# Command List # Rebuilt and Updated by: Fabricio Coroquer (since 2006) # Revised and Distributed by: AntoPISA # Version: 0.273 ################################################################################################### $info=1943,1943j,1943ja,1943u,1943ua $cmd 1943: The Battle of Midway © 1987 Capcom 1943: Midway Kaisen Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── @F-button : Fire ^s : Special _S : Start - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Loop @F-button _+ ^s - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Start the Stage with a Weapon - On the beginning of the Stage, hold the direction and buttons on both sides: - Stage 01 with Small Shot Gun 1P side _2 2P side @F-button - Stage 02 with Big Shot Gun 1P side @F-button 2P side ^s - Stage 03 with Laser 1P side _9 _+ @F-button _+ ^s 2P side _2 _+ ^s - Stage 04 with Big Shot Gun 1P side _1 _+ ^s 2P side _7 - Stage 05 with 3-way 1P side @F-button 2P side _8 - Stage 06 with Auto 1P side _4 2P side _6 _+ ^s - Stage 07 with Shell 1P side _7 2P side _2 - Stage 08 with 3-way 1P side _4 _+ @F-button _+ ^s 2P side @F-button _+ ^s - Stage 09 with Laser 1P side _3 _+ @F-button _+ ^s 2P side _3 _+ @F-button _+ ^s - Stage 10 with Shell 1P side _9 _+ ^s 2P side _3 - Stage 11 with Auto 1P side _7 2P side _6 _+ @F-button - Stage 12 with 3-way 1P side _6 _+ @F-button _+ ^s 2P side _9 _+ @F-button _+ ^s - Stage 13 with Auto 1P side _8 2P side _2 - Stage 14 with Laser 1P side _7 _+ @F-button _+ ^s 2P side _6 _+ @F-button _+ ^s - Stage 15 with Shell 1P side _3 _+ @F-button 2P side _1 _+ @F-button - Stage 16 with Auto 1P side _6 _+ @F-button 2P side _9 _+ @F-button $end ################################################################################################### $info=1943kai,1943mii $cmd 1943 Kai: Midway Kaisen © 1988 Capcom 1943: The Battle of Midway Mark II © 1987 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── @F-button : Fire ^s : Special _S : Start - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Loop @F-button _+ ^s - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Start the Stage with a Weapon - On the beginning of the Stage, hold the direction and buttons on both sides: - Stage 01 with Shot Gun 1P side _6 2P side _9 - Stage 02 with Laser 1P side _7 2P side _2 _+ ^s - Stage 03 with 3-way 1P side @F-button 2P side _7 - Stage 04 with 3-way 1P side _1 _+ @F-button 2P side _8 _+ @F-button - Stage 05 with Shell 1P side _4 2P side _3 _+ @F-button - Stage 06 with Laser 1P side _1 _+ ^s 2P side _7 _+ @F-button - Stage 07 with 3-way 1P side _2 _+ @F-button _+ ^s 2P side ^s - Stage 08 with Laser 1P side _1 _+ ^s 2P side _2 _+ @F-button - Stage 09 with Shell 1P side _7 _+ ^s 2P side _3 _+ @F-button _+ ^s - Stage 10 with 3-way 1P side _8 _+ @F-button 2P side _7 $end ################################################################################################### $info=19xx,19xxa,19xxar1,19xxb,19xxh,19xxj,19xxjr1,19xxjr2,19xxu $cmd 19XX: The War Against Destiny © 1996 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── @F-button : Fire _B : Bomb _S : Start - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Homing Attack _O@F-button Charged Bomb _O_B - PLANES - ───────────────────────────────────────────────────────────────────────── Lightning Speed 6 Power 4 Homing 7 Weapon Shells Mosquito Speed 4 Power 10 Homing 3 Weapon Missiles Sinden Speed 9 Power 3 Homing 5 Weapon Laser - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Play BGM from "1942" on the first Stage - After insert coins press _8_6_6_6_6_6_6_6_6_6_2_2_2_2_4_4 _` Play a Arranged BGM from "1942" on the first Stage - After insert coins press _8_2_2_2_2_2_2_2_2_2_7_3_9_1_7_3_9_1 $end ################################################################################################### $info=3countb $cmd 3 Count Bout © 1993 SNK Fire Suplex Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Jump _D : Taunt _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves _( Normal Grapple Moves _* Power Grapple Moves _` Power Grapple Moves - After a Grapple Win - Needs ¾ of Grapple Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run Forward _6_6 _) Run Backward _4_4 _) Quick Movement _A_+_B _) Climb Turnbuckle close to turnbuckle ^8 _) Pin opponent knocked down _D _( Grapple Start close to opponent _( ^!Grapple Win ^*_A _( ^!Normal Grapple see CHARACTER move list _( ^!Power Grapple see CHARACTER move list - TERRY ROGERS - ───────────────────────────────────────────────────────────────────────── _@ Repeating Palm _6_+^*_A _@ Somersault Shoulder _4_6_+_A _@ Frankensteiner opponent running _A _@ Shoulder Charge running _A / _B _@ Somersault Senton on turnbuckle _A / _B _@ S.T.F. opponent knocked down _B _@ Double Knee Drop opponent knocked down _C _( Body Slam _A _( 3-Palms _8_+_A _( Palms to Kick _2_+_A _( Hammer Throw _4 / _6_+_A _* Throwing Body Slam _B _* Super Jumping PB _8_+_B _* Sit Out Powerbomb _2_+_B _* German Suplex _4 / _6_+_B - BIG BOMBERDER - ───────────────────────────────────────────────────────────────────────── _@ Biting _6_+^*_A _@ Run to Shoulder Toss _4_6_+_A _@ Shoulder Toss opponent running _A _@ Hip Attack running _A _@ Cross Body running _B _@ Double Knee on turnbuckle _A / _B _@ Boston Crab opponent knocked down _B _@ Double Knee opponent knocked down _C _( Body Slam _A _( Big Swipes _8_+_A _( Swipes to Headbutt _2_+_A _( Hammer Throw _4 / _6_+_A _* Toss Body Slam _B _* Backbreaker _8_+_B _* Slum Drop Hold _2_+_B _* Dangerous German _4 / _6_+_B - BLUES HABLAM - ───────────────────────────────────────────────────────────────────────── _@ Knife Attack _6_+^*_A _@ Thunderball _4_6_+_A _@ Hip Attack running _A _@ Headbutt running _B _@ Fire Bird Splash on turnbuckle _A / _B _@ Knife Stab opponent knocked down _B _@ Flip Leg Drop opponent knocked down _C _( Headbutt _A _( Hell Stabs _8_+_A _( Hell Stabs to Low HS _2_+_A _( Hammer Throw _4 / _6_+_A _* Rolling Headbutt _B _* Thunder Fire Bomb _8_+_B _* Lift Up Toss _2_+_B _* Release German Suplex _4 / _6_+_B - MASTER BARNES - ───────────────────────────────────────────────────────────────────────── _@ Kick Rush _6_+^*_A _@ Flying Knee _4_6_+_A _@ Jumping Knee opponent running _A _@ Shoulder Charge running _A / _B _@ Elbow Drop on turnbuckle _A / _B _@ Boston Crab opponent knocked down _B _@ Elbow Drop opponent knocked down _C _( Punches _A _( Punches to Kick _2_+_A _( Hammer Throw _4 / _6_+_A _* Atomic Drop _B _* Super Ganso Bomb _8_+_B _* Ganso Bomb _2_+_B _* Thunder Fire Bomb _4 / _6_+_B - ROY WILSON - ───────────────────────────────────────────────────────────────────────── _@ Biting _6_+^*_A _@ Crotch Ride _4_6_+_A _@ Power Slam opponent running _A _@ Lariat running _A / _B _@ Flip Leg Drop on turnbuckle _A / _B _@ Half Boston Crab opponent knocked down _B _@ Flip Leg Drop opponent knocked down _C _( Body Slam _A _( Chops _8_+_A _( Chops to Kick _2_+_A _( Hammer Throw _4 / _6_+_A _* Toss Body Slam _B _* Suplex _8_+_B _* Belly to Belly Suplex _2_+_B _* Power Slam _4 / _6_+_B - BLUBBER MAN - ───────────────────────────────────────────────────────────────────────── _@ Knife Attack _6_+^*_A _@ Thunderball _4_6_+_A _@ Hip Attack running _A _@ Headbutt running _B _@ Fire Bird Splash on turnbuckle _A / _B _@ Knife Stab opponent knocked down _B _@ Flip Leg Drop opponent knocked down _C _( Headbutt _A _( Hell Stabs _8_+_A _( Hell Stabs to Low HS _2_+_A _( Hammer Throw _4 / _6_+_A _* Rolling Headbutt _B _* Thunder Fire Bomb _8_+_B _* Lift Up Toss _2_+_B _* Release German Suplex _4 / _6_+_B - LEO BRADLAY - ───────────────────────────────────────────────────────────────────────── _@ Chain Flurry _6_+^*_A _@ Head Stomp _4_6_+_A _@ Neck Breaker opponent running _A _@ Jumping Neck Breaker running _A _@ Flying Forearm running _B _@ Double Stomp on turnbuckle _A / _B _@ Chain Choke opponent knocked down _B _@ Double Stomp opponent knocked down _C _( Body Slam _A _( Chops to Chain _8_+_A _( Chops to Kick _2_+_A _( Hammer Throw _4 / _6_+_A _* Toss Body Slam _B _* Stalling Suplex _8_+_B _* Danger Suplex _2_+_B _* Backbreaker Toss _4 / _6_+_B - THE GANDHARA - ───────────────────────────────────────────────────────────────────────── _@ Fire Ball _6_+^*_A _@ Flying Screw Kick _4_6_+_A _@ Rolling Clutch Hold opponent running _A _@ Screw Kick running _A / _B _@ Somersault Senton on turnbuckle _A / _B _@ Romero Special opponent knocked down _B _@ Somersault Senton opponent knocked down _C _( Body Slam _A _( Palm Strikes _8_+_A _( Palms to High Kick _2_+_A _( Hammer Throw _4 / _6_+_A _* Rolling Clutch Hold _B _* Jumping Powerbomb _2 / _8_+_B _* Powerbomb _4 / _6_+_B - THE RED DRAGON - ───────────────────────────────────────────────────────────────────────── _@ Muta Mist _6_+^*_A _@ Cartwheel Elbow _4_6_+_A _@ Side Suplex opponent running _A _@ Spinning Heel Kick running _A / _B _@ Moonsault on turnbuckle _A / _B _@ Romero Special opponent knocked down _B _@ Flashing Elbow opponent knocked down _C _( Body Slam _A _( Uppercuts _8_+_A _( Uppercuts to Kick _2_+_A _( Hammer Throw _4 / _6_+_A _* Toss Body Slam _B _* Super D.D.T. _8_+_B _* D.D.T. _2_+_B _* Side Suplex _4 / _6_+_B - GOCHACK BIGBOMB - ───────────────────────────────────────────────────────────────────────── _@ Biting _6_+^*_A _@ Run to Shoulder Toss _4_6_+_A _@ Shoulder Toss opponent running _A _@ Hip Attack running _A _@ Cross Body running _B _@ Double Knee on turnbuckle _A / _B _@ Boston Crab opponent knocked down _B _@ Double Knee opponent knocked down _C _( Body Slam _A _( Big Swipes _8_+_A _( Swipes to Headbutt _2_+_A _( Hammer Throw _4 / _6_+_A _* Toss Body Slam _B _* Backbreaker _8_+_B _* Slum Drop Hold _2_+_B _* Dangerous German _4 / _6_+_B $end ################################################################################################### $info=64street,64streetj,64streetja $cmd 64th. Street: A Detective Story © 1991 Jaleco Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Desperation Moves _# Tag Moves _` Desperation Moves - Needs a small amount of Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Pick Up Object close to object _A _) Pick Up Weapon close to weapon _A - RICK - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Driving Knee _A _( ^!Shoulder Throw _4 / _6_+_A _( ^!Toss into Background _8_+_A _( ^!Jump Escape @J-button _) Gut Punches _A_A_A_A _) Burn Fist _6_+_A _) Axe Handle with low life _A_+@J-button _* Spiral Upper _A_+@J-button _# Split Chaos Grab Allen _A _# Jump Kick Toss Grab Allen _4 / _6_+_A - ALLEN - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Gut Punch _A _( ^!Shoulder Throw _4 / _6_+_A _( ^!Toss into Background _8_+_A _( ^!Jump Escape @J-button _) Backfist Combo _A_A_A_A _) Dash Tackle _6_+_A _) Back Kick with low life _A_+@J-button _* Chopper Kick _A_+@J-button _# Split Chaos Grab Rick _A _# Hop Smash Toss in Front Grab Rick _4 / _6_+_A $end ################################################################################################### $info=sonicwi3 $cmd Aero Fighters 3 © 1995 Video System Sonic Wings 3 Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Fire _B : Bomb _C : Not Used _D : Not Used _S : Start ^S : Select (AES only) - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Aka Usagi "Red Rabbit" - On the Plane Select Screen, put the cursor on Keaton _O_S_+_B and press _2 every time that "rotating plane" is facing directly towards you _` Diabloon - On the Plane Select Screen, put the cursor on Blazers _O_S_+_B and press _2 every time that "rotating plane" is facing directly towards you $end ################################################################################################### $info=aerofgts,aerofgtst,sncwgltd $cmd Aero Fighters Special © 1996 Video System Sonic Wings Limited Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── @F-button : Fire _B : Bomb _S : Start - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Stage Select _` Stage 5: Aegean Sea - Complete Stage 4 with less than 500.000 points _` Stage 5: New York - Complete Stage 4 with more than 500.000 points _` Stage 6: Red Square - Complete Stage 5 with less than 550.000 points _` Stage 6: Panama Canal - Complete Stage 5 with more than 550.000 points _` Stage 7: Fight in Orbit - Complete Stage 6 with less than 600.000 points _` Stage 7: Another Dimension - Complete Stage 6: Red Square with more than 600.000 points _` Stage 7: Mars - Complete Stage 6: Panama Canal with more than 600.000 points and without losing a Life $end ################################################################################################### $info=aodk $cmd Aggressors of Dark Kombat © 1994 SNK Tsuukai GANGAN Koushinkyoku Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Jump _D : No Use _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Gan-Gan Moves _` Gan-Gan Moves - Needs a FULL Power Bar and opponent's Life Bar must be on RED - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _X_6 _) Retreat _X_4 _) Sidestep _X_2 / _8 _) Light Punch _X_A _) Strong Punch _A _) Alternative Strong Punch _6_+_A _) Light Kick _X_B _) Strong Kick _B _) Alternative Strong Kick _6_+_B _) Ground Punch Attack opponent knocked down _A _) Ground Kick Attack opponent knocked down _B _) Pick Up Weapon close to weapon _2_+_A _) ^!Special Weapon Attack _2_3_6_+_A _) ^!Drop Weapon _2_+_C / _A_+_B _) Climb on Car close to car hood _8 (on Bobby's stage) _) ^!Jump Attack 1 _8_+_A _) ^!Jump Attack 2 _8_+_B _) Taunt _2_+_C _( Grapple _6_+_A_+_B _( ^!Normal Throws see CHARACTER move list _( ^!Change Side _C _( Head Grab opponent knocked down, close head _2_+_A _( ^!Normal Throws see CHARACTER move list _( ^!Change Side _C _( Reverse Throw when grabbed _A / _B / _C - LEONHALT DOMADOR - ───────────────────────────────────────────────────────────────────────── _( Gorilla Press _A _( Face Reaper _B _( Headbutts _6_+_A _( Powerbomb _6_+_B _( Atomic Drop from behind _A _( Release Toss from behind _B _( Face Spike from behind _6_9_8_7_3_+_B _( Earth Toss _^_4 / _6_+_A _) Taunt opponent knocked down _2_+_A _@ Bloody Cross _4_1_2_3_6_+_A _@ Masakari Kick _6_1_2_3_+_B _@ Shin Baku Sassou _2_1_4_+_A _* Tiger Death Blade _2_1_4_6_+_A - SHEEN GENUS - ───────────────────────────────────────────────────────────────────────── _( Snap Suplex _A _( Back Breaker _B _( Rug Snap _6_+_A _( D.D.T. _4_+_B _( Choke Slam _4_7_8_2_+_A _( Gigas Buster _6_9_8_2_+_B _( Back Suplex from behind _A _( Gigas Driver from behind _B _( Reverse Clothesline from behind _6_+_A _( Bulldog from behind _6_+_B _( Rolling Cradle from behind _2_+_A _( Arm Lock from behind _2_+_B _( Power Slam opponent dashing _6_+_A _( Air Frankensteiner _^_4 / _6_+_B _) Taunt opponent knocked down _2_+_A _@ Flying Kneel Kick _4_1_2_3_6_+_B _@ Super Gyakusui Hyoh _2_1_4_+_A _@ Kyapuchuudo _6_9_8_7_4_+_A _* Super Dangerous Frankensteiner _O_B_6 - GOH KIDOKORO - ───────────────────────────────────────────────────────────────────────── _( Knee Destroyer _A _( Rough Toss _B _( Direct Headbutt _6_+_A _( Shin Sweep _6_+_B _( Neck Cracker _4_+_B _( Tiger Bomb _2_+_A _( Coat Pounding _4_7_8_9_6_+_B _( Octopus Hold from behind _A _( Reverse Enzuigiri from behind _B _( Spine Shatter from behind _6_+_A _( The Rack from behind _8_2_+_B _@ Flying Cross Chop _B_+_C _@ Do Konjou Kick _2_3_6_+_B _@ Do Konjou Geta Rush _4_1_2_3_6_+_A _* Osaka Meibutsu Usushi Okuzushi _6_9_8_7_4_1_2_+_A - JOE KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( Lifting Toss _A _( Rapid Knees _B _( Direct Headbutt _6_+_A _( Riding Dropkick _6_+_B _( Lariat Takedown _4_+_B _( Cartwheel Toss _6_9_8_7_4_+_B _( Rapid Spine Shatter from behind _A _( Cheap Roundhouse from behind _B _( Reverse Headbutt from behind _6_+_A _( Neck Slam from behind _4_+_A _@ Joe Special _4_1_2_3_6_+_A _@ Shinkuu Midan Keri _6_1_2_3_+_B _@ Kattobi Hyakuretsu Kyaku _2_1_4_+_B _@ Gorgeous Throwing _2_1_4_+_A_+_B_+_C _* Yujou-no Gattai Nekketsu Punch _8_7_4_6_+_A - KOTARO FUUMA - ───────────────────────────────────────────────────────────────────────── _( Ura Nage _A _( Izuna Otoshi _B _( Shoulder Toss _4_+_B _( Wall Strike _4_6_+_A _( Izuna Drop _6_9_8_7_4_1_2_+_B _( Cross Face Choke from behind _A _( Flipping Cattle Ride from behind _B _( Headstand Bulldog from behind _6_+_A _( Izuna Ochitoshi _^_4 / _6_+_A _@ Bakuretsu Hakkei _4_1_2_3_6_+_A _@ Enryu Ha _6_1_2_3_+_A _@ Denko Shakuhi no Jutsu _2_1_4_+_A _* Koppa Mijin no Jutsu _6_3_2_1_4_+_A_+_B_+_C - LEE HAE GWON - ───────────────────────────────────────────────────────────────────────── _( Suplex _A _( Headstand Knee Drop _B _( Direct Slam _6_+_A _( Arm Strain _4_+_B _( Sky Snap _6_9_8_7_4_3_+_B _( Kidney Crush from behind _A _( Reverse Knee Drop from behind _B _@ Side Kick _2_3_6_+_B _@ ^!Roundhouse _B _@ ^!Swipe Kick _B _@ Ko Shuu Kyaku _6_1_2_3_+_B _@ Bossatsu Sou _2_1_4_+_A _@ Seirouga _2_1_4_+_B _* Kyouyousou _3_9_3_9_+_A - KISARAH WESTFIELD - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _A _( Power Lift Driver _B _( Direct Shoulder Slam _4_+_A _( Layback Toss _4_+_B _( Inverted Atomic Drop _2_+_B _( Swearing Smash from behind _A _( Choke Squeeze from behind _B _( Jumping Roll Slam from behind _4_+_B _( Knee Strangle from behind _2_+_A _( Supreme Inferno from behind _2_3_6_9_8_+_B _) Stomp Kick _^_2_+_B _) Taunt opponent knocked down _2_+_A _@ Cutey Rainbow _A_+_B_+_C _@ Hip Bazooka _2_3_6_+_B _@ Cheerleader Kick _2_1_4_+_B _@ Kisarah Ranbu _1_7_3_9_+_A_+_B _* Jealousy Bomber _4_1_2_3_6_+_A - BOBBY NELSON - ───────────────────────────────────────────────────────────────────────── _( Slam Dunk _A _( Headstand Dropkick _B _( Climbing Headbutt _6_+_A _( Leg Roll _6_+_B _( Hip Toss _4_+_A _( Basketball Smash from behind _A _( Air Leg Roll from behind _B _( Basketball Low Blow from behind _6_+_A _( Dance Smash from behind _8_1_3_7_9_2_+_B _( Dunk It _^_4 / _6_+_A _) Taunt opponent knocked down _2_+_A _@ Offense _B_+_C _@ ^!Basketball Upper _A _@ ^!Ground Roll _B _@ Spinning Attack _4_1_2_3_6_+_A _@ Flying Triple Kick _4_1_2_3_6_+_B _@ Jet Uppercut _6_1_2_3_+_A _* Big Burn Attack _2_1_4_7_8_2_+_B $end ################################################################################################### $info=aliencha,alienchac $cmd Alien Challenge © 1994 IGS Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _` Desperation Moves - Needs a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Crawl ^3 _) Red Dodge ^E_+^F - NIC-SAN - ───────────────────────────────────────────────────────────────────────── _( Rain Dance _6_+^I / ^J _@ Umbrella Shot _2_3_6_+_P _@ Hair Whip _4_6_+_P _@ Spirit Palms _6_4_6_+_P _@ Blast Elbow _^_6_4_6_+_P _@ Rising Spike _2_1_4_+_K _@ Fan Sweep _4_1_2_+_K _@ Spirit Kicks _^_6_4_6_+_K _* Umbrella Storm _2_1_4_1_2_3_6_+_P _* Dragon Rave _6_4_6_3_2_1_4_+_P - JEAN PAUL - ───────────────────────────────────────────────────────────────────────── _( Tornado Drop _6_+^F / ^G _@ Ninja Buzzsaw _2_1_4_+_P _@ Swift Tornado _4_1_2_3_6_+_P _@ Pummeling Strike _4_6_+_P _@ Shuriken _6_4_6_+_P _@ Nimble Dropkick _2_3_6_+_K _@ Changing Winds Tornado _6_3_2_1_4_+_K _@ Sonic Kick _^_4_6_+_K _* Deadly Shurikens _2_3_6_2_1_4_+_P _* Pressure Point Fandango _6_3_2_1_4_6_4_6_+_P - STEVARENO - ───────────────────────────────────────────────────────────────────────── _( Overhead Slam _6_+^F / ^G _@ Victory Missile _2_3_6_+_P _@ Power Upper _2_1_4_+_P _@ Golden Edge _4_6_+_P _@ Burning Sludge _6_4_6_+_P _@ Trident Kick _2_3_6_+_K _@ Portal Port _4_1_2_+_K _@ Bull Charge _6_4_6_+_K _* Ultimate Hammer _2_1_4_6_3_2_+_P _* Gold Rush _6_3_2_6_4_6_+_P - DREW - ───────────────────────────────────────────────────────────────────────── _( Circus Roll _6_+^I / ^J _@ Bowling Pin _2_3_6_+_P _@ Drew in a Box _2_1_4_+_P _@ Spin Cycle _6_4_6_+_P _@ Stench Bomb _^_8_9_6_+_P _@ Trapeze Dropkick _2_3_6_+_K _@ Comical Wind _2_1_4_+_K _* Circus Smash _2_3_6_4_1_2_3_6_+_P _* Bowling Pin Split _2_1_4_6_3_2_1_4_+_P - DOUGSTER - ───────────────────────────────────────────────────────────────────────── _( Football Pummel _6_+^F / ^G _@ Sky Tackle _2_3_6_+_P _@ Helmet Dive _^_4_6_+_P _@ Football Punt _2_3_6_+_K _@ Touchdown Rush _4_6_+_K _@ Energy Kick _6_4_6_+_K _* Touchdown Spikes _4_6_4_1_2_3_6_+_P _* Victory Rush _6_4_1_2_3_6_+_K - FANG - ───────────────────────────────────────────────────────────────────────── _( Face Bite _6_+^F / ^G _@ Mega Slash _6_3_2_+_P _@ Claw Uppercut _2_1_4_+_P _@ Sonic Howl _6_4_6_+_P _@ Furious Barrage _^_4_6_+_P _@ Mule Kick _6_3_2_+_K _@ Tail Snap _4_6_+_K _* Midnight Mauling _2_3_6_2_3_6_+_P _* Giant Chomp _2_3_6_4_1_2_+_P - BURNIE - ───────────────────────────────────────────────────────────────────────── _( Overhead Slam _6_+^F / ^G _@ Fire Grenade _2_3_6_+_P _@ Nova Ball _2_1_4_+_P _@ Fire Blast _6_4_6_+_P _@ Phoenix Dive _^_4_6_+_P _@ Flaming Top _4_1_2_3_6_+_K _@ Flaming Wheel _6_3_2_1_4_+_K _* Flame Clash _4_6_4_1_2_3_6_+_P _* Fire Bomb Frenzy _6_4_6_3_2_1_4_+_P - MELANIE - ───────────────────────────────────────────────────────────────────────── _( Release Frankensteiner _6_+^I / ^J _@ Chest Missiles _2_3_6_+_P _@ Nimble Twirl _2_1_4_+_P _@ Spear Capture _6_4_6_+_P _@ Rift Kick _4_1_2_3_6_+_K _@ Sneaky Drill Kick _6_3_2_1_4_+_K _* Dagger Shower _2_1_4_6_4_6_+_P _* Head Wallop _4_6_4_1_2_3_6_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Claus - On the Character Select Screen, put the cursor on Nic-San and press _6_6_6_6_6_6_6_6_4_4_4_4_2_2_2_2 - CLAUS - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _6_+^G _@ Holiday Spark _2_3_6_+_P _@ Eruption Blast _2_1_4_+_P _@ Torpedo Dive _4_6_+_P _@ Flying Nimbus _6_4_6_+_P _@ Beard Cutter _2_3_6_+_K _@ Aura Roll _6_3_2_1_4_+_K _* Holiday Jolt _6_4_1_2_3_6_+_P _* Holiday Crush _6_4_6_4_6_+_P $end ################################################################################################### $info=avsp,avspa,avsph,avspj,avspu $cmd Alien vs. Predator © 1994 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Gun _B : Attack _C : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Desperation Moves _` Desperation Moves - Needs a small amount of Life Bar - PREDATOR WARRIOR - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Wristblades Pummel _X_B _( ^!Ground Smash _C^2_+_O_B _) Dash _6_+_C _) ^!Kick _B _) ^!Knee _2_+_B _) Backward Hop _4_+_C _) High Dash _9_+_C _) Short Slide _2_+_C _) Long Slide _3_+_C _) High Jump _8_+_C _) P.Spear Dive _C _2_+_C _) Flying Kick _2_8_+_B _* Twirling P.Spear _A_+_B / _A_+_C / _B_+_C Favorite Weapon P.Spear Gun Shoulder Cannon Speed 70% Power 60% Skill 65% - Maj. DUTCH SCHAEFER - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Pummel _X_B _( ^!Suplex _4 / _6_+_B _( ^!Backbreaker _C_B _) Rush _C _) ^!Rush 'N Punch _B _) Low Attack _2_+_C _) Jump _8_+_C _) ^!Spinning Kick _B _) Smart Gun Rig Uppercut _2_8_+_B (^*) _* Spinning Electric Sparks _A_+_B / _A_+_C / _B_+_C Favorite Weapon None Gun Smart Gun Speed 30% Power 100% Skill 50% - Lt. LINN KUROSAWA - ───────────────────────────────────────────────────────────────────────── _) Front Flip _6_+_C _) Back Flip _4_+_C _) Sliding Kick _2_+_C _) High Jump _8_+_C _) High Flip _9_+_C _) Jump Kick _C _B _) Jumping Stab _C _2_+_B _) Air Throw _C _B _) Katani Slice _4_4 / _6_6 _) Soukeiha _O_B _) Koeikyaku _2_8_+_B _* Senpuzan _A_+_B / _A_+_C / _B_+_C Favorite Weapon Katana Gun Large Caliber Pistol Speed 60% Power 20% Skill 100% - PREDATOR HUNTER - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Wristblades Pummel _X_B _( ^!Ground Smash _C^2_+_O_B _) Dash _6_+_C _) ^!Dash Kick _B _) ^!Flying Tackle _2_+_B _) Backward Hop _4_+_C _) Short Slide _2_+_C _) Long Slide _3_+_C _) High Jump _8_+_C _) High Dash _9_+_C _) Diving Cannonball _C _2_+_C _) Wristblades Uppercut _2_8_+_B _* Mini-Discs Spin _A_+_B / _A_+_C / _B_+_C Favorite Weapon Halberd Gun Shoulder Cannon Speed 70% Power 70% Skill 45% $end ################################################################################################### $info=arabianm,arabianmu,arabianmj $cmd Arabian Magic © 1992 Taito Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump @M-button : Magic _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Djinn Summon _` Djinn Summon - Needs a Genie Lamp - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Block _O_A _* Djinn Summon @M-button - PRINCE RASSID - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Cutter Kick _A _( ^!Heave Toss _4 / _6_+_A _) Sword Stabs _A_A_A Power 3 Life 3 Speed 5 Type High Speed - PRINCESS LISA - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!High Punt Kick _A _( ^!Heave Toss _4 / _6_+_A _( ^!Elegant Spin _4_4 / _6_6 _) Spiral Shot _A_A_A _) Elegant Spin _4_4 / _6_6 Power 2 Life 2 Speed 4 Type Magic User - SINBAD - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Heave Toss _4 / _6_+_A _) Crescent Slice _A_A_A Power 4 Life 4 Speed 3 Type Attack Power - AESHAAL - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Heave Toss _4 / _6_+_A _( ^!Rolling Flail _4_4 / _6_6 _) Downward Flail-Stretch Flail _A_A _) Rolling Flail _4_4 / _6_6 Power 5 Life 5 Speed 2 Type Defense Power $end ################################################################################################### $info=armwar,armwara,armwarar1,armwarb,armwarr1,armwaru,armwaru1,pgear,pgearr1 $cmd Armored Warriors © 1994 Capcom Powered Gear: Strategic Variant Armor Equipment Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack _B : Jump _C : Weapon _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Desperation Moves _& Super Desperation Moves _` Desperation Moves - Needs a small amount of Life Bar _` Super Desperation Moves - Needs a 25% of Life Bar _` Enhancement Modules - Only on 2P/3P game. Must pick up the Radio item first - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Pick Up Item close to item _A _) Pick Up Swappable Part close to swappable part _A _* Megacrush Attack (_^)_A_+_B _& Giga Burst _B_+_C - POWER KNUCKLE (Default) - ARM ───────────────────────────────────────────────────────────────────────── _( Grapple _4 / _6_+_A _( ^!Punching Bag ^*_A _( ^!Toss Away _4 / _6_+_A _( ^!Jumping Grapple _B _( ^!Earth Slam _A _( ^!Weapon Shot _C _) Metal Punch _A _) ^!Second Metal Punch _A _) ^!Back Swing _A _) ^!Hop Machine Pumper _A _) ^!Break Shaft _6_+_A _) ^!Slide Drill _2_+_A _) ^!Mega Hop Pumper _8_+_A (not for Guldin) _) ^!Knee Blades _2_+_A _) ^!Break Shaft _6_+_A _) ^!Break Shaft _6_+_A _) Break Shaft _6_+_A - DEATH DRILL - ARM ───────────────────────────────────────────────────────────────────────── _) Hyper Drill _A _) Dash Drill dashing _A _) Hidden Drill Missiles _6_+_A - FORCE CLAW - ARM ───────────────────────────────────────────────────────────────────────── _( Grapple _4 / _6_+_A _( ^!Arm Ripper ^*_A _( ^!Toss Away _4 / _6_+_A _( ^!Jumping Grapple _B _( ^!Earth Slam _A _( ^!Weapon Shot _C _) Straight Claw _A _) ^!Capture Device if hit with the end of claw _) ^!Forward Wrecker ^*_A _) ^!Reverse Wrecker _4_+^*_A _) ^!Drop Capture _2 / _8 _) ^!Jump Escape _B _) Long Straight Claw _6_+_A _) ^!Capture Device if hit with the end of claw _) ^!Forward Wrecker ^*_A _) ^!Reverse Wrecker _4_+^*_A _) ^!Drop Capture _2 / _8 _) ^!Jump Escape _B - CHAIN SPARK - ARM ───────────────────────────────────────────────────────────────────────── _) Sparkle Laser _A _) ^!Spark Capture if hit with the last hit _) ^!Push Out _6_+_A _) ^!Pull In _4_+_A _) Quick Electric Bomber _A_6 _) Charging Electric Bomber _O_A_6 - LASER BLADE - ARM ───────────────────────────────────────────────────────────────────────── _) Down Slash _A _) ^!Side Slash _A _) ^!Mega Sword Thrust _A _) ^!Slay Sword _6_+_A (_O) _) ^!Air Cutter _8_+_A _) ^!Slay Sword _6_+_A (_O) _) ^!Air Cutter _8_+_A _) Slay Sword _6_+_A (_O) _) Air Cutter _8_+_A - SHIELD CANNON - ARM ───────────────────────────────────────────────────────────────────────── _) Rocket Blast _A _) Plasma Blast _6_+_A _) Shield _4_+_O_A _) Upward Split Cannon _2_+_A _) Downward Split Cannon _8_+_A - COMMAND WALKER (Default) - LEG ───────────────────────────────────────────────────────────────────────── _) Boost Dash _? _? (same direction) _) ^!Slide Drill _A _) ^!Dash Orb Jump _B _) ^!Energy Sword _A _) ^!Knee Blades _2_+_A _) Normal Orb Jump _B _) ^!Energy Sword _A _) ^!Knee Blades _2_+_A _) Short Orb Jump _2_+_B _) ^!Energy Sword _A _) ^!Knee Blades _2_+_A _) High Orb Jump _8_+_B _) ^!Energy Sword _A _) ^!Knee Blades _2_+_A - TREADS - LEG ───────────────────────────────────────────────────────────────────────── _) Boost Dash _? _? (same direction) _) ^!Charging Wheel _A _) ^!Dash Spiked Wheel Jump _B _) ^!Stretch Treads _A _) ^!Giant Drill _2_+_A _) Normal Spiked Wheel Jump _B _) ^!Stretch Treads _A _) ^!Giant Drill _2_+_A _) Short Spiked Wheel Jump _2_+_B _) ^!Stretch Treads _A _) ^!Giant Drill _2_+_A _) High Spiked Wheel Jump _8_+_B _) ^!Stretch Treads _A _) ^!Giant Drill _2_+_A - TURBO JET - LEG ───────────────────────────────────────────────────────────────────────── _) Boost Dash _? _? (same direction) _) ^!Killer Screw Straight _A _) ^!Dash Boost Jump _B _) ^!Flame Wheel _A _) Normal Take Off Jump _B (_O) _) ^!Air Movement _? _) ^!Quad Shot _A _) Short Take Off Jump _2_+_B (_O) _) ^!Air Movement _? _) ^!Quad Shot _A _) High Take Off Jump _8_+_B (_O) _) ^!Air Movement _? _) ^!Quad Shot _A _) Normal Boost Jump _4 / _6_+_B _) ^!Flame Wheel _A _) Short Boost Jump _1 / _3_+_B _) ^!Flame Wheel _A _) High Boost Jump _7 / _9_+_B _) ^!Flame Wheel _A - POWER BUG - LEG ───────────────────────────────────────────────────────────────────────── _) Boost Dash _? _? (same direction) _) ^!Dizzy Boomerang Slicer _A _) ^!Dash Boomerang Jump _B _) ^!Hover ^*_B _) ^!Quad Spikes _2_+_A _) Dizzy Boomerang Jump _B _) ^!Hover ^*_B _) ^!Quad Spikes _2_+_A - FIRE VULCAN (Default) - SUB WEAPON ───────────────────────────────────────────────────────────────────────── _) Fire Vulcan _C _` Blodia has 50 rounds _` Reptos has 40 rounds _` Guldin has 60 rounds _` Fordy has 40 rounds - MISSILE - SUB WEAPON ───────────────────────────────────────────────────────────────────────── _) Fire Missiles _C _` Blodia has 10 rounds _` Reptos has 8 rounds _` Guldin has 12 rounds _` Fordy has 8 rounds - GUIDED MISSILE - SUB WEAPON ───────────────────────────────────────────────────────────────────────── _) Fire Guided Missiles _C _` Blodia has 16 rounds _` Reptos has 14 rounds _` Guldin has 20 rounds _` Fordy has 14 rounds - FLAMETHROWER - SUB WEAPON ───────────────────────────────────────────────────────────────────────── _) Fire Flamethrower _C _` Blodia has 12 rounds _` Reptos has 10 rounds _` Guldin has 16 rounds _` Fordy has 10 rounds - LASER - SUB WEAPON ───────────────────────────────────────────────────────────────────────── _) Fire Laser _C _` Blodia has 6 rounds _` Reptos has 5 rounds _` Guldin has 8 rounds _` Fordy has 5 rounds - BOMB - SUB WEAPON ───────────────────────────────────────────────────────────────────────── _) Fire Bomb _C _` Blodia has 12 rounds _` Reptos has 10 rounds _` Guldin has 16 rounds _` Fordy has 10 rounds - NAPALM - SUB WEAPON ───────────────────────────────────────────────────────────────────────── _) Fire Napalm _C _` Blodia has 6 rounds _` Reptos has 5 rounds _` Guldin has 8 rounds _` Fordy has 5 rounds - ALPHA FORTRESS (TANK MECH) - ENHANCEMENT MODULE ───────────────────────────────────────────────────────────────────────── BLODIA (DRILLING RIG) _) Mega Drill _A _) Reverse Iron Nails _B REPTOS (CLAW ARM) _) Straight Claw Stab _A GULDIN (BACK MOUNTED NAPALM) _) Forward Napalm Shot _A _) Reverse Close Napalm Shot _B _) Reverse Far Napalm Shot _C FORDY (NAPALM CANNON) _) Forward Napalm Shot _A _) Reverse Napalm Shot _B - BETA CANNON (TURBO JET MECH) - ENHANCEMENT MODULE ───────────────────────────────────────────────────────────────────────── BLODIA (BACK MOUNTED PLASMA) _) Forward Plasma Bounce Shot _A _) Reverse Plasma Bounce Shot _B REPTOS (LASER CANNON) _) Steep Downward Blast _A _) Far Diagonal Blast _B _) Straight Blast _C GULDIN (MEGA KNUCKLE) _) Straight Mega Punch _A _) Reverse Elbow Spikes _B FORDY (CHAINSAW) _) Thrusting Chainsaw _A - GAMMA BATTLER (WALKER MECH) - ENHANCEMENT MODULE ───────────────────────────────────────────────────────────────────────── BLODIA (BACK MOUNTED PLASMA) _) Forward Plasma Bounce Shot _A _) Reverse Plasma Bounce Shot _B REPTOS (CLAW ARM) _) Straight Claw Stab _A _) Downward Claw Stab _B GULDIN (MEGA KNUCKLE) _) Straight Mega Punch _A _) Downward Mega Punch _B _) Reverse Elbow Blade _C FORDY (LASH TAIL) _) Shock Tremor _A _) Tail Flick _B - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Start the Stage with a Arm - On the Stage Title Screen _O_B_+_C and press: - Death Drill _8 - Force Claw _6 - Chain Spark _2 - Laser Blade _4 _` Start the Stage with a Sub Weapon - On the Stage Title Screen _O_B_+_C and press: - Missile _9 - Flame-thrower _1 - Laser _3 - Bomb _7 _` Start the Stage with Enhancement Module - On a 2P/3P game, during the cutscene, the player that pick up the Radio item must hold: - Alpha Fortress _2 - Beta Cannon _8 - Gamma Battler _4 / _6 $end ################################################################################################### $info=aof $cmd Art of Fighting © 1992 SNK Ryuuko no Ken Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Throw _D : Taunt _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _& Super Death Blows _` Special Moves - Needs a amount of Spirit Gauge (%) _` Super Moves - Needs a amount of Spirit Gauge (%) - On 1P Game, first must be "mastered" on bonus rounds _` Super Death Blows - Needs a amount of Spirit Gauge (%) and a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (──%) Dash _6_6 _) (──%) Retreat _4_4 _) (──%) Strong Punch _C (if last button is _A) _) (──%) Strong Kick _C (if last button is _B) _) (──%) Body Attack _A_+_C _) (──%) Low Strike _B_+_C _) (──%) Charge Spirit Gauge _O_A / _B - RYO SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( (──%) Tomoe Nage _C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Ko'ou Ken _2_3_6_+_A _@ (──%) Kohou _6_2_3_+_A _@ (25%) Hien Shippuu Kyaku _1_6_+_B _@ (50%) Zanretsu Ken _6_4_6_+_C _* (75%) Haoh Shoukou Ken _6_4_1_2_3_6_+_A _& (75%) Ryuuko Ranbu _2_3_6_+_C_A - ROBERT GARCIA - ───────────────────────────────────────────────────────────────────────── _( (──%) Kubikiri Nage _C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Ryuugeki Ken _2_3_6_+_A _@ (──%) Ryuuga _6_2_3_+_A _@ (25%) Hien Shippuu Kyaku _1_6_+_B _@ (50%) Gen'ei Kyaku _6_4_6_+_C _* (75%) Haoh Shoukou Ken _6_4_1_2_3_6_+_A _& (75%) Ryuuko Ranbu _2_3_6_+_C_A - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Ryuhaku Todoh, Jack Turner, Lee Pai Long, John Crawley, King and Mickey Rogers - All of them can be playable on a 2P Game _` Mr. Big and ? "Mr. Karate" - Play the 1P Game until you reach any of them, start a 2P Game - RYUHAKU TODOH - ───────────────────────────────────────────────────────────────────────── _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Kasane Ate _2_3_6_+_A - JACK TURNER - ───────────────────────────────────────────────────────────────────────── _( (──%) Body Slam _C _@ (20%) Knuckle Pad _2_3_6_+_A _@ (20%) Sliding Kick _2_3_6_+_B _@ (20%) Super Drop Kick _1_6_+_B - LEE PAI LONG - ───────────────────────────────────────────────────────────────────────── _) (──%) Back Leaping Kick _4_+_B _) (──%) Back Leaping Snap Kicks _4_+_C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Kuuten Tsume Gedan Kougeki _2_3_6_+_A _@ (20%) Kuuten Tsume Joudan Kougeki _2_3_6_+_B _@ (20%) Hyakuretsu Senpuu Kyaku _1_6_+_B _@ (40%) Hyakuretsu Ken _6_4_6_+_C - JOHN CRAWLEY - ───────────────────────────────────────────────────────────────────────── _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Mega Smash _2_3_6_+_A _@ (20%) Overdrive Kick _2_1_4_+_B _@ (20%) Flying Cutter _1_6_+_A - KING - ───────────────────────────────────────────────────────────────────────── _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Venom Strike _2_3_6_+_B _@ (20%) Moushuu Kyaku _2_1_4_+_B _@ (25%) Tornado Kick _1_6_+_B - MICKEY ROGERS - ───────────────────────────────────────────────────────────────────────── _@ (20%) Burning Upper _2_3_6_+_A _@ (20%) Rolling Upper _2_3_6_+_B - Mr. BIG - ───────────────────────────────────────────────────────────────────────── _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Ground Blaster _2_3_6_+_A _@ (15%) Cross Diving _2_3_6_9_8_+_A - ? "Mr. KARATE" - ───────────────────────────────────────────────────────────────────────── _( (──%) Tomoe Nage _C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Ko'ou Ken _2_3_6_+_A _@ (──%) Kohou _6_2_3_+_A _@ (25%) Hien Shippuu Kyaku _1_6_+_B _@ (50%) Zanretsu Ken _6_4_6_+_C _* (75%) Haoh Shikou Ken _6_4_1_2_3_6_+_A $end ################################################################################################### $info=aof2,aof2a $cmd Art of Fighting 2 © 1994 SNK Ryuuko no Ken 2 Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Throw _D : Taunt _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _& Super Death Blows _` Special Moves - Needs a amount of Spirit Gauge (%) _` Super Moves - Needs a amount of Spirit Gauge (%) - On 1P Game, first must be "mastered" on bonus rounds _` Super Death Blows - Needs a amount of Spirit Gauge (%) and a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (──%) Dash _6_6 _) (──%) Retreat _4_4 _) (──%) Weak Punch _X_A _) (──%) Strong Punch _A _) (──%) Weak Kick _X_B _) (──%) Strong Kick _B _) (──%) Body Attack _A_+_C _) (──%) Low Strike _B_+_C _) (──%) Charge Spirit Gauge _O_A / _B / _C _) (──%) Safe Fall being knocked down _A / _B / _C - RYO SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( (──%) Tomoe Nage _4 / _6_+_C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Ko'ou Ken _2_3_6_+_A _@ (20%) Kuuchuu Ko'ou Ken: Tatame Shita _^_2_3_6_+_A _@ (20%) Kuuchuu Ko'ou Ken: Suihei _^_2_3_6_+_B _@ (20%) Kohou _6_2_3_+_A _@ (20%) Kyokugen-ryuu Renbu Ken _2_1_4_+_A _@ (25%) Hien Shippuu Kyaku _1_6_+_B _@ (40%) Zanretsu Ken _6_4_6_+_A _* (75%) Haoh Shoukou Ken _6_4_1_2_3_6_+_A _& (75%) Ryuuko Ranbu _2_3_6_3_2_1_4_+_C - ROBERT GARCIA - ───────────────────────────────────────────────────────────────────────── _( (──%) Kubikiri Nage _4 / _6_+_C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Ryuugeki Ken _2_3_6_+_A _@ (20%) Ryuuga _6_2_3_+_A _@ (20%) Kyokugen-ryuu Renbu Ken _2_1_4_+_A _@ (25%) Hien Shippuu Kyaku _1_6_+_B _@ (25%) Hien Ryuujin Kyaku _^_2_1_4_+_B _@ (40%) Gen'ei Kyaku _6_4_6_+_B _* (75%) Haoh Shoukou Ken _6_4_1_2_3_6_+_A _& (75%) Ryuuko Ranbu _2_3_6_3_2_1_4_+_C - YURI SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( (──%) Silent Nage _4 / _6_+_C _( (──%) Tsubami Otoshi _^_C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Ko'ou Ken _2_3_6_+_A _@ (25%) Rai'ou Ken _2_3_6_+_B _@ (20%) Saiha _2_1_4_+_A _@ (20%) Enbu Kyaku _2_1_4_+_B _@ (40%) Hyakuretsu Binta _6_4_6_+_A _* (75%) Haoh Shoukou Ken _6_4_1_2_3_6_+_A _& (75%) Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_B_+_C - KING - ───────────────────────────────────────────────────────────────────────── _( (──%) Hook Buster _4 / _6_+_C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Venom Strike _2_3_6_+_B _@ (33%) Trap Shot _2_8_+_B _@ (20%) Tornado Kick _6_4_6_+_B _@ (20%) Moushuu Kyaku _2_1_4_+_B _* (75%) Double Strike _6_4_6_3_2_+_B _& (75%) Surprise Rose _4_6_3_2_1_+_B - TAKUMA SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( (──%) Ippon Seoi _4 / _6_+_C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Ko'ou Ken _2_3_6_+_A _@ (20%) Kishin Geki _2_1_4_+_A _@ (25%) Hien Shippuu Kyaku _1_6_+_B _@ (40%) Zanretsu Ken _6_4_6_+_A _@ (40%) Shouran Kyaku _6_3_2_1_4_+_B _* (75%) Haoh Shikou Ken _6_4_1_2_3_6_+_A _& (75%) Ryuuko Ranbu _2_3_6_4_6_+_A_+_C - TEMJIN - ───────────────────────────────────────────────────────────────────────── _( (──%) Mongolian Throw _4 / _6_+_C _( (──%) Mongolian Slam _1 / _3_+_C _) (──%) Hop Back Thrust Kick _4_+_B _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Kidan Heki _2_3_6_+_A _@ (20%) Tatsumaki Geki _4_1_2_3_6_+_A _@ (20%) Mouko Rengeki Ken Kyaku _2_1_4_+_A _@ (25%) Raigeki Dan close _6_3_2_1_4_+_A _@ (25%) Daisharin Nage close _6_3_2_1_4_+_B _* (75%) Mouko Mouretsu Hasaidan _4_6_4_1_2_3_6_+_A _& (75%) Mouko Temjin Ranbu _2_1_4_6_3_2_+_A_+_C - LEE PAI LONG - ───────────────────────────────────────────────────────────────────────── _( (──%) Sori Kaeri Nage _4 / _6_+_C _( (──%) Head Scissors _^_4 / _6_+_C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Kuuten Tsume _2_3_6_+_A _@ (20%) Kachuu Mou Wan Kyaku _2_1_4_+_A _@ (40%) Hyakuretsu Ken _6_4_6_+_A _@ (20%) Kachuu Taka Tsume Geki _2_8_+_A _* (75%) Shinkuu Kuuten Tsume _6_4_1_2_3_6_+_A _& (75%) Kachou Hi Mashizume _2_1_4_1_2_3_6_+_A - EIJI KISARAGI - ───────────────────────────────────────────────────────────────────────── _( (──%) Kuuchuu Ippon Seoi _4 / _6_+_C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Kikou Hou _2_3_6_+_A _@ (40%) Tenba Kyaku _1_6_+_B _@ (20%) Kasumi Giri _2_1_4_+_A _@ (20%) Ryuu Ei Jin _2_8_+_A (reflect projectile) _@ (20%) Koppa Giri _6_4_6_+_A _@ (20%) Kisaragi-ryuu Renbu Ken _2_1_4_+_B _* (75%) Zantetsu Ha _2_3_6_3_2_1_4_+_A _& (75%) Zantetsu Tourouken _4_1_2_3_6_3_2_+_B - JACK TURNER - ───────────────────────────────────────────────────────────────────────── _( (──%) Body Slam _4 / _6_+_C _( (──%) Air Body Slam _^_C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Knuckles of Fury _2_3_6_+_A _@ (20%) Bomber Dance _2_1_4_+_A _@ (25%) Super Drop Kick _1_9_+_B _@ (20%) Jack the Dynamite _6_4_6_+_A _@ (25%) Brain Shock Punch close _6_4_6_+_B _* (75%) Super Hip Attack _4_6_3_2_1_4_+_B _& (75%) Hell Diving close _6_3_2_1_4_+_A - JOHN CRAWLEY - ───────────────────────────────────────────────────────────────────────── _( (──%) Bear Killer _4 / _6_+_C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Mega Smash _2_3_6_+_A _@ (25%) Flying Cutter _2_1_4_+_A _@ (20%) Overdrive Kick _2_1_4_+_B _@ (25%) Spiral Leg Bomber _2_8_+_B _* (75%) Mega Smasher _6_4_1_2_3_6_+_A _* (──%) ^!Release Early _A _& (75%) Atomic Smash _6_4_1_2_3_6_+_B_+_C - MICKEY ROGERS - ───────────────────────────────────────────────────────────────────────── _( (──%) Tsukami Body Blow _4 / _6_+_C _@ (20%) Burning Upper _2_3_6_+_A _@ (20%) Rolling Upper _2_3_6_+_B _@ (20%) Rapid Combination _2_1_4_+_A _@ (20%) Rapid Combination _2_1_4_+_A_+_C _@ (25%) Chopping Right _2_1_4_+_B _@ (20%) Crazy Upper _2_8_+_A _* (75%) Planet Gale _6_4_1_2_3_6_+_A _& (75%) Rush Bomber _2_1_4_1_2_+_A - Mr. BIG - ───────────────────────────────────────────────────────────────────────── _( (──%) High Lift Throw _4 / _6_+_C _@ (20%) Ground Blaster _2_3_6_+_B _@ (25%) Crazy Drum _1_6_+_A _@ (20%) Cross Diving _4_1_2_3_6_+_A _@ (20%) Spinning Lancer _4_6_3_2_1_4_+_B _* (75%) Blaster Wave _4_1_2_3_6_4_+_A _& (75%) Raging Spear close _2_3_6_3_2_1_4_+_A - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Geese Howard - Playable only with M.A.M.E. Cheats - GEESE HOWARD - ───────────────────────────────────────────────────────────────────────── _( (──%) Tomoe Nage _4 / _6_+_C _) (──%) Sankaku Tobi jump against the wall _C _@ (20%) Reppuu Ken _2_1_4_+_A _@ (20%) Hisshou Nichirin Zan _2_3_6_+_A _@ (40%) Hard Blow _2_3_6_+_B _@ (40%) Deadly Rave _2_3_6_+_A_+_C / _B_+_C - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Geese Howard on Stage 13 (Special Stage) - Complete the game without lose a round $end ################################################################################################### $info=aof3,aof3k $cmd Art of Fighting 3: The Path of the Warrior © 1996 SNK Art of Fighting: Ryuuko no Ken Gaiden Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Blow Away Attack _D : Taunt _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _& Super Death Blows / Ultimate KO _` Special Moves - Needs a amount of Spirit Gauge (%) _` Super Death Blows / Ultimate KO - Super Death Blows needs a amount of Spirit Gauge (%) and a FLASHING Life Bar - Ultimate KO needs a amount of Spirit Gauge (%), a FLASHING Life Bar and opponent's Life Bar is below to 10% _` Rush Combos - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - H = High Level Attack with Juggle Starter - M = Mid Level Attack with Juggle Starter _` Flashing Life Bar - Damage increased by 20% - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (──%) Dash _6_6 _) (──%) Retreat _4_4 _) (──%) Normal Jump _8 _) (──%) Low Jump _X_8 _) (──%) Sabaki Motion _4_+_C (reverse high) _) (──%) Charge Spirit Gauge _O_A / _B / _C / _D _) (──%) Pursuit Move opponent knocked down _3_+_A / _B _) (──%) Recovery Charge Spirit Gauge knocked down _O_A / _B / _C / _D - ROBERT GARCIA - ───────────────────────────────────────────────────────────────────────── _( (──%) Kubikiri Nage _6_+_C _) (──%) Burning Knuckle _A_+_B _) (──%) Uraken _4_+_A _) (──%) Knuckle Sweep _2_+_A _) (──%) Jumping Heel _2_8_+_B _) (──%) Elbow Rush _3_+_A _@ (25%) Ryuugeki Ken _2_3_6_+_A / _C _@ (25%) Ryuuga _6_2_3_+_A / _C _@ (25%) Hien Shippuu Kyaku _1_6_+_B _@ (25%) Hien Ryuujin Kyaku _^_2_1_4_+_B _@ (33%) Gen'ei Kyaku _6_4_6_+_B _@ (40%) Haoh Shoukou Ken _6_4_1_2_3_6_+_C _& (75%) Ryuuko Ranbu _6_4_1_2_3_6_N_B Rush Combos _A_B hh _6_+_A_6_+_A_6_+_B hhh _6_+_A_6_+_A_6_+_C_6_+_B hhhh _6_+_A_6_+_A_6_+_C_6_+_C hhhh _6_+_A_6_+_A_6_+_C_4_+_B hhhm (20%) _6_+_A_6_+_B hh _6_+_B_6_+_B hh _6_+_B_2_+_A hl _4_+_B_B_B hhm _3_+_B_B_B mhh - RYO SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( (──%) Ippon Seoi _6_+_C _) (──%) Step Back Sway _A_+_B _) (──%) Ate Keri _B_+_C _) (──%) Torage Uchi _6_6_+_A _) (──%) ^!Tsurabe Uchi _A _) (──%) Kaku Gyaku Sho _6_6_+_B _) (──%) Joudan Mawashi Geri _6_4_+_B_+_C _) (──%) Fuusatsu Keri _4_+_B _) (──%) Low Blow _2_+_A _) (──%) Tsurabe Uchi _2_8_+_A _) (──%) Tsurabe Uchi _3_+_A _) (──%) Fumikomu Kadan Seiken _3_3_+_A _) (──%) Sankaku Tobi jump against the wall _A _) (──%) Sankaku Geri jump against the wall _B _@ (25%) Ko'ou Ken _2_3_6_+_A / _C _@ (25%) Kohou _6_2_3_+_A / _C _@ (25%) Hien Shippuu Kyaku _1_6_+_B _@ (25%) Zanretsu Ken _6_4_6_+_A _@ (40%) Haoh Shoukou Ken _6_4_1_2_3_6_+_C _@ (25%) Koh Geki opponent knocked down _2_1_4_+_A _& (75%) Ryuuko Ranbu _6_4_1_2_3_6_N_B Rush Combos _A_B hh _A_C hh _6_+_A_6_+_A_6_+_B hhh _6_+_A_6_+_A_6_+_C_6_+_B hhhh _6_+_A_6_+_A_6_+_C_6_+_C hhhh _6_+_A_6_+_B hh _6_+_B_6_+_B hh _3_+_B_B mh _3_+_B_C_C mmm _3_+_B_C_2_+_A mml - RODY BIRTS - ───────────────────────────────────────────────────────────────────────── _( (──%) Hook Throw _6_+_C _) (──%) Clobber _A_+_B _) (──%) ^!Quick Sweep _2_+_B _) (──%) ^!Final Sweep _B _) (──%) Tonfa Swat _4_+_A _) (──%) Dodge Knee Kick _4_+_B (reverse stand kick) _) (──%) Tonfa Sweep _2_+_A _) (──%) Stub Kick _2_+_B _) (──%) Quick Sweep _1_+_B _) (──%) ^!Final Sweep _B _) (──%) Dashing Knee _3_+_B _) (──%) Beheading _3_+_A _@ (25%) Revolving Rod _2_3_6_+_A / _C _@ (25%) Middle Impact TT _2_3_6_+_B _@ (33%) Decisive Impact close _6_4_6_+_A _& (75%) Hyper Tonfa _6_4_6_4_6_+_C Rush Combos _A_C hh _6_+_A_6_+_A_6_+_B_6_+_B hhMh _6_+_A_6_+_A_6_+_C hhh _6_+_A_6_+_A_1_+_B_B hhll _6_+_A_6_+_B hh _6_+_B_6_+_B Hh - KASUMI TODOH - ───────────────────────────────────────────────────────────────────────── _( (──%) Mochi Mawashi Zen Otoshi _6_+_C _) (──%) Gohsen _A_+_B _) (──%) Hisou _6_6_+_B _) (──%) Sassho On Kyaku _4_+_A (reverse high punch) _) (──%) Sway close _4_+_C _) (──%) ^!Tsuyu Barai _A _) (──%) Driving Duck Punch _2_+_A _) (──%) Kusanagi _2_+_B _) (──%) Hiji Ate _3_+_A _) (──%) Yaritotsu Kyaku _3_+_B _@ (25%) Kasane Ate _2_3_6_+_A _@ (25%) Raiho Hoh _2_1_4_+_A _& (75%) Chou Kasane Ate _4_6_3_2_1_4_+_A (_O) Rush Combos _A_A_+_B hh _A_C hh _6_+_A_6_+_A_6_+_B hhh _6_+_A_6_+_A_6_+_C hhhm _6_+_A_6_+_B hh _6_+_B_6_+_A_6_+_B Hhh _6_+_B_6_+_A_6_+_C Hhh _6_+_B_6_+_B Hh _6_6_+_A_4_+_B hH _6_6_+_A_2_+_B hl _4_+_B_A_+_B hh - WANG KOH-SAN - ───────────────────────────────────────────────────────────────────────── _( (──%) Yanagi Hou _6_+_C _) (──%) Tou Ten Hou _A_+_B _) (──%) Satankyaku _B_+_C _) (──%) Tobi Shiri Kougeki _^_A_+_B _) (──%) Jikottsu _6_6_+_A _) (──%) Haigo Tenda close _6_4_+_A_+_C _) (──%) Hakuhja Tojin _4_+_A _) (──%) Utankyaku _4_+_B _) (──%) Shin Punch _2_+_A _) (──%) Ifuoh _1_+_B _) (──%) Iron Treatment _3_+_A _) (──%) Flying Butt Attack _3_+_B _@ (25%) Muteki Ranbu Kun _4_1_2_3_6_+_B _@ (──%) ^!Atama Kun _4_6_+_A _@ (25%) Hisho Ishi Atama Kun _6_2_3_+_A _@ (30%) Kyoretsu Jirai Shiri Kun _2_2_+_A _& (75%) Kyuukyoku Ogi Randa Kun _4_6_6_+_C Rush Combos _6_+_A_6_+_A_6_+_B_6_+_B hHhh _6_+_A_6_+_A_6_+_C hHm _6_+_A_6_+_B_6_+_B hhh _6_+_B_6_+_B hh _2_+_A_+_B_6_+_A lh _2_+_A_+_B_6_+_B lm _2_+_A_+_B_2_+_B ll _3_+_C_2_+_B ml - LENNY CRESTON - ───────────────────────────────────────────────────────────────────────── _( (──%) Twine Throw _6_+_C _) (──%) Sway _A_+_B _) (──%) Shoulder Charge _6_6_+_B _) (──%) ^!Stampede Palms _A _) (──%) Long Snap _4_+_A _) (──%) Swing Shot _4_+_A_+_B _) (──%) Backflip _4_+_B _) (──%) Hot Feet _2_+_A _) (──%) Fang Snap _3_+_A _) (──%) Stomach Kick _3_+_B _@ (30%) Flick Shot _2_3_6_+_A _@ (20%) 4 Swish Rave _2_1_4_+_A _@ (25%) Whip Rush _6_4_6_+_A _& (75%) Flick Break _6_4_1_2_3_6_+_C Rush Combos _6_+_A_6_+_A_6_+_B hhh _6_+_A_6_+_A_6_+_C hhh _6_+_A_6_+_A_4_+_B hhh _6_+_A_6_+_B hh _6_+_B_6_+_B hh _6_6_+_A_6_+_B hh _2_+_B_4_+_B hm - KARMAN COLE - ───────────────────────────────────────────────────────────────────────── _( (──%) Dive Drop _6_+_C _) (──%) Back Forearm _A_+_B _) (──%) One Two Kick _6_+_B _) (──%) Cut Straight _4_+_A (reverse stand kick) _) (──%) Cut High Kick _4_+_A (reverse mid kick) _) (──%) Dodge Backhand _4_+_A_+_C _) (──%) Dodge Kick _4_+_B_+_C _) (──%) Wild Swing _3_+_A _@ (25%) Gebarutigaa Fuusutoritto Fon Oopen _2_3_6_+_B _@ (33%) Hefutigaa Shuutohsuaguria _2_1_4_6_+_A _@ (25%) Quick Under Straight _6_4_6_+_A _@ (25%) Quick Back Knuckle _6_4_6_+_B _& (75%) Aofoin' Byurufe _6_3_2_1_4_6_3_2_1_4_+_C Rush Combos _6_+_A_6_+_A_6_+_B hhlm _4_+_B_B hh - JIN FU-HA - ───────────────────────────────────────────────────────────────────────── _( (──%) Tengeki Satsu _6_+_C _) (──%) Kaikyaku Kakato Otoshi _A_+_B _) (──%) Zutsuki _6_6_+_A _) (──%) Fuha-ryuu Tatsumaki Keri _6_6_+_B _) (──%) Body Tsuki _4_+_A _) (──%) Sokutai Geki _4_+_B _) (──%) Crush _3_+_A _) (──%) Mid Kick _3_+_B _) (──%) Tenchuu Raku opponent knocked down _2_8_+_A _) (──%) 2 Dan Jump _^_8 _@ (25%) Ryu Ei Jin _2_3_6_+_A _@ (25%) Shinkuu Zankubi Toh _2_1_4_+_A _@ (30%) Shinobi Kakure _2_4_1_+_B _@ (30%) Mougo Ryusatsu Jin _6_4_1_2_3_6_+_C _& (75%) Tohshin Shoh _2_2_+_C Rush Combos _6_+_A_6_+_A_6_+_C hhm _6_+_A_6_+_A_6_+_B_6_+_B hhhhh _6_+_A_6_+_B_6_+_B hhhh _6_+_B_6_+_B hhh _2_+_A_2_+_B ll _2_+_B_A lh - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Sinclair (AES only) - On the Character Select Screen, put the cursor on Jin and press _B_4_B_4_B_4_B_4_B_4_B_4_B_4_B _` Wyler (AES only) - On the Character Select Screen, put the cursor on Robert and press _C_6_C_6_C_6_C_6_C_6_C_6_C_6_C - SINCLAIR - ───────────────────────────────────────────────────────────────────────── _) (──%) Turn Attack _6_+_A _) (──%) ^!Cancel _B _) (──%) Turning Edge _4_+_A _) (──%) Blind Sacrifice _4_+_B _) (──%) Escape Duel _4_+_A_+_B _) (──%) Ankle Slice _2_+_A _) (──%) Strong Sweep Slice _2_+_B _) (──%) Direct Stab _3_+_A / _B _@ (25%) Spinning Sword _2_1_4_+_A _@ (25%) Vision Cutter _6_4_6_+_A _@ (25%) Dive Sword _2_8_+_A _& (75%) Hyper Aura Slash _6_4_1_2_3_6_+_A Rush Combos _A_C hh - WYLER - ───────────────────────────────────────────────────────────────────────── _( (──%) Buster Throw _6_+_C _) (──%) Akousu Kick _4_+_B _) (──%) Rising Uppercut _2_+_A / _B _) (──%) Smash Fist _3_+_A / _B _) (──%) The Rage when thrown _N _@ (25%) Black Out _2_3_6_+_A _@ (25%) Lead Shoulder _6_4_6_+_A _@ (15%) Orbit Toss _2_8_+_A Rush Combos _A_C hh _6_+_A_6_+_A_C hHh _6_+_B_6_+_B hh - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Special Day - On the date below, the character has a damage increased by 20%: - Kasumi Todoh March 29 - Koh-San Wang April 17 - Lenny Creston May 20 - Karman Cole June 13 - Rody Birts July 24 - Ryo Sakazaki August 2 - Jin Fu-Ha September 4 - Wyler October 22 - Sinclair November 14 - Robert Garcia December 25 $end ################################################################################################### $info=asterix,asterixaad,asterixeaa,asterixeac,asterixj $cmd Asterix © 1992 Konami Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _# Tag Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Pick Up Object close to object _A - ASTERIX - ───────────────────────────────────────────────────────────────────────── _( Grapple opponent knocked down _A _( ^!Random Throw _A _( ^!Toss in Front _6_+_A _( ^!Rapid Slaps on small opponent _4_+_A _( ^!Toss Behind on large opponent _4_+_A _( ^!Ragdoll Swing on small opponent _2_+_A _( ^!Toss in Front 2 on large opponent _2_+_A _( ^!Punt Kick _8_+_A _) Wild Uppercut _A_A_A _) Back Kick Back Turned _A _) Wind Up Swing _O_A _) Charging Fist _6_6_+_A _) Dive Kick @J-button _A _) Hop Wild Uppercut @J-button before landing _A _) Slide Kick _3_+_A _# Obelix Punt dashing on Obelix _# Diving Frenzy jump on Obelix, then jump again - OBELIX - ───────────────────────────────────────────────────────────────────────── _( Grapple opponent knocked down _A _( ^!Random Throw _A _( ^!Toss in Front _6_+_A _( ^!Rapid Slaps on small opponent _4_+_A _( ^!Toss Behind on large opponent _4_+_A _( ^!Toy Smash on small opponent _2_+_A _( ^!Toss in Front 2 on large opponent _2_+_A _( ^!Belly Bump _8_+_A _) Slaps _A_A_A _) Butt Bump Back Turned _A _) Wind Up Swing _O_A _) Stomach Crush _6_6_+_A _) Butt Squash @J-button _A _) Hop Heavy Slap @J-button before landing _A _) Stone Toss with Menhir _A _) Stone Smash with Menhir, close _A _# Asterix Bump dashing on Asterix _# Heavy Splash jump on Asterix, then jump again $end ################################################################################################### $info=astrass $cmd Astra SuperStars © 1998 Sunsoft Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Attack 1 _b : Attack 2 _c : Attack 3 _d : Attack 4 _e : Attack 5 _f : Attack 6 _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Star Special _` Star Special - Needs 1LV - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Turn Behind _6_+_f _) Dash _6_6 _) Retreat _4_4 _) Dash Jump dashing _9 _) Dash Below dashing _3 _) Dash Cancel normal attack _4_4 / _6_6 _) Wall Catch knocked towards wall _4_+_a / _b / _c / _d / _e / _f _) Flying Maneuver knocked towards wall _6_+_a / _b / _c / _d / _e / _f _) Speed Up (1LV) _a_+_d _* Star Special 1 (1LV) _b_+_e _* Star Special 2 (1LV) _c_+_f - CHEATS - ───────────────────────────────────────────────────────────────────────── _` 2nd, 3rd and 4th Color - On the Character Select Screen, press _2 / _8 $end ################################################################################################### $info=asurabld $cmd Asura Blade: Sword of Dynasty © 1998 Fuuki Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Light Attack _B : Hard Attack _C : Powerful Attack _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _# Boost Mode _` Weapon System - Moves with (W) needs the weapon to be used - Moves with (N) can only be done without the weapon _` EX Special Moves - Do a Special Move with _A_+_B - Needs a small amount of Super Bar _` Super Moves - Needs a Super Bar in MAX _` Boost Mode - Needs a Super Bar in MAX - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Dash _6_6 _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Bash Attack (_^)_A_+_B / _A_+_C / _B_+_C _) (─) Throw Reversal when thrown _4 / _6_+_B / _C _) (─) Recovery Roll knocked down ^4 / ^6 _) (─) Recovery Jump knocked down ^8 _) (─) Guard Cancel in Push Back blocking _6 _) (─) Get Weapon close to your weapon _2_+_A / _B / _C - YASHAOU - ───────────────────────────────────────────────────────────────────────── _( (W) Slice and Dice _4 / _6_+_B / _C _( (N) Rough Toss _4 / _6_+_B / _C _) (W) Blade Toss _A_+_B_+_C _) (─) Flying Break Kick running _A_+_B / _A_+_C / _B_+_C _@ (W) Disaster Blast _2_3_6_+_A / _B / _C _@ (N) Kunai Toss _2_3_6_+_A / _B / _C _@ (W) Fury Leap _6_2_3_+_A / _B / _C _@ (─) Bee Sting _2_1_4_+_A / _B / _C _* (W) Erupting Slice _2_3_6_2_3_6_+_A / _B / _C _* (N) Bubbling Blast _2_3_6_2_3_6_+_A / _B / _C _* (W) Blazing Slash _6_2_3_6_2_3_+_A / _B / _C _# (W) Attack Advancement _2_2_+_A_+_B_+_C - GOAT - ───────────────────────────────────────────────────────────────────────── _( (─) Choke Toss _4 / _6_+_B / _C _) (W) Sword Toss _A_+_B_+_C _@ (─) Crushing Flail _2_3_6_+_A / _B / _C _@ (W) Genocide Slicer _6_2_3_+_A / _B / _C _@ (W) Torture Slash _2_1_4_+_A / _B / _C (x3) _* (W) Riot Charge _2_3_6_2_3_6_+_A / _B / _C _* (N) Concentrated Flail _2_1_4_2_1_4_+_A / _B / _C _# (W) Strike Boost _2_2_+_A_+_B_+_C - FOOTEE - ───────────────────────────────────────────────────────────────────────── _( (─) Vicious Toss _4 / _6_+_B / _C _) (─) Swift Dash _A_+_B_+_C _) (─) Machine Gun Kick _6_+_C _) (─) Flash Kick _^_8_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Blast Fist _2_3_6_+_A / _B / _C _@ (─) Stingray Kick _6_2_3_+_A / _B / _C _@ (─) Rolling Kick _^_2_1_4_+_A / _B / _C _@ (─) Chi Charge _6_3_2_1_4_+_A / _B / _C _* (─) Rave Attack _2_3_6_2_3_6_+_A / _B / _C _* (─) Fatal Windmill _2_1_4_2_1_4_+_A / _B / _C _# (─) After Image _2_2_+_A_+_B_+_C - LIGHTNING - ───────────────────────────────────────────────────────────────────────── _( (─) Flip Toss _4 / _6_+_B / _C _) (W) Blade Toss _A_+_B_+_C _) (W) Triple Slash _B_B_B _) (─) Arc Slash _6_+_B _) (─) Flying Jump Kick running _A_+_B / _A_+_C / _B_+_C _@ (─) Deadly Fang _2_1_4_+_A / _B / _C _@ (─) Drawing Slice ^4_6_+_A / _B / _C _@ (─) Ripping Slash ^2_8_+_A / _B / _C _* (W) Lightning Rod _2_3_6_2_3_6_+_A / _B / _C _# (W) Speed Boost _2_2_+_A_+_B_+_C - ZAM-B - ───────────────────────────────────────────────────────────────────────── _( (─) Rapid Headbutts _4 / _6_+_B / _C _) (W) Claw Toss _A_+_B_+_C _) (N) Crawl ^3 _) (W) Drill Claw _^_2_+_C _) (─) 2 Dan Jump _^_8 _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Acid Blast _2_3_6_+_A / _B / _C _@ (W) Piercing Claw _2_1_4_+_A / _B / _C _@ (N) Piercing Slash _2_1_4_+_A / _B / _C _* (W) Stamp Out _2_3_6_2_3_6_+_A / _B / _C _* (N) Acid Rain _2_3_6_2_3_6_+_A / _B / _C _# (W) Recover Boost _2_2_+_A_+_B_+_C - ALICE - ───────────────────────────────────────────────────────────────────────── _( (─) Skeleton Summon _4 / _6_+_B / _C _) (─) Heavy Reading _A_+_B_+_C _) (─) 2 Dan Jump _^_8 _@ (─) Skull Toss _2_3_6_+_A / _B / _C _@ (─) Undead Uppercut _6_2_3_+_A / _B / _C _@ (─) Skull Curse _2_1_4_+_A / _B / _C _* (─) Cranium Smash _2_3_6_2_3_6_+_A / _B / _C _# (─) Skull Assist _2_2_+_A_+_B_+_C _# (─) ^!Skull Attack _A - ROSE MARY - ───────────────────────────────────────────────────────────────────────── _( (─) Pin Cushion _4 / _6_+_B / _C _) (─) Artic Edge _A_+_B_+_C _@ (─) Goblin Spear (_^)_2_3_6_+_A / _B / _C _@ (─) Sharp Riser _6_2_3_+_A / _B / _C _@ (─) Phasing _2_1_4_+_A / _B / _C _@ (─) ^!Phase Control ^4 / ^6 (on EX version) _* (─) Hellion _2_3_6_2_3_6_+_A / _B / _C _* (─) Demon Swarm _2_1_4_2_1_4_+_A / _B / _C _# (─) Double Sword _2_2_+_A_+_B_+_C - TAROS - ───────────────────────────────────────────────────────────────────────── _( (─) Wrecking Ball _4 / _6_+_B / _C _) (─) Shotgun Fist _A_+_B_+_C _) (─) Final Blow _6_+_C _@ (─) Rolling Claw _2_1_4_+_A / _B / _C _@ (─) Dangerous Landing _^_2_3_6_+_A / _B / _C _@ (─) Containment Blast _6_2_3_+_A / _B / _C _* (─) Giga Blade _2_3_6_2_3_6_+_A / _B / _C _# (─) Power Boost _2_2_+_A_+_B_+_C (damage increased) - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Curfue - On a 1P Game, choose any character and ^2_+_O_S until the vs. Screen appears _` S. Geist - On a 1P Game, choose any character and ^8_+_O_S until the vs. Screen appears - CURFUE - ───────────────────────────────────────────────────────────────────────── _( (─) Head Crush _4 / _6_+_B / _C _) (─) Cigarette Break _A_+_B_+_C _@ (─) Trap Shot _2_3_6_+_A / _B / _C _@ (─) Grenade Toss _6_2_3_+_A / _B / _C _@ (─) Grenade Toss (_^)_2_2_+_A / _B / _C _@ (─) Laser Shot (_^)_2_1_4_+_A / _B / _C _* (─) Delta Team _2_3_6_2_3_6_+_A / _B / _C - S. GEIST - ───────────────────────────────────────────────────────────────────────── _( (─) Sword Drag _4 / _6_+_B / _C _) (─) Vortex Orb _A_+_B_+_C _@ (─) Slither Blade _2_3_6_+_A / _B / _C _@ (─) Snake Bite (_^)_6_2_3_+_A / _B / _C _@ (─) Snake Bite (_^)_2_2_+_A / _B / _C _@ (─) Taunt _2_1_4_+_A / _B / _C ^2 _* (─) Dominant Blade _2_3_6_2_3_6_+_A / _B / _C $end ################################################################################################### $info=asurabus,asurabusj,asurabusja,asurabusjr $cmd Asura Buster: Eternal Warriors © 2000 Fuuki Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Light Attack _B : Hard Attack _C : Powerful Attack _D : Pause (ARCADIA review build only) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves _* Super Moves _# Boost Mode _` EX Special Moves - Do a Special Move with _A_+_B / _A_+_C / _B_+_C - Needs 1LV of Super Bar _` Super Moves - Needs a Super Bar in MAX _` Boost Mode - Needs a Super Bar in MAX - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) Bash Attack (_^)_A_+_B / _A_+_C / _B_+_C _) Guard Breaker close _2_2_+_C _) Safe Fall (1LV) knocked down on air _A_+_B_+_C _) Recovery Roll knocked down ^4 / ^6 _) Recovery Jump knocked down ^8 _) Guard Cancel in Push Back blocking _6 _) Taunt _A_+_B_+_C _) Last Chance after a KO _A_+_B_+_C _) Pause _O_D (ARCADIA review build only) - YASHAOU - ───────────────────────────────────────────────────────────────────────── _) Hop Kick _6_+_B _) Flying Break Kick running _A_+_B / _A_+_C / _B_+_C _@ Disaster Blast _2_3_6_+_A / _B / _C _@ Fury Leap _6_2_3_+_A / _B / _C _@ Bee Sting _2_1_4_+_A / _B / _C _@ Thrust Sword _^_2_1_4_+_A / _B / _C _* Erupting Slice _2_3_6_2_3_6_+_A / _B / _C _* Bubbling Blast _2_1_4_2_1_4_+_A / _B / _C _* Blazing Slash _6_2_3_6_2_3_+_A / _B / _C _# After Image _2_2_+_A_+_B_+_C - SITTARA - ───────────────────────────────────────────────────────────────────────── _) Reaching Sword _6_+_B _) Grave Stab _6_+_C _@ Ground Spark _2_3_6_+_A / _B / _C _@ Air Blast _^_2_3_6_+_A / _B / _C _@ Fire Fang _6_2_3_+_A / _B / _C _* Erupting Slice _2_3_6_2_3_6_+_A / _B / _C _* Blazing Slash _6_2_3_6_2_3_+_A / _B / _C _# After Image _2_2_+_A_+_B_+_C - ROSE MARY - ───────────────────────────────────────────────────────────────────────── _) Steel Edge _3_+_B _@ Goblin Spear _2_3_6_+_A / _B / _C _@ Air Goblin _^_2_3_6_+_A / _B / _C _@ Pendulum Riser _6_2_3_+_A / _B / _C _@ Phasing _2_1_4_+_A / _B / _C _* Hellion _2_3_6_2_3_6_+_A / _B / _C _# Double Sword _2_2_+_A_+_B_+_C - CHEN-MAO - ───────────────────────────────────────────────────────────────────────── _) Hop Kick _6_+_B _) Flying Snap Kick dashing _A_+_B / _A_+_C / _B_+_C _) Sankaku Tobi jump against the wall _9 _@ Blast Palms _2_3_6_+_A / _B / _C _@ Moon Blade _6_2_3_+_A / _B / _C _@ Chi Fist _2_1_4_+_A / _B / _C _@ Spear Kick _^_2_1_4_+_A / _B / _C _@ Butt Drop _2_1_4_6_+_A / _B / _C _* Rave Attack _2_3_6_2_3_6_+_A / _B / _C _# After Image _2_2_+_A_+_B_+_C - TAROS - ───────────────────────────────────────────────────────────────────────── _) Final Blow _6_+_C _@ Dangerous Landing _^_2_3_6_+_A / _B / _C _@ Containment Blast _6_2_3_+_A / _B / _C _@ Rolling Gears _2_1_4_+_A / _B / _C _* Giga Blade _2_3_6_2_3_6_+_A / _B / _C _# Power Boost _2_2_+_A_+_B_+_C (damage increased) - ZAM-B - ───────────────────────────────────────────────────────────────────────── _) Digging Claw _6_+_B _) 2 Dan Jump _^_8 _) Sankaku Tobi jump against the wall _9 _@ Acid Blast _2_3_6_+_A / _B / _C _@ Piercing Claw _2_1_4_+_A / _B / _C _@ Claw Dive _^_2_1_4_+_A / _B / _C _* Acid Rain _2_3_6_2_3_6_+_A / _B / _C _# Ability Boost _2_2_+_A_+_B_+_C - ALICE - ───────────────────────────────────────────────────────────────────────── _) Heavy Reading _6_+_B _) 2 Dan Jump _^_8 _) Sankaku Tobi jump against the wall _9 _@ Skull Mine (_^)_2_3_6_+_A / _B / _C _@ Skeleton Catapult close to skeleton _6_2_3_+_A / _B / _C _@ Skeleton Curse (_^)_2_1_4_+_A / _B / _C _@ ^!Skeleton Punch _A _@ ^!Skeleton Shin Kick _2_+_A _@ ^!Skeleton High Kick _B _@ ^!Skeleton Axe Kick _C _@ ^!Skeleton Slide Kick _2_+_C _@ ^!Skeleton Uppercut _A_+_B / _A_+_C / _B_+_C _* Doppleganger Rain _2_3_6_2_3_6_+_A / _B / _C _# Ability Increase _2_2_+_A_+_B_+_C - GOAT - ───────────────────────────────────────────────────────────────────────── _) Shin Kick _6_+_B _) Smash Fist _6_+_C _@ Crushing Flail _2_3_6_+_A / _B / _C _@ Wave Slicer _6_2_3_+_A / _B / _C _@ Bull Gore _2_1_4_+_A / _B / _C _* Riot Charge _2_3_6_2_3_6_+_A / _B / _C _* Genocide Slicer _2_1_4_2_1_4_+_A / _B / _C _# Iron Body _2_2_+_A_+_B_+_C (Super Armor) - LEON - ───────────────────────────────────────────────────────────────────────── _) Downward Stab _6_+_B _) Jolt Stab _6_+_C _@ Ride Lightning _2_3_6_+_A / _B / _C _@ Drawing Slice ^4_6_+_A / _B / _C _@ Cross Slash ^2_8_+_A / _B / _C _* Lightning Rod _2_3_6_2_3_6_+_A / _B / _C _# Speed Boost _2_2_+_A_+_B_+_C - ROKUROUTA - ───────────────────────────────────────────────────────────────────────── _) Hopping Elbow _6_+_B _) Jumping Hammer _6_+_C _) Flying Dropkick dashing _A_+_B / _A_+_C / _B_+_C _) Sankaku Tobi jump against the wall _9 _@ Shuriken _2_3_6_+_A / _B / _C _@ Banner Wave _6_2_3_+_A / _B / _C _@ Flying Squirrel Kick _6_3_2_1_4_+_A / _B / _C _@ Flying Squirrel _^_2_1_4_+_A / _B / _C _* Radiant Energy _^_x_+_A / _B / _C _# Doppleganger _2_2_+_A_+_B_+_C - ZINSUKE - ───────────────────────────────────────────────────────────────────────── _) Scabbard Smack _6_+_A _) Drawing Slice _6_+_B _) Sliding Slice _3_+_C _@ Moon Shield _2_3_6_+_A / _B / _C _@ Deciding Blade _6_2_3_+_A / _B / _C _@ Wind Slice _2_1_4_+_A / _B / _C _@ Flashing Slice _2_1_4_6_+_A / _B / _C _* Empty Death _2_1_4_2_1_4_+_A / _B / _C _# Speed Boost _2_2_+_A_+_B_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Alice ! - On the Character Select Screen, press _S on Yashaou, Goat, Rose Mary, Taros and Zam-B - It will be unlocked in the Top Random Select Box _` Nanami - On the Character Select Screen, press _S on Sittara, Leon, Alice, Chen-Mao, Zinsuke and Rokurouta - It will be unlocked in the Bottom Random Select Box _` Vebel - Playable only with M.A.M.E. Cheats - ALICE ! - ───────────────────────────────────────────────────────────────────────── _) Heavy Reading _6_+_B _) 2 Dan Jump _^_8 _) Sankaku Tobi jump against the wall _9 _@ Skull Toss _2_3_6_+_A / _B / _C _@ Undead Uppercut _6_2_3_+_A / _B / _C _@ Skull Curse _2_1_4_+_A / _B / _C _* Cranium Smash _2_3_6_2_3_6_+_A / _B / _C _# Skull Assist _2_2_+_A_+_B_+_C _# ^!Skull Attack _A - NANAMI - ───────────────────────────────────────────────────────────────────────── _` Has no moves, takes the opponent's form - VEBEL - ───────────────────────────────────────────────────────────────────────── _@ Vulcan Laser (_^)_4_1_2_3_6_+_A / _B / _C _@ Slug Saw (_^)_6_3_2_1_4_+_A / _B / _C - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _A - 2nd Color, select the character with _B - 3rd Color, select the character with _C - 4th Color, select the character with _A_+_B - 5th Color, select the character with _A_+_C - 6th Color, select the character with _B_+_C - 7th Color, select the character with _A_+_B_+_C $end ################################################################################################### $info=avengrgs,avengrgsj $cmd Avengers in Galactic Storm © 1996 Data East Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Light Punch (_P) ^G : Strong Punch (_P) ^H : Light Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _# Partner Assist _* Supers _& Double Team Super _# Partner Assist - Needs 1LV of Super Bar _* Supers - Needs 2LVs of Super Bar _& Double Team Super - Needs 2LVs of Super Bar (1LV per character) - Only for Story Mode and have a Friend as Team Member - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _# Partner Assist _2_3_6_+^W _& Double Team Super close to partner ^W_+^V - CAPTAIN AMERICA - ───────────────────────────────────────────────────────────────────────── _( One-handed Toss _6_+^E _( Spike Slam _6_+^G _) Shield Attack _^_2_+^G _) Riding Shield Attack _^_2_+^J _@ Shield Slash _2_3_6_+_P _@ Charging Star _2_3_6_+_K _@ Rising Shield _6_2_3_+_P _@ Liberty Kick _6_2_3_+_K _@ Shield Reflector _2_1_4_+_P (reflect projectile) _* Liberty Rush _2_3_6_+^V - THUNDER-STRIKE - ───────────────────────────────────────────────────────────────────────── _( High Toss _6_+^E _( Overhead Toss _6_+^G _@ Hammer Bolt _2_3_6_+_P _@ Thunder Bolt _6_2_3_+_P _@ Thunder Wave _2_1_4_+_P _@ Tornado _2_1_4_+_K _* Thunder Storm _2_3_6_+^V - BLACK KNIGHT - ───────────────────────────────────────────────────────────────────────── _( Neck Drop _6_+^G _( Hilt Bashing _6_+^J _( Air Neck Drop _^_6_+^G _) Step Saber Swipe _6_+^G _) Death Saber _^_2_+^G _@ Saber Cutter ^*_P _@ Saber Rush _2_3_6_+_P (x4) _@ Saber Upper _6_2_3_+_P _@ Somersault Kick _6_2_3_+_K _@ Saber Reflect _2_1_4_+_P (reflect projectile) _* Saber Fury _2_3_6_+^V - CRYSTAL - ───────────────────────────────────────────────────────────────────────── _( Layback Throw _6_+^E _( Layback Toss _6_+^G _@ Flame Blast _2_3_6_+_P _@ Wind Tunnel _6_2_3_+_P _@ Earth Tremor _6_2_3_+_K _@ Inferno Rush _2_1_4_+_P _@ Meteorite _2_1_4_+_K _* Tidal Wave _2_3_6_+^V - SHATTERAX - ───────────────────────────────────────────────────────────────────────── _( Electric Field _6_+^G _( Air Electric Field _^_6_+^G _) Hover _^^8 _@ Death Beam _2_3_6_+_P _@ Blast Attack _^_2_3_6_+_P _@ Death Charge _6_2_3_+_P _@ Capture Pack _2_1_4_+_P _* Jolt Burst _2_3_6_+^V - KORATH - ───────────────────────────────────────────────────────────────────────── _( High Angle Drop _6_+^E _( High Angle Crash _6_+^G _) Blast Boot _6_+^H _) Blast High Kick _6_+^J _) Blast Trip _3_+^J _) Blast Stomp _^_2_+^J _@ Beta Baton Bash ^*_P _@ Berserker Charge (_^)_2_3_6_+_P _@ Berserker Climb _6_2_3_+_P _@ Berserker Dive _^_6_3_2_+_P _@ Plasma Field _2_1_4_+_P _* Plasma Barrage _2_3_6_+^V - Dr. MINERVA - ───────────────────────────────────────────────────────────────────────── _( Neck Ringer _6_+_P _) Wall Hold jump against the wall ^4 _@ Surge Dive (_^)_2_3_6_+_P _@ Rage Stinger _2_3_6_+_K (x3) _@ Drill Kick _^_2_3_6_+_K _@ Jawing Knee _6_2_3_+_K _@ Eruption Driver _6_3_2_1_4_+_P _* Surge Driver _2_3_6_+^V - SUPREMOR - ───────────────────────────────────────────────────────────────────────── _( Bear Hug _6_+_P _@ Death Ray _2_3_6_+_P _@ Bio Slide _2_3_6_+_K _@ Torture Capture close _6_2_3_+^G _@ Tentacle Smash _6_2_3_+_K _@ Tentacle Slam _6_3_2_1_4_+_P _* Death Blast _2_3_6_+^V $end ################################################################################################### $info=ts2,ts2j,ts2ja,ts2u,ts2ua $cmd Battle Arena Toshinden 2 © 1995 Capcom Rebuilt by: Fabricio Coroquer (Created by: Procyon) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Roll Aways _b : Weak Slash (^s) _c : Hard Slash (^s) _d : Roll Towards _e : Weak Kick (_K) _f : Hard Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Overdrive Moves _& Desperation Moves _` Overdrive Moves - Needs a FULL Overdrive Bar _` Desperation Moves - Needs a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Retreat _4_4 _) Crawl ^3 _) Advancing Roll _6_+_a / _d _) Quick Dodge _6_6_+_a / _d _) Short Pursuit opponent knocked down _b_+_e _) Long Pursuit opponent knocked down _c_+_f _) Roll Backward knocked down _4 _) Roll Forward knocked down _6 _) Roll Aways knocked down _a _) Roll Towards knocked down _d - EIJI SHINJO - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _) Shugekidan _3_+_K _@ Rekkuzan _2_3_6_+^s _@ Hishouzan _6_2_3_+^s _@ Mukurowari _4_2_1_+^s _@ Ryusei Kyaku _^_2_1_4_+_K _* Jigokumon _b_+_c_+_e_+_f _& Enjinshuraha _6_2_3_6_2_3_+_c _& Hyakki Moshuu Ken _6_3_2_1_2_3_6_+_c - KAYIN AMOH - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _) Upper Glide _3_+_c _@ Sonic Slash _2_3_6_+^s _@ Deadly Raise _6_2_3_+^s _@ Shoulder Crush _2_1_4_+_K _@ Rising Sun _^_2_1_4_+_K _* Hell's Gate _b_+_c_+_e_+_f _& Hell's Inferno _6_3_2_1_4_1_2_3_6_+_c _& Rainbow Splash _6_3_2_4_1_4_6_4_+_f - SOFIA - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _@ Thunder Ring (_^)_2_1_4_+_b / _c _@ Aurora Revolution (_^)_6_3_2_1_4_+^s _@ Love Shower _4_1_2_3_6_+_K _@ Rattlesnake _2_3_6_+^s _* Love Love _b_+_c_+_e_+_f _& Call Me Queen _6_4_6_4_+_c _& Salamander _6_3_2_4_1_4_6_4_+_c - MONDO - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _@ High Shippu Tsuki _2_3_6_+^s _@ Low Shippu Tsuki _2_1_4_+^s _@ Upward Shippu Tsuki _4_2_1_+^s _@ Goriki Funjin _4_1_2_3_6_+^s _@ Goriki Tenbu _6_2_3_+^s _@ Goriki Raijin _^_2_3_6_+^s _* Chouriki Mondohou _b_+_c_+_e_+_f _& Chouriki Daibutsumetsu _2_3_6_2_3_6_4_+_c _& Chouriki ...? _6_9_8_7_4_6_3_2_+_f - RUNGO IRON - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _@ Daichi no Ikari _2_3_6_+^s _@ Daichi no Mezame _6_2_3_+_K _@ Daichi no Otakebi _6_3_2_1_4_+^s _@ Kaze to Taiyo no Ikari _6_2_3_+^s _@ Muchageri _2_1_4_+_K _@ Strong Club Smash _4_6_+_c _* Dairikugekichindan _b_+_c_+_e_+_f _& Daichi Hyakusai _4_1_2_3_6_3_2_1_4_+_c _& Multi Flaming Kicks _8_7_4_1_2_3_6_+_f - FO FAI - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _@ Don Pa Pa (_^)_6_3_2_1_4_+^s _@ Don Do Ko Shu _4_1_2_3_+^s _@ Don Pa _2_1_4_+_S _@ Ka Po Re _2_1_4_+_K _@ Ro Shin Wai Ko _4_6_+_c _* Do Don _b_+_c_+_e_+_f _& Do Do Don Pa Pa _6_4_1_2_3_6_4_+_c _& Giant Air Sphere _2_3_6_4_1_2_4_+_b_+_f _& Small Fart _4_7_8_9_6_+_b_+_f _& Big Fart _f_b_e_c_6 - DUKE B. RAMBERT - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _@ Death _2_3_6_+^s _@ Helm Crush _^_2_3_6_+^s _@ Coffin _2_3_6_+_K _@ Hard Rose _6_2_3_+^s _@ Southern Cross _4_6_3_2_+^s _* Ground Cross _b_+_c_+_e_+_f _& Angel Tears _6_3_2_1_4_6_2_3_+_c _& The End _1_2_3_6_4_+_c - CHAOS - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _@ Gedou Gas _2_3_6_+^s _@ Jadou Wave _^_2_3_6_+^s _@ Mudou Run _6_2_3_+_K _@ Zankoku Cutter _6_3_2_1_4_+^s _@ Hidou Drill _4_1_2_3_6_+_K _* Choumuzanshibori _b_+_c_+_e_+_f _& Flaming Swipe _6_3_2_1_4_1_4_+_b_+_f _& Flaming Uppercut _6_3_2_1_4_6_2_3_+_b_+_f _& Flaming Ground Blast _6_3_2_1_4_2_3_6_+_b_+_f _& Flame Burst _6_3_2_1_4_6_4_6_+_b_+_f _& Ground Flame _6_3_2_1_4_1_2_3_+_b_+_f _& Kobbamijin _4_1_2_3_6_3_2_1_4_+_c - ELLIS - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _@ Lollipop _2_1_4_+^s _@ Arc Slash _^_2_1_4_+^s _@ Homing Swallow _2_1_4_+_K _@ Screw Dancing _^_2_1_4_+_K _@ Soar Wind _6_2_3_+^s _* Kiss Kiss Kiss _b_+_c_+_e_+_f _& French Kiss _6_4_6_4_+_c _& Stardust Night _3_2_1_2_3_4_6_+_c - TRACY - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _@ Electro Shadow _4_1_2_3_6_+^s _@ Electro Spartan _6_2_3_+^s _@ Honeymoon _6_2_3_+_K _@ Jackpot (_^)_2_1_4_+_K _@ Big Mistake _4_2_1_+^s _@ Ground Taser _2_6_3_+^s _@ I.M.C. _4_6_+_b_+_e _* Pale Slider _b_+_c_+_e_+_f _& Crazy Planet _6_4_6_4_+_c _& Blood Cheek _6_3_2_4_1_4_6_4_+_f - GAIA - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _@ Botan _4_1_2_3_6_+^s _@ Tsubame _6_2_3_+^s _@ Ougi _2_1_4_+^s _@ Oboro _2_1_4_+_K _@ Tsuki no Wa _4_6_+_c _* Batsu _b_+_c_+_e_+_f _& Gouka no Kurenai _6_3_2_1_4_1_2_3_6_+_c _& Maryuujin _8_7_4_1_2_3_6_+_c _& Igarashi _8_7_4_1_2_3_6_+_f - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Uranus and Master - Playable only with M.A.M.E. Cheats - URANUS - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _@ Large Arrow Shot _2_3_6_+^s / _K _@ Swany Swap _6_2_3_+_K _@ Fire Hawk _6_4_6_4_+^s _* Cockatrice _b_+_c_+_e_+_f _& Phoenix _2_3_6_4_1_2_3_6_+_c _& Cockatrice _2_3_6_3_+_c_+_f _& Cockatrice _6_3_2_1_4_6_3_2_1_4_+_f - MASTER - ───────────────────────────────────────────────────────────────────────── _( Throw _4_+_c / _f _@ Erase _2_3_6_+^s _@ Air Erase _^_2_1_4_+^s _@ Reset _6_2_3_+^s _@ Delete _6_4_6_4_+^s _@ Shred _4_1_2_3_6_+^s _* Armageddon _b_+_c_+_e_+_f _& Last Judge _2_3_6_4_1_2_3_6_+_c $end ################################################################################################### $info=batcir,batcira,batcirj $cmd Battle Circuit © 1997 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack _B : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _# Special Ability _* Desperation Moves _& Super Desperation Move _` Special Ability - Needs a B. D. L. unit _` Desperation Moves - Needs a small amount of Life Bar _` Super Desperation Move - Needs a partner - Needs a small amount of Life Bar for both character - Stand close for the partner and both must press _A_+_B together - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _? _? (same direction) _) Pick Up Item close to item _A - CYBER BLUE - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Punches _A_A_A _( ^!Jet Drag _4 / _6_+_A _( ^!Tornado _2_8_+_A _( ^!Release Enemy _B _( Pick Off the Ground opponent knocked down _2 _( ^!Gorilla Toss _A _( ^!Jumping Carry _B _( ^!Gorilla Toss _A _) Straights _A_A_A _) ^!Flash Flip _A _) ^!Knuckle Shot _4 / _6_+_A _) ^!Jet Drag _2_+_A _) ^!Tornado _8_+_A _) Jump Kick _B_A _) Knee Blade _B_2_+_A _) Reverse Boot dashing _A _) Burning Heel Kick dashing _A (100 Coins) _) Flying Kick dashing _B_A _) Heat Kick dashing _B_A (200 Coins) _@ Knuckle Shot _6_+_A _@ Tornado _2_8_+_A _@ Hyper Tornado _2_8_+_A (50 Coins) _@ Cyber Blast _O_A for 1 second _@ Cyber Cannon _O_A for 2 seconds (500 Coins) _# Power Up _^_A_+_B _* Electric Crush _A_+_B _* Giga Crush _A_+_B (300 Coins) _& Static Shock with Yello Iris _& Rock Tumble with Alien Green _& Meteor Shower with Pink Ostrich _& Lightning Towers with Captain Silver - YELLOW IRIS - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Cat Scratchs _A_A_A _( ^!Ground Direct _4 / _6_+_A _( ^!Aerial Scratch _2_8_+_A _( ^!Mirage Dance _2_3_6_+_A (300 Coins) _( ^!Release Enemy _B _( Pick Off the Ground opponent knocked down _2 _( ^!Fin Toss _A _( ^!Jumping Carry _B _( ^!Fin Toss _A _) Reach Punches _A_A_A _) ^!Swift Roundhouse _A _) ^!Ground Direct _2_+_A _) ^!Aerial Scratch _8_+_A _) Clawed Foot _B_A _) Double Knee Drop _B_2_+_A _) Front Flip dashing _A _) Flying Clawed Foot dashing _B_A _) Triangle Shot dashing _B_A (100 Coins) _) Wall Jump jump against the wall _B _) ^!Clawed Foot _A _) ^!Double Knee Drop _2_+_A _@ Whip _6_+_A _@ Whip Rush _6_+^*_A (50 Coins) _@ Aerial Scratch _2_8_+_A _@ Aerial Dance _2_8_+^*_A (200 Coins) _@ Fin Attack _O_A for 1 second _@ Fin Special _O_A for 2 seconds (500 Coins) _# Speed Up _^_A_+_B _* Beauty Rose _A_+_B _& Static Shock with Cyber Blue _& Tornado Winds with Alien Green _& Ground Eruption with Pink Ostrich _& Ice Storm with Captain Silver - ALIEN GREEN - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Vicious Bites _A_A_A _( ^!Multi Slam _4 / _6_+_A _( ^!Alien Twister _2_3_6_+_A (50 Coins) _( ^!Alien Magic _x_+_A (100 Coins) _( ^!Jump Grapple _B _( ^!Deadly Powerbomb _A _( Pick Off the Ground opponent knocked down _2 _( ^!Gorilla Toss _A _( ^!Jumping Carry _B _( ^!Gorilla Toss _A _) Plant Punches _A_A_A _) ^!Plant Uppercut _A _) ^!Quick Slam _2_+_A _) Root Stab _B_A _) Planting _B_2_+_A _) Plant Uppercut dashing _A _) Flying Root Stab dashing _B_A _@ Vine Grab _6_+_A _@ Green Cyclone _2_3_6_+_A (200 Coins) _@ Poison Gas _O_A for 1 second _@ Honey Bee Attack _O_A for 2 seconds (500 Coins) _# Vitality Up _^_A_+_B _# Healing Plus _^_A_+_B (300 Coins) _* Plant Frenzy _A_+_B _& Rock Tumble with Cyber Blue _& Tornado Winds with Yellow Iris _& Floor Burst with Pink Ostrich _& Ice Burst with Captain Silver - PINK OSTRICH - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Club Strikes _A_A_A _( ^!Beak Toss _4 / _6_+_A _( ^!Rising Ostrich Kick _2_8_+_A _( ^!Sky Peck ^*_A _( ^!Release Enemy _B _( Pick Off the Ground opponent knocked down _2 _( ^!Gorilla Toss _A _( ^!Jumping Carry _B _( ^!Gorilla Toss _A _) Beak Pecks _A_A_A _) ^!Dropkick _A _) ^!Beak Toss _2_+_A _) Sharp Kick _B_A _) Head Scratch _B_2_+_A _) Pinky Ball _B_2_+_B (500 Coins) _) Side Kick dashing _A _) Flying Sharp Kick dashing _B_A _@ Double Jump _B_B _@ ^!Feather Bomber _A _@ ^!Triple Feather _A (300 Coins) _@ Levitate _B_8_+_B _@ ^!Fly Around _? _@ ^!Stomp Scratching _A _@ ^!Sky Capture _B (200 Coins) _@ Air Peck Toss _^ close _A _@ Rising Ostrich Kick _2_8_+_A _@ ^!Sky Peck ^*_A _@ Sonic Spin _2_8_+_A (100 Coins) _@ Fire Arrow _O_A for 1 second _@ Burning Arrow _O_A for 1 second (50 Coins) _@ Fire Arrow Wave _O_A for 2 seconds _@ Burning Arrow Wave _O_A for 2 seconds (Buy Burning Arrow) _# Death Blow _^_A_+_B _* Ostrich Cyclone _A_+_B _* ^!Move _? _& Meteor Shower with Cyber Blue _& Ground Eruption with Yellow Iris _& Floor Burst with Alien Green _& Air Raid with Captain Silver - CAPTAIN SILVER - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Stretch Headbutts _A_A_A _( ^!Cannon Blast _4 / _6_+_A _( ^!Slash Upper _2_8_+_A _( ^!Release Enemy _B _( Pick Off the Ground opponent knocked down _2 _( ^!One Arm Toss _A _( ^!Jumping Carry _B _( ^!One Arm Toss _A _) Curve Punches _A_A_A _) ^!Sharp Stab _A _) ^!Blast Off _4 / _6_+_A _) Jump Kick _B_A _) Eagle Claw _B_2_+_A _) Rolling Crush _B_2_+_B (200 Coins) _) Silver Rush dashing _A _) Silver Wind dashing ^*_A (50 Coins) _) Quad Blade dashing _B_A _@ Rocky Cutter _6_+_A _@ Slash Upper _2_8_+_A _@ Slash Stream _2_8_+^*_A (100 Coins) _@ Blast Off _2_3_6_+_A _@ Freeze Spear _O_A for 1 second _@ Freeze Laser _O_A for 2 seconds (300 Coins) _@ Freeze Storm _O_A for 3 seconds (500 Coins) _# Defense Up _^_A_+_B _* Dopple Freezer _A_+_B _& Lightning Towers with Cyber Blue _& Ice Storm with Yellow Iris _& Ice Burst with Alien Green _& Air Raid with Pink Ostrich $end ################################################################################################### $info=btlkroad,btlkroadk $cmd Battle K-Road: Multi Style Fighting Tournament © 1994 Psikyo Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _2_3_6 _) Taunt _O^E - ANTHONY - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Shoulder Toss Piledriver _P _( ^!Rapid Face Slap _O^G _( ^!Driving Knee _K _( ^!Double Launching Knee _O^J _) Stepping Straight Punch _6_+^E _) Strong Stepping Straight _6_+^F _) Step Jawing Punch _6_+^G _) Step High Kick _6_+^H _) Step Strong High Kick _6_+^I _) Hop Snap Kick _6_+^J _@ Twirl Chop _O^G _@ Face Palm walking _O^G _@ Low Blade crouching _O^G _@ Smash Chop _^_O^G _@ Roundhouse _O^J _@ Scissor Blade Kick walking _O^J _@ Back Kick crouching _O^J _@ Somersault Kick _^_O^J - MASAMICHI - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Shoulder Toss Piledriver _P _( ^!Rapid Face Slap _O^G _( ^!Driving Knee _K _( ^!Double Launching Knee _O^J _) Stepping Straight Punch _6_+^E _) Strong Stepping Straight _6_+^F _) Step Jawing Punch _6_+^G _) Step High Kick _6_+^H _) Step Strong High Kick _6_+^I _) Hop Snap Kick _6_+^J _@ Twirl Chop _O^G _@ Face Palm walking _O^G _@ Low Blade crouching _O^G _@ Smash Chop _^_O^G _@ Roundhouse _O^J _@ Scissor Blade Kick walking _O^J _@ Back Kick crouching _O^J _@ Somersault Kick _^_O^J - RICK - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Set and Punch _P _( ^!Double Uppercut _O^G _( ^!Gut Punch _K _( ^!Stomach Punch Rush _O^J _) Stepping Straight Punch _6_+^E _) Snap Straight Punch _6_+^F _) Strong Snap Straight _6_+^G _) Step Uppercut _6_+^H _) Strong Step Uppercut _6_+^I _) Stepping Hook Punch _6_+^J _@ Driving Punch _O^G _@ Sliding Drive Punch walking _O^G _@ Sliding Uppercut crouching _O^G _@ Dive Punch _^_O^G _@ Skyward Uppercut _O^J _@ One Two Combo walking _O^J _@ Devastating Hook crouching _O^J _@ Diving Smash Punch _^_O^J - JEFF - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Set and Punch _P _( ^!Double Uppercut _O^G _( ^!Gut Punch _K _( ^!Stomach Punch Rush _O^J _) Stepping Straight Punch _6_+^E _) Snap Straight Punch _6_+^F _) Strong Snap Straight _6_+^G _) Step Uppercut _6_+^H _) Strong Step Uppercut _6_+^I _) Stepping Hook Punch _6_+^J _@ Driving Punch _O^G _@ Sliding Drive Punch walking _O^G _@ Sliding Uppercut crouching _O^G _@ Dive Punch _^_O^G _@ Rolling Double Punch _O^J _@ One Two Combo walking _O^J _@ Devastating Hook crouching _O^J _@ Diving Smash Punch _^_O^J - SHINSAKU - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Shoulder Toss _P _( ^!Face Crush Elbow _O^G _( ^!Quick Knee _K _( ^!Rapid Knees _O^J _) High Punch _6_+^E _) Strong High Punch _6_+^F _) Rushing Skyward Elbow _6_+^G _) Step High Kick _6_+^H _) Jawing Kick _6_+^I _) Step Snap Kick High _6_+^J _@ Crushing Rush _O^G _@ Leaping Elbow walking _O^G _@ Machine Gun Punch crouching _O^G _@ Dive Elbows _^_O^G _@ Whirlwind Kick _O^J _@ Charging Knee walking _O^J _@ Roundhouse Low to High crouching _O^J _@ Arc Kick _^_O^J - JOHN - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Shoulder Toss _P _( ^!Face Crush Elbow _O^G _( ^!Quick Knee _K _( ^!Rapid Knees _O^J _) High Punch _6_+^E _) Strong High Punch _6_+^F _) Rushing Skyward Elbow _6_+^G _) Step High Kick _6_+^H _) Jawing Kick _6_+^I _) Step Snap Kick High _6_+^J _@ Crushing Rush _O^G _@ Leaping Elbow walking _O^G _@ Machine Gun Punch crouching _O^G _@ Dive Elbows _^_O^G _@ Knee to High Kick _O^J _@ Charging Knee walking _O^J _@ Roundhouse Low to High crouching _O^J _@ Arc Kick _^_O^J - WOLF - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Redirect Toss _P _( ^!Stomach Elbow _O^G _( ^!Dirty Knee _K _( ^!Trap Kick _O^J _) Jabbing Elbow _6_+^E _) Step Power Straight _6_+^F _) Twirling Punch _6_+^G _) Step High Kick _6_+^H _) Split High Kick _6_+^I _) Sobat _6_+^J _@ Eye Gouge _O^G _@ Trap Piledriver walking _O^G _@ Charge and Punch crouching _O^G _@ Air Backhand _^_O^G _@ High Big Boot _O^J _@ Rolling Dropkick walking _O^J _@ Trap Heel Smash crouching _O^J _@ Triple Air Kick _^_O^J - DAN - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Redirect Toss _P _( ^!Stomach Elbow _O^G _( ^!Dirty Knee _K _( ^!Trap Kick _O^J _) Jabbing Elbow _6_+^E _) Step Power Straight _6_+^F _) Twirling Punch _6_+^G _) Step High Kick _6_+^H _) Split High Kick _6_+^I _) Sobat _6_+^J _@ Eye Gouge _O^G _@ Dash Elbow and Punch walking _O^G _@ Charge and Punch crouching _O^G _@ Air Backhand _^_O^G _@ High Big Boot _O^J _@ Rolling Dropkick walking _O^J _@ Trap Heel Smash crouching _O^J _@ Triple Air Kick _^_O^J - CYBORG D-9F - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!German Suplex _P _( ^!Headbutt _O^G _( ^!Strong Knee _K _( ^!Strangle And Knee _O^J _) Reaching Palm _6_+^E _) Strong Reaching Palm _6_+^F _) Rushing Wild Swing _6_+^G _) Step High Kick _6_+^H _) Strong Step High Kick _6_+^I _) Step Roundhouse _6_+^J _@ Power Backfist _O^G _@ Charging Palm walking _O^G _@ Charging Uppercut crouching _O^G _@ Chop Elbow _^_O^G _@ Double Knees _O^J _@ Double Air Kicks walking _O^J _@ Power Gut Kick crouching _O^J _@ Air Dropkick _^_O^J - CYBORG T-8P - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!German Suplex _P _( ^!Headbutt _O^G _( ^!Strong Knee _K _( ^!Strangle And Knee _O^J _) Reaching Palm _6_+^E _) Strong Reaching Palm _6_+^F _) Rushing Wild Swing _6_+^G _) Step High Kick _6_+^H _) Strong Step High Kick _6_+^I _) Rising Snap Roundhouse _6_+^J _@ Power Backfist _O^G _@ Charging Palm walking _O^G _@ Charging Uppercut crouching _O^G _@ Chop Elbow _^_O^G _@ Double Knees _O^J _@ Double Air Kicks walking _O^J _@ Power Gut Kick crouching _O^J _@ Air Dropkick _^_O^J - MITSUJI - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Hammer Slam _P _( ^!Smash Headbutt _O^G _( ^!Driving Knee _K _( ^!Ragdoll Slam _O^J _) Step High Swipe _6_+^E _) High Slap _6_+^F _) Charging Slap _6_+^G _) Step Snap Kick _6_+^H _) Strong Step Snap Kick _6_+^I _) Rushing High Boot _6_+^J _@ Driving Headbutt _O^G _@ Slap Rush walking _O^G _@ Slide Smash crouching _O^G _@ Diving Headbutt _^_O^G _@ Sumo Stomp _O^J _@ Double Hop Kick walking _O^J _@ Cyclone Kicks crouching _O^J _@ Butt Bump _^_O^J - HARIMAOH - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Hammer Slam _P _( ^!Smash Headbutt _O^G _( ^!Driving Knee _K _( ^!Ragdoll Slam _O^J _) Step High Swipe _6_+^E _) High Slap _6_+^F _) Charging Slap _6_+^G _) Step Snap Kick _6_+^H _) Strong Step Snap Kick _6_+^I _) Rushing High Boot _6_+^J _@ Driving Headbutt _O^G _@ Flying Slap walking _O^G _@ Slide Smash crouching _O^G _@ Diving Headbutt _^_O^G _@ Sumo Stomp _O^J _@ Double Hop Kick walking _O^J _@ Cyclone Kicks crouching _O^J _@ Butt Bump _^_O^J - TYSSA - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Shoulder Slam _P _( ^!Head Rattle _O^G _( ^!Quick Knee _K _( ^!Pull Down Stomp _O^J _) Step High Punch _6_+^E _) Strong Step High Punch _6_+^F _) Clubbing Punch _6_+^G _) Step High Kick _6_+^H _) Strong Step High Kick _6_+^I _) Swift Hopping Kick _6_+^J _@ Wild Backhand _O^G _@ Flying Elbow walking _O^G _@ Roll Punch crouching _O^G _@ Dive Axe Handle _^_O^G _@ Skyward Knee _O^J _@ Missile Dropkick walking _O^J _@ Roll Kick crouching _O^J _@ Cannonball _^_O^J - YUKI - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Shoulder Slam _P _( ^!Head Rattle _O^G _( ^!Quick Knee _K _( ^!Pull Down Stomp _O^J _) Step High Punch _6_+^E _) Strong Step High Punch _6_+^F _) Clubbing Punch _6_+^G _) Step High Kick _6_+^H _) Strong Step High Kick _6_+^I _) Swift Hopping Kick _6_+^J _@ Wild Backhand _O^G _@ Flying Elbow walking _O^G _@ Roll Double Palm crouching _O^G _@ Dive Axe Handle _^_O^G _@ Skyward Knee _O^J _@ Missile Dropkick walking _O^J _@ Roll Kick crouching _O^J _@ Cannonball _^_O^J - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Kumachan (Mr. Bear) and Kumasama (Mr. Bear) - Playable only with M.A.M.E. Cheats - KUMACHAN (Mr. BEAR) - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Spike Piledriver _P _( ^!Head Bite _O^G / ^J _( ^!Bear Knee _K _) Flying Bite _6_+_P _@ Twisting Claw Strike _O^G _@ Dragon Punch walking _O^G _@ Dragon Punch crouching _O^G / ^J _@ Dragon Punch _O^J _@ Hurricane Kick walking _O^J - KUMASAMA (Mr. BEAR) - ───────────────────────────────────────────────────────────────────────── _( Grapple _6_+^F / ^G _( ^!Spike Piledriver _P _( ^!Head Bite _O^G / ^J _( ^!Bear Knee _K _) Flying Bite _6_+_P _@ Twisting Claw Strike _O^G _@ Dragon Punch walking _O^G _@ Dragon Punch crouching _O^G / ^J _@ Dragon Punch _O^J _@ Hurricane Kick walking _O^J $end ################################################################################################### $info=bigfight,bigfightj $cmd Big Fight: Big Trouble in the Atlantic Ocean © 1992 Tatsumi Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Desperation Moves _& Anger Awakening _` Desperation Moves - Needs a small amount of Life Bar _` Anger Awakening - Needs a LOW Life Bar and Anger Power Bar FULL - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Block _4_+_A _) Pick Up Object close to object _A _& Anger Awakening knocked down ^*_A - KEVIN - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Knee Strikes _A_A_A _( ^!Layback Toss _4 / _6_+_A _( ^!Jump Grapple @J-button _( ^!Layback Toss Behind _A _) Jab _A _) ^!Second Jab _A _) ^!Straight Punch _A _) ^!Uppercut/Straight _A _) ^!Bashing Punches close _2_+_A _) Mach Punch ^*_A _) Uppercut _8_+_A _) Knee Drop _^_2_+_A _* Crescent Kick _A_+@J-button - GEAR - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Concentrated Slaps _A_A_A _( ^!Overhead Toss _4 / _6_+_A _( ^!Dragon Screw _4_1_2_3_6 / _6_3_2_1_4_+_A _( ^!Jump Grapple @J-button _( ^!Vertical Suplex _A _) Axe Chop _A _) ^!Chest Chop _A _) ^!Headbutt _A _) ^!Overhead Toss _A _) ^!Bashing Punches close _2_+_A _) Concentrated Slap _8_+_A _) Big Splash _^_2_+_A _* Infantry Cyclone _A_+@J-button - ZILL - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Knee Strikes _A_A_A _( ^!Shoulder Throw _4 / _6_+_A _( ^!Jump Grapple @J-button _( ^!Back Breaker _A _) Fast Straight _A _) ^!Second Fast Straight _A _) ^!Quick Axe Kick _A _) ^!Roundhouse _A _) ^!Turn Kick _A _) ^!Slap Fury close _2_+_A _) Flying Knee Attack _6_6_+_A _) Rolling Kick _2_3_6_9_8_+_A _) Quick Axe Kick _8_+_A _) High Knee _^_2_+_A _* Whirling Top _A_+@J-button - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Mevella, Chen, Garuda, Gonza, and Pharaoh - Defeat them in Mission Mode - All of them can be playable on a 2P Game _` TX-No.3 and Dr. D - Playable only with M.A.M.E. Cheats - MEVELLA - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Knee Strikes _A_A_A _( ^!Shoulder Throw _4 / _6_+_A _( ^!Neck Crash _4_1_2_3_6 / _6_3_2_1_4_+_A _( ^!Grapple Escape @J-button _) Whip Slash _A _) ^!Second Whip Slash _A _) ^!Whip Snap _A _) ^!Whip Snap _2_+_A _) ^!Whip Spin close _2_+_A _) Whip Snap _8_+_A _) Drill Kick _^_2_+_A _) Mad Stamping opponent knocked down ^*_A _* Tornado Fury _A_+@J-button - CHEN - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Hop Knees _A_A_A _( ^!Neck Twist _4 / _6_+_A _( ^!Jump Escape @J-button _) Sword Chop _A _) ^!Second Sword Chop _A _) ^!Sword Slash _A _) ^!Hop Sobat _A _) ^!Hilt Smack close _2_+_A _) Burning Mist _4_1_2_3_6_+_A _) Cannonball _2_3_6_9_8_+_A _) Sword Slash _8_+_A _) Finishing Stab _^_2_+_A _* Slashing Spiral _A_+@J-button - GARUDA - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Headbutts _A_A_A _( ^!Flip Tiger Bomb _4 / _6_+_A _( ^!Jump Grapple @J-button _( ^!Jumping Tiger Bomb _A _) Throat Chop _A _) ^!Second Throat Chop _A _) ^!Double Palm/Kick _A _) ^!Double Palm _2_+_A _) ^!Mount Elbows close _2_+_A _) Feather Wave _6_6_+_A _) Kick _8_+_A _) Body Splash _^_2_+_A _* High Chief Spin _A_+@J-button - GONZA - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Back Cracker _A_A_A _( ^!Rough Toss _4 / _6_+_A _( ^!Jump Escape @J-button _) Straight Palm _A _) ^!Second Straight Palm _A _) ^!Strong Palm _A _) ^!Quick Snap Kick _A _) ^!Headbutts close _2_+_A _) Sandal Strike _6_6_+_A _) Head Twister _4_1_2_3_6_+_A _) Focused Headbutt _8_+_A _) Butt Drop _^_2_+_A _* Sandal Aura _A_+@J-button - PHARAOH - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Mounted Headbutts _A_A_A _( ^!Hurricana _4 / _6_+_A _( ^!Grapple Escape @J-button _) Dig Fist _A _) ^!Second Dig Fist _A _) ^!Sneaky Kick/Stretch _A _) ^!Burying Fists close _2_+_A _) Sliding Kick _6_6_+_A _) Zutan Bird _4_1_2_3_6_+_A _) Sneaky Kick _8_+_A _) Cross Legged Drop _^_2_+_A _* Uraeus Beam _A_+@J-button - TX-No.3 - ───────────────────────────────────────────────────────────────────────── _( Grab-Auto Toss close _6 _) Claws-Upper _A_A_A_A _* Piercing Laser _A_+@J-button - Dr. D - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Needle Operation _A _( ^!Press Slam _4 / _6_+_A _( ^!Jump Escape @J-button _) Needle Stabs _A_A _) Stretch Shot _2_2_2 _) Jumping Stretch Shot _6_6_6 _* Doctor Inferno _A_+@J-button $end ################################################################################################### $info=blandia $cmd Blandia © 1992 Allumer Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : High Attack _b : Mid Attack _c : Low Attack _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _@ Special Moves - GURIANOS - ───────────────────────────────────────────────────────────────────────── _@ Charging Blade ^4_6_+_a / _b / _c _@ Magic Ball _2_3_6_+_b _@ Mighty Cut _4_1_2_3_6_+_c - DIOKLES - ───────────────────────────────────────────────────────────────────────── _@ Diokles Charge ^4_6_+_a / _b / _c _@ Lava Rain _2_3_6_+_b _@ Moonlight Slash _4_1_2_3_6_+_a - McGILL - ───────────────────────────────────────────────────────────────────────── _@ Lariat Blitz ^4_6_+_a / _b / _c _@ Great Swing _2_3_6_+_b _@ Hurricane Slash _a_+_b / _a_+_c / _b_+_c - IRRIANA - ───────────────────────────────────────────────────────────────────────── _@ Diving Slash ^4_6_+_a / _b / _c _@ Backspin Slash _2_3_6_+_b _@ Mega Nuke _O_a_+_b_+_c, release and press _2 - JURANE - ───────────────────────────────────────────────────────────────────────── _@ Spear Thrust ^4_6_+_a / _b / _c _@ Elven Spear _2_1_4_+_b _@ Elf Flame _2_3_6_+_c _@ Elf Forcefeild close _6_+_b _@ Hellfire Magic _O_a_+_c, release and press _8 _@ Heavens Thunder _O_a_+_b_+_c, release and press _2 _@ Fairy Confuse _O_a_+_c, release and press _6 - RETSU.ZEN - ───────────────────────────────────────────────────────────────────────── _@ Vacuum Sword ^4_6_+_a / _b / _c _@ Mizuki Slash _6_3_2_1_4_6_+_a _@ Poison Mist _O_a_+_b / _b_+_c _@ Spirit Transform Attack _O_a_+_b_+_c, relase and press _6 $end ################################################################################################### $info=blazstar $cmd Blazing Star © 1998 Yumekobo Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Fire _B : Break Attack _C : No Use _D : No Use _S : Start ^S : Select (AES only) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Charged Fire _O_A ^!Break Attack _B - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Stage Select - On the Ship Select Screen ^6_+_O_D on both sides _` Extra Color Ship - On the Ship Select Screen, press _C_+_D $end ################################################################################################### $info=bloodstm,bloodstm104,bloodstm110,bloodstm210,bloodstm220,bloodstm221 $cmd Blood Storm © 1994 Strata Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Back Arm ^G : Front Arm _G : Block ^H : Back Leg ^J : Front Leg _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _# Acquirable Moves _* Super Death Moves _` Acquirable Moves - Acquirable Moves can only be done after defeating this character _` Super Death Moves - Opponent must be stunned to use - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Throw close _6_+^H _) Z-Spin Trip _4_+^J _) Throw Gauntlet _6_+^E_+^H _) Pick Up Gauntlet close to gauntlet _4_+^G _@ Gauntlet Special Power _2_3_6_+^G - FREON - ───────────────────────────────────────────────────────────────────────── _@ Water Defend _2_2_2_8 _@ Freeze (_^)_2_3_6_+^E _@ Shadow Kick _2_1_4_+^J _@ Sunder: Brumal Sunder _2_1_4_+^G _@ Decapitation: Ice Pick _2_3_6_3_2_1_4_+^G _# Ice Morph _2_2_2 _* Super Death Moves: Bloody Slushy Freeze, Ice Morph, then _8 under the opponent - HELL HOUND - ───────────────────────────────────────────────────────────────────────── _@ Fireball (_^)_2_3_6_+^E _@ Meteor (_^)^4_6_+^G _@ Sunder: Scarlet Sunder _2_1_4_+^G _@ Decapitation: Boiling Point _2_3_6_3_2_1_4_+^G _# Hellfire _8_9_6 _* Super Death Moves: Char Dog close _6_6_2_1_4_+^G_+^J (needs gauntlet) - FALLOUT - ───────────────────────────────────────────────────────────────────────── _@ High Slime Gun ^4_6_+^E _@ ^!High Slime Gun _6_6 _@ ^!Low Slime Gun _2_3_6 _@ ^!Low Slime Gun _4_4 _@ ^!Low Slime Gun _2_3_6 _@ Low Slime Gun _2_3_6_+^E _@ ^!Low Slime Gun _4_4 _@ Slime From Above _^_2_3_6_+^E _@ Shadow Boot _2_3_6_+^J _@ Sunder: Toxic Sunder _2_1_4_+^G _@ Decapitation: Meltdown ^2_8_+^G _# E.R. Canon _O_G_8_9_6 _* Super Death Moves: Critical Mass close _4_+^E_+^G (needs Back Arm) - TEMPEST - ───────────────────────────────────────────────────────────────────────── _@ Tornado (_^)_2_3_6_+^E _@ Flying Shadow _^_2_+^J _@ Thrust Kick _^_6_6_+^H _@ Decapitation: Headwinds _2_1_4_+^G _# Storm Shield _O_G_6_4_6_4 _* Super Death Moves: Exorcism close _2_3_6_+^H (needs Back Arm) - MIRAGE - ───────────────────────────────────────────────────────────────────────── _@ Land Mine _2_+^H_+^J _@ Jump Kick ^4_6_+^H _@ Rez In _2_3_6_+^J _@ Rez Out _2_1_4_+^J _@ Wall Jump jump against the wall _9 _@ Sunder: Phagitic Sunder ^4_6_+^G _@ Decapitation: Power Strafe _2_1_4_7_+^G _# Grenades _2_1_4_+^E _* Super Death Moves: Obicularis Bomb close _2_1_4_6_+^E (needs Back Arm) - TALON - ───────────────────────────────────────────────────────────────────────── _@ Hover Heli (_^)_2_3_6_+^E _@ Power Surge _2_3_6_+^J _@ Sunder: Cyber Sunder _2_1_4_+^J _@ Decapitation: Cyber Scratch _2_1_4_+^G _# Cruise Missile _O_G_4_4_6 _* Super Death Moves: The Ventilator _2_1_4_6_+^E_+^H - TREMOR - ───────────────────────────────────────────────────────────────────────── _@ Shockwave _2_3_6_+^H _@ Rolling Boulder ^4_6_+^H _@ Avalanche ^2_8_+^H _@ Shadow Punch ^4_6_+^E _@ Earth Blaster: Small Stone _2_3_6_+^G _@ Earth Blaster: Medium Rock ^4 for 2 seconds _2_3_6_+^G _@ Earth Blaster: Large Boulder ^4 for 3 seconds _2_3_6_+^G _@ Sunder: Geo Sunder ^4_6_+^G _@ Decapitation: Crag Smasher _2_1_4_+^G _# Earthquake ^4_6_+^J _* Super Death Moves: Aftershock close _6_6_6_+^H (needs Front Arm) - RAZOR - ───────────────────────────────────────────────────────────────────────── _@ Graple Arm _2_3_6_+^E _@ Close Shave _6_+^E _@ Sunder: Seros Sunder _2_1_4_+^G _@ Decapitation: Over-Keel _2_3_6_4_+^G _# Optic Laser _O_G_6_6 _* Super Death Moves: Meat Grinder close _6_4_6_4_6_+^E (needs Back Arm) - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Dementia - On the Character Select Screen, select any character ^8 and press ^H^H^H^E_+^H _` Golem - On the Character Select Screen, select any character ^8 and press ^E^E^E^E_+^H _` Wraith - On the Character Select Screen, select any character ^8 and press ^H^H^H^G _` Sin - On the Character Select Screen, select any character ^8 and press ^G^G^G^G_+^J _` Craniac - On the Character Select Screen, select any character ^8 and press ^J^J^J^J_+^G _` Ratchet - On the Character Select Screen, select any character ^8 and press ^E^E^E^J _` Blood (v2.20, v2.21 and v2.22 only) - On the Character Select Screen, select any character ^4 and press ^G^E^H^J _` Chainsaw (v2.20, v2.21 and v2.22 only) - On the Character Select Screen, select any character ^6 and press ^E^H^J^G _` Nekron (v2.20, v2.21 and v2.22 only) - On the Character Select Screen, select any character and press ^E_+^G^E_+^H^G_+^J^H_+^J^E_+^G^E_+^H^G_+^J^H_+^J _` Shadow - Playable only with M.A.M.E. Cheats - DEMENTIA - ───────────────────────────────────────────────────────────────────────── _@ Third Eye Shock (_^)_2_3_6_+^E _@ Flying Shadow _^_2_+^J _@ Thrust Kick _^_6_6_+^H _@ Sunder: Psycho Sunder _2_1_4_+^G_+^J _@ Decapitation: Head Trauma _2_1_4_+^G - GOLEM - ───────────────────────────────────────────────────────────────────────── _@ Agent Drill _2_3_6_+^H _@ Horn Drill ^4_6_+^H _@ Rolling Horn Drill ^2_8_+^H _@ Shadow Punch ^4_6_+^E _@ Smart Mines _2_+^H_+^J _@ Sunder: Undead Sunder ^4_6_+^G _@ Decapitation: Braaaaaaaaains _2_1_4_+^G - WRAITH - ───────────────────────────────────────────────────────────────────────── _@ Slime Gun: Single Shot-Low _2_3_6_+^E _@ ^!Slime Gun: Double Shot-Low _4_4 _@ Slime Gun: Single Shot-High ^4_6_+^E _@ ^!Slime Gun: Double Shot-High _6_6 _@ ^!Slime Gun: Triple Shot _2_3_6 _@ ^!Slime Gun: Quadruple Shot _4_4 _@ ^!Slime Gun: Double Shot-High/Low _2_3_6 _@ Shadow Boot _2_3_6_+^J _@ Air Slice ^4_6_+^G _@ Back Flip _4_4 _@ Sunder: Ghost Sunder _2_1_4_+^G _@ Decapitation: Headless Horseman ^2_8_+^G _# Incendiary Bombs _2_1_4_+^E - SIN - ───────────────────────────────────────────────────────────────────────── _@ Jump Kick ^4_6_+^H _@ Warp In _2_3_6_+^J _@ Warp Out _2_1_4_+^J _@ Wall Jump jump against the wall _9 _@ Wire Whip ^4_6_+^E (needs Back Arm) _@ Sunder: Seven Sunder ^4_6_+^G _@ Decapitation: Sinful Strafe _2_1_4_7_+^G - CRANIAC - ───────────────────────────────────────────────────────────────────────── _@ Nekron Shell (_^)_2_3_6_+^E _@ Power Surge _2_3_6_+^J _@ Sunder: Brainy Sunder _2_1_4_+^J _@ Decapitation: Cerebral Scratch _2_1_4_+^G - RATCHET - ───────────────────────────────────────────────────────────────────────── _@ Jagged Spike _2_3_6_+^E _@ Maximillion ^*^E _@ Sunder: Robotic Sunder _2_1_4_+^G _@ Decapitation: Blow Out _2_3_6_4_+^G _# Surgical Laser _O_G_6_6 - BLOOD - ───────────────────────────────────────────────────────────────────────── _@ Fireball (_^)_2_3_6_+^E _@ Sunder: Bloody Sunder _2_1_4_+^G _@ Decapitation: Blood's Storm _2_3_6_3_2_1_4_+^G - CHAINSAW - ───────────────────────────────────────────────────────────────────────── _@ Rushing Claw (_^)^E _@ Diving Claw (_^)^G _@ Tail Flip (_^)^H _@ Charging Bite (_^)^J _@ Slow Charging Bite (_^)_6 _@ Flying (_^)^8 - NEKRON - ───────────────────────────────────────────────────────────────────────── _@ Jab ^E _@ Hook ^G _@ Shadow Punch _4 / _6_+^E _@ Shadow Slide ^H _@ Roundhouse Kick ^J / _4_+^H - SHADOW - ───────────────────────────────────────────────────────────────────────── _@ Fireball (_^)_2_3_6_+^E _@ Ice Morph _2_2_2 _@ Hellfire _8_9_6 _@ E.R. Canon _O_G_8_9_6 _@ Storm Shield _O_G_6_4_6_4 _@ Grenades _2_1_4_+^E _@ Cruise Missile _O_G_4_4_6 _@ Earthquake ^4_6_+^J _@ Optic Laser _O_G_6_6 _@ Sunder: Cranston Sunder _2_1_4_+^G _@ Decapitation: The Weed of Crime _2_3_6_3_2_1_4_+^G $end ################################################################################################### $info=bloodwar,oedfight,oedfighta $cmd Blood Warrior © 1994 Kaneko Oo-edo Fight Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _@ Special Moves _` Finishing Moves - After winning the match - Press _P / _K - All Finishing Moves are random - ARASHI - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss ^W _( Hanging Pummel ^V _( Riding Flattener _^^W / ^V _@ Shoi Shuriken _4_6_+_P _@ Bakudan _2_1_4_+_P _@ Ninpou Kaenrin _2_3_6_+_P _@ Hayate Geri ^*_K _@ ^!Move _6 Finishing Moves - Shuriken Explosion - Bakudan Destroyer - Ninpou Slicer - IKKYU - ───────────────────────────────────────────────────────────────────────── _( Blind Heaving Toss ^W _( Death Squeeze ^V _@ Diverge Curse _2_1_4_+_P _@ Lotus Method _4_1_2_3_6 Finishing Moves - Diverge Explosion - Lotus Destroyer - KASUMI - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss ^W _( Release Frankensteiner _4 / _6_+^W _( Mounted Stabs ^V _( Flipping Flattener _^^W / ^V _@ Kaen _1_6_+_P _@ Tsuru No Mai _4_1_2_3_6 _@ Neko Kizu ^*_P _@ ^!Move _6 Finishing Moves - Tsuru Explosion - Kaen Destroyer - KINSHIRO - ───────────────────────────────────────────────────────────────────────── _( Single Arm Toss ^W _( Hilt Bash ^V _( Impaler _4 / _6_+^V _@ Zanzouken _4_6_+_P _@ Sonikkuken _2_3_6_+_P _@ Hayabusa Giri ^*_P _@ ^!Move _6 Finishing Moves - Zanzouken Destroyer - Sonikkuken Slicer - SANPEI - ───────────────────────────────────────────────────────────────────────── _( Rough Toss ^W _( Stinging Headbutt ^V _( Slamming Flattener _^^W / ^V _@ Ice Bomb _1_6_+_P _@ Noodling _4_3_+_P _@ Turtle Swim Clash _4_1_2_3_6 Finishing Moves - Noodling Explosion - Turtle Swim Destroyer - SYUGETHU - ───────────────────────────────────────────────────────────────────────── _( Arc Toss ^W _( Blaster Impalement ^V _@ Drill Energy _6_4_6_+_P _@ Crescent Break _2_3_6_+_P _@ Kamikaze Attack ^*_P _@ ^!Move _6 Finishing Moves - Drill Explosion - Crescent Slicer - SHISHIMARU - ───────────────────────────────────────────────────────────────────────── _( Whipping Spin ^W _( Hair Squeeze ^V _@ Kabuki Gust _4_6_+_P _@ Spider's Thread _2_4_+_P _@ Fire Hurricane _2_3_6_+_P Finishing Moves - Kabuki Explosion - Spider's Destroyer - Fire Slicer - BENKEI - ───────────────────────────────────────────────────────────────────────── _( Brain Busting Spear ^W _( Nakiri Slice ^V _@ Chrome Break ^4_3_+_P _@ Chrome Buster ^1_6_+_P _@ Iron Maiden ^*_P _@ ^!Move _6 Finishing Moves - Buster Explosion - Break Destroyer - GOEMON - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss ^W _( Jumping Piledriver _4 / _6_+^W _( Roaring Tonfa ^V _@ Hell's Fire _1_6_+_P _@ Storm Scorcher _6_4_6_+_P _@ Flash Tiger Strike _4_1_2_3_6 Finishing Moves - Hell's Explosion - Flash Tiger Destroyer $end ################################################################################################### $info=beastrzr,beastrzra,bldyroar $cmd Beastorizer © 1997 Eighting / Raizing Bloody Roar Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick _B : Beast _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) Low Crouch _2^2 _) Crawl Forward ^3 _) Crawl Backward ^1 _) Sankaku Tobi jump against the wall _9 (Beast Mode only) _) Hammer Drop _^_4 / _6_+_P _) Flying Beast Attack _^_4 / _6_+_B _) Drop Kick: Roll Backward _^_6_+_K _) Reverse Drop Kick: Roll Forward _^_4_+_K _) Rushing Low Punch before landing _2_+_P _) Sweep before landing _2_+_K _) Beast Sweep before landing _2_+_B _) Guard Escape being hit _6 _) Land on Feet knocked down on air _P_+_K _) Roll knocked down _? _) Kick Up Attack knocked down _K _) Ground Punch opponent knocked down _2_+_P _) Ground Kick opponent knocked down _2_+_K _) Ground Beast Attack opponent knocked down _2_+_B _) Pounce opponent knocked down _8_+_P / _K / _B (Beast Mode only) - YUGO OOGAMI - BEAST MODE: WOLF ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K _( Crouching Throw crouching opponent _2_+_P_+_K _@ Quick One-Two _2_3_6_+_P _@ ^!Body Upper _6_+_P_6_+_P _@ Gekka Shou _2_3_6_+_K _@ Bloody Roar _2_3_6_+_B _@ Silver Wolf Knuckle _2_1_4_+_P _@ Crescent Somersault _2_1_4_+_K _@ Flying Berserk _2_1_4_+_B _@ ^!Meteor Crash hit the wall _P / _K / _B Strings Moves _P_P_P hhm _P_P_6_+_P hhm _P_P_P_K hhmh _P_P_P_2_+_K hhml _P_P_P_2_+_B hhmm _P_P_K hhh _P_P_2_+_K hhl _P_P_B hhm _P_K_K hhh _P_K_2_+_K hhl _K_K hh _K_2_+_K hl _B_B_B mmmm _B_6_+_B mmm _B_2_+_P mm _B_2_+_K ml _B_2_+_B ml _6_+_P m _6_+_K m _6_+_B mm _6_6_+_P mh _6_6_+_K_2_+_K ml _6_6_+_B m _4_+_P_4_+_P_4_+_P hhl _4_+_P_4_+_P_4_+_B hhm _4_+_P_2_+_P hl _4_+_K h _4_+_B m _4_4_+_B l _2_+_P_K lm _2_+_P_2_+_K ll _2_+_K_P_K lmm _2_+_B m _1_+_P l _1_+_K l _1_+_B_B lm _3_+_P_3_+_P_3_+_P_3_+_P mmmmm _3_+_K_K mm _3_+_B_2_+_P lm _8_+_P m _8_+_K m _8_+_B m Low Crouch _P m Low Crouch _K_K mm Low Crouch _B m - ALAN GADO - BEAST MODE: LION ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K _( Crouching Throw crouching opponent _2_+_P_+_K _@ Heat Capture _2_3_6_+_P _@ ^!Mid Kick _K _@ ^!Low Kick _2_+_K _@ Rage Cutter _2_3_6_+_K _@ Demolition Fang _2_3_6_+_B _@ Assault Blow _2_1_4_+_P _@ Danger Spin _2_1_4_+_K _@ Rising Laser _2_1_4_+_B Strings Moves _P_P_6_+_P hmm _P_P_6_+_K hmm _P_P_2_+_B hml _K_K_K hhh _K_K_6_+_K_K_K hhmmm _K_K_6_+_K_2_+_K_K hhmlm _K_4_+_P_P_B_6_+_K_K_K hhmmmmm _K_4_+_P_P_B_6_+_K_2_+_K_K hhmmmlm _K_4_+_P_P_B_B hhmmm _K_4_+_P_P_B_2_+_B hhmml _B_B_B hmm _B_B_6_+_K_K_K hmmmm _B_B_6_+_K_2_+_K_K hmmlm _B_B_2_+_B hml _B_2_+_B_B hmm _6_+_P_P_P mmm _6_+_P_K mh _6_+_K_K_K mmm _6_+_K_2_+_K_K mlm _6_+_B_B mm _6_6_+_P m _6_6_+_K m _6_6_+_B m _4_+_P_P_B_B hmmm _4_+_K h _4_+_B m _4_4_+_B mm _2_+_P l _2_+_K l _2_+_B_B mm _1_+_P l _1_+_K l _1_+_B l _3_+_P_P mm _3_+_P_6_+_B_B mmm _3_+_P_6_+_B_2_+_B mml _3_+_P_2_+_K ml _3_+_K m _3_+_B m _8_+_P m _8_+_K m _8_+_B m Low Crouch _P_P mm Low Crouch _K m Low Crouch _B l - ALICE TSUKAGAMI - BEAST MODE: RABBIT ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K _( Crouching Throw crouching opponent _2_+_P_+_K _( Air Raid _^_2_+_P_+_K _@ Rabbit Spiral _2_3_6_+_P _@ Round Slash _2_3_6_+_K _@ Rabbit Flip _2_3_6_+_B _@ Spinning Hopper _2_1_4_+_P _@ Triple Somersault _2_1_4_+_K_4_+_K_4_+_B _@ Switch Moonsault _2_1_4_+_B Strings Moves _P_P_P_6_+_P_B_B_B_6_+_B hhmmhhmh _P_P_P_6_+_P_B_B_B_4_+_B hhmmhhmm _P_P_P_6_+_P_B_B_B_2_+_B hhmmhhml _P_P_P_6_+_P_B_B_K hhmmhhl _P_P_P_4_+_K hhmmm _P_P_P_2_+_P hhmml _P_K_K_6_+_K hhhm _P_K_K_4_+_K hhhh _P_K_K_2_+_K hhhl _K_K_6_+_K hhm _K_K_4_+_K hhh _K_K_2_+_K hhl _B_B_B_6_+_B hhmh _B_B_B_4_+_B hhmm _B_B_B_2_+_B hhml _B_B_2_+_K hml _6_+_P_6_+_P mm _6_+_K_4_+_K mm _6_+_K_2_+_K_2_+_P mll _6_+_B m _6_6_+_P l _6_6_+_K m _6_6_+_B m _4_+_P_P_K mmm _4_+_P_K mh _4_+_K h _4_+_B m _4_4_+_B_B m _2_+_P_2_+_K_K llm _2_+_P_2_+_K_2_+_K lll _2_+_K_K lm _2_+_K_2_+_K ll _2_+_B_2_+_B_B llm _2_+_B_2_+_B_2_+_K_2_+_P llll _1_+_P_K ll _1_+_K l _1_+_B l _3_+_P_P_B_B_6_+_B mmhmh _3_+_P_P_B_B_4_+_B mmhmm _3_+_P_P_B_B_2_+_B mmhml _3_+_P_P_B_2_+_K mmhl _3_+_K l _3_+_B l _8_+_P m _8_+_K m _8_+_B m Low Crouch _P m Low Crouch _K m Low Crouch _B m - FOX - BEAST MODE: FOX ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K _( Crouching Throw crouching opponent _2_+_P_+_K _@ Triple Mid Strike _2_3_6_+_P _@ ^!Slice _P _@ Rising Kick _2_3_6_+_K _@ Charging Double Claw Swipe _2_3_6_+_B _@ Charge Up Rising Backhand Strike _2_1_4_+_P _@ Rising Windmill Kick _2_1_4_+_K _@ Roll Backward _2_1_4_+_B _@ ^!Surprise Leap _B Strings Moves _P_P_P_P hhhh _P_P_P_K hhh- _P_P_P_2_+_K hhhl _P_P_K hhh _P_P_B_B hhmm _P_P_2_+_B hhll _P_K hh _K h _B_B_B_B_8_+_K mmmmm _6_+_P_P_P_K mmm- _6_+_P_P_P_4_+_K_8_+_P_P mmmmm _6_+_P_P_P_4_+_K_8_+_P_B mmmmm _6_+_P_P_P_4_+_K_8_+_P_8_+_P mmmmmm _6_+_P_P_P_4_+_K_7_+_P mmmmmm _6_+_P_P_P_4_+_K_7_+_K_8_+_P_P mmmmmm _6_+_P_P_P_4_+_K_7_+_K_8_+_P_B mmmmmm _6_+_P_P_P_4_+_K_7_+_K_8_+_P_8_+_P mmmmmmm _6_+_P_P_P_4_+_K_7_+_K_7_+_P mmmmmmm _6_+_P_P_P_4_+_K_7_+_K_7_+_K_8_+_P_P mmmmmmm _6_+_P_P_P_4_+_K_7_+_K_7_+_K_8_+_P_B mmmmmmm _6_+_P_P_P_4_+_K_7_+_K_7_+_K_8_+_P_8_+_P mmmmmmmm _6_+_P_P_P_4_+_K_7_+_K_7_+_K_7_+_P mmmmmmmm _6_+_P_P_P_4_+_K_7_+_K_7_+_K_7_+_K_8_+_P_P mmmmmmmm _6_+_P_P_P_4_+_K_7_+_K_7_+_K_7_+_K_8_+_P_B mmmmmmmm _6_+_P_P_P_4_+_K_7_+_K_7_+_K_7_+_K_8_+_P_8_+_P mmmmmmmmm _6_+_P_P_P_4_+_K_7_+_K_7_+_K_7_+_K_7_+_P mmmmmmmmm _6_+_P_P_P_2_+_K mmml _6_+_P_P_P_8_+_K mmmm _6_+_K h _6_+_B_B mm _6_6_+_P m _6_6_+_K_K mm _6_6_+_B m _4_+_P h _4_+_K_K_2_+_K hml _4_+_B m _4_4_+_B m _2_+_P l _2_+_K_K lm _2_+_K_2_+_K ll _2_+_B l _1_+_P ll _1_+_K l _1_+_B l _3_+_P_P mm _3_+_K m _3_+_B l _8_+_P_P m _8_+_P_B m _8_+_P_8_+_P mm _8_+_K m _8_+_B m _7_+_P mm _7_+_K_8_+_P_P mm _7_+_K_8_+_P_B mm _7_+_K_8_+_P_8_+_P mmm _7_+_K_7_+_P mmm _7_+_K_7_+_K_8_+_P_P mmm _7_+_K_7_+_K_8_+_P_B mmm _7_+_K_7_+_K_8_+_P_8_+_P mmmm _7_+_K_7_+_K_7_+_P mmmm _7_+_K_7_+_K_7_+_K_8_+_P_P mmmm _7_+_K_7_+_K_7_+_K_8_+_P_B mmmm _7_+_K_7_+_K_7_+_K_8_+_P_8_+_P mmmmm _7_+_K_7_+_K_7_+_K_7_+_P mmmmm _7_+_K_7_+_K_7_+_K_7_+_K_8_+_P_P mmmmm _7_+_K_7_+_K_7_+_K_7_+_K_8_+_P_B mmmmm _7_+_K_7_+_K_7_+_K_7_+_K_8_+_P_8_+_P mmmmmm _7_+_K_7_+_K_7_+_K_7_+_K_7_+_P mmmmmm _9_+_K_8_+_P_P mm _9_+_K_8_+_P_B mm _9_+_K_8_+_P_8_+_P mmm _9_+_K_9_+_P mmm _9_+_K_9_+_K_8_+_P_P mmm _9_+_K_9_+_K_8_+_P_B mmm _9_+_K_9_+_K_8_+_P_8_+_P mmmm _9_+_K_9_+_K_9_+_P mmmm _9_+_K_9_+_K_9_+_K_8_+_P_P mmmm _9_+_K_9_+_K_9_+_K_8_+_P_B mmmm _9_+_K_9_+_K_9_+_K_8_+_P_8_+_P mmmmm _9_+_K_9_+_K_9_+_K_9_+_P mmmmm _9_+_K_9_+_K_9_+_K_9_+_K_8_+_P_P mmmmm _9_+_K_9_+_K_9_+_K_9_+_K_8_+_P_B mmmmm _9_+_K_9_+_K_9_+_K_9_+_K_8_+_P_8_+_P mmmmmm _9_+_K_9_+_K_9_+_K_9_+_K_9_+_P mmmmmm Low Crouch _P m Low Crouch _K ll Low Crouch _B m - BAKURYU - BEAST MODE: MOLE ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K _( Crouching Throw crouching opponent _2_+_P_+_K _( Izuna Otoshi _^_2_+_P_+_K _@ Raikou Izuna Otoshi opponent in air _2_3_6_+_P _@ Enmaku Dan _2_3_6_+_K _@ Zugokku Zuki _2_3_6_+_B _@ Kouki Ryuu Gekihou _2_1_4_+_P _@ Enjin Rasen Kyaku _2_1_4_+_K _@ Shoten Kaki Age _2_1_4_+_B Strings Moves _P_P_P_P hhhh _P_P_P_2_+_K_P hhhlm _P_P_P_8_+_P hhh _P_P_K_K hhmm _P_P_K_2_+_K hhml _P_P_2_+_K_P hhlm _P_K_K hhmm _P_K_K_K hhmh _P_K_K_6_+_K_4_+_K hhmmm _P_K_K_4_+_K hhmm _K_K hmm _K_K_K hmh _K_K_6_+_K_4_+_K hmmm _K_K_4_+_K hmm _B_B_B hhm _B_B_2_+_K_K_K hhlhh _B_B_2_+_K_6_+_K hhlm _B_B_2_+_K_2_+_K hhll _B_B_2_+_B hhll _B_2_+_B hl _6_+_P m _6_+_K_4_+_K mm _6_+_B_K_K_K mhmh _6_+_B_K_K_6_+_K_4_+_K mhmmm _6_+_B_K_K_4_+_K mhmm _6_+_B_B_B_B_B mmmmm _6_6_+_P m _6_6_+_K_K_K mhm _6_6_+_B m _4_+_P m _4_+_K m _4_+_B m _4_4_+_B m _2_+_P l _2_+_K l _2_+_B l _1_+_P l _1_+_K l _1_+_B m _3_+_P_P mm _3_+_P_K mm _3_+_K_K_K lhh _3_+_K_6_+_K lm _3_+_K_2_+_K ll _3_+_B l _8_+_P - _8_+_K m _8_+_B m running _K_K h Low Crouch _P m Low Crouch _K_K mm Low Crouch _B l - GREG - BEAST MODE: GORILLA ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K _( Crouching Throw crouching opponent _2_+_P_+_K _@ Leg Grab and Swing Throw _2_3_6_+_P _@ Lifting Throw _2_3_6_+_K _@ Grab and Triple Slam Throw _2_3_6_+_B _@ Wind Up Punch _2_1_4_+_P _@ ^!Charge ^4_+^*_P _@ ^!Attack _P _@ Charge-Up Kick _2_1_4_+_K _@ Lifting Throw _2_1_4_+_B Strings Moves _P_P_P hhm _P_P_6_+_P hhh _P_P_2_+_P hhl _P_K hhm _P_2_+_B hl _B_B_B_B_B_B hhmmmm _B_B_B_B_B_2_+_B hhmmml _B_B_B_B_2_+_B hhmml _B_6_+_B hm _B_2_+_B hl _6_+_P h _6_+_K_2_+_B hl _6_+_B h _6_6_+_P_P mm _6_6_+_P_2_+_K ml _6_6_+_K h _6_6_+_B m _4_+_P_6_+_K mmlm _4_+_P_2_+_P mml _4_+_K_K_B_B_B mmmmm _4_+_K_K_B_B_2_+_B mmmml _4_+_K_K_B_2_+_B mmml _4_+_B_B_B_B hmmm _4_+_B_B_B_2_+_B hmml _4_+_B_B_2_+_B hml _4_4_+_B l _2_+_P_2_+_K_K lll _2_+_K l _2_+_B l _1_+_P m _1_+_K l _1_+_B l _3_+_P_P_P mmm _3_+_K l _3_+_B m _8_+_P_P mm _8_+_P_2_+_P ml _8_+_K m _8_+_B m Low Crouch _P m Low Crouch _K l - MITSUKO - BEAST MODE: BOAR ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K _( Crouching Throw crouching opponent _2_+_P_+_K _@ Neck Slam _2_3_6_+_P _@ Neck Throw _2_3_6_+_K _@ Lift and Smash Throw _2_3_6_+_B (_O) _@ Charge Up Head Strike _2_1_4_+_P _@ Earthquake Stomp _2_1_4_+_K _@ Wind Up _2_1_4_+^*_B _@ ^!Planned Tackles _6_+_B Strings Moves _P_P_P hhm _P_P_K hhm _P_P_2_+_K hhl _P_P_B_B_6_+_B hhmmm _P_P_B_B_2_+_B_B_8_+_B hhmmlmh _P_K_P hhm _K_P hm _B_B_6_+_B mmm _B_B_2_+_B_B_8_+_B mmlmh _6_+_P_K hh _6_+_P_6_+_K_K hmm _6_+_K_K mm _6_+_K_2_+_K ml _6_+_B m _6_6_+_P m _6_6_+_K m _6_6_+_B m _4_+_P m _4_+_K m _4_+_B m _4_4_+_B m _2_+_P_2_+_K ll _2_+_K l _2_+_B l _1_+_P_P mm _1_+_K l _1_+_B_B_8_+_B lmh _3_+_P m _3_+_K_2_+_K_K llm _3_+_K_2_+_K_2_+_K lll _3_+_B m _8_+_P m _8_+_K m _8_+_B m Low Crouch _P m Low Crouch _K m Low Crouch _B l - LONG - BEAST MODE: TIGER ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K _( Crouching Throw crouching opponent _2_+_P_+_K _@ Sen Shippo _2_3_6_+_P _@ Renkan Tai _2_3_6_+_K _@ Keisetsu Ga _2_3_6_+_B _@ Gaimon Choushuu _2_1_4_+_P _@ Muei Kyaku _2_1_4_+_K _@ Kongou Toutai _2_1_4_+_B _@ ^!Kongou Renkou Tai _B_B_B _@ ^!Renkou Muei Kyaku Do _2_1_4_+_K _@ ^!Renkou Nichigetsu Ha _2_+_B _@ ^!Kongou Kourin Shiki: You _6_+_B_B_B_B_B_B _@ ^!Kongou Kourin Shiki: In _4_+_B_B_B_B_B_B _@ ^!Kongou Kourin Shiki: Chi _2_+_B_B_B_B_B_B _@ ^!Kongou Kourin Shiki: Ten _8_+_B_B_B_B_B_B Strings Moves _P_P hm (Starter the "SIX GOOSE CIRCLE CEREMONY" by _6_+_P / _6_+_K) _P_P_P hmm (Starter the "SIX GOOSE CIRCLE CEREMONY" by any attack) _P_K_2_+_K_6_6_+_P hhlm _P_K_2_+_K_6_6_+_K hhlm _P_K_2_+_K_2_2_+_P hhlm _P_K_2_+_K_2_2_+_K hhll _K h (Starter the "SIX GOOSE CIRCLE CEREMONY" by _2_+_P / _2_+_K) _B_P hm (Starter the "SIX GOOSE CIRCLE CEREMONY" by any attack) _B_B hmh _B_B_B hmh _B_B_6_+_B hmm _B_B_2_+_B hml _B_2_+_B hl _6_+_P h (Starter the "SIX GOOSE CIRCLE CEREMONY" by _P / _K) _6_+_K mm _6_+_B m _6_6_+_P m _6_6_+_K l _6_6_+_B m _4_+_P m _4_+_K h _4_+_B m _4_4_+_B m _2_+_P l _2_+_K l _2_+_B l _1_+_P m _1_+_K l _1_+_B l _3_+_P l _3_+_K m _3_+_B l _8_+_P h _8_+_K h _8_+_B m Low Crouch _P_P mm Low Crouch _K l Low Crouch _B m SIX GOOSE CIRCLE CEREMONY Strings Moves _P m _6_+_K h _2_+_P ll _K m _6_+_P m _2_+_K l _` Can link all moves of Six Goose Circle Ceremony _` Must alternate between Punch and Kick and not use the same direction twice in a row _` Can use a Six Goose Circle Ceremony Finish after any of this moves SIX GOOSE CIRCLE CEREMONY FINISH Strings Moves _B_B mh _B_6_+_B mm _B_2_+_B ml _6_6_+_P m _6_6_+_K m _4_+_P m _4_+_K mm _2_2_+_P m _2_2_+_K l $end ################################################################################################### $info=bldyror2,bldyror2a,bldyror2j,bldyror2u $cmd Bloody Roar 2: Bringer of the New Age © 1998 Eighting / Raizing Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick _B : Beast _G : Guard _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Beast Drives - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) Super Jump running _9 _) Low Crouch _2^2 _) Crawl Forward ^3 _) Crawl Backward ^1 _) Sankaku Tobi jump against the wall _9 (Beast Mode only) _) Hammer Drop _^_4 / _6_+_P _) Flying Beast Attack _^_4 / _6_+_B _) Drop Kick _^_6_+_K _) Reverse Drop Kick _^_4_+_K _) Guard Escape being hit _6 _) Throw Escape when thrown _P_+_K _) Land on Feet knocked down on air _P_+_K _) Kick Up Attack knocked down _K _) Roll knocked down _? _) Ground Punch opponent knocked down _2_+_P _) Ground Kick opponent knocked down _2_+_K _) Ground Beast Attack opponent knocked down _2_+_B _) Command Cancel any Special Move _G - YUGO OOGAMI - BEAST MODE: WOLF ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K / _P_+_G _( Crouching Throw crouching opponent _P_+_K / _P_+_G _@ Quick One-Two _2_3_6_+_P _@ ^!Punch _P _@ ^!Punch-Low Kick and Step In _P_2_+_K_3_+_P _@ ^!High Kick _K _@ ^!Strong Punch _6_+_P _@ ^!High Punch _4_+_P _@ ^!Blow _2_+_P _@ ^!Lift Claw _2_+_B _@ ^!Step In _3_+_P _@ ^!Kick _K _@ ^!Triple Slash _B_B _@ ^!Slash Flame Knuckle _B_4_+_B _@ ^!Body Upper _6_+_P_6_+_P _@ ^!Low Kick and Step In _2_+_K_3_+_P _@ Gekka Shou _2_3_6_+_K _@ Bloody Roar _2_3_6_+_B _@ Silver Wolf Knuckle _2_1_4_+_P _@ Crescent Somersault _2_1_4_+_K _@ Flying Berserk _2_1_4_+_B _@ ^!Meteor Crash hit the wall _P / _K / _B _* Spiral Fang _2_1_4_1_2_3_6_+_B - LONG - BEAST MODE: TIGER ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K / _P_+_G _( Crouching Throw crouching opponent _P_+_K / _P_+_G _@ Sen Shippo _2_3_6_+_P _@ Renkan Tai _2_3_6_+_K _@ Keisetsu Ga _2_3_6_+_B _@ Gaimon Choushuu _2_1_4_+_P _@ Muei Kyaku _2_1_4_+_K _@ Kongou Toutai _2_1_4_+_B _@ ^!Kongou Kourin Shiki: You _6_+_B_B_B_B_B_B _@ ^!Kongou Kourin Shiki: Chi _2_+_B_B_B_B_B_B _@ ^!Kongou Kourin Shiki: In _4_+_B_B_B_B_B_B _@ ^!Kongou Kourin Shiki: Ten _8_+_B_B_B_B_B_B _@ ^!Kongou Soukou Tai _B_B _@ ^!Kingou Soukou _2_+_B _@ ^!Kongou Renkou Tai _B_B_B _@ ^!Renkou Nichigetsu Ha _2_+_B _@ ^!Kongou Koboku Ha ^*_P _@ ^!Cancel _G _* Mouko Kou Hazan _2_3_6_3_2_1_4_+_B - STUN - BEAST MODE: INSECT ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K / _P_+_G _( Crouching Throw crouching opponent _P_+_K / _P_+_G _( Air Bomber _^_2_+_P_+_K _@ Spider Drop _2_3_6_+_P _@ Stun Crash close _2_3_6_+_P_+_K / _P_+_G _@ ^!Blink Rush Drop _2_1_4_+_P_+_K / _P_+_G _@ Riot Beetle _2_3_6_+_B _@ Antler Bomb _2_1_4_+_P _@ Grasshopper Leg _2_1_4_+_K _@ Bio Reject _2_1_4_+_B _* Boosting Burst close _6_3_2_1_4_6_3_2_1_4_+_B - BAKURYU - BEAST MODE: MOLE ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K / _P_+_G _( Crouching Throw crouching opponent _P_+_K / _P_+_G _( Izuna Otoshi _^_2_+_P_+_K _@ Raikou Izuna Otoshi opponent in air _2_3_6_+_P _@ Enmaku Dan _2_3_6_+_K _@ ^!Gi Enmaku _G _@ Zugokku Zuki _2_3_6_+_B _@ Kouki Ryuu Gekihou _2_1_4_+_P _@ Enjin Rasen Kyaku _2_1_4_+_K _@ ^!Tenen no Mai _P _@ Shoten Kaki Age _2_1_4_+_B _* Bunshin Kaen Jigoku _4_6_4_1_2_3_6_+_B - MARVEL - BEAST MODE: LEOPARD ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K / _P_+_G _( Crouching Throw crouching opponent _P_+_K / _P_+_G _@ Taskforce Upper _2_3_6_+_P _@ Scramble Snatch _2_3_6_+_K _@ ^!Crossover Attack miss the previous move _2_8_+_K _@ ^!Diving Slash _4_6_+_B _@ Demolition Fang _2_3_6_+_B _@ Assault Blow _2_1_4_+_P _@ Trident Shoot _2_1_4_+_K _@ Rising Laser _2_1_4_+_B _* Cross Blade Zapper _2_1_4_2_1_4_+_B - ALICE TSUKAGAMI - BEAST MODE: RABBIT ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K / _P_+_G _( Crouching Throw crouching opponent _P_+_K / _P_+_G _( Air Raid _^_2_+_P_+_K _@ Rabbit Spiral _2_3_6_+_P _@ Round Slash _2_3_6_+_K _@ Rabbit Flip _2_3_6_+_B _@ Spinning Hopper _2_1_4_+_P _@ Triple Somersault _2_1_4_+_K_4_+_K_4_+_B _@ Switch Moonsault _2_1_4_+_B _* Lifting Star Lane _2_3_6_2_3_6_+_B - JENNY BARTOLI - BEAST MODE: BAT ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K / _P_+_G _( Crouching Throw crouching opponent _P_+_K / _P_+_G _@ Twist Motion _2_3_6_+_P _@ ^!Move _4 / _6 _@ ^!Twist Change _2_+_P _@ ^!Twist Heel Change _2_+_K _@ ^!Twisted Explosion 1 _K_K_2_+_K _@ ^!Twisted Explosion 2 _K_K_K_K_K _@ ^!Twisted Explosion 3 _K_K_K_K_K_K_2_+_K _@ ^!Twisted Explosion 4 _K_K_K_K_K_K_K _@ Eccentric Kick _2_3_6_+_K _@ Bat Wing Blade _2_3_6_+_B _@ Brilliant Slash _2_1_4_+_P _@ Roll-Up Hurricane _2_1_4_+_K _@ Flap Wing _2_1_4_+_B _@ ^!Drill Talon _B _* Sky High Tempest _6_4_1_2_3_6_+_B - URIKO NONOMURA - BEAST MODE: HALF BEAST ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K / _P_+_G _( Crouching Throw crouching opponent _P_+_K / _P_+_G _( Koppahen _^_2_+_P_+_K _@ Houkou Jin _2_3_6_+_P _@ Gekirin Kyaku _2_3_6_+_K _@ Pinfu _2_3_6_+_B _@ ^!Senmen Pinfu _P _@ ^!Masou Pinfu _K _@ ^!Hekireki Heiwa _B _@ ^!Chuutsui Pinfu _6_+_B _@ Gofugaku Shou _2_1_4_+_P _@ Hien Raku _2_1_4_+_K _@ ^!Soukyuu Hien Raku hit the wall _4 / _6 _@ Senten Chouraku _2_1_4_+_B _@ ^!Senten Fuuki _B_B_B _@ ^!Senten Hourin _6_+_B_B_B_B_B_B _@ ^!Senten Houyoku _4_+_B_B_B_B_B_B _@ ^!Senten Houbu _2_+_B_B_B_B_B_B _@ ^!Senten Houshou _8_+_B_B_B_B_B_B _* Kikkyo Byoten _2_1_4_1_2_3_6_+_B - BUSUZIMA - BEAST MODE: CHAMELEON ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K / _P_+_G _( Crouching Throw crouching opponent _P_+_K / _P_+_G _@ Bukkomi Chop _2_3_6_+_P _@ Busuzima Maji _2_3_6_+_K _@ ^!Move _4 / _6 _@ ^!Maji de Punch _P_P_P _@ ^!Maji de Kick _K_K _@ ^!Maji Nobi Punch _B _@ ^!Maji de Harai _2_+_B _@ ^!Chouhatsu ^2 _@ ^!Cancel _8 / _G _@ Shishometsu Attack _2_3_6_+_B _@ Busuzima Homerun _2_1_4_+_P _@ Busuzima Exercise _2_1_4_+^*_K _@ Shishometsu _2_1_4_+_B _* Daijoubutsu Throw _2_3_6_2_3_6_+_B - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Alan Gado (the time to unlock is unknown for now) - Shen Long (the time to unlock is unknown for now) - ALAN GADO - BEAST MODE: LION ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K / _P_+_G _( Crouching Throw crouching opponent _P_+_K / _P_+_G _@ Heat Capture _2_3_6_+_P _@ ^!Mid Kick _K _@ ^!Low Kick _2_+_K _@ Rage Cutter _2_3_6_+_K _@ Demolition Fang _2_3_6_+_B _@ Assault Blow _2_1_4_+_P _@ Danger Spin _2_1_4_+_K _@ ^!Flash Break _6_+_P_2_3_6_+_P_2_1_4_+_P _@ Rising Laser _2_1_4_+_B _* Roaring Supreme _2_3_6_3_2_1_4_+_B - SHEN LONG - BEAST MODE: TIGER ───────────────────────────────────────────────────────────────────────── _( Throw _P_+_K / _P_+_G _( Crouching Throw crouching opponent _P_+_K / _P_+_G _@ Zesshou Hohou _2_3_6_+_P _@ Renkan Tai _2_3_6_+_K _@ Keisetsu Ga _2_3_6_+_B _@ Gaimon Choushuu _2_1_4_+_P _@ Muei Kyaku _2_1_4_+_K _@ Kongou Toutai _2_1_4_+_B _@ ^!Kongou Kourin Shiki: You _6_+_B_B_B_B_B_B _@ ^!Kongou Kourin Shiki: Chi _2_+_B_B_B_B_B_B _@ ^!Kongou Kourin Shiki: In _4_+_B_B_B_B_B_B _@ ^!Kongou Kourin Shiki: Ten _8_+_B_B_B_B_B_B _@ ^!Kongou Soukou Tai _B_B _@ ^!Kingou Soukou _2_+_B _@ ^!Kingou Soukou _2_1_4_+_K _@ ^!Kongou Renkou Tai _B_B_B _@ ^!Renkou Nichigetsu Ha _2_+_B _@ ^!Renkou Muei Kyaku Do _2_1_4_+_K _* Mouko Kou Hazan _2_3_6_3_2_1_4_+_B $end ################################################################################################### $info=breakers $cmd Breakers © 1996 Visco Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _` Super Moves - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Safe Fall being knocked down _A_+_B_+_C / _B_+_C_+_D - SHO KAMUI - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+_C _( Falling Drop _^_4 / _6_+_C / _D _) Overhead Punch _A_+_C _) Lunge Knee _B_+_C _) Shin Kick _B_+_D _) Rapid Jabs _A_A_A_A_A _) Elbow-Upper Sequence _C_C_C _) Dive Stomp _^_2_+_B _) Dive Kick _^_2_+_D _) Uppercut _^_8_+_C _@ Rekko Ha _2_3_6_+_P _@ Midare Kiryuu Keri _2_3_6_+_K _@ Kurenai Sandan Keri _2_1_4_+_K_K_K _@ Shippuu Shoken Tsuki _6_4_6_+_P _* Seiken Shouha _2_3_6_2_3_6_+_P _* Kuuchuu Chou Rekko Ha _^_2_3_6_2_3_6_+_P _* Kurenai Gansai Shuu (_^)_2_1_4_2_1_4_+_K - LEE DAO-LONG - ───────────────────────────────────────────────────────────────────────── _( Over the Shoulder Toss _4 / _6_+_C _) Dragon Palms _A_+_C _) Roundhouse _B_+_D _) Falling Elbow _C_+_D _@ Kou Ryuuga ^4_6_+_P _@ Senkyu Tai ^2_8_+_K _* Houshin Renha ^4_6_4_6_+_P _* Shinkyoku Renbu ^4_6_4_6_+_K _* Renkyuu Tai ^1_3_1_9_+_K (^*) - PIELLE MONTARIO - ───────────────────────────────────────────────────────────────────────── _( Frankensteiner _4 / _6_+_C / _D _( Frankensteiner Drop _^_4 / _6_+_C / _D _) Dash Swipe _A_+_C _) Diving Butt _B_+_D _) Pogo Spike _^_2_+_A _) High Arch Swipe _^_8_+_C _@ Bonjour Shot _2_3_6_+_P _@ Ropin Runner _6_2_3_+_P _@ Musshu Clash _2_1_4_+_P_P_P _@ Rosa Train _2_1_4_+_K _@ Merushii Une Deux Trois _^_2_+_A_+_B_+_C / _B_+_C_+_D _* Andu Ropin _2_3_6_2_3_6_+_P _* Thunder Kurauzaa _2_1_4_2_1_4_+_P _* Super Rosa _2_1_4_2_1_4_+_K - SHEIK MAHERL - ───────────────────────────────────────────────────────────────────────── _( Rough Toss _4 / _6_+_C _( Slaps _4 / _6_+_D _) Belly Hit _A_+_C _) Butt Drop _^_2_+_B _) Belly Drop _^_2_+_C _@ Mahrel Bomb _A_+_B_+_C / _B_+_C_+_D _@ Fire Breath _4_1_2_3_6_+_P _@ Slash Sword _2_1_4_+_P _@ Punish Sword _2_1_4_+_K _* Kadabuura Bomber _2_3_6_2_3_6_+_P _* Shiva Dance _2_1_4_2_1_4_+_P _* Rolling Press close _x_+_K - CONDOR HEADS - ───────────────────────────────────────────────────────────────────────── _( Overhead Slam _4 / _6_+_A / _B _( Tiger Bomb _4 / _6_+_C _( Suplex _4 / _6_+_D _( Choke _3_+_A / _B _( Headbutts _3_+_C _( Bearhug _3_+_D _) Lunge Punch _6_+_C _) Body Splash _^_2_+_C _) Angled Kick _^_2_+_D _@ Tomahawk Jack _A_+_B_+_C / _B_+_C_+_D _@ Grand Buffalo Horn _6_6_+_K _@ Sky Bridge _2_3_6_+_K _@ Moonlight Slam close _x_+_P _* Astra Rock Buster _2_3_6_2_3_6_+_P _* Moonlight Shake close _x_x_+_P - ALSION III - ───────────────────────────────────────────────────────────────────────── _( Quick Toss _4 / _6_+_C _( Piledriver _^_4 / _6_+_C / _D _) Flying Slap _A_+_C _) Crescent Kick _B_+_D _) Claw _4_+_A _) Shin Kick _4_+_B _) Low Palm Strike _4_+_C _) Retreating Double Kick _4_+_D _) Down Palm _^_2_+_A _) Quick Kick _^_2_+_B _) Stretch Strike _^_2_+_C _) Knee _^_2_+_D _@ Dash Knee (_^)_2_3_6_+_K _@ Poison Fang _4_1_2_3_6_+_P _@ Deadly Claw (_^)_2_1_4_+_K _* Anubis Hag _2_3_6_2_3_6_+_P _* Pharaoh Rampage _2_1_4_2_1_4_+_P - RILA ESTANCIA - ───────────────────────────────────────────────────────────────────────── _( Hard Slam _4 / _6_+_C _) Side Kick _6_+_D _@ Spinning Claw ^*_P _@ Quick Scratch ^4_6_+_A _@ Quick Uppercut ^4_6_+_C _@ Wild Sabre ^2_8_+_K _@ Killer Snake ^4_3_+_K _* Shine Beast ^4_6_4_6_+_P (_O) _* Bloody Fang ^1_3_1_9_+_K - TIA LANGRAY - ───────────────────────────────────────────────────────────────────────── _( Suplex _4 / _6_+_C _( Kick to Earth _^_4 / _6_+_C / _D _) Double Shot _A_+_C _) Crescent Kick _B_+_D _) High Fist _^_8_+_C _@ Mirage Spear Kick ^*_K _@ Rapid Gale _2_3_6_+_P _@ Lightning Upper _6_2_3_+_P _@ Soul Spike (_^)_2_1_4_+_K _* Rapid Change _2_3_6_2_3_6_+_P _* Cutlass Flasher _2_3_6_2_3_6_+_K _* Burning Revolver (_^)_2_1_4_2_1_4_+_P _* ^!Control _2 / _8 - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Huang Bai-Hu - Playable only with M.A.M.E. Cheats - HUANG BAI-HU - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+_C _( Toss to Earth _^_4 / _6_+_C / _D _) Orb _6_+_A _) Slash Kick _6_+_B _) Demon Palms _6_+_C _) Launching Kick _6_+_D _@ Short Fireball _A_+_B _@ Long Fireball _C_+_D _@ Thunder Palm _A_+_C _@ Head Stomp _A_+_D _@ Lunge Kick _B_+_C _@ Demon Blast _B_+_D _* Super Thunder Palm _A_+_B_+_C _* Nunchuku Flail _B_+_C_+_D $end ################################################################################################### $info=breakrev $cmd Breakers Revenge © 1998 Visco Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _` Super Moves - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Safe Fall being knocked down _A_+_B_+_C / _B_+_C_+_D - SHO KAMUI - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+_C _( Falling Drop _^_4 / _6_+_C / _D _) Overhead Punch _A_+_C _) Lunge Knee _B_+_C _) Shin Kick _B_+_D _) Rapid Jabs _A_A_A_A_A _) Elbow-Upper Sequence _C_C_C _) Dive Stomp _^_2_+_B _) Dive Kick _^_2_+_D _) Uppercut _^_8_+_C _@ Rekko Ha _2_3_6_+_P _@ Midare Kiryuu Keri _2_3_6_+_K _@ Kurenai Sandan Keri _2_1_4_+_K_K_K _@ Shippuu Shoken Tsuki _6_4_6_+_P _* Seiken Shouha _2_3_6_2_3_6_+_P _* Kuuchuu Chou Rekko Ha _^_2_3_6_2_3_6_+_P _* Kurenai Gansai Shuu (_^)_2_1_4_2_1_4_+_K - LEE DAO-LONG - ───────────────────────────────────────────────────────────────────────── _( Over the Shoulder Toss _4 / _6_+_C _) Dragon Palms _A_+_C _) Roundhouse _B_+_D _) Falling Elbow _C_+_D _@ Kou Ryuuga ^4_6_+_P _@ Senkyu Tai ^2_8_+_K _* Houshin Renha ^4_6_4_6_+_P _* Shinkyoku Renbu ^4_6_4_6_+_K _* Renkyuu Tai ^1_3_1_9_+_K (^*) - PIELLE MONTARIO - ───────────────────────────────────────────────────────────────────────── _( Frankensteiner _4 / _6_+_C / _D _( Frankensteiner Drop _^_4 / _6_+_C / _D _) Dash Swipe _A_+_C _) Diving Butt _B_+_D _) Pogo Spike _^_2_+_A _) High Arch Swipe _^_8_+_C _@ Bonjour Shot _2_3_6_+_P _@ Ropin Runner _6_2_3_+_P _@ Musshu Clash _2_1_4_+_P_P_P _@ Rosa Train _2_1_4_+_K _@ Merushii Une Deux Trois _^_2_+_A_+_B_+_C / _B_+_C_+_D _* Andu Ropin _2_3_6_2_3_6_+_P _* Thunder Kurauzaa _2_1_4_2_1_4_+_P _* Super Rosa _2_1_4_2_1_4_+_K - SHEIK MAHERL - ───────────────────────────────────────────────────────────────────────── _( Rough Toss _4 / _6_+_C _( Slaps _4 / _6_+_D _) Belly Hit _A_+_C _) Butt Drop _^_2_+_B _) Belly Drop _^_2_+_C _@ Mahrel Bomb _A_+_B_+_C / _B_+_C_+_D _@ Fire Breath _4_1_2_3_6_+_P _@ Slash Sword _2_1_4_+_P _@ Punish Sword _2_1_4_+_K _* Kadabuura Bomber _2_3_6_2_3_6_+_P _* Shiva Dance _2_1_4_2_1_4_+_P _* Rolling Press close _x_+_K - CONDOR HEADS - ───────────────────────────────────────────────────────────────────────── _( Overhead Slam _4 / _6_+_A / _B _( Tiger Bomb _4 / _6_+_C _( Suplex _4 / _6_+_D _( Choke _3_+_A / _B _( Headbutts _3_+_C _( Bearhug _3_+_D _) Lunge Punch _6_+_C _) Body Splash _^_2_+_C _) Angled Kick _^_2_+_D _@ Tomahawk Jack _A_+_B_+_C / _B_+_C_+_D _@ Grand Buffalo Horn _6_6_+_K _@ Sky Bridge _2_3_6_+_K _@ Moonlight Slam close _x_+_P _* Astra Rock Buster _2_3_6_2_3_6_+_P _* Moonlight Shake close _x_x_+_P - ALSION III - ───────────────────────────────────────────────────────────────────────── _( Quick Toss _4 / _6_+_C _( Piledriver _^_4 / _6_+_C / _D _) Flying Slap _A_+_C _) Crescent Kick _B_+_D _) Claw _4_+_A _) Shin Kick _4_+_B _) Low Palm Strike _4_+_C _) Retreating Double Kick _4_+_D _) Down Palm _^_2_+_A _) Quick Kick _^_2_+_B _) Stretch Strike _^_2_+_C _) Knee _^_2_+_D _@ Dash Knee (_^)_2_3_6_+_K _@ Poison Fang _4_1_2_3_6_+_P _@ Deadly Claw (_^)_2_1_4_+_K _* Anubis Hag _2_3_6_2_3_6_+_P _* Pharaoh Rampage _2_1_4_2_1_4_+_P - RILA ESTANCIA - ───────────────────────────────────────────────────────────────────────── _( Hard Slam _4 / _6_+_C _) Side Kick _6_+_D _@ Spinning Claw ^*_P _@ Quick Scratch ^4_6_+_A _@ Quick Uppercut ^4_6_+_C _@ Wild Sabre ^2_8_+_K _@ Killer Snake ^4_3_+_K _* Shine Beast ^4_6_4_6_+_P (_O) _* Bloody Fang ^1_3_1_9_+_K - TIA LANGRAY - ───────────────────────────────────────────────────────────────────────── _( Suplex _4 / _6_+_C _( Kick to Earth _^_4 / _6_+_C / _D _) Double Shot _A_+_C _) Crescent Kick _B_+_D _) High Fist _^_8_+_C _@ Mirage Spear Kick ^*_K _@ Rapid Gale _2_3_6_+_P _@ Lightning Upper _6_2_3_+_P _@ Soul Spike (_^)_2_1_4_+_K _* Rapid Change _2_3_6_2_3_6_+_P _* Cutlass Flasher _2_3_6_2_3_6_+_K _* Burning Revolver (_^)_2_1_4_2_1_4_+_P _* ^!Control _2 / _8 - SAIZO TOBIKAGENO - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+_C _( Falling Drop _^_4 / _6_+_C / _D _) Turning Heal Drop _B_+_D _) Sliding Trip _2_+_B_+_D _@ Hiryu Spikes _2_3_6_+_A _@ Hiryu Bomb _2_3_6_+_C _@ Enzuki Zan _6_2_3_+_P _@ Yashagami _2_1_4_+_P _* Musou: Shinra _2_3_6_2_3_6_+_P _* Senkou Ensatsu Jin _2_3_6_2_3_6_+_K _* Musou: Tenha _2_1_4_2_1_4_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Huang Bai-Hu - On the Character Select Screen, press _8 on both sides - HUANG BAI-HU - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+_C _( Toss to Earth _^_4 / _6_+_C / _D _) Orb _6_+_A _) Slash Kick _6_+_B _) Demon Palms _6_+_C _) Launching Kick _6_+_D _@ Short Fireball _A_+_B _@ Long Fireball _C_+_D _@ Thunder Palm _A_+_C _@ Head Stomp _A_+_D _@ Lunge Kick _B_+_C _@ Demon Blast _B_+_D _* Super Thunder Palm _A_+_B_+_C _* Nunchuku Flail _B_+_C_+_D $end ################################################################################################### $info=brival,brivalj $cmd Burning Rival © 1993 Sega Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - ARNOLD - ───────────────────────────────────────────────────────────────────────── _( Belly to Back Slam _4 / _6_+^F / ^G _) Double Elbows close _4 / _6_+^E _) Sobat _4_+^J _) Light Jump Kick diagonal jump _2_+^H _) Straight Jump Kick vertical jump _2_+^I _) Strong Straight Jump Kick vertical jump _2_+^J _@ Hien Zan _6_6_+_K _@ Phoenix Punch _4_1_2_3_6_+_P _@ Rising Kick _6_2_3_+_K _@ Dragon Kick _2_1_4_+_K - CRAZE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Slam _4 / _6_+^F _( Crashing Headbutts _4 / _6_+^G _) Backfist _4_+^G _) Weak Diagonal Jump Kick vertical jump _2_+^H _) Diagonal Jump Kick vertical jump _2_+^I _) Strong Diagonal Jump Kick vertical jump _2_+^J _@ Lightning Wave _2_3_6_+_P _@ Final Elbow ^4_6_+_P _@ Overhead Crush _6_3_2_1_4_+_K _@ Overhead Crash _4_3_1_+_K - JACKSON - ───────────────────────────────────────────────────────────────────────── _( Rapid Knees _6_+^F / ^G _( Shoulder Throw _4_+^F / ^G _) Driving Knee close _4 / _6_+^I _) Knee to High Kick close _4 / _6_+^J _) Diagonal Punch diagonal jump _2_+^E _) Weak Side Kick diagonal jump _2_+^H _) Air Side Kick diagonal jump _2_+^I _@ Hyper Punch _2_3_6_9_+_P _@ Knee Smash _1_6_+_K _@ Flying Uppercut _6_3_2_1_4_+_P _@ Leg Smash _6_3_2_1_4_+_K _@ Multiple Kicks _6_4_6_+_K _@ Slash Kick _4_3_1_+_K - SANTANA - ───────────────────────────────────────────────────────────────────────── _( Northern Lights Suplex _4 / _6_+^F / ^G _( Backbreaker _4 / _6_+^I / ^J _) Weak Chop jump forward _2_+^E _) Strong Chop jump forward _2_+^F _) Swanton Bomb _^_2_+^G _) Weak Dropkick diagonal jump _2_+^H _) Leg Drop _^_2_+^I _@ Flying Cross Chop ^4_6_+_P _@ Flying Drop Kick _2_3_6_+_K _@ Somersault Attack _4_1_2_3_6_+_P _@ Santana Sundive ^2_8_+_K _@ ^!Somersault Attack _P _@ ^!Dive Knee _K _@ Throw Box close to box _2_+^U - SHINGEN - ───────────────────────────────────────────────────────────────────────── _( Headlock Slam _4 / _6_+^F / ^G _( Trip Slam _4 / _6_+^I / ^J _) Heavy Chop diagonal jump _2_+^G _) Heavy Air Boot vertical jump _2_+^J _@ Fireball Spit _2_3_6_+_P _@ Low Fireball Spit _2_3_6_+_K _@ Sword Slash _2_1_4_+_P _@ Sliding Palm ^4_6_+_P - Mr. CHIN - ───────────────────────────────────────────────────────────────────────── _( Head Dump _6_+^F / ^G _( Ground Spear _4_+^F / ^G _) Super Slide Kick _3_+^J _) Heavy Double Chop vertical jump _2_+^G _) Weak Jump Kick vertical jump _2_+^H _) Jump Kick vertical jump _2_+^I _) Strong Jump Kick vertical jump _2_+^J _@ Lightning Palm _4_1_2_3_6_+_P _@ Flaming Elbow ^4_6_+_P _@ Thunderball _2_1_4_+_P _@ Hurricane Kick _2_1_4_+_K _@ Tiger Fist _6_6_+_P _@ Kamikaze Slam close _6_3_2_1_4_+_P - ASUKA - ───────────────────────────────────────────────────────────────────────── _( Windmill Destroyer _4 / _6_+^F / ^G _) Prop Kick _3_+^I _) Heavy Sweep _1_+^J _@ Kunai Throw _2_3_6_+_P _@ Flaming Tumble Kick _6_3_2_1_4_+_K _@ Chain Toss ^4_6_+_P _@ Shujaku Xiang ^2_8_+_K _@ Flying Flame Kick _1_6_+_K _@ Dive Kick _4_3_1_+_K _@ Teleport ^U - BILL - ───────────────────────────────────────────────────────────────────────── _( German Suplex _4 / _6_+^F _( Strangle _4 / _6_+^G _( Body Slam _4 / _6_+^I _( Falling Powerbomb _4 / _6_+^J _( Stomping _3_+^J _@ Flying Drop Kick _2_3_6_+_K _@ Power Lariat ^4_6_+_P _@ Tackle _6_6_+_K _@ Throw Box close to box _2_+^U $end ################################################################################################### $info=dino,dinoa,dinoj,dinou $cmd Cadillacs and Dinosaurs © 1993 Capcom Cadillacs: Kyouryuu Shin Seiki Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack _B : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Desperation Moves _# Tag Moves _` Desperation Moves - Needs a small amount of Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _? _? (same direction) _) Pick Up Object close to object _A _) Pick Up Weapon close to weapon _A _) Pick Up Barrel close to barrel _6_+_A _) Throw Knife with Knife _A _) Stab with Knife with Knife, close _A - JACK TENREC - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Face-Stomach Punch _A_A _( ^!Finishing Punch _A _( ^!Shoulder Toss _4 / _6_+_A _( ^!Front Flip Kick _2_8_+_A _( ^!Jump Escape _B _) Straight Punches _A_A_A _) ^!Finish Punch _A _) ^!Shoulder Toss _2 / _8_+_A _) Dive Kick _B _A _) Dive Kick Backward _B _4_+_A _) Slide Kick dashing _A _) Flying Upward Kick dashing _B _A _) Front Flip Kick _2_8_+_A _* Final Uppercut _A_+_B _# Irish Whip stand close and above a partner for 2 seconds Power 4 Speed 3 Skill 3 - HANNAH DUNDEE - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Slap-Knee Strike _A_A _( ^!Finishing Knee _A _( ^!Shoulder Toss _4 / _6_+_A _( ^!Rolling Elbow _2_8_+_A _( ^!Jump Escape _B _) Multi Elbows _A_A_A _) ^!Side Kick _A _) ^!Shoulder Toss _2 / _8_+_A _) Dive Kick _B _A _) Dive Kick Backward _B _4_+_A _) Turned Knee dashing _A _) Flying Split Kick dashing _B _A _) Wall Jump jump toward the wall _B _) ^!Dive Kick _A _) Rolling Elbow _2_8_+_A _* Spiral Flash _A_+_B _# Assist Spring stand close and above a partner for 2 seconds Power 2 Speed 4 Skill 5 - MUSTAPHA CAIRO - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Arm Punch-Knee Bash _A_A _( ^!Finishing Knee _A _( ^!Shoulder Toss _4 / _6_+_A _( ^!Backflip _2_8_+_A _( ^!Jump Escape _B _) Reach Punches-Reach Punch _A_A_A _) ^!Power Kick _A _) ^!Shoulder Toss _2 / _8_+_A _) Dive Kick dashing _A _) Dive Kick Backward _B _4_+_A _) Dropkick dashing _A _) Flying Retract Kick dashing _B _A _) Wall Jump jump toward the wall _B _) ^!Dive Kick _A _) Backflip _2_8_+_A _* Get Off Me Spin _A_+_B _# Shoulder Launch stand close and above a partner for 2 seconds Power 3 Speed 5 Skill 3 - MESS O'BRADOVICH - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Headbutt-Low Knee _A_A _( ^!Finishing Knee _A _( ^!Pancake Slam _6_+_A _( ^!Backdrop _4_+_A _( ^!Back Splash _2_8_+_A _( ^!Jump Escape _B _) Multi Punches _A_A_A _) ^!Jawing Upper _A _) ^!Pancake Slam _2 / _8_+_A _) Dive Kick dashing _A _) Dive Kick Backward _B _4_+_A _) Body Splash dashing _A _) Air Uppercut dashing _B _A _) Back Splash _2_8_+_A _* Haymaker _A_+_B _# Rag Doll Toss stand close and above a partner for 2 seconds Power 5 Speed 2 Skill 4 $end ################################################################################################### $info=capsnk,capsnka,capsnkb $cmd Capcom vs. SNK: Millennium Fight 2000 © 2000 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos - GROOVE SYSTEM - ───────────────────────────────────────────────────────────────────────── _` CAPCOM GROOVE - Super Bar Max Level 3 - Level 1 Super Combos must be done with ^E / ^H and needs 1LV of Super Bar - Level 2 Super Combos must be done with ^G / ^J and needs 2LVs of Super Bar - Level 3 Super Combos must be done with ^W / ^V and needs 3LVs of Super Bar _` SNK GROOVE - Super Bar Max Level 1 - Level 1 Super Combos needs a Super Bar in MAX / FLASHING Life Bar - Level 3 Super Combos needs a Super Bar in MAX and a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── CAPCOM GROOVE _) Dash _6_6 _) Retreat _4_4 _) High Jump _2_8 _) Roll Forward ^E_+^H _) Throw Escape when thrown _4 / _6_+^F / ^G _) Tactical Recovery knocked down ^W SNK GROOVE _) Dash _6_6 _) Retreat _4_4 _) High Jump _2_8 _) Roll Forward ^E_+^H _) Charge Super Bar _O^G_+^J _) Throw Escape when thrown _4 / _6_+^F / ^G _) Tactical Recovery knocked down ^W - RYU - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Sakotsu Wari _6_+^E _) Senpuu Kyaku _6_+^H _) Kurubushi Kick _1_+^J _@ Hadou Ken _2_3_6_+_P _@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _* Shin Shouryuu Ken (^M) _2_3_6_2_3_+_K - KEN MASTERS - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Jigoku Guruma _4 / _6_+^J _( Jigoku Fuusha _^_4 / _6_+^J _) Inazuma Kakato Wari _6_+^H _) Kurubushi Kick _1_+^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Ryusen Kyaku _6_2_3_+_K _@ Zenpou Tenshin _2_1_4_+_P _* Shouryuu Reppa _2_3_6_2_3_+_P _* Shinryuu Ken _2_3_6_2_3_+_K (^*) _* Shippuu Jinrai Kyaku (^M) _2_1_4_2_1_4_+_K - CHUN-LI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^G _( Kirin Shuu _4 / _6_+^J _( Ryuusei Raku _^_4 / _6_+^G _) Kaku Kyaku Raku _3_+^H _) Teikeda _1_+^J _) Yousou Kyaku _^_2_+^J _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Kikou Ken _4_1_2_3_6_+_P _@ Tenshou Kyaku ^2_8_+_K _@ Spinning Bird Kick ^4_6_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Senretsu Kyaku ^4_6_4_6_+_K _* Hazan Tenshou Kyaku ^1_3_1_9_+_K - GUILE - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^G _( Dragon Suplex _4 / _6_+^J _( Flying Mayor _^_4 / _6_+^G _( Flying Buster Drop _^_4 / _6_+^J _) Spinning Back Knuckle _6_+^G _) Rolling Sobat _4 / _6_+^H _) Dragon Sweep _3_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K _* Total Wipeout ^4_6_4_6_+_P _* Somersault Strike ^1_3_1_9_+_K - EDMOND HONDA - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Tawara Nage _4 / _6_+^G _( Saba Ori _4 / _6_+^J _) Harai Geri _4 / _6_+^J _) Flying Sumo Press _^_2_+^J _@ Hyakuretsu Harite ^*_P _@ Super Zutsuki ^4_6_+_P _@ Super Hyakkan Otoshi ^2_8_+_K _@ Ooichou Nage close _x_+_P _* Oni Musou ^4_6_4_6_+_P _* Orochi Kudaki (^M) close _x_x_+_P - ZANGIEF - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( German Suplex _4_+^G _( Piledriver _6_+^G _( Kamitsuki _4 / _6_+^J _) Flying Body Press diagonal jump _2_+^G _) Double Knee Drop diagonal jump _2_+^H _@ Double Lariat ^W _@ ^!Move _4 / _6 _@ Quick Double Lariat ^V _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P _@ Atomic Suplex close _x_+_K _@ Flying Powerbomb _x_+_K _@ Banishing Flat _6_2_3_+_P _* Final Atomic Buster close _x_x_+_P _* Aerial Russian Slam _2_3_6_2_3_+_K - BALROG (M. BISON) - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Liver Break _4 / _6_+^G _( Shoulder Throw _4 / _6_+^J _) Low Straight _1_+^G _) Under Blow _1_+^J _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Dash Ground Straight ^4_3_+_P _@ Dash Ground Upper ^4_3_+_K _@ Buffalo Headbutt ^2_8_+_P _@ Turn Punch _O_P / _K _* Crazy Buffalo ^4_6_4_6_+_P _* ^!Crazy Straight _O_P _* ^!Crazy Upper _O_K _* Gigaton Blow (^M) ^4_6_4_6_+_K - SAKURA KASUGANO - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Sakura-jime _4 / _6_+^G _( Sailor Shoot _4 / _6_+^J _) Flower Kick _6_+^H _@ Hadou Shou _2_3_6_+_P _@ Kou'ou Ken _6_2_3_+_P _@ Shunpuu Renkyaku _2_1_4_+_K _@ ^!Crouch Kick _2_1_4_+^H _@ ^!Forward Kick _2_1_4_+^J _@ Ouka Kyaku High Jump _2_1_4_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Haru Ichiban _2_1_4_2_1_4_+_K - DHALSIM - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^G _( Yoga Throw _4 / _6_+^J _) Yoga Palm _6_+^E _) Shutou Chop _4_+^G _) Short Mid Kick _4_+^H _) Short High Kick _4_+^J _) Short Mid Punch _1_+_P _) Short Sweep _1_+_K _) Air Down Punch _^_4_+^E _) Air Diagonal Punch _^_4_+^G _) Air Mae Geri _^_4_+^H _) Air Roundhouse _^_4_+^J _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+^J _) Kuuchuu Chouhatsu _^_S _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _6_3_2_1_4_+_P _@ Yoga Blast _6_3_2_1_4_+_K _@ Yoga Teleport: Zenpou _6_2_3_+^W / ^V _@ Yoga Teleport: Kouhou _4_2_1_+^W / ^V _* Yoga Stream _2_3_6_2_3_6_+_P _* Yoga Vulcan _2_3_6_2_3_6_+_K - CAMMY WHITE - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Hooligan Suplex _4 / _6_+^G _( Frankensteiner _4 / _6_+^J _( Flying Neck Hunt _^_4 / _6_+^G _( Air Frankensteiner _^_4 / _6_+^J _) Light Grenade _1_+^G _) Toe Buzzsaw _1_+^J _@ Spiral Arrow _2_3_6_+_K _@ Cannon Spike _6_2_3_+_K _@ Axle Spin Knuckle _6_3_2_1_4_+_P _@ Hooligan Combination _1_2_3_6_9_+_P _@ ^!Razor Edge Slicer _N _@ ^!Fatal Leg Twister close head _4 / _6_+_P _@ ^!Cross Scissor Pressure close feet _4 / _6_+_P _@ ^!Cancel _P _* Spin Drive Smasher _2_3_6_2_3_+_K - BLANKA - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Wild Fang _4 / _6_+^G _( Beast Roll _4 / _6_+^J _) Rock Crush _4_+^G _) Amazon River Run _3_+^G _) Beast Step _1_+^J _@ Electric Thunder ^*_P _@ Rolling Attack ^4_6_+_P _@ Backstep Rolling ^4_6_+_K _@ Vertical Rolling ^2_8_+_K _@ Surprise Forward ^V _@ Surprise Backward _4_+^V _* Direct Lightning ^4_6_4_6_+_P _* Shout of Earth ^1_3_1_9_+_P (^*) - M. BISON (VEGA) - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^G _( Death Tower _4 / _6_+^J _@ Psycho Vanish _6_2_3_+_P _@ Psycho Impact ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Somersault Skull Diver ^2_8_+_P_P _* Heartbreak Despair ^4_6_4_6_+_P _* Knee Press Nightmare ^4_6_4_6_+_K - SAGAT - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Tiger Carry _4 / _6_+^G _( Tiger Rage _4 / _6_+^J _) Tiger Tail _1_+^J _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Uppercut _6_2_3_+_P _@ Tiger Crush _6_2_3_+_K _* Tiger Genocide _2_3_6_2_3_+_P _* Tiger Raid _2_1_4_2_1_4_+_K - VEGA (BALROG) - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Rainbow Suplex _4 / _6_+^G _( Carmine Flip _4 / _6_+^J _( Stardust Drop _^_4 / _6_+^G _( Crescent Line _^_4 / _6_+^J _) Cosmic Smart _6_+^J _) Condor Claw _1_+^G _) Windy Liner _^_4_+^H _) Sankaku Tobi jump against the wall _9 _@ Rolling Crystal Flash ^4_6_+_P _@ Sky High Claw ^2_8_+_P, _P _@ Wall Leap ^2_8_+_K _@ ^!Flying Barcelona Attack _P _@ ^!Izuna Drop close _4 / _6_+_P _@ Scarlet Terror ^1_6_+_K _@ Backslash ^W _@ Short Backslash ^V _* Wall Leap ^1_3_1_9_+_K _* ^!Flying Barcelona Special _P _* ^!Rolling Izuna Drop close _4 / _6_+_P _* Scarlet Mirage ^4_6_4_6_+_K _* Red Impact (^M) ^4_6_4_6_+_P - KYO KUSANAGI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+^G _( Issetsu Seoi Nage _4 / _6_+^J _) Ge Shiki: Goufu You _6_+^H _) 88 Shiki _3_+^J _) Ge Shiki: Naraku Otoshi _^_2_+^G _@ 114 Shiki: Aragami _2_3_6_+_P _@ ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ ^!127 Shiki: Yano Sabi _P _@ ^!125 Shiki: Nanase _K _@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ ^!Ge Shiki: Migari Ugachi _P _@ ^!125 Shiki: Nanase _K _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ R.E.D. KicK _4_2_1_+_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P - IORI YAGAMI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+^G / ^J _) Ge Shiki: Goufu In "Shinigame" _6_+^H _) Ge Shiki: Yuri Ori _^_4_+^H _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ Kuzukaze close _6_3_2_1_4_6_+_P _* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) - MAI SHIRANUI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Shiranui Gourin _4 / _6_+^G _( Fuusha Kuzushi _4 / _6_+^J _( Yume Zakura _^_4 / _6_+^G _) Taiku Sensuzuki _6_+^G _) Sankaku Tobi jump against the wall _9 _@ Kachou Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ Musasabi no Mai: Chijou ^2_8_+_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* Shiranui-ryu Ogi: Beni Suzaku _^_2_1_4_2_1_4_+_P - TERRY BOGARD - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Grasping Upper _4 / _6_+^G _( Buster Throw _4 / _6_+^J _) Rising Upper _3_+^G _@ Power Wave _2_3_6_+_P _@ Rising Tackle ^2_8_+_P _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_+_K _* Power Geyser _2_1_4_1_6_+_P _* Buster Wolf _2_3_6_2_3_6_+_K - RYO SAKAZAKI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Hyouchuu Wari Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Hyouchuu Wari _6_+^E _@ Ko'ou Ken _2_3_6_+_P _@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Zanretsu Ken _6_4_6_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - KIM KAPHWAN - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Sakkyaku Nage _4 / _6_+^G _( Rengekikyaku _4 / _6_+^J _) Neri Chagi _6_+^J _) Kamae _O^J _) ^!Haishukyaku _4 / _6_+^E _) ^!Reverse Neri Chagi ^G _) ^!Haishikyaku ^H _@ Hangetsu Zan _2_1_4_+_K _@ Hien Zan ^2_8_+_K _@ ^!Tenshou Zan (with ^J) _2_+^J _@ Haki Kyaku _2_2_+_K _@ Hishou Kyaku _^_2_3_6_+_K _* Hou'ou Kyaku _2_1_4_1_6_+_K _* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K - RAIDEN - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Piledriver _4 / _6_+^G _( Bear Hug _4 / _6_+^J _) Stamp Kick _3_+^J _) Flying Body Press diagonal jump _2_+^G _@ Dokugiri _6_3_2_1_4_+_P _@ Giant Bomb ^4_6_+_P _@ Super Drop Kick _O_K _@ Thunder Crush Bomb close _x_+_K _@ Combination Body Blow _4_2_1_+_P _@ ^!Headbutt _2_1_4_+_P _@ ^!Front Suplex _2_1_4_+_K _* Fire Breath _6_3_2_1_4_6_3_2_1_4_+_P _* Destruction Drop close _x_x_+_K - YURI SAKAZAKI - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Oni Harite _4 / _6_+^G _( Silent Nage _4 / _6_+^J _( Tsubame Otoshi _^_4 / _6_+^G _) En Yoku _6_+^H _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _2_3_6_+_K _@ Yuri Chou Upper _6_2_3_+_P _@ ^!Double Yuri Chou Upper (with ^G) _6_2_3_+^G _@ Hyakuretsu Binta _6_3_2_1_4_+_K _* Hien Rekkou _2_3_6_2_3_6_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - BENIMARU NIKAIDO - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Front Suplex _4 / _6_+^G _( Catch and Shoot _4 / _6_+^J _( Spinning Knee Drop _^_4 / _6_+^G _) Alternative Kick _4 / _6_+^J _) Flying Drill _^_2_+^J _@ Raijin Ken _2_3_6_+_P (^*^G) _@ Shinkuu Katategoma _6_3_2_1_4_+_K _@ ^!Cancel ^W_+^V _@ Iai Geri _2_3_6_+_K _* Raikou Ken _2_3_6_2_3_6_+_P _* Denei Spark _2_1_4_2_1_4_+_P - KING - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Hold Rush _4 / _6_+^G _( Hook Buster _4 / _6_+^J _) Sliding _3_+^J _@ Venom Strike _2_3_6_+_K _@ Double Strike _2_3_6_2_3_6_+_K _@ Trap Shot _4_2_1_+_K _@ Surprise Rose _6_2_3_+_K _@ Tornado Kick _6_3_2_1_4_+_K _* Illusion Dance _2_3_6_3_2_1_4_+_K _* Silent Flash _2_1_4_2_1_4_+_K - VICE - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Death Blow _4 / _6_+^G _( Back Rush _4 / _6_+^J _@ Outrage _2_1_4_+_K _@ Ravenous _^_2_1_4_+_K _@ Decide _4_1_2_3_6_+_K _@ Nail Bomb close _4_1_2_3_6_+_P _@ Gore Fest close _6_3_2_1_4_6_+_P _@ Tranquility _6_2_3_+_K _* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K _* Withering Surface _2_3_6_2_3_6_+_P - GEESE HOWARD - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Shinkuu Nage _4 / _6_+^G _( Satsujin Katate Nage _4 / _6_+^J _) Fudou Sakkatsu Uraken _6_+^G _@ Reppuu Ken _2_3_6_+^E _@ Double Reppuu Ken _2_3_6_+^G _@ Shippuu Ken _^_2_1_4_+_P _@ Joudan Atemi Nage _6_3_2_1_4_+^E (reverse jump) _@ Chuudan Atemi Nage _6_3_2_1_4_+^G (reverse high/mid) _@ Gedan Atemi Nage _6_3_2_1_4_+^H (reverse low) _* Raging Storm _1_6_3_2_1_4_3_+_P _* Deadly Rave (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^G^G^J^J, _2_1_4_+^G - RUGAL BERNSTEIN - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Scorpion Deathlock _4 / _6_+^G _( Scorpion Blow _4 / _6_+^J _@ Reppuu Ken _2_3_6_+_P _@ Kaiser Wave _6_4_1_2_3_6_+_P (_O) _@ Genocide Cutter _6_2_3_+_K _@ God Press _6_3_2_1_4_+_P _@ Dark Barrier _4_1_2_3_6_+_K (reflect projectile) _* Gigantic Pressure _2_3_6_3_2_1_4_+_P _* Total Annihilation _2_3_6_2_3_+_K - RYUJI YAMAZAKI - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Shime Age _4 / _6_+^G _( Bun Nage _4 / _6_+^J _) Bussashi _6_+^E _@ Hebi Tsukai: Gedan _2_1_4_+^E (_O) _@ ^!Hebi Damashi (if held) ^J _@ Hebi Tsukai: Chuudan _2_1_4_+^G (_O) _@ ^!Hebi Damashi (if held) ^J _@ Hebi Tsukai: Joudan _2_1_4_+^H (_O) _@ ^!Hebi Damashi (if held) ^J _@ Sabaki no Aikuchi _6_2_3_+_P _@ Yakiire _6_2_3_+_K _@ Dokute _4_2_1_+_P (_O) _@ Bai Gaeshi _2_3_6_+_P (reflect projectile) _@ Sadomazo _4_1_2_3_6_+_K (reverse high/mid) _* Guillotine _6_4_1_2_3_+_P _* Drill close _x_+_P (^*) - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Unlocks Characters and CPU Battles - On the Game Test Mode, go to PASSWORD and enter a password below: KNOIRGON = Unlocks 7 EX Characters MTOMHMNA = Unlocks 14 EX Characters ASTUERUP = Unlocks 21 EX Characters OIASHCBR = Unlocks all EX Characters and CPU Battles OGSDOROG = Unlocks all EX Characters, Morrigan, Nakoruru, Akuma and CPU Battles 0H2DK0EI = Disables CPU Battles SNIBD6IO = Disables Morrigan, Nakoruru and Akuma _` EX Characters - On the Character Select Screen, _O_S on any character and press _P / _K - Not for Ryu, Iori, Morrigan, Nakoruru and Akuma - EX KEN MASTERS - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Jigoku Guruma _4 / _6_+^J _( Jigoku Fuusha _^_4 / _6_+^J _) Inazuma Kakato Wari _6_+^H _) Kurubushi Kick _1_+^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Kama Barai Geri _2_3_6_+_K _@ ^!Inazuma Kakato Wari _O_K _@ Nata Otoshi Geri _6_3_2_+_K _@ ^!Inazuma Kakato Wari _O_K _@ Oosoto Mawashi Geri _4_1_2_3_6_+_K _@ ^!Inazuma Kakato Wari _O_K _* Shouryuu Reppa _2_3_6_2_3_+_P - EX CHUN-LI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^G _( Kirin Shuu _4 / _6_+^J _( Ryuusei Raku _^_4 / _6_+^G _) Kaku Kyaku Raku _3_+^H _) Teikeda _1_+^J _) Yousou Kyaku _^_2_+^J _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Spinning Bird Kick (_^)^2_8_+_K _* Senretsu Kyaku ^4_6_4_6_+_K _* Spinning Hornet Kick ^1_3_1_9_+_K - EX GUILE - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^G _( Dragon Suplex _4 / _6_+^J _( Flying Mayor _^_4 / _6_+^G _( Flying Buster Drop _^_4 / _6_+^J _) Spinning Back Knuckle _6_+^G _) Reverse Spin Kick close _4 / _6_+^J _) Lift Upper _3_+^G _) Dragon Sweep _3_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K _* Somersault Strike ^1_3_1_9_+_K - EX EDMOND HONDA - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Tawara Nage _4 / _6_+^G _( Saba Ori _4 / _6_+^J _) Hiza Geri close ^J _) Tsuppari _4 / _6_+^G _) Harai Geri _4 / _6_+^J _) Shagami Tsuppari _1_+^G _) Shiko Geri _1_+^J _) Flying Sumo Press _^_2_+^J _@ Hyakuretsu Harite ^*_P _@ ^!Move _4 / _6 _@ Super Zutsuki ^4_6_+_P _@ Super Hyakkan Otoshi ^2_8_+_K _* Oni Musou ^4_6_4_6_+_P - EX ZANGIEF - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( German Suplex _4_+^G _( Piledriver _6_+^G _( Kamitsuki _4 / _6_+^J _) Flying Body Press diagonal jump _2_+^G _) Double Knee Drop diagonal jump _2_+^H _) Air Headbutt vertical jump _8_+^G _@ Double Lariat ^W _@ ^!Move _4 / _6 _@ High Speed Double Lariat ^V _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P _* Final Atomic Buster close _x_x_+_P - EX BALROG (EX M. BISON) - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Liver Break _4 / _6_+^G _( Head Bomber _4 / _6_+^J _) Low Straight _1_+^G _) Under Blow _1_+^J _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Turn Punch _O_P / _K _* Crazy Buffalo ^4_6_4_6_+_P _* ^!Crazy Straight _O_P _* ^!Crazy Upper _O_K - EX SAKURA KASUGANO - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Sakura-jime _4 / _6_+^G _( Sailor Shoot _4 / _6_+^J _) Flower Kick _6_+^H _) Genkotsu Stamp _1_+^G _) Sakura Kick _^_2_+^J _@ Hadou Ken _2_3_6_+_P (^*) _@ Shou'ou Ken _6_2_3_+_P _@ Shunpuu Kyaku (_^)_2_1_4_+_K _* Midare Zakura _2_3_6_2_3_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Haru Ichiban _2_1_4_2_1_4_+_K - EX DHALSIM - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^G _( Yoga Throw _4 / _6_+^J _) Yoga Headbutt close ^G _) Yoga Knee Kick close ^J _) Double Zoom Straight _6_+^G _) Zoom High Kick _6_+^J _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+_K _) Kuuchuu Chouhatsu _^_S _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _4_1_2_3_6_+_P _@ Yoga Blast _4_1_2_3_6_+_K _@ Yoga Teleport: Zenpou _6_2_3_+^W / ^V _@ Yoga Teleport: Kouhou _4_2_1_+^W / ^V _* Yoga Tempest _4_1_2_3_6_4_1_2_3_6_+_P - EX CAMMY WHITE - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Hooligan Suplex _4 / _6_+^G _( Frankensteiner _4 / _6_+^J _( Flying Neck Hunt _^_4 / _6_+^G _( Air Frankensteiner _^_4 / _6_+^J _) Light Grenade _1_+^G _) Toe Buzzsaw _1_+^J _@ Cannon Spike _6_2_3_+_K _@ Hooligan Combination _1_2_3_6_9_+_P _@ ^!Razor Edge Slicer _N _@ ^!Fatal Leg Twister close head _4 / _6_+_P _@ ^!Cross Scissor Pressure close feet _4 / _6_+_P _@ ^!Cannon Strike _K _@ ^!Cancel _P _@ Cannon Strike _^_2_1_4_+_K _* Spin Drive Smasher _2_3_6_2_3_+_K _* Reverse Shaft Breaker _2_1_4_2_1_+_K (^*) - EX BLANKA - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Wild Fang _4 / _6_+^G _( Beast Roll _4 / _6_+^J _) Rock Crush _4_+^G _) Amazon River Run _3_+^G _) Beast Step _1_+^J _@ Electric Thunder ^*_P _@ Rolling Attack ^4_6_+_P _@ Surprise Forward ^V _@ Surprise Backward _4_+^V _* Ground Shave Rolling ^4_6_4_6_+_P (_O) - EX M. BISON (EX VEGA) - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^G _( Death Tower _4 / _6_+^J _) Hell Attack jump forward ^G^G _@ Psycho Crusher ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Devil Reverse ^2_8_+_P_P _* Knee Press Nightmare ^4_6_4_6_+_K - EX SAGAT - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Tiger Carry _4 / _6_+^G _( Tiger Rage _4 / _6_+^J _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Uppercut _6_2_3_+_P _@ Tiger Crush _2_3_6_9_+_K _* Tiger Cannon _2_3_6_2_3_6_+_P _* Ground Tiger Cannon _2_3_6_2_3_6_+_K - EX VEGA (EX BALROG) - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Rainbow Suplex _4 / _6_+^G _( Carmine Flip _4 / _6_+^J _( Stardust Drop _^_4 / _6_+^G _( Crescent Line _^_4 / _6_+^J _) Peace of Mercury _4_+^H _) Dragon Whip _1_+^J _) Windy Liner _^_4_+^H _) Sankaku Tobi jump against the wall _9 _@ Rolling Crystal Flash ^4_6_+_P _@ Sky High Claw ^2_8_+_P, _P _@ Wall Leap ^2_8_+_K _@ ^!Flying Barcelona Attack _P _@ ^!Izuna Drop close _4 / _6_+_P _@ Scarlet Terror ^1_6_+_K _@ Backslash ^W _@ Short Backslash ^V _* Wall Leap ^1_3_1_9_+_K _* ^!Rolling Izuna Drop close _4 / _6_+_P - EX RYU "EVIL RYU" - RATIO-4 ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Sakotsu Wari _6_+^E _) Senpuu Kyaku _6_+^H _) Kurubushi Kick _1_+^J _) Tenma Kuujin Kyaku jump forward _2_+^J _@ Hadou Ken _2_3_6_+_P _@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V _@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V _* Shinkuu Hadou Ken _6_3_2_1_4_6_3_2_1_4_+_P _* Messatsu Gou Shouryuu _2_3_6_2_3_+_P _* Shun Goku Satsu (^M) ^E^E_6^H^G - MORRIGAN AENSLAND - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Moon Tracer _4 / _6_+^G _( Breast Anguish _4 / _6_+^J _( Sexual Embrace _^_4 / _6_+^G _) Splash Libido _6_+^G _) Ecstasy Climb close _6_+^G _) Deep Crescendo _6_+^J _) Necro Desire close _6_+^J _) Mysterious Arc _3_+^G _) Twilight Loop _3_+^J _) Shell Kick _^_2_+^H _) Hunter Chain ^E^H^G^J_6_+^G_6_+^J _@ Soul Fist _2_3_6_+_P _@ Shadow Blade _6_2_3_+_P _@ Vector Drain close _6_3_2_1_4_+_P _* Valkyrie Turn (_^)_6_3_2_1_4_+_K_K _* Cardinal Blade _2_3_6_2_3_+_P _* Darkness Illusion (^M) (_^)^E^E_6^H^G - AKUMA (GOUKI) - RATIO-4 ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Zugai Hassatsu _6_+^E _) Kurubushi Kick _1_+^J _) Tenma Kuujin Kyaku jump forward _2_+^J _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V _@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V _* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* Tenma Gou Zanku _^_2_3_6_2_3_6_+_P _* Shun Goku Satsu (^M) ^E^E_6^H^G - EX KYO KUSANAGI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+^G _( Issetsu Seoi Nage _4 / _6_+^J _) Ge Shiki: Goufu You _6_+^H _) 88 Shiki _3_+^J _) Ge Shiki: Naraku Otoshi _^_2_+^G _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 101 Shiki: Oboro Guruma _4_2_1_+_K _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ 75 Shiki Kai _2_3_6_+_K_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) - EX MAI SHIRANUI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Shiranui Gourin _4 / _6_+^G _( Fuusha Kuzushi _4 / _6_+^J _( Yume Zakura _^_4 / _6_+^G _) Taiku Sensuzuki _6_+^G _) Sankaku Tobi jump against the wall _9 _@ Kachou Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Kagero no Mai ^2_8_+_K _@ Musasabi no Mai: Chijou ^2_8_+_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* Mizudori no Mai _2_3_6_2_3_6_+_P - EX TERRY BOGARD - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Grasping Upper _4 / _6_+^G _( Buster Throw _4 / _6_+^J _) Rising Upper _3_+^G _@ Power Wave _2_3_6_+_P _@ Power Dunk _6_2_3_+_K _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_+_K _* Power Geyser _2_1_4_1_6_+_P _* Buster Wolf _2_3_6_2_3_6_+_K - EX RYO SAKAZAKI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Hyouchuu Wari Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Hyouchuu Wari _6_+^E _@ Ko'ou Ken _2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Mouko Raijin Setsu _4_2_1_+_P _@ Kyokugen-ryuu Renbu Ken close _6_3_2_1_4_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Tenchi Haoh Ken (^M) _2_3_6_2_3_6_+_P - EX KIM KAPHWAN - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Sakkyaku Nage _4 / _6_+^G _( Rengekikyaku _4 / _6_+^J _) Neri Chagi _6_+^J _@ Hangetsu Zan _2_1_4_+_K _@ Kuu Sajin ^2_8_+_P _@ Haki Kyaku _2_2_+_K _@ Hishou Kyaku _^_2_3_6_+_K _* Hou'ou Kyaku _2_1_4_1_6_+_K _* Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K - EX RAIDEN - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Piledriver _4 / _6_+^G _( Bear Hug _4 / _6_+^J _) Stamp Kick _3_+^J _) Flying Body Press diagonal jump _2_+^G _@ Dokugiri _6_3_2_1_4_+_P _@ Giant Bomb ^4_6_+_P _@ Super Drop Kick _O_K _@ Thunder Crush Bomb close _x_+_K _@ Jumping Lariat Drop _6_2_3_+_P _* Crazy Train _2_3_6_2_3_6_+_P _* Destruction Drop close _x_x_+_K - EX YURI SAKAZAKI - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Oni Harite _4 / _6_+^G _( Silent Nage _4 / _6_+^J _( Tsubame Otoshi _^_4 / _6_+^G _) En Yoku _6_+^H _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _2_3_6_+_K _@ Saiha _2_1_4_+_P _@ Hyakuretsu Binta _6_4_6_+_P _* Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_K _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - EX BENIMARU NIKAIDO - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Front Suplex _4 / _6_+^G _( Catch and Shoot _4 / _6_+^J _( Spinning Knee Drop _^_4 / _6_+^G _) Jackknife Kick _6_+^H _) Flying Drill _^_2_+^J _@ Raijin Ken _2_3_6_+_P _@ Taikuu Raijin Ken _6_2_3_+_P _@ Shinkuu Katategoma _6_3_2_1_4_+_K _@ Iai Geri _2_3_6_+_K _@ Benimaru Collider close _6_3_2_1_4_6_+_P _* Raikou Ken _2_3_6_2_3_6_+_P _* Taikuu Raikou Ken _2_3_6_2_3_6_+_K _* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P - EX KING - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Hold Rush _4 / _6_+^G _( Hook Buster _4 / _6_+^J _) Sliding _3_+^J _@ Venom Strike _2_3_6_+_K _@ Trap Shot _4_2_1_+_K _@ Moushuu Kyaku _2_1_4_+_K _@ Tobi Nidan Shisshukuri _6_2_3_+_K _* Illusion Dance _2_3_6_3_2_1_4_+_K _* Double Strike _6_4_6_3_2_+_K - EX VICE - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Death Blow _4 / _6_+^G _( Back Rush _4 / _6_+^J _@ Outrage _2_1_4_+_K _@ Ravenous _^_2_1_4_+_K _@ Mayhem _2_1_4_+_P _@ Decide _4_1_2_3_6_+_K _@ Decide Slayer _6_2_3_+_K _@ Nail Bomb close _4_1_2_3_6_+_P _* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K _* Withering Surface _2_3_6_2_3_6_+_P - EX GEESE HOWARD - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Shinkuu Nage _4 / _6_+^G _( Satsujin Katate Nage _4 / _6_+^J _) Fudou Sakkatsu Uraken _6_+^G _@ Reppuu Ken '96 _2_3_6_+^E _@ Double Reppuu Ken '96 _2_3_6_+^G _@ Ja'ei Ken _6_3_2_1_4_+_K _@ Joudan Atemi Nage _6_3_2_1_4_+^E (reverse jump) _@ Chuudan Atemi Nage _6_3_2_1_4_+^G (reverse high/mid) _* Raging Storm _1_6_3_2_1_4_3_+_P _* Deadly Rave (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^G^G^J^J, _2_1_4_+^G - EX RUGAL BERNSTEIN - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Scorpion Deathlock _4 / _6_+^G _( Scorpion Blow _4 / _6_+^J _@ Gravity Smash (_^)_2_3_6_+_P _@ Genocide Cutter _6_2_3_+_K _@ Rugal Execution _6_3_2_1_4_+_P _@ Dark Barrier _4_1_2_3_6_+_K (reflect projectile) _* Gigantic Pressure _2_3_6_3_2_1_4_+_P _* Total Annihilation _2_3_6_2_3_+_K - EX RYUJI YAMAZAKI - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Shime Age _4 / _6_+^G _( Bun Nage _4 / _6_+^J _) Bussashi _6_+^E _@ Hebi Tsukai: Gedan _2_1_4_+^E (_O) _@ ^!Hebi Damashi (if held) ^J _@ Hebi Tsukai: Chuudan _2_1_4_+^G (_O) _@ ^!Hebi Damashi (if held) ^J _@ Hebi Tsukai: Joudan _2_1_4_+^H (_O) _@ ^!Hebi Damashi (if held) ^J _@ Sabaki no Aikuchi _6_2_3_+_P _@ Suna Kake _6_2_3_+_K _@ Bakudan Pachiki close _6_3_2_1_4_6_+_P _@ Bai Gaeshi _2_3_6_+_P (reflect projectile) _@ Sadomazo _4_1_2_3_6_+_K (reverse high/mid) _* Guillotine _2_3_6_2_3_6_+_P _* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) - EX IORI YAGAMI "OROCHI IORI" - RATIO-4 ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+^G / ^J _) Ge Shiki: Goufu In "Shinigame" _6_+^H _) Ge Shiki: Yuri Ori _^_4_+^H _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* Ura 100 Shiki: Oni Honou _2_3_6_2_3_+_P - NAKORURU - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Ruten Mune Gekiha _4 / _6_+^G _( Jiten Sanren Kyaku _4 / _6_+^J _) Chitenzan _3_+^G _@ Annu Mutsube _4_1_2_+_P _@ Lela Mutsube _2_3_6_+_P _@ Amube Yatoro _6_3_2_1_4_+_P _@ Taka ni Tsukamaru _2_1_4_+_K _@ ^!Taka ni Tsukamari Kougeki _P / ^H _@ ^!Kamui Mutsube _2_1_4_+_P _@ ^!Amube Yatoro _2_3_6_+_P _@ ^!Taka ni Oriru ^J _@ Shichikapu Etu _4_1_2_3_6_+_K _* Shichikapu Kamui Irushika _6_3_2_1_4_6_3_2_1_4_+_P _* Shirikoro Kamui Nomi (^M) _2_3_6_2_3_6_+_K _* ^!Cancel ^W_+^V - CHEATS - ───────────────────────────────────────────────────────────────────────── _` CPU Battles - Needs to be unlocked with Password first _` Fight Morrigan on Stage 4 - Use the Capcom Groove - Win 5 rounds with Super Combos - Get 60.000 Groove Points _` Fight Nakoruru on Stage 4 - Use the SNK Groove - Win 5 rounds with Super Combos - Get 60.000 Groove Points _` Fight Akuma after the Final Stage - Win 10 rounds with Super Combos - Get 80.000 Groove Points _` Pair Play Mode - After insert coins _O^W and press _S $end ################################################################################################### $info=cvsgd $cmd Capcom vs. SNK: Millennium Fight 2000 Pro © 2001 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos - GROOVE SYSTEM - ───────────────────────────────────────────────────────────────────────── _` CAPCOM GROOVE - Super Bar Max Level 3 - Level 1 Super Combos must be done with ^E / ^H and needs 1LV of Super Bar - Level 2 Super Combos must be done with ^G / ^J and needs 2LVs of Super Bar - Level 3 Super Combos must be done with ^W / ^V and needs 3LVs of Super Bar _` SNK GROOVE - Super Bar Max Level 1 - Level 1 Super Combos needs a Super Bar in MAX / FLASHING Life Bar - Level 3 Super Combos needs a Super Bar in MAX and a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── CAPCOM GROOVE _) Dash _6_6 _) Retreat _4_4 _) High Jump _2_8 _) Roll Forward ^E_+^H _) Throw Escape when thrown _4 / _6_+^F / ^G _) Tactical Recovery knocked down ^W SNK GROOVE _) Dash _6_6 _) Retreat _4_4 _) High Jump _2_8 _) Roll Forward ^E_+^H _) Charge Super Bar _O^G_+^J _) Throw Escape when thrown _4 / _6_+^F / ^G _) Tactical Recovery knocked down ^W - RYU - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Sakotsu Wari _6_+^E _) Senpuu Kyaku _6_+^H _) Kurubushi Kick _1_+^J _@ Hadou Ken _2_3_6_+_P _@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _* Shin Shouryuu Ken (^M) _2_3_6_2_3_+_K - KEN MASTERS - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Jigoku Guruma _4 / _6_+^J _( Jigoku Fuusha _^_4 / _6_+^J _) Inazuma Kakato Wari _6_+^H _) Kurubushi Kick _1_+^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Ryusen Kyaku _4_2_1_+_K _@ Zenpou Tenshin _2_1_4_+_P _* Shouryuu Reppa _2_3_6_2_3_+_P _* Shinryuu Ken _2_3_6_2_3_+_K (^*) _* Shippuu Jinrai Kyaku (^M) _2_1_4_2_1_4_+_K - CHUN-LI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^G _( Kirin Shuu _4 / _6_+^J _( Ryuusei Raku _^_4 / _6_+^G _) Kaku Kyaku Raku _3_+^H _) Teikeda _1_+^J _) Yousou Kyaku _^_2_+^J _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Kikou Ken _4_1_2_3_6_+_P _@ Tenshou Kyaku ^2_8_+_K _@ Spinning Bird Kick ^4_6_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Senretsu Kyaku ^4_6_4_6_+_K _* Hazan Tenshou Kyaku ^1_3_1_9_+_K - GUILE - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^G _( Dragon Suplex _4 / _6_+^J _( Flying Mayor _^_4 / _6_+^G _( Flying Buster Drop _^_4 / _6_+^J _) Spinning Back Knuckle _6_+^G _) Rolling Sobat _4 / _6_+^H _) Dragon Sweep _3_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K _* Total Wipeout ^4_6_4_6_+_P _* Somersault Strike ^1_3_1_9_+_K - EDMOND HONDA - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Tawara Nage _4 / _6_+^G _( Saba Ori _4 / _6_+^J _) Harai Geri _4 / _6_+^J _) Flying Sumo Press _^_2_+^J _@ Hyakuretsu Harite ^*_P _@ Super Zutsuki ^4_6_+_P _@ Super Hyakkan Otoshi ^2_8_+_K _@ Ooichou Nage close _x_+_P _* Oni Musou ^4_6_4_6_+_P _* Orochi Kudaki (^M) close _x_x_+_P - ZANGIEF - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( German Suplex _4_+^G _( Piledriver _6_+^G _( Kamitsuki _4 / _6_+^J _) Flying Body Press diagonal jump _2_+^G _) Double Knee Drop diagonal jump _2_+^H _@ Double Lariat ^W _@ ^!Move _4 / _6 _@ Quick Double Lariat ^V _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P _@ Atomic Suplex close _x_+_K _@ Flying Powerbomb _x_+_K _@ Banishing Flat _6_2_3_+_P _* Final Atomic Buster close _x_x_+_P _* Aerial Russian Slam _2_3_6_2_3_+_K - BALROG (M. BISON) - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Liver Break _4 / _6_+^G _( Shoulder Throw _4 / _6_+^J _) Low Straight _1_+^G _) Under Blow _1_+^J _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Dash Ground Straight ^4_3_+_P _@ Dash Ground Upper ^4_3_+_K _@ Buffalo Headbutt ^2_8_+_P _@ Turn Punch _O_P / _K _* Crazy Buffalo ^4_6_4_6_+_P _* ^!Crazy Straight _O_P _* ^!Crazy Upper _O_K _* Gigaton Blow (^M) ^4_6_4_6_+_K - MORRIGAN AENSLAND - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Moon Tracer _4 / _6_+^G _( Breast Anguish _4 / _6_+^J _( Sexual Embrace _^_4 / _6_+^G _) Splash Libido _6_+^G _) Ecstasy Climb close _6_+^G _) Deep Crescendo _6_+^J _) Necro Desire close _6_+^J _) Mysterious Arc _3_+^G _) Twilight Loop _3_+^J _) Shell Kick _^_2_+^H _) Hunter Chain ^E^H^G^J_6_+^G_6_+^J _@ Soul Fist _2_3_6_+_P _@ Shadow Blade _6_2_3_+_P _@ Vector Drain close _6_3_2_1_4_+_P _* Valkyrie Turn (_^)_6_3_2_1_4_+_K_K _* Cardinal Blade _2_3_6_2_3_+_P _* Darkness Illusion (^M) (_^)^E^E_6^H^G - DAN HIBIKI - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Seoi Nage: Chouhatsu _4 / _6_+^G _( Seoi Nage: Shagami Chouhatsu _4 / _6_+^J _) Shagami Chouhatsu crouching _S _) Kuuchuu Chouhatsu _^_S _@ Gadou Ken _2_3_6_+_P _@ Kouryuu Ken _6_2_3_+_P _@ Dankuu Kyaku (_^)_2_1_4_+_K _@ Zenten Chouhatsu _2_3_6_+_S _@ Kouten Chouhatsu _2_1_4_+_S _* Shinkuu Gadou Ken _2_3_6_2_3_6_+_P _* Hisshou Burai Ken _2_1_4_2_1_4_+_K _* Kouryuu Rekka _2_3_6_2_3_+_K _* Chouhatsu Densetsu _2_3_6_2_3_6_+_S - SAKURA KASUGANO - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Sakura-jime _4 / _6_+^G _( Sailor Shoot _4 / _6_+^J _) Flower Kick _6_+^H _) Downward Smash _^_2_+^G _@ Hadou Shou _2_3_6_+_P _@ Kou'ou Ken _6_2_3_+_P _@ Shunpuu Renkyaku _2_1_4_+_K _@ ^!Crouch Kick _2_1_4_+^H _@ ^!Forward Kick _2_1_4_+^J _@ Ouka Kyaku High Jump _2_1_4_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Haru Ichiban _2_1_4_2_1_4_+_K - DHALSIM - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^G _( Yoga Throw _4 / _6_+^J _) Yoga Palm _6_+^E _) Shutou Chop _4_+^G _) Short Mid Kick _4_+^H _) Short High Kick _4_+^J _) Short Mid Punch _1_+_P _) Short Sweep _1_+_K _) Air Down Punch _^_4_+^E _) Air Diagonal Punch _^_4_+^G _) Air Mae Geri _^_4_+^H _) Air Roundhouse _^_4_+^J _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+^J _) Kuuchuu Chouhatsu _^_S _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _6_3_2_1_4_+_P _@ Yoga Blast _6_3_2_1_4_+_K _@ Yoga Teleport: Zenpou _6_2_3_+^W / ^V _@ Yoga Teleport: Kouhou _4_2_1_+^W / ^V _* Yoga Stream _2_3_6_2_3_6_+_P _* Yoga Vulcan _2_3_6_2_3_6_+_K - CAMMY WHITE - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Hooligan Suplex _4 / _6_+^G _( Frankensteiner _4 / _6_+^J _( Flying Neck Hunt _^_4 / _6_+^G _( Air Frankensteiner _^_4 / _6_+^J _) Light Grenade _1_+^G _) Toe Buzzsaw _1_+^J _@ Spiral Arrow _2_3_6_+_K _@ Cannon Spike _6_2_3_+_K _@ Axle Spin Knuckle _6_3_2_1_4_+_P _@ Hooligan Combination _1_2_3_6_9_+_P _@ ^!Razor Edge Slicer _N _@ ^!Fatal Leg Twister close head _4 / _6_+_P _@ ^!Cross Scissor Pressure close feet _4 / _6_+_P _@ ^!Cancel _P _* Spin Drive Smasher _2_3_6_2_3_+_K - BLANKA - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Wild Fang _4 / _6_+^G _( Beast Roll _4 / _6_+^J _) Rock Crush _4_+^G _) Amazon River Run _3_+^G _) Beast Step _1_+^J _@ Electric Thunder ^*_P _@ Rolling Attack ^4_6_+_P _@ Backstep Rolling ^4_6_+_K _* Direct Lightning ^4_6_4_6_+_P _* Shout of Earth ^1_3_1_9_+_P (^*) - M. BISON (VEGA) - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^G _( Death Tower _4 / _6_+^J _@ Psycho Vanish _6_2_3_+_P _@ Psycho Impact ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Somersault Skull Diver ^2_8_+_P_P _* Heartbreak Despair ^4_6_4_6_+_P _* Knee Press Nightmare ^4_6_4_6_+_K - SAGAT - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Tiger Carry _4 / _6_+^G _( Tiger Rage _4 / _6_+^J _) Tiger Tail _1_+^J _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Uppercut _6_2_3_+_P _@ Tiger Crush _6_2_3_+_K _* Tiger Genocide _2_3_6_2_3_+_P _* Tiger Raid _2_1_4_2_1_4_+_K - VEGA (BALROG) - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Rainbow Suplex _4 / _6_+^G _( Carmine Flip _4 / _6_+^J _( Stardust Drop _^_4 / _6_+^G _( Crescent Line _^_4 / _6_+^J _) Cosmic Smart _6_+^J _) Condor Claw _1_+^G _) Sankaku Tobi jump against the wall _9 _@ Rolling Crystal Flash ^4_6_+_P _@ Sky High Claw ^2_8_+_P, _P _@ Wall Leap ^2_8_+_K _@ ^!Flying Barcelona Attack _P _@ ^!Izuna Drop close _4 / _6_+_P _@ Scarlet Terror ^1_6_+_K _@ Backslash ^W _@ Short Backslash ^V _* Wall Leap ^1_3_1_9_+_K _* ^!Flying Barcelona Special _P _* ^!Rolling Izuna Drop close _4 / _6_+_P _* Scarlet Mirage ^4_6_4_6_+_K _* Red Impact (^M) ^4_6_4_6_+_P - EX RYU "EVIL RYU" - RATIO-4 ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Sakotsu Wari _6_+^E _) Senpuu Kyaku _6_+^H _) Kurubushi Kick _1_+^J _) Tenma Kuujin Kyaku jump forward _2_+^J _@ Hadou Ken _2_3_6_+_P _@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V _@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V _* Shinkuu Hadou Ken _6_3_2_1_4_6_3_2_1_4_+_P _* Messatsu Gou Shouryuu _2_3_6_2_3_+_P _* Shun Goku Satsu (^M) ^E^E_6^H^G - AKUMA (GOUKI) - RATIO-4 ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Zugai Hassatsu _6_+^E _) Kurubushi Kick _1_+^J _) Tenma Kuujin Kyaku jump forward _2_+^J _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V _@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V _* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* Tenma Gou Zanku _^_2_3_6_2_3_6_+_P _* Shun Goku Satsu (^M) ^E^E_6^H^G - KYO KUSANAGI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+^G _( Issetsu Seoi Nage _4 / _6_+^J _) Ge Shiki: Goufu You _6_+^H _) 88 Shiki _3_+^J _) Ge Shiki: Naraku Otoshi _^_2_+^G _@ 114 Shiki: Aragami _2_3_6_+_P _@ ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ ^!127 Shiki: Yano Sabi _P _@ ^!125 Shiki: Nanase _K _@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ ^!Ge Shiki: Migari Ugachi _P _@ ^!125 Shiki: Nanase _K _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ R.E.D. KicK _4_2_1_+_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P - IORI YAGAMI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+^G / ^J _) Ge Shiki: Goufu In "Shinigame" _6_+^H _) Ge Shiki: Yuri Ori _^_4_+^H _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ Kuzukaze close _6_3_2_1_4_6_+_P _* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) - MAI SHIRANUI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Shiranui Gourin _4 / _6_+^G _( Fuusha Kuzushi _4 / _6_+^J _( Yume Zakura _^_4 / _6_+^G _) Taiku Sensuzuki _6_+^G _) Sankaku Tobi jump against the wall _9 _@ Kachou Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ Musasabi no Mai: Chijou ^2_8_+_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* Shiranui-ryu Ogi: Beni Suzaku _^_2_1_4_2_1_4_+_P - TERRY BOGARD - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Grasping Upper _4 / _6_+^G _( Buster Throw _4 / _6_+^J _) Rising Upper _3_+^G _@ Power Wave _2_3_6_+_P _@ Rising Tackle ^2_8_+_P _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_+_K _* Power Geyser _2_1_4_1_6_+_P _* Buster Wolf _2_3_6_2_3_6_+_K - RYO SAKAZAKI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Hyouchuu Wari Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Hyouchuu Wari _6_+^E _@ Ko'ou Ken _2_3_6_+_P _@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Zanretsu Ken _6_4_6_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - KIM KAPHWAN - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Sakkyaku Nage _4 / _6_+^G _( Rengekikyaku _4 / _6_+^J _) Neri Chagi _6_+^J _) Kamae _O^J _) ^!Haishukyaku _4 / _6_+^E _) ^!Reverse Neri Chagi ^G _) ^!Haishikyaku ^H _@ Hangetsu Zan _2_1_4_+_K _@ Hien Zan ^2_8_+_K _@ ^!Tenshou Zan (with ^J) _2_+^J _@ Haki Kyaku _2_2_+_K _@ Hishou Kyaku _^_2_3_6_+_K _* Hou'ou Kyaku _2_1_4_1_6_+_K _* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K - RAIDEN - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Piledriver _4 / _6_+^G _( Bear Hug _4 / _6_+^J _) Stamp Kick _3_+^J _) Flying Body Press diagonal jump _2_+^G _@ Dokugiri _6_3_2_1_4_+_P _@ Giant Bomb ^4_6_+_P _@ Super Drop Kick _O_K _@ Thunder Crush Bomb close _x_+_K _@ Combination Body Blow _4_2_1_+_P _@ ^!Headbutt _2_1_4_+_P _@ ^!Front Suplex _2_1_4_+_K _* Fire Breath _6_3_2_1_4_6_3_2_1_4_+_P _* Destruction Drop close _x_x_+_K - NAKORURU - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Ruten Mune Gekiha _4 / _6_+^G _( Jiten Sanren Kyaku _4 / _6_+^J _) Chitenzan _3_+^G _@ Annu Mutsube _4_1_2_+_P _@ Lela Mutsube _2_3_6_+_P _@ Amube Yatoro _6_3_2_1_4_+_P _@ Taka ni Tsukamaru _2_1_4_+_K _@ ^!Taka ni Tsukamari Kougeki _P / ^H _@ ^!Kamui Mutsube _2_1_4_+_P _@ ^!Amube Yatoro _2_3_6_+_P _@ ^!Taka ni Oriru ^J _@ Shichikapu Etu _4_1_2_3_6_+_K _* Shichikapu Kamui Irushika _6_3_2_1_4_6_3_2_1_4_+_P _* Shirikoro Kamui Nomi (^M) _2_3_6_2_3_6_+_K _* ^!Cancel ^W_+^V - JOE HIGASHI - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Nihon Nage _4 / _6_+^G _( Hiza Jigoku _4 / _6_+^J _@ Hurricane Upper _4_1_2_3_6_+^E _@ Bakuretsu Hurricane _4_1_2_3_6_+^G _@ Tiger Kick _6_2_3_+_K _@ Slash Kick _4_1_2_3_6_+_K _* Screw Upper _2_3_6_2_3_6_+_P - YURI SAKAZAKI - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Oni Harite _4 / _6_+^G _( Silent Nage _4 / _6_+^J _( Tsubame Otoshi _^_4 / _6_+^G _) En Yoku _6_+^H _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _2_3_6_+_K _@ Yuri Chou Upper _6_2_3_+_P _@ ^!Double Yuri Chou Upper (with ^G) _6_2_3_+^G _@ Hyakuretsu Binta _6_3_2_1_4_+_K _* Hien Rekkou _2_3_6_2_3_6_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - BENIMARU NIKAIDO - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Front Suplex _4 / _6_+^G _( Catch and Shoot _4 / _6_+^J _( Spinning Knee Drop _^_4 / _6_+^G _) Alternative Kick _4 / _6_+^J _) Flying Drill _^_2_+^J _@ Raijin Ken _2_3_6_+_P (^*^G) _@ Shinkuu Katategoma _6_3_2_1_4_+_K _@ ^!Cancel ^W_+^V _@ Iai Geri _2_3_6_+_K _* Raikou Ken _2_3_6_2_3_6_+_P _* Denei Spark _2_1_4_2_1_4_+_P - KING - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Hold Rush _4 / _6_+^G _( Hook Buster _4 / _6_+^J _) Sliding _3_+^J _@ Venom Strike _2_3_6_+_K _@ Double Strike _2_3_6_2_3_6_+_K _@ Trap Shot _4_2_1_+_K _@ Surprise Rose _6_2_3_+_K _@ Tornado Kick _6_3_2_1_4_+_K _* Illusion Dance _2_3_6_3_2_1_4_+_K _* Silent Flash _2_1_4_2_1_4_+_K - VICE - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Death Blow _4 / _6_+^G _( Back Rush _4 / _6_+^J _@ Outrage _2_1_4_+_K _@ Ravenous _^_2_1_4_+_K _@ Decide _4_1_2_3_6_+_K _@ Nail Bomb close _4_1_2_3_6_+_P _@ Gore Fest close _6_3_2_1_4_6_+_P _@ Tranquility _6_2_3_+_K _* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K _* Withering Surface _2_3_6_2_3_6_+_P - GEESE HOWARD - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Shinkuu Nage _4 / _6_+^G _( Satsujin Katate Nage _4 / _6_+^J _) Fudou Sakkatsu Uraken _6_+^G _@ Reppuu Ken _2_3_6_+^E _@ Double Reppuu Ken _2_3_6_+^G _@ Shippuu Ken _^_2_1_4_+_P _@ Joudan Atemi Nage _6_3_2_1_4_+^E (reverse jump) _@ Chuudan Atemi Nage _6_3_2_1_4_+^G (reverse high/mid) _@ Gedan Atemi Nage _6_3_2_1_4_+^H (reverse low) _* Raging Storm _1_6_3_2_1_4_3_+_P _* Deadly Rave (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^G^G^J^J, _2_1_4_+^G - RUGAL BERNSTEIN - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Scorpion Deathlock _4 / _6_+^G _( Scorpion Blow _4 / _6_+^J _@ Reppuu Ken _2_3_6_+_P _@ Kaiser Wave _6_4_1_2_3_6_+_P (_O) _@ Genocide Cutter _6_2_3_+_K _@ God Press _6_3_2_1_4_+_P _@ Dark Barrier _4_1_2_3_6_+_K (reflect projectile) _* Gigantic Pressure _2_3_6_3_2_1_4_+_P _* Total Annihilation _2_3_6_2_3_+_K - RYUJI YAMAZAKI - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Shime Age _4 / _6_+^G _( Bun Nage _4 / _6_+^J _@ Hebi Tsukai: Gedan _2_1_4_+^E (_O) _@ ^!Hebi Damashi (if held) ^J _@ Hebi Tsukai: Chuudan _2_1_4_+^G (_O) _@ ^!Hebi Damashi (if held) ^J _@ Hebi Tsukai: Joudan _2_1_4_+^H (_O) _@ ^!Hebi Damashi (if held) ^J _@ Sabaki no Aikuchi _6_2_3_+_P _@ Yakiire _6_2_3_+_K _@ Dokute _4_2_1_+_P (_O) _@ Bai Gaeshi _2_3_6_+_P (reflect projectile) _@ Sadomazo _4_1_2_3_6_+_K (reverse high/mid) _* Guillotine _6_4_1_2_3_+_P _* Drill close _x_+_P (^*) - EX IORI YAGAMI "OROCHI IORI" - RATIO-4 ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+^G / ^J _) Ge Shiki: Goufu In "Shinigame" _6_+^H _) Ge Shiki: Yuri Ori _^_4_+^H _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* Ura 100 Shiki: Oni Honou _2_3_6_2_3_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` EX Characters - On the Character Select Screen, _O_S on any character and press _P / _K - Not for Ryu, Iori, Morrigan, Nakoruru and Akuma - EX KEN MASTERS - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Jigoku Guruma _4 / _6_+^J _( Jigoku Fuusha _^_4 / _6_+^J _) Inazuma Kakato Wari _6_+^H _) Kurubushi Kick _1_+^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Kama Barai Geri _2_3_6_+_K _@ ^!Inazuma Kakato Wari _O_K _@ Nata Otoshi Geri _6_3_2_+_K _@ ^!Inazuma Kakato Wari _O_K _@ Oosoto Mawashi Geri _4_1_2_3_6_+_K _@ ^!Inazuma Kakato Wari _O_K _* Shouryuu Reppa _2_3_6_2_3_+_P - EX CHUN-LI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^G _( Kirin Shuu _4 / _6_+^J _( Ryuusei Raku _^_4 / _6_+^G _) Kaku Kyaku Raku _3_+^H _) Teikeda _1_+^J _) Yousou Kyaku _^_2_+^J _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Spinning Bird Kick (_^)^2_8_+_K _* Senretsu Kyaku ^4_6_4_6_+_K _* Spinning Hornet Kick ^1_3_1_9_+_K - EX GUILE - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^G _( Dragon Suplex _4 / _6_+^J _( Flying Mayor _^_4 / _6_+^G _( Flying Buster Drop _^_4 / _6_+^J _) Spinning Back Knuckle _6_+^G _) Reverse Spin Kick close _4 / _6_+^J _) Lift Upper _3_+^G _) Dragon Sweep _3_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K _* Somersault Strike ^1_3_1_9_+_K - EX EDMOND HONDA - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Tawara Nage _4 / _6_+^G _( Saba Ori _4 / _6_+^J _) Hiza Geri close ^J _) Tsuppari _4 / _6_+^G _) Harai Geri _4 / _6_+^J _) Shagami Tsuppari _1_+^G _) Shiko Geri _1_+^J _) Flying Sumo Press _^_2_+^J _@ Hyakuretsu Harite ^*_P _@ ^!Move _4 / _6 _@ Super Zutsuki ^4_6_+_P _@ Super Hyakkan Otoshi ^2_8_+_K _* Oni Musou ^4_6_4_6_+_P - EX ZANGIEF - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( German Suplex _4_+^G _( Piledriver _6_+^G _( Kamitsuki _4 / _6_+^J _) Flying Body Press diagonal jump _2_+^G _) Double Knee Drop diagonal jump _2_+^H _) Air Headbutt vertical jump _8_+^G _@ Double Lariat ^W _@ ^!Move _4 / _6 _@ High Speed Double Lariat ^V _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P _* Final Atomic Buster close _x_x_+_P - EX BALROG (EX M. BISON) - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Liver Break _4 / _6_+^G _( Head Bomber _4 / _6_+^J _) Low Straight _1_+^G _) Under Blow _1_+^J _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Turn Punch _O_P / _K _* Crazy Buffalo ^4_6_4_6_+_P _* ^!Crazy Straight _O_P _* ^!Crazy Upper _O_K - EX SAKURA KASUGANO - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Sakura-jime _4 / _6_+^G _( Sailor Shoot _4 / _6_+^J _) Flower Kick _6_+^H _) Genkotsu Stamp _1_+^G _) Downward Smash _^_2_+^G _) Sakura Kick _^_2_+^J _@ Hadou Ken _2_3_6_+_P (^*) _@ Shou'ou Ken _6_2_3_+_P _@ Shunpuu Kyaku (_^)_2_1_4_+_K _* Midare Zakura _2_3_6_2_3_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Haru Ichiban _2_1_4_2_1_4_+_K - EX DHALSIM - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^G _( Yoga Throw _4 / _6_+^J _) Yoga Headbutt close ^G _) Yoga Knee Kick close ^J _) Double Zoom Straight _6_+^G _) Zoom High Kick _6_+^J _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+_K _) Kuuchuu Chouhatsu _^_S _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _4_1_2_3_6_+_P _@ Yoga Blast _4_1_2_3_6_+_K _@ Yoga Teleport: Zenpou _6_2_3_+^W / ^V _@ Yoga Teleport: Kouhou _4_2_1_+^W / ^V _* Yoga Tempest _4_1_2_3_6_4_1_2_3_6_+_P - EX CAMMY WHITE - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Hooligan Suplex _4 / _6_+^G _( Frankensteiner _4 / _6_+^J _( Flying Neck Hunt _^_4 / _6_+^G _( Air Frankensteiner _^_4 / _6_+^J _) Light Grenade _1_+^G _) Toe Buzzsaw _1_+^J _@ Spiral Arrow _2_3_6_+_K _@ Cannon Spike _6_2_3_+_K _@ Cannon Strike _^_2_1_4_+_K _* Spin Drive Smasher _2_3_6_2_3_+_K _* Reverse Shaft Breaker _2_1_4_2_1_+_K (^*) - EX BLANKA - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Wild Fang _4 / _6_+^G _( Beast Roll _4 / _6_+^J _) Rock Crush _4_+^G _) Amazon River Run _3_+^G _) Beast Step _1_+^J _@ Electric Thunder ^*_P _@ Rolling Attack ^4_6_+_P _@ Vertical Rolling ^2_8_+_K _@ Surprise Forward ^V _@ Surprise Backward _4_+^V _* Ground Shave Rolling ^4_6_4_6_+_P (_O) - EX M. BISON (EX VEGA) - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^G _( Death Tower _4 / _6_+^J _) Hell Attack jump forward ^G^G _@ Psycho Crusher ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Devil Reverse ^2_8_+_P_P _* Knee Press Nightmare ^4_6_4_6_+_K - EX SAGAT - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Tiger Carry _4 / _6_+^G _( Tiger Rage _4 / _6_+^J _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Uppercut _6_2_3_+_P _@ Tiger Crush _2_3_6_9_+_K _* Tiger Cannon _2_3_6_2_3_6_+_P _* Ground Tiger Cannon _2_3_6_2_3_6_+_K - EX VEGA (EX BALROG) - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Rainbow Suplex _4 / _6_+^G _( Carmine Flip _4 / _6_+^J _( Stardust Drop _^_4 / _6_+^G _( Crescent Line _^_4 / _6_+^J _) Dragon Whip _1_+^J _) Sankaku Tobi jump against the wall _9 _@ Rolling Crystal Flash ^4_6_+_P _@ Sky High Claw ^2_8_+_P, _P _@ Wall Leap ^2_8_+_K _@ ^!Flying Barcelona Attack _P _@ ^!Izuna Drop close _4 / _6_+_P _@ Scarlet Terror ^1_6_+_K _@ Backslash ^W _@ Short Backslash ^V _* Wall Leap ^1_3_1_9_+_K _* ^!Rolling Izuna Drop close _4 / _6_+_P - EX KYO KUSANAGI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+^G _( Issetsu Seoi Nage _4 / _6_+^J _) Ge Shiki: Goufu You _6_+^H _) 88 Shiki _3_+^J _) Ge Shiki: Naraku Otoshi _^_2_+^G _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 101 Shiki: Oboro Guruma _4_2_1_+_K _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ 75 Shiki Kai _2_3_6_+_K_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) - EX MAI SHIRANUI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Shiranui Gourin _4 / _6_+^G _( Fuusha Kuzushi _4 / _6_+^J _( Yume Zakura _^_4 / _6_+^G _) Taiku Sensuzuki _6_+^G _) Sankaku Tobi jump against the wall _9 _@ Kachou Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Kagero no Mai ^2_8_+_K _@ Musasabi no Mai: Chijou ^2_8_+_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* Mizudori no Mai _2_3_6_2_3_6_+_P - EX TERRY BOGARD - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Grasping Upper _4 / _6_+^G _( Buster Throw _4 / _6_+^J _) Rising Upper _3_+^G _@ Power Wave _2_3_6_+_P _@ Power Dunk _6_2_3_+_K _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_+_K _* Power Geyser _2_1_4_1_6_+_P _* Buster Wolf _2_3_6_2_3_6_+_K - EX RYO SAKAZAKI - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Hyouchuu Wari Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Hyouchuu Wari _6_+^E _@ Ko'ou Ken _2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Mouko Raijin Setsu _4_2_1_+_P _@ Kyokugen-ryuu Renbu Ken close _6_3_2_1_4_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Tenchi Haoh Ken (^M) _2_3_6_2_3_6_+_P - EX KIM KAPHWAN - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Sakkyaku Nage _4 / _6_+^G _( Rengekikyaku _4 / _6_+^J _) Neri Chagi _6_+^J _@ Hangetsu Zan _2_1_4_+_K _@ Kuu Sajin ^2_8_+_P _@ Haki Kyaku _2_2_+_K _@ Hishou Kyaku _^_2_3_6_+_K _* Hou'ou Kyaku _2_1_4_1_6_+_K _* Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K - EX RAIDEN - RATIO-2 ───────────────────────────────────────────────────────────────────────── _( Piledriver _4 / _6_+^G _( Bear Hug _4 / _6_+^J _) Stamp Kick _3_+^J _) Flying Body Press diagonal jump _2_+^G _@ Dokugiri _6_3_2_1_4_+_P _@ Giant Bomb ^4_6_+_P _@ Super Drop Kick _O_K _@ Thunder Crush Bomb close _x_+_K _@ Jumping Lariat Drop _6_2_3_+_P _* Crazy Train _2_3_6_2_3_6_+_P _* Destruction Drop close _x_x_+_K - EX YURI SAKAZAKI - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Oni Harite _4 / _6_+^G _( Silent Nage _4 / _6_+^J _( Tsubame Otoshi _^_4 / _6_+^G _) En Yoku _6_+^H _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _2_3_6_+_K _@ Saiha _2_1_4_+_P _@ Hyakuretsu Binta _6_4_6_+_P _* Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_K _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - EX BENIMARU NIKAIDO - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Front Suplex _4 / _6_+^G _( Catch and Shoot _4 / _6_+^J _( Spinning Knee Drop _^_4 / _6_+^G _) Jackknife Kick _6_+^H _) Flying Drill _^_2_+^J _@ Raijin Ken _2_3_6_+_P _@ Taikuu Raijin Ken _6_2_3_+_P _@ Shinkuu Katategoma _6_3_2_1_4_+_K _@ Iai Geri _2_3_6_+_K _@ Benimaru Collider close _6_3_2_1_4_6_+_P _* Raikou Ken _2_3_6_2_3_6_+_P _* Taikuu Raikou Ken _2_3_6_2_3_6_+_K _* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P - EX KING - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Hold Rush _4 / _6_+^G _( Hook Buster _4 / _6_+^J _) Sliding _3_+^J _@ Venom Strike _2_3_6_+_K _@ Trap Shot _4_2_1_+_K _@ Moushuu Kyaku _2_1_4_+_K _@ Tobi Nidan Shisshukuri _6_2_3_+_K _* Illusion Dance _2_3_6_3_2_1_4_+_K _* Double Strike _6_4_6_3_2_+_K - EX VICE - RATIO-1 ───────────────────────────────────────────────────────────────────────── _( Death Blow _4 / _6_+^G _( Back Rush _4 / _6_+^J _@ Outrage _2_1_4_+_K _@ Ravenous _^_2_1_4_+_K _@ Mayhem _2_1_4_+_P _@ Decide _4_1_2_3_6_+_K _@ Decide Slayer _6_2_3_+_K _@ Nail Bomb close _4_1_2_3_6_+_P _* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K _* Withering Surface _2_3_6_2_3_6_+_P - EX GEESE HOWARD - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Shinkuu Nage _4 / _6_+^G _( Satsujin Katate Nage _4 / _6_+^J _) Fudou Sakkatsu Uraken _6_+^G _@ Reppuu Ken '96 _2_3_6_+^E _@ Double Reppuu Ken '96 _2_3_6_+^G _@ Ja'ei Ken _6_3_2_1_4_+_K _@ Joudan Atemi Nage _6_3_2_1_4_+^E (reverse jump) _@ Chuudan Atemi Nage _6_3_2_1_4_+^G (reverse high/mid) _* Raging Storm _1_6_3_2_1_4_3_+_P _* Deadly Rave (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^G^G^J^J, _2_1_4_+^G - EX RUGAL BERNSTEIN - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Scorpion Deathlock _4 / _6_+^G _( Scorpion Blow _4 / _6_+^J _@ Gravity Smash (_^)_2_3_6_+_P _@ Genocide Cutter _6_2_3_+_K _@ Rugal Execution _6_3_2_1_4_+_P _@ Dark Barrier _4_1_2_3_6_+_K (reflect projectile) _* Gigantic Pressure _2_3_6_3_2_1_4_+_P _* Total Annihilation _2_3_6_2_3_+_K - EX RYUJI YAMAZAKI - RATIO-3 ───────────────────────────────────────────────────────────────────────── _( Shime Age _4 / _6_+^G _( Bun Nage _4 / _6_+^J _) Bussashi _6_+^E _@ Hebi Tsukai: Gedan _2_1_4_+^E (_O) _@ ^!Hebi Damashi (if held) ^J _@ Hebi Tsukai: Chuudan _2_1_4_+^G (_O) _@ ^!Hebi Damashi (if held) ^J _@ Hebi Tsukai: Joudan _2_1_4_+^H (_O) _@ ^!Hebi Damashi (if held) ^J _@ Sabaki no Aikuchi _6_2_3_+_P _@ Suna Kake _6_2_3_+_K _@ Bakudan Pachiki close _6_3_2_1_4_6_+_P _@ Bai Gaeshi _2_3_6_+_P (reflect projectile) _@ Sadomazo _4_1_2_3_6_+_K (reverse high/mid) _* Guillotine _2_3_6_2_3_6_+_P _* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) - CHEATS - ───────────────────────────────────────────────────────────────────────── _` CPU Battles _` Fight Morrigan on Stage 4 - Use the Capcom Groove - Win 5 rounds with Super Combos - Get 60.000 Groove Points _` Fight Nakoruru on Stage 4 - Use the SNK Groove - Win 5 rounds with Super Combos - Get 60.000 Groove Points _` Fight EX Ryu "Evil Ryu" on Stage 4 - Use the Capcom Groove - Win 7 rounds with Super Combos - Get 71.000 Groove Points _` Fight EX Iori "Orochi Iori" on Stage 4 - Use the SNK Groove - Win 7 rounds with Super Combos - Get 71.000 Groove Points _` Fight Akuma after the Final Stage - Win 10 rounds with Super Combos - Get 80.000 Groove Points _` Pair Play Mode - After insert coins _O^W and press _S $end ################################################################################################### $info=cvs2,cvs2mf $cmd Capcom vs. SNK 2: Mark of the Millennium 2001 © 2001 Capcom Capcom vs. SNK 2: Millionaire Fighting 2001 Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos - GROOVE SYSTEM - ───────────────────────────────────────────────────────────────────────── _` C-GROOVE - Super Bar Max Level 3 - Guard Gauge standard - can use Air Blocking - can Super Cancel a Level 2 Super Combo in any Special Move / Level 1 Super Combo - with a Super Bar on Level 1 damage increased by 1% - with a Super Bar on Level 2 damage increased by 2% - with a Super Bar on Level 3 damage increased by 5% - Level 1 Super Combos must be done with ^E / ^H and needs 1LV of Super Bar - Level 2 Super Combos must be done with ^F / ^I and needs 2LVs of Super Bar - Level 3 Super Combos must be done with ^G / ^J and needs 3LVs of Super Bar _` A-GROOVE - Super Bar Max Level 2 - Guard Gauge standard - Level 1 Super Combos needs 1LV of Super Bar _` P-GROOVE - Super Bar Max Level 1 - Guard Gauge is 20% smaller - Level 3 Super Combos needs a FULL Super Bar _` S-GROOVE - Super Bar Max Level 1 - Guard Gauge standard - with a Super Bar in MAX damage increased by 15% - with a flashing Life Bar damage increased by 5% - Level 1 Super Combos needs a Super Bar in MAX / FLASHING Life Bar - Level 3 Super Combos needs a Super Bar in MAX and a FLASHING Life Bar _` N-GROOVE - Super Bar Max Level 3 - Guard Gauge standard - with TIME Gauge Activated damage increased by 20% - Level 1 Super Combos needs 1 Stock of Super Bar - Level 3 Super Combos needs 1 Stock of Super Bar and TIME Gauge Activated _` K-GROOVE - Super Bar Max Level 1 - Guard Gauge is 10% smaller - with a FULL Super Bar damage increased by 35% for Normal Attacks and 30% for Special Moves - Level 3 Super Combos needs a FULL Super Bar - RATIO SYSTEM - ───────────────────────────────────────────────────────────────────────── _` Ratio System Damage - Ratio-1 Character have damage reduced by 20% compared to Ratio-2 Character - Ratio-2 Character have Standard Damage - Ratio-3 Character have damage increased by 15% compared to Ratio-2 Character - Ratio-4 Character have damage increased by 30% compared to Ratio-2 Character - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── C-GROOVE _) Dash _6_6 _) Retreat _4_4 _) Normal Jump _8 _) High Jump _2_8 _) Roll Forward ^E_+^H _) Throw Escape when thrown _4 / _6_+^G / ^J _) Tactical Recovery knocked down ^U _) Guard Cancel in Attack (1LV) blocking _6_+^F_+^I A-GROOVE _) Dash _6_6 _) Retreat _4_4 _) Normal Jump _8 _) High Jump _2_8 _) Roll Forward ^E_+^H _) Custom Combo (2LVs) ^G_+^J _) Throw Escape when thrown _4 / _6_+^G / ^J _) Safe Fall being knocked down ^U _) Guard Cancel in Attack (1LV) blocking _6_+^F_+^I P-GROOVE _) Dash _6_6 _) Retreat _4_4 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Throw Escape when thrown _4 / _6_+^G / ^J _) High Parry being hit _6 _) Low Parry being hit _2 _) Air Parry _^ being hit _6 _) Tactical Recovery knocked down ^U S-GROOVE _) Run _6^6 _) Retreat _4_4 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Sidestep ^E_+^H _) Charge Super Bar _O^G_+^J _) Throw Escape when thrown _4 / _6_+^G / ^J _) Tactical Recovery knocked down ^U _) Guard Cancel in Attack (MAX) blocking _6_+^F_+^I N-GROOVE _) Run _6^6 _) Retreat _4_4 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Roll Forward ^E_+^H _) Activate Time Gauge (1 Stock) ^G_+^J _) Throw Escape when thrown _4 / _6_+^G / ^J _) Safe Fall being knocked down ^U _) Guard Cancel in Roll Forward (1 Stock) blocking _6_+^E_+^H _) Guard Cancel in Roll Backward (1 Stock) blocking _4_+^E_+^H _) Guard Cancel in Attack (1 Stock) blocking _6_+^F_+^I K-GROOVE _) Run _6^6 _) Retreat _4_4 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Throw Escape when thrown _4 / _6_+^G / ^J _) Just Defend being hit _4 / _1 _) Safe Fall being knocked down ^U - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Sakotsu Wari _6_+^F _) Seichuu Nidan Tsuki _6_+^G _) Senpuu Kyaku _6_+^I _@ Hadou Ken _2_3_6_+_P _@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _* Shin Shouryuu Ken (^M) _2_3_6_2_3_+_K - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Jigoku Guruma _4 / _6_+^J _( Jigoku Fuusha _^_4 / _6_+^J _) Inazuma Kakato Wari _6_+^I _) Ushiro Mawashi Geri _6_+^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Ryusen Kyaku _4_2_1_+_K _@ Nata Otoshi Geri _4_1_2_3_6_+^H _@ ^!Inazuma Kakato Wari _O_K _@ Kama Barai Geri _4_1_2_3_6_+^I _@ ^!Inazuma Kakato Wari _O_K _@ Oosoto Mawashi Geri _4_1_2_3_6_+^J _@ ^!Inazuma Kakato Wari _O_K _@ Zenpou Tenshin _2_1_4_+_P _* Shouryuu Reppa _2_3_6_2_3_+_P _* Shinryuu Ken _2_3_6_2_3_+_K (^*) _* Shippuu Jinrai Kyaku (^M) _2_1_4_2_1_4_+_K - SAGAT - ───────────────────────────────────────────────────────────────────────── _( Tiger Carry _4 / _6_+^G _( Tiger Rage _4 / _6_+^J _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Uppercut _6_2_3_+^E / ^F _@ Tiger Blow _6_2_3_+^G _@ Tiger Crush _6_2_3_+_K _* Tiger Genocide _2_3_6_2_3_+_K _* Tiger Cannon _2_3_6_2_3_6_+_P _* Ground Tiger Cannon _2_1_4_2_1_4_+_P _* Tiger Raid _2_1_4_2_1_4_+_K - YUN LEE - ───────────────────────────────────────────────────────────────────────── _( Elbow Smash _4 / _6_+^G _( Monkey flip _4 / _6_+^J _) Senpuu Kyaku _6_+^I _) Raigeki Shuu _^_3_+_K _) Target Combo 1 ^E^H^F _) Target Combo 2 ^F^G_4_+^G _) Target Combo 3 _^^E_6_+^G _@ Zesshou Hohou _2_3_6_+_P _@ Senkyuutai _2_3_6_+_K _@ Kobokushi _2_1_4_+_P _@ Fake Kobokushi _2_1_4_+^W _@ Tetsuzan Kou _6_2_3_+_P _@ Zenpou Tenshin close _6_3_2_1_4_+_K _* You Hou _2_3_6_2_3_6_+_P _* Sourai Rengeki _2_3_6_2_3_6_+_K _* Raishin Mahhaken (^M) _2_1_4_2_1_4_+_P _* Hitten Souryuu Jin (^M) _^_2_1_4_2_1_4_+_K - ROLENTO SCHUGERG - ───────────────────────────────────────────────────────────────────────── _( Colonel Carrier _4 / _6_+^G _( Deadly Package _4 / _6_+^J _) Fake Rod _6_+^I _) Spike Rod _^_2_+^I _@ Patroit Circle _2_3_6_+_P (x3) _@ Prepared Jump _6_2_3_+_K _@ ^!Stinger _P / _K _@ Mekong Delta _2_1_4_+_P _@ ^!Air Raid _P _@ Mekong Delta Escape _2_1_4_+_K _@ ^!Control _4 / _6 _@ ^!Attack _P / _K _@ Back Hop ^W _@ ^!Mekong Delta Attack _P _@ Baton Jump ^V _* Take No Prisoner _2_3_6_2_3_6_+_P _* Mine Sweeper _2_1_4_2_1_4_+_P _* Steel Rain _2_3_6_2_3_6_+_K - DAN HIBIKI - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage: Chouhatsu _4 / _6_+^G _( Seoi Nage: Shagami Chouhatsu _4 / _6_+^J _) Shagami Chouhatsu crouching _S _) Kuuchuu Chouhatsu _^_S _@ Gadou Ken _2_3_6_+_P _@ Kouryuu Ken _6_2_3_+_P _@ Dankuu Kyaku (_^)_2_1_4_+_K _@ Zenten Chouhatsu _2_3_6_+_S _@ Kouten Chouhatsu _2_1_4_+_S _* Shinkuu Gadou Ken _2_3_6_2_3_6_+_P _* Hisshou Burai Ken _2_1_4_2_1_4_+_K _* Kouryuu Rekka _2_3_6_2_3_+_K _* Chouhatsu Densetsu _2_3_6_2_3_6_+_S - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^G _( Death Tower _4 / _6_+^J _) Hell Attack jump forward ^F^F _@ Psycho Vanish _6_2_3_+_P _@ Psycho Crusher ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Devil Reverse ^2_8_+_P_P _@ Bison Warp: Zenpou _6_2_3_+^W / ^V _@ Bison Warp: Kouhou _4_2_1_+^W / ^V _* Knee Press Nightmare ^4_6_4_6_+_K _* Mega Psycho Crusher (^M) ^4_6_4_6_+_P - GUILE - ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^G _( Dragon Suplex _4 / _6_+^J _( Flying Mayor _^_4 / _6_+^G _( Flying Buster Drop _^_4 / _6_+^J _) Spinning Back Knuckle _6_+^G _) Knee Bazooka _4 / _6_+^H _) Rolling Sobat _4 / _6_+^I _) Reverse Spin Kick close _4 / _6_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K _* Total Wipeout ^4_6_4_6_+_K _* Somersault Strike ^1_3_1_9_+_K _* Sonic Hurricane (^M) ^4_6_4_6_+_P - EAGLE - ───────────────────────────────────────────────────────────────────────── _( Take Down & Chest Stab _4 / _6_+^G _( Neck Stick Press _4 / _6_+^J _@ Manchester Black _2_1_4_+_P _@ Canterbury Blue _2_3_6_+_P (_O) _@ Oxford Red _4_1_2_3_6_+_K _@ Liverpool White _2_1_4_+_K _@ St. Andrew's Green _6_2_3_+_P _* Manchester Gold _2_1_4_2_1_4_+_P _* Union Jack Platinum _2_3_6_2_3_6_+_P - KYOSUKE KAGAMI - ───────────────────────────────────────────────────────────────────────── _( Monkey Toss _4 / _6_+^G _( Knee Thrust _4 / _6_+^J _) Backdoor Thrust _3_+^J _@ Cross Cutter _2_3_6_+_P _@ Gen'ei Wave _^_2_3_6_+_P _@ Gen'ei Kick (_^)_2_3_6_+_K _@ Raijin Upper _6_2_3_+_P _@ Gen'ei Breaker _2_1_4_+_P _* Kakusan Cross Cutter _2_3_6_2_3_6_+_P _* Double Gen'ei Kick (_^)_2_3_6_2_3_6_+_K _* Super Raijin Upper _2_1_4_2_1_4_+_P _* Final Symphony Remix (^M) close _6_3_2_1_4_6_3_2_1_4_+_K - EDMOND HONDA - ───────────────────────────────────────────────────────────────────────── _( Tawara Nage _4 / _6_+^G _( Saba Ori _4 / _6_+^J _) Harai Geri _6_+^J _@ Hyakuretsu Harite ^*_P _@ Super Zutsuki ^4_6_+_P _@ Super Hyakkan Otoshi ^2_8_+_K _@ Ooichou Nage close _x_+_P _* Oni Musou ^4_6_4_6_+_P _* Orochi Kudaki (^M) close _x_x_+_P - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Zugai Hassatsu _6_+^F _) Tenma Kuujin Kyaku jump forward _^_2_+^I _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou ken _^_2_3_6_+_P _@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Hyakki Shu _6_2_3_+_K _@ ^!Hyakki Gou Zan _N _@ ^!Hyakki Gou Shou _P _@ ^!Hyakki Gou Sen _K _@ ^!Hyakki Gou Sai close _4 / _6_+_P _@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V _@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V _@ Zenpou Tenshin _2_1_4_+_P _* Messatsu Gou Shouryuu _2_3_6_2_3_+_P _* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* Shun Goku Satsu (^M) ^E^E_6^H^G - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^G _( Kirin Shuu _4 / _6_+^J _( Ryuusei Raku _^_4 / _6_+^G _) Kakusen Kyaku _6_+^I _) Yoku Sen Kyaku _6_+^J _) Kaku Kyaku Raku _3_+^J _) Yousou Kyaku _^_2_+^I _) Youshi Ken jump forward ^G^G _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Kikou Ken _4_1_2_3_6_+_P _@ Spinning Bird Kick ^2_8_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Houyoku Sen _2_3_6_2_3_6_+_K - MAKI GENRYUSAI - ───────────────────────────────────────────────────────────────────────── _( Punch Kick Combo _4 / _6_+^G _( Knee Thrust _4 / _6_+^J _) Bushin Gokusa Ken 1 ^E^F^G^J _) Bushin Gokusa Ken 2 ^E^F^G_2_+^G _) Hiji Otoshi _^_2_+^F _@ Genkou _2_3_6_+_P _@ Hayagake _2_3_6_+_K _@ ^!Jyaku de Wazaga Hassei ^H _@ ^!Chuu de Wazaga Hassei ^I _@ ^!Kyou de Wazaga Hassei ^J _@ Saka Hayagake _2_1_4_+_K _@ ^!Saka Jyaku de Wazaga Hassei ^H _@ ^!Saka Chuu de Wazaga Hessei ^I _@ ^!Saka Kyou de Wazaga Hassei ^J _@ Hassoukyaku jump against the wall _2_1_4_+_P / _K _@ Tengu Daoshi _^ close _4_1_2_3_6_+_P _@ Rebbuu Kyaku ^V (needs a small amount of Life Bar) _* Bushin Gou Raiha _2_3_6_2_3_6_+_P _* Tesshin Hou _2_3_6_2_3_6_+_K_K _* Ajara Tengu _^ close _x_x_+_P - VEGA (BALROG) - ───────────────────────────────────────────────────────────────────────── _( Rainbow Suplex _4 / _6_+^G _( Carmine Flip _4 / _6_+^J _( Stardust Drop _^_4 / _6_+^G _( Crescent Line _^_4 / _6_+^J _) Peace of Mercury _6_+^I _) Cosmic Smart _6_+^J _) Sankaku Tobi jump against the wall _9 _@ Rolling Crystal Flash ^4_6_+_P _@ Sky High Claw ^2_8_+_P, _P _@ Wall Leap ^2_8_+_K _@ ^!Flying Barcelona Attack _P _@ ^!Izuna Drop close _4 / _6_+_P _@ Scarlet Terror ^1_6_+_K _@ Backslash ^W _@ Short Backslash ^V _* Wall Leap ^1_3_1_9_+_K _* ^!Flying Barcelona Special _P _* ^!Rolling Izuna Drop close _4 / _6_+_P _* Scarlet Mirage ^4_6_4_6_+_K _* Red Impact (^M) ^4_6_4_6_+_P - BALROG (M. BISON) - ───────────────────────────────────────────────────────────────────────── _( Liver Break _4 / _6_+^G _( Shoulder Throw _4 / _6_+^J _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Dash Ground Straight ^4_3_+_P _@ Dash Ground Upper ^4_3_+_K _@ Buffalo Headbutt ^2_8_+_P _@ Turn Punch _O^W / ^V _* Crazy Buffalo ^4_6_4_6_+_P _* ^!Crazy Straight _O_P _* ^!Crazy Upper _O_K _* Gigaton Blow (^M) ^4_6_4_6_+_K - MORRIGAN AENSLAND - ───────────────────────────────────────────────────────────────────────── _( Moon Tracer _4 / _6_+^G _( Breast Anguish _4 / _6_+^J _( Sexual Embrace _^_4 / _6_+^G _) Shell Kick _^_2_+^J _) Hunter Chain ^E^H^F^I^G^J _@ Soul Fist (_^)_2_3_6_+_P _@ Shadow Blade _6_2_3_+_P _@ Vector Drain close _6_3_2_1_4_+_P _* EX Soul Fist (_^)_2_3_6_2_3_6_+_P _* Valkyrie Turn (_^)_6_3_2_1_4_+_K_K _* Cardinal Blade _2_3_6_2_3_+_K _* Darkness Illusion (^M) (_^)^E^E_6^H^G - CAMMY WHITE - ───────────────────────────────────────────────────────────────────────── _( Hooligan Suplex _4 / _6_+^G _( Frankensteiner _4 / _6_+^J _( Flying Neck Hunt _^_4 / _6_+^G _( Air Frankensteiner _^_4 / _6_+^J _@ Spiral Arrow _2_3_6_+_K _@ Cannon Spike _6_2_3_+_K _@ Axle Spin Knuckle _6_3_2_1_4_+_P _@ Hooligan Combination _1_2_3_6_9_+_P _@ ^!Razor Edge Slicer _N _@ ^!Fatal Leg Twister close head _4 / _6_+_P _@ ^!Cross Scissor Pressure close feet _4 / _6_+_P _@ ^!Cannon Strike _K _@ ^!Cancel _P _@ Cannon Strike _^_2_1_4_+_K _* Spin Drive Smasher _2_3_6_2_3_+_K _* Reverse Shaft Breaker _2_1_4_2_1_+_K (^*) - BLANKA - ───────────────────────────────────────────────────────────────────────── _( Wild Fang _4 / _6_+^G _( Beast Roll _4 / _6_+^J _) Rock Crush close _4 / _6_+^F _) Amazon River Run _3_+^G _@ Electric Thunder ^*_P _@ Rolling Attack ^4_6_+_P _@ Backstep Rolling ^4_6_+_K _@ Vertical Rolling ^2_8_+_K _@ Surprise Forward ^V _@ Surprise Backward _4_+^V _* Direct Lightning ^4_6_4_6_+_P _* Ground Shave Rolling ^4_6_4_6_+_K (_O) _* Shout of Earth ^1_3_1_9_+_P (^*) - SAKURA KASUGANO - ───────────────────────────────────────────────────────────────────────── _( Sakura-jime _4 / _6_+^G _( Sailor Shoot _4 / _6_+^J _) Flower Kick _6_+^I _@ Hadou Shou _2_3_6_+_P _@ Shou'ou Ken _6_2_3_+_P _@ Shunpuu Renkyaku _2_1_4_+_K _@ ^!Forward Kick _2_1_4_+_K _@ Shunpuu Kyaku _^_2_1_4_+_K _@ Sakura Otoshi _6_2_3_+_K _@ ^!Smash _P_P_P _@ ^!Cancel _K _@ Ouka Kyaku High Jump _2_3_6_+_K _* Midare Zakura _2_3_6_2_3_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Haru Ichiban _2_1_4_2_1_4_+_K - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^G _( Yoga Throw _4 / _6_+^J _) Yoga Palm _4_+^E _) Shutou Chop _4_+^F _) Yoga Headbutt _4_+^G _) Short Mid Kick _4_+^H _) Short High Kick _4_+^I _) Yoga Knee Kick _4_+^J _) Short Mid Punch _1_+_P _) Short Sweep _1_+_K _) Air Down Punch _^_4_+^E _) Air Straight Punch _^_4_+^F _) Air Diagonal Punch _^_4_+^G _) Air Mae Geri _^_4_+^H / ^I _) Air Roundhouse _^_4_+^J _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+_K _) Kuuchuu Chouhatsu _^_S _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _6_3_2_1_4_+_P _@ Yoga Blast _6_3_2_1_4_+_K _@ Yoga Teleport: Zenpou (_^)_6_2_3_+^W / ^V _@ Yoga Teleport: Kouhou (_^)_4_2_1_+^W / ^V _* Yoga Stream _2_3_6_2_3_6_+_P _* Yoga Vulcan _2_3_6_2_3_6_+_K _* Yoga Tempest (^M) _6_3_2_1_4_6_3_2_1_4_+_P - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( German Suplex _4_+^G _( Piledriver _6_+^G _( Kamitsuki _4 / _6_+^J _) Dynamite Kick _1_+^I _) Russian Kick _1_+^J _) Flying Body Press diagonal jump _2_+^G _) Double Knee Drop diagonal jump _2_+^H / ^I _) Air Headbutt vertical jump _8_+^F / ^G _@ Double Lariat ^W _@ ^!Move _4 / _6 _@ Quick Double Lariat ^V _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P _@ Atomic Suplex close _x_+_K _@ Flying Powerbomb _x_+_K _@ Banishing Flat _6_2_3_+_P _* Final Atomic Buster close _x_x_+_P _* Aerial Russian Slam _2_3_6_2_3_+_K - KYO KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+^G _( Issetsu Seoi Nage _4 / _6_+^J _) Body Blow _6_+^G _) Ge Shiki: Goufu You _6_+^I _) 88 Shiki _3_+^J _) Ge Shiki: Naraku Otoshi _^_2_+^G _@ 114 Shiki: Aragami _2_3_6_+^E / ^F _@ ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ ^!127 Shiki: Yano Sabi _P _@ ^!125 Shiki: Nanase _K _@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ ^!Ge Shiki: Migari Ugachi _P _@ ^!125 Shiki: Nanase _K _@ 115 Shiki: Dokugami _2_3_6_+^G _@ ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ ^!402 Shiki: Batsu Yomi _6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 101 Shiki: Oboro Guruma _6_2_3_+_K _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ R.E.D. KicK _4_2_1_+_K _@ 75 Shiki Kai _2_3_6_+_K_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P _* ^!Chouhatsu ^*_P - TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( Grasping Upper _4 / _6_+^G _( Buster Throw _4 / _6_+^J _) Rising Upper _3_+^G _@ Power Wave _2_3_6_+_P _@ Rising Tackle ^2_8_+_P _@ Power Dunk _6_2_3_+_K _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_+_K _* Power Geyser _2_1_4_1_6_+_P _* Buster Wolf _2_3_6_2_3_6_+_K - IORI YAGAMI - ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+^G / ^J _) Ge Shiki: Yumebiki _6_+^F _) Ge Shiki: Goufu In "Shinigame" _6_+^I _) Ge Shiki: Yuri Ori _^_4_+^H _) Target Combo ^F_6_+^F _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ Kuzukaze close _6_3_2_1_4_6_+_P _* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) - ROCK HOWARD - ───────────────────────────────────────────────────────────────────────── _( Kokuu Sen _4 / _6_+^G _( Fangs and Claws _4 / _6_+^J _) Overhead Kick _6_+^I _@ Reppuu Ken _2_3_6_+^E / ^F _@ Double Reppuu Ken _2_3_6_+^G _@ Rising Tackle ^2_8_+_P _@ Hard Edge _2_1_4_+_P _@ Shinkuu Nage close _x_+_P _@ ^!Break Move ^W _@ ^!Rassetsu _O^W _@ Atemi Nage Joudan _2_3_6_+^H (reverse jump) _@ Chuudan Atemi Nage _2_3_6_+^I (reverse high) _@ Atemi Nage Gedan _2_3_6_+^J (reverse low) _@ Rage Run • Type "Dunk" _2_1_4_+^H _@ Rage Run • Type "Save" _2_1_4_+^I _@ Rage Run • Type "Shift" _2_1_4_+^J _* Raging Storm _2_3_6_2_3_6_+_P (_O on LV3 only) _* Shine Knuckle _2_3_6_2_3_6_+_K _* Deadly Rave: Neo (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^F^I^G^J, _2_1_4_+^G - RYUHAKU TODO - ───────────────────────────────────────────────────────────────────────── _( Aiki Nage _4 / _6_+^G _( Maki Nage _4 / _6_+^J _) Low Kick _6_+^I _@ Kasane Ate (_^)_2_3_6_+_P _@ Taikuu Kasane Ate _6_2_3_+_P _@ Tatsumaki Souda close _6_3_2_1_4_+_P _* Chou Kasane Ate _2_3_6_2_3_6_+_P _* Shingan Kazura Otoshi _2_3_6_3_2_1_4_+_P (reverse all) - JOE HIGASHI - ───────────────────────────────────────────────────────────────────────── _( Nihon Nage _4 / _6_+^G _( Hiza Jigoku _4 / _6_+^J _@ Bakuretsu Ken ^*_P _@ Hurricane Upper _4_1_2_3_6_+^E _@ Bakuretsu Hurricane _4_1_2_3_6_+^F / ^G _@ Tiger Kick _6_2_3_+_K _@ Slash Kick _4_1_2_3_6_+_K _@ Ougon no Kakato _2_1_4_+_K _* Screw Upper _2_3_6_2_3_6_+_P _* Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P _* Double Cyclone (^M) _2_1_4_2_1_4_+_P - GEESE HOWARD - ───────────────────────────────────────────────────────────────────────── _( Shinkuu Nage _4 / _6_+^G _( Satsujin Katate Nage _4 / _6_+^J _) Fudou Sakkatsu Uraken _6_+^G _@ Reppuu Ken _2_3_6_+^E / ^F _@ Double Reppuu Ken _2_3_6_+^G _@ Shippuu Ken _^_2_1_4_+_P _@ Ja'ei Ken _6_3_2_1_4_+_K _@ Joudan Atemi Nage _6_3_2_1_4_+^E (reverse jump/Specials) _@ Chuudan Atemi Nage _6_3_2_1_4_+^F (reverse high/mid) _@ Gedan Atemi Nage _6_3_2_1_4_+^G (reverse low) _* Raging Storm _1_6_3_2_1_4_3_+_P _* Deadly Rave (^M) _6_3_2_1_4_6_+^H, ^E^E^H^H^F^I^G^J, _2_1_4_+^G - RYO SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( Hyouchuu Wari Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _) Hyouchuu Wari _6_+^F _@ Ko'ou Ken _2_3_6_+_P _@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Mouko Raijin Setsu _4_2_1_+_P _@ Zanretsu Ken _6_4_6_+_P _@ Kyokugen-ryuu Renbu Ken close _6_3_2_1_4_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Tenchi Haoh Ken (^M) _2_3_6_2_3_6_+_P - HAOHMARU - ───────────────────────────────────────────────────────────────────────── _( Yokonage _4 / _6_+^G _( Sword Butt _4 / _6_+^J _@ Ougi Senpuu Retsu Zan _2_3_6_+_P _@ Fake Ougi Senpuu Retsu Zan _2_3_6_+_K _@ Ougi Kogetsu Zan _6_2_3_+_P _@ Ougi Resshin Zan _2_1_4_+_P _* Hiougi Tenha Fuujin Zan _2_3_6_2_3_+_P _* Tenha Seikou Zan (^M) _6_3_2_1_4_6_+_P - ATHENA ASAMIYA - ───────────────────────────────────────────────────────────────────────── _( Psychic Throw _4 / _6_+^G _( Bit Throw _4 / _6_+^J _( Psychic Shoot _^_4 / _6_+^G _) Renkan Tai _6_+^I _) Phoenix Bomb _^_2_+^I _) Sankaku Tobi jump against the wall _9 _) Target Combo ^F_6_+^I _@ Psycho Ball Attack _2_1_4_+_P _@ Psycho Sword (_^)_6_2_3_+_P _@ Phoenix Arrow _^_2_1_4_+_K _@ Psycho Reflector _6_3_2_1_4_+_K (reflect projectile) _@ Psychic Teleport _2_3_6_+_K _@ Super Psychic Throw close _4_1_2_3_6_+_P _* Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P _* ^!Crystal Shoot _2_1_4_+_P (_O) _* ^!Cancel ^W (LV2 / LV3 only) _* Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K - CHANG KOEHAN & CHOI BOUNGE - ───────────────────────────────────────────────────────────────────────── _( Hagan Geki _4 / _6_+^G _( Geketsu Tsuki _4 / _6_+^J _) Hiki Nige _3_+^G _@ Tekkyuu Dai Kaiten ^*_P _@ ^!Move _4 / _6 _@ ^!Cancel ^W _@ Tekkyuu Funsai Geki ^4_6_+_P _@ Dai Hakai Nage close _6_3_2_1_4_6_+_P _@ Hishou Kuuretsu Zan _4_1_2_3_6_+_K _@ Tatsumaki Shippuu Zan _6_3_2_1_4_+_K _@ Shissou Hishou Zan _6_2_3_+_K _* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P _* Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_K - RUGAL BERNSTEIN - ───────────────────────────────────────────────────────────────────────── _( Scorpion Deathlock _4 / _6_+^G _( Scorpion Blow _4 / _6_+^J _@ Reppuu Ken _2_3_6_+_P _@ Gravity Smash _^_2_3_6_+_P _@ Kaiser Wave _6_4_1_2_3_6_+_P (_O) _@ Genocide Cutter _6_2_3_+_K _@ God Press _6_3_2_1_4_+_P _@ Dark Barrier _4_1_2_3_6_+_K (reflect projectile) _* Gigantic Pressure _2_3_6_3_2_1_4_+_P _* Total Annihilation _2_3_6_2_3_+_K - MAI SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( Shiranui Gourin _4 / _6_+^G _( Fuusha Kuzushi _4 / _6_+^J _( Yume Zakura _^_4 / _6_+^G _) Sankaku Tobi jump against the wall _9 _@ Kachou Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ Kagero no Mai ^2_8_+_K _@ Musasabi no Mai: Chijou ^2_8_+_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* Shiranui-ryu Ogi: Beni Suzaku _^_2_1_4_2_1_4_+_P _* Mizudori no Mai _2_3_6_2_3_6_+_P - HIBIKI TAKANE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+^G _( Sword Slash _4 / _6_+^J _) Target Combo ^G^G _@ Touma Nite Kiru Nari _2_3_6_+_P _@ Chika Yorite Kiru Nari _6_2_3_+_K _@ Suigetsu o Tsuku Nari _2_1_4_+_P (_O) _@ Iwoawasu Nari _4_1_2_3_6_+_K (reverse jump/high) _@ Kamihitoe Nite Kawasu Nari ^V _@ ^!Ma o Tsumeru Koto Kanyou Nari _6_+_K _@ ^!Ma o Okukoto Kanyou Nari _4_+_K _* Hassyousuru Shinki Nari _2_1_4_1_6_+_P _* Shi o Osorenu Kokoro Nari (^M) _6_4_1_2_3_6_+_P _* Shikabane o Koeyuku Nari 1 (^M) _6_3_2_1_4_6_+^H, ^E^F^G^E^F^G^E^F, _2_3_6_+^G _* Shikabane o Koeyuku Nari 2 (^M) _6_3_2_1_4_6_+^H, ^E^F^G^E^F^G^H^I, _2_3_6_+^J _* Shikabane o Koeyuku Nari 3 (^M) _6_3_2_1_4_6_+^H, ^E^F^G^H^I^H^J - KING - ───────────────────────────────────────────────────────────────────────── _( Hold Rush _4 / _6_+^G _( Hook Buster _4 / _6_+^J _) Sliding _3_+^J _@ Venom Strike _2_3_6_+_K _@ Double Strike _2_3_6_2_3_6_+_K _@ Trap Shot _4_2_1_+_K _@ Surprise Rose _6_2_3_+_K _@ Tornado Kick _6_3_2_1_4_+_K _@ Moushuu Kyaku _2_1_4_+_P _* Illusion Dance _2_3_6_3_2_1_4_+_K _* Silent Flash _2_1_4_2_1_4_+_K - RYUJI YAMAZAKI - ───────────────────────────────────────────────────────────────────────── _( Shime Age _4 / _6_+^G _( Bun Nage _4 / _6_+^J _) Bussashi _6_+^F _@ Hebi Tsukai: Joudan _2_1_4_+^E (_O) _@ ^!Hebi Damashi (if held) _K _@ Hebi Tsukai: Chuudan _2_1_4_+^F (_O) _@ ^!Hebi Damashi (if held) _K _@ Hebi Tsukai: Gedan _2_1_4_+^G (_O) _@ ^!Hebi Damashi (if held) _K _@ Sabaki no Aikuchi _6_2_3_+_P _@ Yakiire _6_2_3_+_K _@ Suna Kake _2_1_4_+_K _@ Bakudan Pachiki close _6_3_2_1_4_6_+_P _@ Bai Gaeshi _2_3_6_+_P (reflect projectile) _@ Sadomazo _4_1_2_3_6_+_K (reverse high/mid) _* Guillotine _2_3_6_2_3_6_+_P _* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) - NAKORURU - ───────────────────────────────────────────────────────────────────────── _( Ruten Mune Gekiha _4 / _6_+^G _( Jiten Sanren Kyaku _4 / _6_+^J _) Chitenzan _3_+^G _@ Annu Mutsube _4_1_2_+_P _@ Lela Mutsube _2_3_6_+_P _@ Amube Yatoro _6_3_2_1_4_+_P _@ Taka ni Tsukamaru _2_1_4_+_K _@ ^!Taka ni Tsukamari Kougeki ^E / ^H / ^F / ^I _@ ^!Yatoro Pok ^G _@ ^!Kamui Mutsube _2_1_4_+_P _@ ^!Amube Yatoro _2_3_6_+_P _@ ^!Taka ni Oriru ^J _@ Kamui Rimse _4_2_1_+_P (reflect projectile) _@ ^!Final Flick ^*_P _* Shichikapu Kamui Irushika _6_3_2_1_4_6_3_2_1_4_+_P _* Elerush Kamui Rimse _6_3_2_1_4_6_3_2_1_4_+_K _* Shirikoro Kamui Nomi (^M) _2_3_6_2_3_6_+_K _* ^!Cancel ^V - VICE - ───────────────────────────────────────────────────────────────────────── _( Death Blow _4 / _6_+^G _( Back Rush _4 / _6_+^J _@ Outrage _2_1_4_+_K _@ Ravenous _^_2_1_4_+_K _@ Mayhem _2_1_4_+_P _@ ^!Decide Slayer (with ^G) _6_2_3_+_K _@ Decide _4_1_2_3_6_+_K _@ Decide Slayer _6_2_3_+_K _@ Gore Fest close _6_3_2_1_4_6_+_P _@ ^!Tranquility (with ^G) _6_2_3_+_P _@ Nail Bomb close _4_1_2_3_6_+_P _* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K _* Withering Surface _2_3_6_2_3_6_+_P - BENIMARU NIKAIDO - ───────────────────────────────────────────────────────────────────────── _( Front Suplex _4 / _6_+^G _( Catch and Shoot _4 / _6_+^J _( Spinning Knee Drop _^_4 / _6_+^G _) Jackknife Kick _6_+^I _) Alternative Kick _4 / _6_+^J _) Flying Drill _^_2_+^J _@ Raijin Ken _2_3_6_+_P _@ Taikuu Raijin Ken _6_2_3_+_P _@ Shinkuu Katategoma _6_3_2_1_4_+_K _@ ^!Cancel ^V _@ Iai Geri _2_3_6_+_K _@ ^!Handou Sandan Geri _2_8_+_K _@ Super Inazuma Kick _6_2_3_+_K _@ Benimaru Collider close _6_3_2_1_4_6_+_P _* Raikou Ken _2_3_6_2_3_6_+_P _* Denei Spark _2_3_6_2_3_6_+_K _* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P - YURI SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( Oni Harite _4 / _6_+^G _( Silent Nage _4 / _6_+^J _( Tsubame Otoshi _^_4 / _6_+^G _) En Yoku _6_+^I _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _2_3_6_+_K _@ Yuri Chou Upper _6_2_3_+_P _@ ^!Double Yuri Chou Upper (with ^G) _6_2_3_+^G _@ Saiha _2_1_4_+_P _@ Hyakuretsu Binta _6_3_2_1_4_+_K _* Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_K _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Hien Rekkou _2_3_6_2_3_+_P - KIM KAPHWAN - ───────────────────────────────────────────────────────────────────────── _( Sakkyaku Nage _4 / _6_+^G _( Rengekikyaku _4 / _6_+^J _) Neri Chagi _6_+^J _) Kamae _O^J _) ^!Forward Mid Kick ^E _) ^!Haishukyaku _4 / _6_+^F _) ^!Haishikyaku ^G _) ^!Shiden Kyaku ^H _) ^!Reverse Neri Chagi ^I _@ Hangetsu Zan _2_1_4_+_K _@ Hien Zan ^2_8_+_K _@ ^!Tenshou Zan (with ^J) _2_+^J _@ Kuu Sajin ^2_8_+_P _@ Ryuusei Raku ^4_6_+_K _@ Haki Kyaku _2_2_+_K _@ Hishou Kyaku _^_2_3_6_+_K _* Hou'ou Kyaku _2_1_4_1_6_+_K _* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K _* Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K - RAIDEN - ───────────────────────────────────────────────────────────────────────── _( Piledriver _4 / _6_+^G _( Bear Hug _4 / _6_+^J _) Stamp Kick _3_+^J _) Flying Body Press diagonal jump _2_+^G _@ Dokugiri _6_3_2_1_4_+_P _@ Giant Bomb ^4_6_+_P _@ Super Drop Kick _O^V _@ Thunder Crush Bomb close _x_+_K _@ Combination Body Blow _4_2_1_+_P _@ ^!Headbutt _2_1_4_+_P _@ ^!Front Suplex _2_1_4_+_K _@ Jumping Lariat Drop _6_2_3_+_P _* Fire Breath _6_3_2_1_4_6_3_2_1_4_+_P _* Destruction Drop close _x_x_+_K _* Crazy Train _2_3_6_2_3_6_+_P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Unlocks Battle Modes (Ratio Match / 3 on 3 Match / Single Match) and CPU Battles - On the Game Test Mode, go to PASSWORD and enter a password below: YAMAOOUT = Unlocks BATTLE TYPE on the GAME CONFIGURATION MORIKAWA = Unlocks BATTLE TYPE on the GAME CONFIGURATION and CPU Battles _` CPU Battles - Needs to be unlocked with Password first _` Fight Bison on Stage 5 - Use S-GROOVE / N-GROOVE / K-GROOVE - Never get hit by more than 5 "First Attacks" - Win 2 rounds with a Super Combo / Custom Combo - Get 800 Groove Points _` Fight Geese on Stage 5 - Use C-GROOVE / A-GROOVE / P-GROOVE - Never get hit by more than 5 "First Attacks" - Win 2 rounds with a Super Combo / Custom Combo - Get 800 Groove Points _` Fight Shin Akuma after the Final Stage - Use S-GROOVE / N-GROOVE / K-GROOVE - Do at least two of the following: - Get 1500 Groove Points - Get a Dramatic KO - Defeat Bison _` Fight Ultimate Rugal after the Final Stage - Use C-GROOVE / A-GROOVE / P-GROOVE - Do at least two of the following: - Get 1500 Groove Points - Get a Dramatic KO - Defeat Geese _` Dramatic KO - Defeat your opponent by doing one of the following: - Counter a Super Combo with a Special Move / Super Combo - Counter a Special Move with a Level 3 Super Combo - Hit a taunting opponent with a Level 3 Super Combo $end ################################################################################################### $info=captcomm,captcommj,captcommjr1,captcommr1,captcommu $cmd Captain Commando © 1991 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Desperation Moves _` Desperation Moves - Needs a small amount of Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _? _? (same direction) _) Pick Up Object close to object _A _) Enter on Vehicle close to Vehicle @J-button - VEHICLE COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── GREEN VEHICLE _( Grab close _6 _( ^!Toss Behind _A _) Run _? _? (same direction) _) Right-Left Punches _A_A _) Vehicle Jump @J-button ORANGE VEHICLE _) Run _? _? (same direction) _) Flame _A _) Vehicle Jump @J-button BLUE VEHICLE _) Run _? _? (same direction) _) Freeze _A _) Vehicle Jump @J-button - "MUMMY COMMANDO" MACK THE KNIFE (JENNETY) - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Low Stabs _A_A_A _( ^!Easy Toss Forward _4 / _6_+_A _( ^!Jump Escape @J-button _) Quick Stab _A _) ^!Throat Cut _A _) ^!Second Cut _A _) ^!Double Blade _A _) ^!Side Kick _6_+_A _) ^!Double Blade _A _) ^!Step Throat Cut _6_+_A _) ^!Second Cut _A _) ^!Double Blade _A _) ^!Side Kick _6_+_A _) ^!Double Blade _A _) Flip Kick _8_+@J-button _A _) Long Stab _1 / _3_+@J-button _A _) Short Knee _^_2_+_A _) X Cutter running _A _) Double Dagger Dive running @J-button _A _) Wall Jump jump against the wall @J-button _) ^!Double Dagger _A _) ^!Short Knee _2_+_A _* Mummy Wrap Spin _A_+@J-button _* ^!Move _? - CAPTAIN COMMANDO - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Low Punches _A_A_A _( ^!Throat Toss _4 / _6_+_A _( ^!Jump Escape @J-button _) Power Straight _A _) ^!Jaw Punch _A _) ^!Upper _A _) ^!Whirlwind Kick _A _) ^!Step Upper _6_+_A _) ^!Whirlwind Kick _A _) ^!Step Jaw Punch _6_+_A _) ^!Upper _A _) ^!Whirlwind Kick _A _) ^!Step Upper _6_+_A _) ^!Whirlwind Kick _A _) Flip Kick _8_+@J-button _A _) Air Side Kick _1 / _3_+@J-button _A _) Slick Elbow _^_2_+_A _) Flying Side Kick running _A _) Flame Thrower running @J-button _A _) Wall Jump jump against the wall @J-button _) ^!Classic Jump Kick _A _) ^!Slick Elbow _2_+_A _* Ground Shock _A_+@J-button - "NINJA COMMANDO" GINZU THE NINJA (SHO) - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Face Punches _A_A_A _( ^!Whipping Toss _4 / _6_+_A _( ^!Kick Toss _2_+_A _( ^!Jump Escape @J-button _) Quick Slice _A _) ^!Reverse Slice _A _) ^!Fold Away _A _) ^!Toe Trouble _A _) ^!Slash Down _6_+_A _) ^!High Kick _6_+_A _) ^!Slash Down _A _) ^!Toe Trouble _6_+_A _) ^!Step Reverse Slice _6_+_A _) ^!Fold Away _A _) ^!Toe Trouble _A _) ^!Slash Down _6_+_A _) ^!High Kick _6_+_A _) ^!Slash Down _A _) ^!Toe Trouble _6_+_A _) Flip Kick _8_+@J-button _A _) Sword Stab _1 / _3_+@J-button _A _) Crunch Elbow _^_2_+_A _) Finishing Slice running _A _) Chop Blade running @J-button _A _) Wall Jump jump against the wall @J-button _) ^!Stinger Kick _A _) ^!Crunch Elbow _2_+_A _* Smoke Bomb Blaster _A_+@J-button - "BABY COMMANDO" BABY HEAD (HOOVER) - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Knee Strikes _A_A_A _( ^!Up and Over _4 / _6_+_A _( ^!Jumping Grapple @J-button _( ^!Tiger Bomb _A _) Low Fist _A _) ^!Duck Uppercut _A _) ^!Rising Kick _A _) ^!Stretch Punch _A _) ^!Gut Punch _6_+_A _) ^!Twirl Snap _6_+_A _) ^!Gut Punch _A _) ^!Twirl Punch _6_+_A _) ^!Step Duck Uppercut _6_+_A _) ^!Rising Kick _A _) ^!Stretch Punch _A _) ^!Gut Punch _6_+_A _) ^!Twirl Snap _6_+_A _) ^!Gut Punch _A _) ^!Twirl Punch _6_+_A _) Advancing Punt _1 / _3_+@J-button _A _) Metal Bruiser _^_2_+_A _) Rotating Punch running _A _) Elbow Drop running @J-button _A _) Wall Jump jump against the wall @J-button _) ^!Dropkick _A _) ^!Metal Bruiser _2_+_A _* Armor Explosion _A_+@J-button $end ################################################################################################### $info=crusnusa,crusnusa11,crusnusa20,crusnusa21,crusnusa40,crusnusa41,crusnusa44 $cmd Cruis'n USA © 1994 Midway Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── - Steering Wheel and Pedals - @left : Steering Wheel to the Left @right : Steering Wheel to the Right _A : Accelerator Pedal _B : Brake Pedal - Gears - 1 3 _7 _9 _5 _1 _3 2 4 - Buttons - @R-button : Radio _a : View 1 _b : View 2 _c : View 3 _S : Start - CARS - ───────────────────────────────────────────────────────────────────────── '63 Muscle Car Top Speed 145 MPH / 233 KPH Skidpad 0.89 G Aero Coeff 0.39 0-60 MPH 2.98 Seconds Power 462 HP 454 CID V8 La Bomba Top Speed 142 MPH / 228 KPH Skidpad 0.98 G Aero Coeff 0.45 0-60 MPH 2.51 Seconds Power 580 HP Supercharged V12 Devastator VI Top Speed 147 MPH / 236 KPH Skidpad 0.85 G Aero Coeff 0.25 0-60 MPH 3.15 Seconds Power 395 HP Twin Turbo V6 Italia P69 Top Speed 144 MPH / 231 KPH Skidpad 1.01 G Aero Coeff 0.28 0-60 MPH 2.88 Seconds Power 472 HP V12 DOHC 48V - HIDDEN CARS - ───────────────────────────────────────────────────────────────────────── All Terrain Vehicle (Jeep) Top Speed 149 MPH / 239 KPH Skidpad 0.89 G Aero Coeff 0.50 0-60 MPH 2.88 Seconds Power 493 HP 460 CID V8 School Bus Top Speed 159 MPH / 255 KPH Skidpad 0.57 G Aero Coeff 0.61 0-60 MPH 3.15 Sec Power 1100 Blown Nitrous-Injected V8 Police Car Top Speed 147 MPH / 255 KPH Skidpad 0.85 G Aero Coeff 0.29 0-60 MPH 3.12 Sec Power 400 HP 454 CID V8 - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Hidden Cars - On the Car Select Screen, put the cursor on any car below and _O_b: - '63 Muscle Car All Terrain Vehicle (Jeep) - La Bomba School Bus - Devastator VI Police Car _` Alternative Ferrari (Green-Blue) - On the Car Select Screen, put the cursor on Ferrari _O_a, then turn @left @right @left @right @left @right and press _A _` Hidden Tracks _` Golden Gate Park Track - On the Track Select Screen, put the cursor on U.S. 101 and _O_a_+_b _` Indiana Track - On the Track Select Screen, put the cursor on Beverly Hills and _O_a_+_c _` San Francisco Track - On the Track Select Screen, put the cursor on Grand Canyon and _O_b_+_c _` View Credits - During the Attractive Mode press _a_+_b $end ################################################################################################### $info=crusnwld,crusnwld13,crusnwld17,crusnwld19,crusnwld20,crusnwld23,crusnwld24 $cmd Cruis'n World © 1996 Midway Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── - Steering Wheel and Pedals - @left : Steering Wheel to the Left @right : Steering Wheel to the Right _A : Accelerator Pedal _B : Brake Pedal - Gears - 1 3 _7 _9 _5 _1 _3 2 4 - Buttons - @R-button : Radio _a : View 1 _b : View 2 _c : View 3 _S : Start / Horn - CARS - ───────────────────────────────────────────────────────────────────────── Venom SST Top Speed 142 MPH / 228 KPH Skidpad 0.98 G Aero Coeff 0.45 0-60 MPH 2.51 Seconds Power 430HP V12 DOHC Kamikaze AWD Top Speed 142 MPH / 228 KPH Skidpad 0.98 G Aero Coeff 0.45 0-60 MPH 2.51 Seconds Power 3.3L Twin Turbo Humvee ATV Top Speed 147 MPH / 236 KPH Skidpad 0.85 G Aero Coeff 0.25 0-60 MPH 3.15 Seconds Power 8.2L Turbo Diesel Zombi XXX Top Speed 144 MPH / 231 KPH Skidpad 1.01 G Aero Coeff 0.28 0-60 MPH 2.88 Seconds Power 5.0L Supercharged V8 - HIDDEN CARS 1 - ───────────────────────────────────────────────────────────────────────── Gimpee Top Speed 145 MPH / 233 KPH Skidpad 0.89 G Aero Coeff 0.39 0-60 MPH 2.98 Seconds Power 600cc Nitrous Injected Rhino 4x4 Top Speed 145 MPH / 233 KPH Skidpad 0.89 G Aero Coeff 0.39 0-60 MPH 2.98 seconds Power 510HP V8 Banzai GTV Top Speed 147 MPH / 236 KPH Skid Pad 0.85 G Aero Coeff 0.25 0-60 MPH 3.15 seconds Power 3800cc 24V6 Sexium P6 Top Speed 144 MPH / 231 KPH Skidpad 1.01 G Aero Coeff 0.28 0-60 MPH 2.88 seconds Power 382HP V12 - HIDDEN CARS 2 - ───────────────────────────────────────────────────────────────────────── Orca Top Speed 145 MPH / 233 KPH Skidpad 0.89 G Aero Coeff 0.39 0-60 MPH 2.98 Seconds Power 242HP V8 Lady Bug Top Speed 142 MPH / 228 KPH Skidpad 0.98 G Aero Coeff 0.45 0-60 MPH 2.51 Seconds Power 580HP Supercharged V12 Road King Top Speed 147 MPH / 236 KPH Skidpad 0.85 G Aero Coeff 0.25 0-60 MPH 3.15 Seconds Power 395HP Twin Turbo V6 El Diablo Top Speed 144 MPH / 231 KPH Skidpad 1.01 G Aero Coeff 0.28 0-60 MPH 2.88 Seconds Power 472HP V12 DOHC 48V - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Hidden Cars 1 - On the Car Select Screen, put the cursor on any car below and _O_a: - Venom SST Gimpee - Kamikaze AWD Rhino 4x4 - Humvee ATV Banzai GTV - Zombi XXX Sexium P6 _` Hidden Cars 2 - On the Car Select Screen, put the cursor on any car below and _O_b: - Venom SST Orca - Kamikaze AWD Lady Bug - Humvee ATV Road King - Zombi XXX El Diablo _` Alternative Car Colors - On the Car Select Screen _c _` Hidden Tracks - On the Track Select Screen _O_a / _b / _c to access the Hawaii, Africa and Australia tracks _` View Credits - During the Attractive Mode press _a_+_c $end ################################################################################################### $info=cybots,cybotsj,cybotsu $cmd Cyberbots: Fullmetal Madness © 1995 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Attack 1 _b : Attack 2 _B : Boost @W-button : Weapon _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _# Weapon Moves _* Cyber EX _` Critical Part - Moves with (A) needs the "ARM" to be used _` Cyber EX - Needs a FULL Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Dash _6_6 / _B _) (─) Long Dash _6^6 / _O_B _) (─) Retreat _4_4 / _4_+_B _) (─) Long Retreat _4^4 / _4_+_O_B _) (─) Air Dash _^_6_+_B _) (─) Air Retreat _^_4_+_B _) (─) Hover _^_B _) (─) Boost Climb _^_8_+_B _) (─) Slow Landing _^_2_+_B _) (─) Charge Super Gauge _O_a_+_b _) (─) Safe Fall being knocked down _B _) (─) Recover knocked down ^4 / ^6 _) (─) Giga Crush (FULL) _a_+_b - BLODIA (BX-02) - BLODIA TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Punching Bag _4 / _6_+_a _( (A) ^!Direct Press _2_+_a_+_b _( (A) Overhead Toss _4 / _6_+_b _( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b _) (A) One-Two _a_a _) (─) Arc Sweep-Quick Pursuit _2_+_b _) (─) ^!Quick Pursuit _8_+_a / _b _) (─) Knee Blades _^_2_+_b _@ (A) Gatling Rod _2_1_4_+_a / _b _@ (A) Break Shaft _4_1_2_3_6_+_a / _b _@ (─) Full Metal Charge _6_2_3_+_a / _b _@ (A) Direct Press close _6_3_+_b _@ (A) Disassemble close _6_3_2_+_a / _b _@ (─) Needle Press opponent knocked down _2_8_+_a / _b _# (─) BIT High Blast (_^)@W-button _# (─) BIT Low Blast _2_+@W-button _# (─) BIT Upward Blast _6_+@W-button _# (─) BIT Downward Air Blast _^_2_+@W-button _# (─) BIT Upward Air Blast _^_8_+@W-button _* (A) Planet Smasher _2_3_6_2_3_6_+_a / _b - SWORDMAN (BX-045) - BLODIA TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Death Cutter _4 / _6_+_a _( (A) Overhead Toss _4 / _6_+_b _) (A) Down-Side-Sky Slash _a_a_b _) (A) Down-Sky Slash _a_b _) (─) Default E Slicer dashing _2_+_a _) (─) Giant Drill _^_2_+_b _@ (─) G Splasher _2_3_6_+_a / _b _@ (A) Slay Sword _6_3_2_1_4_+_a / _b (_O) _@ (─) Photon Splash (_^)_4_2_1_+_a / _b _@ (─) Verticle Gears _2_8_+_b _# (─) Mid Trap Launcher @W-button _# (─) Short Trap Launcher _2_+@W-button _# (─) Far Trap Launcher _^@W-button _* (A) Crescent Tornado _2_3_6_2_3_6_+_a / _b - RIOT (BX-075) - BLODIA TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Mighty Hand _4 / _6_+_b _( (A) Pick Up and Slam opponent knocked down _4 / _6_+_b _) (─) Landing _^_2_+_b _@ (A) Dyna Blow (_^)_2_3_6_+_a / _b _@ (─) Riot Strike (_^)_6_2_3_+_a / _b _@ (─) Super Riot Strike (_^)_6_2_3_+_a_+_b _@ (A) Flame Grip _4_2_1_+_a _@ (A) Death Grip _4_2_1_+_b _@ (─) Death Bolt _6_3_2_1_4_+_a / _b _@ (A) Violent Squeeze close _6_3_2_+_a / _b _# (─) Pulse Laser Rain (_^)@W-button _# (─) Sky Pulse Laser _6_+@W-button _# (─) Ducking Pulse Laser _2_+@W-button _* (─) Gravitation Field _2_3_6_2_3_6_+_a / _b - REPTOS (RF-004) - REPTOS TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Punching Bag _4 / _6_+_a _( (A) Overhead Toss _4 / _6_+_b _( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b _( (A) Heavy Drop _^_4 / _6_+_a / _b _) (A) One-Two _a_a _) (─) Drill Blades _^_2_+_b _@ (─) Violence Wind _4_1_2_3_6_+_a _@ (─) Violence Winds _4_1_2_3_6_+_b _@ (A) Risky Nail _6_2_3_+_a / _b _@ (A) Satellite Force _2_1_4_+_a / _b / _a_+_b _@ (A) Dunk close _2_2_+_a / _b _@ (A) Disassemble close _6_3_2_+_a / _b _# (─) Thin Laser Cannon (_^)@W-button _# (─) Thick Laser Cannon (_^)_O@W-button _# (─) Thin Low Laser Cannon _2_+@W-button _# (─) Thick Low Laser Cannon _2_+_O@W-button _* (─) Full Verniern Hurricane _2_3_6_2_3_6_+_a / _b - LIGHTNING (RF-009) - REPTOS TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Shock Punch _4 / _6_+_a _( (A) Overhead Toss _4 / _6_+_b _( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b _) (A) Quick Shock-Punch _a_a _) (A) Upward Heavy Jolt _6_+_b _) (─) Giant Drill _^_2_+_b _@ (A) Sparkle Laser _2_3_6_+_a _@ (A) Upward Sparkle Laser _2_3_6_+_b _@ (─) Rolling Gear (_^)^2_8_+_a / _b _@ (─) Vertical Gear _2_8_+_b _@ (A) Thunder Rain _2_2_+_a / _b _@ (A) Disassemble close _6_3_2_+_a / _b _# (─) Missile Launcher (_^)@W-button _# (─) Ducking Missiles _2_+@W-button _* (A) Thunder Shaking _2_3_6_2_3_6_+_a / _b - JACKAL (RF-027) - REPTOS TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Cross Whip _4 / _6_+_a _( (A) Overhead Toss _4 / _6_+_b _( (A) Pick Up and Toss opponent knocked down _4 / _6_+_b _) (A) Whip Slash-Punch _a_a _) (─) Quad Spikes _^_2_+_b _@ (─) Whip Sting ^*_a / _b _@ (A) Heat Grapple _2_3_6_+_a _@ (A) High Heat Grapple _2_3_6_+_b _@ (─) Dizzy Boomerang (_^)_2_1_4_+_a / _b _@ (─) Jackal Stomp ^2_8_+_a / _b _@ (A) Disassemble close _6_3_2_+_a / _b _# (─) BIT High Blast (_^)@W-button _# (─) BIT Low Blast _2_+@W-button _# (─) BIT Upward Blast _6_+@W-button _# (─) BIT Downward Air Blast _^_2_+@W-button _# (─) BIT Upward Air Blast _^_8_+@W-button _# (─) Laser Screen High _2_3_6_+@W-button _# (─) Laser Screen Low _6_2_3_+@W-button _* (A) Assault Bits _2_3_6_2_3_6_+_a / _b - FORDY (FZ 100) - FORDY TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Punching Bag _4 / _6_+_a _( (A) Overhead Toss _4 / _6_+_b _( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b _) (A) Punch-Quick Energy-Mega Upper _a_a_b _) (A) Punch-Mega Upper _a_b _) (─) Hidden Gear _^_2_+_b _@ (A) Iron Nail _2_3_6_+_a / _b _@ (─) Sunrise Blade _6_2_3_+_a / _b _@ (A) Drill Anchor ^4_6_+_a _@ (A) Spiral Anchor ^4_6_+_b _@ (─) Fordy Beat _a @W-button _b _@ (─) ^!Fordy Break _a @W-button _b _a _@ (A) Disassemble close _6_3_2_+_a / _b _# (─) Homing Missile (_^)@W-button _# (─) Low Homing Missile _2_+@W-button _# (─) Dual Homing Missile (_^)_2_3_6_+@W-button _* (─) Nebulous Dream _2_3_6_2_3_6_+_a / _b - TARANTULA (FZ 202) - FORDY TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Punching Bag _4 / _6_+_a _( (A) Overhead Toss _4 / _6_+_b _( (A) Pick Up and Toss opponent knocked down _4 / _6_+_b _) (A) Claw-Surprise Energy-Max Push _a_a_b _) (A) Claw-Max Push _a_b _) (─) Quad Spikes _^_2_+_b _@ (A) Powered Wrecker (_^)_2_3_6_+_a / _b / _a_+_b _@ (A) ^!Wrecker Slam _a / _b _@ (A) ^!Wrecker Missiles _2_1_4_+_a / _b _@ (A) Air Powered Wrecker _^_6_3_2_+_a / _b / _a_+_b _@ (A) ^!Wrecker Slam _a / _b _@ (A) ^!Wrecker Missiles _2_1_4_+_a / _b _@ (─) Rising Tornado _6_2_3_+_a / _b _@ (─) Falling Winds _4_2_1_+_a / _b _@ (─) Tarantula Stamp ^2_8_+_a / _b _@ (A) Disassemble close _6_3_2_+_a / _b _# (─) Missile Launcher (_^)@W-button _# (─) Missile Rain _2_+@W-button _* (A) Falling Destroy _2_3_6_2_3_6_+_a / _b - KILLER BEE (FZ 900J) - FORDY TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Death Cutter _4 / _6_+_a _( (A) Overhead Toss _4 / _6_+_b _( (A) Pick Up and Toss opponent knocked down _4 / _6_+_b _( (A) Air Toss _^_4 / _6_+_a / _b _) (A) Down-Side Slash-Mega Sword Thrust _a_a_b _) (A) Down Slash-Mega Sword Thrust _a_b _) (─) Landing _^_2_+_b _@ (─) Killer Screw (_^)_2_3_6_+_a / _b / _a_+_b _@ (─) ^!Extend _?_+_a / _b _@ (─) Killer Bee Strike _6_2_3_+_a / _b _@ (A) Slay Sword _6_3_2_1_4_+_a / _b (_O) _@ (─) Killer Eye ^4_6_+_a _@ (─) Killer Eye Trio ^4_6_+_b _# (─) High Mine Launch (_^)@W-button _# (─) Far Mine Launch _6_+@W-button _# (─) Ducking Mine Launch _2_+@W-button _* (A) Delta Blast _2_3_6_2_3_6_+_a / _b - GULDIN (GP-N1) - GULDIN TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Lifting Press _4 / _6_+_a _( (A) Overhead Toss _4 / _6_+_b _( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b _) (A) One-Two-Double Hammer _a_a_b _) (A) One-Double Hammer _a_b _) (─) Mega Drop _^_2_+_b _) (─) Heavy Dive _^_B_2_+_b _@ (A) Gul Lariat _2_3_6_+_a _@ (A) Double Gul Lariat _2_3_6_+_b _@ (A) Sky Gul Lariat _2_1_4_+_a / _b _@ (─) Gul Wheel _6_2_3_+_a _@ (─) Double Gul Wheel _6_2_3_+_b _@ (A) Disassemble close _6_3_2_+_a / _b _# (─) Flame Thrower @W-button _# (─) Flame Thrower Rise _O@W-button _# (─) Low Flame Thrower _2_+@W-button _# (─) Low Flame Thrower Rise _2_+_O@W-button _# (─) Air Flame Thrower _^@W-button _# (─) Air Flame Thrower Rise _^_O@W-button _* (─) Gul Burning _2_3_6_2_3_6_+_a / _b - VISE (GP-V4) - GULDIN TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Punching Bag _4 / _6_+_a _( (A) Overhead Toss _4 / _6_+_b _( (A) Pick Up and Slam opponent knocked down _4 / _6_+_b _) (A) Quick Claw-Poke-Claw Uppercut _a_a_b _) (A) Quick Claw-Claw Uppercut _a_b _) (─) Giant Drill _^_2_+_b _@ (A) Capture Device _2_3_6_+_a / _b / _a_+_b _@ (A) ^!E Typhoon _2_1_4_+_a / _b _@ (A) Charge Capture _4_1_2_3_6_+_a / _b / _a_+_b _@ (A) ^!E Typhoon _2_1_4_+_a / _b _@ (─) G Splasher _2_1_4_+_a _@ (─) E Pressure _2_1_4_+_b _@ (A) Body Scrap close _6_2_3_+_a / _b _@ (─) Vertical Gears _2_8_+_b _@ (A) Disassemble close _6_3_2_+_a / _b _# (─) Homing Missile (_^)@W-button _# (─) Low Homing Missile _2_+@W-button _# (─) Dual Homing Missile (_^)_2_3_6_+@W-button _* (A) G Typhoon _2_3_6_2_3_6_+_a / _b - CYCLONE (GP-D2) - GULDIN TYPE ───────────────────────────────────────────────────────────────────────── _( (A) Drilling _4 / _6_+_a _( (A) Overhead Toss _4 / _6_+_b _( (A) Pick Up and Toss opponent knocked down _4 / _6_+_b _) (A) Quick-Swipe-Final Drill _a_a_b _) (A) Quick-Final Drill _a_b _) (─) Chain Spike Smasher _^_a_+_b _) (─) Quad Spikes _^_2_+_b _@ (A) Drill Cannon (_^)_2_3_6_+_a _@ (A) High Drill Cannon _2_3_6_+_b _@ (A) Down Air Drill Cannon _^_2_3_6_+_b _@ (A) Hyper Death Drill _6_4_6_+_a / _b _@ (A) ^!Drill Power ^*_a / _b _@ (─) Cyclone Stamp ^2_8_+_a / _b _# (─) High Mines Launch @W-button _# (─) Ducking Mines Launch _2_+@W-button _# (─) Air Mine Launch _^@W-button _# (─) Far D3 Bomb _2_3_6_+@W-button _# (─) Short D3 Bomb _2_1_4_+@W-button _* (A) Final Death Drill _2_3_6_2_3_6_+_a / _b - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Gaits (P-10033) - Choose any machine and press _a _b _B @W-button _a _B _` Super-8 (S-008) - Choose any machine and press _6_3_2_1_4_7_8_9_6_+_a_8_7_4_1_2_3_6_+_b _` Helion (UVA-02) - Choose any machine and press _8_8_2_2_4_6_+_B@W-button _` Warlock (X-0) - Choose any machine and press _4_a_8_b_6_B_2@W-button - GAITS (P-10033) - ───────────────────────────────────────────────────────────────────────── _( (A) Punching Bag _4 / _6_+_a _( (A) Overhead Toss _4 / _6_+_b _( (A) Pick Up and Toss opponent knocked down _4 / _6_+_a / _b _) (A) Punch-Down Punch _a_a _) (─) Blast Away _^^*_b _) (─) Plate Bounce _^_2_+_b _@ (─) Ikki Tousen (_^)_2_3_6_+_a / _b _@ (─) Mondou Muyou _6_2_3_+_a / _b _@ (─) Ichimou Dajin close _2_1_4_+_a / _b _@ (─) Shogyou Mujou (_^)^4_6_+_a / _b _@ (─) Short Shogyou Mujou ^4_6_4_+_a / _b _@ (A) Disassemble close _6_3_2_+_a / _b _# (─) Double Missile Barrage @W-button _* (─) Kuuzen Zetsugo _2_3_6_2_3_6_+_a / _b - SUPER-8 (S-008) - ───────────────────────────────────────────────────────────────────────── _( (─) Plasma Destroyer _4 / _6_+_a / _b _( (─) Plasma Destroyer D opponent knocked down _4 / _6_+_a / _b _) (─) Spider Drill _^_2_+_b _@ (─) Red Omega _4_1_2_3_6_+_a / _b _@ (─) Octopus Jr. Crawler _6_2_3_+_a _@ (─) Octopus Jr. Swimmer _6_2_3_+_b _@ (─) Octopus Jr. Stinger _6_2_3_+_a_+_b _@ (─) Devil X _2_8_+_a _@ (─) Final Omicron _2_8_+_b _# (─) Missile Barrage (_^)@W-button _# (─) Hell Delta 1 _4_1_2_3_6_+@W-button _# (─) Hell Delta 2 _2_3_6_+@W-button _# (─) Hell Delta 3 _6_2_3_+@W-button _# (─) Super Gamma _2_8_+@W-button _* (─) Death Satan Sigma _2_3_6_2_3_6_+_a / _b - HELION (UVA-02) - ───────────────────────────────────────────────────────────────────────── _( (─) Full On Laser _4 / _6_+_a / _b _) (─) Flight Down _^_2_+_b _@ (─) Gott Kugel _2_3_6_+_a / _b _@ (─) Himmel Fangel _^_2_1_4_+_a / _b _@ (─) Flugel Bogen _6_3_2_1_4_+_a / _b _# (─) Retreat Bombing _^@W-button _* (─) Schlachtfeld Kaval _2_3_6_2_3_6_+_a / _b - WARLOCK (X-0) - ───────────────────────────────────────────────────────────────────────── _( (─) Thrust Aside _4 / _6_+_a / _b _@ (─) Sacred Stare _2_3_6_+_a / _b _@ (─) Forbidden Force (_^)^4_6_+_a / _b _@ (─) Energy Drain close _x_+_a / _b _@ (─) Imitation Alpha _4_4_B_6_6_B _@ (─) Imitation Beta _6_a_b_a_4 _# (─) Vulcan Cannon @W-button _# (─) Short Vulcan Cannon _2_+@W-button _# (─) Far Vulcan Cannon _6_+@W-button _# (─) Ascension Black _2_3_6_+@W-button _* (─) Final Sacrifice (_^)_2_3_6_2_3_6_+_a / _b $end ################################################################################################### $info=dstlk,dstlka,dstlkh,dstlku,dstlkur1,vampj,vampja,vampjr1 $cmd Darkstalkers: The Night Warriors © 1994 Capcom Vampire: The Night Warriors Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* EX Moves _` ES Moves - Moves with (ES) have a ES Version - Needs a FULL Special Bar _` Guard Cancel Moves - Moves with (G) can be used when blocking - Needs a Full Special Bar _` EX Moves - Needs a FULL Special Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (──/─) Dash _6_6 _) (──/─) Retreat _4_4 _) (──/─) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J - DEMITRI MAXIMOFF - ───────────────────────────────────────────────────────────────────────── _( (──/─) Bat Dive _4 / _6_+^F / ^G _@ (ES/─) Chaos Flare (_^)_2_3_6_+_P _@ (ES/G) Demon Cradle _6_2_3_+_P _@ (ES/─) Dash Demon Cradle dashing _6_2_3_+_P _@ (ES/G) Bat Spin (_^)_2_1_4_+_K _@ (──/─) Negative Stolen close _x_+^F / ^G _* (──/─) Midnight Pleasure _2_6_3_+^U - MORRIGAN AENSLAND - ───────────────────────────────────────────────────────────────────────── _( (──/─) Moon Tracer _4 / _6_+^F / ^G _@ (ES/─) Soul Fist _2_3_6_+_P _@ (ES/G) Air Soul Fist _^_8_9_6_+_P _@ (ES/G) Shadow Blade _6_2_3_+_P _@ (ES/G) Shell Kick _^_2_1_4_+_K _@ (ES/─) Vector Drain close _6_3_2_1_4_+^F / ^G _* (──/─) Valkyrie Turn (_^)_6_3_2_1_4_+_K_K _* (──/─) Darkness Illusion ^E^E_6^H^G - ANAKARIS - ───────────────────────────────────────────────────────────────────────── _) (──/─) Seija no Ayumi _4 / _6_+^I _) (──/─) Chi no Gekirin _4 / _6_+^J _) (──/─) Suichoku Fuyuu _8 _) (──/─) ^!Move _4 / _6 _) (──/─) ^!Cancel _2 _) (──/─) Nidan Jump diagonal jump _8_8 _) (──/─) Seinaru Bohi diagonal jump _2_+_K _) (──/─) Ooinaru Bohi diagonal jump _3_+_K _@ (ES/─) Miira Drop _2_3_6_+_P _@ (ES/─) Cobra Blow _6_4_6_+_P _@ (ES/─) Hitsugi no Mai ^U / ^T _@ (ES/G) Ouke no Sabaki _^_6_1_2_3_+_P _@ (──/─) Kotodama Gaeshi: Suu _6_3_2_1_4_+_P (absorb projectile) _@ (──/─) ^!Kotodama Gaeshi: Haku _2_3_6_+_K _* (──/─) Pharaoh Magic ^I^E_2^H^F - SASQUATCH - ───────────────────────────────────────────────────────────────────────── _( (──/─) Big Bomb _4 / _6_+^F / ^G _@ (──/─) Big Snow _4_1_2_3_6_+_P _@ (ES/G) Big Typhoon _6_2_3_+_K _@ (ES/─) Big Towers _2_2_+^U _@ (──/─) Big Shake close _6_3_2_+^F / ^G _@ (──/─) Big Brunch close _2_1_4_+^I / ^J _@ (──/─) Big Swing close _x_+^I / ^J _* (──/─) Big Freeze _2_3_6_+^U - JON TALBAIN (GALLON) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Rapid Crunch _4 / _6_+^F / ^G _( (──/─) Canyon Rounder _4 / _6_+^I / ^J _( (──/─) Canyon Flyer _^_4 / _6_+^F / ^G _@ (ES/─) Beast Rush: Taichi _2_3_6_+_P _@ (ES/G) Beast Rush: Taikuu _6_2_3_+_P _@ (ES/G) Beast Rush: Kuuchuu _^_6_3_2_+_P _@ (ES/─) Climb Razor _2_8_+_K _@ (──/─) Wild Circular close _6_3_2_1_4_+^I / ^J _* (──/─) Beast Cannon: Taichi _4_1_2_3_6_+_P _* (──/─) ^!Cannon Direction Change _?_+_P _* (──/G) Beast Cannon: Taikuu _2_1_9_+_P _* (──/─) ^!Cannon Direction Change _?_+_P _* (──/─) Beast Cannon: Kuuchuu _^_7_4_1_2_3_+_P _* (──/─) ^!Cannon Direction Change _?