebuilt plugins with no source in the tree -- + - name: "Jabo_Direct3D8.dll" + path: "Plugin/GFX/Jabo_Direct3D8.dll" + system: nintendo-64 + required: false + bundled: true + description: "Jabo's Direct3D8 video plugin" + note: > + Committed as a prebuilt binary under Plugin/Win32 and copied by both the + installer and the nightly packager. No source for it exists in the tree, so a + build from source cannot produce it. Project64-Video is the default graphics + plugin, so it is only selected when the user picks it. + source_ref: "Source/Project64-core/Settings.cpp:383, Source/Installer/Installer.iss:36, Source/Script/package_zip.cmd:60" + + - name: "Jabo_Dsound.dll" + path: "Plugin/Audio/Jabo_Dsound.dll" + system: nintendo-64 + required: false + bundled: true + description: "Jabo's DirectSound audio plugin" + note: > + Committed as a prebuilt binary under Plugin/Win32 and copied by both the + installer and the nightly packager, with no source in the tree. + Project64-Audio is the default audio plugin. + source_ref: "Source/Project64-core/Settings.cpp:385, Source/Installer/Installer.iss:34, Source/Script/package_zip.cmd:58" diff --git a/emulators/real3doplayer.yml b/emulators/real3doplayer.yml new file mode 100644 index 00000000..1ce966a0 --- /dev/null +++ b/emulators/real3doplayer.yml @@ -0,0 +1,117 @@ +emulator: "Real3DOPlayer" +type: standalone +core_classification: other +source: "http://www.arts-union.ru/node/23" +upstream: closed-source +author: "AltmerSoft (Maxim Grishin)" +profiled_date: "2026-08-12" +core_version: "1.0.32" +display_name: "The 3DO Company - 3DO (Real3DOPlayer)" +mode: standalone +cores: + - "real3doplayer" + - "Real3DOPlayer" + - "REAL3DOPLAYER" +systems: + - 3do + +notes: | + Android package ru.vastness.altmer.real3doplayer, closed source, published by the + author of the Phoenix Emulation Project and reached by ES-DE through its + REAL3DOPLAYER find rule. The build read here is app-release.apk of 2019-11-19, + taken from real3DOPlayer_free_1.0.32.zip on the author's own site, carrying the + certificate sha256 336dca7bf758d4d4d3e31783a1cb3f777cf0f0791ff6b1a8bbf698892f8860a9 + (C=RU, L=Tula, O=AltmerSoft, CN=MAXIM GRISHIN): versionCode 33, minSdk 14, + targetSdk 23, seven ABIs. Java line numbers below are jadx output of that build and + native addresses are its arm64-v8a library; the armeabi-v7a library carries the same + strings and the same constants. The decompiled tree published as + BoUnCe587/Real3DOPlayer was rejected: it is signed with the AOSP test key + a40da80a59d170caa950cf15c18c454d47a39b26989d8b640ecd745ba71bf5dc. + + One system is emulated, 3DO Interactive Multiplayer, in libphoenixcore.so behind a + JNI bridge (NativeCore.java:6-51). The library names itself "PhoenixEmuProject core + 2.8.21" and builds the console out of MADAM, CLIO, SPORT, CD-ROM, BIOS, FONT-ROM, + FMV-ROM and NVRAM devices. + + The user points the app at one directory holding both the discs and the ROMs, shown + as "Current ISOs and BIOS path". countGames lists it, keeping the extensions bin, + cdi, img, iso, nrg and rom, and offers every file to three adapters in turn: CD + image, then BIOS, then font ROM (0xdd390-0xdd9e0, dispatch at 0xdc43c). An external + launcher can instead pass explicit paths through the intent extras rom, cd and font, + which become the config keys ext-rom, ext-cd and ext-font + (MainActivity.java:469-471,412-414). + + Nothing is recognised by name. A ROM candidate is measured, and a file of 3 MB or + more is dropped before it is read; the remainder is scanned on four byte boundaries + for the RomTag signature 01 5A 5A 5A 5A 5A 01 00, and the 0x84 byte header at that + point is read back. The null terminated string at header offset 0x28 is what sorts + the file: "rom" fills the BIOS list, "rom2" the