emulator: Sonic 1 & 2 (2013) Decompilation type: standalone core_classification: game_engine source: "https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation" upstream: "https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation" source_commit: "a7f5195e21fdad7b75e4587e249013feeea9e6f3" core_version: "1.3.3" profiled_date: "2026-10-04" display_name: "Sonic 1 & 2 (2013) (RSDKv4 Decomp)" cores: [] systems: [sonic-1-2013, sonic-2-2013] notes: | Shared Retro Engine v4 decompilation driving the 2013 Christian Whitehead mobile ports of Sonic the Hedgehog and Sonic the Hedgehog 2. One binary per build; the game identity is derived from the GameConfig.bin inside the loaded data pack (gameWindowText "Sonic 1" or "Sonic 2"). ref: RSDKv4/RetroEngine.cpp:423, RSDKv4/ModAPI.cpp:428 CheckRSDKFile just fopen()s the data pack; there is no signature or checksum test. The engine falls back to a loose Data/ + Bytecode/ tree if the pack is absent, and writes a usage.txt that asks for a pack named Engine.dataFile[0] (default "Data.rsdk"). ref: RSDKv4/RetroEngine.cpp:296-331, RSDKv4/Userdata.cpp:251-263, RSDKv4/RetroEngine.cpp:484-521 Up to four packs can be mounted (DataFile, DataFile2..4 in the Dev section of settings.ini); the extras default to Data2.rsdk, Data3.rsdk, Data4.rsdk once declared. ref: RSDKv4/RetroEngine.hpp:373, RSDKv4/Userdata.cpp:396-408 files: - name: "Data.rsdk" category: game_data system: sonic-1-2013 required: true source_ref: "RSDKv4/RetroEngine.cpp:321 (CheckRSDKFile(\"Data.rsdk\")), RSDKv4/Userdata.cpp:252" note: | Sonic the Hedgehog (2013) assets. Shipped with the official Sonic Origins release and the delisted iOS/Android apps. Engine opens the file with fopen(); content identity is read from the embedded GameConfig.bin, not the pack hash. - name: "Data.rsdk" category: game_data system: sonic-2-2013 required: true source_ref: "RSDKv4/RetroEngine.cpp:321 (CheckRSDKFile(\"Data.rsdk\")), RSDKv4/Userdata.cpp:252" note: | Sonic the Hedgehog 2 (2013) assets. Shipped with the official Sonic Origins release and the delisted iOS/Android apps. Same engine filename as Sonic 1; the launcher selects which pack sits next to the binary at run time.