fix: resolve held catacomb files, profile refs

This commit is contained in:
Abdessamad Derraz committed 2026-10-05 02:51:29 +02:00
1 parent e53eb8a43c
commit eab1c03a52
17 files changed
+29 -18

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+5 -2
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@@ -67,16 +67,19 @@ files:
# ================================================================
- name: "easyrpg.soundfont"
aliases: ["FluidR3_GM.sf2"]
category: game_data
path: "easyrpg.soundfont"
required: false
hle_fallback: true
source_ref: "src/decoder_fluidsynth.cpp:125"
source_ref: "src/decoder_fluidsynth.cpp:125, src/decoder_fluidsynth.cpp:149-152"
note: >
General MIDI soundfont (SF2 format) for MIDI music playback. Many RPG
Maker games use MIDI for background music. Without a soundfont, MIDI
falls back to the built-in FmMidi synthesizer (lower quality). Any
GM-compatible .sf2 works.
GM-compatible .sf2 works. After easyrpg.soundfont, the FluidSynth
default and SDL_SOUNDFONTS, desktop Linux, BSD and macOS builds try
FluidR3_GM.sf2 under /usr/share/soundfonts and /usr/share/sounds/sf2.
# ================================================================
# WildMidi configuration (optional, alternative MIDI backend)
+8 -3
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@@ -127,11 +127,16 @@ files:
required: false
storage: user_provided
unsourceable: "one table per TOS build, valid only beside the image it was linked with: each EmuTOS release archive carries the table of its ROM, etos512k.sym beside etos512k.img, and Atari TOS has none"
source_ref: "src/tos.c:1094, src/debug/symbols.c:1095-1113, src/debug/symbols.c:1002-1020, src/debug/symbols.c:372-407, src/configuration.c:621, src/includes/configuration.h:29-31"
source_ref: "src/tos.c:1094, src/debug/symbols.c:1095-1113, src/debug/symbols.c:1002-1020, src/debug/symbols.c:372-407, src/configuration.c:621, src/includes/configuration.h:29-31, src/retro/main_retro.c:182-194"
note: >
The name is the TOS image path with its last three characters
replaced by sym, and the image path is always tos.img here. Read at
every TOS load when present; the symbols serve the built-in debugger.
replaced by sym, and the image path is always tos.img here: retro_init
passes <system>/tos.img as --tos and no other image name reaches the
loader, so a table named after another image, emutos.sym beside
emutos.img, is never opened. nSymbolsAutoLoad gates the read; its
default is not off and no core option changes it, so the table is read
at every TOS load when present. The symbols serve the built-in
debugger.
- name: "cartridge ROM"
path: null
+9 -9
View File
@@ -136,7 +136,7 @@ notes: |
ETQW are covered by this path; the bot, Rivensin and translation archives are
extracted on request from the launcher instead.
ref: Q3E/src/main/java/com/n0n3m4/q3e/Q3EMain.java:167,
Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:624-703, 921-940,
Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:667-746, 964-984,
Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResource.java:12-47,
Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:32-218
@@ -303,7 +303,7 @@ files:
moved their uniform-dependent initialisers out of global scope and cast
their integer terms to float. The 2.14.1 pack it replaced is kept as a
variant.
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:83-92, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:705-722, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:391, Q3E/src/main/jni/darkmod/glslprogs/ssao.frag.glsl:78-80, 163-166"
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:83-92, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:748-767, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:391, Q3E/src/main/jni/darkmod/glslprogs/ssao.frag.glsl:78-80, 163-166"
- name: renderprogs.pk4
required: true
@@ -316,7 +316,7 @@ files:
note: >-
Unpacked into `base/renderprogs/` beside the game resources. The shipped
BFG data carries the desktop HLSL set, which this build cannot use.
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:72-81, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:768-787, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:393"
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:72-81, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:811-829, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:393"
- name: glsl.pk4
required: true
@@ -328,7 +328,7 @@ files:
description: "Skin Deep shader set rewritten for OpenGL ES"
note: >-
Unpacked into `base/glsl/` and stamped with the game version.
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:197-206, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:726-745, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:399"
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:197-206, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:769-788, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:399"
- name: zzz_etqwbase.pk4
required: true
@@ -343,7 +343,7 @@ files:
override the ones the retail archives carry. ETQW_GLSL_SHADER_VERSION
names the set the build expects and reads .6 here; the .3 pack it
replaced is kept as a variant for older builds.
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:208-217, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:747-766, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:400"
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:208-217, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:790-809, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:400"
- name: legacy_v2.83.2.pk3
required: true
@@ -359,7 +359,7 @@ files:
retail Enemy Territory data in `etmain` stays the user's to supply. The
file name is built from the engine version, so a Legacy update lands under
a new name.
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:175-184, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:845-868, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:397"
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:175-184, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:888-911, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:397"
- name: extras.pk3
required: true
@@ -389,7 +389,7 @@ files:
note: >-
Extracted right after the base extras and mounted the same way, for the
cs16 and cs16_yapb server classes the launcher offers.
source_ref: "xash3d-fwgs filesystem/filesystem.c:1380-1382, Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:153-162, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:815-843, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:412"
source_ref: "xash3d-fwgs filesystem/filesystem.c:1380-1382, Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:153-162, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:858-886, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:412"
- name: extras.zip
required: true
@@ -403,7 +403,7 @@ files:
Unpacked into `files/` under the Source standalone directory. It carries
the DejaVu, Droid Sans Fallback, Itim and Liberation faces the engine
substitutes for the Windows fonts, and extras_dir.vpk.
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:164-173, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:895-919, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:396"
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:164-173, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:938-961, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:396"
- name: d3_sabot_a7.pk4
required: false
@@ -657,4 +657,4 @@ exclusion_note: >
Q3E/src/main/jni/ecwolf/src/wl_iwad.cpp:766,
Q3E/src/main/jni/q3e/q3emisc.c:23-25,
idTech4Amm/src/main/java/com/n0n3m4/DIII4A/GameLauncher.java:2899, 2916,
Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:697-703
Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:740-746
+2 -4
View File
@@ -133,8 +133,7 @@ files:
description: "Apple ][+ Autostart monitor and Applesoft, 4 KB pad then $C000-$FFFF"
required: false
priority: 1
size: 20480
size_options: [12288, 20480]
size: [12288, 20480]
sha256: "92c4bef609920842ea472d21b661a0d35dbda6cd90963b8b734a205e22d84108"
sha1: "29a53f3bb158b160433369e8e4a1d7cd5bf68ac6"
validation: [size, sha256]
@@ -561,8 +560,7 @@ files:
description: "Thunderware ThunderClock+ slot ROM rev 1.3, U9"
required: false
aliases: ["thunderclock_u9.bin", "thunderclock.rom", "Thunderware_REV_1.3_ROM_U9.bin"]
size: 2048
size_options: [256, 2048]
size: [256, 2048]
sha256: "ecca793179427fdd193373080bf23e49a95743bd7b5e0b218c747663938b6c03"
sha1: "60f434f5325899d7ea257a6e56e6f53eae65146a"
validation: [size, sha256]
+5
View File
@@ -57,6 +57,11 @@ NODEDUP_DIRS = {
"Ikemen GO",
"Theme Hospital",
"TheXTech",
# CatacombGL reads each game's folder by name and compares sizes only:
# the Armageddon and Apocalypse intro shapes SHP1, SHP9 to SHP13 are the
# Abyss shareware bytes under the retail names, and each game opens
# its own copy.
"Softdisk",
}