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chore: drop copies only an install provides
A file that arrives with the emulator is already on the user's machine and the packs leave it out. 4558 collected copies (1.4 GB) were reached only by such entries, with no platform, other profile entry or install manifest needing them. They are removed, and two release-asset copies leave the ignore list. bundled_only.py now lists every copy of a listed file, since the database keeps one path per content, and pipeline step 4d fails while one remains.
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||||
[METADATA]
|
||||
title = Zelda Classic
|
||||
author = Armageddon Games
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||||
info_0 = The 'Zelda Classic Module' for ZC Player
|
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info_1 = and ZQ Editor, featuring the classic
|
||||
info_2 = first through tenth quests by Armageddon
|
||||
info_3 = Games, and various contest contributors.
|
||||
info_4 =
|
||||
|
||||
version_first = 2
|
||||
version_second = 0
|
||||
version_third = 2
|
||||
version_fourth = 0
|
||||
version_build = 0
|
||||
version_beta = 0
|
||||
version_year = 2020
|
||||
version_month = 2
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||||
version_day = 8
|
||||
version_hour = 12
|
||||
version_minute = 51
|
||||
|
||||
//Name Entry Graphics
|
||||
sels_tile_frame = 237
|
||||
sels_tile_questicon_1A = 0
|
||||
sels_tile_questicon_1B = 0
|
||||
sels_tile_questicon_2A = 41
|
||||
sels_tile_questicon_2B = 0
|
||||
sels_tile_questicon_3A = 41
|
||||
sels_tile_questicon_3B = 41
|
||||
sels_tile_questicon_4A = 176
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||||
sels_tile_questicon_4B = 175
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||||
sels_tile_questicon_5A = 176
|
||||
sels_tile_questicon_5B = 175
|
||||
sels_tile_questicon_6A = 0
|
||||
sels_tile_questicon_6B = 0
|
||||
sels_tile_questicon_7A = 0
|
||||
sels_tile_questicon_7B = 0
|
||||
sels_tile_questicon_8A = 0
|
||||
sels_tile_questicon_8B = 0
|
||||
sels_tile_questicon_9A = 0
|
||||
sels_tile_questicon_9B = 0
|
||||
sels_tile_questicon_10A = 0
|
||||
sels_tile_questicon_10B = 0
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||||
//x positions
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||||
sels_tile_questicon_1A_X = 56
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||||
sels_tile_questicon_1B_X = 56
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||||
sels_tile_questicon_2A_X = 56
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||||
sels_tile_questicon_2B_X = 56
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||||
sels_tile_questicon_3A_X = 56
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||||
sels_tile_questicon_3B_X = 41
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||||
sels_tile_questicon_4A_X = 52
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||||
sels_tile_questicon_4B_X = 52
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||||
sels_tile_questicon_5A_X = 52
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||||
sels_tile_questicon_5B_X = 52
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||||
sels_tile_questicon_6A_X = 52
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sels_tile_questicon_6B_X = 52
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||||
sels_tile_questicon_7A_X = 52
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||||
sels_tile_questicon_7B_X = 52
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||||
sels_tile_questicon_8A_X = 52
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||||
sels_tile_questicon_8B_X = 52
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||||
sels_tile_questicon_9A_X = 52
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||||
sels_tile_questicon_9B_X = 52
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||||
sels_tile_questicon_10A_X = 52
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sels_tile_questicon_10B_X = 52
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||||
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sels_tile_frame_cset = 0
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sels_tile_questicon_1A_cset = 9
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sels_tile_questicon_1B_cset = 9
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sels_tile_questicon_2A_cset = 9
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||||
sels_tile_questicon_2B_cset = 9
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sels_tile_queTticon_3A_cset = 9
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sels_tile_questicon_3B_cset = 9
