emulator: TyrQuake type: libretro core_classification: game_engine source: "https://github.com/libretro/tyrquake" upstream: "http://disenchant.net/tyrquake/" profiled_date: "2026-03-25" core_version: "v0.62" display_name: "Quake (TyrQuake)" cores: [tyrquake] systems: [quake] notes: > Quake engine source port by Kevin Shanahan (Tyrann). Plays Quake (id1), mission packs Scourge of Armagon (hipnotic) and Dissolution of Eternity (rogue), Quoth mod, and custom mods via -game parameter. Content is loaded directly from the PAK file path — the directory containing the PAK becomes basedir (libretro.c:988,1050). The engine auto-detects game variant by checking the content path for id1, hipnotic, rogue, or quoth substrings (libretro.c:1030-1070). All engine assets (gfx/palette.lmp, gfx/colormap.lmp, gfx.wad, textures, models, sounds) are loaded from within PAK files via COM_AddGameDirectory (common.c:1709), which tries pak0.pak through pak9.pak in both lowercase and uppercase. The core never calls RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. BGM as OGG tracks in music/ subfolder of each game directory. files: []