The excerpt and the source tree record follow the merged batches:
the pack counts two more core files, the held-but-not-packed line
names each reason, and the hatariB upstream tree is recorded.
The resolver now keeps a name inside its own emulator tree and the retail Xbox dashboard files moved to bios/Microsoft/Xbox/C/, so the install lists, README counts, installer samples and games index are rebuilt from the merged tree. Built twice, identical.
A bulk advance moved fheroes2, supertux and supermariowar past the
revision EmuELEC compiles, and nothing stopped it: bump_commit refused
built_by only. It now leaves a profile a single registered platform ships
until it carries pin_frozen or the new pin_follows, which says that
platform builds the branch tip.
hode, bermuda, bennugd-monolithic and ccleste are held on the
PKG_VERSION of their EmuELEC v4.8 package.mk, equal to their pins.
rigelengine was one commit past it (README.md only) and goes back to
f05996f9.
In a fork's clone origin/main is the fork: once pushed it is HEAD, and
profile_sync --changed --strict checked nothing and passed while the PR's
CI then failed. The default base is now the line validate_pr.py reads:
upstream/main or origin/main when that remote is the project, the
project's main fetched otherwise.
install.py took --list-platforms, generate_pack.py --list and verify.py
nothing. Both tools now take --list-platforms and print the same list
from common.py. generate_pack.py keeps --list (finding 80).
In a console folder an FBNeo set is looked up under its driver name
(msx_1942), the bare name being the arcade set's. A run given its list as
a file reads the games index from beside it or the cache only when
--for-games was not asked. The installer keeps to Python 3.8 syntax, and
the testing guide names test_install_games.
Same files per platform. The manifests catch up with the per-system MAME
filing, the platform system join and declared_in, and name sfiii2a.zip as
missing. The games index fallback sets and the installer page samples
follow.
--for-games reads the card's rom folders through install/games/ and keeps
what the games need: per system what its default core reads, one region
where the content proves it (crc32 and size, a disc serial, a header the
core reads), an arcade set's BIOS parents. A game not recognised gets
every BIOS of its system and is named. --required-only keeps only what
starts. The plan and the line menu open on it when the card holds games,
everything one press away. A cache keeps what reading a card found.
mame2000, mame2003 and mame2003-plus carry a DAT their code moved past. Their parents and BIOS sets now come from src/driver.c and src/drivers/ at the pin, named by the src tree sha. The DAT is still read to report gaps. FBNeo DATs are read one namespace each, console sets keyed by driver. A BIOS with no dumped ROM is no longer listed.
Cores drew every box empty when no core narrows the run, read as nothing
chosen. Every core is now drawn ticked, an untick keeps the others, All
and None work as on Choose systems, and the plan, Options and line mode
say all cores or N of M cores. A run with failures counts once, the
failed files said as failed.
Closes every finding of code_audit_23 and tui_audit_16: AmberELEC and
EmuELEC cards found as theirs, ArkOS cards told by bgmusic or
launchimages, counts that agree and read a copy of the right size before
calling it in place, one terminal width, line mode in the screen's order
and words, a tap shown armed, and which-pack naming the first screen.
The dry run, the Batocera walkthrough and the narrowing line of
wiki/installer.md were typed by hand and went stale with each list.
generate_installer_doc.py now runs install.py against the committed
lists in a sandbox, dated by each list, and the pipeline runs it at
step 7.