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||||
sels_tile_questicon_4A_cset = 9
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sels_tile_questicon_4B_cset = 9
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sels_tile_questicon_5A_cset = 9
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||||
sels_tile_questicon_5B_cset = 9
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||||
sels_tile_questicon_6A_cset = 9
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||||
sels_tile_questicon_6B_cset = 9
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||||
sels_tile_questicon_7A_cset = 9
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||||
sels_tile_questicon_7B_cset = 9
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||||
sels_tile_questicon_8A_cset = 9
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||||
sels_tile_questicon_8B_cset = 9
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||||
sels_tile_questicon_9A_cset = 9
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||||
sels_tile_questicon_9B_cset = 9
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sels_tile_questicon_10A_cset = 9
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sels_tile_questicon_10B_cset = 9
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change_cset_on_quest_3 = 1
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||||
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sels_cursor_tile = 0
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//the count is in tile quarters, as follows:
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// [0][1] [4][5]
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// [2][3] [6][7]
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sels_linktile = 0
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draw_link_first = 0
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//If these values are < 15, then the tile will be drawn in the specificed cset
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sels_cusror_cset = 16
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sels_link_cset = 16
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[DATAFILES]
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zcplayer_datafile = modules/classic/classic_zelda.dat
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zquest_datafile = modules/classic/classic_zquest.dat
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fonts_datafile = modules/classic/classic_fonts.dat
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base_NSF_file = modules/classic/zelda.nsf
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title_track = 0
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ending_track = 1
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tf_track = 5
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gameover_track =
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dungeon_track =
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overworld_track =
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lastlevel_track =
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//Copyright Strings
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copy_string_0 = 1986 NINTENDO
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copy_string_1 = AGN
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copy_string_year = 2020
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//2.50 Title (five frames)
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cpystr_5frame_var_font = 0
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cpystr_5frame_var_x = 80
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cpystr_5frame_var_y = 134
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||||
cpystr_5frame_var_col = 255
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||||
cpystr_5frame_var_sz = -1
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cpystr_5frame_var_font2 = 0
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||||
cpystr_5frame_var_x2 = 80
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||||
cpystr_5frame_var_y2 = 142
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cpystr_5frame_var_col2 = 15
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cpystr_5frame_var_sz2 = -1
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//2.10 Title (four frames)
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cpystr_4frame_var_font = 0
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cpystr_4frame_var_x = 46
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cpystr_4frame_var_y = 138
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cpystr_4frame_var_col = 255
