chore: drop copies only an install provides

A file that arrives with the emulator is already on the user's machine
and the packs leave it out. 4558 collected copies (1.4 GB) were reached
only by such entries, with no platform, other profile entry or install
manifest needing them. They are removed, and two release-asset copies
leave the ignore list. bundled_only.py now lists every copy of a listed
file, since the database keeps one path per content, and pipeline step
4d fails while one remains.
This commit is contained in:
Abdessamad Derraz committed 2026-10-20 10:17:08 +02:00
1 parent f71b00615d
commit ef8b372810
4568 files changed
+291 -6121581

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[METADATA]
title = Zelda Classic
author = Armageddon Games
info_0 = The 'Zelda Classic Module' for ZC Player
info_1 = and ZQ Editor, featuring the classic
info_2 = first through tenth quests by Armageddon
info_3 = Games, and various contest contributors.
info_4 =
version_first = 2
version_second = 0
version_third = 2
version_fourth = 0
version_build = 0
version_beta = 0
version_year = 2020
version_month = 2
version_day = 8
version_hour = 12
version_minute = 51
//Name Entry Graphics
sels_tile_frame = 237
sels_tile_questicon_1A = 0
sels_tile_questicon_1B = 0
sels_tile_questicon_2A = 41
sels_tile_questicon_2B = 0
sels_tile_questicon_3A = 41
sels_tile_questicon_3B = 41
sels_tile_questicon_4A = 176
sels_tile_questicon_4B = 175
sels_tile_questicon_5A = 176
sels_tile_questicon_5B = 175
sels_tile_questicon_6A = 0
sels_tile_questicon_6B = 0
sels_tile_questicon_7A = 0
sels_tile_questicon_7B = 0
sels_tile_questicon_8A = 0
sels_tile_questicon_8B = 0
sels_tile_questicon_9A = 0
sels_tile_questicon_9B = 0
sels_tile_questicon_10A = 0
sels_tile_questicon_10B = 0
//x positions
sels_tile_questicon_1A_X = 56
sels_tile_questicon_1B_X = 56
sels_tile_questicon_2A_X = 56
sels_tile_questicon_2B_X = 56
sels_tile_questicon_3A_X = 56
sels_tile_questicon_3B_X = 41
sels_tile_questicon_4A_X = 52
sels_tile_questicon_4B_X = 52
sels_tile_questicon_5A_X = 52
sels_tile_questicon_5B_X = 52
sels_tile_questicon_6A_X = 52
sels_tile_questicon_6B_X = 52
sels_tile_questicon_7A_X = 52
sels_tile_questicon_7B_X = 52
sels_tile_questicon_8A_X = 52
sels_tile_questicon_8B_X = 52
sels_tile_questicon_9A_X = 52
sels_tile_questicon_9B_X = 52
sels_tile_questicon_10A_X = 52
sels_tile_questicon_10B_X = 52
sels_tile_frame_cset = 0
sels_tile_questicon_1A_cset = 9
sels_tile_questicon_1B_cset = 9
sels_tile_questicon_2A_cset = 9
sels_tile_questicon_2B_cset = 9
sels_tile_queTticon_3A_cset = 9
sels_tile_questicon_3B_cset = 9
sels_tile_questicon_4A_cset = 9
sels_tile_questicon_4B_cset = 9
sels_tile_questicon_5A_cset = 9
sels_tile_questicon_5B_cset = 9
sels_tile_questicon_6A_cset = 9
sels_tile_questicon_6B_cset = 9
sels_tile_questicon_7A_cset = 9
sels_tile_questicon_7B_cset = 9
sels_tile_questicon_8A_cset = 9
sels_tile_questicon_8B_cset = 9
sels_tile_questicon_9A_cset = 9
sels_tile_questicon_9B_cset = 9
sels_tile_questicon_10A_cset = 9
sels_tile_questicon_10B_cset = 9
change_cset_on_quest_3 = 1
sels_cursor_tile = 0
//the count is in tile quarters, as follows:
// [0][1] [4][5]
// [2][3] [6][7]
sels_linktile = 0
