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fix: games tools write whole files, name options
The games importers wrote through fixed .part names, the new options had no help text, and romfolders stopped on the first setup the offline cache lacked. RetroArch's rom folder map is regenerated from its source spec (path null, as the schema says). The installer's Python 3.8 job imports the games tests without pyyaml, so the region rules load lazily.
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@@ -7,13 +7,13 @@ sources:
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commit: 69a4f0ea1e8aaf442ae4858f2e7f2b31a1776576
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tag: v1.22.2
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roms_root:
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path: none
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path: null
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from_bios: null
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source_ref: "os configuration.c:3126,3295-3298"
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case_sensitive: null
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notes:
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- "RetroArch alone defines no rom folder. rgui_browser_directory starts empty and only a platform default\
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\ fills it, which no desktop driver sets (os configuration.c:3126,3295-3298). The path none says so."
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\ fills it, which no desktop driver sets (os configuration.c:3126,3295-3298)."
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- "Content reaches a core through playlists built by scanning against the content databases (os tasks/task_database.c),\
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\ or from the file browser with a core the user picks. The system can only come from the game itself\
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\ or from a folder the user names."
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