feat: re-profile 40 emulators, harden CI workflows

profile emulators pd777 through tic80, add frozen snapshots
(puae2021, snes9x2002/2005/2010, stella2014/2023).

CI: replace github-script with gh CLI, add test execution,
job-level permissions, propagate changed output, pin jsonschema.
This commit is contained in:
Abdessamad Derraz
2026-03-25 07:00:17 +01:00
parent 0543165ed2
commit ebb55a445b
69 changed files with 2337 additions and 1544 deletions

View File

@@ -1,20 +1,41 @@
emulator: Stone Soup
type: game
core_classification: frozen_snapshot
source: "https://github.com/libretro/crawl-ref"
profiled_date: "2026-03-18"
core_version: "Git"
upstream: "https://github.com/crawl/crawl"
profiled_date: "2026-03-25"
core_version: "0.16-a0"
display_name: "Dungeon Crawl Stone Soup"
cores: [stonesoup]
systems: []
notes: >
Dungeon Crawl Stone Soup, a roguelike dungeon crawler. The libretro port is
built from the crawl-ref source tree (crawl-ref/source/) with TILES=y and
the libretro backend. The core accepts no content extensions - it launches
directly into a new game or save selection. All game data (tiles, databases,
descriptions, lua scripts, des files for level generation) is compiled into
the core binary or loaded from the bundled dat/ directory built alongside
the core. No BIOS, firmware, or external system files are required. Save
files are stored in the RetroArch save directory.
notes: |
Roguelike dungeon crawler. Fork frozen at DCSS 0.16-a0 (upstream now ~0.32).
Last libretro commit: Oct 2019. Marked experimental.
Accepts .crawlrc config files as content (supported_extensions: crawlrc).
The libretro wrapper sets -dir to the content directory.
ref: libretro/libretro.cc:178-198 — main_wrap() passes -dir content_dir
Game data loaded at runtime from dat/ tree via datafile_path().
ref: source/files.cc:375-458 — _get_base_dirs() + datafile_path()
No DATA_DIR_PATH defined in Makefile.libretro — falls back to SysEnv.crawl_dir.
Data is NOT compiled into the binary.
dat/ tree contents (532 files, 16 MB):
- dat/tiles/*.png (floor, wall, feat, player, main, gui, icons) — tiletex.cc:89-97
- dat/DejaVuSans.ttf, dat/DejaVuSansMono.ttf — fontwrapper-ft.cc:79
- dat/descript/*.txt, dat/database/*.txt — database.cc:72-140
- dat/des/*.des (level generation) — maps.cc:1457
- dat/dlua/*.lua, dat/clua/*.lua — maps.cc:1465
- dat/defaults/ (settings)
Not on buildbot.libretro.com/assets/system/.
No divergence in file loading between upstream and libretro fork.
data_directories:
- ref: stonesoup
source_ref: "source/files.cc:375-458"
files: []
# no BIOS/firmware — game data loaded via data_directories