By default a run prints what it installs, the BIOS folder, the progress
at a terminal, the result and the next step. The steps, the per-file log
lines, the counts and the reasons a file is left out come back with
--verbose. --check gives the count and the folder, and lists each file
with --verbose. The installer page shows the default run and walks
through the --verbose one.
The full screen passes --platform=retroarch for a muOS card. Detection
never runs in that child, so games_setups fell back to RetroArch's own
setup and the run said no games folder was found beside MUOS/bios. The
card's own files now name its system, as card_app reads them.
--yes alone installed the whole list, 6.4 GB on a dArkOS card holding
two games, while the screen offers what the games need first. A run that
asks nothing now takes that first choice when the card holds games, and
says so. --all-files installs the whole list. A run given its list
(the screen's own runs) or narrowed by name is unchanged.
tests/__init__.py keeps a run offline, its scratch under tmp/ and its
installer cache its own, but only discover -s tests -t . imported it.
discover tests ran with RETROBIOS_OFFLINE unset, scratch on the /tmp
tmpfs and the user's real installer cache, the setting in which e2e
fixtures had written into the shared .cache/large. Every test module now
imports the package first, and a test fails on a module that does not.
test_verify_listing.py took its line with the previous commit.
GitLab refused the hundred raw reads per IP. A GitLab directory is now
read from one archive request, else a shallow sparse git fetch, and the
cache keeps its file list so offline runs know what is absent.
Each board builds system.ini against its defconfig: a core whose package
the board does not enable is dropped (pisnes was the SNES default
everywhere), and a system with no core is not built. The row names the
default most boards share, board_defaults the others. A files: list
names whole files and is carried as files through the index and the
installer.
A folder no name resolves, run by a core of several machines, now holds
those machines: thomson, multivision and pcv2 had no fallback, so their
games got no file. Arcade-indexed cores keep naming files per set.
The games importers wrote through fixed .part names, the new options had
no help text, and romfolders stopped on the first setup the offline cache
lacked. RetroArch's rom folder map is regenerated from its source spec
(path null, as the schema says). The installer's Python 3.8 job imports
the games tests without pyyaml, so the region rules load lazily.
In a console folder an FBNeo set is looked up under its driver name
(msx_1942), the bare name being the arcade set's. A run given its list as
a file reads the games index from beside it or the cache only when
--for-games was not asked. The installer keeps to Python 3.8 syntax, and
the testing guide names test_install_games.
--for-games reads the card's rom folders through install/games/ and keeps
what the games need: per system what its default core reads, one region
where the content proves it (crc32 and size, a disc serial, a header the
core reads), an arcade set's BIOS parents. A game not recognised gets
every BIOS of its system and is named. --required-only keeps only what
starts. The plan and the line menu open on it when the card holds games,
everything one press away. A cache keeps what reading a card found.