NP2kai and meowPC98 read font.bmp (PC-98 bitmap) and FONT.ROM (V98) as
separate files, each through its own reader (NP2kai font/font.c:192-195,
meowPC98 font/font.c:180-181). The V98 names hung on font.bmp as aliases
let a collection without font.bmp serve the PC-88 2 KB font.rom there.
FONT.ROM is now its own entry, at least 0x46800 bytes (fontv98.c:8, 51).
Manifests: np2/FONT.ROM and np2kai/FONT.ROM are added where the platform
did not declare them, served by the V98 font bios/NEC/PC-98/font.rom.
AmberELEC and EmuELEC declare blueMSX's Machines/<model>/config.ini and
Shared Roms/RS232.ROM with no hash. The name step served msx-emu's
ColecoVision config.ini in 192 machine folders and the 16 KB RS232.ROM,
while data/bluemsx held blueMSX's own file at that very path. A platform
declaration with no hash now reads its destination's tail in the data
directories before the name step. Profile entries keep the foreign-tree
redirect, so Dolphin's dsp_coef.bin dump still outranks the free copy.
Manifests: amberelec and emuelec omit 192 config.ini entries (held in
data/bluemsx only, so the installer has no URL) and serve colecodb.xml,
MSX2+/config.ini, MSXturboR/config.ini and RS232.ROM from blueMSX's bytes.
The resolver now keeps a name inside its own emulator tree and the retail Xbox dashboard files moved to bios/Microsoft/Xbox/C/, so the install lists, README counts, installer samples and games index are rebuilt from the merged tree. Built twice, identical.
KNULLI builds per board on Batocera's Kconfig model from its own tree (knulli-cfw/knulli-linux at the tag platforms/knulli.yml pins): configs/knulli-*.board, package/system/knulli-system/Config.in, knulli-es-system/es_systems.yml and the knulli-cfw/buildroot submodule. Ten boards, the armhf library builds excluded.
Continued if-conditions were cut at their first line, so GLES3 held on every board, and selects guarded by a negation stayed on once fired. Derived flags are read line by line, each pass rebuilds the symbol set from the board, and the architecture comes from the board's BR2_<arch> choice.
Comments, docstrings and test texts ended on tags that name private review notes no clone holds. The tags go, the facts stay. Test methods named after a finding number are named after what they hold. test_prose_style refuses a tag that comes back. install.py changes in comments only: its pin and the launcher index follow.
GitLab refused the hundred raw reads per IP. A GitLab directory is now
read from one archive request, else a shallow sparse git fetch, and the
cache keeps its file list so offline runs know what is absent.
Each board builds system.ini against its defconfig: a core whose package
the board does not enable is dropped (pisnes was the SNES default
everywhere), and a system with no core is not built. The row names the
default most boards share, board_defaults the others. A files: list
names whole files and is carried as files through the index and the
installer.
A folder no name resolves, run by a core of several machines, now holds
those machines: thomson, multivision and pcv2 had no fallback, so their
games got no file. Arcade-indexed cores keep naming files per set.
The games importers wrote through fixed .part names, the new options had
no help text, and romfolders stopped on the first setup the offline cache
lacked. RetroArch's rom folder map is regenerated from its source spec
(path null, as the schema says). The installer's Python 3.8 job imports
the games tests without pyyaml, so the region rules load lazily.
In a console folder an FBNeo set is looked up under its driver name
(msx_1942), the bare name being the arcade set's. A run given its list as
a file reads the games index from beside it or the cache only when
--for-games was not asked. The installer keeps to Python 3.8 syntax, and
the testing guide names test_install_games.
Same files per platform. The manifests catch up with the per-system MAME
filing, the platform system join and declared_in, and name sfiii2a.zip as
missing. The games index fallback sets and the installer page samples
follow.
--for-games reads the card's rom folders through install/games/ and keeps
what the games need: per system what its default core reads, one region
where the content proves it (crc32 and size, a disc serial, a header the
core reads), an arcade set's BIOS parents. A game not recognised gets
every BIOS of its system and is named. --required-only keeps only what
starts. The plan and the line menu open on it when the card holds games,
everything one press away. A cache keeps what reading a card found.
mame2000, mame2003 and mame2003-plus carry a DAT their code moved past. Their parents and BIOS sets now come from src/driver.c and src/drivers/ at the pin, named by the src tree sha. The DAT is still read to report gaps. FBNeo DATs are read one namespace each, console sets keyed by driver. A BIOS with no dumped ROM is no longer listed.
The games index now names, per arcade core, the game sets that load no
BIOS set and every BIOS set, so a set on a card the DAT does not know is
told apart from one that needs nothing. Each board default core of a rom
folder gets its own fallback set, and index.json maps every folder name
a setup uses to its systems, for a games folder on a computer.
Cores drew every box empty when no core narrows the run, read as nothing
chosen. Every core is now drawn ticked, an untick keeps the others, All
and None work as on Choose systems, and the plan, Options and line mode
say all cores or N of M cores. A run with failures counts once, the
failed files said as failed.