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feat: re-profile 40 emulators, harden CI workflows
profile emulators pd777 through tic80, add frozen snapshots (puae2021, snes9x2002/2005/2010, stella2014/2023). CI: replace github-script with gh CLI, add test execution, job-level permissions, propagate changed output, pin jsonschema.
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@@ -1,20 +1,41 @@
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emulator: Stone Soup
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type: game
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core_classification: frozen_snapshot
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source: "https://github.com/libretro/crawl-ref"
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profiled_date: "2026-03-18"
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core_version: "Git"
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upstream: "https://github.com/crawl/crawl"
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profiled_date: "2026-03-25"
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core_version: "0.16-a0"
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display_name: "Dungeon Crawl Stone Soup"
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cores: [stonesoup]
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systems: []
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notes: >
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Dungeon Crawl Stone Soup, a roguelike dungeon crawler. The libretro port is
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built from the crawl-ref source tree (crawl-ref/source/) with TILES=y and
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the libretro backend. The core accepts no content extensions - it launches
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directly into a new game or save selection. All game data (tiles, databases,
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descriptions, lua scripts, des files for level generation) is compiled into
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the core binary or loaded from the bundled dat/ directory built alongside
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the core. No BIOS, firmware, or external system files are required. Save
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files are stored in the RetroArch save directory.
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notes: |
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Roguelike dungeon crawler. Fork frozen at DCSS 0.16-a0 (upstream now ~0.32).
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Last libretro commit: Oct 2019. Marked experimental.
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Accepts .crawlrc config files as content (supported_extensions: crawlrc).
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The libretro wrapper sets -dir to the content directory.
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ref: libretro/libretro.cc:178-198 — main_wrap() passes -dir content_dir
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Game data loaded at runtime from dat/ tree via datafile_path().
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ref: source/files.cc:375-458 — _get_base_dirs() + datafile_path()
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No DATA_DIR_PATH defined in Makefile.libretro — falls back to SysEnv.crawl_dir.
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Data is NOT compiled into the binary.
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dat/ tree contents (532 files, 16 MB):
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- dat/tiles/*.png (floor, wall, feat, player, main, gui, icons) — tiletex.cc:89-97
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- dat/DejaVuSans.ttf, dat/DejaVuSansMono.ttf — fontwrapper-ft.cc:79
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- dat/descript/*.txt, dat/database/*.txt — database.cc:72-140
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- dat/des/*.des (level generation) — maps.cc:1457
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- dat/dlua/*.lua, dat/clua/*.lua — maps.cc:1465
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- dat/defaults/ (settings)
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Not on buildbot.libretro.com/assets/system/.
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No divergence in file loading between upstream and libretro fork.
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data_directories:
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- ref: stonesoup
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source_ref: "source/files.cc:375-458"
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files: []
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# no BIOS/firmware — game data loaded via data_directories
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