The launcher layer now reads the Saturn emulators whose option replaces
the default path, DeSmuME's pair and firmware, the melonDS DSi files and
NAND region, jzIntv arguments, BlastEm's SetBiosPath, Dolphin, Raine,
GSplus, the DOSBox and capsimg copies, Tsugaru's folder chain, RPCS3,
EKA2L1, BizHawk's GB switches and the folders that MAME, FBNeo, Snes9x,
Flycast, ScummVM, XRoar, XM6 Pro, ArcadeDuck, Demul and B-Syndrome get.
Every line of these generators that names the bios folder must be read
by a record or a stated exception, or the scrape stops.
emulatorLauncher writes a BIOS path into an emulator's configuration
only when the file exists: string x = Path.Combine(bios, "name");
if (File.Exists(x)) ini.WriteValue(section, key, x). The extractor now
records each such write as a fixed_name launcher record, with the
enclosing if and early-return conditions, and a key that receives the
bios folder itself as passes_path. A path reassigned before the check,
or a write under a loop or an else, is not read.
Generators read at 48cdc616: KegaFusion (SCD and 32X keys, GenesisBIOS
given the folder), Jgenesis, MelonDS (DS), Mupen64, Project64, mGBA.
The RetroBat paragraph of the Kega Fusion profile now lives in the
launcher layer.
The scraper reads emulatorLauncher's generators and es_features.cfg at the commit the BIOS list is pinned to: Ares, Hatari, Mesen, Amiberry, WinUAE, PCSX2, the PSX BIOS cascades, Xemu, openMSX and DuckStation. Each extractor raises when its construct is gone.