/* voices/square/weapons */
class SquareVOWeapons : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 1, 100);
		Stop;
	}
}

/* voices/square/weapons/paintgun */
class SquareVOWeaponsPaintgunSingle : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 45, 100);
		Stop;
	}
}

/* voices/square/weapons/paintguns */
class SquareVOWeaponsPaintgun : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 2, 100);
		Stop;
	}
}

/* voices/square/weapons/shotbow */
class SquareVOWeaponsShotbow : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 3, 100);
		Stop;
	}
}

/* voices/square/weapons/quadcannon */
class SquareVOWeaponsQuadcannon : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 4, 100);
		Stop;
	}
}

/* voices/square/weapons/paintcannon */
class SquareVOWeaponsPaintcannon : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 5, 100);
		Stop;
	}
}

/* voices/square/weapons/hellshell */
class SquareVOWeaponsHellshell : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 6, 100);
		Stop;
	}
}

/* voices/square/weapons/goonades */
class SquareVOWeaponsGoonades : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 7, 100);
		Stop;
	}
}

/* voices/square/weapons/goonades */
class SquareVOWeaponsOozi : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 8, 100);
		Stop;
	}
}

/* voices/square/weapons/defibrilator */
class SquareVOWeaponsDefibrillator : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 9, 100);
		Stop;
	}
}

/* voices/square/kills/enemies */
class SquareVOEnemies : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 13);
		Stop;
	}
}

/* voices/square/kills/friends */
class SquareVOFriends : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 14, 100);
		Stop;
	}
}

/* voices/square/kills/enemies/knifejerk */
class SquareVOEnemiesKnifeJerk : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 26);
		Stop;
	}
}

/* voices/square/kills/enemies/paintjerk */
class SquareVOEnemiesPaintJerk : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 27);
		Stop;
	}
}

/* voices/square/kills/enemies/cannonjerk */
class SquareVOEnemiesCannonJerk : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 28);
		Stop;
	}
}

/* voices/square/kills/enemies/oozijerk */
class SquareVOEnemiesOoziJerk : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 29);
		Stop;
	}
}

/* voices/square/kills/enemies/jetpackjerk */
class SquareVOEnemiesJetpackJerk : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 30);
		Stop;
	}
}

/* voices/square/kills/enemies/tritankle */
class SquareVOEnemiesTritankle : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 32);
		Stop;
	}
}

/* voices/square/kills/enemies/chatterbox */
class SquareVOEnemiesChatterbox : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 33);
		Stop;
	}
}

/* voices/square/kills/enemies/shatterbox */
class SquareVOEnemiesShatterbox : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 34);
		Stop;
	}
}

/* voices/square/kills/enemies/rectangolier */
class SquareVOEnemiesRectangolier : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 35);
		Stop;
	}
}

/* voices/square/kills/enemies/cylonder */
class SquareVOEnemiesCylonder : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 36);
		Stop;
	}
}

/* voices/square/kills/enemies/knifejerk */
class SquareVOEnemiesColorcube : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 37);
		Stop;
	}
}

/* voices/square/kills/enemies/ovolt */
class SquareVOEnemiesOvolt : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 39);
		Stop;
	}
}

/* voices/square/weapons/sceptre */
class SquareVOWeaponsSceptre : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 10, 100);
		Stop;
	}
}

/* voices/square/kills/enemies/spyeye */
class SquareVOEnemiesSpyEye : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 40);
		Stop;
	}
}

/* voices/square/kills/enemies/eyscreamer */
class SquareVOEnemiesEyescreamer : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 41);
		Stop;
	}
}

/* voices/square/kills/enemies/spectra */
class SquareVOEnemiesSpectra : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 42);
		Stop;
	}
}

/* voices/square/kills/enemies/minidestructinator */
class SquareVOEnemiesMiniDestructinator : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 43);
		Stop;
	}
}

/* voices/square/kills/enemies/strongman */
class SquareVOEnemiesStrongman : SquareVO
{
	States
	{
	PlaySound:
		TNT1 A 0 ACS_NamedExecuteAlways("VO_Jabber", 0, 44);
		Stop;
	}
}
