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feat: add 10 emulator profiles (119-series batch 2)
freeintv_ts_overlay (same BIOS as FreeIntv), bnes (NES, no BIOS), clownmdemu (Mega Drive, open-source MCD boot ROM embedded), m2000 (Philips P2000T, all embedded), mesen (NES, FDS + StudyBox BIOS), race (NGP, HLE with disabled BIOS loader), vemulator (VMU, HLE only), gw (Game & Watch, Lua simulator), pd777 (Cassette Vision, no BIOS), play (PS2, full HLE, LoadBIOS commented out) 115 total profiles.
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emulators/mesen.yml
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91
emulators/mesen.yml
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emulator: Mesen
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type: libretro
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source: "https://github.com/libretro/Mesen"
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systems: [nintendo-nes, nintendo-fds]
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notes: |
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Mesen is a cycle-accurate NES/Famicom emulator (the original, NES-only
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version -- not Mesen2 which adds SNES/GB/PCE). NES cartridge games
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need no BIOS. Famicom Disk System games require the FDS BIOS ROM.
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The core tries two filenames for the FDS BIOS: FdsBios.bin first, then
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disksys.rom as fallback. Both are loaded from the system directory root
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(GetHomeFolder = RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY). If neither is
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found or the file is not exactly 8192 bytes, FDS games fail to load.
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The Study Box is an obscure Famicom tape-based learning peripheral
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(mapper 186). Its BIOS (StudyBox.bin, 256 KB) is loaded the same way.
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Only needed for Study Box tape dumps (.stbx format).
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MesenDB.txt (game database for CRC-based ROM identification) is baked
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into the core binary as MesenDB.inc. An external file in the system
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directory overrides the built-in copy but is never required.
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MesenPalette.pal is an optional custom palette file, loaded only when
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the mesen_palette core option is set to Custom. Accepts 192 bytes
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(64 colors) or 1536 bytes (512 colors with emphasis combos). Multiple
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palettes exist so no canonical hash.
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HdPacks go in system/HdPacks/<rom_name>/ -- not BIOS files, ignored
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here.
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File path construction: Libretro/libretro.cpp retro_init() sets
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FolderUtilities::SetHomeFolder(systemFolder). All BIOS lookups use
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FolderUtilities::CombinePath(GetHomeFolder(), filename) -- flat,
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no subdirectories.
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files:
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# --- Famicom Disk System BIOS (required for FDS games) ---
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- name: "disksys.rom"
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system: nintendo-fds
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description: "FDS BIOS ROM"
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required: true
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size: 8192
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md5: "ca30b50f880eb660a320674ed365ef7a"
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sha1: "57fe1bdee955bb48d357e463ccbf129496930b62"
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source_ref: "Core/FdsLoader.cpp:45-60 (LoadBios), Core/FdsLoader.cpp:140-146 (LoadRom validates size == 0x2000)"
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notes: "Mapped at 0xE000-0xFFFF as PRG ROM bank 0. Core tries FdsBios.bin first, falls back to disksys.rom. CRC32 0x5E607DCF (standard Famicom). Size must be exactly 8192 bytes or BiosMissing is set."
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# --- FDS BIOS alternate filename ---
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- name: "FdsBios.bin"
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system: nintendo-fds
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description: "FDS BIOS ROM (Mesen-preferred filename)"
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required: false
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size: 8192
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md5: "ca30b50f880eb660a320674ed365ef7a"
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sha1: "57fe1bdee955bb48d357e463ccbf129496930b62"
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source_ref: "Core/FdsLoader.cpp:50 (primary lookup path)"
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notes: "Same file as disksys.rom. Mesen checks this name first. Only one of the two is needed."
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# --- Study Box BIOS (required for Study Box tape content) ---
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- name: "StudyBox.bin"
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system: nintendo-nes
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description: "Famicom Study Box BIOS ROM"
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required: false
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size: 262144
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md5: ~
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sha1: ~
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source_ref: "Core/StudyBoxLoader.cpp:125-133 (LoadBios), Core/StudyBoxLoader.cpp:146-157 (LoadRom validates size == 0x40000)"
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notes: "256 KB BIOS for the Study Box tape peripheral (mapper 186, iNES mapper 65533). Only needed for .stbx tape dumps. Extremely obscure hardware, no widely-known hash."
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# --- Game database (optional, baked-in fallback) ---
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- name: "MesenDB.txt"
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system: nintendo-nes
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description: "Mesen game database for CRC-based ROM identification"
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required: false
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size: ~
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md5: ~
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sha1: ~
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source_ref: "Core/GameDatabase.cpp:74-81 (InitDatabase), Libretro/MesenDB.inc (baked-in copy)"
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notes: "CSV game database keyed by CRC32. Used for mapper, mirroring, input type, and VS System detection. A complete copy is compiled into the binary, so this file is optional. Placing a newer version in the system directory overrides the built-in data."
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# --- Custom palette (optional, core option mesen_palette = Custom) ---
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- name: "MesenPalette.pal"
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system: nintendo-nes
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description: "External NES color palette"
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required: false
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size: 192
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md5: ~
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sha1: ~
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source_ref: "Libretro/libretro.cpp:301-323 (load_custom_palette)"
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notes: "Loaded when mesen_palette core option is Custom. Accepts 192 bytes (64 RGB triplets) or 1536 bytes (512 entries for emphasis combos). Falls back to built-in default palette. Multiple valid palettes exist so no canonical hash."
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