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feat: re-profile 40 emulators, harden CI workflows
profile emulators pd777 through tic80, add frozen snapshots (puae2021, snes9x2002/2005/2010, stella2014/2023). CI: replace github-script with gh CLI, add test execution, job-level permissions, propagate changed output, pin jsonschema.
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@@ -1,14 +1,16 @@
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emulator: Super Bros War
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type: game
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core_classification: game_engine
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source: "https://github.com/libretro/superbroswar-libretro"
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profiled_date: "2026-03-18"
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upstream: "https://github.com/mmatyas/supermariowar"
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profiled_date: "2026-03-25"
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core_version: "v0.1"
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display_name: "Super Bros War"
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cores: [superbroswar]
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systems: []
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files: []
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notes: >
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Libretro port of Super Mario War, a fan-made multiplayer battle game
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where players stomp each other in Mario-style arenas.
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Game data (maps, sprites, sounds) ships with the core repository.
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No BIOS, firmware, or system directory files required.
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Libretro port of Super Mario War, a fan-made multiplayer battle game.
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All game data (maps, sprites, sounds, tilesets, skins) loads from the
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content directory via convertPath(). System directory not used for game
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data, only as save directory fallback.
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