Puzzle Bobble 2 (Japan) and Bust-A-Move 2 (Europe) on the PlayStation cores, and the three Saturn editions on Beetle Saturn, each frame reviewed on its PNG. Beetle Saturn's BIOS error lines, read from ss.c, are its error patterns.
hle_fallback needs the file to change the run: Beetle PSX hashes every file of its folder, so opened is not used. PCSX-ReARMed hides the BIOS logo by default: its BIOS load line stands for the bios stage. A check runs again only when the oracle entries of its content and core change, and the rules run on every pass from the kept records.
Bust-A-Move 2 (USA) on Beetle PSX, Beetle PSX HW, SwanStation, PCSX-ReARMed and PCSX1, each frame reviewed on its PNG. A boot needs a screen of the game: the BIOS screens alone are not one.
core_probe writes record version 4. Each run is boots, bios_error, crash, hang or unknown, from reference frames, core error patterns and screens, and the process status. A crash or a timeout is a verdict now, rebuilt from the events the worker streamed. --vary accepts @zeros:SIZE and @head:SIZE:PATH, and run takes --repeat.
campaign.py takes buildbot nightlies (or a build of the pinned commit), the test content of tests/campaign/content.yml through romfetch, and runs core_probe for the files, boot, path, alias, variants and bench checks. A fixed rule table settles hle_fallback, required, path and aliases with the record ids as evidence, the rest goes to measurements/findings.jsonl. Resumable state, load, disk and budget guards, retries, content reference counting with an LRU cap, and an autorun job after the nightly.