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chore: drop copies only an install provides
A file that arrives with the emulator is already on the user's machine and the packs leave it out. 4558 collected copies (1.4 GB) were reached only by such entries, with no platform, other profile entry or install manifest needing them. They are removed, and two release-asset copies leave the ignore list. bundled_only.py now lists every copy of a listed file, since the database keeps one path per content, and pipeline step 4d fails while one remains.
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;;
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;; Supermodel Configuration File
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;; Default settings for Version 0.3a.
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;;
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;
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; Quick Overview
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; --------------
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;
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; All settings are case sensitive. Numbers must be integers. Check your
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; spelling carefully because invalid settings are silently ignored. To verify
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; that your settings are being parsed correctly, check the contents of
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; error.log.
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;
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; Global options apply to all games. To create configuration profiles for
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; individual games, place settings under sections with the same name as the
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; corresponding MAME ROM set, like so:
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;
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; ; Scud Race
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; [ scud ]
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;
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; SoundVolume = 50
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; MusicVolume = 200
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; ; ... etc. ...
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;
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; Input mappings are an exceptional case: they are only allowed in the global
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; section. Per-game input mappings are not supported.
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;
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; For a list of all valid settings, please consult README.txt. Only default
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; inputs are assigned here.
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;
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[ Global ] ; Input settings can only be read from the global section!
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; Global Settings
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GameXMLFile = Config/Games.xml
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InitStateFile =
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PowerPCFrequency = 0
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MultiThreaded = 1
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GPUMultiThreaded = 1
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MultiTexture = 0
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VertexShader =
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FragmentShader =
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EmulateSound = 1
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EmulateDSB = 1
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SoundVolume = 100
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MusicVolume = 100
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SoundFreq = 57.5242
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LegacySoundDSP = 0
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Balance = 0
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BalanceLeftRight = 0
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BalanceFrontRear = 0
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NbSoundChannels = 4
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; Video/Display Settings
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New3DEngine = 1
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QuadRendering = 0
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XResolution = 1924
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YResolution = 768
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FullScreen = 0
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BorderlessWindow = 0
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Supersampling = 1
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CRTcolors = 0
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UpscaleMode = 2
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WideScreen = 0
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Stretch = 0
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WideBackground = 0
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VSync = 1
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Throttle = 1
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RefreshRate = 60
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ShowFrameRate = 0
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Crosshairs = 0
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CrosshairStyle = vector
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NoWhiteFlash = 0
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FlipStereo = 0
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; Input Settings
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InputSystem = libretro
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InputDigitalSensitivity = 25
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InputDigitalDecaySpeed = 50
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InputMouseXDeadZone = 0
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InputMouseYDeadZone = 0
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InputMouseZDeadZone = 0
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; Common
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InputStart1 = "KEY_1,JOY1_BUTTON9"
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InputStart2 = "KEY_2,JOY2_BUTTON9"
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InputCoin1 = "KEY_3,JOY1_BUTTON10"
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InputCoin2 = "KEY_4,JOY2_BUTTON10"
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InputServiceA = "KEY_5,JOY1_BUTTON21" ; Changed from BUTTON5 to BUTTON21
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InputServiceB = "KEY_7,JOY1_BUTTON23" ; Changed from BUTTON7 to BUTTON23
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InputTestA = "KEY_6,JOY1_BUTTON22" ; Changed from BUTTON6 to BUTTON22
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InputTestB = "KEY_8,JOY1_BUTTON24" ; Changed from BUTTON8 to BUTTON24
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; 4-way digital joysticks
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; We map D-Pad to BUTTON11-14 instead of POV UP/DOWN
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InputJoyUp = "KEY_UP,JOY1_BUTTON11"
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InputJoyDown = "KEY_DOWN,JOY1_BUTTON12"
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InputJoyLeft = "KEY_LEFT,JOY1_BUTTON13"
