feat: re-profile 40 emulators, harden CI workflows

profile emulators pd777 through tic80, add frozen snapshots
(puae2021, snes9x2002/2005/2010, stella2014/2023).

CI: replace github-script with gh CLI, add test execution,
job-level permissions, propagate changed output, pin jsonschema.
This commit is contained in:
Abdessamad Derraz
2026-03-25 07:00:17 +01:00
parent 0543165ed2
commit ebb55a445b
69 changed files with 2337 additions and 1544 deletions

View File

@@ -1,18 +1,23 @@
emulator: Retro8
type: game
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/retro8"
profiled_date: "2026-03-18"
core_version: "Git"
upstream: "https://github.com/Jakz/retro8"
profiled_date: "2026-03-25"
core_version: "0.1b"
display_name: "PICO-8 (Retro8)"
cores:
- retro8
systems: []
systems:
- pico8
notes: |
Retro8 is a PICO-8 compatible runtime for libretro. It can run .p8
and .p8.png cartridge files created for the PICO-8 fantasy console.
No BIOS, firmware, or system files required. The virtual machine and
Lua interpreter are self-contained in the core binary.
Open-source PICO-8 fantasy console reimplementation by Jacopo Santoni.
Runs .p8 and .p8.png cartridge files. The PICO-8 font is compiled into the
binary as a byte array (gen/pico_font.h, loaded in gfx.cpp:9). The Lua API
shim is compiled as a string constant (gen/lua_api.h, loaded in
lua_bridge.cpp:1126). The core never calls GET_SYSTEM_DIRECTORY and performs
no file I/O from the system directory.
exclusion_note: "all engine resources (font, Lua API, color palette, audio synth) compiled into the binary"
files: []