font list, and "fmvrom" is compared + for but never requested (0xaa0e0-0xaa350). Running that scan over the published 3DO + dumps sorts every system BIOS into "rom" and every kanji dump into "rom2", the + 512 KB arcade ROM and the 933636 byte FZ-1 font included. + + The BIOS is the one file the app refuses to run without: an empty + NativeCore.nameOfBios() raises "BIOS not found." and returns instead of starting the + emulator, and at startup it raises "Select 3DO directory on SD card with BIOS and + CD-images." (MainActivity.java:539-543,583-584). Nothing gates on the font ROM. + + The md5 of the loaded BIOS is compared against a48e6746bd7edec0f40cff078f0bb19f, the + Panasonic FZ-10 PAL ANVIL dump, and the outcome is passed as one construction + argument of the device set (0x8eea0-0x8ef58, again at 0x916c0-0x916f4). It selects + behaviour for that dump and is not an acceptance test: acceptance is the RomTag. + Four further md5 constants (5df7f21286290b2b4e9bd939f747f985, + dacffcf51e54e76b68fb62ec73faff42, 0da811a327361f9a3d7dca63ad503f30, + 2536bf786f05af221038313a3e28f9aa) are all compared against the md5 taken for the + CD-ROM device, so they identify game discs rather than firmware. + + The FMV-ROM device is built but can never be fed: the ROM adapter is only ever + constructed for tags "rom" and "rom2" (0xdc4e8, 0xe9784, 0xe98bc), the frontend + registers only Library/CD-ROM, Library/BIOS and Library/FONT-ROM (0xe965c, 0xe9794, + 0xe98cc), and no ext-fmv key exists. + + Files the app makes for itself, in its storage directory rather than the scan + directory: nvram.bin, the 32 KB console save area, erasable from the interface; + configs.xml and settings.ini; save states; and the controller maps. madam.bin and + clio.bin name 2 KB and 64 KB regions of the emulator's own state blob and are + reached only in mode 2 (0x8ce8c-0x8d064). + +files: + - name: panafz10e-anvil.bin + system: 3do + required: true + agnostic: true + max_size: 3145727 + validation: [size] + config_key: "ext-rom" + description: "3DO system BIOS ROM" + note: >- + Any 3DO system ROM is accepted, under any name and from any directory the user + picks. The file is measured, then searched on four byte boundaries for the + RomTag signature, and it is taken as the BIOS when the header names itself + "rom". A file of 3 MB or more is rejected unread. The emulator will not start + until one is found, and the interface lists it above the discs. + source_ref: "Real3DOPlayer 1.0.32 MainActivity.java:100-101 (scan and BIOS name), + MainActivity.java:539-543,583-584 (refusal without it), MainActivity.java:412,469 + (ext-rom), libphoenixcore.so arm64-v8a 0xaa0e0-0xaa118 (size gate), + 0xaa140-0xaa1b0 (RomTag scan and header read), 0xaa218-0xaa27c (\"rom\" test), + 0xdc43c-0xdc53c (dispatch and list), 0xdd228-0xdd2e0 (nameOfBios), + 0xdd390-0xdd908 (directory scan and extensions), 0x8f6f0-0x8f71c (1 MB window)" + + - name: panafz1j-kanji.bin + system: 3do + required: false + agnostic: true + max_size: 3145727 + validation: [size] + config_key: "ext-font" + description: "3DO kanji font ROM" + note: >- + Found by the same scan of the same directory, and taken as the font when the + RomTag header names itself "rom2". Held in its own list and mapped into a second + 1 MB window of the machine. Japanese titles draw their kanji from it; the + emulator starts and runs without one, and the core carries GRAFERR_NO_FONT and + GRAFERR_BADFONTFILE for that case. + source_ref: "Real3DOPlayer 1.0.32 MainActivity.java:413,471 (ext-font), + libphoenixcore.so arm64-v8a 0xaa2e8-0xaa34c (\"rom2\" test), + 0xdc4d0-0xdc52c (dispatch and list), 0xdd9dc-0xdd9e0 (third scan pass), + 0xe98bc-0xe98cc (Library/FONT-ROM), 0x8f74c-0x8f780 (1 MB window)" diff --git a/emulators/saturn-emu.yml