Commit Graph
3 Commits
Author SHA1 Message Date
Abdessamad Derraz d38cd58036 feat: scrape recalbox rom folders per board
GitLab refused the hundred raw reads per IP. A GitLab directory is now
read from one archive request, else a shallow sparse git fetch, and the
cache keeps its file list so offline runs know what is absent.

Each board builds system.ini against its defconfig: a core whose package
the board does not enable is dropped (pisnes was the SNES default
everywhere), and a system with no core is not built. The row names the
default most boards share, board_defaults the others. A files: list
names whole files and is carried as files through the index and the
installer.

A folder no name resolves, run by a core of several machines, now holds
those machines: thomson, multivision and pcv2 had no fallback, so their
games got no file. Arcade-indexed cores keep naming files per set.
2026-11-04 16:48:34 +01:00
Abdessamad Derraz fd7dd0efe5 fix: games tools write whole files, name options
The games importers wrote through fixed .part names, the new options had
no help text, and romfolders stopped on the first setup the offline cache
lacked. RetroArch's rom folder map is regenerated from its source spec
(path null, as the schema says). The installer's Python 3.8 job imports
the games tests without pyyaml, so the region rules load lazily.
2026-11-03 22:46:17 +01:00
Abdessamad Derraz 1aa36258b2 feat: scrape the rom folders of each setup 2026-11-03 17:37:33 +01:00