_+_P - LORD RAPTOR (ZABEL ZAROCK) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Murder Beat _4 / _6_+^F / ^G _( (──/─) Deadly Catapult _4 / _6_+^I / ^J _( (──/─) Air Catastrophe _^_4 / _6_+^F / ^G _) (──/─) Mad Pick _6_+^E _) (──/─) Mad Cutter _6_+^F _) (──/─) Toxic Bone _6_+^G _) (──/─) Hell Edge _6_+^H _) (──/─) Hell Shout _6_+^I _) (──/─) Hell Chainsaw _6_+^J _) (──/─) Crawl Forward ^3 _) (──/─) Crawl Backward ^1 _) (──/─) Mad Dagger _^_2_+^E _) (──/─) Mad Bullova _^_2_+^F _) (──/─) Mad Trident _^_2_+^G _) (──/─) Loudness Screw _^_2_+^I / ^J _) (──/─) Air Dash _^_6_6 _) (──/─) Air Retreat _^_4_4 _@ (ES/G) Death Hurricane (_^)_2_1_4_+_K _@ (──/─) Hell's Gate _4_1_2_3_6_+_K _@ (ES/─) Skull Punish close _2_3_6_9_+^F / ^G _* (──/─) Death Voltage (_^)_6_3_2_1_4_+_K _* (──/─) Evil Scream _6_4_+^U - FELICIA - ───────────────────────────────────────────────────────────────────────── _( (──/─) Panic Nail _4 / _6_+^F / ^G _( (──/─) Tumble Cat _4 / _6_+^I / ^J _( (──/─) Flip Cat _^_4 / _6_+^F / ^G _@ (ES/─) Rolling Buckler _4_1_2_3_6_+_P _@ (──/─) ^!Rolling Uppercut _P _@ (ES/─) Rolling Scratch _6_3_2_1_4_+_P_P _@ (ES/G) Sand Splash _2_3_6_+_K _@ (ES/─) Delta Kick _4_2_1_+_K _@ (ES/─) Hell Cat close _6_3_2_1_4_+^I / ^J _* (──/─) Dancing Flash _2_3_6_4_1_2_+^U - RIKUO (AULBATH) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Land Fisher _4 / _6_+^F / ^G _( (──/─) ^!Land Fisher x2 _4 _) (──/─) Spinning Current dashing ^G _@ (──/G) Sonic Wave _2_3_6_+_P _@ (ES/─) Poison Breath _4_1_2_3_6_+_K _@ (ES/─) Screw Jet _4_6_+_P _@ (ES/─) Trick Fish retreating _K _@ (ES/─) Crystal Lancer close _6_3_2_1_4_+^F / ^G _@ (ES/─) Sky Neptune close _6_3_2_1_4_+^I / ^J _* (──/─) Aqua Spread _6_3_2_+^U / ^T (_O^U) - VICTOR VON GERDENHEIM - ───────────────────────────────────────────────────────────────────────── _( (──/─) Jaw Slugger _4 / _6_+^F / ^G _( (──/─) ^!Graviton Knuckle _2_8_+_P _( (──/─) Mega Strangle _4 / _6_+^I / ^J _) (──/─) Dengeki Touki _O^G / ^J _) (──/─) Low Dengeki Touki _2_+_O^G _@ (ES/─) Gyro Crush _2_1_4_6_+_P _@ (──/G) Giga Burn _2_1_4_+_K _@ (ES/─) Giga Hammer ^4_6_+_P _@ (ES/─) Giga Buster ^4_6_+_K _@ (ES/─) Hop Kick _1_9_+_K _@ (──/─) Mega Shock close _2_3_6_+^I / ^J _@ (──/─) Mega Spike close _x_+^U _* (──/─) Giga Brute ^4_6_+^U _* (──/─) Thunder Break ^2_8_+_P / ^U - BISHAMON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Kesa Nage _4 / _6_+^F / ^G _) (──/─) Kareha Chirashi _6_+^E _) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E _) (──/─) Ichimonji Giri _6_+^F _) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F _) (──/─) Kawara Kudaki _6_+^G _) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G _) (──/─) Haya Gatana _6_+^H _) (──/─) Sotoba Ori _6_+^I _) (──/─) Kaina Otoshi _6_+^J _@ (──/─) Hane Yaiba _4_1_2_3_6_+_P _@ (ES/─) ^!Tsuji Hayate _2_3_6_+_P _@ (──/─) ^!Kaeshi Yaiba _2_1_4_+_P _@ (ES/─) ^!Kien Zan _6_2_3_+_P _@ (ES/─) Iai Giri: Joudan ^4_6_+_P _@ (ES/─) Iai Giri: Gedan ^4_6_+_K _@ (ES/G) Kien Zan as reversal _6_2_3_+_P _@ (ES/─) Mukuro Fuuji _^_8_9_6_+_P _@ (ES/─) Kirisute Gomem close _6_3_2_1_3_+^F / ^G _* (──/─) Kassobaki ^4_6_4_6_+_P / _K _* (──/─) Oni Kubi Hineri _6_3_2_1_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Huitzil and Pyron - Playable only with M.A.M.E. Cheats - HUITZIL (PHOBOS) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Magnetic Slam _4 / _6_+^F / ^G _) (──/─) Crawl Forward ^3 _) (──/─) Crawl Backward ^1 _) (──/─) Air Dash _^_6_6 _) (──/─) Air Retreat _^_4_4 _@ (──/─) Plasma Beam: Taichi _2_3_6_+_P _@ (──/─) Plasma Beam: Shagami _2_3_6_+_K _@ (──/─) Might Launcher _2_1_4_+_K _@ (──/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G - PYRON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Corona Whip _4 / _6_+^F / ^G _) (──/─) Flame Head _6_+^E _) (──/─) Blast Blaze _6_+^F _) (──/─) Meteor Destroy _6_+^G _@ (──/─) Sol Smasher _2_3_6_+_P _@ (──/─) Air Sol Smasher _^_8_9_6_+_P _@ (──/─) Zodiac Fire _6_2_3_+_P _@ (──/─) Orbiter Blaze _^_2_1_4_+_K _@ (──/─) Galaxy Trip (_^)_4_2_1_+_P / _K - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _P / _K - 2nd Color, select the character with _S $end ################################################################################################### $info=doa,doaa,doaae,doaab,doab $cmd Dead or Alive © 1996 Tecmo Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _H : Hold _P : Punch _K : Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws & Holds _) Command Moves _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - g = Hits Knocked Down Opponent - - = No Hit _` Positions - BK = Back Turned - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) Low Dash _3_3 _) Low Retreat _1_1 _) Reverse High/Mid Attack _H _) Reverse Low Attack _2 / _1_+_H _) Throw Escape when thrown _H_+_P _) Hold Escape when thrown _H_+_P_+_K _) Safe Landing being knocked down _H_+_P_+_K _) Roll to Background and Get Up knocked down _H_H _) Roll to Foreground and Get Up knocked down ^2_+_H_H _) Roll Backwards and Get Up knocked down ^4 _) Get Up and Mid Kick knocked down _K _) Get Up and Low Kick knocked down ^2_+_K _) Taunt _6_4_6 / _4_6_4_+_H_+_P_+_K - KASUMI - ───────────────────────────────────────────────────────────────────────── _( Arm Drag Toss _H_+_P _( Monkey Flip Toss _4_+_P _( Neckflip Toss _2_3_6_+_P _( Chest Backflip _2_1_4_+_H_+_K _( Running Cross Chop: BK _3_3_+_P_+_K _( Chiropractic Stomp from behind _H_+_P _( Hop Over crouching opponent _6_+_H_+_P_+_K _( Spin Switch _6_+_H _( Flip Over _6_6_+_H _( ^!Chest Kick _2_+_K _( Muff Press Slam _6_6_+_H_+_K _( ^!Muffensteiner _4_+_H _( Neck Snap from behind _6_6_+_H Strings Moves _H_+_P_+_K m _H_+_K_H_+_K hm _P_P_P_K hhmm _P_P_P_2_+_K hhml _P_P_K_K hhhm _P_P_6_+_P_K_K hhmmm _P_P_6_+_P_K_2_+_K hhmml _P_P_6_+_P_6_+_K hhmm _P_P_6_+_P_2_+_K hhml _P_P_7_+_K hhm _P_K hh _P_+_K h _K_K hh _K_2_+_K hl _K_3_+_K hm _6_+_P_K_K mmm _6_+_P_K_2_+_K mml _6_+_P_6_+_K mm _6_+_P_2_+_K ml _6_6_+_P m _6_6_+_P_+_K m _6_6_+_K l _6_4_+_K l _2_+_H_+_K l _2_3_6_+_K m _3_+_H_+_K m _3_+_P_P mm _3_+_P_K mm _3_+_K m _3_3_+_P m (BK) _8_+_P_P_P_K hhmm _8_+_P_P_P_2_+_K hhml _8_+_P_P_K_K hhhm _8_+_P_P_6_+_P_K_K hhmmm _8_+_P_P_6_+_P_K_2_+_K hhmml _8_+_P_P_6_+_P_6_+_K hhmm _8_+_P_P_6_+_P_2_+_K hhml _8_+_P_P_7_+_K hhm _8_+_P_K hh _8_+_K h _7_+_K m _9_+_K m before landing _P h before landing _K l opponent knocked down _2_+_P g opponent knocked down _8_+_K g BACK TURNED (BK) Strings Moves _P_P_P_K hhmm _P_P_P_2_+_K hhml _P_P_K_K hhhm _P_P_6_+_P_K_K hhmmm _P_P_6_+_P_K_2_+_K hhmml _P_P_6_+_P_6_+_K hhmm _P_P_6_+_P_2_+_K hhml _P_P_7_+_K hhm _P_K hh _2_+_P m _2_+_K m _1_+_P m _8_+_K m - JANN-LEE - ───────────────────────────────────────────────────────────────────────── _( Face Slam _H_+_P _( Spinning Side Slam _4_+_H_+_P_+_K _( Body Toss _2_1_4_+_P _( Head Slam from behind _H_+_P _( Face Smack _6_+_H _( Neck Wringer _2_3_6_+_H _( ^!Bulldog _4_4_+_H _( Spine Punch from behind _6_+_H Strings Moves _H_+_K m _P_P_P_K hhhh _P_P_P_6_+_P hhhm _P_P_K hhh _P_P_6_+_P hhh _P_K hh _P_+_K m (BK) _P_6_+_P_K hhm _P_6_+_P_2_+_K hhl _P_2_+_P_P hmm _P_2_+_P_2_+_K hml _K_K hh _6_+_P_P mm _6_+_P_2_+_K ml _6_+_K_6_+_K mm _6_6_+_P_K hm _6_6_+_P_2_+_K hl _4_+_P m _4_+_K_K mh _4_4_+_P h (BK) _4_6_+_K m _2_+_H_+_K l _2_3_6_+_P h _2_3_6_+_K h _2_4_6_+_P m _1_+_K_6_+_K lm _1_+_K_2_+_K ll _3_+_P m _3_+_K_6_+_K mm _8_+_P h _8_+_K h _7_+_P_P_P_K hhhh _7_+_P_P_P_6_+_P hhhm _7_+_P_P_K hhh _7_+_P_P_6_+_P hhh _7_+_P_6_+_P_K hhm _7_+_P_6_+_P_2_+_K hhl _7_+_P_2_+_P_P hmm _7_+_P_2_+_P_2_+_K hml _7_+_K h _9_+_P h _9_+_K_K mh before landing _P h before landing _K l opponent knocked down _3_+_K g opponent knocked down _8_+_H_+_P_+_K g opponent knocked down _8_+_K g BACK TURNED (BK) Strings Moves _P_P_P_K hhhh _P_P_P_6_+_P hhhm _P_P_K hhh _P_P_6_+_P hhh _P_+_K m (BK) _P_6_+_P_K hhm _P_6_+_P_2_+_K hhl _P_2_+_P_P hmm _P_2_+_P_2_+_K hml _2_+_P m _2_+_K m ^2_+_P l _1_+_P h _1_+_K l - BAYMAN - ───────────────────────────────────────────────────────────────────────── _( Waistlock Suplex _H_+_P _( Two Handed Chokeslam _4_+_H_+_P _( Backbreaker _4_1_2_3_6_+_P _( Rolling Ankle Snap _2_3_6_+_H_+_K _( Rolling Arm Snap from behind _H_+_P _( Pull _6_+_H _( Double Arm Sprain _6_6_+_H _( ^!Reverse Dragon Sleeper _6_3_2_1_4_+_H _( ^!D.D.T. _2_1_4_+_H _( Arm Breaker _6_3_2_+_H _( Leg Takedown _2_3_6_+_H _( ^!Achilles Hold _6_3_2_1_4_+_H _( ^!Half Boston Crab _4_1_2_+_K _( Sleeper Hold from behind _6_+_H _( ^!Giant Neck Swing _6_3_2_1_4_+_H _( Arm Bar crouching opponent _3_+_H _( Arm Bar crouching opponent, from behind _3_+_H _( Leg Breaker _2_1_4_+_H (reverse mid kick) Strings Moves _H_+_K h _P_P_P hhm _P_P_K hhh _P_P_4_+_P hhm _P_K hh _P_+_K m _P_6_+_P_K hmh _K_P_P hmm _K_K hm _6_+_P_P_2_+_K mml _6_+_K m _6_6_+_P_P mm _4_+_P m _4_+_K m _4_6_+_P m _2_+_H_+_K l _2_1_4_+_P m ^2_N_K h _1_+_K l _3_+_P m _3_+_K m ^3_+_P m _3_3_+_K h _8_+_P m _8_+_K h _7_+_P m _7_+_K h _9_+_P m _9_+_K h opponent knocked down _3_+_K g opponent knocked down _8_+_K g BACK TURNED (BK) Strings Moves _2_+_P m _2_+_K m _1_+_P l _1_+_K l - LEI-FANG - ───────────────────────────────────────────────────────────────────────── _( Palm Strike _H_+_P _( Face Punch _6_4_+_P _( Forearm Strike _4_+_H_+_P_+_K _( Arm Break Toss _2_1_4_+_P _( Reverse Arm Toss from behind _H_+_P _( Knee to Stomach _6_+_H _( Double Body Blow _6_6_+_H _( Gut Chop _2_3_6_+_H _( ^!Back Elbow _6_3_2_1_4_+_H_+_P _( ^!Neck Breaker _6_6_+_H_+_P_+_K _( Quick Elbow to Ribs from behind _6_+_H _( Knee to Face crouching opponent _3_+_H _( Elbow to Spine crouching opponent, from behind _3_+_H _( Turn Around _2_1_4_+_H (reverse mid kick) Strings Moves _H_+_P_+_K h _P_P_6_+_P_K hhmm _P_P_4_+_P_6_+_P hhmm _P_P_2_+_K hhl _P_K_K_2_+_K hhml _P_+_K m _P_3_+_P_6_+_P hmm _K_K hh _K_2_+_K hm _6_+_P_K mm _6_6_+_P m _6_4_+_P h _4_+_P_P mm _4_+_K_K_2_+_K hml _4_6_+_P m _2_2_+_K l _2_3_6_+_P m _1_+_P_P mm _1_+_K l _3_+_P_P_6_+_P_K mhmm _3_+_P_P_4_+_P_6_+_P mhmm _3_+_P_P_2_+_K mhl _3_+_P_K_K_2_+_K mhml _3_+_P_3_+_P_6_+_P mmm _3_+_K m _8_+_P h _8_+_K_K mh _7_+_P_P_6_+_P_K mhmm _7_+_P_P_4_+_P_6_+_P mhmm _7_+_P_P_2_+_K mhl _7_+_P_K_K_2_+_K mhml _7_+_P_3_+_P_6_+_P mmm _7_+_K h _9_+_P m before landing _P h before landing _K l opponent knocked down _3_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _P_P_6_+_P_K hhmm _P_P_4_+_P_6_+_P hhmm _P_P_2_+_K hhl _P_K_K_2_+_K hhml _P_3_+_P_6_+_P hmm _2_+_P m _2_+_K m _1_+_P l _1_+_K l - ZACK - ───────────────────────────────────────────────────────────────────────── _( Sway Backslam _H_+_P _( Triple Knee _6_4_+_H_+_P _( Head Crusher _3^3_+_H_+_P _( Backslam from behind _H_+_P _( Hard Knee _6_+_H _( Push Setup _6_6_+_H _( Pull Setup _6_4_+_H _( Quick Elbow from behind _6_+_H _) Fake Roll _2_3_6_+_H Strings Moves _H_+_K m _P_P_P hhm _P_P_K_K hhmm _P_P_6_+_P_P hhmm (BK) _P_P_6_+_P_K hhmm _P_P_6_+_K hhm _P_P_2_+_K_2_+_K hhll _P_K hh _K_K hm _6_+_P_P mm _6_+_P_K_K_K mmmm _6_+_K_K mm _6_6_+_P m _6_6_+_P_+_K mh _6_6_+_K m _4_+_P m _4_+_K h (BK) _2_3_6_+_H_+_P_+_K m _2_3_6_+_P_P hm _2_3_6_+_K m _1_+_K_2_+_K ll _3_+_P_3_+_P_3_+_P mmm _3_+_K m _3_3_+_P m (BK) _8_+_K m _7_+_P_P_P hhm _7_+_P_P_K_K hhmm _7_+_P_P_6_+_P_P hhmm (BK) _7_+_P_P_6_+_P_K hhmm (BK) _7_+_P_P_6_+_K hhm _7_+_P_P_2_+_K_2_+_K hhll _7_+_P_K hh before landing _P m before landing _K m opponent knocked down _3_+_K g opponent knocked down _8_+_K g BACK TURNED (BK) Strings Moves _P_P_P hhm _P_P_K_K hhmm _P_P_6_+_P_P hhmm (BK) _P_P_6_+_P_K hhmm (BK) _P_P_6_+_K hhm _P_P_2_+_K_2_+_K hhll _P_K hh - GEN-FU - ───────────────────────────────────────────────────────────────────────── _( Elbowdrop _H_+_P _( Hard Smash _4_+_H_+_P _( 3-hit Combo _4_2_1_+_P _( Air Throw _2_6_+_H_+_P_+_K _( Chest Chop from behind _H_+_P _( Chest Smack _6_+_H _( Trip Takedown _6_4_+_H _( Push Away from behind _6_+_H _( Two Handed Attack _2_1_4_+_H (reverse mid kick) _) Dash _6_6_+_H _) Reverse Cartwheel _7_+_P Strings Moves _H_+_P_+_K h _H_+_K h _P_+_K m _P_P_6_+_P hhm _6_+_P_P_P mmm _6_+_P_+_K m _6_+_K h ^6_+_K_K mh _6_6_+_H_P -m _6_6_+_P m _6_6_+_P_+_K m _6_4_+_P m _4_+_P_P mm _4_+_P_6_+_P mm _2_+_H_+_K l _2_+_P_+_K_4_6_+_P mm _1_+_K_1_6_+_P lm _1_6_+_P m _3_+_P_P mm _3_+_K_P mm _3_3_+_P m _8_+_P_P_6_+_P hhm _7_+_K m _9_+_P h _9_+_K h before landing _P h before landing _K l opponent knocked down _2_+_P g opponent knocked down _8_+_K g BACK TURNED (BK) Strings Moves _2_+_P m _2_+_K m _1_+_P l _1_+_K l - RYU HAYABUSA - ───────────────────────────────────────────────────────────────────────── _( Arm Flip _H_+_P _( Leverage Throw _6_6_4_+_H_+_P _( Waistlock Suplex _4_+_H_+_P_+_K _( Choke Throw _4_1_2_3_6_+_H_+_P_+_K _( ^!Ninja Catch _2_3_6_9_8_+_H_+_P _( ^!Upside Down SPD _x_+_H_+_K _( Head Flip Throw _2_3_6_+_P _( Rolling D.D.T. _2_1_4_+_P_+_K _( Back Suplex from behind _H_+_P _( Reverse D.D.T. from behind _H_+_P_+_K _( Neckbreaker crouching opponent _2_+_H_+_P _( Arm Snap _6_+_H _( Flip Over _6_6_+_H _( Kick Step _2_3_6_+_H _( Arm Snap from behind _6_+_H _( Leg Trip from behind _6_6_+_H _( Flip Over crouching opponent _3_+_H _( Spinal Punch crouching opponent, from behind _3_+_H _( Leg Hook Suplex _2_1_4_+_H (reverse mid kick) _) Ninja Roll _9_+_P Strings Moves _H_+_K_K_K mhm _P_P_P hhm _P_P_K hhm _P_P_4_+_P_K hhmm _P_P_4_+_P_6_+_P hhmm _P_P_2_+_K_K_K hhmmm _P_K hh _P_+_K h _6_+_P m _6_+_K m _6_6_+_P m _6_6_+_K h _6_4_+_K l _4_+_P_6_+_P mm _4_+_P_K mm _4_+_K_K_K hhm _2_+_H_+_K_K_K lhm ^2_N_K m _1_+_P_2_+_K ll _1_1_+_K_2_+_K_K_K lmhm _3_+_P m _3_+_K_2_+_K ml _3_3_+_K m _8_+_P h _8_+_K h _7_+_P_P_P hhm _7_+_P_P_K hhm _7_+_P_P_4_+_P_K hhmm _7_+_P_P_4_+_P_6_+_P hhmm _7_+_P_P_2_+_K_K_K hhmmm _7_+_P_K hh _7_+_K h _9_+_K h before landing _P m before landing _K m opponent knocked down _3_+_P g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _P_P_P hhm _P_P_K hhm _P_P_4_+_P_K hhmm _P_P_4_+_P_6_+_P hhmm _P_P_2_+_K_K_K hhmmm _P_K hh _2_+_P m _2_+_K m _1_+_P l _1_+_K l _8_+_K m - TINA ARMSTRONG - ───────────────────────────────────────────────────────────────────────── _( Side Fallaway Slam _H_+_P _( Body Slam _H_+_P_+_K _( Fisherman's Suplex _4_1_2_3_6_+_P _( Frankensteiner _2_3_6_+_H_+_K _( Neck Drag Tossover _2_1_4_+_P_+_K _( ^!Double Arm Stretch _4_6_+_H_+_P _( ^!Double Arm Suplex _2_8_+_H_+_P _( Japanese Ocean Bomb _2_6_+_P_+_K _( Waistlock Suplex from behind _H_+_P _( Release Back Suplex from behind _H_+_P_+_K _( Powerbomb crouching opponent _2_+_H_+_P _( Double Arm Powerbomb crouching opponent _3_+_H_+_P_+_H _( Hammer Throw _6_+_H _( ^!Japanese Ocean Bomb _2_8_+_H_+_P _( Body Tackle _6_3_2_+_H _( ^!Giant Swing _4_1_2_3_6_+_H _( Double Arm Stretch _2_3_6_+_H _( ^!Double Arm Break _x_+_H _( Full Nelson from behind _6_+_H _( ^!Full Nelson Suplex _6_9_8_7_4_+_H_+_P _( Leg Whip Takedown _2_1_4_+_H (reverse mid kick) _) Roll Forward _2_+_P_+_K Strings Moves _H_+_P_+_K h (BK) _H_+_K h _P_P_P hhm _P_P_K hhm _P_K hh _6_+_P_P_K mmm _6_+_H_+_P h _6_+_K_4_+_P mm _6_6_+_P_P mm _6_6_+_K m _4_+_P m _4_6_+_P m _2_+_H_+_K l _2_+_K_2_+_K ll _1_+_P l _3_+_P m _3_+_K m ^3_+_P_4_+_P mm _8_+_P m _7_+_P m _7_+_K h _9_+_P_P mm _9_+_K h before landing _P m before landing _K m opponent knocked down _3_+_P g opponent knocked down _8_+_H_+_P_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _H_+_K h _2_+_P m _2_+_K m _1_+_P l _1_+_K l - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Raidou (the time to unlock is unknown for now) - RAIDOU - ───────────────────────────────────────────────────────────────────────── _( Arm Flip _H_+_P _( Leverage Throw _6_6_4_+_H_+_P _( Two Handed Chokeslam _4_+_H_+_P _( Backbreaker _4_1_2_3_6_+_P _( 3-hit Combo _4_2_1_+_P _( Head Flip Throw _2_3_6_+_P _( Body Toss _2_1_4_+_P _( Neckbreaker crouching opponent _2_+_H_+_P _( Double Arm Powerbomb crouching opponent _3_3_+_H_+_P_+_H _( Back Suplex from behind _H_+_P _( Reverse D.D.T. from behind _H_+_P_+_K _( Pull _6_+_H _( Flip Over _6_6_+_H _( Body Tackle _6_3_2_+_H _( ^!Giant Swing _4_1_2_3_6_+_H _( Neck Wringer _2_3_6_+_H _( ^!Bulldog _4_4_+_H _( Arm Snap from behind _6_+_H _( Leg Hook Suplex _2_1_4_+_H (reverse mid kick) Strings Moves _P_P_P hhm _P_P_K hhm _P_K hh _6_+_P_P mm _6_6_+_P m _6_6_+_K m _4_+_P m _4_+_K m _1_+_P l _1_+_K l _3_+_K m ^3_+_P m _8_+_P h _8_+_K h _7_+_P h _7_+_K m _9_+_P h _9_+_K m opponent knocked down _3_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _2_+_P m _2_+_K m _1_+_P l _1_+_K l - CHEATS - ───────────────────────────────────────────────────────────────────────── _` 2nd and 3rd Outfit - On the Character Select Screen, press _2 / _8 _` VTR Replay - Before the replay start, press _H_+_K - Use _P to rewind _` Burst Mode - On the Test Mode, go to GAME MODE SETTINGS and turns BURST MODE to ON - After insert coins _O_H_+_P_+_K and press _S $end ################################################################################################### $info=doapp,doappk $cmd Dead or Alive ++ © 1998 Tecmo Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _H : Hold _P : Punch _K : Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws & Holds _) Command Moves _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - g = Hits Knocked Down Opponent - - = No Hit _` Positions - BK = Back Turned - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) Low Dash _3_3 _) Low Retreat _1_1 _) Reverse High/Mid Attack _H _) Reverse Low Attack _2 / _1_+_H _) Throw Escape when thrown _H_+_P _) Multipart Throw Escape when thrown _H_+_P_+_K _) Safe Landing being knocked down _H_+_P_+_K _) Roll to Background and Get Up knocked down _H _) Roll to Foreground and Get Up knocked down ^2_+_H _) Roll Backwards and Get Up knocked down ^4 _) Get Up and Mid Kick knocked down _K _) Get Up and Low Kick knocked down ^2_+_K _) Taunt _6_4_6 / _4_6_4_+_H_+_P_+_K - KASUMI - ───────────────────────────────────────────────────────────────────────── _( Arm Drag Toss _H_+_P _( Monkey Flip Toss _4_+_H_+_P _( Neckflip Toss _2_3_6_+_H_+_P _( Chest Backflip _2_1_4_+_H_+_P _( Running Cross Chop: BK _3_3_+_H_+_P _( Chiropractic Stomp from behind _H_+_P _( Hop Over crouching opponent _2_+_H_+_P _( Spin Switch _6_+_H _( Flip Over _6_6_+_H _( ^!Chest Kick _2_+_H _( Arm Whip _2_3_6_+_H _( Muff Press Slam _2_8_+_H_+_P _( ^!Muffensteiner _4_+_H _( Neck Snap from behind _6_6_+_H _( Low Spin Switch crouching opponent _3_+_H _( Low Spin Push crouching opponent, from behind _3_+_H Strings Moves _H_+_P_+_K m _H_+_K_H_+_K hm _P_P_P_K hhmm _P_P_P_2_+_K hhml _P_P_K_K hhhm _P_P_6_+_P_K_K hhmmm _P_P_6_+_P_K_2_+_K hhmml _P_P_6_+_P_6_+_K hhmm _P_P_6_+_P_2_+_K hhml _P_P_7_+_K hhm _P_K hh _P_+_K h _K_K hh _K_2_+_K hl _K_3_+_K hm _6_+_P_K_K mmm _6_+_P_K_2_+_K mml _6_+_P_6_+_K mm _6_+_P_2_+_K ml _6_6_+_P m _6_6_+_P_+_K m _6_6_+_K l _6_4_+_K l _4_+_P_P_P_K hhmm _4_+_P_P_P_2_+_K hhml _4_+_P_P_K_K hhhm _4_+_P_P_6_+_P_K_K hhmmm _4_+_P_P_6_+_P_K_2_+_K hhmml _4_+_P_P_6_+_P_6_+_K hhmm _4_+_P_P_6_+_P_2_+_K hhml _4_+_P_P_7_+_K hhm _4_+_P_K hh _2_+_H_+_K l _3_+_H_+_K m _3_+_P_P mm _3_+_P_K mm _3_+_K m _3_3_+_P m (BK) _8_+_P_P_P_K hhmm _8_+_P_P_P_2_+_K hhml _8_+_P_P_K_K hhhm _8_+_P_P_6_+_P_K_K hhmmm _8_+_P_P_6_+_P_K_2_+_K hhmml _8_+_P_P_6_+_P_6_+_K hhmm _8_+_P_P_6_+_P_2_+_K hhml _8_+_P_P_7_+_K hhm _8_+_P_K hh _8_+_K h _7_+_K m _9_+_K m before landing _P h (BK) before landing _K l opponent knocked down _2_+_P g opponent knocked down _8_+_K g BACK TURNED (BK) Strings Moves _P_P_P_K hhmm _P_P_P_2_+_K hhml _P_P_K_K hhhm _P_P_6_+_P_K_K hhmmm _P_P_6_+_P_K_2_+_K hhmml _P_P_6_+_P_6_+_K hhmm _P_P_6_+_P_2_+_K hhml _P_P_7_+_K hhm _P_K hh _2_+_P m _2_+_K m _1_+_P m _1_+_K l _8_+_K m - AYANE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw _H_+_P _( Monkey Flip Toss ^4_+_H_+_P _( Reverse Monkey Flip _2_3_6_+_H_+_P _( Chest Dropkick _2_1_4_+_H_+_P _( Slide Between Legs _3_+_H_+_P _( Hop Over Back crouching opponent _2_+_H_+_P _( Twirling Punch _6_+_H _( Balancing Act _6_6_+_H _( ^!Chest Kick _2_+_H _( Rolling Arm Drag _4_6_+_H _( Flipover Powerbomb _2_3_6_+_H _( ^!Butt Slam _8_8_+_H _( Twirling Punch from behind _6_+_H _( Twirling Punch crouching opponent _3_+_H _( Twirling Punch crouching opponent, from behind _3_+_H _( High Leg Toss _2_1_4_+_H (reverse mid kick) _) Turn Around: BK _8_+_H Strings Moves _H_+_P_+_K m _H_+_K h _P_P_P hhm _P_P_K hhh (BK) _P_K hh _P_+_K_P_P hhm _P_+_K_P_2_+_K hhl _P_+_K_P_7_+_K hhm _K_K hh _6_+_P_P mm _6_+_K_K mh _6_+_K_2_+_K ml _6_6_+_P_6_6_+_K ml _4_+_P m (BK) _2_+_H_+_K l _2_3_6_+_K m _3_+_H_+_K m _3_+_P m _3_+_K m _3_3_+_P_2_+_K ll _8_+_P_P_P hhm _8_+_P_K_K hhh _8_+_K h _7_+_K m (BK) _9_+_K m before landing _P m before landing _K l opponent knocked down _2_+_P g opponent knocked down _8_+_K g BACK TURNED (BK) _( Neck Breaker from behind _6_6_+_H Strings Moves _P_P_P hhm _P_P_6_+_P_K hhmh _P_P_6_+_P_2_+_K hhml _P_P_4_+_P_P_P hhhhm _P_P_4_+_P_P_2_+_K hhhhl _P_P_4_+_P_P_7_+_K hhhhm _4_+_P_P_P hhm _4_+_P_P_2_+_K hhl _4_+_P_P_7_+_K hhm _2_+_P m _2_+_K m _1_+_P_2_+_K ll _1_+_K l _8_+_P m (BK) _8_+_K m (BK) _7_+_K m - ZACK - ───────────────────────────────────────────────────────────────────────── _( Sway Backslam _H_+_P _( Triple Knee _6_4_+_H_+_P _( Head Crusher _3_3_+_H_+_P _( Backslam from behind _H_+_P _( Hard Knee _6_+_H _( Push Setup _6_6_+_H _( Pull Setup _4_6_+_H _( Quick Elbow from behind _6_+_H _( Power Elbow from behind _6_6_+_H _( Neck Choke Push crouching opponent _3_+_H _( Neck Elbow crouching opponent, from behind _3_+_H Strings Moves _H_+_P_+_K h _H_+_K m _P_P_P hhm _P_P_K_K hhmm _P_P_6_+_P_P hhmm (BK) _P_P_6_+_P_K hhmm (BK) _P_P_6_+_K hhm _P_P_2_+_K_2_+_K hhll _P_K hh _K_K hm _6_+_P_P mm _6_+_P_K_K_K mmmm _6_+_K_K mm _6_6_+_P m _6_6_+_P_+_K mh _6_6_+_K m _4_+_P m _4_+_K_P hh _4_+_K_K hm _2_3_6_+_P_P hm _2_3_6_+_K m _1_+_K_2_+_K ll _3_+_P_3_+_P_3_+_P mmm _3_+_K m _3_3_+_P m (BK) _8_+_K m _7_+_P_P_P hhm _7_+_P_P_K_K hhmm _7_+_P_P_6_+_P_P hhmm (BK) _7_+_P_P_6_+_P_K hhmm (BK) _7_+_P_P_6_+_K hhm _7_+_P_P_2_+_K_2_+_K hhll _7_+_P_K hh before landing _P m before landing _K m opponent knocked down _3_+_K g opponent knocked down _8_+_K g BACK TURNED (BK) Strings Moves _P_P_P hhm _P_P_K_K hhmm _P_P_6_+_P_P hhmm (BK) _P_P_6_+_P_K hhmm (BK) _P_P_6_+_K hhm _P_P_2_+_K_2_+_K hhll _P_K hh - JANN-LEE - ───────────────────────────────────────────────────────────────────────── _( Face Slam _H_+_P _( Spinning Side Slam _2_3_6_+_H_+_P _( Body Toss _2_1_4_+_H_+_P _( Head Slam from behind _H_+_P _( Face Smack _6_+_H _( Headlock: Face Kick _6_6_+_H _( Neck Wringer _2_3_6_+_H _( ^!Bulldog _4_4_+_H _( Face Smack from behind _6_+_H _( Spine Punch from behind _6_6_+_H _( Headlock: Face Kick crouching opponent _3_+_H _( Spine Punch crouching opponent, from behind _3_+_H Strings Moves _H_+_K m _P_P_P_K hhhh _P_P_P_6_+_P hhhm _P_P_K hhh _P_P_6_+_P hhh _P_K hh _P_+_K m (BK) _P_6_+_P_K hhm _P_6_+_P_2_+_K hhl _P_2_+_P_P hmm _P_2_+_P_2_+_K hml _K_K hh _6_+_P_P mm _6_+_P_2_+_K ml _6_+_K_6_+_K mm _6_6_+_P_K hm _6_6_+_P_2_+_K hl _4_+_P m _4_+_K_K mh _4_4_+_P h (BK) _4_6_+_K m _2_+_H_+_K l _2_3_6_+_P h _2_3_6_+_K h _2_4_6_+_P m _1_+_K_6_+_K lm _1_+_K_2_+_K ll _3_+_P m _3_+_K_6_+_K mm _8_+_P h _8_+_K h _7_+_P_P_P_K hhhh _7_+_P_P_P_6_+_P hhhm _7_+_P_P_K hhh _7_+_P_P_6_+_P hhh _7_+_P_6_+_P_K hhm _7_+_P_6_+_P_2_+_K hhl _7_+_P_2_+_P_P hmm _7_+_P_2_+_P_2_+_K hml _7_+_K h _9_+_P h _9_+_K_K mh before landing _P h before landing _K l opponent knocked down _3_+_K g opponent knocked down _8_+_H_+_P_+_K g opponent knocked down _8_+_K g BACK TURNED (BK) Strings Moves _P_P_P_K hhhh _P_P_P_6_+_P hhhm _P_P_K hhh _P_P_6_+_P hhh _P_+_K m (BK) _P_6_+_P_K hhm _P_6_+_P_2_+_K hhl _P_2_+_P_P hmm _P_2_+_P_2_+_K hml _2_+_P m _2_+_K m ^2_+_P l _1_+_P h _1_+_K l - RYU HAYABUSA - ───────────────────────────────────────────────────────────────────────── _( Arm Flip _H_+_P _( Waistlock Suplex _4_+_H_+_P _( Head Flip Throw _4_6_+_H_+_P _( Choke Throw _4_1_2_3_6_+_H_+_P _( ^!Ninja Catch _2_3_6_9_8_+_H_+_P _( ^!Upside Down SPD _x_+_H_+_P _( Rolling D.D.T. _2_1_4_+_H_+_P _( Back Suplex from behind _H_+_P _( Reverse D.D.T. from behind _4_+_H_+_P _( Neckbreaker crouching opponent _2_+_H_+_P _( Arm Snap _6_+_H _( Flip Over _6_6_+_H _( Kick Step _2_3_6_+_H _( Arm Snap from behind _6_+_H _( Leg Trip from behind _6_6_+_H _( Flip Over crouching opponent _3_+_H _( Spinal Punch crouching opponent, from behind _3_+_H _( Leg Hook Suplex _2_1_4_+_H (reverse mid kick) _) Ninja Roll _9_+_P Strings Moves _H_+_K_K_K mhm _P_P_P hhm _P_P_K hhm _P_P_4_+_P_K hhmm _P_P_4_+_P_6_+_P hhmm _P_P_2_+_K_K_K hhmmm _P_K hh _P_+_K h _6_+_P m _6_+_K m _6_6_+_P m _6_6_+_K h _6_4_+_K l _4_+_P_6_+_P mm _4_+_P_K mm _4_+_K_K_K hhm _2_+_H_+_K_K_K lhm _2_+_P_+_K_K_K -hm ^2_N_K m _1_+_P_2_+_K ll _1_1_+_K_2_+_K_K_K lmhm _3_+_P m _3_+_K_2_+_K ml _3_3_+_K m _8_+_P h _8_+_K h _7_+_P_P_P hhm _7_+_P_P_K hhm _7_+_P_P_4_+_P_K hhmm _7_+_P_P_4_+_P_6_+_P hhmm _7_+_P_P_2_+_K_K_K hhmmm _7_+_P_K hh _7_+_K h _9_+_K h before landing _P m before landing _K m opponent knocked down _3_+_P g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _P_P_P hhm _P_P_K hhm _P_P_4_+_P_K hhmm _P_P_4_+_P_6_+_P hhmm _P_P_2_+_K_K_K hhmmm _P_K hh _2_+_P m _2_+_K m _1_+_P l _1_+_K l _8_+_K m - BASS ARMSTRONG - ───────────────────────────────────────────────────────────────────────── _( Suplex to Piledriver _H_+_P _( Back Body Drop _4_+_H_+_P _( Gutwrench Powerbomb _4_1_2_3_6_+_H_+_P _( 270ºPancake _2_3_6_+_H_+_P _( Kamikaze Powerbomb ^2_6_4_+_H_+_P _( Knee to Gut _2_1_4_+_H_+_P _( ^!Dragon Sleeper _2_2_+_H_+_P _( ^!Reverse Flapjack _8_8_+_H_+_P _( Back Brainbuster from behind _H_+_P _( Atomic Drop from behind _4_+_H_+_P _( ^!Face Slam _6_6_+_H_+_P _( Jackknife Powerbomb crouching opponent _2_+_H_+_P _( Double Arm D.D.T. crouching opponent, from behind _3_+_H_+_P_+_K _( Headbutt _6_+_H _( Sitting Press Slam _6_6_+_H _( Pull Clothesline _4_6_+_H _( Powerslam _2_3_6_+_H _( ^!Running Powerslam _4_1_2_3_6_+_H _( Headbutt from behind _6_+_H _( Leg Hold Flapjack from behind _6_6_+_H _( Face Slam from behind _2_3_6_+_H _( ^!Trash Bag Drag _4_1_2_3_6_+_P _( Chest Chop crouching opponent _3_+_H _( Back Ride Face Slam crouching opponent, from behind _3_+_H _( Spinebuster _2_1_4_+_H (reverse mid kick) Strings Moves _H_+_P_+_K m _P_P_P hhm _P_P_K hhh _P_K_K hmh _P_+_K h _6_+_P_P mm _6_+_P_+_K h (BK) _6_+_K_P mm _6_6_+_P m _6_6_+_P_+_K m _6_6_+_K m (BK) _4_+_P_P_P_+_K mmm _4_6_+_P m _4_6_+_K m _2_+_H_+_K l _2_3_6_+_K m _1_+_K l _3_+_P m _3_+_K_K mh _3_3_+_P m _8_+_P m _8_+_K h _7_+_P_P hm _9_+_P h before landing _P h before landing _K l opponent knocked down _3_+_K g opponent knocked down _8_+_K g BACK TURNED (BK) Strings Moves _P_P_P hhm _P_P_K hhh _P_K_K hmh _4_+_K h _2_+_P m _2_+_K m _1_+_P l _1_+_K l - BAYMAN - ───────────────────────────────────────────────────────────────────────── _( Waistlock Suplex _H_+_P _( Two Handed Chokeslam _4_+_H_+_P _( Backbreaker _4_1_2_3_6_+_H_+_P _( Rolling Ankle Snap _2_1_4_+_H_+_P _( Rolling Arm Snap from behind _H_+_P _( Pancake Press crouching opponent _2_+_H_+_P _( Pull _6_+_H _( Double Arm Sprain _6_6_+_H _( ^!Reverse Dragon Sleeper _6_3_2_1_4_+_H _( ^!D.D.T. _2_1_4_+_H _( Arm Breaker _6_3_2_+_H _( Neck Throw Slam _4_6_+_H _( Leg Takedown _2_3_6_+_H _( ^!Achilles Hold _6_3_2_1_4_+_H _( ^!Half Boston Crab _2_3_6_+_H _( Chest Punch from behind _6_+_H _( Sleeper Hold from behind _6_6_+_H _( ^!Giant Neck Swing _6_3_2_1_4_+_H _( Arm Bar crouching opponent _3_+_H _( ^!Arm Breaker _2_1_4_+_H _( Arm Bar crouching opponent, from behind _3_+_H _( ^!Arm Breaker _2_1_4_+_H _( Leg Breaker _2_1_4_+_H (reverse mid kick) Strings Moves _H_+_K h _P_P_P hhm _P_P_K hhh _P_P_4_+_P hhm _P_K hh _P_+_K m _P_6_+_P_K hmh _K_P_P hmm _K_K hm _6_+_P_P_2_+_K mml _6_+_K m _6_6_+_P_P mm _4_+_P m _4_+_K m _4_6_+_P m _2_+_H_+_K l _2_1_4_+_P m ^2_N_K h _1_+_K l _3_+_P m _3_+_K m ^3_+_P m _3_3_+_K h _8_+_P m _8_+_K h _7_+_P m _7_+_K h _9_+_P m _9_+_K h opponent knocked down _3_+_K g opponent knocked down _8_+_K g BACK TURNED (BK) Strings Moves _2_+_P m _2_+_K m _1_+_P l _1_+_K l - TINA ARMSTRONG - ───────────────────────────────────────────────────────────────────────── _( Side Fallaway Slam _H_+_P _( Frankensteiner _4_+_H_+_P _( Fisherman's Suplex _4_1_2_3_6_+_H_+_P _( Japanese Ocean Bomb _2_6_+_H_+_P _( Neck Drag Tossover _2_1_4_+_H_+_P _( ^!Double Arm Stretch _4_6_+_H_+_P _( ^!Double Arm Suplex _2_8_+_H_+_P _( Waistlock Suplex from behind _H_+_P _( Release Back Suplex from behind _4_+_H_+_P _( Powerbomb crouching opponent _2_+_H_+_P _( Double Arm Powerbomb crouching opponent _3_3_+_H_+_P _( Arm Whip _6_+_H _( Body Tackle _4_6_+_H _( ^!Giant Swing _4_1_2_3_6_+_H _( Double Arm Stretch _2_3_6_+_H _( ^!Double Arm Break _x_+_H _( Full Nelson from behind _6_+_H _( ^!Full Nelson Suplex _6_9_8_7_4_+_H_+_P _( Knee Bash crouching opponent _3_+_H _( Knee Bash crouching opponent, from behind _3_+_H _( Leg Whip Takedown _2_1_4_+_H (reverse mid kick) _) Roll Forward _2_+_P_+_K Strings Moves _H_+_P_+_K h (BK) _H_+_K h _P_P_P hhm _P_P_K hhm _P_K hh _6_+_P_P_K mmm _6_+_P_+_K h _6_+_K_4_+_P mm _6_6_+_P_P mm _6_6_+_K m _4_+_P m _4_6_+_P m _2_+_H_+_K l _2_+_K_2_+_K_2_+_K lll _1_+_P l _3_+_P m _3_+_K m ^3_+_P_4_+_P mm _8_+_P m _7_+_P m _7_+_K h _9_+_P_P mm _9_+_K h before landing _P m before landing _K m opponent knocked down _3_+_P g opponent knocked down _8_+_H_+_P_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _H_+_K h _2_+_P m _2_+_K m _1_+_P l _1_+_K l - LEI-FANG - ───────────────────────────────────────────────────────────────────────── _( Palm Strike _H_+_P _( Forearm Strike _4_+_H_+_P _( Face Punch _4_6_+_H_+_P _( Arm Break Toss _2_1_4_+_H_+_P _( Reverse Arm Toss from behind _H_+_P _( Knee to Stomach _6_+_H _( Double Body Blow _6_6_+_H _( Gut Chop _2_3_6_+_H _( ^!Back Elbow _6_3_2_1_4_+_H _( ^!Neck Breaker _6_6_+_H _( Quick Elbow to Ribs from behind _6_+_H _( Power Elbow to Ribs from behind _6_6_+_H _( Knee to Face crouching opponent _3_+_H _( Elbow to Spine crouching opponent, from behind _3_+_H _( Turn Around _2_1_4_+_H (reverse mid kick) Strings Moves _H_+_P_+_K h _P_P_6_+_P_K hhmm _P_P_4_+_P_6_+_P hhmm _P_P_2_+_K hhl _P_K_K_2_+_K hhml _P_+_K m _P_3_+_P_6_+_P hmm _K_K hh _K_2_+_K hm _6_+_P_K mm _6_6_+_P m _6_4_+_P h _4_+_P_P mm _4_+_K_K_2_+_K hml _4_6_+_P m _2_2_+_K l _2_3_6_+_P m _1_+_P_P mm _1_+_K l _3_+_P_P_6_+_P_K mhmm _3_+_P_P_4_+_P_6_+_P mhmm _3_+_P_P_2_+_K mhl _3_+_P_K_K_2_+_K mhml _3_+_P_3_+_P_6_+_P mmm _3_+_K m _8_+_P h _8_+_K_K mh _7_+_P_P_6_+_P_K mhmm _7_+_P_P_4_+_P_6_+_P mhmm _7_+_P_P_2_+_K mhl _7_+_P_K_K_2_+_K mhml _7_+_P_3_+_P_6_+_P mmm _7_+_K h _9_+_P m before landing _P h before landing _K l opponent knocked down _3_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _P_P_6_+_P_K hhmm _P_P_4_+_P_6_+_P hhmm _P_P_2_+_K hhl _P_K_K_2_+_K hhml _P_3_+_P_6_+_P hmm _2_+_P m _2_+_K m _1_+_P l _1_+_K l - GEN-FU - ───────────────────────────────────────────────────────────────────────── _( Elbowdrop _H_+_P _( Hard Smash _4_+_H_+_P _( 3-hit Combo _4_6_+_H_+_P _( Air Throw _2_3_6_+_H_+_P _( Chest Chop from behind _H_+_P _( Chest Smack _6_+_H _( Trip Takedown _4_6_+_H _( Elbow Breaker _2_3_6_+_H _( ^!Chest Smash _2_3_6_+_H _( Push Away from behind _6_+_H _( Head Chop from behind _4_6_+_H _( Head Smasher crouching opponent _3_+_H _( Head Smasher crouching opponent, from behind _3_+_H _( Two Handed Attack _2_1_4_+_H (reverse mid kick) _) Dash _6_6_+_H _) Reverse Cartwheel _7_+_P Strings Moves _H_+_P_+_K h _H_+_K h _P_+_K m _P_P_6_+_P hhm _6_+_P_P_P mmm _6_+_P_+_K m _6_+_K h ^6_+_K_K mh _6_6_+_H_P -m _6_6_+_P m _6_6_+_P_+_K m _6_4_+_P m _4_+_P_P mm _4_+_P_6_+_P_P_+_K mmm _2_+_H_+_K l _2_+_P_+_K_4_6_+_P mm _1_+_K_1_6_+_P lm _1_6_+_P m _3_+_P_P mm _3_+_K_P mm _3_3_+_P m _8_+_P_P_6_+_P hhm _7_+_K m _9_+_P h _9_+_K h before landing _P h before landing _K l opponent knocked down _2_+_P g opponent knocked down _8_+_K g BACK TURNED (BK) Strings Moves _2_+_P m _2_+_K m _1_+_P l _1_+_K l - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Raidou - Complete the game on Tournament Mode with Kasumi - On the Name Entry Screen, enter with SIAWASE? - RAIDOU - ───────────────────────────────────────────────────────────────────────── _( Arm Toss _H_+_P _( Frankensteiner _4_+_H_+_P _( Triple Chop _4_6_+_H_+_P _( Backbreaker _4_1_2_3_6_+_H_+_P _( Jumping Powerbomb _2_3_6_4_6_+_P_+_K _( Running Cross Chop: BK _3_3_+_H_+_P _( German Suplex from behind _H_+_P _( Double Arm Powerbomb crouching opponent _2_+_H_+_P _( Knee Bash _6_+_H _( Flip Over _6_6_+_H _( Flipping Neck Break _4_1_2_3_6_+_H _( Headlock _2_3_6_+_H _( ^!Bulldog _4_4_+_H _( Face Punch from behind _6_+_H _( Shoulder Ram from behind _6_6_+_H _( Sleeper Hold from behind _4_1_2_3_6_+_H _( ^!Giant Neck Swing _6_3_2_1_4_+_H _( Knee Bash crouching opponent _3_+_H _( Elbow to Head crouching opponent, from behind _3_+_H _( Leg Hook Suplex _2_1_4_+_H (reverse mid kick) Strings Moves _H_+_K h _P_P_P hhm _P_P_K hhm _P_P_4_+_P_K hhmm _P_K hh _P_+_K h _K_K hh _K_2_+_K hl _6_+_P_P_4_+_K mmm _6_+_P_P_2_+_K mml _6_+_P_+_K m _6_+_K_4_+_P mm _6_6_+_P m _6_6_+_K l _4_+_P_6_+_P mm _4_+_P_K mm _4_+_K m _4_6_+_P m _2_+_H_+_K l _1_+_P l _1_+_K l _3_+_P_3_+_P_3_+_P mmm _3_+_K_P mm ^3_+_P m _3_3_+_P m _8_+_P h _8_+_K h _7_+_P_P_P mhm _7_+_P_P_K mhm _7_+_P_P_4_+_P_K mhmm _7_+_P_K mh _7_+_K m _9_+_P m _9_+_K m before landing _P m before landing _K m opponent knocked down _3_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _P_P_P hhm _P_P_K hhm _P_P_4_+_P_K hhmm _P_K hh _2_+_P m _2_+_K m _1_+_P l _1_+_K l $end ################################################################################################### $info=doa2m,doa2,doa2a $cmd Dead or Alive 2 © 1999 Tecmo Dead or Alive 2 Millennium © 2000 Tecmo Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _H : Hold _P : Punch _K : Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws, Holds and Tag Throws _) Command Moves _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - g = Hits Knocked Down Opponent - - = No Hit _` Positions - BK = Back Turned - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) Low Dash _3_3 _) Low Retreat _1_1 _) Tag _H_+_P_+_K _) Sidestep In _8_+_H _) Sidestep Out _2_2_+_H _) Moving _O_H, _4_4 / _6_6 / _2_2 / _8_8 _) Throw Escape when thrown _H_+_P _) Safe Landing being knocked down _H / _P / _K _) Get Up _H _) Roll to Background and Get Up knocked down ^8_+_H _) Roll to Foreground and Get Up knocked down ^2_+_H - KASUMI - ───────────────────────────────────────────────────────────────────────── _( Kahen _H_+_P _( Kegon _6_+_H_+_P _( Ibara Otoshi _6_6_+_H_+_P _( ^!Thorn Drop _2_+_H_+_P _( Tenryu 2 _4_+_H_+_P _( Tsuzumi _2_3_6_+_H_+_P _( Rogai _2_1_4_+_H_+_P _( Oboro _3_3_+_H_+_P _( Hein _8_+_H_+_P _( ^!Swallow Reverse Drop _4_+_H_+_P _( Youshi close to wall _6_+_H_+_P _( Ibara Kudaki close to wall _6_6_+_H_+_P _( ^!Thorn Crush _2_+_H_+_P _( Adachi close to wall _4_+_H_+_P _( Hakkato from behind _H_+_P _( Hishu from behind _6_+_H_+_P _( Urahien from behind _8_+_H_+_P _( Himatsu crouching opponent _2_+_H_+_P _( Enshu crouching opponent _1_+_H_+_P _( Kyoka _6_8_+_H (reverse high punch) _( Kakinomi _6_8_+_H (reverse high kick) _( Shiraha _6_4_+_H (reverse mid punch) _( Shigure _4_6_+_H (reverse mid kick) _( Momiji _6_4_+_H (reverse low punch) _( Soken _6_4_+_H (reverse low kick) _( Madol _4_8_+_H (reverse high/mid punch) _( Mayoi _4_2_+_H (reverse low punch) _( Oborofutae (with Hayabusa) _6_6_+_H_+_P_+_K _( Oboro 2 (with others) _6_6_+_H_+_P_+_K _) Appeal: Sakura Matoi _4_6_4_+_H_+_P_+_K _) Uragake _7_+_P _) Tenbu _9_+_P Strings Moves _H_+_K_K hh _H_+_K_2_+_K hl _P_P_P_P hhmm _P_P_K_K_K hhhhm _P_P_K_2_+_K hhhl _P_P_K_3_+_K hhhm _P_P_6_+_P_K_K hhmmm _P_P_6_+_P_K_2_+_K hhmml _P_P_6_+_P_6_+_K hhmm _P_P_6_+_P_2_+_K hhml _P_P_6_+_K_K hhmh _P_P_6_+_K_2_+_K hhml _P_P_7_+_P hhm _P_K_K_K hhhm _P_K_2_+_K hhl _P_K_3_+_K hhm _P_+_K h _K_K_K hhm _K_2_+_K hl _K_3_+_K hm _6_+_P_K_K mmm _6_+_P_K_2_+_K mml _6_+_P_6_+_K mm _6_+_P_2_+_K ml _6_+_K_K mh _6_+_K_2_+_K ml _6_6_+_P_2_+_K ml _6_6_+_K l _4_+_H_+_K m _4_+_P h _4_+_K_K hm (BK) _2_+_H_+_K l _3_+_H_+_K m _3_+_P_P mm _3_+_P_2_+_K ml _3_+_K m _3_3_+_P m (BK) _3_3_+_K m _8_+_P h _8_+_K h _7_+_K m _9_+_P_K h _9_+_K m before landing _P m (BK) before landing _K l opponent knocked down _2_+_P g opponent knocked down _8_+_P_+_K g knocked down _K_6_+_K mm knocked down, face down and feet away _H_+_K m BACK TURNED (BK) Strings Moves _K_K hm _2_+_P m _2_+_K m _8_+_K m - RYU HAYABUSA - ───────────────────────────────────────────────────────────────────────── _( Juuji _H_+_P _( Kubi Kiri _6_+_H_+_P _( Hayabusa _6_6_+_H_+_P _( Yama _4_+_H_+_P _( Genei _4_6_+_H_+_P _( Izuna _4_1_2_3_6_+_H_+_P _( ^!Kama-Itachi _2_3_6_7_8_+_H_+_P _( ^!Hankou Drop _x_+_H_+_P _( Rakujinsho _2_1_4_+_H_+_P _( Shiho _3_+_H_+_P _( Shoro close to wall _6_+_H_+_P _( Ura Nage from behind _H_+_P _( Rakuryu from behind _6_6_+_H_+_P _( Kandachi from behind _4_+_H_+_P _( Zanshu crouching opponent _2_+_H_+_P _( Hane crouching opponent _1_+_H_+_P _( Takitsubo crouching opponent, from behind _2_+_H_+_P _( Sen Izuna _6_8_+_H (reverse high punch) _( ^!Kama-Itachi _2_1_4_7_8_+_H _( ^!Hankou Drop _x_+_H _( Kagedoro _6_8_+_H (reverse high kick) _( Rekko _6_4_+_H (reverse mid punch) _( ^!Kama-Itachi _2_1_4_7_8_+_H _( ^!Hankou Drop _x_+_H _( Shugeki _4_6_+_H (reverse mid kick) _( Yoko _6_4_+_H (reverse low punch) _( ^!Kama-Itachi _2_1_4_7_8_+_H _( ^!Hankou Drop _x_+_H _( Koken _6_4_+_H (reverse low kick) _( Kazaguruma (with Kasumi) _6_6_+_H_+_P_+_K _( Sen Izuna (with others) _6_6_+_H_+_P_+_K _( ^!Kama-Itachi _2_1_4_7_8_+_H_+_P _( ^!Hankou Drop _x_+_H_+_P _) Appeal: Nin _4_6_4_+_H_+_P_+_K _) Appeal: Rin _6_4_6_+_H_+_P_+_K _) Appeal: Rei _2_2_+_H_+_P_+_K _) Tenchi: HSP _2_+_P_+_K _) Urakaze _9_+_P Strings Moves _H_+_K_K_K hhh _P_P_P hhm _P_P_4_+_P_6_+_P hhmm _P_P_4_+_P_K hhmm _P_P_K_K_K hhhhh _P_P_2_+_K hhl (HSP) _P_K_K hhh _P_+_K h _K_P hm _K_K hh _6_+_P_K_K mml _6_+_K_K mh _6_6_+_P m _6_6_+_K l _6_4_+_K l _4_+_H_+_K h (HSP) _4_+_P_K mm _4_+_P_+_K m _4_+_P_6_+_P mm _4_+_K h (HSP) _2_+_H_+_K l (HSP) _2_3_6_+_P m _2_3_6_+_K m _2_4_+_K m (HSP) _1_+_P l _1_+_K_2_+_K ll (HSP) _1_+_K^2_+_K ll (HSP) _1_+_K_1_+_K_2_+_K lll (HSP) _3_+_H_+_K m _3_+_P m _3_+_P_+_K m (BK) _3_+_P_+_K_K mm _3_+_K_2_+_K ml _8_+_P h _8_+_K_K hm _7_+_P m _7_+_K m _9_+_K m before landing _P m before landing _K l opponent knocked down _2_+_P g opponent knocked down _8_+_P_+_K g BACK TURNED (BK) Strings Moves _2_+_P m _2_+_K m _8_+_K m HANDSTAND POSITION (HSP) _( Kirimomi _H_+_P _( Kabuto _4_+_H_+_P _) Korobi _4_4 _) Koten _2 Strings Moves _H_+_K l _P h _P_K m _P_+_K m _K_K hm - AYANE - ───────────────────────────────────────────────────────────────────────── _( Momiji _H_+_P _( H. Embu _6_+_H_+_P _( Tsurara _6_6_+_H_+_P _( ^!Ice Pillar Drop _8_+_H_+_P _( Kirimadoi _4_+_H_+_P _( Tosenka _4_6_+_H_+_P _( K. Gengi _2_3_6_+_H_+_P (BK) _( K. Ranmu _2_1_4_+_H_+_P _( Hikari close to wall _6_+_H_+_P _( Baisenka close to wall _4_6_+_H_+_P _( Ryusa from behind _H_+_P _( Tsubaki from behind _6_+_H_+_P _( Setsuna crouching opponent _2_+_H_+_P _( Kamiyo crouching opponent _1_+_H_+_P _( Muso crouching opponent, from behind _2_+_H_+_P _( Tenbujin crouching opponent, from behind _1_+_H_+_P _( Kamiyoi _6_8_+_H (reverse high punch) _( Hyorin _6_8_+_H (reverse high kick) _( Ayase _6_4_+_H (reverse mid punch) _( Fubujin _4_6_+_H (reverse mid kick) _( Kogarashi _6_4_+_H (reverse low punch) _( Futenro _6_4_+_H (reverse low kick) _( M. Tensho (with Ein) _6_6_+_H_+_P_+_K _( Ayase 2 (with others) _6_6_+_H_+_P_+_K _) Appeal: "No, Kidding" _4_6_4_+_H_+_P_+_K _) Appeal: "Silly" _2_2_+_H_+_P_+_K _) Haijin: BK _8_+_P _) Kazemai: BK _7_+_P Strings Moves _H_+_K h _P_P_P hhm _P_P_K_K hhhh _P_P_6_+_P_P hhmm _P_K hh _P_+_K_P_P hhh _P_+_K_P_K hhh (BK) _P_+_K_P_2_+_K hhl _P_+_K_P_7_+_K hhm _K_K hh _6_+_P m (BK) _6_+_P_P mm _6_+_K_K mh _6_+_K_2_+_K ml _6_6_+_P_6_+_K mm _4_+_H_+_K m _4_+_P m (BK) _4_+_P_K mh _4_+_P_2_+_K ml _4_+_K m _2_+_H_+_K l _2_3_6_+_H_+_K h (BK) _2_3_6_+_K m _1_+_P l (BK) ^1_+_P_K ll _3_+_H_+_K m _3_+_P_4_+_P mm (BK) _3_+_K m _3_3_+_P_2_+_K ll _8_+_K h _7_+_K m (BK) _9_+_P_P_P hhm _9_+_P_K_K hhh _9_+_K m before landing _P m before landing _K l opponent knocked down _2_+_P g opponent knocked down _8_+_P_+_K g knocked down, face up and feet away _H_+_K m BACK TURNED (BK) _( Namigatana _H_+_P _( Yamigarasu _6_+_H_+_P (BK) _( Urayami from behind _6_+_H_+_P (BK) _( Syusui crouching opponent _2_+_H_+_P _) Furo _6_6 _) Renpul _6^6 _) Oroshi _3 _) Shimo ^3 _) Oroshiryu _3^4 (BK) _) S. Oroshi _3^1 (BK) Strings Moves _H_+_K m (BK) _P_P_P hhm _P_P_6_+_P_K hhmh _P_P_6_+_P_2_+_K hhml _P_P_4_+_P_P_P hhhhh _P_P_4_+_P_P_K hhhhh (BK) _P_P_4_+_P_P_2_+_K hhhhl _P_P_4_+_P_P_7_+_K hhhhm _P_P_1_+_P hhl (BK) _P_P^1_+_P_K hhll _4_+_P_P_P hhh _4_+_P_P_K hhh (BK) _4_+_P_P_2_+_K hhl _4_+_P_P_7_+_K hhm _2_+_H_+_K l _2_+_P m _2_+_K m _1_+_P l (BK) ^1_+_P_K ll _8_+_K m (BK) _7_+_P m (BK) _7_+_K m - EIN - ───────────────────────────────────────────────────────────────────────── _( Suigetsu _H_+_P _( Futo _6_+_H_+_P _( Ryukotsu _4_+_H_+_P _( Guren _2_1_4_+_H_+_P _( Kaei _3_3_+_H_+_P _( FGankotsu close to wall _4_+_H_+_P _( Rekka close to wall _3_3_+_H_+_P _( Socho from behind _H_+_P _( Seiryo from behind _4_+_H_+_P _( Reigetsu crouching opponent _2_+_H_+_P _( Mozu crouching opponent _1_+_H_+_P _( Kakushu crouching opponent, from behind _2_+_H_+_P _( Suirin crouching opponent, from behind _1_+_H_+_P _( Namioi _6_8_+_H (reverse high punch) _( Tenga _6_8_+_H (reverse high kick) _( Otoshiami _6_4_+_H (reverse mid punch) _( Metsumon _4_6_+_H (reverse mid kick) _( Ruten _6_4_+_H (reverse low punch) _( Kobo _6_4_+_H (reverse low kick) _( Kagura (with Ayane) _6_6_+_H_+_P_+_K _( Kael (with others) _6_6_+_H_+_P_+_K _) Appeal: "Come On!" _4_6_4_+_H_+_P_+_K _) Appeal: "Easy!" _2_2_+_H_+_P_+_K Strings Moves _H_+_K_K mh _H_+_K_2_+_K ml _P_P_P hhm _P_P_K_K hhhm _P_K_K hhm _P_P_6_+_P_P hhhm _P_P_6_+_P_K hhhm _P_P_6_+_P_2_+_K hhhl _P_P_2_+_K_K hhlh _P_P^2_+_K_K hhll _P_+_K_6_+_P mm _K_K hm _6_+_H_+_K m (BK) _6_+_P m _6_+_P_+_K hm _6_+_K_K_K hhh _6_+_K_K_6_+_K hhm ^6_+_K_K mm _6_6_+_P_P hm _6_6_+_P_K hm _6_6_+_P_2_+_K hl _6_6_+_K_K_K mhm _4_+_H_+_K h (BK) _4_+_P_P_P hhm _4_+_P_P_2_+_K hhl _4_+_P_2_+_K_P hlm _4_+_K m _4_6_+_P h _4_6_+_K m ^2_+_K_K ll _2_3_6_+_P m _2_3_6_+_K m _1_+_K_P lm _1_+_K_K lm _1_+_K_6_+_P_P lhm _1_+_K_6_+_P_K lhm _1_+_K_6_+_P_2_+_K lhl _3_+_P m _3_+_K_K_K mmh _3_3_+_K m _8_+_P m _8_+_K m _7_+_P h _7_+_K m _9_+_P m (BK) _9_+_P_K mh _9_+_K_K mh before landing _P hm before landing _K l opponent knocked down _2_+_P g opponent knocked down _8_+_P_+_K g BACK TURNED (BK) Strings Moves _2_+_P m _2_+_K m _8_+_K m - GEN-FU - ───────────────────────────────────────────────────────────────────────── _( Juji _H_+_P _( Shutai _6_+_H_+_P _( Koukei _6_6_+_H_+_P _( ^!Monkey Style _6_+_H_+_P _( Shin-i _4_+_H_+_P _( Umpei _2_3_6_+_H_+_P _( ^!Close the Clouds and... _H_+_P _( Kokaisan _2_1_4_+_H_+_P _( Ryuyo close to wall _4_+_H_+_P _( Tora from behind _H_+_P _( Sokujin from behind _6_+_H_+_P _( Batetsu crouching opponent _2_+_H_+_P _( Ribyo crouching opponent _1_+_H_+_P _( Juji crouching opponent, from behind _2_+_H_+_P _( Taizan _6_8_+_H (reverse high punch) _( Ten Ha _6_8_+_H (reverse high kick) _( Ryukei _6_4_+_H (reverse mid punch) _( Ryucho _4_6_+_H (reverse mid kick) _( Tensan _6_4_+_H (reverse low punch) _( Daiso _6_4_+_H (reverse low kick) _( Saishu _4_8_+_H (reverse high/mid punch) _( Roshu _4_8_+_H (reverse high/mid kick) _( Kasyu _4_2_+_H (reverse low punch) _( Koge _4_2_+_H (reverse low kick) _( Soho (with Helena) _6_6_+_H_+_P_+_K _( Yougeki (with Kasumi/Ayane) _6_6_+_H_+_P_+_K _( Nichigetsu (with others) _6_6_+_H_+_P_+_K _) Appeal: Hanraku _4_6_4_+_H_+_P_+_K _) Appeal: Tensei _2_2_+_H_+_P_+_K _) Senpo _2_3_6_+_P _) Sokuten _7_+_P Strings Moves _H_+_K h _P_P_P hhm _P_+_K m _6_+_P_P_P mmm _6_+_P_P_P_+_K mmm _6_+_P_+_K m _6_+_K h ^6_+_K_K mm _6_6_+_P m _6_4_+_P m _4_+_P_P mm _4_+_P_6_+_P_P_+_K mmm _4_+_P_+_K h _2_+_H_+_K l _2_+_P_+_K_4_6_+_P hmm _2_3_6_+_P_P -m _1_+_P l _1_+_P_+_K m _1_+_K_6_+_P lm _1_6_+_P m _3_+_P_P mm _3_+_P_+_K m ^3_+_P m _3_+_K_P_4_6_+_P mmh _3_3_+_P m _8_+_P h _8_+_K m _7_+_K m _9_+_P h _9_+_K_2_+_K hl before landing _P h before landing _K l opponent knocked down _2_+_P g opponent knocked down _8_+_P_+_K g BACK TURNED (BK) Strings Moves _2_+_P m _2_+_K m - HELENA - ───────────────────────────────────────────────────────────────────────── _( 1,2,3 _H_+_P _( Shohen _6_6_+_H_+_P _( Senpeki _4_+_H_+_P _( Yoto _2_3_6_+_H_+_P _( Tenyoryu close to wall _4_+_H_+_P _( Tenbu from behind _H_+_P _( Shousen crouching opponent _2_+_H_+_P _( Fukanbu crouching opponent _1_+_H_+_P _( Z. Kaou crouching opponent, from behind _2_+_H_+_P _( Danpi _6_8_+_H (reverse high punch) _( Fukanro _6_8_+_H (reverse high kick) _( Tenban _6_4_+_H (reverse mid punch) _( Ishitsu _4_6_+_H (reverse mid kick) _( Hekizan _6_2_+_H (reverse low punch) _( Koran _6_2_+_H (reverse low kick) _( Sokanbu (with Gen-Fu) _6_6_+_H_+_P_+_K _( Tenshinban (with others) _6_6_+_H_+_P_+_K _) Appeal: Token: AOP _4_6_4_+_H_+_P_+_K _) Bokuho: AOP _2_+_P_+_K Strings Moves _P_P_P hmm _P_P_K hmh _P_P^4 hm (BK) _P_P^4_+_P_P hmmm _P_P_2_+_K hml (AOP) _P_K_K_K hhmh _P_+_K_P_+_K mm _K_K_K hmh _6_+_P_P mm _6_+_P_+_K m _6_+_K_P mm _6_+_K_2_+_K ml (AOP) _6_6_+_P m _6_6_+_K l (BK) _6_6_+_K_P ll (BK) _6_6_+_K_P_P llhm _4_+_P m (BK) _4_+_P_P_P mmm _4_+_P_+_K l _4_+_K_K hm (BK) _4_4_+_P m (BK) _4_4_+_P_P_2_+_P mml (BK) _2_+_H_+_K l (AOP) _2_+_K_K lm _2_3_6_+_P mmm (AOP) _2_1_4_+_P m _1_+_P l (BK) _1_+_K l (BK) _1_+_K_P lhm _3_+_P_P mm (BK) ^3_+_P_P mm _3_+_K m _8_+_P h _8_+_K h (AOP) _7_+_P m _7_+_K m (BK) _9_+_P_P mm _9_+_P_K mh _9_+_P_2_+_K ml (AOP) _9_+_K mm before landing _P m before landing _K l (BK) opponent knocked down _2_+_K g opponent knocked down _8_+_P_+_K g BACK TURNED (BK) _( Yoto _H_+_P _) Turn Dash _6_6 Strings Moves _P_P_P_P hhmm _P_P_4_+_P hhm (BK) _P_P_4_+_P_P_P hhmmm _P_+_K m _6_+_P m _6_+_K_P mm _6_+_K_2_+_K ml (AOP) _6_6_+_K l _2_+_P m (BK) _2_+_K m (BK) ART OF PHOENIX (AOP) _( Yoto _H_+_P _( Tenbu from behind _H_+_P _) Forward _6 _) Back _4 _) Stand _8 _) Turn: BK _7 _) Dash _6_6 _) Retreat _4_4 _) Teishitsu _2_2 Strings Moves _P_P_P hhm _P_P_K hhmm _P_+_K m _6_+_P_P_P mmm _6_+_P_P_K mmh (AOP) _6_+_K h (AOP) _6_6_+_P m _4_+_P m (BK) _4_+_P_K_P mmm _4_+_P_K_2_+_K mml (AOP) _2_+_H_+_K l _3_+_K^2_+_K ml (AOP) - JANN-LEE - ───────────────────────────────────────────────────────────────────────── _( Hell Drive _H_+_P _( Dragon Gunner _6_+_H_+_P _( Shoulder Throw _4_+_H_+_P _( Headlock _2_3_6_+_H_+_P _( ^!Bulldogging Headlock _4_4_+_H_+_P _( The Way of the Dragon _2_1_4_+_H_+_P _( The Way of the Dragon close to wall _2_1_4_+_H_+_P _( Dragon Rave from behind _H_+_P _( Sekkan Punch from behind _2_3_6_+_H_+_P _( Front Facelock crouching opponent _2_+_H_+_P _( Side Buster crouching opponent _1_+_H_+_P _( Punish Punch crouching opponent, from behind _2_+_H_+_P _( Godless Short Knee _6_8_+_H (reverse high punch) _( Trace Gunner _6_8_+_H (reverse high kick) _( Double Bind _6_4_+_H (reverse mid punch) _( Leg Sweep _4_6_+_H (reverse mid kick) _( Deep the Dragon _6_4_+_H (reverse low punch) _( Dragon Twist _6_4_+_H (reverse low kick) _( Double Dragon (with Lei-Fang) _6_6_+_H_+_P_+_K _( Deep the Dragon (with others) _6_6_+_H_+_P_+_K _) Appeal: Shout _4_6_4_+_H_+_P_+_K Strings Moves _H_+_K_K mh _P_P_P_K hhhh _P_P_P_6_+_P hhhm _P_P_P_2_+_K hhhl _P_P_K hhh _P_P_6_+_P hhh _P_K hh _P_6_+_P_K hhm _P_6_+_P_2_+_K hhl _P_2_+_P_P hmm _P^2_+_P_K hml _P_+_K m _K_K hh _6_+_H_+_K h _6_+_P_P mm _6_+_P_2_+_K ml _6_+_K_K mh _6_+_K_4_6_+_K mm _6_6_+_P_K hm _6_6_+_P_2_+_K hl _6_6_+_K m _4_+_P m _4_+_K_K mh _4_6_+_P m _4_6_+_K m _2_+_H_+_K l _2_+_K_K lm ^2_+_K_K ll _2_3_6_+_P h _2_3_6_+_K h ^2_4_6_+_P m _1_+_P l _1_+_K l _3_+_P m _3_+_K_K mh _3_+_K_6_+_P mm _3_+_K_4_+_K mm _8_+_P h _8_+_K h _7_+_P h _7_+_K h _9_+_P h _9_+_K_K mh before landing _P h before landing _K l opponent knocked down _2_+_K g opponent knocked down _8_+_H_+_P_+_K g opponent knocked down _8_+_P_+_K g BACK TURNED (BK) Strings Moves _P_+_K m _2_+_P m _2_+_K m _1_+_P h - LEI-FANG - ───────────────────────────────────────────────────────────────────────── _( Toden _H_+_P _( Yoho _6_6_+_H_+_P _( Noba _4_+_H_+_P _( Heishin _4_6_+_H_+_P _( Challenge the Hand and... _2_3_6_+_H_+_P _( ^!The Fat Prince... _4_+_H_+_P _( ^!Fat Prince Combo _6_6_+_H_+_P _( ^!Request the Bodycheck _4_6_+_H_+_P _( Rinei _2_1_4_+_H_+_P _( Token _3_+_H_+_P _( Asshin close to wall _6_6_+_H_+_P _( Kaishin close to wall _4_+_H_+_P _( Haisui from behind _H_+_P _( Shanpo from behind _6_6_+_H_+_P _( Choko from behind _2_3_6_+_H_+_P _( Toitsu crouching opponent _2_+_H_+_P _( Kindoku crouching opponent _1_+_H_+_P _( Teishu crouching opponent, from behind _2_+_H_+_P _( Tensen _6_8_+_H (reverse high punch) _( Rotai _6_8_+_H (reverse high kick) _( Shingeki _6_4_+_H (reverse mid punch) _( Kaiso _4_6_+_H (reverse mid kick) _( Sohi _6_4_+_H (reverse low punch) _( Hotai _6_4_+_H (reverse low kick) _( Sairetsu _4_8_+_H (reverse high/mid punch) _( Housei _4_8_+_H (reverse high/mid kick) _( Risei _4_2_+_H (reverse low punch) _( Kasui _4_8_+_H (reverse low kick) _( Tengyo (with Jann-Lee) _6_6_+_H_+_P_+_K _( Heishin (with others) _6_6_+_H_+_P_+_K _) Appeal: Geishin _4_6_4_+_H_+_P_+_K _) Appeal: "Got it!" _6_4_6_+_H_+_P_+_K _) Appeal: "No, No!" _2_2_+_H_+_P_+_K _) Appeal: "No, No, No!" _4_4_+_H_+_P_+_K Strings Moves _H_+_K m _P_P_P hhm _P_P_K_K hhhh _P_P_K_2_+_K hhhm _P_P_6_+_P_K hhmhm _P_P_4_+_P_P hhmm _P_P_2_+_K hhl _P_K_K_2_+_K hhml _P^3_+_P_P hmm _P^3_+_P_P_+_K hmm (BK) _P_+_K hm _K_K hh _K_2_+_K hm _6_+_P_K mhm _6_+_P_+_K h _6_+_K h _6_6_+_P m _6_6_+_K m _6_4_+_P h _4_+_P_P mm _4_+_P_+_K h _4_+_K_K_2_+_K hml _4_6_+_P m _2_+_P_+_K m (BK) _2_2_+_K l _2_3_6_+_P m _1_+_P_P mm _1_+_P_+_K m _1_+_K l ^1_+_K_K ll _3_+_P m _3_+_K_P_+_K mm (BK) _3_3_+_P_K_K lmh _3_3_+_P_P_+_K lm (BK) _8_+_P h _8_+_K h _7_+_P m _7_+_K h _9_+_P m _9_+_K_K mh before landing _P h before landing _K l opponent knocked down _2_+_K g opponent knocked down _8_+_P_+_K g BACK TURNED (BK) Strings Moves _P_+_K m _2_+_P m _2_+_K m - TINA ARMSTRONG - ───────────────────────────────────────────────────────────────────────── _( Death Valley Bomb _H_+_P _( Body Slam _6_+_H_+_P _( ^!Texas Driver _2_+_H_+_P _( Hammer Throw _6_6_+_H_+_P _( ^!Japan Ocean Suplex _H_+_P _( Piledriver _6_4_+_H_+_P _( ^!Gorii Bomb _2_+_H_+_P _( ^!Skytwister Press _2_8_+_H_+_P _( Frankensteiner _4_+_H_+_P _( Tackle _4_6_+_H_+_P _( ^!Giant Swing _4_1_2_3_6_+_H_+_P _( Fisherman's Buster _4_1_2_3_6_+_H_+_P _( Flying Mare _2_1_4_+_H_+_P _( ^!Surfboard-Style Lock _4_6_+_H_+_P _( ^!Japan Ocean Suplex _2_8_+_H_+_P _( Japan Ocean Cyclone ^2_6_4_+_H_+_P _( Bust Cyclone close to wall _6_+_H_+_P _( Bust Japan Ocean Suplex close to wall _6_6_+_H_+_P _( Bust Suplex close to wall, from behind _6_+_H_+_P _( German Suplex from behind _H_+_P _( ^!Double Break _2_+_H_+_P _( Throwing German Suplex from behind _6_+_H_+_P _( Full Nelson from behind _6_4_+_H_+_P _( ^!Dragon Suplex _6_4_+_H_+_P _( Bass Bomb crouching opponent _2_+_H_+_P _( ^!Trance Four Leg Lock _2_2_+_H_+_P _( Double Arm Suplex crouching opponent _1_+_H_+_P _( ^!Tiger Driver _2_+_H_+_P _( Japanese Ocean Bomb crouching opponent _3_3_+_H_+_P _( Neck Crasher crouching opponent, from behind _2_+_H_+_P _( Locking Hammer _6_8_+_H (reverse high punch) _( Spring Leg Lock _6_8_+_H (reverse high kick) _( Arm Whip _6_4_+_H (reverse mid punch) _( Dragon Screw _4_6_+_H (reverse mid kick) _( ^!Figure 4 Leg Lock _2_2_+_H _( Pull-in Triangle Lock _6_4_+_H (reverse low punch) _( Leg Split _6_4_+_H (reverse low kick) _( Double Armstrong Buster (with Bass) _6_6_+_H_+_P_+_K _( Dual Bomber (with Bass) _2_3_6_+_H_+_P_+_K _( Flying Cyclone (with Zack) _6_6_+_H_+_P_+_K _( Arm Whip (with others) _6_6_+_H_+_P_+_K _) Appeal: "Come On!" _4_6_4_+_H_+_P_+_K _) Appeal: Guts Pose _2_2_+_H_+_P_+_K _) Front Forward _2_+_P_+_K Strings Moves _H_+_K h _P_P_P_K hhhm _P_P_K hhm _P_K hh _P_+_K h _K_K hh _6_+_H_+_K m _6_+_P_P_P mmm _6_+_P_P_K mmm _6_+_P_P_2_+_P mml _6_+_P_P_2_+_K mml _6_+_P_+_K m _6_+_K_P mm _6_6_+_P_P_K mmm _6_6_+_P_+_K mm _6_6_+_K m _4_+_P m _4_+_P_+_K m _4_+_K m (BK) _4_6_+_P m _2_+_H_+_K l ^2_+_K_K_K lll _2_3_6_+_P m _3_+_P m ^3_+_P m _3_+_K_K mm _3_3_+_P m _3_3_+_K m _8_+_P m _8_+_K m _7_+_P m _7_+_K h _9_+_P_K hm _9_+_K h before landing _P m before landing _K m opponent knocked down _2_+_P g opponent knocked down _8_+_P_+_K g BACK TURNED (BK) Strings Moves _H_+_K h _P_+_K m _2_+_P m _2_+_K m - BASS ARMSTRONG - ───────────────────────────────────────────────────────────────────────── _( Falcon Arrow _H_+_P _( Bass Tornado _6_+_H_+_P _( Powerslam _6_6_+_H_+_P _( ^!Oklahoma Stampede _6_+_H_+_P _( Water Mill Drop _4_+_H_+_P _( Dynamite Lariat _4_6_+_H_+_P _( Superfreak Powerbomb _4_1_2_3_6_+_H_+_P _( Kitchen Sink _2_1_4_+_H_+_P _( ^!Stretch Plum _2_+_H_+_P _( ^!Manhattan Drop _2_8_+_H_+_P _( T.F.B.B. ^2_6_4_+_H_+_P _( One Legged Headbutt _3_+_H_+_P _( Flying Body Scissors _8_+_H_+_P _( Bear Press close to wall _4_+_H_+_P _( Atomic Hammer Crash close to wall _4_6_+_H_+_P _( T.F.B.C. close to wall ^2_6_4_+_H_+_P _( Wild Bull Headbutt close to wall _3_+_H_+_P _( Locomotion Backdrop close to wall, from behind _H_+_P _( Iron Claw close to wall, from behind _4_1_2_3_6_+_H_+_P _( ^!Grizzly Crush _2_2_+_H_+_P _( Dangerous Backdrop from behind _H_+_P _( Atomic Drop from behind _6_6_+_H_+_P _( ^!Face Crusher _6_+_H_+_P _( Argentine Backbreaker from behind _4_+_H_+_P _( Iron Claw from behind _4_1_2_3_6_+_H_+_P _( ^!Grizzly Launcher _2_2_+_H_+_P _( Reverse Powerbomb from behind _8_+_H_+_P _( Bass Bomb crouching opponent _2_+_H_+_P _( Spiral Bomb crouching opponent _1_+_H_+_P _( Double Arm D.D.T. crouching opponent _3_3_+_H_+_P _( Calf Branding crouching opponent, from behind _2_+_H_+_P _( Half Neck Suplex _6_8_+_H (reverse high punch) _( Rolling Sentoon _6_8_+_H (reverse high kick) _( Shoulder Through _6_4_+_H (reverse mid punch) _( Spine Buster _4_6_+_H (reverse mid kick) _( ^!Jurassic Trailer _4_4_+_H _( Guillotine Drop _6_4_+_H (reverse low punch) _( Giant Hammer Throw _6_4_+_H (reverse low punch) _( Docking Driver (with Tina) _6_6_+_H_+_P_+_K _( Lock-on Sky Twister Press (with Tina) _2_3_6_+_H_+_P_+_K _( Two Platoon D.D.T. (with Ayane) _6_6_+_H_+_P_+_K _( Allyoop (with Zack) _6_6_+_H_+_P_+_K _( Tag Powerslam (with others) _6_6_+_H_+_P_+_K _( ^!Tag Oklahoma Stampede _6_+_H_+_P _) Appeal: I Love Tina _4_6_4_+_H_+_P_+_K _) Appeal: Show Time _2_2_+_H_+_P_+_K Strings Moves _P_P_P hhm _P_P_K hhh _P_P_2_+_P hhl _P_K_K hmh _P_+_K h _6_+_H_+_K m _6_+_P_P mm _6_+_P_+_K h (BK) _6_+_K_P mm _6_6_+_P m _6_6_+_P_+_K m _6_6_+_K m (BK) _4_+_P_P_P_+_K mmm _4_+_P_+_K mm (BK) _4_6_+_P m _2_+_H_+_K l _2_+_P_+_K_P_+_K -h _2_3_6_+_K m _1_+_P_P lm _1_+_K l _3_+_P m _3_+_P_+_K_P mm _3_+_K_K mh _3_3_+_P m _8_+_P m _8_+_K h _7_+_P_P mm _9_+_P_P hm before landing _P h before landing _K l opponent knocked down _2_+_K g opponent knocked down _8_+_P_+_K g knocked down, face up and feet towards ^2_+_H_+_K l BACK TURNED (BK) _( Escape Back _H_+_P Strings Moves _P_+_K mm _4_+_K h _2_+_P m _2_+_K m - ZACK - ───────────────────────────────────────────────────────────────────────── _( Wild Throw _H_+_P _( Gokko Tei Kau _6_4_+_H_+_P _( Stunner _4_+_H_+_P _( Splash Dunk _2_3_6_+_H_+_P _( Hard Rush _3_3_+_H_+_P _( Nightmare Stand close to wall _6_4_+_H_+_P _( Fly Boarding close to wall _2_3_6_+_H_+_P _( Neck Hunting from behind _H_+_P _( Violence Beat from behind _4_+_H_+_P _( Beast Fang crouching opponent _2_+_H_+_P _( Heart Breaker crouching opponent _1_+_H_+_P _( Reverse Beast Fang crouching opponent, from behind _2_+_H_+_P _( Octopus Blow _6_8_+_H (reverse high punch) _( Slash Elbow _6_8_+_H (reverse high kick) _( Cross Bazooka _6_4_+_H (reverse mid punch) _( Heel Edge _4_6_+_H (reverse mid kick) _( Funky Elbow _6_2_+_H (reverse low punch) _( Dust Stamp _6_2_+_H (reverse low kick) _( Mad Shaking (with Leon) _6_6_+_H_+_P_+_K _( Funky Elbow (with others) _6_6_+_H_+_P_+_K _) Appeal: Wave _4_6_4_+_H_+_P_+_K _) Appeal: "Why's That!" _2_2_+_H_+_P_+_K _) Fake Roll _2_3_6_+_H Strings Moves _H_+_K m _P_P_P_K hhhm _P_P_K_K_K_K hhhmmmm _P_P_6_+_P_P hhmm (BK) _P_P_6_+_P_K hhmm (BK) _P_P_6_+_K hhm _P_P_4_K hh-m _P_P^2_+_K_K_K_K hhllll _P_K_K_K_K hhmhm _P_+_K m (BK) _K_K_K_K hmhm _6_+_P_P mm _6_+_P_K_K_K_K mmmmm _6_+_P_+_K mh _6_+_K_K mm _6_6_+_P m _6_6_+_P_+_K m _6_6_+_K m _4_+_P h _4_+_K h (BK) _4_+_K_P hh _4_+_K_K hm _4_4_+_K_K mm _4_6_+_P m _2_+_H_+_K l _2_+_K_P_P_K lhhm _2_+_K_P_K_K_K_K lhmmmm _2_+_K_P_6_+_P_K lhmm (BK) _2_+_K_P_6_+_K lhm _2_+_K_P_4_K lh-m _2_+_K_P^2_+_K_K_K_K lhllll ^2_+_K_K_K_K_K lllll _2_3_6_+_P_P hm _2_3_6_+_P_K hm _1_+_P m ^3_+_P_P_P mmm _3_+_P_+_K m _3_+_K_K_K_K_K mmmmm _3_3_+_P_6_+_P mh _3_3_+_K_K mm (BK) _8_+_P m _8_+_K h _7_+_P h _7_+_K m before landing _P m before landing _K m opponent knocked down _2_+_K g opponent knocked down _8_+_P_+_K_4_6_+_P_+_K g- knocked down ^6_+_K_K -m BACK TURNED (BK) Strings Moves _4_+_P h _4_+_K m _2_+_P m _2_+_K m - LEON - ───────────────────────────────────────────────────────────────────────── _( Victor Knee Cross Lock _H_+_P _( Arm Lock _6_+_H_+_P _( Neck Hanging Tree _4_+_H_+_P _( Pivoting Leg Sweep _4_6_+_H_+_P _( ^!Standing Achilles Lock _6_4_+_H_+_P _( ^!Reverse Shrimp Lock _2_+_H_+_P _( Windmill Backbreaker _4_1_2_3_6_+_H_+_P _( Standing Arm Lock _2_1_4_+_H_+_P _( ^!Neck-Arm Gammadion _6_4_+_H_+_P _( ^!D.D.T. _2_+_H_+_P _( Crab Scissors _3_3_+_H_+_P _( ^!S.T.F. _2_2_+_H_+_P _( Firestorm Knee close to wall _6_+_H_+_P _( Neck Hanging Blow close to wall _4_+_H_+_P _( Desert Bridge close to wall _4_1_2_3_6_+_H_+_P _( Sleeper Hold close to wall, from behind _4_6_+_H_+_P _( ^!Swing Bless Wall _6_4_+_H_+_P _( Jumping Arm Reverse Cross Lock from behind _H_+_P _( Hell Hazard Lock from behind _6_+_H_+_P _( Sleeper Hold from behind _4_6_+_H_+_P _( ^!Swing Sleeper _6_4_+_H_+_P _( Side Lock crouching opponent _2_+_H_+_P _( ^!Reverse Arm Cross Lock _2_+_H_+_P _( ^!Crazy Crash _2_2_+_H_+_P _( Snake Facelock crouching opponent _1_+_H_+_P _( ^!Reverse Arm Lock _2_+_H_+_P _( Ground Submission opponent knocked down _2_+_H_+_P _( Nead Hunting Cross Lock _6_8_+_H (reverse high punch) _( Reverse Achilles Hell Lock _6_8_+_H (reverse high kick) _( Death Trap _6_4_+_H (reverse mid punch) _( Jumping Knee Cross Lock _4_6_+_H (reverse mid kick) _( Grabbing Cross Lock _6_2_+_H (reverse low punch) _( Cobra Death Lock _6_2_+_H (reverse low kick) _( Heavy Sand (with Zack) _6_6_+_H_+_P_+_K _( Guillotine Napalm (with Bass) _6_6_+_H_+_P_+_K _( Death Trap (with others) _6_6_+_H_+_P_+_K _) Appeal: Go to Hell _4_6_4_+_H_+_P_+_K Strings Moves _H_+_K m _P_P_P hhm _P_P_K hhm _P_P_4_+_P hhh _P_P_1_+_P hhm _P_K hh _P_6_+_P_K hmm _P_6_+_P_2_+_K hml _P_+_K m _K_P_P hmm _K_K hm _6_+_P_P_P mmm _6_+_P_P_2_+_K mml _6_+_P_K mm _6_+_P_+_K h _6_+_K m _6_6_+_P h _6_6_+_K_K lm _4_+_P_K hh _4_+_P_6_+_K hm _4_+_P_+_K_P mm _4_+_K m _4_6_+_P m _2_+_H_+_K l _2_1_4_+_P m ^2_N_K h _1_+_K l _3_+_P m ^3_+_P m _3_+_K m _8_+_P_P mm _8_+_K h _7_+_P m _9_+_P m _9_+_K m before landing _P m before landing _K l opponent knocked down _2_+_K g opponent knocked down _8_+_P_+_K g BACK TURNED (BK) Strings Moves _P_P_P hmm _2_+_P m _2_+_K m - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Kasumi 4th Outfit and Ayane 3rd Outfit - After insert coins press _O_P_+_K and press _S _` VTR Replay - Before the replay start, press _H_+_K - Use _P to rewind _` Unlocks Tag Battle Mode (Dead or Alive 2 only) - On the Game Test Mode, go to PASSWORD, select TAG BATTLE MODE and enter a password below: LOVE? = Unlocks Tag Battle Mode _` Unlocks Survival Mode (Dead or Alive 2 only) - On the Game Test Mode, go to PASSWORD, select SURVIVAL MODE and enter a password below: MIRAI = Unlocks Survival Mode $end ################################################################################################### $info=denjinmk,denjinmka $cmd Denjin Makai © 1994 Banpresto Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _# Tag Special Moves _& Tag Super Moves _` Special Moves - Needs 33% of Power Meter _` Desperation Moves - Needs a FULL Power Meter and a RED Life Bar _` Tag Special Moves - Needs 33% of Power Meter for both Characters _` Tag Super Moves - Needs 66% of Power Meter for both Characters - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Block _O_A _) Pick Up Object close to object _A _) Pick Up Weapon close to weapon _A _) Teammate Toss grab a partner _A - MAKAI - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Driving Knees _A_A_A _( ^!Overhead Toss _4 / _6_+_A _( ^!Flip Over German Suplex @J-button _) Jabs-Kicks _A_A_A_A _) Turnaround Backfist _4_+_A _) Elbow Drop _^_2_+_A _) Digging Fist running _A _) Dropping Heal running @J-button _A _@ Burning Sobat _O_A_4_6 _@ Jet Upper _O_A_2_8 _@ Tornado Burster _A_+@J-button _@ Sonic Blaster running _A_+@J-button _* Thunder Cyclone _O_A_8_2_6 _# Cross Hurricane grab opponent, Black Knight press _A from behind _# Somersault Spin grab opponent, Iyo press _A from behind _# T. Piledriver grab opponent, Belva press _A from behind _# Needle Press grab opponent, Zeldia press _A from behind _# T. Body Press grab opponent, Tulks press _A from behind _& Twin Sonic Cannon grab Black Knight _A_+@J-button _& Twin Bullet grab Iyo _A_+@J-button _& Plasma Field grab Belva _A_+@J-button _& Needle Burster grab Zeldia _A_+@J-button _& Tempest Crash grab Tulks _A_+@J-button - BLACK KNIGHT (KUROKISHI) - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Crunch Knees _A_A_A _( ^!Overhead Toss _4 / _6_+_A _( ^!Flip Over Overhead Toss @J-button _) Side Kicks _A_A_A_A_A _) Turnaround High Kick _4_+_A _) Foot Stomp _^_2_+_A _) Turn Kick running _A _) Double Jump Kick running @J-button _A _) Wall Jump Kick jump against the wall _6_+_A _@ Lightning Attack _O_A_4_6 _@ Spiral Upper Cut _O_A_2_8 _@ Spinning Kick _A_+@J-button _@ Sonic Bluster running _A_+@J-button _* Stardust Upper _O_A_8_2_6 _# Cross Hurricane grab opponent, Makai press _A from behind _# Inferno Crash grab opponent, Iyo press _A from behind _# Twin Kick grab opponent, Belva press _A from behind _# Assisted Izuna Drop grab opponent, Zeldia press _A from behind _# Senton Rider grab opponent, Tulks press _A from behind _& Twin Sonic Cannon grab Makai _A_+@J-button _& Over Head Kick grab Iyo _A_+@J-button _& Mega Crash grab Belva _A_+@J-button _& Cannonball Toss grab Zeldia _A_+@J-button _& Cyclone Shoot grab Tulks _A_+@J-button - IYO - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Chest Smash _A_A_A _( ^!Overhead Toss _6_+_A _( ^!Backflip Spike _4_+_A _( ^!Flip Over Roll Toss @J-button _) Mace Prods _A_A_A_A_A _) Turnaround Handle Bash _4_+_A _) Mace Pogo _^_2_+_A _) Heavy Mace Swing running _A _) Mace Smash running @J-button _A _) Wall Jump Dropkick jump against the wall _A _@ Tail Throw (No Meter needed) close head, running @J-button _2_+_A _@ Rolling Hammer _O_A_4_6 _@ Spiral Kick _O_A_2_8 _@ Cyclone Storm _A_+@J-button _@ Cyclone Hammer _^_A_+@J-button _@ Rocket Hammer running _A_+@J-button _* Fire Storm _O_A_8_2_6 _* ^!Move _? _# Somersault Spin grab opponent, Makai press _A from behind _# Inferno Crash grab opponent, Black Knight press _A from behind _# Izuna Burster grab opponent, Belva press _A from behind _# Roller Crash grab opponent, Zeldia press _A from behind _# Twin Izuna Drop grab opponent, Tulks press _A from behind _& Twin Bullet grab Makai _A_+@J-button _& Rolling Kick grab Black Knight _A_+@J-button _& Flying Bird grab Belva _A_+@J-button _& Double Rolling grab Zeldia _A_+@J-button _& Human Cannon grab Tulks _A_+@J-button - BELVA - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Face Punches _A_A_A _( ^!Rough Toss _4 / _6_+_A _( ^!Jumping Piledriver @J-button _) Wild Swing _A_A_A_A _) Turnaround Backfist _4_+_A _) Knee Blades _^_2_+_A _) Double Jump @J-button @J-button _) Shoulder Charge running _A _) Charging Knee running @J-button _A _@ Giga Bolt grab _A_+@J-button _@ Mach Punch _O_A_4_6 _@ Knee Slasher _O_A_2_8 _@ Burster Lariat _A_+@J-button _@ Burster Knuckle running _A_+@J-button _* Thunder Break _O_A_8_2_6 _# T. Piledriver grab opponent, Makai press _A from behind _# Twin Kick grab opponent, Black Knight press _A from behind _# Izuna Burster grab opponent, Iyo press _A from behind _# Sky Double Hammer grab opponent, Zeldia press _A from behind _# Sandwich Press grab opponent, Tulks press _A from behind _& Plasma Field grab Makai _A_+@J-button _& Mega Crash grab Black Knight _A_+@J-button _& Flying Killer grab Iyo _A_+@J-button _& Tower Crash grab Zeldia _A_+@J-button _& Twin Lariat grab Tulks _A_+@J-button - ZELDIA - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Head Bites _A_A_A _( ^!Overhead Toss _4 / _6_+_A _( ^!Mega Slam @J-button _) Swipes-Handle Smash _A_A_A_A _) Turnaround Arm Slash _4_+_A _) Back Spikes _^_2_+_A _) Torpedo Dropkick running _A _) Crushing Forearm running @J-button _A _@ Life Force grab _A_+@J-button _@ Fire Breath _O_A_4_6 _@ ^!Cancel _A / @J-button / _4 _@ Fire Breath _O_A_2_8 _@ ^!Cancel _A / @J-button / _4 _@ Cell Needle _A_+@J-button _@ Drill Kick _^_A_+@J-button _@ Rolling Attack running _A_+@J-button _* Cell Missile _O_A_8_2_6 _# Death Screw Driver grab opponent, Makai press _A from behind _# Assisted Izuna Drop grab opponent, Black Knight press _A from behind _# Roller Crash grab opponent, Iyo press _A from behind _# Sky Double Hammer grab opponent, Belva press _A from behind _# Sky-High Body Slam grab opponent, Tulks press _A from behind _& Elbow Crash grab Makai _A_+@J-button _& Cannonball Toss grab Black Knight _A_+@J-button _& Double Rolling grab Iyo _A_+@J-button _& Tower Crash grab Belva _A_+@J-button _& Rashing Hours grab Tulks _A_+@J-button - TULKS (TARUKUSU) - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Bear Hug _A_A_A _( ^!Rolling Toss _6_+_A _( ^!Vertical Suplex _4_+_A _( ^!Backbreaker @J-button _( ^!Touchdown Spike _4 / _6_+@J-button _) Bladed Hands _A_A_A_A _) Turnaround Side Kick _4_+_A _) Seated Senton _^_2_+_A _) Forward Heel Drop running _A _) Crushing Forearm running @J-button _A _) Body Splash running @J-button _2_+_A _@ Geta Strike _O_A_4_6 _@ Muscle Typhoon (50% of Meter) _O_A_2_8 _@ Muscle Bluster _A_+@J-button _@ Drill Head Bat running _A_+@J-button _* Sexy Dynamite Bomb _O_A_8_2_6 _# T. Powerbomb grab opponent, Makai press _A from behind _# Shining Wizard Rider grab opponent, Black Knight press _A from behind _# Twin Izuna Drop grab opponent, Iyo press _A from behind _# Sandwich Press grab opponent, Belva press _A from behind _# Sky-High Body Slam grab opponent, Zeldia press _A from behind _& Tempest Crash grab Makai _A_+@J-button _& Cyclone Shoot grab Black Knight _A_+@J-button _& Human Cannon grab Iyo _A_+@J-button _& Twin Lariat grab Belva _A_+@J-button _& Rashing Beast grab Zeldia _A_+@J-button $end ################################################################################################### $info=grdians,grdiansa $cmd Guardians © 1995 Banpresto Denjinmakai II Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump _P : Projectile _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Power Escape Special Moves _& Desperation Moves _# Weapon Moves _` Special Moves - Almost all Special Moves needs some Power Bars to be used _` Power Escape Special Moves - Needs 3 Energy Bars with BLUE Life / 1 Energy Bar with RED Life _` Desperation Moves - Needs name FLASHING - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Side Dodge Up _8_8 _) Side Dodge Down _2_2 _) Block _O_A _) ^!Counter Attack _6_+_A _) Get Up Dodge Up knocked down ^8 _) Get Up Dodge Down knocked down ^2 _) Pick Up Object close to object _6_+_A _) Pick Up Weapon close to weapon _A - ZELDIA - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Mount Knees-Backflip Kick _A_A_A_A _( ^!Forward Flip Toss _6_+_A _( ^!Frankensteiner _4_+_A _( ^!Flight Slam @J-button _( ^!Cattle Rider _6_6 _) Claw Stabs _A_A_A _) ^!Claw Upper _A _) ^!Back Kick _A _) ^!Spin Claw _6_+_A _) ^!Face Claw _A _) ^!Double Claw _2_+_A _) ^!Back Kick _8_+_A _) ^!Whirlwind Kick _A _) Turnaround Crouch Kick _4_A _) Dive Stomp _^_2_+_A _) Hover _O@J-button _) ^!Move _? _) ^!Swooping Flight release @J-button _) ^!Dive Claw _A _) Rolling Senton running _A _) Drill Missile Dropkick running @J-button _A _@ Piercing Drill (2 Bars) grab _A_+@J-button _@ Claw Cannon (2 Bars) _O_A_4_6 _@ Leaping Claw (2 Bars) _O_A_2_8 _@ Double Claw Drill (2 Bars) _^_A_+@J-button _@ Tornado Claw Spin (3 Bars) _A_+@J-button _@ Gun Burst (4 Bars) _P _* Angelic Burst _A_+_P _& Artic Angel (5 Bars) _O_A_8_2_6 _# (SWORD) Arc Slash _A_A_A _# (SWORD) Flying Arc Slash running _A _# (SWORD) Shockwave Slash (2 Bars) running _A_+@J-button - BLACK KNIGHT (KUROKISHI) - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Crunch Knees-Skyward Kick _A_A_A_A _( ^!Shoulder Throw _4 / _6_+_A _( ^!Leaping Slam @J-button _( ^!Riding Heel _6_6 _) Gut Kicks _A_A_A _) ^!High Thrust Kick _A _) ^!Hop Kick _A _) ^!Sliding High Kick _6_+_A _) ^!Sliding Back Kick _A _) ^!Turn High Kick _2_+_A _) ^!Gut Kick _8_+_A _) ^!Flash Kick _A _) Blind Pop Kick _4_A _) Jumping Side Kick _^_A _) ^!Diagonal Jump Kick _A _) ^!Reverse Kick _4_+_A _) ^!Diagonal Jump Kick _A _) Foot Hop _^_2_+_A (x2) _) Flying Split Kick running _A _) Double Stab Kick running @J-button _A _) Triangle Jump jump against the wall _6_+@J-button _@ Direct Earth Throw _^ close _A _@ Slide Kick _O_A_2_2 _@ Taunt _O_A_S _@ Lightning Attack (2 Bars) _O_A_4_6 _@ Soaring Kick (2 Bars) _O_A_2_8 _@ Sonic Blade (2 Bars) _^_A_+@J-button _@ Sonic Burster (2 Bars) running _A_+@J-button _@ ^!Multi Burst (½ Bar) ^*_A _@ Spinning Kick (3 Bars) _A_+@J-button _@ Freeze Ray (4 Bars) _P _* Stardust Tower _A_+_P _& Scramble Kick (6 Bars) running _O_A_4_6 _& Air Scramble Kick (6 Bars) running @J-button _O_A_4_6 _# (SWORD) Direct Stab and Slices _A_A_A_A _# (SWORD) Flying Mid Slice running _A _# (SWORD) Fang Slash (2 Bars) _O_A_4_6 - JINREI - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Mount Sword Stabs _A_A_A _( ^!Shifting Throw _6_+_A _( ^!Layback Toss _4_+_A _( ^!Hopping Slam Stab @J-button _( ^!Reaping Slam _6_6 _) Straight Palms _A_A _) ^!High Snap Kick _A _) ^!Hop Kick _A _) ^!Charging Elbow _6_+_A _) ^!High Kick _A _) ^!Overhead Slash _2_+_A _) ^!Upward Slash _8_+_A _) ^!Leaping Slash _A _) Turnaround High Kick _4_A _) Foot Hop _4 / _6_+@J-button @J-button _) Downward Sword Stab _^_2_+_A _) Flying Mid Slice running _A _) Downward Slice running @J-button _A _) Triangle Jump jump against the wall _6_+@J-button _@ Izuna Drop _^ close _A _@ Launching Kick Wheel (2 Bars) grab _A_+@J-button _@ Death Drill (2 Bars) _O_A_4_6 _@ Moon Slice (2 Bars) _O_A_2_8 _@ Cross Slash (2 Bars) running _A_+@J-button _@ Inferno Swiper (3 Bars) _A_+@J-button _@ Shuriken Storm (4 Bars) _P _* Aura Fortress _A_+_P _& Savage Spirits (6 Bars) _O_A_6_6_4_6 _# (SWORD) Mid Slashes _A_A_A _# (SWORD) Dual Blade Attack running _A _# (SWORD) Full Moon Slice (2 Bars) _O_A_2_8 - GIRULIAN - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Gut Punches _A_A_A _( ^!Overhead Toss _4 / _6_+_A _( ^!Flip Over Neck Throw @J-button _) Backfist-Mid Kick _A_A _) ^!High Kick _A _) ^!Roundhouse _A _) ^!Charge Kick _6_+_A _) ^!Head Kick _A _) ^!Reverse Roundhouse _2_+_A _) ^!Side Kick _8_+_A _) ^!Axe Kick _A _) Turnaround Backfist _4_A _) Spike Stomp _^_2_+_A _) Glide @J-button _) ^!Move _? _) ^!Flip Forward _6_6 _) ^!Flip Backward _4_4 _) ^!Flip Upward _8_8 _) ^!Flip Downward _2_2 _) Digging Fist running _A _) Front Flip Kick running @J-button _A _@ Slide Kick _O_A_2_2 _@ ^!Pop Up Kick _8 _@ Bulldog running, close _A_+@J-button _@ Burning Rush Kicks (2 Bars) _O_A_4_6 _@ Inferno Cyclone (2 Bars) _O_A_2_8 _@ Drill Kick (2 Bars) _^_A_+@J-button _@ ^!Pop Up Kick _A _@ Crossed Scorcher (2 Bars) running _A_+@J-button _@ Inferno Upper (3 Bars) _A_+@J-button _@ Sweeping Laser (4 Bars) _P _* Falling Skies _A_+_P _& Paralyzing Kick Rush (5 Bars) _O_A_8_2_6 _# (SWORD) Mid Thrust _A_A_A _# (SWORD) Flying Swiping Blade running _A _# (SWORD) Blade Fury (2 Bars) _O_A_2_8 - P. BELVA - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Headbutts-Giga Shock _A_A_A _( ^!Rough Toss _4 / _6_+_A _( ^!Spinning Piledriver @J-button _( ^!Mini Spin Piledrivers ^*@J-button _( ^!Dragging Slam _6_6 _( ^!Double Grapple close to another opponent _6 _( ^!Head Cracker-Double Giga Shock _A_A_A _) Wild Swing _A_A _) ^!Power Uppercut _A _) ^!Horizontal Smash _A _) ^!Charge Punch _6_+_A _) ^!Crushing Knee _A _) ^!Digging Fist _2_+_A _) ^!Backfist _8_+_A _) ^!Rocket Uppercut _A _) Turnaround Backfist _4_A _) Air Boot _^_A _) ^!Extend Kick _O_A _) Knee Blades _^_2_+_A _) Double Jump @J-button @J-button _) Shoulder Charge running _A _) Sharp Knee Strike running @J-button _A _) ^!Follow Up Sharp Knee _A _) Glide running @J-button @J-button _@ Giant Swing (2 Bars) grab _A_+@J-button _@ Double Giant Swing (2 Bars) grab 2 opponents _A_+@J-button _@ Mach Punch (2 Bars) _O_A_4_6 _@ Knee Slasher (2 Bars) _O_A_2_8 _@ ^!Axe Handle Smash ^2 _@ Mega Punch (2 Bars) running _A_+@J-button _@ ^!Mega Gut Crunch _A _@ ^!Mega Backfist _A _@ Rapid Fire (2 Bars) _P (_O) _@ ^!Control _2 / _8 _@ Burster Lariat (3 Bars) _A_+@J-button _* Giga Blaster _A_+_P _& Mega Mach Punch (5 Bars) running _O_A_4_6 _# (SWORD) Diagonal Slice _A - ROU - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Hanging Stomach Punches _A_A_A _( ^!One Handed Toss _6_+_A _( ^!Shoulder Throw Behind _4_+_A _( ^!Leaping Earth Slam @J-button _( ^!Knee Rider _6_6 _) Quick Thrust _A_A _) ^!Follow Up Side Swing _A _) ^!Step Power Palm _A _) ^!Step Palm _6_+_A _) ^!Charging Elbow _A _) ^!Iron Back _2_+_A _) ^!Rise And Fall Axe _8_+_A _) ^!Hopping Twirl Kick _A _) Iron Back _4_A _) Downward Punch _^_2_+_A _) Launching Uppercut running _A _) Air Punch to Backfist running @J-button _A _@ Super Charge less than 5 Bars _O_A_8_8 _@ Tricky Spear (2 Bars) _O_A_4_6 _@ ^!Get Over Here ^4 _@ ^!Pull in Uppercut ^7 _@ Deadly Kunais (2 Bars) _O_A_2_8 _@ Piercing Ring (2 Bars) _^_A_+@J-button _@ Blade Crossroads (2 Bars) running _A_+@J-button _@ Shock Whip (3 Bars) _A_+@J-button _@ Chaotic Fu (4 Bars) _P _* Electric Vortex _A_+_P _& Bloody Kunais (5 Bars) running _O_A_2_8 _# (SWORD) High Stabs and Uppercut _A_A_A _# (SWORD) Flying Sword Uppercut running _A _# (SWORD) Wind Slice (2 Bars) _O_A_6_6 _# (BAR) Quick Poke _A_A_A _# (BAR) Flying Pole Smack running _A _# (BAR) Hurricane Pole (2 Bars) _O_A_6_6 - SKULLBYULE - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Crushing Slams _A_A_A _( ^!Toss _4 / _6_+_A _( ^!Single Arm Press @J-button _( ^!Horn Impale _A _) Tongue Attack _A_A _) ^!Claw Uppercut _A _) ^!Downward Elbow Blade _A _) ^!Massive Uppercut _6_+_A _) ^!Stretch Claw _A _) ^!Tail Snap _2_+_A _) ^!Upward Elbow Blade _8_+_A _) ^!Mule Kick _A _) Backward Claw Swipe _4_A _) Bladed Elbow Drop _^_2_+_A _) Rolling Cannonball running _A _) Double Arm Dive running @J-button _A _@ Ground Claw _O_A_2_2 _@ ^!Dig Claw _2 _@ ^!Punt Kick _2 _@ Claw Burst (2 Bars) grab _A_+@J-button _@ Swift Slice (2 Bars) _O_A_4_6 _@ Porcupine Sting (2 Bars) _O_A_2_8 _@ Charging Gore (2 Bars) running _A_+@J-button _@ Destructive Shell (3 Bars) _A_+@J-button _@ Insect Swarm (4 Bars) _P _* Gamma Ray _A_+_P _* Gamma Beams _^_A_+_P _& Shock Blade (5 Bars) _O_A_6_6_4_6 _# (BOMB) Blast Claw _A _# (BOMB) Blast Spear (2 Bars) running _A_+@J-button - TULKS (TARUKUSU) - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Head Crush-Knee Slam _A_A_A _( ^!Slam Down _6_+_A _( ^!German Suplex _4_+_A _( ^!Backbreaker @J-button _( ^!Touchdown Spike _4 / _6_+@J-button _) Bladed Hand _A_A _) ^!Side Swing _A _) ^!High Kick _A _) ^!Step High Boot _6_+_A _) ^!Leaping Side Kick _A _) ^!Assisted Chop _2_+_A _) ^!Blind Backfist _8_+_A _) ^!Hop Kick _A _) Turnaround High Kick _4_A _) Power Stomp _^_2_+_A _) Wheel Kick running _A _) Crushing Forearm running @J-button _A _@ Single Handed Toss _^ close _A _@ Running Grapple Grab _O_A_6_6 _@ ^!Head Crush-Knee Slam _A_A_A _@ ^!Slam Down _6_+_A _@ ^!German Suplex _4_+_A _@ ^!Backbreaker @J-button _@ ^!Touchdown Spike _4 / _6_+@J-button _@ ^!Pancake Powerbomb (2 Bars) _A_+@J-button _@ Geta Strike (2 Bars) _O_A_4_6 _@ Shock Geta Strike (2 Bars) _O_A_2_6 _@ Muscle Typhoon (2 Bars) _O_A_2_8 _@ Drill Head Bat (2 Bars) running _A_+@J-button _@ Air Drill Head Bat (2 Bars) running @J-button _A_+@J-button _@ T. Claw (3 Bars) _A_+@J-button _@ Pistol Shot (4 Bars) _P _* Sexy Dynamite Bomb _A_+_P _& Rolling Blaze (5 Bars) grab _A_+@J-button _& Glorious Kicks (5 Bars) _O_A_8_4_2_6 _# (BAR) Rising Strikes _A_A_A _# (BAR) Flying Side Smack running _A _# (BAR) Whirlwind Pole (2 Bars) _A_+@J-button $end ################################################################################################### $info=doubledr $cmd Double Dragon (Neo-Geo) © 1995 Technos Rebuilt by: Fabricio Coroquer (Created by: t65will) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Attack _B : Medium Attack _C : Strong Attack _D : Super Attack _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Charge Moves _` Charge Moves - Needs Life Bar in CHARGE Mode - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) 2 Dan Jump _^_8 _) Pursuit Attack opponent knocked down _2_+_A / _B / _C / _D - BILLY LEE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+_B / _C / _D _( Air Shoulder Toss _^_4 / _6_+_B / _C / _D _@ So Syu Ga _2_3_6_+_A / _B / _C / _D _@ Rekko Ha _6_2_3_+_A / _B / _C / _D _@ Ryu Bi Sen (_^)_2_1_4_+_A / _B / _C / _D _* Cho So Syu Ga _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Souryuu Tenshou: DOUBLE DRAGON _A_+_B_+_C_+_D DOUBLE DRAGON _( Shoulder Toss _4 / _6_+_B / _C / _D _( Air Shoulder Toss _^_4 / _6_+_B / _C / _D _@ Hi Ryu Ken _2_3_6_+_A / _B / _C / _D _@ Ryu Jin Ken _6_2_3_+_A / _B / _C / _D _@ Ryu Jin Kyaku _2_1_4_+_A / _B / _C / _D _@ Sho Ryu Ha _4_1_2_3_6_+_A / _B / _C / _D - JIMMY LEE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+_B / _C / _D _( Air Shoulder Toss _^_4 / _6_+_B / _C / _D _@ So Syu Ga _2_3_6_+_A / _B / _C / _D _@ Rekko Ha _6_2_3_+_A / _B / _C / _D _@ Ryu Bi Sen (_^)_2_1_4_+_A / _B / _C / _D _* Cho Rekko Ha _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Souryuu Tenshou: DOUBLE DRAGON _A_+_B_+_C_+_D DOUBLE DRAGON _( Shoulder Toss _4 / _6_+_B / _C / _D _( Air Shoulder Toss _^_4 / _6_+_B / _C / _D _@ Hi Ryu Ken _2_3_6_+_A / _B / _C / _D _@ Ryu Jin Ken _6_2_3_+_A / _B / _C / _D _@ Ryu Jin Kyaku _2_1_4_+_A / _B / _C / _D _@ Sho Ryu Ha _4_1_2_3_6_+_A / _B / _C / _D - EDDIE - ───────────────────────────────────────────────────────────────────────── _( Knee Lift _4 / _6_+_B _( Crash Elbows to Uppercut _4 / _6_+_C _( Crash Elbows to Jaw Elbow _4 / _6_+_D _@ Low Leg Slash ^4_6_+_A / _B / _C / _D _@ High Leg Slash ^2_8_+_A / _B / _C / _D _@ Burning Knee _6_2_3_+_A / _B / _C / _D _* Volcano Upper ^2_8_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Dragon Finisher _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D - REBECCA - ───────────────────────────────────────────────────────────────────────── _( Layback Toss _4 / _6_+_B / _C _( Trip and Elbow _4 / _6_+_D _( Air Layback Toss _^_4 / _6_+_B / _C _@ Hi Sho Zan _6_2_3_+_A / _B / _C / _D _@ Ko Bi Ken _2_3_6_+_A / _B / _C / _D _@ Kuchu Ko Bi Ken _^_4_1_2_+_A / _B / _C / _D _* Cho Hi Sho Zan _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Rekko Zan _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Kuchu Rekko Zan _^_4_1_2_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D - BURNOV - ───────────────────────────────────────────────────────────────────────── _( Powerbomb _4 / _6_+_B _( High Drop Suplex _4 / _6_+_C _( Jumping Powerbomb _4 / _6_+_D _( Air Jumping Powerbomb _^_4 / _6_+_D _@ Burning Belch _2_3_6_+_A / _B / _C / _D _@ Running Tackle ^4_6_+_A / _B / _C / _D _@ Bone Crusher close _6_3_2_1_4_+_A / _B / _C / _D _* Bomb Belch _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Dynamite Tackle ^4_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D - AMON - ───────────────────────────────────────────────────────────────────────── _( Vacuum Throw _4 / _6_+_B _( Dragging Strike _4 / _6_+_C _( Leaping Slam _4 / _6_+_D _( Air Dragging Strike _^_4 / _6_+_C _( Air Leaping Slam _^_4 / _6_+_D _@ Yo So Ken _^_4_1_2_+_A / _B / _C / _D _@ Rekka Bakuen Heki ^2_8_+_A / _B / _C / _D _@ Shi Ho Ken ^4_6_+_A / _B / _C / _D _@ ^!Teleport Elbow _A / _B / _C / _D _* Cho Bakuen Rai ^2_8_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Mokko Bakudan (_^)_4_1_2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D - MARIAN - ───────────────────────────────────────────────────────────────────────── _( Bulldog _4 / _6_+_B / _C _( Head Crush and Knee _4 / _6_+_D _( Air Bulldog _^_4 / _6_+_B / _C _@ Accele Breaker ^2_8_+_A / _B / _C / _D _@ Moon Drive ^4_6_+_A / _B / _C / _D _@ Ikaros Crash close _6_3_2_1_4_+_A / _B / _C / _D _* Accele Destroyer ^2_8_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Full Moon Drive ^4_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D - DULTON - ───────────────────────────────────────────────────────────────────────── _( Driving Punch to Forearm _4 / _6_+_B _( Driving Punch to Uppercut _4 / _6_+_C _( Mounted Pounding _4 / _6_+_D _( Air Mounted Pounding _^_4 / _6_+_D _) Straight Punch close _6_+_A _) Hop Punch _6_+_C _@ Machine Gun Punch _2_3_6_+_A / _B / _C / _D _@ Dynamite Combo ^*_A / _B / _C / _D _@ Elbow Neckbreaker ^4_6_+_A / _B / _C / _D _* Cannon Punch _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Dynamite Finisher ^*_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D - ABOBO - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+_B _( Crashing Punch _4 / _6_+_C _( Face Slam _4 / _6_+_D _( Air Face Slam _^_4 / _6_+_D _@ Hammer Blow _6_3_2_+_A / _B / _C / _D _@ Hyper Bomb close _2_3_6_+_A / _B / _C / _D _@ Giant Swing close _4_1_2_3_6 / _6_3_2_1_4_+_A / _B / _C / _D _* Triple Jackhammer _6_3_2_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Earthquake Bomb close _4_1_2_3_6 / _6_3_2_1_4_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D - CHENG-FU - ───────────────────────────────────────────────────────────────────────── _( Sake Spit _4 / _6_+_B / _C / _D _@ Ko Ryu Kyaku _6_2_3_+_A / _B / _C / _D _@ Suiko Retsu Ken _2_3_6_+_A / _B / _C / _D _@ Hi Sho Kyaku _2_1_4_+_A / _B / _C / _D _@ Counter Toss _4_2_1_+_A / _B / _C / _D (reverse all) _* Cho Ko Ryu Kyaku _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Cho Suiko Retsu Ken _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Duke and Koga Shuko (AES only) - On the Character Select Screen, put the cursor and wait for 3 seconds on Billy, Marian, Cheng-Fu and Jimmy - DUKE - ───────────────────────────────────────────────────────────────────────── _( Blast Fist _4 / _6_+_B / _C / _D _@ Moko Resshoda _2_3_6_+_A / _B / _C / _D _@ Sho So Kyaku _6_2_3_+_A / _B / _C / _D _@ Cho Geki Hasho ^4_6_+_A / _B / _C / _D _@ Ko Soran Shobu ^2_8_+_A / _B / _C / _D _@ Hi So Kyaku _^_4_1_2_+_A / _B / _C / _D _* Moko Ressho Geki Enha _2_3_6_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Hooh Tensho Kyaku _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Hooh Chizan Kyaku _^_4_1_2_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D - KOGA SHUKO - ───────────────────────────────────────────────────────────────────────── _( Force Push _4 / _6_+_B / _C _( High Toss _4 / _6_+_D _@ Suzaku _2_3_6_+_A / _B / _C / _D _@ Suiryu _6_2_3_+_A / _B / _C / _D _@ Kasumi _4_6_+_A / _B / _C / _D _@ Byakko (_^)_2_8_+_A / _B / _C / _D _@ Genbu _6_3_2_+_A / _B / _C / _D _@ Hooh _^_4_1_2_+_A / _B / _C / _D _* Kirin _6_2_3_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D _* Ge Kirin _6_3_2_+_A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D $end ################################################################################################### $info=dbz,dbza $cmd Dragon Ball Z © 1993 Banpresto Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick ^s : Hard Attack _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _? _? (same direction) - SON GOKU - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw _6_+_P _) Dashing Punch _6_+_P _@ Kame Hame Ha _2_3_6_+^s _@ Kaio Ken _4_1_2_3_6_9_+^s _@ Flip Kick _8_9_6_+_K - VEGETA - ───────────────────────────────────────────────────────────────────────── _( Back Throw _6_+_P _) Run Around close _6_+_P_+_K _) Falling Kick _^_2_+_K _@ Final Flash _2_3_6_+^s _@ Shoryuken _6_2_3_+_P _@ Ki Blast _4_6_+^s - SON GOHAN - ───────────────────────────────────────────────────────────────────────── _) Rush Kick _6_+_K _@ Masenkou _8_9_6_+^s _@ Flurry Punch ^*_P _@ Ki Blast _4_6_+^s _@ Rushing Punch _4_6_+_P - PICCOLO - ───────────────────────────────────────────────────────────────────────── _) One-Two Punch _4_+_P _) Roundhouse _6_+_K _@ Makankousappou _8_9_6_+^s _@ Large Ki Blast _4_6_+^s _@ Slap _6_2_3_+_P - RIKUM - ───────────────────────────────────────────────────────────────────────── _@ Rikum Kaboom _2_3_6_+^s _@ Ki Blast _4_6_+^s - BURTA - ───────────────────────────────────────────────────────────────────────── _( Spin Around Kick _6_+_P_+_K _) Rapid Kick _6_+_K - CAPTAIN G-NYU - ───────────────────────────────────────────────────────────────────────── _( Neck Break _6_+_P_+_K _) Jump Kick _6_+_K _@ Large Ki Blast _4_6_+^s - FREEZA - ───────────────────────────────────────────────────────────────────────── _) Tail Spin _2_+_P _@ Death Ball _2_3_6_+^s _@ Finger Blast _4_6_+^s _` Can't use any Moves in 1st round. $end ################################################################################################### $info=dbz2 $cmd Dragon Ball Z 2: Super Battle © 1994 Banpresto Rebuilt by: Fabricio Coroquer (Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _& Powered Super Moves _` Super Moves - Needs 1LV of Super Bar _` Powered Super Moves - Needs 2LVs of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Powerful Punch ^W _) Powerful Kick ^V _) Charge Ki _O^E_+^H_+^G _) Auto Combo ^E^E^E^E - SON GOKU - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+^W _) Retreat _4_4 _) Ducking Uppercut _2_+^W _) Axe Kick _6_+^V _@ Kame Hame Ha _2_3_6_+_P _@ Low Kame Hame Ha (_^)_2_3_6_+_K _@ Scatter Shot _4_2_1_+_P _@ Flip Kick (_^)_2_1_4_+_K _* Chou Kame Hame Ha _2_3_6_2_3_6_+^W _* Shinron Blast _6_4_1_2_3_6_+^W _& Shinron Blast _6_4_1_2_3_6_+^W - SON GOHAN - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+^W _) Dash _6_6 _) Retreat _4_4 _) Axe Kick _6_+^V _@ Kame Hame Ha _2_3_6_+_P _@ Low Kame Hame Ha (_^)_2_3_6_+_K _@ Dive Punch ^4_6_+_P _@ Dragon Cartwheel _2_1_4_+_K _@ Scatter Shot _4_2_1_+_P _@ Rising Ki Wave _2_6_3_+_K _* Chou Kame Hame Ha _2_3_6_2_3_6_+^W _* Super Izumi Drop close _6_2_3_+^V _& Super Izumi Drop close _6_2_3_+^V - VEGETA - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+^W _) Dash _6_6 _) Retreat _4_4 _) Launcher _2_+^W _@ Big Bang Attack _2_3_6_+_P _@ Low Big Bang Attack (_^)_2_3_6_+_K _@ Burning Rage _6_3_2_1_4_+_P _@ Burning Kick _2_1_4_+_K _@ Scatter Shot _4_2_1_+_P _* Super Galik Ho _2_3_6_2_3_6_+^W _* Final Flash _6_2_3_+^W _& Final Flash _6_2_3_+^W - TRUNKS - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+^W _) Dash _6_6 _@ Flying Grab ^4_6_+_K _@ Energy Shield ^2_8_+_P _* Finish Buster _2_1_4_6_2_3_+^W _* Saber Twin _6_4_6_+^W _& Saber Twin _6_4_6_+^W - PICCOLO - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+^W _) Launcher _2_+^W _@ Makankousappou _4_1_2_3_6_+_P _@ Low Makankousappou (_^)_4_1_2_3_6_+_K _@ Rushing Combo _2_6_3_+_P _@ Scatter Shot _4_2_1_+_P _@ Shocking Dive Kick _6_2_3_+_K _* Hurricane Slam close _2_1_4_6_+^W _& Hurricane Slam close _2_1_4_6_+^W - Mr. SATAN - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+^W _) Forward Kick _6_+^V _@ Satan Kick _2_3_6_+_K _@ Satan Crusher _4_1_2_3_6_+_P _@ Rising Twirl _2_6_3_+_P _@ Jetpack Burn _2_1_4_+_P _* Satan on the Loose _2_1_4_7_+^V _& Satan on the Loose _2_1_4_7_+^V - ANDROID #20 - ───────────────────────────────────────────────────────────────────────── _( Tornado Expert _^_4 / _6_+_P _) Dash _6_6 _) Retreat _4_4 _) Launcher _2_+^W _@ Absorb _2_1_4_+_P _@ #19 Headbutt _2_3_6_+_P _* Ball Drop _2_6_3_+^W _* Junk Throw _6_4_6_+^W _& Junk Throw _6_4_6_+^W - ANDROID #18 - ───────────────────────────────────────────────────────────────────────── _) Retreat _4_4 _) Launcher _2_+^V _@ Fury Attack ^4_6_+_P _@ Ki Blast (_^)_2_3_6_+_P _@ Backhand Smash _2_1_4_6_+_P _@ Shoulder Toss close _6_3_2_1_4_+_P _@ Spiral Kick _2_3_6_9_+_K _* Death Beam _2_3_6_2_3_6_+^W _* Destruction _2_1_4_1_2_3_6_+^V _& Destruction _2_1_4_1_2_3_6_+^V - ANDROID #16 - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+^W _@ Rocket Punch _2_1_4_+_P _@ Running Grab _1_4_6_+_P _@ Rapid Shot close _6_3_2_1_4_+_P _* Ground Explosion _2_3_6_2_3_6_+^W _* Rocket Charge _2_3_6_4_1_2_3_6_+^W _& Rocket Charge _2_3_6_4_1_2_3_6_+^W - CELL - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+^W _) Retreat _4_4 _@ Roll of Death _2_3_6_3_2_1_4_+_P _@ Rising Phoenix _2_3_6_9_+_P _@ Makankousappou close _2_1_4_6_+_P _@ Scatter Shot _4_2_1_+_P _@ Kamehameha _2_3_6_+_P _* Ki Blast Combo _6_2_3_+_P _* Chou Kamehameha _2_3_6_2_3_6_+^W _* Super Energy Shield _4_1_2_8_+^W _& Super Energy Shield _4_1_2_8_+^W $end ################################################################################################### $info=drgnmst,drgnmst2 $cmd Dragon Master © 1994 Unico Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Normal Attacks, Normal Throws, Command Moves and Special Moves - Needs a amount of Spirit Gauge - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Strong Punch ^W _) Strong Kick ^V _) Spirit Meter Charge _O_P / _K - KLAUS GARCIA - ───────────────────────────────────────────────────────────────────────── _( Suplex _4 / _6_+^F / ^I / ^W / ^V _( Ryuusei Raku _^_4 / _6_+^F / ^I / ^W / ^V _@ Space Warp _2_3_6 / _2_1_4_+_P _@ Spin Wiper (_^)_2_3_6_+_K _@ Jump Dash Kick ^2_8_+_K _@ Upper Block _6_3_6_+_P _@ Wild Straight _3_2_1_4_+_K - DELIZA - ───────────────────────────────────────────────────────────────────────── _( Frankensteiner _4 / _6_+^F / ^I / ^W / ^V _) Triangle Jump jump against the wall _6 _) ^!Aerial Kick _4_+_K _@ Magic Pearl _2_3_6_+_P _@ Falcon Drop _^_2_1_4_+_P _@ Crane Spin Kick _4_6_4_6_+_K _@ Cuter Flake _6_3_2_1_4_+_K _@ Harsh Jet Kick ^1_9_+_K - BAEKUN DOSA - ───────────────────────────────────────────────────────────────────────── _( Tomoe Nage _4 / _6_+^F / ^I / ^W / ^V _@ Ultra Fist _2_3_6_+_P _@ Eagle Wing (_^)_2_1_4_+_P _@ Head Top Swipe _6_4_6_+_P _@ Spin Kick _4_1_2_3_6_+_K _@ Jump Cut (_^)^1_9_+_K _@ Arc Spin Kick (_^)_2_1_4_7_8_+_K - JEDI RYAN - ───────────────────────────────────────────────────────────────────────── _( Rainbow Suplex _4 / _6_+^F / ^W _) Triangle Jump jump against the wall _6 _) Aerial Punch _^_4_+_P _) Aerial Kick _^_4_+_K _@ Power Spear _2_3_6_+^E _@ Power Spear-Diagonal _2_3_6_+^F / ^W _@ Dash Block _2_1_4_+_P _@ Dash Straight _6_6_6_+_P _@ Block Square ^4_6_+_P _@ Max Dash Kick ^4_6_+_K - GLORIA - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^W _) Triangle Jump jump against the wall _6 _@ Power Beam _2_3_6_+_P _@ Condor Attack _6_3_2_1_4_+_P _@ Fire Block _3_3_+_K _@ All Side Kick ^2_8_+_K _@ Shut Kick (_^)_2_1_4_7_8_+_K - JACKIE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+^F / ^W _@ Jackie Knife _2_3_6_+_P _@ Arc Spin Kick _6_3_6_+_P _@ Max Dash Hook ^4_6_+_P _@ Jump Claw (_^)^2_8_+_P _@ Jet Claw (_^)_2_1_4_7_8_+_P _@ Rocket Blow ^1_9_+_K - DARKMAN - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^W _) Triangle Jump jump against the wall _6 _@ Power Frame _2_3_6_+_P _@ Cutting Power _4_1_4_+_P _@ Rolling Squirrel ^4_6_+_P _@ Straight Blast ^4_6_+_K _@ Jet Multi Kick ^1_9_+_K - JOEY - ───────────────────────────────────────────────────────────────────────── _( Spinning Piledriver _4 / _6_+^F / ^W _@ Spirit Storm _2_3_6_+_P _@ Max Dash Punch ^4_6_+_P _@ Jet Rolling ^4_6_+_K _@ Power Tackle _6_6_6_+_K _@ Cutting Kick _6_3_2_1_4_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Dynamo, Mozard and Garner - Playable only with M.A.M.E. Cheats - DYNAMO - ───────────────────────────────────────────────────────────────────────── _@ Portal Blast _2_3_6_+_P _@ Fire Tackle _2_1_4_+_P _@ Power Wave _2_3_6_+_K _@ Rapid Puncher _2_1_4_+_K - MOZARD - ───────────────────────────────────────────────────────────────────────── _( German Suplex _4 / _6_+^F / ^I / ^W / ^V (crash the game) _@ Emperor Wave _2_3_6_+_P _@ Cannonball _2_1_4_+_P _@ Slash Wave _2_3_6_+_K _@ Tornado Lariat _2_1_4_+_K - GARNER - ───────────────────────────────────────────────────────────────────────── _( Ground Throw opponent blocking _4 / _6_+^F / ^W / ^V _@ Dual Dragon Blast _2_3_6_+_P _@ Dragon Kick _2_1_4_+_P _@ Diving Torpedo _2_3_6_+_K _@ Max Stunner _2_1_4_+_K $end ################################################################################################### $info=dragoona,dragoonj $cmd Dragoon Might © 1995 Konami Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Bombers _& Super Bombers _` Weapon System - Moves with (W) needs the weapon to be used _` 1 vs. 1 Single Fight Mode - Bombers needs a small amount of Life Bar - Super Bombers needs a FLASHING Life Bar and a small amount of Life Bar _` 3 vs. 3 Team Fight Mode - Bombers needs a small amount of Life Bar / Super Bar in MAX - Super Bombers needs a FLASHING Life Bar and a small amount of Life Bar / Super Bar in MAX - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Jump to Hang Point ^V _) (─) ^!Backward Descend ^4 _) (─) ^!Quick Forward Drop ^6 _) (─) ^!Huge Jump Up ^8 _) (─) Roll Backward knocked down ^4^*_P _) (─) Roll Forward knocked down ^6^*_P _) (─) Pursuit Attack opponent knocked down _8_+_P _) (─) Get Weapon close to your weapon _P / _K - YAMATO - ───────────────────────────────────────────────────────────────────────── _( (─) Overhead Toss _4 / _6_+^F _( (─) Suplex _4 / _6_+^G _( (─) Layback Toss _4 / _6_+^I / ^J _( (─) Air Layback Toss _^_4 / _6_+^I / ^J _@ (W) Dragon Crawl _2_3_6_+_P _@ (W) Erupting Dragon _6_2_3_+_P _@ (─) Meteor Kick _^_2_1_4_+_K _* (W) Crash Blade ^W _& (─) Atomic Palm _4_6_6_+^W - DRAKE - ───────────────────────────────────────────────────────────────────────── _( (W) Impale and Slam _4 / _6_+^F / ^G _( (W) Headscissors Slam _4 / _6_+^I / ^J _( (─) Headscissors Slam unarmed _4 / _6_+^F / ^G / ^I / ^J _@ (W) Serpent Pole _4_1_2_3_6_+_P _@ (W) Air Trident _^_4_7_8_9_6_+_P _@ (W) Hundred Stabs _6_4_6_+_P _@ (W) ^!Move _4 / _6 _@ (W) Trident Trio ^4_6_+_K _* (W) Shooting Star ^W _& (W) Thunderbolt _4_6_3_2_1_4_+^W - TSUGUMI - ───────────────────────────────────────────────────────────────────────── _( (W) Rough Armdrag _4 / _6_+^F _( (W) Fan Smash _4 / _6_+^G _( (W) Cannonball Stab _4 / _6_+^I / ^J _( (─) Rough Armdrag unarmed _4 / _6_+^F / ^G / ^I / ^J _( (─) Air Chokeslam _^_4 / _6_+^F _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Tornado _2_3_6_+_P _@ (W) Human Cyclone _2_1_4_+_P _@ (W) Air Cyclone _^_2_1_4_+_P _@ (─) Blazing Breath _6_3_2_1_4_+_O_P _@ (─) ^!Move _4 / _6 _* (W) Live Wire Capture ^W _& (W) Thunder Capture _2_1_4_6_+^W - ZACK - ───────────────────────────────────────────────────────────────────────── _( (W) Fireman's Carry _4 / _6_+^F _( (─) Suplex _4 / _6_+^G _( (W) Clockwork Swing _4 / _6_+^I / ^J _( (─) Fireman's Carry unarmed _4 / _6_+^F / ^I / ^J _( (─) Air Toss _^_4 / _6_+^G _) (W) Spark Sword _^_8_+_P _@ (W) Thunder Wave ^*_P _@ (W) Boomerang Sword _O_P for 4 seconds _@ (W) Flip Kick ^2_8_+_K _* (W) Blade Rider ^W _& (W) Crater Eruption (_^)_1_8_+^W - RYAN - ───────────────────────────────────────────────────────────────────────── _( (─) Toss Behind _4 / _6_+^F / ^G _( (─) Frankensteiner _4 / _6_+^I / ^J _) (─) Forward Sobat far _6_+^J _) (─) Back Sobat far _4_+^J _@ (W) Jolt Staff _2_3_6_+_P _@ (─) Teleport _6_2_3_+_K _@ (─) Sonic Sweep _4_1_2_+_K _@ (─) Teleport Dive Kick _^_2_1_4_+_K _* (─) Piercing Spark ^W _& (─) Destiny Blast _6_4_1_2_3_6_+^W - KODAMA - ───────────────────────────────────────────────────────────────────────── _( (─) Lifting Drop _4 / _6_+^F _( (─) Back Slam _4 / _6_+^G _( (─) Headscissors Spike _4 / _6_+^I _( (─) Atomic Piledriver _4 / _6_+^J _( (─) Air Atomic Piledriver _^_4 / _6_+^I / ^J _) (─) Forward Double Kick far _6_+^J _) (─) Backward Double Kick far _4_+^J _) (─) Sankaku Tobi jump against the wall _9 _) (─) ^!Superman Punch _6_+_P / _K _@ (─) Stunning Wave _6_2_3_+_P _@ (─) Triple Kunai _^_2_3_6_+_P _@ (─) Crafty Disarm _6_3_2_1_4_+_P (reverse high/mid) _@ (─) Leg Screw _6_3_2_1_4_+_K (reverse low) _@ (─) Confusion Teleport _4_1_2_3_6_+_K _@ (─) Head Stomp ^2_8_+_K _* (─) Izuna Crusher ^W _& (─) Hara Kiri _6_3_2_1_4_+^W - SUIKO - ───────────────────────────────────────────────────────────────────────── _( (─) Concrete Headbutt _4 / _6_+^F _( (─) Toss Behind _4 / _6_+^G _( (─) Frankensteiner _4 / _6_+^I / ^J _) (─) Forward Sobat far _6_+^J _) (─) Back Sobat far _4_+^J _@ (─) Shout Blast _2_3_6_+_P _@ (─) Eagle Dive _^_2_1_4_+_P _@ (─) Sonic Sweep _4_1_2_+_K _* (W) Sacred Aura ^W _& (W) Lucifer Blast _6_3_2_1_4_3_+^W - TEKKAMEN - ───────────────────────────────────────────────────────────────────────── _( (─) Lifting Drop _4 / _6_+^F _( (─) Back Slam _4 / _6_+^G _( (─) Headscissors Spike _4 / _6_+^I _( (─) Atomic Piledriver _4 / _6_+^J _( (─) Air Atomic Piledriver _^_4 / _6_+^I / ^J _) (─) Forward Double Kick far _6_+^J _) (─) Backward Double Kick far _4_+^J _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Shadow Cutter _4_1_2_3_6_+_P _@ (W) Razor Moon ^4_6_+_P _@ (─) Triple Kunai _^_2_3_6_+_P _@ (─) Crafty Kick _6_3_2_1_4_+_P (reverse high/mid) _@ (─) Leg Screw _6_3_2_1_4_+_K (reverse low) _@ (─) Confusion Teleport _4_1_2_3_6_+_K _* (─) Izuna Crusher ^W _& (─) Fire Scroll _6_3_2_1_4_6_+^W - SARUMARU - ───────────────────────────────────────────────────────────────────────── _( (─) Fury Slaps _4 / _6_+^F / ^G _( (─) Monkey Flip _4 / _6_+^I / ^J _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Sharp Drill _2_3_6_9_+_K _@ (W) Scissor Split _^_2_1_4_+_K _@ (W) Bladed Cannonball ^4_6_+_K _@ (W) Flash Cutter ^2_8_+_K _@ (─) Cannonball unarmed ^4_6_+_K _* (W) Knife Missile ^W _& (W) Explosive Dance _4_3_3_+^V - LAYLA - ───────────────────────────────────────────────────────────────────────── _( (─) Cattle Rider _4 / _6_+^F / ^G _( (─) Redirect Trip _4 / _6_+^I / ^J _( (─) Air Chokeslam _^_4 / _6_+^F / ^G _@ (W) Tonfa Sting _2_3_6_+_P _@ (─) Jawing Kick _2_3_6_+_K (x3) _@ (─) Rolling Smash _2_1_4_+_K _@ (─) Angelic Splash _^_2_1_4_+_K _* (W) Tonfa Fury ^W _& (─) Butterfly Aura _6_3_2_1_4_7_+^W - JAOH - ───────────────────────────────────────────────────────────────────────── _( (W) Giant Swing _6_+^F _( (W) Gut Stab _4_+^F _( (─) Reaper Slam _4 / _6_+^G _( (─) Skull Cracker _4 / _6_+^I / ^J _( (─) Giant Swing unarmed _4 / _6_+^F _@ (W) Morning Star _2_3_6_+_P _@ (W) Air Morning Star _^_2_3_6_+_P _@ (W) Violent Edge _6_2_3_+_P _@ (W) Wave Cutter ^*_P _* (W) Steel Flash ^W _& (W) Moon Wave _1_2_3_6_9_+^W - REGGIE - ───────────────────────────────────────────────────────────────────────── _( (W) Murdering Stab _4 / _6_+^F _( (W) D.D.T. _4_+^G _( (W) Powerbomb _6_+^G _( (─) Overhead Toss _4 / _6_+^I / ^J _( (─) D.D.T. unarmed _4_+^F / ^G _( (─) Powerbomb unarmed _6_+^F / ^G _@ (─) Shoulder Trap ^4_6_+_P _@ (─) Mega Driver close _x_+_P _@ (─) Air Mega Driver _^ close _x_+_P _@ (─) Gut Kick _2_3_6_+_K _* (W) Final Stab ^W _& (─) Blackhole Bomb _6_2_4_8_+^W - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Dogma - Playable only with M.A.M.E. Cheats - DOGMA - ───────────────────────────────────────────────────────────────────────── _( (─) Rough Slam _4 / _6_+^F / ^G _( (─) Throw Behind _4 / _6_+^I / ^J _@ (─) Mystic Laser _2_3_6_+_P _@ (─) Lightning Fist _2_1_4_+_P _* (─) Dragon Blast ^W _* (─) ^!Move _4 / _6 _& (─) Inferno Charge _6_3_2_1_4_6_3_2_1_4_+^W - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J - 7th Color, select the character with _S - 8th Color, select the character with ^U - 9th Color, select the character with ^T $end ################################################################################################### $info=ddtod,ddtoda,ddtodar1,ddtodh,ddtodhr1,ddtodhr2,ddtodj,ddtodjr1,ddtodjr2,ddtodr1,ddtodu,ddtodur1 $cmd Dungeons & Dragons: Tower of Doom © 1994 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack _B : Jump _C : Item _D : Select _S : Start - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Run _6^6 Crouch _2_+_O_B ^!Sliding _6_+_B ^!Back Roll _4_+_B ^!Dash Attack release _B and press _A Normal Jump _B Long Jump running _B Multiple Attack _A_A_A_A Slam Attack _6_+_A Block _O_A_4 ^!Counter Attack _6_+_A Air to Ground Attack _^_2_+_A Item Use _C Strong Attack without item _C (Fighter and Dwarf only) Select Item _D Pick Up Object close to object _A Interact with Objects close to interactive object _A - CHARACTERS - ───────────────────────────────────────────────────────────────────────── FIGHTER (STRENGTH & ENDURANCE) CRASSUS Level: 7 Age: 22 Sex: M Alignment: L Hit Points: 32 AC (Armor): 2 Strength: 12 Dexterity: 10 Intelligence: 9 Constitution: 11 Wisdom: 10 Charisma: 14 Start Items: - Dagger x3 - Oil x3 CLERIC (MAN OF WAR & HEALING) GRELDON Level: 7 Age: 29 Sex: M Alignment: L Hit Points: 25 AC (Armor): 5 Strength: 9 Dexterity: 6 Intelligence: 15 Constitution: 10 Wisdom: 12 Charisma: 17 Start Items: - Hammer x3 - Oil x1 - Hold Person (HP) x1 - Continual Light (CL) x1 - Turning Undead ∞ - Striking (ST) x1 ELF (MAGIC-USING WARRIOR) LUCIA Level: 4 Age: 99 Sex: F Alignment: L Hit Points: 15 AC (Armor): 5 Strength: 7 Dexterity: 15 Intelligence: 15 Constitution: 8 Wisdom: 13 Charisma: 14 Start Items: - Dagger x3 - Oil x1 - Magic Missile (MM) x2 - Invisibility (IN) x1 DWARF (POWER & RESISTANCE) DIMSDALE Level: 6 Age: 58 Sex: M Alignment: L Hit Points: 32 AC (Armor): 2 Strength: 11 Dexterity: 9 Intelligence: 8 Constitution: 12 Wisdom: 10 Charisma: 10 Start Items: - Dagger x3 - Oil x3 - ITEM LIST - ───────────────────────────────────────────────────────────────────────── SIDE WEAPONS - Dagger Used by: Fighter, Elf, Dwarf - Hammer Used by: Fighter, Cleric, Elf, Dwarf - Arrow Used by: Fighter, Elf, Dwarf - Oil Used by: Fighter, Cleric, Elf, Dwarf DIVINE SPELLS - Hold Person (HP) Used by: Cleric - Continual Light (CL) Used by: Cleric - Turning Undead Used by: Cleric - Striking (ST) Used by: Cleric - Sticks to Snakes (SS) Used by: Cleric - Cure Wounds (CW) Used by: Cleric ARCANE SPELLS - Magic Missile (MM) Used by: Elf - Invisibility (IN) Used by: Elf - Fire Ball (FB) Used by: Elf - Lightning Bolt (LB) Used by: Elf - Polimorph Others (PO) Used by: Elf - Cloud Kill (CK) Used by: Elf - Ice Storm (IS) Used by: Elf RINGS - Continual Light (CL) Used by: Fighter, Cleric, Elf, Dwarf - Cure Wounds (CW) Used by: Fighter, Cleric, Elf, Dwarf - Magic Missile (MM) Used by: Fighter, Cleric, Elf, Dwarf - Fire Ball (FB) Used by: Fighter, Cleric, Elf, Dwarf - Lightning Bolt (LB) Used by: Fighter, Cleric, Elf, Dwarf EQUIPMENT - Boots of Speed increase your walking speed - Gauntlets of Ogre Power increase the damage dealt by your main weapon - Protection Ring increase your damage resistance (+1 = green gem) (+2 = blue gem) - Fire Resistance Ring immune to fire of your own oil flasks and fire chest trap, receive less damage from fire attack BONUS ITEMS - Agate 10XP - Onyx 50XP - Pertume 80XP - Garnet 100XP - Book 200XP - Bracelet 400XP - Aquamarine 500XP - Figure 800XP - Opal 1000XP - Brooch 2000XP - Anklet 3000XP - Earring 4000XP - Emerald 5000XP - Necklace 8000XP - Diamond 10000XP - Tiara 20000XP - Orb 30000XP $end ################################################################################################### $info=ddsom,ddsoma,ddsomar1,ddsomb,ddsomh,ddsomj,ddsomjr1,ddsomjr2,ddsomr1,ddsomr2,ddsomr3,ddsomu,ddsomur1 $cmd Dungeons & Dragons: Shadow Over Mystara © 1996 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack _B : Jump _C : Select _D : Item _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _* Desperation Moves _# Final Strike _` Desperation Moves - Needs a small amount of Life Bar _` Final Strike - 3P/4P Game only - Must have a total of 2.000.000XP for all players together - Magic User must be equiped with Staff of Wizardry - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Levitate with Boots of Levitation _B_B _) ^!Cancel ^2 _) Crouch _2_+_B _) Normal Jump _B _) Long Jump running _B _) Multiple Attack ^*_A _) Slam Attack _6_+_A _) Sliding _2_3_6_+_B (_O) _) Block with Shield _O_A_4 _) ^!Counter Attack _6_+_A _) Air to Ground Attack _^_2_+_A _) Item Use _D _) Strong Attack select "Nothing" on items _D _) Select Item _C _) Check Equipment _S _) Pick Up Object close to object _A _) Interact with Objects close to interactive object _A - FIGHTER - CRASSUS / JARRED ───────────────────────────────────────────────────────────────────────── _) Retreat _B_B _) Dashing Move _2_3_6_+_A _) Anti Air Move _2_8_+_A _* Mega Crush _A_+_B Start Items: - Weapon: Normal Sword LV1 - Side Weapon: Arrow x2 - Side Weapon: Shield - Side Weapon: Dagger x2 - Side Weapon: Burning Oil x2 - Side Weapon: Throwing Hammer x1 - Shield: Normal Shield - CLERIC - GRELDON / MILES ───────────────────────────────────────────────────────────────────────── _) Retreat _B_B _) Dashing Move _2_3_6_+_A _) Anti Air Move _2_8_+_A _) Switch Between Circles of Items _C_B _* Undead (no Life needed) _A_+_B Start Items: - Weapon: Mace LV1 - Side Weapon: Throwing Hammer x2 - Side Weapon: Burning Oil x2 - Spell - Page 1: Bless x4 - Spell - Page 1: Cure Serious Wounds x3 - Spell - Page 1: Striking x4 - Spell - Page 2: Hold Person x4 - Spell - Page 2: Stick to Snakes x3 (1st outfit) - Spell - Page 2: Continual Light x4 - Shield: Normal Shield - ELF - LUCIA / KAYLA ───────────────────────────────────────────────────────────────────────── _) Retreat _B_B _) Dashing Move _2_3_6_+_A _) Anti Air Move _2_8_+_A _) Switch Between Circles of Items _C_B _* Mega Crush _A_+_B Start Items: - Weapon: Short Sword LV1 - Side Weapon: Arrow ∞ - Side Weapon: Dagger x2 - Side Weapon: Burning Oil x2 - Side Weapon: Throwing Hammer x2 - Spell - Page 1: Magic Missile x4 - Spell - Page 1: Ice Storm x2 - Spell - Page 1: Lightning Bolt x2 - Spell - Page 1: Fireball x2 - Spell - Page 2: Invisibility x3 - Spell - Page 2: Polymorph Others x2 - Spell - Page 2: Haste x2 - Shield: Normal Shield - MAGIC USER - SYOUS / D'RAVEN ───────────────────────────────────────────────────────────────────────── _) Retreat _B_B _) Switch Between Circles of Items _C_B _# Final Strike _O_A_+_B_+_C with other characters and press _A_+_B_+_C with Magic User Start Items: - Weapon: Staff of Striking - Side Weapon: Burning Oil x3 - Side Weapon: Wand of Fire - Side Weapon: Wand of Cold - Side Weapon: Dagger x4 - Spell - Page 1: Fireball x4 - Spell - Page 1: Conjure Elemental x3 (1st outfit) / Cloud Kill x3 (2nd outfit) - Spell - Page 1: Ice Storm x4 - Spell - Page 2: Magic Missile x5 - Spell - Page 2: Projected Image x2 - Spell - Page 2: Wall of Fire x4 - Spell - Page 2: Flesh to Stone x2 - Spell - Page 2: Lightning Bolt x4 - THIEF - MORIAH / SHANNON ───────────────────────────────────────────────────────────────────────── _) High Jump _B_B _) Sankaku Tobi jump against the wall _B _) Dashing Move _2_3_6_+_A _) Anti Air Move _2_8_+_A _* Mega Crush _A_+_B Start Items: - Wepon: Normal Sword LV1 - Side Weapon: Arrow x1 - Side Weapon: Sling ∞ - Side Weapon: Dagger x3 - Side Weapon: Burning Oil x3 - Side Weapon: Throwing Hammer x1 - Leg: Boots of Striding and Springing - DWARF - DIMSDALE / HENDEL ───────────────────────────────────────────────────────────────────────── _) Back Roll _B_B _) Dashing Move _2_3_6_+_A _) Anti Air Move _2_8_+_A _* Mega Crush _A_+_B Start Items: - Weapon: Hand Axe LV1 - Side Weapon: Arrow x4 - Side Weapon: Silver Dagger x2 - Side Weapon: Dagger x4 - Side Weapon: Burning Oil x4 - Side Weapon: Throwing Hammer x4 - Shield: Normal Shield - ITEM LIST - ───────────────────────────────────────────────────────────────────────── WEAPONS - Normal Sword Used by: Fighter, Elf, Thief, Dwarf - Short Sword Used by: Fighter (can use 2), Elf, Thief, Dwarf - Two-Handed Sword Used by: Fighter - Bastard Sword Used by: Fighter, Elf, Thief, Dwarf - Dragon Slayer Used by: Fighter, Elf, Thief, Dwarf - Holy Avenger Used by: Fighter, Elf, Thief, Dwarf - Sword of Legend Used by: Fighter, Elf, Thief, Dwarf - Cursed Sword 1 Used by: Fighter, Elf, Thief, Dwarf - Cursed Sword 2 Used by: Fighter, Elf, Thief, Dwarf - Sword of Flame Used by: Fighter, Elf, Thief, Dwarf - Sword of Frost Used by: Fighter, Elf, Thief, Dwarf - Storm Blade Used by: Fighter, Elf, Thief, Dwarf - Hand Axe Used by: Fighter, Elf, Thief, Dwarf - Battle Axe Used by: Fighter, Dwarf - Mace Used by: Fighter, Cleric, Elf, Thief, Dwarf - War Hammer Used by: Fighter, Cleric, Elf, Thief, Dwarf - Morning Star Used by: Fighter, Cleric, Elf, Thief, Dwarf - Staff of Striking Used by: Magic User - Staff of Magical Power Used by: Magic User - Staff of Elemental Power Used by: Magic User - Staff of Wizardry Used by: Magic User - Staff of Snakes Used by: Cleric SIDE WEAPONS - Arrow Used by: Fighter, Elf, Thief, Dwarf - Dagger Used by: Fighter, Elf, Magic User, Thief, Dwarf - Burning Oil Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf - Throwing Hammer Used by: Fighter, Cleric, Elf, Thief, Dwarf - Wand of Paralysis Used by: Magic User - Wand of Fire Used by: Magic User - Wand of Cold Used by: Magic User - Wand of Lightning Used by: Magic User - Sling Used by: Thief - Silver Dagger Used by: Fighter, Elf, Magic User, Thief, Dwarf - Large Burning Oil Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf - Silver Arrow Used by: Fighter, Elf, Thief, Dwarf - Burning Arrow Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf SPELLS - (LV1) Magic Missile Used by: Elf, Magic User - (LV2) Bless Used by: Cleric - (LV2) Hold Person Used by: Cleric - (LV2) Invisibility Used by: Elf - (LV3) Continual Light Used by: Cleric - (LV3) Striking Used by: Cleric - (LV3) Fireball Used by: Elf, Magic User - (LV3) Haste Used by: Elf - (LV3) Lightning Bolt Used by: Elf, Magic User - (LV4) Cure Serious Wounds Used by: Cleric - (LV4) Stick to Snakes Used by: Cleric (1st outfit) - (LV4) Ice Storm Used by: Elf, Magic User - (LV4) Polymorph Others Used by: Elf - (LV4) Wall of Fire Used by: Magic User - (LV5) Cure Critical Wounds Used by: Cleric - (LV5) Insect Plague Used by: Cleric (2nd outfit) - (LV5) Conjure Elemental Used by: Elf, Magic User (1st outfit) - (LV5) Cloud Kill Used by: Magic User (2nd outfit) - (LV6) Flesh to Stone Used by: Magic User - (LV6) Projected Image Used by: Magic User - (LV7) Holy Word Used by: Cleric (1st outfit) - (LV7) Earthquake Used by: Cleric (2nd outfit) - (LV7) Reverse Gravity Used by: Magic User - (LV8) Meteor Sworm Used by: Magic User (1st outfit) - (LV8) Power Word Kill Used by: Magic User (2nd outfit) HEAD EQUIPMENT - Battle Helmet Used by: Fighter, Dwarf - Magical Hat Used by: Magic User - Hood Used by: Thief - Cleric's Hat Used by: Cleric - Circlet Used by: Elf - Tiara Used by: Elf LEG EQUIPMENT - Boots of Speed Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf - Boots of Striding and Springing Used by: Thief - Boots of Levitation Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf ARM EQUIPMENT - Gauntlets of Ogre Power Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf SHIELD EQUIPMENT - Normal Shield Used by: Fighter, Cleric, Elf, Dwarf - Flame Shield Used by: Fighter, Cleric, Elf, Dwarf - Ice Shield Used by: Fighter, Cleric, Elf, Dwarf - Shield of Protection from Evil Used by: Fighter, Cleric, Elf, Dwarf - Dragon Shield Used by: Fighter, Cleric, Elf, Dwarf HAND EQUIPMENT - Ring of Fire Resistance Immune to flame-based attacks (except Dragon Breath) and fire traps - Ring of Protection Increases defense a little - Ring of Protection from Evil Ensures a 100% turn undead - Ring of Spell Turning Protects against spells - Rod of Fire Enhances all fire-based spells and magical items - Rod of Cold Enhances all ice-based spells and magical items - Rod of Lightning Enhances all lightning-based spells and magical items ACCESSORY - Necklace Enhances spell resistance - Brooch Nothing - Earring Enhances offensive spells - Anklet Enhances Knock-Down Attacks - Bracelet Enhances attacking strength - Orb Protects against Paralysis and Petrification SPECIAL ARTIFACTS - Eye of Displacer Beast ??? - Skin of Displacer Beast Change for the Cloak of Displacement - Cloak of Displacement Protects from ranged attacks such as arrows and spears - Skin of Manticore Makes bosses drop Skin, Horn and Scales easier - Eye of Beholder Change for Boots of Levitation - Horn of Dragon Change for Dragon Slayer (Fighter, Elf, Thief, Dwarf) / Staff of Snakes (Cleric) / Staff of Magical Power (Magic User) - Scales of Dragon Change for Dragon Shield (Fighter, Cleric, Elf, Dwarf) / Cloak of Displacement (Magic User, Thief) - Egg of Owlbear Change for Egg of Wonder - Medal The first simple item you buy will be free of charge MAGICAL ITEMS - Bottle of Efreet Summons an Efreet - Ring of Djinn Summoning Summons a Djinn - Egg of Wonder Summons an Owlbear MAGICAL RINGS - Ring of Magic Missile Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf - Ring of FireBall Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf - Ring of Lightning Bolt Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf - Ring of Invisibility Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf - Ring of Polymorph Others Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf - Ring of Cure Serious Wounds Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf - Ring of Continual Light Used by: Fighter, Cleric, Elf, Magic User, Thief, Dwarf MEDICINE ITEMS - Potion of Speed Speed of movement and action is increased - Potion of Power Attacking power will be increased - Potion of Diminution Turn players small so that they can enter the Gnomes' Village - Healing Potion Recovers HP - Super Healing Potion Recovers HP BONUS ITEMS - Agate (small yellow gem) 10XP - Onyx (small black gem) 50XP - Amber (small yellow gem) 100XP - Garnet (small red gem) 100XP - Book (closed) 1000XP - Aquamarine (large blue gem) 1000XP - Opal (spherical yellow gem) 1000XP - Book (closed, tilted) 2000XP - Sculpture (orange thing) 2500XP - Book (open) 4000XP - Perfume (green bottle) 5000XP - Ruby (large red gem) 5000XP - Emerald (large green gem) 5000XP - Diamond (teardrop clear gem) 10000XP - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Outfit Select - 1st Outfit, select the character with _A / _B / _C / _D - 2nd Outfit, select the character with _S _` Character Name Bonus - Value of the character: 0 = A / F / K 1 = B / G / L 2 = C / H / M 3 = D / I / N 4 = E / J / O 5 = 0 / 5 6 = 1 / 6 7 = 2 / 7 / ? / ! / (Greek Symbol) / - / I / II / III / (Space) 8 = 3 / 8 9 = 4 / 9 - The sum of all characters until reach a single digit will give a type below and give an item: 0 = Type A = Medal 1 = Type B = Boots of Speed 2 = Type C = Head Equipment: Battle Helmet (Fighter, Dwarf) / Cleric's Hat (Cleric) / Circlet (Elf) / Magical Hat (Magic User) / Hood (Thief) 3 = Type D = Ring of Protection 4 = Type E = Ring of Fire Resistance 5 = Type F = Ring of Spell Turning 6 = Type G = Gauntlets of Ogre Power 7 = Type H = Accessories: Anklet (Fighter, Dwarf) / Brooch (Cleric, Thief) / Earring (Elf) / Rod of Fire (Magic User) 8 = Type I = Accessories: Bracelet (Fighter, Cleric, Elf, Thief, Dwarf) / Rod of Cold (Magic User) 9 = Type J = Accessories: Orb (Fighter, Cleric, Thief, Dwarf) / Necklace (Elf) / Rod of Lightning (Magic User) $end ################################################################################################### $info=ehrgeiz,ehrgeizja,ehrgeizua $cmd Ehrgeiz: God Bless the Ring © 1997 Namco Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Weak Low Attack _b : Weak High Attack ^s : Special Attack _G : Guard _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Special Moves - Needs a small amount of Power Gauge - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Grab _a_+_b_+_G _( ^!Push _? _( ^!Low Attacks _a_a_a _( ^!High Attacks _b_b_b _( Takedown _?_+_a_+_b_+_G _( ^!Punches ^*_a / _b _) Walk _O_G _? _) Crouch _O_G _) Normal Jump ^s_+_G _) Low Jump _X _? _? (same direction) _) Long Jump _? _? (same direction) _) Strong Low Attack _a_+_G _) Strong High Attack _b_+_G _) Mid Attack _a_+_b _) Sidestep _G _X _? _) Roll _O_G _? _? (same direction) _) Throw Escape when thrown and flashing _G _) Taunt _?_+_S - GODHAND - ───────────────────────────────────────────────────────────────────────── _( Stretch Throw _a_+_b_+_G _( Backbreaker _a_+_b_+_G_O_b _( Spinning Pile _x_+_a_+_b_+_G _( Neck Crush from left side _a_+_b_+_G _( Moon Dive from right side _a_+_b_+_G _( Power Arm Throw from behind _a_+_b_+_G _) Ogre Crush _a_+_b_+^s _) Hell Spin _a_+^s _) Homing Sliding _a_+^s_a _) Stomach Crush _a_+^s_a_+_b _) Break Knuckle _a_+^s_b _) Beam Run Hook Left _a_+^s_b_a _) Shower Kick _a_+^s_+_G _) Hell Spin Elbow _a_+^s_b _) Turn Low High Kick _a_+_G_b _) Maha Punch _b_a_b_b_b_b_b_b_b_b_b _) UD Up Combination _b_b_a_b _) Wrench Kick _b_b_b _) Final Impact _b_b_b_b_b_b_b _) Double Upper _b_+^s_b _) Mirage Spin Kick _b_+^s_+_G_a _) Flunking Upper _2_3_6_+_b _) Gun Straight ^2_+_b _) Bazooka Straight ^2_+_O_b _) Low Kick ^2_N_a _) Turn High Kick ^2_N_b _) Straight Kick ^2_N_b_+^s _) Low Spin Kick sidestep _a_a_a _) Lightning Godhand sidestep _a_a_+_b _) Wind Godhand sidestep _a_b _) Divide Tail sidestep _b _) Divide Spin Kick sidestep _b_a _) Divide Combination sidestep _b_a_b _) Divide Knuckle sidestep _b_b _) Hammer Sword walking _b_b _) Sliding Kick running _a _) Shoulder Tackle running _a_+_b _) Triple Black Hook running _b_b_b _) Earlied Kick running _b_+_G _) Turn Back Kick running _G_b _) Meteo Press on higher plane _a_+_b _@ Arm Gun ^s _@ Double Arm Gun ^s^s _@ Triple Arm Gun _O^s _@ Put Mine running ^s _@ Rolling Set Mine roll forward ^s _@ Grenade _^^s _@ Arm Hammer empty gauge ^s - HAN DAEHAN - ───────────────────────────────────────────────────────────────────────── _( Hold Partisan Kick _a_+_b_+_G _( Arm Gaiden _x_+_a_+_b_+_G _( Reverse One-hand Throw from left side _a_+_b_+_G _( Kick Brush from right side _a_+_b_+_G _( ^!Brush _G _( Inferno from behind _a_+_b_+_G _) Dying Flail _a_a_a_a _) Injury Flail _a_a_a_b _) Swallows Last _a_+_b_b _) Ultima Heel _a_+_b_+^s _) Ring Kick _a_+^s _) Ringing Scarecrow: SCARECROW _a_+^s_b _) Landing Bird _a_+^s_+_G _) Des Flail _a_+_G_a_a_a _) Combo Blood Hound: SCARECROW _a_+_G_a_b _) Javelin Combination _a_+_G_b_b _) Killing Blade _b_b_a _) Bleed Combination _b_b_b_a_b _) Combination _b_b_b_b_b _) Combo Change: SCARECROW _b_b_b_b _) Heel Slice _b_+^s _) Freeza Kick _b_+^s_+_G _) Right Scarecrow: SCARECROW _O_b_+_G _) Turn Heel _2_3_6_+_b _) Thor Axe ^2_+_b _) Axe Heel ^2_+_b_b _) Turn Lance Kick ^2_N_b _) Lance Heel ^2_N_b_b _) Flail Kick sidestep _a _) Reppa Kick sidestep _b _) Halberd Kick walking _b_b_b _) Ground Chakram running _a _) Sling Kick running _a_+_b _) Sling Shackle running _a_+_b_a _) Ground Shackle running _a_+_G _) Landing Crow running _b _) Hunting Tomahawk running _b_b_b _) Reverse Heel running _G_b _) Desperate Attack on higher plane _a_+_b _@ Korea No. 1 ^s _@ Korea No. 10 _O^s _@ Left Scarecrow: SCARECROW empty gauge ^s SCARECROW _) Switch Kick: SCARECROW _a _) Switching Combination: SCARECROW _a_b_b_b_b _) Crow Peck: SCARECROW _b _) Peck Switch: SCARECROW _b_a_b_b_b_b _) Crow Peck Combination _b_b_b_b _) Triple Flighter _b_+_G_a_b _) Triple Winger _b_+_G_b_b - DASHER INOBA - ───────────────────────────────────────────────────────────────────────── _( Head Butt _a_+_b_+_G _( ^!Head Butt 2 _G _( ^!Head Butt 3 _G _( Neck Scissors _a_+_b_+_G_O_a _( Dasher Screw Driver _a_+_b_+_G_O_b _( Dasher Buster _x_+_a_+_b_+_G _( Arm Lock from left side _a_+_b_+_G _( Tiger Leg Lock from right side _a_+_b_+_G _( ^!Indian's Lock _G _( ^!Indian's Lock 2 _G _( ^!Multipart _G _( Dragon Suplex from behind _a_+_b_+_G _( Mid Kick from behind _a_+_b_+_G_O_b _) Turn Low Kick _a_+^s _) Jump Kick _a_+^s_+_G _) Triple Chop _b_b_b _) Knuckle Part _b_+^s _) Strong Knuckle Part _b_+^s_b_b _) Soul Heart Low Kick _O_a, _a _) Burning Vigour Chop _O_b _) Strong Bamboo Cut _O_b_+_G _) Weak Bamboo Cut _b_+_G _) Hell Strike _X_b_+_G _) ^!Fake ^s _) Slide Left Ali Kick _2_3_6_+_a _) Right Slash _2_3_6_+_b _) Slide Right Ali Kick _2_1_4_+_a _) Left Slash _2_1_4_+_b _) Front Kick ^2_+_b _) Bombing Double Kick ^2_+_b_b _) Brutal Front Kick ^2_+_O_b _) Explosive Double Kick ^2_+_O_b, _b _) Dah Upper ^2_N_b _) Victory Stomping sidestep _a_a _) Straight sidestep _a_b _) Mid Kick sidestep _b _) Knuckle Bomber walking _b _) Ali Kick running _a_a_a _) Drop Kick running _a_+_b _) Dasher Lariat running _b _) Dash Left Slash running _b_+_G _) Back Turn Kick running _G_b _) Homing Body Press _^^s _) Flying Elbow Drop on higher plane _a_+_b _@ Dasher Bomb ^s _@ Final Dasher _O^s _@ Soul Fighting Stance ^s_b _@ Dasher Head Butt running ^s_a_+_b _@ Dasher Scissors empty gauge ^s - JO - ───────────────────────────────────────────────────────────────────────── _( Fisheman's Hook _a_+_b_+_G _( Sliding Supplex _a_+_b_+_G_O_a _( Hound Rejection _a_+_b_+_G_O_b _( Ragnarock _x_+_a_+_b_+_G _( Stampede from left side _a_+_b_+_G _( Moonsault Knee Dive from right side _a_+_b_+_G _( Beast Face Brand from behind _a_+_b_+_G _( Beast Lift Cannon from behind _a_+_b_+_G_O_b _) Wolf Pack _a_a_a_b _) Wolf Claw to Beast Tail _a_a_b_a_+_b_a _) Wolf Claw to Beast Rush _a_a_b_a_+_b_a_+_b _) Beast Barrage _a_a_b_b_b _) Detain Kicks _a_b_a _) Arrest Kicks _a_b_b_a _) Jail Combo _a_b_b_b_b _) Rage Ball _a_+_b_+^s _) Gone Postal _a_+_b_+^s, ^*^s _) Wolf Sickle _a_+^s _) Beast Toss _a_+^s_b _) Falling Scissors _a_+^s_+_G _) Spin Fang _a_+_G_b _) Hunting Wolf Low _b_a_a _) Hunting Wolf High _b_a_b _) Tornado Sweeper _b_b_a _) Death Sentence _b_b_a_b _) Prisoner Kicks _b_b_b _) Fang Kick _b_+^s _) Fang to Beast Rush _b_+^s_a_a_b_a_+_b_a _) Fang to Beast Barrage _b_+^s_a_a_b_b_b _) Illusion Fang _b_+^s_b_b _) Hop Kick _b_+^s_+_G _) Tornado Kicks _b_+_G_a_b _) Iron Cutter _b_+_G_a_+_b _) Cyclone Kicks _b_+_G_b_b _) Steel Cutter _b_+_G_b_+_G_a_+_b _) Death Cutter _b_+_G_b_+_G_b_+_G_a_+_b _) Grudge Faint _2_3_6_+_b _) Break Beats ^2_+_a_a_b _) Claw to Beast Grind ^2_+_a_a_b_a_a_a_b _) Claw to Beast Fall ^2_+_a_a_b_a_a_b_a_a _) Claw to Beast Rush ^2_+_a_a_b_a_a_b_a_+_b_a _) Claw to Beast Rage ^2_+_a_a_b_a_a_b_b_b _) Claw to Beast Slicer ^2_+_a_a_b_a_b_a _) Claw to Beast Trail ^2_+_a_a_b_a_b_b_a _) Claw to Beast Barrage ^2_+_a_a_b_a_b_b_b_b _) Wolf Trail ^2_+_b_b _) Arrow Kick ^2_N_b _) Kick Away Hop ^2_N_b_a_+_b _) Destruction Spin _x_+_b _) Anger Ball sidestep _a_a _) Wild Brand sidestep _a_b _) Wild Bow Kick sidestep _a_O_G_b _) Rage Pounce walking _b_b _) Sliding running _a _) Lunatic Spin running _a_+_b _) Lunatic Dance running _a_+_b_a _) Lunatic Scissors running _a_+_b_b _) Crossbow Kick running _b _) Escape Kick running _G_b _) Moonsault on higher plane _a_+_b _) Mad Kick back turned _a_+_b _) Dirty Roll back turned _a _@ BEAST TRANSFORMATION ^s _@ Lunatic Rush empty gauge ^s BEAST TRANSFORMATION _@ Wolf Claw _a _@ Wolf Rocket _a_+_b _@ Wolf Slash _b _@ Wolf Rush running _a_+_b _@ Wolf Insult Kick back turned _b - NASEEM - ───────────────────────────────────────────────────────────────────────── _( Knee Break _a_+_b_+_G _( Arm Lock Hold _a_+_b_+_G_O_a / _b _( Knee Break One _x_+_a_+_b_+_G _( Arm Lock Elbow Crush from left side _a_+_b_+_G _( Arm Lock Scissor Break from right side _a_+_b_+_G _( Back Rolling Crush from behind _a_+_b_+_G _) Double Low Kick _a_a _) Scissor Kick _a_b _) Side Winder Combination _a_b _) Swallow Combination _a_b_b _) Phoenix Combination _a_b_b_b _) Tomahawk Pin Point _a_b_b_b_+_G_b _) Hurricane Straight _a_+_b_+^s _) Spanish _a_+^s_+_G _) Double Jab _b_b _) Crush Combination _b_a_a _) Break Combination _b_a_b _) Scissor Combination _b_b_a_a _) Scissor Crush Combination _b_b_a_b _) Bone Crush Combination _b_b_b_a_b _) Body Break Crush _b_b_b_b_a_b _) Hurricane Combination _b_b_b _) Snake Cry _b_b_b_b_a _) Bear Fang _b_b_b_b_b_b _) Bear Claw _b_b_b_b_b_b _) Prize _b_b_b_b_b_b_a _) Eagle Combination _b_b_b_b_b_+_G _) Half Killing _b_b_+_G_b _) Hammer Knuckle _b_+^s _) Sky Kick _b_+^s_+_G _) Left Sock Crab _2_3_6_+_b _) Right Sock Crab _2_1_4_+_b _) Knee Attack ^2_+_b _) Triple Knee Attack ^2_+_b_b_b _) Rocket Upper ^2_N_b _) Finish Upper ^2_N_O_b _) Low Beam Run Hook sidestep _a_a _) Crush Hook sidestep _a_b _) High Kick Shoot walking _b _) Sliding running _a _) Cross Attack running _a_+_b _) Des Hammer One running _b _) Triple Des Hammer running _b_b_b_b _) Back Turn Kick running _G_b _@ Des Fire ^s _@ Desperate Fire _O^s _@ Lose Bounty empty gauge ^s - SASUKE - ───────────────────────────────────────────────────────────────────────── _( Doormat _a_+_b_+_G _( Flip Backdrop _a_+_b_+_G_O_a / _b _( ^!Double Backdrop _G _( ^!Assassination _G _( Lightning Drop _x_+_a_+_b_+_G _( Blood Dance from left side _a_+_b_+_G _( Leg Stretch from right side _a_+_b_+_G _( Meteor Toss from behind _a_+_b_+_G _) Somersault Rush _a_b_b _) Double Upper _a_+_b_a_+_b _) Double Backflip to Slash _a_+_b_a_+_b_b _) Bamboo Burial _a_+^s _) Earth Flash Strike _a_+^s_a _) Flip Slash _a_+^s_+_G _) Double Blow _a_+_G_b _) Ninja Rush _b_b_a _) One-Two Slash _b_b_b _) Ninja Sword Rush _b_b_b_a_b _) Kagehisa _b_b_b_b _) Overhead Slash _b_+^s _) Cutting Rage _b_+^s_b _) Sweeping Earth Slash _b_+^s_a _) Hop Kick _b_+^s_+_G _) Upper Left _2_3_6_+_b _) Upper Right _2_1_4_+_b _) Earth Slash Kick ^2_+_a _) Kinen Slash ^2_+_b_b_b _) Step Dragon Slash ^2_N_b _) Dancing Joy _x_+_b _) Shinobi Sweep sidestep _a_a _) Ninja Deception sidestep _a_a_b _) Shinobi Cannon sidestep _a_b _) Low Thrust Kick walking _a _) Spinning Demon walking _a_a _) Sunrise walking _a_+_b _) Shadow Moon walking _b _) Sliding running _a _) Renmenzan running _b_b_b _) Sunset running _G_b _) Kamikaze on higher plane _a_+_b _@ Shooting Star ^s _@ Super Star _O^s _@ Ninja Mines _O^s_a _@ Heaven Star _O^s_b _@ Flash Move Hit running ^s _@ Ninja Bomb _^^s _@ Katashiki full gauge _a_+_b_+^s _@ Nap half gauge _a_+_b_+^s _@ Quick Slash empty gauge ^s - LEE SHUWEN - ───────────────────────────────────────────────────────────────────────── _( Mountain Breaker _a_+_b_+_G _( Surprise Exchange _a_+_b_+_G_O_b _( Thunder Mountain Breaker _x_+_a_+_b_+_G _( Dragon Shoulder from left side _a_+_b_+_G _( Stonewall Shatter from right side _a_+_b_+_G _( Dragon's Rage from behind _a_+_b_+_G _) Falling Leaf _a_a _) Tiger's Rage _a_b _) Falling Dragon _a_+_b_+^s _) ACL Breaker _b_a _) ACL to Dagger Punch _b_a_a _) ACL to Uppercut _b_a_b _) Hellstorm _b_b_b_b _) Tiger Palm Punch _b_+^s _) Tiger's Fake _b_+^s_4 / _6 _) Stonewall _b_+^s_4 / _6_b _) Tiger's Rush _b_+^s_b_b _) Hop Kick _b_+^s_+_G _) Dragon Cannon _O_a_+_b_+^s _) Shadowless Fist _X_b_+_G _) Spin Palm _2_3_6_+_b _) Tiger Cannon ^2_+_a_b _) Palm Uppercut ^2_N_a _) Tiger's Elbow Rush ^2_N_a_+_b _) Tiger's Tail ^2_N_b _) Tiger's Claw sidestep _a_a _) Sweep to Tiger's Elbow sidestep _a_a_b _) Tiger Elbow sidestep _a_a_+_b _) Tiger's Roar sidestep _a_b _) Head Punch sidestep _a^s _) Guard Breaker sidestep _a^s_b _) East Meets West sidestep _a^s_4 / _6_b _) Wild Tiger walking _b_b _) Wild Tiger Strike walking _b_b_b _) Wild Tiger Crush walking _b_b_O_G_b _) Sweep Spin running _a _) Tiger Death Fist running _a_+_b _) Left Side Kick running _b _) Double Heave Kick running _b_b _) Reverse Could Shoulder running _G_b _) Moonsault on higher plane _a_+_b _@ Meteor Fall Spear _a_+^s_+_G _@ Divine Spear ^s _@ Twin Divine Spear ^s^s _@ Judgement _O^s _@ Heaven Spear _O^s_b _@ Earth Spear _O^s_a _@ Descending Spear _^^s _@ Stun Palm empty gauge ^s _@ Palm Rush empty gauge ^s_b - YOKO - ───────────────────────────────────────────────────────────────────────── _( Flip Dislocator _a_+_b_+_G _( Side Dislocator _a_+_b_+_G_O_a _( Slapping Neck Cracker _x_+_a_+_b_+_G _( Flip Toss from left side _a_+_b_+_G _( Neck Drop from left side _a_+_b_+_G_O_a _( Bash Closelime from right side _a_+_b_+_G _( Evil Wheel from behind _a_+_b_+_G _( Attack Reversal as reversal _a_+_b_+^s _) Low Tide _a_a_a _) High Tide _a_a_b _) Spinning Orchid _a_a^s _) Spin Sky Joint Kick _a_b _) Welcome Home _a_+^s _) Can't Touch This! _a_+^s_a_+_b _) Dinner Maker _a_+^s_b _) Inverted Moon _a_+^s_+_G _) Jacob's Ladder _a_+_G_b_b_b_b _) Sleeping Cat _b_a _) Cat's Tail _b_b_a _) Cat Scratch _b_b_b _) Altima Fall _b_b_a_b_b _) Slap Dragon _b^s _) Breaking Up _b^s_b_b_b_b _) Snap Dragon _b_+^s _) Hop Kick _b_+^s_+_G _) High Spin Kick _2_3_6_+_b _) Shadow Moon ^2_+_a _) Hungry Hawk ^2_+_b _) Jack Knife ^2_N_b _) Reincarnation ^2_N_b_+^s _) Nose Gunner ^2_N_b_+_G _) Highway to Heaven ^2_N_O_b_+^s _) Whip Kick sidestep _a_a _) Neck Slicer Right sidestep _a_a_b _) Neck Slicer sidestep _a_a_+_b _) Heel Hook sidestep _a_b _) Neck Slicer Left sidestep _a_b_a _) Crescent Moon sidestep _b _) Tail Gunner walking _b_b_b_b_b_b _) Sliding running _a _) Running Dive running _a_+_b _) Double Round-a-bout running _b_a _) Triple Cyclone running _b_b_b _) Half Moon running _b_+_G _) Reflection Moon running _G_b _) Moonsault on higher plane _a_+_b _@ Yo-yo Catch ^s _@ Yo-yo Trap _O^s _@ Advanced Walk the Dog _O^s_O_a _@ Crazy Marbles _^^s _@ Slap Dragon empty gauge ^s - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Cloud Strife is unlocked after 30 Days - Tifa Lockheart is unlocked after 60 Days - Django is unlocked after 90 Days - CLOUD STRIFE - ───────────────────────────────────────────────────────────────────────── _( Crescent Suplex _a_+_b_+_G _( Crescent Dive _a_+_b_+_G_O_a / _b _( Omnislash _x_+_a_+_b_+_G _( Waist Suplex from left side _a_+_b_+_G _( Neck Fall from left side _a_+_b_+_G _( Manhattan Suplex from behind _a_+_b_+_G _) Soldier Original _a_a_b _) Soldier Elbow _a_+_b_+^s _) Test Lab Shot _a_+_b_+^s_b _) Shinra Needle _a_+^s _) Soldier High Low _b_a _) Shinra Chain _b_a_a_b _) Cool Chain _b_a_b _) Soldier Chain _b_b_a _) Zack's Chain _b_b_a_b_b _) Shinra Chain Test Lab _b_b_b_b _) Soldier Hook _b_+^s _) Shinra Genesis Chain _b_+^s_b_a _) Shinra Chain Alpha _b_+^s_b_a_b_b _) Soldier Chain Wheel _b_+^s_b_b _) Soldier Double High Kick _b_+_G_b _) Moonsault _O_a_+_b _) Soldier Flip _O_a_+^s_+_G _) Soldier Axe Kick _O_b_+^s_+_G _) Soldier Feint Right _2_3_6_+_b _) Soldier Feint Left _2_1_4_+_b _) Zack's Kick ^2_N_b _) Maakou Punch sidestep _a_b _) Slide Buster running _a _) Soldier Tackle running _a_+_b _) Air Slash running _b _) Escape Back Kick running _b_+_G _) Back Turn Kick running _G_b _) Deathblow _^^s _@ SWORD STANCE ^s _@ Shinra Beta Cutter empty gauge ^s SWORD STANCE _@ Shinra Low Slash _a _@ Skull Break _a_a_a _@ Rune Blade Chain _a_+_b_a_a_a _@ Sephiroth Combo _a_+_b_b_b_b _@ Crosslash _a_+_b_b_b_b _@ Braver _a_+_b_b_+_G _@ Shinra Single Slash _b _@ Buster Sword Slash _b_b_b _@ Butterfly Edge _b_+_G_b_b _@ Sheath Sword _G _@ Meteorain _O^s _@ Clim Slash _?_+_b_+_G _@ Clim Hazard _?_+_b_+_G_b - TIFA LOCKHEART - ───────────────────────────────────────────────────────────────────────── _( Meteodrive _a_+_b_+_G _( Beat Rush _a_+_b_+_G_O_a _( Somersault _a_+_b_+_G_O_b _( Meteor Strike _x_+_a_+_b_+_G _( Moonsault Crescent from right side _a_+_b_+_G _( Arm Breaker from right side _a_+_b_+_G_O_a / _b _( Zangan Supplex from right side _a_+_b_+_G _( Avalanche Drop from behind _a_+_b_+_G _) Tiger Fang _a_b _) Zangan Low Alpha _a_b _) Kaiser Sault _a_+_b_b _) Zangan Dragon Upper _a_+_b_+^s _) Grand Glove Kick _a_+^s _) Falling Scissors _a_+^s_+_G _) Motor Drive _a_+_G_b _) Zangan Jab to Low _b_a _) Mythril Claw _b_a_b _) Mythril Claw Slash _b_a_b _) Zangan One-Two _b_b _) Zangan Combination _b_b_a_b _) Zangan Combination Alpha _b_b_a_b _) Avalanche Combo _b_b_b _) Dragon Claw _b_+^s_b _) Hop Kick _b_+^s_+_G _) Crystal Glove Kick _b_+_G_a _) Zangan Dragon Sault _b_+_G_b _) Dolphin Blow _O_a_+_b_+^s _) Shoot Kick _2_3_6_+_a _) Circle Kick _2_3_6_+_b _) Diamond Knuckle Kick ^2_+_b _) Metal Knuckle Spin Kick sidestep _a_a _) Zangan Reverse sidestep _a_b _) God's Hand sidestep _a^s _) 7th Heaven sidestep _b _) Over Drive sidestep _b_a _) Over Drive Alpha sidestep _b_a_b _) Shiva Slash Kick walking _b_b _) Zangan Sliding running _a _) Avalanche Tackle running _a_+_b _) Power Soul running _a_+_G_b _) Zangan Aerial Rave running _b_b_b _) Crescent Fang running _G_b _) Moonsault on higher plane _a_+_b _@ Final Heaven ^s _@ Final Judgement _O^s _@ Death Force _O^s_a _@ Final Swirl _O^s_b _@ Platinum Fist _^^s _@ Summon empty gauge ^s - DJANGO - ───────────────────────────────────────────────────────────────────────── _( Biting Bahamut Zero _2_3_6_+_a_+_b_+_G _) Hades Bite _a_+_b_+^s _) Shiva Attack _a_+_G +^s _) Seto Combination _b_b_b _) Nanaki Kick _b_+^s _) Nanaki Combination _b_+^s^s _) Ifrit Bite _b_+^s_+_G _) Chupon Brush ^2_+_a _) Sled Fang ^2_+_b _) Django Step ^2, _4 / _6 _) Blood Fang running _a_+_b _) Chocobo Kick back turned _a_a _) Tail Reversal back turned _b _) Phoenix Roll knocked down _a / _b _@ Mega Flare ^s _@ Giga Flare _O^s _@ Knight Round Rolling _^^s $end ################################################################################################### $info=daraku $cmd The Fallen Angels © 1998 Psikyo Daraku Tenshi: The Fallen Angels Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _& Level 2 Super Moves _` Super Moves - Needs a Super Bar in MAX / FLASHING Life Bar _` Level 2 Super Moves - Needs a Super Bar in MAX and a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Super Jump _2_8 _) Dashing Dodge ^W (_O) _) ^!Dash Attack _6_+_P / _K _) Standard Trip _3_+^J _) Charge Super Bar _O^G_+^J _) Safe Fall being knocked down ^W _) Guard Cancel in Dash (MAX) blocking _6_6 _) Guard Cancel in Dodge (MAX) blocking ^W _) Change Stance ^V _) ^!Alternative Punch _P _) ^!Alternative Kick _K _) ^!Alternative Low Punch _2_+_P _) ^!Alternative Low Kick _2_+_K _) Taunt ^E_+^H - COOL - ───────────────────────────────────────────────────────────────────────── _( Knockdown and Stomp _6_+^G _( Frankensteiner _6_+^J _) Reverse Backfist _6_+^G _) Turn Kick _6_+^J _@ Black Darts ^4_6_+_P _@ Summersault Kick ^2_8_+_K _* Bad Rack ^4_1_2_3_6_+^G _* Triple Summersault Kick ^2_6_4_+^J _& Bad Rack Finsher ^4_1_2_3_6_+^G _& Quad Summersault Kick ^2_6_4_+^J - HARRY NESS - ───────────────────────────────────────────────────────────────────────── _( Neck Breaker _6_+^G _( Head Toss _6_+^J _) Down Punch _6_+^G _) Axe Kick _6_+^J _@ Wild Boar _2_1_4_+_P _@ Army Bomb close _4_1_2_3_6_+_P _@ Hold Destiny _6_2_3_+_P _@ The Baghdad in the Sky _6_2_3_+_K _* Waste of Taxes _2_1_4_1_2_3_6_+^J _* Destruction Bomb close _4_1_2_3_6_4_1_2_3_6_+^G - TARO - ───────────────────────────────────────────────────────────────────────── _( Grab and Toss _6_+^G _( Grab and Headbutt _6_+^J _) Charge Knee-Turn Knee ^J^J _) Charge Knee-Flying Foot ^J_2_+^J _) Falling Stomp _6_+^J _@ Casablanca _2_3_6_+_P (x3) _@ Serasera _2_1_4_+_K _@ Lavian Rose _6_3_6_+_K _* Breathless _2_3_6_2_3_6_+^J _* The Harlem Shuffle _2_1_4_2_1_4_+^G _& Breathless Flight _2_3_6_2_3_6_+^J _& The Harlem Smash _2_1_4_2_1_4_+^G - YUIREN - ───────────────────────────────────────────────────────────────────────── _( Flip Over German _6_+^G _( Shoulder Toss _6_+^J _( Air Arm Drag _^_2_+^G _) Run _6^6 _) Rapid One Two ^*^E _) High Kick-Power Backfist ^J^G _) High Kick-Double Elbow ^J_2_+^G _) High Kick-Lean Back Kick ^J^J _) High Kick-Iron Heal ^J_2_+^J _) Falling Elbow _6_+^G _) Twirl Kick _6_+^J _@ Knuckle Street _2_3_6_+_P _@ ^!Knuckle Street Dash _O_P _@ ^!Knuckle Street _P _@ Dodge-A-Blow _2_1_4_+_P _@ Crescent Kick _2_1_4_+_K _@ Rising Toe Kick _6_2_3_+_K _* Moonlight Kick _2_1_4_2_1_4_+^J _* Starlight Dance _2_3_6_2_3_6_+^G _& Moonlight Break _2_1_4_2_1_4_+^J _& Twilight Dance _2_3_6_2_3_6_+^G - YUIRAN - ───────────────────────────────────────────────────────────────────────── _( German Suplex _6_+^G _( Quick Toss _6_+^J _( Air Arm Drag _^_2_+^G _) Rapid One Two ^*^E _) High Kick-Power Backfist ^J_P _) High Kick-Double Elbow ^J_2_+_P _) Falling Elbow _6_+^G _) Twirl Kick _6_+^J _) Crawl ^3 _) Double Knee _^_2_+^J _@ Fortification ^4_6_+_P _@ Jumping Arm Crush close ^2_8_+_P _@ Dropkick ^4_6_+_K _@ Dodge-A-Blow _2_1_4_+_P _* Instant Fortification _4_1_2_3_6_+^G _* Yuiran Special ^1_4_6_+^G _* Rolling Neck Snapper close ^3_4_6_+^G _& Rolling Neck Destroyer close ^3_4_6_+^G - RUCCIO ROCHE - ───────────────────────────────────────────────────────────────────────── _( Monkey Flip _6_+^G _( Pull Down _6_+^J _) Blind Kick-Quick Feet ^J^J _) One-Two _6_+^G _) Punish Stomp _6_+^J _@ Neck Toss _2_1_4_+_P (_O) _@ Dash In _2_1_4_+_K _@ ^!Sweet Sound of the Neck _P _@ ^!Neck Slashing _K _@ Ten Thousand Stop Signs _6_2_3_+_P _@ Shooting Wind Rhyme _6_2_3_+_K _* A Storage For Children _2_3_6_2_3_6_+^G _* Neck Fang Separation _6_3_2_1_4_6_+^J - TORAO ONIGAWARA - ───────────────────────────────────────────────────────────────────────── _( Head Chop _6_+^G _( Turn and Chop _6_+^J _) Rapid Punches ^*^E _) Quick Punt-Cheap Shot ^H_P _) Quick Punt-Short Uppercut ^H_2_+_P _) Quick Punt-Roundhouse ^H^J _) Quick Punt-Sweep Away ^H_2_+^J _) Short Swing _6_+^E _) Dash Short Swing _6_+^G _) Step Uppercut _3_+^G _@ Pinwheel of Hell _2_3_6_+_P _@ ^!Rapid Strikes ^*_P _@ ^!Stance Changing Kick ^H _@ ^!Clear Out Roundhouse ^J _@ Flying Vacuum Kick _2_3_6_+_K _@ Pull Back _2_1_4_+_P (parry) _* Dosu Dragon _2_1_4_1_2_3_6_+^G _* The Kenka Karate Example _6_3_2_1_4_+^J _& Dosu Dragon Dash _2_1_4_1_2_3_6_+^G _& Reckless Man _6_3_2_1_4_+^J - HAIJI MIBU - ───────────────────────────────────────────────────────────────────────── _( Headbutt _6_+^G _( Neck Ringer _6_+^J _) Rapid Punches ^*^E _) Turn Kick-Skyward Uppercut ^J^G _) Turn Kick-Powerful Straight ^J_2_+^G _) Uppercut Swing _6_+^G _@ Massacre Trumpet _2_1_4_+_P (_O) _@ Left Handed Baby _2_3_6_+_P _@ Iron Moon _2_3_6_+_K _@ White Sigh _6_2_3_+_P _* Subway Train Called Despair _2_3_6_2_3_6_+^G _* Sunglasses of A Dead God _2_1_4_1_2_3_6_+^J - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Trigger and Carlos - Playable only with M.A.M.E. Cheats - TRIGGER - ───────────────────────────────────────────────────────────────────────── _( Bulldog _6_+^G / ^J _@ Mad Easter _2_3_6_+_P _@ Death Christmas _6_2_3_+_P _@ Violence Birthday _6_3_2_1_4_+_P _* Family Restaurant _2_3_6_2_3_6_+^G _& Restaurant of Blood _2_3_6_2_3_6_+^G - CARLOS - ───────────────────────────────────────────────────────────────────────── _( Handle Beat Down _6_+^G / ^J _) Rapid Down Sword ^*^J _) Rapid Angle Sword ^2_+^*^G _) Rapid Low Sword ^2_+^*^J _@ Flying Sword Strike _2_3_6_+_P (_O) _@ Skyward Sword Strike _6_2_3_+_P (_O) _* Death Sword _2_1_4_2_1_4_+^G $end ################################################################################################### $info=kabukikl $cmd Far East of Eden: Kabuki Klash © 1995 Hudson Soft Tengai Makyou: Shin Den Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Slash (^s) _B : Medium Slash (^s) _C : Weak Kick (_K) _D : Medium Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Jutsu _` Weapon System - Moves with (W) needs the weapon to be used _` Jutsu - Needs a FULL Magic Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Dash _6_6 _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Roll dashing _3 _) (─) Dash Jump dashing _9 _) (W) Strong Slash _A_+_B _) (─) Strong Kick _C_+_D _) (─) Super Attack ^s_+_K _) (─) Low Super Attack _2_+^s_+_K _) (W) Weapon Throw _^^s_+_K _) (─) Recovery Weapon close to your weapon _A - MANJIMARU SENGOKU - ───────────────────────────────────────────────────────────────────────── _( (─) Shoulder Throw _4 / _6_+_A_+_B _( (─) Manjimaru Rush _4 / _6_+_B _) (─) Crawl ^3 _@ (W) Manji Kiri _2_3_6_+^s (x3) _@ (W) Matsumushi Kiri _6_6_+^s _@ (W) Air Matsumushi Kiri _^_8_8_+^s _@ (─) Manji Shotei unarmed _6_3_2_1_4_+^s _@ (─) Shift Rush Chain unarmed, close _B_2_3_6_+_C_C_B_B_C _* (W) Raikoh _2_2_+_A _* (W) Junrai _2_2_+_B _* (W) Tenrai _2_2_+_C - ZIRIA - ───────────────────────────────────────────────────────────────────────── _( (─) Bring Down _4 / _6_+_A_+_B _( (─) Direct Slam _^_2_+_A_+_B _) (─) Low Fist _6_+_A_+_B _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Kama Itachi _2_3_6_+^s _@ (─) Momi _2_1_4_+_A_+_B _@ (─) Emmaku _2_1_4_+_K _* (─) Baku En _2_2_+_A _* (─) Ko Ten _2_2_+_B _* (─) Kami Hono _2_2_+_C - DANJURO KABUKI - ───────────────────────────────────────────────────────────────────────── _( (─) Hard Slam _4 / _6_+_A_+_B _( (─) Kenka Ranbu _4 / _6_+_C_+_D _) (─) Crawl ^3 _@ (W) Kabuki Ra Saitoh _6_2_3_+^s _@ (─) Kabuki Senpuu Dan _4_1_2_3_6_+^s _@ (─) Kabuki Rekkuuha close _6_2_3_+_C_+_D _@ (─) Failed Rekkuuha Kick _6_2_3_+_C_+_D _@ (─) Kabuki Rush Chain unarmed, close _C_A_B_C_A_+_B _* (W) Kaze Bana _2_2_+_A _* (W) Hana Arashi _2_2_+_B - YAGUMO - ───────────────────────────────────────────────────────────────────────── _( (─) Frankensteiner _4 / _6_+_A_+_B / _C_+_D _) (─) Ryu Sei Kyaku _^_2_+_D _) (─) Air Projectile _^^s_+_K _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Oh Rou Zan _2_3_6_+^s _@ (─) Rouga Tenrin _6_2_3_+^s _@ (─) Hyakka Ryohran _6_2_3_+_C_+_D _* (─) Shirako _2_2_+_A _* (─) Narukami _2_2_+_B _* (─) Fudoh _2_2_+_C - KINU - ───────────────────────────────────────────────────────────────────────── _( (─) Energy Push _4 / _6_+_A_+_B _) (─) Crawl ^3 _) (─) Cry without Shiro _K _) (─) Energy Swirl _^^s_+_K _@ (─) Kamitsuki ^4_6_+_C_+_D _@ (─) Toriyose ^2 for 2 seconds _8_+_A _@ (─) Triple Toriyose ^2 for 3 seconds _8_+_A _@ (─) Large Toriyose ^2 for 4 seconds _8_+_A _@ (─) Yuuki _6_6_+_A _@ (─) Yuuki Chain without Shiro, close _B_A_6_B_A _* (─) Haha Wasure _2_2_+_A _* (─) Tsukineri _2_2_+_B _* (─) Nazumi Mushi _2_2_+_C _* (─) Triple Demon Toss _2_2_+_D _* (─) Shiro Rolling Attack _2_2_+_C_+_D - TSUNADE - ───────────────────────────────────────────────────────────────────────── _( (─) Overhead Toss _4 / _6_+_A_+_B _) (W) Axe Strike Forward _4 / _6_+_A_+_B _) (─) Kaiten Keri _6_+_C_+_D _) (─) ^!Keri Age _2_3_6_+_C_+_D _) (─) Dashing Kaiten Keri unarmed _4_6_6_+_C_+_D _) (─) ^!Keri Age _2_3_6_+_C_+_D _) (─) Color Change unarmed _A_C_B_B_8 _@ (W) Kaiten Koma _2_3_6_+^s _@ (─) Namekuji Kami Kakushi _2_1_4_+^s _@ (W) Bakujin Namekuji Keri _2_1_4_+_C_+_D _* (─) Riki Oh _2_2_+_A _* (─) Kin Goh _2_2_+_B - TARO GOKURAKU - ───────────────────────────────────────────────────────────────────────── _( (─) Quick Toss _4 / _6_+_A_+_B _) (─) Crawl ^3 _@ (W) Gokuraku Dai Senpuu Kon _6_2_3_+^s _@ (W) Gokuraku Homerun close _4_1_2_3_6_+_B_+_C _@ (─) Gokuraku Taiatari _O_A_+_B _@ (─) Bashing Straight Chain unarmed, close _2_1_4_+_B_B_B _@ (─) ^!Gokuraku Taiatari ^4_6_+_B _* (─) Gokuraku Fire _2_2_+_A / _B / _C - OROCHIMARU - ───────────────────────────────────────────────────────────────────────── _( (─) Turn Toss _4 / _6_+_A_+_B _@ (W) Tatsuyari Rengeki ^*^s _@ (─) Kanzashi Nage ^4_6_+^s _* (W) Saryu _2_2_+_A _* (─) Kohryu _2_2_+_B _* (─) Eiryu unarmed _2_2_+_A _* (─) Counter Eiryu unarmed _6_3_2_1_4_+_A_+_B (reverse mid/high) - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Manto Ace, Karakuri, Jyashinsai and Lucifeller - Playable only with M.A.M.E. Cheats - MANTO ACE - ───────────────────────────────────────────────────────────────────────── _) (─) Crawl ^3 _@ (─) Fireball _2_3_6_+_A _@ (─) Shoen Ken _6_2_3_+_A _@ (─) Spinning Kick _2_1_4_+_B _@ (─) Leap and Bite _2_3_6_+_C _@ (─) Rush and Scratch _2_3_6_+_D _* (─) Baka no Jutsu _2_2_+_A - KARAKURI - ───────────────────────────────────────────────────────────────────────── _@ (─) High Arm Swing _2_3_6_+_A _@ (─) Flamethrower _2_3_6_+_B _@ (─) Arm Swing _2_1_4_+_A _@ (─) Machine Gun _2_1_4_+_B _@ Grab and Blast close _4_1_2_3_6_+_A - JYASHINSAI - ───────────────────────────────────────────────────────────────────────── _( (─) Energy Prison _6_+_A_+_B _) (─) Taunt _A / _C _@ (─) Firebird _2_3_6_+_A _@ (─) Electric Shoot _2_3_6_+_B _@ (─) Freeze Ball _2_1_4_+_A - LUCIFELLER - ───────────────────────────────────────────────────────────────────────── _( (─) Crash Slam _6_+_A _@ (─) Rising Fireball _2_3_6_+_A _@ (─) Dive Kick _2_3_6_+_C _@ (─) Helsingborg Storm close _4_1_2_3_6_+_B $end ################################################################################################### $info=fatfury1 $cmd Fatal Fury: King of Fighters © 1991 SNK Garou Densetsu: Shukumei no Tatakai Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Throw _D : Not Used _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── PLANE MOVES _) Plane Roll opponent in Other Plane _2 / _8 _) Plane Attack opponent in Other Plane _A / _B - TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( Buster Throw _6_+_C _@ Power Wave _2_3_6_+_A _@ Rising Tackle ^2_8_+_A _@ Burn Knuckle _2_1_4_+_A _@ Crack Shoot (US/EU) _1_9_+_B _@ Crack Shoot (JP) _6_3_2_1_4_7_+_B - ANDY BOGARD - ───────────────────────────────────────────────────────────────────────── _( Kakaekomi Nage _6_+_C _@ Hishou Ken (US/EU) _2_3_6_+_A _@ Hishou Ken (JP) _2_1_4_+_A _@ Shouryuu Dan (US/EU) ^2_8_+_A _@ Shouryuu Dan (JP) _2_3_6_9_+_A _@ Kuuha Dan ^1_9_+_B _@ Zan'ei Ken (US/EU) _4_6_+_A _@ Zan'ei Ken (JP) _1_6_+_A - JOE HIGASHI - ───────────────────────────────────────────────────────────────────────── _( Shoulder Breaker _6_+_C _@ Bakuretsu Ken ^*_A _@ Hurricane Upper (US/EU) _2_3_6_+_A _@ Hurricane Upper (JP) _4_1_2_3_6_+_A _@ Tiger Kick (US/EU) _1_9_+_B _@ Tiger Kick (JP) _2_3_6_9_+_B _@ Slash Kick (US/EU) _2_1_4_+_B _@ Slash Kick (JP) _1_9_+_B $end ################################################################################################### $info=fatfury2 $cmd Fatal Fury 2 © 1992 SNK Garou Densetsu 2: Arata-naru Tatakai Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _` Plane System - Moves with (P) pushes the opponent to Other Plane _` Desperation Moves - Needs a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Retreat _4_4 _) (─) Crawl ^3 _) (P) Strong Attack _C_+_D _) (─) Defensive Attack blocking _6_+_A _) (─) Taunt far _C PLANE MOVES _) (─) Change Plane _A_+_B _) (─) Plane Roll opponent in Other Plane _2 / _8 _) (─) Plane Attack opponent in Other Plane _P / _K - TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─) Buster Throw _6_+_C _@ (─) Power Wave _2_3_6_+_P _@ (─) Rising Tackle ^2_8_+_P _@ (─) Burn Knuckle _2_1_4_+_P _@ (─) Crack Shoot _2_1_4_7_+_K _* (─) Power Geyser _2_1_4_1_6_+_B_+_C - ANDY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─) Kakaekomi Nage _6_+_C _@ (─) Hishou Ken _2_1_4_+_P _@ (─) Shouryuu Dan _2_3_6_+_P _@ (─) Kuuha Dan ^1_9_+_K _@ (─) Zan'ei Ken _1_6_+_P _* (─) Chou Reppa Dan ^2_3_6_+_B_+_D - JOE HIGASHI - ───────────────────────────────────────────────────────────────────────── _( (─) Leg Throw _6_+_C _( (─) Hiza Jigoku _6_+_D _@ (─) Bakuretsu Ken ^*_P _@ (─) Hurricane Upper _4_1_2_3_6_+_P _@ (─) Tiger Kick _2_3_6_9_+_K _@ (─) Slash Kick ^1_9_+_K _* (─) Screw Upper _6_4_1_2_3_6_+_B_+_C - BIG BEAR - ───────────────────────────────────────────────────────────────────────── _( (─) Powerbomb _6_+_C _( (─) German Suplex _4_+_C _( (─) Choke Hold _6_+_D _( (─) Headbutts _4_+_D _( (─) Head Off _2_+_D _( (─) Lariot Drop _3_+_C _( (─) Overhead Toss _3_+_D _@ (─) Giant Bomb ^1_6_+_P _@ (─) Super Drop Kick _O_D _* (─) Fire Breath _6_3_2_1_6_+_B_+_C - JUBEI YAMADA - ───────────────────────────────────────────────────────────────────────── _( (─) Ippon Seoi _6_+_C _( (─) Benkei Nakashi _6_+_D _( (─) Tomoe Nage _4_+_D _( (─) Tawara Nage _3_+_C _( (─) Kumo Koroshi _9_+_C _( (─) Izuna Otoshi _^_2_+_D _@ (─) Nihon Seoi Dash ^4_6_+_K _@ (─) Ooizuna Otoshi close ^2_8_+_P _@ (─) Senbe Shuriken ^4_6_+_P _* (─) Dynamite Izuna Otoshi close ^1_2_3_+_B_+_C - CHENG SINZAN - ───────────────────────────────────────────────────────────────────────── _( (─) Aiki Nage _6_+_C _( (─) Zutsuki Satsu _6_+_D _@ (─) Kiten Hinzan _2_3_6_+_P _@ (─) Dai Taikobara Uchi ^2_8_+_P _@ (─) Hagan Geki ^4_6_+_K _* (─) Bukurai Hoh ^1_2_3_6_+_B_+_C - KIM KAPHWAN - ───────────────────────────────────────────────────────────────────────── _( (─) Sakkyaku Nage _6_+_C _) (─) Hishou Kyaku _^_2_+_K _@ (─) Hangetsu Zan _2_1_4_+_K _@ (─) Hien Zan ^2_8_+_K _* (─) Hou'ou Kyaku _2_1_4_1_6_+_B_+_D - MAI SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( (─) Fuusha Kuzushi _6_+_C _@ (─) Kachou Sen _2_3_6_+_P _@ (─) Ryuu Enbu _2_1_4_+_P _@ (─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ (─) Musasabi no Mai ^2_8_+_C (on Mai's stage) _* (─) Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Billy Kane, Axle Hawk, Laurence Blood and Wolfgang Krauser - Playable only with M.A.M.E. Cheats - BILLY KANE - ───────────────────────────────────────────────────────────────────────── _( (─) Ippon Zuri Nage _6_+_C _( (P) Jigoku Otoshi _6_+_D _@ (─) Senpuu Kon ^*_A _@ (─) Sansetsu Kon: Chuudan Uchi ^4_6_+_C _@ (─) Kyoushuu Hishou Kon ^2_8_+_D _@ (─) Suzume Otoshi ^1_9_+_C - AXEL HAWK - ───────────────────────────────────────────────────────────────────────── _( (─) Hell Bomber _6_+_D _( (─) Rolling Buster _4_+_D _( (P) Head Crush _2_+_D _@ (─) Shinkuu Cutter ^4_6_+_C _@ (─) Axel Rush ^4_6_+_D _@ (─) Smash Bomber _2_1_4_+_C - LAURENCE BLOOD - ───────────────────────────────────────────────────────────────────────── _( (─) Poncho Throw _6_+_C _( (P) Poncho Breaker _6_+_D _( (─) Flying Buster _^_4_+_C _) (─) Ole Dodge far _C _@ (─) Bloody Saber ^4_6_+_D _@ (─) Bloody Cutter ^2_8_+_C _@ (─) Bloody Spin ^4_6_+_C - WOLFGANG KRAUSER - ───────────────────────────────────────────────────────────────────────── _( (─) Lift Up Blow _6_+_C _( (─) Knee Smasher _4_+_C _( (─) Neck Hang Blow _6_+_D _@ (─) High Blitz Ball _2_3_6_+_C _@ (─) Low Blitz Ball _2_3_6_+_D _@ (─) Kaiser Wave ^4_6_+_C $end ################################################################################################### $info=fatfursp,fatfurspa $cmd Fatal Fury Special © 1993 SNK Garou Densetsu Special Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _` Plane System - Moves with (P) pushes the opponent to Other Plane _` Desperation Moves - Needs a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Retreat _4_4 _) (─) Crawl ^3 _) (P) Strong Attack _C_+_D _) (─) Defensive Attack blocking _6_+_A _) (─) Taunt far _C PLANE MOVES _) (─) Change Plane _A_+_B _) (─) Plane Roll opponent in Other Plane _2 / _8 _) (─) Plane Attack opponent in Other Plane _P / _K - TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─) Buster Throw _4 / _6_+_C _@ (─) Power Wave _2_3_6_+_P _@ (─) Rising Tackle ^2_8_+_P _@ (─) Burn Knuckle _2_1_4_+_P _@ (─) Crack Shoot _2_1_4_7_+_K _* (─) Power Geyser _2_1_4_1_6_+_B_+_C - ANDY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─) Kakaekomi Nage _4 / _6_+_C _@ (─) Hishou Ken _2_1_4_+_P _@ (─) Shouryuu Dan _2_3_6_+_P _@ (─) Kuuha Dan ^1_9_+_K _@ (─) Zan'ei Ken _1_6_+_P _* (─) Chou Reppa Dan ^2_3_6_+_B_+_D - JOE HIGASHI - ───────────────────────────────────────────────────────────────────────── _( (─) Leg Throw _4 / _6_+_C _( (─) Hiza Jigoku _4 / _6_+_D _@ (─) Bakuretsu Ken ^*_P _@ (─) Hurricane Upper _4_1_2_3_6_+_P _@ (─) Tiger Kick _2_3_6_9_+_K _@ (─) Slash Kick ^1_9_+_K _* (─) Screw Upper _6_4_1_2_3_6_+_B_+_C - BIG BEAR - ───────────────────────────────────────────────────────────────────────── _( (─) Powerbomb _6_+_C _( (─) German Suplex _4_+_C _( (─) Choke Hold _6_+_D _( (─) Headbutts _4_+_D _( (─) Lariot Drop _3_+_C _( (─) Overhead Toss _3_+_D _( (─) Bear Hug _9_+_D _@ (─) Giant Bomb ^1_6_+_P _@ (─) Super Drop Kick _O_D _@ (─) Bear Bomber _6_4_2_8_+_C _* (─) Fire Breath _6_3_2_1_6_+_B_+_C - JUBEI YAMADA - ───────────────────────────────────────────────────────────────────────── _( (─) Ippon Seoi _4 / _6_+_C _( (─) Benkei Nakashi _6_+_D _( (─) Tomoe Nage _4_+_D _( (─) Tawara Nage _3_+_C _( (─) Kumo Koroshi _9_+_C _( (─) Izuna Otoshi _^_2_+_D _@ (─) Nihon Seoi Dash ^4_6_+_K _@ (─) Ooizuna Otoshi close ^2_8_+_P _@ (─) Senbe Shuriken ^4_6_+_P _@ (─) Neko Jarashi close _6_3_2_1_4_+_C _* (─) Dynamite Izuna Otoshi close ^1_2_3_+_B_+_C - CHENG SINZAN - ───────────────────────────────────────────────────────────────────────── _( (─) Aiki Nage _4 / _6_+_C _( (─) Zutsuki Satsu _4 / _6_+_D _@ (─) Kiten Hinzan _2_3_6_+_P _@ (─) Dai Taikobara Uchi ^2_8_+_P _@ (─) Hagan Geki ^4_6_+_K _* (─) Bukurai Hoh ^1_2_3_6_+_B_+_C - KIM KAPHWAN - ───────────────────────────────────────────────────────────────────────── _( (─) Sakkyaku Nage _4 / _6_+_C _) (─) Hishou Kyaku _^_2_+_K _@ (─) Hangetsu Zan _2_1_4_+_K _@ (─) Hien Zan ^2_8_+_K _* (─) Hou'ou Kyaku _2_1_4_1_6_+_B_+_D - MAI SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( (─) Fuusha Kuzushi _4 / _6_+_C _( (─) Yume Zakura _^_2_+_D _@ (─) Kachou Sen _2_3_6_+_P _@ (─) Ryuu Enbu _2_1_4_+_P _@ (─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ (─) Musasabi no Mai ^2_8_+_C _* (─) Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C - DUCK KING - ───────────────────────────────────────────────────────────────────────── _( (─) Rolling Neck _4 / _6_+_C _( (─) Reverse Breaker _^_2_+_C _) (─) Needle Low _3_+_D _@ (─) Head Spin Attack ^4_6_+_P _@ (─) Break Storm _2_3_6_9_+_K _@ (─) Dancing Dive _2_1_4_+_K _@ (─) Beat Rush _6_4_6_+_C _* (─) Break Spiral close _4_1_2_3_6_9_2_+_B_+_C - TUNG FU RUE - ───────────────────────────────────────────────────────────────────────── _( (─) Ressen Shou _4 / _6_+_C _@ (─) Sen Shippo _2_1_4_+_P _@ (─) Shou Ha ^1_6_+_P _@ (─) Ressen Kyaku close ^1_9_+_K _@ (─) Gekihou ^*_C _* (─) Senpuu Gou Ken _6_3_2_8_+_B_+_C - BILLY KANE - ───────────────────────────────────────────────────────────────────────── _( (─) Ippon Zuri Nage _4 / _6_+_C _( (─) Jigoku Otoshi _4 / _6_+_D _@ (─) Senpuu Kon ^*_P _@ (─) Sansetsu Kon: Chuudan Uchi ^4_6_+_P _@ (─) Kyoushuu Hishou Kon _1_2_3_6_+_K _@ (─) ^!Move _4 / _6 _@ (─) Suzume Otoshi ^1_9_+_P _* (─) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_7_+_A_+_C - AXEL HAWK - ───────────────────────────────────────────────────────────────────────── _( (─) Hell Bomber _6_+_D _( (─) Head Crush _4_+_D _( (─) Rolling Buster _9_+_D _@ (─) Axel Dance ^*_P _@ (─) Tornado Upper _2_3_6_+_P _@ (─) Smash Bomber ^1_6_+_P _* (─) Axel Rush _4_6_3_2_1_4_9_+_B_+_C - LAURENCE BLOOD - ───────────────────────────────────────────────────────────────────────── _( (─) Poncho Throw _4 / _6_+_C _( (─) Poncho Breaker _4 / _6_+_D _( (─) Flying Buster _^_2_+_C _@ (─) Bloody Saber _4_1_2_3_6_+_P _@ (─) Bloody Spin ^4_6_+_K _@ (─) Bloody Cutter ^2_8_+_C _* (─) Bloody Flash _3_4_1_2_3_6_1_6_+_B_+_D - GEESE HOWARD - ───────────────────────────────────────────────────────────────────────── _( (─) Satsujin Katate Nage _4 / _6_+_C _( (─) Kosatsu Sho _4 / _6_+_D _( (─) Shinkuu Nage _3_+_C _@ (─) Reppuu Ken _2_3_6_+_A _@ (─) Double Reppuu Ken _2_3_6_+_C _@ (─) Shippuu Ken _^_2_1_4_+_P _@ (─) Joudan Atemi Nage _4_1_2_3_6_9_+_B (reverse jump/Specials) _@ (─) Chuudan Atemi Nage _4_1_2_3_6_9_+_D (reverse high/mid) _* (─) Raging Storm _1_6_3_2_1_4_3_+_B_+_C - WOLFGANG KRAUSER - ───────────────────────────────────────────────────────────────────────── _( (─) Knee Smasher _4 / _6_+_C _( (─) Neck Hang Blow _4 / _6_+_D _( (─) Lift Up Blow _3_+_C _@ (─) High Blitz Ball _2_1_4_+_P _@ (─) Low Blitz Ball _2_1_4_+_K _@ (─) Leg Tomahawk _2_3_6_+_K _@ (─) Phoenix Thrust _4_1_2_3_6_+_P (reverse high/mid) _* (─) Kaiser Wave ^4_9_+_A_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Ryo Sakazaki (AES only) - On a 1P Game, challenge and defeat Ryo - During the Attractive Mode press _8_4_2_6_8_+_A_8_6_2_4_8_+_C - Playable only on a 2P Game - RYO SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( (─) Tomoe Nage _4 / _6_+_C _@ (─) Ko'ou Ken _2_3_6_+_P _@ (─) Kohou _6_2_3_+_P _@ (─) Hien Shippuu Kyaku _1_6_+_K _@ (─) Zanretsu Ken ^*_C _@ (─) Haoh Shoukou Ken _6_4_1_2_3_6_+_C _* (─) Ryuuko Ranbu _2_1_4_1_6_+_B_+_D - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Ryo Sakazaki on Stage 16 (Dream Match!) - Complete the game without lose a round _` Sound Test (AES only) - Pause the game and press _A_B_C_D_A $end ################################################################################################### $info=fatfury3 $cmd Fatal Fury 3: Road to the Final Victory © 1995 SNK Garou Densetsu 3: Haruka-naru Tatakai Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _& Hidden Desperation Moves _` Plane System - Moves with (M) pulls the opponent to Main Plane - Moves with (B) pushes the opponent to Back Plane - Moves with (F) pushes the opponent to Front Plane _` Desperation Moves - Needs a FLASHING Life Bar _` Hidden Desperation Moves - Needs a FLASHING Life Bar - Can only be done once per round - Must be activated first - MVS Version: Before the match begins, on the word "GO!", press _S_+_A_+_B_+_C_+_D - AES Version: Before the match begins, on the word "GO!", press _S_+_A_+_C_+_D - Character name changes to green - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Dash _6_6 _) (─) Retreat _4_4 _) (─) Crawl ^3 _) (─) Normal Jump _8 _) (─) Low Jump _X_8 _) (─) Long Jump dashing _9 _) (─) Quick Sway _X_3 _) (─) ^!Attack _P / _K _) (─) Defensive Attack blocking _6_+_A _) (─) Taunt far _C PLANE MOVES _) (─) Change to Front Plane _A_+_B _) (─) Change to Back Plane _B_+_C _) (─) Return to Main Plane in Front Plane _8 _) (─) Return to Main Plane in Back Plane _2 _) (─) Weak Punch Return in Front Plane / Back Plane _A _) (─) Weak Kick Return in Front Plane / Back Plane _B _) (─) Strong Punch Return in Front Plane / Back Plane _C _) (─) Strong Kick Return in Front Plane / Back Plane _D _) (M) High Pull opponent in Front Plane _A_+_B _) (M) High Pull opponent in Back Plane _B_+_C _) (M) Low Pull opponent in Front Plane _2_+_A_+_B _) (M) Low Pull opponent in Back Plane _2_+_B_+_C - TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─) Buster Throw _6_+_C _) (B) Backspin Kick _6_+_D _) (─) Rising Upper _1_+_C _@ (─) Power Wave _2_3_6_+_P _@ (─) Power Dunk _6_2_3_+_K _@ (─) Burn Knuckle _2_1_4_+_P _@ (─) Crack Shoot _2_1_4_+_K _* (─) Power Geyser _2_1_4_1_6_+_C_+_D _& (─) Triple Geyser _1_+_C_6_+_C, _6_3_2_1_4_+_C_+_D Fake Moves - Fake Power Wave _2_3_6_+_B_+_D - Fake Burn Knuckle _2_1_4_+_B_+_D - Fake Crack Shoot _2_1_4_+_A_+_C - Fake Power Geyser _2_1_4_1_6_+_B_+_D Combos 3-hits: _A_A_C 3-hits: _A_A_2_+_D 3-hits: _C(1-hit)_C(1-hit)_1_+_C 4-hits: _A_B_D(2-hit) 4-hits: _C(1-hit)_C(1-hit)_C 5-hits: _6_+_A_C(1-hit)_C(1-hit)_C_D 5-hits: _6_+_A_C(1-hit)_C(1-hit)_D_D - ANDY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─) Uchimata _6_+_C _) (─) Abise Geri _6_+_D _@ (─) Hishou Ken _2_1_4_+_P _@ (─) Shouryuu Dan _6_2_3_+_P _@ (─) Zan'ei Ken _1_6_+_P _@ (─) ^!Shippuu Uraken (with _C) _2_3_6_+_C _@ (─) Shiranui Kumo Karami ^2_8_+_D _@ (F) Gen'ei Shiranui _^_2_3_6_+_D _* (─) Chou Reppa Dan ^2_3_6_+_C_+_D _& (─) Chou Combination Chou Reppa Dan _D_2_+_C, _2_1_4_6_+_C_+_D Fake Moves - Fake Hishou Ken _2_1_4_+_B_+_D - Fake Shouryuu Dan _6_2_3_+_B_+_D - Fake Zan'ei Ken _1_6_+_B_+_D - Fake Chou Reppa Dan _2_3_6_+_A_+_C Combos 3-hits: _C(1-hit)_C(1-hit)_C 3-hits: _C(1-hit)_C(1-hit)_6_+_D (F) 4-hits: _B_B_B_6_+_C 5-hits: _A_C_C_D(2-hit) 6-hits: _A_C_C_C_C_D - JOE HIGASHI - ───────────────────────────────────────────────────────────────────────── _( (─) Joe Special _6_+_C _( (─) Hiza Jigoku _6_+_D _) (─) Vertical Upper _4_+_C _) (F) Joe Sobat _4_+_D _) (─) Sliding _3_+_D _@ (─) Hurricane Upper _4_1_2_3_6_+_P _@ (─) Tiger Kick _2_3_6_9_+_K _@ (─) Slash Kick _1_6_+_K _@ (─) Ougon no Kakato _2_1_4_+_K _* (─) Screw Upper _6_4_1_2_3_6_+_C_+_D _& (─) Slide Screw far _6_3_2_1_4_+_C_+_D Fake Moves - Fake Hurricane Upper _4_1_2_3_6_+_B_+_D - Fake Tiger Kick _6_2_3_+_A_+_C - Fake Slash Kick _1_6_+_A_+_C Combos 3-hits: _4_+_C(1-hit)_D_2_+_D 3-hits: _2_+_C(1-hit)_D_D 3-hits: far _B_D_D 5-hits: _C(1-hit)_C_C(1-hit)_C_C - MAI SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( (─) Fuusha Kuzuki Kai _6_+_D _( (─) Yume Zakura _^_2_+_C _) (B) Ryu no Mai _4_+_D _@ (─) Kachou Sen _2_3_6_+_P _@ (─) Ryuu Enbu _2_1_4_+_P _@ (─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_C _@ (─) Kagero no Mai _2_2_+_A_+_B_+_C _@ (─) Musasabi no Mai _^_2_+_B_+_C / _C_+_D _* (─) Chou Hissatsu Shinobi Bachi _6_1_6_+_C_+_D _& (─) Senzai Kougeki Chou Hissatsu Shinobi Bachi far _O_C, _6_1_6_+_B_+_D Fake Moves - Fake Kachou Sen _2_3_6_+_B_+_D - Fake Ryuu Enbu _2_1_4_+_B_+_D - Fake Musasabi no Mai _^_2_+_A_+_B Combos 2-hits: _C(1-hit)_D 3-hits: _B_6_+_B_6_+_B 3-hits: _C(1-hit)_C(1-hit)_B 4-hits: _C(1-hit)_C(1-hit)_C_D - BLUE MARY - ───────────────────────────────────────────────────────────────────────── _( (─) Head Throw _3_+_D _( (─) ^!Achilles Hold _D _) (F) Step Rolling _6_+_D _@ (─) Spin Fall _2_3_6_9_+_A _@ (─) M. Spider _2_3_6_9_+_C _@ (─) Vertical Arrow _6_2_3_+_B _@ (─) M. Snatcher _6_2_3_+_D _@ (─) Straight Slicer ^4_6_+_B _@ (─) Crab Clutch ^4_6_+_D _@ (─) Real Counter Quick Sway _@ (─) ^!Backdrop Real close _x_+_C _@ (─) ^!Face Lock _C _* (─) M. Typhoon ^1_2_3_6_9_+_B_+_D _& (─) Senzai Kougeki M. Typhoon knocked down _4_2_1_+_C Fake Moves - Fake Vertical Arrow _6_2_3_+_A_+_C Combos 2-hits: _B_6_+_D (F) 3-hits: _C(1-hit)_C(1-hit)_D 3-hits: far _B_B_D 4-hits: _C(1-hit)_C(1-hit)_C(1-hit)_6_+_D (F) 6-hits: _A_C_C_C_6_2_3_+_D - SOKAKU MOCHIZUKI - ───────────────────────────────────────────────────────────────────────── _( (─) Muken Jigoku Nage _4_+_C _( (─) Mudoh Shibari Nage _4_+_D _( (─) ^!Jigoku Mon _D _( (─) Shoten Satsu _^_2_+_C _) (─) Shukajoh Joudan Uchi _1_+_C _@ (─) Makibishi Masher _2_3_6_+_A _@ (─) Jashin Kon _4_1_2_3_6_+_C _@ (─) Hametsu no Honou _2_4_1_+_B _@ (─) Ja Kon Bu ^*_D _@ (─) Hyoi Dan _6_4_6_+_D _@ (─) Nozaru Geri _2_1_4_+_D _@ (─) Higi Kaminari Otoshi _6_2_3_+_D _@ (─) Kimon Jin close _x_+_C _* (─) Ikazuchi _6_3_2_3_6_+_C_+_D _& (─) Raijin no Ibuki being hit by _C / _D, _6_3_2_1_4_+_C_+_D Combos 4-hits: _B_D_3_+_D 5-hits: _C(1-hit)_C(1-hit)_C(1-hit)_C_C - BOB WILSON - ───────────────────────────────────────────────────────────────────────── _( (─) Falcon _6_+_D _( (─) ^!Hornet Attack _9_9_+_D _( (─) ^!Fangs of the Lynx _3_3_+_D _) (─) Sliding Headbutt _6_+_C _) (─) Eagle Step _^_3_+_D _) (─) Flying Fish knocked down _8_+_C _@ (─) Rolling Turtle _A_+_C _@ (─) ^!Move _4 / _6 _@ (─) Rolling Sea Turtle _B_+_D _@ (─) ^!Move _4 / _6 _@ (─) Bison Horn ^2_8_+_K _@ (─) Wild Wolf ^4_6_+_K _* (─) Dangerous Bob _2_2_2_+_B_+_C_+_D _& (─) Dangerous Wolf dashing _1_9_+_C_+_D Combos 3-hits: _C(1-hit)_D_2_2_+_D 4-hits: _C(1-hit)_C_C_6_+_C 5-hits: _A_B_C_C_D 5-hits: _C(1-hit)_C_C_C_D - HON FU - ───────────────────────────────────────────────────────────────────────── _( (─) Back Flip _4_+_C _( (─) Keiraku Randa _4_+_D _) (─) Fumi Somi Sokukeri _6_+_D _@ (─) Seikuu Rekka Kon _6_2_3_+_P _@ (─) Kyu Ryu no Yomi blocking _6_+_B _@ (─) Denkou Sekka no Chi ^1_6_+_K _@ (─) ^!Denkou Pachiki ^*_K _@ (─) Denkou Sekka no Ten _2_1_4_7_+_K _* (─) Gadenza no Taifuu _2_1_4_1_6_+_B_+_D _& (─) Gadenza no Arashi retreating _6_3_2_1_4_6_3_2_1_4_+_C_+_D Fake Moves - Fake Seikuu Rekka Kon _6_2_3_+_B_+_D - Fake Denkou Sekka no Chi _2_1_4_6_+_B_+_D Combos 3-hits: _C(1-hit)_C_D 3-hits: _2_+_B_6_+_B_6_+_B 5-hits: _C(1-hit)_C_C_C_D - FRANCO BASH - ───────────────────────────────────────────────────────────────────────── _( (─) Sand Buster _6_+_C _) (F) Chopping Roundhouse _6_+_D _@ (─) Double Kong _2_1_4_+_P _@ (─) Reaping Blow _4_1_2_3_6_+_A _@ (─) Waving Blow _4_1_2_3_6_+_C _@ (─) ^!Waving Blow Finish _4_1_2_3_6_+_C _@ (─) Power Bicycle _2_3_6_+_K _* (─) Armageddon Buster _6_3_2_1_4_+_C_+_D _* (─) ^!Armageddon Smash _6_3_2_1_4_+_C_+_D _* (─) ^!Mess Up Pose _N _& (─) Senzai Kougeki Armageddon Buster _D_2_+_C, _2_1_4_6_+_C_+_D _& (─) ^!Armageddon Smash _2_1_4_+_A _& (─) ^!Mess Up Pose _N Fake Moves - Fake Double Kong _2_1_4_+_B_+_D - Fake Power Bicycle _2_3_6_+_A_+_C Combos 4-hits: _C(1-hit)_C(1-hit)_C(1-hit)_C 4-hits: _C(1-hit)_C(1-hit)_C(1-hit)_D 5-hits: _6_+_A_6_+_A_B_B_6_+_D 5-hits: _6_+_A_6_+_A_B_D_D 5-hits: _6_+_A_6_+_A_B_D_6_+_C - GEESE HOWARD - ───────────────────────────────────────────────────────────────────────── _( (─) Kosatsu Nage _4_+_C _( (─) ^!Zetsumei Hitonaka Uchi _C _( (─) Kosatsu Sho _6_+_D _( (─) Shinkuu Nage _3_+_C _( (─) Ura Kumo Kakushii _9_+_C _( (─) ^!Zetsumei Hitchu Shime _C _) (B) Raikou Mawashi Geri _4_+_D _@ (─) Reppuu Ken _2_3_6_+_A _@ (─) Double Reppuu Ken _2_3_6_+_C _@ (─) Shippuu Ken _^_2_1_4_+_P _@ (─) Ja'ei Ken ^4_6_+_K _@ (─) Joudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) _@ (─) Chuudan Atemi Nage _4_1_2_3_6_+_D (reverse high/mid) _* (─) Raging Storm _1_6_3_2_1_4_3_+_C_+_D _& (─) Cho Combination Raging Storm _2_+_C_C, _2_1_4_6_+_C_+_D Fake Moves - Fake Reppuu Ken _2_3_6_+_B_+_D - Fake Ja'ei Ken _2_1_4_6_+_B_+_D - Fake Raging Storm _1_6_3_2_1_4_3_+_A_+_C Combos 2-hits: far _D_D 5-hits: _C(1-hit)_C(1-hit)_C(1-hit)_C(1-hit)_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Ryuji Yamazaki, Jin Chonshu and Jin Chonrei (AES only) - On a 1P Game, challenge and defeat Jin Chonrei and Save on Memory Card - Load the Game from Memory Card and select New Game - On the Character Select Screen, press _B on Terry, Hon Fu, Mai, Geese, Bob, Sokaku, Andy, Franco, Joe and Mary - RYUJI YAMAZAKI - ───────────────────────────────────────────────────────────────────────── _( (─) Taoshi _4_+_C _( (─) ^!Choke ^*_C _( (─) Pachiki _6_+_D _) (─) Bussashi _6_+_C _@ (─) Hebi Tsukai Charge _2_1_4_+_C _@ (─) ^!Hebi Tsukai: Chuudan _6_+_C _@ (─) ^!Hebi Tsukai: Joudan _9_+_C _@ (─) ^!Hebi Damashi _N _@ (─) Bai Gaeshi _2_3_6_+_C (reflect projectile) _@ (─) Sadomazo _4_1_2_3_6_+_D (reverse jump/high/mid/Specials) _* (─) Guillotine ^2_3_6_+_B_+_D _& (─) Senazai Kougeki Guillotine retreating _6_3_2_1_4_+_C_+_D Combos 3-hits: _6_+_C_C_6_+_D 4-hits: _A_A_A_6_+_D 4-hits: _6_+_C_C_C_D 5-hits: _A_A_A_A_C (F) - JIN CHONSHU - ───────────────────────────────────────────────────────────────────────── _( (─) Hatsugei Tatsu _6_+_C _) (─) Tatsu Kaitou _3_+_C _@ (─) Teiou Jinsoku Ken _1_6_+_P _@ (─) Teiou Tengen Ken _2_3_6_+_K _@ (─) Teiou Tenji Ken _6_2_3_+_P _* (─) Teiou Roujin Ken _2_1_4_6_+_C_+_D _& (─) Senzai Kougeki Teiou Roujin Ken far _2_3_6_4_+_C_+_D Fake Moves - Fake Teiou Tengen Ken _2_3_6_+_B_+_D Combos 4-hits: _A_C 4-hits: _B_C 4-hits: _2_+_A_2_+_C 4-hits: _2_+_B_2_+_C 6-hits: _A_B_C 6-hits: _2_+_A_2_+_B_2_+_C - JIN CHONREI - ───────────────────────────────────────────────────────────────────────── _( (─) Hatsukubi Tatsu _6_+_C _) (─) Tatsu Kaitou _3_+_C _@ (─) Teiou Jinsoku Ken _1_6_+_P _@ (─) Teiou Tengen Ken _2_3_6_+_K _@ (─) Teiou Tenji Ken _6_2_3_+_P _@ (─) Teiou Roujin Ken _2_1_4_6_+_P _@ (─) Teiou Tashin Ken _2_1_4_+_D (reflect projectile) _* (─) Teiou Shukumei Ken _2_1_4_6_+_C _& (─) Senzai Kougeki Teiou Shukumei Ken far _6_3_2_1_4_+_C_+_D Fake Moves - Fake Teiou Tengen Ken _2_3_6_+_B_+_D Combos 4-hits: _A_C 4-hits: _B_C 4-hits: _2_+_A_2_+_C 4-hits: _2_+_B_2_+_C 6-hits: _A_B_C 6-hits: _2_+_A_2_+_B_2_+_C - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Jin Chonrei on Stage 13 (Good Ending) - Complete the game with a Fighting Level A in every round _` Expert Mode - On the How To Play Screen, press _4_6_4_6_6_4_6_4 $end ################################################################################################### $info=fatfurwa $cmd Fatal Fury: Wild Ambition © 1999 SNK Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Powerful Attack _D : Plane Switch _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Power Attacks _& Overdrive Power _` Super Power Attacks - Needs a FLASHING Life Bar _` Overdrive Power - Needs a Heat Gauge in MAX _` Combos - c = this hit can be canceled in any Special Moves / Super Power Attacks / Overdrive Power - j = this hit can juggle - # = this hit can't be canceled - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Turning close _6_+_D _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) Crawl ^3 _) Normal Jump _8 _) Low Jump _X_8 _) Long Jump running _9 _) Side Roll Left _D _) Side Roll Right _2_+_D _) Long Strong Attack _6_+_C _) Launcher _3_+_C _) Pursuit Attack opponent knocked down _3_+_C _) Throw Escape when thrown _6_+_C _) Turning Escape when turning _6_+_D _) Safe Fall being knocked down _D _) Guard Impact blocking _6_6 _) Counter Attack (½ Heat Gauge) blocking _6_+_A_+_B _) Heat Blow (MAX) _A_+_B_+_C _) Taunt _A_+_B - TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( Buster Throw _6_+_C _( Back Spin Attack _6_4_+_C _( Neck Hanging Crusher from behind _6_+_C _( Neck Breaker Drop running _A_+_B _) Backspin Kick _6_+_B _) Charge Kick _6_6_+_C _) Fire Kick _4_+_C _) Jumping Knee Kick _3_+_B _) ^!Power Dunk _C _@ Power Wave _2_3_6_+_A _@ Round Wave _2_3_6_+_C (_O) _@ Rising Tackle ^2_8_+_A _@ Burn Knuckle _2_1_4_+_A / _C _@ Crack Shoot _2_1_4_+_B _@ Power Charge _4_3_+_A _* Power Geyser _2_1_4_1_6_+_B_+_C _& Triple Geyser _2_1_4_1_6_+_C _& Heat Up Geyser _6_4_1_2_3_+_C Fake Moves - Fake Power Geyser _2_+_B_+_C Combos - _Ac _! _Bc _! _B# - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc - _Ac _! _6_+_Cc _! _C# - _Ac _! _2_+_C# - _Bc _! _B# - _Ccc _! _Cc _! _C# - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _2_+_Cc - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _2_+_C# - ANDY BOGARD - ───────────────────────────────────────────────────────────────────────── _( Sokugai _6_+_C _( Jukuka Uchi _6_4_+_C _( Shiranui Chichu Karami from behind _6_+_C _) Abise Geri _6_+_B _) Kaiten Kesa Geri _4_+_B _) Ushiro Chuu Kaeri Shuu Age _4_+_C _) Gyaku Mawashi Geri _1_+_C _@ Hishou Ken _2_1_4_+_A _@ Geki Hishou Ken _2_1_4_+_C _@ Shouryuu Dan _6_2_3_+_A _@ Kuuha Dan _4_1_2_3_6_+_B _@ Zan'ei Ken _1_6_+_C _@ Bakushin _6_3_2_1_4_+_B _* Chou Reppa Dan _2_1_4_1_6_+_B_+_C _& Zantetsu _2_1_4_1_6_+_C Fake Moves - Fake Hishou Ken _2_+_A_+_C - Fake Chou Reppa Dan _2_+_B_+_C Combos - _Ac _! _Ac _! _Ac _! _Ac _! _A# - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc _! _C# - _Bc _! _Bc _! _Cc - _Bc _! _Bc _! _6_+_B# - _Cc _! _Cc _! _C# - _2_+_Ac _! _2_+_Bc _! _C## - _2_+_Ac _! _2_+_Bc _! _2_+_Cc - _2_+_Bc _! _C# - JOE HIGASHI - ───────────────────────────────────────────────────────────────────────── _( Joe Special _6_+_C _( Joe Cut _6_4_+_C _( Kubisumo _3_3_+_C _( ^!Hiza Jigoku _B_B _( ^!Joe Final _6_+_C _( Honoo no Koma Mawashi from behind _6_+_C _) Slide Deep _6_+_B _) ^!Ougon no Hiza Kozou _C _) Vertical Upper _4_+_A _) Tiger Sword _4_+_B _) Sliding _3_+_B _@ Bakuretsu Ken ^*_A _@ ^!Bakuretsu Hook _2_3_6_+_A _@ ^!Bakuretsu Elbow _2_3_6_+_C _@ Hurricane Upper _4_1_2_3_6_+_A _@ ^!Bakuretsu Hurricane _4_1_2_3_6_+_C _@ Tiger Kick _6_2_3_+_B _@ Slash Kick _1_6_+_C _@ Ougon no Kakato _2_1_4_+_B _* Screw Upper _6_4_1_2_3_+_B_+_C _& Turbulence Upper _6_4_1_2_3_+_C Fake Moves - Fake Hurricane Upper _2_+_A_+_C - Fake Screw Upper _2_+_B_+_C Combos - _Ac _! _Bc _! _B# - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc - _Bc _! _2_1_4_+_Cccc - _Cc _! _Cc _! _C# - _4_+_A## _! _C# _! _6_+_Cc - _2_+_Ac _! _Bc _! _8_+_C# - _2_+_Ac _! _2_+_Bc _! _Cc - _2_+_Ac _! _2_+_Bc _! _2_+_C# - MAI SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( Fuusha Kuzushi _6_+_C _( Yo Zakura from behind _6_+_C _( Yume Zakura _^_2_+_C _) Shinobi Zakura _6_+_A _) ^!Sakura Shu _B _) Hien Kyaku _6_+_B _) ^!Hien Renkyaku _6_+_B_6_+_B _) Shouri Ryuu _4_+_B _@ Kacho Sen _2_3_6_+_A _@ Ryuu Enbu _2_1_4_+_A _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_C _@ Kagero no Mai ^2_8_+_C _@ Musasabi no Mai _^_2_+_A_+_B _* Chou Hissatsu Shinobi Bachi _6_4_1_2_3_+_B_+_C _& Shin Hana Arashi _6_4_1_2_3_+_C Fake Moves - Fake Kacho Sen _2_+_A_+_C - Fake Kagero no Mai _4_+_A_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj - _Ac _! _6_+_Bc - _Ac _! _2_+_Bc - _Bc _! _C# - _Cc _! _Cc _! _C# - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _2_+_Cc - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _3_+_C# - RAIDEN - ───────────────────────────────────────────────────────────────────────── _( Front Suplex _6_+_C _( Death Lake Stamp _4_6_+_C _( Doctor Bomb _6_6_+_C _( Buffalo Carry _6_4_+_C _( Scrap Driver from behind _6_+_C _( Neck Hanging Three ^2_3_+_C _) Double Sledgehammer _6_+_B _) Hammer Swing _3_+_B _) Buffalo Ball _1_+_B _) Buffalo Certorn diagonal jump _2_+_C _@ Dokugiri _2_1_4_+_A / _C _@ Giant Bomb _1_6_+_C _@ Super Drop Kick _O_B for 5 seconds _@ Thunder Death Driver close _x_+_C _* Thor's Hammer _6_4_1_2_3_+_B_+_C _* Berserk Trident close _x_+_B_+_C _& Circle Hurricane close _6_4_2_8_+_C Fake Moves - Fake Dokugiri _2_+_A_+_C - Fake Giant Bomb _6_+_A_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Cc _! _Cc _! _Cc - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _2_+_Cc - KIM KAPHWAN - ───────────────────────────────────────────────────────────────────────── _( Karata Otoshi _6_+_C _( Engetsu Shuu from behind _6_+_C _) Neri Chagi _6_+_B _) Bandai Chagi _3_+_B _) ^!Myondokai Chagi _C _) Bakkan _2_2 _) Wind Wheel Legs back turned _B_+_C _) Souryu Kyaku _^_B_+_C _@ Hangetsu Zan _2_1_4_+_B / _C _@ Hien Zan ^2_8_+_B _@ Kuu Sajin ^2_8_+_A _@ ^!Tenshou Kyaku _2_+_A _@ Haki Kyaku _2_3_6_+_B _@ Hishou Kyaku _^_2_+_B _@ ^!Hassei Waza _3_+_B _* Hou'ou Tenbu Kyaku _^_4_1_2_3_6_+_B_+_C _& Hou'ou Kyaku _2_1_4_1_6_+_C Fake Moves - Fake Hou'ou Kyaku _2_+_B_+_C Combos - _Ac _! _A# _! _Ac _! _Ac - _Ac _! _A# _! _Ac _! _2_+_Ac - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj - _Cc _! _Bc _! _C# - _Cc _! _Cc _! _C# - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _2_+_Cc - running _A# _! _2_+_B# _! _C# - running _A# _! _2_+_B# _! _6_+_C# - jump forward _Ac _! _Bc _! _Cc - back turned _Ac _! _B# - back turned _Bc _! _B# - RYUJI YAMAZAKI - ───────────────────────────────────────────────────────────────────────── _( Bun Nage _6_+_C _( Kamahori from behind _6_+_C _) Bussashi _6_+_A _) Kachi Wari _3_+_A _) Dokan _3_+_B _) Jigoku Geri running _B_+_C _) Metsubushi knocked down ^*_C _) Kachi Age _^_B_+_C _@ Hebi Tsukai: Joudan _2_1_4_+_A (_O) _@ ^!Hebi Damashi (if held) _D _@ Hebi Tsukai: Chuudan _2_1_4_+_B (_O) _@ ^!Hebi Damashi (if held) _D _@ Hebi Tsukai: Gedan _2_1_4_+_C (_O) _@ ^!Hebi Damashi (if held) _D _@ Dokute _6_1_6_+_A (^*) _@ Bakudan Pachiki close _6_4_2_8_+_C _@ Bai Gaeshi: Kyuushuu _2_3_6_+_C (absorb projectile) _@ ^!Bai Gaeshi: Juuden _2_3_6_+_C _@ Bai Gaeshi: Dan Hassha _2_3_6_+_O_C (reflect projectile) _@ Sadomazo _4_1_2_3_6_+_B (reverse high) _* Guillotine _6_4_1_2_3_+_B_+_C _* Shovel ^1_4_6_+_B_+_C _& Drill close _x_+_C (^*) Fake Moves - Fake Sadomazo _6_+_A_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj - _Cc _! _Cc _! _C# - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _2_+_Cc - BILLY KANE - ───────────────────────────────────────────────────────────────────────── _( Ippon Zuri Nage _6_+_C _( Jigoku Otoshi _6_4_+_C _( Sansetsu Kon Seoi Nage from behind _6_+_C _) Dai Kaiten Geri _6_+_B _) Zugatsu Gegata Geri _4_+_B _) Taryuu Taikyaku _4_3_+_B _) Seimen Tobigeri _1_+_C _@ Senpuu Kon _2_3_6_+_A (^*) _@ Sansetsu Kon: Chuudan Uchi ^4_6_+_A _@ ^!Kaen Sansetsu Kon: Chuudan Tsuki _4_6_+_C _@ Kyoushuu Hishou Kon _1_2_3_6_+_B _@ ^!Move _4 / _6 _@ ^!Kyoushuu Senpuu Kon before leave the ground _C _@ ^!Kyoushuu Hikuu Kon _8_+_C _@ Suzume Otoshi _2_1_4_+_A _@ Karyuu Tsugeki Kon _2_1_4_+_B _* Chou Kaen Senpuu Kon _6_4_1_2_3_+_B_+_C _* Kuren Satsu Kon _6_3_2_+_C _& Salamander Stream _6_4_1_2_3_+_C Fake Moves - Fake Sansetsu Kon: Chuudan Uchi _2_+_A_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj - _Cc _! _Cc _! _C# - _2_+_A _! _2_+_Bc _! _C# - _2_+_A _! _2_+_Bc _! _2_+_Cc - TSUGAMI SENDO - ───────────────────────────────────────────────────────────────────────── _( Tsugumi Driver _6_+_C _( Monkey Flip _3_3_+_C _( Catch _6_4_+_C _( ^!Body Slam _2_+_C _( ^!Grand Pass _6_+_C _( ^!Tsugumi Suplex _6_+_C _( ^!Rope Nage _4_+_C _( ^!Hiki Modoshi _4_+_C _( Tsugumi Suplex from behind _6_+_C _( Rainbow German crouching opponent, from behind _3_3_+_C _( ^!Hold when camera moves _C_C_C _( Hiki Kikoshi opponent knocked down, face down and feet away _2_2_+_A _( ^!High Up Sobat release opponent _B _) Rolling Sobat _6_+_B _) Benkeijiki Geki! _4_+_B _) Noutenjiki Geki! _4_+_C (_O) _) ^!Rolling Breaker _2_+_C _@ Tsugumi-chan Elbow _2_3_6_+_A _@ Octopus Heat _2_3_6_+_C _@ Hunting Blitz _2_1_4_+_B _@ Tsuutentaku Driver _4_2_1_+_A / _B / _C _@ Naniwa Lariat ^4_6_+_A _@ Okonomiyaki Ire ^2_8_+_B _@ ^!Kick Combo _B_B_B_C _@ Super Drop Kick Light _O_B for 5 seconds _@ Tripping Up _4_1_2_+_C _@ ^!Tsugumi Hip _8_+_C _@ Power Bomber crouching opponent _4_1_2_+_C _* Flying Tsugumi Drop _6_4_1_2_3_+_B_+_C _* Pulling Flying Tsugumi Drop close _6_4_1_2_3_+_B_+_C _* Naniwa Death Lock Tripping Up _4_1_2_3_6_+_B_+_C _& Rope Line Crash _2_1_4_1_6_+_C Fake Moves - Fake Naniwa Lariat _6_+_A_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj - _Bc _! _6_+_B# _! _2_+_C# - _Cc _! _Cc _! _Cc - _Cc _! _Cc _! _8_+_C# - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _2_+_Cc - _2_+_Bc _! _C# _! _9_+_C## - _2_+_Bc _! _C# _! _4_1_2_3_6_+_C# - TOJI SAKATA - ───────────────────────────────────────────────────────────────────────── _( Shihou Nage _6_+_C _( Irimi Nage _4_6_+_C _( ^!Katahame Wari _2_+_C _( Hiza Mawashi from behind _6_+_C _( Ura Irimi Nage back turned _2_+_C _( ^!Hinaka Satsu _8_2_+_C _( Karasu Otoshi _^_2_+_C _) Hyouri _2_2 _) Kurubushi Wari back turned _A_+_B _) Haki Age back turned _B_+_C _) Shihou Giri back turned _A_+_C _@ Nisou Renzan _2_1_4_+_A / _C _@ Aiki Kyousatsu _6_2_3_+_A _@ Tatsumaki Hobatsu _4_1_2_3_6_+_A (reverse high) _@ Gouten Satsu close _6_4_2_8_+_C _* Marishiten _2_1_4_1_6_+_B_+_C, _4_1_2_3_6_+_C _& Fugutaiten close _x_+_C Fake Moves - Fake Nisou Renzan _2_+_A_+_C - Fake Marishiten _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj - _Cc _! _Cc _! _C# - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _2_+_Cc - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Geese Howard - On the Character Select Screen, put the cursor on Billy and press _6 _` Li Xiangfei - Complete the game with all 11 characters - After insert coins _O_A_+_B_+_D and press _S - GEESE HOWARD - ───────────────────────────────────────────────────────────────────────── _( Kosatsu Nage _6_+_C _( Shinkuu Nage _4_6_+_C _( Kosatsu Sho _6_4_+_C _( Rinkai Otoshi from behind _6_+_C _) Raikou Mawashi Geri _4_+_B _) Amatou Sakkatsu Nidan Geri _3_+_B_+_C _) Hienshi Kyaku ^2_6_+_B _) Tobi Renda Shou _^_C_C_C_2_+_C _@ Reppuu Ken _2_1_4_+_A _@ Shippuu Ken _^_2_3_6_+_A / _C _@ Ja'ei Ken _2_1_4_+_C _@ Gedan Atemi Nage _4_1_2_3_6_+_A (reverse low) _@ Chuudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) _@ Joudan Atemi Nage _4_1_2_3_6_+_C (reverse high) _* Raging Storm _1_6_3_2_1_4_3_+_B_+_C _* Kyokuu Reppuu Zan ^1_4_6_+_B_+_C _& Raging Power _6_4_1_2_3_+_C _& ^!Raising Dead End 1 _4_1_2_3_6_+_B (reverse jump/Specials) _& ^!Raising Dead End 2 _4_1_2_3_6_+_C (reverse high) _& Deadly Rave _6_3_2_1_4_6_+_A, _A_A_B_B_B_C_C_C, _2_1_4_+_C Fake Moves - Fake Reppuu Ken _2_+_A_+_C - Fake Raging Storm _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj _! _A# _! _B# - _Cc _! _Cc _! _C# - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _2_+_Cc - LI XIANGFEI - ───────────────────────────────────────────────────────────────────────── _( Ryokuchi Kou'en _6_+_C _( Inshu Kusu from behind _6_+_C _) Kaiten Komateki Kyaku _6_+_B _) Kakai Tai _4_+_B _) Senpuu Kyaku _6_6_+_C _) Sen Shippo _3_3_+_A _) Tenshin _1_1 _) ^!Tenshin Sen Shippo _A _@ Nanpa _2_3_6_+_A / _C _@ Senri Chuu'ou _2_1_4_+_A _@ ^!Kankuu _2_3_6_+_B _@ Senri Chuu'ou: Shinsaiha _2_1_4_+_B _@ Suida _2_1_4_+_C (_O) _@ ^!Cancel _D _@ Tenpou Zan _6_2_3_+_B _* Dai Tetsujin _6_4_1_2_3_+_B_+_C _* Chou Pai-Long close _C, _2_3_6_+_A_+_C, _4_6_+_C _& Majinga close _x_+_C Fake Moves - Fake Dai Tetsujin _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Ac _! _Bc _! _3_+_Cj - _Cc _! _Cc _! _C# - _6_+_B# _! _B# _! _Bc - _6_6_+_C# _! _Cc _! _Cc - _6_6_+_C# _! _Cc _! _D (taunt) - _6_6_+_C# _! _Cc _! _2_+_D (jump over opponent) - _6_6_+_C# _! _2_+_Bc - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _2_+_Cc - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Geese 3rd Outfit - Complete the game with all 12 characters - On the Character Select Screen, put the cursor on Geese _O_S and press _A / _B / _C / _D $end ################################################################################################### $info=fightfev,fightfeva $cmd Fight Fever © 1994 Viccom Wang Jung Wang Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch _B : Weak Kick _C : Strong Punch _D : Strong Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _` Desperation Moves - Needs a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Taunt far _C - HAN BAEDAL - ───────────────────────────────────────────────────────────────────────── _( Atomic Bulldog _6_+_C _) Drill Cutter _^_3_+_B _@ Tiger Simoon _2_3_6_+_A / _C _@ Violent Fist _6_4_6_+_C _@ Supremacy Kick _4_1_2_3_6_+_B _* Furious Fandango _6_4_1_2_3_6_+_B_+_D - MIYUKI - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _6_+_C _@ Fierce Winds _2_1_4_+_A / _C _@ Deadly Bullet _4_1_2_3_6_+_B _@ Lightning Kick _6_2_3_6_+_C _@ Bloody Claws _2_8_+_B _* Super Twin Claw _6_3_2_1_6_+_B_+_D - ROPHEN HEIMER - ───────────────────────────────────────────────────────────────────────── _( Rough Slam _6_+_C _@ Thunder Wind Palm _2_1_4_+_A / _C _@ Roaring Kick _4_1_2_3_6_+_B _@ Taichi Breaker _6_4_1_2_3_+_C _@ Crescent Flip _2_8_+_B _* Super Taichi Breaker _2_3_6_4_+_A_+_C - MAGIC DUNKER - ───────────────────────────────────────────────────────────────────────── _( Chokeslam _6_+_C _@ Dunk Shot _2_3_6_+_A / _C _@ Rising Double Punch _6_4_6_+_A _@ Layup Kick _2_1_4_+_B _@ Brave Storm _4_1_2_3_6_+_C _* Brave Hurricane _6_4_1_2_3_+_B_+_D - GOLRIO - ───────────────────────────────────────────────────────────────────────── _( Bearhug _6_+_C _@ Pulse Wave _2_1_4_+_A / _C _@ Phoenix Flight _2_3_6_9_+_B _@ Turtle Belly _6_2_3_6_+_C _* Turtle Hop _4_6_3_2_1_+_B_+_D - KIM HOON - ───────────────────────────────────────────────────────────────────────── _( Atomic Bulldog _6_+_C _@ Tiger Simoon _2_3_6_+_A / _C _@ Supremacy Kick _4_1_2_3_6_+_B _@ Lightning Kick _6_4_6_+_C _@ Human Shuriken _2_1_4_+_A _* Eagle Swooping Blow _6_4_1_2_3_6_+_B_+_C - CHINTAO - ───────────────────────────────────────────────────────────────────────── _( Direct Knee _6_+_C _@ Pigtail Fist _2_3_6_+_B _@ Snow Scattering Palm _2_1_4_+_A / _C _@ Thunderclap Kick _4_1_2_3_+_C _* Thunderclap Scissors _6_3_2_1_4_6_+_A_+_C - NICK COMMANDO - ───────────────────────────────────────────────────────────────────────── _( Backbreaker _6_+_C _@ Grenade Toss _2_1_4_+_A / _C _@ Bull Charge _6_4_6_+_B _@ Charging Eagle _6_4_1_2_3_+_A _* Super Charging Eagle _4_1_2_1_6_+_B_+_D - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Master Taekuk - Playable only on a 2P Game _` Karate Kenji - Playable only with M.A.M.E. Cheats - MASTER TAEKUK - ───────────────────────────────────────────────────────────────────────── _) Headscissor Smash _^_3_+_B _@ Blaze Burst _2_3_6_+_A / _C _@ Stretch Catch _6_4_1_2_3_+_A _@ Teleport Stomp ^2_8_+_C _* Pulling Hand Blow _4_1_2_3_6_3_2_1_6_+_A - KARATE KENJI - ───────────────────────────────────────────────────────────────────────── _( Suplex Spike _6_+_C _@ Scorching Earth _2_3_6_+_A / _C _@ Reaping Kick _4_1_2_3_6_+_C _@ Eruption _6_4_6_+_A _@ Demon Charge _2_1_4_+_B $end ################################################################################################### $info=fghthist,fghthista,fghthistb,fghthistj,fghthistja,fghthistjb,fghthistu,fghthistua,fghthistub,fghthistuc $cmd Fighter's History © 1993 Data East Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - RAY McDOUGAL - ───────────────────────────────────────────────────────────────────────── _( D.D.T. _4 / _6_+^F / ^G _( Air D.D.T. _^_4 / _6_+^F / ^G _@ Big Tornado _2_3_6_+_P _@ Wheel Kick _2_1_4_+_K _@ Dynamite Tackle _6_6_+_P - LIU FEILIN - ───────────────────────────────────────────────────────────────────────── _( Toge Hizaochi _4 / _6_+^F / ^G _@ Touroh Zan _2_3_6_+_P _@ Kuuchuu Touroh Zan _^_4_1_2_+_P _@ Hakkaku Soubi Ken ^2_8_+_P - RYOKO KANO - ───────────────────────────────────────────────────────────────────────── _( Heave Toss _4 / _6_+^F _( Ura Nage _4 / _6_+^G _( Tomoe Nage _1 / _3_+^F / ^G _( ^!Shiho Gatame _2_2_+_P _( Izuna Drop _^_4 / _6_+^F / ^G _@ Cho Yama Arashi close _4_1_2_3_6 / _6_3_2_1_4_+^F / ^G _@ Zenten Ukemi ^4_6_+_P _@ Ippon Seoi _4_1_2_3_6 / _6_3_2_1_4_+^F / ^G _@ Kuuchuu Ippon Seoi _^_4_1_2_3_6 / _6_3_2_1_4_+^F / ^G - MATLOK JADE - ───────────────────────────────────────────────────────────────────────── _( Monkey Flip _4 / _6_+^F / ^G _) Head Press _^_2_+^I _@ Spinning Wave ^4_6_+_P _@ Road Hurricane ^2_8_+_K _@ Overhead Kick ^4_6_+_K - SAMCHAY TOMYAMGUN - ───────────────────────────────────────────────────────────────────────── _( Got Ko Ti-Sok _4 / _6_+^F / ^G _( Got Ko Ti-Cau _4 / _6_+^I / ^J _@ Pap Soukau ^E_+^H / ^F_+^I / ^G_+^J _@ Maddron Jusarop _2_3_6_+_P _@ Ti Kaukoun _2_3_6_+_K - LEE DIENDOU - ───────────────────────────────────────────────────────────────────────── _( Shashin Kashiki _4 / _6_+^F _( Energy Thrust _4 / _6_+^G _@ Zesshou Hou _2_3_6_+_P _@ ^!Chosin Kou _6_+^F _@ Senkyuu Tai _2_3_6_+_K - MAKOTO MIZOGUCHI - ───────────────────────────────────────────────────────────────────────── _( Tsukami Nage _4 / _6_+^F / ^G _( Ashi Nage _4 / _6_+^I / ^J _@ Tiger Bazooka _2_3_6_+_P _@ Koryuu Sai _4_1_2_+_P _@ Ren Zoku Keri _2_3_6_+_K _@ ^!Single Follow _K _@ ^!Swipe _2_3_6_+_K _@ ^!Single Follow _K _@ ^!Finish _2_3_6_+_K - JEAN PIERRE - ───────────────────────────────────────────────────────────────────────── _( Frankensteiner _4 / _6_+^I / ^J _( Flying Mayor _^_4 / _6_+^F / ^G _) Slide _3_+^J _@ Needle Shower ^*_P _@ ^!Move _4 / _6 _@ Ball Rose ^4_6_+_P - MARSTORIUS - ───────────────────────────────────────────────────────────────────────── _( German Suplex _4 / _6_+^F / ^G _( Turn Slam _1 / _3_+^F / ^G _@ Double German close _4_1_2_3_6 / _6_3_2_1_4_+^F / ^G _@ Heel Kick ^4_6_+_K _@ Dash Lariat ^4_6_+_P _@ Moonsault Press ^2_8_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Clown and Karnov - Playable only with M.A.M.E. Cheats - CLOWN - ───────────────────────────────────────────────────────────────────────── _@ Pick a Card _2_3_6_+_P _@ Head Stamp _4 / _6_+_K _@ Spin Attack _4 / _6_+_P _@ Spin Drop _2_+_P - KARNOV - ───────────────────────────────────────────────────────────────────────── _@ Fireball _4 / _6_+_P _@ Fire Breath _2_3_6_+_P _@ Low Fire Breath _2_3_6_+_K _@ Super 100 Kick _4 / _6_+_K $end ################################################################################################### $info=karnovr $cmd Karnov's Revenge © 1994 Data East Fighter's History Dynamite Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Strong Punch (_K) _C : Weak Kick (_P) _D : Strong Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Retreat _4_4 - RAY McDOUGAL - ───────────────────────────────────────────────────────────────────────── _( D.D.T. _4 / _6_+_B _( Air D.D.T. _^_4 / _6_+_B _@ Big Tornado _2_3_6_+_P _@ Dynamite Tackle _6_6_+_P _@ Wheel Kick (_^)_2_1_4_+_K _@ Thunder Dynamite Tackle ^4_6_6_+_P - LIU FEILIN - ───────────────────────────────────────────────────────────────────────── _( Toge Hizaochi _4 / _6_+_B _) Crescent Slash _4 / _6_+_D _) Face Cracker close _4 / _6_+_D _) Flying Kick _^_2_+_D _@ Touroh Zan _2_3_6_+_P _@ Kuuchuu Touroh Zan _^_4_1_2_+_P _@ Hakkaku Soubi Ken ^2_8_+_P _@ Kakkou Hakkaku Soubi Ken ^1_2_3_6_9_+_P - RYOKO KANO - ───────────────────────────────────────────────────────────────────────── _( Ura Nage _4 / _6_+_B _( Tomoe Nage _1 / _3_+_B _( ^!Shiho Gatame _2_2_+_P _( Izuna Drop _^_4 / _6_+_B _) Double Fist Sweep _1 / _3_+_B _@ Cho Yama Arashi close _4_1_2_3_6 / _6_3_2_1_4_+_P _@ Zenten Ukemi ^4_6_+_C / _D _@ Ippon Seoi _4_1_2_3_6 / _6_3_2_1_4_+_P _@ Kuuchuu Ippon Seoi _^_4_1_2_3_6 / _6_3_2_1_4_+_P _@ Kata Guruma close _4_7_8_9_6 / _6_9_8_7_4_+_P - MATLOK JADE - ───────────────────────────────────────────────────────────────────────── _( Monkey Flip _4 / _6_+_B _) Head Press _^_2_+_K _@ Spinning Wave ^4_6_+_P _@ Overhead Kick ^4_6_+_K _@ Road Hurricane ^2_8_+_K _@ Loop Hurricane ^2_8_+_C_+_D, ^*_K _@ ^!Move _4 / _6 - SAMCHAY TOMYAMGUN - ───────────────────────────────────────────────────────────────────────── _( Got Ko Ti-Sok _4 / _6_+_B _( Got Ko Ti-Cau _4 / _6_+_D _) Ma Lan _6_+_B _) Tiip _6_+_D _@ Maddron Jusarop _2_3_6_+_P _@ Ti Kaukoun _2_3_6_+_K _@ Ti Kau Roi _6_1_2_3_+_K _@ Pap Soukau _A_+_C / _B_+_D - LEE DIENDOU - ───────────────────────────────────────────────────────────────────────── _( Shashin Kashiki _4 / _6_+_B _@ Zesshou Hou _2_3_6_+_P _@ ^!Chosin Kou _6_+_A _@ ^!Tetsuzan Kou _6_+_B _@ Super Zesshou Hou _2_3_6_4_+_P _@ ^!Chosin Kou _6_6_+_A _@ ^!Tetsuzan Kou _6_6_+_B _@ Senkyuu Tai _2_3_6_+_K _@ Mouko Kouhazan _4_6_1_2_3_+_A_+_B - MAKOTO MIZOGUCHI - ───────────────────────────────────────────────────────────────────────── _( Tsukami Nage _4 / _6_+_B _( Ashi Nage _4 / _6_+_D _@ Tiger Bazooka _2_3_6_+_P _@ Koryuu Sai _4_1_2_+_P _@ Ren Zoku Keri _2_3_6_+_K _@ ^!Single Follow _K _@ ^!Swipe _2_3_6_+_K _@ ^!Single Follow _K _@ ^!Finish _2_3_6_+_K _@ Gottsui Tiger Bazooka _2_3_6_+_A_+_B_+_C_+_D _@ Sho Ten Sai close _4_1_2_+_A_+_B_+_C_+_D - JEAN PIERRE - ───────────────────────────────────────────────────────────────────────── _( Frankensteiner _4 / _6_+_B / _D _( Flying Mayor _^_4 / _6_+_B _) Slide _3_+_C _) Heavy Slide _3_+_D _@ Needle Shower ^*_P _@ ^!Move _4 / _6 _@ Ball Rose ^4_6_+_P _@ Flic Flac ^2_6_+_K _@ Chojaku Needle Shower _A_+_B_+_C_+_D, ^*_P _@ ^!Move _4 / _6 _@ Rondato ^3_2_1_4_+_K - MARSTORIUS - ───────────────────────────────────────────────────────────────────────── _( German Suplex _4 / _6_+_B _( Turn Slam _1 / _3_+_B _) Enzuigiri _9_+_D _) Body Slash _^_2_+_B _) Dropkick _^_2_+_D _@ Dash Lariat ^4_6_+_P _@ Catch German close ^4_6_+_P _@ Moonsault Press ^2_8_+_P _@ Double German close _4_1_2_3_6 / _6_3_2_1_4_+_P _@ Heel Kick ^4_6_+_K _@ Drill Power Slam _4_7_8_9_6 / _6_9_8_7_4_+_P _@ Jumping Knee Press ^2_8_+_K - LIU YUNGMIE - ───────────────────────────────────────────────────────────────────────── _( Tomoe Nage _4 / _6_+_B _) Sankaku Tobi jump against the wall _?_+_P / _K _) ^!Sambal Chagi _2_+_D _@ Aura Smash _^_2_3_6_+_P _@ Nerichagi _6_1_2_3_+_K _@ Fire Binta ^*_P_+_K _@ ^!Move _4 / _6 - ZAZIE MUHABA - ───────────────────────────────────────────────────────────────────────── _( Choke Suplex _4 / _6_+_B _) Reaching Straight _4 / _6_+_B _) Wild Swing close _4 / _6_+_B _@ Vulcan Hook ^*_P _@ ^!Move _4 / _6 _@ Hellfire _4_1_2_+_P _@ Ducking _6_6_+_K _@ ^!Sliding _6_+_K _@ Double Backstep _6_4_+_C _@ Tricky Feet _6_4_+_D _@ Chojaku Vulcan Hook _A_+_B_+_C_+_D, ^*_P _@ ^!Move _4 / _6 _@ Deshikakato _8_2_+_C _@ Axe Deshikakato _8_2_+_D - CLOWN - ───────────────────────────────────────────────────────────────────────── _( Circus Tumble _4 / _6_+_B _@ Pick a Card ^4_6_+_P _@ Head Stamp ^1_9_+_P _@ Spin Attack ^1_6_+_K _@ Spin Drop ^1_8_+_K - KARNOV - ───────────────────────────────────────────────────────────────────────── _( Finishing Headbutt _4 / _6_+_B _@ Fireball _2_3_6_+_P _@ Fire Breath _6_6_+_P _@ Low Fire Breath _6_6_+_K _@ Super 100 Kick ^4_6_+_K _@ Ballon Attack (_^)_6_3_2_1_4_7_+_P _@ ^!Move _4 / _6 - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Ox - Playable only with M.A.M.E. Cheats - OX - ───────────────────────────────────────────────────────────────────────── _( Gore Toss _4 / _6_+_A / _C / _D _@ Bull Charging _2_+_D - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Ox on Stage 14 (Extra Round) - Complete the game without lose a round $end ################################################################################################### $info=fgtlayer,fgtlayerja $cmd Fighting Layer © 1998 Namco Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Barrage Blows _# Hard Attacks _` Barrage Blows - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) ^!Side Switch close _P _) Retreat _4_4 _) Dodge Out _6_+^G _) Dodge In _6_+^J _) Throw Escape when thrown _4 / _6_+^F / ^I _) Super Elusion being hit (_^)^T (1 for match) _) Hard Reversal (1LV) knocked down ^E_+^H / ^F_+^I / ^G_+^J - TETSUO KATO - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw Drop _4 / _6_+^F _( Crushing Knee _4 / _6_+^I _) Punch to Kick Combo ^E^E^E^E^E _) Double Kick _6_+^I _) Reverse Side Fist _4_+^G _) Back Kick _4_+^J _@ Mukuro Wari _2_3_6_+_P _@ Strong Mukuro Wari _2_3_6_+^W _@ Shin Mukuro Wari _2_3_6_+^U _@ Takigi Kudaki _2_1_4_+_P _@ ^!Combo Skill ^E^F^G^H^I _@ Tsuri Kane Wari _6_2_3_+_P (^*) _* Kan Matsuri _2_3_6_2_3_6_+_P _* Kou Gyouji _2_1_4_2_1_4_+_P (_O) _# Horse Leg ^E_+^H / ^F_+^I / ^G_+^J - GEORGE JENSENT - ───────────────────────────────────────────────────────────────────────── _( Shoulder Slam _4 / _6_+^F _( Capture Roll Arm Break _4 / _6_+^I _) Double Punch-Side Punch ^E^E^E _) Double Punch-Dropping Heel ^E^E_6_+^E _) Side Punch _6_+^F _) Smash Kick _6_+^I _) Roll Fist _4_+^F _) Sankaku Tobi jump against the wall _9 _@ Roll Hook dashing ^F _@ Bajirisuku dashing ^G _@ Burotsukeido dashing, close ^W _@ Eagle Crow dashing _K _@ Kirusobatsuto _2_3_6_+_K _@ Eagle Crow _2_1_4_+_K _* Jaguar Rush _2_3_6_2_3_6_+_P _* Phalanx (_^)_2_3_6_2_3_6_+_K _# Air Fang ^E_+^H / ^F_+^I / ^G_+^J - HONG GILLSO - ───────────────────────────────────────────────────────────────────────── _( Kicks to Arm Bar _4 / _6_+^F _( Reverse Trap Kick _4 / _6_+^I _) Kick-Chain Starter _K _) ^!Kick-Chain _K (x3) _) ^!Delay _O_P _) ^!Axe Kick _6_+^J _) ^!Change Posture ^U _) Seal Fang _6_+^I _) ^!Kick-Chain _K (x3) _) ^!Delay _O_P _) ^!Axe Kick _6_+^J _) ^!Change Posture ^U _) Tail Attack _4_+^I _) ^!Kick-Chain _K (x3) _) ^!Delay _O_P _) ^!Axe Kick _6_+^J _) ^!Change Posture ^U _) Change Posture ^U _@ Side Pair _2_3_6_+_K _@ Instant Mouth _6_2_3_+_K _@ Reverse Move _4_2_1_+_P (reverse mid/Specials) _@ Back Rotation _4_2_1_+_K _@ Knockdown Kick _6_3_2_1_4_+_K _* Instant Dragon _2_3_6_2_3_6_+_K _* Mouth Empty _2_1_4_2_1_4_+_K _# Alligator Rotation ^E_+^H / ^F_+^I / ^G_+^J - LAN YINGHUA - ───────────────────────────────────────────────────────────────────────── _( Redirect _4 / _6_+^F _( Headlock Kicks _4 / _6_+^I _) Punches to Palm Push ^E^E^E^E^E _) Break _6_+^F _) Delayed Mid Kick _4_+^J _) High Dodge _2_+^U _) Low Dodge _4_+^U _) Stomp Kick _^_2_+^I _@ Straight Palm _2_3_6_+_P _@ ^!Lotus Palm _6_+_P _@ ^!Lotus Slide _6_+_K _@ Bath Heel _2_1_4_+_K _@ Bloom Scattering _6_2_3_+_K _@ Flashing Pupil _4_2_1_+_P (reverse high/mid/Specials) _* Indigo Dance _2_3_6_2_3_6_+_P _* Scattering Lotus (_^)_2_1_4_2_1_4_+_P / _K, _? (x3) _# Back Hammer ^E_+^H / ^F_+^I / ^G_+^J - EXODUS - ───────────────────────────────────────────────────────────────────────── _( Brainbuster _4 / _6_+^F _( Snapmare Torture _4 / _6_+^I _( Falling Powerslam _^_4 / _6_+^F _) Triple Chop ^E^E^E _) Forearm Scramble ^6_+^E^E^E _) Exodus Smile _6_+_S _) Rolling Elbow _4_+^G _) Knee Drop _^_2_+^G _@ EX Snake ^U _@ EX Lariat _6_2_3_+_P _@ EX Breath _2_3_6_+_K _@ EX Scratch _4_2_1_+_K _@ EX Bomb close _x_+_P _* EX Triple Lariat _2_3_6_2_3_6_+_P _* EX Press close _x_x_+_P _# EX Sand ^E_+^H / ^F_+^I / ^G_+^J - JIGJID BARTOL - ───────────────────────────────────────────────────────────────────────── _( Hammering Headbutt _4 / _6_+^F _( Release Suplex _4 / _6_+^I _) Punches to Stomp ^E^E^E^E _@ Diving Headbutt _2_3_6_+_P _@ Gaia Soul _2_3_6_+_K _@ Cross Soul _2_1_4_+_P (reverse high/mid/Specials) _@ Cross Steel _2_1_4_+_K (reverse low/Specials) _* Super Diving Headbutt _2_1_4_2_1_4_+_P (_O) _* Terra Drive _2_3_6_2_3_6_+_P _* Day Break _2_3_6_2_3_6_+_K _# Headbutt ^E_+^H / ^F_+^I / ^G_+^J - SHANG FENGHUANG - ───────────────────────────────────────────────────────────────────────── _( Thousand Pressure Points _4 / _6_+^F _( Rollover Stab Kick _4 / _6_+^I _) Slashing Nail ^*^E _) Blow Back Charge ^F^F^F^F _) Crushing Lows _2_+^H^H^H _) Side Attacking _6_+^F _) Side Wing _6_+^I _) Warm-up _6_+_S _) Fancy Footwork _6_3_2_1_4_+_P _@ Stopping Shell ^U _@ ^!Warm-up _O^U _@ Super Blow _4_4_+_P _@ ^!Control _4 / _6 _@ ^!Air Attack _P / _K _@ ^!Knee Medulla close _4 / _6_+^J _@ Blow Kick _4_4_+_K _@ Bottom Sleeping _2_1_4_+_K _@ ^!Spiral Shellfish _K _@ ^!Super Blow ^8_+_O_P _@ ^!Control _4 / _6 _@ ^!Air Attack _P / _K _@ ^!Knee Medulla close _4 / _6_+^J _@ ^!Cancel _P _* Fang Nail Mountain _2_3_6_2_3_6_+_P _* ^!Reverse Nail _2_3_6_+_P _* ^!Throat Slash _2_3_6_+_P _* ^!Finishing Nail _2_3_6_+_P _* Attacking Wing (_^)_2_3_6_2_3_6_+_K _# Reverse Side Nail ^E_+^H / ^F_+^I / ^G_+^J - ALLEN SNIDER - ───────────────────────────────────────────────────────────────────────── _( Nagete Kiwameru Waza _4 / _6_+^F _) Uryaa Kick _6_+^I _@ Soul Force _2_3_6_+_P _@ Rising Dragon _6_2_3_+_P _@ Justice Fist _4_1_2_+_P _@ Vaulting Kick close _6_3_2_1_4_+_K _* Fire Force _2_3_6_2_3_6_+_P _* Triple Break _2_3_6_2_3_6_+_K _* Ratsushinguasaruto _2_1_4_2_1_4_+^V _* ^!Tsuika Kougeki 1 _2_3_6_+_P _* ^!Tsuika Kougeki 2 (1LV) _4_1_2_+_P _* ^!Tsuika Kougeki 3 (1LV) _6_+_P _* ^!Finishing Popup Kick _2_3_6_4_+_K _* Ratsushingureido (^M) _2_1_4_2_1_4_+^W _# Jumping Knuckle ^E_+^H / ^F_+^I / ^G_+^J - SESSYU TSUKIKAGE - ───────────────────────────────────────────────────────────────────────── _( Arm Drag Takedown _4 / _6_+^F _( Overhead Judo Throw _4 / _6_+^I _) Swift Slashes-Back Slash ^E^E^E^E _) Swift Slashes-Low Back Slash ^E^E^E^H _) Back Slash _4_+^G _@ Dive Attack _^^U _@ Ground Shuriken _2_3_6_+_P _@ Air Shuriken _^_2_3_6_+_P _@ ^!Dive Attack _^^U _@ Chain Attack High _2_1_4_+_P _@ ^!Tsuika Kougeki _2_3_6_+_P _@ ^!Chain Attack Low _K _@ Chain Attack Low _2_1_4_+_K _@ ^!Low Tsuika Kougeki _2_3_6_+_K _@ ^!Chain Attack High _P _@ Teleport _4_2_1_+_P _* Eight Serpents _2_3_6_2_3_6_+_P _* Strong Wind (_^)_2_1_4_2_1_4_+_P _# Death Slash ^E_+^H / ^F_+^I / ^G_+^J - CAPRICCIO - ───────────────────────────────────────────────────────────────────────── _( Head Toss _4 / _6_+^F / ^I _@ Terotero _2_3_6_+_P _@ ^!Bug Hop _P _@ Oro _2_1_4_+_P / _K _@ ^!Ron Right _6_2_3_+_K _@ ^!Ron Left _4_2_1_+_K _@ ^!Tsumo _4_2_1_+_P (x2) _@ ^!Oronmo close to mushroom _2_2_+_P _@ ^!Orugena (_^)_P / _K _@ ^!Oroigu _4_2_1_+_P _@ ^!Orooro _2_1_4_+_P _@ Upunka _6_2_3_+_P _* Gaburitsuchiyo _^_2_3_6_2_3_6_+_P / _K _* Baburitsuchiyo _2_3_6_2_3_6_+_K _* ^!Move _4 / _6 _# Mohebe ^E_+^H / ^F_+^I / ^G_+^J - BLAIR DAME - ───────────────────────────────────────────────────────────────────────── _( Neck Throw _4 / _6_+^F _( Tsukami Hiza Kick _4 / _6_+^I _( ^!Lightning Knee _6_2_3_+_K _) Surging Rush ^E^E^E^E^E _) Step Side Kick _6_+^I _@ Sliding Arrow _2_3_6_+_K _@ Shoot Kick _2_1_4_+_K (x3) _@ Crescent Kick _^_2_1_4_+_K _* Huearigihuto (_^)_2_3_6_2_3_6_+_P, ^*^E^G^E_. _* Spin Side Shoot _2_3_6_2_3_6_+_K _# Trick Kick ^E_+^H / ^F_+^I / ^G_+^J - JANIS LUCIANI - ───────────────────────────────────────────────────────────────────────── STANDARD MODE _( Fire Bomb _4 / _6_+^F _) Deadly Assassin ^E^E^E^E _) Turn Cutting _6_+^F _) Neck Cutting _6_+^I _@ Darts Cutting _2_3_6_+_P _@ Butterfly _^_2_3_6_+_P _@ Fire Combination ^E^E_6_+^G _@ ^!Fire Frenzy ^*_P / _K _@ Hell Dive _6_6_+_P _* Knife Combination _2_3_6_2_3_6_+_P _* Missile Shot _2_1_4_2_1_4_+_P _* ^!Control _2 / _8 _* Change: KNIFE MODE _2_3_6_2_3_6_+_K _# Mid Cutting ^E_+^H / ^F_+^I / ^G_+^J KNIFE MODE _( Blind Shooting _4 / _6_+^F _) Walk In _8 _) Walk Out _2 _@ Valkiria _2_3_6_+_P _@ Runner Away _? _? (same direction) _@ ^!Hell Dive _P _@ ^!Hell Slide _K _@ Hell Turn _?_+^U _@ ^!Butterfly _P _@ Duck Shot _2_1_4_+_P _@ ^!Rapid Fire ^*_P _@ ^!Cancel _2_1_4_+_P / _K _@ Duck Shot Fake _2_1_4_+_K _@ ^!Fake Shot _P / _K _@ Knife Mode Cancel: STANDARD MODE _2_3_6_+_K _* Knife Combination _2_3_6_2_3_6_+_P _* Missile Shot _2_1_4_2_1_4_+_P _* ^!Control _2 / _8 _# Mid Cutting ^E_+^H / ^F_+^I / ^G_+^J - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Joe Fendi (the time to unlock is unknown for now) - Preston Ajax (the time to unlock is unknown for now) - Clemence Cleiver (the time to unlock is unknown for now) - Tiger (the time to unlock is unknown for now) - Shark (the time to unlock is unknown for now) - JOE FENDI - ───────────────────────────────────────────────────────────────────────── _( Clinch Punch _4 / _6_+^F _( Stamp Punch _4 / _6_+^I _) One-Two ^E^E _) Punch to Dirty Headbutt ^F^F^F _) Power Punches ^G^G^G _) Stomach Crash _4_+^F _) Face Crash _4_+^G _) Guard Advance _K / _2_+_K _@ Punch Combo _4_1_2_3_6_+_P _@ Upper _6_2_3_+_P _@ Jaw Push _6_3_2_1_4_+_P _@ Victory Celebration _2_3_6_+_K _@ Bob and Weave _2_1_4_+_K _* Skull Break _2_3_6_2_3_6_+_P _* Super Gloves _2_1_4_2_1_4_+_P (damage increased for punches) _# Straight Punch ^E_+^H / ^F_+^I / ^G_+^J - PRESTON AJAX - ───────────────────────────────────────────────────────────────────────── _( Death Wire _4 / _6_+^F _( Cradle D.D.T. _4 / _6_+^I _) Hook and Swat ^F^F^F _) Shin Kick-Rising Kicks ^H^H^H _) Wipe Hand _4_+^G _) Sneaky Slide _3_+^G _@ Deadline _6_2_3_+_P _@ Front Trap _2_1_4_+_K _@ Eldorado close _6_3_2_1_4_+_P _@ ^!Part 2 close head _4_2_1_+_P _@ ^!Finish from behind _8_+^U _@ Scapegoat _4_2_1_+_P (reverse high/mid/Specials) _@ ^!Remote Control Blast reverse a punch, _2_3_6_+_P _* Stray Sweep _2_3_6_2_3_6_+_P _* ^!Remote Control Blast _2_3_6_+_P _* Gospel _2_3_6_2_3_6_+_K _* ^!Backbreaker _8_+_P _* ^!Remote Control Blast _2_3_6_+_P _* Air Gospel _^ close _2_3_6_2_3_6_+_K _* ^!Backbreaker _8_+_P _* ^!Remote Control Blast _2_3_6_+_P _* Bomb Punch _O^E_+^H / ^F_+^I / ^G_+^J, _6_3_2_1_4 _* ^!Remote Control Blast _2_3_6_+_P _# Charge Punch ^E_+^H / ^F_+^I / ^G_+^J - CLEMENCE CLEIVER - ───────────────────────────────────────────────────────────────────────── _( Belly to Back Suplex _4 / _6_+^F _( Vertical Suplex _4 / _6_+^I _( Low Grab opponent knocked down _2_+^G / ^J _) Chops ^E^E^E _) Cross Kick _6_+^I _) High Kick _4_+^J _) Back Kick _^_2_+^J _@ Waust Attack ^U _@ Lariat _6_2_3_+_P _@ Headbutts _4_2_1_+_P _@ Body Splash _2_3_6_+_K _@ Spinning Grab close _x_+_P _@ Rope Launch close _6_3_2_1_4_+_K _* Backbreaker _2_3_6_2_3_6_+_K _* Super Spinning Grab close _x_x_+_P _* Turnbuckle Suplex close _x_x_+_K (roped arena stage only) _# Jump High Kick ^E_+^H / ^F_+^I / ^G_+^J - TIGER - ───────────────────────────────────────────────────────────────────────── _) Backdash _4_4 _) Backdash Outward _8_8 _) Backdash Inward _2_2 _) Side Roll ^T _@ Roar _2_3_6_+_P _@ Growl _2_1_4_+_P _@ Auto Prowl _2_3_6_+_K _@ Playful Growl _2_1_4_+_K - SHARK - ───────────────────────────────────────────────────────────────────────── _) Dash Swim ^T _@ Charging Snout _2_3_6_+_P _@ Tail Snap _2_3_6_+_K _@ Snack Time _2_1_4_+_K _@ Roll _2_1_4_+_P $end ################################################################################################### $info=fvipers,fvipersb $cmd Fighting Vipers © 1995 Sega Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick _G : Guard _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws _) Command Moves _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - g = Hits Knocked Down Opponent - B = Break Armour Attack - - = No Hit _` Positions - BK = Back Turned - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) Crawl Forward ^3 _) Crawl Backward ^1 _) Normal Jump _8 _) Low Jump _X_8 _) Backflip _7 _) Sankaku Tobi jump against the wall _) Flipout knocked down on air _P_+_K_+_G _) Get Up knocked down ^*_P _) Roll to Background and Get Up knocked down _8 _) Roll to Foreground and Get Up knocked down _2 _) Roll Backwards and Get Up knocked down _4 _) Roll Forward and Get Up knocked down _6 _) Armour Blast _6_4_6_4_+_P_+_K_+_G - GRACE - ───────────────────────────────────────────────────────────────────────── _( Wall Rush _P_+_G _( Shoulder Breaker _6_4_+_P_+_K_+_G _( Hip Toss _2_4_+_P_+_G _( Wall Scratch opponent close to wall _P_+_G _( Punching Wall Press opponent close to wall _P_P_P _( Wall Exchange against the wall _P_+_G _( Back Drop from behind _P_+_G _( Frankensteiner _^_2_+_P_+_K_+_G Strings Moves _P_P_P_P_P hhhhh _P_P_K hhB _P_K_K hhh _P_+_K m _P_2_+_K hl _K_K_K hhh _K_+_G_K_K hhm _K_+_G_3_+_K_K hmh _6_+_K_+_G_K mh _6_6_+_P B _4_+_P B _4_+_K B _4_+_K_4_+_K B _2_+_P_K ll _2_+_K_+_G_K_K_K_K lllll _3_+_K_K_K mmm _3_3_+_K m _8_+_P m _8_+_K m ^8_+_P m ^8_+_K m _7_+_K m _^^6_+_K m _^^4_+_K m running _P_+_G B running _K_+_G m running _2_+_K B running _9_+_K m opponent knocked down _2_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _2_+_P l _2_+_K l _8_+_K m - PICKY - ───────────────────────────────────────────────────────────────────────── _( Wall Rush _P_+_G _( Overhead Cannon _4_6_+_P_+_G _( Between Legs Switch _2_+_P_+_K_+_G _( ^!Mule Kick _4_+_K _( Wall Ram opponent close to wall _P_+_G _( Punching Wall Press opponent close to wall _P_P_P _( Double Knee opponent close to wall _4_6_+_K _( Wall Exchange against the wall _P_+_G _( Back Drop from behind _P_+_G _( Air Grab _^_4_+_P_+_K_+_G _( Frankensteiner _^_2_+_P_+_K_+_G _) Wall Climb jump against the wall _8_+_P Strings Moves _P_P_P hhh _P_P_K hhm _P_P_6_+_P_K hhmh _P_P_6_+_P_6_+_K hhmm _P_P_6_+_K_K hhmm _P_P_2_+_K_K hhmh _P_K hm _P_2_+_K hl _K_+_G m _6_+_K_K mh _4_+_P B _4_+_K B _4_+_K_4_+_K B _4_6_6_+_P B _2_+_P_K ll _2_+_K_K mh _2_+_K_K_+_G mm _2_3_6_+_K h ^2_6_+_K_+_G m _3_+_P_K Bh _3_+_P_6_+_K Bm _3_+_K m _8_+_P m _8_+_K m ^8_+_P m ^8_+_K m _^^6_+_K m _^^4_+_K m against the wall _1_+_K m running _P_+_K_+_G_K mm running _P_+_K_+_G_2_+_K ml running _2_+_K B opponent knocked down _2_+_P g opponent knocked down _2_+_K_K_K ggg opponent knocked down _8_+_P g opponent knocked down, jump against the wall _8_+_P g BACK TURNED (BK) Strings Moves _2_+_P l _2_+_K l _8_+_K m - BAHN - ───────────────────────────────────────────────────────────────────────── _( Wall Rush _P_+_G _( Heel Sweep _4_+_P_+_G _( Crushing Headbutt _4_6_+_P_+_K_+_G _( Wall Press opponent close to wall _P_+_G _( Wall Exchange against the wall _P_+_G _( Atomic Drop from behind _P_+_G Strings Moves _P_+_K_+_G B _6_+_P m _6_6_+_P_4_6_+_P_+_K mB _6_6_+_K h _6_2_3_+_P_6_2_3_+_P mm ^6_+_P B _4_+_P B _4_+_P_4_+_P B _4_6_+_P B _4_6_6_+_P_+_K B _4_2_1_+_P_P BB _4_2_1_+_P_6_2_3_+_P BB _1^3_P B _3_+_P m _3_+_K B _8_+_P m _8_+_K m ^8_+_P m ^8_+_K m _^^6_+_K m _^^4_+_K m running _P_+_K B running _P_+_G B running _2_+_K B running _9_+_K m opponent knocked down _2_+_P_P gg opponent knocked down _2_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _2_+_P l _2_+_K l _8_+_K m - CANDY (HONEY) - ───────────────────────────────────────────────────────────────────────── _( Wall Rush _P_+_G _( Back Wall Rush _4_+_P_+_G _( Between Legs Switch _2_+_P_+_K_+_G _( Cat Flip _2_4_+_P_+_G _( Face Sit _1_6_+_P_+_G _( Leapfrog Switch _9_+_P _( Wall Press opponent close to wall _P_+_G _( Punching Wall Press opponent close to wall _P_P_P _( Wall Exchange against the wall _P_+_G _( Back Drop from behind _P_+_G _( Knee Trap from behind _P_+_K_+_G _( Air Grab _^_4_+_P_+_K_+_G _) Wall Climb jump against the wall _8_+_P Strings Moves _P_P_P_K hhhm _P_P_P_2_+_K hhhl _P_K hh _P_+_K_+_G_P_+_K_+_G Bm _K_+_G m _6_+_P_P_P mmB _6_6_+_P B _6_6_+_K_+_G m _6_2_3_+_P m _4_+_P m _4_+_K B _4_+_K_4_+_K B _2_+_P_K ll _2_+_K_K mh ^2_N_K_K mm ^2_N_K_7_+_K mm ^2_N_K_K_+_G mm ^2_+_K_K_P llB ^2_+_K_K_K lll ^2_+_K_K_N_K llh _1_+_K_K_K llh _1_+_K_K_2_+_P llB _1_+_K_K_2_+_K lll _3_+_P m _3_+_K m _3_3_+_P B _8_+_P m _8_+_K m ^8_+_P m ^8_+_K m _7_+_K m _^^6_+_K m _^^4_+_K m running _P_+_G B running _2_+_K B running _9_+_K m opponent knocked down _2_+_P_P_P_P_P ggggg opponent knocked down _2_+_K g opponent knocked down _8_+_P g opponent knocked down, jump against the wall _8_+_P g BACK TURNED (BK) Strings Moves _2_+_P l _2_+_K l _8_+_K l - RAXEL - ───────────────────────────────────────────────────────────────────────── _( Wall Rush _P_+_G _( Overhead Cannon _6_6_+_P_+_G _( Neck Breaker _4_6_+_P_+_G _( Crashdown _8_2_+_P_+_G _( Wall Press opponent close to wall _P_+_G _( Punching Wall Press opponent close to wall _P_P_P _( Wall Exchange against the wall _P_+_G _( Back Drop from behind _P_+_G Strings Moves _P_P_P hhm _P_P_K hhB _P_K hh _K_K hm _K_+_G m _6_+_P_P_P mhB _6_+_P_K_P_6_+_K_+_G mmhh _6_+_P_K_P_2_+_K_+_G mmhl _6_+_K m _6_+_K_+_G_2_3_6_+_K_2_3_6_+_K BBB _6_6_+_P B _4_+_P m _4_+_K m _4_+_K_4_+_K m _2_+_K_+_G l ^2_N_+_K m _3_+_P_P mB _3_+_K_P_6_+_K_+_G mhh _3_+_K_P_2_+_K_+_G mhl _3_3_+_P_P hm _8_+_P m _8_+_K m ^8_+_P m ^8_+_K m _7_+_K m _^^6_+_K m _^^4_+_K m running _P_+_G B running _2_+_K B running _9_+_K m opponent knocked down _2_+_P g opponent knocked down _2_2_+_P g opponent knocked down _2_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _2_+_P l _2_+_K l _8_+_K m - JANE - ───────────────────────────────────────────────────────────────────────── _( Clinch Punch _P_+_G _( ^!Double Clinch Punch _P _( ^!Knee _6_+_K _( Punching Clinch Knee _P_P_6_+_K _( Clinch Knee _K_+_G _( Brainbuster _6_4_+_P_+_G _( Backbreaker _6_2_+_P_+_G _( Double Clinch Knee _4_1_2_3_6_+_K_+_G _( ^!Triple Clinch Knee _2_6_+_K _( Wall Scrape opponent close to wall _P_+_G _( Punching Wall Press opponent close to wall _P_P_P _( Wall Knee opponent close to wall _K_+_G _( ^!Double Wall Knee _K_+_G _( Wall Exchange against the wall _P_+_G _( Neck Breaker from behind _P_+_G _( Tiger Suplex from behind _P_+_K_+_G _) Wall Climb jump against the wall _8_+_P Strings Moves _P_P_P hhm _P_P_K hhh _P_P_4_+_P hhm _P_P_2_+_K hhl _P_K_P hhm _6_+_P_P mm _6_+_K m _6_6_+_P B _6_2_3_+_P B _4_+_P B _4_+_P_4_+_P B _4_1_2_3_6_+_P B _2_+_P_K ll _2_+_K_+_G_K lh _2_3_6_+_P m ^2_N_K m ^2_+_K_+_G_K ll ^2_6_+_K m ^2_3_+_P m _3_+_P m _3_+_K m _8_+_P m _8_+_K m ^8_+_P m ^8_+_K m _^^6_+_K m _^^4_+_K m running _P_+_G B running _2_+_K B running _9_+_K m opponent knocked down _2_+_P g opponent knocked down _2_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _2_+_P l _2_+_K l _8_+_K m - TOKIO - ───────────────────────────────────────────────────────────────────────── _( Wall Rush _P_+_G _( Neck Throw _6_4_+_P_+_G _( Rolling Throw _6_4_+_P_+_K_+_G _( Arm Crutch Slam _4_+_P_+_G _( Wall Press opponent close to wall _P_+_G _( Punching Wall Press opponent close to wall _P_P_P _( Double Knee opponent close to wall _4_6_+_K _( Wall Exchange against the wall _P_+_G _( Back Drop from behind _P_+_G _) Bellyflop _6_2_+_P_+_K_+_G Strings Moves _P_P_P hmm _P_P_K hmh _P_K hh _K_P_P_P_K hhhhh _K_P_P_P_4_+_K hhhhm _K_P_P_P_2_+_K hhhhl _K_P_P_K hhhh _K_P_P_4_+_K hhhm _K_P_K hhh _K_+_G_K_K hmm _K_+_G_2_+_K hl _6_+_P_P_P mmm _6_+_P_P_2_6_+_P mmh _6_+_K m _6_+_K_+_G_K hh _6_+_K_+_G_2_+_K hl _6_+_K_+_G_3_+_K hm _6_2_+_P_+_K_+_G_K -m ^6_+_K h _4_+_K B _4_+_K_4_+_K B _2_+_K_+_G_P_P_P_K lhhhh _2_+_K_+_G_P_P_P_4_+_K lhhhm _2_+_K_+_G_P_P_P_2_+_K lhhhl _2_+_K_+_G_P_P_K lhhh _2_+_K_+_G_P_P_4_+_K lhhm _2_+_K_+_G_P_K lhh _2_+_K_+_G_K_K lhm ^2_N_K m ^2_+_K_+_G_K_K lll _3_+_P m _3_+_K_K_6_+_K mmm _3_+_K_+_G_6_+_K mm _8_+_P m _8_+_K m ^8_+_P m ^8_+_K m _7_+_K m _^^6_+_K m _^^4_+_K m running _P_+_G B running _2_+_K B running _9_+_K m opponent knocked down _2_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _2_+_P l _2_+_K l _8_+_K m - SANMAN - ───────────────────────────────────────────────────────────────────────── _( Bowling Throw _P_+_G _( Bearhug _6_4_+_P_+_G _( ^!Crush _4_4_+_P_+_G _( Canadian Backbreaker _6_4_+_P_+_K_+_G _( Neck Hang Slam _6_3_2_1_4_+_P_+_G _( ^!Triple Slam _6_4_+_P_+_G _( ^!Typhoon _x_+_P_+_G _( Giant Swing _4_1_2_3_6_+_P _( Wall Press opponent close to wall _P_+_G _( Punching Wall Press opponent close to wall _P_P_P _( Double Powerbomb opponent close to wall _4_6_+_P_+_G _( Wall Exchange against the wall _P_+_G _( Back Drop from behind _P_+_G _( Piledriver crouching opponent _3_3_+_P_+_G _( Iron Claw crouching opponent, opponent close to wall _2_+_P_+_G _( Neck Hang Double Slam opponent knocked down, close head _2_4_6_+_P _( Slow Giant Swing opponent knocked down, close feet _4_1_2_3_6_+_P Strings Moves _P_P_P hmm _P_P_K hmB _P_K hh _P_+_K_+_G_P_+_K_+_G mm _P_3_+_P_K hmm _6_+_P_P_P_P_P mmmmm _6_6_+_P B _4_+_K B _4_+_K_4_+_K B _4_6_+_P_P_P mmm _2_+_P_+_K_+_G_2_+_P mm _2_+_P_+_K_+_G_2_+_P_+_G mm _2_+_K_+_G l _3_+_P_P_K mmm _3_+_P_+_G m _3_+_K m _8_+_P m _8_+_K m ^8_+_P m ^8_+_K m _^^6_+_P m _^^6_+_K m _^^4_+_K m running _2_+_K B running _9_+_K m opponent knocked down _2_+_K g opponent knocked down _8_+_P g BACK TURNED (BK) Strings Moves _2_+_P l _2_+_K l _8_+_K m - CHEATS - ───────────────────────────────────────────────────────────────────────── _` 2nd Color - On the Character Select Screen _O_S and move the cursor to character to be chosen _` Random Mode - After insert coins ^8 and press _S _` Ranking Mode - On the Test Mode, go to GAME ASSIGNMENT and turns RANKING MODE to ON - After insert coins _O_P_+_K_+_G and press _S $end ################################################################################################### $info=ffight,ffighta,ffightj,ffightj1,ffightj2,ffightj3,ffightj4,ffightu,ffightu1,ffightua,ffightub,ffightuc $cmd Final Fight © 1990 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Desperation Moves _` Desperation Moves - Needs a small amount of Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Pick Up Object close to object _A _) Pick Up Weapon close to weapon _A - GUY - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Tsukami Nage ^*_A _( ^!Bushin-ryuu Seoi Nage _4 / _6_+_A _( ^!Jump Escape @J-button _) Bushin Gokusa Ken _A_A_A_A _) ^!Bushin Gokusa Ken Finish _A _) ^!Bushin-ryuu Seoi Nage _4_+_A _) Skyward Kick @J-button _A _) ^!Short Knee Cancel _2_+_A _) Straight Jump Kick diagonal jump _A _) ^!Short Knee Cancel _2_+_A _) Short Knee @J-button _2_+_A _) ^!Jump Kick Cancel _A _) Wall Jump jump toward the wall @J-button _) ^!Straight Jump Kick _A _) ^!Short Knee _2_+_A _* Bushin Senpuu Kyaku _A_+@J-button - CODY TRAVERS - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Knee Strike _A _( ^!Shoulder Toss _4 / _6_+_A _( ^!Jump Escape @J-button _) Jabs-Stomach Blow _A_A_A _) ^!Uppercut _A _) ^!Shoulder Toss _4_+_A _) Knife Stabbing with Knife, close _A _) Skyward Kick @J-button _A _) ^!Knee Drop Cancel _2_+_A _) Jump Kick diagonal jump _A _) ^!Knee Drop Cancel _2_+_A _) Knee Drop @J-button _2_+_A _) ^!Jump Kick Cancel _A _* Crack Kick _A_+@J-button - MIKE HAGGAR - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Repeated Headbutts ^*_A _( ^!Suplex _4 / _6_+_A _( ^!Jump Grapple @J-button _( ^!Piledriver _A _) Gut Punches _A_A _) ^!Side Hammer _A _) ^!Suplex _4_+_A _) Drop Kick diagonal jump _A _) ^!Body Splash Cancel _2_+_A _) Body Splash @J-button _2_+_A _) ^!Drop Kick Cancel _A _* Double Lariat _A_+@J-button $end ################################################################################################### $info=ffreveng,ffrevng10 $cmd Final Fight Revenge © 1999 Capcom Final Revenge Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^G : Strong Punch (_P) ^s : Special ^H : Weak Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Supers _` Supers - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 / _6_+^s _) Retreat _4_4 / _4_+^s _) Sidestep In ^s _) Sidestep Out _2_+^s _) Pick Up Item / Weapon close to item / weapon ^s _) Change Weapon ^E_+^H _) Throw Weapon ^G_+^J - WEAPON COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── - Knifes Moves - _) Gutting Knife _6_+^E _) Shin Stab _6_+^H _) Crouching Shin Stab _3_+^E - Sticks Moves - _) Overhead Slap _6_+^E _) Toe Poke _6_+^H _) Knee Capper _3_+^E - Swords Moves - _) Overhead Slap _6_+^E _) Toe Poke _6_+^H _) Knee Capper _3_+^E - Chainsaw Moves - _) Overhead Slap _6_+^E _) Toe Poke _6_+^H _) Knee Capper _3_+^E - Gun Moves - _) Shoot Upward _6_+^G _) Crouching Shoot Upward _3_+^G - Stun Gun Moves - _) Shoot Upward _6_+^G _) Crouching Shoot Upward _3_+^G - Bomb Moves - _) Far Throw _6_+^G _) Crouching Far Throw _3_+^G - CODY TRAVERS - ───────────────────────────────────────────────────────────────────────── _( Belly-to-Belly Suplex _4 / _6_+^G _( Knee Jamboree _4 / _6_+^J _( ^!Shoulder Throw _4 / _6_+^G _) Glancing Upper _6_+^E _) Brawling Smash _6_+^G _) Push Kick _6_+^H _) Knee Drop _^_2_+^H _) Overdrive Wheel Kick _^_8_+^J _) Windmill Knife Swipe with Knife _4_+^G _) Diving Knife Twist with Knife _^_2_+^G _@ Strike Fist _2_3_6_+_P _@ Somersault Kick _6_2_3_+_K _@ Rapid Punch _6_2_3_+_P _@ Sobat Combo _2_1_4_+_K_K_K _@ Judo Catch ^W_+^s (reverse high/mid) _* Final Destruction _2_3_6_2_3_6_+_P, ^*_P / _K _* Hyper Active _6_3_2_1_4_+_P - GUY - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Tsukami Nage _4 / _6_+^J _( ^!Bushin-ryuu Seoi Nage _4 / _6_+^G _( Izuna Otoshi _^_4 / _6_+^G / ^J _) Bushin Upper _6_+^E _) Kubi Kudaki _6_+^G _) Push Kick _6_+^H _) Kamaitachi _6_+^J _) Bushin Slide _3_+^J _) Hiji Otoshi _^_2_+^G _) Sword Thrust with Sword _6_+^G _@ Shuriken (_^)_2_3_6_+_P _@ Forward Leap _4_1_2_3_6_+_K _@ ^!Bushin Izuna Otoshi close _K _@ ^!Izuna no Hiji Otoshi _K _@ Bushin Senpuu Kyaku _2_1_4_+_K _@ Hayagake: Kubikari dashing _P _@ Hayagake: Kage Sukui dashing _K _@ Shira Hadori ^W_+^s (reverse high/mid punch) _* Super Shinobi close _2_3_6_2_3_6_+_K _* ^!Throw Shurikens ^*^E _* ^!Throw Red Kunai ^*^G _* Shippu _6_3_2_1_4_+_P - DAMND - ───────────────────────────────────────────────────────────────────────── _( Punch Mayhem _4 / _6_+^G _( ^!Bulldog _4 / _6_+^J _( Backdrop _4 / _6_+^J _( Flying Clothesline _^_4 / _6_+^G / ^J _) Midsection Chop _6_+^E _) Lunging Rasta _6_+^G _) Drop Kick _6_+^J _) Headbutt _4_+^G _) Uppercut _3_+^G _@ Damnd Ball ^4_6_+_P _@ Sidestep Damnd Ball ^4_6_+_K _@ Guillotine Drop ^2_8_+_K _* Hyper Damnd _6_3_2_1_4_+^E (Custom Combo) _* Hyper Damnd _6_3_2_1_4_+^G (damage increased for Special Moves) _* Hyper Damnd _6_3_2_1_4_+^s (Super Armor) _* Emergency Whistle _2_3_6_2_3_6_+_P - POISON - ───────────────────────────────────────────────────────────────────────── _( Love Bites _4 / _6_+^G _( ^!Reverse Facebreaker _4 / _6_+^J _( Flying Clothesline _^_4 / _6_+^G / ^J _) Cat Paw _6_+^E _) Quick Whip _6_+^G _) Step Push Kick _6_+^J _) Straight Paw _3_+^E _) Sweeping Whip _3_+^G _) Drop Whip _^_2_+^G _@ Cat Claw _6_2_3_+_P _@ Handcuff _2_3_6_+_P _@ Whip _6_3_2_1_4_+_P (steal weapon) _* Poison Kiss _2_3_6_2_3_6_+_P _* Thunder Whip _2_3_6_2_3_6_+_K - SODOM - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw _4 / _6_+^G _) Groin Punch _6_+^E _) Side Kick _6_+^H _) Slide Kick _3_+^J _@ Jigoku Scrape _2_3_6_+_P _@ Butsumetsu Buster _x_+_P _@ Daikyo Burning _x_+_K _@ Shiraha Catch ^W_+^s (reverse high/mid/low punch) _* Meido no Miyage _2_3_6_2_3_6_+_P _* Tenchuu Satsu _x_x_+_P - EDI. E - ───────────────────────────────────────────────────────────────────────── _( Punch Mayhem _4 / _6_+^G _( ^!Police Brutality _4 / _6_+^J _( Bulldog _4 / _6_+^J _) Slap Down _6_+^E _) Clapper Jack _6_+^G _) Straight Punch _3_+^E _) Flying Head Butt _^_2_+^G _@ 44 Shot _2_3_6_+_P / _K _@ Taikuu 44 Shot _6_2_3_+_P _@ Nightstick _6_3_2_1_4_+^G _* Auto Arm _2_3_6_2_3_6_+_K (get a random weapon) _* Patrol Crash _2_3_6_2_3_6_+_P _* ^!Control _? - ANDORE - ───────────────────────────────────────────────────────────────────────── _( Neck Hanging Three _4 / _6_+^G _( ^!Choke Slam _4 / _6_+^J _( Hopping Piledriver _4 / _6_+^J _) Overhead Chop _6_+^E _) Giant Palm Bomber _6_+^G _) Hip Press _6_+^H _) Cossack Wannabe _3_+^J _) Butt Rush _^_2_+^J _@ Giant Chain _6_3_2_1_4_+_P _@ Giant Attack _4_1_2_3_6_+_P _@ Giant Hip Drop _6_2_3_+_K _@ Giant Slam close _x_+_K _* Giant Grab _2_3_6_2_3_6_+_P _* ^!Grab close _P _* Giant Meteo _2_3_6_2_3_6_+_K - EL GADO - ───────────────────────────────────────────────────────────────────────── _( Strangle _4 / _6_+^G _( Limb Breaker _4 / _6_+^J _( Frankensteiner _3_+^G _( Flying Back Breaker _^_4 / _6_+^G / ^J _) Quick Upper _6_+^E _) Push Kick _6_+^H _) Axe Kick _6_+^J _) Spinning Backfist _4_+^G _) Crawling Double Punch _3_+^H _) Diving Heel Smash _^_2_+^H / ^J _) Thigh Slice with Knife _6_+^G _) Jumping Knife Twist with Knife _3_+^G _) Crawling Lunge with Knife _3_+^J _) Downward Stab with Knife _^_2_+^E _) Diving Knife Twist with Knife _^_2_+^G _@ Assassin Knife ^4_6_+_P / _K _@ Scorpion Attack ^2_8_+_K_K _@ Assassin Trap ^W _@ ^!Trap Off ^W _@ Catch ^W_+^s (reverse high/mid) _* Death Scorpion _2_3_6_2_3_6_+_K _* Scorpion Veil _6_3_2_1_4_+_P _* ^!Throw Knife ^E _* ^!Throw Dynamite ^G - MIKE HAGGAR - ───────────────────────────────────────────────────────────────────────── _( Repeated Headbutts _4 / _6_+^G _( ^!Backdrop _4 / _6_+^J _( Jumping Piledriver _4 / _6_+^J _( Spinning Leg Takedown _3_+^G _( Repeated Headbutts dashing _P _( ^!Backdrop _4 / _6_+^J _( Jumping Piledriver dashing _K _( Piledriver Interceptor _^_4 / _6_+^G / ^J _) Forearm Slash _6_+^E _) Heavy Lunge _6_+^G _) Drop Kick _6_+^J _) Body Splash _^_2_+^G _) Knee Press _^_2_+^H _) Swinging Pìpe with Steel Pipe _6_+^G _) Hopping Overhead with Steel Pipe _3_+^G _@ Double Lariat ^W _@ ^!Move _4 / _6 _@ Quick Double Lariat ^V _@ ^!Move _4 / _6 _@ Spinning Piledriver _x_+_P _@ Violent Axe _6_2_3_+_P _@ Hammer Thru ^W_+^s (reverse high/mid) _* Gamble Slam close _x_x_+_P _* ^!Stop de Roulette _P / _K _* Giant Swing _2_3_6_2_3_6_+_K - ROLENTO SCHUGERG - ───────────────────────────────────────────────────────────────────────── _( Colonel Carrier _4 / _6_+^G _( Deadly Package _4 / _6_+^J _) Patriot Upper _6_+^E _) Straight Punch _3_+^E _) Angle Kick _1_+^H / ^J _) High-Angle Descent Kick _^_2_+^H / ^J _) Short Pole Tap with Stick _4_+^E _) Pole Upper with Stick _4_+^G _) Pole Poke with Stick _1_+^E _) Pole Trip with Stick _1_+^G _) Pogo Pole with Stick _^_2_+^E _) Pole Dive with Stick _^_2_+^G _@ Patroit Circle _2_3_6_+_P_P_P _@ Sky Dive _6_2_3_+_P _@ ^!Attack _P / _K _@ Mekong Delta Escape _2_1_4_+_K _@ ^!Attack _P / _K _* Take No Prisoner _2_3_6_2_3_6_+_K _* Hell Sniper _2_1_4_2_1_4_+_P _* ^!Move _? _* ^!Shoot _P / _K $end ################################################################################################### $info=fotns $cmd Fist of the North Star © 2005 Sega Hokuto no Ken Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch ^H : Weak Kick ^G : Hard Punch ^J : Hard Kick @E-button : Boost _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* God Fist Blow _& Deadly Fist Blow _` Boost Special Moves - Do a Special Move by add a @E-button (Example: _2_3_6_+^E_+@E-button) - Needs 1 Boost Stock _` God Fist Blow - Needs 1 Aura Gauge _` Deadly Fist Blow - Opponent must lose all "Seven Stars of the Hokuto" - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Retreat _4_4 _) Super Jump _2_8 _) Air Dash _^_6_6 _) Air Retreat _^_4_4 _) 2 Dan Jump _^_8 _) Boost (1 Boost stock) @E-button _) Boost Cancel (1 Boost stock) any attack @E-button _) Heavy Strike ^E_+^H one star _) Grave Shoot ^E_+^G _) Banishing Strike ^G_+^J (_O) _) ^!Auto Boost (1 Boost stock) _6 _) Aura Guard (some power in Aura Gauge) ^4_+_O@E-button _) Agility Defence being hit _4 / _1 _) Guard Cancel (1 Aura Gauge) blocking _6_+^G_+^J _) Tech Hit knocked down on air ^E / ^H / ^G / ^J _) Stagger Cancel (½ Aura Gauge) when stagger ^E / ^H / ^G / ^J _) Quick Standing knocked down _8 _) Delayed Standing knocked down _2 - KENSHIRO - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+^G _( Tsukami Nage ^G_+^J _) Overhead Chop _6_+^E _) Backhand Punch _6_+^H _@ Touki _2_3_6_+^E _@ Hokuto Ujou Moushouha (_^)_6_2_3_+^E / ^G _@ Hokuto Hiei Ken _6_2_3_+^H _@ Hikou Seiei Kou _2_3_6_+^G _@ Tenha no Kamae _2_1_4_+^G (damage increased by 10%) _@ Hokuto Jarai Kou _2_3_6_+^J _@ Hokuto Shichi Shiki Heizan _^_2_1_4_+^E _@ Hokuto Ryugekiko _2_1_4_+^E (reverse high/mid) _* Tenha Kassatsu _2_3_6_2_3_6_+^E _* Musou Tensei _2_1_4_2_1_4_+^H _* ^!Teleport being hit _6 / _2 (x7) _* Hokuto Zankai Ken (2 Aura Gauges) _2_1_4_2_1_4_+^G _& Hokuto Hyakuretsuken _2_3_6_+^G_+^J - RAOH - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+^G _( Tsukami Nage ^G_+^J _) Charging Punch _6_+^E _) Drop Kick _6_+^H _) Dodge _4_4 _@ Hokuto Goushouha (_^)_2_3_6_+^G _@ Hokuto Tenshou Raigeki _6_2_3_+^E _@ Hokuto Raretsu Ken _6_2_3_+^G _@ Sai (_^)_2_1_4_+^J _@ Hokuto Donryu Kohou _2_1_4_+^E (damage increased by 20% for Special Moves) _@ ^!Power Attack _O^G _* Hikou Shinketsushu _2_1_4_2_1_4_+^E _* Tenshou Honretsu _2_1_4_2_1_4_+^G _* Musou Tensei _2_1_4_2_1_4_+^H _* ^!Teleport being hit _6 / _2 (x7) _* Musou Insatsu Sai _4_1_2_3_6_+^J _& Hokuto Metsu Tenha _2_3_6_+^G_+^J - TOKI - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+^G _) Overhead Thrust _6_+^E _) Jump Kick _6_+^H _) Straight Chop _6_+^J _@ Toukei Kohou _6_3_2_1_4_+^J _@ Tenshou Hyakuretsu Ken _^_2_3_6_+^G _@ Hokuto Ryukojin _2_1_4_+^G (reflects projectile) _@ Hokuto Musou Ryubu: Forward _6_2_3_+^E / ^H / ^G / ^J _@ Hokuto Musou Ryubu: Backward _4_2_1_+^E / ^H / ^G / ^J _@ Hokuto Musou Ryubu: Vertical (_^)_2_3_6_+^E _@ Hokuto Haryuusho _2_1_4_+^E (reverse high/mid) _@ Hokuto Suibu Geki _2_1_4_+^H (reverse low) _@ Hokuto Shourin Kyaku _^_2_1_4_+^J (reverse jump) _* Hokuto Ujou Danjinken _2_3_6_2_3_6_+^G _* Hokuto Saiha Ken _2_1_4_2_1_4_+^G _* Hikou Sekka Kou: Self _2_1_4_2_1_4_+^H (damage increased by 20% for Special Moves) _* Hikou Sekka Kou: Opponent _2_3_6_2_3_6_+^H _& Hokuto Ujou Hagan Ken _2_3_6_+^G_+^J - JAGI - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+^G _( Tsukami Nage ^G_+^J _) Crab-punch _6_+^E _) Jumping Knee _6_+^H _@ Shotgun _2_3_6_+^E _@ Anti-air Shotgun _6_2_3_+^E _@ Hokuto Senju Satsu _^_2_3_6_+^E _@ Nanto Jarou Geki _2_1_4_+^G (_O) _@ ^!Cancel (if held) ^E _@ Oil Drum _2_1_4_+^H (x2) _@ Gasoline _2_1_4_+^J (x2) _@ "Y-yametekure!! T-tanomu!!" _2_1_4_+^E (_O) _@ "Yoku Dekita Otoutou!!" close _6_3_2_1_4_6_+^J _@ Match _2_3_6_+^H _@ "Bakame! Kateba Iinda Nani wo Tukaou ga!" (½ Aura Gauge) knocked down, close to Shotgun ^G _* "Madamada Yomi ga Amai wa" _2_3_6_2_3_6_+^E _* Hokuto Rakan Geki _2_3_6_2_3_6_+^G _* ^!Throw Needles ^E / ^H / ^G _* "Ore no Na wo Ittemiro!" (2 Aura Gauges) close _6_3_2_1_4_6_3_2_1_4_+^G (JAPAN BIOS only) _* ^!Shotgun Shot _2_3_6_+^E _* "Ima ha Akuma ga Hohoemu Jidai nanda!" close _6_4_1_2_3_6_+^G (only against Shin) _& "Huhu, Kono Toki wo Matteitanoda!" _2_3_6_+^G_+^J - SHIN - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+^G _( Tsukami Nage ^G_+^J _) Slicing Punch _6_+^E _) Stomping Kick _6_+^H _@ Nanto Senkyakusou _2_1_4_+^H _@ Nanto Gokuto Ken (_^)_6_2_3_+^H / ^J _@ Nanto Ryuhashidan _2_3_6_+^E (^*) _@ Nanto Hakuha Zan _2_1_4_+^G (reflects projectile) _@ Nanto Senju Zan _2_3_6_+^G (x2) _@ Nanto Gyakushisou close _6_3_2_1_4_+^E _@ Nanto Hakuen Tenshou: Forward _2_3_6_+^J _@ Nanto Hakuen Tenshou: Backward _2_1_4_+^J _* Nanto Raishin Sho _2_3_6_2_3_6_+^G _* Nanto Senjuryu Geki _2_1_4_2_1_4_+^G (_O) _* "Omae no Ken deha, Shinan!" _4_1_2_3_6_3_2_1_4_+^E (after lose all "Seven Stars of the Hokuto") _& Nanto Shoshu Tokyaku _2_3_6_+^G_+^J - REI - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+^G _( Tsukami Nage ^G_+^J _( Air Throw _^_4 / _6_+^G _) Elbow _6_+^E _) Wall Cling jump against the wall _4_4 _@ Hien Ryubu _^_2_3_6_+^E / ^H _@ Nanto Gekisei Kakubu _6_2_3_+^E / ^G _@ Nanto Jinshu Suizan: Forward _^_2_3_6_+^J _@ Nanto Jinshu Suizan: Backward _^_2_1_4_+^J _@ Nanto Kyoukaku Shoubu _^_2_1_4_+^G _@ Nanto Kakuyoku Jinzan _^_2_3_6_+^G _@ Nanto Koharyu _2_1_4_+^G (x2) _* Nanto Seiki Mouha _2_3_6_2_3_6_+^E _* Danko Sousai Ken _2_3_6_2_3_6_+^G (_O) _* Kubuenri Zan _^_2_3_6_3_2_1_4_+^J _& Hishou Hakurei _2_3_6_+^G_+^J - JUDA - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+^G _( Tsukami Nage ^G_+^J _) Side Palm _6_+^E _) Die, Like a Worm! _^_2_+^E / ^G _@ Denshou Reppa _2_3_6_+^G _@ "Ichido Omoishirasete Ageyou" _2_3_6_+^H _@ Dagar no Chiryaku _4_2_1_+^H _@ "Ore wo Riyou Shitanoka~!!" _2_1_4_+^H (reverse all) _@ Stamp the UD _6_2_3_+^E _@ Komaku no Chiryaku" _4_2_1_+^E _@ "Ichikoro" _2_3_6_+^E _@ Chiryaku no Jidai" knocked down _4_1_2_3_6++@E-button _* "Dam Kekkai" _2_3_6_2_3_6_+^G _* Nanto Yousou Hazan _2_1_4_2_1_4_+^G _& Kesshou Shi _2_3_6_+^G_+^J - THOUTHER - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+^G _( Tsukami Nage ^G_+^J _) Elbow _6_+^E _) Low Kick _6_+^H _@ Kyokusei Jyuji Shohafu _2_1_4_+^E _@ Nanto Bakuseiha _^_2_1_4_+^E _@ Holy Spear _6_2_3_+^E / ^G _@ Kyokusei Jyuji Ken: Hitai _2_3_6_+^E _@ Kyokusei Jyuji Ken: Hibi - Gedan _2_3_6_+^H _@ Kyokusei Jyuji Ken: Hibi _2_3_6_+^G _@ Kyokusei Jyuji Ken: Hishou _2_3_6_+^J _* Houshou Jyuji Hou (_^)_2_1_4_1_2_3_6_+^E _* Houou Kotou Kaiten _2_1_4_2_1_4_+^G (speeds up, powered up Kyokusei Jyuji Ken) _* Seitei Jyuji Ryou _2_3_6_2_3_6_+^G _* ^!Extra Spear _6_2_3_+^G _& Tenshou Jyujihou _2_3_6_+^G_+^J - Mr. HEART - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+^G _( Tsukami Nage ^G_+^J _( Air Throw _^^E_+^G _) Charge Punch _O^G _) Charge Low Punch ^2_+_O^G _) Headbutt _6_+^E _) Earthquake _^_2_+^H _@ No Escape! _6_3_2_1_4_+^E _@ Bring it On! _2_1_4_+^E _@ Bring it On! (½ Aura Gauge) blocking _2_1_4_+^E _@ Earth Crush _2_1_4_+^H / ^J _@ Dunk Receive _6_2_3_+^E / ^G _* Kenpou Goroshi _2_1_4_2_1_4_+^E _* Heart's A close _2_3_6_2_3_6_+^E _* Itteyo!! _2_3_6_2_3_6_+^G _* ^!Body Throwing _^_2_3_6_+^J _* ^!Big Typhoon (_^)_2_3_6_+^G _* ^!Meat Cross _^_2_3_6_+^H _* ^!Big Hug close _2_3_6_+^E _* ^!Meat Dunk _^ close _2_3_6_+^E _& It Fucking Hurts!! _2_3_6_+^G_+^J - MAMIYA - ───────────────────────────────────────────────────────────────────────── _) 2-hit Yo-Yo Overhead _6_+^E _) Yo-Yo Hitgrab _6_+^G _@ Bowgun: Upper (_^)_2_3_6_+^E (x10) _@ Bowgun: Lower _2_3_6_+^H (x10) _@ Bowgun Reload _2_1_4_+^E _@ Spike Attack _2_3_6_+^G _@ ^!High Attack ^E (x10) _@ ^!Low Attack ^H (x10) _@ Steel Spike Switch _2_1_4_+^G _@ Helmet Bomb _2_3_6_+^J _@ Forward Roll _2_1_4_+^H _@ Bind Yo-Yo _6_2_3_+^G _@ Backslash Kick _6_2_3_+^J _* Bind Trick _2_3_6_2_3_6_+^E _* Bike _2_3_6_2_3_6_+^G _& Sayonara _2_3_6_+^G_+^J _& ^!Control _2 / _8 _& ^!Bowgun Fire ^E / ^H / ^G / ^J $end ################################################################################################### $info=galaxyfg $cmd Galaxy Fight: Universal Warriors © 1995 Sunsoft Rebuilt by: Fabricio Coroquer (Created by: t65will) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Attack _B : Medium Attack _C : Strong Attack _D : Taunt _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Dash Jump dashing _9 - ROLF - ───────────────────────────────────────────────────────────────────────── _( Boost Overdrop _4 / _6_+_B _( Boost Pressure _4 / _6_+_C _) Comet Tail _3_+_A _) Stardust Arrow _3_+_B _) Metro Launcher _3_+_C _) 2 Dan Jump _^_8 _@ Rolf Shot _2_3_6_+_A / _B / _C _@ Kneeling Rolf Shot _4_1_2_3_6_+_A / _B / _C _@ Planet Breaker _6_2_3_+_A / _B / _C _@ Rapid Crush _2_1_4_+_A / _B / _C _@ Striking Napalm _x_+_A / _B / _C - KAZUMA - ───────────────────────────────────────────────────────────────────────── _( Oniyara _4 / _6_+_B _( Mizuchi _4 / _6_+_C _) Tensui _3_+_A _) Bassho Hanshu _3_+_B _) Chiko Kagusetsu _3_+_C _@ Ninpou Kage Utsushi _2_3_6_+_A / _B / _C _@ Oroshi Gufuu Ken _6_2_3_+_A / _B / _C _@ Mukara Satsu Kazejin (_^)_2_1_4_+_A / _B / _C _@ Hayate Kaimi Retsu Zansatsu close _6_4_1_2_3_6_+_D - JURI - ───────────────────────────────────────────────────────────────────────── _( Grand Dump _4 / _6_+_C _( Air Dump _^_4 / _6_+_C _) Jarring Elbow _4_+_B _@ Rolling Slicer _2_3_6_+_A / _B / _C _@ Laser Stroke _6_2_3_+_A / _B / _C _@ Somersault Kick _2_1_4_+_A / _B / _C _@ Needle Shoot _^_4_1_2_3_6_+_A / _B / _C _@ Galactic Cyclone _6_4_1_2_3_6_+_A_+_B_+_C - ROOMI - ───────────────────────────────────────────────────────────────────────── _( Super Collider _4 / _6_+_C _) Star Punch _^_2_+_C _@ Rabbit Blow _2_3_6_+_A / _B / _C (x3) _@ Rolling Crush ^4_6_+_A / _B / _C _@ Rolling Bomber _^_A_+_B_+_C _@ Giant Knuckle _x_+_A / _B / _C - GUNTER - ───────────────────────────────────────────────────────────────────────── _( Bull Smash _4 / _6_+_C _@ Bull Bomber _6_2_3_+_A / _B / _C _@ Bull Breath _6_3_2_1_4_+_A / _B / _C _@ Bull Shoulder ^4_6_+_A / _B / _C _@ Wild Shake close _x_+_A / _B / _C _@ Hammer Break close _x_+_A_+_B_+_C - ALVAN - ───────────────────────────────────────────────────────────────────────── _( Tsukami Zutsuki _4 / _6_+_B _( Gamba Throw _4 / _6_+_C (^*) _) Aldigy _^_8_+_B _@ Al Blast (_^)_2_3_6_+_A / _B / _C _@ Aerial Al Blast _6_2_3_+_A / _B / _C _@ Al Fire _4_1_2_3_6_+_A / _B / _C _@ Al-Slugger _A_+_B_+_C _@ Al Thunder ^2_8_+_A / _B / _C _@ Super Alvan (FLASHING Life Bar) _6_4_1_2_3_6_+_A_+_B_+_C - GOLDEN DONE - ───────────────────────────────────────────────────────────────────────── _( Double Knee Kick _6_+_A _( Front Suplex _4_+_A _( German Suplex _6_+_B _( Brainbuster _4_+_B _( Tombstone Piledriver _6_+_C _( Block Buster _4_+_C _) Launching Overhead Kick _3_+_C _@ Shoring Roll _2_3_6_+_A / _B / _C _@ Hurricane Bolt _^_2_3_6_+_A / _B / _C _@ Diving Headbutt dashing _6_2_3_+_A / _B / _C _@ Flying Cross Chop _^_4_1_2_3_6_+_A / _B / _C _@ Retro Attack _^_6_3_2_+_A / _B / _C _@ Final Mega Diver _^_6_2_3_+_A / _B / _C - MUSAFAR - ───────────────────────────────────────────────────────────────────────── _( Face Knee Kick _4 / _6_+_B _( Hard Slam _4 / _6_+_C _( Air Throw _^_4 / _6_+_B _( Head Crusher _^_4 / _6_+_C _) Head Upper dashing _2_+_A _) Sliding Kick dashing _2_+_B _) Head Sliding dashing _2_+_C _) Reverse Spin Kick blocking _6_+_C _) Reverse Back Knuckle blocking _3_+_C _@ Musafar Punch _6_3_2_1_4_+_A / _B / _C _@ Musafar Kick ^2_8_+_A / _B / _C _@ Musafar Missile ^4_6_+_A / _B / _C _@ Moon Spiral Leg Hammer _x_+_A / _B / _C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Bonus Kun, Yacopu, Felden and Rouwe - Playable only with M.A.M.E. Cheats - BONUS KUN - ───────────────────────────────────────────────────────────────────────── _@ Kou Shuu Tan _2_3_6_+_A / _B / _C - YACOPU - ───────────────────────────────────────────────────────────────────────── _` No moves found until last file update - FELDEN - ───────────────────────────────────────────────────────────────────────── _( Grand Crusher _4 / _6_+_B _( Illusion Throw _4 / _6_+_C _) Deadly Drop _^_2_+_C _@ Demolition Ball _2_3_6_+_A / _B / _C _@ Destroy Shot _^_2_3_6_+_A / _B / _C _@ Chaos Storm _6_2_3_+_A / _B / _C _@ Absolute Disaster close _4_1_2_3_6_+_A / _B / _C - ROUWE - ───────────────────────────────────────────────────────────────────────── _( Go Hana Uragaeshi _4 / _6_+_B _( Kongou Maki Nuki _4 / _6_+_C _) Ryuusui Chidori Gaeshi _4 / _6_+_B _) Ryuusui Tsubame Gaeshi _4 / _6_+_C _) Mikazuki Uchi _3_+_C _@ Jikazuki _2_3_6_+_A / _B / _C _@ Hanezuki _6_2_3_+_A / _B / _C _@ Tenrenburi _2_1_4_+_A / _B / _C - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Rouwe on Stage 11 - Complete the game without continues $end ################################################################################################### $info=garou,garouh,garouha,garoup $cmd Garou: Mark of the Wolves © 1999 SNK Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Powers (S.POWER) _& Potential Powers (P.POWER) _# T.O.P. Attack _` Break Moves - Moves with (B) can be canceled with _A_+_B _` Super Powers - Needs 1LV of Super Bar _` Potential Powers - Needs 2LVs of Super Bar _` T.O.P. Attack - Needs the a FLASHING T.O.P. Area on Life Bar _` T.O.P. Damage Chart - Standard T.O.P. Area have damage increased by 25% - ⅔ of T.O.P. Area have damage increased by 50% (AES only) (2P Game only) - ⅓ of T.O.P. Area have damage increased by 75% (AES only) (2P Game only) _` Combos - c = this hit can be canceled in any Special Moves / S.POWER / P.POWER - # = this hit can't be canceled - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Normal Jump _8 _) (─) Low Jump _X_8 _) (─) Low Dodge Attack _A_+_B _) (─) High Dodge Attack _2_+_A_+_B _) (─) Throw Escape when thrown _4 / _6_+_C _) (─) Just Defense (_^) being hit _4 / _1 _) (─) Short Evade Forward knocked down _A _) (─) Short Evade Backward knocked down _B _) (─) Long Evade Forward knocked down _C _) (─) Long Evade Backward knocked down _D - ROCK HOWARD - ───────────────────────────────────────────────────────────────────────── _( (─) Kokuu Sen _4 / _6_+_C _@ (─) Reppuu Ken _2_3_6_+_A _@ (─) Double Reppuu Ken _2_3_6_+_C _@ (─) Rising Tackle ^2_8_+_P _@ (─) Hard Edge _2_1_4_+_P _@ (B) Shinkuu Nage close _x_+_C _@ (─) ^!Rassetsu _O_A_+_B _@ (─) Atemi Nage Joudan _2_3_6_+_B (reverse jump/high/mid/Specials) _@ (─) Atemi Nage Gedan _2_3_6_+_D (reverse low) _@ (─) Rage Run • Type "Dunk" _2_1_4_+_B _@ (─) Rage Run • Type "Shift" _2_1_4_+_D _* (─) Raging Storm _2_3_6_2_3_6_+_A _* (─) Shine Knuckle _2_3_6_2_3_6_+_B _& (─) Raging Storm _2_3_6_2_3_6_+_C (_O) _& (─) Shine Knuckle _2_3_6_2_3_6_+_D _& (─) Deadly Rave: Neo _6_3_2_1_4_6_+_A, _A_A_B_B_C_C_D_D, _2_1_4_+_C _# (─) Overhead Kick _C_+_D Fake Moves - Fake Reppuu Ken _2_+_A_+_C - Fake Shine Knuckle _6_+_A_+_C Combos - _Dc _! _6_+_D# - _^_A# _! _C# - _^_C# _! _B# - TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─) Buster Throw _4 / _6_+_C _@ (─) Power Wave _2_3_6_+_P _@ (B) Power Dunk _6_2_3_+_K _@ (─) Burn Knuckle _2_1_4_+_P _@ (─) Crack Shoot _2_1_4_+_K _@ (─) Power Charge _6_6_+_P (x3) _* (─) Power Geyser _2_3_6_2_3_6_+_A _* (─) Buster Wolf _2_3_6_2_3_6_+_B _& (─) Triple Geyser _2_3_6_2_3_6_+_C _& (─) Buster Wolf _2_3_6_2_3_6_+_D _# (─) Max Dunk _C_+_D Fake Moves - Fake Burn Knuckle with _A _6_+_A_+_C - Fake Burn Knuckle with _C _2_+_A_+_C Combos - _Cc _! _6_+_C# - KIM DONG HWAN - ───────────────────────────────────────────────────────────────────────── _( (─) Tai Otoshi _4 / _6_+_C _( (─) Tai Hineri _^_4 / _6_+_C _) (─) Big Jump _2_8 _) (─) Ushiro Geri _^_4_+_C _) (─) Hishou Kyaku _^_2_+_K _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Shiden Kyaku _2_3_6_+_K _@ (B) Kuu Sajin _6_2_3_+_P _@ (─) Raimei Zan _2_1_4_+_K _@ (─) Ashi Binta _6_3_2_1_4_+_C _* (─) Super Dong Hwan Kyaku _^_2_3_6_2_3_6_+_A _* (─) Raimei Dan _2_3_6_2_3_6_+_B _& (─) Super Dong Hwan Kyaku _^_2_3_6_2_3_6_+_C _& (─) Raimei Dan _2_3_6_2_3_6_+_D (_O) _& (─) Ore Sama Hou'ou Kyaku _2_3_6_2_3_6_2_3_6_+_C _# (─) Kaiten Dong Hwan _C_+_D Fake Moves - Fake Shiden Kyaku with _B _6_+_A_+_C - Fake Shiden Kyaku with _D _2_+_A_+_C Combos - _^_Ac _! _Cc - _^_Bc _! _Cc - KIM JAE HOON - ───────────────────────────────────────────────────────────────────────── _( (─) Tai Otoshi _4 / _6_+_C _) (─) Shou Kyaku Hou retreating _B _@ (─) Shakka Shuu _2_3_6_+_P (_O) _@ (─) Ryuusei Raku _2_3_6_+_K _@ (─) Hangetsu Zan _2_1_4_+_K _@ (B) Hien Zan ^2_8_+_K _@ (─) ^!Tenshou Zan (with _D) _2_+_D _@ (─) Hishou Kyaku _^_2_+_K _@ (─) ^!Hassei Waza Trip _3_+_K _@ (─) ^!Hassei Waza Overhead _2_1_4_+_K _* (─) Hou Yoku Ten Shou Kyaku _2_3_6_2_3_6_+_A _* (─) Hou'ou Kyaku _2_3_6_2_3_6_+_B _& (─) Hou Yoku Ten Shou Kyaku _2_3_6_2_3_6_+_C (_O) _& (─) Hou'ou Kyaku _2_3_6_2_3_6_+_D _# (─) Neri Chagi _C_+_D Fake Moves - Fake Shakka Shuu _6_+_A_+_C - Fake Hou'ou Kyaku _2_+_A_+_C Combos - _^_Ac _! _Cc - _^_Bc _! _D# - HOTARU FUTABA - ───────────────────────────────────────────────────────────────────────── _( (─) Ten Raku Tou _4 / _6_+_C _( (─) Han Ten Tou _^_4 / _6_+_C _) (─) Koushuu Da _^_2_+_B _) (─) Kuuchuu Furi Muki _^_C_+_D _@ (─) Hakki Shou _2_3_6_+_P _@ (─) Soushou Shin _2_1_4_+_P _@ (B) Kobi Kyaku _2_1_4_+_K _@ (─) Tenshin Shou _6_2_3_+_K _@ (─) Rengeki Shou _^_2_1_4_+_K _@ (─) Shinjou Tai close _4_1_2_3_6_+_D _* (─) Soushou Tenrenge _2_3_6_2_3_6_+_A _* (─) Tenshou Ranki _2_3_6_2_3_6_+_B _& (─) Soushou Tenrenge _2_3_6_2_3_6_+_C _& (─) Tenshou Ranki _2_3_6_2_3_6_+_D _# (─) Senkai En _C_+_D Fake Moves - Fake Hakki Shou _6_+_A_+_C - Fake Soushou Shin _2_+_A_+_C Combos - _^_Ac _! _Bc - _^_Ac _! _C# - GATO - ───────────────────────────────────────────────────────────────────────── _( (─) Daien Shin _4 / _6_+_C _( (─) Danzetsu Tai _4 / _6_+_D _) (─) Saigaku _6_+_A _) (─) Muran Geri _6_+_B _) (─) Kuuchuu Furi Muki _^_C_+_D _@ (─) Shinga _2_3_6_+_P _@ (─) ^!Totsuga _6_6_+_P _@ (─) Houzan Sai Hekiga ^2_8_+_C (reverse high/mid) _@ (B) Raiga _6_2_3_+_K _@ (─) Fuuga _2_1_4_+_K _@ (─) ^!Kouga _A _@ (─) ^!Senga _B _@ (─) ^!Kyuuga _C _@ (─) ^!Katsuga _D _* (─) Zero Kiba _2_3_6_2_3_6_+_A _* (─) Tatsu Kiba _2_3_6_2_3_6_+_B _& (─) Zero Kiba _2_3_6_2_3_6_+_C _& (─) Tatsu Kiba _2_3_6_2_3_6_+_D _& (─) Tenryuu Retsu Kiba _6_2_3_+_A_+_B (x3) _# (─) Mouko Kou Hazan _C_+_D Fake Moves - Fake Shinga _6_+_A_+_C - Fake Raiga _2_+_A_+_C Combos - _^_B# _! _A# - KHUSHNOOD BUTT (MARCO RODRIGUES) - ───────────────────────────────────────────────────────────────────────── _( (─) Kyokugen Zutsuki _4 / _6_+_C _) (─) Kyokugen Hiji _6_+_A _) (─) Fake Roundhouse far _D_C _@ (─) Ko'ou Ken _2_3_6_+_P _@ (B) Kohou _6_2_3_+_P _@ (─) Hien Shippuu Kyaku _2_3_6_+_K _@ (─) Joudan Harai _2_1_4_+_A _@ (─) Gedan Harai _2_1_4_+_B _@ (─) Ryuusen Ken _O_C _@ (─) Kosen Kyaku _O_D _* (─) Haoh Shoukou Ken _2_3_6_2_3_6_+_A _* (─) Kyokugen Kohou _2_3_6_2_3_6_+_B _& (─) Haoh Shoukou Ken _2_3_6_2_3_6_+_C _& (─) Kyokugen Kohou _2_3_6_2_3_6_+_D _& (─) Ryuuko Ranbu _2_3_6_2_3_6_2_3_6_+_C (^*) _# (─) Zanretsu Ken _C_+_D Fake Moves - Fake Haoh Shoukou Ken _6_+_A_+_C - Fake Kyokugen Kohou _2_+_A_+_C Combos - _^_B# _! _A# - _^_B# _! _C# - BEHRN JENET - ───────────────────────────────────────────────────────────────────────── _( (─) Bye-Bye Boo _4 / _6_+_C _( (─) Falling Crush _^_4 / _6_+_C _) (─) Super Jump _2_8 _) (─) Harrier Bee _^_2_+_K_K_K_K_K _@ (─) Baffrass _2_3_6_+_P _@ (─) Crazy Ivan _2_1_4_+_P _@ (B) The Hind _2_3_6_+_K _@ (─) Gulf Tomahawk _2_1_4_+_K _* (─) Many Many Torpedoes _2_3_6_2_3_6_+_A _* (─) Aurora _2_3_6_2_3_6_+_B _& (─) Many Many Torpedoes _2_3_6_2_3_6_+_C _& (─) Aurora _2_3_6_2_3_6_+_D _& (─) Ennui Mademoiselle Just Defense _A_B_C _# (─) Rolling Thunder _C_+_D Fake Moves - Fake Many Many Torpedoes _6_+_A_+_C - Fake Aurora _2_+_A_+_C Combos - _Ac _! _A# _! _A# - far _C# _! _C# - jump vertical _Dc _! _A# - HOKUTOMARU - ───────────────────────────────────────────────────────────────────────── _( (─) Hikkaki _4 / _6_+_C _( (─) Nonmen Tsukuri _^_4 / _6_+_C _) (─) Sliding _3_+_B _) (─) Kuuten Keri _3_+_D _) (─) Invisible Advance High Dodge Attack _B_+_C _) (─) 2 Dan Jump _^_8 _@ (─) Shuriken (_^)_2_3_6_+_P _@ (B) Kuuha Dan _2_3_6_+_K _@ (─) Rakka Zan Kyou (_^)_2_1_4_+_B _@ (─) Rakka Zan Jitsu (_^)_2_1_4_+_D _@ (─) Karakusa Giri _2_1_4_+_P (_O) _* (─) Chou Hissatsu Shuriken _2_3_6_2_3_6_+_A _* (─) ^!Shuriken Ender _A_+_B _* (─) Ougi Chou Hissatsu Tatsumaki _2_3_6_2_3_6_+_B _& (─) Chou Hissatsu Shuriken _2_3_6_2_3_6_+_C _* (─) ^!Shuriken Ender _A_+_B _& (─) Ougi Chou Hissatsu Tatsumaki _2_3_6_2_3_6_+_D _# (─) Ninpou Bakuen Jump _C_+_D Fake Moves - Fake Shuriken _2_+_A_+_C - Fake Karakusa Giri _6_+_A_+_C Combos - _Ac _! _Bc - _Ac _! _Cc _! _C# (taunt) - _Bc _! _Dc _! _C# (taunt) - _2_+_Ac _! _2_+_Bc - _2_+_Ac _! _2_+_C# _! _C# (taunt) - _2_+_Bc _! _2_+_C# _! _C# (taunt) - _2_+_Bc _! _2_+_D# _! _C# (taunt) - _^_Ac _! _Bc - _^_Ac _! _Cc - _^_Ac _! _Dc - _^_Bc _! _Ac - _^_Bc _! _Cc - _^_Bc _! _Dc - _^_Cc _! _Ac - _^_Cc _! _Bc - _^_Cc _! _Dc - jump vertical _Dc _! _Ac - jump vertical _Dc _! _Bc - jump vertical _Dc _! _Cc - TIZOC (THE GRIFFON) - ───────────────────────────────────────────────────────────────────────── _( (─) Griffon Tower _4 / _6_+_C _( (─) ^!Griffall _3_3_+_C _( (─) Griffon Hug _4 / _6_+_D _@ (B) Olympus Over _2_1_4_+_K ("B" with _D) _@ (─) Active Tupon _6_2_3_+_P _@ (B) Poseidon Wave _4_2_1_+_P ("B" with _C) _@ (─) Justice Hurricane close _x_+_P _@ (─) Hercules Throw close _4_1_2_3_6_+_B _@ (─) Icarus Crash _^ close _2_3_6_+_A _* (─) Big Fall Griffon close _x_x_+_A _* (─) Daedalus Attack _2_3_6_2_3_6_+_B _& (─) Big Fall Griffon close _x_x_+_C _& (─) Daedalus Attack _2_3_6_2_3_6_+_D _# (─) Gri-Dro Super Kick _C_+_D Fake Moves - Fake Hercules Throw _6_+_A_+_C - Fake Daedalus Attack _2_+_A_+_C - KEVIN RIAN - ───────────────────────────────────────────────────────────────────────── _( (─) Poli Throw _4 / _6_+_C _) (─) Poli Kick _6_+_B _@ (─) Hell Rotor _2_1_4_+_A (_O) _@ (─) ^!Abort Abide Mine _D _@ (─) ^!Abort Heavy Kick (if held) _D _@ (─) ^!Abort Light Kick (if held) _B_+_D _@ (─) ^!Abort Poli Kick (if held) _6_+_B_+_D _@ (─) ^!Abort Heavy Punch (if held) _C_+_D _@ (─) Downward Hell Rotor _2_1_4_+_C (_O) _@ (─) ^!Abort Abide Mine _D _@ (─) ^!Abort Heavy Kick (if held) _D _@ (─) ^!Abort Light Kick (if held) _B_+_D _@ (─) ^!Abort Poli Kick (if held) _6_+_B_+_D _@ (─) ^!Abort Stomp (if held) _A_+_B_+_D _@ (─) ^!Abort Layback Kick (if held) _2_+_A_+_B_+_D _@ (─) Hell Arrest close _4_1_2_3_6_+_P _@ (─) Hell Snipe _6_2_3_+_P _@ (─) Hell Creeper _2_1_4_+_B _@ (─) ^!Arm Sweep _A _@ (─) ^!Falling Heal _B _@ (─) ^!Cancel _C _@ (─) Abide Mine _2_1_4_+_D _@ (B) Hell Trap _2_3_6_+_K _* (─) Lucky Strike _2_3_6_2_3_6_+_A _* (─) Gattling Freezer _2_3_6_2_3_6_+_B _& (─) Lucky Strike _2_3_6_2_3_6_+_C _& (─) Gattling Freezer _2_3_6_2_3_6_+_D _# (─) Blast Charge _C_+_D Fake Moves - Fake Hell Rotor _6_+_A_+_C - Fake Hell Arrest _2_+_A_+_C - FREEMAN - ───────────────────────────────────────────────────────────────────────── _( (─) Gore Fest _4 / _6_+_C _@ (─) Nightmare _2_3_6_+_P _@ (─) V.O.D. _2_1_4_+_P _@ (─) ^!Low Slice _2_1_4_+_A _@ (─) ^!Straight Slice _2_1_4_+_A _@ (─) ^!Upward Slice _2_1_4_+_C _@ (─) ^!Down Slice _2_1_4_+_C _@ (─) ^!Straight Slice _2_1_4_+_A _@ (─) ^!Upward Slice _2_1_4_+_C _@ (─) Crow _2_1_4_+_K _@ (─) Phobia _6_2_3_+_P _@ (B) Morbid Angel _4_1_2_3_6_+_K _* (─) Full Blast _2_3_6_2_3_6_+_A (_O) _* (─) Creeping Death _2_3_6_2_3_6_+_B (reverse all) _& (─) Full Blast _2_3_6_2_3_6_+_C (_O) _& (─) Creeping Death _2_3_6_2_3_6_+_D (reverse all) _# (─) Overkill _C_+_D Fake Moves - Fake Phobia _2_+_A_+_C - Fake Full Blast _6_+_A_+_C Combos - _Ac _! _A# _! _A# - far _A# _! _A# - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Grant (MVS only) - Released set - On the Character Select Screen, put the cursor on Kim Dong Hwan _O_S and press _8_8_2_2_8_2 - Prototype set - On the Character Select Screen _O_S and press _8_8_8_8_8_8 _` Kain R. Heinlein (MVS only) - Released set - On the Character Select Screen, put the cursor on Kim Jae Hoon _O_S and press _2_2_8_8_2_8 - Prototype set - On the Character Select Screen _O_S and press _2_2_2_2_2_2 _` Grant (AES only) - On the Character Select Screen, put the cursor on Rock and press _4 _` Kain R. Heinlein (AES only) - On the Character Select Screen, put the cursor on Terry and press _6 - GRANT "ABEL CAMERON" - ───────────────────────────────────────────────────────────────────────── _( (─) Ankoku Otoshi _4 / _6_+_C _) (─) Maheki _3_+_C _) (─) Messhou Hisetsu _^_2_+_K _@ (─) Kokuen Ryuu _2_1_4_+_P _@ (B) Kyou Choujin _6_2_3_+_P _@ (─) ^!Messhou Hisetsu _2_+_D _@ (─) Gou Retsu Shou _6_4_6_+_P _@ (─) Gou Dangai _2_3_6_+_K _* (─) Majin Haten Dan _2_3_6_2_3_6_+_A _* (─) Majin Engetsu Rin _2_3_6_2_3_6_+_B _& (─) Majin Haten Dan _2_3_6_2_3_6_+_C _& (─) Majin Engetsu Rin _2_3_6_2_3_6_+_D _# (─) Majin Gan _C_+_D Fake Moves - Fake Kokuen Ryuu _6_+_A_+_C - Fake Majin Haten Dan _2_+_A_+_C - KAIN R. HEINLEIN - ───────────────────────────────────────────────────────────────────────── _( (─) Schwarze Mond _4 / _6_+_C _) (─) Uppercut High Dodge Attack _C _@ (─) Schwarze Flamme Low ^4_6_+_A _@ (─) Schwarze Flamme High ^4_6_+_C _@ (─) Schwarze Panzer ^4_6_+_B _@ (B) Schwarze Panzer Force ^4_6_+_D _@ (B) Schwarze Lanze ^2_8_+_K _* (─) Himmlische Atem _2_3_6_2_3_6_+_A _* (─) Himmlische Seele _2_3_6_2_3_6_+_B _& (─) Himmlische Atem _2_3_6_2_3_6_+_C _& (─) Himmlische Seele _2_3_6_2_3_6_+_D _# (─) Schwarze Stoß _C_+_D Fake Moves - Fake Schwarze Panzer _6_+_A_+_C - Fake Himmlische Atem _2_+_A_+_C Combos - _2_+_A# _! _2_+_B# - _2_+_A# _! _2_+_C# - _2_+_B# _! _2_+_C# - jump vertical _D# _! _A# - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Kain on Stage 8 (Good Ending) - Complete the game with an average Fighting Level AAA _` Survival Mode - After insert coins _O_A_+_B_+_C_+_D and press _S _` Roulette - On the Character Select Screen _O_S _` Increase T.O.P. Attack Damage (AES only) - On the T.O.P. Area Select Screen, press _2 / _8 - Only on a 2P Game $end ################################################################################################### $info=ga2,ga2j,ga2u $cmd Golden Axe: The Revenge of Death Adder © 1992 Sega Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump @M-button : Magic _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _* Desperation Moves _& Magic Moves _` Desperation Moves - Needs a small amount of Life Bar _` Magic Moves - Needs a amount of Magic Pots - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── ON FOOT _) Run _6^6 _) Pick Up Object close to object _A _) Pull Cord close to a cord _A _) Pilot Catapult close to catapult _A _) ^!Aim Catapult _4 / _6 _) ^!Fire Catapult _A _) ^!Get Off Catapult @J-button _) Ride On Beast close to the beast _A _) Double Driver close to a dizzed opponent _A (2P only) _) Spinning Driver close to a dizzed opponent _A (4P only) RIDING ON A BEAST _) Attack _A _) Chain-Combo _A_A_A (Black Mantis and Gold Scorpion only) _) Dash _6^6 _) ^!Charge Move _A _) ^!Super Jump @J-button _) ^!Weak Attack @J-button _) ^!Dive Attack _4 / _6_+_A _) ^!Strong Attack _A _) ^!Dive Attack _4 / _6_+_A _) ^!Dive Attack _4 / _6_+_A _) ^!Splash _2_+_A _) Retreat _4^4 _) ^!Charge Move _A _) ^!Super Jump @J-button _) ^!Weak Attack @J-button _) ^!Dive Attack _4 / _6_+_A _) ^!Strong Attack _A _) ^!Dive Attack _4 / _6_+_A _) ^!Dive Attack _4 / _6_+_A _) ^!Splash _2_+_A _) Jump @J-button _) ^!Weak Attack @J-button _) ^!Dive Attack _4 / _6_+_A _) ^!Strong Attack _A _) ^!Dive Attack _4 / _6_+_A _) ^!Dive Attack _4 / _6_+_A _) Pick Up Object close to object _A _) Pick Up Catapult close to catapult _A _) ^!Fire Catapult _A _) Get Off Beast _A_+@J-button _& Magic Attack @M-button - STERNNLADE - ───────────────────────────────────────────────────────────────────────── _) Chain-Combo 1 _A_A_A _) Chain-Combo 2 _A_A_6_+_A _) Down Chop @J-button _A _) ^!Flying Kick _4 / _6_+_A _) Air Boot @J-button @J-button _) ^!Flying Kick _4 / _6_+_A _) Flying Kick @J-button _4 / _6_+_A _) Charge Kick dashing _A _) Final Stab dashing @J-button _2_+_A _* Barbarian Upper _A_+@J-button _& Ground Inferno (9 Magic Pots) @M-button - DORA - ───────────────────────────────────────────────────────────────────────── _) Chain-Combo 1 _A_A_A _) Chain-Combo 2 _A_A_6_+_A _) Spin Smack @J-button _A _) ^!Horse Dive _4 / _6_+_A _) Air Horse Kick @J-button @J-button _) ^!Horse Dive _4 / _6_+_A _) Horse Dive @J-button _4 / _6_+_A _) Charging Horse dashing _A _) Crush Shot dashing @J-button _2_+_A _* Back Kick _A_+@J-button _& Lightning Quake (4 Magic Pots) @M-button - GOAH & GILIUS THUNDERHEAD - ───────────────────────────────────────────────────────────────────────── _) Chain-Combo 1 _A_A_A _) Chain-Combo 2 _A_A_6_+_A _) Chop @J-button _A _) ^!Flying Kick _4 / _6_+_A _) Air Boot @J-button @J-button _) ^!Flying Kick _4 / _6_+_A _) Flying Kick @J-button _4 / _6_+_A _) Swift Elbow dashing _A _) Butt Drop dashing @J-button _2_+_A _* Rolling Headbutt _A_+@J-button _& Stone Reaper (13 Magic Pots) @M-button - LITTLE TRIX - ───────────────────────────────────────────────────────────────────────── _) Chain-Combo 1 _A_A_A_A _) Chain-Combo 2 _A_A_A_6_+_A _) Down Swing @J-button _A _) ^!Trident Dive _4 / _6_+_A _) Handle Stab @J-button @J-button _) ^!Trident Dive _4 / _6_+_A _) Trident Dive @J-button _4 / _6_+_A _) Impale dashing _A _) Pitch Forked dashing @J-button _2_+_A _* Heavy Roundhouse _A_+@J-button _& Fruits of Magic (6 Magic Pots) @M-button $end ################################################################################################### $info=gaxeduel $cmd Golden Axe: The Duel © 1995 Sega Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _# Power-Up Move _* Magic Moves _` Power-Up Move - Needs 5 Magic Bottles _` Magic Moves - Must use the Power-Up Move first to be used - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Long Dash _6^6 _) Retreat _4_4 _# Power-Up Move ^U / ^T (damage increased) - KAIN BLADE - ───────────────────────────────────────────────────────────────────────── _( Catapult Toss _4 / _6_+^G _@ Power Blast _2_3_6_+_P _@ Fire Edge _6_2_3_+_P _@ Rushing Kick _2_1_4_+_K (^*) _* Fire Storm _6_2_3_6_9_+_P - MILAN FLARE - ───────────────────────────────────────────────────────────────────────── _( Power Punch _4 / _6_+^G _( Leg Strangle _4 / _6_+^J _@ Rotor Sword ^4_6_+_P _@ Air Strike ^4_6_+_K _@ Gyro Sword ^2_8_+_P _@ Bird of Prey ^2_8_+_K _@ ^!Talon Strike _P _@ ^!Tornado Spin close _2_+^G _* Bird of Prey Set Up ^2_3_6_9_+_K _* ^!Bloody Tempest close _P - GILLIUS ROCKHEAD - ───────────────────────────────────────────────────────────────────────── _( Buffalo Head _4 / _6_+^G _) Rock Roll _^_2_+^G _@ Stone Crush _4_1_2_3_6_+_P _@ Shoulder Charge _2_3_6_+_K _@ Miner's Drill _2_1_4_+_P _@ Stone Storm close _6_4_6_+^G _@ Kick Fury close _6_3_2_+^J _* Jawbreaker _6_3_2_1_9_+_P - ZOMA - ───────────────────────────────────────────────────────────────────────── _( Staff Launch _4 / _6_+^G _( Head Crusher _4 / _6_+^J _) Circle of Death _^_2_+^G _@ Quick Staff ^*_P _@ Changeling _2_3_6_+_P _@ Skull Charge (_^)_7_3_+_P _@ Levitation _6_2_3_+_K _@ ^!Air Dash _6_6 _@ ^!Air Long Dash _6^6 _@ ^!Air Retreat _4_4 _@ ^!Drop Down _2 _@ ^!Skull Charge _7_3_+_P _* Dark Carnival _2_3_6_2_3_6_+_P - JAMM - ───────────────────────────────────────────────────────────────────────── _( Head Bite _4 / _6_+^G _( Dropping Cannonball _4 / _6_+^J _) Snapping Tail _6_+^I _) Mule Kick _6_+^J _@ Cat's Paw ^*_K _@ Beast Blast _2_3_6_+_P (_O) _@ Thundering Herd ^4_6_+_P _* Spirit Summon ^4_6_2_3_+_P - DEATH-ADDER - ───────────────────────────────────────────────────────────────────────── _( Heavy Slam _4 / _6_+^G _( Fling Toss _4 / _6_+^J _) Falling Sky _^_2_+_K _@ Dragon Breath _4_1_2_3_6_+_P _@ Death Wave ^4_6_+_P _* Soul Taker close _6_3_2_1_4_+^U - KEEL - ───────────────────────────────────────────────────────────────────────── _( Saw Blade _4 / _6_+^G _@ Ice Arrow _2_3_6_+_P _@ Power Stab _2_1_4_+_P _@ Ice Slide _2_1_4_+_K _@ Freezing Bolt _6_2_3_+_P _@ Dematerialize _6_3_2_+_K _* Insanity Winds _2_1_4_2_1_4_+_P - DOC - ───────────────────────────────────────────────────────────────────────── _( Shoulder Slam _4 / _6_+^G _) Sankaku Tobi jump against the wall _6_+_K _) Sliding Knee jump against the wall _4_+_K _@ Rekkuzan ^2_8_+_P _@ Raitessen _6_3_2_1_4_+_P _@ ^!Shock Palm _O_P _@ Noborisangeri _6_2_3_+_K _@ Raigekishou close _6_2_3_+_P _@ Ryusuisen _6_3_2_1_4_+_K _* Tenchi Raimeiha _6_3_2_1_4_6_+_P - GREEN - ───────────────────────────────────────────────────────────────────────── _( Choke and Headbutt _4 / _6_+^G _( Dangerous Knees _4 / _6_+^J (^*) _@ Backbreaker close _x_+_K _@ Attack Feint ^4_6_+_K _@ ^!Giant Hook _2_8_+_P _@ Windmill _O^W_+_K / ^V_+_P _@ Mammoth Slam diagonal jump _6_3_2_+_P _* Raging Forest close _x_+^U - PANCHOS - ───────────────────────────────────────────────────────────────────────── _( Bombs Away _4 / _6_+^G / ^J _@ Mini Bomb _2_3_6_+_P _@ Mega Bomb _2_3_6_+_K (_O) _@ Dyna Might _6_3_2_1_4_+_K _* Blast Wave _4_1_2_3_6_9_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Golden Axe - Playable only with M.A.M.E. Cheats - GOLDEN AXE - ───────────────────────────────────────────────────────────────────────── _( Levitate Drain _4 / _6_+_P _@ Death Beam _2_3_6_+_P _@ Dash Wave _2_1_4_+_P _@ Blast Uppercut _6_2_3_+_P $end ################################################################################################### $info=groovef $cmd Groove on Fight: Gouketsuji Ichizoku 3 © 1997 Atlus Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^G : Strong Punch (_P) @O-button : Overhead Attack (_P) ^H : Weak Kick (_K) ^J : Strong Kick (_K) _D : Dash Attack (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _` Shadow Moves - Moves with (S) have a Shadow Version - Do the Move when dashing _` Super Moves - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Dash _6_6 _) (─) Retreat _4_4 _) (─) 2 Dan Jump _^_8 _) (─) Reflect Block ^G_+^J _) (─) Unblockable Attack @O-button _+ _D _) (─) Pursuit Attack opponent knocked down _8_+_K _) (─) Toss KO'ed close to a KO'ed character _2_+^G / @O-button _) (─) Character Change ^E_+^H _) (─) ^!Dual Attack (1LV) _2_2_+_P _) (─) Partner Attack _6_+^E_+^H _) (─) Charge Super Bar after your Partner is KO'ed _O^E_+^H - LARRY LIGHT - ───────────────────────────────────────────────────────────────────────── _( (─) Shoulder Toss Pound _4 / _6_+^G / @O-button _( (─) Neckringer _^_4 / _6_+^G / @O-button _) (─) Flying Headbutt _6_+^G (_O) _) (─) Scissor Kick _6_+^J _) (─) Mule Kick _3_+^J _@ (─) Light Blast (_^)_2_3_6_+_P _@ (S) Driving Dribble _6_2_3_+_P _@ (─) Thrust Step _2_3_6_+_K _@ (─) Impact Connection _2_1_4_+^E _@ (─) ^!Shoulder Charge _2_1_4_+^G _@ (─) ^!Double Palm Break _2_1_4_+@O-button _* (─) Historical Moment _2_2_+_K - POPURA HANANOKOJI - ───────────────────────────────────────────────────────────────────────── _( (─) Judo Throw _4 / _6_+^G / @O-button _( (─) Here's A Hand _4 / _6_+^J / _D _( (─) Giant Squeeze _^_4 / _6_+^G / @O-button _) (─) Grand Slam _6_+^G _) (─) Gymnast Assault _3_+^G _) (─) Trick Wand _^_6_+^G _) (─) Pogo Wand _^_8_+^H _@ (─) Shoujo Commando _2_3_6_+_P _@ (─) Kuru Kuru Candy ^H_+^J _@ (S) Kuru Kuru Poi _2_3_6_+_K _@ (─) Bikkuri Bako ^E_+^G _@ (─) ^!Relief _O^E _@ (─) ^!Teleportation _O@O-button _@ (─) Cupid _^^E_+^G _@ (─) ^!Downward Arrow ^E _@ (─) ^!Straight Arrow ^G / @O-button _@ (─) ^!Downward Horn ^H _@ (─) ^!Straight Horn ^J _@ (─) ^!Double Horn _D _@ (─) Popura Special _2_1_4_+^E _@ (─) ^!Fencing _2_1_4_+^G _@ (─) ^!Sword _2_1_4_+@O-button _* (─) Tulip _2_2_+_K - CHRIS WAYNE - ───────────────────────────────────────────────────────────────────────── _( (─) Knee and Elbow _4 / _6_+^G / @O-button _( (─) Suplex _^_4 / _6_+^G / @O-button _) (─) Side Kick _6_+^J _@ (─) Lightning Slash _2_1_4_+_P _@ (S) Rolling Cannon _6_3_2_+_K _@ (─) Tai Chi Rolling Cannon _^_6_3_2_+_K _@ (─) Spiral Leg Bomber _2_3_6_+_K (^*) _@ (─) Head Slasher _^_2_3_6_+_P _@ (─) Overdrive Kick _2_3_6_+^E _@ (─) ^!One Two Kick _2_3_6_+^G _@ (─) ^!Deadly Axe _2_3_6_+@O-button _* (─) Lightning Break _2_2_+_K - REMI OTOGIRI - ───────────────────────────────────────────────────────────────────────── _( (─) Music Bites _4 / _6_+^G / @O-button _( (─) Musical Buzzsaw _^_4 / _6_+^G / @O-button _) (─) Reverse Stomach Kick _6_+^H _) (─) Note Dropkick _6_+^J _) (─) Reaching Trip _3_+^J _) (─) Crawl ^3 _) (─) Air Dash _^_6_6 _) (─) Air Retreat _^_4_4 _@ (─) Il Filo ^4_6_+_P _@ (S) Capriola ^2_8_+_P _@ (─) Corno Riflesso ^E_+^G _@ (─) Portamento _^_8_2_+_P _@ (─) La Morte _^^E_+^G _@ (─) ^!Downward Flames ^E _@ (─) ^!Diagonal Down Flames ^G _@ (─) ^!Upward Flames @O-button _@ (─) ^!Scythe Swipe ^H _@ (─) ^!Downward Dive ^J _@ (─) ^!Straight Dive _D _@ (─) Three Sides ^4_6_+^H _@ (─) ^!Make A _4_6_+^J _@ (─) ^!Triangle _4_6_+_D _* (─) Requiem _2_2_+_K - SUJIROKU TENJINBASHI - ───────────────────────────────────────────────────────────────────────── _( (─) Faceless Drag _4 / _6_+^G / @O-button _( (─) Skyward and Beyond _4 / _6_+^J / _D _( (─) Death Driver _^_4 / _6_+^G / @O-button _) (─) Side Kicks ^*^H _) (─) Taiko Cutter _6_+^G _) (─) Stomach Kick _6_+^J _) (─) Hopping Low Taiko Stick _3_+^G _) (─) Taiko Split _^_6_+^G _@ (─) Haru _2_1_4_+^E _@ (─) Natsu _2_1_4_+^G _@ (─) Aki _2_1_4_+^H _@ (─) Fuyu _2_1_4_+^J _@ (S) Shishi Gashira ^E_+^G _@ (─) San Nen Goroshi _2_3_6_9_+_K _@ (─) Tenchinin _2_3_6_9_+^E _@ (─) ^!Sanding Spin _2_3_6_9_+^G _@ (─) ^!Uppercut _2_3_6_9_+@O-button _* (─) Tsutenroku Shakudama _2_2_+_K - RUDOLPH GARTHEIMER - ───────────────────────────────────────────────────────────────────────── _( (─) Hopping Tombstone _4 / _6_+^G / @O-button _( (─) Surfs Up _^_4 / _6_+^G / @O-button _) (─) Double Steel Ball Strike ^G^G _) (─) High Double Ball _6_+^G_6_+^G _) (─) Spinning Low Ball _2_+^*^E _) (─) Slide _3_+^J _) (─) Downward Ball Toss _^_6_+^G _@ (─) Iron Mine ^E_+^G (_O) _@ (S) Heavy Solid Rock ^2_8_+_K _@ (─) Grind Dash ^4_6_+_K _@ (─) ^!Early Explosion (with ^J / _D) _K _@ (─) Grind Break ^6_+^*^E _@ (─) Body Smasher ^2_8_+_P _@ (─) Heavy Tread _^_8_2_+_P _@ (─) Gain Control ^4_6_+^E _@ (─) ^!Dominate _4_6_+^G _@ (─) ^!Call Me Master _4_6_+@O-button _* (─) Iron Dust Bomber _2_2_+_K - HIZUMI YUKINOUE - ───────────────────────────────────────────────────────────────────────── _( (─) Cartwheel Powerbomb _4 / _6_+^G / @O-button _( (─) Izuna Drop _^_4 / _6_+^G / @O-button _) (─) Tantou Swipe _6_+^G _) (─) Tricky Feet _6_+^J _) (─) Slide _3_+^J _) (─) ^!Heel Crush ^J _) (─) Finishing Blow _^_2_+^G _@ (─) Kage Shibari _2_3_6_+_P _@ (─) Tsuchi Gumo No Jutsu ^H_+^J _@ (─) Tsuchi Gumo No Jutsu: Forward _6_+^H_+^J _@ (─) Tsuchi Gumo No Jutsu: Back _4_+^H_+^J _@ (S) Housenka no Jutsu _2_3_6_+_K _@ (─) Makibishi retreating ^E_+^G _@ (─) Hyakurai Jutsu _^_2_3_6_+_P _@ (─) Ren Gekitan Jin no Jutsu _2_1_4_+^E _@ (─) ^!Ninjitsu Launch _2_1_4_+^G _@ (─) ^!Hidden Explosive _2_1_4_+@O-button _* (─) Juumonji Kasumi Kuzushi _2_2_+_K - GOKETSUJI OUME & GOKETSUJI OTANE - ───────────────────────────────────────────────────────────────────────── _( (─) Youthful Kiss _4 / _6_+^G / @O-button _( (─) Kneeling Crush _^_4 / _6_+^G / @O-button _) (─) Reaching Slice _6_+^G _) (─) Crawl ^3 _) (─) Air Dash _^_6_6 _@ (─) Gan Saishi ^4_6_+_P _@ (─) Kou Shiki Gan Saishi ^6_4_+_P _@ (S) Ikaku Gan ^2_8_+_P _@ (─) Bodou Kourin ^E_+^G _@ (─) Bodou Kourin: Far _6_+^E_+^G _@ (─) Bodou Kourin: Close _4_+^E_+^G _@ (─) Ryusei Ranbu Dan ^6_+^*_P _@ (─) Tenbu Kyaku _^_8_2_+_K _@ (─) Chi Bu Kyaku: Sei Bu Kyaku ^4_6_+^H _@ (─) ^!Chi Bu Kyaku: Ki Bu Kyaku _4_6_+^J _@ (─) ^!Chi Bu Kyaku: Shi Bu Kyaku _4_6_+_D _* (─) Ichizoku _2_2_+_K - M.A.D. "MAX AX DAX" - ───────────────────────────────────────────────────────────────────────── _( (─) Max Fire Hose _4 / _6_+^G / @O-button _( (─) Bear Hug _4 / _6_+^J / _D _( (─) Lucky Roll _^_4 / _6_+^G / @O-button _) (─) Hidden Yo-Yo _6_+^G _) (─) Wrench Smash _3_+^E _) (─) Sleeve Headbutt _3_+^G _) (─) Helicopter _^_4_4 / _6_6 _) (─) Air Spring Punch _^_6_+^E _) (─) Catcher's Mitt jump backward _6_+^E _) (─) Double Drill _^_6_+^G _) (─) Straight Ray Gun being knocked down ^E _) (─) Skyward Ray Gun being knocked down ^G _) (─) Down and Up Ray Gun being knocked down @O-button _) (─) Floor Ray Gun knocked down ^E _) (─) Upward Floor Ray Gun knocked down ^G _) (─) Dual Floor Ray Gun knocked down @O-button _@ (─) Max Megahorn: Fall Down _2_3_6_+^E _@ (─) Max Megahorn: Come Here _2_3_6_+^G _@ (─) Max Megahorn: Don't Attack _2_3_6_+@O-button _@ (─) Max Megahorn: Back it Up _2_3_6_+^H _@ (─) Max Megahorn: Go Away _2_3_6_+^J _@ (─) Max Megahorn: Don't Jump _2_3_6_+_D _@ (─) Max Servant ^H_+^J _@ (─) Max Servant: Far _6_+^H_+^J _@ (─) Max Servant: Close _4_+^H_+^J _@ (S) Max Sparkler _6_2_3_+_P _@ (─) Max Net ^E_+^G _@ (─) Max Drill _^_2_3_6_+_P _@ (─) Max Original _2_1_4_+^E _@ (─) ^!Drill Face _2_1_4_+^G _@ (─) ^!Laser _2_1_4_+@O-button _* (─) Maximum Service _2_2_+_K - FALCO - ───────────────────────────────────────────────────────────────────────── _( (─) Gambling Dig _4 / _6_+^G / @O-button _( (─) Cane Stab Driver _^_4 / _6_+^G / @O-button _) (─) Low Cane Sweep _6_+^G _) (─) Hop Kick _6_+^J _) (─) Sliding Low Boot _3_+^J _) (─) Diving Cane Sweep _^_2_+^G _@ (─) Bluff Shuffle _2_3_6_+_P _@ (─) ^!Bluff Repeat _P _@ (S) Face or Back _6_2_3_+_P _@ (S) ^!Bluff Repeat _P (x3 on Shadow Version) _@ (─) Reversal Slot ^E_+^G _@ (─) Insight Dash _2_3_6_+_K (reverse high/low) _@ (─) First Character _2_1_4_+^E _@ (─) ^!Second Character _2_1_4_+^G _@ (─) ^!Third Character _2_1_4_+@O-button _* (─) Stormy Poker _2_2_+_K - SOLIS R8000 - ───────────────────────────────────────────────────────────────────────── _( (─) Slam Heel Crusher _4 / _6_+^G / @O-button _( (─) Air Slam Heel Crusher _^_4 / _6_+^G / @O-button _) (─) Shock Cable _6_+^G _) (─) Front Kick _6_+^H _) (─) Slicing Foot _6_+^J _) (─) Air Shock Cable _^_6_+^G _@ (─) Stun Bullet _2_3_6_+_P _@ (─) Stun Platinum _6_2_3_+_P _@ (─) Soar Platinum _^_6_2_3_+_P _@ (─) Gyrator _2_1_4_+_K _@ (S) TNT Charge _O^W / ^V _@ (─) Absolute Beat _2_3_6_+^H _@ (─) ^!Step Kick _2_3_6_+^J _@ (─) ^!Split _2_3_6_+_D _* (─) Solis Multiplier _2_2_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Damian Shade, Bristol Weller and Bristol-D - Playable only with M.A.M.E. Cheats - DAMIAN SHADE - ───────────────────────────────────────────────────────────────────────── _` Has no moves - BRISTOL WELLER - ───────────────────────────────────────────────────────────────────────── _( (─) Foot Plant _4 / _6_+^G / @O-button _( (─) Air Foot Plant _^_4 / _6_+^G / @O-button _@ (─) Single Shot _2_3_6_+_K _@ (─) Hunting Mantis _2_1_4_+_K _@ (S) Killer Mantis _6_2_3_+_K _* Bloody Execution _2_2_+_K - BRISTOL-D - ───────────────────────────────────────────────────────────────────────── _( (─) Soul Drain _4 / _6_+^G / @O-button _@ (─) Pixies Rush _2_3_6_+_P _@ (─) Gaap Upper _6_2_3_+_P _@ (─) Leonardo Wave _2_3_6_+_K _@ (─) Amon Flame _2_1_4_+_K _* (─) Storm Fly Beelzebub _2_2_+_K - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^G - 3rd Color, select the character with ^H - 4th Color, select the character with ^J - 5th Color, select the character with _D - 6th Color, select the character with @O-button - 7th Color, select the character with _S $end ################################################################################################### $info=ggx $cmd Guilty Gear X © 2000 Sammy Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick _a : Slash _b : Hard Slash _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Overdrive Attack _& Instant Kill _` Overdrive Attack - Needs 50% of Tension Gauge _` Instant Kill - Must be in Instant Kill Mode - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) High Jump _2_8 _) Air Dash _^_6_6 _) Air Retreat _^_4_4 _) 2 Dan Jump _^_8 _) Sweep Attack _2_+_a_+_b _) Dust Attack _a_+_b _) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K _) Instant Block being hit _4 / _1 _) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Ukemi knocked down on air _P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Instant Kill Mode _P_+_K_+_a_+_b _) ^!Cancel _P_+_K_+_a_+_b _) Respect _6_+_S - SOL BADGUY - ───────────────────────────────────────────────────────────────────────── _( Headbutt _4 / _6_+_b _) Gut Punch _6_+_P _) Double Slash _6_+_b _@ Gun Flame _2_3_6_+_P _@ Volcanic Viper (_^)_6_2_3_+_a / _b _@ ^!Tataki Otoshi _2_1_4_+_K _@ Grand Viper _2_1_4_+_a _@ Bandit Revolver (_^)_2_3_6_+_K _@ Bandit Bringer _2_3_6_+_O_K _@ Riot Stamp _2_1_4_+_K _@ Bukkirabou ni Nageru close _6_2_3_+_K _* Tyrant Rave _6_3_2_1_4_6_+_b _* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 20%) _* ^!Super Volcanic Viper _6_2_3_+_b _& Napalm Death _2_3_6_2_3_6_+_b - KY KISKE - ───────────────────────────────────────────────────────────────────────── _( Jump Slash _4 / _6_+_b _) Lean Elbow _6_+_P _) Slide Kick _6_+_K _) Twist Slash _6_+_b _@ Stun Edge _2_3_6_+_a _@ Stun Edge: Charge Attack _2_3_6_+_b _@ Air Stun Edge _^_2_3_6_+_a / _b _@ Vapor Thrust (_^)_6_2_3_+_a / _b _@ Stun Dipper _2_3_6_+_K _@ Crescent Slash _2_1_4_+_K _* Ride the Lightning _6_3_2_1_4_6_+_b _& Rising Force _2_3_6_2_3_6_+_b - POTEMKIN - ───────────────────────────────────────────────────────────────────────── _( Toss Up _4 / _6_+_b _) Headbutt _6_+_P _) Knuckle Sandwich _6_+_b _@ Mega Fist: Zenpou _2_3_6_+_P _@ Mega Fist: Kouhou _2_1_4_+_P _@ Slide Head _2_3_6_+_a _@ Hammer Fall ^4_6_+_b _@ Potemkin Buster close _6_3_2_1_4_6_+_P _@ Heat Knuckle _6_2_3_+_b _@ ^!Heat Extend _6_3_2_1_4_+_b _* Giganter EX _6_3_2_1_4_6_+_b _* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P _* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a _& Magnum Opera close _2_3_6_2_3_6_+_b - JOHNNY - ───────────────────────────────────────────────────────────────────────── _( Push Up _4 / _6_+_b _) Shift Upper _6_+_P _) Slide Superkick _6_+_K _) Pose Slash _6_+_b _@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) _@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 120% on Level 2 and 260% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 150% on Level 2 and 300% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 170% on Level 2 and 350% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Kamae Cancel (if held) _b _@ Bacchus Sigh _2_1_4_+_P _@ Aerial Transport _6_2_3_+_a _@ ^!Divine Blade _a _@ Air Divine Blade _^_6_2_3_+_a _* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b _& Joker Trick _2_3_6_2_3_6_+_b - BAIKEN - ───────────────────────────────────────────────────────────────────────── _( Stab-Kick Off _4 / _6_+_b _) Elbow-Backhand _6_+_P _) Overhead Slash _6_+_b _@ Tatami Gaeshi (_^)_2_3_6_+_K _@ Za Ku Ro blocking _4_1_2_+_P _@ Mawarikomi blocking _4_1_2_+_K _@ Saku Ra blocking _4_1_2_+_a _@ Suzu Ran _6_3_2_1_4_+_K _@ You Zan Sen _^_6_2_3_+_a _* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a _* Baku: Ki blocking _4_6_3_2_1_4_+_P _* Baku: Rin blocking _4_6_3_2_1_4_+_K _* Baku: Ryuu blocking _4_6_3_2_1_4_+_a _* Baku: Hou blocking _4_6_3_2_1_4_+_b _& Garyou Tensei _2_3_6_2_3_6_+_b - FAUST - ───────────────────────────────────────────────────────────────────────── _( Doctor Mount _4 / _6_+_b _) Upper Backhand _6_+_P _) Pancake Press _6_+_b _) Scalpel Drill _^_2_+_K _@ Rerere no Tsuki _4_1_2_3_6_+_K _@ ^!Hikimodoshi ^4 _@ ^!Oissu! _2_3_6_+_P _@ ^!Koe ga Chiisai _2_3_6_+_P _@ ^!Mou Icchou Oissu! _2_3_6_+_P _@ Nani ga deru ka na? _2_3_6_+_P _@ Sou Ten Enshin Ranbu _2_3_6_+_a _@ ^!Zenpou Idou _6_6 _@ ^!Kouhou Idou _4_4 _@ ^!Kubi Biyo-n _P _@ ^!Growing Flower _K _@ ^!Going My Way _b _@ ^!Cancel _2 _@ Going My Way _^_2_3_6_+_b _@ Metta Kiri close _2_1_4_+_b _@ Mae ka ra ikimasu yo _2_1_4_+_P _@ Ushiro ka ra ikimasu yo _2_1_4_+_K _@ Ue ka ra ikimasu yo _2_1_4_+_a _* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P _* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a _& Konshuu no Yamaba _2_3_6_2_3_6_+_b - MILLIA RAGE - ───────────────────────────────────────────────────────────────────────── _( Hair Spear _4 / _6_+_b _) Hair Flower _6_+_P _) Flip Forward _6_+_K _) Hair Slapdown _6_+_b _@ Lust Shaker ^*_a _@ Tandem Top _2_3_6_+_a / _b _@ Bad Moon _^_2_3_6_+_P _@ Kousoku Rakka _^_2_3_6_+_K _@ Iron Savior _2_1_4_+_P _@ Zen Ten _2_1_4_+_K _@ Secret Garden _2_1_4_+_b _@ ^!Change Direction _?_+_b _* Winger _2_1_4_1_2_3_6_+_b _* Emerald Rain _2_3_6_2_3_6_+_a _& Iron Maiden _2_3_6_2_3_6_+_b - ZATO-1 - ───────────────────────────────────────────────────────────────────────── _( Blood Grasp _4 / _6_+_b _) Shadow Mace _6_+_P _) Dragon Claw _6_+_b _) Shadow Flight _8_8^8 _@ Invite Hell _2_2_+_a / _b _@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b _@ ^!Move _4 / _6 _@ ^!Shou Kougeki _P _@ ^!Idou Kougeki _K _@ ^!Taikuu Kougeki _a _@ ^!Drill Special _b _@ ^!Cancel _2_3_6_+_P / _K / _a / _b _@ Drunkard Shade _2_1_4_+_a (reflect projectile) _@ Damned Fang close _6_2_3_+_a _@ Break the Law _2_1_4_+_O_K _@ ^!Shifty Moves _4 / _6 _* Amorphous _6_3_2_1_4_6_+_b _* Executor _^_2_3_6_2_3_6_+_a _* Megalith Head Eddie Shoukan _6_3_2_1_4_6_+_a _& Black in Mind close _2_3_6_2_3_6_+_b - ANJI MITO - ───────────────────────────────────────────────────────────────────────── _( Fan Takedown _4 / _6_+_b _) Fan Bonk _6_+_P _) Fan Swing _6_+_K _) Spinning Fans _6_+_b _@ Shitsu _2_3_6_+_P _@ Fuu Jin _2_3_6_+_a / _b _@ ^!Shin: Ichi Shiki _P _@ ^!Shin: Ni Shiki _K _@ ^!Nagi Ha _a _@ Shin: Ni Shiki _^_2_1_4_+_P _@ On _6_2_3_+_b _@ Kai _2_1_4_+_P / _K _@ Kou during a autoblock of _a / _b, press _P _* Issei Ougi: Sai _6_3_2_1_4_6_+_b _& Zetsu _2_3_6_2_3_6_+_b - JAM KURADOBERI - ───────────────────────────────────────────────────────────────────────── _( Launch Kick _4 / _6_+_b _) Double Chop _6_+_P _) Aerial Kicks _6_+_b _) Hou Ei Kyaku _^_2_+_K _@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) _@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) _@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) _@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 50%) _@ Gekirin (_^)_2_1_4_+_K (damage increased by 50%) _@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 70%) _@ Baku Shuu _2_3_6_+_a _@ ^!Mawarikomi _P _@ ^!Ashibarai _K _@ ^!Hyappou Shin Shou _a _@ ^!Senri Shin Shou _b _@ Hochi Fu _2_1_4_+_a (reverse all) _@ ^!2nd Hochi Fu _a _* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a _* Ren Hou Kyaku _6_3_2_1_4_6_+_b _& Ga Sen Kotsu _2_3_6_2_3_6_+_b - CHIPP ZANUFF - ───────────────────────────────────────────────────────────────────────── _( Takedown Slash _4 / _6_+_b _) Forearm-Push _6_+_P _) Leap Double Kick _6_+_K _) Down Strike _6_+_b _) Sakuganki _^_2_+_K _) 3 Dan Jump _^_8_8 _@ Alpha Blade (_^)_2_3_6_+_P _@ Beta Blade (_^)_6_2_3_+_a _@ Gamma Blade _4_1_2_3_6_+_b _@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b _@ Tsuyoshi Shiki Meisai _2_1_4_+_K _@ Gen Rou Zan _4_1_2_3_6_+_K _@ Resshou _2_3_6_+_a _@ ^!Roku Sai _2_3_6_+_a _@ ^!Sen Shuu _2_3_6_+_K _@ ^!Sen Shuu _2_3_6_+_K _* Zan Sei Rou Ga _6_3_2_1_4_6_+_b _* Ban Ki Messai _2_3_6_2_3_6_+_K _& Delta End _2_3_6_2_3_6_+_b - MAY - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+_b _) Backfist _6_+_P _) Giant Anchor _6_+_b _) Anchor Slide _3_+_K _) Falling Anchor _^_2_+_b _@ Iruka-san: Yoko ^4_6_+_a / _b _@ Iruka-san: Tate ^2_8_+_a / _b _@ Restive Rolling (_^)_6_2_3_+_a _@ ^!Houkou Tenkan _?_+_a (x3) _@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) _@ Overhead Kiss close _6_3_2_1_4_+_K _* Kyuukyoku no Dadakko _6_3_2_1_4_+_b _* Great Yamada Attack _2_3_6_2_3_6_+_a _& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b - AXL LOW - ───────────────────────────────────────────────────────────────────────── _( Chain Slam _4 / _6_+_b _) Backhand _6_+_P _) Leap Hook _6_+_b _@ Ren Sen Geki ^4_6_+_a _@ ^!Kyoku Sa Geki ^8 _@ ^!Sen Sa Geki ^2 _@ Ra Shou Sen ^4_6_+_b _@ Ben Ten Kari _6_2_3_+_a / _b _@ ^!Axl Bomber (with _b) _6_2_3_+_b _@ Ten Hou Seki _2_1_4_+_P (reverse all) _@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b _@ ^!Move (with _b) _4 / _6 _@ Axl Bomber _^_6_2_3_+_b _* Byakue Ren Shou _2_3_6_3_2_1_4_+_b _& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b - VENOM - ───────────────────────────────────────────────────────────────────────── _( Encapsulate _4 / _6_+_b _) Hilt Bash _6_+_P _) Big Slash _6_+_b _@ Stinger Aim ^4_6_+_a / _b (_O) _@ Carcass Ride ^2_8_+_a / _b _@ Ball Seisei _6_3_2_1_4_+_P / _K / _a / _b (x4) _@ Double Head Morbid _6_2_3_+_a / _b _@ Shuukan Idou _6_2_3_+_K _@ Mad Struggle _^_2_3_6_+_a / _b _* Dark Angel _2_1_4_1_2_3_6_+_a _* Red Hail _^_2_3_6_2_3_6_+_b _& Deimvolger close _2_3_6_2_3_6_+_b - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Unlocks Characters - On the Game Test Mode, go to PASSWORDSET and enter a password below: ROMANTIC = Unlocks Testament MISOSOUP = Unlocks Dizzy - TESTAMENT - ───────────────────────────────────────────────────────────────────────── _( Demon Proof _4 / _6_+_b _) Pose Strike _6_+_P _) Big Sickle Down _6_+_b _@ Phantom Soul _2_3_6_+_P / _K _@ Grave Digger _2_1_4_+_P _@ Exe Beast Behind _4_1_2_3_6_+_a _@ Exe Beast Front _4_1_2_3_6_+_b _@ Warrant _2_1_4_+_a (reverse high/mid) _* Nightmare Circular _6_3_2_1_4_6_+_b _& Seventh Sign close _2_3_6_2_3_6_+_b - DIZZY - ───────────────────────────────────────────────────────────────────────── _( Demon Grab _4 / _6_+_b _) Dragon Wing _6_+_P _) Demon Tounge _6_+_b _) 3 Dan Jump _^_8_8 _@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a _@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b _@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a _@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b _* Imperial Ray _6_3_2_1_4_6_+_a _* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P _* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _P - 2nd Color, select the character with _K - 3rd Color, select the character with _a - 4th Color, select the character with _b - 5th Color, select the character with _S _` Score Attack Mode - After insert coins _O_P_+_K_+_a_+_b and press _S $end ################################################################################################### $info=ggx15 $cmd Guilty Gear X ver. 1.5 © 2003 Sammy Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick _a : Slash _b : Hard Slash _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Overdrive Attack _& Instant Kill _` Overdrive Attack - Needs 50% of Tension Gauge _` Instant Kill - Must be in Instant Kill Mode - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) High Jump _2_8 _) Air Dash _^_6_6 _) Air Retreat _^_4_4 _) 2 Dan Jump _^_8 _) Sweep Attack _2_+_a_+_b _) Dust Attack _a_+_b _) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K _) Instant Block being hit _4 / _1 _) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Ukemi knocked down on air _P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Instant Kill Mode _P_+_K_+_a_+_b _) ^!Cancel _P_+_K_+_a_+_b - SOL BADGUY - ───────────────────────────────────────────────────────────────────────── _( Headbutt _4 / _6_+_b _) Gut Punch _6_+_P _) Double Slash _6_+_b _@ Gun Flame _2_3_6_+_P _@ Volcanic Viper (_^)_6_2_3_+_a / _b _@ ^!Tataki Otoshi _2_1_4_+_K _@ Grand Viper _2_1_4_+_a _@ Bandit Revolver (_^)_2_3_6_+_K _@ Bandit Bringer _2_3_6_+_O_K _@ Riot Stamp _2_1_4_+_K _@ Bukkirabou ni Nageru close _6_2_3_+_K _* Tyrant Rave _6_3_2_1_4_6_+_b _* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 20%) _* ^!Super Volcanic Viper _6_2_3_+_b _& Napalm Death _2_3_6_2_3_6_+_b - KY KISKE - ───────────────────────────────────────────────────────────────────────── _( Jump Slash _4 / _6_+_b _) Lean Elbow _6_+_P _) Slide Kick _6_+_K _) Twist Slash _6_+_b _@ Stun Edge _2_3_6_+_a _@ Stun Edge: Charge Attack _2_3_6_+_b _@ Air Stun Edge _^_2_3_6_+_a / _b _@ Vapor Thrust (_^)_6_2_3_+_a / _b _@ Stun Dipper _2_3_6_+_K _@ Crescent Slash _2_1_4_+_K _@ Greed Sever _2_1_4_+_b _* Ride the Lightning (_^)_6_3_2_1_4_6_+_b _& Rising Force _2_3_6_2_3_6_+_b - AXL LOW - ───────────────────────────────────────────────────────────────────────── _( Chain Slam _4 / _6_+_b _) Backhand _6_+_P _) Leap Hook _6_+_b _@ Ren Sen Geki ^4_6_+_a _@ ^!Kyoku Sa Geki ^8 _@ ^!Sen Sa Geki ^2 _@ Ra Shou Sen ^4_6_+_b _@ Ben Ten Kari _6_2_3_+_a / _b _@ ^!Axl Bomber (with _b) _6_2_3_+_b _@ Ten Hou Seki _2_1_4_+_P (reverse all) _@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b _@ ^!Move (with _b) _4 / _6 _@ Axl Bomber _^_6_2_3_+_b _* Byakue Ren Shou _2_3_6_3_2_1_4_+_b _& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b - JOHNNY - ───────────────────────────────────────────────────────────────────────── _( Push Up _4 / _6_+_b _) Shift Upper _6_+_P _) Slide Superkick _6_+_K _) Pose Slash _6_+_b _@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) _@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 120% on Level 2 and 260% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 150% on Level 2 and 300% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 170% on Level 2 and 350% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Kamae Cancel (if held) _b _@ Bacchus Sigh _2_1_4_+_P _@ Aerial Transport _6_2_3_+_a _@ ^!Divine Blade _a _@ Air Divine Blade _^_6_2_3_+_a _@ Ensenga _^_4_1_2_3_6_+_b _* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b _& Joker Trick _2_3_6_2_3_6_+_b - MILLIA RAGE - ───────────────────────────────────────────────────────────────────────── _( Hair Spear _4 / _6_+_b _) Hair Flower _6_+_P _) Flip Forward _6_+_K _) Hair Slapdown _6_+_b _@ Lust Shaker ^*_a _@ Tandem Top _2_3_6_+_a / _b _@ Bad Moon _^_2_3_6_+_P _@ Kousoku Rakka _^_2_3_6_+_K _@ Iron Savior _2_1_4_+_P _@ Zen Ten _2_1_4_+_K _@ Secret Garden _2_1_4_+_b _@ ^!Change Direction _?_+_b _* Winger _2_1_4_1_2_3_6_+_b _* Emerald Rain _2_3_6_2_3_6_+_a _& Iron Maiden _2_3_6_2_3_6_+_b - CHIPP ZANUFF - ───────────────────────────────────────────────────────────────────────── _( Takedown Slash _4 / _6_+_b _) Forearm-Push _6_+_P _) Leap Double Kick _6_+_K _) Down Strike _6_+_b _) Sakuganki _^_2_+_K _) 3 Dan Jump _^_8_8 _@ Alpha Blade (_^)_2_3_6_+_P _@ Beta Blade (_^)_6_2_3_+_a _@ Gamma Blade _4_1_2_3_6_+_b _@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b _@ Tsuyoshi Shiki Meisai _2_1_4_+_K _@ Gen Rou Zan _4_1_2_3_6_+_K _@ Resshou _2_3_6_+_a _@ ^!Roku Sai _2_3_6_+_a _@ ^!Sen Shuu _2_3_6_+_K _@ ^!Sen Shuu _2_3_6_+_K _* Zan Sei Rou Ga _6_3_2_1_4_6_+_b _* Ban Ki Messai _2_3_6_2_3_6_+_K _& Delta End _2_3_6_2_3_6_+_b - ZATO-1 - ───────────────────────────────────────────────────────────────────────── _( Blood Grasp _4 / _6_+_b _) Shadow Mace _6_+_P _) Dragon Claw _6_+_b _) Shadow Flight _8_8^8 _@ Invite Hell _2_2_+_a / _b _@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b _@ ^!Move _4 / _6 _@ ^!Shou Kougeki _P _@ ^!Idou Kougeki _K _@ ^!Taikuu Kougeki _a _@ ^!Drill Special _b _@ ^!Cancel _2_3_6_+_P / _K / _a / _b _@ Drunkard Shade _2_1_4_+_a (reflect projectile) _@ Damned Fang close _6_2_3_+_a _@ Break the Law _2_1_4_+_O_K _@ ^!Shifty Moves _4 / _6 _* Amorphous _6_3_2_1_4_6_+_b _* Executor _^_2_3_6_2_3_6_+_a _* Megalith Head Eddie Shoukan _6_3_2_1_4_6_+_a _& Black in Mind close _2_3_6_2_3_6_+_b - BAIKEN - ───────────────────────────────────────────────────────────────────────── _( Stab-Kick Off _4 / _6_+_b _) Elbow-Backhand _6_+_P _) Overhead Slash _6_+_b _@ Tatami Gaeshi (_^)_2_3_6_+_K _@ Za Ku Ro blocking _4_1_2_+_P _@ Mawarikomi blocking _4_1_2_+_K _@ Saku Ra blocking _4_1_2_+_a _@ Suzu Ran _6_3_2_1_4_+_K _@ You Zan Sen _^_6_2_3_+_a _* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a _* Baku: Ki blocking _4_6_3_2_1_4_+_P _* Baku: Rin blocking _4_6_3_2_1_4_+_K _* Baku: Ryuu blocking _4_6_3_2_1_4_+_a _* Baku: Hou blocking _4_6_3_2_1_4_+_b _& Garyou Tensei _2_3_6_2_3_6_+_b - POTEMKIN - ───────────────────────────────────────────────────────────────────────── _( Toss Up _4 / _6_+_b _) Headbutt _6_+_P _) Knuckle Sandwich _6_+_b _@ Mega Fist: Zenpou _2_3_6_+_P _@ Mega Fist: Kouhou _2_1_4_+_P _@ Slide Head _2_3_6_+_a _@ Hammer Fall ^4_6_+_b _@ Potemkin Buster close _6_3_2_1_4_6_+_P _@ Heat Knuckle _6_2_3_+_b _@ ^!Heat Extend _6_3_2_1_4_+_b _@ F.D.B. _6_3_2_1_4_+_a _* Giganter EX _6_3_2_1_4_6_+_b _* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P _* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a _& Magnum Opera close _2_3_6_2_3_6_+_b - FAUST - ───────────────────────────────────────────────────────────────────────── _( Doctor Mount _4 / _6_+_b _) Upper Backhand _6_+_P _) Pancake Press _6_+_b _) Scalpel Drill _^_2_+_K _@ Rerere no Tsuki _4_1_2_3_6_+_K _@ ^!Hikimodoshi ^4 _@ ^!Oissu! _2_3_6_+_P _@ ^!Koe ga Chiisai _2_3_6_+_P _@ ^!Mou Icchou Oissu! _2_3_6_+_P _@ Nani ga deru ka na? _2_3_6_+_P _@ Sou Ten Enshin Ranbu _2_3_6_+_a _@ ^!Zenpou Idou _6_6 _@ ^!Kouhou Idou _4_4 _@ ^!Kubi Biyo-n _P _@ ^!Growing Flower _K _@ ^!Going My Way _b _@ ^!Cancel _2 _@ Going My Way _^_2_3_6_+_b _@ Metta Kiri close _2_1_4_+_b _@ Mae ka ra ikimasu yo _2_1_4_+_P _@ Ushiro ka ra ikimasu yo _2_1_4_+_K _@ Ue ka ra ikimasu yo _2_1_4_+_a _* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P _* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a _& Konshuu no Yamaba _2_3_6_2_3_6_+_b - VENOM - ───────────────────────────────────────────────────────────────────────── _( Encapsulate _4 / _6_+_b _) Hilt Bash _6_+_P _) Big Slash _6_+_b _@ Stinger Aim ^4_6_+_a / _b (_O) _@ Carcass Ride ^2_8_+_a / _b _@ Ball Seisei _2_1_4_+_P / _K / _a / _b (x4) _@ Double Head Morbid _6_2_3_+_a / _b _@ Shuukan Idou _6_2_3_+_K _@ Mad Struggle _^_2_3_6_+_a / _b _* Dark Angel _2_1_4_1_2_3_6_+_a _* Red Hail _^_2_3_6_2_3_6_+_b _& Deimvolger close _2_3_6_2_3_6_+_b - ANJI MITO - ───────────────────────────────────────────────────────────────────────── _( Fan Takedown _4 / _6_+_b _) Fan Bonk _6_+_P _) Fan Swing _6_+_K _) Spinning Fans _6_+_b _@ Shitsu _2_3_6_+_P _@ Fuu Jin _2_3_6_+_a / _b _@ ^!Shin: Ichi Shiki _P _@ ^!Shin: Ni Shiki _K _@ ^!Nagi Ha _a _@ Shin: Ni Shiki _^_2_1_4_+_P _@ On _6_2_3_+_b _@ Kai _2_1_4_+_P / _K _@ Kou during a autoblock of _a / _b, press _P _* Issei Ougi: Sai _6_3_2_1_4_6_+_b _& Zetsu _2_3_6_2_3_6_+_b - MAY - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+_b _) Backfist _6_+_P _) Giant Anchor _6_+_b _) Anchor Slide _3_+_K _) Falling Anchor _^_2_+_b _@ Iruka-san: Yoko ^4_6_+_a / _b _@ Iruka-san: Tate ^2_8_+_a / _b _@ Restive Rolling (_^)_6_2_3_+_a _@ ^!Houkou Tenkan _?_+_a (x3) _@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) _@ Overhead Kiss close _6_3_2_1_4_+_K _* Kyuukyoku no Dadakko _6_3_2_1_4_+_b _* Great Yamada Attack _2_3_6_2_3_6_+_a _& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b - JAM KURADOBERI - ───────────────────────────────────────────────────────────────────────── _( Launch Kick _4 / _6_+_b _) Double Chop _6_+_P _) Aerial Kicks _6_+_b _) Hou Ei Kyaku _^_2_+_K _@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) _@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) _@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) _@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 50%) _@ Gekirin (_^)_2_1_4_+_K (damage increased by 50%) _@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 70%) _@ Baku Shuu _2_3_6_+_a _@ ^!Mawarikomi _P _@ ^!Ashibarai _K _@ ^!Hyappou Shin Shou _a _@ ^!Senri Shin Shou _b _@ Hochi Fu _2_1_4_+_a (reverse all) _@ ^!2nd Hochi Fu _a _* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a _* Ren Hou Kyaku _6_3_2_1_4_6_+_b _& Ga Sen Kotsu _2_3_6_2_3_6_+_b - TESTAMENT - ───────────────────────────────────────────────────────────────────────── _( Demon Proof _4 / _6_+_b _) Pose Strike _6_+_P _) Forward Kick _6_+_K _) Big Sickle Down _6_+_b _@ Phantom Soul _2_3_6_+_P / _K _@ Grave Digger (_^)_2_1_4_+_P _@ Exe Beast Behind _4_1_2_3_6_+_a _@ Exe Beast Front _4_1_2_3_6_+_b _@ Warrant _2_1_4_+_K (reverse high/mid) _* Nightmare Circular _6_3_2_1_4_6_+_b _& Seventh Sign close _2_3_6_2_3_6_+_b - DIZZY - ───────────────────────────────────────────────────────────────────────── _( Demon Grab _4 / _6_+_b _) Dragon Wing _6_+_P _) Demon Tounge _6_+_b _) Spinning Slash _^_2_+_a _@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a _@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b _@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a _@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b _* Imperial Ray _6_3_2_1_4_6_+_a _* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P _* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _P - 2nd Color, select the character with _K - 3rd Color, select the character with _a - 4th Color, select the character with _b - 5th Color, select the character with _S $end ################################################################################################### $info=ggxx $cmd Guilty Gear XX: The Midnight Carnival © 2002 Sammy Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick _a : Slash _b : Hard Slash _D : Dust Attack _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Overdrive Attack _& Instant Kill _` Overdrive Attack - Needs 50% of Tension Gauge _` Instant Kill - Must be in Instant Kill Mode - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) High Jump _2_8 _) Air Dash _^_6_6 _) Air Retreat _^_4_4 _) 2 Dan Jump _^_8 _) Sweep Attack _2_+_D _) Dust Attack _D _) Knockdown Attack _^_D _) Burst Attack (Burst FULL) _P_+_D / _K_+_D / _a_+_D / _b_+_D _) False Roman Cancel (25% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K _) Instant Block being hit _4 / _1 _) Burst Breaker (Burst FULL) being hit _P_+_D / _K_+_D / _a_+_D / _b_+_D _) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Ukemi knocked down on air _P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Instant Kill Mode _P_+_K_+_a_+_b _) ^!Cancel _P_+_K_+_a_+_b _) Alternative Taunt 1 _4_+_S _) Alternative Taunt 2 _6_+_S - SOL BADGUY - ───────────────────────────────────────────────────────────────────────── _( Headbutt _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Gut Punch _6_+_P _) Downwards Slash _6_+_b _@ Gun Flame _2_3_6_+_P _@ Gun Flame Feint _2_1_4_+_P _@ Volcanic Viper (_^)_6_2_3_+_a / _b _@ ^!Tataki Otoshi _2_1_4_+_K _@ Grand Viper _2_1_4_+_a _@ Bandit Revolver (_^)_2_3_6_+_K _@ Bandit Bringer _2_3_6_+_O_K _@ Riot Stamp _2_1_4_+_K _@ Fafnir _4_1_2_3_6_+_b _@ Bukkirabou ni Nageru close _6_2_3_+_K _* Tyrant Rave version Beta _6_3_2_1_4_6_+_b _* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 10%) _* ^!Super Volcanic Viper _6_2_3_+_b _& Napalm Death _2_3_6_2_3_6_+_b - KY KISKE - ───────────────────────────────────────────────────────────────────────── _( Jump Slash _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Lean Elbow _6_+_P _) Slide Kick _6_+_K _) Twist Slash _6_+_b _@ Stun Edge _2_3_6_+_a _@ Stun Edge: Charge Attack _2_3_6_+_b _@ Air Stun Edge _^_2_3_6_+_a / _b _@ Vapor Thrust (_^)_6_2_3_+_a / _b _@ Stun Dipper _2_3_6_+_K _@ Greed Sever _2_1_4_+_K _* Ride the Lightning (_^)_6_3_2_1_4_6_+_b _* Sacred Edge _2_3_6_2_3_6_+_P _& Rising Force _2_3_6_2_3_6_+_b - CHIPP ZANUFF - ───────────────────────────────────────────────────────────────────────── _( Takedown Slash _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Forearm-Push _6_+_P _) Leap Double Kick _6_+_K _) Down Strike _6_+_b _) Shuriken _^_S _) Sakuganki _^_2_+_K _) 3 Dan Jump _^_8_8 _@ Alpha Blade (_^)_2_3_6_+_P _@ ^!Alpha Plus (ground only) _b _@ Beta Blade (_^)_6_2_3_+_a _@ Gamma Blade _4_1_2_3_6_+_b _@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b _@ Tsuyoshi Shiki Meisai _2_1_4_+_K _@ Gen Rou Zan _4_1_2_3_6_+_K _@ Resshou _2_3_6_+_a _@ ^!Roku Sai _2_3_6_+_a _@ ^!Sen Shuu _2_3_6_+_K _@ ^!Sen Shuu _2_3_6_+_K _* Zan Sei Rou Ga _6_3_2_1_4_6_+_b _* Ban Ki Messai _2_3_6_2_3_6_+_K _& Delta End _2_3_6_2_3_6_+_b - MILLIA RAGE - ───────────────────────────────────────────────────────────────────────── _( Hair Spear _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Hair Flower _6_+_P _) Flip Forward _6_+_K _) Hair Slapdown _6_+_b _@ Lust Shaker ^*_a _@ Lust Shaker _2_1_4_+_a (^*) _@ Tandem Top _2_3_6_+_a / _b _@ Bad Moon _^_2_3_6_+_P _@ Kousoku Rakka _^_2_3_6_+_K _@ Silent Force _^_2_1_4_+_a _@ Iron Savior _2_1_4_+_P _@ Zen Ten _2_1_4_+_K _@ Secret Garden _2_1_4_+_b _@ ^!Change Direction _?_+_b _* Winger _2_1_4_1_2_3_6_+_b _* Emerald Rain _2_3_6_2_3_6_+_a _& Iron Maiden _2_3_6_2_3_6_+_b - VENOM - ───────────────────────────────────────────────────────────────────────── _( Encapsulate _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Hilt Bash _6_+_P _) Big Slash _6_+_b _@ Stinger Aim ^4_6_+_a / _b (_O) _@ Carcass Ride ^2_8_+_a / _b _@ Ball Seisei (_^)_2_1_4_+_P / _K / _a / _b (x4) _@ Devious Curve _4_2_1_+_P / _K / _a / _b (x4) _@ Double Head Morbid _6_2_3_+_a / _b _@ Shuukan Idou _6_2_3_+_K _@ Mad Struggle _^_2_3_6_+_a / _b _* Dark Angel _2_1_4_1_2_3_6_+_a _* Red Hail _^_2_3_6_2_3_6_+_b _& Deimvolger close _2_3_6_2_3_6_+_b - AXL LOW - ───────────────────────────────────────────────────────────────────────── _( Chain Slam _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Backhand _6_+_P _) Upward Chain _6_+_K _) Leap Hook _6_+_b _) Chain Down _3_+_P _) Chain Attack _^_6_+_P _@ Ren Sen Geki ^4_6_+_a _@ ^!Kyoku Sa Geki ^8 _@ ^!Sen Sa Geki ^2 _@ Ra Shou Sen ^4_6_+_b _@ Ben Ten Kari _6_2_3_+_a / _b _@ ^!Axl Bomber (with _b) _6_2_3_+_b _@ Ten Hou Seki _2_1_4_+_P (reverse high) _@ Ten Hou Seki _2_1_4_+_K (reverse low) _@ Housoubako _6_2_3_+_P (reverse high) _@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b _@ ^!Move (with _b) _4 / _6 _@ Axl Bomber _^_6_2_3_+_b _* Byakue Ren Shou _2_3_6_3_2_1_4_+_b _* Shiranami no Homura Housoubako _4_2_1_+_P _& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b - FAUST - ───────────────────────────────────────────────────────────────────────── _( Doctor Mount _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Upper Backhand _6_+_P _) Pancake Press _6_+_b _) Scalpel Drill _^_2_+_K _@ Rerere no Tsuki _4_1_2_3_6_+_K _@ ^!Hikimodoshi ^4 _@ ^!Oissu! _2_3_6_+_P _@ ^!Koe ga Chiisai _2_3_6_+_P _@ ^!Mou Icchou Oissu! _2_3_6_+_P _@ Nani ga deru ka na? _2_3_6_+_P _@ Sou Ten Enshin Ranbu _2_3_6_+_a _@ ^!Zenpou Idou _6_6 _@ ^!Kouhou Idou _4_4 _@ ^!Kubi Biyo-n _P _@ ^!Growing Flower _K _@ ^!Hana Daro? Ore, Hana Daro? _a _@ ^!Going My Way _b _@ ^!Nani ga deru ka na? _D _@ ^!Cancel _2 _@ Ai _^_2_3_6_+_P _@ Going My Way _^_2_3_6_+_b _@ Metta Kiri close _2_1_4_+_b _@ Mae ka ra ikimasu yo _2_1_4_+_P _@ Ushiro ka ra ikimasu yo _2_1_4_+_K _@ Ue ka ra ikimasu yo _2_1_4_+_a _* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P _* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a _& Konshuu no Yamaba _2_3_6_2_3_6_+_b - EDDIE - ───────────────────────────────────────────────────────────────────────── _( Blood Grasp _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shadow Mace _6_+_P _) Axe Kick _6_+_K _) Dragon Claw _6_+_b _) Shadow Flight _8^8 _@ Invite Hell _2_2_+_a / _b _@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b _@ ^!Move _4 / _6 _@ ^!Shou Kougeki _P _@ ^!Idou Kougeki _K _@ ^!Taikuu Kougeki _a _@ ^!Drill Special _b _@ ^!Chuudanwaza _D _@ ^!Cancel _2_3_6_+_P / _K / _a / _b _@ Drunkard Shade _2_1_4_+_a (reflect projectile) _@ Damned Fang close _6_2_3_+_a _@ Shadow Gallery _^_4_1_2_3_6_+_a _@ Break the Law _2_1_4_+_O_K _@ ^!Shifty Moves _4 / _6 _* Amorphous _6_3_2_1_4_6_+_b _* Executor _^_2_3_6_2_3_6_+_a _* Megalith Head Eddie Shoukan _6_3_2_1_4_6_+_a _& Black in Mind close _2_3_6_2_3_6_+_b - POTEMKIN - ───────────────────────────────────────────────────────────────────────── _( Toss Up _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Prayer _6_+_P _) Headbutt _6_+_K _) Knuckle Sandwich _6_+_b _@ Mega Fist: Zenpou _2_3_6_+_P _@ Mega Fist: Kouhou _2_1_4_+_P _@ Slide Head _2_3_6_+_a _@ Hammer Fall ^4_6_+_b _@ ^!Hammer Fall Break _P _@ Potemkin Buster close _6_3_2_1_4_6_+_P _@ Heat Knuckle _6_2_3_+_b _@ ^!Heat Extend _6_3_2_1_4_+_b _@ F.D.B. _6_3_2_1_4_+_a (reflect projectile) _* Giganter EX _6_3_2_1_4_6_+_b _* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P _* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a _& Magnum Opera close _2_3_6_2_3_6_+_b - ANJI MITO - ───────────────────────────────────────────────────────────────────────── _( Fan Takedown _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Fan Bonk _6_+_P _) Fan Swing _6_+_K _) Spinning Fans _6_+_b _@ Shitsu _2_3_6_+_P _@ Fuu Jin _2_3_6_+_a / _b _@ ^!Shin: Ichi Shiki _P _@ ^!Hitoashitobi _K _@ ^!Nagi Ha _a _@ Shin: Ni Shiki _^_2_1_4_+_P _@ On _6_2_3_+_b _@ Kai _2_1_4_+_P / _K _@ Kou during a autoblock of _a / _b, press _P _* Issei Ougi: Sai _6_3_2_1_4_6_+_b _* Tenjinashi ^2_8_+_K _* Kachou Fuu Getsu during a autoblock of _a / _b, _6_3_2_1_4_+_a _& Zetsu _2_3_6_2_3_6_+_b - JAM KURADOBERI - ───────────────────────────────────────────────────────────────────────── _( Launch Kick _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Double Chop _6_+_P _) Double Kick _6_+_K _) Aerial Kicks _6_+_b _) Hou Ei Kyaku _^_2_+_K _@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) _@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) _@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) _@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 45%) _@ Gekirin (_^)_2_1_4_+_K (damage increased by 50%) _@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 75%) _@ Baku Shuu _2_3_6_+_a _@ ^!Mawarikomi _P _@ ^!Ashibarai _K _@ ^!Hyappou Shin Shou _a _@ ^!Senri Shin Shou _b _@ Hachifu being hit _4_6 _* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a _* Ren Hou Kyaku _6_3_2_1_4_6_+_b _* Geki: Saishinshou _2_3_6_2_3_6_+_b _& Ga Sen Kotsu _2_3_6_2_3_6_+_b - BAIKEN - ───────────────────────────────────────────────────────────────────────── _( Stab-Kick Off _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Elbow-Backhand _6_+_P _) Forward Kick _6_+_K _) Overhead Slash _6_+_b _@ Tatami Gaeshi (_^)_2_3_6_+_K _@ Youshi Jin blocking _4_1_2_+_P _@ Mawarikomi blocking _4_1_2_+_K _@ Saku Ra blocking _4_1_2_+_a _@ Kabari _4_1_2_3_6_+_b _@ ^!Tetsuzan Sen _a _@ Suzu Ran _6_3_2_1_4_+_K _@ You Zan Sen _^_6_2_3_+_a _* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a _* Baku: Ki blocking _4_6_3_2_1_4_+_P _* Baku: Rin blocking _4_6_3_2_1_4_+_K _* Baku: Ryuu blocking _4_6_3_2_1_4_+_a _* Baku: Hou blocking _4_6_3_2_1_4_+_b _& Garyou Tensei _2_3_6_2_3_6_+_b - BRIDGET - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Forward Attacks _6_+_P _) Yoyo Attack 1 _6_+_K _) Yoyo Attack 2 _6_+_a _) Butt Attack _3_+_P _) Air Yoyo Attack _^_2_+_a _@ Yoyo Haichi _b _@ ^!Yoyo Hikimodoshi _b _@ ^!Roger Lash _2_3_6_+_b _@ ^!Jagged Roger (_^)_2_1_4_+_b _@ ^!Roger Hug _6_2_3_+_b _@ ^!Rolling Idou _2_1_4_+_K _@ Kick Start My Heart _2_3_6_+_K _@ ^!Teishi _P _@ ^!Hassha _K _@ Starship (_^)_6_2_3_+_P _* Loop the Loop _6_3_2_1_4_6_+_a _* Maintenance-chuu no Higeki _4_1_2_3_6_4_1_2_3_6_+_a _* Ore to Kill Machine Yoyo Haichi _6_3_2_1_4_6_+_b _& Shoot the Moon _2_3_6_2_3_6_+_b - SLAYER - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shoulder Tackle _6_+_P _) Jump Kick _6_+_K _) ^!Cancel _O_K _) Axe Kick _6_+_b _@ Dandy Step _2_1_4_+_P / _K _@ ^!Pilebanger _P _@ ^!Crossways Heel _K _@ ^!Under Pressure _a / _b _@ ^!It's Late _a / _b _@ Mappa Hunch _2_3_6_+_P / _K _@ Chi wo Suu Uchuu close _6_3_2_1_4_+_b _@ Undertow _6_3_2_1_4_6_+_P _@ Footloose Journey _^_2_1_4_+_K _* Dead on Time _6_3_2_1_4_6_+_a _* Eien no Tsubasa _2_3_6_2_3_6_+_b _* Chokkagata Dandy _^_2_1_4_2_1_4_+_a _& All Dead _2_3_6_2_3_6_+_b - I-NO - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Guitar Strike _6_+_P _) Microphone Stand _6_+_b _@ Taiboku wo Sasuru Te _4_1_2_3_6_+_a / _b _@ Kouutsu Onkai (_^)_2_1_4_+_P _@ ^!Control _2 / _8 _@ Kyougen Jikkou _^_2_3_6_+_P / _K / _a / _b (_O) _@ Chemical Aijou (_^)_6_3_2_1_4_6_+_K _* Madogiwa Desperate _6_3_2_1_4_6_+_b _* Genkai Fortissimo _^_2_3_6_3_2_1_4_+_a _& Rensho Yuigon _2_3_6_2_3_6_+_b - ZAPPA - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Low Punch _6_+_P _) Body Slam _6_+_b _@ Konnichiwa Sanbiki no Mukade _2_3_6_+_P (summons the Ghost / Sword / Dog Mukade) _@ Konnichiwa Sanbiki no Mukade (8 souls) _2_3_6_+_P (summons the Raou Mukade) _* Umareru _6_3_2_1_4_6_+_b (remove any Mukade) _& Kowai Yo~ close _2_3_6_2_3_6_+_b GHOST MUKADE _) Triple Attack _6_+_b _& Sono Mama Kaette Konaide Kudasai (_^)_2_3_6_+_a / _b (add 1 soul) SWORD MUKADE _) Sword Attack _6_+_b _@ Itasou, tte Iu Ka Itai _2_3_6_+_a (add 1 soul) _@ ^!Follow Up Attack _b (add 3 souls) _@ Ochitoite Kudasai _6_2_3_+_b (add 1 soul) _@ Chikazuku to Yukimasu _6_3_2_1_4_+_b (add 1 soul per hit) DOG MUKADE _@ Inu Kougeki _D _@ Inu Kougeki _6_+_D _@ Inu Kougeki _4_+_D _@ ^!Dog Follow Up Attack _D _@ Inu Kougeki _2_+_D (add 3 souls) _@ Inu Kougeki _8_+_D (add 1 soul) HAOU MUKADE _) Raou Punch _6_+_b _@ Darkness Anthem _2_3_6_+_a _@ ^!Follow Up Attack _P _@ Last Edegy _2_1_4_+_a _* Bellows Malice _6_3_2_1_4_6_+_a - JOHNNY - ───────────────────────────────────────────────────────────────────────── _( Push Up _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shift Upper _6_+_P _) Slide Superkick _6_+_K _) Pose Slash _6_+_b _@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) _@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 100% on Level 2 and 320% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 120% on Level 2 and 330% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 150% on Level 2 and 350% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Kamae Cancel (if held) _b _@ Bacchus Sigh _2_1_4_+_P _@ Aerial Transport _6_2_3_+_a _@ ^!Divine Blade _a _@ Air Divine Blade _^_2_3_6_+_a _@ Ensenga _^_4_1_2_3_6_+_b _* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b _& Joker Trick _2_3_6_2_3_6_+_b - MAY - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Backfist _6_+_P _) Giant Anchor _6_+_b _) Anchor Slide _3_+_K _) Falling Anchor _^_2_+_b _@ Iruka-san: Yoko ^4_6_+_a / _b _@ Iruka-san: Tate ^2_8_+_a / _b _@ Restive Rolling (_^)_6_2_3_+_a _@ ^!Houkou Tenkan _?_+_a (x3) _@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) _@ Overhead Kiss close _6_3_2_1_4_+_K _* Kyuukyoku no Dadakko _6_3_2_1_4_+_b _* Great Yamada Attack _2_3_6_2_3_6_+_a _* Chouzetsu Monzetsu Kirimomi Daisenpuu _6_3_2_1_4_+_a _* ^!Deluxe Gosho Kawara Bomber _P _& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b - TESTAMENT - ───────────────────────────────────────────────────────────────────────── _( Demon Proof _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Pose Strike _6_+_P _) Forward Kick _6_+_K _) Big Sickle Down _6_+_b _@ Phantom Soul _2_3_6_+_P / _K _@ Grave Digger (_^)_2_1_4_+_P _@ Exe Beast Behind _4_1_2_3_6_+_a _@ HITOMI _2_1_4_+_a _@ Zeinest (_^)_2_1_4_+_b _@ Warrant _2_1_4_+_K (reverse high/mid) _* Nightmare Circular _6_3_2_1_4_6_+_b _* Master of Puppet _2_3_6_2_3_6_+_b _& Seventh Sign _2_3_6_2_3_6_+_b - DIZZY - ───────────────────────────────────────────────────────────────────────── _( Demon Grab _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Dragon Wing _6_+_P _) Demon Tounge _6_+_b _@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a _@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b _@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a _@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b _@ Hitori ni Shite Kudasai _^_2_1_4_+_P / _K _* Imperial Ray _6_3_2_1_4_6_+_a _* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P _* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _P - 2nd Color, select the character with _K - 3rd Color, select the character with _a - 4th Color, select the character with _b - 5th Color, select the character with _D - 6th Color, select the character with _S _` M.O.M. Mode (Medal of Millionaire) - After insert coins _O_P_+_K_+_a_+_b_+_D and press _S - In M.A.M.E., in addition to the 5 buttons above, you must hold a 6th button on your configuration to work $end ################################################################################################### $info=ggxxrl,ggxxrlo $cmd Guilty Gear XX #Reload: The Midnight Carnival © 2003 Sammy Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick _a : Slash _b : Hard Slash _D : Dust Attack _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Overdrive Attack _& Instant Kill _` Overdrive Attack - Needs 50% of Tension Gauge _` Instant Kill - Must be in Instant Kill Mode - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) High Jump _2_8 _) Air Dash _^_6_6 _) Air Retreat _^_4_4 _) 2 Dan Jump _^_8 _) Sweep Attack _2_+_D _) Dust Attack _D _) Knockdown Attack _^_D _) Burst Attack (Burst FULL) _P_+_D / _K_+_D / _a_+_D / _b_+_D _) False Roman Cancel (25% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K _) Instant Block being hit _4 / _1 _) Burst Breaker (Burst FULL) being hit _P_+_D / _K_+_D / _a_+_D / _b_+_D _) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Ukemi knocked down on air _P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Instant Kill Mode _P_+_K_+_a_+_b _) ^!Cancel _P_+_K_+_a_+_b _) Alternative Taunt 1 _4_+_S _) Alternative Taunt 2 _6_+_S - SOL BADGUY - ───────────────────────────────────────────────────────────────────────── _( Headbutt _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Gut Punch _6_+_P _) Downwards Slash _6_+_b _@ Gun Flame _2_3_6_+_P _@ Gun Flame Feint _2_1_4_+_P _@ Volcanic Viper (_^)_6_2_3_+_a / _b _@ ^!Tataki Otoshi _2_1_4_+_K _@ Grand Viper _2_1_4_+_a _@ Bandit Revolver (_^)_2_3_6_+_K _@ Bandit Bringer _2_3_6_+_O_K _@ Riot Stamp _2_1_4_+_K _@ Fafnir _4_1_2_3_6_+_b _@ Bukkirabou ni Nageru close _6_2_3_+_K _* Tyrant Rave version Beta _6_3_2_1_4_6_+_b _* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 10%) _* ^!Super Volcanic Viper _6_2_3_+_b _& Napalm Death _2_3_6_2_3_6_+_b - KY KISKE - ───────────────────────────────────────────────────────────────────────── _( Jump Slash _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Lean Elbow _6_+_P _) Slide Kick _6_+_K _) Twist Slash _6_+_b _@ Stun Edge _2_3_6_+_a _@ Stun Edge: Charge Attack _2_3_6_+_b _@ Air Stun Edge _^_2_3_6_+_a / _b _@ Vapor Thrust (_^)_6_2_3_+_a / _b _@ Stun Dipper _2_3_6_+_K _@ Greed Sever _2_1_4_+_K _* Ride the Lightning (_^)_6_3_2_1_4_6_+_b _* Sacred Edge _2_3_6_2_3_6_+_P _& Rising Force _2_3_6_2_3_6_+_b - CHIPP ZANUFF - ───────────────────────────────────────────────────────────────────────── _( Takedown Slash _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Forearm-Push _6_+_P _) Leap Double Kick _6_+_K _) Down Strike _6_+_b _) Shuriken _^_S _) Sakuganki _^_2_+_K _) 3 Dan Jump _^_8_8 _@ Alpha Blade (_^)_2_3_6_+_P _@ ^!Alpha Plus (ground only) _b _@ Beta Blade (_^)_6_2_3_+_a _@ Gamma Blade _4_1_2_3_6_+_b _@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b _@ Tsuyoshi Shiki Meisai _2_1_4_+_K _@ Gen Rou Zan _4_1_2_3_6_+_K _@ Resshou _2_3_6_+_a _@ ^!Roku Sai _2_3_6_+_a _@ ^!Sen Shuu _2_3_6_+_K _@ ^!Sen Shuu _2_3_6_+_K _* Zan Sei Rou Ga _6_3_2_1_4_6_+_b _* Ban Ki Messai _2_3_6_2_3_6_+_K _& Delta End _2_3_6_2_3_6_+_b - MILLIA RAGE - ───────────────────────────────────────────────────────────────────────── _( Hair Spear _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Hair Flower _6_+_P _) Flip Forward _6_+_K _) Hair Slapdown _6_+_b _@ Lust Shaker ^*_a _@ Lust Shaker _2_1_4_+_a (^*) _@ Tandem Top _2_3_6_+_a / _b _@ Bad Moon _^_2_3_6_+_P _@ Kousoku Rakka _^_2_3_6_+_K _@ Silent Force _^_2_1_4_+_a _@ Iron Savior _2_1_4_+_P _@ Zen Ten _2_1_4_+_K _@ Secret Garden _2_1_4_+_b _@ ^!Change Direction _?_+_b _* Winger _2_1_4_1_2_3_6_+_b _* Emerald Rain _2_3_6_2_3_6_+_a _& Iron Maiden _2_3_6_2_3_6_+_b - VENOM - ───────────────────────────────────────────────────────────────────────── _( Encapsulate _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Hilt Bash _6_+_P _) Big Slash _6_+_b _@ Stinger Aim ^4_6_+_a / _b (_O) _@ Carcass Ride ^2_8_+_a / _b _@ Ball Seisei (_^)_2_1_4_+_P / _K / _a / _b (x4) _@ Devious Curve _4_2_1_+_P / _K / _a / _b (x4) _@ Double Head Morbid _6_2_3_+_a / _b _@ Shuukan Idou _6_2_3_+_K _@ Mad Struggle _^_2_3_6_+_a / _b _* Dark Angel _2_1_4_1_2_3_6_+_a _* Red Hail _^_2_3_6_2_3_6_+_b _& Deimvolger close _2_3_6_2_3_6_+_b - AXL LOW - ───────────────────────────────────────────────────────────────────────── _( Chain Slam _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Backhand _6_+_P _) Upward Chain _6_+_K _) Leap Hook _6_+_b _) Chain Down _3_+_P _) Chain Attack _^_6_+_P _@ Ren Sen Geki ^4_6_+_a _@ ^!Kyoku Sa Geki ^8 _@ ^!Sen Sa Geki ^2 _@ Ra Shou Sen ^4_6_+_b _@ Ben Ten Kari _6_2_3_+_a / _b _@ ^!Axl Bomber (with _b) _6_2_3_+_b _@ Ten Hou Seki _2_1_4_+_P (reverse high) _@ Ten Hou Seki _2_1_4_+_K (reverse low) _@ Housoubako _6_2_3_+_P (reverse high) _@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b _@ ^!Move (with _b) _4 / _6 _@ Axl Bomber _^_6_2_3_+_b _* Byakue Ren Shou _2_3_6_3_2_1_4_+_b _* Shiranami no Homura Housoubako _4_2_1_+_P _& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b - FAUST - ───────────────────────────────────────────────────────────────────────── _( Doctor Mount _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Upper Backhand _6_+_P _) Pancake Press _6_+_b _) Scalpel Drill _^_2_+_K _@ Rerere no Tsuki _4_1_2_3_6_+_K _@ ^!Hikimodoshi ^4 _@ ^!Oissu! _2_3_6_+_P _@ ^!Koe ga Chiisai _2_3_6_+_P _@ ^!Mou Icchou Oissu! _2_3_6_+_P _@ Nani ga deru ka na? _2_3_6_+_P _@ Sou Ten Enshin Ranbu _2_3_6_+_a _@ ^!Zenpou Idou _6_6 _@ ^!Kouhou Idou _4_4 _@ ^!Kubi Biyo-n _P _@ ^!Growing Flower _K _@ ^!Hana Daro? Ore, Hana Daro? _a _@ ^!Going My Way _b _@ ^!Nani ga deru ka na? _D _@ ^!Cancel _2 _@ Ai _^_2_3_6_+_P _@ Going My Way _^_2_3_6_+_b _@ Metta Kiri close _2_1_4_+_b _@ Mae ka ra ikimasu yo _2_1_4_+_P _@ Ushiro ka ra ikimasu yo _2_1_4_+_K _@ Ue ka ra ikimasu yo _2_1_4_+_a _* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P _* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a _& Konshuu no Yamaba _2_3_6_2_3_6_+_b - EDDIE - ───────────────────────────────────────────────────────────────────────── _( Blood Grasp _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shadow Mace _6_+_P _) Axe Kick _6_+_K _) Dragon Claw _6_+_b _) Shadow Flight _8^8 _@ Invite Hell _2_2_+_a / _b _@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b _@ ^!Move _4 / _6 _@ ^!Shou Kougeki _P _@ ^!Idou Kougeki _K _@ ^!Taikuu Kougeki _a _@ ^!Drill Special _b _@ ^!Chuudanwaza _D _@ ^!Cancel _2_3_6_+_P / _K / _a / _b _@ Drunkard Shade _2_1_4_+_a (reflect projectile) _@ Damned Fang close _6_2_3_+_a _@ Shadow Gallery _^_4_1_2_3_6_+_a _@ Break the Law _2_1_4_+_O_K _@ ^!Shifty Moves _4 / _6 _* Amorphous _6_3_2_1_4_6_+_b _* Executor _^_2_3_6_2_3_6_+_a _* Megalith Head Eddie Shoukan _6_3_2_1_4_6_+_a _& Black in Mind close _2_3_6_2_3_6_+_b - POTEMKIN - ───────────────────────────────────────────────────────────────────────── _( Toss Up _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Prayer _6_+_P _) Headbutt _6_+_K _) Knuckle Sandwich _6_+_b _@ Mega Fist: Zenpou _2_3_6_+_P _@ Mega Fist: Kouhou _2_1_4_+_P _@ Slide Head _2_3_6_+_a _@ Hammer Fall ^4_6_+_b _@ ^!Hammer Fall Break _P _@ Potemkin Buster close _6_3_2_1_4_6_+_P _@ Heat Knuckle _6_2_3_+_b _@ ^!Heat Extend _6_3_2_1_4_+_b _@ F.D.B. _6_3_2_1_4_+_a (reflect projectile) _* Giganter EX _6_3_2_1_4_6_+_b _* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P _* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a _& Magnum Opera close _2_3_6_2_3_6_+_b - ANJI MITO - ───────────────────────────────────────────────────────────────────────── _( Fan Takedown _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Fan Bonk _6_+_P _) Fan Swing _6_+_K _) Spinning Fans _6_+_b _@ Shitsu _2_3_6_+_P _@ Fuu Jin _2_3_6_+_a / _b _@ ^!Shin: Ichi Shiki _P _@ ^!Hitoashitobi _K _@ ^!Nagi Ha _a _@ Shin: Ni Shiki _^_2_1_4_+_P _@ On _6_2_3_+_b _@ Kai _2_1_4_+_P / _K _@ Kou during a autoblock of _a / _b, press _P _* Issei Ougi: Sai _6_3_2_1_4_6_+_b _* Tenjinashi ^2_8_+_K _* Kachou Fuu Getsu during a autoblock of _a / _b, _6_3_2_1_4_+_a _& Zetsu _2_3_6_2_3_6_+_b - JAM KURADOBERI - ───────────────────────────────────────────────────────────────────────── _( Launch Kick _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Double Chop _6_+_P _) Double Kick _6_+_K _) Aerial Kicks _6_+_b _) Hou Ei Kyaku _^_2_+_K _@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) _@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) _@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) _@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 50%) _@ Gekirin (_^)_2_1_4_+_K (damage increased by 50%) _@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 50%) _@ Baku Shuu _2_3_6_+_a _@ ^!Mawarikomi _P _@ ^!Ashibarai _K _@ ^!Hyappou Shin Shou _a _@ ^!Senri Shin Shou _b _@ Hachifu being hit _4_6 _* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a _* Ren Hou Kyaku _6_3_2_1_4_6_+_b _* Geki: Saishinshou _2_3_6_2_3_6_+_b _& Ga Sen Kotsu _2_3_6_2_3_6_+_b - BAIKEN - ───────────────────────────────────────────────────────────────────────── _( Stab-Kick Off _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Elbow-Backhand _6_+_P _) Forward Kick _6_+_K _) Overhead Slash _6_+_b _@ Tatami Gaeshi (_^)_2_3_6_+_K _@ Youshi Jin blocking _4_1_2_+_P _@ Mawarikomi blocking _4_1_2_+_K _@ Saku Ra blocking _4_1_2_+_a _@ Kabari _4_1_2_3_6_+_b _@ ^!Tetsuzan Sen _a _@ Suzu Ran _6_3_2_1_4_+_K _@ You Zan Sen _^_6_2_3_+_a _* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a _* Baku: Ki blocking _4_6_3_2_1_4_+_P _* Baku: Rin blocking _4_6_3_2_1_4_+_K _* Baku: Ryuu blocking _4_6_3_2_1_4_+_a _* Baku: Hou blocking _4_6_3_2_1_4_+_b _& Garyou Tensei _2_3_6_2_3_6_+_b - BRIDGET - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Forward Attacks _6_+_P _) Yoyo Attack 1 _6_+_K _) Yoyo Attack 2 _6_+_a _) Butt Attack _3_+_P _) Air Yoyo Attack _^_2_+_a _@ Yoyo Haichi _b _@ ^!Yoyo Hikimodoshi _b _@ ^!Roger Lash _2_3_6_+_b _@ ^!Jagged Roger (_^)_2_1_4_+_b _@ ^!Roger Hug _6_2_3_+_b _@ ^!Rolling Idou _2_1_4_+_K _@ Kick Start My Heart _2_3_6_+_K _@ ^!Teishi _P _@ ^!Hassha _K _@ Starship (_^)_6_2_3_+_P _* Loop the Loop _6_3_2_1_4_6_+_a _* Maintenance-chuu no Higeki _4_1_2_3_6_4_1_2_3_6_+_a _* Ore to Kill Machine Yoyo Haichi _6_3_2_1_4_6_+_b _& Shoot the Moon _2_3_6_2_3_6_+_b - SLAYER - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shoulder Tackle _6_+_P _) Jump Kick _6_+_K _) ^!Cancel _O_K _) Axe Kick _6_+_b _@ Dandy Step _2_1_4_+_P / _K _@ ^!Pilebanger _P _@ ^!Crossways Heel _K _@ ^!Under Pressure _a / _b _@ ^!It's Late _a / _b _@ Mappa Hunch _2_3_6_+_P / _K _@ Chi wo Suu Uchuu close _6_3_2_1_4_+_b _@ Undertow _6_3_2_1_4_6_+_P _@ Footloose Journey _^_2_1_4_+_K _* Dead on Time _6_3_2_1_4_6_+_a _* Eien no Tsubasa _2_3_6_2_3_6_+_b _* Chokkagata Dandy _^_2_1_4_2_1_4_+_a _& All Dead _2_3_6_2_3_6_+_b - I-NO - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Guitar Strike _6_+_P _) Microphone Stand _6_+_b _@ Taiboku wo Sasuru Te _4_1_2_3_6_+_a / _b _@ Kouutsu Onkai (_^)_2_1_4_+_P _@ ^!Control _2 / _8 _@ Kyougen Jikkou _^_2_3_6_+_P / _K / _a / _b (_O) _@ Chemical Aijou (_^)_6_3_2_1_4_6_+_K _* Madogiwa Desperate _6_3_2_1_4_6_+_b _* Genkai Fortissimo _^_2_3_6_3_2_1_4_+_a _& Rensho Yuigon _2_3_6_2_3_6_+_b - ZAPPA - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Low Punch _6_+_P _) Body Slam _6_+_b _@ Konnichiwa Sanbiki no Mukade _2_3_6_+_P (summons the Ghost / Sword / Dog Mukade) _@ Konnichiwa Sanbiki no Mukade (8 souls) _2_3_6_+_P (summons the Raou Mukade) _* Umareru _6_3_2_1_4_6_+_b (remove any Mukade) _& Kowai Yo~ close _2_3_6_2_3_6_+_b GHOST MUKADE _) Triple Attack _6_+_b _& Sono Mama Kaette Konaide Kudasai (_^)_2_3_6_+_a / _b (add 1 soul) SWORD MUKADE _) Sword Attack _6_+_b _@ Itasou, tte Iu Ka Itai _2_3_6_+_a (add 1 soul) _@ ^!Follow Up Attack _b (add 3 souls) _@ Ochitoite Kudasai _6_2_3_+_b (add 1 soul) _@ Chikazuku to Yukimasu _6_3_2_1_4_+_b (add 1 soul per hit) DOG MUKADE _@ Inu Kougeki _D _@ Inu Kougeki _6_+_D _@ Inu Kougeki _4_+_D _@ ^!Dog Follow Up Attack _D _@ Inu Kougeki _2_+_D (add 3 souls) _@ Inu Kougeki _8_+_D (add 1 soul) HAOU MUKADE _) Raou Punch _6_+_b _@ Darkness Anthem _2_3_6_+_a _@ ^!Follow Up Attack _P _@ Last Edegy _2_1_4_+_a _* Bellows Malice _6_3_2_1_4_6_+_a - JOHNNY - ───────────────────────────────────────────────────────────────────────── _( Push Up _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shift Upper _6_+_P _) Slide Superkick _6_+_K _) Pose Slash _6_+_b _@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) _@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 55% on Level 2 and 350% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 40% on Level 2 and 270% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 75% on Level 2 and 330% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Kamae Cancel (if held) _b _@ Bacchus Sigh _2_1_4_+_P _@ Aerial Transport _6_2_3_+_a _@ ^!Divine Blade _a _@ Air Divine Blade _^_2_3_6_+_a _@ Ensenga _^_4_1_2_3_6_+_b _* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b _& Joker Trick _2_3_6_2_3_6_+_b - MAY - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Backfist _6_+_P _) Giant Anchor _6_+_b _) Anchor Slide _3_+_K _) Falling Anchor _^_2_+_b _@ Iruka-san: Yoko ^4_6_+_a / _b _@ Iruka-san: Tate ^2_8_+_a / _b _@ Restive Rolling (_^)_6_2_3_+_a _@ ^!Houkou Tenkan _?