GitLab refused the hundred raw reads per IP. A GitLab directory is now
read from one archive request, else a shallow sparse git fetch, and the
cache keeps its file list so offline runs know what is absent.
Each board builds system.ini against its defconfig: a core whose package
the board does not enable is dropped (pisnes was the SNES default
everywhere), and a system with no core is not built. The row names the
default most boards share, board_defaults the others. A files: list
names whole files and is carried as files through the index and the
installer.
A folder no name resolves, run by a core of several machines, now holds
those machines: thomson, multivision and pcv2 had no fallback, so their
games got no file. Arcade-indexed cores keep naming files per set.
The games importers wrote through fixed .part names, the new options had
no help text, and romfolders stopped on the first setup the offline cache
lacked. RetroArch's rom folder map is regenerated from its source spec
(path null, as the schema says). The installer's Python 3.8 job imports
the games tests without pyyaml, so the region rules load lazily.
In a console folder an FBNeo set is looked up under its driver name
(msx_1942), the bare name being the arcade set's. A run given its list as
a file reads the games index from beside it or the cache only when
--for-games was not asked. The installer keeps to Python 3.8 syntax, and
the testing guide names test_install_games.
--for-games reads the card's rom folders through install/games/ and keeps
what the games need: per system what its default core reads, one region
where the content proves it (crc32 and size, a disc serial, a header the
core reads), an arcade set's BIOS parents. A game not recognised gets
every BIOS of its system and is named. --required-only keeps only what
starts. The plan and the line menu open on it when the card holds games,
everything one press away. A cache keeps what reading a card found.