fix: games tools write whole files, name options

The games importers wrote through fixed .part names, the new options had
no help text, and romfolders stopped on the first setup the offline cache
lacked. RetroArch's rom folder map is regenerated from its source spec
(path null, as the schema says). The installer's Python 3.8 job imports
the games tests without pyyaml, so the region rules load lazily.
This commit is contained in:
Abdessamad Derraz committed 2026-11-03 22:46:17 +01:00
1 parent af2e930d32
commit fd7dd0efe5
12 files changed
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@@ -7,13 +7,13 @@ sources:
commit: 69a4f0ea1e8aaf442ae4858f2e7f2b31a1776576
tag: v1.22.2
roms_root:
path: none
path: null
from_bios: null
source_ref: "os configuration.c:3126,3295-3298"
case_sensitive: null
notes:
- "RetroArch alone defines no rom folder. rgui_browser_directory starts empty and only a platform default\
\ fills it, which no desktop driver sets (os configuration.c:3126,3295-3298). The path none says so."
\ fills it, which no desktop driver sets (os configuration.c:3126,3295-3298)."
- "Content reaches a core through playlists built by scanning against the content databases (os tasks/task_database.c),\
\ or from the file browser with a core the user picks. The system can only come from the game itself\
\ or from a folder the user names."