draw_link_first = 0
//If these values are < 15, then the tile will be drawn in the specificed cset
sels_cusror_cset = 16
sels_link_cset = 16
[DATAFILES]
zcplayer_datafile = modules/classic/classic_zelda.dat
zquest_datafile = modules/classic/classic_zquest.dat
fonts_datafile = modules/classic/classic_fonts.dat
base_NSF_file = modules/classic/zelda.nsf
title_track = 0
ending_track = 1
tf_track = 5
gameover_track =
dungeon_track =
overworld_track =
lastlevel_track =
//Copyright Strings
copy_string_0 = 1986 NINTENDO
copy_string_1 = AGN
copy_string_year = 2020
//2.50 Title (five frames)
cpystr_5frame_var_font = 0
cpystr_5frame_var_x = 80
cpystr_5frame_var_y = 134
cpystr_5frame_var_col = 255
cpystr_5frame_var_sz = -1
cpystr_5frame_var_font2 = 0
cpystr_5frame_var_x2 = 80
cpystr_5frame_var_y2 = 142
cpystr_5frame_var_col2 = 15
cpystr_5frame_var_sz2 = -1
//2.10 Title (four frames)
cpystr_4frame_var_font = 0
cpystr_4frame_var_x = 46
cpystr_4frame_var_y = 138
cpystr_4frame_var_col = 255
cpystr_4frame_var_sz = -1
cpystr_4frame_var_font2 = 0
cpystr_4frame_var_x2 = 46
cpystr_4frame_var_y2 = 146
cpystr_4frame_var_col2 = 255
cpystr_4frame_var_sz2 = -1
//Original Title (one frame)
cpystr_1frame_var_font = 0
cpystr_1frame_var_x = 86
cpystr_1frame_var_y = 128
cpystr_1frame_var_col = 13
cpystr_1frame_var_sz = -1
cpystr_1frame_var_font2 = 0
cpystr_1frame_var_x2 = 86
cpystr_1frame_var_y2 = 136
cpystr_1frame_var_col2 = 13
cpystr_1frame_var_sz2 = -1
disable_title_NES_animation 0
[ENEMIES]
//Enemy Family
ee_family_guy = -Guy
ee_family_walk = Walking Enemy
ee_family_shoot = -Unused
ee_family_tek = Tektite
ee_family_lev = Leever
ee_family_pea = Peahat
ee_family_zor = Zora
ee_family_rock = Rock
ee_family_gh = Ghini
ee_family_arm = -Unused
ee_family_ke = Keese
ee_family_ge = -Unused
ee_family_zl = -Unused
ee_family_rp = -Unused
ee_family_gor = -Unused
ee_family_trap = Trap
ee_family_wm = Wall Master
ee_family_jinx = -Unused
ee_family_vir = -Unused
ee_family_rike = -Unused
ee_family_pol = -Unused
ee_family_wiz = Wizzrobe
ee_family_aqu = Aquamentus
ee_family_mold = Moldorm
ee_family_dod = Dodongo
ee_family_mhd = Manhandla
ee_family_glk = Gleeok
ee_family_dig = Digdogger
ee_family_goh = Gohma
ee_family_lan = Lanmola
ee_family_pat = Patra
ee_family_gan = Ganon
ee_family_proj = Projectile Shooter
ee_family_gtrib = -Unused
ee_family_ztrib = -Unused
ee_family_vitrib = -Unused
ee_family_ketrib = -Unused
ee_family_spintile = Spin Tile
ee_family_none = (None)
ee_family_faerie = -Fairy
ee_family_otherflt = Other (Floating)
ee_family_other = Other
//New Types as of 2.55 Alpha 4
max250 = -last index in 2.50
Custom_01 = Custom 01
Custom_02 = Custom 02
Custom_03 = Custom 03
Custom_04 = Custom 04
Custom_05 = Custom 05
Custom_06 = Custom 06
Custom_07 = Custom 07
Custom_08 = Custom 08
Custom_09 = Custom 09
Custom_10 = Custom 10
Custom_11 = Custom 11
Custom_12 = Custom 12
Custom_13 = Custom 13
Custom_14 = Custom 14
Custom_15 = Custom 15
Custom_16 = Custom 16
Custom_17 = Custom 17
Custom_18 = Custom 18
Custom_19 = Custom 19
Custom_20 = Custom 20
Friendly_NPC_01 = Friendly NPC 01
Friendly_NPC_02 = Friendly NPC 02
Friendly_NPC_03 = Friendly NPC 03
Friendly_NPC_04 = Friendly NPC 04
