class PotEmpty : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
	}
	States
	{
	Spawn:
		POTS A -1;
		Stop;
	}
}

class PotSpilled : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
	}
	States
	{
	Spawn:
		POTS B -1;
		Stop;
	}
}

class PotDead : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
	}
	States
	{
	Spawn:
		POTS C -1;
		Stop;
	}
}

class PotTree : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
	}
	States
	{
	Spawn:
		POTS D -1;
		Stop;
	}
}

class PotCactus : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
	}
	States
	{
	Spawn:
		POTS E -1;
		Stop;
	}
}

class Chair : SquareActor
{
	Default
	{
		+SOLID;
		Radius 16;
		Height 16;
	}
	States
	{
	Spawn:
		CHAR A -1;
		Stop;
	}
}

class SquareStalagmiteLarge : SquareActor
{
	Default
	{
		+SOLID;
		Radius 16;
		Height 65;
	}
	States
	{
	Spawn:
		STLG A -1;
		Stop;
	}
}

class SquareStalagmiteMedium : SquareActor
{
	Default
	{
		+SOLID;
		Radius 16;
		Height 40;
	}
	States
	{
	Spawn:
		STLG B -1;
		Stop;
	}
}

class SquareStalagmiteSmall : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		Radius 16;
		Height 16;
	}
	States
	{
	Spawn:
		STLG C -1;
		Stop;
	}
}

class SquareStalagmiteLargeSnowy : SquareActor
{
	Default
	{
		+SOLID;
		Radius 16;
		Height 65;
	}
	States
	{
	Spawn:
		STLG D -1;
		Stop;
	}
}

class SquareStalagmiteMediumSnowy : SquareActor
{
	Default
	{
		+SOLID;
		Radius 16;
		Height 40;
	}
	States
	{
	Spawn:
		STLG E -1;
		Stop;
	}
}

class SquareStalagmiteSmallSnowy : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		Radius 16;
		Height 16;
	}
	States
	{
	Spawn:
		STLG F -1;
		Stop;
	}
}

class SquareStalactiteLarge : SquareActor
{
	Default
	{
		+SOLID;
		+NOGRAVITY;
		+SPAWNCEILING;
		Radius 16;
		Height 65;
	}
	States
	{
	Spawn:
		STLC A -1;
		Stop;
	}
}

class SquareStalactiteMedium : SquareActor
{
	Default
	{
		+SOLID;
		+NOGRAVITY;
		+SPAWNCEILING;
		Radius 16;
		Height 40;
	}
	States
	{
	Spawn:
		STLC B -1;
		Stop;
	}
}

class SquareStalactiteSmall : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+NOGRAVITY;
		+SPAWNCEILING;
		Radius 16;
		Height 16;
	}
	States
	{
	Spawn:
		STLC C -1;
		Stop;
	}
}

class SquareStalactiteLargeSnowy : SquareActor
{
	Default
	{
		+SOLID;
		+NOGRAVITY;
		+SPAWNCEILING;
		Radius 16;
		Height 65;
	}
	States
	{
	Spawn:
		STLC D -1;
		Stop;
	}
}

class SquareStalactiteMediumSnowy : SquareActor
{
	Default
	{
		+SOLID;
		+NOGRAVITY;
		+SPAWNCEILING;
		Radius 16;
		Height 40;
	}
	States
	{
	Spawn:
		STLC E -1;
		Stop;
	}
}

class SquareStalactiteSmallSnowy : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+NOGRAVITY;
		+SPAWNCEILING;
		Radius 16;
		Height 16;
	}
	States
	{
	Spawn:
		STLC F -1;
		Stop;
	}
}

class SquareStalagmiteLargeGray : SquareActor
{
	Default
	{
		+SOLID;
		Radius 16;
		Height 65;
	}
	States
	{
	Spawn:
		STLG G -1;
		Stop;
	}
}

class SquareStalagmiteMediumGray : SquareActor
{
	Default
	{
		+SOLID;
		Radius 16;
		Height 40;
	}
	States
	{
	Spawn:
		STLG H -1;
		Stop;
	}
}

class SquareStalagmiteSmallGray : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		Radius 16;
		Height 16;
	}
	States
	{
	Spawn:
		STLG I -1;
		Stop;
	}
}

class SquareStalactiteLargeGray : SquareActor
{
	Default
	{
		+SOLID;
		+NOGRAVITY;
		+SPAWNCEILING;
		Radius 16;
		Height 65;
	}
	States
	{
	Spawn:
		STLC G -1;
		Stop;
	}
}

class SquareStalactiteMediumGray : SquareActor
{
	Default
	{
		+SOLID;
		+NOGRAVITY;
		+SPAWNCEILING;
		Radius 16;
		Height 40;
	}
	States
	{
	Spawn:
		STLC H -1;
		Stop;
	}
}

class SquareStalactiteSmallGray : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+NOGRAVITY;
		+SPAWNCEILING;
		Radius 16;
		Height 16;
	}
	States
	{
	Spawn:
		STLC I -1;
		Stop;
	}
}

