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feat: re-profile 40 emulators, harden CI workflows
profile emulators pd777 through tic80, add frozen snapshots (puae2021, snes9x2002/2005/2010, stella2014/2023). CI: replace github-script with gh CLI, add test execution, job-level permissions, propagate changed output, pin jsonschema.
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emulator: The Powder Toy
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type: game
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core_classification: pure_libretro
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source: "https://github.com/libretro/ThePowderToy"
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profiled_date: "2026-03-18"
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upstream: "https://github.com/ThePowderToy/The-Powder-Toy"
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profiled_date: "2026-03-25"
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core_version: "v92.5.336"
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display_name: "The Powder Toy"
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cores: [thepowdertoy]
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systems: []
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files: []
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notes: >
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Libretro port of The Powder Toy, a falling-sand physics simulation game.
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Simulate various materials (powder, liquid, gas, explosive, electronic)
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interacting with each other. Can load .cps save files as content.
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No BIOS, firmware, or system directory files required.
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Falling-sand physics simulation game. All resources (fonts, shaders,
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images) compiled into the binary. GetSystemDir() declared but never
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called. No external files loaded from system directory.
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