Friendly_NPC_05 = Friendly NPC 05
Friendly_NPC_06 = Friendly NPC 06
Friendly_NPC_07 = Friendly NPC 07
Friendly_NPC_08 = Friendly NPC 08
Friendly_NPC_09 = Friendly NPC 09
Friendly_NPC_10 = Friendly NPC 10
//Enemy Animation
ea_none = (None)
ea_flip = Flip
ea_unused1 = -Unused
ea_2frame = 2-Frame
ea_unused2 = -Unused
ea_oct = Octorok (NES)
ea_tek = Tektite (NES)
ea_lev = Leever (NES)
ea_walk = Walker
ea_zor = Zora (NES)
ea_zor4 = Zora (4-Frame)
ea_gh = Ghini
ea_arm = Armos (NES)
ea_rp = Rope
ea_wm = Wall Master (NES)
ea_wm4 = Wall Master (4-Frame)
ea_dkn = Darknut (NES)
ea_vir = Vire
ea_3f = 3-Frame
ea_wiz = Wizzrobe (NES)
ea_aqu = Aquamentus
ea_dod = Dodongo (NES)
ea_mhn = Manhandla
ea_gkl = Gleeok
ea_dig = Digdogger
ea_goh = Gohma
ea_lan = Lanmola
ea_fly2 = 2-Frame Flying
ea_4f4dT = 4-Frame 4-Dir + Tracking
ea_4f8dT = 4-Frame 8-Dir + Tracking
ea_4f4dF = 4-Frame 4-Dir + Firing
ea_4f4d = 4-Frame 4-Dir
ea_4f8dF = 4-Frame 8-Dir + Firing
ea_arm = Armos (4-Frame)
ea_fly_4f4d = 4-Frame Flying 4-Dir
ea_fly4f8d = 4-Frame Flying 8-Dir
ea_unused3 = -Unused
ea_4f8dLG = 4-Frame 8-Dir Big
ea_tek4 = Tektite (4-Frame)
ea_3f4d = 3-Frame 4-Dir
ea_2f4d = 2-Frame 4-Dir
ea_lev4 = Leever (4-Frame)
ea_2f4dT = 2-Frame 4-Dir + Tracking
ea_wiz4 = Wizzrobe (4-Frame)
ea_dod4 = Dodongo (4-Frame)
ea_bsdod = Dodongo BS (4-Frame)
ea_fly4f4dT = 4-Frame Flying 8-Dir + Firing
ea_fly_4f4dF = 4-Frame Flying 4-Dir + Firing
ea_4f = 4-Frame
ea_gan = Ganon
ea_2fLG = 2-Frame Big
[ENEMYWALKSTYLE]
wsNormal = Normal
wsCharge = Rope
wsHopSplit = Vire
wsHop = Pols Voice
wsStatue = Armos
[ROOMTYPES]
rNONE = (None)
rSP_ITEM = Special Item
rINFO = Pay for Info
rMONEY = Secret Money
rGAMBLE = Gamble
rREPAIR = Door Repair
rRP_HC = Red Potion or Heart Container
rGRUMBLE = Feed the Goriya
rQUESTOBJ = Level 9 Entrance
rP_SHOP = Potion Shop
rSHOP = Shop
rBOMBS = More Bombs
rSWINDLE = Leave Money or Life
r10RUPIES = 10 Rupees
rWARP = 3-Stair Warp
rMAINBOSS = Ganon
rWINGAME = Zelda
rITEMPOND = -<item pond>
rMUPGRADE = 1/2 Magic Upgrade
rLEARNSLASH = Learn Slash
rARROWS = More Arrows
rTAKEONE = Take One Item
[GUYS]
gNONE = (None)
gOLDMAN = Abei
gOLDWOMAN = Ama
gDUDE = Merchant
gORC = Moblin
gFIRE = Fire
gFAIRY = Fairy
gGRUMBLE = Goriya
gPRINCESS = Zelda
gOLDMAN2 = Abei 2
gEMPTY = Empty
[EWEAPONS]
ewNone = (None)
ewFireball = Fireball
ewArrow = Arrow
ewBrang = Boomerang
ewSword = Sword
ewRock = Rock
ewMagic = Magic
ewBomb = Bomb Blast
ewSBomb = Super Bomb Blast
ewLitBomb = Lit Bomb
ewLitSBomb = Lit Super Bomb
ewFireTrail = Fire Trail
ewFlame = Flame
ewWind = Wind
ewFlame2 = Flame 2
ewFlame2Trail = -Flame 2 Trail <unused>
ewIce = -Ice <unused>
ewFireball2 = Fireball (Rising)
Custom_1 = Custom 01
Custom_2 = Custom 02
Custom_3 = Custom 03
Custom_4 = Custom 04
Custom_5 = Custom 05
Custom_6 = Custom 06
Custom_7 = Custom 07
Custom_8 = Custom 08
Custom_9 = Custom 09
Custom_10 = Custom 10
[LWEAPONS]
lwNone = (None)
lwSword = Sword
lwBeam = Sword Beam
lwBrang = Boomerang
lwBomb = Bomb
lwSBomb = Super Bomb
lwLitBomb = -Lit Bomb
lwLitSBomb = -Lit Super Bomb
lwArrow = Arrow
lwFire = Fire
lwWhistle = Whistle
lwMeat = Bait
lwWand = Wand
lwMagic = Magic
lwCatching = -Catching
lwWind = Wind
lwRefMagic = Reflected Magic
