emulator: Stone Soup type: libretro core_classification: frozen_snapshot source: "https://github.com/libretro/crawl-ref" upstream: "https://github.com/crawl/crawl" profiled_date: "2026-03-25" core_version: "0.16-a0" display_name: "Dungeon Crawl Stone Soup" cores: [stonesoup] systems: [] notes: | Roguelike dungeon crawler. Fork frozen at DCSS 0.16-a0 (upstream now ~0.32). Last libretro commit: Oct 2019. Marked experimental. Accepts .crawlrc config files as content (supported_extensions: crawlrc). The libretro wrapper sets -dir to the content directory. ref: libretro/libretro.cc:178-198 — main_wrap() passes -dir content_dir Game data loaded at runtime from dat/ tree via datafile_path(). ref: source/files.cc:375-458 — _get_base_dirs() + datafile_path() No DATA_DIR_PATH defined in Makefile.libretro — falls back to SysEnv.crawl_dir. Data is NOT compiled into the binary. dat/ tree contents (532 files, 16 MB): - dat/tiles/*.png (floor, wall, feat, player, main, gui, icons) — tiletex.cc:89-97 - dat/DejaVuSans.ttf, dat/DejaVuSansMono.ttf — fontwrapper-ft.cc:79 - dat/descript/*.txt, dat/database/*.txt — database.cc:72-140 - dat/des/*.des (level generation) — maps.cc:1457 - dat/dlua/*.lua, dat/clua/*.lua — maps.cc:1465 - dat/defaults/ (settings) Not on buildbot.libretro.com/assets/system/. No divergence in file loading between upstream and libretro fork. data_directories: - ref: stonesoup source_ref: "source/files.cc:375-458" files: [] # no BIOS/firmware — game data loaded via data_directories