_+_a (x3) _@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) _@ Overhead Kiss close _6_3_2_1_4_+_K _* Kyuukyoku no Dadakko _6_3_2_1_4_+_b _* Great Yamada Attack _2_3_6_2_3_6_+_a _* Chouzetsu Monzetsu Kirimomi Daisenpuu _6_3_2_1_4_+_a _* ^!Deluxe Gosho Kawara Bomber _P _& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b - TESTAMENT - ───────────────────────────────────────────────────────────────────────── _( Demon Proof _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Pose Strike _6_+_P _) Forward Kick _6_+_K _) Big Sickle Down _6_+_b _@ Phantom Soul _2_3_6_+_P / _K _@ Grave Digger (_^)_2_1_4_+_P _@ Exe Beast Behind _4_1_2_3_6_+_a _@ HITOMI _2_1_4_+_a _@ Zeinest (_^)_2_1_4_+_b _@ Warrant _2_1_4_+_K (reverse high/mid) _* Nightmare Circular _6_3_2_1_4_6_+_b _* Master of Puppet _2_3_6_2_3_6_+_b _& Seventh Sign _2_3_6_2_3_6_+_b - DIZZY - ───────────────────────────────────────────────────────────────────────── _( Demon Grab _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Dragon Wing _6_+_P _) Demon Tounge _6_+_b _@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a _@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b _@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a _@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b _@ Hitori ni Shite Kudasai _^_2_1_4_+_P / _K _* Imperial Ray _6_3_2_1_4_6_+_a _* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P _* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b - ROBO KY - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Elbow Shot _6_+_P _) Shoulder Gas _6_+_b _) Zadan-Ky _2_+_D _) Ita-Ky-geki running _P / _K / _a / _b _@ Kurattoku Ky? _2_3_6_+_a _@ Ky-Genshou _2_1_4_+_a _@ Ky-Maku Homerun _6_2_3_+_b _@ Chounai-Ky Bargain _^_2_3_6_+_a _@ Ky-Denpa close _6_3_2_1_4_+_K _* Dame na Yatsu wa Nani wo Yatte mo Dame _2_3_6_2_3_6_+_a _* Gen-Ky Lovers _2_3_6_2_3_6_+_P _* Ky Kokoro no Ichigeki _6_2_3_+_b _& 13 Ky-dan _2_3_6_2_3_6_+_b _` All Special Moves will consume on block of Tension Gauge (Power Gauge) to powered up - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _P - 2nd Color, select the character with _K - 3rd Color, select the character with _a - 4th Color, select the character with _b - 5th Color, select the character with _D - 6th Color, select the character with _S _` M.O.M. Mode (Medal of Millionaire) - After insert coins _O_P_+_K_+_a_+_b_+_D and press _S - In M.A.M.E., in addition to the 5 buttons above, you must hold a 6th button on your configuration to work $end ################################################################################################### $info=ggxxsla $cmd Guilty Gear XX Slash: The Midnight Carnival © 2005 Sammy Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick _a : Slash _b : Hard Slash _D : Dust Attack _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Overdrive Attack _& Instant Kill _` Overdrive Attack - Needs 50% of Tension Gauge _` Instant Kill - Must be in Instant Kill Mode - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) High Jump _2_8 _) Air Dash _^_6_6 _) Air Retreat _^_4_4 _) 2 Dan Jump _^_8 _) Sweep Attack _2_+_D _) Dust Attack _D _) Knockdown Attack _^_D _) Burst Attack (Burst FULL) _P_+_D / _K_+_D / _a_+_D / _b_+_D _) False Roman Cancel (25% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K _) Instant Block being hit _4 / _1 _) Burst Breaker (Burst FULL) being hit _P_+_D / _K_+_D / _a_+_D / _b_+_D _) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Ukemi knocked down on air _P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Instant Kill Mode _P_+_K_+_a_+_b _) ^!Cancel _P_+_K_+_a_+_b _) Alternative Taunt 1 _4_+_S _) Alternative Taunt 2 _6_+_S - SOL BADGUY - ───────────────────────────────────────────────────────────────────────── _( Headbutt _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Gut Punch _6_+_P _) Downwards Slash _6_+_b _@ Gun Flame _2_3_6_+_P _@ Gun Flame Feint _2_1_4_+_P _@ Volcanic Viper (_^)_6_2_3_+_a / _b _@ ^!Tataki Otoshi _2_1_4_+_K _@ Grand Viper _2_1_4_+_a _@ Bandit Revolver (_^)_2_3_6_+_K _@ Bandit Bringer _2_3_6_+_O_K _@ Sidewinder _^_2_3_6_+_b _@ Riot Stamp _2_1_4_+_K _@ Fafnir _4_1_2_3_6_+_b _@ Bukkirabou ni Nageru close _6_2_3_+_K _* Tyrant Rave version Beta _6_3_2_1_4_6_+_b _* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 10%) _* ^!Super Volcanic Viper _6_2_3_+_b _& Napalm Death _2_3_6_2_3_6_+_b - KY KISKE - ───────────────────────────────────────────────────────────────────────── _( Jump Slash _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Lean Elbow _6_+_P _) Slide Kick _6_+_K _) Twist Slash _6_+_b _@ Stun Edge _2_3_6_+_a / _b _@ Stun Edge: Charge Attack _2_3_6_+_D _@ Air Stun Edge _^_2_3_6_+_a / _b _@ Air Stun Edge: Charge Attack _^_2_3_6_+_D _@ Vapor Thrust (_^)_6_2_3_+_a / _b _@ Stun Dipper _2_3_6_+_K _@ Greed Sever _2_1_4_+_K _* Ride the Lightning (_^)_6_3_2_1_4_6_+_b _* Sacred Edge _2_3_6_2_3_6_+_P _& Rising Force _2_3_6_2_3_6_+_b - CHIPP ZANUFF - ───────────────────────────────────────────────────────────────────────── _( Takedown Slash _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Forearm-Push _6_+_P _) Leap Double Kick _6_+_K _) Down Strike _6_+_b _) Sakuganki _^_2_+_K _) 3 Dan Jump _^_8_8 _@ Alpha Blade (_^)_2_3_6_+_P _@ ^!Alpha Plus (ground only) _b _@ Beta Blade (_^)_6_2_3_+_a _@ Gamma Blade _4_1_2_3_6_+_b _@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b / _D _@ Tsuyoshi Shiki Meisai _2_1_4_+_K _@ Gen Rou Zan _4_1_2_3_6_+_K _@ Resshou _2_3_6_+_a _@ ^!Roku Sai _2_3_6_+_a _@ ^!Sen Shuu _2_3_6_+_K _@ ^!Sen Shuu _2_3_6_+_K _@ Shuriken _^_2_3_6_+_K _* Zan Sei Rou Ga _6_3_2_1_4_6_+_b _* Ban Ki Messai _2_3_6_2_3_6_+_K _& Delta End _2_3_6_2_3_6_+_b - MILLIA RAGE - ───────────────────────────────────────────────────────────────────────── _( Hair Spear _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Hair Flower _6_+_P _) Flip Forward _6_+_K _) Hair Slapdown _6_+_b _@ Lust Shaker ^*_a _@ Lust Shaker _2_1_4_+_a (^*) _@ Tandem Top _2_3_6_+_a / _b _@ Bad Moon _^_2_3_6_+_P _@ Kousoku Rakka _^_2_3_6_+_K _@ Silent Force _^_2_1_4_+_a _@ Iron Savior _2_1_4_+_P _@ Zen Ten _2_1_4_+_K _@ Secret Garden _2_1_4_+_b _@ ^!Change Direction _?_+_b _@ ^!Cancel _D _* Winger _2_1_4_1_2_3_6_+_b _* Emerald Rain _2_3_6_2_3_6_+_a _& Iron Maiden _2_3_6_2_3_6_+_b - VENOM - ───────────────────────────────────────────────────────────────────────── _( Encapsulate _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Hilt Bash _6_+_P _) Big Slash _6_+_b _@ Stinger Aim ^4_6_+_a / _b (_O) _@ Carcass Ride ^2_8_+_a / _b _@ Ball Seisei (_^)_2_1_4_+_P / _K / _a / _b / _D (x5) _@ Devious Curve _4_2_1_+_P / _K / _a / _b / _D (x5) _@ Double Head Morbid _6_2_3_+_a / _b _@ Shuukan Idou _6_2_3_+_K _@ Mad Struggle _^_2_3_6_+_a / _b _* Dark Angel _2_1_4_1_2_3_6_+_a _* Red Hail _^_2_3_6_2_3_6_+_b _& Deimvolger close _2_3_6_2_3_6_+_b - AXL LOW - ───────────────────────────────────────────────────────────────────────── _( Chain Slam _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Backhand _6_+_P _) Upward Chain _6_+_K _) Leap Hook _6_+_b _) Chain Down _3_+_P _) Chain Attack _^_6_+_P _@ Ren Sen Geki ^4_6_+_a _@ ^!Kyoku Sa Geki ^8 _@ ^!Sen Sa Geki ^2 _@ Ra Shou Sen ^4_6_+_b _@ Ben Ten Kari _6_2_3_+_a / _b _@ ^!Axl Bomber (with _b) _6_2_3_+_b _@ Ten Hou Seki _2_1_4_+_P (reverse high) _@ Ten Hou Seki _2_1_4_+_K (reverse low) _@ Housoubako _6_2_3_+_P (reverse high) _@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b _@ ^!Move (with _b) _4 / _6 _@ Axl Bomber _^_6_2_3_+_b _@ Kokuu Geki _^_6_3_2_1_4_+_a _* Byakue Ren Shou _2_3_6_3_2_1_4_+_b _* Shiranami no Homura Housoubako _4_2_1_+_P _& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b - FAUST - ───────────────────────────────────────────────────────────────────────── _( Doctor Mount _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Upper Backhand _6_+_P _) Pancake Press _6_+_b _) Scalpel Drill _^_2_+_K _@ Rerere no Tsuki _4_1_2_3_6_+_K _@ ^!Hikimodoshi ^4 _@ ^!Oissu! _2_3_6_+_P _@ ^!Koe ga Chiisai _2_3_6_+_P _@ ^!Mou Icchou Oissu! _2_3_6_+_P _@ Nani ga deru ka na? _2_3_6_+_P _@ Sou Ten Enshin Ranbu _2_3_6_+_a _@ ^!Zenpou Idou _6_6 _@ ^!Kouhou Idou _4_4 _@ ^!Short Jump _9 _@ ^!Kubi Biyo-n _P _@ ^!Growing Flower _K _@ ^!Hana Daro? Ore, Hana Daro? _a _@ ^!Going My Way _b _@ ^!Nani ga deru ka na? _D _@ ^!Cancel _2 _@ Ai _^_2_3_6_+_P _@ Going My Way _^_2_3_6_+_b _@ Metta Kiri close _2_1_4_+_b _@ Mae ka ra ikimasu yo _2_1_4_+_P _@ Ushiro ka ra ikimasu yo _2_1_4_+_K _@ Ue ka ra ikimasu yo _2_1_4_+_a _* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P _* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a _* ^!Select Box _O_P / _K / _a / _b _& Konshuu no Yamaba _2_3_6_2_3_6_+_b - EDDIE - ───────────────────────────────────────────────────────────────────────── _( Blood Grasp _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shadow Mace _6_+_P _) Axe Kick _6_+_K _) Dragon Claw _6_+_b _) Shadow Flight _8^8 _@ Invite Hell _2_2_+_a / _b _@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b _@ ^!Move _4 / _6 _@ ^!Shou Kougeki _P _@ ^!Idou Kougeki _K _@ ^!Taikuu Kougeki _a _@ ^!Drill Special _b _@ ^!Chuudanwaza _D _@ ^!Megalith Head _6_3_2_1_4_6_+_a _@ ^!Cancel _2_3_6_+_P / _K / _a / _b _@ Drunkard Shade _2_1_4_+_a (reflect projectile) _@ Damned Fang close _6_2_3_+_a _@ Shadow Gallery _^_4_1_2_3_6_+_a _@ Break the Law _2_1_4_+_O_K _@ ^!Shifty Moves _4 / _6 _@ ^!Shadow Gallery _^_4_1_2_3_6_+_a _* Amorphous _6_3_2_1_4_6_+_b _* Executor _^_2_3_6_2_3_6_+_a _* Executor X (FULL Tension Gauge) _^_2_3_6_2_3_6_+_a _* ^!Cancel _O_a _& Black in Mind close _2_3_6_2_3_6_+_b - POTEMKIN - ───────────────────────────────────────────────────────────────────────── _( Toss Up _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Prayer _6_+_P _) Headbutt _6_+_K _) Knuckle Sandwich _6_+_b _@ Mega Fist: Zenpou _2_3_6_+_P _@ Mega Fist: Kouhou _2_1_4_+_P _@ Slide Head _2_3_6_+_a _@ Hammer Fall ^4_6_+_b _@ ^!Hammer Fall Break _P _@ Potemkin Buster close _6_3_2_1_4_6_+_P _@ Heat Knuckle _6_2_3_+_b _@ ^!Heat Extend _6_3_2_1_4_+_b _@ F.D.B. _6_3_2_1_4_+_a (reflect projectile) _@ Judge Gauntlet _6_3_2_1_4_+_b _* Giganter EX _6_3_2_1_4_6_+_b _* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P _* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a _& Magnum Opera close _2_3_6_2_3_6_+_b - ANJI MITO - ───────────────────────────────────────────────────────────────────────── _( Fan Takedown _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Fan Bonk _6_+_P _) Fan Swing _6_+_K _) Spinning Fans _6_+_b _) Upward Fan _3_+_P _@ Shitsu _2_3_6_+_P _@ Fuu Jin _2_3_6_+_a / _b _@ ^!Shin: Ichi Shiki _P _@ ^!Hitoashitobi _K _@ ^!Nagi Ha _a _@ ^!Rin _b _@ Shin: Ni Shiki _^_2_1_4_+_P _@ On _6_2_3_+_b _@ Kai _2_1_4_+_P / _K _@ Kou during a autoblock of _a / _b, press _P _* Issei Ougi: Sai _6_3_2_1_4_6_+_b _* Tenjinashi ^2_8_+_K _* Kachou Fuu Getsu during a autoblock of _a / _b, _6_3_2_1_4_+_a _& Zetsu _2_3_6_2_3_6_+_b - JAM KURADOBERI - ───────────────────────────────────────────────────────────────────────── _( Launch Kick _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Double Chop _6_+_P _) Double Kick _6_+_K _) Aerial Kicks _6_+_b _) Hou Ei Kyaku _^_2_+_K _@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) _@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) _@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) _@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 20%) _@ Gekirin (_^)_2_1_4_+_K (damage increased by 50%) _@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 50%) _@ Baku Shuu _2_3_6_+_a _@ ^!Mawarikomi _P _@ ^!Ashibarai _K _@ ^!Hyappou Shin Shou _a _@ ^!Senri Shin Shou _b _@ Choujin (_^)_2_3_6_+_P _@ Hachifu being hit _4_6 _* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a _* Ren Hou Kyaku _6_3_2_1_4_6_+_b _* Geki: Saishinshou _2_3_6_2_3_6_+_b _& Ga Sen Kotsu _2_3_6_2_3_6_+_b - BAIKEN - ───────────────────────────────────────────────────────────────────────── _( Stab-Kick Off _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Elbow-Backhand _6_+_P _) Forward Kick _6_+_K _) Overhead Slash _6_+_b _@ Tatami Gaeshi (_^)_2_3_6_+_K _@ Youshi Jin blocking _4_1_2_+_P _@ Mawarikomi blocking _4_1_2_+_K _@ Saku Ra blocking _4_1_2_+_a _@ Kabari _4_1_2_3_6_+_b _@ ^!Tetsuzan Sen _a _@ Suzu Ran _6_3_2_1_4_+_K _@ You Zan Sen _^_6_2_3_+_a _* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a _* Baku: Saku Ra blocking _4_6_3_2_1_4_+_P _* ^!Follow Up _P / _K / _a / _b / _D _* Baku: Tsuki blocking _4_6_3_2_1_4_+_K _* ^!Follow Up _P / _K / _a / _b / _D _* Baku: Tsuru blocking _4_6_3_2_1_4_+_a _* ^!Follow Up _P / _K / _a / _b / _D _& Garyou Tensei _2_3_6_2_3_6_+_b - BRIDGET - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Forward Attacks _6_+_P _) Yoyo Attack 1 _6_+_K _) Yoyo Attack 2 _6_+_a _) Butt Attack _3_+_P _) Air Yoyo Attack _^_2_+_a _@ Yoyo Haichi _b _@ ^!Yoyo Hikimodoshi _b _@ ^!Roger Lash _2_3_6_+_b _@ ^!Jagged Roger (_^)_2_1_4_+_b _@ ^!Roger Hug _6_2_3_+_b _@ ^!Roger Get _4_2_1_+_b _@ ^!Rolling Idou (_^)_2_1_4_+_K _@ Kick Start My Heart _2_3_6_+_K _@ ^!Teishi _P _@ ^!Hassha _K _@ Starship (_^)_6_2_3_+_P _* Loop the Loop _6_3_2_1_4_6_+_a _* Maintenance-chuu no Higeki _4_1_2_3_6_4_1_2_3_6_+_a _* Ore to Kill Machine Yoyo Haichi _6_3_2_1_4_6_+_b _& Shoot the Moon _2_3_6_2_3_6_+_b - SLAYER - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shoulder Tackle _6_+_P _) Jump Kick _6_+_K _) ^!Cancel _O_K _) Axe Kick _6_+_b _@ Dandy Step _2_1_4_+_P / _K _@ ^!Pilebanger _P _@ ^!Crossways Heel _K _@ ^!Under Pressure _a / _b _@ ^!It's Late _a / _b _@ Mappa Hunch _2_3_6_+_P / _K _@ ^!Cancel _O_P / _K _@ Chi wo Suu Uchuu close _6_3_2_1_4_+_b _@ Undertow _6_3_2_1_4_6_+_P _@ Footloose Journey _^_2_1_4_+_K _* Dead on Time _6_3_2_1_4_6_+_a _* Eien no Tsubasa _2_3_6_2_3_6_+_b _* Chokkagata Dandy _^_2_1_4_2_1_4_+_a _& All Dead _2_3_6_2_3_6_+_b - I-NO - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Guitar Strike _6_+_P _) Microphone Stand _6_+_b _@ Taiboku wo Sasuru Te _4_1_2_3_6_+_a / _b _@ Kouutsu Onkai (_^)_2_1_4_+_P _@ ^!Control _2 / _8 _@ Kyougen Jikkou _^_2_3_6_+_P / _K / _a / _b (_O) _@ Chemical Aijou (_^)_6_3_2_1_4_6_+_K / _a _* Madogiwa Desperate _6_3_2_1_4_6_+_b _* Genkai Fortissimo _^_2_3_6_3_2_1_4_+_a _& Rensho Yuigon _2_3_6_2_3_6_+_b - ZAPPA - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Low Punch _6_+_P _) Body Slam _6_+_b _@ Konnichiwa Sanbiki no Mukade _2_3_6_+_P (summons the Ghost / Sword / Dog Mukade) _@ Konnichiwa Sanbiki no Mukade (8 souls) _2_3_6_+_P (summons the Raou Mukade) _* Umareru _6_3_2_1_4_6_+_b (remove any Mukade) _& Kowai Yo~ close _2_3_6_2_3_6_+_b GHOST MUKADE _) Triple Attack _6_+_b _& Sono Mama Kaette Konaide Kudasai (_^)_2_3_6_+_K / _a / _b / _D (add 1 soul) SWORD MUKADE _) Sword Attack _6_+_b _@ Itasou, tte Iu Ka Itai _2_3_6_+_a (add 1 soul) _@ ^!Follow Up Attack _b (add 3 souls) _@ Ochitoite Kudasai _6_2_3_+_b (add 1 soul) _@ Chikazuku to Yukimasu _6_3_2_1_4_+_b (add 1 soul per hit) DOG MUKADE _@ Inu Kougeki _D _@ Inu Kougeki _6_+_D _@ Inu Kougeki _4_+_D _@ ^!Dog Follow Up Attack _D _@ Inu Kougeki _2_+_D (add 3 souls) _@ Inu Kougeki _8_+_D (add 1 soul) HAOU MUKADE _) Raou Punch _6_+_b _@ Darkness Anthem _2_3_6_+_a _@ ^!Follow Up Attack _P _@ Last Edegy _2_1_4_+_a _* Bellows Malice _6_3_2_1_4_6_+_a - JOHNNY - ───────────────────────────────────────────────────────────────────────── _( Push Up _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shift Upper _6_+_P _) Slide Superkick _6_+_K _) Pose Slash _6_+_b _@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) _@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 20% on Level 2 and 350% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Jackhound (if held) _2_1_4_+_b _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 15% on Level 2 and 270% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Jackhound (if held) _2_1_4_+_b _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 25% on Level 2 and 330% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Jackhound (if held) _2_1_4_+_b _@ ^!Kamae Cancel (if held) _b _@ Bacchus Sigh _2_1_4_+_P _@ Jackhound _2_1_4_+_b _@ Aerial Transport _6_2_3_+_a _@ ^!Divine Blade _a _@ Air Divine Blade _^_2_3_6_+_a _@ Ensenga _^_4_1_2_3_6_+_b _* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b _& Joker Trick _2_3_6_2_3_6_+_b - MAY - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Backfist _6_+_P _) Giant Anchor _6_+_b _) Anchor Slide _3_+_K _) Falling Anchor _^_2_+_b _@ Iruka-san: Yoko ^4_6_+_a / _b _@ Iruka-san: Tate ^2_8_+_a / _b _@ Restive Rolling (_^)_6_2_3_+_a / _b _@ ^!Houkou Tenkan _?_+_a / _b (x3) _@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) _@ Overhead Kiss close _6_3_2_1_4_+_K _* Kyuukyoku no Dadakko _6_3_2_1_4_+_b _* Great Yamada Attack _2_3_6_2_3_6_+_a _* Chouzetsu Monzetsu Kirimomi Daisenpuu _6_3_2_1_4_+_a _* ^!Deluxe Gosho Kawara Bomber _P _& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b - TESTAMENT - ───────────────────────────────────────────────────────────────────────── _( Demon Proof _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Pose Strike _6_+_P _) Forward Kick _6_+_K _) Big Sickle Down _6_+_b _@ Phantom Soul _2_3_6_+_P / _K _@ Grave Digger (_^)_2_1_4_+_P _@ Exe Beast Behind _4_1_2_3_6_+_a _@ HITOMI _2_1_4_+_a _@ Zeinest (_^)_2_1_4_+_b _@ Warrant _2_1_4_+_K (reverse high/mid) _* Nightmare Circular _6_3_2_1_4_6_+_b _* Master of Puppet _2_3_6_2_3_6_+_b _& Seventh Sign _2_3_6_2_3_6_+_b - DIZZY - ───────────────────────────────────────────────────────────────────────── _( Demon Grab _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Dragon Wing _6_+_P _) Demon Tounge _6_+_b _@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a _@ Hajime wa Tada no Akari Datta n Desu _6_2_3_+_a _@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b _@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a _@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b _@ Hitori ni Shite Kudasai _^_2_1_4_+_P / _K / _a _* Imperial Ray _6_3_2_1_4_6_+_a _* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P _* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b - ROBO KY - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Elbow Shot _6_+_P _) Shoulder Gas _6_+_b _) Zadan-Ky _2_+_D _) Ita-Ky-geki running _P / _K / _a / _b _@ Kurattoku Ky? _2_3_6_+_a _@ Ky-Genshou _2_1_4_+_a _@ Ky-Maku Homerun _6_2_3_+_b _@ Chounai-Ky Bargain _^_2_3_6_+_a _@ Ky-Denpa close _6_3_2_1_4_+_K _* Dame na Yatsu wa Nani wo Yatte mo Dame _2_3_6_2_3_6_+_a (^*) _* ^!Headbutt _2_3_6_+_a _* Gen-Ky Lovers _2_3_6_2_3_6_+_P _* Ky Kokoro no Ichigeki _6_2_3_+_b _& 13 Ky-dan _2_3_6_2_3_6_+_b _` All Special Moves will consume on block of Tension Gauge (Power Gauge) to powered up - A. B. A. - ───────────────────────────────────────────────────────────────────────── NORMAL MODE _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Key Attack _6_+_P _) Key Turn Attack _6_+_b _@ Masshou _2_3_6_+_a _@ ^!Fukumetsu _4_6_+_a _@ ^!Dangoku _6_3_2_1_4_+_a _@ Ketsugou: MOROHA MODE (_^)_6_3_2_1_4_+_b _@ Ken'in _2_3_6_+_P _@ Shoukyaku _2_3_6_+_K _@ Kihi _2_3_6_+_b _@ Shousei: MOROHA MODE (1 bloodpack) _6_3_2_1_4_+_P _* Shoukou: Intoku _6_3_2_1_4_6_+_b _* Shoukou: Inmetsu _^_6_3_2_1_4_6_+_P _& Muchi no Yami _2_3_6_2_3_6_+_b MOROHA MODE _( Ground Throw _4 / _6_+_b _) Long Key Attack _6_+_b _@ Masshou _2_3_6_+_a _@ ^!Fukumetsu _4_6_+_a _@ ^!Dangoku _6_3_2_1_4_+_a _@ Ketsugou: NORMAL MODE (_^)_6_3_2_1_4_+_b _@ Houshoku _4_2_1_+_b _@ Danzai _6_2_3_+_b _@ Bunri: NORMAL MODE (1 bloodpack) _6_3_2_1_4_+_P _@ Kashitsu _4_1_2_3_6_+_K _@ Konzetsu _^_4_1_2_3_6_+_a _* Henshitsu (1 bloodpack) _6_3_2_1_4_6_3_2_1_4_+_a (speeds up, damage decreased by 20%) _* Shoukou: Inmetsu _^_6_3_2_1_4_6_+_P _* ^!Shoukou: Inmetsu-Fukuro _2_1_4_+_K _& Muchi no Yami _2_3_6_2_3_6_+_b - ORDER SOL - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Short Punch _6_+_P _) Forward Kick _6_+_K _) Downward Slash _6_+_b _@ Charge _6_3_2_1_4_+_D _@ ^!Charge Burst _b _@ Gun Blaze _2_1_4_+_a (damage increased by 40% on Level 2 and 100% on Level 3) _@ Blockhead Buster _2_3_6_+_P (damage increased by 170% on Level 2 and 360% on Level 3) _@ ^!Action Charge _D _@ Storm Viper (_^)_6_2_3_+_b (damage increased by 70% on Level 2 and 80% on Level 3) _@ ^!Action Charge _D _@ Bandit Revolver Prototype (_^)_2_3_6_+_K (damage increased by 190% on Level 2 and 350% on Level 3) _@ ^!Action Charge _D _@ Rock It _2_3_6_+_a (damage increased by 60% on Level 2 and 130% on Level 3) _@ ^!Action Charge _D _* Savage Fang _6_3_2_1_4_6_+_P (damage increased by 25% on Level 2 and 130% on Level 3) _* Tyrant Rave ver. Omega _6_3_2_1_4_6_+_b (damage increased by 30% on Level 2 and 155% on Level 3) _* Dragon Install (FULL Tension Gauge and Level 3) _6_3_2_1_4_6_3_2_1_4_+_a _* ^!Sakkai _a_P_K_a_b_D_K_a, _6_4_6_4_1_2_3_6_+_b - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _P - 2nd Color, select the character with _K - 3rd Color, select the character with _a - 4th Color, select the character with _b - 5th Color, select the character with _D - 6th Color, select the character with _S _` M.O.M. Mode (Medal of Millionaire) - After insert coins _O_P_+_K_+_a_+_b_+_D and press _S - In M.A.M.E., in addition to the 5 buttons above, you must hold a 6th button on your configuration to work $end ################################################################################################### $info=ggxxac $cmd Guilty Gear XX Accent Core © 2006 Sammy Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick _a : Slash _b : Hard Slash _D : Dust Attack _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _# Force Breaks _* Overdrive Attack _& Instant Kill _` Force Break - Needs 25% of Tension Gauge _` Overdrive Attack - Needs 50% of Tension Gauge _` Instant Kill - Must be in Instant Kill Mode (not for Dizzy) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) High Jump _2_8 _) Air Dash _^_6_6 _) Air Retreat _^_4_4 _) 2 Dan Jump _^_8 _) Sweep Attack _2_+_D _) Dust Attack _D _) Knockdown Attack _^_D _) Burst Attack (Burst FULL) _P_+_D / _K_+_D / _a_+_D / _b_+_D _) False Roman Cancel (25% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K _) Slash Back (some power in Tension Gauge) being hit _4_+_a_+_b _) Instant Block being hit _4 / _1 _) Burst Breaker (Burst FULL) being hit _P_+_D / _K_+_D / _a_+_D / _b_+_D _) Throw Escape when thrown _6_+_b _) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Ukemi knocked down on air _P / _K / _a / _b _) Instant Kill Mode _P_+_K_+_a_+_b _) ^!Cancel _P_+_K_+_a_+_b _) Alternative Taunt 1 _4_+_S _) Alternative Taunt 2 _6_+_S - SOL BADGUY - ───────────────────────────────────────────────────────────────────────── _( Headbutt _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Gut Punch _6_+_P _) Downwards Slash _6_+_b _@ Gun Flame _2_3_6_+_P _@ Gun Flame Feint _2_1_4_+_P _@ Volcanic Viper (_^)_6_2_3_+_a / _b _@ ^!Tataki Otoshi _2_1_4_+_K _@ Grand Viper _2_1_4_+_a (^*) _@ Bandit Revolver (_^)_2_3_6_+_K _@ Bandit Bringer _2_3_6_+_O_K _@ Sidewinder _^_2_3_6_+_b _@ Riot Stamp _2_1_4_+_K _@ Bukkirabou ni Nageru close _6_2_3_+_K _# Fafnir _4_1_2_3_6_+_D _* Tyrant Rave version Beta _6_3_2_1_4_6_+_b _* Tyrant Rave _4_1_2_3_6_+_D, _4_6_+_D _* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 10%) _* ^!Super Volcanic Viper _6_2_3_+_b _* Dragon Install 2nd (FULL Tension Gauge) _2_1_4_2_1_4_2_1_4_2_1_4_+_P_+_b (speeds up, damage increased by 10%) _* ^!Super Volcanic Viper _& Napalm Death _2_3_6_2_3_6_+_b - KY KISKE - ───────────────────────────────────────────────────────────────────────── _( Jump Slash _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Lean Elbow _6_+_P _) Slide Kick _6_+_K _) Twist Slash _6_+_b _@ Stun Edge _2_3_6_+_a / _b _@ Stun Edge: Charge Attack _2_3_6_+_D _@ Air Stun Edge _^_2_3_6_+_a / _b _@ Air Stun Edge: Charge Attack _^_2_3_6_+_D _@ Vapor Thrust (_^)_6_2_3_+_a / _b _@ ^!Rising Javelin _b _@ Stun Dipper _2_3_6_+_K _@ Greed Sever _2_1_4_+_K _@ Lightning Strike opponent knocked down _2_2_2_+_b _# Lightning Sphere Stun Edge: Charge Attack _2_1_4_+_D _# Stun Raze _^_2_1_4_+_D _* Ride the Lightning (_^)_6_3_2_1_4_6_+_b _* Sacred Edge _2_3_6_2_3_6_+_P _* Charge Drive Stun Edge: Charge Attack _2_1_4_+_D, _4_6_+_D _& Rising Force _2_3_6_2_3_6_+_b - CHIPP ZANUFF - ───────────────────────────────────────────────────────────────────────── _( Takedown Slash _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Forearm-Push _6_+_P _) Leap Double Kick _6_+_K _) Down Strike _6_+_b _) Sakuganki _^_2_+_K _) 3 Dan Jump _^_8_8 _) Sankaku Tobi jump against the wall _4_6 _@ Alpha Blade (_^)_2_3_6_+_P _@ ^!Alpha Plus (ground only) _b _@ Beta Blade (_^)_6_2_3_+_a _@ Gamma Blade _4_1_2_3_6_+_b _@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b / _D _@ Tsuyoshi Shiki Meisai _2_1_4_+_K _@ Gen Rou Zan _4_1_2_3_6_+_K _@ Resshou _2_3_6_+_a _@ ^!Roku Sai _2_3_6_+_a _@ ^!Sen Shuu _2_3_6_+_K _@ ^!Sen Shuu _2_3_6_+_K _@ Shuriken _^_2_1_4_+_P _# Gen Rou Zan Kai Gen Rou Zan _D _* Zan Sei Rou Ga _6_3_2_1_4_6_+_b _* Ban Ki Messai _2_3_6_2_3_6_+_K _& Delta End _2_3_6_2_3_6_+_b - MILLIA RAGE - ───────────────────────────────────────────────────────────────────────── _( Hair Spear _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Hair Flower _6_+_P _) Flip Forward _6_+_K _) Hair Slapdown _6_+_b _@ Lust Shaker ^*_a _@ ^!Iron Savior _2_1_4_+_P _@ ^!Zen Ten _2_1_4_+_K _@ Lust Shaker _2_1_4_+_a (^*) _@ ^!Iron Savior _2_1_4_+_P _@ ^!Zen Ten _2_1_4_+_K _@ Tandem Top _2_3_6_+_a / _b _@ Bad Moon _^_2_3_6_+_P _@ Kousoku Rakka _^_2_3_6_+_K _@ Silent Force _^_2_1_4_+_a / _b _@ Iron Savior _2_1_4_+_P _@ Zen Ten _2_1_4_+_K _@ Secret Garden _2_1_4_+_b _@ ^!Change Direction _?_+_b _@ ^!Cancel _D _# Longinus Lust Shaker _2_1_4_+_D _# Pretty Maze (_^)_2_3_6_+_D _* Winger _2_1_4_1_2_3_6_+_b _* Emerald Rain _2_3_6_2_3_6_+_a _& Iron Maiden _2_3_6_2_3_6_+_b - VENOM - ───────────────────────────────────────────────────────────────────────── _( Encapsulate _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Hilt Bash _6_+_P _) Big Slash _6_+_b _@ Stinger Aim ^4_6_+_a / _b (_O) _@ ^!Cancel (if held) _P _@ Carcass Ride ^2_8_+_a / _b (_O) _@ ^!Cancel (if held) _P _@ Ball Seisei (_^)_2_1_4_+_P / _K / _a / _b / _D (x5) _@ Devious Curve _4_2_1_+_P / _K / _a / _b / _D (x5) _@ Double Head Morbid _6_2_3_+_a / _b _@ Shuukan Idou _6_2_3_+_K _@ Mad Struggle _^_2_3_6_+_a / _b _# Stinger Aim ^4_6_+_D (_O) _# ^!Cancel (if held) _P _# Carcass Ride ^2_8_+_D (_O) _# ^!Cancel (if held) _P _# Double Head Morbid _6_2_3_+_D _# Mad Struggle _^_2_3_6_+_D _* Dark Angel _2_1_4_1_2_3_6_+_a _* Red Hail _^_2_3_6_2_3_6_+_b _& Deimvolger close _2_3_6_2_3_6_+_b - AXL LOW - ───────────────────────────────────────────────────────────────────────── _( Chain Slam _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Backhand _6_+_P _) Upward Chain _6_+_K _) Leap Hook _6_+_b _) Chain Down _3_+_P _) Chain Attack _^_6_+_P _@ Ren Sen Geki ^4_6_+_a _@ ^!Kyoku Sa Geki ^8 _@ ^!Sen Sa Geki ^2 _@ Ra Shou Sen ^4_6_+_b _@ ^!Cancel _P _@ Ben Ten Kari _6_2_3_+_a / _b _@ ^!Axl Bomber (with _b) _6_2_3_+_b _@ ^!Kokuu Geki _6_3_2_1_4_+_a _@ Ten Hou Seki _2_1_4_+_P (reverse high) _@ Ten Hou Seki _2_1_4_+_K (reverse low) _@ Housoubako _6_2_3_+_P (reverse high) _@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b _@ ^!Move (with _b) _4 / _6 _@ Axl Bomber _^_6_2_3_+_b _@ Kokuu Geki _^_6_3_2_1_4_+_a _# Shiranami no Homura Housoubako _4_2_1_+_D _# Axl Bomber _^_6_2_3_+_D _* Byakue Ren Shou _2_3_6_3_2_1_4_+_b _& Ren Sen Ougi: Midaregami _2_3_6_2_3_6_+_b - FAUST - ───────────────────────────────────────────────────────────────────────── _( Doctor Mount _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Upper Backhand _6_+_P _) Pancake Press _6_+_b _) Scalpel Drill _^_2_+_K _@ Rerere no Tsuki _4_1_2_3_6_+_K _@ ^!Hikimodoshi ^4 _@ ^!Oissu! _2_3_6_+_P _@ ^!Koe ga Chiisai _2_3_6_+_P _@ ^!Mou Icchou Oissu! _2_3_6_+_P _@ Nani ga deru ka na? _2_3_6_+_P _@ Sou Ten Enshin Ranbu _2_3_6_+_a _@ ^!Zenpou Idou _6_6 _@ ^!Kouhou Idou _4_4 _@ ^!Short Jump _9 _@ ^!Kubi Biyo-n _P _@ ^!Growing Flower _K _@ ^!Hana Daro? Ore, Hana Daro? _a _@ ^!Going My Way _b _@ ^!Nani ga deru ka na? _D _@ ^!Cancel _2 _@ Ai _^_2_3_6_+_P _@ Going My Way _^_2_3_6_+_b _@ Metta Kiri close _2_1_4_+_b _@ Mae ka ra ikimasu yo _2_1_4_+_P _@ Ushiro ka ra ikimasu yo _2_1_4_+_K _@ Ue ka ra ikimasu yo _2_1_4_+_a _# Oissu! _2_1_4_+_D _# Rerere no Chou Tsuki _^_2_3_6_+_D _# Homerun Hikimodoshi _2_3_6_+_D _* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P _* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a _* ^!Select Box _O_P / _K / _a / _b _* This One's on the House Homerun _2_3_6_+_D _& Konshuu no Yamaba _2_3_6_2_3_6_+_b - EDDIE - ───────────────────────────────────────────────────────────────────────── _( Blood Grasp _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shadow Mace _6_+_P _) Axe Kick _6_+_K _) Dragon Claw _6_+_b _) Shadow Flight _8^8 _@ Invite Hell _2_2_+_a / _b _@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b _@ ^!Move _4 / _6 _@ ^!Shou Kougeki _P _@ ^!Idou Kougeki _K _@ ^!Taikuu Kougeki _a _@ ^!Drill Special _b _@ ^!Chuudanwaza _D _@ ^!Cancel _2_3_6_+_P / _K / _a / _b _@ Drunkard Shade _2_1_4_+_a (reflect projectile) _@ Damned Fang close _6_2_3_+_a _@ Shadow Gallery _^_4_1_2_3_6_+_a _@ Break the Law _2_1_4_+_O_K _@ ^!Shifty Moves _4 / _6 _@ ^!Shadow Gallery _^_4_1_2_3_6_+_a _# Drill Special _2_2_+_D _# Exhaustion _2_3_6_+_O_D _* Amorphous _6_3_2_1_4_6_+_b _* Executor X _^_2_3_6_2_3_6_+_a _* ^!Cancel _O_a _& Black in Mind close _2_3_6_2_3_6_+_b - POTEMKIN - ───────────────────────────────────────────────────────────────────────── _( Toss Up _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Prayer _6_+_P _) Headbutt _6_+_K _) Knuckle Sandwich _6_+_b _@ Mega Fist: Zenpou _2_3_6_+_P _@ Mega Fist: Kouhou _2_1_4_+_P _@ Slide Head _2_3_6_+_a _@ Hammer Fall ^4_6_+_b _@ ^!Hammer Fall Break _P _@ Potemkin Buster close _6_3_2_1_4_6_+_P _@ Heat Knuckle _6_2_3_+_b _@ ^!Heat Extend _6_3_2_1_4_+_b _@ F.D.B. _6_3_2_1_4_+_a (reflect projectile) _# Judge Gauntlet _6_3_2_1_4_+_D _# Aerial Potemkin Buster _^ close _6_3_2_1_4_6_+_D _* Giganter EX _6_3_2_1_4_6_+_b _* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P _* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a _& Magnum Opera close _2_3_6_2_3_6_+_b - ANJI MITO - ───────────────────────────────────────────────────────────────────────── _( Fan Takedown _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Fan Bonk _6_+_P _) Fan Swing _6_+_K _) Upper Fan _6_+_a _) Spinning Fans _6_+_b _) Upward Fan _3_+_P _) Forward Fan _3_+_K _) Spinning Fan Attack _3_+_a _@ Shitsu _2_3_6_+_P _@ Fuu Jin _2_3_6_+_a / _b _@ ^!Shin: Ichi Shiki _P _@ ^!Hitoashitobi _K _@ ^!Nagi Ha _a _@ ^!Rin _b _@ Shin: Ni Shiki _^_2_1_4_+_P _@ On _6_2_3_+_b _@ Kai _2_1_4_+_P / _K _@ Kou during a autoblock of _a / _b, press _P _@ Sou during a autoblock of _a / _b, press _K _# Shitsu _2_3_6_+_D _# Rin Fuu Jin _D _# Kou during a autoblock of _a / _b, press _D _* Issei Ougi: Sai _6_3_2_1_4_6_+_b _* Tenjinashi ^2_8_+_K _* Kachou Fuu Getsu during a autoblock of _a / _b, _6_3_2_1_4_+_a _& Zetsu _2_3_6_2_3_6_+_b - JAM KURADOBERI - ───────────────────────────────────────────────────────────────────────── _( Launch Kick _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Double Chop _6_+_P _) Double Kick _6_+_K _) Front Palm _6_+_b _) ^!2nd Palm _b _) Hou Ei Kyaku _^_2_+_K _@ Asanagi no Kokyuu _2_2_+_K (x3) (damage increased for Ryuu Jin) _@ Asanagi no Kokyuu _2_2_+_a (x3) (damage increased for Gekirin) _@ Asanagi no Kokyuu _2_2_+_b (x3) (damage increased for Ken Roukaku) _@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 15% on chain only) _@ Gekirin (_^)_2_1_4_+_K (damage increased by 15% on chain only) _@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 15% on chain only) _@ Baku Shuu _2_3_6_+_a _@ ^!Mawarikomi _P _@ ^!Ashibarai _K _@ ^!Hyappou Shin Shou _a _@ ^!Senri Shin Shou _b _@ ^!Choujin _2_3_6_+_P _@ Choujin (_^)_2_3_6_+_P _@ Futsuono blocking _4 / _6 _# Shin Asanagi no Kokyuu _2_2_+_D, _K (x2) (damage increased for Ryuu Jin) _# Shin Asanagi no Kokyuu _2_2_+_D, _a (x2) (damage increased for Gekirin) _# Shin Asanagi no Kokyuu _2_2_+_D, _b (x2) (damage increased for Ken Roukaku) _# Hyappo Shinshou Baku Shuu _D _* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a _* Ren Hou Kyaku _6_3_2_1_4_6_+_b _* Geki: Saishinshou _2_3_6_2_3_6_+_b _* Hyakunin no Ken (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_P_+_K _& Ga Sen Kotsu _2_3_6_2_3_6_+_b - BAIKEN - ───────────────────────────────────────────────────────────────────────── _( Stab-Kick Off _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Elbow-Backhand _6_+_P _) Forward Kick _6_+_K _) Overhead Slash _6_+_b _@ Tatami Gaeshi (_^)_2_3_6_+_K _@ Youshi Jin blocking _4_1_2_+_P _@ Mawarikomi blocking _4_1_2_+_K _@ Saku Ra blocking _4_1_2_+_a _@ Kabari _4_1_2_3_6_+_b _@ ^!Tetsuzan Sen _a _@ Suzu Ran _6_3_2_1_4_+_K _@ You Zan Sen _^_6_2_3_+_a _# Baku blocking _4_1_2_+_D _* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a _* Baku: Sakura Baku _P _* ^!Follow Up _P / _K / _a / _b _* Baku: Tsuki Baku _K _* ^!Follow Up _P / _K / _a / _b _* Baku: Tsuru Baku _a _* ^!Follow Up _P / _K / _a / _b _& Garyou Tensei _2_3_6_2_3_6_+_b - BRIDGET - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Forward Attacks _6_+_P _) Yoyo Attack 1 _6_+_K _) Yoyo Attack 2 _6_+_a _) Butt Attack _3_+_P _) Air Yoyo Attack _^_2_+_a _@ Yoyo Haichi _b _@ ^!Yoyo Hikimodoshi _b _@ ^!Roger Lash _2_3_6_+_b _@ ^!Jagged Roger (_^)_2_1_4_+_b _@ ^!Roger Hug _6_2_3_+_b _@ ^!Roger Get _4_2_1_+_b _@ ^!Rolling Idou (_^)_2_1_4_+_K _@ Kick Start My Heart _2_3_6_+_K _@ ^!Teishi _P _@ ^!Hassha _K _@ Starship (_^)_6_2_3_+_P _# Roger Lash Yoyo Haichi _2_3_6_+_D _# Jagged Roger Yoyo Haichi (_^)_2_1_4_+_D _* Loop the Loop _6_3_2_1_4_6_+_a _* Maintenance-chuu no Higeki _4_1_2_3_6_4_1_2_3_6_+_a _* Ore to Kill Machine Yoyo Haichi _6_3_2_1_4_6_+_b _& Shoot the Moon _2_3_6_2_3_6_+_b - SLAYER - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shoulder Tackle _6_+_P _) Jump Kick _6_+_K _) ^!Cancel _O_K _) Axe Kick _6_+_b _) Dust Feint _O_D _) Somersault _^_2_+_K _@ Dandy Step _2_1_4_+_P / _K _@ ^!Pilebanger _P _@ ^!Crossways Heel _K _@ ^!Under Pressure _a _@ ^!It's Late _b _@ ^!It's Late _b _@ Mappa Hunch _2_3_6_+_P / _K _@ ^!Cancel _O_P / _K _@ Chi wo Suu Uchuu close _6_3_2_1_4_+_b _@ Undertow _6_3_2_1_4_6_+_P _@ Footloose Journey _^_2_1_4_+_K _# Big Bang Upper _2_3_6_+_D _# Pile Bunker Dandy Step _D _* Dead on Time _6_3_2_1_4_6_+_a _* Eien no Tsubasa _2_3_6_2_3_6_+_b _* Chokkagata Dandy _^_2_1_4_2_1_4_+_a _& All Dead _2_3_6_2_3_6_+_b - I-NO - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Guitar Strike _6_+_P _) Microphone Stand _6_+_b _@ Taiboku wo Sasuru Te _4_1_2_3_6_+_a / _b _@ Kouutsu Onkai (_^)_2_1_4_+_P _@ ^!Control _2 / _8 _@ Kyougen Jikkou _^_2_3_6_+_P / _K / _a / _b (_O) _@ Chemical Aijou (_^)_6_3_2_1_4_6_+_K / _a _# Kyougen Jikkou _^_2_3_6_+_D (_O) _# ^!Cancel _P / _K / _a / _b _* Madogiwa Desperate _6_3_2_1_4_6_+_b _* Genkai Fortissimo _^_2_3_6_3_2_1_4_+_a _& Rensho Yuigon _2_3_6_2_3_6_+_b - ZAPPA - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Low Punch _6_+_P _) Body Slam _6_+_b _@ Konnichiwa Sanbiki no Mukade _2_3_6_+_P (summons the Ghost / Sword / Dog Mukade) _@ Konnichiwa Sanbiki no Mukade (8 souls) _2_3_6_+_P (summons the Raou Mukade) _# Heartbreak _2_1_4_+_D (remove any Mukade) _* Umareru _6_3_2_1_4_6_+_b (remove any Mukade) _& Kowai Yo~ close _2_3_6_2_3_6_+_b GHOST MUKADE _) Triple Attack _6_+_b _& Sono Mama Kaette Konaide Kudasai (_^)_2_3_6_+_K / _a / _b / _D (add 1 soul) SWORD MUKADE _) Sword Attack _6_+_b _@ Itasou, tte Iu Ka Itai _2_3_6_+_a (add 1 soul) _@ ^!Follow Up Attack _b (add 3 souls) _@ Ochitoite Kudasai _6_2_3_+_b (add 1 soul) _@ Chikazuku to Yukimasu _6_3_2_1_4_+_b (add 1 soul per hit) _@ Youzansen _^_2_3_6_+_b DOG MUKADE _@ Inu Kougeki _D _@ Inu Kougeki _6_+_D _@ Inu Kougeki _4_+_D _@ ^!Dog Follow Up Attack _D _@ Inu Kougeki _2_+_D (add 3 souls) _@ Inu Kougeki _8_+_D (add 1 soul) HAOU MUKADE _) Raou Punch _6_+_b _@ Darkness Anthem _2_3_6_+_a _@ ^!Follow Up Attack _P _@ Last Edegy _2_1_4_+_a _* Bellows Malice _6_3_2_1_4_6_+_a - JOHNNY - ───────────────────────────────────────────────────────────────────────── _( Push Up _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shift Upper _6_+_P _) Slide Superkick _6_+_K _) Pose Slash _6_+_b _) Ground Double Slash _3_+_b _@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) _@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 10% on Level 2 and 310% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 25% on Level 2 and 310% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 25% on Level 2 and 330% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Kamae Cancel (if held) _b _@ Bacchus Sigh _2_1_4_+_P _@ Aerial Transport _6_2_3_+_a _@ ^!Divine Blade _a _@ Air Divine Blade _^_2_3_6_+_a _@ Ensenga _^_4_1_2_3_6_+_b _# Jackhound _2_1_4_+_D _# Jackhound Mist Finer _2_1_4_+_D _* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b _* Jackhound Finish Jackhound _2_3_6_+_D _& Joker Trick _2_3_6_2_3_6_+_b - MAY - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Backfist _6_+_P (_O) _) Giant Anchor _6_+_b (_O) _) Anchor Slide _3_+_K _) Falling Anchor _^_2_+_b _) Dust Feint _O_D _@ Iruka-san: Yoko ^4_6_+_a / _b _@ Iruka-san: Tate ^2_8_+_a / _b _@ Restive Rolling (_^)_6_2_3_+_a / _b _@ ^!Houkou Tenkan _?_+_a / _b (x3) _@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) _@ Overhead Kiss close _6_3_2_1_4_+_K _# Jack Hound _2_1_4_+_D _# Iruka-san: Ganbate Kudasai Yoko Iruka-san: Yoko _6_+_D _# Iruka-san: Ganbate Kudasai Tate Iruka-san: Tate _8_+_D _* Kyuukyoku no Dadakko _6_3_2_1_4_+_b _* Great Yamada Attack _2_3_6_2_3_6_+_a _* Chouzetsu Monzetsu Kirimomi Daisenpuu _6_3_2_1_4_+_a _* ^!Deluxe Gosho Kawara Bomber _P _& May to Yukaina Nakama-tachi close _4_1_2_3_6_4_1_2_3_6_+_b - TESTAMENT - ───────────────────────────────────────────────────────────────────────── _( Demon Proof _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Pose Strike _6_+_P _) Forward Kick _6_+_K _) Big Sickle Down _6_+_b _@ Phantom Soul _2_3_6_+_P / _K _@ Badlands (_^)_2_1_4_+_P _@ Exe Beast Behind _4_1_2_3_6_+_a _@ Exe Beast Front _4_1_2_3_6_+_b _@ HITOMI _2_1_4_+_a _@ Zeinest (_^)_2_1_4_+_b _@ Warrant _2_1_4_+_K (reverse high/mid) _# Grave Digger (_^)_2_1_4_+_D _* Nightmare Circular _6_3_2_1_4_6_+_b _* Master of Puppet _2_3_6_2_3_6_+_b _& Seventh Sign _2_3_6_2_3_6_+_b - DIZZY - ───────────────────────────────────────────────────────────────────────── _( Demon Grab _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Dragon Wing _6_+_P _) Demon Tounge _6_+_b _) Somersault _^_2_+_a _@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_K / _a _@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b _@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a _@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b (^*) _@ Hitori ni Shite Kudasai _^_2_1_4_+_P / _K / _a _# Hitori ni Shite Kudasai _^_2_1_4_+_D _* Imperial Ray _6_3_2_1_4_6_+_a _* Necro Okotta Baai _6_3_2_1_4_6_+_P _* Gamma Ray (FULL Tension Gauge) _6_4_6_4_1_2_3_6_+_b _& Chikara ga... tomerarenai... (FULL Tension Gauge) ^2_8_4_6_2_+_P_+_b - ROBO KY - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Elbow Shot _6_+_P (x3) _) Shoulder Gas _6_+_b _) Zadan-Ky _2_+_D _) Ita-Ky-geki running _P / _K / _a / _b _@ Kurattoku Ky? _2_3_6_+_a _@ Ky-Genshou _2_1_4_+_a _@ Ky-Maku Homerun _6_2_3_+_b _@ Chounai-Ky Bargain _^_2_3_6_+_a _@ Ky-Denpa close _6_3_2_1_4_+_K _# Kyou Kara Ky-San _^_2_3_6_+_D _* Dame na Yatsu wa Nani wo Yatte mo Dame _2_3_6_2_3_6_+_a (^*) _* ^!Headbutt _2_3_6_+_a _* Gen-Ky Lovers _2_3_6_2_3_6_+_P _* Ky Kokoro no Ichigeki _6_2_3_+_b _& 13 Ky-dan _2_3_6_2_3_6_+_b _` All Special Moves will consume on block of Tension Gauge (Power Gauge) to powered up - A. B. A. - ───────────────────────────────────────────────────────────────────────── NORMAL MODE _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Key Attack _6_+_P _) Key Turn Attack _6_+_b _@ Masshou _2_3_6_+_a _@ ^!Fukumetsu _4_6_+_a _@ ^!Dangoku _6_3_2_1_4_+_a _@ ^!Shoukyaku _2_3_6_+_K _@ Ketsugou: MOROHA MODE (_^)_6_3_2_1_4_+_b _@ Ken'in _2_3_6_+_P _@ Shoukyaku _2_3_6_+_K _@ Kihi _2_3_6_+_b _@ Shousei: MOROHA MODE (1 bloodpack) _6_3_2_1_4_+_P _# Ken'in _2_3_6_+_D _* Shoukou: Intoku _6_3_2_1_4_6_+_b _* ^!2nd Attack _2_3_6_+_b _* ^!3rd Attack _2_3_6_+_b _* Shoukou: Inmetsu _^_6_3_2_1_4_6_+_P _& Muchi no Yami _2_3_6_2_3_6_+_b MOROHA MODE _( Ground Throw _4 / _6_+_b _) Long Key Attack _6_+_b _@ Masshou _2_3_6_+_a _@ ^!Fukumetsu _4_6_+_a _@ ^!Dangoku _6_3_2_1_4_+_a _@ ^!Dai Shoukyaku _2_3_6_+_K _@ Ketsugou: NORMAL MODE (_^)_6_3_2_1_4_+_b _@ Houshoku _4_2_1_+_b _@ Danzai _6_2_3_+_b _@ Bunri: NORMAL MODE (1 bloodpack) _6_3_2_1_4_+_P _@ Kashitsu _4_1_2_3_6_+_K _@ Konzetsu _^_4_1_2_3_6_+_a _# Danzai _6_2_3_+_D _# Kihi _2_3_6_+_D _* Henshitsu (1 bloodpack) _6_3_2_1_4_6_3_2_1_4_+_a (speeds up, damage decreased by 20%) _* Shoukou: Inmetsu _^_6_3_2_1_4_6_+_P _* ^!Shoukou: Inmetsu-Fukuro _2_1_4_+_K _& Muchi no Yami _2_3_6_2_3_6_+_b - ORDER SOL - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Short Punch _6_+_P _) Forward Kick _6_+_K _) Downward Slash _6_+_b _@ Charge _6_3_2_1_4_+_D _@ ^!Charge Burst _b _@ Gun Blaze _2_1_4_+_a (damage increased by 40% on Level 2 and 100% on Level 3) _@ ^!Action Charge _D _@ Blockhead Buster _2_3_6_+_P (damage increased by 25% on Level 2 and 65% on Level 3) _@ ^!Action Charge _D _@ Storm Viper (_^)_6_2_3_+_b (damage increased by 70% on Level 2 and 80% on Level 3) _@ ^!Action Charge _D _@ Bandit Revolver Prototype (_^)_2_3_6_+_K (damage increased by 110% on Level 2 and 190% on Level 3) _@ ^!Action Charge _D _@ Rock It _2_3_6_+_a (damage increased by 60% on Level 2 and 130% on Level 3) _@ ^!Action Charge _D _# Fafnir _4_1_2_3_6_+_D _* Savage Fang _6_3_2_1_4_6_+_P (damage increased by 25% on Level 2 and 130% on Level 3) _* Tyrant Rave ver. Omega _6_3_2_1_4_6_+_b (damage increased by 30% on Level 2 and 155% on Level 3) _* Dragon Install (FULL Tension Gauge and Level 3) close _6_3_2_1_4_6_+_a _* ^!Sakkai _P_K_a_b_D_K_a, _6_3_2_1_4_6_+_b - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _P - 2nd Color, select the character with _K - 3rd Color, select the character with _a - 4th Color, select the character with _b - 5th Color, select the character with _D - 6th Color, select the character by _O_S and press _P - 7th Color, select the character by _O_S and press _K - 8th Color, select the character by _O_S and press _a - 9th Color, select the character by _O_S and press _b - 10th Color, select the character by _O_S and press _D _` M.O.M. Mode (Medal of Millionaire) - After insert coins _O_P_+_K_+_a_+_b_+_D and press _S - In M.A.M.E., in addition to the 5 buttons above, you must hold a 6th button on your configuration to work $end ################################################################################################### $info=ggisuka $cmd Guilty Gear Isuka © 2004 Sammy Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick _a : Slash _b : Hard Slash @E-button : Furimuki - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Overdrive Attack _` Overdrive Attack - Needs 50% of Tension Gauge - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) High Jump _2_8 _) Air Dash _^_6_6 _) Air Retreat _^_4_4 _) 2 Dan Jump _^_8 _) Sweep Attack _2_+_a_+_b _) Dust Attack _a_+_b _) Knockdown Attack _^_a_+_b _) Back Attack _K_+_b _) Line Change _b_+@E-button _) Line Change Attack _P_+@E-button _) Line Tobashi Attack _a_+@E-button _) Burst Attack (Burst FULL) _P_+_K_+_a_+_b _) False Roman Cancel (25% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Roman Cancel (50% of Tension Gauge) any attack _P_+_K_+_a / _P_+_a_+_b / _K_+_a_+_b _) Faultless Defense (some power in Tension Gauge) ^4_+_O_P_+_K / _P_+_a / _P_+_b / _K_+_b _) Instant Block being hit _4 / _1 _) Burst Breaker (Burst FULL) being hit _P_+_K_+_a_+_b _) Guard Cancel Line Change (25% of Tension Gauge) blocking _6_+_b_+@E-button _) Dead Angle Attack (50% of Tension Gauge) blocking _6_+_P_+_K / _P_+_a / _P_+_b / _K_+_a / _K_+_b / _a_+_b _) Ukemi knocked down on air _P / _K / _a / _b - SOL BADGUY - ───────────────────────────────────────────────────────────────────────── _( Headbutt _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Gut Punch _6_+_P _) Downwards Slash _6_+_b _@ Gun Flame _2_3_6_+_P _@ Gun Flame Feint _2_1_4_+_P _@ Volcanic Viper (_^)_6_2_3_+_a / _b _@ ^!Tataki Otoshi _2_1_4_+_K _@ Grand Viper _2_1_4_+_a (^*) _@ Bandit Revolver (_^)_2_3_6_+_K _@ Bandit Bringer _2_3_6_+_O_K _@ Riot Stamp _2_1_4_+_K _@ Bukkirabou ni Nageru close _6_2_3_+_K _@ Fafnir _4_1_2_3_6_+_b _* Tyrant Rave version Beta _6_3_2_1_4_6_+_b _* Dragon Install _2_1_4_2_1_4_+_a (speeds up, damage increased by 10%) _* ^!Super Volcanic Viper _6_2_3_+_b - KY KISKE - ───────────────────────────────────────────────────────────────────────── _( Jump Slash _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Lean Elbow _6_+_P _) Slide Kick _6_+_K _) Twist Slash _6_+_b _@ Stun Edge _2_3_6_+_a _@ Stun Edge: Charge Attack _2_3_6_+_b _@ Air Stun Edge _^_2_3_6_+_a / _b _@ Vapor Thrust (_^)_6_2_3_+_a / _b _@ Stun Dipper _2_3_6_+_K _@ Greed Sever _2_1_4_+_K _* Ride the Lightning (_^)_6_3_2_1_4_6_+_b _* Sacred Edge _2_3_6_2_3_6_+_P - MAY - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Backfist _6_+_P _) Giant Anchor _6_+_b _) Anchor Slide _3_+_K _) Falling Anchor _^_2_+_b _@ Iruka-san: Yoko ^4_6_+_a / _b _@ Iruka-san: Tate ^2_8_+_a / _b _@ Restive Rolling (_^)_6_2_3_+_a _@ ^!Houkou Tenkan _?_+_a _@ Hakushu de Mukae te Kudasai _4_1_2_3_6_+_P / _K / _a / _b (_O) _@ Overhead Kiss close _6_3_2_1_4_+_K _* Kyuukyoku no Dadakko _6_3_2_1_4_+_b _* Great Yamada Attack _2_3_6_2_3_6_+_a _* Chouzetsu Monzetsu Kirimomi Daisenpuu _6_3_2_1_4_+_a _* ^!Deluxe Gosho Kawara Bomber _P - MILLIA RAGE - ───────────────────────────────────────────────────────────────────────── _( Hair Spear _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Hair Flower _6_+_P _) Flip Forward _6_+_K _) Hair Slapdown _6_+_b _@ Lust Shaker ^*_a _@ Lust Shaker _2_1_4_+_a (^*) _@ Tandem Top _2_3_6_+_a / _b _@ Bad Moon _^_2_3_6_+_P _@ Kousoku Rakka _^_2_3_6_+_K _@ Silent Force _^_2_1_4_+_a _@ Iron Savior _2_1_4_+_P _@ Zen Ten _2_1_4_+_K _@ Secret Garden _2_1_4_+_b _@ ^!Change Direction _?_+_b _* Winger _2_1_4_1_2_3_6_+_b _* Emerald Rain _2_3_6_2_3_6_+_a - ANJI MITO - ───────────────────────────────────────────────────────────────────────── _( Fan Takedown _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Fan Bonk _6_+_P _) Forward Kick _6_+_K _) Spinning Fans _6_+_b _@ Shitsu _2_3_6_+_P _@ Fuu Jin _2_3_6_+_a / _b _@ ^!Shin: Ichi Shiki _P _@ ^!Hitoashitobi _K _@ ^!Nagi Ha _a _@ Shin: Ni Shiki _^_2_1_4_+_P _@ On _6_2_3_+_b _@ Kai _2_1_4_+_P / _K _@ Kou during a autoblock of _a / _b, press _P _* Issei Ougi: Sai _6_3_2_1_4_6_+_b _* Tenjinashi ^2_8_+_K _* Kachou Fuu Getsu during a autoblock of _a / _b, _6_3_2_1_4_+_a - JAM KURADOBERI - ───────────────────────────────────────────────────────────────────────── _( Launch Kick _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Double Chop _6_+_P _) Double Kick _6_+_K _) Aerial Kicks _6_+_b _) Hou Ei Kyaku _^_2_+_K _@ Asanagi no Kokyuu _2_2_+_K (damage increased for Ryuu Jin) _@ Asanagi no Kokyuu _2_2_+_a (damage increased for Gekirin) _@ Asanagi no Kokyuu _2_2_+_b (damage increased for Ken Roukaku) _@ Ryuu Jin (_^)_2_3_6_+_K (damage increased by 65%) _@ Gekirin (_^)_2_1_4_+_K (damage increased by 60%) _@ Ken Roukaku (_^)_6_2_3_+_K (damage increased by 40%) _@ Baku Shuu _2_3_6_+_a _@ ^!Mawarikomi _P _@ ^!Ashibarai _K _@ ^!Hyappou Shin Shou _a _@ ^!Senri Shin Shou _b _@ Hachifu being hit _4_6 _* Chou Kyaku Houou Shou _6_3_2_1_4_6_+_a _* Ren Hou Kyaku _6_3_2_1_4_6_+_b _* Geki: Saishinshou _2_3_6_2_3_6_+_b - VENOM - ───────────────────────────────────────────────────────────────────────── _( Encapsulate _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Hilt Bash _6_+_P _) Big Slash _6_+_b _@ Stinger Aim ^4_6_+_a / _b (_O) _@ Carcass Ride ^2_8_+_a / _b _@ Ball Seisei (_^)_2_1_4_+_P / _K / _a / _b (x4) _@ Devious Curve _4_2_1_+_P / _K / _a / _b (x4) _@ Double Head Morbid _6_2_3_+_a / _b _@ Shuukan Idou _6_2_3_+_K _@ Mad Struggle _^_2_3_6_+_a / _b _* Dark Angel _2_1_4_1_2_3_6_+_a _* Red Hail _^_2_3_6_2_3_6_+_b - AXL LOW - ───────────────────────────────────────────────────────────────────────── _( Chain Slam _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Backhand _6_+_P _) Upward Chain _6_+_K _) Leap Hook _6_+_b _) Chain Down _3_+_P _) Chain Attack _^_6_+_P _@ Ren Sen Geki ^4_6_+_a _@ ^!Kyoku Sa Geki ^8 _@ ^!Sen Sa Geki ^2 _@ Ra Shou Sen ^4_6_+_b _@ Ben Ten Kari _6_2_3_+_a / _b _@ ^!Axl Bomber (with _b) _6_2_3_+_b _@ Ten Hou Seki _2_1_4_+_P (reverse high) _@ Ten Hou Seki _2_1_4_+_K (reverse low) _@ Housoubako _6_2_3_+_P (reverse high) _@ Rai Ei Sa Geki _6_3_2_1_4_+_a / _b _@ ^!Move (with _b) _4 / _6 _@ Axl Bomber _^_6_2_3_+_b _* Byakue Ren Shou _2_3_6_3_2_1_4_+_b _* Shiranami no Homura Housoubako _4_2_1_+_P - CHIPP ZANUFF - ───────────────────────────────────────────────────────────────────────── _( Takedown Slash _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Forearm-Push _6_+_P _) Leap Double Kick _6_+_K _) Down Strike _6_+_b _) Sakuganki _^_2_+_K _) 3 Dan Jump _^_8_8 _@ Alpha Blade (_^)_2_3_6_+_P _@ ^!Alpha Plus (ground only) _b _@ Beta Blade (_^)_6_2_3_+_a _@ Gamma Blade _4_1_2_3_6_+_b _@ Tsuyoshi Shiki Ten'i _2_2_+_P / _K / _a / _b _@ Tsuyoshi Shiki Meisai _2_1_4_+_K _@ Gen Rou Zan _4_1_2_3_6_+_K _@ Resshou _2_3_6_+_a _@ ^!Roku Sai _2_3_6_+_a _@ ^!Sen Shuu _2_3_6_+_K _@ ^!Sen Shuu _2_3_6_+_K _@ Shuriken _^_2_3_6_+_K _* Zan Sei Rou Ga _6_3_2_1_4_6_+_b _* Ban Ki Messai _2_3_6_2_3_6_+_K - JOHNNY - ───────────────────────────────────────────────────────────────────────── _( Push Up _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shift Upper _6_+_P _) Slide Superkick _6_+_K _) Pose Slash _6_+_b _@ Glitter is Gold _2_3_6_+_b (x8) (damage increased for Mist Finer) _@ Mist Finer: Joudan _2_3_6_+_P (_O) (damage increased by 85% on Level 2 and 400% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Chuudan _2_3_6_+_K (_O) (damage increased by 70% on Level 2 and 310% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Kamae Cancel (if held) _b _@ Mist Finer: Gedan _2_3_6_+_a (_O) (damage increased by 110% on Level 2 and 390% on Level 3) _@ ^!Zenpou Idou (if held) _6 _@ ^!Kouhou Idou (if held) _4 _@ ^!Dash (if held) _6_6 _@ ^!Retreat (if held) _4_4 _@ ^!Kamae Cancel (if held) _b _@ Bacchus Sigh _2_1_4_+_P _@ Aerial Transport _6_2_3_+_a _@ ^!Divine Blade _a _@ Air Divine Blade _^_2_3_6_+_a _@ Ensenga _^_4_1_2_3_6_+_b _* "Sore ga ore no mei da." _6_3_2_1_4_6_+_b - SLAYER - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shoulder Tackle _6_+_P _) Jump Kick _6_+_K _) ^!Cancel _O_K _) Axe Kick _6_+_b _@ Dandy Step _2_1_4_+_P / _K _@ ^!Pilebanger _P _@ ^!Crossways Heel _K _@ ^!Under Pressure _a / _b _@ ^!It's Late _a / _b _@ Mappa Hunch _2_3_6_+_P / _K _@ Chi wo Suu Uchuu close _6_3_2_1_4_+_b _@ Undertow _6_3_2_1_4_6_+_P _@ Footloose Journey _^_2_1_4_+_K _* Dead on Time _6_3_2_1_4_6_+_a _* Eien no Tsubasa _2_3_6_2_3_6_+_b _* Chokkagata Dandy _^_2_1_4_2_1_4_+_a - ZAPPA - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Low Punch _6_+_P _) Body Slam _6_+_b _@ Konnichiwa Sanbiki no Mukade _2_3_6_+_P (summons the Ghost / Sword / Dog Mukade) _@ Konnichiwa Sanbiki no Mukade (8 souls) _2_3_6_+_P (summons the Raou Mukade) _* Umareru _6_3_2_1_4_6_+_b (remove any Mukade) GHOST MUKADE _) Triple Attack _6_+_b _& Sono Mama Kaette Konaide Kudasai (_^)_2_3_6_+_a / _b (add 1 soul) SWORD MUKADE _) Sword Attack _6_+_b _@ Itasou, tte Iu Ka Itai _2_3_6_+_a (add 1 soul) _@ ^!Follow Up Attack _b (add 3 souls) _@ Ochitoite Kudasai _6_2_3_+_b (add 1 soul) _@ Chikazuku to Yukimasu _6_3_2_1_4_+_b (add 1 soul per hit) DOG MUKADE _@ Inu Kougeki _a_+_b _@ Inu Kougeki _6_+_a_+_b _@ Inu Kougeki _4_+_a_+_b _@ ^!Dog Follow Up Attack _a_+_b _@ Inu Kougeki _2_+_a_+_b (add 3 souls) _@ Inu Kougeki _8_+_a_+_b (add 1 soul) HAOU MUKADE _) Raou Punch _6_+_b _@ Darkness Anthem _2_3_6_+_a _@ ^!Follow Up Attack _P _@ Last Edegy _2_1_4_+_a _* Bellows Malice _6_3_2_1_4_6_+_a - BRIDGET - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Forward Attacks _6_+_P _) Yoyo Attack 1 _6_+_K _) Yoyo Attack 2 _6_+_a _) Butt Attack _3_+_P _) Air Yoyo Attack _^_2_+_a _@ Yoyo Haichi _b _@ ^!Yoyo Hikimodoshi _b _@ ^!Roger Lash _2_3_6_+_b _@ ^!Jagged Roger (_^)_2_1_4_+_b _@ ^!Roger Hug _6_2_3_+_b _@ ^!Rolling Idou (_^)_2_1_4_+_K _@ Kick Start My Heart _2_3_6_+_K _@ ^!Teishi _P _@ ^!Hassha _K _@ Starship (_^)_6_2_3_+_P _* Loop the Loop _6_3_2_1_4_6_+_a _* Maintenance-chuu no Higeki _4_1_2_3_6_4_1_2_3_6_+_a _* Ore to Kill Machine Yoyo Haichi _6_3_2_1_4_6_+_b - I-NO - ───────────────────────────────────────────────────────────────────────── _( Ground Throw _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Guitar Strike _6_+_P _) Microphone Stand _6_+_b _@ Taiboku wo Sasuru Te _4_1_2_3_6_+_a / _b _@ Kouutsu Onkai (_^)_2_1_4_+_P _@ ^!Control _2 / _8 _@ Kyougen Jikkou _^_2_3_6_+_P / _K / _a / _b (_O) _@ Chemical Aijou (_^)_6_3_2_1_4_6_+_K _* Madogiwa Desperate _6_3_2_1_4_6_+_b _* Genkai Fortissimo _^_2_3_6_3_2_1_4_+_a - POTEMKIN - ───────────────────────────────────────────────────────────────────────── _( Toss Up _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Prayer _6_+_P _) Headbutt _6_+_K _) Knuckle Sandwich _6_+_b _@ Mega Fist: Zenpou _2_3_6_+_P _@ Mega Fist: Kouhou _2_1_4_+_P _@ Slide Head _2_3_6_+_a _@ Hammer Fall ^4_6_+_b _@ ^!Hammer Fall Break _P _@ Potemkin Buster close _6_3_2_1_4_6_+_P _@ Heat Knuckle _6_2_3_+_b _@ ^!Heat Extend _6_3_2_1_4_+_b _@ F.D.B. _6_3_2_1_4_+_a (reflect projectile) _* Giganter EX _6_3_2_1_4_6_+_b _* ^!Gigantic Bullet EX _4_1_2_3_6_4_1_2_3_6_+_P _* Heavenly Potemkin Buster _2_3_6_2_3_6_+_a - EDDIE - ───────────────────────────────────────────────────────────────────────── _( Blood Grasp _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Shadow Mace _6_+_P _) Axe Kick _6_+_K _) Dragon Claw _6_+_b _) Shadow Flight _8^8 _@ Invite Hell _2_2_+_P / _K / _a / _b _@ Eddie Shoukan _2_3_6_+_P / _K / _a / _b _@ ^!Move _4 / _6 _@ ^!Shou Kougeki _P _@ ^!Idou Kougeki _K _@ ^!Taikuu Kougeki _a _@ ^!Drill Special _b _@ ^!Chuudanwaza _a_+_b _@ ^!Cancel _2_3_6_+_P / _K / _a / _b _@ Drunkard Shade _2_1_4_+_a (reflect projectile) _@ Damned Fang close _6_2_3_+_a _@ Shadow Gallery _^_4_1_2_3_6_+_a _@ Break the Law _2_1_4_+_O_K _@ ^!Shifty Moves _4 / _6 _* Amorphous _6_3_2_1_4_6_+_b _* Executor _^_2_3_6_2_3_6_+_a _* Megalith Head Eddie Shoukan _6_3_2_1_4_6_+_a - FAUST - ───────────────────────────────────────────────────────────────────────── _( Doctor Mount _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Upper Backhand _6_+_P _) Pancake Press _6_+_b _) Scalpel Drill _^_2_+_K _@ Rerere no Tsuki _4_1_2_3_6_+_K _@ ^!Hikimodoshi ^4 _@ ^!Oissu! _2_3_6_+_P _@ ^!Koe ga Chiisai _2_3_6_+_P _@ ^!Mou Icchou Oissu! _2_3_6_+_P _@ Nani ga deru ka na? _2_3_6_+_P _@ Sou Ten Enshin Ranbu _2_3_6_+_a _@ ^!Zenpou Idou _6_6 _@ ^!Kouhou Idou _4_4 _@ ^!Kubi Biyo-n _P _@ ^!Growing Flower _K _@ ^!Hana Daro? Ore, Hana Daro? _a _@ ^!Going My Way _b _@ ^!Nani ga deru ka na? _a_+_b _@ ^!Cancel _2 _@ Ai _^_2_3_6_+_P _@ Going My Way _^_2_3_6_+_b _@ Metta Kiri close _2_1_4_+_b _@ Mae ka ra ikimasu yo _2_1_4_+_P _@ Ushiro ka ra ikimasu yo _2_1_4_+_K _@ Ue ka ra ikimasu yo _2_1_4_+_a _* Na-na-na-nani ga deru ka na! _2_3_6_2_3_6_+_P _* Shigekiteki Zetsumei Ken _2_3_6_2_3_6_+_a - BAIKEN - ───────────────────────────────────────────────────────────────────────── _( Stab-Kick Off _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Elbow-Backhand _6_+_P _) Forward Kick _6_+_K _) Overhead Slash _6_+_b _@ Tatami Gaeshi (_^)_2_3_6_+_K _@ Youshi Jin blocking _4_1_2_+_P _@ Mawarikomi blocking _4_1_2_+_K _@ Saku Ra blocking _4_1_2_+_a _@ Kabari _4_1_2_3_6_+_b _@ ^!Tetsuzan Sen _a _@ Suzu Ran _6_3_2_1_4_+_K _@ You Zan Sen _^_6_2_3_+_a _* Tsurane Sanzu Watashi _2_3_6_2_3_6_+_a _* Baku: Ki blocking _4_6_3_2_1_4_+_P _* Baku: Rin blocking _4_6_3_2_1_4_+_K _* Baku: Ryuu blocking _4_6_3_2_1_4_+_a _* Baku: Hou blocking _4_6_3_2_1_4_+_b - TESTAMENT - ───────────────────────────────────────────────────────────────────────── _( Demon Proof _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Pose Strike _6_+_P _) Downward Sickle _6_+_K _) Big Sickle Down _6_+_b _@ Phantom Soul _2_3_6_+_P / _K _@ Grave Digger (_^)_2_1_4_+_P _@ Exe Beast Behind _4_1_2_3_6_+_a _@ HITOMI _2_1_4_+_a _@ Zeinest (_^)_2_1_4_+_b _@ Warrant _2_1_4_+_K (reverse high/mid) _* Nightmare Circular _6_3_2_1_4_6_+_b _* Master of Puppet _2_3_6_2_3_6_+_b - DIZZY - ───────────────────────────────────────────────────────────────────────── _( Demon Grab _4 / _6_+_b _( Air Throw _^_4 / _6_+_b _) Dragon Wing _6_+_P _) Demon Tounge _6_+_b _@ Hajime wa Tada no Akari Datta n Desu _2_3_6_+_a _@ Sakana wo Karu Toki ni Tsukatta n Desu _2_3_6_+_b _@ Ki no Mi wo Toru Toki ni Tsukatta n Desu _4_2_1_+_a _@ Yoku Hanashi Aite ni Natte Kuremasu _2_1_4_+_P / _K / _a / _b _@ Hitori ni Shite Kudasai _^_2_1_4_+_P / _K _* Imperial Ray _6_3_2_1_4_6_+_a _* Necro Okotta Baai _3_4_1_2_3_6_4_6_+_P $end ################################################################################################### $info=hvnsgate $cmd Heaven's Gate © 1996 Atlus Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _G : Guard _P : Punch _K : Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _# Power Release _* Power Release Moves _` Power Release - Needs a FULL Power Bar _` Power Release Moves - Must use the Power Release first to be used - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Retreat _4_4 _) Crawl Forward ^3 _) Crawl Backward ^1 _) Side Kick _3_+_K _) Pursuit Attack opponent knocked down _8_+_P _) Roll Backward knocked down _4 _) Roll to Background knocked down _8 _) Roll to Foreground knocked down _2 _) Quick Get Up knocked down _G _) High Kick knocked down _P _) Low Kick knocked down _K _# Power Release _G_+_P_+_K _* Triangle Jump Attack _2_8_+_K (on arena with ceiling) _* Assault Cancels any combo _G_+_P_+_K - SHINDO JIN - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw _G_+_P _( Kumihiza _4_6_+_G_+_P _( ^!Kumikobushi _G_+_P_P_G_+_P _( Yanagi: Nagashi _2_3_6_+_G (reverse high punch) _@ Renken: Ura-Hijitetsu _P_P_6_+_P_P _@ Ryuga _P_P_6_+_P_2_+_P_+_K _@ Kengekiha _P_3_+_P _@ Ura-Hizitetsu _6_+_P_P _@ Souken ^6_+_P _@ Sentyu _6_6_+_P _@ Kubikari _6_6_+_K _@ Ryu no Agito _6_2_3_+_P_+_K _@ Ryousou _4_+_P _@ Uraken _4_4_+_P _@ Kenken _4_6_+_P_+_K _@ Syasentyu _4_6_6_+_P_+_K _@ Niren: Hakyaku _2_+_K_1_+_K _@ Niren: Gekiha _2_+_K_3_+_P _@ Hakyaku _2_2_+_K _@ Morote: Shoutei _2_3_6_+_P _@ Rensenkuudan _2_1_4_+_K_K _@ Syasouken _3_+_P _@ Gekiha ^3_+_P _@ Koutetugeri opponent knocked down _3_+_K _* Ryuenkyaku (TRANSCEND) _2_2_+_G_+_P_+_K _* Ensengoku (TRANSCEND) _2_1_4_1_6_+_P_+_K - MINABE KYOSUKE - ───────────────────────────────────────────────────────────────────────── _( Push Choke _G_+_P _( Armlock Rise Throw _4_6_+_G_+_P _@ High-Low Spin Kick _G_+_K_2_+_G_+_K _@ Combo Up Slicer _P_P_P_2_+_P_P _@ Jab Low Kick _P_2_+_K _@ Triple Spin Kick _K_K_2_+_K _@ Blow Cutter _6_+_P_P _@ Blow High Spin Kick _6_+_P_K _@ Low Kick _6_+_K _@ Elbow _6_6_+_P _@ Cyclone Cutter _6_2_3_+_P _@ Side Spin Kick _4_+_P_K _@ Tonfer Combo _4_6_+_P_P_P _@ Up Slicer _2_3_6_+_P_P _@ Tonfer Swing Straight _3_+_P_2_+_P _@ Down Strike ^3_+_P _@ Step On opponent knocked down _3_+_K _* Counter Edge (LUNAR) _2_2_+_G_+_P_+_K _* Power Solid (LUNAR) _2_3_6_+_P_+_K - SAIKAWA NANASE - ───────────────────────────────────────────────────────────────────────── _( Nanase Flip _G_+_P _( Nanase Steiner _6_2_+_K _@ Nanase Combo _P_P_P_2_+_K _@ One-Two-Elbow Crescent _P_P_6_+_P_K _@ Nanase Rush _P_4_+_P_P _@ Elbow Crescent _6_+_P_K _@ Dash Double Kick _6_6_+_K_K _@ Tornado Upper _6_2_3_+_P _@ Body Blow _4_+_P _@ Low Spin Kick _2_+_G_+_K _@ Elbow Upper _2_3_6_+_P _@ Crescent Heel _2_1_4_+_K _@ Continual Kick _1_+_K_K_K _@ Upper & Tornado Upper _3_+_P_1_3_+_P _@ Toe Kick opponent knocked down _3_+_K _* Shinning Upper (SOL) _2_2_+_G_+_P_+_K _* Solid Gun (SOL) _1_6_3_2_1_4_3_+_P_+_K - VERNY - ───────────────────────────────────────────────────────────────────────── _( Belly to Belly Suplex _G_+_P _( Armlock Throw _6_2_+_G_+_P _@ Heel & Toe Kick _G_+_K_2_+_K _@ Combo Somersault Kick _P_P_P_7_+_K _@ Hook Combo _6_+_P_4_+_P_P_2_+_K _@ Middle Spin Kick _6_6_+_G_+_K _@ Double Spin Kick _6_6_+_K_3_+_K _@ Face Crash _6_2_3_+_K _@ Knuckle Combo _4_+_P_P_2_+_K _@ Down Elbow _2_2_+_P_8_+_P _@ Toe Kick _2_+_K _@ Sliding Kick _2_2_+_K _@ Slash Kick _1_6_+_K _@ Low Back Knuckle _1_+_P _@ Smash Upper _3_+_P _@ Down Upper ^3_+_P _@ Somersault Kick _7_+_K _@ Back Somersault Kick back turned _2_1_4_+_K _@ Kawara Crash opponent knocked down _3_+_P _* Energy Ray (LUNAR) _2_2_+_G_+_P_+_K _* Evil Ray (LUNAR) close _6_4_6_+_P_+_K - DULFFER - ───────────────────────────────────────────────────────────────────────── _( Quick Slice _G_+_P _( Back Stab from behind _G_+_P _@ Spinning Kick _G_+_K _@ Combo Spin Kick _P_P_P_7_+_K _@ One-Two-Kick _P_P_6_+_K _@ Three Edge _P_P_4_+_P _@ Double Side Cut _6_+_P_P _@ Mad Shredder _6_+_P_2_+_P_P _@ Low Toe Kick _6_+_K _@ Screwdriver _6_6_+_P _@ Slide Edge _4_+_P _@ Low Edge _4_6_+_P _@ Three Slash _2_+_K_6_+_K_K _@ Kakato Otoshi _2_2_+_K _@ Rising Edge _2_3_6_+_P _@ Edge Shot _3_+_P _@ Back Spin Kick _7_+_K _@ Stab opponent knocked down _3_+_P _* Shining Edge (LUNAR) _2_2_+_G_+_P_+_K _* Scissors (LUNAR) close _6_2_3_+_P_+_K _* Fall Edge (LUNAR) _8_+_P_+_K (on arena with ceiling) - SASA - ───────────────────────────────────────────────────────────────────────── _( Roll Shoulder Throw _G_+_P _( Neck Throw _2_3_6_+_G_+_P _( Leg Wrench _2_3_6_+_G (reverse high kick) _@ Combo Knee _P_P_P_6_+_K _@ Shake Down _6_+_P_P _@ Knee _6_+_K _@ Slide Kick _6_6_+_K _@ Cyclone _4_+_P _@ Scorpion Round Kick _4_+_P_+_K_6_+_P_+_K _@ Fist Strike _4_6_+_P _@ Tackle _4_6_6_+_P _@ Heel _2_+_K _@ Rising Palm _2_3_6_+_P _@ Brush _1_+_P _@ Needle _3_+_P _@ Back Turn Kick _7_+_K _@ Knee Down opponent knocked down _3_+_K _* Pine Needle (PLANT) _2_2_+_G_+_P_+_K _* Energy Drain (PLANT) close _6_3_2_1_4_+_P_+_K - ENGETSU - ───────────────────────────────────────────────────────────────────────── _( Body Slam _G_+_P _( Monkey Rock Crash _x_+_G_+_P _( Rock Head _4_6_+_G_+_P _( ^!Iron Head _P_G_+_P_+_K _( ^!Monkey Head _K_G_+_P_+_K _( Monkey Dynamite on counter _6_+_P _( Monkey Typhoon crouching opponent _3_+_G_+_P _( Monkey Lift Press from behind _G_+_P _@ Monkey Power Hammer _6_+_P_2_+_P _@ Drop Kick _6_+_K _@ Monkey Lariat _6_6_+_P _@ Monkey Scoop _6_2_3_+_P _@ Middle Kick _4_+_K _@ Monkey Press _4_6_+_P _@ Sliding Kick _2_2_+_K _@ Monkey Hammer _2_6_+_P _@ Monkey Sledgehammer _2_3_6_+_P _@ Monkey Cyclone _2_1_4_+_P_P _@ Monkey Upper ^3_+_P _@ Big Foot Press opponent knocked down _3_+_K _* Monkey Magic (SOL) _2_2_+_G_+_P_+_K _* Mad Monkey (SOL) close _x_+_P_+_K - A. HAU - ───────────────────────────────────────────────────────────────────────── _( Hau-Press _G_+_P _( Hau-Fist _4_6_+_G_+_P, ^*_P _( Hau-Strangle _6_4_+_G_+_P _( ^!Hau-Lobster _P_K_G_+_P_+_K _( ^!Hau-Mattet _K_P_G_+_P_+_K _( Hau-Fall crouching opponent _3_+_G_+_P _( Hau-Back from behind _G_+_P _@ One-Two-Upper _P_P_P _@ Hau-Combo Low _P_P_4_+_K _@ Hau-Combo _P_P_3_+_P _@ Hau-Body _6_+_P _@ Hau-Head _6_+_P_+_K _@ Hau-Butt _6_+_K _@ Hau-Press _6_6_+_P _@ Hau-Flying Kneel _6_6_+_K _@ Hau-Hip Down _6_2_+_K _@ Hau-Low _4_+_K _@ Hau-Tackle _4_6_6_+_P _@ Hau-Rolling _4_1_2_3_6_+_P_4_1_2_3_6_+_P _@ Hau-Astride _2_+_P_+_K _@ Hau-Upper _3_+_P _@ Hau-Mistake _8_+_P_+_K _@ Drop Iron Head opponent knocked down _3_+_P _@ Holly Anmer opponent knocked down _6_3_2_1_4_+_G_+_P _* Hau-Dance (SOL) _2_2_+_G_+_P_+_K _* Hau-Warp (SOL) _6_2_3_+_P_+_K _* ^!Hau-Drop _8_2_+_P_+_K _* ^!Marvel Holy Anmer _G_+_P_+_K_G_P_K_G_+_P_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Dybyd - On the Character Select Screen, put the cursor on Sasa and press _8_8_8_8_2_2_2_4_4_6_S _` Unknown and Geezer - On the Character Select Screen, put the cursor on Verny and press _4_4_6_4_4_6_8_S - Press _S on Unknown to select Geezer - DYBYD - ───────────────────────────────────────────────────────────────────────── _( Roll Throw _G_+_P _( Twin Lazer _2_3_6_+_G_+_P _( Thrust from behind _G_+_P _( Counter Throw _2_3_6_+_G (reverse high kick) _@ Rash Knee _P_P_P_6_+_K _@ Step Elbow _6_+_P _@ Step Straight ^6_+_P _@ Knee _6_+_K _@ Lariat _6_6_+_P _@ Flying Kneel Kick _6_6_+_K _@ Middle Kick _4_+_K _@ Drop Kick _4_6_+_K _@ Tackle _4_6_6_+_P _@ Chopping Straight _2_+_P_6_+_P _@ High Toe Kick _2_+_K _@ Rising Palm _2_3_6_+_P _@ Turn Kick _2_1_4_+_K_K _@ Brush _1_+_P _@ Skid Kick _1_6_+_K _@ Lightning Needle _3_+_P _@ Fall Knee opponent knocked down _3_+_K - UNKNOWN - ───────────────────────────────────────────────────────────────────────── _( God Flip _G_+_P _( Stream _6_2_+_K _( God's Fist _4_6_+_G_+_P, ^*_P _@ High Combo _P_P_P_K _@ Low Combo _P_P_P_2_+_K _@ Somersault Combo _P_P_P_7_+_K _@ Middle whirlwind Kick _6_6_+_G_+_K _@ Double whirlwind Kick _6_6_+_K_3_+_K _@ Sky Edge _6_2_3_+_P _@ Knuckle Somersault _4_+_P_P_7_+_K _@ Gale Hand Straight _4_6_+_P_2_+_P _@ Super Tackle _4_6_6_+_P_+_K _@ Low Back Knuckle _1_+_P _@ Continual Kick _1_+_K_K_K _@ Low Straight ^3_+_P _@ Aerial Kick _7_+_K _@ Back Eye back turned _2_1_4_+_K _@ Toe Kick opponent knocked down _3_+_K _* Shining Force (SOL) _2_2_+_G_+_P_+_K _* Impulse (SOL) close _6_4_6_+_P_+_K _* Shining Upper (SOL) _2_3_6_+_P_+_K _* Soul Sparkle (SOL) _1_6_3_2_1_4_3_+_P_+_K - GEEZER - ───────────────────────────────────────────────────────────────────────── _( Bear Hug _G_+_P _( Iron Head _4_6_+_G_+_P _( ^!Titan Head _P_G_+_P_+_K _( ^!Bomb Head _K_G_+_P_+_K _@ Tornado Kick _G_+_K _@ Combo Lariat _P_P_P_6_6_+_P _@ Combo Middle _P_P_P_6_6_+_K _@ Combo Low Kick _P_P_P_2_+_K _@ Vicious Strike ^6_+_P _@ Knee _6_+_K _@ Hell Saw _6_6_+_G_+_K _@ Power Lariat _6_6_+_P _@ Middle Kick _6_6_+_K _@ Jack Knife _6_2_3_+_P _@ Drop Kick _4_6_+_K _@ Mega Tackle _4_6_6_+_P _@ Hell Heel _2_+_K _@ Elbow Tackle _2_2_+_P_6_2_3_+_P _@ Hammer Dip _2_3_6_+_P _@ Poison Kick _1_6_+_K _@ Flame Chopper _3_+_P _@ Hell Stamp opponent knocked down _3_+_K _* Hell Flame (LUNAR) _2_2_+_G_+_P_+_K _* Bloody Cutter (LUNAR) _6_2_3_+_P_+_K - CHEATS - ───────────────────────────────────────────────────────────────────────── _` 2nd Outfit - On the Character Select Screen _S $end ################################################################################################### $info=holo $cmd Holosseum © 1992 Sega Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Weak Attack _b : Strong Attack _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _@ Special Moves - SOMCHAY DOMPAYAGEN - ───────────────────────────────────────────────────────────────────────── _@ High Speed Kick ^*_a / _b _@ Triple Spinning Roundhouse _2_1_4_+_b _@ Jumping Knee Bomb _6_3_2_1_+_b _@ Medula Slash ^4_6_+_b - DAVE - ───────────────────────────────────────────────────────────────────────── _@ Liver Break ^4_6_+_b _@ Kakato Otoshi _2_1_4_+_b _@ Tripping Up _4_1_2_3_+_b - PROFESSOR CHEN - ───────────────────────────────────────────────────────────────────────── _@ Lightning Charge ^1_6_+_b _@ Dragon buster _2_3_6_+_b _@ Deadly Headbutt _6_3_2_1_+_b _@ Drunk Monkey _4_1_2_3_+_b - JACK GARRISON - ───────────────────────────────────────────────────────────────────────── _@ Giant Swing _2_1_4_+_b _@ Leg Reaper ^4_3_+_b _@ Neck Scissors _2_3_6_+_b _@ Whirlwind Kick _3_2_1_+_b $end ################################################################################################### $info=hook,hookj,hooku $cmd Hook © 1992 Irem Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Desperation Moves _` Desperation Moves - Needs a small amount of Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Pick Up Object close to object _A - PETER PAN - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Face Punches _A_A_A_A_A _( ^!Arm Drag _4 / _6_+_A _( ^!Jumping Grapple @J-button _( ^!Piledriver _A _( ^!Arm Drag _4 / _6_+_A _) Double Slice _A_A _) ^!Uppercut Slice _A _) ^!Direct Stab _A _) ^!Whirlwind ^*_A _) ^!Arm Drag Behind _2 / _8_+_A _) Push Kick _6_A _) Finishing Stab _^_2_+_A _) Wall Jump jump against the wall @J-button _) Kneeling Elbow opponent knocked down _A _) Shadow Thrust before landing _A_+@J-button _* Neverland Spiral _A_+@J-button Reach: ********** Power: ******** Speed: ****** - RUFIO - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Knee Strikes _A_A_A_A_A _( ^!Shoulder Toss _4 / _6_+_A _( ^!Jumping Grapple @J-button _( ^!Piledriver _A _( ^!Shoulder Toss _4 / _6_+_A _) Triple Blade _A_A_A _) ^!Knee _A _) ^!Side Kick _A _) ^!Straight Stab _A _) ^!Flip Kick ^*_A _) ^!Shoulder Toss Behind _2 / _8_+_A _) Straight Stab _6_A _) Double Dagger _^_2_+_A _) Wall Jump jump against the wall @J-button _) Stomp opponent knocked down _A _) Rufio Slide before landing _A_+@J-button _* Glider Crash _A_+@J-button _* ^!Control _4 / _6 Reach: ****** Power: ******** Speed: ********* - ACE - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Chest Crush _A_A_A_A _( ^!Hammer Toss _4 / _6_+_A _( ^!Jumping Grapple @J-button _( ^!Piledriver _A _( ^!Hammer Toss _4 / _6_+_A _) Double Hammer _A_A _) ^!Blunt Bump _A _) ^!Roundhouse _A _) ^!Top Spin ^*_A _) ^!Hammer Toss Behind _2 / _8_+_A _) Roundhouse _6_A _) Rock Landing _^_2_+_A _) Wall Jump jump against the wall @J-button _) Hammer Smash opponent knocked down _A _) Hammer Ride before landing _A_+@J-button _* Penguin Dance _A_+@J-button _* ^!Control _? Reach: ******** Power: ******* Speed: ******* - POCKETS - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Stomach Kicks _A_A_A_A_A _( ^!Foot Launch _4 / _6_+_A _( ^!Jumping Grapple @J-button _( ^!Piledriver _A _( ^!Foot Launch _4 / _6_+_A _) Triple Orb _A_A_A _) ^!Low Orb _A _) ^!Kick Behind _A _) ^!Streak Orb ^*_A _) ^!Foot Launch Behind _2 / _8_+_A _) Kick Behind _6_A _) Hand Stand _^_2_+_A _) Rapid Strike opponent knocked down _A _) Super Cannonball before landing _A_+@J-button _* Toy Treasure _A_+@J-button Reach: ****** Power: ******** Speed: ********** - THUDBUTT - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Crunch Uppercuts _A_A_A_A_A _( ^!Power Toss _4 / _6_+_A _( ^!Jumping Grapple @J-button _( ^!Piledriver _A _( ^!Power Toss _4 / _6_+_A _) Double Backfist _A_A _) ^!Third Backfast _A _) ^!Drill Headbutt _A _) ^!Earhquake ^*_A _) ^!Power Toss Behind _2 / _8_+_A _) Drill Headbutt _6_A _) Short Air Walk _^_4 / _6 _) Body Splash _^_2_+_A _) Short Stomp opponent knocked down _A _) Boulder Crash before landing _A_+@J-button _* Beaverquake _A_+@J-button Reach: ******* Power: ********** Speed: ****** $end ################################################################################################### $info=hsf2,hsf2a,hsf2j,hsf2j1,hsf2j2 $cmd Hyper Street Fighter II: The Anniversary Edition © 2004 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos _` Super Combos - Needs a FULL Super Bar - MODES OF PLAY - ───────────────────────────────────────────────────────────────────────── _` NORMAL - Street Fighter II: World Warrior - Use moves with (W) _` CHAMP - Street Fighter II': Champion Edition - Use moves with (C) _` TURBO - Street Fighter II' Turbo: Hyper Fighting - Use moves with (H) _` SUPER - Super Street Fighter II: The New Challengers - Use moves with (N) _` SUPERT - Super Street Fighter II Turbo - Use moves with (S) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─/─/─/─/S) Throw Escape when thrown _4 / _6_+^G / ^J - RYU - ───────────────────────────────────────────────────────────────────────── _( (W/C/H/N/S) Seoi Nage _4 / _6_+^F / ^G _( (W/C/H/N/S) Tomoe Nage _4 / _6_+^I / ^J _) (─/─/─/─/S) Sakotsu Wari _6_+^F _) (─/─/─/─/S) Seichuu Nidan Tsuki _6_+^G _@ (W/C/H/N/S) Hadou Ken _2_3_6_+_P _@ (─/─/─/N/S) Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ (W/C/H/N/S) Shouryuu Ken _6_2_3_+_P _@ (W/C/─/─/─) Tatsumaki Senpuu Kyaku _2_1_4_+_K _@ (─/─/H/N/S) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* (─/─/─/─/S) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( (W/C/H/N/S) Seoi Nage _4 / _6_+^F / ^G _( (W/C/H/N/─) Jigoku Guruma _4 / _6_+^I / ^J _( (─/─/─/─/S) Jigoku Guruma _4 / _6_+^J _( (─/─/─/─/S) Tsukami Hiza Geri _4 / _6_+^I _( (─/─/─/─/S) Jigoku Fuusha _^_4 / _6_+^I / ^J _@ (W/C/H/N/S) Hadou Ken _2_3_6_+_P _@ (W/C/H/N/S) Shouryuu Ken _6_2_3_+_P _@ (W/C/─/─/─) Tatsumaki Senpuu Kyaku _2_1_4_+_K _@ (─/─/H/N/S) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ (─/─/─/─/S) Kama Barai Geri _2_3_6_+_K _@ (─/─/─/─/S) ^!Inazuma Kakato Wari _O_K _@ (─/─/─/─/S) Nata Otoshi Geri _6_3_2_+_K _@ (─/─/─/─/S) ^!Inazuma Kakato Wari _O_K _@ (─/─/─/─/S) Oosoto Mawashi Geri _4_1_2_3_6_+_K _@ (─/─/─/─/S) ^!Inazuma Kakato Wari _O_K _* (─/─/─/─/S) Shouryuu Reppa _2_3_6_2_3_6_+_P - EDMOND HONDA - ───────────────────────────────────────────────────────────────────────── _( (W/C/H/N/S) Tawara Nage _4 / _6_+^F _( (W/C/H/N/S) Saba Ori _4 / _6_+^G _( (W/C/H/N/S) Sekkan Kyaku _4 / _6_+^J _) (W/C/H/N/S) Hiza Geri close _4 / _6_+^I _) (─/─/─/─/S) Harai Geri _4 / _6_+^J _) (─/─/─/N/S) Flying Sumo Press diagonal jump _2_+^I _@ (W/C/H/N/S) Hyakuretsu Harite ^*_P _@ (─/C/H/N/─) ^!Move _4 / _6 _@ (W/C/H/N/S) Super Zutsuki ^4_6_+_P _@ (─/─/H/N/S) Super Hyakkan Otoshi ^2_8_+_K _@ (─/─/─/─/S) Ooichou Nage close _6_3_2_1_4_+_P _* (─/─/─/─/S) Oni Musou ^4_6_4_6_+_P - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( (W/C/H/N/S) Koshuu Tou _4 / _6_+^F / ^G _( (W/C/H/N/S) Ryuusei Raku _^_4 / _6_+^F / ^G _) (─/C/H/N/─) Kouhou Kaiten Kyaku close _4 / _6_+^I _) (─/─/─/─/S) Kouhou Kaiten Kyaku _3_+^I _) (─/C/H/N/─) Kaku Kyaku Raku close _4 / _6_+^J _) (─/─/─/─/S) Kaku Kyaku Raku _3_+^J _) (W/C/H/N/S) Yousou Kyaku _^_2_+^I _) (W/C/H/N/S) Sankaku Tobi jump against the wall _9 _@ (W/C/H/N/S) Hyakuretsu Kyaku ^*_K _@ (─/─/H/─/─) Kikou Ken _4_1_2_3_6_+_P _@ (─/─/─/N/S) Kikou Ken ^4_6_+_P _@ (W/C/─/─/─) Spinning Bird Kick ^2_8_+_K _@ (─/─/H/N/─) Spinning Bird Kick (_^)^2_8_+_K _@ (─/─/─/─/S) Spinning Bird Kick (_^)^4_6_+_K _@ (─/─/─/─/S) Tenshou Kyaku ^2_8_+_K _* (─/─/─/─/S) Senretsu Kyaku ^4_6_4_6_+_K - BLANKA - ───────────────────────────────────────────────────────────────────────── _( (W/C/H/N/S) Wild Fang _4 / _6_+^G _) (W/C/H/N/S) Rock Crush close _4 / _6_+^F _) (─/─/─/─/S) Amazon River Run _3_+^G _@ (W/C/H/N/S) Electric Thunder ^*_P _@ (W/C/H/N/S) Rolling Attack ^4_6_+_P _@ (─/─/H/N/S) Vertical Rolling ^2_8_+_K _@ (─/─/─/N/S) Backstep Rolling ^4_6_+_K _@ (─/─/─/─/S) Surprise Forward _6_+^T _@ (─/─/─/─/S) Surprise Backward _4_+^T _* (─/─/─/─/S) Ground Shave Rolling ^4_6_4_6_+_P (_O) - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( (W/C/H/N/S) Piledriver _4 / _6_+^F _( (W/C/H/─/─) Brainbuster _4 / _6_+^G _( (─/─/─/N/S) Brainbuster _4 / _6_+^I _( (W/C/H/─/─) German Suplex _4 / _6_+^I _( (W/C/H/─/─) Thunder Fire Powerbomb _4 / _6_+^J _( (W/C/H/─/─) Iron Claw within throw range _4 / _6_+^F _( (─/─/─/N/S) Iron Claw _4 / _6_+^G _( (W/C/H/─/─) Kamitsuki within throw range _4 / _6_+^G _( (─/─/─/N/S) Kamitsuki _4 / _6_+^J _( (W/C/H/─/─) Deadly Driver _2_+^F _( (W/C/H/─/─) Leg Throw _2_+^G _( (W/C/H/─/─) Stomach Claw within throw range _2_+^F / ^G _( (─/─/─/N/S) Stomach Claw _2_+^F / ^G _( (─/─/─/N/S) Air Deadly Driver _^_4 / _6_+^F / ^G _( (─/─/─/N/S) Air Leg Throw _^_4 / _6_+^I / ^J _) (─/─/─/─/S) Headbutt _4 / _6_+^F / ^G _) (W/C/H/N/S) Flying Body Press diagonal jump _2_+^G _) (─/─/H/─/─) Double Knee Drop diagonal jump _2_+^H _) (─/─/─/N/S) Double Knee Drop diagonal jump _2_+^H / ^I _) (W/C/H/N/S) Air Headbutt vertical jump _8_+^F / ^G _@ (W/C/H/N/S) Double Lariat ^U _@ (─/C/H/N/S) ^!Move _4 / _6 _@ (─/─/H/N/S) Quick Double Lariat ^T _@ (─/─/H/N/S) ^!Move _4 / _6 _@ (W/C/H/N/S) Spinning Piledriver close _x_+_P _@ (─/─/─/N/S) Atomic Suplex close _x_+_K _@ (─/─/─/N/S) Flying Powerbomb _x_+_K _@ (─/─/─/─/S) Banishing Flat _6_3_2_+_P _* (─/─/─/─/S) Final Atomic Buster close _x_x_+_P - GUILE - ───────────────────────────────────────────────────────────────────────── _( (W/C/H/N/S) Judo Throw _4 / _6_+^F _( (W/C/H/N/S) Dragon Suplex _4 / _6_+^G _( (W/C/H/N/S) Flying Mayor _^_4 / _6_+^F / ^G _( (W/C/H/N/S) Flying Buster Drop _^_4 / _6_+^I / ^J _) (─/─/─/─/S) Spinning Back Knuckle _6_+^G _) (W/─/─/─/─) Knee Bazooka close _4 / _6_+^I _) (─/C/H/N/─) Knee Bazooka _4 / _6_+^I _) (─/─/─/─/S) Knee Bazooka _4 / _6_+^H _) (─/─/─/─/S) Rolling Sobat _4 / _6_+^I _) (W/C/H/N/S) Reverse Spin Kick close _4 / _6_+^J _@ (W/C/H/N/S) Sonic Boom ^4_6_+_P _@ (W/C/H/N/S) Somersault Kick ^2_8_+_K _* (─/─/─/─/S) Somersault Strike ^1_3_1_9_+_K - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( (W/C/H/N/S) Yoga Smash _4 / _6_+^F _( (W/C/H/N/S) Yoga Throw _4 / _6_+^G _) (─/─/─/─/S) Stretch Punt _6_+^H _) (─/─/─/─/S) Yoga Shock _4_+^E _) (─/─/─/─/S) Shutou Chop _4_+^F _) (─/─/─/─/S) Yoga Headbutt _4_+^G _) (─/─/─/─/S) Short High Kick _4_+^I _) (─/─/─/─/S) Yoga Knee Kick _4_+^J _) (─/─/─/─/S) Short Mid Punch _1_+_P _) (─/─/─/─/S) Short Low Kick _1_+^H _) (─/─/─/─/S) Short Sweep _1_+^I / ^J _) (W/─/─/─/─) Drill Kick _^^J _) (─/C/H/N/─) Drill Kick _^_2_+^J _) (─/─/─/─/S) Drill Kick _^_2_+_K _) (W/─/─/─/─) Drill Zutsuki _^^G _) (─/C/H/N/S) Drill Zutsuki _^_2_+^G _@ (W/C/H/N/S) Yoga Fire _2_3_6_+_P _@ (W/C/H/N/S) Yoga Flame _4_1_2_3_6_+_P _@ (─/─/─/─/S) Yoga Blast _4_1_2_3_6_+_K _@ (─/─/H/N/S) Yoga Teleport: Zenpou _6_2_3_+^U / ^T _@ (─/─/H/N/S) Yoga Teleport: Kouhou _4_2_1_+^U / ^T _* (─/─/─/─/S) Yoga Inferno _4_1_2_3_6_4_1_2_3_6_+_P - THUNDER HAWK - ───────────────────────────────────────────────────────────────────────── _( (─/─/─/N/S) Mexican Throw _4 / _6_+^F _( (─/─/─/N/S) Neck Hanging Tree _4 / _6_+^G _( (─/─/─/N/S) Elbow Stomping _4 / _6_+^J _) (─/─/─/N/S) Thrust Beak _4 / _6_+^E _) (─/─/─/N/S) Elbow Drop diagonal jump _2_+^F _) (─/─/─/N/S) Body Press diagonal jump _2_+^G _@ (─/─/─/N/S) Condor Dive _^^U _@ (─/─/─/N/S) Tomahawk Buster _6_2_3_+_P _@ (─/─/─/N/S) Mexican Typhoon close _x_+_P _* (─/─/─/─/S) Raging Typhoon close _x_x_+_P - CAMMY WHITE - ───────────────────────────────────────────────────────────────────────── _( (─/─/─/N/S) Hooligan Suplex _4 / _6_+^F / ^G _( (─/─/─/N/S) Frankensteiner _4 / _6_+^I / ^J _( (─/─/─/N/S) Flying Neck Hunt _^_4 / _6_+^F / ^G _( (─/─/─/N/S) Air Frankensteiner _^_4 / _6_+^I / ^J _@ (─/─/─/N/S) Spiral Arrow _2_3_6_+_K _@ (─/─/─/N/S) Cannon Spike _6_2_3_+_K _@ (─/─/─/N/S) Axle Spin Knuckle _4_1_2_3_6_+_P _@ (─/─/─/─/S) Hooligan Combination _1_2_3_6_9_+_P _@ (─/─/─/─/S) ^!Razor Edge Slicer _N _@ (─/─/─/─/S) ^!Fatal Leg Twister close head _4 / _6_+_K _@ (─/─/─/─/S) ^!Cross Scissor Press close feet _4 / _6_+_K _@ (─/─/─/─/S) ^!Cancel _K _* (─/─/─/─/S) Spin Drive Smasher _2_3_6_2_3_6_+_K - FEI LONG - ───────────────────────────────────────────────────────────────────────── _( (─/─/─/N/S) Gankai Hou _4 / _6_+^F / ^G _( (─/─/─/N/S) Shuu Kubi Kari _4 / _6_+^I / ^J _( (─/─/─/─/S) Shuu Kubi Raku _^_4 / _6_+^F / ^G _) (─/─/─/N/─) Chokka Raku Shuu _4 / _6_+^I _) (─/─/─/─/S) Chokka Raku Shuu _4_+^I _) (─/─/─/─/S) Chokka Raku Shuu Leap _6_+^I _) (─/─/─/N/S) Engeki Shuu _6_+^J _@ (─/─/─/N/S) Rekka Ken _2_3_6_+_P (x3) _@ (─/─/─/N/S) Shien Kyaku _4_2_1_+_K _@ (─/─/─/─/S) Rekkuu Kyaku _1_2_3_6_9_+_K _* (─/─/─/─/S) Rekka Shin Ken _2_3_6_2_3_6_+_P - DEE JAY - ───────────────────────────────────────────────────────────────────────── _( (─/─/─/N/S) Funky Shout Throw _4 / _6_+^F / ^G _( (─/─/─/N/S) Monkey Flip _4 / _6_+^I / ^J _) (─/─/─/N/S) Knee Shot diagonal jump _2_+^H _@ (─/─/─/N/S) Max Out ^4_6_+_P _@ (─/─/─/N/S) Double Rolling Sobat ^4_6_+_K _@ (─/─/─/N/S) Machine Gun Upper ^2_8_+_P (^*) _@ (─/─/─/─/S) Jackknife Maximum ^2_8_+_K _* (─/─/─/─/S) Sobat Carnival ^4_6_4_6_+_K - BALROG (M. BISON) - ───────────────────────────────────────────────────────────────────────── _( (─/C/H/N/S) Head Bomber _4 / _6_+^F / ^G _@ (─/C/H/N/S) Dash Straight ^4_6_+_P _@ (─/C/H/N/S) Dash Upper ^4_6_+_K _@ (─/─/─/─/S) Dash Ground Straight ^4_3_+_P _@ (─/─/─/─/S) Dash Ground Upper ^4_3_+_K _@ (─/C/H/N/S) Turn Punch _O^U / ^T _@ (─/─/─/N/S) Buffalo Headbutt ^2_8_+_P _* (─/─/─/─/S) Crazy Buffalo ^4_6_4_6_+_P / _K _* (─/─/─/─/S) ^!Crazy Straight _O_P _* (─/─/─/─/S) ^!Crazy Upper _O_K - VEGA (BALROG) - ───────────────────────────────────────────────────────────────────────── _( (─/C/H/N/S) Rainbow Suplex _4 / _6_+^F / ^G _( (─/C/H/N/S) Stardust Drop _^_4 / _6_+^F / ^G _) (─/C/H/N/S) Sankaku Tobi jump against the wall _9 _@ (─/C/H/N/S) Rolling Crystal Flash ^4_6_+_P _@ (─/─/─/N/S) Sky High Claw ^2_8_+_P, _P _@ (─/C/H/N/S) Wall Leap ^2_8_+_K _@ (─/C/H/N/S) ^!Flying Barcelona Attack _P _@ (─/C/H/N/S) ^!Izuna Drop close _4 / _6_+_P _@ (─/─/─/─/S) Scarlet Terror ^1_6_+_K _@ (─/C/─/─/─) Backslash _4_4 _@ (─/─/H/N/S) Backslash ^U _@ (─/─/─/N/S) Short Backslash ^T _* (─/─/─/─/S) Wall Leap ^1_3_1_9_+_K _* (─/─/─/─/S) ^!Rolling Izuna Drop close _4 / _6_+_P - SAGAT - ───────────────────────────────────────────────────────────────────────── _( (─/C/H/N/S) Tiger Carry _4 / _6_+^F / ^G _@ (─/C/H/N/S) Tiger Shot _2_3_6_+_P _@ (─/C/H/N/S) Ground Tiger Shot _2_3_6_+_K _@ (─/C/H/N/─) Tiger Uppercut _6_2_3_+_P _@ (─/─/─/─/S) Tiger Blow _6_2_3_+_P _@ (─/C/H/N/S) Tiger Crush _2_3_6_9_+_K _* (─/─/─/─/S) Tiger Genocide _2_3_6_2_3_6_+_P - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( (─/C/H/N/S) Deadly Throw _4 / _6_+^F / ^G _) (─/─/─/─/S) Hell Attack jump forward ^F^F _@ (─/C/H/N/S) Psycho Crusher ^4_6_+_P _@ (─/C/H/N/S) Double Knee Press ^4_6_+_K _@ (─/C/H/N/S) Head Press ^2_8_+_K _@ (─/C/H/N/S) ^!Move _4 / _6 _@ (─/C/H/N/S) ^!Somersault Skull Diver _P _@ (─/─/─/N/─) Devil Reverse ^2_8_+_P _@ (─/─/─/─/S) Devil Reverse ^2_8_+_P_P _* (─/─/─/─/S) Knee Press Nightmare ^4_6_4_6_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Akuma - On the Character Select Screen, put the cursor and wait for 3 seconds on Ryu, T. Hawk, Guile, Cammy and Ryu, then press _S_+^U - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (─/─/─/─/S) Seoi Nage _4 / _6_+^F / ^G _( (─/─/─/─/S) Tomoe Nage _4 / _6_+^I / ^J _@ (─/─/─/─/S) Gou Hadou Ken _2_3_6_+_P _@ (─/─/─/─/S) Zankuu Hadou Ken _^_2_3_6_+_P _@ (─/─/─/─/S) Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ (─/─/─/─/S) Gou Shouryuu Ken _6_2_3_+_P _@ (─/─/─/─/S) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ (─/─/─/─/S) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ (─/─/─/─/S) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select (NORMAL) - 1st Color, select the character with _P / _K - 2nd Color, select the character with _S _` Color Select (CHAMP) - 1st Color, select the character with _P / _K - 2nd Color, select the character with _S _` Color Select (TURBO) - 1st Color, select the character with _P / _K - 2nd Color, select the character with _S (Original Color) _` Color Select (SUPER) - 1st Color, select the character with _P / _K - 2nd Color, select the character with _S _` Color Select (SUPERT) - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J - 7th Color, select the character with _S - 8th Color, select the character by _O_P / _K / _S _` SUPER Mode Version of Super Street Fighter II Turbo - On the Mode Select Screen, put the cursor on SUPER _O_S and press _P / _K - Use moves with (N) _` Fight Akuma on Stage 12 - Reach on Bison (Stage 12) without lose a round $end ################################################################################################### $info=jchan,jchana $cmd Jackie Chan: The Kung-Fu Master © 1995 Kaneko Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Light Punch (_P) ^G : Heavy Punch (_P) ^H : Light Kick (_K) ^J : Heavy Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super _` Super - Needs a FLASHING Life Bar _` Finishing Moves - After winning the match - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Taunt ^G_+^J _) Chain-Combo 1 ^E^H^G^J _) Chain-Combo 2 ^E^H^J^G _) Chain-Combo 3 ^H^E^G^J _) Chain-Combo 4 ^H^E^J^G Finishing Moves - Normal Finisher _P / _K - Morph Finisher Taunt - SAM - ───────────────────────────────────────────────────────────────────────── _( Layout Punch _4 / _6_+^G _( Riding Backflip _4 / _6_+^J _) Sankaku Tobi jump against the wall _9 _) Flying Kick jump against the wall _6_+_K _@ Thousand Fists ^*_P _@ Flurry Rush _2_3_6_+_K (x3) _* Flurry Combination _2_3_6_+^V Finishing Moves - Unique Finisher 1 Flurry Rush / Flurry Combination - Unique Finisher 2 Thousand Fists - THORSTEN - ───────────────────────────────────────────────────────────────────────── _( Rag Doll Toss _4 / _6_+^G _@ Slash Sword ^4_6_+_P _@ Jackknife Storm ^2_8_+_K _* Deadly Jackknife Storm ^2_8_+^V Finishing Moves - Unique Finisher 1 Jackknife Storm / Deadly Jackknife Storm - YEUNG - ───────────────────────────────────────────────────────────────────────── _( Typhoon Wallop _4 / _6_+^G _@ Crow Shot _2_3_6_+_P _@ Crane Wings _6_3_2_1_4_+_P _* Bo Assault _6_3_2_1_4_+^W Finishing Moves - Unique Finisher 1 Crane Wings - Unique Finisher 2 Crow Shot - KIM-MAREE - ───────────────────────────────────────────────────────────────────────── _( Slap Barrage _4 / _6_+^G _( Release Frankensteiner _4 / _6_+^J _( Frankensteiner Driver _^_4 / _6_+^J _@ Running Lariat Drop _4_1_2_3_6_+_P _@ I Want You! _2_8_+_P _@ Double Frankensteiner close _4_1_2_3_6_+_K _* Ultra Frankensteiner close _6_4_1_2_3_6_+^V Finishing Moves - Unique Finisher 1 I Want You! - LAU - ───────────────────────────────────────────────────────────────────────── _( Head Spike _4 / _6_+^G _( Layback Toss _4 / _6_+^J _@ Flame Orb _2_3_6_+_P _@ Rising Dragon Punch _6_2_3_+_P _* Dragon's Breath _2_3_6_+^W Finishing Moves - Unique Finisher 1 Rising Dragon Punch - MYSTERIOUS LION - ───────────────────────────────────────────────────────────────────────── _( Back Body Drop _4 / _6_+^G _) Mighty Cape _4 / _6_+^G _@ Mini-Lion Bomb _2_3_6_+_P _@ Psycho Lion Crusher _6_4_6_+_P _* Mini-Lion Transformation _4_1_2_3_6_+^W _* ^!Self-Destruct (_^)_P _* ^!Mini-Lion Force (_^)_K / _6_+_K Finishing Moves - Unique Finisher 1 Psycho Lion Crusher - Unique Finisher 2 Mini-Lion Bomb / Self-Destruct / Mini-Lion Force - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Jackie Chan (Five Animal Fist), Jackie Chan (Drunken Fist) and Jackie Chan (Baguazhang) - Playable only with M.A.M.E. Cheats - JACKIE CHAN (FIVE ANIMAL FIST) - ───────────────────────────────────────────────────────────────────────── _( Head Spike _4 / _6_+^G _) Punch to Bladed Stab _4 / _6_+^G _) Forward Hop Kick _6_+^H _) Backward Hop Kick _4_+^H _@ Five Animal Fist _4_1_2_3_6_+_P _@ Crush Kick _2_3_6_+_K Finishing Moves - Unique Finisher 1 Five Animal Fist - JACKIE CHAN (DRUNKEN FIST) - ───────────────────────────────────────────────────────────────────────── _( Tornado Throw _4 / _6_+^G _@ Jug Throw _2_3_6_+_P _@ Drunken Blitz _6_3_2_1_4_6_+_P _* Drunken Power Up _2_1_4_+^W (damage increased) Finishing Moves - Unique Finisher 1 Jug Throw - JACKIE CHAN (BAGUAZHANG) - ───────────────────────────────────────────────────────────────────────── _( Catapult Kick _4 / _6_+^J _@ Fire Dragon _2_3_6_+_P _@ Aerial Fire Dragon _^_4_1_2_3_6_+_P _@ Double Dutch _6_2_3_+_K $end ################################################################################################### $info=jchan2 $cmd Jackie Chan in Fists of Fire © 1995 Kaneko Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Light Punch (_P) ^G : Heavy Punch (_P) ^H : Light Kick (_K) ^J : Heavy Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super _` Super - Needs a Super Bar in MAX - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Taunt ^G_+^J _) Charge Power Gauge _O^G / ^J _) Pursuit Attack opponent knocked down _8_+_P _) Knockdown Recovery knocked down _?_+^*_P / _K _) ^!Forward Recovery ^6 _) ^!Backward Recovery ^4 _) ^!Wake Up Attack _K _) Pursuit Reversal being hit by a Pursuit Attack _P_+_K / ^W / ^V _) Chain-Combo 1 ^E^H^G^J _) Chain-Combo 2 ^E^H^J^G _) Chain-Combo 3 ^H^E^G^J _) Chain-Combo 4 ^H^E^J^G - LAU - ───────────────────────────────────────────────────────────────────────── _( Head Spike _4 / _6_+^G _( Layback Toss _4 / _6_+^J _) Flying Overhead Kick _6_+^J _) Punch to Kick Rush ^E^E^E^E _) Punch to Uppercut Fury ^E^E^G^G^W _@ Flame Orb _2_3_6_+_P _@ Rising Dragon Punch _6_2_3_+_P (^*) _@ Dragon Kick _2_3_6_+_K _* Dragon's Breath _2_3_6_+^W - MYSTERIOUS LION - ───────────────────────────────────────────────────────────────────────── _( Back Body Drop _4 / _6_+^G _( Savage Lion _1 / _3_+^G _) Mighty Cape _6_+^G _) Lion Axe Kick _6_+^J _) Headbutts to Mighty Cape ^E^E^E^E^E^E _) Cape Attack to Crusher ^H^H^J^G^G^W _@ Mini-Lion Bomb _2_3_6_+_P _@ Psycho Lion Crusher _6_4_6_+_P (^*) _@ Lion Vanish _6_3_2_1_4_+_P / _K _* Mini-Lion Transformation _6_4_6_+^W _* ^!Self-Destruct (_^)_P _* ^!Mini-Lion Force (_^)_K / _6_+_K - YEUNG - ───────────────────────────────────────────────────────────────────────── _( Typhoon Wallop _4 / _6_+^G _) Bo Thrust _6_+^G _) Rolling Heel Drop _6_+^J _) Advancing Pole Rush ^E^E^E^E _) Flip to Pole Slash _2_+^J^J^G^G _@ Crow Shot _2_3_6_+_P _@ Crane Wings _6_3_2_1_4_+_P _@ Swallow Kick _4_1_2_3_6_+_K _* Bo Assault _6_3_2_1_4_+^W - KIM-MAREE - ───────────────────────────────────────────────────────────────────────── _( Slap Barrage _4 / _6_+^G _( Release Frankensteiner _4 / _6_+^J _( Frankensteiner and Bash _1 / _3_+^G _( Frankensteiner Driver _^_4 / _6_+^J _) Cartwheel _6_+^J _) Rush to Roundhouse Kick ^E^E^E^E _) Cartwheel to Dropkick ^E^H^G^J^J^V _@ Running Lariat Drop _2_3_6_+_P _@ I Want You! _2_8_+_P _@ Double Frankensteiner close _2_3_6_+_K _* Ultra Frankensteiner close _4_1_2_3_6_+^V - THORSTEN - ───────────────────────────────────────────────────────────────────────── _( Rag Doll Toss _4 / _6_+^G _) Advancing Dig Fist _6_+^G _) Mid Kick _6_+^J _) Punch Flail to Back Kick ^E^E^E^E^E^E _) Attack Rush to Jacknife ^E^E^G^G^G^J^J^V _@ Slash Sword _1_6_+_P _@ Teleport _2_8_+_P _@ Jackknife Storm _4_6_+_K (^*) _@ Upkicks _2_8_+_K _* Spinning Death Saw _6_4_6_+^V - SAM - ───────────────────────────────────────────────────────────────────────── _( Layout Punch _4 / _6_+^G _( Riding Backflip _4 / _6_+^J _) Double Axe Kick _6_+^J _) Rush to Swipe Kick ^E^E^E^E^E _) Kick Fury to Flip Kick ^E^G^J^J_8_+^V _) Sankaku Tobi jump against the wall _9 _@ Thousand Fists _2_3_6_+_P _@ Flurry Rush _2_3_6_+_K_K_K _@ Flying Kick _2_1_4_+_K _* Flurry Combination _2_3_6_+^V - JACKIE CHAN (DRUNKEN FIST) - ───────────────────────────────────────────────────────────────────────── _( Tornado Throw _4 / _6_+^G _) Drunken Overhead Kick _6_+^J _) Drunken Rush to Flop ^E^E^E^E^E^E _) Blind Attacks to Backfist ^E^J^G^H^E^G _@ Jug Throw _2_3_6_+_P _@ Drunken Rising Tackle _2_8_+_P _@ Drunken Blitz _6_3_2_1_4_+_P _@ Slam Drunk _2_3_6_+_K _* Drunken Barrage _6_3_2_1_4_+^W - JACKIE CHAN (BAGUAZHANG) - ───────────────────────────────────────────────────────────────────────── _( Catapult Kick _4 / _6_+^J _) Double Overhead Kick _6_+^J _) Palm Strikes to Kicks ^E^E^E^E^E _) Overhead Kick to Hop Kick _6_+^J^G^J^J^V _@ Exalted Palm _4_1_2_3_6_+_P _@ Fire Dragon _^_4_1_2_3_6_+_P _@ Double Dutch _6_2_3_+_K _* Buddha's Palm _4_1_2_3_6_+^W - JACKIE CHAN (FIVE ANIMAL FIST) - ───────────────────────────────────────────────────────────────────────── _( Head Spike _4 / _6_+^G _) Punch to Bladed Stab _6_+^G _) Forward Hop Kick _6_+^H _) Backward Hop Kick _4_+^H _) Hopping Heel Drop _6_+^J _) Quick Rush to Claw Push ^E^E^E^E^E _) Push to Flying Kick ^E^G^G^J^J^V _@ Five Animal Fist _4_1_2_3_6_+_P _@ Crush Kick _2_3_6_+_K _@ Frantic Kick close _6_3_2_1_4_+_K _* Five Animal Fist Ranbu _4_1_2_3_6_+^W - CHEATS - ───────────────────────────────────────────────────────────────────────── _` "Boss Character" Version - On the Character Select Screen, select your character with _S_+_P / _K - All "Boss Characters" use the same moves, but have better juggles $end ################################################################################################### $info=jojo,jojoa,jojoar1,jojoar2,jojoj,jojojr1,jojojr2,jojon,jojonr1,jojonr2,jojor1,jojor2,jojou,jojour1,jojour2 $cmd JoJo's Venture © 1998 Capcom JoJo no Kimyou na Bouken Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Light Attack _b : Medium Attack _c : Heavy Attack ^s : Stand _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos _` Stand System - Moves with (N) can only be done with the Stand Off - Moves with (S) can only be done with Stand On _` Super Combos - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (N/S) Dash _6_6 _) (N/S) Retreat _4_4 _) (N/S) Normal Jump _8 _) (N/S) Low Jump _X_8 _) (N/S) Long Jump running _9 _) (─/S) 2 Dan Jump _^_8 _) (N/─) Dodge _a_+_b_+_c _) (N/S) Mid-Air Recovery knocked down on air _a_+_b / _a_+_c / _b_+_c _) (N/S) Ground Recovery knocked down _a_+_b / _a_+_c / _b_+_c _) (N/S) Advancing Guard blocking _a_+_b_+_c _) (N/S) Guard Cancel blocking _2_3_6_+_a / _b / _c _) (N/─) Stand Appearance Attack (1LV) _2_3_6_+^s _) (N/─) Tandem Attack (1LV) _2_1_4_+_O^s - JOTARO KUJO - STAND: STAR PLATINUM ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/─) Low Kick _6_+_b _) (─/S) Backhand Strike _6_+_b _) (N/─) Hammer Strike _6_+_c _) (N/─) Overhead Smash _3_+_c _@ (N/─) Ora Ora _2_3_6_+_a / _b / _c _@ (─/S) Ora Ora _2_3_6_+_a / _b / _c (^*) _@ (─/S) Air Ora Ora _^_2_3_6_+_a / _b / _c (^*) _@ (N/S) Maha Ora _2_1_4_+_a / _b / _c _@ (─/S) ^!Double _2_1_4_+_a / _b / _c _@ (N/S) Star Finger _6_2_3_+_a / _b / _c (_O) _* (N/S) Puttsun Ora _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) Air Puttsun Ora _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Star Breaker _2_1_4_+_a_+_b / _a_+_c / _b_+_c (_O) _* (N/S) ^!Cancel ^s _* (N/S) Star Platinum: The World (3LVs) _6_b_a_6^s - KAKYOIN NORIAKI - STAND: HIEROPHANT GREEN ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (─/S) Vertical Knuckle _6_+_a _) (─/S) Long Shot _6_+_b _) (─/S) Total Offensive _4_+_c _) (N/─) Slide Kick _3_+_b _) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c _) (─/S) ^!3 Dan Jump _^_8_8 _) (─/S) Hiero Drill _^_3_+_a / _b / _c _) (─/S) Air Dash _^_6_6 _) (─/S) Air Retreat _^_4_4 _@ (N/S) Emerald Splash _2_3_6_+_a / _b / _c _@ (─/S) Air Emerald Splash _^_2_3_6_+_a / _b / _c _@ (N/S) Tie Wrap Snake _4_6_3_2_1_4_+_a / _b / _c (_O) _@ (─/S) ^!Emerald Carnage ^*_a / _b / _c _@ (N/S) Houou no Kekkai (_^)_2_1_4_+_a / _b / _c (_O) _* (N/S) 20 Meter Radius Emerald Splash _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) ^!Adjust Spread _4 / _6 _* (─/S) Air 20 Meter Radius Emerald Splash _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) ^!Adjust Spread _4 / _6 _* (N/─) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c / _a_+_b_+_c _* (─/S) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (─/S) ^!Control _? _* (─/S) Oshioki no Jikan _a_a_6_b_c - JEAN PIERRE POLNAREFF - STAND: SILVER CHARIOT ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (─/S) Chariot Slice _6_+_b _) (─/S) Chariot Slide _6_+_c _) (─/S) Chariot Stab _4_+_b _) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c _) (─/S) ^!3 Dan Jump _^_8_8 _@ (N/S) Million Spits ^*_a / _b / _c _@ (N/S) Ray Darts ^4_6_+_a / _b / _c _@ (N/S) Shooting Star ^2_8_+_a / _b / _c (_O) _@ (─/S) Harikushizashi no Kei _2_1_4_+_a / _b / _c (_O) _* (N/S) Armor Takeoff _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Last Shot (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c / _a_+_b_+_c - JOSEPH JOESTAR - STAND: HERMIT PURPLE ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/S) Run Forward _6^6 _) (N/S) Run Backward _4^4 _) (N/S) Hop Kick _6_+_c _) (N/S) Sliding Kick _3_+_b _) (N/─) Knockdown Sliding Kick _3_+_c _) (─/S) Web Strike _3_+_c _) (─/S) Dodge _a_+_b / _a_+_c / _b_+_c _@ (N/─) Turquoise Blue Attack _2_3_6_+_a / _b / _c _@ (─/S) Hermit Web _2_3_6_+_a / _b / _c _@ (─/S) ^!Ball Attack ^*_a / _b / _c _@ (─/S) ^!Pull _4_+_a / _b / _c _@ (N/S) Sunlight Yellow Overdrive _6_2_3_+_a / _b / _c _@ (N/S) Hamon no Beat close _x_+_a / _b / _c _@ (N/─) Sakushi no Waza _2_1_4_+_a / _b / _c (reverse all) _@ (─/S) Sakushi no Waza _2_1_4_+_a / _b / _c (^*) _* (N/S) Shi no Oshie _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Ripple Overdrive close _x_x_+_a / _b / _c - IGGI - STAND: THE FOOL ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/S) Run Forward _6^6 _) (N/─) ^!Mad Dog _a / _b / _c _) (─/S) Run Backward _4^4 _) (N/─) Sand Dio _6_+_b _) (─/S) Sand Fountain _6_+_c _) (─/S) Sand Float _^^8 _) (─/S) ^!Move _4 / _6 _) (─/S) ^!Sand Bombs _a / _b / _c _) (─/S) Sand Splash _^_2_+_c _) (─/S) Air Dash _^_6_6 _) (─/S) Air Retreat _^_4_4 _@ (N/S) Sand Crush ^4_6_+_a / _b / _c _@ (N/S) Sand Attack ^2_8_+_a / _b / _c _@ (N/S) Sand Clutch close _6_3_2_1_4_+_a / _b / _c _@ (N/S) Sand Magic: Forward _6_2_3_+_a / _b / _c _@ (N/S) Sand Magic: Backward _4_2_1_+_a / _b / _c _* (N/S) Big Sand Wave _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Sand Storm _a_a_6_b_c - D'BO - STAND: EBONY DEVIL ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (─/S) Dagger Combo _6_+_a_a_a_a _) (N/─) Shoulder Rush _6_+_b _) (─/S) Splitting Slice _6_+_b _) (─/S) Bottle Slash _4_+_b _) (─/S) Advancing Cut _3_+_a _) (─/S) Murderer Lunge _3_+_b _) (N/─) Hunting Crawl _3_+_c _) (─/S) Knockdown Murderer Lunge _3_+_c _) (─/S) Death Dive _^_6_+_b _) (─/S) Wall Walk jump against the wall ^7 / ^1 _) (─/S) Sankaku Tobi jump against the wall _4_4 _@ (N/S) Piranha Dive _2_3_6_+_a / _b / _c _@ (N/─) Air Piranha Dive _^_2_3_6_+_a / _b / _c _@ (N/─) Propeller Cutter (_^)_2_2_+_a / _b / _c _@ (─/S) Rapid Propellor Cutter _2_2_+_a / _b / _c (^*) _@ (─/S) ^!Moving Cutter _4 / _6 _@ (N/S) Hopping Hunter (_^)_2_1_4_+_a / _b / _c _@ (─/S) ^!Deeper Stabs _2_+^*_a / _b / _c _* (N/S) Junk Carnival _2_3_6_+_a_+_b / _a_+_c / _b_+_c (_O) _* (N/S) Barrel Roll Crusher (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c - MIDLER - STAND: HIGH PRIESTESS ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/─) Priestess Saw _6_+_b _) (─/S) Slashing Claw _4_+_a _) (─/S) Saw Blade _4 / _6_+_c _) (N/─) Creeping Kick _3_+_b _) (N/─) Steel Slide _^_2_+_c _) (─/S) Iron Crush _^_2_+_c _@ (N/S) Harpoon Shot _2_3_6_+_a / _b / _c _@ (N/S) Motor Head _2_1_4_+_a / _b / _c _@ (N/S) Iron Wild _6_2_3_+_a / _b / _c _* (N/S) Mega Harpoon Strike _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Motor Show _2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Dinner Time _6_2_3_+_a_+_b / _a_+_c / _b_+_c - ALESSY - STAND: SETHAN ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/S) Run Backward _4^4 _) (─/S) Shadow Axe _6_+_b _) (N/─) Kage no Bashi _O^s _@ (N/S) Hachi no Suda! _4_1_2_3_6_+_a / _b / _c _@ (N/S) ^!Control _? _@ (N/S) ^!Shot ^*_a / _b / _c _@ (N/S) ^!Cancel ^s _@ (N/S) Gekinchoga! _6_3_2_1_4_+_a / _b / _c _@ (N/S) ^!Run Forward _6^6 _@ (─/S) Kassabai Teyaru _O_a_+_b / _a_+_c / _b_+_c _* (N/S) Zetsubouoooo Dane! _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) ^!Run Forward _6^6 _* (N/S) Ushi Ushi Ushi _2_1_4_+_a_+_b / _a_+_c / _b_+_c - MUHAMED AVDOL - STAND: MAGICIAN'S RED ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/─) Low Kick _6_+_a _) (─/S) Flick Flame _6_+_a _) (N/─) Red Explosion _6_+_c _) (─/S) Upward Swing _4_+_b _) (─/S) Big Boot dashing _b _) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c _) (─/S) ^!3 Dan Jump _^_8_8 _) (─/S) ^!Flame Drill _^_2_+_a / _b / _c _@ (N/S) Crossfire Hurricane _2_3_6_+_a / _b / _c _@ (N/S) Fire Wall _6_2_3_+_a / _b / _c _@ (N/S) Honoo no Tansaki _2_1_4_+_a / _b / _c (_O) _@ (N/S) Fire Eagle _^_2_3_6_+_a / _b / _c _@ (N/S) Jigoku no Gouka close _6_3_2_1_4_+_a / _b / _c _* (N/S) Napalm Bomb _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Crossfire Hurricane Special _2_1_4_+_a_+_b / _a_+_c / _b_+_c - CHACA - STAND: ANUBIS ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (─/S) High Slash _6_+_a _) (─/S) Hoping Slash _6_+_b _@ (─/S) Oboe Tazo _2_1_4_+_a / _b / _c _@ (─/S) Kirenzan _2_3_6_+_a / _b / _c (x3) _@ (─/S) Tsubame Gaishi _6_2_3_+_a / _b / _c _* (N/─) Ketsubazan _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) Bloody Flower _2_3_6_+_a_+_b / _a_+_c / _b_+_c - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Young Joseph - On the Character Select Screen, press _S on Jotaro, Polnareff, Joseph, Kakyoin, Iggi, Avdol and Joseph - Wait a moment, then _O_S _` Dio - On the Character Select Screen, press _S on Alessy, D'Bo and Chaca - Put the cursor on Midler and press _S_S_S _` Shadow Dio - On the Character Select Screen, put the cursor on Dio and press _S_S_S_S_S_S_S_S_S_S, then _O_S _` Unlocks all Characters with Operator's Code - On the Test Menu, go to CONFIGURATION, then GAME and press _8_2_6_4_a_b_c^s - YOUNG JOSEPH - STAND: N/A ───────────────────────────────────────────────────────────────────────── _( (─/─) Throw _6_+_c _) (─/─) Run Forward _6^6 _) (─/─) Run Backward _4^4 _) (─/─) Clacker Attack (_^)^s _) (─/─) Hop Kick _6_+_c _) (─/─) Upward Attack _6_+^s _) (─/─) Sliding Kick _3_+_b _) (─/─) Knockdown Sliding Kick _3_+_c _@ (─/─) Hamon Cutter _2_3_6_+_a / _b / _c _@ (─/─) Clacker Volley _2_3_6_+^s^s _@ (─/─) ^!Overhead Attack _6_+^s _@ (─/─) ^!Low Attack _2_+^s _@ (─/─) ^!Uppercut ^s _@ (─/─) Hamon Cola _6_2_3_+_a / _b / _c _@ (─/─) Clacker Boomerang _2_1_4_+^s _@ (─/─) Iron Bowgun _6_3_2_1_4_+_a / _b / _c _* (─/─) Wasurenu Omoi _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Eija no Akimigi _2_1_4_+_a_+_b / _a_+_c / _b_+_c - DIO - STAND: THE WORLD ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _@ (N/─) Murder Murder _2_3_6_+_a / _b / _c _@ (─/S) Murder Murder _2_3_6_+_a / _b / _c (^*) _@ (─/S) Air Murder Murder _^_2_3_6_+_a / _b / _c (^*) _@ (N/S) Murdeeeeer! _2_1_4_+_a / _b / _c _@ (─/S) ^!Double _2_1_4_+_a / _b / _c _@ (N/─) Super Surprise Tiggyaizu _6_c_b_a_6 _@ (N/─) The World _6_2_3_+_a / _b / _c _@ (─/S) Shinei! _6_2_3_+_a / _b / _c _* (N/S) Checkmate Da! _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) Air Checkmate Da! _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/─) Road Roller Da! (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Chi no Shoukan _b_a_6_a_c _* (N/S) Tokyio Tomare! (3LVs) _6_c_a_6^s - SHADOW DIO - STAND: ? ───────────────────────────────────────────────────────────────────────── _( (─/─) Throw _6_+_c _) (─/─) The World (_^)^s _) (─/─) The World: Upward (_^)_4_+^s _) (─/─) Sliding Punch _3_+_c _) (─/─) The World: Downward _^_2_+^s _@ (─/─) Throw Knives _4_1_2_3_6_+_a / _b / _c _@ (─/─) ^!Double Knives _6_3_2_+_a / _b / _c _@ (─/─) Super Surprise Tiggyaizu _6_3_2_1_4_+_a / _b / _c (_O) _@ (─/─) Kyoufu no Henrin _4_2_1_+_a / _b / _c (reverse all) _@ (─/─) Najimuzo! close _6_2_3_+_a / _b / _c _@ (─/─) WORLD21 _4_1_2_3_6_+^s _* (─/─) Punishment _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Charisma (2LVs) _2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Tokiyo Tomare (2LVs) _a_6_c_4^s $end ################################################################################################### $info=jojoba,jojobajr1,jojobajr2,jojoban,jojobaner1,jojobaner2,jojobanr1,jojobanr2,jojobar1,jojobar2 $cmd JoJo's Bizarre Adventure © 1999 Capcom JoJo no Kimyou na Bouken: Mirai e no Isan Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Light Attack _b : Medium Attack _c : Heavy Attack ^s : Stand _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos _` Stand System - Moves with (N) can only be done with the Stand Off - Moves with (S) can only be done with Stand On _` Super Combos - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (N/S) Dash _6_6 _) (N/S) Retreat _4_4 _) (N/S) Normal Jump _8 _) (N/S) Low Jump _X_8 _) (N/S) Long Jump running _9 _) (─/S) 2 Dan Jump _^_8 _) (N/─) Dodge _a_+_b_+_c _) (N/S) Mid-Air Recovery knocked down on air _a_+_b / _a_+_c / _b_+_c _) (N/S) Ground Recovery knocked down _a_+_b / _a_+_c / _b_+_c _) (N/S) Advancing Guard blocking _a_+_b_+_c _) (N/S) Guard Cancel blocking _2_6_3_+_a / _b / _c _) (N/─) Stand Appearance Attack (1LV) _2_3_6_+^s _) (N/─) Tandem Attack (1LV) _2_1_4_+_O^s - JOTARO KUJO - STAND: STAR PLATINUM ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/─) Low Kick _6_+_b _) (─/S) Backhand Strike _6_+_b _) (N/─) Hammer Strike _6_+_c _) (N/─) Overhead Smash _3_+_c _@ (N/─) Ora Ora _2_3_6_+_a / _b / _c _@ (─/S) Ora Ora _2_3_6_+_a / _b / _c (^*) _@ (─/S) Air Ora Ora _^_2_3_6_+_a / _b / _c (^*) _@ (N/S) Maha Ora _2_1_4_+_a / _b / _c _@ (─/S) ^!Double _2_1_4_+_a / _b / _c _@ (N/S) Star Finger _6_2_3_+_a / _b / _c (_O) _* (N/S) Puttsun Ora _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) Air Puttsun Ora _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Star Breaker _2_1_4_+_a_+_b / _a_+_c / _b_+_c (_O) _* (N/S) ^!Cancel ^s _* (N/S) Star Platinum: The World (3LVs) _6_b_a_6^s - DIO - STAND: THE WORLD ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _@ (N/─) Murder Murder _2_3_6_+_a / _b / _c _@ (─/S) Murder Murder _2_3_6_+_a / _b / _c (^*) _@ (─/S) Air Murder Murder _^_2_3_6_+_a / _b / _c (^*) _@ (N/S) Murdeeeeer! _2_1_4_+_a / _b / _c _@ (─/S) ^!Double _2_1_4_+_a / _b / _c _@ (N/─) Super Surprise Tiggyaizu _6_c_b_a_6 _@ (N/─) The World _6_2_3_+_a / _b / _c _@ (─/S) Shinei! _6_2_3_+_a / _b / _c _* (N/S) Checkmate Da! _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) Air Checkmate Da! _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/─) Road Roller Da! (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Chi no Shoukan _b_a_6_a_c _* (N/S) Tokyio Tomare! (3LVs) _6_c_a_6^s - MUHAMED AVDOL - STAND: MAGICIAN'S RED ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/─) Low Kick _6_+_a _) (─/S) Flick Flame _6_+_a _) (N/─) Red Explosion _6_+_c _) (─/S) Upward Swing _4_+_b _) (─/S) Big Boot dashing _b _) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c _) (─/S) ^!3 Dan Jump _^_8_8 _) (─/S) ^!Flame Drill _^_2_+_a / _b / _c _@ (N/S) Crossfire Hurricane _2_3_6_+_a / _b / _c _@ (N/S) Fire Wall _6_2_3_+_a / _b / _c _@ (N/S) Honoo no Tansaki _2_1_4_+_a / _b / _c (_O) _@ (N/S) Fire Eagle _^_2_3_6_+_a / _b / _c _@ (N/S) Jigoku no Gouka close _6_3_2_1_4_+_a / _b / _c _* (N/S) Napalm Bomb _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Crossfire Hurricane Special _2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Shokunetsu no Ankh _6_2_3_+_a_+_b / _a_+_c / _b_+_c (_O) - KAKYOIN NORIAKI - STAND: HIEROPHANT GREEN ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (─/S) Vertical Knuckle _6_+_a _) (─/S) Long Shot _6_+_b _) (─/S) Total Offensive _4_+_c _) (N/─) Slide Kick _3_+_b _) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c _) (─/S) ^!3 Dan Jump _^_8_8 _) (─/S) Hiero Drill _^_3_+_a / _b / _c _) (─/S) Air Dash _^_6_6 _) (─/S) Air Retreat _^_4_4 _@ (N/S) Emerald Splash _2_3_6_+_a / _b / _c _@ (─/S) Air Emerald Splash _^_2_3_6_+_a / _b / _c _@ (N/S) Tie Wrap Snake _4_6_3_2_1_4_+_a / _b / _c (_O) _@ (─/S) ^!Emerald Carnage ^*_a / _b / _c _@ (N/S) Houou no Kekkai (_^)_2_1_4_+_a / _b / _c (_O) _* (N/S) 20 Meter Radius Emerald Splash _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) ^!Adjust Spread _4 / _6 _* (─/S) Air 20 Meter Radius Emerald Splash _^_2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) ^!Adjust Spread _4 / _6 _* (N/─) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c / _a_+_b_+_c _* (─/S) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (─/S) ^!Control _? _* (─/S) Oshioki no Jikan _a_a_6_b_c _* (─/S) Hierophant Finish _6_2_3_+_a_+_b / _a_+_c / _b_+_c - IGGI - STAND: THE FOOL ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/S) Run Forward _6^6 _) (N/─) ^!Mad Dog _a / _b / _c _) (─/S) Run Backward _4^4 _) (N/─) Sand Dio _6_+_b _) (─/S) Sand Fountain _6_+_c _) (─/S) Sand Float _^^8 _) (─/S) ^!Move _4 / _6 _) (─/S) ^!Sand Bombs _a / _b / _c _) (─/S) Sand Splash _^_2_+_c _) (─/S) Air Dash _^_6_6 _) (─/S) Air Retreat _^_4_4 _@ (N/S) Sand Crush ^4_6_+_a / _b / _c _@ (N/S) Sand Attack ^2_8_+_a / _b / _c _@ (N/S) Sand Clutch close _6_3_2_1_4_+_a / _b / _c _@ (N/S) Sand Magic: Forward _6_2_3_+_a / _b / _c _@ (N/S) Sand Magic: Backward _4_2_1_+_a / _b / _c _* (N/S) Big Sand Wave _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Sand Storm _a_a_6_b_c - JOSEPH JOESTAR - STAND: HERMIT PURPLE ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/S) Run Forward _6^6 _) (N/S) Run Backward _4^4 _) (N/S) Hop Kick _6_+_c _) (N/S) Sliding Kick _3_+_b _) (N/─) Knockdown Sliding Kick _3_+_c _) (─/S) Web Strike _3_+_c _) (─/S) Dodge _a_+_b / _a_+_c / _b_+_c _@ (N/─) Turquoise Blue Attack _2_3_6_+_a / _b / _c _@ (─/S) Hermit Web _2_3_6_+_a / _b / _c _@ (─/S) ^!Ball Attack ^*_a / _b / _c _@ (─/S) ^!Pull _4_+_a / _b / _c _@ (N/S) Sunlight Yellow Overdrive _6_2_3_+_a / _b / _c _@ (N/S) Hamon no Beat close _x_+_a / _b / _c _@ (N/─) Sakushi no Waza _2_1_4_+_a / _b / _c (reverse all) _@ (─/S) Sakushi no Waza _2_1_4_+_a / _b / _c (^*) _* (N/S) Shi no Oshie _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Ripple Overdrive close _x_x_+_a / _b / _c - MAHRAHIA - STAND: BAST ───────────────────────────────────────────────────────────────────────── _( (─/─) Throw _6_+_c _) (─/─) Run Forward _6^6 _) (─/─) Run Backward _4^4 _) (─/─) Bast's Magnetism (_^)^s _) (─/─) Spiral Stab _6_+_b _) (─/─) Surprise Stab _4_+_b _) (─/─) Rising Slice _3_+_c _@ (─/─) Collection (_^)_2_3_6_+_a / _b / _c _@ (─/─) Gunbatsu no Ashi _2_1_4_+_a / _b / _c _@ (─/─) Landenkuro Koge _6_2_3_+_a / _b / _c _* (─/─) Nanisouzou Shitennosa (_^)_2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Iron Crush _2_1_4_+_a_+_b / _a_+_c / _b_+_c - MIDLER - STAND: HIGH PRIESTESS ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/─) Priestess Saw _6_+_b _) (─/S) Slashing Claw _4_+_a _) (─/S) Saw Blade _4 / _6_+_c _) (N/─) Creeping Kick _3_+_b _) (N/─) Steel Slide _^_2_+_c _) (─/S) Iron Crush _^_2_+_c _@ (N/S) Harpoon Shot _2_3_6_+_a / _b / _c _@ (N/S) Motor Head _2_1_4_+_a / _b / _c _@ (N/S) Iron Wild _6_2_3_+_a / _b / _c _* (N/S) Mega Harpoon Strike _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Motor Show _2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Dinner Time _6_2_3_+_a_+_b / _a_+_c / _b_+_c - CHACA - STAND: ANUBIS ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (─/S) High Slash _6_+_a _) (─/S) Hoping Slash _6_+_b _) (N/─) Forward Kick _6_+_c _@ (─/S) Oboe Tazo _2_1_4_+_a / _b / _c _@ (─/S) Kirenzan _2_3_6_+_a / _b / _c (x3) _@ (─/S) Tsubame Gaishi _6_2_3_+_a / _b / _c _* (N/─) Ketsubazan _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) Bloody Flower _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) Zenfuoboe Ta! (2LVs) _2_1_4_+_a_+_b / _a_+_c / _b_+_c - JEAN PIERRE POLNAREFF - STAND: SILVER CHARIOT ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (─/S) Chariot Slice _6_+_b _) (─/S) Chariot Slide _6_+_c _) (─/S) Chariot Stab _4_+_b _) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c _) (─/S) ^!3 Dan Jump _^_8_8 _@ (N/S) Million Spits ^*_a / _b / _c _@ (N/S) Ray Darts ^4_6_+_a / _b / _c _@ (N/S) Shooting Star ^2_8_+_a / _b / _c (_O) _@ (─/S) Harikushizashi no Kei _2_1_4_+_a / _b / _c (_O) _* (N/S) Armor Takeoff _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Last Shot (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c / _a_+_b_+_c _* (N/S) Rekueimu no Henrin (3LVs) _6_3_2_1_4_+_a_+_b / _a_+_c / _b_+_c - PET SHOP - STAND: HORUS ───────────────────────────────────────────────────────────────────────── _( (─/─) Throw _6_+_c _) (─/─) Kill Freeze (_^)^s _) (─/─) High Angle Spike (_^)_4_+_b _) (─/─) Surprise Bullet _3_+_c _@ (─/─) Ice Bullet (_^)_2_3_6_+_a / _b / _c _@ (─/─) Icicle Drop (_^)_O_a / _b / _c _@ (─/─) Ice Lance (_^)_2_1_4_+_a / _b / _c _@ (─/─) Prison (_^)_4_1_2_3_6_+^s _@ (─/─) Death Freeze _2_+^s _@ (─/─) ^!House Prison _2_3_6_+^s (^*) _* (─/─) Giga Prison (_^)_2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Death Penalty (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Banchou no Moukou (_^)_a_a_6_b_c - ALESSY - STAND: SETHAN ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/S) Run Backward _4^4 _) (─/S) Shadow Axe _6_+_b _) (N/─) Kage no Bashi _O^s _@ (N/S) Hachi no Suda! _4_1_2_3_6_+_a / _b / _c _@ (N/S) ^!Control _? _@ (N/S) ^!Shot ^*_a / _b / _c _@ (N/S) ^!Cancel ^s _@ (N/S) Gekinchoga! _6_3_2_1_4_+_a / _b / _c _@ (N/S) ^!Run Forward _6^6 _@ (─/S) Kassabai Teyaru _O_a_+_b / _a_+_c / _b_+_c _* (N/S) Zetsubouoooo Dane! _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) ^!Run Forward _6^6 _* (N/S) Ushi Ushi Ushi _2_1_4_+_a_+_b / _a_+_c / _b_+_c - BLACK POLNAREFF - STAND: ANUBIS and DARK SILVER CHARIOT ───────────────────────────────────────────────────────────────────────── _( (─/─) Throw _6_+_c _) (─/─) Dark Silver Chariot (_^)^s _) (─/─) Side Kick _6_+_c _) (─/─) Dark Silver Chariot: Charge _6_+^s _) (─/─) Dark Silver Chariot: Upward _4_+^s _@ (─/─) Quick Million Spit _2_3_6_+^s _@ (─/─) Kirenzan _2_3_6_+_a / _b / _c _@ (─/─) ^!Double _2_3_6 / _2_1_4_+_a / _b / _c _@ (─/─) Oboe TA! _2_1_4_+_a / _b / _c _@ (─/─) Tatsujin no Touryuu _6_2_3_+_a / _b / _c _* (─/─) Dame Oshi no Yatsuda _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Zettai ni Maken no DA! _2_1_4_+_a_+_b / _a_+_c / _b_+_c - D'BO - STAND: EBONY DEVIL ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (─/S) Dagger Combo _6_+_a_a_a_a _) (N/─) Shoulder Rush _6_+_b _) (─/S) Splitting Slice _6_+_b _) (─/S) Bottle Slash _4_+_b _) (─/S) Advancing Cut _3_+_a _) (─/S) Murderer Lunge _3_+_b _) (N/─) Hunting Crawl _3_+_c _) (─/S) Knockdown Murderer Lunge _3_+_c _) (─/S) Death Dive _^_6_+_b _) (─/S) Wall Walk jump against the wall ^7 / ^1 _) (─/S) Sankaku Tobi jump against the wall _4_4 _@ (N/S) Piranha Dive _2_3_6_+_a / _b / _c _@ (N/─) Air Piranha Dive _^_2_3_6_+_a / _b / _c _@ (N/─) Propeller Cutter (_^)_2_2_+_a / _b / _c _@ (─/S) Rapid Propellor Cutter _2_2_+_a / _b / _c (^*) _@ (─/S) ^!Moving Cutter _4 / _6 _@ (N/S) Hopping Hunter (_^)_2_1_4_+_a / _b / _c _@ (─/S) ^!Deeper Stabs _2_+^*_a / _b / _c _* (N/S) Junk Carnival _2_3_6_+_a_+_b / _a_+_c / _b_+_c (_O) _* (N/S) Barrel Roll Crusher (_^)_2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Risen Tormentor _6_2_3_+_a_+_b / _a_+_c / _b_+_c - HOL HORSE - STAND: HANGED MAN and EMPEROR ───────────────────────────────────────────────────────────────────────── _( (─/─) Throw _6_+_c _) (─/─) Run Forward _6^6 _) (─/─) Run Backward _4^4 _) (─/─) Emperor (_^)^s _) (─/─) ^!Control _? _) (─/─) Emperor Backward _4_+^s _) (─/─) ^!Control _? _) (─/─) Emperor Diagonally Up-Forward _3 / _9_+^s _) (─/─) ^!Control _? _) (─/─) Emperor Diagonally Up-Backward _1 / _7_+^s _) (─/─) ^!Control _? _) (─/─) Emperor Straight Upward _2 / _8_+^s _) (─/─) ^!Control _? _) (─/─) Cancer Stick _4_+_a _) (─/─) Drop Kick _4_+_b _) (─/─) Trick Shot _4_+_c _@ (─/─) Hajiki DA! _2_3_6_+_a / _b / _c _@ (─/─) ^!Control _2 / _8 _@ (─/─) J-Guile no Danna! (_^)_6_2_3_+_a / _b / _c _@ (─/─) Hanged Man _2_1_4_+_a / _b / _c _* (─/─) Busamakero! (_^)_2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Saikyou no Konbi _2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Dangan no Kidou _4_2_1_+_a_+_b / _a_+_c / _b_+_c (_O) _* (─/─) ^!Control _? - VANILLA ICED - STAND: CREAM ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (N/─) Low Kick _6_+_a _) (─/S) Cream Chip _6_+_a _) (N/─) Big Boot _6_+_b _) (─/S) Overhead Crush _6_+_b _) (N/─) Hammer Smash _6_+_c _) (─/S) Cream Chop _6_+_c _) (─/S) Evil Flick _^_6_+_b _) (─/S) Wild Grab _^_6_+_c _) (─/S) Quick Low Stab _^_4_+_c _) (─/S) Air Dash _^_6_6 _) (─/S) Air Retreat _^_4_4 _@ (N/─) Small Dark Space (_^)_2_3_6_+_a / _b / _c _@ (─/S) Big Dark Space (_^)_2_3_6_+_a / _b / _c _@ (─/S) ^!Double _?_+_a / _b / _c _@ (─/S) Bara Maiteyoru _4_2_1_+_a / _b / _c _@ (N/S) Cream! _2_1_4_+_a / _b / _c _@ (─/S) Futto Bashiyaru ^2_8_+_a / _b / _c _* (N/S) Do Chikasou Ga! _2_3_6_+_a_+_b / _a_+_c / _b_+_c (_O) _* (─/S) Circle Locus _6_2_3_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Madness Sorrow (2LVs) _2_1_4_+_a_+_b / _a_+_c / _b_+_c - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Jojo (the time to unlock is unknown for now) - Robber Soul (the time to unlock is unknown for now) - Hol Horse & Voing (the time to unlock is unknown for now) - New Kakyoin (the time to unlock is unknown for now) - Kan (the time to unlock is unknown for now) - Shadow Dio (the time to unlock is unknown for now) _` Jojo - After insert coins _O_S - On the Character Select Screen, put the cursor on Joseh and press _8_8_8 _` Shadow Dio - After insert coins _O_S - On the Character Select Screen, put the cursor on Dio and press _8_8_8 _` Unlocks all Characters with Operator's Code - On the Test Menu, go to CONFIGURATION, then GAME and press _8_2_6_4_a_b_c^s _` DEATH13 and Vanilla Iced (CPU Version) - Playable only with M.A.M.E. Cheats - JOJO - STAND: N/A ───────────────────────────────────────────────────────────────────────── _( (─/─) Throw _6_+_c _) (─/─) Run Forward _6^6 _) (─/─) Run Backward _4^4 _) (─/─) Clacker Attack (_^)^s _) (─/─) Hop Kick _6_+_c _) (─/─) Upward Attack _6_+^s _) (─/─) Sliding Kick _3_+_b _) (─/─) Knockdown Sliding Kick _3_+_c _@ (─/─) Hamon Cutter _2_3_6_+_a / _b / _c _@ (─/─) Clacker Volley _2_3_6_+^s^s _@ (─/─) ^!Overhead Attack _6_+^s _@ (─/─) ^!Low Attack _2_+^s _@ (─/─) ^!Uppercut ^s _@ (─/─) Hamon Cola _6_2_3_+_a / _b / _c _@ (─/─) Clacker Boomerang _2_1_4_+^s _@ (─/─) Iron Bowgun _6_3_2_1_4_+_a / _b / _c _* (─/─) Wasurenu Omoi _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Eija no Akimigi _2_1_4_+_a_+_b / _a_+_c / _b_+_c - ROBBER SOUL - STAND: YELLOW TEMPERANCE ───────────────────────────────────────────────────────────────────────── _( (─/─) Throw _6_+_c _) (─/─) Fake Hierophant (_^)^s _) (─/─) Fake Hierophant: Straight _6_+^s _) (─/─) Fake Hierophant: Up _4_+^s _@ (─/─) Yellow Splash _2_3_6_+_a / _b / _c _@ (─/─) Yellow Snake _2_1_4_+_a / _b / _c _@ (─/─) Yellow Counter _2_1_4_+^s (reverse all) _* (─/─) Super Yellow Splash _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Coconuts Backbreaker close _x_+_a / _b / _c - HOL HORSE & VOING - STAND: EMPEROR and THOTH ───────────────────────────────────────────────────────────────────────── _( (─/─) Throw _6_+_c _) (─/─) Run Forward _6^6 _) (─/─) Run Backward _4^4 _) (─/─) Emperor (_^)^s _) (─/─) ^!Control _? _) (─/─) Cancer Stick _4_+_a _) (─/─) Drop Kick _4_+_b _) (─/─) Trick Shot _4_+_c _@ (─/─) Hajiki DA! _2_3_6_+_a / _b / _c _@ (─/─) ^!Control _2 / _8 _@ (─/─) J-Guile no Danna! (_^)_6_2_3_+_a / _b / _c _* (─/─) Busamakero! (_^)_2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Pipe Maze _4_2_1_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Absolute Premonition close _x_+_a / _b / _c - NEW KAKYOIN - STAND: HIEROPHANT GREEN ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (─/S) Vertical Knuckle _6_+_a _) (─/S) Long Shot _6_+_b _) (─/S) Total Offensive _4_+_c _) (N/─) Slide Kick _3_+_b _) (─/S) Stand Remote Control _6_+_a_+_b / _a_+_c / _b_+_c _) (─/S) ^!3 Dan Jump _^_8_8 _) (─/S) Hiero Float _^_6_+_a / _b / _c _) (─/S) Hiero Drill _^_3_+_a / _b / _c _) (─/S) Air Dash _^_6_6 _) (─/S) Air Retreat _^_4_4 _@ (N/S) Emerald Splash _2_3_6_+_a / _b / _c _@ (─/S) Air Emerald Splash _^_2_3_6_+_a / _b / _c _@ (N/─) Tie Wrap Snake _2_1_4_+_a / _b / _c (_O) _@ (─/S) Houou no Kekkai (_^)_2_1_4_+_a / _b / _c (_O) _* (N/─) 20 Meter Radius Emerald Splash _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/S) Hierophant Web (_^)_2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/─) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c / _a_+_b_+_c _* (─/S) India's Arm _2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (─/S) ^!Control _? _* (─/S) Oshioki no Jikan _a_a_6_b_c - KAN - STAND: ANUBIS ───────────────────────────────────────────────────────────────────────── _( (─/─) Throw _6_+_c _) (─/─) Double Return _c_c _) (─/─) Spinning Slash (_^)^s (_O) _) (─/─) Short Stab _4_+_b _@ (─/─) Oboe Tazo _2_1_4_+_a / _b / _c _@ (─/─) Flying Slash _6_2_3_+_a / _b / _c _@ (─/─) Charging Slash ^4_6_+_a / _b / _c _* (─/─) Scratcher Slashes _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Double Slashes _2_1_4_+_a_+_b / _a_+_c / _b_+_c - SHADOW DIO - STAND: ? ───────────────────────────────────────────────────────────────────────── _( (─/─) Throw _6_+_c _) (─/─) The World (_^)^s _) (─/─) The World: Upward (_^)_4_+^s _) (─/─) Sliding Punch _3_+_c _) (─/─) The World: Downward _^_2_+^s _@ (─/─) Throw Knives _4_1_2_3_6_+_a / _b / _c _@ (─/─) ^!Double Knives _6_3_2_+_a / _b / _c _@ (─/─) Super Surprise Tiggyaizu _6_3_2_1_4_+_a / _b / _c (_O) _@ (─/─) Kyoufu no Henrin _4_2_1_+_a / _b / _c (reverse all) _@ (─/─) Najimuzo! close _6_2_3_+_a / _b / _c _@ (─/─) WORLD21 _4_1_2_3_6_+^s _* (─/─) Punishment _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Charisma (2LVs) _2_1_4_+_a_+_b / _a_+_c / _b_+_c _* (─/─) Tokiyo Tomare (2LVs) _a_6_c_4^s _* (─/─) WRRRYYY! _6_2_3_+_a_+_b / _a_+_c / _b_+_c _* (─/─) ^!Super Kick (1LV) _6_2_3_+_a_+_b / _a_+_c / _b_+_c - DEATH13 - ───────────────────────────────────────────────────────────────────────── _) (─/─) Dodge _a_+_b_+_c _) (─/─) Return Scythe _6_+_a / _b / _c _) (─/─) High Scythe _4_+_a / _b / _c _) (─/─) Upward Scythe _8_+_a / _b / _c _) (─/─) Downward Scythe _^_4_+_a / _b / _c _@ (─/─) Circular Scythes _2_3_6_+_a / _b / _c _@ (─/─) Circular Scythes _6_2_3_+_a / _b / _c _@ (─/─) Warp _4_2_1_+_a / _b / _c - VANILLA ICED (CPU VERSION) - STAND: CREAM ───────────────────────────────────────────────────────────────────────── _( (N/S) Throw _6_+_c _) (─/S) Advancing Palm _6_+_a / _b / _c _@ (N/S) Dark Space: Forward _2_3_6_+_a / _b / _c _@ (N/S) Dark Space: Backward _2_1_4_+_a / _b / _c _@ (N/S) Dark Space: Upward _4_2_1 / _6_2_3_+_a / _b / _c _* (N/S) Super Dark Space: Gyro _2_3_6_+_a_+_b / _a_+_c / _b_+_c _* (N/S) Super Dark Space: Center _2_1_4_+_a_+_b / _a_+_c / _b_+_c $end ################################################################################################### $info=kaiserkn,gblchmp,kaiserknj $cmd Kaiser Knuckle © 1994 Taito Global Champion Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _` Power Attack - With a FULL Power Gauge any Special Move / Desperation Move have a damage increased by 50% _` Desperation Moves - Needs a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Super Punch ^E_+^F _) Extreme Punch ^F_+^G _) Super Kick ^H_+^I _) Extreme Kick ^I_+^J _) Dive Attack _^_2_+^H_+^I_+^J - KAZUYA - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+^F / ^G _( Sandal Strike _4 / _6_+^I _( Backbreaker _4 / _6_+^J _@ Ko'oh Ken _2_3_6_+_P _@ Dankuuga _6_2_3_+_K _@ Gasaigeki _6_3_2_1_4_+_P _@ Genroudan _2_1_4_6_+_P _@ Shiten Kongouha _^_2_1_4_6_+_P _* Gen'ei Koroudan _4_1_2_3_4_3_+^F_+^G - BARTS - ───────────────────────────────────────────────────────────────────────── _( Neck Throw _4 / _6_+^F _( Hard Spike _4 / _6_+^G _( Suplex _4 / _6_+^I / ^J _( Piledriver _^_4 / _6_+^F / ^G _@ Aura Cannon ^2_8_+_P _@ Moonsault Smash ^2_8_+_K _@ Thunder Knuckle ^4_6_+_P _@ Rolling Smash ^4_6_+_K _* Final Spark ^1_3_4_6_+^F_+^G - GEKKOU - ───────────────────────────────────────────────────────────────────────── _( Jump Over Toss _4 / _6_+^F / ^G _( Ninja Toss _^_4 / _6_+^F / ^G _) Retreat _4_4 _) 2 Dan Jump _^_8 _@ Kurojuuji _2_3_6_+_P _@ Kaiten Kurojuuji _^_8_9_6_+_P _@ Jigokugoma (_^)_2_1_4_+_K _@ Kokushi Raikouzan _^ close _6_3_2_1_4_+^E_+^F _@ Izuna Otoshi _^ close _4_1_2_3_6_+^F_+^G _* Senpuu Kaen Jigoku no Jutsu close _6_4_1_2_+^G_+^J - WULONG - ───────────────────────────────────────────────────────────────────────── _( Snapping Back _4 / _6_+^F / ^G _( Rapid Knees _4 / _6_+^I / ^J _( Kick Away _^_4 / _6_+^I / ^J _) Sankaku Tobi jump against the wall _9 _@ Ryuugekiken _4_1_2_3_6_+_P _@ Shouten Ryuubu _4_1_2_3_6_+_K _@ Ryuukizan _6_2_3_+_P _@ Nunchuck no Mai _6_3_2_1_4_+_P (^*) _* Gekisatsu Hiryuuken _4_6_3_2_1_6_+^G_+^J - LIHUA - ───────────────────────────────────────────────────────────────────────── _( Flip Throw _4 / _6_+^F _( Palm Shoot _4 / _6_+^G _( Momiji-gari _4 / _6_+^I _( Tenrakuna _4 / _6_+^J _( Air Tenrakuna _^_4 / _6_+^I / ^J _) Sword Stab _^_2_+^F _@ Iaizan _2_3_6_9_+_P _@ Hen'i Battou Kasumi Girl _2_1_4_6_+_P _@ Mueikassatsu Ken _4_1_2_+_P _@ Shinkuu Nage _6_3_2_1_4_7_+_P _* Shinkuu Sen _6_3_2_1_4_1_7_+^F_+^G - LIZA - ───────────────────────────────────────────────────────────────────────── _( Face Claw _4 / _6_+^F / ^G _( Frankensteiner _4 / _6_+^I / ^J _) Sankaku Tobi jump against the wall _9 _@ Samba ^*_K _@ Ester ^2_8_+_P _@ Priego ^2_8_+_K _@ Toto ^4_6_+_P _@ Kiki ^4_6_+_K _* Samba de Excelente ^2_1_4_1_2_3_+^I_+^J - J-McCOY - ───────────────────────────────────────────────────────────────────────── _( Gut Punches _4 / _6_+^F _( Hard Toss _4 / _6_+^G _( Gut Knees _4 / _6_+^I / ^J _@ Spark Blow ^*_P _@ ^!Sonic Bomber _N _@ Boomerang Crush ^4_6_+_P _@ Thunder Bolt ^2_8_+_P _@ Jet Upper ^4_6_+_K _@ Sonic Bomber ^4_6_4_+_P _* Destructive Combination ^1_3_2_1_4_7_+^F_+^G - BOGGY - ───────────────────────────────────────────────────────────────────────── _( Elbows _4 / _6_+^F _( Throat Toss _4 / _6_+^G _@ Storm Dancer _4_1_2_3_6_+_K _@ Wheel Spin _2_1_4_7_+_K _@ Risky Step _1_3_7_+_K _@ Blast Hurricane _2_8_+_K _* Dead Dance close _6_3_2_1_4_1_2_+^G_+^J - MARCO - ───────────────────────────────────────────────────────────────────────── _( Toss Away _4 / _6_+^F _( Head Chomp within throw range _4 / _6_+^F _( Spin Toss _4 / _6_+^G _( Backbreaker within throw range _4 / _6_+^G _@ Rampaging Tearing ^*_P _@ Head Crasher _2_3_6_+_P _@ Magic Hand _6_3_2_1_4_6_+_P _* Marco Dynamite _6_3_2_1_4_1_2_3_6_+^F_+^G - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Gonzales, Azteca and General - Playable only with M.A.M.E. Cheats - GONZALES - ───────────────────────────────────────────────────────────────────────── _( Powerbomb _4 / _6_+^F _( Judo Throw _4 / _6_+^G _@ Zenpou Kaiten Ukemi ^F_+^G _@ Dai Tatsumaki-Otoshi close _4 / _6_+^I _@ Daisharin Nage close _4 / _6_+^J - AZTECA - ───────────────────────────────────────────────────────────────────────── _( Dive _4 / _6_+_P _@ Mystic Buzzsaw _2_3_6_+_P _@ Silent Spear _2_1_4_6_+_P - GENERAL - ───────────────────────────────────────────────────────────────────────── _( Grab and Toss _4 / _6_+^F / ^G _( Stomach Grind _4 / _6_+^I / ^J _) Slide _2_+^J _@ Green Ghost ^E_+^F _@ Ghost Spread ^F_+^G _@ Teleport ^I_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _P / _K - 2nd Color, select the character with _S $end ################################################################################################### $info=dankuga $cmd Dan-Ku-Ga © 1994 Taito Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _` Power Attack - With a FULL Power Gauge any Special Move / Desperation Move have a damage increased by 50% _` Desperation Moves - Needs a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Retreat _4_4 _) Dive Attack _^_2_+^H_+^I_+^J - KAZUYA - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+^F / ^G _( Sandal Strike _4 / _6_+^I _( Backbreaker _4 / _6_+^J _) Rolling Kick _6_+^J _@ Ko'oh Ken _2_3_6_+_P _@ Dankuuga _6_2_3_+_K _@ Gasaigeki _6_3_2_1_4_+_P _@ Genroudan _2_1_4_6_+_P _@ Shiten Kongouha _^_2_1_4_6_+_P _* Gen'ei Koroudan _4_1_2_3_4_3_+^F_+^G - BARTS - ───────────────────────────────────────────────────────────────────────── _( Neck Throw _4 / _6_+^F _( Hard Spike _4 / _6_+^G _( Suplex _4 / _6_+^I / ^J _( Piledriver _^_4 / _6_+^F / ^G _) Rising Elbow _6_+^G _) Twist Dropkick _6_+^J _@ Aura Cannon ^2_8_+_P _@ Moonsault Smash ^2_8_+_K _@ Thunder Knuckle ^4_6_+_P _@ Rolling Smash _^_4_6_+_K _* Final Spark ^1_3_4_6_+^F_+^G - GEKKOU - ───────────────────────────────────────────────────────────────────────── _( Jump Over Toss _4 / _6_+^F / ^G _( Ninja Toss _^_4 / _6_+^F / ^G _) Ninja Dropkick _6_+^J _) 2 Dan Jump _^_8 _@ Kurojuuji _2_3_6_+_P _@ Jigokugoma (_^)_2_1_4_+_K _@ Kaiten Kurojuuji _^_8_9_6_+_P _@ Kokushi Raikouzan _^ close _6_3_2_1_4_+^E_+^F _@ Izuna Otoshi _^ close _4_1_2_3_6_+^F_+^G _* Senpuu Kaen Jigoku no Jutsu close _6_4_1_2_+^G_+^J - WULONG - ───────────────────────────────────────────────────────────────────────── _( Snapping Back _4 / _6_+^F / ^G _( Rapid Knees _4 / _6_+^I / ^J _( Kick Away _^_4 / _6_+^I / ^J _) Jump Kick _6_+^I _) Forward Kick _6_+^J _) Sliding Feet _3_+^J _) Sankaku Tobi jump against the wall _9 _@ Ryuugekiken _4_1_2_3_6_+_P _@ Shouten Ryuubu _4_1_2_3_6_+_K _@ Ryuukizan _6_2_3_+_P _@ Nunchuck no Mai _6_3_2_1_4_+_P (^*) _* Gekisatsu Hiryuuken _4_6_3_2_1_6_+^G_+^J - LIHUA - ───────────────────────────────────────────────────────────────────────── _( Flip Throw _4 / _6_+^F _( Palm Shoot _4 / _6_+^G _) Balance Swing _6_+^J _) Slide Trip _3_+^J _) Sword Stab _^_2_+^F _@ Taizan _2_3_6_9_+_P _@ Hen'i Battou Kasumi Girl _2_1_4_6_+_P _@ Mueikassatsu Ken _4_1_2_+_P _@ Shinkuu Nage _2_1_4_+_P _@ Momiji-gari close _6_2_3_+_P _@ Tenrakuna close _6_3_2_1_4_+_K _@ Air Tenrakuna _^ close _6_3_2_1_4_+_K _* Shinkuu Sen _6_3_2_1_4_1_7_+^F_+^G - LIZA - ───────────────────────────────────────────────────────────────────────── _( Face Claw _4 / _6_+^F / ^G _( Frankensteiner _4 / _6_+^I / ^J _) Sankaku Tobi jump against the wall _9 _@ Samba ^*_K _@ Ester ^2_8_+_P _@ Priego ^2_8_+_K _@ Toto ^4_6_+_P _@ Kiki ^4_6_+_K _* Samba de Excelente ^2_1_4_1_2_3_+^I_+^J - J-McCOY - ───────────────────────────────────────────────────────────────────────── _( Gut Punches _4 / _6_+^F _( Hard Toss _4 / _6_+^G _( Gut Knees _4 / _6_+^I / ^J _) Downward Blast _6_+^G _@ Spark Blow ^*_P _@ ^!Sonic Bomber _N _@ Boomerang Crush ^4_6_+_P _@ Thunder Bolt ^2_8_+_P _@ Jet Upper ^4_6_+_K _@ Sonic Bomber ^4_6_4_+_P _* Destructive Combination ^1_3_2_1_4_7_+^F_+^G - BOGGY - ───────────────────────────────────────────────────────────────────────── _( Elbows _4 / _6_+^F _( Throat Toss _4 / _6_+^G _@ Storm Dancer _4_1_2_3_6_+_K _@ Wheel Spin _2_1_4_7_+_K _@ Risky Step _1_3_7_+_K _@ Blast Hurricane _2_8_+_K _@ Hell Kiss _2_3_6_+_P _* Dead Dance close _6_3_2_1_4_1_2_+^G_+^J - MARCO - ───────────────────────────────────────────────────────────────────────── _( Toss Away _4 / _6_+^F _( Head Chomp within throw range _4 / _6_+^F _( Spin Toss _4 / _6_+^G _( Backbreaker within throw range _4 / _6_+^G _) Hidden Poke _6_+^G _) Double Lift _6_+^J _) Diagonal Poke _3_+^G _) Slide _3_+^J _) Body Splash _^_2_+^G _@ Rampaging Tearing ^*_P _@ Head Crasher _2_3_6_+_P _@ Magic Hand _6_3_2_1_4_6_+_P _@ Hammer Punch ^U _* Marco Dynamite _6_3_2_1_4_1_2_3_6_+^F_+^G - GONZALES - ───────────────────────────────────────────────────────────────────────── _( Powerbomb _4 / _6_+^F _( Judo Throw _4 / _6_+^G _@ Zenpou Kaiten Ukemi ^T _@ Daisharin Nage close _6_3_2_1_4_6_+_P _@ Dai Tatsumaki-Otoshi close _6_2_3_6_9_+_K _* Chou Ginga Nage close _4_1_2_3_6_4_6_+^F_+^G - AZTECA - ───────────────────────────────────────────────────────────────────────── _( Dive _4 / _6_+_P _) Needle Kick _6_+^J _@ Mexican Moonsault ^T _@ Mystic Buzzsaw _4_1_2_3_6_+_P _@ Air Mystic Buzzsaw _^_2_3_6_+_P _@ Silent Spear _2_1_4_6_+_P _@ Stone Shock close _6_3_2_1_4_+_P _* Death Blow Pressure _4_1_2_4_6_+^F_+^G $end ################################################################################################### $info=karatblz,karatblza,karatblzj,karatblzt,karatblzu $cmd Karate Blazers © 1991 Video System Toushin Blazers Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── @J-button : Jump _A : Attack _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Desperation Moves _` Desperation Moves - Needs a small amount of Life Bar / 1 Scroll - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Pick Up Object close to object _A - MARK - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Jawing Elbow _A _( ^!Energy Swing _A _) Swiping Energy Kicks _A_A_A _) High Energy Kicks _6_+_A_A_A _) Low Sweep _2_+_A _) Ground Kicks opponent knocked down _A_A_A _) Charging Forearm @J-button _6 _* Force Ball _A_+@J-button - GLEN - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Jawing Elbow _A _( ^!Energy Swing _A _) Swiping Energy Kicks _A_A_A _) High Energy Kicks _6_+_A_A_A _) Low Sweep _2_+_A _) Ground Kicks opponent knocked down _A_A_A _) Torpedo Headbutt @J-button _6 _* Earth Blast _A_+@J-button - AKIRA - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Jawing Elbow _A _( ^!Energy Swing _A _) Swiping Energy Kicks _A_A_A _) High Energy Kicks _6_+_A_A_A _) Low Sweep _2_+_A _) Ground Kicks opponent knocked down _A_A_A _) Sliding Split @J-button _6 _* Triple Spirit Kick _A_+@J-button - GIL - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Jawing Elbow _A _( ^!Energy Swing _A _) Swiping Energy Kicks _A_A_A _) High Energy Kicks _6_+_A_A_A _) Low Sweep _2_+_A _) Ground Kicks opponent knocked down _A_A_A _) Charging Forearm @J-button _6 _* Spinning Fire _A_+@J-button $end ################################################################################################### $info=kchamp,kchampvs,kchampvs2,kchampvs3,kchampvs4,karatedo,karatevs $cmd Karate Champ © 1984 Data East Karate Dou Taisen Karate Dou Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _S : Start - Joystick 1 - _4 : Move Backward _2 : Duck _6 : Move Forward _8 : Jump - Joystick 2 - @left : Rear Kick @down : Low Kick @right : Front Kick @up : Roundhouse Kick - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves - MOVES - ───────────────────────────────────────────────────────────────────────── _) Forward Jump _8_+@down _) Backward Jump _8_+@up _) Lunge Punch _4 / _6_+@up _) Back Roundhouse Kick _4_+@right _) Sweep Kick _2_+@down / @right _) Ducking Reverse Punch _2_+@up _) Front Jump Kick _8_+@right _) Rear Jump Kick _8_+@left $end ################################################################################################### $info=karatour,karatourj $cmd The Karate Tournament © 1992 Mitchell Chatan Yara Kuushanku: The Karate Tournament Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Attack _b : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves - MOVES - ───────────────────────────────────────────────────────────────────────── _) Walk Back with Mid Block _4 _) Walk Back with High Block ^7 _) Walk Back with Low Block ^1 _) Walk Forward with Mid Block _6 _) Walk Forward with High Block ^9 _) Walk Forward with Low Block ^3 _) Jump Straight Up _b _) Jump Up and Back _7_+_b _) Jump Up and Forward _9_+_b _) Roll Backward _4_+_b _) Small Dash Forward _6_+_b _@ Straight Punch _a _@ Double Fist _4_+_a _@ Snap Kick _6_+_a _@ Chop _8_+_a _@ Turn Fist _7_+_a _@ Stepping High Kick _9_+_a _@ Low Punch and Retreat _2_+_a _@ Low Kick _1_+_a _@ Step Low Kick _3_+_a _@ One-Two Punch _a_+_b _@ Scissor Kicks _4_+_a_+_b _@ Forward Roll Out Kicks _6_+_a_+_b _@ Crane Kicks _8_+_a_+_b _@ Double Roundhouse _7_+_a_+_b _@ Strong Jump Kick _9_+_a_+_b _@ Spinning Bird Kick _2_+_a_+_b _@ Double Needle _1_+_a_+_b _@ Double Trip _3_+_a_+_b _@ Jump Kick _b_a _@ Angled Jump Kick _b_2_+_a $end ################################################################################################### $info=kinst $cmd Killer Instinct © 1994 Midway Rebuilt by: Fabricio Coroquer (Created by: Procyon) - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _@ Special Moves _* Shadow Moves _# Transition Moves _) Other Moves _` Shadow Moves - Needs a FLASHING LINE on Life Bar _` Other Moves _` Retaliation - Use when knocked down _` Combo Breaker - Use to break a combo _` Finishing Moves _` No Mercy - After winning the match _` Humiliation - After winning the match without losing a round - Can be done anywhere _` Ultimate - Win a round - When your opponent Life Bar is FLASHING - Start any combo and finish with the Ultimate _` Ultra Combo - Win a round - When your opponent Life Bar is FLASHING - Start any combo and finish with the Ultra Combo - T.J. COMBO - ───────────────────────────────────────────────────────────────────────── _@ Spinfist ^4_6_+^E _@ Double Spinfist ^6_4_+^E _@ ^!Triple Spinfist ^E _@ Double Rollercoaster ^4 for 1 second _6_+^F _@ Triple Rollercoaster ^4 for 2 seconds _6_+^F _@ Powerline ^4_6_+^G _@ Cyclone _O^G, ^G _@ Flying Knee ^4_6_+^H / ^J _@ Rising Knee ^4_6_+^I _@ Punching Bag close ^*^E _* Shadow Lunging Punch _O^G^4_6 _# Rollercoaster ^4_6_+^F _# ^!to Rising Knee _4_+^I _# Powerline ^4_6_+^G _# ^!to Spinfist _4_+^E _# ^!to Double Rollercoaster _4_+^F _# ^!to Sudden Stop _4_+^G _# ^!to Flying Knee _4_+^J _) Overhead _4_+^G _) Air Juggle ^4_6_+^G _) Retaliation knocked down _4_6_+_K _) Combo Breaker _4_6_+_K Finishing Moves - No Mercy 1 (close) _4_4_6_6_+^F - No Mercy 2 (close) _4_1_2_3_6_+^J - Humiliation _2_2_2_+^E - Ultimate _6_3_2_1_4_+^I - Ultra Combo ^6_4_+^G - FULGORE - ───────────────────────────────────────────────────────────────────────── _@ Plasmaslice _6_2_3_+_P _@ 1-Laser Storm _2_3_6_+_P _@ 2-Laser Storm _4_4_2_3_6_+^E _@ 3-Laser Storm _6_4_4_2_3_6_+^E _@ Plasma Shield _2_1_4_+_P _@ Teleport _4_2_1_+_P / _K _@ Cyberdash ^4_6_+_K _@ Eyelaser _3_2_1_+^J _* Auto 3 Energy Bolts _2_3_6_+^E _* Shadow Flying Uppercut _O^G_6_2_3 _* Shadow Energy Charge _O^J^4_6 _# Energy Charge ^4_6_+_K _# ^!to Uppercut _6_2_3_+^E _# Teleport _4_2_1_+_P / _K _# ^!to Uppercut _6_2_3_+_P _# ^!to Eyelaser _3_2_1_+^J _) Overhead _4_+^G _) Air Juggle _4_4_2_3_6_+^E _) Air Juggle _6_4_4_2_3_6_+^E _) Air Juggle (Shadow Move) _2_3_6_+^E _) Retaliation knocked down _6_2_3_+_P _) Combo Breaker _6_2_3_+_P Finishing Moves - No Mercy 1 (sweep) _6_3_2_1_4_+^G - No Mercy 2 (jump) _4_1_2_3_6_+^J - Humiliation _4_1_2_3_6_+^I - Ultimate _3_2_1_+^F - Ultra Combo _6_2_3_+^E - JAGO - ───────────────────────────────────────────────────────────────────────── _@ Endokuken _2_3_6_+_P _@ Yellow Endokuken _O^E / ^F, _2_3_6 _@ Tiger Fury _6_2_3_+_P _@ Laser Blade _3_2_1_+^G _@ Wind Kick _1_2_3_+^H _@ Wind Kick _3_2_1_+_K _@ Fast Flying Kick _O^I / ^J, _3_2_1 _* Fast Red Endokuken _O^G_2_3_6 _* Shadow Fast Wind Kick _O^J_3_2_1 _# Endokuken _2_3_6_+^E _# ^!to Wind Kick _3_2_1_+^J _# Yellow Endokuken _O^E_2_3_6 _# ^!to Wind Kick _3_2_1_+^J _# Wind Kick _3_2_1_+^J _# ^!to Double Wind Kick _4_6_+^J _) Overhead _4_+^G _) Air Juggle _O^F_2_3_6 _) Retaliation knocked down _6_2_3_+_P _) Combo Breaker _6_2_3_+_P Finishing Moves - No Mercy 1 (close) _4_6_6_+^E - No Mercy 2 (jump) _4_4_6_6_+^F - Humiliation _6_3_2_1_4_+^I - Ultimate _4_1_2_3_6_+^G - Ultra Combo _3_2_1_+^H - SPINAL - ───────────────────────────────────────────────────────────────────────── _@ Power Devour _4_+_O^E (absorbs Special Moves) _@ Shield Charge _6_6_+_P _@ Skeleport _2_2_+_P / _K _@ Skeleport _^_O^E / ^H, _2_2 _@ Flaming Sword ^4_6 / ^6_4_+^F _@ Weak Slide _1_2_3_+^J _* Flaming Skull _2_3_6_+_P _* Double Flaming Sword ^4_6 / ^6_4_+^F _* Fast Red Fireball _O_P_2_3_6 _* Fast Red Fireball (Power Devour x3) _2_3_6_+_P _* 2-Flaming Skulls _O^E_2_3_6_+^F _# Shield Charge _6^6_+^F / ^G _# ^!to Sword Slash _4_+^F _# Skeleport Front _2_2_+^G _# ^!to Behind _2_2_+^E _# Skeleport Behind _2_2_+^J _# ^!to Front _2_2_+^E _) Overhead _4_+^G _) Air Juggle (Shadow Move) _2_3_6_+^E _) Retaliation knocked down _2_2_+_P / _K _) Combo Breaker _6_6_+_P _) Combo Breaker _2_2_+_K Finishing Moves - No Mercy 1 (anywhere) _4_4_4_+^I - No Mercy 2 (close) _4_4_6_+^H - Humiliation _4_1_2_3_6_+^J - Ultimate _3_2_1_+^E - Ultra Combo _4_1_2_3_6_+^G - CHIEF THUNDER - ───────────────────────────────────────────────────────────────────────── _@ Flying Mohawk _2_1_4_+^E / ^F _@ Flying Mohawk _6_3_2_1_4_+^G _@ Spinning Chop ^4_6_+_P _@ Spinning Chop ^6_4_+^F _@ Tomahawk Dive _^_2_1_4_+^G _@ Phoenix Throw _2_3_6_+_K _@ ^!Control _2 / _8 _@ Fast Phoenix _O^I_2_3_6 _@ ^!Control _2 / _8 _* Shadow Tomahawk Dive _^_O^G_6_3_2_1_4 _* Giant Red Phoenix _2_3_6_+^I _* Small Red Phoenix _O^I_2_3_6 _# Flying Mohawk _6_3_2_1_4_+^G _# ^!to Tomahawk Dive _6_3_2_1_4_+^G _) Overhead _4_+^G _) Air Juggle _2_3_6_+^H _) Retaliation knocked down _2_1_4_+_P _) Combo Breaker _2_1_4_+_P Finishing Moves - No Mercy 1 (sweep) _4_1_2_3_6_+^G - No Mercy 2 (close) _6_3_2_1_4_+^J - Humiliation _2_2_6_+^H - Ultimate _3_2_1_+^F - Ultra Combo _4_6_+^E - RIPTOR - ───────────────────────────────────────────────────────────────────────── _@ Claw Uppercut _3_2_1_+^E _@ Charge Attack ^4_6_+_P _@ Fireball (_^)_2_1_4_+_P _@ Flame Jet _3_2_1_+^G _@ Leaping Kick ^4_6_+_K _@ Leaping Kick ^6_4_+^H / ^I _@ Tail Flip _3_2_1_+_K _@ Air Tail Flip _^_3_2_1_+^J _* Fast Leaping Kick _O^J^4_6 _* Fast Purple Fireball _O^F_2_1_4 _# Charge Attack ^4_6_+_P _# ^!to Breathe Fire _4_+^G _# ^!to Tail Flip _4_+^H _# ^!to Leaping Claw _4_+^I _# Leaping Kick ^4_6_+^J _# ^!to Midair Fireball _2_1_4_+^G _# ^!to Air Tail Flip _3_2_1_+^J _) Overhead _4_+^G _) Air Juggle _2_1_4_+^E / ^G _) Retaliation knocked down _4_6_+_K _) Combo Breaker _4_6_+_K Finishing Moves - No Mercy 1 (anywhere) _4_1_2_3_6_+^F - No Mercy 2 (jump) _4_4_4_+^I - No Mercy 3 (jump) _6_6_4_+^J - Humiliation _2_6_6_+^G - Ultimate _4_1_2_3_6_+^E - Ultra Combo _4_6_+^H - GLACIUS - ───────────────────────────────────────────────────────────────────────── _@ Ice Lance _3_2_1_+^E _@ Cold Shoulder ^4_6_+_P _@ Double Charge ^4^6_+^E _@ Bouncing Iceball _2_3_6_+_P _@ Liquidize _2_3_6_+^H _@ Energy Gain _2_3_6_+^I / ^J _* Fast Bouncing Iceball _O^E_2_3_6 _# Energy Gain _2_3_6_+^I _# ^!to Energy Gain _2_3_6_+^J _# Energy Gain _2_3_6_+^J _# ^!to Energy Gain _2_3_6_+^I _) Overhead _4_+^G _) Air Juggle _2_3_6_+^J _) Retaliation knocked down _2_3_6_+_K _) Combo Breaker _4_6_+_P Finishing Moves - No Mercy 1 (sweep) _6_3_2_1_4_+^I - No Mercy 2 (jump) _4_1_2_3_6_+^F - No Mercy 3 (anywhere) _4_4_4_+^J - Humiliation _6_6_4_+^H - Ultimate _6_3_2_1_4_+^E - Ultra Combo _4_6_+^G - SABREWULF - ───────────────────────────────────────────────────────────────────────── _@ Flaming Bat _2_1_4_+_P _@ Sabre Wheel ^4_6_+_P _@ Sabre Wheel ^6_4_+^F _@ Rolling Claw ^4_6_+^H _@ Charging Claw ^4_6_+^I _@ Sabrepounce ^4_6_+^J _@ Sabrehowl _3_2_1_+^J _* Double Sabre Wheel ^4_6_+_P _* Double Rolling Claw ^4_6_+^H _* Long Range Leaping Claw ^4_6_+^J _# Charging Claw ^4_6_+^I _# ^!to Rolling Claw _4_+^H _# ^!to Charging Claw _4_+^I _# ^!to Sabrepounce _4_+^J _) Overhead _4_+^G _) Air Juggle ^4_6_+^J _) Retaliation knocked down _4_6_+_K _) Combo Breaker _4_6_+_K Finishing Moves - No Mercy 1 (close) _4_4_4_+^I - No Mercy 2 (sweep) _4_4_6_+^F - Humiliation _6_6_6_+^E - Ultimate _4_1_2_3_6_+^G - Ultra Combo _6_4_+^H - ORCHID - ───────────────────────────────────────────────────────────────────────── _@ Sabre Charge _3_2_1_+^E / ^F _@ Swinging Sabres _3_2_1_+^G _@ Tiger Charge ^4_6_+_P _@ Laser Boomerang _2_3_6_+_P _@ Helicopter Kick ^4_6_+_K _* Shadow Sabre Charge _3_2_1_+^F _* Shadow Tiger Charge _O^G^4_6 _) Overhead _4_+^G _) Air Juggle _2_3_6_+^E _) Retaliation knocked down _4_6 / _6_4_+_K _) Combo Breaker _4_6_+_K Finishing Moves - No Mercy 1 (close) _2_6_4_+^H, ^J - No Mercy 2 (anywhere) _4_4_6_6_+^E - Humiliation _6_3_2_1_4_+^G - Ultimate _6_3_2_1_4_+^I - Ultra Combo _4_6_+^F - CINDER - ───────────────────────────────────────────────────────────────────────── _@ Flaming Palm _4_4_+^E _@ Red Outline _6_3_2_1_4_+^F _@ Red Outline _O^E_6_3_2_1_4 _@ Invisibility _6_3_2_1_4_+^G _@ Flame Torpedo (_^)_6_6_+_P _@ Flame Torpedo ^4_6_+_P _@ Flame Stream _6_6 / ^4_6_+_K _@ Flip Kick _6_2_3_+_K _* Shadow Flame Torpedo _O^F, _6_6 / ^4_6 _* Invisibility Teleport Front _6_3_2_1_4_+^E _* Invisibility Teleport Back _O^E_6_3_2_1_4 _# Flame Torpedo _^_6_6_+^G _# ^!to Diagonal Torpedo _4_+^G _# Flame Torpedo _6_6_+_P _# ^!to Flip Kick _2_3_6_+_K _) Overhead _4_+^G _) Air Juggle _6_6_+^G _) Air Juggle ^4_6_+^G _) Retaliation knocked down _6_2_3_+_K _) Combo Breaker _6_2_3_+_K Finishing Moves - No Mercy 1 (anywhere) _4_4_4_+^F - No Mercy 2 (sweep) _4_1_2_3_6_+^H - Humiliation _4_4_4_+^J - Ultimate _6_3_2_1_4_+^I - Ultra Combo _6_6_+^G - Ultra Combo _4_6_+^G - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Eyedol - On the Character Select Screen, choose Cinder and ^6 - On the vs. Screen press ^E^H^G^I^F^J - EYEDOL - ───────────────────────────────────────────────────────────────────────── _@ Fireball _2_3_6_+_P _@ Horn Charge _4_6_+^E _@ Mace Swing _4_6_+^G _@ Forward Leaping Mace _4_6_+^H _@ Upward Leaping Mace _4_6_+^I _@ Backward Leaping Mace _4_6_+^J _@ Energy Stomp _4_+^F _@ Double Horn Gore close ^G^G _* Triple Fireball _2_3_6_+^G _* Turbo Horn Charge _4_6_+^E _* Quick Turbo Horn Charge _4_+^F_6_+^E _# Energy Stomp _4_+^F _# ^!to Stop ^F _# Horn Charge to Stop _4_+^F_6_+^E_4_+^E _# Horn Charge _4_6_+^E _# ^!to Mace Swing _4_+^G _# ^!to Forward Leaping Mace _4_+^H _# Stomp Turbo Charge to Swing _4_+^F_6_+^E_4_+^G _) Air Juggle _4_6_+^E _) Air Juggle (Shadow Move) _4_+^F_6_+^E _) Retaliation knocked down _4 _) Combo Breaker _4_6_+_P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Random Select - On the Character Select Screen ^8 and press _S _` 2nd, 3rd, 4th and 5th Color - On the Character Select Screen, press _2 / _8 _` Stage and Music Select - On the Character Select Screen press: - Snow Shrine ^8_+_O^E - Scrolling Dungeon ^8_+_O^F - Ice Sculpture ^8_+_O^G - Castle Rooftop ^8_+_O^H - Chicago Rooftop ^8_+_O^I - Desert Rooftop ^8_+_O^J - Canyon Bridge ^2_+_O^E - Bloody Altar ^2_+_O^F - Lava Bridge ^2_+_O^G - Chicago Street ^2_+_O^H - Castle Fireplace ^2_+_O^I - Sky Platform ^2_+_O^I on both sides - Ultratech Industries ^2_+_O^J - The 1st player who done the code will select the Stage - The 2nd player who done the code will select the Music - Only on a 2P Game _` Easy Combo Breaker Mode - On the vs. Screen ^2_+_O_S on both sides - Only on a 2P Game _` High Scores Table - During the Attractive Mode press _8 $end ################################################################################################### $info=kinst2,kinst2uk $cmd Killer Instinct 2 © 1996 Midway Rebuilt by: Fabricio Coroquer (Created by: Procyon) - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _@ Special Moves _# Transition Moves _) Other Moves _* Super Moves _` Other Moves _` Retaliation - Use when knocked down _` Spirit Move - After lose the match, will come back with ⅛ of Life Bar and 6 Bars of Super Gauge - Needs ⅛ of Life Bar _` Combo Breaker - Use to break a combo _` Ultra Breaker - Use to break a Ultra Combo - Must be hit by the 5th hit of Ultra Combo - Needs 6 Bars of Super Gauge _` Counter Attack - Use ^4_+_O^E to block a normal attack, than use this move _` Counter Dizzy - Use ^4_+_O^E to block a normal attack, than use this move _` Super Moves - Needs a amount of Bars of Super Gauge _` Finishing Moves _` No Mercy - After wwinning the match - Can be done anywhere _` Assault - When your opponent Life Bar is FLASHING - Start any combo and finish with the Assault _` Ultimate - Win a round - When your opponent Life Bar is FLASHING - Start any combo and finish with the Ultimate _` Ultra Combo - Win a round - When your opponent Life Bar is FLASHING - Start any combo and finish with the Ultra Combo - JAGO - ───────────────────────────────────────────────────────────────────────── _@ Tiger Fury _6_2_3_+_P _@ Laser Blade _3_2_1_+^F / ^G _@ Endokuken _2_3_6_+_P _@ Red Endokuken _O^G_2_3_6 _@ Fake Endokuken _2_3_6_+^H _@ Wind Kick _3_2_1_+_K _@ Ninja Slide _1_2_3_+_K _# Tiger Fury _6_2_3_+_P _# ^!to Wind Kick _3_2_1_+^I / ^J _# Double Attack _3_2_1_4_6_+^J _# ^!to Wind Kick _6_+^J _) Throw close _6_+^G _) Overhead _4_+^G _) Double Attack _6_+^J _) Air Juggle _3_2_1_+_K _) Air JuggleX2 _6_+^J _) Retaliation knocked down _6_2_3_+_P _) Spirit Move _6_3_2_1_4_6_+^H _) Combo Breaker _6_2_3_+_P / _K _) Ultra Breaker _2_1_4_1_2_3_6_+^G _) Counter Attack _3_2_1_+^I _) Counter Dizzy _6_2_3_+^E _* Tiger Thrash (6 Bars) _2_1_4_1_2_3_6_+^G _* Fireball Spray (4 Bars) _6_3_2_1_4_+^E _* Shadow Wind Kick (3 Bars) _6_3_2_1_4_6_+^I _* Super Slide Kick (3 Bars) any combo _4_1_2_3_6_4_+^J Finishing Moves - No Mercy _6_3_2_1_4_6_+^F - Assault _1_2_3_+^H - Ultimate _6_2_3_+^J - Ultra Combo _3_2_1_+^H - FULGORE - ───────────────────────────────────────────────────────────────────────── _@ Cyberdash _4_1_2_3_6 / ^4_6_+^I / ^J _@ Eyelaser _3_2_1_+^F / ^G _@ Plasma Shield _2_1_4_+^H _@ Laser Storm _2_3_6_+_P _@ Fake Laser Storm _2_1_4_+^E _@ Plasmaslice _6_2_3_+_P _) Overhead _4_+^J _) Double Attack _4_+^G _) Air Juggle _3_2_1_+^G _) Air JuggleX2 _6_2_3_+_P _) Retaliation knocked down _6_2_3_+_P _) Combo Breaker _6_2_3_+_P / _K _) Ultra Breaker _2_1_4_1_2_3_6_+^G _) Counter Attack _2_3_6_+^I _) Counter Dizzy _6_2_3_+^E _* Ultra Slice (6 Bars) _2_1_4_1_2_3_6_+^G _* Chest Flame (3 Bars) any combo _6_3_2_1_4_6_+^H _* Claw Spinner (3 Bars) any combo _4_1_2_3_6_4_+^J _* Invisible (1 Bar) _3_2_1_+^J _* Air Eye Laser (1 Bar) _^_2_1_4_+^G _* Lock On (1 Bar) _2_3_6_+^H _* Teleport Front (1 Bar) _4_2_1_+_P _* Teleport Behind (1 Bar) _4_2_1_+_K Finishing Moves - No Mercy _4_1_2_3_6_4_+^F - Assault _6_2_3_+^E - Ultimate _6_4_1_2_3_6_+^I - Ultra Combo _6_2_3_+^H - GLACIUS - ───────────────────────────────────────────────────────────────────────── _@ Icy Grip _2_3_6_+^E _@ Cold Shoulder _2_3_6_+^F _@ Ice Lance _2_3_6_+^G _@ Liquidize (_^)_2_3_6_+^I / ^J _@ Artic Blast _2_1_4_+_P _@ Energy Gain (_^)_2_3_6_+_O^H _# Energy Gain _2_3_6_+_O^H _# ^!to Liquidize _2_3_6_+^I _) Throw close _6_+^G _) Overhead _4_+^G _) Double Attack _6_+^J _) Air Juggle _2_3_6_+^J _) Air JuggleX2 _6_+^J _) Retaliation knocked down _2_3_6_+^G _) Combo Breaker _2_3_6_+_P / _K _) Ultra Breaker _6_3_2_1_4_6_+^G _) Counter Attack _2_3_6_+^I _) Counter Dizzy _2_3_6_+^G _* Super Arctic Breath (4 Bars) _6_3_2_1_4_6_+^G _* Multiple Throws (6 Bars) _4_1_2_3_6_4_+^E _* Reverse Liquidize (3 Bars) _2_1_4_+^J _* Beat Down (3 Bars) any combo _4_1_2_3_6_4_+^F _* Super Liquidize (3 Bars) any combo _4_1_2_3_6_4_+^J Finishing Moves - No Mercy ^4_6_3_2_1_4_+^H - Assault _6_3_2_1_4_+^H - Ultimate _6_3_2_1_4_6_+^I - Ultra Combo _4_1_2_3_6_+^H - MAYA - ───────────────────────────────────────────────────────────────────────── _@ Cobra Bite _4_6_+^E _@ Savage Blades _4_6_+^F _@ Mantis _4_6_+^G _@ Flip Kick _4_6_+^I _@ Amazonian Leap _4_6_+^H / ^J _@ Air Dive _^_6_3_2_1_4_+^G _# Amazonian Leap _4_6_+^J _# ^!to Air Amazonian Leap _4_6_+^H _# ^!to Mantis _4_+^G _) Throw close _6_+^G _) Overhead _4_+^G _) Double Attack _6_+^J _) Air Juggle _4_6_+^J _) Retaliation knocked down _4_6_+^E _) Combo Breaker _4_6_+_P / _K _) Ultra Breaker _6_3_2_1_4_6_+^J _) Counter Attack _4_6_+^F _) Counter Dizzy _4_6_+^E _* Shadow Tree Cutter (3 Bars) _6_3_2_1_4_6_+^G _* Super Leap (6 Bars) _6_3_2_1_4_6_+^J _* Lawnmower (3 Bars) any combo _6_3_2_1_4_6_+^F _* Flip Kicks (3 Bars) any combo _6_3_2_1_4_6_+^I Finishing Moves - No Mercy _4_1_2_3_6_4_+^E - Assault ^6_4_+^G - Ultimate _6_3_2_1_4_6_+^H - Ultra Combo ^6_4_+^J - TUSK - ───────────────────────────────────────────────────────────────────────── _@ Back Stab close _6_3_2_1_4_+^E _@ Boot Kick _3_2_1_+_K _@ Web of Death _3_2_1_+^G _@ Skull Splitter _1_2_3_+^J _@ Fake Skull Splitter _1_2_3_+^H _@ Conquerer _6_2_3_+_P _# Fake Skull Split _1_2_3_+^H _# ^!to Skull Splitter _1_2_3_+^J _# ^!to Boot Kick _3_2_1_+_K _) Throw close _6_+^J _) Overhead _4_+^G _) Double Attack _6_+^G _) Air Juggle _1_2_3_+^J _) Air JuggleX2 _6_2_3_+^E_6_2_3_+^E _) Retaliation knocked down _6_2_3_+_P _) Combo Breaker _6_2_3_+_P / _K _) Ultra Breaker _2_1_4_1_2_3_6_+^G _) Counter Attack _3_2_1_+^G _) Counter Dizzy _6_2_3_+^E _* Destroyer (6 Bars) _2_1_4_1_2_3_6_+^G _* Super Flaming Sword (3 Bars) _4_1_2_3_6_4_+^H _* Shadow Roll (3 Bars) _4_1_2_3_6_4_+^J _* Super Web (3 Bars) any combo _4_1_2_3_6_4_+^G _* Multi Kicks (3 Bars) any combo _6_3_2_1_4_6_+^J Finishing Moves - No Mercy _4_1_2_3_6_4_1_2_3_6_+^F - Assault _4_1_2_3_6_+^F - Ultimate _6_2_3_+^I - Ultra Combo _6_3_2_1_4_+^F - SABREWULF - ───────────────────────────────────────────────────────────────────────── _@ Sabre Wheel _4_6 / _6_4_+^I _@ Sabrepounce _4_6 / _6_4_+^G _@ Fake Sabrehowl _4_6 / _6_4_+^H _@ Real Sabrehowl _4_6 / _6_4_+^E _@ Sabrespin _4_6 / _6_4_+^F _@ Sabreflip _4_6 / _6_4_+^J _@ Double Sabrewheel _6_6_4 / _4_4_6_+^F _@ Double Sabrespin _6_6_4 / _4_4_6_+^I _# Sabrepounce _4_6 / _6_4_+_O^G _# ^!to Stop ^F _# Fake Sabrehowl _4_6 / _6_4_+^H _# ^!to Sabrespin _4 / _6_+^F _# ^!to Sabre Wheel _4 / _6_+^I _# ^!to Sabrepounce _4 / _6_+^G _# ^!to Sabreflip _4 / _6_+^J _) Overhead _4_+^G _) Double Attack _6_+^J _) Air Juggle _4_6_+^G _) Air JuggleX2 _6_+^J _) Retaliation knocked down _4_6_+^J _) Combo Breaker _4_6_+_P / _K _) Ultra Breaker _6_3_2_1_4_6_+^J _) Counter Attack _4_6_+^I _) Counter Dizzy _4_6_+^J _* Loopy (6 Bars) _6_3_2_1_4_6_+^J _* Lupus Loopy (4 Bars) _6_3_2_1_4_6_+^G _* Claw Slash (3 Bars) any combo _6_3_2_1_4_6_+^I _* Dizzy Snap (4 Bars) _^_6_3_2_1_4_+^G _* Lupus Flip (3 Bars) any combo _6_3_2_1_4_6_+^F Finishing Moves - No Mercy _O^E - Assault _6_4_+^H - Ultimate _O^J - Ultra Combo _4_6_+^H - SPINAL - ───────────────────────────────────────────────────────────────────────── _@ Soul Drain _2_3_6_+^E _@ Skelescrew _2_3_6_+^F _@ Flame Blade _2_3_6_+^G _@ Skeleskewer (Power Devour) _2_3_6_+_K _@ Skull Scrape _^_2_+^J _@ Power Devour _4_+_O^E (absorbs Special Moves) _@ Skeleport (Power Devour) _2_1_4_+_K _) Throw close _6_+^J _) Overhead _4_+^G _) Double Attack _6_+^G _) Air Juggle (Power Devour) _2_3_6_+^I _) Air JuggleX2 _6_+^G _) Retaliaion knocked down _2_1_4_+_K _) Combo Breaker _2_1_4_+_P / _K _) Ultra Breaker _2_1_4_1_2_3_6_+^G _* Grim Reaper (3 Bars) _2_1_4_1_2_3_6_+^G _* Super Searing Skull (6 Bars) _6_3_2_1_4_1_2_3_6_+^J _* Super Dizzy (4 Bars) _6_3_2_1_4_1_2_3_6_+^I _* 1-Skull Powerup (1 Bar) _2_1_4_+^F _* 6-Skull Replenish (6 Bars) _2_1_4_+^G _* Super Searing Skull (6 Bars) any combo _4_1_2_3_6_+^J _* Super Flame Blade (3 Bars) any combo _4_1_2_3_6_4_+^F _* Super Slide (3 Bars) any combo _4_1_2_3_6_4_+^J Finishing Moves - No Mercy _4_1_2_3_6_4_1_2_3_6_+^E - Assault _2_3_6_+^G - Ultimate _2_2_2_+^H - Ultra Combo _6_3_2_1_4_+^G - KIM WU - ───────────────────────────────────────────────────────────────────────── _@ Firecracker _3_2_1_+^F / ^G _@ Tornado Kick _3_2_1_+_K _@ Splitkick _1_2_3_+^I / ^J _@ Fireflower _2_3_6_+^E _@ Fireshot (_^)_2_3_6_+^F / ^G _@ Angled Air Dive _^_2_1_4_+_P _) Throw close _6_+^G _) Overhead _4_+^J _) Double Attack _6_+^J _) Air Juggle _1_2_3_+^J _) Air JuggleX2 _6_+^J _) Retaliaton knocked down _6_2_3_+_P _) Combo Breaker _2_3_6_+_P / _K _) Ultra Breaker _2_1_4_1_2_3_6_+^G _) Counter Attack _3_2_1_+^I _) Counter Dizzy _3_2_1_+^F _* Snap Dragon (6 Bars) _2_1_4_1_2_3_6_+^G _* Shadow Kick (3 Bars) _6_3_2_1_4_6_+^J _* Super Air Fireball (4 Bars) _^_4_1_2_3_6_4_+^F _* Super Firecracker (3 Bars) any combo _6_3_2_1_4_6_+^G Finishing Moves - No Mercy _6_4_1_2_3_6_+^I - Assault _2_1_4_+^H - Ultimate _4_1_2_3_6_4_+^H - Ultra Combo _2_3_6_+^H - T.J. COMBO - ───────────────────────────────────────────────────────────────────────── _@ Spinfist ^4_6_+^E _@ Double Spinfist ^6_4_+^E _@ Double Rollercoaster ^4_6 / ^6_4_+^F _@ Triple Rollercoaster ^1_2_3_6_+^F _@ Powerline ^4_6_+^G _@ TJ Tremor ^4_6 / ^6_4_+^I _@ Skull Crusher ^4_6_+^J _@ Cyclone _O^G, ^G _@ Fake Dizzy _6_3_2_1_4_+^H _@ Sneak Behind close ^4_6 / ^6_4_+^H _# Powerline ^4_6_+^G _# ^!to Spinfist _4_+^E _# ^!to Double Rollercoaster _4_+^F _# ^!to Stop _4_+^G _) Throw close _6_+^F _) Overhead _4_+^F _) Double Attack _6_+^J _) Air Juggle ^4_6_+^G _) Air JuggleX2 _6_+^J _) Retaliation knocked down ^4_6_+_K _) Combo Breaker _4_6_+_P / _K _) Ultra Breaker _6_3_2_1_4_6_+^G _) Counter Attack ^4_6_+^F _) Counter Dizzy ^6_4_+^G _* Super Flurry (6 Bars) _6_3_2_1_4_6_+^G _* Dizzy Spark (3 Bars) (_^)_6_3_2_1_4_+^I _* Shadow Rollercoaster (3 Bars) _6_3_2_1_4_6_+^F _* Super Beating (3 Bars) any combo _6_3_2_1_4_6_+^E Finishing Moves - No Mercy _6_3_2_1_4_6_+^J - Assault ^4_6_+^J - Ultimate _O^H - Ultra Combo ^6_4_+^G - ORCHID - ───────────────────────────────────────────────────────────────────────── _@ Flik Flak _3_2_1_+_K _@ San _3_2_1_+^G _@ Air Buster _6_2_3_+_K _@ Tonfa Fire _2_3_6_+_P _@ Fake Tonfa Fire _2_3_6_+^H _@ Tonfa Dash _3_2_1_+^F _@ Tiger Slide _1_2_3_+_K _# Tonfa Dash 3-hits _3_2_1_+^F_6_+^F_4_+^F _) Throw close _6_+^G _) Overhead _4_+^G _) Double Attack _6_+^J _) Air Juggle _1_2_3_+_K _) Air JuggleX2 _6_+^J _) Retaliation knocked down _6_2_3_+_K _) Combo Breaker _6_2_3_+_P / _K _) Ultra Breaker _2_1_4_1_2_3_6_+^J _) Counter Attack _3_2_1_+^F _) Counter Dizzy _6_2_3_+^H _* Gyro Kyaku (6 Bars) _2_1_4_1_2_3_6_+^J _* Super Tiger Morph (3 Bars) _6_3_2_1_4_6_+^I _* Super Tonfa Slash (3 Bars) any combo _4_1_2_3_6_4_+^G Finishing Moves - No Mercy ^4_6_3_2_1_4_+^I - Assault _2_3_6_+^H - Ultimate _4_1_2_3_6_4_1_2_3_6_+^H - Ultra Combo _2_1_4_+^H - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Gargos - On the Character Select Screen ^8 and press ^G^F^I^J^F^E^H^I - GARGOS - ───────────────────────────────────────────────────────────────────────── _@ Flame Stream _2_3_6_+^E _@ Dashing Shoulder _3_2_1_+^I / ^J _@ Claw Uppercut _2_+^G _@ Claw Uppercut _6_2_3_+^G _@ Air Fireball _^_2_3_6_+_P _@ Gargos Tremor (_^)_1_2_3_+^J _@ Fly ^8_+^G _@ Laugh _2_1_4_+^G _# Hyper Jump ^8_+^G^J _# Energy Reflect _2_1_4_+_O^G _) Double Attack _6_+^J _) Air Juggle _4_1_2_3_6_+^J _) Retaliation knocked down _6_2_3_+^G _) Combo Breaker _6_2_3_+_P / _K - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Random Select - On the Character Select Screen ^8 and press _S _` 2nd, 3rd, 4th, 5th and 6th Color - On the Character Select Screen, press _2 / _8 _` Speed Select - On the Character Select Screen, press: - Normal Speed ^2_+_O^H - Fast Speed ^2_+_O^I - Ultra Speed ^2_+_O^J _` Stage and Music Select - On the Character Select Screen press: - Sabrewulf's Lair ^8_+_O^E - Maya's Jungle ^8_+_O^F - Glacius's Crash Site ^8_+_O^G - Tusk's Stone Henge ^8_+_O^H - Fulgore's Museum ^8_+_O^I - Orchid's Helipad ^8_+_O^J - Jago's Bridge ^2_+_O^E - Gargos's Castle ^2_+_O^F - Combo's Street ^2_+_O^G - Kim Wu's Dojo ^2_+_O^H - Pirate Ship ^2_+_O^I - Sky Stage ^2_+_O^I on both sides - Spinal's Ship ^2_+_O^J - The 1st player who done the code will select the Stage - The 2nd player who done the code will select the Music - Only on a 2P Game _` Easy Combo Breaker Mode - On the vs. Screen ^2_+_O_S on both sides - Only on a 2P Game _` High Scores Table - During the Attractive Mode press _8 $end ################################################################################################### $info=killbld,killbld100,killbld104,killbld106 $cmd The Killing Blade © 1998 IGS Ao Jian Kuang Dao Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Slash (^s) _B : Weak Kick (_K) _C : Strong Slash (^s) _D : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _# CD Combos _` Super Moves - Needs a FULL Offensive Gauge (Red) _` CD Combos - Needs a FULL Defensive Gauge (Blue) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) 2 Dan Jump _^_8 _) Sidestep _A_+_B _) Overhead Attack _B_+_C _) Tag (½ Defensive Gauge) _A_+_D _) Charge Defensive Gauge _O_A_+_C _) Power Gauge Explosion _A_+_B_+_C _) ^!Issen _B_+_C_+_D _) Taunt _N - LONG - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Meteor Light _2_3_6_+^s _@ Rising Sword (_^)_6_2_3_+^s _@ Sword Dash _2_1_4_+^s _@ Aerial Slash _^_2_3_6_+^s / _K _@ Aerial Slash _^_2_1_4_+^s / _K _* One Hundred Sword Strike _^_2_3_6_3_2_1_4_+^s _# _C_+_D_A_A_C_C_D_D_A_C_C_C - SHANGUAN - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Guan Knife Thrust _2_3_6_+_A (x5) _@ Guan Knife Thrust _2_3_6_+_C (x7) _@ Rising Slicing Spin _6_2_3_+^s _@ Blade Cutter _2_1_4_+^s _@ Rotating Blade Frenzy _2_1_4_+_K _@ Diving Lance _^_2_1_4_+_K _* Flames of Justice _2_3_6_2_3_6_+^s _# _C_+_D_A_C_D_A_C_D_A_C_D_C - ZHUGE - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Yan Knife _2_1_4_+^s _@ Flying Chop _6_2_3_+^s _@ Shadow Knife _2_3_6_+^s _@ ^!Shadow Knife Combo _A_C_A_C _@ Arc Moon _^_2_1_4_+^s _@ Diving Slash _^_2_3_6_+^s _@ Whirlwind Grab far _C_4_2_1_+_C _@ Wind Kick _2_+_A_2_3_6_+_K _* Overhead Spinning Blade _2_3_6_2_3_6_+^s _* Crescent Moon Slash _^_2_1_4_2_1_4_+_A _* Firestorm _^_2_1_4_2_1_4_+_C _# _C_+_D_A_C_D_B_A_C_D_B_A_C - ONISKA - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Energy Shield _2_1_4_+_A _@ Power Energy Shield _2_1_4_+_A (FULL Defensive Gauge) _@ Insect Walking _2_1_4_+_K _@ Pheonix close _2_1_4_+_C _@ Rising Ground Slash _6_2_3_+^s _@ Crab Knife (_^)_4_2_1_+^s _@ Cicada _4_2_1_+_D _@ ^!Cancel ^4 / ^6 _* Shield Energy Wave _2_1_4_1_2_3_6_+^s _* Kamikaze Flurry _2_1_4_1_2_3_6_+_K _# _C_+_D_A_C_D_A_C_D_A_C_D_C - YIZHEN - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Whirl Split _2_3_6_+^s _@ ^!Wake Up Call _2_1_4_+_D _@ Hui Days _2_1_4_+^s _@ ^!Wake Up Call _2_1_4_+_D _@ Hook Leg Sweep _2_1_4_+_K _@ ^!Wake Up Call _2_1_4_+_D _@ Rising Staff Strike _6_2_3_+^s (reverse all) _@ One Hundred Hit Staff _6_2_3_+_K _@ Shadow Dive _4_2_1_+^s _@ Extending Staff Strike _^_2_1_4_+^s _@ Extending Staff Strike _^_4_2_1_+^s _@ Extending Staff Strike _^_6_3_2_+^s _* Staff and Kick Combo _2_1_4_1_2_3_6_+_K _# _C_+_D_B_B_C_C_D_D_B_C_C_C - ABACUS - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Abacus Fire _2_3_6_+^s _@ Flying Yan _2_1_4_+^s _@ Handstand Kick _2_1_4_+_K _@ Wheel Slice _6_2_3_+^s _@ Ground Fire Sweep _4_2_1_+^s _@ Abacus Surprise Attack _4_2_1_+_K_K _@ ^!Cancel ^s _* Disembowelment Frenzy _2_1_4_2_1_4_+^s _# _C_+_D_A_C_D_A_C_D_A_C_D_C - LING - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Horsewhip _2_3_6_+^s _@ Air Horsewhip _^_2_3_6_+^s _@ Jade Belt _2_1_4_+^s _@ Charging Attack _2_1_4_+_B _@ Jumping Shadow Kick _2_1_4_+_D _* Whip of Fire _2_3_6_2_3_6_+^s _* Sliding Kick Storm _^_2_1_4_2_1_4_+_K _# _C_+_D_B_B_C_C_D_D_B_C_C_C - BUTO - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Spinning Knife (_^)_2_3_6_+^s _@ Rising Arc Blade _6_2_3_+^s _@ Sumersault Grab _2_1_4_+^s _@ Cross: Legged Tornado _2_1_4_+_K _@ Dual Blade Slicer _4_2_1_+^s _@ Fire Sphere _4_2_1_+_K^s _@ ^!Cancel _D _* Spirit Summoning (_^)_2_3_6_2_3_6_+^s _# _C_+_D_A_A_C_C_D_D_A_C_C_C - TSAN - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Electric Charge _2_3_6_+^s _@ Drilling Slash _2_3_6_+_K _@ Dual Sword Swing _4_2_1_+^s _@ ^!Spinning Blade _6_2_3_+^s _@ Bamboo Slicer _4_2_1_+_K _@ Sky Launcher (_^)_2_1_4_+_K, ^s / _K _@ Yan Scissors _^_2_1_4_+^s _@ ^!Spinning Blade _6_2_3_+^s _@ Dragon Spin _A / _B, _2_3_6_+_K _@ Dragon Spin _2_+_A / _B, _2_3_6_+_K _* Meteor Storm _^_2_1_4_1_2_3_6_+^s _# _C_+_D_A_C_D_B_A_C_D_B_A_C - HADES - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Book of Death _2_3_6_+^s _@ Book of Death Next Paragraph _2_3_6_+_K _@ Brush Spin _2_1_4_+^s _@ Reverse Shadow _2_1_4_+_K, ^s / _K _@ Green Phantom _^_2_3_6 / _2_1_4_+^s _@ Flying Energy Bolt _^_2_1_4_+_K _@ Ghost Summoning _^_6_2_3_+^s / _K _@ Raging Fury _6_+_D_6_2_3_+^s _* Soul Ghost _2_3_6_2_3_6_+^s _* Ghost Insanity _2_1_4_2_1_4_+^s _# _C_+_D_A_C_D_B_A_C_D_B_A_C - JINLUN - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Throwing Ring _2_3_6_+^s _@ Rotating Back Spin _2_3_6_+_K _@ Ring of Fire _6_2_3_+^s _@ Ring Smasher _2_1_4_+_C _@ Escaping Jump (_^)_2_1_4_+_B _@ Air Escaping Jump _^_2_3_6_+_B _@ Eagle Dive (_^)_2_1_4_+_D _@ ^!Dive Punch _A _@ ^!Dive Combo _C _@ ^!Dive Kick _D _@ ^!Cancel _B _@ Air Eagle Dive _^_2_3_6_+_D _@ ^!Dive Punch _A _@ ^!Dive Combo _C _@ ^!Dive Kick _D _@ ^!Cancel _B _@ Tiger Bite _C_C_2_1_4_+_C _@ Tiger Bite _6_+_C_2_1_4_+_C _* Energy Ball Shower _^_2_3_6_2_3_6_+^s _# _C_+_D_A_A_C_C_D_D_A_C_C_C - CHINHU - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Roaring Hammer _2_3_6_+^s _@ Dual Hammer Smash _6_2_3_+^s _@ Rising Hammer Attack _6_3_2_1_4_+^s _@ Tiger Hold close _6_3_2_1_4_+_K _* Energy Shockwave _2_1_4_1_2_3_6_+^s _# _C_+_D_B_B_C_C_D_D_B_C_C_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Twin Tartars and Lord Wizard - Playable only with M.A.M.E. Cheats - TWIN TARTARS - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Duwu _2_3_6_+^s _@ Swinging Chop _6_2_3_+^s _@ Death Strike close _6_3_2_1_4_+^s _* Ghost Flame _2_1_4_1_2_3_6_+^s _# _C_+_D_A_C_D_A_C_D_A_C_D_C - LORD WIZARD - ───────────────────────────────────────────────────────────────────────── _( Throw _4 / _6_+_C _@ Evil Yan (_^)_2_3_6_+^s _@ Evil Yan Shot (_^)_2_1_4_+^s _@ ^!Control _4 / _6 _@ Huo-Yen Spin Kick (_^)_2_1_4_+_K _@ ^!Control _4 / _6 _@ Into the Earth _4_2_1_+^s _@ Heaven _4_2_1_+_K _* Evil Magic Power (_^)_2_3_6_2_3_6_+^s _# _C_+_D_A_A_C_C_D_D_A_C_C_C $end ################################################################################################### $info=kof94 $cmd The King of Fighters '94 © 1994 SNK Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _` Desperation Moves - Needs a Super Bar in MAX / FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Sidestep _A_+_B _) Body Blow (_^)_C_+_D _) Charge POW Gauge _O_A_+_B_+_C _) Team Assistance dizzed _A_+_B_+_C _) Guard Cancel in Attack blocking _6_+_A / _B _) Taunt far _C - KYO KUSANAGI - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( Issetsu Seoi Nage _4 / _6_+_C _) Ge Shiki: Goufu You _6_+_D _) Ge Shiki: Naraku Otoshi _^_2_+_C _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 101 Shiki: Oboro Guruma _4_2_1_+_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_C - BENIMARU NIKAIDO - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( Front Suplex _4 / _6_+_C / _D _( Spinning Knee Drop _^_4 / _6_+_C _) Flying Drill _^_2_+_D _@ Raijin Ken _6_2_3_+_P _@ Shinkuu Katategoma _6_3_2_1_4_+_K _@ ^!Cancel _A_+_B_+_C_+_D _@ Iai Geri _2_3_6_+_K _* Raikou Ken _2_3_6_2_3_6_+_C - GORO DAIMON - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( Juuji Shime _4 / _6_+_C _( Tsukami Tataki Tsuke within throw range _4 / _6_+_C _( Okuri Ashi Barai _4 / _6_+_D _@ Jiraishin _6_2_3_+_P _@ Chou Oosotogari close _6_1_2_3_+_D _@ Tenchi Gaeshi close _6_3_2_1_4_6_+_C _@ Chou Ukemi _2_1_4_+_K _* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_C - TERRY BOGARD - ITALY TEAM ───────────────────────────────────────────────────────────────────────── _( Buster Throw _4 / _6_+_C / _D _) Crawl ^3 _@ Power Wave _2_3_6_+_P _@ Rising Tackle ^2_8_+_P _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_7_+_K _* Power Geyser _2_1_4_1_6_+_B_+_C - ANDY BOGARD - ITALY TEAM ───────────────────────────────────────────────────────────────────────── _( Kakaekomi Nage _4 / _6_+_C / _D _) Crawl ^3 _@ Hishou Ken _2_1_4_+_P _@ Shouryuu Dan _2_3_6_+_P _@ Kuuha Dan ^1_9_+_K _@ Zan'ei Ken ^1_6_+_P _* Chou Reppa Dan ^2_3_6_+_B_+_D - JOE HIGASHI - ITALY TEAM ───────────────────────────────────────────────────────────────────────── _( Leg Throw _4 / _6_+_C _( Hiza Jigoku _4 / _6_+_D _) Crawl ^3 _@ Bakuretsu Ken ^*_P _@ Hurricane Upper _4_1_2_3_6_+_P _@ Tiger Kick _2_3_6_9_+_K _@ Slash Kick ^1_9_+_K _* Screw Upper _6_4_1_2_3_6_+_B_+_C - RYO SAKAZAKI - MEXICO TEAM ───────────────────────────────────────────────────────────────────────── _( Tomoe Nage _4 / _6_+_C / _D _@ Ko'ou Ken _2_3_6_+_P _@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Zanretsu Ken _6_3_2_1_4_+_P _@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_C - ROBERT GARCIA - MEXICO TEAM ───────────────────────────────────────────────────────────────────────── _( Kubikiri Nage _4 / _6_+_C / _D _@ Ryuugeki Ken _2_3_6_+_P _@ Ryuuga _6_2_3_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Hien Ryuujin Kyaku _^_2_1_4_+_K _@ Gen'ei Kyaku _6_3_2_1_4_+_K _@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_C - TAKUMA SAKAZAKI - MEXICO TEAM ───────────────────────────────────────────────────────────────────────── _( Ippon Seoi _4 / _6_+_C / _D _@ Ko'ou Ken _2_3_6_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Zanretsu Ken _6_3_2_1_4_+_P _@ Shouran Kyaku close _6_3_2_1_4_+_K _@ Haoh Shikou Ken _6_4_1_2_3_6_+_P _* Ryuuko Ranbu _2_3_6_4_6_+_A_+_C - HEIDERN - BRAZIL TEAM ───────────────────────────────────────────────────────────────────────── _( Lead Belcher _4 / _6_+_C _( Heidern Inferno _^_4 / _6_+_C / _D _@ Cross Cutter ^4_6_+_P _@ Moon Slasher ^2_8_+_P _@ Neck Roller ^2_8_+_K _@ Storm Bringer close _6_3_2_1_4_+_C _* Final Bringer ^4_1_2_8_+_B_+_C - RALF JONES - BRAZIL TEAM ───────────────────────────────────────────────────────────────────────── _( Koukaku Donomitorin Otoshi _4 / _6_+_C / _D _@ Vulcan Punch ^*_P _@ Gatling Attack ^4_6_+_P _@ Super Argentine Backbreaker close _4_1_2_3_6_+_D _* Baribari Vulcan Punch ^1_4_6_+_C - CLARK STILL - BRAZIL TEAM ───────────────────────────────────────────────────────────────────────── _( Death Mountain Buster _4 / _6_+_C / _D _@ Vulcan Punch ^*_P _@ Gatling Attack ^4_6_+_P _@ Super Argentine Backbreaker close _4_1_2_3_6_+_D _* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_C - ATHENA ASAMIYA - CHINA TEAM ───────────────────────────────────────────────────────────────────────── _( Psychic Throw _4 / _6_+_C / _D _( Psychic Shoot _^_4 / _6_+_C _) Phoenix Bomb _^_2_+_D _) Sankaku Tobi jump against the wall _9 _@ Psycho Ball Attack _2_1_4_+_P _@ Phoenix Arrow _^_2_1_4_+_P _@ Psycho Reflector _4_1_2_3_6_+_K (reflect projectile) _* Shining Crystal Bit _4_6_3_2_1_4_7_+_B_+_C - SIE KENSOU - CHINA TEAM ───────────────────────────────────────────────────────────────────────── _( Hakki _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _@ Choukyuu Dan _2_1_4_+_P _@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_P _@ Ryuu Gakusai _4_2_1_+_K _* Shinryuu Tenbu Kyaku _2_3_6_4_6_+_D - CHIN GENTSAI - CHINA TEAM ───────────────────────────────────────────────────────────────────────── _( Gou Inshu _4 / _6_+_C _( Gyaku Ashi Nage _4 / _6_+_D _@ Hyoutan Geki _2_1_4_+_P _@ Ryuurin Hourai _4_2_1_+_P _@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K _* Gouran Enpou _2_3_6_2_3_6_+_C - YURI SAKAZAKI - ENGLAND TEAM ───────────────────────────────────────────────────────────────────────── _( Silent Nage _4 / _6_+_C / _D _( Tsubame Otoshi _^_4 / _6_+_C _) En Yoku _6_+_D _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _2_3_6_+_K _@ Saiha _2_1_4_+_P _@ Hyakuretsu Binta close _6_2_3_+_P _@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_B_+_C - MAI SHIRANUI - ENGLAND TEAM ───────────────────────────────────────────────────────────────────────── _( Fuusha Kuzushi _4 / _6_+_C / _D _( Yume Zakura _^_4 / _6_+_D _) Crawl ^3 _) Dairin Fuusha Otoshi _^_2_+_C _) Sankaku Tobi jump against the wall _9 _@ Kacho Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ Musasabi no Mai ^2_8_+_P _* Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C - KING - ENGLAND TEAM ───────────────────────────────────────────────────────────────────────── _( Hook Buster _4 / _6_+_C / _D _@ Venom Strike _2_3_6_+_K _@ Double Strike _6_4_6_3_2_+_K _@ Trap Shot _6_2_3_+_K _@ Tornado Kick _4_2_1_+_K _@ Moushuu Kyaku _2_1_4_+_K _* Illusion Dance _4_6_3_2_1_4_+_B_+_D - KIM KAPHWAN - KOREA TEAM ───────────────────────────────────────────────────────────────────────── _( Sakkyaku Nage _4 / _6_+_C / _D _) Crawl ^3 _) Hishou Kyaku _^_2_+_K _@ Hangetsu Zan _2_1_4_+_K _@ Hien Zan ^2_8_+_K _* Hou'ou Kyaku _2_1_4_1_6_+_B_+_D - CHANG KOEHAN - KOREA TEAM ───────────────────────────────────────────────────────────────────────── _( Dai Hakai Nage _4 / _6_+_C _( Kusari Jime _4 / _6_+_D _@ Tekkyuu Dai Kaiten ^*_P _@ ^!Cancel _A_+_B_+_C_+_D _@ Tekkyuu Funsai Geki ^4_6_+_P _* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_C - CHOI BOUNGE - KOREA TEAM ───────────────────────────────────────────────────────────────────────── _( Zujou Sashi _4 / _6_+_C _) Nidan Zan close _6_+_D _) Sankaku Tobi jump against the wall _9 _@ Kaiten Hien Zan ^4_6_+_P _@ ^!Kishuu Hien Zuki _P _@ Tatsumaki Shippuu Zan ^2_8_+_P _@ Hishou Kuuretsu Zan ^2_8_+_K _* Shin! Chouzetsu Tatsumaki Shinkuu Zan ^4_1_2_8_+_B_+_C - HEAVY D! - USA TEAM ───────────────────────────────────────────────────────────────────────── _( Stomach Buster _4 / _6_+_C _( Dancing Beat _4 / _6_+_D _) Rock Crush _6_+_C _@ Rolling Soul Driver _6_2_3_+_P _@ Soul Flower _4_1_2_3_6_+_P _@ Blast Upper _2_3_6_9_+_K _* D. Crazy _2_3_6_3_2_1_4_+_C - LUCKY GLAUBER - USA TEAM ───────────────────────────────────────────────────────────────────────── _( Dunk Buster _4 / _6_+_C _( Lucky Crash _4 / _6_+_D _) Dunk Otoshi _^_2_+_C _@ Death Bound _2_3_6_+_P _@ Cyclone Break _2_1_4_7_+_K _@ Lucky Vision _4_1_2_3_6_+_K _* Hell Bound _2_1_4_1_6_+_B_+_C - BRIAN BATTLER - USA TEAM ───────────────────────────────────────────────────────────────────────── _( Atomic Drop _4 / _6_+_C _( Rock Buster _4 / _6_+_D _) Buster Tomahawk _^_2_+_C _@ Brian Tornado _6_2_3_+_P _@ Hyper Tackle _6_3_2_1_4_+_P _@ Screw Body Press _^_2_3_6_+_K _* Big Bang Tackle _2_1_4_6_3_2_1_4_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Rugal Bernstein (1st form) - Playable only with M.A.M.E. Cheats _` Play as Rugal Bernstein (2nd form) - Playing with Rugal, lose a round - RUGAL BERNSTEIN (1ST FORM) - ───────────────────────────────────────────────────────────────────────── _` Has no moves - RUGAL BERNSTEIN (2ND FORM) - ───────────────────────────────────────────────────────────────────────── _( Scorpion Deathlock _4 / _6_+_C / _D _@ Reppuu Ken _2_3_6_+_P _@ Kaiser Wave _2_1_4_+_P _@ Genocide Cutter _2_3_6_+_K _@ Dark Barrier _2_1_4_+_K (reflect projectile) _* Gigantic Pressure _6_1_2_3_+_C - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Uncensored Code (AES only) - On the Ranking Screen, _O_A_+_D on 1P side and _O_B_+_C on 2P side, then press _S $end ################################################################################################### $info=kof95,kof95a,kof95h $cmd The King of Fighters '95 © 1995 SNK Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _` Desperation Moves - Needs a Super Bar in MAX / FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Normal Jump _8 _) High Jump _X_8 _) Sidestep _A_+_B _) ^!Sidestep Attack _P / _K _) Body Blow (_^)_C_+_D _) Charge POW Gauge _O_A_+_B_+_C _) Team Assistance dizzed _A_+_B_+_C _) Guard Cancel in Attack (MAX) blocking, do a Special Move / Desperation Move _) Taunt _B_+_C - KYO KUSANAGI - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Issetsu Seoi Nage _4 / _6_+_C _) Ge Shiki: Goufu You _6_+_D _) 88 Shiki _3_+_D _) Ge Shiki: Naraku Otoshi _^_2_+_C _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 101 Shiki: Oboro Guruma _4_2_1_+_K _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ 75 Shiki Kai _2_3_6_+_K_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_C (_O) - BENIMARU NIKAIDO - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Front Suplex _4 / _6_+_C / _D _( Spinning Knee Drop _^_4 / _6_+_C _) Flying Drill _^_2_+_D _@ Raijin Ken _6_2_3_+_P _@ Shinkuu Katategoma _6_3_2_1_4_+_K _@ ^!Cancel _A_+_B_+_C_+_D _@ Iai Geri _2_3_6_+_K _@ Handou Sandan Geri _2_8_+_K _* Raikou Ken _2_3_6_2_3_6_+_C - GORO DAIMON - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Juuji Shime _4 / _6_+_C _( Tsukami Tataki Tsuke within throw range _4 / _6_+_C _( Okuri Ashi Barai _4 / _6_+_D _@ Jiraishin _6_2_3_+_A _@ Fake Jiraishin _6_2_3_+_C _@ Kumo Tsukami Nage _4_1_2_3_6_+_A _@ Kirikabu Gaeshi _4_1_2_3_6_+_C _@ Chou Oosotogari close _6_1_2_3_+_D _@ Tenchi Gaeshi close _6_3_2_1_4_6_+_C _@ Chou Ukemi _2_1_4_+_K _* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_C - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Buster Throw _4 / _6_+_C / _D _) Back Knuckle _6_+_C _) Crawl ^3 _@ Power Wave _2_3_6_+_P _@ Rising Tackle ^2_8_+_P _@ Power Dunk _6_2_3_+_K _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_7_+_K _* Power Geyser _2_1_4_1_6_+_B_+_C - ANDY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Kakaekomi Nage _4 / _6_+_C / _D _) Crawl ^3 _@ Hishou Ken _2_1_4_+_P _@ Shouryuu Dan _6_2_3_+_P _@ Kuuha Dan _1_9_+_K _@ Zan'ei Ken ^1_6_+_P _@ Gekiheki Haisui Shou _2_1_4_+_K (x3) _* Chou Reppa Dan ^2_3_6_+_B_+_D - JOE HIGASHI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Leg Throw _4 / _6_+_C _( Hiza Jigoku _4 / _6_+_D _) Sliding _3_+_D _) Crawl ^3 _@ Bakuretsu Ken ^*_P _@ ^!Bakuretsu Upper _2_3_6_+_P _@ Hurricane Upper _4_1_2_3_6_+_P _@ Tiger Kick _2_3_6_9_+_K _@ Slash Kick _1_6_+_K _@ Ougon no Kakato _2_1_4_+_K _* Screw Upper _6_4_1_2_3_6_+_B_+_C - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Tomoe Nage _4 / _6_+_C / _D _) Hyouchuu Wari _6_+_C _@ Ko'ou Ken _2_3_6_+_P _@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Zanretsu Ken _6_3_2_1_4_+_P _@ Kyokugen-ryuu Renbu Ken close _4_1_2_3_6_+_C _@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_C - ROBERT GARCIA - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Kubikiri Nage _4 / _6_+_C / _D _@ Ryuugeki Ken _2_3_6_+_P _@ Ryuuga _6_2_3_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Hien Ryuujin Kyaku _^_2_1_4_+_K _@ Gen'ei Kyaku _6_3_2_1_4_+_K _@ Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_D _@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_C - TAKUMA SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Ippon Seoi _4 / _6_+_C / _D _@ Ko'ou Ken _2_3_6_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Zanretsu Ken _6_3_2_1_4_+_P _@ Shouran Kyaku close _6_3_2_1_4_+_B _@ Shouran Kyaku _6_3_2_1_4_+_D _@ Haoh Shikou Ken _6_4_1_2_3_6_+_P _* Ryuuko Ranbu _2_3_6_4_6_+_A_+_C - HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Lead Belcher _4 / _6_+_C / _D _( Heidern Inferno _^_4 / _6_+_C / _D _@ Cross Cutter ^4_6_+_P _@ Moon Slasher ^2_8_+_P _@ Neck Roller ^2_8_+_K _@ Storm Bringer close _6_3_2_1_4_+_C _* Final Bringer ^4_1_2_8_+_B_+_C - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Koukaku Donomitorin Otoshi _4 / _6_+_C / _D _@ Vulcan Punch ^*_P _@ ^!Move _6 _@ Gatling Attack ^4_6_+_P _@ Kyuukouka Bakudan Punch ^2_8_+_P _@ Super Argentine Backbreaker close _4_1_2_3_6_+_D _* Baribari Vulcan Punch ^1_4_6_+_C - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Death Mountain Buster _4 / _6_+_C / _D _@ Vulcan Punch ^*_P _@ Gatling Attack ^4_6_+_P _@ Super Arabian Burglary Backbreaker close _4_1_2_3_6_+_C _@ Super Argentine Backbreaker close _4_1_2_3_6_+_D _* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_C - ATHENA ASAMIYA - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Psychic Throw _4 / _6_+_C / _D _( Psychic Shoot _^_4 / _6_+_C _) Phoenix Bomb _^_2_+_D _) Sankaku Tobi jump against the wall _9 _@ Psycho Ball Attack _2_1_4_+_P _@ Psycho Sword (_^)_6_2_3_+_P _@ Phoenix Arrow _^_2_1_4_+_P _@ Psycho Reflector _4_1_2_3_6_+_K (reflect projectile) _* Shining Crystal Bit _4_6_3_2_1_4_7_+_B_+_C _* ^!Crystal Shoot _2_1_4_+_P (_O) _* ^!Cancel _A_+_B_+_C_+_D - SIE KENSOU - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Hakki _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _) Kobokushu _6_+_C _) Kousentai _6_+_D _@ Choukyuu Dan _2_1_4_+_P _@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_P _@ Ryuu Gakusai _4_2_1_+_K _@ Ryuu Sougeki _^_2_1_4_+_P _* Shinryuu Tenbu Kyaku _2_3_6_4_6_+_D - CHIN GENTSAI - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Gou Inshu _4 / _6_+_C _( Gyaku Ashi Nage _4 / _6_+_D _@ Hyoutan Geki _2_1_4_+_P _@ Ryuurin Hourai _6_2_3_+_P _@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K _* Gouran Enpou _2_3_6_2_3_6_+_C - YURI SAKAZAKI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Silent Nage _4 / _6_+_C / _D _( Tsubame Otoshi _^_4 / _6_+_C / _D _) En Yoku _6_+_D _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _2_3_6_+_K _@ Yuri Chou Upper _6_2_3_+_P _@ Saiha _2_1_4_+_P _@ Hyakuretsu Binta: Hissatsu Nage close _6_3_2_1_4_+_A _@ Hyakuretsu Binta: Idou Nage _6_3_2_1_4_+_C _@ Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_B_+_C - MAI SHIRANUI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Fuusha Kuzushi _4 / _6_+_C / _D _( Yume Zakura _^_4 / _6_+_D _) Crawl ^3 _) Dairin Fuusha Otoshi _^_2_+_C _) Sankaku Tobi jump against the wall _9 _@ Kacho Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ Hishou Ryuu'en Jin _6_2_3_+_K _@ Musasabi no Mai: Chijou ^2_8_+_O_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C - KING - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Hook Buster _4 / _6_+_C / _D _) Sliding _3_+_D _@ Venom Strike _2_3_6_+_K _@ Double Strike _6_4_6_3_2_+_K _@ Trap Shot _6_2_3_+_K _@ Surprise Rose _2_1_4_7_+_K _@ Tornado Kick _6_3_2_1_4_+_K _* Illusion Dance _4_6_3_2_1_4_+_B_+_D - KIM KAPHWAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Sakkyaku Nage _4 / _6_+_C / _D _) Crawl ^3 _@ Hangetsu Zan _2_1_4_+_K _@ Hien Zan ^2_8_+_K _@ Ryuusei Raku ^4_6_+_K _@ Hishou Kyaku _^_2_3_6_+_K _* Hou'ou Kyaku (_^)_2_1_4_1_6_+_B_+_D - CHANG KOEHAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Dai Hakai Nage _4 / _6_+_C _( Kusari Jime _4 / _6_+_D _@ Tekkyuu Dai Kaiten ^*_P _@ ^!Cancel _A_+_B_+_C_+_D _@ Tekkyuu Funsai Geki ^4_6_+_P _@ Tekkyuu Hien Zan ^2_8_+_K _* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_C - CHOI BOUNGE - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Zujou Sashi _4 / _6_+_C _) Nidan Zan _6_+_C _) Toorima Geri _6_+_D _) Sankaku Tobi jump against the wall _9 _@ Kaitei Hien Zan ^4_6_+_P _@ ^!Kishuu Hien Zuki _P _@ Tatsumaki Shippuu Zan ^2_8_+_P _@ Senpuu Hien Sashi ^4_6_+_K _@ Hishou Kuuretsu Zan ^2_8_+_O_K _@ Hishou Kyaku _^_2_3_6_+_K _* Shin! Chouzetsu Tatsumaki Shinkuu Zan ^4_1_2_8_+_B_+_C _* ^!Move _4 / _6 - IORI YAGAMI - RIVALS TEAM ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+_C _( Kuzukaze _4 / _6_+_D _) Ge Shiki: Yumekibi _6_+_C_C _) Ge Shiki: Goufu In "Shinigame" _6_+_D _) Ge Shiki: Yuri Ori _^_4_+_D _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _* Kin 1211 Shiki: Ya Otome _2_1_4_1_2_3_6_+_C - EIJI KISARAGI - RIVALS TEAM ───────────────────────────────────────────────────────────────────────── _( Kuuchuu Ippon Seoi _4 / _6_+_C / _D _) Sankaku Tobi jump against the wall _9 _@ Kikou Hou _2_3_6_+_P _@ Tenba Kyaku _2_1_4_7_+_K _@ Kasumi Giri _2_1_4_+_P _@ Ryuu Ei Jin _4_1_2_3_6_+_P (reflect projectile) _@ Eiutsushi _2_3_6_+_K _@ Koppa Giri _6_3_2_1_4_+_K _@ Zantetsu Ha _2_3_6_3_2_1_4_+_P _* Zantetsu Tourouken _4_1_2_3_6_3_2_+_B - BILLY KANE - RIVALS TEAM ───────────────────────────────────────────────────────────────────────── _( Ippon Zuri Nage _4 / _6_+_C / _D _) Boutaka Tobigeri _6_+_D _) Crawl ^3 _@ Senpuu Kon ^*_P _@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P _@ Kyoushuu Hishou Kon _1_2_3_6_+_K _@ ^!Move _4 / _6 _@ Suzume Otoshi _2_1_4_7_+_P _* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_A_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Saisyu Kusanagi and Omega Rugal - On the Character Select Screen - Choose TEAM EDIT, _O_S and press _8_+_B_6_+_C_4_+_A_2_+_D - SAISYU KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( Issetsu Seoi Nage _4 / _6_+_C / _D _) Ge Shiki: Gou Tsui _6_+_C _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 427 Shiki: Kamu Kakari _6_3_2_1_4_+_P _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_C (_O) - OMEGA RUGAL - ───────────────────────────────────────────────────────────────────────── _( Scorpion Deathlock _4 / _6_+_C / _D _@ Reppuu Ken _2_3_6_+_P _@ Kaiser Wave _6_4_1_2_3_6_+_P _@ Genocide Cutter _2_1_4_7_+_K _@ God Press _6_3_2_1_4_+_P _@ Dark Barrier _2_3_6_+_K (reflect projectile) _* Gigantic Pressure _6_3_2_1_4_6_3_2_1_4_+_B_+_C - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Uncensored Code (AES only) - On the Ranking Screen, _O_A_+_D on 1P side and _O_B_+_C on 2P side, then press _S $end ################################################################################################### $info=kof96,kof96h $cmd The King of Fighters '96 © 1996 SNK Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves / Super Desperation Moves _` Desperation Moves / Super Desperation Moves - Desperation Moves needs a Super Bar in MAX / FLASHING Life Bar - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Retreat _4_4 _) Run Backward _6_6_7^6 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Long Jump running _9 _) Roll Forward _6_+_A_+_B _) Roll Backward _A_+_B _) Body Blow (_^)_C_+_D _) Charge POW Gauge _O_A_+_B_+_C _) Throw Escape when thrown _A_+_B _) Safe Fall being knocked down _A_+_B _) Team Assistance dizzed _A_+_B_+_C _) Guard Cancel in Roll Forward (MAX) blocking _6_+_A_+_B _) Guard Cancel in Roll Backward (MAX) blocking _A_+_B _) Guard Cancel in Body Blow (MAX) blocking _C_+_D _) Taunt _B_+_C - KYO KUSANAGI - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+_C _( Issetsu Seoi Nage _4 / _6_+_D _@ 114 Shiki: Aragami _2_3_6_+_A _@ ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ ^!127 Shiki: Yano Sabi _P _@ ^!125 Shiki: Nanase _K _@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ ^!Ge Shiki: Migari Ugashi _P _@ ^!125 Shiki: Nanase _K _@ 115 Shiki: Dokugami _2_3_6_+_C _@ ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ ^!402 Shiki: Batsu Yomi _6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ R.E.D. KicK _4_2_1_+_K _@ 75 Shiki Kai _2_3_6_+_K_K _@ 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) - BENIMARU NIKAIDO - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Catch and Shoot _4 / _6_+_C _( Front Suplex _4 / _6_+_D _( Spinning Knee Drop _^_4 / _6_+_C / _D _@ Raijin Ken _2_3_6_+_P _@ Kuuchuu Raijin Ken _^_2_3_6_+_P _@ Shinkuu Katategoma _6_3_2_1_4_+_K _@ Iai Geri _2_3_6_+_K _@ ^!Handou Sandan Geri _2_8_+_K _@ Super Inazuma Kick _6_2_3_+_K _@ Handou Sandan Geri _4_2_1_+_K _@ Benimaru Collider close _4_1_2_3_6_+_C _* Raikou Ken _2_3_6_2_3_6_+_P - GORO DAIMON - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Juuji Shime _4 / _6_+_C _( Tsukami Tataki Tsuke within throw range _4 / _6_+_C _( Okuri Ashi Barai _4 / _6_+_D _) '94 / '95 Sidestep _B_+_C_+_D _@ Jiraishin _6_2_3_+_A _@ Fake Jiraishin _6_2_3_+_C _@ Kumo Tsukami Nage _4_1_2_3_6_+_A _@ Kirikabu Gaeshi _4_1_2_3_6_+_C _@ Chou Oosotogari close _4_1_2_3_6_+_B _@ Tenchi Gaeshi close _6_3_2_1_4_6_+_C _@ Chou Ukemi _2_1_4_+_K _* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_C - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Grasping Upper _4 / _6_+_C _( Buster Throw _4 / _6_+_D _@ Power Wave _2_3_6_+_P _@ Rising Tackle _6_2_3_+_P _@ Power Dunk _6_2_3_+_K _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_+_K _* Power Geyser _2_1_4_1_6_+_P - ANDY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Gourin Kai _4 / _6_+_C _( Kakaekomi Nage _4 / _6_+_D _@ Hishou Ken _2_1_4_+_P _@ Shouryuu Dan _6_2_3_+_P _@ Kuuha Dan _4_1_2_3_6_+_K _@ Zan'ei Ken _1_6_+_P _@ ^!Gadankou _2_3_6_+_P _@ Gekiheki Haisui Shou close _4_1_2_3_6_+_C _@ Gen'ei Shiranui _^_2_3_6_+_K _@ ^!Shimo Agito _P _@ ^!Uwa Agito _K _* Chou Reppa Dan _2_1_4_1_2_3_6_+_K - JOE HIGASHI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Hiza Jigoku _4 / _6_+_C _( Leg Throw _4 / _6_+_D _@ Bakuretsu Ken ^*_P _@ ^!Bakuretsu Hook _2_3_6_+_A _@ ^!Bakuretsu Kick _2_3_6_+_C _@ Hurricane Upper _4_1_2_3_6_+_A _@ Bakuretsu Hurricane _4_1_2_3_6_+_C _@ Tiger Kick _6_2_3_+_K _@ Slash Kick _4_1_2_3_6_+_K _@ Ougon no Kakato _2_1_4_+_K _* Screw Upper _2_3_6_2_3_6_+_P - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Tani Otoshi _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _@ Ko'ou Ken _2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ Mouko Raijin Gou _2_1_4_+_P _@ Kyokugen-ryuu Renbu Ken close _4_1_2_3_6_+_C _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - ROBERT GARCIA - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Ryuuchou Kyaku _4 / _6_+_C _( Kubikiri Nage _4 / _6_+_D _@ Ryuugeki Ken _2_3_6_+_P _@ Ryuuga _6_2_3_+_P _@ Hien Senpuu Kyaku _6_3_2_1_4_+_K _@ Hien Ryuujin Kyaku _^_2_1_4_+_K _@ Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_D _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - YURI SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Oni Harite _4 / _6_+_C _( Silent Nage _4 / _6_+_D _( Tsubame Otoshi _^_4 / _6_+_C / _D _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _2_3_6_+_K _@ Yuri Chou Upper _6_2_3_+_P _@ ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P _@ Yuri Chou Knuckle _2_1_4_+_P _@ Yuri Chou Mawashi Geri _2_1_4_+_K _@ Hyakuretsu Binta: Hissatsu Nage close _6_3_2_1_4_+_A _@ Hyakuretsu Binta: Idou Nage _6_3_2_1_4_+_C _* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - LEONA HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Killer Bite _4 / _6_+_C _( Order Buckler _4 / _6_+_D _( Heidern Inferno _^_4 / _6_+_C / _D _@ Baltic Launcher ^4_6_+_P _@ Moon Slasher ^2_8_+_P _@ Ground Saber ^4_6_+_K _@ ^!Gliding Buster (with _D) _6_+_D _@ X-Caliber ^2_8_+_K _* V-Slasher _^_2_3_6_3_2_1_4_+_P - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Dynamite Headbutt _4 / _6_+_C _( Northern Light Bomb _4 / _6_+_D _@ Vulcan Punch ^*_P _@ ^!Move _6 _@ Gatling Attack ^4_6_+_P _@ Kyuukouka Bakudan Punch: Chijou ^2_8_+_P _@ Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P _@ Ralf Kick ^4_6_+_K _@ Super Argentine Backbreaker close _4_1_2_3_6_+_K _* Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P _* Umanori Vulcan Punch _2_3_6_3_2_1_4_+_K - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Nageppanashi German _4 / _6_+_C _( Fisherman Buster _4 / _6_+_D _( Death Lake Driver _^_4 / _6_+_C / _D _) '94 / '95 Sidestep _B_+_C_+_D _@ Vulcan Punch ^*_P _@ ^!Move _6 _@ Napalm Stretch _6_2_3_+_P _@ ^!Flashing Elbow _2_3_6_+_P _@ Rolling Death Cradle _4_1_2_3_6_+_P _@ ^!Flashing Elbow _2_3_6_+_P _@ Frankensteiner close _4_1_2_3_6_+_B _@ ^!Flashing Elbow _2_3_6_+_P _@ Super Argentine Backbreaker close _4_1_2_3_6_+_D _@ ^!Flashing Elbow _2_3_6_+_P _* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_C - ATHENA ASAMIYA - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Bit Throw _4 / _6_+_C _( Psychic Throw _4 / _6_+_D _( Psychic Shoot _^_4 / _6_+_C / _D _) Sankaku Tobi jump against the wall _9 _@ Psycho Ball Attack _2_1_4_+_P _@ Psycho Sword (_^)_6_2_3_+_P _@ Phoenix Arrow _^_2_1_4_+_P _@ Psycho Reflector _6_3_2_1_4_+_K (reflect projectile) _@ Psychic Teleport _2_3_6_+_K _* Shining Crystal Bit (_^)_4_6_3_2_1_4_+_P _* ^!Crystal Shoot _2_1_4_+_P (_O) _* ^!Cancel _A_+_B_+_C_+_D - SIE KENSOU - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Hakki _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _@ Choukyuu Dan _2_1_4_+_P _@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_A _@ Ryuu Renga: Tenryuu _4_1_2_3_6_+_C _@ Ryuu Gakusai _4_2_1_+_K _@ Ryuu Sougeki _^_2_1_4_+_P _* Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B _* Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D - CHIN GENTSAI - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Gou Inshu _4 / _6_+_C _( Gyaku Ashi Nage _4 / _6_+_D _@ Hyoutan Geki _2_1_4_+_P _@ Ryuurin Hourai _6_2_3_+_P _@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K _@ Choushuu Rikugyo _2_3^6_+_P _@ Suikan Kanou _2_3_6_+_P _@ ^!Choushuu Rikugyo _6_+_P _@ ^!Kaiten-teki Kuutotsu Ken _6_+_K _@ ^!Cancel _A_+_B_+_C_+_D _@ Bougetsu Sui _2_1_4_+_K _@ ^!Move _4 / _6 _@ ^!Rouja Hanhou _8_+_B _@ ^!Rigyo Hanhou _8_+_D _@ ^!Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K _@ ^!Cancel _A_+_B_+_C_+_D _* Gouran Enpou _2_3_6_2_3_6_+_P - KASUMI TODOH - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Mukade Tatami _4 / _6_+_C _( Katatsumuri Gake _4 / _6_+_D _@ Kasane Ate (_^)_2_3_6_+_P _@ Hakusan Tou: Dageki Bougyou _2_1_4_+_P _@ Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_+_C _@ Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) _@ Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) _* Chou Kasane Ate _2_3_6_2_3_6_+_P (_O) - MAI SHIRANUI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Shiranui Gourin _4 / _6_+_C _( Fuusha Kuzushi _4 / _6_+_D _( Yume Zakura _^_4 / _6_+_C / _D _) Sankaku Tobi jump against the wall _9 _@ Kacho Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ Hishou Ryuu'en Jin _6_2_3_+_K _@ Musasabi no Mai: Chijou _6_3_2_1_4_+_O_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K - KING - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Hold Rush _4 / _6_+_C _( Hook Buster _4 / _6_+_D _@ Venom Strike _2_3_6_+_K _@ Double Strike _2_3_6_2_3_6_+_K _@ Trap Shot _6_2_3_+_K _@ Surprise Rose _6_2_3_+_P _@ Tornado Kick _6_3_2_1_4_+_K _@ Mirage Kick _4_1_2_3_6_+_K _* Illusion Dance _2_3_6_3_2_1_4_+_K - KIM KAPHWAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Kubikime Otoshi _4 / _6_+_C _( Sakkyaku Nage _4 / _6_+_D _@ Hangetsu Zan _2_1_4_+_K _@ Hien Zan ^2_8_+_K _@ Kuu Sajin ^2_8_+_P _@ Ryuusei Raku ^4_6_+_K _@ Hishou Kyaku _^_2_3_6_+_K _* Hou'ou Kyaku (_^)_2_1_4_1_6_+_K - CHANG KOEHAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Hagan Geki _4 / _6_+_C _( Kusari Jime _4 / _6_+_D _@ Tekkyuu Dai Kaiten ^*_P _@ ^!Cancel _A_+_B_+_C_+_D _@ Tekkyuu Funsai Geki ^4_6_+_P _@ Tekkyuu Hien Zan ^2_8_+_K _@ Dai Hakai Nage close _6_3_2_1_4_6_+_C _* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P - CHOI BOUNGE - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Zujou Sashi _4 / _6_+_C / _D _) Sankaku Tobi jump against the wall _9 _@ Tatsumaki Shippuu Zan ^2_8_+_P _@ Senpuu Hien Sashi ^4_6_+_K _@ ^!Houkou Tenkan _?_+_P / _K (x3) _@ Hishou Kuuretsu Zan ^2_8_+_O_K _@ ^!Houkou Tenkan _?_+_P / _K (x3) _@ Shissou Hishou Zan ^4_6_+_P _@ Hishou Kyaku _^_2_3_6_+_K _* Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P _* ^!Move _4 / _6 - IORI YAGAMI - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+_C _( Saka Sakahagi _4 / _6_+_D _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ Kuzukaze close _4_1_2_3_6_+_C _* Kin 1211 Shiki: Ya Otome _2_1_4_1_2_3_6_+_P - MATURE - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( Death Blow _4 / _6_+_C _( Back Rush _4 / _6_+_D _@ Death Row _2_1_4_+_P (x3) _@ Metal Massacre _2_1_4_+_K _@ Despair _2_3_6_+_P _@ Decide _4_1_2_3_6_+_P _* Heaven's Gate _2_1_4_1_2_3_6_+_K - VICE - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( Death Blow _4 / _6_+_C _( Back Rush _4 / _6_+_D _@ Outrage _2_1_4_+_K _@ Ravenous _^_2_1_4_+_K _@ Decide _4_1_2_3_6_+_P _@ Gore Fest close _6_3_2_1_4_6_+_C _* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_C - GEESE HOWARD - BOSSES TEAM ───────────────────────────────────────────────────────────────────────── _( Satsujin Katate Nage _4 / _6_+_C _( Shinkuu Nage _4 / _6_+_D _@ Reppuu Ken _2_3_6_+_A _@ Double Reppuu Ken _2_3_6_+_C _@ Shippuu Ken _^_2_1_4_+_P _@ Hisshou Nichirin Zan _6_2_3_+_P _@ Ja'ei Ken _6_3_2_1_4_+_P _@ Joudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) _@ Chuudan Atemi Nage _4_1_2_3_6_+_D (reverse high/mid) _* Raging Storm _1_6_3_2_1_4_3_+_P - WOLFGANG KRAUSER - BOSSES TEAM ───────────────────────────────────────────────────────────────────────── _( Cliffhanger Drop _4 / _6_+_C _( Kaiser Driver '91 _4 / _6_+_D _@ High Blitz Ball _2_1_4_+_P _@ Low Blitz Ball _2_1_4_+_K _@ Leg Tomahawk _2_3_6_+_K _@ Kaiser Suplex close _6_3_2_1_4_6_+_C _@ Kaiser Dual Sobal _4_1_2_3_6_+_K _@ Kaiser Kick _6_2_3_+_K _* Kaiser Wave _6_4_1_2_3_6_+_P - Mr. BIG - BOSSES TEAM ───────────────────────────────────────────────────────────────────────── _( Million Dolar Buster _4 / _6_+_C _( High Lift Throw _4 / _6_+_D _@ Ground Blaster _2_3_6_+_P _@ Crazy Drum ^*_P _@ California Romance _6_2_3_+_P _@ Cross Diving _6_3_2_1_4_+_P _@ Spinning Lancer _6_3_2_1_4_+_K _* Blaster Wave _2_3_6_2_3_6_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Chizuru Kagura and Goenitz - Playable only with M.A.M.E. Cheats - CHIZURU KAGURA - ───────────────────────────────────────────────────────────────────────── _( Reigetsu _4 / _6_+_C _( Kaiten _4 / _6_+_D _@ 100 Katsu: Tenjin no Kotowari _6_2_3_+_P _@ 212 Katsu: Shinsoku no Norito _6_3_2_1_4_+_P / _K _@ ^!212 Katsu: Shinsoku no Norito: Tenzui _2_1_4_+_P / _K _@ 108 Katsu: Tamayura on Shitsune _4_1_2_3_6_+_P (reflect projectile) _* Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P _* Ichimen 1 Katsu: Sanrai no Fujin _2_1_4_2_1_4_+_K - GOENITZ - ───────────────────────────────────────────────────────────────────────── _( Meifu no Mon _4 / _6_+_C _( Soukatsu Satsu _4 / _6_+_D _@ Yonokaze _4_1_2_3_6_+_P / _K _@ Hyouga _2_1_4_+_K _@ Wanpyou: Tokobuse _2_1_4_+_A _@ Wanpyou: Mametsu _2_1_4_+_C _* Yami Doukoku close _6_3_2_1_4_6_3_2_1_4_+_C _* Shin Yaotome: Mizuchi _2_1_4_1_2_3_6_+_P $end ################################################################################################### $info=kof97,kof97h,kof97k $cmd The King of Fighters '97 © 1997 SNK Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves / Super Desperation Moves _` ADVANCED MODE - Super Bar Max Level 3 - Desperation Moves needs 1 Stock of Super Bar - Super Desperation Moves needs 1 Stock of Super Bar and TIME Gauge Activated _` EXTRA MODE - Super Bar Max Level 1 - Desperation Moves needs a Super Bar in MAX / FLASHING Life Bar - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── ADVANCED MODE _) Run _6^6 _) Retreat _4_4 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Long Jump running _9 _) Roll Forward _A_+_B _) Roll Backward _4_+_A_+_B _) Body Blow (_^)_C_+_D _) Activate Time Gauge (1 Stock) _A_+_B_+_C _) Safe Fall being knocked down _A_+_B _) Team Assistance dizzed _A_+_B_+_C _) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B _) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B _) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D EXTRA MODE _) Dash _6_6 _) Retreat _4_4 _) Normal Jump _8 _) High Jump _2_8 _) Sidestep _A_+_B _) Body Blow (_^)_C_+_D _) Charge POW Gauge _O_A_+_B_+_C _) Safe Fall being knocked down _A_+_B _) Team Assistance dizzed _A_+_B_+_C _) Guard Cancel in Roll Forward (MAX) blocking _A_+_B _) Guard Cancel in Roll Backward (MAX) blocking _4_+_A_+_B _) Guard Cancel in Body Blow (MAX) blocking _C_+_D - KYO KUSANAGI - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+_C _( Issetsu Seoi Nage _4 / _6_+_D _) Ge Shiki: Goufu You _6_+_B _) 88 Shiki _3_+_D _) Ge Shiki: Naraku Otoshi _^_2_+_C _@ 114 Shiki: Aragami _2_3_6_+_A _@ ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ ^!127 Shiki: Yano Sabi _P _@ ^!125 Shiki: Nanase _K _@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ ^!Ge Shiki: Migari Ugashi _P _@ ^!125 Shiki: Nanase _K _@ 115 Shiki: Dokugami _2_3_6_+_C _@ ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ ^!402 Shiki: Batsu Yomi _6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ R.E.D. KicK _4_2_1_+_K _@ 75 Shiki Kai _2_3_6_+_K_K _@ 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P _* ^!Chouhatsu ^*_P - BENIMARU NIKAIDO - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Catch and Shoot _4 / _6_+_C _( Front Suplex _4 / _6_+_D _( Spinning Knee Drop _^_4 / _6_+_C / _D _) Jackknife Kick _6_+_B _) Flying Drill _^_2_+_D _@ Raijin Ken _2_3_6_+_P _@ Kuuchuu Raijin Ken _^_2_3_6_+_P _@ Shinkuu Katategoma _2_1_4_+_P _@ Iai Geri _2_3_6_+_K _@ Super Inazuma Kick _6_2_3_+_K _@ Handou Sandan Geri _6_3_2_1_4_+_K _@ Benimaru Collider close _6_3_2_1_4_6_+_P _* Raikou Ken _2_3_6_2_3_6_+_P _* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P - GORO DAIMON - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Juuji Shime _4 / _6_+_C _( Tsukami Tataki Tsuke within throw range _4 / _6_+_C _( Okuri Ashi Barai _4 / _6_+_D _) Tama Tsubushi _6_+_A _) Zujou Barai _3_+_C _@ Jiraishin _6_2_3_+_A _@ Fake Jiraishin _6_2_3_+_C _@ Kumo Tsukami Nage _4_1_2_3_6_+_A _@ Kirikabu Gaeshi _4_1_2_3_6_+_C _@ Chou Oosotogari close _6_2_3_+_K _@ Tenchi Gaeshi close _6_3_2_1_4_6_+_P _@ Ura Nage _6_3_2_1_4_6_+_K _@ Chou Ukemi _2_1_4_+_K _@ Nekko Gaeshi _2_3_6_+_K (reverse high/mid) _* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_K _* ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K _* ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Grasping Upper _4 / _6_+_C _( Buster Throw _4 / _6_+_D _) Back Knuckle _6_+_A _) Rising Upper _3_+_C _@ Power Wave _2_3_6_+_P _@ Rising Tackle _6_2_3_+_P _@ Power Dunk _6_2_3_+_K _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_+_K _@ Power Charge _4_1_2_3_6_+_K _* Power Geyser _2_1_4_1_2_3_6_+_P _* High Angle Geyser _2_3_6_2_3_6_+_K - ANDY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Gourin Kai _4 / _6_+_C _( Kakaekomi Nage _4 / _6_+_D _) Uwa Agito _6_+_B _@ Hishou Ken _2_1_4_+_P _@ Shouryuu Dan _6_2_3_+_P _@ Kuuha Dan _4_1_2_3_6_+_K _@ Zan'ei Ken _1_6_+_P _@ ^!Gadankou _2_3_6_+_P _@ Gekiheki Haisui Shou close _4_1_2_3_6_+_P _@ Gen'ei Shiranui _^_2_3_6_+_K _@ ^!Shimo Agito _P _@ ^!Uwa Agito _K _* Chou Reppa Dan _2_1_4_1_2_3_6_+_K _* Hishou Ryuusei Ken _2_3_6_2_3_6_+_P - JOE HIGASHI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Hiza Jigoku _4 / _6_+_C _( Leg Throw _4 / _6_+_D _) Low Kick _6_+_B _) Sliding _3_+_B _@ Bakuretsu Ken ^*_P _@ ^!Bakuretsu Hook _2_3_6_+_A _@ ^!Bakuretsu Kick _2_3_6_+_C _@ Hurricane Upper _4_1_2_3_6_+_A _@ Bakuretsu Hurricane _4_1_2_3_6_+_C _@ Tiger Kick _6_2_3_+_K _@ Slash Kick _4_1_2_3_6_+_K _@ Ougon no Kakato _2_1_4_+_K _* Screw Upper _2_3_6_2_3_6_+_P _* Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Tani Otoshi _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _) Hyouchuu Wari _6_+_A _@ Ko'ou Ken _2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ Mouko Raijin Gou _2_1_4_+_P _@ Mouko Raijin Setsu _2_3_6_+_K _@ Kyokugen-ryuu Renbu Ken close _4_1_2_3_6_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Tenchi Haoh Ken _2_3_6_2_3_6_+_P - ROBERT GARCIA - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Ryuuchou Kyaku _4 / _6_+_C _( Kubikiri Nage _4 / _6_+_D _) Ryuu Hanshuu _6_+_B _@ Ryuugeki Ken _2_3_6_+_P _@ Ryuuga _6_2_3_+_P _@ Ryuu Zanshou _6_2_3_+_K _@ Hien Senpuu Kyaku _6_3_2_1_4_+_K _@ Hien Ryuujin Kyaku _^_2_1_4_+_K _@ Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Mu'ei Shippuu Juudan Kyaku _2_3_6_2_3_6_+_K - YURI SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Oni Harite _4 / _6_+_C _( Silent Nage _4 / _6_+_D _( Tsubame Otoshi _^_4 / _6_+_C / _D _) En Yoku _6_+_B _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _2_3_6_+_K _@ Yuri Chou Upper _6_2_3_+_P _@ ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P _@ Yuri Chou Knuckle _2_1_4_+_P _@ Yuri Chou Mawashi Geri _2_1_4_+_K _@ Hyakuretsu Binta: Hissatsu Nage close _6_3_2_1_4_+_A _@ Hyakuretsu Binta: Idou Nage _6_3_2_1_4_+_C _* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Hien Rekkou _2_3_6_2_3_6_+_P - LEONA HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Leona Crush _4 / _6_+_C _( Order Buckler _4 / _6_+_D _( Heidern Inferno _^_4 / _6_+_C / _D _@ Baltic Launcher ^4_6_+_P _@ Moon Slasher ^2_8_+_P _@ Ground Saber ^4_6_+_K _@ ^!Gliding Buster (with _D) _6_+_D _@ X-Caliber ^2_8_+_K _@ I-Slasher _2_1_4_+_P _* V-Slasher _^_2_3_6_3_2_1_4_+_P _* Rebel Spark _2_1_4_1_2_3_6_+_K _* Gravity Storm _2_3_6_2_3_6_+_P - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Dynamite Headbutt _4 / _6_+_C _( Northern Light Bomb _4 / _6_+_D _@ Vulcan Punch ^*_P _@ ^!Move _6 _@ Gatling Attack ^4_6_+_P _@ Kyuukouka Bakudan Punch: Chijou ^2_8_+_P _@ Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P _@ Ralf Kick ^4_6_+_K _@ Super Argentine Backbreaker close _4_1_2_3_6_+_K _* Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P _* Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K _* Galactica Phantom _2_3_6_2_3_6_+_P - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Nageppanashi German _4 / _6_+_C _( Fisherman Buster _4 / _6_+_D _( Death Lake Driver _^_4 / _6_+_C / _D _) Stomping _6_+_B _@ Vulcan Punch ^*_P _@ ^!Move _6 _@ Napalm Stretch _6_2_3_+_P _@ ^!Flashing Elbow _2_3_6_+_P _@ Rolling Death Cradle _4_1_2_3_6_+_P _@ ^!Flashing Elbow _2_3_6_+_P _@ Frankensteiner close _6_2_3_+_K _@ ^!Flashing Elbow _2_3_6_+_P _@ Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ ^!Flashing Elbow _2_3_6_+_P _* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P _* Running Three _4_1_2_3_6_4_1_2_3_6_+_K - ATHENA ASAMIYA - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Bit Throw _4 / _6_+_C _( Psychic Throw _4 / _6_+_D _( Psychic Shoot _^_4 / _6_+_C / _D _) Renkan Tai _6_+_B _) Phoenix Bomb _^_2_+_B _) Sankaku Tobi jump against the wall _9 _@ Psycho Ball Attack _2_1_4_+_P _@ Psycho Sword (_^)_6_2_3_+_P _@ Phoenix Arrow _^_2_1_4_+_P _@ Psycho Reflector _6_3_2_1_4_+_K (reflect projectile) _@ Psychic Teleport _2_3_6_+_K _@ Super Psychic Throw close _4_1_2_3_6_+_C _* Shining Crystal Bit (_^)_4_6_3_2_1_4_+_P _* ^!Crystal Shoot _2_1_4_+_P (_O) _* ^!Cancel _A_+_B_+_C_+_D _* Phoenix Fang Arrow _^_2_3_6_2_3_6_+_P - SIE KENSOU - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Hakki _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _) Kobokushu _6_+_A _) Kousentai _6_+_B _@ Choukyuu Dan _2_1_4_+_P _@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_A _@ Ryuu Renga: Tenryuu _4_1_2_3_6_+_C _@ Ryuu Gakusai _4_2_1_+_K _@ Ryuu Renda close _6_2_3_+_P (^*) _@ Ryuu Sougeki _^_2_1_4_+_P _* Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B _* Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D _* Senki Hakkei close _2_3_6_2_3_6_+_P _* Niku Man o Kuu _2_1_4_2_1_4_+_P - CHIN GENTSAI - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Gou Inshu _4 / _6_+_C _( Gyaku Ashi Nage _4 / _6_+_D _) Suiho Hyoutan Shuu _6_+_A _@ Hyoutan Geki _2_1_4_+_P _@ Ryuurin Hourai _6_2_3_+_P _@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K _@ Choushuu Rikugyo _2_3^6_+_P _@ Suikan Kanou _2_3_6_+_P _@ ^!Choushuu Rikugyo _6_+_P _@ ^!Kaiten-teki Kuutotsu Ken _6_+_K _@ ^!Cancel _A_+_B_+_C_+_D _@ Bougetsu Sui _2_1_4_+_K _@ ^!Move _4 / _6 _@ ^!Rouja Hanhou _8_+_B _@ ^!Rigyo Hanhou _8_+_D _@ ^!Kaiten-teki Kuutotsu Ken _6_+_K _@ ^!Cancel _A_+_B_+_C_+_D _* Gouran Enpou _2_3_6_2_3_6_+_P _* Gou'en Shourai _2_3_6_3_2_1_4_+_P - CHIZURU KAGURA - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Reigetsu _4 / _6_+_C _( Kaiten _4 / _6_+_D _@ 100 Katsu: Tenjin no Kotowari _6_2_3_+_P _@ 212 Katsu: Shinsoku no Norito _6_3_2_1_4_+_P / _K _@ ^!212 Katsu: Shinsoku no Norito: Tenzui _2_1_4_+_P / _K _@ 202 Katsu Otsu Shiki: Choumon no Isshin _2_3_6_+_P / _K _@ 108 Katsu: Tamayura no Shitsune _4_1_2_3_6_+_P (reflect projectile) _* Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P _* Ichimen 1 Katsu: Sanrai no Fujin _2_3_6_2_3_6_+_K - MAI SHIRANUI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Shiranui Gourin _4 / _6_+_C _( Fuusha Kuzushi _4 / _6_+_D _( Yume Zakura _^_4 / _6_+_C / _D _) Koukaku no Mai _3_+_B _) Sankaku Tobi jump against the wall _9 _@ Kacho Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ Hakuro no Mai _6_2_3_+_P _@ Hishou Ryuu'en Jin _6_2_3_+_K _@ Musasabi no Mai: Chijou ^2_8_+_O_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* Hou'ou no Mai _2_1_4_2_1_4_+_P _* Mizudori no Mai _2_3_6_2_3_6_+_P - KING - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Hold Rush _4 / _6_+_C _( Hook Buster _4 / _6_+_D _) Sliding _3_+_D _@ Venom Strike _2_3_6_+_K _@ Double Strike _2_3_6_2_3_6_+_K _@ Trap Shot _6_2_3_+_K _@ Surprise Rose _6_2_3_+_P _@ Tornado Kick _6_3_2_1_4_+_K _@ Mirage Kick _4_1_2_3_6_+_K _* Illusion Dance _2_3_6_3_2_1_4_+_K _* Silent Flash _2_1_4_2_1_4_+_K - KIM KAPHWAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Kubikime Otoshi _4 / _6_+_C _( Sakkyaku Nage _4 / _6_+_D _) Dora Yup Chagi _6_+_A _) Neri Chagi _6_+_B _@ Hangetsu Zan _2_1_4_+_K _@ Hien Zan ^2_8_+_K _@ ^!Tenshou Zan (with _D) _2_+_D _@ Kuu Sajin ^2_8_+_P _@ Ryuusei Raku ^4_6_+_K _@ Hishou Kyaku _^_2_3_6_+_K _* Hou'ou Kyaku (_^)_2_1_4_1_2_3_6_+_K _* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K - CHANG KOEHAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Hagan Geki _4 / _6_+_C _( Kusari Jime _4 / _6_+_D _) Hiki Nige _3_+_A _@ Tekkyuu Dai Kaiten ^*_P _@ ^!Move _4 / _6 _@ ^!Cancel _A_+_B_+_C_+_D _@ Tekkyuu Funsai Geki ^4_6_+_P _@ Tekkyuu Hien Zan ^2_8_+_K _@ Dai Hakai Nage close _6_3_2_1_4_6_+_C _* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P _* Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P - CHOI BOUNGE - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Zujou Sashi _4 / _6_+_C _( Geketsu Tsuki _4 / _6_+_D _) Nidan Zan _6_+_A _) Toorima Geri _6_+_B _) Sankaku Tobi jump against the wall _9 _@ Tatsumaki Shippuu Zan ^2_8_+_P _@ Senpuu Hien Sashi ^4_6_+_K _@ ^!Houkou Tenkan _?_+_P / _K (x3) _@ Hishou Kuuretsu Zan ^2_8_+_O_K _@ ^!Houkou Tenkan _?_+_P / _K (x3) _@ Shissou Hishou Zan ^4_6_+_P _@ Hishou Kyaku _^_2_3_6_+_K _* Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P _* ^!Move _4 / _6 _* Hou'ou Kyaku _2_3_6_3_2_1_4_+_K - YASHIRO NANAKASE - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( Liver Blow _4 / _6_+_C _( Hatchet Throw _4 / _6_+_D _) Step Side Kick _6_+_B _@ Jet Counter _4_1_2_3_6_+_P _@ Duel Upper _6_2_3_+_P _@ Sledgehammer _2_1_4_+_P _@ Missile Might Bash _6_3_2_1_4_+_P _* Million Bash Stream _2_1_4_1_2_3_6_+_P _* Final Impact _2_3_6_2_3_6_+_P (_O) - SHERMIE - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( Shermie Flash: Original _4 / _6_+_C _( Front Flash _4 / _6_+_D _) Shermie Stand _6_+_B _@ Shermie Whip _6_2_3_+_K _@ Axle Spin Kick _2_1_4_+_K _@ Shermie Shoot _4_1_2_3_6_+_K _@ Shermie Spiral close _4_1_2_3_6_+_P _* Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_P _* Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P - CHRIS - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( Step Turn _4 / _6_+_C _( Aerial Drop _4 / _6_+_D _) Spinning Array _6_+_A _@ Slide Touch _2_3_6_+_P _@ Hunting Air _6_2_3_+_K _@ Shooting Dancer: Thrust _6_3_2_1_4_+_P _@ Shooting Dancer: Step _6_3_2_1_4_+_K _@ Glider Stomp _^_2_3_6_+_K _* Chain Slide Touch _2_3_6_2_3_6_+_P _* Twister Drive _2_1_4_2_1_4_+_K - RYUJI YAMAZAKI - SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( Shime Age _4 / _6_+_C _( Bun Nage _4 / _6_+_D _) Bussashi _6_+_A _@ Hebi Tsukai: Joudan _2_1_4_+_A (_O) _@ ^!Hebi Damashi (if held) _D _@ Hebi Tsukai: Chuudan _2_1_4_+_B (_O) _@ ^!Hebi Damashi (if held) _D _@ Hebi Tsukai: Gedan _2_1_4_+_C (_O) _@ ^!Hebi Damashi (if held) _D _@ Sabaki no Aikuchi _6_2_3_+_P _@ Suna Kake _6_2_3_+_K _@ Bakudan Pachiki close _4_1_2_3_6_+_P _@ Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) _@ Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) _@ Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _* Guillotine _2_3_6_2_3_6_+_P _* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) - BLUE MARY - SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( Victor Nage _4 / _6_+_C _( Head Throw _4 / _6_+_D _) Hammer Arch _6_+_A _) Climbing Arrow _3_+_B _@ M. Spider _2_3_6_+_P _@ Spin Fall _2_3_6_+_K _@ Vertical Arrow _6_2_3_+_K _@ ^!M. Snatcher _6_2_3_+_K _@ Straight Slicer ^4_6_+_K _@ ^!Crab Clutch _2_3_6_+_K _@ Backdrop Real close _4_1_2_3_6_+_P _@ M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) _@ M. Head Buster _2_1_4_+_D (reverse high/mid) _* M. Typhoon close _6_3_2_1_4_6_3_2_1_4_+_K _* M. Splash Rose _2_3_6_3_2_1_4_+_P _* M. Dynamite Swing _2_3_6_2_3_6_+_K - BILLY KANE - SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( Jigoku Otoshi _4 / _6_+_C _( Ippon Zuri Nage _4 / _6_+_D _) Dai Kaiten Geri _6_+_A _) Boutaka Tobigeri _6_+_B _@ Senpuu Kon ^*_A _@ Shuuten Renpa Kon ^*_C _@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P _@ ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P _@ Sen'en Sakkon _6_2_3_+_P _@ Kyoushuu Hishou Kon _6_2_3_+_K _@ ^!Move _4 / _6 _@ Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) _@ Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid) _* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P _* Dai Senpuu _2_3_6_2_3_6_+_P - IORI YAGAMI - ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+_C _( Saka Sakahagi _4 / _6_+_D _) Ge Shiki: Yumekibi _6_+_A_A _) Ge Shiki: Goufu In "Shinigame" _6_+_B _) Ge Shiki: Yuri Ori _^_4_+_B _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ Kuzukaze close _4_1_2_3_6_+_P _* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O_P_+_K) - SHINGO YABUKI - ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+_C _( Issetsu Seoi Nage Fukanzen _4 / _6_+_D _) Ge Shiki: Goufu "Kakkodake" _6_+_B _@ 114 Shiki: Aragami Mikansei _2_3_6_+_A _@ 115 Shiki: Dokugami Mikansei _2_3_6_+_C _@ 100 Shiki: Oniyaki Mikansei _6_2_3_+_P _@ 101 Shiki: Oboro Guruma Mikansei _2_1_4_+_K _@ Shingo Kick _4_1_2_3_6_+_K _* Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P _* ^!Idol Teishi _P _* Burning Shingo _2_1_4_1_2_3_6_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` '94 Kyo Kusanagi - On the Character Select Screen, put the cursor on Kyo _O_S and press _P / _K _` Orochi Iori - On the Character Select Screen _O_S and press _4_6_4_6_4_6_+_A_+_C _` Orochi Leona - On the Character Select Screen _O_S and press _8_2_8_2_8_2_+_B_+_D _` Awakened Orochi Team - On the Character Select Screen _O_S and press _8_4_2_6_8_2_+_B_+_C - Must unlock Orochi Iori or Orochi Leona first _` Orochi - Playable only with M.A.M.E. Cheats - '94 KYO KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+_C _( Issetsu Seoi Nage _4 / _6_+_D _) Ge Shiki: Goufu You _6_+_B _) 88 Shiki _3_+_D _) Ge Shiki: Naraku Otoshi _^_2_+_C _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 101 Shiki: Oboro Guruma _4_2_1_+_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) - OROCHI IORI - ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+_C _( Saka Sakahagi _4 / _6_+_D _) Ge Shiki: Yumekibi _6_+_A_A _) Ge Shiki: Goufu In "Shinigame" _6_+_B _) Ge Shiki: Yuri Ori _^_4_+_B _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ Kuzukaze close _4_1_2_3_6_+_P _* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O_P_+_K) - OROCHI LEONA - ───────────────────────────────────────────────────────────────────────── _( Leona Crush _4 / _6_+_C _( Order Buckler _4 / _6_+_D _( Heidern Inferno _^_4 / _6_+_C / _D _@ Baltic Launcher ^4_6_+_P _@ Moon Slasher ^2_8_+_P _@ Ground Saber ^4_6_+_K _@ ^!Gliding Buster (with _D) _6_+_D _@ X-Caliber ^2_8_+_K _@ I-Slasher _2_1_4_+_P _* V-Slasher _^_2_3_6_3_2_1_4_+_P _* Rebel Spark _2_1_4_1_2_3_6_+_K _* Gravity Storm _2_3_6_2_3_6_+_P - OROCHI YASHIRO - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( Baku _4 / _6_+_C _( Beki _4 / _6_+_D _) Bu _6_+_B _@ Kujiku Daichi _2_1_4_+_P _@ Niragu Daichi close _4_1_2_3_6_+_P _@ Musebu Daichi close _6_3_2_1_4_6_+_P _@ Odoru Daichi _4_1_2_3_6_+_K _* Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* Araburu Daichi close _4_1_2_3_6_4_1_2_3_6_+_P _* Hoeru Daichi _2_3_6_2_3_6_+_P (_O) - OROCHI SHERMIE - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( Bakurai _4 / _6_+_C _( Enrai _4 / _6_+_D _) Kourai _6_+_B _@ Mugetsu no Rai'un _4_1_2_3_6_+_P / _K _@ Yatanagi no Muchi _2_1_4_+_P _@ Shajitsu no Odori _2_1_4_+_K _@ Raijin no Tsue _^_2_3_6_+_K _* Ankoku Raiko Ken _2_3_6_2_3_6_+_P _* Shukumei, Gen'ei, Shinshi _2_1_4_1_2_3_6_+_K - OROCHI CHRIS - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( Chi no Batsu _4 / _6_+_C _( Ten no Tsumi _4 / _6_+_D _) Muyou no Ono _6_+_A _@ Taiyou o Iru Honoo _2_3_6_+_P _@ Tsuki o Tsumu Honoo _6_2_3_+_P _@ Kagami o Hofuru Honoo _2_1_4_+_P _@ Shishi o Kamu Honoo close _4_1_2_3_6_+_P _* Ankoku Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* Daichi o Harau Gouka _2_3_6_2_3_6_+_P - OROCHI - ───────────────────────────────────────────────────────────────────────── _( Arahabaki _4 / _6_+_C / _D _@ Harae _2_3_6_+_A _@ Utsushi Iwai _2_3_6_+_B _@ Utsushi Iwai _2_3_6_+_C _@ Tadasu _2_3_6_+_D (reflect projectile) _@ Ho no Susori _6_3_2_1_4_+_P / _K _* Oomiwa _2_1_4_+_P _* Marokare _6_2_3_+_P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Iori Yagami on Stage 10 (Extra Stage) - Complete the game with the Hero Team and defeat Orochi with Kyo $end ################################################################################################### $info=kof98,kof98a,kof98h,kof98k,kof98ka $cmd The King of Fighters '98: The Slugfest © 1998 SNK The King of Fighters '98: Dream Match Never Ends Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves / Super Desperation Moves _` ADVANCED MODE - Super Bar Max Level 3 for 1st character - Super Bar Max Level 4 for 2nd character - Super Bar Max Level 5 for 3rd character - Desperation Moves needs 1 Stock of Super Bar - Super Desperation Moves needs 1 Stock of Super Bar and TIME Gauge Activated _` EXTRA MODE - Super Bar Max Level 1 with standard size for 1st character - Super Bar Max Level 1 with 20% smaller size for 2nd character - Super Bar Max Level 1 with 40% smaller size for 3rd character - Desperation Moves needs a Super Bar in MAX / FLASHING Life Bar - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── ADVANCED MODE _) Run _6^6 _) Retreat _4_4 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Long Jump running _9 _) Roll Forward _A_+_B _) Roll Backward _4_+_A_+_B _) Body Blow (_^)_C_+_D _) Activate Time Gauge (1 Stock) _A_+_B_+_C _) Throw Escape when thrown _4 / _6_+_P / _K _) Safe Fall being knocked down _A_+_B _) Team Assistance dizzed _A_+_B_+_C _) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B _) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B _) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D EXTRA MODE _) Dash _6_6 _) Retreat _4_4 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Sidestep _A_+_B _) ^!Sidestep Attack _P / _K _) Body Blow (_^)_C_+_D _) Charge POW Gauge _O_A_+_B_+_C _) Safe Fall being knocked down _A_+_B _) Team Assistance dizzed _A_+_B_+_C _) Guard Cancel in Roll Forward (MAX) blocking _A_+_B _) Guard Cancel in Roll Backward (MAX) blocking _4_+_A_+_B _) Guard Cancel in Body Blow (MAX) blocking _C_+_D - KYO KUSANAGI - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+_C _( Issetsu Seoi Nage _4 / _6_+_D _) Ge Shiki: Goufu You _6_+_B _) 88 Shiki _3_+_D _) Ge Shiki: Naraku Otoshi _^_2_+_C _@ 114 Shiki: Aragami _2_3_6_+_A _@ ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ ^!127 Shiki: Yano Sabi _P _@ ^!125 Shiki: Nanase _K _@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ ^!Ge Shiki: Migari Ugachi _P _@ ^!125 Shiki: Nanase _K _@ 115 Shiki: Dokugami _2_3_6_+_C _@ ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ ^!402 Shiki: Batsu Yomi _6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ R.E.D. KicK _4_2_1_+_K _@ 75 Shiki Kai _2_3_6_+_K_K _@ 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P _* ^!Chouhatsu ^*_P - BENIMARU NIKAIDO - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Catch and Shoot _4 / _6_+_C _( Front Suplex _4 / _6_+_D _( Spinning Knee Drop _^_4 / _6_+_C / _D _) Jackknife Kick _6_+_B _) Flying Drill _^_2_+_D _@ Raijin Ken _2_3_6_+_P _@ Kuuchuu Raijin Ken _^_2_3_6_+_P _@ Shinkuu Katategoma _2_1_4_+_P _@ Iai Geri _2_3_6_+_K _@ Super Inazuma Kick _6_2_3_+_K _@ Handou Sandan Geri _6_3_2_1_4_+_K _@ Benimaru Collider close _6_3_2_1_4_6_+_P _* Raikou Ken _2_3_6_2_3_6_+_P _* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P - GORO DAIMON - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Juuji Shime _4 / _6_+_C _( Tsukami Tataki Tsuke within throw range _4 / _6_+_C _( Okuri Ashi Barai _4 / _6_+_D _) Tama Tsubushi _6_+_A _) Zujou Barai _3_+_C _@ Jiraishin _6_2_3_+_A _@ Fake Jiraishin _6_2_3_+_C _@ Kumo Tsukami Nage _4_1_2_3_6_+_A _@ Kirikabu Gaeshi _4_1_2_3_6_+_C _@ Chou Oosotogari close _6_2_3_+_K _@ Tenchi Gaeshi close _6_3_2_1_4_6_+_P _@ Ura Nage _6_3_2_1_4_6_+_K _@ Chou Ukemi _2_1_4_+_K _@ Nekko Gaeshi _2_3_6_+_K (reverse high/mid) _* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_K _* ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K _* ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Grasping Upper _4 / _6_+_C _( Buster Throw _4 / _6_+_D _) Back Knuckle _6_+_A _) Rising Upper _3_+_C _@ Power Wave _2_3_6_+_P _@ Rising Tackle _6_2_3_+_P _@ Power Dunk _6_2_3_+_K _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_+_K _@ Power Charge _4_1_2_3_6_+_K _* Power Geyser _2_1_4_1_6_+_P _* High Angle Geyser _2_3_6_2_3_6_+_K - ANDY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Gourin Kai _4 / _6_+_C _( Kakaekomi Nage _4 / _6_+_D _) Uwa Agito _6_+_B _) Age Men _3_+_A _@ Hishou Ken _2_1_4_+_P _@ Shouryuu Dan _6_2_3_+_P _@ Kuuha Dan _4_1_2_3_6_+_K _@ Zan'ei Ken _1_6_+_P _@ ^!Gadankou _2_3_6_+_P _@ Gekiheki Haisui Shou close _4_1_2_3_6_+_P _@ Gen'ei Shiranui _^_2_3_6_+_K _@ ^!Shimo Agito _P _@ ^!Uwa Agito _K _* Chou Reppa Dan _2_1_4_1_6_+_K _* Hishou Ryuusei Ken _2_3_6_2_3_6_+_P - JOE HIGASHI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Hiza Jigoku _4 / _6_+_C _( Leg Throw _4 / _6_+_D _) Low Kick _6_+_B _) Sliding _3_+_B _@ Bakuretsu Ken ^*_P _@ ^!Bakuretsu Hook _2_3_6_+_A _@ ^!Bakuretsu Kick _2_3_6_+_C _@ Hurricane Upper _4_1_2_3_6_+_A _@ Bakuretsu Hurricane _4_1_2_3_6_+_C _@ Tiger Kick _6_2_3_+_K _@ Slash Kick _4_1_2_3_6_+_K _@ Ougon no Kakato _2_1_4_+_K _* Screw Upper _2_3_6_2_3_6_+_P _* Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Tani Otoshi _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _) Hyouchuu Wari _6_+_A _@ Ko'ou Ken _2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ Mouko Raijin Gou _2_1_4_+_P _@ Mouko Raijin Setsu _2_3_6_+_K _@ Kyokugen-ryuu Renbu Ken close _4_1_2_3_6_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Tenchi Haoh Ken _2_3_6_2_3_6_+_P - ROBERT GARCIA - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Ryuuchou Kyaku _4 / _6_+_C _( Kubikiri Nage _4 / _6_+_D _) Kouryuu Koukyaku Geri _6_+_A _) Ryuu Hanshuu _6_+_B _@ Ryuugeki Ken _2_3_6_+_P _@ Ryuuga _6_2_3_+_P _@ Ryuu Zanshou _6_2_3_+_K _@ Hien Senpuu Kyaku _6_3_2_1_4_+_K _@ Hien Ryuujin Kyaku _^_2_1_4_+_K _@ Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Mu'ei Shippuu Juudan Kyaku _2_3_6_2_3_6_+_K - YURI SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Oni Harite _4 / _6_+_C _( Silent Nage _4 / _6_+_D _( Tsubame Otoshi _^_4 / _6_+_C / _D _) En Yoku _6_+_B _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _2_3_6_+_K _@ Yuri Chou Upper _6_2_3_+_P _@ ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P _@ Yuri Chou Knuckle _2_1_4_+_P _@ Yuri Chou Mawashi Geri _2_1_4_+_K _* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Hien Rekkou _2_3_6_2_3_6_+_P - LEONA HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Leona Crush _4 / _6_+_C _( Order Buckler _4 / _6_+_D _( Heidern Inferno _^_4 / _6_+_C / _D _) Strike Arch _6_+_B _@ Baltic Launcher ^4_6_+_P _@ Moon Slasher ^2_8_+_P _@ Ground Saber ^4_6_+_K _@ ^!Gliding Buster (with _D) _6_+_D _@ X-Caliber ^2_8_+_K _@ I-Slasher _2_1_4_+_P _@ Earring Bakudan _2_1_4_+_K _* V-Slasher _^_2_3_6_3_2_1_4_+_P _* Rebel Spark _2_1_4_1_2_3_6_+_K _* Gravity Storm _2_3_6_2_3_6_+_P - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Dynamite Headbutt _4 / _6_+_C _( Northern Light Bomb _4 / _6_+_D _@ Vulcan Punch ^*_P _@ ^!Move _6 _@ Gattling Attack ^4_6_+_P _@ Kyuukouka Bakudan Punch: Chijou ^2_8_+_P _@ Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P _@ Ralf Kick ^4_6_+_K _@ Super Argentine Backbreaker close _4_1_2_3_6_+_K _* Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P _* Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K _* Galactica Phantom _2_3_6_2_3_6_+_P - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Nageppanashi German _4 / _6_+_C _( Fisherman Buster _4 / _6_+_D _( Death Lake Driver _^_4 / _6_+_C / _D _) Stomping _6_+_B _@ Vulcan Punch ^*_P _@ ^!Move _6 _@ Napalm Stretch _6_2_3_+_P _@ ^!Flashing Elbow _2_3_6_+_P _@ Super Arabian Burglary Backbreaker _4_1_2_3_6_+_A _@ ^!Flashing Elbow _2_3_6_+_P _@ Rolling Death Cradle _4_1_2_3_6_+_C _@ ^!Flashing Elbow _2_3_6_+_P _@ Frankensteiner close _6_2_3_+_K _@ ^!Flashing Elbow _2_3_6_+_P _@ Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ ^!Flashing Elbow _2_3_6_+_P _* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P _* Running Three _4_1_2_3_6_4_1_2_3_6_+_K - ATHENA ASAMIYA - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Bit Throw _4 / _6_+_C _( Psychic Throw _4 / _6_+_D _( Psychic Shoot _^_4 / _6_+_C / _D _) Renkan Tai _6_+_B _) Phoenix Bomb _^_2_+_B _) Sankaku Tobi jump against the wall _9 _@ Psycho Ball Attack _2_1_4_+_P _@ Psycho Sword (_^)_6_2_3_+_P _@ Phoenix Arrow _^_2_1_4_+_K _@ Psycho Reflector _2_1_4_+_B (reflect projectile) _@ New Psycho Reflector _2_1_4_+_D (reflect projectile) _@ Psychic Teleport _2_3_6_+_K _@ Super Psychic Throw close _4_1_2_3_6_+_P _* Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P _* ^!Crystal Shoot _2_1_4_+_P (_O) _* ^!Cancel _A_+_B_+_C_+_D _* Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K - SIE KENSOU - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Hakki _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _) Kobokushu _6_+_A _) Kousentai _6_+_B _@ Choukyuu Dan _2_1_4_+_P _@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_A _@ Ryuu Renga: Tenryuu _4_1_2_3_6_+_C _@ Ryuu Gakusai _4_2_1_+_K _@ Ryuu Renda close _6_2_3_+_P (^*) _@ Ryuu Sougeki _^_2_1_4_+_P _* Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B _* Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D _* Senki Hakkei close _2_3_6_2_3_6_+_P _* Niku Man o Kuu _2_1_4_2_1_4_+_P - CHIN GENTSAI - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Gou Inshu _4 / _6_+_C _( Gyaku Ashi Nage _4 / _6_+_D _) Suiho Hyoutan Shuu _6_+_A _@ Hyoutan Geki _2_1_4_+_P _@ Ryuurin Hourai _6_2_3_+_P _@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K _@ Kisui Shuu _2_3_6_+_P _@ Suikan Kanou _2_2_+_P _@ ^!Choushuu Rikugyo _6_+_P _@ ^!Kaiten-teki Kuutotsu Ken _6_+_K _@ ^!Cancel _A_+_B_+_C_+_D _@ Bougetsu Sui _2_2_+_K _@ ^!Move _4 / _6 _@ ^!Rouja Hanhou _8_+_B _@ ^!Rigyo Hanhou _8_+_D _@ ^!Kaiten-teki Kuutotsu Ken _6_+_K _@ ^!Cancel _A_+_B_+_C_+_D _* Gouran Enpou _2_3_6_2_3_6_+_P _* Gou'en Shourai _2_3_6_3_2_1_4_+_P - CHIZURU KAGURA - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Reigetsu _4 / _6_+_C _( Kaiten _4 / _6_+_D _) Jokatsu: Zheng Zheng _6_+_A _) Jokatsu: Cang Cang _6_+_B _) Jokatsu: Cong Cong _3_+_B _@ 100 Katsu: Tenjin no Kotowari _6_2_3_+_P _@ 212 Katsu: Shinsoku no Norito _6_3_2_1_4_+_P / _K _@ ^!212 Katsu: Shinsoku no Norito: Tensui _2_1_4_+_P / _K _@ 202 Katsu Otsu Shiki: Choumon no Isshin _2_2_+_P / _K _@ 108 Katsu: Tamayura no Shitsune _2_3_6_+_P (reflect projectile) _* Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P _* Ichimen 1 Katsu: Sanrai no Fujin _2_3_6_2_3_6_+_K - MAI SHIRANUI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Shiranui Gourin _4 / _6_+_C _( Fuusha Kuzushi _4 / _6_+_D _( Yume Zakura _^_4 / _6_+_C / _D _) Kuro Tsubame no Mai _6_+_B _) Koukaku no Mai _3_+_B _) Dairin Fuusha Otoshi _^_2_+_A _) Sankaku Tobi jump against the wall _9 _@ Kachou Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ Hakuro no Mai _6_2_3_+_P _@ Hishou Ryuu'en Jin _6_2_3_+_K _@ Musasabi no Mai: Chijou ^2_8_+_O_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* Hou'ou no Mai _2_1_4_2_1_4_+_P _* Mizudori no Mai _2_3_6_2_3_6_+_P - KING - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Hold Rush _4 / _6_+_C _( Hook Buster _4 / _6_+_D _) Sliding _3_+_D _@ Venom Strike _2_3_6_+_K _@ Double Strike _2_3_6_2_3_6_+_K _@ Trap Shot _6_2_3_+_K _@ Surprise Rose _6_2_3_+_P _@ Tornado Kick _6_3_2_1_4_+_K _@ Mirage Kick _6_3_2_1_4_+_P _* Illusion Dance _2_3_6_3_2_1_4_+_K _* Silent Flash _2_1_4_2_1_4_+_K - KIM KAPHWAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Kubikime Otoshi _4 / _6_+_C _( Sakkyaku Nage _4 / _6_+_D _) Dora Yup Chagi _6_+_A _) Neri Chagi _6_+_B _@ Hangetsu Zan _2_1_4_+_K _@ Hien Zan ^2_8_+_K _@ ^!Tenshou Zan (with _D) _2_+_D _@ Kuu Sajin ^2_8_+_P _@ Ryuusei Raku ^4_6_+_K _@ Sanren Geki _2_1_4_+_P (x3) _@ Haki Kyaku _2_2_+_K _@ Hishou Kyaku _^_2_3_6_+_K _* Hou'ou Kyaku (_^)_2_1_4_1_6_+_K _* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K - CHANG KOEHAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Hagan Geki _4 / _6_+_C _( Kusari Jime _4 / _6_+_D _) Hike Nige _3_+_A _@ Tekkyuu Dai Kaiten ^*_P _@ ^!Move _4 / _6 _@ ^!Cancel _A_+_B_+_C_+_D _@ Tekkyuu Funsai Geki ^4_6_+_P _@ Tekkyuu Hien Zan ^2_8_+_K _@ Dai Hakai Nage close _6_3_2_1_4_6_+_P _* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P _* Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P - CHOI BOUNGE - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Zujou Sashi _4 / _6_+_C _( Geketsu Tsuki _4 / _6_+_D _) Nidan Zan _6_+_A _) Toorima Geri _6_+_B _) Sankaku Tobi jump against the wall _9 _@ Kaiten Hien Zan _2_1_4_+_P _@ ^!Kishuu Hien Zuki _P _@ Tatsumaki Shippuu Zan ^2_8_+_P _@ Senpuu Hien Sashi ^4_6_+_K _@ ^!Houkou Tenkan _?_+_P / _K (x3) _@ Hishou Kuuretsu Zan ^2_8_+_O_K _@ ^!Houkou Tenkan _?_+_P / _K (x3) _@ Shissou Hishou Zan ^4_6_+_P _@ Hishou Kyaku _^_2_3_6_+_K _* Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P _* ^!Move _4 / _6 _* Hou'ou Kyaku _2_3_6_3_2_1_4_+_K - YASHIRO NANAKASE - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( Liver Blow _4 / _6_+_C _( Hatchet Throw _4 / _6_+_D _) Regret Bash _6_+_A _) Step Side Kick _6_+_B _@ Jet Counter _4_1_2_3_6_+_P _@ ^!Jet Counter: Steel _2_3_6_+_P _@ Duel Upper _6_2_3_+_P _@ Sledgehammer _2_1_4_+_K _@ Missile Might Bash _6_3_2_1_4_+_P _* Million Bash Stream _2_1_4_1_2_3_6_+_P (^*) _* Final Impact _2_3_6_2_3_6_+_P (_O) - SHERMIE - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( Shermie Flash: Original _4 / _6_+_C _( Front Flash _4 / _6_+_D _) Shermie Stand _6_+_B _@ Shermie Whip _2_1_4_+_P _@ ^!Shermie Cute _2_3_6_+_K _@ Axle Spin Kick _2_1_4_+_K _@ Shermie Shoot _4_1_2_3_6_+_K _@ Shermie Spiral close _4_1_2_3_6_+_P _@ ^!Shermie Cute _2_3_6_+_K _@ Shermie Clutch _6_2_3_+_K _@ ^!Shermie Cute _2_3_6_+_K _* Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_P _* Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P - CHRIS - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( Step Turn _4 / _6_+_C _( Aerial Drop _4 / _6_+_D _) Spinning Array _6_+_A _) Reverse Anchor Kick _6_+_B _) Carry Off Kick _3_+_B _@ Slide Touch _2_3_6_+_P _@ Scramble Dash _2_3_6_+_K _@ Hunting Air _6_2_3_+_K _@ Direction Change _6_2_3_+_P _@ Shooting Dancer: Thrust _6_3_2_1_4_+_P _@ Shooting Dancer: Step _6_3_2_1_4_+_K _@ Glider Stomp _^_2_3_6_+_K _* Chain Slide Touch _2_3_6_2_3_6_+_P _* Twister Drive _2_1_4_2_1_4_+_K - RYUJI YAMAZAKI - '97 SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( Shime Age _4 / _6_+_C _( Bun Nage _4 / _6_+_D _) Bussashi _6_+_A _@ Hebi Tsukai: Joudan _2_1_4_+_A (_O) _@ ^!Hebi Damashi (if held) _D _@ Hebi Tsukai: Chuudan _2_1_4_+_B (_O) _@ ^!Hebi Damashi (if held) _D _@ Hebi Tsukai: Gedan _2_1_4_+_C (_O) _@ ^!Hebi Damashi (if held) _D _@ Sabaki no Aikuchi _6_2_3_+_P _@ Yakiire _6_2_3_+_B _@ Suna Kake _6_2_3_+_D _@ Bakudan Pachiki close _6_3_2_1_4_6_+_P _@ Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) _@ Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) _@ Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _* Guillotine _2_3_6_2_3_6_+_P _* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) _* ^!Chouhatsu ^*_P - BLUE MARY - '97 SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( Victor Nage _4 / _6_+_C _( Head Throw _4 / _6_+_D _) Hammer Arch _6_+_A _) Double Rolling _6_+_B _) Climbing Arrow _3_+_B _@ M. Spider _2_3_6_+_P _@ Spin Fall _2_3_6_+_K _@ Vertical Arrow _6_2_3_+_K _@ ^!M. Snatcher _6_2_3_+_K _@ Straight Slicer ^4_6_+_K _@ ^!Crab Clutch _2_3_6_+_K _@ Backdrop Real close _6_3_2_1_4_6_+_P _@ M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) _@ M. Head Buster _2_1_4_+_D (reverse high/mid) _* M. Typhoon close _6_3_2_1_4_6_3_2_1_4_+_K _* M. Splash Rose _2_3_6_3_2_1_4_+_P _* M. Dynamite Swing _2_3_6_2_3_6_+_K - BILLY KANE - '97 SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( Jigoku Otoshi _4 / _6_+_C _( Ippon Zuri Nage _4 / _6_+_D _) Dai Kaiten Geri _6_+_A _) Boutaka Tobigeri _6_+_B _@ Senpuu Kon ^*_A _@ Shuuten Renpa Kon ^*_C _@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P _@ ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P _@ Sen'en Sakkon _6_2_3_+_P _@ Kyoushuu Hishou Kon _6_2_3_+_K _@ ^!Move _4 / _6 _@ Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) _@ Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid) _* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P _* Dai Senpuu _2_3_6_2_3_6_+_P - IORI YAGAMI - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+_C _( Saka Sakahagi _4 / _6_+_D _) Ge Shiki: Yumebiki _6_+_A_A _) Ge Shiki: Goufu In "Shinigame" _6_+_B _) Ge Shiki: Yuri Ori _^_4_+_B _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ 311 Shiki: Tsumagushi _6_2_3_+_K _@ Kuzukaze close _6_3_2_1_4_6_+_P _* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) - MATURE - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( Death Blow _4 / _6_+_C _( Back Rush _4 / _6_+_D _) Crematory _6_+_B _@ Death Row _2_1_4_+_P (x3) _@ Metal Massacre _2_1_4_+_K _@ Despair _2_3_6_+_P _@ Decide _4_1_2_3_6_+_K _@ Sacrilege _6_2_3_+_P _@ Ebony Tears _2_3_6_3_2_1_4_+_P _* Heaven's Gate _2_1_4_1_2_3_6_+_K _* Nocturnal Lights _2_3_6_2_3_6_+_P - VICE - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( Death Blow _4 / _6_+_C _( Back Rush _4 / _6_+_D _) Monstrosity _6_+_A _@ Outrage _2_1_4_+_K _@ Ravenous _^_2_1_4_+_K _@ Mayhem _2_1_4_+_P _@ ^!Mithan's Robe _2_3_6_+_P _@ Blackened close _4_1_2_3_6_+_P _@ ^!Mithan's Robe _2_3_6_+_P _@ Decide _4_1_2_3_6_+_K _@ Gore Fest close _6_3_2_1_4_6_+_P _* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K _* Withering Surface _2_3_6_2_3_6_+_P - HEIDERN - MASTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Lead Belcher _4 / _6_+_C _( Backstabbing _4 / _6_+_D _( Critical Drive _^_4 / _6_+_C / _D _) Shooter Narnagel _6_+_B _@ Cross Cutter ^4_6_+_P _@ Moon Slasher ^2_8_+_P _@ Neck Roller ^2_8_+_K _@ Storm Bringer close _6_3_2_1_4_+_P _@ Killing Bringer _6_3_2_1_4_+_K (reverse jump/high) _* Final Bringer _2_3_6_2_3_6_+_P _* Heidern End _2_1_4_1_2_3_6_+_K - TAKUMA SAKAZAKI - MASTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Oosotogari _4 / _6_+_C _( Ippon Seoi _4 / _6_+_D _) Oni Guruma _6_+_A _) Kawara Wari _6_+_B _@ Ko'ou Ken _2_3_6_+_P _@ Mouko Burai Gan _2_1_4_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Zanretsu Ken _6_4_6_+_P _@ Shouran Kyaku _6_3_2_1_4_+_K _@ Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Shin Kishin Geki close _2_3_6_2_3_6_+_P - SAISYU KUSANAGI - MASTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Hikiri Tsuchi _4 / _6_+_C _( Issetsu Seoi Nage _4 / _6_+_D _) Ge Shiki: Gou Tsui _6_+_A _) Ge Shiki: Kubu Tsuchi _6_+_B _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 702 Shiki: Homura Gasane _2_1_4_+_P (x2) _@ 100+ Shiki: Nata Guruma _6_2_3_+_K _@ 427 Shiki: Kamu Kakari _6_3_2_1_4_+_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* 1207 Shiki: Tsumugari _2_3_6_2_3_6_+_P - HEAVY D! - AMERICAN SPORTS TEAM ───────────────────────────────────────────────────────────────────────── _( Stomach Buster _4 / _6_+_C _( Reverse Stomach Buster _4 / _6_+_D _) Rock Crush _6_+_A _@ Rolling Soul Diver _2_3_6_+_P _@ Ducking Combination _2_1_4_+_P (x2) _@ Soul Flower _2_1_4_+_K _@ Blast Upper _2_3_6_+_K _@ Shadow _2_2_+_P (damage increased for Special Moves) _@ Dancing Beat close _6_2_3_+_P _* D. Crazy _2_1_4_1_2_3_6_+_P _* D. Magnum _2_3_6_2_3_6_+_P (_O) - LUCKY GLAUBER - AMERICAN SPORTS TEAM ───────────────────────────────────────────────────────────────────────── _( Dunk Buster _4 / _6_+_C _( Lucky Crash _4 / _6_+_D _) Lucky Kick _6_+_B _) Dunk Otoshi _^_2_+_A _@ Death Bound _2_3_6_+_P _@ Death Dunk _2_1_4_+_P _@ Cyclone Break _2_1_4_+_K _@ Death Shoot _2_2_+_P / _K _@ Death Heel _6_2_3_+_K _@ Lucky Vision _2_3_6_+_K _* Hell Bound _2_3_6_2_3_6_+_P _* Lucky Driver _2_3_6_2_3_6_+_K - BRIAN BATTLER - AMERICAN SPORTS TEAM ───────────────────────────────────────────────────────────────────────── _( Atomic Drop _4 / _6_+_C _( Rock Buster _4 / _6_+_D _) Buster Tomahawk _^_2_+_C _@ Brian Tornado _4_1_2_3_6_+_P _@ Hyper Tackle _4_1_2_3_6_+_K _@ Screw Body Press _^_2_3_6_+_P _@ Rocket Tackle _6_2_3_+_K _@ Brian Hammer _2_1_4_+_P _@ ^!Double Hammer _2_1_4_+_P _@ ^!D.D.T. _2_1_4_+_P _@ ^!Tiger Driver _4_1_2_3_6_+_P _@ ^!Samurai Bomb _2_2_+_P _@ ^!Shoulder Backbreaker _2_2_2_+_K _@ ^!Buster Bomb _2_8_+_P _* Big Bang Tackle _2_3_6_2_3_6_+_K _* American Supernova _2_3_6_2_3_6_+_P - RUGAL BERNSTEIN - ───────────────────────────────────────────────────────────────────────── _( Scorpion Deathlock _4 / _6_+_C _( Scorpion Blow _4 / _6_+_D _) Double Tomahawk _6_+_B _@ Reppuu Ken _2_3_6_+_P _@ Kaiser Wave _6_4_1_2_3_6_+_P (_O) _@ Genocide Cutter _6_2_3_+_K _@ God Press _6_3_2_1_4_+_P _@ Dark Barrier _2_3_6_+_K (reflect projectile) _* Gigantic Pressure _2_3_6_3_2_1_4_+_P _* Dead End Screamer _2_3_6_2_3_6_+_K - SHINGO YABUKI - ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+_C _( Issetsu Seoi Nage Fukanzen _4 / _6_+_D _) Ge Shiki: Goufu "Kakkodake" _6_+_B _@ 114 Shiki: Aragami Mikansei _2_3_6_+_A _@ 115 Shiki: Dokugami Mikansei _2_3_6_+_C _@ 100 Shiki: Oniyaki Mikansei _6_2_3_+_P _@ 101 Shiki: Oboro Guruma Mikansei _2_1_4_+_K _@ Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K _@ Shingo Kick _4_1_2_3_6_+_K _@ Shingo Kinsei Ore Shiki: Gecchuu _2_1_4_+_P (reverse high/mid) _* Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P _* ^!Idol Teishi _P _* Burning Shingo _2_1_4_1_2_3_6_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` EX Characters - On the Character Select Screen, _O_S on any character with a EX Version and press _P / _K - Only for Kyo, Terry, Andy, Joe, Ryo, Robert, Yuri, Mai and Billy _` Awakened Orochi Team - On the Character Select Screen, put the cursor on Yashiro, Shermie or Chris _O_S and press _P / _K _` EX Rugal (AES only) - On the Character Select Screen, put the cursor on Rugal _O_S and press _P / _K - EX KYO KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+_C _( Issetsu Seoi Nage _4 / _6_+_D _) Ge Shiki: Goufu You _6_+_B _) 88 Shiki _3_+_D _) Ge Shiki: Naraku Otoshi _^_2_+_C _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 101 Shiki: Oboro Guruma _4_2_1_+_K _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ 75 Shiki Kai _2_3_6_+_K_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) - EX TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( Grasping Upper _4 / _6_+_C _( Buster Throw _4 / _6_+_D _) Back Knuckle _6_+_A _) Rising Upper _3_+_C _@ Power Wave _2_3_6_+_P _@ Rising Tackle ^2_8_+_P _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_+_K _@ Fire Kick _4_1_2_3_6_+_K _* Power Geyser _2_1_4_1_6_+_P - EX ANDY BOGARD - ───────────────────────────────────────────────────────────────────────── _( Gourin Kai _4 / _6_+_C _( Kakaekomi Nage _4 / _6_+_D _) Uwa Agito _6_+_B _) Age Men _3_+_A _@ Hishou Ken _2_1_4_+_P _@ Shouryuu Dan _6_2_3_+_P _@ Kuuha Dan _4_1_2_3_6_+_K _@ Zan'ei Ken _1_6_+_P _@ ^!Gadankou _2_3_6_+_P _* Chou Reppa Dan _2_1_4_1_6_+_K _* Dan Da Dan _2_3_6_2_3_6_+_P (^*) - EX JOE HIGASHI - ───────────────────────────────────────────────────────────────────────── _( Hiza Jigoku _4 / _6_+_C _( Leg Throw _4 / _6_+_D _) Low Kick _6_+_B _) Sliding _3_+_B _@ Bakuretsu Ken ^*_P _@ ^!Move _6 _@ ^!Bakuretsu Upper _2_3_6_+_P _@ Hurricane Upper _4_1_2_3_6_+_P _@ Tiger Kick _6_2_3_+_K _@ Slash Kick _4_1_2_3_6_+_K _* Screw Upper _2_3_6_2_3_6_+_P - EX RYO SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( Tani Otoshi _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _) Hyouchuu Wari _6_+_A _@ Ko'ou Ken _2_3_6_+_P _@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ Zanretsu Ken _6_4_6_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - EX ROBERT GARCIA - ───────────────────────────────────────────────────────────────────────── _( Ryuuchou Kyaku _4 / _6_+_C _( Kubikiri Nage _4 / _6_+_D _) Kouryuu Koukyaku Geri _6_+_A _) Ryuu Hanshuu _6_+_B _@ Ryuugeki Ken _2_3_6_+_P _@ Ryuuga _6_2_3_+_P _@ Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ Hien Ryuujin Kyaku _^_2_1_4_+_K _@ Gen'ei Kyaku _6_4_6_+_K _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - EX YURI SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( Oni Harite _4 / _6_+_C _( Silent Nage _4 / _6_+_D _( Tsubame Otoshi _^_4 / _6_+_C / _D _) En Yoku _6_+_B _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _2_3_6_+_K _@ Saiha _2_1_4_+_P _@ Hyakuretsu Binta _6_3_2_1_4_+_K _* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Shin! Chou Upper _2_3_6_2_3_6_+_P - EX MAI SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( Shiranui Gourin _4 / _6_+_C _( Fuusha Kuzushi _4 / _6_+_D _( Yume Zakura _^_4 / _6_+_C / _D _) Kuro Tsubame no Mai _6_+_B _) Koukaku no Mai _3_+_B _) Dairin Fuusha Otoshi _^_2_+_A _) Sankaku Tobi jump against the wall _9 _@ Kachou Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Sayo Chidori _2_1_4_+_K _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ Musasabi no Mai: Chijou ^2_8_+_O_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* Hana Arashi _2_3_6_2_3_6_+_P - EX BILLY KANE - ───────────────────────────────────────────────────────────────────────── _( Jigoku Otoshi _4 / _6_+_C _( Ippon Zuri Nage _4 / _6_+_D _) Dai Kaiten Geri _6_+_A _) Boutaka Tobigeri _6_+_B _@ Senpuu Kon ^*_A _@ Shuuten Renpa Kon ^*_C _@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P _@ ^!Kaen Sansetu Kon: Chuudan Tsuki _2_3_6_+_P _@ Kyoushuu Hishou Kon _6_2_3_+_K _@ ^!Move _4 / _6 _@ Suzume Otoshi _2_1_4_+_P _* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P _* Salamander Stream _2_3_6_2_3_6_+_P - OROCHI YASHIRO - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( Baku _4 / _6_+_C _( Beki _4 / _6_+_D _) Saku _6_+_A _) Bu _6_+_B _@ Kujiku Daichi _2_1_4_+_P _@ Niragu Daichi close _4_1_2_3_6_+_P _@ Musebu Daichi close _6_3_2_1_4_6_+_P _@ Odoru Daichi _4_1_2_3_6_+_K _* Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* Araburu Daichi _2_3_6_2_3_6_+_K _* Hoeru Daichi _2_3_6_2_3_6_+_P (_O) - OROCHI SHERMIE - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( Bakurai _4 / _6_+_C _( Enrai _4 / _6_+_D _) Kourai _6_+_B _@ Mugetsu no Rai'un _4_1_2_3_6_+_P / _K _@ Yatanagi no Muchi _2_1_4_+_P _@ Shajitsu no Odori _2_1_4_+_K _@ Raijin no Tsue _^_2_3_6_+_K _* Ankoku Raikou Ken _2_3_6_2_3_6_+_P _* Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_K - OROCHI CHRIS - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( Chi no Batsu _4 / _6_+_C _( Ten no Tsumi _4 / _6_+_D _) Muyou no Ono _6_+_A _) Jukei no Oni _6_+_B _) Setsudan no Koto _3_+_B _@ Taiyou o Iru Honoo _2_3_6_+_P _@ Tsuki o Tsumu Honoo _6_2_3_+_P _@ Kagami o Hofuru Honoo _2_1_4_+_P _@ Shishi o Kamu Honoo close _4_1_2_3_6_+_K _* Ankoku Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* Daichi o Harau Gouka _2_3_6_2_3_6_+_P - EX RUGAL "OMEGA RUGAL" - ───────────────────────────────────────────────────────────────────────── _( Scorpion Deathlock _4 / _6_+_C _( Scorpion Blow _4 / _6_+_D _) Double Tomahawk _6_+_B _@ Gravity Smash (_^)_2_3_6_+_P (_O) _@ Genocide Cutter _6_2_3_+_K _@ Vanishing Rush _6_3_2_1_4_+_P _@ Dark Barrier _2_3_6_+_K (reflect projectile) _* Gigantic Pressure _2_3_6_3_2_1_4_+_P _* Rugal Execution _2_3_6_2_3_6_+_P _* Destruction Omega _2_3_6_2_3_6_+_K - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Hidden Survivor Mode (AES only) - On the Game Mode Select Screen, put the cursor on Survivor Mode _O_S_+_C and press _A $end ################################################################################################### $info=kof98um,kof98umh $cmd The King of Fighters '98: Ultimate Match © 2009 SNK Playmore The King of Fighters '98: Ultimate Match - HERO © 2009 SNK Playmore Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves / Super Desperation Moves _` ADVANCED MODE - Super Bar Max Level 3 for 1st character - Super Bar Max Level 4 for 2nd character - Super Bar Max Level 5 for 3rd character - Desperation Moves needs 1 Stock of Super Bar - Super Desperation Moves needs 1 Stock of Super Bar and MAX Mode Activated - Super Desperation Moves needs 3 Stocks with done with _A_+_C / _B_+_D _` EXTRA MODE - Super Bar Max Level 1 - Desperation Moves needs a Super Bar in MAX / MAX Mode Activated / FLASHING Life Bar - Super Desperation Moves needs MAX Mode Activated and a FLASHING Life Bar _` ULTIMATE MODE - Super Bar Max Level depends of Style Gauge was chosen - Desperation Moves depends of Style Gauge was chosen - Super Desperation Moves depends of Style Gauge was chosen - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── ADVANCED MODE _) Run _6^6 _) Retreat _4_4 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Long Jump running _9 _) Roll Forward _A_+_B _) Roll Backward _4_+_A_+_B _) Body Blow (_^)_C_+_D _) Activate MAX Mode (1 Stock) _A_+_B_+_C _) Quick Roll Forward (1 Stock) normal attack _A_+_B _) Throw Escape when thrown _4 / _6_+_P / _K _) Safe Fall being knocked down _A_+_B _) Team Assistance dizzed _A_+_B_+_C _) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B _) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B _) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D EXTRA MODE _) Dash _6_6 _) Retreat _4_4 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Sidestep _A_+_B _) ^!Sidestep Attack _P / _K _) Body Blow (_^)_C_+_D _) Charge POW Gauge _O_A_+_B_+_C _) Activate MAX Mode (1 Stock) _A_+_B_+_C _) Quick Sidestep (1 Stock) normal attack _A_+_B _) ^!Sidestep Attack _P / _K _) Throw Escape when thrown _4 / _6_+_P / _K _) Safe Fall being knocked down _A_+_B _) Team Assistance dizzed _A_+_B_+_C _) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B _) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B _) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D ULTIMATE MODE _) Run _6^6 (choose "DASH") _) Dash _6_6 (choose "STEP") _) Retreat _4_4 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Long Jump running _9 (choose "DASH") _) Roll Forward _A_+_B (choose "URGENT EVASION") _) Roll Backward _4_+_A_+_B (choose "URGENT EVASION") _) Sidestep _A_+_B (choose "AVOIDING) _) ^!Sidestep Attack _P / _K (choose "AVOIDING) _) Body Blow (_^)_C_+_D _) Activate MAX Mode (1 Stock) _A_+_B_+_C _) Charge POW Gauge _O_A_+_B_+_C (choose "EXTRA") _) Quick Roll Forward (1 Stock) normal attack _A_+_B (choose "URGENT EVASION") _) Quick Sidestep (1 Stock) normal attack _A_+_B (choose "AVOIDING) _) ^!Sidestep Attack _P / _K (choose "AVOIDING) _) Throw Escape when thrown _4 / _6_+_P / _K _) Safe Fall being knocked down _A_+_B _) Team Assistance dizzed _A_+_B_+_C _) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B _) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B _) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D - KYO KUSANAGI - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+_C _( Issetsu Seoi Nage _4 / _6_+_D _) Ge Shiki: Goufu You _6_+_B _) 88 Shiki _3_+_D _) Ge Shiki: Naraku Otoshi _^_2_+_C _@ 114 Shiki: Aragami _2_3_6_+_A _@ ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ ^!127 Shiki: Yano Sabi _P _@ ^!125 Shiki: Nanase _K _@ ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ ^!Ge Shiki: Migari Ugachi _P _@ ^!125 Shiki: Nanase _K _@ 115 Shiki: Dokugami _2_3_6_+_C _@ ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ ^!402 Shiki: Batsu Yomi _6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ R.E.D. KicK _4_2_1_+_K _@ 75 Shiki Kai _2_3_6_+_K_K _@ 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_P _* ^!Chouhatsu ^*_P - BENIMARU NIKAIDO - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Catch and Shoot _4 / _6_+_C _( Front Suplex _4 / _6_+_D _( Spinning Knee Drop _^_4 / _6_+_C / _D _) Jackknife Kick _6_+_B _) Flying Drill _^_2_+_D _@ Raijin Ken _2_3_6_+_P _@ Kuuchuu Raijin Ken _^_2_3_6_+_P _@ Shinkuu Katategoma _2_1_4_+_P _@ Iai Geri _2_3_6_+_K _@ Super Inazuma Kick _6_2_3_+_K _@ Handou Sandan Geri _6_3_2_1_4_+_K _@ Benimaru Collider close _6_3_2_1_4_6_+_P _* Raikou Ken _2_3_6_2_3_6_+_P _* Elec-Trigger close _6_3_2_1_4_6_3_2_1_4_+_P _* Raikou Katategoma _2_1_4_2_1_4_+_K - GORO DAIMON - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( Juuji Shime _4 / _6_+_C _( Tsukami Tataki Tsuke within throw range _4 / _6_+_C _( Okuri Ashi Barai _4 / _6_+_D _) Tama Tsubushi _6_+_A _) Zujou Barai _3_+_C _@ Jiraishin _6_2_3_+_A _@ Fake Jiraishin _6_2_3_+_C _@ Kumo Tsukami Nage _4_1_2_3_6_+_A _@ Kirikabu Gaeshi _4_1_2_3_6_+_C _@ Chou Oosotogari close _6_2_3_+_K _@ Tenchi Gaeshi close _6_3_2_1_4_6_+_P _@ Ura Nage _6_3_2_1_4_6_+_K _@ Chou Ukemi _2_1_4_+_K _@ Nekko Gaeshi _2_3_6_+_K (reverse high/mid) _* Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_K _* ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K _* ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Grasping Upper _4 / _6_+_C _( Buster Throw _4 / _6_+_D _) Back Knuckle _6_+_A _) Rising Upper _3_+_C _@ Power Wave _2_3_6_+_P _@ Rising Tackle _6_2_3_+_P _@ Power Dunk _6_2_3_+_K _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_+_K _@ Power Charge _4_1_2_3_6_+_K _* Power Geyser _2_1_4_1_6_+_P _* High Angle Geyser _2_3_6_2_3_6_+_K - ANDY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Gourin Kai _4 / _6_+_C _( Kakaekomi Nage _4 / _6_+_D _) Uwa Agito _6_+_B _) Age Men _3_+_A _@ Hishou Ken _2_1_4_+_A _@ Geki Hishou Ken _2_1_4_+_C _@ Shouryuu Dan _6_2_3_+_P _@ Kuuha Dan _4_1_2_3_6_+_K _@ Zan'ei Ken _1_6_+_P _@ ^!Gadankou _2_3_6_+_P _@ Gekiheki Haisui Shou close _4_1_2_3_6_+_P _@ Gen'ei Shiranui _^_2_3_6_+_K _@ ^!Shimo Agito _P _@ ^!Uwa Agito _K _* Chou Reppa Dan _2_1_4_1_6_+_K _* Hishou Ryuusei Ken _2_3_6_2_3_6_+_P - JOE HIGASHI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( Hiza Jigoku _4 / _6_+_C _( Leg Throw _4 / _6_+_D _) Low Kick _6_+_B _) Sliding _3_+_B _@ Bakuretsu Ken ^*_P _@ ^!Bakuretsu Hook _2_3_6_+_A _@ ^!Bakuretsu Kick _2_3_6_+_C _@ Hurricane Upper _4_1_2_3_6_+_A _@ Bakuretsu Hurricane _4_1_2_3_6_+_C _@ Tiger Kick _6_2_3_+_K _@ Slash Kick _4_1_2_3_6_+_K _@ Ougon no Kakato _2_1_4_+_K _* Screw Upper _2_3_6_2_3_6_+_P _* Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Tani Otoshi _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _) Hyouchuu Wari _6_+_A _@ Ko'ou Ken _2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ Mouko Raijin Gou _2_1_4_+_P / _A_+_C _@ Mouko Raijin Setsu _2_3_6_+_K _@ Kyokugen-ryuu Renbu Ken close _4_1_2_3_6_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Tenchi Haoh Ken _2_3_6_2_3_6_+_P - ROBERT GARCIA - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Ryuuchou Kyaku _4 / _6_+_C _( Kubikiri Nage _4 / _6_+_D _) Kouryuu Koukyaku Geri _6_+_A _) Ryuu Hanshuu _6_+_B _@ Ryuugeki Ken _2_3_6_+_P _@ Ryuuga _6_2_3_+_P _@ Ryuu Zanshou _6_2_3_+_K _@ Hien Senpuu Kyaku _6_3_2_1_4_+_K _@ Hien Ryuujin Kyaku _^_2_1_4_+_K _@ Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Mu'ei Shippuu Juudan Kyaku (_^)_2_3_6_2_3_6_+_K - YURI SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( Oni Harite _4 / _6_+_C _( Silent Nage _4 / _6_+_D _( Tsubame Otoshi _^_4 / _6_+_C / _D _) En Yoku _6_+_B _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken (_^)_2_3_6_+_K _@ Yuri Chou Upper _6_2_3_+_P _@ ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P _@ Yuri Chou Knuckle _2_1_4_+_P _@ Yuri Chou Mawashi Geri _2_1_4_+_K _* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Hien Rekkou _2_3_6_2_3_6_+_P - LEONA HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Leona Crush _4 / _6_+_C _( Order Buckler _4 / _6_+_D _( Heidern Inferno _^_4 / _6_+_C / _D _) Strike Arch _6_+_B _@ Baltic Launcher ^4_6_+_P _@ Moon Slasher ^2_8_+_P _@ Ground Saber ^4_6_+_K _@ ^!Gliding Buster (with _D) _6_+_D _@ X-Caliber ^2_8_+_K _@ I-Slasher _2_1_4_+_P _@ Earring Bakudan _2_1_4_+_K _* V-Slasher _^_2_3_6_3_2_1_4_+_P _* Rebel Spark _2_1_4_1_2_3_6_+_K _* Gravity Storm _2_3_6_2_3_6_+_P - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Dynamite Headbutt _4 / _6_+_C _( Northern Light Bomb _4 / _6_+_D _@ Vulcan Punch ^*_P _@ ^!Move _6 _@ ^!Cancel _A_+_B_+_C_+_D _@ Gattling Attack ^4_6_+_P _@ Kyuukouka Bakudan Punch: Chijou ^2_8_+_P _@ Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P _@ Ralf Kick ^4_6_+_K _@ Super Argentine Backbreaker close _4_1_2_3_6_+_K _* Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P _* Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K _* Galactica Phantom _2_3_6_2_3_6_+_P - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( Nageppanashi German _4 / _6_+_C _( Fisherman Buster _4 / _6_+_D _( Death Lake Driver _^_4 / _6_+_C / _D _) Stomping _6_+_B _@ Vulcan Punch ^*_P _@ ^!Move _6 _@ Napalm Stretch _6_2_3_+_P _@ ^!Flashing Elbow _2_3_6_+_P _@ Super Arabian Burglary Backbreaker _4_1_2_3_6_+_A _@ ^!Flashing Elbow _2_3_6_+_P _@ Rolling Death Cradle _4_1_2_3_6_+_C _@ ^!Flashing Elbow _2_3_6_+_P _@ Frankensteiner close _6_2_3_+_K _@ ^!Flashing Elbow _2_3_6_+_P _@ Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ ^!Flashing Elbow _2_3_6_+_P _* Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P _* Running Three _4_1_2_3_6_4_1_2_3_6_+_K _* Napalm Strike _6_3_2_1_4_6_3_2_1_4_+_K - ATHENA ASAMIYA - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Bit Throw _4 / _6_+_C _( Psychic Throw _4 / _6_+_D _( Psychic Shoot _^_4 / _6_+_C / _D _) Renkan Tai _6_+_B _) Phoenix Bomb _^_2_+_B _) Sankaku Tobi jump against the wall _9 _@ Psycho Ball Attack _2_1_4_+_P _@ Psycho Sword (_^)_6_2_3_+_P _@ Phoenix Arrow _^_2_1_4_+_K _@ Psycho Reflector _2_1_4_+_B (reflect projectile) _@ New Psycho Reflector _2_1_4_+_D (reflect projectile) _@ Psychic Teleport _2_3_6_+_K _@ Super Psychic Throw close _4_1_2_3_6_+_P _* Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P _* ^!Crystal Shoot _2_1_4_+_P (_O) _* ^!Cancel _A_+_B_+_C_+_D _* Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K _* Psycho Ball Revolution _2_3_6_2_3_6_+_P - SIE KENSOU - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Hakki _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _) Kobokushu _6_+_A _) Kousentai _6_+_B _@ Choukyuu Dan _2_1_4_+_P _@ Ryuu Renga: Chiryuu _4_1_2_3_6_+_A _@ Ryuu Renga: Tenryuu _4_1_2_3_6_+_C _@ Ryuu Gakusai _4_2_1_+_K _@ Ryuu Renda close _6_2_3_+_P (^*) _@ Ryuu Sougeki _^_2_1_4_+_P _* Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B _* Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D _* Senki Hakkei close _2_3_6_2_3_6_+_P _* Niku Man o Kuu _2_1_4_2_1_4_+_P - CHIN GENTSAI - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( Gou Inshu _4 / _6_+_C _( Gyaku Ashi Nage _4 / _6_+_D _) Suiho Hyoutan Shuu _6_+_A _@ Hyoutan Geki _2_1_4_+_P _@ Ryuurin Hourai _6_2_3_+_P _@ Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K _@ Kisui Shuu _2_3_6_+_P _@ Suikan Kanou _2_2_+_P _@ ^!Choushuu Rikugyo _6_+_P _@ ^!Kaiten-teki Kuutotsu Ken _6_+_K _@ ^!Cancel _A_+_B_+_C_+_D _@ Bougetsu Sui _2_2_+_K _@ ^!Move _4 / _6 _@ ^!Rouja Hanhou _8_+_B _@ ^!Rigyo Hanhou _8_+_D _@ ^!Kaiten-teki Kuutotsu Ken _6_+_K _@ ^!Cancel _A_+_B_+_C_+_D _* Gouran Enpou _2_3_6_2_3_6_+_P _* Gou'en Shourai _2_3_6_3_2_1_4_+_P _* Daikyuu Inshuu close _6_3_2_1_4_6_3_2_1_4_+_P _* Sentori Suiho _2_3_6_2_3_6_+_K - CHIZURU KAGURA - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Reigetsu _4 / _6_+_C _( Kaiten _4 / _6_+_D _) Jokatsu: Zheng Zheng _6_+_A _) Jokatsu: Cang Cang _6_+_B _) Jokatsu: Cong Cong _3_+_B _@ 100 Katsu: Tenjin no Kotowari _6_2_3_+_P _@ 212 Katsu: Shinsoku no Norito _6_3_2_1_4_+_P / _K _@ ^!212 Katsu: Shinsoku no Norito: Tensui _2_1_4_+_P / _K _@ 202 Katsu Otsu Shiki: Choumon no Isshin _2_2_+_P / _K _@ 108 Katsu: Tamayura no Shitsune _2_3_6_+_P (reflect projectile) _* Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P _* Ichimen 1 Katsu: Sanrai no Fujin _2_3_6_2_3_6_+_K - MAI SHIRANUI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Shiranui Gourin _4 / _6_+_C _( Fuusha Kuzushi _4 / _6_+_D _( Yume Zakura _^_4 / _6_+_C / _D _) Kuro Tsubame no Mai _6_+_B _) Koukaku no Mai _3_+_B _) Dairin Fuusha Otoshi _^_2_+_A _) Sankaku Tobi jump against the wall _9 _@ Kachou Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ Hakuro no Mai _6_2_3_+_P _@ Hishou Ryuu'en Jin _6_2_3_+_K _@ Musasabi no Mai: Chijou ^2_8_+_O_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* Hou'ou no Mai (_^)_2_1_4_2_1_4_+_P _* Mizudori no Mai _2_3_6_2_3_6_+_P - KING - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Hold Rush _4 / _6_+_C _( Hook Buster _4 / _6_+_D _) Sliding _3_+_D _@ Venom Strike _2_3_6_+_K _@ Double Strike _2_3_6_2_3_6_+_K _@ Trap Shot _6_2_3_+_K _@ Surprise Rose _6_2_3_+_P _@ Tornado Kick _6_3_2_1_4_+_K _@ Mirage Kick _6_3_2_1_4_+_P _* Illusion Dance _2_3_6_3_2_1_4_+_K _* Silent Flash _2_1_4_2_1_4_+_K - KIM KAPHWAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Kubikime Otoshi _4 / _6_+_C _( Sakkyaku Nage _4 / _6_+_D _) Dora Yup Chagi _6_+_A _) Neri Chagi _6_+_B _@ Hangetsu Zan _2_1_4_+_K _@ Hien Zan ^2_8_+_K _@ ^!Tenshou Zan (with _D) _2_+_D _@ Kuu Sajin ^2_8_+_P _@ Ryuusei Raku ^4_6_+_K _@ Sanren Geki _2_1_4_+_P (x3) _@ Haki Kyaku _2_2_+_K _@ Hishou Kyaku _^_2_3_6_+_K _* Hou'ou Kyaku (_^)_2_1_4_1_6_+_K _* Hou'ou Tenbu Kyaku _^_2_3_6_3_2_1_4_+_K - CHANG KOEHAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Hagan Geki _4 / _6_+_C _( Kusari Jime _4 / _6_+_D _) Hike Nige _3_+_A _@ Tekkyuu Dai Kaiten ^*_P _@ ^!Move _4 / _6 _@ ^!Cancel _A_+_B_+_C_+_D _@ Tekkyuu Funsai Geki ^4_6_+_P _@ Tekkyuu Hien Zan ^2_8_+_K _@ Dai Hakai Nage close _6_3_2_1_4_6_+_P _* Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P _* Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P - CHOI BOUNGE - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( Zujou Sashi _4 / _6_+_C _( Geketsu Tsuki _4 / _6_+_D _) Nidan Zan _6_+_A _) Toorima Geri _6_+_B _) Sankaku Tobi jump against the wall _9 _@ Kaiten Hien Zan _2_1_4_+_P _@ ^!Kishuu Hien Zuki _P _@ Tatsumaki Shippuu Zan ^2_8_+_P _@ Senpuu Hien Sashi ^4_6_+_K _@ ^!Houkou Tenkan _?_+_P / _K (x3) _@ Hishou Kuuretsu Zan ^2_8_+_O_K _@ ^!Houkou Tenkan _?_+_P / _K (x3) _@ Shissou Hishou Zan ^4_6_+_P _@ Hishou Kyaku _^_2_3_6_+_K _* Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P _* ^!Move _4 / _6 _* Hou'ou Kyaku _2_3_6_3_2_1_4_+_K - YASHIRO NANAKASE - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( Liver Blow _4 / _6_+_C _( Hatchet Throw _4 / _6_+_D _) Regret Bash _6_+_A _) Step Side Kick _6_+_B _@ Jet Counter _4_1_2_3_6_+_P _@ ^!Jet Counter: Steel _2_3_6_+_P _@ Duel Upper _6_2_3_+_P _@ Sledgehammer _2_1_4_+_K _@ Missile Might Bash _6_3_2_1_4_+_P _* Million Bash Stream _2_1_4_1_2_3_6_+_P (^*) _* Final Impact _2_3_6_2_3_6_+_P (_O) - SHERMIE - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( Shermie Flash: Original _4 / _6_+_C _( Front Flash _4 / _6_+_D _) Shermie Stand _6_+_B _@ Shermie Whip _2_1_4_+_P _@ ^!Shermie Cute _2_3_6_+_K _@ Axle Spin Kick _2_1_4_+_K _@ Shermie Shoot _4_1_2_3_6_+_K _@ Shermie Spiral close _4_1_2_3_6_+_P _@ ^!Shermie Cute _2_3_6_+_K _@ Shermie Clutch _6_2_3_+_K _@ ^!Shermie Cute _2_3_6_+_K _* Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_P _* Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P - CHRIS - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( Step Turn _4 / _6_+_C _( Aerial Drop _4 / _6_+_D _) Spinning Array _6_+_A _) Reverse Anchor Kick _6_+_B _) Carry Off Kick _3_+_B _@ Slide Touch _2_3_6_+_P _@ Scramble Dash _2_3_6_+_K _@ Hunting Air _6_2_3_+_K _@ Direction Change _6_2_3_+_P _@ Shooting Dancer: Thrust _6_3_2_1_4_+_P _@ Shooting Dancer: Step _6_3_2_1_4_+_K _@ Glider Stomp _^_2_3_6_+_K _* Chain Slide Touch _2_3_6_2_3_6_+_P _* Twister Drive _2_1_4_2_1_4_+_K - RYUJI YAMAZAKI - '97 SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( Shime Age _4 / _6_+_C _( Bun Nage _4 / _6_+_D _) Bussashi _6_+_A _@ Hebi Tsukai: Joudan _2_1_4_+_A (_O) _@ ^!Hebi Damashi (if held) _D _@ Hebi Tsukai: Chuudan _2_1_4_+_B (_O) _@ ^!Hebi Damashi (if held) _D _@ Hebi Tsukai: Gedan _2_1_4_+_C (_O) _@ ^!Hebi Damashi (if held) _D _@ Sabaki no Aikuchi _6_2_3_+_P _@ Yakiire _6_2_3_+_B _@ Suna Kake _6_2_3_+_D _@ Bakudan Pachiki close _6_3_2_1_4_6_+_P _@ Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) _@ Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) _@ Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _* Guillotine _2_3_6_2_3_6_+_P _* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) _* ^!Chouhatsu ^*_P - BLUE MARY - '97 SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( Victor Nage _4 / _6_+_C _( Head Throw _4 / _6_+_D _) Hammer Arch _6_+_A _) Double Rolling _6_+_B _) Climbing Arrow _3_+_B _@ M. Spider _2_3_6_+_P _@ Spin Fall _2_3_6_+_K _@ Vertical Arrow _6_2_3_+_K _@ ^!M. Snatcher _6_2_3_+_K _@ Straight Slicer ^4_6_+_K _@ ^!Crab Clutch _2_3_6_+_K _@ Backdrop Real close _6_3_2_1_4_6_+_P _@ M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) _@ M. Head Buster _2_1_4_+_D (reverse high/mid) _* M. Typhoon close _6_3_2_1_4_6_3_2_1_4_+_K _* M. Splash Rose _2_3_6_3_2_1_4_+_P _* M. Dynamite Swing _2_3_6_2_3_6_+_K - BILLY KANE - '97 SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( Jigoku Otoshi _4 / _6_+_C _( Ippon Zuri Nage _4 / _6_+_D _) Dai Kaiten Geri _6_+_A _) Boutaka Tobigeri _6_+_B _@ Senpuu Kon ^*_A _@ Shuuten Renpa Kon ^*_C _@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P _@ ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P _@ Sen'en Sakkon _6_2_3_+_P _@ Kyoushuu Hishou Kon _6_2_3_+_K _@ ^!Move _4 / _6 _@ Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) _@ Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid) _* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P _* Dai Senpuu _2_3_6_2_3_6_+_P - IORI YAGAMI - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+_C _( Saka Sakahagi _4 / _6_+_D _) Ge Shiki: Yumebiki _6_+_A_A _) Ge Shiki: Goufu In "Shinigame" _6_+_B _) Ge Shiki: Yuri Ori _^_4_+_B _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ 311 Shiki: Tsumagushi _6_2_3_+_K _@ Kuzukaze close _6_3_2_1_4_6_+_P _* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) - MATURE - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( Death Blow _4 / _6_+_C _( Back Rush _4 / _6_+_D _) Crematory _6_+_B _@ Death Row _2_1_4_+_P (x3) _@ Metal Massacre _2_1_4_+_K _@ Despair _2_3_6_+_P _@ Decide _4_1_2_3_6_+_K _@ Sacrilege _6_2_3_+_P _@ Ebony Tears _2_3_6_3_2_1_4_+_P _* Heaven's Gate _2_1_4_1_2_3_6_+_K _* Nocturnal Lights _2_3_6_2_3_6_+_P - VICE - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( Death Blow _4 / _6_+_C _( Back Rush _4 / _6_+_D _) Monstrosity _6_+_A _@ Outrage _2_1_4_+_K _@ ^!Cancel _A_+_B_+_C_+_D _@ Ravenous _^_2_1_4_+_K _@ Mayhem _2_1_4_+_P _@ ^!Mithan's Robe _2_3_6_+_P _@ Blackened close _4_1_2_3_6_+_P _@ ^!Mithan's Robe _2_3_6_+_P _@ Decide _4_1_2_3_6_+_K _@ Gore Fest close _6_3_2_1_4_6_+_P _* Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K _* Withering Surface _2_3_6_2_3_6_+_P _* Dying Fetus _2_3_6_2_3_6_+_K - HEIDERN - MASTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Lead Belcher _4 / _6_+_C _( Backstabbing _4 / _6_+_D _( Critical Drive _^_4 / _6_+_C / _D _) Shooter Narnagel _6_+_B _@ Cross Cutter ^4_6_+_P _@ Moon Slasher ^2_8_+_P _@ Neck Roller ^2_8_+_K _@ Storm Bringer close _6_3_2_1_4_+_P _@ Killing Bringer _6_3_2_1_4_+_K (reverse jump/high) _* Final Bringer _2_3_6_2_3_6_+_P _* Heidern End _2_1_4_1_2_3_6_+_K - TAKUMA SAKAZAKI - MASTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Oosotogari _4 / _6_+_C _( Ippon Seoi _4 / _6_+_D _) Oni Guruma _6_+_A _) Kawara Wari _6_+_B _@ Ko'ou Ken _2_3_6_+_P _@ Mouko Burai Gan _2_1_4_+_P _@ Hien Shippuu Kyaku ^1_6_+_K _@ Zanretsu Ken _6_4_6_+_P _@ Shouran Kyaku _6_3_2_1_4_+_K _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shikou Ken _6_4_1_2_3_6_+_P _* Shin Kishin Geki close _2_3_6_2_3_6_+_P - SAISYU KUSANAGI - MASTERS TEAM ───────────────────────────────────────────────────────────────────────── _( Hikiri Tsuchi _4 / _6_+_C _( Issetsu Seoi Nage _4 / _6_+_D _) Ge Shiki: Gou Tsui _6_+_A _) Ge Shiki: Kubu Tsuchi _6_+_B _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 702 Shiki: Homura Gasane _2_1_4_+_P (x2) _@ 100+ Shiki: Nata Guruma _6_2_3_+_K _@ 427 Shiki: Kamu Kakari _6_3_2_1_4_+_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* 1207 Shiki: Tsumugari _2_3_6_2_3_6_+_P - HEAVY D! - AMERICAN SPORTS TEAM ───────────────────────────────────────────────────────────────────────── _( Stomach Buster _4 / _6_+_C _( Reverse Stomach Buster _4 / _6_+_D _) Rock Crush _6_+_A _@ Rolling Soul Diver _2_3_6_+_P _@ Ducking Combination _2_1_4_+_P (x2) _@ Soul Flower _2_1_4_+_K _@ Blast Upper _2_3_6_+_K _@ Shadow _2_2_+_P (damage increased for Special Moves) _@ Dancing Beat close _6_2_3_+_P _* D. Crazy _2_1_4_1_2_3_6_+_P _* D. Magnum _2_3_6_2_3_6_+_P (_O) _* D. Shadow _2_3_6_2_3_6_+_K (damage increased for Special Moves) - LUCKY GLAUBER - AMERICAN SPORTS TEAM ───────────────────────────────────────────────────────────────────────── _( Dunk Buster _4 / _6_+_C _( Lucky Crash _4 / _6_+_D _) Lucky Kick _6_+_B _) Dunk Otoshi _^_2_+_A _@ Death Bound _2_3_6_+_P _@ Death Dunk (_^)_2_1_4_+_P _@ Cyclone Break _2_1_4_+_K _@ Death Shoot _2_2_+_P / _K _@ Death Heel _6_2_3_+_K _@ Lucky Vision _2_3_6_+_K _* Hell Bound _2_3_6_2_3_6_+_P _* Lucky Driver close _2_3_6_2_3_6_+_K - BRIAN BATTLER - AMERICAN SPORTS TEAM ───────────────────────────────────────────────────────────────────────── _( Atomic Drop _4 / _6_+_C _( Rock Buster _4 / _6_+_D _) Buster Tomahawk _^_2_+_C _@ Brian Tornado _4_1_2_3_6_+_P _@ Hyper Tackle _4_1_2_3_6_+_K _@ Screw Body Press _^_2_3_6_+_P _@ Rocket Tackle _6_2_3_+_K _@ Brian Hammer _2_1_4_+_P _@ ^!Double Hammer _2_1_4_+_P _@ ^!D.D.T. _2_1_4_+_P _@ ^!Tiger Driver _4_1_2_3_6_+_P _@ ^!Samurai Bomb _2_2_+_P _@ ^!Shoulder Backbreaker _2_2_2_+_K _@ ^!Buster Bomb _2_8_+_P _* Big Bang Tackle _2_3_6_2_3_6_+_K _* American Supernova _2_3_6_2_3_6_+_P _* Galaxy Cyclone _2_1_4_1_2_3_6_+_P - GEESE HOWARD - '96 BOSSES TEAM ───────────────────────────────────────────────────────────────────────── _( Satsujin Katate Nage _4 / _6_+_C / _D _) Raikou Mawashi Geri _6_+_B _) Raimei Gouha Nage opponent knocked down _3_+_C _@ Reppuu Ken _2_3_6_+_A _@ Double Reppuu Ken _2_3_6_+_C _@ Shippuu Ken _^_2_1_4_+_P _@ Hishou Nichirin Zan _6_2_3_+_P _@ Ja'ei Ken _6_3_2_1_4_+_P _@ Shinkuu Nage close _6_3_2_1_4_6_+_P _@ Gedan Atemi Nage _4_1_2_3_6_+_B (reverse low) _@ Joudan Atemi Nage _6_3_2_1_4_+_B (reverse jump/Specials) _@ Chuudan Atemi Nage _6_3_2_1_4_+_D (reverse high/mid) _* Raging Storm _1_6_3_2_1_4_3_+_P _* Deadly Rave _2_3_6_3_2_1_4_+_P - WOLFGANG KRAUSER - '96 BOSSES TEAM ───────────────────────────────────────────────────────────────────────── _( Cliffhanger Drop _4 / _6_+_C _( Kaiser Driver '91 _4 / _6_+_D _@ High Blitz Ball _2_1_4_+_P _@ Low Blitz Ball _2_1_4_+_K _@ Leg Tomahawk _2_3_6_+_K _@ Kaiser Suplex close _6_3_2_1_4_6_+_P _@ Lift Up Blow close _6_3_2_1_4_6_+_K _@ Kaiser Dual Sobal _4_2_1_+_K _@ Kaiser Kick _6_2_3_+_K _@ Phoenix Thrust _2_3_6_+_P (reverse jump/Specials) _* Kaiser Wave _6_4_1_2_3_6_+_P (_O) _* Gigantic Cyclone close _6_3_2_1_4_6_3_2_1_4_6_3_2_1_4_+_P _* Unlimited Desire _2_3_6_3_2_1_4_+_P - Mr. BIG - '96 BOSSES TEAM ───────────────────────────────────────────────────────────────────────── _( Million Dolar Buster _4 / _6_+_C _( High Lift Throw _4 / _6_+_D _) Prick Stick _6_+_A _@ Ground Blaster _2_3_6_+_P _@ Crazy Drum ^*_P _@ California Romance _6_2_3_+_P _@ Cross Diving _6_3_2_1_4_+_P _@ Spinning Lancer _6_3_2_1_4_+_K (reflect projectile) _@ Drum Shot close _6_3_2_1_4_6_+_P _* Blaster Wave _2_3_6_2_3_6_+_P _* Raging Spear close _6_3_2_1_4_6_3_2_1_4_+_P - EIJI KISARAGI - ───────────────────────────────────────────────────────────────────────── _( Kuuchuu Ippon Seoi _4 / _6_+_C / _D _@ Kikou Hou _2_3_6_+_P _@ Mukuronui _^_2_3_6_+_P _@ Tenba Kyaku _4_2_1_+_K _@ Kasumi Giri _2_1_4_+_P _@ Ryuu Ei Jin _6_2_3_+_P (reflect projectile) _@ Eiutsushi _2_3_6_+_K _@ Koppa Giri _6_3_2_1_4_+_K _* Zantetsu Tourouken _2_3_6_3_2_1_4_+_K _* Zantetsu Ha _2_3_6_3_2_1_4_+_P - KASUMI TODOH - ───────────────────────────────────────────────────────────────────────── _( Mukade Tatami _4 / _6_+_C _( Katatsumuri Gake _4 / _6_+_D _) Hiji Ate _6_+_A _@ Kasane Ate (_^)_2_3_6_+_P _@ Taikuu Kasane Ate _6_2_3_+_P _@ Hakusan Tou: Dageki Bougyou _2_1_4_+_K _@ Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_6_+_P _@ Futa Tanagokurodan _2_1_4_+_P _@ ^!Morote Gaeshi _4_1_2_3_6_+_K _@ ^!Kinoewaru _2_2_+_C _@ Raiho Hoh _6_2_3_+_K _@ Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) _@ Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) _* Chou Kasane Ate (_^)_2_3_6_2_3_6_+_P (_O on ground only) - SHINGO YABUKI - ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+_C _( Issetsu Seoi Nage Fukanzen _4 / _6_+_D _) Ge Shiki: Goufu "Kakkodake" _6_+_B _@ 114 Shiki: Aragami Mikansei _2_3_6_+_A _@ 115 Shiki: Dokugami Mikansei _2_3_6_+_C _@ 100 Shiki: Oniyaki Mikansei _6_2_3_+_P _@ 101 Shiki: Oboro Guruma Mikansei _2_1_4_+_K _@ Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K _@ Shingo Kick _4_1_2_3_6_+_K _@ Shingo Kinsei Ore Shiki: Gecchuu _2_1_4_+_P (reverse high/mid) _* Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P _* ^!Idol Teishi _P _* Burning Shingo _2_1_4_1_2_3_6_+_P - RUGAL BERNSTEIN - ───────────────────────────────────────────────────────────────────────── _( Scorpion Deathlock _4 / _6_+_C _( Scorpion Blow _4 / _6_+_D _) Double Tomahawk _6_+_B _@ Reppuu Ken _2_3_6_+_P _@ Kaiser Wave _6_4_1_2_3_6_+_P (_O) _@ Genocide Cutter _6_2_3_+_K _@ God Press _6_3_2_1_4_+_P _@ Dark Barrier _2_3_6_+_K (reflect projectile) _* Gigantic Pressure _2_3_6_3_2_1_4_+_P _* Dead End Screamer _2_3_6_2_3_6_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` EX Characters - On the Character Select Screen, _O_S on any character with a EX Version and press _P / _K - Only for Kyo, Terry, Andy, Joe, Ryo, Robert, Yuri, Mai, King, Yamazaki, Mary, Billy and Geese _` Awakened Orochi Team - On the Character Select Screen, put the cursor on Yashiro, Shermie or Chris _O_S and press _P / _K _` Orochi Iori, Orochi Leona, Omega Rugal, Goenitz and Orochi - Playable only with M.A.M.E. Cheats - EX KYO KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( Hatsugane _4 / _6_+_C _( Issetsu Seoi Nage _4 / _6_+_D _) Ge Shiki: Goufu You _6_+_B _) 88 Shiki _3_+_D _) Ge Shiki: Naraku Otoshi _^_2_+_C _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 101 Shiki: Oboro Guruma _4_2_1_+_K _@ 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ 75 Shiki Kai _2_3_6_+_K_K _* Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) - EX TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( Grasping Upper _4 / _6_+_C _( Buster Throw _4 / _6_+_D _) Back Knuckle _6_+_A _) Rising Upper _3_+_C _@ Power Wave _2_3_6_+_P _@ Round Wave _6_2_3_+_P _@ Rising Tackle ^2_8_+_P _@ Burn Knuckle _2_1_4_+_P _@ Crack Shoot _2_1_4_+_K _@ Fire Kick _4_1_2_3_6_+_K _* Power Geyser _2_1_4_1_6_+_P - EX ANDY BOGARD - ───────────────────────────────────────────────────────────────────────── _( Gourin Kai _4 / _6_+_C _( Kakaekomi Nage _4 / _6_+_D _) Uwa Agito _6_+_B _) Age Men _3_+_A _@ Hishou Ken _2_1_4_+_P _@ Shouryuu Dan _6_2_3_+_P _@ Kuuha Dan _4_1_2_3_6_+_K _@ Zan'ei Ken _1_6_+_P _@ ^!Gadankou _2_3_6_+_P _@ Gekiheki Haisui Shou _2_1_4_+_K (x4) _@ Bakushin _4_1_2_3_6_+_P _* Chou Reppa Dan _2_1_4_1_6_+_K _* Dan Da Dan _2_3_6_2_3_6_+_P (^*) - EX JOE HIGASHI - ───────────────────────────────────────────────────────────────────────── _( Hiza Jigoku _4 / _6_+_C _( Leg Throw _4 / _6_+_D _) Low Kick _6_+_B _) Sliding _3_+_B _@ Bakuretsu Ken ^*_P _@ ^!Move _6 _@ ^!Bakuretsu Upper _2_3_6_+_P _@ Hurricane Upper _4_1_2_3_6_+_P _@ Tiger Kick _6_2_3_+_K _@ Slash Kick _4_1_2_3_6_+_K _@ Pressure Knee _6_2_3_+_P _@ ^!Ougon no Fukurahagi _2_1_4_+_K _* Screw Upper _2_3_6_2_3_6_+_P _* Thunder Fire _2_3_6_2_3_6_+_K - EX RYO SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( Tani Otoshi _4 / _6_+_C _( Tomoe Nage _4 / _6_+_D _) Hyouchuu Wari _6_+_A _@ Ko'ou Ken _2_3_6_+_P _@ Kuuchuu Ko'ou Ken _^_2_3_6_+_P _@ Kohou _6_2_3_+_P _@ Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ Zanretsu Ken _6_4_6_+_P _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - EX ROBERT GARCIA - ───────────────────────────────────────────────────────────────────────── _( Ryuuchou Kyaku _4 / _6_+_C _( Kubikiri Nage _4 / _6_+_D _) Kouryuu Koukyaku Geri _6_+_A _) Ryuu Hanshuu _6_+_B _@ Ryuugeki Ken _2_3_6_+_P _@ Ryuuga _6_2_3_+_P _@ Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ Hien Ryuujin Kyaku _^_2_1_4_+_K _@ Gen'ei Kyaku _6_4_6_+_K _* Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P - EX YURI SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( Oni Harite _4 / _6_+_C _( Silent Nage _4 / _6_+_D _( Tsubame Otoshi _^_4 / _6_+_C / _D _) En Yoku _6_+_B _@ Ko'ou Ken _2_3_6_+_P _@ Rai'ou Ken _^_2_3_6_+_K _@ Saiha _2_1_4_+_P _@ Hyakuretsu Binta _6_3_2_1_4_+_K _* Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* Shin! Chou Upper _2_3_6_2_3_6_+_P - EX MAI SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( Shiranui Gourin _4 / _6_+_C _( Fuusha Kuzushi _4 / _6_+_D _( Yume Zakura _^_4 / _6_+_C / _D _) Kuro Tsubame no Mai _6_+_B _) Koukaku no Mai _3_+_B _) Dairin Fuusha Otoshi _^_2_+_A _) Sankaku Tobi jump against the wall _9 _@ Kachou Sen _2_3_6_+_P _@ Ryuu Enbu _2_1_4_+_P _@ Sayo Chidori _2_1_4_+_K _@ Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ Kagerou no Mai ^2_8_+_K _@ Musasabi no Mai: Chijou ^2_8_+_O_P _@ Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _@ Gen'ei Shiranui _^_2_3_6_+_K _@ ^!Shimo Agito _P _@ ^!Uwa Agito _K _* Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* Hana Arashi _2_3_6_2_3_6_+_P - EX KING - ───────────────────────────────────────────────────────────────────────── _( Hold Rush _4 / _6_+_C _( Hook Buster _4 / _6_+_D _) Sliding _3_+_D _@ Venom Strike _2_3_6_+_K _@ Trap Shot _6_2_3_+_K _@ Tornado Kick _6_3_2_1_4_+_K _@ Moushuu Kyaku close _4_2_1_+_K _* Surprise Rose _2_3_6_2_3_6_+_P _* Double Strike _2_3_6_2_3_6_+_K - EX RYUJI YAMAZAKI - ───────────────────────────────────────────────────────────────────────── _( Shime Age _4 / _6_+_C _( Bun Nage _4 / _6_+_D _) Bussashi _6_+_A _@ Hebi Tsukai: Joudan _2_1_4_+_A (_O) _@ ^!Daija _O Hebi Tsukai until max _@ ^!Hebi Damashi (if held) _D _@ Hebi Tsukai: Chuudan _2_1_4_+_B (_O) _@ ^!Daija _O Hebi Tsukai until max _@ ^!Hebi Damashi (if held) _D _@ Hebi Tsukai: Gedan _2_1_4_+_C (_O) _@ ^!Daija _O Hebi Tsukai until max _@ ^!Hebi Damashi (if held) _D _@ Sabaki no Aikuchi _6_2_3_+_P _@ Yakiire _6_2_3_+_B _@ Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) _@ ^!Bai Gaeshi: Juuden _2_3_6_+_A _@ Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) _@ Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _@ Todome opponent knocked down _2_2_+_B _* Guillotine _2_3_6_2_3_6_+_P _* Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) _* ^!8 Bai Gaeshi (1 Stock / FLASHING Life Bar) _A_+_B_+_C _* ^!Chouhatsu ^*_P - EX BLUE MARY - ───────────────────────────────────────────────────────────────────────── _( Victor Nage _4 / _6_+_C _( Head Throw _4 / _6_+_D _) Hammer Arch _6_+_A _) Double Rolling _6_+_B _) Climbing Arrow _3_+_B _@ M. Spider _^_2_3_6_+_P _@ Vertical Arrow _6_2_3_+_K _@ ^!M. Snatcher _6_2_3_+_K _@ Straight Slicer ^4_6_+_K _@ ^!Stun Fang _2_3_6_+_K _@ Real Counter _2_1_4_+_P _@ ^!Backdrop Real close _4_1_2_3_6_+_P _@ ^!Face Lock close _4_1_2_3_6_+_K _@ Young Dive ^2_8_+_K _@ ^!M. Spider _P _@ ^!Reverse Kick _K _@ Leg Press opponent knocked down _2_2_+_B _* M. Driving Smasher close _6_3_2_1_4_6_3_2_1_4_+_K _* M. Escalation _2_3_6_2_3_6_+_P _* ^!Spin Fall _2_3_6_+_K _* ^!M. Spider _2_3_6_+_P _* ^!M. Dynamite Swing _2_+_P _* ^!Vertical Arrow _6_2_3_+_K _* ^!M. Snatcher _6_2_3_+_K _* ^!M. Dynamite Swing _2_+_P _* ^!Straight Slicer ^4_6_+_K _* ^!Crab Clutch _2_3_6_+_K _* ^!M. Dynamite Swing _2_+_P _* ^!M. Dynamite Swing M. Spider / Backdrop Real / Face Lock _2_+_P - EX BILLY KANE - ───────────────────────────────────────────────────────────────────────── _( Jigoku Otoshi _4 / _6_+_C _( Ippon Zuri Nage _4 / _6_+_D _) Dai Kaiten Geri _6_+_A _) Boutaka Tobigeri _6_+_B _@ Senpuu Kon ^*_A _@ Shuuten Renpa Kon ^*_C _@ Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P _@ ^!Kaen Sansetu Kon: Chuudan Tsuki _2_3_6_+_P _@ Kyoushuu Hishou Kon _6_2_3_+_K _@ ^!Move _4 / _6 _@ Suzume Otoshi _2_1_4_+_P _@ Karyuu Tsuigeki Kon _2_1_4_+_K _* Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P _* Salamander Stream _2_3_6_2_3_6_+_P _* Kuren Satsu Kon _2_3_6_2_3_6_+_K - EX GEESE HOWARD - ───────────────────────────────────────────────────────────────────────── _( Satsujin Katate Nage _4 / _6_+_C / _D _) Raikou Mawashi Geri _6_+_B _) Raimei Gouha Nage opponent knocked down _3_+_C _@ Reppuu Ken _2_3_6_+_A _@ Double Reppuu Ken _2_3_6_+_C _@ Shippuu Ken _^_2_1_4_+_A _@ Double Shippuu Ken _^_2_1_4_+_C _@ Ja'ei Ken _6_3_2_1_4_+_P _@ Shinkuu Nage close _6_3_2_1_4_6_+_C _@ Joudan Atemi Nage _6_3_2_1_4_+_B (reverse jump/Specials) _@ Chuudan Atemi Nage _6_3_2_1_4_+_D (reverse high/mid) _* Raging Storm _1_6_3_2_1_4_3_+_P _* Rashoumon close _6_3_2_1_4_6_3_2_1_4_+_P - OROCHI YASHIRO - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( Baku _4 / _6_+_C _( Beki _4 / _6_+_D _) Saku _6_+_A _) Bu _6_+_B _@ Kujiku Daichi _2_1_4_+_P _@ Niragu Daichi close _4_1_2_3_6_+_P _@ Musebu Daichi close _6_3_2_1_4_6_+_P _@ Odoru Daichi _4_1_2_3_6_+_K _* Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* Araburu Daichi _2_3_6_2_3_6_+_K _* Hoeru Daichi _2_3_6_2_3_6_+_P (_O) - OROCHI SHERMIE - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( Bakurai _4 / _6_+_C _( Enrai _4 / _6_+_D _) Kourai _6_+_B _@ Mugetsu no Rai'un _4_1_2_3_6_+_P / _K _@ Yatanagi no Muchi _2_1_4_+_P _@ Shajitsu no Odori _2_1_4_+_K _@ Raijin no Tsue _^_2_3_6_+_K _* Ankoku Raikou Ken _2_3_6_2_3_6_+_P _* Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_K - OROCHI CHRIS - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( Chi no Batsu _4 / _6_+_C _( Ten no Tsumi _4 / _6_+_D _) Muyou no Ono _6_+_A _) Jukei no Oni _6_+_B _) Setsudan no Koto _3_+_B _@ Taiyou o Iru Honoo _2_3_6_+_P _@ Tsuki o Tsumu Honoo _6_2_3_+_P _@ Kagami o Hofuru Honoo _2_1_4_+_P _@ Shishi o Kamu Honoo close _4_1_2_3_6_+_K _* Ankoku Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* Daichi o Harau Gouka _2_3_6_2_3_6_+_P - OROCHI IORI - ───────────────────────────────────────────────────────────────────────── _( Sakahagi _4 / _6_+_C _( Saka Sakahagi _4 / _6_+_D _) Ge Shiki: Yumebiki _6_+_A_A _) Ge Shiki: Goufu In "Shinigame" _6_+_B _) Ge Shiki: Yuri Ori _^_4_+_B _@ 108 Shiki: Yami Barai _2_3_6_+_P _@ 100 Shiki: Oniyaki _6_2_3_+_P _@ 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ Kuzukaze close _4_1_2_3_6_+_P _* Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P - OROCHI LEONA - ───────────────────────────────────────────────────────────────────────── _( Leona Crush _4 / _6_+_C _( Order Buckler _4 / _6_+_D _( Heidern Inferno _^_4 / _6_+_C / _D _@ Baltic Launcher ^4_6_+_P _@ Moon Slasher ^2_8_+_P _@ Ground Saber ^4_6_+_K _@ ^!Gliding Buster (with _D) _6_+_D _@ X-Caliber ^2_8_+_K _@ I-Slasher _2_1_4_+_P _* V-Slasher _^_2_3_6_3_2_1_4_+_P _* Rebel Spark _2_1_4_1_2_3_6_+_K _* Gravity Storm _2_3_6_2_3_6_+_P - OMEGA RUGAL - ───────────────────────────────────────────────────────────────────────── _( Scorpion Deathlock _4 / _6_+_C _( Scorpion Blow _4 / _6_+_D _) Double Tomahawk _6_+_B _@ Gravity Smash (_^)_2_3_6_+_P (_O) _@ Genocide Cutter _6_2_3_+_K _@ Vanishing Rush _6_3_2_1_4_+_P _@ Dark Barrier _2_3_6_+_K (reflect projectile) _* Gigantic Pressure _2_3_6_3_2_1_4_+_P _* Rugal Execution _2_3_6_2_3_6_+_P _* Destruction Omega _2_3_6_2_3_6_+_K - GOENITZ - ───────────────────────────────────────────────────────────────────────── _( Meifu no Mon _4 / _6_+_C _( Soukatsu Satsu _4 / _6_+_D _) Uranagi _6_+_A _@ Yonokaze _4_1_2_3_6_+_P / _K _@ Hyouga _2_1_4_+_K _@ Wanpyou: Tokobuse _2_1_4_+_A _@ Wanpyou: Mametsu _2_1_4_+_C _@ Shin Kototsuki: Souga _6_3_2_1_4_6_+_K _* Yami Doukoku close _6_3_2_1_4_6_3_2_1_4_+_P _* Shin Yaotome: Mizuchi _2_1_4_1_2_3_6_+_P - OROCHI - ───────────────────────────────────────────────────────────────────────── _( Arahabaki _4 / _6_+_C / _D _@ Harae _2_3_6_+_A _@ Utsushi Iwai _2_3_6_+_B (reverse mid) _@ Utsushi Iwai _2_3_6_+_C (reverse jump/high/Specials) _@ Tadasu _2_3_6_+_D (reflect projectile) _@ Ho no Susori _6_3_2_1_4_+_P / _K _@ Ukei _6_2_3_+_K _* Oomiwa _2_3_6_2_3_6_+_P _* Marokare _2_3_6_2_3_6_+_K $end ################################################################################################### $info=kof99,kof99e,kof99h,kof99k,kof99ka,kof99p $cmd The King of Fighters '99: Millennium Battle © 1999 SNK Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves (DM) / Super Desperation Moves (SDM) _# Striker Moves _` Desperation Moves (DM) / Super Desperation Moves (SDM) - Desperation Moves needs 1 Stock of Super Bar - Super Desperation Moves needs 1 Stock of Super Bar and a FLASHING Life Bar _` Striker Moves - The character must be in Striker Position - Needs 1 Striker Stock _` COUNTER MODE - 20 seconds of duration - Damage increased - Can use DMs and Guard Cancels without a Stock - Can't use SDMs - Can cancel a Side Attack on Special Move / DM - Moves with (!) can be Super Canceled in DMs - Remains 10 seconds without a Power Gauge after the end of the mode _` ARMOR MODE - 8 seconds of duration - Damage increased - Defense increased - Don't takes block damage - Super Armor - Can use Guard Cancels without a Stock - Can't use DMs / SDMs - Side Attack will knock down the opponent - Remains 10 seconds without a Power Gauge after the end of the mode - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-) Run _6^6 _) (-) Retreat _4_4 _) (-) Normal Jump _8 _) (-) Low Jump _X_8 _) (-) High Jump _2_8 _) (-) Long Jump running _9 _) (-) Front Evade _A_+_B _) (!) ^!Side Attack _P / _K _) (-) Back Evade _4_+_A_+_B _) (-) Body Blow (_^)_C_+_D _) (-) Throw Escape when thrown _4 / _6_+_P / _K _) (-) Safe Fall being knocked down _A_+_B _) (-) Guard Cancel in Front Evade (1 Stock) blocking _A_+_B _) (-) ^!Side Attack _P / _K _) (-) Guard Cancel in Back Evade (1 Stock) blocking _4_+_A_+_B _) (-) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D _) (-) Striker Call (1 Striker Stock) _B_+_C _) (-) Counter Mode Activate (3 Stocks) _A_+_B_+_C _) (-) Armor Mode Activate (3 Stocks) _B_+_C_+_D - K' - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Spot Pile _4 / _6_+_C _( (-) Knee Strike _4 / _6_+_D _) (!) One Inch _6_+_A _) (-) Knee Assault _6_+_B _@ (-) Ein Trigger _2_3_6_+_P _@ (-) ^!Second Shoot _6_+_B _@ (-) ^!Second Shell _6_+_D _@ (!) Crow Bite _6_2_3_+_P ("!" with _A) _@ (-) ^!Tsuika Kougeki (with _C) _6_+_K _@ (-) Minute Spike (_^)_2_1_4_+_K _@ (-) Blackout _2_3_6_+_K _* (-) Heat Drive _2_3_6_2_3_6_+_P (_O) _* (-) Chain Drive _2_3_6_3_2_1_4_+_P _# Narrow Spike - MAXIMA - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Dynamite Drop _4 / _6_+_C _( (-) Choking Vise _4 / _6_+_D _) (!) Mongolian _6_+_A _) (-) M9 Kata Maxima Missile: Shisaku _3_+_C _@ (-) System 1: Maxima Scramble _2_3_6_+_A _@ (-) ^!Double Bomber _2_3_6_+_A _@ (-) ^!Bulldog Press _2_3_6_+_A _@ (-) System 2: Maxima Scramble _2_3_6_+_C _@ (-) ^!Skull Crush _2_3_6_+_C _@ (-) ^!Centoun Press _4 / _6_+_K _@ (!) M4 Kata Vapour Cannon _2_1_4_+_P _@ (-) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K _* (-) Bunker Buster _2_3_6_3_2_1_4_+_P _* (-) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K _# Maxima Gallows - BENIMARU NIKAIDO - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Catch and Shoot _4 / _6_+_C _( (-) Front Suplex _4 / _6_+_D _( (-) Spinning Knee Drop _^_4 / _6_+_C / _D _) (-) Jackknife Kick _6_+_B _) (-) Flying Drill _^_2_+_D _@ (!) Raijin Ken _2_3_6_+_P _@ (-) Kuuchuu Raijin Ken _^_2_3_6_+_P _@ (!) Shinkuu Katategoma _2_1_4_+_P _@ (-) Iai Geri _2_3_6_+_K _@ (!) ^!Handou Sandan Geri _2_8_+_K _* (-) Raikou Ken _2_3_6_2_3_6_+_P _* (-) Gen'ei Hurricane _2_3_6_2_3_6_+_K _# Elec-Trigger - SHINGO YABUKI - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Hatsugane _4 / _6_+_C _( (-) Issetsu Seoi Nage Fukanzen _4 / _6_+_D _) (-) Ge Shiki: Goufu "Kakkodake" _6_+_B _@ (!) 114 Shiki: Aragami Mikansei _2_3_6_+_A _@ (!) 115 Shiki: Dokugami Mikansei _2_3_6_+_C _@ (!) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P _@ (-) 101 Shiki: Oboro Guruma Mikansei _4_2_1_+_K _@ (-) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K _@ (!) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K _@ (-) Shingo Kick _4_1_2_3_6_+_K _* (-) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P _* (-) ^!Idol Teishi _P _* (-) Burning Shingo _2_1_4_1_2_3_6_+_P _# "Yacchatte Kudasai!" - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Grasping Upper _4 / _6_+_C _( (-) Buster Throw _4 / _6_+_D _) (-) Hammer Punch _6_+_A _) (-) Rising Upper _3_+_C _@ (!) Power Wave _2_3_6_+_A _@ (!) Round Wave _2_3_6_+_C _@ (!) Rising Tackle ^2_8_+_P _@ (-) Burn Knuckle _2_1_4_+_P _@ (-) Crack Shoot _2_1_4_+_K _@ (-) Power Charge _4_1_2_3_6_+_K _@ (-) ^!Power Dunk _6_2_3_+_K _@ (!) Power Drive _6_2_3_+_P _@ (!) Power Shoot _6_2_3_+_K _* (-) Power Geyser _2_1_4_1_6_+_P _* (-) High Angle Geyser _2_3_6_2_3_6_+_K _# Dunk Geyser - ANDY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Gourin Kai _4 / _6_+_C _( (-) Kakaekomi Nage _4 / _6_+_D _) (-) Uwa Agito _6_+_B _) (-) Age Men _3_+_A _@ (!) Hishou Ken _2_1_4_+_A _@ (!) Geki Hishou Ken _2_1_4_+_C ("!" on 2nd/3rd/4th/5th hit) _@ (!) Shouryuu Dan _6_2_3_+_P _@ (!) Kuuha Dan _4_1_2_3_6_+_K _@ (!) Zan'ei Ken _1_6_+_P ("!" with _A) _@ (!) ^!Shippuu Ouken _2_3_6_+_P _@ (!) Gekiheki Haisui Shou close _4_1_2_3_6_+_P ("!" on 1st/2nd hit) _@ (-) Gen'ei Shiranui _^_2_3_6_+_K _@ (!) ^!Shimo Agito _P _@ (-) ^!Uwa Agito _K _* (-) Chou Reppa Dan _2_1_4_1_6_+_K _* (-) Zan'ei Ryuusei Ken _2_1_4_1_2_3_6_+_P _# Shippuu Zan'ei Ken - JOE HIGASHI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Hiza Jigoku _4 / _6_+_C _( (-) Leg Throw _4 / _6_+_D _) (-) Low Kick _6_+_B _) (-) Sliding _3_+_B _@ (-) Bakuretsu Ken ^*_P _@ (!) ^!Bakuretsu Hook _2_3_6_+_A _@ (-) ^!Bakuretsu Kick _2_3_6_+_C _@ (-) Hurricane Upper _4_1_2_3_6_+_A _@ (!) Bakuretsu Hurricane _4_1_2_3_6_+_C ("!" on 2nd hit) _@ (!) Tiger Kick _6_2_3_+_K _@ (-) Slash Kick _4_1_2_3_6_+_K _@ (-) Ougon no Kakato _2_1_4_+_K _* (-) Screw Upper _2_3_6_2_3_6_+_P _* (-) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P _* (-) Shijou Saikyou no Low Kick _2_3_6_2_3_6_+_K (_O) _# Ora Ora Bakuretsu Ken - MAI SHIRANUI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Shiranui Gourin _4 / _6_+_C _( (-) Fuusha Kuzushi _4 / _6_+_D _( (-) Yume Zakura _^_4 / _6_+_C / _D _) (-) Kuro Tsubame no Mai _6_+_B _) (-) Koukaku no Mai _3_+_B _) (-) Dairin Fuusha Otoshi _^_2_+_A _) (-) Ukihane _^_2_+_B _) (-) Yusura Ume _^_2_+_D _) (-) Sankaku Tobi jump against the wall _9 _@ (!) Kachou Sen _2_3_6_+_P _@ (!) Ryuu Enbu _2_1_4_+_P _@ (-) Sayo Chidori _2_1_4_+_K _@ (-) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ (-) Musasabi no Mai: Chijou ^2_8_+_P _@ (-) ^!Musasabi no Mai _2_1_4_+_P _@ (-) ^!Musasabi no Mai _O_P _@ (-) ^!Ukihane _2_+_K _@ (-) ^!Yusura Ume _2_+_P _@ (-) ^!Toki Tsubute opponent in air, close _2_1_4_+_K _@ (-) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* (-) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* (-) Hou'ou no Mai _2_1_4_2_1_4_+_P _* (-) Mizudori no Mai _2_3_6_2_3_6_+_P _# Sakura Fubuki - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Tani Otoshi _4 / _6_+_C _( (-) Tomoe Nage _4 / _6_+_D _) (-) Hyouchuu Wari _6_+_A _) (-) Joudan Uke _6_+_B (block jump/high) _) (!) Gedan Uke _3_+_B (block mid/low) _@ (!) Ko'ou Ken _2_3_6_+_P _@ (!) Kohou _6_2_3_+_P _@ (-) Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ (!) Kohou Shippuu Ken _2_1_4_+_P ("!" on 1st hit) _@ (-) Mouko Raijin Setsu _2_3_6_+_K _@ (-) Zanretsu Ken _6_4_6_+_P _* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* (-) Tenchi Haoh Ken _2_3_6_2_3_6_+_P _# Kuuchuu Ko'ou Ken - ROBERT GARCIA - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Ryuuchou Kyaku _4 / _6_+_C _( (-) Kubikiri Nage _4 / _6_+_D _) (-) Kouryuu Koukyaku Geri _4 / _6_+_A _) (-) Ryuu Hanshuu _4 / _6_+_B _) (-) Nidan Sokudou Geri _3_+_B _) (-) Hien Ryuujin Kyaku _^_3_+_K _@ (-) Ryuugeki Ken ^4_6_+_P _@ (-) Ryuu Zanshou ^2_8_+_K _@ (-) Hien Senpuu Kyaku ^4_6_+_K _@ (!) Sen'en Renbu Kyaku ^2_8_+_P ("!" on 1st/2nd hit) _* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* (-) Mu'ei Shippuu Juudan Kyaku _2_1_4_1_2_3_6_+_K _# Ryuuren Moushuu - YURI SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Oni Harite _4 / _6_+_C _( (-) Silent Nage _4 / _6_+_D _( (-) Tsubame Otoshi _^_4 / _6_+_C / _D _) (-) En Yoku _6_+_A _) (!) Senkai Kyaku _6_+_B_B ("!" on 2nd hit) _@ (-) Ko'ou Ken _2_3_6_+_P _@ (-) ^!Haoh Shoukou Ken _O_P _@ (-) Rai'ou Ken _2_3_6_+_K _@ (!) Yuri Chou Upper _6_2_3_+_P ("!" with _A) _@ (-) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P _@ (-) Yuri Chou Knuckle _2_1_4_+_P (_O) _@ (-) Yuri Chou Mawashi Geri _2_1_4_+_K _@ (-) Hyakuretsu Binta _6_3_2_1_4_6_+_K _* (-) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* (-) Hien Rekkou _2_3_6_2_3_6_+_K _* (-) Shin! Chou Upper _2_3_6_2_3_6_+_P _# Hien Rekkou - TAKUMA SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Oosotogari _4 / _6_+_C _( (-) Ippon Seoi _4 / _6_+_D _) (-) Oni Guruma _6_+_A _) (-) Kawara Wari _6_+_B _) (-) Hisha Otoshi: Dan Tsubushi _4_+_A _) (-) Keima Uchi: Oiuchi _3_+_B _@ (!) Ko'ou Ken _2_3_6_+_P _@ (!) Mouko Burai Gan _2_1_4_+_P ("!" on 2nd hit) _@ (-) Hien Shippuu Kyaku ^1_6_+_K _@ (-) Zanretsu Ken _6_4_6_+_P _@ (-) Shouran Kyaku _6_3_2_1_4_+_K _@ (-) Sanchin no Kata _2_2_+_O_P _* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-) Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) _* (-) Shin Kishin Geki close _2_3_6_2_3_6_+_P _# Chou Hissatsu: Tengu Shikou Ken - LEONA HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Leona Crush _4 / _6_+_C _( (-) Order Buckler _4 / _6_+_D _( (-) Heidern Inferno _^_4 / _6_+_C / _D _) (-) Strike Arch _4 / _6_+_B _@ (-) Baltic Launcher ^4_6_+_P _@ (!) Moon Slasher ^2_8_+_P _@ (!) Ground Saber ^4_6_+_K ("!" with _B) _@ (!) ^!Gliding Buster (with _D) _6_+_D _@ (!) X-Caliber _^_2_1_4_+_P _@ (-) Earring Bakudan 1 _2_1_4_+_K _@ (!) Earring Bakudan 2: Heart Attack _4_2_1_+_K _@ (-) ^!Kibaku _4_2_1_+_K _* (-) V-Slasher _^_2_3_6_3_2_1_4_+_P _* (-) Rebel Spark _2_1_4_1_2_3_6_+_K _* (-) Grateful Dead _2_3_6_2_3_6_+_P _# Killer Touch - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Dynamite Headbutt _4 / _6_+_C _( (-) Northern Light Bomb _4 / _6_+_D _@ (-) Vulcan Punch ^*_P _@ (-) ^!Move _6 _@ (!) Gattling Attack ^4_6_+_P _@ (-) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P _@ (-) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P _@ (-) Ralf Kick _O_K _@ (!) Ralf Tackle _6_3_2_1_4_+_K _@ (-) Super Argentine Backbreaker close _4_1_2_3_6_+_K _* (-) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P _* (-) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K _* (-) Galactica Phantom _2_3_6_2_3_6_+_P _# Galactica Phantom - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Nageppanashi German _4 / _6_+_C _( (-) Fisherman Buster _4 / _6_+_D _( (-) Death Lake Driver _^_4 / _6_+_C / _D _) (!) Stomping _6_+_B _@ (!) Gattling Attack ^4_6_+_P _@ (-) Mount Tackle _4_1_2_3_6_+_P _@ (-) ^!Clark Lift _2_2_+_A _@ (-) ^!Sleeper Lift: D.D.T. _2_2_+_C _@ (-) ^!Flashing Elbow _2_3_6_+_P _@ (-) ^!Rolling Death Cradle _2_2_+_K _@ (-) Napalm Stretch _6_2_3_+_P _@ (-) ^!Flashing Elbow _2_3_6_+_P _@ (-) Frankensteiner close _6_2_3_+_K _@ (-) ^!Flashing Elbow _2_3_6_+_P _@ (-) Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ (-) ^!Flashing Elbow _2_3_6_+_P _* (-) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P _* (-) Running Three _4_1_2_3_6_4_1_2_3_6_+_K _# Flashing Launcher - WHIP - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Alpha _4 / _6_+_C _( (-) Zed _4 / _6_+_D _) (-) Whip Shot ^6_+_A_A_A_A_A _@ (!) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P _@ (-) Assassin Strike "Code: BB" _6_2_3_+_P / _K _@ (!) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) _@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) _@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) _@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (-) Desert Eagle _4_2_1_+_P (^*) _@ (-) Hook Shot "Code: Kaze" _^_2_1_4_+_P _* (-) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_P _# Valkyrie Killer - ATHENA ASAMIYA - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Bit Throw _4 / _6_+_C _( (-) Psychic Throw _4 / _6_+_D _( (-) Psychic Shoot _^_4 / _6_+_C / _D _) (-) Renkan Tai _6_+_B _) (-) Phoenix Bomb _^_2_+_B _) (-) Sankaku Tobi jump against the wall _9 _@ (!) Psycho Ball Attack _2_1_4_+_P _@ (!) Psycho Sword (_^)_6_2_3_+_P _@ (!) Phoenix Arrow _^_2_1_4_+_K _@ (-) Psycho Shoot _4_1_2_3_6_+_P _@ (!) Psycho Reflector _2_1_4_+_B (reflect projectile) _@ (!) New Psycho Reflector _2_1_4_+_D (reflect projectile) _@ (-) Psychic Teleport _2_3_6_+_K _* (-) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P _* (-) ^!Crystal Shoot _2_1_4_+_P (_O) _* (-) ^!Cancel _A_+_B_+_C_+_D _* (-) Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K _# Psycho Healing (restores life) - SIE KENSOU - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Hakki _4 / _6_+_C _( (-) Tomoe Nage _4 / _6_+_D _) (-) Kobokushu _6_+_A _) (-) Kousentai _6_+_B _@ (!) Sen Shippo _2_1_4_+_P _@ (-) Ryuu Renga: Chiryuu _4_1_2_3_6_+_A _@ (-) Ryuu Renga: Tenryuu _4_1_2_3_6_+_C _@ (!) Ryuu Gakusai _4_2_1_+_K _@ (!) Senkyuutai _2_3_6_+_K _@ (-) Ryuu Renda _6_2_3_+_P (^*) _@ (-) Ryuu Sougeki _^_2_1_4_+_P _* (-) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B _* (-) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D _* (-) Chouryuu Renken _2_3_6_2_3_6_+_P _# Niku Man 4 U (restores life) - CHIN GENTSAI - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Gou Inshu _4 / _6_+_C _( (-) Gyaku Ashi Nage _4 / _6_+_D _) (-) Suiho Hyoutan Shuu _6_+_A _@ (!) Hyoutan Geki _2_1_4_+_P _@ (!) Ryuurin Hourai _6_2_3_+_P ("!" with _C) _@ (!) Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K _@ (-) Suihai Kou _2_3_6_+_P _@ (!) ^!Fun'en Kou _2_3_6_+_P ("!" with _A) _@ (!) ^!Gouen Shourai: Kai _6_2_3_+_P _@ (-) Suikan Kanou _2_2_+_P _@ (-) ^!Choushuu Rikugyo _6_+_P _@ (!) ^!Kaiten-teki Kuutotsu Ken _6_+_K _@ (-) ^!Cancel _A_+_B_+_C_+_D _@ (-) Bougetsu Sui _2_2_+_K _@ (-) ^!Move _4 / _6 _@ (-) ^!Rouja Hanhou _8_+_B _@ (!) ^!Rigyo Hanhou _8_+_D _@ (!) ^!Kaiten-teki Kuutotsu Ken _6_+_K _@ (-) ^!Cancel _A_+_B_+_C_+_D _* (-) Gouran Enpou _2_3_6_2_3_6_+_P _* (-) Gou'en Shourai _2_3_6_3_2_1_4_+_P _# Hourai Raku'en - BAO - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Gen'ei Tougi _4 / _6_+_C _( (-) Critical Throw _4 / _6_+_D _) (-) Kakugi _6_+_A _) (-) Senheki Shuu _6_+_B _) (-) Senshou Shuu _3_+_B _) (-) Rikatsu Shuu _3_+_D _) (-) Soushou _^_2_+_A _) (-) Hikida _^_2_+_B _) (-) Sankaku Tobi jump against the wall _9 _@ (!) Psycho Ball Attack: Rise _2_3_6_+_A _@ (!) Psycho Ball Attack: Front _2_1_4_+_A _@ (-) Psycho Ball Attack: Air Front _^_2_1_4_+_A _@ (!) Psycho Ball Attack: Bound _2_3_6_+_B _@ (-) Psycho Ball Attack: Air Bound _^_2_3_6_+_B _@ (-) Psycho Ball Attack: Reflect _2_1_4_+_B (reflect projectile) _@ (!) Psycho Ball Crash: Rise _2_3_6_+_C _@ (!) Psycho Ball Crash: Front _2_1_4_+_C _@ (-) Psycho Ball Crash: Air Front _^_2_1_4_+_C _@ (-) Psycho Ball Crash: Bound _2_3_6_+_D _@ (-) Psycho Ball Crash: Air Bound _^_2_3_6_+_D _@ (-) Psycho Ball Crash: Reflect _2_1_4_+_D (reflect projectile) _* (-) Psycho Ball Attack: MAX _2_1_4_2_1_4_+_P _* (-) Psycho Ball Attack: DX _6_4_1_2_3_6_+_K _* (-) Psycho Ball Crash: SP _2_1_4_2_1_4_+_K _# Psycho Ball Attack MAX ~Striker MIX~ - KING - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Hold Rush _4 / _6_+_C _( (-) Hook Buster _4 / _6_+_D _) (-) Trap Kick _6_+_B _) (-) Sliding _3_+_D _@ (!) Venom Strike _2_3_6_+_B _@ (!) Double Strike _2_3_6_+_D _@ (-) Trap Shot _6_2_3_+_K _@ (-) Surprise Rose _6_2_3_+_P _@ (-) Tornado Kick '95 _6_3_2_1_4_+_B _@ (-) Tornado Kick _6_3_2_1_4_+_D _@ (!) Mirage Kick _6_3_2_1_4_+_P ("!" on 1st/2nd/3rd hit) _@ (!) Mirage Dance close _4_1_2_3_6_+_P ("!" on 1st/2nd hit) _* (-) Illusion Dance _2_3_6_3_2_1_4_+_K _* (-) Silent Flash _2_1_4_2_1_4_+_K _# Trap Rush - BLUE MARY - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Victor Nage _4 / _6_+_C _( (-) Head Throw _4 / _6_+_D _) (-) Hammer Arch _4 / _6_+_A _) (-) Double Rolling _4 / _6_+_B _) (-) Climbing Arrow _3_+_B _@ (-) Spin Fall _2_3_6_+_P _@ (-) ^!M. Spider _2_3_6_+_P _@ (!) Vertical Arrow _6_2_3_+_K ("!" with _B) _@ (-) ^!M. Snatcher _6_2_3_+_K _@ (!) Straight Slicer ^4_6_+_K ("!" with _B) _@ (-) ^!Crab Clutch _2_3_6_+_K _@ (-) Real Counter _2_1_4_+_P _@ (-) ^!Backdrop Real close _4_1_2_3_6_+_P _@ (-) ^!Head Crush close _4_1_2_3_6_+_K _@ (-) M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) _@ (-) M. Head Buster _2_1_4_+_D (reverse high/mid) _* (-) M. Typhoon close _6_3_2_1_4_6_3_2_1_4_+_K _* (-) M. Splash Rose _2_3_6_3_2_1_4_+_P _* (-) M. Dynamite Swing _2_3_6_2_3_6_+_K _# Rapid Spider - KASUMI TODOH - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Maki Age _4 / _6_+_C _( (-) Aiki Nage _4 / _6_+_D _) (-) Hiji Ate _6_+_A _@ (!) Kasane Ate (_^)_2_3_6_+_P _@ (!) Hakusan Tou: Dageki Bougyou _2_1_4_+_K _@ (!) Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_+_P _@ (-) Senkou Nagashi _2_1_4_+_P (x3) _@ (-) Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) _@ (-) Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) _* (-) Chou Kasane Ate _2_3_6_2_3_6_+_P _* (-) Shingan Kazura Otoshi _2_3_6_3_2_1_4_+_P (reverse all) _# Katsu - LI XIANGFEI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Kadoma _4 / _6_+_C _( (-) Ryokuchi Kou'en _4 / _6_+_D _) (-) Sou Shouda _6_+_A _) (-) Kyuuho: Kousentai _6_+_B _) (-) Fukuho: Kousentai _3_+_D _@ (!) Nanpa _2_3_6_+_P _@ (-) Senri Chuu'ou _2_3_6_+_B _@ (-) ^!Kankuu _2_3_6_+_B _@ (-) Senri Chuu'ou: Shinsaiha _2_3_6_+_D _@ (!) Tenpou Zan _6_2_3_+_K _@ (-) Banpaku Kou'en close _6_3_2_1_4_6_+_P _@ (!) ^!Ekisupo _2_1_4_+_P _@ (-) Esaka: Atemi Kougeki _2_1_4_+_P (reverse high/mid/low) _* (-) Dai Tetsujin _2_3_6_3_2_1_4_+_K _* (-) Chou Pai-Long _2_3_6_2_3_6_+_P _* (-) ^!Chouhatsu ^*_K _* (-) Majinga close _6_3_2_1_4_6_3_2_1_4_+_P _# Dai Kokuchou (drains opponent's Super Bar) - KIM KAPHWAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Kubikime Otoshi _4 / _6_+_C _( (-) Sakkyaku Nage _4 / _6_+_D _) (-) Kuuren Geki _6_+_A _) (-) Neri Chagi _6_+_B _@ (!) Hangetsu Zan _2_1_4_+_K ("!" on 1st hit) _@ (-) Hien Zan ^2_8_+_K _@ (-) ^!Tenshou Zan (with _D) _2_+_D _@ (!) Ryuusei Raku ^4_6_+_K ("!" on 1st hit) _@ (-) Haki Kyaku _2_2_+_K _@ (!) Hishou Kyaku _^_2_3_6_+_K _* (-) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K _* (-) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K _# Hishou Kyaku - CHANG KOEHAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Hagan Geki _4 / _6_+_C _( (-) Kusari Jime _4 / _6_+_D _) (-) Hiki Nige _3_+_A _@ (-) Tekkyuu Dai Kaiten ^*_P _@ (-) ^!Move _4 / _6 _@ (-) ^!Cancel _A_+_B_+_C_+_D _@ (!) Tekkyuu Funsai Geki ^4_6_+_P _@ (-) Dai Hakai Nage close _6_3_2_1_4_6_+_P _@ (-) Tekkyuu Taiko Uchi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _* (-) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P _* (-) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P _* (-) Tekkyuu Dai Bokusatsu _2_3_6_2_3_6_+_K _# Tekkyuu Dai Kourin - CHOI BOUNGE - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Zujou Sashi _4 / _6_+_C _( (-) Geketsu Tsuki _4 / _6_+_D _) (-) Mukuro Zuki _4 / _6_+_A _) (-) Toorima Geri _4 / _6_+_B _) (-) Sankaku Tobi jump against the wall _9 _@ (-) Kaiten Hien Zan _2_1_4_+_P _@ (!) ^!Kishuu Hien Zuki _P _@ (!) Tatsumaki Shippuu Zan ^2_8_+_P _@ (-) Senpuu Hien Sashi ^4_6_+_P _@ (-) ^!Houkou Tenkan _?_+_P / _K (x2) _@ (-) Hishou Kuuretsu Zan ^2_8_+_O_K _@ (-) ^!Houkou Tenkan _?_+_P / _K (x2) _@ (!) Hishou Kyaku _^_2_3_6_+_K _* (-) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P _* (-) ^!Move _4 / _6 _* (-) Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* (-) Shin! Chouzetsu Rinkaiten Toppa _^_2_3_6_2_3_6_+_P _# Chouhatsu Zanmai - JHUN HOON - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Handou Geki _4 / _6_+_C _( (-) Kai Senpuu _4 / _6_+_D _) (-) Ryouko Geki: RYOUKU STANCE _6_+_B (_O) _) (!) Ryuurou Shuu _^_2_+_B _@ (-) Haiki Geki: SOSHUU STANCE _2_1_4_+_A (_O) _@ (!) Haiki Geki _2_1_4_+_C _@ (-) Mangetsu Zan: RYOUKU STANCE _2_1_4_+_B (_O) _@ (!) Mangetsu Zan _2_1_4_+_D _@ (-) Kuu Sajin: SOSHUU STANCE ^2_8_+_A (_O) _@ (-) Kuu Sajin ^2_8_+_C _@ (-) Soshuu Jin: SOSHUU STANCE _2_2_+_O_A _@ (-) Ryouko Jin: RYOUKU STANCE _2_2_+_O_B _* (-) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_K _* (-) Hou'ou Tenbu Kyaku _^_2_3_6_2_3_6_+_K _# Fukuko Shuugeki SOSHUU STANCE _) (-) Zengo Idou _4 / _6 _) (-) Fumikomi _6_6 _) (-) Hikikomi _4_4 _@ (!) Shuusou Kyaku: Joudan _8_+_C _@ (!) Shuusou Kyaku: Gedan _C _@ (!) Taikyoku Ha _D _@ (-) Kirikae Kougeki: RYOUKU STANCE _4 / _6_+_B (_O) _@ (-) Kirikae Dousa: RYOUKU STANCE _O_B RYOUKU STANCE _) (-) Zengo Idou _4 / _6 _) (-) Fumikomi _6_6 _) (-) Hikikomi _4_4 _@ (!) Shuuko Geki: Shimo _2_+_C _@ (-) Hiko Geki: Ue _8_+_C _@ (!) Mouko Geki: Naka _C _@ (!) Taikyoku Hi _D _@ (-) Kirikae Kougeki: SOSHUU STANCE _4 / _6_+_A (_O) _@ (-) Kirikae Dousa: SOSHUU STANCE _O_A - KYO-1 - ───────────────────────────────────────────────────────────────────────── _( (-) Hatsugane _4 / _6_+_C _( (-) Issetsu Seoi Nage _4 / _6_+_D _) (-) Kurogami _6_+_A _) (-) Honofuri _6_+_B _) (-) Migari Ugachi _3_+_C _@ (!) Yami Barai _2_3_6_+_P _@ (!) Aoki _2_1_4_+_P _@ (-) Oboro Guruma _6_2_3_+_K _@ (-) 75 Shiki Kai _2_3_6_+_K_K _* (-) Orochinagi _2_1_4_1_2_3_6_+_P (_O) _# 75 Shiki Kai - KYO-2 - ───────────────────────────────────────────────────────────────────────── _( (-) Hatsugane _4 / _6_+_C _( (-) Issetsu Seoi Nage _4 / _6_+_D _) (-) Goufu You _6_+_B _) (-) Naraku Otoshi _^_2_+_C _@ (-) Aragami _2_3_6_+_A _@ (-) ^!Kono Kizu _2_3_6_+_P _@ (!) ^!Migari Ugachi Kai _P _@ (!) ^!Nanase _K _@ (-) ^!Yano Sabi _6_3_2_1_4_+_P _@ (!) ^!Migari Ugachi _P _@ (!) ^!Nue Tsumi _K _@ (-) Dokugami _2_3_6_+_C _@ (-) ^!Tsumi Yomi _6_3_2_1_4_+_P _@ (-) ^!Batsu Yomi _6_+_P _@ (!) Oniyaki _6_2_3_+_P _@ (!) Kototsuki _6_3_2_1_4_+_K _@ (-) R,E,D, KicK _4_2_1_+_K _* (-) Mu Shiki _2_3_6_2_3_6_+_P _* (-) ^!Chouhatsu ^*_P _# 75 Shiki Kai - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Unlocks "K.I." on Title Screen (MVS only) - Win a battle with a team of 4 random characters consisting of 3 of them are from the list below: - For "K": K, Maxima, Benimaru, Shingo, Whip, Kyo-1 and Kyo-2 - For "I": Leona, Athena, Bao, Xiangfei, Kasumi, Kim and Jhun _` Kyo Kusanagi - On the Character Select Screen, put the cursor on Roulette Box _O_S and press _4_6_8_4_2_6 - Must have a "K" on Title Screen first _` Iori Yagami - On the Character Select Screen, put the cursor on Roulette Box _O_S and press _6_4_8_6_2_4 - Must have a "I" on Title Screen first _` Krizalid (1st form) and Krizalid (2nd form) - Playable only with M.A.M.E. Cheats - KYO KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( (-) Hatsugane _4 / _6_+_C _( (-) Issetsu Seoi Nage _4 / _6_+_D _) (-) Ge Shiki: Goufu You _6_+_B _) (-) 88 Shiki _3_+_D _) (-) Ge Shiki: Naraku Otoshi _^_2_+_C _@ (-) 114 Shiki: Aragami _2_3_6_+_A _@ (-) ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ (-) ^!127 Shiki: Yano Sabi _P _@ (!) ^!125 Shiki: Nanase _K _@ (-) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ (-) ^!Ge Shiki: Migari Ugachi _P _@ (!) ^!125 Shiki: Nanase _K _@ (-) 115 Shiki: Dokugami _2_3_6_+_C _@ (-) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ (-) ^!402 Shiki: Batsu Yomi _6_+_P _@ (!) 100 Shiki: Oniyaki _6_2_3_+_P _@ (!) 427 Shiki: Hikigane _6_3_2_1_4_+_K _@ (-) R.E.D. KicK _4_2_1_+_K _@ (-) 75 Shiki Kai _2_3_6_+_K_K _@ (!) 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) _* (-) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* (-) 182 Shiki _2_3_6_2_3_6_+_P (_O) _# Ura 108 Shiki: Orochinagi - IORI YAGAMI - ───────────────────────────────────────────────────────────────────────── _( (-) Sakahagi _4 / _6_+_C _( (-) Saka Sakahagi _4 / _6_+_D _) (-) Ge Shiki: Yumebiki _6_+_A_A _) (-) Ge Shiki: Goufu In "Shinigame" _6_+_B _) (-) Ge Shiki: Yuri Ori _^_4_+_B _@ (!) 108 Shiki: Yami Barai _2_3_6_+_P _@ (!) 100 Shiki: Oniyaki _6_2_3_+_P _@ (-) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ (-) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ (-) 311 Shiki: Tsumagushi _6_2_3_+_K _@ (-) Kuzukaze close _6_3_2_1_4_6_+_P _* (-) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* (-) Ura 311 Shiki: Saku Tsumagushi _2_3_6_2_3_6_+_K _# Ura 108 Shiki: Ya Sakazuki - KRIZALID (1ST FORM) - ───────────────────────────────────────────────────────────────────────── _( (-) Dead Fall _4 / _6_+_C / _D _) (-) Overhead Axe Kick far _D _) (-) Low Kick _2_+_K _@ (-) Negative Anguish _2_3_6_+_P _@ (-) Demon Landing _^_2_3_6_+_K - KRIZALID (2ND FORM) - ───────────────────────────────────────────────────────────────────────── _( (-) Dead Fall _4 / _6_+_C / _D _) (-) Cut Spin _6_+_A _) (-) Low Kick _2_+_A / _K _@ (-) Typhoon Rage _2_3_6_+_P _@ (!) Lethal Impact _2_3_6_+_K _@ (!) Rising Dark Moon _6_2_3_+_P _@ (-) Desperate Moment _6_3_2_1_4_+_P _@ (-) ^!Moment Penetration _4 / _6_+_P _* (-) Desperate Overdrive _2_3_6_3_2_1_4_+_P _* (-) End of Heaven _2_1_4_1_2_3_6_+_P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Show Characters on Order Select - On the Order Select Screen _O_S while selecting the order _` Bonus Battle _` Fight Iori Yagami on Stage 7 - Choose a Default Team - Get 200 Battle Ability Points after Stage 5 - Complete the game _` Fight Kyo Kusanagi on Stage 7 - Choose a Default Team - Get 280 Battle Ability Points after Stage 5 - Complete the game $end ################################################################################################### $info=kof2000,kof2000n $cmd The King of Fighters 2000 © 2000 SNK Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves (DM) _& Super Desperation Moves (SDM) _# Striker Moves _` Desperation Moves (DM) - Needs 1 Stock of Super Bar _` Super Desperation Moves (SDM) - Needs 3 Stocks of Super Bar _` Striker Moves - The character must be in Striker Position - Needs 1 Striker Stock - 1st character is the Normal Striker - 2st character is the Another Striker - 3rd character is the Maniac Striker (put the cursor on Another Striker and press _8_4_4_4_6_6_6_2) _` COUNTER MODE - 20 seconds of duration - Damage increased - Can use DMs and Guard Cancels without a Stock - Can't use SDMs - Moves with (!) can be Super Canceled in DMs _` ARMOR MODE - 15 seconds of duration - Damage increased - Defense increased - Don't takes block damage - Super Armor - Can use Guard Cancels without a Stock - Can't use DMs / SDMs - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-) Run _6^6 _) (-) Retreat _4_4 _) (-) Normal Jump _8 _) (-) Low Jump _X_8 _) (-) High Jump _2_8 _) (-) Long Jump running _9 _) (-) Roll Forward _A_+_B _) (-) Roll Backward _4_+_A_+_B _) (-) Body Blow (_^)_C_+_D _) (-) Throw Escape when thrown _4 / _6_+_P / _K _) (-) Safe Fall being knocked down _A_+_B _) (-) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B _) (-) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B _) (-) Guard Cancel in Body Blow (1 Stock) blocking _C_+_D _) (-) Striker Call (1 Striker Stock) _B_+_C _) (-) Bonus Striker Call (1 Stock and 1 Striker Stock) Normal Throw _B_+_C _) (-) Replenish Strike Stock (1 Stock) _S _) (-) Counter Mode Activate (3 Stocks) _A_+_B_+_C _) (-) Armor Mode Activate (3 Stocks) _B_+_C_+_D - K' - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Spot Pile _4 / _6_+_C _( (-) Knee Strike _4 / _6_+_D _) (!) One Inch _6_+_A _) (-) Knee Assault _6_+_B _@ (-) Ein Trigger _2_3_6_+_P _@ (-) ^!Second Shoot _6_+_B _@ (-) ^!Second Shell _6_+_D _@ (-) ^!Blackout _4_+_K _@ (!) Crow Bite _6_2_3_+_P _@ (-) ^!Tsuika Kougeki (with _C) _6_+_K _@ (-) Minute Spike (_^)_2_1_4_+_K _@ (-) Blackout _2_3_6_+_K _* (-) Heat Drive _2_3_6_2_3_6_+_P (_O) _* (-) Chain Drive _2_3_6_3_2_1_4_+_P _& (-) Chain Drive _2_3_6_3_2_1_4_+_A_+_C _# K' Narrow Spike _# Another K' Narrow Spike - MAXIMA - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Dynamite Drop _4 / _6_+_C _( (-) Choking Vise _4 / _6_+_D _) (!) Mongolian _6_+_A _) (-) M9 Kata Maxima Missile: Shisaku _3_+_C _@ (-) System 1: Maxima Scramble _2_3_6_+_A _@ (-) ^!Double Bomber _2_3_6_+_A _@ (-) ^!Bulldog Press _2_3_6_+_A _@ (-) System 2: Maxima Scramble _2_3_6_+_C _@ (-) ^!Double Bomber _2_3_6_+_C _@ (-) ^!Bulldog Press _2_3_6_+_C _@ (-) System 3: Maxima Lift _6_3_2_1_4_+_K _@ (-) ^!Centoun Press _4 / _6_+_K _@ (!) M4 Kata Vapour Cannon _2_1_4_+_P _@ (-) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K _@ (-) M19 Kata Blitz Cannon _6_2_3_+_K _* (-) Bunker Buster _2_3_6_3_2_1_4_+_P _* (-) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K _& (-) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_B_+_D _# Maxima Maxima Gallows _# Rocky Atomic Burn - RAMON - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Arm Whip _4 / _6_+_C _( (-) Flying Mayor _4 / _6_+_D _) (-) Teikuu Drop Kick _3_+_B _@ (-) Drop Kick _2_1_4_+_A (_O) _@ (-) Feint Step _2_1_4_+_C (_O) _@ (-) Tiger Neck Chancery close _4_1_2_3_6_+_P _@ (-) Rolling Sobat _6_2_3_+_K _@ (-) ^!Flying Body Attack _6_2_3_+_K _@ (-) Somersault _4_1_2_3_6_+_K _* (-) El Diablo Amarillo Ramon _2_1_4_1_2_3_6_+_K _* (-) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_P _& (-) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _# Ramon El Diablo Amarillo Ramon _# Duke Edwards Submarine Screw _# Neo & Geo Countdown Three - VANESSA - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Dynamite Puncher _4 / _6_+_C _( (-) Clench Puncher _4 / _6_+_D _) (-) One-Two Puncher _6_+_A _) (-) Sliding Puncher _3_+_B _@ (-) Machine Gun Puncher _4_1_2_3_6_+_P (^*) _@ (-) Parrying Puncher _6_2_3_+_P _@ (!) Dash Puncher ^4_6_+_P _@ (-) Puncher Weaving _2_1_4_+_P (_O) _@ (!) ^!Puncher Upper _6_+_P _@ (-) ^!Parrying Puncher _4_+_P _@ (-) ^!Puncher Vision: Zenpou _6_+_K _@ (-) ^!Puncher Vision: Kouhou _4_+_K _@ (-) Puncher Vision: Zenpou _2_3_6_+_K _@ (!) ^!Dash Puncher _6_+_A ("!" on 1st hit) _@ (-) ^!Puncher Straight _6_+_C _@ (-) ^!Puncher Vision: Zenpou _2_3_6_+_K _@ (-) ^!Puncher Vision: Kouhou _2_1_4_+_K _@ (-) ^!Puncher Weaving _4_+_P (_O) _@ (-) Puncher Vision: Kouhou _2_1_4_+_K _@ (!) ^!Dash Puncher _6_+_A ("!" on 1st hit) _@ (-) ^!Puncher Straight _6_+_C _@ (-) ^!Puncher Vision: Zenpou _2_3_6_+_K _@ (-) ^!Puncher Vision: Kouhou _2_1_4_+_K _@ (-) ^!Puncher Weaving _4_+_P (_O) _* (-) Champion Puncher close _2_3_6_2_3_6_+_P _* (-) Crazy Puncher _2_1_4_1_2_3_6_+_P _& (-) Crazy Puncher _2_1_4_1_2_3_6_+_A_+_C _# Vanessa Hard Puncher _# Fiolina "Fio" Germi Parachute Kouka Kunren - BENIMARU NIKAIDO - BENIMARU TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Catch and Shoot _4 / _6_+_C _( (-) Front Suplex _4 / _6_+_D _( (-) Spinning Knee Drop _^_4 / _6_+_C / _D _) (-) Jackknife Kick _6_+_B _) (-) Flying Drill _^_2_+_D _@ (!) Raijin Ken _2_3_6_+_P _@ (-) Kuuchuu Raijin Ken _^_2_3_6_+_P _@ (!) Shinkuu Katategoma _2_1_4_+_P _@ (-) Iai Geri _2_3_6_+_K _@ (!) ^!Handou Sandan Geri _2_8_+_K _@ (-) Super Inazuma Kick _6_2_3_+_K _* (-) Raikou Ken _2_3_6_2_3_6_+_P _* (-) Gen'ei Hurricane _2_1_4_2_1_4_+_K _& (-) Raikou Ken _2_3_6_2_3_6_+_A_+_C _# Benimaru Nikaido Elec-Trigger _# Another Benimaru Raijin Ken - SHINGO YABUKI - BENIMARU TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Hatsugane _4 / _6_+_C _( (-) Issetsu Seoi Nage Fukanzen _4 / _6_+_D _) (-) Ge Shiki: Goufu "Kakkodake" _6_+_B _@ (-) 114 Shiki: Aragami Mikansei _2_3_6_+_A _@ (-) 115 Shiki: Dokugami Mikansei _2_3_6_+_C _@ (-) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P _@ (-) 101 Shiki: Oboro Guruma Mikansei _4_2_1_+_K _@ (!) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K ("!" on 1st hit) _@ (!) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K _@ (-) Shingo Kick _4_1_2_3_6_+_K _* (-) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P _* (-) ^!Idol Teishi _P _* (-) Burning Shingo _2_1_4_1_2_3_6_+_P _& (-) Burning Shingo _2_1_4_1_2_3_6_+_A_+_C _# Shingo Yabuki "Yacchatte Kudasai!" _# Cosplayer Kyoko 75 Shiki Kai² - LIN - BENIMARU TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Akuzan _4 / _6_+_C _( (-) Akuzan Ki _4 / _6_+_D _) (-) Benpatsu Ken _6_+_A _) (!) Higi Hakkyoku Ken: Dakai _3_+_C _@ (-) Tetsuzanbu Bu: Rasatsu _2_3_6_+_P _@ (-) ^!Tetsuzanbu Bu: Nagi _6_3_2_1_4_+_P _@ (!) ^!Tetsuzanbu Bu: Hakei _6_+_P _@ (!) Kasumi _2_1_4_+_P _@ (-) Muei Kusashu _6_2_3_+_P _@ (-) Hike Kyaku _4_1_2_3_6_+_K _@ (-) Hiten Kyaku _6_3_2_1_4_+_K _* (-) Hizoku Ougi Ranbu: Dokuga _2_1_4_1_2_3_6_+_P _* (-) Hizoku Ougi Yougou _4_1_2_3_6_4_1_2_3_6_+_K _& (-) Hizoku Ougi Ranbu: Dokuga _2_1_4_1_2_3_6_+_A_+_C _& (-) Hizoku Ougi Doku Shukou _2_2_2_+_A_+_C _# Lin Hirai Kyaku _# Eiji Kisaragi Kasumi Giri - SETH - BENIMARU TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Hiji ate kara no hadou uchi _4 / _6_+_C _( (-) Tomoe Nage _4 / _6_+_D _) (-) Tackle _6_+_A _) (-) Mae Age Geri _6_+_B _) (-) Sobat _4_+_A _) (-) Sliding _3_+_B _@ (!) Sho-Yoh _2_3_6_+_P _@ (!) Kyu-Getsu _6_3_2_1_4_+_K _@ (-) Koh-Getsu _^_2_3_6_+_A _@ (-) Raku-Getsu _^_2_3_6_+_B _@ (-) An-Getsu _^_2_3_6_+_C _@ (-) Ei-Getsu _^_2_3_6_+_D _@ (-) Doh-Kuzushi _4_1_2_3_6_+_B (reverse jump/high/Specials) _@ (-) Ashi-Tori _4_1_2_3_6_+_D (reverse low) _* (-) "Morote"-Sho-Yoh _2_3_6_2_3_6_+_P _* (-) Irimi-Nadazuki _2_3_6_3_2_1_4_+_K _* (-) Doh-Tori-Shichimonsatsu _2_3_6_3_2_1_4_+_P (reverse jump/high/mid/Specials) _& (-) Doh-Tori-Shichimonsatsu _2_3_6_3_2_1_4_+_A_+_C (reverse all) _# Seth Final Agent _# Goro Daimon Tenchi Gaeshi: Olympic Version - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Grasping Upper _4 / _6_+_C _( (-) Buster Throw _4 / _6_+_D _) (-) Hammer Punch _6_+_A _) (-) Rising Upper _3_+_C _@ (!) Power Wave _2_3_6_+_A _@ (!) Round Wave _2_3_6_+_C _@ (!) Rising Tackle ^2_8_+_P _@ (-) Power Dunk _6_2_3_+_K _@ (-) Burn Knuckle _2_1_4_+_P _@ (-) Crack Shoot _2_1_4_+_K _* (-) Power Geyser _2_1_4_1_6_+_P _* (-) High Angle Geyser _2_3_6_2_3_6_+_K _& (-) Triple Geyser _2_1_4_1_6_+_A_+_C _# Terry Bogard Dunk Geyser _# Geese Howard Shinkuu Nage - ANDY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Gourin Kai _4 / _6_+_C _( (-) Kakaekomi Nage _4 / _6_+_D _) (-) Uwa Agito _6_+_B _) (-) Age Men _3_+_A _@ (!) Hishou Ken _2_1_4_+_A _@ (!) Geki Hishou Ken _2_1_4_+_C _@ (!) Shouryuu Dan _6_2_3_+_P ("!" on 1st hit) _@ (-) Kuuha Dan _4_1_2_3_6_+_K _@ (!) Zan'ei Ken _1_6_+_P ("!" with _A) _@ (!) ^!Shippuu Ouken _2_3_6_+_P _@ (-) Gekiheki Haisui Shou close _4_1_2_3_6_+_P _@ (-) Gen'ei Shiranui _^_2_3_6_+_K _@ (!) ^!Shimo Agito _P _@ (-) ^!Uwa Agito _K _* (-) Chou Reppa Dan _2_1_4_1_6_+_K _* (-) Zan'ei Ryuusei Ken _2_1_4_1_2_3_6_+_P _& (-) Chou Reppa Dan _2_1_4_1_6_+_B_+_D _# Andy Bogard Shippuu Zan'ei Ken _# Billy Kane Rengeki Ensatsu Kon - JOE HIGASHI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Hiza Jigoku _4 / _6_+_C _( (-) Leg Throw _4 / _6_+_D _) (-) Low Kick _6_+_B _) (-) Sliding _3_+_B _@ (-) Bakuretsu Ken ^*_P _@ (!) ^!Bakuretsu Hook _2_3_6_+_A _@ (-) ^!Bakuretsu Kick _2_3_6_+_C _@ (!) Hurricane Upper _4_1_2_3_6_+_A _@ (!) Bakuretsu Hurricane _4_1_2_3_6_+_C _@ (!) Tiger Kick _6_2_3_+_K _@ (-) Slash Kick _4_1_2_3_6_+_K _@ (-) Ougon no Kakato _2_1_4_+_K _* (-) Screw Upper _2_3_6_2_3_6_+_P _* (-) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P _* (-) Shijou Saikyou no Low Kick _2_3_6_2_3_6_+_K (_O) _& (-) Screw Upper _2_3_6_2_3_6_+_A_+_C _# Joe Higashi Ora Ora Bakuretsu Ken _# Duck King Windmill - BLUE MARY - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Victor Nage _4 / _6_+_C _( (-) Head Throw _4 / _6_+_D _) (!) Hammer Arch _4 / _6_+_A _) (-) Double Rolling _4 / _6_+_B _) (-) Climbing Arrow _3_+_B _@ (-) Spin Fall _2_3_6_+_P _@ (-) ^!M. Spider _2_3_6_+_P _@ (!) Vertical Arrow _6_2_3_+_K ("!" with _B) _@ (-) ^!M. Snatcher _6_2_3_+_K _@ (!) Straight Slicer ^4_6_+_K ("!" with _B) _@ (-) ^!Crab Clutch _2_3_6_+_K _@ (-) Real Counter _2_1_4_+_P _@ (-) ^!Backdrop Real close _4_1_2_3_6_+_P _@ (-) ^!Head Crush close _4_1_2_3_6_+_K _@ (-) M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) _@ (-) M. Head Buster _2_1_4_+_D (reverse high/mid) _* (-) M. Typhoon close _6_3_2_1_4_6_3_2_1_4_+_K _* (-) M. Splash Rose _2_3_6_3_2_1_4_+_P _* (-) M. Dynamite Swing _2_3_6_2_3_6_+_K _& (-) M. Dynamite Swing _2_3_6_2_3_6_+_B_+_D _# Blue Mary Rapid Spider _# Ryuji Yamazaki Sarashi Kubi - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Tani Otoshi _4 / _6_+_C _( (-) Tomoe Nage _4 / _6_+_D _) (-) Hyouchuu Wari _6_+_A _) (-) Joudan Uke _6_+_B (block jump/high) _) (!) Gedan Uke _2_+_B (block mid/low) _@ (!) Ko'ou Ken _2_3_6_+_P _@ (!) Kohou _6_2_3_+_P _@ (-) Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ (!) Kohou Shippuu Ken _2_1_4_+_P _@ (-) Mouko Raijin Setsu _2_3_6_+_K _@ (-) Zanretsu Ken _6_4_6_+_P _* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* (-) Tenchi Haoh Ken _2_3_6_2_3_6_+_P _& (-) Ryuuko Ranbu: Destroy _2_3_6_+_A_+_C _& (-) Haoh Shoukou Ken _6_4_1_2_3_6_+_A_+_C _# Ryo Sakazaki Kuuchuu Ko'ou Ken _# Awakened Kaede Kasshin: Fukuryuu _# G-Mantle G-Mantle Shot - ROBERT GARCIA - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Ryuuchou Kyaku _4 / _6_+_C _( (-) Kubikiri Nage _4 / _6_+_D _) (-) Ryuu Hanshuu _4 / _6_+_A _) (-) Kouryuu Koukyaku Geri _4 / _6_+_B _) (-) Nidan Sokudou Geri _3_+_B _) (-) Hien Ryuujin Kyaku _^_3_+_K _@ (!) Ryuugeki Ken ^4_6_+_P _@ (!) Ryuu Zanshou ^2_8_+_K ("!" on 1st hit) _@ (-) Hien Senpuu Kyaku ^4_6_+_K _@ (!) Sen'en Renbu Kyaku close ^2_8_+_P _* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* (-) Kuzuryuu Sen _2_3_6_2_3_6_+_K _& (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C _# Robert Garcia Ryuuren Moushuu _# Another Robert Chouhatsu no Ken - KING - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Hold Rush _4 / _6_+_C _( (-) Hook Buster _4 / _6_+_D _) (-) Trap Kick _6_+_B _) (-) Sliding _3_+_D _@ (!) Venom Strike _2_3_6_+_B _@ (!) Double Strike _2_3_6_+_D _@ (-) Trap Shot _6_2_3_+_K _@ (-) Surprise Rose _6_2_3_+_P _@ (-) Tornado Kick '95 _6_3_2_1_4_+_K _@ (!) Mirage Kick _6_3_2_1_4_+_P ("!" on 1st/2nd/3rd hit) _@ (-) Mirage Dance close _4_1_2_3_6_+_P _* (-) Illusion Dance _2_3_6_3_2_1_4_+_K _* (-) Silent Flash _2_1_4_2_1_4_+_K _& (-) Illusion Dance _2_3_6_3_2_1_4_+_B_+_D _# King Trap Rush _# King Lion King Rush - TAKUMA SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Oosotogari _4 / _6_+_C _( (-) Ippon Seoi _4 / _6_+_D _) (-) Oni Guruma _6_+_A _) (!) Kawara Wari _6_+_B _) (-) Hisha Otoshi: Dan Tsubushi _4_+_A _) (-) Keima Uchi: Oiuchi _3_+_B _@ (!) Ko'ou Ken _2_3_6_+_P _@ (!) Mouko Burai Gan _2_1_4_+_P _@ (-) Hien Shippuu Kyaku ^1_6_+_K _@ (-) Zanretsu Ken _6_4_6_+_P _@ (-) Shouran Kyaku _6_3_2_1_4_+_K _* (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-) Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) _* (-) Shin Kishin Geki close _2_3_6_2_3_6_+_P _& (-) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C _# Takuma Sakazaki Chou Hissatsu: Tengu Shikou Ken _# Gai Tendo Wheel Combo: Maxi Edge - LEONA HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Leona Crush _4 / _6_+_C _( (-) Order Buckler _4 / _6_+_D _( (-) Heidern Inferno _^_4 / _6_+_C / _D _) (-) Strike Arch _4 / _6_+_B _@ (-) Baltic Launcher ^4_6_+_P _@ (!) Moon Slasher ^2_8_+_P _@ (-) Ground Saber ^4_6_+_K _@ (!) ^!Gliding Buster (with _D) _6_+_D _@ (!) X-Caliber _^_2_1_4_+_P _@ (-) Earring Bakudan 1 _2_1_4_+_K _@ (-) Earring Bakudan 2: Heart Attack _4_2_1_+_K _@ (-) ^!Kibaku _4_2_1_+_K _* (-) V-Slasher _^_2_3_6_3_2_1_4_+_P _* (-) Rebel Spark _2_1_4_1_2_3_6_+_K _* (-) Grateful Dead _2_3_6_2_3_6_+_P _& (-) V-Slasher _^_2_3_6_3_2_1_4_+_A_+_C _# Leona Heidern Killer Touch _# Goenitz Yonokaze - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Dynamite Headbutt _4 / _6_+_C _( (-) Northern Light Bomb _4 / _6_+_D _@ (-) Vulcan Punch ^*_P _@ (-) ^!Move _6 _@ (!) Gattling Attack ^4_6_+_P _@ (-) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P _@ (-) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P _@ (-) Ralf Kick _O_K _@ (!) Ralf Tackle _6_3_2_1_4_+_K _@ (-) Super Argentine Backbreaker close _4_1_2_3_6_+_K _* (-) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P _* (-) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K _& (-) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_A_+_C _& (-) Galactica Phantom _2_3_6_2_3_6_+_A_+_C _# Ralf Jones Galactica Phantom _# Yashiro Nanakase Missile Might Bash - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Nageppanashi German _4 / _6_+_C _( (-) Fisherman Buster _4 / _6_+_D _( (-) Death Lake Driver _^_4 / _6_+_C / _D _) (!) Stomping _6_+_B _@ (!) Gattling Attack ^4_6_+_P ("!" with _A) _@ (-) Mount Tackle _4_1_2_3_6_+_P _@ (-) ^!Clark Lift _2_2_+_A _@ (-) ^!Sleeper Lift: D.D.T. _2_2_+_C _@ (-) ^!Flashing Elbow _2_3_6_+_P _@ (-) ^!Rolling Death Cradle _2_2_+_K _@ (-) Napalm Stretch _6_2_3_+_P _@ (-) ^!Flashing Elbow _2_3_6_+_P _@ (-) Frankensteiner close _6_2_3_+_K _@ (-) ^!Flashing Elbow _2_3_6_+_P _@ (-) Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ (-) ^!Flashing Elbow _2_3_6_+_P _* (-) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P _* (-) Running Three _4_1_2_3_6_4_1_2_3_6_+_K _& (-) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _# Clark Still Flashing Launcher _# Shermie Shermie Spiral Hold - WHIP - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Zed _4 / _6_+_C / _D _) (-) Whip Shot ^6_+_A_A_A_A_A _@ (!) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P _@ (-) Assassin Strike "Code: BB" _6_2_3_+_P / _K _@ (!) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) _@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) _@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) _@ (-) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (-) Hook Shot "Code: Kaze" _^_2_1_4_+_P _* (-) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_P _& (-) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_A_+_C _# Whip Valkyrie Killer _# Chris Shooting Dancer - ATHENA ASAMIYA - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Bit Throw _4 / _6_+_C _( (-) Psychic Throw _4 / _6_+_D _( (-) Psychic Shoot _^_4 / _6_+_C / _D _) (-) Renkan Tai _6_+_B _) (-) Phoenix Bomb _^_2_+_B _) (-) Sankaku Tobi jump against the wall _9 _@ (!) Psycho Ball Attack _2_1_4_+_P _@ (!) Psycho Sword (_^)_6_2_3_+_P ("!" on 2nd/3rd hit with _A and 5th/6th/7th hit with _C) _@ (!) Phoenix Arrow _^_2_1_4_+_K _@ (!) Psycho Shoot _4_1_2_3_6_+_P _@ (!) Psycho Reflector _2_1_4_+_B (reflect projectile) _@ (!) New Psycho Reflector _2_1_4_+_D (reflect projectile) _@ (-) Psychic Teleport _2_3_6_+_K _* (-) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P _* (-) ^!Crystal Shoot _2_1_4_+_P (_O) _* (-) ^!Cancel _A_+_B_+_C_+_D _* (-) Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K _& (-) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-) ^!Crystal Shoot _2_1_4_+_P (_O) _& (-) ^!Cancel _A_+_B_+_C_+_D _# Athena Asamiya Psycho Healing (restores life) _# Goddess Athena Flame Sword - SIE KENSOU - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Hakki _4 / _6_+_C _( (-) Tomoe Nage _4 / _6_+_D _) (-) Kobokushu _6_+_A _) (-) Kousentai _6_+_B _@ (!) Sen Shippo _2_1_4_+_P _@ (-) Ryuu Renga: Chiryuu _4_1_2_3_6_+_A _@ (-) Ryuu Renga: Tenryuu _4_1_2_3_6_+_C _@ (!) Ryuu Gakusai _4_2_1_+_K _@ (-) Senkyuutai _2_3_6_+_K _@ (!) Ryuu Renda _6_2_3_+_P (^*) ("!" on last hit) _@ (-) Ryuu Sougeki _^_2_1_4_+_P _* (-) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B _* (-) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D _* (-) Chouryuu Renken _2_3_6_2_3_6_+_P _& (-) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_B_+_D _# Sie Kensou Niku Man 4 U (restores life) _# Psycho Soldier Kensou Psycho Space - CHIN GENTSAI - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Gou Inshu _4 / _6_+_C _( (-) Gyaku Ashi Nage _4 / _6_+_D _) (-) Suiho Hyoutan Shuu _6_+_A _@ (!) Hyoutan Geki _2_1_4_+_P _@ (!) Ryuurin Hourai _6_2_3_+_P _@ (!) Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K _@ (-) Suihai Kou _2_3_6_+_P _@ (!) ^!Fun'en Kou _2_3_6_+_P ("!" with _A) _@ (!) ^!Gou'en Shourai: Kai _6_2_3_+_P _@ (-) Suikan Kanou _2_2_+_P _@ (-) ^!Choushuu Rikugyo _6_+_P _@ (!) ^!Kaiten-teki Kuutotsu Ken _6_+_K _@ (-) ^!Cancel _A_+_B_+_C_+_D _@ (-) Bougetsu Sui _2_2_+_K _@ (-) ^!Move _4 / _6 _@ (-) ^!Rouja Hanhou _8_+_B _@ (!) ^!Rigyo Hanhou _8_+_D _@ (!) ^!Kaiten-teki Kuutotsu Ken _6_+_K _@ (-) ^!Cancel _A_+_B_+_C_+_D _* (-) Gouran Enpou _2_3_6_2_3_6_+_P _* (!) Gou'en Shourai _2_3_6_3_2_1_4_+_P ("!" on 9th hit with _A and 13th hit with _C) _& (-) Gouran Enpou _2_3_6_2_3_6_+_A_+_C _# Chin Gentsai Hourai Raku'en _# Baitang Gororin Panda - BAO - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Gen'ei Tougi _4 / _6_+_C _( (-) Critical Throw _4 / _6_+_D _) (-) Kakugi _6_+_A _) (-) Senheki Shuu _6_+_B _) (-) Senshou Shuu _3_+_B _) (-) Rikatsu Shuu _3_+_D _) (-) Soushou _^_2_+_A _) (-) Hikida _^_2_+_B _) (-) Sankaku Tobi jump against the wall _9 _@ (!) Psycho Ball Attack: Rise _2_3_6_+_A _@ (!) Psycho Ball Attack: Front _2_1_4_+_A _@ (-) Psycho Ball Attack: Air Front _^_2_1_4_+_A _@ (!) Psycho Ball Attack: Bound _2_3_6_+_B _@ (-) Psycho Ball Attack: Air Bound _^_2_3_6_+_B _@ (-) Psycho Ball Attack: Reflect _2_1_4_+_B (reflect projectile) _@ (!) Psycho Ball Crash: Rise _2_3_6_+_C _@ (!) Psycho Ball Crash: Front _2_1_4_+_C _@ (-) Psycho Ball Crash: Air Front _^_2_1_4_+_C _@ (-) Psycho Ball Crash: Bound _2_3_6_+_D _@ (-) Psycho Ball Crash: Air Bound _^_2_3_6_+_D _@ (-) Psycho Ball Crash: Reflect _2_1_4_+_D (reflect projectile) _* (-) Psycho Ball Attack: MAX _2_1_4_2_1_4_+_P _* (-) Psycho Ball Crash: SP _2_1_4_2_1_4_+_K _& (-) Psycho Ball Attack: MAX _2_1_4_2_1_4_+_A_+_C _& (-) Psycho Ball Attack: ORE DX _6_4_1_2_3_6_+_B_+_D _# Bao Psycho Ball Attack ~Striker MiX~ _# Kaoru Watabe Powerful Miracle Tackle - MAI SHIRANUI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Shiranui Gourin _4 / _6_+_C _( (-) Fuusha Kuzushi _4 / _6_+_D _( (-) Yume Zakura _^_4 / _6_+_C / _D _) (-) Kuro Tsubame no Mai _6_+_B _) (-) Koukaku no Mai _3_+_B _) (-) Dairin Fuusha Otoshi _^_2_+_A _) (-) Ukihane _^_2_+_B _) (-) Yusura Ume _^_2_+_D _) (-) Sankaku Tobi jump against the wall _9 _@ (!) Kachou Sen _2_3_6_+_P _@ (!) Ryuu Enbu _2_1_4_+_P _@ (-) Sayo Chidori _2_1_4_+_K _@ (-) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ (-) Musasabi no Mai: Chijou ^2_8_+_P _@ (-) ^!Musasabi no Mai _2_1_4_+_P _@ (-) ^!Musasabi no Mai _O_P _@ (-) ^!Yusura Ume _2_+_P _@ (-) ^!Ukihane _2_+_K _@ (-) ^!Toki Tsubute opponent in air, close _2_+_D _@ (-) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* (-) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* (-) Hou'ou no Mai _2_1_4_2_1_4_+_P _* (-) Mizudori no Mai _2_3_6_2_3_6_+_P _& (-) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D _# Mai Shiranui Sakura Fubuki _# Chizuru Kagura Boukatsu: Hatei no Reifu - YURI SAKAZAKI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Oni Harite _4 / _6_+_C _( (-) Silent Nage _4 / _6_+_D _( (-) Tsubame Otoshi _^_4 / _6_+_C / _D _) (-) En Yoku _6_+_A _) (!) Senkai Kyaku _6_+_B_B ("!" on 2nd hit) _@ (-) Ko'ou Ken _2_3_6_+_P _@ (-) ^!Haoh Shoukou Ken _O_P _@ (-) Rai'ou Ken _2_3_6_+_K _@ (!) Yuri Chou Upper _6_2_3_+_P ("!" with _A) _@ (-) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P _@ (-) Yuri Chou Knuckle _2_1_4_+_P (_O) _@ (-) Yuri Chou Mawashi Geri _2_1_4_+_K _@ (-) Hyakuretsu Binta _6_3_2_1_4_6_+_K _* (-) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* (-) Hien Rekkou _2_3_6_2_3_6_+_P _& (-) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D _& (-) Shin! Chou Upper _2_3_6_2_3_6_+_B_+_D _# Yuri Sakazaki Hien Rekkou _# Nakoruru Daichi no Megumi (restores life) - KASUMI TODOH - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Maki Age _4 / _6_+_C _( (-) Aiki Nage _4 / _6_+_D _) (-) Hiji Ate _6_+_A _@ (!) Kasane Ate (_^)_2_3_6_+_P _@ (!) Hakusan Tou: Dageki Bougyo _2_1_4_+_K _@ (!) Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_+_P _@ (-) Senkou Nagashi _2_1_4_+_P (x3) _@ (-) Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) _@ (-) Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) _@ (-) Hanshin: Morote Gaeshi _2_2_+_K (reverse low) _* (-) Chou Kasane Ate _2_3_6_2_3_6_+_P _* (-) Shingan Kazura Otoshi _2_3_6_3_2_1_4_+_P (reverse all) _& (-) Shingan Kazura Otoshi _2_3_6_3_2_1_4_+_A_+_C (reverse all) _# Kasumi Todoh Katsu _# Li Xiangfei Dai Kokuchou (drains opponent's Super Bar) _# Unknown (Ryuhaku Todoh) Unknown - HINAKO SHIJOU - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Tasuki Nage _4 / _6_+_C _( (-) Uwate Nage _4 / _6_+_D _) (-) Harite: Sendai _6_+_A_A _) (-) Harite: Nishiki _6_+_A_C _) (-) Tsuppari _6_+_B_B _) (-) Maemitsu Tataki _3_+_A _) (-) Nodowa _3_+_C_D _) (-) Ketaguri _3_+_D _@ (!) Tsukidashi _2_3_6_+_P ("!" on 1st/2nd hit with _A and 1st/2nd/3rd hit with _C) _@ (!) Tsuki Otoshi _2_1_4_+_P ("!" on 1st hit) _@ (-) Yorigiri close _6_2_3_+_K _@ (-) Kote Nage close _4_1_2_3_6_+_K _@ (-) Kake Nage close _6_3_2_1_4_6_+_K _* (-) Gasshou Hineri _4_1_2_3_6_4_1_2_3_6_+_K _& (-) Gasshou Hineri _4_1_2_3_6_4_1_2_3_6_+_B_+_D _# Hinako Shijou Teppou Hinako _# Lilly Kane Lilly no Ouen (charge Super Bar) - KIM KAPHWAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Kubikime Otoshi _4 / _6_+_C _( (-) Sakkyaku Nage _4 / _6_+_D _) (-) Kuuren Geki _6_+_A _) (-) Neri Chagi _6_+_B _@ (!) Hangetsu Zan _2_1_4_+_K ("!" on 1st hit) _@ (-) Hien Zan ^2_8_+_K _@ (-) ^!Tenshou Zan (with _D) _2_+_D _@ (!) Ryuusei Raku ^4_6_+_K ("!" on 1st hit) _@ (-) Haki Kyaku _2_2_+_K _@ (!) Hishou Kyaku _^_2_3_6_+_K _* (-) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K _* (-) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K _& (-) Hou'ou Kyaku (_^)_2_1_4_1_6_+_B_+_D _# Kim Kaphwan Hishou Kyaku _# Kim Sue IL Hisen Zan - CHANG KOEHAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Hagan Geki _4 / _6_+_C _( (-) Kusari Jime _4 / _6_+_D _) (-) Hiki Nige _3_+_A _@ (-) Tekkyuu Dai Kaiten ^*_P _@ (-) ^!Move _4 / _6 _@ (-) ^!Cancel _A_+_B_+_C_+_D _@ (!) Tekkyuu Funsai Geki ^4_6_+_P _@ (-) Dai Hakai Nage close _6_3_2_1_4_6_+_P _@ (-) Tekkyuu Taiko Uchi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _* (-) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P _* (-) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P _* (-) Tekkyuu Dai Bokusatsu _2_3_6_2_3_6_+_K _& (-) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_A_+_C _# Chang Koehan Tekkyuu Dai Kourin _# Kim Dong Hwan Shiden Kyaku _# Smart Chang Tekkyuu Dai Kaiten - CHOI BOUNGE - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Zujou Sashi _4 / _6_+_C _( (-) Geketsu Tsuki _4 / _6_+_D _) (-) Mukuro Zuki _4 / _6_+_A _) (-) Toorima Geri _4 / _6_+_B _) (-) Sankaku Tobi jump against the wall _9 _@ (-) Kaiten Hien Zan _2_1_4_+_P _@ (-) ^!Kishuu Hien Zuki _P _@ (!) Tatsumaki Shippuu Zan ^2_8_+_P _@ (-) Senpuu Hien Zashi ^4_6_+_P _@ (-) ^!Houkou Tenkan _?_+_P / _K (x2) _@ (-) Hishou Kuuretsu Zan ^2_8_+_O_K _@ (-) ^!Houkou Tenkan _?_+_P / _K (x2) _@ (-) Hien Zan _6_2_3_+_K _@ (!) Hishou Kyaku _^_2_3_6_+_K _* (-) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P _* (-) ^!Move _4 / _6 _* (-) Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* (-) Shin! Chouzetsu Rinkaiten Toppa _^_2_3_6_2_3_6_+_P _& (-) Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D _# Choi Bounge Chouhatsu Zanmai _# Kim Jae Hoon Ryuusei Raku _# Cool Choi Shissou Hishou Zan - JHUN HOON - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-) Handou Geki _4 / _6_+_C _( (-) Kai Senpuu _4 / _6_+_D _) (-) Soshuu Geki: SOSHUU STANCE _6_+_A (_O) _) (-) Ryouko Geki: RYOUKU STANCE _6_+_B (_O) _) (!) Ryuurou Shuu _^_2_+_B _@ (-) Haiki Geki: SOSHUU STANCE _2_1_4_+_A (_O) _@ (!) Haiki Geki _2_1_4_+_C _@ (-) Mangetsu Zan: RYOUKU STANCE _2_1_4_+_B (_O) _@ (!) Mangetsu Zan _2_1_4_+_D ("!" on 5th/6th/7th hit) _@ (-) Kuu Sajin: SOSHUU STANCE ^2_8_+_A (_O) _@ (-) Kuu Sajin ^2_8_+_C _@ (-) Soshuu Jin: SOSHUU STANCE _2_2_+_O_A _@ (-) Ryouko Jin: RYOUKU STANCE _2_2_+_O_B _* (-) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_K _* (-) Hou'ou Tenbu Kyaku _^_2_3_6_2_3_6_+_K _& (-) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_B_+_D _# Jhun Hoon Fukuko Shuugeki _# Kang Bae Dal Ko Neppuu SOSHUU STANCE _) (-) Zengo Idou _4 / _6 _) (-) Fumikomi _6_6 _) (-) Hikikomi _4_4 _@ (!) Shuusou Kyaku: Joudan _8_+_C _@ (!) Shuusou Kyaku: Gedan _C _@ (!) Taikyoku Ha _D _@ (-) Kirikae Dousa: RYOUKU STANCE _O_B _@ (-) Kirikae Kougeki: RYOUKU STANCE _4 / _6_+_B (_O) RYOUKU STANCE _) (-) Zengo Idou _4 / _6 _) (-) Fumikomi _6_6 _) (-) Hikikomi _4_4 _@ (!) Shuuko Geki: Shimo _2_+_C _@ (-) Hiko Geki: Ue _8_+_C _@ (!) Mouko Geki: Naka _C _@ (!) Taikyoku Hi _D _@ (-) Kirikae Dousa: SOSHUU STANCE _O_A _@ (-) Kirikae Kougeki: SOSHUU STANCE _4 / _6_+_A (_O) - KYO KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( (-) Hatsugane _4 / _6_+_C _( (-) Issetsu Seoi Nage _4 / _6_+_D _) (-) Ge Shiki: Goufu You _6_+_B _) (-) 88 Shiki _3_+_D _) (-) Ge Shiki: Naraku Otoshi _^_2_+_C _@ (-) 114 Shiki: Aragami _2_3_6_+_A _@ (-) ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ (-) ^!127 Shiki: Yano Sabi _P _@ (!) ^!125 Shiki: Nanase _K _@ (-) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ (-) ^!Ge Shiki: Migari Ugachi _P _@ (!) ^!125 Shiki: Nanase _K _@ (-) 115 Shiki: Dokugami _2_3_6_+_C _@ (-) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ (-) ^!402 Shiki: Batsu Yomi _6_+_P _@ (!) 100 Shiki: Oniyaki _6_2_3_+_P _@ (!) 427 Shiki: Hikigane _6_3_2_1_4_+_K _@ (-) R.E.D. KicK _4_2_1_+_K _@ (-) 75 Shiki Kai _2_3_6_+_K_K _@ (!) 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) _* (-) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* (-) 182 Shiki _2_3_6_2_3_6_+_P (_O) _& (-) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) _# Kyo Kusanagi Ura 108 Shiki: Orochinagi _# Syo Kirishima Sexual Charisma Dynamite: Remember KOF _# Saisyu Kusanagi Kusanagi no Jin - IORI YAGAMI - ───────────────────────────────────────────────────────────────────────── _( (-) Sakahagi _4 / _6_+_C _( (-) Saka Sakahagi _4 / _6_+_D _) (-) Ge Shiki: Yumebiki _6_+_A_A _) (-) Ge Shiki: Goufu In "Shinigame" _6_+_B _) (-) Ge Shiki: Yuri Ori _^_4_+_B _@ (!) 108 Shiki: Yami Barai _2_3_6_+_P _@ (!) 100 Shiki: Oniyaki _6_2_3_+_P _@ (-) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ (-) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ (-) Kuzukaze close _6_3_2_1_4_6_+_P _* (-) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* (-) Ura 327 Shiki: Yami Sogi _2_3_6_2_3_6_+_P _& (-) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_A_+_C _# Iori Yagami Ura 108 Shiki: Ya Sakazuki _# Mature & Vice Decide _# Another Iori 311 Shiki: Tsumagushi - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Kula Diamond - On the Character Select Screen, press _S on Whip, Vanessa, Seth, Maxima and K' - Put the cursor on Roulette Box and press _8_2 _` Zero - Playable only with M.A.M.E. Cheats - KULA DIAMOND - ───────────────────────────────────────────────────────────────────────── _( (-) Ice Coffin _4 / _6_+_C _( (-) Behind Slash _4 / _6_+_D _) (!) One Inch _6_+_A _) (-) Slider Shoot _3_+_B _@ (!) Diamond Breath _2_3_6_+_P _@ (!) Crow Bite _6_2_3_+_P _@ (-) Counter Shell _2_1_4_+_P _* (-) Diamond Edge _2_3_6_2_3_6_+_P _& (-) Diamond Edge _2_3_6_2_3_6_+_A_+_C _& (-) Freeze Execution _6_3_2_1_4_6_3_2_1_4_+_A_+_C _# Candy Diamond Candy Spin _# Foxy Unicorn no Tsuno _# Rugal Bernstein Genocide Cutter - ZERO - ───────────────────────────────────────────────────────────────────────── _( (-) Genma Kokushou _4 / _6_+_C / _D _) (-) Jagai Kusetsu _6_+_A _) (-) Low Kick _2_+_A / _K _@ (!) Zanpuu Enpa: Satsuma _2_3_6_+_A _@ (!) Zanpuu Enpa: Hankyou _2_3_6_+_C _@ (-) Zanpuu Enpa: Kouga _6_2_3_+_A _@ (-) Zanpuu Enpa: Shouha _6_2_3_+_C _@ (-) Shikka Koujin _2_3_6_+_K _@ (-) Mabukousou _2_1_4_+_K _* (-) Gokusa Zanjin _2_3_6_2_3_6_+_P _* (-) Hakura Messei _2_3_6_2_3_6_+_K - CHEATS - ───────────────────────────────────────────────────────────────────────── _` K', Benimaru, Terry, Mary, Whip, Choi, Mai and Kyo 3rd Color - On the Character Select Screen, select the character with _C_+_D _` Fight Kula on Stage 4, 5 or 6 - Get 220 Battle Ability Points with the Benimaru Team - Get 240 Battle Ability Points with any Default Team - Get 300 Battle Ability Points with an Edit Team (without Kula) $end ################################################################################################### $info=kof2001,kof2001h $cmd The King of Fighters 2001 © 2001 Eolith Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves (DM) _& Super Desperation Moves (SDM) _# Striker Moves _` Desperation Moves (DM) - Needs 1LV of Super Bar _` Super Desperation Moves (SDM) - Needs 2LVs of Super Bar _` Striker Moves - The character must be in Striker Position - Needs 1LV of Super Bar _` Super Cancel - Moves with (!) can be Super Canceled in DMs / SDMs - Needs 1LV of Super Bar _` Wire Whip System - Moves with (W) are Critical Wire, the opponent will bounce off the wall if hit - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter - STRIKER SYSTEM / RATIO SYSTEM - ───────────────────────────────────────────────────────────────────────── _` 4 Characters on line up and 0 Strikers - Super Bar Max Level 1 - Long Super Bar to fill - Damage increased by 35% - Defense decreased by 50% - Life Recovery decreased by 50% _` 3 Characters on line up and 1 Strikers - Super Bar Max Level 2 - Standard Super Bar to fill - Damage standard - Defense standard - Life Recovery standard _` 2 Characters on line up and 2 Strikers - Super Bar Max Level 3 - Medium Super Bar to fill - Damage standard - Defense increased by 50% - Life Recovery increased by 300% _` 1 Characters on line up and 3 Strikers - Super Bar Max Level 4 - Short Super Bar to fill - Damage decreased by 65% - Defense increased by 75% - Life Recovery increased by 300% - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-/─/─) Run _6^6 _) (-/─/─) Retreat _4_4 _) (-/─/─) Normal Jump _8 _) (-/─/─) Low Jump _X_8 _) (-/─/─) High Jump _2_8 _) (-/─/─) Long Jump running _9 _) (-/─/─) Roll Forward _A_+_B _) (-/─/─) Roll Backward _4_+_A_+_B _) (-/─/─) Body Blow (_^)_C_+_D _) (-/─/─) Throw Escape when thrown _4 / _6_+_C / _D _) (-/─/─) Safe Fall being knocked down _A_+_B _) (-/─/─) Guard Cancel in Roll Forward (1LV) blocking _A_+_B _) (-/─/─) Guard Cancel in Roll Backward (1LV) blocking _4_+_A_+_B _) (-/─/─) Guard Cancel in Body Blow (1LV) blocking _C_+_D Striker Call with 1 Striker _) (-/─/─) Striker Call (1LV) _B_+_C Striker Call with 2 Strikers _) (-/─/─) 1st Striker Call (1LV) _B_+_C _) (-/─/─) 2nd Striker Call (1LV) _4_+_B_+_C Striker Call with 3 Strikers _) (-/─/─) 1st Striker Call (1LV) _6_+_B_+_C _) (-/─/─) 2nd Striker Call (1LV) _B_+_C _) (-/─/─) 3rd Striker Call (1LV) _4_+_B_+_C - K' - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Spot Pile _4 / _6_+_C _( (-/─/─) Knee Strike _4 / _6_+_D _) (-/─/C) One Inch _6_+_A _) (-/─/─) Knee Assault _6_+_B _@ (-/─/─) Ein Trigger _2_3_6_+_P _@ (-/─/─) ^!Second Shoot _6_+_B _@ (-/─/─) ^!Second Shell _6_+_D _@ (-/─/─) ^!Blackout _4_+_K _@ (!/─/─) Crow Bite _6_2_3_+_P _@ (-/─/─) ^!Tsuika Kougeki (with _C) _6_+_K _@ (-/─/─) Minute Spike _2_1_4_+_K _@ (!/─/─) ^!Narrow Spike _2_1_4_+_K _@ (-/─/─) Minute Spike: Air _^_2_1_4_+_K _@ (-/─/─) Blackout _2_3_6_+_K _* (-/─/─) Heat Drive _2_3_6_2_3_6_+_P (_O) _* (-/─/─) Chain Drive _2_3_6_3_2_1_4_+_P _& (-/─/─) Chain Drive _2_3_6_3_2_1_4_+_A_+_C _# (-/─/─) Narrow Spike - MAXIMA - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Dynamite Drop _4 / _6_+_C _( (-/─/─) Choking Vise _4 / _6_+_D _) (-/─/─) Mongolian _6_+_A _) (-/─/─) M9 Kata Maxima Missile: Shisaku _3_+_C _@ (-/─/─) System 1: Maxima Scramble _2_3_6_+_A _@ (!/─/─) ^!Double Bomber _2_3_6_+_A ("!" on 2nd hit) _@ (-/─/─) ^!Bulldog Press _2_3_6_+_A _@ (-/─/─) System 2: Maxima Scramble _2_3_6_+_C _@ (!/─/─) ^!Double Bomber _2_3_6_+_C ("!" on 2nd hit) _@ (-/─/─) ^!Bulldog Press _2_3_6_+_C _@ (-/─/─) System 3: Maxima Lift _6_3_2_1_4_+_K _@ (-/─/─) ^!Centoun Press _4 / _6_+_K _@ (-/─/C) M4 Kata Vapour Cannon _2_1_4_+_P _@ (-/─/─) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K _@ (-/─/─) M19 Kata Blitz Cannon _6_2_3_+_K _* (-/─/─) Bunker Buster _2_3_6_3_2_1_4_+_P _* (-/─/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K _& (-/─/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_B_+_D _# (-/─/─) Maxima Gallows - WHIP - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Zed _4 / _6_+_C / _D _) (-/─/─) Whip Shot ^6_+_A_A_A_A_A _@ (-/─/─) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P _@ (-/─/─) Assassin Strike "Code: BB" _6_2_3_+_P / _K _@ (!/─/─) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) _@ (-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!/─/─) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) _@ (-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!/─/─) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) _@ (-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (-/─/─) Desert Eagle _4_2_1_+_P (^*) _@ (-/─/─) Hook Shot "Code: Kaze" _^_2_1_4_+_P _* (-/─/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_P _& (-/─/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_A_+_C _# (-/─/─) Valkyrie Killer - LIN - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Akuzan _4 / _6_+_C / _D _) (-/─/─) Benpatsu Ken: Chuudan _6_+_A _) (-/─/─) Benpatsu Ken: Gedan _3_+_C _@ (-/─/C) Zantetsu Bu: Rasatsu _2_3_6_+_A _@ (!/─/C) Zantetsu Bu: Rasatsu _2_3_6_+_C (x3) ("!" on 1st/2nd hit) ("C" on 3rd hit) _@ (-/─/─) Kasumi _2_1_4_+_P _@ (-/─/─) Muei Kusashu _6_2_3_+_P _@ (-/─/─) Hike Kyaku _4_1_2_3_6_+_K _@ (-/─/─) Hiten Kyaku _6_3_2_1_4_+_K _@ (-/─/─) Jatotsu Ga _4_2_1_+_P / _K _* (-/─/─) Hizoku Ougi Ranbu: Dokuga _2_1_4_1_2_3_6_+_P _& (-/─/─) Hizoku Ougi Ranbu: Dokuga _2_1_4_1_2_3_6_+_A_+_C _& (-/─/─) Hizoku Ougi Senshu: Rakan Satsu _2_2_2_+_A_+_C _# (-/─/─) Hirai Kyaku - KYO KUSANAGI - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Hatsugane _4 / _6_+_C _( (-/─/─) Issetsu Seoi Nage _4 / _6_+_D _) (-/─/─) Ge Shiki: Goufu You _6_+_B _) (-/─/─) 88 Shiki _3_+_D _) (-/─/─) Ge Shiki: Naraku Otoshi _^_2_+_C _@ (-/─/─) 114 Shiki: Aragami _2_3_6_+_A _@ (-/─/─) ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ (-/─/─) ^!127 Shiki: Yano Sabi _P _@ (-/─/─) ^!125 Shiki: Nanase _K _@ (-/─/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ (-/─/─) ^!Ge Shiki: Migari Ugachi _P _@ (-/─/─) ^!125 Shiki: Nanase _K _@ (-/─/─) ^!212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ (-/─/─) 115 Shiki: Dokugami _2_3_6_+_C _@ (-/─/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ (-/─/─) ^!402 Shiki: Batsu Yomi _6_+_P _@ (-/─/─) ^!100 Shiki: Oniyaki _6_2_3_+_P _@ (!/─/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) _@ (!/─/─) 427 Shiki: Hikigane _6_3_2_1_4_+_K ("!" with _B) _@ (-/─/─) R.E.D. KicK _4_2_1_+_K _@ (-/─/─) 75 Shiki Kai _2_3_6_+_K_K _* (-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _& (-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) _& (-/─/─) 521 Shiki: Kamikura close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _# (-/─/─) R.E.D. KicK - BENIMARU NIKAIDO - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Catch and Shoot _4 / _6_+_C _( (-/─/─) Front Suplex _4 / _6_+_D _( (-/─/─) Spinning Knee Drop _^_4 / _6_+_C / _D _) (-/─/─) Jackknife Kick _6_+_B _) (-/─/─) Flying Drill _^_2_+_D _@ (-/─/─) Raijin Ken _2_3_6_+_P _@ (-/─/─) Kuuchuu Raijin Ken _^_2_3_6_+_P _@ (!/─/─) Shinkuu Katategoma _2_1_4_+_P _@ (-/─/C) Iai Geri _2_3_6_+_K ("C" when legs retreat) _@ (!/W/─) ^!Handou Sandan Geri _2_8_+_K ("!" with _B) _* (-/─/─) Raikou Ken _2_3_6_2_3_6_+_P _* (-/─/─) Gen'ei Hurricane _2_1_4_2_1_4_+_K _& (-/─/─) Raikou Ken _2_3_6_2_3_6_+_A_+_C _# (-/─/─) Elec-Trigger - GORO DAIMON - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Juuji Shime _4 / _6_+_C _( (-/─/─) Tsukami Tataki Tsuke within throw range _4 / _6_+_C _( (-/─/─) Okuri Ashi Barai _4 / _6_+_D _) (-/─/─) Tama Tsubushi _6_+_A _) (-/─/─) Zujou Barai _3_+_C _@ (-/─/─) Jiraishin _6_2_3_+_A _@ (-/─/─) Fake Jiraishin _6_2_3_+_C _@ (-/─/─) Kumo Tsukami Nage _4_1_2_3_6_+_A _@ (-/─/─) Kirikabu Gaeshi _4_1_2_3_6_+_C _@ (-/─/─) Chou Oosotogari close _6_2_3_+_K _@ (-/─/─) Tenchi Gaeshi close _6_3_2_1_4_6_+_P _@ (-/─/─) Ura Nage _6_3_2_1_4_6_+_K _@ (-/─/─) Chou Ukemi _2_1_4_+_K _@ (-/─/─) Nekko Gaeshi _2_3_6_+_K (reverse high/mid) _* (-/─/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─/─) Arashi no Yama: Nekko Meki _4_1_2_3_6_4_1_2_3_6_+_K _* (-/─/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K _* (-/─/─) ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K _& (-/─/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/─/─) Arashi no Yama: Nekko Meki _4_1_2_3_6_4_1_2_3_6_+_B_+_D _& (-/─/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K _& (-/─/─) ^!Arashi no Yama: Zoku Tenchi Gaeshi _6_2_3_+_K _# (-/─/─) Abare Goro - SHINGO YABUKI - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Hatsugane _4 / _6_+_C _( (-/─/─) Issetsu Seoi Nage Fukanzen _4 / _6_+_D _) (-/─/─) Ge Shiki: Goufu "Kakkodake" _6_+_B _@ (-/─/─) 114 Shiki: Aragami Mikansei _2_3_6_+_A _@ (-/─/─) 115 Shiki: Dokugami Mikansei _2_3_6_+_C _@ (-/─/─) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P _@ (-/─/─) 101 Shiki: Oboro Guruma Mikansei _4_2_1_+_K _@ (!/─/─) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K ("!" on 1st hit) _@ (-/─/─) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K _@ (-/─/─) Shingo Kick _4_1_2_3_6_+_K _@ (-/─/C) Shingo Kinsei Ore Shiki: Gecchuu _2_1_4_+_P (reverse high/mid) _* (-/─/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P _* (-/─/─) ^!Idol Teishi _P _* (-/─/─) Shingo Kinsei Ore Mu Shiki _2_1_4_1_2_3_6_+_P _& (-/─/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_A_+_C _& (-/─/─) ^!Idol Teishi _P _# (-/─/─) 212 Shiki: Kototsuki Mikansei - IORI YAGAMI - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Sakahagi _4 / _6_+_C _( (-/─/─) Saka Sakahagi _4 / _6_+_D _) (-/─/─) Ge Shiki: Yumebiki _6_+_A_A _) (-/─/─) Ge Shiki: Goufu In "Shinigame" _6_+_B _) (-/─/─) Ge Shiki: Yuri Ori _^_4_+_B _@ (-/─/─) 108 Shiki: Yami Barai _2_3_6_+_P _@ (!/─/─) 100 Shiki: Oniyaki _6_2_3_+_P _@ (!/─/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ (-/─/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ (-/─/─) Kuzukaze close _6_3_2_1_4_6_+_P _* (-/─/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _& (-/─/─) Ura 316 Shiki: Saika Kin 1211 Shiki: Ya Otome _2_3_6_2_3_6_2_3_6_2_3_6_+_A_+_C _# (-/─/C) Ura 108 Shiki: Ya Sakazuki ("C" on 1st hit) - VANESSA - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Dynamite Puncher _4 / _6_+_C _( (-/─/─) Clench Puncher _4 / _6_+_D _) (-/─/─) One-Two Puncher _6_+_A _) (-/─/─) Sliding Puncher _3_+_B _@ (-/─/─) Machine Gun Puncher _4_1_2_3_6_+_P (^*) _@ (!/─/─) Parrying Puncher _6_2_3_+_P ("!" with _C) _@ (-/─/─) Dash Puncher ^4_6_+_P _@ (-/─/─) Puncher Weaving _2_1_4_+_P (_O) _@ (-/─/─) ^!Puncher Upper _6_+_P _@ (-/─/─) ^!Parrying Puncher _4_+_P _@ (-/─/─) ^!Puncher Vision: Zenpou _6_+_K _@ (-/─/─) ^!Puncher Vision: Kouhou _4_+_K _@ (-/─/─) Puncher Vision: Zenpou _2_3_6_+_K _@ (!/─/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) _@ (-/W/─) ^!Puncher Straight _6_+_C _@ (-/─/─) ^!Puncher Weaving _4_+_P (_O) _@ (-/─/─) ^!Puncher Vision: Zenpou _2_3_6_+_K _@ (-/─/─) ^!Puncher Vision: Kouhou _2_1_4_+_K _@ (-/─/─) Puncher Vision: Kouhou _2_1_4_+_K _@ (!/─/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) _@ (-/W/─) ^!Puncher Straight _6_+_C _@ (-/─/─) ^!Puncher Weaving _4_+_P (_O) _@ (-/─/─) ^!Puncher Vision: Zenpou _2_3_6_+_K _@ (-/─/─) ^!Puncher Vision: Kouhou _2_1_4_+_K _* (-/─/─) Champion Puncher close _2_3_6_2_3_6_+_P _* (-/─/─) Crazy Puncher _2_1_4_1_2_3_6_+_P _& (-/─/─) Crazy Puncher _2_1_4_1_2_3_6_+_A_+_C _# (-/─/─) Hard Puncher - SETH - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Hiji ate kara no hadou uchi _4 / _6_+_C _( (-/─/─) Tomoe Nage _4 / _6_+_D _) (-/─/─) Tackle _6_+_A _) (-/─/─) Mae Age Geri _6_+_B _) (-/─/─) Back Blow _4_+_A _) (-/─/─) Sobat _4_+_B _) (-/─/─) Sliding _3_+_B _@ (!/─/C) Sho-Yoh _2_3_6_+_P ("C" with _C) _@ (-/─/─) Raku-Getsu _^_2_3_6_+_B _@ (-/─/─) An-Getsu _^_2_3_6_+_D _@ (-/─/─) Kyu-Getsu _6_3_2_1_4_+_K _@ (-/─/─) ^!Ya-Getsu _6_+_K _@ (-/─/─) ^!Gen-Getsu _2_+_K _@ (-/─/─) Doh-Kuzushi _4_1_2_3_6_+_B (reverse jump/Specials) _@ (-/─/─) Doh-Kuzushi _4_1_2_3_6_+_D (reverse high/mid) _@ (-/─/─) Ashi-Tori _2_2_+_P (reverse low) _* (-/─/─) "Morote"-Sho-Yoh _2_3_6_2_3_6_+_P _* (-/─/─) Irimi-Nadazuki _2_3_6_3_2_1_4_+_K _& (-/─/─) Doh-Tori-Shichimonsatsu _2_3_6_3_2_1_4_+_A_+_C (reverse all) _# (-/─/─) Final Agent - RAMON - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Arm Whip _4 / _6_+_C _( (-/─/─) Flying Mayor _4 / _6_+_D _) (-/─/─) Teikuu Drop Kick _3_+_B _@ (-/─/─) Drop Kick _2_1_4_+_A (_O) _@ (-/─/─) Feint Step _2_1_4_+_C (_O) _@ (-/─/─) Tiger Neck Chancery close _4_1_2_3_6_+_P _@ (-/─/C) Rolling Sobat _6_2_3_+_K _@ (-/─/─) ^!Flying Body Attack _6_2_3_+_K _@ (!/─/─) ^!Hiki Okoshi _2_2_+_P _@ (-/─/─) Tiger Road _4_2_1_+_K _@ (-/─/─) ^!Cross Chop close to wall _D _@ (-/─/─) ^!Feint Dash _A_+_B_+_C _@ (-/─/─) Somersault _4_1_2_3_6_+_K _@ (-/─/─) ^!Cancel _A_+_B_+_C _* (-/─/─) El Diablo Amarillo Ramon _2_1_4_1_2_3_6_+_K _* (-/─/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_P _& (-/─/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _# (-/─/─) El Diablo Amarillo Ramon - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Grasping Upper _4 / _6_+_C _( (-/─/─) Buster Throw _4 / _6_+_D _) (-/─/─) Hammer Punch _6_+_A _) (-/─/─) Rising Upper _3_+_C _@ (-/─/─) Power Wave _2_3_6_+_A _@ (!/─/─) Round Wave _2_3_6_+_C _@ (!/─/─) Rising Tackle ^2_8_+_P _@ (-/─/─) Power Dunk _6_2_3_+_K _@ (-/─/─) Burn Knuckle _2_1_4_+_P _@ (-/─/─) Crack Shoot _2_1_4_+_K _* (-/─/─) Power Geyser _2_1_4_1_6_+_P _* (-/─/─) High Angle Geyser _2_3_6_2_3_6_+_K _& (-/─/─) Triple Geyser _2_1_4_1_6_+_A_+_C _# (-/─/─) Dunk Geyser - ANDY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Gourin Kai _4 / _6_+_C _( (-/─/─) Kakaekomi Nage _4 / _6_+_D _) (-/─/─) Uwa Agito _6_+_B _) (-/─/─) Age Men _3_+_A _@ (-/─/─) Hishou Ken _2_1_4_+_A _@ (-/─/─) Geki Hishou Ken _2_1_4_+_C _@ (!/─/─) Shouryuu Dan _6_2_3_+_P ("!" with _A) _@ (-/─/─) Kuuha Dan _4_1_2_3_6_+_K _@ (!/─/─) Zan'ei Ken _1_6_+_P ("!" with _A) _@ (!/─/─) ^!Shippuu Ouken _2_3_6_+_P _@ (-/─/─) Gekiheki Haisui Shou close _4_1_2_3_6_+_P _@ (-/─/─) Gen'ei Shiranui _^_2_3_6_+_K _@ (!/─/─) ^!Shimo Agito _P _@ (-/─/─) ^!Uwa Agito _K _* (-/─/─) Chou Reppa Dan _2_1_4_1_6_+_K _* (-/─/─) Zan'ei Ryuusei Ken _2_1_4_1_2_3_6_+_P _& (-/─/─) Chou Reppa Dan _2_1_4_1_6_+_B_+_D _# (-/─/─) Shippuu Zan'ei Ken - JOE HIGASHI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Hiza Jigoku _4 / _6_+_C _( (-/─/─) Leg Throw _4 / _6_+_D _) (-/─/─) Low Kick _6_+_B _) (-/─/─) Sliding _3_+_B _@ (-/─/─) Bakuretsu Ken ^*_P _@ (!/─/─) ^!Bakuretsu Hook _2_3_6_+_A _@ (-/─/─) ^!Bakuretsu Kick _2_3_6_+_C _@ (-/─/─) Hurricane Upper _4_1_2_3_6_+_A _@ (-/─/─) Bakuretsu Hurricane _4_1_2_3_6_+_C _@ (!/─/─) Tiger Kick _6_2_3_+_K _@ (-/─/─) Slash Kick _4_1_2_3_6_+_K _@ (-/─/─) Ougon no Kakato _2_1_4_+_K _* (-/─/─) Screw Upper _2_3_6_2_3_6_+_P _* (-/─/─) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P _* (-/─/─) Shijou Saikyou no Low Kick _2_3_6_2_3_6_+_K (_O) _* (!/─/─) Ougon no Tiger Kick _2_3_6_9_+_K _& (-/─/─) Screw Upper _2_3_6_2_3_6_+_A_+_C _# (-/─/─) Shijou Saikyou no Low Kick - BLUE MARY - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Victor Nage _4 / _6_+_C _( (-/─/─) Head Throw _4 / _6_+_D _) (-/─/─) Hammer Arch _4 / _6_+_A _) (-/─/─) Double Rolling _4 / _6_+_B _) (-/─/─) Climbing Arrow _1_+_B _@ (-/─/─) Spin Fall _2_3_6_+_P _@ (-/─/─) ^!M. Spider _2_3_6_+_P _@ (!/─/─) Vertical Arrow _6_2_3_+_K ("!" with _B) _@ (-/─/─) ^!M. Snatcher _6_2_3_+_K _@ (!/─/─) Straight Slicer ^4_6_+_K ("!" with _B) _@ (-/─/─) ^!Crab Clutch _2_3_6_+_K _@ (-/─/─) Real Counter _2_1_4_+_P _@ (-/─/─) ^!Backdrop Real close _4_1_2_3_6_+_P _@ (-/─/─) ^!Head Crush close _4_1_2_3_6_+_K _@ (-/─/─) M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) _@ (-/─/─) M. Head Buster _2_1_4_+_D (reverse high/mid) _* (!/─/─) M. Splash Rose _2_3_6_3_2_1_4_+_P _* (-/─/─) M. Dynamite Swing _A_A_6_B_C _& (-/─/─) M. Dynamite Swing _A_A_4_B_C _# (-/─/─) Rapid Spider - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Tani Otoshi _4 / _6_+_C _( (-/─/─) Tomoe Nage _4 / _6_+_D _) (-/─/─) Hyouchuu Wari _6_+_A _) (-/─/─) Joudan Uke _6_+_B (block jump/high) _) (-/─/─) Gedan Uke _3_+_B (block mid/low) _@ (-/─/─) Ko'ou Ken _2_3_6_+_A _@ (!/─/─) Kohou _6_2_3_+_P ("!" with _A) _@ (-/─/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ (!/─/─) Kohou Shippuu Ken _2_1_4_+_P _@ (-/─/─) Mouko Raijin Setsu _2_3_6_+_K _@ (-/W/─) Zanretsu Ken _6_4_6_+_P ("W" with _A) _* (-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/─/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* (-/─/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_P _& (-/─/─) Ryuuko Ranbu: Destroy close _2_3_6_+_C_A _# (-/─/─) Tenchi Haoh Ken - ROBERT GARCIA - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Ryuuchou Kyaku _4 / _6_+_C _( (-/─/─) Kubikiri Nage _4 / _6_+_D _) (-/─/─) Kouryuu Koukyaku Geri _6_+_A _) (-/─/─) Uraken _4_+_A _) (-/─/─) Ryuu Hanshuu _4 / _6_+_B _) (-/─/─) Nidan Sokudou Geri _3_+_B _) (-/─/─) Hien Ryuujin Kyaku _^_3_+_K _@ (-/─/─) Ryuugeki Ken _2_3_6_+_P _@ (!/─/─) Ryuuga _6_2_3_+_P _@ (-/─/─) Hien Senpuu Kyaku _1_6_+_K _@ (-/─/─) Gen'ei Kyaku _6_4_6_+_K _@ (!/W/─) Kyokugen-ryuu Renbu Kyaku close _6_3_2_1_4_+_K ("!" on 4th hit) ("W" on 4th hit) _* (-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/─/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* (-/─/─) Haiga Ryuu close _2_3_6_2_3_6_+_P _& (-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C _# (-/─/─) Ryuuren Moushuu - YURI SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Oni Harite _4 / _6_+_C _( (-/─/─) Silent Nage _4 / _6_+_D _( (-/─/─) Tsubame Otoshi _^_4 / _6_+_C / _D _) (-/─/─) En Yoku _6_+_A _) (-/─/─) Senkai Kyaku _6_+_B_B _@ (-/─/─) Ko'ou Ken _2_3_6_+_P _@ (-/─/─) ^!Haoh Shoukou Ken _O_P _@ (-/─/─) Rai'ou Ken _2_3_6_+_K _@ (!/─/─) Yuri Chou Upper _6_2_3_+_P _@ (-/─/─) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P _@ (-/─/─) Yuri Chou Knuckle _2_1_4_+_P (_O) _@ (-/─/─) Yuri Chou Mawashi Geri _2_1_4_+_K _@ (-/─/─) Hyakuretsu Binta _6_3_2_1_4_6_+_K _* (-/─/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* (!/─/─) Shin! Chou Upper _2_3_6_2_3_6_+_K ("!" in Yuri Chou Enbu) _& (-/─/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D _& (-/─/─) Yuri Chou Enbu _A_A_6_B_C _# (-/─/─) Hien Rekkou - TAKUMA SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Oosotogari _4 / _6_+_C _( (-/─/─) Ippon Seoi _4 / _6_+_D _) (-/─/─) Oni Guruma _6_+_A _) (-/─/─) Kawara Wari _6_+_B _) (-/─/─) Hisha Otoshi: Dan Tsubushi _4_+_A _) (-/─/─) Keima Uchi: Oiuchi _3_+_B _@ (-/─/─) Ko'ou Ken _2_3_6_+_P _@ (!/─/─) Mouko Burai Gan _2_1_4_+_P _@ (-/─/─) Hien Shippuu Kyaku ^1_6_+_K _@ (-/─/─) Zanretsu Ken _6_4_6_+_P _@ (-/─/─) Shouran Kyaku _6_3_2_1_4_+_K _* (-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/─/─) Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) _* (-/─/─) Shin Kishin Geki close _2_3_6_2_3_6_+_P _& (-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C _# (-/─/─) Chou Hissatsu: Tengu Shikou Ken - LEONA HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Leona Crush _4 / _6_+_C _( (-/─/─) Order Buckler _4 / _6_+_D _( (-/─/─) Heidern Inferno _^_4 / _6_+_C / _D _) (-/─/─) Strike Arch _4 / _6_+_B _@ (-/─/─) Baltic Launcher ^4_6_+_P _@ (-/─/─) Moon Slasher ^2_8_+_P _@ (-/─/─) Ground Saber ^4_6_+_K _@ (!/─/─) ^!Gliding Buster (with _D) _6_+_D _@ (-/─/─) X-Caliber _^_2_1_4_+_P _@ (-/─/─) Earring Bakudan 1 _2_1_4_+_K _@ (-/─/─) Earring Bakudan 2: Heart Attack _4_2_1_+_K _@ (-/─/─) ^!Kibaku _4_2_1_+_K _* (-/─/─) V-Slasher _^_2_3_6_3_2_1_4_+_P _* (-/─/─) Rebel Spark _2_1_4_1_2_3_6_+_K _* (-/─/─) Grateful Dead _2_3_6_2_3_6_+_P _& (-/─/─) V-Slasher _^_2_3_6_3_2_1_4_+_A_+_C _# (-/─/─) Killer Touch - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Dynamite Headbutt _4 / _6_+_C _( (-/─/─) Northern Light Bomb _4 / _6_+_D _@ (-/─/─) Vulcan Punch _6_2_3_+_P (x2) _@ (-/─/─) ^!Move _6 _@ (!/─/─) Gattling Attack ^4_6_+_P ("!" on 2nd hit) _@ (-/─/─) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P _@ (-/─/─) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P _@ (-/─/─) Ralf Kick _6_3_2_1_4_+_B _@ (-/─/─) Ralf Tackle _6_3_2_1_4_+_D _@ (-/─/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ (-/W/─) Galactica Phantom _2_3_6_2_3_6_+_P _* (-/─/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P _* (-/─/─) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K _& (-/─/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_A_+_C _# (-/─/─) Galactica Phantom - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Nageppanashi German _4 / _6_+_C _( (-/─/─) Fisherman Buster _4 / _6_+_D _( (-/─/─) Death Lake Driver _^_4 / _6_+_C / _D _) (-/─/─) Stomping _6_+_B _@ (-/─/─) Gattling Attack ^4_6_+_P _@ (-/─/─) Mount Tackle _4_1_2_3_6_+_P _@ (-/─/─) ^!Clark Lift _2_2_+_A _@ (-/─/─) ^!Sleeper Lift: D.D.T. _2_2_+_C _@ (-/─/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─/─) ^!Rolling Death Cradle _2_2_+_K _@ (-/─/─) Napalm Stretch _6_2_3_+_P _@ (-/─/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─/─) Frankensteiner close _6_2_3_+_K _@ (-/─/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ (-/─/─) ^!Flashing Elbow _2_3_6_+_P _* (-/─/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─/─) Running Three _4_1_2_3_6_4_1_2_3_6_+_K _& (-/─/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _# (-/─/─) Gattling Attack - HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Lead Belcher _4 / _6_+_C _( (-/─/─) Backstabbing _4 / _6_+_D _( (-/─/─) Critical Drive _^_4 / _6_+_C / _D _) (-/─/─) Shooter Narnagel _6_+_B _@ (-/─/─) Cross Cutter _2_3_6_+_P _@ (!/─/─) Moon Slasher _6_2_3_+_P ("!" with _A) _@ (-/─/─) Neck Roller _6_2_3_+_K _@ (-/─/─) Storm Bringer close _6_3_2_1_4_+_P _@ (-/─/─) Killing Bringer _6_3_2_1_4_+_K (reverse jump/high/Specials) _* (-/─/─) Final Bringer _2_3_6_2_3_6_+_P _* (-/─/─) Heidern End _2_1_4_1_2_3_6_+_K _& (-/─/─) Final Bringer _2_3_6_2_3_6_+_A_+_C _& (-/─/─) Heidern End _2_1_4_1_2_3_6_+_B_+_D _# (-/─/─) Clearing Moon Slasher - ATHENA ASAMIYA - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Bit Throw _4 / _6_+_C _( (-/─/─) Psychic Throw _4 / _6_+_D _( (-/─/─) Psychic Shoot _^_4 / _6_+_C / _D _) (-/─/─) Renkan Tai _6_+_B _) (-/─/─) Phoenix Bomb _^_2_+_B _) (-/─/─) Sankaku Tobi jump against the wall _9 _@ (-/─/─) Psycho Ball Attack _2_1_4_+_P _@ (!/─/─) Psycho Sword (_^)_6_2_3_+_P ("!" on 1st/2nd/3rd hit with _A and 3rd/4th/5th/6th/7th hit with _C) _@ (!/─/─) Phoenix Arrow _^_2_1_4_+_K ("!" on 3rd hit with _B and all hits with _D) _@ (-/─/─) Psycho Reflector _2_1_4_+_B (reflect projectile) _@ (-/─/─) New Psycho Reflector _2_1_4_+_D (reflect projectile) _@ (-/─/─) Psychic Teleport _2_3_6_+_K _* (-/─/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P _* (-/─/─) ^!Crystal Shoot _2_1_4_+_P (_O) _* (-/─/─) ^!Cancel _A_+_B_+_C_+_D _* (-/─/─) Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K _& (-/─/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/─/─) ^!Crystal Shoot _2_1_4_+_P (_O) _& (-/─/─) ^!Cancel _A_+_B_+_C_+_D _& (-/─/─) Psychic 9 _6_3_2_1_4_6_+_A_+_C, _A_B_C_A_B_C_D _& (-/W/─) ^!Sailor Finish _2_3_6_+_P _& (-/─/─) ^!Psycho Sword Sword _6_2_3_+_P _& (-/─/─) ^!Fire Sword Finish _6_3_2_1_4_+_K _# (-/W/─) Phoenix Arrow '95 ("W" on 4th hit) - SIE KENSOU - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Hakki _4 / _6_+_C _( (-/─/─) Tomoe Nage _4 / _6_+_D _) (-/─/─) Kobokushu _6_+_A _) (-/─/─) Kousentai _6_+_B _@ (-/─/─) Choukyuu Dan _2_1_4_+_P _@ (-/─/─) Ryuu Renga: Chiryuu _4_1_2_3_6_+_A _@ (-/─/─) Ryuu Renga: Tenryuu _4_1_2_3_6_+_C _@ (!/─/─) Ryuu Gakusai _4_2_1_+_K _@ (-/─/─) Senkyuutai _2_3_6_+_K _@ (-/─/─) Ryuu Sougeki _^_2_1_4_+_P _* (-/─/─) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B _* (-/─/─) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D _& (-/─/─) Senki Hakkei close _2_3_6_2_3_6_+_A_+_C _# (-/W/─) Sen Shippo ("W" on Taunt animation) - CHIN GENTSAI - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Gou Inshu _4 / _6_+_C _( (-/─/─) Gyaku Ashi Nage _4 / _6_+_D _) (-/─/─) Suiho Hyoutan Shuu _6_+_A _@ (-/─/─) Hyoutan Geki _2_1_4_+_P _@ (-/─/─) Suihai Kou _2_3_6_+_P _@ (-/─/─) ^!Fun'en Kou _2_3_6_+_P _@ (!/─/─) ^!Ryuurin Hourai _6_2_3_+_P ("!" with _C) _@ (!/W/─) ^!Gou'en Shourai: Kai _6_2_3_+_K ("!" on 6th hit with _B and 1st hit with _D) ("W" on 6th hit with _B) _@ (!/─/─) ^!Kaiten-teki Kuutotsu Ken _4_1_2_3_6_+_K _@ (-/─/─) Bougetsu Sui _2_2_+_K _@ (-/─/─) ^!Move _4 / _6 _@ (-/─/─) ^!Rouja Hanhou _8_+_B _@ (!/─/─) ^!Rigyo Hanhou _8_+_D _@ (-/─/─) ^!Cancel _A_+_B_+_C_+_D _* (-/─/─) Gouran Enpou _2_3_6_2_3_6_+_P _* (!/─/─) Gou'en Shourai _2_3_6_3_2_1_4_+_P ("!" on 9th hit with _A and 13th hit with _C) _& (-/─/─) Gouran Enpou _2_3_6_2_3_6_+_A_+_C _# (-/─/─) Kaiten Hyoutan Shuu - BAO - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Gen'ei Tougi _4 / _6_+_C _( (-/─/─) Critical Throw _4 / _6_+_D _) (-/─/─) Kakugi _6_+_A _) (-/─/─) Senheki Shuu _6_+_B _) (-/─/─) Senshou Shuu _3_+_B _) (-/─/─) Rikatsu Shuu _3_+_D _) (-/─/─) Soushou _^_2_+_A _) (-/─/─) Hikida _^_2_+_B _) (-/─/─) Sankaku Tobi jump against the wall _9 _@ (-/─/─) Psycho Ball Attack _2_3_6_+_A _@ (!/─/─) Psycho Ball Crash: Rise _2_3_6_+_C _@ (!/─/─) Psycho Ball Crash: Front _2_1_4_+_P _@ (-/─/─) Psycho Ball Crash: Air Front _^_2_1_4_+_P _@ (-/─/─) Psycho Ball Crash: Bound _2_3_6_+_K _@ (-/─/─) Psycho Ball Crash: Air Bound _^_2_3_6_+_K _@ (-/─/─) Psycho Ball Crash: Reflect _2_1_4_+_K (reflect projectile) _* (-/─/─) Psycho Ball Crash: SP _2_1_4_2_1_4_+_K _& (-/─/─) Psycho Ball Attack 3 _6_4_1_2_3_6_+_A_+_C (_O) _# (-/─/─) Psycho Ball Attack: Rise - KING - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Hold Rush _4 / _6_+_C _( (-/─/─) Hook Buster _4 / _6_+_D _) (-/─/─) Trap Kick _6_+_B _) (-/─/─) Sliding _3_+_D _@ (-/─/─) Venom Strike _2_3_6_+_B _@ (-/─/─) Double Strike _2_3_6_+_D _@ (-/─/─) Trap Shot _6_2_3_+_K _@ (-/─/─) Tornado Kick '95 _6_3_2_1_4_+_K _@ (!/─/─) Mirage Kick _6_3_2_1_4_+_P ("!" on 1st/2nd/3rd hit) _@ (-/─/─) Mirage Dance close _4_1_2_3_6_+_P _* (-/─/─) Illusion Dance _2_3_6_3_2_1_4_+_K _* (-/─/─) Surprise Rose _4_6_2_3_+_K _& (-/─/─) Illusion Dance _2_3_6_3_2_1_4_+_B_+_D _# (-/─/─) Trap Rush - MAI SHIRANUI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Shiranui Gourin _4 / _6_+_C _( (-/─/─) Fuusha Kuzushi _4 / _6_+_D _( (-/─/─) Yume Zakura _^_4 / _6_+_C / _D _) (-/─/─) Kuro Tsubame no Mai _6_+_B _) (-/─/─) Koukaku no Mai _3_+_B _) (-/─/─) Dairin Fuusha Otoshi _^_2_+_A _) (-/─/─) Ukihane _^_2_+_B _) (-/─/─) Yusura Ume _^_2_+_D _) (-/─/─) Sankaku Tobi jump against the wall _9 _@ (-/─/─) Kachou Sen _2_3_6_+_P _@ (!/─/─) Ryuu Enbu _2_1_4_+_P ("!" on 1st hit with _C) _@ (-/─/─) Sayo Chidori _2_1_4_+_K _@ (-/─/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ (-/─/─) Musasabi no Mai: Chijou ^2_8_+_P _@ (-/─/─) ^!Musasabi no Mai _2_1_4_+_P _@ (-/─/─) ^!Musasabi no Mai _O_P _@ (-/─/─) ^!Ukihane _2_+_K _@ (-/─/─) ^!Yusura Ume _2_+_P _@ (-/─/─) ^!Toki Tsubute opponent in air, close _2_+_D _@ (-/─/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* (-/─/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* (-/─/─) Hou'ou no Mai _2_1_4_2_1_4_+_P _* (-/─/─) Hana Arashi _2_3_6_2_3_6_+_P _& (-/─/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D _# (-/─/─) Mizudori no Mai - HINAKO SHIJOU - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Tasuki Nage _4 / _6_+_C _( (-/─/─) Uwate Nage _4 / _6_+_D _) (-/─/─) Maemitsu Tataki _3_+_A _) (-/─/─) Ketaguri _3_+_D _@ (-/─/─) Tsukidashi ^*_P _@ (-/─/─) Tsuki Otoshi _2_1_4_+_P _@ (!/─/─) Gaburi Yori close _6_3_2_1_4_6_+_P _@ (-/W/─) ^!Hatakikomi _6_2_3_+_P _@ (!/─/─) ^!Ketaguri _4_1_2_+_K _@ (-/─/─) Yorigiri close _6_2_3_+_K _@ (-/─/─) Kote Nage close _4_1_2_3_6_+_K _@ (-/─/─) Kake Nage close _6_3_2_1_4_6_+_K _* (-/─/─) Oo-Ichiban _2_3_6_2_3_6_+_P _* (-/─/─) Gasshou Hineri _4_1_2_3_6_4_1_2_3_6_+_K _& (-/─/─) Gasshou Hineri _4_1_2_3_6_4_1_2_3_6_+_B_+_D _# (-/─/C) Teppou Hinako ("C" on 5th hit) - LI XIANGFEI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Kadoma _4 / _6_+_C _( (-/─/─) Ryokuchi Kou'en _4 / _6_+_D _) (-/─/─) Sou Shouda _6_+_A _) (-/─/─) Kyuuho: Kousentai _6_+_B _) (-/─/─) Fukuho: Kousentai _3_+_D _@ (-/─/─) Nanpa _2_3_6_+_P _@ (-/─/─) Senri Chuu'ou _2_3_6_+_B _@ (-/─/─) ^!Kankuu _2_3_6_+_B _@ (-/─/─) Senri Chuu'ou: Shinsaiha _2_3_6_+_D _@ (!/─/─) Tenpou Zan _6_2_3_+_K _@ (-/─/─) Banpaku Kou'en close _6_3_2_1_4_6_+_P _@ (!/─/─) ^!Ekisupo _2_1_4_+_P _@ (!/─/─) Esaka: Tai Kuuchuu Kogeki being hit _A_8 (reverse jump/Specials) _@ (!/─/─) Esaka: Tai Taichi Kougeki being hit _A_6 (reverse high/mid) _@ (!/─/─) Esaka: Tai Shagami Kougeki being hit _A_2 (reverse low) _* (-/─/─) Dai Tetsujin _2_3_6_3_2_1_4_+_K _* (-/W/─) Chou Pai-Long _A_+_C_4_3_+_C_4_+_C ("W" on 3rd hit) _* (-/─/─) Majinga close _6_3_2_1_4_6_3_2_1_4_+_K _& (-/─/─) Dai Tetsujin _2_3_6_3_2_1_4_+_B_+_D _& (-/─/─) Majinga close _6_3_2_1_4_6_3_2_1_4_+_B_+_D _# (-/─/─) Chou Pai Long Ni - KIM KAPHWAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Kubikime Otoshi _4 / _6_+_C _( (-/─/─) Sakkyaku Nage _4 / _6_+_D _) (-/─/─) Kuuren Geki _6_+_A _) (-/─/─) Neri Chagi _6_+_B _@ (-/─/─) Hangetsu Zan _2_1_4_+_K _@ (!/─/─) Hien Zan ^2_8_+_K ("!" on 1st hit with _D) _@ (-/─/─) ^!Tenshou Zan (with _D) _2_+_D _@ (!/─/─) Haki Kyaku _2_2_+_K ("!" with _B) _@ (!/─/─) ^!Kuu Sajin (with _B) _6_2_3_+_K ("!" on 2nd hit) _@ (-/─/─) Hishou Kyaku _^_2_3_6_+_K _* (-/─/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K _* (-/─/─) Hou'ou Tenbu Kyaku _^_2_3_6_2_3_6_+_K _* (-/─/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K _& (-/─/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_B_+_D _# (-/─/─) Hishou Kyaku - CHANG KOEHAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Hagan Geki _4 / _6_+_C _( (-/─/─) Kusari Jime _4 / _6_+_D _) (-/─/─) Hiki Nige _3_+_A _@ (-/─/─) Tekkyuu Dai Kaiten _6_2_3_+_P _@ (-/─/─) ^!Move _4 / _6 _@ (-/─/─) ^!Cancel _A_+_B_+_C_+_D _@ (!/─/─) Tekkyuu Funsai Geki _2_1_4_+_P ("!" with _C and must hit from behind) _@ (-/─/─) Dai Hakai Nage close _6_3_2_1_4_6_+_P _@ (-/─/─) Tekkyuu Taiko Uchi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _* (-/W/─) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P ("W" if last hit is a kick) _* (-/─/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P _& (-/─/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_A_+_C _# (-/─/─) Tekkyuu Dai Kourin - CHOI BOUNGE - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Zujou Sashi _4 / _6_+_C _( (-/─/─) Geketsu Tsuki _4 / _6_+_D _) (-/─/─) Toorima Geri _4 / _6_+_B _) (-/─/─) Sankaku Tobi jump against the wall _9 _@ (-/─/─) Kaiten Hien Zan _2_1_4_+_P _@ (-/─/─) ^!Kishuu Hien Zuki _P _@ (!/─/─) Tatsumaki Shippuu Zan ^2_8_+_P _@ (-/─/─) Senpuu Hien Zashi ^4_6_+_P _@ (-/─/─) ^!Houkou Tenkan _?_+_P / _K (x2) _@ (-/─/─) Hishou Kuuretsu Zan ^2_8_+_O_K _@ (-/─/─) ^!Houkou Tenkan _?_+_P / _K (x2) _@ (-/─/─) Hien Zan _6_2_3_+_K _@ (-/─/─) Hishou Kyaku _^_2_3_6_+_K _* (-/─/─) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─/─) ^!Move _4 / _6 _* (-/─/─) Zan! Engetsu Rin _4_1_2_3_6_4_1_2_3_6_+_P (_O) _& (-/─/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D _# (-/─/─) Toorima Zuki - MAY LEE JINJU - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── STANDARD MODE _( (-/─/─) Omote Enbu _4 / _6_+_C _( (-/─/─) Ura Enbu _4 / _6_+_D _) (-/─/─) Kuusetsu Geki _6_+_B _) (-/─/─) Kamae Henka: HERO MODE _A_+_B_+_C _@ (-/─/─) Mawashi Geri _2_3_6_+_K _@ (-/─/─) Kakato Otoshi _6_2_3_+_B _@ (!/─/─) Gedan Geri _6_2_3_+_D _@ (!/─/─) Gada Hanshuu _6_3_2_1_4_+_K (reverse all) _* (-/W/─) Shinjuu Kyaku _2_1_4_2_1_4_+_K _* (-/─/─) Ryuu Getsurin Kyaku _2_3_6_2_3_6_+_K _# (-/─/─) Shinjuu Shoukan HERO MODE _) (-/─/─) Hero Uke _6_+_A (block jump/high/mid) _) (-/─/─) Sliding _3_+_B _) (-/─/─) Kamae Henka: STANDARD MODE _A_+_B_+_C _@ (!/W/C) Full Swing Chop _2_3_6_+_P ("!" with _C) ("W" with _C) ("C" with _A) _@ (!/─/─) "May Lee Ch~p!" _2_1_4_+_P _@ (-/─/─) "May Lee Ki~ck!" _^_2_3_6_+_K _@ (-/─/─) "May Lee Break!" close _6_3_2_1_4_6_+_P _* (-/─/─) "May Lee Dynamic!" _^_2_3_6_2_3_6_+_P _& (-/─/─) "May the End" _2_3_6_2_3_6_+_A_+_C - KULA DIAMOND - N.E.S.T.S. TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Ice Coffin _4 / _6_+_C _( (-/─/─) Behind Slash _4 / _6_+_D _) (-/─/C) One Inch _6_+_A _) (-/─/─) Slider Shoot _3_+_B _) (-/─/C) Critical Ice _3_+_C ("C" on 3rd hit) _@ (-/─/─) Diamond Breath _2_3_6_+_P _@ (!/─/─) Crow Bite _6_2_3_+_P ("!" with _C) _@ (-/─/C) Counter Shell _2_1_4_+_P _@ (-/─/─) Ray Spin _2_1_4_+_K _@ (!/─/─) ^!Stand _6_+_B ("!" on 1st hit) _@ (!/─/─) ^!Sit _6_+_D _* (-/─/─) Diamond Edge _2_3_6_2_3_6_+_P _& (-/─/─) Diamond Edge _2_3_6_2_3_6_+_A_+_C _& (-/─/─) Freeze Execution _6_3_2_1_4_6_3_2_1_4_+_A_+_C _# (-/─/─) Slider Crow Bites - FOXY - N.E.S.T.S. TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Daisan no Kagi _4 / _6_+_C _( (-/─/─) Daijuuni no Kagi _4 / _6_+_D _) (-/─/─) Nanatsu no Kinzoku _6_+_A _) (-/─/─) Nanajuu no Junkan _6_+_B (block jump/high/mid) _) (-/─/─) Nanatsu no Koubutsu _3_+_A _) (-/─/─) Nanajuu no Jouryuu _3_+_B (block mid/low) _@ (-/─/─) Unicorn no Tsuno _2_3_6_+_P _@ (!/─/─) Prenylnium _6_2_3_+_P ("!" on 1st hit with _A) _@ (-/─/─) Hajimari no Ki _6_3_2_1_4_+_P _@ (-/─/─) ^!Noah no Kioku _P _@ (-/─/─) ^!Nanajuu no Hoshi _4_+_K (block jump/high/mid) _@ (-/─/─) Chie no Ki _2_3_6_+_K _@ (!/─/─) ^!Getsu no Shirogane _6_+_P _@ (-/─/─) Taiki no Shoukei _6_2_3_+_K _* (-/─/─) Hakuchou no Uta _2_3_6_2_3_6_+_P _* (!/─/─) ^!Getsu no Shirognae _6_+_P ("!" on 2nd hit) _* (!/─/─) ^!Chishiki no Bon _2_+_K ("!" on 3rd hit) _& (-/─/─) Wakusei no Inori _^_2_3_6_2_3_6_+_A_+_C _& (-/─/─) Mitsubachi _2_3_6_2_3_6_2_3_6_2_3_6_+_B_+_D _# (-/─/─) Getsu no Shirogane - K9999 - N.E.S.T.S. TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Kieroo! _4 / _6_+_C _( (-/─/─) Itsumade yondendayoo! _4 / _6_+_D _) (-/─/─) Urusee-! _6_+_A _@ (!/─/─) Acchi he itteroo! _2_3_6_+_P ("!" on 3rd/4th hit with _A and 1st/2nd/3rd/4th hit with _C) _@ (!/─/─) Wareroo! _6_2_3_+_P _* (-/─/─) Tsuki... _1_6_3_2_1_4_3_+_P _* (-/─/─) Temee mo oucchimae!! _1_6_3_2_1_4_3_+_K _& (-/─/─) Chikara ga...katte ni...uwaaaa!! _2_6_3_+_A_+_B_+_C_+_D _# (-/W/─) Ore ni meirei sunna-!! ("W" on 3rd hit) - ANGEL - N.E.S.T.S. TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Go Go Futen Girl _4 / _6_+_C _( (-/─/─) Starlit Field _4 / _6_+_D _) (-/─/─) Senseless Chatter _6_+_B _) (-/─/─) Formalists' Blue _3_+_B _) (-/─/─) ^!Welcome to Ryuugu _A (Starter the "CHAIN-CIRCLE") _) (-/─/─) ^!Citizen of the World _B (Starter the "CHAIN-CIRCLE") _) (-/─/─) At the Wasteland _^_2_+_D _@ (-/─/─) Repun Kamuy _2_1_4_+_P (Starter the "CHAIN-CIRCLE") _@ (-/─/─) Beyond the Frames _4_1_2_3_6_+_K (Starter the "CHAIN-CIRCLE") _@ (-/─/─) Red Sky of Japonesia _6_3_2_1_4_+_K _@ (-/─/─) Mad Murder Roulette close _4_2_1_+_K _* (-/─/─) The Unidentified Victim Consciousness _4_6_2_3_+_K (reverse all) _# (-/─/─) Beyond Frames CHAIN-CIRCLE _@ (-/─/─) Bye Bye Ryuugu _8_+_P _@ (-/─/─) Buggy and Coffin _6_+_P _@ (-/─/─) A Train to See Cherry Blossoms _2_+_P _@ (-/─/─) Shelter From the Storm _8_+_K _@ (-/─/─) With a Lamp for the Pathway _6_+_K _@ (-/─/─) Impotent Symptom _2_+_K _` Can link all moves of Chain-Circle _` Must alternate between Punch and Kick and not use the same direction twice in a row _` Can use a Chain-Circle Finish after any of this moves CHAIN-CIRCLE FINISH _@ (-/─/─) Crown Under the Sky _6_6_+_P _@ (-/─/─) State of Heat Haze _6_6_+_K _@ (-/─/─) A Full Moon Evening _2_1_4_+_P _@ (-/─/─) A Garden to Play with Ghost _4_2_1_+_K _@ (-/─/─) Light Your Cycle _4_1_2_3_6_+_K _@ (-/─/─) Red Sky of Japonesia _6_3_2_1_4_+_K _* (-/─/─) Loyalty Test For the Liberalists _4_6_2_3_+_P _& (-/─/─) Loyalty Test For the Liberalists _4_6_2_3_+_A_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` "Original" Zero and Igniz - Playable only with M.A.M.E. Cheats - "ORIGINAL" ZERO - ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Genma Kokushou _4 / _6_+_C / _D _) (-/─/─) Jagai Kusetsu _A_6 _) (-/─/─) Low Kick _2_+_A / _K _) (-/─/─) Striker: Krizalid _6_+_A _) (-/─/─) Striker: Glugan _6_+_B _) (-/W/─) Striker: Ron _6_+_C _@ (-/─/─) Zanpuu Enpa: Satsuma _2_3_6_+_A _@ (-/─/─) Zanpuu Enpa: Hankyou _2_3_6_+_C _@ (-/─/─) Zanpuu Enpa: Kouga _6_2_3_+_P _@ (-/─/─) Zanpuu Enpa: Shouha _6_2_3_+_P _* (-/─/─) Gokusa Zanjin _2_3_6_2_3_6_+_P _* (-/─/─) Hakura Messei _2_3_6_2_3_6_+_K _# (-/─/─) Typhon Rage - IGNIZ - ───────────────────────────────────────────────────────────────────────── _( (-/─/─) Blue Noah _4 / _6_+_C _( (-/─/─) Red Noah _4 / _6_+_D _@ (!/─/─) Chain-Blade Transaxle Slice _2_3_6_+_P _@ (!/─/─) Chain-Blade Sagittarius Slice _6_2_3_+_P _@ (-/─/─) Divine Arrow: Air _2_1_4_+_A _@ (-/─/─) Divine Arrow: Ground _2_1_4_+_C _@ (!/W/─) Nega Genesis _2_1_4_+_K _@ (-/─/C) Void Genocide _2_3_6_+_K (reverse high/mid/low) _* (-/─/─) Aedion Blade _2_3_6_2_3_6_+_P _* (-/─/─) Chaos Tide _6_2_3_+_K _& (-/─/─) Brutal God Project _2_3_6_3_2_1_4_+_A_+_C $end ################################################################################################### $info=kof2002 $cmd The King of Fighters 2002 © 2002 Playmore Created: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves (DM) _& Super Desperation Move (SDM) _> Hidden Super Desperation Move (HSDM) _` Desperation Moves (DM) - Needs 1LV of Super Bar / MAX Mode Activated _` Super Desperation Move (SDM) - Needs 1LV of Super Bar and MAX Mode Activated _` Hidden Super Desperation Move (HSDM) - Needs 1LV of Super Bar, MAX Mode Activated and LOW Life Bar _` Super Cancel - Moves with (!) can be Super Canceled in DMs / SDMs - Needs 1LV of Super Bar _` Wire Whip System - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter _` Super Bar Max Level - Level 3 for 1st character - Level 4 for 2nd character - Level 5 for 3rd character _` MAX MODE - Damage decreased (not for DMs) - Can cancel a normal attack in any Special Moves that have a (I) - Can cancel a Command Move / Special Move with (O) in any Special Move with (I) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-/-/─/─) Run _6^6 _) (-/-/─/─) Retreat _4_4 _) (-/-/─/─) Normal Jump _8 _) (-/-/─/─) Low Jump _X_8 _) (-/-/─/─) High Jump _2_8 _) (-/-/─/─) Long Jump running _9 _) (-/-/─/─) Roll Forward _A_+_B _) (-/-/─/─) Roll Backward _4_+_A_+_B _) (-/-/O/─) Body Blow (_^)_C_+_D _) (-/-/─/─) Throw Escape when thrown _4 / _6_+_C / _D _) (-/-/─/─) Recovery Roll being knocked down _A_+_B _) (-/-/─/─) Guard Cancel in Roll Forward (1LV) blocking _A_+_B _) (-/-/─/─) Guard Cancel in Roll Backward (1LV) blocking _4_+_A_+_B _) (-/-/O/─) Guard Cancel in Body Blow (1LV) blocking _C_+_D _) (-/-/─/─) Quick Evade (1LV) normal attack / Command Move / Body Blow _A_+_B _) (-/-/─/─) Activate MAX Mode (1LV) _B_+_C _) (-/-/─/─) Quick MAX Mode (2LVs) normal attack / Command Move / Body Blow _B_+_C - KYO KUSANAGI - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Hatsugane _4 / _6_+_C _( (-/-/─/─) Issetsu Seoi Nage _4 / _6_+_D _) (-/-/O/─) Ge Shiki: Goufu You _6_+_B _) (-/-/O/─) 88 Shiki _3_+_D ("O" on 2nd hit) _) (-/-/─/─) Ge Shiki: Naraku Otoshi _^_2_+_C _@ (-/I/O/─) 114 Shiki: Aragami _2_3_6_+_A _@ (-/-/─/─) ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ (-/-/O/─) ^!127 Shiki: Yano Sabi _P _@ (-/-/─/─) ^!125 Shiki: Nanase _K _@ (-/-/O/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ (-/-/O/─) ^!Ge Shiki: Migari Ugachi _P _@ (-/-/─/─) ^!125 Shiki: Nanase _K _@ (-/-/─/─) ^!212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ (-/I/O/─) 115 Shiki: Dokugami _2_3_6_+_C _@ (-/-/O/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ (-/-/─/─) ^!402 Shiki: Batsu Yomi _6_+_P _@ (-/-/─/─) ^!100 Shiki: Oniyaki _6_2_3_+_P _@ (!/-/O/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) _@ (!/I/O/─) 427 Shiki: Hikigane _6_3_2_1_4_+_K ("!" with _B) _@ (-/I/─/─) R.E.D. KicK _4_2_1_+_K _@ (-/I/─/─) 75 Shiki Kai _2_3_6_+_K_K _* (-/-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _& (-/-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) _> (-/-/─/─) 524 Shiki: Kamichiri close _6_3_2_1_4_6_3_2_1_4_+_A_+_C - BENIMARU NIKAIDO - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Catch and Shoot _4 / _6_+_C _( (-/-/─/─) Front Suplex _4 / _6_+_D _( (-/-/─/─) Spinning Knee Drop _^_4 / _6_+_C / _D _) (-/-/─/─) Jackknife Kick _6_+_B _) (-/-/O/─) Flying Drill _^_2_+_D _@ (-/-/─/─) Raijin Ken _2_3_6_+_P _@ (-/I/─/─) Kuuchuu Raijin Ken _^_2_3_6_+_P _@ (!/I/O/─) Shinkuu Katategoma _2_1_4_+_P _@ (-/I/─/C) Iai Geri _2_3_6_+_K _@ (!/-/O/─) ^!Handou Sandan Geri _2_8_+_K ("O" on 1st hit) _@ (-/-/─/─) Benimaru Collider close _6_3_2_1_4_6_+_P _* (-/-/─/─) Raikou Ken _2_3_6_2_3_6_+_P _* (-/-/─/─) Gen'ei Hurricane _2_1_4_2_1_4_+_K _& (-/-/─/─) Raikou Ken _2_3_6_2_3_6_+_A_+_C _> (-/-/─/─) Raijin Ten _6_1_3_4_6_+_P / _K - GORO DAIMON - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Juuji Shime _4 / _6_+_C _( (-/-/─/─) Okuri Ashi Barai _4 / _6_+_D _) (-/-/O/─) Zujou Barai _3_+_C _@ (-/I/─/─) Jiraishin _6_2_3_+_A _@ (-/I/─/─) Fake Jiraishin _6_2_3_+_C _@ (-/I/O/─) Kumo Tsukami Nage _4_1_2_3_6_+_A ("O" if blocked) _@ (-/I/O/─) Kirikabu Gaeshi _4_1_2_3_6_+_C ("O" if blocked) _@ (-/I/─/─) Chou Oosotogari close _6_2_3_+_K _@ (-/-/─/─) Tenchi Gaeshi close _6_3_2_1_4_6_+_P _@ (-/-/─/─) Ura Nage _6_3_2_1_4_6_+_K _@ (-/I/─/─) Chou Ukemi _2_1_4_+_K _@ (-/I/─/─) Nekko Gaeshi _2_3_6_+_K (reverse high/mid) _* (-/-/─/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/-/─/─) Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_K _* (-/-/─/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K _* (-/-/─/─) ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K _& (-/-/─/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/-/─/─) Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_B_+_D _& (-/-/─/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K _& (-/-/─/─) ^!Arashi no Yama: Zoku Tenchi Gaeshi _6_2_3_+_K _> (-/-/─/─) Fu Rin Ka Zan _6_2_3_4_2_1_+_B_+_C - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Grasping Upper _4 / _6_+_C _( (-/-/─/─) Buster Throw _4 / _6_+_D _) (-/-/─/─) Rising Upper _3_+_C _@ (-/-/─/─) Power Wave _2_3_6_+_A _@ (!/I/─/─) Round Wave _2_3_6_+_C _@ (!/-/O/─) Rising Tackle ^2_8_+_P _@ (-/I/O/─) Power Dunk _6_2_3_+_K _@ (-/I/─/─) Burn Knuckle _2_1_4_+_P _@ (-/I/─/─) Crack Shoot _2_1_4_+_K _* (-/-/─/─) Power Geyser _2_1_4_1_6_+_P _* (-/-/─/─) High Angle Geyser _2_3_6_2_3_6_+_K _& (-/-/─/─) Triple Geyser _2_1_4_1_6_+_A_+_C _> (-/-/─/─) Rising Force _2_3_6_2_3_6_+_A_+_C - ANDY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/O/─) Gourin Kai _4 / _6_+_C _( (-/-/─/─) Kakaekomi Nage _4 / _6_+_D _) (-/-/O/─) Uwa Agito _6_+_B _) (-/-/O/─) Age Men _3_+_A ("O" on 2nd hit) _@ (-/-/─/─) Hishou Ken _2_1_4_+_A _@ (-/-/─/─) Geki Hishou Ken _2_1_4_+_C _@ (!/-/O/─) Shouryuu Dan _6_2_3_+_P _@ (-/I/O/─) Kuuha Dan _4_1_2_3_6_+_K _@ (!/I/─/─) Zan'ei Ken _1_6_+_P ("!" with _A) _@ (!/-/O/─) ^!Shippuu Ouken _2_3_6_+_P _@ (-/-/O/─) Gekiheki Haisui Shou close _4_1_2_3_6_+_P _@ (-/-/O/─) Yami Abise Geri _4_2_1_+_K _@ (-/I/─/─) Gen'ei Shiranui _^_2_3_6_+_K _@ (!/-/O/─) ^!Shimo Agito _P _@ (-/-/O/─) ^!Uwa Agito _K _* (-/-/─/─) Chou Reppa Dan _2_1_4_1_6_+_K _* (-/-/─/─) Zan'ei Ryuusei Ken _2_1_4_1_2_3_6_+_P _& (-/-/─/─) Chou Reppa Dan _2_1_4_1_6_+_B_+_D _> (-/-/─/─) Zan'ei Shitou Reppa Dan _2_3_6_2_3_6_+_A_+_C _> (-/-/─/─) ^!Hiryuu Bakuha Dan _B_+_C_+_D - JOE HIGASHI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Hiza Jigoku _4 / _6_+_C _( (-/-/─/─) Leg Throw _4 / _6_+_D _) (-/-/─/─) Low Kick _6_+_B _) (-/-/O/─) Sliding _3_+_B _@ (-/-/─/─) Bakuretsu Ken ^*_P _@ (!/-/O/─) ^!Bakuretsu Hook _2_3_6_+_A _@ (-/-/─/─) ^!Bakuretsu Low Kick _2_3_6_+_C _@ (-/-/─/─) Hurricane Upper _4_1_2_3_6_+_A _@ (-/-/─/─) Bakuretsu Hurricane _4_1_2_3_6_+_C _@ (!/I/O/─) Tiger Kick _6_2_3_+_K _@ (-/I/─/─) Slash Kick _4_1_2_3_6_+_K _@ (-/I/─/─) Ougon no Kakato _2_1_4_+_K _* (-/-/─/─) Screw Upper _2_3_6_2_3_6_+_P _* (-/-/─/─) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P _* (-/-/─/─) Ougon no Tiger Kick _2_3_6_9_+_K _& (-/-/─/─) Screw Upper _2_3_6_2_3_6_+_A_+_C _> (-/-/─/─) Cross Gigantes _2_3_6_2_3_6_+_B_+_D - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Tani Otoshi _4 / _6_+_C _( (-/-/─/─) Tomoe Nage _4 / _6_+_D _) (-/-/O/─) Hyouchuu Wari _6_+_A _) (-/-/─/─) Joudan Uke _6_+_B (block jump/high) _) (-/-/─/─) Gedan Uke _3_+_B (block mid/low) _@ (-/-/─/─) Ko'oh Ken _2_3_6_+_P _@ (!/I/O/─) Kohou _6_2_3_+_P _@ (-/I/─/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ (-/I/─/─) Mouko Raijin Setsu _2_3_6_+_K _@ (-/-/O/─) Zanretsu Ken _6_4_6_+_P ("O" on 13th hit) _* (-/-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/-/─/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _& (-/-/─/─) Ryuuko Ranbu: Destroy _2_3_6_+_C_A _> (-/-/─/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_A_+_C - ROBERT GARCIA - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Ryuuchou Kyaku _4 / _6_+_C _( (-/-/─/─) Kubikiri Nage _4 / _6_+_D _) (-/-/O/─) Kouryuu Koukyaku Geri _6_+_A _) (-/-/─/─) Uraken _4_+_A _) (-/-/─/─) Ryuu Hanshuu _4 / _6_+_B _@ (-/-/─/─) Ryuugeki Ken _2_3_6_+_P _@ (!/I/O/─) Ryuuga _6_2_3_+_P ("O" on 2nd hit with _C) _@ (-/I/─/─) Hien Ryuujin Kyaku _^_2_1_4_+_K _@ (-/-/O/─) Gen'ei Kyaku _6_4_6_+_K ("O" on 13th hit) _@ (-/-/O/─) Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K _* (-/-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/-/─/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* (-/-/─/─) Haiga Ryuu close _2_3_6_2_3_6_+_K _& (-/-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C _> (-/-/─/─) Zetsu!! Ryuuko Ranbu _2_3_6_3_2_1_4_+_B_+_D - TAKUMA SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Oosotogari _4 / _6_+_C _( (-/-/─/─) Ippon Seoi _4 / _6_+_D _) (-/-/O/─) Kawara Wari _6_+_B _@ (-/I/O/─) Ko'oh Ken _2_3_6_+_P _@ (!/I/O/─) Mouko Burai Gan _2_1_4_+_P _@ (-/-/O/C) Hien Shippuu Kyaku _6_3_2_1_4_+_K ("O" on 2nd hit) ("C" on 2nd hit with _B) _@ (!/-/O/C) Haoh Shikou Ken _6_4_1_2_3_6_+_P ("!" with _C) _* (-/-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/-/─/─) Shin Kishin Geki close _2_3_6_2_3_6_+_P _& (-/-/─/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C _> (-/-/─/─) Kosatsu Jin _4_6_2_3_+_A_+_C (reverse all) - LEONA HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Leona Crush _4 / _6_+_C _( (-/-/─/─) Order Buckler _4 / _6_+_D _( (-/-/─/─) Heidern Inferno _^_4 / _6_+_C / _D _) (-/-/O/─) Strike Arch _4 / _6_+_B _@ (-/-/─/─) Baltic Launcher ^4_6_+_P _@ (-/-/─/─) Moon Slasher ^2_8_+_P _@ (-/-/─/─) Ground Saber ^4_6_+_K _@ (!/-/O/─) ^!Gliding Buster (with _D) _6_+_D _@ (-/I/─/─) X-Caliber _^_2_1_4_+_P _@ (-/-/─/─) Earring Bakudan 1 _2_1_4_+_K _@ (-/-/─/─) Earring Bakudan 2: Heart Attack _4_2_1_+_K _@ (-/-/─/─) ^!Kibaku _4_2_1_+_K _@ (-/-/─/─) Kakusei: OROCHI LEONA _8_2_8_2_8_2_+_B_+_D (needs ½ of remaining life) _* (-/-/─/─) V-Slasher _^_2_3_6_3_2_1_4_+_P _* (-/-/─/─) Rebel Spark _2_1_4_1_2_3_6_+_K (Leona only) _& (-/-/─/─) V-Slasher _^_2_3_6_3_2_1_4_+_A_+_C _> (-/-/─/─) Rebel Spark _2_1_4_1_2_3_6_+_B_+_D (Orochi Leona only) - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Dynamite Headbutt _4 / _6_+_C _( (-/-/─/─) Northern Light Bomb _4 / _6_+_D _@ (-/I/─/─) Vulcan Punch ^*_P _@ (!/-/O/─) Gatling Attack ^4_6_+_P ("!" on 2nd hit) _@ (-/-/─/─) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P _@ (-/-/─/─) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P _@ (-/I/─/─) Ralf Kick _6_3_2_1_4_+_B _@ (-/I/O/─) Ralf Tackle _6_3_2_1_4_+_D _@ (-/-/─/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ (-/-/O/C) Galactica Phantom _2_3_6_2_3_6_+_P _* (-/-/─/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P _* (-/-/─/─) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K _& (-/-/─/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_A_+_C _> (-/-/─/─) Umanori Galactica Phantom _2_1_4_1_2_3_6_2_3_6_+_A_+_D - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Nageppanashi German _4 / _6_+_C _( (-/-/─/─) Fisherman Buster _4 / _6_+_D _( (-/-/─/─) Death Lake Driver _^_4 / _6_+_C / _D _) (-/-/─/─) Stomping _6_+_B _@ (-/I/─/─) Mount Tackle _4_1_2_3_6_+_P _@ (-/-/─/─) ^!Clark Lift _2_2_+_A _@ (-/-/─/─) ^!Sleeper Lift: D.D.T. _2_2_+_C _@ (-/-/─/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/-/─/─) ^!Rolling Death Cradle _2_2_+_K _@ (-/I/─/─) Napalm Stretch _6_2_3_+_P _@ (-/-/─/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/I/─/─) Frankensteiner close _6_2_3_+_K _@ (-/-/─/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/-/─/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ (-/-/─/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/-/─/─) Shining Wizard crouching opponent _6_3_2_1_4_+_P _* (-/-/─/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/-/─/─) Running Three _4_1_2_3_6_4_1_2_3_6_+_K _& (-/-/─/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _> (-/-/─/─) Running Pirates _4_1_2_3_6_4_1_2_3_6_+_B_+_D - ATHENA ASAMIYA - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Bit Throw _4 / _6_+_C _( (-/-/─/─) Psychic Throw _4 / _6_+_D _( (-/-/─/─) Psychic Shoot _^_4 / _6_+_C / _D _) (-/-/O/─) Renkan Tai _6_+_B ("O" on 1st hit) _) (-/-/─/─) Phoenix Bomb _^_2_+_B _) (-/-/─/─) Sankaku Tobi jump against the wall _9 _@ (-/-/─/─) Psycho Ball Attack _2_1_4_+_P _@ (!/I/O/─) Psycho Sword (_^)_6_2_3_+_P ("!" on 3rd hit with _A and 6th/7th hit with _C) _@ (!/I/O/─) Phoenix Arrow _^_2_1_4_+_K ("!" on 1st/2nd hit with _B and all hits with _D) _@ (-/I/─/─) Psycho Reflector _2_1_4_+_B (reflect projectile) _@ (-/I/─/─) Psychic Teleport _2_3_6_+_K _* (-/-/─/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P _* (-/-/─/─) ^!Crystal Shoot _2_1_4_+_P (_O) _* (-/-/─/─) ^!Cancel _A_+_B_+_C_+_D _* (-/-/─/─) Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K _& (-/-/─/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/-/─/─) ^!Crystal Shoot _2_1_4_+_P (_O) _& (-/-/─/─) ^!Cancel _A_+_B_+_C_+_D _& (-/-/─/─) Psychic 9 _6_3_2_1_4_6_+_A_+_C, _A_B_C_A_B_C_D _& (-/-/─/─) ^!Sailor Finish _2_3_6_+_P _& (-/-/─/─) ^!Psycho Sword Sword _6_2_3_+_P _& (-/-/─/─) ^!Fire Sword Finish _6_3_2_1_4_+_K _> (-/-/─/─) Psycho Medley _2_3_6_+_A_+_B_+_C_+_D, _D_C_B_D_C_B_A _> (-/-/─/─) ^!Healing Athena _2_3_6_+_A_+_B _> (-/-/─/─) ^!Momoiro Gatame _2_3_6_+_B_+_C - SIE KENSOU - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Hakki _4 / _6_+_C _( (-/-/─/─) Tomoe Nage _4 / _6_+_D _) (-/-/O/─) Kobokushu _6_+_A _) (-/-/─/─) Kousentai _6_+_B _@ (-/-/─/─) Choukyuu Dan _2_1_4_+_P _@ (-/I/O/─) Ryuu Renga: Chiryuu _4_1_2_3_6_+_A _@ (-/-/O/─) Ryuu Renga: Tenryuu _4_1_2_3_6_+_C _@ (!/-/O/─) Ryuu Gakusai _4_2_1_+_K _@ (-/I/O/─) Senkyuutai _2_3_6_+_K ("O" in Ryuu Renga: Chiryuu) _@ (-/I/─/─) Ryuu Sougeki _^_2_1_4_+_P _* (-/-/─/─) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B _* (-/-/─/─) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D _* (-/-/─/─) Niku Man o Kuu _2_1_4_2_1_4_+_P _& (-/-/─/─) Senki Hakkei close _2_3_6_2_3_6_+_A_+_C _> (-/-/─/─) Seigan Rairyuu _2_3_6_2_3_6_+_B_+_D (damage increased if hit by the projectile) - CHIN GENTSAI - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Gou Inshu _4 / _6_+_C _( (-/-/─/─) Gyaku Ashi Nage _4 / _6_+_D _) (-/-/─/─) Suiho Hyoutan Shuu _6_+_A _@ (-/-/─/─) Hyoutan Geki _2_1_4_+_P _@ (-/-/─/─) Suihai Kou _4_2_1_+_P _@ (-/-/─/─) ^!Fun'en Kou (Suihai Kou x1) _2_3_6_+_P _@ (!/I/O/─) ^!Ryuurin Hourai (Suihai Kou x1) _6_2_3_+_P ("!" with _C) ("O" with _C) _@ (!/I/─/─) ^!Kaiten-teki Kuutotsu Ken (Suihai Kou x1) _4_1_2_3_6_+_K _@ (!/I/O/─) ^!Gou'en Shourai: Kai (Suihai Kou x3) _6_2_3_+_K ("!" on 6th hit with _B) ("O" on 6th hit with _B) _@ (-/I/─/─) ^!Bougetsu Sui _2_2_+_K _@ (!/I/─/─) ^!Kaiten-teki Kuutotsu Ken (Suihai Kou x1) _6_+_K _@ (-/I/─/─) Bougetsu Sui _2_2_+_K _@ (-/-/─/─) ^!Move _4 / _6 _@ (-/-/─/─) ^!Rouja Hanyou _8_+_B _@ (!/-/O/─) ^!Rigyo Hanyou _8_+_D _@ (-/-/O/─) ^!Kousentai _A_+_B_+_C_+_D _* (-/-/─/─) Gouran Enpou _2_3_6_2_3_6_+_P _* (!/-/─/─) Gou'en Shourai _2_3_6_3_2_1_4_+_P ("!" on 9th hit with _A and 13th hit with _C) _& (-/-/─/─) Gouran Enpou _2_3_6_2_3_6_+_A_+_C _> (-/-/─/─) Suisou Enbu _2_3_6_2_3_6_+_B_+_D _> (-/-/─/─) ^!Control _? - MAI SHIRANUI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Shiranui Gourin _4 / _6_+_C _( (-/-/─/─) Fuusha Kuzushi _4 / _6_+_D _( (-/-/─/─) Yume Zakura _^_4 / _6_+_C / _D _) (-/-/O/─) Kuro Tsubame no Mai _6_+_B _) (-/-/O/─) Koukaku no Mai _3_+_B _) (-/-/─/─) Dairin Fuusha Otoshi _^_2_+_A _) (-/-/O/─) Ukihane _^_2_+_B _) (-/-/O/─) Yusura Ume _^_2_+_D _) (-/-/─/─) Sankaku Tobi jump against the wall _9 _@ (-/-/─/─) Kachou Sen _2_3_6_+_P _@ (!/I/─/─) Ryuu Enbu _2_1_4_+_P ("!" on 1st hit with _C) _@ (-/-/O/─) Sayo Chidori _2_1_4_+_K _@ (-/I/O/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ (-/-/─/─) Musasabi no Mai: Chijou ^2_8_+_P _@ (-/-/─/─) ^!Musasabi no Mai _2_1_4_+_P _@ (-/-/─/─) ^!Musasabi no Mai _O_P _@ (-/-/O/─) ^!Ukihane _2_+_K _@ (-/-/O/─) ^!Yusura Ume _2_+_P _@ (-/-/─/─) ^!Toki Tsubute opponent in air, close _2_+_D _@ (-/I/─/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* (-/-/─/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* (-/-/─/─) Hana Arashi _2_3_6_2_3_6_+_P _& (-/-/─/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D _> (-/-/─/─) Shiranui-ryuu: Kubi no Kitsune _D_B_C_C_8 - YURI SAKAZAKI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Oni Harite _4 / _6_+_C _( (-/-/─/─) Silent Nage _4 / _6_+_D _( (-/-/─/─) Tsubame Otoshi _^_4 / _6_+_C / _D _) (-/-/O/─) En Yoku _6_+_A _) (-/-/─/─) Shiyoku _3_+_B _) (-/-/─/─) Shouyoku _3_+_D _@ (-/-/─/─) Ko'oh Ken _2_3_6_+_P _@ (-/-/─/─) ^!Haoh Shoukou Ken _O_P _@ (-/I/─/─) Rai'ou Ken _^_2_3_6_+_K _@ (!/I/O/─) Yuri Chou Upper _6_2_3_+_P _@ (-/-/O/─) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P _@ (-/-/─/─) Saiha _2_1_4_+_P _@ (-/I/─/─) Hyakuretsu Binta _6_3_2_1_4_+_K _* (-/-/─/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _& (-/-/─/─) Shin! Chou Upper _2_3_6_2_3_6_+_B_+_D _> (-/-/─/─) "Ee!" Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_B_+_D - MAY LEE JINJU - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── STANDARD MODE _( (-/-/─/─) Omote Enbu _4 / _6_+_C _( (-/-/─/─) Ura Enbu _4 / _6_+_D _) (-/-/─/─) Kamae Henka: HERO MODE _A_+_B_+_C _@ (-/-/─/─) Tatsuo Kyaku _2_3_6_+_K _@ (-/-/─/─) ^!Torao Kyaku _2_+_K _@ (-/-/─/─) ^!Toukotsu Kyaku _3_+_K _@ (-/-/─/─) ^!Taiyou Kyaku _9_+_K _@ (-/-/─/─) ^!Rakuyou Kyaku _2_+_K _@ (-/-/─/─) ^!Sousei Kyaku _8_+_K _@ (-/-/─/─) ^!Waga Utan Kasane _4_+_K (reverse jump/high/mid/Specials) _@ (!/-/─/─) ^!Kazaguruma Kyaku _K _@ (-/-/─/─) ^!Torao Kyaku _2_+_K _@ (-/-/─/─) ^!Toukotsu Kyaku _3_+_K _@ (-/-/─/─) ^!Taiyou Kyaku _9_+_K _@ (-/-/─/─) ^!Rakuyou Kyaku _2_+_K _@ (-/-/─/─) ^!Sousei Kyaku _8_+_K _@ (-/-/─/─) ^!Waga Utan Kasane _4_+_K (reverse jump/high/mid/Specials) _@ (-/-/─/─) ^!Kokoro Totsu Kyaku _K _@ (-/-/─/─) Waga Utan Kasane _6_3_2_1_4_+_K (reverse jump/high/mid/Specials) _* (-/-/─/─) Shinjuu Kyaku _2_1_4_2_1_4_+_K _& (-/-/─/─) Disposition Frog _A_+_C_B_+_D_A_+_B_+_C HERO MODE _) (-/-/─/─) Hero Uke _6_+_A (block jump/high/mid) _) (-/-/─/─) Sliding _3_+_B _) (-/-/─/─) Kamae Henka: STANDARD MODE _A_+_B_+_C _@ (!/-/─/─) Full Swing Chop _2_3_6_+_P ("!" with _C) _@ (!/-/─/─) "May Lee Ch~p!" _2_1_4_+_P _@ (!/-/─/C) Shining Thunder Blow _2_3_6_+_K ("C" with _B) _@ (-/-/─/─) "May Lee Break!" close _6_3_2_1_4_6_+_P _* (-/-/─/─) "May Lee Dynamic!" _^_2_3_6_2_3_6_+_P _& (-/-/─/─) "May the End" _2_3_6_2_3_6_+_A_+_C _> (-/-/─/─) Key of Victory _6_B_C_6_C - KIM KAPHWAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Kubikime Otoshi _4 / _6_+_C _( (-/-/─/─) Sakkyaku Nage _4 / _6_+_D _) (-/-/O/─) Neri Chagi _6_+_B _@ (!/I/O/─) Hangetsu Zan _2_1_4_+_K ("!" with _B) _@ (!/I/O/─) Hien Zan ^2_8_+_K ("!" on 1st hit with _D) ("O" on 1st hit with _D) _@ (-/-/─/─) ^!Tenshou Zan (with _D) _2_+_D _@ (!/I/O/─) Sanren Geki _2_1_4_+_P (x3) ("!" on 4th hit) ("O" on 1st hit) _@ (-/I/O/─) Sankuu Kyaku _2_1_4_+_P_9_+_K_2_+_K ("O" on 1st hit) _@ (!/-/O/─) Haki Kyaku _2_2_+_K ("!" with _B) _@ (-/-/─/─) Hishou Kyaku _^_2_3_6_+_K _@ (-/-/─/─) ^!Tsuika Kougeki _D _* (-/-/─/─) Hou'ou Kyaku _2_1_4_1_6_+_K _* (-/-/─/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K _& (-/-/─/─) Hou'ou Kyaku _^_2_1_4_1_6_+_B_+_D _> (-/-/─/─) Zero Kyori Hou'ou Kyaku _2_1_4_1_6_+_A_+_B_+_C_+_D - CHANG KOEHAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Hagan Geki _4 / _6_+_C _( (-/-/─/─) Kusari Jime _4 / _6_+_D _) (-/-/O/─) Hiki Nige _3_+_A _@ (-/I/─/─) Tekkyuu Dai Kaiten ^*_P _@ (-/-/─/─) ^!Move _4 / _6 _@ (-/-/─/─) ^!Cancel _A_+_B_+_C_+_D _@ (-/-/O/─) Tekkyuu Funsai Geki ^4_6_+_P _@ (!/-/O/─) Haki Kyaku _2_2_+_K _@ (-/-/─/─) Dai Hakai Nage close _6_3_2_1_4_6_+_P _@ (-/I/─/─) Tekkyuu Taiko Uchi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _* (-/-/─/─) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P _* (-/-/─/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P _* (-/-/─/─) Tekkyuu Dai Bokusatsu _2_3_6_2_3_6_+_K _& (-/-/─/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_A_+_C _> (-/-/─/─) Tekkyuu Dai Sekai _B_A_3_C_A - CHOI BOUNGE - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Zujou Sashi _4 / _6_+_C _( (-/-/─/─) Geketsu Zuki _4 / _6_+_D _) (-/-/O/─) Toorima Geri _4 / _6_+_B _) (-/-/─/─) Sankaku Tobi jump against the wall _9 _@ (-/-/O/─) Kaiten Hien Zan _2_1_4_+_P _@ (-/-/O/─) ^!Kishuu Hien Zuki _P _@ (!/-/O/─) Tatsumaki Shippuu Zan ^2_8_+_P _@ (-/-/O/─) Senpuu Hien Zashi ^4_6_+_P _@ (-/-/O/─) ^!Houkou Tenkan _?_+_P / _K (x3) _@ (-/-/O/─) Hishou Kuuretsu Zan ^2_8_+_O_K _@ (-/-/O/─) ^!Houkou Tenkan _?_+_P / _K (x3) _@ (-/I/O/─) Hien Zan _6_2_3_+_K ("O" on 1st hit with _B and 1st/2nd hit with _D) _@ (-/I/─/─) Hishou Kyaku _^_2_3_6_+_K _* (-/-/─/─) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P _* (-/-/─/─) ^!Move _4 / _6 _* (-/-/─/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _& (-/-/─/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D _> (-/-/─/─) Shakushi _^_4_1_2_3_6_4_1_2_3_6_+_A_+_C - IORI YAGAMI - KOF '96 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Sakahagi _4 / _6_+_C _( (-/-/─/─) Saka Sakahagi _4 / _6_+_D _) (-/-/O/─) Ge Shiki: Yumebiki _6_+_A_A ("O" on 1st hit) _) (-/-/O/─) Ge Shiki: Goufu In "Shinigame" _6_+_B _) (-/-/─/─) Ge Shiki: Yuri Ori _^_4_+_B _@ (-/-/─/─) 108 Shiki: Yami Barai _2_3_6_+_P _@ (!/I/O/─) 100 Shiki: Oniyaki _6_2_3_+_P _@ (-/I/O/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ (-/I/O/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ (-/-/─/─) Kuzukaze close _6_3_2_1_4_6_+_P _* (-/-/─/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* (-/-/─/─) ^!Ura 316 Shiki: Saika (1LV) _2_3_6_2_3_6_2_3_6_2_3_6_+_A_+_C _& (-/-/─/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_A_+_C _> (-/-/─/─) Kin 1209 Shiki Homura Hotogi _2_1_4_1_2_3_6_4_6_+_A_+_C - MATURE - KOF '96 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Death Blow _4 / _6_+_C _( (-/-/─/─) Back Rush _4 / _6_+_D _@ (-/I/O/─) Death Row _2_1_4_+_P (x3) _@ (-/I/O/─) Metal Massacre _2_1_4_+_K _@ (-/I/─/─) Despair _2_3_6_+_P _@ (-/-/─/─) Decide _4_1_2_3_6_+_K _@ (-/-/O/─) Sacrilege _6_2_3_+_P _@ (-/I/─/─) Ebony Tears _2_3_6_3_2_1_4_+_P ("I" from normal attack and Body Blow) _* (-/-/─/─) Heaven's Gate _2_1_4_1_2_3_6_+_K _* (-/-/─/─) Nocturnal Lights _2_3_6_2_3_6_+_P _& (-/-/─/─) Heaven's Gate _2_1_4_1_2_3_6_+_B_+_D _& (-/-/─/─) Nocturnal Lights _2_3_6_2_3_6_+_A_+_C _> (-/-/─/─) Ecstasy 816 _6_D_C_B_6 - VICE - KOF '96 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Death Blow _4 / _6_+_C _( (-/-/─/─) Back Rush _4 / _6_+_D _) (-/-/O/─) Monstrosity _6_+_A _@ (-/-/─/─) Outrage _2_1_4_+_K _@ (-/I/─/─) Ravenous _^_2_1_4_+_K _@ (-/I/O/─) Mayhem _2_1_4_+_P _@ (-/-/─/─) ^!Mithan's Robe _2_3_6_+_P _@ (-/-/─/─) Blackened close _4_1_2_3_6_+_P _@ (-/-/─/─) ^!Mithan's Robe _2_3_6_+_P _@ (-/I/─/─) Decide _4_1_2_3_6_+_K _@ (-/-/─/─) Gore Fest close _6_3_2_1_4_6_+_P _* (-/-/─/─) Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K _* (-/-/─/─) Withering Surface _2_3_6_2_3_6_+_P _& (-/-/─/─) Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_B_+_D _& (-/-/─/─) Withering Surface _2_3_6_2_3_6_+_A_+_C _> (-/-/─/─) Overkill _^ close _1_2_3_6_9_8_2_+_A_+_C - RYUJI YAMAZAKI - KOF '97 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Shime Age _4 / _6_+_C _( (-/-/─/─) Bun Nage _4 / _6_+_D _) (-/-/O/─) Bussashi _6_+_A _@ (-/-/O/─) Hebi Tsukai: Joudan _2_1_4_+_A (_O) _@ (-/-/─/─) ^!Hebi Damashi (if held) _D _@ (-/-/O/─) Hebi Tsukai: Chuudan _2_1_4_+_B (_O) _@ (-/-/─/─) ^!Hebi Damashi (if held) _D _@ (-/-/O/─) Hebi Tsukai: Gedan _2_1_4_+_C (_O) _@ (-/-/─/─) ^!Hebi Damashi (if held) _D _@ (!/I/O/─) Sabaki no Aikuchi _6_2_3_+_P ("!" on 1st hit) _@ (-/I/O/─) Yakiire _6_2_3_+_B _@ (-/I/O/─) Suna Kake _6_2_3_+_D _@ (-/-/─/─) Bakudan Pachiki close _6_3_2_1_4_6_+_P _@ (-/I/O/─) Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) _@ (-/I/O/─) Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) _@ (!/I/O/─) Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _* (-/-/─/─) Guillotine _2_3_6_2_3_6_+_P _* (-/-/─/─) Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) _* (-/-/─/─) ^!Chouhatsu ^*_P _* (-/-/─/─) Akumu...soshite kyouki _2_3_6_+_A_+_B_+_C_+_D _& (-/-/─/─) Guillotine _2_3_6_2_3_6_+_A_+_C _& (-/-/─/─) Drill close _6_3_2_1_4_6_3_2_1_4_+_A_+_C (^*) _& (-/-/─/─) ^!Chouhatsu ^*_P _> (-/-/─/─) ...!! close _6_3_2_1_4_6_3_2_1_4_+_B_+_D - BLUE MARY - KOF '97 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Victor Nage _4 / _6_+_C _( (-/-/─/─) Head Throw _4 / _6_+_D _) (-/-/O/─) Hammer Arch _4 / _6_+_A _) (-/-/O/─) Double Rolling _4 / _6_+_B ("O" on 1st hit) _@ (-/I/─/─) Spin Fall _2_3_6_+_P _@ (-/-/─/─) ^!M. Spider _2_3_6_+_P _@ (!/I/O/─) Vertical Arrow _6_2_3_+_K ("!" with _B) _@ (!/-/─/─) ^!M. Snatcher _6_2_3_+_K ("!" in M. Dynamite Swing) _@ (!/I/O/─) Straight Slicer ^4_6_+_K ("!" with _B) ("O with _B) _@ (-/-/─/─) ^!Crab Clutch _2_3_6_+_K _@ (-/I/─/─) Real Counter _2_1_4_+_P _@ (-/-/─/─) ^!Backdrop Real close _2_3_6_+_P _@ (-/I/─/─) M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) _@ (-/I/─/─) M. Head Buster _2_1_4_+_D (reverse high/mid) _* (-/-/─/─) M. Splash Rose _2_3_6_3_2_1_4_+_P _* (-/-/─/─) M. Dynamite Swing _A_A_6_B_C _& (-/-/─/─) M. Dynamite Swing _A_A_4_B_C _> (-/-/─/─) M. Typhoon close _1_2_3_6_9_8_2_+_B_+_D - BILLY KANE - KOF '97 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Jigoku Otoshi _4 / _6_+_C _( (-/-/─/─) Ippon Zuri Nage _4 / _6_+_D _) (-/-/─/─) Dai Kaiten Geri _6_+_A _) (-/-/─/─) Boutaka Tobigeri _6_+_B _@ (-/-/O/─) Senpuu Kon ^*_A _@ (-/I/O/─) Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P _@ (-/-/O/─) ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P _@ (-/I/─/─) Kyoushuu Hishou Kon _6_2_3_+_K _@ (-/-/─/─) ^!Move _4 / _6 _@ (-/I/─/─) Suzume Otoshi _2_1_4_+_P _@ (-/I/O/─) Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) _@ (!/I/O/─) Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid/low) ("!" on 1st hit) _* (-/-/─/─) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P _* (-/-/─/─) Dai Senpuu _2_3_6_2_3_6_+_P _& (-/-/─/─) Dai Senpuu _2_3_6_2_3_6_+_A_+_C _> (-/-/─/─) Liar Elemental _2_1_4_1_2_3_6_+_B_+_D (reverse all) - YASHIRO NANAKASE - KOF '98 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Liver Blow _4 / _6_+_C _( (-/-/─/─) Hatchet Throw _4 / _6_+_D _) (-/-/O/─) Regret Bash _6_+_A _) (-/-/─/─) Step Side Kick _6_+_B _@ (-/I/O/─) '98 Jet Counter _4_1_2_3_6_+_A _@ (-/-/O/─) ^!Jet Counter: Steel _2_3_6_+_A _@ (-/I/O/─) Jet Counter _4_1_2_3_6_+_C _@ (!/-/O/─) ^!Jet Counter: Steel _2_3_6_+_C _@ (-/I/O/─) Duel Upper _6_2_3_+_P ("O" on 1st hit with _A and 1st/2nd hit with _C) _@ (-/I/─/─) Sledgehammer _2_1_4_+_K _* (-/-/─/─) Final Impact _2_3_6_2_3_6_+_P (_O) _& (-/-/─/─) Final Impact _2_3_6_2_3_6_+_A_+_C (_O) _> (-/-/─/─) [ERROR...] CODE "2002" _2_1_4_1_2_3_6_+_B_+_D - SHERMIE - KOF '98 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Shermie Flash: Original _4 / _6_+_C _( (-/-/─/─) Front Flash _4 / _6_+_D _) (-/-/O/─) Baku New Suplex _6_+_A ("O" if blocked) _) (-/-/O/─) Shermie Stand _6_+_B _) (-/-/─/─) Yoke Dousa _A_+_B_+_C _@ (-/I/─/─) Shermie Whip _2_1_4_+_P _@ (-/-/─/─) ^!Shermie Cute _2_3_6_+_K _@ (-/I/O/─) Axle Spin Kick _2_1_4_+_K _@ (-/I/─/─) Shermie Spiral close _4_1_2_3_6_+_P _@ (-/-/─/─) ^!Shermie Cute _2_3_6_+_K _@ (-/-/─/─) F-Captured _6_3_2_1_4_6_+_P (reverse high/mid) _@ (-/I/─/─) Diamond Bust _4_1_2_3_6_+_K _@ (-/I/─/─) Shermie Clutch _6_2_3_+_K _@ (-/-/─/─) ^!Shermie Cute _2_3_6_+_K _* (-/-/─/─) Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/-/─/─) Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P _& (-/-/─/─) Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/-/─/─) Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_A_+_C _> (-/-/─/─) Inazuma Leg Lariat close _2_3_6_2_3_6_+_B_+_D - CHRIS - KOF '98 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Step Turn _4 / _6_+_C _( (-/-/─/─) Aerial Drop _4 / _6_+_D _) (-/-/─/─) Spinning Array _6_+_A _) (-/-/O/─) Reverse Anchor Kick _6_+_B _) (-/-/O/─) Carry Off Kick _3_+_B _) (!/-/O/─) Leading High _6_+_D_B _) (!/-/O/─) Leading Low _2_+_D_B _@ (-/-/O/─) Slide Touch _2_3_6_+_P _@ (-/I/─/─) Scramble Dash _2_3_6_+_K _@ (-/I/O/─) Hunting Air _6_2_3_+_K _@ (-/-/─/─) Direction Change _6_2_3_+_P _@ (!/I/O/─) Shooting Dancer: Thrust _6_3_2_1_4_+_P ("!" on 1st hit) _@ (!/I/O/─) Shooting Dancer: Step _6_3_2_1_4_+_K _@ (-/I/─/─) Glider Stomp _^_2_3_6_+_K _* (-/-/─/─) Chain Slide Touch _2_3_6_2_3_6_+_P _* (-/-/─/─) Twister Drive _2_1_4_2_1_4_+_K _& (-/-/─/─) Chain Slide Touch _2_3_6_2_3_6_+_A_+_C _& (-/-/─/─) Twister Drive _2_1_4_2_1_4_+_B_+_D _> (-/-/─/─) Honoo no Sadame no Chris: OROCHI CHRIS _6_3_2_1_4_6_3_2_1_4_+_A_+_C (see OROCHI CHRIS move list) - K' - KOF '99 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Spot Pile _4 / _6_+_C _( (-/-/─/─) Knee Strike _4 / _6_+_D _) (-/-/O/C) One Inch _6_+_A _) (-/-/O/─) Knee Assault _6_+_B _@ (-/-/─/─) Ein Trigger _2_3_6_+_P _@ (-/-/─/─) ^!Second Shoot _6_+_B _@ (-/-/─/─) ^!Second Shell _6_+_D _@ (!/I/O/─) Crow Bite _6_2_3_+_P _@ (-/-/O/─) ^!Tsuika Kougeki (with _C) _6_+_K _@ (-/I/O/─) Minute Spike _2_1_4_+_K _@ (!/-/O/─) ^!Narrow Spike _2_1_4_+_K _@ (-/I/─/─) Minute Spike: Air _^_2_1_4_+_K _@ (-/-/─/─) Blackout _2_3_6_+_K _* (-/-/─/─) Heat Drive _2_3_6_2_3_6_+_P (_O) _* (-/-/─/─) Chain Drive _2_3_6_3_2_1_4_+_P _& (-/-/─/─) Chain Drive _2_3_6_3_2_1_4_+_A_+_C _> (-/-/─/─) Crimson Star Road _2_1_4_+_C_A - MAXIMA - KOF '99 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Dynamite Drop _4 / _6_+_C _( (-/-/─/─) Choking Vise _4 / _6_+_D _) (-/-/O/─) Mongolian _6_+_A _) (-/-/─/─) M9 Kata Maxima Missile: Shisaku _3_+_C _@ (-/I/O/─) System 1: Maxima Scramble _2_3_6_+_A _@ (!/-/O/─) ^!Double Bomber _2_3_6_+_A ("!" on 2nd hit) _@ (-/-/─/─) ^!Bulldog Press _2_3_6_+_A _@ (-/I/O/─) System 2: Maxima Scramble _2_3_6_+_C _@ (!/-/O/─) ^!Double Bomber _2_3_6_+_C ("!" on 2nd hit) _@ (-/-/─/─) ^!Bulldog Press _2_3_6_+_C _@ (-/I/─/─) System 3: Maxima Lift _6_3_2_1_4_+_K _@ (-/-/─/─) ^!Centoun Press _4 / _6_+_K _@ (-/I/─/C) M4 Kata Vapour Cannon _2_1_4_+_P _@ (-/I/─/─) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K _@ (-/I/─/─) M19 Kata Blitz Cannon _6_2_3_+_K _* (-/-/─/─) Bunker Buster _2_3_6_3_2_1_4_+_P _* (-/-/─/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K _* (-/-/─/─) M2 Kata Maxima Beam _6_4_1_2_3_6_+_P _& (-/-/─/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_B_+_D _> (-/-/─/─) Arc Enemy _6_B_C_6_C - WHIP - KOF '99 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Alpha _4 / _6_+_C _( (-/-/─/─) Zed _4 / _6_+_D _) (-/-/O/─) Whip Shot ^6_+_A_A_A_A_A ("O" on 1st/2nd/3rd/4th hit) _@ (-/I/O/─) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P _@ (-/I/O/─) Assassin Strike "Code: BB" _6_2_3_+_P / _K ("O" on 2nd hit) _@ (!/I/O/─) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) _@ (-/-/─/─) ^!Move _4 / _6 _@ (-/-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!/I/O/─) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) ("O" on 1st hit) _@ (-/-/─/─) ^!Move _4 / _6 _@ (-/-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!/I/O/─) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) _@ (-/-/─/─) ^!Move _4 / _6 _@ (-/-/─/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (-/-/─/─) Desert Eagle _4_2_1_+_P (^*) _@ (-/I/─/─) Hook Shot "Code: Kaze" _^_2_1_4_+_P _* (-/-/─/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_P _& (-/-/─/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_A_+_C _> (-/-/─/─) Super Black Hawk _4_B_C_4_C - VANESSA - KOF 2000 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Dynamite Puncher _4 / _6_+_C _( (-/-/─/─) Clench Puncher _4 / _6_+_D _) (-/-/O/─) One-Two Puncher _6_+_A _) (-/-/O/─) Sliding Puncher _3_+_B _@ (-/-/O/C) Machine Gun Puncher _4_1_2_3_6_+_P (^*) ("C" on last hit) _@ (-/I/O/─) Forbidden Eagle _6_2_3_+_A _@ (!/I/O/─) Parrying Puncher _6_2_3_+_C _@ (-/-/O/─) Dash Puncher ^4_6_+_P _@ (-/-/─/─) Puncher Weaving _2_1_4_+_P (_O) _@ (!/-/─/─) ^!Puncher Upper _6_+_P _@ (-/-/O/─) ^!Parrying Puncher _4_+_P _@ (-/-/─/─) ^!Puncher Vision: Zenpou _6_+_K _@ (-/-/─/─) ^!Puncher Vision: Kouhou _4_+_K _@ (-/I/─/─) Puncher Vision: Zenpou _2_3_6_+_K _@ (!/-/─/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) _@ (-/-/O/C) ^!Puncher Straight _6_+_C ("O" on 2nd hit) ("C" on 2nd hit) _@ (-/-/─/─) ^!Puncher Weaving _4_+_P (_O) _@ (-/I/─/─) Puncher Vision: Kouhou _2_1_4_+_K _@ (!/-/─/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) _@ (-/-/O/C) ^!Puncher Straight _6_+_C ("O" on 2nd hit) ("C" on 2nd hit) _@ (-/-/─/─) ^!Puncher Weaving _4_+_P (_O) _* (-/-/─/─) Champion Puncher close _2_3_6_2_3_6_+_P _* (-/-/─/─) Crazy Puncher _2_1_4_1_2_3_6_+_P _& (-/-/─/─) Crazy Puncher _2_1_4_1_2_3_6_+_A_+_C _> (-/-/─/─) Gaia Gear _6_4_1_2_3_6_+_A_+_C - SETH - KOF 2000 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Hiji ate kara no hadou uchi _4 / _6_+_C _( (-/-/─/─) Tomoe Nage _4 / _6_+_D _) (-/-/O/─) Tackle _6_+_A _) (-/-/O/─) Mae Age Geri _6_+_B _) (-/-/─/─) Back Blow _4_+_A _) (-/-/O/─) Sobat _4_+_B _) (-/-/O/─) Sliding _3_+_B _@ (!/I/O/C) Sho-Yoh _2_3_6_+_P ("C" with _C) _@ (-/I/─/─) Raku-Getsu _^_2_3_6_+_B _@ (-/I/─/─) An-Getsu _^_2_3_6_+_D _@ (-/I/O/─) Kyu-Getsu _6_3_2_1_4_+_K _@ (-/-/O/─) ^!Ya-Getsu _6_+_K _@ (-/-/O/─) ^!Gen-Getsu _2_+_K _@ (-/-/O/─) Doh-Kuzushi _4_1_2_3_6_+_B (reverse jump/Specials) ("O" on 1st hit) _@ (-/-/─/─) Doh-Kuzushi _4_1_2_3_6_+_D (reverse high/mid) _@ (-/-/O/─) Ashi-Tori _2_2_+_P (reverse low) _* (-/-/─/─) "Morote"-Sho-Yoh _2_3_6_2_3_6_+_P _* (-/-/─/─) Irimi-Nadazuki _2_3_6_3_2_1_4_+_K _& (-/-/─/─) Doh-Tori-Shichimonsatsu _2_3_6_3_2_1_4_+_A_+_C (reverse all) _> (-/-/─/─) Sigure-Rangiku close _6_4_1_2_3_6_+_A_+_C - RAMON - KOF 2000 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Arm Whip _4 / _6_+_C _( (-/-/─/─) Flying Mayor _4 / _6_+_D _) (-/-/O/─) Teikuu Drop Kick _3_+_B _) (-/-/─/─) Sankaku Tobi jump against the wall _9 _@ (-/-/─/C) Drop Kick _2_1_4_+_A (_O) _@ (-/-/─/─) Feint Step _2_1_4_+_C (_O) _@ (-/-/─/─) Tiger Neck Chancery close _4_1_2_3_6_+_P _@ (-/I/O/C) Rolling Sobat _6_2_3_+_K _@ (-/-/─/─) ^!Flying Body Attack _6_2_3_+_K _@ (!/-/─/─) ^!Hiki Okoshi _2_2_+_P _@ (-/I/─/─) Tiger Road _4_2_1_+_K _@ (-/-/─/─) ^!Cross Chop close to wall _D _@ (!/-/─/─) ^!Feint Dash _A_+_B_+_C _@ (-/-/─/─) Force of Will _2_1_4_+_K _@ (-/-/─/─) ^!Tsuika Kougeki close to wall _2_3_6_+_A _@ (!/-/─/─) ^!Feint Dash _A_+_B_+_C _@ (-/I/─/─) Somersault _4_1_2_3_6_+_K _@ (-/-/─/─) ^!Cancel _A_+_B_+_C _@ (-/-/─/─) Bird of Paradise _2_2_+_A_C _* (-/-/─/─) El Diablo Amarillo Ramon _2_1_4_1_2_3_6_+_K _* (-/-/─/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/-/─/─) Savage Fire Cat _2_3_6_3_2_1_4_+_K _* (!/-/─/─) ^!Feint Dash _A_+_B_+_C _& (-/-/─/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _> (-/-/─/─) Hypnotic Tiger _2_1_4_1_2_3_6_+_A_+_C - KULA DIAMOND - KOF 2001 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Ice Coffin _4 / _6_+_C _( (-/-/─/─) Behind Slash _4 / _6_+_D _) (-/-/O/C) One Inch _6_+_A _) (-/-/O/─) Slider Shoot _3_+_B _) (-/-/O/C) Critical Ice _3_+_C ("C" on 1st hit) _@ (-/I/─/─) Diamond Breath _2_3_6_+_P _@ (!/I/O/─) Crow Bite _6_2_3_+_P _@ (-/I/─/C) Counter Shell _2_1_4_+_P _@ (-/I/─/─) Ray Spin _2_1_4_+_K _@ (!/-/O/─) ^!Stand _6_+_B ("!" on 1st hit) ("O" on 1st hit) _@ (!/-/O/─) ^!Sit _6_+_D _* (-/-/─/─) Diamond Edge _2_3_6_2_3_6_+_P _& (-/-/─/─) Freeze Execution _6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/-/─/─) La * Cachora _^_2_3_6_2_3_6_+_B_+_D _> (-/-/─/─) Freeze Completion _A_+_C_B_+_D_A_+_B_+_C - K9999 - KOF 2001 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Kieroo! _4 / _6_+_C _( (-/-/─/─) Itsumade yondendayoo! _4 / _6_+_D _) (-/-/O/─) Urusee-! _6_+_A _@ (!/I/O/─) Acchi he itteroo! _2_3_6_+_P ("!" on 2nd/3rd/4th hit) ("O" on 1st/2nd/3rd/4th hit) _@ (!/I/O/─) Wareroo! _6_2_3_+_P _@ (-/I/─/─) Kudakeroo! _2_1_4_+_K _* (-/-/─/─) Tsuki... _1_6_3_2_1_4_3_+_P _* (-/-/─/─) Temee mo oucchimae!! _1_6_3_2_1_4_3_+_K _& (-/-/─/─) Chikara ga...katte ni...uwaaaa!! _2_6_3_+_A_+_B_+_C_+_D _> (-/-/─/─) Kore wa, maru de....!! _^_6_4_6_4_6_4_6_4 - ANGEL - KOF 2001 TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Go Go Futen Girl _4 / _6_+_C _( (-/-/─/─) Starlit Field _4 / _6_+_D _) (-/-/O/─) Senseless Chatter _6_+_B ("O" on 1st hit) _) (-/-/O/─) Formalists' Blue _3_+_B (Starter the "CHAIN CIRCLE") _) (-/-/O/─) Citizen of the World _3_+_D (Starter the "CHAIN CIRCLE") _) (-/-/─/─) At the Wasteland _^_2_+_D _@ (-/-/─/─) Senseless Fists _4_6_+_K (Starter the "CHAIN CIRCLE") _@ (-/I/O/─) Repun Kamuy _2_1_4_+_P (Starter the "CHAIN CIRCLE") _@ (-/-/─/─) Beyond the Frames _4_1_2_3_6_+_K (Starter the "CHAIN CIRCLE") _@ (-/-/─/─) Red Sky of Japonesia _6_3_2_1_4_+_K _@ (-/I/─/─) Mad Murder Roulette close _4_2_1_+_K _& (-/-/─/─) Wind's Fairground _4_6_2_3_+_B_+_D (reverse high/mid/low/Specials) _& (-/-/─/─) Blue Monday Parade _4_6_2_3_+_B_+_D (reverse jump) _> (-/-/─/─) Survivor's Banquet Blue Monday Parade _B_+_C_+_D CHAIN CIRCLE _@ (-/-/─/─) Bye Bye Ryuugu _8_+_P _@ (-/-/─/─) Buggy and Coffin _6_+_P _@ (-/-/─/─) A Train to See Cherry Blossoms _2_+_P _@ (-/-/─/─) Shelter From the Storm _8_+_K _@ (-/-/─/─) With a Lamp for the Pathway _6_+_K _@ (-/-/─/─) Impotent Symptom _2_+_K _` Can link all moves of Chain-Circle _` Must alternate between Punch and Kick and not use the same direction twice in a row _` Can use a Chain-Circle Finish after any of this moves CHAIN CIRCLE FINISH _@ (-/-/─/─) Crown Under the Sky _6_6_+_A _@ (-/-/─/─) A Full Moon Evening _6_6_+_C _@ (-/-/─/─) State of Heat Haze _6_6_+_K _@ (-/-/─/─) Cosmic Futen Swing _2_3_6_+_A _@ (-/-/─/─) Lost Homeland _2_3_6_+_C _@ (-/-/─/─) Beyond Frames _4_1_2_3_6_+_K _@ (-/-/─/─) Oumagatoki _4 / _6_+_B_+_C_+_D _* (-/-/─/─) Loyalty Test For the Liberalists _4_6_2_3_+_P _& (-/-/─/─) Loyalty Test For the Liberalists _4_6_2_3_+_A_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Awakened Orochi Team - On the Character Select Screen, put the cursor on Yashiro, Shermie or Chris _O_S and press _P / _K _` Kusanagi - On the Character Select Screen, put the cursor on Kyo and press _8_2_6_4_2_8_4_6 _` Rugal Bernstein (AES only) - On the Character Select Screen, put the cursor on Black Square - OROCHI YASHIRO - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Baku _4 / _6_+_C _( (-/-/─/─) Beki _4 / _6_+_D _) (-/-/O/─) Saku _6_+_A _) (-/-/─/─) Bu _6_+_B _@ (-/I/─/─) Kujiku Daichi _2_1_4_+_P _@ (-/-/─/─) Niragu Daichi close _4_1_2_3_6_+_P _@ (-/-/─/─) Musebu Daichi close _6_3_2_1_4_6_+_P _@ (-/-/─/─) Odoru Daichi _4_1_2_3_6_+_K _* (-/-/─/─) Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/-/─/─) Araburu Daichi _2_3_6_2_3_6_+_K _& (-/-/─/─) Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/-/─/─) Araburu Daichi _2_3_6_2_3_6_+_B_+_D _> (-/-/─/─) Armageddon _B_D_A_A_+_B_+_C - OROCHI SHERMIE - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Bakurai _4 / _6_+_C _( (-/-/─/─) Enrai _4 / _6_+_D _) (-/-/O/─) Kourai _6_+_B _@ (-/I/─/─) Mugetsu no Rai'un _4_1_2_3_6_+_P / _K _@ (-/I/─/─) Yatanagi no Muchi _2_1_4_+_P _@ (-/I/O/─) Shajitsu no Odori _2_1_4_+_K _@ (-/I/─/─) Raijin no Tsue _^_2_3_6_+_K _* (-/-/─/─) Ankoku Raikou Ken _2_3_6_2_3_6_+_P _* (-/-/─/─) Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_K _& (-/-/─/─) Ankoku Raikou Ken _2_3_6_2_3_6_+_A_+_C _& (-/-/─/─) Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_B_+_D _> (-/-/─/─) Unmei no Ya _B_A_4_A_P / _K - OROCHI CHRIS - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Chi no Batsu _4 / _6_+_C _( (-/-/─/─) Ten no Tsumi _4 / _6_+_D _) (-/-/─/─) Muyou no Ono _6_+_A _) (-/-/O/─) Jukei no Oni _6_+_B _) (-/-/O/─) Setsudan no Koto _3_+_B _@ (-/-/─/─) Taiyou o Iru Honoo _2_3_6_+_P _@ (!/I/O/─) Tsuki o Tsumu Honoo _6_2_3_+_P ("!" on 3rd hit with _C) _@ (-/I/─/─) Kagami o Hofuru Honoo _2_1_4_+_P _@ (!/-/O/─) Shishi o Kamu Honoo close _4_1_2_3_6_+_K ("!" on 6th hit) _* (-/-/─/─) Ankoku Orochinagi _2_1_4_1_2_3_6_+_P (_O) _& (-/-/─/─) Ankoku Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) _> (-/-/─/─) Sanagi o Yaburi, Chou wa mau _D_C_2_C_D - KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Hatsugane _4 / _6_+_C _( (-/-/─/─) Issetsu Seoi Nage _4 / _6_+_D _) (-/-/O/─) Ge Shiki: Goufu You _6_+_B _) (-/-/O/─) 88 Shiki _3_+_D ("O" on 2nd hit) _) (-/-/─/─) Ge Shiki: Naraku Otoshi _^_2_+_C _@ (-/-/─/─) 108 Shiki: Yami Barai _2_3_6_+_P _@ (-/I/O/─) 100 Shiki: Oniyaki _6_2_3_+_P _@ (-/I/─/─) 101 Shiki: Oboro Guruma _4_2_1_+_K _@ (-/-/O/─) 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ (-/I/─/─) 75 Shiki Kai _2_3_6_+_K_K _@ (-/-/O/─) 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) _* (-/-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _& (-/-/─/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) _> (-/-/─/─) Saishuu Kessen Ougi Reishiki _2_3_6_2_3_6_+_A_+_C - OMEGA RUGAL - ───────────────────────────────────────────────────────────────────────── _( (-/-/─/─) Scorpion Deathlock _4 / _6_+_C _( (-/-/─/─) Scorpion Blow _4 / _6_+_D _) (-/-/O/─) Double Tomahawk _6_+_B ("O" on 2nd hit) _@ (-/-/─/─) Reppuu Ken _2_3_6_+_P _@ (-/-/─/─) Kaiser Wave _6_4_1_2_3_6_+_P (_O) _@ (-/-/O/─) Genocide Cutter _6_2_3_+_K _@ (-/-/─/─) God Press _6_3_2_1_4_+_P _@ (-/I/O/─) Beads Destruction _6_3_2_1_4_+_K ("O" on 3rd hit) _@ (-/I/─/─) Dark Barrier _2_3_6_+_K (reflect projectile) _* (-/-/─/─) Gigantic Pressure _2_3_6_3_2_1_4_+_P _* (-/-/─/─) Destruction Omega _2_3_6_2_3_6_+_K _& (-/-/─/─) Gigantic Pressure _2_3_6_3_2_1_4_+_A_+_C _& (-/-/─/─) Destruction Omega _2_3_6_2_3_6_+_B_+_D _> (-/-/─/─) Kaiser Phoenix _4_1_2_3_6_4_1_2_3_6_+_A_+_C - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Roulette - On the Character Select Screen _O_S $end ################################################################################################### $info=kof2003,kof2003h,kf2k3pcb $cmd The King of Fighters 2003 © 2003 SNK Playmore Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves (DM) _& Leader Desperation Moves (LDM) _` Desperation Moves (DM) - Needs 1LV of Super Bar _` Leader Desperation Moves (LDM) - The character must be the Leader of the Team - Needs 2LVs of Super Bar _` Super Cancel - Moves with (!) can be Super Canceled in DMs / LDMs - Needs 1LV of Super Bar _` Wire Whip System - Moves with (W) are Critical Wire, the opponent will bounce off the wall if hit - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter _` Super Bar Max Level - Level 3 with 3 characters - Level 4 with 2 characters - Level 5 with 1 character - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-/─) Run _6^6 _) (-/─) Retreat _4_4 _) (-/─) Normal Jump _8 _) (-/─) Low Jump _X_8 _) (-/─) High Jump _2_8 _) (-/─) Long Jump running _9 _) (-/─) Roll Forward _A_+_B _) (-/─) Roll Backward _4_+_A_+_B _) (-/─) Throw Escape when thrown _4 / _6_+_C / _D _) (-/─) Safe Fall being knocked down _A_+_B _) (-/─) Guard Cancel in Roll Forward (1LV) blocking _6_+_A_+_B _) (-/─) Guard Cancel in Roll Backward (1LV) blocking _4_+_A_+_B _) (-/─) Guard Cancel in Body Blow (1LV) blocking _C_+_D _) (-/─) Normal Change to 2nd Character _B_+_C _) (-/─) Normal Change to 3rd Character _C_+_D _) (-/─) Change Attack to 2nd Character (1LV) _2_3_6_+_B_+_C _) (-/─) Change Attack to 3rd Character (1LV) _2_3_6_+_C_+_D - ASH CRIMSON - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Brumaire _4 / _6_+_C / _D _) (-/─) Messidor _6_+_A _) (-/─) Floreal _4_+_B _) (-/─) Prairial _4_+_D _@ (-/─) Ventose ^4_6_+_P _@ (!/─) Nivose ^2_8_+_K _@ (!/─) Vendemiaire close _4_1_2_3_6_+_C ("!" on 3rd hit) _* (-/─) Thermidor _2_3_6_2_3_6_+_P _* (-/─) Pluviose _2_3_6_2_3_6_+_K _& (-/─) Sans-Culottes _A_B_C_D - DUO LON - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Suishu: Shoukou _4 / _6_+_C / _D _) (-/─) Fuuka Tenshi _3_+_D _) (-/C) ^!Raika Tenshi _D _) (-/─) Hika Tenshi jump forward _B_D _) (-/─) Sankaku Tobi jump against the wall _9 _@ (!/─) Jaki Juuryuu _2_3_6_+_P (x3) ("!" on 3rd hit) _@ (-/─) Onpei Ryuujin Ha _2_3_6_+_P_6_+_K _@ (!/─) ^!Shiryou Hassei Kin _2_1_4_+_P _@ (-/─) Himou Kyaku _2_3_6_+_K _@ (-/─) Genma Hishou Keikou _2_1_4_+_K _@ (-/─) Genmu Kyaku: Naiga _6_2_3_+_K _@ (-/─) Genmu Kyaku: Gaiga _4_2_1_+_K _@ (-/─) Suishu: Makyakuho close _6_3_2_1_4_6_+_P _@ (-/─) ^!Suishu: Ransaiki _2_1_4_+_P _* (-/─) Hiden: Genmu Juon Shikon _2_1_4_1_2_3_6_+_P _* (-/─) Hiden: Genmu Onryou Heki _6_3_2_1_4_6_3_2_1_4_+_P _& (-/─) Ougi: Tajuu Genmu Ankei _A_C_B_D - SHEN WOO - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Kyakuten Zuchi _4 / _6_+_C / _D _) (-/─) Fusen Kyaku _6_+_B _) (-/─) Tenren Shuu _6_+_D _) (-/─) Tenren no Kamae _6_+_O_D _@ (!/─) Gekiken _2_3_6_+_P (_O) ("!" if not charged) _@ (-/─) ^!Cancel (if held) _K _@ (-/─) Fukuko Geki _2_1_4_+_A _@ (-/─) ^!Kouryuu Geki _2_3_6_+_A _@ (-/─) Saikou Hougeki close _6_3_2_1_4_6_+_C _* (-/C) Zetsu! Gekiken _2_3_6_2_3_6_+_P _* (-/─) Kohyou Rengeki _2_3_6_2_3_6_+_K _& (-/─) Bakushin _C_A_B_C (damage increased) - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Buster Throw _4 / _6_+_C / _D _) (-/─) Combination Blow _C_6_+_C _) (-/─) Rising Upper _3_+_C _) (-/─) Backspin Kick _3_+_D _@ (-/─) Power Wave _2_3_6_+_P _@ (-/─) Power Dunk _6_2_3_+_K _@ (-/─) ^!Break Move _A_+_B _@ (-/─) ^!Break Shoot _2_1_4_+_B _@ (-/─) Burn Knuckle _2_1_4_+_P _@ (-/─) Crack Shoot _2_1_4_+_K _@ (-/─) Power Charge _4_1_2_3_6_+_K _@ (!/C) ^!Tsuika Nyuuryoku _6_6_+_K (x2) ("!" on 1st hit in DM) ("C" on 2nd hit) _* (-/─) Power Geyser _2_1_4_1_6_+_P _* (-/─) Buster Wolf _2_3_6_2_3_6_+_K _& (-/─) Power Stream _2_1_4_1_2_3_6_+_A_+_C - JOE HIGASHI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hiza Jigoku _4 / _6_+_C / _D _) (-/─) Low Kick _6_+_B _) (-/─) Sliding _3_+_B _@ (-/─) Bakuretsu Ken ^*_P _@ (!/─) ^!Bakuretsu Hook _2_3_6_+_A _@ (-/─) ^!Bakuretsu Low Kick _2_3_6_+_C _@ (-/─) Hurricane Upper _4_1_2_3_6_+_A _@ (-/─) Bakuretsu Hurricane _4_1_2_3_6_+_C _@ (!/─) Tiger Kick _6_2_3_+_K _@ (-/─) Slash Kick _4_1_2_3_6_+_K _@ (-/─) Ougon no Kakato _2_1_4_+_K _* (-/─) Screw Upper _2_3_6_2_3_6_+_P _* (-/─) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P _& (-/─) Shijou Saikyou no Bakuretsu Straight _2_1_4_2_1_4_+_A_+_C - TIZOC (THE GRIFFON) - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Griffon Tower _4 / _6_+_C / _D _( (-/─) ^!Griffall _3_3_+_C _) (-/─) Upper Evasion Kick _2_+_A_+_B _) (-/─) Gri-Dro Super Kick _2_+_C_+_D _@ (-/─) Olympus Over _2_1_4_+_K _@ (-/─) ^!Griffall _3_3_+_C _@ (-/─) Active Tupon _6_2_3_+_P _@ (!/─) Poseidon Wave _4_2_1_+_P _@ (-/─) ^!Griffall _3_3_+_C _@ (-/─) Justice Hurricane close _6_3_2_1_4_+_P _@ (-/─) Hercules Throw close _4_1_2_3_6_+_B _@ (-/─) Icarus Crash _^ close _2_3_6_+_A _@ (-/─) Griffall _2_+_D_3_3_+_C _* (-/─) Big Fall Griffon close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Daedalus Attack _2_3_6_2_3_6_+_K _& (-/─) Big Fall Griffon close _6_3_2_1_4_6_3_2_1_4_+_A_+_C - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Tomoe Nage _4 / _6_+_C / _D _) (-/─) Hyouchuu Wari _6_+_A _) (-/─) Joudan Uke _6_+_B (block jump/high) _) (-/─) Gedan Uke _3_+_B (block mid/low) _@ (-/─) Ko'ou Ken _2_3_6_+_P _@ (!/─) Kohou _6_2_3_+_P _@ (-/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ (!/─) Kohou Shippuu Ken _2_1_4_+_P _@ (-/─) Mouko Raijin Setsu _2_3_6_+_K _@ (-/─) Zanretsu Ken _6_4_6_+_P _* (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _& (-/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_A_+_C - ROBERT GARCIA - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Kubikiri Nage _4 / _6_+_C / _D _) (-/─) Kouryuu Koukyaku Geri _6_+_A _) (-/─) Uraken _4_+_A _) (-/─) Ryuu Hanshuu _4 / _6_+_B _@ (-/─) Ryuugeki Ken: Joudan _2_3_6_+_A _@ (-/─) Ryuugeki Ken: Gedan _2_3_6_+_C _@ (!/─) Ryuu Zanshou _6_2_3_+_K ("!" on 1st hit) _@ (!/─) Hien Senpuu Kyaku _2_1_4_+_K (x4) ("!" on 2nd/3rd hit in Hiryuu Choushuu Kyaku) _@ (-/─) Hien Ryuujin Kyaku _^_2_1_4_+_K _@ (-/─) Gen'ei Kyaku _6_4_6_+_K _@ (-/─) Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K _* (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P (_O) _& (-/─) Jiryuu Haisen Kyaku _^_2_1_4_2_1_4_+_B _& (-/─) Hiryuu Choushuu Kyaku _^_2_1_4_2_1_4_+_D - YURI SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Silent Nage _4 / _6_+_C / _D _( (-/─) Tsubame Otoshi _^_4 / _6_+_C / _D _) (-/─) En Yoku _6_+_A _) (-/─) Shiyoku _3_+_B _) (-/─) Shouyoku _3_+_D _) (-/─) Yuri Ori _^_4_+_B _@ (-/─) Ko'ou Ken _2_3_6_+_P _@ (-/─) ^!Haoh Shoukou Ken _O_P _@ (-/─) Rai'ou Ken _^_2_3_6_+_K _@ (!/─) Yuri Chou Upper _6_2_3_+_P _@ (!/─) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P ("!" in Shin! Chou Upper) _@ (-/─) Saiha _2_1_4_+_P _@ (-/─) Hyakuretsu Binta _6_3_2_1_4_+_K _* (-/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* (-/─) Shin! Chou Upper _2_3_6_2_3_6_+_K _& (-/─) Denjin Haoh Shoukou Ken _2_3_6_2_3_6_+_P (_O) - LEONA HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Order Buckler _4 / _6_+_C / _D _) (-/─) Strike Arch _4 / _6_+_B _) (-/─) Leo Kick _^_C_+_D _@ (-/─) Baltic Launcher ^4_6_+_P _@ (!/─) Moon Slasher ^2_8_+_P _@ (-/─) Ground Saber ^4_6_+_K ("!" with _B in V-Slasher: Aerial) _@ (!/─) ^!Gliding Buster (with _D) _6_+_D _@ (-/─) X-Caliber _^_2_1_4_+_P _@ (-/─) Earring Bakudan 1 _2_1_4_+_K _@ (-/─) Earring Bakudan 2: Heart Attack _4_2_1_+_K _@ (-/─) ^!Kibaku _4_2_1_+_K _* (-/─) V-Slasher _^_2_3_6_3_2_1_4_+_P _* (-/─) Rebel Spark _2_1_4_1_2_3_6_+_K _& (-/─) V-Slasher: Aerial _2_3_6_2_3_6_+_A_+_C - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Dynamite Headbutt _4 / _6_+_C / _D _@ (-/─) Vulcan Punch ^*_P _@ (-/─) ^!Move _6 _@ (!/─) Gattling Attack ^4_6_+_P ("!" on 2nd hit) _@ (-/─) Unblock _6_2_3_+_P _@ (-/─) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P _@ (-/─) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P _@ (-/─) Ralf Kick: Teikuu _6_3_2_1_4_+_B _@ (-/─) Ralf Kick _6_3_2_1_4_+_D _@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K _* (-/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P _* (-/─) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K _& (-/C) Galactica Phantom _2_3_6_2_3_6_+_A_+_C - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Nageppanashi German _4 / _6_+_C / _D _( (-/─) Death Lake Driver _^_4 / _6_+_C / _D _) (-/─) Stomping _6_+_B _@ (-/─) Mount Tackle _4_1_2_3_6_+_P _@ (-/─) ^!Clark Lift _2_2_+_A _@ (-/─) ^!Sleeper Lift: D.D.T. _2_2_+_C _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─) ^!Rolling Death Cradle _2_2_+_K _@ (-/─) Napalm Stretch _6_2_3_+_P _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─) Frankensteiner close _6_2_3_+_K _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─) Shining Wizard crouching opponent _6_3_2_1_4_+_P _* (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Running Three _4_1_2_3_6_4_1_2_3_6_+_K _& (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_A_+_C - KING - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hold Rush _4 / _6_+_C / _D _) (-/─) Sliding _3_+_D _@ (-/─) Top Venom _2_3_6_+_P _@ (-/─) Under Venom _2_3_6_+_K _@ (-/─) Double Strike _2_3_6_2_3_6_+_K _@ (-/─) Trap Shot _4_2_1_+_K _@ (-/─) Tornado Kick _6_3_2_1_4_+_B _@ (-/─) Tornado Kick '95 _6_3_2_1_4_+_D _* (-/─) Illusion Dance _2_3_6_3_2_1_4_+_K _* (-/─) Silent Slash _2_1_4_2_1_4_+_K _& (-/─) Phantom Strike _2_3_6_2_3_6_+_P - MAI SHIRANUI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Fuusha Kuzushi _4 / _6_+_C / _D _( (-/─) Yume Zakura _^_4 / _6_+_C / _D _) (-/C) Kuro Tsubame no Mai _6_+_B ("C" on 2nd hit) _) (-/─) Koukaku no Mai _3_+_B _) (-/─) Dairin Fuusha Otoshi _^_2_+_A _) (-/─) Ukihane _^_2_+_B _) (-/─) Yusura Ume _^_2_+_D _) (-/─) Sankaku Tobi jump against the wall _9 _@ (-/─) Kachou Sen _2_3_6_+_P _@ (!/─) Ryuu Enbu _2_1_4_+_P ("!" with _C) _@ (!/─) Sayo Chidori _2_1_4_+_K ("!" with _D) _@ (-/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ (-/─) Musasabi no Mai: Chijou ^2_8_+_P _@ (-/─) ^!Kuuchuu Idou _4 / _6 _@ (-/─) ^!Musasabi no Mai _2_1_4_+_P _@ (-/─) ^!Musasabi no Mai _O_P _@ (-/─) ^!Yusura Ume _2_+_P _@ (-/─) ^!Ukihane _2_+_K _@ (-/─) ^!Toki Tsubute opponent in air, close _2_+_D _@ (-/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* (-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* (-/─) Kagerou no Mai _2_3_6_2_3_6_+_P _& (-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D - BLUE MARY - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Head Throw _4 / _6_+_C / _D _) (!/─) Hammer Arch _4 / _6_+_A _) (-/─) Double Rolling _4 / _6_+_B _) (-/─) M.B.S.C. _^_C_+_D _@ (-/─) Spin Fall _2_3_6_+_P _@ (-/─) ^!M. Spider _2_3_6_+_P _@ (-/─) Vertical Arrow _6_2_3_+_K _@ (-/─) ^!M. Snatcher _6_2_3_+_K _@ (!/─) Straight Slicer ^4_6_+_K ("!" with _A in M. Twister Rose) _@ (-/─) ^!Crab Clutch _2_3_6_+_K _@ (-/─) Real Counter _2_1_4_+_P _@ (-/─) ^!Backdrop Real close _2_3_6_+_P _@ (-/─) M. Reverse Facelock _6_3_2_1_4_+_B (reverse jump/Specials) _@ (-/─) M. Head Buster _6_3_2_1_4_+_D (reverse high/mid) _* (-/─) M. Typhoon _6_3_2_1_4_6_3_2_1_4_+_K _* (-/─) M. Dynamite Swing _2_3_6_2_3_6_+_K _& (-/─) M. Twister Rose _2_3_6_3_2_1_4_+_A_+_C - KIM KAPHWAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Sakkyaku Nage _4 / _6_+_C / _D _) (-/─) Neri Chagi _6_+_B _) (-/─) Hishou Kyaku _^_2_+_K _@ (!/─) Hangetsu Zan _2_1_4_+_K ("!" with _B) _@ (!/─) Hien Zan ^2_8_+_K ("!" on 3rd hit with _D) _@ (-/─) ^!Tenshou Zan (with _D) _2_+_D _@ (!/─) Ryuusei Raku ^4_6_+_K ("!" on 1st hit) _@ (!/─) Sanren Geki _2_1_4_+_P (x3) ("!" on 4th hit) _@ (-/─) Sankuu Kyaku _2_1_4_+_P_9_+_K_2_+_K _@ (!/─) Haki Kyaku _2_2_+_K ("!" with _B in Hou'ou Kyaku) _* (-/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K _* (-/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K _& (-/─) Hiden Hou'ou Kyaku (_^)_2_1_4_1_6_+_B_+_D - CHANG KOEHAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hagan Geki _4 / _6_+_C / _D _) (-/─) Hiki Nige _3_+_A _) (-/─) Tekkyuu Geki _^_6_+_C _@ (-/─) Tekkyuu Dai Kaiten ^*_P _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Cancel _A_+_C _@ (!/─) Tekkyuu Funsai Geki ^4_6_+_P _@ (-/─) Tekkyuu Dai Bokusatsu _2_3_6_+_K _@ (-/─) Dai Hakai Nage close _6_3_2_1_4_6_+_P _* (-/─) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P _* (-/─) Tekkyuu Dai Funsai Geki _2_1_4_2_1_4_+_P _& (-/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_A_+_C - JHUN HOON - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Kai Senpuu _4 / _6_+_C / _D _) (-/C) Soshuu Geki: SOSHUU STANCE _6_+_A _) (-/─) Ryouko Geki: RYOUKU STANCE _6_+_B _) (-/─) Ryuurou Shuu _^_2_+_B _@ (-/─) Haiki Geki: SOSHUU STANCE _2_1_4_+_A _@ (-/─) Haiki Geki _2_1_4_+_C _@ (-/─) Mangetsu Zan: RYOUKU STANCE _2_1_4_+_B _@ (!/─) Mangetsu Zan _2_1_4_+_D ("!" on 5th hit) _@ (-/─) Kuu Sajin: SOSHUU STANCE ^2_8_+_A _@ (-/─) Kuu Sajin ^2_8_+_C _@ (-/─) Soshuu Jin: SOSHUU STANCE _2_2_+_A _@ (-/─) Ryouko Jin: RYOUKO STANCE _2_2_+_B _* (-/─) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_K _* (-/─) Hou'ou Tenbu Kyaku _^_2_3_6_2_3_6_+_K _& (-/─) Jhun Shiki: Ressou Hiten Kyaku _2_3_6_2_3_6_+_A_+_C SOSHUU STANCE _) (-/─) Zengo Idou _4 / _6 _) (-/─) Fumikomi _6_6 _) (-/─) Hikikomi _4_4 _) (-/─) Cancel _D _@ (-/─) Kirikae Kougeki: RYOUKU STANCE _A _@ (-/─) Mangetsu Zan: RYOUKU STANCE _B _@ (-/─) Shuusou Kyaku: Gedan _C _@ (-/─) Shuusou Kyaku: Joudan _8_+_C _@ (-/C) Koshuu Ha _4_+_B _* (-/─) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_B RYOUKO STANCE _) (-/─) Zengo Idou _4 / _6 _) (-/─) Fumikomi _6_6 _) (-/─) Hikikomi _4_4 _) (-/─) Cancel _D _@ (-/─) Kirikae Kougeki: SOSHUU STANCE _A _@ (-/─) Ko Ressou _B (reflect projectile) _@ (-/─) Mouko Geki: Naka _C _@ (-/─) Hiko Geki: Ue _8_+_C _@ (-/─) Shuuko Geki: Shimo _2_+_C _@ (-/─) Kuu Sajin: SOSHUU STANCE _8_+_A _& (-/─) Jhun Shiki: Ressou Hiten Kyaku _2_3_6_2_3_6_+_C - GATO - OUTLAW TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Danzetsu Tai _4 / _6_+_C / _D _) (-/─) Saigaku _6_+_A _) (-/─) Muran Geri _6_+_B _@ (!/─) Shinga _2_3_6_+_P _@ (-/─) ^!Totsuga _6_6_+_P _@ (-/─) Fuuga _2_1_4_+_K _@ (-/─) ^!Kouga _A _@ (-/─) ^!Senga _B _@ (-/─) ^!Kyuuga _C _@ (!/─) ^!Katsuga _D _@ (-/─) Ura Fuuga _2_1_4_+_P _@ (-/─) ^!Shunga _A _@ (-/─) ^!Ouga _B (reverse jump/high/mid/Specials) _@ (-/─) ^!Muga close _C _@ (-/─) ^!Rouga _D _* (-/─) Zero Kiba _2_3_6_2_3_6_+_P _* (-/─) Tatsu Kiba _2_3_6_2_3_6_+_K _& (-/─) Tenryuu Retsu Kiba _6_2_3_+_A_+_B (x3) - BILLY KANE - OUTLAW TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Ippon Zuri Nage _4 / _6_+_C / _D _) (-/─) Dai Kaiten Geri _6_+_A _) (-/─) Boutaka Tobigeri _6_+_B _) (-/─) Hishou Kon _3_+_A _@ (-/─) Senpuu Kon ^*_P _@ (-/─) Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P _@ (-/─) ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P _@ (-/─) Kyoushuu Hishou Kon _6_2_3_+_K _@ (-/─) ^!Move _4 / _6 _@ (-/─) Suzume Otoshi _2_1_4_+_P _@ (-/─) Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) _@ (!/─) Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid/low) ("!" on 1st/2nd/3rd hit) _* (-/─) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P _* (-/─) Dai Senpuu _2_3_6_2_3_6_+_P _& (-/─) Senkuu Sakkon _2_3_6_2_3_6_+_B_+_D - RYUJI YAMAZAKI - OUTLAW TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Bun Nage _4 / _6_+_C / _D _) (-/─) Bussashi _6_+_A _@ (-/─) Hebi Tsukai: Joudan _2_1_4_+_A (_O) _@ (-/─) ^!Hebi Damashi (if held) _D _@ (-/─) Hebi Tsukai: Chuudan _2_1_4_+_B (_O) _@ (-/─) ^!Hebi Damashi (if held) _D _@ (-/─) Hebi Tsukai: Gedan _2_1_4_+_C (_O) _@ (-/─) ^!Hebi Damashi (if held) _D _@ (!/─) Sabaki no Aikuchi _6_2_3_+_P ("!" on 1st hit) _@ (-/─) Yakiire _6_2_3_+_B _@ (-/─) Suna Kake _6_2_3_+_D _@ (-/─) Bakudan Pachiki close _6_3_2_1_4_6_+_P _@ (-/─) Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) _@ (-/─) Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) _@ (!/─) Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _* (-/─) Guillotine _2_3_6_2_3_6_+_P _* (-/─) Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) _* (-/─) ^!Chouhatsu ^*_P _& (-/─) Kyouken _A_A_6_B_C - BENIMARU NIKAIDO - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Front Suplex _4 / _6_+_C / _D _) (-/─) Jackknife Kick _6_+_B _) (-/─) Flying Drill _^_2_+_D _@ (-/─) Raijin Ken _2_3_6_+_P _@ (-/─) Kuuchuu Raijin Ken _^_2_3_6_+_P _@ (!/─) Shinkuu Katategoma _2_1_4_+_K ("!" on 1st/2nd/3rd/4th/5th hit) _@ (-/─) Iai Geri _2_3_6_+_K _@ (!/─) ^!Handou Sandan Geri _2_3_6_+_K _@ (-/─) Raimei Tou _2_1_4_+_P (_O) _* (-/─) Raikou Ken _2_3_6_2_3_6_+_P _* (-/─) Gen'ei Hurricane _2_1_4_2_1_4_+_K _& (-/─) Raikou Ken _2_3_6_2_3_6_+_A_+_C - SHINGO YABUKI - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hatsugane _4 / _6_+_C / _D _) (-/─) Ge Shiki: Goufu "Kakkodake" _6_+_B _@ (!/─) 114 Shiki: Aragami Mikansei _2_3_6_+_A _@ (!/─) 115 Shiki: Dokugami Mikansei _2_3_6_+_C ("!" on normal version) _@ (-/─) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P _@ (!/─) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K ("!" on 1st hit) _@ (!/─) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K _@ (-/─) Shingo Kick _4_1_2_3_6_+_K _@ (-/─) Shingo Kick: Air _^_2_3_6_+_K _@ (-/─) Idou Yoke _2_1_4_+_P _* (-/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P _* (-/─) ^!Idol Teishi _P _* (-/─) Burning Shingo _2_1_4_1_2_3_6_+_P _& (-/─) Shingo Kinsei Oreshiki: Rouka Guruma _2_3_6_2_3_6_+_B_+_D - GORO DAIMON - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Okuri Ashi Barai _4 / _6_+_C / _D _) (-/─) Zujou Barai _3_+_C _@ (-/─) Jiraishin _6_2_3_+_A _@ (-/─) Fake Jiraishin _6_2_3_+_C _@ (-/─) Kumo Tsukami Nage _4_1_2_3_6_+_A _@ (-/─) Kirikabu Gaeshi _4_1_2_3_6_+_C _@ (-/─) Chou Oosotogari close _6_2_3_+_K _@ (-/─) Tenchi Gaeshi close _6_3_2_1_4_6_+_P _@ (-/─) Chou Ukemi _2_1_4_+_K _* (-/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Meido Otoshi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _& (-/─) Kyokudai Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C - ATHENA ASAMIYA - HIGH SCHOOL GIRLS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Psychic Throw _4 / _6_+_C / _D _( (-/─) Psychic Shoot _^_4 / _6_+_C / _D _) (-/─) Futtobasu Kougeki _6_+_A_+_C _) (-/─) Renkan Tai _6_+_B _) (-/─) Phoenix Bomb _^_2_+_B _) (-/─) Sankaku Tobi jump against the wall _9 _@ (-/─) Psycho Ball Attack _2_1_4_+_P _@ (!/─) Psycho Sword (_^)_6_2_3_+_P ("!" on 3rd hit with _A and 3rd/4th/5th hit with _C) _@ (!/─) Phoenix Arrow _^_2_1_4_+_K ("!" on 1st/2nd/3rd/4th hit) _@ (-/─) Psycho Reflector _2_1_4_+_B (reflect projectile) _@ (-/─) Psychic Teleport _2_3_6_+_K _* (-/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) ^!Crystal Shoot _2_1_4_+_P (_O) _* (-/─) ^!Cancel _A_+_B_+_C_+_D _* (-/─) Phoenix Fang Arrow _^_2_1_4_2_1_4_+_K _& (-/─) Psychic 10 _6_3_2_1_4_6_+_A_+_C _& (-/─) ^!Sailor Finish _2_3_6_+_P _& (-/─) ^!Psycho Sword Finish _6_2_3_+_P _& (-/─) ^!Fire Sword Finish _2_1_4_+_P _& (-/─) ^!Healing Athena (1LV) _2_3_6_+_A_+_B _& (-/─) ^!Chu-Psycho Bomber (1LV) _2_1_4_+_C_+_D _& (-/─) ^!Random Finish _A_+_B_+_C_+_D - HINAKO SHIJOU - HIGH SCHOOL GIRLS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Tasuki Nage _4 / _6_+_C / _D _) (-/─) Maemitsu Tataki _3_+_A _) (-/─) EH Kick _3_+_D _@ (!/─) Tsukidashi ^*_P ("!" on 3rd hit with _A and 5th hit with _C) _@ (!/─) Tsukiage _2_1_4_+_A ("!" on 2nd hit) _@ (!/─) Tsuki Otoshi _2_1_4_+_C ("!" on 2nd hit) _@ (-/─) Chou Zutsuki _4_1_2_3_6_+_P _@ (-/─) Kote Nage close _4_1_2_3_6_+_K _@ (-/─) Gaburi Yori close _6_3_2_1_4_6_+_P _@ (-/─) ^!Tsuki Hanashi _2_3_6_+_A _@ (-/─) ^!Kake Nage _2_3_6_+_B _@ (-/─) ^!Uwate Nage _2_3_6_+_C _@ (-/─) ^!Yorigiri _2_3_6_+_D _* (-/─) Oo-Ichiban _2_3_6_2_3_6_+_P _* (-/─) Gasshou Hineri _2_3_6_2_3_6_+_K _& (-/W) Morote Zuki _2_1_4_1_2_3_6_+_A_+_C - MALIN - HIGH SCHOOL GIRLS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Malin Rocket _4 / _6_+_C / _D _) (-/─) Beni Sasori _6_+_B _) (-/─) Sankaku Tobi jump against the wall _9 _@ (!/─) Doku Sasori _2_3_6_+_K _@ (-/─) Suzume Bachi: Chijou _2_3_6_+_P _@ (-/─) ^!Houkou Tenkan _?_+_A_+_C (x2) _@ (-/─) Suzume Bachi: Taikuu _6_2_3_+_P _@ (-/─) ^!Houkou Tenkan _?_+_A_+_C (x2) _@ (-/─) Suzume Bachi: Kuuchuu _^_4 / _6_+_A_+_C _@ (-/─) ^!Houkou Tenkan _?_+_A_+_C (x2) _@ (-/─) Onigumo _2_1_4_+_P _* (-/─) Jo'ou Bachi _^_2_3_6_2_3_6_+_P _* (-/─) Kagerou _2_3_6_2_3_6_+_K _& (-/─) Mizuchi _2_3_6_2_3_6_+_A_+_C _& (-/─) ^!Houkou Tenkan _?_+_A_+_C (x2) - K' - K' TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Spot Pile _4 / _6_+_C / _D _) (!/C) One Inch _6_+_A _) (-/─) Knee Assault _6_+_B _@ (-/─) Ein Trigger _2_3_6_+_P _@ (-/─) ^!Second Shoot _6_+_B _@ (-/─) ^!Second Shell _6_+_D _@ (-/─) ^!Blackout _4_+_K _@ (-/─) Air Trigger _^_2_3_6_+_K _@ (!/─) Crow Bite _6_2_3_+_P _@ (-/─) ^!Tsuika Kougeki (with _C) _6_+_K _@ (-/─) Minute Spike _2_1_4_+_K _@ (!/─) ^!Narrow Spike _2_1_4_+_K _@ (-/─) Minute Spike: Air _^_2_1_4_+_K _@ (-/─) Blackout _2_3_6_+_K _* (-/─) Heat Drive _2_3_6_2_3_6_+_P (_O) _* (-/─) Heaven's Drive _2_3_6_2_3_6_+_K _& (-/─) Chain Drive _2_3_6_3_2_1_4_+_A_+_C - MAXIMA - K' TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Choking Vise _4 / _6_+_C / _D _) (-/─) Mongolian _6_+_A _) (-/─) M9 Kata Maxima Missile: Shisaku _3_+_C _@ (-/─) System 1: Maxima Scramble _2_3_6_+_A _@ (!/─) ^!Double Bomber _2_3_6_+_A ("!" on 2nd hit) _@ (-/─) ^!Bulldog Press _2_3_6_+_A _@ (-/─) System 2: Maxima Scramble _2_3_6_+_C _@ (!/─) ^!Double Bomber _2_3_6_+_C ("!" on 2nd hit) _@ (-/─) ^!Bulldog Press _2_3_6_+_C _@ (-/─) System 3: Maxima Lift _6_3_2_1_4_+_K _@ (-/─) ^!Centoun Press _4 / _6_+_K _@ (-/C) M4 Kata Vapour Cannon _2_1_4_+_P _@ (-/─) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K _@ (-/─) M19 Kata Blitz Cannon _6_2_3_+_K _* (-/─) Bunker Buster _2_3_6_3_2_1_4_+_P _* (-/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K _& (-/─) MX-II Kata Final Cannon _6_3_2_1_4_6_+_A_+_C - WHIP - K' TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Zed _4 / _6_+_C / _D _) (-/─) Whip Shot ^6_+_A_A_A_A_A _) (-/─) Spiral Pick _^_C_+_D _@ (!/─) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P _@ (!/─) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!/─) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!/─) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (-/─) Desert Eagle _4_2_1_+_P (^*) _@ (-/─) Hook Shot "Code: Kaze" _^_2_1_4_+_P _* (-/─) Sonic Slaughter "Code: DP" _2_1_4_1_2_3_6_+_P _& (-/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_A_+_C - KYO KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( (-/─) Issetsu Seoi Nage _4 / _6_+_C / _D _) (-/─) Ge Shiki: Goufu You _6_+_B _) (-/─) 88 Shiki _3_+_D _) (-/─) Ge Shiki: Naraku Otoshi _^_2_+_C _@ (-/─) 114 Shiki: Aragami _2_3_6_+_A _@ (-/─) ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ (-/─) ^!127 Shiki: Yano Sabi _P _@ (-/─) ^!125 Shiki: Nanase _K _@ (-/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ (-/─) ^!Ge Shiki: Migari Ugachi _P _@ (-/─) ^!125 Shiki: Nanase _K _@ (-/─) 115 Shiki: Dokugami _2_3_6_+_C _@ (-/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ (-/─) ^!402 Shiki: Batsu Yomi _6_+_C _@ (-/─) ^!100 Shiki: Oniyaki _6_2_3_+_P _@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P _@ (!/─) 427 Shiki: Hikigane _6_3_2_1_4_+_K ("!" with _B) _@ (-/─) R.E.D. KicK _4_2_1_+_K _@ (-/─) 75 Shiki Kai _2_3_6_+_K_K _* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* (-/─) 182 Shiki _2_3_6_2_3_6_+_P (_O) _& (-/─) Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_A_+_C - IORI YAGAMI - ───────────────────────────────────────────────────────────────────────── _( (-/─) Sakahagi _4 / _6_+_C / _D _) (-/─) Ge Shiki: Yumebiki _6_+_A_A _) (-/─) Ge Shiki: Goufu In "Shinigame" _6_+_B _) (-/─) Ge Shiki: Yuri Ori _^_4_+_B _@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P _@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) _@ (-/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ (-/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ (-/─) Kuzukaze close _6_3_2_1_4_6_+_P _* (-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* (-/─) ^!Ura 316 Shiki: Saika (1LV) _2_3_6_2_3_6_2_3_6_2_3_6_+_A_+_C _* (-/─) Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P _& (-/─) Sanjingi no Ni _2_3_6_3_2_1_4_+_A_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Kusanagi - On the Character Select Screen, press _2_1_4_7_4_1_2_3_6_9_+_P / _K _` Chizuru Kagura - On the Character Select Screen, press _8_7_4_1_2_3_6_9_6_3_2_1_+_P / _K _` Maki Kagura, Adelheid "Adel" Bernstein and Mukai - Playable only with M.A.M.E. Cheats - KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( (-/─) Issetsu Seoi Nage _4 / _6_+_C / _D _) (-/─) Ge Shiki: Goufu You _6_+_B _) (-/─) 88 Shiki _3_+_D _) (-/─) Ge Shiki: Naraku Otoshi _^_2_+_C _@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P _@ (-/─) 100 Shiki: Oniyaki _6_2_3_+_P _@ (-/─) 101 Shiki: Oboro Guruma _4_2_1_+_K _@ (-/─) 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ (-/─) 75 Shiki Kai _2_3_6_+_K_K _@ (-/─) 910 Shiki: Nue Tsumi _2_1_4_+_P (reverse high/mid/low) _* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _& (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) - CHIZURU KAGURA - ───────────────────────────────────────────────────────────────────────── _( (-/─) Reigetsu _4 / _6_+_C / _D _) (-/─) Jokatsu: Zheng Zheng _4 / _6_+_A _) (-/─) Jokatsu: Cang Cang _6_+_B _) (-/─) Jokatsu: Cong Cong _3_+_B _) (-/─) Jokatsu: Sai Sai _^_C_+_D _@ (-/─) 100 Katsu: Tenjin no Kotowari _6_2_3_+_P _@ (!/─) Jokatsu: Houhou _6_2_3_+_K _@ (-/─) 212 Katsu: Shinsoku no Norito-Uchiage _4_2_1_+_P / _K _@ (-/─) ^!212 Katsu: Shinsoku no Norito: Tenzui _2_1_4_+_P / _K _@ (-/─) 212 Katsu: Shinsoku no Norito-Tatakitsuke _2_1_4_+_P / _K _@ (-/─) ^!212 Katsu: Shinsoku no Norito: Tenzui _2_1_4_+_P / _K _@ (-/─) 202 Katsu Otsu Shiki: Choumon no Isshin _2_2_+_P / _K _@ (-/─) 108 Katsu: Tamayura no Shitsune _2_3_6_+_P (reflect projectile) _* (-/─) Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P _* (-/─) Ichimen 1 Katsu: Sanrai no Fujin _2_3_6_2_3_6_+_K _& (-/─) Sanjingi no San _2_3_6_2_3_6_+_A_+_C - MAKI KAGURA - ───────────────────────────────────────────────────────────────────────── _( (-/─) Kaiten _4 / _6_+_C / _D _) (-/─) Jokatsu: Heihei _6_+_A _) (-/─) Jokatsu: Heihei _6_+_B _) (-/─) Jokatsu: Heihei _3_+_B _@ (-/─) Ichimen 108 Katsu: Iotsu no Utamai _2_3_6_+_P _@ (-/─) Ichimen 100 Katsu: Jingi no Kotowari _6_2_3_+_P _@ (-/─) Ichimen 212 Katsu: Mikagura no Shinobigoto _2_1_4_+_A _@ (-/─) Ichimen 212 Katsu: Mikagura no Noritogoto _2_1_4_+_C _@ (-/─) 212 Katsu: Heishiki: Tarumusubi no Keihitsu _2_2_+_A _@ (-/─) 212 Katsu: Heishiki: Sakaki no Kirinusa _2_2_+_B _@ (-/C) 212 Katsu: Koushiki: Himorogi no Reiji _2_2_+_C _@ (-/─) 212 Katsu: Koushiki: Iwasaka no Ubusuna _2_2_+_D _@ (-/─) 94 Katsu: Rakusui no Jingi close _2_1_4_+_B _* (-/─) Ichimen 85 Katsu: Reigi no Ishizue _2_1_4_1_2_3_6_+_P _* (-/─) Ichimen 1 Katsu: Sanrai no Fujin _2_3_6_2_3_6_+_K - ADELHEID "ADEL" BERNSTEIN - ───────────────────────────────────────────────────────────────────────── _( (-/─) Drucken _4 / _6_+_C / _D _) (-/─) G. Wand _3_+_A _) (-/─) A. Kunst Zwei _3_+_B _) (-/─) A. Kunst Eins _3_+_C _) (-/C) A. Kunst Vier _3_+_D ("C" on 4th hit) _@ (-/─) G. Kicken _2_3_6_+_K _@ (!/─) G. Springen normal attack _2_3_6_+_K ("!" with _B) _@ (-/─) G. Drucken _2_1_4_+_P _* (-/─) G. Kreis _6_2_3_+_K _& (-/─) G. Sklaven _2_3_6_+_P - MUKAI - ───────────────────────────────────────────────────────────────────────── _( (-/─) Tousuburu _4 / _6_+_C / _D _) (-/─) Uppercut _2_+_C _) (-/─) Sliding _2_+_D _@ (-/─) Touha _2_3_6_+_P _@ (-/─) Chishou _2_1_4_+_P / _K _@ (-/─) Tenshou _6_2_3_+_P _@ (-/─) Shikai close _6_3_2_1_4_6_+_P _* (-/─) Goushou _2_3_6_2_3_6_+_P _& (-/─) Shikai _2_1_4_1_2_3_6_+_A_+_C - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Boss Battle _` Fight Adelheid Bernstein on Stage 7 (Bad Ending) - Defeat Kusanagi on Stage 4 with a Normal Attack / Throw / Command Move / Special Move _` Fight Chizuru Kagura & Maki Kagura on Stage 7 and Mukai on Stage 8 (Good Ending) - Defeat Kusanagi on Stage 4 with a DM / LDM / 1st hit of the Change Attack $end ################################################################################################### $info=kofxi $cmd The King of Fighters XI © 2005 SNK Playmore Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) @E-button : Body Blow _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves (DM) _& Leader Desperation Moves (LDM) _` Desperation Moves (DM) - Needs 1LV of Super Bar _` Leader Desperation Moves (LDM) - The character must be the Leader of the Team - Needs 2LVs of Super Bar _` Super Cancel - Special Moves with (!) can be Super Canceled in DMs / LDMs - Needs 1 Skill Stock _` Dream Cancel - Desperation Moves with (!) can be Dream Canceled in LDMs - Needs 1 Skill Stock _` Wire Whip System - Moves with (W) are Critical Wire, the opponent will bounce off the wall if hit - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter _` Super Bar Max Level - Level 3 with 3 characters - Level 4 with 2 characters - Level 5 with 1 character - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-/─) Run _6^6 _) (-/─) Retreat _4_4 _) (-/─) Normal Jump _8 _) (-/─) Low Jump _X_8 _) (-/─) High Jump _2_8 _) (-/─) Long Jump running _9 _) (-/─) Roll Forward _A_+_B _) (-/─) Roll Backward _4_+_A_+_B _) (-/─) Throw Escape when thrown _4 / _6_+_C / _D _) (-/─) Safe Fall Backward being knocked down _A_+_B _) (-/─) Safe Fall Forward being knocked down _6_+_A_+_B _) (-/─) Guard Cancel in Roll Forward (1LV) blocking _6_+_A_+_B _) (-/─) Guard Cancel in Roll Backward (1LV) blocking _4_+_A_+_B _) (-/─) Guard Cancel in Body Blow (1LV) blocking _C_+_D _) (-/─) Quick Evade (1 Skill Stock) normal attack / Body Blow _A_+_B _) (-/─) Normal Change to 2nd Character _A_+_C _) (-/─) Normal Change to 3rd Character _B_+_D _) (-/─) Quick Shift to 2nd Character (1 Skill Stock) any attack _A_+_C _) (-/─) Quick Shift to 3rd Character (1 Skill Stock) any attack _B_+_D _) (-/─) Saving Shift to 2nd Character (2 Skill Stocks) being hit _A_+_C _) (-/─) Saving Shift to 3rd Character (2 Skill Stocks) being hit _B_+_D - ASH CRIMSON - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Brumaire _4 / _6_+_C / _D _) (-/─) Messidor _6_+_A _) (-/─) Floreal _4_+_B _) (-/─) Prairial _4_+_D _@ (-/─) Ventose ^4_6_+_P _@ (!/─) Nivose ^2_8_+_K _@ (!/─) Vendemiaire close _4_1_2_3_6_+_C ("!" on 3rd hit) _* (-/─) Thermidor _2_3_6_2_3_6_+_P _* (!/─) Pluviose _2_3_6_2_3_6_+_K _& (-/─) Sans-Culottes _A_B_C_D _& (-/─) ^!Germinal (1LV) _2_3_6_2_3_6_+@E-button - OSWALD - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) 2 _4 / _6_+_C / _D _) (-/─) J (Jack) _6_+_A _) (-/─) 10 _3_+_A _@ (!/─) ♠ (Spade) _2_1_4_+_P (x2) ("!" on 2nd hit) _@ (!/─) ♦ (Diamond) _2_3_6_+_P (x2) ("!" on 1st hit) _@ (-/─) ♣ (Club) _2_1_4_+_K _@ (-/─) ♥ (Heart) _2_3_6_+_K (reflect projectile) _@ (-/─) ^!A (Ace) _2_3_6_+@E-button _@ (-/─) Q (Queen) _6_2_3_+_P / _K _@ (-/─) K (King) _4_2_1_+_K (reverse high/mid/Specials) _* (!/─) ♠♥♦♣ (Four Suits) _2_3_6_3_2_1_4_+_P (_O) (reflect projectile) _* (-/─) 10 ・ J ・ Q ・ K ・ A (Royal Flush) _6_3_2_1_4_6_3_2_1_4_+_P _& (-/─) JOKER ^4_6_4_6_+@E-button - SHEN WOO - HERO TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Kyakuten Zuchi _4 / _6_+_C / _D _) (-/─) Fusen Kyaku _6_+_B _) (-/─) ^!Fusen Gowan Ken _6_+_C _@ (!/─) Gekiken _2_3_6_+_P (_O) ("!" if not charged) _@ (-/─) ^!Cancel (if held) _K _@ (-/─) Fukuko Geki _2_1_4_+_A _@ (-/─) ^!Kouryuu Geki _2_3_6_+_A _@ (!/─) Saikou Hougeki close _6_3_2_1_4_6_+_C _@ (-/─) Zenbuu Tenshin _2_3_6_+@E-button _@ (!/─) ^!Ten Ren Ken _P _@ (-/─) Kouhau Tenshin _2_1_4_+@E-button _@ (!/─) ^!Ten Ren Ken _P _@ (!/─) Danken _2_1_4_+_C (absorb projectile) _* (!/C) Zetsu! Gekiken _2_3_6_2_3_6_+_P _* (!/─) Kohyou Rengeki _2_3_6_2_3_6_+_K _& (-/─) Bakushin _C_A_B_C (damage increased) - ELISABETH BLANCTORCHE - RIVALS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Manières _4 / _6_+_C / _D _) (-/─) Fidélité _6_+_A _) (-/─) Fierra _6_+_B _@ (!/─) Étincelles _2_3_6_+_P _@ (!/─) Coup ・ De ・ Vent _6_2_3_+_P _@ (!/─) Platine Mirage _2_1_4_+_K (reverse mid) _* (!/─) Ciel Étoile close _6_3_2_1_4_6_3_2_1_4_+_P _* (!/─) Grand Rafale _2_1_4_1_2_3_6_+_P _& (-/─) Noble Blanc _2_3_6_2_3_6_+@E-button - DUO LON - RIVALS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Suishu: Shoukou _4 / _6_+_C / _D _) (-/─) Benpatsu Ken _6_+_A _) (-/─) Fuuka Tenshi _3_+_D _) (-/C) ^!Raika Tenshi @E-button _@ (-/─) Jaki Juuryuu _2_3_6_+_P (x3) _@ (!/─) Onpei Ryuujin Ha _2_3_6_+_P_6_+_K ("!" on 2nd hit) _@ (!/─) ^!Shiryou Hassei Kin _2_1_4_+_P _@ (-/─) Himou Kyaku _2_3_6_+_K _@ (-/─) Genma Hishou Keikou _^_2_1_4_+_K _@ (!/─) Genmu Kyaku: Naiga _6_2_3_+_K _@ (-/─) Suishu: Makyakuho close _6_3_2_1_4_6_+_P _* (-/─) Hiden: Genmu Kyaku _2_3_6_2_3_6_+_K _* (-/─) Hiden: Genmu Juon Shikon _2_1_4_1_2_3_6_+_P _* (!/─) Hiden: Genmu Onryou Heki _6_3_2_1_4_6_3_2_1_4_+_P _& (-/─) Ougi: Tajuu Genmu Ankei _A_C_B_D - BENIMARU NIKAIDO - RIVALS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Front Suplex _4 / _6_+_C / _D _) (-/─) Jackknife Kick _6_+_B _) (-/─) Flying Drill _^_2_+_D _@ (!/─) Raijin Ken _2_3_6_+_P _@ (-/─) Kuuchuu Raijin Ken _^_2_3_6_+_P _@ (!/─) Shinkuu Katategoma _2_1_4_+_K _@ (!/─) Iai Geri _2_3_6_+_K _@ (!/─) ^!Handou Sandan Geri _2_3_6_+_K _@ (-/─) Raimei Tou _2_1_4_+_P (_O) _* (!/─) Raikou Ken _2_3_6_2_3_6_+_P _* (-/─) Gen'ei Hurricane _2_1_4_2_1_4_+_K _& (-/─) Raikou Ken _2_3_6_2_3_6_+@E-button - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Buster Throw _4 / _6_+_C / _D _) (-/─) Combination Blow _C@E-button _) (-/─) Rising Upper _3_+_C _@ (-/─) Power Wave _2_3_6_+_P _@ (-/─) Power Dunk _6_2_3_+_K _@ (-/─) ^!Break Move (with _B) _A_+_B _@ (-/─) Burn Knuckle _2_1_4_+_P _@ (-/─) Crack Shoot _2_1_4_+_K _@ (-/─) Power Charge _4_1_2_3_6_+_K _@ (!/C) ^!Tsuika Nyuuryoku _6_6_+_K (x2) ("!" on 1st hit) ("C" on 2nd hit) _* (-/─) Power Geyser _2_1_4_1_6_+_P _* (!/─) Buster Wolf _2_3_6_2_3_6_+_K ("!" on 1st hit) _& (-/─) Power Stream _2_1_4_1_2_3_6_+@E-button - KIM KAPHWAN - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Enzui Geri _4 / _6_+_C / _D _) (-/─) Neri Chagi _6_+_B _) (-/─) Tsugio Karageki running _6_+_A_A _) (-/─) Hishou Kyaku _^_2_+_K _@ (!/─) Hangetsu Zan _2_1_4_+_K ("!" with _B) _@ (!/─) Hien Zan ^2_8_+_K ("!" with _D) _@ (-/─) ^!Tenshou Zan (with _D) _2_+_D _@ (!/─) Ryuusei Raku ^4_6_+_K_2_+_K ("!" on 1st hit) _@ (!/─) Sanren Geki _2_1_4_+_P (x3) ("!" on 4th hit with _C) _@ (-/─) Sankuu Kyaku _2_1_4_+_P_9_+_K_2_+_K _@ (-/─) Tsugio Karageki _2_1_4_+_Px2_6_6_+_A_A _@ (!/─) Haki Kyaku _2_2_+_K ("!" with _B) _* (!/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K _* (-/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K _& (-/─) Hiden Hou'ou Kyaku (_^)_2_1_4_1_6_+@E-button - DUCK KING - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Rolling Neck Throw _4 / _6_+_C / _D _( (-/─) N ・ Reverse Breaker _^_4 / _6_+_C / _D _) (-/─) Mad Spin Hammer _6_+_A _) (-/─) Beat Low _6_+_B _) (-/─) Needle Low _3_+_B _) (-/─) Duck Feint: Air _^_2_2 _) (-/─) ^!Move ^6 _) (-/─) Duck Feint: Ground running _3_+_C _) (-/─) Shocking Ball opponent knocked down _2_+_C _@ (-/─) Head Spin Attack _2_3_6_+_A / _C _@ (-/─) ^!Overhead Kick (with _C) _C _@ (!/─) Break Storm _6_2_3_+_K ("!" with _D) _@ (-/─) Dancing Dive _2_1_4_+_K _@ (-/─) Flying Spin Attack _^_2_1_4_+_P _* (-/─) Break Spiral close _4_1_2_3_6_9_2_+_K _* (-/─) Beat Rush _6_3_2_1_4_6_+_P, _A_A_B_A_C_C_D_C, _6_2_3_+@E-button _* (-/─) Duck Dance _2_2_+_C_+_D_+@E-button _* (-/─) ^!Diving Punisher _^_2_1_4_2_1_4_+_P _* (-/─) ^!Rolling Punisher _2_3_6_2_3_6_+_P _* (!/─) ^!Dancing Caliber _2_1_4_2_1_4_+_K _* (!/─) ^!Break Hurricane _2_3_6_2_3_6_+_K _& (-/─) High Bound Spiral _^ close _6_3_2_1_4_6_3_2_1_4_+@E-button - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Tomoe Nage _4 / _6_+_C / _D _) (-/─) Hyouchuu Wari _6_+_A _) (-/─) Joudan Uke _6_+_B (block jump/high) _) (-/─) Gedan Uke _3_+_B (block mid/low) _@ (-/─) Ko'ou Ken _2_3_6_+_P _@ (!/─) Kohou _6_2_3_+_P ("!" with _C on 1st hit) _@ (-/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ (!/─) Kohou Shippuu Ken _2_1_4_+_P _@ (-/─) Mouko Raijin Setsu _6_2_3_+_K _@ (-/─) Zanretsu Ken _6_4_6_+_P _@ (-/─) Biiru Bin Kiri _4_1_2_3_6_+_K _@ (!/─) Morote Zuki _6_3_2_1_4_6_+_K _* (!/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _& (-/─) Tenchi Haoh Ken _2_3_6_2_3_6_+@E-button - YURI SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Silent Nage _4 / _6_+_C / _D _( (-/─) Tsubame Otoshi _^_4 / _6_+_C / _D _) (-/─) En Yoku _6_+_A _) (-/─) Shiyoku _3_+_B _) (-/─) Shouyoku _3_+_D _) (-/─) Yuri Ori _^_4_+_B _@ (-/─) Ko'ou Ken _2_3_6_+_P _@ (-/─) ^!Haoh Shoukou Ken _O_P _@ (-/─) Rai'ou Ken _^_2_3_6_+_K _@ (!/─) Yuri Chou Upper _6_2_3_+_P ("!" on 1st hit) _@ (!/─) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P ("!" on 1st hit) _@ (-/─) Saiha _2_1_4_+_P (reflect projectile) _@ (-/─) Hyakuretsu Binta _6_3_2_1_4_+_K _* (!/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _* (-/─) Shin! Chou Upper _2_3_6_2_3_6_+_K _& (-/─) Kuuchuu Hien Hou'ou Kyaku _^_2_3_6_3_2_1_4_+@E-button - KING - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hold Rush _4 / _6_+_C / _D _) (-/─) Trap Kick _6_+_B_6_+_D _) (-/─) Sliding _3_+_D _@ (-/─) Top Venom _2_3_6_+_P _@ (-/─) Under Venom _2_3_6_+_K _@ (-/─) Double Strike _2_3_6_2_3_6_+_K _@ (!/─) Trap Shot _4_2_1_+_K _@ (-/─) Tornado Kick '95 _6_3_2_1_4_+_K _* (!/─) Illusion Dance _2_3_6_3_2_1_4_+_K _* (-/─) Silent Slash _2_1_4_2_1_4_+_K _& (-/─) Phantom Strike _2_3_6_2_3_6_+@E-button _& (-/─) Phantom Strike _2_1_4_2_1_4_+@E-button - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Dynamite Headbutt _4 / _6_+_C / _D _@ (-/─) Vulcan Punch ^*_P _@ (!/─) Gattling Attack ^4_6_+_P _@ (-/─) Unblock _6_2_3_+_P _@ (-/─) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P _@ (-/─) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P _@ (-/─) Ralf Kick: Teikuu _6_3_2_1_4_+_B _@ (-/─) Ralf Kick _6_3_2_1_4_+_D _@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K _* (!/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P ("!" on 1st/2nd/3rd/4th/5th/6th hit) _* (-/─) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K _& (-/C) Galactica Phantom _2_3_6_2_3_6_+@E-button - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Nageppanashi German _4 / _6_+_C / _D _( (-/─) Death Lake Driver _^_4 / _6_+_C / _D _) (-/─) Stomping _6_+_B _@ (!/─) Mount Tackle _4_1_2_3_6_+_P _@ (-/─) ^!Clark Lift _2_2_+_A _@ (-/─) ^!Sleeper Lift: D.D.T. _2_2_+_C _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─) ^!Rolling Death Cradle _2_2_+_K _@ (-/─) Napalm Stretch _6_2_3_+_P _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─) Frankensteiner close _6_2_3_+_K _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─) Shining Wizard crouching opponent _6_3_2_1_4_+_P _* (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Running Three _4_1_2_3_6_4_1_2_3_6_+_K _* (!/─) Special Gatling Attack _2_1_4_2_1_4_+_K _& (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+@E-button - WHIP - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Zed _4 / _6_+_C / _D _) (-/─) Whip Shot ^6_+_A_A_A _@ (!/─) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P _@ (-/─) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A (_O) _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (-/─) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (-/─) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (-/─) Desert Eagle _4_2_1_+_P (^*) _@ (-/─) Hook Shot "Code: Kaze" _^_2_1_4_+_P _* (!/─) Sonic Slaughter "Code: DP" _2_1_4_1_2_3_6_+_P _* (!/─) Red Whip Genocide _2_3_6_2_3_6_+_P _& (-/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+@E-button - ATHENA ASAMIYA - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Psychic Throw _4 / _6_+_C / _D _( (-/─) Psychic Shoot _^_4 / _6_+_C / _D _) (-/─) Renkan Tai _6_+_B _) (-/─) Phoenix Bomb _^_2_+_B _) (-/─) Sankaku Tobi jump against the wall _9 _@ (-/─) Psycho Ball Attack _2_1_4_+_P _@ (!/─) Psycho Sword (_^)_6_2_3_+_P ("!" on 3rd hit with _A and 3rd/4th/5th hit with _C) _@ (!/─) Phoenix Arrow _^_2_1_4_+_K _@ (-/─) Psycho Reflector _2_1_4_+_B (reflect projectile) _@ (!/─) Psychic Teleport (_^)_2_3_6_+_K ("!" on air only) _@ (-/─) Super Psychic Throw close _4_1_2_3_6_+_P _* (!/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) ^!Crystal Shoot _2_1_4_+_P (_O) _* (-/─) ^!Cancel _A_+_B_+_C_+_D _* (!/─) Phoenix Fang Arrow _^_2_1_4_2_1_4_+_K _& (-/─) Super Phoenix Infinity (_^)_2_3_6_2_3_6_+@E-button - SIE KENSOU - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Tomoe Nage _4 / _6_+_C / _D _) (-/─) Kobokushu _6_+_A _) (-/─) Kousentai _6_+_B _@ (-/─) Choukyuu Dan _2_1_4_+_P _@ (-/─) Ryuu Renga: Chiryuu _4_1_2_3_6_+_B _@ (-/─) Ryuu Renga: Tenryuu _4_1_2_3_6_+_D _@ (!/─) Ryuu Gakusai _4_2_1_+_K _@ (-/─) Senkyuutai _6_2_3_+_K _@ (-/─) Ryuu Sougeki _^_2_1_4_+_P _@ (-/─) Yasaki Tsugio Fu _2_3_6_+_P _@ (-/─) Tatsu Renda close _6_2_3_+_P _* (!/─) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B _* (!/─) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D _* (!/─) Senki Hakkei close _2_3_6_2_3_6_+_P _& (-/─) Seigan Rairyuu _2_1_4_1_2_3_6_+@E-button (damage increased) - MOMOKO - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Fresh! _4 / _6_+_C / _D _) (-/─) Cabeçada _6_+_A _) (-/─) Au Pachidou _6_+_B (Starter the "PEACH COMBO") _) (-/─) Armada Matero _6_+_D _) (-/─) ^!Caveirinha _D _) (-/─) Rasteira _3_+_B _) (-/─) Caveirinha _3_+_D _) (-/─) Squishy Squashy Attack _^_2_+_K _) (-/─) Segunda Pulo _^_8 _) (-/─) Peach Combo Start 1 close _C (Starter the "PEACH COMBO") _) (-/─) Peach Combo Start 2 close _2_+_C (Starter the "PEACH COMBO") _@ (!/─) Bananeira Dois Golpes _6_2_3_+_K _@ (-/─) Phoria _2_3_6_+_K _@ (!/─) Phoenix Arrow _2_1_4_+_K _@ (-/─) Peach Attack _2_3_6_+_P (x3) _* (!/─) Become A Star close _2_3_6_2_3_6_+_P _* (-/─) Peach Combo Do Re Mi _2_3_6_2_3_6_+_B _* (-/─) ^!Peach Combo Do Re Mi Extra Attack (1) _A _C @E-button _B _A _C @E-button _* (-/─) ^!Peach Combo Do Re Mi Extra Attack (2) _A _C @E-button _B _A _C _D _* (-/─) ^!Peach Combo Do Re Mi Extra Attack (3) _A _C @E-button _B _D _C @E-button _* (-/─) ^!Peach Combo Do Re Mi Extra Attack (4) _A _C @E-button _D _A _B _D _* (-/─) ^!Peach Combo Do Re Mi Extra Attack (5) _A _C @E-button _D _A _C @E-button _* (-/─) ^!Peach Combo Do Re Mi Extra Attack (6) _A _C @E-button _C _D _B _D _* (-/─) ^!Peach Combo Do Re Mi Extra Attack (7) _A _C _D _D _D _D _& (-/─) Esper~! _2_3_6_2_3_6_+@E-button PEACH COMBO _) (-/─) (1) Armada Pulada _6_+_K (follow with 5 / 2) _) (-/─) (2) Essui Dobrado _4_+_P (follow with 1 / 3) _) (-/─) (3) Troca e Pião _2_+_K (follow with 2 / 4) _) (-/─) (4) Bananeira Dois Golpes _8_+_K (follow with 3 / 5) _) (-/─) (5) Reversao Sem Mão _6_+_P (follow with 4 / 1) _` Can link all moves of Peach Combo _` Can use a Peach Combo Finish after any of this moves PEACH COMBO FINISH _@ (-/─) Cabeçada _2_3_6_+_P _@ (-/─) Phoria _2_3_6_+_B _@ (-/─) Caveirinha _2_3_6_+_D _@ (-/─) Au Toshtal _2_1_4_+_K - BEHRN JENET - MARK OF THE WOLVES TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Bye-Bye Boo _4 / _6_+_C / _D _( (-/─) Falling Crush _^_4 / _6_+_C / _D _) (-/─) Rolling Thunder _3_+_D _) (-/─) Combination A close _A_A_A _) (-/─) Combination C close _A_C _) (-/─) Combination C far _C_C _) (-/─) Harrier Bee _^_2_+_K_K_K_K_K _@ (-/─) Baffrass _2_3_6_+_P _@ (!/─) Crazy Ivan _2_1_4_+_P _@ (-/─) The Hind _2_3_6_+_K _@ (-/─) Gulf Tomahawk _2_1_4_+_K _* (!/─) Many Many Torpedoes _2_3_6_2_3_6_+_P _* (-/─) Aurora _2_3_6_2_3_6_+_K _& (-/─) Ennui Mademoiselle _6_3_2_1_4_6_3_2_1_4_+@E-button (reverse all) - GATO - MARK OF THE WOLVES TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Danzetsu Tai _4 / _6_+_C / _D _) (-/─) Saigaku _6_+_A _) (-/─) Muran Geri _6_+_B _@ (!/─) Shinga _2_3_6_+_P _@ (-/─) ^!Totsuga _6_6_+_P _@ (-/─) Fuuga _2_1_4_+_K _@ (-/─) ^!Kouga _A _@ (-/─) ^!Senga _B _@ (-/─) ^!Kyuuga _C _@ (!/─) ^!Katsuga _D _@ (-/─) Ura Fuuga _2_1_4_+_P _@ (-/─) ^!Shunga _A _@ (-/─) ^!Ouga _B (reverse high/mid/Specials) _@ (-/─) ^!Muga close _C _@ (!/─) ^!Rouga _D _* (!/─) Zero Kiba _2_3_6_2_3_6_+_P _* (!/─) Tatsu Kiba _2_3_6_2_3_6_+_K _& (-/─) Tenryuu Retsu Kiba _6_2_3_+@E-button (x3) - TIZOC (THE GRIFFON) - MARK OF THE WOLVES TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Griffon Tower _4 / _6_+_C / _D _) (-/─) Upper Evasion Kick _3_+_C _) (-/─) Gri-Dro Super Kick _3_+_D _@ (-/─) Olympus Over (_^)_2_1_4_+_K _@ (-/─) ^!Break Move (with _D) _A_+_B _@ (-/─) Active Tupon _6_2_3_+_P _@ (!/─) Poseidon Wave _4_2_1_+_P _@ (-/─) ^!Break Move (with _C) _A_+_B _@ (-/─) Justice Hurricane close _6_3_2_1_4_+_P _@ (-/─) Hercules Throw close _4_1_2_3_6_+_B _@ (-/─) Icarus Crash _^ close _2_3_6_+_A _* (-/─) Big Fall Griffon close _6_3_2_1_4_6_3_2_1_4_+_P _* (!/─) Daedalus Attack _2_3_6_2_3_6_+_K _& (-/─) Big Fall Griffon close _6_3_2_1_4_6_3_2_1_4_+@E-button - VANESSA - AGENTS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Dynamite Puncher _4 / _6_+_C / _D _) (-/─) One-Two Puncher _6_+_A _) (-/─) Sliding Puncher _3_+_B _@ (-/C) Machine Gun Puncher _4_1_2_3_6_+_P (^*) ("C" on last hit) _@ (-/─) Forbidden Eagle _6_2_3_+_P _@ (-/─) Dash Puncher ^4_6_+_P _@ (-/─) Puncher Weaving _2_1_4_+_P (_O) _@ (!/─) ^!Puncher Upper _6_+_P _@ (-/─) ^!Parrying Puncher _4_+_P _@ (-/─) ^!Puncher Vision: Zenpou _6_+_K _@ (-/─) ^!Puncher Vision: Kouhou _4_+_K _@ (-/─) Puncher Vision: Zenpou _2_3_6_+_K _@ (!/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) _@ (-/─) ^!Puncher Straight _6_+_C _@ (-/─) ^!Puncher Weaving _4_+_P (_O) _@ (-/─) Puncher Vision: Kouhou _2_1_4_+_K _@ (!/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) _@ (-/─) ^!Puncher Straight _6_+_C _@ (-/─) ^!Puncher Weaving _4_+_P (_O) _* (!/─) Champion Puncher close _2_3_6_2_3_6_+_P _* (!/─) Crazy Puncher _2_1_4_1_2_3_6_+_P _& (-/─) MAX Puncher _2_3_6_2_3_6_+@E-button (can cancel Special Moves) _& (-/─) Puncher Finish (Dream Cancel only) _2_3_6_2_3_6_+_C_+@E-button - BLUE MARY - AGENTS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Head Throw _4 / _6_+_C / _D _) (-/─) Hammer Arch _6_+_A _) (-/─) Double Rolling _6_+_B _@ (-/─) Spin Fall _2_3_6_+_P _@ (-/─) ^!M. Spider _2_3_6_+_P _@ (-/─) Vertical Arrow _6_2_3_+_K _@ (-/─) ^!M. Snatcher _6_2_3_+_K _@ (!/─) Straight Slicer ^4_6_+_K _@ (-/─) ^!Crab Clutch _2_3_6_+_K _@ (-/─) Real Counter _2_1_4_+_P _@ (-/─) ^!Backdrop Real close _2_3_6_+_P _@ (-/─) M. Reverse Facelock _6_3_2_1_4_+_B (reverse jump/Specials) _@ (-/─) M. Head Buster _6_3_2_1_4_+_D (reverse high/mid) _* (!/─) M. Splash Rose _2_3_6_3_2_1_4_+_P _* (-/─) M. Dynamite Swing _2_3_6_2_3_6_+_K _& (-/─) M. Typhoon _6_3_2_1_4_6_3_2_1_4_+@E-button - RAMON - AGENTS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Arm Whip _4 / _6_+_C / _D _) (-/─) Headbutt _6_+_A _) (!/─) ^!Hiki Okoshi _2_2_+_P _) (-/─) Teikuu Drop Kick _3_+_B _) (-/─) Sankaku Tobi jump against the wall _9 _@ (-/C) Drop Kick _2_1_4_+_A (_O) _@ (-/─) Feint Step _2_1_4_+_C (_O) _@ (-/─) Tiger Neck Chancery close _4_1_2_3_6_+_P _@ (-/─) Rolling Sobat _6_2_3_+_K _@ (-/─) ^!Flying Body Attack _6_2_3_+_K _@ (!/─) ^!Hiki Okoshi _2_2_+_P _@ (-/─) Tiger Road _4_2_1_+_K _@ (-/─) ^!Force of Will close to wall _2_3_6_+_P _@ (-/─) ^!Cross Chop close to wall _2_3_6_+_K _@ (-/─) ^!Bird of Paradise close to wall _2_1_4_+_P _@ (!/─) ^!Feint Dash @E-button _@ (-/─) Rope Fury close _4_1_2_3_6_+@E-button _@ (-/─) Somersault _4_1_2_3_6_+_K _@ (-/─) ^!Cancel @E-button _* (!/─) El Diablo Amarillo Ramon _2_1_4_1_2_3_6_+_K _* (-/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Savage Fire Cat Tiger Road _2_1_4_1_2_3_6_+@E-button _& (-/─) Tiger Combination close _6_3_2_1_4_6_3_2_1_4_+@E-button _& (-/─) ^!Flying Mayor _2_1_4_+@E-button _& (-/─) ^!Arm Whip _2_3_6_+@E-button _& (-/─) ^!Tiger Spin _6_3_2_1_4_+@E-button - MALIN - ANTI-KYOKUGENRYU TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Malin Rocket _4 / _6_+_C / _D _) (-/─) Beni Sasori _6_+_B _@ (!/─) Doku Sasori _2_3_6_+_K _@ (!/─) Suzume Bachi: Chijou _2_3_6_+_P _@ (!/─) ^!Houkou Tenkan _?_+_A_+_C _@ (!/─) Suzume Bachi: Taikuu _6_2_3_+_P ("!" with _C) _@ (!/─) Suzume Bachi: Kuuchuu _^_4 / _6_+_A_+_C _@ (!/─) ^!Houkou Tenkan _?_+_A_+_C _@ (-/─) Onigumo _2_1_4_+_P _* (-/─) Jo'ou Bachi _^_2_3_6_2_3_6_+_P _* (!/─) Kagerou _2_3_6_2_3_6_+_K _& (-/─) Mizuchi _2_3_6_2_3_6_+@E-button - KASUMI TODOH - ANTI-KYOKUGENRYU TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Maki Age _4 / _6_+_C / _D _) (-/─) Hiji Ate _6_+_A _@ (-/─) Kasane Ate (_^)_2_3_6_+_P _@ (!/─) Tenchi Shuuten close _2_1_4_+_K _@ (!/─) Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_6_+_P ("!" with _C) _@ (-/─) Senkou Nagashi _2_1_4_+_P (x4) _@ (-/─) ^!Ougi Mizo Takayori Mukuru _2_1_4_+_K _@ (-/─) Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) _@ (-/─) Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) _@ (-/─) Hanshin: Morote Gaeshi _4_1_2_3_6_+@E-button (reverse low) _* (-/─) Chou Kasane Ate _2_3_6_2_3_6_+_P _* (!/─) Shiranui close _6_3_2_1_4_6_3_2_1_4_+_P _& (-/─) Shingan Kazura Otoshi _2_3_6_3_2_1_4_+@E-button (reverse all) - EIJI KISARAGI - ANTI-KYOKUGENRYU TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Kuuchuu Ippon Seoi _4 / _6_+_C / _D _) (-/─) Sankaku Tobi jump against the wall _9 _@ (-/C) Kikou Hou _2_3_6_+_P _@ (-/─) Tenba Kyaku _4_2_1_+_K _@ (!/─) Kasumi Giri _2_1_4_+_P _@ (-/─) Ryuu Ei Jin _6_2_3_+_P (reflect projectile) _@ (-/─) Eiutsushi _2_3_6_+_K _@ (-/─) Koppa Giri _6_3_2_1_4_+_K _* (!/─) Zantetsu Tourouken _4_1_2_3_6_3_2_+_K _* (!/─) Zantetsu Tourouken _2_3_6_3_2_1_4_+_K _* (-/─) Zantetsu Ha _2_3_6_3_2_1_4_+_P _& (-/─) Yamigiri close _6_3_2_1_4_6_3_2_1_4_+@E-button - K' - K' TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Spike Ride _4 / _6_+_C / _D _) (-/C) One Inch _6_+_A _) (-/─) Sniper Side _6_+_B _) (-/─) Knee Assault _3_+_D _@ (-/─) Ein Trigger _2_3_6_+_P _@ (-/─) ^!Second Shoot _6_+_B _@ (!/─) ^!Second Shell _6_+_D _@ (-/─) ^!Blackout _4_+_K _@ (-/─) ^!Narrow Spike _2_1_4_+_K _@ (-/─) Air Trigger _^_2_3_6_+_K _@ (!/─) Crow Bite _6_2_3_+_P _@ (-/─) ^!Tsuika Kougeki (with _C) _6_+_K _@ (-/─) ^!Minute Spike: Air _2_1_4_+_K _@ (-/─) Minute Spike _2_1_4_+_K _@ (!/─) ^!Narrow Spike _2_1_4_+_K _@ (-/─) Minute Spike: Air _^_2_1_4_+_K _@ (-/─) Blackout _2_3_6_+_K _* (!/─) Heat Drive _2_3_6_2_3_6_+_P (_O) _* (!/─) Heaven's Drive _2_3_6_2_3_6_+_K _& (-/─) Chain Drive _2_3_6_3_2_1_4_+@E-button - KULA DIAMOND - K' TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Ice Coffin _4 / _6_+_C / _D _) (-/C) One Inch _6_+_A _) (-/─) Slider Shoot _3_+_B _) (-/C) Critical Ice _3_+_C ("C" on 1st hit) _@ (-/─) Diamond Breath _2_3_6_+_P _@ (!/─) Crow Bite _6_2_3_+_P ("!" on 1st hit with _C) _@ (-/C) Counter Shell _2_1_4_+_P (reflect projectile) _@ (-/─) Ray Spin _2_1_4_+_K _@ (-/─) ^!Stand _6_+_B _@ (-/─) ^!Sit _6_+_D _@ (-/─) Diamond Shoot _^_2_3_6_+_K _* (!/─) Diamond Edge _2_3_6_2_3_6_+_P _* (!/─) MAX Diamond Edge _2_3_6_2_3_6_+@E-button _& (-/─) Freeze Execution _6_3_2_1_4_6_3_2_1_4_+@E-button - MAXIMA - K' TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Dynamite Drop _4 / _6_+_C / _D _) (-/─) Mongolian _6_+_A _) (-/─) M9 Kata Maxima Missile: Shisaku _3_+_C _) (-/─) Flying Shoulder _^_2_+_A _@ (-/─) System 1: Maxima Scramble _2_3_6_+_A _@ (!/─) ^!Double Bomber _2_3_6_+_A _@ (-/─) ^!Bulldog Press _4_1_2_3_6_+_A _@ (-/─) System 2: Maxima Scramble _2_3_6_+_C _@ (!/─) ^!Double Bomber _2_3_6_+_C _@ (-/─) ^!Bulldog Press _4_1_2_3_6_+_C _@ (-/─) System 3: Maxima Lift _6_3_2_1_4_+_K _@ (-/─) ^!Centoun Press _4 / _6_+_K _@ (-/C) M4 Kata Vapour Cannon _2_1_4_+_P _@ (!/─) ^!Cancel _O_P _@ (-/─) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K _@ (-/─) M19 Kata Blitz Cannon _6_2_3_+_K _* (!/─) Bunker Buster _2_3_6_2_3_6_+_K _* (!/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_P _& (-/─) MX-II B Final Cannon _6_3_2_1_4_6_+@E-button (_O) - KYO KUSANAGI - KYO & IORI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Issetsu Seoi Nage _4 / _6_+_C / _D _) (-/─) Ge Shiki: Goufu You _6_+_B _) (-/─) 88 Shiki _3_+_D _) (-/─) Ge Shiki: Naraku Otoshi _^_2_+_C _@ (-/─) 114 Shiki: Aragami _2_3_6_+_A _@ (-/─) ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ (-/─) ^!127 Shiki: Yano Sabi _P _@ (-/─) ^!125 Shiki: Nanase _K _@ (-/─) ^!427 Shiki: Hikigane _6_3_2_1_4_+_K _@ (-/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ (-/─) ^!Ge Shiki: Migari Ugachi _P _@ (-/─) ^!Ge Shiki: Goufu You _B _@ (-/─) ^!88 Shiki _D _@ (-/─) ^!427 Shiki: Hikigane _6_3_2_1_4_+_K _@ (-/─) 115 Shiki: Dokugami _2_3_6_+_C _@ (-/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ (-/─) ^!402 Shiki: Batsu Yomi _6_+_C _@ (-/─) ^!100 Shiki: Oniyaki _6_2_3_+_P _@ (-/─) 108 Shiki: Yami Barai _2_1_4_+_P _@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) _@ (-/─) R.E.D. KicK _4_2_1_+_K _@ (-/─) 75 Shiki Kai _2_3_6_+_K_K _* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* (!/─) 182 Shiki _2_3_6_2_3_6_+_P (_O) _& (-/─) 524 Shiki: Kamijiri close _6_3_2_1_4_6_3_2_1_4_+@E-button - IORI YAGAMI - KYO & IORI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Sakahagi _4 / _6_+_C / _D _) (-/─) Ge Shiki: Yumebiki _6_+_A_A _) (-/─) Ge Shiki: Goufu In "Shinigame" _6_+_B _) (-/─) Ge Shiki: Yuri Ori _^_4_+_B _@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P _@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) _@ (-/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ (-/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ (-/─) Kuzukaze close _6_3_2_1_4_6_+_P _* (!/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* (-/─) Ura 316 Shiki: Hana _2_3_6_2_3_6_+_P _& (-/─) Sanjingi no Ni _2_3_6_3_2_1_4_+@E-button - SHINGO YABUKI - KYO & IORI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hatsugane _4 / _6_+_C / _D _) (-/─) Ge Shiki: Goufu "Kakkodake" _6_+_B _@ (!/─) 114 Shiki: Aragami Mikansei _2_3_6_+_A _@ (!/─) 115 Shiki: Dokugami Mikansei _2_3_6_+_C ("!" on normal version) _@ (-/─) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P _@ (-/─) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K _@ (!/─) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K _@ (-/─) Shingo Kick _4_1_2_3_6_+_K _@ (-/─) Shingo Kick: Air _^_2_3_6_+_K _@ (-/─) Idou Yoke _2_1_4_+_P _* (!/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P _* (!/─) Burning Shingo _2_1_4_1_2_3_6_+_P _& (-/─) Shingo Kinsei Oreshiki: Rouka Guruma _2_3_6_2_3_6_+@E-button - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Adelheid Bernstein is unlocked after 720 hours - Gai Tendo is unlocked after 960 hours - Silber is unlocked after 1200 hours - Jyazu is unlocked after 1200 hours - Sho Hayate is unlocked after 1440 hours - Press _4 on Ash / _6 on Benimaru - ADELHEID "ADEL" BERNSTEIN - ───────────────────────────────────────────────────────────────────────── _( (-/─) Drucken _4 / _6_+_C / _D _) (-/─) A. Kunst Zwei _6_+_B _) (-/C) A. Kunst Vier _4_+_B ("C" on 4th hit) _) (-/─) A. Kunst Eins _3_+_A _@ (!/─) G. Kicken _2_3_6_+_K ("!" with _B) _@ (-/─) G. Drucken _6_3_2_1_4_+_P _@ (-/─) G. Wand _2_3_6_+_P (reflect projectile) _@ (-/─) G. Prinzessin _2_3_6_+_S _* (!/─) G. Kreis _2_3_6_2_3_6_+_K ("!" with _D) _* (-/─) G. Kronprinz _6_4_1_2_3_6_+_P (_O) _& (-/─) G. Sklaven _2_3_6_3_2_1_4_+@E-button _& (-/─) G. Sklaven _2_1_4_1_2_3_6_+@E-button - GAI TENDO - ───────────────────────────────────────────────────────────────────────── _( (-/─) Oosotogari _4 / _6_+_C / _D _) (-/─) Tenohira Soku Hook _6_+_C _) (-/─) ^!Migi Hook _6 _) (-/─) ^!Tenohira Soku Hook _6 _) (-/─) ^!Gai Wheel _8 _) (-/─) ^!Gai Driller _9 _) (-/─) ^!Slider _2 _) (-/─) ^!Buck Knuckle _4 _) (-/─) ^!Tenohira Soku Hook _6 _) (-/─) ^!Gai Wheel _8 _) (-/─) ^!Gai Driller _9 _) (-/─) ^!Slider _2 _) (-/─) ^!Front Step _3 _) (-/─) ^!Gai Driller _8 _) (-/─) ^!Knee Upper _9 _) (-/─) Middle Kick _6_+_D _) (-/─) ^!Back Tornado _4_+_D _) (-/─) ^!Gai Wheel _8 _) (-/─) ^!Gai Driller _9 _) (-/─) ^!Slider _2 _) (-/─) ^!Front Step _3 _) (-/─) ^!Gai Driller _8 _) (-/─) ^!Knee Upper _9 _) (-/─) ^!Migi Hook _6 _) (-/─) ^!Tenohira Soku Hook _6 _) (-/─) ^!Gai Wheel _8 _) (-/─) ^!Gai Driller _9 _) (-/─) ^!Slider _2 _) (-/─) ^!Buck Knuckle _4 _) (-/─) ^!Tenohira Soku Hook _6 _) (-/─) ^!Gai Wheel _8 _) (-/─) ^!Gai Driller _9 _) (-/─) ^!Slider _2 _) (-/─) ^!Front Step _3 _) (-/─) ^!Gai Driller _8 _) (-/─) ^!Knee Upper _9 _@ (-/─) Bridge Sway _2_1_4_+@E-button _@ (!/─) ^!Bridge Sway Upper _8_+_P _@ (-/─) ^!Gai Wheel _8_+_K _@ (!/─) ^!Back Knuckle _4_+_P _@ (-/─) ^!Back Tornado _4_+_K _@ (-/─) ^!Slider _2_+_K _@ (-/─) ^!Front Step _6_+_P / _K _@ (-/─) ^!Gai Spider close _4_1_2_3_6_+@E-button _@ (-/─) ^!Gai Spider close _4_1_2_3_6_+@E-button _@ (-/─) ^!Frog Down _2_+_P _@ (!/─) ^!Gai Driller _8 _@ (-/─) Flog Down _2_2_+_P _@ (!/─) ^!Gai Driller _8 _* (-/─) Kodoku no Ring _2_3_6_2_3_6_+_P (damage increased) _* (!/─) Rush _2_3_6_2_3_6_+_K, _6_6_4_3_8_6_2_6 _* (!/─) ^!Gai Driller _8 _* (!/─) ^!Gai Wheel _4 _* (!/─) ^!Slider _2 _& (-/─) Taiman Match _2_3_6_2_3_6_+@E-button _& (-/─) ^!Slider _3_+_B _& (-/─) ^!Knee Upper _3_+_D _& (-/─) ^!Gai Driller _6_2_3_+_P _& (-/─) ^!Gai Wheel _2_1_4_+_K _& (-/─) ^!Gai Spider close _4_1_2_3_6_+@E-button - SILBER - ───────────────────────────────────────────────────────────────────────── _( (-/─) Tatakitsukaru _4 / _6_+_C / _D _) (-/C) Ura Tenchira Soko _6_+_A _) (-/─) Tobi Hiza Kyaku _6_+_B _) (-/─) ^!Two Step Kick _B _@ (-/─) Chou Saru Geri ^4_6_+_K _@ (!/─) Kyuukouka Kakato Otoshi ^2_8_+_K _@ (-/─) Onihudou Nagashi _2_1_4_+_P (reverse high/mid/Specials) _* (!/─) Chou Onihudou Nagashi _6_3_2_1_4_6_+_P (reverse high/mid/Specials) _* (!/─) Rangeki _2_3_6_3_2_1_4_+_P _* (!/─) Chou Kakato Otoshi _2_3_6_2_3_6_+_K _* (-/─) ??? _A_+_B_+_C_+_D _& (-/─) Chouzetsu Saru Geri ^4_6_4_6_+@E-button - JYAZU - ───────────────────────────────────────────────────────────────────────── _( (-/─) Kubi Ori Nage _4 / _6_+_C / _D _) (-/─) Buki Kougeki: Taichi _6_+_C _) (-/─) Buki Kougeki: Shagami _3_+_C _) (-/─) Kizuna Combo _A_B_C_D _) (-/─) Mudou Tenrin Sou jump against the wall _4_+_C _@ (-/─) Haisui Kyoukan Satsu _2_3_6_+_A (reverse high/mid/Specials) _@ (-/─) Jyaen Ma _2_8_+_P _@ (-/─) Gouen Dan _6_2_3_+_A / _B / _C _@ (-/─) Mudou Suiryuu Ha _6_3_2_1_4_+_K _@ (-/─) Mikazuki _2_3_6_+_C _@ (!/─) Gouten _2_1_4_+_P _@ (-/─) Kama Itachi _4_2_1_+_K _* (!/─) Kagerou Ken _6_3_2_1_4_6_+_P _* (!/─) Kagerou Kyaku _6_3_2_1_4_6_+_K _& (-/─) Jyaga Zetsumei Chuu _6_3_2_1_4_6_+@E-button - SHO HAYATE - ───────────────────────────────────────────────────────────────────────── _( (-/─) Ate Otoshi _4 / _6_+_C / _D _) (-/─) Hitsue Kesa Geri close _6_+_C _) (-/─) Hitsue Soku Kyaku _6_+_C _) (-/─) Hitsue Ashibarai close _3_+_C _) (-/─) Hitsue Naname Geri _3_+_C _) (-/─) Hiji Ate _4_+_C _) (-/─) Hitsue Otoshi Geri _^_4_+_C _) (-/─) Reppuu Satsu _^_2_+_P _@ (-/─) Hikontou Jutsu (_^)_2_3_6_+_P _@ (!/─) Kyouretsu Zan _2_1_4_+_C _@ (-/─) ^!Spiral Slash _2_1_4_+_C _@ (!/─) Hiten Shou Ou Kyaku _6_2_3_+_K _@ (-/W) Asuka Geri _2_1_4_+_K _@ (-/─) Kuuchuu Asuka Geri _^_2_1_4_+_K _* (!/─) Nendou Hitsue _2_3_6_2_3_6_+_P _* (!/─) Gen'ei Hitsue _2_1_4_2_1_4_+_P _& (-/─) Ougi! Musou Ranbu _2_3_6_3_2_1_4_+@E-button _& (-/─) Ougi! Musou Ranbu _6_3_2_1_4_6_+@E-button - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _A - 2nd Color, select the character with _B - 3rd Color, select the character with _C - 4th Color, select the character with _D - 5th Color, select the character by _O@E-button and press _A - 6th Color, select the character by _O@E-button and press _B - 7th Color, select the character by _O@E-button and press _C - 8th Color, select the character by _O@E-button and press _D - 9th Color, select the character by _O_S and press _A - 10th Color, select the character by _O_S and press _B - 11th Color, select the character by _O_S and press _C - 12th Color, select the character by _O_S and press _D _` Team Roulette - On the Character Select Screen _O_S and press _4 / _6 _` Individual Roulette - On the Character Select Screen _O_S and press _2 / _8 _` Random Leader - On the Leader Select Screen _O_S and press _P / _K _` Random Order - On the Order Select Screen _O_S and press _P / _K _` Show Characters on Order Select - On the Order Select Screen _O@E-button while selecting the order _` Bonus Battle _` Fight Adelheid Bernstein on Stage 4 - Don't meet any requirements below _` Fight Gai Tendo on Stage 4 - Defeat 1 opponent with a LDM _` Fight Silber or Jyazu on Stage 4 - Don't lose any round - Defeat 6 opponents with DMs _` Fight Sho Hayate on Stage 4 - Defeat 2 opponents with LDMs $end ################################################################################################### $info=kofnw,kofnwj $cmd The King of Fighters NeoWave © 2004 SNK Playmore Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) @E-button : Heat Mode _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves (DM) _& Super Desperation Move (SDM) _> Hidden Super Desperation Move (HSDM) _` Wire Whip System - Moves with (W) are Critical Wire, the opponent will bounce off the wall if hit - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter - MODES - ───────────────────────────────────────────────────────────────────────── _` SUPER CANCEL MODE (SC) - Super Bar Max Level 3 - Some Special Moves can be Free Canceled in others Special Moves, needs 1LV of Super Bar - Moves with (!) can be Super Canceled in DMs / SDMs, needs 1LV of Super Bar - Desperation Moves needs 1LV of Super Bar - Super Desperation Moves needs 2LVs of Super Bar _` GUARD BREAK MODE (GB) - Super Bar Max Level 2 - Desperation Moves needs 1 Stock of Super Bar - Super Desperation Moves needs 2 Stocks of Super Bar _` MAX2 MODE (M2) - Super Bar Max Level 1 - Damage increased (not for DMs/SDMs) - Desperation Moves needs a Super Bar in MAX - Super Desperation Moves needs a Super Bar in MAX and a RED Life Bar - Hidden Super Desperation Move needs a Super Bar in MAX and a RED Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── SUPER CANCEL MODE (SC) _) (-/─) Run _6^6 _) (-/─) Retreat _4_4 _) (-/─) Normal Jump _8 _) (-/─) Low Jump _X_8 _) (-/─) High Jump _2_8 _) (-/─) Long Jump running _9 _) (-/─) Roll Forward _A_+_B _) (-/─) Roll Backward _4_+_A_+_B _) (-/─) Body Blow (_^)_C_+_D _) (-/─) Heat Mode @E-button (damage increased) _) (-/─) Throw Escape when thrown _4 / _6_+_C / _D _) (-/─) Recovery Roll being knocked down _A_+_B _) (-/─) Guard Cancel in Roll Forward (1LV) blocking _A_+_B _) (-/─) Guard Cancel in Roll Backward (1LV) blocking _4_+_A_+_B _) (-/─) Guard Cancel in Body Blow (1LV) blocking _C_+_D _) (-/─) Quick Evade (1LV) normal attack / Command Move / Body Blow _A_+_B GUARD BREAK MODE (GB) _) (-/─) Run _6^6 _) (-/─) Retreat _4_4 _) (-/─) Normal Jump _8 _) (-/─) Low Jump _X_8 _) (-/─) High Jump _2_8 _) (-/─) Long Jump running _9 _) (-/─) Roll Forward _A_+_B _) (-/─) Roll Backward _4_+_A_+_B _) (-/─) Body Blow (_^)_C_+_D _) (-/─) Heat Mode @E-button (damage increased) _) (-/W) Guard Break (1 Stock) _2_3_6_+_C_+_D _) (-/─) Throw Escape when thrown _4 / _6_+_C / _D _) (-/─) Just Defense being hit _4 / _1 _) (-/─) Recovery Roll being knocked down _A_+_B _) (-/─) Guard Cancel in Roll Forward (1 Stock) blocking _A_+_B _) (-/─) Guard Cancel in Roll Backward (1 Stock) blocking _4_+_A_+_B _) (-/─) Quick Evade (1 Stock) normal attack / Command Move / Body Blow _A_+_B MAX2 MODE (M2) _) (-/─) Run _6^6 _) (-/─) Retreat _4_4 _) (-/─) Normal Jump _8 _) (-/─) Low Jump _X_8 _) (-/─) High Jump _2_8 _) (-/─) Long Jump running _9 _) (-/─) Body Blow (_^)_C_+_D _) (-/─) Heat Mode @E-button (damage increased) _) (-/─) Throw Escape when thrown _4 / _6_+_C / _D _) (-/─) Recovery Roll being knocked down _A_+_B _) (-/─) Guard Cancel in Body Blow (MAX) blocking _C_+_D - KYO KUSANAGI - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hatsugane _4 / _6_+_C _( (-/─) Issetsu Seoi Nage _4 / _6_+_D _) (-/─) Ge Shiki: Goufu You _6_+_B _) (-/─) 88 Shiki _3_+_D _) (-/─) Ge Shiki: Naraku Otoshi _^_2_+_C _@ (!/─) 114 Shiki: Aragami _2_3_6_+_A _@ (!/─) ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ (!/─) ^!127 Shiki: Yano Sabi _P _@ (!/─) ^!125 Shiki: Nanase _K _@ (!/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ (-/─) ^!Ge Shiki: Migari Ugachi _P _@ (!/─) ^!125 Shiki: Nanase _K _@ (-/─) ^!212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ (!/─) 115 Shiki: Dokugami _2_3_6_+_C _@ (!/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ (-/─) ^!402 Shiki: Batsu Yomi _6_+_P _@ (-/─) ^!100 Shiki: Oniyaki _6_2_3_+_P _@ (-/─) 100 Shiki: Oniyaki _6_2_3_+_P _@ (!/─) 427 Shiki: Hikigane _6_3_2_1_4_+_K _@ (-/─) R.E.D. KicK _4_2_1_+_K _@ (-/─) 75 Shiki Kai _2_3_6_+_K_K _* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _& (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) _> (-/─) 524 Shiki: Kamichiri close _6_3_2_1_4_6_3_2_1_4_+_A_+_C - BENIMARU NIKAIDO - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Catch and Shoot _4 / _6_+_C _( (-/─) Front Suplex _4 / _6_+_D _( (-/─) Spinning Knee Drop _^_4 / _6_+_C / _D _) (-/─) Jackknife Kick _6_+_B _) (-/─) Flying Drill _^_2_+_D _@ (-/─) Raijin Ken _2_3_6_+_P _@ (-/─) Kuuchuu Raijin Ken _^_2_3_6_+_P _@ (!/─) Shinkuu Katategoma _2_1_4_+_P _@ (!/C) Iai Geri _2_3_6_+_K ("C" when legs retreat) _@ (!/─) ^!Handou Sandan Geri _2_8_+_K _@ (-/─) Benimaru Collider close _6_3_2_1_4_6_+_P _* (-/─) Raikou Ken _2_3_6_2_3_6_+_P _* (-/─) Gen'ei Hurricane _2_1_4_2_1_4_+_K _& (-/─) Raikou Ken _2_3_6_2_3_6_+_A_+_C _> (-/─) Raijin Ten _6_1_3_4_6_+_P / _K - GORO DAIMON - JAPAN TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Juuji Shime _4 / _6_+_C _( (-/─) Okuri Ashi Barai _4 / _6_+_D _) (-/─) Zujou Barai _3_+_C _@ (!/─) Jiraishin _6_2_3_+_A _@ (-/─) Fake Jiraishin _6_2_3_+_C _@ (-/─) Kumo Tsukami Nage _4_1_2_3_6_+_A _@ (-/─) Kirikabu Gaeshi _4_1_2_3_6_+_C _@ (-/─) Chou Oosotogari close _6_2_3_+_K _@ (-/─) Tenchi Gaeshi close _6_3_2_1_4_6_+_P _@ (-/─) Ura Nage _6_3_2_1_4_6_+_K _@ (-/─) Chou Ukemi _2_1_4_+_K _@ (-/─) Nekko Gaeshi _2_3_6_+_K (reverse high/mid) _* (-/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_K _* (-/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K _* (-/─) ^!Arashi no Yama: Bukko Meki Ura Nage _6_2_3_+_K _& (-/─) Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/─) Arashi no Yama: Nekko Meki close _4_1_2_3_6_4_1_2_3_6_+_B_+_D _& (-/─) ^!Arashi no Yama: Zoku Kirikabu Gaeshi _4_1_2_3_6_+_K _& (-/─) ^!Arashi no Yama: Zoku Tenchi Gaeshi _6_2_3_+_K _> (-/─) Fu Rin Ka Zan _6_2_3_4_2_1_+_B_+_C - K' - K' TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Spot Pile _4 / _6_+_C _( (-/─) Knee Strike _4 / _6_+_D _) (-/C) One Inch _6_+_A _) (-/─) Knee Assault _6_+_B _@ (-/─) Ein Trigger _2_3_6_+_P _@ (-/─) ^!Second Shoot _6_+_B _@ (-/─) ^!Second Shell _6_+_D _@ (!/─) Crow Bite _6_2_3_+_P _@ (-/─) ^!Tsuika Kougeki (with _C) _6_+_K _@ (-/─) Minute Spike _2_1_4_+_K _@ (!/─) ^!Narrow Spike _2_1_4_+_K _@ (-/─) Minute Spike: Air _^_2_1_4_+_K _@ (-/─) Blackout _2_3_6_+_K _* (-/─) Heat Drive _2_3_6_2_3_6_+_P (_O) _* (-/─) Chain Drive _2_3_6_3_2_1_4_+_P _& (-/─) Chain Drive _2_3_6_3_2_1_4_+_A_+_C _> (-/─) Crimson Star Road _2_1_4_+_C_A - MAXIMA - K' TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Dynamite Drop _4 / _6_+_C _( (-/─) Choking Vise _4 / _6_+_D _) (-/─) Mongolian _6_+_A _) (-/─) M9 Kata Maxima Missile: Shisaku _3_+_C _@ (-/─) System 1: Maxima Scramble _2_3_6_+_A _@ (!/─) ^!Double Bomber _2_3_6_+_A ("!" on 2nd hit) _@ (-/─) ^!Bulldog Press _2_3_6_+_A _@ (-/─) System 2: Maxima Scramble _2_3_6_+_C _@ (!/─) ^!Double Bomber _2_3_6_+_C ("!" on 2nd hit) _@ (-/─) ^!Bulldog Press _2_3_6_+_C _@ (-/─) System 3: Maxima Lift _6_3_2_1_4_+_K _@ (-/─) ^!Centoun Press _4 / _6_+_K _@ (-/C) M4 Kata Vapour Cannon _2_1_4_+_P _@ (-/─) M11 Kata Dangerous Arch close _4_1_2_3_6_+_K _@ (-/─) M19 Kata Blitz Cannon _6_2_3_+_K _* (-/─) Bunker Buster _2_3_6_3_2_1_4_+_P _* (-/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_K _* (-/─) M2 Kata Maxima Beam _6_4_1_2_3_6_+_P _& (-/─) Maxima Revenger close _6_3_2_1_4_6_3_2_1_4_+_B_+_D _> (-/─) Arc Enemy _6_B_C_6_C - WHIP - K' TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Alpha _4 / _6_+_C _( (-/─) Zed _4 / _6_+_D _) (-/─) Whip Shot ^6_+_A_A_A_A_A _@ (!/─) Boomerang Shot "Code: SC" _4_1_2_3_6_+_P _@ (-/─) Assassin Strike "Code: BB" _6_2_3_+_P / _K _@ (!/─) Strings Shot Type A "Code: Yuuetsu" _6_3_2_1_4_+_A _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!/─) Strings Shot Type B "Code: Chikara" _6_3_2_1_4_+_B (_O) ("!" on 1st hit) _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (!/─) Strings Shot Type C "Code: Shouri" _6_3_2_1_4_+_C (_O) _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Strings Shot Type D "Code: Ame" (if held) _D _@ (-/─) Desert Eagle _4_2_1_+_P (^*) _@ (-/─) Hook Shot "Code: Kaze" _^_2_1_4_+_P _* (-/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_P _& (-/─) Sonic Slaughter "Code: KW" _2_1_4_1_2_3_6_+_A_+_C _> (-/─) Super Black Hawk _4_B_C_4_C - TERRY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Grasping Upper _4 / _6_+_C _( (-/─) Buster Throw _4 / _6_+_D _) (-/─) Rising Upper _3_+_C _@ (-/─) Power Wave _2_3_6_+_A _@ (!/─) Round Wave _2_3_6_+_C _@ (!/─) Rising Tackle ^2_8_+_P _@ (!/─) Power Dunk _6_2_3_+_K _@ (-/─) Burn Knuckle _2_1_4_+_P _@ (-/─) Crack Shoot _2_1_4_+_K _* (-/─) Power Geyser _2_1_4_1_6_+_P _* (!/─) High Angle Geyser _2_3_6_2_3_6_+_K ("!" on 1st hit) _& (-/─) Triple Geyser _2_1_4_1_6_+_A_+_C _> (-/─) Rising Force _2_3_6_2_3_6_+_A_+_C - ANDY BOGARD - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Gourin Kai _4 / _6_+_C _( (-/─) Kakaekomi Nage _4 / _6_+_D _) (-/─) Uwa Agito _6_+_B _) (-/─) Age Men _3_+_A _@ (-/─) Hishou Ken _2_1_4_+_A _@ (-/─) Geki Hishou Ken _2_1_4_+_C _@ (!/─) Shouryuu Dan _6_2_3_+_P _@ (!/─) Kuuha Dan _4_1_2_3_6_+_K _@ (!/─) Zan'ei Ken _1_6_+_P _@ (!/─) ^!Shippuu Ouken _2_3_6_+_P _@ (-/─) Gekiheki Haisui Shou close _4_1_2_3_6_+_P _@ (!/─) Yami Abise Geri _4_2_1_+_K _@ (-/─) Gen'ei Shiranui _^_2_3_6_+_K _@ (!/─) ^!Shimo Agito _P _@ (-/─) ^!Uwa Agito _K _* (-/─) Chou Reppa Dan _2_1_4_1_6_+_K _* (-/─) Zan'ei Ryuusei Ken _2_1_4_1_2_3_6_+_P _& (-/─) Chou Reppa Dan _2_1_4_1_6_+_B_+_D _> (-/─) Zan'ei Shitou Reppa Dan _2_3_6_2_3_6_+_A_+_C _> (-/─) ^!Hiryuu Bakuha Dan _B_+_C_+_D - JOE HIGASHI - FATAL FURY TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hiza Jigoku _4 / _6_+_C _( (-/─) Leg Throw _4 / _6_+_D _) (-/─) Low Kick _6_+_B _) (-/─) Sliding _3_+_B _@ (-/─) Bakuretsu Ken ^*_P _@ (!/─) ^!Bakuretsu Hook _2_3_6_+_A _@ (-/─) ^!Bakuretsu Low Kick _2_3_6_+_C _@ (-/─) Hurricane Upper _4_1_2_3_6_+_A _@ (-/─) Bakuretsu Hurricane _4_1_2_3_6_+_C _@ (!/─) Tiger Kick _6_2_3_+_K _@ (-/─) Slash Kick _4_1_2_3_6_+_K _@ (-/─) Ougon no Kakato _2_1_4_+_K _* (-/─) Screw Upper _2_3_6_2_3_6_+_P _* (-/─) Bakuretsu Hurricane Tiger Kakato _2_3_6_3_2_1_4_+_P _* (-/─) Ougon no Tiger Kick _2_3_6_9_+_K _& (-/─) Screw Upper _2_3_6_2_3_6_+_A_+_C _> (-/─) Cross Gigantes _2_3_6_2_3_6_+_B_+_D - RYO SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Tani Otoshi _4 / _6_+_C _( (-/─) Tomoe Nage _4 / _6_+_D _) (-/─) Hyouchuu Wari _6_+_A _) (-/─) Joudan Uke _6_+_B (block jump/high) _) (-/─) Gedan Uke _3_+_B (block mid/low) _@ (-/─) Ko'oh Ken _2_3_6_+_P _@ (-/─) Kohou _6_2_3_+_P _@ (-/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ (-/─) Mouko Raijin Setsu _2_3_6_+_K _@ (!/─) Zanretsu Ken _6_4_6_+_P ("!" on 13th hit) _* (!/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P ("!" on 14th hit) _* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _& (-/─) Ryuuko Ranbu: Destroy _2_3_6_+_C_A _> (-/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_A_+_C - ROBERT GARCIA - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Ryuuchou Kyaku _4 / _6_+_C _( (-/─) Kubikiri Nage _4 / _6_+_D _) (-/─) Kouryuu Koukyaku Geri _6_+_A _) (-/─) Uraken _4_+_A _) (-/─) Ryuu Hanshuu _4 / _6_+_B _@ (-/─) Ryuugeki Ken _2_3_6_+_P _@ (-/─) Ryuuga _6_2_3_+_P _@ (-/─) Hien Ryuujin Kyaku _^_2_1_4_+_K _@ (-/─) Gen'ei Kyaku _6_4_6_+_K _@ (!/─) Kyokugen-ryuu Renbu Kyaku close _4_1_2_3_6_+_K ("!" on 1st/2nd/3rd hit) _* (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* (!/─) Haiga Ryuu close _2_3_6_2_3_6_+_K ("!" on 2nd hit) _& (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C _> (-/─) Zetsu!! Ryuuko Ranbu _2_3_6_3_2_1_4_+_B_+_D - TAKUMA SAKAZAKI - ART OF FIGHTING TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Oosotogari _4 / _6_+_C _( (-/─) Ippon Seoi _4 / _6_+_D _) (-/─) Kawara Wari _6_+_B _@ (!/─) Ko'oh Ken _2_3_6_+_P _@ (-/─) Mouko Burai Gan _2_1_4_+_P _@ (!/C) Hien Shippuu Kyaku _6_3_2_1_4_+_K ("!" on 2nd hit with _D) ("C" on 2nd hit with _B) _@ (!/C) Haoh Shikou Ken _6_4_1_2_3_6_+_P ("!" with _C) _* (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/─) Shin Kishin Geki close _2_3_6_2_3_6_+_P _& (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C _> (-/─) Kosatsu Jin _4_6_2_3_+_A_+_C (reverse all) - LEONA HEIDERN - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Leona Crush _4 / _6_+_C _( (-/─) Order Buckler _4 / _6_+_D _( (-/─) Heidern Inferno _^_4 / _6_+_C / _D _) (-/─) Strike Arch _4 / _6_+_B _@ (-/─) Baltic Launcher ^4_6_+_P _@ (-/─) Moon Slasher ^2_8_+_P _@ (-/─) Ground Saber ^4_6_+_K _@ (!/─) ^!Gliding Buster (with _D) _6_+_D _@ (-/─) X-Caliber _^_2_1_4_+_P _@ (-/─) Earring Bakudan 1 _2_1_4_+_K _@ (-/─) Earring Bakudan 2: Heart Attack _4_2_1_+_K _@ (-/─) ^!Kibaku _4_2_1_+_K _@ (-/─) Kakusei: OROCHI LEONA _8_2_8_2_8_2_+_B_+_D (needs ½ of remaining life) _* (-/─) V-Slasher _^_2_3_6_3_2_1_4_+_P _* (-/─) Rebel Spark _2_1_4_1_2_3_6_+_K (Leona only) _& (-/─) V-Slasher _^_2_3_6_3_2_1_4_+_A_+_C _> (-/─) Rebel Spark _2_1_4_1_2_3_6_+_B_+_D (Orochi Leona only) - RALF JONES - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Dynamite Headbutt _4 / _6_+_C _( (-/─) Northern Light Bomb _4 / _6_+_D _@ (!/─) Vulcan Punch ^*_P ("!" on 2nd hit) _@ (-/─) ^!Move _6 _@ (!/─) Gatling Attack ^4_6_+_P ("!" on 2nd hit) _@ (-/─) Kyuukouka Bakudan Punch: Chijou ^2_8_+_P _@ (-/─) Kyuukouka Bakudan Punch: Kuuchuu _^_2_3_6_+_P _@ (-/─) Ralf Kick _6_3_2_1_4_+_B _@ (!/─) Ralf Tackle _6_3_2_1_4_+_D _@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ (-/C) Galactica Phantom _2_3_6_2_3_6_+_P _* (-/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_P _* (-/─) Umanori Vulcan Punch _2_1_4_1_2_3_6_+_K _& (-/─) Baribari Vulcan Punch _2_3_6_3_2_1_4_+_A_+_C _> (-/─) Umanori Galactica Phantom _2_1_4_1_2_3_6_2_3_6_+_A_+_D - CLARK STILL - IKARI WARRIORS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Nageppanashi German _4 / _6_+_C _( (-/─) Fisherman Buster _4 / _6_+_D _( (-/─) Death Lake Driver _^_4 / _6_+_C / _D _) (-/─) Stomping _6_+_B _@ (!/─) Mount Tackle _4_1_2_3_6_+_P _@ (-/─) ^!Clark Lift _2_2_+_A _@ (-/─) ^!Sleeper Lift: D.D.T. _2_2_+_C _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─) ^!Rolling Death Cradle _2_2_+_K _@ (-/─) Napalm Stretch _6_2_3_+_P _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─) Frankensteiner close _6_2_3_+_K _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (-/─) Super Argentine Backbreaker close _4_1_2_3_6_+_K _@ (-/─) ^!Flashing Elbow _2_3_6_+_P _@ (!/─) Shining Wizard crouching opponent _6_3_2_1_4_+_P _* (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Running Three _4_1_2_3_6_4_1_2_3_6_+_K _& (-/─) Ultra Argentine Backbreaker close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _> (-/─) Running Pirates _4_1_2_3_6_4_1_2_3_6_+_B_+_D - ATHENA ASAMIYA - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Bit Throw _4 / _6_+_C _( (-/─) Psychic Throw _4 / _6_+_D _( (-/─) Psychic Shoot _^_4 / _6_+_C / _D _) (-/─) Renkan Tai _6_+_B _) (-/─) Phoenix Bomb _^_2_+_B _) (-/─) Sankaku Tobi jump against the wall _9 _@ (-/─) Psycho Ball Attack _2_1_4_+_P _@ (!/─) Psycho Sword (_^)_6_2_3_+_P ("!" on 3rd hit with _A and 6th/7th hit with _C) _@ (!/─) Phoenix Arrow _^_2_1_4_+_K ("!" on 1st/2nd hit with _B and all hits with _D) _@ (-/─) Psycho Reflector _2_1_4_+_B (reflect projectile) _@ (-/─) Psychic Teleport _2_3_6_+_K _* (-/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) ^!Crystal Shoot _2_1_4_+_P (_O) _* (-/─) ^!Cancel _A_+_B_+_C_+_D _* (-/─) Phoenix Fang Arrow _^_2_3_6_2_3_6_+_K _& (-/─) Shining Crystal Bit (_^)_6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/─) ^!Crystal Shoot _2_1_4_+_P (_O) _& (-/─) ^!Cancel _A_+_B_+_C_+_D _& (-/─) Psychic 9 _6_3_2_1_4_6_+_A_+_C, _A_B_C_A_B_C_D _& (-/─) ^!Sailor Finish _2_3_6_+_P _& (-/─) ^!Psycho Sword Sword _6_2_3_+_P _& (-/─) ^!Fire Sword Finish _2_1_4_+_K _> (-/─) Psycho Medley _2_3_6_+_A_+_B_+_C_+_D, _D_C_B_D_C_B_A _> (-/─) ^!Healing Athena _2_3_6_+_A_+_B _> (-/─) ^!Momoiro Gatame _2_3_6_+_B_+_C - SIE KENSOU - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hakki _4 / _6_+_C _( (-/─) Tomoe Nage _4 / _6_+_D _) (-/─) Kobokushu _6_+_A _) (-/─) Kousentai _6_+_B _@ (-/─) Choukyuu Dan _2_1_4_+_P _@ (-/─) Ryuu Renga: Chiryuu _4_1_2_3_6_+_A _@ (-/─) Ryuu Renga: Tenryuu _4_1_2_3_6_+_C _@ (!/─) Ryuu Gakusai _4_2_1_+_K _@ (-/─) Senkyuutai _2_3_6_+_K _@ (-/─) Ryuu Sougeki _^_2_1_4_+_P _* (-/─) Shinryuu Seiou Rekkyaku _2_3_6_3_2_1_4_+_B _* (-/─) Shinryuu Tenbu Kyaku _2_3_6_3_2_1_4_+_D _* (-/─) Niku Man o Kuu _2_1_4_2_1_4_+_P _& (-/─) Senki Hakkei close _2_3_6_2_3_6_+_A_+_C _> (-/─) Seigan Rairyuu _2_3_6_2_3_6_+_B_+_D (damage increased if hit by the projectile) - CHIN GENTSAI - PSYCHO SOLDIER TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Gou Inshu _4 / _6_+_C _( (-/─) Gyaku Ashi Nage _4 / _6_+_D _) (-/─) Suiho Hyoutan Shuu _6_+_A _@ (-/─) Hyoutan Geki _2_1_4_+_P _@ (-/─) Suihai Kou _4_2_1_+_P _@ (-/─) ^!Fun'en Kou (Suihai Kou x1) _2_3_6_+_P _@ (!/─) ^!Ryuurin Hourai (Suihai Kou x1) _6_2_3_+_P ("!" with _C) _@ (!/─) ^!Kaiten-teki Kuutotsu Ken (Suihai Kou x1) _4_1_2_3_6_+_K _@ (!/C) ^!Gou'en Shourai: Kai (Suihai Kou x3) _6_2_3_+_K ("!" on 6th hit with _B) ("C" on 6th hit with _B) _@ (-/─) ^!Bougetsu Sui _2_2_+_K _@ (!/─) ^!Kaiten-teki Kuutotsu Ken (Suihai Kou x1) _6_+_K _@ (-/─) Bougetsu Sui _2_2_+_K _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Rouja Hanyou _8_+_B _@ (!/─) ^!Rigyo Hanyou _8_+_D _@ (!/─) ^!Kousentai _A_+_B_+_C_+_D _* (-/─) Gouran Enpou _2_3_6_2_3_6_+_P _* (!/─) Gou'en Shourai _2_3_6_3_2_1_4_+_P ("!" on 9th hit with _A and 13th hit with _C) _& (-/─) Gouran Enpou _2_3_6_2_3_6_+_A_+_C _> (-/─) Suisou Enbu _2_3_6_2_3_6_+_B_+_D _> (-/─) ^!Control _? - MAI SHIRANUI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Shiranui Gourin _4 / _6_+_C _( (-/─) Fuusha Kuzushi _4 / _6_+_D _( (-/─) Yume Zakura _^_4 / _6_+_C / _D _) (-/─) Kuro Tsubame no Mai _6_+_B _) (-/─) Koukaku no Mai _3_+_B _) (-/─) Dairin Fuusha Otoshi _^_2_+_A _) (-/─) Ukihane _^_2_+_B _) (-/─) Yusura Ume _^_2_+_D _) (-/─) Sankaku Tobi jump against the wall _9 _@ (-/─) Kachou Sen _2_3_6_+_P _@ (!/─) Ryuu Enbu _2_1_4_+_P ("!" on 1st hit with _C) _@ (!/─) Sayo Chidori _2_1_4_+_K ("!" with _D) _@ (!/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ (-/─) Musasabi no Mai: Chijou ^2_8_+_P _@ (-/─) ^!Musasabi no Mai _2_1_4_+_P _@ (-/─) ^!Musasabi no Mai _O_P _@ (-/─) ^!Ukihane _2_+_K _@ (-/─) ^!Yusura Ume _2_+_P _@ (-/─) ^!Toki Tsubute opponent in air, close _2_+_D _@ (-/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* (-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* (-/─) Hana Arashi _2_3_6_2_3_6_+_P _& (-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D _> (-/─) Shiranui-ryuu: Kubi no Kitsune _D_B_C_C_8 - YURI SAKAZAKI - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Oni Harite _4 / _6_+_C _( (-/─) Silent Nage _4 / _6_+_D _( (-/─) Tsubame Otoshi _^_4 / _6_+_C / _D _) (-/─) En Yoku _6_+_A _) (-/─) Shiyoku _3_+_B _) (-/─) Shouyoku _3_+_D _@ (-/─) Ko'oh Ken _2_3_6_+_P _@ (-/─) ^!Haoh Shoukou Ken _O_P _@ (-/─) Rai'ou Ken _^_2_3_6_+_K _@ (!/─) Yuri Chou Upper _6_2_3_+_P _@ (-/─) ^!Double Yuri Chou Upper (with _C) _6_2_3_+_P _@ (-/─) Saiha _2_1_4_+_P _@ (-/─) Hyakuretsu Binta _6_3_2_1_4_+_K _* (-/─) Hien Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _& (-/─) Shin! Chou Upper _2_3_6_2_3_6_+_B_+_D _> (-/─) "Ee!" Hien Hou'ou Kyaku _6_4_6_3_2_1_4_+_B_+_D - KING - WOMEN FIGHTERS TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hold Rush _4 / _6_+_C _( (-/─) Hook Buster _4 / _6_+_D _) (-/─) Trap Kick _6_+_B _) (-/─) Sliding _3_+_D _@ (-/─) Venom Strike _2_3_6_+_B _@ (-/─) Double Strike _2_3_6_+_D _@ (!/─) Trap Shot _6_2_3_+_K ("!" on 8th hit) _@ (-/─) Tornado Kick '95 _6_3_2_1_4_+_K _@ (-/─) Mirage Kick _6_3_2_1_4_+_P _@ (-/─) Mirage Dance close _4_1_2_3_6_+_P _* (-/─) Illusion Dance _2_3_6_3_2_1_4_+_K _& (-/─) Illusion Dance _2_3_6_3_2_1_4_+_B_+_D _> (-/─) Surprise Rose _4_6_3_2_+_B_+_D - JHUN HOON - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Handou Geki _4 / _6_+_C _( (-/─) Kai Senpuu _4 / _6_+_D _) (-/─) Soshuu Geki: SOSHUU STANCE _6_+_A (_O) _) (-/─) Ryouko Geki: RYOUKU STANCE _6_+_B (_O) _) (-/─) Ryuurou Shuu _^_2_+_B _@ (-/─) Haiki Geki: SOSHUU STANCE _2_1_4_+_A (_O) _@ (-/─) Haiki Geki _2_1_4_+_C _@ (-/─) Mangetsu Zan: RYOUKU STANCE _2_1_4_+_B (_O) _@ (!/─) Mangetsu Zan _2_1_4_+_D ("!" on 5th/6th/7th hit) _@ (-/─) Kuu Sajin: SOSHUU STANCE ^2_8_+_A (_O) _@ (!/─) Kuu Sajin ^2_8_+_C _@ (-/─) Soshuu Jin: SOSHUU STANCE _2_2_+_O_A _@ (-/─) Ryouko Jin: RYOUKU STANCE _2_2_+_O_B _* (-/─) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_K _* (-/─) Hou'ou Tenbu Kyaku _^_2_3_6_2_3_6_+_K _& (-/─) Hou'ou Ressou Kyaku _2_3_6_2_3_6_+_B_+_D _> (-/─) Saishu Haiki Geki _2_1_4_2_1_4_+_A_+_C SOSHUU STANCE _) (-/─) Zengo Idou _4 / _6 _) (-/─) Fumikomi _6_6 _) (-/─) Hikikomi _4_4 _@ (-/─) Shuusou Kyaku: Joudan _8_+_C _@ (-/─) Shuusou Kyaku: Gedan _C _@ (!/C) Taikyoku Ha _D _@ (-/─) Kirikae Dousa: RYOUKU STANCE _O_B _@ (-/─) Kirikae Kougeki: RYOUKU STANCE _4 / _6_+_B (_O) RYOUKU STANCE _) (-/─) Zengo Idou _4 / _6 _) (-/─) Fumikomi _6_6 _) (-/─) Hikikomi _4_4 _@ (!/─) Shuuko Geki: Shimo _2_+_C _@ (-/─) Hiko Geki: Ue _8_+_C _@ (!/─) Mouko Geki: Naka _C _@ (-/─) Taikyoku Hi _D _@ (-/─) Kirikae Dousa: SOSHUU STANCE _O_A _@ (-/─) Kirikae Kougeki: SOSHUU STANCE _4 / _6_+_A (_O) - CHOI BOUNGE - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Zujou Sashi _4 / _6_+_C _( (-/─) Geketsu Zuki _4 / _6_+_D _) (-/─) Toorima Geri _4 / _6_+_B _) (-/─) Sankaku Tobi jump against the wall _9 _@ (-/─) Kaiten Hien Zan _2_1_4_+_P _@ (-/─) ^!Kishuu Hien Zuki _P _@ (!/─) Tatsumaki Shippuu Zan ^2_8_+_P _@ (-/─) Senpuu Hien Zashi ^4_6_+_P _@ (-/─) ^!Houkou Tenkan _?_+_P / _K (x3) _@ (-/─) Hishou Kuuretsu Zan ^2_8_+_O_K _@ (-/─) ^!Houkou Tenkan _?_+_P / _K (x3) _@ (!/─) Hien Zan _6_2_3_+_K _@ (-/─) Hishou Kyaku _^_2_3_6_+_K _* (-/─) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) ^!Move _4 / _6 _* (-/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _& (-/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_B_+_D _> (-/─) Shakushi _^_4_1_2_3_6_4_1_2_3_6_+_A_+_C - CHANG KOEHAN - KOREA JUSTICE TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hagan Geki _4 / _6_+_C _( (-/─) Kusari Jime _4 / _6_+_D _) (-/─) Hiki Nige _3_+_A _@ (-/─) Tekkyuu Dai Kaiten ^*_P _@ (-/─) ^!Move _4 / _6 _@ (-/─) ^!Cancel _A_+_B_+_C_+_D _@ (-/─) Tekkyuu Funsai Geki ^4_6_+_P _@ (!/─) Haki Kyaku _2_2_+_K _@ (-/─) Dai Hakai Nage close _6_3_2_1_4_6_+_P _@ (!/─) Tekkyuu Taiko Uchi _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _* (-/─) Tekkyuu Dai Bousou _2_3_6_3_2_1_4_+_P _* (-/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_P _* (-/─) Tekkyuu Dai Bokusatsu _2_3_6_2_3_6_+_K _& (-/─) Tekkyuu Dai Assatsu _2_3_6_2_3_6_+_A_+_C _> (-/─) Tekkyuu Dai Sekai _B_A_3_C_A - YASHIRO NANAKASE - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Liver Blow _4 / _6_+_C _( (-/─) Hatchet Throw _4 / _6_+_D _) (-/─) Regret Bash _6_+_A _) (-/─) Step Side Kick _6_+_B _@ (!/─) Jet Counter _4_1_2_3_6_+_A _@ (!/─) ^!Jet Counter: Steel _2_3_6_+_A _@ (!/─) Jet Counter _4_1_2_3_6_+_C _@ (!/─) ^!Jet Counter: Steel _2_3_6_+_C _@ (-/─) '98 Jet Counter _4_1_2_3_6_+_A_+_C _@ (-/─) ^!Jet Counter: Steel _2_3_6_+_A _@ (!/─) ^!Jet Counter: Steel _2_3_6_+_C _@ (!/─) Duel Upper _6_2_3_+_P ("!" on 1st hit with _A and 1st/2nd hit with _C) _@ (-/─) Sledgehammer _2_1_4_+_K _* (-/─) Final Impact _2_3_6_2_3_6_+_P (_O) _& (-/─) Final Impact _2_3_6_2_3_6_+_A_+_C (_O) _> (-/─) [ERROR...] CODE "2002" _2_1_4_1_2_3_6_+_B_+_D - SHERMIE - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Shermie Flash: Original _4 / _6_+_C _( (-/─) Front Flash _4 / _6_+_D _) (-/─) Baku New Suplex _6_+_A _) (-/─) Shermie Stand _6_+_B _) (-/─) Yoke Dousa _A_+_B_+_C _@ (-/─) Shermie Whip _2_1_4_+_P _@ (-/─) ^!Shermie Cute _2_3_6_+_K _@ (!/─) Axle Spin Kick _2_1_4_+_K _@ (-/─) Shermie Spiral close _4_1_2_3_6_+_P _@ (-/─) ^!Shermie Cute _2_3_6_+_K _@ (-/─) F-Captured _6_3_2_1_4_6_+_P (reverse high/mid) _@ (!/─) Diamond Bust _4_1_2_3_6_+_K _@ (-/─) Shermie Clutch _6_2_3_+_K _@ (-/─) ^!Shermie Cute _2_3_6_+_K _* (-/─) Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P _& (-/─) Shermie Flash close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/─) Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_A_+_C _> (-/─) Inazuma Leg Lariat close _2_3_6_2_3_6_+_B_+_D - CHRIS - NEW FACES TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Step Turn _4 / _6_+_C _( (-/─) Aerial Drop _4 / _6_+_D _) (-/─) Spinning Array _6_+_A _) (-/─) Reverse Anchor Kick _6_+_B _) (-/─) Carry Off Kick _3_+_B _) (!/─) Leading High _6_+_D_B _) (!/─) Leading Low _2_+_D_B _@ (-/─) Slide Touch _2_3_6_+_P _@ (-/─) Scramble Dash _2_3_6_+_K _@ (-/─) Hunting Air _6_2_3_+_K _@ (-/─) Direction Change _6_2_3_+_P _@ (!/─) Shooting Dancer: Thrust _6_3_2_1_4_+_P _@ (!/─) Shooting Dancer: Step _6_3_2_1_4_+_K _@ (-/─) Glider Stomp _^_2_3_6_+_K _* (-/─) Chain Slide Touch _2_3_6_2_3_6_+_P _* (-/─) Twister Drive _2_1_4_2_1_4_+_K _& (-/─) Chain Slide Touch _2_3_6_2_3_6_+_A_+_C _& (-/─) Twister Drive _2_1_4_2_1_4_+_B_+_D _> (-/─) Honoo no Sadame no Chris: OROCHI CHRIS _6_3_2_1_4_6_3_2_1_4_+_A_+_C (see OROCHI CHRIS move list) - RYUJI YAMAZAKI - '97 SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Shime Age _4 / _6_+_C _( (-/─) Bun Nage _4 / _6_+_D _) (-/─) Bussashi _6_+_A _@ (-/─) Hebi Tsukai: Joudan _2_1_4_+_A (_O) _@ (-/─) ^!Hebi Damashi (if held) _D _@ (-/─) Hebi Tsukai: Chuudan _2_1_4_+_B (_O) _@ (-/─) ^!Hebi Damashi (if held) _D _@ (-/─) Hebi Tsukai: Gedan _2_1_4_+_C (_O) _@ (-/─) ^!Hebi Damashi (if held) _D _@ (!/─) Sabaki no Aikuchi _6_2_3_+_P _@ (!/─) Yakiire _6_2_3_+_B ("!" on 2nd hit) _@ (-/─) Suna Kake _6_2_3_+_D _@ (-/─) Bakudan Pachiki close _6_3_2_1_4_6_+_P _@ (-/─) Bai Gaeshi: Kyuushuu _2_3_6_+_A (absorb projectile) _@ (-/─) Bai Gaeshi: Dan Hassha _2_3_6_+_C (reflect projectile) _@ (!/─) Sadomazo _4_1_2_3_6_+_K (reverse jump/high/mid/Specials) _* (-/─) Guillotine _2_3_6_2_3_6_+_P _* (-/─) Drill close _6_3_2_1_4_6_3_2_1_4_+_P (^*) _* (-/─) ^!Chouhatsu ^*_P _* (-/─) Akumu...soshite kyouki _2_3_6_+_A_+_B_+_C_+_D _& (-/─) Guillotine _2_3_6_2_3_6_+_A_+_C _& (-/─) Drill close _6_3_2_1_4_6_3_2_1_4_+_A_+_C (^*) _& (-/─) ^!Chouhatsu ^*_P _> (-/─) ...!! close _6_3_2_1_4_6_3_2_1_4_+_B_+_D - BLUE MARY - '97 SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Victor Nage _4 / _6_+_C _( (-/─) Head Throw _4 / _6_+_D _) (-/─) Hammer Arch _4 / _6_+_A _) (-/─) Double Rolling _4 / _6_+_B _@ (-/─) Spin Fall _2_3_6_+_P _@ (-/─) ^!M. Spider _2_3_6_+_P _@ (!/─) Vertical Arrow _6_2_3_+_K ("!" with _B) _@ (!/─) ^!M. Snatcher _6_2_3_+_K ("!" in M. Dynamite Swing) _@ (!/─) Straight Slicer ^4_6_+_K ("!" with _B) _@ (-/─) ^!Crab Clutch _2_3_6_+_K _@ (-/─) Real Counter _2_1_4_+_P _@ (-/─) ^!Backdrop Real close _2_3_6_+_P _@ (-/─) M. Reverse Facelock _2_1_4_+_B (reverse jump/Specials) _@ (-/─) M. Head Buster _2_1_4_+_D (reverse high/mid) _* (-/─) M. Splash Rose _2_3_6_3_2_1_4_+_P _* (-/─) M. Dynamite Swing _A_A_6_B_C _& (-/─) M. Dynamite Swing _A_A_4_B_C _> (-/─) M. Typhoon close _1_2_3_6_9_8_2_+_B_+_D - BILLY KANE - '97 SPECIAL TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Jigoku Otoshi _4 / _6_+_C _( (-/─) Ippon Zuri Nage _4 / _6_+_D _) (-/─) Dai Kaiten Geri _6_+_A _) (-/─) Boutaka Tobigeri _6_+_B _@ (!/─) Senpuu Kon ^*_A _@ (!/─) Sansetsu Kon: Chuudan Uchi _4_1_2_3_6_+_P _@ (-/─) ^!Kaen Sansetsu Kon: Chuudan Tsuki _2_3_6_+_P _@ (-/─) Kyoushuu Hishou Kon _6_2_3_+_K _@ (-/─) ^!Move _4 / _6 _@ (-/─) Suzume Otoshi _2_1_4_+_P _@ (!/─) Karyuu Tsuigeki Kon _2_1_4_+_B (reverse jump/Specials) _@ (!/─) Suiryuu Tsuigeki Kon _2_1_4_+_D (reverse high/mid/low) _* (-/─) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_P _* (-/─) Dai Senpuu _2_3_6_2_3_6_+_P _& (-/─) Dai Senpuu _2_3_6_2_3_6_+_A_+_C _> (-/─) Liar Elemental _2_1_4_1_2_3_6_+_B_+_D (reverse all) - IORI YAGAMI - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Sakahagi _4 / _6_+_C _( (-/─) Saka Sakahagi _4 / _6_+_D _) (-/─) Ge Shiki: Yumebiki _6_+_A_A _) (-/─) Ge Shiki: Goufu In "Shinigame" _6_+_B _) (-/─) Ge Shiki: Yuri Ori _^_4_+_B _@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P _@ (-/─) 100 Shiki: Oniyaki _6_2_3_+_P _@ (!/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ (!/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ (-/─) Kuzukaze close _6_3_2_1_4_6_+_P _* (-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* (-/─) ^!Ura 316 Shiki: Saika (1LV / 1 Stock / RED Life Bar) _2_3_6_2_3_6_2_3_6_2_3_6_+_A_+_C _& (-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_A_+_C _> (-/─) Kin 1209 Shiki Homura Hotogi _2_1_4_1_2_3_6_4_6_+_A_+_C - MATURE - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Death Blow _4 / _6_+_C _( (-/─) Back Rush _4 / _6_+_D _@ (!/─) Death Row _2_1_4_+_P (x3) ("!" on 6th hit) _@ (-/─) Metal Massacre _2_1_4_+_K _@ (-/─) Despair _2_3_6_+_P _@ (-/─) Decide _4_1_2_3_6_+_K _@ (-/─) Sacrilege _6_2_3_+_P _@ (-/─) Ebony Tears _2_3_6_3_2_1_4_+_P _* (-/─) Heaven's Gate _2_1_4_1_2_3_6_+_K _* (-/─) Nocturnal Lights _2_3_6_2_3_6_+_P _& (-/─) Heaven's Gate _2_1_4_1_2_3_6_+_B_+_D _& (-/─) Nocturnal Lights _2_3_6_2_3_6_+_A_+_C _> (-/─) Ecstasy 816 _6_D_C_B_6 - VICE - YAGAMI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Death Blow _4 / _6_+_C _( (-/─) Back Rush _4 / _6_+_D _) (-/─) Monstrosity _6_+_A _@ (!/─) Outrage _2_1_4_+_K _@ (-/─) Ravenous _^_2_1_4_+_K _@ (-/─) Mayhem _2_1_4_+_P _@ (-/─) ^!Mithan's Robe _2_3_6_+_P _@ (-/─) Blackened close _4_1_2_3_6_+_P _@ (-/─) ^!Mithan's Robe _2_3_6_+_P _@ (-/─) Decide _4_1_2_3_6_+_K _@ (-/─) Gore Fest close _6_3_2_1_4_6_+_P _* (-/─) Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_K _* (-/─) Withering Surface _2_3_6_2_3_6_+_P _& (-/─) Negative Gain close _6_3_2_1_4_6_3_2_1_4_+_B_+_D _& (-/─) Withering Surface _2_3_6_2_3_6_+_A_+_C _> (-/─) Overkill _^ close _1_2_3_6_9_8_2_+_A_+_C - SAISYU KUSANAGI - DREAM TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hikiri Tsuchi _4 / _6_+_C _( (-/─) Issetsu Seoi Nage _4 / _6_+_D _) (-/─) Ge Shiki: Gou Tsui _6_+_A _) (-/─) Ge Shiki: Kubu Tsuchi _6_+_B _@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P _@ (-/─) 100 Shiki: Oniyaki _6_2_3_+_P _@ (!/─) 702 Shiki: Homura Gasane _2_1_4_+_P (x2) _@ (!/─) 100+ Shiki: Nata Guruma _6_2_3_+_K _@ (!/─) 427 Shiki: Kamu Kakari _6_3_2_1_4_+_K _* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* (-/─) 1207 Shiki: Tsumugari _2_3_6_2_3_6_+_P _& (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) _& (-/─) 1207 Shiki: Tsumugari _2_3_6_2_3_6_+_A_+_C _> (-/─) Chou Yami Barai _2_1_4_2_1_4_+_A_+_C - KULA DIAMOND - DREAM TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Ice Coffin _4 / _6_+_C _( (-/─) Behind Slash _4 / _6_+_D _) (-/C) One Inch _6_+_A _) (-/─) Slider Shoot _3_+_B _) (-/C) Critical Ice _3_+_C ("C" on 1st hit) _@ (-/─) Diamond Breath _2_3_6_+_P _@ (-/─) Crow Bite _6_2_3_+_P _@ (-/C) Counter Shell _2_1_4_+_P _@ (-/─) Ray Spin _2_1_4_+_K _@ (!/─) ^!Stand _6_+_B ("!" on 1st hit) _@ (!/─) ^!Sit _6_+_D _* (-/─) Diamond Edge _2_3_6_2_3_6_+_P _& (-/─) Freeze Execution _6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/─) La * Cachora _^_2_3_6_2_3_6_+_B_+_D _> (-/─) Freeze Completion _A_+_C_B_+_D_A_+_B_+_C - SHINGO YABUKI - DREAM TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Hatsugane _4 / _6_+_C _( (-/─) Issetsu Seoi Nage Fukanzen _4 / _6_+_D _) (-/─) Ge Shiki: Goufu "Kakkodake" _6_+_B _@ (!/─) 114 Shiki: Aragami Mikansei _2_3_6_+_A _@ (!/─) 115 Shiki: Dokugami Mikansei _2_3_6_+_C _@ (-/─) 100 Shiki: Oniyaki Mikansei _6_2_3_+_P _@ (-/─) 101 Shiki: Oboro Guruma Mikansei _4_2_1_+_K _@ (!/─) 212 Shiki: Kototsuki Mikansei _6_3_2_1_4_+_K ("!" on 1st hit) _@ (!/─) Shingo Kinsei Ore Shiki: Nie Togi close _6_2_3_+_K _@ (-/─) Shingo Kick _4_1_2_3_6_+_K _@ (-/C) Shingo Kinsei Ore Shiki: Gecchuu _2_1_4_+_P (reverse high/mid) _* (-/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_P _* (-/─) ^!Idol Teishi _P _& (-/─) Ge Shiki: Kake Hourin _2_3_6_2_3_6_+_A_+_C _& (-/─) ^!Idol Teishi _P _> (-/─) Shingo Kinsei Ore Mu Shiki _2_1_4_1_2_3_6_+_A_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Unlocks Characters - On the Test Menu, go to CONFIGURATION, then SYSTEM SETTINGS and turns AREA to OTHER - Go to GAME SETTINGS and enter a password below: CM09 VIWM 1AHC 56ZL = Unlocks Ramon, Vanessa, Kim and Awakened Orochi Team ASF4 A4DQ F35S L568 = Unlocks Ramon, Vanessa, Kim, Awakened Orochi Team and Geese - On the Character Select Screen, put the cursor on any Characters below and _O_S: - Maxima = Ramon - Whip = Vanessa - Jhun Hoon = Kim Kaphwan - Yashiro Nanakase = Orochi Yashiro - Shermie = Orochi Shermie - Chris = Orochi Chris - K' = Geese Howard - RAMON - ───────────────────────────────────────────────────────────────────────── _( (-/─) Arm Whip _4 / _6_+_C _( (-/─) Flying Mayor _4 / _6_+_D _) (-/─) Teikuu Drop Kick _3_+_B _) (-/─) Sankaku Tobi jump against the wall _9 _@ (-/C) Drop Kick _2_1_4_+_A (_O) _@ (-/─) Feint Step _2_1_4_+_C (_O) _@ (-/─) Tiger Neck Chancery close _4_1_2_3_6_+_P _@ (!/C) Rolling Sobat _6_2_3_+_K _@ (-/─) ^!Flying Body Attack _6_2_3_+_K _@ (!/─) ^!Hiki Okoshi _2_2_+_P _@ (-/─) Tiger Road _4_2_1_+_K _@ (-/─) ^!Cross Chop close to wall _D _@ (!/─) ^!Feint Dash _A_+_B_+_C _@ (-/─) Force of Will _2_1_4_+_K _@ (-/─) ^!Tsuika Kougeki close to wall _2_3_6_+_A _@ (!/─) ^!Feint Dash _A_+_B_+_C _@ (-/─) Somersault _4_1_2_3_6_+_K _@ (-/─) ^!Cancel _A_+_B_+_C _@ (-/─) Bird of Paradise _2_2_+_A_C _* (-/─) El Diablo Amarillo Ramon _2_1_4_1_2_3_6_+_K _* (-/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Savage Fire Cat _2_3_6_3_2_1_4_+_K _* (!/─) ^!Feint Dash _A_+_B_+_C _& (-/─) Tiger Spin close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _> (-/─) Hypnotic Tiger _2_1_4_1_2_3_6_+_A_+_C - VANESSA - ───────────────────────────────────────────────────────────────────────── _( (-/─) Dynamite Puncher _4 / _6_+_C _( (-/─) Clench Puncher _4 / _6_+_D _) (-/─) One-Two Puncher _6_+_A _) (-/─) Sliding Puncher _3_+_B _@ (!/C) Machine Gun Puncher _4_1_2_3_6_+_P (^*) ("!" on 4th/5th/6th hit) ("C" on last hit) _@ (!/─) Forbidden Eagle _6_2_3_+_A _@ (!/─) Parrying Puncher _6_2_3_+_C _@ (!/─) Dash Puncher ^4_6_+_P _@ (-/─) Puncher Weaving _2_1_4_+_P (_O) _@ (!/─) ^!Puncher Upper _6_+_P _@ (-/─) ^!Parrying Puncher _4_+_P _@ (-/─) ^!Puncher Vision: Zenpou _6_+_K _@ (-/─) ^!Puncher Vision: Kouhou _4_+_K _@ (-/─) Puncher Vision: Zenpou _2_3_6_+_K _@ (!/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) _@ (-/C) ^!Puncher Straight _6_+_C ("C" on 2nd hit) _@ (-/─) ^!Puncher Weaving _4_+_P (_O) _@ (-/─) Puncher Vision: Kouhou _2_1_4_+_K _@ (!/─) ^!Dash Puncher _6_+_A ("!" on 2nd hit) _@ (-/C) ^!Puncher Straight _6_+_C ("C" on 2nd hit) _@ (-/─) ^!Puncher Weaving _4_+_P (_O) _* (-/─) Champion Puncher close _2_3_6_2_3_6_+_P _* (-/─) Crazy Puncher _2_1_4_1_2_3_6_+_P _& (-/─) Crazy Puncher _2_1_4_1_2_3_6_+_A_+_C _> (-/─) Gaia Gear _6_4_1_2_3_6_+_A_+_C - KIM KAPHWAN - ───────────────────────────────────────────────────────────────────────── _( (-/─) Kubikime Otoshi _4 / _6_+_C _( (-/─) Sakkyaku Nage _4 / _6_+_D _) (-/─) Neri Chagi _6_+_B _@ (!/─) Hangetsu Zan _2_1_4_+_K ("!" with _B and 3rd hit with _D) _@ (!/─) Hien Zan ^2_8_+_K ("!" on 1st hit with _D) _@ (-/─) ^!Tenshou Zan (with _D) _2_+_D _@ (!/─) Sanren Geki _2_1_4_+_P (x3) ("!" on 4th hit) _@ (-/─) Sankuu Kyaku _2_1_4_+_P_9_+_K_2_+_K _@ (!/─) Haki Kyaku _2_2_+_K ("!" with _B) _@ (-/─) Hishou Kyaku _^_2_3_6_+_K _@ (-/─) ^!Tsuika Kougeki _D _* (-/─) Hou'ou Kyaku _2_1_4_1_6_+_K _* (-/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K _& (-/─) Hou'ou Kyaku _^_2_1_4_1_6_+_B_+_D _> (-/─) Zero Kyori Hou'ou Kyaku _2_1_4_1_6_+_A_+_B_+_C_+_D - OROCHI YASHIRO - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Baku _4 / _6_+_C _( (-/─) Beki _4 / _6_+_D _) (-/─) Saku _6_+_A _) (-/─) Bu _6_+_B _@ (-/─) Kujiku Daichi _2_1_4_+_P _@ (-/─) Niragu Daichi close _4_1_2_3_6_+_P _@ (-/─) Musebu Daichi close _6_3_2_1_4_6_+_P _@ (!/─) Odoru Daichi _4_1_2_3_6_+_K _* (-/─) Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Araburu Daichi _2_3_6_2_3_6_+_K _& (-/─) Ankoku Jigoku Gokuraku Otoshi close _6_3_2_1_4_6_3_2_1_4_+_A_+_C _& (-/─) Araburu Daichi _2_3_6_2_3_6_+_B_+_D _> (-/─) Armageddon _B_D_A_A_+_B_+_C - OROCHI SHERMIE - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Bakurai _4 / _6_+_C _( (-/─) Enrai _4 / _6_+_D _) (-/─) Kourai _6_+_B _@ (-/─) Mugetsu no Rai'un _4_1_2_3_6_+_P / _K _@ (-/─) Yatanagi no Muchi _2_1_4_+_P _@ (-/─) Shajitsu no Odori _2_1_4_+_K _@ (-/─) Raijin no Tsue _^_2_3_6_+_K _* (-/─) Ankoku Raikou Ken _2_3_6_2_3_6_+_P _* (-/─) Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_K _& (-/─) Ankoku Raikou Ken _2_3_6_2_3_6_+_A_+_C _& (-/─) Shukumei, Gen'ei, Shinshi _2_3_6_2_3_6_+_B_+_D _> (-/─) Unmei no Ya _B_A_4_A_P / _K - OROCHI CHRIS - AWAKENED OROCHI TEAM ───────────────────────────────────────────────────────────────────────── _( (-/─) Chi no Batsu _4 / _6_+_C _( (-/─) Ten no Tsumi _4 / _6_+_D _) (-/─) Muyou no Ono _6_+_A _) (-/─) Jukei no Oni _6_+_B _) (-/─) Setsudan no Koto _3_+_B _@ (-/─) Taiyou o Iru Honoo _2_3_6_+_P _@ (!/─) Tsuki o Tsumu Honoo _6_2_3_+_P ("!" on 3rd hit with _C) _@ (-/─) Kagami o Hofuru Honoo _2_1_4_+_P _@ (!/─) Shishi o Kamu Honoo close _4_1_2_3_6_+_K ("!" on 6th hit) _* (-/─) Ankoku Orochinagi _2_1_4_1_2_3_6_+_P (_O) _& (-/─) Ankoku Orochinagi _2_1_4_1_2_3_6_+_A_+_C (_O) _> (-/─) Sanagi o Yaburi, Chou wa mau _D_C_2_C_D - GEESE HOWARD - ───────────────────────────────────────────────────────────────────────── _( (-/─) Tomoe Nage _4 / _6_+_C / _D _) (-/─) Double Spin Kick _6_+_B _) (-/─) Upper _3_+_A _) (-/─) Sliding Kick _3_+_B _@ (-/─) Reppuu Ken _2_3_6_+_P _@ (-/─) Hisshou Nichirin Zan _6_2_3_+_P _@ (-/─) Hard Blow _4_1_2_3_6_+_B _* (-/─) Deadly Rave _6_3_2_1_4_6_+_P _& (-/─) Raging Storm close _1_6_3_2_1_4_3_+_P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _A - 2nd Color, select the character with _B - 3rd Color, select the character with _C - 4th Color, select the character with _D - 5th Color, select the character by _O@E-button and press _A - 6th Color, select the character by _O@E-button and press _B - 7th Color, select the character by _O@E-button and press _C - 8th Color, select the character by _O@E-button and press _D _` Roulette - On the Character Select Screen _O_S $end ################################################################################################### $info=kizuna,kizuna4p $cmd Kizuna Encounter: Super Tag Battle © 1996 SNK Fu'un Super Tag Battle Kizuna Encounter: Super Tag Battle 4 Way Battle Version Fu'un Super Tag Battle Special Version Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Weapon Strike _D : Tag _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _` Desperation Moves - Needs a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Strong Punch (_^)_6_+_A _) Strong Kick (_^)_6_+_B _) Strong Weapon Strike (_^)_6_+_C _) Mid Attack _3_+_A _) Low Punch ^3_+_A _) Low Kick _3_+_B _) Low Weapon Strike _3_+_C _) Overhead Attack _B_+_C _) Sidesetp _A_+_B _) Sway close _6_+_A_+_B _) Throw Escape when thrown _4 / _6_+_C _) Guard Cancel in Attack blocking _2_3_6_+_A _) Recover Back knocked down _4_4 _) Recover Forward knocked down _6_6 _) Change with Attack _4_2_1_+_D _) Taunt _C_+_D _* Surprise Cooperation Attack on Tag Zone _4_2_1_+_A Chain Combos - _A_A_6_+_A_6_+_B_C_6_+_C - _A_A_6_+_A_6_+_B_C_3_+_C - _A_A_6_+_A_3_+_B - _A_A_3_+_A_6_+_B_C_6_+_C - _A_A_3_+_A_6_+_B_C_3_+_C - _A_A_3_+_A_3_+_B - _A_B_6_+_A_6_+_B_C_6_+_C - _A_B_6_+_A_6_+_B_C_3_+_C - _A_B_6_+_A_3_+_B - _A_B_3_+_A_6_+_B_C_6_+_C - _A_B_3_+_A_6_+_B_C_3_+_C - _A_B_3_+_A_3_+_B - _B_A_6_+_A_6_+_B_C_6_+_C - _B_A_6_+_A_6_+_B_C_3_+_C - _B_A_6_+_A_3_+_B - _B_A_3_+_A_6_+_B_C_6_+_C - _B_A_3_+_A_6_+_B_C_3_+_C - _B_A_3_+_A_3_+_B - _B_B_6_+_A_6_+_B_C_6_+_C - _B_B_6_+_A_6_+_B_C_3_+_C - _B_B_6_+_A_3_+_B - _B_B_3_+_A_6_+_B_C_6_+_C - _B_B_3_+_A_6_+_B_C_3_+_C - _B_B_3_+_A_3_+_B - ROSA - ───────────────────────────────────────────────────────────────────────── _( Layback Toss _4 / _6_+_C _) Surprise Task _^_2_+_C _) ^!Slash Upper _2_+_C _) Turn Dive Kick jump against the wall _4_+_B _@ Weltics _6_2_3_+_C _@ ^!Finish _2_1_4_+_C _@ Meteooru Angrurifu _2_1_4_+_B _@ ^!Sword Pierce _2_3_6_+_B _@ ^!Layback Toss _2_1_4_+_B _@ Bee Needle _4_2_1_+_C _@ Roses Sanction _6_3_2_1_4_+_C _@ Crescent Slicer _2_3_6_+_C _* Shori no Akatsuki _6_3_2_1_4_6_+_A - KIM YOUNG-MOK (KIM SUE-IL) - ───────────────────────────────────────────────────────────────────────── _( Turn Dump _4 / _6_+_C _) Hishou Kyaku _^_2_+_B _) ^!Flatten _2_+_B _@ Hangetsu Zan _2_1_4_+_B _@ Hisen Zan ^2_8_+_C _@ ^!Dive Finish _2_+_C _@ Ryuusei Raku _2_3_6_+_C (x3) _* Hou'ou Kyaku _6_3_2_1_4_6_+_A - SHO HAYATE - ───────────────────────────────────────────────────────────────────────── _( Ate Otoshi _4 / _6_+_C _) Reppuu Satsu _^_2_+_A _) ^!Spiral Slash _2_+_A _@ Kyouretsu Zan _4_1_2_3_6_+_A _@ ^!Spiral Slash _4_1_2_3_6_+_A _@ Hiten Shou Ou Kyaku _6_2_3_+_B _@ ^!Straight Rush _6_+_B _@ ^!Rising Rush _3_+_B _@ Gen'ei Hitsue ^2_8_+_A / _B / _C _@ Nendou Hitsue _6_3_2_1_4_+_C _@ Hikontou Jutsu (_^)_2_3_6_+_C _* Ougi! Musou Ranbu _6_3_2_1_4_6_+_A - MAX EAGLE - ───────────────────────────────────────────────────────────────────────── _( Reverse Power Slam _4 / _6_+_C _( Falling Power Slam _^_2_+_C _) American Screw _^_2_+_B _) Diving Body Attack jump against the wall _4_+_A _@ Flash Wing _6_2_3_+_B _@ ^!Power Slam _3_+_B _@ Front Suplex _4_1_2_3_6_+_A _@ ^!Second Suplex _4_1_2_3_6_+_A _@ Axe Boom _2_1_4_+_C _@ Axe Throw (_^)_2_3_6_+_C _* Eagle Special _6_3_2_1_4_6_+_A - GOZU - ───────────────────────────────────────────────────────────────────────── _( Flipping Tiger Bomb _4 / _6_+_C _) 2 Dan Jump _^_8 _) Mudou Tenrin Sou jump against the wall _4_+_C _@ Youen Ken ^*_A _@ ^!Low Palm Digging _2_3_6_+_A _@ Gouten _2_1_4_+_C _@ Mudou Goenha ^2_8_+_A _@ Metsu Sassou ^2_8_+_C _@ Gouen Dan _6_2_3_+_A / _B / _C _@ Gokuenkai _4_1_2_3_6_+_A _@ Mikazuki (_^)_2_3_6_+_C _* Kagerou Ken _6_3_2_1_4_6_+_A - MEZU - ───────────────────────────────────────────────────────────────────────── _( Flipping Tiger Bomb _4 / _6_+_C _) Kama Itachi _1_+_B _) 2 Dan Jump _^_8 _) Mudou Tenrin Sou jump against the wall _4_+_C _@ Youen Kyaku ^*_B _@ ^!Flip Kick _2_3_6_+_B _@ Gouten _2_1_4_+_C _@ Higoromo _6_3_2_1_4_+_B _@ Ryuuhyou Dan _4_1_2_3_6_+_B _@ Mudou Suiryuu Ha _6_2_3_+_B _@ Mikazuki _2_3_6_+_C _* Kagerou Kyaku _6_3_2_1_4_6_+_A - CHUNG PAIFU - ───────────────────────────────────────────────────────────────────────── _( Cane Toss _4 / _6_+_C _) ANGRY MODE FLASHING Life Bar _) Senpuu Enbu _^_2_+_C (Angry Mode only) _) 2 Dan Jump _^_8 (Angry Mode only) _@ Sen Shushou Uchi _6_2_3_+_A _@ Hakukoh Dan _6_2_3_+_C _@ Kiden Dama _2_1_4_+_A _@ ^!Heaven Kick _6_+_A _@ Shien Ryu _6_3_2_1_4_+_C _@ Chin Kaen _2_3_6_+_C _@ Chocho Henka _6_4_6_+_C (Angry Mode only) _* Sennin Happa _6_3_2_1_4_6_+_A (Angry Mode only) - JOKER - ───────────────────────────────────────────────────────────────────────── _( Roller Rage _4 / _6_+_C _( ^!Roller Scrape _4_1_2_3_6_+_C _) Scare Claw _1_+_B _) Blood Parasol _^_2_+_A _@ Crazy Toy _6_2_3_+_C _@ Roller Dash _4_1_2_3_6_+_A _@ ^!Rising Parasol _4_1_2_3_6_+_A _@ Transporter _2_1_4_+_A / _C _@ Transporter Dive _2_1_4_+_B _@ Murder Hat Heave _6_3_2_1_4_+_C _@ Magician's Card _2_3_6_+_C _* Good Face _6_3_2_1_4_6_+_A - KING LION (KAGE SHISHIOH) - ───────────────────────────────────────────────────────────────────────── _( Hanging Upper _4 / _6_+_C _@ Beast Blow _2_1_4_+_A _@ Minimum Upper _6_2_3_+_A _@ Silent Storm _6_3_2_1_4_+_C _@ God Breath _2_8_+_C _@ Earth Chopper _2_3_6_+_C _@ Nightmare Knocker _4_1_2_3_6_+_A (reverse high) _@ ^!Ground Chopper _2_+_A _* King Straight _6_3_2_1_4_6_+_A - GORDON BOWMAN - ───────────────────────────────────────────────────────────────────────── _( Backbreaker _4 / _6_+_C _( ^!Toss Away _4_1_2_3_6_+_C _( Hard Pressure _^_2_+_C _) Hip Bomber _^_2_+_B _@ Friction Heater _6_2_3_+_A _@ Moon-Shot Upper _2_3_6_+_A _@ ^!Crater _2_3_6_+_A _@ ^!Cancel _A / _B / _C _@ Spark Bolt ^2_8_+_C _@ Cyclone Tonfa _2_3_6_+_C _* Mad Police close _6_3_2_1_4_6_+_A - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` King Leo and Jyazu - On the Character Select Screen, put the cursor on Mezu and press _4_8_6_4_2_6_6_6_6_8_4_4_4_D - King Leo: Press _8 in King Lion - Jyazu: Press _8 on Gozu - KING LEO (SHIN SHISHIOH) - ───────────────────────────────────────────────────────────────────────── _( Hanging Upper _4 / _6_+_C _@ Beast Blow _2_1_4_+_A _@ Hunter Killer _2_1_4_+_B _@ Minimum Upper _6_2_3_+_A _@ Silent Storm _6_3_2_1_4_+_C _@ God Breath _2_8_+_C _@ Earth Chopper _2_3_6_+_C _@ Nightmare Knocker _4_1_2_3_6_+_A (reverse high) _@ ^!Ground Chopper _2_+_A _* Shin King Straight _6_3_2_1_4_6_+_A _* King Upper _4_1_2_3_6_4_+_A - JYAZU - ───────────────────────────────────────────────────────────────────────── _( Kubi Ori Nage _4 / _6_+_C _) Kama Itachi _1_+_B _) 2 Dan Jump _^_8 _) Mudou Tenrin Sou jump against the wall _4_+_C _@ Kagerou Ken ^*_A _@ Kagerou Kyaku ^*_B _@ Gouten _2_1_4_+_C _@ Jyaen Ma _2_8_+_A _@ Gouen Dan _6_2_3_+_A / _B / _C _@ Mudou Suiryuu Ha _6_3_2_1_4_+_B _@ Haisui Kyoukan Satsu _2_3_6_+_A _@ Mikazuki (_^)_2_3_6_+_C _* Jyaga Zetsumei Chuu _6_3_2_1_4_6_+_A - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Bonus Battle on Stage 8 - Complete the game with a Team below: - King Lion and Gozu - King Lion and Mezu - Sho Hayate and Max Eagle - Gordon Bowman and Rosa $end ################################################################################################### $info=knights,knightsj,knightsja,knightsu $cmd Knights of the Round © 1991 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _* Desperation Moves _` Desperation Moves - Needs a small amount of Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── ON FOOT _) Basic Combo _A_A_A_A _) Guard _O_A_4 _) Heavy Attack _A_6 _) Mount Horse close Horse @J-button _* Desperation Move _A_+@J-button ON HORSEBACK _) Leap _6_6 _) Change Direction @J-button _) Horse Stampede _A_+@J-button - LANCELOT - ───────────────────────────────────────────────────────────────────────── _) Reverse Vault _4_+@J-button _) Cross Slash _4_6_+_A _) Kick Attack _A_8 Offensive Power 3 Defensive Power 4 Agility 5 - ARTHUR - ───────────────────────────────────────────────────────────────────────── _) Ascending Strike _4_+@J-button _) Vertical Cut _4_6_+_A _) Upper Slash _A_8 Offensive Power 4 Defensive Power 4 Agility 4 - PERCEVAL - ───────────────────────────────────────────────────────────────────────── _) Roll Escape _4_+@J-button _) Dash _6_6 _) ^!Dash Strike _A Offensive Power 5 Defensive Power 4 Agility 3 $end ################################################################################################### $info=kov,kov111,kov114,kov115 $cmd Knights of Valour © 1999 IGS Sangoku Senki Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack _B : Jump _C : Open Item Menu _D : Use Item _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _* Desperation Moves _& Super Desperation Moves _# Berserk Moves _` Desperation Moves - Needs a small amount of Life Bar _` Super Desperation Move - Needs 1 Stock of Super Bar _` Berserk Moves - Needs Berserk Mode Activated - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Crouch _2_+_B _) Multiple Attack ^*_A _) Block _6_+_C _) ^!Counter Attack _A _) Switch Between Circles of Items _C_B _) Pick Up Object close to object _A _* Desperation Mode _A_+_B _& Berserk Mode _A_+_B_+_C - GUAN YU - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+_A _) Attack 2 _2_3_6_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _4_6_+_A - ZHAO YUN - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+_A_A_A _) Attack 2 _^_8_+_A_A_A _) Attack 3 _2_8_+_A _& Super Desperation Move _8_2_+_A _# Berserk Move _2_3_6_+_A - ZHANG FEI - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+_A _) Attack 2 _2_2_+_A _) Attack 3 _4_6_+_A _) Attack 4 _8_2_+_A _) Attack 5 _^_2_3_6_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _2_3_6_+_A - MA CHAO - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+^*A _) Attack 2 _^_8_+^*A _) Attack 3 _8_2_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _4_6_+_A - HUANG ZHONG - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+_A _) Attack 2 _2_3_6_+_A _& Super Desperation Move _8_2_+_A _# Berserk Move _2_8_+_A - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Diao Chan - On the Character Select Screen _B_C_D_8_6_2_4_8_6_2_4 _` Zhuge Liang - On the Character Select Screen _2_2_B_4_2_6_C_4_8_6_D_4_4_B - This code doesn't work, use M.A.M.E. Cheats for while _` Zhang Liao - On the Character Select Screen _D_B_B_C_D_8_2_4_6_8_2_4_6_B_C_D - DIAO CHAN - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _2_3_6_+_A _) Attack 2 _8_2_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _4_6_+_A - ZHUGE LIANG - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _4_6_+_A _) Attack 2 _^_2_3_6_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _2_3_6_+_A - ZHANG LIAO - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+^*_A _) Attack 2 _4_6_+_A _) Attack 3 _2_3_6_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _8_2_+_A $end ################################################################################################### $info=kovplus,kovplusa $cmd Knights of Valour Plus © 1999 IGS Sangoku Senki Masamune Plus Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack _B : Jump _C : Open Item Menu _D : Use Item _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _* Desperation Moves _& Super Desperation Moves _# Berserk Moves _` Desperation Moves - Needs a small amount of Life Bar _` Super Desperation Move - Needs 1 Stock of Super Bar _` Berserk Moves - Needs Berserk Mode Activated - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Crouch _2_+_B _) Multiple Attack ^*_A _) Block _6_+_C _) ^!Counter Attack _A _) Switch Between Circles of Items _C_B _) Pick Up Object close to object _A _* Desperation Mode _A_+_B _& Berserk Mode _A_+_B_+_C - GUAN YU - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+_A _) Attack 2 _2_3_6_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _4_6_+_A - ZHAO YUN - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+_A_A_A _) Attack 2 _^_8_+_A_A_A _) Attack 3 _2_8_+_A _& Super Desperation Move _8_2_+_A _# Berserk Move _2_3_6_+_A - ZHANG FEI - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+_A _) Attack 2 _2_2_+_A _) Attack 3 _4_6_+_A _) Attack 4 _8_2_+_A _) Attack 5 _^_2_3_6_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _2_3_6_+_A - MA CHAO - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+^*A _) Attack 2 _^_8_+^*A _) Attack 3 _8_2_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _4_6_+_A - HUANG ZHONG - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+_A _) Attack 2 _2_3_6_+_A _& Super Desperation Move _8_2_+_A _# Berserk Move _2_8_+_A - DIAO CHAN - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _2_3_6_+_A _) Attack 2 _8_2_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _4_6_+_A - ZHUGE LIANG - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _4_6_+_A _) Attack 2 _^_2_3_6_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _2_3_6_+_A - ZHANG LIAO - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+^*_A _) Attack 2 _4_6_+_A _) Attack 3 _2_3_6_+_A _& Super Desperation Move _2_8_+_A _# Berserk Move _8_2_+_A - "RED" ZHANG FEI - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+_A _) Attack 2 _2_2_+_A _) Attack 3 _4_6_+_A _) Attack 4 _8_2_+_A _) Attack 5 _^_2_3_6_+_A _) Attack 6 _2_3_6_+_A - "WHITE" HUANG ZHONG - ───────────────────────────────────────────────────────────────────────── _) Attack 1 _6_+_A _) Attack 2 _2_3_6_+_A _& Super Desperation Move _8_2_+_A _# Berserk Move _2_8_+_A $end ################################################################################################### $info=kov2p,kov2p200,kov2p202,kov2p203,kov2p204 $cmd Knights of Valour 2: Nine Dragons © 2001 IGS Sangoku Senki Busyou Souha Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack _B : Jump _C : Open Item Menu _D : Use Item _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves _# Trick Moves _& Formation Moves _> Magic Moves _* Desperation Moves _` Special Moves - Needs 1LV of Super Bar _` Trick Moves - Needs 1LV of Super Bar _` Formation Moves - Needs 1LV of Super Bar - Can't be used together with other Formation Moves or Magic Moves _` Magic Moves - Needs 1LV of Super Bar - Can't be used together with other Magic Moves or Formation Moves _` Desperation Moves - Needs a small amount of Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_+_B _) Run _6^6 _) Crouch _2_+_B _) Multiple Attack ^*_A _) Block _6_+_C _) ^!Counter Attack _A _) Switch Between Circles of Items _C_B _) Discard Item _B_+_C _) Pick Up Object close to object _A _* Desperation Mode _A_+_B - GUAN YU - ───────────────────────────────────────────────────────────────────────── _) Long Xing Pi Zhan _2_3_6_+_A _) Fei Long Zai Tian _2_8_+_A _@ Hui Feng Sao Ye _2_3_6_+_B _@ Kuang Long Chu Hai _4_6_+_B _& Sky Lanterns _2_8_+_B _& Fire Beasts _8_2_+_B _& Pikemen _4_1_2_3_6_+_B - ZHUGE LIANG - ───────────────────────────────────────────────────────────────────────── _) Ying Feng Dan Chen _2_3_6_+_A _> Blizzard _2_3_6_+_B _> Lightning _4_6_+_B _> Typhoon _2_8_+_B _> Ba Zheng Tu _8_2_+_B _> Recover _4_1_2_3_6_+_B - ZHAO YUN - ───────────────────────────────────────────────────────────────────────── _) Fei Tian _6_+_A_A_A_A _) Tan Zhua _^_3_+_A _) Chuan Lin Jiao _^_3_+_A_A_A_A_A _) Da Peng Zhan Chi _2_8_+_A _@ Ri Yue Shuang Hua _2_3_6_+_B _@ Meng Long Chu Zha _4_6_+_B _& Pikemen _8_2_+_B _& Fire Arrows _4_1_2_3_6_+_B _> Typhoon _2_8_+_B - DIAO CHAN - ───────────────────────────────────────────────────────────────────────── _) 3 Dan Jump _B_B_B _) Ti Yun Zong _6_+_A_A_A_A _) Yu Nv Jin Zhen _^_2_+_A_A_A_A _) Tian Nv San Hua _2_8_+_A _@ Feng Ming _4_6_+_B _@ Yun Li Fan _2_8_+_B _@ Chan Tui _8_2_+_B _> Blizzard _2_3_6_+_B _> Recover _4_1_2_3_6_+_B - ZHANG FEI - ───────────────────────────────────────────────────────────────────────── _) Er Hu Pu Yang _6_+_B_A _) Er Hu Zhang Zui _^_2_+_A _) Kuang Feng Shi _2_3_6_+_A _@ Shen Long Bai Wei _2_3_6_+_B _@ Huo Niu Han Di _2_8_+_B _@ Tian Beng Di Lie _8_2_+_B _# Confuse _4_6_+_B _& Pikemen _4_1_2_3_6_+_B - PANG TONG - ───────────────────────────────────────────────────────────────────────── _) Ge Kong Xian Fa _6_+_A _) Talisman-ground _^_A _) Talisman-upward _^_6_+_A _) Zuo You Pi Shan _2_3_6_+_A _) Iron Spike _2_8_+_A _> Blizzard _2_3_6_+_B _> Lightnning _4_6_+_B _> Typhoon _2_8_+_B _> Summon: Lightning _8_2_+_B _> Summon: Fire _4_1_2_3_6_+_B - MA CHAO - ───────────────────────────────────────────────────────────────────────── _) 3 Dan Jump _B_B_B _) Tan Tui-ground _6_+_A_A_A_A _) Tan Tui-air _^_2_+_A_A_A_A _) Di Tang Zhan _2_3_6_+_A _) Chong Tui _2_8_+_A _@ Bai Niao Chao Feng _^_2_3_6_+_B _@ Shou Yao _4_6_+_B _& Rolling Boulders _2_8_+_B _& Dropping Boulders _8_2_+_B _& Fire Beasts _4_1_2_3_6_+_B - SUN QUAN - ───────────────────────────────────────────────────────────────────────── _) Hu Bi Gou _2_3_6_+_A _) Ba Wang Hu Zhua _2_8_+_A _@ Yi Ci Ding Jiang Shan _2_3_6_+_B _@ Jiang Dong Nu Hou _4_6_+_B _& Sky Lanterns _2_8_+_B _& Pikemen _8_2_+_B _& Sailors _4_1_2_3_6_+_B - HUANG ZHONG - ───────────────────────────────────────────────────────────────────────── _) Sui Ren Jian _6_+_A _) Zhu Di Jian _^_2_+_A _) Zhui Feng Pi Yue _2_3_6_+_A _) Zhui Tian Jian _2_8_+_A _@ Fen Xin Jian _4_6_+_B _@ Guan Shan Jian _2_8_+_B _& Ballista _8_2_+_B _& Fire Arrows _4_1_2_3_6_+_B _> Blizzard _2_3_6_+_B - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` "Righteous" Zhao Yun, "Rebellious" Guan Yu, "Reckless" Zhang Fei, "Rich" Ma Chao and "Fierce" Huang Zhong - Can be playable on Normal Mission Mode, Internet Ranking Mode and Boss Challenge Mode - "RIGHTEOUS" ZHAO YUN - ───────────────────────────────────────────────────────────────────────── _) 3 Dan Jump _B_B_B _) Fei Tian _6_+_A_A_A_A _) Tan Zhua _^_3_+_A_A _) Chuan Lin Jiao _^_3_+_A_A_A_A_A _) Li Hua Ci _2_3_6_+_A _) Da Peng Zhan Chi _2_8_+_A _@ Ri Yue Shuang Hua _2_3_6_+_B _@ Meng Long Chu Zha _4_6_+_B _@ Zi Long Zhu Que _2_8_+_B _& Pikemen _8_2_+_B _& Fire Arrows _4_1_2_3_6_+_B - "REBELLIOUS" GUAN YU - ───────────────────────────────────────────────────────────────────────── _) Kuang Long Ni Zhuan _2_3_6_+_A _) Fei Long Zai Tian _2_8_+_A _@ Hui Feng Sao Ye _2_3_6_+_B _@ Kuang Long Chu Hai _4_6_+_B _@ Kuang Long Xuan Wu _2_8_+_B _& Fire Beasts _8_2_+_B _& Pikemen _4_1_2_3_6_+_B - "RECKLESS" ZHANG FEI - ───────────────────────────────────────────────────────────────────────── _) Er Hu Pu Yang _6_+_B_A _) Er Hu Zhang Zui _^_2_+_A _) Long Bai Wei _2_3_6_+_A _) Meng Hu Chui _2_8_+_A _@ Shen Long Bai Wei _2_3_6_+_B _@ Tiger Cannon _4_6_+_B _@ Huo Niu Han Di _2_8_+_B _@ Tian Beng Di Lie _8_2_+_B _@ Dragon Cannon _4_1_2_3_6_+_B - "RICH" MA CHAO - ───────────────────────────────────────────────────────────────────────── _) 3 Dan Jump _B_B_B _) Yue Ma Deng _^_2_+_A _) Kong Qi She _^_2_+_A_A _) Di Tang Zhan _2_3_6_+_A _) Chong Tui _2_8_+_A _@ Bai Niao Chao Feng _^_2_3_6_+_B _@ Shou Yao _4_6_+_B _& Rolling Boulders _2_8_+_B _& Dropping Boulders _8_2_+_B _& Fire Beasts _4_1_2_3_6_+_B - "FIERCE" HUANG ZHONG - ───────────────────────────────────────────────────────────────────────── _) Sui Ren Jian _6_+_A _) Zhu Di Jian _^_2_+_A _) Zhui Hun Pi _2_3_6_+_A _) Zhui Tian Jian _2_8_+_A _@ Du Pi Hua Shan _2_3_6_+_B _@ Fen Xin Jian _4_6_+_B _@ Guan Shan Jian _2_8_+_B _& Ballista _8_2_+_B _& Fire Arrows _4_1_2_3_6_+_B $end ################################################################################################### $info=kbash,kbashk,kbashp $cmd Knuckle Bash © 1993 Toaplan Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Attack @J-button : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Desperation Moves _` Desperation Moves - Needs a small amount of Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Attack Chains ^*_A _) Block _O_A _) Slide Attack _4 / _6_+_A_+@J-button - MICHAEL SOBUT - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Knee Strikes _A_A _( ^!One Handed Toss _6_+_A _( ^!Vertical Suplex _4_+_A _) Dropkick _4 / _6_+@J-button _A _) ^!Reverse Jump Kick _4 / _6_+_A _) Double Air High Kick with LOW Life _A_+@J-button _* Rock N' Roll _A_+@J-button - EL PLANCHA - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Knee Strikes _A_A _( ^!Press Toss _6_+_A _( ^!Back Drop _4_+_A _) Dropkick _4 / _6_+@J-button _A _) ^!Reverse Elbow Drop _4 / _6_+_A _) Floating Splash with LOW Life _A_+@J-button _* Fire Swing _A_+@J-button - JACK BROW - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Knee Strikes _A_A _( ^!Shove Throw _6_+_A _( ^!Layback Toss _4_+_A _) Straight Jump Kick _4 / _6_+@J-button _A _) ^!Reverse Back Kick _4 / _6_+_A _) Hurricane Kick with LOW Life _A_+@J-button _* Splash Cyclone _A_+@J-button - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Mr. Hayate - Complete "Off to Destroy the Bull Group!!" scenario _` Kyaputeso - Complete "Battle of the Four Mad Bulls!!" scenario - Mr. HAYATE - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Knee Strikes _A_A _( ^!Flying Neckringer _6_+_A _( ^!Leaping Head Spike _4_+_A _) Flying Jump Kick _4 / _6_+@J-button _A _) ^!Reverse Crunch Kick _4 / _6_+_A _) Floating Saw Kick with LOW Life _A_+@J-button _* Violent Tornado _A_+@J-button - KYAPUTESO - ───────────────────────────────────────────────────────────────────────── _( Grab close _6 _( ^!Bear Hug _A_A _( ^!Spear Tackle _6_+_A _( ^!Back Drop _4_+_A _) Forearm Splash _4 / _6_+@J-button _A _) ^!Reverse Back Kick _4 / _6_+_A _) Floating Air Punt with LOW Life _A_+@J-button _* Touchdown Wave _A_+@J-button $end ################################################################################################### $info=knckhead,knckheadj,knckheadjp $cmd Knuckle Heads © 1993 Namco Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : High Attack _b : Low Attack @J-button : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) LV1 Aura Moves _O_a / _b for 1 second _) LV2 Aura Moves _O_a / _b for 2 seconds - ROB VINCENT - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _6_+_a / _b _@ Blast Force Wave ^4_6_+_a / _b _@ Mega Blast Force Wave _O_a / _b ^4_6 _@ Spiral Cutter _2_8_+_a / _b _@ Tornado Slash _6_2_3_+_a _@ Far Tornado Slash _O_a _6_2_3 _@ Slide Kick _2_3_6_+_b _@ Long Slide Kick _O_b _2_3_6 - TAKESHI FUJIOKA - ───────────────────────────────────────────────────────────────────────── _( Frankensteiner _6_+_a / _b _@ Taka-Mai Kuretsuzan _2_3_6_+_a / _b _@ Long Taka-Mai Kuretsuzan _O_a / _b _2_3_6 _@ Shotakaki _2_8_+_a / _b _@ Zetsumeiki _^_6_+_a / _b _@ Far Zetsumeiki _O_a _^_6_+_b _@ Far Zetsumeiki _O_b _^_6_+_a _@ Bukyoku Enbu Ya jump forward _2_+_a / _b _@ Far Bukyoku Enbu Ya _O_a jump forward _2_+_b _@ Far Bukyoku Enbu Ya _O_b jump forward _2_+_a _@ Enzui-Kiri _8_9_6_+_a _@ Far Enzui-Kiri _O_a _8_9_6 - CHRISTINE MYAO - ───────────────────────────────────────────────────────────────────────── _( Layback Throw _6_+_a / _b _@ Kui Tou Gun ^4_6_+_a / _b _@ Far Kui Tou Gun _O_a / _b ^4_6 _@ Chongji Lun _2_8_+_a / _b _@ Lie Dao Gun ^*_a _@ Bao Gun Er Tou Zu _2_3_6_+_b _@ Sweep Bao Gun Er Tou Zu _O_b _2_3_6 - GREGORY DARRELL - ───────────────────────────────────────────────────────────────────────── _( Riding Clothesline _6_+_a / _b _@ Tidal Wave _2_3_6_+_a / _b _@ Large Tidal Wave _O_a / _b _2_3_6 _@ Norman Burst _4_6_+_a / _b _@ Hell Diving Backbreaker close _6_6_+_a / _b _@ Super Crunch _2_8_+_a _@ Advancing Super Crunch _O_a _2_8 _@ Bastard Headbutt ^4_6_+_a _@ Far Bastard Headbutt _O_a ^4_6 - CLAUDIA SILVA - ───────────────────────────────────────────────────────────────────────── _( Leap Over Toss _6_+_a / _b _@ Rio Grande Attack _2_8_+_a / _b _@ Golgovard Drop _2_3_6_9_8_+_a / _b _@ ^!Control _4 / _6 _@ Flying Heel Kick _6_2_3_+_a _@ Jumping Bat _6_2_3_+_b _@ Far Jumping Bat _O_b _6_2_3 _@ Crossing Seizure _8_9_6_+_b _@ Far Crossing Seizure _O_b _8_9_6 - BLAT VAIKE - ───────────────────────────────────────────────────────────────────────── _( Flip Toss _6_+_a / _b _@ Mad Hammer _4_6_+_a / _b _@ Anger Beast ^4_6_+_a / _b _@ Far Anger Beast _O_a / _b ^4_6 _@ Earthquake Hammer _8_9_6_+_a _@ Far Earthquake Hammer _O_b _8_9_6 _@ Rolling Madness _2_3_6_+_b _@ Far Rolling Madness _O_b _2_3_6 $end ################################################################################################### $info=lastblad,lastbladh,lastsold $cmd The Last Blade © 1997 SNK Bakumatsu Roman: Gekka no Kenshi The Last Soldier Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Slash _B : Strong Slash _C : Weak Kick _D : Repel _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves (DM) _& Super Desperation Moves (SDM) / Shuuen no mai (Combo Special) - MODES - ───────────────────────────────────────────────────────────────────────── _` POWER MODE - Damage increased - Can cause block damage with normal attacks - Can juggle after Overhead Slash - Moves with (!) can be Super Canceled in DMs / SDMs - Desperation Moves a needs Super Bar in MAX / FLASHING Life Bar - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar _` SPEED MODE - Can use Chain-Combos - c = this hit can be canceled in any Special Moves / DMs / Shuuen no mai - # = this hit can't be canceled - Desperation Moves a needs Super Bar in MAX / FLASHING Life Bar - Shuuen no mai needs a Super Bar in MAX and a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── POWER MODE _) (-) Run _6^6 _) (-) Retreat _4_4 _) (-) Normal Jump _8 _) (-) Low Jump _X_8 _) (-) Long Jump running _9 _) (-) Weak Punch _4_+_A _) (-) Strong Slash _6_+_B _) (-) Strong Kick _6_+_C _) (-) Sweep Kick _3_+_C _) (-) Overhead Slash _B_+_C _) (-) Normal Repel _D _) (-) Special Repel _6_+_D _) (-) Low Normal Repel _2 / _1_+_D _) (-) Low Special Repel _3_+_D _) (-) Pursuit Slash opponent knocked down _3_+_B _) (-) Pursuit Kick opponent knocked down _C _) (-) Guard Cancel (½ Super Bar) blocking _2_1_4_+_D SPEED MODE _) (-) Run _6^6 _) (-) Retreat _4_4 _) (-) Normal Jump _8 _) (-) Low Jump _X_8 _) (-) Long Jump running _9 _) (-) Weak Punch _4_+_A _) (-) Strong Slash _6_+_B _) (-) Strong Kick _6_+_C _) (-) Sweep Kick _3_+_C _) (-) Overhead Slash _B_+_C _) (-) Normal Repel _D _) (-) Special Repel _6_+_D _) (-) Low Normal Repel _2 / _1_+_D _) (-) Low Special Repel _3_+_D _) (-) Pursuit Slash opponent knocked down _3_+_B _) (-) Pursuit Kick opponent knocked down _C _) (-) Guard Cancel (½ Super Bar) blocking _2_1_4_+_D _& (-) Shuuen no mai _2_2_+_A_+_B - KAEDE - ───────────────────────────────────────────────────────────────────────── _( (-) Taitou Tani Otoshi _4 / _6_+_B _( (-) Ittou Raitei _^_8_+_B _@ (-) Ittou Hayate _2_3_6_+_A / _B _@ (-) Ittou Kuga _6_2_3_+_A / _B _@ (-) ^!Ittou Kabutowari (with _B) _6_2_3_+_B _@ (!) Ittou Renjin Zan _2_1_4_+_A / _B (x3) _@ (-) Ittou Tabakaze _2_1_4_+_C _@ (-) Ittou Arashi Uchi close _4_1_2_3_6_+_C _* (-) Kasshin: Fukuryuu _2_1_4_1_6_+_A_+_B (_O) _* (-) Kakusei: AWAKENED MODE _B_+_C_+_D _& (-) Kasshin: Kouryuu _2_1_4_1_6_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# AWAKENED MODE _( (-) Taitou Tani Otoshi _4 / _6_+_B _( (-) Ittou Raitei _^_8_+_B _@ (-) Shinmei Hayate _2_3_6_+_A / _B _@ (-) Shinmei Kuga _6_2_3_+_A / _B _@ (-) ^!Shinmei Kokuuga _6_2_3_+_B _@ (!) Shinmei Renjin Zan _2_1_4_+_A / _B (x3) _@ (-) Shinmei Tabakaze _2_1_4_+_C _@ (-) Shinmei Arashi Uchi close _4_1_2_3_6_+_C _* (-) Kasshin: Fukuryuu _2_1_4_1_6_+_A_+_B (_O) _* (-) Kasshin: Seiryuu _2_3_6_2_3_6_+_A_+_B (_O) _& (-) Kasshin: Kouryuu _2_1_4_1_6_+_B _& (-) Kasshin: Souryuu _2_3_6_2_3_6_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - MORIYA MINAKATA - ───────────────────────────────────────────────────────────────────────── _( (-) Satsukiame _4 / _6_+_B _) (-) Ittou Kazan _4_+_B _) (-) Ittou Minatsuki _3_+_A _@ (-) Ittou Oboro: Jodan _2_1_4_+_A (_O) _@ (-) ^!Saitaiiki _A _@ (-) ^!Cancel _D _@ (-) Ittou Oboro: Chuudan _2_1_4_+_B (_O) _@ (-) ^!Saitaiiki _B _@ (-) ^!Cancel _D _@ (-) Ittou Oboro: Gedan _2_1_4_+_C (_O) _@ (-) ^!Saitaiiki _C _@ (-) ^!Cancel _D _@ (-) Ittou Shingetsu _6_2_3_+_A _@ (-) ^!Ittou Sogetsu _6_2_3_+_B (SPEED only) _@ (-) Ittou Shingetsu Ura _6_2_3_+_B _@ (!) Ittou Tsukikage _2_3_6_+_A / _B (x3) _@ (-) Taitou Hogetsu _4_1_2_+_A / _B / _C _@ (-) ^!Ittou Oboro _A / _B / _C _* (-) Kassatsu Izayoi Gekka _6_4_1_2_3_6_+_A_+_B (_O) _& (-) Kassatsu Midare Setsu Gekka _6_4_1_2_3_6_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _3_+_A# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _4_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _3_+_A# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _4_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - YUKI - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _4 / _6_+_B _) (-) Delayed Pursuit Slash opponent knocked down _3_+_O_B _@ (-) Hyou Jin _2_3_6_+_A / _B _@ (-) Sou Ka _6_2_3_+_A / _B _@ (!) Shun Setsu Zan _2_1_4_+_A / _B _@ (-) Hyou Kyou _4_1_2_3_6_+_C _@ (-) Suizan close _6_3_2_1_4_+_C _* (-) Yukishi Maki _2_1_4_1_6_+_A_+_B _* (-) ^!Tozanichi _2_3_6_+_B _* (-) ^!Tozani _2_3_6_+_C _& (-) Shin Yukishi Maki _2_1_4_1_6_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - HYO AMANO - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _4 / _6_+_B _) (-) Fast Stick _4_+_B _) (-) Delayed Pursuit Slash opponent knocked down _3_+_O_B _@ (-) Ibisha Anaguma ^*_A _@ (-) ^!Anaguma no Fundoshi Nugi _2_3_6_+_B _@ (-) Keima no Taka _6_2_3_+_C _@ (!) Suzume Sashi _6_1_6_+_A / _B _@ (-) Shougi Doushi close _3_3_+_C _@ (-) Hisshi _6_3_2_1_4_+_B _@ (!) ^!Tsumi _O_B _@ (-) Takabisha _6_3_2_1_4_+_C (reverse jump/high/mid/Specials) _* (-) Banjo Kono Itte: Tokin _6_3_2_1_4_6_3_2_1_4_+_A_+_B (_O) _& (-) Banjo Kono Itte: Hisha _6_3_2_1_4_6_3_2_1_4_+_A _& (-) Banjo Kono Itte: Kaku _6_3_2_1_4_6_3_2_1_4_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_A# _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _6_+_B## - JUZOH KANZAKI - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _4 / _6_+_B _) (-) Stab opponent knocked down _8_+_B _@ (!) Kongou Ju Tsui _2_3_6_+_A / _B ("!" on 1st/2nd hit) _@ (-) Geki Shin _6_2_3_+_A / _B _@ (-) Gou Dan Shou _O_A / _B / _C _@ (-) Fugaku close _6_3_2_1_4_+_B _@ (-) ^!Suritsubushi _2_3_6_+_B _@ (-) ^!Bokunaguri _2_3_6_+_B _* (-) Katsu Moku Dai Gekidou _2_1_4_1_6_+_A_+_B _* (-) ^!Houmuran _2_3_6_+_B _& (-) Katsu Moku Cho Gekidou close _6_3_2_1_4_6_3_2_1_4_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_B# _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_B# _! _6_+_B# - AKARI ICHIJOU - ───────────────────────────────────────────────────────────────────────── _( (-) Fu Reisen _4 / _6_+_B _( (-) Denmen Katsuru Yadoyou _^_8_+_B _) (-) Fuji Shosen _4_+_B _) (-) Akiru Homitsuke _^_2_+_C _) (-) Kick Stab opponent knocked down _8_+_C _@ (-) Shikigami Tenku _2_3_6_+_A / _B _@ (!) Tenmon Hoshi no Meguri _2_8_+_C ("!" on 1st hit) _@ (-) Gaiki Dorota Bou _6_2_3_+_A / _B / _C _@ (-) ^!Mei Ryu Mari Otoshi _2_+_C _@ (-) ^!Mei Ryu Mari Houri _8_+_C _@ (-) ^!Mei Ryu Mari Koroge _O_A / _B _@ (-) Gaiki Kiyo Hime _6_3_2_1_4_+_A _@ (-) Kawari Hito Gata _6_3_2_1_4_+_B _@ (-) Henka Hito Gata _6_3_2_1_4_+_C _* (-) Shikigami Rikugou _2_1_4_1_6_+_A_+_B _& (-) Shikigami Hyakki Yakou _6_3_2_1_4_6_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _6_+_B# - GENBU NO OKINA - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _4 / _6_+_B _@ (-) Ki Paku _2_3_6_+_A / _B / _C _@ (-) Chouka Tairyou _6_2_3_+_A / _B / _C _@ (!) Kame Mai Chi _6_3_2_1_4_+_A / _B _@ (-) Kame Mai Ten _6_3_2_1_4_+_C _@ (-) Mukuyu _2_2_+_C _* (-) Genbu no Hoko _6_4_1_2_3_6_+_A_+_B _& (-) Genbu no Ikari _6_4_1_2_3_6_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Acc _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _Acc _! _2_+_Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_Acc _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_Acc _! _2_+_Bc _! _6_+_B## - SHIGEN NAOE - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _4 / _6_+_B _( (-) Rurisai _^_8_+_B _) (-) Saiken _4_+_B _) (-) Saikyaku _6_6_+_C _@ (!) Byakko So _2_1_4_+_A / _B _@ (-) Retsu Hoko _6_2_3_+_A _@ (-) ^!Tsuika Kougeki ^*_A _@ (-) Zetsu Hoko _6_2_3_+_B _@ (-) ^!Tsuika Kougeki ^*_B _@ (-) Hisui Sai close _4_1_2_3_6_+_C _@ (-) Kongo Sai close _6_3_2_1_4_6_+_C _* (-) Inga Ohou close _6_3_2_1_4_6_3_2_1_4_+_A_+_B _& (-) Hisshi no Sou close _6_3_2_1_4_6_3_2_1_4_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_B# _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_B# _! _6_+_B# - LEE REKKA - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _4 / _6_+_B _) (-) Ibuki _O_S _) (-) Muei Kyaku _^_2_+_C _) (-) Jump Kick opponent knocked down _8_+_C _@ (-) Ryu Tsui Sen _2_1_4_+_C (x3) _@ (-) Ryu Shou Sen _^_2_1_4_+_C (x2) _@ (-) En Sen Shou _6_2_3_+_B _@ (-) ^!Houraku Shou _2_+_B _@ (-) Kasumi _A_+_B _@ (-) ^!Hokage _A / _B / _C _@ (-) ^!Homura _2_1_4_+_B _@ (-) ^!Senpuu _2_+_C (x3) _@ (-) ^!Ryusai Raku _6_+_C _@ (!) Enryu Haibi _6_3_2_1_4_+_A / _B ("!" on 2nd hit with _A and 1st hit with _B) _@ (-) ^!Ni Enryu (with _B) _4_1_2_3_6_+_B _* (-) Ougi Enryu Tenshin _2_1_4_1_6_+_A_+_B _& (-) Hiougi Soten Muei Kyaku _2_1_4_1_6_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - ZANTETSU - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _4 / _6_+_B _) (-) Kasumi Giri _6_6_+_B _) (-) Tenma Kyaku _^_2_+_C _) (-) ^!Tenrin _2_+_C _@ (-) Ryuei Jin _2_3_6_+_A / _B (x2) _@ (-) Tenma Otoshi close _6_3_2_1_4_+_C _@ (-) Hagane Tachi Kai _6_4_1_2_3_6_+_B _@ (!) Kikou Hou _2_1_4_+_B ("!" on 2nd/3rd hit) _@ (-) Oboro Giri _6_2_3_+_C _@ (-) Minamo Gakure _4_2_1_+_A _@ (-) Mukuro Nui _^_2_3_6_+_A / _B _* (-) Toro Soujin _2_1_4_1_6_+_A_+_B _* (-) ^!Kikou Hou _2_3_6_+_B _* (-) ^!Ryuei Jin _2_3_6_+_B _* (-) ^!Tenma Kyaku _2_3_6_+_C _* (-) ^!Shin Tenma Kyaku _2_3_6_+_C _& (-) Yami Gari close _6_3_2_1_4_6_3_2_1_4_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_B# - KEIICHIRO WASHIZUKA - ───────────────────────────────────────────────────────────────────────── _( (-) Seoi Nage _4 / _6_+_B _@ (-) Shun Satsu _2_1_4_+_A / _B _@ (-) ^!Shun Satsu: Ren ^*_A / _B _@ (-) Shikku Satsu ^4_6_+_A / _B _@ (-) Koku Satsu ^2_8_+_A / _B _@ (!) Rouga ^4_6_+_C _@ (-) ^!Rouga Shashiki _2_1_4_+_C _@ (!) ^!Rouga Onshiki _2_3_6_+_C _* (-) Shin Rouga _2_1_4_1_6_+_A_+_B _& (-) Saishu Rouga _2_1_4_1_6_+_B (_O) Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - SHIKYOH - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _4 / _6_+_B _) (-) Kyoukouzou Motsu Saguri opponent knocked down _8_+_B_4_6_+_B _@ (-) Hage Washi _2_1_4_+_A / _B _@ (-) ^!Tsuibami _8_+_B _@ (-) Kaiten Kimo Eguri _6_2_3_+_A / _B _@ (-) ^!Buchimaki ^*_A / _B _@ (-) Zan Niku Kamaitachi _4_1_2_3_6_+_A / _B _@ (-) Ji Name Suberi _6_4_6_+_C _@ (-) ^!Long Dash ^6 _@ (!) Zan Niku Obasami _^_2_1_4_+_B _@ (-) Mujihi Sashi close _6_3_2_1_4_+_C _* (-) Mei Kyo Shisui Kyoki _2_3_6_2_3_6_+_A_+_B _* (-) ^!Kosho _S _* (-) ^!Mei Kyo Shisui Kyoki _6_3_2_1_4_+_A_+_B _& (-) Mei Kyo Shisui Kyoki Ruin _2_3_6_2_3_6_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Akatsuki Musashi and Shinnosuke Kagami - On the Character Select Screen, press _C_C_C_C_C_C_B_B_B_C_C_C_C - Must be done in less than 4 seconds - Shinnosuke Kagami can only be played on AES Version - AKATSUKI MUSASHI - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _4 / _6_+_B _) (-) Shuchu _O_A _) (-) Gouenken _4_+_B _@ (-) Kanketsu Sen _2_3_6_+_B _@ (!) Obiyakashi _4_1_2_3_6_+_A ("!" on 2nd/3rd hit) _@ (-) Juji Gamae _6_2_3_+_B (_O) _@ (-) Makura Niren close _6_3_2_1_4_+_B _* (-) Gorin Tsurane _6_3_2_1_4_6_+_A_+_B _& (-) Niten Muso Ken _6_3_2_1_4_6_3_2_1_4_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - SHINNOSUKE KAGAMI - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _4 / _6_+_B _) (-) Low Slash _2_+_A / _B _) (-) Kouenshou _^_2_+_C _@ (-) Shiranui _2_3_6_+_A / _B _@ (!) Sho Hoko _6_2_3_+_A / _B ("!" on 2nd hit) _@ (-) En Hoko close _6_3_2_1_4_+_C _* (-) Guren Suzaku _^_4_1_2_3_6_+_A_+_B _* (-) Kakusei: AWAKENED MODE _B_+_C_+_D _& (-) Funsho Koju _2_1_4_1_6_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# AWAKENED MODE _( (-) Throw _4 / _6_+_B _) (-) Low Slash _2_+_A / _B _) (-) Kouenshou _^_2_+_C _@ (-) Jigoku no Goka _2_3_6_+_A / _B _@ (!) Yomi e no Tsubasa _6_2_3_+_A / _B ("!" on 2nd hit with _A and 4th/5th/6th hit with _B) _@ (-) Gusha no Nageki close _6_3_2_1_4_+_C _@ (-) Meifu e no Michibiki _2_1_4_+_A / _B (_O_B) _@ (-) Giman no Kagami _4_1_2_3_6_+_C _* (-) Fu no Sabaki _^_4_1_2_3_6_+_A_+_B _* (-) Fu no Senrei _6_4_1_2_3_6_+_A_+_B _& (-) Konpeki no Mokin _2_1_4_1_6_+_B Chain-Combos - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _A - 2nd Color, select the character with _D - 3rd Color, select the character with _S _` Time Attack Mode - After insert coins _O_A_+_B_+_C_+_D and press _S $end ################################################################################################### $info=lastbld2 $cmd The Last Blade 2 © 1998 SNK Bakumatsu Roman: Dai Ni Maku Gekka no Kenshi Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Slash _B : Medium Slash _C : Weak Kick _D : Repel _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves (DM) _& Super Desperation Moves (SDM) / Shuuen no mai (Combo Special) - MODES - ───────────────────────────────────────────────────────────────────────── _` POWER MODE - Damage increased by 30% in relation of SPEED MODE - Can cause block damage with normal attacks - Moves with (!) can be Super Canceled in DMs / SDMs - Desperation Moves a needs Super Bar in MAX / FLASHING Life Bar - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar _` SPEED MODE - Damage decreased by 30% in relation of POWER MODE - Can use Chain-Combos - c = this hit can be canceled in any Special Moves / DMs / Shuuen no mai - j = this hit can juggle - # = this hit can't be canceled - Desperation Moves a needs Super Bar in MAX / FLASHING Life Bar - Shuuen no mai needs a Super Bar in MAX and a FLASHING Life Bar _` EX MODE - On the Mode Select Screen, put the cursor on SPEED and press _C_C_C_C_C_C, POWER and _B_B_B, SPEED and _C_C_C_C - Must be done in less than 4 seconds - Damage decreased by 10% in relation of POWER MODE - Damage increased by 35% in relation of SPEED MODE - Defense decreased - Takes a longer time to fill the Super Bar - Can use Chain-Combos - c: this hit can be canceled in any Special Moves / DMs / SDMs / Shuuen no mai - j: this hit can juggle - #: this hit can't be canceled - Moves with (!) can be Super Canceled in DMs / SDMs - Desperation Moves a needs Super Bar in MAX / FLASHING Life Bar - Super Desperation Moves needs a Super Bar in MAX and a FLASHING Life Bar - Shuuen no mai needs a Super Bar in MAX and a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── POWER MODE _) (-) Run _6^6 _) (-) Retreat _4_4 _) (-) Normal Jump _8 _) (-) Low Jump _X_8 _) (-) Long Jump running _9 _) (-) Weak Punch _4_+_A _) (-) Strong Slash _6_+_B _) (-) Strong Kick _6_+_C _) (-) Sweep Kick _3_+_C _) (-) Unblockable Attack _B_+_C _) (-) Normal Repel _D _) (-) ^!Counter-Attack _D _) (-) Special Repel _6_+_D _) (-) ^!Counter-Attack _D _) (-) Low Normal Repel _2 / _1_+_D _) (-) ^!Counter-Attack _D _) (-) Low Special Repel _3_+_D _) (-) ^!Counter-Attack _D _) (-) Mid-Air Repel _^_D _) (-) Pursuit Slash opponent knocked down _3_+_B _) (-) Pursuit Kick opponent knocked down _C _) (-) Air Recovery knocked down on air _D _) (-) Ground Recovery being knocked down _D _) (-) Guard Cancel (½ Super Bar) blocking _4_1_2_+_D SPEED MODE / EX MODE _) (-) Run _6^6 _) (-) Retreat _4_4 _) (-) Normal Jump _8 _) (-) Low Jump _X_8 _) (-) Long Jump running _9 _) (-) Weak Punch _4_+_A _) (-) Strong Slash _6_+_B _) (-) Strong Kick _6_+_C _) (-) Sweep Kick _3_+_C _) (-) Overhead Slash _B_+_C _) (-) Normal Repel _D _) (-) ^!Counter-Attack _D _) (-) Special Repel _6_+_D _) (-) ^!Counter-Attack _D _) (-) Low Normal Repel _2 / _1_+_D _) (-) ^!Counter-Attack _D _) (-) Low Special Repel _3_+_D _) (-) ^!Counter-Attack _D _) (-) Mid-Air Repel _^_D _) (-) Pursuit Slash opponent knocked down _3_+_B _) (-) Pursuit Kick opponent knocked down _C _) (-) Air Recovery knocked down on air _D _) (-) Ground Recovery being knocked down _D _) (-) Guard Cancel (½ Super Bar) blocking _4_1_2_+_D _& (-) Shuuen no mai _2_2_+_A / _B - KAEDE - ───────────────────────────────────────────────────────────────────────── _( (-) Taitou Tani Otoshi _C_+_D _( (-) Ittou Raitei _^_8_+_C_+_D _@ (-) Shinmei Hayate _2_3_6_+_A / _B _@ (-) Shinmei Kuga _6_2_3_+_A / _B _@ (-) ^!Shinmei Kokuuga (with _B) _6_2_3_+_B _@ (!) Shinmei Renjin Zan _2_1_4_+_A / _B _@ (-) Shinmei Oite _^_2_3_6_+_A / _B _@ (-) Shinmei Tabakaze _2_1_4_+_C _@ (-) Shinmei Arashi Uchi close _4_1_2_3_6_+_C _* (-) Kasshin: Fukuryuu _2_1_4_1_6_+_A_+_B (_O) _* (-) Kasshin: Seiryuu _2_3_6_2_3_6_+_A_+_B (_O) _& (-) Kasshin: Kouryuu _2_1_4_1_6_+_B _& (-) Kasshin: Souryuu _2_3_6_2_3_6_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_2_3_6_+_A - _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bc _! _B_+_Cj - running _Ac _! _2_+_Bc _! _6_+_B# - running _Ac _! _2_+_Bc _! _6_+_C# - running _Ac _! _2_+_Bc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bc _! _B_+_Cj - running _Bc _! _2_+_Bc _! _6_+_B# - running _Bc _! _2_+_Bc _! _6_+_C# - running _Bc _! _2_+_Bc _! _3_+_Cc - MORIYA MINAKATA - ───────────────────────────────────────────────────────────────────────── _( (-) Satsukiame _C_+_D _) (-) Ittou Kazan _4_+_B _) (-) Ittou Minatsuki _3_+_A _@ (-) Ittou Oboro: Jodan _2_1_4_+_A (_O) _@ (-) ^!Cancel _D _@ (-) Ittou Oboro: Chuudan _2_1_4_+_B (_O) _@ (-) ^!Cancel _D _@ (-) Ittou Oboro: Gedan _2_1_4_+_C (_O) _@ (-) ^!Cancel _D _@ (-) Ittou Shingetsu _6_2_3_+_A _@ (-) ^!Ittou Sogetsu _6_2_3_+_B (SPEED and EX only) _@ (-) Ittou Shingetsu Ura _6_2_3_+_B _@ (!) Ittou Tsukikage _2_3_6_+_A (x3) _@ (!) Ittou Tsukikage _2_3_6_+_B (x4) _@ (-) Taitou Hogetsu _4_1_2_+_A / _B / _C _@ (-) ^!Ittou Oboro _A / _B / _C _* (-) Kassatsu Izayoi Gekka _6_4_1_2_3_6_+_A_+_B (_O) _& (-) Kassatsu Midare Setsu Gekka _6_4_1_2_3_6_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_A_2_3_6_+_C - _A_B_C_2_+_C_A_6_+_B_+_C_A_B_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _3_+_Ac - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _4_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _4_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _4_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _4_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _3_+_Ac - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _4_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _4_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _4_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _4_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc - running _Ac _! _3_+_Ac - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _4_+_Bc _! _B_+_Cj - running _Ac _! _4_+_Bc _! _6_+_B# - running _Ac _! _4_+_Bc _! _6_+_C# - running _Ac _! _4_+_Bc _! _3_+_Cc - running _Ac _! _2_+_Bc _! _B_+_Cj - running _Ac _! _2_+_Bc _! _6_+_B# - running _Ac _! _2_+_Bc _! _6_+_C# - running _Ac _! _2_+_Bc _! _3_+_Cc - running _Bc _! _3_+_Ac - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _4_+_Bc _! _B_+_Cj - running _Bc _! _4_+_Bc _! _6_+_B# - running _Bc _! _4_+_Bc _! _6_+_C# - running _Bc _! _4_+_Bc _! _3_+_Cc - running _Bc _! _2_+_Bc _! _B_+_Cj - running _Bc _! _2_+_Bc _! _6_+_B# - running _Bc _! _2_+_Bc _! _6_+_C# - running _Bc _! _2_+_Bc _! _3_+_Cc - YUKI - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _) (-) Delayed Pursuit Slash opponent knocked down _3_+_O_B _@ (-) Hyou Jin _2_3_6_+_A / _B _@ (-) Sou Ka _6_2_3_+_A / _B _@ (!) Shun Setsu Zan _2_1_4_+_A / _B ("!" on 1st/2nd hit) _@ (-) Hyou Kyou _4_1_2_3_6_+_C (reverse jump/high/mid/Specials) _@ (-) Suizan close _6_3_2_1_4_+_C _* (-) Juuyou _2_3_6_2_3_6_+_A_+_B (_O) _& (-) Shin Yukishi Maki _2_1_4_1_6_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_2_3_6_+_A - _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bc _! _B_+_Cj - running _Ac _! _2_+_Bc _! _6_+_B# - running _Ac _! _2_+_Bc _! _6_+_C# - running _Ac _! _2_+_Bc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bc _! _B_+_Cj - running _Bc _! _2_+_Bc _! _6_+_B# - running _Bc _! _2_+_Bc _! _6_+_C# - running _Bc _! _2_+_Bc _! _3_+_Cc - SETSUNA - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _@ (!) Mumei: Ichi _2_3_6_+_A / _B _@ (-) Mumei: Ni _6_2_3_+_A / _B _@ (-) Mumei: San _2_1_4_+_B _@ (-) Mumei: Yon _6_2_3_+_C _@ (-) Mumei: Go _6_3_2_1_4_+_C _@ (!) ^!Mumei: Go no Tsui _4_1_2_3_6_+_C _* (-) Mumei: Zetsu _2_3_6_2_3_6_+_A_+_B (_O) _& (-) Mumei: Kyoku _6_3_2_1_4_6_3_2_1_4_+_B _& (-) ^!Mumei: Kyoku no Tsui _4_1_2_3_6_+_A_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_2_3_6_+_B - _A_B_C_2_+_C_B_+_C_2_3_6_+_B - _A_B_C_2_+_C_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bcc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bcc _! _6_+_B## - _4_+_Ac _! _Ac _! _Ac _! _Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bcc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B## - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_A# _! _Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_A# _! _Bcc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_A# _! _Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_A# _! _Bcc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _3_+_Cc - running _Ac _! _Bcc _! _B_+_Cj - running _Ac _! _Bcc _! _6_+_B## - running _Ac _! _Bcc _! _6_+_C# - running _Ac _! _Bcc _! _3_+_Cc - running _Ac _! _2_+_Bcc _! _B_+_Cj - running _Ac _! _2_+_Bcc _! _6_+_B## - running _Ac _! _2_+_Bcc _! _6_+_C# - running _Ac _! _2_+_Bcc _! _3_+_Cc - running _Bc _! _Bcc _! _B_+_Cj - running _Bc _! _Bcc _! _6_+_B## - running _Bc _! _Bcc _! _6_+_C# - running _Bc _! _Bcc _! _3_+_Cc - running _Bc _! _2_+_Bcc _! _B_+_Cj - running _Bc _! _2_+_Bcc _! _6_+_B## - running _Bc _! _2_+_Bcc _! _6_+_C# - running _Bc _! _2_+_Bcc _! _3_+_Cc - AKARI ICHIJOU - ───────────────────────────────────────────────────────────────────────── _( (-) Fu Reisen _C_+_D _( (-) Denmen Katsuru Yadoyou _^_C_+_D _) (-) Fuji Shosen _4_+_B _) (-) Akiru Homitsuke _^_2_+_C _) (-) Kick Stab opponent knocked down _8_+_C _@ (-) Shikigami Tenku _2_3_6_+_A / _B _@ (!) Tenmon Hoshi no Meguri _2_8_+_C _@ (-) ^!Tenmon Kakageshi Tenshin _2_8_+_B _@ (!) ^!Tenmon Tenzuru Hokuto _2_8_+_C _@ (-) Gaiki Dorota Bou _6_2_3_+_A / _B / _C _@ (-) ^!Mei Ryu Mari Otoshi _2_+_C _@ (-) ^!Charge Roll Up _8_+_A _@ (-) ^!Mei Ryu Houri _8_+_B _@ (-) ^!Mei Ryu Mari Houri _8_+_C _@ (-) ^!Mei Ryu Mari Koroge _O_A / _B _@ (-) Koumyou Gojuugo _4_2_1_+_A / _B / _C _@ (-) Gaiki Kiyo Hime _6_3_2_1_4_+_A _@ (-) Kawari Hito Gata _6_3_2_1_4_+_B (reverse jump/high/mid/Specials) _@ (-) Henka Hito Gata _6_3_2_1_4_+_C _* (-) Shikigami Rikugou _2_1_4_1_6_+_A_+_B _& (-) Shikigami Hyakki Yakou _6_3_2_1_4_6_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_2_3_6_+_A - _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C## - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _4_+_Bc - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _4_+_Bc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc# _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _4_+_Bc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _4_+_Bc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc# _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _4_+_Bc - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bc# _! _B_+_Cj - running _Ac _! _2_+_Bc# _! _4_+_Bc - running _Ac _! _2_+_Bc# _! _6_+_B# - running _Ac _! _2_+_Bc# _! _6_+_C# - running _Ac _! _2_+_Bc# _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _4_+_Bc - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bc# _! _B_+_Cj - running _Bc _! _2_+_Bc# _! _4_+_Bc - running _Bc _! _2_+_Bc# _! _6_+_B# - running _Bc _! _2_+_Bc# _! _6_+_C# - running _Bc _! _2_+_Bc# _! _3_+_Cc - JUZOH KANZAKI - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _) (-) Stab opponent knocked down _8_+_B _@ (-) Happa _2_3_6_+_A / _B _@ (-) Yasegaman _2_3_6_+_C _@ (-) Iwakudaki ^6_4_+_C _@ (-) ^!Tetsu Atama _2_3_6_+_C (x3) (SPEED and EX only) _@ (-) ^!Headbutt _2_1_4_+_C (SPEED and EX only) _@ (!) Yurashi _6_2_3_+_A / _B _@ (!) Mozuhana _2_1_4_+_C (_O) _@ (-) Tatakitsuke _6_3_2_1_4_+_A _@ (-) ^!Suritsubushi _2_3_6_+_B _@ (-) ^!Bokunaguri _2_3_6_+_A _@ (-) Bunnage close _6_3_2_1_4_+_B _@ (-) ^!Kattobashi _2_3_6_+_B _@ (-) ^!Futtobashi 1 _2_3_6_+_C _@ (-) ^!Futtobashi 2 _2_3_6_+_C _* (-) Daitan Muteki _2_3_6_2_3_6_+_A_+_B _* (-) Ranmoku! Bokunaguri _6_3_2_1_4_6_3_2_1_4_+_A_+_B _* (-) Houmuran Bunnage _2_3_6_+_A_+_B _& (-) Chougekiretsubouzen Gyoutendaifunka _2_3_6_2_3_6_+_B _& (-) Chougeki Dou Jai! Ranmoku! _2_3_6_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_2_3_6_+_B - _A_B_C_2_+_C_B_+_C_2_3_6_+_B - _A_B_C_2_+_C_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bc _! _B_+_Cj - running _Ac _! _2_+_Bc _! _6_+_B# - running _Ac _! _2_+_Bc _! _6_+_C# - running _Ac _! _2_+_Bc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bc _! _B_+_Cj - running _Bc _! _2_+_Bc _! _6_+_B# - running _Bc _! _2_+_Bc _! _6_+_C# - running _Bc _! _2_+_Bc _! _3_+_Cc - HYO AMANO - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _) (-) Fast Stick _4_+_B _) (-) Delayed Pursuit Slash opponent knocked down _3_+_O_B _@ (-) Ibisha Anaguma ^*_A _@ (-) ^!Anaguma no Fundoshi Nugi _2_3_6_+_B _@ (-) Keima no Taka _6_2_3_+_C _@ (-) Fusha _2_1_4_+_A _@ (!) Suzume Sashi _6_1_6_+_A / _B _@ (-) Shougi Doushi close _3_3_+_C _@ (-) Choujouhatsu _2_3_6_+_S _@ (-) Hisshi _6_3_2_1_4_+_B _@ (!) ^!Tsumi _O_B _@ (-) ^!Cancel _D _@ (!) Takabisha _6_3_2_1_4_+_C (reverse jump/high/mid) _* (-) Banjo Kono Itte: Tokin _6_3_2_1_4_6_3_2_1_4_+_A_+_B (_O) _& (-) Banjo Kono Itte: Hisha _6_3_2_1_4_6_3_2_1_4_+_A _& (-) Banjo Kono Itte: Kaku _6_3_2_1_4_6_3_2_1_4_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_2_3_6_+_B - _A_B_C_2_+_C_B_+_C_2_3_6_+_B - _A_B_C_2_+_C_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_A# _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_A# _! _Ac _! _Ac _! _Bc _! _6_+_B## - _4_+_A# _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_A# _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_A# _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj - _4_+_A# _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B## - _4_+_A# _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# - _4_+_A# _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc - _4_+_A# _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_A# _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B## - _4_+_A# _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_A# _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_A# _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _B_+_Cj - _4_+_A# _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_B## - _4_+_A# _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_C# - _4_+_A# _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _3_+_Cc - HIBIKI TAKANE - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _) (-) Sonae o Okotaranu Kokoro Nari _O_S _@ (-) Touma Nite Kiru Nari _2_3_6_+_A / _B _@ (!) Chika Yorite Kiru Nari _6_2_3_+_B (_O) _@ (-) Suigetsu o Tsuku Nari _6_2_3_+_C (_O) _@ (-) Iwoawasu Nari _4_1_2_3_6_+_C _@ (-) ^!Nukaba Kiru Nari _C _@ (-) ^!Nukazuba Kiranu Nari _B_+_C _@ (-) Kamihitoe Nite Kawasu Nari _A_+_B _@ (-) ^!Ma o Tsumeru Koto Kanyou Nari _6_+_C _@ (-) ^!Ma o Okukoto Kanyou Nari _4_+_C _* (-) Hassyousuru Shinki Nari _2_1_4_1_6_+_A_+_B _& (-) Shi o Osorenu Kokoro Nari _6_4_1_2_3_6_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_2_3_6_+_A - _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bc _! _B_+_Cj - running _Ac _! _2_+_Bc _! _6_+_B# - running _Ac _! _2_+_Bc _! _6_+_C# - running _Ac _! _2_+_Bc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bc _! _B_+_Cj - running _Bc _! _2_+_Bc _! _6_+_B# - running _Bc _! _2_+_Bc _! _6_+_C# - running _Bc _! _2_+_Bc _! _3_+_Cc - KEIICHIRO WASHIZUKA - ───────────────────────────────────────────────────────────────────────── _( (-) Seoi Nage _C_+_D _) (!) Syunsoku Munomaai _O_B_+_C (POWER only) _@ (-) Shun Satsu _2_1_4_+_A / _B _@ (-) ^!Shun Satsu: Ren ^*_A / _B _@ (-) Shikku Satsu ^4_6_+_A / _B _@ (-) Koku Satsu ^2_8_+_A / _B _@ (!) Rouga ^4_6_+_C _@ (-) ^!Rouga Shashiki _2_1_4_+_C _@ (-) ^!Rouga Fukushiki _2_1_4_+_B _@ (-) ^!Rouga Onshiki _2_3_6_+_C _* (-) Shin Rouga _2_1_4_1_6_+_A_+_B _& (-) Saishu Rouga _2_1_4_1_6_+_B (_O) _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_2_3_6_+_A - _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bc _! _B_+_Cj - running _Ac _! _2_+_Bc _! _6_+_B# - running _Ac _! _2_+_Bc _! _6_+_C# - running _Ac _! _2_+_Bc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bc _! _B_+_Cj - running _Bc _! _2_+_Bc _! _6_+_B# - running _Bc _! _2_+_Bc _! _6_+_C# - running _Bc _! _2_+_Bc _! _3_+_Cc - KOJIROH "KAORI" SANADA - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _) (!) Muni Retsu _O_B_+_C (POWER only) _) (-) Sange _6_+_B_+_C (SPEED and EX only) _@ (-) Shoubi Sen _2_1_4_+_A _@ (!) Mu Myou Ken _2_1_4_+_B ("!" on 1st hit) _@ (-) Shunjin _2_1_4_+_C _@ (-) ^!Tenchi close _C _@ (-) Koku Satsu _6_2_3_+_A / _B _@ (-) Shikku Satsu _2_3_6_+_A / _B _* (-) Mu Myou Ken Nie _2_1_4_1_6_+_A_+_B _& (-) Rouga Zero _2_1_4_1_6_+_B (_O) _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_A_2_3_6_+_C - _A_B_C_2_+_C_A_6_+_B_+_C_A_B_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bc _! _B_+_Cj - running _Ac _! _2_+_Bc _! _6_+_B# - running _Ac _! _2_+_Bc _! _6_+_C# - running _Ac _! _2_+_Bc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bc _! _B_+_Cj - running _Bc _! _2_+_Bc _! _6_+_B# - running _Bc _! _2_+_Bc _! _6_+_C# - running _Bc _! _2_+_Bc _! _3_+_Cc - GENBU NO OKINA - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _@ (-) Ki Paku _2_3_6_+_A / _B / _C _@ (-) Chouka Tairyou _6_2_3_+_A / _B / _C _@ (!) Kame Mai Chi _6_3_2_1_4_+_A / _B _@ (-) Kame Mai Ten _6_3_2_1_4_+_C _@ (-) Mukuyu Jin _4_2_1_+_A _@ (-) Mukuyu Chi _4_2_1_+_B _@ (-) Mukuyu Ten _4_2_1_+_C _* (-) Genbu no Hoko _6_4_1_2_3_6_+_A_+_B _& (-) Genbu no Ikari _6_4_1_2_3_6_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_2_3_6_+_A - _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Acc _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Acc _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _Acc _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Acc _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Acc _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Acc _! _2_+_Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _Acc _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Acc _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Acc _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Acc _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_Acc _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Acc _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Acc _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Acc _! _2_+_Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_Acc _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Acc _! _2_+_Bc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B## - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bc _! _B_+_Cj - running _Ac _! _2_+_Bc _! _6_+_B## - running _Ac _! _2_+_Bc _! _6_+_C# - running _Ac _! _2_+_Bc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B## - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bc _! _B_+_Cj - running _Bc _! _2_+_Bc _! _6_+_B## - running _Bc _! _2_+_Bc _! _6_+_C# - running _Bc _! _2_+_Bc _! _3_+_Cc - MUKURO - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _) (-) Kyoukouzou Motsu Saguri opponent knocked down _8_+_B_4_6_+_B _@ (-) Hage Washi _2_1_4_+_A / _B _@ (-) ^!Tsuibami _8_+_B _@ (-) Kaiten Kimo Eguri _6_2_3_+_A / _B _@ (-) ^!Buchimaki ^*_A / _B _@ (-) Zan Niku Kamaitachi _4_1_2_3_6_+_A / _B _@ (-) Ji Name Suberi _6_4_6_+_C _@ (-) ^!Long Dash ^6 _@ (!) Zan Niku Obasami _^_2_1_4_+_A / _B _@ (-) Mujihi Sashi close _6_3_2_1_4_+_C _* (-) Mei Kyo Shisui Kyoki _2_3_6_2_3_6_+_A_+_B _& (-) Mei Kyo Shisui Kyoki Ruin _2_3_6_2_3_6_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_2_3_6_+_B - _A_B_C_2_+_C_B_+_C_2_3_6_+_B - _A_B_C_2_+_C_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B## - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_A# _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_A# _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_A# _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_A# _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_A# _! _2_+_Bcc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B## - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bcc _! _B_+_Cj - running _Ac _! _2_+_Bcc _! _6_+_B## - running _Ac _! _2_+_Bcc _! _6_+_C# - running _Ac _! _2_+_Bcc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B## - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bcc _! _B_+_Cj - running _Bc _! _2_+_Bcc _! _6_+_B## - running _Bc _! _2_+_Bcc _! _6_+_C# - running _Bc _! _2_+_Bcc _! _3_+_Cc - LEE REKKA - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _) (-) Ibuki _O_S _) (-) Jump Kick opponent knocked down _8_+_C _@ (-) Ryu Tsui Sen _2_1_4_+_C (x3) _@ (-) Ryu Shou Sen _^_2_1_4_+_C (x2) _@ (-) En Sen Shou ^2_8_+_B _@ (-) ^!Houraku Shou _2_+_B _@ (-) Kasumi _A_+_B _@ (-) ^!Hokage _A _@ (-) ^!Homura _B _@ (-) ^!Senpuu _C _@ (-) ^!Ryusai Raku _6_+_C _@ (-) ^!Senpuu: 2nd _2_+_C (x2) _@ (-) ^!Ryusai Raku _6_+_C _@ (-) ^!Hakkei _D _@ (!) Enryu Haibi _6_3_2_1_4_+_A / _B _@ (-) ^!Ni Enryu (with _B) _4_1_2_3_6_+_B _@ (-) Muei Kyaku _^_2_3_6_+_C _* (-) Ougi Enryu Tenshin _2_1_4_1_6_+_A_+_B _& (-) Hiougi Soten Muei Kyaku _2_1_4_1_6_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_A_2_3_6_+_C - _A_B_C_2_+_C_A_6_+_B_+_C_A_B_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _Cc - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C#### - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C#### - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C#### - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B## - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C#### - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _Cc - running _Ac _! _Bc _! _6_+_B## - running _Ac _! _Bc _! _6_+_C#### - running _Ac _! _Bc _! _2_+_Cc _! _6_+_C#### - running _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - running _Ac _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bc _! _B_+_Cj - running _Ac _! _2_+_Bc _! _Cc - running _Ac _! _2_+_Bc _! _6_+_B## - running _Ac _! _2_+_Bc _! _6_+_C#### - running _Ac _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### - running _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - running _Ac _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - running _Ac _! _2_+_Bc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _Cc - running _Bc _! _Bc _! _6_+_B## - running _Bc _! _Bc _! _6_+_C#### - running _Bc _! _Bc _! _2_+_Cc _! _6_+_C#### - running _Bc _! _Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - running _Bc _! _Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bc _! _B_+_Cj - running _Bc _! _2_+_Bc _! _Cc - running _Bc _! _2_+_Bc _! _6_+_B## - running _Bc _! _2_+_Bc _! _6_+_C#### - running _Bc _! _2_+_Bc _! _2_+_Cc _! _6_+_C#### - running _Bc _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _6_+_C#### - running _Bc _! _2_+_Bc _! _2_+_Cc _! _2_+_Cc _! _2_+_C# - running _Bc _! _2_+_Bc _! _3_+_Cc - _^_Ac _! _^_Bc _! _^_Cc - _^_Ac _! _^_Cc - ZANTETSU - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _) (-) Tenma Kyaku _^_2_+_C _) (-) ^!Tenrin _2_+_C _@ (-) Ryuei Jin _2_3_6_+_A _@ (-) Tenma Otoshi close _6_3_2_1_4_+_C _@ (!) Kikou Hou _2_1_4_+_B _@ (-) Oboro Giri _6_2_3_+_C _@ (-) Minamo Gakure _4_2_1_+_A _@ (-) Mukuro Nui _^_2_3_6_+_A / _B (x2) _@ (-) Kagehoushi _6_4_6_+_C _@ (-) ^!Tachi Koppa _2_1_4_+_A _@ (-) ^!Kasumigiri _2_1_4_+_B _* (-) Dankoujin _6_4_1_2_3_6_+_A_+_B (_O) _& (-) Yami Gari close _6_3_2_1_4_6_3_2_1_4_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_A_2_3_6_+_C - _A_B_C_2_+_C_A_6_+_B_+_C_A_B_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bcc _! _B_+_Cj - running _Ac _! _2_+_Bcc _! _6_+_B# - running _Ac _! _2_+_Bcc _! _6_+_C# - running _Ac _! _2_+_Bcc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bcc _! _B_+_Cj - running _Bc _! _2_+_Bcc _! _6_+_B# - running _Bc _! _2_+_Bcc _! _6_+_C# - running _Bc _! _2_+_Bcc _! _3_+_Cc - _^_Ac _! _^_Bc - _^_Ac _! _^_Cc - SHINNOSUKE KAGAMI - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _) (-) Kouenshou _^_2_+_C _@ (-) Hien Yoku _2_3_6_+_A _@ (-) Gouen Sou _2_3_6_+_B _@ (-) ^!Shiranui _2_3_6_+_B _@ (!) Sho Hoko _6_2_3_+_A / _B ("!" on 2nd hit) _@ (-) En Hoko close _6_3_2_1_4_+_A / _B _@ (-) Shizuka Naru Kodou _2_1_4_+_O_C _* (-) Guren Suzaku _^_4_1_2_3_6_+_A_+_B _* (-) Houou Tenshou _6_4_1_2_3_6_+_A_+_B _& (-) Houou Ittou _^_4_1_2_3_6_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_2_3_6_+_A - _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bc _! _B_+_Cj - running _Ac _! _2_+_Bc _! _6_+_B# - running _Ac _! _2_+_Bc _! _6_+_C# - running _Ac _! _2_+_Bc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bc _! _B_+_Cj - running _Bc _! _2_+_Bc _! _6_+_B# - running _Bc _! _2_+_Bc _! _6_+_C# - running _Bc _! _2_+_Bc _! _3_+_Cc - SHIGEN NAOE - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _( (-) Rurisai _^_C_+_D _) (-) Saiken _4_+_B _) (-) Ground Grab opponent knocked down _C_+_D _) (-) Stomp Kick opponent knocked down _3_+_C _@ (!) Byakko So _2_1_4_+_A / _B ("!" on 1st hit with _A and 2nd/3rd hit with _B) _@ (-) Byakko Shu _2_1_4_+_C _@ (-) ^!Byakko Shuu Tsuika _2_1_4_+_C (SPEED and EX only) _@ (-) ^!Shoulder Attack _2_1_4_+_C (SPEED and EX only) _@ (-) Retsu Hoko _6_2_3_+_A _@ (-) Zetsu Hoko _6_2_3_+_B _@ (-) Hisui Sai close _4_1_2_3_6_+_A / _B / _C _@ (-) Kongo Sai close _6_3_2_1_4_6_+_C _@ (-) ^!Ich Kai _4_1_2_3_6_+_A _@ (-) ^!Ni Kai _2_1_4_+_A _@ (-) ^!Retsu _2_1_4_+_B _@ (-) ^!Aku _4_1_2_3_6_+_B _@ (-) ^!Sho _2_1_4_+_A _@ (-) ^!Da _2_1_4_+_C _* (-) Bouko Hyouga _2_3_6_2_3_6_+_A_+_B _* (-) ^!Kyouten Douji _6_3_2_1_4_6_3_2_1_4_+_B _* (-) ^!Yuuchuu Maisai _4_1_2_3_6_+_B _* (-) Inga Ohou _4_1_2_3_6_4_+_A_+_B _* (-) Shinden Taichi Ich Kai _6_3_2_1_4_6_3_2_1_4_+_A_+_B _& (-) Hisshi no Sou close _6_3_2_1_4_6_3_2_1_4_+_B _& (-) Dohatsu Taiten Aku _6_3_2_1_4_6_3_2_1_4_+_C _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_2_3_6_+_B - _A_B_C_2_+_C_B_+_C_2_3_6_+_B - _A_B_C_2_+_C_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bcc _! _B_+_Cj - running _Ac _! _2_+_Bcc _! _6_+_B# - running _Ac _! _2_+_Bcc _! _6_+_C# - running _Ac _! _2_+_Bcc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bcc _! _B_+_Cj - running _Bc _! _2_+_Bcc _! _6_+_B# - running _Bc _! _2_+_Bcc _! _6_+_C# - running _Bc _! _2_+_Bcc _! _3_+_Cc - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Kaede "Normal" - On the Character Select Screen, put the cursor on Kaede and press _C_C_C_C_C_C_C_C_C_B_C_C_C_C - Must be done in less than 4 seconds _` Hagure Hitogata - On the Character Select Screen, put the cursor on Akari and press _C_C_C_C_C_C_C_C_B_B_B_B_B_B_B_B_B, wait 1 second then press _C - Must be done in less than 4 seconds _` Kotetsu Naoe - On the Character Select Screen, put the cursor on Shigen and press _C_C_C_C_C_B_B_B_B_B_B_B_B_B_B_C_C - Must be done in less than 4 seconds _` Kouryu - On the Character Select Screen, put the cursor on Kaede and press _C_C_C_C_C_C_C_C_C_C_B_B_B_B_B_C_C_C_C_C - Must be done in less than 4 seconds - KAEDE "NORMAL" - ───────────────────────────────────────────────────────────────────────── _( (-) Taitou Tani Otoshi _C_+_D _( (-) Ittou Raitei _^_C_+_D _@ (-) Ittou Hayate _2_3_6_+_A / _B _@ (-) Ittou Kuga _6_2_3_+_A / _B _@ (-) ^!Ittou Kabutowari (with _B) _6_2_3_+_B _@ (!) Ittou Renjin Zan _2_1_4_+_A / _B _@ (-) Ittou Tabakaze _2_1_4_+_C _@ (-) Ittou Arashi Uchi close _4_1_2_3_6_+_C _* (-) Kasshin: Fukuryuu _2_1_4_1_6_+_A_+_B (_O) _& (-) Kasshin: Kouryuu _2_1_4_1_6_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_B_2_3_6_+_A - _A_B_C_2_+_C_A_B_+_C_A_2_3_6_+_B - _A_B_C_2_+_C_A_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc - HAGURE HITOGATA - ───────────────────────────────────────────────────────────────────────── _` Has no moves, takes the opponent's form - KOTETSU NAOE - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _( (-) Rurisai _^_C_+_D _) (-) Saiken _4_+_B _) (-) Ground Grab opponent knocked down _C_+_D _) (-) Stomp Kick opponent knocked down _3_+_C _@ (!) Byakko So _2_1_4_+_A / _B ("!" on 1st hit with _A and 2nd/3rd hit with _B) _@ (-) Byakko Shu _2_1_4_+_C _@ (-) ^!Byakko Shuu Tsuika _2_1_4_+_C (SPEED and EX only) _@ (-) ^!Shoulder Attack _2_1_4_+_C (SPEED and EX only) _@ (-) Retsu Hoko _6_2_3_+_A _@ (-) Zetsu Hoko _6_2_3_+_B _@ (-) Hisui Sai close _4_1_2_3_6_+_A / _B / _C _@ (-) Kongo Sai close _6_3_2_1_4_6_+_C _@ (-) ^!Ich Kai _4_1_2_3_6_+_A _@ (-) ^!Ni Kai _2_1_4_+_A _@ (-) ^!Retsu _2_1_4_+_B _@ (-) ^!Aku _4_1_2_3_6_+_B _@ (-) ^!Sho _2_1_4_+_A _@ (-) ^!Da _2_1_4_+_C _* (-) Bouko Hyouga _2_3_6_2_3_6_+_A_+_B _* (-) ^!Kyouten Douji _6_3_2_1_4_6_3_2_1_4_+_B _* (-) ^!Yuuchuu Maisai _4_1_2_3_6_+_B _* (-) Inga Ohou _4_1_2_3_6_4_+_A_+_B _* (-) Shinden Taichi Ich Kai _6_3_2_1_4_6_3_2_1_4_+_A_+_B _& (-) Hisshi no Sou close _6_3_2_1_4_6_3_2_1_4_+_B _& (-) Dohatsu Taiten Aku _6_3_2_1_4_6_3_2_1_4_+_C _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_2_3_6_+_B - _A_B_C_2_+_C_B_+_C_2_3_6_+_B - _A_B_C_2_+_C_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _Bc _! _C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bcc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bcc _! _3_+_Cc - running _Ac _! _Bc _! _B_+_Cj - running _Ac _! _Bc _! _6_+_B# - running _Ac _! _Bc _! _6_+_C# - running _Ac _! _Bc _! _3_+_Cc - running _Ac _! _2_+_Bcc _! _B_+_Cj - running _Ac _! _2_+_Bcc _! _6_+_B# - running _Ac _! _2_+_Bcc _! _6_+_C# - running _Ac _! _2_+_Bcc _! _3_+_Cc - running _Bc _! _Bc _! _B_+_Cj - running _Bc _! _Bc _! _6_+_B# - running _Bc _! _Bc _! _6_+_C# - running _Bc _! _Bc _! _3_+_Cc - running _Bc _! _2_+_Bcc _! _B_+_Cj - running _Bc _! _2_+_Bcc _! _6_+_B# - running _Bc _! _2_+_Bcc _! _6_+_C# - running _Bc _! _2_+_Bcc _! _3_+_Cc - KOURYU - ───────────────────────────────────────────────────────────────────────── _( (-) Throw _C_+_D _) (-) Low Slash _2_+_A / _B _) (-) Strong Kick opponent knocked down _3_+_C _@ (-) Ku o turanuku ninuri no ya _2_3_6_+_A / _B _@ (!) Amatsu tumikiyomeru ooharai _2_1_4_+_A (x4) ("!" on 1st/2nd/3rd hit) _@ (!) Kotoamatsu konshin no itto _2_1_4_+_B (x4) ("!" on 1st/2nd/3rd hit) _@ (-) ShoryuKen _2_1_4_+_C _@ (-) Hengi no kamae _B_+_C_+_D _* (-) Suzaku Kousyoutaru syakunetsu no honou _^_6_4_1_2_3_6_+_A _* (-) Byakko Sora o kirisaku byakko no kyousou close _6_4_1_2_3_6_+_B _* (-) Genbu Ureki yo no kegare jouka su mizubashira _6_4_1_2_3_6_+_C _* (-) Seiryu Tenchi kyoumeisu dogou no raimei _6_4_1_2_3_6_+_D _& (-) Shisin no chikara tsutoite korenaru okoresi mono yomotsukuni heto izanawan _4_6_3_2_1_4_+_B _& (-) Shuuen no mai - _A_B_C_A_B_C_A_B_2_3_6_+_C - _A_B_C_A_B_C_C_2_3_6_+_B - _A_B_C_2_+_C_B_+_C_2_3_6_+_B - _A_B_C_2_+_C_2_+_C_6_+_B_+_C Chain-Combos - _Ac _! _B#c _! _C# - _4_+_Ac _! _Ac _! _Ac _! _B#c _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _B#c _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _B#c _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _B#c _! _3_+_Cc - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _Ac _! _2_+_Bc _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _B#c _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _B#c _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _B#c _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _B#c _! _3_+_Cc - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _B_+_Cj - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_B# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _6_+_C# - _4_+_Ac _! _Ac _! _2_+_Ac _! _2_+_Bc _! _3_+_Cc - running _Ac _! _B#c _! _B_+_Cj - running _Ac _! _B#c _! _6_+_B# - running _Ac _! _B#c _! _6_+_C# - running _Ac _! _B#c _! _3_+_Cc - running _Ac _! _2_+_Bc _! _B_+_Cj - running _Ac _! _2_+_Bc _! _6_+_B# - running _Ac _! _2_+_Bc _! _6_+_C# - running _Ac _! _2_+_Bc _! _3_+_Cc - running _Bc _! _B#c _! _B_+_Cj - running _Bc _! _B#c _! _6_+_B# - running _Bc _! _B#c _! _6_+_C# - running _Bc _! _B#c _! _3_+_Cc - running _Bc _! _2_+_Bc _! _B_+_Cj - running _Bc _! _2_+_Bc _! _6_+_B# - running _Bc _! _2_+_Bc _! _6_+_C# - running _Bc _! _2_+_Bc _! _3_+_Cc - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Time Attack Mode - After insert coins _O_A_+_B_+_C_+_D and press _S $end ################################################################################################### $info=mace,macea $cmd Mace: The Dark Age © 1996 Atari Games Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Quick Attack _b : Strong Attack _K : Kick @E-button : Evade _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Finishing Moves _` Execution - After winning the match - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Block Attack _2_3_6_+@E-button _) ^!Counter _a / _b _) Pick Up Objects close to object _2_+_b - EXECUTIONER - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Fade Back _a_+_b _) Overhand _6_+_a_+_b _) Head Stab _4_+_a _) Big Swing _4_+_b _@ Corpse Kiss _2_3_6_+_a _@ Axe Hook _4_1_2_3_6_+_b _@ Sweep Chop _2_1_4_+_b _@ Devastator _4_6_+_a Finishing Moves - Execution (close) _4_1_2_3_6_4_1_2_3_6_+_a - LORD DEIMOS - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Homerun Swing _a_+_b _) Overhand _6_+_a_+_b _) Mega Thrust _4_+_a_+_b _) ^!Grab _a _) Iron Fist _4_+_a _@ Shoulder Rush _6_6_+_b _@ Fire Wall _4_1_2_3_6_+_a _@ Hell-icopter _4_1_2_3_6_+_b _@ Quick Power _4_6_+_b _@ Soul Kick _4_6_+_K _@ Reflect _6_3_2_1_4_+_a (reflect projectile) Finishing Moves - Execution (sweep) _6_4_1_2_3_6_+_b - RAGNAR BLOODAXE - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Big Chop _a_+_b _) Double Axe Attack _a_+_b_+_K _) Anti Crouch _6_+_a_+_b _) Head Rush _4_+_a_+_b _@ Frenzy ^6_+^*_a _@ Thunder Clap _4_6_+_a _@ Valhalla Sweep _4_1_2_3_6_+_b _@ Fake Rolling Uppercut _6_6_+_K _@ Roll'n Scoop _4_6_+_K Finishing Moves - Execution (close) _4_1_2_3_6_4_+_K - KOYASHA - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Left Attack _a_+@E-button _) Ankle Biter _b_+@E-button _) Far Stab _a_+_b _) Overhand _6_+_a_+_b _) Sweep _4_+_K _@ Electo Shuriken _2_3_6_+_a _@ ^!Double Shuriken _a _@ Spin Kick _2_3_6_+_K (x3) _@ Low-high _6_2_3_+_b _@ Deception _6_3_2_1_4_+_b _@ Slide _4_6_+_K _@ Heel Drop _6_3_2_1_4_+_K Finishing Moves - Execution (close) _4_6_4_6_+_a - TARIA - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Left Side Attack _a_+@E-button _) Right Side Attack _b_+@E-button _) High Thrust _a_+_b _) Low Dagger _b_+_K _) Overhand _6_+_a_+_b _) Dagger Stab _4_+_a _@ Bladegeyser _6_3_2_+_a _@ Air Fireball _^_2_3_6_+_a _@ Fireball _2_3_6_+_a _@ Flip Kick _2_3_6_+_K _@ Double Low Spin _6_3_2_1_4_+_b _@ Rush forward _4_6_+_b Finishing Moves - Execution (sweep) _O_b - AL' RASHID - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Dodge Right _a_+@E-button _) Dodge Left _b_+@E-button _) Power Chop _a_+_b _) Double Chop _6_+_a_+_b _) Block Attack _4_+_b _) Sweep Kick _4_+_K _@ Sand Devil _O_b _@ Flashcut Left _2_3_6_+_b _@ ^!Flashcut Right _2_3_6_+_a _@ Big Spin Uppercut _6_2_3_+_b _@ Side Kick _4_6_+_K _@ ^!High Slash _6_+_b _@ Blade Tornado _6_3_2_1_4_+_b _@ Diving Blade _^_4_6_+_a Finishing Moves - Execution (close) _4_1_2_3_6_4_+_b - TAKESHI TSUNAMI - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Left Spin _a_+@E-button _) Zen Dodge _b_+@E-button _) High Thrust _a_+_b _) Low Thrust _b_+_K _) Dodge Slash _6_+_a_+_b _) Sweep _4_+_K _@ Flipping Uppercut _4_1_2_3_6_+_b _@ Typhoon Fury ^6_+^*_a _@ Energy Palm _4_6_+_b _@ ^!Low Cut _b _@ Steel Waterfall _6_3_2_1_4_+_b _@ Hop Kick _4_6_+_K Finishing Moves - Execution (close) _6_3_2_1_4_1_2_3_6_+_b - MORDOS KULL - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Dodge Right _a_+@E-button _) Dodge Left _b_+@E-button _) Bell Ringer _a_+_b _) Anti Crouch _6_+_a_+_b _) Flail Twirl _4_+_a_+_b _) Sweep _4_+_K _@ Helliattack _4_1_2_3_6_+_b _@ Dragon Strike _6_2_3_+_b _@ Shield Rush _4_6_+_b _@ Side Kick _4_6_+_K (x3) _@ Block High-Go Low _6_3_2_1_4_+_a _@ Block Low-Go High _6_3_2_1_4_+_b Finishing Moves - Execution (close) _2_2_4_+_b - XIAO LONG - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Slide Right _a_+@E-button _) Slide Left _b_+@E-button _) Fierce _a_+_b _) Overhand _6_+_a_+_b _) Back Flip _4_+@E-button _) Knee Hit _4_+_a _) Sweep _4_+_K _@ 1000 Staffs _O_b _@ Staff Sweep _2_3_6_+_a _@ Spin Kick _4_1_2_3_6_+_K _@ Low-High _6_3_2_1_4_+_b _@ Knockout _4_1_2_3_6_+_b _@ Block-Kick _6_3_2_1_4_+_K _@ Thrust _4_6_+_a _@ Mystic Orb ^4_6_+_b Finishing Moves - Execution (close) _4_6_4_6_+_b - NAMIRA - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Dodge Slash _b_+@E-button _) High Thrust _a_+_b _) Low Thrust _b_+_K _) Dervish Twirl _a_+_b_+_K _) Anti Crouch _6_+_a_+_b _) Power Chop _4_+_a_+_b _) Spin Left _4_+_a _) ^!Low Spin _a _) Spin Right _4_+_b _) ^!Mid Spin _b _) Sweep _4_+_K _@ Block High-Cut Low _6_3_2_+_a _@ Fan Toss _6_4_+_a _@ Heel Drop _4_6_+_K _@ High Kick _6_6_+_K _@ Heel Slap _2_3_6_+_K Finishing Moves - Execution (close) _2_2_4_6_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Grendal - Get 3 wins on vs. Mode - On the Character Select Screen, put the cursor on Executioner _O_S_+@E-button _` POJO - Do the Taria's Execution - On the Character Select Screen, put the cursor on Taria _O_S_+@E-button _` Time Release Characters - Dregan (the time to unlock is unknown for now) - Hell Knight (the time to unlock is unknown for now) - Ichiro Tsunami (the time to unlock is unknown for now) - War Mech (the time to unlock is unknown for now) - GRENDAL - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Fierce Hit _a_+_b _) Railroad Treatment _6_+_a_+_b (x3) _) El Toro _4_+_a_+_b _) Earthquake _a_+_b_+_K _) Big Punch _4_+_b _) Big Knee _4_+_K _@ Uppercut _4_1_2_3_6_+_a _@ Shoulder Ram _6_6_+_b _@ Power Hit _4_6_+_b _@ Hand Sweep _6_3_2_1_4_+_b _@ ^!Hammer _b _@ Forearm Bash _4_6_+_a _@ ^!High Hammer _b Finishing Moves - Execution (close) _2_2_4_6_+_K - POJO - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Chop _6_+_a_+_b _) Explosion _a_+_b_+_K _) Egg Launch _^_a_+_b _@ Charge _4_6_+_a _@ Jump Kick _6_3_2_1_4_+_b _@ Chicken Scratch _4_6_+_K Finishing Moves - Execution (close) _6_+_K - DREGAN - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Spin Shot Left _a_+@E-button _) Spin Shot Right _b_+@E-button _) Deep Stab _a_+_b _) Big Chop _6_+_a_+_b _) Spine Cruncher _b_+_K _@ Head Ache _2_3_6_+_a _@ Block High-Go Low _6_3_2_1_4_+_a _@ Block Low-Go High _6_3_2_1_4_+_b _@ Shinsplitter _4_1_2_3_6_+_K_K_K _@ Fly Kick _4_6_+_K _@ Spin Skin _O_b _@ Uppercut _6_2_3_+_b _@ Shield Slam _4_6_+_b Finishing Moves - Execution (close) _6_3_2_1_4_1_2_3_6_+_K - HELL KNIGHT - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Big Flick _a_+_b _) Anti-Crouch _6_+_a_+_b _) Two Chops _4_+_a_+_b _) Reverse Sweep _4_+_K _@ Block High-Go Low _6_3_2_1_4_+_a _@ Block Low-Go High _6_3_2_1_4_+_b _@ Hell Fire _4_6_+_a _@ Tail Swipe _2_3_6_+_a _@ Low Tail Swipe _2_3_6_+_b _@ ^!Axe Attack _b _@ Stab'n Chop _4_1_2_3_6_+_b _@ Power Stab _4_6_+_b _@ Big Kick _4_6_+_K Finishing Moves - Execution (close) _4_1_2_3_6_4_+_K - ICHIRO TSUNAMI - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _( ^!Kick Down _K _) Left Low _a_+@E-button _) Left High _b_+@E-button _) Sword Thrust _a_+_b _) Dodge Slash _6_+_a_+_b _) Upper Slice _4_+_a _) ^!Second Slice _b _) Hop Slash _4_+_b _) Sweep _4_+_K _) Sword Sweep _2_+_a_+_b _@ Shove _6_6_+_a _@ Block High-Cut Low _6_3_2_1_4_+_a _@ Turbulence Kick _4_1_2_3_6_+_K _@ Hat Trick _2_3_6_+_a _@ Flip Chop _4_1_2_3_6_+_b _@ Fake High _6_3_2_1_4_+_b _@ Two Cut Spin _4_6_+_a _@ Gut Punch _4_6_+_b (x3) Finishing Moves - Execution (close) _6_3_2_1_4_1_2_3_6_+_b - WAR MECH - ───────────────────────────────────────────────────────────────────────── _( Throw _6_+_a / _b _) Spin Around _a_+_b _) Slam _6_+_a_+_b _) Stomp _a_+_b_+_K _@ Triple Pound _O_b _@ Cannon Straight _2_3_6_+_b _@ Cannon Arc _2_3_6_+_a _@ Monkey Spin _4_1_2_3_6_+_K _@ Block-High Pound _6_3_2_+_a _@ Frenzy ^6_+^*_b _@ Uppercut _4_6_+_a _@ Extended Arm _4_6_+_b Finishing Moves - Execution (close) _4_6_3_2_1_4_+_b - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Random A.I. - On the Character Select Screen, press _S on Hell Knight, Xiao Long, Dregan and Namira _` Stage Select - On the Character Select Screen, put the cursor on character who want to select the stage and press _S_S_S_S - Only on a 2P Game _` Secret Stage Select _` Mini Golf Course - On the Character Select Screen, press _S on Koyasha, Mordos Kull and Takeshi _` Machu Pichu - On the Character Select Screen, press _S on Namira, Koyasha and Taria _` The Castle - On the Character Select Screen, press _S Mordos Kull, Taria and Ragnar _` San Francisco Rush - On the Character Select Screen, press _S on Xiao Long, Al' Rashid and Koyasha - Only on a 2P Game _` Big Head Mode - On the Character Select Screen, press _S on Ragnar, Al' Rashid and Takeshi - Only on a 2P Game _` Micronaut Mode - On the Character Select Screen, press _S on Takeshi, Al' Rashid, Ragnar and Xiao Long - Only on a 2P Game _` Super Speed Grid Mode - On the Character Select Screen, press _S on Ichiro, Xiao Long and Koyasha - Only on a 2P Game $end ################################################################################################### $info=mtlchamp,mtlchamp1,mtlchampa,mtlchampj,mtlchampu,mtlchampu1 $cmd Martial Champion © 1993 Konami Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : High Attack _b : Mid Attack _c : Low Attack _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Pick Up Weapon close to weapon _2 - JIN - ───────────────────────────────────────────────────────────────────────── _( Reaping Slam _6_+_b _@ Ho'o Ken _2_3_6_+_b _@ Ten Ga Ren Ken _6_2_3_+_a - GOLDOR - ───────────────────────────────────────────────────────────────────────── _( Skull Breaker _6_+_b _@ Gol Barrier ^*_b _@ Gol Wave ^4_6_+_c - BOBBY - ───────────────────────────────────────────────────────────────────────── _( Rough Slam _6_+_b _@ Hell Slugger _2_3_6_+_b _@ Bloody Screw _2_1_4_+_b - RACHEAL - ───────────────────────────────────────────────────────────────────────── _( German Suplex _6_+_b _) 2 Dan Jump _^_8 _@ Hiton'no Jutsu ^*_b _@ Shadow Attack ^4_6_+_b - CHAOS - ───────────────────────────────────────────────────────────────────────── _( Lifting Toss _6_+_b _@ Nile Star _2_3_6_+_b _@ Double Cross ^2_8_+_b - ZEN - ───────────────────────────────────────────────────────────────────────── _( Hair Choke _6_+_b _@ Kumo no Himo _2_3_6_+_b _@ Koma no Mai ^4_6_+_b - AVU - ───────────────────────────────────────────────────────────────────────── _( Layback Toss _6_+_b _@ Arabian Burner _2_3_6_+_b _@ Arabian Drill ^4_6_+_b - HOI - ───────────────────────────────────────────────────────────────────────── _( Flipping Driver _6_+_b _@ Makuken ^4_6_+_b _@ Sho En Kyaku _6_2_3_+_a - MAHAMBAH - ───────────────────────────────────────────────────────────────────────── _( Ferocious Strangle _6_+_b _@ Savannah Tornado _6_2_3_+_a _@ Panther Claw ^2_8_+_b - TITI - ───────────────────────────────────────────────────────────────────────── _( Swing Frenzy _6_+_b _@ Hyaku Rettoken ^*_b _@ Chameleon Attack _2_3_6_+_b - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Salamander - Playable only with M.A.M.E. Cheats - SALAMANDER - ───────────────────────────────────────────────────────────────────────── _@ Gol Barrier close _a _@ Panther Claw far _a _@ Hiton'No Jutsu close _b _@ Hyaku Rettoken far _b _@ Tornado Screw close _c _@ Gol Wave far _c _@ Double Cross close _2_+_a _@ Makuken far _2_+_a _@ Arabian Burner close _2_+_b _@ Shadow Attack far _2_+_b _@ Trick Knee close _2_+_c _@ Chameleon Attack far _2_+_c _@ Air Panther Claw _^_a / _b / _c $end ################################################################################################### $info=martmast,martmast102c,martmast103c,martmast104c $cmd Martial Masters © 2001 IGS Xiang Yi Quan Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^H : Weak Kick (_K) ^G : Strong Punch (_P) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _# Shadow Moves _* Desperation Moves _` Shadow Moves - Needs 1LV of Super Bar _` Desperation Moves - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Retreat _4_4 _) Super Jump _2_8 _) Long Jump running _9 _) Low Dodge Overhead _2_+^E_+^H _) Backroll and Jump _4_+^E_+^H _) Pursuit Attack opponent knocked down _2 / _8_+_P / _K _) Throw Escape when thrown ^E_+^J / ^V _) Instant Roll Forward being knocked down _6_+^E_+^H _) Instant Roll Backward being knocked down _4_+^E_+^H _) Delayed Roll Forward knocked down ^6 _) Delayed Roll Backward knocked down ^4 _) Guard Cancel (1LV) blocking ^G_+^J _) Stagger Grab (1LV) close _4_1_2_3_6_+^E_+^H _) Taunt ^G_+^J - MASTER HUANG - ───────────────────────────────────────────────────────────────────────── _( Chest Crush ^E_+^J _( Redirect ^V _) Step in Elbow _6_+^G _) Snap Kick _4_+^H _@ Surge Fist _2_3_6_+_P _@ Drill Kick _^_4_1_2_3_6_+_K _@ Whirlwind Kick _2_1_4_+_K _@ ^!Heavy Axe _2_3_6_+_K _@ ^!High Kicks _2_1_4_+_K _@ ^!Final Kick ^H _@ Nimble Knee _6_2_3_+_K _@ ^!Air Axe Kick _2_+_K _@ Grasshopper _2_3_6_+_K _@ ^!Air Axe Kick _2_+_K _@ Dragon Kick _4_2_1_+_K _@ ^!Drill Kick _4_1_2_3_6_+_K _@ Turnover close _6_3_2_1_4_+^G _@ Swift Push close ^G / ^J, _6_3_2_1_4_+^E _# Nimble Whirlwind _2_3_6_+^H_+^G _# Double Drill Kick _2_1_4_+^H_+^G _* Awakening Spirit _2_3_6_2_3_6_+_P _* Dragon Rave _2_3_6_2_3_6_+_K - DRUNK MASTER - ───────────────────────────────────────────────────────────────────────── _( Headbutt ^E_+^J / ^V _) Drunken Claw _6_+^E _) Drunken Combo close ^G^G^J^G _@ Roll Forward _2_1_4_+_P _@ ^!Crushing Forearm _P _@ Rotating Kick _2_3_6_+_K _@ ^!Drunken Slide _2_3_6_+_P _@ Gourd Swing _6_2_3_+_P _@ Drunken Dance _6_2_3_+_K _@ Sake Spit _6_3_2_1_4_+_K _@ Stagger Top _4_1_2_3_6_+^E _@ Drunken Smash _4_1_2_3_6_+^G _@ Butterfly Strike close _6_3_2_1_4_6_+_P _# Top Kick _2_3_6_+^H_+^G _# Gourd Frenzy _2_1_4_+^H_+^G _* Gourd Nunchaku _2_3_6_2_3_6_+_P _* Strong Sake _2_1_4_2_1_4_+_K (reverse all) - CRANE - ───────────────────────────────────────────────────────────────────────── _( Throat Tear ^E_+^J / ^V _) Crescent Swipe _6_+^E _) Heavenly Spin _^_2_+^G _@ Spread Wing _2_3_6_+_P (x3) _@ Majestic Flight _6_2_3_+_P _@ ^!Landing _2_+_P _@ Shouting Crane _6_2_3_+_K _@ Sneaky Dart _2_1_4_+_P _@ Air Sneaky Dart _^_2_1_4_+_P / ^H _@ Flapping Thrust _6_3_2_1_4_+_P _# Majestic Thrust _2_3_6_+^H_+^G _# Dart Rain _2_1_4_+^H_+^G _* Take Flight _2_3_6_2_3_6_+_P _* Deadly Darts _2_1_4_2_1_4_+_P - GHOST KICK - ───────────────────────────────────────────────────────────────────────── _( Bully Punch ^E_+^J _( Crushing Knees ^V _) Reaching Axe Kick _6_+^E _) Driving Headbutt _6_+^G _) Flying Gut Kick _6_+^J _@ Rumble Takedown _6_2_3_+_P _@ Corkscrew _6_2_3_+_K _@ Handstand Wallop _2_3_6_+_K _@ Violent Kicks _2_1_4_+_P _@ ^!Riot Flash _6_2_3_+_P _@ Leg Whip _2_1_4_+_K _@ Supreme Crash _4_2_1_+_P _# Shadow Riot Flash _2_3_6_+^H_+^G _# Gatling Kicks _2_1_4_+^H_+^G _* Horizontal Corkscrew _2_3_6_2_3_6_+_K _* Tornado Corkscrew _2_1_4_2_1_4_+_K - TIGER - ───────────────────────────────────────────────────────────────────────── _( Swipe and Elbow ^E_+^J / ^V _) Crescent Axe _6_+^J _) Big Boot _4_+^H _) Straight Kick _4_+^J _) Jumping Palms _^_2_+^G _@ Backflip _6_3_2_1_4_+_K _@ ^!Pounce _2_3_6_+_P _@ Roaring Elbow _6_2_3_+_P _@ ^!Second Elbow _2_3_6_+_P _@ ^!Driving Fist _6_+_P _@ ^!Claw Uppercut _2_3_6_+_P _@ Capture Claw _2_1_4_+_P _@ Hide Rush _4_1_2_3_6_+_K _@ ^!Shoulder Launch _6_+^G _@ Hide Launcher _6_2_3_+_K _@ ^!Driving Back _6_2_3_+_K _@ Hunting Fists close _4_1_2_3_6_+_P _# Pouncing Hide _2_3_6_+^H_+^G _# Double Shoulder Charge _2_1_4_+^H_+^G _* Tiger Barrage _2_3_6_2_3_6_+_P _* Bursting Tiger _2_3_6_2_3_6_+_K - REIKA - ───────────────────────────────────────────────────────────────────────── _( Layback Toss ^E_+^J / ^V _) Side Stance Palm _6_+^G _@ Chi Blast _2_3_6_+_P _@ Pressure Elbow _2_1_4_+_P _@ ^!Iron Palms _2_1_4_+_P _@ Opening Fan _2_3_6_+_K _@ Trap Uppercut _6_2_3_+_P _@ Leaping Double Kick _6_2_3_+_K _@ Leap Frog _6_3_2_1_4_+_K _# Pressure Leap Kicks _2_3_6_+^H_+^G _# Chi Storm _2_1_4_+^H_+^G _* Chi Bomb _2_3_6_2_3_6_+_P _* Swift Barrage _2_3_6_2_3_6_+_K - SCORPION - ───────────────────────────────────────────────────────────────────────── _( Lean Back Catapult ^E_+^J / ^V _) Snap Axe _6_+^H _) Pincher Kick _6_+^J _@ Aculeus Sting _6_2_3_+_P _@ Arc Dropkick _6_2_3_+_K _@ ^!Captured Prey _2_3_6_+_K _@ Desert Crawl _4_1_2_3_6_+_K _@ ^!Trap Kick _2_3_6_+_K _@ Death Roll _6_3_2_1_4_+_K _@ ^!Venomous Kick _6_+_K _@ Predator Crash _4_2_1_+_P _@ ^!Hang Kick _2_3_6_+_K _@ Predator Crash Fake _4_2_1_+_K _# Ruthless Kicks _2_3_6_+^H_+^G _# Shadow Arc Dropkick _2_1_4_+^H_+^G _* Merciless Feast _2_3_6_2_3_6_+_P _* Lethal Sting _2_3_6_2_3_6_+_K - RED SNAKE - ───────────────────────────────────────────────────────────────────────── _( Heavy Slaps ^E_+^J / ^V _) Single Fang _6_+^E _) Venom Stab _3_+^G _@ Viper Blade _6_2_3_+^E _@ ^!Hopping Spike _8_+_P _@ ^!Sneaky Trip _2_+_K _@ Viper Rush _6_2_3_+^G _@ Tail Whip Kick _6_2_3_+_K _@ Ravenous Fang _2_3_6_+_P (x2) _@ Slither and Strike _6_3_2_1_4_+_P _@ ^!Final Strike _2_1_4_+_P _@ Scissor Takedown _4_1_2_3_6_+_K _# Snake Dance _2_3_6_+^H_+^G _# Shadow Ravenous Fang _2_1_4_+^H_+^G _* Snakebite _2_3_6_2_3_6_+_P _* Serpent Flurry _2_3_6_2_3_6_+_K - MONKEY BOY - ───────────────────────────────────────────────────────────────────────── _( Blind Dropkick ^E_+^J _( Climbing Punt ^V _) Backhand _6_+^E _) Rolling Axe _6_+^J _) High Snap Kick _4_+^H _) Skyward Uppercut _3_+^G _@ Fruit Toss _2_3_6_+_P / ^H _@ Fruit Roll _2_3_6_+^J _@ Swing Kick _2_1_4_+_K (x3) _@ Sneaky Strike _6_2_3_+_P _@ ^!Low Slider _2_1_4_+_P _@ Tree Climb Kick _6_2_3_+_K _@ Monkey Stomp (_^)_4_2_1_+_K _# Swing to High Snap _2_3_6_+^H_+^G _# Monkey Fruit Toss _2_1_4_+^H_+^G _* Fruit Frenzy _2_3_6_2_3_6_+_P _* Sneaky Slider _2_1_4_2_1_4_+_P - MONK - ───────────────────────────────────────────────────────────────────────── _( Rough Toss ^E_+^J _( Headbutt ^V _) Hammer Fist _6_+^G _@ Cauldron Drop _2_3_6_+_P / _K _@ Tremor _6_2_3_+_P _@ Punt Kick _6_2_3_+_K _@ Spirit Charge _2_1_4_+_P _@ ^!Spirit Strike _P _@ ^!Spirit Chop _6_+_P _@ ^!Punt Kick _6_2_3_+_K _@ Heart Punch close _6_3_2_1_4_6_+_P _@ Ruthless Strangle _6_3_2_1_4_6_+_K _# Charging Spirit _2_3_6_+^H_+^G _# Running Bull _2_1_4_+^H_+^G _* Flaming Cauldron _2_3_6_2_3_6_+_P _* Crushing Mountain _2_3_6_2_3_6_+_K - LOTUS MASTER - ───────────────────────────────────────────────────────────────────────── _( Sling Toss ^E_+^J / ^V _) Dead Claw _6_+^G _) Short Dual Slide Kick _1_+^J _) Far Dual Slide Kick _3_+^J _@ Bloom _2_3_6_+_P _@ Raising Bloom _2_3_6_+_K _@ Thunderous Strikes _6_3_2_1_4_+_K _@ Pouncing Claw _4_2_1_+_P _@ ^!Reaping Claw _2_1_4_+_P _@ ^!Sky Slash _2_3_6_+_P _@ ^!Air Double Claw _P _@ Lotus Catch _^_4_1_2_3_6_+_P _# Lotus Rush _2_3_6_+^H_+^G _# Swallowing Lotus _2_1_4_+^H_+^G _* Death Touch _2_3_6_2_3_6_+_P _* Giant Bloom _2_3_6_2_3_6_+_K _* Tower of Flames _6_3_2_1_4_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` SaoJin - After 20 days of operation, the Character Select Screen will show a number "99" at the top - Insert 99 credits - SAOJIN - ───────────────────────────────────────────────────────────────────────── _( Rolling Neck Snap ^E_+^J / ^V _) Drilling Punch _6_+^G _@ Windmill Punch _2_3_6_+^E _@ Punch Flurry _2_3_6_+^G _@ Dust Slide _2_3_6_+_K _@ Crafty Slide _4_1_2_3_6_+^J _@ Piercing Umbrella _2_1_4_+_P _@ Blast Palm _6_2_3_+^H _@ Double Blast _6_2_3_+^J _@ Chaos Flurry _6_2_3_+_P _# Blast Strikes _2_3_6_+^H_+^G _# Curtain Call _2_1_4_+^H_+^G _* Photo Op _2_3_6_2_3_6_+_P _* Umbrella Rush _2_1_4_2_1_4_+_P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^G - 3rd Color, select the character with ^H - 4th Color, select the character with ^J - 5th Color, select the character with ^E_+^H - 6th Color, select the character with ^W - 7th Color, select the character with ^V - 8th Color, select the character with ^G_+^J _` Expert Mode - After insert coins _O^E_+^H_+^G_+^J and press _S $end ################################################################################################### $info=msh,msha,mshb,mshbr1,mshh,mshj,mshjr1,mshu $cmd Marvel Super Heroes © 1995 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Cycle Gems - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Infinity Special _# Infinity Gem Power Exclusive _` Infinity Special - Needs 1LV of Super Bar - INFINITY GEM POWER - ───────────────────────────────────────────────────────────────────────── _` POWER GEM - Damage increased - Can cause block damage with normal attacks _` SPACE GEM - Super Armor - Defense increased by 50% - Don't takes block damage _` TIME GEM - Speed up _` SOUL GEM - Refills 2 blocks of Life Bar _` MIND GEM - Refills almost 2LVs of Super Bar. _` REALITY GEM - Can throw projectiles - High Fireballs ^E - Low Fireballs ^H - Icicles Down ^F - Icicles Up ^I - Slow Electrical Spheres ^G - Fast Electrical Spheres ^J - Pumpkins _S - COMBO INFO - ───────────────────────────────────────────────────────────────────────── _` Ground Chain-Combo - Type of the chain-combo that can be done on the floor _` Jump Chain-Combo - Type of the chain-combo that can be done on jump _` Super Jump Chain-Combo - Type of the chain-combo that can be done on Super Jump _` Chain-Combos - Punch-to-Kick ^E _! ^H ^F _! ^H ^G _! ^H ^E _! ^I ^F _! ^I ^G _! ^I ^E _! ^J ^F _! ^J ^G _! ^J - Kick-to-Punch ^H _! ^E ^I _! ^E ^J _! ^E ^H _! ^F ^I _! ^F ^J _! ^F ^H _! ^G ^I _! ^G ^J _! ^G - Weak Start ^E _! ^F ^H _! ^F ^E _! ^I ^H _! ^I ^E _! ^G ^H _! ^G ^E _! ^J ^H _! ^J - Stronger ^E _! ^F _! ^G ^H _! ^F _! ^G ^E _! ^F _! ^J ^H _! ^F _! ^J ^E _! ^I _! ^G ^H _! ^I _! ^G ^E _! ^I _! ^J ^H _! ^I _! ^J - Zig-Zag ^E _! ^H _! ^F _! ^I _! ^G _! ^J _` Strikes - Move that launches opponent straight forward _` Knockdowns - Move that knock down opponent _` Launchers - Move that launches opponent to Air Combo - Press _8 to Super Jump _` Air Launchers - Move that launches opponent to Air Combo if the opponent is already in the air - Press _8 to Super Jump _` Air Combo Finishers - Move that finishes the Air Combo starting the "Flying Screen Animation" _` Infinity Counter - Move used during a Infinity Counter _` Super Bar Max Level - Max Level of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 / ^U _) Retreat _4_4 / _4_+^U _) Super Jump _2_8 / ^T _) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J _) Safety Roll being knocked down _4_1_2_+_P / _K _) Infinity Counter (1LV) blocking _4_1_2_+_P / _K _) Activate Infinity Gem _2_1_4_+^W _) Taunt _2_2_+_S - SPIDER-MAN - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+^F _( Double Rolling Slam _4 / _6_+^G _( Air Double Rolling Slam _^_4 / _6_+^F / ^G _) Sankaku Tobi jump against the wall _9 _@ Web Ball (_^)_2_3_6_+_P _@ Spider Sting _6_2_3_+_P _@ ^!Spider Bite _P _@ Web Swing (_^)_2_1_4_+_K _@ Web Throw _6_3_2_1_4_+_P _* Maximum Spider (_^)_2_3_6_+^W _* ^!Control _2 / _8 _# Power Gem: All normal attacks becomes multi-hit Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers ^F - Air Launchers ^J - Air Combo Finishers ^G / ^J - Infinity Counter Spider Sting - Super Bar Max Level 3 Levels - CAPTAIN AMERICA - ───────────────────────────────────────────────────────────────────────── _( One-hand Slam _4 / _6_+^F / ^G _( Ground Launch _4 / _6_+^I / ^J _( One-hand Drop _^_4 / _6_+^F / ^G _) Double Kick ^I^I _) Hell Kick _^_2_+^J _) 2 Dan Jump _^_8 _@ Shield Slash (_^)_2_3_6_+_P _@ Stars & Stripes _6_2_3_+_P _@ Charging Star _2_3_6_+_K _@ Cartwheel _6_3_2_1_4_+_P _* Final Justice _2_3_6_+^W _# Power Gem: All Special Moves becomes multi-hit Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers ^F / _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^J - Infinity Counter Stars & Stripes - Super Bar Max Level 2 Levels - WOLVERINE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Mount Adamantium Hell _4 / _6_+^F _( Ground Mount Adamantium Hell _4 / _6_+^G _( Airborne Adamantium Hell _^_4 / _6_+^F / ^G _) Double Claw ^F^F _) Double Kick ^I^I _) Sliding Claw _3_+^G _) Repeted Claw _^^*^F _) Dart Kick _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Berserker Barrage _2_3_6_+_P (^*) _@ Tornado Claw _6_2_3_+_P (^*) _@ Drill Claw (_^)^E_+^H / ^F_+^I / ^G_+^J _@ Kabetsuki Drill Claw jump against the wall _4_+^E_+^H / ^F_+^I / ^G_+^J, _?