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||||
cpystr_4frame_var_sz = -1
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||||
cpystr_4frame_var_font2 = 0
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cpystr_4frame_var_x2 = 46
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cpystr_4frame_var_y2 = 146
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||||
cpystr_4frame_var_col2 = 255
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cpystr_4frame_var_sz2 = -1
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//Original Title (one frame)
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cpystr_1frame_var_font = 0
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cpystr_1frame_var_x = 86
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cpystr_1frame_var_y = 128
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cpystr_1frame_var_col = 13
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cpystr_1frame_var_sz = -1
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cpystr_1frame_var_font2 = 0
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cpystr_1frame_var_x2 = 86
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cpystr_1frame_var_y2 = 136
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cpystr_1frame_var_col2 = 13
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cpystr_1frame_var_sz2 = -1
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disable_title_NES_animation 0
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[ENEMIES]
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//Enemy Family
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ee_family_guy = -Guy
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ee_family_walk = Walking Enemy
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ee_family_shoot = -Unused
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ee_family_tek = Tektite
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ee_family_lev = Leever
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ee_family_pea = Peahat
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ee_family_zor = Zora
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ee_family_rock = Rock
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ee_family_gh = Ghini
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ee_family_arm = -Unused
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ee_family_ke = Keese
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ee_family_ge = -Unused
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ee_family_zl = -Unused
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ee_family_rp = -Unused
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ee_family_gor = -Unused
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ee_family_trap = Trap
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ee_family_wm = Wall Master
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ee_family_jinx = -Unused
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ee_family_vir = -Unused
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ee_family_rike = -Unused
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ee_family_pol = -Unused
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ee_family_wiz = Wizzrobe
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ee_family_aqu = Aquamentus
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ee_family_mold = Moldorm
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ee_family_dod = Dodongo
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ee_family_mhd = Manhandla
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ee_family_glk = Gleeok
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ee_family_dig = Digdogger
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ee_family_goh = Gohma
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ee_family_lan = Lanmola
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ee_family_pat = Patra
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ee_family_gan = Ganon
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ee_family_proj = Projectile Shooter
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ee_family_gtrib = -Unused
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ee_family_ztrib = -Unused
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ee_family_vitrib = -Unused
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ee_family_ketrib = -Unused
|
||||
ee_family_spintile = Spin Tile
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ee_family_none = (None)
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ee_family_faerie = -Fairy