class SquareMoss1 : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+NOGRAVITY;
		+SPAWNCEILING;
		Radius 8;
		Height 8;
	}
	States
	{
	Spawn:
		MOSS A -1;
		Stop;
	}
}

class SquareMoss2 : SquareMoss1
{
	States
	{
	Spawn:
		MOSS B -1;
		Stop;
	}
}

class SquareMoss3 : SquareMoss1
{
	States
	{
	Spawn:
		MOSS C -1;
		Stop;
	}
}

class SquareMossBlue1 : SquareMoss1
{
	States
	{
	Spawn:
		MOSB A -1;
		Stop;
	}
}

class SquareMossBlue2 : SquareMoss1
{
	States
	{
	Spawn:
		MOSB B -1;
		Stop;
	}
}

class SquareMossBlue3 : SquareMoss1
{
	States
	{
	Spawn:
		MOSB C -1;
		Stop;
	}
}

class ChainLinks : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+SPAWNCEILING;
		+NOGRAVITY;
		radius 8;
		height 64;
	}
	States
	{
	Spawn:
		CHAN A -1;
		Stop;
	}
}

class ChainLinkHook1 : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+SPAWNCEILING;
		+NOGRAVITY;
		radius 8;
		height 64;
	}
	States
	{
	Spawn:
		CHAN B -1;
		Stop;
	}
}

class ChainLinkHook2 : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+SPAWNCEILING;
		+NOGRAVITY;

		radius 8;
		height 64;
	}
	States
	{
	Spawn:
		CHAN C -1;
		Stop;
	}
}

class ChainLinkAnchor : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+SPAWNCEILING;
		+NOGRAVITY;

		radius 8;
		height 64;
	}
	States
	{
	Spawn:
		CHAN D -1;
		Stop;
	}
}

class ChainLinkThick : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+SPAWNCEILING;
		+NOGRAVITY;

		radius 16;
		height 64;
	}
	States
	{
	Spawn:
		CHAN E -1;
		Stop;
	}
}

class ChainLinkThickAnchor : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+SPAWNCEILING;
		+NOGRAVITY;

		radius 16;
		height 64;
	}
	States
	{
	Spawn:
		CHAN F -1;
		Stop;
	}
}

class ChainLinkFade : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+SPAWNCEILING;
		+NOGRAVITY;

		radius 8;
		height 128;
	}
	States
	{
	Spawn:
		CHAN G -1;
		Stop;
	}
}

class ChainLinkThickFade : SquareActor
{
	Default
	{
		+CLIENTSIDEONLY;
		+SPAWNCEILING;
		+NOGRAVITY;

		radius 16;
		height 128;
	}
	States
	{
	Spawn:
		CHAN H -1;
		Stop;
	}
}

class ChainCopperLinks : ChainLinks
{
	Default
	{
		Translation "16:31=224:239";
	}
}

class ChainCopperLinkHook1 : ChainLinkHook1
{
	Default
	{
		Translation "16:31=224:239";
	}
}

class ChainCopperLinkHook2 : ChainLinkHook2
{
	Default
	{
		Translation "16:31=224:239";
	}
}

class ChainCopperLinkAnchor : ChainLinkAnchor
{
	Default
	{
		Translation "16:31=224:239";
	}
}

class ChainCopperLinkThick : ChainLinkThick
{
	Default
	{
		Translation "16:31=224:239";
	}
}

class ChainCopperLinkThickAnchor : ChainLinkThickAnchor
{
	Default
	{
		Translation "16:31=224:239";
	}
}

class RoundTable : SquareActor
{
	Default
	{
		+SOLID;
		radius 8;
		height 28;
	}
	States
	{
	Spawn:
		TBLR A -1;
		Stop;
	}
}

class HexagonTable : RoundTable
{
	States
	{
	Spawn:
		TBLH A -1;
		Stop;
	}
}

class RoundStool : SquareActor
{
	Default
	{
		+SOLID;
		radius 8;
		height 18;
	}
	States
	{
	Spawn:
		STOL B -1;
		Stop;
	}
}

class RoundStoolShort : RoundStool
{
	Default
	{
		Height 24;
	}
	States
	{
	Spawn:
		STOL A -1;
		Stop;
	}
}

class RoundStoolTall : RoundStool
{
	Default
	{
		Height 28;
	}
	States
	{
	Spawn:
		STOL C -1;
		Stop;
	}
}

class BeerKegStanding : SquareActor
{
	Default
	{
		+SOLID;
		radius 8;
		height 30;
	}
	States
	{
	Spawn:
		BKEG A -1;
		Stop;
	}
}

class BeerKegTap : SquareActor
{
	Default
	{
		+SOLID;
		radius 8;
		height 26;
	}
	States
	{
	Spawn:
		BKEG B -1;
		Stop;
	}
}

class BeerKegsSideboard : SquareActor
{
	Default
	{
		+SOLID;
		radius 16;
		height 56;
	}
	States
	{
	Spawn:
		BKEG C -1;
		Stop;
	}
}

class Sideboard : SquareActor
{
	Default
	{
		+SOLID;
		radius 16;
		height 32;
	}
	States
	{
	Spawn:
		STND A -1;
		Stop;
	}
}