emulator: ScummVM type: libretro source: "https://github.com/libretro/scummvm" logo: "https://raw.githubusercontent.com/scummvm/scummvm/master/icons/scummvm.svg" profiled_date: "2026-03-18" core_version: "2.8.0git" display_name: "ScummVM" systems: [scummvm] # ScummVM is a multi-engine point-and-click adventure game interpreter. # The libretro port uses a specific directory layout under the RetroArch # system directory: # # /scummvm/ - main ScummVM subdirectory # /scummvm/extra/ - engine data files, soundfonts, shaders # /scummvm/theme/ - GUI themes and related assets # # These paths are defined in Makefile.common: # SCUMMVM_SYSTEM_SUBDIR = scummvm # SCUMMVM_EXTRA_SUBDIR = extra # SCUMMVM_THEME_SUBDIR = theme # # The bundled scummvm.zip release artifact contains the full directory # tree pre-built. Extracting it into / is the easiest setup. # # MT-32/CM-32L ROM files go in scummvm/extra/ and are loaded by # audio/softsynth/mt32.cpp. The core tries CM-32L first, then MT-32. # These are NOT bundled (proprietary). Everything else is open-source # data shipped with ScummVM releases. # ----- scummvm.ini (config, auto-created) ----- # Stored at /scummvm.ini. Created by the core on first run. # Not listed here since it's not a distributable data file. files: # ================================================================ # MT-32 / CM-32L ROM files (proprietary, not bundled) # Loaded from the extra path by audio/softsynth/mt32.cpp # CM-32L is tried first, falls back to MT-32. # ================================================================ - name: "MT32_CONTROL.ROM" path: "scummvm/extra/MT32_CONTROL.ROM" required: false size: 65536 source_ref: "audio/softsynth/mt32.cpp:298,581" note: > Roland MT-32 control ROM. Required for MT-32 music emulation in games that use MT-32 MIDI (e.g. Monkey Island, Indiana Jones). Not bundled with ScummVM. Must be paired with MT32_PCM.ROM. - name: "MT32_PCM.ROM" path: "scummvm/extra/MT32_PCM.ROM" required: false size: 524288 source_ref: "audio/softsynth/mt32.cpp:298,581" note: > Roland MT-32 PCM ROM. Contains the sample data for MT-32 emulation. Must be paired with MT32_CONTROL.ROM. - name: "CM32L_CONTROL.ROM" path: "scummvm/extra/CM32L_CONTROL.ROM" required: false size: 65536 source_ref: "audio/softsynth/mt32.cpp:293,582" note: > Roland CM-32L control ROM. Preferred over MT-32 ROMs when both are present. The CM-32L is a rack-mount version of the MT-32 with extra sound effects used by some LucasArts and Sierra games. - name: "CM32L_PCM.ROM" path: "scummvm/extra/CM32L_PCM.ROM" required: false size: 1048576 source_ref: "audio/softsynth/mt32.cpp:293,582" note: > Roland CM-32L PCM ROM. Contains sample data for CM-32L emulation. Must be paired with CM32L_CONTROL.ROM. # ================================================================ # SoundFont (bundled with ScummVM releases) # Default filename defined in libretro-defs.h:32 # ================================================================ - name: "Roland_SC-55.sf2" path: "scummvm/extra/Roland_SC-55.sf2" required: false source_ref: "libretro-defs.h:32, libretro-os-utils.cpp:196" note: > Roland SC-55 SoundFont for General MIDI playback. This is the default soundfont (DEFAULT_SOUNDFONT_FILENAME). Bundled in official ScummVM releases. Used as fallback when no MT-32 ROMs are available. # ================================================================ # GUI themes - placed in scummvm/theme/ # Listed in dists/scummvm.rc # ================================================================ - name: "scummmodern.zip" path: "scummvm/theme/scummmodern.zip" required: false source_ref: "dists/scummvm.rc:24" note: "Modern GUI theme for ScummVM launcher." - name: "scummclassic.zip" path: "scummvm/theme/scummclassic.zip" required: false source_ref: "dists/scummvm.rc:23" note: "Classic GUI theme for ScummVM launcher." - name: "scummremastered.zip" path: "scummvm/theme/scummremastered.zip" required: false source_ref: "dists/scummvm.rc:25" note: "Remastered GUI theme for ScummVM launcher." - name: "residualvm.zip" path: "scummvm/theme/residualvm.zip" required: false source_ref: "dists/scummvm.rc:26" note: "ResidualVM theme for 3D adventure games (Grim Fandango, Myst III)." - name: "gui-icons.dat" path: "scummvm/theme/gui-icons.dat" required: false source_ref: "dists/scummvm.rc:27" note: "GUI icon pack used by the ScummVM launcher interface." - name: "shaders.dat" path: "scummvm/theme/shaders.dat" required: false source_ref: "dists/scummvm.rc:28" note: "Compiled shader pack for the GUI rendering pipeline." - name: "translations.dat" path: "scummvm/theme/translations.dat" required: false source_ref: "dists/scummvm.rc:43" note: "GUI translation strings for ScummVM launcher localization." # ================================================================ # Core engine data - placed in scummvm/extra/ # Listed in dists/engine-data/engine_data_core.mk (always included) # ================================================================ - name: "achievements.dat" path: "scummvm/extra/achievements.dat" required: false source_ref: "engine_data_core.mk" note: "Achievement definitions for supported games." - name: "classicmacfonts.dat" path: "scummvm/extra/classicmacfonts.dat" required: false source_ref: "engine_data_core.mk" note: "Classic Macintosh bitmap fonts for Mac game rendering." - name: "encoding.dat" path: "scummvm/extra/encoding.dat" required: false source_ref: "engine_data_core.mk" note: "Character encoding tables for text rendering across languages." - name: "helpdialog.zip" path: "scummvm/extra/helpdialog.zip" required: false source_ref: "engine_data_core.mk" note: "Help dialog assets for the in-game help system." - name: "macgui.dat" path: "scummvm/extra/macgui.dat" required: false source_ref: "engine_data_core.mk" note: "Macintosh GUI widget data for Mac-style game interfaces." # ================================================================ # Per-engine data files - placed in scummvm/extra/ # Listed in dists/engine-data/engine_data.mk (conditionally included) # ================================================================ - name: "access.dat" path: "scummvm/extra/access.dat" required: false source_ref: "engine_data.mk (ENABLE_ACCESS)" note: "Engine data for Access Software games (e.g. Amazon, Martian Memorandum)." - name: "bagel.dat" path: "scummvm/extra/bagel.dat" required: false source_ref: "engine_data.mk (ENABLE_BAGEL)" note: "Engine data for Bagel engine games." - name: "cryo.dat" path: "scummvm/extra/cryo.dat" required: false source_ref: "engine_data.mk (ENABLE_CRYO)" note: "Engine data for Cryo Interactive games (e.g. Dune, Lost Eden)." - name: "cryomni3d.dat" path: "scummvm/extra/cryomni3d.dat" required: false source_ref: "engine_data.mk (ENABLE_CRYOMNI3D)" note: "Engine data for CryOmni3D games (Versailles 1685)." - name: "darkseed.dat" path: "scummvm/extra/darkseed.dat" required: false source_ref: "engine_data.mk (ENABLE_DARKSEED)" note: "Engine data for Dark Seed (H.R. Giger adventure game)." - name: "drascula.dat" path: "scummvm/extra/drascula.dat" required: false source_ref: "engine_data.mk (ENABLE_DRASCULA)" note: "Engine data for Drascula: The Vampire Strikes Back." - name: "freescape.dat" path: "scummvm/extra/freescape.dat" required: false source_ref: "engine_data.mk (ENABLE_FREESCAPE)" note: "Engine data for Freescape games (Driller, Dark Side, Total Eclipse)." - name: "got.aud" path: "scummvm/extra/got.aud" required: false source_ref: "engine_data.mk (ENABLE_GOT)" note: "Audio data for Game of Thrones engine." - name: "got.gfx" path: "scummvm/extra/got.gfx" required: false source_ref: "engine_data.mk (ENABLE_GOT)" note: "Graphics data for Game of Thrones engine." - name: "hadesch_translations.dat" path: "scummvm/extra/hadesch_translations.dat" required: false source_ref: "engine_data.mk (ENABLE_HADESCH)" note: "Translation data for Hades Challenge." - name: "hugo.dat" path: "scummvm/extra/hugo.dat" required: false source_ref: "engine_data.mk (ENABLE_HUGO)" note: "Engine data for Hugo's House of Horrors trilogy." - name: "kyra.dat" path: "scummvm/extra/kyra.dat" required: false source_ref: "engine_data.mk (ENABLE_KYRA)" note: "Engine data for Kyrandia series (Legend of Kyrandia, Hand of Fate, Malcolm's Revenge)." - name: "lure.dat" path: "scummvm/extra/lure.dat" required: false source_ref: "engine_data.mk (ENABLE_LURE)" note: "Engine data for Lure of the Temptress." - name: "macventure.dat" path: "scummvm/extra/macventure.dat" required: false source_ref: "engine_data.mk (ENABLE_MACVENTURE)" note: "Engine data for MacVenture games (Shadowgate, Deja Vu, Uninvited)." - name: "mm.dat" path: "scummvm/extra/mm.dat" required: false source_ref: "engine_data.mk (ENABLE_MM)" note: "Engine data for Might and Magic engine." - name: "mort.dat" path: "scummvm/extra/mort.dat" required: false source_ref: "engine_data.mk (ENABLE_MORTEVIELLE)" note: "Engine data for Mortville Manor." - name: "myst3.dat" path: "scummvm/extra/myst3.dat" required: false source_ref: "engine_data.mk (ENABLE_MYST3)" note: "Engine data for Myst III: Exile." - name: "nancy.dat" path: "scummvm/extra/nancy.dat" required: false source_ref: "engine_data.mk (ENABLE_NANCY)" note: "Engine data for Nancy Drew adventure games." - name: "neverhood.dat" path: "scummvm/extra/neverhood.dat" required: false source_ref: "engine_data.mk (ENABLE_NEVERHOOD)" note: "Engine data for The Neverhood." - name: "prince_translation.dat" path: "scummvm/extra/prince_translation.dat" required: false source_ref: "engine_data.mk (ENABLE_PRINCE)" note: "Translation data for The Prince and the Coward." - name: "queen.tbl" path: "scummvm/extra/queen.tbl" required: false source_ref: "engine_data.mk (ENABLE_QUEEN)" note: "Resource table for Flight of the Amazon Queen." - name: "sky.cpt" path: "scummvm/extra/sky.cpt" required: false source_ref: "engine_data.mk (ENABLE_SKY)" note: "Compact table for Beneath a Steel Sky." - name: "supernova.dat" path: "scummvm/extra/supernova.dat" required: false source_ref: "engine_data.mk (ENABLE_SUPERNOVA)" note: "Engine data for Mission Supernova." - name: "teenagent.dat" path: "scummvm/extra/teenagent.dat" required: false source_ref: "engine_data.mk (ENABLE_TEENAGENT)" note: "Engine data for Teenagent." - name: "titanic.dat" path: "scummvm/extra/titanic.dat" required: false source_ref: "engine_data.mk (ENABLE_TITANIC)" note: "Engine data for Starship Titanic." - name: "tony.dat" path: "scummvm/extra/tony.dat" required: false source_ref: "engine_data.mk (ENABLE_TONY)" note: "Engine data for Tony Tough and the Night of Roasted Moths." - name: "toon.dat" path: "scummvm/extra/toon.dat" required: false source_ref: "engine_data.mk (ENABLE_TOON)" note: "Engine data for Toonstruck." - name: "ultima.dat" path: "scummvm/extra/ultima.dat" required: false source_ref: "engine_data.mk (ENABLE_ULTIMA)" note: "Engine data for Ultima series (Ultima IV-VIII, Savage Empire, Martian Dreams)." - name: "ultima8.dat" path: "scummvm/extra/ultima8.dat" required: false source_ref: "engine_data.mk (ENABLE_ULTIMA)" note: "Engine data specific to Ultima VIII: Pagan." - name: "wintermute.zip" path: "scummvm/extra/wintermute.zip" required: false source_ref: "engine_data.mk (ENABLE_WINTERMUTE)" note: "Engine data for Wintermute engine games." - name: "fonts.dat" path: "scummvm/extra/fonts.dat" required: false source_ref: "engine_data.mk (USE_FREETYPE2)" note: "FreeType2 font data for text rendering." - name: "fonts-cjk.dat" path: "scummvm/extra/fonts-cjk.dat" required: false source_ref: "engine_data_big.mk (USE_FREETYPE2)" note: "CJK (Chinese/Japanese/Korean) font data. Large file, only for systems with enough memory." - name: "fonts-imgui.dat" path: "scummvm/extra/fonts-imgui.dat" required: false source_ref: "engine_data.mk (USE_IMGUI)" note: "ImGui font data for debug overlay rendering." - name: "grim-patch.lab" path: "scummvm/extra/grim-patch.lab" required: false source_ref: "engine_data.mk (ENABLE_GRIM)" note: "Patch data for Grim Fandango." - name: "monkey4-patch.m4b" path: "scummvm/extra/monkey4-patch.m4b" required: false source_ref: "engine_data.mk (ENABLE_MONKEY4)" note: "Patch data for Escape from Monkey Island." # ================================================================ # AGI engine dictionary # ================================================================ - name: "pred.dic" path: "scummvm/extra/pred.dic" required: false source_ref: "engine_data.mk (ENABLE_AGI)" note: "Predictive text dictionary for AGI engine text input (King's Quest, Space Quest, etc)." # ================================================================ # Virtual keyboard pack # ================================================================ - name: "vkeybd_default.zip" path: "scummvm/extra/vkeybd_default.zip" required: false source_ref: "bundle_datafiles.sh (hardcoded addition)" note: "Default virtual keyboard layout. Added to the extra path by the build script." # ================================================================ # Shaders - placed in scummvm/extra/shaders/ # Grim Fandango, Escape from Monkey Island, Myst III, The Longest # Journey (Stark), Wintermute 3D, Freescape, HPL1 (Penumbra), # Playground3D test engine. Listed in dists/scummvm.rc. # Individual shader files are NOT listed here since they are # bundled in shaders.dat for the theme path and as individual # files in the extra/shaders/ directory. The build bundles them # automatically via bundle_datafiles.sh. # ================================================================ notes: directory_layout: > The libretro core expects: /scummvm/extra/ for engine data and soundfonts, /scummvm/theme/ for GUI themes. The bundled scummvm.zip release contains the full tree and can be extracted directly into the system directory. Individual shader files go in /scummvm/extra/shaders/. mt32_emulation: > MT-32 emulation requires either MT32_CONTROL.ROM + MT32_PCM.ROM or CM32L_CONTROL.ROM + CM32L_PCM.ROM in the extra directory. These are proprietary Roland ROM dumps, not shipped with ScummVM. CM-32L ROMs are preferred when both sets are present. Without these, games that use MT-32 MIDI fall back to General MIDI with the Roland SC-55 soundfont. scummvm_zip: > Official ScummVM libretro releases include scummvm.zip which bundles all themes, engine data, shaders, and the SC-55 soundfont. This single file extracted to / provides a complete setup minus the proprietary MT-32/CM-32L ROMs. config_file: > ScummVM stores its configuration in /scummvm.ini. This file is auto-created on first launch and stores game entries, paths, and user preferences. Not a distributable data file. shaders: > OpenGL shaders for 3D engines (Grim Fandango, Myst III, The Longest Journey, Penumbra, Wintermute 3D, Freescape) are placed as individual .vertex/.fragment files in /scummvm/extra/shaders/. There are roughly 130 shader files across all engines.