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ee_family_otherflt = Other (Floating)
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ee_family_other = Other
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//New Types as of 2.55 Alpha 4
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max250 = -last index in 2.50
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Custom_01 = Custom 01
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Custom_02 = Custom 02
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Custom_03 = Custom 03
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Custom_04 = Custom 04
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Custom_05 = Custom 05
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Custom_06 = Custom 06
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Custom_07 = Custom 07
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||||
Custom_08 = Custom 08
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Custom_09 = Custom 09
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Custom_10 = Custom 10
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Custom_11 = Custom 11
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Custom_12 = Custom 12
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||||
Custom_13 = Custom 13
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Custom_14 = Custom 14
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Custom_15 = Custom 15
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Custom_16 = Custom 16
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Custom_17 = Custom 17
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||||
Custom_18 = Custom 18
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Custom_19 = Custom 19
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Custom_20 = Custom 20
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Friendly_NPC_01 = Friendly NPC 01
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Friendly_NPC_02 = Friendly NPC 02
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Friendly_NPC_03 = Friendly NPC 03
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Friendly_NPC_04 = Friendly NPC 04
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Friendly_NPC_05 = Friendly NPC 05
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Friendly_NPC_06 = Friendly NPC 06
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Friendly_NPC_07 = Friendly NPC 07
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Friendly_NPC_08 = Friendly NPC 08
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Friendly_NPC_09 = Friendly NPC 09
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Friendly_NPC_10 = Friendly NPC 10
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//Enemy Animation
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ea_none = (None)
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ea_flip = Flip
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ea_unused1 = -Unused
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ea_2frame = 2-Frame
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ea_unused2 = -Unused
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ea_oct = Octorok (NES)
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ea_tek = Tektite (NES)
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ea_lev = Leever (NES)
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ea_walk = Walker
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ea_zor = Zora (NES)
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ea_zor4 = Zora (4-Frame)
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ea_gh = Ghini
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ea_arm = Armos (NES)
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ea_rp = Rope
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ea_wm = Wall Master (NES)
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ea_wm4 = Wall Master (4-Frame)
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ea_dkn = Darknut (NES)
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ea_vir = Vire
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ea_3f = 3-Frame
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ea_wiz = Wizzrobe (NES)
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ea_aqu = Aquamentus
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ea_dod = Dodongo (NES)
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ea_mhn = Manhandla
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ea_gkl = Gleeok
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ea_dig = Digdogger
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ea_goh = Gohma
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ea_lan = Lanmola
