A file that arrives with the emulator is already on the user's machine
and the packs leave it out. 4558 collected copies (1.4 GB) were reached
only by such entries, with no platform, other profile entry or install
manifest needing them. They are removed, and two release-asset copies
leave the ignore list. bundled_only.py now lists every copy of a listed
file, since the database keeps one path per content, and pipeline step
4d fails while one remains.
PCSX2x6 reads bin/resources/GameIndex.yaml, an arcade database keyed by NM gameid. The shortened tail resources/GameIndex.yaml matched four files, and the resolver set aside the three in other emulators' trees before measuring ambiguity, so PCSX2's console database passed for path proof and shipped in the PCSX2x6 pack. Ambiguity is now read before that filtering. A tail indexed from an identical copy is kept even when the database records the other copy's path.
PCSX2x6's GameIndex.yaml and RedumpDatabase.yaml are collected from its repository at the pinned 583f0e90 (git blobs ed8232e3 and 8669b3af).
dedup.py removes a copy only when another file has the same SHA-1 and
the same name, keeping the higher-priority path, so resolution by hash
still finds the content. Verified rather than assumed: all 17268
manifest entries ship the same bytes as before, no destination gained
or lost, only the source paths consolidate. Every deleted path's content
is still held elsewhere.
12.1 MB and 48 empty directories go with them. The index and the
published artefacts are regenerated on top.