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InputJoyRight = "KEY_RIGHT,JOY1_BUTTON14"
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; Player 2 (if needed)
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InputJoyUp2 = "JOY2_BUTTON11"
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InputJoyDown2 = "JOY2_BUTTON12"
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InputJoyLeft2 = "JOY2_BUTTON13"
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InputJoyRight2 = "JOY2_BUTTON14"
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; Fighting game buttons
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InputPunch = "KEY_A,JOY1_BUTTON1"
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InputKick = "KEY_S,JOY1_BUTTON2"
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InputGuard = "KEY_D,JOY1_BUTTON3"
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InputEscape = "KEY_F,JOY1_BUTTON4"
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InputPunch2 = "JOY2_BUTTON1"
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InputKick2 = "JOY2_BUTTON2"
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InputGuard2 = "JOY2_BUTTON3"
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InputEscape2 = "JOY2_BUTTON4"
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; Spikeout buttons
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InputShift = "KEY_A,JOY1_BUTTON1"
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InputBeat = "KEY_S,JOY1_BUTTON2"
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InputCharge = "KEY_D,JOY1_BUTTON3"
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InputJump = "KEY_F,JOY1_BUTTON4"
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; Virtua Striker buttons
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InputShortPass = "KEY_A,JOY1_BUTTON1"
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InputLongPass = "KEY_S,JOY1_BUTTON2"
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InputShoot = "KEY_D,JOY1_BUTTON3"
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InputShortPass2 = "JOY2_BUTTON1"
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InputLongPass2 = "JOY2_BUTTON2"
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InputShoot2 = "JOY2_BUTTON3"
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; Steering wheel
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InputSteeringLeft = "KEY_LEFT" ; digital, turn wheel left
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InputSteeringRight = "KEY_RIGHT" ; digital, turn wheel right
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InputSteering = "JOY1_XAXIS" ; analog, full steering range
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; Pedals
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InputAccelerator = "KEY_UP,JOY1_UP"
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InputBrake = "KEY_DOWN,JOY1_DOWN"
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; Up/down shifter manual transmission (all racers)
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InputGearShiftUp = "KEY_Y" ; sequential shift up
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InputGearShiftDown = "KEY_H" ; sequential shift down
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; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
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InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
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InputGearShift2 = "KEY_W,JOY1_BUTTON6"
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InputGearShift3 = "KEY_E,JOY1_BUTTON7"
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InputGearShift4 = "KEY_R,JOY1_BUTTON8"
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InputGearShiftN = "KEY_T"
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; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
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InputVR1 = "KEY_A,JOY1_BUTTON1"
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InputVR2 = "KEY_S,JOY1_BUTTON2"
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InputVR3 = "KEY_D,JOY1_BUTTON3"
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InputVR4 = "KEY_F,JOY1_BUTTON4"
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; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
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InputViewChange = "KEY_A,JOY1_BUTTON1"
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; Handbrake (Dirt Devils, Sega Rally 2)
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InputHandBrake = "KEY_S,JOY1_BUTTON2"
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; Harley-Davidson controls
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InputRearBrake = "KEY_S,JOY1_BUTTON2"
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InputMusicSelect = "KEY_D,JOY1_BUTTON3"
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; Virtual On macros
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InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
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InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
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InputTwinJoyForward = "KEY_UP"
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InputTwinJoyReverse = "KEY_DOWN,JOY1_BUTTON12"
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InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_BUTTON13"
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InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_BUTTON14"
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InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
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InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
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; Virtual On individual joystick mapping
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InputTwinJoyLeft1 = "NONE"
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InputTwinJoyLeft2 = "NONE"
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InputTwinJoyRight1 = "NONE"
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InputTwinJoyRight2 = "NONE"
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InputTwinJoyUp1 = "NONE"
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InputTwinJoyUp2 = "NONE"
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InputTwinJoyDown1 = "NONE"
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InputTwinJoyDown2 = "NONE"
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; Virtual On buttons
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InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
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InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
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InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
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InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
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; Analog joystick (Star Wars Trilogy)
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InputAnalogJoyUp = "KEY_UP"
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InputAnalogJoyDown = "KEY_DOWN,JOY1_BUTTON12"
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InputAnalogJoyLeft = "KEY_LEFT,JOY1_BUTTON13"
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InputAnalogJoyRight = "KEY_RIGHT,JOY1_BUTTON14"
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InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis
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InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis
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InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
