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feat: re-profile 40 emulators, harden CI workflows
profile emulators pd777 through tic80, add frozen snapshots (puae2021, snes9x2002/2005/2010, stella2014/2023). CI: replace github-script with gh CLI, add test execution, job-level permissions, propagate changed output, pin jsonschema.
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@@ -1,18 +1,23 @@
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emulator: Retro8
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type: game
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/retro8"
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profiled_date: "2026-03-18"
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core_version: "Git"
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upstream: "https://github.com/Jakz/retro8"
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profiled_date: "2026-03-25"
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core_version: "0.1b"
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display_name: "PICO-8 (Retro8)"
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cores:
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- retro8
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systems: []
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systems:
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- pico8
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notes: |
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Retro8 is a PICO-8 compatible runtime for libretro. It can run .p8
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and .p8.png cartridge files created for the PICO-8 fantasy console.
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No BIOS, firmware, or system files required. The virtual machine and
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Lua interpreter are self-contained in the core binary.
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Open-source PICO-8 fantasy console reimplementation by Jacopo Santoni.
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Runs .p8 and .p8.png cartridge files. The PICO-8 font is compiled into the
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binary as a byte array (gen/pico_font.h, loaded in gfx.cpp:9). The Lua API
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shim is compiled as a string constant (gen/lua_api.h, loaded in
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lua_bridge.cpp:1126). The core never calls GET_SYSTEM_DIRECTORY and performs
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no file I/O from the system directory.
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exclusion_note: "all engine resources (font, Lua API, color palette, audio synth) compiled into the binary"
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files: []
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