_+_P / _K _* Berserker Barrage X _2_3_6_+^W _* Weapon X _6_2_3_+^W _# Power Gem: All normal attacks becomes multi-hit and have a Speed up Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns _2_+^I / _3_+^G - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J - Infinity Counter Drill Claw - Super Bar Max Level 3 Levels - PSYLOCKE - ───────────────────────────────────────────────────────────────────────── _( Vertical Launch _4 / _6_+^F _( Rolling Slam _4 / _6_+^G _( Roll Drop _^_4 / _6_+^F / ^G _) Flip Kick _6_+^I _) Crossover Rolling Roundhouse ^J_6 _) Delayed Rolling Roundhouse _4_+^J _) Moonsault Kick _^_8_+^J _) 3 Dan Jump _^_8_8 _@ Psi-Blade (_^)_2_3_6_+_P _@ Psi-Spin (_^)_2_3_6_+_K _@ Psi-Spin Arc (_^)_2_3_6_+^H^I^J _@ Psi-Spin Curve (_^)_2_3_6_+^J^I^H _@ Ninjitsu (_^)_6_3_2_1_4_+_P / _K _@ ^!Psi-Drill _?_+_P / _K _* Psi-Trust (_^)_2_3_6_+^W, _?_+_P / _K _* Psi-Maelstrom _2_3_6_+^V (^*) _* Kochou Gakure (_^)_2_1_4_+^V _# Power Gem: All attacks becomes multi-hit Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers _2_+^I / _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J - Infinity Counter Psy-Blade - Super Bar Max Level 3 Levels - HULK - ───────────────────────────────────────────────────────────────────────── _( One-hand Drop _4 / _6_+^F / ^G _( Drop Slam _^_4 / _6_+^F / ^G _@ Gamma Slam _4_1_2_3_6_+_P _@ Gamma Charge: Taichi ^4_6_+_K, _?_+_K _@ Gamma Charge: Taikuu ^2_8_+_K, _?_+_K _@ Gamma Tornado close _6_3_2_1_4_+_P _@ Gamma Lift _2_2_+^W _@ ^!Throw _P / _K _* Gamma Crush _2_3_6_+^W _* ^!Move _4 / _6 _# Time Gem: All normal attacks becomes multi-hit Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns --- - Launchers _2_+^G - Air Launchers ^J - Air Combo Finishers ^G / ^J - Infinity Counter Gamma Charge: Taichi - Super Bar Max Level 3 Levels - IRON MAN - ───────────────────────────────────────────────────────────────────────── _( Repulsor Slam _4 / _6_+^F _( Rocket Corner Slam _4 / _6_+^G _( Air Repulsor Slam _^_4 / _6_+^F / ^G _) Double Punches ^E^E _) Directed Laser _^_2 / _8_+^G _) Knee Stomp _^_2_+^I _) Upward Kick _^_8_+^J _) Air Dash _^ _?_+^W _@ Uni-Beam (_^)_4_1_2_3_6_+_P _@ Repulsor Blast _6_3_2_1_4_+_P _@ Smart Bomb (_^)^E_+^H / ^F_+^I / ^G_+^J _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Proton Cannon _2_3_6_+^W _# Soul Gem: All normal attacks gains electrical attributes and drains opponent's Life Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns _2_+^I - Launchers _2_+^F / ^J - Air Launchers --- - Air Combo Finishers --- - Infinity Counter Repulsor Blast - Super Bar Max Level 2 Levels - MAGNETO - ───────────────────────────────────────────────────────────────────────── _( E-M Repulse _4 / _6_+^F _( Scrap Hold _4 / _6_+^G _( Air E-M Repulse _^_4 / _6_+^F _( Air Scrap Hold _^_4 / _6_+^G _) Angled Kick _^_2_+^H _@ E-M Disruptor (_^)_4_1_2_3_6_+_P _@ Hyper Gravity (_^)_6_3_2_1_4_+_K _@ Magnetic Blast _^_8_9_6_+_P _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Magnetic Shockwave _2_3_6_+^W _* Magnetic Tempest (_^)_2_3_6_+^V _# Space Gem: Can't be hit Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes _2_+^F / ^G - Knockdowns _2_+^J - Launchers ^F / _2_+^G / ^J - Air Launchers --- - Air Combo Finishers ^G / ^J - Infinity Counter Magnetic Shockwave - Super Bar Max Level 3 Levels - SHUMA-GORATH - ───────────────────────────────────────────────────────────────────────── _( Bit and Throw _4 / _6_+^F / ^G _( Energy Drain _4 / _6_+^I / ^J _( Blob Drop _^_4 / _6_+^F / ^G _( Air Energy Drain _^_4 / _6_+^I / ^J _) Sekika _^_2_+^I _) Upward Blast _^_8_+^G _@ Mystic Stare ^4_6_+_P _@ Mystic Smash (_^)^4_6_+_K _@ Devitalization close _6_3_2_1_4_+_K _* Chaos Dimension _2_3_6_+^W _* ^!Grab (_^) close ^F / ^G / ^I / ^J _# Time Gem: All attacks will Petrify opponent Combo Info - Ground Chain-Combo Punch-to-Kick - Jump Chain-Combo Punch-to-Kick - Super Jump Chain-Combo Zig-Zag - Strikes _2_+^I / ^G / _2_+^G / ^J / _2_+^J - Knockdowns --- - Launchers ^I - Air Launchers --- - Air Combo Finishers ^G / _8_+^G / ^J - Infinity Counter Mystic Smash - Super Bar Max Level 1 Level - JUGGERNAUT - ───────────────────────────────────────────────────────────────────────── _( Cackling Slam _4 / _6_+^F _( Headbutts and Uppercut _4 / _6_+^G _( Air Drop _^_4 / _6_+^F / ^G _) Double Punch ^E^E _) Double Fist _6_+^G _@ Juggernaut Punch _4_1_2_3_6_+_P _@ Earthquake Punch _6_3_2_+_P _@ Juggernaut Body Press (_^)_4_1_2_3_6_+_K _@ Cyttorak Power-Up _6_2_3_+^W (damage increased) _@ Object Pick Up close to object _2_2_+^W _@ ^!Throw Object _P _* Juggernaut Headcrush _2_3_6_+^W _# Space Gem: Hyper Armor and don't takes damage Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^I - Launchers _6_+^G / _2_+^G - Air Launchers ^G - Air Combo Finishers ^G / ^J - Infinity Counter Juggernaut Punch - Super Bar Max Level 2 Levels - BLACKHEART - ───────────────────────────────────────────────────────────────────────── _( Soul Absorb _4 / _6_+^F / ^I _( Energy Surge _4 / _6_+^G / ^J _( Air Energy Surge _^_4 / _6_+^F / ^I / ^G / ^J _) Long Dash _6^6 _) Long Retreat _4^4 _) Air Dash _^_6_6 / ^U _) Air Retreat _^_4_4 / _4_+^U _@ Dark Thunder _4_1_2_3_6_+_P _@ Inferno _6_3_2_1_4_+_P _@ ^!Change to Ice Attack ^F _@ ^!Change do Fire Attack ^G _* Armageddon _2_3_6_+^W _* Heart of Darkness _2_3_6_+^V _# Reality Gem: Turns invisible Combo Info - Ground Chain-Combo Kick-to-Punch - Jump Chain-Combo Kick-to-Punch - Super Jump Chain-Combo Zig-Zag - Strikes _2_+^F - Knockdowns --- - Launchers ^F - Air Launchers --- - Air Combo Finishers ^I - Infinity Counter Dark Thunder - Super Bar Max Level 1 Level - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Dr. Doom, Thanos and Anita - Playable only with M.A.M.E. Cheats - Dr. DOOM - ───────────────────────────────────────────────────────────────────────── _( Upward Energy Flash _4 / _6_+^F _( Ground Slam _4 / _6_+^G _( Air Upward Energy Flash _^_4 / _6_+^F _( Air Ground Slam _^_4 / _6_+^G _@ Plasma Beam (_^)_2_3_6_+_P _@ Photon Shot (_^)_6_3_2_1_4_+_P _@ Molecular Shield _6_3_2_1_4_+_K _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Photon Array (_^)_2_3_6_+^W Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers ^I / _2_+^G - Air Launchers --- - Air Combo Finishers --- - Infinity Counter Plasma Beam - Super Bar Max Level 4 Levels - THANOS - ───────────────────────────────────────────────────────────────────────── _( Soul Drop _4 / _6_+^F _( Rock Slab _4 / _6_+^G _) Long Run _6^6 / ^6_+^U _) Dash Drop _^_2_+^J _@ Titan Crush (_^)_4_1_2_3_6_+_P _@ Death Sphere _2_3_6_+_K _* Gauntlet: Reality _4_2_1_+^E _* Gauntlet: Space _4_2_1_+^F _* Gauntlet: Power _4_2_1_+^G _* Gauntlet: Time _4_2_1_+^H _* Gauntlet: Soul _4_2_1_+^I _* Gauntlet: Mind _4_2_1_+^J Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^I - Launchers _2_+^F - Air Launchers --- - Air Combo Finishers ^G / ^J - Infinity Counter Titan Crush - Super Bar Max Level 4 Levels - ANITA - ───────────────────────────────────────────────────────────────────────── _( Sharirum Luna _4 / _6_+^F / ^G _( Air Sharirum Luna _^_4 / _6_+^F / ^G _) 4 Dan Jump _^_8_8_8 _@ Killshread: Katana Hanasu ^E_+^H / ^F_+^I / ^G_+^J _@ ^!Killshread: Katana Modosu ^E_+^H / ^F_+^I / ^G_+^J _@ Akuma Shoukan (_^)_6_2_3_+_P _@ Lin-Lin Shoukan (_^)_4_2_1_+_P (^*) _* Love For You _2_3_6_+^W Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers --- - Infinity Counter Akuma Shoukan - Super Bar Max Level 3 Levels - CHEATS - ───────────────────────────────────────────────────────────────────────── _` 2nd Color - On the Character Select Screen ^2 / ^8 for 3 seconds and press _P / _K _` No Gems - On the vs. Screen _O_S on both sides - Only on a 2P Game $end ################################################################################################### $info=mshvsf,mshvsfa,mshvsfa1,mshvsfb,mshvsfb1,mshvsfh,mshvsfj,mshvsfj1,mshvsfj2,mshvsfu,mshvsfu1 $cmd Marvel Super Heroes vs. Street Fighter © 1997 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Hyper Combos _` Hyper Combos - Needs 1LV of Super Bar - COMBO INFO - ───────────────────────────────────────────────────────────────────────── _` Ground Chain-Combo - Type of the chain-combo that can be done on the floor _` Jump Chain-Combo - Type of the chain-combo that can be done on jump _` Super Jump Chain-Combo - Type of the chain-combo that can be done on Super Jump _` Chain-Combos - Punch-to-Kick ^E _! ^H ^F _! ^H ^G _! ^H ^E _! ^I ^F _! ^I ^G _! ^I ^E _! ^J ^F _! ^J ^G _! ^J - Kick-to-Punch ^H _! ^E ^I _! ^E ^J _! ^E ^H _! ^F ^I _! ^F ^J _! ^F ^H _! ^G ^I _! ^G ^J _! ^G - Weak Start ^E _! ^F ^H _! ^F ^E _! ^I ^H _! ^I ^E _! ^G ^H _! ^G ^E _! ^J ^H _! ^J - Stronger ^E _! ^F _! ^G ^H _! ^F _! ^G ^E _! ^F _! ^J ^H _! ^F _! ^J ^E _! ^I _! ^G ^H _! ^I _! ^G ^E _! ^I _! ^J ^H _! ^I _! ^J - Zig-Zag ^E _! ^H _! ^F _! ^I _! ^G _! ^J _` Strikes - Move that launches opponent straight forward _` Knockdowns - Move that knock down opponent _` Launchers - Move that launches opponent to Air Combo - Press _8 to Super Jump _` Air Launchers - Move that launches opponent to Air Combo if the opponent is already in the air - Press _8 to Super Jump _` Air Combo Finishers - Move that finishes the Air Combo starting the "Flying Screen Animation" _` Variable Assist - Move used during a Variable Assist _` Variable Counter - Move used during a Variable Counter _` Variable Combo - Move used during a Variable Combo - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 / ^U _) Retreat _4_4 / _4_+^U _) Super Jump _2_8 / ^T _) Safety Roll being knocked down _4_1_2_+_P / _K _) Advancing Guard blocking ^U _) Variable Assist ^F_+^I _) Variable Attack ^G_+^J _) Variable Counter (1LV) blocking _4_1_2_+^G_+^J _* Variable Combo (2LVs) _2_3_6_+^G_+^J - SPIDER-MAN - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+^F _( Double Rolling Slam _4 / _6_+^G _( Air Double Rolling Slam _^_4 / _6_+^F / ^G _) Wall Hold jump against the wall ^6 _@ Web Ball (_^)_2_3_6_+_P _@ Spider Sting _6_2_3_+_P _@ ^!Spider Bite _P _@ Web Swing (_^)_2_1_4_+_K _@ Web Throw _6_3_2_1_4_+_P _* Maximum Spider (_^)_2_3_6_+^W _* ^!Control _2 / _8 _* Crawler Assault _2_3_6_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers ^F - Air Launchers ^J - Air Combo Finishers ^G / ^J - Variable Assist Web Swing - Variable Counter Spider Sting - Variable Combo Crawler Assault - CYCLOPS - ───────────────────────────────────────────────────────────────────────── _( Optic Drill _4 / _6_+^F _( ^!Control _4 / _6 _( Ground Slam _4 / _6_+^G _( Forward Optic Drill _4 / _6_+^J _( Leg Throw _1 / _3_+^I / ^J _( Downward Optic Drill _^_4 / _6_+^F / ^G _) Double Attacks ^E^E / ^H^H / ^J^J _) Alternative Attacks _^_2_+^F / ^G / ^H / ^I / ^J _) 2 Dan Jump _^_8 _@ Optic Blast (_^)_2_3_6_+_P _@ Optic Sweep _6_3_2_+_P _@ Gene Splice _6_2_3_+_P (^*) _@ Cyclone Kick _2_1_4_+_K _@ Rapid Punches ^4_6_+_P, ^*_P _@ Running Neck Breaker Drop ^4_6_+_K _* Mega Optic Blast _2_3_6_+^W (^*) _* Super Optic Blast (_^)_6_3_2_+^W _* ^!Control _? Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers ^F - Air Launchers --- - Air Combo Finishers ^G / _2_+^G / ^J / _2_+^J - Variable Assist Gene Splice - Variable Counter Optic Blast - Variable Combo Mega Optic Blast - CAPTAIN AMERICA - ───────────────────────────────────────────────────────────────────────── _( One-hand Slam _4 / _6_+^F / ^G _( Ground Launch _4 / _6_+^I / ^J _( One-hand Drop _^_4 / _6_+^F / ^G _) Double Kick ^I^I _) Hell Kick _^_2_+^J _) 2 Dan Jump _^_8 _@ Shield Slash (_^)_2_3_6_+_P _@ Stars & Stripes _6_2_3_+_P _@ Charging Star _2_3_6_+_K _@ Cartwheel _6_3_2_1_4_+_P _* Final Justice _2_3_6_+^W _* Hyper Stars & Stripes _6_2_3_+^W _* Hyper Charging Star _2_3_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers ^F / _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^J - Variable Assist Charging Star - Variable Counter Stars & Stripes - Variable Combo Hyper Stars & Stripes / Hyper Charging Star - WOLVERINE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Mount Adamantium Hell _4 / _6_+^F _( Ground Mount Adamantium Hell _4 / _6_+^G _( Airborne Adamantium Hell _^_4 / _6_+^F / ^G _) Double Claw ^F^F _) Double Kick ^I^I _) Sliding Claw _3_+^G _) Repeted Claw _^^*^F _) Dart Kick _^_2_+^J _) Sankaku Tobi jump against the wall _9 _@ Berserker Barrage _2_3_6_+_P (^*) _@ Tornado Claw _6_2_3_+_P (^*) _@ Drill Claw (_^)^F_+^H _@ Kabetsuki Drill Claw jump against the wall _4_+^F_+^H, _?_+_P / _K _* Berserker Barrage X _2_3_6_+^W _* Weapon X _6_2_3_+^W _* Fatal Claw (_^)_6_2_3_+^V _* Berserker Charge _2_1_4_+^W (speed up) Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns _3_+^G - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / Drill Claw - Variable Assist Berserker Barrage - Variable Counter Berserker Barrage - Variable Combo Berserker Barrage X - SHUMA-GORATH - ───────────────────────────────────────────────────────────────────────── _( Bit and Throw _4 / _6_+^F / ^G _( Energy Drain _4 / _6_+^I / ^J _( Blob Drop _^_4 / _6_+^F / ^G _( Air Energy Drain _^_4 / _6_+^I / ^J _) Sekika _^_2_+^I _) Upward Blast _^_8_+^G _@ Mystic Stare ^4_6_+_P _@ Mystic Smash (_^)^4_6_+_K _@ Devitalization close _6_3_2_1_4_+_K _* Chaos Dimension (^M) _2_3_6_+^W _* ^!Grab (_^) close ^F / ^G / ^I / ^J _* Chaos Split _2_3_6_+^V Combo Info - Ground Chain-Combo Punch-to-Kick - Jump Chain-Combo Punch-to-Kick - Super Jump Chain-Combo Zig-Zag - Strikes _2_+^I / ^G / _2_+^G / ^J / _2_+^J - Knockdowns --- - Launchers ^I - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist Mystic Smash - Variable Counter Mystic Smash - Variable Combo Hyper Mystic Smash - HULK - ───────────────────────────────────────────────────────────────────────── _( One-hand Drop _4 / _6_+^F / ^G _( Drop Slam _^_4 / _6_+^F / ^G _@ Gamma Slam _2_3_6_+_P _@ Gamma Charge: Taichi ^4_6_+_K, _?_+_K _@ Gamma Charge: Taikuu ^2_8_+_K, _?_+_K _@ Gamma Tornado close _6_3_2_1_4_+_P _* Gamma Crush _2_1_4_+^W _* ^!Move _4 / _6 _* Gamma Wave _2_3_6_+^W Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns --- - Launchers _2_+^G / ^J - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist Gamma Charge: Taichi - Variable Counter Gamma Charge: Taichi - Variable Combo Gamma Wave - BLACKHEART - ───────────────────────────────────────────────────────────────────────── _( Soul Absorb _4 / _6_+^F / ^G _( Energy Surge _4 / _6_+^I / ^J _( Air Energy Surge _^_4 / _6_+^F / ^G / ^I / ^J _) Long Dash _6^6 _) Long Retreat _4^4 _) Air Dash _^_6_6 / ^U _) Air Retreat _^_4_4 / _4_+^U _@ Dark Thunder _4_1_2_3_6_+_P _@ Inferno _6_3_2_1_4_+_P _* Armageddon _2_3_6_+^W _* Heart of Darkness _2_3_6_+^V _* Judgement Day (_^)_2_1_4_+^W Combo Info - Ground Chain-Combo Kick-to-Punch - Jump Chain-Combo Kick-to-Punch - Super Jump Chain-Combo Zig-Zag - Strikes _2_+^F - Knockdowns --- - Launchers ^F - Air Launchers --- - Air Combo Finishers ^I - Variable Assist Dark Thunder - Variable Counter Dark Thunder - Variable Combo Armageddon - OMEGA RED - ───────────────────────────────────────────────────────────────────────── _( Coil Toss _4 / _6_+^F _( Powerbomb _4 / _6_+^G _( Air Powerbomb _^_4 / _6_+^F / ^G _) Ground Coil Strike _1 / _3_+^J _) Air Dash _^_6_6 / ^U _) ^!Cancel _4 _@ Carbonadium Coil _2_3_6_+_P _@ ^!Coil Retract _P _@ ^!Flail Smash _?_+_P (x2) _@ ^!Death Factor ^*_P _@ ^!Energy Drain ^*_K _@ Air Carbonadium Coil _^_2_3_6_+_P / _K _@ ^!Coil Retract _P _@ ^!Flail Smash _?_+_P / _K (x2) _@ ^!Death Factor ^*_P _@ ^!Energy Drain ^*_K _@ Omega Strike _2_3_6_+_K _@ ^!Strike Recall _4_+_K _@ ^!Strike Cancel _2_+_K _* Omega Destroyer _2_3_6_+^W _* Carbonadium Smasher _^_2_3_6_+^W Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns --- - Launchers ^F - Air Launchers --- - Air Combo Finishers ^J - Variable Assist ^G - Variable Counter Omega Strike - Variable Combo Omega Destroyer - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _( Kuuchuu Tomoe Nage _^_4 / _6_+^F / ^G _) Sakotsu Wari _6_+^F _) Senpuu Kyaku _6_+^I _) Mae Geri _^_8_+^I _) Senpuu Kyaku _^_8_+^J _@ Hadou Ken (_^)_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* Shinkuu Hadou Ken (_^)_2_3_6_+^W (^*) _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_+^V _* Shin Shouryuu Ken _6_2_3_+^W Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken / Tatsumaki Senpuu Kyaku - Variable Assist Hadou Ken - Variable Counter Hadou Ken - Variable Combo Shinkuu Hadou Ken - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Jigoku Guruma _4 / _6_+^F / ^G _( Tsukami Hiza Geri _4 / _6_+^I / ^J _( Jigoku Fuusha _^_4 / _6_+^F / ^G _) Inazuma Kakato Wari _6_+^I _) Mae Geri _^_8_+^I _) Senpuu Kyaku _^_8_+^J _@ Hadou Ken (_^)_2_3_6_+_P _@ Shouryuu Ken (_^)_6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* Shouryuu Reppa _2_3_6_+^W _* Shinryuu Ken _2_3_6_+^V (^*) _* Shippuu Jinrai Kyaku _2_1_4_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken - Variable Assist Shouryuu Ken - Variable Counter Shouryuu Ken - Variable Combo Shouryuu Reppa / Shinkuu Hadou Ken (with Ryu) - DAN HIBIKI - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Otoko Zuki _4 / _6_+^I / ^J _( Otoko Nage _^_4 / _6_+^F / ^G _) Shagami Chouhatsu crouching _S _) Kuuchuu Chouhatsu _^_S _@ Gadou Ken _2_3_6_+_P _@ Kouryuu Ken _6_2_3_+_P _@ Dankuu Kyaku _2_1_4_+_K _@ Premium Sign _2_3_6_+_K _@ Zenten Chouhatsu _2_3_6_+_S _@ Kouten Chouhatsu _2_1_4_+_S _* Shinkuu Gadou Ken _2_3_6_+^W _* Hisshou Burai Ken _2_1_4_+^V _* Kouryuu Rekka _2_3_6_+^V _* Chouhatsu Densetsu _2_3_6_2_3_6_+_S _* Otoko Michi (^M) ^G^H_4^E^E Combo Info - Ground Chain-Combo --- - Jump Chain-Combo --- - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist Gadou Ken - Variable Counter Dankuu Kyaku - Variable Combo Shinkuu Gadou Ken - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I _( Tomoe Nage _4 / _6_+^J _( Kuuchuu Jigoku Guruma _^_4 / _6_+^F / ^G _) Zugai Hassatsu _6_+^F _) Senpuu Kyaku _6_+^I _) Mae Geri _^_8_+^I _) Senpuu Kyaku _^_8_+^J _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Tenma Kuujin Kyaku _^_2_3_6_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _* Messatsu Gou Shouryuu _2_3_6_+^W _* Messatsu Gou Hadou _2_1_4_+^W (^*) _* Tenma Gou Zankuu _^_2_3_6_+^W _* Shun Goku Satsu (^M) ^E^E_6^H^G Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J / Zankuu Hadou Ken - Variable Assist Tatsumaki Zankuu Kyaku - Variable Counter Gou Shouryuu Ken - Variable Combo Messatsu Gou Hadou - SAKURA KASUGANO - ───────────────────────────────────────────────────────────────────────── _( Sakura-jime _4 / _6_+^F / ^G _( Sailor Shoot _4 / _6_+^I / ^J _( Sailor Fly _^_4 / _6_+^I / ^J _) Flower Kick _6_+^I _@ Hadou Ken (_^)_2_1_4_+_P _@ Shou'ou Ken (_^)_2_3_6_+_P _@ Shunpuu Kyaku (_^)_2_1_4_+_K _* Midare Zakura _2_3_6_+^W _* Shinkuu Hadou Ken _2_1_4_+^W _* Haru Ichiban _2_1_4_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes _S - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist Shunpuu Kyaku - Variable Counter Shou'ou Ken - Variable Combo Shinkuu Hadou Ken - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Reishiki Kikou Ken _6_+^G _) Kaku Kyaku Raku _3_+^J _) Kaku Yoku Da _^_6_+^J _) Yousou Kyaku _^_2_+^I _) Split Kick _^_8_+^H _) 3 Dan Jump _^_8_8 _) Air Dash _^_6_6 / ^U _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku (_^)^*_K _@ Kikou Ken _4_1_2_3_6_+_P _@ Tenshou Kyaku _6_2_3_+_K _@ Sen'en Shuu _6_3_2_1_4_+_K _* Kikou Shou _2_3_6_+^W (^*) _* Senretsu Kyaku _2_3_6_+^V (^*) _* Hazan Tenshou Kyaku _6_2_3_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes _S - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / _6_+^J - Variable Assist Kikou Ken - Variable Counter Kikou Ken - Variable Combo Kikou Shou - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _( Psycho Fall _^_4 / _6_+^F / ^G _@ Psycho Shot _4_1_2_3_6_+_P _@ Psycho Field _6_3_2_1_4_+_P _@ Double Knee Press (_^)_4_1_2_3_6_+_K _@ Head Press (_^)^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Somersault Skull Diver (_^)^2_8_+_P, _4 / _6_+_P _@ Bison Warp (_^)_6_2_3_+_P / _K _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Psycho Crusher (_^)_2_3_6_+^W _* Knee Press Nightmare _2_3_6_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Stronger - Super Jump Chain-Combo Stronger - Strikes --- - Knockdowns _2_+^J - Launchers ^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist Psycho Shot - Variable Counter Double Knee Press - Variable Combo Knee Press Nightmare - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Upward Toss _4 / _6_+^F _( German Suplex _4 / _6_+^G _( Kamitsuki _4 / _6_+^I / ^J _( Stomach Claw _3_+^F / ^G _( German Suplex dashing ^F / ^G _( Kamitsuki dashing ^I / ^J _( Air Deadly Driver _^_4 / _6_+^F / ^G _) Elbow Drop _6_+^F _) Long Punch _^_6_+^G _) Elbow Dive _^_2_+^F _) Flying Body Press _^_2_+^G _) Double Knee Drop _^_2_+^I _) Air Headbutt _^_8_+^F _@ Double Lariat (_^)^U _@ ^!Move _4 / _6 _@ Quick Double Lariat (_^)^T _@ ^!Move _4 / _6 _@ Spinning Piledriver (_^) close _x_+_P _@ Atomic Suplex close _4_1_2_3_6_+_K _@ Flying Powerbomb _4_1_2_3_6_+_K _@ Banishing Flat _6_2_3_+_P _@ Aerial Russian Slam _6_2_3_+_K _* Final Atomic Buster close _x_+^W Combo Info - Ground Chain-Combo --- - Jump Chain-Combo --- - Super Jump Chain-Combo Stronger - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^F / Upward Toss - Air Launchers --- - Air Combo Finishers ^G / _2_+^G / _6_+^G / ^J - Variable Assist Quick Double Lariat - Variable Counter Flying Powebomb - Variable Combo Double Final Atomic Buster / Hyper Double Lariat - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F _( Yoga Throw _4 / _6_+^G _( Stomach Attack _4 / _6_+^I / ^J _( Air Stomach Attack _^_4 / _6_+^F / ^G _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+_K _@ Yoga Fire (_^)_2_3_6_+_P _@ Yoga Flame _6_3_2_1_4_+_P _@ Yoga Blast _6_3_2_1_4_+_K _@ Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T _@ Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T _@ Fuyuu (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Yoga Inferno (_^)_2_3_6_+^W _* ^!Control _2 / _8 _* Yoga Strike _2_3_6_+^V Combo Info - Ground Chain-Combo --- - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^J - Knockdowns _2_+^J - Launchers ^F - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist Yoga Fire - Variable Counter Yoga Flame - Variable Combo Yoga Inferno - NORIMARO (JAPAN ONLY) - ───────────────────────────────────────────────────────────────────────── _( Big Headbutt _4 / _6_+^F / ^G _( Hang Bag _4 / _6_+^I / ^J _( Air Hang Bag _^_4 / _6_+^I / ^J _) Inazuma Kakato Wari _^_7 / _9_+^I _) 2 Dan Jump _^_8 _) 4 Dan Jump _^_8_8_N_8 (on the vs. Screen _O^E_+^F_+^J) _@ Super Fantastic Treasure (_^)_2_3_6_+_P _@ Great Fighting Jump _6_2_3_+_P _@ Powerful Rolling Arms _2_3_6_+_K _* Hyper Strong Miracle Treasure _2_3_6_+^W _* Ultimate Grand Champion Jump _6_2_3_+^W _* Ultra Variety Private Memories _2_3_6_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist Super Fantastic Treasure - Variable Counter Powerful Rolling Arms - Variable Combo Hyper Strong Miracle Treasure - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Armored Spider-Man - On the Character Select Screen, put the cursor on Ryu ^2_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J _` U.S. Agent - On the Character Select Screen, put the cursor on Bison ^8_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J _` Mephisto - On the Character Select Screen, put the cursor on Omega Red ^2_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J _` Hiyakeshita Sakura - On the Character Select Screen, put the cursor on Hulk ^6_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J _` Mech-Zangief - On the Character Select Screen, put the cursor on Blackheart ^4_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J _` Shadow - On the Character Select Screen, put the cursor on Dhalsim ^8_+_O_S for 5 seconds and press ^E_+^G / ^H_+^J _` Apocalypse and Cyber Akuma - Playable only with M.A.M.E. Cheats - ARMORED SPIDER-MAN - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+^F _( Double Rolling Slam _4 / _6_+^G _( Air Double Rolling Slam _^_4 / _6_+^F / ^G _) Wall Hold jump against the wall ^6 _@ Web Ball (_^)_2_3_6_+_P _@ Spider Sting _6_2_3_+_P _@ ^!Spider Bite _P _@ Web Swing (_^)_2_1_4_+_K _@ Web Throw _6_3_2_1_4_+_P _* Maximum Spider (_^)_2_3_6_+^W _* ^!Control _2 / _8 _* Crawler Assault _2_3_6_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers ^F - Air Launchers ^J - Air Combo Finishers ^G / ^J - Variable Assist Web Swing - Variable Counter Spider Sting - Variable Combo Crawler Assault - U.S. AGENT - ───────────────────────────────────────────────────────────────────────── _( One-hand Slam _4 / _6_+^F / ^G _( Ground Launch _4 / _6_+^I / ^J _( One-hand Drop _^_4 / _6_+^F / ^G _) Double Kick ^I^I _) Hell Kick _^_2_+^J _) 2 Dan Jump _^_8 _@ Shield Slash (_^)_2_3_6_+_P _@ Stars & Stripes _6_2_3_+_P _@ Charging Star _2_3_6_+_K _@ Cartwheel _6_3_2_1_4_+_P _* Final Justice _2_3_6_+^W _* Hyper Stars & Stripes _6_2_3_+^W _* Hyper Charging Star _2_3_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers ^F / _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^J - Variable Assist Charging Star - Variable Counter Stars & Stripes - Variable Combo Hyper Stars & Stripes / Hyper Charging Star - MEPHISTO - ───────────────────────────────────────────────────────────────────────── _( Soul Absorb _4 / _6_+^F / ^G _( Energy Surge _4 / _6_+^I / ^J _( Air Energy Surge _^_4 / _6_+^F / ^G / ^I / ^J _) Long Dash _6^6 _) Long Retreat _4^4 _) Air Dash _^_6_6 / ^U _) Air Retreat _^_4_4 / _4_+^U _@ Dark Thunder _4_1_2_3_6_+_P _@ Inferno _6_3_2_1_4_+_P _* Armageddon _2_3_6_+^W _* Heart of Darkness _2_3_6_+^V _* Judgement Day (_^)_2_1_4_+^W Combo Info - Ground Chain-Combo Kick-to-Punch - Jump Chain-Combo Kick-to-Punch - Super Jump Chain-Combo Zig-Zag - Strikes _2_+^F - Knockdowns --- - Launchers ^F - Air Launchers --- - Air Combo Finishers ^I - Variable Assist Dark Thunder - Variable Counter Dark Thunder - Variable Combo Armageddon - HIYAKESHITA SAKURA - ───────────────────────────────────────────────────────────────────────── _( Sakura-jime _4 / _6_+^F / ^G _( Sailor Shoot _4 / _6_+^I / ^J _( Sailor Fly _^_4 / _6_+^I / ^J _) Flower Kick _6_+^I _@ Hadou Ken (_^)_2_3_6_+_P _@ Shou'ou Ken (_^)_6_2_3_+_P _@ Shunpuu Kyaku (_^)_2_1_4_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _* Midare Zakura _2_3_6_+^V _* Shinkuu Hadou Ken _2_3_6_+^W _* Haru Ichiban _2_1_4_+^V _* Shun Goku Satsu (^M) ^E^E_6^H^G Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes _S - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / Hadou Ken - Variable Assist Shunpuu Kyaku - Variable Counter Shou'ou Ken - Variable Combo Shinkuu Hadou Ken - MECH-ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Upward Toss _4 / _6_+^F _( German Suplex _4 / _6_+^G _( Kamitsuki _4 / _6_+^I / ^J _( Stomach Claw _3_+^F / ^G _( German Suplex dashing ^F / ^G _( Kamitsuki dashing ^I / ^J _( Air Deadly Driver _^_4 / _6_+^F / ^G _) Elbow Drop _6_+^F _) Long Punch _^_6_+^G _) Elbow Dive _^_2_+^F _) Flying Body Press _^_2_+^G _) Double Knee Drop _^_2_+^I _) Air Headbutt _^_8_+^F _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Quick Double Lariat ^T _@ ^!Move _4 / _6 _@ Spinning Piledriver (_^) close _x_+_P _@ Atomic Suplex close _4_1_2_3_6_+_K _@ Flying Powerbomb _4_1_2_3_6_+_K _@ Vodka Fire _2_3_6_+_P _@ Aerial Russian Slam _6_2_3_+_K _* Final Atomic Buster close _x_+^W _* Siberian Blizzard _x_+^V Combo Info - Ground Chain-Combo --- - Jump Chain-Combo --- - Super Jump Chain-Combo Stronger - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^F / Upward Toss - Air Launchers --- - Air Combo Finishers ^J - Variable Assist Quick Double Lariat - Variable Counter Flying Powerbomb - Variable Combo Double Final Atomic Buster / Hyper Double Lariat - SHADOW - ───────────────────────────────────────────────────────────────────────── _( Dragon Suplex _4 / _6_+^F / ^G _( Knee Gatling _4 / _6_+^I / ^J _( Flying Buster Drop _^_4 / _6_+^F / ^G _) Spinning Back Knuckle _6_+^G _) Rolling Sobat _4 / _6_+^I _) Step Kick _4 / _6_+^J _) Knee Kick _^_2_+^H _@ Sonic Boom ^4_6_+_P _@ Somersault Shell ^2_8_+_K _@ Moonsault Slash _^_8_9_6_+_K _* Shadow Break _2_3_6_+^W (^*) _* Cross Shadow Blitz _2_3_6_+^V _* Shadow Justice _2_1_4_+^V _* Final Mission (^M) ^4_6_4_6_+^W Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist Sonic Boom - Variable Counter Somersault Shell - Variable Combo Shadow Justice - APOCALYPSE - ───────────────────────────────────────────────────────────────────────── _) Dash ^U _) Retreat _4_+^U _@ Shockwave _6_3_2_+_P _@ Hammer Crush _6_2_3_+_P _@ Shoulder Cannon _2_3_6_+^I _@ Drill _2_3_6_+^G _@ Rushing Eye Laser _2_3_6_+^J _@ Bit Laser occurs automatically - CYBER-AKUMA (MECH-GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I _( Tomoe Nage _4 / _6_+^J _( Kuuchuu Jigoku Guruma _^_4 / _6_+^F / ^G _) Mech Zugai Hassatsu _6_+^F _) Mech Senpuu Kyaku _6_+^I _) Mech Mae Geri _^_8_+^I _) Mech Senpuu Kyaku _^_8_+^J _@ Mech Gou Hadou Ken _2_3_6_+_P _@ Mech Zankuu Hadou Ken _^_2_3_6_+_P _@ Mech Gou Shouryuu Ken _6_2_3_+_P _@ Mech Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Mech Tenma Kuujin Kyaku _^_2_3_6_+_K _@ Mech Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Mech Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _* Scramble Gou Punch _2_3_6_+^W _* High Mega Gou Beam _2_1_4_+^W (^*) _* Thunder Gou Shower _^_2_3_6_+^W _* Shining Gou Shock (_^)^E^E_6^H^G Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J / Mech Zankuu Hadou Ken - Variable Assist Mech Tatsumaki Zankuu Kyaku - Variable Counter Mech Gou Shouryuu Ken - Variable Combo High Mech Gou Beam - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Change Battle Order - On the vs. Screen _O^U _` Dan's Explosion - Choose Dan as your 1st character - On the vs. Screen _O^E $end ################################################################################################### $info=mvsc,mvsca,mvscar1,mvscb,mvsch,mvscj,mvscjr1,mvscjsing,mvscr1,mvscu,mvscur1 $cmd Marvel vs. Capcom: Clash of Super Heroes © 1998 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Hyper Combos _` Hyper Combos - Needs 1LV of Super Bar - COMBO INFO - ───────────────────────────────────────────────────────────────────────── _` Ground Chain-Combo - Type of the chain-combo that can be done on the floor _` Jump Chain-Combo - Type of the chain-combo that can be done on jump _` Super Jump Chain-Combo - Type of the chain-combo that can be done on Super Jump _` Chain-Combos - Punch-to-Kick ^E _! ^H ^F _! ^H ^G _! ^H ^E _! ^I ^F _! ^I ^G _! ^I ^E _! ^J ^F _! ^J ^G _! ^J - Weak Start ^E _! ^F ^H _! ^F ^E _! ^I ^H _! ^I ^E _! ^G ^H _! ^G ^E _! ^J ^H _! ^J - Stronger ^E _! ^F _! ^G ^H _! ^F _! ^G ^E _! ^F _! ^J ^H _! ^F _! ^J ^E _! ^I _! ^G ^H _! ^I _! ^G ^E _! ^I _! ^J ^H _! ^I _! ^J - Zig-Zag ^E _! ^H _! ^F _! ^I _! ^G _! ^J _` Strikes - Move that launches opponent straight forward _` Knockdowns - Move that knock down opponent _` Launchers - Move that launches opponent to Air Combo - Press _8 to Super Jump _` Air Launchers - Move that launches opponent to Air Combo if the opponent is already in the air - Press _8 to Super Jump _` Air Combo Finishers - Move that finishes the Air Combo starting the "Flying Screen Animation" _` Variable Counter - Move used during a Variable Counter _` Variable Combo - Move used during a Variable Combo - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 / ^U _) Retreat _4_4 / _4_+^U _) Super Jump _2_8 / ^T _) Safety Roll being knocked down _4_1_2_+_P / _K _) Advancing Guard blocking ^U _) Special Partner ^F_+^I _) Variable Attack ^G_+^J _) Variable Counter (1LV) blocking _4_1_2_+^G_+^J _* Variable Combo (2LVs) _2_3_6_+^G_+^J _* Variable Cross (2LVs) _2_1_4_+^G_+^J - SPECIAL PARTNERS - ───────────────────────────────────────────────────────────────────────── _` On the Special Partner Select Screen _O_S_+ : - 01 = Unknown Soldier ^E (4 Stocks) - 02 = Lou ^F (8 Stocks) - 03 = Arthur ^E_+^F (8 Stocks) - 04 = Saki ^G (7 Stocks) - 05 = Ton-Pooh ^E_+^G (9 Stocks) - 06 = Devilot ^F_+^G (5 Stocks) - 07 = Anita ^E_+^F_+^G (5 Stocks) - 08 = Pure & Fur ^H (5 Stocks) - 09 = Michelle Heart ^E_+^H (6 Stocks) - 10 = Thor ^F_+^H (7 Stocks) - 11 = Cyclops ^E_+^F_+^H (7 Stocks) - 12 = Magneto ^G_+^H (7 Stocks) - 13 = Storm ^E_+^G_+^H (6 Stocks) - 14 = Jubilee ^F_+^G_+^H (8 Stocks) - 15 = Rogue ^E_+^F_+^G_+^H (6 Stocks) - 16 = Psylocke ^I (5 Stocks) - 17 = Juggernaut ^E_+^I (3 Stocks) - 18 = Iceman ^F_+^I (4 Stocks) - 19 = Colossus ^E_+^F_+^I (5 Stocks) - 20 = U.S. Agent ^G_+^I (5 Stocks) - 21 = Shadow ^E_+^G_+^I (3 Stocks) - 22 = Sentinel ^F_+^G_+^I (4 Stocks) - SPIDER-MAN - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+^F _( Double Rolling Slam _4 / _6_+^G _( Air Double Rolling Slam _^_4 / _6_+^F / ^G _) Air Dash _^_6_6 / ^U _) Sankaku Tobi jump against the wall _9 _@ Web Ball (_^)_2_3_6_+_P _@ Spider Sting _6_2_3_+_P _@ ^!Spider Bite _P _@ Web Swing (_^)_2_1_4_+_K _@ Web Throw _6_3_2_1_4_+_P _* Maximum Spider (_^)_2_3_6_+^W _* ^!Control _2 / _8 _* Crawler Assault _2_3_6_+^V _* Ultimate Web Throw _2_1_4_+^W Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers ^F - Air Launchers ^J - Air Combo Finishers ^G / ^J - Variable Counter Spider Sting - Variable Combo Crawler Assault - VENOM - ───────────────────────────────────────────────────────────────────────── _( Web Hold _4 / _6_+^F / ^G _( Ground Slam _4 / _6_+^I / ^J _( Air Slam _^_4 / _6_+^F / ^G _) Air Dash _^_6_6 / ^U _@ Venom Fang (_^)_2_3_6_+_P _@ Venom Rush _2_3_6_+_K _@ Web Throw _6_3_2_1_4_+_P, _X_4 / _6_+^*_P _* Venom Web _2_3_6_+^W _* Death Bite _2_3_6_+^V Combo Info - Ground Chain-Combo Punch-to-Kick - Jump Chain-Combo Punch-to-Kick - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^G - Knockdowns _2_+^J - Launchers ^F - Air Launchers --- - Air Combo Finishers ^G - Variable Counter Venom Fang - Variable Combo Death Bite - CAPTAIN AMERICA - ───────────────────────────────────────────────────────────────────────── _( One-hand Slam _4 / _6_+^F / ^G _( Ground Launch _4 / _6_+^I / ^J _( One-hand Drop _^_4 / _6_+^F / ^G _) Double Kick ^I^I _) Hell Kick _^_2_+^J _) Aerial Kick _^_8_+^J _) 2 Dan Jump _^_8 _@ Shield Slash (_^)_2_3_6_+_P _@ Stars & Stripes _6_2_3_+_P _@ Charging Star _2_3_6_+_K _@ Cartwheel _6_3_2_1_4_+_P _* Final Justice _2_3_6_+^W _* Hyper Stars & Stripes _6_2_3_+^W _* Hyper Charging Star _2_3_6_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers ^F - Air Combo Finishers ^G / ^J / _2_+^J - Variable Counter Charging Star - Variable Combo Hyper Charging Star / Hyper Stars & Stripes - HULK - ───────────────────────────────────────────────────────────────────────── _( One-hand Drop _4 / _6_+^F / ^G _( Drop Slam _^_4 / _6_+^F / ^G _@ Gamma Slam _2_3_6_+_P _@ Gamma Charge: Taichi ^4_6_+_K, _?_+_K _@ Gamma Charge: Taikuu ^2_8_+_K, _?_+_K _@ Gamma Tornado close _6_3_2_1_4_+_P _* Gamma Crush _2_1_4_+^W _* ^!Move _4 / _6 _* Gamma Wave _2_3_6_+^W _* Gamma Quake _2_3_6_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^F / ^I / ^G / ^J / _2_+^J - Knockdowns --- - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^F / ^G / ^J - Variable Counter Gamma Charge: Taichi - Variable Combo Gamma Wave - WAR MACHINE - ───────────────────────────────────────────────────────────────────────── _( Repulsor Slam _4 / _6_+^F / ^G _( Rocket Corner Slam _4 / _6_+^I / ^J _( Air Repulsor Slam _^_4 / _6_+^F / ^I / ^G / ^J _) Double Punches ^E^E _) Directed Laser _^_2 / _8_+^G _) Knee Stomp _^_2_+^I _) Upward Kick _^_8_+^J _) Air Dash _^ _?_+^U _@ Shoulder Cannon (_^)_2_3_6_+_P _@ Low Shoulder Cannon _2_3_6_+_K _@ Repulsor Blast _6_3_2_1_4_+_P _@ Smart Bomb (_^)^F_+^H _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Proton Cannon _2_3_6_+^W _* War Destroyer _2_3_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns _2_+^I - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / _2_+^G / ^J - Variable Counter Repulsor Blast - Variable Combo Proton Cannon - GAMBIT - ───────────────────────────────────────────────────────────────────────── _( Charge Hold _4 / _6_+^F / ^G _( Stick Throw _4 / _6_+^I / ^J _( Kick Throw _^_4 / _6_+^I / ^J _@ Kinetic Card (_^)_2_3_6_+_P _@ Trick Card _2_1_4_+_P _@ Cajun Slash _6_2_3_+_P _@ Cajun Escape ^2_8_+_P_P _@ ^!Move _4 / _6 _@ Cajun Strike ^2_8_+_K _* Royal Flush _2_3_6_+^W _* Cajun Explosion: Zenpou _2_3_6_+^V _* Cajun Explosion: Kouhou _2_1_4_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Counter Cajun Slash - Variable Combo Royal Flash - WOLVERINE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Mount Adamantium Hell _4 / _6_+^F _( Ground Mount Adamantium Hell _4 / _6_+^G _( Airborne Adamantium Hell _^_4 / _6_+^F / ^G _) Double Claw (_^)^F^F _) Double Kick ^I^I _) Sliding Claw _3_+^G _) Dart Kick _^_2_+^J _) Sankaku Tobi jump against the wall _9 _@ Berserker Barrage _2_3_6_+_P (^*) _@ Tornado Claw _6_2_3_+_P (^*) _@ Drill Claw (_^)^F_+^H _@ Kabetsuki Drill Claw jump against the wall _4_+^F_+^H, _?_+_P / _K _@ Berserker Slash _2_1_4_+_P _* Berserker Barrage X _2_3_6_+^W _* Weapon X _6_2_3_+^W _* Fatal Claw (_^)_6_2_3_+^V _* Berserker Charge _2_1_4_+^W (speed up) (damage decreased by 40%) Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns _3_+^G - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / Drill Claw - Variable Counter Berserker Barrage - Variable Combo Berserker Barrage X - RYU - ───────────────────────────────────────────────────────────────────────── RYU MODE _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _( Kuuchuu Tomoe Nage _^_4 / _6_+^F / ^G _) Sakotsu Wari _6_+^F _) Senpuu Kyaku _6_+^I _) Mae Geri _^_8_+^I _) Senpuu Kyaku _^_8_+^J _@ Hadou Ken (_^)_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* Shinkuu Hadou Ken (_^)_2_3_6_+^W (^*) _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_+^V _* Shin Shouryuu Ken _6_2_3_+^W _* Mode Change: KEN _6_3_2_1_4_+^F _* Mode Change: AKUMA _6_3_2_1_4_+^G Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken / Tatsumaki Senpuu Kyaku - Variable Counter Hadou Ken - Variable Combo Shinkuu Hadou Ken KEN MODE _( Jigoku Guruma _4 / _6_+^F / ^G _( Tsukami Hiza Geri _4 / _6_+^I / ^J _( Jigoku Fuusha _^_4 / _6_+^F / ^G _) Inazuma Kakato Wari _6_+^I _) Mae Geri _^_8_+^I _) Senpuu Kyaku _^_8_+^J _@ Hadou Ken (_^)_2_3_6_+_P _@ Shouryuu Ken (_^)_6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* Shouryuu Reppa _2_3_6_+^W _* Shinryuu Ken _2_3_6_+^V (^*) _* Shippuu Jinrai Kyaku _2_1_4_+^V _* Mode Change: RYU _6_3_2_1_4_+^E _* Mode Change: AKUMA _6_3_2_1_4_+^G Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^J - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken - Variable Counter Hadou Ken - Variable Combo Shouryuu Reppa AKUMA MODE _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I / ^J _( Kuuchuu Jigoku Guruma _^_4 / _6_+^F / ^G _) Zugai Hassatsu _6_+^F _) Senpuu Kyaku _6_+^I _) Mae Geri _^_8_+^I _) Senpuu Kyaku _^_8_+^J _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Tenma Kuujin Kyaku _^_2_3_6_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _* Messatsu Gou Shouryuu _2_3_6_+^W _* Messatsu Gou Hadou _2_1_4_+^W (^*) _* Tenma Gou Zanku _^_2_3_6_+^W _* Shun Goku Satsu (^M) ^E^E_6^H^G _* Mode Change: RYU _6_3_2_1_4_+^E _* Mode Change: KEN _6_3_2_1_4_+^F Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J / Zankuu Hadou Ken - Variable Counter Gou Hadou Ken - Variable Combo Messatsu Gou Hadou - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Reishiki Kikou Ken _6_+^G _) Kaku Kyaku Raku _3_+^J _) Split Kick _^_8_+^H _) Yousou Kyaku _^_2_+^I _) 3 Dan Jump _^_8_8 _) Air Dash _^_6_6 / ^U _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku (_^)^*_K _@ Kikou Ken _4_1_2_3_6_+_P _@ Tenshou Kyaku _6_2_3_+_K _@ Sen'en Shuu _6_3_2_1_4_+_K _* Kikou Shou _2_3_6_+^W (^*) _* Senretsu Kyaku _2_3_6_+^V (^*) _* Hazan Tenshou Kyaku _6_2_3_+^V _* Shichisei Senkuu Kyaku _^_2_3_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes _S - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Counter Kikou Ken - Variable Combo Kikou Shou / Senretsu Kyaku - ZANGIEF - ───────────────────────────────────────────────────────────────────────── ZANGIEF MODE _( Upward Toss _4 / _6_+^F _( German Suplex _4 / _6_+^G _( Kamitsuki _4 / _6_+^I / ^J _( Stomach Claw _3_+^F / ^G _( German Suplex dashing ^F / ^G _( Kamitsuki dashing ^I / ^J _( Air Deadly Driver _^_4 / _6_+^F / ^G _) Elbow Drop _6_+^F _) Long Punch _^_6_+^G _) Elbow Dive _^_2_+^F _) Flying Body Press _^_2_+^G _) Double Knee Drop _^_2_+^I _) Air Headbutt _^_8_+^F _@ Double Lariat (_^)^U _@ ^!Move _4 / _6 _@ Quick Double Lariat (_^)^T _@ ^!Move _4 / _6 _@ Spinning Piledriver (_^) close _x_+_P _@ Atomic Suplex close _4_1_2_3_6_+_K _@ Flying Powerbomb _4_1_2_3_6_+_K _@ Banishing Flat _6_2_3_+_P _@ Aerial Russian Slam _6_2_3_+_K _* Final Atomic Buster close _x_+^W _* Ultra Atomic Buster (^M) close _x_+^V _* Iron Body: MECH-ZANGIEF _4_2_1_+^H Combo Info - Ground Chain-Combo --- - Jump Chain-Combo --- - Super Jump Chain-Combo Stronger - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^F / Upward Toss - Air Launchers --- - Air Combo Finishers ^G / _2_+^G / _6_+^G / ^J - Variable Counter Flying Powerbomb - Variable Combo Double Final Atomic Buster / Hyper Double Lariat MECH-ZANGIEF MODE _( Upward Toss _4 / _6_+^F _( German Suplex _4 / _6_+^G _( Kamitsuki _4 / _6_+^I / ^J _( Stomach Claw _3_+^F / ^G _( German Suplex dashing ^F / ^G _( Kamitsuki dashing ^I / ^J _( Air Deadly Driver _^_4 / _6_+^F / ^G _) Elbow Drop _6_+^F _) Long Punch _^_6_+^G _) Elbow Dive _^_2_+^F _) Flying Body Press _^_2_+^G _) Double Knee Drop _^_2_+^I _) Air Headbutt _^_8_+^F _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Quick Double Lariat ^T _@ ^!Move _4 / _6 _@ Spinning Piledriver (_^) close _x_+_P _@ Atomic Suplex close _4_1_2_3_6_+_K _@ Flying Powerbomb _4_1_2_3_6_+_K _@ Vodka Fire _2_3_6_+_P _@ Aerial Russian Slam _6_2_3_+_K _* Final Atomic Buster close _x_+^W _* Siberian Blizzard _x_+^V _* Iron Body: ZANGIEF _4_2_1_+^H Combo Info - Ground Chain-Combo --- - Jump Chain-Combo --- - Super Jump Chain-Combo Stronger - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^F / Upward Toss - Air Launchers --- - Air Combo Finishers ^G / _2_+^G / _6_+^G / ^J - Variable Counter Flying Powerbomb - Variable Combo Double Final Atomic Buster / Hyper Double Lariat - CAPTAIN COMMANDO - ───────────────────────────────────────────────────────────────────────── _( Throw with a Random Friend _4 / _6_+^F / ^G _( Kick Throw _4 / _6_+^I / ^J _( Leg Throw _^_4 / _6_+^F / ^G _@ Captain Fire (_^)_2_3_6_+_P _@ Captain Corrider _2_1_4_+_P _@ Captain Kick _2_1_4_+_K _@ Captain Strike: Sho _2_3_6_+^H _@ Captain Strike: Jennety _2_3_6_+^I _@ Captain Strike: Hoover _2_3_6_+^J _* Captain Sword _2_3_6_+^W _* Captain Storm _2_3_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers _2_+^F / ^J - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Counter Captain Corrider - Variable Combo Captain Sword - MORRIGAN AENSLAND - ───────────────────────────────────────────────────────────────────────── _( Moon Tracer _4 / _6_+^F / ^G _( Breast Anguish _4 / _6_+^I / ^J _( Sexual Embrace _^_4 / _6_+^F / ^G _) Necro Desire _6_+^J _) Mysterious Arc _3_+^G _) Shell Kick _^_2_+^I _) Shell Pierce _^_2_+^J _) Vania Dash _^_6_6 / ^U _) Vania Dash: Ue _^_6_9 / _8_+^U _) Vania Dash: Shimo _^_6_3 / _2_+^U _@ Soul Fist (_^)_2_3_6_+_P _@ Shadow Blade (_^)_6_2_3_+_P _@ Vector Drain close _6_3_2_1_4_+_P _* Soul Eraser _2_3_6_+^W (^*) _* Darkness Illusion (_^)_2_3_6_+^V _* Silhouette Blade _6_2_3_+^W _* Eternal Slumber (^M) ^E^I_4^F^J Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^J / Soul Fist - Variable Counter Soul Fist - Variable Combo Soul Eraser - MEGAMAN (ROCKMAN) - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw _4 / _6_+^F / ^G _( Air Shoulder Throw _^_4 / _6_+^F / ^G _) Sankaku Tobi jump against the wall _9 _@ Mega Buster (_^)^G _@ Charge Shot (_^)_O^G _@ Mega Upper _6_2_3_+_P _@ Eddie Yobi: Rockball _2_1_4_+^H _@ ^!Item Kougeki _2_3_6_+_P _@ Eddie Yobi: Tornado Hold _2_1_4_+^I _@ ^!Item Kougeki _2_3_6_+_P _@ Eddie Yobi: Leaf Shield _2_1_4_+^J _@ ^!Item Kougeki _2_3_6_+_P (x2) _* Hyper Megaman _2_3_6_+^W (^*) _* Rush Drill _2_3_6_+^V _* ^!Move _? _* ^!Dask _P / _K _* Beat Plane (_^)_2_1_4_+^V, ^*_P / _K _* ^!Move _? Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Counter Mega Upper - Variable Combo Hyper Megaman - STRIDER HIRYU - ───────────────────────────────────────────────────────────────────────── _( Izuna Drop _4 / _6_+^F / ^G _( Throw with Hook _4 / _6_+^I / ^J _( Kick Throw _^_4 / _6_+^F / ^G _) Sliding Kick _3_+^J _) 2 Dan Jump _^_8 _) Sankaku Tobi jump against the wall _9 _@ Ame no Murakumo _2_3_6_+_P _@ Excalibur _^_2_3_6_+_P / _K _@ Gram _6_2_3_+_P / _K _@ Air Gram _^_6_2_3_+_P _@ Warp _4_2_1_+_P / _K _@ Vajra _2_1_4_+_K _@ Formation A _2_3_6_+_K _@ Formation B ^4_6_+_P _@ ^!Formation B Fire (_^)^4_6_+_P _@ Formation C ^4_6_+_K _@ Kabe Hari Tsuki _2_1_4_+_P _@ ^!Uwa Idou _8 _@ ^!Shimo Idou _2 _@ ^!Chakuji _6 _@ ^!Hantai Soku no Heki e Idou _4_6 _@ ^!Cipher Kougeki _P _@ ^!Jimen ni Tobigeri _K _@ ^!Sliding Heel _2_+_K _* Ragnarok _6_2_3_+^W _* Ouroboros _2_3_6_+^W _* Legion _2_3_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Counter Ame no Murakumo - Variable Combo Legion - JIN SAOTOME - ───────────────────────────────────────────────────────────────────────── _( Throw with Blodia _4 / _6_+^F / ^G _( Grab and Punch _4 / _6_+^I / ^J _( Air Throw with Blodia _^_4 / _6_+^F / ^G _) Diving Cyclone _^_2_+_K _) Saotome Shine LOW Life Bar (Super Armor) _@ Saotome Typhoon ^4_6_+_P _@ Saotome Dynamite ^2_8_+_P _@ Saotome Crush close _6_3_2_1_4_+_K _@ Saotome Fire _S, ^*_P _* Blodia Punch _2_3_6_+^W _* Blodia Vulcan _2_1_4_+^W _* Saotome Cyclone _2_3_6_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^G / ^J - Knockdowns _2_+^J - Launchers ^F - Air Launchers --- - Air Combo Finishers ^F / ^I / ^G / ^J - Variable Counter Saotome Dynamite - Variable Combo Blodia Punch - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` "Orange" Hulk - On the Character Select Screen, put the cursor on Chun-Li and press _6_6_2_2_4_4_6_6_2_2_4_4_8_8_8_8_2_2_6_6_8_8_2_2_2_2_8_8_8_8_4_8 _` "Golden" War Machine - On the Character Select Screen, put the cursor on Zangief and press _4_4_2_2_6_6_2_2_4_4_8_8_8_8_6_6_4_4_2_2_6_6_2_2_4_4_2_2_6_6_2_2_2_2 _` "Red" Venom - On the Character Select Screen, put the cursor on Chun-Li and press _6_2_2_2_2_4_8_8_8_8_6_6_2_2_4_4_2_2_6_2_8_8_8_8_4_4_8 _` Morrigan "Lilith Style" - On the Character Select Screen, put the cursor on Zangief and press _4_4_2_2_6_6_8_8_2_2_2_2_4_4_8_8_8_8_6_4_2_2_2_2_6_6_8_8_8_8_4_4_2_2_2_2_6_2 _` Roll - On the Character Select Screen, put the cursor on Zangief and press _4_4_2_2_6_6_2_2_4_4_8_6_8_8_6_6 _` Shadow Lady - On the Character Select Screen, put the cursor on Morrigan and press _8_6_6_2_2_2_2_4_4_8_8_8_8_6_6_4_4_2_2_6_6_2_2_4_4_8_8_6_6_8_8_4_4_2_2_2_2_2 _` Onslaught (1st form) - Playable only with M.A.M.E. Cheats - "ORANGE" HULK - ───────────────────────────────────────────────────────────────────────── _( One-hand Drop _4 / _6_+^F / ^G _( Drop Slam _^_4 / _6_+^F / ^G _@ Gamma Slam _2_3_6_+_P _@ Gamma Charge: Taichi ^4_6_+_K, _?_+_K _@ Gamma Charge: Taikuu ^2_8_+_K, _?_+_K _@ Gamma Tornado close _6_3_2_1_4_+_P _* Gamma Crush _2_1_4_+^W _* ^!Move _4 / _6 _* Gamma Wave _2_3_6_+^W _* Gamma Quake _2_3_6_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G / ^J / _2_+^J - Knockdowns --- - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Counter Gamma Charge: Taichi - Variable Combo Gamma Wave - "GOLDEN" WAR MACHINE - ───────────────────────────────────────────────────────────────────────── _( Repulsor Slam _4 / _6_+^F / ^G _( Rocket Corner Slam _4 / _6_+^I / ^J _( Air Repulsor Slam _^_4 / _6_+^F / ^I / ^G / ^J _) Double Punches ^E^E _) Directed Laser _^_2 / _8_+^G _) Knee Stomp Super Jump _2_+^I _) Upward Kick _^_8_+^J _@ Shoulder Cannon (_^)_2_3_6_+_P _@ Low Shoulder Cannon _2_3_6_+_K _@ Smart Bomb (_^)^F_+^H _* Proton Cannon _2_3_6_+^W _* War Destroyer _2_3_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns _2_+^I - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / _2_+^G / ^J - Variable Counter Shoulder Cannon - Variable Combo Proton Cannon - "RED" VENOM - ───────────────────────────────────────────────────────────────────────── _( Web Hold _4 / _6_+^F / ^G _( Ground Slam _4 / _6_+^I / ^J _( Air Slam _^_4 / _6_+^F / ^G _) Air Dash _^_6_6 / ^U _@ Venom Crush _2_3_6_+_P (^*) _@ Venom Storm _2_3_6_+_K (^*) _@ Venom Charge _^_2_3_6_+_P _@ Web Throw _6_3_2_1_4_+_P, _X_4 / _6_+^*_P _* Venom Web _2_3_6_+^W _* Death Bite _2_3_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes _2_+^G - Knockdowns _2_+^J - Launchers ^G - Air Launchers --- - Air Combo Finishers ^G - Variable Counter Venom Crush - Variable Combo Death Bite - MORRIGAN "LILITH STYLE" - ───────────────────────────────────────────────────────────────────────── _( Moon Tracer _4 / _6_+^F / ^G _( Breast Anguish _4 / _6_+^I / ^J _( Sexual Embrace _^_4 / _6_+^F / ^G _) Necro Desire _6_+^J _) Mysterious Arc _3_+^G _) Shell Kick _^_2_+^I _) Shell Pierce _^_2_+^J _) Vania Dash _^_6_6 / ^U _) Vania Dash: Ue _^_6_9 / _8_+^U _) Vania Dash: Shimo _^_6_3 / _2_+^U _@ Soul Flash (_^)_2_3_6_+_P _@ Shining Blade _6_2_3_+_P _@ Vector Drain close _6_3_2_1_4_+_P _* Brilliant Shower _2_3_6_+^W _* Luminous Illusion (_^)_2_3_6_+^V _* Splendor Love _6_2_3_+^W Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^J / Soul Flash - Variable Counter Soul Flash - Variable Combo Brilliant Shower - ROLL - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+^F / ^G _( Air Shoulder Toss _^_4 / _6_+^F / ^G _) Swipe Kick _^_8_+^J _@ Roll Buster (_^)_2_3_6_+_P _@ Hana-taba Bakudan (_^)_2_1_4_+_P _@ Eddie Yobi: Rockball _2_1_4_+^H _@ ^!Item Kougeki _2_3_6_+_K _@ Eddie Yobi: Tornado Hold _2_1_4_+^I _@ ^!Item Kougeki _2_3_6_+_K _@ Eddie Yobi: Leaf Shield _2_1_4_+^J _@ ^!Item Kougeki _2_3_6_+_K (x2) _* Hyper Roll (_^)_2_3_6_+^W (^*) _* Rush Drill _2_3_6_+^V _* ^!Move _? _* ^!Dask _P / _K _* Beat Plane (_^)_2_1_4_+^V, ^*_P / _K _* ^!Move _? Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Counter Rock Buster - Variable Combo Hyper Roll - SHADOW LADY - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Kaku Kyaku Raku _3_+^J _) Yosou Kyaku _^_2_+^I _) Split Kick _^_8_+^H _) 3 Dan Jump _^_8_8 _) Air Dash _^_6_6 / ^U _) Sankaku Tobi jump against the wall _9 _@ Infinity Leg (_^)^*_K _@ Miracle Drill _2_3_6_+_P _@ Rainbow Missile _2_3_6_+_K _@ Sky Counter Crash _6_3_2_1_4_+_K _@ Plasma Barrier _6_2_3_+_P _* Big Bang Laser _2_3_6_+^W (^*) _* Galaxy Missile _2_3_6_+^V _* Final Mission (^M) ^4_6_4_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes _S - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Counter Miracle Drill - Variable Combo Big Bang Laser - ONSLAUGHT (1ST FORM) - ───────────────────────────────────────────────────────────────────────── _@ Hyper Gravity _2_3_6_+^E _@ Magnetic Shockwave _2_3_6_+^F _@ Magnetic Tempest _2_3_6_+^G _@ Head Crush _2_3_6_+^H _@ Mega Optic Blast _2_3_6_+^I _@ Sentinel Assist _2_3_6_+^J _@ Warp _6_2_3_+_P _@ Partner Change _2_1_4_+^E - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Change Battle Order - On the vs. Screen _O^U _` Use Opponent's Special Partner - On the vs. Screen _O^T _` CPU Battles _` Fight "Orange" Hulk and Wolverine on Stage 7 - Don't lose any character - Win 3 matches with Hyper Combos _` Fight "Golden" War Machine and Captain America on Stage 7 - Don't lose any character - Win 3 matches with Hyper Combos - Win 2 matches with Variable Cross _` Fight "Red" Venom and Spider-Man on Stage 7 - Don't lose any character - Get a "First Attack" in 6 matches - Win 2 matches with Hyper Combos - Win 4 matches with Variable Cross _` Fight Morrigan "Lilith Style" and Chun-Li on Stage 7 - Don't lose any character - Use all the Special Partner stock in 2 matches - Win 3 matches with Hyper Combos _` Fight Roll and Megaman on Stage 7 - Don't lose any character - Use all the Special Partner stock in 6 matches - Win 3 matches with Hyper Combos - Win 2 matches with Variable Cross _` Fight Shadow Lady and Jin on Stage 7 - Don't lose any character - Get a "First Attack" in 6 matches - Use all the Special Partner stock in 6 matches - Win 2 matches with Hyper Combos - Win 4 matches with Variable Cross $end ################################################################################################### $info=mvsc2,mvsc2u $cmd Marvel vs. Capcom 2: New Age of Heroes © 2000 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^J : Strong Kick (_K) _a : Variable Assist 1 _b : Variable Assist 2 _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Hyper Combos _` Hyper Combos - Needs 1LV of Super Bar _` Bonus attribute add-on - Power Up (damage increased by 25%) - Defense Up (defense increased by 50%) - Speed Up - Life Up - Super Armor - Hyper Armor - COMBO INFO - ───────────────────────────────────────────────────────────────────────── _` Ground Chain-Combo - Type of the chain-combo that can be done on the floor _` Jump Chain-Combo - Type of the chain-combo that can be done on jump _` Super Jump Chain-Combo - Type of the chain-combo that can be done on Super Jump _` Chain-Combos - Weak Start ^E _! ^E ^H _! ^E ^E _! ^H ^H _! ^H ^E _! ^G ^H _! ^G ^E _! ^J ^H _! ^J - Stronger ^E _! ^E _! ^G ^H _! ^E _! ^G ^E _! ^E _! ^J ^H _! ^E _! ^J ^E _! ^H _! ^G ^H _! ^H _! ^G ^E _! ^H _! ^J ^H _! ^H _! ^J - Zig-Zag ^E _! ^H _! ^E _! ^H _! ^G _! ^J _` Strikes - Move that launches opponent straight forward _` Knockdowns - Move that knock down opponent _` Launchers - Move that launches opponent to Air Combo - Press _8 to Super Jump _` Air Launchers - Move that launches opponent to Air Combo if the opponent is already in the air - Press _8 to Super Jump _` Air Combo Finishers - Move that finishes the Air Combo starting the "Flying Screen Animation" _` Variable Assist - Move used during a Variable Assist _` Variable Counter - Move used during a Variable Counter _` Variable Combo - Move used during a Variable Combo - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 / ^W _) Retreat _4_4 / _4_+^W _) Super Jump _2_8 _) Medium Punch ^E / ^H, ^E _) Medium Kick ^E / ^H, ^H _) Throw Escape when thrown _4 / _6_+^G / ^J _) Safety Roll being knocked down _4_1_2_+_P / _K _) Advancing Guard blocking ^W _) Variable Assist with 2nd Character _a _) Variable Assist with 3rd Character _b _) Variable Attack with 2nd Character ^E_+^H _) Variable Attack with 3rd Character ^G_+^J _) Variable Counter with 2nd Character (1LV) blocking _4_1_2_+_a _) Variable Counter with 3rd Character (1LV) blocking _4_1_2_+_b _) Snapback to 2nd Opponent (1LV) _2_3_6_+_a _) Snapback to 3rd Opponent (1LV) _2_3_6_+_b _* Variable Combo (3LVs) _a_+_b - CABLE - ───────────────────────────────────────────────────────────────────────── _( Kick Throw _4 / _6_+^J _( Air Kick Throw _^_4 / _6_+^J _) Gun Fire ^*^G _) Turning Kick _6_+^J _) Medium Punch _3_+^G _@ Viper Beam (_^)_2_3_6_+_P (^*) _@ Crackdown _2_3_6_+_K _@ Psi-Charge close _6_3_2_1_4_+_P _@ Electrap (_^)_2_1_4_+_K (_O) _@ Scimitar _6_2_3_+_P _* Hyper Viper (_^)_2_3_6_+^W (^*) _* Time Flip _2_3_6_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes _2_+^G - Knockdowns _2_+^J - Launchers Medium Punch - Air Launchers --- - Air Combo Finishers ^J - Variable Assist (α+) Viper Beam / (β) Scimitar / (γ) Electrap - Variable Counter (α+) Viper Beam / (β) Scimitar / (γ) Crackdown - Variable Combo (α+) Hyper Viper / (β) Hyper Viper / (γ) Hyper Viper - MARROW - ───────────────────────────────────────────────────────────────────────── _( Grab and Punch _4 / _6_+^G _( Air Grab and Punch _^_4 / _6_+^G _) 2 Dan Jump _^_8 _) Sankaku Tobi jump against the wall _9 _@ Bone-merang (_^)_2_3_6_+_P _@ Ride & Slash (_^)_6_3_2_1_4_+_P _@ Ricochet Slash _2_1_4_+_K _@ Towering Spine _6_2_3_+_P _* Stinger Bones _2_3_6_+^W _* Bone Burst (_^)_2_1_4_+^W Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Bone-merang / (β) Towering Spine / (γ+) Ricochet Slash - Variable Counter (α) Bone-merang / (β) Towering Spine / (γ+) Ricochet Slash - Variable Combo (α) Bone Burst / (β) Bone Burst / (γ+) Stinger Bones - CYCLOPS - ───────────────────────────────────────────────────────────────────────── _( Ground Slam _4 / _6_+^G _( Forward Optic Drill _4 / _6_+^J _( Leg Throw _1_+^J _( Downward Optic Drill _^_4 / _6_+^G _) Double Kick ^J^J _) Medium Punch _3_+^G _) Alternative Attacks _^_2_+^G / ^H / ^J _) Alternative Medium Attacks _^^E / ^H, _2_+^E / ^H _) 2 Dan Jump _^_8 _@ Optic Blast (_^)_2_3_6_+_P _@ Optic Sweep _6_3_2_+_P _@ Gene Splice _6_2_3_+_P (^*) _@ Cyclone Kick _2_1_4_+_K _@ Rapid Punches ^4_6_+_P, ^*_P _@ Running Neck Breaker Drop ^4_6_+_K _@ Optic Drill close _6_3_2_1_4_+^G _@ ^!Control _4 / _6 _* Mega Optic Blast (_^)_2_3_6_+^W (^*) _* Super Optic Blast (_^)_2_3_6_+^V _* ^!Control _? Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers Medium Punch / _3_+^J - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^G / _2_+^J - Variable Assist (α+) Optic Blast / (β) Gene Splice / (γ) Cyclone Kick - Variable Counter (α+) Optic Blast / (β) Gene Splice / (γ) Cyclone Kick - Variable Combo (α+) Mega Optic Blast / (β) Mega Optic Blast / (γ) Mega Optic Blast - ICEMAN - ───────────────────────────────────────────────────────────────────────── _( Grab and Freeze _4 / _6_+^G _( Ground Slam _4 / _6_+^J _( Air Grab and Freeze _^_4 / _6_+^G _) Ice Boulder _^_2_+^G _) Downward Kick _^_2_+^J _@ Ice Beam (_^)_2_3_6_+_P _@ Ice Avalanche (_^)_2_3_6_+_K _@ Ice Fist _2_1_4_+_P (damage increased by 40% for Punches) _* Artic Attack (_^)_2_3_6_+^W Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^G - Launchers _2_+^J - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^J - Variable Assist (α) Ice Beam / (β) Ice Avalanche / (γ+) Ice Beam - Variable Counter (α) Ice Beam / (β) Ice Avalanche / (γ+) Ice Avalanche - Variable Combo (α) Artic Attack / (β) Artic Attack / (γ+) Artic Attack - WOLVERINE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Mount Adamantium Hell _4 / _6_+^G _( Ground Mount Adamantium Hell _4 / _6_+^J _( Airborne Adamantium Hell _^_4 / _6_+^G _) Double Claw (_^)^E / ^H, ^E^E _) Double Kick ^E / ^H, ^H^H _) Sliding Claw _3_+^G _) Dart Kick _^_2_+^J _) Sankaku Tobi jump against the wall _9 _@ Berserker Barrage _2_3_6_+_P (^*) _@ Tornado Claw _6_2_3_+_P (^*) _@ Drill Claw (_^)^H_+^G _@ Kabetsuki Drill Claw jump against the wall _4_+^H_+^G, _?_+_P / _K _@ Berserker Slash _2_1_4_+_P _* Berserker Barrage X _2_3_6_+^W _* Weapon X _6_2_3_+^W _* Fatal Claw (_^)_6_2_3_+^V _* Berserker Charge _2_3_6_+^V (speed up) (damage decreased by 30%) Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns Crouching Medium Kick / _3_+^G - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / Drill Claw - Variable Assist (α+) Berserker Barrage / (β) Tornado Claw / (γ) Drill Claw - Variable Counter (α+) Berserker Barrage / (β) Tornado Claw / (γ) Drill Claw - Variable Combo (α+) Berserker Barrage X / (β) Fatal Claw / (γ) Fatal Claw - MAGNETO - ───────────────────────────────────────────────────────────────────────── _( Scrap Hold _4 / _6_+^G _( E-M Repulse _4 / _6_+^J _( Air Scrap Hold _^_4 / _6_+^G _( Air E-M Repulse _^_4 / _6_+^J _) Angled Kick _^_2_+^H _) Air Dash _^ _?_+^W _@ E-M Disruptor (_^)_4_1_2_3_6_+_P _@ Hyper Gravity (_^)_6_3_2_1_4_+_K _@ Magnetic Blast _^_8_9_6_+_P _@ Force Field _4_1_2_3_6_+_K (reverse jump/high/low) _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Magnetic Shockwave _2_3_6_+^W _* Magnetic Tempest (_^)_2_3_6_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers Medium Punch / ^J / _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) E-M Disruptor / (β+) Hyper Gravity / (γ) _2_+^G - Variable Counter (α) E-M Disruptor / (β+) Hyper Gravity / (γ) _2_+^G - Variable Combo (α) Magnetic Shockwave / (β+) Magnetic Tempest / (γ) Magnetic Tempest - CAPTAIN AMERICA - ───────────────────────────────────────────────────────────────────────── _( One-hand Slam _4 / _6_+^G _( Ground Launch _4 / _6_+^J _( One-hand Drop _^_4 / _6_+^G _) Double Kick ^E / ^H, ^H^H _) Hell Kick _^_2_+^J _) Aerial Kick _^_8_+^J _) 2 Dan Jump _^_8 _@ Shield Slash (_^)_2_3_6_+_P _@ Stars & Stripes _6_2_3_+_P _@ Charging Star _2_3_6_+_K _@ Cartwheel _6_3_2_1_4_+_P _* Final Justice _2_3_6_+^W _* Hyper Stars & Stripes _6_2_3_+^W _* Hyper Charging Star _2_3_6_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^J / _8_+^J - Variable Assist (α) Shield Slash / (β) Stars & Stripes / (γ+) Charging Star - Variable Counter (α) Shield Slash / (β) Stars & Stripes / (γ+) Charging Star - Variable Combo (α) Hyper Charging Star / (β) Hyper Stars & Stripes / (γ+) Hyper Charging Star - Dr. DOOM - ───────────────────────────────────────────────────────────────────────── _( Upward Energy Flash _4 / _6_+^G _( Ground Slam _4 / _6_+^J _( Air Upward Energy Flash _^_4 / _6_+^G _( Air Ground Slam _^_4 / _6_+^J _) Medium Kick _3_+^J _) Foot Dive _^_2_+^J _) Air Dash _^ _?_+^W _@ Plasma Beam (_^)_2_3_6_+_P _@ Photon Shot (_^)_6_3_2_1_4_+_P _@ Molecular Shield _6_3_2_1_4_+_K _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Photon Array (_^)_6_3_2_1_4_+^W _* Electric Cage _2_3_6_+^W _* Sphere Flame _2_3_6_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers Medium Kick / _2_+^G - Air Launchers --- - Air Combo Finishers ^J - Variable Assist (α) Photon Shot / (β) Molecular Shield / (γ+) Plasma Beam - Variable Counter (α) Photon Shot / (β) Molecular Shield / (γ+) Plasma Beam - Variable Combo (α) Photon Array / (β) Sphere Flame / (γ+) Electric Cage - SHUMA-GORATH - ───────────────────────────────────────────────────────────────────────── _( Bit and Throw _4 / _6_+^G _( Energy Drain _4 / _6_+^J _( Blob Drop _^_4 / _6_+^G _( Air Energy Drain _^_4 / _6_+^J _) Medium Kick _3_+^J _) Sekika _^_2_+^J _) Upward Blast _^_8_+^G _@ Mystic Stare ^4_6_+_P _@ Mystic Smash (_^)^4_6_+_K _@ Devitalization close _6_3_2_1_4_+_K _* Chaos Dimension (3LVs) _2_3_6_+^W _* ^!Grab (_^) close ^G / ^J _* Hyper Mystic Smash _2_3_6_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Zig-Zag - Strikes ^G / ^J / Crouching Medium Kick / _2_+^G / _2_+^J / _^^G - Knockdowns --- - Launchers Medium Kick - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Mystic Stare / (β) Mystic Smash / (γ+) Mystic Stare - Variable Counter (α) Mystic Stare / (β) Mystic Smash / (γ+) Mystic Smash - Variable Combo (α) Hyper Mystic Smash / (β) Hyper Mystic Smash / (γ+) Hyper Mystic Smash - SPIDER-MAN - ───────────────────────────────────────────────────────────────────────── _( Double Rolling Slam _4 / _6_+^G _( Shoulder Toss _4 / _6_+^J _( Air Double Rolling Slam _^_4 / _6_+^G _) Medium Punch _3_+^G _) Air Dash _^_6_6 / ^W _) Sankaku Tobi jump against the wall _9 _@ Web Ball (_^)_2_3_6_+_P _@ Spider Sting _6_2_3_+_P _@ ^!Spider Bite (with ^G) _P _@ Web Swing (_^)_2_1_4_+_K _@ Web Throw _6_3_2_1_4_+_P, _X_4 / _6_+^*_P _* Maximum Spider (_^)_2_3_6_+^W _* ^!Control _2 / _8 _* Crawler Assault _2_3_6_+^V _* Ultimate Web Throw _2_1_4_+^W Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers Medium Punch / _3_+^J - Air Launchers ^J - Air Combo Finishers ^G / ^J - Variable Assist (α+) Web Ball / (β) Web Swing / (γ) Spider Sting - Variable Counter (α+) Web Ball / (β) Web Swing / (γ) Spider Sting - Variable Combo (α+) Crawler Assault / (β) Crawler Assault / (γ) Crawler Assault - VENOM - ───────────────────────────────────────────────────────────────────────── _( Web Hold _4 / _6_+^G _( Ground Slam _4 / _6_+^J _( Air Slam _^_4 / _6_+^G _) Medium Punch _3_+^G _) Air Dash _^_6_6 / ^W _@ Venom Fang (_^)_2_3_6_+_P _@ Venom Rush _2_3_6_+_K _@ Web Throw _6_3_2_1_4_+_P, _X_4 / _6_+^*_P _* Venom Web _2_3_6_+^W _* Death Bite _2_3_6_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^G - Knockdowns _2_+^J - Launchers Medium Punch - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α+) Venom Fang / (β) Venom Rush / (γ) Medium Punch - Variable Counter (α+) Venom Fang / (β) Venom Rush / (γ) Medium Punch - Variable Combo (α+) Death Bite / (β) Death Bite / (γ) Death Bite - HULK - ───────────────────────────────────────────────────────────────────────── _( One-hand Drop _4 / _6_+^G _( Drop Slam _^_4 / _6_+^G _@ Gamma Slam _2_3_6_+_P _@ Gamma Charge: Taichi ^4_6_+_K, _?_+_K _@ Gamma Charge: Taikuu ^2_8_+_K, _?_+_K _@ Gamma Tornado close _6_3_2_1_4_+_P _* Gamma Crush _2_1_4_+^W _* ^!Move _4 / _6 _* Gamma Wave _2_3_6_+^W _* Gamma Quake _2_3_6_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes Medium Punch / Medium Kick / ^G / ^J / _2_+^J - Knockdowns --- - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers Medium Punch / ^G / ^J - Variable Assist (α) Gamma Slam / (β+) Gamma Charge: Taichi / (γ) Gamma Charge: Taikuu - Variable Counter (α) Gamma Slam / (β+) Gamma Charge: Taichi / (γ) Gamma Charge: Taikuu - Variable Combo (α) Gamma Wave / (β+) Gamma Crush / (γ) Gamma Quake - GAMBIT - ───────────────────────────────────────────────────────────────────────── _( Charge Hold _4 / _6_+^G _( Stick Throw _4 / _6_+^J _( Kick Throw _^_4 / _6_+^J _@ Kinetic Card (_^)_2_3_6_+_P _@ Trick Card _2_1_4_+_P _@ Cajun Slash _6_2_3_+_P / ^H_+^G _@ Cajun Escape ^2_8_+_P_P _@ ^!Move _4 / _6 _@ Cajun Strike ^2_8_+_K _* Royal Flush _2_3_6_+^W _* Cajun Explosion: Zenpou _2_3_6_+^V _* Cajun Explosion: Kouhou _2_1_4_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Kinetic Card / (β+) Cajun Slash / (γ) _2_+^G - Variable Counter (α) Kinetic Card / (β+) Cajun Slash / (γ) _2_+^G - Variable Combo (α) Royal Flush / (β+) Royal Flush / (γ) Royal Flush - JUGGERNAUT - ───────────────────────────────────────────────────────────────────────── _( Headbutts and Uppercut _4 / _6_+^G _( Cackling Slam _4 / _6_+^J _( Air Drop _^_4 / _6_+^G _) Double Fist _6_+^G _@ Juggernaut Punch _4_1_2_3_6_+_P _@ Earthquake Punch _6_3_2_+_P _@ Juggernaut Body Press (_^)_4_1_2_3_6_+_K _@ Cyttorak Power-Up _6_2_3_+^W (damage increased by 45% for 1 hit) _* Juggernaut Headcrush _2_3_6_+^W Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Zig-Zag - Strikes _6_+^G - Knockdowns Crouching Medium Kick - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Earthquake Punch / (β+) Juggernaut Punch / (γ) Juggernaut Body Press - Variable Counter (α) Earthquake Punch / (β+) Juggernaut Punch / (γ) Juggernaut Body Press - Variable Combo (α) Juggernaut Headcrush / (β+) Juggernaut Headcrush / (γ) Juggernaut Headcrush - RUBY HEART - ───────────────────────────────────────────────────────────────────────── _( Grab and Punch _4 / _6_+^G _( Air Grab and Punch _^_4 / _6_+^G _@ Cheval Seller (_^)_2_3_6_+_P, _?_+_P (x2) _@ Supr?mation _2_3_6_+_K _@ Fant?me _2_1_4_+_K _@ Rafale Canon _6_3_2_1_4_+_P _* Flan Mer (_^)_2_3_6_+^W, _?_+_P (x4) _* Pare-tonn?re _2_3_6_+^V _* Milles Fant?mes _2_1_4_+^V _* Tour de Magie ^J^E_2^H^G, ^*^E / ^H Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G / _3_+^J - Air Launchers ^J - Air Combo Finishers ^G / ^J - Variable Assist (α) Supr?mation / (β+) Rafale Canon / (γ) Power-Up Orb - Variable Counter (α) Supr?mation / (β+) Cheval Seller / (γ) Supr?mation - Variable Combo (α) Pare-tonn?re / (β+) Milles Fant?mes / (γ) Flan Mer - SONSON - ───────────────────────────────────────────────────────────────────────── _( Grab and Slaps _4 / _6_+^G _( Throw with Stick _4 / _6_+^J _( Grab and Downward Punch _^_4 / _6_+^G _) Gansai Hekiretsu _6_+^G _) Cloud Dash _^_6_6 / ^W _) Cloud Retreat _^_4_4 / _4_+^W _@ Fuusetsu Zan (_^)^*_P _@ Shienbu (_^)_2_3_6_+_P _@ Seiten Rengeki (_^)_6_2_3_+_P _@ Kingin no Hisago close _6_3_2_1_4_+_P _@ Ground Crawl _4_1_2_3_6_+_K _@ Wall Climb _2_1_4_+_K _@ ^!Jump _4 / _6_+_P _@ ^!Kick _K _* Tenchi Tsuukan (_^)_2_3_6_+^W _* POW _2_3_6_+^V _* En'ou _2_1_4_+^W _* ^!Move _4 / _6 _* ^!Monkey Punch ^E _* ^!Monkey Uppercut ^G _* ^!Monkey Fire Breath _K _* ^!Control _2 / _8 Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^J / _6_+^G - Knockdowns _2_+^G - Launchers _2_+^J / _3_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α+) Life-Up Peach / (β) Shienbu / (γ) Seiten Rengeki - Variable Counter (α+) Fuusetsu Zan / (β) Shienbu / (γ) Seiten Rengeki - Variable Combo (α+) Hyper En'ou / (β) Hyper En'ou / (γ) Tenchi Tsuukan - AMINGO - ───────────────────────────────────────────────────────────────────────── _( Grab and Punches _4 / _6_+^G _( Air Grab and Punches _^_4 / _6_+^G _) Crouching Medium Punch _3_+^G _) Crouching Medium Kick _3_+^J _@ Kaze no Sakebi (_^)_2_3_6_+_P _@ Midori no Kanki _2_1_4_+_P _@ Daichi no Kodomo: Tsukami _2_1_4_+_K _@ Daichi no Kodomo: Punch _2_3_6_+^H _@ Daichi no Kodomo: Kick _2_3_6_+^J _* Taiyou no Megumi _2_3_6_+^V _* Shokubutsu no Okite _2_1_4_+^W Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers Crouching Medium Punch / Crouching Medium Kick - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α+) Life Up Fruit / (β) Defence Up Fruit / (γ) Kaze no Sakebi - Variable Counter (α+) Midori no Kanki / (β) Kaze no Sakebi / (γ) Midori no Kanki - Variable Combo (α+) Taiyou no Megumi / (β) Taiyou no Megumi / (γ) Taiyou no Megumi - ZANGIEF - ───────────────────────────────────────────────────────────────────────── ZANGIEF MODE _( German Suplex _4 / _6_+^G _( Kamitsuki _4 / _6_+^J _( Stomach Claw _3_+^J _( German Suplex dashing ^G _( Kamitsuki dashing ^J _( Air Deadly Driver _^_4 / _6_+^G _) Elbow Drop _4_+^E _) Crouching Medium Punch _3_+^G _) Long Punch _^_6_+^G _) Elbow Dive _^_2_+^E _) Flying Body Press _^_2_+^G _) Double Knee Drop _^_2_+^H _) Air Headbutt _^^E / ^H, _8_+^E _@ Double Lariat (_^)^W _@ ^!Move _4 / _6 _@ Quick Double Lariat (_^)^V _@ ^!Move _4 / _6 _@ Spinning Piledriver (_^) close _x_+_P _@ Atomic Suplex close _4_1_2_3_6_+_K _@ Flying Powerbomb _4_1_2_3_6_+_K _@ Banishing Flat _6_2_3_+_P _@ Aerial Russian Slam _6_2_3_+_K _@ Upward Toss close _1_4_+^E _* Final Atomic Buster close _x_+^W _* Ultra Atomic Buster (3LVs) close _x_+^V _* Iron Body: MECH-ZANGIEF _4_2_1_+^H Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Stronger - Strikes --- - Knockdowns _2_+^J - Launchers Crouching Medium Punch - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^G / _6_+^G - Variable Assist (α) Double Lariat / (β+) Flying Powerbomb / (γ) Aerial Russian Slam - Variable Counter (α) Double Lariat / (β+) Flying Powerbomb / (γ) Aerial Russian Slam - Variable Combo (α) Hyper Double Lariat / (β+) Hyper Double Lariat / (γ) Hyper Double Lariat MECH-ZANGIEF MODE _( German Suplex _4 / _6_+^G _( Kamitsuki _4 / _6_+^J _( Stomach Claw _3_+^J _( German Suplex dashing ^G _( Kamitsuki dashing ^J _( Air Deadly Driver _^_4 / _6_+^G _) Elbow Drop _4_+^E _) Crouching Medium Punch _3_+^G _) Long Punch _^_6_+^G _) Elbow Dive _^_2_+^E _) Flying Body Press _^_2_+^G _) Double Knee Drop _^_2_+^H _) Air Headbutt _^^E / ^H, _8_+^E _@ Double Lariat ^W _@ ^!Move _4 / _6 _@ Quick Double Lariat ^V _@ ^!Move _4 / _6 _@ Spinning Piledriver (_^) close _x_+_P _@ Atomic Suplex close _4_1_2_3_6_+_K _@ Flying Powerbomb _4_1_2_3_6_+_K _@ Vodka Fire _2_3_6_+_P _@ Aerial Russian Slam _6_2_3_+_K _@ Upward Toss close _1_4_+^E _* Final Atomic Buster close _x_+^W _* Siberian Blizzard _x_+^V _* Iron Body: ZANGIEF _4_2_1_+^H Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Stronger - Strikes --- - Knockdowns _2_+^J - Launchers Crouching Medium Punch - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^G / _6_+^G - Variable Assist (α) Double Lariat / (β+) Flying Powerbomb / (γ) Aerial Russian Slam - Variable Counter (α) Double Lariat / (β+) Flying Powerbomb / (γ) Aerial Russian Slam - Variable Combo (α) Hyper Double Lariat / (β+) Hyper Double Lariat / (γ) Hyper Double Lariat - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _( Kuuchuu Tomoe Nage _^_4 / _6_+^J _) Sakotsu Wari _6_+^G _) Senpuu Kyaku _6_+^J _) Mae Geri _^^E / ^H, _8_+^H _) Senpuu Kyaku _^_8_+^J _@ Hadou Ken (_^)_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* Shinkuu Hadou Ken (_^)_2_3_6_+^W (^*) _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_+^V _* Shin Shouryuu Ken (3LVs) _6_2_3_+^W Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken / Tatsumaki Senpuu Kyaku - Variable Assist (α) Shouryuu Ken / (β+) Hadou Ken / (γ) Tatsumaki Senpuu Kyaku - Variable Counter (α) Shouryuu Ken / (β+) Hadou Ken / (γ) Tatsumaki Senpuu Kyaku - Variable Combo (α) Shinkuu Hadou Ken / (β+) Shinkuu Hadou Ken / (γ) Shinkuu Tatsumaki Senpuu Kyaku - GUILE - ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^G _( Dragon Suplex _4 / _6_+^J _( Flying Mayor _^_4 / _6_+^G _( Flying Buster Drop _^_4 / _6_+^J _) Spinning Back Knuckle _6_+^G _) Reverse Spin Kick _6_+^J _) Straight _4_+^G _) Knee Bazooka _4_+^H _) Rolling Sobat _4_+^J _) Jump Chop _^_8_+^G _) Splits Kick _^_8_+^H _) Angled Kick _^^E / ^H, _8_+^H _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K _@ Air Somersault Kick _^_2_8_+_K _* Sonic Hurricane _2_3_6_+^W _* Somersault Strike _2_1_4_+^V _* Crossfire Assault _^_2_3_6_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^G / Crossfire Assault - Variable Assist (α) Somersault Kick / (β) Sonic Boom / (γ+) Sonic Boom - Variable Counter (α) Somersault Kick / (β) Sonic Boom / (γ+) Somersault Kick - Variable Combo (α) Somersault Strike / (β) Sonic Hurricane / (γ+) Sonic Hurricane - HAYATO KANZAKI - ───────────────────────────────────────────────────────────────────────── _( Grab and Slash _4 / _6_+^G _( Kick Throw _^_4 / _6_+^J _) Hien _6_+^G _) Dokuryuu dashing ^G _) ^!Souryuu ^G _) Dai Oiuchi Kougeki _^_2_+^J _@ Shiden _2_3_6_+_P _@ Guren (_^)_6_2_3_+_P _@ Byakko Hou close _4_6_+^W _@ Plasma Combo: Suzaku Ranbu _4_+^E^E^E^E _@ Plasma Combo: Kegon 1 _4_+^E^E^G^J^E^E _@ Plasma Combo: Kegon 2 _4_+^E^E^E^J^E^E _@ Plasma Combo: Guren 1 _4_+^G^E^G^G^G _@ Plasma Combo: Guren 2 _4_+^G^E^G^H^G _* Rasetsu Zan _2_3_6_+^W _* Engetsu _2_3_6_+^V _* Plasma Field (_^)_2_1_4_+^V _* Black Hayato (3LVs) ^E^G_4^H^J Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α+) Shiden / (β) Guren / (γ) Shiden - Variable Counter (α+) Shiden / (β) Guren / (γ) Guren - Variable Combo (α+) Rasetsu Zan / (β) Engetsu / (γ) Engetsu - BABY BONNIE HOOD (BULLETA) - ───────────────────────────────────────────────────────────────────────── _( Hold & Cut _4 / _6_+^G _( Catch & Cut _^_4 / _6_+^G _) Tricky Basket _4 / _6_+^G _) Surprise & Hop _6_+^J _) Tell Me Why _2_2_+^V _) Malice & Mine _1_+^J _) Medium Kick _3_+^J _) Stumble & Blade dashing _4 / _6_+^G _) 2 Dan Jump _^_8 _@ Smile & Missile: Joudan ^4_6_+_P _@ Smile & Missile: Gedan ^4_6_+_K _@ Happy & Missile ^2_8_+_P _@ Cheer & Fire: Jou Houkou _6_2_3_+_P _@ Cheer & Fire: Yoko Houkou (_^)_6_2_3_+_K _@ Shyness & Strike _2_1_4_+_P _* Cool Hunting _2_3_6_+^W _* Beautiful Memory _4_1_2_3_6_+^V _* Hyper Apple For You _6_3_2_1_4_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^J / _1_+^J - Knockdowns _2_+^J - Launchers Medium Kick - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Smile & Missile: Joudan / (β+) Cheer & Fire: Jou Houkou / (γ) Shyness & Strike - Variable Counter (α) Smile & Missile: Joudan / (β+) Cheer & Fire: Jou Houkou / (γ) Shyness & Strike - Variable Combo (α) Cool Hunting / (β+) Cool Hunting / (γ) Cool Hunting - CAPTAIN COMMANDO - ───────────────────────────────────────────────────────────────────────── _( Throw with a Random Friend _4 / _6_+^G _( Kick Throw _4 / _6_+^J _( Leg Throw _^_4 / _6_+^G _) Crouching Medium Punch _3_+^G _@ Captain Fire (_^)_2_3_6_+_P _@ Captain Corrider _2_1_4_+_P _@ Captain Kick _2_1_4_+_K _@ Captain Strike: Sho _2_3_6_+^H _@ Captain Strike: Jennety _2_3_6_+^J _@ Captain Strike: Hoover _2_3_6_+^H_+^G _* Captain Sword _2_3_6_+^W _* Captain Storm _2_3_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers ^J / Crouching Medium Punch - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Captain Fire / (β+) Captain Corrider / (γ) Captain Kick - Variable Counter (α) Captain Fire / (β+) Captain Corrider / (γ) Captain Kick - Variable Combo (α) Captain Sword / (β+) Captain Sword / (γ) Captain Sword - ANAKARIS - ───────────────────────────────────────────────────────────────────────── _) Seija no Ayumi _4_+^H _) Chi no Gekirin _4 / _6_+^J _) Idainaru Bohi _^_6_+_K _) Seinaru Bohi _^_2_+_K _) Ooinaru Bohi _^_3_+_K _) Air Dash _^_6_6 / ^W _@ Miira Drop (_^)_2_3_6_+_P _@ Cobra Blow (_^)_4_6_+_P _@ Hitsugi no Mai (_^)_2_2_+_P / _K _@ Ouke no Sabaki _^_2_3_6_+_K _* Pharaoh Magic (_^)^J^E_2^H^G _* Pharaoh Illusion ^E^E_6^H^G _* ^!Move _4 / _6 _* ^!Attack Upper ^E / ^G _* ^!Attack Lower _6_+^H / _4_+^J _* ^!Attack Up _8_+^E / ^G _* ^!Attack Up-lower ^H ^J _* ^!Attack Down _2_+^E / ^G _* ^!Attack Downward _3_+^E / _1_+^G _* ^!Attack Upward _9_+^H / _7_+^J _* Pharaoh Cobra Blow (_^)_4_6_+^W, _P / _K _* Hitsugi no Utage (_^)_2_2_+^W Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α+) Cobra Blow / (β) Miira Drop / (γ) Hitsugi no Mai - Variable Counter (α+) Cobra Blow / (β) Miira Drop / (γ) Hitsugi no Mai - Variable Combo (α+) Pharaoh Cobra Blow / (β) Pharaoh Illusion / (γ) Hitsugi no Utage - MORRIGAN AENSLAND - ───────────────────────────────────────────────────────────────────────── _( Moon Tracer _4 / _6_+^G _( Breast Anguish _4 / _6_+^J _( Sexual Embrace _^_4 / _6_+^G _) Necro Desire _6_+^J _) Mysterious Arc _1_+^G _) Shell Pierce _^_2_+^J _) Vania Dash _^_6_6 / ^W _) Vania Dash: Ue _^_6_9 / _8_+^W _) Vania Dash: Shimo _^_6_3 / _2_+^W _@ Soul Fist (_^)_2_3_6_+_P _@ Shadow Blade (_^)_6_2_3_+_P _@ Vector Drain close _6_3_2_1_4_+_P _@ Shell Kick _^_2_1_4_+_K _* Soul Eraser _2_3_6_+^W (^*) _* Darkness Illusion (_^)_2_3_6_+^V _* Silhouette Blade _6_2_3_+^W Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / Soul Fist - Variable Assist (α) Shadow Blade / (β+) Soul Fist / (γ) Soul Fist - Variable Counter (α) Shadow Blade / (β+) Soul Fist / (γ) Shadow Blade - Variable Combo (α) Silhouette Blade / (β+) Soul Eraser / (γ) Silhouette Blade - STRIDER HIRYU - ───────────────────────────────────────────────────────────────────────── _( Izuna Drop _4 / _6_+^G _( Throw with Hook _4 / _6_+^J _( Kick Throw _^_4 / _6_+^G _) Sliding Kick _3_+^J _) 2 Dan Jump _^_8 _) Sankaku Tobi jump against the wall _9 _@ Ame no Murakumo _2_3_6_+_P _@ Excalibur _^_2_3_6_+_P / _K _@ Gram _6_2_3_+_P / _K _@ Air Gram _^_6_2_3_+_P _@ Warp _4_2_1_+_P / _K _@ Vajra _2_1_4_+_K _@ Formation A _2_3_6_+_K _@ Formation B ^4_6_+_P _@ ^!Formation B Fire (_^)^4_6_+_P _@ Formation C ^4_6_+_K _@ Kabe Hari Tsuki _2_1_4_+_P _@ ^!Uwa Idou _8 _@ ^!Shimo Idou _2 _@ ^!Chakuji _6 _@ ^!Hantai Soku no Heki e Idou _4_6 _@ ^!Cipher Kougeki _P _@ ^!Jimen ni Tobigeri _K _@ ^!Sliding Heel _2_+_K _* Ragnarok _6_2_3_+^W _* Ouroboros _2_3_6_+^W _* Legion _2_3_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G / ^J - Knockdowns _2_+^J / _3_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α+) Ame no Murakumo / (β) Vajra / (γ) Formation A - Variable Counter (α+) Ame no Murakumo / (β) Vajra / (γ) Formation A - Variable Combo (α+) Legion / (β) Legion / (γ) Legion - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Tomoe Nage _4 / _6_+^J _( Kuuchuu Jigoku Guruma _^_4 / _6_+^G _) Zugai Hassatsu _6_+^F _) Senpuu Kyaku _6_+^I _) Mae Geri _^^E / ^H, _8_+^H _) Senpuu Kyaku _^_8_+^J _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Tenma Kuujin Kyaku _^_2_3_6_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V _@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V _@ Jigoku Guruma close _6_3_2_1_4_+^J _* Messatsu Gou Shouryuu _2_3_6_+^W _* Messatsu Gou Hadou _2_1_4_+^W (^*) _* Messatsu Gou Rasen _2_3_6_+^V _* Tenma Gou Zankuu _^_2_3_6_+^W _* Shun Goku Satsu (3LVs) ^E^E_6^H^G Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J / Zankuu Hadou Ken - Variable Assist (α) Gou Hadou Ken / (β) Gou Shouryuu Ken / (γ+) Tatsumaki Zankuu Kyaku - Variable Counter (α) Gou Hadou Ken / (β) Gou Shouryuu Ken / (γ+) Tatsumaki Zankuu Kyaku - Variable Combo (α) Messatsu Gou Hadou / (β) Messatsu Gou Shouryuu / (γ+) Messatsu Gou Rasen - JIN SAOTOME - ───────────────────────────────────────────────────────────────────────── _( Throw with Blodia _4 / _6_+^G _( Grab and Punch _4 / _6_+^J _( Air Throw with Blodia _^_4 / _6_+^G _) Medium Punch _3_+^G _) Diving Cyclone _^_2_+^J _) Saotome Shine LOW Life Bar (Super Armor) (damage increased by 25%) _@ Saotome Typhoon ^4_6_+_P _@ Saotome Dynamite ^2_8_+_P _@ Saotome Crush close _6_3_2_1_4_+_K _@ Saotome Fire _S, ^*_P _* Blodia Punch _2_3_6_+^W _* Blodia Vulcan _2_1_4_+^W _* Saotome Cyclone _2_3_6_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Zig-Zag - Strikes ^G / Medium Kick / Crouching Medium Kick / ^G - Knockdowns _2_+^J - Launchers Medium Punch - Air Launchers --- - Air Combo Finishers ^G - Variable Assist (α+) Saotome Typhoon / (β) Saotome Dynamite / (γ) Medium Punch - Variable Counter (α+) Saotome Typhoon / (β) Saotome Dynamite / (γ) Medium Punch - Variable Combo (α+) Saotome Cyclone / (β) Blodia Punch / (γ) Blodia Punch - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Unlocks Secret Characters and New Colors (USA / Euro / Asia only) - Arcade will level up every 400 experience points - Every Level Up, a new random Character or 2 new Colors for a random character will be unlocked - Levels 01, 07, 13 and 19 unlocks Omega Red, Psylocke, Rogue and Storm - Levels 04, 10, 16 and 22 unlocks Cammy, Jill, Sakura and Tron Bonne - Levels 25, 31, 37 and 43 unlocks Iron Man, Silver Samurai, War Machine and Adamantium-less Wolverine - Levels 28, 34, 40 and 46 unlocks Chun-Li, Bison, Megaman and Roll - Levels 49, 55, 61 and 67 unlocks Blackheart, Colossus, Sabretooth and Spiral - Levels 52, 58, 64 and 70 unlocks Charlie, Dan, Dhalsim and Ken - Levels 73 and 79 unlocks Felicia and Servbot - Levels 76 and 82 unlocks Sentinel and Thanos - Any Other Levels unlocks Colors _` Level Up with Operator's Code (USA / Euro / Asia only) - Go to Level 24 (8 Characters and 2 new Colors for 16 Characters) - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on DEMO SOUND HALF and press _b_a^J^G^H^E - Go to Level 48 (8 Characters and 2 new Colors for 16 Characters) - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on DAMAGE LEVEL and press ^J_b_a^J^G^J - Go to Level 72 (8 Characters and 2 new Colors for 16 Characters) - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on CONTINUE and press ^E^G^E_a^H^G - Go to Level 84 (4 Characters and 2 new Colors for 8 Characters) - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on DIFFICULTY and press ^G^H_a^E_b^E _` Unlocks Everything with Operator's Code (Japan only) - Unlocks 10 random Characters and 2 new Colors for 10 Characters - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on SOUND MODE and press ^H^G_b_a^J^E - Unlocks 10 random Characters and 2 new Colors for 10 Characters - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on DIFFICULTY and press ^J^G_a_b^E^H - Unlocks 8 random Characters and 2 new Colors for 13 Characters - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on DAMAGE LEVEL and press ^E^G^J_b_a^H - Unlocks 2 new Colors for 23 Characters - On the Game Test Mode, go to GAME CONFIGURATION, then put the cursor on TIMER SPEED and press ^G^H_a^J_b^E - OMEGA RED - ───────────────────────────────────────────────────────────────────────── _( Powerbomb _4 / _6_+^G _( Coil Toss _4 / _6_+^J _( Air Powerbomb _^_4 / _6_+^G _) Medium Punch _3_+^G _) Ground Coil Strike _1 / _3_+^J _) Air Dash _^_6_6 / ^W _) ^!Cancel _4 _@ Carbonadium Coil _2_3_6_+_P / ^W _@ ^!Coil Retract _P _@ ^!Flail Smash _?_+_P / _K (x2) _@ ^!Death Factor ^*_P _@ ^!Energy Drain ^*_K _@ Air Carbonadium Coil _^_2_3_6_+_P / _K / ^W / ^V _@ ^!Coil Retract _P / _K _@ ^!Flail Smash _?_+_P / _K (x2) _@ ^!Death Factor ^*_P _@ ^!Energy Drain ^*_K _@ Omega Strike _2_3_6_+_K / ^V _@ ^!Strike Recall _4_+_K _@ ^!Strike Cancel _2_+_K _* Omega Destroyer _2_1_4_+^W _* Carbonadium Smasher _^_2_1_4_+^W Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns --- - Launchers Medium Punch - Air Launchers --- - Air Combo Finishers ^J - Variable Assist (α+) Carbonadium Coil / (β) Omega Strike / (γ) Ground Coil Strike - Variable Counter (α+) ^G / (β) Omega Strike / (γ) _2_+^G - Variable Combo (α+) Omega Destroyer / (β) Omega Destroyer / (γ) Omega Destroyer - PSYLOCKE - ───────────────────────────────────────────────────────────────────────── _( Rolling Slam _4 / _6_+^G _( Vertical Launch _4 / _6_+^J _( Roll Drop _^_4 / _6_+^J _) Vanity Flip ^E_4_+^J _) Vanity Flip ^H^E_4_+^J _) Flip Kick _6_+^J _) Crossover Rolling Roundhouse _4_+^J^6 _) Delayed Rolling Roundhouse _4_+^J _) Moonsault Kick _^_8_+^J _) 3 Dan Jump _^_8_8 _@ Psi-Blade (_^)_2_3_6_+_P _@ Psi-Spin (_^)_2_3_6_+_K _@ Psi-Spin Arc (_^)_2_3_6_+^H^H^J _@ Psi-Spin Curve (_^)_2_3_6_+^J^H^H _@ Ninjitsu (_^)_6_3_2_1_4_+_P / _K _@ ^!Psi-Drill _?_+_P / _K _* Psi-Trust (_^)_2_3_6_+^W, _?_+_P / _K _* Psi-Maelstrom _2_3_6_+^V (^*) _* Kochou Gakure (_^)_2_1_4_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Psi-Spin / (β) Psi-Blade / (γ+) Psi-Blade - Variable Counter (α) Psi-Spin / (β) Psi-Blade / (γ+) Psi-Spin - Variable Combo (α) Psi-Maelstrom / (β) Butterfly Storm / (γ+) Psi-Trust - ROGUE - ───────────────────────────────────────────────────────────────────────── _( Grab and Flying Punch _4 / _6_+^G _( Air Grab and Flying Punch _^_4 / _6_+^G _) Diving Kick _^_2_+^J _) Air Dash _^_6_6 / ^W _@ Repeating Punch (_^)_2_3_6_+_P _@ Rising Repeating Punch _6_2_3_+_P (^*) _@ Power Dive Punch _6_2_3_+_K, _K _@ Power Drain: Aite no Nouryoku Kyuushuu (_^)_2_1_4_+_K _* "Goodnight, Sugah" _2_3_6_+^W _` List of Bonus attribute add-on drained (Marvel Characters) - Power Up Blackheart, Cable, Captain America, Cyclops, Sabretooth, Thanos, Venom - Defense Up Colossus, Dr. Doom, Iceman, Iron Man, Magneto, Omega Red, Silver Samurai, Spiral, War Machine - Speed Up Gambit, Marrow, Psylocke, Spider-Man, Storm, Wolverine, Adamantium-less Wolverine - Life Up Shuma-Gorath - Super Armor Hulk, Juggernaut, Sentinel, Silver Samurai (Touki "Koori" x1/x2) - Hyper Armor Colossus (Super Armor), Silver Samurai (Touki "Koori" x3) _` List of Bonus attribute add-on drained (Capcom Characters) - Power Up Akuma, Amingo, Captain Commando, Charlie, Ken, Bison, Megaman, Ryu, Sakura (Hiyakeshita) - Defense Up Guile, Jin, Roll, Ruby Heart, Sakura, Tron Bonne, Zangief - Speed Up Cammy, Chun-Li, Felicia, Hayato, Morrigan, Sonson, Strider - Life Up Anakaris, Baby Bonnie Hood, Dan, Dhalsim, Jill, Servbot - Super Armor Jin (Saotome Shine) - Hyper Armor Zangief (Mech) Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _S - Knockdowns _2_+^J - Launchers _2_+^G / ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / Repeating Punch - Variable Assist (α) Rising Repeating Punch / (β+) Repeating Punch / (γ) Power Drain: Aite no Nouryoku Kyuushuu - Variable Counter (α) Rising Repeating Punch / (β+) Repeating Punch / (γ) Power Drain: Aite no Nouryoku Kyuushuu - Variable Combo (α) Hyper Repeating Punch / (β+) Hyper Repeating Punch / (γ) Hyper Repeating Punch - STORM - ───────────────────────────────────────────────────────────────────────── _( Grab and Shock _4 / _6_+^G _( Grab and Whirlwind _4 / _6_+^J _( Air Grab and Shock _^_4 / _6_+^G _) Lightning Strike _^^E / ^H, _2 / _8_+^E _) Float _^^8 _) Air Dash _^ _?_+^W _@ Whirlwind (_^)_2_3_6_+_K _@ Double Typhoon (_^)_6_3_2_1_4_+_K _@ Lightning Attack (_^)^H_+^G (x3) _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _@ Lightning Ball _^_2_1_4_+_P _* Lightning Storm (_^)_4_1_2_3_6_+^W _* Ice Storm _2_1_4_+^W (^*) Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns Crouching Medium kick - Launchers ^J / _2_+^G / _2_+^J - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α+) Whirlwind / (β) Lightning Attack / (γ) Double Typhoon - Variable Counter (α+) Whirlwind / (β) Lightning Attack / (γ) Double Typhoon - Variable Combo (α+) Lightning Storm / (β) Lightning Storm / (γ) Ice Storm - IRON MAN - ───────────────────────────────────────────────────────────────────────── _( Repulsor Slam _4 / _6_+^G _( Rocket Corner Slam _4 / _6_+^J _( Air Repulsor Slam _^_4 / _6_+^G _) Directed Laser _^_2 / _8_+^G _) Knee Stomp _^_2_+^J _) Upward Kick _^_8_+^J _) Air Dash _^ _?_+^W _@ Uni-Beam (_^)_2_3_6_+_P _@ Repulsor Blast _6_3_2_1_4_+_P _@ Smart Bomb (_^)^H_+^G _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Proton Cannon _2_3_6_+^W Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns Crouching Medium Kick - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^G - Variable Assist (α) Uni-Beam / (β+) Repulsor Blast / (γ) ^J - Variable Counter (α) Uni-Beam / (β+) Repulsor Blast / (γ) ^J - Variable Combo (α) Proton Cannon / (β+) Proton Cannon / (γ) Proton Cannon - SILVER SAMURAI - ───────────────────────────────────────────────────────────────────────── _( Sword Stab _4 / _6_+^G _( Back Toss _4 / _6_+^J _( Air Back Toss _^_4 / _6_+^J _) Endless Slashes ^E_N^E_N^E... _) Low Slash ^G^G _@ Shuriken (_^)_2_3_6_+_P _@ ^!Move _2 / _8 _@ Hyakuretsu Tou _6_2_3_+_P (^*) _@ ^!Fumikomi Hyakuretsu Tou _6_6 _@ Hyakuretsu Tou ^*_P _@ ^!Fumikomi Hyakuretsu Tou _6_6 _* Raimei Ken _2_3_6_+^V _* Chou Shuriken _2_3_6_+^W _* ^!Move _2 / _8 _* Touki "Kaminari" _2_1_4_+_P (x3) _* Touki "Koori" _2_1_4_+^H (x3) _* Touki "Honoo" _2_1_4_+^J (x3) _* Air Chou Shuriken (Touki "Kaminari") _^_2_3_6_+^W _* ^!Move _2 / _8 _* Hyouga Ken (Touki "Koori") _2_3_6_+^V _* Homura Ken (Touki "Honoo") _2_3_6_+^V _` Touki Status Chart - "Kaminari" x1 damage decreased by 50%, defense decreased by 30% - "Kaminari" x2 damage decreased by 25%, defense decreased by 30% - "Kaminari" x3 damage decreased by 25%, defense not altered - "Koori" x1 damage decreased by 50%, defense increased by 55% and Super Armor - "Koori" x2 damage decreased by 30%, defense increased by 55% and Super Armor - "Koori" x3 damage not altered, defense increased by 55% and Hyper Armor - "Honoo" x1 damage increased by 15%, defense decreased by 55% - "Honoo" x2 damage increased by 15%, defense decreased by 30% - "Honoo" x3 damage increased by 45%, defense not altered Combo Info - Ground Chain-Combo Weak Start / Zig-Zag after Touki "Kaminari" - Jump Chain-Combo Weak Start / Zig-Zag after Touki "Kaminari" - Super Jump Chain-Combo Zig-Zag - Strikes ^J - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / Shuriken / Chou Shuriken - Variable Assist (α+) Hyakuretsu Tou / (β) Shuriken / (γ) _2_+^G - Variable Counter (α+) Hyakuretsu Tou / (β) Shuriken / (γ) _2_+^G - Variable Combo (α+) Hyper Hyakuretsu Tou / (β) Chou Shuriken / (γ) Raimei Ken / Hyouga Ken / Homura Ken - WAR MACHINE - ───────────────────────────────────────────────────────────────────────── _( Repulsor Slam _4 / _6_+^G _( Rocket Corner Slam _4 / _6_+^J _( Air Repulsor Slam _^_4 / _6_+^G _) Directed Laser _^_2 / _8_+^G _) Knee Stomp _^_2_+^J _) Upward Kick _^_8_+^J _) Air Dash _^ _?_+^W _@ Shoulder Cannon (_^)_2_3_6_+_P _@ Low Shoulder Cannon _2_3_6_+_K _@ Repulsor Blast _6_3_2_1_4_+_P _@ Smart Bomb (_^)^H_+^G _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Proton Cannon _2_3_6_+^W _* War Destroyer _2_3_6_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns Crouching Medium kick - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^G - Variable Assist (α+) Shoulder Cannon / (β) Repulsor Blast / (γ) Smart Bomb - Variable Counter (α+) Shoulder Cannon / (β) Repulsor Blast / (γ) Smart Bomb - Variable Combo (α+) Proton Cannon / (β) War Destroyer / (γ) War Destroyer - ADAMANTIUM-LESS WOLVERINE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Mount Adamantium Hell _4 / _6_+^G _( Ground Mount Adamantium Hell _4 / _6_+^J _( Airborne Adamantium Hell _^_4 / _6_+^G _) Double Claw ^E / ^H, ^E^E _) Double Kick ^E / ^H, ^H^H _) Sliding Claw _3_+^G _) Repeted Claw _^^E / ^H, ^*^E _) Dart Kick _^_2_+^J _) Sankaku Tobi jump against the wall _9 _@ Berserker Barrage _2_3_6_+_P (^*) _@ Tornado Claw (_^)_6_2_3_+_P (^*) _@ Drill Claw (_^)^H_+^G _@ Kabetsuki Drill Claw jump against the wall _4_+^H_+^G, _?_+_P / _K _* Berserker Barrage X _2_3_6_+^W _* Weapon X _6_2_3_+^W Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns _3_+^G - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / Drill Claw - Variable Assist (α) ^G / (β) ^J / (γ+) Sliding Claw - Variable Counter (α) ^G / (β) ^J / (γ+) Sliding Claw - Variable Combo (α) Berserker Barrage X / (β) Berserker Barrage X / (γ+) Berserker Barrage X - BLACKHEART - ───────────────────────────────────────────────────────────────────────── _( Soul Absorb _4 / _6_+^G _( Energy Surge _4 / _6_+^J _( Air Energy Surge _^_4 / _6_+^G / ^J _) Medium Punch _3_+^G _) Long Dash _6^6 _) Long Retreat _4^4 _) Air Dash _^_6_6 / ^W _) Air Retreat _^_4_4 / _4_+^W _@ Dark Thunder _4_1_2_3_6_+_P _@ Inferno _6_3_2_1_4_+_P _* Armageddon _2_3_6_+^W _* Heart of Darkness _2_3_6_+^V _* Judgement Day (_^)_2_1_4_+^W Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Zig-Zag - Strikes Crouching Medium Punch - Knockdowns --- - Launchers Medium Punch - Air Launchers --- - Air Combo Finishers Medium Kick - Variable Assist (α+) Dark Thunder / (β) Inferno / (γ) Medium Punch - Variable Counter (α+) Dark Thunder / (β) Inferno / (γ) Medium Punch - Variable Combo (α+) Judgement Day / (β) Heart of Darkness / (γ) Armageddon - COLOSSUS - ───────────────────────────────────────────────────────────────────────── _( Back Toss _4 / _6_+^G _( Pileriver _4 / _6_+^J _( Air Piledriver _^_4 / _6_+^G _) Side Body Press _^_6_+^G _@ Giant Swing (_^)_2_3_6_+_P, _X_x _@ Power Tackle: Forward (_^)_2_3_6_+^H _@ Power Tackle: Diagonal (_^)_2_3_6_+^J _* Super Dive (_^)_2_3_6_+^W, _2_+_P _* Super Armor _2_1_4_+^W (Hyper Armor) Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / _6_+^G - Variable Assist (α+) Power Tackle: Forward / (β) Power Tackle: Diagonal / (γ) ^J - Variable Counter (α+) Power Tackle: Forward / (β) Power Tackle: Diagonal / (γ) ^J - Variable Combo (α+) Super Dive / (β) Super Dive / (γ) Super Dive - SABRETOOTH - ───────────────────────────────────────────────────────────────────────── _( Grab and Multiple Slams _4 / _6_+^G _( Grab and Slam _^_4 / _6_+^G _) Sankaku Tobi jump against the wall _9 _@ Berserker Claw _2_3_6_+_P _@ Wild Fang _6_3_2_1_4_+_P _@ Armed Birdie _6_3_2_1_4_+_K _* Berserker Claw X _2_3_6_+^W _* Weapon X _6_2_3_+^W _* Heavy Armed Birdie _6_3_2_1_4_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers ^G / _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α+) Berserker Claw / (β) Armed Birdie / (γ) ^G - Variable Counter (α+) Berserker Claw / (β) Armed Birdie / (γ) ^G - Variable Combo (α+) Hyper Berserker Claw / (β) Heavy Armed Birdie / (γ) Heavy Armed Birdie - SPIRAL - ───────────────────────────────────────────────────────────────────────── _( Grab and Punches _4 / _6_+^G _( Air Grab and Toss _^_4 / _6_+^G _( Air Leg Toss _^_4 / _6_+^J _) Triple Arm Strike _^^E / ^H, _2_+^E _) Downward Punch _^_2_+^G _@ Dancing Sword (_^)_6_3_2_1_4_+_P _@ ^!Sword Throw ^E _@ ^!Tsurugi Tobashi: Zen (_^)_2_3_6_+^E _@ ^!Tsurugi Tobashi: Ue (_^)_2_3_6_+^G _@ ^!Tsurugi Tobashi: Senkai (_^)_2_3_6_+^H _@ ^!Tsurugi Tobashi: 6 Houkou (_^)_2_3_6_+^J / ^H_+^G _@ Six-hand Grapple (_^)_6_2_3_+_P, ^2 / ^8 _@ Teleport Dance (_^)_2_1_4_+^H _@ ^!Change Position _O_P / _K _@ Kyuukouka Dance _^_2_1_4_+^J _* Stampede Sword _2_3_6_+^W _* Power Dance (_^)_2_3_6_+^V (damage increased by 25%) _* Speed Dance (_^)_2_1_4_+^V _* Metamorphose (3LVs) (_^)_2_1_4_+^W _* ^!Grab (_^) close _P Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes _2_+^G - Knockdowns --- - Launchers _2_+^J - Air Launchers --- - Air Combo Finishers ^G / ^J / _2_+^G - Variable Assist (α) Tsurugi Tobashi: Forward / (β) Tsurugi Tobashi: Upward / (γ+) ^G - Variable Counter (α) Tsurugi Tobashi: Forward / (β) Tsurugi Tobashi: Upward / (γ+) _2_+^G - Variable Combo (α) Stampede Sword / (β) Stampede Sword / (γ+) Hyper Metamorphose - SENTINEL - ───────────────────────────────────────────────────────────────────────── _( Grab and Rocket Punch _4 / _6_+^G _( Air Grab and Rocket Punch _^_4 / _6_+^G _@ Rocket Punch: Downwards (_^)_2_3_6_+^E _@ ^!Retract _4_+_P _@ Rocket Punch: Forward (_^)_2_3_6_+^G _@ ^!Retract _4_+_P _@ Rocket Punch: Upwards (_^)_6_2_3_+_P _@ ^!Retract _4_+_P _@ Sentinel Force: Control _2_3_6_+^H _@ ^!Control ^2 / ^8 _@ Sentinel Force: Carpet Bomb _2_3_6_+^J (_O) _@ Hover (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Plasma Storm _2_3_6_+^W (^*) _* Hyper Sentinel Force _2_3_6_+^V _* Hard Drive _^_2_3_6_+^W Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^G - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / Rocket Punch - Variable Assist (α+) Rocket Punch: Downwards / (β) ^J / (γ) Sentinel Force 1 - Variable Counter (α+) Rocket Punch: Downwards / (β) ^J / (γ) Sentinel Force 1 - Variable Combo (α+) Hyper Sentinel Force / (β) Hyper Sentinel Force / (γ) Hyper Sentinel Force - THANOS - ───────────────────────────────────────────────────────────────────────── _( Soul Drop _4 / _6_+^G _( Rock Slab _4 / _6_+^J _) High Kick _4_+^J _) Long Run _6^6 / ^6_+^W _) Dash Drop _^_2_+^J _@ Titan Crush (_^)_2_3_6_+_P _@ Death Sphere _2_3_6_+_K _* Gauntlet: Reality _2_1_4_+^W _* Gauntlet: Space _2_3_6_+^V _* Gauntlet: Power _2_3_6_+^W _* Gauntlet: Soul _2_1_4_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns Crouching Medium Kick - Launchers _2_+^G / _3_+^G - Air Launchers _4_+^J - Air Combo Finishers ^G / ^J - Variable Assist (α+) Death Sphere / (β) Titan Crush / (γ) Crouching Medium Punch - Variable Counter (α+) Death Sphere / (β) Titan Crush / (γ) Crouching Medium Punch - Variable Combo (α+) Gauntlet: Power / (β) Gauntlet: Reality / (γ) Gauntlet: Space - CAMMY WHITE - ───────────────────────────────────────────────────────────────────────── _( Hooligan Suplex _4 / _6_+^G _( Frankensteiner _4 / _6_+^J _( Flying Neck Hunt _^_4 / _6_+^G _( Air Frankensteiner _^_4 / _6_+^J _) Steel Slicer _4_+^J _) 2 Dan Jump _^_8 _@ Spiral Arrow (_^)_2_3_6_+_K _@ Cannon Spike _6_2_3_+_K _@ Axle Spin Knuckle _2_3_6_+_P _@ Hooligan Combination _2_1_4_+_K _@ ^!Razor Edge Slicer _N _@ ^!Fatal Leg Twister close head _P _@ ^!Cross Scissor Pressure close feet _P _@ ^!Cannon Strike _K _@ ^!Cancel _P _@ Cannon Strike _^_2_1_4_+_K _@ Cannon Revenge _6_3_2_1_4_+_P (reverse all) _* Spin Drive Smasher _2_3_6_+^V _* Killer Bee Assault (_^)_2_1_4_+^W _* Reverse Shaft Breaker _2_1_4_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers ^J / _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / Cannon Strike - Variable Assist (α+) Cannon Spike / (β) Spiral Arrow / (γ) Axle Spin Knuckle - Variable Counter (α+) Cannon Spike / (β) Spiral Arrow / (γ) Axle Spin Knuckle - Variable Combo (α+) Spin Drive Smasher / (β) Spin Drive Smasher / (γ) Killer Bee Assault - JILL VALENTINE - ───────────────────────────────────────────────────────────────────────── _( Grab and Knife Cut _4 / _6_+^G _( Air Grab and Knife Cut _^_4 / _6_+^G _@ Kinsetsu Sentou A (_^)_2_3_6_+_P (_O^G) _@ Ousen Shageki _6_3_2_1_4_+_P (^*) (reverse high/low) _@ Grenade Launcher _6_2_3_+_P (_O) _@ Kinkyuu Kaihi A _2_1_4_+_K _@ Kinkyuu Kaihi B _2_3_6_+_K _* Kinsetsu Sentou A+ (_^)_2_3_6_+^W _* Rocket Launcher _2_3_6_+^V _* CODE: T-002 _2_1_4_+^V _* ^!End of Tyrant (1LV) _2_3_6_+_K Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α+) Life-Up / (β) Kinsetsu Sentou A / (γ) Grenade Launcher - Variable Counter (α+) Kinkyuu Kaihi A / (β) Kinsetsu Sentou A / (γ) Grenade Launcher - Variable Combo (α+) Rocket Launcher / (β) Kinsetsu Sentou A+ / (γ) Rocket Launcher - SAKURA KASUGANO - ───────────────────────────────────────────────────────────────────────── SAKURA MODE _( Sakura-jime _4 / _6_+^G _( Sailor Shoot _4 / _6_+^J _( Sailor Fly _^_4 / _6_+^G _) Flower Kick _6_+^J _) Medium Kick _3_+^J _@ Hadou Ken (_^)_2_1_4_+_P _@ Shou'ou Ken (_^)_2_3_6_+_P _@ Shunpuu Kyaku (_^)_2_1_4_+_K _* Midare Zakura _2_3_6_+^W _* Shinkuu Hadou Ken _2_1_4_+^W _* Haru Ichiban _2_1_4_+^V _* Mode Change: HIYAKESHITA SAKURA (3LVs) _4_2_1_+^H Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes _S - Knockdowns _2_+^J - Launchers Medium Kick / _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α+) Shou'ou Ken / (β) Hadou Ken / (γ) Shunpuu Kyaku - Variable Counter (α+) Shou'ou Ken / (β) Hadou Ken / (γ) Shunpuu Kyaku - Variable Combo (α+) Haru Ichiban / (β) Shinkuu Hadou Ken / (γ) Midare Zakura HIYAKESHITA SAKURA MODE _( Sakura-jime _4 / _6_+^G _( Sailor Shoot _4 / _6_+^J _( Sailor Fly _^_4 / _6_+^G _) Flower Kick _6_+^J _) Medium Kick _3_+^J _@ Hadou Ken (_^)_2_3_6_+_P _@ Shou'ou Ken (_^)_6_2_3_+_P _@ Shunpuu Kyaku (_^)_2_1_4_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^W / ^V _@ Ashura Senkuu: Kouhou _4_2_1_+^W / ^V _* Midare Zakura _2_3_6_+^V _* Shinkuu Hadou Ken _2_3_6_+^W (^*) _* Haru Ichiban _2_1_4_+^V _* Shun Goku Satsu (3LVs) ^E^E_6^H^G _* Mode Change: SAKURA (3LVs) _4_2_1_+^H Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes _S - Knockdowns _2_+^J - Launchers Medium Kick / _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / Hadou Ken - Variable Assist (α+) Shou'ou Ken / (β) Hadou Ken / (γ) Shunpuu Kyaku - Variable Counter (α+) Shou'ou Ken / (β) Hadou Ken / (γ) Shunpuu Kyaku - Variable Combo (α+) Haru Ichiban / (β) Shinkuu Hadou Ken / (γ) Midare Zakura - TRON BONNE - ───────────────────────────────────────────────────────────────────────── _( Throw with Mech _4 / _6_+^G _( Air Throw with Mech _^_4 / _6_+^G _) Boulder Throw ^J (_O) _) Spinning Legs _2_+^J _) ^!Move _4 / _6 _) Air Dash _^_6_6 / ^W _@ Shiki Dan _2_3_6_+_P _@ Bonne Strike (_^)_2_3_6_+_K (^*) _@ Servbot Launcher _6_2_3_+_P _* Chuushoku Rush _2_3_6_+^W _* King Servbot _2_1_4_+^W Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Zig-Zag - Strikes ^G / ^J - Knockdowns ^H / _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α+) Throw with Mech / (β) Medium Kick / (γ) Crouching Medium Punch - Variable Counter (α+) Bonne Strike / (β) Medium Kick / (γ) Crouching Medium Punch - Variable Combo (α+) Chuushoku Rush / (β) King Servbot / (γ) King Servbot - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^G _( Ryuusei Raku _^_4 / _6_+^G _) Reishiki Kikou Ken _6_+^G _) Kaku Kyaku Raku _1_+^J _) Kaku Yoku Da _^_6_+^J _) Yousou Kyaku _^_2_+^J _) 3 Dan Jump _^_8_8 _) Air Dash _^_6_6 / ^W _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku (_^)^*_K _@ Kikou Ken _4_1_2_3_6_+_P _@ Tenshou Kyaku _6_2_3_+_K _@ Sen'en Shuu _6_3_2_1_4_+_K _* Kikou Shou _2_3_6_+^W (^*) _* Senretsu Kyaku _2_3_6_+^V (^*) _* Hazan Tenshou Kyaku _6_2_3_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes _S - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / _6_+^J - Variable Assist (α+) Kikou Ken / (β) Tenshou Kyaku / (γ) Sen'en Shuu - Variable Counter (α+) Kikou Ken / (β) Tenshou Kyaku / (γ) Sen'en Shuu - Variable Combo (α+) Kikou Shou / (β) Hazan Tenshou Kyaku / (γ) Senretsu Kyaku - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^G _( Psycho Fall _^_4 / _6_+^G _@ Psycho Shot _4_1_2_3_6_+_P _@ Psycho Field _6_3_2_1_4_+_P _@ Double Knee Press (_^)_4_1_2_3_6_+_K _@ Head Press (_^)^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Somersault Skull Diver (_^)^2_8_+_P, _4 / _6_+_P _@ Bison Warp (_^)_6_2_3_+_P / _K _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Psycho Crusher (_^)_2_3_6_+^W _* Knee Press Nightmare _2_3_6_+^V _* Psycho Explosion _6_3_2_1_4_+^W Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Psycho Shot / (β+) Psycho Field / (γ) Double Knee Press - Variable Counter (α) Psycho Shot / (β+) Psycho Field / (γ) Double Knee Press - Variable Combo (α) Psycho Crusher / (β+) Psycho Crusher / (γ) Knee Press Nightmare - MEGAMAN (ROCKMAN) - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw _4 / _6_+^G _( Air Shoulder Throw _^_4 / _6_+^G _) Sankaku Tobi jump against the wall _9 _@ Mega Buster (_^)^G _@ Charge Shot (_^)_O^G _@ Mega Upper (_^)_6_2_3_+_P _@ Eddie Yobi: Rockball _2_3_6_+_K _@ ^!Item Kougeki _2_3_6_+_P _@ Eddie Yobi: Tornado Hold _6_2_3_+_K _@ ^!Item Kougeki _2_3_6_+_P _@ Eddie Yobi: Leaf Shield _2_1_4_+_K _@ ^!Item Kougeki _2_3_6_+_P (x2) _* Hyper Megaman (_^)_2_3_6_+^W (^*) _* Rush Drill _2_3_6_+^V _* ^!Move _? _* ^!Dask _P / _K _* Beat Plane (_^)_2_1_4_+^V, ^*_P / _K _* ^!Move _? Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^J / Mega Buster - Variable Assist (α) Charge Shot / (β) Mega Upper / (γ+) Charge Shot - Variable Counter (α) Charge Shot / (β) Mega Upper / (γ+) Mega Upper - Variable Combo (α) Hyper Megaman / (β) Hyper Megaman / (γ+) Hyper Megaman - ROLL - ───────────────────────────────────────────────────────────────────────── _( Shoulder Toss _4 / _6_+^G _( Air Shoulder Toss _^_4 / _6_+^G _) Swipe Kick _^_8_+^J _) 2 Dan Jump _^_8 _@ Roll Buster (_^)_2_3_6_+_P _@ Hana-taba Bakudan (_^)_6_2_3_+_P _@ Eddie Yobi: Rockball _2_3_6_+_K _@ ^!Item Kougeki _2_1_4_+_P _@ Eddie Yobi: Tornado Hold _6_2_3_+_K _@ ^!Item Kougeki _2_1_4_+_P _@ Eddie Yobi: Leaf Shield _2_1_4_+_K _@ ^!Item Kougeki _2_1_4_+_P (x2) _* Hyper Roll (_^)_2_3_6_+^W (^*) _* Rush Drill _2_3_6_+^V _* ^!Move _? _* ^!Dask _P / _K _* Beat Plane _2_1_4_+^V, ^*_P / _K _* ^!Move _? Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J - Variable Assist (α) Roll Buster / (β) Hana-taba Bakudan / (γ+) Hana-taba Bakudan - Variable Counter (α) Roll Buster / (β) Hana-taba Bakudan / (γ+) Roll Buster - Variable Combo (α) Hyper Roll / (β) Hyper Roll / (γ+) Hyper Roll - CHARLIE (NASH) - ───────────────────────────────────────────────────────────────────────── _( Dragon Suplex _4 / _6_+^G _( Knee Gatling _4 / _6_+^J _( Flying Buster Drop _^_4 / _6_+^G _) Spinning Back Knuckle _6_+^G _) Step Kick _6_+^J _) Rolling Sobat _4_+^J _) Knee Kick _^_2_+^H _@ Sonic Boom ^4_6_+_P _@ Somersault Shell ^2_8_+_K _@ Moonsault Slash _^_8_9_6_+_K _* Sonic Break _2_3_6_+^W (^*) _* Crossfire Blitz _2_3_6_+^V _* Somersault Justice _2_1_4_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Sonic Boom / (β) Somersault Shell / (γ+) Sonic Boom - Variable Counter (α) Sonic Boom / (β) Somersault Shell / (γ+) Somersault Shell - Variable Combo (α) Sonic Break / (β) Somersault Justice / (γ+) Sonic Break - DAN HIBIKI - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^G _( Otoko Zuki _4 / _6_+^J _( Otoko Nage _^_4 / _6_+^G _) Kuuchuu Chouhatsu _^_S _@ Gadou Ken _2_3_6_+_P _@ Kouryuu Ken _6_2_3_+_P _@ Dankuu Kyaku (_^)_2_1_4_+_K _@ Premium Sign _2_3_6_+_K _@ Zenten Chouhatsu _2_3_6_+_S _@ Kouten Chouhatsu _2_1_4_+_S _* Shinkuu Gadou Ken _2_3_6_+^W _* Hisshou Burai Ken _2_1_4_+^V _* Kouryuu Rekka _2_3_6_+^V _* Chouhatsu Densetsu _2_3_6_2_3_6_+_S _* Otoko Michi (3LVs) ^G^H_4^E^E Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Gadou Ken / (β) Kouryuu Ken / (γ+) Premium Sign - Variable Counter (α) Gadou Ken / (β) Kouryuu Ken / (γ+) Dankuu Kyaku - Variable Combo (α) Shinkuu Gadou Ken / (β) Kouryuu Rekka / (γ+) Hisshou Burai Ken - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Throw _4 / _6_+^G _( Stomach Attack _4 / _6_+^J _( Air Stomach Attack _^_4 / _6_+^G _) Medium Punch _3_+^G _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+_K _) Air Dash _^ _?_+^W _@ Yoga Fire (_^)_2_3_6_+_P _@ Yoga Flame _6_3_2_1_4_+_P _@ Yoga Blast _6_3_2_1_4_+_K _@ Yoga Teleport: Zenpou (_^)_6_2_3_+^W / ^V _@ Yoga Teleport: Kouhou (_^)_4_2_1_+^W / ^V _@ Fuyuu (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _@ Yoga Smash close _6_3_2_1_4_+^G _* Yoga Inferno (_^)_2_3_6_+^W _* ^!Control _2 / _8 _* Yoga Strike _2_3_6_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^J - Knockdowns _2_+^J - Launchers Medium Punch - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Yoga Fire / (β+) Yoga Flame / (γ) Yoga Blast - Variable Counter (α) Yoga Fire / (β+) Yoga Flame / (γ) Yoga Blast - Variable Combo (α) Yoga Inferno / (β+) Yoga Inferno / (γ) Yoga Inferno - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Jigoku Guruma _4 / _6_+^G _( Tsukami Hiza Geri _4 / _6_+^J _( Jigoku Fuusha _^_4 / _6_+^G _) Inazuma Kakato Wari _6_+^J _) Mae Geri _^^E / ^H, _8_+^H _) Senpuu Kyaku _^_8_+^J _@ Hadou Ken (_^)_2_3_6_+_P _@ Shouryuu Ken (_^)_6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Zenpou Tenshin _2_1_4_+_P _* Shouryuu Reppa _2_3_6_+^W _* Shinryuu Ken _2_3_6_+^V (^*) _* Shippuu Jinrai Kyaku _2_1_4_+^V (^*) Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^J - Knockdowns _2_+^J - Launchers _2_+^G - Air Launchers --- - Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken - Variable Assist (α+) Shouryuu Ken / (β) Hadou Ken / (γ) Tatsumaki Senpuu Kyaku - Variable Counter (α+) Shouryuu Ken / (β) Hadou Ken / (γ) Tatsumaki Senpuu Kyaku - Variable Combo (α+) Shinryuu Ken / (β) Shouryuu Reppa / (γ) Shouryuu Reppa - FELICIA - ───────────────────────────────────────────────────────────────────────── _( Panic Nail _4 / _6_+^G _( Tumble Cat _4 / _6_+^J _( Flip Cat _^_4 / _6_+^G _) Pussy Stlash _4_+^J _) Wall Clutch jump against the wall ^4 _) ^!Sankaku Tobi _N _) ^!Wall Slide ^1 _) ^!Delayed Wall Slide ^4 _@ Rolling Buckler _2_3_6_+_P _@ ^!Neko Punch ^E _@ ^!Rolling Uppercut ^G _@ ^!Rolling Slide _K _@ Sand Splash _2_3_6_+_K _@ Cat Spike _6_2_3_+_P _@ Delta Kick (_^)_6_2_3_+_K _@ Hell Cat close _6_3_2_1_4_+_K _* Dancing Flash _2_3_6_+^W _* Hyper Sand Splash _2_3_6_+^V _* Please Help Me! _2_1_4_+^V (^*) Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers ^J - Air Launchers --- - Air Combo Finishers ^G / ^J - Variable Assist (α) Delta Kick / (β+) Sand Splash / (γ) Cat Spike - Variable Counter (α) Delta Kick / (β+) Cat Spike / (γ) Sand Splash - Variable Combo (α) Hyper Sand Splash / (β+) Hyper Sand Splash / (γ) Hyper Sand Splash - SERVBOT (KOBUN) - ───────────────────────────────────────────────────────────────────────── _( Kick Throw _4 / _6_+^G _( Air Kick Throw _^_4 / _6_+^G _@ Servbot Fire (_^)_2_3_6_+_P (_O) _@ Bull Mover _2_3_6_+_K _@ Engo Kougeki: Tosshin! _2_1_4_+^E _@ Engo Kougeki: Tsukami! _2_1_4_+^G _@ Engo Kougeki: Kuubaku! _2_1_4_+_K _@ Exploding Paper Plane _2_3_6_+_S (_O) _@ ^!Control ^2 / ^8 _* Chuushoku Rush _2_3_6_+^W _* King Servbot _2_3_6_+^V, _P / _K _* ^!Move _4 / _6 Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^G / _2_+^J - Launchers ^G / ^J - Air Launchers --- - Air Combo Finishers ^G / ^J / Kobun Fire - Variable Assist (α) Engo Kougeki: Tosshin! / (β) Servbot Fire / (γ+) Servbot Fire - Variable Counter (α) Engo Kougeki: Tosshin! / (β) Servbot Fire / (γ+) Servbot Fire - Variable Combo (α) Chuushoku Rush / (β) Hyper King Servbot / (γ+) Chuushoku Rush - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^G - 3rd Color, select the character with ^H - 4th Color, select the character with ^J - 5th Color, select the character with _a (must be unlocked first) - 6th Color, select the character with _b (must be unlocked first) _` Change Battle Order - On the vs. Screen _O_a for start with your 2nd character - On the vs. Screen _O_b for start with your 3rd character _` Dan's Explosion - Choose Dan as your 1st character - On the vs. Screen _O^E $end ################################################################################################### $info=matrim $cmd Matrimelee © 2002 Playmore Shin Gouketsuji Ichizoku Toukou Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Stress Shot _& Ippatsu Ougi _> Kinjite _` Shadow Moves - Moves with (S) have a Shadow Version - Do the Move when dashing _` Stress Shot - Needs 1LV of Stress Gauge _` Ippatsu Ougi - Needs 2LVs of Stress Gauge _` Kinjite - Needs 3LVs of Stress Gauge - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Normal Jump _8 _) (─) Low Jump _X_8 _) (─) Super Jump _2_8 _) (─) Long Jump running _9 _) (─) 2 Dan Jump _^_8 _) (─) Roll Forward _A_+_B _) (─) Roll Backward _4_+_A_+_B _) (─) Knockdown Attack _C_+_D _) (─) Launch Attack _2_+_C_+_D _) (─) Throw Escape when thrown _4 / _6_+_C _) (─) Safe Roll Forward being knocked down _6_+_A_+_B _) (─) Safe Roll Backward being knocked down _A_+_B _) (─) Counter Attack (1LV) blocking _C_+_D _) (─) Referee Call _B_+_C _) (─) ^!Referee Return _B_+_C _) (─) ^!Referee Shield referee in front _4 / _6_+_B_+_C _) (─) ^!Referee Toss referee in back _4 / _6_+_B_+_C _) (─) ^!Referee Projectile referee in front _C_+_D - GOKETSUJI UME - ───────────────────────────────────────────────────────────────────────── _( (─) Shoulder Toss _4 / _6_+_C _( (─) Quick Air Toss _^_6_+_C _) (─) Slide _3_+_B _) (─) Stomping Fall _^_2_+_B _@ (─) Gan Saishi _2_3_6_+_P _@ (S) Ikaku Gan _6_2_3_+_P _@ (─) Ryusei Ranbu Dan _6_3_2_1_4_+_P _@ (─) Tenbu Kyaku _^_2_3_6_+_K _* (─) Ogan Hashira _2_3_6_2_3_6_+_P / _K _& (─) Zetzu Fun _1_3_4_6_+_A_+_C _> (─) Shin Ogan Hashira _2_3_6_2_3_6_2_3_6_+_C Combos 2-hits: _2_+_B_2_+_B 2-hits: _2_+_C_C 2-hits: jump forward _C_D 3-hits: far _B_B_B - KANJI KOKUIN - ───────────────────────────────────────────────────────────────────────── _( (─) Pogo Cane _4 / _6_+_C _( (─) Cane Toss _^_6_+_C _) (─) Balancing Cane _6_+_A _) (─) ^!Get Off Cane _2 _) (─) ^!Hop Forward _6 _) (─) ^!Hop Backward _4 _) (─) ^!Hop Up _8 _) (─) ^!Cane Smash _P _) (─) ^!Roll Out _K _@ (S) Gekijou Juujizuki ^*_P _@ (─) Genmei Kiko Dan _6_3_2_1_4_+_P _@ (─) Isshaku Fuda _4_1_2_3_6_+_K _@ (S) Kyosui Hizaryou _6_4_1_2_3_6_+_P _* (─) Bakuretsu Houhi ^4_6_+_B_+_D _& (─) Restore to Life _B_+_D_B_B_D Combos 2-hits: far _A_C 2-hits: jump forward _C_C 3-hits: _2_+_B_B_D - CLARA HANAKOUJI - ───────────────────────────────────────────────────────────────────────── _( (─) Grey of Hydrangea _4 / _6_+_C _( (─) Ashes of Rose _^_6_+_C _) (─) Downward Wand _6_+_A _) (─) Falling Foot _^_2_+_B _@ (─) Dreaming Boomerang _2_3_6_+_P _@ (─) Miracle Attack _2_1_4_+_P _@ (S) Dream Turn Attack _2_1_4_+_K _@ (─) ^!Move _4 / _6 _@ (─) Air Dream Turn Attack _^_2_1_4_+_K _@ (─) Miracle Death Kiss _6_4_1_2_3_6_+_B_+_D _* (─) Stardust Revolution _2_3_6_2_3_6_+_C _& (─) VPR: Violent Pack-in Rabbit _4_1_2_3_6_4_1_2_+_C, _C Combos 2-hits: _A_C 2-hits: jump forward _C_D 3-hits: _B_B_D - REIJI OYAMA - ───────────────────────────────────────────────────────────────────────── _( (─) Tomoe Nage _4 / _6_+_C _( (─) Neck Ringer _^_6_+_C _) (─) Swiping Fist _6_+_A _) (─) Omae Nanka Kouja _3_+_B _@ (S) Raikou Kyaku ^*_K _@ (─) Geki Shou Hadou Ha _2_3_6_+_P _@ (S) Ryuen Shou _6_2_3_+_P _@ (─) Shou Enbu _^_2_1_4_+_K _@ (─) Koga Rengeki close _6_3_2_1_4_+_D _* (─) Ryu Kishou Enzan _6_3_2_1_4_6_+_C, _6_2_3_+_C _& (─) Geki Ko Sho Shou _2_3_6_2_3_6_+_C Combos 2-hits: _B_D 2-hits: _2_+_C_C - KEITH WAYNE - ───────────────────────────────────────────────────────────────────────── _( (─) Mount Kick _4 / _6_+_C _( (─) Air Mount Kick _^_6_+_C _) (─) Axe Kick _6_+_B _) (─) Step Kick _6_+_D _@ (─) Lightning Flash _2_1_4_+_P _@ (─) Knuckle Bomber ^4_6_+_P _@ (S) Rolling Cannon _2_1_4_+_K _@ (─) Spiral Kick _2_3_6_+_B _@ (─) Spiral Kick _2_3_6_+_D (x2) _@ (─) ^!Down Kick Finish _2_3_6_+_B _@ (─) ^!Trip Finish _2_3_6_+_D _@ (─) Air Spiral Kick _^_2_3_6_+_K _* (─) Final Crash Bomber _2_1_4_1_2_3_6_+_C _* (─) ^!Rolling Bomber _2_1_4_1_2_3_6_+_C _& (─) Rising Volcano _2_3_6_2_3_6_+_C Combos 2-hits: _B_D 2-hits: _2_+_C_C 3-hits: _C_C - ANNY HAMILTON - ───────────────────────────────────────────────────────────────────────── _( (─) Ostrich Throw _4 / _6_+_C _( (─) Air Ostrich Throw _^_6_+_C _) (─) Scissors _6_+_B _) (─) Upward Slap _3_+_A _@ (─) Anny Dynamic _O_D for 3 seconds _@ (─) Strong Anny Dynamic _O_D for 6 seconds _@ (─) Swanny Clash _2_3_6_+_P _@ (S) Rainbow Rise _6_2_3_+_P _@ (─) Photon Burst _^_2_3_6_+_P _* (─) Cosmic Throw close _6_3_2_1_4_6_3_2_1_4_+_C _& (─) Angel Breath _4_6_+_A_1_3_+_C Combos 2-hits: _A_C 2-hits: _2_+_B_D - CHINNEN - ───────────────────────────────────────────────────────────────────────── _( (─) Backdrop _4 / _6_+_C _( (─) Neck Ringer _^_6_+_C _) (─) Double Kick _6_+_B _) (─) Slide _3_+_B _@ (S) Rekkou Ken _6_4_6_+_P _@ (─) Rengoku Reiha _6_3_2_1_4_+_P _@ (─) Senkou Rekkyaku _4_1_2_3_6_+_K _@ (─) Jubakufu _4_1_2_3_6_+_A_+_C _@ (─) Kuuchuu Rengoku Reiha _^_6_3_2_1_4_+_P _* (─) Renki Kourin _O_A_O_B_O_C _& (─) Kaigan Kakusei _2_3_6_3_2_1_4_+_B _> (─) Bonnou Touda stress scream _x_x_+_D Combos 2-hits: _A_B 2-hits: _C_D - GOKETSUJI TANE - ───────────────────────────────────────────────────────────────────────── _( (─) Chu Chu Ume Kaina _4 / _6_+_C _( (─) Quick Air Toss _^_6_+_C _) (─) Slide to Punches _3_+_C _) (─) Stomping Fall _^_2_+_B _@ (─) Gan Sai Ha ^4_6_+_P _@ (─) Ikaku Gan ^4_6_+_K _@ (─) Ryusei Ranbu Dan close _6_3_2_1_4_+_P _@ (─) Ten Bu Kyaku ^2_8_+_K _* (─) Gouketsu Ryu Ikaku Gan _2_3_6_2_3_6_+_C _& (─) Zetsu Ki Shou _4_1_4_6_+_C _> (─) Shin Gouketsu Ryu Ikaku Gan _2_3_6_2_3_6_2_3_6_+_C Combos 2-hits: far _B_B 3-hits: _C_C 3-hits: _2_+_B_B_D - SAIZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( (─) Katate de Poi _4 / _6_+_C _( (─) Kubi Otoshi _^_6_+_C _) (─) Slide _3_+_B _) (─) Dive Kick _^_2_+_D _@ (─) Ryuu En Ha _2_3_6_+_P _@ (─) Gokuen Shou Ryudan _2_1_4_+_P _@ (─) Feint Gokuen Shou Ryudan _2_1_4_+_B _@ (─) Shinkuu Senpuu Zan _^_2_1_4_+_P _@ (S) Seien Reshou Zan _4_1_2_3_6_+_K _* (─) Gokuaku Noboru Ryuu Dan (_^)_2_3_6_3_2_1_4_+_C _& (─) Hishou Mai Kage Zan _1_3_1_3_+_D Combos 2-hits: _2_+_A_C 2-hits: _2_+_C_C 3-hits: _B_D_D - WHITE BUFFALO - ───────────────────────────────────────────────────────────────────────── _( (─) Flipping Slam _4 / _6_+_C _( (─) Air Flipping Slam _^_6_+_C _) (─) Knee Catch _6_+_B (reverse high/mid) _) (─) Shoulder Rush _3_+_A _@ (─) Arrow Shot _2_3_6_+_P _@ (─) Flying Elbow _^_2_1_4_+_P _@ (─) Tackle Blow ^4_6_+_P _@ (─) ^!Uppercut (with _C) _6_2_3_+_C _@ (─) Buffalo Storm ^4_6_+_K _* (─) Pole Tornado _2_3_6_3_2_1_4_+_C _& (─) Bomb Guardian close _6_3_2_1_4_6_3_2_1_4_+_C Combos 2-hits: _D_D - POOCHY - ───────────────────────────────────────────────────────────────────────── _( (─) Kick Away _4 / _6_+_C _( (─) Doggie Chomp _^_6_+_C _) (─) Falling Heal _6_+_B _) (─) Arc Dropkick _3_+_D _@ (─) Kuun Kuu Wan Wan _2_1_4_+_P _@ (─) Uuuuu _2_1_4_+_K _@ (─) Boow Bow _^_2_1_4_+_K _@ (S) Waan _2_3_6_+_P _@ (S) Bau Wau _2_3_6_+_K _* (─) Gere Caesar _O_A_O_B_O_C _& (─) Kyaan Wain _6_4_6_4_6_4_6_4_6 _& (─) Double Kyaan Wain stress scream _6_4_6_4_6_4_6_4_6 Combos 2-hits: _C_C - BUNTARO KUNO - ───────────────────────────────────────────────────────────────────────── _( (─) Layback Toss _4 / _6_+_C _( (─) Flip Toss _^_6_+_C _) (─) Falling Headbutt _6_+_A _) (─) Shoulder Charge _3_+_C _@ (S) Bun-chan Kick! _6_2_3_+_K _@ (─) Gekisoku! Slider! _6_3_2_1_4_+_K _@ (─) Baku! Otokogi! _6_3_2_1_4_+_P (reverse high) _@ (─) Kakatsun Kick _^_2_3_6_+_K _@ (─) ^!Sharp Talon _2_3_6_+_K _@ (─) ^!Ground Talon _2_3_6_+_K _@ (─) Kiai 17's _2_2_+_K (x3) (damage increased for Gekisoku! Slider! and Baku! Otokogi!) _* (─) Ha ado Kiku _2_1_4_1_2_3_6_+_D _& (─) Tokumori Bun-chan Special ^4_D_B_D_B Combos 2-hits: _B_D 2-hits: _2_+_B_D 2-hits: jump forward _B_D - SHINTARO KUNO - ───────────────────────────────────────────────────────────────────────── _( (─) Layback Toss _4 / _6_+_C _( (─) Flip Toss _^_6_+_C _) (─) Falling Headbutt _6_+_A _) (─) Air Uppercut _^_6_+_A _@ (S) Zudadada Ki~ck _6_2_3_+_K _@ (S) Double Hammer (_^)_6_3_2_1_4_+_P _@ (─) Power Dunk _2_3_6_+_P (x3) _@ (─) Atatatatata~ _6_3_2_+_P _* (─) Oryarya Upper _2_3_6_2_3_6_+_C _& (─) Shin-chan no "The End" ^4_C_A_C_A _> (─) Shin-chan Final close _6_2_3_4_+_C Combos 2-hits: _2_+_A_C 2-hits: _C_C - OLOF LINDEROTH - ───────────────────────────────────────────────────────────────────────── _( (─) Foot Plant _4 / _6_+_C _( (─) Leg Smash _^_6_+_C _) (─) Axe Kick _6_+_A _) (─) One Two Kick _3_+_B _@ (─) Counter Trick _N (reverse high/mid/Specials) _@ (S) Vnezapnoye Napadeniye _2_1_4_+_K _@ (S) Sanktsiy _6_2_3_+_K _@ (─) Bitva _2_3_6_+_P / _K _@ (─) Air Vnezapnoye Napadeniye _^_2_1_4_+_K _@ (─) ^!In Squares (with _D) _2_1_4_+_K _* (─) Blokada _2_3_6_3_2_1_4_+_D _& (─) Feint _4_1_4_6_+_A _& (─) Extreme Case _4_1_4_6_+_C Combos 2-hits: _B_B 2-hits: _C_D 2-hits: jump forward _D_D - HIKARU JOMON - ───────────────────────────────────────────────────────────────────────── _( (─) Cane Bust _4 / _6_+_C _( (─) Quick Throw _^_6_+_C _) (─) Dive Knee _6_+_B _) (─) Roll Forward _3_+_A _@ (S) Cronograph _6_2_3_+_P _@ (─) Batting Branbas _^_2_1_4_+_K _@ (─) Incubus _6_2_3_+_K (reverse high/mid) _@ (S) Address Impulse _6_3_2_1_4_+_P _@ (─) Bashureddo _6_3_2_1_4_+_K _* (─) Transion Discord (_^)_2_1_4_1_2_3_6_+_A_+_C _& (─) Spasm Shoot _2_2_3_6_+_D (reverse high/mid) Combos 2-hits: _C_C 2-hits: _D_D 2-hits: _2_+_B_2_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Jimmy Lewis, Mr. Jones, Lynn Baker and Elias Patrick - On the Character Select Screen, press _8_8_8_8_2_2_2_4_4_6 _` Princess Sissy (AES only) - Choose any character and _O_A_+_B_+_C_+_D until the match begins - JIMMY LEWIS - ───────────────────────────────────────────────────────────────────────── _( (─) Grab and Toss _4 / _6_+_C _) (─) Down Elbow _6_+_A _) (─) Step Uppercut _3_+_A _@ (─) Red Rage _2_3_6_+_P _@ (S) Shouryuu Dan _6_2_3_+_P _@ (─) Cannon Kick _2_1_4_+_K _@ (─) Heat Hurricane _6_3_2_1_4_+_A _@ (─) Hurricane Charge _6_3_2_1_4_+_C _@ (─) ^!Heat Straight _2_3_6_+_P _@ (─) ^!Heat Elbow _2_1_4_+_P _@ (─) ^!Heat Upper _6_2_3_+_P _* (─) Gun Blow _2_1_4_1_2_3_6_+_A _& (─) Super Gun Blow _2_1_4_1_2_3_6_+_C Combos 2-hits: _2_+_C_C - Mr. JONES - ───────────────────────────────────────────────────────────────────────── _( (─) Toss to Ground _4 / _6_+_C _( (─) Air Toss to Ground _^_6_+_C _) (─) Down Elbow _6_+_A _) (─) Slide Double _3_+_B _@ (─) Gaudy Punch ^*_P _@ (S) Funky Impact _2_3_6_+_P _@ (─) Retro Knuckle _2_1_4_+_P _@ (─) Arc Fliegen _2_1_4_+_K _* (─) Groove Master _2_1_4_2_1_4_+_B _& (─) King Kang _2_3_6_+_B_+_D Combos 2-hits: _2_+_C_C 2-hits: _D_D - LYNN BAKER - ───────────────────────────────────────────────────────────────────────── _( (─) Toss Over _4 / _6_+_C _( (─) Air Toss Over _^_6_+_C _) (─) Down Palm _6_+_A _) (─) Crossup Kick _^_4_+_B _@ (─) Ko Ryu Sho Zan _2_3_6_+_P _@ (S) Enretsu Ken _6_3_2_1_4_+_P _@ (─) Ko Ryu Kyaku ^2_8_+_K _@ (─) Ryu En Hou _6_2_3_+_P _@ (─) ^!Karasu Kyaku _2_3_6_+_K _@ (─) ^!Kyaku Binta _K _* (─) Tobi Ryu _2_1_4_1_2_3_6_+_B _& (─) Shin Tobi Ryu _2_1_4_1_2_3_6_+_D Combos 2-hits: _C_C 2-hits: _D_D - ELIAS PATRICK - ───────────────────────────────────────────────────────────────────────── _( (─) Heart Punch _4 / _6_+_C _) (─) Punch Down _6_+_A _) (─) Double Low _3_+_B _@ (─) Holy Flare _2_3_6_+_P _@ (─) Sinful close _6_2_3_+_P _@ (S) Magnus _2_1_4_+_P _@ (─) Hell or Heaven _4_1_2_3_6_+_K _* (─) Maximum Delirium _6_3_2_1_4_6_+_A _& (─) Super Maximum Delirium _6_3_2_1_4_6_+_C Combos 3-hits: _C_C 2-hits: _B_D - PRINCESS SISSY - ───────────────────────────────────────────────────────────────────────── _( (─) One-handed Toss _4 / _6_+_C _@ (─) Misdirection _2_3_6_+_P _@ (─) Ratsei Reve _6_2_3_+_P _@ (─) Ambitious Guard _2_3_6_+_K _@ (─) Espoir _2_1_4_+_K _* (─) Pluie de Spoir _2_1_4_1_2_3_6_+_A _& (─) Princess Illusion _2_1_4_1_2_3_6_+_C $end ################################################################################################### $info=mslug $cmd Metal Slug: Super Vehicle-001 © 1996 Nazca Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Shot _B : Jump _C : Grenade _D : Not Used _S : Start ^S : Select (AES only) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Crawl Forward ^3 Crawl Backward ^1 Enter on Metal Slug close to Metal Slug _B - VEHICLE COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── SV-001 "METAL SLUG" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Metal Slug _2_+_B Metal Slug Self-Destruct Attack _A_+_B - WEAPON LIST- ───────────────────────────────────────────────────────────────────────── _` WEAPONS - Pistol ∞ - Grenade 10 - Heavy Machine Gun 200 - Rocket Launcher 30 - Shotgun 30 - Flame Shot 30 $end ################################################################################################### $info=mslug2 $cmd Metal Slug 2: Super Vehicle-001/II © 1998 SNK Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Shot _B : Jump _C : Grenade _D : Not Used _S : Start ^S : Select (AES only) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Crawl Forward ^3 Crawl Backward ^1 Enter on Vehicle close to Vehicle _B - VEHICLE COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── SV-001 "METAL SLUG" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Metal Slug _2_+_B Metal Slug Self-Destruct Attack _A_+_B SV-CAMEL Shot _A Jump _B Grenade _C Exit from Camel Slug _2_+_B Camel Slug Front Attack _A_+_B SVX-15D "SLUGNOID" Shot _A Jump _B Cannon _C Exit from Slugnoid _2_+_B Slugnoid Self-Destruct Attack _A_+_B SVF-07V "SLUG FLYER" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Slug Flyer _2_+_B Slug Flyer Self-Destruct Attack _A_+_B - WEAPON LIST- ───────────────────────────────────────────────────────────────────────── _` WEAPONS - Pistol ∞ - Grenade 10 - Firebomb 10 - Heavy Machine Gun 200 - Rocket Launcher 30 - Shotgun 30 - Flame Shot 30 - Laser Gun 200 $end ################################################################################################### $info=mslugx $cmd Metal Slug X: Super Vehicle-001 © 1999 SNK Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Shot _B : Jump _C : Grenade _D : Not Used _S : Start ^S : Select (AES only) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Crawl Forward ^3 Crawl Backward ^1 Enter on Vehicle close to Vehicle _B - VEHICLE COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── SV-001 "METAL SLUG" / SV-001 Type-R "METAL SLUG" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Metal Slug _2_+_B Metal Slug Self-Destruct Attack _A_+_B SV-CAMEL Shot _A Jump _B Grenade _C Exit from Camel Slug _2_+_B Camel Slug Front Attack _A_+_B SVX-15D "SLUGNOID" Shot _A Jump _B Cannon _C Exit from Slugnoid _2_+_B Slugnoid Self-Destruct Attack _A_+_B SVF-07V "SLUG FLYER" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Slug Flyer _2_+_B Slug Flyer Self-Destruct Attack _A_+_B - WEAPON LIST- ───────────────────────────────────────────────────────────────────────── _` WEAPONS - Pistol ∞ - Grenade 10 - Firebomb 10 - Stone 10 - Heavy Machine Gun 200 - Big Heavy Machine Gun 200 - Rocket Launcher 30 - Big Rocket Launcher 30 - Shotgun 30 - Big Shotgun 30 - Flame Shot 30 - Big Flame Shot 30 - Laser Gun 200 - Big Laser Gun 200 - Enemy Chaser 40 - Iron Lizard 30 - Drop Charge 30 - Super Grenade 20 $end ################################################################################################### $info=mslug3,mslug3a,mslug3h $cmd Metal Slug 3 © 2000 SNK Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Shot _B : Jump _C : Grenade _D : Not Used _S : Start ^S : Select (AES only) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Crawl Forward ^3 Crawl Backward ^1 Enter on Vehicle close to Vehicle _B - VEHICLE COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── SV-001 "METAL SLUG" / SV-001 Type-R "METAL SLUG" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Metal Slug _2_+_B Metal Slug Self-Destruct Attack _A_+_B SV-CAMEL Shot _A Jump _B Grenade _C Exit from Camel Slug _2_+_B Camel Slug Front Attack _A_+_B SVX-15D "SLUGNOID" Shot _A Jump _B Cannon _C Exit from Slugnoid _2_+_B Slugnoid Self-Destruct Attack _A_+_B SVF-07V "SLUG FLYER" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Slug Flyer _2_+_B Slug Flyer Self-Destruct Attack _A_+_B SVX-17M "SLUG MARINER" Shot _A Jump _B Cannon _C Exit from Slug Mariner _2_+_B Slug Mariner Self-Destruct Attack _A_+_B SV-ELEPHANT SLUG Shot _A Jump _B Grenade _C Exit from Elephant Slug _2_+_B Elephant Slug Front Attack _A_+_B SV-OSTRICH SLUG Shot _A Jump _B Grenade _C Exit from Ostrich Slug _2_+_B Ostrich Slug Front Attack _A_+_B LV ARMOR "REBEL ARMOR" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Rebel Armor _2_+_B Rebel Armor Self-Destruct Attack _A_+_B SVX-22UG "DRILL SLUG" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Drill Slug _2_+_B Drill Slug Self-Destruct Attack _A_+_B SVH-03 "SLUG COPTER" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Slug Copter _2_+_B Slug Copter Self-Destruct Attack _A_+_B ASTRO SLUG "REBEL ASTRO" Shot _A Jump _B Cannon _C Astro Slug Self-Destruct Attack _A_+_B - WEAPON LIST- ───────────────────────────────────────────────────────────────────────── _` WEAPONS - Pistol ∞ - Grenade 10 - Firebomb 10 - Stone 10 - Heavy Machine Gun 200 - Big Heavy Machine Gun 200 - Rocket Launcher 30 - Big Rocket Launcher 30 - Shotgun 30 - Big Shotgun 30 - Flame Shot 30 - Big Flame Shot 30 - Laser Gun 200 - Big Laser Gun 200 - Enemy Chaser 40 - Iron Lizard 30 - Drop Shot 30 - Super Grenade 20 $end ################################################################################################### $info=mslug4,mslug4h $cmd Metal Slug 4 © 2002 Playmore Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Shot _B : Jump _C : Grenade _D : Vehicle Self-Destruct Attack _S : Start ^S : Select (AES only) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Crawl Forward ^3 Crawl Backward ^1 Enter on Vehicle close to Vehicle _B - VEHICLE COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── SV-001 "METAL SLUG" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Metal Slug _2_+_B Metal Slug Self-Destruct Attack _D SVX-15D "SLUGNOID" Shot _A Jump _B Cannon _C Exit from Slugnoid _2_+_B Slugnoid Self-Destruct Attack _D BRADLEY Shot _A Jump _B Cannon _C Exit from Bradley _2_+_B Bradley Self-Destruct Attack _D METAL CLAW Shot _A Jump _B Cannon _C Exit from Metal Claw _2_+_B Metal Claw Self-Destruct Attack _D WALKING MACHINE Shot _A Jump _B Grenade _C Exit from Walking Machine _2_+_B Walking Machine Self-Destruct Attack _D FORKLIFT Weapon Shot _A Lift Up _B Attack _C Exit from Forklift _2_+_B Forklift Self-Destruct Attack _D - WEAPON LIST- ───────────────────────────────────────────────────────────────────────── _` WEAPONS - Pistol ∞ - Grenade 10 - Firebomb 10 - Stone 10 - Heavy Machine Gun 200 - Rocket Launcher 30 - Shotgun 30 - Flame Shot 30 - Laser Gun 200 - Enemy Chaser 40 - Iron Lizard 30 - Drop Shot 30 - Super Grenade 20 - Two Machine Guns 200 $end ################################################################################################### $info=mslug5,mslug5h,ms5pcb $cmd Metal Slug 5 © 2003 SNK Playmore Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Shot _B : Jump _C : Grenade _D : Vehicle Self-Destruct Attack _S : Start ^S : Select (AES only) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Crawl Forward ^3 Crawl Backward ^1 Slide _2_+_B Enter on Vehicle close to Vehicle _B - VEHICLE COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── SV-001 "METAL SLUG" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Metal Slug _2_+_B Metal Slug Self-Destruct Attack _D SVF-07V "SLUG FLYER" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Slug Flyer _2_+_B Slug Flyer Self-Destruct Attack _D SVX-17M "SLUG MARINER" Shot _A Jump _B Cannon _C Exit from Slug Mariner _2_+_B Slug Mariner Self-Destruct Attack _D SVW-001 "SLUG GUNNER" Shot _A Jump _B Cannon _C Exit from Slug Gunner _2_+_B Slug Gunner Self-Destruct Attack _D TIAF600 "SLUG MOBILE" Shot _A Jump _B Cannon _C AUGENSTERM Shot _A Jump _B Cannon _C Exit from Augensterm _2_+_B Augensterm Self-Destruct Attack _D - WEAPON LIST- ───────────────────────────────────────────────────────────────────────── _` WEAPONS - Pistol ∞ - Grenade 10 - Firebomb 10 - Stone 10 - Heavy Machine Gun 200 - Rocket Launcher 30 - Shotgun 30 - Laser Gun 200 - Enemy Chaser 40 - Iron Lizard 30 - Drop Shot 30 - Super Grenade 20 - Two Machine Guns 300 $end ################################################################################################### $info=mslug6 $cmd Metal Slug 6 © 2006 SNK Playmore Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Shot _B : Jump _C : Grenade _D : Vehicle Self-Destruct Attack @E-button : Switch Weapon _S : Start - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Crawl Forward ^3 Crawl Backward ^1 Alternate Melee _A_+_D Toss Weapon _C_+_D Enter on Vehicle close to Vehicle _B - VEHICLE COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── SV-001 "METAL SLUG" / SV-001 Type-R "METAL SLUG" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Metal Slug _2_+_B Metal Slug Self-Destruct Attack _D SV-DONKEY SLUG Shot _A Jump _B Grenade _C Exit from Donkey Slug _2_+_B Donkey Slug Self-Destruct Attack _D SLUG GUNNER PROTOTYPE "PROTOGUNNER" Shot _A Jump _B Cannon _C Grenade _2_+_C Exit from Protogunner _2_+_B Protogunner Self-Destruct Attack _D SVF-07V "SLUG FLYER" Shot _A Jump _B Cannon _C Slug Flyer Self-Destruct Attack _D SLUG DIGGER Shot _A Cannon _C - CHARACTERS SPECIAL ABILITY - ───────────────────────────────────────────────────────────────────────── _` Marco Rossi - Damage for Pistol increased by 100% (Heavy Machine Gun on Easy Mode) _` Tarma Roving - Vehicle damage increased by 50% - Vehicle defense increased by 100% _` Fiolina "Fio" Germi - Start the Mission with a Heavy Machine Gun (Big Heavy Machine Gun on Easy Mode) - Ammo increased by 50% _` Eri Kasamoto - Grenade Ammo incresed by 100% - Can aim her grenades _` Ralf Jones - Has double Life - Has 50% less ammo - Vulcan Punch: _8_+_A_+_D _` Clark Still - Super Argentine Backbreaker: close _8_+_A_+_D - WEAPON LIST- ───────────────────────────────────────────────────────────────────────── _` WEAPONS (Hard Mode) - Pistol ∞ - Grenade 10 - Firebomb 10 - Heavy Machine Gun 100 - Big Heavy Machine Gun 100 - Rocket Launcher 10 - Big Rocket Launcher 10 - Shotgun 10 - Big Shotgun 10 - Flame Shot 10 - Big Flame Shot 10 - Laser Gun 100 - Big Laser Gun 100 - Enemy Chaser 10 - Iron Lizard 10 - Drop Shot 10 - Super Grenade 10 - Two Machine Guns 200 - Zantetsu Sword 10 _` On Easy Mode, the Heavy Machine Gun replaces the Pistol and have ∞ ammo _` On Easy Mode, all weapons (but Grenade) have double ammo $end ################################################################################################### $info=mk,mkla1,mkla2,mkla3,mkla4,mkprot4,mkprot8,mkprot9,mkr4 $cmd Mortal Kombat © 1992 Midway Rebuilt by: Fabricio Coroquer (Created by: DrDaMour) - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^G : High Punch ^E : Low Punch _G : Block ^J : High Kick ^H : Low Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Finishing Moves _` Fatality - After winning the match _` Stage Fatality - After winning the match on The Pit Stage - Must be done close - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Throw close ^E _) Uppercut _2_+^G / ^E _) Sweep _4_+^H _) Roundhouse _4_+^J _) Avoid Throw when thrown ^4 Finishing Moves - Stage Fatality _2_+^G / ^E - JOHNNY CAGE - ───────────────────────────────────────────────────────────────────────── _@ Green Bolt _4_6_+^E _@ Shadow Kick _4_6_+^H _@ Nut Punch ^E_+_G Finishing Moves - Fatality (close) _6_6_6_+^G - KANO - ───────────────────────────────────────────────────────────────────────── _@ Knife Throw _O_G_4_6 _@ Cannonball _6_3_2_1_4_7_8 _@ Delayed Cannonball _O_G_6_3_2_1_4_7_8 Finishing Moves - Fatality (close) _4_2_6_+^E - RAIDEN - ───────────────────────────────────────────────────────────────────────── _@ Lightning _2_6_+^E _@ Superman _4_4_6 _@ Teleport _2_8 Finishing Moves - Fatality (close) _6_4_4_4_+^G - LIU KANG - ───────────────────────────────────────────────────────────────────────── _@ Fireball _6_6_+^G _@ Flying Kick _6_6_+^J Finishing Moves - Fatality (anywhere) _6_3_2_1_4_7_8_9_6 - SCORPION - ───────────────────────────────────────────────────────────────────────── _@ Spear _4_4_+^E _@ Teleport Punch _2_4_+^G Finishing Moves - Fatality (sweep) _8_8 - SUB-ZERO - ───────────────────────────────────────────────────────────────────────── _@ Freeze _2_6_+^E _@ Slide _4_+^E_+_G_+^H Finishing Moves - Fatality (close) _6_2_6_+^G - SONYA - ───────────────────────────────────────────────────────────────────────── _@ Force Wave ^E_4_+^E _@ Square Wave Punch _6_4_+^G _@ Leg Grab _2_+^E_+_G_+^H Finishing Moves - Fatality (anywhere) _6_6_4_4_+_G - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Reptile (Rev 3.0, 4.0 and 5.0 only) - On The Pit Stage - The shadows must be passing on the moon (every 8 fights on The Pit Stage) - Must be on 1P Game - Win 2 rounds with Flawless Victory - Finish with a Fatality - Can't use _G on any round _` EJB Menu (Rev 1.0, 2.0, 3.0, 4.0 and 5.0 only) - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G on 1P side, _G on 2P side, _G_G on 1P side, _G_G_G on 2P side, _G_G_G_G on 1P side - Must be entered at a very fast speed $end ################################################################################################### $info=mk2,mk2r30,mk2r31e,mk2r32e $cmd Mortal Kombat II (Rev 3.0/Rev 3.1/Rev 3.2) © 1993 Midway Rebuilt by: Fabricio Coroquer (Created by: DrDaMour) - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^G : High Punch ^E : Low Punch _G : Block ^J : High Kick ^H : Low Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Finishing Moves _` Fatality - After winning the match _` Stage Fatality - After winning the match on The Pit II Stage / Kombat Tomb Stage - Must be done close - After the Kombat Tomb Stage Fatality ^2 on both sides to take down the opponent of the Spikes _` Stage Fatality: The Dead Pool - After winning the match on The Dead Pool Stage - Must be done close - After the Fatality ^2 to hear Dan Forden say "Oh maw" _` Friendship - After winning the match - Can be done anywhere - Can't use ^G / ^E on a winning round _` Babality - After winning the match - Can be done anywhere - Can't use ^G / ^E on a winning round - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Throw close ^E _) Uppercut _2_+^G _) Sweep _4_+^H _) Roundhouse _4_+^J _) Avoid Throw when thrown ^4 Finishing Moves - Stage Fatality: The Dead Pool _O^E_+^H, _2_+^G - LIU KANG - ───────────────────────────────────────────────────────────────────────── _@ High Fireball (_^)_6_6_+^G _@ Low Fireball _6_6_+^E _@ Flying Kick _6_6_+^J _@ Bicycle Kick _O^H for 3 seconds Finishing Moves - Fatality 1 (anywhere) _6_9_8_7_4_1_2_3_6 - Fatality 2 (close) _2_6_4_4_+^J - Stage Fatality _4_6_6_+^H - Friendship _6_4_4_4_+^H - Babality _2_2_6_4_+^H - KUNG LAO - ───────────────────────────────────────────────────────────────────────── _@ Hat Throw _4_6_+^E _@ ^!Control _2 / _8 _@ Spin Attack _8_8_+^H (^*) _@ Teleport _2_8 _@ Torpedo Kick _^_2_+^J Finishing Moves - Fatality 1 (sweep) _6_6_6_+^H - Fatality 2 (full screen) _O^E_4_6 (guide the hat to hit the neck) - Stage Fatality _6_6_6_+^G - Friendship _4_4_4_2_+^J - Babality _4_4_6_6_+^J - JOHNNY CAGE - ───────────────────────────────────────────────────────────────────────── _@ High Green Bolt _6_3_2_1_4_+^G _@ Low Green Bolt _4_1_2_3_6_+^E _@ Shadow Uppercut _4_2_4_+^G _@ Shadow Kick _4_6_+^H _@ Nut Punch ^E_+_G Finishing Moves - Fatality 1 (close) _2_2_6_6_+^E - Fatality 2 (close) _6_6_2_8 - Fatality 3 (close) _6_6_2_8^2_+_O^E_+_G_+^H - Stage Fatality _2_2_2_+^J - Friendship _2_2_2_2_+^J - Babality _4_4_4_+^J - REPTILE - ───────────────────────────────────────────────────────────────────────── _@ Acid Spit _6_6_+^G _@ Forceball _4_4_+^G_+^E _@ Slide _4_+^E_+_G_+^H _@ Invisibility _8_8_2_+^G Finishing Moves - Fatality 1 (jump) _4_4_2_+^E - Fatality 2 (close) _6_6_2_+^J (must be invisible) - Stage Fatality _2_6_6_+_G - Friendship _4_4_2_+^H - Babality _2_4_4_+^H - SUB-ZERO - ───────────────────────────────────────────────────────────────────────── _@ Freeze _2_6_+^E _@ Ground Freeze _2_4_+^H _@ Slide _4_+^E_+_G_+^H Finishing Moves - Fatality 1 (full screen) _O^E_4_4_2_6 - Fatality 2 (sweep) _6_6_2_+^J, then (close) _6_2_6_6_+^G - Stage Fatality _2_6_6_+_G - Friendship _4_4_2_+^J - Babality _2_4_4_+^J - SHANG TSUNG - ───────────────────────────────────────────────────────────────────────── _@ Single Flaming Skull _4_4_+^G _@ Double Flaming Skull _4_4_6_+^G _@ Triple Flaming Skull _4_4_6_6_+^G _@ Morphs - Baraka _2_2_+^H - Jax _2_6_4_+^J - Johnny Cage _4_4_2_+^E - Kitana _G_G_G - Kung Lao _4_2_4_+^J - Liu Kang _4_6_6_+_G - Mileena _O^G for 2 seconds - Raiden _2_4_6_+^H - Reptile _8_2_+^G - Scorpion _8_8 - Sub-Zero _6_2_6_+^G Finishing Moves - Fatality 1 (sweep) _O^J for 2 seconds - Fatality 2 (close) _8_2_8_+^H - Fatality 3 (sweep) _O^E for 20 seconds - Stage Fatality _2_2_8_2 (The Pit II Stage only) - Friendship _4_4_2_6_+^J - Babality _4_6_2_+^J - KITANA - ───────────────────────────────────────────────────────────────────────── _@ Fan Throw (_^)_6_6_+^G_+^E _@ Fan Lift _4_4_4_+^G _@ Square Wave Punch _6_3_2_1_4_+^G _@ Fan Swipe _4_+^G Finishing Moves - Fatality 1 (close) _O^H_6_6_2_6 - Fatality 2 (close) _G_G_G^J - Stage Fatality _6_2_6_+^J - Friendship _2_2_2_8_+^H - Babality _2_2_2_+^H - JAX - ───────────────────────────────────────────────────────────────────────── _@ Energy Wave _6_3_2_1_4_+^J _@ Ground Smash _O^H for 2 seconds _@ Gotcha Grab _6_6_+^E (^*) _@ Quad Slam Throw ^*^G _@ Backbreaker _^ close _G Finishing Moves - Fatality 1 (close) _O^E_6_6_6 - Fatality 2 (sweep) _G_G_G_G^E - Stage Fatality _8_8_2_+^H - Friendship _2_2_8_8_+^H - Babality _2_8_2_8_+^H - MILEENA - ───────────────────────────────────────────────────────────────────────── _@ Sai Throw (_^)_O^G for 2 seconds _@ Teleport Kick _6_6_+^H _@ Ground Roll _4_4_2_+^J Finishing Moves - Fatality 1 (close) _6_4_6_+^E - Fatality 2 (close) _O^J for 2 seconds - Stage Fatality _6_2_6_+^H - Friendship _2_2_2_8_+^J - Babality _2_2_2_+^J - BARAKA - ───────────────────────────────────────────────────────────────────────── _@ Blue Bolt _2_4_+^G _@ Blade Fury _4_4_4_+^E _@ Blade Swipe _4_+^G _@ Double Kick ^J^J Finishing Moves - Fatality 1 (close) _4_4_4_4_+^G - Fatality 2 (close) _4_6_2_6_+^E - Stage Fatality _6_6_2_+^J - Friendship _8_6_6_+^J - Babality _6_6_6_+^J - SCORPION - ───────────────────────────────────────────────────────────────────────── _@ Spear _4_4_+^E _@ Teleport Punch (_^)_2_4_+^G _@ Leg Grab _6_3_2_1_4_+^H _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (sweep) _8_8_+^G - Fatality 2 (anywhere) _2_2_8_8_+^G - Fatality 3 (close) _O^G_2_6_6_6 - Stage Fatality _2_6_6_+_G - Friendship _4_4_2_+^J - Babality _2_4_4_+^J - RAIDEN - ───────────────────────────────────────────────────────────────────────── _@ Lightning _2_6_+^E _@ Superman (_^)_4_4_6 _@ Teleport _2_8 _@ Electrocute close _O^G for 2 seconds (2P Game only) Finishing Moves - Fatality 1 (close) _O^H for 2 seconds, then ^*_G_+^H - Fatality 2 (close) _O^G for 7 seconds - Stage Fatality _8_8_8_+^G - Friendship _2_4_6_+^J - Babality _2_2_8_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Random Select (1P side) - On the Character Select Screen, put the cursor on Liu Kang ^8 and press _S _` Random Select (2P side) - On the Character Select Screen, put the cursor on Reptile ^8 and press _S _` Disable Throws - On the vs. Screen ^2_+_O^G on both sides - Only on a 2P Game _` Fight Jade on Secret Stage "?" - On Stage 11, win a round using only ^H _` Fight Smoke - On The Portal Stage - Dan Forden must appear and say "Toasty" (usually appears after an Uppercut) - Press _2_+_S _` Fight Noob Saibot - Win 50 matches in a row _` Pong - Fight 250 matches in a row _` Show Longest Winning Streaks - During the Attractive Mode press _2 on both sides _` EJB Menu - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G on 1P side, _G_G_G_G_G_G_G_G on 2P side, _G_G on 1P side - Must be entered at a very fast speed $end ################################################################################################### $info=mk2r11,mk2r14,mk2r20,mk2r21 $cmd Mortal Kombat II (Rev 1.1/Rev 1.4/Rev 2.0/Rev 2.1) © 1993 Midway Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^G : High Punch ^E : Low Punch _G : Block ^J : High Kick ^H : Low Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Finishing Moves _` Fatality - After winning the match _` Stage Fatality - After winning the match on The Pit II Stage / Kombat Tomb Stage - Must be done close - Rev 2.0, 2.1 only _` Friendship - After winning the match - Can be done anywhere - Can't use ^G / ^E on a winning round - Rev 2.0, 2.1 only _` Babality - After winning the match - Can be done anywhere - Can't use ^G / ^E on a winning round - Rev 1.4, 2.0, 2.1 only (Rev 1.4 for Kung Lao only) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Throw close ^E _) Uppercut _2_+^G _) Sweep _4_+^H _) Roundhouse _4_+^J _) Avoid Throw when thrown ^4 - LIU KANG - ───────────────────────────────────────────────────────────────────────── _@ High Fireball (_^)_6_6_+^G _@ Low Fireball _6_6_+^E _@ Flying Kick _6_6_+^J _@ Bicycle Kick _O^H for 3 seconds Finishing Moves - Fatality 1 (anywhere) _6_9_8_7_4_1_2_3_6 (Rev 1.4, 2.0, 2.1 only) - Fatality 2 (close) _2_6_4_4_+^J - Stage Fatality _4_6_6_+^H - Friendship _6_4_4_4_+^H - Babality _2_2_6_4_+^H - KUNG LAO - ───────────────────────────────────────────────────────────────────────── _@ Hat Throw _4_6_+^E _@ ^!Control _2 / _8 _@ Spin Attack _8_8_+^H (^*) _@ Teleport _2_8 _@ Torpedo Kick _^_2_+^J (Rev 1.4, 2.0, 2.1 and 3.0 only) Finishing Moves - Fatality 1 (sweep) _6_6_6_+^H - Fatality 2 (full screen) _O^E_4_6 (guide the hat to hit the neck) (Rev 2.0, 2.1 only) - Stage Fatality _6_6_6_+^G - Babality _4_4_6_6_+^J - JOHNNY CAGE - ───────────────────────────────────────────────────────────────────────── _@ High Green Bolt _6_3_2_1_4_+^G _@ Low Green Bolt _4_1_2_3_6_+^E _@ Shadow Uppercut _4_2_4_+^G _@ Shadow Kick _4_6_+^H _@ Nut Punch ^E_+_G Finishing Moves - Fatality 1 (close) _2_2_6_6_+^E - Fatality 2 (close) _6_6_2_8 (Rev 1.4, 2.0, 2.1 only) - Fatality 3 (close) _6_6_2_8^2_+_O^E_+_G_+^H (Rev 1.4, 2.0, 2.1 only) - Stage Fatality _2_2_2_+^J - Friendship _2_2_2_2_+^J - Babality _4_4_4_+^J - REPTILE - ───────────────────────────────────────────────────────────────────────── _@ Acid Spit _6_6_+^G _@ Forceball _4_4_+^G_+^E _@ Slide _4_+^E_+_G_+^H (Rev 2.0, 2.1 only) _@ Invisibility _8_8_2_+^G Finishing Moves - Fatality 1 (jump) _4_4_2_+^E - Fatality 2 (close) _6_6_2_+^J (must be invisible) (Rev 2.0, 2.1 only) - Stage Fatality _2_6_6_+_G - Friendship _4_4_2_+^H - Babality _2_4_4_+^H - SUB-ZERO - ───────────────────────────────────────────────────────────────────────── _@ Freeze _2_6_+^E _@ Ground Freeze _2_4_+^H _@ Slide _4_+^E_+_G_+^H (Rev 2.0, 2.1 only) Finishing Moves - Fatality 1 (full screen) _O^E_4_4_2_6 (Rev 2.0, 2.1 only) - Fatality 2 (sweep) _6_6_2_+^J, then (close) _6_2_6_6_+^G (Rev 1.4, 2.0, 2.1 only) - Stage Fatality _2_6_6_+_G - Friendship _4_4_2_+^J - Babality _2_4_4_+^J - SHANG TSUNG - ───────────────────────────────────────────────────────────────────────── _@ Single Flaming Skull _4_4_+^G _@ Double Flaming Skull _4_4_6_+^G _@ Triple Flaming Skull _4_4_6_6_+^G _@ Morphs - Baraka _2_2_+^H - Jax _2_6_4_+^J - Johnny Cage _4_4_2_+^E - Kitana _G_G_G - Kung Lao _4_2_4_+^J - Liu Kang _4_6_6_+_G - Mileena _O^G for 2 seconds - Raiden _2_4_6_+^H - Reptile _8_2_+^G - Scorpion _8_8 - Sub-Zero _6_2_6_+^G Finishing Moves - Fatality 1 (sweep) _O^J for 2 seconds (Rev 1.4, 2.0, 2.1 only) - Fatality 2 (close) _8_2_8_+^H (Rev 2.0, 2.1 only) - Stage Fatality _2_2_8_2 (The Pit II Stage only) - Babality _4_6_2_+^J - KITANA - ───────────────────────────────────────────────────────────────────────── _@ Fan Throw (_^)_6_6_+^G_+^E _@ Fan Lift _4_4_4_+^G _@ Square Wave Punch _6_3_2_1_4_+^G _@ Fan Swipe _4_+^G Finishing Moves - Fatality 1 (close) _O^H_6_6_2_6 (Rev 1.4, 2.0, 2.1 only) - Fatality 2 (close) _G_G_G^J (Rev 2.0, 2.1 only) - Stage Fatality _6_2_6_+^J - Friendship _2_2_2_8_+^H - Babality _2_2_2_+^H - JAX - ───────────────────────────────────────────────────────────────────────── _@ Energy Wave _6_3_2_1_4_+^J _@ Ground Smash _O^H for 2 seconds _@ Gotcha Grab _6_6_+^E (^*) _@ Quad Slam Throw ^*^G _@ Backbreaker _^ close _G (Rev 1.4, 2.0, 2.1 only) Finishing Moves - Fatality 1 (close) _O^E_6_6_6 - Fatality 2 (sweep) _G_G_G_G^E (Rev 1.4, 2.0, 2.1 only) - Stage Fatality _8_8_2_+^H - Friendship _2_2_8_8_+^H - Babality _2_8_2_8_+^H - MILEENA - ───────────────────────────────────────────────────────────────────────── _@ Sai Throw (_^)_O^G for 2 seconds _@ Teleport Kick _6_6_+^H (Rev 2.0, 2.1 only) _@ Ground Roll _4_4_2_+^J (Rev 1.4, 2.0, 2.1 only) Finishing Moves - Fatality 1 (close) _6_4_6_+^E (Rev 2.0, 2.1 only) - Fatality 2 (close) _O^J for 2 seconds (Rev 1.4, 2.0, 2.1 only) - Stage Fatality _6_2_6_+^H - Friendship _2_2_2_8_+^J - Babality _2_2_2_+^J - BARAKA - ───────────────────────────────────────────────────────────────────────── _@ Blue Bolt _2_4_+^G _@ Blade Fury _4_4_4_+^E _@ Blade Swipe _4_+^G _@ Double Kick ^J^J Finishing Moves - Fatality 1 (close) _4_4_4_4_+^G - Fatality 2 (close) _4_6_2_6_+^E - Stage Fatality _6_6_2_+^J - Friendship _8_6_6_+^J - Babality _6_6_6_+^J - SCORPION - ───────────────────────────────────────────────────────────────────────── _@ Spear _4_4_+^E _@ Teleport Punch (_^)_2_4_+^G _@ Leg Grab _6_3_2_1_4_+^H _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (sweep) _8_8_+^G - Fatality 2 (anywhere) _2_2_8_8_+^G (Rev 2.0, 2.1 only) - Fatality 3 (close) _O^G_2_6_6_6 (Rev 2.0, 2.1 only) - Stage Fatality _2_6_6_+_G - Friendship _4_4_2_+^J - Babality _2_4_4_+^J - RAIDEN - ───────────────────────────────────────────────────────────────────────── _@ Lightning _2_6_+^E _@ Superman (_^)_4_4_6 _@ Teleport _2_8 _@ Electrocute close _O^G for 2 seconds (2P Game only) Finishing Moves - Fatality 1 (close) _O^H for 2 seconds, then ^*_G_+^H (Rev 1.4, 2.0, 2.1 only) - Stage Fatality _8_8_8_+^G - Friendship _2_4_6_+^J - Babality _2_2_8_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Jade on Secret Stage "?" (Rev 2.0, 2.1 only) - On Stage 11, win a round using only ^H _` Fight Smoke (Rev 2.0, 2.1 only) - On The Portal Stage - Dan Forden must appear and say "Toasty" (usually appears after an Uppercut) - Press _2_+_S _` Pong (Rev 2.0, 2.1 only) - Win 50 matches in a row _` EJB Menu (Rev 2.0, 2.1 only) - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G on 1P side, _G_G_G_G_G_G_G_G on 2P side, _G_G on 1P side - Must be entered at a very fast speed $end ################################################################################################### $info=mk3,mk3r20 $cmd Mortal Kombat 3 (Rev 2.0/Rev 2.1) © 1995 Midway Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^G : High Punch ^E : Low Punch _G : Block ^J : High Kick ^H : Low Kick @R-button : Run _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Finishing Moves _` Fatality - After winning the match _` Mercy - After winning the 3rd round of match - Can be done anywhere _` Animality - After done a "MERCY", win the match _` Friendship - After winning the match - Can be done anywhere - Can't use _G on a winning round _` Babality - After winning the match - Can be done anywhere - Can't use _G on a winning round _` Stage Fatality - After winning the match on Shao Kahn's Tower Stage / The Pit 3 Stage / The Subway Stage - Must be done close - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Throw close ^E _) Uppercut _2_+^G _) Sweep _4_+^H _) Roundhouse _4_+^J _) Avoid Throw when thrown ^4 Finishing Moves - Mercy _O@R-button _2_2 - SHANG TSUNG - ───────────────────────────────────────────────────────────────────────── _@ Single Flaming Skull _4_4_+^G _@ Double Flaming Skull _4_4_6_+^G _@ Triple Flaming Skull _4_4_6_6_+^G _@ Volcanic Eruption _6_4_4_+^H _@ Morphs - Cyrax _G _G _G - Jax _6_6_2_+^E - Kabal ^E _G ^J - Kano _4_6_+_G - Kung Lao @R-button @R-button _G @R-button - Liu Kang _6_3_2_1_4_7_8_9_6 - Nightwolf _8_8_8 - Sektor _2_6_4_+@R-button - Sheeva _6_2_6_+^H - Sindel _4_2_4_+^H - Sonya _2_+^E_+_G_+@R-button - Stryker _6_6_6_+^J - Sub-Zero _6_2_6_+^G Finishing Moves - Fatality 1 (close) _O^E _2_6_6_2 - Fatality 2 (close) _O^E @R-button _G @R-button _G - Animality (sweep) _O^G @R-button @R-button @R-button - Friendship ^H @R-button @R-button _2 - Babality @R-button @R-button @R-button ^H - Stage Fatality _8_8_4_+^E Kombos 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E_4_+^J 5-hits (27%): ^H^G^G^E_4_+^J - SINDEL - ───────────────────────────────────────────────────────────────────────── _@ Fireball _6_6_+^E _@ Air Fireball _^_2_6_+^H _@ Scream _6_6_6_+^G _@ Fly _4_4_6_+^J _@ ^!Cancel _G Finishing Moves - Fatality 1 (sweep) @R-button @R-button _G @R-button _G - Fatality 2 (close) @R-button _G _G _G_+@R-button - Animality (anywhere) _6_6_8_+^G - Friendship @R-button @R-button @R-button @R-button @R-button _8 - Babality @R-button @R-button @R-button _8 - Stage Fatality _2_2_2_+^E Kombos 3-hits (19%): ^G^G_2_+^G (juggle) 3-hits (19%): ^J^J_4_+^J 4-hits (25%): ^G^G^E^J 4-hits (27%): ^H^G^G_2_+^G (juggle) 5-hits (33%): ^H^G^G^E^J - JAX - ───────────────────────────────────────────────────────────────────────── _@ Missile _4_6_+^G _@ Double Missile _6_6_4_4_+^G _@ Ground Smash _O^H for 2 seconds _@ Dashing Pound _6_6_+^J _@ Gotcha Grab _6_6_+^E (^*) _@ Quad Slam Throw ^*^G _@ Backbreaker _^ close _G Finishing Moves - Fatality 1 (close) _O_G _8_2_6_8 - Fatality 2 (full screen) @R-button _G @R-button @R-button ^H - Animality (close) _O^E _6_6_2_6 - Friendship ^H @R-button @R-button ^H - Babality _2_2_2_+^H - Stage Fatality _2_6_2_+^E Kombos 3-hits (19%): ^J^J_4_+^J 5-hits (24%): ^G^G_G^E_4_+^G 7-hits (33%): ^J^J_2_+^G^G_G^E_4_+^G - KANO - ───────────────────────────────────────────────────────────────────────── _@ Knife Throw _2_4_+^G _@ Knife Uppercut _2_6_+^G _@ Cannonball _O^H for 2 seconds _@ Neck Choke _2_6_+^E _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (close) _O^E _6_2_2_6 - Fatality 2 (sweep) ^E _G _G ^J - Animality (close) _O^G _G _G _G - Friendship ^H @R-button @R-button ^J - Babality _6_6_2_2_+^H - Stage Fatality _8_8_4_+^H Kombos 2-hits (15%): ^H^E (juggle) 3-hits (18%): ^G^G^E (juggle) 3-hits (19%): ^H_2_+^E_2_+^G (juggle) 4-hits (22%): ^G^G_2_+^E_2_+^G (juggle) 4-hits (23%): ^J^J^H_4_+^J 5-hits (26%): ^G^G^J^H_4_+^J - LIU KANG - ───────────────────────────────────────────────────────────────────────── _@ High Fireball (_^)_6_6_+^G _@ Low Fireball _6_6_+^E _@ Flying Kick _6_6_+^J _@ Bicycle Kick _O^H for 2 seconds Finishing Moves - Fatality 1 (anywhere) _6_6_2_2_+^H - Fatality 2 (anywhere) _8_2_8_8_+_G_+@R-button - Animality (sweep) _2_2_8 - Friendship @R-button @R-button @R-button _2_+@R-button - Babality _2_2_2_+^J - Stage Fatality @R-button _G _G ^H Kombos 4-hits (25%): ^H^H^J^H 5-hits (28%): ^G^H^H^J^H 7-hits (36%): ^G^G_G^H^H^J^H - SONYA - ───────────────────────────────────────────────────────────────────────── _@ Force Wave _2_6_+^E _@ Square Wave Punch _6_4_+^G _@ Leg Grab _2_+^E_+_G _@ Bicycle Kick _4_4_2_+^J Finishing Moves - Fatality 1 (full screen) _O_G_+@R-button _8_8_4_2 - Fatality 2 (anywhere) _4_6_2_2_+@R-button - Animality (close) _O^E _4_6_2_6 - Friendship _4_6_4_2_+@R-button - Babality _2_2_6_+^H - Stage Fatality _6_6_2_+^G Kombos 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E_4_+^G 5-hits (27%): ^H^G^G^E_4_+^G 6-hits (31%): ^J^J^G^G^E_4_+^G - STRYKER - ───────────────────────────────────────────────────────────────────────── _@ High Grenade _2_4_+^G _@ Low Grenade _2_4_+^E _@ Baton Sweep _6_4_+^E _@ Baton Toss _6_6_+^J Finishing Moves - Fatality 1 (close) _2_6_2_6_+_G - Fatality 2 (full screen) _6_6_6_+^H - Animality (sweep) @R-button @R-button @R-button _G - Friendship ^E @R-button @R-button ^E - Babality _2_6_6_4_+^G - Stage Fatality _6_8_8_+^J Kombos 3-hits (18%): ^G^G^E (juggle) 3-hits (19%): ^H^H_4_+^J 4-hits (23%): ^H^G^G^E (juggle) 4-hits (23%): ^H^H_4_+^E_4_+^J - SUB-ZERO - ───────────────────────────────────────────────────────────────────────── _@ Freeze _2_6_+^E _@ Ice Shower _2_6_+^G _@ Front Ice Shower _2_6_4_+^G _@ Behind Ice Shower _2_4_6_+^G _@ Ice Clone (_^)_2_4_+^E _@ Slide _4_+^E_+_G_+^H Finishing Moves - Fatality 1 (close) _G _G @R-button _G @R-button - Fatality 2 (sweep) _4_4_2_4_+@R-button - Animality (close) _6_8_8 - Friendship ^H @R-button @R-button _8 - Babality _2_4_4_+^J - Stage Fatality _4_2_6_6_+^J Kombos 3-hits (18%): ^G^G_4_+^J 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E_4_+^J 5-hits (26%): ^G^G^H^J_4_+^J 6-hits (23%): ^G^G^E^H^J_4_+^J - CYRAX - ───────────────────────────────────────────────────────────────────────── _@ Close Grenade _O^H_4_4_+^J _@ Far Grenade _O^H_6_6_+^J _@ Net _4_4_+^H _@ Teleport (_^)_6_2_+_G _@ Air Throw opponent in air _2_6_+_G^E Finishing Moves - Fatality 1 (anywhere) _2_2_8_2_+^G - Fatality 2 (close) _2_2_6_8_+@R-button - Animality (close) _8_8_2_2 - Friendship @R-button @R-button @R-button _8 - Babality _6_6_4_+^G - Stage Fatality @R-button _G @R-button Kombos 3-hits (18%): ^G^G^E 3-hits (19%): ^J^J_4_+^J 6-hits (30%): ^G^G^J^G^J_4_+^J - SEKTOR - ───────────────────────────────────────────────────────────────────────── _@ Missile _6_6_+^E _@ Homing Missile _6_3_2_1_4_+^G _@ Teleport Punch (_^)_6_6_+^H Finishing Moves - Fatality 1 (sweep) ^E @R-button @R-button _G - Fatality 2 (jump) _6_6_6_4_+_G - Animality (close) _6_6_2_8 - Friendship @R-button @R-button @R-button @R-button _2 - Babality _4_2_2_2_+^J - Stage Fatality @R-button @R-button @R-button _2 Kombos 2-hits (15%): ^J^J 3-hits (18%): ^G^G_2_+^E (juggle) 4-hits (22%): ^G^G^J_4_+^J 5-hits (26%): ^G^G^J^J_4_+^J - NIGHTWOLF - ───────────────────────────────────────────────────────────────────────── _@ Arrow _2_4_+^E _@ Hatchet Uppercut _2_6_+^G _@ Shadow Charge _6_6_+^H _@ Reflect Shield _4_4_4_+^J (reflect projectile) Finishing Moves - Fatality 1 (close) _8_8_4_6_+_G - Fatality 2 (jump) _4_4_2_+^G - Animality (close) _6_6_2_2 - Friendship @R-button @R-button @R-button _2 - Babality _6_4_6_4_+^E - Stage Fatality @R-button @R-button _G Kombos 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E^J 4-hits (23%): ^G^G^E Hatchet Uppercut (juggle) 5-hits (27%): ^H^G^G^E^J 5-hits (28%): ^H^G^G^E Hatchet Uppercut (juggle) - SHEEVA - ───────────────────────────────────────────────────────────────────────── _@ Fireball _2_6_+^G _@ Teleport Stomp _2_8 _@ Ground Stomp _4_2_4_+^J Finishing Moves - Fatality 1 (close) _6_2_2_6_+^E - Fatality 2 (close) _O^J _4_6_6 - Animality (close) @R-button _G _G _G _G - Friendship _6_6_2_6_N^G - Babality _2_2_2_4_+^J - Stage Fatality _2_6_2_6_+^E Kombos 4-hits (25%): ^G^G^E_6_+^G (juggle) 4-hits (27%): ^J^J^H_4_+^J 7-hits (42%): ^G^G^E^J^J^H_4_+^J - KUNG LAO - ───────────────────────────────────────────────────────────────────────── _@ Hat Throw _4_6_+^E _@ Spin Attack _6_2_6_+@R-button (^*) _@ Teleport _2_8 _@ Torpedo Kick _^_2_+^J Finishing Moves - Fatality 1 (anywhere) _G_+@R-button _G_+@R-button _2 - Fatality 2 (close) _6_6_4_2_+^G - Animality (close) @R-button @R-button @R-button @R-button _G - Friendship @R-button ^E @R-button ^H - Babality _2_6_6_+^G - Stage Fatality _2_2_6_6_+^H Kombos 3-hits (18%): ^G^H_4_+^J 3-hits (19%): ^H^H_4_+^J 7-hits (34%): ^G^E^G^E^H^H_4_+^J - KABAL - ───────────────────────────────────────────────────────────────────────── _@ Eye Spark (_^)_4_4_+^G _@ Dash _4_6_+^H _@ Ground Saw _4_4_4_+@R-button Finishing Moves - Fatality 1 (sweep) _2_2_4_6_+_G - Fatality 2 (close) @R-button _G _G _G ^J - Animality (close) _O^G _6_6_2_6 - Friendship @R-button ^H @R-button @R-button _8 - Babality @R-button @R-button ^H - Stage Fatality _G _G ^J Kombos 3-hits (19%): ^G^G_2_+^G (juggle) 3-hits (21%): ^H^H_4_+^J 4-hits (25%): ^G^G_2_+^E_2_+^G 4-hits (25%): ^G^G^J_4_+^J 4-hits (27%): ^H^H^J_4_+^J 5-hits (25%): ^H^H^G^G_2_+^G (juggle) (31% on Rev 2.0) 6-hits (28%): ^H^H^G^G_2_+^E_2_+^G (37% on Rev 2.0) 6-hits (28%): ^H^H^G^G^J_4_+^J (37% on Rev 2.0) - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Smoke - On a 1P Game, loses a match and does not accept Continue - On the Ultimate Kombat Kode Screen input the code below - 10902 - 22234 - The button layout is ^G^E_G^H^J for both sides - SMOKE - ───────────────────────────────────────────────────────────────────────── _@ Harpoon _4_4_+^E _@ Teleport Punch (_^)_6_6_+^H _@ Invisibility _8_8_+@R-button _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (full screen) _8_8_6_2 - Fatality 2 (sweep) _O_G_+@R-button _2_2_6_8 - Animality (jump) _2_6_6_+_G - Frienship @R-button @R-button @R-button ^J - Babality _2_2_4_4_+^J - Stage Fatality _6_6_2_+^H Kombos 3-hits (18%): ^G^G^E 3-hits (18%): ^G^G^J 3-hits (19%): ^J^J^E 5-hits (26%): ^G^G^H^J^E - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Random Select (1P side) - On the Character Select Screen, put the cursor on Shang Tsung ^8 and press _S _` Random Select (2P side) - On the Character Select Screen, put the cursor on Liu Kang ^8 and press _S _` Galaxian - Fight 100 matches in a row _` Kombat Kodes - On the vs. Screen, input a code below: _` Energy Kodes - Player 1 Half Power 033 - 000 - Player 2 Half Power 000 - 033 - Player 1 Quarter Power 707 - 000 - Player 2 Quarter Power 000 - 707 _` Game Play Altering Kodes - Blocking Disabled 020 - 020 - Throwing Disabled 100 - 100 - Unlimited Run 466 - 466 - No Powerbars 987 - 123 - Dark Kombat 688 - 422 - Randper Kombat 460 - 460 - Psycho Kombat 985 - 125 - You Are Entering The Land of Rellim (Galaxian) 642 - 468 _` Winner of This Round Fights Kodes - Winner of This Round Battles Smoke 205 - 205 - Winner of This Round Battles Noob Saibot 769 - 342 - Winner of This Round Battles Motaro 969 - 141 - Winner of This Round Battles Shao Kahn 033 - 564 _` Text Message Kodes - No Fear = EB Button, Skydive, Max Countdown 282 - 282 - There Is No Knowledge That Is Not Power 123 - 926 - Hold Flippers During Casino Run 987 - 666 - Only on a 2P Game - The button layout is ^E_G^H for both side _` EJB Menu - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G_G on 1P side, _G on 2P side, _G_G on 1P side, _G_G on 2P side, _G_G_G on 1P side, _G_G_G on 2P side - Must be entered at a very fast speed $end ################################################################################################### $info=mk3p40,mk3r10 $cmd Mortal Kombat 3 (Rev 1.0) © 1995 Midway Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^G : High Punch ^E : Low Punch _G : Block ^J : High Kick ^H : Low Kick @R-button : Run _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Finishing Moves _` Fatality - After winning the match _` Mercy - After winning the 3rd round of match - Can be done anywhere - Not for Cyrax _` Animality - After done a "MERCY", win the match _` Stage Fatality - After winning the match on Shao Kahn's Tower Stage / The Pit 3 Stage / The Subway Stage - Must be done close - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Throw close ^E _) Uppercut _2_+^G _) Sweep _4_+^H _) Roundhouse _4_+^J _) Avoid Throw when thrown ^4 Finishing Moves - Mercy _2_2_2_+@R-button - Stage Fatality _6_6_6_+@R-button - SHANG TSUNG - ───────────────────────────────────────────────────────────────────────── _@ Single Flaming Skull _4_4_+^G _@ Double Flaming Skull _4_4_6_+^G _@ Triple Flaming Skull _4_4_6_6_+^G _@ Volcanic Eruption _6_4_4_+^H _@ Morphs - Cyrax _G _G _G - Jax _6_6_2_+^E - Kabal ^E _G ^J - Kano _4_6_+_G - Kung Lao @R-button @R-button _G @R-button - Liu Kang _6_3_2_1_4_7_8_9_6 - Nightwolf _8_8_8 - Sektor _2_6_4_+@R-button - Sheeva _6_2_6_+^H - Sindel _4_2_4_+^H - Sonya _2_+^E_+_G_+@R-button - Stryker _6_6_6_+^J - Sub-Zero _6_2_6_+^G Finishing Moves - Fatality 1 (close) _O^E _2_6_2_6 - Fatality 2 (close) _O^E @R-button _G @R-button _G - Animality (sweep) _O^G @R-button @R-button @R-button Kombos 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E_4_+^J 5-hits (27%): ^H^G^G^E_4_+^J - SINDEL - ───────────────────────────────────────────────────────────────────────── _@ Fireball _6_6_+^E _@ Air Fireball _^_2_6_+^H _@ Scream _6_6_6_+^G _@ Fly _4_4_6_+^J _@ ^!Cancel _G Finishing Moves - Fatality 1 (sweep) @R-button @R-button _G @R-button _G - Fatality 2 (close) @R-button _G _G _G_+@R-button - Animality (anywhere) _6_6_+^G Kombos 4-hits (22%): ^G^G^E^J 5-hits (27%): ^H^G^G^E^J - JAX - ───────────────────────────────────────────────────────────────────────── _@ Missile _4_6_+^G _@ Double Missile _6_6_4_4_+^G _@ Ground Smash _O^H for 2 seconds _@ Dashing Pound _6_6_+^J _@ Gotcha Grab _6_6_+^E (^*) _@ Quad Slam Throw ^*^G _@ Backbreaker _^ close _G Finishing Moves - Fatality 1 (close) _O_G _6_2_4_8_6 - Fatality 2 (full screen) @R-button @R-button @R-button _G ^H - Animality (close) _O^E _6_6_2_6 Kombos 3-hits (19%): ^J^J_4_+^J 5-hits (24%): ^G^G_G^E_4_+^G 7-hits (33%): ^J^J_2_+^G^G_G^E_4_+^G - KANO - ───────────────────────────────────────────────────────────────────────── _@ Knife Throw _2_4_+^G _@ Knife Uppercut _2_6_+^G _@ Cannonball _O^H for 2 seconds _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (close) _O^E _6_2_2_6 - Fatality 2 (sweep) ^E _G _G ^J - Animality (close) _O^G _G _G _G Kombos 2-hits (15%): ^H^E (juggle) 3-hits (18%): ^G^G^E (juggle) 3-hits (19%): ^H_2_+^E_2_+^G (juggle) 4-hits (22%): ^G^G_2_+^E_2_+^G (juggle) 4-hits (23%): ^J^J^H_4_+^J 5-hits (26%): ^G^G^J^H_4_+^J - LIU KANG - ───────────────────────────────────────────────────────────────────────── _@ High Fireball (_^)_6_6_+^G _@ Low Fireball _6_6_+^E _@ Flying Kick _6_6_+^J _@ Bicycle Kick _O^H for 2 seconds Finishing Moves - Fatality 1 (anywhere) _6_6_6_4_6_+^H - Fatality 2 (anywhere) _O_G _8_8_8_+_G_+@R-button - Animality (sweep) _2_2_8 Kombos 4-hits (25%): ^H^H^J^H 5-hits (28%): ^G^H^H^J^H 7-hits (36%): ^G^G_G^H^H^J^H - SONYA - ───────────────────────────────────────────────────────────────────────── _@ Force Wave _2_6_+^E _@ Square Wave Punch _6_4_+^G _@ Leg Grab _2_+^E_+_G _@ Bicycle Kick _4_4_2_+^J Finishing Moves - Fatality 2 (anywhere) _2_2_6_+^H - Animality (close) _O^E _4_6_2_6 Kombos 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E_4_+^G 5-hits (27%): ^H^G^G^E_4_+^G 6-hits (31%): ^J^J^G^G^E_4_+^G - STRYKER - ───────────────────────────────────────────────────────────────────────── _@ High Grenade _2_4_+^G _@ Low Grenade _2_4_+^E _@ Baton Sweep _6_4_+^E _@ Baton Toss _6_6_+^J Finishing Moves - Fatality 1 (close) _2_6_2_6_+_G - Fatality 2 (full screen) _6_6_6_+^H - Animality (sweep) @R-button @R-button @R-button _G Kombos 3-hits (18%): ^G^G^E (juggle) 3-hits (19%): ^H^H_4_+^J 4-hits (23%): ^H^G^G^E (juggle) 4-hits (23%): ^H^H_4_+^E_4_+^J - SUB-ZERO - ───────────────────────────────────────────────────────────────────────── _@ Freeze _2_6_+^E _@ Ice Shower _2_6_+^G _@ Front Ice Shower _2_6_4_+^G _@ Behind Ice Shower _2_4_6_+^G _@ Ice Clone (_^)_2_4_+^E _@ Slide _4_+^E_+_G_+^H Finishing Moves - Fatality 1 (close) _2_6_2_6_+^E - Fatality 2 (sweep) _2_6_4_+^J - Animality (close) _6_8_8 Kombos 3-hits (18%): ^G^G_4_+^J 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E_4_+^J 5-hits (26%): ^G^G^H^J_4_+^J 6-hits (30%): ^G^G^E^H^J_4_+^J - CYRAX - ───────────────────────────────────────────────────────────────────────── _@ Close Grenade _O^H_4_4_+^J _@ Far Grenade _O^H_6_6_+^J _@ Net _4_4_+^H _@ Teleport (_^)_6_2_+_G _@ Air Throw opponent in air _2_6_+_G^E Finishing Moves - Fatality 1 (anywhere) _8_8_8_2_+^G - Fatality 2 (close) _6_4_2_8_6_2_+@R-button - Animality (close) _8_8_2 Kombos 3-hits (18%): ^G^G^E 3-hits (18%): ^G^G^J 4-hits (22%): ^G^G^H^E - SEKTOR - ───────────────────────────────────────────────────────────────────────── _@ Missile _6_6_+^E _@ Homing Missile _6_3_2_1_4_+^G _@ Teleport Punch (_^)_6_6_+^H Finishing Moves - Fatality 1 (sweep) _4_4_4_+^J - Fatality 2 (jump) _6_6_6_4_+_G - Animality (close) _2_2_8 Kombos 2-hits (15%): ^J^J 3-hits (18%): ^G^G_2_+^E (juggle) 4-hits (22%): ^G^G^J_4_+^J 5-hits (26%): ^G^G^J^J_4_+^J - NIGHTWOLF - ───────────────────────────────────────────────────────────────────────── _@ Arrow _2_4_+^E _@ Hatchet Uppercut _2_6_+^G _@ Shadow Charge _6_6_+^H _@ Reflect Shield _4_4_4_+^J (reflect projectile) Finishing Moves - Fatality 1 (close) _2_6_6_+^J - Fatality 2 (jump) _4_4_4_+^G - Animality (close) _2_2 Kombos 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E^J 4-hits (28%): ^G^G^E Hatchet Uppercut (juggle) 5-hits (27%): ^H^G^G^E^J 5-hits (34%): ^H^G^G^E Hatchet Uppercut (juggle) - SHEEVA - ───────────────────────────────────────────────────────────────────────── _@ Fireball _2_6_+^G _@ Teleport Stomp _2_8 _@ Ground Stomp _4_2_4_+^J Finishing Moves - Fatality 1 (close) _6_6_6_+^E - Fatality 2 (close) _O^J_6_6_6 - Animality (close) @R-button _G _G _G _G Kombos 4-hits (25%): ^G^G^E_6_+^G (juggle) 4-hits (27%): ^J^J^H_4_+^J 7-hits (42%): ^G^G^E^J^J^H_4_+^J - KUNG LAO - ───────────────────────────────────────────────────────────────────────── _@ Hat Throw _4_6_+^E _@ Spin Attack _6_2_6_+@R-button (^*) _@ Teleport _2_8 _@ Torpedo Kick _^_2_+^J Finishing Moves - Fatality 1 (anywhere) _G_+@R-button _G_+@R-button _2 - Fatality 2 (sweep) _6_6_4_2_+^G - Animality (close) @R-button @R-button @R-button @R-button _G Kombos 3-hits (18%): ^G^H_4_+^J 3-hits (19%): ^H^H_4_+^J 7-hits (34%): ^G^E^G^E^H^H_4_+^J - KABAL - ───────────────────────────────────────────────────────────────────────── _@ Eye Spark (_^)_4_4_+^G _@ Dash _4_6_+^H _@ Ground Saw _4_4_4_+@R-button Finishing Moves - Fatality 1 (sweep) _4_4_6_2_+_G - Fatality 2 (close) @R-button _G _G _G ^J - Animality (close) _O^G for 3 seconds Kombos 3-hits (19%): ^G^G_2_+^G (juggle) 3-hits (21%): ^H^H_4_+^J 4-hits (25%): ^G^G_2_+^E_2_+^G 4-hits (25%): ^G^G^J_4_+^J 4-hits (27%): ^H^H^J_4_+^J 5-hits (31%): ^H^H^G^G_2_+^G (juggle) 6-hits (37%): ^H^H^G^G_2_+^E_2_+^G 6-hits (37%): ^H^H^G^G^J_4_+^J - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Smoke - On a 1P Game, loses a match and does not accept Continue - On the Ultimate Kombat Kode Screen input the code below - 10902 - 22234 - The button layout is ^G^E_G^H^J for both players - SMOKE - ───────────────────────────────────────────────────────────────────────── _@ Harpoon _4_4_+^E _@ Invisibility _8_8_+@R-button Finishing Moves - Animality (jump) _2_6_6_+_G Kombos 3-hits (18%): ^G^G^E 3-hits (18%): ^G^G^J 4-hits (22%): ^G^G^H^E - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Random Select (1P side) - On the Character Select Screen, put the cursor on Shang Tsung ^8 and press _S _` Random Select (2P side) - On the Character Select Screen, put the cursor on Liu Kang ^8 and press _S _` Galaxian - Fight 100 matches in a row _` Kombat Kodes - On the vs. Screen, input a code below: _` Energy Kodes - Player 1 Half Power 033 - 000 - Player 2 Half Power 000 - 033 - Player 1 Quarter Power 707 - 000 - Player 2 Quarter Power 000 - 707 _` Game Play Altering Kodes - Blocking Disabled 020 - 020 - Throwing Disabled 100 - 100 - Unlimited Run 466 - 466 - No Powerbars 987 - 123 - Dark Kombat 688 - 422 - Randper Kombat 460 - 460 - Psycho Kombat 985 - 125 - You Are Entering The Land of Rellim (Galaxian) 642 - 468 _` Winner of This Round Fights Kodes - Winner of This Round Battles Smoke 205 - 205 - Winner of This Round Battles Noob Saibot 769 - 342 - Winner of This Round Battles Motaro 969 - 141 - Winner of This Round Battles Shao Kahn 033 - 564 _` Text Message Kodes - No Fear = EB Button, Skydive, Max Countdown 282 - 282 - There Is No Knowledge That Is Not Power 123 - 926 - Hold Flippers During Casino Run 987 - 666 - Only on a 2P Game - The button layout is ^E_G^H for both side _` EJB Menu - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G_G on 1P side, _G on 2P side, _G_G on 1P side, _G_G on 2P side, _G_G_G on 1P side, _G_G_G on 2P side - Must be entered at a very fast speed $end ################################################################################################### $info=mk4 $cmd Mortal Kombat 4 (version 3.0) © 1997 Midway Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^G : High Punch ^E : Low Punch _G : Block ^J : High Kick ^H : Low Kick @R-button : Run _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _# Draw Weapon Move (repeat to throw the weapon) _@ Special Moves _` Finishing Moves _` Fatality - After winning the match - Stage Fatality: Goro's Lair - After winning the match on Goro's Lair Stage - Must be done close - After the Fatality _O_G to hear Dan Forden say "Toasty" - After the Fatality ^2 to take down the opponent of the Spikes - Stage Fatality: The Prison - After winning the match on The Prison Stage - Must be done close - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Throw close ^E _( Break Move close ^H _) Uppercut _2_+^G _) Sweep _4_+^H _) Roundhouse _4_+^J _) Sidestep In @R-button @R-button _) Sidestep Out ^2_+@R-button @R-button _) Avoid Throw / Break Move when thrown ^4 _) Pick Up Object close to object _2_+@R-button _) Pick Up Weapon close to weapon _2_+@R-button Kombos 3-hits (16%): ^G^J_2_+^J (juggle) 4-hits (15%): ^G^G^J_2_+^G (juggle) 4-hits (18%): ^G^G^J_2_+^J (juggle) 4-hits (19%): ^G^G^J^H _! any Special Move / Draw Weapon 4-hits (20%): ^G^G^J^J _! any Special Move / Draw Weapon 4-hits (21%): ^G^G^J_4_+^H 4-hits (23%): ^G^G^J_4_+^J - WEAPON COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── - Battle Axe - _) High Slash ^G _) Low Slash ^E _) Spinning Slash _4_+_O^G _) Upward Slash _4_+^E - Black Dragon Sword - _) Upward Slash ^G _) Downward Slash ^E _) Thrusting Stab _4_+^G _) Spinning Slash _4_+^E - Boomerang - _) Downward Slash ^G _) Throw Boomerang ^E _) Spinning Slash _4_+^G _) Upward Throw Boomerang _4_+^E - Bowie Knife - _) Spinning Slash ^G _) One-handed Upward Slash ^E _) Two-Handed Upward Slash _4_+^G _) Backhand Slash _4_+^E - Claymore - _) High Slash ^G _) Low Slash ^E _) Overhead Strike _4_+^G _) Upward Slash _4_+^E _) Spinning Slash _2_+_O^E - Crossbow - _) Bouncing Upward Shot ^G _) Straight Shot ^E _) Bouncing Downward Shot _4_+^E - Flamberge Sword - _) Blade Fury ^*^G _) Downward Slash ^E _) Thrust _4_+^G _) Spin Slice _4_+^E - Ghurka Knife - _) Dashing Upward Slash ^G _) Overhead Slash ^E _) Spinning Slash _4_+^G / ^E - Ice Scepter - _) Chest Slash ^G _) Leg Sweep ^E _) Uppercut Swing _4_+^G _) Freeze Dash _4_+^E - Mace Staff - _) Right Smash ^G _) Left Smash ^E _) Overhead Smash _4_+^G _) Uppercut Swing _4_+^E - Nagimaki - _) Overhead Strike ^G _) Upward Swing ^E _) Dashing Thrust _4_+^G _) Trip Opponent _4_+^E - Spiked Club - _) Rib Smash ^G _) Screen Smash ^E _) Overhead Strike _4_+^G _) Uppercut Swing _4_+^E - Warhammer - _) Right Smash ^G _) Left Smash ^E _) Overhead Smash _4_+^G _) Uppercut Swing _4_+^E - Windblade - _) Downward Slash ^G _) Upward Slash ^E _) Rib Slice _4_+^G _) Dashing Stomach Slice _4_+^E - KAI - ───────────────────────────────────────────────────────────────────────── _# Ghurka Knife _2_4_+^E _@ Falling Fireball _4_4_+^G _@ Rising Fireball (_^)_6_6_+^E _@ Super Roundhouse Kick _2_6_+^H _@ Air Fist _2_6_+^G _@ Handstand _G_+^H _@ ^!Move _4 / _6 _@ ^!Spin Kicks _O^E _@ ^!Move _4 / _6 _@ ^!Head Kick ^J _@ ^!Chest Kick ^H _@ ^!Stand Up _G Finishing Moves - Fatality 1 (close) _8_6_8_4_+^J - Fatality 2 (sweep) _8_8_8_2_+_G - Stage Fatality: Goro's Lair _4_6_2_+^J - Stage Fatality: The Prison _6_6_2_+_G - RAIDEN - ───────────────────────────────────────────────────────────────────────── _# Warhammer _6_4_+^G _@ Lightning _2_4_+^E _@ Superman (_^)_6_6_+^H _@ Teleport _2_8 Finishing Moves - Fatality 1 (close) _6_4_8_8_+^J - Fatality 2 (close) _2_8_8_8_+^G - Stage Fatality: Goro's Lair _6_6_2_+^E - Stage Fatality: The Prison _2_6_4_+_G - SHINNOK - ───────────────────────────────────────────────────────────────────────── _# Nagimaki _4_6_+^E _@ Impersonations - Fujin _6_6_4_+^J - Jarek _4_4_4_+^H - Jax _6_2_6_+^J - Johnny Cage _2_2_+^G - Kai _6_6_6_+^H - Liu Kang _4_4_6_+^J - Quan Chi _6_4_6_+^H - Raiden _2_6_6_+^G - Reiko _4_4_4_+_G - Reptile _4_4_6_+_G - Scorpion _6_4_+^E - Sonya _6_2_6_+^G - Sub-Zero _2_4_+^E - Tanya _4_6_2_+_G Finishing Moves - Fatality 1 (close) _2_4_6_2_+@R-button - Fatality 2 (close) _2_8_8_2_+_G - Stage Fatality: Goro's Lair _2_6_4_+^G - Stage Fatality: The Prison _2_2_6_+^J - LIU KANG - ───────────────────────────────────────────────────────────────────────── _# Flamberge Sword _4_6_+^H _@ High Fireball (_^)_6_6_+^G _@ Low Fireball _6_6_+^E _@ Flying Kick _6_6_+^J _@ Bicycle Kick _O^H for 3 seconds Finishing Moves - Fatality 1 (sweep) _6_6_6_2_+_G_+^J_+^H - Fatality 2 (close) _6_2_2_8_+^G - Stage Fatality: Goro's Lair _6_6_4_+^J - Stage Fatality: The Prison _6_6_4_+^E - REPTILE - ───────────────────────────────────────────────────────────────────────── _# Battle Axe _4_4_+^H _@ Acid Spit _2_6_+^G _@ Dashing Punch _4_6_+^E _@ Super Crawl _4_6_+^H _@ Invisibility _G_+^J Finishing Moves - Fatality 1 (close) _O^G_+^E_+^J_+^H_8 - Fatality 2 (sweep) _8_2_2_2_+^G - Stage Fatality: Goro's Lair _2_2_6_+^J - Stage Fatality: The Prison _2_6_6_+^E - SCORPION - ───────────────────────────────────────────────────────────────────────── _# Claymore _6_6_+^J _@ Spear _4_4_+^E _@ Teleport Punch (_^)_2_4_+^G _@ Breath Fire _2_6_+^E _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (sweep) _4_6_6_4_+_G - Fatality 2 (close) _4_6_2_8_+^G - Stage Fatality: Goro's Lair _4_6_6_+^H - Stage Fatality: The Prison _6_2_2_+^H _` Hear Dan Forden say "Toasty! 3D!" - After the Fatality 1 _O_S - JAX - ───────────────────────────────────────────────────────────────────────── _# Spiked Club _2_6_+^G _@ Missile _2_6_+^E _@ Ground Smash _6_6_4_+^H _@ Dashing Pound _2_4_+^E _@ Multi Slam: 1st Slam close ^E _@ ^!Multi Slam: 2nd Slam _O_G_+^J_+@R-button _@ ^!Multi Slam: 3rd Slam _O^G_+^E_+^H _@ ^!Multi Slam: 4th Slam _O^G_+_G_+^H _@ ^!Multi Slam: 5th Slam _O^G_+^E_+^J_+^H _@ Backbreaker _^ close _G Finishing Moves - Fatality 1 (close) _O^H for 5 seconds, _6_6_2_6 - Fatality 2 (close) _4_6_6_2_+_G - Stage Fatality: Goro's Lair _6_6_4_+^G - Stage Fatality: The Prison _6_6_4_+^H - REIKO - ───────────────────────────────────────────────────────────────────────── _# Spiked Club _2_4_+^G _@ Shurikens _2_6_+^E _@ Spin Around _4_6_+^H _@ Flip Kick _4_2_6_+^J _@ Teleport (_^)_2_8 _@ ^!Air Punch ^G / ^E _@ ^!Front Kick ^J / ^H _@ ^!Air Throw _G Finishing Moves - Fatality 1 (close) _6_2_6_+^E_+_G_+^J_+^H - Fatality 2 (sweep) _4_4_2_2_+^J - Stage Fatality: Goro's Lair _6_6_2_+^H - Stage Fatality: The Prison _2_2_4_+^E - JOHNNY CAGE - ───────────────────────────────────────────────────────────────────────── _# Bowie Knife _6_2_6_+^H _@ High Green Bolt _2_6_+^G _@ Low Green Bolt _2_4_+^E _@ Shadow Uppercut _4_2_4_+^G _@ Shadow Kick _4_6_+^H _@ Nut Punch _G_+^E Finishing Moves - Fatality 1 (close) _6_4_2_2_+^J - Fatality 2 (close) _2_2_6_2_+_G - Stage Fatality: Goro's Lair _4_6_6_+^H - Stage Fatality: The Prison _2_6_6_+^J - JAREK - ───────────────────────────────────────────────────────────────────────── _# Black Dragon Sword _6_6_+^G _@ Knife Throw _2_4_+^E _@ Cannonball _4_6_+^H _@ Upward Cannonball _6_2_6_+^G _@ Ground Shaker _4_2_4_+^J Finishing Moves - Fatality 1 (close) _6_2_6_6_+^H - Fatality 2 (sweep) _8_8_6_6_+_G - Stage Fatality: Goro's Lair _4_6_6_+^E - Stage Fatality: The Prison _6_2_6_+^J - TANYA - ───────────────────────────────────────────────────────────────────────── _# Boomerang _6_6_+^J _@ Fireball _2_6_+^G _@ Air Fireball _^_2_4_+^E _@ Split Kick _6_2_4_+^H _@ Corkscrew Kick _6_6_+^H Finishing Moves - Fatality 1 (close) _2_2_8_2_+^G_+_G - Fatality 2 (close) _2_6_2_6_+^J - Stage Fatality: Goro's Lair _6_6_6_+^E - Stage Fatality: The Prison _4_6_2_+^G - FUJIN - ───────────────────────────────────────────────────────────────────────── _# Crossbow _4_4_+^E _@ Whirlwind Spin Throw _6_2_+^E (_O) _@ ^!Move _4 / _6 _@ Tornado Lift _6_2_6_+^G _@ ^!Slam _4_6_2_+^H _@ Rising Knee _2_6_+^J _@ Dive Kick _^_2_+^H Finishing Moves - Fatality 1 (sweep) _G_+@R-button _G_+@R-button _G_+@R-button _G_+@R-button - Fatality 2 (sweep) _2_6_6_8_+_G - Stage Fatality: Goro's Lair _4_6_4_+^G - Stage Fatality: The Prison _2_2_2_+^J - SUB-ZERO - ───────────────────────────────────────────────────────────────────────── _# Ice Scepter _2_6_+^J _@ Freeze _2_6_+^E _@ Ice Clone (_^)_2_4_+^E _@ Slide ^E_+_G_+^H Finishing Moves - Fatality 1 (close) _6_4_6_2_+^G_+_G_+@R-button - Fatality 2 (sweep) _4_4_2_4_+^G - Stage Fatality: Goro's Lair _2_2_2_+^H - Stage Fatality: The Prison _2_8_8_8_+^J - QUAN CHI - ───────────────────────────────────────────────────────────────────────── _# Mace Staff _2_4_+^J _@ Flying Skull _6_6_+^E _@ Teleport Stomp _6_2_+^H _@ Slide Kick _6_6_+^J _@ Steal Weapon unarmed _6_4_+^G (steal weapon) _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (close) _O^H for 5 seconds, _6_2_6 - Fatality 2 (sweep) _8_8_2_2_+^E - Stage Fatality: Goro's Lair _6_6_4_+^H - Stage Fatality: The Prison _6_6_2_+^G - SONYA - ───────────────────────────────────────────────────────────────────────── _# Windblade _6_6_+^H _@ Force Wave _2_6_+^E _@ Square Wave Punch _6_4_+^G _@ Leg Grab _2_+^E_+_G _@ Bicycle Kick _4_4_2_+^J _@ Cartwheel _4_2_6_+^H _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (sweep) _2_2_2_8_+@R-button - Fatality 2 (sweep) _8_2_2_8_+^J - Stage Fatality: Goro's Lair _6_2_6_+^G - Stage Fatality: The Prison _2_4_4_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` 2nd Outfit - On the Character Select Screen _O_S and press - Kai ^G_+_G_+^H - Raiden ^E_+_G_+^J - Shinnok ^G_+^E_+_G - Liu Kang _G_+^J_+^H - Reptile ^E_+_G_+^H - Scorpion ^G_+_G_+^J - Jax ^E_+_G_+@R-button - Reiko ^G_+^H_+@R-button - Johnny Cage ^E_+^H_+@R-button - Jarek ^G_+^J_+@R-button - Tanya ^E_+^J_+^H - Fujin ^G_+^E_+^J - Sub-Zero ^G_+_G_+@R-button - Quan Chi ^G_+^J_+@R-button - Sonya ^G_+^H_+@R-button _` Meat - Choose Group Mode and win with all 15 characters - The next character to be chosen will be Meat - Only on a 2P Game _` Kombat Kodes - On the vs. Screen, input a code below: - Kode 01: Free Weapon 111 - 111 - Kode 02: Throwing Disabled 100 - 100 - Kode 03: Armed and Dangerous 444 - 444 - Kode 04: Silent Kombat 666 - 666 - Kode 05: Explosive Kombat 050 - 050 - Kode 06: Random Weapons 222 - 222 - Kode 07: No Power?? 123 - 123 - Kode 08: Many Weapons 555 - 555 - Kode 09: Randper Kombat 333 - 333 - Kode 10: No Rain (on Wind World Stage) 060 - 060 - Kode 11: Weapon Kombat 002 - 002 - Kode 12: 4 Player Randper Illegal Removed from the game - Kode 13: Noob Saibot Mode 012 - 012 - Kode 14: Red Rain (on Wind World Stage) 020 - 020 - Kode 15: Maximum Damage Disable 010 - 010 - Kode 16: Throwing and Max Damage Disabled 110 - 110 - Kode 17: Kombat Zone: Goro's Lair 011 - 011 - Kode 18: Kombat Zone: The Well 022 - 022 - Kode 19: Kombat Zone: Elder Gods 033 - 033 - Kode 20: Kombat Zone: The Tomb 044 - 044 - Kode 21: Kombat Zone: Wind World 055 - 055 - Kode 22: Kombat Zone: Reptile's Lair 066 - 066 - Kode 23: Kombat Zone: Shaolin Temple 101 - 101 - Kode 24: Kombat Zone: Living Forest 202 - 202 - Kode 25: Kombat Zone: The Prison 303 - 303 - Kode 26: Unlimited Run 001 - 001 - Only on a 2P Game - The button layout is ^E_G^H for both side $end ################################################################################################### $info=mk4a,mk4b $cmd Mortal Kombat 4 (version 1.0/version 2.1) © 1997 Midway Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^G : High Punch ^E : Low Punch _G : Block ^J : High Kick ^H : Low Kick @R-button : Run _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _# Draw Weapon Move (repeat to throw the weapon) (Throw weapon on version 2.1 only) _@ Special Moves _` Finishing Moves _` Fatality - After winning the match - Stage Fatality: The Prison - After winning the match on The Prison Stage - Must be done close - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Throw close ^E _( Break Move close ^H _) Uppercut _2_+^G _) Sweep _4_+^H _) Roundhouse _4_+^J _) Sidestep In @R-button @R-button (version 2.1 only) _) Sidestep Out ^2_+@R-button @R-button (version 2.1 only) _) Avoid Throw / Break Move when thrown ^4 _) Pick Up Object close to object _2_+@R-button (version 2.1 only) _) Pick Up Weapon close to weapon _2_+@R-button Kombos 3-hits (20%): ^G^J_2_+^J (juggle) (version 2.1 only) - WEAPON COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── - Battle Axe - _) High Slash ^G _) Low Slash ^E _) Spinning Slash _4_+_O^G _) Upward Slash _4_+^E - Black Dragon Sword - _) Upward Slash ^G _) Downward Slash ^E _) Thrusting Stab _4_+^G _) Spinning Slash _4_+^E - Boomerang - _) Downward Slash ^G _) Throw Boomerang ^E _) Spinning Slash _4_+^G _) Upward Throw Boomerang _4_+^E - Claymore - _) High Slash ^G _) Low Slash ^E _) Overhead Strike _4_+^G _) Upward Slash _4_+^E _) Spinning Slash _2_+_O^E - Crossbow - _) Bouncing Upward Shot ^G _) Straight Shot ^E _) Bouncing Downward Shot _4_+^E - Flamberge Sword - _) Blade Fury ^*^G _) Downward Slash ^E _) Thrust _4_+^G _) Spin Slice _4_+^E - Ghurka Knife - _) Dashing Upward Slash ^G _) Overhead Slash ^E _) Spinning Slash _4_+^G / ^E - Ice Scepter - _) Chest Slash ^G _) Leg Sweep ^E _) Uppercut Swing _4_+^G _) Freeze Dash _4_+^E - Nagimaki - _) Overhead Strike ^G _) Upward Swing ^E _) Dashing Thrust _4_+^G _) Trip Opponent _4_+^E - Spiked Club - _) Rib Smash ^G _) Screen Smash ^E _) Overhead Strike _4_+^G _) Uppercut Swing _4_+^E - Warhammer - _) Right Smash ^G _) Left Smash ^E _) Overhead Smash _4_+^G _) Uppercut Swing _4_+^E - Windblade - _) Downward Slash ^G _) Upward Slash ^E _) Rib Slice _4_+^G _) Dashing Stomach Slice _4_+^E - KAI - ───────────────────────────────────────────────────────────────────────── _# Nagimaki _2_4_+^E _@ Falling Fireball _4_4_+^G _@ Rising Fireball (_^)_6_6_+^E _@ Air Fist _2_6_+^G (version 2.1 only) _@ Handstand _G_+^H _@ ^!Move _4 / _6 _@ ^!Spin Kicks _O^E _@ ^!Move _4 / _6 _@ ^!Head Kick ^J _@ ^!Chest Kick ^H _@ ^!Stand Up _G Finishing Moves - Fatality 1 (close) _8_6_8_4_+^J (version 2.1 only) - Stage Fatality: The Prison _6_6_2_+_G (version 2.1 only) - RAIDEN - ───────────────────────────────────────────────────────────────────────── _# Warhammer _6_4_+^G _@ Lightning _2_4_+^E _@ Superman (_^)_6_6_+^H _@ Teleport _2_8 Finishing Moves - Fatality 1 (close) _6_4_8_8_+^J (version 2.1 only) - Stage Fatality: The Prison _2_6_4_+_G - SHINNOK - ───────────────────────────────────────────────────────────────────────── _# Nagimaki _4_6_+^E _@ Impersonations - Fujin _6_6_4_+^J - Jarek _4_4_4_+^H - Jax _6_2_6_+^J (version 2.1 only) - Johnny Cage _2_2_+^G (version 2.1 only) - Kai _6_6_6_+^H - Liu Kang _4_4_6_+^J - Quan Chi _6_4_6_+^H - Raiden _2_6_6_+^G - Reiko _4_4_4_+_G (version 2.1 only) - Reptile _4_4_6_+_G - Scorpion _6_4_+^E - Sonya _6_2_6_+^G - Sub-Zero _2_4_+^E - Tanya _4_6_2_+_G Finishing Moves - Fatality 1 (close) _6_4_6_2_+^G_+_G_+@R-button (version 1.0 only) (Must impersonate Sub-Zero) - Fatality 1 (close) _2_4_6_2_+@R-button (version 2.1 only) - Stage Fatality: The Prison _2_2_6_+^J (version 2.1 only) - LIU KANG - ───────────────────────────────────────────────────────────────────────── _# Flamberge Sword _4_6_+^H _@ High Fireball (_^)_6_6_+^G _@ Low Fireball _6_6_+^E _@ Flying Kick _6_6_+^J _@ Bicycle Kick _6_6_+_H (version 1.0 only) _@ Bicycle Kick _O^H for 3 seconds (version 2.1 only) Finishing Moves - Fatality 1 (sweep) _6_6_6_2_+_G_+^J_+^H (version 2.1 only) - Stage Fatality: The Prison _6_6_4_+^E - REPTILE - ───────────────────────────────────────────────────────────────────────── _# Battle Axe _4_4_+^H _@ Acid Spit _2_6_+^G _@ Dashing Punch _4_6_+^E _@ Super Crawl _4_6_+^H (version 2.1 only) _@ Invisibility _G_+^J Finishing Moves - Fatality 1 (close) _O^G_+^E_+^J_+^H_8 (version 2.1 only) - Stage Fatality: The Prison _2_6_6_+^E (version 2.1 only) - SCORPION - ───────────────────────────────────────────────────────────────────────── _# Claymore _6_6_+^J _@ Spear _4_4_+^E _@ Teleport Punch (_^)_2_4_+^G _@ Breath Fire _2_6_+^E (version 2.1 only) _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (sweep) _4_6_6_4_+_G (version 2.1 only) - Stage Fatality: The Prison _6_2_2_+^H - JAX - (version 2.1 only) ───────────────────────────────────────────────────────────────────────── _# Spiked Club _2_6_+^G _@ Missile _2_6_+^E _@ Dashing Pound _2_4_+^E _@ Multi Slam: 1st Slam close ^E _@ ^!Multi Slam: 2nd Slam _O_G_+^J_+@R-button _@ ^!Multi Slam: 3rd Slam _O^G_+^E_+^H _@ ^!Multi Slam: 4th Slam _O^G_+_G_+^H _@ ^!Multi Slam: 5th Slam _O^G_+^E_+^J_+^H _@ Backbreaker _^ close _G Finishing Moves - Fatality 1 (close) _O^H for 5 seconds, _6_6_2_6 - Stage Fatality: The Prison _6_6_4_+^H - REIKO - (version 2.1 only) ───────────────────────────────────────────────────────────────────────── _# Spiked Club _2_4_+^G _@ Shurikens _2_6_+^E _@ Spin Around _4_6_+^H _@ Flip Kick _4_2_6_+^J _@ Teleport (_^)_2_8 _@ ^!Air Punch ^G / ^E _@ ^!Front Kick ^J / ^H _@ ^!Air Throw _G Finishing Moves - Fatality 1 (close) _6_2_6_+^E_+_G_+^J_+^H - Stage Fatality: The Prison _2_2_4_+^E - JOHNNY CAGE - (version 2.1 only) ───────────────────────────────────────────────────────────────────────── _# Claymore _6_2_6_+^H _@ High Green Bolt _2_6_+^G _@ Low Green Bolt _2_4_+^E _@ Shadow Uppercut _4_2_4_+^G _@ Shadow Kick _4_6_+^H _@ Nut Punch _G_+^E Finishing Moves - Fatality 1 (close) _6_4_2_2_+^J - Stage Fatality: The Prison _2_6_6_+^J - JAREK - ───────────────────────────────────────────────────────────────────────── _# Warhammer _6_6_+^G (version 1.0 only) _# Black Dragon Sword _6_6_+^G (version 2.1 only) _@ Knife Throw _2_4_+^E (version 2.1 only) _@ Cannonball _4_6_+^H _@ Upward Cannonball _6_2_6_+^G (version 2.1 only) _@ Ground Shaker _4_2_4_+^J Finishing Moves - Fatality 1 (close) _6_2_6_6_+^H (version 2.1 only) - Stage Fatality: The Prison _6_2_6_+^J (version 2.1 only) - TANYA - ───────────────────────────────────────────────────────────────────────── _# Windblade _6_6_+^J (version 1.0 only) _# Boomerang _6_6_+^J (version 2.1 only) _@ Fireball _2_6_+^G _@ Air Fireball _^_2_4_+^E _@ Split Kick _6_2_4_+^H _@ Corkscrew Kick _6_6_+^H (version 2.1 only) Finishing Moves - Fatality 1 (close) _2_2_8_2_+^G_+_G (version 2.1 only) - Stage Fatality: The Prison _4_6_2_+^G (version 2.1 only) - FUJIN - ───────────────────────────────────────────────────────────────────────── _# Crossbow _4_4_+^E _@ Whirlwind Spin Throw _6_2_+^E (_O) _@ ^!Move _4 / _6 _@ Tornado Lift _6_2_6_+^G _@ ^!Slam _4_6_2_+^H _@ Rising Knee _2_6_+^J _@ Dive Kick _^_2_+^H Finishing Moves - Fatality 1 (sweep) _G_+@R-button _G_+@R-button _G_+@R-button _G_+@R-button (version 2.1 only) - Stage Fatality: The Prison _2_2_2_+^J (version 2.1 only) - SUB-ZERO - ───────────────────────────────────────────────────────────────────────── _# Claymore _2_6_+^J (version 1.0 only) _# Ice Scepter _2_6_+^J (version 2.1 only) _@ Freeze _2_6_+^E _@ Ice Clone (_^)_2_4_+^E _@ Slide ^E_+_G_+^H Finishing Moves - Fatality 1 (close) _6_4_6_2_+^G_+_G_+@R-button - Stage Fatality: The Prison _2_8_8_8_+^J (version 2.1 only) - QUAN CHI - ───────────────────────────────────────────────────────────────────────── _# Spiked Club _2_4_+^J (version 1.0 only) _# Ghurka Knife _2_4_+^J (version 2.1 only) _@ Flying Skull _6_6_+^E _@ Teleport Stomp _6_2_+^H _@ Slide Kick _6_6_+^J (version 2.1 only) _@ Steal Weapon unarmed _6_4_+^G (steal weapon) _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (close) _O^H for 5 seconds, _6_2_6 (version 2.1 only) - Stage Fatality: The Prison _6_6_2_+^G (version 2.1 only) - SONYA - ───────────────────────────────────────────────────────────────────────── _# Windblade _6_6_+^H _@ Force Wave _2_6_+^E _@ Square Wave Punch _6_4_+^G _@ Leg Grab _2_+^E_+_G _@ Bicycle Kick _4_4_2_+^J _@ Cartwheel _4_2_6_+^H _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (sweep) _2_2_2_8_+@R-button (version 2.1 only) - Stage Fatality: The Prison _2_4_4_+^J - NOOB SAIBOT - (version 1.0 only) ───────────────────────────────────────────────────────────────────────── _` Playable only with M.A.M.E Cheat. _# Spiked Club _2_4_+^G _@ Teleport (_^)_2_8 _@ ^!Air Punch ^G / ^E _@ ^!Air Kick ^J / ^H _@ ^!Air Throw _G - CHEATS - ───────────────────────────────────────────────────────────────────────── _` 2nd Outfit (version 2.1 only) - On the Character Select Screen _O_S and press - Kai ^G_+_G_+^H - Raiden ^E_+_G_+^J - Shinnok ^G_+^E_+_G - Liu Kang _G_+^J_+^H - Reptile ^E_+_G_+^H - Scorpion ^G_+_G_+^J - Jax ^E_+_G_+@R-button - Reiko ^G_+^H_+@R-button - Johnny Cage ^E_+^H_+@R-button - Jarek ^G_+^J_+@R-button - Tanya ^E_+^J_+^H - Fujin ^G_+^E_+^J - Sub-Zero ^G_+_G_+@R-button - Quan Chi ^G_+^J_+@R-button - Sonya ^G_+^H_+@R-button _` Kombat Kodes (version 2.1 only) - On the vs. Screen, input a code below: - Kode 01: Free Weapon 111 - 111 - Kode 02: Throwing Disabled 100 - 100 - Kode 03: Armed and Dangerous 444 - 444 - Kode 04: Silent Kombat 666 - 666 - Kode 05: Explosive Kombat 050 - 050 - Kode 06: Random Weapons 222 - 222 - Kode 07: No Power?? 123 - 123 - Kode 08: Many Weapons 555 - 555 - Kode 09: Randper Kombat 333 - 333 - Kode 10: No Rain (on Wind World Stage) 060 - 060 (no work) - Kode 11: Weapon Kombat 002 - 002 - Kode 12: 4 Player Randper Illegal Removed from the game - Kode 13: Noob Saibot Mode 012 - 012 - Kode 14: Red Rain (on Wind World Stage) 020 - 020 - Only on a 2P Game - The button layout is ^E_G^H for both side $end ################################################################################################### $info=ngbc,ngbcj $cmd NeoGeo Battle Coliseum © 2005 SNK Playmore Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) @E-button : Tag Out _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves (DM) _# Special D-Assault _` Desperation Moves (DM) - Needs 1LV of Super Bar _# Special D-Assaults - Needs D-ASSAULT OK! - Needs the Specific Partner - Has 10 seconds after doing the special condition listed _` Super Cancel - Moves with (!) can be Super Canceled in DMs _` Wire Whip System - Moves with (C) are Counter Wire, the opponent will bounce off the wall if hit on Counter - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-/─) Dash _6_6 _) (-/─) Run _6^6 _) (-/─) Retreat _4_4 _) (-/─) Normal Jump _8 _) (-/─) High Jump _2_8 _) (-/─) Long Jump running _9 _) (-/─) Front Step (½LV) _A_+_B _) (-/─) Throw Escape when thrown _C_+_D _) (-/─) Safe Fall being knocked down _A_+_B _) (-/─) Tactical Step (1LV) normal attack _A_+_B _) (-/─) Guard Cancel Front Step (½LV) blocking _6_6 _) (-/─) Just Defence Front Step (¼LV) being hit _4 / _1, _6_6 _) (-/─) Guard Cancel Tag Attack (1LV) blocking @E-button _@ (-/─) D-Assault (D-ASSAULT OK!) _2_3_6_+@E-button - YUKI - NEOGEO BATTLE COLISEUM ───────────────────────────────────────────────────────────────────────── _( (-/─) Fire Suplex _C_+_D _) (-/─) Mutation Combination _6_+_A_3_+_C_4_+_B_6_+_D _) (-/─) Dogou Sou Ken _C_6_+_C _@ (-/─) Beast Buster _2_3_6_+_P _@ (-/─) Submarine Screw _6_2_3_+_P _@ (!/─) Bakuretsu Ken _2_1_4_+_P _@ (-/─) Sengoku Denshou _6_3_2_1_4_+_B (reverse high/mid) _@ (-/─) Sengoku Denshou _6_3_2_1_4_+_D (reverse low) _@ (-/─) Riding Hero _^_2_1_4_+_P _@ (-/─) Lightning Fist _^_2_1_4_+_K _@ (-/─) Memory Card Slash _2_2_+_A (powers up Beast Buster) _@ (-/─) Memory Card Slash _2_2_+_B (powers up Sengoku Denshou) _@ (-/─) Memory Card Slash _2_2_+_C (powers up Submarine Screw) _@ (-/─) Memory Card Slash _2_2_+_D (powers up Lightning Fist) _@ (-/─) Memory Card Slash _2_2_+_S _@ (-/─) ^!Fire Suplex Hold close _6_3_2_1_4_6_+_P (^*) _* (-/─) Chodokyu Mega Beam 100 _2_1_4_2_1_4_+_P _* (-/─) Chodokyu Neo Geo Ranbu (2LVs) _2_3_6_3_2_1_4_+_P _* (-/─) Chodokyu Status Up (2LVs) _2_3_6_2_3_6_+_B (damage increased) _* (-/─) Chodokyu Status Up (2LVs) _2_3_6_2_3_6_+_D (defense increased) _* (-/─) Chodokyu MAX 330 Mega Beam (^M) _2_1_4_2_1_4_+_A_+_B_+_C _# (-/─) Special D-Assault (with Ai) - Use the Memory Card Slash with _A, _B and _S - Then _2_3_6_3_2_1_4_+_A_+@E-button ATOMIC GUY _@ (-/─) Atomic Punch _P _@ (-/─) Atomic Sliding _K _@ (-/─) Atomic Straight _^_P / _K _@ (-/─) Megaton Spark _A_+_B_+_C _@ (-/─) Cancel _4_4 - AI - NEOGEO BATTLE COLISEUM ───────────────────────────────────────────────────────────────────────── _( (-/─) Top Hunting Throw _C_+_D _) (-/─) Whirlwind fist _4 / _6_+_C _) (-/─) Robo Arm _3_+_A _) (-/─) Hyper Tackle _1 / _3_+_D _@ (-/─) Joy Joy Block _2_3_6_+_P / _A_+_C _@ (-/─) ^!Block Fall Down ^2 _@ (!/C) Baseball Stars _2_1_4_+_A _@ (!/C) Baseball Stars Professional _2_1_4_+_C _@ (-/─) Baseball Stars 2 _2_1_4_+_A_+_C _@ (!/─) Bushinken _2_3_6_+_K _@ (-/─) 2020 Super Catch _6_3_2_1_4_+_K (absorb mid projectile) _@ (-/─) 2020 Super Catch _6_3_2_1_4_+_K (absorb low projectile) _@ (-/─) Joy Joy Balloon _A_+_B_+_C _@ (-/─) ^!Move _? _@ (-/─) ^!Joy Joy Treasure _P _@ (-/─) ^!Joy Joy Kick _B _@ (-/─) ^!Joy Joy Block _2_3_6_+_P _@ (-/─) ^!Lightning Ball _A_+_B_+_C _@ (-/─) ^!Cancel _D _@ (-/─) ^!Coma _P _@ (-/─) ^!Moonsault _K _* (-/─) Joy Joy Party _2_3_6_2_3_6_+_P _* (-/─) Last Resort _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) ^!Power! Unit! _2_1_4_+_P _# (-/─) Special D-Assault (with Yuki) - Use the Lightning Ball - when getting off the balloon _2_1_4_2_1_4_+_C_+@E-button - KYO KUSANAGI - THE KING OF FIGHTERS ───────────────────────────────────────────────────────────────────────── _( (-/─) Issetsu Seoi Nage _C_+_D _) (-/─) Ge Shiki: Goufu You _6_+_B _) (-/─) 88 Shiki _3_+_D _) (-/─) Ge Shiki: Naraku Otoshi _^_2_+_C _@ (!/─) 114 Shiki: Aragami _2_3_6_+_A _@ (-/─) ^!128 Shiki: Kono Kizu _2_3_6_+_A _@ (-/─) ^!127 Shiki: Yano Sabi _A _@ (-/─) ^!125 Shiki: Nanase _K _@ (-/─) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_A _@ (-/─) ^!Ge Shiki: Migari Ugachi _A _@ (-/─) ^!125 Shiki: Nanase _K _@ (-/─) 115 Shiki: Dokugami _2_3_6_+_C _@ (-/─) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_C _@ (-/─) ^!402 Shiki: Batsu Yomi _6_+_C _@ (-/─) ^!100 Shiki: Oniyaki _6_2_3_+_C _@ (-/─) ^!114 Shiki: Aragami _2_3_6_+_C _@ (-/─) ^!128 Shiki: Kono Kizu _2_3_6_+_A _@ (-/─) ^!125 Shiki: Nanase _2_3_6_+_K _@ (-/─) ^!123 Shiki: Shaku En (½LV) _6_3_2_1_4_+_C _@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) _@ (!/─) 427 Shiki: Hikigane _6_3_2_1_4_+_K ("!" on 1st hit with _D) _@ (-/─) R.E.D. KicK _4_2_1_+_K _@ (-/─) Air R.E.D. KicK _^_2_1_4_+_K _@ (-/─) 75 Shiki Kai _2_3_6_+_K_K _* (-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* (-/─) 182 Shiki _2_3_6_2_3_6_+_P (_O) _* (-/─) Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_K _* (-/─) ^!Chouhatsu ^*_K (can cancel Special Moves) _# (-/─) Special D-Assault (with Iori) - Use the 123 Shiki: Shaku En - Then _2_1_4_1_2_3_6_+_A_+@E-button - IORI YAGAMI - THE KING OF FIGHTERS ───────────────────────────────────────────────────────────────────────── _( (-/─) Sakahagi _C_+_D _) (-/─) Ge Shiki: Yumebiki _6_+_A_A _) (-/─) Ge Shiki: Goufu In "Shinigame" _6_+_B _) (-/─) Ge Shiki: Yuri Ori _^_4_+_B _@ (-/─) 108 Shiki: Yami Barai _2_3_6_+_P _@ (!/─) 100 Shiki: Oniyaki _6_2_3_+_P ("!" with _C) _@ (-/─) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ (!/─) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K ("!" on 1st hit) _@ (-/─) Kuzukaze close _6_3_2_1_4_6_+_P _* (-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* (-/─) Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P _* (-/─) Chi no Bousou _2_3_6_3_2_1_4_+_K _# (-/─) Special D-Assault (with Kyo) - Use the Ura 108 Shiki: Ya Sakazuki - Then _2_3_6_2_3_6_+_C_+@E-button - K' - THE KING OF FIGHTERS ───────────────────────────────────────────────────────────────────────── _( (-/─) Spot Pile _C_+_D _) (-/C) One Inch _6_+_A _) (-/─) Knee Assault _6_+_B _@ (-/─) Ein Trigger _2_3_6_+_P _@ (-/─) ^!Second Shoot _6_+_B _@ (-/─) ^!Second Shell _6_+_D _@ (-/─) ^!Blackout _4_+_K _@ (-/─) Air Trigger _^_2_3_6_+_K _@ (!/─) Crow Bite _6_2_3_+_P _@ (-/─) ^!Tsuika Kougeki (with _C) _6_+_K _@ (-/─) Minute Spike _2_1_4_+_K _@ (!/─) ^!Narrow Spike _2_1_4_+_K _@ (-/─) ^!Air Trigger _^_2_3_6_+_K _@ (-/─) Minute Spike: Air _^_2_1_4_+_K _@ (-/─) Blackout _2_3_6_+_K _* (-/─) Heat Drive _2_3_6_2_3_6_+_P (_O) _* (-/─) Heaven's Drive _2_3_6_2_3_6_+_K _* (-/─) Chain Drive (2LVs) _2_3_6_3_2_1_4_+_P - SHERMIE - THE KING OF FIGHTERS ───────────────────────────────────────────────────────────────────────── _( (-/─) Front Flash _C_+_D _) (-/─) Shermie Stand _6_+_B _) (-/─) Baku New Suplex _6_+_C _) (-/─) Shermie Kick _6_+_D _@ (-/─) Shermie Whip _2_1_4_+_P (x2) _@ (-/─) ^!Shermie Cute _2_3_6_+_K _@ (!/─) Axle Spin Kick (_^)_2_1_4_+_K _@ (-/─) Shermie Spiral close _4_1_2_3_6_+_P _@ (-/─) ^!Shermie Cute _2_3_6_+_K _@ (!/─) Diamond Bust _4_1_2_3_6_+_K _@ (-/─) Shermie Clutch _6_2_3_+_K _@ (-/─) ^!Shermie Cute _2_3_6_+_K _@ (-/─) Shermie Catch _6_2_3_+_P _@ (-/─) ^!Additional Throw _6_3_2_1_4_+_P _@ (-/─) ^!Hold ^*_P _@ (-/─) F-Captured _6_3_2_1_4_6_+_P (reverse jump/high/mid/Specials) _@ (-/─) ^!Shermie Cute _2_3_6_+_K _* (-/─) Shermie Carnival close _4_1_2_3_6_4_1_2_3_6_+_P _* (-/─) ^!Shermie Clutch _6_2_3_+_K _* (-/─) ^!Shermie Cute _2_3_6_+_K _* (-/─) Inazuma Leg Lariat _2_3_6_2_3_6_+_K - MAI SHIRANUI - FATAL FURY ───────────────────────────────────────────────────────────────────────── _( (-/─) Fuusha Kuzushi _C_+_D _( (-/─) Yume Zakura _^_C_+_D _) (-/─) Kuro Tsubame no Mai _6_+_B _) (-/─) Koukaku no Mai _3_+_B _) (-/─) Dairin Fuusha Otoshi _^_2_+_A _) (-/─) Ukihane _^_2_+_B _) (-/─) Yusura Ume _^_2_+_D _) (-/─) Sankaku Tobi jump against the wall _9 _@ (-/─) Kachou Sen _2_3_6_+_P _@ (!/─) Ryuu Enbu _2_1_4_+_P ("!" with _C) _@ (!/─) Sayo Chidori _2_1_4_+_K _@ (-/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ (-/─) Musasabi no Mai: Chijou ^2_8_+_P _@ (!/─) ^!Musasabi no Mai _2_1_4_+_P _@ (!/─) ^!Musasabi no Mai _O_P _@ (-/─) ^!Yusura Ume _2_+_A _@ (-/─) ^!Ukihane _2_+_B _@ (-/─) ^!Yusura Ume _^_2_+_D _@ (-/─) ^!Toki Tsubute opponent in air, close _C_+_D _@ (!/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* (-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_K _* (-/─) Kagero no Mai _2_3_6_2_3_6_+_P _* (-/─) Kuuchuu Gekka Midare Botan (2LVs) _^_2_3_6_2_3_6_+_P - KIM KAPHWAN - FATAL FURY ───────────────────────────────────────────────────────────────────────── _( (-/─) Sakkyaku Nage _C_+_D _) (-/─) Neri Chagi _6_+_B _@ (!/─) Hangetsu Zan _2_1_4_+_K ("!" with _B) _@ (-/─) Hien Zan ^2_8_+_K _@ (-/─) ^!Tenshou Zan (with _D) _2_+_D _@ (!/─) Kuu Sajin ^2_8_+_P ("!" on 1st hit with _A and 1st/2nd hit with _C) _@ (!/─) Kuuchuu Kuu Sajin _^_2_8_+_A ("!" on 1st/2nd hit) _@ (!/─) Ryuusei Raku ^4_6_+_K ("!" on 1st hit) _@ (-/─) Sanren Geki _2_1_4_+_A (x3) _@ (-/─) Sankuu Kyaku _2_1_4_+_C (x3) _@ (!/─) Haki Kyaku _2_2_+_K ("!" with _B) _@ (-/─) Hishou Kyaku _^_2_3_6_+_K _* (-/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K _* (-/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K - JIN CHONREI - FATAL FURY ───────────────────────────────────────────────────────────────────────── _( (-/─) Hatsukubi Tatsu _C_+_D _) (-/─) Ryuusatsu Kyaku _6_+_B _) (-/─) Combination A _A_B _) (-/─) Combination B _A_C _) (-/─) Combination C _B_C _) (-/─) Combination D _C_C _@ (-/─) Teiou Jinsoku Ken _6_6_N_P _@ (!/─) Teiou Jinsoku Ken: Enkyou _6_6^6_+_A _@ (-/─) Teiou Tengen Ken _2_3_6_+_P _@ (!/─) Teiou Tenji Ken _6_2_3_+_P _@ (-/─) Teiou Roujin Ken _2_1_4_6_+_P _@ (-/─) Teiou Tashin Ken _2_1_4_+_P (reflect projectile) _@ (-/─) Ryuu Tenshin: Zenten _2_3_6_+_K _@ (-/─) Ryuu Tenshin: Atokururi _2_1_4_+_K _* (-/─) Teiou Shukumei Ken _2_3_6_2_3_6_+_P (_O) _* (-/─) Teiou Ryuusei Ken _2_1_4_2_1_4_+_P _* (-/─) Teiou Gyakurin Ken _2_1_4_1_2_3_6_+_P - JIN CHONSHU - FATAL FURY ───────────────────────────────────────────────────────────────────────── _( (-/─) Hatsugei Tatsu _C_+_D _) (-/─) Tatsukai Atama _6_+_A _) (-/─) Tatsu Kaitou _3_+_C _) (-/─) Combination A _C(1hit)_C_C_6_4_+_C _) (-/─) Combination B _2_+_A(1hit)_2_+_B(1hit)_2_+_C _) (-/─) Combination C _2_+_A(1hit)_2_+_C _) (-/─) Combination D _2_+_B(1hit)_2_+_C _@ (-/─) Teiou Jinsoku Ken _6_6_+_P _@ (-/─) Teiou Tengen Ken _2_3_6_+_P _@ (!/─) Teiou Tenji Ken _6_2_3_+_P _@ (-/─) Teiou Tatsu Tomoshibi _2_3_6_+_K _@ (-/─) ^!Teiou Tatsu Tomoshibi Genmetsu _6_3_2_1_4_+_K _@ (-/─) Teiou Jingan Ken: Idounashi _6_3_2_1_4_+_A _@ (-/─) Teiou Jingan Ken: Kuuchuu _6_3_2_1_4_+_B _@ (-/─) ^!Teiou Hagane Kachi _P / _K _@ (-/─) Teiou Jingan Ken: Haigo _6_3_2_1_4_+_C _@ (-/─) Teiou Karasatsu Kami Manako Kobushi _^_6_3_2_1_4_+_D _@ (-/─) ^!Teiou Hagane Kachi _P / _K _* (-/─) Teiou Roujin Ken _2_1_4_6_+_P _* (-/─) Teiou Kuudan Roujin Ken _^_2_1_4_6_+_P _* (-/─) Teiou Shukumei Ken _2_3_6_2_3_6_+_P _* (-/─) Teiou Kairyuu Shourin (2LVs) _2_1_4_1_2_3_6_+_P - TUNG FU RUE - FATAL FURY ───────────────────────────────────────────────────────────────────────── _( (-/─) Ressen Shou _C_+_D _) (-/─) Kourin Hazaki _6_+_C _@ (-/─) Sen Shippo _2_1_4_+_P _@ (-/─) Sen Shippo EX (½LV) _2_1_4_+_A_+_C _@ (-/─) Shou Ha ^4_6_+_A _@ (-/─) Daishou Ha ^4_6_+_C _@ (!/─) Ressen Kyaku _6_2_3_+_K _@ (!/─) Ressen Kyaku EX (½LV) _6_2_3_+_B_+_D _@ (!/─) Gekihou ^*_P _@ (-/─) Raimei Kyaku _^_2_1_4_+_B _@ (-/─) Joujiken _^_2_1_4_+_C _@ (-/─) Kuuchuu Senpuuken _^_2_3_6_+_P _* (-/─) Senpuu Gou Ken _6_4_1_2_3_6_+_P _* (-/─) Chou Gekihou _2_3_6_2_3_6_+_K _* (-/─) Chou Shou Nami (^M) _2_3_6_2_3_6_+_P - GEESE HOWARD - FATAL FURY ───────────────────────────────────────────────────────────────────────── _( (-/─) Satsujin Katate Nage _C_+_D _) (-/─) Fudou Sakkatsu Uraken _6_+_C _) (-/─) Raimei Gouha Nage opponent knocked down, close head _3_+_C _@ (-/─) Reppuu Ken _2_3_6_+_A _@ (-/─) Double Reppuu Ken _2_3_6_+_C _@ (-/─) Shippuu Ken _^_2_1_4_+_P _@ (-/─) Ja'ei Ken ^4_6_+_K _@ (-/─) Shinkuu Nage close _x_+_C _@ (-/─) Joudan Atemi Nage _6_3_2_1_4_+_A (reverse jump/Specials) _@ (-/─) Chuudan Atemi Nage _6_3_2_1_4_+_B (reverse high/mid) _@ (-/─) Gedan Atemi Nage _6_3_2_1_4_+_C (reverse low/Specials) _* (-/─) Raging Storm _1_6_3_2_1_4_3_+_P _* (-/─) Rashoumon close _x_x_+_P _* (-/─) Raging Storm (2LVs) Chuudan Atemi Nage _1_6_3_2_1_4_3_+_A_+_C _* (-/─) Deadly Rave (^M) _6_3_2_1_4_6_+_A, _A_A_B_B_C_C_D_D, _2_1_4_+_C - TERRY BOGARD - GAROU: MARK OF THE WOLVES ───────────────────────────────────────────────────────────────────────── _( (-/─) Buster Throw _C_+_D _) (-/─) Combination Blow _C_6_+_C _) (-/─) Rising Upper _3_+_C _@ (-/─) Power Wave _2_3_6_+_P _@ (-/─) Power Dunk _6_2_3_+_K _@ (-/─) ^!Break Move (with _B) _A_+_B _@ (-/─) Burn Knuckle _2_1_4_+_P _@ (-/─) Crack Shoot _2_1_4_+_K _@ (!/─) Power Charge _6_6_+_K (x3) ("!" on 2nd hit) _@ (-/─) Charge Run _4_1_2_3_6_+_K _@ (!/─) ^!Charge Kick _K ("!" with _B) _* (-/─) Power Geyser _2_1_4_1_6_+_P _* (-/─) ^!Double Geyser (½LV) _2_3_6_+_P _* (-/─) ^!Triple Geyser (½LV) _2_3_6_+_A_+_C _* (-/─) Buster Wolf _2_3_6_2_3_6_+_K _# (-/─) Special D-Assault (with Rock) - Use the Charge Run - Then _4_6_6_+_A_+@E-button - ROCK HOWARD - GAROU: MARK OF THE WOLVES ───────────────────────────────────────────────────────────────────────── _( (-/─) Kokuu Sen _C_+_D _) (-/─) Overhead Kick _D_6_+_D _) (-/─) Upper Evade _A_+_C _) (-/─) Lower Evade _B_+_D _@ (-/─) Reppuu Ken _2_3_6_+_A _@ (-/─) Double Reppuu Ken _2_3_6_+_C _@ (!/─) Hard Edge _2_1_4_+_P ("!" with _A) _@ (!/─) Rising Tackle ^2_8_+_P _@ (-/─) Shinkuu Nage close _x_+_C _@ (-/─) ^!Break Move _A_+_B _@ (-/─) ^!Rassetsu _O_A_+_B _@ (-/─) Atemi Nage Joudan _2_3_6_+_B (reverse high/mid) _@ (-/─) Atemi Nage Gedan _2_3_6_+_D (reverse low) _@ (-/─) Rage Run • Type "Dunk" _2_1_4_+_B _@ (-/─) Rage Run • Type "Shift" _2_1_4_+_D _* (-/─) Raging Storm _2_3_6_2_3_6_+_A _* (-/─) Shine Knuckle _2_3_6_2_3_6_+_B _* (-/─) Raging Storm (2LVs) _2_3_6_2_3_6_+_C (_O) _* (-/─) Shine Knuckle (2LVs) _2_3_6_2_3_6_+_D _* (-/─) Deadly Rave: Neo (^M) _6_3_2_1_4_6_+_A, _A_A_B_B_C_C_D_D, _2_1_4_+_C _# (-/─) Special D-Assault (with Terry) - Use the Rage Run • Type "Shift" - Then _4_2_1_+_C_+@E-button - HOTARU FUTABA - GAROU: MARK OF THE WOLVES ───────────────────────────────────────────────────────────────────────── _( (-/─) Ten Raku Tou _C_+_D _( (-/─) Han Ten Tou _^_C_+_D _) (-/─) Sengeki Shuu: EN UN JUUROKUSHU NO KAMAE _6_+_B _) (-/─) Sengeki Shu: RI EN NO KAMAE _3_+_C _) (-/─) EN UN JUUROKUSHU NO KAMAE _2_+_A_+_C _) (-/─) Koushuu Da _^_2_+_B _) (-/─) Kuuchuu Furi Muki _^_C_+_D _@ (-/─) Hakki Shou _2_3_6_+_P _@ (-/─) Soushou Shin _2_1_4_+_P _@ (-/─) ^!Break Move _A_+_B _@ (-/─) Kobi Kyaku _2_1_4_+_K (reflect projectile) _@ (-/─) ^!Break Move _A_+_B _@ (-/─) Tenshin Shou _6_2_3_+_P _@ (-/─) Rengeki Shou _^_2_1_4_+_K _@ (-/─) Shinjou Tai close _4_1_2_3_6_+_K _@ (-/─) ^!Break Move _A_+_B _* (-/─) Tenshou Ranki _2_3_6_2_3_6_+_K _* (-/─) Soushou Tenrenge (2LVs) _2_3_6_2_3_6_+_P EN UN JUUROKUSHU NO KAMAE _) (-/─) Move _4 / _6 _) (-/─) Dash _6_6 _) (-/─) RI EN NO KAMAE _4_+_B_+_D _) (-/─) Kamae Kaijo _4_4 _@ (-/─) Tanshou Shin _A _@ (-/─) En Un Kasou _B _@ (-/C) Engan Soushou Da _C_A ("C" on 1st hit) _@ (-/─) Ryuu Ensen Kyaku _D _@ (-/─) Zensou Enbu _2_+_D_6_+_B _@ (-/─) Senkai En _8_+_K RI EN NO KAMAE _) (-/─) Dash _6_6 _) (-/─) EN UN JUUROKUSHU NO KAMAE _2_+_A_+_C _) (-/─) Kamae Kaijo _4_4 _@ (-/─) Enryuu Banda _A _@ (-/─) Enjin Kyaku _B _@ (!/─) Haigeki Shu _C ("!" in Soushou Tenrenge only) _@ (-/─) Enbi Kyaku _D _@ (-/─) ^!Break Move _A_+_B _@ (-/─) Haishin Tenrakutou close _C_+_D _@ (-/─) Ri En Ryuubu _6_6_+_B_+_D - Mr. KARATE - ART OF FIGHTING (BURIKI ONE) ───────────────────────────────────────────────────────────────────────── _( (-/─) Tomoe Nage _C_+_D _) (-/─) Hyouchuu Wari _6_+_A _) (-/─) Joudan Uke _6_+_B (block jump/high) _) (-/─) Gedan Uke _3_+_B (block mid/low) _@ (-/─) Ko'ou Ken _2_3_6_+_P _@ (-/─) Kohou _6_2_3_+_P _@ (-/─) Hien Shippuu Kyaku 1 _6_3_2_1_4_+_K _@ (-/─) Hien Shippuu Kyaku 2 _1_6_+_K _@ (!/─) Kohou Shippuu Ken _6_3_2_1_4_+_P _@ (-/─) Mouko Raijin Setsu _6_2_3_+_K _@ (-/─) Zanretsu Ken _6_4_6_+_P _* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _* (-/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_P _* (-/─) Tenchi no Joge Kamae _2_3_6_3_2_1_4_+_K _* (-/─) ^!Buryoko Ranbu _6_9_6_6_3_9_9 _* (-/─) ^!Suburu ou Shou Kabushi (1LV) _6 _* (-/─) Ryuuko Ranbu (2LVs) _2_3_6_3_2_1_4_+_P _# (-/─) Special D-Assault (with Robert) - Use the Tenchi Haoh Ken - Then _2_3_6_4_6_+_A_+@E-button - ROBERT GARCIA - ART OF FIGHTING ───────────────────────────────────────────────────────────────────────── _( (-/─) Kubikiri Nage _C_+_D _) (-/─) Mach Geri _6_+_B (_O) _) (-/─) Kaiten Geri _6_+_D _) (-/─) Kouryuu Koukyaku Geri _4_+_A _) (-/─) Ryuu Hanshuu _4_+_B _) (-/─) Uraken _4_+_C _@ (!/─) Ryuugeki Ken: Joudan ^4_6_+_P _@ (!/─) Ryuugeki Ken: Gedan ^4_6_+_K _@ (-/─) Ryuu Zanshou ^2_8_+_K _@ (-/─) Hien Senpuu Kyaku _2_1_4_+_K (x4) _@ (-/─) ^!Finisher _2_3_6_+_K _@ (-/─) Hien Ryuujin Kyaku _^_2_1_4_+_K _@ (-/─) Gen'ei Kyaku _6_4_6_+_K _* (-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P (_O) _* (-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/─) Kuzuryuu Sen (2LVs) ^1_3_1_9_+_K _# (-/─) Special D-Assault (with Mr. Karate) - Use the Hien Senpuu Kyaku with Finisher - Then _2_1_4_6_4_+_C_+@E-button - LEE PAI LONG - ART OF FIGHTING ───────────────────────────────────────────────────────────────────────── _( (-/─) Mashizume Souen _C_+_D _) (-/─) Combination _A_B_C _) (-/─) Air Combination _^ opponent juggled _A_B_C _) (-/─) Kashira Sai Kyaku _^_4_+_D _@ (-/─) Kuuten Tsume ^4_6_+_P _@ (-/─) Hyakuretsu Ken _6_4_6_+_P _@ (-/─) ^!Finisher _2_3_6_+_P _@ (!/─) Hyakuretsu Senpuu Kyaku _4_1_2_3_6_+_K ("!" with _D) _@ (-/─) Hisaru Hapaki close _x_+_P _@ (-/─) Hisaru Kabekake ^2_8_+_P _@ (-/─) ^!Kachou Hidaka Kasane close to wall _P _@ (-/─) ^!Kachou Takashime Geki _P _@ (-/─) ^!Kachou Takeshi Ashi Kasane close to wall _K _@ (-/─) ^!Kabekake Tenshin close to wall _2_3_6_+_K _@ (-/─) Sei Shin Hisaru Kabekake ^2_8_+_K _@ (-/─) ^!Kachou Hidaka Kasane close to wall _P _@ (-/─) ^!Kachou Takashime Geki _P _@ (-/─) ^!Kachou Takeshi Ashi Kasane close to wall _K _@ (-/─) ^!Kabekake Tenshin close to wall _2_3_6_+_K _* (-/─) Kachou Hi Mashizume _2_3_6_2_3_6_+_P _* (-/─) Hishou Shouten Hi Mashizume _2_1_4_2_1_4_+_P _* (-/─) Shinkuu Kuuten Tsume _^_2_3_6_2_3_6_+_P _* (-/─) Shinkuu Kuuten Tsume Hisaru Kabekake _2_3_6_2_3_6_+_P _* (-/─) Shinkuu Kuuten Tsume Sei Shin Hisaru Kabekake _2_3_6_2_3_6_+_P - Mr. BIG - ART OF FIGHTING ───────────────────────────────────────────────────────────────────────── _( (-/─) High Lift Throw _C_+_D _) (-/─) Chopstick _6_+_A _) (-/─) Stab Stick _6_+_C _@ (!/─) Ground Blaster _2_3_6_+_P _@ (-/─) Crazy Drum _2_3_6_+_K (^*) _@ (!/─) California Romance _6_2_3_+_P _@ (-/─) Cross Diving _6_3_2_1_4_+_P _@ (-/─) Spinning Lancer _A_+_C / _B_+_D _@ (-/─) ^!Move _4 / _6 _* (-/─) Blaster Wave _2_3_6_2_3_6_+_P _* (-/─) Drum Shot Typhoon _2_1_4_1_2_3_6_+_P _* (-/─) Raging Spear (2LVs) close _2_3_6_2_3_6_+_K - HAOHMARU - SAMURAI SHODOWN ───────────────────────────────────────────────────────────────────────── _( (-/─) Nadareshi ~ Hien Kiri _C_+_D _) (-/─) Knee Thrust _1_+_B _) (-/─) Sliding Thrust _3_+_D _@ (-/─) Ougi Senpuu Retsu Zan _2_3_6_+_P _@ (-/─) Fake Ougi Senpuu Retsu Zan _2_3_6_+_K _@ (!/─) Ougi Kogetsu Zan _6_2_3_+_P _@ (!/─) Ougi Shippuu Kogetsu Zan running _6_2_3_+_P _@ (-/─) Ougi Resshin Zan _2_1_4_+_P _@ (-/─) Tenha Zankousen _6_3_2_1_4_+_K _* (-/─) Tenha Seikou Zan _6_3_2_1_4_6_+_P _* (-/─) Hiougi Tenha Fuujin Zan (2LVs) _2_3_6_2_3_6_+_P _* (-/─) Ikari Bakuhatsu (^M) _A_+_B_+_C (damage increased) _# (-/─) Special D-Assault (with Genjuro) - Use the Ikari Bakuhatsu - Then _3_3_+_A_+@E-button - GENJURO KIBAGAMI - SAMURAI SHODOWN ───────────────────────────────────────────────────────────────────────── _( (-/─) Ashige _C_+_D _) (-/─) Suso Kosuri _6_+_D _) (-/─) Gekikaze _3_+_C _@ (-/─) Sanren Satsu: Kiba _2_3_6_+_P _@ (-/─) ^!Sanren Satsu: Tsuno _2_3_6_+_P _@ (-/─) ^!Sanren Satsu: Rin _2_3_6_+_P _@ (!/─) Touha Kouyoku Jin _6_2_3_+_P ("!" with _C) _@ (!/─) Ouka Zan _2_1_4_+_P _@ (-/─) Hyakki Satsu _6_3_2_1_4_6_+_P _@ (-/─) Gekka Zan close _6_2_3_+_B _@ (-/─) Gashin Totsu _2_1_4_+_B (_O) _* (-/─) Ura Gokou _2_3_6_2_3_6_+_A _* (-/─) Gokou Zan _2_3_6_2_3_6_+_C _* (-/─) Ura Ouka: Ayame _2_1_4_2_1_4_+_P _* (-/─) Ikari Bakuhatsu (^M) _A_+_B_+_C (damage increased) _# (-/─) Special D-Assault (with Haohmaru) - Use the Ikari Bakuhatsu - Then _6_4_6_+_C_+@E-button - NAKORURU - SAMURAI SHODOWN ───────────────────────────────────────────────────────────────────────── _( (-/─) Nadareshi ~ Yoko Retsukiri _C_+_D _( (-/─) Lela Kishima Tek _^_C_+_D _) (-/─) Renshiba Kyaku _6_+_D _) (-/─) Kyaku Kasane _1_+_D _) (-/─) Kamui Fumu Kesupu _^_2_+_D _) (-/─) Sankaku Tobi jump against the wall _9 _@ (!/─) Annu Mutsube _2_3_6_+_P / _B _@ (-/─) Lela Mutsube _6_2_3_+_P / _B _@ (-/─) Taka ni Tsukamaru _2_1_4_+_D _@ (-/─) ^!Move _? _@ (-/─) ^!Taka ni Tsukamari Kougeki _P _@ (-/─) ^!Yatoro Pok _B _@ (-/─) ^!Kamui Mutsube _A_+_B _@ (-/─) ^!Taka ni Oriru _D _@ (-/─) Shichikapu Etu _6_3_2_1_4_+_P / _B _@ (-/─) Kamui Rimse _4_2_1_+_P / _B (reflect projectile) _@ (-/─) ^!Final Flick _P / _B _* (-/─) Elerush Kamui Rimse _6_3_2_1_4_6_3_2_1_4_+_P / _B _* (-/─) Elerush Kamui Rimse Taka ni Tsukamaru _6_3_2_1_4_6_3_2_1_4_+_P / _B _* (-/─) Shirikoro Kamui Nomi (2LVs) _2_3_6_2_3_6_+_P / _B _* (-/─) ^!Cancel _A_+_B_+_C - ASURA - SAMURAI SHODOWN ───────────────────────────────────────────────────────────────────────── _( (-/─) Iuvart _C_+_D _) (-/─) Verrier _4_+_D _) (-/─) Verrine _6_+_D _) (-/─) Sonneillon _1_+_C _) (-/─) Rosier _1_+_D _) (-/─) Gressil _^_2_+_D _@ (-/─) Asmodeus _2_3_6_+_P / _B _@ (!/─) Belphegor _6_2_3_+_P / _B _@ (-/─) Mammon _6_3_2_1_4_+_A (reverse jump/high) _@ (-/─) Mammon _6_3_2_1_4_+_B (reverse mid) _@ (-/─) Mammon _6_3_2_1_4_+_C (reverse jump/high/mid/Specials) (reflect projectile) _@ (-/─) Usiel _2_1_4_2_1_4_+_A / _B _@ (-/─) Beelzebub _2_1_4_2_1_4_+_C _* (-/─) Archangel close _2_1_4_1_2_3_6_+_D _* (-/─) Satan (2LVs) _2_1_4_1_2_3_6_+_P / _B - SHIKI - SAMURAI SHODOWN ───────────────────────────────────────────────────────────────────────── _( (-/─) Kokuu _C_+_D _) (-/─) Chain-Combo _A_B_A _) (-/─) Chain-Combo _A_B_B _) (-/─) Chain-Combo _B_A_A _) (-/─) Chain-Combo _B_A_B _@ (!/─) Tsuyuharai _2_3_6_+_P / _B _@ (-/─) ^!Shizuku Gari _P / _B _@ (-/─) Tenhourin (_^)_6_2_3_+_P / _B _@ (-/─) Meika _2_1_4_+_D _@ (-/─) Kourin _^_2_1_4_+_P / _B _@ (-/─) Mumyou close _6_3_2_1_4_6_+_D _@ (-/─) Setsuna (_^)_2_2_+_P / _K _* (-/─) Tenma Hajun _2_1_4_1_2_3_6_+_P / _B _* (-/─) Shikiju (2LVs) _2_1_4_1_2_3_6_+_D - KAEDE - THE LAST BLADE ───────────────────────────────────────────────────────────────────────── _( (-/─) Taitou Tani Otoshi _C_+_D _( (-/─) Ittou Raitei _^_C_+_D _) (-/─) Pounce Attack opponent knocked down _3_+_C _@ (-/─) Shinmei Hayate _2_3_6_+_P _@ (-/─) Shinmei Kuga _6_2_3_+_P _@ (!/─) Shinmei Renjin Zan _2_1_4_+_P ("!" on 1st/2nd hit) _@ (-/─) Shinmei Oite _^_2_3_6_+_P _@ (-/─) Shinmei Tabakaze _2_1_4_+_K _@ (-/─) Shinmei Arashi Uchi close _4_1_2_3_6_+_K _@ (!/─) Setsuna Shunretsu _6_+_B_+_D (repel high/mid/Specials) _@ (-/─) Itsutou Kagura Nobari _B_+_D _@ (!/─) Setsuna Shunrai _4_+_B_+_D (repel low) _@ (-/─) Itsutou Kagura Nobari _B_+_D _@ (-/─) Setsuna Shundan _^_6_+_B_+_D (repel high/mid/Specials) _* (-/─) Kasshin: Fukuryuu _2_1_4_1_6_+_P _* (-/─) Kasshin: Seiryuu (2LVs) _2_3_6_2_3_6_+_P _# (-/─) Special D-Assault (with Moriya) - Use the Super Cancel of Shinmei Renjin Zan - Then _2_2_+_A_+@E-button - MORIYA MINAKATA - THE LAST BLADE ───────────────────────────────────────────────────────────────────────── _( (-/─) Satsukiame _C_+_D _) (-/─) Ittou Minatsuki _3_+_A _) (-/─) Pounce Attack opponent knocked down _3_+_C _@ (-/─) Ittou Oboro: Jodan _2_1_4_+_A (_O) _@ (-/─) ^!Ittou Getsuei _O Ittou Oboro until max _@ (-/─) ^!Saitaiiki after 1st hit _A _@ (-/─) ^!Cancel _D _@ (-/─) Ittou Oboro: Chuudan _2_1_4_+_B (_O) _@ (-/─) ^!Ittou Getsuei _O Ittou Oboro until max _@ (-/─) ^!Saitaiiki after 1st hit _B _@ (-/─) ^!Cancel _D _@ (-/─) Ittou Oboro: Gedan _2_1_4_+_C (_O) _@ (-/─) ^!Ittou Getsuei _O Ittou Oboro until max _@ (-/─) ^!Saitaiiki after 1st hit _C _@ (-/─) ^!Cancel _D _@ (-/─) Ittou Shingetsu _6_2_3_+_A _@ (-/─) ^!Ittou Sogetsu _6_2_3_+_C _@ (-/─) Ittou Shingetsu Ura _6_2_3_+_C _@ (!/─) Ittou Tsukikage _2_3_6_+_A (x3) _@ (!/─) Ittou Tsukikage _2_3_6_+_C (x4) ("!" on 1st/2nd/3rd hit) _@ (-/─) Taitou Hogetsu _4_2_1_+_P / _B _@ (-/─) ^!Ittou Oboro _O_P / _B _@ (!/─) Tsukuyomi Chougen _6_+_B_+_D (repel high/mid/Specials) _@ (-/─) ^!Hana Zan Oisaki _B_+_D _@ (!/─) Tsukuyomi Kagen _4_+_B_+_D (repel low) _@ (-/─) ^!Hana Zan Oisaki _B_+_D _* (-/─) Kassatsu Izayoi Gekka _2_1_4_2_1_4_+_P _* (-/─) Kassatsu Midare Setsu Gekka (2LVs) _2_3_6_3_2_1_4_+_P _# (-/─) Special D-Assault (with Kaede) - Use the Taitou Hogetsu - Then _6_4_1_2_3_6_+_C_+@E-button - AKARI ICHIJOU - THE LAST BLADE ───────────────────────────────────────────────────────────────────────── _( (-/─) Fu Reisen _C_+_D _( (-/─) Denmen Katsuru Yadoyou _^_C_+_D _) (-/─) Akiru Hae Hataki _4_+_C _) (-/─) ^!Akiru Makineri _6_+_C _) (-/─) ^!Tendon Hodou no Hakushin _2_+_C _) (-/─) Akiru Homitsuke _^_2_+_B _) (-/─) ^!Akiru Mari Otoshi _2_+_B _) (-/─) ^!Akiru Shaban Tobashi _8_+_A _) (-/─) ^!Akiru Mari _8_+_B _) (-/─) ^!Akiru Bonchinri _8_+_D _@ (-/─) Shikigami Tenku _2_3_6_+_P _@ (-/─) Tenmon Hoshi no Meguri _2_8_+_K _@ (!/─) ^!Tenmon Tenzuru Hokuto _2_8_+_K _@ (-/─) Gaiki Kiyo Hime close _6_3_2_1_4_+_P _@ (-/─) Koumyou Gojuugo (½LV) _4_2_1_+_A / _B / _C _@ (-/─) Akiru Hayakuke _2_1_4_+_K _@ (!/─) ^!Kagetsu Tsudodo Shippori _P _@ (-/─) ^!Kagetsu Tsukaiyako no Haukibashi _K _@ (-/─) ^!Kagetsu Tsureisen close _C_+_D _@ (-/─) ^!Akiru Sokukage Yamu _4_4 _@ (-/─) Gaiki Dorota Bou _6_2_3_+_P / _K _@ (-/─) ^!Mei Ryu Mari Koroge (with _P / _B) _O_P / _B _@ (!/─) Tenmon Yadoyou no Shizuko _6_+_B_+_D (repel high/mid/Specials) _@ (-/─) ^!Tenmon Shikosei no Douhyou _B_+_D _@ (-/─) ^!Rantayuu 13 _2_3_6_+_A_+_C _@ (!/─) Tenmon Tenkyuu no Kazuato _4_+_B_+_D (repel low) _@ (-/─) ^!Tenmon Shousei no Douhyou _B_+_D _@ (-/─) Tenmon Shouyou no Hirameki _^_6_+_B_+_D (repel high/mid/Specials) _* (-/─) Shikigami Rikugou _2_1_4_1_2_3_6_+_P _* (-/─) Shikigami Hyakki Yakou (2LVs) _2_3_6_2_3_6_+_P - KEIICHIRO WASHIZUKA - THE LAST BLADE ───────────────────────────────────────────────────────────────────────── _( (-/─) Seoi Nage _C_+_D _) (-/─) Pounce Attack opponent knocked down _3_+_C _@ (-/─) Shun Satsu _2_1_4_+_P _@ (-/─) ^!Shun Satsu: Ren _2_1_4_+_P _@ (-/─) Shikku Satsu ^4_6_+_P _@ (-/─) Koku Satsu ^2_8_+_P _@ (!/─) Rouga ^4_6_+_K _@ (-/─) ^!Rouga Shashiki _2_3_6_+_A _@ (-/─) ^!Rouga Fukushiki _2_3_6_+_C _@ (!/─) ^!Rouga Onshiki _2_3_6_+_K _@ (!/─) ^!Rouga Hanshiki _2_1_4_+_P / _K _@ (-/─) Syunsoku Munomaai _2_1_4_+_B_+_C (_O) _@ (!/─) Mensuriage _6_+_B_+_D (repel high/mid/Specials) _@ (-/─) Naname Joudan Giri _B_+_D _@ (!/─) Dousuriage _4_+_B_+_D (repel low) _@ (-/─) Naname Joudan Giri _B_+_D _* (-/─) Shin Rouga _2_1_4_1_2_3_6_+_P _* (-/─) Saishu Rouga (2LVs) _2_1_4_2_1_4_+_A_+_C (_O) - HANZO HATTORI - WORLD HEROES ───────────────────────────────────────────────────────────────────────── _( (-/─) Ura Nage _C_+_D _) (-/C) Tanagokoro _6_+_C _) (-/─) Izuna Giri _^_2_+_A _@ (-/─) Rekko Zan _2_3_6_+_P _@ (-/─) Double Rekko Zan (½LV) _2_3_6_2_3_6_+_P _@ (-/─) Kouryu Ha _6_2_3_+_P _@ (-/─) Ninpou Kohrin Kazan _2_1_4_+_P / _K _@ (-/─) Ninja Leg Lariat _4_2_1_+_K _@ (!/─) Mijin Komoru no Subi (_^)_2_8_+_P / _K ("!" with _K) _* (-/─) Iga Ninja Okugi Hachi Kadodan Hikari Kiri _2_3_6_2_3_6_+_K _* (-/─) Iga Ninja Okugi Banten Senkoujin (2LVs) _^_2_1_4_2_1_4_+_P _# (-/─) Special D-Assault (with Fuuma) - Use the Ninpou Kohrin Kazan with _C / _D - Then _6_2_3_+_A_+@E-button - KOTARO FUUMA - WORLD HEROES ───────────────────────────────────────────────────────────────────────── _( (-/─) Ura Nage _C_+_D _( (-/─) Izuna Ochitoshi _^_C_+_D _@ (-/─) Reppu Zan _2_3_6_+_P _@ (-/─) Double Reppu Zan (½LV) _2_3_6_2_3_6_+_P _@ (-/─) Enryu Ha (_^)_6_2_3_+_P _@ (-/─) Ninpou Furin Kazan _2_1_4_+_K _@ (-/─) Satsu Chouken _6_3_2_1_4_6_+_P _@ (!/─) Densosetsuka no Jotsu Kiri Mai _4_1_2_3_6_+_K _* (-/─) Baku Honoo Haukou Tama _2_1_4_2_1_4_+_P _* (-/─) Bakuretsu Kyuukyoku Ken (2LVs) _2_1_4_1_2_3_6_+_P _# (-/─) Special D-Assault (with Hanzo) - Use the Satsu Chouken from close - Then _2_6_3_+_C_+@E-button - MUDMAN - WORLD HEROES ───────────────────────────────────────────────────────────────────────── _( (-/─) Dakitsuki Punch _C_+_D _) (-/─) Mud Kick _6_+_D _) (-/─) Mud Slider _3_+_D _) (-/─) Mud Dance _2_2_+_A_+_B_+_C _) (-/─) Mud Air Rider _^_2_+_B _) (-/─) Mud Flight _^_A_+_B_+_C _@ (!/─) Mud Attack _2_3_6_+_P _@ (!/─) Mud Launcher _2_3_6_+_K _@ (-/─) Mud Cutter (_^)_2_1_4_+_K _@ (-/─) ^!Move _4 / _6 _@ (-/─) Mud Gyro ^2_8_+_P _* (-/─) Super Mudman Attack _2_3_6_2_3_6_+_P _* (-/─) Seirei Kyuu _2_3_6_2_3_6_+_K _* (-/─) Heaven's Cross (2LVs) _6_3_2_1_4_6_+_P / _K - MARCO ROSSI - METAL SLUG ───────────────────────────────────────────────────────────────────────── _( (-/─) Marco's Kick Combination _C_+_D _) (-/C) Secret Blow _3_+_C _@ (-/─) Heavy Machine Gun _6_4_1_2_3_6_+_P _@ (-/─) Iron Lizard _6_4_1_2_3_6_+_K _@ (-/─) Rocket Pack (_^)_2_1_4_+_P _@ (-/─) Black Grenade _2_1_4_+_K _@ (-/─) Combat Shift: COMBAT STYLE _B_+_D _@ (-/─) Move Shift: COMBAT STYLE _2_+_B_+_D _* (-/─) Common Fixture _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Metal Slug Attack _4_1_2_3_6_4_1_2_3_6_+_B _* (-/─) ^!Metal Slug Cannon _2_3_6_+_K _* (-/─) Metal Slug Back Attack (2LVs) _4_1_2_3_6_4_1_2_3_6_+_D _* (-/─) ^!Metal Slug Cannon _2_3_6_+_K _* (-/─) Energy Emission (2LVs) _2_3_6_2_3_6_+_A_+_C COMBAT STYLE _) (-/─) Combat Code KKF _6_+_K _) (-/─) Combat Code KKB _4_+_K _) (-/─) Combat Style Cancel _4_4 _@ (-/─) Combat Code STK _P _@ (!/─) Metal Sliding _3_+_K _@ (-/─) Combat Code JAE _2_3_6_+_P _@ (-/─) Combat Code DSB _2_1_4_+_P _@ (-/─) Combat Code JUW _6_2_3_+_P _@ (-/─) Combat Code UKE _A_+_C (block all) _@ (-/─) Breakfast _2_2_+_A_+_C - CYBER WOO - KING OF THE MONSTERS ───────────────────────────────────────────────────────────────────────── _( (-/─) Body Slam _C_+_D _) (-/─) Shoulder Tackle _6_+_D _) (-/─) Air Break _^_A_+_B_+_C _) (-/─) ^!Halo Jump _C _@ (!/─) Hammer Punch _2_3_6_+_P _@ (-/─) Rocket Bazooka close _6_3_2_1_4_6_+_P _@ (-/─) Flying Tornado close _x_+_P _@ (-/─) Flying Powerbomb _6_2_3_+_K _@ (-/─) Roller Dash _2_3_6_+_K _@ (-/─) ^!Hasei: Shoulder Tackle _6_+_B _@ (-/─) ^!Hasei: Kinkyuu Teishi _D _* (-/─) Missile Attack _2_3_6_2_3_6_+_P _* (-/─) Laser Gattling (2LVs) _2_1_4_2_1_4_+_P / _K _* (-/─) Split Attack (^M) _2_3_6_2_3_6_+_K _* (-/─) ^!Move _4 / _6 _* (-/─) ^!Upper Body Attack _P _* (-/─) ^!Lower Body Attack _K - KISARAH WESTFIELD - AGGRESSORS OF DARK KOMBAT ───────────────────────────────────────────────────────────────────────── _( (-/─) Swearing Smash _C_+_D _) (-/─) Round Heel Kick _6_+_D _) (-/─) Snapping Stamp Kick _4_+_D _@ (-/─) Hearty Brandisher Type A _2_1_4_+_A _@ (-/─) ^!Hearty Brandisher Type F _2_3_6_+_A _@ (-/─) Hearty Brandisher Type B _2_1_4_+_B _@ (-/─) Hearty Brandisher Type C _2_1_4_+_C (_O) (reverse hig/mid) _@ (-/─) ^!Cancel (if held) _D _@ (-/─) Hearty Brandisher Type D _2_1_4_+_D (_O) (reverse low) _@ (-/─) ^!Cancel (if held) _C _@ (-/─) Hip Bazooka _2_3_6_+_P _@ (-/─) ^!Rhythmic Bound _P / _K _@ (!/─) ^!Rhythmic Kick _P / _K _@ (!/─) Vaulting Over close _6_3_2_1_4_6_+_P _@ (!/─) Cheerleader Kick _2_3_6_+_K _@ (!/─) Cutey Rainbow _6_2_3_+_K _@ (-/─) ^!Happy Presser ^*_K _* (-/─) Splash Air Dance (_^)_2_3_6_2_3_6_+_K _* (-/─) Jealousy Bomber (^M) close _4_1_2_3_6_4_1_2_3_6_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - All characters are unlocked after 60 hours - Mars People and Athena will show on Character Select Screen - Mizuchi, press _4 on Kyo / _6 on Iori - King Lion, press _4 on K' / _6 on Shermie - Neo-Dio, press _4 on Athena / _6 on Mars People - MARS PEOPLE - METAL SLUG ───────────────────────────────────────────────────────────────────────── _( (-/─) Million Leg Lariat _C_+_D _) (-/─) Mars Slider _3_+_D _@ (-/─) Mars Shot _2_3_6_+_P _@ (-/─) Area 801 _2_3_6_+_K _@ (!/─) Plasma Spin _6_2_3_+_K ("!" with _D) _@ (-/─) Plasma Abduction close _6_3_2_1_4_+_P _@ (-/─) Roswell Vanish _4_2_1_+_P _* (-/─) Not Independence _4_1_2_3_6_4_1_2_3_6_+_P _* (-/─) MP12 _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Bronze After _2_1_4_2_1_4_+_K _* (-/─) Flat Woods March (2LVs) _2_2_+_B_+_D _* (-/─) Tungus Incident (^M) _2_2_+_A_+_C - ATHENA - ATHENA ───────────────────────────────────────────────────────────────────────── _( (-/─) Flow of Life _C_+_D _) (-/─) Icarus no Kutsu _2_2_+_D _@ (!/─) Hamadrias Buster (_^)_2_3_6_+_P (_O) _@ (-/─) Neptune Killer _6_2_3_+_K _@ (-/─) Morning Star Attack _2_1_4_+_A _@ (-/─) Morning Star Crash _2_1_4_+_C _@ (-/─) Lion's Shield _6_3_2_1_4_+_K (reflect projectile) _@ (-/─) Life Flower: Yakusouka Tairyokume Corpse _2_2_+_A_+_C _@ (-/─) Life Flower: Yakusouka Tairyokume Pneuma _2_2_+_B_+_D _@ (-/─) Life Flower: Yakusouka Bakutenme Pure Blossom _2_2_+_B_+_C _@ (-/─) Pukapuka Hovering _^_B_+_D _@ (-/─) ^!Unicorn Horn _P _@ (-/─) ^!Typhoon Sing _B _@ (-/─) ^!Cancel _D _* (-/─) Poseidon Rage _2_1_4_1_2_3_6_+_K _* (-/─) Heaven's Gate _6_4_1_2_3_6_+_P _* (-/─) Homura no Tsue _2_3_6_2_3_6_+_A _* (-/─) ^!Flying Fire _2_3_6_2_3_6_+_A _* (-/─) ^!Fire Storm (1LV) _2_3_6_2_3_6_+_C _* (-/─) Kaze no Tsue _2_3_6_2_3_6_+_C _* (-/─) ^!Flying Hurricane _2_3_6_2_3_6_+_C _* (-/─) ^!Storm Fire (1LV) _2_3_6_2_3_6_+_A _* (-/─) Pegasus*Fantasy (^M) _2_3_6_3_2_1_4_+_K - MIZUCHI - ───────────────────────────────────────────────────────────────────────── _( (-/─) Arahabaki _C_+_D _@ (-/─) Harae _6_4_1_2_3_6_+_P _@ (!/─) ^!Ukei (½LV) _6_2_3_+_D _@ (-/─) Utsushi Iwai _6_2_3_+_A _@ (-/─) Utsushi Iwai _6_2_3_+_C _@ (-/─) Tadasu (½LV) _6_3_2_1_4_6_+_K (reflect projectile) _@ (-/─) Ho no Susori _6_3_2_1_4_+_P / _K _@ (-/C) Mi Ho _^_2_1_4_+_P _@ (!/─) Ukei (½LV) _D_6_2_3_+_D _* (-/─) Oomiwa close _6_3_2_1_4_6_3_2_1_4_+_P _* (-/─) Marokare (2LVs) _2_3_6_2_3_6_+_P - KING LION (KAGE SHISHIOH) - SAVAGE REIGN ───────────────────────────────────────────────────────────────────────── _( (-/─) Body & Upper _C_+_D _) (-/─) Upper _6_+_A _) (-/─) Chopping Right _6_+_C _@ (-/─) Silent Storm _2_3_6_+_P _@ (-/─) Earth Chopper _6_2_3_+_P _@ (-/─) Beast Blow _2_1_4_+_P _@ (!/─) Nightmare Knocker _2_3_6_+_K (reverse all) _* (-/─) King Straight _6_3_2_1_4_6_+_P - NEO-DIO - WORLD HEROES ───────────────────────────────────────────────────────────────────────── _( (-/─) Rolling Throw _C_+_D _) (-/─) Rokotsuna Abarabane _6_+_C _) (-/─) Weak Slide _3_+_B _) (-/─) Double Kick Slide _3_+_D _) (-/─) Triple Kick Slide _3_+_B_+_D _) (-/─) Sankaku Tobi jump against the wall _9 _@ (-/─) Sonic Saber _2_3_6_+_P _@ (-/─) Gran Saber _2_3_6_+_K _@ (-/─) Rolling Smash _2_8_+_K _@ (-/─) Meteor Smash _^_2_3_6_+_K _@ (-/─) Burning Claw close _6_3_2_1_4_6_+_P _@ (-/─) Freezing Claw close _6_3_2_1_4_6_+_K _@ (-/─) Thunder Blow _6_2_3_+_P _@ (!