The resolver now keeps a name inside its own emulator tree and the retail Xbox dashboard files moved to bios/Microsoft/Xbox/C/, so the install lists, README counts, installer samples and games index are rebuilt from the merged tree. Built twice, identical.
KNULLI builds per board on Batocera's Kconfig model from its own tree (knulli-cfw/knulli-linux at the tag platforms/knulli.yml pins): configs/knulli-*.board, package/system/knulli-system/Config.in, knulli-es-system/es_systems.yml and the knulli-cfw/buildroot submodule. Ten boards, the armhf library builds excluded.
Continued if-conditions were cut at their first line, so GLES3 held on every board, and selects guarded by a negation stayed on once fired. Derived flags are read line by line, each pass rebuilds the symbol set from the board, and the architecture comes from the board's BR2_<arch> choice.
Comments, docstrings and test texts ended on tags that name private review notes no clone holds. The tags go, the facts stay. Test methods named after a finding number are named after what they hold. test_prose_style refuses a tag that comes back. install.py changes in comments only: its pin and the launcher index follow.
GitLab refused the hundred raw reads per IP. A GitLab directory is now
read from one archive request, else a shallow sparse git fetch, and the
cache keeps its file list so offline runs know what is absent.
Each board builds system.ini against its defconfig: a core whose package
the board does not enable is dropped (pisnes was the SNES default
everywhere), and a system with no core is not built. The row names the
default most boards share, board_defaults the others. A files: list
names whole files and is carried as files through the index and the
installer.
A folder no name resolves, run by a core of several machines, now holds
those machines: thomson, multivision and pcv2 had no fallback, so their
games got no file. Arcade-indexed cores keep naming files per set.
The games importers wrote through fixed .part names, the new options had
no help text, and romfolders stopped on the first setup the offline cache
lacked. RetroArch's rom folder map is regenerated from its source spec
(path null, as the schema says). The installer's Python 3.8 job imports
the games tests without pyyaml, so the region rules load lazily.
In a console folder an FBNeo set is looked up under its driver name
(msx_1942), the bare name being the arcade set's. A run given its list as
a file reads the games index from beside it or the cache only when
--for-games was not asked. The installer keeps to Python 3.8 syntax, and
the testing guide names test_install_games.
Same files per platform. The manifests catch up with the per-system MAME
filing, the platform system join and declared_in, and name sfiii2a.zip as
missing. The games index fallback sets and the installer page samples
follow.