b/emulators/saturn-emu.yml new file mode 100644 index 00000000..86d987ba --- /dev/null +++ b/emulators/saturn-emu.yml @@ -0,0 +1,219 @@ +emulator: "Saturn.emu" +type: standalone +core_classification: community_fork +source: "https://github.com/Rakashazi/emu-ex-plus-alpha" +upstream: "https://mednafen.github.io/" +profiled_date: "2026-08-12" +source_commit: "1c12fac5ce49badaadff2e2f210dcc30b89f4943" +core_version: "1.5.85" +display_name: "Sega - Saturn (Saturn.emu)" +mode: standalone +cores: + - "saturn-emu" + - "Saturn.emu" + - "SATURN-EMU" + - "saturnemu" +systems: + - sega-saturn + +notes: | + Member of the EX Emulator series by Robert Broglia, published as + com.explusalpha.SaturnEmu and built for arm64 and x86_64 only + (Saturn.emu/metadata/conf.mk:2-7, Saturn.emu/config.mk:7-9). ES-DE reaches it + through the SATURN-EMU find rule, which only the Android rule set carries, and + offers it under both the saturn and saturnjp systems. Mednafen's Saturn module + is vendored under Saturn.emu/src/ss on the 1.32 line + (EmuFramework/include/shared/mednafen/mednafen-config.h:167) and driven by the + app's own video, audio, input and save layers + (Saturn.emu/src/CMakeLists.txt:6-40). Seventeen files differ from the Mednafen + 1.32.1 release, none of it touching file loading: statics become externals the + app reads (Saturn.emu/src/ss/ss.cpp:146, Saturn.emu/src/ss/smpc.cpp:96,146, + Saturn.emu/src/ss/vdp2.cpp:46,63, Saturn.emu/src/ss/cdb.cpp:535), backup memory + moves to the app's file objects and the periodic save timers are dropped + (Saturn.emu/src/ss/ss.cpp:1836-1849, mednafen 1.32.1 src/ss/ss.cpp:927-970, + 1592-1600,1867-1874), the VDP2 work queue becomes a framework ring buffer + (Saturn.emu/src/ss/vdp2_render.cpp:3211-3231), and the rest is enum and virtual + qualifier tidying. The BIOS and cart ROM block is byte-identical to the release, + as are cart.cpp, cart/rom.cpp and db.cpp. + + Content is read from .cue, .ccd, .chd, .toc and .m3u files + (Saturn.emu/metadata/conf.mk:5, Saturn.emu/src/main/system.ccm:106-109). An + archive is opened by the app, which prefers an .m3u member and otherwise keeps + the first entry passing that filter, and an .m3u names up to 16 images + (Saturn.emu/src/main/Main.cc:186-246). Every load goes through the module's + LoadCD entry point (Saturn.emu/src/main/Main.cc:275, + Saturn.emu/src/ss/ss.cpp:1757-1806). The ROM entry point Load is never called: + its only call site in the tree is a shared helper this app does not use + (EmuFramework/src/shared/mednafen-emuex/MDFNUtils.hh:133-146). + + Four files the user supplies carry no name of their own. Pickers store + arbitrary URIs under NA/EU BIOS, JP BIOS, KoF '95 ROM and Ultraman ROM, each + filtered to names ending in .bin and each refusing to descend into archives + (Saturn.emu/src/main/EmuMenuViews.cc:34-37,44-145, + EmuFramework/include/emuframework/DataPathSelectView.hh:77-102, + Saturn.emu/src/main/system.ccm:85-95,128-131, + Saturn.emu/src/main/options.cc:65-68,98-101). MDFN_GetSettingS answers the four + path settings with the fixed tokens jp, na, kof95 and ultraman, and + MDFN_MakeFName turns each token back into the matching URI, ending the load + with a message pointing at the File Paths menu when it is unset + (Saturn.emu/src/main/options.cc:215-228,245-285). Every other setting name + reaches unreachable(), so no other firmware request can be made. + + Which BIOS is read follows the emulated area: Japan and Asia NTSC take the JP + path, every other area the NA/EU path (Saturn.emu/src/ss/ss.cpp:1388-1394). The + area comes from the Region menu, or when that is Auto from the first 16 sectors + of the disc, checked against the security code hash and the "SEGA SEGASATURN " + magic (Saturn.emu/src/main/EmuMenuViews.cc:216-251, + Saturn.emu/src/main/options.cc:203-204, Saturn.emu/src/ss/ss.cpp:959-968, + 1126-1144,1778-1787). The image is rejected at any length other than 524288 and + then hashed (Saturn.emu/src/ss/ss.cpp:1400-1404). With ss.bios_sanity forced on + (Saturn.emu/src/main/options.cc:193-194) a table of five known images drives two + further tests: a file whose name is one of the five must hash to that entry, and + a file whose hash is one of the five must belong to the area being emulated + (Saturn.emu/src/ss/ss.cpp:1406-1439). An image outside the table passes both, + since each test only rejects on a match. A third test compares Saturn against + ST-V images and can never fire here. + + Cart type comes from the Cart Type menu when it is not Auto, otherwise from the + internal game database, otherwise none + (Saturn.emu/src/main/EmuMenuViews.cc:180-214, + Saturn.emu/src/main/options.cc:161-164, Saturn.emu/src/ss/ss.cpp:1761-1790). + The database forces the KoF '95 cart for MK-81088 and T-3101G and the Ultraman + cart for T-13308G, marking all three a game requirement + (Saturn.emu/src/ss/db.cpp:93-96,403), so those three discs read a ROM image and + every other disc reads none. + + ST-V, the bootable ROM cart and Action Replay 4M Plus are compiled and + unreachable. All three exist only behind cart types the Cart Type menu does not + list and the database never assigns, and the first two are entered from Load + alone (Saturn.emu/src/ss/ss.cpp:1630,1669, Saturn.emu/src/ss/cart.cpp:166-181). + Their paths would ask for ss.bios_stv_jp, ss.bios_stv_na, ss.bios_stv_eu and + ss.cart.satar4mp_path, none of which MDFN_GetSettingS answers + (Saturn.emu/src/ss/ss.cpp:1379-1387,1293, + Saturn.emu/src/main/options.cc:215-228). The ST-V EEPROM save file and the + ST-V branches in the app's own backup memory code are dead for the same reason + (Saturn.emu/src/main/Main.cc:119-123,141-142). + + Per content the app writes and reads back a .bkr backup RAM image, a .smpc real + time clock block, .mca save states and, when a memory cart is selected, a + gzipped .bcr cart image; settings live in SaturnEmu.config + (Saturn.emu/src/main/Main.cc:50-129,152-155, + Saturn.emu/src/main/system.ccm:180, Saturn.emu/src/ss/cart/backup.cpp:69-73, + Saturn.emu/src/main/AppMeta.cc:28). Mednafen's image reader picks up an .sbi + beside a cue sheet when one is present + (EmuFramework/src/shared/mednafen/cdrom/CDAccess_Image.cpp:924-941). Cheats are + off (Saturn.emu/src/main/options.cc:187-188), and ui.png, gpOverlay.png and the + shader sources are drawn from the application bundle + (EmuFramework/include/emuframework/AssetManager.hh:61-66, + EmuFramework/src/AssetManager.cc:63-69, + EmuFramework/src/VideoImageEffect.cc:163-173). + +files: + - name: "sega_101.bin" + system: sega-saturn + description: "Saturn BIOS v1.01, read for Japan and Asia NTSC" + required: true + region: [japan, asia-ntsc] + size: 524288 + sha256: "dcfef4b99605f872b6c3b6d05c045385cdea3d1b702906a0ed930df7bcb7deac" + validation: [existence, size, sha256] + config_key: "CFGKEY_JP_BIOS_PATH" + category: bios + note: > + The image the module's own setting table names for the JP path + (Saturn.emu/src/ss/ss.cpp:2398), and one of three the sanity table accepts + for Japan and Asia NTSC. Any 524288-byte image the user picks loads unless + the sanity table contradicts it, but a file carrying this name must carry + this hash. + source_ref: "Saturn.emu/src/ss/ss.cpp:1388-1394 (area picks the JP path), Saturn.emu/src/ss/ss.cpp:1396-1404 (open, size, hash), Saturn.emu/src/ss/ss.cpp:1418 (name, hash, areas), Saturn.emu/src/ss/ss.cpp:2398 (setting default), Saturn.emu/src/main/options.cc:218-219,276-281 (token and path), Saturn.emu/src/main/EmuMenuViews.cc:67-88 (picker)" + + - name: "mpr-17933.bin" + system: sega-saturn + description: "Saturn BIOS read for every area outside Japan and Asia NTSC" + required: true + region: [north-america, europe, south-korea, asia-pal, brazil, latin-america] + size: 524288 + sha256: "96e106f740ab448cf89f0dd49dfbac7fe5391cb6bd6e14ad5e3061c13330266f" + validation: [existence, size, sha256] + config_key: "CFGKEY_NA_BIOS_PATH" + category: bios + note: > + The image the module's own setting table names for the NA/EU path + (Saturn.emu/src/ss/ss.cpp:2399). The sanity table grants it every area + except Japan and Asia NTSC, which covers North America, Europe, South + Korea, Asia PAL, Brazil and Latin America as the Region menu names them. + source_ref: "Saturn.emu/src/ss/ss.cpp:1388-1394 (area picks the NA/EU path), Saturn.emu/src/ss/ss.cpp:1396-1404 (open, size, hash), Saturn.emu/src/ss/ss.cpp:1420 (name, hash, areas), Saturn.emu/src/ss/ss.cpp:2399 (setting default), Saturn.emu/src/main/options.cc:220-221,270-275 (token and path), Saturn.emu/src/main/EmuMenuViews.cc:44-65 (picker), Saturn.emu/src/main/EmuMenuViews.cc:162-176 (area names)" + + - name: "sega_100.bin" + system: sega-saturn + description: "Saturn BIOS v1.00, accepted for Japan and Asia NTSC" + required: false + region: [japan, asia-ntsc] + size: 524288 + sha256: "ae4058627bb5db9be6d8d83c6be95a4aa981acc8a89042e517e73317886c8bc2" + validation: [existence, size, sha256] + config_key: "CFGKEY_JP_BIOS_PATH" + category: bios + note: > + Interchangeable with the other two Japan images: the sanity table gives all + three the same areas, and nothing in the module ranks them. + source_ref: "Saturn.emu/src/ss/ss.cpp:1417 (name, hash, areas), Saturn.emu/src/ss/ss.cpp:1396-1439 (open, size, hash, sanity tests)" + + - name: "sega1003.bin" + system: sega-saturn + description: "Saturn BIOS v1.003, accepted for Japan and Asia NTSC" + required: false + region: [japan, asia-ntsc] + size: 524288 + sha256: "cc1e1b7f88f1c6e6fc35994bae2c2292e06fdae258c79eb26a1f1391e72914a8" + validation: [existence, size, sha256] + config_key: "CFGKEY_JP_BIOS_PATH" + category: bios + source_ref: "Saturn.emu/src/ss/ss.cpp:1416 (name, hash, areas), Saturn.emu/src/ss/ss.cpp:1396-1439 (open, size, hash, sanity tests)" + + - name: "sega_100a.bin" + system: sega-saturn + description: "Saturn BIOS v1.00a, accepted for every area outside Japan and Asia NTSC" + required: false + region: [north-america, europe, south-korea, asia-pal, brazil, latin-america] + size: 524288 + sha256: "87293093fad802fcff31fcab427a16caff1acbc5184899b8383b360fd58efb73" + validation: [existence, size, sha256] + config_key: "CFGKEY_NA_BIOS_PATH" + category: bios + source_ref: "Saturn.emu/src/ss/ss.cpp:1419 (name, hash, areas), Saturn.emu/src/ss/ss.cpp:1396-1439 (open, size, hash, sanity tests)" + + - name: "mpr-18811-mx.ic1" + system: sega-saturn + description: "King of Fighters '95 ROM cart" + required: false + agnostic: true + min_size: 2097152 + validation: [existence, size] + config_key: "CFGKEY_KOF_ROM_PATH" + category: bios + note: > + Read when the cart type is KoF '95, which the internal database forces for + MK-81088 and T-3101G and which the Cart Type menu also offers. Those two + discs end the load when the path is unset; every other disc ignores it. + CART_ROM_Init takes a fixed 2097152 bytes and Stream::read throws on a + shorter file, so anything smaller aborts and anything larger has its tail + ignored. The name comes from the module's setting table, which this build + never reads: settings.cpp is out of the shared source list, and the picker + lists names ending in .bin. + source_ref: "Saturn.emu/src/ss/ss.cpp:1291 (cart to setting), Saturn.emu/src/ss/ss.cpp:1348-1357 (firmware path, open, hand to CART_Init), Saturn.emu/src/ss/cart.cpp:162-164 (dispatch), Saturn.emu/src/ss/cart/rom.cpp:37-47 (fixed