/─) Muteki no Teppeki _4_2_1_+_P (reverse all) _* (-/─) Ultimate Cannon _2_3_6_2_3_6_+_P _* (-/─) Ultimate Beast (2LVs) _2_3_6_2_3_6_+_K _* (-/─) Ultimate Illusion (^M) _A_B_C - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Boss Battle _` Fight Mizuchi after Time Over - Don't meet any requirements below _` Fight King Lion after Time Over - Win 6 battles - Use 1 Bonus Service - Don't use any D-Assault _` Fight Neo-Dio after Time Over - Don't lose any battle - Win 6 battles - Use 2 Bonus Service - Use 4 D-Assault _` Fight Goodman after Time Over - Don't lose any battle - Win 8 battles - Don't use Bonus Service - Use 6 D-Assault - The combined Life Bar of both characters should be one FULL Life Bar $end ################################################################################################### $info=nwarr,nwarra,nwarrb,nwarrh,nwarru,vhuntj,vhuntjr1,vhuntjr1s,vhuntjr2 $cmd Night Warriors: Darkstalkers' Revenge © 1995 Capcom Vampire Hunter: Darkstalkers' Revenge Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* EX Moves _` ES Moves - Moves with (ES) have a ES Version - Do the Move with ^W / ^V - Needs 1LV of Special Bar _` Guard Cancel Moves - Moves with (G) can be used when blocking - Needs 1LV of Special Bar _` EX Moves - Needs 1LV of Special Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (──/─) Dash _6_6 _) (──/─) Retreat _4_4 _) (──/─) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J _) (──/─) Safety Roll knocked down _4 / _6 _@ (ES/─) Pursuit Attack opponent knocked down _8_+_K - DEMITRI MAXIMOFF - ───────────────────────────────────────────────────────────────────────── _( (──/─) Bat Dive _4 / _6_+^F / ^G _( (──/─) Demon Fly _^_4 / _6_+^F / ^G _@ (ES/─) Chaos Flare (_^)_2_3_6_+_P _@ (ES/G) Demon Cradle _6_2_3_+_P _@ (ES/─) Dash Demon Cradle dashing _6_2_3_+_P _@ (ES/─) Bat Spin (_^)_2_1_4_+_K _@ (──/─) Negative Stolen close _x_+^F / ^G _* (──/─) Midnight Pleasure _2_6_3_+^W _* (──/─) Demon Billion _2_6_3_+^V - JON TALBAIN (GALLON) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Rapid Crunch _4 / _6_+^F / ^G _( (──/─) Canyon Rounder _4 / _6_+^I / ^J _( (──/─) Canyon Flyer _^_4 / _6_+^F / ^G _@ (ES/G) Beast Cannon: Taichi _2_3_6_+_P _@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) _@ (ES/─) Beast Cannon: Taikuu _6_2_3_+_P _@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) _@ (ES/─) Beast Cannon: Kuuchuu _^_9_6_3_+_P _@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) _@ (ES/─) Million Flicker _4_2_1_+_P _@ (ES/─) Climb Razor _2_8_+_K _@ (ES/─) Wild Circular close _6_3_2_1_4_+^I / ^J _* (──/─) Dragon Cannon _6_3_2_1_4_+^W _* (──/─) Zanzou Kougeki: Mirage Body _4_1_2_3_6_+^V - VICTOR VON GERDENHEIM - ───────────────────────────────────────────────────────────────────────── _( (──/─) Jaw Slugger _4 / _6_+^F / ^G _( (──/─) ^!Graviton Knuckle _2_8_+_P _( (──/─) Mega Strangle _4 / _6_+^I / ^J _( (──/─) Mega Throw _^_4 / _6_+^F / ^G _) (──/─) Dengeki Touki _O^F / ^G / ^I / ^J _) (──/─) Low Dengeki Touki _2_+_O^F / ^G / ^I / ^J _@ (ES/─) Gyro Crush _2_1_4_+_P _@ (ES/G) Giga Burn _2_1_4_+_K _@ (ES/─) Giga Hammer ^4_6_+_P _@ (ES/─) Giga Buster ^4_6_+_K _@ (──/─) Mega Shock close _2_3_6_+^I / ^J _@ (──/─) Mega Spike close _x_+^F / ^G _* (──/─) Thunder Break ^2_8_+^W _* (──/─) Hyoui Genshou: Great Gerdenheim _4_1_2_3_6_+^V _* (──/─) ^!Dash _6_6 _* (──/─) ^!Gerdenheim Gyro _P - HSIEN-KO (LEI-LEI) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Hourei _4 / _6_+^F / ^I / ^G / ^J _( (──/─) Houten _^_4 / _6_+^F / ^G _) (──/─) Rantetsu _6_+^F _) (──/─) Edoga _6_+^G _) (──/─) Air Walk Forward _^_6_6 _) (──/─) Air Walk Backward _^_4_4 _@ (ES/─) Anki Hou _2_3_6_+_P _@ (ES/─) Senpuu Bu (_^)_6_2_3_+_P (^*) _@ (──/─) ^!Cancel _K _@ (ES/G) Henkyou Ki (_^)_2_1_4_+_P (reflect projectile) _@ (──/─) Houten Geki close _6_3_2_1_4_+_P _* (──/─) Chireitou _4_1_2_3_6_+^V _* (──/─) Tenrai Ha ^H^J^F^F_8 - LORD RAPTOR (ZABEL ZAROCK) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Murder Beat _4 / _6_+^F / ^G _( (──/─) Deadly Catapult _4 / _6_+^I / ^J _( (──/─) Air Catastrophe _^_4 / _6_+^F / ^G _) (──/─) Mad Pick _6_+^E _) (──/─) Mad Cutter _6_+^F _) (──/─) Toxic Bone _6_+^G _) (──/─) Hell Edge _6_+^H _) (──/─) Hell Shout _6_+^I _) (──/─) Hell Chainsaw _6_+^J _) (──/─) Crawl Forward ^3 _) (──/─) Crawl Backward ^1 _) (──/─) Mad Dagger _^_2_+^E _) (──/─) Mad Bullova _^_2_+^F _) (──/─) Mad Trident _^_2_+^G _) (──/─) Loudness Screw _^_2_+_K _) (──/─) Air Dash _^_6_6 _) (──/─) Air Retreat _^_4_4 _@ (ES/G) Death Hurricane (_^)_2_1_4_+_K _@ (ES/─) Skull Sting (_^)_2_8_+_K _@ (──/─) Hell's Gate _4_1_2_3_6_+_K _@ (ES/─) Skull Punish close _6_3_2_1_4_+^F / ^G _* (──/─) Death Voltage (_^)_6_3_2_1_4_+^V _* (──/─) Evil Scream _6_4_+^W _* (──/─) Hell Dunk _6_2_3_+^W - MORRIGAN AENSLAND - ───────────────────────────────────────────────────────────────────────── _( (──/─) Moon Tracer _4 / _6_+^F / ^G _( (──/─) Sexual Embrace _^_4 / _6_+^F / ^G _) (──/─) Vania Dash: Forward _O^H_6^6 _) (──/─) Vania Dash: Backward _O^H_4^4 _) (──/─) Shell Kick _^_2_+_K _@ (ES/─) Soul Fist _2_3_6_+_P _@ (ES/─) Air Soul Fist _^_8_9_6_+_P _@ (ES/G) Shadow Blade _6_2_3_+_P _@ (ES/─) Vector Drain close _6_3_2_1_4_+^F / ^G _* (──/─) Valkyrie Turn (_^)_6_3_2_1_4_+_K_K _* (──/─) Darkness Illusion (_^)^E^E_6^H^G _* (──/─) Bunshin Kougeki: Astral Vision (_^)^E^E_6^F^G - ANAKARIS - ───────────────────────────────────────────────────────────────────────── _) (──/─) Seija no Ayumi _6_+^I _) (──/─) Chi no Gekirin _4 / _6_+^J _) (──/─) Suichoku Fuyuu _8 _) (──/─) ^!Move _4 / _6 _) (──/─) ^!Cancel _2 _) (──/─) Nidan Jump diagonal jump _8_8 _) (──/─) Seinaru Bohi diagonal jump _2_+_K _) (──/─) Ooinaru Bohi diagonal jump _3_+_K _) (──/─) Reverse Warp on the edge of screen _4_4 _@ (ES/─) Miira Drop _2_3_6_+_P _@ (ES/─) Cobra Blow _4_6_+_P _@ (ES/─) Hitsugi no Mai ^E_+^H / ^F_+^I / ^G_+^J _@ (ES/─) Ouke no Sabaki _^_2_3_6_+_P _@ (──/─) Kotodama Gaeshi: Suu (_^)_2_1_4_+_K (absorb projectile) _@ (ES/─) ^!Kotodama Gaeshi: Haku _2_3_6_+_K _* (──/─) Naraku no Ana _4_1_2_3_6_+^V _* (──/─) Pharaoh Magic ^I^E_2^H^F _* (──/─) Bunri Kougeki: Pharaoh Split ^E^E_2^I^J _* (──/─) ^!Move _? _* (──/─) ^!Anakaris Attack _P _* (──/─) ^!Kaibito Attack _K - FELICIA - ───────────────────────────────────────────────────────────────────────── _( (──/─) Panic Nail _4 / _6_+^F / ^G _( (──/─) Tumble Cat _4 / _6_+^I / ^J _( (──/─) Flip Cat _^_4 / _6_+^F / ^G _) (──/─) Sankaku Tobi jump against the wall _9 _@ (ES/─) Rolling Buckler _2_3_6_+_P _@ (──/─) ^!Rolling Uppercut _P _@ (ES/─) Rolling Scratch _2_1_4_+_P_P _@ (ES/G) Sand Splash _2_3_6_+_K _@ (ES/─) Delta Kick _4_2_1_+_K _@ (ES/─) Hell Cat close _6_3_2_1_4_+^I / ^J _* (──/─) Dancing Flash _6_2_3_+^W _* (──/─) Please Help Me! _4_1_2_3_6_+^V - BISHAMON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Kesa Nage _4 / _6_+^F / ^G _( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G _) (──/─) Kareha Chirashi _6_+^E _) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E _) (──/─) Ichimonji Giri _6_+^F _) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F _) (──/─) Kawara Kudaki _6_+^G _) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G _) (──/─) Haya Gatana _6_+^H _) (──/─) Sotoba Ori _6_+^I _) (──/─) Kaina Otoshi _6_+^J _@ (ES/─) Hane Yaiba _4_1_2_3_6_+_P _@ (──/─) ^!Tsuji Hayate _2_3_6_+_P _@ (──/─) ^!Kaeshi Yaiba _4_+_P _@ (ES/─) ^!Kien Zan _6_2_3_+_P _@ (ES/─) Iai Giri: Joudan ^4_6_+_P _@ (ES/─) Iai Giri: Gedan ^4_6_+_K _@ (ES/G) Kien Zan as reversal _6_2_3_+_P _@ (ES/─) Kien Zan before landing _6_2_3_+_P _@ (ES/─) Kien Zan retreating _6_2_3_+_P _@ (ES/─) Mukuro Fuuji _^_8_9_6_+_P _@ (ES/─) Kirisute Gomem close _x_+_P _* (──/─) Tsurane Giri _4_1_2_3_6_+^V _* (──/─) Oni Kubi Hineri _6_3_2_1_4 / _6_2_3_+^W - RIKUO (AULBATH) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Land Fisher _4 / _6_+^F / ^G _( (──/─) ^!Land Fisher x2 _4 _( (──/─) Cataract Cry _^_4 / _6_+^F / ^G _) (──/─) Spinning Current dashing ^G _@ (ES/G) Sonic Wave _2_3_6_+_P _@ (ES/─) Poison Breath _2_3_6_+_K _@ (ES/─) Screw Jet _4_6_+_P _@ (ES/─) Trick Fish retreating _K _@ (ES/─) Crystal Lancer close _6_3_2_1_4_+^F / ^G _@ (ES/─) Sky Neptune close _6_3_2_1_4_+^I / ^J _* (──/─) Aqua Spread _6_3_2_+^W / ^V (_O^W) _* (──/─) Water Jail _6_2_3_+^W _* (──/─) Sea Rage _4_1_2_3_6_+^W _* (──/─) Direct Scissors _2_2_+^W (needs original color) - DONOVAN BAINE - ───────────────────────────────────────────────────────────────────────── _( (──/─) Sharirum Luna _4 / _6_+^F / ^G _) (──/─) Dabana Pair _6_+^J _) (──/─) Pehla Utarna _^_2_+^H _) (──/─) Dusara Utarna _^_2_+^I _) (──/─) Tisara Utarna _^_2_+^J _@ (ES/─) Killshread: Katana Hanasu ^E_+^H / ^F_+^I / ^G_+^J _@ (──/─) ^!Killshread: Katana Modosu ^E_+^H / ^F_+^I / ^G_+^J _@ (ES/─) Blizzard Sword _4_1_2_3_6_+_P _@ (ES/G) Ifrit Sword _6_2_3_+_P _@ (ES/─) Lightning Sword _4_2_1_+_P (^*) _@ (──/─) Sword Grapple close _6_3_2_1_4_+_P _* (──/─) Press of Death _4_1_2_3_6_+_K _* (──/─) Change Immortal ^F^E_4^H^I _* (──/─) ^!Control _2 / _8 - SASQUATCH - ───────────────────────────────────────────────────────────────────────── _( (──/─) Big Bomb _4 / _6_+^F / ^G _( (──/─) Big Air _^_4 / _6_+^F / ^G _@ (ES/─) Big Snow _2_3_6_+_P _@ (ES/G) Big Typhoon _6_2_3_+_K _@ (ES/─) Big Towers _2_2_+_P _@ (ES/─) Big Cyclone (_^)_2_1_4_+_K _@ (ES/─) Big Brunch close _6_3_2_1_4_+^F / ^G _@ (ES/─) Big Swing close _x_+^I / ^J _* (──/─) Big Freeze _4_1_2_3_6_+^W _* (──/─) Big Ice Burn _4_1_2_3_6_+^V - HUITZIL (PHOBOS) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Magneto Slam _4 / _6_+^F / ^G _( (──/─) Sky Capture _^_4 / _6_+^F / ^G _) (──/─) Crawl Forward ^3 _) (──/─) Crawl Backward ^1 _) (──/─) Air Dash _^_6_6 _) (──/─) Air Retreat _^_4_4 _@ (ES/─) Plasma Beam: Taichi _2_3_6_+^E _@ (ES/─) Plasma Beam: Shagami _2_3_6_+^F _@ (ES/─) Plasma Beam: Taikuu _2_3_6_+^G _@ (ES/─) Might Launcher _2_3_6_+_K _@ (ES/─) Genocide Vulcan _4_2_1_+_P _@ (ES/G) Reflect Wall as reversal _6_2_3_+_P _@ (ES/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G _* (──/─) Confusioner _6_2_3_+^V _* (──/─) Final Guardian _6_3_2_1_4_+^V - PYRON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Corona Whip _4 / _6_+^F / ^G _( (──/─) Galactic Throw _^_4 / _6_+^F / ^G _) (──/─) Flame Head _6_+^E _) (──/─) Blast Blaze _6_+^F _) (──/─) Meteor Destroy _6_+^G _) (──/─) Meteor Attack _^_2_+^E _) (──/─) Meteor Bastard _^_2_+^F _) (──/─) Meteor Magnify _^_2_+^G _@ (ES/─) Sol Smasher _2_3_6_+_P _@ (ES/─) Air Sol Smasher _^_8_9_6_+_P _@ (ES/G) Zodiac Fire _6_2_3_+_P _@ (ES/─) Orbiter Blaze _^_2_1_4_+_K _@ (──/─) Galaxy Trip (_^)_4_2_1_+_P / _K _@ (ES/─) Planet Burning close _6_3_2_1_4_+^F / ^G _* (──/─) Cosmo Disruption: Close _4_1_2_3_6_+^W (_O) _* (──/─) Cosmo Disruption: Far _4_1_2_3_6_+^V (_O) - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J (1st original color) - 7th Color, select the character with _S (2nd original color) $end ################################################################################################### $info=ninjamas $cmd Ninja Master's: Haoh-ninpo-cho © 1996 SNK Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Strong Punch (_P) _C : Weak Kick (_K) _D : Strong Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _& Desperation Moves _> Finishing Moves _# Super Chains _` Weapon System - Moves with (W) needs the weapon to be used - Moves with (N) can only be done with bare hands _` EX Moves - Moves with (EX) have a EX Version - Do the Move with _A_+_B / _C_+_D - Needs Super Bar in MAX / Hyper Mode Activated (not spends the gauge) _` Super Moves - Needs a Super Bar in MAX / Hyper Mode Activated _` Desperation Moves - Needs a FLASHING Life Bar / Hyper Mode Activated _` Finishing Moves - Needs a Super Bar in MAX / Hyper Mode Activated - Opponent's Life Bar must be FLASHING _` Super Chains - Needs a Super Bar in MAX / Hyper Mode Activated - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (W/N/──) Dash _6_6 _) (W/N/──) Retreat _4_4 _) (W/N/──) Draw Weapon / Bare Hands _B_+_C _) (─/─/──) Retrive Weapon close to your weapon _2_+_B_+_C _) (W/N/──) Hyper Mode (MAX) _A_+_B_+_C - SASUKE - ───────────────────────────────────────────────────────────────────────── _( (W/N/──) Shoulder Toss _6_+_B _( (W/N/──) The Reaper _6_+_D _) (W/─/──) Handle Strike _6_+_A _) (─/N/──) Forward Palm _6_+_A _) (W/─/──) Forward Slice _6_+_B _) (─/N/──) Falling Elbow _6_+_B _) (W/N/──) Crouch Snap _1_1_+_D _) (W/N/──) Rolling Heel dashing _3_+_D _) (W/N/──) Sankaku Tobi jump against the wall _9 _@ (W/N/EX) Hishou Getsu _2_3_6_+_P _@ (W/N/EX) Shoukuu Kyaku Sen _2_1_4_+_K _@ (W/N/EX) Shoukuu Kyaku Retsu _^_2_1_4_+_K _@ (W/N/EX) Hishou Ken _6_2_3_+_P _@ (W/N/EX) ^!Reverse Hi Shouken (with _B) _2_3_6_+_B _@ (W/N/EX) ^!Finish _2_3_6_+_B _@ (W/N/──) Shoulder Breaker close _6_3_2_1_4_+_D _@ (W/N/──) Shin Geki Ha _6_4_1_2_3_6_+_A_+_B (_O) _* (W/N/──) Super Shin Geku Ha _6_4_1_2_3_6_+_A_+_B (_O) _& (W/N/──) Shipuuret Shin Geki _6_3_2_1_4_1_2_3_6_+_A_+_C _> (─/N/──) Shou Shin Kohuubaku _2_2_1_4_6_+_A_+_B _# (W/N/──) _A _! _B _! _B _! _B _! _6_+_B _# (W/N/──) _A _! _6_+_A _! _B _! _B _! _6_+_B _# (W/N/──) _B _! _A _! _B _! _6_+_B _# (W/N/──) _B _! _B _! _B _! _6_+_B _# (W/N/──) _B _! _C _! _B _! _6_+_B _# (W/N/──) _C _! _B _! _B _! _B _! _6_+_B _# (W/N/──) _C _! _6_+_A _! _B _! _B _! _6_+_B _# (W/N/──) _D _! _B _! _B _! _B _! _6_+_B _# (W/N/──) _D _! _6_+_A _! _B _! _B _! _6_+_B - KAMUI - ───────────────────────────────────────────────────────────────────────── _( (W/N/──) Body Slam _6_+_B _) (W/─/──) Low Stab _6_+_A _) (─/N/──) Forward Palm _6_+_A _) (─/N/──) Backfist _6_+_B _) (W/N/──) Side Kick _6_+_C _) (W/N/──) Step Palm _3_+_A _) (W/N/──) Sankaku Tobi jump against the wall _9 _) (W/N/──) Wall Hold jump against the wall _4 _) (W/N/──) ^!Crawl Up Wall _8 _) (W/N/──) ^!Crawl Down Wall _2 _) (W/N/──) ^!Jump Off Wall _6 _) (W/N/──) ^!Quick Chop _A _) (W/N/──) ^!Spiral Dive _B _) (W/N/──) ^!Quick Kick _C _) (W/N/──) ^!Flying Kick _D _@ (W/N/EX) Fuuga _2_3_6_+_P _@ (W/N/EX) Ryu Toh Ga _6_2_3_+_P _@ (W/N/EX) Sakki _2_1_4_+_K _@ (W/N/EX) ^!Kick Two _2_1_4_+_K _@ (W/N/EX) ^!Drill Finish _2_1_4_+_K _@ (W/N/──) Head Spike close _6_4_1_2_+_D _@ (W/N/──) Kaen Jin Onezame _^_6_3_2_1_4_+_A_+_B _* (W/N/──) Super Kaen Jin Onezame _^_6_3_2_1_4_+_A_+_B _& (W/N/──) Kiretsuzan Chikemuri _6_3_2_1_4_1_2_3_6_+_A_+_C _> (W/─/──) Fire Pillars _2_2_1_4_6_+_A_+_B _# (W/N/──) close _A _! _A _! _B _! _B _! _6_+_B _# (W/N/──) far _A _! _B _! _B _! _6_+_B _# (W/N/──) _3_+_A _! _A _! _B _! _B _! _6_+_B _# (W/N/──) _B _! _A _! _A _! _B _! _B _! _6_+_B _# (W/N/──) _B _! _C _! _A _! _B _! _B _! _6_+_B _# (W/N/──) _C _! _A _! _B _! _B _! _6_+_B _# (W/N/──) _D _! _B _! _B _! _6_+_B - RAIGA - ───────────────────────────────────────────────────────────────────────── _( (W/N/──) Dangerous Suplex _6_+_B _( (W/N/──) Enzuigiri _6_+_D _) (W/N/──) Rough Shoulder _6_+_A _) (W/N/──) Short Dropkick _6_+_C _) (W/N/──) Upper dashing _3_+_B _) (W/N/──) Slide Kick dashing _3_+_C _) (W/N/──) Knee Hop dashing _3_+_D _) (W/N/──) Falling Back _^_2_+_B _) (W/N/──) Butt Drop _^_2_+_C _@ (W/N/EX) Raigeki Satsu _2_1_4_+_P _@ (W/N/EX) ^!Chirairyu _4_1_2_3_6_+_P _@ (W/N/EX) Ikazuchi Chiryuu ^4_6_+_K _@ (W/N/EX) Ikazuchi Tenryuu ^2_8_+_K _@ (W/N/EX) Bakurai Geki ^4_6_+_P _@ (W/N/EX) ^!Rough Shoulder _4_6_+_P _@ (W/N/EX) ^!Upper Finish _4_6_+_P _@ (W/N/──) Mega Tiger Bomb close _x_+_B _@ (W/N/──) Raishinsho ^2_8_+_B_+_D _* (W/N/──) Super Raishinsho ^2_8_+_B_+_D _& (W/N/──) Senco Raizin _2_3_6_4_1_2_3_6_+_A_+_B _> (W/─/──) Lightning Cage _4_6_4_1_2_+_C_+_D _# (W/N/──) _A _! _B _! _B _! _B _! _6_+_B _# (W/N/──) _A _! _B _! _C _! _B _! _6_+_B _# (W/N/──) _A _! _B _! _D _! _B _! _6_+_B _# (W/N/──) _A _! _C _! _B _! _B _! _6_+_B _# (W/N/──) _A _! _C _! _C _! _B _! _6_+_B _# (W/N/──) _A _! _C _! _D _! _B _! _6_+_B _# (W/N/──) _B _! _B _! _B _! _6_+_B _# (W/N/──) _B _! _C _! _B _! _6_+_B _# (W/N/──) _B _! _D _! _B _! _6_+_B _# (W/N/──) _C _! _B _! _B _! _6_+_B _# (W/N/──) _C _! _C _! _B _! _6_+_B _# (W/N/──) _C _! _D _! _B _! _6_+_B _# (W/N/──) _D _! _B _! _B _! _6_+_B _# (W/N/──) _D _! _C _! _B _! _6_+_B _# (W/N/──) _D _! _D _! _B _! _6_+_B - TENHO - ───────────────────────────────────────────────────────────────────────── _( (W/N/──) Bullseye Blast _6_+_B _( (W/N/──) Air Bullseye Blast _^_4 / _6_+_B _) (W/N/──) High Kick _6_+_C _) (W/─/──) Change Over far _4_+_B _) (W/N/──) Double Stomp _^_2_+_C _) (W/N/──) Sankaku Tobi jump against the wall _9 _) (W/N/──) Wall Hold jump against the wall _4 _) (W/N/──) ^!Crawl Up Wall _8 _) (W/N/──) ^!Crawl Down Wall _2 _) (W/N/──) ^!Jump Off Wall _6 _) (W/N/──) ^!Shoulder Dive _P _) (W/N/──) ^!Foot Plant _K _) (W/N/──) ^!Frog Leap _4_+_D _@ (W/N/EX) Jubaku Fu _2_3_6_+_P _@ (W/N/EX) Senkuu Dan _2_3_6_+_K _@ (W/N/──) Shuu Go Ju Retsu Dan _O_D for 3 seconds _@ (─/N/EX) Senmetsu Sho ^*_P _@ (─/N/EX) Tenmaen Satsujin _6_3_2_1_4_+_P _@ (W/N/EX) Senkuken _6_2_3_+_P _@ (W/N/EX) ^!Second Senkuken _2_3_6_+_P _@ (W/N/EX) ^!Senkuken Finish _2_3_6_+_P _@ (W/N/──) Powered Spirit close _4_2_1_+_B _@ (W/N/──) Taikyoku Ha _2_1_4_1_2_3_6_+_A_+_B _* (W/N/──) Super Taikyoku Ha _2_1_4_1_2_3_6_+_A_+_B _& (W/N/──) Senjin Fuja _6_3_2_1_4_6_3_2_+_A_+_C _> (─/N/──) Ofuda Engulf _O_A for 3 seconds, _2_1_4 _# (W/─/──) _A _! _B _! _A _! _6_+_D _! _6_+_B _# (─/N/──) _A _! _B _! _B _! _6_+_D _! _6_+_B _# (W/N/──) _A _! _B _! _C _! _6_+_D _! _6_+_B _# (W/─/──) _A _! _C _! _A _! _6_+_D _! _6_+_B _# (─/N/──) _A _! _C _! _B _! _6_+_D _! _6_+_B _# (W/N/──) _A _! _C _! _C _! _6_+_D _! _6_+_B _# (W/─/──) _C _! _B _! _A _! _6_+_D _! _6_+_B _# (─/N/──) _C _! _B _! _B _! _6_+_D _! _6_+_B _# (W/N/──) _C _! _B _! _C _! _6_+_D _! _6_+_B _# (W/─/──) _C _! _C _! _A _! _6_+_D _! _6_+_B _# (─/N/──) _C _! _C _! _B _! _6_+_D _! _6_+_B _# (W/N/──) _C _! _C _! _C _! _6_+_D _! _6_+_B - KARASU - ───────────────────────────────────────────────────────────────────────── _( (W/─/──) Final Stab _6_+_B _( (─/N/──) Crow Break _6_+_B _) (W/─/──) Waist Slice close _6_+_A _) (W/─/──) Arc Swipe far _6_+_A _) (─/N/──) Low Beak _6_+_A _) (W/─/──) Double Slash _6_+_B _) (─/─/──) Crow Weapon unarmed _6_+_B_+_C _) (─/─/──) ^!Catch Weapon _B_+_C _@ (W/─/EX) Karasu Yaiba _6_2_3_+_P _@ (─/N/EX) Hayate Bane _6_2_3_+_P _@ (W/─/EX) Ridare Bane _2_1_4_+_P _@ (W/─/EX) ^!Mid Finish _A _@ (W/─/EX) ^!Low Finish _B _@ (W/─/EX) Hane Yaiba _^_2_3_6_+_P _@ (W/N/EX) Yami Karasu _2_3_6_+_P _@ (W/N/EX) ^!Second Crow _6_+_P _@ (W/N/EX) ^!Third Crow _6_+_P _@ (W/─/──) Set Up Slash close _6_4_1_+_B _@ (─/N/──) Set Up Uppercut close _6_4_1_+_B _@ (W/N/──) Kikyo Shoheki _6_4_1_2_3_6_+_A_+_C _* (W/N/──) Super Kikyo Shoheki _6_4_1_2_3_6_+_A_+_C _& (W/N/──) Onmyo Karasu _6_3_2_1_4_6_+_A_+_B _> (W/─/──) Rising Crows _4_6_3_2_1_4_+_A_+_B (_O) _# (─/N/──) _A _! _B _! _A _! _B _! _6_+_B _# (─/N/──) _A _! _B _! _A _! _B_+_C _! _6_+_B _# (─/N/──) _A _! _B _! _B_+_C _! _B _! _6_+_B _# (─/N/──) _A _! _B _! _B_+_C _! _B_+_C _! _6_+_B _# (W/N/──) _A _! _C _! _A _! _B _! _6_+_B _# (W/N/──) _A _! _C _! _A _! _B_+_C _! _6_+_B _# (W/N/──) _A _! _C _! _B_+_C _! _B _! _6_+_B _# (W/N/──) _A _! _C _! _B_+_C _! _B_+_C _! _6_+_B _# (W/─/──) _A _! _C _! _D _! _B _! _6_+_B _# (W/─/──) _A _! _6_+_B _! _A _! _B _! _6_+_B _# (W/─/──) _A _! _6_+_B _! _A _! _B_+_C _! _6_+_B _# (W/─/──) _A _! _6_+_B _! _B_+_C _! _B _! _6_+_B _# (W/─/──) _A _! _6_+_B _! _B_+_C _! _B_+_C _! _6_+_B _# (W/─/──) _A _! _6_+_B _! _D _! _B _! _6_+_B _# (─/N/──) _C _! _B _! _A _! _B _! _6_+_B _# (─/N/──) _C _! _B _! _A _! _B_+_C _! _6_+_B _# (─/N/──) _C _! _B _! _B_+_C _! _B _! _6_+_B _# (─/N/──) _C _! _B _! _B_+_C _! _B_+_C _! _6_+_B _# (W/N/──) _C _! _B_+_C _! _A _! _B _! _6_+_B _# (W/N/──) _C _! _B_+_C _! _A _! _B_+_C _! _6_+_B _# (W/N/──) _C _! _B_+_C _! _B_+_C _! _B _! _6_+_B _# (W/N/──) _C _! _B_+_C _! _B_+_C _! _B_+_C _! _6_+_B _# (─/N/──) _C _! _B_+_C _! _D _! _B _! _6_+_B _# (W/N/──) _C _! _C _! _A _! _B _! _6_+_B _# (W/N/──) _C _! _C _! _A _! _B_+_C _! _6_+_B _# (W/N/──) _C _! _C _! _B_+_C _! _B _! _6_+_B _# (W/N/──) _C _! _C _! _B_+_C _! _B_+_C _! _6_+_B _# (W/─/──) _C _! _C _! _D _! _B _! _6_+_B _# (W/─/──) _C _! _6_+_B _! _A _! _B _! _6_+_B _# (W/─/──) _C _! _6_+_B _! _A _! _B_+_C _! _6_+_B _# (W/─/──) _C _! _6_+_B _! _B_+_C _! _B _! _6_+_B _# (W/─/──) _C _! _6_+_B _! _B_+_C _! _B_+_C _! _6_+_B _# (W/─/──) _C _! _6_+_B _! _D _! _B _! _6_+_B - NATSUME - ───────────────────────────────────────────────────────────────────────── _( (W/N/──) Shoulder Roll _6_+_B _( (W/N/──) D.D.T. _6_+_D _( (W/N/──) Snap Shoulder Roll crouching opponent _3_+_B _( (W/N/──) Air Spike _^_4 / _6_+_B _) (W/N/──) Falling Elbow _6_+_A _) (W/N/──) Launch Kick _6_+_D _) (W/N/──) Charge Punch _3_+_A _) (W/N/──) Low Flip Kick _8_+_D _@ (W/N/EX) Jinku Zan _6_2_3_+_P _@ (W/N/EX) Hyakki Rensai _2_1_4_+_P (^*) _@ (W/N/EX) Go Zanpuu _2_1_4_+_K _@ (W/─/EX) Asuka _4_1_2_3_6_+_P _@ (W/─/EX) ^!Catch Weapon (_^)_B_+_C _@ (W/N/EX) Tohasen Geki _2_3_6_+_K _@ (W/N/EX) ^!Viper Kick _2_3_6_+_K _@ (W/N/EX) ^!Side Kick Finish _2_3_6_+_K _@ (─/N/──) Rush Palm _2_3_6_4_6_+_B _@ (W/N/──) Tower Side Slam close _4_2_1_+_D _@ (W/N/──) Tenha Rekkyaku _6_4_1_2_3_6_+_C_+_D _* (W/N/──) Super Tenha Rekkyaku _6_4_1_2_3_6_+_C_+_D _& (W/N/──) Satsu Genmuryoran _6_3_2_1_4_2_3_6_+_A_+_C _> (─/N/──) Concentrated Blast _6_3_2_6_3_2_+_A_+_B _# (W/N/──) far _A _! _6_+_A _! _A _! _6_+_B _# (W/N/──) _6_+_A _! _6_+_A _! _A _! _6_+_B _# (W/N/──) _3_+_A _! _6_+_A _! _6_+_A _! _A _! _6_+_B - KASUMI - ───────────────────────────────────────────────────────────────────────── _( (W/N/──) Riding Plant _6_+_B _( (W/N/──) Crunch Dropkick _^_4 / _6_+_B _) (W/N/──) Blind Kick _6_+_C _) (W/─/──) Quick Stand Slice _3_+_A _) (─/N/──) Step Punch _3_+_A _) (W/─/──) Spiral Whip _3_+_B _) (W/N/──) Sankaku Tobi jump against the wall _9 _@ (W/N/EX) Kakyaku Ensensyu _2_3_6_+_K _@ (W/N/EX) Hisensyu _6_3_2_1_4_+_K _@ (W/N/EX) Hiryuu Sen _^_8_2_+_K _@ (W/N/EX) Hizangeki _2_3_6_+_P _@ (W/N/EX) ^!Slide Kick _2_3_6_+_P _@ (W/N/EX) ^!Launch Kick _2_3_6_+_P _@ (─/N/──) Hiten Kyaku ^2_8_+_K _@ (─/N/──) ^!Tensin Senpuu _P _@ (─/N/──) ^!Hiten Kyaku _K _@ (─/N/──) ^!Flip Bulldog close _4 / _6_+_K _@ (W/N/──) Hien Bu close _2_1_4_6_+_B _@ (W/N/──) Hesen Tyugeki ^4_6_+_A_+_B (_O) _* (W/N/──) Super Hesen Tyugeki ^4_6_+_A_+_B (_O) _& (W/N/──) Hesen _6_3_2_1_4_6_+_A_+_B _> (W/─/──) Butterfly Shield _2_2_1_4_6_+_A_+_C _# (W/N/──) _A _! _B _! _A _! _B _! _6_+_A _# (W/N/──) _A _! _B _! _A _! _B _! _6_+_A_+_C _# (W/N/──) _A _! _B _! _A _! _6_+_B _! _6_+_A _# (W/N/──) _A _! _B _! _A _! _6_+_B _! _6_+_A_+_C _# (W/N/──) _A _! _6_+_A _! _A _! _B _! _6_+_A _# (W/N/──) _A _! _6_+_A _! _A _! _B _! _6_+_A_+_C _# (W/N/──) _A _! _6_+_A _! _A _! _6_+_B _! _6_+_A _# (W/N/──) _A _! _6_+_A _! _A _! _6_+_B _! _6_+_A_+_C _# (W/N/──) _B _! _B _! _A _! _B _! _6_+_A _# (W/N/──) _B _! _B _! _A _! _B _! _6_+_A_+_C _# (W/N/──) _B _! _B _! _A _! _6_+_B _! _6_+_A _# (W/N/──) _B _! _B _! _A _! _6_+_B _! _6_+_A_+_C _# (W/N/──) _B _! _6_+_A _! _A _! _B _! _6_+_A _# (W/N/──) _B _! _6_+_A _! _A _! _B _! _6_+_A_+_C _# (W/N/──) _B _! _6_+_A _! _A _! _6_+_B _! _6_+_A _# (W/N/──) _B _! _6_+_A _! _A _! _6_+_B _! _6_+_A_+_C _# (W/N/──) _C _! _B _! _A _! _B _! _6_+_A _# (W/N/──) _C _! _B _! _A _! _B _! _6_+_A_+_C _# (W/N/──) _C _! _B _! _A _! _6_+_B _! _6_+_A _# (W/N/──) _C _! _B _! _A _! _6_+_B _! _6_+_A_+_C _# (W/N/──) _C _! _6_+_A _! _A _! _B _! _6_+_A _# (W/N/──) _C _! _6_+_A _! _A _! _B _! _6_+_A_+_C _# (W/N/──) _C _! _6_+_A _! _A _! _6_+_B _! _6_+_A _# (W/N/──) _C _! _6_+_A _! _A _! _6_+_B _! _6_+_A_+_C _# (W/N/──) _6_+_C _! _B _! _A _! _B _! _6_+_A _# (W/N/──) _6_+_C _! _B _! _A _! _B _! _6_+_A_+_C _# (W/N/──) _6_+_C _! _B _! _A _! _6_+_B _! _6_+_A _# (W/N/──) _6_+_C _! _B _! _A _! _6_+_B _! _6_+_A_+_C _# (W/N/──) _6_+_C _! _6_+_A _! _A _! _B _! _6_+_A _# (W/N/──) _6_+_C _! _6_+_A _! _A _! _B _! _6_+_A_+_C _# (W/N/──) _6_+_C _! _6_+_A _! _A _! _6_+_B _! _6_+_A _# (W/N/──) _6_+_C _! _6_+_A _! _A _! _6_+_B _! _6_+_A_+_C _# (W/N/──) _3_+_A _! _B _! _A _! _B _! _6_+_A _# (W/N/──) _3_+_A _! _B _! _A _! _B _! _6_+_A_+_C _# (W/N/──) _3_+_A _! _B _! _A _! _6_+_B _! _6_+_A _# (W/N/──) _3_+_A _! _B _! _A _! _6_+_B _! _6_+_A_+_C _# (W/N/──) _3_+_A _! _6_+_A _! _A _! _B _! _6_+_A _# (W/N/──) _3_+_A _! _6_+_A _! _A _! _B _! _6_+_A_+_C _# (W/N/──) _3_+_A _! _6_+_A _! _A _! _6_+_B _! _6_+_A _# (W/N/──) _3_+_A _! _6_+_A _! _A _! _6_+_B _! _6_+_A_+_C - HOUOH - ───────────────────────────────────────────────────────────────────────── _( (W/N/──) Rough Dump _6_+_B _( (W/N/──) Layback Launch _6_+_D _( (W/N/──) Neckringer Slam _^_4 / _6_+_B _) (W/─/──) Back Swipe _6_+_A _) (─/N/──) Downward Palm _6_+_A _) (W/─/──) Backfist _6_+_B _) (W/N/──) Side Kick _6_+_C _) (W/N/──) Hop Knee _4_+_C _) (W/N/──) Backflip _4_+_D _@ (W/N/EX) Kusenkoh ^4_6_+_P _@ (W/N/EX) Chiretsusen ^4_6_+_K _@ (W/N/EX) Hou'ou Tenbu ^2_8_+_K _@ (W/N/EX) Kishinzan _4_1_2_3_6_+_P _@ (W/N/EX) ^!Side Kick _2_3_6_+_P _@ (W/N/EX) ^!Backflip Finish _2_3_6_+_P _@ (W/N/──) Deadly Palm close _4_6_3_2_+_B _@ (W/N/──) Haja Reihadoh _2_1_4_6_+_A_+_B (_O) _* (W/N/──) Super Haja Reihadoh _2_1_4_6_+_A_+_B _& (W/N/──) Dainichi Syanasyorai _4_1_2_8_+_A_+_C _> (W/─/──) Musoutaiyoken _6_3_2_1_4_6_3_2_+_A_+_C _# (W/N/──) _A _! _B _! _A _! _6_+_B _# (W/N/──) _A _! _D _! _A _! _6_+_B _# (W/N/──) _B _! _D _! _A _! _6_+_B _# (W/N/──) _C _! _B _! _A _! _6_+_B _# (W/N/──) _C _! _D _! _A _! _6_+_B _# (W/N/──) _D _! _D _! _A _! _6_+_B - UNZEN - ───────────────────────────────────────────────────────────────────────── _( (W/─/──) Baseball Swing _6_+_B _( (─/N/──) Overhead Slam _6_+_B _( (W/N/──) Power Toss crouching opponent _3_+_B _) (W/─/──) Hammering _6_+_A _) (─/N/──) Strong Slap _6_+_A _@ (W/N/──) Dai Funsai Geki _B_+_D _@ (W/N/──) ^!Move _4 / _6 _@ (W/N/EX) Dai Gokusatu Geki close _2_1_6_3_2_1_4_+_P _@ (W/N/──) Inga Ohou _2_1_4_7_+_P (reverse high) _@ (W/N/EX) Dai Chi Meido _6_3_2_1_4_+_P _@ (W/─/──) Zainin Sabaki _6_2_3_+_P _@ (W/N/EX) Zange Kakugo _2_3_6_+_K _@ (W/N/EX) ^!Dai Funsai Geki _2_3_6_+_K _@ (W/N/EX) ^!Forearm Smash Finish _2_3_6_+_K _@ (W/N/──) Darkness Sending close _4_1_2_3_6_+_B _@ (W/N/──) Meimyaku Mizin ^4_6_+_A_+_C (_O) _* (W/N/──) Super Meimyaku Mizin ^4_6_+_A_+_C (_O) _& (W/N/──) Yomi Okuri _4_6_3_2_1_4_6_+_A_+_C _> (─/N/──) Rampage _2_1_4_1_2_3_6_+_A_+_C _# (W/─/──) _A _! _A _! _B _! _6_+_B _# (W/─/──) _A _! _A _! _D _! _6_+_B _# (W/─/──) _A _! _A _! _6_+_A _! _6_+_B _# (W/N/──) _A _! _B _! _B _! _6_+_B _# (W/N/──) _A _! _B _! _D _! _6_+_B _# (W/─/──) _A _! _B _! _6_+_A _! _6_+_B _# (W/N/──) _A _! _C _! _B _! _6_+_B _# (W/N/──) _A _! _C _! _D _! _6_+_B _# (W/─/──) _A _! _C _! _6_+_A _! _6_+_B _# (─/N/──) far _B _! _B _! _B _! _6_+_B _# (─/N/──) far _B _! _B _! _D _! _6_+_B _# (W/─/──) _C _! _A _! _B _! _6_+_B _# (W/─/──) _C _! _A _! _D _! _6_+_B _# (W/─/──) _C _! _A _! _6_+_A _! _6_+_B _# (W/N/──) _C _! _B _! _B _! _6_+_B _# (W/N/──) _C _! _B _! _D _! _6_+_B _# (W/─/──) _C _! _B _! _6_+_A _! _6_+_B _# (W/N/──) _C _! _C _! _B _! _6_+_B _# (W/N/──) _C _! _C _! _D _! _6_+_B _# (W/─/──) _C _! _C _! _6_+_A _! _6_+_B _# (W/─/──) _6_+_A _! _B _! _B _! _6_+_B _# (W/─/──) _6_+_A _! _B _! _D _! _6_+_B _# (W/─/──) _6_+_A _! _B _! _6_+_A _! _6_+_B - GOEMON - ───────────────────────────────────────────────────────────────────────── _( (W/N/──) Throw Away _6_+_B _( (W/N/──) Earth Direct _^_4 / _6_+_B _) (W/N/──) Long Palm Strike _6_+_A _) (─/N/──) Hidden Chains _4_+_B _) (W/N/──) Charging _3_+_A _) (W/N/──) Flying Kick dashing _3_+_D _) (─/─/──) Chain Claw unarmed _6_+_B_+_C _) (─/─/──) ^!Catch Weapon _B_+_C _) (─/N/──) Chained Weight _^_2_+_B _@ (W/N/EX) Bakuen Sho _6_2_3_+_P (_O) _@ (─/N/EX) Kaen Sho _2_1_4_+_P _@ (─/N/EX) Jitekkyuu _2_3_6_+_P _@ (W/─/EX) Gogekiho _2_3_6_+_P _@ (W/N/EX) Tenchu Baku _2_3_6_+_K _@ (W/N/EX) ^!Forward Palm _2_3_6_+_K _@ (W/N/EX) ^!Sweeping Fist Finish _2_3_6_+_K _@ (W/─/──) Point Blank close _4_2_1_+_D _@ (─/N/──) Savage Beating close _4_2_1_+_D _@ (W/N/──) Tekkyuu Kaen Goku _2_1_4_6_+_A_+_B _* (W/N/──) Super Tekkyuu Kaen Goku _2_1_4_6_+_A_+_B _& (W/N/──) Rekka Messtusyo _4_2_1_6_+_A_+_C _> (─/N/──) Secret Arsenal _4_6_2_3_+_A_+_C _# (W/N/──) _3_+_A _! _B _! _6_+_B - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Ranmaru and Nobunaga (1P side) - On the Character Select Screen, put the cursor on Kamui and press _4_2_4_8_4_2_4_8_6_2_6_8_+_C_+_D _` Ranmaru and Nobunaga (2P side) - On the Character Select Screen, put the cursor on Sasuke and press _6_2_6_8_6_2_6_8_4_2_6_8_+_C_+_D - RANMARU - ───────────────────────────────────────────────────────────────────────── _( (W/N/──) Push Over _6_+_B _) (─/N/──) Hand Flick _6_+_A _) (W/N/──) Spiral Kick _6_+_C _@ (W/N/EX) Vortex Blast _2_3_6_+_P _@ (─/N/EX) Spin Slice _6_2_3_+_P _@ (W/N/EX) Slicing Wind _2_1_4_+_K _@ (W/N/EX) ^!Floating Slice _2_1_4_+_K _@ (W/N/EX) ^!Spin Slice Finish _2_1_4_+_K _@ (W/N/EX) Floating Slice _^_6_3_2_1_4_+_P _@ (W/N/EX) Crash Kicks _6_4_1_2_3_6_+_K _@ (W/N/──) Blast Palm close _6_3_2_1_4_+_D _@ (W/N/──) Ribbon Bite _6_3_2_1_4_6_+_A_+_B _* (W/N/──) Super Ribbon Bite _6_3_2_1_4_6_+_A_+_B _& (W/N/──) Angle Break _4_6_3_2_1_4_+_A_+_B _> (W/─/──) Sacrifice _4_1_2_3_6_4_1_2_+_A_+_B (_O) _# (W/N/──) _A _! _B _! _A _! _B _! _6_+_B _# (W/─/──) _A _! _B _! _A _! _6_+_A _! _6_+_B _# (W/─/──) _A _! _B _! _6_+_A _! _B _! _6_+_B _# (W/N/──) _A _! _C _! _A _! _B _! _6_+_B _# (W/─/──) _A _! _C _! _A _! _6_+_A _! _6_+_B _# (W/─/──) _A _! _C _! _6_+_A _! _B _! _6_+_B _# (W/N/──) _B _! _A _! _A _! _B _! _6_+_B _# (W/─/──) _B _! _A _! _A _! _6_+_A _! _6_+_B _# (W/N/──) _B _! _A _! _B _! _B _! _6_+_B _# (─/N/──) _B _! _A _! _B _! _6_+_A _! _6_+_B _# (─/N/──) _B _! _B _! _A _! _B _! _6_+_B _# (W/N/──) _B_+_C _! _B _! _6_+_B _# (W/─/──) _B_+_C _! _6_+_A _! _6_+_B _# (W/N/──) _C _! _B _! _A _! _B _! _6_+_B _# (W/─/──) _C _! _B _! _A _! _6_+_A _! _6_+_B _# (W/─/──) _C _! _B _! _6_+_A _! _B _! _6_+_B _# (W/N/──) _C _! _C _! _A _! _B _! _6_+_B _# (W/─/──) _C _! _C _! _A _! _6_+_A _! _6_+_B _# (W/─/──) _C _! _C _! _6_+_A _! _B _! _6_+_B _# (W/N/──) _D _! _A _! _A _! _B _! _6_+_B _# (W/─/──) _D _! _A _! _A _! _6_+_A _! _6_+_B _# (W/N/──) _D _! _A _! _B _! _B _! _6_+_B _# (─/N/──) _D _! _A _! _B _! _6_+_A _! _6_+_B _# (─/N/──) _D _! _B _! _A _! _B _! _6_+_B - NOBUNAGA - ───────────────────────────────────────────────────────────────────────── _( (W/N/──) Earth Grind _6_+_B _) (W/─/──) Inferno Stab _6_+_A _) (─/N/──) Deadly Stab _6_+_A _) (W/─/──) Scorging Stab _6_+_B _) (W/N/──) Piercing Blade _6_+_C _) (W/N/──) Quick Stab Slice _3_+_A _@ (W/N/──) Cape Flick _2_3_6_+_P _@ (W/N/EX) Hell Rising _6_2_3_+_P _@ (W/─/EX) Demon Stalking _2_3_6_+_K _@ (─/N/EX) Demon Hunting _2_3_6_+_K _@ (W/N/EX) Cape Charge ^4_6_+_P _@ (W/N/EX) ^!Knee Drop _4_6_+_P _@ (W/N/EX) ^!Hell Rising Finish _4_6_+_P _@ (W/N/EX) Cape Drop ^2_8_+_K _@ (W/N/EX) ^!Knee Drop _K _@ (W/N/──) Gut Crunch close _6_4_1_+_D _@ (W/N/──) Soul Torment _2_1_4_1_2_3_6_+_A_+_B _* (W/N/──) Super Soul Torment _2_1_4_1_2_3_6_+_A_+_B _& (W/N/──) Flame Sword Massacre _4_6_3_2_1_4_+_A_+_B _> (─/N/──) Bloody Capture _2_1_4_6_3_2_1_4_+_A_+_C _# (W/N/──) _3_+_A _! _6_+_D _! _B _! _D _! _6_+_B - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Time Attack Mode - On the Character Select Screen, put the cursor on Kamui and press _2_4_8_4_2_4_8_4_2_6_6_6_6_8_+_C_+_D $end ################################################################################################### $info=plsmaswd,plsmaswda,stargld2 $cmd Plasma Sword: Nightmare of Bilstein © 1998 Capcom Star Gladiator 2: Nightmare of Bilstein Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Horizontal Attack _b : Vertical Attack _K : Kick @M-button : Movement _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Plasma Strikes _# Plasma Fields _` Plasma Strikes - Needs 1LV of Super Bar _` Plasma Fields - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 / _6_+@M-button _) Retreat _4_4 / _4_+@M-button _) Move to Background @M-button _) Move to Foreground _2_+@M-button _) Safe Fall being knocked down _a / _b / _K / @M-button _) Flip Away knocked down _4 _) Roll Forward knocked down _6 _) Quick Get-Up knocked down _2 _) Roll to Background knocked down @M-button _) Roll to Foreground knocked down _2_+@M-button _) Weak Pursuit Attack opponent knocked down _8_+_K _) Strong Pursuit Attack opponent knocked down _8_+_a / _b _) Plasma Reverse: Revenge (½LV) _a_+@M-button _) Plasma Reverse: Reflect (½LV) _b_+@M-button - HAYATO KANZAKI - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Hien _4_+_a _) Stance Change Attack _4_+_b _) Tsukikage _3_+_a _) Jajin _3_+_b _) Jatai _3_+_K _) Dokuryuu running _b _) ^!Souryuu _b _@ Shiden _2_3_6_+_b _@ Shiden: Kai _2_1_4_+_b _@ Byakko Hou close _6_4_+_K _@ Guren _6_2_3_+_a / _b _@ Ashura _2_2_2 _* Engetsu _2_3_6_+_a_+_b _* Rasetsu Zan _2_1_4_+_a_+_b _# Plasma Sword: Tsurugi Kyodaika _b_+_K - BLACK HAYATO - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Hien _4_+_a _) Stance Change Attack _4_+_b _) Tsukikage _3_+_a _) Jajin _3_+_b _) Jatai _3_+_K _) Dokuryuu running _b _) ^!Souryuu _b _@ Shiden _2_3_6_+_b _@ Shiden: Kai _2_1_4_+_b _@ Byakko Hou close _6_4_+_K _@ Guren _6_2_3_+_a / _b _@ Ashura _2_2_2 _* Guren Tenpa _2_3_6_+_a_+_b _* Kegon _2_1_4_+_a_+_b _# Plasma Sword: Tsurugi Kyodaika _b_+_K - Dr. EDWARD BILSTEIN - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Step Sword _4_+_a _) Stance Change Attack _4_+_b _) Low Shin Knock _4_+_K _) Low Pierce Blade _3_+_a _) Fuyuu _S _) ^!Kuuchuu Yoku Idou _4 / _6_+_O@M-button _) ^!Calamity Dive _a / _b / _K _@ Blaze Sword _6_2_3_+_a _@ Double Blaze _6_2_3_+_b _@ Kieru _4_2_1_+_K _@ Dark Vortex _2_3_6_+_a _@ Hell Wind Sword _4_6_+_b _@ Final Bilstein _6_3_2_1_4_+_K _@ Gigant Armored _2_2_2 _* Dark Vortex: End _2_3_6_+_a_+_b _* Nightmare Blaze _2_1_4_+_a_+_b _* Gigantic Explosion (^M) _2_2_+_a_+_b _# Infinity Power: Gauge Waza Tsukai Houdai _b_+_K - GHOST BILSTEIN - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Step Sword _4_+_a _) Stance Change Attack _4_+_b _) Low Shin Knock _4_+_K _) Low Pierce Blade _3_+_a _) Fuyuu _S _) ^!Kuuchuu Yoku Idou _4 / _6_+_O@M-button _) ^!Calamity Dive _a / _b / _K _@ Blaze Sword _6_2_3_+_a _@ Double Blaze _6_2_3_+_b _@ Kieru _4_2_1_+_K _@ Dark Vortex _2_3_6_+_a _@ Hell Wind Sword _4_6_+_b _@ Final Bilstein _6_3_2_1_4_+_K _@ Gigant Armored _2_2_2 _* Deadly Break _2_3_6_+_a_+_b _* Nightmare Blaze _2_1_4_+_a_+_b _* Gigantic Explosion (^M) _2_2_+_a_+_b _# Infinity Power: Gauge Waza Tsukai Houdai _b_+_K - JUNE LIN MILLIAM - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Turn Shot _6_+_b _) Stance Change Attack _4_+_b _) Ground Gyro Shoot _1_+_K _) Shine Dream _3_+_a _) Stardust Shot _3_+_b _) Scream Flash _3_+_K _@ Starlight Shoot _2_3_6_+_a _@ Air Starlight Shoot _^_2_3_6_+_a / _b _@ North Star Combo _4_6_+_b_K _@ Sokuten _2_1_4_+@M-button _@ Comet Kick _2_1_4_+_K _@ Shine Dream: Somersault _2_3_6_+_K _@ ^!Shine Dream: Command Attack _a _@ Moonsault Kick back turned _K _@ ^!Moonshine Kick _K_+@M-button _@ Camel Clutch opponent knocked down, close feet _a_+_b _* Big Bang _2_3_6_+_a_+_b _* Happy Black Hole _2_1_4_+_a_+_b _# Ring Thrower: Ring Nage _b_+_K _# ^!Ring Toss _a / _b / _K / @M-button - ELE - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Turn Shot _6_+_b _) Stance Change Attack _4_+_b _) Ground Gyro Shoot _1_+_K _) Shine Dream _3_+_a _) Stardust Shot _3_+_b _) Scream Flash _3_+_K _@ Starlight Shoot _2_3_6_+_a _@ Air Starlight Shoot _^_2_3_6_+_a / _b _@ North Star Combo _4_6_+_b_K _@ Sokuten _2_1_4_+@M-button _@ Comet Kick _2_1_4_+_K _@ Shine Dream: Somersault _2_3_6_+_K _@ ^!Shine Dream: Command Attack _a _@ Moonsault Kick back turned _K _@ ^!Moonshine Kick _K_+@M-button _@ Camel Clutch opponent knocked down, close feet _a_+_b _* Shooting Star _2_3_6_+_a_+_b _* Meteor Step _2_1_4_+_a_+_b _# Ring Thrower: Ring Nage _b_+_K _# ^!Ring Toss _a / _b / _K / @M-button - BLOOD BARBARIANS - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Stance Change Attack _4_+_b _) Low Shin Knock _4_+_K _) Low Pierce Blade _3_+_a _@ Dark Surprise _2_3_6_+_a (^*) _@ Evil Storm _2_3_6_+_K _@ Teleportation _2_1_4 / _2_3_6_+@M-button _@ Air Teleportation _4_2_1 / _6_2_3_+@M-button _@ Fatal Edge _6_2_3_+_a _@ Fake Blade _2_1_4_+_a _@ Hell Wind Sword _4_6_+_b _@ Flip Throw close _6_3_2_1_4_+_K _* Rising Tornado _2_3_6_+_a_+_b _* Bloody Blade _2_1_4_+_a_+_b _# Time Stop: Jikan Teishi _b_+_K - SHAKER - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Stance Change Attack _4_+_b _) Low Shin Knock _4_+_K _) Low Pierce Blade _3_+_a _@ Dark Surprise _2_3_6_+_a (^*) _@ Evil Storm _2_3_6_+_K _@ Teleportation _2_1_4 / _2_3_6_+@M-button _@ Air Teleportation _4_2_1 / _6_2_3_+@M-button _@ Fatal Edge _6_2_3_+_a _@ Fake Blade _2_1_4_+_a _@ Hell Wind Sword _4_6_+_b _@ Flip Throw close _6_3_2_1_4_+_K _* Murderous Blade _2_3_6_+_a_+_b _* Darkness Arm _2_1_4_+_a_+_b _# Time Stop: Jikan Teishi _b_+_K - SATURN DYER - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Stance Change Attack _4_+_b _) Sendout Sky _3_+_a _) Roll Slash _3_+_b _) Sailing Hit _3_+_K _@ Inu no Sambo _2_3_6_+_a_a _@ Firecracker (_^)_2_3_6_+_K _@ Tapping Attack _4_6_+_b _@ Acrobat Combo _2_1_4_+_b (^*) _* Infinity Yo-yo _2_3_6_+_a_+_b _* Dance with Me _2_1_4_+_a_+_b _# Doll Bomb: Ningyou Bakudan Hassha _b_+_K _# ^!Exploding Doll _a / _b / _K / @M-button - PRINCE - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Stance Change Attack _4_+_b _) Sendout Sky _3_+_a _) Roll Slash _3_+_b _) Sailing Hit _3_+_K _@ Inu no Sambo _2_3_6_+_a_a _@ Firecracker (_^)_2_3_6_+_K _@ Tapping Attack _4_6_+_b _@ Acrobat Combo _2_1_4_+_b (^*) _* Trick Superball _2_3_6_+_a_+_b _* Rolling My Way _2_1_4_+_a_+_b _# Doll Bomb: Ningyou Bakudan Hassha _b_+_K _# ^!Exploding Doll _a / _b / _K / @M-button - GORE GAJAH - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Hiyaku Youkyoku _4_+_a _) Staff Attack _4_+_b _) Kou Kaiten Shuu _4_+_K _) Tsubo Shiatsu Zuki _3_+_a _) Kaiten Keizan _3_+_b _) Haikotsu Shinchou _3_+_K _) ^!Zettai Ansei ^2 _) Zettai Ansei _2_2_2 _) ^!Shin Dash _4_4 / _6_6 _) ^!Lying Down Movement _4 / _6 _) ^!Shindou Ryouhou close _a_+_b _) ^!Okiru @M-button _) ^!Temae Shin Idou _2_+@M-button _) ^!Ou Shin Idou _8_+@M-button _) ^!Okiagari Kougeki _K _) ^!Okiagari Gedan Kougeki _2_+_K _) ^!Okiagari Taikuu Kougeki _2_8_+_K _) ^!Get Up Jump Attack _6_+_a _) ^!Get Up Leap Slide _6_+_K _) ^!Atama Kyodaika _O_S _@ Baku'en Tousha _2_3_6_+_a _@ Sosei Henkan _2_3_6_+_b _@ Kyakubu Kaiten _2_1_4_+_K _@ Enshin Bunri opponent knocked down _2_3_6_+_K _@ Katsu Tou'nyuu opponent knocked down _2_2_+_K _@ Shukushou _2_2_6_4_+_S _@ ^!Return to Normal Size _2_2_6_4_+_S _* Ryuusei Shourai _2_3_6_+_a_+_b _* Ankoku Kyuuin _2_1_4_+_a_+_b _# Giant Attack: Kyodaika _b_+_K _# ^!Ara-ryouji _2_3_6_+_a _# ^!Naizou Appaku _K_K_K _# ^!Spinaround Throw _a_+_b - LUCA - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Hiyaku Youkyoku _4_+_a _) Staff Attack _4_+_b _) Kou Kaiten Shuu _4_+_K _) Tsubo Shiatsu Zuki _3_+_a _) Kaiten Keizan _3_+_b _) Haikotsu Shinchou _3_+_K _) ^!Zettai Ansei ^2 _) Zettai Ansei _2_2_2 _) ^!Shin Dash _4_4 / _6_6 _) ^!Lying Down Movement _4 / _6 _) ^!Shindou Ryouhou close _a_+_b _) ^!Okiru @M-button _) ^!Temae Shin Idou _2_+@M-button _) ^!Ou Shin Idou _8_+@M-button _) ^!Okiagari Kougeki _K _) ^!Okiagari Gedan Kougeki _2_+_K _) ^!Okiagari Taikuu Kougeki _2_8_+_K _) ^!Get Up Jump Attack _6_+_a _) ^!Get Up Leap Slide _6_+_K _) ^!Atama Kyodaika _O_S _@ Baku'en Tousha _2_3_6_+_a _@ Sosei Henkan _2_3_6_+_b _@ Kyakubu Kaiten _2_1_4_+_K _@ Enshin Bunri opponent knocked down _2_3_6_+_K _@ Katsu Tou'nyuu opponent knocked down _2_2_+_K _@ Shukushou _2_2_6_4_+_S _@ ^!Return to Normal Size _2_2_6_4_+_S _* Ganseki Houraku _2_3_6_+_a_+_b _* Goku'en Shoukyaku _2_1_4_+_a_+_b _# Giant Attack: Kyodaika _b_+_K _# ^!Ara-ryouji _2_3_6_+_a _# ^!Naizou Appaku _K_K_K _# ^!Spinaround Throw _a_+_b - GAMOF GOHGRY - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Stance Change Attack _4_+_b _) Gamo Kick _4_+_K _) Gamo Head _3_+_K _) Gamo Ride _3_+_a _) Gamo Running Kick running _K _) ^!Gamo Fall _b _@ Gamo Tackle _2_3_6_+_b _@ Gamo Tornado _2_1_4_+_b (^*) _@ Gamo Screw close _6_3_2_1_4_+_K _@ Gamo Giant Swing from behind _6_3_2_1_4_+_K _@ Zenten _2_3_6_+@M-button _@ ^!Roll and Slash _O_b _@ ^!Sit and Smash _O_K _* Super Gamo Tornado _2_3_6_+_a_+_b _* Plasma Giant Swing _2_1_4_+_a_+_b _# Auto Throw: Jidou Nage Mode _b_+_K _# ^!Gamo Swing _a / _b / _K and miss _# ^!Gamo Home Run _a / _b / _K with good timing _# ^!Gamo Chip _a / _b / _K with bad timing - GANTETSU - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Stance Change Attack _4_+_b _) Gamo Kick _4_+_K _) Gamo Head _3_+_K _) Gamo Ride _3_+_a _) Gamo Running Kick running _K _) ^!Gamo Fall _b _@ Gamo Tackle _2_3_6_+_b _@ Gamo Tornado _2_1_4_+_b (^*) _@ Gamo Screw close _6_3_2_1_4_+_K _@ Gamo Giant Swing from behind _6_3_2_1_4_+_K _@ Zenten _2_3_6_+@M-button _@ ^!Roll and Slash _O_b _@ ^!Sit and Smash _O_K _* 10t Bakudan do Konjyou Nage _2_3_6_+_a_+_b _* Flying Gantetsu Buster _2_1_4_+_a_+_b _# Auto Throw: Jidou Nage Mode _b_+_K _# ^!Gamo Swing _a / _b / _K and miss _# ^!Gamo Home Run _a / _b / _K with good timing _# ^!Gamo Chip _a / _b / _K with bad timing - ZELKIN FISKEKROGEN - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Sky Snipe _4_+_a _) Sword Swipe _4_+_b _) Rising Blade _3_+_a _) Sliding Blade _3_+_b _) Hammer Kick _3_+_K _@ Rising Blade _6_2_3_+_a (^*) _@ Sky Destruction _2_3_6_+_K _@ Thunder Blade _4_6_+_b _@ ^!Thunder Wheel Combo ^*_K _@ Sky Javelin (_^)_?_+_a_+_K (x2) _@ Blue Storm _O_S _@ Super Jump _2_8 _@ Kuuchuu Nage _^_a_+_b _@ Kuuchuu Fuyuu _^_8 _@ ^!Kuuchuu Yoko Idou @M-button _@ ^!Kyuu Rakka _2 _@ Air Dash _^_6_6 / _6_+@M-button _* Crimson Phoenix (_^)_2_3_6_+_a_+_b _* Blue Storm (_^)_2_1_4_+_a_+_b _# Tranformation: Hikou Mode ni Henkei _b_+_K - EAGLE - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Sky Snipe _4_+_a _) Sword Swipe _4_+_b _) Rising Blade _3_+_a _) Sliding Blade _3_+_b _) Hammer Kick _3_+_K _@ Rising Blade _6_2_3_+_a (^*) _@ Sky Destruction _2_3_6_+_K _@ Thunder Blade _4_6_+_b _@ ^!Thunder Wheel Combo ^*_K _@ Sky Javelin (_^)_?_+_a_+_K (x2) _@ Blue Storm _O_S _@ Super Jump _2_8 _@ Kuuchuu Nage _^_a_+_b _@ Kuuchuu Fuyuu _^_8 _@ ^!Kuuchuu Yoko Idou @M-button _@ ^!Kyuu Rakka _2 _@ Air Dash _^_6_6 / _6_+@M-button _* Kaiser Sky Destruction (_^)_2_3_6_+_a_+_b _* Judgment Phaser (_^)_2_1_4_+_a_+_b _# Tranformation: Hikou Mode ni Henkei _b_+_K - FRANCO GERELT - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Just Stab _4_+_a _) Stance Change Attack _4_+_b _) Killing Bull _1_+_a _) Black Heaven _3_+_a _) Sharp Crawl _3_+_b _) Kick Del Sol running _K_+@M-button _@ Andelucia Storm _2_3_6_+_a (^*) _@ ^!Andelucia Crawl _b _@ ^!Andelucia Arrow _K _@ Flying Matador _2_1_4_+_a _@ Bloody Flamenco _2_1_4_+_K _@ Naname Zenten _2_3_6_+@M-button _@ Spanish Dance _4_6_+_a _@ Rapid Elbow _6_6_+_K _@ Secret Combo _3_+_a_a_b, ^*_K _@ Endless Taunt ^*_S _* Spiral End _2_3_6_+_a_+_b _* Final Ecstasy _2_1_4_+_a_+_b, ^*_a _# Burst Mode: Kougeki Riki Up _b_+_K - CLAIRE - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Just Stab _4_+_a _) Stance Change Attack _4_+_b _) Killing Bull _1_+_a _) Black Heaven _3_+_a _) Sharp Crawl _3_+_b _) Kick Del Sol running _K_+@M-button _@ Andelucia Storm _2_3_6_+_a (^*) _@ ^!Andelucia Crawl _b _@ ^!Andelucia Arrow _K _@ Flying Matador _2_1_4_+_a _@ Bloody Flamenco _2_1_4_+_K _@ Naname Zenten _2_3_6_+@M-button _@ Spanish Dance _4_6_+_a _@ Rapid Elbow _6_6_+_K _@ Secret Combo _3_+_a_a_b, ^*_K _@ Endless Taunt ^*_S _* Thousand Burst _2_3_6_+_a_+_b _* Scarlet Del Sol _2_1_4_+_a_+_b, ^*_a _# Burst Mode: Kougeki Riki Up _b_+_K - VECTOR - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Lower Attack _3_+_a _) Leg Cut _3_+_b _) Drill Kick _3_+_K _@ Beam Bazooka _2_1_4 / _2_3_6_+_a _@ Fake Beam Bazooka _2_1_4 / _2_3_6_+_S _@ Horizontal Laser _2_1_4 / _2_3_6_+_b _@ Mad Blit _6_2_3_+_K _@ ^!Move _4 / _6 _@ ^!Flying Drill _2_+_K _@ Last Shooting throw from behind _a _@ Vertical Laser back turned _K _@ Back Roller Dash _4^4 _* Mega Horizontal Laser _2_3_6_+_a_+_b _* Satellite Shoot _2_1_4_+_a_+_b _# Auto Fire: Beam Nagi Harai Mode _b_+_K _# ^!Laser Beam _a / _b / _K / @M-button - OMEGA - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Lower Attack _3_+_a _) Leg Cut _3_+_b _) Drill Kick _3_+_K _@ Beam Bazooka _2_1_4 / _2_3_6_+_a _@ Fake Beam Bazooka _2_1_4 / _2_3_6_+_S _@ Horizontal Laser _2_1_4 / _2_3_6_+_b _@ Mad Blit _6_2_3_+_K _@ ^!Move _4 / _6 _@ ^!Flying Drill _2_+_K _@ Last Shooting throw from behind _a _@ Vertical Laser back turned _K _@ Back Roller Dash _4^4 _* Omega Shockwave _2_3_6_+_a_+_b _* Mad Spin Burst _2_1_4_+_a_+_b _# Auto Fire: Beam Nagi Harai Mode _b_+_K _# ^!Laser Beam _a / _b / _K / @M-button - RAIN - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Thrusting Spin _4_+_b _) Upper Knock _4_+_K _) Chop Staff _3_+_a _) Sweep Staff _3_+_b _@ Spinning Scythe _2_1_4_+_a _@ Vertical Sword _2_3_6_+_a / _b / _K _@ Charge Scythe Alpha _O_a _@ Charge Scythe Beta _O_b _* Destroy Spear _2_3_6_+_a_+_b _* Galactica Storm _2_1_4_+_a_+_b _# Freeze Blade: Reitou Kougeki _b_+_K - BYAKKO - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Spin Slash _4_+_b _) Flip Kick _4_+_K _) Slash Swing _3_+_a _) Spread Claw _3_+_b _) Slide _3_+_K _) Leaping Kick running _a / _b _) ^!Spinning Attack _a / _b _@ Kessou Jin _2_1_4_+_a _@ Shippuu Zan _2_3_6_+_b _@ Byakko Hou _2_1_4_+@M-button , _a / _b / _K _@ Byakko Hou: Manji _2_3_6_+@M-button , _a / _b / _K _@ Jinrai Shuu _^_2_+_K _@ Shikkuu Sou _^_6_6 / _6_+@M-button _@ Nidan Chouyaku _^_8 _* Oboro Tsmuji _2_3_6_+_a_+_b _* Kekka Soujin _2_1_4_+_a_+_b _# Great Haste: Speed Up _b_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Kaede - On the Character Select Screen, put the cursor on Rain and press _2_2_4_4_8 _` Rai-On - On the Character Select Screen, put the cursor on Byakko and press _8_2_4_4_6_4_8 _` Kaede with Operator's Code - On the Test Menu, press _b_2_K_8@M-button _` Rai-On with Operator's Code - On the Test Menu, press _K_8_2_4_b_6_b - KAEDE - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Bopper Staff _3_+_a _) Sweeper Staff _3_+_b _) Slider Staff _3_+_K _) Chin Rub _O_S _@ Ichi no Jutsu: Kage Hou _2_3_6_+_a _@ Ni no Jutsu: Hasai Kourin _2_3_6_+_b _@ San no Jutsu: Kaen Kyaku _2_3_6_+_K _@ Yon no Jutsu: Sou Kan'ei _2_1_4_+_a _* Ougi: Hyouryuu Shourai (_^)_2_3_6_+_a_+_b _* Ougi: Enryuu Shourai (_^)_2_1_4_+_a_+_b _# Mysterious Force: Mogura Tataki _b_+_K _# ^!Swing the Hammer _a / _b / _K - RAI-ON - ───────────────────────────────────────────────────────────────────────── _( Standing Throw _a_+_b _( Crouching Throw _2_+_a_+_b _) Spin Slash _4_+_b _) Flip Kick _4_+_K _) Slash Swing _3_+_a _) Spread Claw _3_+_b _) Slide _3_+_K _) Leaping Kick running _a / _b _) ^!Spinning Attack _a / _b _@ Tenshin Raigeki _2_3_6_+_a / _b / _K _@ Raion Shou _2_1_4_+_K _@ Hougeki _2_1_4_+@M-button , _a / _b / _K _@ Hougeki: Manji _2_3_6_+@M-button , _a / _b / _K _@ Jinrai Shuu _^_2_+_K _@ Shikkuu Sou _^_6_6 / _6_+@M-button _@ Nidan Chouyaku _^_8 _@ ^!Purazuma Tako _O@M-button _4 / _6 _* Dai Shippuu Zan _2_3_6_+_a_+_b _* ^!Control _2 / _8 _* Ura Shungoku _2_1_4_+_a_+_b _# Great Haste: Speed Up _b_+_K $end ################################################################################################### $info=powerins,powerinsj,powerinspj,powerinspu $cmd Power Instinct © 1993 Atlus Gouketsuji Ichizoku Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^H : Weak Kick (_K) ^G : Strong Punch (_P) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) 2 Dan Jump _^_8 - REIJI OYAMA - ───────────────────────────────────────────────────────────────────────── _( Tomoe Nage _4 / _6_+^G _( Air Tomoe Nage _^_4 / _6_+^G _@ Raikou Kyaku ^*_K _@ Geki Shou Hadou Ha _2_3_6_+_P _@ Ryuen Shou _6_2_3_+_P _@ Shou Enbu _^_x_+_K - KEITH WAYNE - ───────────────────────────────────────────────────────────────────────── _( Uplifting Knee _4 / _6_+^G _( Air Knee _^_4 / _6_+^G _@ Knuckle Bomber ^4_6_+_P _@ Spiral Kick _2_3_6_+_K (^*) _@ Lightning Flash _2_1_4_+_P _@ Rolling Cannon _6_3_2_+_K - ANNIE HAMILTON - ───────────────────────────────────────────────────────────────────────── _( Ostrich Throw _4 / _6_+^G _( Air Ostrich Throw _^_4 / _6_+^G _@ Annie Dynamic _O^J for 4 seconds _@ Swanny Clash _4_1_2_3_6_+_P _@ Rainbow Barrier ^4_6_+_P _@ Photon Burst _^_2_3_6_+_P - WHITE BUFFALO - ───────────────────────────────────────────────────────────────────────── _( Flipping Slam _4 / _6_+^G _( Air Flipping Slam _^_4 / _6_+^G _@ Arrow Shot _4_1_2_3_6_+_P _@ Buffalo Storm ^2_8_+_K _@ Tackle Blow ^4_6_+_P _@ Flying Elbow _^_x_+_P - SAIZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( Katate de Poi _4 / _6_+^G _( Kubi Otoshi _^_4 / _6_+^G _@ Gokuen Shou Ryudan _2_1_4_+_P _@ Ryuu En Ha _2_3_6_+_P _@ Seien Reshou Zan _4_1_2_3_6_+_K _@ Shinkuu Senpuu Zan _^_x_+_P - ANGELA BELTI - ───────────────────────────────────────────────────────────────────────── _( Disaster Mount _4 / _6_+^G _( Air Disaster Mount _^_4 / _6_+^G _@ Thunder Wall ^W _@ Love Me Whip ^4_6_+_P _@ Angela Body Attack ^4_6_+_K _@ Smash Kick _^_8_2_+_K - GOKETSUJI OTANE - ───────────────────────────────────────────────────────────────────────── _( Chu Chu Ume Kaina: SUPER OTANE _4 / _6_+^G _( Air Chu Chu Ume Kaina: SUPER OTANE _^_4 / _6_+^G _) Crawl ^3 _@ Ikaku Gan ^2_8_+_P _@ Gan Saishi ^4_6_+_P _@ Ryusei Ranbu Dan ^6_+^*_P _@ Ten Bu Kyaku _^_8_2_+_K SUPER OTANE _( Sekkin Shite _4 / _6_+^G _( Air Sekkin Shite _^_4 / _6_+^G _@ Chou Renka (_^)_2_3_6_+_P _@ Kousho Kuheki ^4_6_+_P - THIN NEN - ───────────────────────────────────────────────────────────────────────── _( Backdrop _4 / _6_+^G _( Quick Toss _^_4 / _6_+^G _@ Rekkou Ken _4_6_4_+_P _@ Jubakufu _6_3_2_1_4_+^W _@ Rengoku Reiha _4_1_2_3_6_+^W _@ Senkou Rekkyaku _2_3_6_9_+_K $end ################################################################################################### $info=pwrinst2,pwrinst2a,pwrinst2j $cmd Power Instinct 2 © 1994 Atlus Gouketsuji Ichizoku 2 Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^H : Weak Kick (_K) ^G : Strong Punch (_P) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _` Super Moves - Needs a FULL Attack Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) 2 Dan Jump _^_8 - REIJI OYAMA - ───────────────────────────────────────────────────────────────────────── _( Tomoe Nage _4 / _6_+^G _( Koga Rengeki _4 / _6_+^J _( Choke Slam _^_4 / _6_+^G _@ Raikou Kyaku ^*_K _@ Geki Shou Hadou Ha _2_3_6_+_P _@ Ryuen Shou _6_2_3_+_P _@ Shou Enbu _^_x_+_K _* Ryu Kishou Enzan _6_2_3_+^W - KEITH WAYNE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Roll _4 / _6_+^G _( Stomp Press _^_4 / _6_+^G _@ Knuckle Bomber ^4_6_+_P _@ Spiral Kick _2_3_6_+_K (^*) _@ Lightning Flash _2_1_4_+_P _@ Rolling Cannon _6_3_2_+_K _* Final Crash Bomber ^4_6_+^W - KURARA HANAKOUJI - ───────────────────────────────────────────────────────────────────────── _( Grey of Hydrangea _4 / _6_+^G _( Ashes of Rose _^_4 / _6_+^G _@ Dreaming Boomerang _2_3_6_+_P _@ Dream Turn Attack _2_1_4_+_K _@ Miracle Attack _2_1_4_+^W _@ Miracle Death Kiss: SUPER KURARA _6_4_1_2_+^W _* Stardust Revolution _2_3_6_+^W SUPER KURARA _( Power Lift _4 / _6_+^G _( Toss Away _^_4 / _6_+^G _@ Spark Savior _2_3_6_+^E _@ Angle Savior _2_3_6_+^G _@ Spark Barrier _2_1_4_+_K - SAHAD ASRAN RYUTO - ───────────────────────────────────────────────────────────────────────── _( Magical Power Throw _4 / _6_+^G _( Flying Somersault Kick _^_4 / _6_+^G _) Crawl ^3 _@ Saber Shot _2_3_6_+_P _@ Apia Chia Chia ^2_8_+_P _@ Fire Storm _6_2_3_+_P _@ Flame Attack ^4_6_+_P _* Justin Magic _2_3_6_+^W - KANJI KOKUIN - ───────────────────────────────────────────────────────────────────────── _( Arm Drag _4 / _6_+^G _( Frankensteiner _^_4 / _6_+^G _@ Migikin Shuutai _2_3_6_+_P _@ Henshou Kyaku ^4_6_+_K _@ Ryuukou Heki ^2_8_+_P _@ Isshaku Fuda _4_1_2_3_6_+^V _* Bakuretsu Houhi: FRAIL KANJI ^4_6_+^V FRAIL KANJI _( Pogo Cane _4 / _6_+^G _( Cane Toss _^_4 / _6_+^G _@ Gekijou Juujizuki ^*^H _@ Low Gekijou Juujizuki ^2_+^*^H _@ Genmei Kiko Dan _6_3_2_1_4_+_P _@ Kyosui Hizaryou ^4_6_+_K _@ Kyuuin Gubaku: NORMAL KANJI ^4_6_+_P - KINTA KOKUIN - ───────────────────────────────────────────────────────────────────────── _( Noumiso Nage: POOCHI _4 / _6_+^G _( Hara Peko Katame _4 / _6_+^J _( Sekitsui Kudaki _^_4 / _6_+^G _@ Koi Koi Hi Higoi ^2_8_+_P _@ Bobbing Bear _4_6_4_+_K _@ Goronipa Dan _^_2_3_6_+_P _@ Power Swing _4_1_2_3_6_+_P _* Gere Caesar ^W_+^V POOCHI _( Kick Away _4 / _6_+^G _( Doggie Chomp _^_4 / _6_+^G _@ Kuun Kuu Wan Wan _2_1_4_+_K _@ Boow Bow _^_x_+_P - ANNIE HAMILTON - ───────────────────────────────────────────────────────────────────────── _( Ostrich Throw _4 / _6_+^G _( Air Ostrich Throw _^_4 / _6_+^G _@ Annie Dynamic _O^V for 4 seconds _@ Swanny Clash _4_1_2_3_6_+_P _@ Rainbow Rise _6_2_3_+_P _@ Photon Burst _^_2_3_6_+_P _* Cosmic Throw close _6_+^W - THIN NEN - ───────────────────────────────────────────────────────────────────────── _( Backdrop _4 / _6_+^G _( Quick Toss _^_4 / _6_+^G _@ Rekkou Ken _4_6_4_+_P _@ Jubakufu _6_3_2_1_4_+^W _@ Rengoku Reiha _4_1_2_3_6_+^W _@ Kuuchuu Rengoku Reiha _^_4_1_2_3_6_+^W _@ Senkou Rekkyaku _2_3_6_9_+_K _* Renki Kourin ^W_+^V - WHITE BUFFALO - ───────────────────────────────────────────────────────────────────────── _( Flipping Slam _4 / _6_+^G _( Air Flipping Slam _^_4 / _6_+^G _@ Arrow Shot _4_1_2_3_6_+_P _@ Buffalo Storm ^2_8_+_K _@ Tackle Blow ^4_6_+_P _@ Flying Elbow _^_x_+_P _* Super Tornado Tomahawk _4_1_2_3_6_+^W - SAIZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( Katate de Poi _4 / _6_+^G _( Shoulder Toss _^_4 / _6_+^G _) Crawl ^3 _@ Gokuen Shou Ryudan _2_1_4_+_P _@ Ryuu En Ha _2_3_6_+_P _@ Seien Reshou Zan _4_1_2_3_6_+_K _@ Shinkuu Senpuu Zan _^_x_+_P _* Gokuaku Noboru Ryuu Dan _2_1_4_+^W - ANGELA BELTI - ───────────────────────────────────────────────────────────────────────── _( Skull Crash Bash _4 / _6_+^G _( Infamus Press _4 / _6_+^J _( Air Infamus Press _^_4 / _6_+^G _@ Thunder Wall ^W _@ Love Me Whip ^4_6_+_P _@ Angela Body Attack ^4_6_+_K _@ Smash Kick _^_8_2_+_K _* Angela's Giant Buster ^4_6_+^V - GOKETSUJI OSIMA - ───────────────────────────────────────────────────────────────────────── _( Raichou Hi Kuu Touka _4 / _6_+^G _( Kyu Hi Raku _^_4 / _6_+^G _@ Sei Ryu Dan _4_1_2_3_6_+^E (_O) _@ Kyoku Susei Dan _4_1_2_3_6_+^G (_O) _@ Tenbu Kyaku _6_3_2_1_4_+_K _@ Gan Saiga ^4_6_+_P _@ Ikaku Hou _^_x_+_P _* Warei Suisei Jin _4_1_2_3_6_+^W - GOKETSUJI OUME - ───────────────────────────────────────────────────────────────────────── _( Chu Chu Ume Kaina: SUPER OUME _4 / _6_+^G _( Seoi Zabuton Nage _4 / _6_+^J _( Kouchou Sha Wanage _^_4 / _6_+^G _) Crawl ^3 _@ Ikaku Gan ^2_8_+_P _@ Gan Saishi ^4_6_+_P _@ Ryusei Ranbu Dan ^6_+^*_P _@ Tenbu Kyaku _^_8_2_+_K _* Goketsu Ryuu Oganda ^2_8_+^W SUPER OUME _( Sekkin Shite _4 / _6_+^G _( Downward Push _^_4 / _6_+^G _) Crawl ^3 _@ Chou Renka (_^)_2_3_6_+_P _@ Kousho Kuheki ^4_6_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Goketsuji Otane - Playable only with M.A.M.E. Cheats - GOKETSUJI OTANE - ───────────────────────────────────────────────────────────────────────── _( Chu Chu Ume Kaina: SUPER OTANE _4 / _6_+^G _( Seoi Zabuton Nage _4 / _6_+^J _( Kouchou Sha Wanage _^_4 / _6_+^G _) Crawl ^3 _@ Ikaku Gan ^2_8_+_P _@ Gan Saishi ^4_6_+_P _@ Ryusei Ranbu Dan ^6_+^*_P _@ Ten Bu Kyaku _^_8_2_+_K _@ Shinra Kyou _6_2_3_+_P _* Goketsu Ryu Oganda ^2_8_+^W SUPER OTANE _( Sekkin Shite _4 / _6_+^G _( Downward Push _^_4 / _6_+^G _@ Chou Renka (_^)_2_3_6_+_P _@ Kousho Kuheki ^4_6_+_P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J (Darkstalkers 1st original color) - 7th Color, select the character with _S (Darkstalkers 2nd original color) $end ################################################################################################### $info=plegends,plegendsj $cmd Gogetsuji Legends © 1995 Atlus Gouketsuji Gaiden: Saikyou Densetsu Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^H : Weak Kick (_K) ^G : Strong Punch (_P) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Moves _` Shadow Moves - Moves with (S) have a Shadow Version - Do the Move when dashing _` Super Moves - Needs a FULL Attack Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Dash _6_6 _) (─) Retreat _4_4 _) (─) 2 Dan Jump _^_8 _) (─) Hard Block ^E_+^H _) (─) Strong Attack (_^)^G_+^J _) (─) Strong Launch Attack _2_+^G_+^J - REIJI OYAMA - ───────────────────────────────────────────────────────────────────────── _( (─) Tomoe Nage _4 / _6_+^G _( (─) Koga Rengeki _4 / _6_+^J _( (─) Choke Slam _^_4 / _6_+^G _@ (S) Raikou Kyaku ^*_K _@ (─) Geki Shou Hadou Ha _2_3_6_+_P _@ (S) Ryuen Shou _6_2_3_+_P _@ (─) Omae Nanka Kouja _2_1_4_+_P_2_1_4_+^J _@ (─) Shou Enbu _^_x_+_K _* (─) Ryu Kishou Enzan _6_2_3_+^W - KEITH WAYNE - ───────────────────────────────────────────────────────────────────────── _( (─) Shoulder Roll _4 / _6_+^G _( (─) Stomp Press _^_4 / _6_+^G _@ (─) Lightning Flash _2_1_4_+_P _@ (─) Knuckle Bomber ^4_6_+_P _@ (─) Spiral Kick _2_3_6_+_K (^*) _@ (─) Air Spiral Kick _^_2_3_6_+_K _@ (S) Rolling Cannon _6_3_2_+_K _@ (─) Air Rolling Cannon _2_+^G_+^J_6_3_2_+_K _@ (─) Little Steps close _4_1_2_+^G _@ (─) Spiral Rush close _4_1_2_+^J _@ (─) Rolling Axe _4_6_4_+^J _* (─) Final Crash Bomber ^4_6_+^W - SAHAD ASRAN RYUTO - ───────────────────────────────────────────────────────────────────────── _( (─) Magical Power Throw _4 / _6_+^G _( (─) Flying Somersault Kick _^_4 / _6_+^G _) (─) Crawl ^3 _@ (─) Saber Shot _2_3_6_+_P _@ (─) Saber Angle Shot _2_1_4_+_P _@ (S) Fire Storm _6_2_3_+_P _@ (─) Apia Chia Chia ^2_8_+_P _@ (─) Flame Attack ^4_6_+_K _@ (─) Apia Chia Chia Plus close _6_3_2_1_4_+_K _@ (─) ARABIAN PARROT _^_x_+^V _* (─) Justin Magic _2_3_6_+^W ARABIAN PARROT _) (─) Fly _? _) (─) Rest _2 _@ (─) Fire Spark ^E _@ (─) Fire Storm ^G _@ (─) Straight Dart ^H _@ (─) Downward Dart ^J - THIN NEN - ───────────────────────────────────────────────────────────────────────── _( (─) Backdrop _4 / _6_+^G _( (─) Quick Toss _^_4 / _6_+^G _@ (─) Jubakufu _6_3_2_1_4_+^W _@ (─) Rengoku Reiha _4_1_2_3_6_+^W _@ (─) Kuuchuu Rengoku Reiha _^_4_1_2_3_6_+^W _@ (─) Senkou Rekkyaku _2_3_6_9_+_K _@ (S) Rekkou Ken _4_6_4_+_P _@ (─) Inoru no Ken _4_2_1_+^G (reflect projectile) _* (─) Renki Kourin (_^)^W_+^V - SAIZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( (─) Katate de Poi _4 / _6_+^G _( (─) Shoulder Toss _^_4 / _6_+^G _) (─) Crawl ^3 _@ (─) Ryuu En Ha _2_3_6_+_P _@ (─) Gokuen Shou Ryudan _2_1_4_+_P _@ (─) Feint Gokuen Shou Ryudan _2_1_4_+^J _@ (─) Air Gokuen Shou Ryudan _^_6_2_3_+_P _@ (S) Seien Reshou Zan _4_1_2_3_6_+_K _@ (─) Shinkuu Senpuu Zan _^_x_+_P _@ (─) Kage Musha _6_2_3_+_P _@ (─) Bunshin no Jutsu _4_6_4_+^V _* (─) Gokuaku Noboru Ryuu Dan _2_1_4_+^W - WHITE BUFFALO - ───────────────────────────────────────────────────────────────────────── _( (─) Flipping Slam _4 / _6_+^G _( (─) Air Flipping Slam _^_4 / _6_+^G _@ (─) Arrow Shot _4_1_2_3_6_+_P _@ (─) Tackle Blow ^4_6_+_P _@ (─) Buffalo Storm ^2_8_+_K _@ (─) Roaring Kicks _4_2_1_+_K _@ (─) Flying Elbow _^_x_+_P _@ (─) Assault Bomber _6_3_2_1_4_+^G _@ (─) Fire Dancing Ledge _6_3_2_1_4_+_K (^*) _* (─) Super Tornado Tomahawk _4_1_2_3_6_+^W - KANJI KOKUIN - ───────────────────────────────────────────────────────────────────────── _( (─) Arm Drag _4 / _6_+^G _( (─) Frankensteiner _^_4 / _6_+^G _@ (─) Gas Bazooka ^*_K _@ (─) Migikin Shuutai _2_3_6_+_P _@ (─) Henshou Kyaku (_^)_2_1_4_+_K _@ (─) Ryuukou Heki ^2_8_+_P _@ (─) Isshaku Fuda _6_3_2_1_4_+_P _@ (─) Launching Combination _4_1_2_3_6_+^J _@ (─) Transformation: FRAIL KANJI _2_1_4_1_2_3_6_+^G _* (─) Bakuretsu Houhi: FRAIL KANJI ^4_6_+^V FRAIL KANJI _( (─) Pogo Cane _4 / _6_+^G _( (─) Cane Toss _^_4 / _6_+^G _@ (S) Gekijou Juujizuki _2_3_6_+_P _@ (─) Genmei Kiko Dan _6_3_2_1_4_+_P (_O) _@ (─) Cane Stun ^2_8_+_P _@ (─) Kyosui Hizaryou ^2_8_+_K _@ (─) Crawl _4_1_2_3_6_+_K _@ (─) Launching Combination _2_1_4_+^J _@ (─) Kyuuin Gubaku: NORMAL KANJI ^4_6_+_P - GOKETSUJI OSHIMA - ───────────────────────────────────────────────────────────────────────── _( (─) Raichou Hi Kuu Touka _4 / _6_+^G _( (─) Kyu Hi Raku _^_4 / _6_+^G _@ (─) Sei Ryu Dan _4_1_2_3_6_+^E (_O) _@ (─) Kyoku Susei Dan _4_1_2_3_6_+^G (_O) _@ (S) Tenbu Kyaku _6_3_2_+_K (x2) _@ (─) Ikaku Hou _^_6_3_2_+_P _@ (─) Gan Saiga ^4_6_+_P _@ (─) Kyuu Ki Za _2_+^*^J _@ (─) Ryuu Kabe _6_3_2_1_4_+^G (_O) _@ (─) Kyuu Hi Hou _2_3_6_9_+_K _* (─) Warei Suisei Jin _4_1_2_3_6_+^W - SUPER KURARA - ───────────────────────────────────────────────────────────────────────── _( (─) Power Lift _4 / _6_+^G _( (─) Toss Away _^_4 / _6_+^G _@ (─) Spark Savior _2_3_6_+_P _@ (─) Angle Savior _2_1_4_+_P _@ (S) Spark Barrier _2_1_4_+_K _@ (S) Fairy Turn Attack _4_1_2_3_6_+_K _@ (─) Crystal Shine _^_2_1_4_+_P _@ (─) Aurora Dash _4_6_4_+_P _@ (─) Brilliant Rush _6_2_3_+^J _* (─) Hello, Hello! Anybody Home? ^4_6_+^W - POOCH - ───────────────────────────────────────────────────────────────────────── _( (─) Kick Away _4 / _6_+^G _( (─) Doggie Chomp _^_4 / _6_+^G _) (─) Can! close _6_+^E _@ (─) Kuun Kuu Wan Wan _2_1_4_+_K _@ (─) Guun Wan Wan _6_3_2_1_4_+_K _@ (S) Bau Wau ^4_6_+_P _@ (─) Uuuuu _6_2_3_+_P _@ (─) Waan _2_1_4_+_P _@ (─) Boow Bow _^_x_+_P _* (─) Guan Guan Guan _2_3_6_+^W - KURARA HANAKOUJI - ───────────────────────────────────────────────────────────────────────── _( (─) Grey of Hydrangea _4 / _6_+^G _( (─) Ashes of Rose _^_4 / _6_+^G _@ (─) Dreaming Boomerang _2_3_6_+_P _@ (─) Fantasy Cyclone _6_2_3_+_P _@ (S) Dream Turn Attack _2_1_4_+_K _@ (─) ^!Move _4 / _6 _@ (─) Air Dream Turn Attack _^_2_1_4_+_K _@ (─) Miracle Attack _2_1_4_+_P _@ (─) Cracker Stick _4_6_4_+^G _@ (─) Miracle Death Kiss _2_3_6_+^V _* (─) Stardust Revolution _2_3_6_+^W _* (─) Stardust Revolution: Upward _2_1_4_+^W - KINTA KOKUIN - ───────────────────────────────────────────────────────────────────────── _( (─) Noumiso Nage: SMALL DEVIL _4 / _6_+^G _( (─) Hara Peko Katame _4 / _6_+^J _( (─) Sekitsui Kudaki _^_4 / _6_+^G _@ (S) Power Swing _4_1_2_3_6_+_P _@ (─) Koi Koi Hi Higoi ^2_8_+_P _@ (─) Bobbing Bear _4_6_4_+_K _@ (─) Otetsuki Dorya! _2_3_6_9_+_K _@ (─) Goronipa Dan _^_2_3_6_+_P _@ (─) Gere Bobbing Bear _2_1_4_+^J _* (─) Gere Caesar ^W_+^V SMALL DEVIL _) (─) Fly _? _@ (─) Flaming Jab _P _@ (─) Flaming Dive _K - ANGELA BELTI - ───────────────────────────────────────────────────────────────────────── _( (─) Skull Crash Bash _4 / _6_+^G _( (─) Infamus Press _4 / _6_+^J _( (─) Air Infamus Press _^_4 / _6_+^G _@ (S) Thunder Wall ^W _@ (─) Love Me Whip ^4_6_+_P _@ (─) Thunder Whip ^4_6_+^W _@ (─) Angela Body Attack ^4_6_+_K _@ (─) Violent Heavy Step ^2_8_+_K _@ (─) Thunder Dragon ^2_8_+^W _@ (─) Smash Kick _^_8_2_+_K _* (─) Angela's Giant Buster ^4_6_+^V - ANNIE HAMILTON - ───────────────────────────────────────────────────────────────────────── _( (─) Ostrich Throw _4 / _6_+^G _( (─) Turtle Throw _^_4 / _6_+^G _@ (S) Annie Dynamic _O^J for 4 seconds _@ (─) Swanny Clash _4_1_2_3_6_+_P _@ (S) Rainbow Rise _6_2_3_+_P _@ (─) Photon Burst _^_2_3_6_+_P _@ (─) Photon Schnauzer _6_3_2_1_4_+^W _@ (─) ^!Pink Swanny Clash _4_1_2_3_6_+_P _@ (S) ^!Pink Rainbow Rise _6_2_3_+_P _@ (─) ^!Pink Photon Burst _^_2_3_6_+_P _* (─) Cosmic Throw (_^) close _6_+^W - GOKETSUJI OUME - ───────────────────────────────────────────────────────────────────────── _( (─) Chu Chu Ume Kaina: SUPER OUME _4 / _6_+^G _( (─) Seoi Zabuton Nage _4 / _6_+^J _( (─) Kouchou Sha Wanage _^_4 / _6_+^G _) (─) Crawl ^3 _@ (─) Gan Saishi ^4_6_+_P _@ (S) Ikaku Gan ^2_8_+_P _@ (─) Air Ikaku Gan ^2_+^G_+^J_8_+_P _@ (─) Hikou Baba Kyou Yume _6_3_2_1_4_+_K _@ (─) Air Hikou Baba Kyou Yume _2_+^G_+^J_6_3_2_1_4_+_K _@ (─) Ryusei Ranbu Dan ^6_+^*_P _@ (─) ^!Cancel ^W _@ (─) Gan Hou _2_1_4_+_P _@ (─) Tenbu Kyaku _4_1_2_3_6_+_K _@ (─) Air Tenbu Kyaku _^_8_2_+_K _* (─) Goketsu Ryuu Oganda ^2_8_+^W SUPER OUME _( (─) Sekkin Shite _4 / _6_+^G _( (─) Downward Push _^_4 / _6_+^G _) (─) Crawl ^3 _@ (─) Shotori Kyaku _^_2_+_K _@ (─) Chou Renka (_^)_2_3_6_+_P _@ (─) Sha Chou Renka _2_1_4_+_P _@ (─) Super Ikaku Gan ^2_8_+_P _@ (S) Kousho Kuheki ^4_6_+_P - GOKETSUJI OTANE - ───────────────────────────────────────────────────────────────────────── _( (─) Chu Chu Ume Kaina: SUPER OTANE _4 / _6_+^G _( (─) Seoi Zabuton Nage _4 / _6_+^J _( (─) Kouchou Sha Wanage _^_4 / _6_+^G _) (─) Crawl ^3 _@ (─) Gan Saishi ^4_6_+_P _@ (S) Ikaku Gan ^2_8_+_P _@ (─) Air Ikaku Gan ^2_+^G_+^J_8_+_P _@ (─) Ryusei Ranbu Dan ^6_+^*_P _@ (─) ^!Cancel ^W _@ (─) Tenbu Kyaku _^_8_2_+_K _@ (─) Ikaku Dan _2_3_6_+_K _@ (─) Raku Hoshi Gan _2_1_4_+_P / ^W _@ (─) Kuuchuu Neri Kihou _^_x_+_P _* (─) Shinra Kyou _2_3_6_+^W SUPER OTANE _( (─) Sekkin Shite _4 / _6_+^G _( (─) Downward Push _^_4 / _6_+^G _) (─) Slide Kick _3_+^J _@ (─) Chou Renka (_^)_2_3_6_+_P _@ (─) Sha Chou Renka _2_1_4_+_P _@ (S) Kousho Kuheki ^4_6_+_P - NINJA BOY (KUROKO) - ───────────────────────────────────────────────────────────────────────── _( (─) Boxing Glove Lift _4 / _6_+^G _( (─) Riding Press _^_4 / _6_+^G _@ (─) Hi Sen Chou _2_3_6_+_P _@ (S) Hana Geige Kitsui Senka _6_2_3_+_P _@ (─) Mugen Mangetsu Dan _6_3_2_1_4_+_P _@ (─) Fu Retsu Ra _6_3_2_1_4_+_K _* (─) Oboro Dukuyo: Kuroko _6_+^W_+^V _* (─) Oboro Dukuyo: Bomb _4_+^W_+^V _* (─) Oboro Dukuyo: Barrage ^W_+^V - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Chuck - On the Character Select Screen, press _6_6_2_8_2_4_4_4_8 - CHUCK - ───────────────────────────────────────────────────────────────────────── _( (─) Dangerous Knee _4 / _6_+^G _( (─) Falling Knee _^_4 / _6_+^G _@ (─) Low Power Beam _2_3_6_+^E _@ (─) High Power Beam _2_3_6_+^G _@ (S) Firestorm Cannon _6_2_3_+_K _@ (─) Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ (─) Angry Charge _2_1_4_+^G (^*) _* (─) Chuck Windy Violence _6_2_3_+^V - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^G - 3rd Color, select the character with ^H - 4th Color, select the character with ^J - 5th Color, select the character with _S $end ################################################################################################### $info=primrage,primrage20,primrageo $cmd Primal Rage © 1994 Atari Games Rebuilt by: Fabricio Coroquer (Created by: Procyon) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : High Quick _b : High Fierce _c : Low Quick _d : Low Fierce _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves _` Finishing Moves - After winning the match - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) High Strong _a_+_b _) Low Strong _c_+_d - SAURON - ───────────────────────────────────────────────────────────────────────── _@ Primal Scream _O_a_+_c_2_8 _@ Earthquake Scream _O_a_+_b_+_d_8_2 _@ Cranium Crusher _O_a_+_d_2_8 _@ Leaping Bone Bash _O_b_+_c_2_8_2 _@ Stun Roar _O_a_+_c_4_6 _@ Neck Throw _O_b_+_d_6_4 _@ Air Throw _O_b_+_d_8 _@ Human Chomp _O_a_+_b_+_c_+_d_2_2_8 Finishing Moves - Carnage _O_a_+_b_+_c_+_d_4_6_4_6_4 - Flesh Eating _O_a_+_c_2_2, then _O_a_+_b_+_c_+_d_8_8 - Grape Crusher _O_a_+_b_+_c_+_d_8_2_8_2_2 - TALON - ───────────────────────────────────────────────────────────────────────── _) Slide _2_+_c_+_d _@ Brain Basher _O_b_+_c_4_8_6 _@ Pounce and Flip _O_b_+_c_6_2_3 _@ Frantic Fury _O_a_+_d_2_6 _@ Slasher _O_a_+_c_+_d_2_6 _@ Face Ripper _O_b_+_d_2_6 _@ Jugular Bite _O_b_+_d_4_6 _@ Run _O_a_+_c_4 / _6 _@ Human Chomp _O_a_+_b_+_c_+_d_6_2 Finishing Moves - Heart Wrenching _O_a_+_c_+_d_6_2_4_8 - Shredder _O_a_+_d_6_2_4_8 - Stampede _O_a_+_b_+_c_+_d_6_4_8_2 - VERTIGO - ───────────────────────────────────────────────────────────────────────── _@ Slow Venom Spit _O_a_+_c_6_6 _@ Fast Venom Spit _O_b_+_d_6_6 _@ Voodoo Spell _O_b_+_c_4_4 _@ Ground Teleport _O_b_+_d_2_2 _@ Air Teleport _O_b_+_d_2_8 _@ Come Slither _O_a_+_c_4_4 _@ Scorpion Sting _O_b_+_c_6_6 _@ Human Chomp _O_a_+_b_+_c_+_d_2_6_8 Finishing Moves - Petrify _O_b_+_d_4_4_4, then _O_a_+_b_+_c_+_d_6_6 - Shrink and Eat _O_b_+_d_4_4_4, then _O_a_+_b_+_c_+_d_2_8 - La Vache Qui Rit _O_a_+_b_+_c_+_d_4_4_4_2_6 - BLIZZARD - ───────────────────────────────────────────────────────────────────────── _) Slide _2_+_c_+_d _@ Quick Mega Punch _O_a_+_c_4_6 _@ Short Mega Punch _O_a_+_b_+_c_+_d_4_6 _@ Long Mega Punch _O_b_+_d_4_6 _@ Fake Mega Punch _O_a_+_c_2_8 _@ Freeze Breath _O_a_+_b_+_d_4_6 _@ Ice Geyser _O_a_+_b_+_d_2_8 _@ Punching Bag _O_a_+_d_6_2_4_8 _@ Throw _O_b_+_c_6_2_4_8 _@ Air Throw _O_b_+_c_8 _@ Human Chomp _O_a_+_b_+_c_+_d_4_8_6_2 Finishing Moves - Brain Bash _O_a_+_b_+_d_2_2_4_8_6 - To-Da-Moon _O_a_+_b_+_c_+_d_2_2_2_2_8 - Redemption _O_a_+_b_+_c_+_d_2_6_8_2_8 - CHAOS - ───────────────────────────────────────────────────────────────────────── _) Slide _2_+_c_+_d _@ Grab-N-Throw _O_b_+_d_6_4 _@ Slow Power Puke _O_b_+_c_8_6 _@ Fast Power Puke _O_a_+_d_8_6 _@ Fart of Fury _O_b_+_c_2_6_8_4 _@ Ground Shaker _O_b_+_c_4_7_1 _@ Flying Butt Slam _O_b_+_d_2_6_8_6_2_4 _@ Battering Ram _O_a_+_c_6_6 _@ Human Chomp _O_a_+_b_+_c_+_d_6_2_4 Finishing Moves - Golden Shower _O_a_+_c_2_2, then _O_a_+_b_+_c_+_d_4_6_4_6 - Cannonball _O_a_+_b_+_c_+_d_4_2_6_2_4 - The Churl _O_a_+_b_+_c_+_d_6_6_6_4_4_4 - ARMADON - ───────────────────────────────────────────────────────────────────────── _@ Bed-O-Nails _O_b_+_c_2_8 _@ Iron Maiden _O_b_+_c_4_8_6 _@ Mega Charge _O_a_+_c_4_2_6 _@ Gut Gouger _O_a_+_b_+_c_6_4 _@ Hornication Upper _O_a_+_b_+_c_3_6_9 _@ Spinning Death _O_a_+_d_4_6_2 _@ Flying Spikes _O_b_+_d_4_8 _@ Human Chomp _O_a_+_b_+_c_+_d_8_6_2 Finishing Moves - Gut Fling _O_a_+_b_+_c_2_2_2_2_8 - Meditation _O_a_+_b_+_c_+_d_6_2_4_6_6 - Falling Spikes _O_a_+_b_+_c_+_d_2_4_8_2 - DIABLO - ───────────────────────────────────────────────────────────────────────── _@ Slow Fireball _O_b_+_d_2_6 _@ Fast Fireball _O_a_+_c_2_6 _@ Torch _O_a_+_c_8_6 _@ Hot Foot _O_b_+_d_7_3 _@ Mega Lunge _O_a_+_d_4_2_6 _@ The Pulveriser _O_a_+_d_8_6_2 _@ Inferno Flash _O_b_+_c_+_d_8 _@ Human Chomp _O_a_+_b_+_c_+_d_2_8_2 Finishing Moves - Incinerator _O_a_+_b_+_c_+_d_7_2_3 - Fireball _O_b_+_c_+_d_6_6_6 - Infernal _O_a_+_c_+_d_8_2_8_2_2 $end ################################################################################################### $info=primrag2 $cmd Primal Rage 2 © 1996 Atari Games Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : High Quick _b : High Fierce _c : High Power _d : Low Quick _e : Low Fierce _f : Low Power _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Rage Morphs _` Rage Morphs - Needs a FULL Rage Gauge - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Grab Opponent close _6_+_c _( Overhead Smash close _6_+_f _) High Jump _2_8 _) Hyper Attack _c_+_f _) Grab Worshipper _2_2_+_b_+_d _* Rage Morph A _a_+_b_+_c _* Rage Morph B _d_+_e_+_f _* Rage Morph C _2_+_a_+_b_+_c _* Rage Morph D _2_+_d_+_e_+_f - ARIK - AVATAR: SAURON ───────────────────────────────────────────────────────────────────────── _( Toss the Meat _6_4_+_b_+_e _@ Carnivorous Slash _2_3_6_+_a / _b / _c _@ Carnivorous Stab _6_6_+_d / _e / _f _@ Slicing Fury ^*_a / _b / _c _@ Tackling Sky Stab _2_8_+_d_+_e - SINJIN - AVATAR: DIABLO ───────────────────────────────────────────────────────────────────────── _( Toss of Torture _6_4_+_b_+_e _@ Burning Shot _2_3_6_+_a / _b / _c _@ Execution Uppercut _6_2_3_+_a / _b / _c _@ Scalding Spiral ^*_a / _b / _c _@ Inferno Geyser _2_2_+_d / _e / _f - MALYSSA - AVATAR: VERTIGO ───────────────────────────────────────────────────────────────────────── _( Serpent Staff Throw _6_4_+_b_+_e _@ Venom Bolt (_^)_2_3_6_+_a / _b / _c _@ Hypnotic Blast _6_6_+_d / _e / _f _@ Serpentine Whirlwind ^*_a / _b / _c - KAZE - AVATAR: BLIZZARD ───────────────────────────────────────────────────────────────────────── _( Caught by the Wind _6_4_+_b_+_e _@ A Hailstorm Slices ^*_a / _b / _c _@ A Gale Wind Pierces _2_3_6_+_d / _e _@ A Fridge Mist Freezes if... _2_1_4_+_d / _e / _f _@ The Icicle Drops _8_2_+_d_+_e - XIAO MING - AVATAR: SLASHFANG ───────────────────────────────────────────────────────────────────────── _( Slam Throw _6_4_+_b_+_e _@ Strato Punch _6_2_3_+_a / _b / _c _@ Dengeki Ha _2_3_6_+_a / _b / _c _@ Tiger Rage ^*_a / _b / _c _@ Crescent Kick _2_1_4_+_d / _e / _f _@ Shadow Strike _2_3_6_+_d / _e / _f - TOR - AVATAR: ARMADON ───────────────────────────────────────────────────────────────────────── _( Armor Smash _6_4_+_b_+_e _@ Mace Projection _2_3_6_+_a / _b / _c _@ Tremor Crush _2_2_+_d / _e / _f _@ Impact Rush _2_3_6_+_d / _e / _f _@ Wall O' Nails _2_1_4_+_a / _b / _c - KEENA - AVATAR: TALON ───────────────────────────────────────────────────────────────────────── _( Volleyball Smasher _6_4_+_b_+_e _@ Forward Aerial _2_3_6_+_d / _e / _f _@ Rewind Handspring _2_1_4_+_d / _e / _f _@ Knife Throw _2_3_6_+_a / _b / _c _@ Survival Roll _2_1_4_+_a / _b / _c _@ Air Rewind _^_2_1_4_+_d / _e / _f - SHANK - AVATAR: CHAOS ───────────────────────────────────────────────────────────────────────── _( Bite Throw _6_4_+_b_+_e _@ Fart Rocket (_^)_6_6_+_d / _e / _f _@ Toxic Barrel _2_3_6_+_a / _b / _c _@ Bomb Dispenser _2_1_4_+_d / _e / _f _@ Insanity Pounce _2_8_+_d_+_e $end ################################################################################################### $info=pjustic,pjustica $cmd Project Justice © 2000 Capcom Moero! Justice Gakuen Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Burning Vigor Attacks _# Team Up Techniques _& Party Up Techniques _` Burning Vigor Attacks - Needs 1LV of Super Bar _` Team Up Techniques - Needs 2LVs of Super Bar _` Party Up Techniques - Needs 5LVs of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Retreat _4_4 _) Super Jump _2_8 _) Background Sidestep ^V _) Foreground Sidestep _2_+^V _) Tardy Counter blocking, do any move _) Throw Escape when thrown ^W _) Air Recovery knocked down on air _P_+_K / ^W / ^V _) Ground Recovery being knocked down _P_+_K / ^W / ^V _) Get Up Attack knocked down _P / _K - BATSU ICHIMONJI - TAIYO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Shove Down ^W _( German Suplex from behind ^W _( Headbutt and Beat Up crouching opponent _2_+^W _( Head Drop _^^W _) Elbow Smash _6_+^G _) Stepping Roundhouse _6_+^J _) Overhead Punch _4_+^G _) Axe Kick _4_+^J _) Upper Kick _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / ^J _@ Kiai Dan (_^)_2_3_6_+_P _@ Guts Upper _6_2_3_+_P _@ Mikazuki Kick _2_1_4_+_K _@ Ryuusei Kick _^_2_3_6_+_K _* Zenkai Kiai Dan (_^)_2_3_6_2_3_6_+_P _* Zenkai Guts Upper _2_1_4_2_1_4_+_P _* Zenkai Ryuusei Kick _^_2_3_6_2_3_6_+_K _# W Kiai Dan ^E_+^H / ^G_+^J _& Final Symphony ^W_+_K / ^V_+_P - HINATA WAKABA - TAIYO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw ^W _( German Suplex from behind ^W _( Leap Frog and Kick crouching opponent _2_+^W _( 360º Throw _^^W _) Straight _6_+^G _) Backdoor Roundhouse _6_+^J _) Axe Kick _4_+^J _) Upward Smash _3_+^G _) Air Launcher _3_+^J _) Air Combo Finisher _6_+^G / ^J _@ Rengeki Ken _2_3_6_+_P _@ Shouyou Ken _6_2_3_+_P _@ Enbu Kyaku (_^)_2_1_4_+_K _@ Renkyaku Dan _^_2_3_6_+_K_K_K _* Hisshou Rengekiken _2_3_6_2_3_6_+_P _* Rasen Enbu Kyaku (_^)_2_1_4_2_1_4_+_K _# Guts Hyakubai ^E_+^H / ^G_+^J (fills 5LVs of Super Bar) _& Final Symphony ^W_+_K / ^V_+_P - KYOSUKE KAGAMI - TAIYO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Hurricaranna ^W _( Leg Launcher from behind ^W _( Back Roll Throw crouching opponent _2_+^W _( Head Drop _^^W _) Stepping Palm _6_+^G _) Roundhouse Kick _6_+^J _) Spinning Backfist _4_+^G _) Arc Axe Kick _4_+^J _) Air Launcher _3_+^J _) Air Combo Finisher _6_+^G / ^J _@ Cross Cutter _2_3_6_+_P _@ Gen'ei Wave _^_2_3_6_+_P _@ Gen'ei Kick (_^)_2_3_6_+_K _@ Raijin Upper _6_2_3_+_P _@ Gen'ei Breaker _2_1_4_+_P _* Kakusan Cross Cutter _2_3_6_2_3_6_+_P _* Super Raijin Upper _2_1_4_2_1_4_+_P _* Double Gen'ei Kick (_^)_2_3_6_2_3_6_+_K _# Last Symphony ^E_+^H / ^G_+^J _& Final Symphony ^W_+_K / ^V_+_P - CHAIRPERSON (IINCYO) - TAIYO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( D.D.T. ^W _( Bulldog from behind ^W _( Shoulder Throw crouching opponent _2_+^W _( 360º Throw _^^W _) Forward Elbow _6_+_G _) Forward Knee _6_+^J _) Overhead Smash _4_+^G _) Side Kick _4_+^J _) Uppercut _3_+^G _) Upper Kick _3_+^J _) Air Combo Finisher _6_+^G _@ Shippuu no Kata _2_3_6_+_P _@ Haiwa no Kata _2_1_4_+_P _@ Shouryuu no Kata _6_2_3_+_P (_O) _@ Shiden no Kata _2_3_6_+_K (_O) _@ Zenpou Tenshin no Kata _2_1_4_+_K _* Enbu Hirou _2_3_6_2_3_6_+_P _* Sekkyou Kougeki _2_3_6_2_3_6_+_K _# Chairperson no One Point Advice ^E_+^H / ^G_+^J (restores life and fills 4LVs of Super Bar) _& Kiba Otoshi ^W_+_K / ^V_+_P - HAYATO NEKKETSU - TAIYO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Power Punch ^W _( German Suplex from behind ^W _( Beat Down and Headbutt crouching opponent _2_+^W _( Head Drop _^^W _) Front Stab _6_+^G _) Side Kick _6_+^J _) Slash _4_+^G _) Cartwheel Smash _4_+^J _) Upper Kick _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ Nekketsu Shinai (_^)_2_3_6_+_P _@ Kaiten Shinai Otoshi _^_2_3_6_+_K _@ Kiai Kick _6_2_3_+_K _@ Kiai Knuckle _2_1_4_+_P _@ Shidou Kick _2_1_4_+_K _* Nekketsu Udetatefuse _2_3_6_2_3_6_+_P _* Nekketsu Cross Counter _2_1_4_2_1_4_+_P (_O) _* Nekketsu Fuusha _2_3_6_2_3_6_+_K _* Nekketsu Yase Gaman _2_1_4_2_1_4_+_K (Super Armor) _# Nekketsu Kiai Hou ^E_+^H / ^G_+^J _& Kiba Otoshi ^W_+_K / ^V_+_P - RAN HIBIKI - TAIYO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Two Kicks and Photo ^W _( German Suplex from behind ^W _( Straddle Photo crouching opponent _2_+^W _( 360º Throw _^^W _) Front Paper _6_+^G _) Roundhouse Kick _6_+^J _) Spinning Paper _4_+^G _) Overhead Slice Kick _4_+^J _) Upper Paper _3_+^G _) Air Launcher _3_+^J _) Air Combo Finisher _6_+^G / ^J _@ Flash Kougeki (_^)_2_3_6_+_P _@ Kougai! (_^)_2_1_4_+_P _@ Film Koukan (_^)_2_1_4_+_K _* Super Flash Kougeki _2_3_6_2_3_6_+_P _* Totsugeki Interview _2_1_4_2_1_4_+_P _# Itadaki Scoop ^E_+^H / ^G_+^J _& Kiba Otoshi ^W_+_K / ^V_+_P - SHOMA SAWAMURA - GORIN HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Grounder Hit ^W _( German Suplex from behind ^W _( Piledriver crouching opponent _2_+^W _( Rolling Slam _^^W _) Bat Swing _6_+^G _) Double Roundhouse _6_+^J _) Overhead Bat Mash _4_+^G _) Satsujin Sliding _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ Chou Gousoku Kyuu (_^)_2_3_6_+_P _@ Dai Kaiten Dapou _6_2_3_+_P _@ Goukai Lead _4_+^V _@ ^!Goukai Sliding ^H _@ ^!Goukai Kick ^J _@ ^!Goukai Cancel _? _@ Ippon Zuri Dapou _2_1_4_+_P (reflect projectile) _@ Niagara Drop _2_1_4_+_K _* Bunshin Makyuu (_^)_2_3_6_2_3_6_+_P _* Homerun Dapou _2_1_4_2_1_4_+_P _* Chou Satsujin Sliding _2_3_6_2_3_6_+_K _# Grand Slam ^E_+^H / ^G_+^J _& Nekketsu Daisharin ^W_+_K / ^V_+_P - NATSU AYUHARA - GORIN HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Slap Up ^W _( Bulldog from behind ^W _( Piledriver crouching opponent _2_+^W _( Rolling Slam _^^W _) Stepping Slap _6_+^G _) Overhead Slap _4_+^G _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / ^J _@ Jikkon Serve (_^)_2_3_6_+_P _@ Sliding Receive _6_2_3_+_P _@ Kaiten Receive _2_1_4_+_P _@ Tokkun Spike _^_2_1_4_+_P _@ Kanzen Block _^_6_2_3_+_P _* Senbon Spike (_^)_2_3_6_2_3_6_+_P _* Makyuu Tenjou Serve _2_1_4_2_1_4_+_P _# Fight Hyakubai ^E_+^H / ^G_+^J (fills 5LVs of Super Bar) _& Nekketsu Daisharin ^W_+_K / ^V_+_P - ROBERTO MIURA - GORIN HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Slam and Overhead ^W _( Headbutt and Rump Kick from behind ^W _( Knee and Headbutt crouching opponent _2_+^W _( Mundane Save _^^W _) Stepping Straight _6_+^G _) Side Kick _6_+^J _) Hackey Sack Combination _4_+^H^H^H^H _) Axe Kick _4_+^J _) Upper Kick _1_+^J _) Feint _4 / _6_+^V _) Air Launcher _3_+^J _) Air Combo Finisher _6_+^G / ^J _@ Long Shot _2_3_6_+_K _@ Rising Kick _6_2_3_+_K _@ Sliding Kick _2_1_4_+_K _@ Bicycle Kick _^_2_3_6_+_K _@ Shining Save (_^)_2_3_6_+_P _@ Perfect Catch _2_1_4_+_P (block projectile) _* Bakuretsu V Goal _2_3_6_2_3_6_+_K _* Bakuretsu Lifting _2_1_4_2_1_4_+_K _# Trap W Shoot ^E_+^H / ^G_+^J _& Nekketsu Daisharin ^W_+_K / ^V_+_P - NAGARE NAMIKAWA - GORIN HIGH SCHOOL (GORIN UNIV.) ───────────────────────────────────────────────────────────────────────── _( Thrusting Kick ^W _( German Suplex from behind ^W _( Boston Crab crouching opponent _2_+^W _( 360º Throw _^^W _) Swimming Punch _6_+^G _) Front Kick _6_+^J _) Turning Punch _4_+^G _) Flipper Face Slap _4_+^J _) Double Upper _3_+^G _) Air Launcher _3_+^J _) Air Combo Finisher _6_+^G / ^J _@ Tobikomi (_^)_2_3_6_+_P _@ Jinkou Jikyuu _2_1_4_+_P _@ Hira-Oyogi Kick _2_3_6_+_K _* Kojin Medley (_^)_2_3_6_2_3_6_+_P _* Chou Butterfly Ashi _2_3_6_2_3_6_+_K _# Synchronized Attack ^E_+^H / ^G_+^J _& Nekketsu Daisharin ^W_+_K / ^V_+_P - MOMO KARUIZAWA - GORIN HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Headbutt and Racket to Throat ^W _( Leg Launcher from behind ^W _( Piledriver crouching opponent _2_+^W _( Rolling Slam _^^W _) Side Racquet _6_+^G _) Upper Kick _6_+^J _) Overhead Smash _4_+^G _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ Hoeru Serve _2_3_6_+_P _@ ^!Hoeru Volley _2_3_6_+_P _@ Batabata Racket _^_2_3_6_+_P (^*) _@ Rocket Racquet _6_2_3_+_P _@ Spin Smash _2_3_6_+_K _@ Giant Swing close _6_3_2_1_4_+_P _* Dadakko Attack _2_3_6_2_3_6_+_P _* Momo Crush (_^)_2_1_4_2_1_4_+_P _# Ningen Kabeuchi ^E_+^H / ^G_+^J _& Nekketsu Daisharin ^W_+_K / ^V_+_P - BOMAN DELGADO - PACIFIC HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Samoan Drop ^W _( German Suplex from behind ^W _( Beat Down and Knee crouching opponent _2_+^W _( Power Slam _^^W _) Stepping Straight _6_+^G _) Axe Kick _6_+^J _) Hop Overhead Punch _4_+^G _) Short Uppercut _3_+^E _) Short Slide _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ God Hook _2_1_4_+_P _@ God Rush _2_3_6_+_P _@ God Lariat _^_2_1_4_+_P _@ God Offense _2_3_6_+_K _@ ^!God Straight ^E _@ ^!God Upper ^G _@ God Defense _2_1_4_+_K _@ ^!God Straight ^E _@ ^!God Upper ^G _* Heaven's Rush _2_3_6_2_3_6_+_P _* Heaven's Cross (_^)_2_1_4_2_1_4_+_P _# W Power Buster ^E_+^H / ^G_+^J _& Triple Heaven's Cross ^W_+_K / ^V_+_P - DAIGO KAZAMA - GEDO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Shake and Throw ^W _( German Suplex from behind ^W _( Beat Down and Knee crouching opponent _2_+^W _( Rolling Slam _^^W _) Side Punch _6_+^G _) Front Kick _6_+^J _) Oveverhead Punch _4_+^G _) Upper Kick _4_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ Musou Tsuki _2_3_6_+^E _@ Musou Tsuki _2_3_6_+^G (x3) _@ Kikou Kai _^_2_3_6_+_P _@ Daichi-zuki _2_1_4_+_P _@ Musou Riken _6_2_3_+_P _@ Musou-geri _2_1_4_+_K _* Shin Musou Seiken-Zuki _2_3_6_2_3_6_+_P _* Kou Kikou Kai _^_2_3_6_2_3_6_+_P _* Shin Otoko no Senaka _2_3_6_2_3_6_+_K _# Nan no Naka no Otoko ^E_+^H / ^G_+^J _& Gedou Koma ^W_+_K / ^V_+_P - EDGE "EIJI YAMADA" - GEDO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Vertical Suplex ^W _( German Suplex from behind ^W _( Beat Down and Knee crouching opponent _2_+^W _( Rolling Slam _^^W _) Spinning Knife Slash _6_+^G _) Somersault Heel Drop _6_+^J _) Roundhouse Spin Kick _4_+^J _) Handstand Kick _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^J _@ Ura-giri (_^)_2_3_6_+_P (x2) _@ Taikuu Ura-giri _2_1_4_+_P (x2) _@ Batou _2_3_6_+_K _@ Hakai (_^)_2_1_4_+_K _* Souzetsu na Uragiri _2_3_6_2_3_6_+_P _* Chi Matsuri _2_1_4_2_1_4_+_P _# Jigoku ^E_+^H / ^G_+^J _& Gedou Koma ^W_+_K / ^V_+_P - GAN ISURUGI - GEDO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Headbutt and Slam ^W _( Bulldog from behind ^W _( Piledriver crouching opponent _2_+^W _( Powerbomb _^^W _) Straight Punch _6_+^G _) Ground Stomp _4_+^J _) Double Palm Upper _3_+^E _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^J _@ Teppou Tsuki _2_3_6_+^E _@ Teppou Tsuki _2_3_6_+^G (x3) _@ Aranami Shiko _2_3_6_+^H _@ Aranami Shiko _2_3_6_+^J (x2) _@ Kashiwade Yaburi _6_2_3_+_P _@ Buchika Mashi _2_1_4_+_K _@ Oo Arashi close _6_3_2_1_4_+_P _@ Ganseki Otoshi _^ close _2_3_6_+_P _@ Ganseki Kudaki _^_2_3_6_+_K _* Midare Teppou Tsuki _2_3_6_2_3_6_+_P _* Nadare Otoshi _^ close _2_3_6_2_3_6_+_P _* Funka Zan close _2_1_4_2_1_4_+_P _# Kakka Zan ^E_+^H / ^G_+^J _& Gedou Koma ^W_+_K / ^V_+_P - HIDEO SHIMAZU - JUSTICE HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw ^W _( German Suplex from behind ^W _( Back Roll Throw crouching opponent _2_+^W _( Rolling Slam _^^W _) Hook Punch _6_+^G _) Overhead Punch _4_+^G _) Axe Kick _4_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ Seiha Ken _2_3_6_+_P _@ Kuuchuu Seiha Ken _^_2_3_6_+_P _@ ^!Double Seiha Ken (with ^G) ^G _@ Taikuu Seiha Ken _2_1_4_+_P _@ Jicchoku Ken _6_2_3_+_P _@ Shin'en Kyaku _2_1_4_+_K _@ Raiei Shuu _^_2_3_6_+_K _* Shimazu-ryuu Jicchoku Ken _2_3_6_2_3_6_+_P _* Shimazu-ryuu Seiha Ken _2_1_4_2_1_4_+_P _* Shimazu-ryuu Raiei Shuu _^_2_3_6_2_3_6_+_K _# Shimazu-ryuu Shin Seiha Ken ^E_+^H / ^G_+^J _& Shakusei no Arashi ^W_+_K / ^V_+_P - KYOKO MINAZUKI - JUSTICE HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Double Blow ^W _( Arm Bar from behind ^W _( Leg Bar crouching opponent _2_+^W _( 360º Throw _^^W _) Stepping Slap _6_+^G _) Backdoor Roundhouse _6_+^J _) Axe Kick _4_+^J _) Air Launcher _3_+^J _) Air Combo Finisher _6_+^J _@ Shusseki Kakunin _2_1_4_+_P _@ Kaishin (_^)_2_1_4_+_K (x3) _@ Shokushin _2_3_6_+_P_K_K_K_K_K _@ Shouten Sekkai (_^)_6_2_3_+^H _@ Shouten Sekkai (_^)_6_2_3_+^J^J _@ Shinshin _4_+^V _@ Katayoku no Kamae _2_3_6_+_K (block projectile) _* Shi no Kaigo _2_3_6_2_3_6_+_P _* Tengoku he no Kaidan _2_3_6_2_3_6_+_K _* Naraku no Houdou _2_1_4_2_1_4_+_K _# Kyuukyoku no Kyousei Jutsu ^E_+^H / ^G_+^J (restores life) _& Shakusei no Arashi ^W_+_K / ^V_+_P - AKIRA KAZAMA - SEIJYUN HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Akido Flip ^W _( Leg Launcher from behind ^W _( Back Roll Throw crouching opponent _2_+^W _( Rolling Slam _^^W _) Stepping Back Chop _6_+^G _) Arc Kick _6_+^J _) ^!Spin Kick ^J _) ^!Sweep Kick _2_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^J _@ Ura Rimon _2_3_6_+_P _@ Senpuu-bu _2_3_6_+_K (x3) _@ Houbu close _2_1_4_+_K _@ Haten Rengeki _2_1_4_+_P_K _* Ha no Renbu _2_1_4_2_1_4_+_P _* Ten no Renbu _2_1_4_2_1_4_+_K _* Kikou Kai (_^)_2_3_6_2_3_6_+_P _* Haten Mueishuu _2_3_6_2_3_6_+_K _# Kyousou Rengeki Shuu ^E_+^H / ^G_+^J _& Seijo no Tettsuchi ^W_+_K / ^V_+_P - ZAKI "AOI HIMEZAKI" - SEIJYUN HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Slap-U-Silly ^W _( German Suplex from behind ^W _( Beat Down and Knee crouching opponent _2_+^W _( 360º Throw _^^W _) Front Palm _6_+^G _) Front Kick _6_+^J _) Overhead Smash _4_+^G _) Overhead Kick _4_+^J _) Double Upper Kick _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / ^J _@ Hakai no Tekkusari (_^)_2_3_6_+_P (_O^G) _@ Dokuja no Tekkusari _2_1_4_+_P (_O^G) _@ Taikuu no Tekkusari _6_2_3_+_P (_O^G) _@ Gankougeri _2_1_4_+_K _@ Kokou no Pride _2_3_6_+_K _@ ^!Tenka Soutai ^H _@ ^!Tenjou Sokutou ^J _@ ^!Maji-geri _8_+^H _@ ^!Ura Maji-geri _8_+^J _* Hissatsu Raikou Tekkusari (_^)_2_3_6_2_3_6_+_P _* Hissatsu Inazuma Gankougeri _2_1_4_2_1_4_+_K _# Gantsuke 120% ^E_+^H / ^G_+^J _& Seijo no Tettsuchi ^W_+_K / ^V_+_P - YURIKA KIRISHIMA - SEIJYUN HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Dancing Trip ^W _( Throat Slash from behind ^W _( Flipping Back Stab crouching opponent _2_+^W _( Twirl and Smash _^^W _) Spinning Arc _6_+^G _) Front Kick _6_+^J _) Double Bow Slash _4_+^G _) Cartwheel Kick _4_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^J _@ Hiren no Serenade (_^)_2_1_4_+_P _@ Miwaku no Waltz _2_3_6_+_P _@ Shinen no Minuet _6_2_3_+_P _@ Rakujitsu no Lullaby _2_1_4_+_K _* Meifu no Nocturne _2_3_6_2_3_6_+_P _* Jiai no Requiem _2_1_4_2_1_4_+_P _* Shiyobu no Rondo (_^)_2_3_6_2_3_6_+_K _# Hagirei no Concerto ^E_+^H / ^G_+^J (fills 5LVs of Super Bar) _& Seijo no Tettsuchi ^W_+_K / ^V_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Unlocks Characters - On the Game Test Menu, select PASSWORD and enter a password below: 1B6GIMWN = Unlocks Burning Batsu YDWVNBTU = Unlocks Vatsu 5RC52J3M = Unlocks Powered Akira RG026E1B = Unlocks Wild Daigo C83LKN59 = Unlocks Hyo Imawano KROYV4EZ = Unlocks Kurow Kirishima MGNG8U92 = Unlocks Demon Hyo J2ACRC4U = Unlocks All Characters - BURNING BATSU - TAIYO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Shove Down ^W _( German Suplex from behind ^W _( Headbutt and Beat Down crouching opponent _2_+^W _( Head Drop _^^W _) Elbow Smash _6_+^G _) Stepping Roundhouse _6_+^J _) Overhead Punch _4_+^G _) Axe Kick _4_+^J _) Upper Kick _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / ^J _@ Kiai Dan (_^)_2_3_6_+_P _@ Guts Upper _6_2_3_+_P _@ Mikazuki Kick _2_1_4_+_K _@ Ryuusei Kick _^_2_3_6_+_K _* Nekketsu Zenkai Kiai Dan (_^)_2_3_6_2_3_6_+_P _* Zenkai Guts Upper _2_1_4_2_1_4_+_P _* Zenkai Ryuusei Kick _^_2_1_4_2_1_4_+_K _* Imawano-ryuu Mozu Otoshi (_^) close _2_3_6_2_3_6_+_K _# W Kiai Dan ^E_+^H / ^G_+^J _& Final Symphony ^W_+_K / ^V_+_P - VATSU - TAIYO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Shove Down ^W _( German Suplex from behind ^W _( Headbutt and Beat Down crouching opponent _2_+^W _( Head Drop _^^W _) Elbow Smash _6_+^G _) Stepping Roundhouse _6_+^J _) Overhead Punch _4_+^G _) Axe Kick _4_+^J _) Upper Kick _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / ^J _@ Kiai Dan (_^)_2_3_6_+_P _@ Yami Kagura _2_1_4_+_P_P_P _@ Kyoujuu Reppa _6_2_3_+_P (_O^G) _@ Yasha-guruma (_^)_2_3_6_+_K (^*) _* Ankoku Kiai Dan (_^)_2_3_6_2_3_6_+_P _* Imawano-ryuu Kyoujuu Reppa _2_1_4_2_1_4_+_P _# Ankoku W Kiai Dan ^E_+^H / ^G_+^J _& Final Symphony ^W_+_K / ^V_+_P - TIFFANY LORDS - PACIFIC HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Chest Thrusting ^W _( German Suplex from behind ^W _( Beat Down and Knee crouching opponent _2_+^W _( Rolling Slam _^^W _) Short Upper _6_+^E _) Clap Punch _6_+^G _) Stepping High Kick _6_+^J _) Straight Punch _4_+^G _) Axe Kick _4_+^J _) Forward Low Punch _1_+^G _) Forward Punch _3_+^E _) Stamp Kick _^_2_+_K _) Splits Kick _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / ^J _@ Groovy Knuckle _2_3_6_+_P (_O) _@ Groovy Punch _2_1_4_+_P (_O) _@ Beautiful Spin _6_2_3_+_K _@ Exciting Kick (_^)_2_1_4_+_K _@ Groovy Wheel _2_3_6_+_K _* Groovy Screw _2_3_6_2_3_6_+_P _* Groovy Special close _2_1_4_2_1_4_+_P _* Wonderful Kick _2_3_6_2_3_6_+_K _# Love & Peace ^E_+^H / ^G_+^J (restores life) _& Triple Heaven's Cross ^W_+_K / ^V_+_P - ROY BROMWELL - PACIFIC HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Pummel ^W _( Leg Launcher from behind ^W _( German Suplex crouching opponent _2_+^W _( Toss Back _^^W _) Gut Blow _6_+^G _) Stepping High Kick _6_+^J _) Hot Overhead Smash _4_+^G _) Backflip Kick _4_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / ^J _@ Dynamite Straight _2_3_6_+_P _@ Twister Upper _6_2_3_+_P _@ Touchdown Wave _2_1_4_+_P _@ Air Dynamite _^_2_3_6_+_P _* Triple Twister _2_3_6_2_3_6_+_P (^*) _* Super Touchdown _2_1_4_2_1_4_+_P _* Dynamite Justice _2_3_6_2_3_6_+_K _# W Rising Tornado ^E_+^H / ^G_+^J _& Triple Heaven's Cross ^W_+_K / ^V_+_P - POWERED AKIRA - SEIJYUN HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Power Shove ^W _( Leg Launcher from behind ^W _( Back Roll Throw crouching opponent _2_+^W _( Rolling Slam _^^W _) Stepping Back Chop _6_+^G _) Arc Kick _6_+^J _) ^!Spin Kick ^J _) ^!Sweep Kick _2_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^J _@ Ura Rimon _2_3_6_+_P _@ Youshi Saiken _6_2_3_+_P _@ Senpuu-bu _2_3_6_+_K (x3) _@ Houbu close _2_1_4_+_K _@ Haten no Kamae _2_1_4_+_P _@ ^!Ryuuga Rengiri ^E^G^J^H^H^H _@ ^!Sen'en Shippuubu ^G^E^H^J _@ ^!Bully Beater ^H^E^G^J _@ ^!Houseidou Geki ^H^H^H^E^G^J _@ ^!Tenhou no Kyaku ^J^H^H^H^E^G _* Ha no Renbu _2_1_4_2_1_4_+_P _* Ten no Renbu _2_1_4_2_1_4_+_K _* Kikou Kai (_^)_2_3_6_2_3_6_+_P _# Rengeki Renbu ^E_+^H / ^G_+^J _& Gedou Koma ^W_+_K / ^V_+_P - WILD DAIGO - GEDO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Ground Pound and Toss ^W _( German Suplex from behind ^W _( Beat Down and Knee crouching opponent _2_+^W _( Rolling Slam _^^W _) Side Punch _6_+^G _) Front Kick _6_+^J _) Oveverhead Punch _4_+^G _) Upper Kick _4_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ Musou Tsuki _2_3_6_+^E _@ Musou Tsuki _2_3_6_+^G (x3) _@ Kikou Kai _^_2_3_6_+_P _@ Daichi-zuki _2_1_4_+_P _@ Musou Riken _6_2_3_+_P _@ Musou-geri _2_1_4_+_K _* Shin Musou Seiken-Zuki _2_3_6_2_3_6_+_P _* Kou Kikou Kai _^_2_3_6_2_3_6_+_P _* Shin Otoko no Senaka _2_3_6_2_3_6_+_K _# Nan no Naka no Otoko ^E_+^H / ^G_+^J _& Gedou Koma ^W_+_K / ^V_+_P - HYO IMAWANO - JUSTICE HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw ^W _( Bulldog from behind ^W _( Back Roll Throw crouching opponent _2_+^W _( Head Drop _^^W _) Forward Slash _6_+^E _) Straight Slash _6_+^G _) Roundhouse Kick _6_+^J _) Axe Kick _4_+^J _) High Kick _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ Ichimonji-giri _2_3_6_+_P _@ ^!Jyuumonji-giri _P _@ Iai-giri _2_1_4_+_P _@ ^!Iai-giri Kai ^G _@ Ouryuu Zan _6_2_3_+_P _@ Tenrai Zan _^_2_3_6_+_P _@ Gen'ei Shuu (_^)_2_1_4_+_K _* Ankoku Shippuu Zan _2_3_6_2_3_6_+_P _* Ankoku Gen'ei Shuu _2_1_4_2_1_4_+_K _* Ankoku Gen'ei Zan _2_3_6_2_3_6_+_K _# Zankoku Zan ^E_+^H / ^G_+^J _& Shakusei no Arashi ^W_+_K / ^V_+_P - KUROW KIRISHIMA - DARKSIDE STUDENT CONGRESS ───────────────────────────────────────────────────────────────────────── _( Double Slash ^W _( Circle Slash from behind ^W _( Head Dance crouching opponent _2_+^W _( Frankensteiner _^^W _) Forward Claw _6_+^G _) Front Kick _6_+^J _) Overhead Smash _4_+^G _) Turning Slice Kick _4_+^J _) Upper Claw _3_+^G _) Air Launcher _3_+^J _) Air Combo Finisher _6_+^J _@ Yami Kagura _2_3_6_+_P (x3) _@ Roppu Zuki _2_1_4_+_P _@ Kyoujuu Reppa _6_2_3_+_P (_O^G) _@ Yasha-guruma (_^)_2_3_6_+_K (^*) _@ Yamikake _2_1_4_+_K (reverse all) _* Kirishima-ryuu Kyoujuu Reppa _2_3_6_2_3_6_+_P _* Kirishima-ryuu Shinkuu Anran _2_1_4_2_1_4_+_P _* Kinki Chirasui Kyoujuu Reppa _2_3_6_2_3_6_+_P _# Kirishima-ryuu Juumonji Sappou ^E_+^H / ^G_+^J _& Kirishima-ryuu Ichimonji Rensatsu ^W_+_K / ^V_+_P - DEMON HYO - JUSTICE HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Double Slash ^W _( Bulldog from behind ^W _( Back Roll Throw crouching opponent _2_+^W _( Head Drop _^^W _) Straight Slash _6_+^G _) Turning Sword Slash _4_+^G _) Axe Kick _4_+^J _) High Kick _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ Satsujin (_^)_2_3_6_+_P _@ Shikku _2_1_4_+_P (x3) _@ Ouryuu Zan _6_2_3_+_P _@ Gen'ei Shuu (_^)_2_1_4_+_K _* Mugen-ryuu Shunsatsu Muon _2_3_6_2_3_6_+_P _* Mugen-ryuu Ankoku Shougekizan _2_3_6_2_3_6_+_K _* Mugen-ryuu Anfubuki (_^)_2_1_4_2_1_4_+_K _# Mugen-ryuu Zankoku Zan ^E_+^H / ^G_+^J _& Shakusei no Arashi ^W_+_K / ^V_+_P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^G - 3rd Color, select the character with ^H - 4th Color, select the character with ^J - 5th Color, select the character with ^W - 6th Color, select the character with ^V $end ################################################################################################### $info=rotd,rotdh $cmd Rage of the Dragons © 2002 Playmore Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _& Super Desperation Moves _# First Impact Combos _` Desperation Moves - Needs 1LV of Super Bar _` Super Desperation Moves - Needs 2LVs of Super Bar _` First Impact Combos - After the First Impact Attack _` Special Team Duplex - Billy and Lynn Dragon Bite - Jimmy and Sonia Slice and Burn - Radel and Annie Shock Treatment - Kang and Jones Out of My Way - Cassandra and Oni Darkness Falls - Elias and Alice Soul Destroyer - Pepe and Pupa Lightning Rod - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Retreat _4_4 _) Normal Jump _8 _) Low Jump _X_8 _) High Jump _2_8 _) Long Jump running _9 _) Dodge _A_+_B _) Roll Forward _6_+_A_+_B _) Roll Backward _4_+_A_+_B _) Throw Escape when thrown _4 / _6_+_C _) Roll knocked down _A_+_B _) Counter Attack (1LV) blocking _C_+_D _) Character Change _B_+_C _) Tag Out Rush (1LV) _2_3_6_+_B_+_C _) ^!Team Duplex (1LV) _2_3_6_+_B_+_C _) Surrender _O_A_+_B_+_C_+_D _# First Impact Attack _C_+_D - BILLY LEWIS - ───────────────────────────────────────────────────────────────────────── _( Throat Toss _4 / _6_+_C _) Axe Kick _6_+_B _@ Single Slash _2_3_6_+_A _@ ^!Slashing Cross _2_3_6_+_P _@ Double Slash _2_3_6_+_C _@ ^!Flaming Cross _2_3_6_+_P _@ Ko Ryu Kyaku _6_2_3_+_K _@ Lightning Tail _2_3_6_+_K _@ Blue Rage (_^)_2_1_4_+_B _@ Blue Rage (_^)_2_1_4_+_D (x3) _* Back Slasher _2_1_4_1_2_3_6_+_B _& Double Back Slasher _2_1_4_1_2_3_6_+_D _# Ground Combo _B_A_C_D_D _# Air Combo _A_B_B_C_D - LYNN BAKER - ───────────────────────────────────────────────────────────────────────── _( Toss Over _4 / _6_+_C _( Air Toss Over _^_6_+_C _) Down Palm _6_+_A _) Crossup Kick _^_4_+_B _@ Ko Ryu Sho Zan _2_3_6_+_P _@ Ko Ryu Kyaku ^2_8_+_K _@ Ryu En Hou _6_2_3_+_P _@ ^!Karasu Kyaku _2_3_6_+_K _@ ^!Kyaku Binta _K _@ Enretsu Ken _6_3_2_1_4_+_P _* Tobi Ryu _2_1_4_1_2_3_6_+_B _& Shin Tobi Ryu _2_1_4_1_2_3_6_+_D _# Ground Combo _A_A_A_C_C _# Air Combo _A_A_A_C_C - JIMMY LEWIS - ───────────────────────────────────────────────────────────────────────── _( Grab and Toss _4 / _6_+_C _) Down Elbow _6_+_A _) Step Uppercut _3_+_A _@ Red Rage _2_3_6_+_P _@ Shouryuu Dan _6_2_3_+_P _@ Heat Hurricane _6_3_2_1_4_+_A _@ Hurricane Charge _6_3_2_1_4_+_C _@ ^!Heat Elbow _8 _@ ^!Heat Upper _2 _@ Cannon Kick _2_1_4_+_K _* Gun Blow _2_1_4_1_2_3_6_+_A _& Super Gun Blow _2_1_4_1_2_3_6_+_C _# Ground Combo _A_A_B_C_C _# Air Combo _B_A_C_D_D - SONIA ROMANENKO - ───────────────────────────────────────────────────────────────────────── _( Frankensteiner Slam _4 / _6_+_C _) Sliding Axe _6_+_B _) Sliding Snake _3_+_B _@ Snake _2_3_6_+_A _@ Snake Hold _2_3_6_+_B / _C / _D _@ Snake Whip _6_2_3_+_K _@ Snake Bite _2_1_4_+_B _@ Snake Fangs _2_1_4_+_D _@ Fascination Sharp close _6_3_2_1_4_+_P _* Guardian Mercy Short _2_3_6_2_3_6_+_A _* Guardian Mercy Far _2_3_6_2_3_6_+_B _& Guardian Death Short _2_3_6_2_3_6_+_C _& Guardian Death Far _2_3_6_2_3_6_+_D _# Ground Combo _A_A_C_C_D _# Air Combo _B_A_B_A_C - RADEL - ───────────────────────────────────────────────────────────────────────── _( Leg Cyclone _4 / _6_+_C _) Double Spike _3_+_B _@ Glass Escape _2_3_6_+_P _@ Dead Dragon _6_2_3_+_P _@ Screw Back _6_3_2_1_4_+_K _@ Head Execution close _6_3_2_1_4_+_P _@ ^!Glass Smash _2_1_4_+_P _* Shadow Sword _2_3_6_3_2_1_4_+_A _& Shadow Sword Destroyer _2_3_6_3_2_1_4_+_C _# Ground Combo _A_A_A_C_D _# Air Combo _A_A_A_C_D - ANNIE MURAKAMI - ───────────────────────────────────────────────────────────────────────── _( Backflip Toss _4 / _6_+_C _( Air Backflip Toss _^_6_+_C _) Double Knee _6_+_B _@ Zuum _2_3_6_+_P _@ Zuum Cross _6_2_3_+_P _@ Ichi Ni Zan _6_3_2_1_4_+_K _@ Cat Leap _6_3_2_1_4_+_P _@ Magical Comet _^_2_3_6_+_P _* Crossing Wrath _2_1_4_2_1_4_+_A (_O) _& Double Crossing Wrath _2_1_4_2_1_4_+_C (_O) _# Ground Combo _A_A_B_C_C _# Air Combo _A_A_B_D_C - KANG JAE-MO - ───────────────────────────────────────────────────────────────────────── _( Somersault Toss _4 / _6_+_C _) Sumo Stomp _6_+_B _) Sumo Charge _3_+_A _) Stomach Set _3_+_C _@ Fire Bomb _2_3_6_+_P _@ Kang Screw _6_2_3_+_P _@ Kang Anger _4_1_2_3_6_+_K _@ Rolling Fire _2_1_4_+_P _* Body Press Special close _6_3_2_1_4_6_3_2_1_4_+_A _& Body Press Crush Special close _6_3_2_1_4_6_3_2_1_4_+_C _# Ground Combo _A_A_A_A_C _# Air Combo _A_A_A_A_C - Mr. JONES - ───────────────────────────────────────────────────────────────────────── _( Toss to Ground _4 / _6_+_C _( Air Toss to Ground _^_6_+_C _) Down Elbow _6_+_A _) Slide Double _3_+_B _@ Gaudy Punch ^*_P _@ Retro Knuckle _2_1_4_+_P _@ Arc Fliegen _2_1_4_+_K _@ Funky Impact _2_3_6_+_P _* Groove Master _2_1_4_2_1_4_+_B _& Enter the Groove Master _2_1_4_2_1_4_+_D _# Ground Combo _A_B_C_D_C _# Air Combo _A_B_B_C_C - CASSANDRA MURATA - ───────────────────────────────────────────────────────────────────────── _( Powerful Lift _4 / _6_+_C _) Snapping Axe _6_+_B _) Slide Kick _3_+_B _@ Illusion _2_3_6_+_K _@ Angel Wings _6_2_3_+_P _@ Fallen Angel _^_2_1_4_+_K _@ Innocence _6_3_2_1_4_+_P (reverse jump/high/mid) _* Ground White Wave _2_1_4_1_2_3_6_+_A _* Air White Wave _^_2_3_6_3_2_1_4_+_A _& Ground White Wave Splash _2_1_4_1_2_3_6_+_C _& Air White Wave Splash _^_2_3_6_3_2_1_4_+_C _# Ground Combo _A_B_C_C_D _# Air Combo _A_B_C_C_D - ONI INOMURA - ───────────────────────────────────────────────────────────────────────── _( Death Claw _4 / _6_+_C _( Falling Doom _^_6_+_C _) Spin Claw _6_+_A _) Sky High _3_+_B _@ The Ripper _4_1_2_3_6_+_P _@ Rising Cutter _6_2_3_+_P _@ Cold Steel _2_1_4_+_P (x3) _@ Cutting Edge _^_2_1_4_+_P _* Bloody Mess _2_3_6_2_3_6_+_B _& Bloody Mess Charge _2_3_6_2_3_6_+_D (_O) _# Ground Combo _A_A_C_C_D _# Air Combo _A_B_C_C_D - ELIAS PATRICK - ───────────────────────────────────────────────────────────────────────── _( Heart Punch _4 / _6_+_C _) Punch Down _6_+_A _) Double Low _6_+_B _@ Holy Flare _2_3_6_+_P _@ Magnus _2_1_4_+_P _@ Hell or Heaven _4_1_2_3_6_+_K _@ Sinful close _6_2_3_+_P _* Maximum Delirium _6_3_2_1_4_6_+_A _& Super Maximum Delirium _6_3_2_1_4_6_+_C _# Ground Combo _A_B_A_C_D _# Air Combo _A_C_D_D_D - ALICE CARROL - ───────────────────────────────────────────────────────────────────────── _( Energy Blast _4 / _6_+_C _) Orb Charge _6_+_A _) Double Stomp _^_2_+_B _@ Twinkle _2_3_6_+_A _@ Twinkle Twinkle _2_3_6_+_C _@ Rising Hell _6_2_3_+_P _@ Eat It _2_1_4_+_P _@ Heads Off _^_2_1_4_+_K _* Red Rose of Darkness _6_3_2_1_4_6_+_A _& Red Rose of Destruction _6_3_2_1_4_6_+_C _# Ground Combo _A_A_C_C_C _# Air Combo _B_A_C_D_D - PEPE "JOSE" RODRIGUEZ - ───────────────────────────────────────────────────────────────────────── _( Frankensteiner _4 / _6_+_C _( Air Frankensteiner _^_6_+_C _) Hopping Fist _6_+_A _) Wind Kicks _3_+_B _@ Istak _2_1_4_+_P _@ Arriba _6_2_3_+_B _@ Arriba Slash _6_2_3_+_D _@ Temoc _^_2_1_4_+_K _@ Cuautli close _6_3_2_1_4_+_P _* Quetzalcoatl _2_3_6_2_3_6_+_A _& Quetzalcoatl Blast _2_3_6_2_3_6_+_C _# Ground Combo _A_B_C_D_D _# Air Combo _B_A_C_D_D - PUPA SALGUEIRO - ───────────────────────────────────────────────────────────────────────── _( Choking Slam _4 / _6_+_C _( Thoughtless Toss _^_6_+_C _) Wrench Blow _6_+_A _) Tricky Feet _3_+_B _@ Real Beat ^*_K _@ ^!Swift Exit _2_3_6_+_K _@ Benção _2_3_6_+_P _@ Breeze Dancer _6_2_3_+_K _@ ^!Wrench Strike _2_+_P _@ Parafuso _6_3_2_1_4_+_K _@ Queixada _O_K for 2 seconds _* Au Lande _2_3_6_2_3_6_+_B _* Super Queixada _O_K for 10 seconds _& Au Lande Frenzy _2_3_6_2_3_6_+_D _& Ultimate Queixada _O_K for 30 seconds _# Ground Combo _A_A_B_B_D _# Air Combo _B_B_D_D_D - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Abubo Rao - On the Character Select Screen, press _8_8_8_8_2_2_2_4_4_6 _` Johann - Playable only with M.A.M.E. Cheats - ABUBO RAO - ───────────────────────────────────────────────────────────────────────── _( Goodbye _4 / _6_+_C _) Body Splash _6_+_A _) Hammer Crush _3_+_A _) Reaching Fist _3_+_C _@ Steel Crusher _2_3_6_+_A (_O) _@ Steel Bender _2_3_6_+_C (_O) _@ Flea Feint _6_2_3_+_A _@ Flea Catch _6_2_3_+_C _@ Violent Instinct _4_1_2_3_6_+_K _@ Destruction close _6_3_2_1_4_+_P _* War Path close _6_3_2_1_4_6_3_2_1_4_+_A _& Mega War Path close _6_3_2_1_4_6_3_2_1_4_+_C _# Ground Combo _A_A_B_B_D _# Air Combo _A_A_B_B_D - JOHANN - ───────────────────────────────────────────────────────────────────────── _( Painful Scream _4 / _6_+_C _@ Surge of Anger _2_1_4_+_A _@ Signs of Doom _2_1_4_+_B _@ Silent Sorrow _2_1_4_+_C _@ Painful Scream close _2_1_4_+_D _* Burnt Offering _2_3_6_3_2_1_4_+_A _& Scorched Offering _2_3_6_3_2_1_4_+_C $end ################################################################################################### $info=ragnagrd $cmd Ragnagard © 1996 Saurus Shin-Oh-Ken Rebuilt by: Fabricio Coroquer (Created by: t65will) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Light Punch (_P) _B : Light Kick (_K) _C : Heavy Punch (_P) _D : Heavy Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _& Super Desperation Moves _` Special Moves - Special Moves with (F) become powerful with the FIRE Elemental Bar FULL - Special Moves with (B) become powerful with the BREEZE Elemental Bar FULL - Special Moves with (T) become powerful with the THUNDER Elemental Bar FULL - Special Moves with (W) become powerful with the WATER Elemental Bar FULL _` Desperation Moves - Desperation Moves with (F) needs 1 FIRE Symbol on Elemental Gauge - Desperation Moves with (B) needs 1 BREEZE Symbol on Elemental Gauge - Desperation Moves with (T) needs 1 THUNDER Symbol on Elemental Gauge - Desperation Moves with (W) needs 1 WATER Symbol on Elemental Gauge _` Super Desperation Moves - Needs 3 Symbols of any element on Elemental Gauge / FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Air Dash _^_6_6 _) Blow Away Attack _6_+_B_+_C _) Diving Attack _^_2_+_A_+_B _) Flying Attack (_^)_8_+_A_+_B _) Throw Escape when thrown _6_9_8_+_A / _B _) Charge Element 1 Gauge _O_A_+_B_+_C _) Charge Element 2 Gauge _O_B_+_C_+_D - SUSANO - ───────────────────────────────────────────────────────────────────────── _( (─) Overhead Toss _4 / _6_+_C / _D _) (─) Charging Elbow Drop _6_+_C _@ (T) Ryuu Ga Hou _2_3_6_+_P _@ (T) Ryuu Hare Ba _2_3_6_2_3_6_+_P _@ (T) Ryuu Ga Raku Kyaku (_^)_4_2_1_+_K _@ (F) Koku Ryuu Sai (_^)_6_2_3_+_P _@ (─) Slam Strike close _6_3_2_1_4_+_C / _D _* (T) Raigeki Rin _2_3_6_2_+_A_+_B _* (F) Nana Garera Orochinagi _A_+_B_+_C_6_3_2_1_4_+_A_B_C_D_A_B_C _& (─) Sou Mei Fuu Rai Ken _2_3_6_2_1_4_+_C_+_D - BENTEN - ───────────────────────────────────────────────────────────────────────── _( (─) Frankensteiner _4 / _6_+_C / _D _) (─) Twirl Slice _6_+_C _@ (T) Sourai Raku _^ close _6_3_2_1_4_+_K _@ (T) Sourai Geki _^ close _4_1_2_3_6_+_K _@ (B) Ryuu Sei Zan (_^)_6_2_3_+_P _@ (─) Sou Rai Raku close _6_3_2_1_4_+_C / _D _* (T) Seki Ryuu Sou Ken _2_1_4_2_3_6_+_A_+_B _* (B) Senkuu Hou'ou Yoku _2_3_6_4_6_+_B_+_C _& (─) Shinkuu Ren Zan _6_4_6_3_2_1_4_+_A_+_B - CHICHI-NENE - ───────────────────────────────────────────────────────────────────────── _( (─) Human Catapult _4 / _6_+_C / _D _) (─) Charging Dropkick _6_+_D _@ (─) Rekka E (_^)_A_+_B_+_C_+_D (switches characters) _@ (B) Kururin Ko close _2_1_4_2_3_6_+_C _@ (B) Funjin Kyaku (_^)_2_1_4_+_K (Ne Ne only) _@ (B) Ton De Ke Punch ^4_6_+_P _@ (T) Raijin Ken _6_2_3_+_P (Chi Chi only) _@ (─) Mane Mane Attack _6_4_6_+_P _@ (─) Double Team close _6_3_2_1_4_+_C _* (B) Boko Boko Drop _2_3_6_2_3_6_+_D _* (T) Biri Biri Cannon _6_2_3_6_2_3_+_A_+_B _& (─) Tensei Fuu Raijin _4_6_1_3_+_A_+_B_+_C_+_D _& (─) ^!Lightning Wave ^3_+_O_P / _K - SON GOKUU - ───────────────────────────────────────────────────────────────────────── _( (─) Staff Carry _4 / _6_+_C / _D _) (─) Tricky Extend _6_+_C _@ (B) Sou Shin Ni Ki Kyaku _6_2_3_+_K _@ (F) Ensatsu Kon _2_1_4_6_+_P _@ (F) Sanren Kon _2_3_6_+_P _@ (─) Bop Toss close _6_3_2_1_4_+_C / _D _* (B) Ren Sen Kon _4_1_2_4_1_2_+_A_+_B _* (F) Enjin No Kei _2_3_6_2_3_6_+_B_+_C _& (─) En Bou Jutsu _6_4_6_4_6_+_A_+_B_+_C - BINTEN - ───────────────────────────────────────────────────────────────────────── _( (─) Takeoff _4 / _6_+_C / _D _) (─) Gust Strike _6_+_C _@ (W) Juu Baku Kin _6_3_2_1_4_+_A _@ (W) You Sen Nen Ja _2_1_4_+_D _@ (B) Downward Sai Nen Dan _^_2_3_6_+_A _@ (B) Straight Sai Nen Dan _^_2_3_6_+_B _@ (B) Upward Sai Nen Dan _^_2_3_6_+_C _@ (─) Gorilla Slam close _6_3_2_1_4_+_C _* (W) Juu Baku Ten Hyou Juu Baku Kin _2_3_6_2_3_6_+_C_+_D _* (B) Pun Jin Otoshi ^2_4_6_+_B_+_C _& (─) Hachi Mon Nen Ki Jin _4_6_4_1_2_3_6_+_A_+_B_+_C_+_D - SYUTEN-DOZI - ───────────────────────────────────────────────────────────────────────── _( (─) Volcano Eruption _4 / _6_+_C / _D _) (─) Spinning Forearm _6_+_C _@ (F) Oni Hone Kudaki _2_3_6_+_K _@ (F) Kongou Hajiki ^6_8_+_P _@ (F) Oni Kobushi _6_2_3_+_P _@ (W) Daku Ryuu Nada close _2_1_4_6_+_P _@ (─) Punching Bag close _6_3_2_1_4_+_C / _D _* (F) Gouen Shu _4_1_2_4_1_2_+_A_+_B _* (W) Jigoku Nagashi close _4_6_+_C _* (W) ^!Backbreaker _2_2_+_C _* (W) ^!Second Backbreaker _2_2_+_B_+_C _& (─) Rei Shuuki Jin Yado Ri _6_2_3_6_2_3_+_A_+_B, ^*_C - SEENA - ───────────────────────────────────────────────────────────────────────── _( (─) Staff Toss _4 / _6_+_C / _D _) (─) Whale Dive _6_+_C _@ (B) Tail Whip (_^)^4_6_+_K _@ (B) Dolphin Roll ^2_8_+_K _@ (W) Two Launcher ^4_6_+_P _@ (W) Aqua Bell _2_3_6_2_3_6_+_B _@ (─) Wave Spike close _6_3_2_1_4_+_C / _D _* (B) Bubble Spike _4_1_2_3_6_+_A_+_B _* (W) Crystal Splash _2_2_2_+_A_+_B_+_C _& (─) Two Mind Storm ^2_4_6_+_B_+_C - IGRET - ───────────────────────────────────────────────────────────────────────── _( (─) Sharp Edge _4 / _6_+_C / _D _) (─) Finishing Blow _6_+_C _@ (T) Soul Slash ^4_2_3_6_+_P _@ (F) Ripper Haaken ^4_6_+_K _@ (F) Bramble Ring (_^)^2_8_+_K _@ (─) Blade Fury close _6_3_2_1_4_+_C / _D _* (T) Trap Edge ^4_6_3_2_1_4_+_A_+_B _* (F) Vigor Remove ^4_6_2_3_6_+_B_+_C _& (─) Hell Inhabitant _^_x_+_A_+_B - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Behemoth - On the Character Select Screen, put the cursor on Syuten-Dozi and press _B_C_B_C_B_B_C then press _A / _D _` Eelis - On the Character Select Screen, put the cursor on Benten and press _C_C_B_B_C_B_C then press _A / _D _` Lucifer - On the Character Select Screen, put the cursor on Susano and press _B_C_C_C_B_B_B_C then press _A / _D - BEHEMOTH - ───────────────────────────────────────────────────────────────────────── _( (─) One-handed Toss _4 / _6_+_C / _D _) (─) Gut Smash _6_+_C _@ (T) Nitro Break _6_2_3_+_C _@ (F) Wild Snap _2_3_6_+_P _@ (F) Deadly Press (_^)_2_1_4_+_A _@ (─) Corrupt Slam close _6_3_2_1_4_+_C / _D _* (T) Murder Fang _2_3_6_2_3_6_+_B_+_C _* (F) Howling Beast close _6_4_1_2_3_6_+_A_+_B _& (─) Grand Explosion _2_1_4_2_3_6_+_C_+_D - EELIS - ───────────────────────────────────────────────────────────────────────── _( (─) Choke Swing _4 / _6_+_C / _D _) (─) Rising Forearm _6_+_C _@ (T) Dancing Needle _^_4_2_1_+_K _@ (B) Nightmare Wing (_^)_2_3_6_9_+_P _@ (B) Phantom Kuroishi _6_4_6_+_K _@ (B) Bat Illusion _2_8_+_A (parry) _@ (B) ^!Stationary Teleport _N _@ (B) ^!Left Side Teleport _D _@ (B) ^!Right Side Teleport _A _@ (B) ^!Air Left Teleport _C _@ (B) ^!Air Right Teleport _B _@ (─) Abandoned Cave close _6_3_2_1_4_+_C / _D _* (T) Lunatic Jail (_^)_2_1_4_2_3_6_2_1_4_+_A_+_B _* (B) Killing Chariot _6_2_3_6_2_3_+_C_+_D _& (─) Midnight Fire _6_3_2_1_4_2_3_6_+_B_+_C - LUCIFER - ───────────────────────────────────────────────────────────────────────── _( (─) Throw Away _4 / _6_+_C / _D _@ (T) Pentagram Dune ^4_6_+_P _@ (T) Pentagram Ruin ^4_6_+_K _@ (F) Mind Wave ^2_8_+_A_+_B _@ (─) Electric Crunch close _6_3_2_1_4_+_C / _D _* (T) Dark Side Gate ^4_6_+_A_+_B_+_C _* (F) Anger Body Sonic _4_6_4_6_+_A_+_B _& (─) Flare Burst _O_A_+_B_+_C_+_D $end ################################################################################################### $info=rdft2,rdft22kc,rdft2a,rdft2aa,rdft2it,rdft2j,rdft2ja,rdft2jb,rdft2jc,rdft2s,rdft2t,rdft2u,rdft2us $cmd Raiden Fighters 2: Operation Hell Dive © 1997 Seibu Kaihatsu Raiden Fighters 2: Operation Hell Dive 2000 © 2000 Seibu Kaihatsu Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── @F-button : Fire _B : Bomb _S : Start - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Raiden MK-II Beta - After insert coins _O@F-button and press _S - On the Fighter Select Screen, put the cursor on Random Select ^6 and press @F-button _` Blue Javelin - After insert coins _O@F-button and press _S - On the Fighter Select Screen, put the cursor on Random Select ^2 and press @F-button _` Miclus - After insert coins _O@F-button and press _S - On the Fighter Select Screen, put the cursor on Random Select ^3 and press @F-button _` Aegis II-C - After insert coins _O@F-button and press _S - On the Fighter Select Screen, put the cursor on Aegis IV ^8 and press @F-button _` Fairy - After insert coins _O@F-button _+ _B and press _S - On the Fighter Select Screen, put the cursor on Random Select ^3 and press @F-button _` Slave - After insert coins _O@F-button _+ _B and press _S - On the Fighter Select Screen, press @F-button _` Unlocks Raiden MK-II Beta, Blue Javelin, Miclus and Aegis II-C with Operator's Code - On the Test Menu, go to GAME SETTINGS and turns SHOOTER1" and SHOOTER2 to 9COIN(S) / 9CREDIT(S) - Turn FREE PLAY to ON - Go to I/O TEST and hold Test Switch (F2) and Service Switch (9) - Press _S on 2P side until DAYS OF OPERATION counter is set above 140 - Exit the Test Menu and reboot the machine $end ################################################################################################### $info=rfjet,rfjet2kc,rfjeta,rfjetj,rfjets,rfjetsa,rfjett,rfjetu $cmd Raiden Fighters Jet © 1998 Seibu Kaihatsu Raiden Fighters Jet 2000 © 2000 Seibu Kaihatsu Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── @F-button : Fire _B : Bomb _S : Start - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Charged Fire _O@F-button Delayed Bomb _O_B - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Slave - After insert coins _O_B and press _S - On the Fighter Select Screen, press @F-button without release _B _` Special Stage with Operator's Code - On Test Mode, go to GAME SETTINGS and turns SPECIAL STAGE to ON $end ################################################################################################### $info=rbff1,rbff1a,rbff1k,rbff1ka $cmd Real Bout Fatal Fury © 1995 SNK Real Bout Garou Densetsu Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Powerful Attack _D : Plane Switch _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Power (S.POWER) _& Potential Power (P.POWER) _` Plane System - Moves with (M) pulls the opponent to Main Plane - Moves with (B) pushes the opponent to Back Plane - Moves with (F) pushes the opponent to Front Plane - Moves with (A) hit all planes _` Guard Cancel Moves - Moves with (G) can be used when blocking - Needs ½ Super Bar _` Super Power (S.POWER) - Needs a FULL Super Bar / FLASHING Life Bar _` Potential Power (P.POWER) - Needs a FULL Super Bar and a FLASHING Life Bar _` Combos - c = this hit can be canceled in any Special Moves / S.POWER / P.POWER - j = this hit can juggle - # = this hit can't be canceled - B = this hit pushes the opponent to Back Plane - F = this hit pushes the opponent to Front Plane - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─/─) Dash _6_6 _) (─/─) Retreat _4_4 _) (─/─) Crawl ^3 _) (─/─) Normal Jump _8 _) (─/─) Low Jump _X_8 _) (─/─) Long Jump dashing _9 _) (─/─) Turn in the Air _^_D _) (─/─) Defensive Attack blocking _6_+_A _) (─/─) Roll Recovery being knocked down _D _) (─/─) Taunt far _C PLANE MOVES _) (─/─) Change to Back Plane _D _) (─/─) Change to Front Plane _2_+_D _) (─/─) Return to Main Plane in Front Plane _8 _) (─/─) Return to Main Plane in Back Plane _2 _) (─/─) Weak Return in Front Plane / Back Plane _A / _B _) (B/─) Strong Return in Front Plane _C _) (F/─) Strong Return in Back Plane _C _) (M/─) High Pull opponent in Front Plane / Back Plane _D _) (M/─) Low Pull opponent in Front Plane / Back Plane _2_+_D - TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─/─) Buster Throw _4 / _6_+_C _) (B/─) Backspin Kick _6_+_B _) (─/─) Rising Upper _1_+_A _) (─/─) Charge Kick dashing _6_+_C _@ (─/─) Power Wave _2_3_6_+_A _@ (A/─) Round Wave _2_3_6_+_C _@ (─/─) Rising Tackle ^2_8_+_A _@ (─/G) Power Dunk _6_2_3_+_B _@ (─/─) Burn Knuckle _2_1_4_+_A / _C _@ (─/─) Crack Shoot _2_1_4_+_B _@ (─/─) Passing Sway _2_3_6_+_D _* (A/─) Power Geyser _2_1_4_1_6_+_B_+_C _& (A/─) Triple Geyser _2_1_4_1_6_+_C Fake Moves - Fake Power Wave _2_+_A_+_B - Fake Burn Knuckle _6_+_A_+_B - Fake Power Geyser _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_C#B - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _1_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _6_+_C#B - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _1_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_C#B - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _1_+_Cj - _Bc _! _2_+_Bc _! _C# - _Bc _! _2_+_Bc _! _6_+_C#B - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _1_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_C#B - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _1_+_Cj - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _6_+_C#B - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _1_+_Cj - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_C#B - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _1_+_Cj - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _6_+_C#B - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _1_+_Cj - dashing _Ac _! _Cc _! _Cc _! _Cc _! _C# - _^_A# _! _C# - _^_B# _! _C# - ANDY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─/─) Uchimata _4 / _6_+_C _) (─/─) Abise Geri _6_+_B _) (─/─) Age Men _1_+_A _) (─/─) Kunai Tama opponent knocked down _2_+_C _@ (─/─) Hishou Ken _2_1_4_+_A _@ (A/─) Geki Hishou Ken _2_1_4_+_C _@ (─/G) Shouryuu Dan _6_2_3_+_C _@ (─/─) Kuuha Dan _1_2_3_6_+_B _@ (─/─) Zan'ei Ken _1_6_+_A / _C _@ (─/─) ^!Shippuu Uraken (with _C) _1_6_+_C _@ (─/─) Yami Abise Geri _6_2_3_+_B _@ (─/─) Shippuu Tatsumaki Geri _2_1_4_+_D _@ (F/─) Gen'ei Shiranui _^_2_3_6_+_D _@ (─/─) Shiranui Kumo Karami jump above the opponent _2_2_+_C _* (─/─) Chou Reppa Dan ^2_3_6_+_B_+_C _& (─/─) Zan'ei Reppa _1_2_3_6_+_C Fake Moves - Fake Hishou Ken _2_+_A_+_B - Fake Zan'ei Ken _6_+_A_+_B - Fake Chou Reppa Dan _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcF - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _1_+_Cj - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _6_+_CcF - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _1_+_Cj - _Bcc _! _Bc _! _C# - _Bcc _! _Bc _! _6_+_CcF - _Bcc _! _Bc _! _2_+_C# - _Bcc _! _Bc _! _1_+_Cj - _Bcc _! _2_+_Bc _! _C# - _Bcc _! _2_+_Bc _! _6_+_CcF - _Bcc _! _2_+_Bc _! _2_+_C# - _Bcc _! _2_+_Bc _! _1_+_Cj - _Ccc _! _Ccc _! _Ccc _! _Cc _! _6_+_C#F - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcF - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _1_+_Cj - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _6_+_CcF - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _1_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcF - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _1_+_Cj - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _6_+_CcF - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _1_+_Cj - _^_A# _! _Cc - _^_B# _! _Cc - JOE HIGASHI - ───────────────────────────────────────────────────────────────────────── _( (─/─) Joe Special _4 / _6_+_C _( (─/─) Hiza Jigoku _3_+_C _) (─/─) Vertical Upper _4_+_A _) (F/─) Joe Sobat _4_+_B _) (─/─) Shingami Hiji Uchi _1_+_A _) (─/─) Sliding _3_+_B _@ (─/─) Bakuretsu Ken ^*_A _@ (─/─) ^!Bakuretsu Hook _2_3_6_+_A _@ (─/─) Hurricane Upper _4_1_2_3_6_+_A _@ (A/─) Bakuretsu Hurricane _4_1_2_3_6_+_C _@ (─/G) Tiger Kick _6_2_3_+_B _@ (─/─) Slash Kick _1_6_+_B / _C _@ (─/─) Ougon no Kakato _2_1_4_+_B _@ (─/─) Pressure Knee _2_3_6_+_D _* (─/─) Screw Upper _6_4_1_2_3_6_+_B_+_C _& (─/─) Slide Screw _6_4_1_2_3_6_+_C Fake Moves - Fake Hurricane Upper _2_+_A_+_B - Fake Tiger Kick _4_+_A_+_B - Fake Slash Kick _6_+_A_+_B - Fake Screw Upper _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcF - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _1_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _6_+_CcF - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _1_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcF - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _1_+_Cj - _Bc _! _2_+_Bc _! _C# - _Bc _! _2_+_Bc _! _6_+_CcF - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _1_+_Cj - _4_+_Acc _! _Ccc _! _Ccc _! _Ccc _! _Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcF - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _1_+_Cj - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _6_+_CcF - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _1_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcF - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _1_+_Cj - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _6_+_CcF - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _1_+_Cj - _1_+_Ac _! _C# _! _C# - _^_A# _! _C# - _^_B# _! _C# - FRANCO BASH - ───────────────────────────────────────────────────────────────────────── _( (─/─) Sand Buster _4 / _6_+_C _) (F/─) Chopping Roundhouse _6_+_B _) (─/─) Power Straight dashing _C _) (─/─) Power Uppercut knocked down ^*_C _@ (─/G) Double Kong _2_1_4_+_A / _C ("G" with _C) _@ (F/─) Power Bicycle _2_3_6_+_B _@ (─/─) Meteo Shot _2_3_6_+_A _@ (─/─) Meteo Tackle _1_6_+_C _@ (─/─) ^!Meteo Back Blow _1_6_+_C _@ (─/─) Waving Blow _4_1_2_3_6_+_D _@ (─/─) ^!Waving Blow Finish _4_1_2_3_6_+_D _@ (─/─) Waving Step ^4_6_+_B _@ (─/─) ^!Quick Step _4_6 / _6_4_+_B _* (─/─) Final Omega Shot _2_1_4_1_6_+_B_+_C _& (─/─) Armageddon Buster close _6_3_2_1_4_+_C (can use up to 5 moves) _& (─/─) ^!One Two Straights _2_3_6_+_A _& (─/─) ^!Reaching Uppercut _2_1_4_+_A _& (─/─) ^!High Kick _2_1_4_+_B _& (─/─) ^!Uppercut _6_2_3_+_A _& (─/─) ^!Roundhouse _6_2_3_+_B _& (─/─) ^!Straight Kick _2_3_6_+_B (finisher) _& (─/─) ^!Meteo Tackle Uppercut _2_3_6_+_C (finisher) _& (─/─) ^!Power Bicycle _6_2_3_+_C (finisher) _& (─/─) ^!Meteo Shot _2_1_4_+_C (finisher) _& (─/─) ^!Mess Up Pose _N Fake Moves - Fake Meteo Shot _2_+_A_+_B Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_C# - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _1_+_Cj - _Ac _! _Bc _! _8_+_C#B - _Ac _! _Ccc _! _Ccc _! _Ccc _! _6_+_CcB - _Ac _! _Ccc _! _Ccc _! _Ccc _! _8_+_C# - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _6_+_C# - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _1_+_Cj - _Ac _! _2_+_Bc _! _8_+_C#B - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_C# - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _1_+_Cj - _Bc _! _Bc _! _8_+_C#B - _Bc _! _Cc - _Bc _! _2_+_Bc _! _C# - _Bc _! _2_+_Bc _! _6_+_C# - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _1_+_Cj - _Bc _! _2_+_Bc _! _8_+_C#B - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_C# - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _1_+_Cj - _2_+_Bc _! _Bc _! _8_+_C#B - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _6_+_C# - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _1_+_Cj - _2_+_Bc _! _2_+_Bc _! _8_+_C#B - _^_A# _! _C# - _^_B# _! _C# - MAI SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( (─/─) Fuusha Kuzuki Kai _4 / _6_+_C _( (─/─) Yume Zakura _^_2_+_C _) (─/─) Haimen Kyaku _6_+_B _) (B/─) Ryu no Mai _4_+_A _) (─/─) Hane Kyaku knocked down ^*_C _@ (─/─) Kacho Sen _2_3_6_+_A _@ (A/─) Midare Kacho Sen _2_1_4_+_C _@ (─/G) Ryuu Enbu _2_1_4_+_A _@ (─/─) Hissatsu Shinobi Bachi _4_1_2_3_6_+_C _@ (─/─) Kagero no Mai _2_2_+_C _@ (─/─) Musasabi no Mai _^_2_+_A_+_B _@ (F/─) Gen'ei Shiranui _^_2_3_6_+_D _* (─/─) Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C _& (─/─) Leotard Shinobi Bachi _6_1_6_+_C Fake Moves - Fake Kacho Sen _2_+_A_+_B - Fake Ryuu Enbu _4_+_A_+_B Combos - _Ac _! _Acc _! _C# - _Ac _! _Acc _! _6_+_CcF - _Ac _! _Acc _! _2_+_C# - _Ac _! _Acc _! _1_+_Cj - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcF - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _1_+_Cj - _Ac _! _Ccc - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _6_+_CcF - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _1_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcF - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _1_+_Cj - _Bc _! _C# _! _C# - _Bc _! _2_+_Bc _! _C# - _Bc _! _2_+_Bc _! _6_+_CcF - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _1_+_Cj - _2_+_Ac _! _Acc _! _C# - _2_+_Ac _! _Acc _! _6_+_CcF - _2_+_Ac _! _Acc _! _2_+_C# - _2_+_Ac _! _Acc _! _1_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcF - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _1_+_Cj - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _6_+_CcF - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _1_+_Cj - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcF - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _1_+_Cj - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _6_+_CcF - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _1_+_Cj - _^_Ac _! _Cc - _^_Bc _! _Cc - BOB WILSON - ───────────────────────────────────────────────────────────────────────── _( (─/─) Falcon _4 / _6_+_C _( (─/─) ^!Hornet Attack _9_9_+_C _) (─/─) Sliding Headbutt _6_+_A _) (─/─) Elephant Tusk _1_+_A _) (─/─) Eagle Step _^_2_+_B _) (─/─) Fangs of the Lynx opponent knocked down _8_+_C _) (─/─) Flying Fish knocked down ^*_C _@ (─/─) Rolling Turtle _2_1_4_+_B _@ (─/─) Rolling Sea Turtle _2_1_4_+_C _@ (─/─) ^!Move _4 / _6 _@ (─/G) Monkey Dance _6_2_3_+_B _@ (─/─) Bison Horn ^2_8_+_B / _C _@ (─/─) Wild Wolf ^4_6_+_B _* (─/─) Dangerous Wolf _6_4_1_2_3_6_+_B_+_C _& (─/─) Mad Spin Wolf _2_1_4_2_1_4_+_C _& (─/─) ^!Wolf Fang ^*_C Fake Moves - Fake Mad Spin Wolf _2_+_B_+_C Combos - _Ac _! _B# _! _C# - _Ac _! _B# _! _6_+_CcF - _Ac _! _B# _! _1_+_Cj - _Ac _! _B# _! _3_+_C# - _Ac _! _Cc - _Bc _! _B# _! _C# - _Bc _! _B# _! _6_+_CcF - _Bc _! _B# _! _1_+_Cj - _Bc _! _B# _! _3_+_C# - _Bc _! _Cc - _Ccc _! _Cc _! _Cc _! _Cc _! _Cc - _Ccc _! _Cc _! _Cc _! _Cc _! _8_+_C# - _Ccc _! _Cc _! _Cc _! _8_+_C# - _Ccc _! _Cc _! _8_+_C# - _2_+_A# _! _B# _! _C# - _2_+_A# _! _B# _! _6_+_CcF - _2_+_A# _! _B# _! _1_+_Cj - _2_+_A# _! _B# _! _3_+_C# - _2_+_A# _! _Cc - _^_A# _! _C# - _^_B# _! _C# - BILLY KANE - ───────────────────────────────────────────────────────────────────────── _( (─/─) Ippon Zuri Nage _4 / _6_+_C _( (─/─) Jigoku Otoshi _6_+_B _) (─/─) Kyou Isamu Chuddan Tsuki _6_+_A _) (─/─) Atama Kahou Geki opponent knocked down _2_+_C _@ (─/─) Senpuu Kon ^*_A _@ (─/─) Sansetsu Kon: Chuudan Uchi ^4_6_+_A _@ (─/─) ^!Kaen Sansetsu Kon: Chuudan Tsuki _4_6_+_C _@ (─/─) Kyoushuu Hishou Kon _1_2_3_6_+_B _@ (─/─) ^!Move _4 / _6 _@ (─/─) Suzume Otoshi _2_1_4_+_A _@ (─/G) Karyuu Tsuigeki Kon _2_1_4_+_B (reverse high/mid) _@ (─/G) Suiryuu Tsuigeki Kon _2_1_4_+_C (reverse jump/Specials) _* (─/─) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_B_+_C _& (─/G) Kuren Satsu Kon _6_3_2_+_C Fake Moves - Fake Kyoushuu Hishou Kon _4_+_A_+_B Combos - _Ac _! _Ac _! _C# - _Ac _! _Ac _! _6_+_CcB - _Ac _! _Ac _! _2_+_C# - _Ac _! _Bccc _! _2_3_6_+_C###### - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _6_+_CcB - _Ac _! _2_+_Bc _! _2_+_C# - _B### _! _2_+_Bc _! _C# - _B### _! _2_+_Bc _! _6_+_CcB - _B### _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _Ac _! _C# - _2_+_Ac _! _Ac _! _6_+_CcB - _2_+_Ac _! _Ac _! _2_+_C# - _2_+_Ac _! _Bccc _! _2_3_6_+_C###### - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _6_+_CcB - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _6_+_CcB - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _^_A# _! _C# - _^_B# _! _C# - HON FU - ───────────────────────────────────────────────────────────────────────── _( (─/─) Back Flip _4 / _6_+_C _( (─/─) Keiraku Randa _3_+_C _) (─/─) Hae Tataki _1_+_A _) (─/─) Fumi Somi Sokukeri _6_+_B _) (─/─) Todome Nunchaku opponent knocked down _2_+_C _@ (─/─) Honou no Taneuma ^*_A _@ (─/G) Seikuu Rekka Kon _6_2_3_+_A _@ (─/─) Kyu Ryu no Yomi close _4_1_2_3_6_+_C _@ (─/─) Koku Ryu opponent in air, close _4_1_2_3_6_+_C _@ (─/─) Denkou Sekka no Chi ^1_6_+_B _@ (─/─) ^!Denkou Pachiki _B _@ (─/─) Denkou Sekka no Ten _2_1_4_+_B _@ (─/─) Hissho Kyakushu Kyaku _2_1_4_+_C _* (─/─) Bakuhatsu Goro _2_1_4_1_6_+_B_+_C _& (─/─) Gadenza no Arashi _2_1_4_1_6_+_C Fake Moves - Fake Seikuu Rekka Kon _4_+_A_+_B - Fake Denkou Sekka no Chi _6_+_A_+_B Combos - _Ac _! _Ac _! _C# - _Ac _! _Ac _! _6_+_CcF - _Ac _! _Ac _! _2_+_C# - _Ac _! _Ac _! _1_+_Cj - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcF - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _1_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _6_+_CcF - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _1_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcF - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _1_+_Cj - _Bc _! _2_+_Bc _! _C# - _Bc _! _2_+_Bc _! _6_+_CcF - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _1_+_Cj - _2_+_Ac _! _Ac _! _C# - _2_+_Ac _! _Ac _! _6_+_CcF - _2_+_Ac _! _Ac _! _2_+_C# - _2_+_Ac _! _Ac _! _1_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcF - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _1_+_Cj - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _6_+_CcF - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _1_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcF - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _1_+_Cj - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _6_+_CcF - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _1_+_Cj - _1_+_Ac _! _C# _! _C# - _^_A# _! _C# - _^_B# _! _C# - RYUJI YAMAZAKI - ───────────────────────────────────────────────────────────────────────── _( (─/─) Bun Nage _4 / _6_+_C _( (─/─) Pachiki _3_+_C _) (─/─) Bussashi _6_+_A _) (─/─) Shouten _1_+_A _) (─/─) Tetsu no Tsume opponent knocked down _2_+_C _) (─/─) Metsubushi knocked down ^*_C _@ (─/─) Hebi Tsukai: Chuudan _2_1_4_+_C (_O) _@ (─/─) ^!Hebi Tsukai: Joudan _9 _@ (─/─) ^!Hebi Damashi (if held) _A _@ (─/G) Sabaki no Aikuchi _6_1_6_+_A / _C ("G" with _C) _@ (─/─) Bai Gaeshi _2_3_6_+_C (reflect projectile) _@ (─/─) Sadomazo _4_1_2_3_6_+_B (reverse jump/high/mid/Specials) _* (─/─) Guillotine _6_3_2_1_6_+_B_+_C _& (─/─) Drill close _x_+_C (^*) Combos - _Ac _! _Bc _! _Cc - _Ac _! _Bc _! _6_+_C# - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _1_+_Cj - _Ac _! _Cc _! _Cc _! _Cc - _Ac _! _Cc _! _Cc _! _6_+_C# - _Ac _! _Cc _! _Cc _! _4_+_C# - _Ac _! _6_+_Bc _! _Cc - _Ac _! _6_+_Bc _! _6_+_C# - _Ac _! _6_+_Bc _! _2_+_C# - _Ac _! _6_+_Bc _! _1_+_Cj - _Ac _! _2_+_Bc _! _Cc - _Ac _! _2_+_Bc _! _6_+_C# - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _1_+_Cj - _Bc _! _Bc _! _Cc - _Bc _! _Bc _! _6_+_C# - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _1_+_Cj - _Bc _! _CcB - _Bc _! _6_+_Bc _! _Cc - _Bc _! _6_+_Bc _! _6_+_C# - _Bc _! _6_+_Bc _! _2_+_C# - _Bc _! _6_+_Bc _! _1_+_Cj - _Bc _! _6_+_CcF - _Bc _! _2_+_Bc _! _Cc - _Bc _! _2_+_Bc _! _6_+_C# - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _1_+_Cj - _2_+_Bc _! _Bc _! _Cc - _2_+_Bc _! _Bc _! _6_+_C# - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _1_+_Cj - _2_+_Bc _! _6_+_Bc _! _Cc - _2_+_Bc _! _6_+_Bc _! _6_+_C# - _2_+_Bc _! _6_+_Bc _! _2_+_C# - _2_+_Bc _! _6_+_Bc _! _1_+_Cj - _2_+_Bc _! _2_+_Bc _! _Cc - _2_+_Bc _! _2_+_Bc _! _6_+_C# - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _1_+_Cj - _^_A# _! _C# - _^_B# _! _C# - SOKAKU MOCHIZUKI - ───────────────────────────────────────────────────────────────────────── _( (─/─) Muken Jigoku Nage _6_+_C _( (─/─) Mudoh Shibari Nage _4_+_C _( (─/─) ^!Jigoku Mon _6_+_C _( (─/─) Shoten Satsu _^_2_+_C _) (─/─) Shukajoh Joudan Uchi _1_+_A _) (─/─) Raigeki Kon opponent knocked down _2_+_C _@ (─/─) Makibishi Masher _2_3_6_+_A _@ (─/─) Nozaru Geri _2_1_4_+_A _@ (─/─) Hyoi Dan _6_4_6_+_C _@ (─/─) Higi Kaminari Otoshi _6_2_3_+_B _@ (─/─) Gen Mu Jin _6_2_3_+_A _@ (─/─) Ja Kon Bu ^*_A _@ (─/─) ^!Ten Ha _1_+_C _@ (─/─) ^!Fu Ha _3_+_C _@ (─/─) ^!Toppa _6_+_C _@ (─/─) ^!Kou Ha _9_+_C _@ (A/─) ^!Tou Ha _D _@ (─/─) Jashin Kon _4_1_2_3_6_+_B (reflect projectile) _@ (─/G) Hametsu no Honou _2_4_1_+_B _@ (─/─) Kimon Jin close _x_+_C _* (─/─) Ikazuchi _6_3_2_3_6_+_B_+_C _& (─/─) Raijin no Ibuki _6_3_2_3_6_+_C Fake Moves - Fake Makibishi Masher _2_+_A_+_B - Fake Raijin no Ibuki _2_+_B_+_C Combos - _Ac _! _Bc _! _CcB - _Ac _! _Bc _! _6_+_C# - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _1_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _CcB - _Ac _! _2_+_Bc _! _6_+_C# - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _1_+_Cj - _Bc _! _Bc _! _CcB - _Bc _! _Bc _! _6_+_C# - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _1_+_Cj - _Bc _! _6_+_Cc _! _6_+_CcF - _Bc _! _2_+_Bc _! _CcB - _Bc _! _2_+_Bc _! _6_+_C# - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _1_+_Cj - _Ccc _! _Cc _! _Cc _! _Cc _! _2_+_C# - _2_+_Bc _! _Bc _! _CcB - _2_+_Bc _! _Bc _! _6_+_C# - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _1_+_Cj - _2_+_Bc _! _2_+_Bc _! _CcB - _2_+_Bc _! _2_+_Bc _! _6_+_C# - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _1_+_Cj - _^_A# _! _C## - _^_B# _! _C## - BLUE MARY - ───────────────────────────────────────────────────────────────────────── _( (─/─) Head Throw _4_+_C _( (─/─) ^!Achilles Hold _6_+_C _) (─/─) Double Rolling _4_+_B _) (─/─) Low Straight _3_+_A _) (─/─) Hopping Press opponent knocked down _2_+_C _) (─/─) Spin Heel Attack opponent knocked down _8_+_C _) (─/─) Fire Kick knocked down _2_8_+_C _@ (─/─) Spin Fall _2_3_6_+_A _@ (─/─) M. Spider _2_3_6_+_C _@ (─/─) Vertical Arrow _6_2_3_+_B _@ (─/─) ^!M. Snatcher _6_2_3_+_B _@ (─/G) Straight Slicer ^4_6_+_B _@ (─/─) ^!Stun Fang _4_6_+_B _@ (─/─) Crab Clutch ^4_6_+_C _@ (─/─) Real Counter _2_1_4_+_A _@ (─/─) ^!Backdrop Real close _4_+_A _@ (─/─) ^!Face Lock _4_+_B _@ (─/─) M. Head Buster _2_1_4_+_B (reverse high/mid) _@ (─/─) Stun Gun Smasher _2_1_4_+_C (reverse jump/Specials) _* (─/─) M. Typhoon _6_4_1_2_3_6_+_B_+_C _& (─/─) M. Driving Smasher close _6_4_1_2_3_6_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_Cj - _Ac _! _Bc _! _4_+_C#F - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _1_+_Cc - _Ac _! _Bc _! _3_+_Cc - _Ac _! _Cc - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _6_+_Cj - _Ac _! _2_+_Bc _! _4_+_C#F - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _1_+_Cc - _Ac _! _2_+_Bc _! _3_+_Cc - _Bcc _! _Bc _! _C# - _Bcc _! _Bc _! _4_+_C#F - _Bcc _! _Bc _! _4_+_C#F - _Bcc _! _Bc _! _2_+_C# - _Bcc _! _Bc _! _1_+_Cc - _Bcc _! _Bc _! _3_+_Cc - _Bcc _! _2_+_Bc _! _C# - _Bcc _! _2_+_Bc _! _6_+_Cj - _Bcc _! _2_+_Bc _! _4_+_C#F - _Bcc _! _2_+_Bc _! _2_+_C# - _Bcc _! _2_+_Bc _! _1_+_Cc - _Bcc _! _2_+_Bc _! _3_+_Cc - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_Cj - _2_+_Bc _! _Bc _! _4_+_C#F - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _1_+_Cc - _2_+_Bc _! _Bc _! _3_+_Cc - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _6_+_Cj - _2_+_Bc _! _2_+_Bc _! _4_+_C#F - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _1_+_Cc - _2_+_Bc _! _2_+_Bc _! _3_+_Cc - _^_A# _! _C# - _^_B# _! _C# - KIM KAPHWAN - ───────────────────────────────────────────────────────────────────────── _( (─/─) Sakkyaku Nage _4 / _6_+_C _) (─/─) Haki Kyaku _A_+_B _) (─/─) Neri Chagi _6_+_B _) (─/─) Hishou Kyaku _^_2_+_B _@ (─/─) Hangetsu Zan _2_1_4_+_B / _C _@ (─/─) Hien Zan ^2_8_+_B _@ (─/─) ^!Tenshou Zan _2_+_B _@ (A/G) Kuu Sajin _6_2_3_+_A _* (─/─) Hou'ou Tenbu Kyaku _^_4_1_2_3_6_+_B_+_C _& (─/─) Hou'ou Kyaku _2_1_4_1_6_+_C Fake Moves - Fake Hangetsu Zan _6_+_A_+_B - Fake Hou'ou Kyaku _2_+_B_+_C Combos - _Ac _! _Bc _! _Bc _! _Cj _! _C#j - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcF - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _1_+_Cj - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _6_+_CcF - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _1_+_Cj - _Bc _! _Bc _! _Bc _! _Cj _! _C#j - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcF - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _1_+_Cj - _Bc _! _2_+_Bc _! _C# - _Bc _! _2_+_Bc _! _6_+_CcF - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _1_+_Cj - _2_+_Ac _! _Bc _! _Bc _! _Cj _! _C#j - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcF - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _1_+_Cj - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _6_+_CcF - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _1_+_Cj - _2_+_Bc _! _Bc _! _Bc _! _Cj _! _C#j - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcF - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _1_+_Cj - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _6_+_CcF - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _1_+_Cj - far _C# _! _C# - _^_Ac _! _Cc - _^_Bc _! _Cc - JIN CHONREI - ───────────────────────────────────────────────────────────────────────── _( (─/─) Hatsukubi Tatsu _4 / _6_+_C _) (─/─) Ryuusatsu Kyaku _6_+_B _@ (─/─) Teiou Jinsoku Ken _6_6_+_A _@ (─/─) Teiou Jinsoku Ken: Enkyou _6_6_6_+_A _@ (─/─) Teiou Tengen Ken _2_3_6_+_A / _C _@ (─/G) Teiou Tenji Ken _6_2_3_+_A / _C ("G" with _A) _@ (─/─) Teiou Roujin Ken _2_1_4_6_+_C _@ (─/─) Teiou Tashin Ken _2_1_4_+_B (reflect projectile) _@ (─/─) Ryuu Tenshin _2_3_6_+_B (_O) _* (A/─) Teiou Shukumei Ken _6_4_1_2_3_6_+_B_+_C _& (─/─) Teiou Ryuusei Ken _6_4_1_2_3_6_+_C Fake Moves - Fake Teiou Tengen Ken _2_+_A_+_B - Fake Teiou Shukumei Ken _2_+_B_+_C Combos - _Ac _! _Ac _! _C# - _Ac _! _Ac _! _6_+_CcB - _Ac _! _Ac _! _2_+_C# - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcB - _Ac _! _Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _6_+_CcB - _Ac _! _2_+_Bc _! _2_+_C# - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcB - _Bc _! _Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _C# - _Bc _! _2_+_Bc _! _6_+_CcB - _Bc _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _Ac _! _C# - _2_+_Ac _! _Ac _! _6_+_CcB - _2_+_Ac _! _Ac _! _2_+_C# - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcB - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _6_+_CcB - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcB - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _6_+_CcB - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _^_A# _! _C# - _^_B# _! _C# - JIN CHONSHU - ───────────────────────────────────────────────────────────────────────── _( (─/─) Hatsugei Tatsu _4 / _6_+_C _) (─/─) Tatsukai Atama _6_+_A _) (─/─) Tatsu Kaitou _3_+_C _@ (─/─) Teiou Jinsoku Ken _6_6_+_A _@ (─/─) Teiou Tengen Ken _2_3_6_+_A / _C _@ (─/G) Teiou Tenji Ken _6_2_3_+_A / _C ("G" with _C) _@ (─/─) Teiou Jingan Ken: Idounashi _6_3_2_1_4_+_A _@ (─/─) Teiou Jingan Ken: Kuuchuu _6_3_2_1_4_+_B _@ (─/─) ^!Teiou Hagane Kachi _A / _B / _C _@ (─/─) Teiou Jingan Ken: Haigo _6_3_2_1_4_+_C _* (─/─) Teiou Roujin Ken _2_1_4_6_+_B_+_C _& (A/─) Teiou Shukumei Ken _2_1_4_6_+_C Fake Moves - Fake Teiou Tengen Ken _2_+_A_+_B - Fake Teiou Roujin Ken _2_+_B_+_C Combos - _A## _! _Acc _! _C# - _A## _! _Acc _! _6_+_CcF - _A## _! _Acc _! _2_+_C# - _A## _! _Bcc _! _C# - _A## _! _Bcc _! _6_+_CcF - _A## _! _Bcc _! _2_+_C# - _A## _! _2_+_Bcc _! _C# - _A## _! _2_+_Bcc _! _6_+_CcF - _A## _! _2_+_Bcc _! _2_+_C# - _B## _! _Bcc _! _C# - _B## _! _Bcc _! _6_+_CcF - _B## _! _Bcc _! _2_+_C# - _B## _! _2_+_Bcc _! _C# - _B## _! _2_+_Bcc _! _6_+_CcF - _B## _! _2_+_Bcc _! _2_+_C# - _2_+_Acc _! _Acc _! _C# - _2_+_Acc _! _Acc _! _6_+_CcF - _2_+_Acc _! _Acc _! _2_+_C# - _2_+_Acc _! _Bcc _! _C# - _2_+_Acc _! _Bcc _! _6_+_CcF - _2_+_Acc _! _Bcc _! _2_+_C# - _2_+_Acc _! _2_+_Bcc _! _C# - _2_+_Acc _! _2_+_Bcc _! _6_+_CcF - _2_+_Acc _! _2_+_Bcc _! _2_+_C# - _2_+_B## _! _Bcc _! _C# - _2_+_B## _! _Bcc _! _6_+_CcF - _2_+_B## _! _Bcc _! _2_+_C# - _2_+_B## _! _2_+_Bcc _! _C# - _2_+_B## _! _2_+_Bcc _! _6_+_CcF - _2_+_B## _! _2_+_Bcc _! _2_+_C# - _^_A# _! _C# - _^_B# _! _C# - DUCK KING - ───────────────────────────────────────────────────────────────────────── _( (─/─) Rolling Neck Throw _4 / _6_+_C _( (─/─) N ・ Reverse Breaker _^_2_+_C _) (─/─) Mad Spin Hammer _4_+_A _) (─/─) Needle Low _3_+_B _) (─/─) Duck Feint: Air _^_2_2 _) (─/─) ^!Move _4 / _6 _) (─/─) Duck Feint: Ground dashing _3_+_C _) (─/─) Shocking Ball opponent knocked down _2_+_C _@ (─/─) Head Spin Attack _2_3_6_+_A / _C _@ (─/─) ^!Overhead Kick (with _C) _C _@ (─/─) Neo Break Storm _6_2_3_+_B _@ (─/G) Dancing Dive _2_1_4_+_B _@ (─/─) Flying Spin Attack _^_2_1_4_+_A _* (─/─) Break Spiral close _4_1_2_3_6_9_2_+_B_+_C _& (─/─) Duck Dance _2_2_+_A_+_B_+_C _& (─/─) ^!Diving Punisher _^_6_3_2_+_B_+_C _& (─/─) ^!Rolling Punisher ^4_6_4_6_+_B_+_C _& (─/─) ^!Dancing Caliber _2_1_4_2_1_4_+_B_+_C _& (─/─) ^!Break Hurricane _2_3_6_2_3_6_+_B_+_C _& (─/─) ^!Enhanced Break Spiral close _4_1_2_3_6_9_2_+_B_+_C Fake Moves - Fake Duck Dance _2_+_B_+_C Combos - _Ac _! _Ac _! _Bc _! _Bc _! _C# - _Ac _! _Ac _! _Bc _! _Bc _! _4_+_Ccc - _Ac _! _Bc _! _CcB - _Ac _! _Bc _! _4_+_Cj - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _8_+_C#F - _Ac _! _2_+_Bc _! _CcB - _Ac _! _2_+_Bc _! _4_+_Cj - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _8_+_C#F - _Bc _! _Bc _! _CcB - _Bc _! _Bc _! _4_+_Cj - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _8_+_C#F - _Bc _! _2_+_Bc _! _CcB - _Bc _! _2_+_Bc _! _4_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _8_+_C#F - _2_+_Bc _! _Bc _! _CcB - _2_+_Bc _! _Bc _! _4_+_Cj - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _8_+_C#F - _2_+_Bc _! _2_+_Bc _! _CcB - _2_+_Bc _! _2_+_Bc _! _4_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _8_+_C#F - _^_Ac _! _Cc - _^_Bc _! _Cc - GEESE HOWARD - ───────────────────────────────────────────────────────────────────────── _( (─/─) Shinkuu Nage _6_+_C _( (─/─) Kosatsu Nage _4_+_C _( (─/─) ^!Zetsumei Hitonaka Uchi _6_+_C _( (─/─) Ura Kumo Kakushii _1_+_C _( (─/─) ^!Zetsumei Hitchu Shime _9_+_C _( (─/─) Kosatsu Sho _3_+_C _) (B/─) Raikou Mawashi Geri _4_+_B _) (─/─) Shouten Myoujou Uchi _1_+_A _) (─/─) Raimei Gouha Nage opponent knocked down _2_+_C _@ (─/─) Reppuu Ken _2_1_4_+_A _@ (─/─) Double Reppuu Ken _2_1_4_+_C _@ (─/─) Shippuu Ken _^_2_1_4_+_A _@ (─/─) Double Shippuu Ken _^_2_1_4_+_C _@ (─/G) Ja'ei Ken ^4_6_+_B / _C ("G" with _C) _@ (─/─) Joudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) _@ (─/G) Chuudan Atemi Nage _4_1_2_3_6_+_C (reverse high/mid) _* (A/─) Raging Storm _1_6_3_2_1_4_3_+_B_+_C _& (A/─) Thunder Break _6_3_2_+_C _& (─/─) Deadly Rave _6_3_2_1_4_6_+_A, _A_B_C_C_C_B_C, _2_1_4_+_C Fake Moves - Fake Reppuu Ken _2_+_A_+_B - Fake Ja'ei Ken _6_+_A_+_B - Fake Raging Storm _2_+_B_+_C Combos - _Ac _! _Ac _! _C# - _Ac _! _Ac _! _6_+_CcB - _Ac _! _Ac _! _2_+_C# - _Ac _! _Ac _! _1_+_Cj - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcB - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _1_+_Cj - _Ac _! _Ccc _! _Cc _! _Ccc _! _6_+_C# - _Ac _! _2_+_Ac _! _C# - _Ac _! _2_+_Ac _! _6_+_CcB - _Ac _! _2_+_Ac _! _2_+_C# - _Ac _! _2_+_Ac _! _1_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcB - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _1_+_Cj - _2_+_Ac _! _Ac _! _C# - _2_+_Ac _! _Ac _! _6_+_CcB - _2_+_Ac _! _Ac _! _2_+_C# - _2_+_Ac _! _Ac _! _1_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcB - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _1_+_Cj - _2_+_Ac _! _2_+_Ac _! _C# - _2_+_Ac _! _2_+_Ac _! _6_+_CcB - _2_+_Ac _! _2_+_Ac _! _2_+_C# - _2_+_Ac _! _2_+_Ac _! _1_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcB - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _1_+_Cj - _^_Ac _! _Cc# - _^_Bc _! _Cc# $end ################################################################################################### $info=rbffspec,rbffspeck $cmd Real Bout Fatal Fury Special © 1997 SNK Real Bout Garou Densetsu Special Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Powerful Attack _D : Plane Switch _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Power (S.POWER) _& Potential Power (P.POWER) _` Plane System - Moves with (Y) pulls the opponent to Your Plane - Moves with (P) pushes the opponent to Other Plane - Moves with (A) hit all planes _` Break Shot Moves - Moves with (BS) can be used when blocking - Needs ½ Super Bar (H.POWER) _` Super Power (S.POWER) - Needs a FULL Super Bar / FLASHING Life Bar _` Potential Power (P.POWER) - Needs a FULL Super Bar and a FLASHING Life Bar _` Combos - c = this hit can be canceled in any Special Moves / S.POWER / P.POWER - j = this hit can juggle - # = this hit can't be canceled - P = this hit pushes the opponent to Other Plane - Y = this hit pulls the opponent to Your Plane - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─/──) Dash _6_6 _) (─/──) Retreat _4_4 _) (─/──) Crawl ^3 _) (─/──) Normal Jump _8 _) (─/──) Low Jump _X_8 _) (─/──) Turn in the Air _^_D _) (─/──) Defensive Attack blocking _6_+_A _) (─/──) Roll Recovery (H.POWER) being knocked down _4_1_2_+_D _) (─/──) Taunt far _C PLANE MOVES _) (─/──) Change Plane _D _) (─/──) Weak Return in Other Plane _A / _B _) (Y/──) High Pull opponent in Other Plane _C _) (Y/──) Low Pull opponent in Other Plane _2_+_C - TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─/──) Buster Throw _4 / _6_+_C _) (P/──) Backspin Kick _6_+_B _) (─/──) Rising Upper _3_+_A _) (─/──) Charge Kick dashing _6_+_C _@ (─/──) Power Wave _2_3_6_+_A _@ (A/──) Round Wave _2_3_6_+_C _@ (─/──) Rising Tackle ^2_8_+_A _@ (─/BS) Power Dunk _6_2_3_+_B _@ (─/──) Burn Knuckle _2_1_4_+_A / _C _@ (─/──) Crack Shoot _2_1_4_+_B _@ (─/──) Power Charge _4_6_6_+_A (_O) _@ (─/──) Passing Sway _2_3_6_+_D _* (─/──) Power Geyser _2_1_4_1_6_+_B_+_C _& (─/──) Triple Geyser _2_1_4_1_6_+_C Fake Moves - Fake Burn Knuckle _6_+_A_+_B - Fake Power Geyser _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _3_+_Ac _! _Cc _! _Cc _! _Cc _! _6_+_C# - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - ANDY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─/──) Uchimata _4 / _6_+_C _) (─/──) Abise Geri _6_+_B _) (─/──) Age Men _3_+_A _@ (─/──) Hishou Ken _2_1_4_+_A _@ (─/──) Shouryuu Dan _6_2_3_+_C _@ (─/BS) Kuuha Dan _1_2_3_6_+_B _@ (─/──) Zan'ei Ken _1_6_+_A / _C _@ (─/──) ^!Shippuu Uraken (with _C) _1_6_+_C _@ (─/──) Bakushin _6_3_2_1_4_+_C _* (─/──) Chou Reppa Dan ^2_3_6_+_B_+_C _& (─/──) Zan'ei Reppa _1_2_3_6_+_C Fake Moves - Fake Hishou Ken _2_+_A_+_B - Fake Zan'ei Ken _6_+_A_+_B - Fake Chou Reppa Dan _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _3_+_Ac _! _Cc _! _Cc _! _Cc _! _6_+_C# - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - JOE HIGASHI - ───────────────────────────────────────────────────────────────────────── _( (─/──) Joe Special _4 / _6_+_C _( (─/──) ^!Tsuika Kougeki _2 _( (─/──) Hiza Jigoku _3_+_C _) (─/──) Vertical Upper _4_+_A _) (P/──) Joe Sobat _4_+_B _) (─/──) Shingami Hiji Uchi _3_+_A _) (─/──) Sliding _3_+_B _) (─/──) Honoo no Yubisaki opponent knocked down _2_+_C _@ (─/──) Bakuretsu Ken ^*_A _@ (─/──) ^!Bakuretsu Hook _2_3_6_+_A _@ (─/──) Hurricane Upper _6_3_2_1_4_+_A _@ (─/──) Bakuretsu Hurricane _6_3_2_1_4_+_C _@ (─/BS) Tiger Kick _6_2_3_+_B _@ (─/──) Slash Kick _1_6_+_B / _C _@ (─/──) Ougon no Kakato _2_1_4_+_B _@ (─/──) Pressure Knee _6_2_3_+_C _@ (─/──) ^!Ougon no Fukurahagi _2_1_4_+_B _* (─/──) Screw Upper _6_4_1_2_3_6_+_B_+_C _& (─/──) Slide Screw _6_4_1_2_3_6_+_C Fake Moves - Fake Hurricane Upper _2_+_A_+_B - Fake Tiger Kick _4_+_A_+_B Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _Cc _! _Cc _! _2_3_6_+_C##j - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _4_+_Acc _! _Cc _! _Cc _! _Cc _! _6_+_C# - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - MAI SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( (─/──) Fuusha Kuzuki Kai _4 / _6_+_C _( (─/──) Yume Zakura _^_2_+_C _) (P/──) Ryu no Mai _4_+_A _) (─/──) Hane Kyaku knocked down ^*_C _) (─/──) Sankaku Tobi jump against the wall _9 _@ (─/──) Kacho Sen _2_3_6_+_A _@ (─/──) Midare Kacho Sen _2_1_4_+_C (x4) _@ (─/BS) Ryuu Enbu _2_1_4_+_A _@ (─/──) Hissatsu Shinobi Bachi _4_1_2_3_6_+_C _@ (─/──) Musasabi no Mai _^_2_+_A_+_B _@ (─/──) Kagero no Mai ^2_8_+_C _* (─/──) Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C _& (─/──) Gekka Midare Botan _6_1_6_+_C Fake Moves - Fake Kacho Sen _2_+_A_+_B Combos - _Ac _! _Ac _! _Cj - _Ac _! _Ac _! _6_+_CcP _! _4_+_CcY - _Ac _! _Ac _! _2_+_C# - _Ac _! _Bc _! _Cj - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _Cj - _Ac _! _2_+_Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _2_+_Bc _! _2_+_C# - _Bc _! _Bc _! _Cj - _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _Cj - _Bc _! _2_+_Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _2_+_Bc _! _2_+_C# - _Ccc _! _Cc _! _Cc _! _2_+_C# - _2_+_Ac _! _Ac _! _Cj - _2_+_Ac _! _Ac _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Ac _! _2_+_C# - _2_+_Ac _! _Bc _! _Cj - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _Cj - _2_+_Ac _! _2_+_Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _Bc _! _Cj - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _Cj - _2_+_Bc _! _2_+_Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _^_Ac _! _Bc - _^_Ac _! _Cc - _^_Bc _! _Cc - DUCK KING - ───────────────────────────────────────────────────────────────────────── _( (─/──) Rolling Neck Throw _4 / _6_+_C _( (─/──) N ・ Reverse Breaker _^_2_+_C _) (─/──) Mad Spin Hammer _4_+_A _) (─/──) Needle Low _3_+_B _) (─/──) Duck Feint: Air _^_2_2 _) (─/──) ^!Move _4 / _6 _) (─/──) Duck Feint: Ground dashing _3_+_C _) (─/──) Shocking Ball opponent knocked down _2_+_C _@ (─/──) Head Spin Attack _2_3_6_+_A / _C _@ (─/──) ^!Overhead Kick (with _C) _C _@ (─/──) Neo Break Storm _6_2_3_+_B _@ (─/BS) Dancing Dive _2_1_4_+_B _@ (─/──) Cross Head Spin _2_1_4_+_D (hits on other plane) _@ (─/──) Flying Spin Attack _^_2_1_4_+_A _* (─/──) Break Spiral close _4_1_2_3_6_9_2_+_B_+_C _& (─/──) Duck Dance _2_2_+_A_+_B_+_C (_O to charge levels) _& (─/──) ^!Diving Punisher (level 1 charge) _^_6_3_2_+_B_+_C _& (─/──) ^!Rolling Punisher (level 1 charge) ^4_6_4_6_+_B_+_C _& (─/──) ^!Dancing Caliber (level 2 charge) _2_1_4_2_1_4_+_B_+_C _& (─/──) ^!Break Hurricane (level 3 charge) _2_3_6_2_3_6_+_B_+_C _& (─/──) ^!Beat Rush (level 4 charge) _6_3_2_1_4_+_C, _A_A_B_A_B_B_C_C, _6_2_3_+_C Fake Moves - Fake Duck Dance _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcP - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _2_+_C# _! _2_+_Ccc _! _2_+_C## _! _2_3_6_9_+_B##### - _^_Ac _! _Bc - _^_Ac _! _Cc - _^_Bc _! _Cc - TUNG FU RUE - ───────────────────────────────────────────────────────────────────────── _( (─/──) Shou Nami _4 / _6_+_C _) (─/──) Migi Kou Kyaku _3_+_A _@ (─/──) Sen Shippo _2_1_4_+_A / _C _@ (─/──) Shou Ha ^1_6_+_C _@ (─/BS) Ressen Kyaku _6_2_3_+_B _@ (─/──) Ikari Kao Hou _2_3_6_+_A _@ (─/──) Geki Hanashi Taunt ^*_C _* (─/──) Senpuu Gou Ken _6_3_2_8_+_B_+_C _& (─/──) Gekihou _6_4_1_2_3_6_+_C (_O) Fake Moves - Fake Ikari Kao Hou _2_+_A_+_B - Fake Senpuu Gou Ken _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _3_+_Ac _! _Cc _! _6_+_Cj - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - BOB WILSON - ───────────────────────────────────────────────────────────────────────── _( (─/──) Falcon _4 / _6_+_C _( (─/──) ^!Hornet Attack _3_3_+_C _( (─/──) ^!Frog Hunting _4_6_6_+_B_+_C _( (─/──) Eagle Catch _^_2_+_C _) (─/──) Elephant Tusk _3_+_A _) (─/──) Sliding Headbutt dashing _6_+_A _) (─/──) Eagle Step _^_2_+_B _) (─/──) Fangs of the Lynx opponent knocked down _8_+_C _) (─/──) Flying Fish knocked down ^*_C _@ (─/──) Rolling Turtle _2_1_4_+_B _@ (─/──) ^!Move _4 / _6 _@ (─/──) Sidewinder _2_1_4_+_C _@ (─/BS) Monkey Dance _6_2_3_+_B _@ (─/──) Bison Horn ^2_8_+_C _@ (─/──) Wild Wolf ^4_6_+_B _* (─/──) Dangerous Wolf _6_4_1_2_3_6_+_B_+_C _& (─/──) Mad Spin Wolf _2_1_4_2_1_4_+_C _& (─/──) ^!Wolf Fang ^*_C Fake Moves - Fake Mad Spin Wolf _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _Cc - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _Cc _! _Cc _! _Cc _! _Cc _! _6_+_C# - _Cc _! _Cc _! _Cc _! _8_+_C# - _Cc _! _Cc _! _8_+_C# - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _3_+_Ac _! _2_+_Bc _! _2_+_Cc - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - SOKAKU MOCHIZUKI - ───────────────────────────────────────────────────────────────────────── _( (─/──) Muken Jigoku Nage _6_+_C _( (─/──) Mudoh Shibari Nage _4_+_C _( (─/──) ^!Jigoku Mon _4_1_2_+_C _( (─/──) Shoten Satsu _^_2_+_C _) (─/──) Shukajoh Joudan Uchi _3_+_A _) (─/──) Raigeki Kon opponent knocked down _2_+_C _@ (─/──) Makibishi Masher _2_3_6_+_A _@ (─/BS) Nozaru Geri _2_1_4_+_A _@ (─/──) Hyoi Dan _6_4_6_+_C _@ (─/──) Rai Jin Gu _6_2_3_+_B _@ (─/──) Ja Kon Bu ^*_A _@ (─/──) ^!Ten Ha _1_+_C _@ (─/──) ^!Fu Ha _3_+_C _@ (─/──) ^!Toppa _6_+_C _@ (─/──) ^!Kou Ha _9_+_C _@ (A/──) ^!Tou Ha _D _@ (─/──) Katsu _6_3_2_1_4_+_B _@ (─/──) Hametsu no Honou _2_1_4_+_D (hits on other plane) _@ (─/──) Kimon Jin close _x_+_C _* (A/──) Ikazuchi _6_3_2_3_6_+_B_+_C _& (─/──) Muzan Dan _6_3_2_3_6_+_C Fake Moves - Fake Makibishi Masher _2_+_A_+_B - Fake Ikazuchi _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcP - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _Cc _! _Ccc _! _2_+_Cj _! _2_+_Cj _! _2_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _^_A# _! _C# - _^_B# _! _C# - JIN CHONREI - ───────────────────────────────────────────────────────────────────────── _( (─/──) Hatsukubi Tatsu _4 / _6_+_C _) (─/──) Ryuusatsu Kyaku _6_+_B _@ (─/──) Teiou Jinsoku Ken _6_6_+_A _@ (─/──) Teiou Jinsoku Ken: Enkyou _6_6_6_+_A _@ (─/──) Teiou Tengen Ken _2_3_6_+_C (_O) _@ (─/BS) Teiou Tenji Ken _6_2_3_+_A / _C ("BS" with _C) _@ (─/──) Teiou Roujin Ken _2_1_4_6_+_C _@ (─/──) Teiou Tashin Ken _2_1_4_+_B (reflect projectile) _@ (─/──) Ryuu Tenshin _2_3_6_+_B (_O) _* (─/──) Teiou Shukumei Ken _6_4_1_2_3_6_+_B_+_C _& (─/──) Teiou Ryuusei Ken _6_4_1_2_3_6_+_C Fake Moves - Fake Teiou Shukumei Ken _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _2_+_C# - _Cc _! _Cc _! _2_+_C# _! _2_3_6_+_C# - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - JIN CHONSHU - ───────────────────────────────────────────────────────────────────────── _( (─/──) Hatsugei Tatsu _4 / _6_+_C _) (─/──) Tatsukai Atama _4_+_A _) (─/──) Tatsu Kaitou _3_+_C _@ (─/──) Teiou Jinsoku Ken _6_6_+_A _@ (─/──) Teiou Tengen Ken _2_3_6_+_A / _C _@ (─/──) Teiou Tenji Ken _6_2_3_+_A / _C _@ (─/──) Teiou Jingan Ken: Idounashi _6_3_2_1_4_+_A _@ (─/──) Teiou Jingan Ken: Kuuchuu _6_3_2_1_4_+_B _@ (─/──) ^!Teiou Hagane Kachi _A / _B / _C _@ (─/BS) Teiou Jingan Ken: Haigo _6_3_2_1_4_+_C _@ (─/──) Teiou Karasatsu Kami Manako Kobushi _^_6_3_2 / _4_1_2_+_B _* (─/──) Teiou Roujin Ken _2_1_4_6_+_B_+_C _* (─/──) Teiou Kuudan Roujin Ken _^_2_1_4_6_+_B_+_C _& (─/──) Teiou Shukumei Ken _2_1_4_6_+_C Fake Moves - Fake Teiou Roujin Ken _2_+_B_+_C Combos - _A## _! _Ac _! _C# - _A## _! _Ac _! _2_+_C# - _A## _! _Ac _! _3_+_Cj - _A## _! _Bcc _! _C# - _A## _! _Bcc _! _2_+_C# - _A## _! _Bcc _! _3_+_Cj - _A## _! _2_+_Bcc _! _C# - _A## _! _2_+_Bcc _! _2_+_C# - _A## _! _2_+_Bcc _! _3_+_Cj - _B## _! _Bcc _! _C# - _B## _! _Bcc _! _2_+_C# - _B## _! _Bcc _! _3_+_Cj - _B## _! _2_+_Bcc _! _C# - _B## _! _2_+_Bcc _! _2_+_C# - _B## _! _2_+_Bcc _! _3_+_Cj - _Cc _! _Cc _! _C# _! _6_4_+_Cj - _2_+_A## _! _Ac _! _C# - _2_+_A## _! _Ac _! _2_+_C# - _2_+_A## _! _Ac _! _3_+_Cj - _2_+_A## _! _Bcc _! _C# - _2_+_A## _! _Bcc _! _2_+_C# - _2_+_A## _! _Bcc _! _3_+_Cj - _2_+_A## _! _2_+_Bcc _! _C# - _2_+_A## _! _2_+_Bcc _! _2_+_C# - _2_+_A## _! _2_+_Bcc _! _3_+_Cj - _2_+_B## _! _Bcc _! _C# - _2_+_B## _! _Bcc _! _2_+_C# - _2_+_B## _! _Bcc _! _3_+_Cj - _2_+_B## _! _2_+_Bcc _! _C# - _2_+_B## _! _2_+_Bcc _! _2_+_C# - _2_+_B## _! _2_+_Bcc _! _3_+_Cj - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - HON FU - ───────────────────────────────────────────────────────────────────────── _( (─/──) Back Flip _4 / _6_+_C _( (─/──) Keiraku Randa _3_+_C _) (─/──) Fumi Somi Sokukeri _6_+_B _) (─/──) Hae Tataki _3_+_A _) (─/──) Todome Nunchaku opponent knocked down _2_+_C _@ (─/──) Honou no Taneuma _2_1_4_+_A (^*) _@ (─/BS) Seikuu Rekka Kon _6_2_3_+_A / _C ("BS" with _C) _@ (─/──) Kyu Ryu no Yomi close _4_1_2_3_6_+_C _@ (─/──) Koku Ryu opponent in air, close _4_1_2_3_6_+_C _@ (─/──) Denkou Sekka no Chi ^1_6_+_B _@ (─/──) ^!Denkou Pachiki _B _@ (─/──) Denkou Sekka no Ten _2_1_4_+_B _@ (─/──) Hissho Kyakushu Kyaku _2_1_4_+_C _* (─/──) Bakuhatsu Goro _2_1_4_1_6_+_B_+_C _* (─/──) ^!Bakuhatsu Jiro _x_x_x_x _& (─/──) Gadenza no Arashi _2_1_4_1_6_+_C Fake Moves - Fake Seikuu Rekka Kon _4_+_A_+_B Combos - _Ac _! _Bc _! _Cj - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _Cj - _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _Cj - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _Cj - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Cc _! _2_+_C# - _3_+_Ac _! _Cc _! _Cj - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - RYUJI YAMAZAKI - ───────────────────────────────────────────────────────────────────────── _( (─/──) Bun Nage _4 / _6_+_C _) (─/──) Bussashi _6_+_A _) (─/──) Shouten _3_+_A _) (─/──) Kachi Age _^_B_+_C _) (─/──) Tetsu no Tsume opponent knocked down _2_+_C _) (─/──) Metsubushi knocked down ^*_C _@ (─/──) Hebi Tsukai: Joudan _2_1_4_+_A (_O) _@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds _@ (─/──) ^!Hebi Damashi (if held) _D _@ (─/──) Hebi Tsukai: Chuudan _2_1_4_+_B (_O) _@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds _@ (─/──) ^!Hebi Damashi (if held) _D _@ (─/──) Hebi Tsukai: Gedan _2_1_4_+_C (_O) _@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds _@ (─/──) ^!Hebi Damashi (if held) _D _@ (─/BS) Sabaki no Aikuchi _6_1_6_+_A _@ (─/──) Bakudan Pachiki close _6_4_2_8_+_C _@ (─/──) Bai Gaeshi: Kyuushuu _2_3_6_+_C (absorb projectile) _@ (─/──) Bai Gaeshi: Dan Hassha _2_3_6_+_O_C (reflect projectile) _@ (─/──) Sadomazo _4_1_2_3_6_+_B (reverse jump/high/mid/Specials) _* (─/──) Guillotine _6_3_2_1_6_+_B_+_C _& (─/──) Drill close _x_+_C (^*) Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _3_+_Ac _! _Cc _! _Cc _! _Cc _! _Cc _! _4_+_C# - _^_A# _! _C# - _^_B# _! _C# - BLUE MARY - ───────────────────────────────────────────────────────────────────────── _( (─/──) Rock Kick _4 / _6_+_C _( (─/──) ^!Pashoot Elbow _6_6_+_C _) (─/──) Double Rolling _4_+_B _) (─/──) Spin Heel Attack opponent knocked down _8_+_C _@ (─/──) Spin Fall _2_3_6_+_A _@ (─/BS) Vertical Arrow _6_2_3_+_B _@ (─/──) ^!M. Snatcher _6_2_3_+_B _@ (─/──) Straight Slicer ^4_6_+_B _@ (─/──) ^!Stun Fang _4_6_+_B _@ (─/──) Backdrop Real close _3_3_+_A_+_B _@ (─/──) M. Head Buster _2_1_4_+_B (reverse high) _@ (─/──) Stun Gun Smasher _2_1_4_+_C (reverse jump/Specials) _* (─/──) M. Splash Rose _6_4_1_2_3_6_+_B_+_C _& (─/──) M. Typhoon close _6_4_1_2_3_6_+_C Combos - _Ac _! _Bc _! _Cj - _Ac _! _Bc _! _6_+_Cc - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bcc _! _Bc _! _Cj - _Bcc _! _Bc _! _6_+_Cc - _Bcc _! _Bc _! _2_+_C# - _Bcc _! _Bc _! _3_+_Cj - _Bcc _! _2_+_Bc _! _2_+_C# - _Bcc _! _2_+_Bc _! _3_+_Cj - _Cc _! _Cc _! _C# _! _4_6_+_B# - _2_+_Ac _! _Bc _! _Cj - _2_+_Ac _! _Bc _! _6_+_Cc - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _Cj - _2_+_Bc _! _Bc _! _6_+_Cc - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - FRANCO BASH - ───────────────────────────────────────────────────────────────────────── _( (─/──) Gorilla Rush _4 / _6_+_C _) (─/──) Barom Punch _A_+_B _) (P/──) Bash Tornado _6_+_B _) (─/──) Power Uppercut knocked down ^*_C _@ (─/BS) Double Kong _2_1_4_+_A _@ (─/──) Power Stomp _2_3_6_9_+_B _@ (─/──) Meteo Shot _2_3_6_+_A _@ (─/──) Meteo Tackle ^1_6_+_C _@ (─/──) Waving Blow _4_1_2_3_6_+_D _* (─/──) Megaton Scruncher _2_1_4_1_6_+_B_+_C _& (─/──) Armageddon Buster close _6_3_2_1_4_+_C (can use up to 12 moves or Special Move to finish) _& (─/──) ^!Gut Punch _A _& (─/──) ^!Straight Punch _6_+_A _& (─/──) ^!Uppercut _4_+_A _& (─/──) ^!Low Punch _2_+_A _& (─/──) ^!Knee Strike _B _& (─/──) ^!Straight Kick _6_+_B _& (─/──) ^!Swipe Kick _4_+_B _& (─/──) ^!Low Foot _2_+_B _& (─/──) ^!Low Blow Uppercut _C _& (─/──) ^!Reaching Back Kick _6_+_C _& (─/──) ^!Low Swipe Kick _2_+_C _& (─/──) ^!Barom Punch _A_+_B _& (─/──) ^!Taunt _N Fake Moves - Fake Meteo Shot _2_+_A_+_B Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_C# - _Ac _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_C# - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_C# - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_C# - _Cc _! _Cc _! _Cc _! _Cc _! _6_+_C - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_C# - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_C# - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_C# - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_C# - _^_A# _! _C# - _^_B# _! _C# - KIM KAPHWAN - ───────────────────────────────────────────────────────────────────────── _( (─/──) Sakkyaku Nage _4 / _6_+_C _) (─/──) Neri Chagi _6_+_B _) (─/──) Hishou Kyaku _^_2_+_B _) (─/──) ^!Hassei Waza _3_+_B _@ (─/──) Hangetsu Zan _2_1_4_+_B / _C _@ (─/──) Hien Zan ^2_8_+_B _@ (─/──) ^!Tenshou Zan _2_+_B _@ (─/BS) Kuu Sajin _6_2_3_+_A _@ (─/──) Haki Kyaku _2_1_4_+_A _* (─/──) Hou'ou Tenbu Kyaku _^_4_1_2_3_6_+_B_+_C _& (─/──) Hou'ou Kyaku _2_1_4_1_6_+_C Fake Moves - Fake Hou'ou Kyaku _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _Cc _! _Cj _! _6_+_C# _! _6_2_3_+_A### - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _^_Ac _! _Bc - _^_Ac _! _Cc - _^_Bc _! _Cc - CHENG SINZAN - ───────────────────────────────────────────────────────────────────────── _( (─/──) Aiki Nage _4 / _6_+_C _( (─/──) Zutsuki Satsu _3_+_C _) (P/──) Hatsukubi Uraken _A_+_B _) (─/──) Ochi Geki Souken _6_+_A _@ (─/──) Kiten Hinzan _2_3_6_+_A _@ (─/──) Taikuu Kiten Hinzan _6_2_3_+_A _@ (─/BS) Hagan Geki ^4_6_+_B / _C ("BS" with _C) _@ (─/──) Dai Taikobara Uchi ^2_8_+_A (^*) _@ (─/──) ^!Move _4 / _6 _@ (─/──) Chou Handou Manpuku Hougan _6_3_2_1_4_+_B (reverse jump/high/mid/Specials) _* (─/──) Bakurai Hoh ^1_2_3_6_+_B_+_C _& (─/──) Tenchi Houraku Mujin Hou _6_3_2_1_4_+_C _& (─/──) ^!Move _4 / _6 Fake Moves - Fake Kiten Hinzan _2_+_A_+_B - Fake Hagan Geki _6_+_A_+_B Combos - _Ac _! _Bc _! _C# _! _2_3_6_+_C# - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# _! _2_3_6_+_C# - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _Cc _! _Cc _! _6_+_C# _! _4_6_+_C# - _2_+_Ac _! _Bc _! _C# _! _2_3_6_+_C# - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# _! _2_3_6_+_C# - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _^_A# _! _C# - _^_B# _! _C# - BILLY KANE - ───────────────────────────────────────────────────────────────────────── _( (─/──) Ippon Zuri Nage _4 / _6_+_C _( (─/──) Jigoku Otoshi _6_+_B _) (─/──) Atama Kahou Geki opponent knocked down _2_+_C _@ (─/──) Senpuu Kon ^*_A _@ (─/──) Sansetsu Kon: Chuudan Uchi ^4_6_+_A _@ (─/──) ^!Kaen Sansetsu Kon: Chuudan Tsuki _4_6_+_C _@ (─/──) Kyoushuu Hishou Kon _1_2_3_6_+_B _@ (─/──) ^!Move _4 / _6 _@ (─/──) Suzume Otoshi _2_1_4_+_A _@ (─/BS) Karyuu Tsuigeki Kon _2_1_4_+_B _* (─/──) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_B_+_C _& (─/──) Kuren Satsu Kon _2_3_6_3_2_1_4_+_C Fake Moves - Fake Kyoushuu Hishou Kon _4_+_A_+_B Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Cccc - _Ac _! _2_+_Bc _! _2_+_C# - _B### _! _Bc _! _C# - _B### _! _Bc _! _6_+_CcP _! _4_+_CcY - _B### _! _Bc _! _2_+_C# - _B### _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Cccc - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_C# _! _Cccc _! _2_3_6_+_C###### - _^_A# _! _C# - _^_B# _! _C# - LAURENCE BLOOD - ───────────────────────────────────────────────────────────────────────── _( (─/──) Matador Slash _4 / _6_+_C _( (─/──) Flying Buster _^_2_+_C _) (─/──) Ole Dodge _A_+_B _) (P/──) Spin Kick _6_+_B _) (─/──) Heat Saber _4_+_A _) (─/──) Saber Poke _^_2_+_A _@ (─/──) Bloody Saber _2_3_6_+_A (x3) _@ (─/BS) Bloody Spin ^4_6_+_A / _C ("BS" with _C) _@ (─/──) Bloody Axle _2_3_6_+_C _@ (─/──) ^!Bloody Cutter _A / _B / _C _@ (─/──) ^!Bloody Press close _4 / _6_+_C _@ (─/──) ^!Bloody Shooter _2_1_4_+_A / _B _* (─/──) Bloody Flash _3_4_1_2_3_6_1_+_B_+_C _& (─/──) Certain Death _2_3_6_3_2_1_4_+_C Fake Moves - Fake Bloody Flash _2_+_B_+_C Combos - _Ac _! _Ac _! _C# - _Ac _! _Ac _! _6_+_CcP _! _4_+_CcP - _Ac _! _Ac _! _2_+_C# - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Ccc - _Ac _! _2_+_Bc _! _2_+_C# - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _Ac _! _C# - _2_+_Ac _! _Ac _! _6_+_CcP _! _4_+_CcP - _2_+_Ac _! _Ac _! _2_+_C# - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Ccc - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _Cc _! _Cc _! _Cc _! _Cc _! _6_+_C# - Ole Dodge _! _6_+_C# _! _6_3_2_+_C# - _^_A# _! _C## - _^_B# _! _C## - WOLFGANG KRAUSER - ───────────────────────────────────────────────────────────────────────── _( (─/──) Knee Smasher _4 / _6_+_C _) (─/──) Death Hammer _6_+_B_+_C _) (─/──) Kaiser Body Press _^_2_+_C _) (─/──) Diving Elbow opponent knocked down _2_+_C _@ (─/──) High Blitz Ball _2_1_4_+_A _@ (─/──) Low Blitz Ball _2_1_4_+_C _@ (─/BS) Leg Tomahawk _2_3_6_+_B _@ (─/──) Dangerous Thrust close _4_1_2_3_6_+_A _@ (─/──) Lift Up Blow close _6_3_2_1_4_+_B _@ (─/──) Phoenix Thrust _4_1_2_3_6_+_C (reverse jump/Specials) _* (A/──) Kaiser Wave ^4_9_+_B_+_C (_O) ("A" with full charge) _& (─/──) Gigantic Cyclone close _6_3_2_1_4_6_3_2_+_C _& (─/──) Unlimited Desire 1 _6_3_2_1_4_6_+_A, _A_B_C_B_C_A_B_C, _C _& (─/──) Unlimited Desire 2 _6_3_2_1_4_6_+_A, _A_B_C_B_C_A_B_C, _4_2_1_+_A_+_C Fake Moves - Fake High Blitz Ball _2_+_A_+_B - Fake Kaiser Wave _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_C# - _Ac _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_C# - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_C# - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_C# - _Cc _! _Ccc _! _2_3_6_+_C###### - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_C# - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_C# - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_C# - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_C# - _^_A# _! _C# - _^_B# _! _C# - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` EX Characters - On the Character Select Screen, put the cursor on Andy, Tung, Mary or Billy _O_S and press _B_B_C_C_O_B_O_C, then press _A / _D - On AES Version must unlock Geese first _` Geese Howard (AES only) - On the Ranking Screen, press _6_9_8_7_4_1_2_3_6^3_+_A_B_C - EX ANDY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─/──) Uchimata _4 / _6_+_C _) (─/──) Age Men _3_+_A _) (─/──) Kunai Tama opponent knocked down _2_+_C _@ (─/──) Geki Hishou Ken _2_1_4_+_C _@ (─/──) Zan'ei Ken _1_6_+_C _@ (─/BS) Yami Abise Geri _4_2_1_+_B _@ (─/──) Genei Shiranui Hiei dashing _6_3_2_+_D _@ (─/──) Shiranui Kumo Karami jump above the opponent _2_2_+_C _* (─/──) Chou Reppa Dan ^2_3_6_+_B_+_C _& (─/──) Bakuretsu Tenshouken _1_2_3_6_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _3_+_Ac _! _C# _! _C# _! _Cj - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - EX TUNG FU RUE - ───────────────────────────────────────────────────────────────────────── _( (─/──) Ressen Shou _4 / _6_+_C _) (─/──) Migi Kou Kyaku _3_+_A _@ (─/BS) Sen Shippo _2_1_4_+_A / _C ("BS" with _C) _@ (─/──) Shou Ha ^1_6_+_A _@ (─/──) Ressen Kyaku close _6_2_3_+_B _@ (─/──) Gekihou ^*_C _@ (─/──) Geki Hanashi Taunt ^*_C _* (A/──) Senpuu Gou Ken _6_3_2_8_+_B_+_C _& (─/──) Bravo Retsusen Kyaku _6_2_3_+_C Fake Moves - Fake Shou Ha _2_+_A_+_B - Fake Senpuu Gou Ken _2_+_B_+_C Combos - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - EX BLUE MARY - ───────────────────────────────────────────────────────────────────────── _( (─/──) Head Throw _4 / _6_+_C _( (─/──) ^!Achilles Hold _6_3_2_+_C _) (─/──) Climbing Arrow _3_+_A _) (─/──) Leg Press opponent knocked down _2_+_B _@ (─/BS) M. Spider _2_3_6_+_C _@ (─/──) M. Snatcher _6_2_3_+_B _@ (─/──) ^!Face Lock _1_6_+_C _@ (─/──) Straight Slicer ^4_6_+_B _@ (─/──) ^!Club Clutch _4_1_2_3_6_+_B _@ (─/──) Real Counter _A_+_B _@ (─/──) ^!Backdrop Real close _6_3_2_1_4_+_C _@ (─/──) Achilles Hold close _2_1_4_+_C _* (─/──) M. Typhoon _6_4_1_2_3_6_+_B_+_C _& (─/──) M. Dynamite Swing _A_A_4_B_C Combos - _Ac _! _C# _! _6_3_2_1_4_+_C# - _Bcc _! _C# _! _6_3_2_1_4_+_C# - _2_+_Ac _! _2_+_Cj - _2_+_Bc _! _2_+_Cj - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - EX BILLY KANE - ───────────────────────────────────────────────────────────────────────── _( (─/──) Ippon Zuri Nage _4 / _6_+_C _( (─/──) Jigoku Otoshi _6_+_B _) (─/──) Atama Kahou Geki opponent knocked down _2_+_C _@ (─/──) Senpuu Kon ^*_A _@ (─/──) Sansetsu Kon: Chuudan Uchi ^4_6_+_A _@ (─/──) ^!Kaen Sansetsu Kon: Chuudan Tsuki _4_6_+_C _@ (─/──) Kyoushuu Hishou Kon _1_2_3_6_+_B _@ (─/──) ^!Move _4 / _6 _@ (─/──) Suzume Otoshi _2_1_4_+_A _@ (─/BS) Karyuu Tsuigeki Kon _2_1_4_+_B (reverse high/mid) _@ (─/BS) Suiryuu Tsuigeki Kon _2_1_4_+_C (reverse jump/Specials) _* (─/──) Chou Kaen Senpuu Kon _2_3_6_3_2_1_4_+_B_+_C _& (─/──) Kuren Satsu Kon _6_3_2_+_C Fake Moves - Fake Kyousyuu Hishou Kon _4_+_A_+_B Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Cccc - _Ac _! _2_+_Bc _! _2_+_C# - _B### _! _Bc _! _C# - _B### _! _Bc _! _6_+_CcP _! _4_+_CcY - _B### _! _Bc _! _2_+_C# - _B### _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Cccc - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_C# _! _Cc _! _2_+_C### _! _4_6_+_C# - _^_A# _! _C# - _^_B# _! _C# - GEESE HOWARD - ───────────────────────────────────────────────────────────────────────── _( (─/──) Shinkuu Nage _4 / _6_+_C _( (─/──) Kosatsu Sho _3_+_C _) (─/──) Hienshi Kyaku _A_+_B _) (P/──) Raikou Mawashi Geri _4_+_B _) (─/──) Shouten Myoujou Uchi _3_+_A _) (─/──) Raimei Gouha Nage opponent knocked down _2_+_C _@ (─/──) Reppuu Ken _2_1_4_+_A _@ (─/──) Double Reppuu Ken _2_1_4_+_C _@ (─/──) Shippuu Ken _^_2_1_4_+_A _@ (─/──) ^!Second Shippuu Ken _A _@ (─/──) Double Shippuu Ken _^_2_1_4_+_C (x2) _@ (─/BS) Ja'ei Ken ^4_6_+_B / _C ("BS" with _B) _@ (─/──) Joudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) _@ (─/──) Chuudan Atemi Nage _4_1_2_3_6_+_C (reverse high/mid) _* (─/──) Raging Storm _1_6_3_2_1_4_3_+_B_+_C _& (A/──) Thunder Break _6_3_2_+_C _& (─/──) Deadly Rave _6_3_2_1_4_6_+_A, _A_A_B_B_B_C_C_C, _2_1_4_+_C Fake Moves - Fake Reppuu Ken _2_+_A_+_B - Fake Raging Storm _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Ccc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_CcP _! _4_+_CcY - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _3_+_Ac _! _Cj _! _C# - _^_Ac _! _Cc# - _^_Bc _! _Cc# - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Geese Howard on Stage 10 (Nightmare) - Complete the game without lose a round - Get 750.000 Points - Get a Fighting Level S - Never get a Fighting Level C $end ################################################################################################### $info=rbff2,rbff2h,rbff2k $cmd Real Bout Fatal Fury 2: The Newcomers © 1998 SNK Real Bout Garou Densetsu 2: The Newcomers Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Powerful Attack _D : Plane Switch _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Power (S.POWER) _& Potential Power (P.POWER) _` Plane System - Moves with (Y) pulls the opponent to Your Plane - Moves with (P) pushes the opponent to Other Plane - Moves with (A) hit all planes _` Break Shot Moves - Moves with (BS) can be used when blocking - Needs ½ Super Bar (H.POWER) _` Super Power (S.POWER) - Needs a FULL Super Bar / FLASHING Life Bar _` Potential Power (P.POWER) - Needs a FULL Super Bar and a FLASHING Life Bar _` Combos - c = this hit can be canceled in any Special Moves / S.POWER / P.POWER - j = this hit can juggle - # = this hit can't be canceled - P = this hit pushes the opponent to Other Plane - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─/──) Dash _6_6 _) (─/──) Retreat _4_4 _) (─/──) Crawl ^3 _) (─/──) Normal Jump _8 _) (─/──) Low Jump _X_8 _) (─/──) Turn in the Air _^_D _) (─/──) Attack Avoider _A_+_B _) (─/──) Roll Recovery knocked down _8_+_D _) (─/──) Quick Recover knocked down _2_+_D _) (─/──) Taunt _C_+_D PLANE MOVES _) (─/──) Change Plane _D _) (─/──) Return to Main Plane in Other Plane _2 _) (─/──) Stay on Other Plane in Other Plane _8 _) (─/──) High Return in Other Plane _A _) (─/──) Low Return in Other Plane _B _) (─/──) Strong Return in Other Plane _C _) (Y/──) High Pull opponent in Other Plane _D _) (Y/──) Low Pull opponent in Other Plane _2_+_D - TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─/──) Buster Throw _4 / _6_+_C _) (─/──) Backspin Kick _6_+_B _) (─/──) Rising Upper _3_+_A _) (─/──) ^!Power Dunk _9_+_B _) (─/──) Charge Kick dashing _6_+_C _) (─/──) Power Charge Attack Avoider _6_+_C _@ (─/BS) Power Wave _2_3_6_+_A _@ (A/BS) Round Wave _2_3_6_+_C _@ (─/──) Rising Tackle ^2_8_+_A _@ (─/BS) Burn Knuckle _2_1_4_+_A / _C _@ (─/BS) Crack Shoot _2_1_4_+_B _@ (─/BS) Fire Kick _2_3_6_+_B _@ (─/──) Passing Sway _2_3_6_+_D _* (─/BS) Power Geyser _2_1_4_1_6_+_B_+_C _& (─/──) Triple Geyser _2_1_4_1_6_+_C Fake Moves - Fake Burn Knuckle _6_+_A_+_C - Fake Power Geyser _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_C#P - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_C#P - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _Cc - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _6_+_B#P _! _Dc - _6_+_B#P _! _2_+_Dc - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_C#P - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_C#P - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _3_+_Ac _! _Cc _! _Cc - _3_+_Ac _! _2_+_Cc - _^_A# _! _C# - _^_B# _! _C# - ANDY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (─/──) Uchimata _4 / _6_+_C _) (─/──) Abise Geri _6_+_B _) (─/──) ^!Ushiro Chuu Kaeri Shuu Age _9_+_C _) (─/──) Age Men _3_+_A _@ (─/BS) Hishou Ken _2_1_4_+_A _@ (─/BS) Geki Hishou Ken _2_1_4_+_C _@ (─/BS) Shouryuu Dan _6_2_3_+_C _@ (─/BS) Kuuha Dan _1_2_3_6_+_B _@ (─/──) Zan'ei Ken _1_6_+_A / _C _@ (─/──) ^!Shippuu Uraken (with _C) _1_6_+_C _@ (─/──) Gen'ei Shiranui _^_2_1_4_+_D _* (─/──) Chou Reppa Dan _2_1_4_1_6_+_B_+_C _& (─/BS) Dan Da Dan _2_1_4_1_6_+_C (^*) Fake Moves - Fake Hishou Ken _2_+_A_+_C - Fake Zan'ei Ken _6_+_A_+_C - Fake Chou Reppa Dan _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_C#P - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_C#P - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_C#P - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_C#P - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _3_+_Ac _! _B# _! _C# - _3_+_Ac _! _Cc _! _Cc - _3_+_Ac _! _2_+_C# - _^_Ac _! _Bc - _^_Ac _! _Cc - _^_Bc _! _Cc - _^_Cc _! _Ac - JOE HIGASHI - ───────────────────────────────────────────────────────────────────────── _( (─/──) Joe Special _4 / _6_+_C _( (─/──) ^!Tsuika Kougeki _2 _( (─/──) Hiza Jigoku _3_+_C _) (─/──) Joe Sobat _4_+_B _) (─/──) Sliding _3_+_B _) (─/──) Honoo no Yubisaki opponent knocked down _2_+_C _@ (─/BS) Bakuretsu Ken ^*_A _@ (─/──) ^!Bakuretsu Hook _2_3_6_+_A _@ (─/──) ^!Bakuretsu Upper _2_3_6_+_C _@ (─/BS) Hurricane Upper _4_1_2_3_6_+_A _@ (─/BS) Bakuretsu Hurricane _4_1_2_3_6_+_C _@ (─/BS) Tiger Kick _6_2_3_+_B _@ (─/──) Slash Kick _1_6_+_B / _C _@ (─/BS) Ougon no Kakato _2_1_4_+_B _* (─/──) Screw Upper _6_4_1_2_3_6_+_B_+_C _& (─/──) Thunder Fire _6_4_1_2_3_6_+_C _& (─/──) Thunder Fire Shifter _6_4_1_2_3_6_+_D Fake Moves - Fake Hurricane Upper _2_+_A_+_C - Fake Slash Kick _6_+_A_+_C Combos - _Ac _! _Ac _! _A# - _Ac _! _Ac _! _Bc - _Ac _! _Ac _! _C# - _Ac _! _Ac _! _3_+_Cj - _Ac _! _Ac _! _8_+_C# - _Ac _! _Bc _! _A# - _Ac _! _Bc _! _Bc - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Bc _! _8_+_C# - _Ac _! _Cc - _Ac _! _2_+_Bc _! _A# - _Ac _! _2_+_Bc _! _Bc - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Ac _! _2_+_Bc _! _8_+_C# - _Bc _! _Cc - _2_+_Ac _! _Ac _! _A# - _2_+_Ac _! _Ac _! _Bc - _2_+_Ac _! _Ac _! _C# - _2_+_Ac _! _Ac _! _3_+_Cj - _2_+_Ac _! _Ac _! _8_+_C# - _2_+_Ac _! _Bc _! _A# - _2_+_Ac _! _Bc _! _Bc - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _8_+_C# - _2_+_Ac _! _Cc - _2_+_Ac _! _2_+_Bc _! _A# - _2_+_Ac _! _2_+_Bc _! _Bc - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _8_+_C# - far _Bc _! _Cc _! _2_3_6_+_C### - _^_A# _! _C# - _^_B# _! _C# - MAI SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( (─/──) Fuusha Kuzuki Kai _4 / _6_+_C _( (─/──) Yume Zakura _^_1 / _3_+_C _) (P/──) Ryu no Mai _4_+_A _) (─/──) Hane Kyaku knocked down ^*_C _) (─/──) Sankaku Tobi jump against the wall _9 _@ (─/BS) Kacho Sen _2_3_6_+_A _@ (─/BS) Ryuu Enbu _2_1_4_+_A _@ (─/BS) Sayo Chidori _2_1_4_+_C _@ (─/BS) Hissatsu Shinobi Bachi _4_1_2_3_6_+_C _@ (─/──) Musasabi no Mai _^_2_+_A_+_B _* (─/──) Chou Hissatsu Shinobi Bachi _6_1_6_+_B_+_C _& (─/──) Hana Arashi _6_1_6_+_C (_O) Fake Moves - Fake Kacho Sen _2_+_A_+_C - Fake Hana Arashi _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _3_+_Cj _! _Cc _! _Bc - _Ac _! _Bc _! _3_+_Cj _! _Cc _! _Cc - _Ac _! _Cc - _Ac _! _2_+_Bc - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _3_+_Cj _! _Cc _! _Bc - _Bc _! _Bc _! _3_+_Cj _! _Cc _! _Cc - _Bc _! _Cc - _Bc _! _2_+_Bc - _4_+_AcP _! _Dc - _4_+_AcP _! _2_+_Dc - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _3_+_Cj _! _Cc _! _Bc - _2_+_Ac _! _Bc _! _3_+_Cj _! _Cc _! _Cc - _2_+_Ac _! _Cc - _2_+_Ac _! _2_+_Bc - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _Cc - _2_+_Bc _! _2_+_Cc - _^_Ac _! _B# - _^_Ac _! _Cc - _^_Bc _! _Cc - _^_Cc _! _Ac - KIM KAPHWAN - ───────────────────────────────────────────────────────────────────────── _( (─/──) Sakkyaku Nage _4 / _6_+_C _) (─/──) Neri Chagi _6_+_B _@ (─/BS) Hangetsu Zan _2_1_4_+_B / _C _@ (─/BS) Hien Zan ^2_8_+_B _@ (─/──) Kuu Sajin ^2_8_+_A _@ (─/──) ^!Kuu Sazan _2_+_A _@ (─/BS) Haki Kyaku _2_2_+_B _@ (─/──) Hishou Kyaku _^_2_+_B _@ (─/──) ^!Hassei Waza _3_+_B _* (─/──) Hou'ou Tenbu Kyaku _^_4_1_2_3_6_+_B_+_C _& (─/──) Hou'ou Kyaku _2_1_4_1_6_+_C Fake Moves - Fake Hou'ou Kyaku _2_+_B_+_C Combos - _Ac _! _Ac _! _Bc _! _C## - _Ac _! _Ac _! _CcP - _Ac _! _Bc _! _CcP - _Ccc _! _Ac _! _Bj _! _C# - _^_Ac _! _Bc - _^_Ac _! _Cc - _^_Bc _! _Cc - DUCK KING - ───────────────────────────────────────────────────────────────────────── _( (─/──) Rolling Neck Throw _4 / _6_+_C _) (─/──) Mad Spin Hammer _4_+_A _) (─/──) Needle Low _3_+_B _) (─/──) Duck Feint: Air _^_2_2 _) (─/──) ^!Move _4 / _6 _) (─/──) Duck Feint: Ground dashing _3_+_C _) (─/──) Shocking Ball opponent knocked down _2_+_C _@ (─/BS) Head Spin Attack _2_3_6_+_A / _C _@ (─/──) ^!Overhead Kick (with _C) _C _@ (─/──) Neo Break Storm _6_2_3_+_B _@ (─/──) ^!Violent Spin ^*_B _@ (─/BS) Dancing Dive _2_1_4_+_B _@ (─/──) ^!Dive Away _2_3_6_+_B _@ (─/──) Cross Head Spin in other plane _8_2_+_D _@ (─/──) Flying Spin Attack _^_2_1_4_+_A _* (─/──) Break Spiral close _4_1_2_3_6_9_2_+_B_+_C _* (─/──) Duck Drill Catch _^ close _4_1_2_3_6_+_B_+_C _& (─/──) Duck Dance _6_4_1_2_3_6_+_C (^* to charge up to 4 chicks) _& (─/──) ^!Diving Punisher (1 chick) _^_2_1_4_+_B_+_C _& (─/──) ^!Rolling Punisher (2 chicks) _2_3_6_+_B_+_C _& (─/──) ^!Dancing Caliber (3 chicks) _2_1_4_+_B_+_C _& (─/──) ^!Break Hurricane (3 chicks) _6_2_3_+_B_+_C _& (─/──) ^!Beat Rush (4 chicks) _6_3_2_1_4_+_C Fake Moves - Fake Duck Dance _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_C#P - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_C#P - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_C#P - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_C (Duck Feint: Ground) - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_C#P - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _2_+_C# _! _2_+_Ccc _! _2_3_6_9_+_B## - _^_Ac _! _Cc - _^_Bc _! _Cc - BLUE MARY - ───────────────────────────────────────────────────────────────────────── _( (─/──) Head Throw _4 / _6_+_C _( (─/──) ^!Achilles Hold _6_3_2_+_C _) (─/──) Heel Follow _6_+_B _) (─/──) Double Rolling _4_+_B _) (─/──) ^!Climbing Arrow _3_+_C _) (─/──) Leg Press opponent knocked down _2_+_B _@ (─/──) Crab Clutch ^4_6_+_B _@ (─/BS) M. Snatcher _6_2_3_+_B _@ (─/──) Real Counter _2_1_4_+_A _@ (─/──) ^!Backdrop Real close _A _@ (─/──) ^!Face Lock close _B _@ (─/──) ^!Good Night Backbreaker close _C _@ (─/──) Young Dive ^2_8_+_C _@ (─/──) ^!Reverse Kick _4_+_B _@ (─/──) ^!M. Spider _2_3_6_+_C _@ (─/──) M. Spider jump forward _2_3_6_+_C _* (─/──) M. Typhoon _6_4_1_2_3_6_+_B_+_C _& (─/──) M. Escalation _6_4_1_2_3_6_+_C _& (─/BS) ^!Spin Fall _2_3_6_+_C _& (─/──) ^!M. Spider _2_3_6_+_C _& (─/──) ^!M. Dynamite Swing _2_+_C _& (─/BS) ^!Vertical Arrow _6_2_3_+_A _& (─/──) ^!M. Snatcher _6_2_3_+_B _& (─/──) ^!M. Dynamite Swing _2_+_C _& (─/BS) ^!Straight Slicer ^4_6_+_A _& (─/──) ^!Crab Clutch _4_6_+_B _& (─/──) ^!M. Dynamite Swing _2_+_C _& (─/──) ^!M. Double Swing opponent knocked down _2_+_C Fake Moves - Fake M. Snatcher _4_+_A_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_C#P - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_C#P - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _Ccc _! _C# _! _C# - _2_+_Ac _! _C# _! _3_3_+_C# - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_C#P - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - Attack Avoider _! _C# - _^_A# _! _C# - _^_B# _! _C# - FRANCO BASH - ───────────────────────────────────────────────────────────────────────── _( (─/──) Gorilla Rush _4 / _6_+_C _) (─/──) Barom Punch _B_+_C _) (P/──) Bash Tornado _6_+_B _) (─/──) Power Uppercut knocked down ^*_C _@ (─/BS) Double Kong _2_1_4_+_A _@ (─/BS) Power Stomp _2_3_6_9_+_B _@ (─/BS) Meteo Shot _2_3_6_+_A _@ (─/BS) Meteo Tackle ^1_6_+_C _@ (─/──) Waving Blow _2_3_6_+_D _* (─/──) Megaton Scruncher _6_3_2_1_4_+_B_+_C _* (─/BS) Final Omega Shot _6_4_1_2_3_6_+_B_+_C _& (─/──) Armageddon Buster _6_4_1_2_3_6_+_C Fake Moves - Fake Power Stomp _6_+_A_+_C - Fake Armageddon Buster _2_+_B_+_C Combos - _Ac _! _Ac _! _Ac - _Ac _! _Ac _! _Bc - _Ac _! _Ac _! _C# - _Ac _! _Ac _! _2_+_C# - _Ac _! _Ac _! _3_+_Cj - _Ac _! _Cc _! _Ac - _Ac _! _Cc _! _Bc - _Ac _! _Cc _! _C# - _Ac _! _Cc _! _2_+_C# - _Ac _! _Cc _! _3_+_Cj - _Ac _! _2_+_Bc _! _Ac - _Ac _! _2_+_Bc _! _Bc - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Ac _! _Ac - _Bc _! _Ac _! _Bc - _Bc _! _Ac _! _C# - _Bc _! _Ac _! _2_+_C# - _Bc _! _Ac _! _3_+_Cj - _Bc _! _Cc _! _Ac - _Bc _! _Cc _! _Bc - _Bc _! _Cc _! _C# - _Bc _! _Cc _! _2_+_C# - _Bc _! _Cc _! _3_+_Cj - _Bc _! _2_+_Bc _! _Ac - _Bc _! _2_+_Bc _! _Bc - _Bc _! _2_+_Bc _! _C# - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _6_+_BcP _! _Dc _! _Ac _! _Ac - _6_+_BcP _! _Dc _! _Ac _! _Bc - _6_+_BcP _! _Dc _! _Ac _! _C# - _6_+_BcP _! _Dc _! _Ac _! _2_+_C# - _6_+_BcP _! _Dc _! _Ac _! _3_+_Cj - _6_+_BcP _! _Dc _! _Cc _! _Ac - _6_+_BcP _! _Dc _! _Cc _! _Bc - _6_+_BcP _! _Dc _! _Cc _! _C# - _6_+_BcP _! _Dc _! _Cc _! _2_+_C# - _6_+_BcP _! _Dc _! _Cc _! _3_+_Cj - _6_+_BcP _! _Dc _! _2_+_Bc _! _Ac - _6_+_BcP _! _Dc _! _2_+_Bc _! _Bc - _6_+_BcP _! _Dc _! _2_+_Bc _! _C# - _6_+_BcP _! _Dc _! _2_+_Bc _! _2_+_C# - _6_+_BcP _! _Dc _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _Ac _! _Ac - _2_+_Ac _! _Ac _! _Bc - _2_+_Ac _! _Ac _! _C# - _2_+_Ac _! _Ac _! _2_+_C# - _2_+_Ac _! _Ac _! _3_+_Cj - _2_+_Ac _! _Cc _! _Ac - _2_+_Ac _! _Cc _! _Bc - _2_+_Ac _! _Cc _! _C# - _2_+_Ac _! _Cc _! _2_+_C# - _2_+_Ac _! _Cc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _Ac - _2_+_Ac _! _2_+_Bc _! _Bc - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _Ac _! _Ac - _2_+_Bc _! _Ac _! _Bc - _2_+_Bc _! _Ac _! _C# - _2_+_Bc _! _Ac _! _2_+_C# - _2_+_Bc _! _Ac _! _3_+_Cj - _2_+_Bc _! _Cc _! _Ac - _2_+_Bc _! _Cc _! _Bc - _2_+_Bc _! _Cc _! _C# - _2_+_Bc _! _Cc _! _2_+_C# - _2_+_Bc _! _Cc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _Ac - _2_+_Bc _! _2_+_Bc _! _Bc - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _^_A# _! _C# - _^_B# _! _C# - RYUJI YAMAZAKI - ───────────────────────────────────────────────────────────────────────── _( (─/──) Bun Nage _4 / _6_+_C _) (─/──) Bussashi _6_+_A _) (─/──) Shouten _3_+_A _) (─/──) Kachi Age _^_B_+_C _) (─/──) Todome opponent knocked down _2_2_+_C _) (─/──) Metsubushi knocked down ^*_C _@ (─/BS) Hebi Tsukai: Joudan _2_1_4_+_A (_O) _@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds _@ (─/──) ^!Hebi Damashi (if held) _D _@ (─/BS) Hebi Tsukai: Chuudan _2_1_4_+_B (_O) _@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds _@ (─/──) ^!Hebi Damashi (if held) _D _@ (─/BS) Hebi Tsukai: Gedan _2_1_4_+_C (_O) _@ (─/──) ^!Daija _O Hebi Tsukai for 3 seconds _@ (─/──) ^!Hebi Damashi (if held) _D _@ (─/BS) Sabaki no Aikuchi _6_2_3_+_A _@ (─/──) Yakiire _6_2_3_+_B _@ (─/──) Bakudan Pachiki close _6_4_2_8_+_C _@ (─/──) Bai Gaeshi: Kyuushuu _2_3_6_+_C (absorb projectile) _@ (─/──) Bai Gaeshi: Dan Hassha _2_3_6_+_O_C (reflect projectile) _@ (─/──) Sadomazo _4_1_2_3_6_+_B (reverse jump/high/mid/Specials) _* (─/──) Guillotine _6_4_1_2_3_6_+_B_+_C _& (─/──) Drill close _x_+_C (^*) _& (─/──) ^!8 Bai Gaeshi ^*_C until turns red, _A_+_B_+_C Fake Moves - Fake Sabaki no Aikuchi _6_+_A_+_C Combos - _Ac _! _Cc - _Ac _! _6_+_C# - _Ac _! _2_+_Cc - _Ac _! _3_+_Cj - _Bc _! _CcP - _Bc _! _2_+_Cc - _Bc _! _3_+_Cj - _6_+_A## _! _CcP - _3_+_Ac _! _Cc _! _C# - _^_A# _! _C# - _^_B# _! _C# - BOB WILSON - ───────────────────────────────────────────────────────────────────────── _( (─/──) Falcon _4 / _6_+_C _( (─/──) ^!Hornet Attack _3_3_+_C _( (─/──) Eagle Catch _^_1 / _3_+_C _) (─/──) Elephant Tusk _3_+_A _) (─/──) Eagle Step _^_2_+_B _) (─/──) Sliding Headbutt dashing _6_+_C _) (─/──) Fangs of the Lynx opponent knocked down _8_+_C _) (─/──) Flying Fish knocked down ^*_C _@ (─/BS) Rolling Turtle _2_1_4_+_B _@ (─/──) ^!Move _4 / _6 _@ (─/BS) Sidewinder _2_1_4_+_C _@ (─/BS) Monkey Dance _6_2_3_+_B _@ (─/──) Bison Horn ^2_8_+_C _@ (─/BS) Wild Wolf ^4_6_+_B _@ (─/──) Frog Hunting _4_6_6_+_B_+_C _* (─/──) Dangerous Wolf _6_4_1_2_3_6_+_B_+_C _& (─/──) Dancing Bison _6_4_1_2_3_6_+_C Fake Moves - Fake Dancing Bison _2_+_B_+_C Combos - _Ac _! _Cc - _Bc _! _Cc - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _2_+_Bc _! _2_+_C# - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Cc _! _C# _! _6_+_C# - _Cc _! _C# _! _8_+_C# - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _3_+_Ac _! _2_+_B# _! _2_+_Cc - _^_A# _! _C# - _^_B# _! _C# - SOKAKU MOCHIZUKI - ───────────────────────────────────────────────────────────────────────── _( (─/──) Mudoh Shibari Nage _4 / _6_+_C _( (─/──) ^!Jigoku Mon _6_3_2_+_C _( (─/──) Shoten Satsu _^_1 / _3_+_C _) (─/──) Shukajoh Joudan Uchi _3_+_A _) (─/──) Raigeki Kon opponent knocked down _2_+_C _@ (─/BS) Makibishi Masher _2_3_6_+_A _@ (─/BS) Nozaru Geri _2_1_4_+_A _@ (─/BS) Hyoi Dan _6_4_6_+_C _@ (─/──) Ja Kon Bu ^*_A _@ (─/──) ^!Ten Ha _1_+_C _@ (─/──) ^!Fu Ha _3_+_C _@ (─/──) ^!Toppa _6_+_C _@ (─/──) ^!Kou Ha _9_+_C _@ (A/──) ^!Tou Ha _D _@ (─/BS) Katsu _6_3_2_1_4_+_B _@ (─/──) ^!Staff Thrust _C _@ (─/──) ^!Hand Crush Finish _x_+_C _@ (─/──) Hametsu no Honou in other plane _8_2_+_D _@ (─/──) Kimon Jin close _x_+_C _* (A/──) Ikazuchi _6_4_1_2_3_6_+_B_+_C _& (─/──) Muzan Dan _6_4_1_2_3_6_+_C Fake Moves - Fake Makibishi Masher _2_+_A_+_C - Fake Ikazuchi _2_+_B_+_C Combos - _Ac _! _Cc - _Bc _! _C# _! _2_2_+_C# - _Ccc _! _6_+_B# _! _6_2_3_+_A# - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _C# _! _2_2_+_C# - _2_+_Bc _! _6_+_C#P - far _Bc _! _Cc - _^_A# _! _C# - _^_B# _! _C# - CHENG SINZAN - ───────────────────────────────────────────────────────────────────────── _( (─/──) Aiki Nage _4 / _6_+_C _( (─/──) Zutsuki Satsu _3_+_C _) (─/──) Ochi Geki Souken _6_+_A _) (─/──) ^!Quick Crawl Forward _3_+_C _) (─/──) ^!Quick Crawl Backward _1_+_C _) (P/──) Hatsukubi Uraken _4_+_A _@ (─/BS) Kiten Hinzan _2_3_6_+_A _@ (─/BS) Taikuu Kiten Hinzan _6_2_3_+_A _@ (─/BS) Hagan Geki ^4_6_+_B / _C _@ (─/──) Dai Taikobara Uchi ^2_8_+_A (^*) _@ (─/──) ^!Move _4 / _6 _@ (─/──) Nantai Oyaji _2_1_4_+_O_B _@ (─/──) Kussame Hou _2_1_4_+_C _* (─/BS) Bakurai Hoh ^1_2_3_6_+_B_+_C _& (─/──) Tenchi Houraku Mujin Hou _^_4_1_2_3_6_+_C (_O) _& (─/──) ^!Move _4 / _6 Fake Moves - Fake Hagan Geki _6_+_A_+_C - Fake Kussame Hou _2_+_A_+_C Combos - _Ac _! _Cc - _Ac _! _3_+_Cj - _Cc _! _C# - _4_+_AcP _! _Dc - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _2_+_Cc - in other plane _A# _! _C# _! _C# _! _C# _! _C# _! _4_4_+_B (retreat) - in other plane _B# _! _C# _! _C# _! _C# _! _C# _! _4_4_+_B (retreat) - in other plane _C# _! _C# _! _C# _! _C# _! _C# _! _4_4_+_B (retreat) - _^_Ac _! _Cc - _^_Bc _! _Cc - HON FU - ───────────────────────────────────────────────────────────────────────── _( (─/──) Back Flip _4 / _6_+_C _( (─/──) Keiraku Randa _3_+_C _) (─/──) Fumi Somi Sokukeri _6_+_B _) (─/──) Hae Tataki _3_+_A _) (─/──) Todome Nunchaku opponent knocked down _2_+_C _@ (─/──) Honou no Taneuma _2_1_4_+_A (^*) _@ (─/BS) Seikuu Rekka Kon _6_2_3_+_A / _C _@ (─/──) Kyu Ryu no Yomi close _4_1_2_3_6_+_C _@ (─/──) Koku Ryu opponent in air, close _4_1_2_3_6_+_C _@ (─/BS) Denkou Sekka no Chi ^1_6_+_B _@ (─/──) ^!Denkou Pachiki ^*_B _@ (─/BS) Denkou Sekka no Ten _2_1_4_+_B _@ (─/──) Hissho! Kyakushu Ken _2_1_4_+_C (reverse jump/high/mid) _@ (─/──) ^!Gadenza no Arashi: Hissho! reverse x3 _* (─/──) Bakuhatsu Goro _2_1_4_1_6_+_B_+_C _& (─/BS) Yokaton Hammer _2_1_4_1_6_+_C Fake Moves - Fake Seikuu Rekka Kon _4_+_A_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_C#P - _Ac _! _Bc _! _2_+_C# - _Ac _! _Bc _! _3_+_Cj - _Ac _! _Cc _! _Cc - _Ac _! _2_+_Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _3_+_Cj - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _6_+_C#P - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_Cj - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_Cj - _6_+_B# _! _3_+_C# - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_C#P - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_Cj - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _6_+_C#P - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _2_+_Bc _! _2_+_Cc - _3_+_Ac _! _C# _! _Cj - _3_+_Ac _! _2_+_C# - far _Ac _! _C# - _^_A# _! _C# - _^_B# _! _C# - TUNG FU RUE - ───────────────────────────────────────────────────────────────────────── _( (─/──) Ressen Shou _4 / _6_+_C _) (─/──) Migi Kou Kyaku _3_+_A _@ (─/BS) Sen Shippo _2_1_4_+_A / _C _@ (─/BS) Shou Ha _2_3_6_+_A _@ (─/BS) Ressen Kyaku _6_2_3_+_B _@ (─/──) Gekihou _2_3_6_+_C (_O) _@ (─/──) Geki Hanashi Taunt _C_+_D (x2) _@ (─/──) ^!Cho Ressen Kyaku _B _@ (─/──) ^!Cho Sen Shippo _C _* (A/──) Senpuu Gou Ken _6_4_1_2_3_6_+_B_+_C _& (─/──) Chou Gekihou _6_4_1_2_3_6_+_C Fake Moves - Fake Senpuu Gou Ken _2_+_B_+_C Combos - _3_+_Ac _! _Cc - Attack Avoider _! _C# - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - JIN CHONSHU - ───────────────────────────────────────────────────────────────────────── _( (─/──) Hatsugei Tatsu _4 / _6_+_C _) (─/──) Tatsukai Atama _6_+_A _@ (─/──) Teiou Jinsoku Ken _6_6_+_A _@ (─/BS) Teiou Tengen Ken _2_3_6_+_A / _C _@ (─/BS) Teiou Tenji Ken _6_2_3_+_A / _C _@ (─/──) Teiou Tatsu Tomoshibi _2_3_6_+_B _@ (─/──) ^!Teiou Tatsu Tomoshibi Genmetsu _6_3_2_1_4_+_B _@ (─/BS) Teiou Jingan Ken: Idounashi _6_3_2_1_4_+_A _@ (─/BS) Teiou Jingan Ken: Kuuchuu _6_3_2_1_4_+_B _@ (─/──) ^!Teiou Hagane Kachi _A / _B / _C _@ (─/BS) Teiou Jingan Ken: Haigo _6_3_2_1_4_+_C _@ (─/──) Teiou Karasatsu Kami Manako Kobushi _^_4_2_1_+_B _* (─/BS) Teiou Roujin Ken _6_4_1_2_3_6_+_B_+_C _* (─/──) Teiou Kuudan Roujin Ken _^_2_1_4_6_+_B_+_C _& (─/──) Teiou Kairyuu Shourin _6_4_1_2_3_6_+_C Fake Moves - Fake Teiou Kairyuu Shourin _2_+_B_+_C Combos - _A## _! _Ac _! _C# - _A## _! _Ac _! _6_+_C#P - _A## _! _Ac _! _2_+_C# - _A## _! _Ac _! _3_+_Cj - _A## _! _Bc _! _C# - _A## _! _Bc _! _6_+_C#P - _A## _! _Bc _! _2_+_C# - _A## _! _Bc _! _3_+_Cj - _A## _! _2_+_Bc _! _C# - _A## _! _2_+_Bc _! _6_+_C#P - _A## _! _2_+_Bc _! _2_+_C# - _A## _! _2_+_Bc _! _3_+_Cj - _B## _! _Bc _! _C# - _B## _! _Bc _! _6_+_C#P - _B## _! _Bc _! _2_+_C# - _B## _! _Bc _! _3_+_Cj - _B## _! _2_+_Bc _! _C# - _B## _! _2_+_Bc _! _6_+_C#P - _B## _! _2_+_Bc _! _2_+_C# - _B## _! _2_+_Bc _! _3_+_Cj - _Cc _! _C# _! _C# _! _6_4_+_Cj - _2_+_A## _! _Ac _! _C# - _2_+_A## _! _Ac _! _6_+_C#P - _2_+_A## _! _Ac _! _2_+_C# - _2_+_A## _! _Ac _! _3_+_Cj - _2_+_A## _! _Bc _! _C# - _2_+_A## _! _Bc _! _6_+_C#P - _2_+_A## _! _Bc _! _2_+_C# - _2_+_A## _! _Bc _! _3_+_Cj - _2_+_A## _! _2_+_Bc _! _C# - _2_+_A## _! _2_+_Bc _! _6_+_C#P - _2_+_A## _! _2_+_Bc _! _2_+_C# - _2_+_A## _! _2_+_Bc _! _3_+_Cj - _2_+_A## _! _2_+_C# - _2_+_B## _! _Ac _! _C# - _2_+_B## _! _Ac _! _6_+_C#P - _2_+_B## _! _Ac _! _2_+_C# - _2_+_B## _! _Ac _! _3_+_Cj - _2_+_B## _! _Bc _! _C# - _2_+_B## _! _Bc _! _6_+_C#P - _2_+_B## _! _Bc _! _2_+_C# - _2_+_B## _! _Bc _! _3_+_Cj - _2_+_B## _! _2_+_Bc _! _C# - _2_+_B## _! _2_+_Bc _! _6_+_C#P - _2_+_B## _! _2_+_Bc _! _2_+_C# - _2_+_B## _! _2_+_Bc _! _3_+_Cj - _2_+_B## _! _2_+_C# - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - JIN CHONREI - ───────────────────────────────────────────────────────────────────────── _( (─/──) Hatsukubi Tatsu _4 / _6_+_C _) (─/──) Ryuusatsu Kyaku _6_+_B _@ (─/──) Teiou Jinsoku Ken _6_6_+_A _@ (─/──) Teiou Jinsoku Ken: Enkyou _6_6_6_+_A _@ (─/BS) Teiou Tengen Ken _2_3_6_+_A / _C _@ (─/BS) Teiou Tenji Ken _6_2_3_+_A / _C _@ (─/BS) Teiou Roujin Ken _2_1_4_6_+_C _@ (─/──) Ryuu Tenshin: Zenten _2_3_6_+_B (_O) _@ (─/──) Ryuu Tenshin: Atokururi _2_1_4_+_B (_O) _* (─/──) Teiou Shukumei Ken _6_4_1_2_3_6_+_B_+_C (_O) _* (─/──) ^!Empire Destiny Blow ^*_C _& (─/──) Teiou Ryuusei Ken _6_4_1_2_3_6_+_C Fake Moves - Fake Teiou Shukumei Ken _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _6_+_CcP - _Ac _! _Bc _! _2_+_C# - _Ac _! _2_+_Bc _! _C# - _Ac _! _2_+_Bc _! _6_+_CcP - _Ac _! _2_+_Bc _! _2_+_C# - _Bc _! _Cc _! _Cc - _Bc _! _Cc _! _3_+_Cj - _Bc _! _Cc _! _8_+_C# - _Cc _! _6_+_B# - _Cc _! _2_+_Bc - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _6_+_CcP - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _6_+_CcP - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - BILLY KANE - ───────────────────────────────────────────────────────────────────────── _( (─/──) Ippon Zuri Nage _4 / _6_+_C _( (─/──) Jigoku Otoshi _3_+_C _) (─/──) Atama Kahou Geki opponent knocked down _2_+_C _@ (─/──) Senpuu Kon ^*_A _@ (─/──) Sansetsu Kon: Chuudan Uchi ^4_6_+_A _@ (─/──) ^!Kaen Sansetsu Kon: Chuudan Tsuki _4_6_+_C _@ (─/BS) Kyoushuu Hishou Kon _1_2_3_6_+_B _@ (─/──) ^!Move _4 / _6 _@ (─/BS) Suzume Otoshi _2_1_4_+_A _@ (─/BS) Karyuu Tsuigeki Kon _2_1_4_+_B _* (─/──) Chou Kaen Senpuu Kon _6_4_1_2_3_6_+_B_+_C _* (─/──) Kuren Satsu Kon _6_3_2_+_C _& (─/──) Salamander Stream _6_4_1_2_3_6_+_C Fake Moves - Fake Kyoushuu Hishou Kon _4_+_A_+_C Combos - _Ac _! _Cc - _Ac _! _6_+_CccP - _2_+_Ac _! _2_+_Cc - _2_+_C# _! _C# _! _2_3_6_+_C#### - far _Ac _! _C# - _^_A# _! _C# - _^_B# _! _C# - LAURENCE BLOOD - ───────────────────────────────────────────────────────────────────────── _( (─/──) Flying Buster _4 / _6_+_C _) (─/──) Ole Dodge _B_+_C _) (P/──) Spin Kick _6_+_B _@ (─/──) Bloody Mixer ^*_A _@ (─/BS) Bloody Spin _6_3_2_1_4_+_A / _C _@ (─/──) Bloody Saber ^4_6_+_C _@ (─/BS) Bloody Cutter ^2_8_+_C _* (─/──) Bloody Flash _6_4_1_2_3_6_+_B_+_C _& (─/──) Bloody Shadow _6_4_1_2_3_6_+_C Combos - _Ccc _! _Ccc _! _C## - _6_+_BcP _! _Dc - _6_+_BcP _! _2_+_Dc - Ole Dodge _! _Bc - Ole Dodge _! _C# _! _6_3_2_+_C# - Ole Dodge _! _2_+_C# - _^_A# _! _C## - _^_B# _! _C## - GEESE HOWARD - ───────────────────────────────────────────────────────────────────────── _( (─/──) Kosatsu Nage _4 / _6_+_C _( (─/──) ^!Zetsumei Hitonaka Uchi _6_3_2_+_C _( (─/──) Kosatsu Sho _3_+_C _) (─/──) Hienshi Kyaku _6_+_A _) (P/──) Raikou Mawashi Geri _4_+_B _) (─/──) Shouten Myoujou Uchi _3_+_A _) (─/──) Raimei Gouha Nage opponent knocked down _2_+_C _@ (─/BS) Reppuu Ken _2_1_4_+_A _@ (─/BS) Double Reppuu Ken _2_1_4_+_C _@ (─/──) Shinkuu Nage close _x_+_A _@ (─/──) Gedan Atemi Nage _4_1_2_3_6_+_A (reverse low) _@ (─/──) Chuudan Atemi Nage _4_1_2_3_6_+_B (reverse jump/Specials) _@ (─/──) Joudan Atemi Nage _4_1_2_3_6_+_C (reverse high/mid) _* (─/──) Raging Storm _6_4_1_2_3_6_+_B_+_C _& (─/──) Rashoumon close _x_+_C _& (─/──) Deadly Rave _6_3_2_1_4_6_+_A, _A_A_B_B_B_C_C_C, _2_1_4_+_C Fake Moves - Fake Reppuu Ken _2_+_A_+_C - Fake Raging Storm _2_+_B_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Bc _! _2_+_Cc - _Bc _! _Ccc - _6_+_A# _! _C# _! _x_+_A# - _4_+_B#P _! _Dc - _4_+_B#P _! _2_+_Dc - _2_+_Ac _! _Ccc - _2_+_Ac _! _2_+_Cc - _2_+_Bc _! _2_+_Bc _! _2_+_Cc - _2_+_Bc _! _2_+_Bc _! _3_+_Cj - _3_+_Acc _! _C# _! _2_+_C# - _3_+_Acc _! _2_+_Cc - _^_A# _! _C# - _^_B# _! _C# - WOLFGANG KRAUSER - ───────────────────────────────────────────────────────────────────────── _( (─/──) Knee Smasher _4 / _6_+_C _) (─/──) Death Hammer _6_+_A _) (─/──) Kaiser Body Press _^_2_+_C _) (─/──) Diving Elbow opponent knocked down _2_+_C _@ (─/BS) High Blitz Ball _2_1_4_+_A _@ (─/BS) Low Blitz Ball _2_1_4_+_C _@ (─/BS) Leg Tomahawk _2_3_6_+_B _@ (─/──) Dangerous Thrust close _4_1_2_3_6_+_A _@ (─/──) ^!Griffon Upper _4_4_+_C _@ (─/──) Kaiser Claw _6_2_3_+_C _@ (─/──) Lift Up Blow close _6_3_2_1_4_+_B _@ (─/──) Phoenix Thrust _4_1_2_3_6_+_C (reverse jump/Specials) _* (A/BS) Kaiser Wave ^1_6_+_B_+_C (_O) ("A" with full charge) _& (─/──) Gigantic Cyclone close _x_+_C _& (─/──) Unlimited Desire 1 _6_3_2_1_4_6_+_A, _A_B_C_B_C_A_B_C, _C _& (─/──) Unlimited Desire 2 _6_3_2_1_4_6_+_A, _A_B_C_B_C_A_B_C, _4_2_1_+_A_+_C Fake Moves - Fake Low Blitz Ball _2_+_A_+_C - Fake Kaiser Wave _2_+_B_+_C Combos - _Ac _! _Cc - _Bc _! _C# - _Ccc _! _Cc _! _2_3_6_+_C#### - _Ccc _! _3_+_Cj - _2_+_Ac _! _Cc - _2_+_Bc _! _2_+_C# - _^_A# _! _C# - _^_B# _! _C# - LI XIANGFEI - ───────────────────────────────────────────────────────────────────────── _( (─/──) Ryokuchi Kou'en _4 / _6_+_C _) (─/──) Ri Mon Chou Chu _6_+_A _) (─/──) Kyuuho: Kousentai _4_+_B _) (─/──) ^!Hop Cancel _C _) (─/──) Dodge _C_6_6_+_A _@ (─/BS) Nanpa _2_3_6_+_A / _C _@ (─/──) Senri Chuu'ou _2_3_6_+_B _@ (─/──) ^!Kankuu _2_3_6_+_B _@ (─/──) ^!Shinsaiha _2_1_4_+_B _@ (─/BS) Tenpou Zan _6_2_3_+_B _@ (─/BS) Esaka: Tai Kuuchuu Kogeki _A_8 (reverse jump) _@ (─/BS) Esaka: Tai Taichi Kougeki _A_6 (reverse high) _@ (─/BS) Esaka: Tai Shagami Kougeki _A_2 (reverse mid/low) _* (─/BS) Dai Tetsujin _6_4_1_2_3_6_+_B_+_C _* (─/──) Chou Pai-Long close _C_6_1_6_+_A_+_B_6_1_6_+_A_+_B _& (─/──) Majinga close _x_+_C Fake Moves - Fake Tenpou Zan _4_+_A_+_C - Fake Dai Tetsujin _2_+_B_+_C Combos - _A# _! _Ac _! _A# _! _A# _! _6_+_A# - _A# _! _Ac _! _A# _! _Bc - _A# _! _Ac _! _A# _! _C# - _A# _! _Ac _! _A# _! _2_+_A# _! _6_+_A# - _A# _! _Ac _! _Cc - _A# _! _Ac _! _2_+_Ac _! _A# _! _6_+_A# - _A# _! _Ac _! _2_+_Ac _! _Bc - _A# _! _Ac _! _2_+_Ac _! _C# - _A# _! _Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# - _A# _! _Bc _! _C# - _A# _! _Bc _! _D (retreat) - _A# _! _Bc _! _2_+_C# - _A# _! _Bc _! _3_+_C#j - _A# _! _Cc _! _Ac _! _A_+_B (taunt) - _A# _! _Cc _! _Ac _! _C# - _A# _! _Cc _! _Ac _! _D (taunt) - _A# _! _Cc _! _Bc - _A# _! _2_+_Ac _! _A# _! _A# _! _6_+_A# - _A# _! _2_+_Ac _! _A# _! _Bc - _A# _! _2_+_Ac _! _A# _! _C# - _A# _! _2_+_Ac _! _A# _! _2_+_A# _! _6_+_A# - _A# _! _2_+_Ac _! _Cc - _A# _! _2_+_Ac _! _2_+_Ac _! _A# _! _6_+_A# - _A# _! _2_+_Ac _! _2_+_Ac _! _Bc - _A# _! _2_+_Ac _! _2_+_Ac _! _C# - _A# _! _2_+_Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# - _A# _! _2_+_Bc _! _C# - _A# _! _2_+_Bc _! _D (retreat) - _A# _! _2_+_Bc _! _2_+_C# - _A# _! _2_+_Bc _! _3_+_C#j - _Bc _! _Bc _! _C# - _Bc _! _Bc _! _D (retreat) - _Bc _! _Bc _! _2_+_C# - _Bc _! _Bc _! _3_+_C#j - _Bc _! _2_+_Bc _! _C# - _Bc _! _2_+_Bc _! _D (retreat) - _Bc _! _2_+_Bc _! _2_+_C# - _Bc _! _2_+_Bc _! _3_+_C#j - _6_+_Ac _! _Ac _! _A# _! _A# _! _6_+_A# - _6_+_Ac _! _Ac _! _A# _! _Bc - _6_+_Ac _! _Ac _! _A# _! _C# - _6_+_Ac _! _Ac _! _A# _! _2_+_A# _! _6_+_A# - _6_+_Ac _! _Ac _! _Cc - _6_+_Ac _! _Ac _! _2_+_Ac _! _A# _! _6_+_A# - _6_+_Ac _! _Ac _! _2_+_Ac _! _Bc - _6_+_Ac _! _Ac _! _2_+_Ac _! _C# - _6_+_Ac _! _Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# - _6_+_Ac _! _Bc _! _C# - _6_+_Ac _! _Bc _! _D (retreat) - _6_+_Ac _! _Bc _! _2_+_C# - _6_+_Ac _! _Bc _! _3_+_C#j - _6_+_Ac _! _Cc _! _Ac _! _A_+_B (taunt) - _6_+_Ac _! _Cc _! _Ac _! _C# - _6_+_Ac _! _Cc _! _Ac _! _D (taunt) - _6_+_Ac _! _Cc _! _Bc - _6_+_Ac _! _2_+_Ac _! _A# _! _A# _! _6_+_A# - _6_+_Ac _! _2_+_Ac _! _A# _! _Bc - _6_+_Ac _! _2_+_Ac _! _A# _! _C# - _6_+_Ac _! _2_+_Ac _! _A# _! _2_+_A# _! _6_+_A# - _6_+_Ac _! _2_+_Ac _! _Cc - _6_+_Ac _! _2_+_Ac _! _2_+_Ac _! _A# _! _6_+_A# - _6_+_Ac _! _2_+_Ac _! _2_+_Ac _! _Bc - _6_+_Ac _! _2_+_Ac _! _2_+_Ac _! _C# - _6_+_Ac _! _2_+_Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# - _6_+_Ac _! _2_+_Bc _! _C# - _6_+_Ac _! _2_+_Bc _! _D (retreat) - _6_+_Ac _! _2_+_Bc _! _2_+_C# - _6_+_Ac _! _2_+_Bc _! _3_+_C#j - _2_+_Ac _! _Ac _! _A# _! _A# _! _6_+_A# - _2_+_Ac _! _Ac _! _A# _! _Bc - _2_+_Ac _! _Ac _! _A# _! _C# - _2_+_Ac _! _Ac _! _A# _! _2_+_A# _! _6_+_A# - _2_+_Ac _! _Ac _! _Cc - _2_+_Ac _! _Ac _! _2_+_Ac _! _A# _! _6_+_A# - _2_+_Ac _! _Ac _! _2_+_Ac _! _Bc - _2_+_Ac _! _Ac _! _2_+_Ac _! _C# - _2_+_Ac _! _Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# - _2_+_Ac _! _Bc _! _C# - _2_+_Ac _! _Bc _! _D (retreat) - _2_+_Ac _! _Bc _! _2_+_C# - _2_+_Ac _! _Bc _! _3_+_C#j - _2_+_Ac _! _Cc _! _Ac _! _A_+_B (taunt) - _2_+_Ac _! _Cc _! _Ac _! _C# - _2_+_Ac _! _Cc _! _Ac _! _D (taunt) - _2_+_Ac _! _Cc _! _Bc - _2_+_Ac _! _2_+_Ac _! _A# _! _A# _! _6_+_A# - _2_+_Ac _! _2_+_Ac _! _A# _! _Bc - _2_+_Ac _! _2_+_Ac _! _A# _! _C# - _2_+_Ac _! _2_+_Ac _! _A# _! _2_+_A# _! _6_+_A# - _2_+_Ac _! _2_+_Ac _! _Cc - _2_+_Ac _! _2_+_Ac _! _2_+_Ac _! _A# _! _6_+_A# - _2_+_Ac _! _2_+_Ac _! _2_+_Ac _! _Bc - _2_+_Ac _! _2_+_Ac _! _2_+_Ac _! _C# - _2_+_Ac _! _2_+_Ac _! _2_+_Ac _! _2_+_A# _! _6_+_A# - _2_+_Ac _! _2_+_Bc _! _C# - _2_+_Ac _! _2_+_Bc _! _D (retreat) - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Ac _! _2_+_Bc _! _3_+_C#j - _2_+_Bc _! _Bc _! _C# - _2_+_Bc _! _Bc _! _D (retreat) - _2_+_Bc _! _Bc _! _2_+_C# - _2_+_Bc _! _Bc _! _3_+_C#j - _2_+_Bc _! _2_+_Bc _! _C# - _2_+_Bc _! _2_+_Bc _! _D (retreat) - _2_+_Bc _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _2_+_Bc _! _3_+_C#j - _^_A# _! _B# - _^_A# _! _C# - _^_B# _! _C# - RICK STROWD - ───────────────────────────────────────────────────────────────────────── _( (─/──) Gung Ho! _4 / _6_+_C _) (─/──) Chopping Right _6_+_A _) (─/──) Smashing Sword _3_+_A _) (─/──) The Punisher dashing _6_+_C _@ (─/BS) Shooting Star _2_3_6_+_A / _C ("BS" with _A) _@ (─/──) EX Shooting Star (¼ of Super Bar) _2_3_6_+_C (FULL Super Bar only) _@ (─/BS) Helion _6_2_3_+_A _@ (─/BS) Blazing Sunburst _2_1_4_+_A _@ (─/──) Full Moon Fever _2_1_4_+_B (_O) _@ (─/BS) Divine Blast _2_1_4_+_C _@ (─/──) ^!Cancel _D _* (─/──) Gaia's Breath _6_4_1_2_3_6_+_B_+_C _& (─/──) Howling Bull _6_4_1_2_3_6_+_C Fake Moves - Fake Shooting Star _6_+_A_+_C Combos - _Ac _! _Bc _! _C# - _Ac _! _Cc - _Bc _! _Bc _! _Cc - _Bc _! _Bc _! _3_+_Cj - _Bc _! _Cc - _Bc _! _2_+_Bc _! _2_+_C# - _Cc _! _Cc - _2_+_Ac _! _Cc - _2_+_Ac _! _2_+_Bc _! _2_+_C# - _2_+_Bc _! _Bc - _2_+_Bc _! _2_+_Cc _! _6_+_C# - _3_+_Ac _! _Bc _! _6_+_C# _! _2_2_+_C# - _3_+_Ac _! _4_+_C#P - _3_+_Ac _! _3_+_B# - far _Bc _! _6_+_C# _! _2_2_+_C# - dashing _6_+_C# _! _Cc - _^_A# _! _C# - _^_B# _! _C# - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Alfred Airhawk - Playable only with M.A.M.E. Cheats - ALFRED AIRHAWK - ───────────────────────────────────────────────────────────────────────── _( (─/──) Sonic Wing _4 / _6_+_C _) (─/──) Front Step Kick _6_+_B _) (─/──) Back Step Kick _4_+_B _) (─/──) Fokker _^_2_+_B _) (─/──) ^!Move _4 / _6 _@ (─/BS) Augmenting Wing _2_3_6_+_A _@ (─/BS) Divergence _2_3_6_+_C _@ (─/BS) Critical Wing _2_1_4_+_A / _C _@ (─/──) Mayday! Mayday! _^_2_1_4_+_B (^*) _@ (─/──) S.TOL _6_9_8_+_B _* (─/──) Shock Stall _^_4_1_2_3_6_+_B_+_C _* (─/──) Shock Augmentor _^ opponent in air _4_1_2_3_6_+_B_+_C _& (─/──) Wave Rider _6_4_1_2_3_6_+_C Fake Moves - Fake Divergence _2_+_A_+_C - Fake Critical Wing _4_+_A_+_C Combos - _^_Ac _! _Cc - _^_Bc _! _Ac - _^_Cc _! _Ac - _^_Cc _! _Bc - _^_Cc _! _Cc - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Alfred Airhawk on Stage 11 (Bonus Game) - Complete the game without lose a round - Get 750.000 Points - Win 7 rounds with S.POWER Moves / Win 5 rounds with P.POWER Moves $end ################################################################################################### $info=redearth,redearthn,redearthnr1,redearthr1,warzard,warzardr1 $cmd Red Earth © 1996 Capcom Warzard Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Change Orb - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Mystic Combos _` Mystic Combos - Needs 1 Orb - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (LV──) Dash _6_6 _) (LV──) Retreat _4_4 _) (LV──) Super Jump _2_8 _) (LV──) Ultimate Guard _P_+_K _) (LV──) ^!Counter Attack _4_1_2_+_P _) (LV──) Chase Attack opponent knocked down _8_+_K _) (LV──) Moving Get Up knocked down _4 / _6 _) (LV──) Mystic Force (1 Orb) _2_1_4_+^U - LEO - ───────────────────────────────────────────────────────────────────────── _( (LV──) Fierce Jaw _4 / _6_+^F _( (LV──) Wild Slam _4 / _6_+^G _) (LV──) Icarus Dive _^_2_+^I _) (LV──) Orion Vault _^_2_+^J _) (LV──) Face Apollon _^_8_+^F _@ (LV──) Chronos Rush _2_3_6_+_P _@ (LV──) Mars Slash _6_2_3_+_P _@ (LV──) Sword Change _2_1_4_+_K (with Secret Weapon only) _@ (LV08) Achilles Rush _2_3_6_+_K _@ (LV20) Achilles Revenge Ultimate Guard _4_1_2_+_K _@ (LV31) Gaia Driver close _x_+_P _* (LV──) Hercules Rush _2_3_6_2_3_6_+_P _* (LV31) Gigas Driver close _x_x_+_P _` Swords and Shields LV03 Bronze Sword LV06 Wooden Shield LV10 Steel Sword LV14 Steel Shield LV19 Diamond Sword LV25 Diamond Shield LV30 Legend Shield (3000 vs. Points) LV32 Legend Sword (5000 vs. Points) - MAI LING (TAO) - ───────────────────────────────────────────────────────────────────────── _( (LV──) Overhead Throw _4 / _6_+^F / ^G _( (LV──) Knee Attack and Stomp _4 / _6_+^I / ^J _) (LV10) Idaten _^_6_6 _@ (LV──) Enryuu Kyaku _6_2_3_+_K _@ (LV──) Kuujin Ken _2_3_6_+_P _@ (LV03) Koukaku Shuu _4_2_1_+_K _@ (LV19) Koen _6_3_2_1_4_+_K _@ (LV22) Kokuu Ha Ultimate Guard _4_1_2_+_K (1000 vs. Points) _@ (LV25) Kuugeki Shou _6_3_2_1_4_+_P _@ (LV32) Tentsui Ga close _x_+_P _* (LV──) Chou Kuujin Ken _2_3_6_2_3_6_+_P _* (LV14) Chou Enryuu Kyaku _2_3_6_2_3_6_+_K - TESSA (TABASA) - ───────────────────────────────────────────────────────────────────────── _( (LV──) Ascend Proof _4 / _6_+^F / ^G _) (LV──) Flask (_^)_O^G _) (LV──) Haul Flapper _3_+^H _) (LV──) Restive Kitten _3_+^I _) (LV──) Mew Sweep Super Jump _2_+^H _@ (LV──) Chakra Wave _2_3_6_+_P _@ (LV──) Reverie Sword _6_2_3_+_P _@ (LV03) Air Chakra Wave _^_2_3_6_+_P _@ (LV06) Glace Cannon _2_3_6_+_K _@ (LV10) Fiamma Cannon _4_2_1_+_K _@ (LV14) Electric Cannon _6_2_3_+_K _@ (LV22) Super Brave Pigeon _2_3_6_+_P (2000 vs. Points) _@ (LV22) Air Super Brave Pigeon _^_2_3_6_+_P (2000 vs. Points) _@ (LV25) Jamming Ghost _6_3_2_1_4_+_P _@ (LV28) Super Reverie Sword _6_2_3_+_P (2500 vs. Points) _@ (LV32) Death Phenomeno _6_3_2_1_4_+_K _* (LV──) Tricicle Edge _2_3_6_2_3_6_+_P _* (LV19) Hyper Cannon _2_3_6_2_3_6_+_K - KENJI (MUKURO) - ───────────────────────────────────────────────────────────────────────── _( (LV──) Back Suplex _4 / _6_+^F _( (LV──) Shoulder Attack _4 / _6_+^G _) (LV──) Forward Slash _6_+^F _) (LV──) Upward Kick _3_+^I _) (LV──) Bazooka Shoot _^_6 / _2_+^J _) (LV06) Kumo Gakure _^_8 _@ (LV──) Ichi Monji _2_3_6_+_P _@ (LV──) Rasen Kyaku _2_1_4_+_K _@ (LV03) Tsumuji _4_2_1_+_P _@ (LV10) Baku Ryusho _6_2_3_+_P _@ (LV14) Enma Zuki _6_3_2_1_4_+_P _@ (LV19) Kagerou _4_2_1_+_K_P _@ (LV25) Utsusemi _6_2_3_+_K _@ (LV28) Kimo Yaburi Ultimate Guard _4_1_2_+_K (2000 vs. Points) _@ (LV32) Rasetsu Jin _4_1_2_3_6_+_K (3000 vs. Points) _* (LV──) Jyuu Monji _2_3_6_2_3_6_+_P _* (LV16) Homura Tsumuji _2_1_4_2_1_4_+_P (1000 vs. Points) - SECRET WEAPONS - ───────────────────────────────────────────────────────────────────────── _` Leo _` Flaming Sword / Frozen Sword / Thunder Sword - On LV16 - Defeat Havange with a Mystic Force in under 80 seconds - In the next bonus game, the sword is in the middle of the statue - Can only get 2 of these 3 swords _` Demon Axe - On LV25 - Defeat Havange in under 100 seconds - Get less than 1600 Points from remaining life - In the next bonus game, the axe is in the statue _` Tessa _` Sun Wand - On LV30 - Defeat Havange in under 100 seconds with a Perfect - In the next bonus game, the wand is in the middle of the statue - PASSWORDS - ───────────────────────────────────────────────────────────────────────── "1" = ^E "2" = ^F "3" = ^G "4" = ^H "5" = ^I "6" = ^J "Yashichi" (Y) = _S "Mobi-chan" (M) = ^2 and press _S _` LV32 + a lot of vs. Points - Leo 41344 34153 - Leo 41545 44443 (with a Flaming Sword, Frozen Sword and Demon Axe) - Leo 41545 44453 (with a Frozen Sword, Thunder Sword and Demon Axe) - Leo 41545 44463 (with a Flaming Sword, Thunder Sword and Demon Axe) - Mai Ling 13126 44354 - Tessa 46321 23544 - Tessa 46321 54544 (with a Sun Wand) - Kenji 63141 24524 _` Jump to Staff Roll - Leo 11111 YMYMY - Mai Ling 33333 YMYMY - Tessa 44444 YMYMY - Kenji 22222 YMYMY _` No LV Gaining - Leo YYYYY M123M - Mai Ling YYYYY M456M - Tessa YYYYY M654M - Kenji YYYYY M321M _` Power Fight Mode (damage increased for opponent by x1.5) - Leo 1MMM1 1YYY1 - Mai Ling 3MMM3 3YYY3 - Tessa 4MMM4 4YYY4 - Kenji 2MMM2 2YYY2 _` Ultimate Battle Mode (opponents more difficult) - Leo 1Y1Y1 2M2M2 - Mai Ling 3Y3Y3 4M4M4 - Tessa 4Y4Y4 5M5M5 - Kenji 2Y2Y2 3M3M3 $end ################################################################################################### $info=ringdest,ringdesta,ringdestb,ringdesth,smbomb,smbombr1 $cmd Ring of Destruction: Slammasters II © 1994 Capcom Super Muscle Bomber: The International Blowout Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _G : Grab ^E : Light Punch (_P) ^G : Hard Punch (_P) ^H : Light Kick (_K) ^J : Hard Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Slam _` Super Slam - After a Grab / Dashing Grab - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Grab close _G _( ^!Normal Throw _N / _G _( ^!Irish Whip _4 / _6_+_P / _K _( ^!Super Slam see CHARACTER move list _( Dashing Grab _2_3_6_+_G _( ^!Normal Throw _N / _G _( ^!Irish Whip _4 / _6_+_P / _K _( ^!Super Slam see CHARACTER move list _) Run Forward _6_6 _) Run Backward _4_4 _) Bounce Against the Ropes run towards the ropes ^6 _) Taunt ^E_+^H / ^G_+^J (damage increased) _) Back Body Drop opponent running _G _) Grapple Escape when grabbed _G - BIFF SLAMKOVICH (ZALAZOF) - ───────────────────────────────────────────────────────────────────────── _@ Sonic Fist ^*_P _@ Trinity Wave _2_3_6_+_P _@ Leg Cracker _2_1_4_+_K _* Sunset Splash _8_7_4_+_G _* Hyper Sunset Splash _8_7_4_+_O_G - GUNLOCK (COLT) - ───────────────────────────────────────────────────────────────────────── _@ Sonic Fist ^*_P _@ Crescent Slash _6_2_3_+_K _@ Leg Cracker _2_1_4_+_K _* Sunset Splash _8_7_4_+_G _* Hyper Sunset Splash _8_7_4_+_O_G - GREAT ONI (BUDO) - ───────────────────────────────────────────────────────────────────────── _@ Senbuu Kyaku ^W / ^V _@ Dohatsuryuu _2_3_6_+_P _@ Obarokendoku _4_6_+_P _@ Kizan _2_8_+_K _* Keppujin _x_+_G _* Whirlwind Keppujin _x_+_O_G - TITANIC TIM - ───────────────────────────────────────────────────────────────────────── _@ Tsunami ^W / ^V _@ Mountain Break _2_3_6_9_+_P _@ Elephant Bomb _2_1_4_+_K _* Titan Breaker _1_2_8_+_G _* Titan Destroyer _1_2_8_+_O_G - EL STINGRAY (STINGER) - ───────────────────────────────────────────────────────────────────────── _) Super Run Jump _6_6_9 / _4_4_7 _) Heel Kick _^_2_+^H _@ Jalapeno Comet _2_3_6_+_P _@ Meteor Southern Cross ^W _@ Spiral Moon ^V _@ Back Flip _2_1_4_+_K _* Atomic Dive _6_2_3_+_G _* Atomic Missile Dive _6_2_3_+_O_G - MIKE HAGGAR - ───────────────────────────────────────────────────────────────────────── _) Body Splash diagonal jump _2_+^G _) Guillotine Drop _^_2_+^H _@ Double Lariat ^W / ^V _@ Violent Axe _4_1_2_3_6_+_P _@ Angry Hammer _4_6_+_P _* Spinning Piledriver _x_+_G _* Cyclone Piledriver _x_+_O_G - ALEXANDER THE GREATER (SHEEP) - ───────────────────────────────────────────────────────────────────────── _@ Shoot Gunstab ^*_P _@ Death Feather Rain _2_3_6_+_P _@ Knuckle Gust _4_6_+_P _* Tornado Slam _6_9_8_+_G _* Tornado Storm _6_9_8_+_O_G - KING RASTA MON (GOMES) - ───────────────────────────────────────────────────────────────────────── _@ Monkey Help _2_3_6_+_P _@ Wild Tackle _2_8_+_P _@ Jungle Panic _4_6_+_P _@ Jungle Climb _2_8_+_K _* Hurricane Stomp _2_8_+_G _* Hurricane Flatten _2_8_+_O_G - BLACK WIDOW - ───────────────────────────────────────────────────────────────────────── _) Crawl ^3 _@ Tarantula Net _2_3_6_+_P _@ Rising Cutter _6_2_3_+_P _@ Illusion Parade _2_3_6_9_+_K _* Vortex Fall _2_1_4_7_8_+_G _* High Vortex Fall _2_1_4_7_8_+_O_G - ORTEGA - ───────────────────────────────────────────────────────────────────────── _@ Knuckle Big Bang _2_1_4_7_+_P _@ Aura Buster _4_1_2_3_6_+_P _@ Aura Fire _4_6_+_P _* Muscle Bomb _4_2_1_+_G _* Super Muscle Bomb _4_2_1_+_O_G - SABER - ───────────────────────────────────────────────────────────────────────── _@ Carnage Saber ^W / ^V (^*) _@ TNT Buster _2_3_6_+_P _@ ^!Cancel _P _@ Flash Nuts _4_6_+_P _@ Ground Crawl Forward _4_1_2_3_6_+_K _@ ^!Cancel _4 _@ Ground Crawl Backward _6_3_2_1_4_+_K _@ ^!Cancel _6 _* Fatal Air Raid _3_7_+_G _* High Fatal Air Raid _3_7_+_O_G - WRAITH - ───────────────────────────────────────────────────────────────────────── _@ Burning Dead ^W / ^V _@ Bloodsuck _2_3_6_+_P _@ Meat Grind _4_1_2_3_6_+_K _* Lucifer Drop _6_9_8_+_G _* High Lucifer Drop _6_9_8_+_O_G - JUMBO FLAPJACK (KIMALA) - ───────────────────────────────────────────────────────────────────────── _@ Pancake Poison ^W / ^V _@ Hellbane _2_3_6_+_P _@ Balloon Missile _4_6_+_P _* Giant Swing _4_1_2_3_6_+_G _* Mega Giant Swing _4_1_2_3_6_+_O_G - SCORPION (ASTRO) - ───────────────────────────────────────────────────────────────────────── _@ Death Spiral ^W / ^V _@ Tiger Fang _4_6_+_K _@ Shaft Harrier _2_8_+_K _@ K3 _6_2_3_+_K _@ Teleport _4 / _6_+_G_+^W _* Pyramid Crush _8_2_+_G _* Pyramid Crumble _8_2_+_O_G $end ################################################################################################### $info=rvschool,rvschoola,rvschoolu,jgakuen,jgakuen1 $cmd Rival Schools: United By Fate © 1997 Capcom Shiritsu Justice Gakuen: Legion of Heroes Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Burning Vigor Attacks _# Team Up Techniques _` Burning Vigor Attacks - Needs 1LV of Super Bar _` Team Up Techniques - Needs 2LVs of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Retreat _4_4 _) Super Jump _2_8 _) Background Sidestep ^V _) Foreground Sidestep _2_+^V _) Ditch'n Spin close ^V _) Tardy Counter blocking, do any move _) Throw Escape when thrown ^W _) Air Recovery knocked down on air _P_+_K / ^W / ^V _) Ground Recovery being knocked down _P_+_K / ^W / ^V _) Get Up Attack knocked down _P / _K _) Roll and Low Attack knocked down _2_+_P / _K - BATSU ICHIMONJI - TAIYO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Trip Takedown ^W _( Suplex from behind ^W _( Takedown Pummel crouching opponent _2_+^W _) Elbow Smash _6_+^G _) Stepping Roundhouse _6_+^J _) Overhead Punch _4_+^G _) Axe Kick _4_+^J _) Upper Kick _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / ^J _@ Kiai Dan (_^)_2_3_6_+_P _@ Guts Upper _6_2_3_+_P _@ Mikazuki Kick _2_1_4_+_K _@ Ryuusei Kick _^_2_3_6_+_K _* Zenkai Kiai Dan (_^)_2_3_6_2_3_6_+_P _* Air Burst _2_1_4_2_1_4_+_P (^*) _# W Kiai Dan ^E_+^H / ^G_+^J - HINATA WAKABA - TAIYO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Shoulder Slam ^W _( Suplex from behind ^W _( Boston Crab crouching opponent _2_+^W _) Straight _6_+^G _) Backdoor Roundhouse _6_+^J _) Axe Kick _4_+^J _) Upward Smash _3_+^G _) Air Launcher _3_+^J _) Air Combo Finisher _6_+^G / ^J _@ Rengeki Ken _2_3_6_+_P (^*) _@ Shouyou Ken _6_2_3_+_P _@ Enbu Kyaku (_^)_2_1_4_+_K _@ Renkyaku Dan _^_2_3_6_+_K_K_K _* Fire Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K _* Air Burst _2_1_4_2_1_4_+_P (^*) _# Guts Hyakubai ^E_+^H / ^G_+^J (fills 5LVs of Super Bar) - KYOSUKE KAGAMI - TAIYO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Vertical Suplex ^W _( Suplex from behind ^W _( Leg Toss crouching opponent _2_+^W _) Stepping Palm _6_+^G _) Roundhouse Kick _6_+^J _) Spinning Backfist _4_+^G _) Arc Axe Kick _4_+^J _) Air Launcher _3_+^J _) Air Combo Finisher _6_+^G / ^J _@ Cross Cutter _2_3_6_+_P _@ Gen'ei Wave _^_2_3_6_+_P _@ Gen'ei Kick (_^)_2_3_6_+_K _@ Raijin Upper _6_2_3_+_P _@ Gen'ei Breaker _2_1_4_+_P _* Kakusan Cross Cutter _2_3_6_2_3_6_+_P _* Double Gen'ei Kick (_^)_2_3_6_2_3_6_+_K _# Last Symphony ^E_+^H / ^G_+^J - SYOMA SAWAMURA - GORIN HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Bat Smash ^W _( Suplex from behind ^W _( Piledriver crouching opponent _2_+^W _) Bat Swing _6_+^G _) Double Roundhouse _6_+^J _) Overhead Bat Mash _4_+^G _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ Chou Gousoku Kyuu (_^)_2_3_6_+_P _@ Dai Kaiten Dapou _6_2_3_+_P _@ Satsujin Sliding _2_3_6_+_K _@ Goukai Lead _4_+^V _@ ^!Goukai Sliding ^H _@ ^!Goukai Kick ^J _@ ^!Goukai Cancel _? _@ Ippon Zuri Dapou _6_3_2_1_4_+_P (reflect projectile) _* Bunshin Makyuu (_^)_2_3_6_2_3_6_+_P _* Homerun Dapou _2_1_4_2_1_4_+_P _# Grand Slam ^E_+^H / ^G_+^J - NATSU AYUHARA - GORIN HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Slapfest ^W _( Neck Ride from behind ^W _( Piledriver crouching opponent _2_+^W _) Stepping Slap _6_+^G _) Overhead Slap _4_+^G _) Spin High Kick _1_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / _4_+^J _@ Jumping Serve (_^)_2_3_6_+_P _@ Sliding Receive _6_2_3_+_P _@ Kaiten Receive _2_1_4_+_P _@ Tokkun Spike _^_2_1_4_+_P _@ Jikyuujisoku Spike _6_3_2_1_4_+_K _* Senbon Spike _2_3_6_2_3_6_+_P _* Fire Attack _^_2_3_6_2_3_6_+_P _# Fight Hyakubai ^E_+^H / ^G_+^J (fills 5LVs of Super Bar) - ROBERTO MIURA - GORIN HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Ground Smashes ^W _( Neck Ride from behind ^W _( Boston Crab crouching opponent _2_+^W _) Stepping Straight _6_+^G _) Hackey Sack Combination _6_+^J^J^J^J _) Axe Kick _4_+^J _) Air Launcher _3_+^J _) Air Combo Finisher _6_+^G / ^J _@ Long Shot _2_3_6_+_K _@ Rising Kick (_^)_6_2_3_+_K _@ Sliding Kick _2_1_4_+_K _@ Bicycle Kick _^_2_3_6_+_K _@ Shining Save (_^)_2_3_6_+_P _@ Sneak Slide sidestep _K _* Bakuretsu V Goal _2_3_6_2_3_6_+_K _* Air Burst _2_1_4_2_1_4_+_K (^*) _# Trap W Shoot ^E_+^H / ^G_+^J - ROY BROMWELL - PACIFIC HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Neck Twister Slam ^W _( Neck Ride from behind ^W _( Powerbomb crouching opponent _2_+^W _) Gut Blow _6_+^G _) Stepping High Kick _6_+^J _) Hot Overhead Smash _4_+^G _) Backflip Kick _4_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / ^J _@ Dynamite Straight _2_3_6_+_P _@ Twister Upper _6_2_3_+_P _@ Touchdown Wave _2_1_4_+_P _@ Air Dynamite _^_2_3_6_+_P _* Triple Twister _2_3_6_2_3_6_+_P (^*) _* Super Touchdown _2_1_4_2_1_4_+_P _# W Rising Tornado ^E_+^H / ^G_+^J - TIFFANY LORDS - PACIFIC HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Neck Twister Slam ^W _( Suplex from behind ^W _( Takedown Pummel crouching opponent _2_+^W _) Short Upper _6_+^E _) Clap Punch _6_+^G _) Stepping High Kick _6_+^J _) Straight Punch _4_+^G _) Axe Kick _4_+^J _) Forward Low Punch _1_+^G _) Forward Punch _3_+^E _) Splits Kick _3_+^J _) Stamp Kick _^_2_+_K _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / ^J _@ Groovy Knuckle _2_3_6_+_P (_O) _@ Groovy Punch _2_1_4_+_P (_O) _@ Beautiful Spin _6_2_3_+_K _@ Exciting Kick (_^)_2_1_4_+_K _* Wonderful Kick _2_3_6_2_3_6_+_K _* Air Burst _2_1_4_2_1_4_+_P (^*) _# Love & Peace ^E_+^H / ^G_+^J (restores life) - BOMAN DELGADO - PACIFIC HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Shoulder Drop ^W _( Suplex from behind ^W _( Takedown Pummel crouching opponent _2_+^W _) Stepping Straight _6_+^G _) Axe Kick _6_+^J _) Hop Overhead Punch _4_+^G _) Short Uppercut _3_+^E _) Short Slide _3_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ God Upper _2_3_6_+_P (x3) _@ God Straight _6_3_2_1_4_+_P _@ God Rush _6_2_3_+_P _@ God Lariat _^_2_1_4_+_P _* Heaven's Rush _2_3_6_2_3_6_+_P _* Heaven's Cross _2_1_4_2_1_4_+_P _# W Power Buster ^E_+^H / ^G_+^J - EDGE "EIJI YAMADA" - GEDO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Vertical Suplex ^W _( Suplex from behind ^W _( Takedown Pummel crouching opponent _2_+^W _) Spinning Knife Slash _6_+^G _) Somersault Heel Drop _6_+^J _) Roundhouse Spin Kick _4_+^J _) Air Launcher _3_+^G / ^J _) Air Combo Finisher _6_+^J _@ Ura-giri (_^)_2_3_6_+_P (x2) _@ Taikuu Ura-giri _2_1_4_+_P (x2) _@ Batou _2_3_6_+_K _@ Hakai _2_1_4_+_K _* Chi Matsuri _2_3_6_2_3_6_+_P _* Air Burst _2_1_4_2_1_4_+_P (^*) _* Aerial Bursting _^^V _# Jigoku ^E_+^H / ^G_+^J - AKIRA KAZAMA - GEDO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Side Slam ^W _( Suplex from behind ^W _( Leg Toss crouching opponent _2_+^W _) Stepping Back Chop _6_+^G _) Arc Kick _6_+^J _) ^!Spin Kick ^J _) ^!Sweep Kick _2_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^J _@ Ura Rimon _2_3_6_+_P _@ Senpuu-bu _2_3_6_+_K (x3) _@ Houbu close _2_1_4_+_K _@ Haten no Kamae _2_1_4_+_P _@ ^!Ryuuga Rengiri ^E^G^J^H^H^H _@ ^!Sen'en Shippuubu ^G^E^H^J _@ ^!Bully Beater ^H^E^G^J _@ ^!Houseidou Geki ^H^H^H^E^G^J _@ ^!Tenhou no Kyaku ^J^H^H^H^E^G _* Ha no Renbu _2_1_4_2_1_4_+_P _* Ten no Renbu _2_1_4_2_1_4_+_K _* Kikou Kai (_^)_2_3_6_2_3_6_+_P _# Rengeki Renbu ^E_+^H / ^G_+^J - GAN ISURUGI - GEDO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Headbutt Slam ^W _( Piledriver from behind ^W _( Back Ride crouching opponent _2_+^W _) Straight Punch _6_+^G _) Ground Stomp _4 / _6_+^J _) Overhead Smash Punch _4_+^G _) Double Palm Upper _3_+^E _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^J _@ Teppou Tsuki _2_3_6_+_P _@ ^!Teppou Tsuki _2_3_6_+^E _@ Aranami Shiko _2_3_6_+_K _@ Iwa Kudaki _6_2_3_+_P _@ Kashiwade Yaburi _2_1_4_+_P _@ Oo Arashi close _6_3_2_1_4_+_P _@ Ganseki Otoshi _^ close _2_3_6_+_P _@ Ganseki Kudaki _^_2_3_6_+_K _* Midare Teppou Tsuki _2_3_6_2_3_6_+_P _* Funka Zan close _2_1_4_2_1_4_+_P _# Kakka Zan ^E_+^H / ^G_+^J - HIDEO SHIMAZU - JUSTICE HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Shoulder Slam ^W _( Suplex from behind ^W _( Leg Toss crouching opponent _2_+^W _) Hook Punch _6_+^G _) Overhead Punch _4_+^G _) Axe Kick _4_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G _@ Seiha Ken _2_3_6_+_P _@ Kuuchuu Seiha Ken _^_2_3_6_+_P _@ ^!Double Seiha Ken (with ^G) ^G _@ Taikuu Seiha Ken _2_1_4_+_P _@ Jicchoku Ken _6_2_3_+_P _@ Shin'en Kyaku _2_1_4_+_K _@ Raiei Shuu _^_2_3_6 / _2_1_4_+_K _* Shimazu-ryuu Jicchoku Ken _2_3_6_2_3_6_+_P _* Shimazu-ryuu Seiha Ken _2_1_4_2_1_4_+_P _# Shimazu-ryuu Shin Seiha Ken ^E_+^H / ^G_+^J - KYOKO MINAZUKI - JUSTICE HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Clipboard & Kick ^W _( Suplex from behind ^W _( Boston Crab crouching opponent _2_+^W _) Stepping Slap _6_+^G _) Backdoor Roundhouse _6_+^J _) Axe Kick _4_+^J _) Air Launcher _3_+^J _) Air Combo Finisher _6_+^G / ^J _@ Shusseki Kakunin _2_1_4_+_P _@ Kaishin (_^)_2_1_4_+_K _@ Shokushin _2_3_6_+_P_K_K_K_K_K _@ Shouten Sekkai _6_2_3_+^H _@ Shouten Sekkai _6_2_3_+^J^J _@ Shinshin _4_+^V _@ Katayoku no Kou _2_3_6_+_K _@ ^!Leg Inspection ^E _@ ^!Pulse Inspection ^G _@ ^!Weight Measurement ^H^H^H _@ ^!Sitting Height Measurement ^J^J^J _@ ^!Chest Measurement ^H^H^J _@ ^!Height Measurement ^J^J^H _* Shi no Kaigo _2_3_6_2_3_6_+_P _* Tengoku he no Kaidan _2_3_6_2_3_6_+_K _# Kyuukyoku no Kyousei Jutsu ^E_+^H / ^G_+^J (restores life) - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Raizo Imawano and Hyo Imawano are unlocked after 3 weeks - "Unmasked" Akira Kazama and Sakura Kasugano are unlocked after 4 weeks - After insert coins _O_S _` Raizo Imawano and Hyo Imawano with Operator's Code - On the Test Menu, go to SOUND & VOICE and press _8_8_2_2^H^G on 2P side - After insert coins _O_S - Free Select Mode must be unlocked first _` "Unmasked" Akira Kazama and Sakura Kasugano with Operator's Code - On the Test Menu, go to INPUT and press _8_8_2_2 on 2P side, then press ^H^G on 1P side - After insert coins _O_S - Raizo and Hyo must be unlocked first - RAIZO IMAWANO - JUSTICE HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Trip Slam ^W _( Neck Ride from behind ^W _( Piledriver crouching opponent _2_+^W _) Stepping Swipe _6_+^G _) Somersault Stomp _6_+^J _) Overhead Slash _4_+^G _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^G / ^J _@ Yasha-Guruma (_^)_2_3_6_+_P, _?_+_P / _K _@ Suichoku Yasha-Guruma (_^)_2_3_6_+_K, _?_+_P / _K _@ Kyoujin Reppa _6_2_3_+_P _@ Reppuu Zuki _2_1_4_+_P _@ Seki Saiga _6_3_2_1_4_+_K _* Imawano-ryuu Kyoujuu Reppa _2_3_6_2_3_6_+_P _* Imawano-ryuu Roppu Tsuki _2_1_4_2_1_4_+_P (_O) _# Ningen Taiyou ^E_+^H / ^G_+^J - HYO IMAWANO - JUSTICE HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Shoulder Slam ^W _( Neck Ride from behind ^W _( Leg Toss crouching opponent _2_+^W _) Forward Slash _6_+^E _) Straight Slash _6_+^G _) Roundhouse Kick _6_+^J _) Overhead Slash _4_+^G _) Axe Kick _4_+^J _) Air Launcher _3_+^G / ^J _) Air Combo Finisher _6_+^G _@ Ichimonji-giri _2_3_6_+_P _@ ^!Jyuumonji-giri _P _@ Iai-giri _2_1_4_+_P _@ ^!Iai-giri Kai ^G _@ Ouryuu Zan _6_2_3_+_P _@ Tenrai Zan _^_2_3_6_+_P _@ Gen'ei Shuu (_^)_2_1_4_+_K _* Ankoku Gen'ei Shuu _2_1_4_2_1_4_+_K _* Ankoku Gen'ei Zan _2_3_6_2_3_6_+_K _# Zankoku Zan ^E_+^H / ^G_+^J - "UNMASKED" AKIRA KAZAMA - GEDO HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Side Slam ^W _( Suplex from behind ^W _( Leg Toss crouching opponent _2_+^W _) Stepping Back Chop _6_+^G _) Arc Kick _6_+^J _) ^!Spin Kick ^J _) ^!Sweep Kick _2_+^J _) Air Launcher _3_+^G _) Air Combo Finisher _6_+^J _@ Mukuro Rimon _2_3_6_+_P _@ Senpuu-bu _2_3_6_+_K (x3) _@ Houbu close _2_1_4_+_K _@ Haten no Kamae _2_1_4_+_P _@ ^!Ryuuga Rengiri ^E^G^J^H^H^H _@ ^!Sen'en Shippuubu ^G^E^H^J _@ ^!Bully Beater ^H^E^G^J _@ ^!Houseidou Geki ^H^H^H^E^G^J _@ ^!Tenhou no Kyaku ^J^H^H^H^E^G _* Ha no Renbu _2_1_4_2_1_4_+_P _* Ten no Renbu _2_1_4_2_1_4_+_K _* Kikou Kai (_^)_2_3_6_2_3_6_+_P _# Kyousou Rengeki Shuu ^E_+^H / ^G_+^J - SAKURA KASUGANO - TAMAGAWA MINAMI HIGH SCHOOL ───────────────────────────────────────────────────────────────────────── _( Smash & Kick ^W _( Suplex from behind ^W _( Takedown Pummel crouching opponent _2_+^W _) Straight Punch _6_+^G _) Backdoor Roundhouse _6_+^J _) Overhead Smash _4_+^G _) Flower Kick _4_+^J _) Air Launcher _3_+^G / ^J _) Air Combo Finisher _6_+^G / ^J _@ Hadou Ken _2_3_6_+_P (_O) _@ Soukuu Hadou Ken _^_2_3_6_+_P _@ Tengyou Hadou Ken _2_1_4_+_P _@ Shou'ou Ken _6_2_3_+_P _@ Shunpuu Kyaku _2_1_4_+_K _* Midare Zakura _2_3_6_2_3_6_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Soukuu Hadou Ken _^_2_3_6_2_3_6_+_P _* Shinkuu Tengyou Hadou Ken _2_1_4_2_1_4_+_P _* Haru Ichiban _2_1_4_2_1_4_+_K _# Shun Goku Satsu ^E_+^H / ^G_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Hyo on Stage 8 (Final Chapter) - On Stage 7 (Chapter 7), win 1 round with a Team-Up Technique _` Free Select Mode - Unlocked after 2 weeks - After insert coins _O_S _` Free Select Mode with Operator's Code - On the Test Menu, go to DOT CROSS HATCH, press _8_8_2_2^H^G on 1P side - After insert coins _O_S _` 3rd Color "Evil" - On the Character Select Screen, put the cursor on any character _O_S and press _P / _K - Free Select Mode must be unlocked first $end ################################################################################################### $info=rumblef,rumblefp $cmd Rumble Fish, The © 2004 Sammy Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Light Punch (_P) ^H : Light Kick (_K) ^G : Strong Punch (_P) ^J : Strong Kick (_K) _D : Dodge _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves _* Offensive Art _& Defensive Art _> Critical Art _` Critical Cancel - Moves with (!) can be Critical Canceled in Offensive Art / Critical Art _` Offensive Art - Needs a FULL Offense Gauge _` Defensive Art - Needs a FULL Defense Gauge _` Critical Art - Needs a FULL Offense Gauge and a FULL Defense Gauge - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-) Run _6^6 _) (-) Retreat _4_4 _) (-) High Jump _1_9 _) (-) Throw close _4 / _6_+^G _) (-) Throw Escape when thrown _4 / _6_+^G _) (-) Dodge _D _) (-) ^!Dodge Attack _P / _K _) (-) Aerial Dodge _2_+_D _) (-) ^!Dodge Attack _P / _K _) (-) Jolt Attack (FULL Offense Gauge) ^E_+^H _) (-) Advanced Attack (1/2 Offense Gauge) ^G_+^J _) (-) Impact Break (1/2 Defense Gauge) being hit _4 / _1_+_D _) (-) Recovery knocked down on air _P / _K _) (-) Quick Recovery (1/2 Defense Gauge) knocked down on air _D - ZEN - ───────────────────────────────────────────────────────────────────────── _) (-) Ryuuzusai _6_+^G _@ (-) Zanshinken _2_3_6_+_P _@ (!) Kaijingeki _2_1_4_+_P _@ (!) Sengouken _6_2_3_+_P _@ (!) ^!Follow Up (with ^G) ^G _@ (-) Gasaikyaku _2_1_4_+_K _@ (-) Kakonhou _2_2_+_K (damage increased by 10% for Special Moves) _* Koujin Resshingeki _6_4_1_2_3_6_+_P _& Houshinshou _2_1_4_2_1_4_+_P _> Ragou _2_3_6_3_2_1_4_+_P - ARAN - ───────────────────────────────────────────────────────────────────────── _) (-) Blow Lancer _6_+^G _@ (-) Vanishing Strike _2_3_6_+_P _@ (-) Vanishing Strike Feint _2_3_6_+_K _@ (-) Vertical Strike _6_2_3_+_K _@ (-) ^!Follow Up (with ^J) ^J _@ (!) Vanguard Strike _2_1_4_+_P _@ (!) ^!2nd Strike _4_1_2_3_6_+_P _@ (!) ^!2nd Strike _2_1_4_+_P _@ (!) ^!3rd Strike _P _@ (!) ^!3rd Strike _2_+_P _@ (-) ^!3rd Strike _6_+_P _@ (-) ^!Feint _K _@ (-) ^!Feint _2_1_4_+^H _@ (-) Axle Strike _4_1_2_3_6_+_K _@ (-) Phantom Phase _2_1_4_+_K _* Strike Burst _2_3_6_2_3_6_+_P _& Strike Edge blocking _4_1_2_3_6_+_P _> Infinity Strike _2_3_6_3_2_1_4_+_P (_O) - HIKARI - ───────────────────────────────────────────────────────────────────────── _@ (-) Oborotefu: Sora _2_1_4_+^E (reverse jump) _@ (-) Oborotefu: Tsuchi _2_1_4_+^H (reverse low) _@ (!) Oborotefu: Kiri _2_1_4_+^G (reverse high/mid) _@ (!) Kurumanagi _4_1_2_3_6_+_P _@ (!) Momiji-barai _4_1_2_3_6_+_K _@ (-) Mikagegaeshi close _4_2_1_+_P _* Murakumo-barai (_^)_2_1_4_2_1_4_+_P _& Oborotefu: Ama _4_6_3_2_1_4_+^J (reverse all) _> Amanagi _4_1_2_3_6_4_1_2_3_6_+_P (_O) _> ^!Follow Up ^2_8_+_P - KAYA - ───────────────────────────────────────────────────────────────────────── _@ (-) Hiyoku _2_3_6_+_P _@ (!) Tensen _6_2_3_+_P _@ (-) Oborotefu: Kumo _6_3_2_1_4_+_P (reverse high/mid) _@ (-) Getsuei close _4_6_3_2_1_4_+_K _@ (-) Setsuren _4_1_2_3_6_+_K, _K _* Housen _2_3_6_2_3_6_+_P _& Soujin being hit _2_1_4_2_1_4_+_P _> Kinbu: Kumeisen _6_3_2_1_4_6_3_2_1_4_+_P - TYPHON - ───────────────────────────────────────────────────────────────────────── _) (-) Soutoushou _6_+^G _) (-) Sankaku Tobi jump against the wall _6 _@ (-) Tenkeishou (_^)_2_3_6_+_P _@ (-) Shukukeihou _6_4_1_2_3_6_+_P _@ (-) Retsusouan close _4_2_1_+_P _@ (-) Mouchoushuu _2_1_4_+_P / _K _@ (-) ^!Wall Change _6 _@ (-) ^!Cancel _2 _@ (!) Renkatsukyaku _2_3_6_+_K ("!" on 1st hit) _@ (-) Bakkishou _6_2_3_+_K _* Shukukei: Houshouan _2_3_6_2_3_6_+_P _& Kongoutoutai _4_6_3_2_1_4_+_K _> Typhon-shiki: Chouzetsu Renkeihou _2_3_6_3_2_1_4_+_P - VIREN - ───────────────────────────────────────────────────────────────────────── _) (-) Heroderma Smash _6_+^G _) (-) Fissaria Raid _^_2_+^E _@ (!) Crotarus Fling _6_2_3_+_P _@ (-) Dashatis Rush _2_3_6_+_P _@ (-) ^!Stop ^E _@ (!) ^!Stungun ^H _@ (!) ^!Low Attack ^G _@ (-) ^!Hop Attack ^J _@ (-) Ratikowda Capture _4_1_2_3_6_+_K _@ (-) Salamander Flame _2_1_4_+_K_K _* Atrax Fang _6_4_1_2_3_6_+_P _& Dionea Trap being hit _4_6_3_2_1_4_+_K _> Ofiofax Dance _2_3_6_3_2_1_4_+_P - GARNET - ───────────────────────────────────────────────────────────────────────── _) (-) Pinhead Split _6_+^H _) (-) Proud Slap _6_+^G _@ (!) Piercing Heart _2_1_4_+^E / ^H / ^G (_O) _@ (-) ^!Cancel (if held) ^J _@ (!) ^!Follow Up _4 / _6_+^E / ^H / ^G _@ (-) Gaze Slash _6_2_3_+_K _@ (!) Biting Jest _2_3_6_+_K _@ (-) ^!Follow Up (with ^J) _K _@ (-) Scheme Stifle _4_2_1_+_K _* Piercing Soul _2_1_4_1_2_3_6_+_K _& Mimic Terror knocked down, close _4_6_3_2_1_4_+_K _> Trick and Tease _2_3_6_3_2_1_4_+_K _> ^!Cancel _K _> World's End _3_4_2_1_6_4_6_+_P - BOYD - ───────────────────────────────────────────────────────────────────────── _) (-) Soir Chop _6_+^G _) (-) Soir Chop Fake _4_+^G _) (-) Steel Head _4_6_+^J _@ (!) Sunny Finger _2_3_6_+_P (add 1 "Sunly Mark") _@ (-) Mellow Throw close _4_1_2_3_6_+_K _@ (-) Fancy Kick _2_1_4_+_K _@ (!) Shiny Punch _6_2_3_+_P _* Super Shiny Punch _4_6_3_2_1_4_+_P (damage increased with "Sunly Mark") _& Twin Sunny Finger _2_3_6_2_3_6_+_P (add 2 "Sunly Mark") _> Eccentric Motion _2_3_6_3_2_1_4_+_P - ORVILLE - ───────────────────────────────────────────────────────────────────────── _) (-) Dropkick _6_+^J _) (-) Low Dropkick _3_+^J _@ (-) Assault Tackle _2_3_6_+_P _@ (-) ^!Follow Up _P _@ (-) ^!Cancel _K _@ (-) Snipethrough _4_2_1_+_K _@ (-) Full Gravity Lock close _6_3_2_1_4_6_+_P _@ (-) Sledge Revolver _2_1_4_+_P _* Extension Heat _2_2_+_P (Super Armor) _& Hammer Fang blocking _4_1_2_3_6_+_P _> Full Graviton Fall close _6_3_2_1_4_6_3_2_1_4_6_+_P - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Greed - On the Game Test Mode, go to CONFIGURATION, then GAME SETTINGS - Go to OTHER SETTING, select PASSWORD and enter a password below: SINKORSWIM = Unlocks Greed Code - On the Character Select Screen, put the cursor on Orville and press _6_6, on Typhon and press _4, on Boyd and press _4_4_4, on Zen and press _6_6_8 - GREED - ───────────────────────────────────────────────────────────────────────── _) (-) Sankaku Tobi jump against the wall _6 _@ (-) Tasram _2_3_6_+_P _@ (-) Brunag _2_1_4_+_P _@ (-) Anthler _2_1_4_+_K _@ (-) Geiborg being hit _4_6_+^E _* Anwar _2_3_6_2_3_6_+_K _& Flagarch _2_1_4_2_1_4_+_K _> Klau Soras _2_1_4_1_2_3_6_+_P $end ################################################################################################### $info=samsho,samshoh $cmd Samurai Shodown © 1993 SNK Samurai Spirits Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Slash (^s) _B : Medium Slash (^s) _C : Weak Kick (_K) _D : Medium Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Weapon System - Moves with (W) needs the weapon to be used - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Run _6^6 _) (─) Retreat _4_4 _) (W) Strong Slash _A_+_B _) (─) Strong Kick _C_+_D - HAOHMARU - ───────────────────────────────────────────────────────────────────────── _( (─) Yokonage _4 / _6_+_B / _A_+_B _( (─) Shinkuu Tomoe Nage _4 / _6_+_D / _C_+_D _@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s _@ (W) Ougi Kogetsu Zan _6_2_3_+^s - UKYO TACHIBANA - ───────────────────────────────────────────────────────────────────────── _( (W) Saishin Kiba _4 / _6_+_B _( (W) Sora Nage Ochi Ten Kiri _4 / _6_+_A_+_B _( (W) Tendo Jigoku Gyo _4 / _6_+_D / _C_+_D _( (─) Tsukami Nage unarmed _4 / _6_+_B / _A_+_B / _D / _C_+_D _@ (W) Hiken Sasame Yuki _2_1_4_+^s _@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s - GALFORD D. WELLER - ───────────────────────────────────────────────────────────────────────── _( (─) Rolling Drop _4 / _6_+_B / _A_+_B _( (W) Executioner Slash _4 / _6_+_D / _C_+_D _( (─) Leg Throw unarmed _4 / _6_+_D / _C_+_D _( (─) Stardust Drop _^_4 / _6_+_B / _A_+_B / _D / _C_+_D _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Plasma Blade _2_3_6_+^s _@ (─) Rush Dog _2_1_4_+^s _@ (─) Machine Gun Dog _2_1_4_+_C _@ (─) Diving Dog _2_1_4_+_D _@ (─) Strike Heads close _6_2_3_+_K _@ (─) Shadow Copy _6_4_1_2_3_6_+^s / _K _@ (─) Replica Attack _6_3_2_1_4_+_B_+_C_+_D _@ (─) Imitate Replica being hit _B_+_C_+_D - CHARLOTTE CHRISTINE DE COLDE - ───────────────────────────────────────────────────────────────────────── _( (─) Lion Lance _4 / _6_+_B / _A_+_B / _D _@ (W) Splash Fount ^*^s _@ (W) Power Gradation _1_2_3_+^s - GEN-AN SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( (W) Gen'an Satsu Tsumejin _4 / _6_+_B / _A_+_B _( (W) Knee Bash _4 / _6_+_D / _C_+_D _( (─) Knee Bash unarmed _4 / _6_+_B / _A_+_B / _D / _C_+_D _) (─) Crawl Forward ^3 _) (─) Crawl Backward ^1 _@ (─) Doku Fubuki _2_3_6_+^s _@ (─) Nikuten Tsuki _6_2_3_+^s - TAM TAM - ───────────────────────────────────────────────────────────────────────── _( (─) Muruta Kaput Inkrushor _4 / _6_+_B / _D _( (─) Muruta Gradius Inkrushor _4 / _6_+_A_+_B _@ (─) Moora Moora _2_3_6_+^s _@ (W) Paguna Paguna ^4_6_+^s _@ (W) ^!Move _4 / _6 _@ (─) Ahau Gaburu _6_3_2_1_4_+^s _@ (─) Paguna Dios _2_1_4_+_K - WAN-FU - ───────────────────────────────────────────────────────────────────────── _( (W) Jogeki Kiri _4 / _6_+_B _( (W) Satsu Renha _4 / _6_+_A_+_B _( (─) Bikotsu Gekisai _4 / _6_+_D _( (─) Shiri Tsubushi Nedan _4 / _6_+_C_+_D _( (─) Kabeuchi Nage unarmed _4 / _6_+_B _( (─) Zugai Ochi Sai unarmed _4 / _6_+_A_+_B _) (─) Crawl Forward ^3 _) (─) Crawl Backward ^1 _@ (W) Shin Kikou Bakutenhoh _2_1_4_+^s _@ (W) Kikou Senpuu Geki _6_2_3_+^s - JUBEI YAGYU - ───────────────────────────────────────────────────────────────────────── _( (─) Seoi Nage _4 / _6_+_B / _A_+_B _( (─) Kazuguruma Nage _4 / _6_+_D / _C_+_D _@ (W) Hassou Happa ^*^s _@ (W) Kattotsu Suigetsu Tou _2_3_6_+^s _@ (W) Nikkaku Ratou _6_2_3_+^s - NAKORURU - ───────────────────────────────────────────────────────────────────────── _( (─) Sora Retsu Nage _4 / _6_+_B _( (W) Ruten Mune Gekiha _4 / _6_+_A_+_B _( (─) Jiten Sanren Kyaku _4 / _6_+_D _( (─) Retsu Satsu Tsume unarmed _4 / _6_+_A_+_B _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Annu Mutsube _4_1_2_+^s _@ (W) Lela Mutsube _2_3_6_+^s _@ (─) Amube Yatoro _6_3_2_1_4_+^s _@ (─) Taka ni Tsukamaru _2_1_4_+_C _@ (─) ^!Kamui Mutsube ^s / _K _@ (─) ^!Yatoro Pok _2_+^s / _K _@ (─) ^!Taka ni Oriru ^2 - HANZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( (─) Kuuten Nage _4 / _6_+_B / _A_+_B _( (W) Kubinage Kiri _4 / _6_+_D / _C_+_D _( (─) Kubinage unarmed _4 / _6_+_D / _C_+_D _( (─) Kuuten Geki _^_4 / _6_+_B / _A_+_B / _D / _C_+_D _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Ninpou Reppuu Shuriken _2_3_6_+^s _@ (─) Ninpou Baku'en Ryuu ^4_6_+^s _@ (─) Ninpou Mozu Otoshi close _6_2_3_+_K _@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+^s / _K _@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_B_+_C_+_D _@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _B_+_C_+_D - EARTHQUAKE - ───────────────────────────────────────────────────────────────────────── _( (─) Death Throw _4 / _6_+_B / _D _( (─) Fat Buster _4 / _6_+_C_+_D _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Fat Chainsaw ^*^s _@ (─) Fat Bound _^_2_+_C_+_D - KYOSHIRO SENRYO - ───────────────────────────────────────────────────────────────────────── _( (W) Yari Satsu Nage Mai _4 / _6_+_B / _A_+_B _( (W) Kami Ten Nage _4 / _6_+_D _( (W) Kami Enbu _4 / _6_+_C_+_D _( (─) Kami Ten Nage unarmed _4 / _6_+_B / _D / _A_+_B / _C_+_D _) (─) Crawl Forward ^3 _) (─) Crawl Backward ^1 _@ (─) Kaen Kyokubu _1_2_3_6_+^s _@ (W) Kaiten Kyokubu: Ten _6_2_3_+^s _@ (W) Chikemuri Kuruwa _8_2_+_A_+_B _@ (─) Fuuretsu Sen _2_1_4_+^s _@ (W) Choubi Jishi _2_1_4_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Shiro Amakusa Tokisada - Playable only with M.A.M.E. Cheats - SHIRO AMAKUSA TOKISADA - ───────────────────────────────────────────────────────────────────────── _( (─) Hyoi Yin Ten Geki _4 / _6_+_B _) (─) Sankaku Tobi jump against the wall _9 _) (W) ^!Nanji, Anten Nyuumetsu Seyo _A _@ (W) Shiryou Ha _2_1_4_+^s _@ (W) Meifu Mashou Dan ^*_A_+_B_+_C_+_D _@ (W) Oumagatoki: Mae _2_3_6_+^s _@ (W) Oumagatoki: Ushiro _2_3_6_+_K _@ (─) Ridicule _A_+_B $end ################################################################################################### $info=samsho2,samsho2k,samsho2ka $cmd Samurai Shodown II © 1994 SNK Shin Samurai Spirits: Haohmaru Jigokuhen Saulabi Spirits Jin Saulabi Tu Hon Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Slash (^s) _B : Medium Slash (^s) _C : Weak Kick (_K) _D : Medium Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _& Hidden Super Specials _# Nuigurumi _* Weapon-Breaking Techniques _` Weapon System - Moves with (W) needs the weapon to be used _` Weapon-Breaking Techniques - Needs a Super Bar in MAX - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Run & Roll Forward running _3 _) (─) Retreat & Run retreating ^6 _) (─) Retreat & Lay Down retreating ^2 _) (─) Retreat & Roll Forward retreating _3 _) (─) Lay Down _2^2 _) (─) Roll Backward _1_1 _) (─) Roll Forward _3_3 _) (W) Strong Slash _A_+_B _) (─) Strong Kick _C_+_D _) (─) Hop Away _B_+_C _) (─) Hop Up _6_+_B_+_C _) (─) Barehanded Sword Grab unarmed _4_1_2_3_6 (reverse all) _) (─) Taunt 1 far _O_A_+_C _) (─) Taunt 2 far _O_B_+_D _) (─) Retrieve Weapon close to your weapon _A / _B - HAOHMARU - ───────────────────────────────────────────────────────────────────────── _( (─) Yokonage _4 / _6_+_B / _A_+_B _( (─) Shinkuu Tomoe Nage _4 / _6_+_D / _C_+_D _@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s _@ (W) Fake Ougi Senpuu Retsu Zan _2_3_6_+_K _@ (W) Ougi Kogetsu Zan _6_2_3_+^s _@ (W) Ougi Resshin Zan _6_2_3_+_K _@ (─) Sake Kougeki _2_1_4_+_A (reflect projectile) _& (W) Hiougi Tenha Fuujin Zan _3_4_1_2_3_6_4_2_1_+_B _# (─) Nuigurumi _6_3_2_1_4_6_4_+_B _* (W) Tenha Seikou Zan _6_3_2_1_4_6_+_A - GENJURO KIBAGAMI - ───────────────────────────────────────────────────────────────────────── _( (─) Budou Oni Fukushimashi _4 / _6_+_B / _A_+_B / _D / _C_+_D _@ (W) Sanren Satsu: Kiba _2_3_6_+^s _@ (W) ^!Sanren Satsu: Tsuno _2_3_6_+^s _@ (W) ^!Sanren Satsu: Rin _2_3_6_+^s _@ (W) Touha Kouyoku Jin _6_2_3_+^s _@ (W) Ouka Zan _2_1_4_+^s _# (─) Nuigurumi _6_3_2_1_4_6_4_+_B _* (W) Gokou Zan _6_3_2_1_4_6_+_A - KYOSHIRO SENRYO - ───────────────────────────────────────────────────────────────────────── _( (W) Yari Satsu Nage Mai _4 / _6_+_B / _A_+_B _( (W) Kami Ten Nage _4 / _6_+_D _( (W) Kami Enbu _4 / _6_+_C_+_D _( (─) Kami Ten Nage unarmed _4 / _6_+_B _( (─) Kami Enbu unarmed _4 / _6_+_A_+_B _) (─) Crawl Forward ^3 _) (─) Crawl Backward ^1 _) (W) Chikemuri Kuruwa _^_2_+_A_+_B _@ (─) Kaen Kyokubu _2_3_6_+^s _@ (W) Kaiten Kyokubu: Ten _6_2_3_+^s _@ (─) Fuuretsu Sen _2_1_4_+^s _@ (W) Choubi Jishi _2_1_4_+_K _# (─) Nuigurumi _6_4_1_2_3_6_4_+_D _* (W) Aragotoshi Kyoshiro "Ketsuniku no Mai" _6_4_1_2_3_6_+_C _* (W) ^!Move _4 / _6 - HANZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( (─) Kuuten Nage _4 / _6_+_B / _A_+_B _( (W) Kubinage Kiri _4 / _6_+_D / _C_+_D _( (─) Kubinage unarmed _4 / _6_+_D / _C_+_D _( (─) Kuuten Geki _^_4 / _6_+_B / _A_+_B _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Ninpou Reppuu Shuriken _^_4_1_2_3_6_+^s _@ (─) Ninpou Baku'en Ryuu _6_3_2_1_4_+^s _@ (─) Ninpou Mozu Otoshi close _6_2_3_+_K _@ (─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+_K _@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B _@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_B_+_C_+_D _@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _B_+_C_+_D _& (─) Kage Mai _6_4_6_4_6_4_2_+_B_+_C_+_D _# (─) Nuigurumi _6_4_6_4_6_4_2_+_A _* (W) Tenma Rimetsu _6_3_2_1_4_6_+_D - NEINHALT SIEGER - ───────────────────────────────────────────────────────────────────────── _( (─) Shudel Arobeling _4 / _6_+_B / _A_+_B _( (─) Labe Shutzan Shutulmangrif _4 / _6_+_D / _C_+_D _( (─) Forest Shivang Smarthnarme _^_4 / _6_+_B / _A_+_B _@ (W) Wolf Fangen _6_4_1_2_3_6_+_A_+_B _@ (W) Vulcan Weinen _2_3_6_+_A _@ (W) ^!Vulcan Dryukken ^*_A _@ (W) ^!Vulcan Exploizon ^*_A _@ (W) Blitz Jaeger _6_3_2_1_4_+_K _@ (─) Tigerkopf _2_3_6_+_C _@ (─) ^!Falkennagel _2_3_6_+_B _@ (─) ^!Elefantglied _6_3_2_1_4_+_A _@ (W) Firestorm _3_+_B_+_C _# (─) Nuigurumi _6_3_2_1_4_6_4_+_A _* (W) Operation Tiger _6_3_2_1_4_6_+_C_+_D - CHARLOTTE CHRISTINE DE COLDE - ───────────────────────────────────────────────────────────────────────── _( (─) Lion Lance _4 / _6_+_B / _A_+_B / _D / _C_+_D _@ (W) Splash Fount ^*^s _@ (W) Power Gradation _1_2_3_+^s _@ (W) Tri-Slash _6_2_3_+^s _# (─) Nuigurumi _6_3_2_1_4_6_3_2_1_4_+_D _* (W) Splash Gradation _6_3_2_1_4_6_+_B - GALFORD D. WELLER - ───────────────────────────────────────────────────────────────────────── _( (─) Rolling Drop _4 / _6_+_B / _A_+_B _( (W) Executioner Slash _6_+_D / _C_+_D _( (─) Leg Throw unarmed _6_+_D / _C_+_D _( (─) Stardust Drop _^_4 / _6_+_B / _A_+_B _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Plasma Blade _2_3_6_+^s _@ (─) Rush Dog _2_1_4_+^s _@ (─) Machine Gun Dog _2_1_4_+_C _@ (─) Replica Dog _2_1_4_+_D _@ (─) Strike Heads close _6_2_3_+_K _@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B _@ (─) Replica Attack _6_3_2_1_4_+_B_+_C_+_D _@ (─) Imitate Replica being hit _B_+_C_+_D _& (─) Invisibility _6_4_6_4_6_4_2_+_B_+_C_+_D _# (─) Nuigurumi _6_3_2_1_4_6_4_+_C _* (─) Mega Strike Dog _6_3_2_1_4_6_+_D - WAN-FU - ───────────────────────────────────────────────────────────────────────── _( (W) Satsu Renha _4 / _6_+_B / _A_+_B _( (─) Bikotsu Gekisai _4 / _6_+_D _( (─) Kabeuchi Nage unarmed _4 / _6_+_B _( (─) Zugai Ochi Sai unarmed _4 / _6_+_A_+_B _( (─) Shiri Tsubushi Nedan unarmed _4 / _6_+_C_+_D _) (─) Crawl Forward ^3 _) (─) Crawl Backward ^1 _@ (W) Shin Kikou Bakutenhoh _2_1_4_+^s _@ (W) Kikou Senpuu Geki _6_2_3_+^s _@ (W) Benpatsu _2_1_4_+_C_+_D _@ (W) Kikou Dai Bokusatsu _2_3_6_+^s _# (─) Nuigurumi _6_4_1_2_3_6_4_+_D _* (W) Shin Kikou Dai Bakuten _6_4_1_2_3_6_+_B - UKYO TACHIBANA - ───────────────────────────────────────────────────────────────────────── _( (W) Saishin Kiba _4 / _6_+_B _( (W) Sora Nage Ochi Ten Kiri _4 / _6_+_A_+_B _( (W) Tendo Jigoku Gyo _4 / _6_+_D / _C_+_D _( (─) Tsukami Nage unarmed _4 / _6_+_B / _A_+_B / _D / _C_+_D _@ (W) Hiken Sasame Yuki _2_1_4_+^s _@ (W) Hiken Sasame Yuki: Damashi _2_1_4_+_K _@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s _@ (W) Hiken Oboro Gatana _2_3_6_+_K _# (─) Nuigurumi _6_3_2_1_4_6_2_3_+_B _* (W) Tsubame Rokuren _6_4_1_2_3_6_+_A_+_B - JUBEI YAGYU - ───────────────────────────────────────────────────────────────────────── _( (─) Seoi Nage _4 / _6_+_B / _A_+_B _( (─) Kazuguruma Nage _4 / _6_+_D / _C_+_D _@ (W) Hassou Happa ^*^s _@ (W) Kattotsu Suigetsu Tou _2_3_6_+^s _@ (W) Nikkaku Ratou _6_2_3_+^s _@ (─) Yagyu Shingan Tou: Souha _2_1_4_6_+_A (reverse jump/high/mid) _# (─) Nuigurumi _6_3_2_1_4_6_4_+_D _* (W) Zetsu Suigetsu Tou _6_3_2_1_4_6_+_C - CHAM CHAM - ───────────────────────────────────────────────────────────────────────── _( (─) Muruta Unguis Inkrushor _4 / _6_+_B / _A_+_B / _D / _C_+_D _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Yokoni Nageru Ndazo! _2_3_6_+^s _@ (W) Shouni Nageru Ndazo! _2_1_4_+^s _@ (─) Tobi Hikkaki _2_3_6_+_K _@ (─) Mura Paku Paku _6_3_2_1_4_+_C _@ (─) Paku Paku Dios _6_3_2_1_4_+_D _@ (─) PakuPaku Gaburu _6_3_2_1_4_+_C_+_D _# (─) Nuigurumi _6_3_2_1_4_6_3_2_1_4_+_C _* (─) Mou Moto Nai Ndakarana _6_4_1_2_3_6_+_A - NAKORURU - ───────────────────────────────────────────────────────────────────────── _( (─) Sora Retsu Nage _4 / _6_+_B _( (W) Ruten Mune Gekiha _4 / _6_+_A_+_B _( (─) Jiten Sanren Kyaku _4 / _6_+_D / _C_+_D _( (─) Retsu Satsu Tsume unarmed _4 / _6_+_A_+_B _( (─) Lela Kishima Tek _^_4 / _6_+_B / _A_+_B _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Annu Mutsube _4_1_2_+^s _@ (W) Lela Mutsube _2_3_6_+^s _@ (─) Amube Yatoro _6_3_2_1_4_+^s _@ (─) Taka ni Tsukamaru _2_1_4_+_C _@ (─) ^!Kamui Mutsube ^s / _K _@ (─) ^!Yatoro Pok _2_+^s / _K _@ (─) ^!Taka ni Oriru ^2 _@ (─) Kamui Rimse _2_1_4_+^s _@ (─) Mamahaha Wo Yobu unarmed _2_1_4_+_C _@ (─) Mamahaha Wo Yobu unarmed _6_3_2_1_4_+^s _& (─) Apefuchi Kamui Rimse _3_2_1_4_6_2_3_+_B_+_C _# (─) Nuigurumi _6_3_2_1_4_6_3_2_1_4_+_D _* (─) Irusuka Yatoro Lise _6_4_1_2_3_6_+_A - EARTHQUAKE - ───────────────────────────────────────────────────────────────────────── _( (─) Go to Heaven _4 / _6_+_B / _D _( (─) Fat Buster _4 / _6_+_A_+_B / _C_+_D _) (─) Fat Bound _^_2_+_K _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Fat Chainsaw ^*^s _@ (─) Fat Breath _2_1_4_+^s _@ (─) Fat Copy _6_4_1_2_3_6_+_A / _B _@ (─) Fat Replica Attack _6_3_2_1_4_+_B_+_C_+_D _# (─) Nuigurumi _6_4_6_4_6_4_2_+_B _* (W) Earth Got 'Em _6_4_1_2_3_6_+_C_+_D _* (W) ^!Move _4 / _6 - GEN-AN SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( (─) Knee Bash _4 / _6_+_B / _A_+_B / _D / _C_+_D _) (─) Crawl Forward ^3 _) (─) Crawl Backward ^1 _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Doku Fubuki _2_3_6_+^s _@ (─) Nikuten Tsuki _6_2_3_+^s _@ (W) Tsume Tsunami _6_3_2_1_4_+^s _@ (─) Gen-An Utsusemi Dappi _3_2_1_+_B_+_D _@ (─) Gen-An Dappi being hit _B_+_C_+_D _# (─) Nuigurumi _6_3_2_1_4_6_3_2_1_4_+_C _* (W) Madou Diving Claw _6_3_2_1_4_6_+_A_+_B - NICOTINE CAFFEINE - ───────────────────────────────────────────────────────────────────────── _( (W) Senshuu Nenbutsu Satsu _4 / _6_+_B _( (W) Oujou Gokuraku Geki _4 / _6_+_A_+_B _( (W) Inga Dai Shounetsu _4 / _6_+_D / _C_+_D _( (─) Inga Dai Shounetsu unarmed _4 / _6_+_B / _A_+_B _@ (─) Shikigami Reifu Ikazuchi _2_3_6_+^s _@ (─) Shikigami Reifu Hanoo _2_3_6_+_K _@ (W) Shitsue Rasen Ashi: Kougeki _^_1_2_3_6_+_K _@ (─) Rashin Jufu _4_2_1_+_A_+_B _@ (W) Bakusa Jougeki _6_3_2_1_4_+^s _# (─) Nuigurumi _4_1_2_1_4_6_+_D _* (W) Niou Furei Satsu _6_4_1_2_3_6_+_D - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Kuroko (AES only) - On the Character Select Screen, press _8_2_4_8_2_6_+_A - Playable only on a 2P Game _` Mizuki Rashojin - Playable only with M.A.M.E. Cheats - KUROKO - ───────────────────────────────────────────────────────────────────────── _( (W) Ressen Kyaku _4 / _6_+_B / _A_+_B / _D / _C_+_D _@ (W) Kuroko Hachigoku Tama Tora Shouken _2_3_6_+_A _@ (W) Kuroko Hachigoku Tama Haru Ou Shouken _6_4_1_2_3_6_+_A _@ (W) Kuroko Hachigoku Tama Blitz Ball _2_1_4_+_A _@ (W) Kuroko Hachigoku Tama Mega Smash _2_3_6_+_B _@ (W) Kuroko Gekira ^*_C _@ (W) Kuroko Hachigoku Tama Zantetsuken Nami _2_3_6_3_2_1_4_+_A _@ (W) Kuroko Maruhata Geki _6_3_2_1_4_+_A _@ (W) Kuroko Shirahatajin _6_+_A_+_B_+_C _@ (W) Kuroko Akahatajin _6_+_B_+_C_+_D _@ (W) Kuroko Hachigoku Tama Airball _2_1_4_1_6_+_B_+_C _@ (W) Kuroko Hachigoku Tama Bakurai Hou ^1_2_3_6_+_B_+_C _@ (W) Kuroko Hachigoku Tama Senbei Shuriken ^1_6_+_A _@ (W) Kuroko Gi Ha Nage confront ^2 _@ (W) Kuroko Bakumai Ude being hit _A_+_B_+_C _@ (W) Kuroko Bakumai Kyaku being hit _B_+_C_+_D _# (W) Nuigurumi _4_1_2_3_6_4_1_2_3_6_+_D _* (W) Kuroko Ranbu _6_3_2_1_4_6_+_A_+_B _* (W) Kuroko Tairan Mai _6_4_1_2_3_6_+_C_+_D - MIZUKI RASHOJIN - ───────────────────────────────────────────────────────────────────────── _( (W) Kami Ma Messatsujin _4 / _6_+_B / _D _) (W) Sankaku Tobi jump against the wall _9 _@ (W) Jashin Kyoumei _2_3_6_+^s _@ (W) Haki Inmetsu Jin _2_3_6_+_C_+_D _@ (W) Ware Kami Eru Baku Kon _2_1_4_+_A _@ (W) Ware Kami Kyoumei Kon _2_1_4_+_B _@ (W) Ware Kami Henretsu Kon _2_1_4_+_C _@ (W) Hokai Tenshou Sen _2_+_A_+_B_+_C _@ (W) Hokai Tenshou Ato _2_+_B_+_C_+_D _* (W) Tenchi Makyou Jin _6_3_2_1_4_6_+_A $end ################################################################################################### $info=samsho3,fswords,samsho3h $cmd Samurai Shodown III © 1995 SNK Samurai Spirits: Zankurou Musouken Fighters Swords Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Slash (^s) _B : Medium Slash (^s) _C : Strong Slash (^s) _D : Kick _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Weapon-Flipping Techniques _` Weapon System - Moves with (W) needs the weapon to be used _` Weapon-Flipping Techniques - Needs a Super Bar in MAX - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( (─) Defense Breaker _4 / _6_+_C _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Sweep Kick _3_+_D _) (─) Standing Kick _6_+_D _) (─) Sidestep _A_+_B _) (─) Behind Step close _A_+_B _) (─) Hop Crush _B_+_C _) (─) Charge POW Gauge _O_A_+_B_+_C _) (W) Sword Stun _4_1_2_3_6 (reverse all) _) (─) Barehanded Sword Grab unarmed _4_1_2_3_6 (reverse all) _) (─) Roll Backward knocked down ^4 _) (─) Roll Forward knocked down ^6 _) (─) Retrieve Weapon close to your weapon ^s - HAOHMARU - SLASH ───────────────────────────────────────────────────────────────────────── _@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s _@ (W) Ougi Kogetsu Zan _6_2_3_+^s _@ (W) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s _@ (W) Ougi Resshin Zan _4_2_1_+^s _@ (W) Tenha Zankousen _6_3_2_1_4_+_C _@ (W) Ougi Hishou Resshin Zan _^_2_1_4_+_C _@ (W) Ougi Hishou Senpuu Retsu Zan _^_2_3_6_+^s _* (W) Hiougi Tenha Fuujin Zan _6_2_3_6_2_3_+_A_+_B - HAOHMARU - BUST ───────────────────────────────────────────────────────────────────────── _) (W) Gatotsu _C_C _) (W) Hien _2_+_C_C _@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s _@ (W) Ougi Kogetsu Zan _6_2_3_+^s _@ (W) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s _@ (─) Gouha _6_2_3_+_D _@ (W) Senpuu Ha _2_3_6_+_D _@ (W) Nagi Yaiba _2_1_4_6_+_C (reverse all) _* (W) Hiougi Tenha Dankuu Retsu Zan _6_4_1_2_3_6_+_C_+_D - SHIZUMARU HISAME - SLASH ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Hitou-ryuu Kirisame Jin: Gouu _2_3_6_+^s _@ (W) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s _@ (W) Hitou-ryuu Samidare Giri _6_3_2_1_4_+^s _@ (W) Hitou-ryuu Hisame Gaeshi _4_1_2_3_6_+_A (reflect projectile) _@ (W) Hitou-ryuu Amanagare Kyouraku Zan _4_2_1_+^s _* (W) Hitou-ryuu Fuujite Bouu Kyoufuu Zan _6_3_2_1_4_6_3_2_1_4_+_C_+_D - SHIZUMARU HISAME - BUST ───────────────────────────────────────────────────────────────────────── _) (W) Hitou-ryuu Shigure _^_2_+_C _) (W) ^!Move _4 / _6 _) (W) Hitou-ryuu Kosame _^_8_+_C _) (W) ^!Move _4 / _6 _) (W) ^!Chakuchi _2 _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Hitou-ryuu Kirisame Jin _2_3_6_+^s _@ (W) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s _@ (W) Hitou-ryuu Amanagare Kyouraku Zan _4_2_1_+^s _* (W) Hitou-ryuu Fuujite Amanagare Ressatsu Jin _6_4_1_2_3_6_+_A_+_B - GENJURO KIBAGAMI - SLASH ───────────────────────────────────────────────────────────────────────── _@ (W) Sanren Satsu: Kiba _2_3_6_+^s, ^s _@ (W) ^!Sanren Satsu: Tsuno _2_3_6_+^s, ^s _@ (W) ^!Sanren Satsu: Rin _2_3_6_+^s _@ (W) Touha Kouyoku Jin _6_2_3_+^s _@ (W) Ouka Zan _2_1_4_+^s _@ (W) Shizuku Jin close _4_2_1_+_C _@ (W) Kurenai _6_3_2_+^s _* (W) Gokou Zan _6_4_1_2_3_6_+_A_+_B - GENJURO KIBAGAMI - BUST ───────────────────────────────────────────────────────────────────────── _@ (W) Sankuu Satsu _2_3_6_+^s (x3) _@ (W) Touha Kouyoku Jin _6_2_3_+^s _@ (W) Ura Ouka _2_1_4_+^s _@ (W) ^!Ayame (if blocked) _O^s _@ (W) Hyakki Satsu close _6_4_6_+^s _@ (W) Shigure _6_3_2_+^s _* (W) Ura Gokou _6_4_1_2_3_6_+_C_+_D - GALFORD D. WELLER - SLASH ───────────────────────────────────────────────────────────────────────── _( (─) Stardust Drop _^_4 / _6_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Plasma Blade _2_3_6_+^s _@ (─) Rush Dog _2_1_4_+_A _@ (─) Plasma Dog _2_1_4_2_1_4_+_A _@ (─) Machine Gun Dog _2_1_4_+_B _@ (─) Replica Dog _2_1_4_+_C _@ (─) Overhead Crush _2_1_4_+_D _@ (─) Rolling Crush close _6_2_3_+_C _@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B _@ (─) Replica Attack: Front _6_3_2_1_4_+_A_+_C _@ (─) Replica Attack: Rear _6_3_2_1_4_+_B_+_D _@ (─) Imitate Replica: Front being hit _A_+_C _@ (─) Imitate Replica: Rear being hit _B_+_D _* (W) Double Mega Strike Heads: Front _6_4_1_2_3_6_+_C _* (W) Double Mega Strike Heads: Rear _6_4_1_2_3_6_+_D - GALFORD D. WELLER - BUST ───────────────────────────────────────────────────────────────────────── _( (─) Stardust Drop _^_4 / _6_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Plasma Break _2_3_6_+^s _@ (─) Plasma Factor _6 / _3_+_A_+_B _@ (W) Lightning Slash _6_2_3_+_C _@ (─) Strike Heads close _6_2_3_+_D _@ (─) Dash Strike Heads running, close _6_2_3_+_D _@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B _@ (─) Replica Attack: Front _6_3_2_1_4_+_A_+_C _@ (─) Replica Attack: Rear _6_3_2_1_4_+_B_+_D _@ (─) Imitate Replica: Front being hit _A_+_C _@ (─) Imitate Replica: Rear being hit _B_+_D _* (W) Lightning Strike Three _6_3_2_1_4_6_+_C - BASARA KUBIKIRI - SLASH ───────────────────────────────────────────────────────────────────────── _) (─) Sashi Ashi _^_2_+_D _) (─) ^!Move _4 / _6 _) (─) Zugai Wari _^_1 / _3_+_D _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Chisashi _2_3_6_+^s _@ (W) Sora Sashi _^_2_3_6_+^s _@ (W) Tomobiki close _4_1_2_3_6_+_A _@ (W) Kage Nui _6_3_2_1_4_+^s _@ (W) Nue Dama _4_3_2_1_+_C _@ (─) Kage Sui _2_1_4_+_D _@ (─) ^!Move _4 / _6 _* (W) Kage Mai: Mukui _4_1_2_3_6_4_+_A_+_B - BASARA KUBIKIRI - BUST ───────────────────────────────────────────────────────────────────────── _) (─) Sashi Ashi _^_2_+_D _) (─) ^!Move _4 / _6 _) (─) Zugai Wari _^_1 / _3_+_D _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Chisashi _2_3_6_+^s _@ (W) Sora Sashi _^_2_3_6_+^s _@ (W) Tomobiki close _4_1_2_3_6_+_A _@ (W) Kage Ide _6_2_3_+^s _@ (─) Kage Sui _2_1_4_+_D _@ (─) ^!Move _4 / _6 _@ (─) Kage Damashi: Zenpou Jump _6_4_6_4_+_A _@ (─) Kage Damashi: Suichoku Jump _6_4_6_4_+_B _@ (─) Kage Damashi: Zenshin _6_4_6_4_+_C _@ (─) Kage Damashi: Tobikomi _6_4_6_4_+_D _* (W) Kage Mai: Yumebiki _4_1_2_3_6_4_+_B_+_C - GAIRA KAFUIN - SLASH ───────────────────────────────────────────────────────────────────────── _) (W) Buchinomeshi _^_2_+_C _) (─) Hyakkan Otoshi _^_2_+_D _@ (W) Kachi Age _6_2_3_+^s _@ (W) Midare Uchi _2_3_6_+_A_+_B _@ (─) Katsu! _2_1_4_+_A (reflect projectile) _@ (W) Jishin Gan _2_2_+_A_+_B _@ (─) Tsukamuzo: Kumi Tenjou _4_2_1_+_A _@ (─) Tsukamuzo: Ishi Atama _4_2_1_+_B _@ (─) Tsukamuzo: Shiri Mekuri _4_2_1_+_C _* (W) Kenbu _2_3_6_2_3_6_+_A_+_B - GAIRA KAFUIN - BUST ───────────────────────────────────────────────────────────────────────── _) (─) Hyakkan Otoshi _^_2_+_D _@ (W) Buchikoroshi _2_3_6_+^s _@ (─) Katsu! _2_1_4_+_A (reflect projectile) _@ (W) Jishin Gan _2_2_+_A_+_B _@ (W) Enshin Satsu: Chi close _2_1_4_6_+_C_+_D _@ (W) ^!Damage Zouka ^*_x _@ (W) Enshin Satsu: Ten close _2_1_4_6_+_A_+_B _@ (W) ^!Damage Zouka ^*_x _* (W) Kenbu _2_3_6_2_3_6_+_A_+_B - RIMURURU - SLASH ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Rupush Kuare: Nishi _2_3_6_+^s _@ (─) Konru Nonno _6_2_3_+_A _@ (─) Konru Mem _4_1_2_+_A _@ (─) Konru Shiral _^_6_3_2_+_A _@ (─) ^!2 Dan Jump _8 _@ (─) Rupush Tek Num: Chiu close _6_3_2_1_4_+_B _@ (─) Kamui Shituki _2_1_4_6_+_C (reflect projectile) _* (─) Rupush Kamui Emush _6_3_2_1_4_6_3_2_1_4_+_C_+_D - RIMURURU - BUST ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Rupush Kuare: Nishi _2_3_6_+^s _@ (─) Upun Op ^*^s _@ (─) Rupush Tum _6 / _3_+_A_+_B _@ (─) Konru Mem _4_1_2_+_A _@ (─) Konru Shiral _^_6_3_2_+_A _@ (─) ^!2 Dan Jump _8 _@ (─) Rupush Tek Num: Yaku close _6_3_2_1_4_+_D _* (─) Rupush Kamui Emush _6_3_2_1_4_6_3_2_1_4_+_C_+_D - NAKORURU - SLASH ───────────────────────────────────────────────────────────────────────── _( (─) Lela Kishima Tek _^_4 / _6_+_C _) (─) Kamui Fumu Kesupu _^_2_+_D _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Annu Mutsube _4_1_2_+^s _@ (W) Lela Mutsube _2_3_6_+^s _@ (─) Taka ni Tsukamaru _2_1_4_+_D _@ (─) ^!Taka ni Tsukamari Kougeki ^s _@ (─) ^!Kamui Mutsube _2_3_6_+_C _@ (─) ^!Taka ni Oriru _2_+_D _@ (─) Lela O Chikiri close _6_2_3_+_D _@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) _@ (─) ^!Final Flick ^*^s _@ (─) Rerashu _6_3_2_1_4_+_A _@ (─) Shichikapu Etu _6_3_2_1_4_+_B _@ (─) Shichikapu Am _6_3_2_1_4_+_C _* (─) Elerush Kamui Rimse _6_3_2_1_4_6_3_2_1_4_+_A_+_B - NAKORURU - BUST ───────────────────────────────────────────────────────────────────────── _( (─) Lela Kishima Tek _^_4 / _6_+_C _) (─) Kamui Fumu Kesupu _^_2_+_D _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Annu Mutsube _4_1_2_+^s _@ (W) Lela Mutsube _2_3_6_+^s _@ (─) Ookami ni Matagaru _2_1_4_+_D _@ (─) ^!Ookami Nori Kougeki ^s _@ (─) ^!Mer Shikite _4_1_2_+_C _@ (─) ^!Bunri Kougeki _?_+_C _@ (─) ^!Kanto Shikite _2_3_6_+_C _@ (─) ^!Bunri Kougeki _?_+_C _@ (─) ^!Imeru Shikite _^_6_2_3_+_C _@ (─) ^!Ookami ni Oriru _D _@ (─) Lela O Chikiri close _6_2_3_+_D _@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) _@ (─) ^!Final Flick ^*^s _@ (─) Epunkine Shikite knocked down _A_+_C _* (W) Nubeki Kamui Shikite _4_1_2_3_6_2_3_+_B_+_C - UKYO TACHIBANA - SLASH ───────────────────────────────────────────────────────────────────────── _@ (W) Hiken Sasame Yuki _2_1_4_+^s _@ (W) Hiken Sasame Yuki: Damashi _2_1_4_+_D _@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s _@ (W) Hiken Oboro Gatana _2_3_6_+^s _@ (W) Tenso no Kamae _6_3_2_1_4_+_C _@ (W) ^!Hiken Amatsu Kaze _A _@ (W) ^!Hiken Shimo Kaze _B _* (W) Tsubame Rokuren _6_3_2_1_4_6_+_B_+_C - UKYO TACHIBANA - BUST ───────────────────────────────────────────────────────────────────────── _@ (W) Hiken Sasame Yuki: Sen _2_1_4_+^s _@ (W) Hibari _4_6_+_A _@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s _@ (W) Hiken Kagerou _6_2_3_+^s _@ (W) Hiken Yume Gasumi _6_3_2_1_4_6_+_C (reverse all) _* (W) Musou Zankou Ka _6_4_6_+_C_+_D - HANZO HATTORI - SLASH ───────────────────────────────────────────────────────────────────────── _( (─) Kuuten Geki _^_4 / _6_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Ninpou Reppuu Shuriken _^_2_3_6_+^s _@ (─) Ninpou Baku'en Ryuu: Kai _2_1_4_+^s _@ (─) Ninpou Mozu Otoshi close _6_2_3_+_C_+_D _@ (─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+_C_+_D _@ (─) Ninpou Kage: Shizune _2_2_+_A _@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B _@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_B_+_C_+_D _@ (─) Ninpou Utsusemi Chizan _4_1_2_3_6_+_B_+_C_+_D _@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _A_+_C _@ (─) Ninpou Migawari no Jutsu: Oni being hit _B_+_D _* (─) Fuujite Mijin Gakure _2_2_2_+_A_+_B - HANZO HATTORI - BUST ───────────────────────────────────────────────────────────────────────── _( (─) Kuuten Geki _^_4 / _6_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Ninpou Reppuu Shuriken _^_2_3_6_+^s _@ (─) Ninpou Baku'en Ryuu: Kai _2_1_4_+^s _@ (─) Ninpou Baku'en Mijin Gakure close _6_2_3_+_C_+_D _@ (─) Ninpou Kage: Shizune _2_2_+_A _@ (─) Ninpou Enbu _4_2_1_+^s / _D _@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B _@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_B_+_C_+_D _@ (─) Ninpou Utsusemi Chizan _4_1_2_3_6_+_B_+_C_+_D _* (W) Fuujite Dokuryuu _6_3_2_1_4_6_+_C_+_D - KYOSHIRO SENRYO - SLASH ───────────────────────────────────────────────────────────────────────── _) (W) Chikemuri Kuruwa _^_2_+_A _@ (─) Kaen Kyokubu _2_3_6_+^s _@ (W) Kaiten Kyokubu: Ten _6_2_3_+^s _@ (W) Gama Jigoku _6_4_1_2_3_6_+_A_+_C _@ (─) Oo Tsunami _2_1_4_+^s _@ (W) Kyoshiro Enbu _2_3_6_2_3_6_+_C _@ (W) Choubi Jishi _6_3_2_1_4_+^s _* (W) Aragotoshi Kyoshiro "Oni no Mai" _2_3_6_2_3_6_+_B_+_C - KYOSHIRO SENRYO - BUST ───────────────────────────────────────────────────────────────────────── _) (W) Chikemuri Kuruwa _^_2_+_A _@ (─) Kaen Kyokubu: Utage _2_3_6_+^s _@ (─) Yamata no Orochi _2_1_4_2_1_4_+_C _@ (W) Kaiten Kyokubu: Chi _6_2_3_+^s _@ (W) Kyoshiro Enbu _2_3_6_2_3_6_+_C _@ (W) Choubi Jishi: Ranshin _6_3_2_1_4_+^s _* (W) Aragotoshi Kyoshiro "Oni no Mai" _2_3_6_2_3_6_+_B_+_C - SHIRO AMAKUSA TOKISADA - SLASH ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Shiryou Ha _2_3_6_+^s _@ (W) Tenshou Fuu'ou Jin _4_6_4_6_+^s _@ (W) Nanji, Anten Nyuumetsu Seyo _6_4_1_2_3_6_+_C _@ (W) ^!Ankoku Otoshi ^s _@ (W) ^!Chuushi _D _@ (─) Kairetsu Shou close _6_3_2_+_C _@ (W) Shouki Dan _4_2_1_+_A _@ (W) Oumagatoki: Mae _4_1_2_3_6_+_D _@ (W) Oumagatoki: Ushiro _6_3_2_1_4_+_D _* (W) Kyoumei Jussatsu Jin _4_6_2_3_+_B_+_C - SHIRO AMAKUSA TOKISADA - BUST ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Meifu Mashou Dan _2_3_6_+^s _@ (W) Kouma Shourai Ha _4_6_4_6_+^s _@ (W) Nanji, Anten Nyuumetsu Seyo _6_4_1_2_3_6_+_C _@ (W) ^!Ankoku Otoshi ^s _@ (W) ^!Chuushi _D _@ (─) Kairetsu Shou close _6_3_2_+_C _@ (W) Shouki Dan _4_2_1_+_A _@ (W) Oumagatoki: Mae _4_1_2_3_6_+_D _@ (W) Oumagatoki: Ushiro _6_3_2_1_4_+_D _* (W) Kyoumei Jussatsu Jin _4_6_2_3_+_B_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Zankuro Minazuki - On the Character Select Screen, put the cursor on Shizumaru and press _4_4_4_2_6_6_8_6_2_6_6_8_4_4 - When the timer hits exactly 3 seconds, press _S_+_A_+_B - Playable only on a 2P Game - ZANKURO MINAZUKI - SLASH / BUST ───────────────────────────────────────────────────────────────────────── _) (W) Mugen-ryuu Tenchuu _^_2_+_C _@ (W) Mugen-ryuu Shippuu Zan _2_3_6_+^s _@ (W) Mugen-ryuu Mugen Hou _2_1_4_6_+^s _@ (W) Mugen-ryuu Tenpou Zan _6_2_3_+^s _@ (─) Mugen-ryuu Muhou Ken _4_6_+_A _@ (W) Mugen-ryuu Ittou Zan close _4_1_2_+_A_+_B _@ (W) Mugen-ryuu Fudou _4_1_2_3_6_+_D (reverse all) _* (W) Ougi Musou Shingeki Zan _2_2_2_3_6_+_A_+_B $end ################################################################################################### $info=samsho4,samsho4k $cmd Samurai Shodown IV: Amakusa's Revenge © 1996 SNK Samurai Spirits: Amakusa Kourin Pae Wang Jeon Seol Legend of a Warrior Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Slash (^s) _B : Medium Slash (^s) _C : Strong Slash (^s) _D : Kick _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Weapon-Flipping Techniques _& No Contest _` Weapon System - Moves with (W) needs the weapon to be used _` Powerful Moves - Moves with (P) have a Powered Version with Super Bar in MAX (not spends the gauge) _` Weapon-Flipping Techniques - Needs a Super Bar in MAX / Ikari Bakuhatsu Activated _` No Contest - Defeat the opponent with a slash attack that just push him/her forward - Can't use the No Contest against Nakoruru, Rimururu, CPU Amakusa, CPU Zankuro and the last CPU opponent - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( (─/─) Defense Breaker _4 / _6_+_C _) (─/─) Run _6^6 _) (─/─) Retreat _4_4 _) (─/─) Sweep Kick _3_+_D _) (─/─) Standing Kick _6_+_D _) (─/─) Sidestep _A_+_B _) (─/─) Behind Step close _6_+_A_+_B _) (─/─) Hop Crush _B_+_C _) (W/─) Combo Slash _C_+_D _) (W/─) ^!Chain Combo 1 _A_A_A _) (W/─) ^!Chain Combo 2 _A_B_C _) (W/─) ^!Chain Combo 3 _B_B_C _) (W/─) ^!Deadly Chain _6_+_A_A_B_B_C_C_A_B_C_C_C_C_C _) (W/─) Sword Stun _2_1_4_6_+_D (reverse all) _) (─/─) Barehanded Sword Grab unarmed _2_1_4_6_+_D (reverse all) _) (─/─) Ground Attack opponent knocked down _3_+^s _) (─/─) Pounce Attack opponent knocked down _8_+^s _) (─/─) Roll Backward knocked down _4 _) (─/─) Roll Forward knocked down _6 _) (─/─) Quick Getting Up knocked down _8 _) (─/─) Restore Life knocked down _2_+^*^s / _D _) (W/─) Weapon Loss and Taunt _S_S_S _) (─/─) Retrieve Weapon close to your weapon _A / _B _) (W/─) Ikari Bakuhatsu _A_+_B_+_C _) (W/─) ^!Tsurane Giri _A_+_B_+_C _) (W/─) ^!Issen _B_+_C_+_D _) (W/─) Honorable Death _4_6_2_+_S _& (W/─) No Contest _2_2_8_6_6_+_C - HAOHMARU - SLASH ───────────────────────────────────────────────────────────────────────── _@ (W/─) Ougi Senpuu Retsu Zan _2_3_6_+^s _@ (W/P) Ougi Kogetsu Zan _6_2_3_+^s _@ (W/─) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s _@ (W/─) Ougi Resshin Zan _4_2_1_+^s _* (W/─) Hiougi Tenha Fuujin Zan _4_6_2_+_A_+_B - HAOHMARU - BUST ───────────────────────────────────────────────────────────────────────── _@ (W/─) Ougi Senpuu Retsu Zan _2_3_6_+^s _@ (W/P) Ougi Kogetsu Zan _6_2_3_+^s _@ (W/─) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s _@ (─/─) Gouha _6_2_3_+_D _@ (W/─) Senpuu Ha _2_3_6_+_D _@ (W/─) Nagi Yaiba _4_2_1_+^s (reverse all) _* (W/─) Hiougi Tenha Dankuu Retsu Zan _4_6_2_+_A_+_B - GENJURO KIBAGAMI - SLASH ───────────────────────────────────────────────────────────────────────── _@ (W/─) Sanren Satsu: Kiba _2_3_6_+^s, ^s _@ (W/─) ^!Sanren Satsu: Tsuno _2_3_6_+^s, ^s _@ (W/─) ^!Sanren Satsu: Rin _2_3_6_+^s _@ (W/P) Touha Kouyoku Jin _6_2_3_+^s _@ (W/─) Ouka Zan _2_1_4_+^s _@ (W/─) Shizuku Jin close _6_2_3_+_D _@ (W/─) Kurenai _4_2_1_+^s _* (W/─) Gokou Zan _4_6_2_+_A_+_B - GENJURO KIBAGAMI - BUST ───────────────────────────────────────────────────────────────────────── _@ (W/─) Sankuu Satsu _2_3_6_+^s (x3) _@ (W/P) Touha Kouyoku Jin _6_2_3_+^s _@ (W/─) Ura Ouka _2_1_4_+^s _@ (W/─) ^!Ayame (if blocked) _O^s _@ (W/─) Hyakki Satsu close _2_1_4_6_+^s _@ (W/─) Shigure _4_2_1_+^s _* (W/─) Ura Gokou _4_6_2_+_A_+_B - GALFORD D. WELLER - SLASH ───────────────────────────────────────────────────────────────────────── _( (─/─) Stardust Drop _^_4 / _6_+_C _) (─/─) Sankaku Tobi jump against the wall _9 _@ (─/─) Plasma Blade _2_3_6_+^s _@ (─/P) Strike Dog _2_1_4_+_A _@ (─/─) Machine Gun Dog _2_1_4_+_B _@ (─/─) Replica Dog _2_1_4_+_C _@ (─/─) Overhead Crush _2_1_4_+_D _@ (─/─) Shadow Copy _6_4_1_2_3_6_+_A / _B _@ (─/─) Replica Attack: Front _6_3_2_1_4_+_A_+_C _@ (─/─) Replica Attack: Rear _6_3_2_1_4_+_B_+_D _@ (─/─) Imitate Replica: Front being hit _A_+_C _@ (─/─) Imitate Replica: Rear being hit _B_+_D _* (W/─) Double Mega Strike Heads: Front _4_6_2_+_A_+_B _* (W/─) Double Mega Strike Heads: Rear _4_6_2_+_C_+_D - GALFORD D. WELLER - BUST ───────────────────────────────────────────────────────────────────────── _( (─/─) Stardust Drop _^_4 / _6_+_C _) (─/─) Sankaku Tobi jump against the wall _9 _@ (─/P) Plasma Break _6_+^*^s _@ (─/─) Plasma Factor _2_3_6_+_A / _B _@ (─/─) Lightning Slash _2_3_6_+_C _@ (─/─) Strike Heads close _6_2_3_+^s / _D _@ (─/─) Dash Strike Heads running, close _6_2_3_+^s / _D _@ (─/─) Shadow Copy _6_4_1_2_3_6_+_A / _B _@ (─/─) Replica Attack: Front _6_3_2_1_4_+_A_+_C _@ (─/─) Replica Attack: Rear _6_3_2_1_4_+_B_+_D _@ (─/─) Imitate Replica: Front being hit _A_+_C _@ (─/─) Imitate Replica: Rear being hit _B_+_D _* (W/─) Lightning Strike Three _4_6_2_+_A_+_B - UKYO TACHIBANA - SLASH ───────────────────────────────────────────────────────────────────────── _@ (W/─) Hiken Sasame Yuki _2_1_4_+^s _@ (W/─) Hiken Sasame Yuki: Damashi _2_1_4_+_D _@ (W/P) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s _@ (W/─) Hiken Oboro Gatana _2_3_6_+^s _* (W/─) Tsubame Rokuren _4_6_2_+_A_+_B - UKYO TACHIBANA - BUST ───────────────────────────────────────────────────────────────────────── _@ (W/─) Hiken Sasame Yuki: Sen _2_1_4_+^s _@ (W/─) Hibari _2_1_4_+_D _@ (W/P) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s _@ (W/─) Hiken Kagerou _2_3_6_+^s _* (W/─) Musou Zankou Ka _4_6_2_+_A_+_B - KAZUKI KAZAMA - SLASH ───────────────────────────────────────────────────────────────────────── _) (W/─) Grade Chain Combo _C_+_D _) (W/─) ^!Unique Chain Combo 1 _C_C _) (W/─) ^!Unique Chain Combo 2 _C_B_B_B _) (─/─) Sankaku Tobi jump against the wall _9 _@ (W/─) Shounetsu Kon: Saien Nashi _2_3_6_+^s / _D _@ (W/P) Dai Bakusatsu: Saien Nashi close _6_2_3_+^s / _D _@ (W/─) Enmetsu _4_2_1_+^s / _D _@ (W/─) Saien _2_1_4_+^s / _D (x3) _@ (W/─) ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B _@ (W/─) ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_C _@ (W/─) ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_D _@ (W/P) ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B _@ (W/P) ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_C _@ (W/P) ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_D _@ (─/─) ^!Homura Gaeshi (Saien x1) knocked down _A_+_C _* (W/─) Boubaku: Kaen Geki _4_6_2_+_A_+_B - KAZUKI KAZAMA - BUST ───────────────────────────────────────────────────────────────────────── _) (W/─) Grade Chain Combo _C_+_D _) (W/─) ^!Unique Chain Combo 1 _C_C _) (W/─) ^!Unique Chain Combo 2 _C_B_B_B _) (─/─) Sankaku Tobi jump against the wall _9 _@ (W/P) Rikudou Rekka: Jigokudou _2_3_6_+_A _@ (W/─) ^!Rikudou Rekka: Gakidou _2_3_6_+_B _@ (W/─) ^!Rikudou Rekka: Tendou _2_3_6_+_C _@ (─/─) Guren Kyaku _6_2_3_+^s / _D _@ (─/─) ^!Tsuika Nyuuryoku ^*_4_6_+^s / _D _@ (W/─) Enmetsu _4_2_1_+^s / _D _* (W/─) Enja Bakunetsu _4_6_2_+_A_+_B _* (W/─) ^!Kakusei Chuushi _A_+_B_+_C_+_D - SOGETSU KAZAMA - SLASH ───────────────────────────────────────────────────────────────────────── _) (W/─) Grade Chain Combo _C_+_D _) (W/─) ^!Unique Chain Combo 1 _C_C _) (W/─) ^!Unique Chain Combo 2 _C_B_B_B _) (─/─) Sankaku Tobi jump against the wall _9 _@ (W/─) Fuzuki _2_3_6_+^s / _D _@ (W/─) ^!Fuzuki Soushi _O^s / _D, _? _@ (W/P) Gekkou _6_2_3_+^s _@ (W/─) Tsukigakure _2_1_4_+^s _* (W/─) Shouha: Fuugetsu Zan _4_6_2_+_A_+_B - SOGETSU KAZAMA - BUST ───────────────────────────────────────────────────────────────────────── _) (W/─) Grade Chain Combo _C_+_D _) (W/─) ^!Unique Chain Combo 1 _C_C _) (W/─) ^!Unique Chain Combo 2 _C_B_B_B _) (─/─) Sankaku Tobi jump against the wall _9 _@ (W/P) Getsurin Ha Chi _2_3_6_+^s _@ (W/P) Getsurin Ha Ku _^_2_3_6_+^s _@ (W/─) Engetsu _^_6_2_3_+^s _@ (W/─) ^!Kuuchuu Idou _? _@ (─/─) Shizuki _^_2_1_4_+^s _* (W/─) Tenshou: Suichuu Ha _4_6_2_+_A_+_B - JUBEI YAGYU - SLASH ───────────────────────────────────────────────────────────────────────── _@ (W/─) Hassou Happa _6_+^*^s _@ (W/─) Kattotsu Suigetsu Tou _2_3_6_+^s _@ (W/P) Nikkaku Ratou _6_2_3_+^s _@ (W/─) ^!Downward Slash (with _C) _2_+_C _* (W/─) Zetsu Suigetsu Tou _4_6_2_+_A_+_B - JUBEI YAGYU - BUST ───────────────────────────────────────────────────────────────────────── _@ (W/P) Kattotsu Suigetsu Tou: Retsu _2_3_6_+^s _@ (W/─) Yagyu Sougetsu Jin: Ichi no Tachi opponent blocking _2_3_6_+_A_+_B _@ (W/─) ^!Yagyu Sougetsu Jin: Ni no Tachi _2_3_6_+_A _@ (W/─) ^!Yagyu Sougetsu Jin: San no Tachi _2_3_6_+_B _@ (W/─) Yagyu Shingan Tou: Suigetsu _2_1_4_+_A (reverse low) _@ (W/─) Yagyu Shingan Tou: Souha _2_1_4_+_B (reverse high/mid) _@ (W/─) Yagyu Shingan Tou: Tenra _2_1_4_+_C (reverse jump) _* (W/─) Geki Souran Jin _4_6_2_+_A_+_B - HANZO HATTORI - SLASH ───────────────────────────────────────────────────────────────────────── _( (─/─) Kuuten Geki _^_4 / _6_+_C _) (─/─) Sankaku Tobi jump against the wall _9 _@ (─/─) Ninpou Reppuu Shuriken _^_2_3_6_+^s _@ (─/P) Ninpou Baku'en Ryuu _2_1_4_+^s _@ (─/─) Ninpou Mozu Otoshi close _6_2_3_+^s _@ (─/─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+^s _@ (─/─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B _@ (─/─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A_+_C _@ (─/─) Ninpou Utsusemi Chizan _6_3_2_1_4_+_B_+_D _@ (─/─) Ninpou Migawari no Jutsu: Hotoke being hit _A_+_C _@ (─/─) Ninpou Migawari no Jutsu: Oni being hit _B_+_D _* (─/─) Fuujite Mijin Gakure _4_6_2_+_A_+_B - HANZO HATTORI - BUST ───────────────────────────────────────────────────────────────────────── _( (─/─) Kuuten Geki _^_4 / _6_+_C _) (─/─) Sankaku Tobi jump against the wall _9 _@ (─/─) Ninpou Reppuu Shuriken _^_2_3_6_+^s _@ (─/P) Ninpou Baku'en Ryuu _2_1_4_+^s _@ (─/─) Ninpou Baku'en Mijin Gakure close _6_2_3_+^s / _D _@ (─/─) Ninpou Kage: Shizune _2_2_+^s _@ (─/─) Ninpou Enbu _4_2_1_+^s / _D _@ (─/─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B _* (─/─) Fuujite Dokuryuu _4_6_2_+_A_+_B - RIMURURU - SLASH ───────────────────────────────────────────────────────────────────────── _) (─/─) Konru Shiral _^_2_+^s _) (─/─) ^!2 Dan Jump _8 _) (─/─) Sankaku Tobi jump against the wall _9 _@ (─/─) Rupush Kuare: Nishi _2_3_6_+^s _@ (─/P) Konru Nonno _6_2_3_+^s _@ (─/─) Konru Mem _2_1_4_+^s _@ (─/─) Kamui Shituki _4_2_1_+^s (reflect projectile) _@ (─/─) Rupush Kamui Waysan Pekoru: Atama unarmed, running _A_+_C _@ (─/─) Rupush Kamui Waysan Pekoru: Ashi unarmed, running _B_+_D _* (─/─) Rupush Kamui Emush: Nishi _4_6_2_+_A_+_B - RIMURURU - BUST ───────────────────────────────────────────────────────────────────────── _) (─/─) Sankaku Tobi jump against the wall _9 _@ (─/─) Rupush Kuare: Toitoi _2_3_6_+^s _@ (─/─) Upun Op _6_+^*^s _@ (─/P) Rupush Tum _6_2_3_+^s _@ (─/─) Konru Mem _2_1_4_+^s _@ (─/─) Rupush Kamui Waysan Pekoru: Atama unarmed, running _A_+_C _@ (─/─) Rupush Kamui Waysan Pekoru: Ashi unarmed, running _B_+_D _* (─/─) Rupush Kamui Emush: Toitoi _4_6_2_+_A_+_B - NAKORURU - SLASH ───────────────────────────────────────────────────────────────────────── _( (─/─) Lela Kishima Tek _^_4 / _6_+_C _) (W/─) Grade Chain Combo _C_+_D _) (W/─) ^!Unique Chain Combo _A_A_A_A_A _) (─/─) Kamui Fumu Kesupu _^_2_+_D _) (─/─) Sankaku Tobi jump against the wall _9 _@ (W/P) Annu Mutsube _4_1_2_+^s _@ (W/─) Lela Mutsube _2_3_6_+^s _@ (─/─) Taka ni Tsukamaru _2_1_4_+_D _@ (─/─) ^!Taka ni Tsukamari Kougeki ^s _@ (─/P) ^!Kamui Mutsube _A_+_B _@ (─/─) ^!Taka ni Oriru _2_+_D _@ (─/─) Kamui Rimse _4_2_1_+^s (reflect projectile) _@ (─/─) ^!Final Flick ^*^s _@ (─/─) Shichikapu Etu _2_1_4_+^s _* (─/─) Elerush Kamui Rimse _4_6_2_+_A_+_B - NAKORURU - BUST ───────────────────────────────────────────────────────────────────────── _( (─/─) Lela Kishima Tek _^_4 / _6_+_C _) (W/─) Grade Chain Combo _C_+_D _) (W/─) ^!Unique Chain Combo _A_A_A_A_A _) (─/─) Kamui Fumu Kesupu _^_2_+_D _) (─/─) Sankaku Tobi jump against the wall _9 _@ (─/─) Ookami ni Matagaru _2_1_4_+^s / _D _@ (─/─) ^!Ookami Nori Kougeki ^s / _D _@ (─/P) ^!Mer Shikite _4_1_2_+^s _@ (─/─) ^!Bunri Kougeki _?_+_C _@ (─/P) ^!Kanto Shikite _6_2_3_+^s _@ (─/─) ^!Bunri Kougeki _?_+_C _@ (─/─) ^!Imeru Shikite _^_2_3_6_+^s _@ (─/─) ^!Imeru Shikite _^_6_2_3_+^s _@ (─/─) ^!Ookami Ni Oriru _?_+_D _@ (─/─) Kamui Rimse _4_2_1_+^s (reflect projectile) _@ (─/─) ^!Final Flick ^*^s _@ (─/─) Epunkine Shikite knocked down _A_+_C _* (W/─) Nubeki Kamui Shikite _4_6_2_+_A_+_B - SHIZUMARU HISAME - SLASH ───────────────────────────────────────────────────────────────────────── _) (W/─) Grade Chain Combo _C_+_D _) (W/─) ^!Unique Chain Combo _C_C_D _) (─/─) Sankaku Tobi jump against the wall _9 _@ (W/─) Hitou-ryuu Kirisame Jin _2_3_6_+^s _@ (W/P) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s _@ (W/─) Hitou-ryuu Samidare Giri _2_1_4_+^s _@ (W/─) Hitou-ryuu Hisame Gaeshi _2_3_6_+_D (reflect projectile) _@ (W/─) Hitou-ryuu Amanagare Kyouraku Zan _O_D _* (W/─) Hitou-ryuu Fuujite Bouu Kyoufuu Zan _4_6_2_+_A_+_B - SHIZUMARU HISAME - BUST ───────────────────────────────────────────────────────────────────────── _) (W/─) Grade Chain Combo _C_+_D _) (W/─) ^!Unique Chain Combo _C_C_D _) (W/─) Hitou-ryuu Shigure _^_2_+^s _) (W/─) ^!Move _4 / _6 _) (W/─) Hitou-ryuu Kosame _^_8_+^s _) (W/─) ^!Move _4 / _6 _) (W/─) ^!Hitou-ryuu Raiu ^s _) (W/─) ^!Chakuchi _2 _) (─/─) Sankaku Tobi jump against the wall _9 _@ (W/P) Hitou-ryuu Kirisame Jin: Gouu _2_3_6_+^s _@ (W/─) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s _@ (W/─) Hitou-ryuu Amanagare Kyouraku Zan _O_D _* (W/─) Hitou-ryuu Fuujite Amanagare Ressatsu Jin _4_6_2_+_A_+_B - GAIRA KAFUIN - SLASH ───────────────────────────────────────────────────────────────────────── _) (W/─) Buchinomeshi _^_2_+^s / _D _@ (W/P) Kachi Age _6_2_3_+^s _@ (W/─) Midare Uchi _2_3_6_+^s _@ (W/─) Jishin Gan _2_2_+^s / _D _@ (─/─) Tsukamuzo: Kumi Tenjou _4_2_1_+_A _@ (─/─) Tsukamuzo: Ishi Atama _4_2_1_+_B _@ (─/─) Tsukamuzo: Shiri Mekuri _4_2_1_+_C _* (W/─) Kenbu _4_6_2_+_A_+_B - GAIRA KAFUIN - BUST ───────────────────────────────────────────────────────────────────────── _) (─/─) Hyakkan Otoshi _^_2_+^s / _D _@ (─/─) Katsu! _2_3_6_+^s (reflect projectile) _@ (W/P) Enshin Satsu: Chi close _2_1_4_6_+^s _@ (W/P) ^!Damage Zouka ^*_x _* (W/─) Nion Bakushin Satsu _4_6_2_+_A_+_B - CHARLOTTE CHRISTINE DE COLDE - SLASH ───────────────────────────────────────────────────────────────────────── _@ (W/─) Splash Fount _6_+^*^s _@ (W/─) Power Gradation _6_2_3_+^s _@ (W/P) Tri-Slash _2_3_6_+^s (_O) _* (W/─) Splash Gradation _4_6_2_+_A_+_B _* (W/─) ^!Alternative Finish _O^s / _D - CHARLOTTE CHRISTINE DE COLDE - BUST ───────────────────────────────────────────────────────────────────────── _@ (W/P) Bayonette Lunge _2_3_6_+^s _@ (W/─) Power Gradation _6_2_3_+^s _@ (─/─) Lion Lance _2_3_6_+_D _* (W/─) Crystal Rose _4_6_2_+_A_+_B - TAM TAM - SLASH ───────────────────────────────────────────────────────────────────────── _@ (─/─) High Moora Moora _2_3_6_+^s _@ (─/─) Low Moora Moora _2_1_4_+^s _@ (W/─) Paguna Paguna _6_+^*^s _@ (W/─) ^!Move _6 _@ (─/P) Ahau Gaburu _6_2_3_+^s _@ (─/─) Paguna Dios _4_2_1_+^s _* (W/─) Ahau Tiuwakan _4_6_2_+_A_+_B - TAM TAM - BUST ───────────────────────────────────────────────────────────────────────── _@ (─/─) High Moora Moora _2_3_6_+_A (x3) _@ (─/─) Low Moora Moora _2_3_6_+_B (x3) _@ (─/─) Gaburu Gaburu close _2_3_6_+_C _@ (─/P) Paguna Dios _4_2_1_+^s _* (W/─) Ahau Tiuwakan _4_6_2_+_A_+_B - BASARA KUBIKIRI - SLASH ───────────────────────────────────────────────────────────────────────── _) (─/─) Sashi Ashi _^_2_+_D _) (─/─) ^!Move _4 / _6 _) (─/─) Zugai Wari _^_1 / _3_+_D _) (─/─) Sankaku Tobi jump against the wall _9 _@ (W/─) Kage Nui _2_3_6_+^s _@ (W/─) Sora Sashi _^_2_3_6_+^s _@ (W/P) Tomobiki close _6_2_3_+^s / _D _@ (W/─) Nue Dama _4_2_1_+^s _@ (─/─) Kage Sui _2_1_4_+^s / _D _@ (─/─) ^!Move _4 / _6 _* (W/─) Kage Mai: Mukui _4_6_2_+_A_+_B - BASARA KUBIKIRI - BUST ───────────────────────────────────────────────────────────────────────── _) (─/─) Sashi Ashi _^_2_+_D _) (─/─) ^!Move _4 / _6 _) (─/─) Zugai Wari _^_1 / _3_+_D _) (─/─) Sankaku Tobi jump against the wall _9 _@ (W/─) Chisashi _2_3_6_+^s _@ (W/─) Sora Sashi _^_2_3_6_+^s _@ (W/P) Kage Ide _6_2_3_+^s _@ (─/─) Kage Sui _2_1_4_+^s / _D _@ (─/─) ^!Move _4 / _6 _@ (─/─) Kage Damashi: Zenpou Jump _4_2_1_+_A _@ (─/─) Kage Damashi: Suichoku Jump _4_2_1_+_B _@ (─/─) Kage Damashi: Kouhou Jump _4_2_1_+_C _@ (─/─) Kage Damashi: Zenshin _4_2_1_+_D _* (W/─) Kage Mai: Yumebiki _4_6_2_+_A_+_B - KYOSHIRO SENRYO - SLASH ───────────────────────────────────────────────────────────────────────── _) (W/─) Chikemuri Kuruwa _^_2_+^s _@ (─/P) Kaen Kyokubu _4_2_1_+^s _@ (W/─) Kaiten Kyokubu: Ten _6_2_3_+^s _@ (W/─) Gama Jigoku _2_3_6_+_D _@ (─/─) Oo Tsunami _2_3_6_+^s _@ (W/─) Choubi Jishi _2_1_4_+^s _* (W/─) Dokudanjou "Oni no Mai" _4_6_2_+_A_+_B - KYOSHIRO SENRYO - BUST ───────────────────────────────────────────────────────────────────────── _@ (─/─) Yamata no Orochi _2_3_6_+^s _@ (W/─) Kaiten Kyokubu: Chi _6_2_3_+^s _@ (W/─) Kyoshiro Enbu _2_3_6_+_D _@ (W/P) Choubi Jishi: Ranshin _2_1_4_+^s _* (W/─) Aragotoshi Kyoshiro "Ketsuniku no Mai" _4_6_2_+_A_+_B - SHIRO AMAKUSA TOKISADA - SLASH ───────────────────────────────────────────────────────────────────────── _) (─/─) Sankaku Tobi jump against the wall _9 _@ (W/P) Shiryou Ha _2_3_6_+^s _@ (W/─) Tenshou Fuu'ou Jin _2_1_4_+^s _@ (W/─) Nanji, Anten Nyuumetsu Seyo _6_2_3_+^s _@ (W/─) ^!Ankoku Otoshi ^s _@ (W/─) ^!Chuushi _D _@ (W/─) Shouki Dan _6_2_3_+_D _@ (─/─) Oumagatoki: Mae _2_3_6_+_D _@ (─/─) Oumagatoki: Ushiro _2_1_4_+_D _* (W/─) Kyoumei Jussatsu Jin _4_6_2_+_A_+_B - SHIRO AMAKUSA TOKISADA - BUST ───────────────────────────────────────────────────────────────────────── _) (─/─) Sankaku Tobi jump against the wall _9 _@ (W/P) Meifu Mashou Dan _2_3_6_+^s _@ (W/─) Kouma Shourai Ha _2_1_4_+^s _@ (W/─) Nanji, Anten Nyumetsu Seyo _6_2_3_+^s _@ (W/─) ^!Ankoku Otoshi ^s _@ (W/─) ^!Chuushi _D _@ (─/─) Kairetsu Shou close _6_2_3_+_D _@ (─/─) Oumagatoki: Mae _2_3_6_+_D _@ (─/─) Oumagatoki: Ushiro _2_1_4_+_D _* (W/─) Kyoumei Jussatsu Jin _4_6_2_+_A_+_B - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Zankuro Minazuki - Playable only with M.A.M.E. Cheats - ZANKURO MINAZUKI - SLASH / BUST ───────────────────────────────────────────────────────────────────────── _@ (W/─) Mugen-ryuu Shippuu Zan _2_3_6_+^s _@ (W/─) Mugen-ryuu Tenpou Zan _6_2_3_+^s _@ (─/─) Mugen-ryuu Muhou Ken _2_3_6_+_D _@ (W/─) Mugen-ryuu Fudou _6_2_3_+_D (reverse all) _* (W/─) Ougi Musou Shingeki Zan _4_6_2_+_A_+_B - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Boss Battle _` Fight Amakusa on Stage 7, Zankuro on Stage 8 and your Last Boss on Stage 9 (Good Ending) - Complete the Stage 6 within your character's time limit _` Fight your Last Boss on Stage 7 (Bad Ending) - Complete the Stage 6 after your character's time limit $end ################################################################################################### $info=samsho5,samsho5a,samsho5h $cmd Samurai Shodown V © 2003 SNK Playmore Samurai Spirits Zero Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Slash (^s) _B : Medium Slash (^s) _C : Kick _D : Meditation _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Weapon-Flipping Techniques _` Weapon System - Moves with (W) needs the weapon to be used _` Weapon-Flipping Techniques - Needs a Super Bar in MAX / Ikari Bakuhatsu Activated - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( (─) Defense Breaker _4 / _6_+_C _( (─) ^!Destroyer Slash ^s _) (─) Run _6^6 _) (─) Retreat _4_4 _) (W) Strong Slash _A_+_B _) (─) Sweep Kick _3_+_C _) (─) Standing Kick _6_+_C _) (─) Surprise Attack _B_+_C _) (─) Hopping _6_+_D _) (─) Lower Evade _4_+_D _) (─) Roll Forward _1_+_D _) (─) Roll Backward _3_+_D _) (─) Lay Down _2_+_D _) (W) Sword Stun _2_1_4_6_+_D (reverse all) _) (─) Barehanded Sword Grab unarmed _2_1_4_6_+_D (reverse all) _) (─) Ground Attack opponent knocked down _2_+_B_+_C _) (─) Pounce Attack opponent knocked down _8_+_B_+_C _) (─) Quick Getting Up knocked down _8 _) (─) Roll Backward knocked down _4 _) (─) Roll Forward knocked down _6 _) (W) Weapon Loss and Taunt _S_S_S _) (─) Retrieve Weapon close to your weapon _A / _A_+_B _) (W) Ikari Bakuhatsu _A_+_B_+_C _) (─) Meditation (some power in Super Bar) _O_D _) (─) Mu no Kyouchi (Life Bar in BLUE) _2_1_4_+_C_+_D _) (W) ^!Issen _B_+_C_+_D _) (W) Honorable Death _4_6_2_+_S - YOSHITORA TOKUGAWA - ───────────────────────────────────────────────────────────────────────── _@ (W) Ichi no Tachi: Nadeshiko _2_3_6_+^s _@ (W) Ni no Tachi: Shirayuri _6_2_3_+^s _@ (W) San no Tachi: Botan _^_2_3_6_+^s _@ (W) Yon no Tachi: Tsubaki _4_2_1_+^s _@ (W) Go no Tachi: Asagao _2_1_4_+^s _@ (W) Roku no Tachi: Yuugao close _6_2_3_+_C _@ (W) Nana no Tachi: Yuuchouka _6_3_2_1_4_6_+_B_+_C (hit all Special Moves before) _* (W) Aoi _2_3_6_+_C_+_D - HAOHMARU - ───────────────────────────────────────────────────────────────────────── _@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s _@ (W) Fake Ougi Senpuu Retsu Zan _2_3_6_+_C _@ (W) Ougi Kogetsu Zan _6_2_3_+^s _@ (W) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s _@ (W) Ougi Resshin Zan _4_2_1_+^s _@ (─) Sake Kougeki _2_1_4_+_C (reflect projectile) _@ (W) Tenha Zankousen _6_3_2_1_4_6_+_A_+_B _* (W) Hiougi Tenha Fuujin Zan _2_3_6_+_C_+_D - RASETSUMARU - ───────────────────────────────────────────────────────────────────────── _@ (W) Ougi Senpuu Retsu Zan: Setsu _2_3_6_+^s _@ (─) Gouha _6_2_3_+_C _@ (W) Senpuu Ha _2_3_6_+_C _@ (W) Nagi Yaiba _6_2_3_+^s (reverse high/mid/low) _@ (W) Shitatari _2_1_4_+_C _* (W) Hiougi Tenha Dankuu Retsu Zan _2_3_6_+_C_+_D - NAKORURU - ───────────────────────────────────────────────────────────────────────── _( (─) Lela Kishima Tek _^_4 / _6_+_C _) (─) Kamui Fumu Kesupu _^_2_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Annu Mutsube _4_1_2_+^s _@ (W) Lela Mutsube _2_3_6_+^s _@ (─) Amube Yatoro _2_1_4_+^s _@ (─) Taka ni Tsukamaru _2_1_4_+_C _@ (─) ^!Taka ni Tsukamari Kougeki ^s _@ (─) ^!Kamui Mutsube _B_+_C _@ (─) ^!Taka ni Oriru _2_+_C _@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) _@ (─) ^!Final Flick ^s _@ (─) Apefuchi Kamui Rimse unarmed _3_2_1_4_6_2_3_+_B_+_C _* (─) Elerush Kamui Rimse _2_3_6_+_C_+_D - RERA - ───────────────────────────────────────────────────────────────────────── _( (─) Lela Kishima Tek _^_4 / _6_+_C _) (─) Kamui Fumu Kesupu _^_2_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Ookami ni Matagaru _2_1_4_+_C _@ (─) ^!Ookami Nori Kougeki ^s _@ (─) ^!Mer Shikite _4_1_2_+^s _@ (─) ^!Bunri Kougeki _?_+_C _@ (─) ^!Kanto Shikite _6_2_3_+^s _@ (─) ^!Bunri Kougeki _?_+_C _@ (─) ^!Imeru Shikite _^_2_3_6_+^s _@ (─) ^!Bunri Kougeki _?