Batocera and KNULLI write the image name, not the board, to the card's board file (post-image-script.sh). The target scraper now records each board's images from Config.in, the target lists carry them, and the installer maps a card's image to its board. KNULLI's boot/knulli.board is read too.
--list-targets offline was refused, and its advice to give --manifest or --from-pack was refused in turn. It now reads the boards where --target reads them: the pack's list or targets/<platform>.json beside --manifest.
The tooling merge took its own install.sh and install.ps1, which only
moved the pin, and dropped the bootstrap checks of the installer
batch. The ported checksum test calls the TypeScript node helper of
its merged module, and the retrodeck excerpt follows the run.
Comments, docstrings and test texts ended on tags that name private review notes no clone holds. The tags go, the facts stay. Test methods named after a finding number are named after what they hold. test_prose_style refuses a tag that comes back. install.py changes in comments only: its pin and the launcher index follow.
GitLab refused the hundred raw reads per IP. A GitLab directory is now
read from one archive request, else a shallow sparse git fetch, and the
cache keeps its file list so offline runs know what is absent.
Each board builds system.ini against its defconfig: a core whose package
the board does not enable is dropped (pisnes was the SNES default
everywhere), and a system with no core is not built. The row names the
default most boards share, board_defaults the others. A files: list
names whole files and is carried as files through the index and the
installer.
A folder no name resolves, run by a core of several machines, now holds
those machines: thomson, multivision and pcv2 had no fallback, so their
games got no file. Arcade-indexed cores keep naming files per set.
In a console folder an FBNeo set is looked up under its driver name
(msx_1942), the bare name being the arcade set's. A run given its list as
a file reads the games index from beside it or the cache only when
--for-games was not asked. The installer keeps to Python 3.8 syntax, and
the testing guide names test_install_games.
--for-games reads the card's rom folders through install/games/ and keeps
what the games need: per system what its default core reads, one region
where the content proves it (crc32 and size, a disc serial, a header the
core reads), an arcade set's BIOS parents. A game not recognised gets
every BIOS of its system and is named. --required-only keeps only what
starts. The plan and the line menu open on it when the card holds games,
everything one press away. A cache keeps what reading a card found.
Cores drew every box empty when no core narrows the run, read as nothing
chosen. Every core is now drawn ticked, an untick keeps the others, All
and None work as on Choose systems, and the plan, Options and line mode
say all cores or N of M cores. A run with failures counts once, the
failed files said as failed.