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feat: re-profile 40 emulators, harden CI workflows
profile emulators pd777 through tic80, add frozen snapshots (puae2021, snes9x2002/2005/2010, stella2014/2023). CI: replace github-script with gh CLI, add test execution, job-level permissions, propagate changed output, pin jsonschema.
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# Play! emulator BIOS profile
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# Generated from source analysis of https://github.com/jpd002/Play-
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# Commit analyzed: HEAD as of 2026-03-17
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emulator: "Play!"
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emulator: play
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type: libretro
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core_name: play_libretro
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core_classification: official_port
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source: "https://github.com/jpd002/Play-"
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profiled_date: "2026-03-18"
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upstream: "https://github.com/jpd002/Play-"
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profiled_date: "2026-03-24"
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core_version: "Git"
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display_name: "Sony - PlayStation 2 (Play!)"
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systems: [sony-playstation-2]
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cores:
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- play
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systems:
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- sony-playstation-2
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bios_directory: null
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bios_detection: "hle"
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bios_selection: "not_applicable"
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validation:
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method: "none"
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note: >
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Play! is a full HLE (High-Level Emulation) PS2 emulator. It does not load or
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require any real PS2 BIOS dump. The LoadBIOS() function in Ee_SubSystem.cpp
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(which would read ./vfs/rom0/scph10000.bin) is commented out in PS2VM.cpp:ResetVM().
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files: []
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# No BIOS files required.
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# IOP modules (rom0:SIO2MAN, rom0:PADMAN, rom0:MCMAN, rom0:MCSERV, etc.)
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# are all replaced by HLE implementations in Source/iop/IopBios.cpp.
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# The EE kernel/OS is reimplemented in Source/ee/PS2OS.cpp.
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virtual_filesystem:
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# Play! uses a virtual filesystem for memory cards and disc access,
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# but these are runtime directories, not BIOS files.
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mc0: {default: "vfs/mc0", purpose: "Memory card slot 0 (save data)"}
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mc1: {default: "vfs/mc1", purpose: "Memory card slot 1 (save data)"}
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host: {default: "vfs/host", purpose: "Host filesystem access"}
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cdrom0: {default: null, purpose: "Disc image (set per-game)"}
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memory_layout:
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EE_RAM: {size: "32 MB (0x02000000)"}
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EE_BIOS: {size: "4 MB (0x00400000)", note: "Allocated but unused, HLE replaces real BIOS"}
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IOP_RAM: {size: "2 MB (0x00200000)"}
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SPU_RAM: {size: "2 MB (0x00200000)"}
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# Full HLE PS2 emulator by Jean-Philip Desjardins.
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# All PS2 subsystems are reimplemented in C++: EE kernel (PS2OS.cpp),
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# IOP BIOS modules (IopBios.cpp), GS, SPU2, VU units.
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# The libretro core never calls RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY.
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#
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# LoadBIOS() exists in Ee_SubSystem.cpp:832 but is commented out at line 232.
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# IOP modules (SIO2MAN, PADMAN, MCMAN, MCSERV, CDVDMAN, CDVDFSV, etc.)
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# are all HLE-replaced via m_hleModules in IopBios.cpp:279-290.
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# _IOP_EMULATE_MODULES=1 is unconditionally defined in CMakeLists.txt:24.
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#
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# source_ref: Source/ee/Ee_SubSystem.cpp:232 (LoadBIOS commented out)
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# source_ref: Source/iop/IopBios.cpp:279-290 (HLE module table)
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# source_ref: Source/PS2VM.cpp:483-537 (ResetVM — no BIOS loading)
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# source_ref: Source/ui_libretro/main_libretro.cpp:546-568 (retro_init — no file I/O)
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# source_ref: README.md:4 ("Using an external BIOS file is not necessary or possible.")
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# source_ref: play_libretro.info (firmware_count absent = 0)
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notes: |
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Play! does not require any PS2 BIOS files. Unlike PCSX2, it uses High-Level
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Emulation to reimplement the PS2 kernel, IOP BIOS modules, and system services
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entirely in C++.
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Full HLE emulator. No BIOS or firmware files required. firmware_count=0 confirmed by source.
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Key HLE components:
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- EE kernel: Source/ee/PS2OS.cpp (handles BootFromCDROM, BootFromFile, syscalls)
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- IOP BIOS: Source/iop/IopBios.cpp (HLE modules for rom0:PADMAN, MCMAN, MCSERV, etc.)
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- No rom0/rom1/erom files are loaded at runtime
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The legacy LoadBIOS() function in Source/ee/Ee_SubSystem.cpp references
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"./vfs/rom0/scph10000.bin" but this call is commented out in PS2VM::ResetVM()
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and has no effect on emulation.
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mc2_ings.ico is not referenced anywhere in Play! source code. That file is
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specific to PCSX2's memory card icon handling, not Play!.
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The libretro core supports: .elf, .iso, .cso, .isz, .bin disc images.
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Extensions handled in main_libretro.cpp:retro_get_system_info().
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files: []
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