The target scraper kept its own copy of the EmuScripts table and took
.ps1 files the platform scraper never read, so emudeck-we's template
skeleton was published as a core and removed afterwards by an override.
Both scrapers now read emulator_of_script, and the platform scraper
lists the installers at the pinned revision, as launchers: and the
SteamOS target already did. Targets rescraped, override dropped.
The scraper reads the EmuScripts at the commit checkBIOS.sh is pinned to: the BIOS paths changeLine, iniFieldUpdate and RetroArch_setConfigOverride write, the ares and melonDS configs whose paths sed rewrites, and the bios/ directories linked to Flycast, Azahar, the Switch emulators and shadPS4. The script to emulator mapping moves beside the extractors so both read one table.