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ea_fly2 = 2-Frame Flying
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ea_4f4dT = 4-Frame 4-Dir + Tracking
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ea_4f8dT = 4-Frame 8-Dir + Tracking
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ea_4f4dF = 4-Frame 4-Dir + Firing
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ea_4f4d = 4-Frame 4-Dir
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ea_4f8dF = 4-Frame 8-Dir + Firing
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ea_arm = Armos (4-Frame)
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ea_fly_4f4d = 4-Frame Flying 4-Dir
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ea_fly4f8d = 4-Frame Flying 8-Dir
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ea_unused3 = -Unused
|
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ea_4f8dLG = 4-Frame 8-Dir Big
|
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ea_tek4 = Tektite (4-Frame)
|
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ea_3f4d = 3-Frame 4-Dir
|
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ea_2f4d = 2-Frame 4-Dir
|
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ea_lev4 = Leever (4-Frame)
|
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ea_2f4dT = 2-Frame 4-Dir + Tracking
|
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ea_wiz4 = Wizzrobe (4-Frame)
|
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ea_dod4 = Dodongo (4-Frame)
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ea_bsdod = Dodongo BS (4-Frame)
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ea_fly4f4dT = 4-Frame Flying 8-Dir + Firing
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ea_fly_4f4dF = 4-Frame Flying 4-Dir + Firing
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ea_4f = 4-Frame
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ea_gan = Ganon
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ea_2fLG = 2-Frame Big
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[ENEMYWALKSTYLE]
|
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wsNormal = Normal
|
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wsCharge = Rope
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wsHopSplit = Vire
|
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wsHop = Pols Voice
|
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wsStatue = Armos
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[ROOMTYPES]
|
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rNONE = (None)
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rSP_ITEM = Special Item
|
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rINFO = Pay for Info
|
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rMONEY = Secret Money
|
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rGAMBLE = Gamble
|
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rREPAIR = Door Repair
|
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rRP_HC = Red Potion or Heart Container
|
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rGRUMBLE = Feed the Goriya
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rQUESTOBJ = Level 9 Entrance
|
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rP_SHOP = Potion Shop
|
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rSHOP = Shop
|
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rBOMBS = More Bombs
|
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rSWINDLE = Leave Money or Life
|
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r10RUPIES = 10 Rupees
|
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rWARP = 3-Stair Warp
|
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rMAINBOSS = Ganon
|
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rWINGAME = Zelda
|
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rITEMPOND = -<item pond>
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rMUPGRADE = 1/2 Magic Upgrade
|
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rLEARNSLASH = Learn Slash
|
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rARROWS = More Arrows
|
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rTAKEONE = Take One Item
|
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|
||||
|
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[GUYS]
|
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gNONE = (None)
|
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gOLDMAN = Abei
|
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gOLDWOMAN = Ama
|
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gDUDE = Merchant
|
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gORC = Moblin
