/**
 * Vacuum DamageType
 */
DamageType Vacuum
{
	Factor = 1.0
	ReplaceFactor
	NoArmor
	Obituary = "$OB_SPACE"
}

/**
 * Falling should ignore armor.
 */
DamageType Falling
{
	Factor = 0.0 // Player is 1.0
	ReplaceFactor
	NoArmor
}
