Refs were bare string addresses. They now name the functions the
shipped PDB gives for the media board boot, the JVS image loader, the
EEPROM and key readers and the wm2_loader.dll load. EEPROM.bin is
resized to 256 bytes before the check, so size leaves validation.
Each Cxbx build reads its data from the folder its settings.ini sits
in, which RetroBat writes beside the binary: the three profiles name
Settings::GetDataLocation, so keys.bin, EmuDisk and EmuMediaBoard go to
emulators/<folder> on RetroBat instead of the BIOS root. RetroBat writes
cxbx-reloaded's EEPROM.bin and xemu's eeprom.bin and xbox_hdd.qcow2
itself (installed_on), and mounts an .iso with its own tool, so Cxbx's
dokan2.dll is never loaded there (unread_on).
Each standalone profile records where its version is read: the source
at its pin (clk 2026-07-23-136-g9020107, shadps4 0.20.1 WIP, eden
v0.2.0-401-g26a03d2), the APK, binary or archive read (kind package),
or, where no reading can be made, kind unverified with the reason: a
host the tools cannot read, a forge gone or not answering, no build
recorded as read, a pin on another branch. Those keep their value,
unconfirmed.
The profiles written for RetroBat and RetroPie were checked the same way: UZDoom, LZDoom, SRB2 and AdvanceMAME data ship with their releases, RetroPie installs the shareware Doom, Quake III and Wolfenstein data, the Aleph One scenarios and 4DOS beside the ports it builds, RetroBat installs Jynx's ROMs, and Recalbox's uae4all core comes without the AROS ROMs.
100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.