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InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
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InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
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InputAnalogJoyEvent2 = "NONE"
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; Light guns (Lost World)
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InputGunLeft = "KEY_LEFT" ; digital, move gun left
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InputGunRight = "KEY_RIGHT" ; digital, move gun right
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InputGunUp = "KEY_UP" ; digital, move gun up
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InputGunDown = "KEY_DOWN" ; digital, move gun down
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InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
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InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
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InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
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InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen
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InputAutoTrigger = 0 ; automatic reload when off-screen
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InputGunLeft2 = "NONE"
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InputGunRight2 = "NONE"
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InputGunUp2 = "NONE"
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InputGunDown2 = "NONE"
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InputGunX2 = "JOY2_XAXIS"
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InputGunY2 = "JOY2_YAXIS"
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InputTrigger2 = "JOY2_BUTTON1"
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InputOffscreen2 = "JOY2_BUTTON2"
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InputAutoTrigger2 = 0
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; Analog guns (Ocean Hunter, LA Machineguns)
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InputAnalogGunLeft = "KEY_LEFT" ; digital, move gun left
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InputAnalogGunRight = "KEY_RIGHT" ; digital, move gun right
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InputAnalogGunUp = "KEY_UP" ; digital, move gun up
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InputAnalogGunDown = "KEY_DOWN" ; digital, move gun down
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InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
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InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
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InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
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InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
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InputAnalogGunLeft2 = "NONE"
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InputAnalogGunRight2 = "NONE"
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InputAnalogGunUp2 = "NONE"
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InputAnalogGunDown2 = "NONE"
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InputAnalogGunX2 = "NONE"
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InputAnalogGunY2 = "NONE"
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InputAnalogTriggerLeft2 = "NONE"
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InputAnalogTriggerRight2 = "NONE"
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; Ski Champ controls
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InputSkiLeft = "KEY_LEFT"
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InputSkiRight = "KEY_RIGHT"
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InputSkiUp = "KEY_UP"
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InputSkiDown = "KEY_DOWN"
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InputSkiX = "JOY1_XAXIS"
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InputSkiY = "JOY1_YAXIS"
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InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
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InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
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InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
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InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
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InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"
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; Magical Truck Adventure controls
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InputMagicalLeverUp1 = "KEY_UP"
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InputMagicalLeverDown1 = "KEY_DOWN"
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InputMagicalLeverUp2 = "NONE"
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InputMagicalLeverDown2 = "NONE"
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InputMagicalLever1 = "JOY1_YAXIS"
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InputMagicalLever2 = "JOY2_YAXIS"
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InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
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InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"
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; Sega Bass Fishing / Get Bass controls
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InputFishingRodLeft = "KEY_LEFT"
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InputFishingRodRight = "KEY_RIGHT"
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InputFishingRodUp = "KEY_UP"
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InputFishingRodDown = "KEY_DOWN"
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InputFishingStickLeft = "KEY_A"
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InputFishingStickRight = "KEY_D"
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InputFishingStickUp = "KEY_W"
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InputFishingStickDown = "KEY_S"
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InputFishingRodX = "JOY1_XAXIS"
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InputFishingRodY = "JOY1_YAXIS"
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InputFishingStickX = "JOY1_RXAXIS"
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InputFishingStickY = "JOY1_RYAXIS"
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InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
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InputFishingCast = "KEY_Z,JOY1_BUTTON1"
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InputFishingSelect = "KEY_X,JOY1_BUTTON2"
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ForceFeedback = 1
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SDLConstForceMax = 100
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SDLSelfCenterMax = 100
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SDLFrictionMax = 100
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SDLVibrateMax = 100
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Outputs = libretro
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; Network board - experimental build for win32 only
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EmulateNet = 0
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port_in = 1970
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port_out = 1971
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addr_out = "127.0.0.1"
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