A CI checkout omits every file over 50 MB, so verify and generate_pack
resolve those database entries against a disk that does not hold them and
report them missing. The generated README then stops matching the
committed one for a reason that has nothing to do with staleness.
restore_large_files.py writes them back from the release cache, matched by
SHA1 rather than by name, and only where the path is gitignored and
absent. The site workflow runs it, and refreshes the data directories, before
generating.
Replace grep-based restore with SHA1 matching via database.json.
The old grep heuristic failed for assets with renamed basenames
(dsi_nand_batocera42.bin) or special characters (MAME dots vs
spaces), and only restored to the first .gitignore match when
multiple paths shared a basename.
Fix 3 broken data directory sources:
- opentyrian: buildbot URL 404, use release asset
- syobonaction: invalid git_subtree URL, use GitHub archive
- stonesoup: same fix, adds 532 game data files
build.yml now downloads large-files release assets and copies them
to their bios/ paths (matched via .gitignore) before regenerating
the database. This fixes Batocera showing 675/680 instead of 679/680
on the remote (PS3UPDAT.PUP, dsi_nand.bin, PSVUPDAT.PUP were missing).
Local: Batocera 679/680, all others 100%.