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fix: identify the files daedalus and touchhle ship
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@@ -49,6 +49,12 @@ files:
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path: "n64.psh"
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system: nintendo-64
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required: true
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sha1:
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- "b37ed040a7ec00c2fd8029eccc30fb371bc8ce42"
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- "e1cb0ba231bb29007d53d36952debbecff45c5be"
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md5:
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- "c52b5cec265580e443b4cdc4dac9a27d"
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- "d5ddde64980f70c6db6404d5c1db2e96"
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bundled: true
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description: "N64 fragment shader library"
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note: "Two different files share this name: Source/SysGLES/HLEGraphics/n64.psh for the OpenGL ES build, Source/SysGL/HLEGraphics/n64.psh for the desktop OpenGL build. Installed beside the binary."
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@@ -58,6 +64,8 @@ files:
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path: "roms.ini"
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system: nintendo-64
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required: false
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sha1: "4877d2cfb4c4f228332fbb453ce89d93d1457500"
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md5: "5766150f4586283609c6681c5da9efe7"
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bundled: true
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category: game_data
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description: "Per-game settings database"
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@@ -68,6 +76,8 @@ files:
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path: "Resources/OpenSans.ttf"
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system: nintendo-64
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required: false
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sha1: "ecdf1d58c0932a775c89b5ad48a7a0aaad66de4f"
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md5: "78609089d3dad36318ae0190321e6f3e"
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bundled: true
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description: "UI font"
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note: "Opened through SDL_ttf for the on-screen menus; a failure is printed and emulation is not affected."
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