The game-data tap test waited on the bare RetroBIOS: title, which the
screen before Confirm already showed, then pressed Enter only if one
settle had drawn Confirm. The runner drew it later and the install
never started. It now waits for the Confirm title and presses Enter.
- The installer says "Every file on the list is in place." where it
said "Everything is in place.": a check covers the files the
collection holds, and the required ones it lacks follow.
- The FAQ, first install, legal and home pages state only what the
code shows (PlayStation 1 and Saturn run without a BIOS on some
emulators, save files are never touched, records are added).
- MinUI and MyMinUI show their own boot logos, and the Android,
Linux handheld and iPhone tiles show the Android robot, Tux and a
plain device icon, each credited in sources.json.
- Each Markdown copy, llms.txt and llms-full.txt name the commit
they were built from, version.json the current one, and the
answering rules tell assistants to fetch a stale copy again.
- The deploy lists the pages whose words changed (digests.json) and
posts them to IndexNow once the site is live.
An ArkOS EASYROMS card plugged into a computer was never offered "for
the games on this card": its console folders sit beside bios, with no
roms folder above. A games part now counts as a card that may hold
games.
--for-games --required-only on a dArkOS card from a computer kept every
file of the list: --dest skipped the card's detection, so its rom
folders were never found. The games part beside the BIOS folder now
names them. The manifest marks a data tree every core runs without
(optional), and --required-only leaves it out: one GBA and one SNES game
took FBNeo's cheats and samples, 3,472 files no game opened.
tests/__init__.py keeps a run offline, its scratch under tmp/ and its
installer cache its own, but only discover -s tests -t . imported it.
discover tests ran with RETROBIOS_OFFLINE unset, scratch on the /tmp
tmpfs and the user's real installer cache, the setting in which e2e
fixtures had written into the shared .cache/large. Every test module now
imports the package first, and a test fails on a module that does not.
test_verify_listing.py took its line with the previous commit.
RetroPie, ROCKNIX, AmberELEC, EmuELEC and RomM keep their save directory in no fixed place, and their lists leave those files out with no hash or address. The run said to name the folder with --save-dir, and said it again when --save-dir was given. It now says the list holds none of them.
The --dest refusal for a path under a file stopped two fixtures: muOS's MUOS marker was written as a file with the BIOS folder below it, and the folder that cannot be created was a path under a file. The marker is now a folder and that case uses a folder this user cannot write.
Lakka keeps its BIOS on its STORAGE partition (/storage/system). A computer now tells that partition by the retroarch.cfg RetroArch writes there, whose system_directory is Lakka's /tmp/system overlay, and --platform lakka on a computer asks for the card instead of writing to /storage/system here.
The site test modules were cut by review pass (test_site_r2_css to test_site_r5_wiki): the passes of one subject become one module, and the modules that stood alone take the name of what they hold. The installer test classes named after a review take the name of what they test. One test left --manifest set for the tests after it, which the new order showed: it now resets the sources.
Comments, docstrings and test texts ended on tags that name private review notes no clone holds. The tags go, the facts stay. Test methods named after a finding number are named after what they hold. test_prose_style refuses a tag that comes back. install.py changes in comments only: its pin and the launcher index follow.
--for-games reads the card's rom folders through install/games/ and keeps
what the games need: per system what its default core reads, one region
where the content proves it (crc32 and size, a disc serial, a header the
core reads), an arcade set's BIOS parents. A game not recognised gets
every BIOS of its system and is named. --required-only keeps only what
starts. The plan and the line menu open on it when the card holds games,
everything one press away. A cache keeps what reading a card found.
The sentence fits the page's 400-word ceiling and its 20-word sentences.
A test reading the site generator skips under Python 3.8, as the others
do, and the core plan test names the cores --core gave.
Cores drew every box empty when no core narrows the run, read as nothing
chosen. Every core is now drawn ticked, an untick keeps the others, All
and None work as on Choose systems, and the plan, Options and line mode
say all cores or N of M cores. A run with failures counts once, the
failed files said as failed.
Closes every finding of code_audit_23 and tui_audit_16: AmberELEC and
EmuELEC cards found as theirs, ArkOS cards told by bgmusic or
launchimages, counts that agree and read a copy of the right size before
calling it in place, one terminal width, line mode in the screen's order
and words, a tap shown armed, and which-pack naming the first screen.
