install/launchers/index.json records the SHA-256 of install.py that
--add-app checks, and the page listed only the pins of install.sh and
install.ps1 as what a change to install.py rewrites.
PCSX2 stats <bios>.rom1 then <stem>.rom1, case-sensitive on Linux (BiosTools.cpp:214-229), and so does PCSX2 1.6 for erom. The pack wrote the stored SCPH-70004.ROM1, never found. A companion entry also seeded a scan of its own with a 4 MB bound and swept cheats, GameIndex.yaml and DVD firmware to the BIOS root. A companion now scans its image's folder for its own extension only, any size, since the code reads min(size, filesize), and is written as the code spells it.
A data tree's archive came with no progress line, and the run ended on the BIOS bytes alone (310.5 KB where 82 MB arrived). Its download now draws the progress line and adds its bytes and time to the end line, a cut attempt taken back. It writes no progress event: those count the download event's files.
Lakka keeps its BIOS on its STORAGE partition (/storage/system). A computer now tells that partition by the retroarch.cfg RetroArch writes there, whose system_directory is Lakka's /tmp/system overlay, and --platform lakka on a computer asks for the card instead of writing to /storage/system here.
Batocera and KNULLI write the image name, not the board, to the card's board file (post-image-script.sh). The target scraper now records each board's images from Config.in, the target lists carry them, and the installer maps a card's image to its board. KNULLI's boot/knulli.board is read too.
data/ppsspp-assets was refreshed after the manifests were written: 46 lang files changed. Regenerated so the next commits carry their own changes only.
Demul 0.7 build 251220 (demul.exe sha1 e326ae66, the build RetroBat and Batocera 43.1 ship) loads its BIOS from MAME-style sets named in seven tables in the executable: dc, naomi, naomi2, segasp, awbios, hikaru, mie and segadimm, each member checked by size, crc32 and sha1. The profile lists every set with its members and cites the tables and the loader by address. dc_boot.bin, dc_flash.bin, naomigd.zip, hod2bios.zip, f355bios.zip, f355dlx.zip, airlbios.zip and jvs13551.zip are not read by this build and leave the profile.
Fourteen lists gain the data trees their cores read. AmberELEC and EmuELEC fetch the 192 blueMSX machine configs from the tree instead of holding them back, and RetroPie drops the blueMSX tree its lr-bluemsx module installs.
The resolver now keeps a name inside its own emulator tree and the retail Xbox dashboard files moved to bios/Microsoft/Xbox/C/, so the install lists, README counts, installer samples and games index are rebuilt from the merged tree. Built twice, identical.
Same files per platform. The manifests catch up with the per-system MAME
filing, the platform system join and declared_in, and name sfiii2a.zip as
missing. The games index fallback sets and the installer page samples
follow.
--for-games reads the card's rom folders through install/games/ and keeps
what the games need: per system what its default core reads, one region
where the content proves it (crc32 and size, a disc serial, a header the
core reads), an arcade set's BIOS parents. A game not recognised gets
every BIOS of its system and is named. --required-only keeps only what
starts. The plan and the line menu open on it when the card holds games,
everything one press away. A cache keeps what reading a card found.
Cores drew every box empty when no core narrows the run, read as nothing
chosen. Every core is now drawn ticked, an untick keeps the others, All
and None work as on Choose systems, and the plan, Options and line mode
say all cores or N of M cores. A run with failures counts once, the
failed files said as failed.
Closes every finding of code_audit_23 and tui_audit_16: AmberELEC and
EmuELEC cards found as theirs, ArkOS cards told by bgmusic or
launchimages, counts that agree and read a copy of the right size before
calling it in place, one terminal width, line mode in the screen's order
and words, a tap shown armed, and which-pack naming the first screen.