_+_C _@ (─) ^!Ookami ni Oriru (_^)_C _* (W) Nubeki Kamui Shikite _2_3_6_+_C_+_D - RIMURURU - ───────────────────────────────────────────────────────────────────────── _) (─) Konru Shiral _^_2_+^s _) (─) ^!2 Dan Jump _8 _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Rupush Kuare: Nishi _2_3_6_+_A / _B _@ (─) Rupush Kuare: Toitoi _2_3_6_+_A_+_B _@ (─) Konru Nonno _6_2_3_+^s _@ (─) Upun Op _6_+^*^s _@ (─) Konru Mem _2_1_4_+^s _@ (─) Kamui Shituki _4_2_1_+^s (reflect projectile) _@ (─) Rupush Kamui Weisan Pekoru: Atama unarmed, running _A_+_C (powerful with POW MAX) _@ (─) Rupush Kamui Weisan Pekoru: Ashi unarmed, running _B_+_C (powerful with POW MAX) _* (─) Rupush Kamui Emush: Toitoi _2_3_6_+_C_+_D - KAZUKI KAZAMA - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Shounetsu Kon: Saien Nashi _2_3_6_+^s / _C _@ (W) Dai Bakusatsu: Saien Nashi close _6_2_3_+^s / _C _@ (W) Enmetsu _4_2_1_+_A / _B / _C _@ (W) Saien _2_1_4_+_C (x3) _@ (W) ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B _@ (W) ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_C _@ (W) ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_A_+_B _@ (W) ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B _@ (W) ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_C _@ (W) ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_A_+_B _@ (─) ^!Homura Gaeshi (Saien x1) knocked down _A_+_C _* (W) Boubaku: Kaen Geki _2_3_6_+_C_+_D - ENJA - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Rikudou Rekka: Jigokudou _2_3_6_+_A _@ (W) ^!Rikudou Rekka: Gakidou _2_3_6_+_B _@ (W) ^!Rikudou Rekka: Tendou _2_3_6_+_C (powerful with POW MAX) _@ (─) Guren Kyaku _6_2_3_+^s _@ (─) ^!Tsuika Nyuuryoku ^*_4_6_+^s / _C _@ (W) Enmetsu _4_2_1_+_A / _B / _C _* (W) Enja Bakunetsu _2_3_6_+_C_+_D _* (W) ^!Kakusei Chuushi _A_+_B_+_C_+_D - SOGETSU KAZAMA - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Fuzuki _2_3_6_+^s _@ (W) ^!Fuzuki Sousui _O^s, _? _@ (W) Gekkou _6_2_3_+^s _@ (W) Tsukigakure _2_1_4_+^s _* (W) Shouha: Fuugetsu Zan _2_3_6_+_C_+_D - SUIJA - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Getsurin Ha Ku _^_4_2_1_+^s _@ (W) Engetsu _^_6_2_3_+^s _@ (W) ^!Kuuchuu Idou _? _@ (W) Shougetsu _^_1_2_3_6_+^s _@ (─) Shizuki _^_2_1_4_+^s _* (W) Tenshou: Suichuu Ha _^_2_3_6_+_C_+_D - GALFORD D. WELLER - ───────────────────────────────────────────────────────────────────────── _( (─) Stardust Drop _^_4 / _6_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Plasma Blade _2_3_6_+^s _@ (─) Rush Dog _2_1_4_+_A _@ (─) Machine Gun Dog _2_1_4_+_B _@ (─) Replica Dog _2_1_4_+_A_+_B _@ (─) Overhead Crush _2_1_4_+_C _@ (─) Strike Heads close _6_2_3_+^s _@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B _@ (─) Replica Attack: Front _6_3_2_1_4_+_A_+_C _@ (─) Replica Attack: Rear _6_3_2_1_4_+_B_+_C _@ (─) Imitate Replica: Front being hit _6_4_6_4_6_4_2_+_A_+_C _@ (─) Imitate Replica: Rear being hit _6_4_6_4_6_4_2_+_B_+_C _* (W) Double Mega Strike Heads: Front _2_3_6_+_C_+_D _* (W) Double Mega Strike Heads: Rear _2_3_6_+_B_+_C - HANZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( (─) Kuuten Geki _^_4 / _6_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Ninpou Reppuu Shuriken _^_2_3_6_+^s _@ (─) Ninpou Baku'en Ryuu _2_1_4_+^s _@ (─) Ninpou Mozu Otoshi close _6_2_3_+^s _@ (─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+^s _@ (─) Ninpou Kage: Shizune _2_2_+^s _@ (─) Ninpou Enbu _4_2_1_+^s / _C / _D _@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B _@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A_+_C _@ (─) Ninpou Utsusemi Chizan _6_3_2_1_4_+_B_+_C _@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _6_4_6_4_6_4_2_+_A_+_C _@ (─) Ninpou Migawari no Jutsu: Oni being hit _6_4_6_4_6_4_2_+_B_+_C _* (─) Shin Mozu Otoshi close _2_3_6_+_C_+_D - KYOSHIRO SENRYO - ───────────────────────────────────────────────────────────────────────── _) (W) Chikemuri Kuruwa _^_2_+^s _@ (─) Kaen Kyokubu _4_2_1_+^s _@ (W) Kaiten Kyokubu _6_2_3_+^s _@ (─) Gama Jigoku _2_1_4_+_C _@ (─) Oo Tsunami _2_3_6_+^s _@ (W) Choubi Jishi _2_1_4_+_A / _B _@ (W) Choubi Jishi: Ranshin _2_1_4_+_A_+_B _* (W) Aragotoshi Kyoshiro "Ketsuniku no Mai" _2_3_6_+_C_+_D - TAM TAM - ───────────────────────────────────────────────────────────────────────── _@ (─) High Moora Moora _2_3_6_+_A (x3) _@ (─) Low Moora Moora _2_3_6_+_B (x3) _@ (W) Paguna Paguna _6_+^*^s _@ (W) ^!Move _6 _@ (─) Gaburu Gaburu close _2_3_6_+_C _@ (─) Ahau Gaburu _6_2_3_+^s _@ (─) Paguna Dios _4_2_1_+^s _* (W) Magnas Dios Zarl _2_3_6_+_C_+_D - GENJURO KIBAGAMI - ───────────────────────────────────────────────────────────────────────── _@ (W) Sanren Satsu: Kiba _2_3_6_+^s _@ (W) ^!Sanren Satsu: Tsuno _2_3_6_+^s _@ (W) ^!Sanren Satsu: Rin _2_3_6_+^s _@ (W) Touha Kouyoku Jin _6_2_3_+^s _@ (W) Ura Ouka _2_1_4_+^s _@ (W) ^!Ayame (if blocked) _O^s _@ (W) Shizuku Jin close _6_2_3_+_C _@ (W) Hyakki Satsu close _4_2_1_+^s _* (W) Gokou Zan _2_3_6_+_C_+_D - SHIZUMARU HISAME - ───────────────────────────────────────────────────────────────────────── _) (W) Hitou-ryuu Shigure _^_2_+^s _) (W) ^!Move _4 / _6 _) (W) Hitou-ryuu Kosame _^_8_+^s _) (W) ^!Move _4 / _6 _) (W) ^!Hitou-ryuu Raiu _A_+_B _) (W) ^!Chakuchi _2 _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Hitou-ryuu Kirisame Jin _2_3_6_+^s _@ (W) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s _@ (W) Hitou-ryuu Samidare Giri _2_1_4_+^s _@ (W) Hitou-ryuu Hisame Gaeshi _2_3_6_+_C (reflect projectile) _@ (W) Hitou-ryuu Amanagare Kyouraku Zan _O_D _* (W) Hitou-ryuu Fuujite Amanagare Ressatsu Jin _2_3_6_+_C_+_D - JUBEI YAGYU - ───────────────────────────────────────────────────────────────────────── _@ (W) Hassou Happa _6_+^*^s _@ (W) Kattotsu Suigetsu Tou _2_3_6_+_A / _B _@ (W) Kattotsu Suigetsu Tou: Retsu _2_3_6_+_A_+_B _@ (W) Nikkaku Ratou _6_2_3_+^s _@ (W) Yagyu Shingan Tou: Suigetsu _2_1_4_+_A (reverse low/Specials) _@ (─) Yagyu Shingan Tou: Souha _2_1_4_+_B (reverse high/mid) _@ (W) Yagyu Shingan Tou: Tenra _2_1_4_+_C (reverse jump/Specials) _* (W) Zetsu Suigetsu Tou _2_3_6_+_C_+_D - UKYO TACHIBANA - ───────────────────────────────────────────────────────────────────────── _@ (W) Hiken Sasame Yuki _2_1_4_+^s _@ (─) Hiken Sasame Yuki: Damashi _2_1_4_+_C _@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s _@ (W) Hiken Oboro Gatana _2_3_6_+^s _* (W) Tsubame Rokuren _2_3_6_+_C_+_D - CHARLOTTE CHRISTINE DE COLDE - ───────────────────────────────────────────────────────────────────────── _@ (W) Splash Fount _6_+^*^s _@ (W) Power Gradation _6_2_3_+^s _@ (W) Tri-Slash _2_3_6_+^s (_O) _@ (W) Bayonette Lunge _2_1_4_+^s _@ (─) Lion Lance _2_3_6_+_C _* (W) Crystal Rose _2_3_6_+_C_+_D - GAIRA KAFUIN - ───────────────────────────────────────────────────────────────────────── _) (─) Hyakkan Otoshi _^_8_+_A_+_B _@ (─) Katsu! _2_3_6_+^s (reflect projectile) _@ (W) Jishin Gan _2_2_+_A / _B / _C _@ (─) Tsukamuzo: Kumi Tenjou _4_2_1_+_A _@ (─) Tsukamuzo: Ishi Atama _4_2_1_+_B _@ (─) Tsukamuzo: Shiri Mekuri _4_2_1_+_C _@ (W) Enshin Satsu: Chi close _4_7_8_9_6_+_A_+_B _@ (W) ^!Damage Zouka ^*_x _* (W) Nion Bakushin Satsu _2_3_6_+_C_+_D - BASARA KUBIKIRI - ───────────────────────────────────────────────────────────────────────── _) (─) Sashi Ashi _^_2_+_C _) (─) ^!Move _4 / _6 _) (─) Zugai Wari _^_1 / _3_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Chisashi _2_3_6_+^s _@ (W) Sora Sashi _^_2_3_6_+^s _@ (W) Kage Ide _6_2_3_+^s _@ (W) Tomobiki close _6_2_3_+_C _@ (W) Nue Dama _2_3_6_+_C _@ (─) Kage Sui _2_1_4_+_C _@ (─) ^!Move _4 / _6 _@ (─) Kage Damashi: Zenpou Jump _4_2_1_+_A _@ (─) Kage Damashi: Suichoku Jump _4_2_1_+_B _@ (─) Kage Damashi: Kouhou Jump _4_2_1_+_C _@ (─) Kage Damashi: Zenshin _4_2_1_+_A_+_B _@ (─) Kage Damashi: Zenten _4_2_1_+_A_+_C _@ (─) Kage Damashi: Tobikomi _4_2_1_+_B_+_C _@ (─) Kage Damashi: Kouten _4_2_1_+_B_+_D _* (W) Kage Mai: Yumebiki _2_3_6_+_C_+_D - MINA MAJIKINA - ───────────────────────────────────────────────────────────────────────── _) (─) Kajifuchi _^_2_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Jikyuu Shin ^4_6_+_A / _B _@ (W) Tenkyuu Shin ^4_6_+_A_+_B _@ (W) Shinimabui no Nageki _6_2_3_+^s _@ (W) Sungan no Sasoi _4_2_1_+_A (x3) _@ (W) ^!Sungan no Mukae _4_2_1_+_B (x3) _@ (W) Chanpuru, kocchioide _2_1_4_+_B _@ (W) Chanpuru, oyasuminasai _2_1_4_+_C _* (W) Umichimun no Ikari _2_3_6_+_C_+_D - YOUKAI KUSAREGEDO - ───────────────────────────────────────────────────────────────────────── _@ (─) Akuryou Yobi _2_3_6_+^s _@ (W) Ieki Haki _2_1_4_+_A / _B _@ (W) Niku Mochiage _4_2_1_+_C _@ (W) Gedo no Rakuin Oshi close _6_4_2_N_8_+_C _@ (W) Doro Nage _3_4_1_2_3_6_4_2_1_+_B _* (─) Tobi Zutsuki _2_3_6_+_C_+_D _* (W) Gedo no Emono Gari close _6_9_8_7_4_1_2_N_8_+_C_+_D - LIU YUNFEI - ───────────────────────────────────────────────────────────────────────── _( (─) Tensui Choukan _^_4 / _6_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Ten'i Daihou _2_3_6_+_A / _B _@ (─) Tenki Shichiyou: Tsuki _2_1_4_+_A _@ (─) Tenki Shichiyou: Hi _2_1_4_+_B _@ (─) Tenki Shichiyou: Mizu _^_2_1_4 / _2_3_6_+_A _@ (─) Tenki Shichiyou: Ki _^_2_1_4 / _2_3_6_+_B _@ (─) Tenki Shichiyou: Kon _^_2_1_4 / _2_3_6_+_C _@ (─) Tenki Shichiyou: Do _^_2_1_4 / _2_3_6_+_D _@ (─) Tenki Shichiyou: Nichi _^_A_+_C _@ (W) Tenmou Konji: Zenpou _^_2_1_4 / _2_3_6_+_A_+_B _@ (W) Tenmou Konji: Kouhou _^_2_1_4 / _2_3_6_+_C_+_D _@ (W) Tenkoku Houra close _6_2_3_+_C _@ (W) ^!Tensatsu Daisai _2_3_6_+_A_+_B _* (W) Tenkai Unri _2_3_6_+_C_+_D - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Poppy - On the Character Select Screen, put the cursor on Galford and press _6_4_6_4_4_6_6_4_4_6_+_A / _B / _C / _D _` Sankuro Yorozu, Yumeji Kurokouchi and Gaoh Kyougoku Hinowa no Kami - Playable only with M.A.M.E. Cheats - POPPY - ───────────────────────────────────────────────────────────────────────── _) (─) Silent Dog (_^)_C _@ (─) Rush Dog _2_3_6_+_A / _B _@ (─) Machine Gun Dog _2_3_6_+_A_+_B _@ (─) Replica Dog _2_1_4_+^s _@ (─) Strike Dog close _6_2_3_+_C _* (─) Mega Strike Dog close _2_3_6_+_C_+_D - SANKURO YOROZU - ───────────────────────────────────────────────────────────────────────── _@ (─) Sushi _2_3_6_+^s _@ (─) Goshichi _2_1_4_+_A _@ (─) Ippachi _2_1_4_+_B _@ (─) Fuyo _2_1_4_+_C _* (─) Hajiki _2_3_6_+_C_+_D - YUMEJI KUROKOUCHI - ───────────────────────────────────────────────────────────────────────── _@ (W) Shin Musou Ittou-ryuu: Kagerou _2_3_6_+^s _@ (W) Shin Musou Ittou-ryuu: Sasame Yuki: Sen _2_1_4_+^s _@ (W) Hiken Tsubame Gaeshi _1_2_3_6_+_C _@ (W) Ougi Kogetsu Zan _6_2_3_+_A _@ (W) Bayonette Lunge _6_2_3_+_B _@ (W) Ninpou Mozu Otoshi close _6_2_3_+_A_+_B _@ (W) Sanren Satsu: Rin _6_2_3_+_C _@ (W) Choubi Jishi _4_2_1_+_A _@ (W) Yon no Tachi: Tsubaki _4_2_1_+_C _@ (W) Annu Mutsube _4_1_2_+^s _@ (W) Rupush Kamui Weisan Pekoru: Ashi _6_3_2_+^s _@ (W) Yagyu Shingan Tou: Souha _2_1_4_+_C (reverse all) - GAOH KYOUGOKU HINOWA NO KAMI - ───────────────────────────────────────────────────────────────────────── _) (W) Ibushi Miyabe _2_+_A (reflect projectile) _) (W) Kabuto Goma _1_+_A_+_B _) (W) Overhead Slash _1 / _3_+_C _@ (W) Imi Kagura _2_3_6_+_B _@ (W) Oboro Bayashi _4_4_+^s _@ (W) Kurogane Kudaki close _6_6_+_A_+_B _* (W) Naraku Boe: ANKIOU charge Super Bar / Taunt ANKIOU _) (W) Long Distance Slash _C _) (W) Very Long Distance Slash _6_+_C _) (W) Overhead Downward Slash _2 / _1_+_C _) (W) Low Sweep Slash _3_+_C _@ (W) Dashing Horn Toss _6_N_2_3_+_B _* (W) Yomi Yashiro close _2_3_6_+_C_+_D $end ################################################################################################### $info=samsh5sp,samsh5sph,samsh5spho $cmd Samurai Shodown V Special © 2004 SNK Playmore Samurai Spirits Zero Special Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Slash (^s) _B : Medium Slash (^s) _C : Kick _D : Meditation _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Weapon-Flipping Techniques _& Zetsumei Ougi _` Weapon System - Moves with (W) needs the weapon to be used _` Weapon-Flipping Techniques - Needs a Super Bar in MAX / Ikari Bakuhatsu Activated _` Zetsumei Ougi - Needs Ikari Bakuhatsu Activated - On winning round, the opponent's life must be blue - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( (─) Defense Breaker _4 / _6_+_C_+_D _( (─) ^!Destroyer Slash ^s _) (─) Run _6^6 _) (─) Retreat _4_4 _) (W) Strong Slash _A_+_B _) (─) Sweep Kick _3_+_C _) (─) Standing Kick _6_+_C _) (─) Surprise Attack _B_+_C _) (─) Hopping _6_+_D _) (─) Lower Evade _4_+_D _) (─) Roll Forward _1_+_D _) (─) Roll Backward _3_+_D _) (─) Lay Down _2_+_D _) (W) Sword Stun _2_1_4_6_+_D (reverse all) _) (─) Barehanded Sword Grab unarmed _2_1_4_6_+_D (reverse all) _) (─) Ground Attack opponent knocked down _2_+_B_+_C _) (─) Pounce Attack opponent knocked down _8_+_B_+_C _) (─) Quick Getting Up knocked down _8 _) (─) Roll Backward knocked down _4 _) (─) Roll Forward knocked down _6 _) (W) Weapon Loss and Taunt _S_S_S _) (─) Retrieve Weapon close to your weapon _A / _A_+_B _) (W) Ikari Bakuhatsu _A_+_B_+_C _) (─) Meditation (some power in Super Bar) _O_D _) (─) Mu no Kyouchi (Life Bar in BLUE) _B_+_C_+_D _) (W) ^!Issen _B_+_C_+_D _) (W) Honorable Death _4_6_2_+_S - YOSHITORA TOKUGAWA - ───────────────────────────────────────────────────────────────────────── _@ (W) Ichi no Tachi: Nadeshiko _2_3_6_+^s _@ (W) Ni no Tachi: Shirayuri _6_2_3_+^s _@ (W) San no Tachi: Botan _^_2_3_6_+^s _@ (W) Yon no Tachi: Tsubaki _4_2_1_+^s _@ (W) Go no Tachi: Asagao _2_1_4_+^s _@ (W) Roku no Tachi: Yuugao close _6_2_3_+_C _@ (W) Nana no Tachi: Yuuchouka _6_3_2_1_4_6_+_B_+_C (hit all Special Moves before) _* (W) Aoi _2_3_6_+_C_+_D _& (W) Hyakka Ryouran _2_1_4_+_C_+_D - HAOHMARU - ───────────────────────────────────────────────────────────────────────── _@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s _@ (W) Fake Ougi Senpuu Retsu Zan _2_3_6_+_C _@ (W) Ougi Kogetsu Zan _6_2_3_+^s _@ (W) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s _@ (W) Ougi Resshin Zan _4_2_1_+^s _@ (─) Sake Kougeki _2_1_4_+_C (reflect projectile) _@ (W) Tenha Zankousen _6_3_2_1_4_6_+_A_+_B _* (W) Hiougi Tenha Fuujin Zan _2_3_6_+_C_+_D _& (W) Tenha Seikou Zan _2_1_4_+_C_+_D - RASETSUMARU - ───────────────────────────────────────────────────────────────────────── _@ (W) Ougi Senpuu Retsu Zan: Setsu _2_3_6_+^s _@ (─) Gouha _6_2_3_+_C _@ (W) Senpuu Ha _2_3_6_+_C _@ (W) Nagi Yaiba _6_2_3_+^s (reverse high/mid/low) _@ (W) Shitatari _2_1_4_+_C _* (W) Hiougi Tenha Dankuu Retsu Zan _2_3_6_+_C_+_D _& (W) Zoubu Eguri _2_1_4_+_C_+_D - UKYO TACHIBANA - ───────────────────────────────────────────────────────────────────────── _@ (W) Hiken Sasame Yuki _2_1_4_+^s _@ (─) Hiken Sasame Yuki: Damashi _2_1_4_+_C _@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s _@ (W) Hiken Oboro Gatana _2_3_6_+^s _* (W) Tsubame Rokuren _2_3_6_+_C_+_D _& (W) Musou Zankou Ka _2_1_4_+_C_+_D - GENJURO KIBAGAMI - ───────────────────────────────────────────────────────────────────────── _@ (W) Sanren Satsu: Kiba _2_3_6_+^s _@ (W) ^!Sanren Satsu: Tsuno _2_3_6_+^s _@ (W) ^!Sanren Satsu: Rin _2_3_6_+^s _@ (W) Touha Kouyoku Jin _6_2_3_+^s _@ (W) Ura Ouka _2_1_4_+^s _@ (W) ^!Ayame (if blocked) _O^s _@ (W) Shizuku Jin close _6_2_3_+_C _@ (W) Hyakki Satsu close _4_2_1_+^s _* (W) Gokou Zan _2_3_6_+_C_+_D _& (W) Fudajimai _2_1_4_+_C_+_D - GAIRA KAFUIN - ───────────────────────────────────────────────────────────────────────── _) (─) Hyakkan Otoshi _^_2_+_A_+_B _@ (─) Katsu! _2_3_6_+^s (reflect projectile) _@ (W) Jishin Gan _2_2_+_A / _B / _C _@ (─) Tsukamuzo: Kumi Tenjou _4_2_1_+_A _@ (─) Tsukamuzo: Ishi Atama _4_2_1_+_B _@ (─) Tsukamuzo: Shiri Mekuri _4_2_1_+_C _@ (W) Enshin Satsu: Chi close _4_7_8_9_6_+_A_+_B _@ (W) ^!Damage Zouka ^*_x _* (W) Nion Bakushin Satsu _2_3_6_+_C_+_D _& (W) Kachiwaruzo-koraa! _2_1_4_+_C_+_D - SHIZUMARU HISAME - ───────────────────────────────────────────────────────────────────────── _) (W) Hitou-ryuu Shigure _^_2_+_C _) (W) ^!Move _4 / _6 _) (W) Hitou-ryuu Kosame _^_8_+^s _) (W) ^!Move _4 / _6 _) (W) ^!Hitou-ryuu Raiu _A_+_B _) (W) ^!Chakuchi _2 _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Hitou-ryuu Kirisame Jin _2_3_6_+^s _@ (W) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s _@ (W) Hitou-ryuu Samidare Giri _2_1_4_+^s _@ (W) Hitou-ryuu Hisame Gaeshi _2_3_6_+_C (reflect projectile) _@ (W) Hitou-ryuu Amanagare Kyouraku Zan _O^s / _C / _D _* (W) Hitou-ryuu Fuujite Amanagare Ressatsu Jin _2_3_6_+_C_+_D _& (W) Oni no Kioku: Mugen Hou _2_1_4_+_C_+_D - SOGETSU KAZAMA - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Fuzuki _2_3_6_+^s _@ (W) ^!Fuzuki Sousui _O^s, _? _@ (W) Gekkou _6_2_3_+^s _@ (W) Tsukigakure _2_1_4_+^s _* (W) Shouha: Fuugetsu Zan _2_3_6_+_C_+_D _& (W) Kotsuki: Suikyou no Jin _2_1_4_+_C_+_D - SUIJA - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Getsurin Ha Ku _^_4_2_1_+^s _@ (W) Engetsu _^_6_2_3_+^s _@ (W) ^!Kuuchuu Idou _? _@ (W) Shougetsu _^_1_2_3_6_+^s _@ (─) Shizuki _^_2_1_4_+^s _* (W) Tenshou: Suichuu Ha _^_2_3_6_+_C_+_D _& (W) Byoudou-katsu Shinseinaru Sabaki _2_1_4_+_C_+_D - KAZUKI KAZAMA - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Shounetsu Kon: Saien Nashi _2_3_6_+^s / _C _@ (W) Dai Bakusatsu: Saien Nashi close _6_2_3_+^s / _C _@ (W) Enmetsu _4_2_1_+_A / _B / _C _@ (W) Saien _2_1_4_+_C (x3) _@ (W) ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B _@ (W) ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_C _@ (W) ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_A_+_B _@ (W) ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B _@ (W) ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_C _@ (W) ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_A_+_B _@ (─) ^!Homura Gaeshi (Saien x1) knocked down _A_+_C _* (W) Boubaku: Kaen Geki _2_3_6_+_C_+_D _& (W) Kyougeki, Hidaruma Dai Tosshin _2_1_4_+_C_+_D - ENJA - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Rikudou Rekka: Jigokudou _2_3_6_+_A _@ (W) ^!Rikudou Rekka: Gakidou _2_3_6_+_B _@ (W) ^!Rikudou Rekka: Tendou _2_3_6_+_C (powerful with POW MAX) _@ (─) Guren Kyaku _6_2_3_+^s _@ (─) ^!Tsuika Nyuuryoku ^*_4_6_+^s / _C _@ (W) Enmetsu _4_2_1_+_A / _B / _C _* (W) Enja Bakunetsu _2_3_6_+_C_+_D _* (W) ^!Kakusei Chuushi _A_+_B_+_C_+_D _& (W) Sanzendaisen-sekai Zen Shoudo _2_1_4_+_C_+_D - HANZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( (─) Kuuten Geki _^_4 / _6_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Ninpou Reppuu Shuriken _^_2_3_6_+^s _@ (─) Ninpou Baku'en Ryuu _2_1_4_+^s _@ (─) Ninpou Mozu Otoshi close _6_2_3_+^s _@ (─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+^s _@ (─) Ninpou Kage: Shizune _2_2_+^s _@ (─) Ninpou Enbu _4_2_1_+^s / _C / _D _@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A_+_C _@ (─) Ninpou Utsusemi Chizan _6_3_2_1_4_+_B_+_C _@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _6_4_6_4_6_4_2_+_A_+_C _@ (─) Ninpou Migawari no Jutsu: Oni being hit _6_4_6_4_6_4_2_+_B_+_C _* (─) Shin Mozu Otoshi close _2_3_6_+_C_+_D _& (─) Kinki: Mozu Kudaki _2_1_4_+_C_+_D - GALFORD D. WELLER - ───────────────────────────────────────────────────────────────────────── _( (─) Stardust Drop _^_4 / _6_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Plasma Blade _2_3_6_+^s _@ (─) Rush Dog _2_1_4_+_A _@ (─) Machine Gun Dog _2_1_4_+_B _@ (─) Replica Dog _2_1_4_+_A_+_B _@ (─) Overhead Crush _2_1_4_+_C _@ (─) Strike Heads close _6_2_3_+^s _@ (─) Replica Attack: Front _6_3_2_1_4_+_A_+_C _@ (─) Replica Attack: Rear _6_3_2_1_4_+_B_+_C _@ (─) Imitate Replica: Front being hit _6_4_6_4_6_4_2_+_A_+_C _@ (─) Imitate Replica: Rear being hit _6_4_6_4_6_4_2_+_B_+_C _* (W) Double Mega Strike Heads: Front _2_3_6_+_C_+_D _* (W) Double Mega Strike Heads: Rear _2_3_6_+_B_+_C _& (W) Zetsu - Heaven's Wolf - Bad Fang _2_1_4_+_C_+_D - JUBEI YAGYU - ───────────────────────────────────────────────────────────────────────── _@ (W) Hassou Happa _6_+^*^s _@ (W) Kattotsu Suigetsu Tou _2_3_6_+_A / _B _@ (W) Kattotsu Suigetsu Tou: Retsu _2_3_6_+_A_+_B _@ (W) Nikkaku Ratou _6_2_3_+^s _@ (W) Yagyu Shingan Tou: Suigetsu _2_1_4_+_A (reverse low/Specials) _@ (W) Yagyu Shingan Tou: Souha _2_1_4_+_B (reverse high/mid) _@ (W) Yagyu Shingan Tou: Tenra _2_1_4_+_C (reverse jump/Specials) _* (W) Zetsu Suigetsu Tou _2_3_6_+_C_+_D _& (W) Yagyu Shin'in-ryuu Hiden: Muni Raten _2_1_4_+_C_+_D - CHARLOTTE CHRISTINE DE COLDE - ───────────────────────────────────────────────────────────────────────── _@ (W) Splash Fount _6_+^*^s _@ (W) Power Gradation _6_2_3_+^s _@ (W) Tri-Slash _2_3_6_+^s (_O) _@ (W) Bayonette Lunge _2_1_4_+^s _@ (─) Lion Lance _2_3_6_+_C _* (W) Crystal Rose _2_3_6_+_C_+_D _& (W) Splash Gradation _2_1_4_+_C_+_D - KYOSHIRO SENRYO - ───────────────────────────────────────────────────────────────────────── _) (W) Chikemuri Kuruwa _^_2_+^s _@ (─) Kaen Kyokubu _4_2_1_+^s _@ (W) Kaiten Kyokubu _6_2_3_+^s _@ (─) Gama Jigoku _2_1_4_+_C _@ (─) Oo Tsunami _2_3_6_+^s _@ (W) Choubi Jishi _2_1_4_+_A / _B _@ (W) Choubi Jishi: Ranshin _2_1_4_+_A_+_B _* (W) Aragotoshi Kyoshiro "Ketsuniku no Mai" _2_3_6_+_C_+_D _& (W) Dokudanjou "Oni no Mai" _2_1_4_+_C_+_D - YOUKAI KUSAREGEDO - ───────────────────────────────────────────────────────────────────────── _@ (─) Akuryou Yobi _2_3_6_+^s _@ (W) Ieki Haki _2_1_4_+_A / _B _@ (W) Niku Mochiage _4_2_1_+_C _@ (W) Gedo no Rakuin Oshi close _6_4_2_N_8_+_C _@ (W) Doro Nage _3_4_1_2_3_6_4_2_1_+_B _* (─) Tobi Zutsuki _2_3_6_+_C_+_D _* (W) Gedo no Emono Gari close _6_9_8_7_4_1_2_N_8_+_C_+_D _& (W) Gedo no Banzan _2_1_4_+_C_+_D - MINA MAJIKINA - ───────────────────────────────────────────────────────────────────────── _) (─) Kajifuchi _^_2_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Jikyuu Shin ^4_6_+_A / _B _@ (W) Tenkyuu Shin ^4_6_+_A_+_B _@ (W) Shinimabui no Nageki _6_2_3_+^s _@ (W) Sungan no Sasoi _4_2_1_+_A (x3) _@ (W) ^!Sungan no Mukae _4_2_1_+_B (x3) _@ (W) Chanpuru, kocchioide _2_1_4_+_B _@ (W) Chanpuru, oyasuminasai _2_1_4_+_C _* (W) Umichimun no Ikari _2_3_6_+_C_+_D _& (W) Niruya-Kanaya no Jubaku _2_1_4_+_C_+_D - NAKORURU - ───────────────────────────────────────────────────────────────────────── _( (─) Lela Kishima Tek _^_4 / _6_+_C _) (─) Kamui Fumu Kesupu _^_2_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Annu Mutsube _4_1_2_+^s _@ (W) Lela Mutsube _2_3_6_+^s _@ (─) Amube Yatoro _2_1_4_+^s _@ (─) Taka ni Tsukamaru _2_1_4_+_C _@ (─) ^!Taka ni Tsukamari Kougeki ^s _@ (─) ^!Kamui Mutsube _B_+_C _@ (─) ^!Yatoro Pok _2_3_6_+^s _@ (─) ^!Taka ni Oriru _2_+_C _@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) _@ (─) ^!Final Flick ^s _@ (─) Apefuchi Kamui Rimse unarmed _3_2_1_4_6_2_3_+_B_+_C _* (─) Elerush Kamui Rimse _2_3_6_+_C_+_D _& (W) Turuse Sanpe Kiku Mutsube _2_1_4_+_C_+_D - RERA - ───────────────────────────────────────────────────────────────────────── _( (─) Lela Kishima Tek _^_4 / _6_+_C _) (─) Kamui Fumu Kesupu _^_2_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Ookami ni Matagaru _2_1_4_+_C _@ (─) ^!Ookami Nori Kougeki ^s _@ (─) ^!Mer Shikite _4_1_2_+^s _@ (─) ^!Bunri Kougeki _?_+_C _@ (─) ^!Kanto Shikite _6_2_3_+^s _@ (─) ^!Bunri Kougeki _?_+_C _@ (─) ^!Imeru Shikite _^_2_3_6_+^s _@ (─) ^!Bunri Kougeki _?_+_C _@ (─) ^!Ookami ni Oriru (_^)_C _* (W) Nubeki Kamui Shikite _2_3_6_+_C_+_D _& (W) Irusuka Emush Newa Shikite _2_1_4_+_C_+_D - RIMURURU - ───────────────────────────────────────────────────────────────────────── _) (─) Konru Shiral _^_2_+^s _) (─) ^!2 Dan Jump _8 _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Rupush Kuare: Nishi _2_3_6_+_A / _B _@ (─) Rupush Kuare: Toitoi _2_3_6_+_A_+_B _@ (─) Konru Nonno _6_2_3_+^s _@ (─) Upun Op _6_+^*^s _@ (─) Konru Mem _2_1_4_+^s _@ (─) Kamui Shituki _4_2_1_+^s (reflect projectile) _@ (─) Rupush Kamui Weisan Pekoru: Atama unarmed, running _A_+_C (powerful with POW MAX) _@ (─) Rupush Kamui Weisan Pekoru: Ashi unarmed, running _B_+_C (powerful with POW MAX) _* (─) Rupush Kamui Emush: Toitoi _2_3_6_+_C_+_D _& (─) Konru Sutu Poro _2_1_4_+_C_+_D - LIU YUNFEI - ───────────────────────────────────────────────────────────────────────── _( (─) Tensui Choukan _^_4 / _6_+_C _@ (W) Ten'i Daihou _2_3_6_+_A / _B _@ (─) Tenki Shichiyou: Tsuki _2_1_4_+_A _@ (─) Tenki Shichiyou: Hi _2_1_4_+_B _@ (─) Tenki Shichiyou: Mizu _^_2_1_4 / _2_3_6_+_A _@ (─) Tenki Shichiyou: Ki _^_2_1_4 / _2_3_6_+_B _@ (─) Tenki Shichiyou: Kon _^_2_1_4 / _2_3_6_+_C _@ (─) Tenki Shichiyou: Do _^_2_1_4 / _2_3_6_+_D _@ (─) Tenki Shichiyou: Nichi _^_A_+_C _@ (W) Tenmou Konji: Zenpou _^_2_1_4 / _2_3_6_+_A_+_B _@ (W) Tenmou Konji: Kouhou _^_2_1_4 / _2_3_6_+_C_+_D _@ (W) Tenkoku Houra close _6_2_3_+_C _@ (W) ^!Tensatsu Daisai _2_3_6_+_A_+_B _* (W) Tenkai Unri _2_3_6_+_C_+_D _& (W) Tenbatsu Soumon _2_1_4_+_C_+_D - TAM TAM - ───────────────────────────────────────────────────────────────────────── _@ (─) High Moora Moora _2_3_6_+_A (x3) _@ (─) Low Moora Moora _2_3_6_+_B (x3) _@ (W) Paguna Paguna _6_+^*^s _@ (W) ^!Move _6 _@ (─) Gaburu Gaburu close _2_3_6_+_C _@ (─) Ahau Gaburu _6_2_3_+^s _@ (─) Paguna Dios _4_2_1_+^s _* (W) Magnas Dios Zarl _2_3_6_+_C_+_D _& (W) Ahau Casteegar _2_1_4_+_C_+_D - BASARA KUBIKIRI - ───────────────────────────────────────────────────────────────────────── _) (─) Sashi Ashi _^_2_+_C _) (─) ^!Move _4 / _6 _) (─) Zugai Wari _^_1 / _3_+_C _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Chisashi _2_3_6_+^s _@ (W) Sora Sashi _^_2_3_6_+^s _@ (W) Kage Ide _6_2_3_+^s _@ (W) Tomobiki close _6_2_3_+_C _@ (W) Nue Dama _2_3_6_+_C _@ (─) Kage Sui _2_1_4_+_C _@ (─) ^!Move _4 / _6 _@ (─) Kage Damashi: Zenpou Jump _4_2_1_+_A _@ (─) Kage Damashi: Suichoku Jump _4_2_1_+_B _@ (─) Kage Damashi: Kouhou Jump _4_2_1_+_C _@ (─) Kage Damashi: Zenshin _4_2_1_+_A_+_B _@ (─) Kage Damashi: Zenten _4_2_1_+_A_+_C _@ (─) Kage Damashi: Fumikomi _4_2_1_+_B_+_C _@ (─) Kage Damashi: Enbu _4_2_1_+_B_+_D _* (W) Kage Mai: Yumebiki _2_3_6_+_C_+_D _& (W) Gokumon _2_1_4_+_C_+_D - SHIRO AMAKUSA TOKISADA - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (W) Shiryou Ha _2_3_6_+^s _@ (W) Tenshou Fuu'ou Jin _2_1_4_+^s _@ (W) Nanji, Anten Nyuumetsu Seyo _6_2_3_+^s _@ (W) ^!Ankoku Otoshi ^s _@ (W) ^!Chuushi _D _@ (─) Kairetsu Shou close _6_2_3_+_C _@ (─) Oumagatoki: Mae _2_3_6_+_C _@ (─) Oumagatoki: Ushiro _2_1_4_+_C _* (W) Kyoumei Jussatsu Jin _2_3_6_+_C_+_D _& (W) Nanji, sange seyo. Ware, metsuzai sen. _2_1_4_+_C_+_D - ZANKURO MINAZUKI - ───────────────────────────────────────────────────────────────────────── _@ (W) Mugen-ryuu Shippuu Zan _2_3_6_+^s _@ (─) Mugen-ryuu Muhou Ken _2_3_6_+_C _@ (W) Mugen-ryuu Tenpou Zan _6_2_3_+^s _@ (W) Mugen-ryuu Fudou _2_1_4_+_C (reverse all) _* (W) Ougi Musou Shingeki Zan _2_3_6_+_C_+_D _& (W) Mugen-ryuu Gokui, Musou Ken _2_1_4_+_C_+_D - GAOH KYOUGOKU HINOWA NO KAMI - ───────────────────────────────────────────────────────────────────────── _@ (W) Imi Kagura _2_3_6_+^s _@ (─) Ibushi Miyabe _2_1_4_+_C (reflect projectile) _@ (W) Kabuto Goma _6_2_3_+^s _@ (W) Oboro Bayashi _6_+^*^s _@ (─) Kurogane Kudaki close _6_2_3_+_C _* (W) Naraku Boe _2_3_6_+_C_+_D _& (W) Yomi Yashiro _2_1_4_+_C_+_D - MIZUKI RASHOJIN - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _@ (─) Juka Soudan _2_3_6_+_A / _B _@ (─) Magauta Tsumabiki _2_3_6_+_A_+_B _@ (W) Haki Inmetsu Jin _2_1_4_+^s _@ (─) Jashin Kyoumei _2_1_4_+_C _@ (W) Gashin Kyoumei Kon _6_2_3_+^s _@ (W) Shinma Messatsu Jin close _6_2_3_+_C _@ (W) Hokai Tenshou _4_2_1_+^s _* (W) Tenchi Makyou Jin _2_3_6_+_C_+_D _& (W) Kyoumashi Engoku _2_1_4_+_C_+_D - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Boss Battle _` Fight Zankuro Minazuki on Stage 8 - Defeat Amakusa on Stage 7 with a Zetsumei Ougi _` Fight Gaoh Kyougoku Hinowa no Kami on Stage 9 - Defeat Zankuro on Stage 8 with a Zetsumei Ougi _` Fight Mizuki Rashojin on Stage 10 - Defeat Gaoh on Stage 9 with a Zetsumei Ougi $end ################################################################################################### $info=samsptk $cmd Samurai Shodown VI © 2005 SNK Playmore Samurai Spirits: Tenkaichi Kenkakuden Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Slash (^s) _B : Medium Slash (^s) _C : Strong Slash (^s) _D : Kick @E-button : Special _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Weapon-Breaking Techniques / Weapon-Flipping Techniques _# Nuigurumi _& Hidden Super Specials _` Weapon System - Moves with (W) needs the weapon to be used - SPIRITS - ───────────────────────────────────────────────────────────────────────── _` SPIRIT I (怒 Rage) - Damage decreased by 5% in relation with the SPIRIT VI - Damage increased by 50% with Super Bar in MAX _` SPIRIT II (真 True) - Damage increased by 10% in relation with the SPIRIT VI - Damage increased by 5% with Super Bar in MAX - Weapon-Breaking Techniques needs a Super Bar in MAX - Can use Nuigurumi - Can use Hidden Super Specials (once per round) _` SPIRIT III (斬 Behead) - Damage increased by 5% in relation with the SPIRIT VI - Damage increased by 10% with Super Bar in MAX - Weapon-Flipping Techniques needs a Super Bar in MAX / FLASHING Life Bar _` SPIRIT IV (天 Heaven) - Damage increased by 5% in relation with the SPIRIT VI - Damage increased by 5% with Super Bar in MAX - Damage increased by 10% with Ikari Bakuhatsu - Weapon-Flipping Techniques needs a Super Bar in MAX / Ikari Bakuhatsu Activated _` SPIRIT V (零 Null) - Damage increased by 15% in relation with the SPIRIT VI - Damage increased by 10% with Super Bar in MAX - Damage increased by 30% with Ikari Bakuhatsu - Weapon-Flipping Techniques needs a Super Bar in MAX / Ikari Bakuhatsu Activated _` SPIRIT VI (剣 Sword) - Damage decreased by 5% with Super Bar in MAX - Weapon-Flipping Techniques needs a Super Bar in MAX - Can use Hidden Super Specials, needs a Green Life bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── SPIRIT I (怒 Rage) _( (─) Defense Breaker: Destroyer Slash _B_+_C _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Sweep Kick _3_+_C _) (─) Standing Kick _6_+_C _) (W) Hyper Slash _A_+_B _) (W) Sword Stun _2_3_6_+@E-button (reverse all) _) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) _) (─) Ground Attack opponent knocked down _3_+_C _) (─) Roll Backward knocked down @E-button _) (─) Long Roll Backward knocked down ^4_+@E-button _) (─) Defense Breaker Escape when thrown _B_+_C _) (─) Taunt _4_+_S _) (W) Weapon Loss and Taunt _6_+_S _) (─) Retrieve Weapon close to your weapon _A _) (─) Throw Item close to item _A_+_D SPIRIT II (真 True) _( (─) Defense Breaker: Destroyer Slash _B_+_C _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Sweep Kick _3_+_C _) (─) Standing Kick _6_+_C _) (─) Hop Up @E-button _) (─) Lay Down _2_+@E-button _) (─) Roll Backward _1_+@E-button _) (─) Roll Forward _3_+@E-button _) (W) Sword Stun _2_3_6_+@E-button (reverse all) _) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) _) (─) Ground Attack opponent knocked down _3_+_C _) (─) Roll Backward knocked down @E-button _) (─) Long Roll Backward knocked down ^4_+@E-button _) (─) Defense Breaker Escape when thrown _B_+_C _) (─) Taunt _4_+_S _) (W) Weapon Loss and Taunt _6_+_S _) (─) Retrieve Weapon close to your weapon _A _) (─) Throw Item close to item _A_+_D SPIRIT III (斬 Behead) _( (─) Defense Breaker: Destroyer Slash _B_+_C _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Sweep Kick _3_+_C _) (─) Standing Kick _6_+_C _) (─) Sidestep @E-button _) (─) Behind Step close _6_+@E-button _) (─) Air Guard _^@E-button _) (─) Charge POW Gauge _O_A_+_B _) (W) Sword Stun _2_3_6_+@E-button (reverse all) _) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) _) (─) Ground Attack opponent knocked down _3_+_C _) (─) Roll Backward knocked down @E-button _) (─) Long Roll Backward knocked down ^4_+@E-button _) (─) Defense Breaker Escape when thrown _B_+_C _) (─) Taunt _4_+_S _) (W) Weapon Loss and Taunt _6_+_S _) (─) Retrieve Weapon close to your weapon _A _) (─) Throw Item close to item _A_+_D SPIRIT IV (天 Heaven) _( (─) Defense Breaker: Destroyer Slash _B_+_C _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Sweep Kick _3_+_C _) (─) Standing Kick _6_+_C _) (─) Sidestep @E-button _) (─) Behind Step close _6_+@E-button _) (W) Combo Slash _A_+_B _) (W) ^!Chain Combo 1 _A_A_A _) (W) ^!Chain Combo 2 _B_B_C _) (W) ^!Chain Combo 3 _C_C_D _) (W) ^!Deadly Chain _A_A_B_B_C_C_C _) (W) Sword Stun _2_3_6_+@E-button (reverse all) _) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) _) (─) Ground Attack opponent knocked down _3_+_C _) (─) Roll Backward knocked down @E-button _) (─) Long Roll Backward knocked down ^4_+@E-button _) (─) Defense Breaker Escape when thrown _B_+_C _) (─) Taunt _4_+_S _) (W) Weapon Loss and Taunt _6_+_S _) (─) Retrieve Weapon close to your weapon _A _) (─) Throw Item close to item _A_+_D _) (W) Ikari Bakuhatsu _A_+_B_+_C _) (W) ^!Issen _B_+_C_+_D SPIRIT V (零 Null) _( (─) Defense Breaker: Destroyer Slash _B_+_C _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Sweep Kick _3_+_C _) (─) Standing Kick _6_+_C _) (─) Hop Up @E-button _) (─) Hop Forward _6_+@E-button _) (─) Lay Down _2_+@E-button _) (─) Roll Backward _1_+@E-button _) (─) Roll Forward _3_+@E-button _) (W) Sword Stun _2_3_6_+@E-button (reverse all) _) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) _) (─) Ground Attack opponent knocked down _3_+_C _) (─) Roll Backward knocked down @E-button _) (─) Long Roll Backward knocked down ^4_+@E-button _) (─) Defense Breaker Escape when thrown _B_+_C _) (─) Taunt _4_+_S _) (W) Weapon Loss and Taunt _6_+_S _) (─) Retrieve Weapon close to your weapon _A _) (─) Throw Item close to item _A_+_D _) (W) Ikari Bakuhatsu _A_+_B_+_C _) (─) Meditation (some power in Super Bar) _O_A_+_B _) (─) Mu no Kyouchi (Life Bar in BLUE) _D_+@E-button _) (W) ^!Issen _A_+_B_+_C SPIRIT VI (剣 Sword) _( (─) Defense Breaker: Destroyer Slash _B_+_C _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) Sweep Kick _3_+_C _) (─) Standing Kick _6_+_C _) (─) Hyper Guard (some power in Super Bar) _A_+_B _) (─) Mikiri Slide @E-button (parry) _) (─) Mikiri Hop Forward _4 / _6_+@E-button (parry) _) (─) Mikiri Lay Down _2_+@E-button (parry) _) (W) Sword Stun _2_3_6_+@E-button (reverse all) _) (─) Barehanded Sword Grab unarmed _2_1_4_6_+@E-button (reverse all) _) (─) Ground Attack opponent knocked down _3_+_C _) (─) Roll Backward knocked down @E-button _) (─) Long Roll Backward knocked down ^4_+@E-button _) (─) Defense Breaker Escape when thrown _B_+_C _) (─) Taunt _4_+_S _) (W) Weapon Loss and Taunt _6_+_S _) (─) Retrieve Weapon close to your weapon _A _) (─) Throw Item close to item _A_+_D - YOSHITORA TOKUGAWA - ───────────────────────────────────────────────────────────────────────── _@ (W) Ichi no Tachi: Nadeshiko _2_3_6_+^s _@ (W) Ni no Tachi: Shirayuri _6_2_3_+^s _@ (W) San no Tachi: Botan _^_2_3_6_+^s _@ (W) Yon no Tachi: Tsubaki _4_2_1_+^s _@ (W) Go no Tachi: Asagao _2_1_4_+^s _@ (W) Roku no Tachi: Yuugao close _6_2_3_+_D _@ (W) Nana no Tachi: Yuuchouka _6_3_2_1_4_6_+_B_+_C (hit all Special Moves before) _* (W) Aoi _2_3_6_+_A_+_B _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (W) Hyakka Ryouran (II) _2_3_6_3_2_1_4_+_B_+_C _& (W) Hyakka Ryouran (VI) _2_3_6_+_B_+_C - HAOHMARU - ───────────────────────────────────────────────────────────────────────── _) (─) Tokushu Waza _3_+_B _@ (W) Ougi Senpuu Retsu Zan _2_3_6_+^s _@ (W) Fake Ougi Senpuu Retsu Zan _2_3_6_+_D _@ (W) Ougi Kogetsu Zan _6_2_3_+^s _@ (W) Ougi Shippuu Kogetsu Zan running _6_2_3_+^s _@ (W) Ougi Resshin Zan _4_2_1_+^s _@ (─) Sake Kougeki _2_1_4_+_D (reflect projectile) _@ (W) Tenha Zankousen _6_3_2_1_4_6_+_A_+_B _* (W) Tenha Seikou Zan _2_3_6_+_A_+_B _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (W) Hiougi Tenha Fuujin Zan (II) _3_4_1_2_3_6_4_2_1_+_B_+_C _& (W) Hiougi Tenha Fuujin Zan (VI) _2_3_6_+_B_+_C - ANDREW - ───────────────────────────────────────────────────────────────────────── _) (W) Tokusho Wari _6_+_B _@ (W) Eagle Arrow _2_3_6_+^s _@ (W) ^!Eagle Crow _2_1_4_+^s _@ (W) Eagle Break _2_1_4_+^s _@ (W) Rising Star _6_2_3_+^s _@ (W) ^!Shooting Star _6_+^s _@ (W) Smart Bomb _4_2_1_+^s _@ (W) Blue Eye _2_1_4_+_D _@ (W) Grand Cannon: Ready close _6_3_2_1_4_6_+_C _@ (W) ^!Grand Cannon: Fire ^s _* (W) Statue of Liberty _2_3_6_+_A_+_B _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (W) Gold Rush (II) _2_1_4_1_6_+_B_+_C _& (W) Gold Rush (VI) _2_3_6_+_B_+_C - SUGOROKU MATSURIBAYASHI - ───────────────────────────────────────────────────────────────────────── _) (─) Tokusho Wari _4_+_D _@ (W) Atako Kuruma _4_1_2_3_6_+^s (^*) _@ (W) Edokko Kokoreiki _6_2_3_+^s _@ (W) Chiwa Kiku Kafusechi _6_2_3_+_D _@ (W) Noboru Tatsu Shorukane Nanamechi _4_1_2_3_6_+_D _@ (W) Karuta! _2_1_4_+_D _@ (W) ^!Matsuri Hayashi Hanabi Edo no Hana _6_3_2_1_4_6_+_D _* (W) Mikoshi Tosshin Atoko no Hanamichi _2_3_6_+_A_+_B _# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button _& (W) Edokko no Otokogi (II) _4_1_2_3_6_2_3_+_B_+_C _& (W) Edokko no Otokogi (VI) _2_3_6_+_B_+_C - IROHA - ───────────────────────────────────────────────────────────────────────── _) (─) Tokusho Wari _4_+_D _) (─) 2 Dan Jump _^_8 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Kazekiri: Heikou (_^)_2_3_6_+^s _@ (W) Kazekiri: Naname (_^)_2_3_6_+_D _@ (W) Kazaguruma (_^)_2_1_4_+^s _@ (W) Rushia Shigure (_^)_6_2_3_+^s _@ (─) Ame Aoi _6_4_6_+_D (block high/mid) _* (─) Yuzuu no Mai close _2_3_6_+_A_+_B _# (W) Nuigurumi _3_2_1_4_2_1_+@E-button _& (W) Fuyu Akebano Setsugekka (II) (_^)_6_4_6_3_2_1_4_+_B_+_C _& (W) Fuyu Akebano Setsugekka (VI) (_^)_2_3_6_+_B_+_C - OCHA-MARO KARAKURI - ───────────────────────────────────────────────────────────────────────── _) (─) Tokusho Wari _6_+_B _@ (W) Toko Maiougi Kodofuki _2_1_4_+^s _@ (W) ^!Toko Maiougi Ouki Fuku _2_1_4_+_A _@ (W) ^!Toko Maiougi Miru Ougi _2_1_4_+_A _@ (W) ^!Toko Maiougi Ryou Nami _2_1_4_+_B _@ (W) ^!Toko Maiougi Sugeru Kotofuki _2_1_4_+_C _@ (W) ^!Toko Maiougi Kisei _6_2_3_+_A _@ (W) ^!Toko Maiougi Kadoyanagi _6_2_3_+_D _@ (W) ^!Toko Maiougi Kazehari _2_3_6_+@E-button _@ (W) ^!Toko Maiougi Kozakura _2_1_4_+_B _@ (W) ^!Toko Maiougi Miru Ougi _2_1_4_+_A _@ (W) ^!Toko Maiougi Ryou Nami _2_1_4_+_B _@ (W) ^!Toko Maiougi Sugeru Kotofuki _2_1_4_+_C _@ (W) ^!Toko Maiougi Kisei _6_2_3_+_A _@ (W) ^!Toko Maiougi Kadoyanagi _6_2_3_+_D _@ (W) ^!Toko Maiougi Kazehari _2_3_6_+@E-button _@ (W) ^!Toko Kozakura Takeshi Ougi _2_1_4_+_C _@ (W) ^!Toko Maiougi Miru Ougi _2_1_4_+_A _@ (W) ^!Toko Maiougi Ryou Nami _2_1_4_+_B _@ (W) ^!Toko Maiougi Sugeru Kotofuki _2_1_4_+_C _@ (W) ^!Toko Maiougi Kisei _6_2_3_+_A _@ (W) ^!Toko Maiougi Kadoyanagi _6_2_3_+_D _@ (W) ^!Toko Maiougi Kazehari _2_3_6_+@E-button _@ (─) Fuumai _^_2_1_4_+_D _@ (W) Taizan Mai _6_2_3_+_D (reverse throws) _@ (W) Kairai Mawashi Ichi no Togari close _6_3_2_1_4_6_+_A _@ (W) ^!Kairai Mawashi Ni no Togari _A_A_B_+_C _@ (W) ^!Kairai Mawashi San no Togari _C_C_A_+_B_+_C _@ (W) ^!Kairai Mawashi Shi no Togari _A_B_C_B_A_+_B_+_D _* (─) Shi Shimai Oni _2_3_6_+_A_+_B _* (─) ^!Mon Fuu _6_3_2_1_4_6_3_2_1_4_+_A_+_B_+_C _# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button _& (W) Tokomai Hiou Uchiwa Kaede (II) _6_3_2_1_4_6_3_2_1_4_+_B_+_C _& (W) Tokomai Hiou Uchiwa Kaede (VI) _2_3_6_+_B_+_C - NEINHALT SIEGER - ───────────────────────────────────────────────────────────────────────── _@ (W) Vulcan Weinen _2_3_6_+_A _@ (W) ^!Vulcan Dryukken ^*_A _@ (W) ^!Vulcan Exploizon ^*_A _@ (W) Blitz Jaeger (_^)_6_3_2_1_4_+^s _@ (─) Tigerkopf _2_3_6_+_D _@ (─) ^!Falkennagel _2_3_6_+_B _@ (─) ^!Elefantglied _6_3_2_1_4_+_C _@ (W) Firestorm _4_2_1_+^s _* (W) Dorgun Faust _2_3_6_+_A_+_B _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (W) Operation Tiger (II) _6_3_2_1_4_6_+_B_+_C _& (W) Operation Tiger (VI) _2_3_6_+_B_+_C - WAN-FU - ───────────────────────────────────────────────────────────────────────── _) (─) Tokusho Wari _3_+_C _@ (W) Shin Kikou Bakutenhoh (_^)_2_1_4_+^s _@ (W) Kikou Senpuu Geki _6_2_3_+^s _@ (W) Kikou Dai Bokusatsu _2_3_6_+^s _@ (W) Kikou Tai Shittou _6_4_1_2_3_6_+_A / _B _@ (W) Kikou Tai Bakutou _6_4_1_2_3_6_+_C _@ (W) Dohatsu Shouten Kyuugeki _2_1_4_+_D _@ (─) Kikou Nikudan Ha unarmed, close _6_2_3_+_D _* (W) Shin Kikou Dai Bakuten _2_3_6_+_A_+_B _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (W) Kyoku Kikou Daibakushou Ten (II) _3_4_1_2_3_6_4_2_1_+_B_+_C _& (W) Kyoku Kikou Daibakushou Ten (VI) _2_3_6_+_B_+_C - GEN-AN SHIRANUI - ───────────────────────────────────────────────────────────────────────── _) (─) Tokushu Wari _4_+_D _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (─) Doku Fubuki _2_3_6_+^s _@ (─) Nikuten Tsuki _6_2_3_+^s _@ (W) Tsume Tsunami _6_3_2_1_4_+_D _@ (W) Kabebari Tsuki: Ushiru Ni Tobu _2_1_4_+^s _@ (W) ^!Kabebari Tsuki: Kabe Ni Hari Tsuki _O^s _@ (W) ^!Kabe Kara Oriru _D _@ (W) ^!Kabe Kara Tobu release ^s _@ (W) ^!Shukari ^s _* (W) Madou Diving Claw _2_3_6_+_A_+_B _# (W) Nuigurumi _3_2_1_4_2_1_+@E-button _& (W) Niku Tenchi Dake Tsuki (II) _6_3_2_1_4_6_+_B_+_C _& (W) Niku Tenchi Dake Tsuki (VI) _2_3_6_+_B_+_C - EARTHQUAKE - ───────────────────────────────────────────────────────────────────────── _) (W) Tokusho Wari _6_+_C _) (─) Fat Bound _^_2_+^s _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Fat Chainsaw _2_3_6_+^s _@ (─) Fat Breath _2_1_4_+^s _@ (─) Fat Replica Attack _6_3_2_1_4_+_A_+_D _@ (─) Fat Buster close _6_2_3_+_D _* (W) Earth Got 'Em _2_3_6_+_A_+_B _* (W) ^!Move _4 / _6 _# (W) Nuigurumi _6_4_6_4_6_4_2_+@E-button _& (W) Fat Guillotine (II) _6_4_1_2_3_6_+_B_+_C _& (W) Fat Guillotine (VI) _2_3_6_+_B_+_C - CHAM CHAM - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Yokoni Nageru Ndazo! _2_3_6_+^s _@ (W) Shouni Nageru Ndazo! _2_1_4_+^s _@ (─) Paku Paku Dios _4_2_1_+_A _@ (─) Mura Paku Paku _4_2_1_+_B _@ (─) Paku Paku Gaburu _4_2_1_+_C _@ (─) Tsuka Maeruzo _6_2_3_+^s _@ (─) ^!Kao Hiki Tsukakuzo! ^s _@ (─) ^!Senaka Tsukakuzo! _D _* (─) Mou Moto Nai Ndakarana _2_3_6_+_A_+_B _# (W) Nuigurumi _3_2_1_4_2_1_+@E-button _& (W) Ataruto Itai Ndazo! (II) _6_4_1_2_3_6_+_B_+_C _& (W) Ataruto Itai Ndazo! (VI) _2_3_6_+_B_+_C - NICOTINE CAFFEINE - ───────────────────────────────────────────────────────────────────────── _) (─) Tokusho Wari _3_+_B _@ (─) Shikigami Reifu Hanoo _2_3_6_+^s _@ (─) Shikigami Reifu Ikazuchi _6_2_3_+^s _@ (─) Shikigami Reifu Inochi _2_1_4_+^s _@ (W) Shitsue Rasen Ashi: Kougeki _^_1_2_3_6_+^s _@ (W) Shitsue Rasen Ashi: Sonomama Oriru _^_1_2_3_6_+_D _@ (─) Rashin Jufu _6_2_3_+_D _@ (W) Bakusa Jougeki _6_3_2_1_4_+_D _* (W) Fuuma Shingon _2_3_6_+_B _# (W) Nuigurumi _4_1_2_1_4_6_+@E-button _& (─) Niou Furei Satsu (II) _6_4_1_2_3_6_+_B_+_C _& (─) Niou Furei Satsu (VI) _2_3_6_+_B_+_C - GENJURO KIBAGAMI - ───────────────────────────────────────────────────────────────────────── _@ (W) Sanren Satsu: Kiba _2_3_6_+^s _@ (W) ^!Sanren Satsu: Tsuno _2_3_6_+^s _@ (W) ^!Sanren Satsu: Rin _2_3_6_+^s _@ (W) Touha Kouyoku Jin _6_2_3_+^s _@ (W) Ura Ouka _2_1_4_+^s _@ (W) ^!Ayame (if blocked) _O^s _@ (W) Hyakki Satsu _6_4_6_+^s _@ (W) Sake Furumai _4_2_1_+^s _* (W) Gokou Zan _2_3_6_+_A_+_B _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (W) Kiriharu Miyokuha Kimen Wari (II) _6_3_2_1_4_6_+_B_+_C _& (W) Kiriharu Miyokuha Kimen Wari (VI) _2_3_6_+_B_+_C - UKYO TACHIBANA - ───────────────────────────────────────────────────────────────────────── _@ (W) Hiken Sasame Yuki _2_1_4_+^s _@ (W) Hiken Sasame Yuki: Damashi _2_1_4_+_D _@ (W) Hiken Tsubame Gaeshi _^_1_2_3_6_+^s _@ (W) Hiken Oboro Gatana _2_3_6_+^s _@ (W) Hiken Amatsu Kaze _6_4_1_2_3_+_A _@ (W) Hiken Shimo Kaze _6_4_1_2_3_+_B _@ (─) Fumitsugeri _4_6_1_3_+_D _* (W) Tsubame Rokuren _2_3_6_+_A_+_B _# (W) Nuigurumi _3_2_1_4_6_2_3_+@E-button _& (W) Hiken Kariare (II) _6_4_1_2_3_6_+_B_+_C _& (W) Hiken Kariare (VI) _2_3_6_+_B_+_C - HANZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( (─) Kuuten Geki _^_4 / _6_+_D _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (─) Ninpou Reppuu Shuriken _^_2_3_6_+^s _@ (─) Ninpou Baku'en Ryuu _2_1_4_+^s _@ (─) Ninpou Mozu Otoshi close _6_2_3_+^s _@ (─) Ninpou Mozu Otoshi: Hayate running, close _6_2_3_+^s _@ (─) Ninpou Kuruma Hishi _2_2_2_+_A_+@E-button _@ (─) Ninpou Kage: Shizune _2_2_+^s _@ (─) Ninpou Enbu _4_2_1_+^s / _D _@ (─) Kage Mai _6_4_6_4_6_4_2_+_B_+_C_+_D _@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A_+_D _@ (─) Ninpou Utsusemi Chizan _6_3_2_1_4_+_C_+@E-button _@ (─) Ninpou Migawari no Jutsu: Hotoke being hit _6_4_6_4_6_4_2_+_A_+_D _@ (─) Ninpou Migawari no Jutsu: Oni being hit _6_4_6_4_6_4_2_+_C_+@E-button _* (W) Tenma Rimetsu _2_3_6_+_A_+_B _# (W) Nuigurumi _6_4_6_4_6_4_2_+@E-button _& (─) Shin Mozu Otoshi (II) close _1_6_3_2_1_4_3_+_B_+_C _& (─) Shin Mozu Otoshi (VI) close _2_3_6_+_B_+_C - GALFORD D. WELLER - ───────────────────────────────────────────────────────────────────────── _( (─) Stardust Drop _^_4 / _6_+_D _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (─) Plasma Blade _2_3_6_+^s _@ (─) Rush Dog _2_1_4_+_A _@ (─) ^!Change Dog Rush _2_1_4_+_A _@ (─) ^!Change Dog Replica _2_1_4_+_B _@ (─) ^!Change Dog Strike _2_1_4_+_C _@ (─) Machine Gun Dog _2_1_4_+_B _@ (─) ^!Change Dog Rush _2_1_4_+_A _@ (─) ^!Change Dog Replica _2_1_4_+_B _@ (─) ^!Change Dog Strike _2_1_4_+_C _@ (─) Replica Dog _2_1_4_+_C _@ (─) Overhead Crush _2_1_4_+_D _@ (─) Fake Dog _2_1_4_+@E-button _@ (─) Strike Heads close _6_2_3_+^s _@ (─) Plasma Break _6_3_2_1_4_6_+_A_+_C _@ (─) Replica Attack: Front _6_3_2_1_4_+_A_+_D _@ (─) Replica Attack: Rear _6_3_2_1_4_+_C_+@E-button _@ (─) Imitate Replica: Front being hit _6_4_6_4_6_4_2_+_A_+_D _@ (─) Imitate Replica: Rear being hit _6_4_6_4_6_4_2_+_C_+@E-button _* (W) Double Mega Strike Heads: Front _2_3_6_+_A_+_B _* (W) Double Mega Strike Heads: Rear _2_3_6_+_A_+_D _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (─) Mega Strike Dog (II) _6_3_2_1_4_6_+_B_+_C _& (─) Mega Strike Dog (VI) _2_3_6_+_B_+_C - NAKORURU - ───────────────────────────────────────────────────────────────────────── _( (─) Lela Kishima Tek _^_4 / _6_+_D _) (─) Kamui Fumu Kesupu _^_2_+_D _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Annu Mutsube _4_1_2_+^s _@ (W) Lela Mutsube _2_3_6_+^s _@ (─) Amube Yatoro _2_1_4_+^s _@ (─) Taka ni Tsukamaru _2_1_4_+_D _@ (─) ^!Taka ni Tsukamari Kougeki ^s _@ (─) ^!Kamui Mutsube _6_+_B_+_C _@ (─) ^!Yatoro Pok _2_3_6_+^s _@ (─) ^!Shichikapu Am _2_1_4_+^s _@ (─) ^!Taka ni Oriru _D _@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) _@ (─) ^!Final Flick ^s _@ (W) Turuse Sanpe Kiku Mutsube close _6_3_2_1_4_6_+_C _* (─) Elerush Kamui Rimse _2_3_6_+_A_+_B _# (W) Nuigurumi _3_2_1_4_2_1_+@E-button _& (─) Apefuchi Kamui Rimse (II) _3_2_1_4_6_2_3_+_B_+_C _& (─) Apefuchi Kamui Rimse (VI) _2_3_6_+_B_+_C - KYOSHIRO SENRYO - ───────────────────────────────────────────────────────────────────────── _) (W) Overhead Slash _6_+_B _) (W) Chikemuri Kuruwa _^_2_+^s _@ (─) Kaen Kyokubu _4_2_1_+^s _@ (W) Kaiten Kyokubu: Chi _6_2_3_+_A _@ (W) Kaiten Kyokubu: Ten _6_2_3_+_B / _C _@ (─) Gama Jigoku _2_3_6_+_D _@ (─) Oo Tsunami _2_3_6_+^s _@ (W) Choubi Jishi _2_1_4_+^s _@ (W) Ese Oo _2_1_4_+_D _@ (W) ^!Choubi Jishi: Ranshin _A _@ (W) ^!Kaishaku _B _@ (W) ^!Tokoru _C _@ (W) ^!Bacco _D _* (W) Aragotoshi Kyoshiro "Ketsuniku no Mai" _2_3_6_+_A_+_B _# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button _& (W) Aragotoshi Kyoshiro "Oni no Mai" (II) _6_4_1_2_3_6_+_B_+_C _& (W) Aragotoshi Kyoshiro "Oni no Mai" (VI) _2_3_6_+_B_+_C - YOUKAI KUSAREGEDO - ───────────────────────────────────────────────────────────────────────── _) (─) Tokusho Wari _4_+_D _@ (─) Akuryou Yobi _2_3_6_+^s _@ (─) Ieki Haki _2_1_4_+^s _@ (W) Gedo no Rakuin Oshi close _6_4_2_8_+_C _* (─) Tobi Zutsuki _2_3_6_+_A_+_B / _A_+_D _* (W) Gedo no Emono Gari close _6_9_8_7_4_1_2_N_8_+_A_+_B _# (W) Nuigurumi _6_4_6_4_6_4_2_+@E-button _& (W) Gedo no Banzan (II) close _4_1_2_3_6_9_8_2_+_B_+_C _& (W) Gedo no Banzan (VI) close _2_3_6_+_B_+_C - JUBEI YAGYU - ───────────────────────────────────────────────────────────────────────── _) (W) Tokusho Waza _3_+_B _@ (W) Hassou Happa _6_+^*^s _@ (W) Kattotsu Suigetsu Tou _2_3_6_+_A / _B _@ (W) Kattotsu Suigetsu Tou: Retsu _2_3_6_+_C _@ (W) Nikkaku Ratou _6_2_3_+^s _@ (W) Yagyu Sougetsu Jin: Ichi no Tachi _4_2_1_+_A _@ (W) ^!Yagyu Sougetsu Jin: Futatsu no Tachi _4_2_1_+_B _@ (W) Yagyu Shingan Tou: Suigetsu _2_1_4_6_+_A (reverse low/Specials) _@ (W) Yagyu Shingan Tou: Souha _2_1_4_6_+_B (reverse high/mid) _@ (W) Yagyu Shingan Tou: Tenra _2_1_4_6_+_C (reverse jump/Specials) _* (W) Zetsu Suigetsu Tou _2_3_6_+_A_+_B _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (W) Okugi Yagyu Tora Satsuken (II) _4_6_3_2_+_B_+_C (reverse all) _& (W) Okugi Yagyu Tora Satsuken (VI) _2_3_6_+_B_+_C (reverse all) - LIU YUNFEI - ───────────────────────────────────────────────────────────────────────── _( (─) Tensui Choukan _^_4 / _6_+_D _@ (─) Ten'i Daihou _2_3_6_+^s _@ (─) Tenki Shichiyou: Tsuki _2_1_4_+_A _@ (─) Tenki Shichiyou: Hi _2_1_4_+_B _@ (─) Tenki Shichiyou: Mizu _^_2_1_4 / _2_3_6_+_A _@ (─) Tenki Shichiyou: Ki _^_2_1_4 / _2_3_6_+_B _@ (─) Tenki Shichiyou: Kon _^_2_1_4 / _2_3_6_+_C _@ (─) Tenki Shichiyou: Do _^_2_1_4 / _2_3_6_+_D _@ (─) Tenki Shichiyou: Nichi _^_A_+_C _@ (W) Tenmou Konji: Zenpou _^_2_1_4 / _2_3_6_+_A_+_D _@ (W) Tenmou Konji: Kouhou _^_2_1_4 / _2_3_6_+_C_+@E-button _@ (─) Tennen Seniki _^_7_8_9 / _9_8_7_+^s _@ (─) Tenkoku Houra close _6_2_3_+_D _@ (─) ^!Tensatsu Daisai _2_3_6_+_C _* (W) Tenkai Unri _2_3_6_+_A_+_B _# (W) Nuigurumi _4_1_2_1_4_6_+@E-button _& (W) Tenbatsu Soumon (II) _^_6_3_2_1_4_7_3_+_B_+_C _& (W) Tenbatsu Soumon (VI) _^_2_3_6_+_B_+_C - CHARLOTTE CHRISTINE DE COLDE - ───────────────────────────────────────────────────────────────────────── _) (W) Tokusho Waza _3_+_B _@ (W) Splash Fount _2_3_6_+^s _@ (W) Power Gradation _6_2_3_+^s _@ (W) Tri-Slash ^4_6_+^s (_O) _@ (W) Bayonette Lunge _2_1_4_+^s _@ (─) Lion Lance _2_3_6_+_D _* (W) Crystal Rose _2_3_6_+_A_+_B _# (W) Nuigurumi _3_2_1_4_2_1_+@E-button _& (W) Splash Gradation (II) _6_3_2_1_4_6_+_B_+_C _& (W) Splash Gradation (VI) _2_3_6_+_B_+_C - MINA MAJIKINA - ───────────────────────────────────────────────────────────────────────── _) (W) Tokusho Wari _^_2_+^s _) (─) Kajifuchi _^_2_+_D _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Chiyumi Shin _4_1_2_3_6_+_A / _B _@ (W) Tenyumi Shin _4_1_2_3_6_+_C _@ (W) Shinimabui no Nageki _6_2_3_+^s _@ (W) Sungan no Sasoi _4_2_1_+_K (x5) _@ (W) ^!Sungan no Mukae _4_2_1_+^s (x5) _@ (W) Umichimun no Ikari _6_2_3_+_D _@ (W) Chanpuru, kocchioide _B_+@E-button _@ (W) Chanpuru, oyasuminasai _C_+@E-button _* (W) Niruya-Kanaya no Jubaku _2_3_6_+_A_+_B _# (W) Nuigurumi _3_2_1_4_2_1_+@E-button _& (W) Mitten Ti no Sabaki (II) _4_1_2_3_6_4_2_1_+_B_+_C _& (W) Mitten Ti no Sabaki (VI) _2_3_6_+_B_+_C - TAM TAM - ───────────────────────────────────────────────────────────────────────── _@ (─) High Moora Moora _2_3_6_+_A (x3) _@ (─) Low Moora Moora _2_3_6_+_B (x3) _@ (W) Paguna Paguna _4_2_1_+^s _@ (─) Gaburu Gaburu close _2_3_6_+_D _@ (─) Ahau Gaburu _6_2_3_+^s _@ (─) Paguna Dios _4_2_1_+_D _* (─) Magnas Dios Zarl _2_3_6_+_A_+_B _# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button _& (─) Ahau Tiuwakan (II) _6_2_3_6_2_3_+_B_+_C _& (─) Ahau Tiuwakan (VI) _2_3_6_+_B_+_C - SHIZUMARU HISAME - ───────────────────────────────────────────────────────────────────────── _) (W) Overhead Attack _^_2_+_C _) (W) Hitou-ryuu Shigure _^_2_+_D _) (W) ^!Move _4 / _6 _) (W) Hitou-ryuu Kosame _^_8_+_A _) (W) ^!Move _4 / _6 _) (W) ^!Hitou-ryuu Raiu _A_+_B _) (W) ^!Chakuchi _2 _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Hitou-ryuu Kirisame Jin _2_3_6_+^s _@ (W) Hitou-ryuu Baiu Ensatsu Jin _6_2_3_+^s _@ (W) Hitou-ryuu Samidare Giri _2_1_4_+^s _@ (W) Hitou-ryuu Hisame Gaeshi _2_3_6_+_D (reflect projectile) _@ (W) Hitou-ryuu Amanagare Kyouraku Zan _O^s / _D / @E-button _@ (W) Hitou-ryuu Reiu _4_2_1_+_A _@ (W) ^!Hitou-ryuu Murasame _4_2_1_+_B _@ (W) ^!Hitou-ryuu Chiame _4_2_1_+_C _* (W) Hitou-ryuu Fuujite Amanagare Ressatsu Jin _2_3_6_+_A_+_B _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (W) Hitou-ryuu Bauu En Nite (II) _6_2_3_6_2_3_+_B_+_C _& (W) Hitou-ryuu Bauu En Nite (VI) _2_3_6_+_B_+_C - GAIRA KAFUIN - ───────────────────────────────────────────────────────────────────────── _) (─) Tokusho Waza _6_+_C _) (─) Hyakkan Otoshi _^_2_+_C _@ (─) Katsu! _2_3_6_+^s (reflect projectile) _@ (W) Jishin Gan _2_2_+^s _@ (─) Tsukamuzo: Kumi Tenjou _4_2_1_+_A _@ (─) Tsukamuzo: Ishi Atama _4_2_1_+_B _@ (─) Tsukamuzo: Shiri Mekuri _4_2_1_+_C _@ (W) Enshin Satsu: Chi close _4_7_8_9_6_+_C _@ (W) ^!Damage Zouka ^*_x _@ (─) Danko Sousai _6_2_3_+_C _* (W) Nion Bakushin Satsu _2_3_6_+_A_+_B _# (W) Nuigurumi _4_1_2_1_4_6_+@E-button _& (W) Danko Sousai: Daioujou (II) _2_3_6_2_3_+_B_+_C _& (W) Danko Sousai: Daioujou (VI) _2_3_6_+_B_+_C - BASARA KUBIKIRI - ───────────────────────────────────────────────────────────────────────── _) (─) Sashi Ashi _^_2_+_D _) (─) ^!Move _4 / _6 _) (─) Zugai Wari _^_1 / _3_+_D _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Chisashi _2_3_6_+^s _@ (W) Sora Sashi _^_2_3_6_+^s _@ (W) Kage Ide _6_2_3_+^s _@ (W) Tomobiki close _6_2_3_+_D _@ (W) Nue Dama _2_3_6_+_D _@ (─) Kage Sui _2_1_4_+_D _@ (─) ^!Move _4 / _6 _@ (─) Kage Damashi: Zenpou Jump _2_1_4 / _4_2_1_+_A _@ (─) Kage Damashi: Suichoku Jump _2_1_4 / _4_2_1_+_B _@ (─) Kage Damashi: Kouhou Jump _2_1_4 / _4_2_1_+_C _@ (─) Kage Damashi: Zenshin _2_1_4 / _4_2_1_+_A_+_B _@ (─) Kage Damashi: Zenten _2_1_4 / _4_2_1_+_A_+_C _@ (─) Kage Damashi: Fumikomi _2_1_4 / _4_2_1_+_B_+_C _@ (─) Kage Damashi: Enbu _2_1_4 / _4_2_1_+_B_+_D _@ (─) Kage Haori _4_2_1_+_D _* (W) Kage Mai: Yumebiki _2_3_6_+_A_+_B _# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button _& (W) Kage De: Kyoumori (II) _4_1_2_3_6_4_+_B_+_C _& (W) Kage De: Kyoumori (VI) _2_3_6_+_B_+_C - KAZUKI KAZAMA - ───────────────────────────────────────────────────────────────────────── _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Shounetsu Kon: Saien Nashi _2_3_6_+^s _@ (W) Dai Bakusatsu: Saien Nashi close _6_2_3_+^s _@ (W) Kaien Geki: Saien Nashi _2_1_4_+^s _@ (─) Takeshi Hamura Kyaki _2_3_6_+_D _@ (W) Hamura Metsu _4_2_1_+_D _@ (W) Saien _2_1_4_+_D (x3) _@ (W) ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B _@ (W) ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_C _@ (W) ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_A_+_D _@ (W) ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B _@ (W) ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_C _@ (W) ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_A_+_D _@ (W) ^!Kaien Geki: Saien Hitotsu (Saien x1) _2_1_4_+_B _@ (W) ^!Kaien Geki: Saien Futatsu (Saien x2) _2_1_4_+_C _@ (W) ^!Kaien Geki: Saien Mittsu (Saien x3) _2_1_4_+_A_+_D _@ (W) ^!Homura Gaeshi (Saien x1) knocked down _A_+_D _* (W) Enja Bakunetsu _2_3_6_+_A_+_B _* (W) ^!Kakusei Chuushi _A_+_B_+_C_+_D _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (W) Boubaku: Kaen Geki (II) _4_6_3_2_+_B_+_C _& (W) Boubaku: Kaen Geki (VI) _2_3_6_+_B_+_C - RIMURURU - ───────────────────────────────────────────────────────────────────────── _) (─) Tokusho Waza _3_+_B _) (─) Konru Shiral _^_2_+^s _) (─) ^!2 Dan Jump _8 _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (─) Rupush Kuare: Nishi _2_3_6_+_A / _B _@ (─) Rupush Kuare: Toitoi _2_3_6_+_C _@ (─) Konru Nonno _6_2_3_+^s _@ (─) Upun Op _6_+^*^s _@ (─) Rupush Tum _2_1_4_+^s _@ (─) Konru Mem _2_2_+^s _@ (─) Kamui Shituki _4_2_1_+^s (reflect projectile) _@ (─) Rupush Kamui Weisan Pekoru: Atama unarmed, running _A_+_C (powerful with POW MAX) _@ (─) Rupush Kamui Weisan Pekoru: Ashi unarmed, running _A_+_D (powerful with POW MAX) _* (─) Konru Sutu Poro _2_3_6_+_A_+_B _# (W) Nuigurumi _3_2_1_4_2_1_+@E-button _& (─) Rupush Kamui Emush: Toitoi (II) _6_3_2_1_4_6_3_2_1_4_+_B_+_C _& (─) Rupush Kamui Emush: Toitoi (VI) _2_3_6_+_B_+_C - SOGETSU KAZAMA - ───────────────────────────────────────────────────────────────────────── _) (W) Tokusho Waru 1 _6_+_B _) (W) Tokusho Waru 2 _^_2_+_C _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Fuzuki _2_3_6_+^s / _D _@ (W) Gekkou _6_2_3_+^s / _D _@ (W) Fuugetsu Kiri _2_1_4_+^s _@ (W) Tsukigakure _2_2_+^s / _D _@ (W) Tsukuyomi _2_1_4_+_D (reverse all) _* (W) Kotsuki: Suikyou no Jin _2_3_6_+_A_+_B / _A_+_D _# (W) Nuigurumi _6_4_6_4_6_4_2_+@E-button _& (W) Shouha: Fuugetsu Zan (II) _4_6_3_2_+_B_+_C _& (W) Shouha: Fuugetsu Zan (VI) _2_3_6_+_B_+_C - YUMEJI KUROKOUCHI - ───────────────────────────────────────────────────────────────────────── _) (W) Tokusho Wari _6_+_B _@ (W) Shin Musou Ittou-ryuu: Kagerou _2_3_6_+^s _@ (W) Shin Musou Ittou-ryuu: Sasame Yuki: Sen _2_1_4_+^s _@ (W) Hiken Awakage _6_2_3_+^s _@ (W) Hiten Kusa Hataru _^_1_2_3_6_+^s _@ (W) Kuden Yukikaze Kan Tsuyuka _4_2_1_+_A _@ (W) ^!Kuden Yukikaze Kan Mizore Hana _A _@ (W) ^!Kuden Yukikaze Kan Arare Hana _B _@ (W) Kuden Yukikaze Kan Magari Kusa _4_2_1_+_B _@ (W) ^!Kuden Yukikaze Kan Hasami Kusa _A _@ (W) ^!Kuden Yukikaze Kan Kabura Kusa _B _* (W) Okugi Goshin Nagi _2_3_6_+_A_+_B _# (W) Nuigurumi _3_2_1_6_2_3_+@E-button _& (W) Hiou Gi Kaki Kame (II) _6_4_1_2_3_6_+_B_+_C _& (W) Hiou Gi Kaki Kame (VI) _2_3_6_+_B_+_C - RASETSUMARU - ───────────────────────────────────────────────────────────────────────── _@ (W) Ougi Senpuu Retsu Zan: Setsu _2_3_6_+^s _@ (─) Gouha _6_2_3_+_D _@ (W) Senpuu Ha _2_3_6_+_D _@ (W) Nagi Yaiba _6_2_3_+^s (reverse high/mid/low) _@ (W) Shitatari _2_1_4_+_D _* (W) Hiougi Tenha Dankuu Retsu Zan _2_3_6_+_A_+_B _# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button _& (─) Gouha (II) _1_6_3_2_1_4_6_2_3_+_B_+_C _& (─) Gouha (VI) _2_3_6_+_B_+_C - SANKURO YOROZU - ───────────────────────────────────────────────────────────────────────── _@ (─) Ore no Tanegashima _2_3_6_+^s _@ (W) Ore no Ikazamawo Ken Sarase!! _6_+^*^s _@ (─) Sushi Ha Edomae close _6_2_3_+_D _@ (─) Jiman no Ichibutsu _2_3_6_+_D _@ (─) Fuyo _2_1_4_+_A _@ (─) Goshichi _2_1_4_+_B _@ (─) Ippachi _2_1_4_+_C _* (─) Bauryoku Haeenou _2_3_6_+_A_+_B _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (─) Sushi Ha Edomae Yade, Hanma!! (II) close _3_9_6_+_B_+_C _& (─) Sushi Ha Edomae Yade, Hanma!! (VI) close _2_3_6_+_B_+_C - ENJA - ───────────────────────────────────────────────────────────────────────── _) (─) Tokusho Wari _6_+_B _) (─) Triangle Get Off jump against the wall _3 _@ (W) Rikudou Rekka: Jigokudou _2_3_6_+_A _@ (W) ^!Rikudou Rekka: Gakidou _2_3_6_+_B _@ (W) ^!Rikudou Rekka: Tendou _2_3_6_+_C _@ (W) ^!Rikudou Rekka MAX (Super Bar in MAX) _2_3_6_9_8_7_4_1_2_+_A_+_B _@ (─) Guren Kyaku _6_2_3_+_D _@ (─) ^!Tsuika Nyuuryoku ^*_4_6_+_D _@ (W) Shou Zen Shoudo _4_1_2_3_6_+_C _@ (W) Enmetsu _4_2_1_+_D _* (W) Enja Bakunetsu _2_3_6_+_C_+_D _* (W) ^!Kakusei Chuushi _A_+_B_+_C_+_D _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (─) Guren Kurenawa (II) _6_2_3_6_2_3_+_B_+_C _& (─) Guren Kurenawa (VI) _2_3_6_+_B_+_C - RERA - ───────────────────────────────────────────────────────────────────────── _( (─) Lela Kishima Tek _^_4 / _6_+_D _) (W) Tokusho Wari _3_+_B _) (─) Kamui Fumu Kesupu _^_2_+_D _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (─) Ookami ni Matagaru _2_1_4_+_D _@ (─) ^!Ookami Nori Kougeki ^s _@ (─) ^!Mer Shikite _4_1_2_+^s _@ (─) ^!Bunri Kougeki _?_+_D _@ (W) ^!Horokeu Pock _2_1_4_+^s _@ (─) ^!Kanto Shikite _6_2_3_+^s _@ (─) ^!Bunri Kougeki _?_+_D _@ (W) ^!Horokeu Pock _2_1_4_+^s _@ (─) ^!Imeru Shikite _^_2_3_6_+^s _@ (─) ^!Bunri Kougeki _?_+_D _@ (W) ^!Horokeu Pock _2_1_4_+^s _@ (─) ^!Ookami ni Oriru (_^)_D _@ (W) ^!Horokeu Pock _2_1_4_+^s _@ (─) Kamui Rimse _4_2_1_+^s (reflect projectile) _@ (─) ^!Final Flick ^s _@ (─) ^!Ookami Nori _D _@ (─) Epunkine Shikite knocked down _A_+_C _* (W) Nubeki Kamui Shikite _2_3_6_+_A_+_B _# (W) Nuigurumi _3_2_1_4_2_1_+@E-button _& (─) Kimun Kamui Shikite (II) Ookami ni Matagaru _4_1_2_3_6_2_3_+_B_+_C _& (─) Kimun Kamui Shikite (VI) Ookami ni Matagaru _2_3_6_+_B_+_C - SUIJA - ───────────────────────────────────────────────────────────────────────── _) (─) Kama Tsuki _^_2_+_D _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Getsurin Ha Ku _^_4_2_1_+^s _@ (W) Engetsu _^_6_2_3_+^s _@ (W) ^!Kuuchuu Idou _? _@ (W) Shougetsu _^_1_2_3_6_+^s _@ (─) Shizuki _^_2_1_4_+_D _@ (─) Kasane Tsuki _2_3_6_+_D _* (W) Tsuki Tenpoukai _^_2_3_6_+_A_+_B _# (W) Nuigurumi _6_4_6_4_6_4_2_+@E-button _& (W) Tenchi Tsuki (II) _^_2_1_4_2_1_4_3_+_B_+_C _& (W) Tenchi Tsuki (VI) _^_2_3_6_+_B_+_C - MIZUKI RASHOJIN - ───────────────────────────────────────────────────────────────────────── _@ (─) Juka Soudan _2_3_6_+_A / _B _@ (─) Magauta Tsumabiki _2_3_6_+_C _@ (W) Haki Inmetsu Jin _2_1_4_+^s _@ (─) Jashin Kyoumei _2_1_4_+_D _@ (W) Gashin Kyoumei Kon _^_2_3_6_+^s _@ (W) Shinma Messatsu Jin close _6_2_3_+_D _@ (─) Hokai Tenshou _4_2_1_+^s _* (W) Tenchi Makyou Jin _2_3_6_+_A_+_B _# (W) Nuigurumi _3_2_1_4_2_1_+@E-button _& (W) Genma en Magakon (II) _2_3_6_3_2_1_4_+_B_+_C _& (W) Genma en Magakon (VI) _2_3_6_+_B_+_C - ZANKURO MINAZUKI - ───────────────────────────────────────────────────────────────────────── _@ (W) Mugen-ryuu Shippuu Zan _2_3_6_+^s _@ (─) Mugen-ryuu Muhou Ken _2_3_6_+_D _@ (W) Mugen-ryuu Tenpou Zan _6_2_3_+^s _@ (W) Mugen-ryuu Kobushi _4_2_1_+^s (_O) _@ (W) Mugen-ryuu Fudou _2_1_4_+_D (reverse all) _@ (W) Mugen-ryuu Gokui, Musou Ken _4_6_3_2_+^s _* (W) Ougi Musou Shingeki Zan _2_3_6_+_A_+_B _# (W) Nuigurumi _6_3_2_1_4_6_4_+@E-button _& (W) Mugen-ryuu Gokui, Musou Ken (II) _2_2_2_3_6_+_B_+_C _& (W) Mugen-ryuu Gokui, Musou Ken (VI) _2_3_6_+_B_+_C - SHIRO AMAKUSA TOKISADA - ───────────────────────────────────────────────────────────────────────── KON _) (W) Maryoku Henshitsu: TOO _C_+@E-button _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Shiryou Ha _2_3_6_+^s _@ (W) Tenshou Fuu'ou Jin _2_1_4_+^s _@ (W) Shouki Dan _6_2_3_+_D _@ (─) Oumagatoki: Mae _2_3_6_+_D _@ (─) Oumagatoki: Ushiro _2_1_4_+_D _* (W) Kyoumei Jussatsu Jin _2_3_6_+_A_+_B _# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button _& (W) Rengoku Shiryou Ha (II) _4_6_2_3_+_B_+_C _& (W) Rengoku Shiryou Ha (VI) _2_3_6_+_B_+_C TOO _) (W) Maryoku Henshitsu: KON _C_+@E-button _) (─) Sankaku Tobi jump against the wall _9 _) (─) Triangle Get Off jump against the wall _3 _@ (W) Meifu Mashou Dan _2_3_6_+^s _@ (W) Nanji, Anten Nyuumetsu Seyo _6_2_3_+^s _@ (W) ^!Ankoku Otoshi ^s _@ (W) ^!Chuushi _D _@ (─) Kairetsu Shou close _4_2_1_+_D _@ (─) Oumagatoki: Mae _2_3_6_+_D _@ (─) Oumagatoki: Ushiro _2_1_4_+_D _* (W) Kyoumei Jussatsu Jin _2_3_6_+_A_+_B _# (W) Nuigurumi _6_4_1_2_3_6_4_+@E-button _& (W) Kyuujutsu Mamichi Tama (II) _4_6_2_3_+_B_+_C _& (W) Kyuujutsu Mamichi Tama (VI) _2_3_6_+_B_+_C - GAOH KYOUGOKU HINOWA NO KAMI - ───────────────────────────────────────────────────────────────────────── _) (W) Tokusho Wari _6_+_B _@ (W) Imi Kagura Kato _2_3_6_+_A _@ (W) ^!Imi Kagura Chito _2_3_6_+_B _@ (W) ^!Imi Kagura Katanato _2_3_6_+_C _@ (W) Imi Kagura Mu Aida _2_3_6_+_B _@ (W) Imi Kagura Narumichi _2_3_6_+_C _@ (─) Ibushi Miyabe _2_1_4_+_D (reflect projectile) _@ (W) Kabuto Goma _6_2_3_+^s _@ (W) Oboro Bayashi _6_3_2_1_4_+^s _@ (─) Kurogane Kudaki close _6_2_3_+_D _* (W) Naraku Boe _2_3_6_+_A_+_B _# (W) Nuigurumi _4_1_2_1_4_6_+@E-button _& (─) Kongou Sai (II) close _6_3_2_1_4_6_3_2_1_4_+_B_+_C _& (─) Kongou Sai (VI) close _2_3_6_+_B_+_C $end ################################################################################################### $info=sams64 $cmd Samurai Shodown 64 © 1997 SNK Samurai Spirits 64 Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Attack _B : Strong Attack _C : Throw _D : 3D Movement _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Hidden Super Specials _` Hidden Super Specials - Needs a Super Bar in MAX / Ikari Bakuhatsu Activated - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Defense Breaker close _C_C _) Dash _6_6 / _6_+_D _) Run _6^6 / ^6_+_D _) Retreat _4_4 / _4_+_D _) Normal Jump _8 _) Low Jump _X_8 _) Sidestep Left _D _) Sidestep Right _2_+_D _) 3D Movement ^2 / ^8_+_D _) Combo Slash _C_+_D _) ^!Chain Combo 1 _A_A_A_A_A_A_A_A_A_A_A _) ^!Chain Combo 2 _A_A_A_A_A_A_A_A_B_B_B _) ^!Chain Combo 3 _A_A_A_A_B_B_B_B_A_A_A _) ^!Chain Combo 4 _A_A_A_A_B_B_B_B_B_B_B _) ^!Chain Combo 5 _B_B_B_B_A_A_A_A_A_A_A _) ^!Chain Combo 6 _B_B_B_B_A_A_A_A_B_B_B _) ^!Chain Combo 7 _B_B_B_B_B_B_B_B_A_A_A _) ^!Chain Combo 8 _B_B_B_B_B_B_B_B_B_B_B _) Throw Escape when thrown _C _) Roll Backward knocked down _4 _) Roll Forward knocked down _6 _) Roll Left knocked down _8 _) Roll Right knocked down _2 _) Ikari Bakuhatsu (MAX) _A_+_B_+_C _) ^!Issen _A_+_B_+_C / _B_+_C_+_D - HAOHMARU - SLASH ───────────────────────────────────────────────────────────────────────── _@ Ougi Senpuu Retsu Zan _2_3_6_+_B _@ Ougi Kogetsu Zan _6_2_3_+_B _@ Ougi Resshin Zan _4_2_1_+_A / _B _@ Uchiotoshi _4_+_B_+_C _@ Crosswind _2_3_6_+_A_+_B _* Hiougi Tenha Fuujin Zan _4_6_3_2_+_A_+_B - HAOHMARU - BUST ───────────────────────────────────────────────────────────────────────── _@ Tsunami Slice _2_3_6_+_A _@ Ougi Kogetsu Zan _6_2_3_+_B _@ Gouha _6_2_3_+_A _@ Sake Kougeki _2_1_4_+_A _@ Renkagouha after crash the sake bottle _2_1_4_+_A, _2_1_4_+_B, _6_+_A_+_B _@ ^!Tenha Zankousen _4_2_1_+_A_+_B _* Hiougi Tenha Fuujin Zan _4_6_3_2_+_A_+_B - NAKORURU - SLASH ───────────────────────────────────────────────────────────────────────── _@ Annu Mutsube _4_1_2_+_A _@ Lela Mutsube _4_1_2_+_B _@ Taka ni Tsukamaru _2_1_4_+_D _@ ^!Taka ni Tsukamari Kougeki ^s _@ ^!Kamui Mutsube _A_+_B _@ ^!Taka ni Oriru ^2 _@ Lela O Chikiri close _6_2_3_+_C _@ Kamui Rimse _4_2_1_+_A _@ Shichikapu Etu _2_3_6_+_A _@ Shichikapu Am _2_3_6_+_B _* Irusuka Yatoro Lise _2_3_6_+_A_+_B - NAKORURU - BUST ───────────────────────────────────────────────────────────────────────── _@ Annu Mutsube _4_1_2_+_A _@ Lela Mutsube _4_1_2_+_B _@ Kamui Shikite _2_3_6_+_A _@ Shissou Rutenkyougekiha _2_3_6_+_C _@ Lela O Chikiri close _6_2_3_+_C _@ Kamui Rimse _4_2_1_+_A _@ Enbusoushou _B_+_C_A _@ Enbugoukyaku _B_+_C_B _@ Shikuruu O Naderu _2_2_+_A_+_B _* Nubeki Kamui Shikite _2_3_6_+_A_+_B - RIMURURU - SLASH ───────────────────────────────────────────────────────────────────────── _) Konru Shiral _^_2_2_+_A _) ^!2 Dan Jump _8 _@ Rupush Kuare: Nishi _6_2_3_+_A_A _@ Upun Op _2_3_6_+_B _@ Rupush Tek Num: Chiu close _6_3_2_1_4_+_C _@ Teruke Pon Onkami Kiru crouching opponent, close _2_+_C _* Rupush Kamui Emush: Nishi _2_3_6_+_A_+_B - RIMURURU - BUST ───────────────────────────────────────────────────────────────────────── _) Konru Shiral _^_2_2_+_A _) ^!2 Dan Jump _8 _@ Rupush Kuare: Toitoi _2_3_6_+_A _@ Konru Mem _2_1_4_+_A _@ Rupush Toumu _2_2_+_A_+_B _@ Kamui Shituki _2_3_6_+_B _@ Teruke Pon Onkami Kiru crouching opponent, close _2_+_C _* Rupush Kamui Emush: Toitoi _2_3_6_+_A_+_B - GALFORD D. WELLER - SLASH ───────────────────────────────────────────────────────────────────────── _@ Rush Dog _2_3_6_+_A _@ Machine Gun Dog _2_3_6_+_B _@ Strike Dog _2_3_6_+_C _@ Overhead Crush _2_1_4_+_B _@ Shadow Copy _6_4_1_2_3_6_+_A / _B _@ Replica Attack: Front _6_3_2_1_4_+_A _@ Replica Attack: Rear _6_3_2_1_4_+_B _* Mega Strike Dog _2_3_6_+_A_+_B - GALFORD D. WELLER - BUST ───────────────────────────────────────────────────────────────────────── _@ Plasma Blade _2_3_6_+_A _@ Plasma Factor _2_2_+_B_+_C _@ Lightning Slash _2_3_6_+_B _@ Plasma Break _6_2_3_+_B _@ Strike Heads close _6_2_3_+_C _@ Shadow Copy _6_4_1_2_3_6_+_A / _B _@ Replica Attack: Front _6_3_2_1_4_+_A _@ Replica Attack: Rear _6_3_2_1_4_+_B _* Lightning Strike Three _2_3_6_+_A_+_B - UKYO TACHIBANA - SLASH ───────────────────────────────────────────────────────────────────────── _@ Hiken Sasame Yuki _2_1_4_+_A _@ Hiken Sasame Yuki: Damashi _2_1_4_+_D _@ Hiken Tsubame Gaeshi _^_2_3_6_+_B _@ Hiken Oboro Gatana _2_3_6_+_B _@ Tenso no Kamae _6_3_2_1_4_+_C _@ Hiken Amatsu Kaze _6_3_2_1_4_+_A _@ Hiken Shimo Kaze _6_3_2_1_4_+_B _* Tsubame Rokuren _4_6_3_2_+_A_+_B - UKYO TACHIBANA - BUST ───────────────────────────────────────────────────────────────────────── _@ Hiken Sasame Yuki _2_1_4_+_A _@ Hiken Sasame Yuki: Damashi _2_1_4_+_D _@ Hiken Tsubame Gaeshi _^_2_3_6_+_B _@ Hibari _2_1_4_+_B _@ Makigumo Kounokata _4_+_B_+_C (reverse high) _@ Makigumo Heinokata _2_+_B_+_C (reverse low) _@ Musou Kasumi _4_2_1_+_A _* Tsubame Rokuren _4_6_3_2_+_A_+_B - KAZUKI KAZAMA - SLASH ───────────────────────────────────────────────────────────────────────── _@ Shounetsu Kon: Saien Nashi _2_3_6_+_A / _B _@ Dai Bakusatsu: Saien Nashi close _6_2_3_+_A / _B _@ Boubaku: Kaen Geki _4_2_1_+_B _@ Shyunetsu Jigoku Neimon close _6_2_3_+_C _@ ^!Shyunetsu Jigoku Bouboku _6_2_3_+_B _@ Saien _4_2_1_+_A (x3) _@ ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B _@ ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_B _@ ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_B _@ ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B _@ ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_B _@ ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_B _@ ^!Boubaku: Kaen Geki (Saien x1) _4_2_1_+_B _@ ^!Boubaku: Kaen Geki (Saien x2) _4_2_1_+_B _@ ^!Boubaku: Kaen Geki (Saien x3) _4_2_1_+_B _@ ^!Homura Gaeshi (Saien x1) knocked down _A_+_B _* Enja Bakunetsu _6_3_2_1_4_+_A_+_B - KAZUKI KAZAMA - BUST ───────────────────────────────────────────────────────────────────────── _@ Shounetsu Kon: Saien Nashi _2_3_6_+_A / _B _@ Boubaku: Kaen Geki _4_2_1_+_B _@ Rikudou Rekka: Futsu _6_2_3_+_A _@ ^!Rikudou Rekka: Baku _B _@ ^!Rikudou Rekka: Metsu _6_2_3_+_B _@ Rikudou Rekka: Jigokudou (MAX) _6_2_3_+_A _@ ^!Rikudou Rekka: Chikushoudou _B _@ ^!Rikudou Rekka: Shuradou _6_2_3_+_B _@ ^!Rikudou Rekka: Jindou _6_2_3_+_A_+_B _@ ^!Rikudou Rekka: Tendou _2_2_+_A_+_B _@ Enjya Kakusei _2_2_+_A_+_B _@ ^!Korui Kakusei _2_2_2_+_A_+_B _@ ^!Korui Kakusei Kieji _A _@ ^!Korui Kakusei Haeru _B _@ Shyunetsu Jigoku Neimon close _6_2_3_+_C _@ ^!Shyunetsu Jigoku Bouboku _6_2_3_+_B _@ Enmetsu _2_1_4_+_A / _B _* Enja Bakunetsu _6_3_2_1_4_+_A_+_B - SOGETSU KAZAMA - SLASH ───────────────────────────────────────────────────────────────────────── _@ Fuzuki _2_3_6_+_A / _B _@ Gekkou _6_2_3_+_A / _B _@ Tsukigakure _2_1_4_+_A / _B / _C _@ Shoukan _4_2_1_+_A _* Tenshou: Suichuu Ha _6_3_2_1_4_+_A_+_B - SOGETSU KAZAMA - BUST ───────────────────────────────────────────────────────────────────────── _@ Getsurin Ha Chi _2_3_6_+_A / _B _@ Getsurin Ha Ku _^_2_3_6_+_A / _B _@ Water Cyclone Dance _6_2_3_+_A, _B, _6_2_3_+_B _@ Suijyakakusei _2_2_+_A_+_B _@ Shizuki _^_2_1_4_+_C _* Tenshou: Suichuu Ha _6_3_2_1_4_+_A_+_B - SHIKI - SLASH ───────────────────────────────────────────────────────────────────────── _) Kubigatana _4_+_B _) Kuuge A _9_+_A _) Kuuge Un _3_+_A _@ Tsuyuharai _2_3_6_+_A _@ Tenhourin _6_2_3_+_B _@ ^!Tenhaurin-iin _4_+_B _@ Yomiotoshi close _6_2_3_+_C _@ ^!Narakuotoshi _4_6_+_B _@ Rengemai Kekkafusa _2_3_6_+_C _@ ^!Shouka _A _@ ^!Sange _B _@ ^!Hachyo _? _* Tenma Hajun _6_2_3_+_A_+_B - SHIKI - BUST ───────────────────────────────────────────────────────────────────────── _) Heaven's Fall _B_+_C _) Kuuge A _9_+_A _) Kuuge Un _3_+_A _@ Darma Chakra Puravarutana _2_3_6_+_A _@ Colorful Curse _2_3_6_+_C _@ Tenhourin _6_2_3_+_B _@ Anitoya _4_2_1_+_A _@ Ashoka _4_2_1_+_C (reverse all) _@ Mumyou _6_2_3_+_C _@ Paradika (LOW Life Bar) _6_2_3_+_C _@ Setsuna _2_1_4_+_A / _B / _C / _D _* Shikiju _6_2_3_+_A_+_B - HANMA YAGYU - SLASH ───────────────────────────────────────────────────────────────────────── _@ Karakuri Ichibankidou Tetsusaigan _2_3_6_+_A _@ Oosotogari close _6_+_C _@ Tomoe Nage close _1_+_C _@ Daisetsukan close _6_2_3_+_C _@ ^!Pick Up and Walk _O_C _@ Wandaenshin Nage close _3_3_+_C _@ ^!Urayagyuuryo Tousasu Shishihakaiigata _4_1_2_3_6_+_C _@ ^!Urayagyuuryo Tousasu Funkisaitairaka _6_3_2_1_4_+_C _@ Yumaarashi _4_1_2_3_6_+_C _@ Urayagyuuryo Wandaenshinnage _6_6_+_C _@ Shinshito _4_+_B_+_C (reverse all) _* Tekiirengougan _2_3_6_+_A_+_B - HANMA YAGYU - BUST ───────────────────────────────────────────────────────────────────────── _@ Karakuri Ichibankidou Tetsusaigan _2_3_6_+_A (x2) _@ Daisetsukan close _6_2_3_+_C _@ ^!Pick Up and Walk _O_C _@ Genuine Yagyu Tremor Hell _6_6_+_B _@ Genuine Yagyu Reverse Fall _3_3_+_B _@ Genuine Yagyu Pressure _4_1_2_3_6_+_B _@ Shinshito _4_+_B_+_C (reverse all) _* Furinzakan _2_1_4_+_A_+_B - GENJURO KIBAGAMI - SLASH ───────────────────────────────────────────────────────────────────────── _@ Sanren Satsu: Kiba _2_3_6_+_B _@ ^!Sanren Satsu: Tsuno _2_3_6_+_B _@ ^!Sanren Satsu: Rin _2_3_6_+_B _@ Touha Kouyoku Jin _6_2_3_+_B _@ Ouka Zan _2_1_4_+_A _@ Shizuku Jin close _6_2_3_+_C _* Gokou Zan _4_6_3_2_+_A_+_B - GENJURO KIBAGAMI - BUST ───────────────────────────────────────────────────────────────────────── _@ Hyakki Satsu _2_1_4_6_+_B _@ Hikizuri Mawashi close _2_3_6_+_C _@ Gashin Totsu _4_6_+_A_+_B _@ Shigure _4_2_1_+_A _@ Upper Counter _4_+_B_+_C (reverse high) _@ Middle Counter _1_+_B_+_C (reverse mid) _* Gokou Zan _4_6_3_2_+_A_+_B - HANZO HATTORI - SLASH ───────────────────────────────────────────────────────────────────────── _@ Ninpou Reppuu Shuriken (_^)_2_3_6_+_A _@ Ninpou Baku'en Ryuu _2_1_4_+_A _@ Ninpou Bakenjin _2_1_4_+_C _@ Fuujite Mijin Gakure _6_2_3_+_B _@ Kage Mai _2_2_+_B_+_C _@ Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B _@ Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A _@ Ninpou Utsusemi Chizan _6_3_2_1_4_+_B _* Midare Reppu Shuriken _2_3_6_+_A_+_B - HANZO HATTORI - BUST ───────────────────────────────────────────────────────────────────────── _@ Saii close _4_+_C _@ Ninpou Reppuu Shuriken (_^)_2_3_6_+_A _@ Ninpou Mozu Otoshi close _6_2_3_+_C _@ Batsu close _4_1_2_3_6_+_C _@ ^!Oboro _B_C_B_+_C _@ ^!Kai _A_C_B_D_B_+_C _@ ^!Rin _A_B_C_D _@ ^!Ban _A_+_D_B_+_C_A_+_B_+_C_+_D _@ Rai _6_3_2_1_4_+_C _@ ^!Mei _D_C_B_A _@ ^!Gou _A_+_B_+_C_+_D_C_+_D_A_+_B _@ ^!Goku _A_+_B_C_+_D_B_+_C _@ Ninpou Kage: Shizune _2_2_+_A _@ Ninpou Enbu _4_2_1_+_A / _B / _C / _D _@ Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B _@ Rin crouching opponent, close _2_+_C _@ ^!Ban _A_+_D_B_+_C_A_+_B_+_C_+_D _@ Mei opponent knocked down _3_+_C _@ ^!Gou _A_+_B_+_C_+_D_C_+_D_A_+_B _@ Goku opponent knocked down _1_+_C _@ Shoudan Atemi _4_+_B_+_C (reverse high) _@ Chuudan Atemi _1_+_B_+_C (reverse mid) _@ Gedan Atemi _2_+_B_+_C (reverse low) _@ ^!Mukuro _B_+_C_A_D _@ ^!Sen _A_+_B_+_C_B_B_+_C_+_D_C _@ ^!Ninpou Mozu Otoshi _A_C_B_D_A_+_B_C_+_D_A_+_B_+_C_+_D _* Kinki: Mozu Kudaki _6_2_3_+_A_+_B - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Kuroko - On the Character Select Screen, choose the character with _A_+_D - On the Mode Select Screen, choose the mode with _B_+_C - Playable only on a 2P Game - KUROKO - ───────────────────────────────────────────────────────────────────────── _@ Kumobashi _2_3_6_+_D _@ Batsu close _4_1_2_3_6_+_C _@ Rai close _6_3_2_1_4_+_C _@ Sai close _7_+_C _@ Rin crouching opponent, close _2_+_C _@ Kasumi close _9_+_C _@ Upper Counter _4_+_B_+_C (reverse high) _@ Middle Counter _1_+_B_+_C (reverse mid) - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Beginner Mode - On the Mode Select Screen _O_S and press _A / _B / _C / _D $end ################################################################################################### $info=sams64_2 $cmd Samurai Shodown: Warrior's Rage © 1998 SNK Samurai Spirits 2: Asura Zanmaden Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Attack _B : Medium Attack _C : Strong Attack _D : 3D Movement _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Hidden Super Specials _` Powerful Moves - Moves with (P) have a Powered Version - Do a Special Move with _A_+_B - Needs Super Bar in MAX (not spends the gauge) _` Hidden Super Specials - Needs a Super Bar in MAX / Ikari Bakuhatsu Activated - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( (─) Throw close _6_+_C _( (─) ^!Defense Breaker ^4 / ^6 _) (─) Dash _6_6 / _6_+_D _) (─) Run _6^6 / ^6_+_D _) (─) Retreat _4_4 / _4_+_D _) (─) Sidestep Left _D _) (─) Sidestep Right _2_+_D _) (─) Combo Slash _C_+_D _) (─) ^!Chain Combo 1 _A_A_A _) (─) ^!Chain Combo 2 _B_B_B _) (─) ^!Deadly Chain _A_A_B_B_C_C_A_B_C _) (─) Throw Escape when thrown _C _) (─) Roll Backward knocked down _4 _) (─) Roll Forward knocked down _6 _) (─) Roll Left knocked down _8 _) (─) Roll Right knocked down _2 _) (─) Ikari Bakuhatsu _A_+_B_+_C _) (─) ^!Issen _A_+_B_+_C / _B_+_C_+_D - ASRA (ASURA) - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Asmodeus _2_3_6_+_A / _B _@ (P) Belphegor _6_2_3_+_A / _B _@ (─) Lucifier _6_3_2_1_4_+_A / _B, _A / _B _@ (─) Fake Lucifier _6_3_2_1_4_+_C _@ (─) Lucifier: Move Around _6_3_2_1_4_+_D _@ (─) Leviathan _4_2_1_+_A / _B _@ (─) Beelzebub _4_1_2_3_6_+_C _@ (─) Mammon _4_2_1_+_C (reverse all) _@ (─) Usiel _2_3_6_+_C _* (─) Satan _4_1_2_3_6_+_B_+_C - ASRA (ASURA) - BUST ───────────────────────────────────────────────────────────────────────── _@ (P) Le Ilbagu _2_3_6_+_A / _B _@ (P) Le Uguaru _^_2_3_6_+_A / _B _@ (─) Lei Maru _6_2_3_+_A / _B _@ (─) Leashima _6_3_2_1_4_+_A / _B _@ (─) No Latemu _4_2_1_+_D (damage increased) _@ (─) ^!Lei Hai _4_2_1_+_A / _B / _C _@ (─) Lei Kasu _6_2_3_+_D _@ (─) ^!Mi Buliku _4_2_1_+_A / _B / _C _@ (─) Retagu Ragu _4_1_2_3_6_+_C _* (─) Rinu Eck Lei Kasu _2_3_6_+_B_+_C _* (─) Lei Fa Lasu _4_1_2_3_6_+_B_+_C - SHIKI - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Tsuyuharai _2_3_6_+_A / _B _@ (P) Tenhourin _6_2_3_+_A / _B _@ (─) Kuuge _2_1_4 / _2_3_6_+_D _@ (─) Kubigatana close _4_2_1_+_C _@ (─) Yomiotoshi close _6_2_3_+_C _@ (─) ^!Narakuotoshi _4_6_+_B _@ (─) ^!Kagefumi _2_2_+_A _@ (─) ^!Agito _4_6_+_A _@ (─) Rengemai Kekkafusa _^_2_3_6_+_C _@ (─) ^!Shouka _A _@ (─) ^!Sange _B _@ (─) ^!Hachyo _? _* (─) Tenma Hajun _6_2_3_+_B_+_C - SHIKI - BUST ───────────────────────────────────────────────────────────────────────── _@ (P) Darma Chakra Puravarutana _2_3_6_+_A / _B / _C _@ (─) Anitoya _4_2_1_+_A / _B _@ (─) Karuna _4_2_1_+_D _@ (─) Varuna _6_2_3_+_D _@ (─) ^!Spateika _2_3_6_+_A _@ (─) ^!Mani _2_3_6_+_B _@ (P) ^!Arugua _2_3_6_+_A_+_B _@ (─) Ashoka _4_2_1_+_C (reverse all) _@ (─) Mumyou close _6_2_3_+_C _@ (P) Paradika close _6_2_3_+_A_+_B _@ (─) Setsuna _2_1_4_+_A / _B / _C / _D _* (─) Shikiju _2_3_6_+_B_+_C _* (─) Lupa Socanda Varuna _2_3_6_+_B_+_C - TAIZAN MOROZUMI - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Fuji No Ho En _2_3_6_+_A / _B _@ (P) Fuji No Ho Fu _6_3_2_1_4_+_A / _B _@ (─) Fuji No Ho Kaminari _6_2_3_+_A / _B _@ (─) Fuji No Ho Ki _4_2_1_+_A / _B _* (─) Fuji No Ho Kinjite _6_3_2_1_4_+_B_+_C - TAIZAN MOROZUMI - BUST ───────────────────────────────────────────────────────────────────────── _@ (P) Fuji No Ho En _2_3_6_+_A / _B _@ (P) Fuji No Ho Fu'n _6_3_2_1_4_+_A / _B / _C _@ (─) Fuji No Ho Fuin close _2_3_6_+_C _@ (─) Fuji No Ho Lan _2_1_4_+_C _@ (─) Fuji No Ho In Ga _4_2_1_+_C (reverse all) _* (─) Fuji No Ho Kinjite _4_1_2_3_6_+_B_+_C - HANMA YAGYU - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Karakuri Ichibankidou Tetsusaigan _2_3_6_+_A / _B _@ (─) Wandaenshin Nage _4_1_2_3_6_+_C _@ (─) ^!Urayagyuuryo Tousasu Shishihakaiigata _4_1_2_3_6_+_A _@ (─) ^!Urayagyuuryo Tousasu Funkisaitairaka _4_1_2_3_6_+_B _@ (─) Oosotogari Throw _A _@ (─) Tomoe Nage Throw _B _@ (P) Yama Arashi Throw _A_+_B _@ (─) Daisetsukan close _6_2_3_+_C _@ (P) Gansaisenbuuda _6_3_2_1_4_+_C _@ (─) Keisuifunsai crouching opponent, close _3_+_C _@ (─) Kenbakugatame from behind _6_2_3_+_C _* (─) Tenchitairaku _4_1_2_3_6_+_B_+_C, _6_2_3_+_A, _6_2_3_+_B - HANMA YAGYU - BUST ───────────────────────────────────────────────────────────────────────── _@ (P) Karakuri Ichibankidou Tetsusaigan _2_3_6_+_A / _B _@ (─) Karakuri Gobankidou Dream _6_3_2_1_4_+_A / _B _@ (─) Karakuri _4_1_2_3_6_+_C _@ (P) Karakuri Shuunanabankidou Atsu Atsu Burner _4_2_1_+_A / _B _@ (─) Karakuri Chuubankidou Touton Rush _6_2_3_+_A _@ (─) Karakuri Chuubankidou Touton Rush _6_2_3_+_B_B _@ (─) Karakuri Yonbankidou Shishitou _4_2_1_+_C _* (─) Karakuri Yonjusanbankidou Machine Gun _2_3_6_+_B_+_C - UKYO TACHIBANA - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Hiken Sasame Yuki _2_1_4_+_A / _B _@ (─) Hiken Sasame Yuki: Damashi _2_1_4_+_D _@ (P) Hiken Tsubame Gaeshi _^_2_3_6_+_A / _B _@ (─) Tenso no Kamae _6_3_2_1_4_+_C _@ (─) ^!Hiken Amatsu Kaze _A _@ (─) ^!Hiken Shimo Kaze _B _@ (─) Sora Nage Ochi Ten Kiri close _6_2_3_+_C _@ (─) Hibari _4_1_2_3_6_+_C _* (─) Tsubame Rokuren _6_2_3_+_B_+_C - UKYO TACHIBANA - BUST ───────────────────────────────────────────────────────────────────────── _@ (─) Hiken Oboro Gatana _2_3_6_+_A / _B (x3) _@ (P) Hiken Tsubame Gaeshi _^_2_3_6_+_A / _B _@ (─) Sora Nage Ochi Ten Kiri close _6_2_3_+_C _@ (P) Musou Kasumi _2_1_4_+_A / _B / _C _@ (─) Shunmunirenge _4_1_2_3_6_+_B _@ (─) Asanagi _4_2_1_+_A (reverse mid) _@ (─) Yuunagi _4_2_1_+_B (reverse low) _* (─) Musou Zankou Ka _4_1_2_3_6_+_B_+_C - SOGETSU KAZAMA - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Getsurin Ha Chi _2_3_6_+_A / _B _@ (─) Fuzuki _2_3_6_+_C _@ (─) Gekkou _6_2_3_+_A / _B / _C _@ (─) Shoukan _2_1_4_+_D _@ (─) Shizuki _^_2_1_4_+_C _@ (─) Tsukigakure _4_2_1_+_A / _B / _C / _D _* (─) Tenshou: Suichuu Ha _6_3_2_1_4_+_B_+_C - SOGETSU KAZAMA - BUST ───────────────────────────────────────────────────────────────────────── _@ (─) Rengesuipu Aorenge _2_3_6_+_C _@ (─) ^!Benirenge _2_3_6_+_A _@ (─) ^!Shirorenge _2_3_6_+_B _@ (P) Shougetsu _6_2_3_+_A / _B _@ (P) Suigetsu _2_1_4_+_A / _B _@ (─) Shigetsu _^_2_1_4_+_C _@ (─) Hazuki being hit _A_+_B_+_C_+_D _@ (─) Engetsu _4_2_1_+_C _@ (─) Suioutenshin _4_2_1_+_D (Super Armor) _* (─) Tenshorenge _2_3_6_+_B_+_C, _2_3_6_+_A, _2_3_6_+_B, _2_3_6_+_C, _A_+_B_+_C_+_D - KAZUKI KAZAMA - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Shounetsu Kon: Saien Nashi _2_3_6_+_A / _B _@ (P) Dai Bakusatsu: Saien Nashi close _6_2_3_+_A / _B _@ (─) Chiryuuen _6_3_2_1_4_+_A / _B / _C _@ (─) Chuudaenjinshou close _6_2_3_+_C _@ (─) Enmetsu _4_2_1_+_A / _B (reverse all) _@ (─) Saien _2_1_4_+_D (x3) _@ (P) ^!Shounetsu Kon: Saien Hitotsu (Saien x1) _2_3_6_+_B _@ (P) ^!Shounetsu Kon: Saien Futatsu (Saien x2) _2_3_6_+_B _@ (P) ^!Shounetsu Kon: Saien Mittsu (Saien x3) _2_3_6_+_B _@ (P) ^!Dai Bakusatsu: Saien Hitotsu (Saien x1) close _6_2_3_+_B _@ (P) ^!Dai Bakusatsu: Saien Futatsu (Saien x2) close _6_2_3_+_B _@ (P) ^!Dai Bakusatsu: Saien Mittsu (Saien x3) close _6_2_3_+_B _* (─) Enja Bakunetsu _6_3_2_1_4_+_B_+_C - KAZUKI KAZAMA - BUST ───────────────────────────────────────────────────────────────────────── _@ (P) Kaenkeki _4_2_1_+_A / _B _@ (─) Rikudou Rekka: Futsu _2_3_6_+_C _@ (─) ^!Rikudou Rekka: Baku _2_3_6_+_A _@ (─) ^!Rikudou Rekka: Metsu _2_3_6_+_B _@ (P) Rikudou Rekka: Jigokudou _2_3_6_+_A_+_B _@ (─) ^!Rikudou Rekka: Chikushoudou _2_3_6_+_A _@ (─) ^!Rikudou Rekka: Shuradou _2_3_6_+_B _@ (─) ^!Rikudou Rekka: Jindou _2_3_6_+_C _@ (─) ^!Rikudou Rekka: Tendou _6_3_2_1_4_+_D _@ (P) Enretsugoku _6_2_3_+_A / _B _@ (─) Enoutenshin _4_2_1_+_D (Super Armor) _@ (─) Zetsushoukibashiki Funko _6_3_2_1_4_+_C _@ (─) Chuudaenjinshou close _6_2_3_+_C _* (─) Chou Gakusei _4_2_1_+_B_+_C, _A / _B / _C / _A_+_B / _A_+_C / _A_+_D / _B_+_C / _B_+_D / _C_+_D - GALFORD D. WELLER - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Rush Dog _2_3_6_+_A _@ (─) Machine Gun Dog _2_3_6_+_B _@ (─) Strike Dog _2_3_6_+_C _@ (P) Replica Dog _2_1_4_+_A _@ (─) Overhead Crush _2_1_4_+_B _@ (─) Poppy Ni Esa wo Ageru _2_1_4_+_C (damage increased for Poppy attacks) _@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B _@ (─) Replica Attack: Front _6_3_2_1_4_+_A _@ (─) Replica Attack: Rear _6_3_2_1_4_+_B _@ (P) Mega Strike Dog _4_1_2_3_6_+_A_+_B _* (─) Triple D _2_3_6_+_B_+_C - GALFORD D. WELLER - BUST ───────────────────────────────────────────────────────────────────────── _@ (P) Plasma Blade _2_3_6_+_A / _B _@ (─) ^!Plasma Spark _A / _B / _C / _D _@ (P) Plasma Break _6_2_3_+_A / _B _@ (─) Plasma Factor _4_2_1_+_D (damage increased) _@ (─) ^!HLK _2_1_4_+_C _@ (─) ^!HLU _C _@ (─) ^!HLF _D _@ (─) ^!Rising Sama _7_+_C _@ (─) ^!Plasma Fist _6_6_+_C _@ (─) ^!Plasma Flash _4_+_C _@ (─) Lightning Slash _2_3_6_+_C _@ (─) Strike Heads close _6_2_3_+_C _@ (─) Shadow Copy _6_4_1_2_3_6_+_A / _B _@ (─) Replica Attack: Front _6_3_2_1_4_+_A _@ (─) Replica Attack: Rear _6_3_2_1_4_+_B _@ (P) Lightning Strike Three _4_1_2_3_6_+_A_+_B _* (─) T.B.C. _6_2_3_+_B_+_C - HANZO HATTORI - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Ninpou Reppuu Shuriken _^_2_3_6_+_A / _B _@ (P) Ninpou Baku'en Ryuu _2_1_4_+_A / _B _@ (─) Ninpou Baku'en Mijin Gakure close _6_2_3_+_C _@ (─) Ninpou Bakenjin _2_1_4_+_C _@ (─) Kage Mai _4_2_1_+_D _@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B _@ (─) Ninpou Utsusemi Tenbu _6_3_2_1_4_+_A _@ (─) Ninpou Utsusemi Chizan _6_3_2_1_4_+_B _* (─) Midare Reppu Shuriken _2_3_6_+_B_+_C - HANZO HATTORI - BUST ───────────────────────────────────────────────────────────────────────── _@ (─) Kumobashiri _2_3_6_+_D _@ (─) ^!Shoku _C _@ (─) ^!Ritsu _C_+_D_A_+_B _@ (─) ^!Goku _A_+_B_C_+_D_B_+_C _@ (P) Ninpou Mozu Otoshi close _6_2_3_+_C _@ (─) Ninpou Kage: Shizune _2_2_+_C _@ (─) Ninpou Enbu _4_2_1_+_A / _B / _C / _D _@ (─) Ninpou Kage Bunshin _6_4_1_2_3_6_+_A / _B _@ (─) Chuudan Atemi _6_2_3_+_A (reverse high) _@ (─) Gedan Atemi _6_2_3_+_B (reverse low) _@ (─) Batsu close _4_1_2_3_6_+_C _@ (─) ^!Rin _A_B_C_D _@ (─) ^!Ban _A_+_D_B_+_C_A_+_B_+_C_+_D _@ (─) ^!Oboro _B_C_B_+_C _@ (─) ^!Kai _A_C_B_D_B_+_C _@ (─) Rai close _6_3_2_1_4_+_C _@ (─) ^!Mei _D_C_B_A _@ (─) ^!Gou _A_+_B_+_C_+_D_C_+_D_A_+_B _@ (─) ^!Goku _A_+_B_C_+_D_B_+_C _@ (─) Saii close _4_+_C _@ (─) Rin crouching opponent, close _1_+_C _@ (─) ^!Ban _A_+_D_B_+_C_A_+_B_+_C_+_D _@ (─) Ryo crouching opponent, close _3_+_C _@ (─) Mei opponent knocked down _3_+_C _@ (─) ^!Gou _A_+_B_+_C_+_D_C_+_D_A_+_B _@ (─) Goku opponent knocked down _1_+_C _@ (─) Ren from behind _6_+_C _@ (─) ^!Mukuro _B_+_C_A_D _@ (─) ^!Sen _A_+_B_+_C_B_B_+_C_+_D_C _@ (─) ^!Ninpou Mozu Otoshi _A_C_B_D_A_+_B_C_+_D_A_+_B_+_C_+_D _@ (P) ^!Ninpou Mozu Otoshi _A_C_B_D_A_+_B_C_+_D_A_+_B_+_C_+_D_6_4_1_2_3_6_+_A_+_B _@ (─) In close _6_6_+_C _@ (─) Kasumi close _9_+_C _@ (─) Bakuin being hit _A_+_B_+_C_+_D _* (─) Kinki: Mozu Kudaki _4_1_2_3_6_+_B_+_C, _6_2_3_+_C - NAKORURU - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Annu Mutsube _4_1_2_+_A / _B _@ (P) Lela Mutsube _6_2_3_+_A / _B _@ (─) Taka ni Tsukamaru _2_1_4_+_D _@ (─) ^!Taka ni Tsukamari Kougeki ^s / _K _@ (─) ^!Kamui Mutsube _2_+_C _@ (─) ^!Taka ni Oriru ^2 _@ (─) Lela O Chikiri close _6_2_3_+_C _@ (P) Kamui Rimse _4_2_1_+_A / _B _@ (─) Shichikapu Etu _2_3_6_+_A _@ (─) Shichikapu Am _2_3_6_+_B _* (─) Irusuka Yatoro Rimse _2_3_6_+_B_+_C - NAKORURU - BUST ───────────────────────────────────────────────────────────────────────── _@ (P) Annu Mutsube _4_1_2_+_A / _B _@ (P) Lela Mutsube _6_2_3_+_A / _B _@ (─) Ookami ni Matagaru _2_1_4_+_D _@ (P) ^!Mer Shikite _4_1_2_+_A / _B _@ (P) ^!Kanto Shikite _6_2_3_+_A / _B _@ (─) ^!Imeru Shikite _2_3_6_+_A / _B _@ (─) ^!Ookami ni Oriru _2_1_4_+_D _@ (─) Enbukoukyaku close _6_2_3_+_C _@ (P) Kamui Rimse _4_2_1_+_A / _B _@ (─) Kamui Shikite _2_3_6_+_A / _B _@ (─) Shissou Rutenkyougekiha _2_3_6_+_C _* (─) Irusuka Emutsu Newa Shikite _2_1_4_+_B_+_C - RIMURURU - SLASH ───────────────────────────────────────────────────────────────────────── _) (─) Karu Karuse _1 / _3_+_D _) (─) Konru Shiral _^_2_+_C _) (─) ^!2 Dan Jump _8 _@ (P) Rupush Kuare: Nishi _2_3_6_+_A / _B _@ (─) Etaie Shinotsu close _6_2_3_+_C _@ (─) Setouru Yaitoupare from behind _6_2_3_+_C _@ (─) Teruke Pon Onkami Kiru crouching opponent, close _2_3_6_+_C _* (─) Rupush Kamui Emush: Nishi _2_3_6_+_B_+_C (_O) - RIMURURU - BUST ───────────────────────────────────────────────────────────────────────── _) (─) Karu Karuse _1 / _3_+_D _@ (─) Araka Araka close _6_2_3_+_C _@ (─) Pilicano On Yan from behind _6_2_3_+_C _@ (─) Teruke Pon Onkami Karu crouching opponent, close _2_3_6_+_C _@ (─) Epunkine Konril being hit _A_+_B_+_C_+_D _* (─) Ruyanbe Konril Nochu _2_3_6_+_B_+_C - GENJURO KIBAGAMI - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Sanren Satsu: Kiba _2_3_6_+_A / _B _@ (P) ^!Sanren Satsu: Tsuno _2_3_6_+_A / _B _@ (P) ^!Sanren Satsu: Rin _2_3_6_+_A / _B _@ (P) Touha Kouyoku Jin _6_2_3_+_A / _B _@ (─) Ouka Zan _2_1_4_+_A / _B _@ (─) Shizuku Jin close _6_2_3_+_C _@ (─) Sakazuki Wari close _2_3_6_+_C _* (─) Gokou Zan _6_2_3_+_B_+_C - GENJURO KIBAGAMI - BUST ───────────────────────────────────────────────────────────────────────── _@ (P) Hyakki Satsu _2_3_6_+_A / _B _@ (─) Hikizuri Mawashi close _6_2_3_+_C _@ (─) Gashin Totsu _6_3_2_1_4_+_A / _B _@ (─) Shigure _4_2_1_+_A / _B _@ (─) Sakazuki Wari close _2_3_6_+_C _@ (─) Sakazuki Kudaki close _6_3_2_1_4_+_C _@ (─) Toba Arashi _4_2_1_+_C _* (─) Yakushibari _2_3_6_+_B_+_C - HAOHMARU - SLASH ───────────────────────────────────────────────────────────────────────── _@ (P) Ougi Senpuu Retsu Zan _2_3_6_+_A / _B _@ (P) Ougi Kogetsu Zan _6_2_3_+_A / _B _@ (─) Ougi Resshin Zan _4_2_1_+_A / _B _@ (─) Sake Kougeki _2_1_4_+_C _@ (─) Gouretsu Nage close _6_2_3_+_C _* (─) Hiougi Tenha Fuujin Zan _6_2_3_+_B_+_C - HAOHMARU - BUST ───────────────────────────────────────────────────────────────────────── _@ (P) Ougi Senpuu Retsu Zan _2_3_6_+_A / _B _@ (P) Ougi Kogetsu Zan _6_2_3_+_A / _B _@ (─) Ougi Resshin Zan _4_2_1_+_A / _B _@ (─) Sake Kougeki _2_1_4_+_C _@ (─) Dotodan close _4_1_2_3_6_+_C _@ (─) Gouha _6_2_3_+_C _@ (─) ^!Honagi _2_3_6_+_A _@ (─) ^!Hatou _2_3_6_+_B _* (─) Tenha Shinmetsu Zan _4_2_1_+_B_+_C $end ################################################################################################### $info=slammast,mbomberj,slammastu $cmd Saturday Night Slam Masters © 1993 Capcom Muscle Bomber: The Body Explosion Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Attack _b : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves _( Grab Moves _` Grab Moves - After a Normal Grab - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash Forward _6_6 _) Dash Backward _4_4 _) Get Out of the Ring close to the ropes _? _? (same direction) _) Climb the Turnbuckle close to turnbuckle _? _? (same direction) _) ^!Taunt _a _) ^!Jump _b _) Use Weapon close to weapon _a _( Normal Grab close _6_+_a _( ^!Attack _a _( ^!Throw on the Ropes _4 / _6_+_a _( ^!Body Slam _2 / _8_+_a _( ^!Grab Moves see CHARACTER move list - BIFF SLAMKOVICH (ZALAZOF) - ───────────────────────────────────────────────────────────────────────── _@ Sonic Fist ^*_a _( Piledriver _2_+_a_+_b _( Sunset Splash _8_9_6_+_a - GUNLOCK (COLT) - ───────────────────────────────────────────────────────────────────────── _@ Sonic Fist ^*_a _( Sunset Splash _8_9_6_+_a _( Fisherman Suplex _2_+_a - GREAT ONI (BUDO) - ───────────────────────────────────────────────────────────────────────── _@ Senbuu Kyaku _a_+_b _( Super Bulldog _2_+_a_+_b _( Neck Wrecker _x_+_a_+_b _( Back Suplex from behind _2_+_a - TITANIC TIM - ───────────────────────────────────────────────────────────────────────── _@ Tsunami _4_1_2_3_6_+_a _( Titan Destroyer _1_2_8_+_a _( Choke Hold _2_+_a - EL STINGRAY (STINGER) - ───────────────────────────────────────────────────────────────────────── _@ Jalapeno Comet _2_3_6_+_a _( Atomic Diver _6_2_3_+_a _( Choke Hold from behind _2_+_a - MIKE HAGGAR - ───────────────────────────────────────────────────────────────────────── _@ Double Lariat _a_+_b _( Spinning Piledriver _x_+_a_+_b _( Powerbomb Pin _2_+_a - ALEXANDER THE GREATER (SHEEP) - ───────────────────────────────────────────────────────────────────────── _@ Shoot Gunstab ^*_a _( Tornado Slam _8_6_8_+_a _( Backbreaker _8_+_a - KING RASTA MON (GOMES) - ───────────────────────────────────────────────────────────────────────── _@ Jungle Panic ^*_a _( Hurricane Stomp _2_8_+_a _( German Suplex from behind _2_+_a - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Jumbo Flapjack and Scorpion - Both can be playable on Tag Team Battle Royal Mode - JUMBO FLAPJACK (KIMALA) - ───────────────────────────────────────────────────────────────────────── _@ Pancake Poison _4_1_2_3_6_+_a _( Giant Swing _8_4_6_+_a _( Bear Hug _2_+_a - SCORPION (ASTRO) - ───────────────────────────────────────────────────────────────────────── _@ Death Spiral _2_8_+_a _( Pyramid Crush _8_2_+_a _( German Suplex from behind _2_+_a $end ################################################################################################### $info=mbombrd,mbombrdj $cmd Muscle Bomber Duo: Ultimate Team Battle © 1993 Capcom Muscle Bomber Duo: Heat Up Warriors Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _G : Grab _a : Attack _b : Jump _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves _( Grab Moves _` Grab Moves - After a Normal Grab - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash Forward _6_6 _) Dash Backward _4_4 _) Look Down Attack _G_+_a _) Left and Right Attack _a_+_b _) Guard ^4_+_a _) Climb the Turnbuckle close to turnbuckle _? _? (same direction) _) ^!Taunt _G / _a _) ^!Jump _b _) Slide dashing _2_+_a _) Pin opponent knocked down _a _( Normal Grab close _G _( ^!Throw on the Ropes _4 / _6_+_G _( ^!Body Slam _?_+_a _( ^!Throw _a_+_b _( ^!Grab Moves see CHARACTER move list - BIFF SLAMKOVICH (ZALAZOF) - ───────────────────────────────────────────────────────────────────────── _@ Sonic Fist ^*_a _@ Leg Cracker _4_6_+_a _( Piledriver _2_+_a_+_b _( Sunset Splash _8_9_6_+_a - GUNLOCK (COLT) - ───────────────────────────────────────────────────────────────────────── _@ Sonic Fist ^*_a _@ Leg Cracker _4_6_+_a _( Sunset Splash _8_9_6_+_a _( Fisherman Suplex _2_+_a - KING RASTA MON (GOMES) - ───────────────────────────────────────────────────────────────────────── _@ Jungle Panic ^*_a _@ Wild Tackle _2_8_+_a _( Hurricane Stomp _2_8_+_a _( German Suplex from behind _G_+_a - GREAT ONI (BUDO) - ───────────────────────────────────────────────────────────────────────── _@ Senbuu Kyaku _G_+_a_+_b _@ Kizan _2_8_+_a _( Neck Wrecker _x_+_a_+_b _( Back Suplex from behind _G_+_a - TITANIC TIM - ───────────────────────────────────────────────────────────────────────── _@ Tsunami _4_1_2_3_6_+_a _@ Elephant Bomb _8_9_6_+_a _( Titan Destroyer _1_2_8_+_a _( Choke Hold _2_+_G_+_a - EL STINGRAY (STINGER) - ───────────────────────────────────────────────────────────────────────── _@ Jalapeno Comet _2_3_6_+_a _@ Back Flip _G_+_a_+_b _@ Flying Headbutt _2_8_+_a _( Atomic Diver _6_2_3_+_a _( Choke Hold from behind _G_+_a - MIKE HAGGAR - ───────────────────────────────────────────────────────────────────────── _@ Double Lariat _G_+_a_+_b _@ Angry Hammer _8_9_6_+_a _( Spinning Piledriver _x_+_a_+_b _( Powerbomb Pin _2_+_G_+_a - ALEXANDER THE GREATER (SHEEP) - ───────────────────────────────────────────────────────────────────────── _@ Shoot Gunstab ^*_a _@ Knuckle Gust _2_3_6_+_a _( Tornado Slam _8_6_8_+_G_+_a _( Backbreaker _8_+_G_+_a - JUMBO FLAPJACK (KIMALA) - ───────────────────────────────────────────────────────────────────────── _@ Pancake Poison _4_1_2_3_6_+_a _@ Balloon Missile _8_9_6_+_a _( Giant Swing _8_4_6_+_a _( Bear Hug _G_+_a - SCORPION (ASTRO) - ───────────────────────────────────────────────────────────────────────── _@ Death Spiral _2_8_+_G_+_a _@ Tiger Fang _2_3_6_+_a _( Pyramid Crush _8_2_+_a _( German Suplex from behind _G_+_a $end ################################################################################################### $info=savagere $cmd Savage Reign © 1995 SNK Fu'un Mokoshiroku: Kakutou Sousei Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Weapon Strike _D : Dimensional Attack _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _` Desperation Moves - Needs a FLASHING Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Long Dash _1_6_6 _) Retreat _4_4 _) Long Retreat _3_4_4 _) Light Punch _X_A _) Hard Punch _A _) Light Kick _X_B _) Hard Kick _B _) Dimensional Attack _D / _A_+_B _) Dimensional Retreat Attack _4_+_D / _A_+_B _) Charge Dimensional Attack _2_3_6_+_D / _A_+_B _) Backtrack Dimensional Attack _2_1_4_+_D / _A_+_B _) High Drop Dimensional Attack _2_8_+_D / _A_+_B _) Hyper Dimensional Attack _6_4_1_2_+_D / _A_+_B _) Light Weapon Throw _B_+_C _) Heavy Weapon Throw _A_+_B_+_C _) Throw Escape when thrown _B _) Throw Reverse when thrown _4 / _6_+_C _) Defensive Attack blocking _6_+_A - SHO HAYATE - ───────────────────────────────────────────────────────────────────────── _( Ate Otoshi _4 / _6_+_C _) Reppuu Satsu _^_2_+_A _) Shin Reppuu Satsu _^_2_+_B _@ Kyouretsu Zan _2_3_6_+_C _@ Hiten Shou Ou Kyaku _2_1_4_+_A / _B _@ Gen'ei Hitsue _6_2_3_+_B_+_C / _A_+_B_+_C _@ Nendou Hitsue _6_4_6_+_B_+_C / _A_+_B_+_C _* Ougi! Musou Ranbu _2_1_4_1_2_3_6_+_A - MAX EAGLE - ───────────────────────────────────────────────────────────────────────── _( German Suplex _6_+_C _( Reverse Power Slam _4_+_C _( Falling Power Slam _^_6_+_C _@ American Screw _2_1_4_+_A / _B _@ Flash Wing _2_3_6_9_+_A / _B _@ Axe Boom _4_1_2_3_6_+_B_+_C / _A_+_B_+_C _* Eagle Special close _6_3_2_1_4_6_+_C - GOZU - ───────────────────────────────────────────────────────────────────────── _( Flipping Tiger Bomb _4 / _6_+_C _@ Youen Ken ^*_A _@ Gohten _2_3_6_9_+_C _@ Mudoh Goenha _6_3_2_8_+_A / _B _@ Gouen Dan _6_2_3_+_B_+_C / _A_+_B_+_C _* Jaga Rangeki Shoh ^1_6_+^*_A - MEZU - ───────────────────────────────────────────────────────────────────────── _( Flipping Tiger Bomb _4 / _6_+_C _@ Youen Kyaku ^*_B _@ Gohten _2_3_6_9_+_C _@ Mudoh Suiryuu Ha _6_3_2_8_+_A / _B _@ ^!Move _4 / _6 _@ Ryuuhyou Dan _6_2_3_+_B_+_C / _A_+_B_+_C _* Jaga Rangeki Kyaku ^1_6_+^*_B - NICOLA ZARA - ───────────────────────────────────────────────────────────────────────── _( Stomping _6_+_C _( Tornado Driver _4_+_C _( Air Tornado Driver _^_4_+_C _@ Galvanic Smash _2_3_6_9_+_C _@ Discus Driver _2_1_4_+_A / _B _@ Samson Spirit _6_3_2_1_4_6_+_B_+_C / _A_+_B_+_C _@ Flying Saucer _4_2_1_+_B / _A_+_B_+_C _* Lazer of Hell _2_1_2_3_6_9_+_A - JOKER - ───────────────────────────────────────────────────────────────────────── _( Roller Rage _4 / _6_+_C _) Blood Parasol _^_2_+_A / _B _@ Crazy Toy _2_3_6_9_+_C _@ Roller Dash ^1_6_+_A / _B _@ Transporter _2_2_+_A / _B _@ Murder Hat Heave _6_3_2_1_4_6_+_B_+_C / _A_+_B_+_C _* Good Face _2_1_2_3_6_9_+_A - CHUNG PAIFU - ───────────────────────────────────────────────────────────────────────── _( Cane Toss _4 / _6_+_C _) ANGRY MODE FLASHING Life Bar _@ Sen Shushou Uchi _2_3_6_9_+_A / _B _@ Hakukoh Dan ^1_6_+_A / _B _@ Kiden Dama hanging on the pipe _2_8_2_8_+_A / _B (on Chung's stage) _@ Shien Ryu _6_2_3_+_B_+_C / _A_+_B_+_C _@ Senpuu Enbu _2_1_4_7_+_C (Angry Mode only) _@ ^!Early Descent _C _@ Chocho Henka _6_4_6_+_B_+_C / _A_+_B_+_C (Angry Mode only) _* Sennin Happa _2_2_2_2_8_+_A (Angry Mode only) - GORDON BOWMAN - ───────────────────────────────────────────────────────────────────────── _( Backbreaker _4 / _6_+_C _( Ton Press _^_6_+_C _@ Friction Heat _6_3_2_1_4_+_A / _B _@ Moon-Shot Upper _1_4_6_+_A / _B _@ Spark Bolt _6_4_6_+_B_+_C / _A_+_B_+_C _* Mad Police close _6_3_2_1_4_6_+_C - CAROL STANZACK - ───────────────────────────────────────────────────────────────────────── _( Twist Toss _4 / _6_+_C _) Dream Angel _^_2_+_C _@ Spinning Top _2_1_4_+_A / _B _@ Swan Diving ^1_6_+_A _@ Double Swan Diving ^1_6_+_B _@ Fast Ball Flash _4_1_2_3_6_+_B_+_C / _A_+_B_+_C _@ Rainbow Attack _6_2_3_+_B_+_C / _A_+_B_+_C _* Naughty Ball _6_4_2_8_+_A - KING LION (KAGE SHISHIOH) - ───────────────────────────────────────────────────────────────────────── _( Hanging Upper _4 / _6_+_C _@ Nightmare Knocker _2_3_6_9_+_C (reverse high) _@ Beast Blow _1_4_6_+_A / _B _@ Earth Chopper _2_1_4_7_+_C _@ Silent Storm _6_3_2_8_+_B_+_C / _A_+_B_+_C _@ God Breath ^2_8_+_B_+_C / _A_+_B_+_C _* King Straight _6_3_2_1_4_6_4_6_+_A - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` King Leo (AES only) - Complete the game with all 10 characters - On the Character Select Screen, put the cursor on King Lion and press _2_2_2_2_2_2_2_2_2_2_A - Playable only on a 2P Game - KING LEO (SHIN SHISHIOH) - ───────────────────────────────────────────────────────────────────────── _( Hanging Upper _4 / _6_+_C _@ Nightmare Knocker _2_3_6_9_+_C (reverse high) _@ Beast Blow _1_4_6_+_A / _B _@ Hunter Killer _2_1_4_+_A / _B _@ Earth Chopper _2_1_4_7_+_C _@ Silent Storm _6_3_2_8_+_B_+_C / _A_+_B_+_C _@ God Breath ^2_8_+_B_+_C / _A_+_B_+_C _@ Thunder God Breath _4_2_1_+_B / _A_+_B_+_C _* Shin King Straight _6_3_2_1_4_6_4_6_+_A _* King Upper _6_3_2_1_4_6_4_6_+_B $end ################################################################################################### $info=svc,svcpcb,svcpcba $cmd SNK vs. Capcom: SVC Chaos © 2003 Playmore Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Weak Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Taunt ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves (DM) _& Exceed Moves _` Desperation Moves (DM) - Needs 1LV of Super Bar / MAXIMUM Mode Activated _` Exceed Moves - Needs a FLASHING Life Bar - only 1 for match _` MAXIMUM MODE - Can use Guard Cancels and DMs without a LV - Moves with (!) can be Super Canceled in DMs / Exceeds - Can cancel a normal attack in any Special Moves that have a (I) - Can cancel a Command Move / Special Move with (O) in any Command Move / Special Move with (I) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-/-/─) Dash _6_6 _) (-/-/─) Retreat _4_4 _) (-/-/─) High Jump _2_8 _) (-/-/─) Long Jump dashing _9 _) (-/-/─) Throw Escape when thrown _A_+_B / _C_+_D _) (-/-/─) Safe Fall being knocked down _A_+_B _) (-/-/─) Guard Cancel Front Step 1 (⅕LV) blocking _6_6 _) (-/-/─) Guard Cancel Front Step 2 (⅗LV) blocking _B_+_C _) (-/-/─) Guard Cancel Strong Attack (1LV) blocking _C_+_D - KYO KUSANAGI - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Hatsugane _A_+_B _( (-/-/─) Issetsu Seoi Nage _C_+_D _) (-/-/O) Ge Shiki: Goufu You _6_+_B _) (-/-/O) 88 Shiki _3_+_D ("O" on 2nd hit) _) (-/-/─) Ge Shiki: Naraku Otoshi _^_2_+_C _@ (-/I/O) 114 Shiki: Aragami _2_3_6_+_A _@ (-/-/O) ^!128 Shiki: Kono Kizu _2_3_6_+_P _@ (-/-/O) ^!127 Shiki: Yano Sabi _P _@ (-/-/O) ^!125 Shiki: Nanase _K _@ (-/-/O) ^!127 Shiki: Yano Sabi _6_3_2_1_4_+_P _@ (-/-/O) ^!Ge Shiki: Migari Ugachi _P _@ (-/-/O) ^!125 Shiki: Nanase _K _@ (-/-/─) ^!212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ (-/I/O) 115 Shiki: Dokugami _2_3_6_+_C _@ (-/-/O) ^!401 Shiki: Tsumi Yomi _6_3_2_1_4_+_P _@ (-/-/─) ^!402 Shiki: Batsu Yomi _6_+_P _@ (-/-/─) ^!100 Shiki: Oniyaki _6_2_3_+_P _@ (!/-/O) 100 Shiki: Oniyaki _6_2_3_+_P _@ (-/I/O) 212 Shiki: Kototsuki You _6_3_2_1_4_+_K _@ (-/I/─) R.E.D. KicK _4_2_1_+_K _@ (-/I/─) 75 Shiki Kai _2_3_6_+_K_K _* (-/-/─) Ura 108 Shiki: Orochinagi _2_1_4_1_2_3_6_+_P (_O) _* (-/-/─) 182 Shiki _2_3_6_2_3_6_+_P (_O) _& (-/-/─) Saishuu Kessen Ougi "Mu Shiki" _2_3_6_2_3_6_+_A_+_C - IORI YAGAMI - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Sakahagi _A_+_B _( (-/-/─) Saka Sakahagi _C_+_D _) (-/-/O) Ge Shiki: Yumebiki _6_+_A_A ("O" on 1st hit) _) (-/-/O) Ge Shiki: Goufu In "Shinigame" _6_+_B _) (-/-/─) Ge Shiki: Yuri Ori _^_4_+_B _@ (-/I/─) 108 Shiki: Yami Barai _2_3_6_+_P _@ (!/I/O) 100 Shiki: Oniyaki _6_2_3_+_P _@ (-/I/O) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ (!/I/O) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K ("!" on 1st hit) _@ (-/I/O) 311 Shiki: Tsumagushi _6_2_3_+_K _@ (-/-/─) Kuzukaze close _6_3_2_1_4_6_+_P _* (-/-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* (-/-/─) ^!Ura 316 Shiki: Saika _2_3_6_2_3_6_2_3_6_2_3_6_+_A_+_C _* (-/-/─) Ura 311 Shiki: Saku Tsumagushi _2_3_6_2_3_6_+_K _& (-/-/─) Chi no Bousou _6_3_2_1_4_6_3_2_1_4_+_A_+_C (reverse all) - TERRY BOGARD - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Grasping Upper _A_+_B _( (-/-/─) Buster Throw _C_+_D _) (-/-/─) Rising Upper _3_+_C _@ (-/-/─) Power Wave _2_3_6_+_A _@ (!/I/─) Round Wave _2_3_6_+_C _@ (!/I/O) Rising Tackle ^2_8_+_P _@ (-/I/O) Power Dunk _6_2_3_+_K _@ (-/I/─) Burn Knuckle _2_1_4_+_P _@ (-/I/─) Crack Shoot _2_1_4_+_K _* (-/-/─) Power Geyser _2_1_4_1_6_+_P _* (-/-/─) ^!Double Geyser _2_3_6_+_P _* (-/-/─) ^!Triple Geyser _2_3_6_+_P _* (-/-/O) Buster Wolf _2_3_6_2_3_6_+_P ("O" on 1st hit) _* (-/-/O) High Angle Geyser _2_3_6_2_3_6_+_K ("O" on 1st/2nd/3rd hit) _& (-/-/O) Rising Beat _2_1_4_6_+_B_+_C, _A_A_B_B_C_C_D_D, _2_1_4_+_C_+_D ("O" on 2nd/3rd/4th/5th/6th/7th/8th/9th hit) - MAI SHIRANUI - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Shiranui Gourin _A_+_B _( (-/-/─) Fuusha Kuzushi _C_+_D _( (-/-/─) Yume Zakura _^_A_+_B / _C_+_D _) (-/-/─) Kuro Tsubame no Mai _6_+_B _) (-/-/O) Koukaku no Mai _3_+_B _) (-/-/─) Dairin Fuusha Otoshi _^_2_+_A _) (-/-/─) Ukihane _^_2_+_B _) (-/-/─) Yusura Ume _^_2_+_D _) (-/-/─) Sankaku Tobi jump against the wall _9 _@ (-/I/─) Kachou Sen _2_3_6_+_P _@ (!/I/─) Ryuu Enbu _2_1_4_+_P ("!" on 1st hit with _C) _@ (-/I/O) Sayo Chidori _2_1_4_+_K _@ (-/I/O) Hissatsu Shinobi Bachi _4_1_2_3_6_+_K _@ (-/I/O) Hakuro no Mai _6_2_3_+_P _@ (-/-/O) Koshuu no Mai _6_2_3_+_K _@ (!/-/O) ^!Tsuika Kougeki _6_2_3_+_K ("!" on 1st hit) _@ (-/-/─) Musasabi no Mai: Chijou ^2_8_+_P _@ (-/-/─) ^!Kuuchuu Idou _4 / _6 _@ (-/-/─) ^!Musasabi no Mai _2_1_4_+_P _@ (-/-/─) ^!Musasabi no Mai _O_P _@ (-/-/─) ^!Yusura Ume _2_+_P _@ (-/-/─) ^!Ukihane _2_+_K _@ (-/-/─) ^!Toki Tsubute opponent in air, close _2_+_D _@ (-/-/─) Musasabi no Mai: Kuuchuu _^_2_1_4_+_P _* (-/-/─) Hou'ou no Mai _2_1_4_2_1_4_+_P _* (-/-/─) Mizudori no Mai _2_3_6_2_3_6_+_P _& (-/-/─) Chou Hissatsu Shinobi Bachi _2_1_4_1_2_3_6_+_B_+_D - RYO SAKAZAKI - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Tani Otoshi _A_+_B _( (-/-/─) Tomoe Nage _C_+_D _) (-/-/O) Hyouchuu Wari _6_+_A _) (!/-/─) Joudan Uke _6_+_B (block jump/high) _) (!/-/─) Gedan Uke _3_+_B (block mid/low) _@ (-/I/─) Ko'ou Ken _2_3_6_+_P _@ (!/I/O) Kohou _6_2_3_+_P _@ (-/I/─) Hien Shippuu Kyaku _6_3_2_1_4_+_K _@ (!/I/O) Kohou Shippuu Ken _2_1_4_+_P _@ (-/I/─) Mouko Raijin Setsu _2_3_6_+_K _@ (-/-/─) Zanretsu Ken _6_4_6_+_P _* (-/-/─) Ryuuko Ranbu _2_3_6_3_2_1_4_+_P _* (-/-/─) Haoh Shoukou Ken _6_4_1_2_3_6_+_P _& (-/-/─) Tenchi Haoh Ken _2_3_6_2_3_6_+_A_+_C - Mr. KARATE - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Oosotogari _A_+_B _( (-/-/─) Ippon Seoi _C_+_D _) (-/-/─) Oni Guruma _6_+_A _) (-/-/O) Kawara Wari _6_+_B _) (-/-/O) Hisha Otoshi: Dan Tsubushi _4_+_A _@ (-/I/─) Ko'ou Ken _2_3_6_+_P _@ (-/I/O) Kohou _6_2_3_+_P _@ (!/I/O) Mouko Burai Gan _2_1_4_+_P _@ (-/I/─) Hien Shippuu Kyaku ^1_6_+_K _@ (-/-/─) Zanretsu Ken _6_4_6_+_P _@ (-/I/─) Shouran Kyaku _6_3_2_1_4_+_K _* (-/-/─) Kyokugen Kohou _2_3_6_2_3_6_+_K _* (-/-/─) Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) _& (-/-/─) Chou Haoh Shikou Ken _6_4_1_2_3_6_+_A_+_C (_O) - KIM KAPHWAN - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Kubikime Otoshi _A_+_B _( (-/-/─) Sakkyaku Nage _C_+_D _) (-/-/O) Neri Chagi _6_+_B _@ (!/I/O) Hangetsu Zan _2_1_4_+_K ("!" on 1st hit with _B) _@ (!/I/O) Hien Zan ^2_8_+_K ("!" on 1st hit with _D) _@ (-/-/─) ^!Tenshou Zan (with _D) _2_+_D _@ (!/I/O) Sanren Geki _2_1_4_+_P (x3) ("!" on 4th hit) _@ (!/I/O) Sankuu Kyaku _2_1_4_+_P_9_+_K_2_+_K ("!" on 2nd hit) ("O" on 1st hit) _@ (!/-/O) Haki Kyaku _2_2_+_K ("!" with _B in Hou'ou Kyaku) _@ (-/-/─) Hishou Kyaku _^_2_3_6_+_K _* (-/-/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_K _* (-/-/─) Hou'ou Hiten Kyaku _2_3_6_2_3_6_+_K _& (-/-/─) Hou'ou Kyaku (_^)_2_1_4_1_6_+_B_+_D - CHOI BOUNGE - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Zujou Sashi _A_+_B _( (-/-/─) Geketsu Zuki _C_+_D _) (-/-/─) Toorima Geri _4 / _6_+_B _) (-/-/─) Sankaku Tobi jump against the wall _9 _@ (-/I/─) Kaiten Hien Zan _2_1_4_+_P _@ (-/-/─) ^!Kishuu Hien Zuki _P _@ (!/I/O) Tatsumaki Shippuu Zan ^2_8_+_P ("!" on 1st hit) _@ (-/I/─) Senpuu Hien Sashi ^4_6_+_P _@ (-/-/─) ^!Houkou Tenkan _?_+_P / _K (x3) _@ (-/I/─) Hishou Kuuretsu Zan ^2_8_+_O_K _@ (-/-/─) ^!Houkou Tenkan _?_+_P / _K (x3) _@ (-/I/O) Hien Zan _6_2_3_+_K _@ (-/-/─) Hishou Kyaku _^_2_3_6_+_K _* (-/-/─) Shin! Chouzetsu Tatsumaki Shinkuu Zan _6_3_2_1_4_6_3_2_1_4_+_P _* (-/-/─) Hou'ou Kyaku _2_3_6_3_2_1_4_+_K _& (-/-/─) Shakushi _^_4_1_2_3_6_4_1_2_3_6_+_A_+_C - KASUMI TODOH - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Maki Age _A_+_B _( (-/-/─) Aiki Nage _C_+_D _) (-/-/O) Hiji Ate _6_+_A _@ (-/-/─) Kasane Ate (_^)_2_3_6_+_P _@ (!/-/O) Hakusan Tou: Dageki Bougyo _2_1_4_+_K _@ (!/I/O) Tatsumaki Souda: Nage Dageki close _6_3_2_1_4_6_+_P _@ (-/I/O) Senkou Nagashi _2_1_4_+_P (x3) _@ (-/I/─) Messhin Mutou: Joudan Atemi _4_1_2_3_6_+_B (reverse jump/Specials) _@ (-/I/─) Sasshou Inshuu: Chuudan Atemi _4_1_2_3_6_+_D (reverse high/mid) _@ (-/I/─) Hanshin: Morote Gaeshi _2_2_+_K (reverse low) _* (-/-/─) Chou Kasane Ate _2_3_6_2_3_6_+_P _* (-/-/─) Shiranui close _6_3_2_1_4_6_3_2_1_4_+_K _& (-/-/─) Shingan Kazura Otoshi _2_3_6_3_2_1_4_+_A_+_C (reverse all) - SHIKI - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Zebu _A_+_B _( (-/-/─) Kokuu _C_+_D _) (-/-/O) Tsurane Giri: Tensei _6_+_A_A_A_A ("O" on 2nd/3rd/4th/5th hit) _) (-/-/O) Tsurane Giri: Rinne _6_+_B_B_B_B _@ (!/I/O) Tsuyuharai _2_3_6_+_P _@ (-/-/─) ^!Shizuku Gari _K _@ (-/-/O) Tenhourin (_^)_6_2_3_+_P _@ (-/I/O) Meika _2_3_6_+_K _@ (-/I/O) Kourin _^_2_3_6_+_K _@ (-/-/─) Mumyou close _6_3_2_1_4_+_K _@ (-/I/─) Setsuna _2_2_+_P / _K _* (-/-/─) Tenma Hajun _2_1_4_1_2_3_6_+_P _& (-/-/─) Shikiju _2_1_4_1_2_3_6_+_B_+_D - GENJURO KIBAGAMI - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Tsukitobashi _A_+_B _( (-/-/─) Ashige _C_+_D _) (-/-/─) Suso Kosuri _6_+_D _) (-/-/─) Gekikaze _3_+_C _@ (-/I/O) Sanren Satsu: Kiba _2_3_6_+_P _@ (-/-/O) ^!Sanren Satsu: Tsuno _2_3_6_+_P _@ (-/-/O) ^!Sanren Satsu: Rin _2_3_6_+_P _@ (-/I/O) Touha Kouyoku Jin _6_2_3_+_P _@ (-/-/─) Ouka Zan _2_1_4_+_P _@ (-/I/─) Hyakki Satsu _2_1_4_6_+_P _@ (-/-/O) Gekka Zan close _6_2_3_+_K _@ (-/I/O) Gashin Totsu _2_1_4_+_K (_O) _* (-/-/─) Gokou Zan _2_3_6_2_3_6_+_P _& (-/-/─) Ikari Bakuhatsu _A_+_B_+_C (damage increased) _& (-/-/─) ^!Issen _B_+_C_+_D - EARTHQUAKE - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Fat Buster _A_+_B _( (-/-/─) Go to Heaven _C_+_D _) (-/-/─) Fat Bound _^_2_+_K _) (-/-/─) Sankaku Tobi jump against the wall _9 _@ (-/I/─) Fat Burst _2_3_6_+_P _@ (-/-/─) Chainsaw Dive _^_2_3_6_+_P _@ (-/I/─) Fat Chainsaw _6_2_3_+_P _@ (-/I/─) Fat Breath _2_1_4_+_P _@ (-/-/─) ^!Move _2 / _8 _@ (-/I/─) Fat Fake _6_3_2_1_4_+_B _@ (-/I/─) Fat Replica Attack _6_3_2_1_4_+_D _* (-/-/─) Earth Got 'Em 2003 _2_3_6_2_3_6_+_P _* (-/-/─) Fat Guilty _2_3_6_2_3_6_+_K _& (-/-/─) Fat Carnival _2_3_6_3_2_1_4_+_A_+_C - RYU - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Seoi Nage _A_+_B _( (-/-/─) Tomoe Nage _C_+_D _) (-/I/O) Sakotsu Wari _6_+_A _) (-/I/─) Senpuu Kyaku _6_+_B _) (-/-/─) Hiji Ate _4_+_A _) (-/-/─) Kurubushi Kick _1_+_D _@ (-/I/─) Hadou Ken _2_3_6_+_P _@ (-/-/─) Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ (!/I/O) Shouryuu Ken _6_2_3_+_P ("!" in Shin Shouryuu Ken) _@ (-/I/─) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K ("I" on ground version) _* (-/-/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* (-/-/─) Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _& (-/-/─) Shin Shouryuu Ken _2_3_6_2_3_6_+_B_+_D - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Seoi Nage _A_+_B _( (-/-/─) Jigoku Guruma _C_+_D _( (-/-/─) Jigoku Fuusha _^_C_+_D _) (-/I/O) Inazuma Kakato Wari _6_+_B _) (-/-/─) Kurubushi Kick _1_+_D _@ (-/-/─) Hadou Ken _2_3_6_+_P _@ (!/I/O) Shouryuu Ken _6_2_3_+_P ("O" on 1st/2nd hit) _@ (-/I/─) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K ("I" on ground version) _@ (-/I/O) Kama Barai Geri _4_1_2_3_6_+_B _@ (-/-/O) ^!Inazuma Kakato Wari _O_K _@ (-/I/O) Nata Otoshi Geri _4_1_2_3_6_+_D _@ (-/-/O) ^!Inazuma Kakato Wari _O_K _@ (-/-/O) Oosoto Mawashi Geri _4_1_2_3_6_+_B_+_D _@ (-/-/O) ^!Inazuma Kakato Wari _O_K _* (-/-/─) Shouryuu Reppa _2_3_6_2_3_6_+_P _* (-/-/─) Shippuu Jinrai Kyaku _2_1_4_2_1_4_+_K _& (-/-/─) Shinryuu Ken _2_3_6_2_3_6_+_B_+_D (^*) - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Kirin Shuu _A_+_B _( (-/-/─) Koshuu Tou _C_+_D _( (-/-/─) Ryuusei Raku _^_A_+_B _) (-/-/─) Kakusen Kyaku _6_+_B _) (-/-/O) Kakusen Rakushuu _6_+_D _) (-/-/─) Zensou Sentai _3_+_B _) (-/-/─) Kaku Kyaku Raku _3_+_D _) (-/-/─) Yousou Kyaku _^_2_+_B _) (-/-/─) Youshi Ken jump forward _C_C _) (-/-/─) Sankaku Tobi jump against the wall _9 _@ (-/I/─) Hyakuretsu Kyaku ^*_K _@ (!/I/O) Kikou Ken _4_1_2_3_6_+_P ("!" on 1st hit with _A) ("I" with _A) ("O" with _A) _@ (-/I/─) Tenshou Kyaku _6_2_3_+_K _@ (-/I/─) Spinning Bird Kick ^2_8_+_K _@ (-/I/─) Sen'en Shuu _6_3_2_1_4_+_K _@ (-/-/─) Tenshin Enbu close _6_3_2_1_4_+_P _* (-/-/─) Kikou Shou _2_3_6_2_3_6_+_P _* (-/-/─) Houyoku Sen _2_3_6_2_3_6_+_K _& (-/-/─) Hazan Tenshou Kyaku ^1_3_1_9_+_B_+_D - GUILE - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Judo Throw _A_+_B _( (-/-/─) Dragon Suplex _C_+_D _( (-/-/─) Flying Mayor _^_A_+_B / _C_+_D _) (-/I/─) Spinning Back Knuckle _6_+_C _) (-/-/─) Knee Bazooka _4 / _6_+_B _) (-/-/O) Rolling Sobat _4 / _6_+_D _) (-/I/─) Slide Kick _3_+_B _@ (-/-/─) Sonic Boom ^4_6_+_P _@ (-/-/─) Somersault Kick ^2_8_+_K _* (-/-/─) Somersault Slash ^1_3_1_9_+_P _* (-/-/─) Total Wipeout ^4_6_4_6_+_K _* (-/-/─) Somersault Strike ^1_3_1_9_+_K _& (-/-/─) Sonic Hurricane ^4_6_4_6_+_A_+_C - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Yoga Smash _A_+_B _( (-/-/─) Yoga Throw _C_+_D _) (-/-/O) Shutou Chop _4_+_A _) (-/-/─) Low Kick _4_+_B _) (-/-/O) Yoga Headbutt _4_+_C ("O" on 2nd hit) _) (-/-/─) Yoga Knee Kick _4_+_D _) (-/-/O) Zoom Punch _3_+_P _) (-/-/O) Sliding _3_+_K _) (-/-/O) Move Kick dashing _D _) (-/-/─) Air Straight Punch _^_4_+_A _) (-/-/─) Air Diagonal Punch _^_4_+_C _) (-/-/─) Air Mae Geri _^_4_+_K _) (-/-/─) Drill Zutsuki _^_2_+_C _) (-/-/─) Drill Kick _^_2_+_D _@ (-/I/─) Yoga Fire _2_3_6_+_P _@ (-/I/─) Yoga Flame _6_3_2_1_4_+_P _@ (-/I/─) Yoga Blast _6_3_2_1_4_+_K _@ (-/I/─) Yoga Teleport: Zenpou (_^)_6_2_3_+_A_+_C / _B_+_D _@ (-/I/─) Yoga Teleport: Kouhou (_^)_4_2_1_+_A_+_C / _B_+_D _* (-/-/─) Yoga Inferno _2_3_6_2_3_6_+_P _* (-/-/─) Yoga Drill Zutsuki _^_2_3_6_2_3_6_+_B _* (-/-/─) Yoga Drill Kick _^_2_3_6_2_3_6_+_D _& (-/-/─) Yoga Legend: Yoga Headbutt _2_3_6_2_3_6_+_B _& (-/-/─) Yoga Legend: Drill Kick _2_3_6_2_3_6_+_D - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Seoi Nage _A_+_B _( (-/-/─) Tomoe Nage _C_+_D _) (-/-/O) Zugai Hassatsu _6_+_C _) (-/I/─) Hiza Geri _6_+_D _) (-/-/─) Kurubushi Kick _1_+_D _) (-/-/─) Tenma Kuujin Kyaku jump forward _2_+_B _@ (-/-/─) Gou Hadou Ken _2_3_6_+_P _@ (-/I/─) Zankuu Hadou Ken _^_2_3_6_+_P _@ (-/-/─) Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ (!/I/O) Gou Shouryuu Ken _6_2_3_+_P ("!" on 1st/2nd hit) ("O" on 1st/2nd hit) _@ (-/I/─) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("I" on ground version) _@ (-/I/─) Hyakki Shuu _6_2_3_+_K _@ (-/-/O) ^!Hyakki Gou Zan _N _@ (-/-/─) ^!Hyakki Gou Shou _P _@ (-/-/O) ^!Hyakki Gou Sen _K _@ (-/-/─) ^!Hyakki Gou Sai close _A_+_B / _C_+_D _@ (-/-/─) Ashura Senkuu: Zenpou _6_2_3_+_A_+_C / _B_+_D _@ (-/-/─) Ashura Senkuu: Kouhou _4_2_1_+_A_+_C / _B_+_D _* (-/-/─) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* (-/-/─) Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* (-/-/─) Tenma Gou Zanku _^_2_3_6_2_3_6_+_P _& (-/-/─) Shun Goku Satsu _A_A_6_B_C - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Deadly Throw _A_+_B _( (-/-/─) Death Tower _C_+_D _@ (-/I/─) Psycho Crusher ^4_6_+_P _@ (-/I/─) Double Knee Press ^4_6_+_K _@ (-/I/─) Head Press ^2_8_+_K _@ (-/-/─) ^!Move _4 / _6 _@ (-/-/─) ^!Somersault Skull Diver _P _@ (-/I/─) Devil Reverse ^2_8_+_P_P _@ (-/I/─) Bison Warp: Zenpou _6_2_3_+_A_+_C / _B_+_D _@ (-/I/─) Bison Warp: Kouhou _4_2_1_+_A_+_C / _B_+_D _* (-/-/─) Mega Psycho Crusher ^4_6_4_6_+_P _* (-/-/─) Knee Press Nightmare ^4_6_4_6_+_K _& (-/-/─) Final Psycho Crusher ^4_6_4_6_+_A_+_C - SAGAT - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Tiger Rage _A_+_B _( (-/-/─) Tiger Carry _C_+_D _) (-/-/O) Tiger Hook _6_+_A _) (-/-/─) Tiger Tail _1_+_D _@ (-/I/─) Tiger Shot _2_3_6_+_P _@ (-/I/─) Ground Tiger Shot _2_3_6_+_K _@ (-/I/O) Tiger Uppercut _6_2_3_+_A _@ (-/I/O) Tiger Blow _6_2_3_+_C _@ (-/I/─) Tiger Crush _6_2_3_+_K _* (-/-/─) Tiger Cannon _2_3_6_2_3_6_+_P _* (-/-/─) Ground Tiger Cannon _2_1_4_2_1_4_+_P _* (-/-/─) Tiger Raid _2_1_4_2_1_4_+_K _& (-/-/─) Tiger Genocide _2_3_6_2_3_6_+_B_+_D - VEGA (BALROG) - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Carmine Flip _A_+_B _( (-/-/─) Rainbow Suplex _C_+_D _( (-/-/─) Stardust Shoot _^_A_+_B / _C_+_D _) (-/-/─) Peace of Mercury _6_+_B _) (-/-/O) Cosmic Smart _6_+_D _) (-/-/O) Round Slider _3_+_D _) (-/-/─) Sankaku Tobi jump against the wall _9 _@ (-/I/O) Rolling Crystal Flash ^4_6_+_P _@ (-/I/─) Sky High Claw ^2_8_+_P _@ (-/-/─) Wall Leap ^2_8_+_K _@ (-/-/─) ^!Flying Barcelona Attack _P _@ (-/-/─) ^!Izuna Drop close _4 / _6_+_P _@ (-/I/O) Scarlet Terror ^1_6_+_K _@ (-/I/─) Backslash _A_+_C _@ (-/I/─) Short Backslash _B_+_D _* (-/-/─) Wall Leap ^1_3_1_9_+_K _* (-/-/─) ^!Flying Barcelona Special _P _* (-/-/─) ^!Rolling Izuna Drop close _4 / _6_+_P _* (-/-/─) Scarlet Mirage ^4_6_4_6_+_K _& (-/-/─) Red Impact ^4_6_4_6_+_C - BALROG (M. BISON) - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Head Bomber _A_+_B _( (-/-/─) Liver Break _C_+_D _@ (-/I/O) Dash Straight ^4_6_+_P _@ (-/I/O) Dash Upper ^4_6_+_K _@ (-/I/O) Dash Ground Straight ^4_3_+_P _@ (-/I/O) Dash Ground Upper ^4_3_+_K _@ (-/I/O) Turn Punch _O_A_+_C / _B_+_D _@ (-/I/─) Buffalo Headbutt ^2_8_+_P _@ (-/I/O) Wild Smash ^2_8_+_K _* (-/-/─) Crazy Buffalo ^4_6_4_6_+_P _* (-/-/─) ^!Crazy Straight _O_P _* (-/-/─) ^!Crazy Upper _O_K _* (-/-/─) Gigaton Blow ^4_6_4_6_+_K _& (-/-/─) Ultimate Wild Smash ^1_3_1_9_+_B_+_D - TESSA (TABASA) - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Squash Hat _A_+_B _( (-/-/─) Kitten Scratch _C_+_D _) (-/I/─) Flask: Taichi _6_+_C (_O) _) (-/I/─) Flask: Shagami _3_+_C (_O) _) (-/I/─) Haul Flapper _3_+_B _) (-/I/O) Restive Kitten _3_+_D _) (-/-/─) Inroad Fowl _^_2_+_D (_O) _@ (-/-/─) Chakra Wave (_^)_2_3_6_+_P _@ (-/I/O) Winder Fist _2_3_6_+_K _@ (-/-/─) ^!She's On Enemy _2_3_6_+_K _@ (-/I/O) Reverie Sword _6_2_3_+_P _@ (-/-/─) Jamming Ghost _6_2_3_+_K _@ (-/-/─) Ascend Proof close _6_3_2_1_4_+_P _* (-/-/─) Tricicle Edge _2_3_6_2_3_6_+_P (_O) _* (-/-/─) Death Phenomeno _6_3_2_1_4_6_3_2_1_4_+_K _& (-/-/─) Meteo Fall close _6_3_2_1_4_6_3_2_1_4_+_A_+_C - HUGO - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Body Slam _A_+_B _( (-/-/─) Neck Hanging Three _C_+_D _) (-/-/O) Elbow close _C _) (-/I/─) Slap _6_+_A _) (-/I/─) Hip Press _6_+_B _) (-/-/─) Idou Drop Kick _4 / _6_+_D _) (!/-/O) High Parry _6_+_A_+_C ("O" in Slap / Hip Press) _) (!/-/O) Low Parry _2_+_B_+_D ("O" in Slap / Hip Press) _) (-/-/─) Body Press _^_2_+_C _@ (-/I/O) Giant Palm Bomber _2_1_4_+_P _@ (-/I/O) Monster Lariat _2_3_6_+_K _@ (-/-/─) Ultra Throw close _6_3_2_1_4_+_K _@ (-/-/─) Moonsault Press close _x_+_P _@ (-/-/─) Meat Squasher _x_+_K _@ (-/I/─) Shootdown Backbreaker _6_2_3_+_K _* (-/-/─) Hammer Frenzy _2_3_6_2_3_6_+_P (_O) _* (-/-/─) Megaton Press _2_3_6_2_3_6_+_K _& (-/-/─) Gigas Breaker _x_+_A_+_C - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Goenitz - On the Character Select Screen _O_S and press _2_2_2_6_2_4_4_4_+_P / _K _` Dan Hibiki - On the Character Select Screen _O_S and press _2_4_4_4_4_4_4_4_+_P / _K _` Geese Howard - On the Character Select Screen _O_S and press _4_4_4_2_4_8_6_8_+_P / _K _` Demitri Maximoff - On the Character Select Screen _O_S and press _6_6_6_4_8_6_2_8_+_P / _K _` Mars People - On the Character Select Screen _O_S and press _8_2_6_6_6_8_2_4_4_2_+_P / _K _` Zero - On the Character Select Screen _O_S and press _8_6_6_4_4_2_8_8_8_6_+_P / _K _` Orochi Iori - On the Character Select Screen _O_S and press _8_8_8_2_4_6_2_4_+_P / _K _` Violent Ken - On the Character Select Screen _O_S and press _8_8_2_4_4_6_4_8_+_P / _K _` Serious Mr. Karate (AES only) - On the Character Select Screen _O_S and press _8_4_8_2_6_6_2_4_8_4_6_6_+_P / _K - Must be done before the time reaches 10 seconds _` Shin Akuma (AES only) - On the Character Select Screen _O_S and press _4_8_8_6_8_2_2_6_4_4_8_2_+_P / _K - Must be done before the time reaches 10 seconds _` Athena and Red Arremer - Playable only with M.A.M.E. Cheats - GOENITZ - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Meifu no Mon _A_+_B _( (-/-/─) Soukatsu Satsu _C_+_D _@ (-/I/─) Yonokaze _4_1_2_3_6_+_P / _K _@ (-/I/O) Shin Aoi Hana: Seiran _2_1_4_+_P (x3) _@ (-/I/─) Hyouga _2_1_4_+_K _@ (-/I/O) Wanpyuu: Tokobuse _6_2_3_+_A _@ (-/I/O) Wanpyuu: Mametsu _6_2_3_+_C _* (-/-/─) Fuujin Ibuki _2_3_6_2_3_6_+_A_+_C _* (-/-/─) Yami Doukoku close _6_3_2_1_4_6_3_2_1_4_+_P _& (-/-/─) Shin Yaotome: Mizuchi _2_1_4_1_2_3_6_+_A _& (-/-/─) Shin Yaotome: Jissoukoku _2_1_4_1_2_3_6_+_C - DAN HIBIKI - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Otoko Zuki: Chouhatsu _A_+_B _( (-/-/─) Seoi Nage: Shagami Chouhatsu _C_+_D _) (-/-/─) Shagami Chouhatsu crouching _A_+_C _) (-/-/─) Kuuchuu Chouhatsu _^_A_+_C _@ (-/I/─) Gadou Ken _2_3_6_+_P _@ (-/I/─) Gadou Shoukou Ken _6_4_1_2_3_6_+_P _@ (-/I/O) Kouryuu Ken _6_2_3_+_P _@ (-/I/─) Dankuu Kyaku _2_1_4_+_K _@ (-/-/─) Kuuchuu Dankuu Kyaku _^_2_1_4_+_K _@ (-/I/─) Zenten Chouhatsu _2_3_6_+_A_+_C _@ (-/-/─) Kouten Chouhatsu _2_1_4_+_A_+_C _@ (-/I/O) Kyuukyoku Tenchi Gadou Zuki _2_1_4_2_1_4_+_A_+_C _* (-/-/─) Hisshou Burai Ken _2_1_4_2_1_4_+_K _* (-/-/─) Kouryuu Rekka _2_3_6_2_3_6_+_K _* (-/-/─) Chouhatsu Densetsu _2_3_6_2_3_6_+_A_+_C _& (-/-/─) Otoko Michi _C_B_4_A_A - GEESE HOWARD - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Satsujin Katate Nage _A_+_B _( (-/-/─) Shinkuu Nage _C_+_D _) (-/-/─) Fudou Sakkatsu Uraken _6_+_C _) (-/I/─) Raikou Mawashi Geri _6_+_D _) (-/-/─) Raimei Gouha Nage opponent knocked down _3_+_C _@ (-/I/─) Reppuu Ken _2_3_6_+_A _@ (-/I/─) Reppuu Ken '96 normal attack _2_3_6_+_A _@ (-/-/─) Double Reppuu Ken _2_3_6_+_C _@ (-/-/─) Double Reppuu Ken '96 normal attack _2_3_6_+_C _@ (-/I/─) Shippuu Ken _^_2_1_4_+_P _@ (-/I/O) Hishou Nichirin Zan _6_2_3_+_P _@ (-/I/O) Ja'ei Ken _4_1_2_3_6_+_K _@ (-/-/─) Gedan Atemi Nage _6_3_2_1_4_+_A (reverse low) _@ (-/-/─) Joudan Atemi Nage _6_3_2_1_4_+_B (reverse jump/Specials) _@ (-/-/─) Chuudan Atemi Nage _6_3_2_1_4_+_D (reverse high/mid) _* (-/-/─) Raging Storm _1_6_3_2_1_4_3_+_P _* (-/-/─) Rashoumon close _6_3_2_1_4_6_3_2_1_4_+_C _& (-/-/─) Deadly Rave _6_3_2_1_4_6_+_B_+_C_+_D, _A_A_B_B_C_C_D_D, _2_1_4_+_C_+_D - DEMITRI MAXIMOFF - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Bat Dive _A_+_B _( (-/-/─) Light Pleasure _C_+_D _) (-/-/O) Standing LP _6_+_A _) (-/-/O) Standing MP _4_+_A _) (-/-/O) Standing HP _6_+_C _) (-/-/O) Standing LK _6_+_B _) (-/-/O) Standing MK _4_+_B _) (-/-/─) Standing HK _D _) (-/-/─) Crouching LP _2_+_A _) (-/-/─) Crouching MP _2_+_C _) (-/-/─) Crouching HP _3_+_C _) (-/-/─) Crouching LK _2_+_B _) (-/-/O) Crouching MK _1_+_B _) (-/-/O) Crouching HK _2_+_D _) (-/-/─) Hunter Chain _6 / _3_+_A_B_A_B_C_D _) (-/-/─) Hell Ride opponent knocked down _8_+_K _@ (-/I/─) Chaos Flare (_^)_2_3_6_+_P _@ (-/-/─) ES Chaos Flare (1LV) (_^)_2_3_6_+_A_+_C _@ (!/I/O) Demon Cradle _6_2_3_+_P ("O" on 1st/2nd hit) _@ (-/I/─) Bat Spin (_^)_2_1_4_+_K / _B_+_D _@ (-/I/─) Tokushu Idou: Forward _4_6_+_B_+_C _@ (!/-/O) ^!Dash Demon Cradle _6_2_3_+_P _@ (-/I/─) Tokushu Idou: Backward _6_4_+_B_+_C _@ (!/-/O) ^!Dash Demon Cradle _6_2_3_+_P _* (-/-/─) Midnight Bliss _2_6_3_+_A_+_C _* (-/-/─) Midnight Pleasure _A_A_6_B_D _& (-/-/─) Demon Flare _2_3_6_2_3_6_+_A_+_B_+_C_+_D - MARS PEOPLE - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Mars Back _A_+_B _( (-/-/─) Million Leg Lariat _C_+_D _) (-/-/O) Slide Head _4_+_C _) (-/-/─) Hopping Knee _4_+_D _) (-/-/O) Mars Slider _3_+_D _@ (-/I/─) Mars Shot _2_3_6_+_P _@ (-/I/─) Area 801 _2_3_6_+_K _@ (-/I/─) Plasma Spin _6_2_3_+_K _@ (-/-/─) Plasma Abduction close _6_3_2_1_4_+_K _@ (-/I/O) Roswell Vanish _6_3_2_1_4_+_K _* (-/-/─) Not Independence _4_1_2_3_6_4_1_2_3_6_+_P _* (-/-/─) MP12 _6_3_2_1_4_6_3_2_1_4_+_K _& (-/-/─) Tungus Incident: Behind _2_2_2_+_A_+_B / _A_+_C / _A_+_D _& (-/-/─) Tungus Incident: Front _2_2_2_+_B_+_C / _C_+_D - ZERO - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Upper _A_+_B _( (-/-/─) Tensou Buster Shot _C_+_D _) (-/-/─) 3-Dan Zuki _6_+_B_B_B _) (-/-/O) Jouhou Zuki _4_+_B _) (-/-/O) Naname Shitazuki _3_+_B _) (-/I/O) Sliding _3_+_D _) (-/-/─) Jump Kahou Zuki _^_2_+_B _) (-/-/─) Sankaku Tobi jump against the wall _9 _@ (-/I/─) Buster Shot (_^)_2_3_6_+_A _@ (-/I/─) Charge Shot (_^)_2_3_6_+_O_C _@ (!/I/O) Zed Saber (_^)_4_1_2_3_6_+_B _@ (!/I/O) Charge Zed Saber (_^)_4_1_2_3_6_+_O_D ("O" in Sliding) _@ (-/I/O) Triple Saber _2_1_4_+_P (x3) _@ (-/-/─) Shield Boomerang _2_1_4_+_K _@ (-/I/─) Triple Rod (_^)_6_2_3_+_B _@ (-/I/─) Charge Triple Rod (_^)_6_2_3_+_O_D _@ (-/-/─) Irregular Hunt _6_4_1_2_3_6_+_P _@ (-/-/─) Cyber Elf: Support ^4_6_+_A (3 for match) _@ (-/-/─) Cyber Elf: Support ^4_6_+_B (absorb projectile) (3 for match) _@ (-/-/─) Cyber Elf: Support ^4_6_+_C (3 for match) _@ (-/-/─) Cyber Elf: Support ^4_6_+_D (3 for match) _@ (-/-/─) Cyber Elf: Bakudan Setchi ^2_8_+_P / _K (3 for match) _* (-/-/─) Spiral Shot _2_3_6_2_3_6_+_P (_O) _* (-/-/─) Ultimate Saber: Dash _2_1_4_1_2_3_6_+_B _* (-/-/─) Ultimate Saber: Sliding _2_1_4_1_2_3_6_+_D _& (-/-/─) Cyber Elf Force _A_A_2_B_D (restores life, speeds up, damage increased, defense increased and the timer is slowed) - OROCHI IORI - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Hiriki Kine _A_+_B _( (-/-/─) Saka Sakahagi _C_+_D _) (-/-/─) Ge Shiki: Yumebiki _6_+_A_A _) (-/-/O) Ge Shiki: Goufu In "Shinigame" _6_+_B _) (-/-/─) Ge Shiki: Yuri Ori _^_4_+_B _@ (-/I/─) 108 Shiki: Yami Barai _2_3_6_+_P _@ (-/I/O) 100 Shiki: Oniyaki _6_2_3_+_P _@ (-/I/O) 127 Shiki: Aoi Hana _2_1_4_+_P (x3) _@ (-/I/O) 212 Shiki: Kototsuki In _6_3_2_1_4_+_K _@ (-/-/─) Kuzukaze close _6_3_2_1_4_6_+_P _* (-/-/─) Kin 1211 Shiki: Ya Otome _2_3_6_3_2_1_4_+_P _* (-/-/─) Ura 108 Shiki: Ya Sakazuki _2_1_4_1_2_3_6_+_P (_O) _& (-/-/─) ???! close _2_3_6_3_2_1_4_+_B_+_D - VIOLENT KEN - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Seoi Nage _A_+_B _( (-/-/─) Jigoku Guruma _C_+_D _( (-/-/─) Jigoku Fuusha _^_C_+_D _) (-/-/O) Inazuma Kakato Wari _6_+_B _) (-/-/─) Kurubushi Kick _1_+_D _@ (-/-/─) Hadou Ken _2_3_6_+_P _@ (!/I/O) Shouryuu Ken _6_2_3_+_P ("O" on 1st/2nd hit) _@ (-/I/─) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K ("I" on ground version) _@ (-/I/─) Rasetsu Kyaku _6_2_3_+_K _@ (-/I/O) Kama Barai Geri _4_1_2_3_6_+_B _@ (-/-/O) ^!Inazuma Kakato Wari _O_K _@ (-/I/O) Nata Otoshi Geri _4_1_2_3_6_+_D _@ (-/-/O) ^!Inazuma Kakato Wari _O_K _@ (-/-/O) Oosoto Mawashi Geri _4_1_2_3_6_+_B_+_D _@ (-/-/O) ^!Inazuma Kakato Wari _O_K _* (-/-/─) Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _* (-/-/─) Kuzuryuu Reppa _2_1_4_2_1_4_+_K _& (-/-/─) Shinbu Messatsu _2_3_6_3_2_1_4_+_A_+_C - SERIOUS Mr. KARATE - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Oosotogari _A_+_B _( (-/-/─) Ippon Seoi _C_+_D _) (-/-/O) Yoke Migi Seiken Zuki _4_+_A _) (-/-/O) Ducking Shite Mawashi Geri _4_+_B _) (-/-/O) Jigoku Zuki _3_+_C _) (-/-/O) Soku Gatana _3_+_D _) (-/-/─) Kiryoku Tame _O_A_+_B_+_C _) (-/-/─) Sankaku Tobi jump against the wall _9 _@ (-/I/─) Ko'ou Ken '02 _2_3_6_+_P _@ (-/I/O) Kohou _6_2_3_+_P _@ (-/I/─) Hien Shippuu Kyaku ^1_6_+_K _@ (-/-/─) Zanretsu Ken _6_4_6_+_P _@ (-/I/O) Kyokugen Kohou _2_3_6_2_3_6_+_K _@ (-/-/O) Shin Kishin Geki close _2_1_4_2_1_4_+_P _@ (-/I/─) Haoh Shikou Ken _6_4_1_2_3_6_+_P (_O) _@ (-/-/─) Chou Haoh Shikou Ken _6_4_1_2_3_6_+_A_+_C (_O) _& (-/-/─) Chou Ryuuko Ranbu _2_3_6_3_2_1_4_+_A_+_C - SHIN AKUMA (SHIN GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Seoi Nage _A_+_B _( (-/-/─) Tomoe Nage _C_+_D _) (-/-/O) Zugai Hassatsu _6_+_C _) (-/I/─) Hiza Geri _6_+_D _) (-/-/─) Kurubushi Kick _1_+_D _) (-/-/─) Tenma Kuujin Kyaku jump forward _2_+_B _@ (-/-/─) Gou Hadou Ken _2_3_6_+_P _@ (-/-/─) Double Zankuu Hadou Ken _^_2_3_6_+_P _@ (-/-/─) Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ (-/I/O) Gou Shouryuu Ken _6_2_3_+_P ("O" on 1st/2nd hit) _@ (-/I/─) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("I" on ground version) _@ (-/-/─) Ashura Senkuu: Zenpou _6_2_3_+_A_+_C / _B_+_D _@ (-/-/─) Ashura Senkuu: Kouhou _4_2_1_+_A_+_C / _B_+_D _@ (-/-/O) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P ("O" on 1st/2nd/3rd/4th/5th/6th hit) _@ (-/-/─) Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _@ (-/-/─) Tenma Gou Zanku _^_2_3_6_2_3_6_+_P _* (-/-/─) Shun Goku Satsu _A_A_6_B_C _& (-/-/─) Misogi _6_3_2_1_4_6_3_2_1_4_+_B_+_D - ATHENA - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Flow of Life _A_+_B / _C_+_D _) (-/-/─) Sliding _3_+_D _@ (-/I/O) Heaven's Gate _2_3_6_+_P ("O" if lion's body hits) _@ (-/I/─) Poseidon Rage _2_3_6_+_K _@ (-/-/─) Milk Crown _2_1_4_+_P _@ (-/I/─) Bow of Judgement ^4_6_+_P _@ (-/I/O) end of the TRIP or NIGHT ^4_6_+_K ("O" on 2nd hit) _& (-/-/─) Pegasus*Fantasy _2_1_4_+_B_+_D - RED ARREMER - ───────────────────────────────────────────────────────────────────────── _( (-/-/─) Demon Head _A_+_B / _C_+_D _) (-/-/─) Sankaku Tobi jump against the wall _9 _@ (-/I/─) Fireball (_^)_2_3_6_+_P _@ (-/-/─) Woody Pig _2_3_6_+_B _@ (-/-/─) Zombie _2_3_6_+_D _@ (-/-/─) Puchi Devil _^_2_3_6_+_K _@ (-/I/─) Hell Hunter: Chijou _6_2_3_+_K _@ (-/I/─) Hell Hunter: Kuuchuu _2_1_4_+_K _@ (-/I/─) Demon Pillar _6_2_3_+_P _@ (-/I/─) Death Cannon _6_4_1_2_3_6_+_P _& (-/-/─) Suppertime _2_3_6_2_3_6_+_K - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Roulette - On the Character Select Screen _O_S _` CPU Battles _` Fight Goenitz or Dan Hibiki on Stage 4 - Don't meet any requirements below _` Fight Geese Howard or Demitri Maximoff on Stage 4 - Don't lose any round - Never win by Time Out - Win 1 round with Exceed _` Fight Mars People or Zero on Stage 4 - Don't lose any round - Never win by Time Out - Win 3 round with Exceed _` Fight Orochi Iori on Stage 7 and Serious Mr. Karate on Stage 8 - Fight with a Capcom Character on Stage 6 _` Fight Violent Ken on Stage 7 and Shin Akuma on Stage 8 - Fight with a SNK Character on Stage 6 _` Fight Athena on Stage 9 - Don't lose any round (Stage 1 through Stage 7) - Never win by Block Damage _` Fight Red Arremer on Stage 9 - Don't lose any round (Stage 1 through Stage 7) - Win 5 rounds with Special Moves - Win 1 round by Block Damage $end ################################################################################################### $info=schamp,sfight $cmd Sonic Championship © 1996 Sega Sonic the Fighters Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _B : Barrier _P : Punch _K : Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) Dodge _B_+_P_+_K _) ^!Dodge Attack _P / _K _) Dodge Forward _6_+_B_+_P_+_K _) Dash to back of Opponent close _B_+_P_+_K _) Hyper Mode (1 Barrier) _4_+_P_+_K _) Air Hyper Mode (1 Barrier) _^_P_+_K _) Roll Forward knocked down _6 _) Roll Backward knocked down _4 _) Side Roll knocked down _2 /_8 _) Landing knocked down on air _B_+_P_+_K - SONIC THE HEDGEHOG - ───────────────────────────────────────────────────────────────────────── _( Vaulting Spin Attack _B_+_P _( Opponent Related Throw _6_2_+_B_+_P _( Circling Spin Dash _4_1_2_3_6_+_B_+_P _( Foot Stomp _2_2_+_B_+_K _@ 5 Punches Combo _P_P_P_P_P _@ 4 Punches Combo-Spin Attack _P_P_P_P_2_+_P _@ Punch Kick Combo _P_K _@ 3 Kicks _K_K_K _@ Side Kick _B_+_K _@ Squash Slap _6_+_P _@ Mule Kick _6_6_+_K _@ Wind-Up Punch _4_1_2_3_6_+_P _@ Face Away From Opponent _2_+_P_+_K _@ Spiral Spin Attack _2_2_+_P _@ Double Legged Sweep _1_+_K _@ Shove Uppercut-Jumping Slam _3_+_P_8_+_P _@ 3 Side Kicks _3_+_K_K_K _@ Swat Punch _8_+_P _@ Toe Kick-Scissor Kick _8_+_K_K_K _@ Jumping Toe Kick _8_N_K _@ Super Spin Attack ^8_+_P _@ Stomp ^8_+_K _@ Mid-air Spin Attack ^8_N_P _@ Air Kick ^8_N_K _@ Ground Stomp opponent knocked down _2_+_K - KNUCKLES THE ECHIDNA - ───────────────────────────────────────────────────────────────────────── _( 3 Dodging Punches _B_+_P_P_P _( Opponent Related Throw _6_2_+_B_+_P _( Foot Stomp _2_2_+_B_+_K _@ 2 Punches and Uppercut _P_P_P _@ Punch-Kick Combo _P_K _@ Kunckles's Glide _P_+_K _@ 3 Kicks _K_K_K _@ Side Kick _B_+_K _@ Squash Slap _6_+_P _@ Head-Butt _6_6_+_P _@ Mule Kick _6_6_+_K _@ Wind-Up Punch _4_1_2_3_6_+_P _@ Uppercut _3_+_P _@ 3 Side Kicks _3_+_K_K_K _@ Shouryuu Ken _3_3_+_P _@ Swat Punch _8_+_P _@ Toe Kick-Scissor Kick _8_+_K_K_K _@ Jumping Toe-Kick _8_N_K _@ Diving Head-Butt ^8_+_P _@ Stomp ^8_+_K _@ Super Spin Attack ^8_N_P _@ Air Kick ^8_N_K _@ Ground Stomp opponent knocked down _2_+_K - "TAILS" MILES PROWER - ───────────────────────────────────────────────────────────────────────── _( Flying Slam _B_+_P _( Opponent Related Throw _6_2_+_B_+_P _( Flying Launch _4_6_+_B_+_P _( Foot Stomp _2_2_+_B_+_K _@ 2 Punches and Lashing Punches _P_P_P _@ Punch-Kick Combo _P_K _@ Flying Charge _P_+_K _@ 3 Kicks _K_K_K _@ Squash Slap _6_+_P _@ Mule Kick _6_6_+_K _@ Charging Lashing Punches _4_1_2_3_6_+_P _@ Face Away From Opponent _2_+_P_+_K _@ Wind-up Uppercut _3_+_P _@ 3 Spinning Side Kicks _3_+_K_K_K _@ Swat Punch _8_+_P _@ Toe Kick Scissor Kick _8_+_K_K_K _@ Jumping Toe-Kick _8_N_K _@ Super Spin Attack ^8_+_P _@ Stomp ^8_+_K _@ Mid-air Super Spin Attack ^8_N_P _@ Air Kick ^8_N_K _@ Ground Stomp opponent knocked down _2_+_K - AMY ROSY THE RASCAL - ───────────────────────────────────────────────────────────────────────── _( Head Vault _B_+_P _( Opponent Related Throw _6_2_+_B_+_P _( What's That? _4_1_2_3_6_+_B_+_P _( Foot Stomp _2_2_+_B_+_K _@ 3 Hammer Hits & Jumping Hammer _P_P_P_8_+_P _@ 3 Kicks _K_K_K _@ Mule Kick _B_+_K _@ Spinning Hammer _6_+_P _@ Kamikaze Slide _6_6_+_P _@ Hip Attack _6_6_+_K _@ Hammer Projectile _2_3_6_+_P _@ Uppercut Hammer _3_+_P _@ 3 Spinning Sidekicks _3_+_K_K_K _@ Jumping Vertical Hammer _8_+_P _@ Toe Kick-Scissor Kick _8_+_K_K_K _@ Jumping Toe Kick _8_N_K _@ Diving Hammer ^8_+_P _@ Stomp ^8_+_K _@ Air Punch ^8_N_P _@ Air Kick ^8_N_K _@ Ground Stomp opponent knocked down _2_+_K - FANG THE SNIPER - ───────────────────────────────────────────────────────────────────────── _( Back Toss _B_+_P _( Opponent Related Throw _6_2_+_B_+_P _( Reverse Somersault Tail Toss _4_6_4_+_B_+_K _( Foot Stomp _2_2_+_B_+_K _@ 3 Shots-Random Charging Shots _P_P_P_6_+_P _@ 3 Kicks _K_K_K _@ Tail Slash _B_+_K _@ Juggling Shots _6_+_P_P_P_P_P_P _@ Single Shot _6_6_+_P _@ Tail Launch Kick _6_6_+_K _@ Super Shot _4_6_6_+_P _@ Random Charging Shots _4_1_2_3_6_+_P _@ Shove Uppercut-Random Shots _3_+_P_8_+_P _@ 3 Tail-Balancing Kicks _3_+_K_K_K _@ Swat Punch _8_+_P _@ Toe Kick-Scissor Kick _8_+_K_K_K _@ Jumping Toe Kick _8_N_K _@ Diving Head-butt ^8_+_P _@ Stomp ^8_+_K _@ Diagonal Air Gun-Shot ^8_N_P _@ Air Kick ^8_N_K _@ Ground Stomp opponent knocked down _2_+_K - ESPIO THE CHAMELEON - ───────────────────────────────────────────────────────────────────────── _( Back Toss _B_+_P _( Opponent Related Throw _6_2_+_B_+_P _( Gripping Tongue Slam _4_6_4_+_B_+_P _( Foot Stomp _2_2_+_B_+_K _@ Slap-Chop & Uppercut _P_P_P _@ Slap-Kick Combo _P_K _@ 3 Kicks _K_K_K _@ Short Range Tongue Attack _6_+_P _@ Head-Butt _6_6_+_P _@ Side Kick _6_6_+_K _@ Long Range Tongue Attack _4_1_2_3_6_+_P _@ Overhead Chop _3_+_P _@ 3 Sidekicks _3_+_K_K_K _@ Backhand Chop _3_3_+_P _@ Swat Punch _8_+_P _@ Toe Kick-Scissor Kick _8_+_K_K_K _@ Jumping Toe Kick _8_N_K _@ Diving HeadButt ^8_+_P _@ Stomp ^8_+_K _@ Air Horizontal Spinning Attack ^8_N_P _@ Air Kick ^8_N_K _@ Ground Stomp opponent knocked down _2_+_K - BEAN THE DYNAMITE - ───────────────────────────────────────────────────────────────────────── _( Beak Pecking Smash _B_+_P _( Opponent Related Throw _6_4_+_B_+_P _( Multiple Beak-Peck Combo _4_6_4_+_B_+_P _( Foot Stomp _2_2_+_B_+_K _@ 5 Bean Pecks Combo _P_P_P_P_P _@ 4 Beak-Peck Combo _P_P_P_P_6_+_P _@ 3 Kicks _K_K_K _@ Side-kick _B_+_K _@ Wind-Up Punch-3 Bombs _6_+_P_8 / _6_+_P _@ 3 Lock-On Bombs _6_6_+_P _@ Mule Kick _6_6_+_K _@ Wind-Up Uppercut-3 Bombs _3_+_P_8 / _6_+_P _@ 3 Sidekicks _3_+_K_K_K _@ Swat Punch _8_+_P _@ Toe Kick-Scissor Kick _8_+_K_K_K _@ Jumping Toe Kick _8_N_K _@ Beak Dive ^8_+_P _@ Stomp ^8_+_K _@ Air Bomb ^8_N_P _@ Air Kick ^8_N_K _@ Ground Stomp opponent knocked down _2_+_K - BARK THE POLERBEAR - ───────────────────────────────────────────────────────────────────────── _( Overhead Swing Slam _B_+_P _( Tripping Head Smash _6_2_+_B_+_P _( Multiple Head Smashes _4_6_4_+_B_+_P _( Overhead Giant Swing _4_1_2_3_6_+_B_+_P _( Double Hammer Blow _2_2_+_B_+_P _( Bowling-pin Throw _3_3_+_B_+_P _@ 2 Punches & Overhead Throw _P_P_P _@ 2 Punches-One-handed Thump _P_P_2_+_P _@ Spinning Lariat _P_+_K _@ Triple Squash Bash _6_+_P_P_P _@ Barrier & Straight Punch _4_+_P _@ Hook & Straight Punch _4_6_+_P_P _@ Low Punch & Sweep _2_3_6_+_P_P _@ Uppercut _3_+_P _@ Squatting Punches _3_3_+_P _@ Swat Punch _8_+_P _@ Jumping Toe-Kick _8_+_K _@ Hammer Fist Pounce ^8_+_P _@ Hip Stomp ^8_+_K _@ Air Punch ^8_N_P _@ Air Kick ^8_N_K _@ Ground Stomp opponent knocked down _2_+_K - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Super Sonic - With Sonic, reach on Metal Sonic without lose a round - Defeat him in a 1st round, then, on 2nd round press _4_+_P_+_K $end ################################################################################################### $info=souledge,souledgea,souledgeja,souledgeua,souledgeuc $cmd Soul Edge Ver. II © 1996 Namco Soul Edge Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Horizontal Attack _b : Vertical Attack _K : Kick _G : Guard _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws _) Command Moves _* Critical Edge Moves _` Critical Edge Moves - Needs ⅓ of Sword Bar _` "~" between 2 buttons - Press the 2nd button immediately after the 1st button _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - g = Hits Knocked Down Opponent - ! = Unblockable Move - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Retreat _4_4 _) Crawl Forward ^3 _) Crawl Backward ^1 _) Sidestep Out _2_8 _) Sidestep In _2_2 _) Low Jump _8 _) High Jump ^8 _) Short Quick Pounce opponent knocked down _8_+_a / _b _) Long Quick Pounce opponent knocked down ^8_+_a / _b _) Roll Forward knocked down _6 _) Roll Backward knocked down _4 _) Roll Out knocked down _8_+_G _) Roll In knocked down _2_+_G _) Rising Attack knocked down _b _) Rising Kick knocked down _K _* Critical Edge _a_+_b_+_K - MITSURUGI HEISHIRO - ───────────────────────────────────────────────────────────────────────── _( Sea of Madness _a_+_G _( Pulling Ivy _b_+_G _) Dirty Stab _4_+_a_+_G (reverse high/mid) _* Rising Uppercut _a_+_b_+_K, _4_1_2_3_6_+_a_+_K _* Cross the Styx _a_+_b_+_K, _4_1_2_3_6_+_b_+_K Strings Moves _a_a_a hhh _a_a_b hhm _a_a_2_+_a hhl _a_+_b mm _b_b_a_b mmhm _b_b_a_2_+_a mmhl _6_+_a_b mm _6_+_a_2_+_a ml _6_+_b m _6_+_K m _6^6_+_a_+_b m _6^6_+_b m _6_3_2_1_4_+_b ! _4_+_a h _4_+_b m _4_+_K_b mm _2_+_K_b lm _2_3_6_a_b mm _2_3_6_a_2_+_a ml _2_3_6_b m _2_3_6_K m ^2_N_a_b mm ^2_N_a_2_+_a ml ^2_N_b m ^2_N_K m _1_+_a l _3_+_a m _3_+_b m _3_+_K m running _K l opponent knocked down _3_+_b g - SIEGFREID SCHTAUFFEN - ───────────────────────────────────────────────────────────────────────── _( Hilt Impact _a_+_G _( Nightmare Slasher _b_+_G _( Flap Jack _2_+_a_+_G _( Mortal Slaughter _1_+_b_4_+_b _* Critical Edge _a_+_b_+_K, _6_2_3_+_b_+_K Strings Moves _a_a_b hhm _a_+_K h _a_2_+_a hl _b_b_b mml _b_b_K mmh _b_K mm _b_2_+_a ml _6_+_a h _6_+_b m _6_+_b_+_K m _6_+_K h _6_6_+_K h _6^6_+_a_+_b m _4_+_a h _4_+_b_a_b hhh _4_4_+_b_b ml _2_3_6_+_b ! ^2_N_a_a ml ^2_N_b m ^2_N_K m _1_+_b m _3_+_a m _3_+_b m _3_+_K_K_b mlm running _b_+_K h running _K l opponent knocked down ^3_+_K_K_K_K gggg - SOPHITIA ALEXANDER - ───────────────────────────────────────────────────────────────────────── _( Widow Maker _a_+_G _( Heaven _b_+_G _( ^!Heaven to Hell _2_+_a_+_b_+_K _) Returning Madness _4_+_a_+_G (reverse high/mid) _* Soul Asylum _a_+_b_+_K, _2_3_6_+_a_+_G _* Dragon Blade _a_+_b_+_K, _2_3_6_+_b_+_G Strings Moves _a_a_a_K hhhm _a_a_b hhm _a_a_K hhm _a_a_2_+_a hhl _a_a_2_+_K hhl _a_+_K h _b_b_a_b mmhm _b_b_b mmm _b_b_2_+_a mml _b_b_2_+_K mml _K_K_2_+_K_6_+_K hmlm _6_+_a h _6_+_b m _6_+_K h _6_2_3_+_a m _6_2_3_+_b m _4_+_a m _4_+_b m _4_4_4_+_a~_b ! _2_3_6_+_b m ^2_3_+_a l ^2_3_+_b l ^2_N_a m ^2_N_b m ^2_N_K m _1_+_b m _1_+_K l _3_+_a m _3_+_b m _3_+_K m _9_+_K_a ml _9_+_K_b mm _9_+_K_K mm running _K l opponent knocked down ^3_+_b_b_b_b gggg on counter _4_+_a mm - SEUNG MINA - ───────────────────────────────────────────────────────────────────────── _( Dropping Embrace _a_+_G _( Crushing Soul _b_+_G _* Crystal Cyclone _a_+_b_+_K, _4_4_+_a_+_b Strings Moves _a_a_a_K hhhm _a_a_a_2_+_K hhhl _a_a_b hhm _a_a_K hhh _a_K hh _a_+_b_a_+_b mm _a_+_b_6_+_a_b mhm _a_6_+_a_a_K hhhm _a_6_+_a_a_2_+_K hhhl _b_a mh _b_b_b mmm _b_b_2_+_a mml _b_K mh _b_+_K m _b_2_+_a ml _6_+_a_K mh _6_+_b_a mm _6_+_b_b mm _6_+_b_2_+_a mm _6_+_K m _6^6_+_K_K_K mmm _4_+_b_2_+_a_+_b mm _4_+_K h _4_6_+_K mm ^2_N_a m ^2_N_b m ^2_N_K m _1_+_a l _1_+_K l _3_+_a m _3_+_b m _3_+_K m _8_+_a_+_b m _9_+_a_+_b ! (_O_G to cancel) _9_+_b_+_K mm running _K l opponent knocked down _3_+_K g - TAKI - ───────────────────────────────────────────────────────────────────────── _( Return of the Sun _a_+_G _( Departure in Fire _b_+_G _( Crossing the Cliff _2_1_4_+_b_+_G _) Stalker _6^6_+_a_+_b _) Counter _4_+_a_+_G (reverse high/mid) _) Backflip _7 _* Critical Edge _a_+_b_+_K, _2_8_+_b_+_K Strings Moves _a_a_a hhh _a_a_b hhm _a_a_2_+_K hhl _a_b_K hmh _a_K hh _a_+_K mm _b_a_K mhh _b_a_6_+_K mhm _b_a_2_+_K mhl _b_b_a_K mmhh _b_b_b mmm _b_K mh _K_K_a hhh _K_K_K hhh _K_K_2_+_K hhl _6_+_a_b_b_b hmmm _6_+_b m _6_+_K m _6^6_+_a h _6^6_+_b m _6^6_+_K h _6_3_2_1_+_b ! _4_+_K h _2_+_K_K lm _2_3_6_N_b_K mh _2_3_6_N_K l ^2_N_a m ^2_N_b_b mm ^2_N_K h _1_+_a l _3_+_a m _3_+_b m _3_+_K_K_K mmm running _K l opponent knocked down _3_+_K g - LI LONG - ───────────────────────────────────────────────────────────────────────── _( Dangerous Driver _a_+_G _( Hell's Throat _b_+_G _) Dragon's Revenge _4_+_a_+_G (reverse high/mid) _* Fire and Brimstone _a_+_b_+_K, _6^6_+_a_+_b Strings Moves _a_a_a hhh _a_a_K hhm _a_a_2_+_a hhl _a_a_2_+_K_b hhlm _a_b_K hmh _a_+_b mm _b_a mh _b_b_b mmm _b_K mm _K_K hm _K_2_+_a hl _K_2_+_K hl _6_+_a_a_a hhh _6_+_a_a_2_+_a hhl _6_+_a_a_2_+_K_b hhlm _6_+_a_b_K hmh _6_+_b_b hm _6_+_K h _6^6_+_b m _6^6_+_K h _4_+_a m _4_+_b_b_b mmm _2_1_4_+_b_4_+_b mh _2_3_6_+_b mm (_4 to cancel) ^2_+_a_8_+_b lm ^2_N_a m ^2_N_b m ^2_N_K l _1_+_a l _1_+_b m _1_+_b_a l _1_+_b_+_K ! _3_+_a m _3_+_b m _3_+_K m running _K l opponent knocked down _3_+_K g - ROCK ADAMS - ───────────────────────────────────────────────────────────────────────── _( Rock Slam _a_+_G _( Canyon Dive _b_+_G _( Falling Rock _2_1_4_+_b_+_G _( Dynamite Slam opponent knocked down, close feet _3_+_a_+_G _* Devastator _a_+_b_+_K, _6_3_2_1_4_+_a_+_G _* Rising Uppercut _a_+_b_+_K, _6_3_2_1_4_+_b_+_G Strings Moves _a_a_a hhh _a_b hh _a_K hh _b_a mh _b_b_b mmm _6_+_a_a_a hhl _6_+_a_a_b hhm _6_+_b m _6_+_K m _6^6_+_a_b mm _6^6_+_b m _6^6_+_K m _4_+_a_+_b m _4_+_b m _2_+_a_b lm _2_3_6_+_b_+_K ! ^2_N_a m ^2_N_b m ^2_N_K m _1_+_a l _1_+_K l _3_+_a m _3_+_b m _3_+_K_a ml running _K l opponent knocked down _8_+_K g - VOLDO - ───────────────────────────────────────────────────────────────────────── _( Spinning Umbrella _a_+_G _( Centipede Nightmare _b_+_G _( Bloody Drill _2_3_6_+_b_+_G _) BLIND STANCE: BS _2_1_4 _* House of Pain _a_+_b_+_K, _8_2_+_a_+_b Strings Moves _a_a_b hhm _a_b_a hmm _a_+_b m _a_K hm _a_+_K hh _a_2_+_b l _b_b mm _6_+_a h _6_+_b h _6^6_+_a_+_b_K mm _6^6_+_a_+_b_+_G_K mm _6^6_+_b m _4_+_a_a hh (BS) _4_+_a_+_b m _4_+_b m _2_+_a_a_a_K lllh _2_+_a_+_b l _2_+_a_K lh _2_+_b_b mm _2_3_6_+_a ! ^2_3_+_a_+_b h ^2_N_a m ^2_N_b m ^2_N_K m _1_+_K m _3_+_a m _3_+_b m _3_+_K m running _a l running _K l opponent knocked down ^3_+_a_a_a ggg on counter _b_b_b_b_b mmmmm BLIND STANCE (BS) Strings Moves _a_+_G_8_+_b ll ^2_+_a_+_b l - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Hwang Sung Kyung (Ver. I only) (1P side) - On the Character Select Screen _O_S and - Put the cursor on Mitsurugi and press _8_2 - Put the cursor on Taki and press _8_8_2_2 - Put the cursor on Rock and press _2_8_2_8 - Press _4 on Rock / _6 on Voldo _` Hwang Sung Kyung (Ver. I only) (2P side) - On the Character Select Screen _O_S and - Put the cursor on Siegfried and press _8_2 - Put the cursor on Li Long and press _8_8_2_2 - Put the cursor on Voldo and press _2_8_2_8 - Press_4 on Rock / _6 on Voldo _` Hwang Sung Kyung and Cervantes de Leon (Ver. II only) - Unlocked from the start - HWANG SUNG KYUNG - ───────────────────────────────────────────────────────────────────────── _( Sea of Madness _a_+_G _( Machine Gun Kick _b_+_G _* Cross the Styx _a_+_b_+_K, _4_1_2_3_6_+_a_+_b _* Rising Uppercut _a_+_b_+_K, _4_1_2_3_6_+_b_+_K Strings Moves _a_a_a hhh _a_a_b hhm _a_a_2_+_a hhl _a_+_b mm _b_b_a_b mmhm _b_b_a_2_+_a mmhl _K_K hm _6_+_a h _6_+_b m _6_+_K h _6^6_+_a_+_b m _6^6_+_b m _6^6_+_K_K_K mmm _4_+_a h _4_+_b m _4_+_b_+_K ! _4_+_K h _4_6_+_K mm _2_+_K_b lm _2_3_6_N_a_b hm _2_3_6_N_b m _2_3_6_N_K mh ^2_N_a_b hm ^2_N_b m ^2_N_K mh _1_+_a l _1_+_K l _3_+_a_a_b lhm _3_+_b m _3_+_K m running _K l opponent knocked down _3_+_K g - CERVANTES DE LEON - ───────────────────────────────────────────────────────────────────────── _( Shoulder Blades _a_+_G _( Grand Slam Soul Edge _b_+_G _* Critical Edge _a_+_b_+_K, _6_2_3_+_a_+_K Strings Moves _a_a_a hhh _a_a_b hhh _a_a_2_+_a hhl _a_+_b h _b_b_b hhh _b_b_2_+_a hhl _K_3_+_K hm _6_+_a h _6_+_a_+_b m _6_+_b_b_b mhh _6_+_K h _6^6_+_a_+_b h _6^6_+_b_+_K m _6^6_+_b m _6^6_+_K h _6_2_3_+_b mm _4_+_K h _4_4_+_b m _2_1_4_+_b m ^2_N_a m ^2_N_b mm ^2_N_K m _1_+_a l _1_+_a_+_b ! _1_+_a_+_K l _1_+_K l _3_+_a m _3_+_a_+_b l _3_+_b m _3_+_K m running _K l opponent knocked down _2_+_a_+_b g - CHEATS - ───────────────────────────────────────────────────────────────────────── _` 2nd Outfit - On the Character Select Screen _O_G $end ################################################################################################### $info=soulclbr,soulclbrab,soulclbrac,soulclbrja2,soulclbrjb,soulclbrjc,soulclbrub,soulclbruc $cmd Soul Calibur © 1998 Namco Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Horizontal Attack _b : Vertical Attack _K : Kick _G : Guard _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws _) Command Moves _` "~" between 2 buttons - Press the 2nd button immediately after the 1st button _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - H = High Level Attack/hit opponent knocked down - M = Mid Level Attack/hit opponent knocked down - L = Low Level Attack/hit opponent knocked down - ! = Unblockable Move - - = No Hit _` Positions - 8W = 8 Way Run - BK = Back Turned - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) 8 WAY RUN: 8W _?_N_? (same direction) _) Crawl Forward ^3 _) Crawl Backward ^1 _) Sidestep _? _) Normal Jump _O_G_8 _) High/Mid Deflects _6_+_G _) Mid/Low Deflects _3_+_G _) High/Mid Parries _4_+_G _) High/Mid Parries _1_+_G _) Throw Escape when thrown _a (_a_+_G / _K_+_G throw) _) Throw Escape when thrown _b (_b_+_G / _a_+_b throw) _) Tech Roll being knocked down _G _) Get Up knocked down _G _) Roll Forward knocked down _6 _) Roll Backward knocked down _4 _) Roll Out knocked down _2 _) Roll In knocked down _8 _) Rising Attack knocked down _a / _b _) Rising Kick knocked down _K _) Soul Charge _a_+_b_+_K _) Spirit Charge _a_+_b_+_K_G - KILIK - ───────────────────────────────────────────────────────────────────────── _( Heavens Monument _a_+_G _( Light Breeze _b_+_G _( Cutting Sadness from left side _a_+_G / _b_+_G _( Summer Gale from right side _a_+_G / _b_+_G _( Phoenix Pounce from behind _a_+_G / _b_+_G _) MONUMENT STANCE: MS _2_3_6 Strings Moves _a_a_b hhm _a_a_2 hh _a_a_8 hh _a_+_b mmmmm _a_+_K mh _a~_a_b hhm _a~_b m _b_b mm _b_+_K m (_G to cancel) _b~_K hm _K_+_G h _K~_b hl _6_+_a_a_a hhh _6_+_a_+_b mmmmm _6_+_a_+_K hhhhhh _6_+_b m _6_+_b_+_K mm _6_+_b_2 l _6_+_K m _6_+_K~_b mh _6^6_+_a hh _6^6_+_b m _6^6_+_K_K_b mmmm _4_+_a h _4_+_a_+_b_b_b mmmmmm _4_+_b m _4_+_b_+_K l _4_+_K m _4_+_K~_b mm _4^4_+_a ml _4^4_+_b l _4^4_+_K m _2_1_4_+_b ! _2_+_a l _2_+_a_+_b LLLL _2_+_a_+_K l _2_+_b m _2_+_K l ^2_+_a_+_b mmm ^2_1_+_b l ^2_N_a m ^2_N_b m ^2_N_K_b mm _1_+_a l _1_+_a_+_b l- _1_+_a_+_K ll _1_+_b m _1_+_b_+_K m (^2 / ^8 to "Knocked Down") _1_+_K l _3_+_a_a mh _3_+_a_+_b l- _3_+_a_+_K l _3_+_b_b mm _3_+_K m _8_+_a m _8_+_b m _8_+_K h _^_a l _^_b m before landing _K l knocked down _a_+_b m (_G to cancel) knocked down _a_+_K l MONUMENT STANCE (MS) _) False Statue _2 / _8 Strings Moves _a l _a_+_b m (_G to cancel) _a_+_K l _b m _b_+_K m (_G to cancel) _K hh 8 WAY RUN (8W) Strings Moves _6_+_a hh _6_+_b m _6_+_K_K_b mmmm _4_+_a_a ml _4_+_b l _4_+_K m _2_+_a_a ml _2_+_a_b mh _2_+_b m _2_+_K~_a lh _1_+_a l _1_+_b m _1_+_K m _3_+_a_a mm _3_+_b m _3_+_K_K_b mmmm _8_+_a_a ml _8_+_a_b mh _8_+_b m _8_+_K~_a lh _7_+_a l _7_+_b m _7_+_K m _9_+_a_a mm _9_+_b m _9_+_K_K_b mmmm - MAXI - ───────────────────────────────────────────────────────────────────────── _( Falling Heaven Dragon _a_+_G _( Lynching _b_+_G _( Dragon Destroyer from left side _a_+_G / _b_+_G _( Leaving the Dragon Nest from right side _a_+_G / _b_+_G _( Parting the Waves from behind _a_+_G / _b_+_G _) Side Winder: LI _a_+_K Strings Moves _a_a hh (RC) _a_+_b mm _a_+_b^2 m (RC) _a~_K hm (LO) _a~_K^4 m _b_+_K_b_b_b_b mmmmmmmmm (RO) _K~_b_a ml _K~_b_K mm _6_+_a h (RO) _6_+_b h _6_+_b~_a_a_b mmm _6_+_b^4 mmmmm (LI) (_G to cancel) _6_+_K h _6^6_+_a h _6^6_+_b m (BL) (_G to RC) _6^6_+_b_+_K m _6^6_+_K h _4_+_a_b hh _4_+_a_b~_a_a_b hmmm _4_+_a_b^4 hmmmmm (LI) (_G to cancel) _4_+_a_+_b mm _4_+_b m (LO) _4_+_b_+_K ! (_G to cancel) _4_+_K h _4^4_+_a l _4^4_+_K h _2_+_a m _2_+_b m _2_+_b_+_K_b LL _2_+_K_b lm (RO) _2_+_K_K ll _2_3_6_+_a lllll (BL) _2_3_6_+_K mmmm ^2_+_a_+_b m (RC) ^2_3_+_a_a_a lll (RO) ^2_N_a m ^2_N_a_+_b m (RC) ^2_N_b m (LI) ^2_N_K_K mh _1_+_a l _1_+_b m _1_+_K l _3_+_a m _3_+_a_+_K lh _3_+_b m _3_+_b_+_K l _3_+_K m _8_+_a h _8_+_b m _8_+_K m _^_b m (LO) before landing _a l (RC) before landing _b l (RO) before landing _K m PURE SOUL RIGHT OUTER (RO) _) Pure Soul Loop: LO _a_+_K Strings Moves _a_K hm _b_b mm (RC) _K_a ml _K_K mm PURE SOUL BEHIND LOWER (BL) _) Pure Soul Loop: RC ^6 Strings Moves _a h _b m _K_K lh PURE SOUL RIGHT CROSS (RC) _) Pure Soul Loop: BL ^4 Strings Moves _a mm _b mmmm _K_K lm PURE SOUL LEFT OUTER (LO) Strings Moves _a_K lm _b_K mh (RC) _K l PURE SOUL LEFT INNER (LI) Strings Moves _a h _a~_a h (RC) _K m 8 WAY RUN (8W) Strings Moves _a_+_K llll (BL) _6_+_a h _6_+_a_+_b mm _6_+_b m (BL) (_G to RC) _6_+_b_+_K m _6_+_K l _4_+_a l _4_+_a_+_b mm _4_+_a_+_K ! (_G to cancel) _4_+_b m (LO) _4_+_K h _2_+_a_+_b mm _2_+_b h (LO) _2_+_b_+_K mmmm _2_+_b~_a_a_b mmm _2_+_b_4 mmmm (LI) (_G to cancel) _1_+_a l _1_+_a_+_b mm _1_+_b mmmm _1_+_b_+_K mmmm _1_+_K h _3_+_a h _3_+_a_+_b mm _3_+_b m (BL) (_G to RC) _3_+_b_+_K m _3_+_K m _8_+_a_+_b mm _8_+_b h (LO) _8_+_b_+_K mmmm _8_+_b~_a_a_b mmm _8_+_b_4 mmmm (LI) (_G to cancel) _7_+_a l _7_+_a_+_b mm _7_+_b mmmm _7_+_b_+_K mmmm _7_+_K h _9_+_a h _9_+_a_+_b mm _9_+_b m (BL) (_G to RC) _9_+_b_+_K m _9_+_K m - ARTHUR / MITSURUGI HEISHIRO - ───────────────────────────────────────────────────────────────────────── _( Sea of Madness _a_+_G _( Pulling Ivy _b_+_G _( Gate of Hell from left side _a_+_G / _b_+_G _( 8th Bill of Punishment from right side _a_+_G / _b_+_G _( Divine Gift from behind _a_+_G / _b_+_G _) MIST STANCE: MS _6_+_a_+_b _) RELIC STANCE: RS _4_+_a_+_b Strings Moves _a_a hh _a_+_b mm _a_+_K m _a_+_K^6 m _b_b mm (^6 to MS) _b_+_K m _b~_a m _b_6 h _K~_b mm _6_+_a h _6_+_b m _6_+_b_2 l _6_+_b_8 h _6_+_K h _6_3_2_1_4_+_a_a -! _6_3_2_1_4_+_O_a h _6_3_2_1_4_+_b_b -! _6^6_+_a m _6^6_+_a_+_b m (_G to cancel) _6^6_+_b_b mm _6^6_+_O_b m (RS) _6^6_+_K m _4_+_a m (^6 to MS) _4_+_b m (^6 to MS) _4_+_b_+_K h _4_+_K_b mm _4^4_+_a m (_O_a to RS) _4^4_+_b_b mm _2_+_a m _2_+_a_+_b m _2_+_K_b lm (^6 to MS) _2_3_6_+_b m _2_3_6_+_O_b m ^2_1_+_a_+_b l ^2_1_+_b_b mm ^2_3_+_b m ^2_N_a m ^2_N_b m ^2_N_K m _1_+_a_b lm _1_+_b m _1_+_K l _3_+_a m _3_+_b m _3_+_b_+_K m _3_+_K m _8_+_a h _8_+_a_+_b m _8_+_b m _8_+_K m _^_b m _^_K l before landing _a l MIST STANCE (MS) _) Mist Dash _4 / _6 _) Mist Walk ^4 / ^6 _) Mist Hop ^8 _) RELIC STANCE: RS _b_+_K Strings Moves _a_a_a hhh _a_+_b m _b m _b^6 m _K l RELIC STANCE (RS) _) Relic Dash _4 / _6 _) Relic Walk ^4 / ^6 _) MIST STANCE: MS _b_+_K Strings Moves _a h (RS) _O_a h _O_a_+_b ! _b m (RS) _O_b m _K l (RS) _O_K l as reversal _G mmm (RS) as reversal _O_G mmm 8 WAY RUN (8W) _) MIST STANCE: MS _a~_b _) RELIC STANCE: RS _b~_a Strings Moves _a_+_b m (_G to cancel) _b_+_K m _6_+_a m _6_+_b_b mm (_O_b to RS) _6_+_K m _4_+_b_b mm _4_+_K_b mm _2_+_b m _2_+_K h _1_+_a l _1_+_b_a_b mhm (_G to cancel) _1_+_K_b mm _3_+_a m _3_+_b_b mm (_O_b to RS) _3_+_K m _8_+_b m _8_+_K h _7_+_a l _7_+_b_a_b mhm (_G to cancel) _7_+_K_b mm _9_+_a m _9_+_b_b mm (_O_b to RS) _9_+_K m - NIGHTMARE - ───────────────────────────────────────────────────────────────────────── _( Hilt Impact _a_+_G _( Nightmare Slasher _b_+_G _( Flap Jack ^2_+_a_+_G / _b_+_G _( Calamity Fall from left side _a_+_G / _b_+_G _( Unholy Terror from right side _a_+_G / _b_+_G _( Witch Hunt from behind _a_+_G / _b_+_G _) NIGHT BEHIND STANCE: NB _b_+_K _) NIGHT LOWER STANCE: NL _6_+_b_+_K _) NIGHT SIDE STANCE: NS _4_+_b_+_K Strings Moves _a_a_b hhm _a_+_K_a_a_b hhhm (_O_b to NL) _a_+_K_a_a_2_+_a hhll _a_+_K_K hm _a_2_+_a_a hll _b_b mm _b~_G_b ml (_O_b to NB) _b~_G_K mm _b_6 m _b_4 m _b_2_+_a ml (^4 to NB) _6_+_a h (_O_a to NS) _6_+_b m _6_+_K h _6^6_+_a m _6^6_+_a_+_b m (^2 to "Knocked Down") _6^6_+_b m _6^6_+_b_+_K h _6^6_+_b~_a mm _6^6_+_K m _4_+_a h _4_+_b_b mm _4^4_+_b_b ml _2_+_a l _2_+_b m (_O_b to NL) _2_3_6_+_b ! (_G to cancel) _2_3_6_+_K_K_K_K_K_K LLLLLl _2_3_6_+_O_K l ^2_+_b m (_O_b to NL) ^2_N_a_a ml (^2 to cancel) ^2_N_b m (_O_b to NB) ^2_N_K mm _1_+_a l _1_+_b m- _3_+_a m _3_+_a_+_b l _3_+_b m (_O_b to NB) _3_+_K_K_b mlm _8_+_a h _8_+_b h _8_+_K m _^_K l before landing _a l before landing _b m (_O_b to NB) NIGHT BEHIND STANCE (NB) _) NIGHT LOWER STANCE: NL _6_+_b_+_K _) NIGHT SIDE STANCE: NS _4_+_b_+_K _) Side Spin: NB _2 / _8_+_b_+_K Strings Moves _a hm _O_a h (NS) _b m _K_K mh NIGHT LOWER STANCE (NL) _) NIGHT BEHIND STANCE: NB _b_+_K _) NIGHT SIDE STANCE: NS _4_+_b_+_K Strings Moves _a l _O_a l (NS) _a_+_b m _b l _O_b l (NS) _b~_a mm _K m NIGHT SIDE STANCE (NS) _) NIGHT BEHIND STANCE: NB _b_+_K _) NIGHT LOWER STANCE: NL _6_+_b_+_K Strings Moves _a_a lh _a_2_+_a ll _b m _O_b m (NB) _b~_a m _K h 8 WAY RUN (8W) _) NIGHT SIDE STANCE: NS _4_+_b_+_K Strings Moves _6_+_a h _6_+_b m _6_+_b_+_K h _6_+_b~_a mm _6_+_K l _4_+_a h _4_+_b_b ml (_O_b to NL) _4_+_K m _2_+_a m _2_+_b_b_b mml (_O_b to NB) _2_+_b_b_K mmm _2_+_b_+_K_6_+_b -m _2_+_b~_G_b ml (_O_b to NB) _2_+_b~_G_K mm _2_+_b_2_+_a ml (^4 to NB) _2_+_K_a_a_b hhhm (_O_b to NL) _2_+_K_a_a_2_+_a hhll _2_+_K_K hm _1_+_a h _1_+_b l _1_+_b_+_K_6_+_b -m _1_+_K m _3_+_a m _3_+_b m (_O_b to NB) _3_+_b_+_K_6_+_b -m _3_+_K m _8_+_a m _8_+_b_b_b mml (_O_b to NB) _8_+_b_b_K mmm _8_+_b_+_K_6_+_b -m _8_+_b~_G_b ml (_O_b to NB) _8_+_b~_G_K mm _8_+_b_2_+_a ml (^4 to NB) _8_+_K_a_a_b hhhm (_O_b to NL) _8_+_K_a_a_2_+_a hhll _8_+_K_K hm _7_+_a h _7_+_b l _7_+_b_+_K_6_+_b -m _7_+_K m _9_+_a m _9_+_b m (_O_b to NB) _9_+_b_+_K_6_+_b -m _9_+_K m - SOPHITIA ALEXANDER - ───────────────────────────────────────────────────────────────────────── _( Widow Maker _a_+_G _( Heaven _b_+_G _( ^!Heaven to Hell _2_+_b _( Heaven's Writing _6^6_+_a_+_G _( Round Knocker from left side _a_+_G / _b_+_G _( Broken Promise from right side _a_+_G / _b_+_G _( Bottoms Up from behind _a_+_G / _b_+_G _) Twin Angel Step Alpha _2_3_6_2^3 Strings Moves _a_a hh _a_K hl _a_+_K h _a_+_K_K m _b~_a_a_a_a LLLL _b_b mm _b_K mh _b_+_K_b mm _b_+_K_b~_a_a_a_K mmmm _K_K hm _6_+_a_b hm _6_+_b m _6^6_+_a m _6^6_+_b m _6^6_+_b_+_K_a_b mhm _6^6_+_K m _4_+_a_a_a hlm _4_+_a_b hm _4_+_b m _4^4_+_a m _4^4_+_b m _4^4_+_b_+_K m _4^4_+_b~_a ! (_G to cancel) _4^4_+_K m _2_+_a m _2_+_b_b mm _2_+_b_b~_a_a_a_K mmmm _2_+_K l _2_3_6_+_a_a ml _2_3_6_+_b m _2_3_6_+_b~_a_a_a_K mmm _2_3_6_2_N_a_a ml _2_3_6_2_N_b_a_b mhm _2_3_6_2_N_K m _2_3_6_2_3_6_+_b m ^2_3_+_b_b mm ^2_3_+_b_b~_a_a_a_K mmmm ^2_N_a m ^2_N_a_+_b m ^2_N_b m ^2_N_b_+_K m ^2_N_K m _1_+_a_a lm _1_+_b m _1_+_K l _3_+_a m _3_+_a_+_b m _3_+_b m _3_+_K m _8_+_a h _8_+_a_+_b m _8_+_O_a_+_b ! _8_+_b m _9_+_K_a_b mlm _9_+_K_b mm _9_+_K_K mm _^_a l _^_K m before landing _b m 8 WAY RUN (8W) Strings Moves _a_+_b m _a_+_K h _a_+_K_K m _6_+_a m _6_+_b m _6_+_b_+_K_a_b mhm _6_+_K l _4_+_a m _4_+_b m _4_+_K m _2_+_a h _2_+_b m _2_+_K m _1_+_a_a lm _1_+_b m _1_+_K h _1_+_K_K m _3_+_a m _3_+_b m _3_+_K m _8_+_a h _8_+_b m _8_+_K m _7_+_a_a lm _7_+_K h _7_+_K_K m _9_+_a m _9_+_b m _9_+_K m _?_+_b_+_K m - TAKI - ───────────────────────────────────────────────────────────────────────── _( Return of the Sun _a_+_G _( Departure in Fire _b_+_G _( Crossing the Cliff _6^6_+_b_+_G _( Cellar Drop from left side _a_+_G / _b_+_G _( Jute Burial from right side _a_+_G / _b_+_G _( Dropping the Bottle from behind _a_+_G / _b_+_G _) Stalker _a_+_b _) Stalker Lower _2_+_a_+_b _) Stalker Upper _8_+_a_+_b _) Wind Roll Front: WR _b_+_K _) Wind Roll Inner: WR _2_+_b_+_K _) Wind Roll Outer: WR _8_+_b_+_K Strings Moves _a_a_a hhm _a_a_6_+_a hhm _a_b_b hmm (^1 to PS) _a_b_K hmh _a_b_4_+_b_+_K hml _a_b_4_+_b_+_K_a hmh _a_+_K mm _a_6 mm _b_a^1 mh (PS) _b_a_a mhl _b_a_a_+_b mh _b_a_K mhh _b_a_2_+_a_+_b mh _b_a_8_+_a_+_b mh _b_b_b mmm (^1 to PS) _b_b_6_+_K mhm _b_K_a mhh _K_K_K hhh _K_K_2_+_K hhl _O_G_K_K_K hlh _6_+_a h _6_+_b m _6_+_K_a mh _6_+_a_+_K mm _6^6_+_a^1 h (PS) _6^6_+_a_b_b_b hmmm _6^6_+_b m _6^6_+_K mm _4_+_a l (PS) _4_+_a_+_K mm _4_+_b m (PS) _4_+_b_+_K l _4_+_b_+_K_a h _4_+_K_K hl _4^4_+_a h _4^4_+_b m _4^4_+_K_K mm _4_1_2_3_6_+_b ! (_G to cancel) _2_+_a_K ll _2_+_a_+_K m _2_N_a_+_K_a hhm (_b_+_K to WR) _2_+_b_a mh _2_+_K_K lm ^2_+_a_+_K_K lm ^2_1_+_a_+_b m ^2_3_+_K^1 l (PS) ^2_N_a_a_a mhm ^2_N_b_b ml ^2_N_b_a_+_b m ^2_N_b_2_+_a_+_b m ^2_N_b_8_+_a_+_b m ^2_N_K m _1_+_a l _1_+_b m _1_+_K l _3_+_a m _3_+_b m _3_+_K_K_K mmm (_b_+_K to WR) _8_+_a m _8_+_b m _8_N_a_+_K_a hhm (_b_+_K to WR) before landing _a l before landing _b_b ml before landing _K_K_K mmm (_b_+_K to WR) WIND ROLL STANCE (WR) Strings Moves _a h _b_b_b mmm _b_K_b mmm POSSESSION STANCE (PS) _) Possession Rush _6 Strings Moves _a m _a_+_b ! _b m _K m _4_+_a h _2_+_K l _8_+_K_a mmm _7_+_K_a mmm _9_+_K_a mmm 8 WAY RUN (8W) _) Stalker _a_+_b _) POSSESSION STANCE: PS _a_+_K _) WIND ROLL STANCE: WR _b_+_K Strings Moves _6_+_a_b_b_b hmmm _6_+_b m _6_+_K l _4_+_a h _4_+_b m _4_+_K_K mm _2_+_a m _2_+_b m _2_+_b~_a m _2_+_K_a hhm _1_+_a h _1_+_b m _1_+_K_K hl _3_+_a_b_b_b hmmm _3_+_b m _3_+_K m _8_+_a m _8_+_b m _8_+_b~_a m _8_+_K_a hhm _7_+_a h _7_+_b m _7_+_K_K hl _9_+_a_b_b_b hmmm _9_+_b m _9_+_K m - IVY - ───────────────────────────────────────────────────────────────────────── _( Primal Dominance _a_+_G _( Dominion Throw _b_+_G _( Summon Suffering _3_7_6_2_3_1_+_a_+_b _( Guiding Huntress from left side _a_+_G / _b_+_G _( Sunset Cradle from right side _a_+_G / _b_+_G _( Sweet Dominance from behind _a_+_G / _b_+_G Strings Moves _a_a hh _O_a hh (WS) _b_b mm _O_b mm _b_6_+_b mh (_O_b to WS) _6_+_a m _6_+_a_+_b mm _6_+_b m _6_+_O_b^2 mm _6_+_O_b^8 mm _6_+_O_b_8_+_K hl _6_+_K m _6^6_+_a h _6^6_+_b m _6^6_+_b_+_K m _6^6_+_O_b_+_K m _6^6_+_K h _6_2_3_+_a_+_K ! (_G to cancel) _4_+_a h _4_+_b h _4_+_b_+_K ! (_G to cancel) _4_+_b~_a_b mmmm _4_+_K m _4^4_+_a_+_b m _4^4_+_O_a_+_b ! _4^4_+_b m _4^4_+_b_+_K m _4^4_+_O_b_+_K ! _4^4_+_K m _2_+_a_+_b m _2_+_a_+_K l _2_+_b_+_K m _2_1_4_+_b mm ^2_1_+_b m ^2_3_+_a_+_b l ^2_3_+_O_a_+_b ! ^2_3_+_b l (_O_b to WS) ^2_3_+_K m ^2_N_a m ^2_N_a_+_b_a mhhh ^2_N_b m ^2_N_b_+_K mm ^2_N_K m _1_+_a_+_b l _1_+_b l _1_+_O_b lm _1_+_b_+_K m _1_+_K m _3_+_a m _3_+_a_+_b l _3_+_O_a_+_b ! _3_+_a_+_K l _3_+_b m _3_+_b_+_K m _3_+_K m _8_+_a m _8_+_b m _8_+_K m _9_+_a_+_b_a ml _^_b m _^_K h before landing _a l before landing _b m WHIP STANCE (WS) _) Punishment Change: SS _2_3_6 SWORD STANCE (SS) _) Punishment Change: WS _2_1_4 8 WAY RUN (8W) Strings Moves _6_+_a h _6_+_b m _6_+_b_+_K m _6_+_K l _4_+_a h _4_+_b m _4_+_b_+_K m _4_+_O_b_+_K ! _4_+_K m _2_+_a m _2_+_b m _2_+_K l _1_+_a l (SS) _1_+_b m _1_+_K m _3_+_a h _3_+_b l _3_+_O_b lm _3_+_K m _8_+_a m _8_+_b m _8_+_K l _7_+_a l (SS) _7_+_b m _7_+_K m _9_+_a h _9_+_b l _9_+_O_b lm _9_+_K m - ASTAROTH - ───────────────────────────────────────────────────────────────────────── _( Malestrom Drive _a_+_G _( Colossus _b_+_G _( Titan Bomb _b_+_G^6 _( Flight of the Wicked _b_+_G^4 _( Posedion Tide _2_1_4_+_a _( Drop of Lava crouching opponent _2_+_a_+_G _( Beat Down from left side _a_+_G / _b_+_G _( On Silent Wings from right side _a_+_G / _b_+_G _( The Rack from behind _a_+_G / _b_+_G Strings Moves _a_a hh _a_O_a h! _a_b hm _a_+_b m _b_a mm _b_b_6 mm _b_+_K h _b_6 m _b_4_+_a mm _6_+_a_b hm _6_+_a_O_b h! _6_+_b m _6_+_b_+_K h _6_+_K m _6^6_+_a_b mm _6^6_+_b m _6^6_+_K m _4_+_a h _4_+_a_+_b m _4_+_O_a_+_b ! _4_+_b m ^4_+_b m _4_+_K m _4^4_+_a h _4^4_+_b m _4^4_+_O_b ! _4^4_+_K m _2_+_a l _2_+_b m _2_+_O_b ! _2_+_K l _2_1_4_+_a_a_a_a_a mmmmm _2_3_6_+_b_+_K ! (_G to cancel) ^2_N_a h ^2_N_b m ^2_N_K_a ml _1_+_a l _1_+_b l _1_+_K l _3_+_a h _3_+_O_a ! _3_+_a_+_b h _3_+_O_a_+_b ! _3_+_b m _3_+_O_b ! _3_+_b_+_K l _3_+_K_a mh _3_+_K_O_a mm _8_+_a h _8_+_b m _8_+_K m _^_K l before landing _a l before landing _b m BACK TURNED (BK) Strings Moves _b_+_K m 8 WAY RUN (8W) Strings Moves _6_+_a m _6_+_b h _6_+_K l _4_+_a m _4_+_b m _4_+_O_b ! _4_+_K m _2_+_a_+_b h _2_+_O_a_+_b ! _2_+_a_a mm _2_+_b m _2_+_K m _1_+_a l _1_+_O_a l _1_+_a_+_b h _1_+_O_a_+_b ! _1_+_b m _1_+_O_b ! _1_+_K m _3_+_a m _3_+_a_+_b h _3_+_O_a_+_b ! _3_+_b m _3_+_K m _8_+_a_+_b h _8_+_O_a_+_b ! _8_+_a_a mm _8_+_b m _8_+_K m _7_+_a_+_b h _7_+_O_a_+_b ! _7_+_a l _7_+_b m _7_+_O_b ! _7_+_K m _9_+_a_+_b h _9_+_O_a_+_b ! _9_+_a m _9_+_b m _9_+_K m - VOLDO - ───────────────────────────────────────────────────────────────────────── _( Spinning Umbrella _a_+_G _( Centipede Nightmare _b_+_G _( Bloody Drill _K_+_G _( Fools Inquest from left side _a_+_G / _b_+_G _( Bush Wacker from right side _a_+_G / _b_+_G _( Sadistic Spider from behind _a_+_G / _b_+_G _) Super Freak _b_+_K _) Super Freak Inner _2_+_b_+_K _) Super Freak Outer _8_+_b_+_K _) BLIND STANCE: BS _2_1_4 _) CALISTRO RUSH STANCE: CR _2_3_6 _) RAT CHASER STANCE: RC ^2_3_2_1 _) MANTIS CRAWL STANCE: MC knocked down _a_+_K Strings Moves _a_a hh _a_b_a hmm (^4 to BS) _a_+_b m _a_K hm _a_+_K mm _O_a_+_K ! _b_b mm _b~_a lll _6_+_a h (BS) _6_+_a_+_b m (BS) _6_+_b h _6^6_+_a h _6^6_+_a_+_b mm _6^6_+_a_+_b_+_G_K mh _6^6_+_b m _6^6_+_K m (BS) _4_+_a_a hh (BS) _4_+_a_+_b m _4_+_a_+_K ! (_G to cancel) _4_+_b_a mm _4_+_O_b ! _4_+_O_b_K m _4^4_+_a m _2_+_a_a_a_K lllhm _2_+_a_+_b l _2_+_a_K lhm _2_+_a_+_K m (MC) _2_+_b_b mm _2_+_K l ^2_3_+_a_+_b h ^2_3_+_O_a_+_b ! ^2_3_+_b m (BS) ^2_N_a m ^2_N_b_b mm ^2_N_O_b_b mm (MC) ^2_N_K m (BS) _1_+_a m _1_+_b_K_K mmh _1_+_K l _3_+_a m _3_+_a_+_K m (MC) _3_+_b_b mm _3_+_K m _8_+_a h _8_+_b m _8_+_K h before landing _a l before landing _b m before landing _K l CALISTRO RUSH STANCE (CR) _( Life Sucker: BS _a_+_G Strings Moves _a_a hm _a_+_b l _a_4_+_a hm (BS) _a_3_+_a hm _b_b_b mmm _b_+_K m _K l (to "Knocked Down") BLIND STANCE (BS) _( Blind Ownership _b_+_G Strings Moves _a h _a_+_b mm (BS) _a_+_b_O_G mmm (MC) _a_+_b^2 mml _a_+_K mm _b m _K h _6_+_a m _6_+_b h _6^6_+_a m _6^6_+_b m _6^6_+_b~_a m _4_+_a_b hm (BS) _4_+_b_b mm ^4_+_b_b mm (BS) _4_+_K h ^2_+_a_+_b l (BS) _2_+_a_+_K m (MC) _2_+_K l (to "Knocked Down") _1_+_K m MANTIS CRAWL STANCE (MC) Strings Moves _a m (BS) _b l (BS) _K m (BS) _6^6 l (MC) RAT CHASER STANCE (RC) _) Rat Retreat ^1 Strings Moves _K h 8 WAY RUN (8W) _) CALISTRO RUSH STANCE: CR _b_+_K Strings Moves _6_+_a h _6_+_a_+_b mm _6_+_a_+_b_K mm _6_+_b m _6_+_K l _4_+_a m _4_+_b_a mm (BS) _4_+_O_b ! _4_+_K m (to "Knocked Down") _2_+_a_+_b mm _2_+_a_+_b_K mm _2_+_a m _2_+_b mm _2_+_K l _3_+_a h _3_+_K h _1_+_a m _1_+_b m _1_+_O_b mmm _1_+_K m (BS) _3_+_a_+_b mm _3_+_a_+_b_K mm _3_+_b m _8_+_a_+_b mm _8_+_a_+_b_K mm _8_+_a_+_b mm _8_+_a_+_b_K mm _8_+_a m _8_+_b mm _8_+_K l _7_+_a m _7_+_b m _7_+_O_b mmm _7_+_K m (BS) _9_+_a_+_b mm _9_+_a_+_b_K mm _9_+_a h _9_+_b m _9_+_K h - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Hwang Sung Kyung is unlocked after 21 Days (Unlocked from the start on World Version) - Xianghua is unlocked after 21 Days (Unlocked from the start on US/JP Version) - Yoshimitsu is unlocked after 42 Days - Lizard Man is unlocked after 63 Days - Siegfried Schtauffen is unlocked after 84 Days - Rock Adams is unlocked after 105 Days - Seung Mina is unlocked after 126 Days - Edge Master is unlocked after 126 Days - HWANG SUNG KYUNG - ───────────────────────────────────────────────────────────────────────── _( Falcon Dive Kick _a_+_G _( Machine Gun Kick _b_+_G _( Blue Thunder Punishment from left side _a_+_G / _b_+_G _( Fierce Flame Divide from right side _a_+_G / _b_+_G _( Life Extinguish from behind _a_+_G / _b_+_G _) Snow Storm _6_+_b_+_K _) Fog Storm _4^4_+_b_+_K Strings Moves _a_a_b hhm _a_+_b mm _a_+_K hh _a~_b m _a~_K_b mml _a~_K_K mmm _b_b mm _b~_a m _b~_K mm _K~_b_b mm _6_+_a h _6_+_a_+_b mm _6_+_b_a hm _6_+_b_b hl _6_+_K_K hm _6^6_+_a h _6^6_+_a_+_b m _6^6_+_b_b mm _6^6_+_K_K_K mmh _4_+_a m _4_+_a_+_b mm _4_+_b_b_b mmh _4_+_b_+_K ! (_G to cancel) _4_+_K h _4^4_+_a m _4^4_+_b m _4^4_+_K_K hl _2_+_a m _2_+_a_+_K_K ll _2_+_b m _2_+_b_+_K m _2_+_K l _2_+_K_K m ^2_3_+_b m ^2_3_+_b_b l ^2_N_a m ^2_N_a_+_b m ^2_N_b mm ^2_N_b~_a l ^2_N_K m _1_+_a l _1_+_b l _1_+_b_+_K m _1_+_K l _1_+_K~_a_a_b mmml _1_+_K~_a_a_K mmmm _3_+_a_a_b lhm _3_+_a_+_b m _3_+_b m _3_+_b_+_K m _3_+_K m _8_+_a h _8_+_b m _8_+_K m before landing _a l before landing _b mm before landing _K l 8 WAY RUN (8W) _) Wind Storm _?_+_b_+_K _) Fog Storm _4_+_b_+_K Strings Moves _6_+_a h _6_+_a_+_b m _6_+_b_b mm _6_+_K l _4_+_a m _4_+_b m _4_+_K_K hl _2_+_a mm _2_+_b m _2_+_K h _1_+_a l _1_+_b m _1_+_K m _3_+_a m _3_+_b mmm _3_+_K l _3_+_K~_a_a_b mmml _3_+_K~_a_a_K mmmm _8_+_a mm _8_+_b m _8_+_K h _7_+_a l _7_+_b m _7_+_K m _9_+_a m _9_+_b mmm _9_+_K l _9_+_K~_a_a_b mmml _9_+_K~_a_a_K mmmm - XIANGHUA - ───────────────────────────────────────────────────────────────────────── _( Yuen Chuei Shaur _a_+_G _( Long Ling Sheang _b_+_G _( Tien E Sheang from left side _a_+_G / _b_+_G _( Yng Dyi Yann from right side _a_+_G / _b_+_G _( Yuh Luen Shaur from behind _a_+_G / _b_+_G Strings Moves _a_a_b hhm _a_a_4_+_b_b hhmmm (_G to cancel) _a_a_4_+_b_b_b hhmmh _a_a_2 hh _a_a_8 hh _a_+_b mm _a_+_K_b_+_K -m _a~_b m _a~_K_b mml _a~_K_K mmm _b_b mm _b~_a m _b~_K mm _K~_b_b mm _6_+_a h _6_+_a_+_b mm _6_+_b_a hm _6_+_b_b hl _6_+_K h _6^6_+_a h _6^6_+_a_+_b m _6^6_+_b_b mm _6^6_+_b_+_K m _6^6_+_K m _4_+_a m _4_+_a_+_b mm _4_+_b_b_b mmh _4_+_b_+_K ! (_G to cancel) _4_+_K h _4^4_+_a m _4^4_+_O_a mm _4^4_+_b m _4^4_+_b_+_K m _4^4_+_K m _2_+_a m _2_+_a_+_b l _2_+_a_+_K_K ll _2_+_b_+_K m _2_+_K l ^2_3_+_b m ^2_3_+_b_b l ^2_N_a_a mm ^2_N_a_+_b_b lhh ^2_N_a_+_b_2_+_b lhl ^2_N_b mm ^2_N_b~_K l ^2_N_K m _1_+_a l _1_+_b_a ml _1_+_b_+_K m _1_+_K l _1_+_K~_a_a_b mmml _1_+_K~_a_a_K mmmm _3_+_a l _3_+_a_+_b m _3_+_b m _3_+_b_+_K m _3_+_K m _8_+_a m _8_+_K m _^_a l _^_b mm before landing _K l 8 WAY RUN (8W) Strings Moves _a_+_K_b_+_K -m _6_+_a h _6_+_a_+_b m _6_+_b_b hm _6_+_b_+_K m _6_+_K l _4_+_a m _4_+_O_a mm _4_+_b m _4_+_b_+_K m _4_+_K m _2_+_a mm _2_+_a_+_b h _2_+_b m _2_+_b_+_K m _2_+_K m _1_+_a h _1_+_a_+_b h _1_+_b m _1_+_b_+_K m _1_+_K m _3_+_a m _3_+_a_+_b h _3_+_b mmm _3_+_b_+_K m _3_+_K l _3_+_K~_a_a_b mmml _3_+_K~_a_a_K mmmm _8_+_a mm _8_+_a_+_b h _8_+_b m _8_+_b_+_K m _8_+_K m _7_+_a h _7_+_a_+_b h _7_+_b m _7_+_b_+_K m _7_+_K m _9_+_a m _9_+_a_+_b h _9_+_b mmm _9_+_b_+_K m _9_+_K l _9_+_K~_a_a_b mmml _9_+_K~_a_a_K mmmm - YOSHIMITSU - ───────────────────────────────────────────────────────────────────────── _( Jaw Smash _a_+_G _( Jumping Body Slam _b_+_G _( Rainbow Drop _2_1_4_+_a_+_b _( Elegant Storm from left side _a_+_G / _b_+_G _( Manji Ninjitsu Blend from right side _a_+_G / _b_+_G _( Tornado Drop from behind _a_+_G / _b_+_G _) Crying Spirit Sword to Sword Pongo: SPS _6^6_+_a_+_b_G^8 _) Fake Turning Suicide: BK _6^6_+_a_+_K _) Spinning Evade _4_+_b_+_K_b_b_b_b_b_b Strings Moves _a_a hh _b_b mm _b~_a m _6_+_a h _6_+_a_+_b h _6_+_b m _6_+_b_+_K_b_b_b mmmm _6_+_b_2 l _6_+_b_8 h _6_+_K_K hh _6^6_+_a m _6^6_+_a_+_b m _6^6_+_a_+_b_G_b l _6^6_+_O_a_+_K ! _6^6_+_b m _6^6_+_b_+_K_a_+_b_K mhm _6^6_+_b_+_K_O_a_+_b mh! _6^6_+_b_+_K_O_a_+_b^2 mh!! _6^6_+_b_+_K_O_a_+_b^4 mh!! _6^6_+_K m _4_+_a_a_a_a_a hhhhh _4_+_K_b mm _4_+_K_O_b m! _4^4_+_a m _4^4_+_b ! (_G to cancel) _4^4_+_b~_a m _4^4_+_b~_a_G m _2_+_a m _2_+_a_+_b_b mm _2_+_a_+_K ! _2_+_b m _2_+_K l _2_3_6_+_b ! ^2_+_b~_a m ^2_1_+_K_K_K_K_K lllll ^2_1_4_+_a l ^2_3_+_b m ^2_3_+_K l ^2_N_a m ^2_N_b m ^2_N_K m _1_+_a_a_a_a_a mmmmm _1_+_b m _1_+_O_b ! _1_+_K m _3_+_a m _3_+_b m _3_+_b_+_K m _3_+_K m _8_+_a h _8_+_b m _8_+_K m _9_+_a_+_b ! _9_+_a_+_b^2 !! _9_+_a_+_b^4 !! _9_+_b_+_K m _^_a l _^_K m before landing _b m before landing _K m SWORD POGO STANCE (SPS) _) SIT STANCE: SIT _b_+_K Strings Moves _K m _6_6 lll _8 ! _7 ! _9 ! SIT STANCE (SIT) _) Gain Life _N _) Teleport _4 / _6 8 WAY RUN (8W) _) Crying Spirit Sword to Sword Pongo: SPS _a_+_b_G^8 _) Ninja Sun Flare to Sit Down: SIT _?_+_b_+_K_2 _) Ninja Sun Flare to Sword Pongo: SPS _?_+_b_+_K_8 Strings Moves _a_+_b m _a_+_b_G_b l _b_+_K m _6_+_a m _6_+_b_b m _6_+_b_+_K_a_+_b_K mhm _6_+_b_+_K_O_a_+_b mh! _6_+_b_+_K_O_a_+_b^2 mh!! _6_+_b_+_K_O_a_+_b^4 mh!! _6_+_K l _4_+_a m _4_+_b ! (_G to cancel) _4_+_K_b mm _4_+_K_O_b m! _2_+_b m _2_+_K h _1_+_a l _1_+_b_a_b mhm (_G to cancel) _1_+_K_b mm _1_+_K_O_b m! _3_+_a m _3_+_b_b m _3_+_b_+_K_a_+_b_K mhm _3_+_b_+_K_O_a_+_b mh! _3_+_b_+_K_O_a_+_b^2 mh!! _3_+_b_+_K_O_a_+_b^4 mh!! _3_+_K m _8_+_b m _8_+_K h _7_+_a l _7_+_b_a_b mhm (_G to cancel) _7_+_K_b mm _7_+_K_O_b m! _9_+_a m _9_+_b_b m _9_+_b_+_K_a_+_b_K mhm _9_+_b_+_K_O_a_+_b mh! _9_+_b_+_K_O_a_+_b^2 mh!! _9_+_b_+_K_O_a_+_b^4 mh!! _9_+_K m - LIZARD MAN - ───────────────────────────────────────────────────────────────────────── _( Meze Sadistic Rush Lift _a_+_G _( Meze Sataba Storm _b_+_G _( Meze Retile Rumble _2_1_4_+_b_+_K _( Meze Scale Brusher from left side _a_+_G / _b_+_G _( Meze Sand Tomb from right side _a_+_G / _b_+_G _( Meze Sand Bomb from behind _a_+_G / _b_+_G Strings Moves _a_a hh _a_K hl _a_+_K h _a_+_K_K m _b_b mm _b_K mh _b_+_K_b mm _b~_a_b_b_b_b LLLLM _b~_a_6_+_b LM _K_K hm _6_+_a_b hm _6_+_b m _6^6_+_a m _6^6_+_b m _6^6_+_b_+_K_a_b mhm _6^6_+_K m _4_+_a_a_a hlm _4_+_a_a_b hlm _4_+_a_b hm _4_+_b m _4_+_b_+_K m _4_+_b_+_K_G m _4^4_+_a mm _4^4_+_b m _4^4_+_b_+_K m _4^4_+_K m _2_+_a m _2_+_b_b mm _2_+_K l _2_3_6_+_a_a ml _2_3_6_+_b m _2_3_6_+_K_K_a_b mmmmlm _2_3_6_+_K_K_b mmmmm _2_3_6_+_K_K_K mmmmm _2_3_6_2_N_b_a_b mhm _2_3_6_2_3_6_+_b m ^2_3_+_b_b mm ^2_N_a m ^2_N_a_+_b m ^2_N_b m ^2_N_b_+_K m ^2_N_K_K_a_b mmmmlm ^2_N_K_K_b mmmmm ^2_N_K_K_K mmmmm _1_+_a_a lm _1_+_b m _1_+_b_+_K ! _1_+_K l _3_+_a m _3_+_a_+_b mm _3_+_b m _3_+_K m _8_+_a h _8_+_a_+_b m _8_+_O_a_+_b ! _8_+_b m _9_+_K_a_b mmlm _9_+_K_b mmm _9_+_K_K mmm _^_K m before landing _a l before landing _b m before landing _K m 8 WAY RUN (8W) Strings Moves _a_+_b m _6_+_a m _6_+_b m _6_+_b_+_K_a_b mhm _6_+_K l _4_+_a mm _4_+_b m _4_+_K m _2_+_a_a hh _2_+_b m _2_+_K m _1_+_a_a lm _1_+_a_O_a l! _1_+_b m _1_+_K h _1_+_K_K m _3_+_a m _3_+_b m _3_+_K m _8_+_a_a hh _8_+_b m _8_+_K m _7_+_a_a lm _7_+_a_O_a l! _7_+_b m _7_+_K h _7_+_K_K m _9_+_a m _9_+_b m _9_+_K m _?_+_b_+_K m - SIEGFRIED SCHTAUFFEN - ───────────────────────────────────────────────────────────────────────── _( Hilt Impact _a_+_G _( Nightmare Slasher _b_+_G _( Flap Jack ^2_+_a_+_G / _b_+_G _( Calamity Fall from left side _a_+_G / _b_+_G _( Unholy Terror from right side _a_+_G / _b_+_G _( Witch Hunt from behind _a_+_G / _b_+_G _) CHIEF HOLD STANCE: CH _b_+_K _) BASE HOLD STANCE: BH _6_+_b_+_K _) SIDE HOLD STANCE: SH _4_+_b_+_K Strings Moves _a_a_b hhm _a_+_b mmm _a_+_b_a mml _a_+_K_a_a_b hhhm (_O_b to BH) _a_+_K_a_a_2_+_a hhll _a_+_K_K hm _a_2_+_a_a hll _b_b_b mml _b_b_K mml _b~_G_b_b ml (_O_b to CH) _b~_G_b_K mml _b_6 m _b_4 m _b_2_+_a ml (^4 to CH) _6_+_a h (_O_a to SH) _6_+_b m _6_+_K h _6^6_+_a m _6^6_+_a_+_b m (^2 to "Knocked Down") _6^6_+_b m _6^6_+_b_+_K h _6^6_+_b~_a mmm _6^6_+_K m _4_+_a h _4_+_b_b mm _4_+_K m _4^4_+_O_b m (BH) _4^4_+_b_b ml _2_+_a l _2_+_b m (_O_b to BH) _2_+_K l _2_3_6_+_b ! (_G to cancel) _2_3_6_+_K_K_K_K_K_K LLLLLl _2_3_6_+_O_K l ^2_+_b m (_O_b to BH) ^2_N_a_a ml (^2 to cancel) ^2_N_b m (_O_b to CH) ^2_N_K mm _1_+_a l _1_+_b m- _3_+_a m _3_+_a_+_b l _3_+_b m (_O_b to CH) _3_+_K_K_b mlm _8_+_a h _8_+_b h _8_+_K m _^_K l before landing _a l before landing _b m (_O_b to CH) CHIEF HOLD STANCE (CH) _) BASE HOLD STANCE: BH _6_+_b_+_K _) SIDE HOLD STANCE: SH _4_+_b_+_K _) Side Spin: CH _2 / _8_+_b_+_K Strings Moves _a hm _O_a h _b m _K_K mh BASE HOLD STANCE (BH) _) CHIEF HOLD STANCE: CH _b_+_K _) SIDE HOLD STANCE: SH _4_+_b_+_K Strings Moves _a l _O_a l (CH) _a_+_b m _b l _O_b l (CH) _b~_a mmm _K m SIDE HOLD STANCE (SH) _) CHIEF HOLD STANCE: CH _b_+_K _) BASE HOLD STANCE: BH _6_+_b_+_K Strings Moves _a_a lh _a_2_+_a ll _b m _O_b m (CH) _b~_a m _K h 8 WAY RUN (8W) _) SIDE HOLD STANCE: SH _4_+_b_+_K _) Spin to Chief Hold: CH _?_+_b_+_K Strings Moves _6_+_a h _6_+_b m _6_+_b_+_K H _6_+_b~_a mmm _6_+_K l _4_+_a h _4_+_O_b m (BH) _4_+_b_b ml _4_+_K m _2_+_a m _2_+_b_b_b mml (_O_b to CH) _2_+_b_b_K mml _2_+_b~_G_b_b ml (_O_b to CH) _2_+_b~_G_b_K mml _2_+_b_6 m _2_+_b_4 m _2_+_b_2_+_a m- (^4 to CH) _2_+_K_a_a_b hhhm (_O_b to BH) _2_+_K_a_a_2_+_a hhll _2_+_K_K hm _1_+_a h _1_+_b l _1_+_K m _3_+_a h _3_+_b m (_O_b to CH) _3_+_K m _8_+_a m _8_+_b_b_b mml (_O_b to CH) _8_+_b_b_K mml _8_+_b~_G_b_b ml (_O_b to CH) _8_+_b~_G_b_K mml _8_+_b_6 m _8_+_b_4 m _8_+_b_2_+_a m- (^4 to CH) _8_+_K_a_a_b hhhm (_O_b to BH) _8_+_K_a_a_2_+_a hhll _8_+_K_K hm _7_+_a h _7_+_b l _7_+_K m _9_+_a h _9_+_b m (_O_b to CH) _9_+_K m - ROCK ADAMS - ───────────────────────────────────────────────────────────────────────── _( Rock Slam _a_+_G _( Canyon Dive _b_+_G _( Slam Vortex _2_1_4_+_b_+_G _( ^!Hyper Slam Vortex _2 / _8_+_a_+_b _( Crack Driver crouching opponent _3_+_a_+_G _( Dynamite Slam opponent knocked down, close feet _2_+_a_+_G / _b_+_G _( Horn Fling from left side _a_+_G / _b_+_G _( Face Crush Throw from right side _a_+_G / _b_+_G _( Atomic Drop Maximum from behind _a_+_G / _b_+_G Strings Moves _a_a hh _a_b hm _a_+_b m _b_a mh _b_b mm _b_b_6 mm _b_6 m _b_4_+_a mh _K~_b m _6_+_a_b hm _6_+_b m _6_+_b_+_K h _6_+_K m _6^6_+_a m _6^6_+_O_a_b mm _6^6_+_b h _6^6_+_K m _4_+_a h _4_+_a_+_b m _4_+_b m _4^4_+_a m _4^4_+_b M _4^4_+_K M _2_+_a l _2_+_b m _2_+_K l _2_1_4_+_a_a_a mmm _2_3_6_+_b_+_K ! (_G to cancel) ^2_+_a_b lm ^2_3_+_K m ^2_N_a h ^2_N_b m ^2_N_K_a ml _1_+_a l _1_+_b l _1_+_K l _3_+_a h _3_+_a_+_b h _3_+_b m _3_+_K_a mh _3_+_K_O_a mm _8_+_a h _8_+_b m _8_+_K m _^_a l _^_K l before landing _b m BACK TURNED (BK) Strings Moves _b_+_K m 8 WAY RUN (8W) Strings Moves _6_+_a m _6_+_O_a_b mm _6_+_b h _6_+_b_+_K h _6_+_K l _4_+_a m _4_+_b m _4_+_K m _2_+_a_a mm _2_+_a_+_b h _2_+_b m _2_+_K m _1_+_a l _1_+_a_+_b h _1_+_b m _1_+_K m _3_+_a m _3_+_O_a_b mm _3_+_a_+_b h _3_+_b m _3_+_K m _8_+_a_a mm _8_+_a_+_b h _8_+_b m _8_+_K m _7_+_a l _7_+_a_+_b h _7_+_b m _7_+_K m _9_+_a m _9_+_O_a_b mm _9_+_a_+_b h _9_+_b m _9_+_K m - SEUNG MINA - ───────────────────────────────────────────────────────────────────────── _( Dropping Embrace _a_+_G _( Crushing Soul _b_+_G _( Riding Mustang from left side _a_+_G / _b_+_G _( Mina Frankensteiner from right side _a_+_G / _b_+_G _( Stalk Cutter from behind _a_+_G / _b_+_G Strings Moves _a_a_b hhm _a_a_2 hh _a_a_8 hh _a_+_b_a_b mmhm _a_+_b_a_+_b mmmmmmm _a_+_K m _a~_a_b hhm _b_b mm _b_+_K m (_G to cancel) _b~_K hm _K_+_G h _K~_b hl _6_+_a_K hh _6_+_a_+_b mmmmm _6_+_a_+_K hhhhhh _6_+_b_a ml _6_+_b_b mm _6_+_b_+_K mm _6_+_K m _6_+_K~_b mh _6^6_+_a hh _6^6_+_b m _6^6_+_K_K_K mmh _4_+_a l _4_+_a_+_b_b_b mmmmmm _4_+_b m _4_+_b_+_K l _4_+_K m _4_+_K~_b mm _4^4_+_a_a ml _4^4_+_b l _4^4_+_K m _2_+_a l _2_+_a_+_b llll _2_+_a_+_K l _2_+_b m _2_+_b_+_K l _2_+_K l ^2_+_a_+_b mmm ^2_1_+_b l ^2_N_a m ^2_N_b m ^2_N_K m _1_+_a l _1_+_a_+_b l- _1_+_a_+_K ll _1_+_K_K lm _3_+_a m _3_+_a_+_b l- _3_+_a_+_K l _3_+_b m _3_+_K m _8_+_a m _8_+_a_+_b m _8_+_b m _8_+_K h _9_+_a_+_b ! (_G to cancel) _9_+_b_+_K mm _^_b m _^_K h before landing _a l before landing _K l 8 WAY RUN (8W) Strings Moves _6_+_a hh _6_+_b m _6_+_b_+_K mm _6_+_K l _4_+_a_a ml _4_+_b l _4_+_K m _2_+_a_a ml _2_+_a_b mm _2_+_b m _2_+_b_+_K m (_G to cancel) _2_+_K~_a lh _1_+_a l _1_+_b m _1_+_K m _3_+_b m _3_+_b_+_K mm _3_+_K_K mmm _8_+_a_a ml _8_+_a_b mm _8_+_b m _8_+_b_+_K m (_G to cancel) _8_+_K~_a lh _7_+_a l _7_+_b m _7_+_K m _9_+_b m _9_+_b_+_K mm _9_+_K_K mmm - EDGE MASTER - ───────────────────────────────────────────────────────────────────────── _` Has no moves, randomly impersonates a character each round - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Time Release Secret Stages - Hwang Sung Kyung's Secret Stage is unlocked after 28 Days - Lizard Man's Secret Stage is unlocked after 47 Days - Siegfried Schtauffen's Secret Stage is unlocked after 70 Days - Rock Adams's Secret Stage is unlocked after 98 Days _` Time Release Outfits - 3rd Outfit for Xianghua is unlocked after 47 Days - 3rd Outfit for Sophita is unlocked after 68 Days - 3rd Outfit for Maxi is unlocked after 89 Days - 3rd Outfit for Voldo is unlocked after 110 Days - 4th Outfit "Unknown Soul" is unlocked after 126 Days - For 3rd Outfit press _K on respective character - For 4th Outfit _O_S and press _a / _b / _K / _G on any character $end ################################################################################################### $info=svg,svghk,svgpcb,svgtw $cmd S.V.G.: Spectral vs. Generation © 2005 IGS Sheng Mo Shiji Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Light Slash (^s) _B : Medium Slash (^s) _C : Heavy Slash (^s) _D : Kick _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Skill Moves _& Final Impact Moves _` Super Skill Moves - Needs 1LV of Super Bar _` Final Impact Moves - Needs 3LVs of Super Bar _` Chaos Cancel - Moves with (!) can be Super Canceled in Super Skill Moves / Final Impact Moves _` Seal of Time - Moves with (S) can be canceled in a Seal of Time - Needs 1LV of Super Bar _` BURST MODE - Defense increased - Block damage increased - Can cause Guard Crush more easily - Can use Super Skill Moves, Final Impact Moves, Seal of Time and Guard Attack without a LV - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-/─) Dash _6_6 _) (-/─) Run _6^6 _) (-/─) Retreat _4_4 _) (-/─) Air Dash _^_6_6 _) (-/─) Air Retreat _^_4_4 _) (-/─) High Jump _2_8 _) (-/─) Sword Series Attack _B_+_C / _2_+_B_+_C _) (-/─) ^!Sword Series Combo _A_A_A_B_B_B_C_C_C_D_2_3_6_+_D _) (-/─) Taunt _C_+_D _) (-/─) Seal of Time (1LV) Special Move with a "S" _A_+_B_+_C _) (-/─) Chaos Breaking being hit (_^)_A_+_B _) (-/─) Low Chaos Breaking being hit _2_+_A_+_B _) (-/─) Air Recovery knocked down on air _D _) (-/─) Fall Recovery being knocked down _D _) (-/─) Guard Attack (1LV) blocking _C_+_D _) (-/─) Burst Mode with Low Life _B_+_C_+_D - OROCHIMARU - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (!/S) Fire Dragon Wave _2_3_6_+^s _@ (!/─) Vertical Slicer _2_1_4_+^s _@ (-/─) ^!Vertical Gale _2_1_4_+^s _@ (-/S) ^!V Gale Dragon Crest ^s _@ (-/─) ^!Static Dragon _D_D _@ (-/─) ^!Readiness _A_+_B _@ (-/─) ^!Reverse Fire _A _@ (-/─) ^!Fire Dragon _B _@ (-/─) ^!Dragon Slice _2_+_A _@ (!/─) ^!Dragon Chop _C _@ (-/─) ^!Dragons Wind _4 / _6 _@ (-/─) Unclean Killer close _6_3_2_1_4_6_+_D _@ (-/─) Readiness far _B / close _C, _A_+_B _@ (-/─) ^!Reverse Fire _A _@ (-/─) ^!Fire Dragon _B _@ (-/─) ^!Dragon Slice _2_+_A _@ (!/─) ^!Dragon Chop _C _@ (-/─) ^!Dragons Wind _4 / _6 _* (-/─) Reverse Blade Dragon Flash _2_1_4_2_1_4_+^s _* (-/─) Single Slice Howling Gale _2_3_6_2_3_6_+^s _* (-/─) Emperor Dragon Thunder _2_3_6_2_3_6_+_D (reverse all) _& (-/─) Seven Blades: Pegasus _2_1_4_2_1_4_2_1_4_+_D - KRAYCE - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (-/─) Blade Wave _2_3_6_+^s _@ (!/S) Sky Sword _6_2_3_+^s _@ (-/─) ^!Slide Blade (with _C) _6_2_3_+_C _@ (!/─) Wind Slide Blade _2_1_4_+^s _@ (!/S) ^!Wind Slide Sword _B_B_C _@ (!/─) Swallow Flight _2_3_6_+_D _@ (-/─) ^!Double Slash _D _@ (!/S) ^!Swallow Slide Sword _B_B_C _@ (-/─) Tornado Kick _2_1_4_+_D _@ (!/─) ^!Double Tornado _D _@ (-/─) ^!Side Attack _B _@ (-/─) ^!Speedy Screw _B _@ (!/─) ^!Sky Drop _C _* (-/─) Rising Force _2_1_4_2_1_4_+^s _* (-/─) ^!Rising Strike _2_3_6_+_A_+_B _* (-/─) Tornado Blade _2_3_6_2_3_6_+^s _& (-/─) Secret Art: Sealed God _6_4_1_2_3_6_+_A_+_B_+_C - RYUKEN - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (!/─) Over King Shot _2_3_6_+^s _@ (-/S) ^!Giant Axe Crush _6_6_+^s _@ (-/─) Beat Open _2_1_4_+_C _@ (!/S) ^!WW: Blur Bullet _A_A_A _@ (-/─) ^!Over King Shot _B _@ (!/─) ^!Claw Slice _C _@ (-/─) ^!Spinning Kick _D _@ (-/─) ^!WW: Raging Kick _2_+_D _@ (-/─) ^!Rolling Tumbleweed _6 _@ (-/─) ^!Tumble Scissor Kick _D _@ (-/─) Waiting Wolf _2_1_4_+_D _@ (!/S) ^!WW: Blur Bullet _A_A_A _@ (-/─) ^!Over King Shot _B _@ (!/─) ^!Claw Slice _C _@ (-/─) ^!Spinning Kick _D _@ (-/─) ^!WW: Raging Kick _2_+_D _@ (-/─) ^!Rolling Tumbleweed _6 _@ (-/─) ^!Tumble Scissor Kick _D _@ (-/─) Wild Shadow _2_3_6_+_D _@ (-/─) ^!Energy Cannon _A _@ (!/─) ^!WS: CLoud Kick _B_B_B_C _@ (-/─) ^!WS: Control _C _@ (-/─) ^!WS: WS _D _@ (!/S) ^!WW: Blur Bullet _A_A_A _@ (-/─) ^!Over King Shot _B _@ (!/─) ^!Claw Slice _C _@ (-/─) ^!Spinning Kick _D _@ (-/─) ^!WW: Raging Kick _2_+_D _@ (-/─) ^!Rolling Tumbleweed _6 _@ (-/─) ^!Tumble Scissor Kick _D _@ (!/─) Mountain Crusher _6_2_3_+^s _@ (!/─) ^!MC Falling Tiger Strike ^s^s _@ (!/S) ^!MC Rising Dragon Kick _D _* (-/─) Explosive Over _2_3_6_2_3_6_+^s _* (-/─) Wolf Howl (_^)_2_3_6_2_3_6_+_D _& (-/─) Wolf Fang Comet Splash _2_1_4_2_1_4_+_C - EARTH - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (!/─) God Cleansing _2_3_6_+^s _@ (-/S) ^!Heavenly Light _2_+_D _@ (-/─) God Raging Claws _2_1_4_+^s _@ (-/─) Holy Explosion Fist close _4_1_2_3_6_+_D _@ (-/─) ^!Dimensional Warp _2_3_6_+^s _@ (-/─) Funeral Procession _6_2_3_+^s _@ (-/─) Wings of Flight _2_2_+^s / _D _@ (-/─) Thunder Strike _^_2_+^s _* (-/─) Final Judgment _2_3_6_2_3_6_+^s _* (-/─) Heaven and Earth Switch close _6_3_2_1_4_6_3_2_1_4_+^s _* (-/─) ^!Heaven and Earth Switch 2 _2_1_4_+^s _* (-/─) ^!Heaven and Earth Switch 3 _2_3_6_+^s _& (-/─) Condemnation God Raging Claws _A_B_C_D - ROZE - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (-/─) Demon Decent Shot _2_3_6_+^s _@ (!/─) True Comet Crusher _4_6_+^s _@ (-/S) Dark Ghosts Circle _6_2_3_+^s _@ (-/─) Illusory Phoenix _2_1_4_+^s / _D _@ (-/─) ^!Falling Moon Strike (with _B) ^s / _D _@ (-/─) Magic Blade _2_2_+^s _@ (-/─) ^!EX Demon Decent Shot (Magic Blade x1) _2_3_6_+_A_+_B / _A_+_C / _B_+_C _@ (!/─) ^!EX True Comet Crusher (Magic Blade x1) _4_6_+_A_+_B / _A_+_C / _B_+_C _@ (!/S) ^!EX Dark Ghosts Circle (Magic Blade x1) _6_2_3_+_A_+_B / _A_+_C / _B_+_C _@ (-/S) Dark illusion Circle _^_2_3_6_+_D _* (-/─) Ultimate Ghost Circle _2_3_6_2_3_6_+^s _* (-/─) ^!Illusory Phoenix Circle _2_1_4_+^s _* (-/─) Soul Light Bullet _2_1_4_2_1_4_+^s _* (-/─) Deemed Guilty _2_3_6_2_3_6_+_D _& (-/─) Rose Sacrifice _4_6_4_1_2_3_6_+^s - WELLS - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (!/─) Battle Gale Slice _2_3_6_+^s _@ (!/S) ^!Battle Thunder Combo ^s _@ (-/─) ^!Lightning Smash Kill _D _@ (-/S) Shining Break _6_2_3_+^s ("S" with _C) _@ (-/─) ^!Gale Break _2_+^s _@ (!/─) Illusion Flash _2_1_4_+^s _@ (-/─) Slice Hurricane _^_2_3_6_+^s _@ (!/─) ^!Gale Thunder Strike _2_+_D _@ (-/─) Death Sword Dance _2_3_6_+_D _@ (-/─) ^!Gale Successive Slices ^s _@ (!/─) ^!Gale Thunder Strike _2_+_D _@ (!/─) ^!Gale Thunder Strike _2_+_D _@ (!/─) Gale Thunder Strike _^_2_3_6_+_D _* (-/─) Dark Baron _2_3_6_2_3_6_+^s _* (-/─) Tornado Battle Fang _2_1_4_2_1_4_+^s _* (-/─) Another World _2_3_6_2_3_6_+_D _& (-/─) Change the World _^_2_1_4_2_1_4_+^s - MAYURA - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (-/─) Freezing Ice Ball (_^)_2_3_6_+^s _@ (-/─) Floating Ice Ball _2_1_4_+^s / _D _@ (-/─) Air Floating Ice Ball _^_2_1_4_+^s _@ (-/─) Magic Ice Pillar _2_3_6_+_D _@ (-/─) White Mirror _2_2_+^s / _D _@ (!/S) Ice Shield _6_2_3_+^s _* (-/─) Slicing Ice Pillar _2_3_6_2_3_6_+^s _* (-/─) Ultamite Ice Shield _2_1_4_2_1_4_+^s _* (-/─) Giant Ice Blade _^_2_3_6_2_3_6_+^s _& (-/─) Deep Cruel White _2_3_6_3_2_1_4_+^s - ERILE - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (-/─) Soul Bash _2_3_6_+^s _@ (!/S) Wind Combination _2_3_6_+_D _@ (!/─) Soul Rush _2_1_4_+^s _@ (-/─) Moon Saw Pressure close _6_3_2_1_4_+_D _@ (-/─) Air Soul Bash _^_2_3_6_+^s _* (-/─) Cloudy Blade _2_3_6_2_3_6_+_A _* (-/─) Soul Elimination _2_3_6_2_3_6_+_B _* (-/─) Tiger Blade _2_3_6_2_3_6_+_C _* (-/─) Kaiser Execution _2_3_6_2_3_6_+_D, _O_D and ^*^s _& (-/─) Aqua Lovers _2_1_4_2_1_4_+_D - HIRO - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (!/─) Flaming Soul _2_3_6_+^s _@ (-/S) Scythe Ride Strike _6_2_3_+^s _@ (-/─) Gate of Hell _2_1_4_+^s / _D _@ (-/─) Hell's Zone _2_3_6_+_D _* (-/─) Devil Dust: Inferno _2_3_6_2_3_6_+^s _* (-/─) Devil Summon: Purgatory _2_1_4_2_1_4_+_D _* (-/─) Blazing Ghost Slice _2_1_4_2_1_4_+^s _& (-/─) Last Heaven _2_1_4_1_2_3_6_+^s - JADOU - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (!/─) Evil Ghost (_^)_2_3_6_+^s _@ (!/S) Gale Stride (_^)_2_3_6_+_D _@ (!/S) Earth Horn _2_1_4_+^s / _D _@ (-/─) Hidden Devil _4_2_1_+_D _* (-/─) Thosand Fangs Circle _2_1_4_2_1_4_+^s _* (-/─) Energy Roar _2_3_6_2_3_6_+^s, ^s, ^s / _D _* (-/─) Devil Black Ghost Circle _2_3_6_2_3_6_+_D _* (-/─) Evil Fang _^_2_3_6_2_3_6_+_D _& (-/─) Devil Dust: Crystal Tree _2_1_4_2_1_4_+_D - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Hiro 2 - V100 with Taiwan and Hong Kong region - On the Character Select Screen, put the cursor on Hiro and press _S_8_8_S_4_6_S_2_2_2_S - V100 with Korea region - On the Character Select Screen, put the cursor on "Random" and press _S_S_2_2_4_4_4_8_8_8_2_S - V100 with Japan region - On the Character Select Screen, put the cursor on Hiro and press _S_8_8_2_2_4_6_4_6_S - V100 with Spain and World region - On the Character Select Screen, put the cursor on Hiro and press _8_2_8_2_S_4_6_6_4_S - V201 with any region - Unlocked from the start _` Jadou 2 - V100 with Taiwan region - On the Character Select Screen, put the cursor on Jadou and press _S_2_2_S_6_4_8_8_8_S - V100 with Korea region - On the Character Select Screen, put the cursor on Jadou and press _8_8_8_S_6_S_S_4_2_2_8_S - V100 with Japan region - On the Character Select Screen, put the cursor on Jadou and press _S_2_2_8_8_6_6_4_4_S - V100 with Spain and World region - On the Character Select Screen, put the cursor on Jadou and press _S_6_4_4_6_S_S_2_2_8 - V201 with any region - Unlocked from the start _` Holy God Earth - Playable only with M.A.M.E. Cheats - HIRO 2 - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (-/─) Skull Flare _2_3_6_+^s _@ (-/─) Devil Dust: Inferno _2_3_6_+_A_+_B / _A_+_C / _B_+_C _@ (!/S) Hell's Zone _6_2_3_+^s _@ (-/─) ^!Hell's Area (with _C) _6_+_C _@ (!/S) Blazing Ghost Slice _2_1_4_+^s _@ (-/─) Scythe Ride Strike _^_2_1_4_+^s _* (-/─) True Devil Dust Inferno 1 _2_3_6_2_3_6_+^s _* (-/─) True Devil Dust Inferno 2 _6_4_1_2_3_6_+^s _* (-/─) True Blazing Ghost Slice _2_1_4_2_1_4_+^s _* (-/─) Devil Summon: Purgatory _2_3_6_2_3_6_+_D _& (-/─) Last Heaven close _2_1_4_2_1_4_+_D - JADOU 2 - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (-/─) Evil Ghost _2_3_6_+^s _@ (!/─) Dancing Wolf _2_1_4_+^s _@ (-/─) ^!Flying Tendrils ^s _@ (!/S) ^!P Thunder _D _@ (-/─) ^!Snake Kick _D _@ (!/S) Evil Dragon (_^)_6_2_3_+_D _@ (-/─) ^!Evil Dragon Claws _6_+_D _@ (-/─) Evil Fang _^_2_3_6_+_D _@ (-/─) Hidden Devil _2_3_6_+_D _* (-/─) Energy Roar _2_3_6_2_3_6_+^s _* (-/─) ^!Energy Roar Evil Shadow _2_3_6_+_D _* (-/─) Ultimate Devil Black Ghost Circle _2_3_6_2_3_6_+_D _* (-/─) Aerial Ultimate Devil Black Ghost Circle _^_2_3_6_2_3_6_+_D _& (-/─) Dead Spirits Dance close _2_1_4_2_1_4_+_D - HOLY GOD EARTH - ───────────────────────────────────────────────────────────────────────── _( (-/─) Throw _A_+_D / _B_+_D _@ (-/S) God Cleansing _2_3_6_+_A / _B _@ (-/─) God Cleansing-Heavenly Light _2_3_6_+_C _@ (-/─) Flaming Spear of Alpha Belt _4_6_+^s _@ (-/─) Snap of Lightning _4_2_1_+^s / _D _@ (-/S) Multiple Kicks close _2_3_6_+_D _* (-/─) Final Judgment _2_3_6_2_3_6_+^s _* (-/─) Feathered Gleam of Light _2_1_4_2_1_4_+^s _* (-/─) Funeral Procession _2_1_4_2_1_4_+_D _& (-/─) Heaven's Wrath _2_3_6_2_3_6_+_D _& (-/─) Holy Gleam of Light _A_+_B_+_C_+_D - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _A - 2nd Color, select the character with _B - 3rd Color, select the character with _C - 4th Color, select the character with _D - 5th Color, select the character with _A_+_B - 6th Color, select the character with _C_+_D $end ################################################################################################### $info=starglad,stargladj $cmd Star Gladiator - Episode I: Final Crusade © 1996 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Horizontal Attack _b : Vertical Attack _K : Kick _G : Guard _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6^6 _) Retreat _4_4 _) Small Jump _K_+_G _) Knockaround Attack _4_+_b _) Move to Background _4_+_G _) Move to Foreground _6_+_G _) Crouching Dash _2_3_6_+_G _) Weak Pursuit Attack opponent knocked down _8_+_K _) Strong Pursuit Attack opponent knocked down _8_+_a / _b _) Flip Away knocked down _4 _) Roll Forward knocked down _6 _) Quick Get-Up knocked down _2 _) Roll to Background knocked down _G _) Roll to Foreground knocked down _2_+_G _) Get-Up Attack knocked down _K _) Get-Up Lower Attack knocked down _2_+_K _) Get-Up Anti-Air Attack knocked down _2_8_+_K _) Plasma Reverse: Revenge _4_+_a_+_G /_b_+_G _) Plasma Reverse: Reflect _6_+_a_+_G / _b_+_G _) Plasma Strike _a_+_b_+_K (1 for match) - HAYATO KANZAKI - ───────────────────────────────────────────────────────────────────────── _( Throw _a_+_b _) Tenchi Zan _6_+_a _) Rekkuu Zan _6_+_b _) Eijin Kyaku _6_+_K _) ^!Eijin Rai'ei Kyaku _6_+_K _) Tsuki Kag _3_+_a _) Jajin _3_+_b _) Jatan _3_+_K _) Shou Jump _K_+_G _) ^!Hien _a / _b _) Dokuryuu running _b _) ^!Souryuu _b _) Kogetsu back turned _a _@ Shiden _2_3_6_+_b_a _@ Shiden: Kai _2_3_6_+_b_b_a _@ Engetsu _6_3_2_1_4_+_a _@ Ura Engetsu _6_3_2_1_4_+_O_a _@ Byakko Hou _6_4_+_K _@ Ashura _2_2_2 _@ ^!Shin Ashura _a_a_6_G_b _@ ^!Shin Engetsu _6_3_2_1_4_+_a _@ ^!Shin Ura Engetsu _6_3_2_1_4_+_O_a _@ ^!Gekishin Haten _6_4_6_4_+_K _@ ^!Guren _6_2_3_+_a _@ ^!Guren Ranbu _6_2_3_+_a (x3) _@ ^!Shuradou _2_2_2 _@ ^!Gekishin Haten _6_4_6_4_+_K _@ ^!Goki Raimei Zan _6_4_6_4_6_4_+_K _@ ^!Guren _6_2_3_+_a _@ ^!Guren Ranbu _6_2_3_+_a (x3) Plasma Combo: Kegon _a_a_b_a_a_8_+_a - JUNE LIN MILLIAM - ───────────────────────────────────────────────────────────────────────── _( Throw _a_+_b _) Star Shot _6_+_a _) Turn Shot _6_+_b _) Gyro Shot _6_+_K _) Shine Dream _3_+_a _) Stardust _3_+_b _) Scream Flash _3_+_K _) Ground Gyro Shoot _1_+_K _) Moonsault Kick back turned _K _) ^!Moonshine Kick _K_+_G _@ Twinkle Elbow _2_3_6_+_a_a _@ Starlight Wish _2_3_6_+_a_K _@ Comet Kick _2_1_4_+_K _@ Double Comet Kick _2_1_4_+_K_K _@ Sokuten _2_1_4_+_G _@ North Star Combo _4_6_+_b_K _@ Camel Clutch opponent knocked down, close feet _6_4_+_K _@ Somersault _2_8_+_K _@ ^!Shine Dream _a _@ ^!Chouhatsu _a_a_6_G_b _@ Back Ten _K_+_G _@ ^!Big Bang _a_a_6_G_b _@ Butt Check _4_6_6_+_K _@ ^!Spin while rising _b Plasma Combo: Happy Black Hole _K_K_b_K_K_8_+_K - SATURN DYER - ───────────────────────────────────────────────────────────────────────── _( Throw _a_+_b _) Long Slash Throw _6_+_a _) Side Slash Throw _6_+_b _) Drastic Follow _6_+_b_b _) Passing Head _6_+_K _) Double Surprise _6_+_K_a _) Dancing Foot _2_+_K_6_+_K _) Sendout _3_+_a _) Roll Slash _3_+_b _) Sailing Hit _3_+_K _@ Inu no Sambo _2_3_6_+_a_a _@ Top Spin _2_3_6_+_b _@ Acrobat Attack _2_1_4_+_b _@ ^!Acrobat Combo _b_b _@ Sokuten _2_1_4_+_G _@ Tapping Attack _4_6_+_b _@ Firecracker _4_6_+_K Plasma Combo: Deadly Cyclone _b_b_K_K_b_b - GAMOF GOHGRY - ───────────────────────────────────────────────────────────────────────── _( Throw _a_+_b _) Gamo Burn _6_+_a _) Gamo Victory _6_+_a_a _) Gamo Boon _6_+_b _) Gamo Head _6_+_K _) Gamo Kick _4_+_K _) Gamo Shot _2_+_b_6_+_a _) Gamo Ride _3_+_a _) Gamo Fly Kick _3_+_K _) Gamo Running Kick running _a / _b _) ^!Gamo Fall _b _@ Gamo Swing _2_3_6_+_K _@ ^!Gamo Home Run good timing _b _@ ^!Gamo Chip bad timing _b _@ Gamo Screw _6_3_2_1_4_+_K _@ Gamo Giant Swing from behind _6_3_2_1_4_+_K _@ Zenten _2_1_4_+_K_+_G _@ Ushiro Mawarikomi Jump _K_+_G _@ Gamo Tornado _4_6_+_b (^*) _@ Gamo Press opponent in air _4_6_+_K Plasma Combo: Gamo Flying Screw _K_a_K_a_K_a - FRANCO GERELT - ───────────────────────────────────────────────────────────────────────── _( Throw _a_+_b _) Gran Tounche _6_+_a _) Gran Cut _6_+_b _) Trick Kick _6_+_K _) Rapid Elbow _6_6_+_K _) Just Stab _4_+_a _) Spanish Dance _4_4_+_a_a_a _) Killing Bull _1_+_a _) Black Heaven _3_+_a _) Sharp Crawl _3_+_b _) Blood Down _3_+_K _) Bloody Flamenco _3_+_K_2_+_K _) Kick Del Sol running _K_+_G _@ Thunder Touche _2_3_6_+_a _@ ^!Thunder Touche Storm ^*_a _@ ^!Southern Arrow ^*_K _@ Andelucia Storm _6_3_2_1_4_+^*_a _@ ^!Andelucia Crawl _b _@ ^!Andelucia Arrow _K _@ ^!Rising Arrow _6_+_a _@ S.D.F opponent knocked down, close feet _6_4_+_K _@ Flying Matador _4_6_+_a_+_K _@ Naname Zenten _4_6_+_K_+_G Plasma Combo: Final Ecstasy _a_a_b_a_a_a - VECTOR - ───────────────────────────────────────────────────────────────────────── _( Throw _a_+_b _) Upper Beam Bazooka _6_+_a _) Chainsaw _6_+_b _) Shovel Kick _6_+_K _) Leg Impact _6_+_K_K _) Back Roller Dash _1_+_K_+_G _) Lower Beam Bazooka _3_+_a _) Leg Cut _3_+_b _) Drill Kick _3_+_K _) Vertical Laser back turned _K _) Last Shooting throw from behind _a _@ Hover Straight _2_1_4_+_a _@ Horizontal Laser _2_3_6_+_K _@ Mad Blit _2_8_+_K _@ ^!Flying Drill _2_+_K Plasma Combo: Gigantic Hammer _K_a_K_a_K_K - RIMGAL - ───────────────────────────────────────────────────────────────────────── _( Throw _a_+_b _) Big Bone _6_+_a _) Bone Branish _6_+_b _) Meal Bite _6_+_K _) King Tail _4_+_K _) Fuse _2_2 _) ^!Leg Bite _K _) ^!Lower Dino Flame _2_3_6_+_K _) Tail Leap _1_+_K _) Game Claw _3_+_b _) Skull Burst _3_+_K _) Crazy Wave running ^*_b _) ^!Big Bone _a _) Hell Float back turned _K _@ Dino Flame _2_3_6_+_K _@ Long Dino Flame _4_1_2_3_6_+_K _@ Volcano Kick _2_1_4_+_K _@ ^!Double Volcano Kick _K _@ Landslide Kick _4_6_+_K _@ Long Backdash _6_4_+_K_+_G _@ Jurassic Trip opponent in air _2_8_+_K Plasma Combo: Hundred Fang _b_K_K_a_a_K - ZELKIN FISKEKROGEN - ───────────────────────────────────────────────────────────────────────── _( Throw _a_+_b _) Keen Slash _6_+_a _) Wide Slash _6_+_b _) Hammer Kick _6_+_K _) Sky Snipe _4_+_a _) Super Jump _2_8 / _8_8 _) ^!Sky Destruction _2_+_K _) ^!Air Dash _6_6 _) Rising Blade _3_+_a _) Fire Wheel Combo _3_+_a_K _) Sliding Blade _3_+_b _) Kaiten Super Jump _^_2_8 _) Air Javelin _^_2_+_a _) Kyuu Rakka _^_2_+_G _) Kuuchuu Fuyuu _^_a_b _) ^!Kuuchuu Yoko Idou _G _) Air Wheel back turned ^*_K _@ Trust Blow _4_6_+_a _@ Thunder Blade _4_6_+_b _@ ^!Thunder Wheel Combo _K _@ Blue Storm _6_3_2_1_4_+_K (^*) Plasma Combo: Dance in the Sky _b_K_K_a_a_8_+_a - GORE GAJAH - ───────────────────────────────────────────────────────────────────────── _( Throw _a_+_b _) Kannon Biraki _6_+_a _) Suihei Biraki _6_+_b _) Kinteki Hishuu _6_+_K _) Tsubo Shiatsu Zuki _3_+_a _) Kaiten Keizan _3_+_b _) Haikotsu Shinchou _3_+_K _) Zenten _3_+_G _) Zatou Ichizuki back turned _a _) Katsu Tou'nyuu opponent knocked down _3_+_K _@ Dokuyaku Sanpu _2_3_6_+_a _@ Sosei Henkan _2_3_6_+_b _@ Hiyaku Youkyoku _2_1_4_+_a _@ Enshin Bunri opponent knocked down, close feet _6_4_+_K _@ Zettai Ansei _2_+_K_+_G _@ ^!Kyakubu Kaiten _4_6_+_K _@ ^!Shindou Ryouhou _a_b _@ ^!Okiru _G _@ ^!Temae Shin Idou _2_+_G _@ ^!Ou Shin Idou _8_+_G _@ ^!Shin Dash _4_4 / _6_6 _@ Bairitsu Henkou: Kyokudaika _2_2_2 _@ ^!Bairitsu Henkou: 2 Dankai _2_2_2 _@ ^!Bairitsu Henkou: Shukushouka _2_2_2_2 _@ ^!Naizou Appaku _2_1_4_+_K_K_K _@ ^!Ara Ryouji _6_+_a Plasma Combo: Kyuukyoku Bouchuu _b_a_b_a_b_a - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Dr. Edward Bilstein - On the Character Select Screen _O_S, put the cursor on Gore and press _K_G_K_G_a_a_a_b_b_b_K_+_b _` Kappah Nosuke - On the Character Select Screen _O_S, put the cursor on Hayato and press _G_a_b_a_K_a_b_a_G_a_K_+_G - Dr. EDWARD BILSTEIN - ───────────────────────────────────────────────────────────────────────── _( Throw _a_+_b _) Vertical Sword _6_+_a _) Side Sword _6_+_b _) Deadly Triple _6_+_b_a_a _) Bowels Break _6_+_K _) Kieru _4_+_K _) Penetrate Sword _3_+_a _) Ground hell Wind _3_+_b _) Centipede Kick _3_+_K _) Fuyuu _K_+_G _) ^!Kuuchuu Yoku Idou _O_G _) ^!Calamity Dive _a / _b _) ^!Cancel _K _) Dark Cyclone back turned _K _) ^!Death Spell Kick _K_K _) ^!Death Spell Sword _K_a _@ Space Rend Sword _2_3_6_+_a _@ Final Bilstein _6_3_2_1_4_+_a_+_b _@ Blaze Sword _2_8_+_a _@ ^!Double Blaze _2_8_+_a / _b _@ Hell Wind Sword _4_6_+_b Plasma Combo: Fatal Decision _a_a_b_K_K_a - KAPPAH NOSUKE - ───────────────────────────────────────────────────────────────────────── _( Throw _a_+_b _) Tsuku Shinbou _6_+_a _) Yume Harai _6_+_b _) Kare Suzuki _6_+_K _) Inaba no Shirousagi _4_+_a _) Amenbo Tsuki _3_+_a _) Kusagari _3_+_b _) Hasu no Hageri _3_+_K _) Nomi Geri running _K_K _) Uma no Inanaki running _K_+_G _@ Kane Narashi _6_6_+_K _@ Meoto Tonpo _2_1_4_+_K _@ Naname Zenten _4_6_+_K_+_G _@ Buyo no Mai _3_+_K_4_+_K _@ Tsumuji Kaze _6_3_2_1_4_+_b _@ Kappa Dadakko _6_3_2_1_4_+_a_+_b _@ Tagame Katame opponent knocked down, close feet _6_4_+_K _@ Mozu no Hayaie _2_3_6_+_a _@ ^!Semi Shigure ^*_a _@ ^!Kawazu Geri _K _@ Yuuda Zuki _6_3_2_1_4_+_a (^*) _@ ^!Yuuda Ippon Zuri _6_+_a _@ ^!Yuuda Yume Harai _b _@ ^!Yuuda Kawazu Geri _K Plasma Combo: Senbon Sotoba _a_a_b_a_a_a $end ################################################################################################### $info=sf,sfan,sfj,sfjan,sfp,sfua,sfw $cmd Street Fighter © 1987 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── - 6-Buttons Layout- ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - Pneumatic Buttons Layout - _P : Weak Punch / Medium Punch / Strong Punch (depends on how much pressure is used) _K : Weak Kick / Medium Kick / Strong Kick (depends how much pressure is used) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _@ Special Moves - RYU / KEN - ───────────────────────────────────────────────────────────────────────── _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K _` The Tatsumaki Senpuu Kyaku does not exist in the Prototype Version $end ################################################################################################### $info=sf2,sf2ea,sf2eb,sf2ed,sf2ee,sf2ef,sf2em,sf2en,sf2j,sf2j17,sf2ja,sf2jc,sf2jf,sf2jh,sf2jl,sf2ua,sf2ub,sf2uc,sf2ud,sf2ue,sf2uf,sf2ug,sf2uh,sf2ui,sf2uk,sf2um $cmd Street Fighter II: The World Warrior © 1991 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I / ^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K - EDMOND HONDA - ───────────────────────────────────────────────────────────────────────── _( Tawara Nage _4 / _6_+^F _( Saba Ori _4 / _6_+^G _( Sekkan Kyaku _4 / _6_+^J _) Hiza Geri close _4 / _6_+^I _@ Hyakuretsu Harite ^*_P _@ Super Zutsuki ^4_6_+_P - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Yousou Kyaku _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Spinning Bird Kick ^2_8_+_K - BLANKA - ───────────────────────────────────────────────────────────────────────── _( Wild Fang _4 / _6_+^G _) Rock Crush close _4 / _6_+^F _@ Electric Thunder ^*_P _@ Rolling Attack ^4_6_+_P - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Piledriver _4 / _6_+^F _( Iron Claw within throw range _4 / _6_+^F _( Brainbuster _4 / _6_+^G _( Kamitsuki within throw range _4 / _6_+^G _( German Suplex _4 / _6_+^I _( Thunder Fire Powerbomb _4 / _6_+^J _( Deadly Driver _2_+^F _( Leg Throw _2_+^G _( Stomach Claw within throw range _2_+^F / ^G _) Flying Body Press diagonal jump _2_+^G _) Air Headbutt vertical jump _8_+^F / ^G _@ Double Lariat ^U _@ Spinning Piledriver close _x_+_P - GUILE - ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^F _( Dragon Suplex _4 / _6_+^G _( Flying Mayor _^_4 / _6_+^F / ^G _( Flying Buster Drop _^_4 / _6_+^I / ^J _) Knee Bazooka close _4 / _6_+^I _) Reverse Spin Kick close _4 / _6_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F _( Yoga Throw _4 / _6_+^G _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+^J _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _4_1_2_3_6_+_P $end ################################################################################################### $info=sf2ce,sf2ceea,sf2ceec,sf2ceja,sf2cejb,sf2cejc,sf2cet,sf2ceua,sf2ceub,sf2ceuc $cmd Street Fighter II': Champion Edition © 1992 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I / ^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K - EDMOND HONDA - ───────────────────────────────────────────────────────────────────────── _( Tawara Nage _4 / _6_+^F _( Saba Ori _4 / _6_+^G _( Sekkan Kyaku _4 / _6_+^J _) Hiza Geri close _4 / _6_+^I _@ Hyakuretsu Harite ^*_P _@ ^!Move _4 / _6 _@ Super Zutsuki ^4_6_+_P - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Kouhou Kaiten Kyaku close _6_+^I _) Kaku Kyaku Raku close _6_+^J _) Yousou Kyaku _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Spinning Bird Kick ^2_8_+_K - BLANKA - ───────────────────────────────────────────────────────────────────────── _( Wild Fang _4 / _6_+^G _) Rock Crush close _4 / _6_+^F _@ Electric Thunder ^*_P _@ Rolling Attack ^4_6_+_P - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Piledriver _4 / _6_+^F _( Iron Claw within throw range _4 / _6_+^F _( Brainbuster _4 / _6_+^G _( Kamitsuki within throw range _4 / _6_+^G _( German Suplex _4 / _6_+^I _( Thunder Fire Powerbomb _4 / _6_+^J _( Deadly Driver _2_+^F _( Leg Throw _2_+^G _( Stomach Claw within throw range _2_+^F / ^G _) Flying Body Press diagonal jump _2_+^G _) Air Headbutt vertical jump _8_+^F / ^G _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P - GUILE - ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^F _( Dragon Suplex _4 / _6_+^G _( Flying Mayor _^_4 / _6_+^F / ^G _( Flying Buster Drop _^_4 / _6_+^I / ^J _) Knee Bazooka _4 / _6_+^I _) Reverse Spin Kick close _4 / _6_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F _( Yoga Throw _4 / _6_+^G _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+^J _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _4_1_2_3_6_+_P - BALROG (M. BISON) - ───────────────────────────────────────────────────────────────────────── _( Head Bomber _4 / _6_+^F / ^G _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Turn Punch _O^U / ^T - VEGA (BALROG) - ───────────────────────────────────────────────────────────────────────── _( Rainbow Suplex _4 / _6_+^F / ^G _( Stardust Drop _^_4 / _6_+^F / ^G _) Sankaku Tobi jump against the wall _9 _@ Rolling Crystal Flash ^4_6_+_P _@ Wall Leap ^2_8_+_K _@ ^!Flying Barcelona Attack _P _@ ^!Izuna Drop close _4 / _6_+_P _@ Backslash _4_4 - SAGAT - ───────────────────────────────────────────────────────────────────────── _( Tiger Carry _4 / _6_+^F / ^G _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Uppercut _6_2_3_+_P _@ Tiger Crush _2_3_6_9_+_K - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _@ Psycho Crusher ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _P / _K - 2nd Color, select the character with _S $end ################################################################################################### $info=sf2hf,sf2hfj,sf2hfu $cmd Street Fighter II': Hyper Fighting © 1992 Capcom Street Fighter II' Turbo: Hyper Fighting Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I / ^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K - EDMOND HONDA - ───────────────────────────────────────────────────────────────────────── _( Tawara Nage _4 / _6_+^F _( Saba Ori _4 / _6_+^G _( Sekkan Kyaku _4 / _6_+^J _) Hiza Geri close _4 / _6_+^I _@ Hyakuretsu Harite ^*_P _@ ^!Move _4 / _6 _@ Super Zutsuki ^4_6_+_P _@ Super Hyakkan Otoshi ^2_8_+_K - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Kouhou Kaiten Kyaku close _6_+^I _) Kaku Kyaku Raku close _6_+^J _) Yousou Kyaku _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Kikou Ken _4_1_2_3_6_+_P _@ Spinning Bird Kick (_^)^2_8_+_K - BLANKA - ───────────────────────────────────────────────────────────────────────── _( Wild Fang _4 / _6_+^G _) Rock Crush close _4 / _6_+^F _@ Electric Thunder ^*_P _@ Rolling Attack ^4_6_+_P _@ Vertical Rolling ^2_8_+_K - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Piledriver _4 / _6_+^F _( Iron Claw within throw range _4 / _6_+^F _( Brainbuster _4 / _6_+^G _( Kamitsuki within throw range _4 / _6_+^G _( German Suplex _4 / _6_+^I _( Thunder Fire Powerbomb _4 / _6_+^J _( Deadly Driver _2_+^F _( Leg Throw _2_+^G _( Stomach Claw within throw range _2_+^F / ^G _) Flying Body Press diagonal jump _2_+^G _) Double Knee Drop diagonal jump _2_+^H _) Air Headbutt vertical jump _8_+^F / ^G _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Quick Double Lariat ^T _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P - GUILE - ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^F _( Dragon Suplex _4 / _6_+^G _( Flying Mayor _^_4 / _6_+^F / ^G _( Flying Buster Drop _^_4 / _6_+^I / ^J _) Knee Bazooka _4 / _6_+^I _) Reverse Spin Kick close _4 / _6_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F _( Yoga Throw _4 / _6_+^G _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+^J _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _4_1_2_3_6_+_P _@ Yoga Teleport: Zenpou _6_2_3_+^U / ^T _@ Yoga Teleport: Kouhou _4_2_1_+^U / ^T - BALROG (M. BISON) - ───────────────────────────────────────────────────────────────────────── _( Head Bomber _4 / _6_+^F / ^G _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Turn Punch _O^U / ^T - VEGA (BALROG) - ───────────────────────────────────────────────────────────────────────── _( Rainbow Suplex _4 / _6_+^F / ^G _( Stardust Drop _^_4 / _6_+^F / ^G _) Sankaku Tobi jump against the wall _9 _@ Rolling Crystal Flash ^4_6_+_P _@ Wall Leap ^2_8_+_K _@ ^!Flying Barcelona Attack _P _@ ^!Izuna Drop close _4 / _6_+_P _@ Backslash ^U - SAGAT - ───────────────────────────────────────────────────────────────────────── _( Tiger Carry _4 / _6_+^F / ^G _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Uppercut _6_2_3_+_P _@ Tiger Crush _2_3_6_9_+_K - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _@ Psycho Crusher ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _P / _K - 2nd Color, select the character with _S (original color) $end ################################################################################################### $info=sfiii,sfiiia,sfiiih,sfiiij,sfiiin,sfiiina,sfiiiu $cmd Street Fighter III: New Generation © 1997 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Arts _` Super Arts - Needs 1LV of Super Bar _` Super Cancel - Moves with (!) can be Super Canceled in Super Arts _` Target Combos - c = this hit can be canceled in any Special Moves / Super Arts - ! = this hit can be Super Canceled in Super Arts - j = this hit can juggle - # = this hit can't be canceled - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-) Dash _6_6 _) (-) Retreat _4_4 _) (-) High Jump _2_8 _) (-) Leap Attack _2_2_+_P / _K _) (-) High Parry being hit _6 _) (-) Low Parry being hit _2 _) (-) Air Parry: Fall Backward _^ being hit _6 _) (-) Air Parry: Fall Forward _^ being hit _2 _) (-) Safe Roll knocked down _2 - RYU - ───────────────────────────────────────────────────────────────────────── _( (-) Seoi Nage _4 / _6_+^F / ^G _( (-) Tomoe Nage _4 / _6_+^I / ^J _) (-) Sakotsu Wari _6_+^F _@ (!) Hadou Ken _2_3_6_+_P _@ (!) Shouryuu Ken _6_2_3_+_P _@ (-) Tatsumaki Senpuu Kyaku _2_1_4_+_K _@ (-) Joudan Sokutou Geri _4_1_2_3_6_+_K _* ① Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* ② Shin Shouryuu Ken _2_3_6_2_3_6_+_P _* ③ Denjin Hadou Ken _2_3_6_2_3_6_+_P (_O) Target Combo - far ^G# _! ^J# Super Bar: Max Level and Size - Super Art ① Level 1 / 7% Smaller - Super Art ② Level 1 / 7% Bigger - Super Art ③ Level 1 / 21% Smaller - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( (-) Seoi Nage _4 / _6_+^F / ^G _( (-) Tsukami Hiza Geri _4 / _6_+^I _( (-) Tomoe Nage _4 / _6_+^J _) (-) Inazuma Kakato Wari _O^I _) (-) Inazuma Kakato Wari _6_+^I _@ (!) Hadou Ken _2_3_6_+_P _@ (!) Shouryuu Ken _6_2_3_+_P _@ (-) Tatsumaki Senpuu Kyaku _2_1_4_+_K _* ① Shouryuu Reppa _2_3_6_2_3_6_+_P _* ② Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _* ③ Shippuu Jinrai Kyaku _2_3_6_2_3_6_+_K Target Combo - ^Fc _! ^Gc Super Bar: Max Level and Size - Super Art ① Level 1 / 7% Smaller - Super Art ② Level 2 / Standard - Super Art ③ Level 2 / 29% Smaller - DUDLEY - ───────────────────────────────────────────────────────────────────────── _( (-) Liver Crusher _4 / _6_+^F _( (-) Dynamite Throw _4 / _6_+^G _) (-) Slipping Jab _6_+^E _) (!) Step Straight _6_+^G _) (-) Liver Blow _6_+^I _) (-) Dart Shot _6_+^J _@ (-) Machine Gun Blow _4_1_2_3_6_+_P _@ (!) Jet Upper _6_2_3_+_P _@ (!) Ducking _4_1_2_3_6_+_K _@ (!) ^!Ducking Straight _P _@ (!) ^!Ducking Upper _K ("!" on 1st hit) _@ (-) Cross Counter _6_3_2_1_4_+_P (reverse jump/high/Specials) _@ (-) Punch and Cross Counter _6_3_2_1_4_6_+_P (reverse jump/high/Specials) _* ① Rocket Uppercut _2_3_6_2_3_6_+_P _* ② Rolling Thunder _2_3_6_2_3_6_+_P (^*) _* ② ^!Dash _6_+^U _* ③ Corkscrew Blow _2_3_6_2_3_6_+_P Target Combos - ^Ec _! ^F! _! ^I! - ^Fc _! ^I# _! ^G# - ^Hc _! ^I# _! ^F! _! ^G## - ^I# _! ^J# _! ^G## - _6_+^E# _! ^Fc - _6_+^I# _! ^I# _! ^G# - _6_+^J# _! ^I! - _2_+^Hc _! ^I! Super Bar: Max Level and Size - Super Art ① Level 2 / 21% Smaller - Super Art ② Level 1 / Standard - Super Art ③ Level 3 / 29% Smaller - YUN LEE / YANG LEE - ───────────────────────────────────────────────────────────────────────── _( (-) Monkey Flip _4 / _6_+^F / ^G _( (-) Hiza Geri _4 / _6_+^I / ^J _) (-) Senpuu Kyaku _6_+^I _) (-) Koushu close _6_+^G _) (-) Raigeki Shuu _^_3_+_K _@ (-) Zesshou Hohou _2_3_6_+_P _@ (-) Senkyuutai _2_3_6_+_K _@ (!) Kobokushi _2_1_4_+_P _@ (-) Fake Kobokushi _2_1_4_+^U _@ (-) Zenpou Tenshin close _6_3_2_1_4_+_K _* ① Tenshin Senkyuutai _2_3_6_2_3_6_+_K _* ② Sourai Rengeki _2_3_6_2_3_6_+_P _* ③ Gen'ei Jin _2_3_6_2_3_6_+_P Target Combos - ^Ec _! ^Fc _! ^G# _! _4_+^G! - ^Ec _! ^H# - ^Ec _! _2_+^Fc - ^Fc _! ^Fc - ^Fc _! ^G# _! _4_+^G! - ^Fc _! _2_+^Fc - _2_+^Ec _! _2_+^Fc - jump forward ^E# _! _6_+^H# Super Bar: Max Level and Size - Super Art ① Level 2 / Standard - Super Art ② Level 3 / 21% Smaller - Super Art ③ Level 1 / 43% Smaller - IBUKI - ───────────────────────────────────────────────────────────────────────── _( (-) Yamitsudzura _4 / _6_+^F / ^G _( (-) Tobizaru _^_4 / _6_+^F / ^G _) (-) Rasen Chuu far ^G _) (-) ^!Oiura Ken ^G _) (-) Koube Kudaki _6_+^I _) (-) Bonshou Geri _6_+^J _) (-) You Men _4_+^F _@ (!) Kunai _^_2_3_6_+_P _@ (-) Kubi Ori _2_3_6_+_K _@ (!) Kazekiri _6_2_3_+_K _@ (!) Hien _4_2_1_+_K ("!" on 2nd hit) _@ (-) Raida close _6_3_2_1_4_+_P _@ (!) Tsumuji _2_1_4_+_K ("!" on 1st hit) _@ (-) ^!Medium Kick _K _@ (-) ^!Low Kick _2_+_K _* ① Kasumi Suzaku _^_2_3_6_2_3_6_+_P (^*) _* ② Yoroi Doushi _2_3_6_2_3_6_+_P _* ③ Hashin Shou _2_3_6_2_3_6_+_P Target Combos - ^Ec _! ^Fc# _! _2_+^J# _! ^J# - ^Fc# _! _2_+^J# _! ^J# - ^Gc# _! _2_+^J# _! ^J# - ^H# _! ^Ic _! ^J# - _2_+^Fc _! _2_+^G# - _2_+^J# _! ^Jj - far ^E# _! ^F# _! _6_+^H# - far ^I# _! _6_+^I# - far _4_+^Fc# _! _2_+^J# _! ^J# - _^^G# _! _6_+^I# - jump forward ^E# _! _6_+^G# - jump forward ^H# _! _6_+^I# Super Bar: Max Level and Size - Super Art ① Level 2 / 36% Smaller - Super Art ② Level 1 / 14% Smaller - Super Art ③ Level 2 / 43% Smaller - ELENA - ───────────────────────────────────────────────────────────────────────── _( (-) Leg Lift Throw _4 / _6_+^F / ^G _) (-) Handstand Kick _6_+^F _) (-) Sliding _3_+^J _@ (-) Rhino Horn _4_1_2_3_6_+_K _@ (-) Mallet Smash _6_3_2_1_4_+_P _@ (!) Scratch Wheel _6_2_3_+_K ("!" on 1st hit with ^I / ^J) _* ① Spinning Beat _2_3_6_2_3_6_+_K _* ② Brave Dance _2_3_6_2_3_6_+_K _* ③ Healing _2_3_6_2_3_6_+_P _* ③ ^!Cancel ^W Target Combo - _^^E# _! ^I# Super Bar: Max Level and Size - Super Art ① Level 2 / 43% Smaller - Super Art ② Level 1 / 14% Smaller - Super Art ③ Level 1 / 7% Bigger - NECRO - ───────────────────────────────────────────────────────────────────────── _( (-) Shoulder Attack _4 / _6_+^F / ^G _( (-) Frankensteiner _4 / _6_+^I / ^J _) (-) Elbow _4_+^E / ^F _) (-) Knee Attack _4_+^I _) (!) Knee Missile _4_+^J _) (-) Necro Upper _1_+^G _) (-) Drill Kick _^_2_+^I / ^J _@ (!) Tornado Hook _4_1_2_3_6_+_P ("!" on 2nd hit with ^E / ^F and 3rd hit with ^G) _@ (!) Denji Blast _6_2_3_+_P (^*) _@ (-) Snake Fang _4_1_2_3_6_+_K _@ (-) German Suplex from behind _4_1_2_3_6_+_K _@ (-) Flying Viper _2_1_4_+_P _@ (-) Rising Cobra _2_1_4_+_K _* ① Magnetic Storm _2_3_6_2_3_6_+_P (^*) _* ② Slam Dance close _2_3_6_2_3_6_+_P _* ③ Electric Snake _2_3_6_2_3_6_+_P Target Combo - ^Hc _! ^Fc Super Bar: Max Level and Size - Super Art ① Level 2 / 14% Smaller - Super Art ② Level 1 / 14% Smaller - Super Art ③ Level 2 / 43% Smaller - ORO - ───────────────────────────────────────────────────────────────────────── _( (-) Kubi-jime Kataguruma _4 / _6_+^F / ^G _( (-) Tomoe Nage _4 / _6_+^I / ^J _( (-) Kuuchuu Jigoku Guruma _^_4 / _6_+^G _@ (!) Nichirin Shou ^4_6_+_P _@ (!) Oni Yanma ^2_8_+_P _@ (-) Niou Riki close _6_3_2_1_4_+_P _@ (-) Jinchuu Watari _2_3_6_+_K _@ (-) Hitobashira Nobori _^_2_3_6_+_K _* ① Kishin Riki _2_3_6_2_3_6_+_P _* ① ^!Kishin Kubi-jime Kataguruma close _P _* ① ^!Kishin Kuuchuu Jigoku Guruma _^ close _P _* ② Yagyou Dama _2_3_6_2_3_6_+_P / ^U _* ③ Tengu Stone _2_3_6_2_3_6_+_P Super Bar: Max Level and Size - Super Art ① Level 1 / Standard - Super Art ② Level 3 / 21% Smaller - Super Art ③ Level 1 / 14% Smaller - ALEX - ───────────────────────────────────────────────────────────────────────── _( (-) Body Slam _4 / _6_+^F / ^G _) (-) High Chop _6_+^F _) (-) Headbutt _4_+^G _) (-) Sleeper Hold from behind _4_+^G _) (-) Flying Cross Chop _^_2_+^G _@ (!) Flash Chop _2_3_6_+_P ("!" with ^F / ^G) _@ (-) Powerbomb close _6_3_2_1_4_+_P _@ (-) Power Backdrop from behind _6_3_2_1_4_+_P _@ (-) Air Knee Smash _6_2_3_+_K _@ (-) Air Stampede ^2_8_+_K _* ① Hyper Bomb close _x_+_P _* ② Boomerang Raid _2_3_6_2_3_6_+_P _* ③ Stun Gun Headbutt _2_3_6_2_3_6_+_P Super Bar: Max Level and Size - Super Art ① Level 1 / 14% Bigger - Super Art ② Level 2 / 43% Smaller - Super Art ③ Level 1 / 29% Smaller - SEAN MATSUDA - ───────────────────────────────────────────────────────────────────────── _( (-) Seoi Nage _4 / _6_+^F / ^G _( (-) Tomoe Nage _4 / _6_+^I / ^J _@ (-) Sean Tackle _4_1_2_3_6_+_P (_O) _@ (!) Dragon Smash _6_2_3_+_P _@ (-) Tornado _2_1_4_+_K _@ (-) Ryuubi Kyaku _2_3_6_+_K _@ (-) Zenpou Tenshin _2_1_4_+_P _* ① Hadou Burst _2_3_6_2_3_6_+_P _* ② Shouryuu Cannon _2_3_6_2_3_6_+_P (^*) _* ③ Hyper Tornado _2_3_6_2_3_6_+_P Target Combo - ^Fc _! ^G# Super Bar: Max Level and Size - Super Art ① Level 3 / 36% Smaller - Super Art ② Level 3 / 14% Smaller - Super Art ③ Level 2 / Standard - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Gill - Playable only with M.A.M.E. Cheats - GILL - ───────────────────────────────────────────────────────────────────────── _( (-) Guilty Bomb _4 / _6_+^F / ^G _( (-) Impact Claw _4 / _6_+^I / ^J _) (-) Palm Upper _4_+^F _@ (-) Pyro-kinesis on the left side _2_3_6_+_P _@ (-) Cryo-kinesis on the right side _2_3_6_+_P _@ (-) Cyber Lariat: Cryo Heat on the left side _6_2_3_+_P _@ (-) Cyber Lariat: Pyro Heat on the right side _6_2_3_+_P _@ (-) Moonsault Knee Drop _6_3_2_1_4_+_K _@ (-) Psycho Headbutt _2_1_4_+_P _* Ressurection lose a round Target Combo - ^Ec _! ^F# Super Bar: Max Level and Size - Super Art Level 1 / 14% Bigger $end ################################################################################################### $info=sfiii2,sfiii2h,sfiii2j,sfiii2n $cmd Street Fighter III - 2nd Impact: Giant Attack © 1997 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Arts _` EX Moves - Moves with (EX) have a EX Version - Do the Move with ^W / ^V - Needs a small amount of Super Bar _` Super Arts - Needs 1LV of Super Bar _` Super Cancel - Moves with (!) can be Super Canceled in Super Arts _` Target Combos - c = this hit can be canceled in any Special Moves / Super Arts - ! = this hit can be Super Canceled in Super Arts - j = this hit can juggle - # = this hit can't be canceled - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-/──) Dash _6_6 _) (-/──) Retreat _4_4 _) (-/──) High Jump _2_8 _) (-/EX) Leap Attack _2_2_+_P / _K _) (-/──) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J _) (-/──) High Parry being hit _6 _) (-/──) Low Parry being hit _2 _) (-/──) Air Parry _^ being hit _6 / _2 _) (-/──) Safe Roll knocked down _2 _) (-/──) Personal Action ^G_+^J - RYU - ───────────────────────────────────────────────────────────────────────── _( (-/──) Seoi Nage _4 / _6_+^F / ^G _( (-/──) Tomoe Nage _4 / _6_+^I / ^J _) (-/──) Sakotsu Wari _6_+^F _@ (!/EX) Hadou Ken _2_3_6_+_P _@ (!/EX) Shouryuu Ken _6_2_3_+_P _@ (-/EX) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ (-/EX) Joudan Sokutou Geri _4_1_2_3_6_+_K _* ① Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* ② Shin Shouryuu Ken _2_3_6_2_3_6_+_P _* ③ Denjin Hadou Ken _2_3_6_2_3_6_+_P (_O) Target Combo - far ^G# _! ^J# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / 7% Smaller / 5.2 EX Uses - Super Art ② Level 1 / 7% Bigger / 3.0 EX Uses - Super Art ③ Level 2 / 29% Smaller / 4.0 EX Uses - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( (-/──) Seoi Nage _4 / _6_+^F / ^G _( (-/──) Tsukami Hiza Geri _4 / _6_+^I _( (-/──) Tomoe Nage _4 / _6_+^J _) (-/──) Inazuma Kakato Wari _O^I _) (-/──) Inazuma Kakato Wari _6_+^I _@ (!/EX) Hadou Ken _2_3_6_+_P _@ (!/EX) Shouryuu Ken _6_2_3_+_P _@ (-/EX) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* ① Shouryuu Reppa _2_3_6_2_3_6_+_P _* ② Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _* ③ Shippuu Jinrai Kyaku _2_3_6_2_3_6_+_K Target Combo - ^Fc _! ^Gc Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / Standard / 5.6 EX Uses - Super Art ② Level 1 / 7% Smaller / 2.6 EX Uses - Super Art ③ Level 3 / 29% Smaller / 6.0 EX Uses - ALEX - ───────────────────────────────────────────────────────────────────────── _( (-/──) Body Slam _4 / _6_+^F / ^G _) (-/──) High Chop _6_+^F _) (-/──) Headbutt _4_+^G _) (-/──) Sleeper Hold from behind _4_+^G _) (-/──) Flying Cross Chop _^_2_+^G _@ (!/EX) Flash Chop _2_3_6_+_P ("!" with ^F / ^G / EX) _@ (-/──) Powerbomb close _6_3_2_1_4_+_P _@ (-/──) Power Backdrop from behind _6_3_2_1_4_+_P _@ (-/EX) Air Knee Smash _6_2_3_+_K _@ (-/EX) Air Stampede ^2_8_+_K _@ (!/EX) Slash Elbow ^4_6_+_K _* ① Hyper Bomb close _x_+_P _* ① Backdrop Bomb from behind _x_+_P _* ② Boomerang Raid _2_3_6_2_3_6_+_P _* ③ Stun Gun Headbutt _2_3_6_2_3_6_+_P Target Combo - _2_+^Hc _! _2_+^I# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 14% Bigger / 3.2 EX Uses - Super Art ② Level 2 / 43% Smaller / 3.2 EX Uses - Super Art ③ Level 1 / 29% Smaller / 2.0 EX Uses - DUDLEY - ───────────────────────────────────────────────────────────────────────── _( (-/──) Liver Crusher _4 / _6_+^F _( (-/──) Dynamite Throw _4 / _6_+^G _) (-/──) Slipping Jab _6_+^E _) (!/──) Step Straight _6_+^G _) (-/──) Liver Blow _6_+^I _) (-/──) Dart Shot _6_+^J _@ (-/EX) Machine Gun Blow _4_1_2_3_6_+_P _@ (!/EX) Jet Upper _6_2_3_+_P ("!" on normal version) _@ (!/──) Ducking _4_1_2_3_6_+_K _@ (!/──) ^!Ducking Straight _P _@ (!/──) ^!Ducking Upper _K _@ (-/EX) Cross Counter _6_3_2_1_4_+_P (reverse jump/high/Specials) _@ (-/EX) Punch and Cross Counter _6_3_2_1_4_6_+_P (reverse jump/high/Specials) _@ (-/EX) Thunderbolt _2_1_4_+_K _* ① Rocket Uppercut _2_3_6_2_3_6_+_P _* ② Rolling Thunder _2_3_6_2_3_6_+_P (^*) _* ② ^!Dash _6_+^U _* ③ Corkscrew Blow _2_3_6_2_3_6_+_P Target Combos - ^Ec _! ^F! _! ^I! - ^Fc _! ^I! _! ^G# - ^Hc _! ^I! _! ^F! _! ^G## - ^I# _! ^J# _! ^G## - _6_+^Ec _! ^Fc - _6_+^I# _! ^I! _! ^G# - _6_+^J# _! ^I! - _2_+^Hc _! ^I! - _2_+^Hc _! _2_+^F! _! _2_+^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / 21% Smaller / 4.4 EX Uses - Super Art ② Level 1 / Standard / 2.8 EX Uses - Super Art ③ Level 3 / 29% Smaller / 6.0 EX Uses - YUN LEE - ───────────────────────────────────────────────────────────────────────── _( (-/──) Monkey Flip _4 / _6_+^F / ^G _( (-/──) Hiza Geri _4 / _6_+^I / ^J _) (-/──) Senpuu Kyaku _6_+^I _) (-/──) Koushu close_6_+^G _) (-/──) Raigeki Shuu _^_3_+_K _@ (-/EX) Zesshou Hohou _2_3_6_+_P _@ (-/EX) Senkyuutai _2_3_6_+_K _@ (!/──) Kobokushi _2_1_4_+_P _@ (-/──) Fake Kobokushi _2_1_4_+^W _@ (!/EX) Tetsuzan Kou _6_2_3_+_P _@ (-/──) Zenpou Tenshin close _6_3_2_1_4_+_K _* ① You Hou _2_3_6_2_3_6_+_P _* ② Sourai Rengeki _2_3_6_2_3_6_+_P _* ③ Gen'ei Jin _2_3_6_2_3_6_+_P Target Combos - ^Ec _! ^Fc _! ^G# _! _4_+^G! - ^Ec _! ^H# _! ^Fc - ^Ec _! _2_+^Fc - ^Fc _! ^F# - ^Fc _! ^G# _! _4_+^G! - _2_+^Ec _! _2_+^Fc - _2_+^Fc _! ^Fc _! ^F# - _2_+^Fc _! _2_+^Fc _! ^F# - _2_+^Fc _! _2_+^G## - _2_+^J# _! ^J# - _^^E# _! _6_+^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / Standard / 2.8 EX Uses - Super Art ② Level 3 / 21% Smaller / 6.6 EX Uses - Super Art ③ Level 1 / 36% Smaller / 1.8 EX Uses - YANG LEE - ───────────────────────────────────────────────────────────────────────── _( (-/──) Monkey Flip _4 / _6_+^F / ^G _( (-/──) Hiza Geri _4 / _6_+^I / ^J _) (-/──) Senpuu Kyaku _6_+^I _) (-/──) Koushu close_6 _+^G _) (-/──) Raigeki Shuu _^_3_+_K _@ (-/EX) Tourou Zan _2_3_6_+_P (x3) (x5 on EX version) _@ (-/EX) Senkyuutai _2_3_6_+_K _@ (!/──) Byakko Soushouda _2_1_4_+_P _@ (-/──) Fake Byakko Soushouda _2_1_4_+^W _@ (-/──) Zenpou Tenshin close _6_3_2_1_4_+_K _* ① Raishin Mahhaken _2_3_6_2_3_6_+_P _* ② Tenshin Senkyuutai _2_3_6_2_3_6_+_K _* ③ Sei'ei Enbu _2_3_6_2_3_6_+_P Target Combos - ^E# _! ^H# - ^E# _! ^Fc _! ^G# _! _4_+^G! - ^Fc _! ^F# - ^Fc _! ^G# _! _4_+^G! - ^H# _! ^I# _! ^J# - _2_+^Ec _! _2_+^Fc - _2_+^Fc _! ^Fc _! ^F# - _2_+^Fc _! _2_+^Fc _! ^F# - _2_+^H# _! _2_+^Ic _! _2_+^J# - jump forward ^I# _! _3_+^I# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / 7% Bigger / 6.0 EX Uses - Super Art ② Level 2 / 7% Smaller / 5.2 EX Uses - Super Art ③ Level 1 / 7% Smaller / 2.6 EX Uses - NECRO - ───────────────────────────────────────────────────────────────────────── _( (-/──) Shoulder Attack _4 / _6_+^F / ^G _( (-/──) Frankensteiner _4 / _6_+^I / ^J _) (-/──) Elbow _4_+^E / ^F _) (-/──) Knee Dagger _4_+^H _) (-/──) Knee Attack _4_+^I _) (!/──) Knee Missile _4_+^J _) (-/──) Necro Upper _1_+^G _) (-/──) Drill Kick _^_2_+_K _@ (!/EX) Tornado Hook _4_1_2_3_6_+_P ("!" on 2nd hit with ^E / ^F and 3rd hit with ^G and 5th hit on EX) _@ (!/──) Denji Blast _6_2_3_+_P (^*) _@ (-/──) Snake Fang _4_1_2_3_6_+_K _@ (-/──) German Suplex from behind _4_1_2_3_6_+_K _@ (-/EX) Flying Viper _2_1_4_+_P _@ (-/EX) Rising Cobra _2_1_4_+_K _* ① Magnetic Storm _2_3_6_2_3_6_+_P (^*) _* ② Slam Dance close _2_3_6_2_3_6_+_P _* ③ Electric Snake _2_3_6_2_3_6_+_P Target Combos - ^Hc _! ^Fc - _4_+^H# _! ^Fc Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 21% Smaller / 2.2 EX Uses - Super Art ② Level 1 / 7% Smaller / 2.6 EX Uses - Super Art ③ Level 2 / 43% Smaller / 3.2 EX Uses - ORO - ───────────────────────────────────────────────────────────────────────── _( (-/──) Kubi-jime Kataguruma _4 / _6_+^F / ^G _( (-/──) Tomoe Nage _4 / _6_+^I / ^J _( (-/──) Kuuchuu Jigoku Guruma _^_4 / _6_+^G _@ (!/EX) Nichirin Shou ^4_6_+_P _@ (!/EX) Oni Yanma ^2_8_+_P _@ (-/──) Niou Riki close _6_3_2_1_4_+_P _@ (-/EX) Jinchuu Watari _2_3_6_+_K _@ (-/EX) Hitobashira Nobori _^_2_3_6_+_K (^*) _* ① Kishin Riki _2_3_6_2_3_6_+_P _* ① ^!Kishin Kubi-jime Kataguruma close _P _* ① ^!Kishin Kuuchuu Jigoku Guruma _^ close _P _* ② Yagyou Dama _2_3_6_2_3_6_+_P / ^W _* ③ Tengu Stone _2_3_6_2_3_6_+_P Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 14% Smaller / 2.4 EX Uses - Super Art ② Level 3 / 21% Smaller / 6.6 EX Uses - Super Art ③ Level 1 / Standard / 2.8 EX Uses - IBUKI - ───────────────────────────────────────────────────────────────────────── _( (-/──) Yamitsudzura _4 / _6_+^F / ^G _( (-/──) Tobizaru _^_4 / _6_+^F / ^G _) (-/──) Rasen Chuu far ^G _) (-/──) ^!Oiura Ken ^G _) (-/──) Koube Kudaki _6_+^I _) (-/──) Bonshou Geri _6_+^J _) (-/──) You Men _4_+^F _@ (!/EX) Kunai _^_2_3_6_+_P _@ (-/──) ^!Long Range ^6 (on EX version) _@ (-/EX) Kubi Ori _2_3_6_+_K _@ (!/EX) Kazekiri _6_2_3_+_K _@ (!/EX) Hien _4_2_1_+_K ("!" on 2nd hit) _@ (-/──) Raida close _6_3_2_1_4_+_P _@ (!/EX) Tsumuji _2_1_4_+_K _@ (-/──) ^!Medium Kick _K _@ (-/──) ^!Low Kick _2_+_K _@ (-/──) ^!Low Kick ^2 (on EX version) _* ① Kasumi Suzaku _^_2_3_6_2_3_6_+_P (^*) _* ② Yoroi Doushi _2_3_6_2_3_6_+_P _* ③ Hashin Sho _2_3_6_2_3_6_+_P Target Combos - ^Ec _! ^Fc _! ^Gc - ^Ec _! ^Fc# _! _2_+^J# _! ^J# - ^Gc# _! _2_+^J# _! ^J# - ^H# _! ^Ic _! ^J# - _4_+^Fc _! ^Gc - _4_+^Fc# _! _2_+^J# _! ^J# - _2_+^Fc _! _2_+^G## - _2_+^Hc _! _2_+^Fc _! _2_+^G# - _2_+^J# _! ^J#j - far ^Ec _! ^F# _! _6_+^H# - far ^I# _! _6_+^I# - _^^G# _! _6_+^I# - jump forward ^E# _! _6_+^G# - jump forward ^H# _! _6_+^I# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 3 / 36% Smaller / 5.4 EX Uses - Super Art ② Level 1 / Standard / 2.8 EX Uses - Super Art ③ Level 2 / 29% Smaller / 4.0 EX Uses - ELENA - ───────────────────────────────────────────────────────────────────────── _( (-/──) Leg Lift Throw _4 / _6_+^F / ^G _) (-/──) Handstand Kick _6_+^F _) (-/──) Sliding _3_+^J _@ (-/EX) Rhino Horn _4_1_2_3_6_+_K _@ (-/EX) Mallet Smash _6_3_2_1_4_+_P _@ (!/EX) Scratch Wheel _6_2_3_+_K ("!" with ^I / ^J / EX) _@ (!/EX) Spin Scythe _2_1_4_+_K ("!" on 4th hit on EX) _@ (-/──) ^!Spin Scythe Finisher _2_1_4_+_K _* ① Spinning Beat _2_3_6_2_3_6_+_K _* ② Brave Dance _2_3_6_2_3_6_+_K _* ③ Healing _2_3_6_2_3_6_+_P _* ③ ^!Cancel ^W Target Combos - _^^E# _! ^I# - _^^F# _! ^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 3 / 36% Smaller / 5.4 EX Uses - Super Art ② Level 2 / 7% Smaller / 5.2 EX Uses - Super Art ③ Level 1 / Standard / 2.8 EX Uses - HUGO - ───────────────────────────────────────────────────────────────────────── _( (-/──) Neck Hanging Three _4 / _6_+^F _( (-/──) Body Slam _4 / _6_+^G _) (-/──) Idou Drop Kick _4 / _6_+^J _) (-/──) Body Press _^_2_+^G _@ (!/EX) Giant Palm Bomber _2_1_4_+_P _@ (-/EX) Monster Lariat _2_3_6_+_K _@ (-/──) Ultra Throw close _6_3_2_1_4_+_K _@ (-/──) Moonsault Press close _x_+_P _@ (-/──) Shootdown Backbreaker _6_2_3_+_K _* ① Gigas Breaker close _x_x_+_P _* ② Megaton Press _2_3_6_2_3_6_+_K _* ③ Hammer Frenzy _2_3_6_2_3_6_+_P (_O) Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 14% Bigger / 3.2 EX Uses - Super Art ② Level 2 / Standard / 5.6 EX Uses - Super Art ③ Level 2 / 21% Smaller / 4.4 EX Uses - URIEN - ───────────────────────────────────────────────────────────────────────── _( (-/──) Spartan Bomb _4 / _6_+^F / ^G _( (-/──) Destroy Claw _4 / _6_+^I / ^J _) (-/──) Maul Punch _6_+^F _) (-/──) Step Kick _6_+^I _@ (!/EX) Metallic Sphere _2_3_6_+_P _@ (!/EX) Chariot Tackle ^4_6_+_K ("!" on 1st hit) _@ (-/EX) Violence Knee Drop ^2_8_+_K _@ (-/EX) Dangerous Headbutt ^2_8_+_P _* ① Tyrant Slaughter _2_3_6_2_3_6_+_P _* ② Temporal Thunder _2_3_6_2_3_6_+_P _* ③ Aegis Reflector _2_3_6_2_3_6_+_P / ^W (reflect projectile) Target Combo - ^Ec _! ^Fc Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / 7% Smaller / 5.2 EX Uses - Super Art ② Level 2 / 21% Smaller / 4.4 EX Uses - Super Art ③ Level 2 / 29% Smaller / 4.0 EX Uses - SEAN MATSUDA - ───────────────────────────────────────────────────────────────────────── _( (-/──) Seoi Nage _4 / _6_+^F / ^G _( (-/──) Tomoe Nage _4 / _6_+^I / ^J _) (-/──) Sean Pachiki _6_+^G _@ (-/EX) Sean Tackle _4_1_2_3_6_+_P (_O) _@ (!/EX) Dragon Smash _6_2_3_+_P _@ (-/EX) Tornado _2_1_4_+_K _@ (-/EX) Ryuubi Kyaku _2_3_6_+_K _@ (-/──) Zenpou Tenshin _2_1_4_+_P _* ① Hadou Burst _2_3_6_2_3_6_+_P _* ② Shouryuu Cannon _2_3_6_2_3_6_+_P (^*) _* ③ Hyper Tornado _2_3_6_2_3_6_+_P Target Combo - ^Fc _! ^J# - ^Gc _! _6_+^G## Super Bar: Max Level, Size and EX Uses - Super Art ① Level 3 / 36% Smaller / 5.4 EX Uses - Super Art ② Level 2 / 21% Smaller / 4.4 EX Uses - Super Art ③ Level 2 / Standard / 5.6 EX Uses - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Akuma - On the Character Select Screen - Put the cursor on Ryu and press _2_2_8 - Put the cursor on Ken and press _8_8_2 - Put the cursor on Ryu and press _8 - Put the cursor on Ken and press _2 - Put the cursor on Sean and press _2_2_8_2_8_8_8 _` Akuma with Operator's Code - On the Test Menu, go to CONFIGURATION, then GAME - Put the cursor on TIME COUNT SPEED and press _S_S_S - Put the cursor on EVENT and press ^I^I - Put the cursor on SCREEN MODE and press ^J^J^J - Put the cursor on BONUS GAME and press _S - Put the cursor on DAMAGE LEVEL and press ^H^H^H^H _` Gill and Shin Akuma - Playable only with M.A.M.E. Cheats - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (-/──) Seoi Nage _4 / _6_+^F / ^G _( (-/──) Tomoe Nage _4 / _6_+^I / ^J _) (-/──) Zugai Hassatsu _6_+^F _) (-/──) Tenma Kuujin Kyaku jump forward _2_+^I _@ (!/──) Gou Hadou Ken _2_3_6_+_P _@ (!/──) Zankuu Hadou Ken _^_2_3_6_+_P _@ (!/──) Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ (!/──) Gou Shouryuu Ken _6_2_3_+_P ("!" on 1st/2nd hit) _@ (!/──) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("!" with ^J on air version) _@ (-/──) Ashura Senkuu: Zenpou _6_2_3_+^W / ^V _@ (-/──) Ashura Senkuu: Kouhou _4_2_1_+^W / ^V _@ (-/──) Zenpou Tenshin _4_1_2_3_6_+_K _* ① Messatsu Gou Hadou _2_3_6_2_3_6_+_P _* ① Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* ② Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* ③ Messatsu Gou Rasen _2_3_6_2_3_6_+_K _* ③ Messatsu Gou Senpuu _^_2_3_6_2_3_6_+_K _* Shun Goku Satsu (^M) ^E^E_6^H^G Target Combo - ^Fc _! ^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / Standard / No EX Move (only EX Leap Attack = 5.6 Uses) - Super Art ② Level 2 / Standard / No EX Move (only EX Leap Attack = 5.6 Uses) - Super Art ③ Level 2 / Standard / No EX Move (only EX Leap Attack = 5.6 Uses) - GILL - ───────────────────────────────────────────────────────────────────────── _( (-/──) Guilty Bomb _4 / _6_+^F / ^G _( (-/──) Impact Claw _4 / _6_+^I / ^J _) (-/──) Step Kick _6_+^I _) (-/──) Palm Upper _4_+^F _@ (-/──) Pyro-kinesis on the left side _2_3_6_+_P _@ (-/──) Cryo-kinesis on the right side _2_3_6_+_P _@ (-/──) Cyber Lariat: Cryo Heat on the left side _6_2_3_+_P _@ (-/──) Cyber Lariat: Pyro Heat on the right side _6_2_3_+_P _@ (-/──) Moonsault Knee Drop _6_3_2_1_4_+_K _@ (-/──) Psycho Headbutt _2_1_4_+_P _* Meteor Strike _2_3_6_2_3_6_+_P _* Ressurection lose a round Target Combos - ^E# _! ^F# - ^E# _! _4_+^Fc - _2_+^H# _! _2_+^Ic Super Bar: Max Level, Size and EX Uses - Super Art Level 1 / 14% Bigger / No EX Move (only EX Leap Attack = 3.2 Uses) - SHIN AKUMA (SHIN GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (-/──) Seoi Nage _4 / _6_+^F / ^G _( (-/──) Tomoe Nage _4 / _6_+^I / ^J _) (-/──) Zugai Hassatsu _6_+^F _) (-/──) Tenma Kuujin Kyaku jump forward _2_+^I _@ (!/──) Gou Hadou Ken _2_3_6_+_P _@ (!/──) Double Zankuu Hadou Ken _^_2_3_6_+_P _@ (!/──) Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ (!/──) Gou Shouryuu Ken _6_2_3_+_P ("!" on 1st/2nd hit) _@ (!/──) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("!" with ^J on air version) _@ (-/──) Ashura Senkuu: Zenpou _6_2_3_+^W / ^V _@ (-/──) Ashura Senkuu: Kouhou _4_2_1_+^W / ^V _@ (-/──) Zenpou Tenshin _4_1_2_3_6_+_K _* ① Messatsu Gou Hadou _2_3_6_2_3_6_+_P _* ① Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* ② Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* ③ Messatsu Gou Rasen _2_3_6_2_3_6_+_K _* ③ Messatsu Gou Senpuu _^_2_3_6_2_3_6_+_K _* Shun Goku Satsu (^M) ^E^E_6^H^G Target Combo - ^Fc _! ^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / Standard / No EX Move (only EX Leap Attack = 3.0 Uses) - Super Art ② Level 2 / Standard / No EX Move (only EX Leap Attack = 3.0 Uses) - Super Art ③ Level 2 / Standard / No EX Move (only EX Leap Attack = 3.0 Uses) - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J (original color) - 7th Color, select the character with ^H_+^G _` Course Select - On the Super Art Select Screen press: - Course 1 _6_+_P - Course 2 _6_+_K - Course 3 _4_+_P - Course 4 _4_+_K _` Bonus Game LV Select - On the Start of the Bonus Stage press: - LV1 _O^H - LV2 _O^I - LV3 _O^J - LV4 _O^T - LV5 ^2_+_O^E_+^I_+^G _` CPU Battles _` Fight a Mid-Boss after Stage 4, 5 or 6 - Don't lose any round - Win 5 rounds with Super Arts _` Fight Akuma on Stage 8 - Don't lose any round - Get 2 Perfects _` Fight Shin Akuma after Akuma on Stage 8 - Don't lose any round - Get 3 Perfects - Never get more than 3 "Block Damage Wins" - When fighting Akuma never get a Judgement Win or Time Out Win - When fighting Akuma win 1 round with Super Art or Perfect $end ################################################################################################### $info=sfiii3,sfiii3j,sfiii3jr1,sfiii3n,sfiii3nr1,sfiii3r1,sfiii3u,sfiii3ur1 $cmd Street Fighter III - 3rd Strike: Fight for the Future © 1999 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Arts _` EX Moves - Moves with (EX) have a EX Version - Do the Move with ^W / ^V - Needs a small amount of Super Bar _` Super Arts - Needs 1LV of Super Bar _` Target Combos - c = this hit can be canceled in any Special Moves / Super Arts - ! = this hit can be Super Canceled in Super Arts - j = this hit can juggle - # = this hit can't be canceled - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (-/──) Dash _6_6 _) (-/──) Retreat _4_4 _) (-/──) High Jump _2_8 _) (-/──) Leap Attack ^F_+^I _) (-/──) Throw Escape when thrown ^E_+^H _) (-/──) High Parry being hit _6 _) (-/──) Low Parry being hit _2 _) (-/──) Air Parry _^ being hit _6 _) (-/──) Safe Roll knocked down _2 _) (-/──) Personal Action ^G_+^J - ALEX - ───────────────────────────────────────────────────────────────────────── _( (-/──) Body Slam ^E_+^H _) (-/──) High Chop _6_+^F _) (-/──) Lariat _6_+^G _) (-/──) Headbutt _4_+^G _) (-/──) Sleeper Hold from behind _4_+^G _) (-/──) Flying Cross Chop _^_2_+^G _@ (!/EX) Flash Chop _2_3_6_+_P ("!" with ^F / ^G / EX) _@ (-/──) Powerbomb close _6_3_2_1_4_+_P _@ (-/──) Power Backdrop from behind _6_3_2_1_4_+_P _@ (-/──) Spiral D.D.T. _6_3_2_1_4_+_K _@ (-/EX) Air Knee Smash _6_2_3_+_K _@ (-/EX) Air Stampede ^2_8_+_K _@ (!/EX) Slash Elbow ^4_6_+_K ("!" on 1st hit) _* ① Hyper Bomb close _x_+_P _* ① Backdrop Bomb from behind _x_+_P _* ② Boomerang Raid _2_3_6_2_3_6_+_P _* ③ Stun Gun Headbutt _2_3_6_2_3_6_+_P Target Combo - _2_+^H# _! _2_+^I# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 14% Bigger / 3.2 EX Uses - Super Art ② Level 2 / 14% Smaller / 4.8 EX Uses - Super Art ③ Level 1 / 29% Smaller / 2.0 EX Uses Personal Action Bonus Attribute - Unheld Personal Action - Damage increased by 6% for 1 hit per Personal Action, maximum 6 Personal Actions - Held Personal Action - Damage increased by 6% for 1 hit per per extra arm turn, maximum 8 arm turn - RYU - ───────────────────────────────────────────────────────────────────────── _( (-/──) Seoi Nage ^E_+^H _( (-/──) Tomoe Nage _4_+^E_+^H _) (-/──) Sakotsu Wari _6_+^F _) (-/──) Seichuu Nidan Tsuki _6_+^G _@ (!/EX) Hadou Ken _2_3_6_+_P _@ (!/EX) Shouryuu Ken _6_2_3_+_P _@ (-/EX) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ (-/EX) Joudan Sokutou Geri _4_1_2_3_6_+_K _* ① Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* ② Shin Shouryuu Ken _2_3_6_2_3_6_+_P _* ③ Denjin Hadou Ken _2_3_6_2_3_6_+_P (_O) Target Combo - far ^G# _! ^J# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / Standard / 5.6 EX Uses - Super Art ② Level 1 / 14% Bigger / 3.2 EX Uses - Super Art ③ Level 1 / 14% Smaller / 2.4 EX Uses Personal Action Bonus Attribute - Stun Gauge Recovery 10% faster for 1st Personal Action and 20% faster for 2nd Personal Action, maximum 2 Personal Actions - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (-/──) Seoi Nage ^E_+^H _( (-/──) Tomoe Nage _4_+^E_+^H _) (-/──) Zugai Hassatsu _6_+^F _) (-/──) Tenma Kuujin Kyaku jump forward _2_+^I _@ (!/──) Gou Hadou Ken _2_3_6_+_P _@ (!/──) Zankuu Hadou Ken _^_2_3_6_+_P _@ (!/──) Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ (!/──) Gou Shouryuu Ken _6_2_3_+_P ("!" on 1st/2nd hit) _@ (!/──) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("!" on air version) _@ (-/──) Hyakki Shuu _6_2_3_+_K _@ (-/──) ^!Hyakki Gou Zan _N _@ (-/──) ^!Hyakki Gou Shou _P _@ (-/──) ^!Hyakki Gou Sen _K _@ (-/──) ^!Hyakki Gou Sai close ^E_+^H _@ (-/──) Ashura Senkuu: Zenpou _6_2_3_+^W / ^V _@ (-/──) Ashura Senkuu: Kouhou _4_2_1_+^W / ^V _* ① Messatsu Gou Hadou _2_3_6_2_3_6_+_P _* ① Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* ② Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* ③ Messatsu Gou Rasen _2_3_6_2_3_6_+_K _* ③ Messatsu Gou Senpuu _^_2_3_6_2_3_6_+_K _* Shun Goku Satsu (^M) ^E^E_6^H^G _* Kongou Kokuretsu Zan (^M) _2_2_2_+^W Target Combo - ^Fc _! ^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / Standard / No EX Move - Super Art ② Level 2 / Standard / No EX Move - Super Art ③ Level 2 / Standard / No EX Move Personal Action Bonus Attribute - Damage increased by 44% for 1 hit - Stun Damage increased by 28% for 1 hit - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( (-/──) Tsukami Hiza Geri ^E_+^H _( (-/──) Seoi Nage _6_+^E_+^H _( (-/──) Jigoku Guruma _4_+^E_+^H _) (-/──) Inazuma Kakato Wari _O^I _) (-/──) Fumikomi Mae Geri _6_+^I _) (-/──) Shiden Kakato Otoshi _6_+^J _) (-/──) ^!Fake _O^J _) (-/──) Inazuma Kakato Wari _4_+^I _@ (!/EX) Hadou Ken _2_3_6_+_P _@ (!/EX) Shouryuu Ken _6_2_3_+_P _@ (-/EX) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* ① Shouryuu Reppa _2_3_6_2_3_6_+_P _* ② Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _* ③ Shippuu Jinrai Kyaku _2_3_6_2_3_6_+_K Target Combo - ^Fc _! ^Gc Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / Standard / 5.6 EX Uses - Super Art ② Level 1 / 7% Smaller / 2.6 EX Uses - Super Art ③ Level 3 / 29% Smaller / 6.0 EX Uses Personal Action Bonus Attribute - Damage increased by 31% for 1 hit - SEAN MATSUDA - ───────────────────────────────────────────────────────────────────────── _( (-/──) Seoi Nage ^E_+^H _( (-/──) Tomoe Nage _4_+^E_+^H _) (-/──) Sean Pachiki _6_+^G _) (-/──) Rolling Sobat _6_+^J _@ (-/EX) Sean Tackle _4_1_2_3_6_+_P (_O) _@ (!/EX) Dragon Smash _6_2_3_+_P ("!" on 1st hit) _@ (-/EX) Tornado _2_1_4_+_K _@ (-/EX) Ryuubi Kyaku _2_3_6_+_K _@ (-/──) Zenpou Tenshin _2_1_4_+_P _* ① Hadou Burst _2_3_6_2_3_6_+_P _* ② Shouryuu Cannon _2_3_6_2_3_6_+_P (^*) _* ③ Hyper Tornado _2_3_6_2_3_6_+_P Target Combo - ^Fc _! ^J# - ^Gc _! _6_+^G## Super Bar: Max Level, Size and EX Uses - Super Art ① Level 3 / 36% Smaller / 5.4 EX Uses - Super Art ② Level 2 / 14% Smaller / 4.8 EX Uses - Super Art ③ Level 1 / 7% Bigger / 3.0 EX Uses Personal Action Bonus Attribute - Stun Damage increased by 12% for 1 hit per Personal Action, maximum 3 Personal Actions - ORO - ───────────────────────────────────────────────────────────────────────── _( (-/──) Kubi-jime Kataguruma ^E_+^H _( (-/──) Tomoe Nage _4_+^E_+^H _( (-/──) Kuuchuu Jigoku Guruma _^^E_+^H _) (-/──) Mawashi Hiji _6_+^F _) (-/──) 2 Dan Jump _^_8 _@ (!/EX) Nichirin Shou ^4_6_+_P _@ (!/EX) Oni Yanma ^2_8_+_P ("!" on 1st/2nd hit) _@ (-/──) Niou Riki close _6_3_2_1_4_+_P _@ (-/EX) Jinchuu Watari _2_3_6_+_K _@ (-/EX) Hitobashira Nobori _^_2_3_6_+_K (^*) _* ① Kishin Riki _2_3_6_2_3_6_+_P _* ① ^!Kishin Kubi-jime Kataguruma close _P _* ① ^!Kishin Kuuchuu Jigoku Guruma _^ close _P _* ① Kishin Tsui _2_3_6_2_3_6_+^W _* ② Yagyou Dama _2_3_6_2_3_6_+_P _* ② Yagyou Oodama (^M) _2_3_6_2_3_6_+^W _* ③ Tengu Stone _2_3_6_2_3_6_+_P _* ③ Tengu Midare Ishi _2_3_6_2_3_6_+^W Target Combo - ^Hc _! ^I# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 7% Smaller / 2.6 EX Uses - Super Art ② Level 3 / 21% Smaller / 6.6 EX Uses - Super Art ③ Level 1 / Standard / 2.8 EX Uses Personal Action Bonus Attribute - Unheld Personal Action - Stun Gauge Recovery 600% faster - Held Personal Action - Stun Gauge Recovery 800% faster - URIEN - ───────────────────────────────────────────────────────────────────────── _( (-/──) Destroy Claw ^E_+^H _( (-/──) Spartan Bomb _4 / _6_+^E_+^H _) (-/──) Quarrel Punch _6_+^F _) (-/──) Terrible Smash _6_+^G _) (-/──) Step Kick _6_+^I _@ (!/EX) Metallic Sphere _2_3_6_+_P (_O) _@ (!/EX) Chariot Tackle ^4_6_+_K ("!" on 1st hit) _@ (-/EX) Violence Knee Drop ^2_8_+_K _@ (-/EX) Dangerous Headbutt ^2_8_+_P _* ① Tyrant Slaughter _2_3_6_2_3_6_+_P _* ② Temporal Thunder _2_3_6_2_3_6_+_P _* ③ Aegis Reflector _2_3_6_2_3_6_+_P / ^W (reflect projectile) Target Combos - ^Ec _! ^Fc - _6_+^F# _! ^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / 7% Smaller / 5.2 EX Uses - Super Art ② Level 2 / 29% Smaller / 4.0 EX Uses - Super Art ③ Level 2 / 21% Smaller / 4.4 EX Uses Personal Action Bonus Attribute - Damage increased by 31% for 1 hit - HUGO - ───────────────────────────────────────────────────────────────────────── _( (-/──) Neck Hanging Three ^E_+^H _( (-/──) Body Slam _4 / _6_+^E_+^H _) (-/──) Hammer Hook _6_+^G _) (-/──) Idou Drop Kick _4 / _6_+^J _) (-/──) Poison Secret Taunt _O_S^G_+^J _) (-/──) Body Press _^_2_+^G _@ (!/EX) Giant Palm Bomber _2_1_4_+_P _@ (-/EX) Monster Lariat _2_3_6_+_K _@ (-/──) Ultra Throw close _6_3_2_1_4_+_K _@ (-/──) Moonsault Press close _x_+_P _@ (-/──) Meat Squasher _x_+_K _@ (-/──) Shootdown Backbreaker _6_2_3_+_K _* ① Gigas Breaker close _x_x_+_P _* ② Megaton Press _2_3_6_2_3_6_+_K _* ③ Hammer Frenzy _2_3_6_2_3_6_+_P (_O) Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 14% Bigger / 3.2 EX Uses - Super Art ② Level 2 / Standard / 5.6 EX Uses - Super Art ③ Level 2 / 21% Smaller / 4.4 EX Uses Personal Action Bonus Attribute - Unheld Personal Action - Damage increased by 19% for 1 hit - Defense increased by 6% for the round, maximum 4 Personal Actions - Held Personal Action - Damage increased by 25% for 1 hit - IBUKI - ───────────────────────────────────────────────────────────────────────── _( (-/──) Yamitsudzura ^E_+^H _( (-/──) Tobizaru _^^E_+^H _) (-/──) Rasen Chuu far ^G _) (-/──) ^!Oiura Ken ^G _) (-/──) Maki Geri _6_+^H _) (-/──) Koube Kudaki _6_+^I _) (-/──) Bonshou Geri _6_+^J _) (-/──) You Men _4_+^F _) (-/──) Ura Maki Geri _4_+^I _) (-/──) Sazan _3_+^I _@ (!/EX) Kunai _^_2_3_6_+_P _@ (-/──) ^!Long Range ^6 (on EX version) _@ (-/EX) Kubi Ori _2_3_6_+_P _@ (-/──) Kasumi Gake _2_3_6_+_K _@ (-/──) Tsuiji Goe _6_2_3_+_P _@ (!/EX) Kazekiri _6_2_3_+_K _@ (!/EX) Hien _4_2_1_+_K ("!" on 2nd hit) _@ (-/──) Raida close _6_3_2_1_4_+_P _@ (!/EX) Tsumuji _2_1_4_+_K ("!" on 2nd/3rd hit) _@ (!/──) ^!Low Kick ^2 ("!" on EX) _* ① Kasumi Suzaku _^_2_3_6_2_3_6_+_P (^*) _* ② Yoroi Doushi _2_3_6_2_3_6_+_P _* ③ Yami Shigure _2_3_6_2_3_6_+_P Target Combos - ^E# _! ^Fc _! ^Gc - ^E# _! ^Fc# _! _2_+^J# _! ^J# - ^F# _! _6_+^H# - ^Gc# _! _2_+^J# _! ^J# - ^H# _! ^Ic _! ^J# - ^Ic _! ^J# - _4_+^Fc _! ^Gc - _4_+^Fc# _! _2_+^J# _! ^J# - _4_+^I# _! _6_+^I# - _2_+^J# _! ^J#j - far ^E# _! ^F# _! _6_+^H# - _^^G# _! _6_+^I# - jump forward ^E# _! _6_+^G# - jump forward ^H# _! _6_+^I# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 3 / 21% Smaller / 6.6 EX Uses - Super Art ② Level 1 / 7% Bigger / 3.0 EX Uses - Super Art ③ Level 1 / 29% Smaller / 2.0 EX Uses Personal Action Bonus Attribute - Damage increased by 44% for 1 hit - DUDLEY - ───────────────────────────────────────────────────────────────────────── _( (-/──) Liver Crusher ^E_+^H _( (-/──) Dynamite Throw _4 / _6_+^E_+^H _) (-/──) Slipping Jab _6_+^E _) (-/──) Stomach Blow _6_+^F _) (!/──) Step Straight _6_+^G _) (-/──) Liver Blow _6_+^I _) (-/──) Dart Shot _6_+^J _@ (-/EX) Machine Gun Blow _4_1_2_3_6_+_P _@ (!/EX) Jet Upper _6_2_3_+_P ("!" on normal version) _@ (!/──) Ducking _4_1_2_3_6_+_K _@ (!/──) ^!Ducking Straight _P _@ (!/──) ^!Ducking Upper _K _@ (-/EX) Cross Counter _6_3_2_1_4_+_P (reverse jump/high/Specials) _@ (-/EX) Punch and Cross Counter _6_3_2_1_4_6_+_P (reverse jump/high/Specials) _@ (!/EX) Short Swing Blow _6_3_2_1_4_+_K ("!" on 1st hit in normal version and 3rd hit on EX) _* ① Rocket Uppercut _2_3_6_2_3_6_+_P _* ② Rolling Thunder _2_3_6_2_3_6_+_P (^*) _* ② ^!Dash _6_+^U _* ③ Corkscrew Blow _2_3_6_2_3_6_+_P Target Combos - ^E# _! ^F! _! ^I# - ^Fc _! ^I# _! ^G# - ^Hc _! ^I# _! ^F! _! ^G## - ^I# _! ^J# _! ^G## - _6_+^E# _! ^Fc - _6_+^Ic _! ^I# _! ^G# - _6_+^J# _! ^I# - _2_+^Hc _! ^I# - _2_+^Hc _! _2_+^F# _! _2_+^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / 14% Smaller / 4.8 EX Uses - Super Art ② Level 1 / Standard / 2.8 EX Uses - Super Art ③ Level 3 / 29% Smaller / 6.0 EX Uses Personal Action Bonus Attribute - Damage increased by 25% for 1 hit - NECRO - ───────────────────────────────────────────────────────────────────────── _( (-/──) Shoulder Attack ^E_+^H _( (-/──) Frankensteiner _4_+^E_+^H _( (-/──) German Suplex from behind ^E_+^H _) (-/──) Elbow _4_+^E / ^F _) (-/──) Necro Upper _4_+^G _) (-/──) Knee Dagger _4_+^H _) (-/──) Knee Attack _4_+^I _) (!/──) Knee Missile _4_+^J _) (-/──) Elbow Cannon _1_+^G _) (-/──) Drill Kick _^_2_+_K _@ (!/EX) Tornado Hook _4_1_2_3_6_+_P ("!" on 2nd hit with ^E / ^F and 3rd hit with ^G and 5th hit on EX) _@ (!/──) Denji Blast _6_2_3_+_P (^*) _@ (-/──) Snake Fang _4_1_2_3_6_+_K _@ (-/──) German Suplex from behind _4_1_2_3_6_+_K _@ (-/EX) Flying Viper _2_1_4_+_P _@ (-/EX) Rising Cobra _2_1_4_+_K _* ① Magnetic Storm _2_3_6_2_3_6_+_P (^*) _* ② Slam Dance close _2_3_6_2_3_6_+_P _* ③ Electric Snake _2_3_6_2_3_6_+_P Target Combo - _4_+^Hc _! ^F# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 21% Smaller / 2.2 EX Uses - Super Art ② Level 1 / 7% Smaller / 2.6 EX Uses - Super Art ③ Level 2 / 36% Smaller / 3.6 EX Uses Personal Action Bonus Attribute - Damage increased by 31% for 1 hit - ELENA - ───────────────────────────────────────────────────────────────────────── _( (-/──) Leg Lift Throw ^E_+^H _) (-/──) Handstand Kick _6_+^F _) (-/──) Handstand Whip _6_+^I _) (-/──) Round Arch _4_+^J _) (-/──) Sliding _3_+^J _@ (-/EX) Rhino Horn _4_1_2_3_6_+_K _@ (-/EX) Mallet Smash _6_3_2_1_4_+_P _@ (!/EX) Scratch Wheel _6_2_3_+_K ("!" with ^I / ^J / EX) _@ (-/EX) Lynx Tail _4_2_1_+_K _@ (-/EX) Spin Scythe _2_1_4_+_K _@ (-/──) ^!Spin Scythe Finisher _2_1_4_+_K _* ① Spinning Beat _2_3_6_2_3_6_+_K _* ② Brave Dance _2_3_6_2_3_6_+_K _* ③ Healing _2_3_6_2_3_6_+_P _* ③ ^!Cancel ^W Target Combos - ^G# _! ^J# - ^I# _! _2_+^G# - _^^E# _! ^I# - _^^F# _! ^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 3 / 29% Smaller / 6.0 EX Uses - Super Art ② Level 2 / 7% Smaller / 5.2 EX Uses - Super Art ③ Level 1 / 14% Bigger / 3.2 EX Uses Personal Action Bonus Attribute - Stun Damage increased by 19% for 1 hit per Personal Action, maximum 4 Personal Actions - YUN LEE - ───────────────────────────────────────────────────────────────────────── _( (-/──) Hiza Geri ^E_+^H _( (-/──) Monkey Flip _4 / _6_+^E_+^H _) (-/──) Dakai _6_+^G _) (-/──) Senpuu Kyaku _6_+^I _) (-/──) Raigeki Shuu _^_3_+_K _@ (-/EX) Zesshou Hohou _2_3_6_+_P _@ (!/──) Kobokushi _2_1_4_+_P _@ (-/──) Fake Kobokushi _2_1_4_+^W _@ (!/EX) Tetsuzan Kou _6_2_3_+_P _@ (-/EX) Nishou Kyaku _6_2_3_+_K _@ (-/──) Zenpou Tenshin close _6_3_2_1_4_+_K _* ① You Hou _2_3_6_2_3_6_+_P _* ② Sourai Rengeki _2_3_6_2_3_6_+_P _* ③ Gen'ei Jin _2_3_6_2_3_6_+_P Target Combos - ^Ec _! ^Hc _! ^Fc - ^Fc _! ^F# - ^Fc _! ^G# _! _4_+^G! - _2_+^Fc _! _2_+^Fc - _2_+^Fc _! _2_+^G## - _2_+^J# _! ^J# - _^^E# _! _6_+^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 7% Bigger / 3.0 EX Uses - Super Art ② Level 3 / 21% Smaller / 6.6 EX Uses - Super Art ③ Level 1 / 36% Smaller / 1.8 EX Uses Personal Action Bonus Attribute - Unheld Personal Action - Damage increased by 6% for 1 hit per Personal Action, maximum 8 Personal Actions - Held Personal Action - Damage increased by 3% for 1 throw per extra twirl, maximum 8 extra twirl - YANG LEE - ───────────────────────────────────────────────────────────────────────── _( (-/──) Hiza Geri ^E_+^H _( (-/──) Youhon Shiun _6_+^E_+^H _( (-/──) Monkey Flip _4_+^E_+^H _) (-/──) Koushu close _6_+^G _) (-/──) Senpuu Kyaku _6_+^I _) (-/──) Raigeki Shuu _^_3_+_K _@ (-/EX) Tourou Zan _2_3_6_+_P (x3) (x5 on EX version) _@ (-/EX) Senkyuutai _2_3_6_+_K _@ (!/──) Byakko Soushouda _2_1_4_+_P _@ (-/──) Fake Byakko Soushouda _2_1_4_+^U _@ (-/──) Kaihou _6_2_3_+_K _@ (-/──) Zenpou Tenshin close _6_3_2_1_4_+_K _* ① Raishin Mahhaken _2_3_6_2_3_6_+_P _* ② Tenshin Senkyuutai _2_3_6_2_3_6_+_K _* ③ Sei'ei Enbu _2_3_6_2_3_6_+_P Target Combos - ^Fc _! ^F# - ^Fc _! ^G# _! _4_+^G! - ^H# _! ^I# _! ^J# - jump forward ^I# _! _3_+^I# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 7% Bigger / 3.0 EX Uses - Super Art ② Level 2 / 7% Smaller / 5.2 EX Uses - Super Art ③ Level 1 / 43% Smaller / 1.6 EX Uses Personal Action Bonus Attribute - Damage increased by 31% for 1 hit - REMY - ───────────────────────────────────────────────────────────────────────── _( (-/──) Valse no you ni Kuruoshiku ^E_+^H _( (-/──) Nemuri wo Midasu Contour _4 / _6_+^E_+^H _) (-/──) Amari ni Muku na Aiguille _6_+^I _@ (!/EX) Vertu no Zankou: Haute ^4_6_+_P _@ (!/EX) Vertu no Zankou: Basse ^4_6_+_K _@ (!/EX) Ma Cherie no Hiai ^2_8_+_K ("!" on 1st hit on EX) _@ (-/EX) Tsumetaku Aoi Regret _2_1_4_+_K _* ① Light of Justice _2_3_6_2_3_6_+_P _* ② Supreme Rising Rage Flash _2_3_6_2_3_6_+_K _* ③ Blue Nocturne _2_3_6_2_3_6_+_K (reverse all) Target Combo - ^Ic _! ^J# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / 7% Smaller / 5.2 EX Uses - Super Art ② Level 2 / 7% Bigger / 6.0 EX Uses - Super Art ③ Level 1 / 29% Smaller / 2.0 EX Uses Personal Action Bonus Attribute - Stun Damage increased by 19% for 1 hit per Personal Action, maximum 4 Personal Actions - T.W.E.L.V.E. - ───────────────────────────────────────────────────────────────────────── _( (-/──) H.U.G. ^E_+^H _( (-/──) T.R.W. _4_+^E_+^H _( (-/──) F.L.G. _6_+^E_+^H _) (-/──) B.M.K. _4_+^I _) (-/──) Kokkuu _^_4_4 / _6_6 _) (-/──) ^!Kabe Haritsuki against the wall _6 _@ (-/EX) N.D.L. _2_3_6_+_P _@ (-/EX) A.X.E. (_^)_2_1_4_+_P (^*) _@ (-/EX) D.R.A. _^_2_1_4_+_K _* ① X.N.D.L. _2_3_6_2_3_6_+_P _* ② X.F.L.A.T. _^_2_3_6_2_3_6_+_K _* ③ X.C.O.P.Y. _2_3_6_2_3_6_+_P Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / 14% Smaller / 4.8 EX Uses - Super Art ② Level 1 / Standard / 2.8 EX Uses - Super Art ③ Level 1 / 14% Bigger / 3.2 EX Uses Personal Action Bonus Attribute - Turns invisible - Q - ───────────────────────────────────────────────────────────────────────── _( (-/──) Hokaku Oyobi Shippu o Mochii ta Tsuuda: Kari ^E_+^H _( (-/──) Hokaku Oyobi Touteki ni yoru Daraku Shougeki: Kari _4 / _6_+^E_+^H _) (-/──) Toubu ni yoru Jouhou Kougeki: Kari _4_+^F _) (-/──) Ryouude ni yoru Zenshin Tsuugeki: Kari _4_+^G _) (-/──) Tentou kara no Toubu Tsuugeki: Kari _4_+^J _) (-/──) Tentou kara no Kyakubu Tsuugeki: Kari _1 / _3_+^J _@ (!/EX) Tosshin Touba Dageki: Kari ^4_6_+_P _@ (-/──) Tosshin Touchoubu Dageki: Kari ^4_6_+_O_P _@ (!/EX) Tosshin Kashi Dageki: Kari ^4_6_+_K ("!" on 1st hit on EX) _@ (-/EX) Kousokudo Renzoku Dageki: Kari _2_1_4_+_P _@ (-/──) Hokaku Oyobi Tsuukon Dageki: Kari close _6_3_2_1_4_+_K _* ① Critical Combo Attack _2_3_6_2_3_6_+_P _* ② Deadly Double Combination _2_3_6_2_3_6_+_P _* ③ Total Destruction _2_3_6_2_3_6_+_P _* ③ ^!Bakuhatsu o Tomonau Dageki ya Hokaku: Dageki _2_3_6_+_P _* ③ ^!Bakuhatsu o Tomonau Dageki ya Hokaku: Hokaku _2_3_6_+_K Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / 14% Smaller / 4.8 EX Uses - Super Art ② Level 1 / 7% Bigger / 3.0 EX Uses - Super Art ③ Level 1 / Standard / 2.8 EX Uses Personal Action Bonus Attribute - Defense increased by 12% for the round, maximum 3 Personal Actions - Stun Gauge Recovery 10% faster - MAKOTO - ───────────────────────────────────────────────────────────────────────── _( (-/──) Hikiyose Zutsuki "Tacchuu" ^E_+^H _( (-/──) Hiji Otoshi Sanren Tsuki "Araiso" _4 / _6_+^E_+^H _) (-/──) Kote Tsuki "Kazami" _6_+^E _) (-/──) Gezuki "Kaoruna" _6_+^F _) (-/──) Fumikomi Seiken-zuki "Shimaki" _6_+^G _) (-/──) ^!Fumikomi Seiken Sanren Tsuki "Yamase" ^G _) (-/──) Mae Geri "Shibuki" _6_+^H _) (-/──) Fumikomi Joudan Mawashi Geri "Naruto" _6_+^I _) (-/──) Fumikomi Soku Barai "Kuroshio" _6_+^J _) (-/──) ^!Fake _O^J _@ (-/EX) Tosshin Seiken-zuki "Hayate" _2_3_6_+_P (_O) _@ (-/──) ^!Makoto Secret Taunt ^G_+^J _@ (-/──) ^!Cancel (if held) _K _@ (!/EX) Chokujou Seiken-zuki "Fukiage" _6_2_3_+_P _@ (!/EX) Uchi Oroshi Shutou "Oroshi" _2_1_4_+_P _@ (-/──) Tsurushi Nodowa "Karakusa" close _6_3_2_1_4_+_K _@ (-/EX) Senkou Kakato Otoshi "Tsurugi" _^_2_1_4_+_K _* ① Seichu Sen Godan-zuki _2_3_6_2_3_6_+_P _* ② Abare To Sanami Kudaki _2_3_6_2_3_6_+_K _* ③ Tanden Renki: Seme no Kata _2_3_6_2_3_6_+_P (damage increased by 40%) Target Combo - ^Hc _! ^I# - _6_+^I# _! ^J# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 7% Bigger / 3.0 EX Uses - Super Art ② Level 2 / 21% Smaller / 4.4 EX Uses - Super Art ③ Level 1 / 14% Smaller / 2.4 EX Uses Personal Action Bonus Attribute - 1st part of Personal Action - Damage increased by 31% for 1 hit per Personal Action, maximum 2 Personal Actions or hold to 2nd part - 2nd part of Personal Action (must be held) - Damage increased by 62% for 1 hit - 3rd part of Personal Action (must be held) - Stun Gauge Recovery 10% faster for 1st Personal Action and 20% faster for 2nd Personal Action, maximum 2 Personal Actions - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( (-/──) Koshuu Tou ^E_+^H _( (-/──) Ryuusei Raku _^^E_+^H _) (!/──) Kakushu Raku Kyaku close _O^I _) (-/──) Senjou Shuu _6_+^I _) (-/──) Yoku Sen Kyaku _6_+^J _) (-/──) Souren Shou _4_+^F _) (-/──) Hakkei _4_+^G _) (!/──) Kaku Kyaku Raku _3_+^J _) (-/──) Yousou Kyaku _^_2_+^I _) (-/──) Suitotsu Da jump forward _2_+^G _) (-/──) Sankaku Tobi jump against the wall _9 _@ (-/EX) Hyakuretsu Kyaku ^*_K _@ (!/EX) Kikou Ken _4_1_2_3_6_+_P _@ (-/EX) Hazan Shuu _6_3_2_1_4_+_K _@ (-/EX) Spinning Bird Kick ^2_8_+_K _* ① Kikou Shou _2_3_6_2_3_6_+_P _* ② Houyoku Sen _2_3_6_2_3_6_+_K _* ③ Tensei Ranka _2_3_6_2_3_6_+_K Target Combo - jump forward ^G# _! ^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 1 / 21% Smaller / 2.2 EX Uses - Super Art ② Level 2 / 7% Smaller / 5.2 EX Uses - Super Art ③ Level 3 / 36% Smaller / 5.4 EX Uses Personal Action Bonus Attribute - Yawn Personal Action - Stun Gauge Recovery 10% faster for 1st Personal Action and 20% faster for 2nd Personal Action, maximum 2 Personal Actions - Neck Stretch Personal Action - Damage increased by 31% for 1 hit - Shoulder Tap Personal Action - Defense increased by 19% for the round - Back Stretch Personal Action - Damage increased by 31% for 1 hit - Defense increased by 31% for the round - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Gill and Shin Akuma - Playable only with M.A.M.E. Cheats - GILL - ───────────────────────────────────────────────────────────────────────── _( (-/──) Impact Claw ^E_+^H _( (-/──) Guilty Bomb _4 / _6_+^E_+^H _) (-/──) Step Kick _6_+^I _) (-/──) Palm Upper _4_+^F _@ (-/──) Pyro-kinesis on the left side _2_3_6_+_P _@ (-/──) Cryo-kinesis on the right side _2_3_6_+_P _@ (-/──) Cyber Lariat: Cryo Heat on the left side _6_2_3_+_P _@ (-/──) Cyber Lariat: Pyro Heat on the right side _6_2_3_+_P _@ (-/──) Moonsault Knee Drop _6_3_2_1_4_+_K _@ (-/──) Psycho Headbutt _2_1_4_+_P _* Meteor Strike _2_3_6_2_3_6_+_P _* Seraphic Wing _2_3_6_2_3_6_+_K _* Ressurection lose a round Target Combos - ^E# _! ^F# - ^E# _! _4_+^Fc - _2_+^H# _! _2_+^I# Super Bar: Max Level, Size and EX Uses - Super Art Level 1 / 14% Bigger / No EX Move - SHIN AKUMA (SHIN GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (-/──) Seoi Nage ^E_+^H _( (-/──) Tomoe Nage _4_+^E_+^H _) (-/──) Zugai Hassatsu _6_+^F _) (-/──) Tenma Kuujin Kyaku jump forward _2_+^I _@ (!/──) Gou Hadou Ken _2_3_6_+_P _@ (!/──) Double Zankuu Hadou Ken _^_2_3_6_+_P _@ (!/──) Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ (!/──) Gou Shouryuu Ken _6_2_3_+_P ("!" on 1st/2nd hit) _@ (!