|
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gFIRE = Fire
|
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gFAIRY = Fairy
|
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gGRUMBLE = Goriya
|
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gPRINCESS = Zelda
|
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gOLDMAN2 = Abei 2
|
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gEMPTY = Empty
|
||||
|
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[EWEAPONS]
|
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ewNone = (None)
|
||||
ewFireball = Fireball
|
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ewArrow = Arrow
|
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ewBrang = Boomerang
|
||||
ewSword = Sword
|
||||
ewRock = Rock
|
||||
ewMagic = Magic
|
||||
ewBomb = Bomb Blast
|
||||
ewSBomb = Super Bomb Blast
|
||||
ewLitBomb = Lit Bomb
|
||||
ewLitSBomb = Lit Super Bomb
|
||||
ewFireTrail = Fire Trail
|
||||
ewFlame = Flame
|
||||
ewWind = Wind
|
||||
ewFlame2 = Flame 2
|
||||
ewFlame2Trail = -Flame 2 Trail <unused>
|
||||
ewIce = -Ice <unused>
|
||||
ewFireball2 = Fireball (Rising)
|
||||
Custom_1 = Custom 01
|
||||
Custom_2 = Custom 02
|
||||
Custom_3 = Custom 03
|
||||
Custom_4 = Custom 04
|
||||
Custom_5 = Custom 05
|
||||
Custom_6 = Custom 06
|
||||
Custom_7 = Custom 07
|
||||
Custom_8 = Custom 08
|
||||
Custom_9 = Custom 09
|
||||
Custom_10 = Custom 10
|
||||
|
||||
[LWEAPONS]
|
||||
lwNone = (None)
|
||||
lwSword = Sword
|
||||
lwBeam = Sword Beam
|
||||
lwBrang = Boomerang
|
||||
lwBomb = Bomb
|
||||
lwSBomb = Super Bomb
|
||||
lwLitBomb = -Lit Bomb
|
||||
lwLitSBomb = -Lit Super Bomb
|
||||
lwArrow = Arrow
|
||||
lwFire = Fire
|
||||
lwWhistle = Whistle
|
||||
lwMeat = Bait
|
||||
lwWand = Wand
|
||||
lwMagic = Magic
|
||||
lwCatching = -Catching
|
||||
lwWind = Wind
|
||||
lwRefMagic = Reflected Magic
|
||||
lwRefFireball = Reflected Fireball
|
||||
lwRefRock = Reflected Rock
|
||||
lwHammer = Hammer
|
||||
lwGrapple = Hookshot
|
||||
lwHSHandle = -HSHandle
|
||||
lwHSChain = -HSChain
|
||||
lwSSparkle = Sparkle
|
||||
lwFSparkle = -FSparkle
|
||||
lwSmack = -Smack
|
||||
lwPhantom = -Phantom
|
||||
lwCane = Cane of Byrna
|
||||
lwRefBeam = Reflected Sword Beam
|
||||
lwStomp = Stomp
|
||||
lwScript1 = Custom Weapon 1
|
||||
lwScript2 = Custom Weapon 2
|
||||
lwScript3 = Custom Weapon 3
|
||||
lwScript4 = Custom Weapon 4
|
||||
lwScript5 = Custom Weapon 5
|
||||
lwScript6 = Custom Weapon 6
|
||||
lwScript7 = Custom Weapon 7
|
||||
lwScript8 = Custom Weapon 8
|
||||
lwScript9 = Custom Weapon 9
|
||||
lwScript10 = Custom Weapon 10
|
||||
lwIce = -Ice
|
||||
|
||||
[CUSTOMCOMBOTYPES]
|
||||
cCUSTOM1ATTRIB0 =
|
||||
cCUSTOM1ATTRIB1 =
|
||||
cCUSTOM1ATTRIB2 =
|
||||
cCUSTOM1ATTRIB3 =
|
||||
cCUSTOM2ATTRIB0 =
|
||||
cCUSTOM2ATTRIB1 =
|
||||
cCUSTOM2ATTRIB2 =
|
||||
cCUSTOM2ATTRIB3 =
|
||||
cCUSTOM3ATTRIB0 =
|
||||
cCUSTOM3ATTRIB1 =
|
||||
cCUSTOM3ATTRIB2 =
|
||||
cCUSTOM3ATTRIB3 =
|
||||
cCUSTOM4ATTRIB0 =
|
||||
cCUSTOM4ATTRIB1 =
|
||||
cCUSTOM4ATTRIB2 =
|
||||
cCUSTOM4ATTRIB3 =
|
||||
cCUSTOM5ATTRIB0 =
|
||||
cCUSTOM5ATTRIB1 =
|
||||
cCUSTOM5ATTRIB2 =
|
||||
cCUSTOM5ATTRIB3 =
|
||||
cCUSTOM6ATTRIB0 =
|
||||
cCUSTOM6ATTRIB1 =
|
||||
cCUSTOM6ATTRIB2 =
|
||||
cCUSTOM6ATTRIB3 =
|
||||
cCUSTOM7ATTRIB0 =
|
||||
cCUSTOM7ATTRIB1 =
|
||||
cCUSTOM7ATTRIB2 =
|
||||
cCUSTOM7ATTRIB3 =
|
||||
cCUSTOM8ATTRIB0 =
|
||||
cCUSTOM8ATTRIB1 =
|
||||
cCUSTOM8ATTRIB2 =
|
||||
cCUSTOM8ATTRIB3 =
|
||||
cCUSTOM9ATTRIB0 =
|
||||
cCUSTOM9ATTRIB1 =
|
||||
cCUSTOM9ATTRIB2 =
|
||||
cCUSTOM9ATTRIB3 =
|
||||
cCUSTOM10ATTRIB0 =
|
||||
cCUSTOM10ATTRIB1 =
|
||||
cCUSTOM10ATTRIB2 =
|
||||
cCUSTOM10ATTRIB3 =
|
||||
|
||||
cCUSTOM11ATTRIB0 =
|
||||
cCUSTOM11ATTRIB1 =
|
||||
cCUSTOM11ATTRIB2 =
|
||||
cCUSTOM11ATTRIB3 =
|
||||
cCUSTOM12ATTRIB0 =
|
||||
cCUSTOM12ATTRIB1 =
|
||||
cCUSTOM12ATTRIB2 =
|
||||
cCUSTOM12ATTRIB3 =
|
||||
cCUSTOM13ATTRIB0 =
|
||||
cCUSTOM13ATTRIB1 =
|
||||
cCUSTOM13ATTRIB2 =
|
||||
cCUSTOM13ATTRIB3 =
|
||||
cCUSTOM14ATTRIB0 =
|
||||
cCUSTOM14ATTRIB1 =
|
||||
cCUSTOM14ATTRIB2 =
|
||||
#cCUSTOM14ATTRIB3 =
|
||||
cCUSTOM15ATTRIB0 =
|
||||
cCUSTOM15ATTRIB1 =
|
||||
cCUSTOM15ATTRIB2 =
|
||||
cCUSTOM15ATTRIB3 =
|
||||
cCUSTOM16ATTRIB0 =
|
||||
cCUSTOM16ATTRIB1 =
|
||||
cCUSTOM16ATTRIB2 =
|
||||
cCUSTOM16ATTRIB3 =
|
||||
cCUSTOM17ATTRIB0 =
|
||||
cCUSTOM17ATTRIB1 =
|
||||
cCUSTOM17ATTRIB2 =
|
||||
cCUSTOM17ATTRIB3 =
|
||||
cCUSTOM18ATTRIB0 =
|
||||
cCUSTOM18ATTRIB1 =
|
||||
cCUSTOM18ATTRIB2 =
|
||||
cCUSTOM18ATTRIB3 =
|
||||
cCUSTOM19ATTRIB0 =
|
||||
cCUSTOM19ATTRIB1 =
|
||||
cCUSTOM19ATTRIB2 =
|
||||
cCUSTOM19ATTRIB3 =
|
||||
cCUSTOM20ATTRIB0 =
|
||||
