emulator: "FB Alpha 2012 CPS-1" type: frozen_snapshot source: "https://github.com/libretro/fbalpha2012_cps1" upstream: "https://www.fbalpha.com" profiled_date: "2026-03-19" core_version: "v0.2.97.28" display_name: "Arcade (FB Alpha 2012 CPS-1)" cores: - fbalpha2012_cps1 systems: - cps1 notes: | Frozen snapshot of Final Burn Alpha v0.2.97.28 (circa 2012), CPS-1 only. NOT an alias of FBNeo — different codebase, different ROM set compatibility. Exists for RAM-constrained platforms (3DS, embedded). Most users should use FBNeo. CPS-1 has no system BIOS. Each game's ROM set is self-contained: 68000 program ROMs + Z80 sound program + GFX ROMs + (optional) QSound samples. QSound games (Cadillacs & Dinosaurs, etc.) include audio samples directly in their ROM set (cd-q1.1k through cd-q4.4k), not as a separate DSP BIOS. Board PLDs (buf1, ioa1, prg1, rom1, sou1) are listed in ROM definitions as BRF_OPT (optional). These are GAL/PAL dumps for hardware preservation — never loaded by the emulator. ROM path: ROMs are loaded from the content directory (g_rom_dir), not system directory. system_directory is obtained (libretro.cpp:1645) but never used. The .info note "BIOS files must be inside the ROM directory" is misleading — there are no BIOS files for CPS-1. This note is generic across all FBA cores. 244 ROM sets defined (488 STD_ROM_PICK/FN entries = 244 games). is_experimental=false, need_fullpath=true, block_extract=true. files: [] # CPS-1 has no BIOS. All required data is in per-game ROM sets (ZIP archives). exclusion_note: "CPS-1 arcade hardware has no system BIOS. Each game ROM set is self-contained."