The resolver now keeps a name inside its own emulator tree and the retail Xbox dashboard files moved to bios/Microsoft/Xbox/C/, so the install lists, README counts, installer samples and games index are rebuilt from the merged tree. Built twice, identical.
KNULLI builds per board on Batocera's Kconfig model from its own tree (knulli-cfw/knulli-linux at the tag platforms/knulli.yml pins): configs/knulli-*.board, package/system/knulli-system/Config.in, knulli-es-system/es_systems.yml and the knulli-cfw/buildroot submodule. Ten boards, the armhf library builds excluded.
Continued if-conditions were cut at their first line, so GLES3 held on every board, and selects guarded by a negation stayed on once fired. Derived flags are read line by line, each pass rebuilds the symbol set from the board, and the architecture comes from the board's BR2_<arch> choice.
Comments, docstrings and test texts ended on tags that name private review notes no clone holds. The tags go, the facts stay. Test methods named after a finding number are named after what they hold. test_prose_style refuses a tag that comes back. install.py changes in comments only: its pin and the launcher index follow.
GitLab refused the hundred raw reads per IP. A GitLab directory is now
read from one archive request, else a shallow sparse git fetch, and the
cache keeps its file list so offline runs know what is absent.
Each board builds system.ini against its defconfig: a core whose package
the board does not enable is dropped (pisnes was the SNES default
everywhere), and a system with no core is not built. The row names the
default most boards share, board_defaults the others. A files: list
names whole files and is carried as files through the index and the
installer.
A folder no name resolves, run by a core of several machines, now holds
those machines: thomson, multivision and pcv2 had no fallback, so their
games got no file. Arcade-indexed cores keep naming files per set.
The games importers wrote through fixed .part names, the new options had
no help text, and romfolders stopped on the first setup the offline cache
lacked. RetroArch's rom folder map is regenerated from its source spec
(path null, as the schema says). The installer's Python 3.8 job imports
the games tests without pyyaml, so the region rules load lazily.
In a console folder an FBNeo set is looked up under its driver name
(msx_1942), the bare name being the arcade set's. A run given its list as
a file reads the games index from beside it or the cache only when
--for-games was not asked. The installer keeps to Python 3.8 syntax, and
the testing guide names test_install_games.
Same files per platform. The manifests catch up with the per-system MAME
filing, the platform system join and declared_in, and name sfiii2a.zip as
missing. The games index fallback sets and the installer page samples
follow.
--for-games reads the card's rom folders through install/games/ and keeps
what the games need: per system what its default core reads, one region
where the content proves it (crc32 and size, a disc serial, a header the
core reads), an arcade set's BIOS parents. A game not recognised gets
every BIOS of its system and is named. --required-only keeps only what
starts. The plan and the line menu open on it when the card holds games,
everything one press away. A cache keeps what reading a card found.
mame2000, mame2003 and mame2003-plus carry a DAT their code moved past. Their parents and BIOS sets now come from src/driver.c and src/drivers/ at the pin, named by the src tree sha. The DAT is still read to report gaps. FBNeo DATs are read one namespace each, console sets keyed by driver. A BIOS with no dumped ROM is no longer listed.
The games index now names, per arcade core, the game sets that load no
BIOS set and every BIOS set, so a set on a card the DAT does not know is
told apart from one that needs nothing. Each board default core of a rom
folder gets its own fallback set, and index.json maps every folder name
a setup uses to its systems, for a games folder on a computer.
Cores drew every box empty when no core narrows the run, read as nothing
chosen. Every core is now drawn ticked, an untick keeps the others, All
and None work as on Choose systems, and the plan, Options and line mode
say all cores or N of M cores. A run with failures counts once, the
failed files said as failed.
Closes every finding of code_audit_23 and tui_audit_16: AmberELEC and
EmuELEC cards found as theirs, ArkOS cards told by bgmusic or
launchimages, counts that agree and read a copy of the right size before
calling it in place, one terminal width, line mode in the screen's order
and words, a tap shown armed, and which-pack naming the first screen.
The site, the README and the wiki take the screen's row names and the
--check pass line from install.py, and the wiki's line menu example is
written by generate_installer_doc from the function line mode runs.
which-pack describes the full screen the one-liner opens instead of a line
menu typed by hand. The systems question lays out in 80 columns under
Python 3.8, whose pty reports no width, and a test no longer reads the
host's drives.
Line mode says the screen's words for the files in place, missing or to
replace, counts the data files in its last line, names what the --from
folders hold before Enter, says Copying and the result's count once, and ends
every result with the same-choice command. Each data tree is hashed once per
run. A wrapped command reads one rule for PowerShell, a pack path keeps its
file name, folder lines keep one indent, and the systems question fits its
terminal. On the screen a tap on the focused Install row arms it, the Game
data row keeps the focus, a choice in place opens on Choose systems, a pack
holding none of the files offers no Install, and the 40x12 plan keeps its
version note.