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feat: re-profile 40 emulators, harden CI workflows
profile emulators pd777 through tic80, add frozen snapshots (puae2021, snes9x2002/2005/2010, stella2014/2023). CI: replace github-script with gh CLI, add test execution, job-level permissions, propagate changed output, pin jsonschema.
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@@ -1,20 +1,21 @@
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emulator: PuzzleScript
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type: game
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source: "https://github.com/libretro/puzzlescript-libretro"
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profiled_date: "2026-03-18"
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core_version: ""
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display_name: "PuzzleScript (pzretro)"
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core_classification: game_engine
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source: "https://github.com/nwhitehead/pzretro"
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upstream: "https://github.com/increpare/PuzzleScript"
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profiled_date: "2026-03-25"
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core_version: "0.2.1"
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display_name: "PuzzleScript (pzretro)"
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cores:
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- puzzlescript
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systems: []
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notes: |
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Libretro port of PuzzleScript, an open-source HTML5 puzzle game
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engine by Stephen Lavelle (increpare). Runs .puz puzzle definition
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files within RetroArch.
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Libretro port of PuzzleScript, an open-source HTML5 puzzle game engine
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by Stephen Lavelle (increpare). Runs .pz and .pzp puzzle definition files.
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Also supports PuzzleScript Plus (Auroriax fork) for .pzp files.
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No BIOS or system files required. The puzzle engine and renderer
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are self-contained.
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The PuzzleScript and PuzzleScript Plus JavaScript engines are compiled into
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the binary via QuickJS. No external files required.
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files: []
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