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feat: re-profile 40 emulators, harden CI workflows
profile emulators pd777 through tic80, add frozen snapshots (puae2021, snes9x2002/2005/2010, stella2014/2023). CI: replace github-script with gh CLI, add test execution, job-level permissions, propagate changed output, pin jsonschema.
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@@ -1,7 +1,9 @@
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emulator: testgl_compute_shaders
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type: test
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core_classification: pure_libretro
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source: "https://github.com/libretro/libretro-samples"
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profiled_date: "2026-03-18"
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upstream: "https://github.com/libretro/libretro-samples"
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profiled_date: "2026-03-25"
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core_version: "v1"
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display_name: "TestGL ComputeShaders"
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cores:
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@@ -12,8 +14,7 @@ notes: |
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OpenGL compute shader test core from libretro-samples. Validates compute
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shader support through the libretro hw_render interface. Runs a compute
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shader kernel and renders the output, testing GL 4.3+ / GLES 3.1+
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capability in the frontend.
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No system files, BIOS, or firmware required. Not an emulator.
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capability in the frontend. All visual assets (shaders, textures, mesh)
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are bundled in the core's app/ directory alongside the binary.
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files: []
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