Each standalone profile records where its version is read: the source
at its pin (clk 2026-07-23-136-g9020107, shadps4 0.20.1 WIP, eden
v0.2.0-401-g26a03d2), the APK, binary or archive read (kind package),
or, where no reading can be made, kind unverified with the reason: a
host the tools cannot read, a forge gone or not answering, no build
recorded as read, a pin on another branch. Those keep their value,
unconfirmed.
Release 0.6.0 (80cdb6d) adds a COH-3002C handler that reads coh3002c.zip (arcade_machine_handler.cpp:290-319). ROM loading moved to arcade_rom_loader.cpp, which also matches a member by size and CRC32, reads .7z sets and falls back to parent archives; konamigv.7z is read when konamigv.zip is absent.
Same chain as the first pass: no ref to review, no file name or hash
literal added to a cited file since the pin, no profile a single
platform builds at a fixed commit, refs recaled with their pins, and the
written prose read again.
Every cited block was read again at HEAD: no ref left to review, no
file name or hash literal added to a cited file since the pin
(--detect-new-files --watch-hashes), refs recaled with their pins.
Profiles built by a platform at a fixed commit, or whose bump would
leave prose under an older pin, stay where they were.
Profiles that read two repositories, a libretro port and its upstream,
now prefix each citation with source or upstream, decided by which tree
carries the cited value at its pin. The emulator pages use the word to
tell libretro glue, emulator code as the port carries it, and the
upstream emulator apart.
100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.