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feat: re-profile 40 emulators, harden CI workflows
profile emulators pd777 through tic80, add frozen snapshots (puae2021, snes9x2002/2005/2010, stella2014/2023). CI: replace github-script with gh CLI, add test execution, job-level permissions, propagate changed output, pin jsonschema.
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@@ -1,7 +1,9 @@
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emulator: REminiscence
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type: libretro
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core_classification: community_fork
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source: "https://github.com/libretro/REminiscence"
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profiled_date: "2026-03-18"
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upstream: "https://github.com/cyxx/REminiscence"
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profiled_date: "2026-03-25"
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core_version: "0.3.6"
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display_name: "Flashback (REminiscence)"
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cores:
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@@ -10,23 +12,22 @@ systems:
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- flashback
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notes: |
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REminiscence is a re-implementation of the Flashback (Delphine Software, 1992) game engine,
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ported to libretro. Version 0.3.6. It is not a general-purpose emulator; it only runs the
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original Flashback game data files.
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Game engine re-implementation of Flashback (Delphine Software, 1992) by Gregory Montoir,
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ported to libretro by Stuart Carnie. Version 0.3.6 (upstream is at 0.5.5).
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The core sets need_fullpath = true and valid_extensions = "map" (libretro.cpp:67-68).
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The core sets need_fullpath = true and valid_extensions = "map" (libretro.cpp:66).
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Content loading (retro_load_game) extracts the parent directory from the provided .MAP
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file path and uses it as the data root via FileSystem (libretro.cpp:194-196).
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Version detection (libretro.cpp:126-149) probes for these files in order:
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Version detection (libretro.cpp:125-148) probes for these files in order:
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DEMO_UK.ABA -> DOS Demo
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INTRO.SEQ -> DOS CD
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LEVEL1.MAP -> DOS
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LEVEL1.LEV -> Amiga
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DEMO.LEV -> Amiga Demo
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Only kResourceTypeDOS is accepted by retro_load_game (line 199); Amiga data is rejected.
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Only kResourceTypeDOS is accepted (line 199); Amiga data is rejected.
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Language detection (libretro.cpp:151-175) probes for:
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Language detection (libretro.cpp:150-174) probes for:
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ENGCINE.TXT -> English
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FR_CINE.TXT -> French
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GERCINE.TXT -> German
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@@ -35,27 +36,38 @@ notes: |
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FRCINE.TXT -> French (Amiga)
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Falls back to English if none found.
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All game data files are loaded from the content directory at runtime via FileSystem
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(fs.cpp), which recursively scans the directory and matches filenames case-insensitively
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(strcasecmp at fs.cpp:52). The resource system (resource.cpp) loads files by constructing
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names like "LEVEL1.MAP", "GLOBAL.ICN", "PERSO.SPR", "FB_TXT.FNT", etc.
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All game data files are loaded from the content directory via FileSystem (fs.cpp),
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which scans the directory and matches filenames case-insensitively (strcasecmp at
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fs.cpp:52). The resource system (resource.cpp) loads files by constructing names
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like "LEVEL1.MAP", "GLOBAL.ICN", "PERSO.SPR", "FB_TXT.FNT", etc.
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The core never calls RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. All data files must live
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alongside the loaded .MAP content file (or in subdirectories of its parent). There are
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no BIOS or firmware files; the required files are the original Flashback game data.
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alongside the loaded .MAP content file. No BIOS or firmware files; the required files
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are the original Flashback DOS game data.
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Music is loaded from .mod files or Amiga-format module files (mod_player.cpp, staticres.cpp
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lines 3198-3225). These are optional; the core has a built-in SFX player for in-game
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action music (sfx_player.cpp with embedded music data in staticres.cpp).
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Music loaded from .mod files (mod_player.cpp, staticres.cpp:3198-3225). Optional;
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the core has a built-in SFX player for in-game action music (sfx_player.cpp with
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embedded music data in staticres.cpp).
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VOICE.VCE from the SegaCD version can optionally be placed in the data directory for
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in-game voice playback (resource.cpp:910).
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VOICE.VCE from the SegaCD version can be placed in the data directory for in-game
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voice playback (resource.cpp:900-941). Optional.
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INTRO.SEQ and other .SEQ files from the DOS CD version provide FMV cutscenes
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(seq_player.cpp). Without them, the core falls back to polygon-based cutscenes.
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SEQ cutscene playback is disabled in the libretro build: g_options is zero-initialized
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(game.cpp:30) and rs.cfg is never parsed, so use_seq_cutscenes defaults to false.
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The core always uses polygon-based cutscenes (cutscene.cpp).
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Upstream (0.5.5) additionally supports Amiga, Macintosh, PC98 data, MIDI music,
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OGG playback, SEQ cutscenes, and widescreen modes. None of these are in the
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libretro port.
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files: []
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exclusion_note: >
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Game engine core. All data files (game data, music, voice) are loaded from the content
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directory alongside the .MAP file via FileSystem. The core never accesses the system
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directory (RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY is never called). The .info declares
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firmware_count=0, consistent with the code.
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analysis:
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content_type: game_data
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content_extensions: ["map"]
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@@ -77,7 +89,7 @@ analysis:
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- "VOICE.VCE (SegaCD voice data)"
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dos_cd:
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additional:
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- "INTRO.SEQ, CREDITS.SEQ, and other .SEQ cutscene videos"
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- "INTRO.SEQ, CREDITS.SEQ, and other .SEQ cutscene videos (SEQ playback disabled in libretro build)"
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demo:
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archive: "DEMO_UK.ABA (contains all demo data in a single archive)"
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detection_order:
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