; ;Font map ; ;Defines the available characters which can be printed ; is possible to have multiple font textures [font-map] texture = font3_sym.png ;File name of font texture texture-scale = 2 width = 6 ;How many cols on the texture height = 6 ;How many rows on the texture ; Map of font ; ; Entry format (monospace fonts): ; position y0 x1 = value X ; ; Example: ; 0-1 = "X" ; ; ; Entry format (with a width subtracting at left and right ): ; position y0 x1 = value X, padding-left 2, padding-right 3 ; ; Example: ; 0-1 = "X23" ; ; ; Entry format (map same coordinate to multiple places): ; position y0 x1 z1 = value X, padding-left 2, padding-right 3 ; ; Example: ; 0-1-0 = "X23" ; 0-1-1 = "x45" ; Note: z1 can have any number value, but required to have different for same X and Y pair. ; That need to make INI value names be different or all first values are will be overwritten by last ; [entries] 0-0 = "!" 0-1 = "\"" 0-2 = "#" 0-3 = "$" 0-4 = "%" 0-5 = "&" 1-0 = "'" 1-1 = "(" 1-2 = ")" 1-3 = "*" 1-4 = "+" 1-5 = "," 2-0 = "-" 2-1 = "." 2-2 = "/" 2-3 = ":" 2-4 = ";" 2-5 = "<" 3-0 = "=" 3-1 = ">" 3-2 = "?" 3-3 = "@" 3-4 = "[" 3-5 = "\\" 4-0 = "]" 4-1 = "^" 4-2 = "_" 4-3 = "'" 4-4 = "{" 4-5 = "|" 5-0 = "}"