add --emulator, --system, --standalone, --list-emulators, --list-systems
to verify.py and generate_pack.py. packs are RTU with data directories,
regional BIOS variants, and archive support.
validation: field per file (size, crc32, md5, sha1) with conflict
detection. by_path_suffix index in database.json for regional variant
resolution via dest_hint. restructure GameCube IPL to regional subdirs.
66 E2E tests, full pipeline verified.
resolve_platform_cores() links platforms to their cores via
three strategies: all_libretro, explicit list, system ID
fallback. Pack generation always includes core requirements
beyond platform baseline. Case-insensitive dedup prevents
conflicts on Windows/macOS. Data dir strip_components fixes
doubled paths for Dolphin and PPSSPP caches.
- fix KeyError in compute_coverage (generate_readme, generate_site)
- fix comma-separated MD5 handling in generate_pack check_inside_zip
- fix _verify_file_hash to handle multi-MD5 for large files
- fix external downloads not tracked in seen_destinations/file_status
- fix tar path traversal in _is_safe_tar_member (refresh_data_dirs)
- fix predictable tmp path in download.py
- fix _sanitize_path to filter "." components
- remove blanket data_dir suppression in find_undeclared_files
- remove blanket data_dir suppression in cross_reference
- add status_counts to verify_platform return value
- add md5_composite cache for repeated ZIP hashing
Added hle_fallback: true/false per file in emulator profiles.
When a core has HLE and the file is missing, severity downgrades
to INFO instead of CRITICAL — core works without it.
verify.py builds an HLE index from emulator profiles and applies
it during severity computation. Cross-reference now skips launcher
profiles (type: launcher) and includes hle_fallback in undeclared
file reports.
33 E2E tests (4 new: HLE severity, HLE index, launcher skip,
cross-ref HLE). 0 regressions.
Based on source code analysis:
- RetroArch core_info.c:2233 — existence check only, no blocking
- PCSX ReARMed psxbios.c:28 — full HLE BIOS replacement
- Dolphin CommonPaths.h — all files optional with HLE
- snes9x — DSP HLE built-in, coprocessor files optional