The tools page lists the load and fallback lines each core's BIOS is read from, and core_probe rejudge. The method page says a game can work on the emulator's own BIOS.
run_cli entry point, --platform through platform_arg with -p and the registry's suggestion, help on every option, typed probe_lock, options documented, the module in the testing guide. The platform Tested rows fold under one line, run output joined without semicolons, and the measurements page section fits its start-level budget.
The Tested block opens on one summary line, then a row per test: a short title, a result chip, a dot per variant and the date. Method, claim, computer, core build and the record wait in the row's details. Tests from before the boot oracle fold under one line, benchmarks get their own table. beetle_saturn shows under 120 words before anything is opened.
The Tested blocks and the explorer show each variant's verdict. A frame comparison from before the oracle shows no verdict. The SQLite variants table gains verdict columns. The method page says what each verdict means and how a file is proven.
Each emulator with records gets a Tested block: claim, result, method, computer, core build and the permalink of its record at the pin. A Measurements page filters every test in the browser from the compact index, and the Data page lists measurements.sqlite with its tables. One SQLite file per emulator is linked from its page. wiki/measurements.md says how a test runs, held to the Start here budgets.
Both workflows fetch the pinned commit alone with git before the build, and the deploy fails without it.