PCSX2x6 reads bin/resources/GameIndex.yaml, an arcade database keyed by NM gameid. The shortened tail resources/GameIndex.yaml matched four files, and the resolver set aside the three in other emulators' trees before measuring ambiguity, so PCSX2's console database passed for path proof and shipped in the PCSX2x6 pack. Ambiguity is now read before that filtering. A tail indexed from an identical copy is kept even when the database records the other copy's path.
PCSX2x6's GameIndex.yaml and RedumpDatabase.yaml are collected from its repository at the pinned 583f0e90 (git blobs ed8232e3 and 8669b3af).
Profiles, the wiki, comments, docstrings, command output and schema descriptions carried em-dashes, clause-joining semicolons, unicode arrows, box-drawing banners and check-mark glyphs. Each sentence was rewritten rather than having its character swapped. Hashes, paths, source_ref values and every cited file:line are unchanged, which a comparison of each parsed profile against the previous revision confirms.
validate_pr comments now say PASS and FAIL in words, and source_ref values in a profile's structured blocks render as code. test_prose_style fails if any of these comes back, in tracked files or in the generated site.