Line mode says the screen's words for the files in place, missing or to
replace, counts the data files in its last line, names what the --from
folders hold before Enter, says Copying and the result's count once, and ends
every result with the same-choice command. Each data tree is hashed once per
run. A wrapped command reads one rule for PowerShell, a pack path keeps its
file name, folder lines keep one indent, and the systems question fits its
terminal. On the screen a tap on the focused Install row arms it, the Game
data row keeps the focus, a choice in place opens on Choose systems, a pack
holding none of the files offers no Install, and the 40x12 plan keeps its
version note.
A drive is a handheld's games part only when it holds the folders ArkOS,
AmberELEC or EmuELEC write there, and never a disk Windows or Linux calls
fixed. A data drive or a stick with a bios folder is listed with a note,
never taken under Enter. Two cards are named in the plural, and the
settle of a new screen runs from when it is drawn.
Commands break between shell words with a continuation the shell reads,
an option kept with its value. The 40x12 setup and plan keep a note or a
folder whole. Line mode counts files in place and missing, and names the
BIOS folder, as the screen does. The systems question fits its terminal.
An ArkOS or AmberELEC games part is named on the first screen and comes
first at the folder question. Packs that lack files are said so before
any plan. The served bootstrap gives advice that fits it, and the site
build refuses a copy whose pin is not its installer.
A press within 400 ms of a new screen belongs to a double tap on the
screen before and is dropped. A second tap is asked only of entries that
write files with nothing after them. The game data toggle keeps hidden
ticks, a choice in place offers no Install, and one total per plan.
Answers code_audit_20 and tui_audit_13. A tap acts on the frame it was
made on, bar entries that install, quit or open Confirm take two taps,
and Preferred regions keep their rows while open. Every check of a list
keeps the systems ticked, the plan's counts read the list the check
read, line mode leaves game data out of the choice alone, Confirm counts
copies, a pack's missing files are said before a size, and paths break
after a separator only.
The site serves install.sh at /retrobios/i and install.ps1 at
/retrobios/i.ps1. generate_site.py writes both copies with the
installer address set to install.py at the commit the site is built
from (GITHUB_SHA in CI, HEAD locally), so the pinned SHA-256 and the
downloaded installer always come from one commit, including while a
deploy is still running.
Every command a user copies names the short address. The raw form
stays on the installer page as the fallback. Deploy Site now runs on
changes to install.sh and install.ps1. The install box weight keeps
the address length its ratio was fitted on, so no console page moves.
code_audit_19 and tui_audit_12. A tap ticks a box and opens a choice on a
second tap of the row the screen saw tapped. One list drives the plan's game
data row, save line and data files. The version note, --offline in shown
commands, exit 2 for a chosen quit, legacy mouse reports read from bytes,
colour roles that read their words, the setup list's device column, the
copy browser, a drive two systems fit, WSL's Windows folder, and line mode
wording.
Pins and launcher index recomputed for the merged install.py. Mouse modes are now written before the frame, so a screen read back already takes clicks.
Modes 1000 and 1006 only, SGR and legacy reports decoded, a hit map built from each drawn frame, action on release. Off on every way out, on the screens whose text is copied, with a pad route or RETROBIOS_NO_MOUSE.
The run header, the menu, its game data split and g, the plan, the
screen's plan and game data row and both results now divide one tally
of the list the run keeps. Case variants were counted on the run and
missing from the screen's split, g counted the whole list under a head
narrowed by c, and the result left out the data tree files. The wiki
examples come from real runs of 2026-10-27.
One table of roles from the 16 basic colours (accent, success,
warning, failure, muted, strong, selected) read by the full screen and
by the end of a line-mode run. Status words take their role from one
pattern table, the text never changes, and colour is off with NO_COLOR,
TERM dumb or unset, a terminfo entry naming fewer than 8 colours, or an
output that is not a terminal.
Colour goldens keep the escape codes, and a test strips them back to
the text goldens.
--offline given with the variable set is named as the option, and the
runs the screen starts get it only when the user gave it. The first
install page stays under its 400 words, the 3.8 runs skip only the
pack test that needs generate_pack.