cCUSTOM20ATTRIB1 =
|
||||
cCUSTOM20ATTRIB2 =
|
||||
cCUSTOM20ATTRIB3 =
|
||||
|
||||
[CUSTOMCOMBOFLAGS]
|
||||
|
||||
cCust1F0 =
|
||||
cCust1F1 =
|
||||
cCust1F2 =
|
||||
cCust1F3 =
|
||||
cCust1F4 =
|
||||
cCust1F5 =
|
||||
cCust1F6 =
|
||||
cCust1F7 =
|
||||
cCust1F8 =
|
||||
cCust1F9 =
|
||||
cCust1F10 =
|
||||
cCust1F11 =
|
||||
cCust1F12 =
|
||||
cCust1F13 =
|
||||
cCust1F14 =
|
||||
cCust1F15 =
|
||||
cCust2F0 =
|
||||
cCust2F1 =
|
||||
cCust2F2 =
|
||||
cCust2F3 =
|
||||
cCust2F4 =
|
||||
cCust2F5 =
|
||||
cCust2F6 =
|
||||
cCust2F7 =
|
||||
cCust2F8 =
|
||||
cCust2F9 =
|
||||
cCust2F10 =
|
||||
cCust2F11 =
|
||||
cCust2F12 =
|
||||
cCust2F13=
|
||||
cCust2F14 =
|
||||
cCust2F15 =
|
||||
cCust3F0 =
|
||||
cCust3F1 =
|
||||
cCust3F2 =
|
||||
cCust3F3 =
|
||||
cCust3F4 =
|
||||
cCust3F5 =
|
||||
cCust3F6 =
|
||||
cCust3F7 =
|
||||
cCust3F8 =
|
||||
cCust3F9 =
|
||||
cCust3F10 =
|
||||
cCust3F11 =
|
||||
cCust3F12 =
|
||||
cCust3F13 =
|
||||
cCust3F14 =
|
||||
cCust3F15 =
|
||||
cCust4F0 =
|
||||
cCust4F1 =
|
||||
cCust4F2 =
|
||||
cCust4F3 =
|
||||
cCust4F4 =
|
||||
cCust4F5 =
|
||||
cCust4F6 =
|
||||
cCust4F7 =
|
||||
cCust4F8 =
|
||||
cCust4F9 =
|
||||
cCust4F10 =
|
||||
cCust4F11 =
|
||||
cCust4F12 =
|
||||
cCust4F13 =
|
||||
cCust4F14 =
|
||||
cCust4F15 =
|
||||
cCust5F0 =
|
||||
cCust5F1 =
|
||||
cCust5F2 =
|
||||
cCust5F3 =
|
||||
cCust5F4 =
|
||||
cCust5F5 =
|
||||
cCust5F6 =
|
||||
cCust5F7 =
|
||||
cCust5F8 =
|
||||
cCust5F9 =
|
||||
cCust5F10 =
|
||||
cCust5F11 =
|
||||
cCust5F12 =
|
||||
cCust5F13 =
|
||||
cCust5F14 =
|
||||
cCust5F15 =
|
||||
cCust6F0 =
|
||||
cCust6F1 =
|
||||
cCust6F2 =
|
||||
cCust6F3 =
|
||||
cCust6F4 =
|
||||
cCust6F5 =
|
||||
cCust6F6 =
|
||||
cCust6F7 =
|
||||
cCust6F8 =
|
||||
cCust6F9 =
|
||||
cCust6F10 =
|
||||
cCust6F11 =
|
||||
cCust6F12 =
|
||||
cCust6F13 =
|
||||
cCust6F14 =
|
||||
cCust6F15 =
|
||||
cCust7F0 =
|
||||
cCust7F1 =
|
||||
cCust7F2 =
|
||||
cCust7F3 =
|
||||
cCust7F4 =
|
||||
cCust7F5 =
|
||||
cCust7F6 =
|
||||
cCust7F7 =
|
||||
cCust7F8 =
|
||||
cCust7F9 =
|
||||
cCust7F10 =
|
||||
cCust7F11 =
|
||||
cCust7F12 =
|
||||
cCust7F13 =
|
||||
cCust7F14 =
|
||||
cCust7F15 =
|
||||
cCust8F0 =
|
||||
cCust8F1 =
|
||||
cCust8F2 =
|
||||
cCust8F3 =
|
||||
cCust8F4 =
|
||||
cCust8F5 =
|
||||
cCust8F6 =
|
||||
cCust8F7 =
|
||||
cCust8F8 =
|
||||
cCust8F9 =
|
||||
cCust8F10 =
|
||||
cCust8F11 =
|
||||
cCust8F12 =
|
||||
cCust8F13 =
|
||||
cCust8F14 =
|
||||
cCust8F15 =
|
||||
cCust9F0 =
|
||||
cCust9F1 =
|
||||
cCust9F2 =
|
||||
cCust9F3 =
|
||||
cCust9F4 =
|
||||
cCust9F5 =
|
||||
cCust9F6 =
|
||||
cCust9F7 =
|
||||
cCust9F8 =
|
||||
cCust9F9 =
|
||||
cCust9F10 =
|
||||
cCust9F11 =
|
||||
cCust9F12 =
|
||||
cCust9F13 =
|
||||
cCust9F14 =
|
||||
cCust9F15 =
|
||||
cCust10F0 =
|
||||
cCust10F1 =
|
||||
cCust10F2 =
|
||||
cCust10F3 =
|
||||
cCust10F4 =
|
||||
cCust10F5 =
|
||||
cCust10F6 =
|
||||
cCust10F7 =
|
||||
cCust10F8 =
|
||||
cCust10F9 =
|
||||
cCust10F10 =
|
||||
cCust10F11 =
|
||||
cCust10F12 =
|
||||
cCust10F13 =
|
||||
cCust10F14 =
|
||||
cCust10F15 =
|
||||
cCust11F0 =
|
||||
cCust11F1 =
|
||||
cCust11F2 =
|
||||
cCust11F3 =
|
||||
cCust11F4 =
|
||||
cCust11F5 =
|
||||
cCust11F6 =
|
||||
cCust11F7 =
|
||||
cCust11F8 =
|
||||
cCust11F9 =
|
||||
cCust11F10 =
|
||||
cCust11F11 =
|
||||
cCust11F12 =
|
||||
cCust11F13 =
|
||||
cCust11F14 =
|
||||
cCust11F15
|
||||
cCust12F0 =
|
||||
cCust12F1 =
|
||||
cCust12F2 =
|
||||
cCust12F3 =
|
||||
cCust12F4 =
|
||||
cCust12F5 =
|
||||
cCust12F6 =
|
||||
cCust12F7 =
|
||||
cCust12F8 =
|
||||
cCust12F9 =
|
||||
cCust12F10 =
|
||||
cCust12F11 =
|
||||
cCust12F12 =
|
||||
cCust12F13 =
|
||||
cCust12F14 =
|
||||
cCust12F15 =
|
||||
cCust13F0 =
|
||||
cCust13F1 =
|
||||
cCust13F2 =
|
||||
cCust13F3 =
|
||||
cCust13F4 =
|
||||
cCust13F5 =
|
||||
cCust13F6 =
|
||||
cCust13F7 =
|
||||
cCust13F8 =
|
||||
cCust13F9 =
|
||||
cCust13F10 =
|
||||
cCust13F11 =
|
||||
cCust13F12 =
|
||||
cCust13F13 =
|
||||
cCust13F14 =
|
||||
cCust13F15 =
|
||||
cCust14F0 =
|
||||
cCust14F1 =
|
||||
cCust14F2 =
|
||||
cCust14F3 =
|
||||
cCust14F4 =
|
||||
cCust14F5 =
|
||||
cCust14F6 =
|
||||
cCust14F7 =
|
||||
cCust14F8 =
|
||||
cCust14F9 =
|
||||
cCust14F10 =
|
||||
cCust14F11 =
|
||||
cCust14F12 =
|
||||
cCust14F13 =
|
||||
cCust14F14 =
|
||||
cCust14F15 =
|
||||
cCust15F0 =
|
||||
cCust15F1 =
|
||||
cCust15F2 =
|
||||
cCust15F3 =
|
||||
cCust15F4 =
|
||||
cCust15F5 =
|
||||
cCust15F6 =
|
||||
cCust15F7 =
|
||||
cCust15F8 =
|
||||
cCust15F9 =
|
||||
cCust15F10 =
|
||||
cCust15F11 =
|
||||
cCust15F12 =
|
||||
cCust15F13 =
|
||||
cCust15F14 =
|
||||
cCust15F15 =
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in new issue
Block a user