lwRefFireball = Reflected Fireball
lwRefRock = Reflected Rock
lwHammer = Hammer
lwGrapple = Hookshot
lwHSHandle = -HSHandle
lwHSChain = -HSChain
lwSSparkle = Sparkle
lwFSparkle = -FSparkle
lwSmack = -Smack
lwPhantom = -Phantom
lwCane = Cane of Byrna
lwRefBeam = Reflected Sword Beam
lwStomp = Stomp
lwScript1 = Custom Weapon 1
lwScript2 = Custom Weapon 2
lwScript3 = Custom Weapon 3
lwScript4 = Custom Weapon 4
lwScript5 = Custom Weapon 5
lwScript6 = Custom Weapon 6
lwScript7 = Custom Weapon 7
lwScript8 = Custom Weapon 8
lwScript9 = Custom Weapon 9
lwScript10 = Custom Weapon 10
lwIce = -Ice
[CUSTOMCOMBOTYPES]
cCUSTOM1ATTRIB0 =
cCUSTOM1ATTRIB1 =
cCUSTOM1ATTRIB2 =
cCUSTOM1ATTRIB3 =
cCUSTOM2ATTRIB0 =
cCUSTOM2ATTRIB1 =
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cCUSTOM2ATTRIB3 =
cCUSTOM3ATTRIB0 =
cCUSTOM3ATTRIB1 =
cCUSTOM3ATTRIB2 =
cCUSTOM3ATTRIB3 =
cCUSTOM4ATTRIB0 =
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cCUSTOM4ATTRIB3 =
cCUSTOM5ATTRIB0 =
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cCUSTOM6ATTRIB0 =
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cCUSTOM7ATTRIB0 =
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cCUSTOM7ATTRIB3 =
cCUSTOM8ATTRIB0 =
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cCUSTOM10ATTRIB0 =
cCUSTOM10ATTRIB1 =
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cCUSTOM10ATTRIB3 =
cCUSTOM11ATTRIB0 =
cCUSTOM11ATTRIB1 =
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cCUSTOM11ATTRIB3 =
cCUSTOM12ATTRIB0 =
cCUSTOM12ATTRIB1 =
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cCUSTOM12ATTRIB3 =
cCUSTOM13ATTRIB0 =
cCUSTOM13ATTRIB1 =
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cCUSTOM13ATTRIB3 =
cCUSTOM14ATTRIB0 =
cCUSTOM14ATTRIB1 =
cCUSTOM14ATTRIB2 =
#cCUSTOM14ATTRIB3 =
cCUSTOM15ATTRIB0 =
cCUSTOM15ATTRIB1 =
cCUSTOM15ATTRIB2 =
cCUSTOM15ATTRIB3 =
cCUSTOM16ATTRIB0 =
cCUSTOM16ATTRIB1 =
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cCUSTOM16ATTRIB3 =
cCUSTOM17ATTRIB0 =
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cCUSTOM19ATTRIB3 =
cCUSTOM20ATTRIB0 =
cCUSTOM20ATTRIB1 =
cCUSTOM20ATTRIB2 =
cCUSTOM20ATTRIB3 =
[CUSTOMCOMBOFLAGS]
cCust1F0 =
cCust1F1 =
cCust1F2 =
cCust1F3 =
cCust1F4 =
cCust1F5 =
cCust1F6 =
cCust1F7 =
cCust1F8 =
cCust1F9 =
cCust1F10 =
cCust1F11 =
cCust1F12 =
cCust1F13 =
cCust1F14 =
cCust1F15 =
cCust2F0 =
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cCust2F3 =
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cCust2F11 =
cCust2F12 =
cCust2F13=
cCust2F14 =
cCust2F15 =
cCust3F0 =
cCust3F1 =
cCust3F2 =
cCust3F3 =
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cCust4F0 =
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cCust5F0 =
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cCust12F0 =
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cCust14F0 =
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cCust14F3 =
cCust14F4 =
cCust14F5 =
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cCust14F13 =
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cCust15F0 =
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cCust15F10 =
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cCust15F12 =
cCust15F13 =
cCust15F14 =
cCust15F15 =