read), Saturn.emu/src/ss/db.cpp:94-95,403 (database forces the cart), Saturn.emu/src/ss/ss.cpp:2434 (setting default), Saturn.emu/src/main/options.cc:222-223,258-263 (token and path), Saturn.emu/src/main/EmuMenuViews.cc:90-111 (picker)" + + - name: "mpr-19367-mx.ic1" + system: sega-saturn + description: "Ultraman - Hikari no Kyojin Densetsu ROM cart" + required: false + agnostic: true + min_size: 2097152 + validation: [existence, size] + config_key: "CFGKEY_ULTRAMAN_ROM_PATH" + category: bios + note: > + Read when the cart type is Ultraman, which the internal database forces for + T-13308G and which the Cart Type menu also offers. Same fixed 2097152-byte + read as the other ROM cart, and the same picker filtered to .bin. + source_ref: "Saturn.emu/src/ss/ss.cpp:1292 (cart to setting), Saturn.emu/src/ss/ss.cpp:1348-1357 (firmware path, open, hand to CART_Init), Saturn.emu/src/ss/cart.cpp:163-164 (dispatch), Saturn.emu/src/ss/cart/rom.cpp:37-47 (fixed read), Saturn.emu/src/ss/db.cpp:96,403 (database forces the cart), Saturn.emu/src/ss/ss.cpp:2435 (setting default), Saturn.emu/src/main/options.cc:224-225,264-269 (token and path), Saturn.emu/src/main/EmuMenuViews.cc:113-134 (picker)" diff --git a/emulators/sixtyforce.yml b/emulators/sixtyforce.yml new file mode 100644 index 00000000..0c9911c2 --- /dev/null +++ b/emulators/sixtyforce.yml @@ -0,0 +1,139 @@ +emulator: sixtyforce +type: standalone +core_classification: embedded_hle +source: "https://sixtyforce.com/" +upstream: "https://sixtyforce.com/" +profiled_date: "2026-08-12" +core_version: "2.0.2" +display_name: "Nintendo - Nintendo 64 (sixtyforce)" +cores: + - sixtyforce +systems: + - nintendo-64 + - nintendo-64dd +mode: standalone + +notes: | + Nintendo 64 emulator for macOS by Gerrit Goossen, closed source since its first + release in 2001. ES-DE runs it from + /Applications/sixtyforce.app/Contents/MacOS/sixtyforce and passes the ROM path. + Everything below is read from the distributed 2.0.2 build (CFBundleVersion 87, + single x86_64 slice, macOS 10.9 or later); addresses are the virtual addresses + of Contents/MacOS/sixtyforce. None of it appears on the site, in the help pages + or in the release notes. + + The boot chain reads nothing. There is no PIF ROM and no CIC image: the boot + writes the constants for the CIC itself, dispatching on a number in the 6101 to + 7106 range kept in the machine state (0x100071dbf-0x100071e2c). That number is + what Overrides.plist gives for the game, and when the table has no entry the + code sums the ROM's own IPL3 region instead (0x100071c78-0x100071c8f, + 0x100071e31-0x100071e94). The country code byte of the cartridge header takes + the PAL branch for D, F, I, P, S, U, X and Y (0x100071d84-0x100071da3). + + Every primitive the binary can open a file with (URLForResource:withExtension:, + initWithContentsOfURL:options:error:, initWithFileURL:, + fileHandleForReadingFromURL:error:, the two directory enumerators, mmap) + resolves to three sources: the ROM the user picks, the five bundle resources + below, and the app's own saves. + + A ROM is read in any of three byte orders. The first word decides: + 0x80371240, 0x80371241 and the 64DD IPL word 0x80270740 are big endian and get + a 32 bit reversal, 0x37804012, 0x37804112 and 0x27804007 are word swapped and + get a 16 bit reversal, 0x40123780, 0x41123780 and 0x40072780 are already in the + internal little endian word order and pass through. A gzip stream or a 60gz + container is decompressed first, and the length has to be a multiple of four + (0x1000ad5c0-0x1000ad6ce, SFGZFile at 0x1000ae2d0). Anything else fails with + "Error Loading Cartridge Format". + + 64DD support stops at the IPL image. HardwareState carries a cartridge slot + (pointer at +0x120, length at +0x128) and an IPL slot (+0x138, +0x140) and no + disk slot; the document types are n64, v64 and z64, and the only occurrences of + the letters ndd in the whole binary are the two NDDJ immediates in the loader. + Loading the IPL while a cartridge is open leaves the cartridge in place. + + Autosaves, game freezes, controller paks and the controller configuration are + written by the app, so none of them is an entry here. + +files: + - name: 64DD_IPL.bin + system: nintendo-64dd + required: false + description: "64DD IPL ROM" + note: > + Opened through the file panel like a cartridge. The loader builds the four + byte game code from the header, media format at 0x3b, then the two + cartridge id bytes read 0x3d before 0x3c, then country at 0x3e, and keeps + the image in the 64DD slot instead of the cartridge slot when that code + reads NDDJ. That is the Japanese retail IPL; the USA image reads NDDE and + the development image NDXJ, so neither can reach that slot. No code path + opens the file by name, so the entry carries no + alias and the name is a label. The image is mapped at 0x06000000 and read + back by PI DMA bounded by its own length, and the 64DD register window at + 0x05000000, 0x524 bytes for the ASIC buffers and registers, is installed + only once the image is loaded. The same pointer and length decide the disk + drive flag the booting game reads, so an absent image is a supported state. + Nothing checks a hash, and nothing checks a size beyond the container + format and the multiple of four. + source_ref: "sixtyforce 2.0.2 MacOS/sixtyforce 0x100026b18-0x100026b64 (game code test, 64DD slot), 0x10006e470-0x10006e4a7 (game code), 0x100081942-0x1000819b1 (memory map), 0x1000831b2-0x100083285 (PI DMA), 0x100071d62-0x100071d7d (drive flag)" + + - name: Overrides.plist + path: "Contents/Resources/Overrides.plist" + system: nintendo-64 + required: false + bundled: true + size: 12855 + description: "Per-game hardware overrides" + note: > + 561 entries keyed by the four byte game code, read at cartridge load and + carrying the CIC seed, the cartridge memory type, the framebuffer flags and + the expanded memory and timing settings. The CIC a game boots with comes + from this table, and the code falls back to a checksum of the ROM when the + table has no entry for it. + source_ref: "sixtyforce 2.0.2 MacOS/sixtyforce 0x100039336 (resource name), 0x1000392d0-0x1000393fa (lookup by game code, CIC key), 0x100026e67-0x100026e89 (called with the game code), 0x100071c78-0x100071c8f (CIC read at boot), 0x1000d21a0 (expanded memory log)" + + - name: Controller-Devices.plist + path: "Contents/Resources/Controller-Devices.plist" + required: false + bundled: true + size: 73988 + description: "Controller device database" + note: > + The bundle carries one device list. SFControllerManager loads a bundle + property list while it initialises and keeps it in its supportedDevices + table, which the handlers read when a HID device arrives or leaves. The + user's own mappings are a separate file the manager reads and writes from + the application support folder. + source_ref: "sixtyforce 2.0.2 MacOS/sixtyforce 0x100013494-0x1000134e6 (bundle load into supportedDevices), 0x10001918e (read on device arrival), 0x100013870-0x100013a87 (user mappings, separate read)" + + - name: HID-Usage-Names.plist + path: "Contents/Resources/HID-Usage-Names.plist" + required: false + bundled: true + size: 28249 + description: "HID usage names" + note: > + Read from the bundle to name the HID usages and usage pages shown while + mapping a controller element. + source_ref: "sixtyforce 2.0.2 MacOS/sixtyforce 0x10001cc6d-0x10001cc81 (resource name and load)" + + - name: Key-Names.plist + path: "Contents/Resources/Base.lproj/Key-Names.plist" + required: false + bundled: true + size: 2440 + description: "Keyboard key names" + note: > + Localised key names for the keyboard controller configuration sheet, read + from the bundle through the same loader as the other property lists. + source_ref: "sixtyforce 2.0.2 MacOS/sixtyforce 0x100010c8d-0x100010ca1 (resource name and load)" + + - name: Unit.data + path: "Contents/Resources/Unit.data" + required: false + bundled: true + size: 65536 + description: "Display texture" + note: > + Read from the bundle while the video controller sets up its OpenGL context + and kept as the unitTexture the controller draws with. + source_ref: "sixtyforce 2.0.2 MacOS/sixtyforce 0x10004245b-0x10004247b (resource name and load), 0x10004686d (called from video setup), 0x10004658a (unitTexture use)" diff --git a/emulators/skyline.yml b/emulators/skyline.yml new file mode 100644 index 00000000..2cd94046 --- /dev/null +++ b/emulators/skyline.yml @@ -0,0 +1,259 @@ +emulator: Skyline +type: standalone +core_classification: other +source: "https://github.com/skyline-emu/skyline" +upstream: "https://github.com/skyline-emu/skyline" +profiled_date: "2026-08-12" +source_commit: "dc20a615275f66bee20a4fd851ef0231daca4f14" +core_version: "0.0.3" +display_name: "Nintendo - Switch (Skyline)" +cores: + - "skyline" + - "SKYLINE" +systems: + - nintendo-switch +mode: standalone + +notes: | + Nintendo Switch emulator for ARMv8 Android, written from scratch in C++ and Kotlin. + Android package skyline.emu, versionCode 3, minSdk 29, with the debug variant taking a + .dev suffix (build.gradle:23,28-29,120-121). ES-DE reaches it through its SKYLINE find + rule and starts it with android.intent.action.VIEW on the content URI of the game. + Development ceased and the README at the pinned commit records it; the code is split + across skyline and skyline-dev, whose external file surface is identical (key_store.cpp + :10-13 and shared_font_core.h:40-47 in both). + + NCA, NRO, NSO, NSP and XCI are loaded (loader/). Two key files are read, from keys/ + under the application internal files directory, which os.cpp:35 hands to the key store + as its root. Both arrive through the in-app importer, which accepts only the two names + and rewrites the trimmed pairs into that directory (KeyReader.kt:25-26,56-60); nothing + else is consulted for keys, and there is no dev.keys or console.keys path. + + No firmware is installed and none is read. The system version is answered from a + hardcoded 9.0.0-4.0 structure (ISystemSettingsServer.cpp:9-10) and the system data + archives a game asks for through OpenDataStorageByDataId are served as stub RomFS + images from the application assets (IFileSystemProxy.cpp:84-90). Two are carried: + 0100000000000806, the NgWord filter, holding 0.txt through 15.txt plus common.txt and + version.dat, and 0100000000000823, NgWord2, holding ac_<0-15>_b1_nx, ac_<0-15>_b2_nx + and ac_<0-15>_not_b_nx. A data id without a matching asset opens nothing. + + The six shared fonts are the one place where a firmware file replaces a built-in one. + Each is looked for in fonts/ under the application external files directory, which + resolves to /storage/emulated/0/Android/data/skyline.emu/files/ (SkylineApplication.kt + :19,41), and only when it is absent does the asset of the same name serve instead + (shared_font_core.h:40-47). The emulator writes the shared font header itself, a magic + followed by the length XORed with a key derived at shared_font_core.h:36-38, and then + copies the whole file after it (shared_font_core.h:51-55), so the file it expects is + the raw TTF payload rather than the headered form the firmware stores. Sizes are taken + from the file and never checked, and the six together have to fit the 0x140A000 shared + memory block. + + A custom Vulkan driver can be loaded through adrenotools from gpu_drivers/