feat: re-profile 40 emulators, harden CI workflows

profile emulators pd777 through tic80, add frozen snapshots
(puae2021, snes9x2002/2005/2010, stella2014/2023).

CI: replace github-script with gh CLI, add test execution,
job-level permissions, propagate changed output, pin jsonschema.
This commit is contained in:
Abdessamad Derraz
2026-03-25 07:00:17 +01:00
parent 0543165ed2
commit ebb55a445b
69 changed files with 2337 additions and 1544 deletions
+7 -5
View File
@@ -1,14 +1,16 @@
emulator: Super Bros War
type: game
core_classification: game_engine
source: "https://github.com/libretro/superbroswar-libretro"
profiled_date: "2026-03-18"
upstream: "https://github.com/mmatyas/supermariowar"
profiled_date: "2026-03-25"
core_version: "v0.1"
display_name: "Super Bros War"
cores: [superbroswar]
systems: []
files: []
notes: >
Libretro port of Super Mario War, a fan-made multiplayer battle game
where players stomp each other in Mario-style arenas.
Game data (maps, sprites, sounds) ships with the core repository.
No BIOS, firmware, or system directory files required.
Libretro port of Super Mario War, a fan-made multiplayer battle game.
All game data (maps, sprites, sounds, tilesets, skins) loads from the
content directory via convertPath(). System directory not used for game
data, only as save directory fallback.