/──) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K ("!" on air version) _@ (-/──) Ashura Senkuu: Zenpou _6_2_3_+^W / ^V _@ (-/──) Ashura Senkuu: Kouhou _4_2_1_+^W / ^V _* ① Messatsu Gou Hadou _2_3_6_2_3_6_+_P _* ① Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* ② Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* ③ Messatsu Gou Rasen _2_3_6_2_3_6_+_K _* ③ Messatsu Gou Senpuu _^_2_3_6_2_3_6_+_K _* Shun Goku Satsu (^M) ^E^E_6^H^G Target Combo - ^Fc _! ^G# Super Bar: Max Level, Size and EX Uses - Super Art ① Level 2 / Standard / No EX Move - Super Art ② Level 2 / Standard / No EX Move - Super Art ③ Level 2 / Standard / No EX Move - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J - 7th Color, select the character with ^E_+^I_+^G _` Fight Q after Stage 7 - Don't lose any round - Win 5 rounds with Super Arts - Get 2 SP Point - Never get a grade G, F or E _` Bonus Game LV Select - On the Start of the Parry Bonus Stage press: - Normal LV1 ^2_+_O^H - Normal LV2 ^2_+_O^I - Normal LV3 ^2_+_O^J - Normal LV4 ^2_+_O^T - Normal LV5 ^2_+_O^E_+^I_+^G - Hard LV1 ^8_+_O^H - Hard LV2 ^8_+_O^I - Hard LV3 ^8_+_O^J - Hard LV4 ^8_+_O^T - Hard LV5 ^8_+_O^E_+^I_+^G $end ################################################################################################### $info=sfa,sfar1,sfar2,sfar3,sfau,sfza,sfzar1,sfzb,sfzbr1,sfzh,sfzhr1,sfzj,sfzjr1,sfzjr2,sfzch,sfach,sfzbch $cmd Street Fighter Alpha: Warriors' Dreams © 1995 Capcom Street Fighter Zero Street Fighter Alpha: Warriors' Dreams (CPS Changer) Street Fighter Zero (CPS Changer) Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── - ARCADE - ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - CPS Changer - @L-button : Weak Punch (_P) @X-button : Medium Punch (_P) @R-button : Strong Punch (_P) @Y-button : Weak Kick (_K) _B : Medium Kick (_K) _A : Strong Kick (_K) _S : Taunt ^S : Select (Pause) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos _# Alpha Counters _` Super Combos - Level 1 Super Combos needs 1LV of Super Bar - Level 2 Super Combos must be done with ^W / ^V and needs 2LVs of Super Bar - Level 3 Super Combos must be done with ^U / ^T and needs 3LVs of Super Bar _` Alpha Counters - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J _) Safe Roll being knocked down _4_1_2_+_P - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Sakotsu Wari _6_+^F _) Senpuu Kyaku _6_+^I _) Alternative Taunt _6_+_S _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _# Shouryuu Ken blocking _4_1_2_+_P - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Jigoku Guruma _4 / _6_+^F / ^G _( Tsukami Hiza Geri _4 / _6_+^I / ^J _( Jigoku Fuusha _^_4 / _6_+^F / ^G _) Inazuma Kakato Wari _6_+^I _) Alternative Taunt _6_+_S _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Zenpou Tenshin _2_1_4_+_P _* Shouryuu Reppa _2_3_6_2_3_6_+_P _* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _# Shouryuu Ken blocking _4_1_2_+_P - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Kaku Kyaku Raku _3_+^J _) Yousou Kyaku _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Kikou Ken ^4_6_+_P _@ Tenshou Kyaku ^2_8_+_K _@ Sen'en Shuu _6_3_2_1_4_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Senretsu Kyaku ^4_6_4_6_+_K _* Hazan Tenshou Kyaku ^1_3_1_9_+_K _# Crouching Medium Kick blocking _4_1_2_+_K - CHARLIE (NASH) - ───────────────────────────────────────────────────────────────────────── _( Dragon Suplex _4 / _6_+^F / ^G _( Knee Gatling _4 / _6_+^I / ^J _( Flying Buster Drop _^_4 / _6_+^F / ^G _) Spinning Back Knuckle _6_+^G _) Rolling Sobat _4 / _6_+^I _) Step Kick _4 / _6_+^J _) Alternative Taunt _6_+_S _@ Sonic Boom ^4_6_+_P _@ Somersault Shell ^2_8_+_K _* Sonic Break ^4_6_4_6_+_P_P_P_P _* Crossfire Blitz ^4_6_4_6_+_K _* Somersault Justice ^1_3_1_9_+_K _# Spinning Back Knuckle blocking _4_1_2_+_P - GUY - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tsukami Nage _4 / _6_+^I / ^J _( Izuna Otoshi _^_4 / _6_+^F / ^G _) Kubi Kudaki _6_+^F _) Kamaitachi _3_+^J _) Bushin Gokusa Ken close ^E^F^G^J _) Hiji Otoshi _^_2_+^F _) Sankaku Tobi jump against the wall _9 _@ Forward Leap _2_3_6_+_P _@ ^!Bushin Izuna Otoshi close _P _@ ^!Izuna no Hiji Otoshi _P _@ Bushin Senpuu Kyaku _2_1_4_+_K _@ Hayagake: Kyuuteishi _2_3_6_+^H_K _@ Hayagake: Kage Sukui _2_3_6_+^I_K _@ Hayagake: Kubikari _2_3_6_+^J_K _* Bushin Hassou Ken _2_3_6_2_3_6_+_P _* ^!Start Super _P (LV2/^M only) _* Bushin Gourai Kyaku _2_3_6_2_3_6_+_K _# Crouching Medium Kick blocking _4_1_2_+_K - ADON - ───────────────────────────────────────────────────────────────────────── _( Jaguar Carry _4 / _6_+^F / ^G _( Jaguar Slam _4 / _6_+^I / ^J _) Jutting Kick _3_+^I _@ Jaguar Kick _4_2_1_+_K _@ Rising Jaguar _2_3_6_9_+_K _@ Jaguar Tooth _6_3_2_1_4_+_K _* Jaguar Varied Assault _2_3_6_2_3_6_+_P _* ^!Jaguar Thousand (^M) ^*_P _* ^!Jaguar Assassin (^M) ^*_K _* Jaguar Revolver _2_1_4_2_1_4_+_K _# Rising Jaguar blocking _4_1_2_+_K - BIRDIE - ───────────────────────────────────────────────────────────────────────── _( Bull Spike _4 / _6_+^F / ^G _( Failed Murder _4 / _6_+^I / ^J _) Alternative Taunt 1 _6_+_S _) Alternative Taunt 2 _4_+_S _) Body Splash _^_2_+^G _@ Murderer Chain close _x_+_P _@ Bull Head ^4_6_+_P _@ Bull Horn _O^W / ^V _* Bull Revenger _2_3_6_2_3_6_+_P / _K _* The Birdie ^4_6_4_6_+_P _# Bull Head blocking _4_1_2_+_P - SODOM - ───────────────────────────────────────────────────────────────────────── _( Shogun Throw: Long Toss _4 / _6_+^F / ^I / ^G / ^J _@ Jigoku Scrape _6_2_3_+_P _@ Butsumetsu Buster _x_+_P _@ Daikyou Burning _x_+_K _@ Kouten Okiagari being knocked down _6_3_2_+_P _@ Tengu Walking being knocked down _4_1_2_+_K _* Meido no Miyage _2_3_6_2_3_6_+_P _* Tenchuu Satsu _x_x_+_P _# Jigoku Scrape blocking _4_1_2_+_P - ROSE - ───────────────────────────────────────────────────────────────────────── _( Soul Drain _4 / _6_+^F / ^G _) Slide _3_+^I _@ Soul Spark _4_1_2_3_6_+_P _@ Soul Throw _6_2_3_+_P _@ Soul Absorb _2_1_4_+^E (absorb projectile) _@ Straight Soul Reflect _2_1_4_+^F (reflect projectile) _@ Diagonal Soul Reflect _2_1_4_+^G (reflect projectile) _* Aura Soul Spark _2_1_4_2_1_4_+_P _* Aura Soul Throw _2_3_6_2_3_6_+_P _* Soul Illusion _2_3_6_2_3_6_+_K _# Soul Collect blocking _4_1_2_+_P - SAGAT - ───────────────────────────────────────────────────────────────────────── _( Tiger Rage _4 / _6_+^F / ^G _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Blow _6_2_3_+_P _@ Tiger Crush _6_2_3_+_K _* Tiger Genocide _2_3_6_2_3_6_+_K _* Tiger Cannon _2_3_6_2_3_6_+_P _* Tiger Raid _2_1_4_2_1_4_+_K _# Standing Heel Kick blocking _4_1_2_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Dan Hibiki - After insert a credit _O_S - On the Character Select Screen, put the cursor on Random Select Box and press - For 1st Color ^E^H^I^J^G^F - For 2nd Color ^G^J^I^H^E^F _` Akuma (1P side) - On the Character Select Screen, put the cursor on Random Select Box _O_S and press _2_2_2_4_4_4_+^E_+^G / ^H_+^J _` Akuma (2P side) - On the Character Select Screen, put the cursor on Random Select Box _O_S and press _2_2_2_6_6_6_+^E_+^G / ^H_+^J _` M. Bison (1P side) - On the Character Select Screen, put the cursor on Random Select Box _O_S and press _2_2_4_4_2_4_4_+^E_+^G / ^H_+^J _` M. Bison (2P side) - On the Character Select Screen, put the cursor on Random Select Box _O_S and press _2_2_6_6_2_6_6_+^E_+^G / ^H_+^J - DAN HIBIKI - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _@ Gadou Ken _2_3_6_+_P _@ Kouryuu Ken _6_2_3_+_P _@ Dankuu Kyaku _2_1_4_+_K _* Shinkuu Gadou Ken _2_3_6_2_3_6_+_P _* Hisshou Burai Ken _2_1_4_2_1_4_+_K _* Kouryuu Rekka _2_3_6_2_3_6_+_K _# Crouching Strong Kick blocking _4_1_2_+_K - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Zugai Hassatsu _6_+^F _) Senpuu Kyaku _6_+^I _) Tenma Kuujin Kyaku jump forward _2_+^I _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Hyakki Shuu _2_3_6_9_+_P _@ ^!Hyakki Gou Zan _N _@ ^!Hyakki Gou Shou _P _@ ^!Hyakki Gou Sen _K _@ ^!Hyakki Gou Sai close _4 / _6_+_P _@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _@ Zenpou Tenshin _2_1_4_+_P _* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* Shun Goku Satsu (^M) ^E^E_6^H _# Crouching Strong Kick blocking _4_1_2_+_K - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _) Alternative Taunt _6_+_S _@ Psycho Shot ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Somersault Skull Diver ^2_8_+_P, _4 / _6_+_P _@ Bison Warp: Zenpou _6_2_3_+^U / ^T _@ Bison Warp: Kouhou _4_2_1_+^U / ^T _* Psycho Crusher ^4_6_4_6_+_P _* Knee Press Nightmare ^4_6_4_6_+_K _# Standing Palm Thrust blocking _4_1_2_+_P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Dan after Stage 5, 6 or 7 - Don't lose any round - Win 5 matches in a row with the same Winning Quote - To choose de Winning Quote, on the end of the match ^2_+_O^U / ^T _` Fight Akuma on Stage 8 - Don't lose any round - Win 10 rounds with Super Combos _` Akuma Mode - On the Character Select Screen _O_S_+^F_+^I _` Dramatic Battle Mode (ARCADE only) - On the Character Select Screen - 1P side must put the cursor on Ryu _O_S, and press _8_8, release _S and press _8_8_+^E - 2P side must put the cursor on Ken _O_S, and press _8_8, release _S and press _8_8_+^G - Only on a 2P Game _` Game Options (CPS Changer only) - On any screen _O_S_+^S _` URA MODE (CPS Changer only) - Start the game and ^2 _+ _O @L-button _+ @R-button on 2P side - Unlocks all Characters - Unlocks Game Speed Slow 1, Slow 2, Turbo 3 and Turbo 4 _` CPU Route Select (CPS Changer only) - On the Title Screen _O @X-button and press _S - URA MODE must be activated first _` Dramatic Battle Mode (CPS Changer only) - On the Character Select Screen _O_S, and press _8_8, release _S and press _8_8 - 1P side must select his character with @L-button - 2P side must select his character with @R-button - Only on a 2P Game - URA MODE must be activated first _` Tokoton Mode (CPS Changer only) - On Options Menu, go to Game Configuration - On Max Round select "???????" - This option gives Infinite Timer, Infinite Life Bar and Infinite Super Combo for both sides - URA MODE must be activated first $end ################################################################################################### $info=sfa2,sfa2u,sfa2ur1,sfz2a,sfz2b,sfz2br1,sfz2h,sfz2j,sfz2jr1,sfz2n $cmd Street Fighter Alpha 2 © 1996 Capcom Street Fighter Zero 2 Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos / Custom Combos _# Alpha Counters _` Super Combos / Custom Combos - Level 1 Super Combos needs 1LV of Super Bar - Level 2 Super Combos must be done with ^W / ^V and needs 2LVs of Super Bar - Level 3 Super Combos must be done with ^U / ^T and needs 3LVs of Super Bar - Custom Combos needs 1LV of Super Bar _` Alpha Counters - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J _) Safe Roll being knocked down _4_1_2_+_P _* Custom Combo (_^)^W_+_K / ^V_+_P - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Sakotsu Wari _6_+^F _) Senpuu Kyaku _6_+^I _) Alternative Taunt _6_+_S _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Hadou no Kamae _2_3_6_+_S _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _# Shouryuu Ken blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Jigoku Guruma _4 / _6_+^F / ^G _( Tsukami Hiza Geri _4 / _6_+^I / ^J _( Jigoku Fuusha _^_4 / _6_+^F / ^G _) Inazuma Kakato Wari _6_+^I _) Alternative Taunt _6_+_S _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Zenpou Tenshin _2_1_4_+_P _@ Zentou _2_3_6_+_S _* Shouryuu Reppa _2_3_6_2_3_6_+_P _* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _# Shouryuu Ken blocking _4_1_2_+_P _# Strong Kick blocking _4_1_2_+_K - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F _( Yoga Throw _4 / _6_+^G _) Yoga Palm _6_+^E _) Yoga Shock _4_+_O^E _) Shutou Chop _4_+^F _) Yoga Headbutt _4_+^G _) Short Mid Kick _4_+^H _) Short High Kick _4_+^I _) Yoga Knee Kick _4_+^J _) Short Mid Punch _1_+_P _) Short Sweep _1_+_K _) Air Down Punch _^_4_+^E _) Air Straight Punch _^_4_+^F _) Air Diagonal Punch _^_4_+^G _) Air Mae Geri _^_4_+^H / ^I _) Air Roundhouse _^_4_+^J _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+_K _) Kuuchuu Chouhatsu _^_S _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _6_3_2_1_4_+_P _@ Yoga Blast _6_3_2_1_4_+_K _@ Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T _@ Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T _@ Yoga Escape being knocked down _4_1_2_+_K _* Yoga Inferno _2_3_6_2_3_6_+_P _* Yoga Strike _2_3_6_2_3_6_+_K _# Shutou Chop blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( German Suplex _4 / _6_+^F / ^G _( Kamitsuki _4 / _6_+^I / ^J _( Stomach Claw _3_+^F / ^G _) Dynamite Kick _1_+^I _) Russian Kick _1_+^J _) Flying Body Press diagonal jump _2_+^G _) Double Knee Drop diagonal jump _2_+^H / ^I _) Air Headbutt vertical jump _8_+^F / ^G _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Quick Double Lariat ^T _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P _@ Atomic Suplex close _x_+_K _@ Flying Powerbomb _x_+_K _@ Banishing Flat _6_2_3_+_P _* Final Atomic Buster close _x_x_+_P _* Aerial Russian Slam _2_3_6_2_3_6_+_K _# Catch Clothesline blocking _4_1_2_+_P _# Medium Kick blocking _4_1_2_+_K - CHARLIE (NASH) - ───────────────────────────────────────────────────────────────────────── _( Dragon Suplex _4 / _6_+^F / ^G _( Knee Gatling _4 / _6_+^I / ^J _( Flying Buster Drop _^_4 / _6_+^F / ^G _) Spinning Back Knuckle _6_+^G _) Rolling Sobat _4 / _6_+^I _) Step Kick _4 / _6_+^J _) Alternative Taunt _6_+_S _@ Sonic Boom ^4_6_+_P _@ Somersault Shell ^2_8_+_K _* Sonic Break ^4_6_4_6_+_P_P_P_P _* Crossfire Blitz ^4_6_4_6_+_K _* Somersault Justice ^1_3_1_9_+_K _# Spinning Back Knuckle blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - SAGAT - ───────────────────────────────────────────────────────────────────────── _( Tiger Rage _4 / _6_+^F / ^G _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Blow _6_2_3_+_P _@ Tiger Crush _6_2_3_+_K _* Tiger Genocide _2_3_6_2_3_6_+_K _* Tiger Cannon _2_3_6_2_3_6_+_P _* Tiger Raid _2_1_4_2_1_4_+_K _# Tiger Blow blocking _4_1_2_+_P _# Standing Heel Kick blocking _4_1_2_+_K - ADON - ───────────────────────────────────────────────────────────────────────── _( Jaguar Carry _4 / _6_+^F / ^G _( Jaguar Slam _4 / _6_+^I / ^J _) Jaguar Crunch _6_+^F _) Jutting Kick _3_+^I _@ Jaguar Kick _2_3_6_+_K _@ Rising Jaguar _6_2_3_+_K _@ Jaguar Tooth _6_3_2_1_4_+_K _* Jaguar Varied Assault _2_3_6_2_3_6_+_P _* ^!Jaguar Thousand (^M) ^*_P _* ^!Jaguar Assassin (^M) ^*_K _* Jaguar Revolver _2_3_6_2_3_6_+_K _# Jaguar Thousand blocking _4_1_2_+_P _# Rising Jaguar blocking _4_1_2_+_K - GUY - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tsukami Nage _4 / _6_+^I / ^J _( ^!Bushin-ryuu Seoi Nage _6_9_8_7_4_+^F / ^G _( Izuna Otoshi _^_4 / _6_+^F / ^G _) Kubi Kudaki _6_+^F _) Kamaitachi _3_+^J _) Bushin Gokusa Ken close ^E^F^G^J _) Hiji Otoshi _^_2_+^F _) Sankaku Tobi jump against the wall _9 _@ Forward Leap _2_3_6_+_P _@ ^!Bushin Izuna Otoshi close _P _@ ^!Izuna no Hiji Otoshi _P _@ Houzantou _2_1_4_+_P _@ Bushin Senpuu Kyaku _2_1_4_+_K _@ Hayagake: Kyuuteishi _2_3_6_+^H_K _@ Hayagake: Kage Sukui _2_3_6_+^I_K _@ Hayagake: Kubikari _2_3_6_+^J_K _* Bushin Hassou Ken _2_3_6_2_3_6_+_P _* Bushin Gourai Kyaku _2_3_6_2_3_6_+_K _# Crouching Strong Punch blocking _4_1_2_+_P _# Crouching Medium Kick blocking _4_1_2_+_K - GEN - ───────────────────────────────────────────────────────────────────────── SOU-RYUU STYLE _( Juraku _4 / _6_+^F / ^G _( Houzen _4 / _6_+^I / ^J _) Ansatsu Ken: KI-RYUU (_^)^T _) Chain Combo ^E^H^F^I^G^J _@ Hyakurenkou ^*_P _@ Gekirou _6_2_3_+_K (^*) _* Zan'ei _2_3_6_2_3_6_+_P _* Shitenshuu _2_1_4_2_1_4_+_P _# Palm Thrust blocking _4_1_2_+_P _# Gekirou blocking _4_1_2_+_K KI-RYUU STYLE _( Juraku _4 / _6_+^F / ^G _( Houzen _4 / _6_+^I / ^J _) Ansatsu Ken: SOU-RYUU (_^)^U _) Uken: Shakudan _^^J^J _@ Jasen ^4_6_+_P _@ Ouga ^2_8_+_K _@ ^!Fang Kick _N _@ ^!Wild Fang ^6 _@ ^!Ceiling Grab ^8 _@ ^!Head Stomp _N _@ ^!Cancel ^8 _@ ^!Trick Fang ^4 / ^6 _@ ^!Cancel ^4 _* Kouga _^_2_1_4_2_1_4_+_K _* ^!Wild Fang _N _* ^!Left Wall Jump ^H _* ^!Wild Fang _N _* ^!Fang Kick ^H _* ^!Death Fang ^J _* ^!Ceiling Grab ^I _* ^!Head Stomp _N _* ^!Trick Fang ^H / ^J _* ^!Right Wall Jump ^J _* ^!Wild Fang _N _* ^!Death Fang ^H _* ^!Fang Kick ^J _* Jakouha _2_3_6_2_3_6_+_K _# Sou-ryuu Strong Punch blocking _4_1_2_+_P _# Advancing Shakudan blocking _4_1_2_+_K - ROLENTO SCHUGERG - ───────────────────────────────────────────────────────────────────────── _( Colonel Carrier _4 / _6_+^F / ^G _( Deadly Package _4 / _6_+^I / ^J _) Baton Jump _2_8 _) Fake Rod _6_+^I _) Spike Rod _^_2_+^I _) Trick Landing Backward before landing ^T _) Trick Landing Forward before landing _6_+^T _@ Patroit Circle _2_3_6_+_P (x3) _@ Prepared Jump _6_2_3_+_K _@ ^!Stinger _P / _K _@ Mekong Delta _2_1_4_+_P _@ ^!Air Raid _P _@ Mekong Delta Escape _2_1_4_+_K _@ ^!Control _4 / _6 _@ ^!Attack _P / _K _@ Back Hop ^U _@ ^!Mekong Delta Attack _P _* Take No Prisoner _2_3_6_2_3_6_+_K _* Mine Sweeper _2_1_4_2_1_4_+_P _# Patroit Circle blocking _4_1_2_+_P _# Forward Leap blocking _4_1_2_+_K - BIRDIE - ───────────────────────────────────────────────────────────────────────── _( Bull Spike _4 / _6_+^F / ^G _( Bad Throw _4 / _6_+^I / ^J _) Alternative Taunt 1 _6_+_S _) Alternative Taunt 2 _4_+_S _) Body Splash _^_2_+^G _@ Murderer Chain close _x_+_P _@ Bandit Chain close _x_+_K _@ Bull Head ^4_6_+_P _@ Bull Horn _O^W / ^V _* Bull Revenger _2_3_6_2_3_6_+_P / _K _* The Birdie ^4_6_4_6_+_P _# Bull Head blocking _4_1_2_+_P _# Standing Heel Kick blocking _4_1_2_+_K - SODOM - ───────────────────────────────────────────────────────────────────────── _( Shogun Throw: Long Toss _4 / _6_+^F / ^G _( Shogun Throw: Short Toss _4 / _6_+^I / ^J _@ Jigoku Scrape _2_3_6_+_P _@ Butsumetsu Buster _x_+_P _@ Daikyou Burning _x_+_K _@ Shiraha Catch _6_2_3_+_K (reverse overhead) _@ Kouten Okiagari being knocked down _6_3_2_+_P _@ Tengu Walking being knocked down _4_1_2_+_K _* Meido no Miyage _2_3_6_2_3_6_+_P _* Tenchuu Satsu _x_x_+_P _# Jigoku Scrape blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I _( Jigoku Guruma _4 / _6_+^J _) Zugai Hassatsu _6_+^F _) Senpuu Kyaku _6_+^I _) Tenma Kuujin Kyaku jump forward _2_+^I _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Hyakki Shuu _2_3_6_9_+_P _@ ^!Hyakki Gou Zan _N _@ ^!Hyakki Gou Shou _P _@ ^!Hyakki Gou Sen _K _@ ^!Hyakki Gou Sai close _4 / _6_+_P _@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _@ Zenpou Tenshin _2_1_4_+_P _* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* Shun Goku Satsu (^M) ^E^E_6^H^G _# Gou Shouryuu Ken blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - DAN HIBIKI - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _) Shagami Chouhatsu crouching _S _) Kuuchuu Chouhatsu _^_S _@ Gadou Ken _2_3_6_+_P _@ Kouryuu Ken _6_2_3_+_P _@ Dankuu Kyaku _2_1_4_+_K _@ Zenten Chouhatsu _2_3_6_+_S _@ Kouten Chouhatsu _2_1_4_+_S _* Shinkuu Gadou Ken _2_3_6_2_3_6_+_P _* Hisshou Burai Ken _2_1_4_2_1_4_+_K _* Kouryuu Rekka _2_3_6_2_3_6_+_K _* Chouhatsu Densetsu _2_3_6_2_3_6_+_S _# Chouhatsu blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Kaku Kyaku Raku _3_+^J _) Yousou Kyaku _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Kikou Ken _4_1_2_3_6_+_P _@ Tenshou Kyaku ^2_8_+_K _@ Sen'en Shuu _6_3_2_1_4_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Senretsu Kyaku ^4_6_4_6_+_K _* Hazan Tenshou Kyaku ^1_3_1_9_+_K _# Sou Hakkei blocking _4_1_2_+_P _# Crouching Medium Kick blocking _4_1_2_+_K - SAKURA KASUGANO - ───────────────────────────────────────────────────────────────────────── _( Sakura-jime _4 / _6_+^F / ^G _( Sailor Shoot _4 / _6_+^I / ^J _) Flower Kick _6_+^I _@ Hadou Ken _2_3_6_+_P (^*) _@ Shou'ou Ken _6_2_3_+_P _@ Shunpuu Kyaku _2_1_4_+_K _* Midare Zakura _2_3_6_2_3_6_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Haru Ichiban _2_1_4_2_1_4_+_K _# Shou'ou Ken blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - ROSE - ───────────────────────────────────────────────────────────────────────── _( Soul Drain _4 / _6_+^F / ^G _) Slide _3_+^I _@ Soul Spark _4_1_2_3_6_+_P _@ Soul Throw _6_2_3_+_P _@ Soul Spiral _2_3_6_+_K _@ Soul Absorb _2_1_4_+^E (absorb projectile) _@ Straight Soul Reflect _2_1_4_+^F (reflect projectile) _@ Diagonal Soul Reflect _2_1_4_+^G (reflect projectile) _* Aura Soul Spark _2_1_4_2_1_4_+_P _* Aura Soul Throw _2_3_6_2_3_6_+_P _* Soul Illusion _2_3_6_2_3_6_+_K _# Soul Collect blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _( Psycho Fall _^_4 / _6_+^F / ^G _) Alternative Taunt _6_+_S _@ Psycho Shot ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Somersault Skull Diver ^2_8_+_P_P _@ Bison Warp: Zenpou _6_2_3_+^U / ^T _@ Bison Warp: Kouhou _4_2_1_+^U / ^T _* Psycho Crusher ^4_6_4_6_+_P _* Knee Press Nightmare ^4_6_4_6_+_K _# Standing Palm Thrust blocking _4_1_2_+_P _# Bison Warp: Zenpou blocking _4_1_2_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Chun-Li 'SF2 Outfit - On the Character Select Screen, put the cursor on Chun-Li _O_S for 5 seconds and press _P / _K _` Evil Ryu (USA only) - On the Character Select Screen, put the cursor on Ryu and press _S_6_8_2_4_O_S, then press _P / _K _` 'SF2 Dhalsim (USA only) - On the Character Select Screen, put the cursor on Dhalsim and press _S_4_2_6_8_O_S, then press _P / _K _` 'SF2 Zangief (USA only) - On the Character Select Screen, put the cursor on Zangief and press _S_2_4_4_4_4_8_8_6_6_6_6_2_O_S, then press _P / _K _` Shin Akuma - Playable only with M.A.M.E. Cheats - CHUN-LI 'SF2 OUTFIT - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Kaku Kyaku Raku _3_+^J _) Yousou Kyaku _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Kikou Ken ^4_6_+_P _@ Tenshou Kyaku ^2_8_+_K _@ Sen'en Shuu _6_3_2_1_4_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Senretsu Kyaku ^4_6_4_6_+_K _* Hazan Tenshou Kyaku ^1_3_1_9_+_K _# Sou Hakkei blocking _4_1_2_+_P _# Crouching Medium Kick blocking _4_1_2_+_K - EVIL RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Sakotsu Wari _6_+^F _) Senpuu Kyaku _6_+^I _) Alternative Taunt _6_+_S _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Hadou no Kamae _2_3_6_+_S _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_K _* Shun Goku Satsu (^M) ^E^E_6^H^G _# Shouryuu Ken blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - 'SF2 DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F _( Yoga Throw _4 / _6_+^G _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+^J _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _4_1_2_3_6_+_P - 'SF2 ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( German Suplex _4 / _6_+^F / ^G _( Kamitsuki _4 / _6_+^I / ^J _( Stomach Claw _3_+^F / ^G _) Flying Body Press diagonal jump _2_+^G _) Double Knee Drop diagonal jump _2_+^H / ^I _) Air Headbutt vertical jump _8_+^F / ^G _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P - SHIN AKUMA (SHIN GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I _( Jigoku Guruma _4 / _6_+^J _) Zugai Hassatsu _6_+^F _) Senpuu Kyaku _6_+^I _) Tenma Kuujin Kyaku jump forward _2_+^I _@ Gou Hadou Ken _2_3_6_+_P _@ Double Zankuu Hadou Ken _^_2_3_6_+_P _@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Hyakki Shuu _2_3_6_9_+_P _@ ^!Hyakki Gou Zan _N _@ ^!Hyakki Gou Shou _P _@ ^!Hyakki Gou Sen _K _@ ^!Hyakki Gou Sai close _4 / _6_+_P _@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _@ Zenpou Tenshin _2_1_4_+_P _* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* Shun Goku Satsu (^M) ^E^E_6^H^G _# Gou Shouryuu Ken blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with _P - 2nd Color, select the character with _K - 3rd Color,, select the character with ^W - 4th Color,, select the character with ^V _` Fight a Mid-Boss after Stage 5 or 6 - Don't lose any round - Win 5 matches with Super Combos / Custom Combos (can be only 1 Super Combo / Custom Combo per round) _` Fight Shin Akuma on Stage 8 (1P side) - Select your character with _P / ^W - Don't lose any round - Win 3 rounds with Perfect _` Fight Shin Akuma on Stage 8 (2P side) - Select your character with _K / ^V - Don't lose any round - Win 3 rounds with Perfect _` Stage Select - Must start a 1P Game and after the match begins, the 2nd Player must join in (Here Comes a New Challenger) _` Normal Stage - On the Character Select Screen, put the cursor on character who want to select the stage _O_S for 5 seconds - Release _S and select your character _` Grass "Australia" Stage - On the Character Select Screen, put the cursor on Sagat _O_S for 5 seconds - Select your character without release _S _` Walterfall "Venezuela" Stage - On the Character Select Screen, put the cursor on Bison _O_S for 5 seconds - Select your character without release _S $end ################################################################################################### $info=sfz2al,sfz2alb,sfz2alh,sfz2alj,sfz2alr1 $cmd Street Fighter Zero 2 Alpha © 1996 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos / Custom Combos _# Alpha Counters _` Super Combos / Custom Combos - Level 1 Super Combos needs 1LV of Super Bar - Level 2 Super Combos must be done with ^W / ^V and needs 2LVs of Super Bar - Level 3 Super Combos must be done with ^U / ^T and needs 3LVs of Super Bar - Custom Combos needs 1LV of Super Bar _` Alpha Counters - Needs 1½LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Throw Escape when thrown _4 / _6_+^F / ^G / ^I / ^J _) Safe Roll being knocked down _4_1_2_+_P _* Custom Combo (_^)^G_+^J - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Sakotsu Wari _6_+^F _) Senpuu Kyaku _6_+^I _) Alternative Taunt _6_+_S _@ Hadou Ken _2_3_6_+_P _@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Hadou no Kamae _2_3_6_+_S _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _# Shouryuu Ken blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Jigoku Guruma _4 / _6_+^F / ^G _( Tsukami Hiza Geri _4 / _6_+^I / ^J _( Jigoku Fuusha _^_4 / _6_+^F / ^G _) Inazuma Kakato Wari _6_+^I _) Alternative Taunt _6_+_S _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Zenpou Tenshin _2_1_4_+_P _@ Zentou _2_3_6_+_S _* Shouryuu Reppa _2_3_6_2_3_6_+_P _* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _# Shouryuu Ken blocking _4_1_2_+_P _# Strong Kick blocking _4_1_2_+_K - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F _( Yoga Throw _4 / _6_+^G _) Yoga Palm _6_+^E _) Yoga Shock _4_+_O^E _) Shutou Chop _4_+^F _) Yoga Headbutt _4_+^G _) Short Mid Kick _4_+^H _) Short High Kick _4_+^I _) Yoga Knee Kick _4_+^J _) Short Mid Punch _1_+_P _) Short Sweep _1_+_K _) Air Down Punch _^_4_+^E _) Air Straight Punch _^_4_+^F _) Air Diagonal Punch _^_4_+^G _) Air Mae Geri _^_4_+^H / ^I _) Air Roundhouse _^_4_+^J _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+_K _) Kuuchuu Chouhatsu _^_S _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _6_3_2_1_4_+_P _@ Yoga Blast _6_3_2_1_4_+_K _@ Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T _@ Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T _@ Yoga Escape being knocked down _4_1_2_+_K _* Yoga Inferno _2_3_6_2_3_6_+_P _* Yoga Strike _2_3_6_2_3_6_+_K _* Yoga Tempest _6_3_2_1_4_6_3_2_1_4_+_P _# Shutou Chop blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( German Suplex _4 / _6_+^F / ^G _( Kamitsuki _4 / _6_+^I / ^J _( Stomach Claw _3_+^F / ^G _) Dynamite Kick _1_+^I _) Russian Kick _1_+^J _) Flying Body Press diagonal jump _2_+^G _) Double Knee Drop diagonal jump _2_+^H / ^I _) Air Headbutt vertical jump _8_+^F / ^G _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Quick Double Lariat ^T _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P _@ Atomic Suplex close _x_+_K _@ Flying Powerbomb _x_+_K _@ Banishing Flat _6_2_3_+_P _* Final Atomic Buster close _x_x_+_P _* Aerial Russian Slam _2_3_6_2_3_6_+_K _# Catch Clothesline blocking _4_1_2_+_P _# Medium Kick blocking _4_1_2_+_K - CHARLIE (NASH) - ───────────────────────────────────────────────────────────────────────── _( Dragon Suplex _4 / _6_+^F / ^G _( Knee Gatling _4 / _6_+^I / ^J _( Flying Buster Drop _^_4 / _6_+^F / ^G _) Spinning Back Knuckle _6_+^G _) Rolling Sobat _4 / _6_+^I _) Step Kick _4 / _6_+^J _) Alternative Taunt _6_+_S _@ Sonic Boom ^4_6_+_P _@ Somersault Shell ^2_8_+_K _* Sonic Break ^4_6_4_6_+_P_P_P_P _* Crossfire Blitz ^4_6_4_6_+_K _* Somersault Justice ^1_3_1_9_+_K _# Spinning Back Knuckle blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - SAGAT - ───────────────────────────────────────────────────────────────────────── _( Tiger Rage _4 / _6_+^F / ^G _) Fake Kick ^I^I _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Blow _6_2_3_+_P _@ Tiger Crush _6_2_3_+_K _* Tiger Genocide _2_3_6_2_3_6_+_K _* Tiger Cannon _2_3_6_2_3_6_+_P _* Tiger Raid _2_1_4_2_1_4_+_K _* Angry Charge _2_3_6_+_S (damage increased by 40% for 1 Tiger Blow) _# Tiger Blow blocking _4_1_2_+_P _# Standing Heel Kick blocking _4_1_2_+_K - ADON - ───────────────────────────────────────────────────────────────────────── _( Jaguar Carry _4 / _6_+^F / ^G _( Jaguar Slam _4 / _6_+^I / ^J _) Jaguar Crunch _6_+^F _) Jutting Kick _3_+^I _@ Jaguar Kick _2_3_6_+_K _@ Rising Jaguar _6_2_3_+_K _@ Jaguar Tooth _6_3_2_1_4_+_K _* Jaguar Varied Assault _2_3_6_2_3_6_+_P _* ^!Jaguar Thousand (^M) ^*_P _* ^!Jaguar Assassin (^M) ^*_K _* Jaguar Revolver _2_3_6_2_3_6_+_K _# Jaguar Thousand blocking _4_1_2_+_P _# Rising Jaguar blocking _4_1_2_+_K - GUY - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tsukami Nage _4 / _6_+^I / ^J _( ^!Bushin-ryuu Seoi Nage _6_9_8_7_4_+^F / ^G _( Izuna Otoshi _^_4 / _6_+^F / ^G _) Kubi Kudaki _6_+^F _) Kamaitachi _3_+^J _) Bushin Gokusa Ken close ^E^F^G^J _) Hiji Otoshi _^_2_+^F _) Sankaku Tobi jump against the wall _9 _@ Forward Leap _2_3_6_+_P _@ ^!Bushin Izuna Otoshi close _P _@ ^!Izuna no Hiji Otoshi _P _@ Houzantou _2_1_4_+_P _@ Bushin Senpuu Kyaku _2_1_4_+_K _@ Hayagake: Kyuuteishi _2_3_6_+^H_K _@ Hayagake: Kage Sukui _2_3_6_+^I_K _@ Hayagake: Kubikari _2_3_6_+^J_K _* Bushin Hassou Ken _2_3_6_2_3_6_+_P _* Bushin Gourai Kyaku _2_3_6_2_3_6_+_K _* Bushin Musou Renge (^M) close _6_3_2_1_4_6_3_2_1_4_+_P _# Crouching Strong Punch blocking _4_1_2_+_P _# Crouching Medium Kick blocking _4_1_2_+_K - GEN - ───────────────────────────────────────────────────────────────────────── SOU-RYUU STYLE _( Juraku _4 / _6_+^F / ^G _( Houzen _4 / _6_+^I / ^J _) Ansatsu Ken: KI-RYUU (_^)^T _) Chain Combo ^E^H^F^I^G^J _@ Hyakurenkou ^*_P _@ Gekirou _6_2_3_+_K (^*) _* Zan'ei _2_3_6_2_3_6_+_P _* Shitenshuu _2_1_4_2_1_4_+_P _# Palm Thrust blocking _4_1_2_+_P _# Gekirou blocking _4_1_2_+_K KI-RYUU STYLE _( Juraku _4 / _6_+^F / ^G _( Houzen _4 / _6_+^I / ^J _) Ansatsu Ken: SOU-RYUU (_^)^U _) Uken: Shakudan _^^J^J _@ Jasen ^4_6_+_P _@ Ouga ^2_8_+_K _@ ^!Fang Kick _N _@ ^!Wild Fang ^6 _@ ^!Ceiling Grab ^8 _@ ^!Head Stomp _N _@ ^!Cancel ^8 _@ ^!Trick Fang ^4 / ^6 _@ ^!Cancel ^4 _* Kouga _^_2_1_4_2_1_4_+_K _* ^!Wild Fang _N _* ^!Left Wall Jump ^H _* ^!Wild Fang _N _* ^!Fang Kick ^H _* ^!Death Fang ^J _* ^!Ceiling Grab ^I _* ^!Head Stomp _N _* ^!Trick Fang ^H / ^J _* ^!Right Wall Jump ^J _* ^!Wild Fang _N _* ^!Death Fang ^H _* ^!Fang Kick ^J _* Jakouha _2_3_6_2_3_6_+_K _# Sou-ryuu Strong Punch blocking _4_1_2_+_P _# Advancing Shakudan blocking _4_1_2_+_K - ROLENTO SCHUGERG - ───────────────────────────────────────────────────────────────────────── _( Colonel Carrier _4 / _6_+^F / ^G _( Deadly Package _4 / _6_+^I / ^J _) Baton Jump _2_8 _) Fake Rod _6_+^I _) Spike Rod _^_2_+^I _) Trick Landing Backward before landing ^T _) Trick Landing Forward before landing _6_+^T _@ Patroit Circle _2_3_6_+_P (x3) _@ Prepared Jump _6_2_3_+_K _@ ^!Stinger _P / _K _@ Mekong Delta _2_1_4_+_P _@ ^!Air Raid _P _@ Mekong Delta Escape _2_1_4_+_K _@ ^!Control _4 / _6 _@ ^!Attack _P / _K _@ Back Hop ^U _@ ^!Mekong Delta Attack _P _* Take No Prisoner _2_3_6_2_3_6_+_K _* Mine Sweeper _2_1_4_2_1_4_+_P _# Patroit Circle blocking _4_1_2_+_P _# Forward Leap blocking _4_1_2_+_K - BIRDIE - ───────────────────────────────────────────────────────────────────────── _( Bull Spike _4 / _6_+^F / ^G _( Bad Throw _4 / _6_+^I / ^J _) Alternative Taunt 1 _6_+_S _) Alternative Taunt 2 _4_+_S _) Body Splash _^_2_+^G _@ Murderer Chain close _x_+_P _@ Bandit Chain close _x_+_K _@ Bull Head ^4_6_+_P _@ Bull Horn _O^W / ^V _* Bull Revenger _2_3_6_2_3_6_+_P / _K _* The Birdie ^4_6_4_6_+_P _# Bull Head blocking _4_1_2_+_P _# Standing Heel Kick blocking _4_1_2_+_K - SODOM - ───────────────────────────────────────────────────────────────────────── _( Shogun Throw: Long Toss _4 / _6_+^F / ^G _( Shogun Throw: Short Toss _4 / _6_+^I / ^J _@ Jigoku Scrape _2_3_6_+_P _@ Butsumetsu Buster _x_+_P _@ Daikyou Burning _x_+_K _@ Shiraha Catch _6_2_3_+_K (reverse overhead) _@ Kouten Okiagari being knocked down _6_3_2_+_P _@ Tengu Walking 1 being knocked down _4_1_2_+_K _@ Tengu Walking 2 getting up _2_3_6_+_K _* Meido no Miyage _2_3_6_2_3_6_+_P _* Tenchuu Satsu _x_x_+_P _# Jigoku Scrape blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I _( Jigoku Guruma _4 / _6_+^J _) Zugai Hassatsu _6_+^F _) Senpuu Kyaku _6_+^I _) Tenma Kuujin Kyaku jump forward _2_+^I _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Hyakki Shuu _2_3_6_9_+_P _@ ^!Hyakki Gou Zan _N _@ ^!Hyakki Gou Shou _P _@ ^!Hyakki Gou Sen _K _@ ^!Hyakki Gou Sai close _4 / _6_+_P _@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _@ Zenpou Tenshin _2_1_4_+_P _* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* Shun Goku Satsu (^M) ^E^E_6^H^G _# Gou Shouryuu Ken blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - DAN HIBIKI - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _) Shagami Chouhatsu crouching _S _) Kuuchuu Chouhatsu _^_S _@ Gadou Ken _2_3_6_+_P _@ Kouryuu Ken _6_2_3_+_P _@ Dankuu Kyaku _2_1_4_+_K _@ Zenten Chouhatsu _2_3_6_+_S _@ Kouten Chouhatsu _2_1_4_+_S _* Shinkuu Gadou Ken _2_3_6_2_3_6_+_P _* Hisshou Burai Ken _2_1_4_2_1_4_+_K _* Kouryuu Rekka _2_3_6_2_3_6_+_K _* Chouhatsu Densetsu _2_3_6_2_3_6_+_S _# Chouhatsu blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Kaku Kyaku Raku _3_+^J _) Yousou Kyaku _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Kikou Ken _4_1_2_3_6_+_P _@ Tenshou Kyaku ^2_8_+_K _@ Sen'en Shuu _6_3_2_1_4_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Senretsu Kyaku ^4_6_4_6_+_K _* Hazan Tenshou Kyaku ^1_3_1_9_+_K _# Sou Hakkei blocking _4_1_2_+_P _# Crouching Medium Kick blocking _4_1_2_+_K - SAKURA KASUGANO - ───────────────────────────────────────────────────────────────────────── _( Sakura-jime _4 / _6_+^F / ^G _( Sailor Shoot _4 / _6_+^I / ^J _) Flower Kick _6_+^I _@ Hadou Ken _2_3_6_+_P (^*) _@ Shou'ou Ken _6_2_3_+_P _@ Shunpuu Kyaku _2_1_4_+_K _@ Sakura Otoshi _6_2_3_+_K _@ ^!Smash _P _* Midare Zakura _2_3_6_2_3_6_+_K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Haru Ichiban _2_1_4_2_1_4_+_K _# Shou'ou Ken blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - ROSE - ───────────────────────────────────────────────────────────────────────── _( Soul Drain _4 / _6_+^F / ^G _) Soul-piette _6_+^J _) Slide _3_+^I _@ Soul Spark _4_1_2_3_6_+_P _@ Soul Throw _6_2_3_+_P _@ Soul Spiral _2_3_6_+_K _@ Soul Absorb _2_1_4_+^E (absorb projectile) _@ Straight Soul Reflect _2_1_4_+^F (reflect projectile) _@ Diagonal Soul Reflect _2_1_4_+^G (reflect projectile) _* Aura Soul Spark _2_1_4_2_1_4_+_P _* Aura Soul Throw _2_3_6_2_3_6_+_P _* Soul Illusion _2_3_6_2_3_6_+_K _# Soul Collect blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _( Psycho Fall _^_4 / _6_+^F / ^G _) Alternative Taunt _6_+_S _@ Psycho Shot ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Somersault Skull Diver ^2_8_+_P_P _@ Bison Warp: Zenpou _6_2_3_+^U / ^T _@ Bison Warp: Kouhou _4_2_1_+^U / ^T _* Psycho Crusher ^4_6_4_6_+_P _* Knee Press Nightmare ^4_6_4_6_+_K _# Standing Palm Thrust blocking _4_1_2_+_P _# Bison Warp: Zenpou blocking _4_1_2_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` 'SF2 Characters - On the Character Select Screen, put the cursor on - Ryu and press _S - Ken and press _S - Dhalsim and press _S - Zangief and press _S - Sagat and press _S - Chun-Li and press _S_S - Bison and press _S _` Chun-Li 'SF2 Outfit - On the Character Select Screen, put the cursor on Chun-Li and press _S _` Evil Ryu - On the Character Select Screen, put the cursor on Ryu and press _S_S _` Shin Akuma - Playable only with M.A.M.E. Cheats - 'SF2 RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Doujioshi SP _2_+^H^H_+^G _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K - 'SF2 KEN - ───────────────────────────────────────────────────────────────────────── _( Jigoku Guruma _4 / _6_+^F / ^G _( Tsukami Hiza Geri _4 / _6_+^I / ^J _) Doujioshi SP _2_+^H^H_+^G _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K - 'SF2 DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F _( Yoga Throw _4 / _6_+^G _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+^J _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _4_1_2_3_6_+_P - 'SF2 ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( German Suplex _4 / _6_+^F / ^G _( Kamitsuki _4 / _6_+^I / ^J _( Stomach Claw _3_+^F / ^G _) Flying Body Press diagonal jump _2_+^G _) Double Knee Drop diagonal jump _2_+^H / ^I _) Air Headbutt vertical jump _8_+^F / ^G _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P - 'SF2 SAGAT - ───────────────────────────────────────────────────────────────────────── _( Tiger Rage _4 / _6_+^F / ^G _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Uppercut _6_2_3_+_P _@ Tiger Crush _2_3_6_9_+_K - 'SF2 CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Kaku Kyaku Raku close _4 / _6_+^J _) Yousou Kyaku _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Sen'en Shuu ^2_8_+_K - 'SF2 M. BISON ('SF2 VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _@ Psycho Crusher ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P - CHUN-LI 'SF2 OUTFIT - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Kaku Kyaku Raku _3_+^J _) Yousou Kyaku _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Kikou Ken ^4_6_+_P _@ Tenshou Kyaku ^2_8_+_K _@ Sen'en Shuu _6_3_2_1_4_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Senretsu Kyaku ^4_6_4_6_+_K _* Hazan Tenshou Kyaku ^1_3_1_9_+_K _# Sou Hakkei blocking _4_1_2_+_P _# Crouching Medium Kick blocking _4_1_2_+_K - EVIL RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Sakotsu Wari _6_+^F _) Senpuu Kyaku _6_+^I _) Alternative Taunt _6_+_S _@ Hadou Ken _2_3_6_+_P _@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Hadou no Kamae _2_3_6_+_S _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_K _* Shun Goku Satsu (^M) ^E^E_6^H^G _# Shouryuu Ken blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - SHIN AKUMA (SHIN GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I _( Jigoku Guruma _4 / _6_+^J _) Zugai Hassatsu _6_+^F _) Senpuu Kyaku _6_+^I _) Tenma Kuujin Kyaku jump forward _2_+^I _@ Gou Hadou Ken _2_3_6_+_P _@ Double Zankuu Hadou Ken _^_2_3_6_+_P _@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Hyakki Shuu _2_3_6_9_+_P _@ ^!Hyakki Gou Zan _N _@ ^!Hyakki Gou Shou _P _@ ^!Hyakki Gou Sen _K _@ ^!Hyakki Gou Sai close _4 / _6_+_P _@ ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _@ Zenpou Tenshin _2_1_4_+_P _* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* Shun Goku Satsu (^M) ^E^E_6^H^G _# Gou Shouryuu Ken blocking _4_1_2_+_P _# Crouching Strong Kick blocking _4_1_2_+_K - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Sakura "Special Colors" - On the Character Select Screen, put the cursor on Sakura, press _S_S_S_S_S, then press _P / _K - 6 different colors _` Fight a Mid-Boss after Stage 5 or 6 - Don't lose any round - Win 5 matches with Super Combos / Custom Combos (can be only 1 Super Combo / Custom Combo per round) _` Fight Shin Akuma on Stage 8 (1P side) - Select your character with any _P - Don't lose any round - Win 3 rounds with Perfect _` Fight Shin Akuma on Stage 8 (2P side) - Select your character with any _K - Don't lose any round - Win 3 rounds with Perfect _` Survival Mode - After insert coins _O^U and press _S _` Dramatic Battle Mode - After insert coins _O^T and press _S _` Shin Akuma Mode - After insert coins _O^F_+^I and press _S _` Stage Select - Must start a 1P Game and after the match begins, the 2nd Player must join in (Here Comes a New Challenger) _` Normal Stage - On the Character Select Screen, put the cursor on character who want to select the stage _O_S for 5 seconds - Release _S and select your character _` Grass "Australia" Stage - On the Character Select Screen, put the cursor on Sagat _O_S for 5 seconds - Select your character without release _S _` Walterfall "Venezuela" Stage - On the Character Select Screen, put the cursor on Bison _O_S for 5 seconds - Select your character without release _S $end ################################################################################################### $info=sfa3,sfa3b,sfa3h,sfa3hr1,sfa3u,sfa3ur1,sfa3us,sfz3a,sfz3ar1,sfz3j,sfz3jr1,sfz3jr2 $cmd Street Fighter Alpha 3 © 1998 Capcom Street Fighter Zero 3 Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos / Custom Combos _# Alpha Counters _` ISMs System - Moves with (X) can only be done on X-ISM - Moves with (A) can only be done on A-ISM - Moves with (V) can only be done on V-ISM - ISMs - ───────────────────────────────────────────────────────────────────────── _` X-ISM (Simple Mode) - Damage increased by 15% (not for Super Combos) - Defense decreased by 15% - Super Bar Max Level 1 - Guard Gauge is 10% bigger - Can't use Air Blocking - Super Combos needs a FULL Super Bar _` A-ISM (Standard Mode) - Damage standard - Defense standard - Super Bar Max Level 3 - Guard Gauge standard - Can use Air Blocking - Level 1 Super Combos must be done with ^E / ^H and needs 1LV of Super Bar - Level 2 Super Combos must be done with ^F / ^I and needs 2LVs of Super Bar - Level 3 Super Combos must be done with ^G / ^J and needs 3LVs of Super Bar - Alpha Counters needs 1LV of Super Bar and 1 block of Guard Gauge _` V-ISM (Variable Mode) - Damage decreased by 15% - Super Bar Max Level 2 - Guard Gauge is 10% smaller - Can use Air Blocking - Custom Combos needs 50% of Super Bar - Alpha Counters needs 50% of Super Bar and 1 block of Guard Gauge - MODES OF PLAY - ───────────────────────────────────────────────────────────────────────── _` CLASSIC - After insert coins _O^G_+^J and press _S - Damage increased by 15% - Defense decreased by 15% - No Guard Gauge - Can't use Air Blocking, Ground Recovery, Air Recovery - No "missed throw" animation - Can't use Alpha Counters - Can't use Super Combos / Custom Combos - Use the same moves of X-ISM - Needs a Green Title Screen _` MAZI - After insert coins _O^F_+^I and press _S - Damage increased by 50% - Defense decreased by 100% - Opponent needs to win only one round to win - Needs a Purple Title Screen _` SAIKYO - After insert coins _O^E_+^H and press _S - Damage decreased by 15% - Guard Gauge is 50% smaller - Can't cancel a normal attack in Special Move / Super Combo - Dizziness defense is 50% smaller - Needs a Purple Title Screen - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (X/A/V) GP Protection Block being hit _4 / _1 _) (X/A/V) Throw Escape when thrown _4 / _6_+^W / ^V _) (X/A/V) Air Recovery knocked down on air ^W _) (X/A/V) Air Front Recovery knocked down on air _6_+^W _) (X/A/V) Air Back Recovery knocked down on air _4_+^W _) (─/A/V) Ground Recovery being knocked down ^V _) (─/A/V) ^!Long Roll ^6 _) (─/A/V) Taunt _S _* (─/─/V) Custom Combo (_^)^E_+^H / ^F_+^I / ^G_+^J - RYU - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Seoi Nage _4 / _6_+^W _( (X/A/V) Tomoe Nage _4 / _6_+^V _( (X/A/V) Kuuchuu Seoi Nage _^_4 / _6_+^W _) (X/A/V) Sakotsu Wari _6_+^F _) (X/─/V) Seichuu Nidan Tsuki _6_+^G _) (─/A/V) Senpuu Kyaku _6_+^I _) (─/A/V) Alternative Taunt _6_+_S _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^J _@ (X/A/V) Hadou Ken _2_3_6_+_P _@ (X/A/V) Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ (X/A/V) Shouryuu Ken _6_2_3_+_P _@ (X/A/V) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ (─/A/V) Hadou no Kamae _2_3_6_+_S _* (X/A/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* (─/A/─) Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _* (─/A/─) Metsu Shouryuu Ken (^M) _2_3_6_2_3_6_+_K _* (─/A/─) Shin Shouryuu Ken (^M) far _2_3_6_2_3_6_+_K _# (─/A/─) Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Jigoku Guruma _4 / _6_+^W _( (X/A/V) Tsukami Hiza Geri _4 / _6_+^V _( (X/A/V) Jigoku Fuusha _^_4 / _6_+^W _) (X/A/V) Inazuma Kakato Wari _6_+^I _) (X/A/V) Ushiro Mawashi Geri _6_+^J _) (─/A/V) Alternative Taunt _6_+_S _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/A/V) Hadou Ken _2_3_6_+_P _@ (X/A/V) Shouryuu Ken _6_2_3_+_P _@ (X/A/V) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ (─/A/V) Zenpou Tenshin _2_1_4_+_P _@ (─/A/V) Zentou _2_3_6_+_S _* (X/A/─) Shouryuu Reppa _2_3_6_2_3_6_+_P _* (─/A/─) Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _* (─/A/─) Shippuu Jinrai Kyaku (^M) _2_1_4_2_1_4_+_K _# (─/A/─) Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - EDMOND HONDA - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Tawara Nage _4 / _6_+^W _( (X/A/V) Saba Ori _4 / _6_+^V _( (X/A/V) Tsuriyane Nage _^_4 / _6_+^W _) (X/─/─) Hiza Geri _4 / _6_+^I _) (─/A/V) Hiza Geri _6_+^I _) (X/─/─) Harai Geri _4 / _6_+^J _) (─/A/V) Harai Geri _6_+^J _) (X/─/─) Flying Sumo Press diagonal jump _2_+^I _) (─/A/V) Flying Sumo Press _^^I _@ (X/A/V) Hyakuretsu Harite ^*_P _@ (X/A/V) Super Zutsuki ^4_6_+_P _@ (X/A/V) Super Hyakkan Otoshi ^2_8_+_K _@ (X/A/V) Ooichou Nage close _x_+_P _* (X/A/─) Oni Musou ^4_6_4_6_+_P _* (─/A/─) Fuji Oroshi ^4_6_4_6_+_K _* (─/A/─) Orochi Kudaki (^M) close _x_x_+_P _# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - BLANKA - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Wild Fang _4 / _6_+^W _( (X/A/V) Jungle Slam _^_4 / _6_+^W _( (X/A/V) Wild Shoot _^_4 / _6_+^V _) (X/A/─) Rock Crush close _4 / _6_+^F _) (─/─/V) Rock Crush _4_+^F _) (X/A/V) Amazon River Run _3_+^G _) (─/─/V) Variable Attacks _4_+^E / ^H / ^I _@ (X/A/V) Electric Thunder ^*_P _@ (X/A/V) Rolling Attack ^4_6_+_P _@ (X/A/V) Backstep Rolling ^4_6_+_K _@ (X/A/V) Vertical Rolling ^2_8_+_K _@ (X/A/V) Surprise Forward ^T _@ (X/A/V) Surprise Backward _4_+^T _* (X/A/─) Ground Shave Rolling ^4_6_4_6_+_P (_O) _* (─/A/─) Tropical Hazard ^1_3_1_9_+_K (^*) _# (─/A/─) Vertical Rolling blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - DAN HIBIKI - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Seoi Nage _4 / _6_+^W _( (X/A/V) Otoko Nage _^_4 / _6_+^W _) (X/A/V) Shagami Chouhatsu crouching _S _) (X/A/V) Kuuchuu Chouhatsu _^_S _) (─/─/V) Saikyou-ryuu Bougyo (_^) blocking _6_+^U _@ (X/A/V) Gadou Ken _2_3_6_+_P _@ (X/A/V) Kouryuu Ken _6_2_3_+_P _@ (X/A/V) Dankuu Kyaku _2_1_4_+_K _@ (─/A/V) Kuuchuu Dankuu Kyaku _^_2_1_4_+_K _@ (X/A/V) Zenten Chouhatsu _2_3_6_+_S _@ (X/A/V) Kouten Chouhatsu _2_1_4_+_S _* (─/A/─) Shinkuu Gadou Ken _2_3_6_2_3_6_+_P _* (X/A/─) Hisshou Burai Ken _2_1_4_2_1_4_+_K _* (─/A/─) Kouryuu Rekka _2_3_6_2_3_6_+_K _* (─/A/─) Chouhatsu Densetsu _2_3_6_2_3_6_+_S _* (─/A/─) Chouhatsu Shinwa (^M) _2_1_4_2_1_4_+_S _* (─/A/─) ^!Chouhatsu _P / _K _* (─/A/─) ^!Alternative Chouhatsu _S _* (─/A/─) ^!Shagami Chouhatsu crouching _P / _K _* (─/A/─) ^!Kuuchuu Chouhatsu _^_P / _K _* (─/A/─) ^!Zenten Chouhatsu _1_+_P / _K _* (─/A/─) ^!Kouten Chouhatsu _3_+_P / _K _# (─/A/─) Chouhatsu blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Seoi Nage _4 / _6_+^W _( (X/A/V) Tomoe Nage _4 / _6_+^V _( (X/A/V) Kuuchuu Jigoku Guruma _^_4 / _6_+^V _) (X/A/V) Zugai Hassatsu _6_+^F _) (X/A/V) Senpuu Kyaku _6_+^I _) (X/A/V) Tenma Kuujin Kyaku jump forward _2_+^I _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/A/V) Gou Hadou Ken _2_3_6_+_P _@ (X/A/V) Zankuu Hadou Ken _^_2_3_6_+_P _@ (X/A/V) Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ (X/A/V) Gou Shouryuu Ken _6_2_3_+_P _@ (X/A/V) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ (─/A/V) Hyakki Shuu _2_3_6_9_+_P _@ (─/A/V) ^!Hyakki Gou Zan _N _@ (─/A/V) ^!Hyakki Gou Shou _P _@ (─/A/V) ^!Hyakki Gou Sen _K _@ (─/A/V) ^!Hyakki Gou Sai close _4 / _6_+_P _@ (─/A/V) ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K _@ (X/A/V) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ (X/A/V) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _@ (─/A/V) Zenpou Tenshin _2_1_4_+_P _* (─/A/─) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* (─/A/─) Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* (─/A/─) Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* (X/A/─) Shun Goku Satsu (^M) ^E^E_6^H^G _# (─/A/─) Gou Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Yoga Smash _4 / _6_+^W _( (X/A/V) Yoga Throw _4 / _6_+^V _( (X/A/V) Yoga Trip _^_4 / _6_+^W _) (─/A/V) Yoga Palm _6_+^E _) (─/A/─) Yoga Shock _4_+_O^E _) (─/A/V) Shutou Chop _4_+^F _) (─/A/V) Yoga Headbutt _4_+^G _) (─/A/V) Short Mid Kick _4_+^H _) (─/A/V) Short High Kick _4_+^I _) (─/A/V) Yoga Knee Kick _4_+^J _) (─/A/V) Short Mid Punch _1_+_P _) (─/A/V) Short Sweep _1_+_K _) (─/A/V) Air Down Punch _^_4_+^E _) (─/A/V) Air Straight Punch _^_4_+^F _) (─/A/V) Air Diagonal Punch _^_4_+^G _) (─/A/V) Air Mae Geri _^_4_+^H / ^I _) (─/A/V) Air Roundhouse _^_4_+^J _) (X/A/V) Drill Zutsuki _^_2_+^G _) (X/A/V) Drill Kick _^_2_+_K _) (─/A/V) Kuuchuu Chouhatsu _^_S _@ (X/A/V) Yoga Fire _2_3_6_+_P _@ (X/─/─) Yoga Flame _4_1_2_3_6_+_P _@ (─/A/V) Yoga Flame _6_3_2_1_4_+_P _@ (X/─/─) Yoga Blast _4_1_2_3_6_+_K _@ (─/A/V) Yoga Blast _6_3_2_1_4_+_K _@ (X/─/─) Yoga Teleport: Zenpou _6_2_3_+^U / ^T _@ (X/─/─) Yoga Teleport: Kouhou _4_2_1_+^U / ^T _@ (─/A/V) Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T _@ (─/A/V) Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T _@ (─/A/V) Yoga Escape being knocked down _4_1_2_+_K _* (X/─/─) Yoga Tempest _4_1_2_3_6_4_1_2_3_6_+_P _* (─/A/─) Yoga Inferno _2_3_6_2_3_6_+_P _* (─/A/─) Yoga Strike _2_3_6_2_3_6_+_K _* (─/A/─) Yoga Stream _2_1_4_2_1_4_+_P _# (─/A/─) Shutou Chop blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) German Suplex _4 / _6_+^W _( (X/A/V) Kamitsuki _4 / _6_+^V _( (X/A/V) Stomach Claw _1 / _3_+^W _( (X/A/V) Piledriver _1 / _3_+^V _( (X/A/V) Flying Piledriver _^_4 / _6_+^W _) (X/─/─) Headbutt _6_+^G _) (─/─/V) Headbutt _6_+^F _) (X/A/V) Dynamite Kick _1_+^I _) (X/A/V) Russian Kick _1_+^J _) (X/A/V) Flying Body Press diagonal jump _2_+^G _) (X/A/V) Double Knee Drop diagonal jump _2_+^H / ^I _) (X/A/V) Air Headbutt vertical jump _8_+^F / ^G _@ (X/A/V) Double Lariat ^U _@ (X/A/V) ^!Move _4 / _6 _@ (X/A/V) Quick Double Lariat ^T _@ (X/A/V) ^!Move _4 / _6 _@ (X/A/V) Spinning Piledriver close _x_+_P _@ (X/A/V) Atomic Suplex close _x_+_K _@ (X/A/V) Flying Powerbomb _x_+_K _@ (X/─/─) Banishing Flat _6_3_2_+_P _@ (─/A/V) Banishing Flat _6_2_3_+_P _* (X/A/─) Final Atomic Buster close _x_x_+_P _* (─/A/─) Aerial Russian Slam _2_3_6_2_3_6_+_K _# (─/A/─) Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - CODY TRAVERS - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Prisoner Throw _4 / _6_+^W _( (X/A/V) Bad Stamp _4 / _6_+^V _( (X/A/V) Guilty Stamp _^_4 / _6_+^V _) (X/A/V) Stomach Blow _6_+^F _) (X/A/V) Crack Kick _6_+^J _) (─/─/V) Yoke being hit _4 / _1 _@ (X/A/V) Bad Stone _2_3_6_+_P (_O) _@ (─/A/V) Fake Throw _2_3_6_+_S (_O) _@ (X/A/V) Ruffian Kick _2_3_6_+_K _@ (X/A/V) Criminal Upper _2_1_4_+_P _@ (X/A/V) Bad Spray as reversal _4_1_2_+_P _@ (X/A/V) Tokushu Koudou: Knife Hiroi close to knife _2_+^W _@ (X/A/V) Tokushu Koudou: Knife Kougeki with knife (_^)_P _@ (X/A/V) Tokushu Koudou: Knife Nage with knife _2_3_6_+_P _* (X/A/─) Final Destruction _2_3_6_2_3_6_+_P _* (X/─/─) ^!Final Fight Combo ^*_P / _K _* (X/─/─) ^!Prisoner Throw after the 3rd hit _2_+_P / _K _* (─/A/─) Dead End Irony _2_3_6_2_3_6_+_K _# (─/A/─) Shoulder Throw blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - VEGA (BALROG) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Rainbow Suplex _4 / _6_+^W _( (X/A/V) Stardust Drop _^_4 / _6_+^W _( (X/A/V) Crescent Line _^_4 / _6_+^V _) (X/A/V) Cosmic Smart _6_+^J _) (X/A/V) Sankaku Tobi jump against the wall _9 _@ (X/A/V) Rolling Crystal Flash ^4_6_+_P _@ (X/A/V) Sky High Claw ^2_8_+_P, _P _@ (X/A/V) Wall Leap ^2_8_+_K _@ (X/A/V) ^!Flying Barcelona Attack _P _@ (X/A/V) ^!Izuna Drop close _4 / _6_+_P _@ (X/A/V) Kabe Hari Tsuki ^2_8_+^T (on Vega's stage) _@ (X/A/V) ^!Flying Barcelona Attack _P _@ (X/A/V) ^!Izuna Drop close _4 / _6_+_P _@ (─/─/V) Scarlet Terror ^1_6_+_K _@ (X/A/V) Backslash ^U _@ (X/A/V) Short Backslash ^T _* (X/A/─) Wall Leap ^1_3_1_9_+_K _* (X/A/─) ^!Flying Barcelona Special _P _* (X/A/─) ^!Rolling Izuna Drop close _4 / _6_+_P _* (X/A/─) Kabe Hari Tsuki ^1_3_1_9_+^T (on Vega's stage) _* (X/A/─) ^!Flying Barcelona Special _P _* (X/A/─) ^!Rolling Izuna Drop close _4 / _6_+_P _* (─/A/─) Scarlet Mirage ^4_6_4_6_+_K _* (─/A/─) Red Impact (^M) ^4_6_4_6_+_P _# (─/A/─) Standing Claw Swipe blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - GUY - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Seoi Nage _4 / _6_+^W _( (X/A/V) Tsukami Nage _4 / _6_+^V _( (X/A/V) ^!Bushin-ryuu Seoi Nage _6_9_8_7_4_+^W _( (X/A/V) Izuna Otoshi _^_4 / _6_+^W _) (X/A/V) Kubi Kudaki _6_+^F _) (X/A/V) Kamaitachi _3_+^J _) (X/A/V) Bushin Gokusa Ken close ^E^F^G^J _) (X/─/─) Bushin-ryuu Seoi Nage close ^E^F^G_2_+^J _) (X/A/V) Hiji Otoshi _^_2_+^F _) (X/A/V) Sankaku Tobi jump against the wall _9 _) (X/─/─) Doujioshi SP ^H^H_+^G _) (X/─/─) Doujioshi SP ^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/A/V) Forward Leap _2_3_6_+_P _@ (X/A/V) ^!Bushin Izuna Otoshi close _P _@ (X/A/V) ^!Izuna no Hiji Otoshi _P _@ (X/A/V) Houzantou _2_1_4_+_P _@ (X/A/V) Bushin Senpuu Kyaku _2_1_4_+_K _@ (X/A/V) Hayagake: Kyuuteishi _2_3_6_+^H_K _@ (X/A/V) Hayagake: Kage Sukui _2_3_6_+^I_K _@ (X/A/V) Hayagake: Kubikari _2_3_6_+^J_K _* (─/A/─) Bushin Hassou Ken _2_3_6_2_3_6_+_P _* (─/A/─) Bushin Gourai Kyaku _2_3_6_2_3_6_+_K _* (X/A/─) Bushin Musou Renge (^M) close _6_3_2_1_4_6_3_2_1_4_+_P _# (─/A/─) Crouching Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - BIRDIE - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Bull Spike _4 / _6_+^W _( (X/A/V) Bad Throw _4 / _6_+^V _( (X/A/V) Bad Scrap _^_4 / _6_+^W _) (X/─/─) Bad Hammer close ^G_8 _) (X/A/V) Bull Drop _6_+^J _) (─/A/V) Alternative Taunt 1 _6_+_S _) (─/A/V) Alternative Taunt 2 _4_+_S _) (X/A/V) Body Splash _^_2_+^G _) (─/─/V) Variable Attack _4_+^G _@ (X/A/V) Murderer Chain close _x_+_P _@ (X/A/V) Bandit Chain close _x_+_K _@ (X/A/V) Bull Head ^4_6_+_P _@ (X/A/V) Bull Horn _O^W / ^V _* (─/A/─) Bull Revenger _2_3_6_2_3_6_+_P / _K _* (X/A/─) The Birdie ^4_6_4_6_+_P _# (─/A/─) Bull Head blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Standing Heel Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - SODOM - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Shogun Throw: Long Toss _4 / _6_+^W _( (X/A/V) Shogun Throw: Short Toss _4 / _6_+^V _( (X/A/V) Daimyo Throw _^_4 / _6_+^W _) (─/─/V) Variable Attacks _4_+^F / ^G _@ (X/A/V) Jigoku Scrape _2_3_6_+_P _@ (X/A/V) Butsumetsu Buster _x_+_P _@ (X/A/V) Daikyou Burning _x_+_K _@ (X/A/V) Yagura Reverse _4_2_1_+_K _@ (X/A/V) Shiraha Catch _6_2_3_+_K (reverse overhead) _@ (X/A/V) Kouten Okiagari being knocked down _6_3_2_+_P _@ (X/A/V) ^!Long Roll ^6 _@ (X/A/V) Tengu Walking 1 being knocked down _4_1_2_+_K _@ (X/A/V) Tengu Walking 2 getting up _2_3_6_+_K _* (X/A/─) Meido no Miyage _2_3_6_2_3_6_+_P _* (─/A/─) Tenchuu Satsu _x_x_+_P _# (─/A/─) Jigoku Scrape blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - ADON - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Jaguar Carry _4 / _6_+^W _( (X/A/V) Jaguar Slam _4 / _6_+^V _( (X/A/V) Jaguar Stab _^_4 / _6_+^W _( (X/A/V) Jaguar Throw _^_4 / _6_+^V _) (X/A/V) Jaguar Crunch _6_+^F _) (X/─/─) Doujioshi SP ^E^H_+^G _) (─/─/V) Variable Attacks _4_+^J _@ (X/─/─) Jaguar Kick _^_K _@ (─/A/V) Jaguar Kick _4_2_1_+_K _@ (X/A/V) Rising Jaguar _6_2_3_+_K _@ (X/A/V) Jaguar Tooth _6_3_2_1_4_+_K _* (X/A/─) Jaguar Varied Assault _2_3_6_2_3_6_+_P _* (X/A/─) ^!Jaguar Thousand (^M) ^*_P _* (X/A/─) ^!Jaguar Assassin (^M) ^*_K _* (─/A/─) Jaguar Revolver _2_3_6_2_3_6_+_K _# (─/A/─) Rising Jaguar blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Jaguar Thousand blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - CHARLIE (NASH) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Dragon Suplex _4 / _6_+^W _( (X/A/V) Knee Gatling _4 / _6_+^V _( (X/A/V) Flying Buster Drop _^_4 / _6_+^W _( (X/A/V) Airjack _^_4 / _6_+^V _) (─/A/V) Dash _6_6 _) (─/A/V) ^!Knee Bazooka _K _) (X/─/─) Knee Bazzoka _4 / _6_+^H _) (X/A/V) Rolling Sobat _4 / _6_+^I _) (X/A/V) Step Kick _4 / _6_+^J _) (─/A/V) Alternative Taunt _6_+_S _) (─/─/V) Variable Attacks _4_+^F / ^G _@ (X/A/V) Sonic Boom ^4_6_+_P _@ (X/A/V) Somersault Shell ^2_8_+_K _* (─/A/─) Sonic Break ^4_6_4_6_+_P_P_P_P _* (─/A/─) Crossfire Blitz ^4_6_4_6_+_K _* (X/A/─) Somersault Justice ^1_3_1_9_+_K _# (─/A/─) Spinning Back Knuckle blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - SAGAT - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Tiger Carry _4 / _6_+^W _( (X/A/V) Tiger Rage _4 / _6_+^V _( (X/A/V) Air Tiger Carry _^_4 / _6_+^W _) (─/A/V) Fake Kick ^I^I _) (─/─/V) Variable Attacks _4_+^F / ^G _@ (X/A/V) Tiger Shot _2_3_6_+_P _@ (X/A/V) Ground Tiger Shot _2_3_6_+_K _@ (X/─/─) Tiger Uppercut _6_2_3_+_P _@ (─/A/V) Tiger Blow _6_2_3_+_P _@ (X/─/─) Tiger Crush _2_3_6_9_+_K _@ (─/A/V) Tiger Crush _6_2_3_+_K _* (X/A/─) Tiger Genocide _2_3_6_2_3_6_+_K _* (─/A/─) Tiger Cannon _2_3_6_2_3_6_+_P _* (─/A/─) Tiger Raid _2_1_4_2_1_4_+_K _* (─/A/─) Angry Charge _2_3_6_+_S (damage increased by 25% for 1 Tiger Blow) _# (─/A/─) Standing Heel Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Tiger Blow blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - ROLENTO SCHUGERG - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Colonel Carrier _4 / _6_+^W _( (X/A/V) Deadly Package _4 / _6_+^V _( (X/A/V) Fatality Package _^_4 / _6_+^V _) (X/─/─) Baton Jump _7 / _9 _) (─/A/V) Baton Jump _2_8 _) (X/A/V) Fake Rod _6_+^I _) (X/A/V) Spike Rod _^_2_+^I _) (X/A/V) Trick Landing Backward before landing ^T _) (X/A/V) Trick Landing Forward before landing _6_+^T _) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^H / ^I / ^J _@ (X/A/V) Patroit Circle _2_3_6_+_P (x3) _@ (X/A/V) Prepared Jump _6_2_3_+_K _@ (X/A/V) ^!Stinger _P / _K _@ (X/A/V) Mekong Delta _2_1_4_+_P _@ (X/A/V) ^!Air Raid _P _@ (X/A/V) Mekong Delta Escape _2_1_4_+_K _@ (X/A/V) ^!Control _4 / _6 _@ (X/A/V) ^!Attack _P / _K _@ (X/A/V) Back Hop ^U _@ (X/A/V) ^!Mekong Delta Attack _P _* (X/A/─) Take No Prisoner _2_3_6_2_3_6_+_P _* (─/A/─) Mine Sweeper _2_1_4_2_1_4_+_P _* (─/A/─) Steel Rain _2_3_6_2_3_6_+_K _# (─/A/─) Patroit Circle blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Forward Leap blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - GEN - ───────────────────────────────────────────────────────────────────────── SOU-RYUU STYLE _( (X/A/V) Juraku _4 / _6_+^W _( (X/A/V) Houzen _4 / _6_+^V _( (X/A/V) Shuuga _^_4 / _6_+^V _) (─/A/V) Ansatsu Ken: KI-RYUU (_^)^T _) (─/A/V) Chain Combo ^E^H^F^I^G^J _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _@ (X/A/V) Hyakurenkou ^*_P _@ (X/A/V) Gekirou _6_2_3_+_K (^*) _* (X/A/─) Zan'ei _2_3_6_2_3_6_+_P _* (─/A/─) Shitenshuu _2_1_4_2_1_4_+_P _# (─/A/─) Gekirou blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Palm Thrust blocking _6_+^E_+^H / ^F_+^I / ^G_+^J KI-RYUU STYLE _( (X/A/V) Juraku _4 / _6_+^W _( (X/A/V) Houzen _4 / _6_+^V _( (X/A/V) Shuuga _^_4 / _6_+^V _) (─/A/V) Ansatsu Ken: SOU-RYUU (_^)^U _) (─/A/V) Uken: Shakudan _^^J^J _@ (X/A/V) Jasen ^4_6_+_P _@ (─/A/V) Ouga ^2_8_+_K _@ (─/A/V) ^!Fang Kick _N _@ (─/A/V) ^!Wild Fang ^6 _@ (─/A/V) ^!Ceiling Grab ^8 _@ (─/A/V) ^!Head Stomp _N _@ (─/A/V) ^!Cancel ^8 _@ (─/A/V) ^!Trick Fang ^4 / ^6 _@ (─/A/V) ^!Cancel ^4 _* (─/A/─) Kouga _^_2_1_4_2_1_4_+_K _* (─/A/─) ^!Wild Fang _N _* (─/A/─) ^!Left Wall Jump ^H _* (─/A/─) ^!Wild Fang _N _* (─/A/─) ^!Fang Kick ^H _* (─/A/─) ^!Death Fang ^J _* (─/A/─) ^!Ceiling Grab ^I _* (─/A/─) ^!Head Stomp _N _* (─/A/─) ^!Trick Fang ^H / ^J _* (─/A/─) ^!Right Wall Jump ^J _* (─/A/─) ^!Wild Fang _N _* (─/A/─) ^!Death Fang ^H _* (─/A/─) ^!Fang Kick ^J _* (─/A/─) Jakouha _2_3_6_2_3_6_+_K _# (─/A/─) Advancing Shakudan blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Sou-ryuu Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - KARIN KANZUKI - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Yashiro Kuzushi _4 / _6_+^W _( (X/A/V) Homura Geri _4 / _6_+^V _( (X/A/V) Abise Yashiro Kuzushi: Front _^_4 / _6_+^W _( (X/A/V) Abise Yashiro Kuzushi: Back _^_4 / _6_+^V _) (X/A/V) Tsumuji-gari _6_+^I _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _@ (X/A/V) Guren Ken _2_3_6_+_P, _P _@ (X/A/V) ^!Guren Hou Shou _6_+_P _@ (X/A/V) ^!Guren Mujin Kyaku _K _@ (X/A/V) ^!Guren Chou Chuu _3_+_P_P _@ (X/A/V) ^!Guren Yasha Gaeshi: Joudan _4_+_P (reverse jump/high) _@ (X/A/V) ^!Guren Yasha Gaeshi: Gedan _4_+_K (reverse mid/low) _@ (X/A/V) ^!Guren Ressen Ha _8_+_K _@ (X/A/V) ^!Guren Kusabi _2_+_K _@ (X/A/V) Hou Shou _6_2_3_+_P _@ (X/A/V) Mujin Kyaku _6_2_3_+_K _@ (X/A/V) Ressen Chou _4_2_1_+_P _@ (X/A/V) ^!Ressen Chuu _P _@ (X/A/V) Ressen Ha _2_3_6_9_+_K _@ (X/A/V) Yasha Gaeshi: Joudan _2_1_4_+_P (reverse jump/high) _@ (X/A/V) Yasha Gaeshi: Gedan _2_1_4_+_K (reverse mid/low) _@ (X/A/V) Arakuma Inashi close _x_+_K _* (X/A/─) Kanzuki-ryuu Shinpikaibyaku _2_3_6_2_3_6_+_P _* (─/A/─) Kanzuki-ryuu Kou'ou Ken _2_3_6_2_3_6_+_K _# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - RAINBOW MIKA NAKANAWA - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) German Suplex _4 / _6_+^W _( (X/A/V) Brainbuster _4 / _6_+^V _( (X/A/V) Headbutt _1 / _3_+^W _( (X/A/V) Hip Buster _^_4 / _6_+^W _( (X/A/V) Neck Breaker _^_4 / _6_+^V _) (X/─/─) Rainbow Sobat _4 / _6_+^I _) (─/A/V) Rainbow Sobat _6_+^I _) (X/A/V) Flying Body Press diagonal jump _2_+^G _) (X/A/V) Knee Drop diagonal jump _2_+^H _@ (X/A/V) Flying Peach _2_1_4_+_P _@ (X/A/V) Shooting Peach _2_1_4_+_K _@ (X/A/V) Paradise Hold _x_+_P _@ (X/A/V) Daydream Headlock close _x_+_K (^*) _@ (X/A/V) Wingless Airplane _^ close _6_3_2_1_4_+_K _* (─/A/─) Heavenly Dynamite close _x_x_+_P (^*) _* (─/A/─) Rainbow Hip Rush _2_3_6_2_3_6_+_P _* (X/A/─) Sardine's Beach Special _2_3_6_2_3_6_+_K _* (X/A/─) ^!Hashiru ^4 / ^6 _* (X/A/─) ^!Dageki: J. Ocean Drop Kick ^E _* (X/A/─) ^!Moonsault Press _N / _P _* (X/A/─) ^!Missile Kick _K _* (X/A/─) ^!Paradise Hold ^4 / ^6 _* (X/A/─) ^!Paradise Hold close _4 / _6_+_P _* (X/A/─) ^!Wingless Airplane close _4 / _6_+_K _* (X/A/─) ^!Dageki: Mika Sliding ^F _* (X/A/─) ^!Moonsault Press _N / _P _* (X/A/─) ^!Missile Kick _K _* (X/A/─) ^!Paradise Hold ^4 / ^6 _* (X/A/─) ^!Paradise Hold close _4 / _6_+_P _* (X/A/─) ^!Wingless Airplane close _4 / _6_+_K _* (X/A/─) ^!Dageki: Mika Lariat ^G _* (X/A/─) ^!Moonsault Press _N / _P _* (X/A/─) ^!Missile Kick _K _* (X/A/─) ^!Tobikoshi _K / run towards opponent _* (X/A/─) ^!Haigotori ^*_P / _K _* (X/A/─) ^!Enzui Lariat _P _* (X/A/─) ^!Enzui Drop Kick _K _* (X/A/─) ^!Rainbow Suplex _4 / _6_+_P _* (X/A/─) ^!Daydream Headlock _4 / _6_+_K _# (─/A/─) Crouching Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - CAMMY WHITE - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Hooligan Suplex _4 / _6_+^W _( (X/A/V) Frankensteiner _4 / _6_+^V _( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W _( (X/A/V) Air Frankensteiner _^_4 / _6_+^V _) (X/─/─) Doujioshi SP ^H^H_+^G _) (X/─/─) Doujioshi SP ^H_2_+^H_+^G _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^H / ^I / ^J _@ (X/A/V) Spiral Arrow _2_3_6_+_K _@ (X/A/V) Cannon Spike _6_2_3_+_K _@ (X/A/─) Axle Spin Knuckle _6_3_2_1_4_+_P _@ (X/A/V) Hooligan Combination _1_2_3_6_9_+_P _@ (X/A/V) ^!Razor Edge Slicer _N _@ (X/A/V) ^!Fatal Leg Twister close head _4 / _6_+_K _@ (X/A/V) ^!Cross Scissor Pressure close feet _4 / _6_+_K _@ (X/A/V) ^!Cancel _K _@ (─/─/V) Cannon Strike jump forward _2_1_4_+_K _@ (─/─/V) Cannon Revenge _2_1_4_+_P (reverse jump) _* (X/A/─) Spin Drive Smasher _2_3_6_2_3_6_+_K _* (─/A/─) Reverse Shaft Breaker _2_1_4_2_1_4_+_K (^*) _* (─/A/─) Killer Bee Assault ^1_3_1_9_+_K _# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Koshuu Tou _4 / _6_+^W _( (X/A/V) Ryuusei Raku _^_4 / _6_+^W _) (X/A/V) Kouhou Kaiten Kyaku _3_+^I _) (X/A/V) Kaku Kyaku Raku _3_+^J _) (X/A/V) Yousou Kyaku _^_2_+^I _) (X/A/V) Sankaku Tobi jump against the wall _9 _) (X/─/─) Doujioshi SP ^E^H_+^G _) (─/─/V) Variable Attacks _4_+^G / ^I / ^J _@ (X/A/V) Hyakuretsu Kyaku ^*_K _@ (─/A/V) Kikou Ken _4_1_2_3_6_+_P _@ (X/─/─) Tenshou Kyaku as reversal ^2_8_+_K _@ (─/A/V) Tenshou Kyaku ^2_8_+_K _@ (X/─/─) Sou Hakkei ^4_6_+_P _@ (X/─/─) Spinning Bird Kick (_^)^4_6_+_K _@ (─/A/V) Sen'en Shuu _6_3_2_1_4_+_K _* (─/A/─) Kikou Shou _2_3_6_2_3_6_+_P _* (X/A/─) Senretsu Kyaku ^4_6_4_6_+_K _* (─/A/─) Hazan Tenshou Kyaku ^1_3_1_9_+_K _# (─/A/─) Sou Hakkei blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - SAKURA KASUGANO - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Sakura-jime _4 / _6_+^W _( (X/A/V) Sailor Shoot _4 / _6_+^V _( (X/A/V) Sailor Fly _^_4 / _6_+^V _) (X/A/V) Flower Kick _6_+^I _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^J _@ (X/A/V) Hadou Ken _2_3_6_+_P (^*) _@ (X/A/V) Shou'ou Ken _6_2_3_+_P _@ (X/A/V) Shunpuu Kyaku (_^)_2_1_4_+_K _@ (─/A/V) Sakura Otoshi _6_2_3_+_K _@ (─/A/V) ^!Smash _P_P_P _* (X/A/─) Midare Zakura _2_3_6_2_3_6_+_K _* (─/A/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* (─/A/─) Haru Ichiban _2_1_4_2_1_4_+_K _# (─/A/─) Shou'ou Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - ROSE - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Soul Drain _4 / _6_+^W _( (X/A/V) Soul Fade _^_4 / _6_+^W _) (─/A/V) Soul-piette _6_+^J _) (X/A/V) Slide _3_+^I _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/A/V) Soul Spark _4_1_2_3_6_+_P _@ (X/A/V) Soul Throw _6_2_3_+_P _@ (X/A/V) Soul Spiral _2_3_6_+_K _@ (X/A/V) Soul Absorb _2_1_4_+^E (absorb projectile) _@ (X/A/V) Straight Soul Reflect _2_1_4_+^F (reflect projectile) _@ (X/A/V) Diagonal Soul Reflect _2_1_4_+^G (reflect projectile) _* (─/A/─) Aura Soul Spark _2_1_4_2_1_4_+_P _* (X/A/─) Aura Soul Throw _2_3_6_2_3_6_+_P _* (─/A/─) Soul Illusion _2_3_6_2_3_6_+_K _# (─/A/─) Soul Collect blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Deadly Throw _4 / _6_+^W _( (X/A/V) Psycho Fall _^_4 / _6_+^W _) (─/A/V) Alternative Taunt _6_+_S _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/─/─) Psycho Crusher ^4_6_+_P _@ (─/A/V) Psycho Shot ^4_6_+_P _@ (X/A/V) Double Knee Press ^4_6_+_K _@ (X/A/V) Head Press ^2_8_+_K _@ (X/A/V) ^!Move _4 / _6 _@ (X/A/V) ^!Somersault Skull Diver _P _@ (X/A/V) Somersault Skull Diver ^2_8_+_P_P _@ (─/A/V) Bison Warp: Zenpou _6_2_3_+^U / ^T _@ (─/A/V) Bison Warp: Kouhou _4_2_1_+^U / ^T _* (X/A/─) Psycho Crusher ^4_6_4_6_+_P _* (─/A/─) Knee Press Nightmare ^4_6_4_6_+_K _# (─/A/─) Bison Warp: Zenpou blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Standing Palm Thrust blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Balrog - On the Character Select Screen, put the cursor on Karin for 5 seconds - Put the cursor on Random Select Box _O_S and press _P / _K - Needs a Red Title Screen _` Juli - On the Character Select Screen, put the cursor on Karin for 5 seconds - Put the cursor on Random Select Box ^4 / ^6 and press _P / _K - Needs a Red Title Screen _` Juni - On the Character Select Screen, put the cursor on Karin for 5 seconds - Put the cursor on Random Select Box ^8 / ^2 and press _P / _K - Needs a Red Title Screen - BALROG (M. BISON) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Head Bomber _4 / _6_+^W _( (X/A/V) Air Head Bomber _^_4 / _6_+^W _) (X/─/─) Doujioshi SP ^E^E_+^G _) (X/─/─) Doujioshi SP ^E_2_+^E_+^G _@ (X/A/V) Dash Straight ^4_6_+_P _@ (X/A/V) Dash Upper ^4_6_+_K _@ (─/A/V) Dash Ground Straight ^4_3_+_P _@ (─/A/V) Dash Ground Upper ^4_3_+_K _@ (─/A/V) Buffalo Headbutt as reversal ^2_8_+_P _@ (X/A/V) Turn Punch _O^U / ^T _* (X/─/─) Crazy Buffalo ^4_6_4_6_+_P / _K _* (X/─/─) ^!Crazy Straight _O_P _* (X/─/─) ^!Crazy Upper _O_K _* (─/A/─) Crazy Buffalo ^4_6_4_6_+_P _* (─/A/─) ^!Crazy Straight _O_P _* (─/A/─) ^!Crazy Upper _O_K _* (─/A/─) Gigaton Blow (^M) ^4_6_4_6_+_K _# (─/A/─) Buffalo Headbutt blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _` Turn Punch Time Counter - On vs. Screen _O^H_+^G - JULI - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Hooligan Suplex _4 / _6_+^W _( (X/A/V) Frankensteiner _4 / _6_+^V _( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W _( (X/A/V) Air Frankensteiner _^_4 / _6_+^V _) (X/A/V) Falling Arc _6_+^I _) (X/─/─) Doujioshi SP ^H^H_+^G _) (X/─/─) Doujioshi SP ^H_2_+^H_+^G _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _@ (X/A/V) Sniping Arrow _2_3_6_+_K _@ (X/A/V) Cannon Spike _6_2_3_+_K _@ (X/A/V) Axel Spin Knuckle _6_3_2_1_4_+_P _* (─/A/─) Spin Drive Smasher _2_3_6_2_3_6_+_K _* (X/A/─) Reverse Shaft Breaker _2_1_4_2_1_4_+_K (^*) _# (─/A/─) Mach Slide blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _` The following moves only work in Dramatic Battle Mode and must have Juni as partner: _) (X/A/V) Psycho Charge Beta ^T _* (─/A/─) Psycho Rolling _2_3_6_2_3_6_+_P _* (─/A/─) Death Cross Dancing (^M) ^E^E_6^H^G - JUNI - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Hooligan Suplex _4 / _6_+^W _( (X/A/V) Frankensteiner _4 / _6_+^V _( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W _( (X/A/V) Air Frankensteiner _^_4 / _6_+^V _) (X/A/V) Falling Arc _6_+^I _) (X/─/─) Psycho Shield blocking _6_+^U _) (─/A/V) Psycho Shield (_^) blocking _6_+^U _) (X/─/─) Doujioshi SP ^H^H_+^G _) (X/─/─) Doujioshi SP ^H_2_+^H_+^G _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _@ (X/A/V) Spiral Arrow (_^)^4_6_+_K _@ (X/A/V) Cannon Spike ^2_8_+_K _@ (X/A/V) Mach Slide _2_3_6_+_K _@ (X/A/V) Hooligan Combination _1_2_3_6_9_+_P _@ (X/A/V) ^!Razor Edge Slicer _N _@ (X/A/V) ^!Fatal Leg Twister close head _4 / _6_+_K _@ (X/A/V) ^!Cross Scissor Pressure close feet _4 / _6_+_K _@ (X/A/V) ^!Cancel _K _@ (X/A/V) Cannon Strike jump forward _2_3_6_+_K _@ (X/A/V) Earth Direct close _x_+_P _* (X/A/─) Psycho Streak ^4_6_4_6_+_P _* (─/A/─) Spin Drive Smasher ^1_3_1_9_+_K _# (─/A/─) Mach Slide blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _` The following moves only work in Dramatic Battle Mode and must have Juli as partner: _) (X/A/V) Psycho Charge Alpha ^U _* (─/A/─) Psycho Rolling _2_3_6_2_3_6_+_P _* (─/A/─) Death Cross Dancing (^M) ^E^E_6^H^G - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Random Select (1P side) - On the Character Select Screen, put the cursor on Upper-Left Corner or Bottom-Right Corner - Select the random character with ^E / ^H for X-ISM - Select the random character with ^F / ^I for A-ISM - Select the random character with ^G / ^J for V-ISM _` Random Select (2P side) - On the Character Select Screen, put the cursor on Upper-Right Corner or Bottom-Left Corner - Select the random character with ^E / ^H for X-ISM - Select the random character with ^F / ^I for A-ISM - Select the random character with ^G / ^J for V-ISM _` Survival Mode - After insert coins _O^U and press _S - Needs a Light Blue Title Screen _` Dramatic Battle Mode - After insert coins _O^T and press _S - Needs a Light Blue Title Screen _` Final Battle Mode - After select a ISM _O_S_+^E_+^I_+^G - Needs a Light Blue Title Screen _` Time Release and Title Color - Cream Default Color - Red (the time to unlock is unknown for now) Unlock Secret Characters - Green (the time to unlock is unknown for now) Unlock Classic Mode - Purple (the time to unlock is unknown for now) Unlock Mazi Mode and Saikyou Mode - Light Blue (the time to unlock is unknown for now) Unlock Modes _` Time Release and Title Color with Operator's Code _` Red Color Title - On the Test Mode, go to INPUT and press ^E^E_6^H^G_S_+^E on 1P side - Exit the Test Mode - After insert coins _O_S until the Character Select Screen appears and reset the machine _` Green Color Title with Operator's Code - On the Test Mode, go to COLOR and press ^H on 1P side, ^J on 2P side, ^F on 1P side, ^F on 2P side and _8_S_+^E on 1P side - Exit the Test Mode - After insert coins _O_S until the Character Select Screen appears and reset the machine - Needs a Red Title Screen _` Purple Color Title with Operator's Code - On the Test Mode, go to GAME DATA and press _6_2 on 2P side, _4 on 1P side, ^J on 2P side, _6_2 on 1P side, ^E on 2P side and _8_S_+^E on 1P side - Exit the Test Mode - After insert coins _O_S until the Character Select Screen appears and reset the machine - Needs a Green Title Screen _` Light Blue Color Title with Operator's Code - On the Test Mode, go to DOT CROSS HATCH and press _2 on 2P side, ^I on 1P side, _6 on 2P side, _2 on 1P side, _6^G on 2P side, _2 on 1P side, _4 on 2P side, ^F on 1P side, _6 on 2P side, _8_2 on 1P side, ^I on 2P side and ^H_S_+^E on 1P side - Exit the Test Mode - After insert coins _O_S until the Character Select Screen appears and reset the machine - Needs a Purple Title Screen $end ################################################################################################### $info=sfz3ugd $cmd Street Fighter Zero 3 Upper © 2001 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos / Custom Combos _# Alpha Counters _` ISMs System - Moves with (X) can only be done on X-ISM - Moves with (A) can only be done on A-ISM - Moves with (V) can only be done on V-ISM - ISMs - ───────────────────────────────────────────────────────────────────────── _` X-ISM (Simple Mode) - Damage increased by 15% (not for Super Combos) - Defense decreased by 15% - Super Bar Max Level 1 - Guard Gauge is 10% bigger - Can't use Air Blocking - Super Combos needs a FULL Super Bar _` A-ISM (Standard Mode) - Damage standard - Defense standard - Super Bar Max Level 3 - Guard Gauge standard - Can use Air Blocking - Level 1 Super Combos must be done with ^E / ^H and needs 1LV of Super Bar - Level 2 Super Combos must be done with ^F / ^I and needs 2LVs of Super Bar - Level 3 Super Combos must be done with ^G / ^J and needs 3LVs of Super Bar - Alpha Counters needs 1LV of Super Bar and 1 block of Guard Gauge _` V-ISM (Variable Mode) - Damage decreased by 15% - Super Bar Max Level 2 - Guard Gauge is 10% smaller - Can use Air Blocking - Custom Combos needs 50% of Super Bar - Alpha Counters needs 50% of Super Bar and 1 block of Guard Gauge - MODES OF PLAY - ───────────────────────────────────────────────────────────────────────── _` CLASSIC - After insert coins _O^G_+^J and press _S - Damage increased by 15% - Defense decreased by 15% - No Guard Gauge - Can't use Air Blocking, Ground Recovery, Air Recovery - No "missed throw" animation - Can't use Alpha Counters - Can't use Super Combos / Custom Combos - Use the same moves of X-ISM _` MAZI - After insert coins _O^F_+^I and press _S - Damage increased by 50% - Defense decreased by 100% - Opponent needs to win only one round to win _` SAIKYO - After insert coins _O^E_+^H and press _S - Damage decreased by 15% - Guard Gauge is 50% smaller - Can't cancel a normal attack in Special Move / Super Combo - Dizziness defense is 50% smaller - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (X/A/V) GP Protection Block being hit _4 / _1 _) (X/A/V) Throw Escape when thrown _4 / _6_+^W / ^V _) (X/A/V) Air Recovery knocked down on air ^W _) (X/A/V) Air Front Recovery knocked down on air _6_+^W _) (X/A/V) Air Back Recovery knocked down on air _4_+^W _) (─/A/V) Ground Recovery being knocked down ^V _) (─/A/V) ^!Long Roll ^6 _) (─/A/V) Taunt _S _* (─/─/V) Custom Combo (_^)^E_+^H / ^F_+^I / ^G_+^J - RYU - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Seoi Nage _4 / _6_+^W _( (X/A/V) Tomoe Nage _4 / _6_+^V _( (X/A/V) Kuuchuu Seoi Nage _^_4 / _6_+^W _) (X/A/V) Sakotsu Wari _6_+^F _) (X/─/V) Seichuu Nidan Tsuki _6_+^G _) (─/A/V) Senpuu Kyaku _6_+^I _) (─/A/V) Alternative Taunt _6_+_S _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^J _@ (X/A/V) Hadou Ken _2_3_6_+_P _@ (X/A/V) Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ (X/A/V) Shouryuu Ken _6_2_3_+_P _@ (X/A/V) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ (─/A/V) Hadou no Kamae _2_3_6_+_S _* (X/A/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* (─/A/─) Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _* (─/A/─) Metsu Shouryuu Ken (^M) _2_3_6_2_3_6_+_K _* (─/A/─) Shin Shouryuu Ken (^M) far _2_3_6_2_3_6_+_K _# (─/A/─) Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Jigoku Guruma _4 / _6_+^W _( (X/A/V) Tsukami Hiza Geri _4 / _6_+^V _( (X/A/V) Jigoku Fuusha _^_4 / _6_+^W _) (X/A/V) Inazuma Kakato Wari _6_+^I _) (X/A/V) Ushiro Mawashi Geri _6_+^J _) (─/A/V) Alternative Taunt _6_+_S _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/A/V) Hadou Ken _2_3_6_+_P _@ (X/A/V) Shouryuu Ken _6_2_3_+_P _@ (X/A/V) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ (─/A/V) Zenpou Tenshin _2_1_4_+_P _@ (─/A/V) Zentou _2_3_6_+_S _* (X/A/─) Shouryuu Reppa _2_3_6_2_3_6_+_P _* (─/A/─) Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _* (─/A/─) Shippuu Jinrai Kyaku (^M) _2_1_4_2_1_4_+_K _# (─/A/─) Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - EDMOND HONDA - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Tawara Nage _4 / _6_+^W _( (X/A/V) Saba Ori _4 / _6_+^V _( (X/A/V) Tsuriyane Nage _^_4 / _6_+^W _) (X/─/─) Hiza Geri _4 / _6_+^I _) (─/A/V) Hiza Geri _6_+^I _) (X/─/─) Harai Geri _4 / _6_+^J _) (─/A/V) Harai Geri _6_+^J _) (X/─/─) Flying Sumo Press diagonal jump _2_+^I _) (─/A/V) Flying Sumo Press _^^I _@ (X/A/V) Hyakuretsu Harite ^*_P _@ (X/A/V) Super Zutsuki ^4_6_+_P _@ (X/A/V) Super Hyakkan Otoshi ^2_8_+_K _@ (X/A/V) Ooichou Nage close _x_+_P _* (X/A/─) Oni Musou ^4_6_4_6_+_P _* (─/A/─) Fuji Oroshi ^4_6_4_6_+_K _* (─/A/─) Orochi Kudaki (^M) close _x_x_+_P _# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - BLANKA - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Wild Fang _4 / _6_+^W _( (X/A/V) Jungle Slam _^_4 / _6_+^W _( (X/A/V) Wild Shoot _^_4 / _6_+^V _) (X/A/─) Rock Crush close _4 / _6_+^F _) (─/─/V) Rock Crush _4_+^F _) (X/A/V) Amazon River Run _3_+^G _) (─/─/V) Variable Attacks _4_+^E / ^H / ^I _@ (X/A/V) Electric Thunder ^*_P _@ (X/A/V) Rolling Attack ^4_6_+_P _@ (X/A/V) Backstep Rolling ^4_6_+_K _@ (X/A/V) Vertical Rolling ^2_8_+_K _@ (X/A/V) Surprise Forward ^T _@ (X/A/V) Surprise Backward _4_+^T _* (X/A/─) Ground Shave Rolling ^4_6_4_6_+_P (_O) _* (─/A/─) Tropical Hazard ^1_3_1_9_+_K (^*) _# (─/A/─) Vertical Rolling blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - DAN HIBIKI - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Seoi Nage _4 / _6_+^W _( (X/A/V) Otoko Nage _^_4 / _6_+^W _) (X/A/V) Shagami Chouhatsu crouching _S _) (X/A/V) Kuuchuu Chouhatsu _^_S _) (─/─/V) Saikyou-ryuu Bougyo (_^) blocking _6_+^U _@ (X/A/V) Gadou Ken _2_3_6_+_P _@ (X/A/V) Kouryuu Ken _6_2_3_+_P _@ (X/A/V) Dankuu Kyaku _2_1_4_+_K _@ (─/A/V) Kuuchuu Dankuu Kyaku _^_2_1_4_+_K _@ (X/A/V) Zenten Chouhatsu _2_3_6_+_S _@ (X/A/V) Kouten Chouhatsu _2_1_4_+_S _* (─/A/─) Shinkuu Gadou Ken _2_3_6_2_3_6_+_P _* (X/A/─) Hisshou Burai Ken _2_1_4_2_1_4_+_K _* (─/A/─) Kouryuu Rekka _2_3_6_2_3_6_+_K _* (─/A/─) Chouhatsu Densetsu _2_3_6_2_3_6_+_S _* (─/A/─) Chouhatsu Shinwa (^M) _2_1_4_2_1_4_+_S _* (─/A/─) ^!Chouhatsu _P / _K _* (─/A/─) ^!Alternative Chouhatsu _S _* (─/A/─) ^!Shagami Chouhatsu crouching _P / _K _* (─/A/─) ^!Kuuchuu Chouhatsu _^_P / _K _* (─/A/─) ^!Zenten Chouhatsu _1_+_P / _K _* (─/A/─) ^!Kouten Chouhatsu _3_+_P / _K _# (─/A/─) Chouhatsu blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Seoi Nage _4 / _6_+^W _( (X/A/V) Tomoe Nage _4 / _6_+^V _( (X/A/V) Kuuchuu Jigoku Guruma _^_4 / _6_+^V _) (X/A/V) Zugai Hassatsu _6_+^F _) (X/A/V) Senpuu Kyaku _6_+^I _) (X/A/V) Tenma Kuujin Kyaku jump forward _2_+^I _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/A/V) Gou Hadou Ken _2_3_6_+_P _@ (X/A/V) Zankuu Hadou Ken _^_2_3_6_+_P _@ (X/A/V) Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ (X/A/V) Gou Shouryuu Ken _6_2_3_+_P _@ (X/A/V) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ (─/A/V) Hyakki Shuu _2_3_6_9_+_P _@ (─/A/V) ^!Hyakki Gou Zan _N _@ (─/A/V) ^!Hyakki Gou Shou _P _@ (─/A/V) ^!Hyakki Gou Sen _K _@ (─/A/V) ^!Hyakki Gou Sai close _4 / _6_+_P _@ (─/A/V) ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K _@ (X/A/V) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ (X/A/V) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _@ (─/A/V) Zenpou Tenshin _2_1_4_+_P _* (─/A/─) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* (─/A/─) Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* (─/A/─) Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* (X/A/─) Shun Goku Satsu (^M) ^E^E_6^H^G _# (─/A/─) Gou Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Yoga Smash _4 / _6_+^W _( (X/A/V) Yoga Throw _4 / _6_+^V _( (X/A/V) Yoga Trip _^_4 / _6_+^W _) (─/A/V) Yoga Palm _6_+^E _) (─/A/─) Yoga Shock _4_+_O^E _) (─/A/V) Shutou Chop _4_+^F _) (─/A/V) Yoga Headbutt _4_+^G _) (─/A/V) Short Mid Kick _4_+^H _) (─/A/V) Short High Kick _4_+^I _) (─/A/V) Yoga Knee Kick _4_+^J _) (─/A/V) Short Mid Punch _1_+_P _) (─/A/V) Short Sweep _1_+_K _) (─/A/V) Air Down Punch _^_4_+^E _) (─/A/V) Air Straight Punch _^_4_+^F _) (─/A/V) Air Diagonal Punch _^_4_+^G _) (─/A/V) Air Mae Geri _^_4_+^H / ^I _) (─/A/V) Air Roundhouse _^_4_+^J _) (X/A/V) Drill Zutsuki _^_2_+^G _) (X/A/V) Drill Kick _^_2_+_K _) (─/A/V) Kuuchuu Chouhatsu _^_S _@ (X/A/V) Yoga Fire _2_3_6_+_P _@ (X/─/─) Yoga Flame _4_1_2_3_6_+_P _@ (─/A/V) Yoga Flame _6_3_2_1_4_+_P _@ (X/─/─) Yoga Blast _4_1_2_3_6_+_K _@ (─/A/V) Yoga Blast _6_3_2_1_4_+_K _@ (X/─/─) Yoga Teleport: Zenpou _6_2_3_+^U / ^T _@ (X/─/─) Yoga Teleport: Kouhou _4_2_1_+^U / ^T _@ (─/A/V) Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T _@ (─/A/V) Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T _@ (─/A/V) Yoga Escape being knocked down _4_1_2_+_K _* (X/─/─) Yoga Tempest _4_1_2_3_6_4_1_2_3_6_+_P _* (─/A/─) Yoga Inferno _2_3_6_2_3_6_+_P _* (─/A/─) Yoga Strike _2_3_6_2_3_6_+_K _* (─/A/─) Yoga Stream _2_1_4_2_1_4_+_P _# (─/A/─) Shutou Chop blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) German Suplex _4 / _6_+^W _( (X/A/V) Kamitsuki _4 / _6_+^V _( (X/A/V) Stomach Claw _1 / _3_+^W _( (X/A/V) Piledriver _1 / _3_+^V _( (X/A/V) Flying Piledriver _^_4 / _6_+^W _) (X/─/─) Headbutt _6_+^G _) (─/─/V) Headbutt _6_+^F _) (X/A/V) Dynamite Kick _1_+^I _) (X/A/V) Russian Kick _1_+^J _) (X/A/V) Flying Body Press diagonal jump _2_+^G _) (X/A/V) Double Knee Drop diagonal jump _2_+^H / ^I _) (X/A/V) Air Headbutt vertical jump _8_+^F / ^G _@ (X/A/V) Double Lariat ^U _@ (X/A/V) ^!Move _4 / _6 _@ (X/A/V) Quick Double Lariat ^T _@ (X/A/V) ^!Move _4 / _6 _@ (X/A/V) Spinning Piledriver close _x_+_P _@ (X/A/V) Atomic Suplex close _x_+_K _@ (X/A/V) Flying Powerbomb _x_+_K _@ (X/─/─) Banishing Flat _6_3_2_+_P _@ (─/A/V) Banishing Flat _6_2_3_+_P _* (X/A/─) Final Atomic Buster close _x_x_+_P _* (─/A/─) Aerial Russian Slam _2_3_6_2_3_6_+_K _# (─/A/─) Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - CODY TRAVERS - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Prisoner Throw _4 / _6_+^W _( (X/A/V) Bad Stamp _4 / _6_+^V _( (X/A/V) Guilty Stamp _^_4 / _6_+^V _) (X/A/V) Stomach Blow _6_+^F _) (X/A/V) Crack Kick _6_+^J _) (─/A/V) Alternative Taunt _6_+_S _) (─/─/V) Yoke being hit _4 / _1 _@ (X/A/V) Bad Stone _2_3_6_+_P (_O) _@ (─/A/V) Fake Throw _2_3_6_+_S (_O) _@ (X/A/V) Ruffian Kick _2_3_6_+_K _@ (X/A/V) Criminal Upper _2_1_4_+_P _@ (X/A/V) Bad Spray as reversal _4_1_2_+_P _@ (X/A/V) Tokushu Koudou: Knife Hiroi close to knife _2_+^W _@ (X/A/V) Tokushu Koudou: Knife Kougeki with knife (_^)_P _@ (X/A/V) Tokushu Koudou: Knife Nage with knife _2_3_6_+_P _* (X/A/─) Final Destruction _2_3_6_2_3_6_+_P _* (X/─/─) ^!Final Fight Combo ^*_P / _K _* (X/─/─) ^!Prisoner Throw after the 3rd hit _2_+_P / _K _* (─/A/─) Dead End Irony _2_3_6_2_3_6_+_K _# (─/A/─) Shoulder Throw blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - VEGA (BALROG) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Rainbow Suplex _4 / _6_+^W _( (X/A/V) Stardust Drop _^_4 / _6_+^W _( (X/A/V) Crescent Line _^_4 / _6_+^V _) (X/A/V) Cosmic Smart _6_+^J _) (X/A/V) Sankaku Tobi jump against the wall _9 _@ (X/A/V) Rolling Crystal Flash ^4_6_+_P _@ (X/A/V) Sky High Claw ^2_8_+_P, _P _@ (X/A/V) Wall Leap ^2_8_+_K _@ (X/A/V) ^!Flying Barcelona Attack _P _@ (X/A/V) ^!Izuna Drop close _4 / _6_+_P _@ (X/A/V) Kabe Hari Tsuki ^2_8_+^T (on Vega's stage) _@ (X/A/V) ^!Flying Barcelona Attack _P _@ (X/A/V) ^!Izuna Drop close _4 / _6_+_P _@ (─/─/V) Scarlet Terror ^1_6_+_K _@ (X/A/V) Backslash ^U _@ (X/A/V) Short Backslash ^T _* (X/A/─) Wall Leap ^1_3_1_9_+_K _* (X/A/─) ^!Flying Barcelona Special _P _* (X/A/─) ^!Rolling Izuna Drop close _4 / _6_+_P _* (X/A/─) Kabe Hari Tsuki ^1_3_1_9_+^T (on Vega's stage) _* (X/A/─) ^!Flying Barcelona Special _P _* (X/A/─) ^!Rolling Izuna Drop close _4 / _6_+_P _* (─/A/─) Scarlet Mirage ^4_6_4_6_+_K _* (─/A/─) Red Impact (^M) ^4_6_4_6_+_P _# (─/A/─) Standing Claw Swipe blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - GUY - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Seoi Nage _4 / _6_+^W _( (X/A/V) Tsukami Nage _4 / _6_+^V _( (X/A/V) ^!Bushin-ryuu Seoi Nage _6_9_8_7_4_+^W _( (X/A/V) Izuna Otoshi _^_4 / _6_+^W _) (X/A/V) Kubi Kudaki _6_+^F _) (X/A/V) Kamaitachi _3_+^J _) (X/A/V) Bushin Gokusa Ken close ^E^F^G^J _) (X/─/─) Bushin-ryuu Seoi Nage close ^E^F^G_2_+^J _) (X/A/V) Hiji Otoshi _^_2_+^F _) (X/A/V) Sankaku Tobi jump against the wall _9 _) (X/─/─) Doujioshi SP ^H^H_+^G _) (X/─/─) Doujioshi SP ^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/A/V) Forward Leap _2_3_6_+_P _@ (X/A/V) ^!Bushin Izuna Otoshi close _P _@ (X/A/V) ^!Izuna no Hiji Otoshi _P _@ (X/A/V) Houzantou _2_1_4_+_P _@ (X/A/V) Bushin Senpuu Kyaku _2_1_4_+_K _@ (X/A/V) Hayagake: Kyuuteishi _2_3_6_+^H_K _@ (X/A/V) Hayagake: Kage Sukui _2_3_6_+^I_K _@ (X/A/V) Hayagake: Kubikari _2_3_6_+^J_K _* (─/A/─) Bushin Hassou Ken _2_3_6_2_3_6_+_P _* (─/A/─) Bushin Gourai Kyaku _2_3_6_2_3_6_+_K _* (X/A/─) Bushin Musou Renge (^M) close _6_3_2_1_4_6_3_2_1_4_+_P _# (─/A/─) Crouching Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - BIRDIE - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Bull Spike _4 / _6_+^W _( (X/A/V) Bad Throw _4 / _6_+^V _( (X/A/V) Bad Scrap _^_4 / _6_+^W _) (X/─/─) Bad Hammer close ^G_8 _) (X/A/V) Bull Drop _6_+^J _) (─/A/V) Alternative Taunt 1 _6_+_S _) (─/A/V) Alternative Taunt 2 _4_+_S _) (X/A/V) Body Splash _^_2_+^G _) (─/─/V) Variable Attack _4_+^G _@ (X/A/V) Murderer Chain close _x_+_P _@ (X/A/V) Bandit Chain close _x_+_K _@ (X/A/V) Bull Head ^4_6_+_P _@ (X/A/V) Bull Horn _O^W / ^V _* (─/A/─) Bull Revenger _2_3_6_2_3_6_+_P / _K _* (X/A/─) The Birdie ^4_6_4_6_+_P _# (─/A/─) Bull Head blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Standing Heel Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - SODOM - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Shogun Throw: Long Toss _4 / _6_+^W _( (X/A/V) Shogun Throw: Short Toss _4 / _6_+^V _( (X/A/V) Daimyo Throw _^_4 / _6_+^W _) (─/─/V) Variable Attacks _4_+^F / ^G _@ (X/A/V) Jigoku Scrape _2_3_6_+_P _@ (X/A/V) Butsumetsu Buster _x_+_P _@ (X/A/V) Daikyou Burning _x_+_K _@ (X/A/V) Yagura Reverse _4_2_1_+_K _@ (X/A/V) Shiraha Catch _6_2_3_+_K (reverse overhead) _@ (X/A/V) Kouten Okiagari being knocked down _6_3_2_+_P _@ (X/A/V) ^!Long Roll ^6 _@ (X/A/V) Tengu Walking 1 being knocked down _4_1_2_+_K _@ (X/A/V) Tengu Walking 2 getting up _2_3_6_+_K _* (X/A/─) Meido no Miyage _2_3_6_2_3_6_+_P _* (─/A/─) Tenchuu Satsu _x_x_+_P _# (─/A/─) Jigoku Scrape blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - ADON - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Jaguar Carry _4 / _6_+^W _( (X/A/V) Jaguar Slam _4 / _6_+^V _( (X/A/V) Jaguar Stab _^_4 / _6_+^W _( (X/A/V) Jaguar Throw _^_4 / _6_+^V _) (X/A/V) Jaguar Crunch _6_+^F _) (X/─/─) Doujioshi SP ^E^H_+^G _) (─/─/V) Variable Attacks _4_+^J _@ (X/─/─) Jaguar Kick _^_K _@ (─/A/V) Jaguar Kick _4_2_1_+_K _@ (X/A/V) Rising Jaguar _6_2_3_+_K _@ (X/A/V) Jaguar Tooth _6_3_2_1_4_+_K _* (X/A/─) Jaguar Varied Assault _2_3_6_2_3_6_+_P _* (X/A/─) ^!Jaguar Thousand (^M) ^*_P _* (X/A/─) ^!Jaguar Assassin (^M) ^*_K _* (─/A/─) Jaguar Revolver _2_3_6_2_3_6_+_K _# (─/A/─) Rising Jaguar blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Jaguar Thousand blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - CHARLIE (NASH) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Dragon Suplex _4 / _6_+^W _( (X/A/V) Knee Gatling _4 / _6_+^V _( (X/A/V) Flying Buster Drop _^_4 / _6_+^W _( (X/A/V) Airjack _^_4 / _6_+^V _) (─/A/V) Dash _6_6 _) (─/A/V) ^!Knee Bazooka _K _) (X/─/─) Knee Bazzoka _4 / _6_+^H _) (X/A/V) Rolling Sobat _4 / _6_+^I _) (X/A/V) Step Kick _4 / _6_+^J _) (─/A/V) Alternative Taunt _6_+_S _) (─/─/V) Variable Attacks _4_+^F / ^G _@ (X/A/V) Sonic Boom ^4_6_+_P _@ (X/A/V) Somersault Shell ^2_8_+_K _* (─/A/─) Sonic Break ^4_6_4_6_+_P_P_P_P _* (─/A/─) Crossfire Blitz ^4_6_4_6_+_K _* (X/A/─) Somersault Justice ^1_3_1_9_+_K _# (─/A/─) Spinning Back Knuckle blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - SAGAT - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Tiger Carry _4 / _6_+^W _( (X/A/V) Tiger Rage _4 / _6_+^V _( (X/A/V) Air Tiger Carry _^_4 / _6_+^W _) (─/A/V) Fake Kick ^I^I _) (─/─/V) Variable Attacks _4_+^F / ^G _@ (X/A/V) Tiger Shot _2_3_6_+_P _@ (X/A/V) Ground Tiger Shot _2_3_6_+_K _@ (X/─/─) Tiger Uppercut _6_2_3_+_P _@ (─/A/V) Tiger Blow _6_2_3_+_P _@ (X/─/─) Tiger Crush _2_3_6_9_+_K _@ (─/A/V) Tiger Crush _6_2_3_+_K _* (X/A/─) Tiger Genocide _2_3_6_2_3_6_+_K _* (─/A/─) Tiger Cannon _2_3_6_2_3_6_+_P _* (─/A/─) Tiger Raid _2_1_4_2_1_4_+_K _* (─/A/─) Angry Charge _2_3_6_+_S (damage increased by 25% for 1 Tiger Blow) _# (─/A/─) Standing Heel Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Tiger Blow blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - ROLENTO SCHUGERG - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Colonel Carrier _4 / _6_+^W _( (X/A/V) Deadly Package _4 / _6_+^V _( (X/A/V) Fatality Package _^_4 / _6_+^V _) (X/─/─) Baton Jump _7 / _9 _) (─/A/V) Baton Jump _2_8 _) (X/A/V) Fake Rod _6_+^I _) (X/A/V) Spike Rod _^_2_+^I _) (X/A/V) Trick Landing Backward before landing ^T _) (X/A/V) Trick Landing Forward before landing _6_+^T _) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^H / ^I / ^J _@ (X/A/V) Patroit Circle _2_3_6_+_P (x3) _@ (X/A/V) Prepared Jump _6_2_3_+_K _@ (X/A/V) ^!Stinger _P / _K _@ (X/A/V) Mekong Delta _2_1_4_+_P _@ (X/A/V) ^!Air Raid _P _@ (X/A/V) Mekong Delta Escape _2_1_4_+_K _@ (X/A/V) ^!Control _4 / _6 _@ (X/A/V) ^!Attack _P / _K _@ (X/A/V) Back Hop ^U _@ (X/A/V) ^!Mekong Delta Attack _P _* (X/A/─) Take No Prisoner _2_3_6_2_3_6_+_P _* (─/A/─) Mine Sweeper _2_1_4_2_1_4_+_P _* (─/A/─) Steel Rain _2_3_6_2_3_6_+_K _# (─/A/─) Patroit Circle blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Forward Leap blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - GEN - ───────────────────────────────────────────────────────────────────────── SOU-RYUU STYLE _( (X/A/V) Juraku _4 / _6_+^W _( (X/A/V) Houzen _4 / _6_+^V _( (X/A/V) Shuuga _^_4 / _6_+^V _) (─/A/V) Ansatsu Ken: KI-RYUU (_^)^T _) (─/A/V) Chain Combo ^E^H^F^I^G^J _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _@ (X/A/V) Hyakurenkou ^*_P _@ (X/A/V) Gekirou _6_2_3_+_K (^*) _* (X/A/─) Zan'ei _2_3_6_2_3_6_+_P _* (─/A/─) Shitenshuu _2_1_4_2_1_4_+_P _# (─/A/─) Gekirou blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Palm Thrust blocking _6_+^E_+^H / ^F_+^I / ^G_+^J KI-RYUU STYLE _( (X/A/V) Juraku _4 / _6_+^W _( (X/A/V) Houzen _4 / _6_+^V _( (X/A/V) Shuuga _^_4 / _6_+^V _) (─/A/V) Ansatsu Ken: SOU-RYUU (_^)^U _) (─/A/V) Uken: Shakudan _^^J^J _@ (X/A/V) Jasen ^4_6_+_P _@ (─/A/V) Ouga ^2_8_+_K _@ (─/A/V) ^!Fang Kick _N _@ (─/A/V) ^!Wild Fang ^6 _@ (─/A/V) ^!Ceiling Grab ^8 _@ (─/A/V) ^!Head Stomp _N _@ (─/A/V) ^!Cancel ^8 _@ (─/A/V) ^!Trick Fang ^4 / ^6 _@ (─/A/V) ^!Cancel ^4 _* (─/A/─) Kouga _^_2_1_4_2_1_4_+_K _* (─/A/─) ^!Wild Fang _N _* (─/A/─) ^!Left Wall Jump ^H _* (─/A/─) ^!Wild Fang _N _* (─/A/─) ^!Fang Kick ^H _* (─/A/─) ^!Death Fang ^J _* (─/A/─) ^!Ceiling Grab ^I _* (─/A/─) ^!Head Stomp _N _* (─/A/─) ^!Trick Fang ^H / ^J _* (─/A/─) ^!Right Wall Jump ^J _* (─/A/─) ^!Wild Fang _N _* (─/A/─) ^!Death Fang ^H _* (─/A/─) ^!Fang Kick ^J _* (─/A/─) Jakouha _2_3_6_2_3_6_+_K _# (─/A/─) Advancing Shakudan blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Sou-ryuu Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - KARIN KANZUKI - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Yashiro Kuzushi _4 / _6_+^W _( (X/A/V) Homura Geri _4 / _6_+^V _( (X/A/V) Abise Yashiro Kuzushi: Front _^_4 / _6_+^W _( (X/A/V) Abise Yashiro Kuzushi: Back _^_4 / _6_+^V _) (X/A/V) Tsumuji-gari _6_+^I _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _@ (X/A/V) Guren Ken _2_3_6_+_P, _P _@ (X/A/V) ^!Guren Hou Shou _6_+_P _@ (X/A/V) ^!Guren Mujin Kyaku _K _@ (X/A/V) ^!Guren Chou Chuu _3_+_P_P _@ (X/A/V) ^!Guren Yasha Gaeshi: Joudan _4_+_P (reverse jump/high) _@ (X/A/V) ^!Guren Yasha Gaeshi: Gedan _4_+_K (reverse mid/low) _@ (X/A/V) ^!Guren Ressen Ha _8_+_K _@ (X/A/V) ^!Guren Kusabi _2_+_K _@ (X/A/V) Hou Shou _6_2_3_+_P _@ (X/A/V) Mujin Kyaku _6_2_3_+_K _@ (X/A/V) Ressen Chou _4_2_1_+_P _@ (X/A/V) ^!Ressen Chuu _P _@ (X/A/V) Ressen Ha _2_3_6_9_+_K _@ (X/A/V) Yasha Gaeshi: Joudan _2_1_4_+_P (reverse jump/high) _@ (X/A/V) Yasha Gaeshi: Gedan _2_1_4_+_K (reverse mid/low) _@ (X/A/V) Arakuma Inashi close _x_+_K _* (X/A/─) Kanzuki-ryuu Shinpikaibyaku _2_3_6_2_3_6_+_P _* (─/A/─) Kanzuki-ryuu Kou'ou Ken _2_3_6_2_3_6_+_K _# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - RAINBOW MIKA NAKANAWA - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) German Suplex _4 / _6_+^W _( (X/A/V) Brainbuster _4 / _6_+^V _( (X/A/V) Headbutt _1 / _3_+^W _( (X/A/V) Hip Buster _^_4 / _6_+^W _( (X/A/V) Neck Breaker _^_4 / _6_+^V _) (X/─/─) Rainbow Sobat _4 / _6_+^I _) (─/A/V) Rainbow Sobat _6_+^I _) (X/A/V) Flying Body Press diagonal jump _2_+^G _) (X/A/V) Knee Drop diagonal jump _2_+^H _@ (X/A/V) Flying Peach _2_1_4_+_P _@ (X/A/V) Shooting Peach _2_1_4_+_K _@ (X/A/V) Paradise Hold _x_+_P _@ (X/A/V) Daydream Headlock close _x_+_K (^*) _@ (X/A/V) Wingless Airplane _^ close _6_3_2_1_4_+_K _* (─/A/─) Heavenly Dynamite close _x_x_+_P (^*) _* (─/A/─) Rainbow Hip Rush _2_3_6_2_3_6_+_P _* (X/A/─) Sardine's Beach Special _2_3_6_2_3_6_+_K _* (X/A/─) ^!Hashiru ^4 / ^6 _* (X/A/─) ^!Dageki: J. Ocean Drop Kick ^E _* (X/A/─) ^!Moonsault Press _N / _P _* (X/A/─) ^!Missile Kick _K _* (X/A/─) ^!Paradise Hold ^4 / ^6 _* (X/A/─) ^!Paradise Hold close _4 / _6_+_P _* (X/A/─) ^!Wingless Airplane close _4 / _6_+_K _* (X/A/─) ^!Dageki: Mika Sliding ^F _* (X/A/─) ^!Moonsault Press _N / _P _* (X/A/─) ^!Missile Kick _K _* (X/A/─) ^!Paradise Hold ^4 / ^6 _* (X/A/─) ^!Paradise Hold close _4 / _6_+_P _* (X/A/─) ^!Wingless Airplane close _4 / _6_+_K _* (X/A/─) ^!Dageki: Mika Lariat ^G _* (X/A/─) ^!Moonsault Press _N / _P _* (X/A/─) ^!Missile Kick _K _* (X/A/─) ^!Tobikoshi _K / run towards opponent _* (X/A/─) ^!Haigotori ^*_P / _K _* (X/A/─) ^!Enzui Lariat _P _* (X/A/─) ^!Enzui Drop Kick _K _* (X/A/─) ^!Rainbow Suplex _4 / _6_+_P _* (X/A/─) ^!Daydream Headlock _4 / _6_+_K _# (─/A/─) Crouching Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - CAMMY WHITE - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Hooligan Suplex _4 / _6_+^W _( (X/A/V) Frankensteiner _4 / _6_+^V _( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W _( (X/A/V) Air Frankensteiner _^_4 / _6_+^V _) (X/─/─) Doujioshi SP ^H^H_+^G _) (X/─/─) Doujioshi SP ^H_2_+^H_+^G _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^H / ^I / ^J _@ (X/A/V) Spiral Arrow _2_3_6_+_K _@ (X/A/V) Cannon Spike _6_2_3_+_K _@ (X/A/─) Axle Spin Knuckle _6_3_2_1_4_+_P _@ (X/A/V) Hooligan Combination _1_2_3_6_9_+_P _@ (X/A/V) ^!Razor Edge Slicer _N _@ (X/A/V) ^!Fatal Leg Twister close head _4 / _6_+_K _@ (X/A/V) ^!Cross Scissor Pressure close feet _4 / _6_+_K _@ (X/A/V) ^!Cancel _K _@ (─/─/V) Cannon Strike jump forward _2_1_4_+_K _@ (─/─/V) Cannon Revenge _2_1_4_+_P (reverse jump) _* (X/A/─) Spin Drive Smasher _2_3_6_2_3_6_+_K _* (─/A/─) Reverse Shaft Breaker _2_1_4_2_1_4_+_K (^*) _* (─/A/─) Killer Bee Assault ^1_3_1_9_+_K _# (─/A/─) Strong Punch blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Koshuu Tou _4 / _6_+^W _( (X/A/V) Ryuusei Raku _^_4 / _6_+^W _) (X/A/V) Kouhou Kaiten Kyaku _3_+^I _) (X/A/V) Kaku Kyaku Raku _3_+^J _) (X/A/V) Yousou Kyaku _^_2_+^I _) (X/A/V) Sankaku Tobi jump against the wall _9 _) (X/─/─) Doujioshi SP ^E^H_+^G _) (─/─/V) Variable Attacks _4_+^G / ^I / ^J _@ (X/A/V) Hyakuretsu Kyaku ^*_K _@ (─/A/V) Kikou Ken _4_1_2_3_6_+_P _@ (X/─/─) Tenshou Kyaku as reversal ^2_8_+_K _@ (─/A/V) Tenshou Kyaku ^2_8_+_K _@ (X/─/─) Sou Hakkei ^4_6_+_P _@ (X/─/─) Spinning Bird Kick (_^)^4_6_+_K _@ (─/A/V) Sen'en Shuu _6_3_2_1_4_+_K _* (─/A/─) Kikou Shou _2_3_6_2_3_6_+_P _* (X/A/─) Senretsu Kyaku ^4_6_4_6_+_K _* (─/A/─) Hazan Tenshou Kyaku ^1_3_1_9_+_K _# (─/A/─) Sou Hakkei blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Medium Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - SAKURA KASUGANO - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Sakura-jime _4 / _6_+^W _( (X/A/V) Sailor Shoot _4 / _6_+^V _( (X/A/V) Sailor Fly _^_4 / _6_+^V _) (X/A/V) Flower Kick _6_+^I _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^J _@ (X/A/V) Hadou Ken _2_3_6_+_P (^*) _@ (X/A/V) Shou'ou Ken _6_2_3_+_P _@ (X/A/V) Shunpuu Kyaku (_^)_2_1_4_+_K _@ (─/A/V) Sakura Otoshi _6_2_3_+_K _@ (─/A/V) ^!Smash _P_P_P _* (X/A/─) Midare Zakura _2_3_6_2_3_6_+_K _* (─/A/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* (─/A/─) Haru Ichiban _2_1_4_2_1_4_+_K _# (─/A/─) Shou'ou Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - ROSE - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Soul Drain _4 / _6_+^W _( (X/A/V) Soul Fade _^_4 / _6_+^W _) (─/A/V) Soul-piette _6_+^J _) (X/A/V) Slide _3_+^I _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/A/V) Soul Spark _4_1_2_3_6_+_P _@ (X/A/V) Soul Throw _6_2_3_+_P _@ (X/A/V) Soul Spiral _2_3_6_+_K _@ (X/A/V) Soul Absorb _2_1_4_+^E (absorb projectile) _@ (X/A/V) Straight Soul Reflect _2_1_4_+^F (reflect projectile) _@ (X/A/V) Diagonal Soul Reflect _2_1_4_+^G (reflect projectile) _* (─/A/─) Aura Soul Spark _2_1_4_2_1_4_+_P _* (X/A/─) Aura Soul Throw _2_3_6_2_3_6_+_P _* (─/A/─) Soul Illusion _2_3_6_2_3_6_+_K _# (─/A/─) Soul Collect blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Deadly Throw _4 / _6_+^W _( (X/A/V) Psycho Fall _^_4 / _6_+^W _) (─/A/V) Alternative Taunt _6_+_S _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/─/─) Psycho Crusher ^4_6_+_P _@ (─/A/V) Psycho Shot ^4_6_+_P _@ (X/A/V) Double Knee Press ^4_6_+_K _@ (X/A/V) Head Press ^2_8_+_K _@ (X/A/V) ^!Move _4 / _6 _@ (X/A/V) ^!Somersault Skull Diver _P _@ (X/A/V) Somersault Skull Diver ^2_8_+_P_P _@ (─/A/V) Bison Warp: Zenpou _6_2_3_+^U / ^T _@ (─/A/V) Bison Warp: Kouhou _4_2_1_+^U / ^T _* (X/A/─) Psycho Crusher ^4_6_4_6_+_P _* (─/A/─) Knee Press Nightmare ^4_6_4_6_+_K _# (─/A/─) Bison Warp: Zenpou blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Standing Palm Thrust blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - JULI - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Hooligan Suplex _4 / _6_+^W _( (X/A/V) Frankensteiner _4 / _6_+^V _( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W _( (X/A/V) Air Frankensteiner _^_4 / _6_+^V _) (X/A/V) Falling Arc _6_+^I _) (X/─/─) Doujioshi SP ^H^H_+^G _) (X/─/─) Doujioshi SP ^H_2_+^H_+^G _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _@ (X/A/V) Sniping Arrow _2_3_6_+_K _@ (X/A/V) Cannon Spike _6_2_3_+_K _@ (X/A/V) Axel Spin Knuckle _6_3_2_1_4_+_P _* (─/A/─) Spin Drive Smasher _2_3_6_2_3_6_+_K _* (X/A/─) Reverse Shaft Breaker _2_1_4_2_1_4_+_K (^*) _# (─/A/─) Mach Slide blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _` The following moves only work in Dramatic Battle Mode and must have Juni as partner: _) (X/A/V) Psycho Charge Beta ^T _* (─/A/─) Psycho Rolling _2_3_6_2_3_6_+_P _* (─/A/─) Death Cross Dancing (^M) ^E^E_6^H^G - JUNI - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Hooligan Suplex _4 / _6_+^W _( (X/A/V) Frankensteiner _4 / _6_+^V _( (X/A/V) Flying Neck Hunt _^_4 / _6_+^W _( (X/A/V) Air Frankensteiner _^_4 / _6_+^V _) (X/A/V) Falling Arc _6_+^I _) (X/─/─) Psycho Shield blocking _6_+^U _) (─/A/V) Psycho Shield (_^) blocking _6_+^U _) (X/─/─) Doujioshi SP ^H^H_+^G _) (X/─/─) Doujioshi SP ^H_2_+^H_+^G _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _@ (X/A/V) Spiral Arrow (_^)^4_6_+_K _@ (X/A/V) Cannon Spike ^2_8_+_K _@ (X/A/V) Mach Slide _2_3_6_+_K _@ (X/A/V) Hooligan Combination _1_2_3_6_9_+_P _@ (X/A/V) ^!Razor Edge Slicer _N _@ (X/A/V) ^!Fatal Leg Twister close head _4 / _6_+_K _@ (X/A/V) ^!Cross Scissor Pressure close feet _4 / _6_+_K _@ (X/A/V) ^!Cancel _K _@ (X/A/V) Cannon Strike jump forward _2_3_6_+_K _@ (X/A/V) Earth Direct close _x_+_P _* (X/A/─) Psycho Streak ^4_6_4_6_+_P _* (─/A/─) Spin Drive Smasher ^1_3_1_9_+_K _# (─/A/─) Mach Slide blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Cannon Spike blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _` The following moves only work in Dramatic Battle Mode and must have Juli as partner: _) (X/A/V) Psycho Charge Alpha ^U _* (─/A/─) Psycho Rolling _2_3_6_2_3_6_+_P _* (─/A/─) Death Cross Dancing (^M) ^E^E_6^H^G - BALROG (M. BISON) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Head Bomber _4 / _6_+^W _( (X/A/V) Air Head Bomber _^_4 / _6_+^W _) (X/─/─) Doujioshi SP ^E^E_+^G _) (X/─/─) Doujioshi SP ^E_2_+^E_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/A/V) Dash Straight ^4_6_+_P _@ (X/A/V) Dash Upper ^4_6_+_K _@ (─/A/V) Dash Ground Straight ^4_3_+_P _@ (─/A/V) Dash Ground Upper ^4_3_+_K _@ (─/A/─) Buffalo Headbutt as reversal ^2_8_+_P _@ (─/─/V) Buffalo Headbutt ^2_8_+_P _@ (X/A/V) Turn Punch _O^U / ^T _* (X/─/─) Crazy Buffalo ^4_6_4_6_+_P / _K _* (X/─/─) ^!Crazy Straight _O_P _* (X/─/─) ^!Crazy Upper _O_K _* (─/A/─) Crazy Buffalo ^4_6_4_6_+_P _* (─/A/─) ^!Crazy Straight _O_P _* (─/A/─) ^!Crazy Upper _O_K _* (─/A/─) Gigaton Blow (^M) ^4_6_4_6_+_K _# (─/A/─) Buffalo Headbutt blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _` Turn Punch Time Counter - On vs. Screen _O^H_+^G - FEI LONG - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Seichuu Renten Geki _4 / _6_+^W _( (X/A/V) Shuu Kubi Kari _4 / _6_+^V _( (X/A/V) Shuu Kubi Raku _^_4 / _6_+^V _) (X/─/─) Chokka Raku Shuu _4_+^I _) (─/A/─) Chokka Raku Shuu _4 / _6_+^I _) (─/─/V) Chokka Raku Shuu _6_+^I _) (X/─/─) Chokka Raku Shuu Leap _6_+^I _) (X/A/V) Engeki Shuu _6_+^J _) (X/─/─) Doujioshi SP ^E^H_+^G _) (X/─/─) Doujioshi SP _2_+^E^H_+^G _) (X/─/─) Doujioshi SP _2_+^E_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^H / ^I / ^J _@ (X/A/V) Rekka Ken _2_3_6_+_P (x3) _@ (X/A/V) Shien Kyaku _4_2_1_+_K _@ (X/─/V) Rekkuu Kyaku _2_3_6_9_+_K _* (X/A/─) Rekka Shin Ken _2_3_6_2_3_6_+_P _* (─/A/─) Shien Renkyaku _2_1_4_2_1_4_+_K _* (─/A/─) Ryuu Yassai (^M) _2_1_4_2_1_4_+_P _* (─/A/─) Ryuu Shin Yassai (^M) far _2_1_4_2_1_4_+_P _# (─/A/─) Shien Kyaku blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - DEE JAY - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Funky Shout Throw _4 / _6_+^W _( (X/A/V) Monkey Flip _4 / _6_+^V _( (X/A/V) Air Monkey Flip _^_4 / _6_+^V _) (X/A/V) Knee Shot diagonal jump _2_+^H _) (X/─/─) Doujioshi SP ^H^H_+^G _) (X/─/─) Doujioshi SP ^H_2_+^H_+^G _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^E / ^G / ^H / ^I / ^J _@ (X/A/V) Max Out ^4_6_+_P _@ (X/A/V) Double Rolling Sobat ^4_6_+_K _@ (X/A/V) Machine Gun Upper ^2_8_+_P (^*) _@ (X/─/V) Jackknife Maximum ^2_8_+_K _* (X/A/─) Sobat Carnival ^4_6_4_6_+_K _* (─/A/─) Climax Beat ^1_3_1_9_+_P _* (─/A/─) Theme of Sunrise ^1_3_1_9_+_K _# (─/A/─) Jackknife Maximum blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - THUNDER HAWK - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Neck Hanging Tree _4 / _6_+^W _( (X/A/V) Condor Hunting _^_4 / _6_+^W _) (X/A/V) Body Press diagonal jump _2_+^G _) (X/─/─) Doujioshi SP ^E_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/A/V) Condor Dive _^^U _@ (X/A/V) Tomahawk Buster _6_2_3_+_P _@ (X/A/V) Mexican Typhoon close _x_+_P _@ (─/A/V) Condor Spire _4_2_1_+_P _* (X/A/─) Raging Typhoon close _x_x_+_P _* (─/A/─) Canyon Splitter _2_3_6_2_3_6_+_P _# (─/A/─) Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - GUILE - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Judo Throw _4 / _6_+^W _( (X/A/V) Dragon Suplex _4 / _6_+^V _( (X/A/V) Flying Mayor _^_4 / _6_+^W _( (X/A/V) Flying Buster Drop _^_4 / _6_+^V _) (X/A/V) Spinning Back Knuckle _6_+^G _) (X/A/─) Knee Bazooka _4 / _6_+^H _) (─/─/V) Knee Bazooka _4 / _6_+^I _) (X/A/─) Rolling Sobat _4 / _6_+^I _) (X/A/─) Reverse Spin Kick close _4 / _6_+^J _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^J _@ (X/A/V) Sonic Boom ^4_6_+_P _@ (X/A/V) Somersault Kick ^2_8_+_K _* (─/A/─) Sonic Hurricane ^4_6_4_6_+_P _* (X/A/─) Somersault Strike ^1_3_1_9_+_K _# (─/A/─) Spinning Back Knuckle blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Rolling Sobat blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - EVIL RYU - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Seoi Nage _4 / _6_+^W _( (X/A/V) Tomoe Nage _4 / _6_+^V _( (X/A/V) Kuuchuu Seoi Nage _^_4 / _6_+^W _) (X/A/V) Sakotsu Wari _6_+^F _) (X/─/V) Seichuu Nidan Tsuki _6_+^G _) (─/A/V) Senpuu Kyaku _6_+^I _) (─/A/V) Alternative Taunt _6_+_S _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^E / ^F / ^G / ^J _@ (X/A/V) Hadou Ken _2_3_6_+_P _@ (X/A/V) Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ (X/A/V) Shouryuu Ken _6_2_3_+_P _@ (X/A/V) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ (X/A/V) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ (X/A/V) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _* (─/A/─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* (─/A/─) Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _* (─/A/─) Messatsu Gou Shouryuu _2_3_6_2_3_+_K _* (X/A/─) Shun Goku Satsu (^M) ^E^E_6^H^G _# (─/A/─) Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` 'Arcade Style Balrog - On the Character Select Screen, put the cursor on Balrog _O_S and press _P / _K _` Shin Akuma with Operator's Code - On the Game Test Mode, go to GAME CONFIGURATION and turns SECRET CHAR to ON - On the Character Select Screen, put the cursor on Akuma _O_S and press _P / _K - 'ARCADE STYLE BALROG ('ARCADE STYLE M. BISON) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Head Bomber _4 / _6_+^W _( (X/A/V) Air Head Bomber _^_4 / _6_+^W _) (X/─/─) Doujioshi SP ^E^E_+^G _) (X/─/─) Doujioshi SP ^E_2_+^E_+^G _@ (X/A/V) Dash Straight ^4_6_+_P _@ (X/A/V) Dash Upper ^4_6_+_K _@ (─/A/V) Dash Ground Straight ^4_3_+_P _@ (─/A/V) Dash Ground Upper ^4_3_+_K _@ (─/A/V) Buffalo Headbutt as reversal ^2_8_+_P _@ (X/A/V) Turn Punch _O^U / ^T _* (X/─/─) Crazy Buffalo ^4_6_4_6_+_P / _K _* (X/─/─) ^!Crazy Straight _O_P _* (X/─/─) ^!Crazy Upper _O_K _* (─/A/─) Crazy Buffalo ^4_6_4_6_+_P _* (─/A/─) ^!Crazy Straight _O_P _* (─/A/─) ^!Crazy Upper _O_K _* (─/A/─) Gigaton Blow (^M) ^4_6_4_6_+_K _# (─/A/─) Buffalo Headbutt blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _` Turn Punch Time Counter - On vs. Screen _O^H_+^G - SHIN AKUMA (SHIN GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (X/A/V) Seoi Nage _4 / _6_+^W _( (X/A/V) Tomoe Nage _4 / _6_+^V _( (X/A/V) Kuuchuu Jigoku Guruma _^_4 / _6_+^V _) (X/A/V) Zugai Hassatsu _6_+^F _) (X/A/V) Senpuu Kyaku _6_+^I _) (X/A/V) Tenma Kuujin Kyaku jump forward _2_+^I _) (X/─/─) Doujioshi SP _2_+^H^H_+^G _) (X/─/─) Doujioshi SP _2_+^H_2_+^H_+^G _) (─/─/V) Variable Attacks _4_+^F / ^G / ^I / ^J _@ (X/A/V) Gou Hadou Ken _2_3_6_+_P _@ (X/A/V) Double Zankuu Hadou Ken _^_2_3_6_+_P _@ (X/A/V) Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ (X/A/V) Gou Shouryuu Ken _6_2_3_+_P _@ (X/A/V) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ (─/A/V) Hyakki Shuu _2_3_6_9_+_P _@ (─/A/V) ^!Hyakki Gou Zan _N _@ (─/A/V) ^!Hyakki Gou Shou _P _@ (─/A/V) ^!Hyakki Gou Sen _K _@ (─/A/V) ^!Hyakki Gou Sai close _4 / _6_+_P _@ (─/A/V) ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K _@ (X/A/V) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ (X/A/V) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _@ (─/A/V) Zenpou Tenshin _2_1_4_+_P _* (─/A/─) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* (─/A/─) Messatsu Gou Hadou _6_3_2_1_4_6_3_2_1_4_+_P _* (─/A/─) Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* (X/A/─) Shun Goku Satsu (^M) ^E^E_6^H^G _# (─/A/─) Gou Shouryuu Ken blocking _6_+^E_+^H / ^F_+^I / ^G_+^J _# (─/─/V) Crouching Strong Kick blocking _6_+^E_+^H / ^F_+^I / ^G_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Random Select (1P side) - On the Character Select Screen, put the cursor on Upper-Left Corner or Bottom-Right Corner - Select the random character with ^E / ^H for X-ISM - Select the random character with ^F / ^I for A-ISM - Select the random character with ^G / ^J for V-ISM _` Random Select (2P side) - On the Character Select Screen, put the cursor on Upper-Right Corner or Bottom-Left Corner - Select the random character with ^E / ^H for X-ISM - Select the random character with ^F / ^I for A-ISM - Select the random character with ^G / ^J for V-ISM _` Survival Mode - After insert coins _O^U and press _S _` Dramatic Battle Mode - After insert coins _O^T and press _S _` Final Battle Mode - After select a ISM _O_S_+^E_+^I_+^G $end ################################################################################################### $info=sfex,sfexa,sfexj,sfexu $cmd Street Fighter EX © 1996 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos _# Guard Breakers _` Super Combos - Needs 1LV of Super Bar _` Guard Breakers - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Senpuu Kyaku _6_+^I _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K (x3) _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K _# Sakotsu Wari ^E_+^H / ^F_+^I / ^G_+^J - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I / ^J _( Jigoku Fuusha _^_4 / _6_+^F / ^G _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K (x4) _@ Zenpou Tenshin _2_1_4_+_P _* Shouryuu Reppa _2_3_6_2_3_6_+_P _* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _# Inazuma Kakato Wari ^E_+^H / ^F_+^I / ^G_+^J - HOKUTO - ───────────────────────────────────────────────────────────────────────── _( Kyaku _4 / _6_+^F / ^G _( Keishukou _4 / _6_+^I / ^J _) Chuuhou _6_+^G _) Kaishuu _6_+^J _@ Chuugeki Hou _2_3_6_+_P _@ ^!Shougeki Ha _2_3_6_+_P _@ Shinkuu Geki _2_1_4_+_P _@ ^!Shin _4_+_P / _K _@ Shinkyaku Geki _2_1_4_+_K _@ ^!Shin _4_+_P / _K _@ Gokyaku Kou _4_2_1_+_P (reverse jump/high/mid) _@ Ryuusui close _x_+_P _* Kiren'eki _2_1_4_2_1_4_+_P (_O) _* Kyaku Hougi _2_1_4_2_1_4_+_K _# Bukyaku Zan ^E_+^H / ^F_+^I / ^G_+^J - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Raku _4 / _6_+^F / ^G _( Spinning Foot Drop _^_4 / _6_+^F / ^G _) Sou Shouda _6_+^F _) Yousou Kyaku _^_2_+^I _@ Hyakuretsu Kyaku ^*_K _@ Spinning Bird Kick _2_3_6_+_K _@ Hien Shuu _2_1_4_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Senretsu Kyaku _2_3_6_2_3_6_+_K _# Sen'en Shuu ^E_+^H / ^F_+^I / ^G_+^J - CRACKER JACK - ───────────────────────────────────────────────────────────────────────── _( Power Hunter _4 / _6_+^F / ^G _( Power Lift Throw _4 / _6_+^I / ^J _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Final Punch _O^U / ^T _@ Batting Hero _4_1_2_3_6_+_P _@ Soccer Ball Kick _4_1_2_3_6_+_K _* Crazy Jack ^4_6_4_6_+_P _* ^!Crazy Straights _O_P _* ^!Crazy Uppers _O_K _* Raging Buffalo ^4_6_4_6_+_K _* Home Run Hero _2_1_4_2_1_4_+_P _# Double Arm Punch ^E_+^H / ^F_+^I / ^G_+^J - DOCTRINE DARK - ───────────────────────────────────────────────────────────────────────── _( DEATH Moment _4 / _6_+^F / ^G _( DARK Throw _4 / _6_+^I / ^J _) KNIFE Nightmare _6_+^F _) DEATH Spin Kick _6_+^I _@ DARK Wire _2_3_6_+_P _@ ^!DARK Spark _P _@ ^!DARK Hold _4_+_P _@ KILL Blade _6_2_3_+_P _@ EX-plosive _2_3_6_+_K _* KILL Trump _2_3_6_2_3_6_+_P _* DARK Shackle _2_3_6_2_3_6_+_K _# SHUDDER Blade ^E_+^H / ^F_+^I / ^G_+^J - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Iron Claw _4 / _6_+^F / ^G _( German Suplex _4 / _6_+^I / ^J _( Stomach Block from behind _6_+^I / ^J _) Flying Body Press _^_2_+^G _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Quick Double Lariat ^T _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P _@ Russian Suplex _x_+_K _* Final Atomic Buster close _x_x_+_P _* Super Stomping _2_3_6_2_3_6_+_K _* ^!Cancel _2_1_4_+_K _* Cosmic Final Atomic Buster (^M) close _x_x_+^U _# Dynamite Headbutt ^E_+^H / ^F_+^I / ^G_+^J - GUILE - ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^F / ^G _( Dragon Suplex _4 / _6_+^I / ^J _( Flying Buster Drop _^_4 / _6_+^F / ^G _) Spinning Back Knuckle _6_+^G _) Rolling Sobat _4 / _6_+^I _) Step Kick _4 / _6_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K _* Opening Gambit ^4_6_4_6_+_P _* Somersault Strike ^1_3_1_9_+_K _# Elbow Stamp ^E_+^H / ^F_+^I / ^G_+^J - PULLUM PURNA - ───────────────────────────────────────────────────────────────────────── _( Ordence Foot _4 / _6_+^F / ^G _( Neck Factor _4 / _6_+^I / ^J _( Dance Wind _^_4 / _6_+^F / ^G _) Arakul Wrist _6_+^F _) Air Arakul Wrist _^_2_+^F _) Femina Wind _^_8 _@ Drill Purrus (_^)_2_3_6_+_K _@ Prim Kick _6_2_3_+_K _@ Ten'el Kick _2_1_4_+_K _* Praec Larm (_^)_2_1_4_2_1_4_+_K _* Reswal Kahna _2_3_6_2_3_6_+_K _# Arakul Ankle ^E_+^H / ^F_+^I / ^G_+^J - SKULLOMANIA - ───────────────────────────────────────────────────────────────────────── _( Skullo Stand _4 / _6_+^F / ^G _( Skullo Space _^_4 / _6_+^F / ^G _) Skullo Dash: Tackle _6_6 _) Skullo Back Ten _4_4 _) Stepping Upper _6_+^F _) Kakato Otoshi _6_+^I _@ Skullo Crusher _2_3_6_+_P _@ Skullo Slider _2_3_6_+_K _@ Skullo Head _6_2_3_+_P _@ Skullo Dive _4_2_1_+_P _@ Skullo T'katchev _4_2_1_+_K _@ ^!Tensuu Hyouji _O^E_+^I_+^G _@ Skullo Shock _x_+_P _* Super Skullo Crusher _2_3_6_2_3_6_+_P _* Super Skullo Slider _2_3_6_2_3_6_+_K _* Skullo Dream ^E^E_6^H^G _* ^!Skullo Dream Alternative ^2_+_O^E_+^I _* ^!Dream Final _O^E_+^I_2_4_6_6_2_4 _# Skullo Punch ^E_+^H / ^F_+^I / ^G_+^J - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Kairi is unlocked after 400 hours - Allen Snider is unlocked after 400 hours - Blair Dame is unlocked after 400 hours - Darun Mister is unlocked after 400 hours - Akuma is unlocked after 600 hours _` Akuma - On the Character Select Screen, put the cursor on Ryu / Ken _O_S and press _2_2_2_8_8_8_8_+^F / ^I _` Kairi, Allen Snider, Blair Dame and Darun Mister with Operator's Code - On the Test Menu, go to COLOR and press ^E^F^G^G^J _` Akuma with Operator's Code - On the Test Menu, go to DOT CROSS HATCH and press ^E^H^F^I^J^G^E^E _` Garuda and M. Bison - Playable only with M.A.M.E. Cheats - KAIRI - ───────────────────────────────────────────────────────────────────────── _( Kutei Kaku _4 / _6_+^F / ^G _( Ura Jigoku Guruma _4 / _6_+^I / ^J _) Ryuubu _6_+^I _@ Shinki Hatsudou _2_3_6_+_P _@ Maryuu Rekkou _6_2_3_+_P _@ Mouryou Kasen _2_1_4_+_K (x3) _* Shinki Hatsudou Kai _^_2_3_6_2_3_6_+_P _* Sairou Kyoushu _2_1_4_2_1_4_+_P _* Kyouja Renbu ^E^E_6^H^G _# Bukyaku ^E_+^H / ^F_+^I / ^G_+^J - ALLEN SNIDER - ───────────────────────────────────────────────────────────────────────── _( Nagete Kiwameru Waza _4 / _6_+^F / ^G _) Uryaa Kick _6_+^I _@ Soul Force _2_3_6_+_P _@ Rising Dragon _6_2_3_+_P _@ Justice Fist _4_2_1_+_P _@ Vaulting Kick close _6_3_2_1_4_+_K _* Fire Force _2_3_6_2_3_6_+_P _* Triple Break _2_3_6_2_3_6_+_K _# Jumping Knuckle ^E_+^H / ^F_+^I / ^G_+^J - BLAIR DAME - ───────────────────────────────────────────────────────────────────────── _( Neck Throw _4 / _6_+^F / ^G _( Tsukami Hiza Kick _4 / _6_+^I / ^J _) Tegatana _6_+^F _) Step Side Kick _6_+^I _@ Sliding Arrow _2_3_6_+_K _@ Lightning Knee _6_2_3_+_K _@ Shoot Upper _6_2_3_+_P _@ Shoot Kick _2_1_4_+_K (x3) _* Mirage Combo Kick _2_3_6_2_3_6_+_P _* Spin Side Shoot _2_3_6_2_3_6_+_K _# Trick Kick ^E_+^H / ^F_+^I / ^G_+^J - DARUN MISTER - ───────────────────────────────────────────────────────────────────────── _( Backdrop _4 / _6_+^F / ^G _( German Suplex _4 / _6_+^I / ^J _( Air Ganges D.D.T. _^_4 / _6_+^F / ^G _@ Lariat _6_2_3_+_P _@ Ganges D.D.T. _6_2_3_+_K _@ Brahma Bomb close _x_+_P _@ Indra Bashi close _x_+_K _@ Darun Catch opponent in air _4_2_1_+_P _* Tasogare Lariat _2_3_6_2_3_6_+_P _* Indra: Bashi _2_1_4_2_1_4_+_K _* Chouzetsu Kishin Bomb close _x_x_+_P _# Ganges Chop ^E_+^H / ^F_+^I / ^G_+^J - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I _( Jigoku Guruma _4 / _6_+^J _) Senpuu Kyaku _6_+^I _) Tenma Kuujin Kyaku _^_2_+^I _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Shankunetsu Hadou Ken _6_3_2_1_4_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku _2_1_4_+_K (x4) _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _@ Zenpou Tenshin _2_1_4_+_P _* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* Messatsu Gou Hadou _2_1_4_2_1_4_+_P _* Tenma Gou Zankuu _^_2_3_6_2_3_6_+_P _* Shun Goku Satsu (^M) ^E^E_6^H^G _# Gou Haken ^E_+^H / ^F_+^I / ^G_+^J - GARUDA - ───────────────────────────────────────────────────────────────────────── _( Satsuga _4 / _6_+^F / ^G _( Shouki _4 / _6_+^I / ^J _( Shuuki _^_4 / _6_+^F / ^G / ^I / ^J _) Zanki _6_+^G _) Kyouja _6_+^J _@ Shuuga _2_1_4_+_K _@ Kizan _6_2_3_+_P _@ Raiga _4_1_2_+_K _@ Jazan _2_1_4_+_P _@ Gouga _4_1_2_3_6_+_P _@ Bu _6_2_3_+^U _* Kienbu (_^)_2_1_4_2_1_4_+_P _# Saiga ^E_+^H / ^F_+^I / ^G_+^J - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _( Death Tower _4 / _6_+^I / ^J _@ Psycho Crusher ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Bison Warp: Zenpou _6_2_3_+^U / ^T _@ Bison Warp: Kouhou _4_2_1_+^U / ^T _* Psycho Cannon ^4_6_4_6_+_P _* Knee Press Nightmare ^4_6_4_6_+_K _# Psychic Crush ^E_+^H / ^F_+^I / ^G_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Skullomania "Secret Colors" - On the Character Select Screen, put the cursor on Skullomania _O_S and press _P / _K - 6 different colors _` Fight Akuma on Stage 10 - Reach on Bison (Stage 10) without lose a round $end ################################################################################################### $info=sfexp,sfexpj,sfexpj1,sfexpu1 $cmd Street Fighter EX Plus © 1997 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos _# Guard Breakers _` Super Combos - Needs 1LV of Super Bar _` Guard Breakers - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Senpuu Kyaku _6_+^I _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K (x3) _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K _# Sakotsu Wari ^E_+^H / ^F_+^I / ^G_+^J - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I / ^J _( Jigoku Fuusha _^_4 / _6_+^F / ^G _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K (x4) _@ Zenpou Tenshin _2_1_4_+_P _* Shoryuuu Reppa _2_3_6_2_3_6_+_P _* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _# Inazuma Kakato Wari ^E_+^H / ^F_+^I / ^G_+^J - HOKUTO - ───────────────────────────────────────────────────────────────────────── _( Kyaku _4 / _6_+^F / ^G _( Keishukou _4 / _6_+^I / ^J _) Chuuhou _6_+^G _) Kaishuu _6_+^J _@ Chuugeki Hou _2_3_6_+_P _@ ^!Shougeki Ha _2_3_6_+_P _@ Shinkuu Geki _2_1_4_+_P _@ ^!Shin _4_+_P / _K _@ Shinkyaku Geki _2_1_4_+_K _@ ^!Shin _4_+_P / _K _@ Gokyaku Kou _4_2_1_+_P (reverse jump/high/mid) _@ Ryuusui close _x_+_P _* Kiren'eki _2_1_4_2_1_4_+_P (_O) _* Kyaku Hougi _2_1_4_2_1_4_+_K _# Bukyaku Zan ^E_+^H / ^F_+^I / ^G_+^J - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Raku _4 / _6_+^F / ^G _( Spinning Foot Drop _^_4 / _6_+^F / ^G _) Sou Shouda _6_+^F _) Yousou Kyaku _^_2_+^I _@ Hyakuretsu Kyaku ^*_K _@ Spinning Bird Kick _2_3_6_+_K _@ Hien Shuu _2_1_4_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Senretsu Kyaku _2_3_6_2_3_6_+_K _# Sen'en Shuu ^E_+^H / ^F_+^I / ^G_+^J - CRACKER JACK - ───────────────────────────────────────────────────────────────────────── _( Power Hunter _4 / _6_+^F / ^G _( Power Lift Throw _4 / _6_+^I / ^J _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Final Punch _O^U / ^T _@ Batting Hero _4_1_2_3_6_+_P _@ Soccer Ball Kick _4_1_2_3_6_+_K _* Crazy Jack ^4_6_4_6_+_P _* ^!Crazy Straights _O_P _* ^!Crazy Uppers _O_K _* Raging Buffalo ^4_6_4_6_+_K _* Home Run Hero _2_1_4_2_1_4_+_P _# Double Arm Punch ^E_+^H / ^F_+^I / ^G_+^J - DOCTRINE DARK - ───────────────────────────────────────────────────────────────────────── _( DEATH Moment _4 / _6_+^F / ^G _( DARK Throw _4 / _6_+^I / ^J _) KNIFE Nightmare _6_+^F _) DEATH Spin Kick _6_+^I _@ DARK Wire _2_3_6_+_P _@ ^!DARK Spark _P _@ ^!DARK Hold _4_+_P _@ KILL Blade _6_2_3_+_P _@ EX-plosive _2_3_6_+_K _* KILL Trump _2_3_6_2_3_6_+_P _* DARK Shackle _2_3_6_2_3_6_+_K _# SHUDDER Blade ^E_+^H / ^F_+^I / ^G_+^J - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Iron Claw _4 / _6_+^F / ^G _( German Suplex _4 / _6_+^I / ^J _( Stomach Block from behind _6_+^I / ^J _) Flying Body Press _^_2_+^G _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Quick Double Lariat ^T _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P _@ Russian Suplex _x_+_K _* Final Atomic Buster close _x_x_+_P _* Super Stomping _2_3_6_2_3_6_+_K _* ^!Cancel _2_1_4_+_K _* Cosmic Final Atomic Buster (^M) close _x_x_+^U _# Dynamite Headbutt ^E_+^H / ^F_+^I / ^G_+^J - GUILE - ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^F / ^G _( Dragon Suplex _4 / _6_+^I / ^J _( Flying Buster Drop _^_4 / _6_+^F / ^G _) Spinning Back Knuckle _6_+^G _) Rolling Sobat _4 / _6_+^I _) Step Kick _4 / _6_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K _* Opening Gambit ^4_6_4_6_+_P _* Somersault Strike ^1_3_1_9_+_K _# Elbow Stamp ^E_+^H / ^F_+^I / ^G_+^J - PULLUM PURNA - ───────────────────────────────────────────────────────────────────────── _( Ordence Foot _4 / _6_+^F / ^G _( Neck Factor _4 / _6_+^I / ^J _( Dance Wind _^_4 / _6_+^F / ^G _) Arakul Wrist _6_+^F _) Air Arakul Wrist _^_2_+^F _) Femina Wind _^_8 _@ Drill Purrus (_^)_2_3_6_+_K _@ Prim Kick _6_2_3_+_K _@ Ten'el Kick _2_1_4_+_K _* Praec Larm (_^)_2_1_4_2_1_4_+_K _* Reswal Kahna _2_3_6_2_3_6_+_K _# Arakul Ankle ^E_+^H / ^F_+^I / ^G_+^J - SKULLOMANIA - ───────────────────────────────────────────────────────────────────────── _( Skullo Stand _4 / _6_+^F / ^G _( Skullo Space _^_4 / _6_+^F / ^G _) Skullo Dash: Tackle _6_6 _) Skullo Back Ten _4_4 _) Stepping Upper _6_+^F _) Kakato Otoshi _6_+^I _@ Skullo Crusher _2_3_6_+_P _@ Skullo Slider _2_3_6_+_K _@ Skullo Head _6_2_3_+_P _@ Skullo Dive _4_2_1_+_P _@ Skullo T'katchev _4_2_1_+_K _@ ^!Tensuu Hyouji _O^E_+^I_+^G _@ Skullo Shock _x_+_P _* Super Skullo Crusher _2_3_6_2_3_6_+_P _* Super Skullo Slider _2_3_6_2_3_6_+_K _* Skullo Dream ^E^E_6^H^G _* ^!Skullo Dream Alternative ^2_+_O^E_+^I _* ^!Dream Final _O^E_+^I_2_4_6_6_2_4 _# Skullo Punch ^E_+^H / ^F_+^I / ^G_+^J - KAIRI - ───────────────────────────────────────────────────────────────────────── _( Kutei Kaku _4 / _6_+^F / ^G _( Ura Jigoku Guruma _4 / _6_+^I / ^J _) Ryuubu _6_+^I _@ Shinki Hatsudou _2_3_6_+_P _@ Maryuu Rekkou _6_2_3_+_P _@ Mouryou Kasen _2_1_4_+_K (x3) _* Shinki Hatsudou Kai _^_2_3_6_2_3_6_+_P _* Garyuu Messhuu _^_2_3_6_2_3_6_+_K _* Sairou Kyoushu _2_1_4_2_1_4_+_P _* Kyouja Renbu ^E^E_6^H^G _# Bukyaku ^E_+^H / ^F_+^I / ^G_+^J - ALLEN SNIDER - ───────────────────────────────────────────────────────────────────────── _( Nagete Kiwameru Waza _4 / _6_+^F / ^G _) Uryaa Kick _6_+^I _@ Soul Force _2_3_6_+_P _@ Rising Dragon _6_2_3_+_P _@ Justice Fist _4_2_1_+_P _@ Vaulting Kick close _6_3_2_1_4_+_K _* Fire Force _2_3_6_2_3_6_+_P _* Triple Break _2_3_6_2_3_6_+_K _# Jumping knuckle ^E_+^H / ^F_+^I / ^G_+^J - BLAIR DAME - ───────────────────────────────────────────────────────────────────────── _( Neck Throw _4 / _6_+^F / ^G _( Tsukami Hiza Kick _4 / _6_+^I / ^J _) Tegatana _6_+^F _) Step Side Kick _6_+^I _@ Sliding Arrow _2_3_6_+_K _@ Lightning Knee _6_2_3_+_K _@ Shoot Upper _6_2_3_+_P _@ Shoot Kick _2_1_4_+_K (x3) _* Mirage Combo Kick _2_3_6_2_3_6_+_P _* Spin Side Shoot _2_3_6_2_3_6_+_K _# Trick Kick ^E_+^H / ^F_+^I / ^G_+^J - DARUN MISTER - ───────────────────────────────────────────────────────────────────────── _( Backdrop _4 / _6_+^F / ^G _( German Suplex _4 / _6_+^I / ^J _( Air Ganges D.D.T. _^_4 / _6_+^F / ^G _@ Lariat _6_2_3_+_P _@ Ganges D.D.T. _6_2_3_+_K _@ Brahma Bomb close _x_+_P _@ Indra Bashi close _x_+_K _@ Darun Catch opponent in air _4_2_1_+_P _* Tasogare Lariat _2_3_6_2_3_6_+_P _* Indra: Bashi _2_1_4_2_1_4_+_K _* Chouzetsu Kishin Bomb close _x_x_+_P _# Ganges Chop ^E_+^H / ^F_+^I / ^G_+^J - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I _( Jigoku Guruma _4 / _6_+^J _) Senpuu Kyaku _6_+^I _) Tenma Kuujin Kyaku _^_2_+^I _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Shankunetsu Hadou Ken _6_3_2_1_4_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku _2_1_4_+_K (x4) _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _@ Zenpou Tenshin _2_1_4_+_P _* Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* Messatsu Gou Hadou _2_1_4_2_1_4_+_P _* Tenma Gou Zankuu _^_2_1_4_2_1_4_+_P _* Shun Goku Satsu (^M) ^E^E_6^H^G _# Gou Haken ^E_+^H / ^F_+^I / ^G_+^J - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _( Death Tower _4 / _6_+^I / ^J _@ Psycho Crusher ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Bison Warp: Zenpou _6_2_3_+^U / ^T _@ Bison Warp: Kouhou _4_2_1_+^U / ^T _* Psycho Cannon ^4_6_4_6_+_P _* Knee Press Nightmare ^4_6_4_6_+_K _# Psychic Crush ^E_+^H / ^F_+^I / ^G_+^J - GARUDA - ───────────────────────────────────────────────────────────────────────── _( Satsuga _4 / _6_+^F / ^G _( Shouki _4 / _6_+^I / ^J _( Shuuki _^_4 / _6_+^F / ^G / ^I / ^J _) Zanki _6_+^G _) Kyouja _6_+^J _@ Shuuga _2_3_6_+_P _@ Kizan _6_2_3_+_P _@ Raiga _6_2_3_+_K _@ Jazan _4_2_1_+_P _@ Gouga _4_1_2_3_6_+_K _@ Bu _6_2_3_+^U _* Kienshou _2_3_6_2_3_6_+_P _* Kienbu (_^)_2_1_4_2_1_4_+_P _# Saiga ^E_+^H / ^F_+^I / ^G_+^J - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` B. Ryu - On the Character Select Screen, put the cursor on Ryu and press _S, then press ^E_+^I_+^G / ^H_+^F_+^J _` Time Release Characters - B. Hokuto is unlocked after 2 weeks - On the Character Select Screen, put the cursor on Akuma and press _S_S_S - Put the cursor on Kairi and press _S_S - Put the cursor on Hokuto and press ^F / ^I - Cycloid-β is unlocked after 200 hours - On the Character Select Screen, put the cursor on Pullum and press _S_S_S_S - Put the cursor on Ryu and press _S_S_S - Put the cursor on Blair and press ^F / ^I - Cycloid-γ is unlocked after 4 weeks - On the Character Select Screen, put the cursor on Garuda and press _S_S_S_S_S - Put the cursor on Guile and press _S_S_S_S - Put the cursor on Blair and press ^F / ^I _` Unlocks all Characters with Operator's Code - On the Test Menu, go to DOT CROSS HATCH and press ^E^F^I^H^G^F^G^F^G^G^E^F^E^I^I^E^J - B. RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Senpuu Kyaku _6_+^I _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K (x4) _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K _* Messatsu Gou Shoryuu _2_3_6_2_3_6_+_K _* Shun Goku Satsu (^M) ^E^E_6^H^G _# Sakotsu Wari ^E_+^H / ^F_+^I / ^G_+^J - B. HOKUTO - ───────────────────────────────────────────────────────────────────────── _( Kyaku _4 / _6_+^F / ^G _( Keishukou _4 / _6_+^I / ^J _) Chuuhou _6_+^G _) Kaishuu _6_+^J _@ Chuugeki Hou _2_3_6_+_P _@ ^!Shourin Geki _2_1_4_+_P _@ Kyaku Geki _2_1_4_+_K _@ ^!Shourin Geki _2_1_4_+_P _@ Shourin Geki _2_1_4_+_P _@ Gokyaku Kou _4_2_1_+_P (reverse jump/high/mid) _@ Ryuusui close _x_+_P _* Kiren'eki _2_1_4_2_1_4_+_P (_O) _* Kyaku Hougi _2_1_4_2_1_4_+_K _* Renshou Geki _2_3_6_2_3_6_+_P _* Renbu ^E^E_6^H^G _# Bukyaku Zan ^E_+^H / ^F_+^I / ^G_+^J - CYCLOID-β - ───────────────────────────────────────────────────────────────────────── _( Beta Kutei Kaku _4 / _6_+^F / ^G _( Beta Tsukami Hiza Kick _4 / _6_+^I / ^J _) Beta Senpuu Kyaku _6_+^I _@ Beta Tatsumaki Senpuu Kyaku _2_3_6_+_K _@ Beta Hien Shuu _2_1_4_+_K _@ Beta Zenpou Tenshin _2_1_4_+_P _@ Beta Shoot Upper _6_2_3_+_P _@ Beta Prim Kick _6_2_3_+_K _@ Beta Justice Fist _4_2_1_+_P _* Beta KILL Trump _2_3_6_2_3_6_+_P _* Beta Kienshou _2_3_6_2_3_6_+_K _* Beta Garyuu Messhuu _^_2_3_6_2_3_6_+_K _* Beta Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K _# Beta Skullo Punch ^E_+^H / ^F_+^I / ^G_+^J - CYCLOID-γ - ───────────────────────────────────────────────────────────────────────── _( Gamma Seoi Nage _4 / _6_+^F / ^G _( Gamma Death Tower _4 / _6_+^I / ^J _( Gamma Dance Wind _^_4 / _6_+^F / ^G _( Gamma Flying Buster Drop _^_4 / _6_+^I / ^J _) Gamma Step Kick _4 / _6_+^J _) Gamma Tenma Kuujin Kyaku _^_2_+^I _@ Gamma Hyakuretsu Kyaku ^*_K _@ Gamma Skullo Crusher ^4_6_+_P _@ Gamma Sliding Arrow ^4_6_+_K _@ Gamma Final Punch _O^U / ^T _@ Gamma Head Press ^2_8_+_P _@ Gamma Somersault Kick ^2_8_+_K _* Gamma Reswal Kahna ^1_3_1_9_+_P _* Gamma Somersault Strike ^1_3_1_9_+_K _* Gamma Gouga ^4_6_4_6_+_P _* Gamma Knee Press Nightmare ^4_6_4_6_+_K _# Gamma Ganges Chop ^E_+^H / ^F_+^I / ^G_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Akuma on Stage 10 - Reach on Bison (Stage 10) without lose a round $end ################################################################################################### $info=sfex2,sfex2a,sfex2h,sfex2j,sfex2u,sfex2u1 $cmd Street Fighter EX2 © 1998 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos _# Guard Breakers _` Super Combos - Needs 1LV of Super Bar _` Guard Breakers - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J _* Excel (1LV) (_^)^E_+^I / ^E_+^J / ^F_+^H / ^F_+^J / ^G_+^H / ^G_+^I - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Senpuu Kyaku _6_+^I _@ Hadou Ken _2_3_6_+_P _@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K _@ ^!Tatsumaki Combo _4_+_K (x2) _@ ^!Tatsumaki Finisher _K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K _* Shin Shoryuken (^M) _2_3_6_2_3_6_+^T _# Sakotsu Wari ^E_+^H / ^F_+^I / ^G_+^J - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I / ^J _( Jigoku Fuusha _^_4 / _6_+^F / ^G _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Zenpou Tenshin _2_1_4_+_P _* Shouryuu Reppa _2_3_6_2_3_6_+_P _* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _* Shippuu Jinrai Kyaku _2_1_4_2_1_4_+_K _* ^!Cancel _2_1_4_+_K _# Inazuma Kakato Wari ^E_+^H / ^F_+^I / ^G_+^J - HAYATE - ───────────────────────────────────────────────────────────────────────── _( Madomashi _4 / _6_+^F / ^G _( Kagura Houzan _^_4 / _6_+^F / ^G _@ Kamaitachi _2_3_6_+_P _@ Oborodzuki _2_3_6_+_K _@ ^!Sorasen: Tsuika Giri _6_+_K _@ Hisen Zan _6_2_3_+_P _@ Shiraha Tenjin _4_2_1_+_P _* Resshin Kamaitachi _2_3_6_2_3_6_+_P _* Raizanshou _2_3_6_2_3_6_+_K (^*) _* Tsumuji Kagerou: Kyoku _^_2_1_4_2_1_4_+_P _# Daigatana ^E_+^H / ^F_+^I / ^G_+^J - BLANKA - ───────────────────────────────────────────────────────────────────────── _( Wild Fang _4 / _6_+^F / ^G _) Rock Crush _6_+^F _) Amazon River Run _3_+^G _@ Electric Thunder ^*_P _@ Rolling Attack ^4_6_+_P _@ Vertical Rolling ^2_8_+_K _@ Backstep Rolling ^4_6_+_K _@ ^!Kidou Shuusei _4 / _6 _@ ^!Cancel _P _@ Surprise Forward ^T _@ Surprise Backward _4_+^T _* Ground Shave Rolling ^4_6_4_6_+_P (_O) _* Jungle Beat ^4_6_4_6_+_K _* Beast Hurricane _^_2_3_6_2_3_6_+_P _# Raging Nail ^E_+^H / ^F_+^I / ^G_+^J - SHARON - ───────────────────────────────────────────────────────────────────────── _( Bloody Mount _4 / _6_+^F / ^G _( Bloody Choke _4 / _6_+^I / ^J _( Flying Neck Drop _^_4 / _6_+^F / ^G _) Step Combo Punch _6_+^F _) Crash Punch _6_+^G _) Step Combo Kick _6_+^I _) Sliding Sweeper _3_+^J _@ Gale Hammer Punch _2_3_6_+_P _@ ^!Double Hammer Punch _6_+_P _@ ^!Half Moon Kick _4 / _6_+_K _@ ^!Prisoner Scissors _2_+_K _@ Half Moon Kick _2_1_4_+_K _@ ^!Prisoner Scissors _4 / _2 / _6_+_K _@ Bermuda Symphony _6_2_3_+_K _@ Crimson Terror close _x_+_P _* Shuttle Combination _2_1_4_2_1_4_+_P _* Hammerhead Rush _2_3_6_2_3_6_+_P _* Sharon Special _2_3_6_2_3_6_+_K _* ^!Cancel _2_1_4_+_K _# Spinning Double Knuckle ^E_+^H / ^F_+^I / ^G_+^J - VEGA (BALROG) - ───────────────────────────────────────────────────────────────────────── _( Wire Smash _4 / _6_+^F / ^G _( Whirlwind Suplex _^_4 / _6_+^F / ^G _@ Rolling Crystal Flash ^4_6_+_P _@ Sky High Claw ^2_8_+_P _@ Wall Leap ^2_8_+_K _@ ^!Flying Barcelona Attack _P _@ ^!Izuna Drop close _2_+_P _@ Backslash ^T _* Ground Crystal Flash ^4_6_4_6_+_P _* ^!Sky High Claw _8_+_P _* ^!Wall Leap _8_+_K _* ^!Rolling Izuna Drop close _2_+_P _* Phantom Destruction ^4_6_4_6_+_K _* ^!Spinning Izuna Drop _4_1_2_3_6_+_P _* Sky High Illusion ^1_3_1_9_+_P _* Wall Leap (^M) ^1_3_1_9_+_K _* ^!Rolling Izuna Drop close _2_+_P _# Tureno Claw ^E_+^H / ^F_+^I / ^G_+^J - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Iron Claw _4 / _6_+^F / ^G _( German Suplex _4 / _6_+^I / ^J _( Stomach Block from behind _6_+^I / ^J _) Flying Body Press _^_2_+^G _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Quick Double Lariat ^T _@ ^!Move _4 / _6 _@ Banishing Flat _6_2_3_+_P _@ Spinning Piledriver close _x_+_P _@ Russian Suplex _x_+_K _@ ^!Bear Hug _P _* Final Atomic Buster close _x_x_+_P _* Super Stomping _2_3_6_2_3_6_+_K _* ^!Cancel _2_1_4_+_K _* Cosmic Final Atomic Buster (^M) close _x_x_+^U _# Dynamite Headbutt ^E_+^H / ^F_+^I / ^G_+^J - HOKUTO - ───────────────────────────────────────────────────────────────────────── _( Kyaku _4 / _6_+^F / ^G _( Keishukou _4 / _6_+^I / ^J _) Chuuhou _6_+^G _) Kaishuu _6_+^J _@ Chuugeki Hou _2_3_6_+_P _@ ^!Shougeki Ha _6_+_P _@ ^!Shinkuu Geki _4_+_P _@ ^!Shinkyaku Geki _4_+_K _@ Shinkuu Geki _2_1_4_+_P _@ ^!Shin _4_+_P / _K _@ Shinkyaku Geki _2_1_4_+_K _@ ^!Shin _4_+_P / _K _@ Gokyaku Kou _4_2_1_+_P (reverse jump/high/mid) _@ Ryuusui close _x_+_P _* Kiren'eki _2_1_4_2_1_4_+_P (_O) _* Kyaku Hougi _2_1_4_2_1_4_+_K _* Renshou Geki _2_3_6_2_3_6_+_P _* Renbu ^E^E_6^H^G _# Bukyaku Zan ^E_+^H / ^F_+^I / ^G_+^J - GUILE - ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^F / ^G _( Dragon Suplex _4 / _6_+^I / ^J _( Flying Buster Drop _^_4 / _6_+^F / ^G _) Spinning Back Knuckle _6_+^G _) Rolling Sobat _4 / _6_+^I _) Step Kick _4 / _6_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K _* Opening Gambit ^4_6_4_6_+_P _* Somersault Strike ^1_3_1_9_+_K _* Sonic Typhoon ^4_6_4_6_+_K _# Elbow Stamp ^E_+^H / ^F_+^I / ^G_+^J - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Raku _4 / _6_+^F / ^G _( Spinning Foot Drop _^_4 / _6_+^F / ^G _) Gomen ne! ^E^E_6^H^G _) Sou Shouda _6_+^F _) Yousou Kyaku _^_2_+^I _@ Hyakuretsu Kyaku ^*_K _@ Spinning Bird Kick _2_3_6_+_K _@ Hien Shuu _2_1_4_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Senretsu Kyaku _2_3_6_2_3_6_+_K _* Hazan Tenshou Kyaku _2_1_4_2_1_4_+_K _* Kikou Shou: Goku (^M) _2_3_6_2_3_6_+^U _# Sen'en Shuu ^E_+^H / ^F_+^I / ^G_+^J - CRACKER JACK - ───────────────────────────────────────────────────────────────────────── _( Power Hunter _4 / _6_+^F / ^G _( Power Lift Throw _4 / _6_+^I / ^J _) Angry Fist _6_+^F _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Final Punch _O^U / ^T _@ Batting Hero _4_1_2_3_6_+_P _@ Soccer Ball Kick _4_1_2_3_6_+_K _* Crazy Jack ^4_6_4_6_+_P _* ^!Crazy Straights _O_P _* ^!Crazy Uppers _O_K _* Raging Buffalo ^4_6_4_6_+_K _* Home Run Hero _2_1_4_2_1_4_+_P _* Grand Slam Crusher _2_1_4_2_1_4_+_K _# Double Arm Punch ^E_+^H / ^F_+^I / ^G_+^J - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F / ^G _( Yoga Throw _4 / _6_+^I / ^J _) Yoga Shock _4_+^E _) Shutou Chop _4_+^F _) Yoga Headbutt _4_+^G _) Short Mid Kick _4_+^H _) Short High Kick _4_+^I _) Yoga Knee Kick _4_+^J _) Short Mid Left Punch _1_+^E _) Short Mid Right Punch _1_+^F / ^G _) Short Low Kick _1_+^H _) Short Sweep _1_+^I / ^J _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+_K _) Kuuchuu Chouhatsu _^_6_9_8_7_4_+_K _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _2_1_4_+_P _@ Yoga Blast _2_1_4_+_K _@ Yoga Catch _2_3_6_+_K _@ ^!Yoga Contact _K _@ Yoga Teleport: Zenpou _6_2_3_+^U / ^T _@ Yoga Teleport: Kouhou _4_2_1_+^U / ^T _@ Yoga Fake _2_3_6_+^T _* Yoga Inferno _2_3_6_2_3_6_+_P _* Yoga Legend _2_1_4_2_1_4_+_K _* Yoga Drill Kick _^_2_3_6_2_3_6_+_K _* ^!Kidou Shuusei _2 / _8 _# Yoga Shock ^E_+^H / ^F_+^I / ^G_+^J - DOCTRINE DARK - ───────────────────────────────────────────────────────────────────────── _( DEATH Moment _4 / _6_+^F / ^G _( DARK Throw _4 / _6_+^I / ^J _) KNIFE Nightmare _6_+^F _) DEATH Spin Kick _6_+^I _@ DARK Wire _2_3_6_+_P _@ ^!DARK Spark _P _@ ^!DARK Hold _4_+_P _@ KILL Blade _6_2_3_+_P _@ EX-plosive _2_3_6_+_K _* KILL Trump _2_3_6_2_3_6_+_P _* DARK Shackle _2_3_6_2_3_6_+_K _* EX-Prominence _2_1_4_2_1_4_+_K _# SHUDDER Blade ^E_+^H / ^F_+^I / ^G_+^J - SKULLOMANIA - ───────────────────────────────────────────────────────────────────────── _( Skullo Stand _4 / _6_+^F / ^G _( Skullo Space _^_4 / _6_+^F / ^G _) Skullo Dash: Tackle _6_6 _) Skullo Back Ten _4_4 _) Stepping Upper _6_+^F _) Kakato Otoshi _6_+^I _@ Skullo Crusher _2_3_6_+_P _@ Skullo Slider _2_3_6_+_K _@ Skullo Head _6_2_3_+_P _@ ^!Skullo Dive _P _@ Skullo T'katchev _4_2_1_+_K _@ ^!Tensuu Hyouji _O^E_+^I_+^G _@ Skullo Shock _x_+_P _* Super Skullo Crusher (_^)_2_3_6_2_3_6_+_P _* Super Skullo Slider _2_3_6_2_3_6_+_K _* Skullo Energy _2_1_4_2_1_4_+_K _* Shin Skullo Dream ^E^E_6^H^G _# Skullo Punch ^E_+^H / ^F_+^I / ^G_+^J - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Kairi and Shadow Geist - Each characters must have a score of 500.000 points - Will unlock after 1 hour _` Nanase and Garuda - The cumulative total of all scores must be 28.000.000 points - Will unlock after 1 hour _` Kairi and Shadow Geist with Operator's Code - On the Test Menu, go to COLOR ADJUSTMENT MENU and press ^G^E^H^J^F^E^H^I^H^I^F^E^J^I^F^G _` Nanase and Garuda with Operator's Code - On the Test Menu, go to COLOR ADJUSTMENT MENU and press ^I^J^G^F^H^J^G^E^J^H^E^G^I^H^E^F - KAIRI - ───────────────────────────────────────────────────────────────────────── _( Kutei Kaku _4 / _6_+^F / ^G _( Ura Jigoku Guruma _4 / _6_+^I / ^J _) Ryuubu _6_+^I _) Ryuujin Kyaku _^_2_+^I _@ Shinki Hatsudou _2_3_6_+_P _@ Maryuu Rekkou _6_2_3_+_P _@ Mouryou Kasen _2_1_4_+_K _@ ^!Mouryou Kasen Combo _4_+_K (x2) _@ ^!Mouryou Kasen Finisher _K _@ Makuu Shihai: Zenpou _6_2_3_+^U / ^T _@ Makuu Shihai: Kouhou _4_2_1_+^U / ^T _* Shouki Hatsudou _2_3_6_2_3_6_+_P _* Shinki Hatsudou Kai _^_2_3_6_2_3_6_+_P _* Garyuu Messhuu _^_2_3_6_2_3_6_+_K _* Sairou Kyoushu _2_1_4_2_1_4_+_P _* Kyouja Renbu (^M) ^E^E_6^H^G _# Bukyaku ^E_+^H / ^F_+^I / ^G_+^J - SHADOW GEIST - ───────────────────────────────────────────────────────────────────────── _( Death Stand _4 / _6_+^F / ^G _( Death Space _^_4 / _6_+^F / ^G _) Death Escape _4_4 _) Stepping Upper _6_+^F _) Death Heel _6_+^I _@ Death Crusher _2_3_6_+_P _@ Death Break _2_3_6_+_K _@ Death Press _4_2_1_+_K _@ Death Sword Kick _^_2_3_6_+_K _@ Death Somer _^_2_1_4_+_K _@ Death Shock _x_+_P _* Death Government _2_3_6_2_3_6_+_P _* Super Death Crusher (_^)_2_3_6_2_3_6_+_K _* Death Dream ^E^E_6^H^G _* Air Death Dream _^ close _x_x_+_P _* Death Energy _2_1_4_2_1_4_+_K _# Death Kick ^E_+^H / ^F_+^I / ^G_+^J - NANASE - ───────────────────────────────────────────────────────────────────────── _( Kyaku _4 / _6_+^F / ^G _( Keishukou _4 / _6_+^I / ^J _) Tou Chuuhou _6_+^F _) Raku Shichi Geki _^_2_+^I _@ Sanren Kon _2_3_6_+_P _@ ^!Straight Hit _6_+_P (x2) _@ ^!Tenshou Kon _8_+_P _@ Tenshou Kon _6_2_3_+_P _@ Gekkyou Botan _4_2_1_+_P _@ Kasumi Oroshi _2_1_4_+_K_K_K _@ Ryuusui close _x_+_P _* Izayoi Rekkon _2_3_6_2_3_6_+_P _* Yayoi Toukon Gi (_^)_2_1_4_2_1_4_+_P _* ^!Meigetsu: Kon no Idou Teishi ^U _# Suikazura ^E_+^H / ^F_+^I / ^G_+^J - GARUDA - ───────────────────────────────────────────────────────────────────────── _( Satsuga _4 / _6_+^F / ^G _( Shouki _4 / _6_+^I / ^J _( Shuuki _^_4 / _6_+^F / ^G _) Zanki _6_+^G _) Kyouja _6_+^J _@ Shuuga _2_3_6_+_P _@ Kizan _6_2_3_+_P _@ Raiga _6_2_3_+_K _@ Jazan _4_2_1_+_P _@ Gouga _4_1_2_3_6_+_K _@ Bu _6_2_3_+^U _@ Maboroshi as reversal ^U _* Kienshou _2_3_6_2_3_6_+_P _* Kienbu (_^)_2_1_4_2_1_4_+_P _* Soukondam _2_1_4_2_1_4_+_K (_O) _# Saiga ^E_+^H / ^F_+^I / ^G_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Unmasked Vega - Choose Vega, on the vs. Screen _O_S_+^E_+^I_+^G _` Fight Kairi after Stage 3 - On Ranking Screen press ^F^G^J^I_S^E^G^J^H _` Fight Shadow Geist after Stage 7 - On Ranking Screen press ^E^F^I^H_S^G^F^I^J $end ################################################################################################### $info=sfex2p,sfex2pa,sfex2ph,sfex2pj,sfex2pu $cmd Street Fighter EX2 Plus © 1999 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos _& Meteor Combos _# Guard Breakers _` Super Combos - Needs 1LV of Super Bar _` Meteor Combos - Needs 3LVs of Super Bar _` Guard Breakers - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J _* Excel (1LV) (_^)^E_+^I / ^E_+^J / ^F_+^H / ^F_+^J / ^G_+^H / ^G_+^I - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _) Senpuu Kyaku _6_+^I _) Seichuu Nidan Tsuki _6_+^G _@ Hadou Ken _2_3_6_+_P _@ Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku _2_1_4_+_K _@ ^!Tatsumaki Combo _4_+_K (x2) _@ ^!Tatsumaki Finisher _K _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Tatsumaki Senpuu Kyaku (_^)_2_1_4_2_1_4_+_K _& Shin Shouryuu Ken _2_3_6_2_3_6_+^T _# Sakotsu Wari ^E_+^H / ^F_+^I / ^G_+^J - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I / ^J _( Jigoku Fuusha _^_4 / _6_+^F / ^G _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Zenpou Tenshin _2_1_4_+_P _* Shouryuu Reppa _2_3_6_2_3_6_+_P _* Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _* Shippuu Jinrai Kyaku _2_1_4_2_1_4_+_K _* ^!Cancel _2_1_4_+_K _& Kuzuryuu Reppa _2_1_4_2_1_4_+^T (^*) _# Inazuma Kakato Wari ^E_+^H / ^F_+^I / ^G_+^J - SAGAT - ───────────────────────────────────────────────────────────────────────── _( Tiger Carry _4 / _6_+^F / ^G _( Tiger Rage _4 / _6_+^I / ^J _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Blow _6_2_3_+_P _@ Tiger Crash _6_2_3_+_K _@ Tiger Fake _4_2_1_+_P _* Tiger Genocide _2_1_4_2_1_4_+_P _* Tiger Cannon _2_3_6_2_3_6_+_P _* Ground Tiger Cannon _2_3_6_2_3_6_+_K _* Tiger Raid _2_1_4_2_1_4_+_K _& Tiger Storm _2_3_6_2_3_6_+^U, _P_P_P _# Tiger Tool ^E_+^H / ^F_+^I / ^G_+^J - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Raku _4 / _6_+^F / ^G _( Spinning Foot Drop _^_4 / _6_+^F / ^G _) Gomen ne! ^E^E_6^H^G _) Sou Shouda _6_+^F _) Yousou Kyaku _^_2_+^I _@ Hyakuretsu Kyaku ^*_K _@ Spinning Bird Kick _2_3_6_+_K _@ Hien Shuu _2_1_4_+_K _* Kikou Shou _2_3_6_2_3_6_+_P _* Senretsu Kyaku _2_3_6_2_3_6_+_K _* Hazan Tenshou Kyaku _2_1_4_2_1_4_+_K _& Kikou Shou: Goku _2_3_6_2_3_6_+^U _# Sen'en Shuu ^E_+^H / ^F_+^I / ^G_+^J - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _( Death Tower _4 / _6_+^I / ^J _@ Psycho Crusher ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Bison Warp: Zenpou _6_2_3_+^U / ^T _@ Bison Warp: Kouhou _4_2_1_+^U / ^T _* Psycho Cannon ^4_6_4_6_+_P (_O) _* Knee Press Nightmare ^4_6_4_6_+_K _& Psycho Break Smasher ^4_6_4_6_+^U _# Psychic Crush ^E_+^H / ^F_+^I / ^G_+^J - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Iron Claw _4 / _6_+^F / ^G _( German Suplex _4 / _6_+^I / ^J _( Stomach Block from behind _6_+^I / ^J _) Flying Body Press _^_2_+^G _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Quick Double Lariat ^T _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P _@ Atomic Suplex close _x_+_K _@ Russian Suplex _x_+_K _@ ^!Bear Hug _P _* Final Atomic Buster close _x_x_+_P _* Super Stomping _2_3_6_2_3_6_+_K _* ^!Cancel _2_1_4_+_K _* Aerial Russian Slam _2_1_4_2_1_4_+_K _& Cosmic Final Atomic Buster close _x_x_+^U _# Dynamite Headbutt ^E_+^H / ^F_+^I / ^G_+^J - VEGA (BALROG) - ───────────────────────────────────────────────────────────────────────── _( Wire Smash _4 / _6_+^F / ^G _( Whirlwind Suplex _^_4 / _6_+^F / ^G _@ Rolling Crystal Flash ^4_6_+_P _@ Sky High Claw ^2_8_+_P _@ Wall Leap ^2_8_+_K _@ ^!Flying Barcelona Attack _P _@ ^!Izuna Drop close _2_+_P _@ Backslash ^T _@ Attaching Claw _6_2_3_+_P _* Ground Crystal Flash ^4_6_4_6_+_P _* Scarlet Terror ^4_6_4_6_+_K _* Sky High Illusion ^1_3_1_9_+_P _& Wall Leap ^1_3_1_9_+_K _& ^!Flying Barcelona Special _P _& ^!Rolling Izuna Drop close _2_+_P _# Tureno Claw ^E_+^H / ^F_+^I / ^G_+^J - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F / ^G _( Yoga Throw _4 / _6_+^I / ^J _) Yoga Shock _4_+^E _) Shutou Chop _4_+^F _) Yoga Headbutt _4_+^G _) Short Mid Kick _4_+^H _) Short High Kick _4_+^I _) Yoga Knee Kick _4_+^J _) Short Mid Left Punch _1_+^E _) Short Mid Right Punch _1_+^F / ^G _) Short Low Kick _1_+^H _) Short Sweep _1_+^I / ^J _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+_K _) Kuuchuu Chouhatsu _^_6_9_8_7_4_+_K _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _2_1_4_+_P _@ Yoga Blast _2_1_4_+_K _@ Yoga Catch _2_3_6_+_K _@ ^!Yoga Contact _K _@ Yoga Teleport: Zenpou _6_2_3_+^U / ^T _@ Yoga Teleport: Kouhou _4_2_1_+^U / ^T _@ Yoga Fake _2_3_6_+^T _* Yoga Drill Kick _^_2_3_6_2_3_6_+_K _* ^!Kidou Shuusei _2 / _8 _* Yoga Legend _2_1_4_2_1_4_+_K _& Yoga Inferno _2_3_6_2_3_6_+^U _# Yoga Shock ^E_+^H / ^F_+^I / ^G_+^J - GUILE - ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^F / ^G _( Dragon Suplex _4 / _6_+^I / ^J _( Flying Buster Drop _^_4 / _6_+^F / ^G _) Spinning Back Knuckle _6_+^G _) Rolling Sobat _4 / _6_+^I _) Step Kick _4 / _6_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K _* Opening Gambit ^4_6_4_6_+_P _* Somersault Strike ^1_3_1_9_+_K _& Sonic Boom Typhoon ^4_6_4_6_+^T _# Elbow Stamp ^E_+^H / ^F_+^I / ^G_+^J - BLANKA - ───────────────────────────────────────────────────────────────────────── _( Wild Fang _4 / _6_+^F / ^G _) Rock Crush _6_+^F _) Amazon River Run _3_+^G _@ Electric Thunder ^*_P _@ Rolling Attack ^4_6_+_P _@ Vertical Rolling ^2_8_+_K _@ Backstep Rolling ^4_6_+_K _@ ^!Kidou Shuusei _4 / _6 _@ ^!Cancel _P _@ Surprise Forward ^T _@ Surprise Backward _4_+^T _* Ground Shave Rolling ^4_6_4_6_+_P (_O) _* Jungle Beat ^4_6_4_6_+_K _* Beast Hurricane _^_2_3_6_2_3_6_+_P _& Super Electric Thunder _2_3_6_2_3_6_+^T _# Raging Nail ^E_+^H / ^F_+^I / ^G_+^J - VOLCANO ROSSO - ───────────────────────────────────────────────────────────────────────── _( Digestiveo _4 / _6_+^F / ^G _) Io no Yoku ^U _) ^!Etna no Ikari _K _@ Vesuvio no Ikari _2_3_6_+_P _@ ^!Chuugeki _6_+_P _@ ^!Dragon Kick _6_+_K _@ Volcanus _2_1_4_+_P _@ Hibashiri _2_3_6_+_K _@ Cannosa no Kutsujoku: Chudan _2_1_4_+^H (reverse jump) _@ Cannosa no Kutsujoku: Joudan _2_1_4_+^I (reverse high) _@ Cannosa no Kutsujoku: Gedan _2_1_4_+^J (reverse mid/low) _* Taimeiki no Hashi _2_3_6_2_3_6_+_P _* Pisa no Shatou _2_1_4_2_1_4_+_P _* Acchere Land _2_1_4_2_1_4_+_K _& Shikei close _2_3_6_2_3_6_+^T _# Respresso ^E_+^H / ^F_+^I / ^G_+^J - AREA - ───────────────────────────────────────────────────────────────────────── _( Transmission _4 / _6_+^F / ^G _( O.C.R. _4 / _6_+^I / ^J _) Shift Club Straight _6_+^G _) Job Step _6_+^I _) Pulldown Leg _6_+^J _) Shift Stamp Punch _3_+^F _) Shift Club Upper _3_+^G _) Head Crush _^_2_+^G _@ Humming Rush _2_3_6_+_P _@ ^!Cancel Shell ^U _@ Jackson Kick _2_3_6_+_K _@ ^!Pop Up Knee _6_+^H _@ ^!Partition Break _6_+^I _@ ^!Pulldown Heel _6_+^J _@ Alternative Catch _6_3_2_1_4_+_K _@ ^!Front _6_+_K _@ ^!Rear _4_+_K _@ Terminator _4_2_1_+_P _@ Cancer Crash 1 ^E^E_6^H^G _@ Cancer Crash 2 ^E^E_6^H^J _@ Upload ^U (_O) _@ Download _2_+^U (_O) _* Great Cancer _2_3_6_2_3_6_+_P (_O) _* Air Great Cancer _^_2_3_6_2_3_6_+_P _* Five Star Raid _2_3_6_2_3_6_+_K _& Final Cancer _2_1_4_2_1_4_+^U _# Hard Crash ^E_+^H / ^F_+^I / ^G_+^J - CRACKER JACK - ───────────────────────────────────────────────────────────────────────── _( Power Hunter _4 / _6_+^F / ^G _( Power Lift Throw _4 / _6_+^I / ^J _) Angry Fist _6_+^F _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Final Punch _O^U / ^T _@ Batting Hero _4_1_2_3_6_+_P _@ Soccer Ball Kick _4_1_2_3_6_+_K _@ Feint Dash _2_1_4_+_P _* Crazy Jack ^4_6_4_6_+_P _* ^!Crazy Straights _O_P _* ^!Crazy Uppers _O_K _* Raging Buffalo ^4_6_4_6_+_K _* Home Run Hero _2_1_4_2_1_4_+_P _* Grand Slam Crusher _2_1_4_2_1_4_+_K _& Home Run King _2_3_6_2_3_6_+^T _& ^!Advance Hit _P _# Double Arm Punch ^E_+^H / ^F_+^I / ^G_+^J - PULLUM PURNA - ───────────────────────────────────────────────────────────────────────── _( Ordence Foot _4 / _6_+^F / ^G _( Neck Factor _4 / _6_+^I / ^J _( Dance Wind _^_4 / _6_+^F / ^G _) Arakul Wrist _6_+^F _) Reverse Ankle _^_4_+^I _) Air Arakul Wrist _^_2_+^F _@ Drill Purrus (_^)_2_3_6_+_K _@ Prim Kick _6_2_3_+_K _@ Ten'el Kick _2_1_4_+_K _@ Femina Wind _^_2_1_4_+_P _* Praec Larm (_^)_2_1_4_2_1_4_+_K _* Reswal Kahna _2_3_6_2_3_6_+_K _* Kind Wind _^_2_3_6_2_3_6_+_P _& Gradeus Pearl _2_3_6_2_3_6_+^U _# Arakul Ankle ^E_+^H / ^F_+^I / ^G_+^J - NANASE - ───────────────────────────────────────────────────────────────────────── _( Kyaku _4 / _6_+^F / ^G _( Keishukou _4 / _6_+^I / ^J _) Tou Chuuhou _6_+^F _) Raku Shichi Geki _^_2_+^I _@ Sanren Kon _2_3_6_+_P _@ ^!Straight Hit _6_+_P (x2) _@ ^!Tenshou Kon _8_+_P _@ Tenshou Kon _6_2_3_+_P _@ Gekkyou Botan _4_2_1_+_P _@ Kasumi Oroshi _2_1_4_+_K_K_K _@ Ryuusui close _x_+_P _* Izayoi Rekkon _2_3_6_2_3_6_+_P _* Yayoi Toukon Gi (_^)_2_1_4_2_1_4_+_P _* ^!Kon no Kidou Shuusei _4 / _6 _* ^!Meigetsu: Kon no Idou Teishi ^U _* ^!Yuumei: Kon Rakka ^T _* ^!Kon o Modosu _2_1_4_+_P _& Machiyoi Tenkyuu Geki ^E^E_6^H^G _# Suikazura ^E_+^H / ^F_+^I / ^G_+^J - DARUN MISTER - ───────────────────────────────────────────────────────────────────────── _( Backdrop _4 / _6_+^F / ^G _( German Suplex _4 / _6_+^I / ^J _( Air Ganges D.D.T. _^_4 / _6_+^F / ^G _@ Lariat _2_3_6_+_P _@ Ganges D.D.T. _6_2_3_+_K _@ Brahma Bomb close _x_+_P _@ Indra Bashi close _x_+_K _@ Darun Catch opponent in air _4_2_1_+_P _@ Daikaku ^U (parry) _* Indra: Bashi _2_1_4_2_1_4_+_K _* Chouzetsu Kishin Bomb close _x_x_+_P _& G.O.D. _x_+^U _& ^!G.O.D. Continuation _x_+_P / _K (x3) _& ^!G.O.D. Finisher ^8_2_8_+_P / _K _# Ganges Chop ^E_+^H / ^F_+^I / ^G_+^J - HOKUTO - ───────────────────────────────────────────────────────────────────────── _( Kyaku _4 / _6_+^F / ^G _( Keishukou _4 / _6_+^I / ^J _) Chuuhou _6_+^G _) Kaishuu _6_+^J _@ Chuugeki Hou _2_3_6_+_P _@ ^!Shougeki Ha _6_+_P _@ ^!Shinkuu Geki _4_+_P _@ ^!Shinkyaku Geki _4_+_K _@ Shinkuu Geki _2_1_4_+_P _@ ^!Shin _4_+_P / _K _@ Shinkyaku Geki _2_1_4_+_K _@ ^!Shin _4_+_P / _K _@ Gokyaku Kou _4_2_1_+_P (reverse jump/high/mid) _@ Ryuusui close _x_+_P _* Kiren'eki _2_1_4_2_1_4_+_P (_O) _* Kyaku Hougi _2_1_4_2_1_4_+_K _* Renshou Geki _2_3_6_2_3_6_+_P _* Renbu ^E^E_6^H^G _& Shirase Gatana _2_3_6_2_3_6_+^T _# Bukyaku Zan ^E_+^H / ^F_+^I / ^G_+^J - SKULLOMANIA - ───────────────────────────────────────────────────────────────────────── _( Skullo Stand _4 / _6_+^F / ^G _( Skullo Space _^_4 / _6_+^F / ^G _) Skull Dash _6_6 _) ^!Skullo Shock _2_+_P _) ^!Skullo Crusher _6_+_P _) ^!Skullo Head _8_+_P _) ^!Skullo Dive _P _) ^!Skullo Slider _6_+_K _) ^!Skullo T'katchev _8_+_K _) ^!Tensuu Hyouji _O^E_+^I_+^G _) ^!Skullo Tackle _N _) Skullo Back Ten _4_4 _) Stepping Upper _6_+^F _) Kakato Otoshi _6_+^I _@ Skullo Crusher _2_3_6_+_P _@ Skullo Slider _2_3_6_+_K _@ Skullo Head _6_2_3_+_P _@ ^!Skullo Dive _P _@ Skullo T'katchev _4_2_1_+_K _@ ^!Tensuu Hyouji _O^E_+^I_+^G _@ Skullo Shock _x_+_P _* Super Skullo Crusher (_^)_2_3_6_2_3_6_+_P _* Super Skullo Slider _2_3_6_2_3_6_+_K _* Skullo Energy _2_1_4_2_1_4_+_K _* Skullo Ball _2_1_4_2_1_4_+_P _* Shin Skullo Dream ^E^E_6^H^G _& Super Skullo Energy _2_1_4_2_1_4_+^T _# Skullo Punch ^E_+^H / ^F_+^I / ^G_+^J - DOCTRINE DARK - ───────────────────────────────────────────────────────────────────────── _( DEATH Moment _4 / _6_+^F / ^G _( DARK Throw _4 / _6_+^I / ^J _) KNIFE Nightmare _6_+^F _) DEATH Spin Kick _6_+^I _@ DARK Wire _2_3_6_+_P _@ ^!DARK Spark _P _@ ^!DARK Hold _4_+_P _@ KILL Blade _6_2_3_+_P _@ EX-plosive _2_3_6_+_K _* KILL Trump _2_3_6_2_3_6_+_P _* DARK Shackle _2_3_6_2_3_6_+_K _* EX-Prominence _2_1_4_2_1_4_+_K _& DEATH Trap _2_1_4_2_1_4_+^U _# SHUDDER Blade ^E_+^H / ^F_+^I / ^G_+^J - SHARON - ───────────────────────────────────────────────────────────────────────── _( Bloody Mount _4 / _6_+^F / ^G _( Bloody Choke _4 / _6_+^I / ^J _( Flying Neck Drop _^_4 / _6_+^F / ^G _) Step Combo Punch _6_+^F _) Crash Punch _6_+^G _) Step Combo Kick _6_+^I _) Sliding Sweeper _3_+^J _@ Gale Hammer Punch _2_3_6_+_P _@ ^!Double Hammer Punch _6_+_P _@ ^!Half Moon Kick _4_+_K _@ ^!Prisoner Scissors _2_+_K _@ ^!Bermuda Symphony _3_+_K _@ Half Moon Kick _2_1_4_+_K _@ ^!Prisoner Scissors _4 / _2 / _6_+_K _@ Bermuda Symphony _6_2_3_+_K _@ Crimson Terror close _x_+_P _* Load _2_3_6_2_3_6_+_P _* ^!Hellfire _2_3_6_2_3_6_+_P _* Shuttle Combination _2_1_4_2_1_4_+_P _* Sharon Special _2_3_6_2_3_6_+_K _* ^!Cancel _2_1_4_+_K _& Assault Rifle _2_3_6_2_3_6_+^U _# Spinning Double Knuckle ^E_+^H / ^F_+^I / ^G_+^J - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Garuda is unlocked after 100 hours - Shadow Geist is unlocked after 200 hours - Kairi is unlocked after 400 hours _` Unlocks all Characters with Operator's Code - On the Test Menu, go to COLOR ADJUSTMENT MENU and press ^J^I^J^H^I^J^E^J - GARUDA - ───────────────────────────────────────────────────────────────────────── _( Satsuga _4 / _6_+^F / ^G _( Shouki _4 / _6_+^I / ^J _( Shuuki _^_4 / _6_+^F / ^G _) Zanki _6_+^G _) Kyouja _6_+^J _@ Shuuga _2_3_6_+_P _@ Kizan _6_2_3_+_P _@ Raiga _6_2_3_+_K _@ Jazan _4_2_1_+_P _@ Gouga _4_1_2_3_6_+_K _@ Bu _6_2_3_+^U _@ ^!Cancel _P _* Kienshou _2_3_6_2_3_6_+_P (^*) _* Kienbu (_^)_2_1_4_2_1_4_+_P _* Soukondam _2_1_4_2_1_4_+_K (_O) _& Kyoujin Sanshuu _2_1_4_2_1_4_+^T _& ^!Daikyo Rasen Shou _2_3_6_2_3_6_+_K (^*) _& ^!Daikyo Senpuu Shou _^_2_1_4_2_1_4_+_P _# Saiga ^E_+^H / ^F_+^I / ^G_+^J - SHADOW GEIST - ───────────────────────────────────────────────────────────────────────── _( Death Stand _4 / _6_+^F / ^G _( Death Space _^_4 / _6_+^F / ^G _) Death Escape _4_4 _) Stepping Upper _6_+^F _) Death Heel _6_+^I _@ Death Crusher _2_3_6_+_P _@ Death Break _2_3_6_+_K _@ Death Press _4_2_1_+_K _@ Death Sword Kick _^_2_3_6_+_K _@ Death Somer _^_2_1_4_+_K _@ Death Shock _x_+_P _* Death Government _2_3_6_2_3_6_+_P _* Super Death Crusher (_^)_2_3_6_2_3_6_+_K _* Death Dream ^E^E_6^H^G _* Air Death Dream _^ close _x_x_+_P _* Death Energy _2_1_4_2_1_4_+_K _& Super Death Energy _2_1_4_2_1_4_+^U _# Death Kick ^E_+^H / ^F_+^I / ^G_+^J - KAIRI - ───────────────────────────────────────────────────────────────────────── _( Kutei Kaku _4 / _6_+^F / ^G _( Ura Jigoku Guruma _4 / _6_+^I / ^J _) Ryuubu _6_+^I _) Ryuujin Kyaku _^_2_+^I / ^J _@ Shinki Hatsudou _2_3_6_+_P _@ Maryuu Rekkou _6_2_3_+_P _@ Mouryou Kasen _2_1_4_+_K _@ ^!Mouryou Kasen Combo _4_+_K (x2) _@ ^!Mouryou Kasen Finisher _K _@ Makuu Shihai: Zenpou _6_2_3_+^U / ^T _@ Makuu Shihai: Kouhou _4_2_1_+^U / ^T _* Shinki Hatsudou Kai _^_2_3_6_2_3_6_+_P _* Garyuu Messhuu _^_2_3_6_2_3_6_+_K _* Sairou Kyoushu _2_1_4_2_1_4_+_P _& Shouki Hatsudou _2_3_6_2_3_6_+^U _& Kyouja Renbu ^E^E_6^H^G _# Bukyaku ^E_+^H / ^F_+^I / ^G_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Extra Random Select - On the Character Select Screen, put the cursor on Random Select Box and _O_S _` Unmasked Vega - Choose Vega, on the vs. Screen _O^E_+^I_+^G _` Fight Shadow Geist on Stage 3, Kairi on Stage 4 and Bison II after Stage 7 - On Ranking Screen press ^E^F^I^H_S^G^F^I^J $end ################################################################################################### $info=sftm,sftm110,sftm111,sftmj112,sftmj114,sftmk112 $cmd Street Fighter: The Movie © 1995 Incredible Technologies Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws / Tech Hits _) Command Moves _@ Special Moves _* Supers _& Comeback Moves _# Interrupt Moves _` Supers - Needs a FULL Super Bar _` Comeback Moves - Needs the Life Bar in DANGER ZONE - GUILE - ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^F / ^G _( Dragon Suplex _4 / _6_+^I / ^J _( Flying Buster Drop _^_4 / _6_+^F / ^G _( Tech Hits - Counter when thrown _8_+^F - Reverse when countered _8_+^F - Slammaster when reversed _2_+^I _) 2-Fisted Punch _O^F _) Split Punch _O^G _) Lunge Kicks _O^I, ^*^J _) Multi-Kicks ^J, ^*^H _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K _@ Handcuffs close _O^U_4_6_4_6 _@ Kick Combo ^H^I^I^I _* Somersault Strike ^1_3_1_9_+_K _* G. Arts ^4_6_+_K _* Regen _O^H_+^J _& Sonic Boom ^4_6_4_6_+_P _& ^!Explode _2_1_4_2_1_4_+_P _# Strong Kick blocking _6_+^J _# Somersault Kick blocking _8_+^H - BISON - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _( Tech Hits - Counter when thrown _8_+^J - Reverse when countered _8_+^J - Slammaster when reversed _2_+^G _) Electric Arc _O^G _@ Psycho Crusher ^4_6_+_P _@ Electric Psycho Crusher _O_P^4_6 _@ Devil Reverse ^2_8_+_P_P _@ Double Knee Press ^4_6_+_K _@ High Knee Press _O_K^4_6 _@ Head Press ^2_8_+_K _@ ^!Somersault Skull Diver _P _* Knee Press Nightmare ^4_6_4_6_+_K _* Head Press Nightmare ^1_3_1_9_+_K _* Regen _O^F_+^I _& Quick Punch Combo _O^E _# Strong Punch blocking _6_+^G _# Double Knee Press blocking _8_+^H - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _( Tech Hits - Counter when thrown _8_+^F - Reverse when countered _8_+^F - Slammaster when reversed _2_+^I _) Shadow Weak Kick _O^H _) Shadow Strong Kick _O^J _@ Hadou Ken _2_3_6_+_P _@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Shadow Shouryuu Ken _O^G_6_2_3 _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ Shadow Tatsumaki Senpuu Kyaku (_^)_O_K_2_1_4 _* Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* Shinkuu Midare Uchi close _O^F_2_3_6_2_3_6 _* Regen _O^G_+^I _& Double Hadouken _O^W_2_3_6 _# Medium Kick blocking _6_+^I _# Shouryuu Ken blocking _8_+^F - KEN - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tsukami Hiza Geri _4 / _6_+^I _( Jigoku Guruma _4 / _6_+^J _( Jigoku Fuusha _^_4 / _6_+^I / ^J _( Tech Hits - Counter when thrown _8_+^F - Reverse when countered _8_+^F - Slammaster when reversed _2_+^I _) Fire Upper _O^G _@ Hadou Ken _2_3_6_+_P _@ ^!Control _2 / _8 _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ ^!2 Dan Jump _8_+^T _@ Shadow Tatsumaki Senpuu Kyaku (_^)_O_K_2_1_4 _@ ^!2 Dan Jump _8_+^T _* Shouryuu Reppa _2_3_6_2_3_6_+_P _* Rengoku Guruma close _2_1_4_2_1_4_+_K _* Regen _O^E_+^F _& Super Long Tatsumaki Senpuu Kyaku _2_3_6_2_3_6_+_K _& ^!Move _2 / _8 _& ^!2 Dan Jump _8_+^T _# Fire Upper blocking _6_+^G _# Crouching Strong Kick blocking _8_+^H - VEGA - ───────────────────────────────────────────────────────────────────────── _( Rainbow Suplex _4 / _6_+^F / ^G _( Tech Hits - Counter when thrown _8_+^I - Reverse when countered _8_+^I - Slammaster when reversed _2_+^F _) Backslash ^U _) Sankaku Tobi jump against the wall _9 _@ Mask Throw _O^E^4_6 _@ Claw Throw _O^J^4_6 _@ Rolling Crystal Flash ^4_6_+_P _@ Sky High Claw ^2_8_+_P _@ Wall Leap ^2_8_+_K _@ ^!Flying Barcelona Attack _P _@ ^!Izuna Drop close _P _@ Scarlet Terror ^2_6_+_K _* Rolling Izuna Drop close _2_1_4_2_1_4_+_P _* Scarlet Mirage ^4_6_4_6_+_K _* Regen _O^F_+^G _& Super Long Rolling Crystal Flash ^4_6_4_6_+_P _# Rolling Crystal Flash blocking _6_+^E _# Crouching Strong Kick blocking _8_+^H _# Strong Kick blocking _8_+^J - SAGAT - ───────────────────────────────────────────────────────────────────────── _( Tiger Carry _4 / _6_+^F / ^G _( Tech Hits - Counter when thrown _8_+^J - Reverse when countered _8_+^J - Slammaster when reversed _2_+^G _) Evil Eye _O^U _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ 2-hit Tiger Shot _O_P_2_3_6 _@ Tiger Crush _2_3_6_9_+_K _@ Tiger Blow _6_2_3_+_P _* Tiger Genocide _2_3_6_2_3_6_+_P _* Tiger Crossfire ^4_2_3_6_2_3_6_+_K _* Regen _O^H_+^I _& Ground Tiger Shot & Tiger Shot _6_3_2_1_4_6_3_2_1_4_+_K _# Tiger Crush blocking _6_+^H _# Strong Punch blocking _8_+^F - EDMOND HONDA - ───────────────────────────────────────────────────────────────────────── _( Tawara Nage _4 / _6_+^F / ^G _( Sekkan Kyaku _4 / _6_+^I _( Tech Hits - Counter when thrown _8_+^G - Reverse when countered _8_+^G - Slammaster when reversed _2_+^J _@ Hyakuretsu Harite ^*_P _@ Hyakuretsu Harite _O^U, ^*_P _@ Super Zutsuki ^4_6_+_P _@ Super Hyakkan Otoshi ^2_8_+_K _@ High Super Hyakkan Otoshi _O_K^2_8 _@ ^!Move _4 / _6 _@ Super Shiko _O^T _@ Ooichou Nage close _2_1_4_+_P _@ Triple Ooichou Nage close _2_1_4_2_1_4_+_P _* Oni Musou ^4_6_4_6_+_P _* Super Hyakuretsu Harite ^4_2_1_4_2_1_4_+_P _* Regen _O^F_+^I _& Sumo Ball ^4_6_4_6_+_K _# Strong Kick blocking _6_+^I _# Weak Punch blocking _8_+^F - CAPTAIN SAWADA - ───────────────────────────────────────────────────────────────────────── _( Face Punch _4 / _6_+^F _( Back Slam _4 / _6_+^I / ^J _( Tech Hits - Counter when thrown _8_+^F - Reverse when countered _8_+^F - Slammaster when reversed _2_+^I _) Low Katana _O^F _@ Senku Kyaku _2_1_4_+_K _@ Air Senku Kyaku _O^J_2_1_4 _@ Ki Raisen _6_2_3_+^E _@ Ku Raisen _6_2_3_+^F / ^G _@ Koku Kyaku ^2_8_+_K _@ Drop Kick _^_2_1_4_+^I _* Retsuku Daisharin _2_1_4_2_1_4_+_K _* Hyakki Raisen close _O_P_6_6 _* Regen _O^I_+^J _& Overhead Punch _2_1_4_+^F _# Weak Kick blocking _6_+^J _# Koku Kyaku blocking _8_+^H - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _( Tech Hits - Counter when thrown _8_+^E - Reverse when countered _8_+^E - Slammaster when reversed _2_+^H _) Kouhou Kaiten Kyaku _O^I _) Yousou Kyaku _^_2_+^I _@ Hyakuretsu Kyaku ^*_K _@ Kikou Ken ^4_6_+_P _@ Tenshou Kyaku ^2_8_+_K _@ Spinning Bird Kick (_^)^4_6_+_K _@ Hishou Shuu _O_P^2_8_+_P _@ Bracelet Throw _O_P^4_6_4_6 _* Senretsu Kyaku ^4_6_4_6_+_K _* Kikou Hou'ou Ken ^4_2_3_6_2_3_6_+_P _* Regen _O^H_+^J _& Bird Kikouken _2_3_6_+_P _# Strong Kick blocking _8_+^E _# Crouching Strong Kick blocking _8_+^J - CAMMY WHITE - ───────────────────────────────────────────────────────────────────────── _( Hooligan Suplex _4 / _6_+^F / ^G _( Frankensteiner _4 / _6_+^I / ^J _( Air Frankensteiner _^_4 / _6_+^I / ^J _( Tech Hits - Counter when thrown _8_+^E - Reverse when countered _8_+^E - Slammaster when reversed _2_+^H _) Choke Whip _O^G _) Air Knee _^_O^H_6 _@ Spiral Arrow _2_3_6_+_K _@ Air Spiral Arrow jump forward _O_K_2_3_6 _@ Cannon Spike _6_2_3_+_K _@ Axle Spin Knuckle _2_3_6_+_P _@ Hooligan Combination _2_3_6_9_+_P _@ ^!Razor Edge Slicer _N _@ ^!Cross Scissor Pressure close _K _* Spin Drive Smasher _2_3_6_2_3_6_+_K _* Killer Choke Whip _O^E^4_6_6 _* Regen _O^I_+^J _& Grenade _O^F_2_1_4 _# Strong Kick blocking _6_+^H _# Spiral Arrow blocking _8_+^J - BALROG - ───────────────────────────────────────────────────────────────────────── _( Head Bomber _4 / _6_+^G _( Shoulder Throw _4 / _6_+^J _( Tech Hits - Counter when thrown _8_+^G - Reverse when countered _8_+^G - Slammaster when reversed _2_+^J _) High One-Two Jabs ^*^E _) Low One-Two Jabs _2_+^*^F _) Reflect Glove ^F_+^I (reflect projectile) _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Turn Punch _O_P _@ Charge Upper _O^T _@ Buffalo Headbutt ^2_8_+_P _@ Shadow Upper _2_1_4_+^J _* Crazy Buffalo ^4_6_4_6_+_P _* Dash Ground One-Two ^4_2_3_6_2_3_6_+_K _* Regen _O^J _& Jab Punch Frenzy _O^H_6_6 _# Dash Upper blocking _6_+^J _# Buffalo Headbutt blocking _8_+^G - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Piledriver _4 / _6_+^F _( Kamitsuki _4 / _6_+^G _( German Suplex _4 / _6_+^I / ^J _( Tech Hits - Counter when thrown _8_+^J - Reverse when countered _8_+^J - Slammaster when reversed _2_+^G _) Airplane Spin close _O^G, _4 / _6 _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Quick Double Lariat ^T _@ ^!Move _4 / _6 _@ Spinning Piledriver close _6_3_2_1_4_6_+_P _@ Atomic Suplex close _6_3_2_1_4_6_+_K _@ Banishing Flat _2_1_4_+_P _* Final Atomic Buster close _2_1_4_2_1_4_+_P _* Flying Brain Crusher close _2_3_6_2_3_6_+_P _* Regen _O^E_+^H _& Head Slide _O^T_2 _# Banishing Flat blocking _6_+^F _# Medium Kick blocking _8_+^J - BLADE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw _4 / _6_+^F / ^G _( Tech Hits - Counter when thrown _8_+^F - Reverse when countered _8_+^F - Slammaster when reversed _2_+^I _) Stun Rod _O^F _) Neck Hanging Tree close _O^G, _4 / _6 _@ Surprise Dagger _2_2_+_K _@ Dagger Kick _6_4_6_+^I _@ Sky Dagger Kick _^_O^I _@ Assassin Dagger _6_4_6_+_P _@ Air Assassin Dagger _^_2_3_6_+_P _* Body Grinder ^4_6_4_6_+_P _* Life Shaver _2_3_6_2_3_6_+_K _* Regen _O^H_+^I _& Bazooka _O^I_2_3_6 _# Stun Rod blocking _6_+^F _# Crouching Strong Kick blocking _6_+^H _# Weak Kick blocking _6_+^I - AKUMA - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tech Hits - Counter when thrown _8_+^I - Reverse when countered _8_+^I - Slammaster when reversed _2_+^F _) Shadow Strong Kick _O^J _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _* Messatsu Gou Hadou _2_3_6_2_3_6_+_P _* Shun Goku Satsu close _O_P_2_3_6_2_3_6 _* Regen _O^E_+^I _& Super Tatsumaki Zankuu Kyaku _2_1_4_2_1_4_+_K _& ^!Move _2 / _8 _# Strong Kick blocking _6_+^I _# Gou Shouryuu Ken blocking _8_+^F - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Arkane - On the Character Select Screen, put the cursor on Blade and press _2x20, then press ^T _` Kyber - On the Character Select Screen, put the cursor on Honda and press _8_2_2_8_8_2_2_8_8_2_2_+^U _` F7 - On the Character Select Screen, press ^E_+^H on Ryu, Ken, Cammy, Chun-Li, Honda, Balrog, Blade, Bison, Akuma and Blade - ARKANE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw _4 / _6_+^F / ^G _( Tech Hits - Counter when thrown _8_+^I - Reverse when countered _8_+^I - Slammaster when reversed _2_+^F _) Electric Arc _O^G _) Neck Hanging Tree close _O^G, _4 / _6 _@ Extend Arm _6_6_+^E _@ Ground Extend Arm _6_6_2_+^G _@ Extend Leg _6_6_+^I _@ Teleport: Front _6_2_3_+^U / ^T _@ Teleport: Back _4_2_1_+^U / ^T _* Assault Teleport close _4_2_1_4_2_1_+_P _* Regen _O^H_+^I _# Extend Arm blocking _6_+^E _# Crouching Strong Kick blocking _6_+^H _# Weak Kick blocking _6_+^I - KYBER - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw _4 / _6_+^F / ^G _( Tech Hits - Counter when thrown _8_+^I - Reverse when countered _8_+^I - Slammaster when reversed _2_+^F _) Neck Hanging Tree close _O^G, _4 / _6 _@ Assault Flame _4_1_2_3_6_+_P _@ Assault Blast _2_1_4_+_K _@ Assault Fire _6_2_3_+_P _* Assault Inferno _2_3_6_2_3_6_+_P _* Regen _O^H_+^I _# Crouching Strong Kick blocking _6_+^H _# Weak Kick blocking _6_+^I _# Assault Flame blocking _8_+^F - F7 - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw _4 / _6_+^F / ^G _( Tech Hits - Counter when thrown _8_+^F / ^I - Reverse when countered _8_+^F / ^I - Slammaster when reversed _2_+^I / ^F _) Stun Rod _O^F _) Electric Arc _O^G _) Neck Hanging Tree close _O^G, _4 / _6 _@ Surprise Dagger _2_2_+_K _@ Dagger Kick _6_4_6_+^I _@ Sky Dagger Kick _^_O^I _@ Assassin Dagger _6_4_6_+_P _@ Air Assassin Dagger _^_2_3_6_+_P _@ Extend Arm _6_6_+^E _@ Ground Extend Arm _6_6_2_+^G _@ Extend Leg _6_6_+^I _@ Teleport: Front _6_2_3_+^U / ^T _@ Teleport: Back _4_2_1_+^U / ^T _@ Assault Flame _4_1_2_3_6_+_P _@ Assault Blast _2_1_4_+_K _@ Assault Fire _6_2_3_+_P _* Body Grinder ^4_6_4_6_+_P _* Assault Inferno _2_3_6_2_3_6_+_P _* Life Shaver _2_3_6_2_3_6_+_K _* Assault Teleport close _4_2_1_4_2_1_+_P _* Regen _O^H_+^I _& Bazooka _O^I_2_3_6 _# Extend Arm blocking _6_+^E _# Crouching Strong Kick blocking _6_+^H _# Weak Kick blocking _6_+^I _# Assault Flame blocking _8_+^F - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Arkane - On the Bison's Lair Stage - When Arkane walks by the doorway, press _S _` Fight Kyber - On the Dungeon Stage - Get a perfect on 1st round - On next round, when the platform drop, press _S _` Classic Soundtrack Select - On the vs. Screen, press: - Akuma ^G^G^H - Balrog ^F^F^J - Bison ^G^G^F - Blanka ^G^G^E - Cammy ^F^F^H - Chun-Li ^F^F^G - Fei Long ^F^F^I - Guile ^E^E^H - Honda ^F^F^E - Ken ^E^E^J - Ryu ^E^E^F - Sagat ^E^E^I - Vega ^E^E^G - Zangief ^G^G^I _` Mode Select - On the Character Select Screen, press: - Random Select _8_+_S - Full Random _4_+_S_+^T - Programmer Levels _2_+_S_+^E_+^H - Clear All Modes _2_+_S_+^J _` Mode Select - On the Character Select Screen, press: - Hide Meters _S_+^E - Invisible Tag _S_+^F on both sides - No Throws _S_+^G - No Specials _S_+^H - No Standards _S_+^I - Tag Team _S_+^J - Double Damage _6_+_S_+^E - Speed Select _6_+_S_+^F - No Blocking _6_+_S_+^G - Combo Mode _6_+_S_+^H - No Kicks _6_+_S_+^I - No Punches _6_+_S_+^J - Reverse Controls _4_+_S_+^E - Swap Fighters _4_+_S_+^G on both sides - Strobe _2_+_S_+^F on both sides - Invisible _2_+_S_+^G - Classic Throws _2_+_S_+^I - Only on a 2P Game _` Bonus Clips - On the Komande Centre Stage, press: - Guile strikes a pose _S - Ryu with nunchakus ^E^E^I^J - Cammy kicking baddies ^E^F^I^J - Ken punches Sagat ^E^H^I^F - Chun Li breaks her handcuffs ^H^E^I^G - Bison using electric attacks ^H^H^F^J - Guile attacks Bison ^H^H^I^J - Vega putting on his mask ^J^H^E^G $end ################################################################################################### $info=s1945iii $cmd Strikers 1945 III © 1999 Psikyo Strikers 1999 Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── @F-button : Fire _B : Bomb _S : Start - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Charged Fire _O@F-button - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Maintenance Codes - On the Test Mode, go to MAINTENANCE CODE and enter with a code below: 8-1-6-5-0 = Unlocks a lot of options on Test Mode 0-1-9-9-9 = Unlocks X-36 with code 8-1-6-3-0 = Unlocks X-36 on Random 8-1-6-2-0 = Disables X-36 8-1-6-1-0 = All Data Erased 1-2-3-4-5 = Reset Scores _` X-36 - On the Fighter Select Screen, put the cursor on Random and press _8 - Needs unlock on Maintenance Code first $end ################################################################################################### $info=s1945p $cmd Strikers 1945 Plus © 1999 Psikyo Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Fire _B : Bomb _C : No Use _D : No Use _S : Start - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── Charged Fire _O_A - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Ascender - On the Fighter Select Screen, put the cursor on Random and press _8_2_8_2_8_8_8_8_2 $end ################################################################################################### $info=suikoenb $cmd Suiko Enbu © 1995 Data East Outlaws of the Lost Dynasty Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Weapon System - Moves with (W) needs the weapon to be used - Moves with (N) can only be done without the weapon - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Dash _6_6 _) (─) Retreat _4_4 _) (─) Run Forward _6^6 _) (─) Run Backward _4_4^4 _) (─) Low Jump _8^2 _) (─) Projectile Hop jump on projectile, then _2 _) (W) Throw Weapon ^G_+^J _) (─) Taunt ^E_+^H _) (─) Fake Dizzy ^F_+^I - SHISHIN - ───────────────────────────────────────────────────────────────────────── _( (W) Shoulder Throw _4 / _6_+^F / ^G _( (N) Projectile Hop _4 / _6_+^F / ^G _@ (─) Flying Serpent Missile _2_3_6_+_P _@ (W) Flaming Serpent Sword _6_2_3_+_P _@ (─) Knee Kick _2_8_+_K _@ (N) Dashing Serpent Punch _2_1_4_+_P - RINCHUU - ───────────────────────────────────────────────────────────────────────── _( (W) Setup Impale _4 / _6_+^F / ^G _( (N) One Handed Throw _4 / _6_+^F / ^G _) (─) Thrust Kick _6_+^J _@ (W) Invincible Rapid Fire ^*_P _@ (─) Savage Panther Claw _4_1_2_3_6_+_P _@ (W) Typhoon Spear _6_2_3_+_K _@ (W) Typhoon Spear _2_3_6_+_K _@ (─) Cartwheel Kick _6_3_2_1_4_+_P - KOSANJYOU - ───────────────────────────────────────────────────────────────────────── _( (W) Frankensteiner _4 / _6_+^F / ^G _( (N) Changing Winds _4 / _6_+^F / ^G _( (─) Earth Direct _^_4 / _6_+^F / ^G _) (─) Sankaku Tobi jump against the wall _6_+_P / _K _@ (─) Flaming Jasmine Wave _2_3_6_+_P _@ (W) Typhoon Slasher _6_2_3_+_P _@ (─) Samsara Kick _2_3_6_+_K - TAISOU - ───────────────────────────────────────────────────────────────────────── _( (W) Neckringer _4 / _6_+^F / ^G _( (N) Chest Chop _4 / _6_+^F / ^G _( (─) Chest Stomp _^_4 / _6_+^F / ^G _) (─) Sankaku Tobi jump against the wall _6_+_P / _K _@ (─) Flaming Ki Punch ^1_6_+_P _@ (─) Ki Bomb _^_2_3_6_+_P (x5) _@ (─) Majestic Teleport Attack _6_2_3_+_P _@ (─) Teleport _6_3_2_1_4_+_K - RIKI - ───────────────────────────────────────────────────────────────────────── _( (W) Slice and Dice _4 / _6_+^F / ^G _( (N) Body Fling _4 / _6_+^F / ^G _@ (─) Mandarin Earth Splitter _2_1_4_+_P / ^W _@ (─) Scorching Breath _6_2_3_+_P _@ (W) Black Death Blizzard _4_1_2_3_6_+_P - ROCHINSHIN - ───────────────────────────────────────────────────────────────────────── _( (W) Delayed Choke Slam _4 / _6_+^F / ^G _( (N) Smash and Uppercut _4 / _6_+^F / ^G _@ (W) Flying Shadow Fist ^1_6_+_P _@ (W) ^!Twin Fist (with ^F / ^G) _2_3_6_+_P _@ (─) Manchurian Fang _4_1_2_3_6_+_P (_O) _@ (─) ^!Powered Up ^*_? _@ (W) Silkworm Slash _^_6_4_6_+_P _@ (N) Freeze Ball _2_1_4_+_P _@ (N) Low Freeze Ball _6_3_2_1_4_+_K - KOUSONSYOU - ───────────────────────────────────────────────────────────────────────── _( (W) Stomach Pummel _4 / _6_+^F _( (W) Hair Flip _4 / _6_+^G _( (N) Punch Wheel _4 / _6_+^F / ^G _) (W) Spirit Double Backfist _6_+^G _) (─) Sankaku Tobi jump against the wall _6_+_P / _K _@ (W) Cosmic Strike ^*_P _@ (W) Earth Scorcher _2_3_6_+_P _@ (W) Low Earth Scorcher _2_3_6_+_K _@ (─) Meteor Strike _6_4_6_+_P _@ (W) Horrifying Hellraiser ^4_6_+_P _@ (W) Hellraiser Slide ^4_6_+_K _@ (W) Mongolian Bear Hug close _6_3_2_1_4_1_2_+_P - BUSHOU - ───────────────────────────────────────────────────────────────────────── _( (─) Beat Down _4 / _6_+^F _( (W) Double Hook Suplex _4 / _6_+^G _( (N) D.D.T. _4 / _6_+^G _( (─) Air Double Hook Suplex _^_4 / _6_+^F / ^G _) (W) Reaching Tonfa Punch _6_+^G _) (N) Reaching Fist _6_+^G _) (─) Hop Knee _6_+^J _@ (─) Shredding Talon _2_1_4_+_K _@ (W) Crushing Tiger Claw _6_2_3_+_P _@ (─) Doomsday Dragon close _6_3_2_1_4_1_2_+_P _@ (N) Rushing Dragon _2_1_4_+_P (x3) _@ (N) Piledriver close _6_3_2_1_4_+_P _@ (N) Axe Kick _6_3_2_1_4_6_3_2_1_4_+_K - GEN SHOUJI - ───────────────────────────────────────────────────────────────────────── _( (W) Pinwheel Toss _4 / _6_+^F / ^G _( (N) Throat Kick _4 / _6_+^F / ^G _@ (─) Shao Lin Slash and Burn ^4_6_+_P _@ (W) Skull Crusher _2_8_+_P _@ (W) Water Torture _4_1_2_3_6_+_O_K _@ (W) ^!Move _4 / _6 _@ (W) ^!Water Claw ^E _@ (W) ^!Water Spike ^F _@ (W) ^!Water Cage ^G _@ (W) ^!Skull Crusher _2_8_+_P _@ (─) Shao Lin Crescent _6_2_3_+_K _@ (N) Water Summoning _O^T - GEN SHOUGO - ───────────────────────────────────────────────────────────────────────── _( (─) Head Bite _4 / _6_+^F / ^G _@ (W) Nunchaku Rage ^*_P _@ (W) ^!Move _4 / _6 _@ (─) Punishing One-Two _2_3_6_+_P _@ (─) Brilliant Storm _1_2_3_2_1_+_K _@ (─) Phantom Cyclone Stinger _6_3_2_1_4_+_P _@ (─) Mirage Roll _6_4_1_2_3_6_+_K - GEN SHOUSHICHI - ───────────────────────────────────────────────────────────────────────── _( (W) Throat Kick _4 / _6_+^F / ^G _( (N) Pinwheel Toss _4 / _6_+^F / ^G _@ (W) Nunchaku Rage ^*_P _@ (─) Shao Lin Slash and Burn ^4_6_+_P _@ (─) Phantom Cyclone Stinger _6_3_2_1_4_+_P _@ (─) Shao Lin Crescent _6_2_3_+_K _@ (─) Mirage Roll _6_4_1_2_3_6_+_K _@ (N) Triple-Leg Deathtrap _2_1_4_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Chougai - Playable only with M.A.M.E. Cheats - CHOUGAI - ───────────────────────────────────────────────────────────────────────── _( (─) One Handed Toss _4 / _6_+^G _@ (─) Inferno Gust _6_3_2_1_4_+_P _@ (─) Grave Kick _2_3_6_+_K _@ (─) TRANSFORMED lose a round TRANSFORMED _( (─) One Handed Toss _4 / _6_+^G _( (─) Choking Spike _^_4 / _6_+^G _) (─) Rock Headbutt _6_+^G _@ (─) Grave Kick _2_1_4_+_K - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J - 7th Color, select the character with _S $end ################################################################################################### $info=sdodgeb $cmd Super Dodge Ball © 1996 Technos Japan Kunio no Nekketsu Toukyuu Densetsu Rebuilt by: Fabricio Coroquer (Created by: Axe) - CONTROLS - ───────────────────────────────────────────────────────────────────────── - Offense- _A : Throw Ball _B : Pass _C : Jump _D : Fake _S : Start - Defense - _A : Catch Ball _B : Dodge Ball _C : Jump _D : Taunt _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves _* Desperation Moves _` Desperation Moves - Needs Super Bar in MAX - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Run _6_6 _) Retreat _4_4 - OFFENSE MOVES - ───────────────────────────────────────────────────────────────────────── _@ Special Move A _2_3_6_+_A (main character only) _@ Special Move B _6_2_3_+_A _@ Special Pass _6_2_3_+_B _* Tag Team Super _6_4_1_2_3_6_+_A (main character only) - DEFENSE MOVES - ───────────────────────────────────────────────────────────────────────── _@ Charge Power _A_+_B _@ Counter Technique _6_2_3_+_A $end ################################################################################################### $info=sgemf,sgemfa,sgemfh,pfghtj $cmd Super Gem Fighter: Mini Mix © 1997 Capcom Pocket Fighter Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _P : Punch _K : Kick ^s : Special _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws / Special Throws _# Super Throw _) Command Moves _@ Special Moves _* Mighty Combos _` GEMs Special Moves - Moves with (R) will be powerful after a LEVEL UP with the RED GEMs - Moves with (Y) will be powerful after a LEVEL UP with the YELLOW GEMs - Moves with (B) will be powerful after a LEVEL UP with the BLUE GEMs _` Mighty Combos - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Dash _6_6 _) (─) Run _6^6 _) (─) Retreat _4_4 _) (─) High Jump _2_8 _) (─) Guard Return _4_+^s (reverse ^s) _) (─) Pursuit Attack opponent knocked down _8_+_P / _K _) (─) Throw Escape when thrown _P_+_K _) (─) Guard Cancel (1LV) blocking _6_+^s _) (─) Counter Mega Crush against a Mega Crush _P_+_K_+_^s _) (─) Air Recovery knocked down on air _P_+_K _) (─) Easy Reversal knocked down ^s _) (─) Mega Crush (1LV and 1LV of GEM Color) _P_+_K_+^s _) (─) Item Throw _K_+^s Flash Combos - _P_P_P_P - _P_P_P_K - _P_P_K_P - _P_P_K_K - _P_K_P_P - _P_K_P_K - _P_K_K_P - _P_K_K_K - RYU - ───────────────────────────────────────────────────────────────────────── _( (─) Seoi Nage _P_+_K _( (─) Kuuchuu Seoi Nage _^_P_+_K _( (─) Tomoe Nage _6_3_2_1_4_+_P_+_K _# (─) Repeated Stomach Punches _4_1_2_3_6_+_P_+_K _) (─) Sakotsu Wari _6_+_P _) (─) Overhead Kick _6_+_K _) (─) Quick Punch _4_+_P _) (─) Uppercut _3_+_P _) (─) Front Kick _3_+_K _@ (R) Hadou Ken _2_3_6_+_P _@ (Y) Shouryuu Ken _6_2_3_+_P _@ (B) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* (─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* (─) Shinkuu Hadou Ken _2_3_6_+^s _* (─) Boufuu Tatsumaki Senpuu Kyaku _2_1_4_2_1_4_+_K _* (─) Boufuu Tatsumaki Senpuu Kyaku _2_1_4_+^s _* (─) Reppuu Jinrai Shou _P_P_6_K^s _* (─) Reppuu Jinrai Shou _6_2_3_+^s - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( (─) Seoi Nage _P_+_K _( (─) Kuuchuu Tomoe Nage _^_P_+_K _( (─) Tomoe Nage _6_3_2_1_4_+_P_+_K _# (─) Soccer Ball Kick _4_1_2_3_6_+_P_+_K _) (─) Inazuma Kakato Wari _6_+_K _) (─) Uppercut _3_+_P _) (─) Front Kick _3_+_K _@ (R) Hadou Ken _2_3_6_+_P _@ (Y) Shouryuu Ken _6_2_3_+_P _@ (B) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* (─) Shouryuu Reppa _2_3_6_2_3_6_+_P _* (─) Shouryuu Reppa _6_2_3_+^s _* (─) Shinryuu Ken _2_3_6_2_3_6_+_K (^*) _* (─) Shinryuu Ken _4_2_1_+^s (^*) _* (─) Shippuu Jinrai Kyaku _2_1_4_2_1_4_+_K _* (─) Shippuu Jinrai Kyaku _4_1_2_3_6_+^s - SAKURA KASUGANO - ───────────────────────────────────────────────────────────────────────── _( (─) Sakura-jime _P_+_K _( (─) Butt Drop _^_P_+_K _( (─) Two-Handed Toss _6_3_2_1_4_+_P_+_K _# (─) Bunnygirl Butt Smash _4_1_2_3_6_+_P_+_K _) (─) Flower Kick _6_+_K _) (─) Upward Smash _3_+_P _) (─) Slow Sweep _3_+_K _@ (R) Hadou Ken _2_3_6_+_P _@ (Y) Shou'ou San _6_2_3_+_P _@ (B) Shunka Shuutou _4_1_2_3_6_+_K (^*) _* (─) Midare Harusame _2_3_6_2_3_6_+_K _* (─) Midare Harusame _6_2_3_+^s _* (─) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P _* (─) Shinkuu Hadou Ken _2_3_6_+^s _* (─) Haru Ranman _6_3_2_1_4_1_2_3_6_+_P _* (─) Haru Ranman _6_3_2_1_4_+^s - MORRIGAN AENSLAND - ───────────────────────────────────────────────────────────────────────── _( (─) Moon Tracer _P_+_K _( (─) Sexual Embrace _^_P_+_K _( (─) Vector Drain _4_1_2_3_6_+_P_+_K _# (─) Firework Launch _6_3_2_1_4_+_P_+_K _) (─) Splash Libido _6_+_P _) (─) Ecstasy Climb _3_+_P _) (─) Vania Dash: Forward _O^s_6^6 _) (─) Vania Dash: Backward _O^s_4^4 _) (─) Shell Kick _^_2_+_K _@ (R) Soul Fist (_^)_2_3_6_+_P _@ (Y) Shadow Blade _6_2_3_+_P _@ (B) Parasite Roll _2_1_4_+_K _* (─) Death Blade _2_3_6_2_3_6_+_P _* (─) Death Blade _6_2_3_+^s _* (─) Parasite Tempest _2_1_4_2_1_4_+_K _* (─) Parasite Tempest _2_1_4_+^s _* (─) Darkness Illusion _P_P_6_K^s _* (─) Darkness Illusion _4_1_2_3_6_+^s - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( (─) Koshuu Tou _P_+_K _( (─) Spinning Foot Drop _^_P_+_K _( (─) June's High Kick _6_3_2_1_4_+_P_+_K _# (─) Schoolgirl's Love Letter _4_1_2_3_6_+_P_+_K _) (─) Forward Kick _6_+_K _) (─) Upward Kick _3_+_P _) (─) Roundhouse Kick _3_+_K _) (─) Yousou Kyaku _^_2_+_K _) (─) Sankaku Tobi jump against the wall _9 _@ (R) Hyakuretsu Kyaku ^*_K _@ (Y) Kikou Ken _4_1_2_3_6_+_P _@ (B) Hishou Kyaku _6_2_3_+_K _@ (─) Spinning Bird Kick _4_1_2_3_6_+_K _* (─) Kikou Shou _2_3_6_2_3_6_+_P _* (─) Kikou Shou _2_3_6_+^s _* (─) Rinkaishou _6_3_2_1_4_1_2_3_6_+_P _* (─) Rinkaishou _6_3_2_1_4_+^s _* (─) Hazan Hishou Kyaku _2_3_6_2_3_6_+_K _* (─) Hazan Hishou Kyaku _6_2_3_+^s - HSIEN-KO (LEI-LEI) - ───────────────────────────────────────────────────────────────────────── _( (─) Hourei _P_+_K _( (─) Houten _^_P_+_K _( (─) Hourei: High Toss _6_3_2_1_4_+_P_+_K _# (─) Houten Geki _4_1_2_3_6_+_P_+_K _) (─) Edoga _6_+_P _) (─) Chainsaw Blade _6_+_K _) (─) Uppercut _3_+_P _) (─) Teleport Dash _O^s_6_6 _) (─) Air Walk Forward _^_6_6 _) (─) Air Walk Backward _^_4_4 _@ (R) Anki Hou _2_3_6_+_P (_O) _@ (Y) Henkyou Ki (_^)_2_3_6_+_P (reflect projectile) _@ (B) Chireitou _4_1_2_3_6_+_K _* (─) Tenrai Ha _6_3_2_1_4_+^s _* (─) Rairai Kyuu _2_3_6_2_3_6_+_K _* (─) Rairai Kyuu _2_3_6_+^s _* (─) Tenkaisan _2_3_6_2_3_6_+_P _* (─) Tenkaisan _6_2_3_+^s - TESSA (TABASA) - ───────────────────────────────────────────────────────────────────────── _( (─) Cat Rolling Throw _P_+_K _( (─) Air Cat Rolling Throw _^_P_+_K _( (─) Cat Spinning Throw _4_1_2_3_6_+_P_+_K _# (─) Clown with Giant Rocket Launch _6_3_2_1_4_+_P_+_K _) (─) Cat Kick (_^)_6_+_K _) (─) Witch's Hat _3_+_P _) (─) Haul Flapper _3_+_K _) (─) Mew Sweep High Jump _2_+_K _@ (R) Winder Fist _2_3_6_+_P _@ (Y) Reverie Sword _6_2_3_+_P _@ (B) Dragon's Roar _2_3_6_+_K _* (─) Astron Cannon _2_1_4_2_1_4_+_P _* (─) Astron Cannon _2_3_6_+^s _* (─) Untouchable Force _6_3_2_1_4_1_2_3_6_+_P_+_K _* (─) Untouchable Force _6_3_2_1_4_+^s _* (─) Dragon Apocalypse _2_3_6_2_3_6_+_K (^*) _* (─) Dragon Apocalypse _6_2_3_+^s (^*) - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( (─) Kamitsuki _P_+_K _( (─) Hammer Throw _4 / _6_+_P_+_K _( (─) Piledriver _2_+_P_+_K _( (─) Floor Drop Slam _^_P_+_K _( (─) German Suplex _2_3_6_+_P_+_K _# (─) Two-Hand Toss _6_3_2_1_4_+_P_+_K _) (─) Strong Upper _3_+_P _) (─) Dynamite Kick _3_+_K _) (─) Flying Body Press _^_2_+_P _) (─) Double Knee Drop _^_2_+_K _@ (R) Spinning Piledriver close _x_+_P_+_K _@ (Y) Double Lariat _P_+^s _@ (Y) ^!Move _4 / _6 _@ (B) Banishing Flat _6_2_3_+_P _@ (─) Iron Press _^_2_2_+_P _* (─) Final Atomic Buster close _x_x_+_P_+_K _* (─) Final Atomic Buster close _x_+^s _* (─) Russian Beat _2_3_6_2_3_6_+_K, ^*_P_K_P_K_. _* (─) Russian Beat _6_2_3_+^s _* (─) Heavy Bite _2_1_4_2_1_4_+_P_+_K _* (─) Heavy Bite _4_1_2_3_6_+^s - FELICIA - ───────────────────────────────────────────────────────────────────────── _( (─) Panic Nail _P_+_K _( (─) Flip Cat _^_P_+_K _( (─) Tumble Cat _6_3_2_1_4_+_P_+_K _( (─) Cat Lick _4_1_2_3_6_+_P_+_K _# (─) Gamo Screw _x_+_P_+_K _) (─) Upper Kick _3_+_P _) (─) Toe Kick _3_+_K _) (─) Sankaku Tobi jump against the wall _9 _@ (R) Sand Splash _2_3_6_+_K _@ (Y) Rolling Buckler _2_3_6_+_P _@ (Y) ^!Rolling Uppercut _P _@ (B) Delta Kick _6_2_3_+_K_K _@ (─) Hysteric Star ^*_P _@ (─) Rolling Scratch _2_1_4_+_P_P _* (─) Dancing Flash _2_3_6_2_3_6_+_P _* (─) Dancing Flash _6_2_3_+^s _* (─) Please Help Me! _6_3_2_1_4_1_2_3_6_+_P _* (─) Please Help Me! _4_1_2_3_6_+^s _* (─) Crazy For You _4_1_2_3_6_3_2_1_4_+_K _* (─) Crazy For You _6_3_2_1_4_+^s - IBUKI - ───────────────────────────────────────────────────────────────────────── _( (─) Floor Panel Smash _P_+_K _( (─) Tobizaru _^_P_+_K _( (─) High Floor Panel Smash _6_3_2_1_4_+_P_+_K _# (─) Man with Top Spin _4_1_2_3_6_+_P_+_K _) (─) Split Kick _3_+_P _) (─) Spin Kick _3_+_K _@ (R) Kunai (_^)_2_3_6_+_P _@ (Y) Kazekiri _6_2_3_+_K _@ (B) Hien _4_2_1_+_K _@ (─) Tsumuji _2_1_4_+_K _@ (─) ^!Medium Kick _K (x2) _@ (─) ^!Low Kick _2_+_K (x2) _* (─) Kasumi Suzaku (_^)_2_3_6_2_3_6_+_P _* (─) Kasumi Suzaku (_^)_2_3_6_+^s _* (─) Hayate _2_3_6_2_3_6_+_P _* (─) Hayate _6_2_3_+^s _* (─) Jiraiya _6_3_2_1_4_1_2_3_6_+_K _* (─) Jiraiya _6_3_2_1_4_+^s - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Akuma - On the Character Select Screen, put the cursor on left of Ryu _` Dan Hibiki - On the Character Select Screen, put the cursor on right of Ken - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (─) Seoi Nage _P_+_K _( (─) Kuuchuu Seoi Nage _^_P_+_K _( (─) Tomoe Nage _6_3_2_1_4_+_P_+_K _# (─) Dramatic Speech _4_1_2_3_6_+_P_+_K _) (─) Overhead Kick _6_+_K _) (─) Uppercut _3_+_P _) (─) Front Kick _3_+_K _) (─) Tenma Kuujin Kyaku jump forward _2_+_K _@ (R) Gou Hadou Ken _2_3_6_+_P _@ (R) Zankuu Hadou Ken _^_2_3_6_+_P _@ (Y) Gou Shouryuu Ken _6_2_3_+_P _@ (B) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ (─) Shakunetsu Hadou Ken _6_3_2_1_4_+_P _@ (─) Hyakki Shuu _2_3_6_9_+_P _@ (─) ^!Hyakki Gou Zan _N _@ (─) ^!Hyakki Gou Shou _P _@ (─) ^!Hyakki Gou Sen _K _@ (─) ^!Hyakki Gou Sai close _4 / _6_+_P _@ (─) ^!Hyakki Gou Tsui opponent in air, close _4 / _6_+_K _@ (─) Ashura Senkuu: Zenpou _6_2_3_+_P_+^s / _K _@ (─) Ashura Senkuu: Kouhou _4_2_1_+_P_+^s / _K _* (─) Messatsu Gou Shouryuu _2_3_6_2_3_6_+_P _* (─) Messatsu Gou Shouryuu _6_2_3_+^s _* (─) Messatsu Gou Hadou _6_3_2_1_4_1_2_3_6_+_P _* (─) Messatsu Gou Hadou _4_1_2_3_6_+^s _* (─) Tenma Gou Zankuu _^_6_3_2_1_4_1_2_3_6_+_P _* (─) Tenma Gou Zankuu _^_4_1_2_3_6_+^s _* (─) Shun Goku Satsu (3LVs) _P_P_6_K^s _* (─) Shun Goku Satsu (3LVs) _6_3_2_1_4_+^s - DAN HIBIKI - ───────────────────────────────────────────────────────────────────────── _( (─) Seoi Nage _P_+_K _( (─) Kuuchuu Tomoe Nage _^_P_+_K _( (─) Tomoe Nage _6_3_2_1_4_+_P_+_K _# (─) Karaoke Singing _4_1_2_3_6_+_P_+_K _) (─) Uppercut _3_+_P _) (─) Front Kick _3_+_K _) (─) Shagami Chouhatsu crouching _S _) (─) Kuuchuu Chouhatsu _^_S _@ (R) Gadou Ken _2_3_6_+_P _@ (Y) Kouryuu Ken _6_2_3_+_P _@ (B) Dankuu Kyaku _2_1_4_+_K _* (─) Shinkuu Gadou Ken _2_3_6_2_3_6_+_P _* (─) Shinkuu Gadou Ken _2_3_6_+^s _* (─) Kouryuu Rekka _2_3_6_2_3_6_+_K _* (─) Kouryuu Rekka _6_2_3_+^s _* (─) Oyaji Blast _2_1_4_1_2_3_6_+_P _* (─) Oyaji Blast _4_1_2_3_6_+^s _* (─) Jun Koku Satsu (3LVs) _P_P_6_K^s _* (─) Jun Koku Satsu (3LVs) _6_3_2_1_4_+^s _* (─) Chouhatsu Densetsu _2_3_6_2_3_6_+_S - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Dan Hibiki - Don't lose any round - Win 3 rounds in under 40 seconds - Win 3 rounds with more than 75% Life Bar - Win 2 rounds with all Gem Moves at LV1 and your opponent with all Gem Moves at LV3 _` Fight Akuma - Don't lose any round - Win 6 matchs with Mighty Combos - Win 2 rounds in under 20 seconds - Win 2 rounds with more than 90% Life Bar - Win 2 rounds with all Gem Moves at LV3 and your opponent with all Gem Moves at LV1 $end ################################################################################################### $info=ssf2,ssf2a,ssf2ar1,ssf2h,ssf2j,ssf2jr1,ssf2jr2,ssf2r1,ssf2u,ssf2tb,ssf2tba,ssf2tbh,ssf2tbj,ssf2tbj1,ssf2tbr1,ssf2tbu $cmd Super Street Fighter II: The New Challengers © 1993 Capcom Super Street Fighter II: The Tournament Battle Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _@ Hadou Ken _2_3_6_+_P _@ Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I / ^J _@ Hadou Ken _2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K - EDMOND HONDA - ───────────────────────────────────────────────────────────────────────── _( Tawara Nage _4 / _6_+^F _( Saba Ori _4 / _6_+^G _( Sekkan Kyaku _4 / _6_+^J _) Hiza Geri close _4 / _6_+^I _) Flying Sumo Press diagonal jump _2_+^I _@ Hyakuretsu Harite ^*_P _@ ^!Move _4 / _6 _@ Super Zutsuki ^4_6_+_P _@ Super Hyakkan Otoshi ^2_8_+_K - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Kouhou Kaiten Kyaku close _4 / _6_+^I _) Kaku Kyaku Raku close _4 / _6_+^J _) Yousou Kyaku _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku ^*_K _@ Kikou Ken ^4_6_+_P _@ Spinning Bird Kick (_^)^2_8_+_K - BLANKA - ───────────────────────────────────────────────────────────────────────── _( Wild Fang _4 / _6_+^G _) Rock Crush close _4 / _6_+^F _@ Electric Thunder ^*_P _@ Rolling Attack ^4_6_+_P _@ Vertical Rolling ^2_8_+_K _@ Backstep Rolling ^4_6_+_K - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Piledriver _4 / _6_+^F _( Iron Claw _4 / _6_+^G _( Brainbuster _4 / _6_+^I _( Kamitsuki _4 / _6_+^J _( Stomach Claw _2_+^F / ^G _( Air Deadly Driver _^_4 / _6_+^F / ^G _( Air Leg Throw _^_4 / _6_+^I / ^J _) Flying Body Press diagonal jump _2_+^G _) Double Knee Drop diagonal jump _2_+^H / ^I _) Air Headbutt vertical jump _8_+^F / ^G _@ Double Lariat ^U _@ ^!Move _4 / _6 _@ Quick Double Lariat ^T _@ ^!Move _4 / _6 _@ Spinning Piledriver close _x_+_P _@ Atomic Suplex close _x_+_K _@ Flying Powerbomb _x_+_K - GUILE - ───────────────────────────────────────────────────────────────────────── _( Judo Throw _4 / _6_+^F _( Dragon Suplex _4 / _6_+^G _( Flying Mayor _^_4 / _6_+^F / ^G _( Flying Buster Drop _^_4 / _6_+^I / ^J _) Knee Bazooka _4 / _6_+^I _) Reverse Spin Kick close _4 / _6_+^J _@ Sonic Boom ^4_6_+_P _@ Somersault Kick ^2_8_+_K - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F _( Yoga Throw _4 / _6_+^G _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+^J _@ Yoga Fire _2_3_6_+_P _@ Yoga Flame _4_1_2_3_6_+_P _@ Yoga Teleport: Zenpou _6_2_3_+^U / ^T _@ Yoga Teleport: Kouhou _4_2_1_+^U / ^T - THUNDER HAWK - ───────────────────────────────────────────────────────────────────────── _( Mexican Throw _4 / _6_+^F _( Neck Hanging Tree _4 / _6_+^G _( Elbow Stomping _4 / _6_+^J _) Thrust Beak _4 / _6_+^E _) Elbow Drop diagonal jump _2_+^F _) Body Press diagonal jump _2_+^G _@ Condor Dive _^^U _@ Tomahawk Buster _6_2_3_+_P _@ Mexican Typhoon close _x_+_P - FEI LONG - ───────────────────────────────────────────────────────────────────────── _( Gankai Hou _4 / _6_+^F / ^G _( Shuu Kubi Kari _4 / _6_+^I / ^J _) Chokka Raku Shuu _4 / _6_+^I _) Engeki Shuu _6_+^J _@ Rekka Ken _2_3_6_+_P (x3) _@ Shien Kyaku _4_2_1_+_K - DEE JAY - ───────────────────────────────────────────────────────────────────────── _( Funky Shout Throw _4 / _6_+^F / ^G _( Monkey Flip _4 / _6_+^I / ^J _) Knee Shot diagonal jump _2_+^H _@ Max Out ^4_6_+_P _@ Double Rolling Sobat ^4_6_+_K _@ Machine Gun Upper ^2_8_+_P (^*) - CAMMY WHITE - ───────────────────────────────────────────────────────────────────────── _( Hooligan Suplex _4 / _6_+^F / ^G _( Frankensteiner _4 / _6_+^I / ^J _( Flying Neck Hunt _^_4 / _6_+^G _( Air Frankensteiner _^_4 / _6_+^J _@ Spiral Arrow _2_3_6_+_K _@ Cannon Spike _6_2_3_+_K _@ Axle Spin Knuckle _4_1_2_3_6_+_P - BALROG (M. BISON) - ───────────────────────────────────────────────────────────────────────── _( Head Bomber _4 / _6_+^F / ^G _@ Dash Straight ^4_6_+_P _@ Dash Upper ^4_6_+_K _@ Buffalo Headbutt ^2_8_+_P _@ Turn Punch _O^U / ^T - VEGA (BALROG) - ───────────────────────────────────────────────────────────────────────── _( Rainbow Suplex _4 / _6_+^F / ^G _( Stardust Drop _^_4 / _6_+^F / ^G _) Sankaku Tobi jump against the wall _9 _@ Rolling Crystal Flash ^4_6_+_P _@ Sky High Claw ^2_8_+_P, _P _@ Wall Leap ^2_8_+_K _@ ^!Flying Barcelona Attack _P _@ ^!Izuna Drop close _4 / _6_+_P _@ Backslash ^U _@ Short Backslash ^T - SAGAT - ───────────────────────────────────────────────────────────────────────── _( Tiger Carry _4 / _6_+^F / ^G _@ Tiger Shot _2_3_6_+_P _@ Ground Tiger Shot _2_3_6_+_K _@ Tiger Uppercut _6_2_3_+_P _@ Tiger Crush _2_3_6_9_+_K - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _@ Psycho Crusher ^4_6_+_P _@ Double Knee Press ^4_6_+_K _@ Devil Reverse ^2_8_+_P _@ Head Press ^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J - 7th Color, select the character with _S - 8th Color, select the character by _O_P / _K / _S $end ################################################################################################### $info=ssf2t,ssf2ta,ssf2th,ssf2tu,ssf2tur1,ssf2xj,ssf2xjr1,ssf2xjr1r $cmd Super Street Fighter II Turbo © 1994 Capcom Super Street Fighter II X: Grand Master Challenge Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Super Combos _` Super Combos - Needs a FULL Super Bar - MODES OF PLAY - ───────────────────────────────────────────────────────────────────────── _` SUPER - Super Street Fighter II: The New Challengers - Use moves with (N) _` On the Character Select Screen, choose the character and press: - Ryu _6_6_6_4_+^E / ^E_+^H - Ken _4_4_4_6_+^E / ^E_+^H - E. Honda _8_8_8_2_+^E / ^E_+^H - Chun-Li _2_2_2_8_+^E / ^E_+^H - Blanka _6_4_4_4_+^E / ^E_+^H - Zangief _4_6_6_6_+^E / ^E_+^H - Guile _8_2_2_2_+^E / ^E_+^H - Dhalsim _2_8_8_8_+^E / ^E_+^H - T. Hawk _6_6_4_4_+^E / ^E_+^H - Fei Long _4_4_6_6_+^E / ^E_+^H - Dee Jay _2_2_8_8_+^E / ^E_+^H - Cammy _8_8_2_2_+^E / ^E_+^H - Balrog _6_4_4_6_+^E / ^E_+^H - Vega _4_6_6_4_+^E / ^E_+^H - Sagat _8_2_2_8_+^E / ^E_+^H - M. Bison _2_8_8_2_+^E / ^E_+^H _` SUPERT - Super Street Fighter II Turbo - Use moves with (S) - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─/S) Throw Escape when thrown _4 / _6_+^G / ^J - RYU - ───────────────────────────────────────────────────────────────────────── _( (N/S) Seoi Nage _4 / _6_+^F / ^G _( (N/S) Tomoe Nage _4 / _6_+^I / ^J _) (─/S) Sakotsu Wari _6_+^F _) (─/S) Seichuu Nidan Tsuki _6_+^G _@ (N/S) Hadou Ken _2_3_6_+_P _@ (N/S) Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ (N/S) Shouryuu Ken _6_2_3_+_P _@ (N/S) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* (─/S) Shinkuu Hadou Ken _2_3_6_2_3_6_+_P - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( (N/S) Seoi Nage _4 / _6_+^F / ^G _( (─/S) Tsukami Hiza Geri _4 / _6_+^I _( (N/─) Jigoku Guruma _4 / _6_+^I / ^J _( (─/S) Jigoku Guruma _4 / _6_+^J _( (─/S) Jigoku Fuusha _^_4 / _6_+^I / ^J _@ (N/S) Hadou Ken _2_3_6_+_P _@ (N/S) Shouryuu Ken _6_2_3_+_P _@ (N/S) Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _@ (─/S) Kama Barai Geri _2_3_6_+_K _@ (─/S) ^!Inazuma Kakato Wari _O_K _@ (─/S) Nata Otoshi Geri _6_3_2_+_K _@ (─/S) ^!Inazuma Kakato Wari _O_K _@ (─/S) Oosoto Mawashi Geri _4_1_2_3_6_+_K _@ (─/S) ^!Inazuma Kakato Wari _O_K _* (─/S) Shouryuu Reppa _2_3_6_2_3_6_+_P - EDMOND HONDA - ───────────────────────────────────────────────────────────────────────── _( (N/S) Tawara Nage _4 / _6_+^F _( (N/S) Saba Ori _4 / _6_+^G _( (N/S) Sekkan Kyaku _4 / _6_+^J _) (N/─) Hiza Geri close _4 / _6_+^I _) (─/S) Hiza Geri close _6_+^I _) (─/S) Shiko Geri close _4_+^I _) (─/S) Harai Geri _4 / _6_+^J _) (N/S) Flying Sumo Press diagonal jump _2_+^I _@ (N/S) Hyakuretsu Harite ^*_P _@ (N/─) ^!Move _4 / _6 _@ (N/S) Super Zutsuki ^4_6_+_P _@ (N/S) Super Hyakkan Otoshi ^2_8_+_K _@ (─/S) Ooichou Nage close _6_3_2_1_4_+_P _* (─/S) Oni Musou ^4_6_4_6_+_P - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( (N/S) Koshuu Tou _4 / _6_+^F / ^G _( (N/S) Ryuusei Raku _^_4 / _6_+^F / ^G _) (N/─) Kouhou Kaiten Kyaku close _4 / _6_+^I _) (─/S) Kouhou Kaiten Kyaku _3_+^I _) (N/─) Kaku Kyaku Raku close _4 / _6_+^J _) (─/S) Kaku Kyaku Raku _3_+^J _) (N/S) Yousou Kyaku _^_2_+^I _) (N/S) Sankaku Tobi jump against the wall _9 _@ (N/S) Hyakuretsu Kyaku ^*_K _@ (N/S) Kikou Ken ^4_6_+_P _@ (N/─) Spinning Bird Kick ^2_8_+_K _@ (─/S) Spinning Bird Kick (_^)^4_6_+_K _@ (─/S) Tenshou Kyaku ^2_8_+_K _* (─/S) Senretsu Kyaku ^4_6_4_6_+_K - BLANKA - ───────────────────────────────────────────────────────────────────────── _( (N/S) Wild Fang _4 / _6_+^G _) (N/S) Rock Crush close _4 / _6_+^F _) (─/S) Amazon River Run _3_+^G _@ (N/S) Electric Thunder ^*_P _@ (N/S) Rolling Attack ^4_6_+_P _@ (N/S) Vertical Rolling ^2_8_+_K _@ (N/S) Backstep Rolling ^4_6_+_K _@ (─/S) Surprise Forward _6_+^T _@ (─/S) Surprise Backward _4_+^T _* (─/S) Ground Shave Rolling ^4_6_4_6_+_P (_O) - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( (N/S) Piledriver _4 / _6_+^F _( (N/S) Iron Claw _4 / _6_+^G _( (N/S) Brainbuster _4 / _6_+^I _( (N/S) Kamitsuki _4 / _6_+^J _( (N/S) Stomach Claw _2_+^F / ^G _( (N/S) Air Deadly Driver _^_4 / _6_+^F / ^G _( (N/S) Air Leg Throw _^_4 / _6_+^I / ^J _) (─/S) Headbutt _4 / _6_+^F / ^G _) (N/S) Flying Body Press diagonal jump _2_+^G _) (N/S) Double Knee Drop diagonal jump _2_+^H / ^I _) (N/S) Air Headbutt vertical jump _8_+^F / ^G _@ (N/S) Double Lariat ^U _@ (N/S) ^!Move _4 / _6 _@ (N/S) Quick Double Lariat ^T _@ (N/S) ^!Move _4 / _6 _@ (N/S) Spinning Piledriver close _x_+_P _@ (N/S) Atomic Suplex close _x_+_K _@ (N/S) Flying Powerbomb _x_+_K _@ (─/S) Banishing Flat _6_3_2_+_P _* (─/S) Final Atomic Buster close _x_x_+_P - GUILE - ───────────────────────────────────────────────────────────────────────── _( (N/S) Judo Throw _4 / _6_+^F _( (N/S) Dragon Suplex _4 / _6_+^G _( (N/S) Flying Mayor _^_4 / _6_+^F / ^G _( (N/S) Flying Buster Drop _^_4 / _6_+^I / ^J _) (N/─) Spinning Back Knuckle far ^G _) (─/S) Spinning Back Knuckle _6_+^G _) (N/─) Knee Bazooka _4 / _6_+^I _) (─/S) Knee Bazooka _4 / _6_+^H _) (─/S) Rolling Sobat _4 / _6_+^I _) (N/S) Reverse Spin Kick close _4 / _6_+^J _@ (N/S) Sonic Boom ^4_6_+_P _@ (N/S) Somersault Kick ^2_8_+_K _* (─/S) Somersault Strike ^1_3_1_9_+_K - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( (N/S) Yoga Smash _4 / _6_+^F _( (N/S) Yoga Throw _4 / _6_+^G _) (─/S) Stretch Punt _6_+^H _) (─/S) Yoga Shock _4_+^E _) (─/S) Shutou Chop _4_+^F _) (─/S) Yoga Headbutt _4_+^G _) (─/S) Short High Kick _4_+^I _) (─/S) Yoga Knee Kick _4_+^J _) (─/S) Short Mid Punch _1_+_P _) (─/S) Short Low Kick _1_+^H _) (─/S) Short Sweep _1_+^I / ^J _) (N/S) Drill Zutsuki _^_2_+^G _) (N/─) Drill Kick _^_2_+^J _) (─/S) Drill Kick _^_2_+_K _@ (N/S) Yoga Fire _2_3_6_+_P _@ (N/S) Yoga Flame _4_1_2_3_6_+_P _@ (─/S) Yoga Blast _4_1_2_3_6_+_K _@ (N/S) Yoga Teleport: Zenpou _6_2_3_+^U / ^T _@ (N/S) Yoga Teleport: Kouhou _4_2_1_+^U / ^T _* (─/S) Yoga Inferno _4_1_2_3_6_4_1_2_3_6_+_P - THUNDER HAWK - ───────────────────────────────────────────────────────────────────────── _( (N/S) Mexican Throw _4 / _6_+^F _( (N/S) Neck Hanging Tree _4 / _6_+^G _( (N/S) Elbow Stomping _4 / _6_+^J _) (N/S) Thrust Beak _4 / _6_+^E _) (N/S) Elbow Drop diagonal jump _2_+^F _) (N/S) Body Press diagonal jump _2_+^G _@ (N/S) Condor Dive _^^U _@ (N/S) Tomahawk Buster _6_2_3_+_P _@ (N/S) Mexican Typhoon _x_+_P _* (─/S) Raging Typhoon close _x_x_+_P - CAMMY WHITE - ───────────────────────────────────────────────────────────────────────── _( (N/S) Hooligan Suplex _4 / _6_+^F / ^G _( (N/S) Frankensteiner _4 / _6_+^I / ^J _( (N/S) Flying Neck Hunt _^_4 / _6_+^F / ^G _( (N/S) Air Frankensteiner _^_4 / _6_+^I / ^J _@ (N/S) Spiral Arrow _2_3_6_+_K _@ (N/S) Cannon Spike _6_2_3_+_K _@ (N/S) Axle Spin Knuckle _4_1_2_3_6_+_P _@ (─/S) Hooligan Combination _1_2_3_6_9_+_P _@ (─/S) ^!Razor Edge Slicer _N _@ (─/S) ^!Fatal Leg Twister close head _4 / _6_+_K _@ (─/S) ^!Cross Scissor Pressure close feet _4 / _6_+_K _@ (─/S) ^!Cancel _K _* (─/S) Spin Drive Smasher _2_3_6_2_3_6_+_K - FEI LONG - ───────────────────────────────────────────────────────────────────────── _( (N/S) Gankai Hou _4 / _6_+^F / ^G _( (N/S) Shuu Kubi Kari _4 / _6_+^I / ^J _( (─/S) Shuu Kubi Raku _^_4 / _6_+^F / ^G _) (N/─) Chokka Raku Shuu _4 / _6_+^I _) (─/S) Chokka Raku Shuu _4_+^I _) (─/S) Chokka Raku Shuu Leap _6_+^I _) (N/S) Engeki Shuu _6_+^J _@ (N/S) Rekka Ken _2_3_6_+_P (x3) _@ (N/S) Shien Kyaku _4_2_1_+_K _@ (─/S) Rekkuu Kyaku _1_2_3_6_9_+_K _* (─/S) Rekka Shin Ken _2_3_6_2_3_6_+_P - DEE JAY - ───────────────────────────────────────────────────────────────────────── _( (N/S) Funky Shout Throw _4 / _6_+^F / ^G _( (N/S) Monkey Flip _4 / _6_+^I / ^J _) (N/S) Knee Shot diagonal jump _2_+^H _@ (N/S) Max Out ^4_6_+_P _@ (N/S) Double Rolling Sobat ^4_6_+_K _@ (N/S) Machine Gun Upper ^2_8_+_P (^*) _@ (─/S) Jackknife Maximum ^2_8_+_K _* (─/S) Sobat Carnival ^4_6_4_6_+_K - BALROG (M. BISON) - ───────────────────────────────────────────────────────────────────────── _( (N/S) Head Bomber _4 / _6_+^F / ^G _@ (N/S) Dash Straight ^4_6_+_P _@ (N/S) Dash Upper ^4_6_+_K _@ (─/S) Dash Ground Straight ^4_3_+_P _@ (─/S) Dash Ground Upper ^4_3_+_K _@ (N/S) Buffalo Headbutt ^2_8_+_P _@ (N/S) Turn Punch _O^U / ^T _* (─/S) Crazy Buffalo ^4_6_4_6_+_P / _K _* (─/S) ^!Crazy Straight _O_P _* (─/S) ^!Crazy Upper _O_K - VEGA (BALROG) - ───────────────────────────────────────────────────────────────────────── _( (N/S) Rainbow Suplex _4 / _6_+^F / ^G _( (N/S) Stardust Drop _^_4 / _6_+^F / ^G _) (N/S) Sankaku Tobi jump against the wall _9 _@ (N/S) Rolling Crystal Flash ^4_6_+_P _@ (N/S) Sky High Claw ^2_8_+_P, _P _@ (N/S) Wall Leap ^2_8_+_K _@ (N/S) ^!Flying Barcelona Attack _P _@ (N/S) ^!Izuna Drop close _4 / _6_+_P _@ (─/S) Scarlet Terror ^1_6_+_K _@ (N/S) Backslash ^U _@ (N/S) Short Backslash ^T _* (─/S) Wall Leap ^1_3_1_9_+_K _* (─/S) ^!Rolling Izuna Drop close _4 / _6_+_P - SAGAT - ───────────────────────────────────────────────────────────────────────── _( (N/S) Tiger Carry _4 / _6_+^F / ^G _@ (N/S) Tiger Shot _2_3_6_+_P _@ (N/S) Ground Tiger Shot _2_3_6_+_K _@ (N/─) Tiger Uppercut _6_2_3_+_P _@ (─/S) Tiger Blow _6_2_3_+_P _@ (N/S) Tiger Crush _2_3_6_9_+_K _* (─/S) Tiger Genocide _2_3_6_2_3_6_+_P - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( (N/S) Deadly Throw _4 / _6_+^F / ^G _) (─/S) Hell Attack jump forward ^F^F _@ (N/S) Psycho Crusher ^4_6_+_P _@ (N/S) Double Knee Press ^4_6_+_K _@ (N/S) Head Press ^2_8_+_K _@ (N/S) ^!Move _4 / _6 _@ (N/S) ^!Somersault Skull Diver _P _@ (N/─) Devil Reverse ^2_8_+_P _@ (─/S) Devil Reverse ^2_8_+_P_P _* (─/S) Knee Press Nightmare ^4_6_4_6_+_K - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Akuma - On the Character Select Screen, put the cursor and wait for 3 seconds on Ryu, T. Hawk, Guile, Cammy and Ryu, then press _S_+^U - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( (─/S) Seoi Nage _4 / _6_+^F / ^G _( (─/S) Tomoe Nage _4 / _6_+^I / ^J _@ (─/S) Gou Hadou Ken _2_3_6_+_P _@ (─/S) Zankuu Hadou Ken _^_2_3_6_+_P _@ (─/S) Shakunetsu Hadou Ken _4_1_2_3_6_+_P _@ (─/S) Gou Shouryuu Ken _6_2_3_+_P _@ (─/S) Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ (─/S) Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ (─/S) Ashura Senkuu: Kouhou _4_2_1_+^U / ^T - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J - 7th Color, select the character with _S - 8th Color, select the character by _O_P / _K _` Fight Akuma on Stage 12 - Reach on Bison (Stage 12) without lose a round $end ################################################################################################### $info=ssoldier,psoldier $cmd Superior Soldiers © 1993 Irem America Perfect Soldiers Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 - STARSABER - ───────────────────────────────────────────────────────────────────────── _( Back Throw _6_+^G _) Rolling Sobat dashing ^I _) Drop Kick dashing ^J _@ Force Cannon _2_3_6_+_P _@ Lethal Blow _6_2_3_+_P _@ Cyclone Kick _2_1_4_+_K - MELTDOWN - ───────────────────────────────────────────────────────────────────────── _( Suplex _4 / _6_+^F _( Rolling Backdrop _6_+^T _) Bullet Punch _6_+^G _) Revolving Drop Kick dashing ^I _) Flying Knee Kick dashing ^J _@ Atomic Machine Gun _2_3_6_+_P _@ Meltdown Attack _6_2_3_+_P - ARABIAN MOON - ───────────────────────────────────────────────────────────────────────── _( Lift Throw _4 / _6_+^F / ^G _) Half Moon Kick close _6_+^J _) Drop Kick dashing ^J _@ Lunatic Kick _2_1_4_+_K - CATTYDOX - ───────────────────────────────────────────────────────────────────────── _( Dancing Throw _6_+^U _( Hot-Shot Drive _6_+^I / ^J _) Flying Turn Kick dashing ^J _@ Windmill _2_1_4_+_K - REPTILIAN - ───────────────────────────────────────────────────────────────────────── _( Bite _4 / _6_+^G _( Electric Tail _6_+^J _@ Flame-Throwing _2_3_6_+_P _@ Jet Attack _4_6_+_K - SATINSECT - ───────────────────────────────────────────────────────────────────────── _( Throw on Ground _6_+^F / ^G _( Stain Stomping _6_+^U _) Stain Crash dashing ^G - BUSIDO - ───────────────────────────────────────────────────────────────────────── _( Back Throw _6_+^G _) Wind Punch close _6_+^F _@ Kuretsuzan _2_3_6_+_P _@ Koraizan _2_8_+_K $end ################################################################################################### $info=survarts,survartsj,survartsu $cmd Survival Arts © 1993 American Sammy Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Finishing Moves - Win the last round with the specific move / weapon - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Throw Escape when thrown _P / _K _) Pick Up a Weapon close to weapon _2_+_P _) ^!Weapon Attack ^G _) ^!Drop Weapon ^U Finishing Moves - Body Explosion Bat Swing - Head Explosion Gun Shot / Mace Swing - Torso Split Crouching Sword Swing - Split In Half Sword Swing - VIPER - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+^F / ^G _) Slide Kick _3_+_K _) Plummet Fist _^_2_+_P _@ Vision Punch ^*_P _@ Sonic Wave Palm _2_3_6_+_P _@ Mach Elbow _6_6_+_P _@ Hovering Scraper (_^)^W _@ Ground Scraper (_^)^V _@ ^!Air Jump Cancel _8 Finishing Moves - Body Explosion Mach Elbow / Vision Punch / Hovering Scraper / Ground Scraper - Split in Half Sonic Wave Palm - HIRYU - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+^F / ^G _) Phantom Dash _6_6 _) Ground Roll ^3 _) Five Level Jump _^_8_8_8_8 _) ^!Drill Dagger _2_+_P _) Wall Cling jump against the wall _) ^!Drop Down _2 _) ^!Jump Away _8 _) ^!Descending Flip _6 _) ^!Shadow Jump Kick _6_+_K _@ Shuriken Toss _2_3_6_+_P _@ Mind Control Shuriken _2_3_6_+_O_P _@ ^!Control _2 / _8 / _6 _@ Pirouette Edge _4_6_+_P _@ Razor Wheel _2_8_+_K Finishing Moves - Torso Split far ^G / far _2_+^G / Pirouette Edge - Split in Half Drill Dagger / Razor Wheel - GUNNER - ───────────────────────────────────────────────────────────────────────── _( Over the Shoulder _4 / _6_+^F / ^G _@ High Blast Gun (_^)_2_3_6_+_P _@ Low Blast Gun _2_3_6_+_K Finishing Moves - Body Explosion High Blast Gun / Low Blast Gun - HANNA - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+^F / ^G _) Breakneck Dash _6_6 _) Hasty Retreat _4_4 _) Flash Dive Kick _^_2_+_K _@ Knee Rush ^E_+^H / ^F_+^I / ^G_+^J _@ Jolt Palm _4_6_+_P _@ Telekinetic Wire Pull _4_1_2_3_6_+_P _@ Telekinetic Wire Trip _6_3_2_1_4_+_P Finishing Moves - Split in Half Flash Dive Kick - Burned to Skeleton Jolt Palm - TASHA - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+^F / ^G _) Slide Kick _3_+_K _) Crawl ^3 _) Reverse Jump Kick _^_4_+_K _) 2 Dan Jump _^_8 _) ^!Finishing Stab _2_+_P _@ Spiral Laceration _2_8_+_P Finishing Moves - Torso Split Spiral Laceration - Split in Half _^^G / ^G / _2_+^G / Finishing Stab - MONGO - ───────────────────────────────────────────────────────────────────────── _( Gun Hoist and Throw _4 / _6_+^F / ^G _) Swing Kick _^_2_+_K _@ Knife Barrage ^*_P _@ Machine Gun _2_3_6_+^E _@ Grenade Toss _2_3_6_+^F _@ Arc Shot _2_3_6_+^G _@ Flash Bang _4_1_2_3_6_+^E _@ Flame Thrower _4_1_2_3_6_+^F _@ Carpet Bomb _4_1_2_3_6_+^G Finishing Moves - Body Explosion Carpet Bomb - Split in Half Knife Barrage - Burned to Skeleton Grenade Toss / Arc Shot / Flame Thrower - KANE - ───────────────────────────────────────────────────────────────────────── _( Overhead Toss _4 / _6_+^F / ^G _@ Jet Punch ^*_P _@ Charging Fist _6_6_+_P _@ Snatch and Toss _6_4_6_+_P _@ Charging Kick _6_6_+_K Finishing Moves - Body Explosion Charging Fist / Jet Punch / Charging Kick - Melting be killed by a normal attack - SANTANA - ───────────────────────────────────────────────────────────────────────── _( One Handed Toss _4 / _6_+^F / ^G _) Splash _^_2_+^G _@ Steam Roll _6_6_+_K _@ ^!High Roll Cancel ^8 _@ Ruffian Toss _4_1_2_3_6 / _6_3_2_1_4_+_P Finishing Moves - Body Explosion Steam Roll / High Roll Cancel $end ################################################################################################### $info=tattass,tattassa $cmd Tattoo Assassins © 1995 Data East Pinball Rebuilt by: Fabricio Coroquer (Created by: Minoplis) - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^G : High Punch ^E : Low Punch ^s : Special _B : Block ^J : High Kick ^H : Low Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Finishing Moves - After winning the match - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Throw close _6_+^E _( Grab close _6_+^G _) Uppercut _2_+^G _) Roundhouse Kick _4_+^J _) Sweep _4_+^H _) Attack while Blocking _O_B, ^H / ^J _) Poison Fart _4_4_+^E _) Taunt _O_B_6_6_6 Finishing Moves - Decapitation Uppercut (close) _2_+^G - Exploding Roundhouse (close) _4_+^J - Spontanous Decapitation _Bx27 - IT'S BURGERTIME! ^E^G_B - WILDE THANG! ^E^J_B - Farmer and Wife Picture ^E^H_B - Mona Lisa Picture ^H^E_B - Hit and Stay ^H^J_B - Whistler's Mother Artwork ^G^E_B - 1700's Dude ^G^J_B - HOT STUFF! ^G^H_B - IT'S HAMMER TIME! _B_B^G - STRIKE!! _B_B^E - Gotcha, Ya Little Booger!! _B_B^J - Nudeality _B_B^s - Smoking Kills! ^G^E^H^J - No Artifficial Additives ^G^J^H^E - Happy Thanksgiving! ^J^H^E^G - Lipstick ^J^G^E^H - Animality ^G^G^G_B - Morphality ^E^E^E_B - MAYA - ───────────────────────────────────────────────────────────────────────── _@ Blow Gun _6_6_+^G _@ Femur Club _4_4_+^G _@ Claw Attack _2_2_2_+^H _@ Tiger Leap _2_2_+^J _@ High Tiger Fireball _6_6_+^J _@ Low Tiger Fireball _6_6_2_+^J _@ Backflip _4_4_4 Finishing Moves - Tiger Mauling _6_+^s / ^s^s^G - Tiger Slice _4_+^s / ^s^s^s - Club Decapitation (close) _4_4_+^G - Claw Attack Splatter (close) _2_2_2_+^H - Eat Ship and Die! _B_B^H - HANNAH HART - ───────────────────────────────────────────────────────────────────────── _@ Spider Leg Fury _6_4_+^E _@ Poison Spit _6_6_+^G _@ High Ground Web _4_4_+^H _@ Low Ground Web _4_4_2_+^H _@ Spider Jump _2_2_+^J _@ Rolling Attack _4_4_2_+^J _@ Web Swing _6_6_6 _@ Quick Recovery recovery from a knocked down _6_6_6 _@ Cartwheel _4_4_6 Finishing Moves - Spider Face Chew _6_+^s / ^s^s^s - Big Spider Mauling _4_+^s / ^s^s^G - Explode Cartwheel (close) _4_4_6 - Baby Spiders Attack ^s^s^E - Deadly Venom (close) _6_6_+^G - Eat Ship and Die! _B_B^H - Oh, I Wish I Was A... _2_2_2_+^H - Flamed! _4_4_4_4_+^J - TAK HATA - ───────────────────────────────────────────────────────────────────────── _@ Low Smoke Ball _2_3_6_+^E _@ Smoke Ball _2_3_6_+^G _@ Flying Straight _6_6_+^G _@ Humiliation _O_B_6_6_+^G _@ Blades of Fury _4_4_4_+^H _@ Crouching Sword _4_4_2_+^H _@ Kendo Stick Beat _2_1_4_+^J _@ Knife Throw _4_6_+^J _@ Power Shield _B_B_2 _@ Smoke Teleport _2^2 Finishing Moves - Glitch Nudality _6_+^s - Purple Dino Massacre _4_+^s / ^s^s^E - Two Headed Dragon ^s^s^s - Flaming Fart _4_4_4_+^J - Oops, stepped in it! _B_B^H - Oh, I Wish I Was A... _6_6_6_+^H - Flamed! _4_4_4_4_+^J - LUKE CORD - ───────────────────────────────────────────────────────────────────────── _@ Rolling Grenade _2_3_6_+^G _@ Grenade _4_6_+^G _@ Boat Anchor _4_4_+^G _@ Silent Knife _4_4_+^J _@ Crouching Knife _4_4_2_+^J _@ Rushing Tackle _6_6_6 _@ Force Field _O_B_2_2 Finishing Moves - Octopus _4_+^s / ^s^s^s - Eagle Morphality _6_+^s - Heart Squish ^s^s^G - Heart Stab ^s^s^E - Fatal Boat Anchor (close) _4_4_+^G - Flaming Fart _4_4_4_+^H - Judgement Day! _B_B^H - Oh, I Wish I Was A... _2_2_2_+^H - Flamed! _4_4_4_4_+^H - KARLA KELLER - ───────────────────────────────────────────────────────────────────────── _@ Ice Blast _2_3_6_+^E _@ Snow Flake _6_6_+^G _@ Nasty Icicle _4_6_+^G _@ Crouching Snow Flake _6_6_2_+^G _@ Ice Shield _4_4_4_+_B _@ Flying Ice Blade (_^)_4_4_6 _@ Charging Blade _4_4_2 Finishing Moves - Lethal Thorns _6_+^s / ^s^s^G - Man Eating Rose _4_+^s / ^s^s^s - Gut Slice (close) _4_6_+^G - Zamboni ^J^H_B - Eat Ship and Die! _B_B^H - Oh, I Wish I Was A... _2_2_2_+^H - Flamed! _4_4_4_4_+^H - DEREK O'TOOLE - ───────────────────────────────────────────────────────────────────────── _@ Nasty Cigarretes _6_6_+^G _@ Barbed Wire Whip _2_3_6_+^H _@ Aerial Shooting Guitar _6_6_+^H _@ Shooting Guitar _4_6_+^J _@ Standing Guitar _4_6_4_+^J _@ Musical Teleport _4_2_2_+_B _@ Barbed Wire Whip _2_1_4_+^H _@ Guitar Sweep _4_4_+^H Finishing Moves - Puking Skull _6_+^s / ^s^s^s - That's the name of the tune! _4_+^s / ^s^s^G - Judgement Day! _B_B^H - Oh, I Wish I Was A... _2_2_2_+^H - Flamed! _4_4_4_4_+^J - BILLY TWO MOONS - ───────────────────────────────────────────────────────────────────────── _@ Vicious Axe _2_3_6_+^E _@ Flaming Arrow _4_6_+^E _@ Axe Uppercut _O^G _@ Violent Axe _2_3_6_+^G _@ Diamondback Whip _4_4_+^G _@ Aerial Axe _^_6_6_6 _@ Spiritual Leap _2_8 Finishing Moves - Acid Poo Eagle _6_+^s / ^s^s^s - Man-Eating Eagle _4_+^s / ^s^s^G - Axe Uppercut (close) _O^G - Diamondback Whip (close) _4_4_+^G - Axe Scalp ^s^s^E - Decapitation Eagle _6_6_6_+^E - Judgement Day! _B_B^H - Oh, I Wish I Was A... _2_2_2_+^H - Flamed! _4_4_4_4_+^H - AC CURRENT - ───────────────────────────────────────────────────────────────────────── _@ Lightning Bolt _2_3_6_+^E _@ Stun Gun _6_6_+^E _@ Electric Shield _2_2_+^E _@ Buzz Saw _4_4_+^G _@ Ground Bolt _6_6_+^H _@ Flying Lightning _^_6_6_+^H _@ Thunder Mace _4_4_4_+^J Finishing Moves - Laser _6_+^s / ^s^s^s - Tazer _4_+^s / ^s^s^G - Gutting Buzz Saw (close) _4_4_+^G - Decapitation Mace _4_4_4_+^J - Eat Ship and Die! _B_B^H - Oh, I Wish I Was A... _2_2_2_+^H - Flamed! _4_4_4_4_+^H - TRUCK DAVIS - ───────────────────────────────────────────────────────────────────────── _@ Crouching Bottle _2_3_6_+^E _@ Flying Bottle _2_2_+^E _@ Molotov Cocktail _2_3_6_+^G _@ Crowbar _2_3_4_+^G _@ Hyper Fireball _6_6_+^G _@ Energy Shield _O_B_2_2 _@ Bottle Throw _4_6_+^G Finishing Moves - Swallowing Snake _6_+^s / ^s^s^s - My Day Has Been Made _4_+^s / ^s^s^G - Fatal Crowbar (close) _2_3_4_+^G - Judgement Day! _B_B^H - Oh, I Wish I Was A... _2_2_2_+^H - Flamed! _4_4_4_4_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^G / ^E / ^J / ^H / ^s / _B - 2nd Color, select the character with _S $end ################################################################################################### $info=tekken,tekkenac,tekkenb,tekkenjb $cmd Tekken © 1994 Namco Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Left Punch _b : Right Punch _c : Left Kick _d : Right Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws & Multipart Throws _) Command Moves _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - M = Mid Level Attack/Hits Knocked Down Opponent - L = Low Level Attack/Hits Knocked Down Opponent - ! = Unblockable Move - {!} = Unblockable Move/Hits Knocked Down Opponent _` Positions - BK = Back Turned - FU-FT = Knocked Down with Face Up and Feet Towards opponent - FU-FA = Knocked Down with Face Up and Feet Away opponent - FD-FT = Knocked Down with Face Down and Feet Towards opponent - FD-FA = Knocked Down with Face Down and Feet Away opponent - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Tackle run for 11 steps _) Run _6^6 _) Retreat _4_4 _) Crawl ^3 _) Low Jump _8 _) High Jump ^8 _) Flying Cross Chop run for 12 steps _a_+_b _) Sliding Leg Sweep: FU-FA run for 12 steps _d _) Short Quick Pounce opponent knocked down _8_+_b _) Long Quick Pounce opponent knocked down ^8_+_b FACE UP AND FEET TOWARDS (FU-FT) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Cross Chop _6_+_a_+_b _) Get Up-Left Kick _c _) Get Up-High Kick _d _) Double Pop Kick _4_+_c_+_d FACE UP AND FEET AWAYS (FU-FA) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Cross Chop _6_+_a_+_b _) Get Up-Left Kick _c _) Get Up-High Kick _d FACE DOWN AND FEET TOWARDS (FD-FT) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Cross Chop _6_+_a_+_b _) Get Up-Left Kick _c _) Get Up-High Kick _d FACE DOWN AND FEET AWAYS (FD-FA) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Cross Chop _6_+_a_+_b _) Get Up-Left Kick _c _) Get Up-High Kick _d - KAZUYA MISHIMA - ───────────────────────────────────────────────────────────────────────── _( Bitch Kicks _a_+_c _( Shoulder Throw _b_+_d _( Stonehead _6_6_+_a_+_b Strings Moves _a_a_b hhm _a_b_b hhh _b_b hh _6_+_b h _6_+_d m _6_6_+_b_a_b_b_c_d_d_a_b_a hhhhmmLhmm _6_6_+_c m _6_6_6_+_c m _6_N_2_3_N_a m _6_N_2_3_N_b m _6_N_2_3_N_d m _6_N_2^3_+_d_d Ll ^2_N_b m ^2_N_d_d mm _3_+_a_b mm _9_+_b_+_d M _9_+_d_d hL - PAUL PHOENIX - ───────────────────────────────────────────────────────────────────────── _( Shoulder Flip _a_+_c _( Foot Launch ^4_+_a_+_c _( Arm Bar Rollover: FU-FT _b_+_d _( Death Push Away _6_6_+_a_+_b Strings Moves _a_b_c_b_a_b_a_d_b_a hhmhmhhlmm _b_c hh _b_2_+_c hL _6_6_+_c_d_d mmh _6_6_+_c_d_6_+_d mmm _6_6_+_c_d_2_+_d mmL _6_6_+_d m _2_+_a_6_+_b mm _2_+_b M _2_+_d_b lm _2_3_6_+_b m ^2_3_6_+_b m _9_+_c_d mm - MARSHALL LAW - ───────────────────────────────────────────────────────────────────────── _( Atomic Drop _a_+_c _( Chastisement Punch _b_+_d _( Knee Lift _6_6_+_c_+_d Strings Moves _a_a_a_a_a hhhhh _a_b hh _b_b hh _c_c_c hhh _c_c_6_+_c hhm _d_c_d hhh _d_8_+_c hm ^6_+_b_b_b hmh _6_6_6_+_c m _2_+_c_c_c_c lhhh _2_+_c_c_6_+_c lhm ^2_3_2_3_+_c L (FU-FA) ^2_8_+_d m ^2^8_+_d m _1_+_a_+_b ! (_8_8 to cancel) _3_+_a_b_b_a_c_c_c_d_c_d mhhhhlhhhm _3_+_c m - JACK - ───────────────────────────────────────────────────────────────────────── _( Body Press _a_+_c _( Lift Slam _b_+_d _( Pyramid Driver _2_3_6_+_a _( Backbreaker _2_1_4_+_b _( Piledriver _1_6_+_a_+_b _) SIT STANCE: SIT _2_+_c_+_d Strings Moves _a_a_a hhm _b_a hm _6_6_+_a_+_b m _4_1_2^3_+_b m _4_1_2_3_6x3_N_a m _4_1_2_3_6x5_+_a ! _2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b lllmmmMmmm ^2_+_a_a_a_b_a llmmm ^2_3_+_a_b_a mmm ^2_N_a m ^2_N_a_+_b_a_+_b mm _1_+_a_a_a_3_+_b lllm _3_+_a_+_b m ^3_+_a_b_a mmm ^3_+_b_a_b mmm _9_+_c_+_d M (SIT) far _a_+_c M (FD-FA) FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m (SIT) SIT STANCE (SIT) Strings Moves _a_b_a_b llll _b_a_b_a llll - NINA WILLIAMS - ───────────────────────────────────────────────────────────────────────── _( Arm Turn _a_+_c _( Lifting Toss: BK _b_+_d _( Neck Throw ^6_+_a_+_c _( Embracing Elbow _3_3_+_a _( Palm Grab _2_3_6_+_a_+_b _( ^!Arm Bar _c_d_c_a_+_b _( ^!Standing Reverse Arm Lock _a_c_b_a _( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b _( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b Strings Moves _a_b_a_b_c_c_b_a_b_d hhhhhlhhhh _a_b_c hhh _a_b_d hhh _a_b_2_+_c hhL _b_c hh _b_d hh _b_2_+_c hL _6_6_+_a_+_b m _6_6_+_d M (FU-FT) _6_6_6_+_c h (FU-FT) _2_+_a_d lm _1_+_a_+_b ! (_8_8 to cancel) _3_+_a_b_a_b_c_c_b_a_b_d mhhhhlhhhh _3_+_a_b_c mhh _3_+_a_b_d mhh _3_+_a_b_2_+_c mhL _3_+_c_a_b mhh _3_+_c_b_a mhh _3_+_c_b_c mhh _3_+_c_b_d mhh _3_+_c_b_2_+_c mhL _3_+_c_c_c_a mhhh _3_+_c_c_c_b mhhh _3_+_c_c_c_d mhhh _3_+_c_d mh _9_+_c m _9_+_d_c_d hLh - KING - ───────────────────────────────────────────────────────────────────────── _( Knee Bash _a_+_c _( Suplex: FD-FA _b_+_d _( Spinning Swing _6_4_1_2_3_6_+_a _( Jaguar Driver _2_3_6_+_a _( Falling Headlock: FU-FA _1_1_+_a_+_b _( Tombstone Piledriver _1_6_+_a_+_b _( Frankensteiner: BK _3_+_c_+_d Strings Moves _a_b_a_a_b_d_d_d_a_c hhmmmLLLmm _b_a hm _6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm _6_6_N_b L _6_6_+_a_+_b h/L _6_6_+_b m _6_6_+_c_+_d m (FU-FT) _6_6_+_d m _6_6_6_+_c_+_d h (FU-FT) _2_+_a_b lm _2_3_+_b m ^2_3_+_d_d_d LLL _3_+_a m _3_+_b m _8_+_b_+_d M (FU-FA) _9_+_a_+_b m _9_+_c_+_d M far _3_+_c_+_d M (FU-FT) run for 12 steps _d_d_d LLL on counter ^2_3_+_d_d_d_d_d LLLLL - YOSHIMITSU - ───────────────────────────────────────────────────────────────────────── _( Jumping Body Slam _a_+_c _( Jaw Smash _b_+_d Strings Moves _a_b_a_d_d_d_a_a_a_a hmmhhLm{!}{!}! _b_c hh _b_2_+_c hL _c_d hm _d_d_d hhh _6_+_b h _6_6_+_c_+_d_a_+_b mh _6_6_+_d m _4_+_a_a_a_a_a_a hhhhhh (FU-FT) _4_4_+_a ! ^2_3_+_c L _1_+_a {!} ^1_+_c_c_c_c_c_6_+_d Lllllm _3_+_b m _3_+_d m _8_+_d m _9_+_c_+_d M - MICHELLE CHANG - ───────────────────────────────────────────────────────────────────────── _( Waist Suplex _a_+_c _( Knee Suplex _b_+_d _( Punch-Spin-German Suplex _b_4_a_+_b Strings Moves _a_a_a hmm _b_a_a_b_c_c_c_d_d_a hmmhlhmhLm _b_4 h _d_2_+_d_a hLm _d_2_+_d_d hLh _d_2_+_d_2_+_d hLL _6_6_+_a_+_b m _6_6_6_+_c m (FU-FT) _4_4^4_+_a ! _2_+_d_a Lm _2_+_d_d Lh _2_+_d_2_+_d LL ^2_3_+_d_c Lh ^2_N_b_a_a mMm ^2_N_d m _3_+_a_a mm _3_+_b_a m! _3_+_c m _9_+_c_+_d M $end ################################################################################################### $info=tekken2,tekken2a,tekken2b,tekken2jb,tekken2jc,tekken2ua,tekken2ub,tekken2ud $cmd Tekken 2 Ver.B © 1995 Namco Tekken 2 Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Left Punch _b : Right Punch _c : Left Kick _d : Right Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws & Multipart Throws _) Command Moves _` "~" between 2 buttons - Press the 2nd button immediately after the 1st button _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - M = Mid Level Attack/Hits Knocked Down Opponent - L = Low Level Attack/Hits Knocked Down Opponent - ! = Unblockable Move - {!} = Unblockable Move/Hits Knocked Down Opponent - - = No Hit _` Positions - BK = Back Turned - FU-FT = Knocked Down with Face Up and Feet Towards opponent - FU-FA = Knocked Down with Face Up and Feet Away opponent - FD-FT = Knocked Down with Face Down and Feet Towards opponent - FD-FA = Knocked Down with Face Down and Feet Away opponent - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _) Run _6^6 _) Retreat _4_4 _) Crawl ^3 _) Low Jump _8 _) High Jump ^8 _) Flying Cross Chop run for 12 steps _a_+_b _) Sliding Leg Sweep: FU-FA run for 12 steps _d _) Shoulder run for 18 steps _) Escape from Front Throws when thrown _a_+_c / _b_+_d _) Short Quick Pounce opponent knocked down _8_+_b _) Long Quick Pounce opponent knocked down ^8_+_b FACE UP AND FEET TOWARDS (FU-FT) _) Get Up _8 _) Get Up-Low Kick _c _) Get Up-Mid Kick _d _) Roll-Get Up _4 / _6 _) ^!Cross Chop _6_+_a_+_b _) ^!Get Up-Low Kick _c _) ^!Get Up-Mid Kick _d _) Roll In-Get Up _a _) ^!FACE DOWN AND FEET TOWARDS: FD-FT ^2 _) Double Pop Kick _4_4_+_c_+_d FACE UP AND FEET AWAYS (FU-FA) _) Get Up _8 _) Get Up-Low Kick _c _) Get Up-Mid Kick _d _) Roll-Get Up _4 / _6 _) ^!Get Up-Low Kick _c _) ^!Get Up-Mid Kick _d _) Roll Out-Get Up _a _) ^!FACE DOWN AND FEET AWAYS: FD-FA ^2 FACE DOWN AND FEET TOWARDS (FD-FT) _) Get Up _8 _) Get Up-Low Kick _c _) Get Up-Mid Kick _d FACE DOWN AND FEET AWAYS (FD-FA) _) Get Up _8 _) Get Up-Low Kick _c _) Get Up-Mid Kick _d - LEI WULONG - ───────────────────────────────────────────────────────────────────────── _( Double Foot Stomp _a_+_c _( Sleeper Hold _b_+_d _( Tripping _6_6_+_a_+_b _( Bulldog from behind _a_+_c / _b_+_d _) Phoenix Illusion: PHS _4_+_a_+_d _) Turn Around: BK _4_+_c_+_d _) Play Dead: FU-FA _2_+_c_+_d Strings Moves _a_b_a_c_+_d_b_a_d_a_b_c hhlMmmhmmh _a_b_a_c_+_d_b_a_d_a_d_d hhlMmmhmLh _a_b_a_c_+_d_c_+_d_c_+_d_a_a_b hhlMMMllm _a_+_b hh (BK) _c_c hL (BK) _c~_d m (BK) (^2 to FU-FT) _c~_d^8 mmm (BK) (^2 to FU-FT) _d~_c m (FD-FT) _d~_d_c_c LLm (FD-FT) _6_N_a_b_a_b_c mmmml _6_N_a_b_a_b_d mmmmm _6_N_c_d hm _6_N_c_2_+_d hL _6_N_d_a_b_c_d mmmhm _6_N_d_a_b_c_2_+_d mmmhL ^6_+_c~_d m (BK) (^2 to FU-FT) ^6_+_c~_d^8 mmm (BK) (^2 to FU-FT) _6_6_6_+_c m _1_+_d_d Lh opponent blocking _6_N_b_a_b_a hmmm (BK) FACE UP AND FEET TOWARDS (FU-FT) Strings Moves _c_+_d m FACE UP AND FEET AWAYS (FU-FA) Strings Moves _c_d Lh _c_+_d m _6_c_d -Lh _4_c_d -Lh FACE DOWN AND FEET TOWARDS (FD-FT) Strings Moves _c~_d_d Lh _d~_c m (FD-FT) FACE DOWN AND FEET AWAYS (FD-FA) Strings Moves _d~_c L (FU-FT) BACK TURNED (BK) Strings Moves _a h (BK) _b m _c_+_d_c_+_d_c_+_d MMM _2_+_a l (BK) _2_+_d_d Lh PHOENIX STANCE (PHS) Strings Moves _c_c_c_c mmmm _d {!} - YOSHIMITSU - ───────────────────────────────────────────────────────────────────────── _( Jumping Body Slam _a_+_c _( Jaw Smash _b_+_d _( Rainbow Drop _2_1_4_+_a_+_b _( Tornado Drop: BK from behind _a_+_c / _b_+_d _( Tackle run for 11 steps _( ^!Chest Stab _a / _b _) Fake Turning Suicide: BK _6_6_+_a_+_d _) Teleport: FU-FT ^4_+_c_+_d (x5) _) SIT STANCE: SIT _2_+_c_+_d Strings Moves _a_b_a_d_b_b_b_d_a_a hmmhmmmm{!}{!} _a_b_a_d_d_d_a_a_a_a hmmhhLm{!}{!}! _a_b_a_d_d_d_a_c_+_d hmmhhLmm _b_c hh _b_2_+_c hL _c_d hm _d_d_b_b_a hhmh! _d_d_b_b_d_d_a_a_a_a hhmhhLm{!}{!}! _d_d_b_b_d_d_a_c_+_d hhmhhLmm _d_d_d hhh _d~_c m _6_+_b h _6_6_+_c_+_d_a_+_b_c_+_d mhm _6_6_+_d m _6^6_+_a_+_d ! (FD-FT) _4_+_a_a_a_a_a_a hhhhhh (FU-FT) _4_4_+_a ! _4_4_+_a~_a ! _2_+_a_+_d ! (FD-FA) ^2_1_4_+_a ! ^2_3_+_c L _1_+_a {!} (^1 to delay) ^1_+_b_b_b_b_b_b mmmmmm (FU-FT) ^1_+_c_c_c_c_c_6_+_d Lllllm _3_+_b m _3_+_d m _8_+_d h _9_+_a_+_b {!} (_2 to attack) _9_+_c_+_d M SIT STANCE (SIT) _) Gain Life _N _) Teleport: BK _4 / _6 - MICHELLE CHANG - ───────────────────────────────────────────────────────────────────────── _( Waist Suplex _a_+_c _( Knee Suplex _b_+_d _( Punch-Spin-German Suplex _b_4_a_+_b _( Arm Lock Suplex _3_+_a_+_b _( German Suplex from behind _a_+_c / _b_+_d Strings Moves _a_a_a hmm _a_a_d_c hmLm _a_+_b m _a_+_d_d_c mLm _a~_b_c hmL _a~_b_d hmh _b_a_a_b_c_c_b_a_d_c hmmhlhmmLm _b_a_a_b_c_c_b_c_b_a hmmhlhmLm! _b_a_a_b_c_c_c_d_d_a hmmhlhmhLm _b_+_c_c_a lmm _b_4 h _c_+_d_d_d_a -hLm _c_+_d_d_d_d -hLh _c_+_d_d_d_2_+_d -hLL _c~_b_a_a mMm _c~_b_a_d_c mMLm _c~_b_b mm _c~_b_d_a mLm _c~_b_d_d mLh _c~_b_d_2_+_d mLL _d_d_a hLm _d_d_d hLh _d_d_2_+_d hLL _6_+_a m _6_+_a_+_d ! _6_6_+_a_d mm _6_6_6_+_c m (FU-FT) _2_+_b_c_a lmm _2_+_d_a Lm _2_+_d_d Lh _2_+_d_2_+_d LL ^2_3_+_b m ^2_3_+_d_c Lm ^2_N_b_a_a mMm ^2_N_b_a_d_c mMLm ^2_N_b_b mm ^2_N_b_d_a mLm ^2_N_b_d_d mLh ^2_N_b_d_2_+_d mLL ^2_N_d m _3_+_a_a mm _3_+_a_d_c mLm _3_+_b_a m! _3_+_b_c mL _3_+_b_d mh _3_+_c m _9_+_c_+_d M on counter _a~_b_a hm! - NINA WILLIAMS - ───────────────────────────────────────────────────────────────────────── _( Arm Turn _a_+_c _( Lifting Toss: BK _b_+_d _( Neck Throw ^6_+_a_+_c _( Embracing Elbow _3_3_+_a _( Triple Break from behind _a_+_c / _b_+_d _( Falling Elbow _b_+_d_a_b_a _( ^!Arm Lock _b_a_c _( Bone Cutter _6_6_6_+_c _( ^!Leg Cross Hold _c_a_d_b_+_d _( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b _( Palm Grab _2_3_6_N_a_+_b _( ^!Arm Bar _c_d_c_a_+_b _( ^!Standing Reverse Arm Lock _a_c_b_a _( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b _( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b _( ^!Double Attack _b_c_d_b_b _( ^!Neck Crusher _a_c_+_d_a_b_a_+_b _( Crab Claw _2_3_6_N_c_+_d _( ^!Arm Bar _c_+_d_c_d_a_+_b _( ^!Heel Hold _c_+_d_d_b_a_+_b _( ^!Leg Cross Hold _c_a_d_b_+_d _( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b _) Attack Reversal _4_+_a_+_d / _b_+_c (reverse high/mid) Strings Moves _a_b_a_b_c_c_b_a_b_d hhhhhlhhhh _a_b_a_b_c_c_b_a_d_c hhhhhlhhlm _a_b_a_b_d_c_d_b_d_c hhhhhllmlm _a_b_a_b_6_+_a_+_b hhhhm _a_b_a_d hhhL _a_b_c hhh _a_b_d hhh _a_b_6_+_a_+_b hhm _a_b_2_+_c_b hhLm _a_b_2_+_c_d hhLh _a_b_9_+_c hhm _b_a_d hhL _b_c hh _b_d hh _b_2_+_c_b hLm _b_2_+_c_d hLh _c_c_b hlm _c_c_d hlh _c_c_2_+_d hlL _c_d hh _d_c_b hLm _d_c_d hLh _d_c_2_+_d hLl _6_+_a_+_b m _6_6_+_a_+_b m _6_6_+_d M (FU-FT) _6_6_6_+_c m (FU-FT) _4_+_a h _4_+_b m _2_+_a_d lm _2_+_b_d lm _2_+_c_b Lm _2_+_c_d Lh _2_+_c_2_+_d Ll _2_+_d_a lh _2^1_+_c m ^2_N_a_b_a_b_c_c_b_a_b_d mhhhhlhhhh ^2_N_a_b_a_b_c_c_b_a_d_c mhhhhlhhlm ^2_N_a_b_a_b_d_c_d_b_d_c mhhhhllmlm ^2_N_a_b_a_b_6_+_a_+_b mhhhm ^2_N_a_b_a_d mhhL ^2_N_a_b_d mhh ^2_N_a_b_6_+_a_+_b mhm ^2_N_a_b_2_+_c_b mhLm ^2_N_a_b_2_+_c_d mhLh _1_+_a_+_b ! (_8_8 to cancel) _1_+_c_+_d m _1_+_d_c Lm _3_+_a_b_a_b_c_c_b_a_b_d mhhhhlhhhh _3_+_a_b_a_b_c_c_b_a_d_c mhhhhlhhlm _3_+_a_b_a_b_d_c_d_b_d_c mhhhhllmlm _3_+_a_b_a_b_6_+_a_+_b mhhhm _3_+_a_b_a_d mhhL _3_+_a_b_d mhh _3_+_a_b_6_+_a_+_b mhm _3_+_a_b_2_+_c_b mhLm _3_+_a_b_2_+_c_d mhLh _3_+_c_a_b_6_+_a_+_b mhhm _3_+_c_b_a_d mhhL _3_+_c_b_c mhh _3_+_c_b_d mhh _3_+_c_b_2_+_c_b mhLm _3_+_c_b_2_+_c_d mhLh _3_+_c_b_8_+_c mhm _3_+_c_c_c_a_b_6_+_a_+_b mhhhhm _3_+_c_c_c_c mhhl _3_+_c_c_c_d mhhh _3_+_c_d mh _9_+_c m _9_+_d_c_d hLh _9_N_2_+_c_b Lm _9_N_2_+_c_c Lm _9_N_2_+_c_d Lh BACK TURNED (BK) Strings Moves _a_b_a_b_c_c_b_a_b_d hhhhhlhhhh _a_b_a_b_c_c_b_a_d_c hhhhhlhhlm _a_b_a_b_d_c_d_b_d_c hhhhhllmlm _a_b_a_b_6_+_a_+_b hhhhm _a_b_a_d hhhL _a_b_c hhh _a_b_d hhh _a_b_6_+_a_+_b hhm _a_b_2_+_c_b hhLm _a_b_2_+_c_d hhLh _a_b_9_+_c hhm - KING - ───────────────────────────────────────────────────────────────────────── _( Knee Bash _a_+_c _( Suplex: FD-FA _b_+_d _( Spinning Swing _6_4_1_2_3_6_+_a _( Face Buster _2_3_6_+_a_a_+_b _( Figure 4 Leg Lock _1_+_a_+_b _( Falling Headlock _1_1_+_a_+_b _( Tombstone Piledriver _1_6_+_a_+_b _( Frankensteiner: BK _3_+_c_+_d _( Half Boston Crab from behind _a_+_c _( Cobra Twist from behind _b_+_d _( Hi-Jack Backbreaker opponent stunned _a_+_b _( Jaguar Driver opponent stunned _a_+_b_8_2_+_c_+_d _( Reverse Arm Clutch _4_6^3_+_a_+_c / _b_+_d _( ^!Backdrop _b_a_a_+_b _( ^!German Suplex _c_+_d_a_+_b _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( Standing Achilles Hold _4_6^3_+_b_+_c _( ^!Scorpion Death Lock _a_+_b_c_a_a_+_c _( ^!S.T.F. _a_b_c_a_a_+_b _( ^!Indian Death Lock _a_+_b_a_c_a_+_b_+_d _( ^!Romero's Special _a_+_b_c_d_a_+_b_a_+_b_+_c_+_d _( Jaguar Driver _2_3_6_+_a _( ^!Boston Crab _a_+_b_c_d_a_+_b Strings Moves _a_b_a_a_b_d_d_d_a_a hhmmmLLLmM (FU-FA) _a_b_a_a_b_d_d_d_a_c hhmmmLLLmm _a_b_a_a_c_c_d_c_b_a_+_b hhmmhmLLL! _a_b_a_a_c_c_d_d_a_a hhmmhmLLmM (FU-FA) _a_b_a_a_c_c_d_d_a_c hhmmhmLLmm _b_a hm _c_+_d m (FU-FT) _6_+_a_+_b ! _6_+_a_+_d {!} (FD-FT) _6_+_b_a_a_b_d_d_d_a_a hmmmLLLmM (FU-FA) _6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm _6_+_b_a_a_c_c_d_c_d_a_+_b hmmhmLLL! _6_+_b_a_a_c_c_d_d_a_a hmmhmLLmM (FU-FA) _6_+_b_a_a_c_c_d_d_a_c hmmhmLLmm _6_6_N_b L _6_6_+_a_+_b M _6_6_+_b m _6_6_+_c_+_d m (FU-FT) _6_6_+_d m _6_6_6_+_c_+_d h (FU-FT) _2_+_a_b lm _2_+_a_+_b M (FU-FA) _2_+_c_+_d_b Lm _2_+_c_+_d_d_d LLL ^2^3_+_b m ^2_3_+_d_b Lm ^2_3_+_d_d_d LLL _3_+_a m _3_+_b m _3_+_c m _3_+_d m _8_+_b_+_d M (FU-FA) _8_+_c_+_d m _9_+_a_+_b m far _3_+_c_+_d M (FU-FT) run for 12 steps _d_d_d LLL on counter _2_+_c_+_d_d_d_b LLLm on counter _2_+_c_+_d_d_d_d_d_b_a_c LLLLL! on counter ^2_3_+_d_d_d_b LLLm on counter ^2_3_+_d_d_d_d_d_b_a_c LLLLL! - MARSHALL LAW - ───────────────────────────────────────────────────────────────────────── _( Atomic Drop _a_+_c _( Chastisement Punch _b_+_d _( Bulldog _b_+_d_a_b_a_+_b _( Knee Lift _6_6_+_c_+_d _( Bulldog from behind _a_+_c / _b_+_d _) Feint Flip Kick ^2_8 Strings Moves _a_a_a_a_a hhhhh _a_a_a_a_b_b hhhhhh _a_a_a_a_b^6_+_b_b hhhhhmh _a_b hh _b_b hh _c_c_c_d hhhm _c_c_d hhm _c_c_6_+_c hhm _c_d hm _c_+_d_c mm _d_c_d hhh _d_8_+_c hm ^6_+_b_b_b hmh _6_6_6_+_c m _2_+_b_c lm _2_+_c_c_c_c_d lhhhm _2_+_c_c_c_d lhhm _2_+_c_c_d lhm _2_+_c_c_6_+_c lhm _2_+_d_c lm ^2_+_c_d Lm ^2_3_2_3_+_c L (FU-FA) ^2_8_+_d m ^2^8_+_c_+_d m (FU-FT) ^2^8_+_d m ^2_N_d_c mm _1_+_a_+_b ! (_8_8 to cancel) _1_+_d l _3_+_a_b_b_a_c_c_c_d_c_d mhhhhlhhhm _3_+_a_b_b_a_c_2_+_c_c_c_d_d mhhhhlmllm _3_+_a_b_b_a_c_2_+_c_c_d_c_d mhhhhlmhhm _3_+_a_b_b_a_c_2_+_c_c_d_d_d mhhhhlmhlm _3_+_a_c_b_b_c_c_c_d_c_d mlmhmlhhhm _3_+_a_c_b_b_c_2_+_c_c_c_d_d mlmhmlmllm _3_+_a_c_b_b_c_2_+_c_c_d_c_d mlmhmlmhhm _3_+_c m _3_+_d_c mm _8_+_c_d hm - JACK-2 - ───────────────────────────────────────────────────────────────────────── _( Body Press _a_+_c _( ^!Hammer _a_+_b _( Lift Slam _b_+_d _( Backbreaker _2_1_4_+_b _( Pyramid Driver _2_3_6_+_a _( Piledriver _1_6_+_a_+_b _( Volcano _3_+_b_+_d _( Volcano Blaster _3_3_+_a _( Throw Away from behind _a_+_c / _b_+_d _) SIT STANCE: SIT _c_+_d _) Windup _4_4_+_a Strings Moves _a_a_a hhm _a_+_b_a_+_b mm _b_a_b hmm _c_+_d_c_+_d M (SIT) _6_+_a_+_b_a_+_b ml _6_+_a_+_b_3_+_b mm _4_4_+_a_a m _4_1_2^3_+_a L _4_1_2^3_+_b m _4_1_2_3_6_N_a m _4_1_2_3_6 (x5) _N_a ! _2_+_a_+_b m _2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b lLLmmmmmmm _2_+_b_a_a_a_b_a_b_a_2_+_a_+_b_a_+_b lLLmmmmmlm ^2_+_a_a_a_b_6_+_a LLmmh ^2_+_a_a_a_b_2_+_a LLmmL ^2_+_a_a_a_b_3_+_a LLmmm ^2_+_a_b Lm ^2_+_a_+_b l ^2_+_3_+_a_b_a_a mmmh ^2^3_+_a_b_6_+_a mmh ^2^3_+_a_b_2_+_a mmL ^2^3_+_a_b_3_+_a mmm ^2^3_+_b_a_b mmm ^2^3_+_b_6_+_a mh ^2^3_+_b_2_+_a mL ^2^3_+_b_3_+_a mm ^2_N_a m ^2_N_a_+_b_a_+_b mm _1_+_a_a_a_a_a_b lllllm ^1_+_c_d_c_d_c_d LLLLLL ^3_+_a_b_a_b mmmm ^3_+_b_a_b_a mmmm _9_+_a_a_d_c_d_a_b_a_a_+_b_a_+_b hmLLLmmmmm _9_+_a_a_d_c_d_a_b_a_2_+_a_+_b_a_+_b hmLLLmmmlm _9_+_c_+_d M (SIT) far _a_+_c M (FD-FA) FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m (SIT) SIT STANCE (SIT) _) Roll ^4 / ^6 Strings Moves _a_b_a_b llll _b_a_b_a llll - HEIHACHI MISHIMA - ───────────────────────────────────────────────────────────────────────── _( Neck Breaker _a_+_c _( Powerbomb _b_+_d _( Stonehead _6_6_+_a_+_b _( Atomic Drop from behind _a_+_c / _b_+_d _) Shadow Step _4_4_N_c_+_d Strings Moves _a_a_b hhm _a_b_b hhh _b_b hh _d~_c M (FU-FT) _6_+_b h _6_+_d m _6_6_+_b m _6_6_+_c m _6_6_6_+_c m _6_N_2_3_N_a m _6_N_2_3_N_b h _6_N_2_3_N_c m _6_N_2_3_N_d_d mm _6_N_2^3_+_c L _6_N_2^3_+_d_d_d LLL _6_N_2^3_+_d_N_d_d Lmm _6_N_2^3_+_d_d_N_d_d LLmm _6_N_2^3_+_d_d_d_N_d_d LLLmm _2_+_a_b mm _2_+_a_+_d ! _2_3_6_N_b m ^2_N_d_d mm _3_+_a_b mm _3_+_c_b_b_d_d_a_b_a_b_a mhhLLmhmmm _3_+_c_b_b_d_d_a_d_a_b_a mhhLLmhhmm _3_+_c_b_b_d_d_a_d_a_b_d mhhLLmhhmm _9_+_c_d mm _9_+_d_d hL opponent knocked down _2_+_d M - PAUL PHOENIX - ───────────────────────────────────────────────────────────────────────── _( Shoulder Flip _a_+_c _( Foot Launch ^4_+_a_+_c _( Arm Bar Rollover _b_+_d (FU-FT) _( Death Push Away _6_6_+_a_+_b _( Face Smash _3_+_a_+_b _( Reverse Neck Throw from behind _a_+_c / _b_+_d _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Choke _2_+_b_a_a_N_d_a_a_+_b _( Tackle _1_+_a_+_b _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Choke _2_+_b_a_a_N_d_a_a_+_b _) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) Strings Moves _a_b_c_a_b hhmmm _a_b_c_a_d_b_a_d_b_a hhmmlmhmlm _a_b_c_b_a_b_a_d_b_a hhmhmhhlmm _a_d hl _b_c hh _b_2_+_c hL _6_+_b_c hh _6_+_b_2_+_c hL _6_6_+_b m _6_6_+_c_d_d mmh _6_6_+_c_d_6_+_d mmm _6_6_+_c_d_2_+_d mmL _6_6_+_d m _4_+_a_+_b ! _2_+_a_b mm _2_+_a_d_b mlm _2_+_d_b lm _2_3_6_N_b m ^2_3_+_b_a mm ^2_3_+_b_b ml _9_+_c_d mm opponent knocked down _2_+_b M - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Jun Kazama can be unlocked on Test Menu, go to GAME OPTIONS e turns on NEW CHARACTER (will lock Baek) - Baek Doo San can be unlocked on Test Menu, go to GAME OPTIONS e turns on NEW CHARACTER (will lock Jun) - Anna Williams (the time to unlock is unknown for now) - Armor King (the time to unlock is unknown for now) - Bruce Irvin (the time to unlock is unknown for now) - Ganryu (the time to unlock is unknown for now) - Kuma (the time to unlock is unknown for now) - Kunimitsu (the time to unlock is unknown for now) - Lee Chaolan (the time to unlock is unknown for now) - Prototype Jack (the time to unlock is unknown for now) - Wang Jinrey (the time to unlock is unknown for now) - Kazuya Mishima (the time to unlock is unknown for now) - Roger / Alex (the time to unlock is unknown for now) - Devil (the time to unlock is unknown for now) _` Jun Kazama / Baek Doo San - On the Character Select Screen, put the cursor on Law and press _S_2_S_S_2_8 _` Anna Williams - On the Character Select Screen, put the cursor on Nina and press _4_O_S_6_4_4, release _S _` Armor King - On the Character Select Screen, put the cursor on King and press _4_O_S_4_6, release _S and press _6 _` Irvin - On the Character Select Screen, put the cursor on Lei and press _S_S_S_S_6 _` Ganryu - On the Character Select Screen, put the cursor on Michelle _O_S_2_8 _` Kuma - After insert coins _O_b and press _S - On the Character Select Screen, put the cursor on Paul and press _2_S_2 _` Kunimitsu - After insert coins _O_a and press _S - On the Character Select Screen, put the cursor on Yoshimitsu and press _6_S _` Lee Chaolan - On the Character Select Screen, put the cursor on Heihachi and press _2_S_4_S^4_S _` Prototype Jack - On the Character Select Screen, put the cursor on Jack-2 and press _2_2_O_S_8_8 _` Wang Jinrey - On the Character Select Screen, put the cursor on Jun / Baek and press _S_2_6_4_8 _` Kazuya Mishima - On the Character Select Screen, put the cursor on Heihachi and press _2_8^8_S_S, release _8, and press _8 _` Roger - After insert coins _O_c and press _S - On the Character Select Screen, press _8_8 _` Alex - After insert coins _O_d and press _S - On the Character Select Screen, press _8_8 - JUN KAZAMA - ───────────────────────────────────────────────────────────────────────── _( Arm Bar _a_+_c _( Serpent Twist _b_+_d _( Striking Oshi Taoshi _3_+_b_+_c _( German Suplex from behind _a_+_c / _b_+_c _) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) Strings Moves _a_a_c hmm _a_a_d hmlh _a_b hm _a_c hl _a_d_d_d_c hLLLmm _a_+_d_b_a_a_c lhmhmm _a_+_d_b_a_a_d lhmhmlh _a_+_d_b_a_b lhhhm _a_+_d_b_a_c lhhhl _a_+_d_b_a_d_d_d_c lhmhLLLmm _a_+_d_b_d lhhm _a_+_d_b_2_+_d lhhL _c_+_d mM _c~_d_a_+_d_b_d Llhhm _c~_d_a_+_d_b_2_+_d LlhhL _c~_d_c Lmm _c~_d_d_a_+_d_b_d_2_+_d LLlhhL _c~_d_d_c LLmm _c~_d_d_d_a_+_d_b_d_2_+_d LLLmhhL _c~_d_d_d_c LLLmm _6_+_a_c mm _6_+_a_d mlh _6_+_c m ^6_+_b M ^6_+_c ! (^4 / ^2 to cancel) ^6_+_d h _6_6_6_+_c m (FU-FT) _4_+_c m _4_+_c_b mm _4_+_c_d_d_d_c mLLLmm _2_+_c_+_d lh ^2_N_b_a_a_a_b_a_d_c_c_+_d mhmhmlmlmm ^2_N_b_a_a_a_b_a_+_d_a_c_+_d mhmhmlhhlh ^2_N_b_a_a_c mhmm _1_+_d_a_+_d_b_d Llhhm _1_+_d_a_+_d_b_2_+_d LlhhL _1_+_d_c Lmm _1_+_d_d_a_+_d_b_d_2_+_d LLlhhL _1_+_d_d_c LLmm _1_+_d_d_d_a_+_d_b_d_2_+_d LLLmhhL _1_+_d_d_d_c LLLmm - BAEK DOO SAN - ───────────────────────────────────────────────────────────────────────── _( Hammerhead Throw _a_+_c _( Blue Shark Claw: FU-FA _b_+_d _( Roll and Choke: BK _6_6_+_b _( Leg Hook _1_+_a_+_c _( Reverse Neck Throw from behind _a_+_c / _b_+_d _) FLAMINGO STANCE: FLA _4_4_+_c Strings Moves _a_a hh _a_b hh _b_b hh _c_c_c_d hhmh _c_c_c_2_+_d hhmL _c_c_d_d_c hhhmm _c_c_d_d_d_c hhhmhh _c_d_c hLm _d_c_c_d_c_c_c_d_c_c hhhLmmmLm{!} _d_c_d_c_c_c_c_c_d_c hhlmmmhhLm _6_+_b h _6_+_d_c mm _6_+_d_d_c mhh _6_6_+_c m _6^6_+_d M _6_6_6_+_c m _6_N_2_3_N_c m _2_+_c_c_c LLm _2_+_c_c_2_+_c LLL _2_+_d_c_c_c lmmm _2_+_d_c_c_2_+_c lmml ^2_N_c_c_d hmL ^2_N_c_d_d_c hhmm ^2_N_c_d_d_d_c hhmhh ^2_N_d_d_c mmm ^2_N_d_d_d_c mmhh _1_+_c_+_d {!} _3_+_d_d_c mmm _3_+_d_d_d_c mmhh _8_2_+_d m _9_+_c_d_c mhh _9_N_c_2_+_d_c mlm FLAMINGO STANCE (FLA) _) Flamingo Sidestep ^4 / ^6 Strings Moves _c_c_d mml _c_d_d_c mmmm _c_d_d_d_c mmmhh ^4_+_c h ^2_+_c l - ANNA WILLIAMS - ───────────────────────────────────────────────────────────────────────── _( Arm Turn _a_+_c _( Lifting Toss: BK _b_+_d _( Neck Throw ^6_+_a_+_c _( Embracing Elbow _3_3_+_a _( Triple Break from behind _a_+_c / _b_+_d _( Palm Grab _2_3_6_N_a_+_b _( ^!Arm Bar _c_d_c_a_+_b _( ^!Standing Reverse Arm Lock _a_c_b_a _( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b _( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b _( ^!Gatelatch Throw _b_c_a_+_b_c_+_d_a_+_b _( ^!Standing Cross Lock _a_+_c_d_a_+_b _( ^!Rear Cross Lock _a_+_b_d_c_a_+_b_a_+_b_a_+_b _) Attack Reversal ^4_+_a_+_d / _b_+_c (reverse high/mid) Strings Moves _a_b_a_b_c_c_b_a_b_d hhhhhlhhhh _a_b_a_d hhhL _a_b_d hhh _a_d hl _b_a_d hhl _b_c hh _b_d hh _b_2_+_c hL _c_d hh _d_c hL _6_+_a_+_b m _6_6_+_a_+_b m _6_6_+_d M (FU-FT) _6_6_6_+_c m (FU-FT) _4_+_a_a_a hhm _2_+_a_+_b ! _2_+_a_d lM _2_+_b_d lm _2_+_c_b Lm _2_+_c_d Lh _2_+_d_a Lh ^2_6_+_a m ^2_6_+_b m ^2_3_+_b L ^2_8_+_d m ^2^8_+_d m _1_+_a_+_b ! (_8_8 to cancel) _3_+_a_b_a_b_c_c_b_a_b_d mhhhhlhhhh _3_+_a_b_a_d mhhL _3_+_a_b_d mhh _3_+_c_a_b mhh _3_+_c_b_a_d mhhL _3_+_c_b_c mhh _3_+_c_b_d mhh _3_+_c_b_2_+_c mhL _3_+_c_c_c_a_b mhhhh _3_+_c_c_c_d mhhh _3_+_c_d mh _9_+_c m _9_+_d_c_d hLh _9_N_2_+_c L - ARMOR KING - ───────────────────────────────────────────────────────────────────────── _( Knee Bash _a_+_c _( Suplex: FD-FA _b_+_d _( Steiner Screwdriver _b_+_d_2_2_2_+_a_+_b _( Spinning Swing _6_4_1_2_3_6_+_a _( Jaguar Driver _2_3_6_+_a _( Falling Headlock: FU-FA _1_1_+_a_+_b _( Tombstone Piledriver _1_6_+_a_+_b _( Frankensteiner: BK _3_+_c_+_d _( Reverse D.D.T. from behind _a_+_c / _b_+_d Strings Moves _a_b_a_a_b_d_d_d_a_c hhmmmLLLmm _b_a hm _c_+_d h (FU-FT) _6_+_a_+_b m _6_+_a_+_b^2 {!} _6_+_a_+_d m _6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm _6_6_N_b L _6_6_+_a_+_b M _6_6_+_b m _6_6_+_c_+_d h (FU-FT) _6_6_+_d m _6_6_6_+_c_+_d h (FU-FT) _6_N_2_3_N_a m _6_N_2_3_N_b m _4_+_a_+_d h _2_+_a_b lm _2_+_c_+_d_d_d LLL ^2_3_+_b m ^2_3_+_d_d_d LLL _3_+_a m _3_+_b m _8_N_a_+_b m (Rev B only) _8_N_a_+_b^2 {!} (Rev B only) _8_N_a_+_d {!} (FD-FT) (Rev B only) ^8_+_b_+_d M (FU-FA) _9_+_a_+_b m _9_+_a_+_b^2 {!} _9_+_c_+_d M _9_N_c_+_d_d_d LLL far _3_+_c_+_d M (FU-FT) run for 12 steps _d_d_d LLL on counter _2_+_c_+_d_d_d_d_d LLLLL on counter ^2_3_+_d_d_d_d_d LLLLL on counter _9_N_c_+_d_d_d_d_d LLLLL - BRUCE IRVIN - ───────────────────────────────────────────────────────────────────────── _( Knee Lift _a_+_c _( Ribcrusher _b_+_d _( Reverse Neck Throw from behind _a_+_c / _b_+_d _( Embracing Right Knee _6_N_2_3_N_a_+_b_+_d _( ^!Tumblweed _a_+_b_a_+_b_a_+_b _( ^!Left Knee 1 _c_a_+_b_+_c _( ^!Turning Knee _a_c_a_+_b_+_d _( ^!Jump Knee _b_d_a_a_+_b_+_c _( ^!Left Knee 2 _d_a_+_b_+_c _( ^!Turning Knee _a_c_a_+_b_+_d _( ^!Jump Knee _b_d_a_a_+_b_+_c Strings Moves _a_b_a_b hhmm _a_b_c hhm _a_b_d hhm _a_b_6_+_d hhh _a_b_2_+_d_c hhlm _a_+_b m _a_d_c hhm _b_d hm _b_6_+_d hh _b_2_+_d_c hlm _c_b_a_d mmml _c_c mh _6_+_a_b_a hhm _6_+_a_+_b h (BK) _6_+_d_c_d hmh _6_6_+_c m _6_6_+_d h _6_6_6_+_c m _4_+_b_+_c ! _4_+_c_b hh _4_+_c_d hm _4_+_d_c_d mmm _4_+_d_c_2_+_d mml _4_4_N_c_+_d_d -h _2_+_c_+_d_c lh _3_+_a_b mm _3_+_c_a Lm _3_+_c_+_d m - GANRYU - ───────────────────────────────────────────────────────────────────────── _( Jizo Hug _a_+_c _( Body Drop _b_+_d _( Lifting Toss ^6_+_b_+_d _( Jaw Breaker _6^6_+_b_+_c _( Upside-Down Drop from behind _a_+_c / _b_+_d _) SIT STANCE: SIT _c_+_d Strings Moves _a_a_a hhm _a_+_b_a_+_b mm _b_a_b_a_b_a_b_a hhhhhhhh _6_+_a_+_b m _6_+_b_a hm ^6_+_a_b_a_b_a_b_a_b hhhhhhhh _4_+_a_+_b ! _4_1_2^3_+_a m (Rev B only) _4_1_2^3_+_b m _2_+_b^*_b l... _2_+_d M ^2_+_a_a_a_b_6_+_a LLmmh ^2_+_a_a_a_b_2_+_a LLmmL ^2_+_a_a_a_b_3_+_a LLmmm ^2_+_a_+_b l ^2_3_+_a_b_a_a mmmh ^2^3_+_a_b_a mmm ^2^3_+_b_a_b mmm ^2_N_a_+_b_a_+_b mm _3_+_b_+_c L (Rev B only) ^3_+_b_a_a_a mhhh _9_+_c_+_d M FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m (Rev B only) SIT STANCE (SIT) _) Roll ^4 / ^6 - KUMA - ───────────────────────────────────────────────────────────────────────── _( Body Press _a_+_c _( Bear Hug _b_+_d _( Bear Bite ^6_+_b_+_d _( Throw Away from behind _a_+_c / _b_+_d _) SIT STANCE: SIT _c_+_d Strings Moves _a_a_a hhm _a_+_b_a_+_b Mm _b_a_b hmm _6_+_a_a_a hmm _6_+_a_+_b m _4_+_a_+_b ! (Rev B only) _4_+_a_+_b_6_3_2_1_4_7_8_9 M (FU-FA) (Rev B only) _4_6_+_b_+_c L (Rev B only) _4_1_2^3_+_b m _2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b lLLmmmmmmm ^2_+_a_a_a_b_6_+_a LLmmh ^2_+_a_a_a_b_2_+_a LLmmL ^2_+_a_a_a_b_3_+_a LLmmm ^2_3_+_a_b_a_a mmmh ^2^3_+_a_b_6_+_a mmh ^2^3_+_a_b_2_+_a mmL ^2^3_+_a_b_3_+_a mmm ^2^3_+_b_a_b mmm ^2^3_+_b_6_+_a mh ^2^3_+_b_2_+_a mL ^2^3_+_b_3_+_a mm ^2_N_a_+_b_a_+_b mM ^3_+_a_b_a_b mmmm ^3_+_b_a_b_a mmmm _9_+_c_+_d M (SIT) far _a_+_c M (FD-FA) FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m (SIT) SIT STANCE (SIT) _) Roll ^4 / ^6 Strings Moves _a_b_a_b llll _b_a_b_a llll - KUNIMITSU - ───────────────────────────────────────────────────────────────────────── _( Jumping Body Slam _a_+_c _( Jaw Smash _b_+_d _( Hip Lock _1_+_a_+_c _( Reverse Neck Throw from behind _a_+_c / _b_+_d Strings Moves _a_b_a_d_d_d_a_b_c_b hmmhhLmhm! _b_c hh _b_2_+_c hL _c_d hm _d_d_d hhh _6_+_b h _6_6_N_b ! _6_6_+_c_+_d_a_+_b mh _6_6_+_d m _4_+_b ! ^4_+_a_a_a_a_a_a hhhhhh (FU-FT) ^4_+_a_a_a^1_+_c_c_c hhhlll (FU-FT) ^4_+_a_a_a^1_+_c_c_6_+_d hhhllm ^2_3_+_c L _1_+_b {!} ^1_+_c_c_c_c_c_6_+_d Lllllm _3_+_b m _3_+_d m _8_+_d h _9_+_c_+_d M - LEE CHAOLAN - ───────────────────────────────────────────────────────────────────────── _( Neck Fracture: FU-FA _a_+_c _( Chastisement Punch _b_+_d _( Knee Lift _6_6_+_c_+_d _( Bulldog from behind _a_+_c / _b_+_d _) Handspring Backflip _4_4_N_c_+_d _) Feint Flip Kick ^2_8 Strings Moves _a_a_a_a_a hhhhh _a_a_a_a_b_b hhhhhh _a_a_a_a_b^6_+_b_b hhhhhmh _a_b hh _b_b hh _c_c_c hhh _c_c_6_+_c hhm _d_c_d hhh _d_8_+_c hm ^6_+_b_b_b hmh _6_6_N_c_d_d mmh _6_6_N_c_d_6_+_d mmm _6_6_N_c_d_2_+_d mmL _6_6_N_c_+_d L (FU-FT) _6_6_+_c m _2_+_c_c_c_c lhhh _2_+_c_c_c_6_+_c lhhm _2_+_c_+_d ! (Rev B only) _2_+_d_d_c_d lhhh _2_+_d_d_8_+_c lhm ^2_+_d_d_d_d lllm ^2_3_2_3_+_c L (FU-FT) ^2_8_+_d m ^2^8_+_c_+_d m (FU-FT) ^2^8_+_d m _2_1_+_d m (Rev B only) ^2_N_c_c_2_+_c^*_c Mmlm... ^2_N_c_c_2_+_c_2_+^*_c Mmll... ^2_N_c_c_2_+_c_3_+^*_c Mmlm... ^2_N_c_c_2_+_c_8_+^*_c Mmlh... _1_+_a_+_b ! (_8_8 to cancel) _3_+_a_b_b_a_c_c_c_d_c_d mhhhhlhhhm _3_+_c m - PROTOTYPE JACK - ───────────────────────────────────────────────────────────────────────── _( Body Press _a_+_c _( Ground Zero _b_+_d _( Lift Up-Megaton Hit _b_+_d_4_1_2^3_+_b _( Body Smash ^1_+_b_+_c _( Reverse Slam from behind _a_+_c / _b_+_d _) SIT STANCE: SIT _2_+_c_+_d Strings Moves _a_a_a hhm _a_+_b_a_+_b mm _b_a_b hmm _c_+_d {!} _c_+_d_c_+_d {!} _c_+_d_c_+_d_c_+_d {!} _6_+_a_+_b m _6_+_c_+_d M/L _6_+_d~_a ! _4_1_2^3_+_a M _4_1_2^3_+_b m _4_1_2_3_6_N_a m _4_1_2_3_6 (x5) _N_a ! _2_+_a_b mm _2_+_b_a_a_a_b_a_b_a_2_+_a_+_b_a_+_b lLLmmmMMmM ^2_+_a_a_a_b_6_+_a LLmmh ^2_+_a_a_a_b_2_+_a LLmmL ^2_+_a_a_a_b_3_+_a LLmmm ^2_3_+_a_b_a_a mmmh ^2_N_a m ^2_N_a_+_b_a_+_b mm _1_+_a_a_a_b lllm ^3_+_a_b_a_b mmmm ^3_+_a_b_6_+_a mmh ^3_+_a_b_2_+_a mmL ^3_+_a_b_3_+_a mmm ^3_+_b_a_b_a mmmm ^3_+_b_6_+_a mh ^3_+_b_2_+_a mL ^3_+_b_3_+_a mm _9_+_c_+_d M (SIT) far _a_+_c M (FD-FA) FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m (SIT) SIT STANCE (SIT) _) Roll ^4 / ^6 Strings Moves _a_b_a_b llll _b_a_b_a llll - WANG JINREY - ───────────────────────────────────────────────────────────────────────── _( Neck Throw _a_+_c _( Reaping Throw _b_+_d _( Punch-Spin-German Suplex _b_4_a_+_b _( Whirlwind Throw _3_+_a_+_c_+_d (Rev B only) _( Waning Moon _3_3_+_b_+_d _( Reverse Neck Throw from behind _a_+_c / _b_+_d _) Attack Reversal ^4_+_a_+_c / _b_+_d (reverse high/mid) Strings Moves _a_a_a hmm _b_a_a_b_c_c_c_d_d_a hmmhlhmhLm _b_4 h _d_2_+_d_a hLm _d_2_+_d_d hLh _d_2_+_d_2_+_d hLL _6_+_b m ^6_+_a_+_b m _6_6_+_a_+_b m _4_+_a_+_b ! (Rev B only) _4_4_+_a ! (_4 to cancel) _2_+_d_a Lm _2_+_d_d Lh _2_+_d_2_+_d LL _2_3_6_N_b_a_a mMm _2_3_6_+_b m ^2_3_+_d_c Lm ^2_N_b_a_a mMm ^2_N_d m _3_+_a_a mm _3_+_a_+_b M _3_+_b_a m! _3_+_c m _9_+_c_+_d M - KAZUYA MISHIMA - ───────────────────────────────────────────────────────────────────────── _( Bitch Kicks _a_+_c _( Shoulder Throw _b_+_d _( Stonehead _6_6_+_a_+_b _( Reverse Neck Throw from behind _a_+_c / _b_+_d _( Tackle _2_+_a_+_b _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _) Sidestep _6 Strings Moves _a_a_b hhm _a_b_b hhh _b_b hh _d~_c M (FU-FT) _6_+_b h _6_+_d m _6_6_+_b_a_b_b_c_d_d_a_b_a hhhhmmlhmm _6_6_+_b_a_b_b_c_d_d_c_b_a hhhhmmlLm{!} _6_6_+_b_a_d_d_b_d_c_b_a hhmmmmLm{!} _6_6_+_c m _6_6_6_+_c m _6_N_2_3_N_a_c mm _6_N_2_3_N_a_d mL _6_N_2_3_N_b m _6_N_2_3_N_d_d mm _6_N_2^3_+_d_d ll _6_N_3_N_a_c mm _6_N_3_N_a_d mL _6_N_3_N_b m _6_N_3_N_d_d mm _6_N^3_+_d_d ll _4_+_a_+_d ! ^4_+_a_+_d ! ^2_N_a_b mm ^2_N_b m ^2_N_d_d mm _3_+_a_b mm _3_+_d_d mm _8_+_d_d_d hLm (Rev A only) _8_+_d_d_d_d hLlm (Rev B only) _9_N_d m - ROGER / ALEX - ───────────────────────────────────────────────────────────────────────── _( Stonehead _a_+_c _( Powerbomb _b_+_d _( Giant Swing _6_4_1_2_3_6_+_a _( Jaguar Driver _2_3_6_+_a _( Falling Headlock: FU-FA _1_1_+_a_+_b _( Tombstone Piledriver _1_6_+_a_+_b _( Frankensteiner: BK _3_+_c_+_d _( Reverse Neck Throw from behind _a_+_c / _b_+_d Strings Moves _a_b_a hhm _b_a hm _c_+_d m (FU-FT) _6_N_a h _6_+_a_+_b m _6_6_N_b L _6_6_+_a_+_b h/L _6_6_+_b m _6_6_+_c_+_d m (FU-FA) _6_6_+_d m _6^6_+_a_b_a_b_a hhhhm _6_6_6_+_c_+_d h (FU-FT) _6_N_2_3_N_a m _4_+_c_+_d_a_c_d_c_d h-mmmm (^4 to roll backward) _4_+_c_+_d_c_d_c_d hmmmm (^4 to roll backward) ^4_+_a ! _2_+_a_b lm _2_+_c_+_d_d_d LLL ^2^3_+_b m ^2_3_+_d_d_d LLL _1_+_c l _1_+_d_a_c_d_c_d m-mmmm (^4 to roll backward) _1_+_d_c_d_c_d mmmmm (^4 to roll backward) _3_+_a m _3_+_b m _8_+_b_+_d M (FU-FA) _9_+_a_+_b m _9_+_c_+_d M far _3_+_c_+_d M (FU-FT) run for 12 steps _d_d_d LLL on counter _2_+_c_+_d_d_d_d_d LLLLL on counter ^2_3_+_d_d_d_d_d LLLLL - DEVIL - ───────────────────────────────────────────────────────────────────────── _( Bitch Kicks _a_+_c _( Shoulder Throw _b_+_d _( Stonehead _6_6_+_a_+_b _( Atomic Drop from behind _a_+_c / _b_+_d Strings Moves _a_a_b hhm _a_b_b hhh _a_+_b ! _b_b hh _c_+_d {!} _d~_c M (FU-FT) _6_+_b h _6_+_d m _6_6_+_b_a_b_b_c_d_d_a_b_a hhhhmmlhmh _6_6_+_c m _6_6_6_+_c m _6_N_2_3_N_a m _6_N_2_3_N_b m _6_N_2_3_N_d_d mm _6_N_2^3_+_d_d LL ^2_N_d_d mm _3_+_a_b mm _9_+_d_d hL $end ################################################################################################### $info=tekken3,tekken3a,tekken3b,tekken3c,tekken3d,tekken3ja,tekken3je1,tekken3ua,tekken3ud $cmd Tekken 3 © 1997 Namco Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Left Punch _b : Right Punch _c : Left Kick _d : Right Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws & Multipart Throws _) Command Moves _` "~" between 2 buttons - Press the 2nd button immediately after the 1st button _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - M = Mid Level Attack/Hits Knocked Down Opponent - L = Low Level Attack/Hits Knocked Down Opponent - ! = Unblockable Move - {!} = Unblockable Move/Hits Knocked Down Opponent - - = No Hit _` Positions - BK = Back Turned - FU-FT = Knocked Down with Face Up and Feet Towards opponent - FU-FA = Knocked Down with Face Up and Feet Away opponent - FD-FT = Knocked Down with Face Down and Feet Towards opponent - FD-FA = Knocked Down with Face Down and Feet Away opponent - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _) Run _6^6 _) Retreat _4_4 _) Crawl ^3 _) Sidestep _2 / _8 _) Low Jump _7 / _9 _) High Jump ^7 / ^9 _) Flying Cross Chop run for 12 steps _a_+_b _) Sliding Leg Sweep: FU-FA run for 12 steps _d _) Shoulder run for 18 steps _) Short Quick Pounce opponent knocked down _8_+_b _) Long Quick Pounce opponent knocked down _9_+_b _) Left Strike being reversed _6_+_a_+_c _) Right Strike being reversed _6_+_b_+_d _) Escape from Front Throws when thrown _a_+_b _) Escape from Left Throws when thrown _a _) Escape from Right Throws when thrown _b _) Escape from Tackle when on a Tackle _4_+_a_+_b _) Escape from Tackle: Tackle Impact on Tackle Impact _b _) Escape from Tackle: Tackle Fall on Tackle Fall _a_+_b _) Escape from Tackle: On Punches on Tackle Punches _a / _b _) Escape from Tackle: Arm Bar on Tackle Arm Bar _a_+_b^*_b _) Escape from Tackle: Leg Cross Hold on Tackle Leg Cross Hold _a_+_b^*_a _) Escape from Tackle: Choke on Tackle Choke _a _) Tech Roll In being knocked down _a / _b _) Tech Roll Out being knocked down _c / _d _) Agression Charge _a_+_b_+_c_+_d FACE UP AND FEET TOWARDS (FU-FT) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Get Up-Low Kick _c _) ^!Get Up-Mid Kick _d _) ^!Cross Chop _6_+_a_+_b _) Get Up-Low Kick _c _) Get Up-Mid Kick _d _) Roll In-Get Up _a _) ^!FACE DOWN AND FEET TOWARDS: FD-FT ^2 _) Roll Out-Get Up _2_+_a _) ^!FACE DOWN AND FEET TOWARDS: FD-FT ^2 _) Double Pop Kick _4_4_+_c_+_d _) Low Kick-Get Up _2_+_c / _d FACE UP AND FEET AWAYS (FU-FA) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Get Up-Low Kick _c _) ^!Get Up-Mid Kick _d _) Get Up-Low Kick _c _) Get Up-Mid Kick _d _) Roll In-Get Up _a _) ^!FACE DOWN AND FEET AWAYS: FD-FA ^2 _) Roll Out-Get Up _2_+_a _) ^!FACE DOWN AND FEET AWAYS: FD-FA ^2 FACE DOWN AND FEET TOWARDS (FD-FT) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Get Up-Low Kick _c _) ^!Get Up-Mid Kick _d _) Get Up-Low Kick _c _) Get Up-Mid Kick _d FACE DOWN AND FEET AWAYS (FD-FA) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Get Up-Low Kick _c _) ^!Get Up-Mid Kick _d _) Get Up-Low Kick _c _) Get Up-Mid Kick _d - LING XIAOYU - ───────────────────────────────────────────────────────────────────────── _( Jade _a_+_c _( Ruby _b_+_d _( So Shoe Me: RAI _6_+_b~_a _( Dislocator _2_1_4_+_b _( Arm Flip from left side _a_+_c / _b_+_d _( Dump the Bucket from right side _a_+_c / _b_+_d _( Crank Up from behind _a_+_c / _b_+_d _) False Salute _a_+_c_+_d _) Greetings _b_+_c_+_d _) Spinner Away _c_+_d _) Spinner Near _2_+_c_+_d _) Cartwheel Right _6_+_a_+_b _) Cartwheel Left: RAI _6_+_c_+_d _) ART OF PHOENIX STANCE: AOP _2_+_a_+_b _) RAINDANCE POSITION: RAI _4_+_c_+_d _) Low Back Turn: RAI ^2_1_+_c_+_d _) HYPNOTIST STANCE: HYP _4_+_a_+_b _) High/Mid Parry _a_+_d (parry high) _) Low Parry _2_+_a_+_d (parry low) Strings Moves _a_b hh _a_2_+_b hm _b_a hm (RAI) _6_+_c h _6_6_+_a_+_b_a_+_b mm _6_6_+_c M (RAI) _6_6_+_c_+_d M _6_6_+_d m _4_+_a m _4_+_b m _2_+_a mmM ^2_+_a mmM (AOP) ^2_+_c_b_a_d LhhM ^2_3_+_b_a mm ^2_3_+_d_d LL ^2^3_+_b m (RAI) ^2_N_b m (RAI) ^2_N_b^6 m ^2_N_d m _1_+_a m _1_+_c ! _1_+_d L _3_+_a m (RAI) _3_+_b m ^3_+_a m _8_+_a m (RAI) _8_+_a_+_b_b_a mmmm _8_+_a_+_b~_c_+_d mm _8_+_d_a_b_a_+_b_a_c_d_d_d_a mhhmmhLLmm _8_+_d_a_b_d_d_b_a_+_b_a_d_b mhhLLmmlmm ART OF PHOENIX STANCE (AOP) _( Roll-Throw _a_+_c / _b_+_d _( ^!Cancel ^2 _) Butterfly: AOP _2 _) Stand _8 _) Back Turn: RAI _6_+_a_+_b _) Roll Ball _6_+_c_+_d Strings Moves _a M _a_+_b m _b M _c L (AOP) _d m (^4 to RAI) _d~_c L (FU-FT) _6_+_d_d LL _2_+_a_+_b m _8_+_c_c mh _8_+_c_d mm _8_+_d_d mmmm ^8_N_c m ^8_N_d m before landing _c L RAINDANCE POSITION (RAI) _( Jump Reverse Clutch _6_6_+_a_+_c / _b_+_d _( Back Layout _6_6_+_c_+_d _) Up Spin Tornado _c_+_d _) Down Spin Tornado _2_+_c_+_d _) Away Spin Tornado: RAI _8_+_c_+_d _) California Roll: RAI _6_+_c_+_d _) Ultra Phoenix: AOP _2_+_a_+_b _) Backturned Wide Sidestep _2 / _8 Strings Moves _b_a_d hhm _d m _6_+_c_+_d~_c_+_d m (RAI) _6_6_+_c m (RAI) _6_6_+_c_+_d M (RAI) _2_+_c L (RAI) ^2_+_c L HYPNOTIST STANCE (HYP) Strings Moves _a_+_b ! _b m - JIN KAZAMA - ───────────────────────────────────────────────────────────────────────── _( Bitch Kicks _a_+_c _( Shoulder Reverse _b_+_d _( Stonehead _6_6_+_a_+_b _( Trip Wire _2_1_4_+_a_+_c _( Elbow Slam _3_+_b_+_c _( Shoulder Flip from left side _a_+_c / _b_+_d _( Limit Break from right side _a_+_c / _b_+_d _( Spinning Butcher from behind _a_+_c / _b_+_d _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Arm Bar _a_+_b _( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b _( Tackle _2_+_a_+_b _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Arm Bar _a_+_b _( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b _) Force Block _4_+_a_+_b (block) _) High/Mid Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) Strings Moves _a_a_b hhm _a_b_b hhh _a_b_c_d hhmm _a_b_c_6_+_d hhmm _a_b_d hhm _a_+_d_b_d mhhm _a_+_d_b_2_+_d mhhL _b_b hh _c_b_d_c_a_+_d_b_a_c hhmhlhhmm _c_b_d_c_a_+_d_b_a_d hhmhlhhml _c_b_d_c_a_+_d_b_b_a_b hhmhlhhmmm _d~_c M (FU-FT) _6_+_b m _6_+_c h _6_+_d m _6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmlhmm _6_6_N_b_a_b_b_c_d_d_c_b_a hhhhmmlLm{!} _6_6_N_b_a_d_d_b_d_c_b_a hhmmmmLm{!} _6_6_+_b m _6_6_+_c m _6_6_6_+_c m _6_N_2_3_N_a_c mm _6_N_2_3_N_a_d mL _6_N_2_3_N_b h _6_N_2_3_N_d_d mm _6_N_2^3_+_d_d Lm _4_+_a_+_d ! _4_+_b_d_b_a_b hhmmm _4_+_b_d_d_d_d_b_a_+_d_b_a_c hhhLmmlhhmm _4_+_b_d_d_d_d_b_a_+_d_b_a_d hhhLmmlhhmL _4_+_b_d_d_d_d_b_a_+_d_b_c_+_d hhhLmmlhhmh ^4_+_a_+_d ! _4^6_+_b_a_b mmm _4^6_+_b_a_2_+_b mmm _2_+_c_+_d mh ^2_N_a_b mm ^2_N_b m ^2_N_d_d mm _3_+_a_b mm _3_+_d_d mm ^8_+_b_+_d M _9_+_d_d_d_d hLLm sidestep _b m - YOSHIMITSU - ───────────────────────────────────────────────────────────────────────── _( Jumping Body Slam _a_+_c _( Jaw Smash _b_+_d _( Rainbow Drop _2_1_4_+_a_+_b _( Flying Cartwheel from left side _a_+_c / _b_+_d _( Clonimitsu from right side _a_+_c / _b_+_d _( Tornado Drop: BK from behind _a_+_c / _b_+_d _( Tackle run for 11 steps _( ^!Chest Stab _a / _b _) Fake Turning Suicide: BK _6_6_+_a_+_d _) Death Pose ^4_+_a_+_b _) Spinning Evade: FU-FT ^4_+_c_+_d (x5) _) SIT STANCE: SIT _2_+_c_+_d _) SWORD POGO STANCE: SPS _8_+_a_+_b _) Backflip _7_4 _) SWORD DEBATE POSITION: SDP sidestep _c_+_d _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_b_a_d_b_b_b_d_a_a hmmhmmmm{!}{!} _a_b_a_d_d_d_a_a_a_a hmmhhLm{!}{!}! _a_b_a_d_d_d_a_c_+_d hmmhhLmm _b_c hh _b_2_+_c hL _c_d hm _d_d_b_b_a hhmh! _d_d_b_b_d_d_a_a_a_a hhmhhLm{!}{!}! _d_d_b_b_d_d_a_c_+_d hhmhhLmm _d_d_d hhh _d~_c m _6_+_b_1_+_b_b_b_b_b_b hmmmmmm (FU-FT) _6_6_+_a_+_b m _6_6_+_a_+_b_2_+_a_+_d m! (FD-FT) _6_6_+_a_+_b_2_+_a_+_d^4_+_a_a_a_a_a m!!!!!! (FD-FT) _6_6_+_a_+_b^1_+_b_b_b_b_b_b mmmmmmm (FU-FA) _6_6_+_a_+_b_8_+_b_+_c m! _6_6_+_a_+_b_8_+_b_+_c~_a m! (_4_4 to cancel) _6_6_+_b m _6_6_+_b_2_+_c_+_d m- (SIT) _6_6_+_c_a m{!} _6_6_+_c_+_d_a_+_b_c_+_d mhm _6_6_+_d m _6^6_+_a_+_d ! (FD-FT) _6^6_+_a_+_d_6_6 !! (FD-FT) _4_+_a_+_d ! ^4_+_a_a_a_a_a_a hhhhhh (FU-FT) ^4_+_a_a_a^1_+_c_c_c hhhlll (FU-FT) ^4_+_a_a_a^1_+_c_c_6_+_d hhhllm ^4_+_a_+_b^4_+_a / _b / _c / _d -! _4_4_+_a ! _4_4_+_a~_a ! (_4_4 to cancel) _2_+_a_+_d ! (FD-FA) _2_+_a_+_d^4_+_a_a_a_a_a !!!!!! (FD-FA) _2_3_6_+_a !{!} ^2_1_4_+_a ! ^2_3_+_c L _1_+_a {!} (^1 to delay) ^1_+_b_b_b_b_b_b mmmmmm (FU-FT) ^1_+_b_b_b_b_b_6_+_d mmmmmm ^1_+_c_c_c_c_c_6_+_d Lllllm _3_+_a_a_a_a mhhm _3_+_a_b mh _3_+_a_b^1_+_b_b_b_b_b_b mhmmmmmm (FU-FT) _3_+_a_b^1_+_b_b_b_b_b_6_+_d mhmmmmmm _3_+_b m _3_+_d m _8_+_d m _9_+_a_+_b {!} _9_+_a_+_b^4 {!} _9_+_a_+_b_2 {!} _9_+_c_+_d_4_+_a_c_+_d MhM _9_+_c_+_d_4_+_a_d_1_+_a Mhm{!} (^1 to delay) on counter _6_6_+_b m (BK) SIT STANCE (SIT) _) Gain Life _N _) Teleport: BK _4 / _6 _) Meditate ^2 _) Sit-Stand Up ^8 Strings Moves _b^1_+_b_b_b_b mmmmm (FU-FT) _b^1_+_b_b_b_6_+_d mmmmm _d m SWORD POGO STANCE (SPS) Strings Moves _c_+_d m (^2 to cancel) _4_4 / _6_6 {!} _8 {!} SWORD DEBATE POSITION (SDP) _( Life Siphon _a_+_d / _b_+_c _( Reverse Life Siphon _a_+_d / _b_+_c^6 _) Gain Life ^6 - LEI WULONG - ───────────────────────────────────────────────────────────────────────── _( Double Foot Stomp _a_+_c _( Sleeper Hold _b_+_d _( Tripping _6_6_+_a_+_b _( Dragon Falls: FD-FA _9_+_a_+_b _( Sailboat Stretch from left side _a_+_c / _b_+_d _( Closing Fan from right side _a_+_c / _b_+_d _( Booby Trap from behind _a_+_c / _b_+_d _) Art of Snake: SNS _6_+_b_+_c _) Art of Snake: SNS sidestep _a_+_d / _b_+_c _) Drunk Master: DRS _6_+_c_+_d (parry high/mid punch) _) Phoenix Illusion: PHS _4_+_a_+_d _) Turn Around: BK _4_+_c_+_d _) Sidewind: FD-FA _2_+_a_+_b _) Play Dead: FU-FA _2_+_c_+_d _) Low Parry _1_+_a_+_c / _b_+_d (parry low) Strings Moves _a_b_a_c_+_d_b_a_d_a_b_c hhlMmmhmmh _a_b_a_c_+_d_b_a_d_a_d_d hhlMmmhmLh _a_b_a_c_+_d_c_+_d_c_+_d_a_a_b hhlMMMllm _a_+_b h (BK) _c_c hL (BK) _c~_d m (BK) (^2 to FU-FT) _c~_d^8 mmm (BK) (^2 to FU-FT) _d~_c m (FD-FT) _d~_d_c_c LLm (FD-FT) _6_N_a_b_a_b_c mmmml _6_N_a_b_a_b_d mmmmm (^2 / ^8 to CRS) _6_N_c_d hm _6_N_c_2_+_d hL _6_N_d_a_b_c_d hmmhm _6_N_d_a_b_c_2_+_d hmmhL ^6_+_c~_d m (BK) (^2 to FU-FT) ^6_+_c~_d^8 mmm (BK) (^2 to FU-FT) _6_+_d_b_a_b_c hmmml _6_+_d_b_a_b_d hmmmm (^2 / ^8 to CRS) _6_6_6_+_c m _4_+_a_+_b m _1_+_d_d Lh _7_+_b M (FU-FA) _9_+_b M (FU-FA) opponent blocking _6_N_b_a_b_a hmmm (BK) FACE UP AND FEET TOWARDS (FU-FT) Strings Moves _c_+_d m FACE UP AND FEET AWAYS (FU-FA) Strings Moves _c_d Lh _c_+_d m _6_c_d -Lh _4_c_d -Lh FACE DOWN AND FEET TOWARDS (FD-FT) Strings Moves _c~_d_d Lh _d~_c m (FD-FT) _6_c_d -Lh _4_c_d -Lh FACE DOWN AND FEET AWAYS (FD-FA) Strings Moves _d L _d~_c L (FU-FA) BACK TURNED (BK) Strings Moves _a h (BK) _b m _c_+_d_c_+_d_c_+_d MMM (BK) _2_+_a l (BK) _2_+_d_d Lh _7_+_b M (FU-FA) _9_+_b M (FU-FA) SNAKE STANCE (SNS) _( Out of Control _a_+_c _( ^!Life Gain: DRS _a_+_b _) DRAGON STANCE: DRG sidestep to left _) PANTHER STANCE: PNS sidestep to right Strings Moves _a_a_a_a_a_a hhhhhh (^6 to SNS) _b_b_b mml (^6 to PNS) _c m (FD-FT) _d l (SNS) DRAGON STANCE (DRG) _( Out of Control _a _( ^!Life Gain: DRS _a_+_b _) TIGER STANCE: TGS sidestep to left _) SNAKE STANCE: SNS sidestep to right Strings Moves _a_+_b m (^6 to TGS) _b m (^6 to TGS) _c h _d_a_b_c_d mmmhm _d_a_b_c_2_+_d mmmhL PANTHER STANCE (PNS) _) Low Parry ^6 (reverse low) _) SNAKE STANCE: SNS sidestep to left _) CRANE STANCE: CRS sidestep to right Strings Moves _a_b lh _c L (^4 to PHS) _d_b_a_b_c hmmml _d_b_a_b_d hmmmm (^2 / ^8 to CRS) opponent blocking _b_a_b_a mmmm (BK) TIGER STANCE (TGS) _) High/Mid Parry ^6 (parry high/mid) _) SNAKE STANCE: SNS sidestep to left _) DRAGON STANCE: DRG sidestep to right Strings Moves _a m _b m _c h _c_a_b_a_b_c hmmmml _c_a_b_a_b_d hmmmmm (^2 / ^8 to CRS) _d L CRANE STANCE (CRS) Strings Moves _a m _b h (BK) _c_d_b_c mlmM _d l DRUNKEN STANCE (DRS) Strings Moves _a m _c_+_d L (FD-FT) PHOENIX STANCE (PHS) Strings Moves _c_c_c_c mmmm _d ! - NINA WILLIAMS - ───────────────────────────────────────────────────────────────────────── _( Arm Turn _a_+_c _( Lifting Toss: BK _b_+_d _( Embracing Elbow _3_3_+_a _( Neck Throw _9_+_a_+_b _( Rolling Lock from left side _a_+_c / _b_+_d _( Swinging Toss from right side _a_+_c / _b_+_d _( Triple Break from behind _a_+_c / _b_+_d _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Cross Arm Lock _a_+_b _( ^!Leg Cross Hold _c_+_d _( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b _( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d _( Falling Elbow _b_+_d_a_b_a _( ^!Arm Lock _b_a_c _( Bone Cutter _6_6_6_+_c _( ^!Leg Cross Hold _c_a_d_b_+_d _( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b _( Betrayer _2_1_4_N_a_+_d _( ^!Standing Reverse Arm Lock _a_c_b_a _( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b _( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b _( ^!Octopus Grab _b_a_a_+_b_a_+_b_+_c _( ^!Neck Crusher _a_c_+_d_a_b_a_+_b _( ^!G-Tech Stretch _a_b_d_c_a_+_b_+_c _( Palm Grab _2_3_6_N_a_+_b _( ^!Arm Bar _c_d_c_a_+_b _( ^!Standing Reverse Arm Lock _a_c_b_a _( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b _( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b _( ^!Double Attack _b_c_d_b_b _( ^!G-Tech Stretch _a_b_d_c_a_+_b_+_c _( ^!Neck Crusher _a_c_+_d_a_b_a_+_b _( Crab Claw _2_3_6_N_c_+_d _( ^!Arm Bar _c_+_d_c_d_a_+_b _( ^!Heel Hold _c_+_d_d_b_a_+_b _( ^!Leg Cross Hold _c_a_d_b_+_d _( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b _) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_b_a_b_c_c_b_a_b_d hhhhhlmhhh _a_b_a_b_c_c_b_a_d_c hhhhhlmhlm _a_b_a_b_d_c_d_b_d_c hhhhhllmlm _a_b_a_b_6_+_a_+_b hhhhm _a_b_a_d hhhl _a_b_d hhh _a_b_6_+_a_+_b hhm _a_b_2_+_c_b hhLm _a_b_2_+_c_d hhLh _b_a_d hhl _b_c hh _b_d hh _b_2_+_c_b hLm _b_2_+_c_d hLh _c_c_b hlm _c_c_d hlh _c_c_2_+_d hlL _c_d hh _d_c_b hLm _d_c_d hLh _d_c_2_+_d hLL _6_+_a_+_b m _6_6_+_a h _6_6_+_a_+_b m _6_6_+_b h _6_6_+_c m _6_6_+_d M (FU-FT) _6_6_6_+_c m (FU-FT) _4_+_a h _4_+_b_b hh _4_1_2^3_+_b m _2_+_a_d mm _2_+_b_d mm _2_+_c_b Lm _2_+_c_d Lh _2_+_c_2_+_d LL _2_+_d_a lh _2^1_+_c m _2_3_6_+_c m _2_3_6_+_d M (FU-FT) _2_3_6^1_+_b_+_c ! ^2_3_+_d L ^2_N_a_b_a_b_c_c_b_a_b_d mhhhhlmhhh ^2_N_a_b_a_b_c_c_b_a_d_c mhhhhlmhlm ^2_N_a_b_a_b_d_c_d_b_d_c mhhhhllmlm ^2_N_a_b_a_b_6_+_a_+_b mhhhm ^2_N_a_b_a_d mhhl ^2_N_a_b_d mhh ^2_N_a_b_6_+_a_+_b mhm ^2_N_a_b_2_+_c_b mhLm ^2_N_a_b_2_+_c_d mhLh ^2_N_a_+_b m _1_+_a m _1_+_a_+_b ! (_8_8 to cancel) _1_+_b m _1_+_c_+_d m _1_+_d_c Lm _3_+_a_b_a_b_c_c_b_a_b_d mhhhhlmhhh _3_+_a_b_a_b_c_c_b_a_d_c mhhhhlmhlm _3_+_a_b_a_b_d_c_d_b_d_c mhhhhllmlm _3_+_a_b_a_b_6_+_a_+_b mhhhm _3_+_a_b_a_d mhhl _3_+_a_b_d mhh _3_+_a_b_6_+_a_+_b mhm _3_+_a_b_2_+_c_b mhLm _3_+_a_b_2_+_c_d mhLh _3_+_c_a_b_6_+_a_+_b mhhm _3_+_c_b_a_d mhhL _3_+_c_b_c mhm _3_+_c_b_d mhh _3_+_c_b_2_+_c_b mhLm _3_+_c_b_2_+_c_d mhLh _3_+_c_c_c_a_b_6_+_a_+_b mhhhhm _3_+_c_c_c_c mhhl _3_+_c_c_c_d mhhh _3_+_c_d mh _9_+_d_c_d hlh _9_N_2_+_c_b Lm _9_N_2_+_c_c Lm _9_N_2_+_c_d Lh sidestep _a m sidestep _a_+_b m sidestep _b m sidestep _d L opponent knocked down _2_+_c_+_d L BACK TURNED (BK) Strings Moves _a_b_a_b_c_c_b_a_b_d hhhhhlmhhh _a_b_a_b_c_c_b_a_d_c hhhhhlmhlm _a_b_a_b_d_c_d_b_d_c hhhhhllmlm _a_b_a_b_6_+_a_+_b hhhhm _a_b_a_d hhhl _a_b_d hhh _a_b_6_+_a_+_b hhm _a_b_2_+_c_b hhLm _a_b_2_+_c_d hhLh - KING - ───────────────────────────────────────────────────────────────────────── _( Winding Nut _a_+_c _( Suplex: FD-FA _b_+_d _( Spinning Swing _6_4_1_2_3_6_+_a _( Face Buster _2_3_6_+_a_a_+_b _( Muscle Buster _2_1_4_+_a_+_b _( Figure 4 Leg Lock _1_+_a_+_b _( Tombstone Piledriver _1_6_+_b _( Knee Bash _3_+_b_+_c _( Frankensteiner: BK _3_+_c_+_d _( Falling Headlock ^2_1_1_+_a_+_b _( Power Backbreaker from left side _a_+_c / _b_+_d _( Atomic Drop from right side _a_+_c / _b_+_d _( Half Boston Crab from behind _a_+_c _( Cobra Twist from behind _b_+_d _( Octopus Slam from behind _4_6_+_a_+_b _( Powerbomb crouching opponent _2_+_a_+_c / _b_+_d _( Hi-Jack Backbreaker opponent stunned _a_+_b _( Jaguar Driver opponent stunned _a_+_b_8_2_+_c_+_d _( Mini Giant Swing opponent in FU-FT _1_+_a_+_c _( Head Bomber opponent in FU-FT _1_+_b_+_d _( Figure 4 Leg Lock opponent in FU-FT ^1_+_b_+_d _( Half Boston Crab opponent in FD-FT _1_+_a_+_c / _b_+_d _( Shoulder Cracker opponent in FU-FA _1_+_a_+_c / _b_+_d _( Chicken Wing opponent in FD-FA _1_+_a_+_c / _b_+_d _( Camel Clutch opponent in FD-FA, close left _1_+_a_+_c / _b_+_d _( Camel Clutch opponent in FD-FT, close left _1_+_a_+_c / _b_+_d _( Mini Romero opponent in FD-FA, close right _1_+_a_+_c / _b_+_d _( Mini Romero opponent in FD-FT, close right _1_+_a_+_c / _b_+_d _( Roll Over opponent in FU-FT, close left / right _1_+_a_+_c / _b_+_d _( Roll Over opponent in FU-FA, close left / right _1_+_a_+_c / _b_+_d _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Cross Arm Lock _a_+_b _( ^!Arm Twist _a_+_b _( ^!Leg Cross Hold _c_+_d _( ^!Bar Series _a_+_b _( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b _( ^!Arm Twist _a_+_b _( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d _( ^!Bar Series _a_+_b _( Tackle ^2_+_a_+_b _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Cross Arm Lock _a_+_b _( ^!Arm Twist _a_+_b _( ^!Leg Cross Hold _c_+_d _( ^!Bar Series _a_+_b _( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b _( ^!Arm Twist _a_+_b _( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d _( ^!Bar Series _a_+_b _( Arm Breaker _6_N_2_3_N_a_+_d _( ^!Triple Buster _a_+_b_a_+_b _( ^!Head Jammer _a_+_b_d_b_+_d _( ^!Struggle Combo _d_c_d_c_+_d_a_+_b _( ^!Chicken Wing _b_a_a_+_b_+_c _( ^!Dragon Sleeper _b_a_c_a_+_b_+_d_a_+_b_+_d _( ^!Rolling Death Cradle _a_+_c_c_+_d_b_+_d_a_+_b_a_+_b_+_c _( Standing Achilles _6_N_2_3_N_b_+_c _( ^!Scorpion Death Lock _a_+_b_c_a_a_+_c _( ^!S.T.F. _a_b_c_a_+_b _( ^!Indian Death Lock _a_+_b_a_c_a_+_b _( ^!Romero Special _a_c_d_a_+_b_c_+_d _( Irish Whip _4_+_a_+_b _( ^!Spin Feint _a_+_c _( ^!Quick Slam _b_+_d _( ^!Turn Around _a_+_b _( ^!Destruction _c_+_d _( Jaguar Driver _2_3_6_+_a _( ^!Boston Crab _a_+_b_c_d_a_+_b _( Cannonball from any sides, sidestep _b_+_d _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( Cannonball from behind, sidestep _b_+_d _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( Reverse Arm Clutch _6^3_+_a_+_c / _b_+_d _( ^!Backdrop _b_a_a_+_b _( ^!German Suplex _c_+_d_a_+_b _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Cannonball _b_b_a_+_b _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( Reverse Full Nelson _3_+_a_+_b _( ^!Cannonball _b_b_a_+_b _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( Reverse Full Nelson sidestep _b_+_d _( ^!Cannonball _b_b_a_+_b _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( Reverse Full Nelson crouching opponent _3_3_+_b_+_d _( ^!Cannonball _b_b_a_+_b _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _) High/Mid Kick Reversal _4_+_a_+_c / _b_+_d (reverse high/mid kick) _) Low Parry _2_+_a_+_d / _b_+_d (parry low) Strings Moves _a_b_a_a_b_d_d_d_a_a hhmmmLLLmM (FU-FA) _a_b_a_a_b_d_d_d_a_c hhmmmLLLmm _a_b_a_a_c_c_d_c_b_a_+_b hhmmhmLll! _a_b_a_a_c_c_d_d_a_a hhmmhmLLmM (FU-FA) _a_b_a_a_c_c_d_d_a_c hhmmhmLLmm _a_+_b_a mm _a_+_d {!} _b_a hm _c_+_d m (FU-FT) _6_+_a_+_b ! _6_+_b_a_a_b_d_d_d_a_a hmmmLLLmM (FU-FA) _6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm _6_+_b_a_a_c_c_d_c_d_a_+_b hmmhmLll! _6_+_b_a_a_c_c_d_d_a_a hmmhmLLmM (FU-FA) _6_+_b_a_a_c_c_d_d_a_c hmmhmLLmm _6_+_b_+_c m _6_6_N_a_+_b ! _6_6_N_b L _6_6_+_a_+_b m _6_6_+_b m _6_6_+_d m _6_6_6_+_c_+_d h (FU-FT) _6_N_2_3_N_a_+_b M _4_+_d h (BK) _2_+_a_b mm _2_+_a_+_b M (FU-FA) _2_+_c_+_d_b Lm _2_+_c_+_d_d_d LLL ^2_3_+_a L ^2_3_+_b m ^2_3_+_d_b Lm ^2_3_+_d_d_d LLL _3_+_a m _3_+_b m _3_+_c m _3_+_d l _8_+_b_+_d M (FU-FA) _9_+_a_+_b m sidestep _b h sidestep _c_+_d h (FD-FA) far _3_+_c_+_d M (FU-FT) run for 12 steps _d L on counter _2_+_c_+_d_d_b LLm on counter _2_+_c_+_d_d_d_b LLLm on counter _2_+_c_+_d_d_d_d_d LLLLL on counter ^2_3_+_d_d_b LLm on counter ^2_3_+_d_d_d_b LLLm on counter ^2_3_+_d_d_d_d_d LLLLL BACK TURNED (BK) Strings Moves _a_+_d {!} _a_+_b ! - FOREST LAW - ───────────────────────────────────────────────────────────────────────── _( Dragon's Fire _a_+_c _( Hopping Frog _b_+_d _( Atomic Drop _6_+_b_+_c _( Knee Lift _6_6_+_c_+_d _( Chastisement Punch _3_+_a_+_b _( Bulldog _3_+_a_+_b_a_b_a_+_b _( Headlock Kick from left side _a_+_c / _b_+_d _( Dragon Ballbreaker from right side _a_+_c / _b_+_d _( Ultimate Dragon from behind _a_+_c / _b_+_d _) Punch Reversal _4_+_a_+_b (reverse high/mid punch) _) High/Mid Parry _4_+_a_+_c / _b_+_d (parry high) _) Low Parry _2_+_a_+_c / _b_+_d (parry low) _) Feint Flip Kick ^2_8 Strings Moves _a_a_a_a_a hhhhh _a_a_a_a_b_b hhhhhh _a_a_a_a_b^6_+_b_b hhhhhmh _a_b hh _a_+_b_+_c_+_d_a_c hl _b_b hh _c_c_c_d hhhm _c_c_d hhm _c_c_6_+_c hhm _c_d hm _c_+_d_c mm _d_c_d hhh _d_8_+_c hm ^6_+_b_b_b hmh ^6_+_b~_a m _6_6_6_+_c m _4_+_a_b_a mmm _4_+_a_+_b_a -m _4_+_a_+_b_b -h _4_+_b_c_d mlm _2_+_b_c mm _2_+_c_c_c_c_d lhhhm _2_+_c_c_c_d lhhm _2_+_c_c_d lhm _2_+_c_c_6_+_c lhm _2_+_c_+_d mm (^2 to FU-FT) _2_+_d_c lm ^2_+_c_d Lm ^2_3_2_3_+_c L (FU-FA) ^2_8_N_d m ^2_8_+_d m ^2^8_+_c_+_d M (FU-FT) ^2^8_+_d m ^2_N_c_d hm ^2_N_d_c mm _1_+_a_+_b ! (_8_8 to cancel) _1_+_b_d mM (BK) (^2 to FU-FA) _1_+_d l _3_+_a_b_b_a_c_c_c_d_c_d mhhhhLhhhm _3_+_a_b_b_a_c_2_+_c_c_c_d_d mhhhhLmlLm _3_+_a_b_b_a_c_2_+_c_c_d_c_d mhhhhLmhhm _3_+_a_b_b_a_c_2_+_c_c_d_d_d mhhhhLmhLm _3_+_a_c_b_b_c_c_c_d_c_d mlmhmLhhhm _3_+_a_c_b_b_c_2_+_c_c_c_d_d mlmhmLmlLm _3_+_a_c_b_b_c_2_+_c_c_d_c_d mlmhmLmhhm _3_+_a_c_b_b_c_2_+_c_c_d_d_d mlmhmLmhLm _3_+_c m _3_+_d_c mm _8_+_c_d hm sidestep _c_+_d mh on counter _4_+_a_+_b_a -! on counter _4_+_a_+_b_b -! on counter _4_+_a_+_b_c -m on counter _4_+_a_+_b_d -l BACK TURNED (BK) Strings Moves _a m _b m - PAUL PHOENIX - ───────────────────────────────────────────────────────────────────────── _( Shoulder Flip _a_+_c _( Arm Bar Rollover _b_+_d (FU-FT) _( Death Push Away _6_6_+_a_+_b _( Foot Launch _4_+_b_+_c _( Face Smash _3_+_a_+_b _( Phoenix Screw from left side _a_+_c / _b_+_d _( Trip Push Down from right side _a_+_c / _b_+_d _( Reverse Neck Throw from behind _a_+_c / _b_+_d _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Arm Bar _a_+_b _( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b _( ^!Choke _b_2_+_a_a_N_d_a_a_+_b _( Tackle _1_+_a_+_b _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Arm Bar _a_+_b _( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b _( ^!Choke _b_2_+_a_a_N_d_a_a_+_b _) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) _) Taunt ^2 Strings Moves _a_b_c_a_b hhmmm _a_b_c_a_d_b_a_d_b_a hhmmlmhmLm _a_b_c_b_a_b_a_d_b_a hhmhmhhlmm _a_d hL _b_c hh _b_2_+_c hL _6_+_a_+_b m _6_+_a_+_d m _6_+_b_c hh _6_+_b_2_+_c hL _6_6_+_b m _6_6_+_c_d_d mmh _6_6_+_c_d_6_+_d mmm _6_6_+_c_d_2_+_d mmL _6_6_+_d M _4_+_a_+_b ! _2_+_a_b mm _2_+_a_d_b mlm _2_+_d_b lm _2_1_4_N_a m _2_1_4_N_b m _2_1_4_N_c_b_a Lmm _2_1_4_N_c_b_b LmL _2_3_6_N_a h _2_3_6_N_b m ^2_3_+_b_a mm ^2_3_+_b_b mL ^2_8_+_b_+_c_+_d m _1_+_c L _9_+_c_d mm opponent knocked down _2_+_b M - HWOARANG - ───────────────────────────────────────────────────────────────────────── _( Pick Pocket _a_+_c _( Human Cannonball _b_+_d _( Roll and Choke: BK _6_6_+_b _( Leg Hook _2^1_+_a_+_c _( Door Mat _2_1_4_+_c _( Bring It On from left side _a_+_c / _b_+_d _( Dead-end from right side _a_+_c / _b_+_d _( Slaughterhouse from behind _a_+_c / _b_+_d LEFT FOOT FORWARD STANCE (LFF) _) Disrespect: BK _a_+_b _) Stance Change: RFF _c_+_d _) LEFT FLAMINGO STANCE: LFL _6_+_c _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_a_c_c hhlh _a_b_c hhm _a_b_d hhh _b_c hm _b_d hh _c_c_c_c hmmh _c_c_c_d_d hmmhm (RFF) _c_c_d_d hmhm (RFF) _c_c_2_+_c_d_d hmlhm (RFF) _c~_d mh _d_c hm (RFF) _d_d_d_c hhhl _d_d_d_d hhhm (RFF) _d_6_+_c hm _d_6_+_d hh (RFF) _6_+_b m (RFF) _6_+_c~_c m _6_+_d_d hm (RFF) ^6_+_b m _6_6_+_c m (RFF) _6_6_+_d h _6_N_2_3_+_c~_c m _6_N_2_3_N_d m _4_+_b h _4_+_d h (RFF) _2_+_d_d lh ^2_N_d_d mM (RFF) _1_+_c_+_d {!} (_4_4 to cancel and LFL) _1_+_d L _1_+_d~_d m _3_+_a_+_b m _3_+_c_d mm _8_+_c h (LFL) _9_+_c_d_c mmh RIGHT FOOT FORWARD STANCE (RFF) _) Disrespect: BK _a_+_b _) Stance Change: LFF _c_+_d _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_a hm (LFF) _b_a_a hhm (LFF) _c_c lh (LFF) _c~_d h (LFF) _d_c hM _d_d hh (LFF) _6_+_c h (LFL) (^4 to "BK") _6_+_c~_c m _6_+_c_c hm (LFF) _6_+_c_d hl (LFF) _6_+_d~_d m ^6_+_c_c hm _6_6_+_c h _6_6_+_d~_c mh _6_N_2_3_+_c~_c m _6_N_2_3_N_d m _4_+_c h (LFF) _4_+_d m _2_+_d_d lh _1_+_c_+_d {!} (_4_4 to cancel and LFL) _1_+_d L _1_+_d~_d m _3_+_a_+_b m _3_+_c_d mm _3_+_d m _8_+_c h (LFL) _9_+_c_d_c mmh LEFT FLAMINGO STANCE (LFL) _) Flamingo Steppin' _6 _) Flamingo Back Dash _4 _) Flamingo Sidestep _2 / _8 Strings Moves _a h _a_+_d ! (_4_4 to cancel) _b_b_c_d_c_d_d_d_d_c mhhlmmlhmh (RFF) _c_c_c mmh _c_c_d_d mmhm (RFF) _d h (RFF) _6_+_c m (RFF) _4_+_c m _2_+_c L _2_+_d l RIGHT FLAMINGO STANCE (RFL) _) Flamingo Steppin' _6 _) Flamingo Back Dash _4 _) Flamingo Sidestep _2 / _8 Strings Moves _a_b_c_d_c_d_d_d_d_c mhhlmmlhmh (RFF) _b h (RFF) _c h (LFL) _d m (RFF) _6_+_d m _4_+_d m (RFF) _2_+_c l _2_+_d L (RFF) - EDDY GORDO - ───────────────────────────────────────────────────────────────────────── _( Rio Deal _a_+_c _( Rio Special _b_+_d _( Rodeo Spin _4_1_2_3_6_+_a_+_b _( Missile Launcher from left side _a_+_c / _b_+_d _( Shadow Dancer from right side _a_+_c / _b_+_d _( Air Mail from behind _a_+_c / _b_+_d _) Rewinder Away: REW _a_+_b _) Rewinder Near: REW _2_+_a_+_b _) HANDSTAND POSITION: HSP _6_+_a_+_b _) Backflip _8_7_4 _) ^!HANDSTAND POSITION: HSP _6 Strings Moves _a_b hh _c_+_d M (^4 to Fake and HSP) _c~_d_d_a_+_b LLLm _c~_d_d_a_+_b_a_+_b LLLm _c~_d_d_d LLLl (^4 to HSP) _d~_c_c mm (RLX) (^4 to HSP) _d~_c_d_b_d_c_c mmhhLM _d~_c_d_b_d_d_c_+_d_c_+_d_c_+_d_1_+_c_+_d_9_+_c_+_d mmhhmMMhmMmm _6_+_b_a_d hhm _6_+_c m (HSP) _6_+_d_c_+_d mLL (RLX) _6_6_+_c m (^4 to HSP) (^2 to RLX) _6_6_+_c_+_d M _6_6_+_d_c -L (RLX) _6_6_+_d_d -h (RLX) _4_+_c m _4_+_d_c_c hLM _4_+_d_c_d_a_+_b hLLm _4_+_d_c_d_a_+_b_a_+_b hLLm _4_+_d_c_d_d hLLl (^4 to HSP) _4_+_d_d_c_+_d hmMM ^2_+_a_+_b m ^2_+_a_+_b_a_+_b m ^2_+_c_+_d M (^4 to HSP) (^2 to RLX) ^2_N_c h ^2_N_c_+_d M (^4 to HSP) (^2 to RLX) ^2_N_d m _1_+_c_N_c Lm (^4 to HSP) _1_+_c_N_d Lh _1_+_c_c LM _1_+_c_d_a_+_b Llm _1_+_c_d_a_+_b_a_+_b Llm _1_+_c_d_d LlmM (^2 to RLX) _1_+_c_+_d !{!} (_4_4 to cancel) _1_+_d^*_d_4_+_d hh...m (HSP) _3_+_a m _3_+_b m _3_+_c m (HSP) (^2 to RLX) _3_+_c_+_d m _3_+_d l _9_+_c_+_d m (^2 to RLX) _9_+_d m HANDSTAND POSITION (HSP) _) Handstand Walking ^6 _) Regular Stance _4 _) Perch ^2 _) Handstand Tilt Near _2 _) Handstand Tilt Away _8 Strings Moves _a_c_c mLM _a_c_d_d mLLl _b_d_c mLL _c L (RLX) _c~_d_d_a_+_b_a_+_b LLLm _c~_d_d_d LLLl (^4 to HSP) _d_c_+_d mmLL (RLX) (^4 to HSP) _4_+_c m (RLX) (^4 to HSP) _2_N_c m ^2_+_c_+_d m (HSP) _2_N_d m _8_+_c M (HSP) (^2 to RLX) _8_+_d M (HSP) (^2 to RLX) _8_N_c m _8_N_d m REWINDER POSITION (REW) Strings Moves _a_+_b_c hhm (HSP) _a_+_b~_c hM _b m _c m (RLX) (^4 to HSP) _c_+_d_c_+_d_c_+_d_9_+_c_+_d hmMMm (^2 to RLX) _d_c LL _d_c_+_d LM (^4 to HSP) (^2 to RLX) _8_+_c M (^2 to RLX) _8_+_c_N_c mm _8_+_c_c mL _8_+_c_c_+_d mL (RLX) RELAXED POSITION (RLX) Strings Moves _a_+_b m _a_+_b_a_+_b m _c_d mm _c_+_d m (^4 to HSP) _c_+_d_c m (HSP) _c~_d M _d_c_+_d mM (^4 to Fake and HSP) _d~_c_c_+_d LLL (RLX) (^4 to HSP) - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Kuma / Panda is unlocked after 48 Days - Julia Chang is unlocked after 59 Days - Gun Jack is unlocked after 69 Days - Mokujin is unlocked after 84 Days - Bryan Fury is unlocked after 99 Days - Heihachi Mishima is unlocked after 104 Days - Ogre I is unlocked after 109 Days - Ogre II is unlocked after 114 Days - KUMA / PANDA - ───────────────────────────────────────────────────────────────────────── _( Bear Bite _a_+_c _( Bear Hug _b_+_d _( Stonehead _6_6_+_a_+_d _( Circus Roll _6_3_2_1_4_6_+_a_+_b _( Choke Slam from left side _a_+_c / _b_+_d _( Bear Slam from right side _a_+_c / _b_+_d _( Swing Swung from behind _a_+_c / _b_+_d _) No Problem _a_+_c_+_d _) SIT STANCE: SIT _c_+_d Strings Moves _a_a_a hhM _a_+_b_a_+_b Mm _b_a_b hmm _6_+_a_a_a hmm ^6_+_a_+_b m _6_6_+_a_+_b m _6_6_+_b M _6_6_6_+_c m _4_+_a_+_b ! _4_+_a_+_b_6_3_2_1_4_7_8_9 M (FU-FA) _4_4_+_b_+_c_+_d ! _4_6_+_b_+_c L _4_1_2^3_+_b m ^2_+_a_a_a_b_6_+_a LLmmh ^2_+_a_a_a_b_2_+_a LLmmL ^2_+_a_a_a_b_3_+_a LLmmm ^2_3_+_a_b_a_a mmmh ^2^3_+_a_b_6_+_a mmh ^2^3_+_a_b_2_+_a mmL ^2^3_+_a_b_3_+_a mmm ^2^3_+_b_a_b mmm ^2^3_+_b_6_+_a mh ^2^3_+_b_2_+_a mL ^2^3_+_b_3_+_a mm ^2_N_a_b mm ^2_N_a_+_b_a_+_b mM ^3_+_a_b_a_b mmmm ^3_+_b_a_b_a mmmm _9_+_c_+_d M (SIT) opponent knocked down _2_+_d M FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m (SIT) SIT STANCE (SIT) _) Roll ^4 / ^6 Strings Moves _a_b_a_b llll _b_a_b_a llll - JULIA CHANG - ───────────────────────────────────────────────────────────────────────── _( Death Valley Bomb _a_+_c _( Knee Suplex _b_+_d _( Waist Suplex _2_1_+_a_+_c _( Mad Axes _2_1_4_6_+_b _( Arm Lock Suplex _3_+_a_+_b _( Cross Arm Suplex ^2_1_2^1_+_a_+_b _( Running Bulldog from left side _a_+_c / _b_+_d _( Twisted Sister from right side _a_+_c / _b_+_d _( Branded from behind _a_+_c / _b_+_d _) Taunt _b_+_c_+_d _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_a_a hmm _a_a_d_c hmLm _a_+_b m _a_+_d_d_c mLm _a~_b_c hmL _a~_b_d hmh _b_a_a_b_c_c_b_a_d_c hmmhlmmMLm _b_a_a_b_c_c_b_c_b_a hmmhlmmLm! _b_a_a_b_c_c_c_d_d_a hmmhlhmhLm _b_+_c_c_a mmM _b_4 h _c_+_d_d_d_a -hLm _c_+_d_d_d_d -hLh _c_+_d_d_d_2_+_d -hLL _c~_b_a_a mmm _c~_b_a_d_c mmLm _c~_b_b mm _c~_b_d_a mLm _c~_b_d_d mLh _c~_b_d_2_+_d mLL _d_d_a hLm _d_d_d hLh _d_d_2_+_d hLL _6_+_a m _6_+_a_+_d ! _6_+_a~_b m _6_6_+_a_d mm _6_6_6_+_a_b mm _6_6_6_+_b m _2_+_b_c_a mmM _2_+_d_a Lm _2_+_d_d Lh _2_+_d_2_+_d LL _2_3_+_a_b mm ^2_3_+_b m ^2_3_+_d_c Lm ^2_N_b_a_a mmm ^2_N_b_a_d_c mmLm ^2_N_b_b mm ^2_N_b_d_a mLm ^2_N_b_d_d mLh ^2_N_b_d_2_+_d mLL ^2_N_d m _3_+_a_a mm _3_+_a_d_c mLm _3_+_b_a m! _3_+_b_c mL _3_+_b_d mh _3_+_c m _9_+_c_+_d M on counter _a~_b_a hm! - GUN JACK - ───────────────────────────────────────────────────────────────────────── _( Body Slam _a_+_c _( Lift Slam _b_+_d _( Choke Slam _6_6_+_b_+_c _( Backbreaker _2_1_4_+_b _( Pyramid Driver _2_3_6_+_a _( Body Smash _1_+_b_+_c _( Piledriver _1_6_+_a_+_b _( Body Press _3_+_a_+_c _( ^!Hammer _a_+_b _( Volcano _3_+_b_+_d _( Volcano Blaster _3_3_+_b_+_d _( Ground Zero _9_+_a_+_b _( Lift Up-Megaton Hit _9_+_a_+_b_2_3_+_b _( Long Bomb from left side _a_+_c / _b_+_d _( Hanging Neck Throw from right side _a_+_c / _b_+_d _( Spinal Crush from behind _a_+_c _( Throw Away from behind _b_+_d Strings Moves _a_a_a hhm _a_+_b_a_+_b mm _b_a_b hmm _c_+_d {!} _c_+_d_c_+_d {!} _c_+_d_c_+_d_c_+_d {!} _6_+_a_+_b_a_+_b ml _6_+_a_+_b_3_+_b mm _6_+_c_+_d M/L _6_+_d~_a ! _4_1_2^3_+_a L _4_1_2^3_+_O_b m _4_1_2_3_6_N_a m _4_1_2_3_6 (x5) _N_a ! _2_+_a_+_b m _2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b mLLmmmMMmm _2_+_b_a_a_a_b_a_b_a_2_+_a_+_b_a_+_b mLLmmmMMlm _2_+_c_+_d_c_+_d -M _2_+_d M ^2_+_a_a_a_b_6_+_a LLmmh ^2_+_a_a_a_b_2_+_a LLmmL ^2_+_a_a_a_b_3_+_a LLmmm ^2_+_a_b Lm ^2_+_a_+_b L ^2_3_+_a_b_a_a mmmh ^2^3_+_a_b_6_+_a mmh ^2^3_+_a_b_2_+_a mmL ^2^3_+_a_b_3_+_a mmm ^2^3_+_a_+_b l ^2^3_+_b_a_b mmm ^2^3_+_b_6_+_a mh ^2^3_+_b_2_+_a mL ^2^3_+_b_3_+_a mm ^2_N_a m ^2_N_a_+_b_a_+_b mm _1_+_a_a_a_a_a_b lllllm ^1_+_c_d_c_d_c_d LLLLLL _3_+_b_+_c L ^3_+_a_b_a_b mmmm ^3_+_b_a_b_a mmmm _9_+_a_a_d_c_d_a_b_a_a_+_b_a_+_b hmLLLmmMmm _9_+_a_a_d_c_d_a_b_a_2_+_a_+_b_a_+_b hmLLLmmMlm _9_+_c_+_d M (SIT) far _3_+_a_+_c M (FD-FA) FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m (SIT) SIT STANCE (SIT) _) Roll ^4 / ^6 Strings Moves _a_b_a_b llll _b_a_b_a llll - MOKUJIN - ───────────────────────────────────────────────────────────────────────── _` Has no moves, randomly impersonates a character each round - BRYAN FURY - ───────────────────────────────────────────────────────────────────────── _( Swing D.D.T. _a_+_c _( Gravity Suplex _b_+_d _( Chains of Misery ^2_3_2_3_+_a_+_b _( Gravity Elbow from left side _a_+_c / _b_+_d _( Knee Blast from right side _a_+_c / _b_+_d _( Neck Wringer from behind _a_+_c / _b_+_d _) Taunt _a_+_c_+_d _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_b_a_b hhmm _a_b_a_d hhml _a_b_c hhl _a~_d_b_a_b hhhhh _a~_d_b_a_d hhhhm _a~_d_b_d hhhm _a~_d_c_c hhmh _c_b_a_b mmmm _c_b_a_d mmml _c_c mh _6_+_a_+_b h _6_+_a_+_d ! _6_+_d_c_d hmh _6_6_+_b h _6_6_+_c m _6_6_6_+_c m _4_+_a_+_b mm _4_+_a_+_d ! _4_+_b_a_b hhh _4_+_b_a_d hhm _4_+_b_d hm _4_+_c_b_a_b hhmm _4_+_c_b_a_d hhml _4_+_c_d_a_b_a_d_b_a_d_b hmmmhhhhmh _4_+_c_d_a_b_a_d_b_d hmmmhhhm _4_+_c_d_a_b_a_d_c_c hmmmhhmh _4_+_d m _4_4_+_d h (FU-FT) _2_+_a_+_b mm _2_+_c_+_d l _2_1_4_N_b h _2_3_6_N_a m _2_3_6_N_a_+_b m _2_3_6_N_b_6_+_b m! _2_3_6_N_b_4_+_b m! _2_3_6_N_c_d mm _2_3_6_N_c_+_d h ^2_N_a m ^2_N_a_+_b m ^2_N_b_6_+_b m! ^2_N_b_4_+_b m! ^2_N_c_d mm ^2_N_c_+_d h _3_+_a_b mm _3_+_b m _3_+_c L _3_+_d m ^3_+_a_a_a_a_b mmmmm _8_+_c mh _9_+_d m sidestep _a h sidestep _a_b m sidestep _b h - HEIHACHI MISHIMA - ───────────────────────────────────────────────────────────────────────── _( Neck Breaker _a_+_c _( Powerbomb _b_+_d _( Stonehead _6_6_+_a_+_b _( Headbutt Carnival _6_6_+_a_+_d (only against Heihachi/Jin/Kuma/Lei/Paul) _( Neck Chopper from left side _a_+_c / _b_+_d _( Freefall from right side _a_+_c / _b_+_d _( Atomic Drop from behind _a_+_c / _b_+_d _) Auger _b_+_c_+_d _) Shadow Step _4_4_N_c_+_d _) Kick Off Reversal on counter _N (reverse stand right kick) Strings Moves _a_a_b hhm _a_b_b hhh _a_b_b~_a hhm _a_+_b m _b~_a m _b_b hh _d~_c M (FU-FT) _6_+_a_4_+_b_a hmm _6_+_a_4_+_b_d hmm _6_+_b h _6_+_b~_a m _6_+_d m _6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmLhmm _6_6_+_b m _6_6_+_c m _6_6_6_+_c m _6_N_2_3_N_a m _6_N_2_3_N_b m _6_N_2_3_N_c m _6_N_2_3_N_d_d mm _6_N_2^3_+_c L _6_N_2^3_+_d_a Lm _6_N_2^3_+_d_b Lm _6_N_2^3_+_d_d_a LLm _6_N_2^3_+_d_d_b LLm _6_N_2^3_+_d_d_d_a LLLm _6_N_2^3_+_d_d_d_b LLLm _6_N_2^3_+_d_N_d_d Lmm _6_N_2^3_+_d_d_N_d_d LLmm _6_N_2^3_+_d_d_d_N_d_d LLLmm _4_+_b m _2_+_a_b mm _2_+_a_+_d ! _2_3_6_N_b m _2_3_6_N_d_d mm ^2_N_d_d mm _1_+_c L _3_+_a_b mm _3_+_c_b_b_d_d_a_b_a_b_a mhhLLmhmmm _3_+_c_b_b_d_d_a_d_a_b_a mhhLLmhhmm _3_+_c_b_b_d_d_a_d_a_b_d mhhLLmhhmm _9_+_c_d mm _9_+_d_d hL opponent knocked down _2_+_d M - OGRE - ───────────────────────────────────────────────────────────────────────── _( Body Slam _a_+_c _( Bear Hug _b_+_d _( Waning Moon _3_3_+_b_+_d _( Choke Slam from left side _a_+_c / _b_+_d _( Power Wringer from right side _a_+_c / _b_+_d _( Swing Swung from behind _a_+_c / _b_+_d Strings Moves _a_a_b hhm _a_b_b hhh _b_b hh _d~_c M (FU-FT) _6_+_a_+_d m _6_+_b m _6_+_d m _6_6_N_b ! _6_6_N_c_+_d L (FU-FA) _6_6_N_d M _6_6_+_a_+_b M _6_6_+_b m! _6_6_+_c m _6_6_+_c_+_d h (FD-FT) _6_6_+_d h _6_6_6_+_c m _4_+_a_+_b ! (reverse high) _4_+_b ! _4_+_b_+_c ! _4_4_+_a_+_b ! _2_+_d_d lh _2_1_+_d m ^2_+_c_c_c LLm ^2_+_c_c_2_+_c LLl ^2_6_+_a m ^2_6_+_b m ^2_3_+_b L ^2_N_b m ^2_N_c_c_2_+_c^*_c mmlm... ^2_N_c_c_2_+_c_2_+^*_c mmll... ^2_N_c_c_2_+_c_3_+^*_c mmlm... ^2_N_c_c_2_+_c_8_+^*_c mmlh... ^2_N_c_+_d h ^2_N_d_d mm _1_+_a_+_b ! _3_+_a_b mm _7_+_c_b mm _9_N_a_+_b m _9_N_a_+_b^2 {!} _9_+_a_+_b m _9_+_a_+_b^2 {!} _9_+_c_d_c mmh - OGRE II - ───────────────────────────────────────────────────────────────────────── _( Body Slam _a_+_c _( Bear Hug _b_+_d _( Waning Moon _3_3_+_b_+_d _( Choke Slam from left side _a_+_c / _b_+_d _( Power Wringer from right side _a_+_c / _b_+_d _( Swing Swung from behind _a_+_c / _b_+_d _) Deadly Revenge ^2_3 (reverse mid/low punch) _) Wing Flapper Juggle Recovery being juggled _b Strings Moves _a_a_b hhm _a_b_b hhh _a_+_b {!} _b_b hh _d~_c M (FU-FT) _6_+_a_+_d m _6_+_b m _6_+_d m _6_6_N_b ! _6_6_N_c_+_d L (FU-FA) _6_6_N_d M _6_6_+_a_+_b M _6_6_+_b m! _6_6_+_c m _6_6_+_c_+_d h (FD-FT) _6_6_+_d h _6_6_6_+_c m _4_+_b ! _4_+_b_+_c ! _4_4_+_a_+_b ! _2_+_a_+_b ! _2_+_c_+_d L _2_+_d_d lh _2_1_+_d m ^2_+_c_c_c LLm ^2_+_c_c_2_+_c LLl ^2_6_+_a m ^2_6_+_b M ^2_3_+_b L ^2_N_b m ^2_N_c_c_2_+_c^*_c mmlm... ^2_N_c_c_2_+_c_2_+^*_c mmll... ^2_N_c_c_2_+_c_3_+^*_c mmlm... ^2_N_c_c_2_+_c_8_+^*_c mmlh... ^2_N_c_+_d h ^2_N_d_d mm _1_+_a_+_b ! _3_+_a_b mm _3_+_a_+_b M _3_+_c_+_d_c_+_d mm _8_+_c_+_d m _7_+_c_b mM _9_N_a_+_b m _9_N_a_+_b^2 {!} _9_+_a_+_b m _9_+_a_+_b^2 {!} _9_+_c_d_c mmh FACE UP AND FEET TOWARDS (FU-FT) Strings Moves _c_+_d ! FACE UP AND FEET AWAYS (FU-FA) Strings Moves _c_+_d ! - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Time Release Outfits - 3rd Outfit for Xiaoyu is unlocked after 84 Days - 3rd Outfit for Law is unlocked after 84 Days - 3rd Outfit for Jin is unlocked after 84 Days - 3rd Outfit for Nina "Anna Williams" is unlocked after 99 Days - 3rd Outfit for Eddy "Tiger Jacksons" is unlocked after 114 Days - For 3rd Outfit press _S on respective character $end ################################################################################################### $info=tektagt,tektagtc1a,tektagtja3,tektagtjb,tektagtjc1,tektagtub,tektagtuc1 $cmd Tekken Tag Tournament © 1999 Namco Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _a : Left Punch _b : Right Punch _c : Left Kick _d : Right Kick _e : Tag _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws & Multipart Throws _) Command Moves _` "~" between 2 buttons - Press the 2nd button immediately after the 1st button _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - M = Mid Level Attack/Hits Knocked Down Opponent - L = Low Level Attack/Hits Knocked Down Opponent - ! = Unblockable Move - {!} = Unblockable Move/Hits Knocked Down Opponent - - = No Hit - T = TAG Move _` Positions - BK = Back Turned - FU-FT = Knocked Down with Face Up and Feet Towards opponent - FU-FA = Knocked Down with Face Up and Feet Away opponent - FD-FT = Knocked Down with Face Down and Feet Towards opponent - FD-FA = Knocked Down with Face Down and Feet Away opponent - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Tag Throw close _b_+_e _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _) Run _6^6 _) ^!Tag _e _) Retreat _4_4 _) Crawl ^3 _) Sidestep _2 / _8 _) Low Jump _7 / _9 _) High Jump ^7 / ^9 _) Flying Cross Chop run for 12 steps _a_+_b _) Sliding Leg Sweep: FU-FA run for 12 steps _d _) Shoulder run for 18 steps _) Low Parry _3 (parry low) _) Short Quick Pounce opponent knocked down _8_+_b _) Long Quick Pounce opponent knocked down _9_+_b _) Left Strike being reversed _6_+_a_+_c _) Right Strike being reversed _6_+_b_+_d _) Escape from Front Throws when thrown _a_+_b _) Escape from Left Throws when thrown _a _) Escape from Right Throws when thrown _b _) Escape from Tackle when on a Tackle _4_+_a_+_b _) Escape from Tackle: Tackle Impact on Tackle Impact _b _) Escape from Tackle: Tackle Fall on Tackle Fall _a_+_b _) Escape from Tackle: On Punches on Tackle Punches _a / _b _) Escape from Tackle: Arm Bar on Tackle Arm Bar _a_+_b^*_b _) Escape from Tackle: Leg Cross Hold on Tackle Leg Cross Hold _a_+_b^*_a _) Escape from Tackle: Choke on Tackle Choke _a _) Handspring Kickup being knocked down _6 _) Roll Backward being knocked down _4 _) Tech Roll In being knocked down _a / _b _) Tech Roll Out being knocked down _c / _d _) Roll Back-Tag being knocked down _e _) Agression Charge _a_+_b_+_c_+_d FACE UP AND FEET TOWARDS (FU-FT) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Get Up-Low Kick _c _) ^!Get Up-Mid Kick _d _) ^!Cross Chop _6_+_a_+_b _) Get Up-Low Kick _c _) Get Up-Mid Kick _d _) Roll Back-Tag _e _) Roll In-Get Up _a _) ^!FACE DOWN AND FEET TOWARDS: FD-FT ^2 _) Roll Out-Get Up _2_+_a _) ^!FACE DOWN AND FEET TOWARDS: FD-FT ^2 _) Double Pop Kick _4_4_+_c_+_d _) Low Kick-Get Up _2_+_c / _d FACE UP AND FEET AWAYS (FU-FA) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Get Up-Low Kick _c _) ^!Get Up-Mid Kick _d _) Get Up-Low Kick _c _) Get Up-Mid Kick _d _) Roll Back-Tag _e _) Roll In-Get Up _a _) ^!FACE DOWN AND FEET AWAYS: FD-FA ^2 _) Roll Out-Get Up _2_+_a _) ^!FACE DOWN AND FEET AWAYS: FD-FA ^2 FACE DOWN AND FEET TOWARDS (FD-FT) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Get Up-Low Kick _c _) ^!Get Up-Mid Kick _d _) Get Up-Low Kick _c _) Get Up-Mid Kick _d _) Roll Back-Tag _e FACE DOWN AND FEET AWAYS (FD-FA) _) Get Up _8 _) Roll-Get Up _4 / _6 _) ^!Get Up-Low Kick _c _) ^!Get Up-Mid Kick _d _) Get Up-Low Kick _c _) Get Up-Mid Kick _d _) Roll Back-Tag _e - LING XIAOYU - ───────────────────────────────────────────────────────────────────────── _( Jade _a_+_c _( Ruby _b_+_d _( So Shoe Me: RAI _6_+_b~_a _( ^!Stonehead (with Heihachi/Jin) _e _( ^!Bear Hug (with Kuma) _e _( Dislocator _2_1_4_+_b _( Arm Flip from left side _a_+_c / _b_+_d / _b_+_e _( Dump the Bucket from right side _a_+_c / _b_+_d / _b_+_e _( Crank Up from behind _a_+_c / _b_+_d / _b_+_e _) False Salute _a_+_c_+_d _) Greetings _b_+_c_+_d _) Spinner Away _c_+_d _) Spinner Near _2_+_c_+_d _) Cartwheel Right _6_+_a_+_b _) Cartwheel Left: RAI _6_+_c_+_d _) ART OF PHOENIX STANCE: AOP _2_+_a_+_b _) RAINDANCE POSITION: RAI _4_+_c_+_d _) Low Back Turn: RAI ^2_1_+_c_+_d _) HYPNOTIST STANCE: HYP _4_+_a_+_b _) High/Mid Parry _a_+_d (parry high) _) Low Parry _2_+_a_+_d (parry low) Strings Moves _a_b hh _a_+_b m _a_2_+_b hm _b_a hm (RAI) _6_+_c h _6_6_+_a_+_b_a_+_b mm _6_6_+_c M (RAI) _6_6_+_c_+_d M _6_6_+_d m _4_+_a m _4_+_b m (RAI) _4_+_d hh (RAI) _2_+_a mmM ^2_+_a mmM (AOP) ^2_+_c_b_a_d_e LhhMT ^2_3_+_b_a mm ^2_3_+_d_d LL ^2^3_+_b m (RAI) ^2_N_b m (RAI) ^2_N_b_e mT ^2_N_b^6 m ^2_N_d m _1_+_a m _1_+_c ! _1_+_d L _3_+_a m (RAI) _3_+_b m _3_+_b~_a_e MMT ^3_+_a m _8_+_a m (RAI) _8_+_a_+_b_b_a mmmm _8_+_a_+_b~_c_+_d mm _8_+_d_a_b_a_+_b_a_c_d_d_d_a mhhmmhLLmm _8_+_d_a_b_d_d_b_a_+_b_a_d_b mhhLLmmlmm sidestep _d hh (RAI) ART OF PHOENIX STANCE (AOP) _( Roll-Throw _a_+_c / _b_+_d _( ^!Cancel ^2 _) Butterfly: AOP _2 _) Stand _8 _) Back Turn: RAI _6_+_a_+_b _) Roll Ball _6_+_c_+_d Strings Moves _a M _a_+_b m _b M _c L (AOP) _d m (^4 to RAI) _d~_c L (FU-FT) _6_+_d_d LL _2_+_a_+_b m _8_+_c_c mh _8_+_c_d mm _8_+_d_d mmmm ^8_N_c m ^8_N_d m before landing _c L RAINDANCE POSITION (RAI) _( Jump Reverse Clutch _6_6_+_a_+_c / _b_+_d _( Back Layout _6_6_+_c_+_d _) Up Spin Tornado _c_+_d _) Down Spin Tornado _2_+_c_+_d _) Away Spin Tornado: RAI _8_+_c_+_d _) California Roll: RAI _6_+_c_+_d _) Ultra Phoenix: AOP _2_+_a_+_b _) Backturned Wide Sidestep _2 / _8 Strings Moves _b_a_d_e hhmT _d_e mT _6_+_c_+_d~_c_+_d h (RAI) _6_6_+_c M (RAI) _6_6_+_c_+_d M (RAI) _2_+_c L (RAI) _2_+_d {!} ^2_+_c L HYPNOTIST STANCE (HYP) Strings Moves _a_+_b ! (_4_4 to cancel and RAI) _b m - JIN KAZAMA - ───────────────────────────────────────────────────────────────────────── _( Bitch Kicks _a_+_c _( Shoulder Reverse _b_+_d _( Stonehead _6_6_+_a_+_b _( ^!Armbar Tag (with Jun) _e _( Trip Wire _2_1_4_+_a_+_c _( Elbow Slam _3_+_b_+_c _( Shoulder Flip from left side _a_+_c / _b_+_d / _b_+_e _( Limit Break from right side _a_+_c / _b_+_d / _b_+_e _( Spinning Butcher from behind _a_+_c / _b_+_d / _b_+_e _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Arm Bar _a_+_b _( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b _( Tackle _2_+_a_+_b _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Arm Bar _a_+_b _( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b _) Force Block _4_+_a_+_b (block) _) High/Mid Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) Strings Moves _a_a_b hhm _a_b_b hhh _a_b_c_d hhmm _a_b_c_6_+_d hhmm _a_b_d hhm _a_+_d_b_d mhhm _a_+_d_b_2_+_d mhhL _b_b hh _c_b_d_c_a_+_d_b_a_c hhmhlhhmm _c_b_d_c_a_+_d_b_a_d hhmhlhhml _c_b_d_c_a_+_d_b_b_a_b hhmhlhhmmm _d~_c M (FU-FT) _6_+_b_d mm _6_+_c h _6_+_d m _6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmlhmm _6_6_N_b_a_b_b_c_d_d_c_b_a hhhhmmlLm{!} _6_6_N_b_a_d_d_b_d_c_b_a hhmmmmLm{!} _6_6_+_b m _6_6_+_c m _6_6_6_+_c m _6_N_2_3_N_a_c mm _6_N_2_3_N_a_d mL _6_N_2_3_N_b_e hT _6_N_2_3_N_d_d mm _6_N_2^3_+_d_d Lm _4_+_a m _4_+_a_+_b~_b_b_c_a_b_b_c_b_d_c_e -hhhhhmhT (with Heihachi) _4_+_a_+_b~_b_b_c_a_+_b_e -mT (with Heihachi) _4_+_a_+_b~_b_b_c_6_N_2_3_N_a_e -mT (with Heihachi) _4_+_a_+_b~_b_b_c_6_N_2_3_N_b_e -mT (with Heihachi) _4_+_a_+_b~_b_b_c_6_N_2^3_+_d_N_d_d_e -LmmT (with Heihachi) _4_+_a_+_d ! _4_+_a_N_3_N_a_c mmm _4_+_a_N_3_N_a_d mmL _4_+_a_N_3_N_b_e mhT _4_+_a_N_3_N_d_d mmm _4_+_a_N^3_+_d_d mLm _4_+_b_d_b_a_b hhmmm _4_+_b_d_d_d_d_b_a_+_d_b_a_c hhhLmmlhhmm _4_+_b_d_d_d_d_b_a_+_d_b_a_d hhhLmmlhhmL _4_+_b_d_d_d_d_b_a_+_d_b_c_+_d hhhLmmlhhmh _4_+_d M ^4_+_a_+_d ! _4^6_+_b_a_b mmm _4^6_+_b_a_2_+_b_e mmmT _2_+_c_+_d mh ^2_N_a_b_e mmT ^2_N_b_e mT ^2_N_d_d mm _1_+_a m _3_+_a_b mm _3_+_d_d mm ^8_+_b_+_d M _9_+_d_d_d_d hLLm sidestep _b_e mT - YOSHIMITSU - ───────────────────────────────────────────────────────────────────────── _( Jumping Body Slam _a_+_c _( Jaw Smash _b_+_d _( Rainbow Drop _2_1_4_+_a_+_b _( Flying Cartwheel from left side _a_+_c / _b_+_d / _b_+_e _( Clonimitsu from right side _a_+_c / _b_+_d / _b_+_e _( Tornado Drop: BK from behind _a_+_c / _b_+_d / _b_+_e _( Tackle run for 11 steps _( ^!Chest Stab _a / _b _) Fake Turning Suicide: BK _6_6_+_a_+_d _) Death Pose ^4_+_a_+_b _) Spinning Evade: FU-FT ^4_+_c_+_d (x5) _) SIT STANCE: SIT _2_+_c_+_d _) SWORD POGO STANCE: SPS _8_+_a_+_b _) ^!Cancel ^2 _) Backflip _7_4 _) SWORD DEBATE POSITION: SDP sidestep _c_+_d _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_b_a_d_b_b_b_d_a_a hmmhmmmm{!}{!} _a_b_a_d_d_d_a_a_a_a hmmhhLm{!}{!}! _a_b_a_d_d_d_a_c_+_d hmmhhLmm _b_c hh _b_2_+_c hL _c_d hm _d_d_b_b_a_a hhmh! _d_d_b_b_d_d_a_a_a_a hhmhhLm{!}{!}! _d_d_b_b_d_d_a_c_+_d hhmhhLmm _d_d_d hhh _d~_c_e mT _6_+_b_1_+_b_b_b_b_b_b hmmmmmm (FU-FT) _6_+_b_1_+_b_b_b_b_b_6_+_d hmmmmmm _6_6_+_a_+_b m _6_6_+_a_+_b_2_+_a_+_d m! (FD-FT) _6_6_+_a_+_b_2_+_a_+_d^4_+_a_a_a_a_a m!!!!!! (FD-FT) _6_6_+_a_+_b^1_+_b_b_b_b_b_b mmmmmmm (FU-FA) _6_6_+_a_+_b_8_+_b_+_c m! _6_6_+_a_+_b_8_+_b_+_c~_a m! (_4_4 to cancel) _6_6_+_b m _6_6_+_b_2_+_c_+_d m- (SIT) _6_6_+_c_a m{!} _6_6_+_c_+_d_a_+_b_c_+_d_e mhmT _6_6_+_d m _6^6_+_a_+_d ! (FD-FT) _6^6_+_a_+_d_6_6 !! (FD-FT) _4_+_a_+_d ! ^4_+_a_a_a_a_a_a hhhhhh (FU-FT) ^4_+_a_a_a^1_+_c_c_c hhhlll (FU-FT) ^4_+_a_a_a^1_+_c_c_6_+_d hhhllm ^4_+_a_+_b^4_+_a / _b / _c / _d -! _4_4_+_a ! _4_4_+_a~_a ! (_4_4 to cancel) _2_+_a_+_b {!} _2_+_a_+_d ! (FD-FA) _2_+_a_+_d^4_+_a_a_a_a_a !!!!!! (FD-FA) _2_3_6_+_a !{!} ^2_1_4_+_a ! ^2_3_+_c L _1_+_a {!} (^1 to delay) _1_+_a_+_b ! ^1_+_b_b_b_b_b_b mmmmmm (FU-FT) ^1_+_b_b_b_b_b_6_+_d mmmmmm ^1_+_c_c_c_c_c_6_+_d Lllllm _3_+_a_a_a_a mhhm _3_+_a_b^1_+_b_b_b_b_b_b mhmmmmmm (FU-FT) _3_+_a_b^1_+_b_b_b_b_b_6_+_d mhmmmmmm _3_+_b_e mT _3_+_d m _8_+_d m _9_+_a_+_b {!} _9_+_a_+_b^4 {!} _9_+_a_+_b_2 {!} _9_+_c_+_d_c_+_d_e MmT _9_+_c_+_d_4_+_a_c_+_d MhM _9_+_c_+_d_4_+_a_d_1_+_a Mhm{!} (^1 to delay) sidestep _a m sidestep _b_e mT sidestep _d h on counter _6_6_+_b m (BK) FACE UP AND FEET TOWARDS (FU-FT) _) SIT STANCE: SIT _c_+_d SIT STANCE (SIT) _) Gain Life _N _) Teleport: BK _4 / _6 _) Meditate ^2 _) Sit-Stand Up ^8 Strings Moves _b^1_+_b_b_b_b mmmmm (FU-FT) _b^1_+_b_b_b_6_+_d mmmmm _d m SWORD POGO STANCE (SPS) Strings Moves _a_+_b h _c_+_d m (^2 to cancel) _4_4 / _6_6 {!} _8 {!} SWORD DEBATE POSITION (SDP) _( Life Siphon _a_+_d / _b_+_c _( Reverse Life Siphon _a_+_d / _b_+_c^6 _) Gain Life ^6 - LEI WULONG - ───────────────────────────────────────────────────────────────────────── _( Double Foot Stomp _a_+_c _( ^!Tag Move _e _( Sleeper Hold _b_+_d _( Tripping _6_6_+_a_+_b _( Dragon Falls: FD-FT _9_+_a_+_b _( Sailboat Stretch from left side _a_+_c / _b_+_d / _b_+_e _( Closing Fan from right side _a_+_c / _b_+_d / _b_+_e _( Booby Trap from behind _a_+_c / _b_+_d / _b_+_e _) Art of Snake: SNS _6_+_b_+_c _) Art of Snake: SNS sidestep _a_+_d / _b_+_c _) Drunk Master: DRS _6_+_c_+_d (parry high/mid punch) _) Phoenix Illusion: PHS _4_+_a_+_d _) Turn Around: BK _4_+_c_+_d _) Sidewind: FD-FA _2_+_a_+_b _) Play Dead: FU-FA _2_+_c_+_d _) Low Parry _1_+_a_+_c / _b_+_d (parry low) Strings Moves _a_b_a_c_+_d_b_a_d_a_b_c hhlMmmhmmh _a_b_a_c_+_d_b_a_d_a_d_d hhlMmmhmLh _a_b_a_c_+_d_c_+_d_c_+_d_a_a_b hhlMMMllm _a_+_b h (BK) _c_c hL (BK) _c~_d m (BK) (^2 to FU-FT) _c~_d^8 mmm (BK) (^2 to FU-FT) _d~_c m (FD-FT) _d~_d_c_c LLm (FD-FT) _d~_d_c_c_e LLmT _6_N_a_b_a_b_c mmmml _6_N_a_b_a_b_d mmmmm (^2 / ^8 to CRS) _6_N_c_d hm _6_N_c_2_+_d hL _6_N_d_a_b_c_d hmmhm _6_N_d_a_b_c_2_+_d hmmhL _6_+_a_+_b hh (^6 to CRS) ^6_+_c~_d m (BK) (^2 to FU-FT) ^6_+_c~_d^8 mmm (BK) (^2 to FU-FT) _6_+_d_b_a_b_c hmmml _6_+_d_b_a_b_d hmmmm (^2 / ^8 to CRS) _6_6_6_+_c m _4_+_a h (^6 to DRS) (^2 / ^8 to PNS) _4_+_a_+_b m _1_+_d_d Lh _3_+_b m _8_+_d m _7_+_b M (FU-FA) _9_+_b M (FU-FA) sidestep _a h (^6 to TGS) (^2 / ^8 to DRG) sidestep _b_b mm (^6 to DRS) sidestep _c_+_d M (BK) opponent blocking _6_N_b_a_b_a hmmm (BK) FACE UP AND FEET TOWARDS (FU-FT) Strings Moves _c_+_d m FACE UP AND FEET AWAYS (FU-FA) Strings Moves _c_d Lh _c_+_d_e mT _6_c_d -Lh _4_c_d -Lh FACE DOWN AND FEET TOWARDS (FD-FT) Strings Moves _c~_d_d Lh _d~_c m (FD-FT) _6_c_d -Lh _4_c_d -Lh FACE DOWN AND FEET AWAYS (FD-FA) Strings Moves _d L _d~_c L (FU-FA) BACK TURNED (BK) Strings Moves _a h (BK) _b_e mT _c_+_d_c_+_d_c_+_d MMM (BK) _2_+_a l (BK) _2_+_d_d Lh _7_+_b M (FU-FA) _7_+_d h _9_+_b M (FU-FA) _9_+_d h SNAKE STANCE (SNS) _( Out of Control _a_+_c _( ^!Life Gain: DRS _a_+_b _) DRAGON STANCE: DRG sidestep to left _) PANTHER STANCE: PNS sidestep to right Strings Moves _a_a_a_a_a_a hhhhhh (^6 to SNS) _b_b_b mml (^6 to PNS) _c m (FD-FT) _d l (SNS) DRAGON STANCE (DRG) _( Out of Control _a _( ^!Life Gain: DRS _a_+_b _) TIGER STANCE: TGS sidestep to left _) SNAKE STANCE: SNS sidestep to right Strings Moves _a_+_b m (^6 to TGS) _b M (^6 to TGS) _c_c hL _d_a_b_c_d hmmhm _d_a_b_c_2_+_d hmmhL PANTHER STANCE (PNS) _) Low Parry ^6 (reverse low) _) SNAKE STANCE: SNS sidestep to left _) CRANE STANCE: CRS sidestep to right Strings Moves _a_b lh _c L (^4 to PHS) _d_b_a_b_c hmmml _d_b_a_b_d hmmmm (^2 / ^8 to CRS) opponent blocking _b_a_b_a mmmm (BK) TIGER STANCE (TGS) _) High/Mid Parry ^6 (parry high/mid) _) SNAKE STANCE: SNS sidestep to left _) DRAGON STANCE: DRG sidestep to right Strings Moves _a_e mT _b m _c_a_b_a_b_c hmmmml _c_a_b_a_b_d hmmmmm (^2 / ^8 to CRS) _d L CRANE STANCE (CRS) Strings Moves _a m _b h (BK) _c_d_b_c mlmM _d l DRUNKEN STANCE (DRS) _) Life Drink: DRS _a_+_b Strings Moves _a m (^6 to DRS) _b_b mm (^6 to DRS) _c_+_d L (FD-FT) PHOENIX STANCE (PHS) Strings Moves _c_c_c_c mmmm _d ! _4_+_d m (BK) (^2 to FU-FT) _4_+_d^8 mmm (BK) (^2 to FU-FT) - NINA WILLIAMS - ───────────────────────────────────────────────────────────────────────── _( Arm Turn _a_+_c _( Lifting Toss: BK _b_+_d _( Embracing Elbow _3_3_+_a _( Neck Throw _9_+_a_+_b _( ^!Tag Move _e _( Rolling Lock from left side _a_+_c / _b_+_d / _b_+_e _( Swinging Toss from right side _a_+_c / _b_+_d / _b_+_e _( ^!Tag Move _e _( Triple Break from behind _a_+_c / _b_+_d / _b_+_e _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b _( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d _( Falling Elbow _b_+_d_a_b_a _( ^!Arm Lock _b_a_c _( Bone Cutter _6_6_6_+_c _( ^!Leg Cross Hold _c_a_d_b_+_d _( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b _( Betrayer _2_1_4_N_a_+_d _( ^!Standing Reverse Arm Lock _a_c_b_a _( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b _( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b _( ^!Octopus Grab _b_a_a_+_b_a_+_b_+_c _( ^!Neck Crusher _a_c_+_d_a_b_a_+_b _( ^!G-Tech Stretch _a_b_d_c_a_+_b_+_c _( Palm Grab _2_3_6_N_a_+_b _( ^!Arm Bar _c_d_c_a_+_b _( ^!Standing Reverse Arm Lock _a_c_b_a _( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b _( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b _( ^!Double Attack _b_c_d_b_b _( ^!G-Tech Stretch _a_b_d_c_a_+_b_+_c _( ^!Neck Crusher _a_c_+_d_a_b_a_+_b _( ^!Rear Chickenwing Lock (with Anna) _e _( Crab Claw _2_3_6_N_c_+_d _( ^!Arm Bar _c_+_d_c_d_a_+_b _( ^!Heel Hold _c_+_d_d_b_a_+_b _( ^!Leg Cross Hold _c_a_d_b_+_d _( ^!Tendon Lock _a_c_b_+_d_c_+_d_a_+_b _( Lifting Knee-Double Attack ^2_N_c~_a_+_b _( ^!G-Tech Stretch _a_b_d_c_a_+_b_+_c _( ^!Neck Crusher _a_c_+_d_a_b_a_+_b _) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_b_a_b_c_c_b_a_b_d hhhhhlmhhh _a_b_a_b_c_c_b_a_d_c hhhhhlmhlm _a_b_a_b_d_c_d_b_d_c hhhhhllmlm _a_b_a_b_6_+_a_+_b hhhhm _a_b_a_d hhhl _a_b_c_c_d hhhlh _a_b_c_c_2_+_d hhhlL _a_b_c_d mhhh _a_b_d hhh _a_b_6_+_a_+_b hhm _a_b_2_+_c_b hhLm _a_b_2_+_c_d hhLh _b_a_d hhl _b_c_c_b_e hhlmT _b_c_c_d hhlh _b_c_c_2_+_d hhlL _b_c_d hhh _b_d hh _b_2_+_c_b hLm _b_2_+_c_d hLh _c_c_b hlm _c_c_d hlh _c_c_2_+_d hlL _c_d hh _d_c_b hLm _d_c_d hLh _d_c_2_+_d hLL _6_+_a_+_b m _6_6_+_a h _6_6_+_a_+_b m _6_6_+_b h _6_6_+_c m _6_6_+_d M (FU-FT) _6_6_6_+_c m (FU-FT) _4_+_a h _4_+_b_b hh _2_+_a_d mm _2_+_b_d mm _2_+_c_b Lm _2_+_c_d Lh _2_+_c_2_+_d LL _2_+_d_a mh (^2 / ^8 to cancel and sidestep) _2^1_+_c_e mT _2^3_+_b_e MT _2_3_6_+_c m _2_3_6_+_d M (FU-FT) _2_3_6^1_+_b_+_c ! ^2_3_+_d L ^2_N_a_b_a_b_c_c_b_a_b_d mhhhhlmhhh ^2_N_a_b_a_b_c_c_b_a_d_c mhhhhlmhlm ^2_N_a_b_a_b_d_c_d_b_d_c mhhhhllmlm ^2_N_a_b_a_b_6_+_a_+_b mhhhm ^2_N_a_b_a_d mhhl ^2_N_a_b_c_c_d mhhlh ^2_N_a_b_c_c_2_+_d mhhlL ^2_N_a_b_c_d mhhh ^2_N_a_b_d mhh ^2_N_a_b_6_+_a_+_b mhm ^2_N_a_b_2_+_c_b mhLm ^2_N_a_b_2_+_c_d mhLh ^2_N_a_+_b m ^2_N_c m _1_+_a h _1_+_a_+_b ! (_8_8 to cancel) _1_+_b m _1_+_c_+_d_e mT _1_+_d_c_e LmT _3_+_a_b_a_b_c_c_b_a_b_d mhhhhlmhhh _3_+_a_b_a_b_c_c_b_a_d_c mhhhhlmhlm _3_+_a_b_a_b_d_c_d_b_d_c mhhhhllmlm _3_+_a_b_a_b_6_+_a_+_b mhhhm _3_+_a_b_a_d mhhl _3_+_a_b_c_c_d mhhlh _3_+_a_b_c_c_2_+_d mhhlL _3_+_a_b_c_d mhhh _3_+_a_b_d mhh _3_+_a_b_6_+_a_+_b mhm _3_+_a_b_2_+_c_b mhLm _3_+_a_b_2_+_c_d mhLh _3_+_a_+_b m _3_+_b m _3_+_c_a_b_6_+_a_+_b mhhm _3_+_c_b_a_d mhhL _3_+_c_b_c_c_b_e mhhlmT _3_+_c_b_c_c_d mhhlh _3_+_c_b_c_c_2_+_d mhhlL _3_+_c_b_d mhh _3_+_c_b_2_+_c_b mhLm _3_+_c_b_2_+_c_d mhLh _3_+_c_c_c_a_b_6_+_a_+_b mhhhhm _3_+_c_c_c_c mhhl _3_+_c_c_c_d mhhh _3_+_c_d mh _9_+_c m _9_+_d_c_d hlh _9_N_2_+_c_b Lm _9_N_2_+_c_c Lm _9_N_2_+_c_d Lh sidestep _a_b mm sidestep _a_+_b m sidestep _b m sidestep _d L opponent knocked down _2_+_c_+_d L BACK TURNED (BK) Strings Moves _a_b_a_b_c_c_b_a_b_d hhhhhlmhhh _a_b_a_b_c_c_b_a_d_c hhhhhlmhlm _a_b_a_b_d_c_d_b_d_c hhhhhllmlm _a_b_a_b_6_+_a_+_b hhhhm _a_b_a_d hhhl _a_b_c_c_d hhhlh _a_b_c_c_2_+_d hhhlL _a_b_c_d hhhh _a_b_d hhh _a_b_6_+_a_+_b hhm _a_b_2_+_c_b hhLm _a_b_2_+_c_d hhLh - KING - ───────────────────────────────────────────────────────────────────────── _( Winding Nut _a_+_c _( Suplex: FD-FA _b_+_d _( Spinning Swing _6_4_1_2_3_6_+_a _( Face Buster _2_3_6_+_a_a_+_b _( Muscle Buster: BK _2_1_4_+_a_+_b _( Figure 4 Leg Lock _1_+_a_+_b _( Tombstone Piledriver _1_6_+_b _( Knee Bash _3_+_b_+_c _( Frankensteiner: BK _3_+_c_+_d _( ^!Tag Move _e _( Falling Headlock ^2_1_1_+_a_+_b _( Power Backbreaker from left side _a_+_c / _b_+_d / _b_+_e _( Atomic Drop from right side _a_+_c / _b_+_d / _b_+_e _( Half Boston Crab from behind _a_+_c / _b_+_e _( Cobra Twist from behind _b_+_d _( Octopus Slam from behind _4_6_+_a_+_b _( Powerbomb crouching opponent _2_+_a_+_c / _b_+_d _( Hi-Jack Backbreaker opponent stunned _a_+_b _( Jaguar Driver opponent stunned _a_+_b_8_2_+_c_+_d _( Mini Giant Swing opponent in FU-FT _1_+_a_+_c _( Head Bomber opponent in FU-FT _1_+_b_+_d _( Figure 4 Leg Lock opponent in FU-FT ^1_+_b_+_d _( Half Boston Crab opponent in FD-FT _1_+_a_+_c / _b_+_d _( Shoulder Cracker opponent in FU-FA _1_+_a_+_c / _b_+_d _( Chicken Wing opponent in FD-FA _1_+_a_+_c / _b_+_d _( Camel Clutch opponent in FD-FA, close left _1_+_a_+_c / _b_+_d _( Camel Clutch opponent in FD-FT, close left _1_+_a_+_c / _b_+_d _( Mini Romero opponent in FD-FA, close right _1_+_a_+_c / _b_+_d _( Mini Romero opponent in FD-FT, close right _1_+_a_+_c / _b_+_d _( Roll Over opponent in FU-FT, close left / right _1_+_a_+_c / _b_+_d _( Roll Over opponent in FU-FA, close left / right _1_+_a_+_c / _b_+_d _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Cross Arm Lock _a_+_b _( ^!Arm Twist _a_+_b _( ^!Leg Cross Hold _c_+_d _( ^!Bar Series _a_+_b _( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b _( ^!Arm Twist _a_+_b _( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d _( ^!Bar Series _a_+_b _( Tackle ^2_+_a_+_b _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Cross Arm Lock _a_+_b _( ^!Arm Twist _a_+_b _( ^!Leg Cross Hold _c_+_d _( ^!Bar Series _a_+_b _( ^!Punches-Arm Lock _a_b_a_a_+_b / _b_a_b_a_+_b _( ^!Arm Twist _a_+_b _( ^!Punches-Cross Hold _a_b_a_c_+_d / _b_a_b_c_+_d _( ^!Bar Series _a_+_b _( Arm Breaker _6_N_2_3_N_a_+_d _( ^!Triple Buster _a_+_b_a_+_b _( ^!Head Jammer _a_+_b_d_b_+_d _( ^!Struggle Combo _d_c_d_c_+_d_a_+_b _( ^!Chicken Wing _b_a_a_+_b_+_c _( ^!Dragon Sleeper _b_a_c_a_+_b_+_d_a_+_b_+_d _( ^!Rolling Death Cradle _a_+_c_c_+_d_b_+_d_a_+_b_a_+_b_+_c _( Standing Achilles _6_N_2_3_N_b_+_c _( ^!Scorpion Death Lock _a_+_b_c_a_a_+_c _( ^!S.T.F. _a_b_c_a_+_b _( ^!Indian Death Lock _a_+_b_a_c_a_+_b _( ^!Romero Special _a_c_d_a_+_b_c_+_d _( Irish Whip _4_+_a_+_b _( ^!Spin Feint _a_+_c _( ^!Quick Slam _b_+_d _( ^!Turn Around _a_+_b _( ^!Destruction _c_+_d _( ^!Tag Line (with Armor King) _e _( Jaguar Driver _2_3_6_+_a _( ^!Boston Crab _a_+_b_c_d_a_+_b _( Cannonball from any sides, sidestep _b_+_d _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( Cannonball from behind, sidestep _b_+_d _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( Reverse Arm Clutch _6^3_+_a_+_c / _b_+_d _( ^!Backdrop _b_a_a_+_b _( ^!German Suplex _c_+_d_a_+_b _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Cannonball _b_b_a_+_b _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( Reverse Full Nelson _3_+_a_+_b _( ^!Cannonball _b_b_a_+_b _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( Reverse Full Nelson sidestep _b_+_d _( ^!Cannonball _b_b_a_+_b _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( Reverse Full Nelson crouching opponent _3_3_+_b_+_d _( ^!Cannonball _b_b_a_+_b _( ^!Powerbomb _a_b_c_+_d _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _( ^!Manhattan Drop _c_+_d_a_+_b_a_+_b_+_d _( ^!Super Freak _a_b_c_+_d_a_+_b _( ^!Big Swing _b_a_c_d _( ^!T-Bone: BK _c_a_b_c_+_d_a_+_b_+_c_+_d _) High/Mid Kick Reversal _4_+_a_+_c / _b_+_d (reverse high/mid kick) _) Low Parry _2_+_a_+_d / _b_+_d (parry low) Strings Moves _a_b_a_a_b_d_d_d_a_a hhmmmLLLmM (FU-FA) _a_b_a_a_b_d_d_d_a_c hhmmmLLLmm _a_b_a_a_c_c_d_c_b_a_+_b hhmmhmLll! _a_b_a_a_c_c_d_d_a_a hhmmhmLLmM (FU-FA) _a_b_a_a_c_c_d_d_a_c hhmmhmLLmm _a_+_b_a mm _a_+_d {!} (FD-FT) _b_a hm _c_+_d h (FU-FT) _6_+_a_+_b ! _6_+_b_a_a_b_d_d_d_a_a hmmmLLLmM (FU-FA) _6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm _6_+_b_a_a_c_c_d_c_d_a_+_b hmmhmLll! _6_+_b_a_a_c_c_d_d_a_a hmmhmLLmM (FU-FA) _6_+_b_a_a_c_c_d_d_a_c hmmhmLLmm _6_+_b_+_c m _6_+_d m _6_6_N_a_+_b M _6_6_N_b L _6_6_+_a_+_b m _6_6_+_b_e mT _6_6_+_c_+_d h (FU-FT) _6_6_+_d m _6^6_+_b_+_c M (FD-FA) _6_6_6_+_c_+_d h (FU-FT) _6_N_2_3_N_a_+_b_e mT _4_+_d h (BK) _2_+_a_b mm _2_+_a_+_b M (FU-FA) _2_+_c_+_d_b Lm _2_+_c_+_d_d_d LLL ^2_3_+_a L ^2_3_+_b_e mT ^2_3_+_d_b Lm ^2_3_+_d_d_d LLL ^2_N_b m _3_+_a_b mm _3_+_b m _3_+_c m _3_+_d l _8_+_b_+_d M (FU-FA) _8_+_d m _9_+_a_+_b m sidestep _b h sidestep _c_+_d h (FD-FT) far _3_+_c_+_d M (FU-FT) run for 12 steps _d_d_d LLL on counter _2_+_c_+_d_d_b LLm on counter _2_+_c_+_d_d_d_b LLLm on counter _2_+_c_+_d_d_d_d_d LLLLL on counter ^2_3_+_d_d_b LLm on counter ^2_3_+_d_d_d_b LLLm on counter ^2_3_+_d_d_d_d_d LLLLL BACK TURNED (BK) Strings Moves _a_+_b ! _a_+_d {!} (FD-FT) _c M - FOREST LAW - ───────────────────────────────────────────────────────────────────────── _( Dragon's Fire _a_+_c _( Hopping Frog _b_+_d _( Atomic Drop _6_+_b_+_c _( Knee Lift _6_6_+_c_+_d _( ^!Tag Move _e _( Chastisement Punch _3_+_a_+_b _( Bulldog _3_+_a_+_b_a_b_a_+_b _( Headlock Kick from left side _a_+_c / _b_+_d / _b_+_e _( Dragon Ballbreaker from right side _a_+_c / _b_+_d / _b_+_e _( Ultimate Dragon from behind _a_+_c / _b_+_d / _b_+_e _) Punch Reversal _4_+_a_+_b (reverse high/mid punch) _) High/Mid Parry _4_+_a_+_c / _b_+_d (parry high) _) Low Parry _2_+_a_+_c / _b_+_d (parry low) _) Feint Flip Kick ^2_8 Strings Moves _a_a_a_a_a hhhhh _a_a_a_a_b_b hhhhhh _a_a_a_a_b^6_+_b_b hhhhhmh _a_b hh _a_+_b_+_c_+_d_a_c hl _b_b hh _c_c_c_d_e hhhmT _c_c_d_e hhmT _c_c_6_+_c hhm _c_d_e hmT _c_+_d_c mm _d_c_d hhh _d_8_+_c hm _6_+_a_+_b m ^6_+_b_b_b hmh ^6_+_b~_a m ^6_+_b~_a~_e mm (with Bryan/Heihachi/Jin/Kuma/Lei) ^6_+_b~_a~_e mm (with Gun Jack/P. Jack) ^6_+_b~_a~_e mm (with Armor King/King/Roger) ^6_+_b~_a~_e~_e_a~_e_b_b_a m-hmLm (with Paul) ^6_+_b~_a~_e^2 ml (with Bryan/Gun Jack/Hwoarang/Jin/Kuma/Lei/P.Jack) (FU-FA) ^6_+_b~_a~_e^2 m{!} (with Armor King) _6_6_6_+_c m _4_+_a_b_a_e hmmT _4_+_a_+_b_a -m _4_+_a_+_b_b -h _4_+_b_c_d_e mlmT _2_+_b_c mm _2_+_c_c_c_c_d_e lhhhmT _2_+_c_c_c_d_e lhhmT _2_+_c_c_d lhm _2_+_c_c_6_+_c lhm _2_+_c_+_d mm (^2 to FU-FT) _2_+_d_c lm ^2_+_c_d_e LmT ^2_3_2_3_+_c L (FU-FA) ^2_8_N_d_e mT ^2_8_+_d_c mm ^2^8_+_c_+_d M (FU-FT) ^2^8_+_d m ^2_N_b_e mT ^2_N_c_d_e hmT ^2_N_d_c mm _1_+_a_+_b ! (_8_8 to cancel) _1_+_b_d mM (BK) (^2 to FU-FA) _1_+_d l _3_+_a_b_b_a_c_c_c_d_c_d mhhhhLhhhm _3_+_a_b_b_a_c_2_+_c_c_c_d_d mhhhhLmlLm _3_+_a_b_b_a_c_2_+_c_c_d_c_d mhhhhLmhhm _3_+_a_b_b_a_c_2_+_c_c_d_d_d mhhhhLmhLm _3_+_a_c_b_b_c_c_c_d_c_d mlmhmLhhhm _3_+_a_c_b_b_c_2_+_c_c_c_d_d mlmhmLmlLm _3_+_a_c_b_b_c_2_+_c_c_d_c_d mlmhmLmhhm _3_+_a_c_b_b_c_2_+_c_c_d_d_d mlmhmLmhLm _3_+_b m _3_+_c m _3_+_d_c mm _8_+_c_d_e hmT _8_+_d m ^9_+_d_c mm sidestep _b_a_b_a mmmm sidestep _c_+_d mh on counter _4_+_a_+_b_a -! on counter _4_+_a_+_b_b -! on counter _4_+_a_+_b_c -m on counter _4_+_a_+_b_d -l BACK TURNED (BK) Strings Moves _a m _b m - PAUL PHOENIX - ───────────────────────────────────────────────────────────────────────── _( Shoulder Flip _a_+_c _( Arm Bar Rollover: FU-FT _b_+_d _( Death Push Away _6_6_+_a_+_b _( ^!Tag Move _e _( Foot Launch _4_+_b_+_c _( Face Smash _3_+_a_+_b _( Phoenix Screw from left side _a_+_c / _b_+_d / _b_+_e _( Trip Push Down from right side _a_+_c / _b_+_d / _b_+_e _( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e _( Tackle run for 11 steps _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Arm Bar _a_+_b _( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b _( ^!Choke _b_2_+_a_a_N_d_a_a_+_b _( Tackle _1 / ^2_+_a_+_b _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( ^!Arm Bar _a_+_b _( ^!Punches-Arm Bar _a_b_a_a_+_b / _b_a_b_a_+_b _( ^!Choke _b_2_+_a_a_N_d_a_a_+_b _) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) _) Taunt ^2 Strings Moves _a_b_c_a_b hhmmm _a_b_c_a_d_b_a_d_b_a hhmmlmhmLm _a_b_c_b_a_b_a_d_b_a hhmhmhhlmm _a_d hL _b_c hh _b_2_+_c hL _6_+_a_+_b m _6_+_a_+_d m _6_+_b_c hh _6_+_b_2_+_c hL _6_6_+_b m _6_6_+_c_d_d mmh _6_6_+_c_d_6_+_d mmm _6_6_+_c_d_2_+_d mmL _6_6_+_d M _4_+_a_+_b ! _2_+_a_b mm _2_+_a_d_b mlm _2_+_d_b lm _2_1_4_N_a_e mT _2_1_4_N_b m _2_1_4_N_c_b_a Lmm _2_1_4_N_c_b_b_e LmLT _2_3_6_N_a_e hT _2_3_6_N_b m ^2_3_+_b_a mm ^2_3_+_b_b_e mLT ^2_8_+_b_+_c_+_d m ^2^9_+_c_+_d M (FU-FT) ^2^9_+_c_+_d_e MT (with Law) ^2_N_b m _1_+_c L _3_+_b m _8_+_d m _9_+_c_d mm sidestep _a h sidestep _c L opponent knocked down _2_+_b M - HWOARANG - ───────────────────────────────────────────────────────────────────────── _( Pick Pocket _a_+_c _( Falcon Dive Kick _b_+_d _( Human Cannonball _6_+_b_+_c _( ^!Dead End Tag (with Baek) _e _( Roll and Choke: BK _6_6_+_b _( Leg Hook _2^1_+_a_+_c _( Door Mat _2_1_4_+_c _( Bring It On from left side _a_+_c / _b_+_d / _b_+_e _( Dead-end from right side _a_+_c / _b_+_d / _b_+_e _( Slaughterhouse from behind _a_+_c / _b_+_d / _b_+_e LEFT FOOT FORWARD STANCE (LFF) _) Disrespect: BK _a_+_b _) Stance Change: RFF _c_+_d _) LEFT FLAMINGO STANCE: LFL _6_+_c _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_a_c_c hhlh _a_b_c hhm _a_b_d hhh _b_c hm _b_d hh _c_c_c_c_e hmmhT _c_c_c_d_d hmmhm (RFF) _c_c_d_d hmhm (RFF) _c_c_2_+_c_d_d hmlhm (RFF) _c~_d mh _d_c hm (RFF) _d_d_d_c hhhl _d_d_d_d hhhm (RFF) _d_6_+_c hm _d_6_+_d hh (RFF) _6_+_b m (RFF) _6_+_c~_c m _6_+_d_d hm (RFF) ^6_+_b m _6_6_+_c m (RFF) _6_6_+_d h _6_N_2_3_N_b m _6_N_2_3_+_c~_c m _6_N_2_3_N_d_E mT _4_+_b h _4_+_d h (RFF) _2_+_c_d lh (RFL) _2_+_d_d_e lhT ^2_N_b m ^2_N_c h ^2_N_d_d mM (RFF) _1_+_c_+_d {!} (_4_4 to cancel and LFL) _1_+_d L _1_+_d~_d m _3_+_a_+_b m _3_+_b m _3_+_c_d mm _3_+_d m _8_+_c h (LFL) _9_+_c_d_c mmh RIGHT FOOT FORWARD STANCE (RFF) _) Disrespect: BK _a_+_b _) Stance Change: LFF _c_+_d _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_a hm (LFF) _b_a_a hhm (LFF) _b_c hh (LFF) _b_d_d hhh (LFF) _b_4_+_d hh _c_c lh (LFF) _c~_d h (LFF) _d_c hM _d_d hh (LFF) _6_+_c~_c m _6_+_c_c hm (LFF) _6_+_c_d hL (LFF) _6_+_d~_d m ^6_+_c_c hm _6_6_+_c h _6_6_+_d~_c mh _6_N_2_3_N_b m _6_N_2_3_+_c~_c m _6_N_2_3_N_d_e mT _4_+_c h (LFF) _4_+_d h _2_+_c_d lh _2_+_d_d_e lhT _1_+_c_+_d {!} (_4_4 to cancel and LFL) _1_+_d L _1_+_d~_d m _3_+_a_+_b m _3_+_b m _3_+_c_d mm _3_+_d m _8_+_c h (LFL) _9_+_c_d_c mmh LEFT FLAMINGO STANCE (LFL) _) Flamingo Steppin' _6 _) Flamingo Back Dash _4 _) Flamingo Sidestep _2 / _8 Strings Moves _a h _a_+_d ! (_4_4 to cancel) _b_b_c_d_c_d_d_d_d_c mhhlmmlhmh (RFF) _c_c_c_e mmhT _c_c_d_d mmhm (RFF) _c_d hm _d h (RFF) _6_+_c m (RFF) _4_+_c h _4_+_d m (RFF) _4_+_d_e mT _2_+_c L _2_+_d l RIGHT FLAMINGO STANCE (RFL) _) Flamingo Steppin' _6 _) Flamingo Back Dash _4 _) Flamingo Sidestep _2 / _8 Strings Moves _a_b_c_d_c_d_d_d_d_c mhhlmmlhmh (RFF) _b h (RFF) _c h (LFL) _d m (RFF) _6_+_d m _4_+_d h (RFF) _4_+_c m (LFF) _4_+_c_e mT _2_+_c l (LFF) _2_+_d L (RFF) - EDDY GORDO / TIGER JACKSONS - ───────────────────────────────────────────────────────────────────────── _( Rio Deal _a_+_c _( Rio Special _b_+_d _( Rodeo Spin _4_1_2_3_6_+_a_+_b _( Missile Launcher from left side _a_+_c / _b_+_d / _b_+_e _( ^!Tag Move _e _( Shadow Dancer from right side _a_+_c / _b_+_d / _b_+_e _( Air Mail from behind _a_+_c / _b_+_d / _b_+_e _) Rewinder Away: REW _a_+_b _) Rewinder Near: REW _2_+_a_+_b _) HANDSTAND POSITION: HSP _6_+_a_+_b _) Backflip _8_7_4 _) ^!HANDSTAND POSITION: HSP _6 Strings Moves _a_b_d_c hh-L (RLX) _a_b_d_d hh-h (RLX) _c_+_d M (^4 to Fake and HSP) _c~_c M (RLX) _c~_d_d_a_+_b LLLm _c~_d_d_a_+_b_a_+_b LLLm _c~_d_d_d LLLl (^4 to HSP) _d~_c_c mm (RLX) (^4 to HSP) _d~_c_d_b_d_c_c mmhhLM _d~_c_d_b_d_c_d_a_+_b mmhhLLm _d~_c_d_b_d_c_d_a_+_b_a_+_b mmhhLLm _d~_c_d_b_d_c_d_d mmhhLLl _d~_c_d_b_d_d_c_+_d_c_+_d_c_+_d_1_+_c_+_d_9_+_c_+_d mmhhmMMhmMmm _6_+_b_a_d hhm _6_+_c m (HSP) _6_+_d_c_+_d mLL (RLX) _6_6_+_c m (^4 to HSP) (^2 to RLX) _6_6_+_c_+_d_e MT _6_6_+_d_c -L (RLX) _6_6_+_d_d -h (RLX) _4_+_b h _4_+_c m _4_+_d_c_c hLM _4_+_d_c_d_a_+_b hLLm _4_+_d_c_d_a_+_b_a_+_b hLLm _4_+_d_c_d_d hLLl (^4 to HSP) _4_+_d_d_c_+_d hmMM ^2_+_a_+_b m ^2_+_a_+_b_a_+_b m ^2_+_c_+_d M (^4 to HSP) (^2 to RLX) ^2_1_+_d m ^2_N_c h ^2_N_c_+_d M (^4 to HSP) (^2 to RLX) ^2_N_d m _1_+_c_N_c Lm (RLX) (^4 to HSP) _1_+_c_N_d Lh _1_+_c_c LM _1_+_c_d_a_+_b Llm _1_+_c_d_a_+_b_a_+_b Llm _1_+_c_d_d LlmM (^2 to RLX) _1_+_c_+_d !{!} (_4_4 to cancel) _1_+_d^*_d_4_+_d hh...M (HSP) _3_+_a m _3_+_b m _3_+_c m (HSP) (^2 to RLX) _3_+_c_+_d_e mT _3_+_d l _8_+_a_+_b h _8_+_d m _9_+_c_+_d m (^2 to RLX) _9_+_d m HANDSTAND POSITION (HSP) _) Handstand Walking ^6 _) Regular Stance _4 _) Perch ^2 _) Handstand Tilt Near _2 _) Handstand Tilt Away _8 Strings Moves _a_c_c mLM _a_c_d_d mLLl _b_d_c mLL _c L (RLX) _c~_d_d_a_+_b LLLm _c~_d_d_a_+_b_a_+_b LLLm _c~_d_d_d LLLl (^4 to HSP) _d_c_+_d mmLL (RLX) (^4 to HSP) _4_+_c m (RLX) (^4 to HSP) _2_N_c M (HSP) (^2 to RLX) ^2_+_c_+_d m (HSP) _2_N_d M (HSP) (^2 to RLX) _8_N_c M (HSP) (^2 to RLX) _8_N_d M (HSP) (^2 to RLX) REWINDER POSITION (REW) Strings Moves _a_+_b_c hhm (HSP) _a_+_b~_c_e hMT _a_+_d L _b m _c m (RLX) (^4 to HSP) _c_+_d_c_+_d_c_+_d_9_+_c_+_d hmMMm (^2 to RLX) _d_c LL _d_c_+_d LM (^4 to HSP) (^2 to RLX) _d~_c h (^4 to HSP) _8_+_c_N_c mm _8_+_c_c mL _8_+_c_c_+_d mL (RLX) RELAXED POSITION (RLX) Strings Moves _a_+_b m _a_+_b_a_+_b m _c_d mm _c_+_d M (^4 to HSP) _c_+_d_c m (HSP) _c~_d M _d_c_+_d mM (^4 to Fake and HSP) _d~_c_c_+_d LLL (RLX) (^4 to HSP) - BAEK DOO SAN - ───────────────────────────────────────────────────────────────────────── _( Hammerhead Throw: BK _a_+_c _( Blue Shark Claw: FU-FA _b_+_d _( Human Cannonball _6_+_b_+_c _( ^!Tag Necksnap (with Hwoarang) _e _( Roll and Choke: BK _6_6_+_b _( Leg Hook _1_+_a_+_c _( Bolt Side Throw from left side _a_+_c / _b_+_d / _b_+_e _( ^!Tag Move _e _( Stat Bolt Side Throw from right side _a_+_c / _b_+_d / _b_+_e _( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e _) FLAMINGO STANCE: FLA _4_+_c _) Punch Parry _4_+_a_+_b (parry high/mid punch) _) ^!FLAMINGO STANCE: FLA _4 Strings Moves _a_a hh _a_b_c_c_c_d hhhhhh _a_b_c_c_c_2_+_d hhhhhL _a_b_c_c_d_d_c hhhhhmm (_4 / _6 to cancel and FLA) _a_b_c_c_d_d_d_c hhhhhmhh _a_b_c_d_c_e hhhLmT _b_b hh _c_c_c_d hhhh _c_c_c_2_+_d hhhL _c_c_d_d_c hhhmm (_4 / _6 to cancel and FLA) _c_c_d_d_d_c hhhmhh _c_d_c_e hLmT _c_+_d hh (_4 / _6 to cancel and FLA) _d_c_c_d_c_c_c_d_c_c hhhLmmmLm{!} _d_c_d_c_c_c_c_c_d_c hhlmmmhhLm _6_+_b h _6_+_d_c mm (_4 / _6 to cancel and FLA) _6_+_d_d_c mhh _6_6_+_c m _6^6_+_d M _6_6_6_+_c m _6_N_2_3_N_c_e mT _4_+_a m _4_+_b h _4_+_d m _2_+_c_c_c_e LLmT _2_+_c_c_2_+_c LLL _2_+_d_c_c_c lmmm (_4 / _6 to cancel and FLA) _2_+_d_c_c_2_+_c lmml ^2_N_c_c_d hhL ^2_N_c_d_d_c hhmm (_4 / _6 to cancel and FLA) ^2_N_c_d_d_d_c hhmhh ^2_N_c_+_d h ^2_N_d_d_c mmm (_4 / _6 to cancel and FLA) ^2_N_d_d_d_c mmhh _1_+_c_+_d {!} (_4 / _6 to cancel and FLA) _1_+_d M _3_+_d_d_c mmm (_4 / _6 to cancel and FLA) _3_+_d_d_d_c mmhh _8_2_+_d m _9_+_b h _9_+_c_d_c mhh _9_N_c_c_c_d mhhh _9_N_c_c_c_2_+_d mhhL _9_N_c_c_d_d_c mhhmm (_4 / _6 to cancel and FLA) _9_N_c_c_d_d_d_c mhhmhh _9_N_c_d mh _9_N_c_2_+_d_c_e mlmT sidestep _a m FLAMINGO STANCE (FLA) _( Human Cannonball _b~_c _( ^!Tag Necksnap (with Hwoarang) _e _) Flamingo Step _4 / _6 _) Flamingo Sidestep _2 / _8 Strings Moves _a_b_c_c_c_d hhhhhh _a_b_c_c_c_2_+_d hhhhhL _a_b_c_c_d_d_c hhhhhmm (_4 / _6 to cancel and FLA) _a_b_c_c_d_d_d_c hhhhhmhh _a_b_c_d_c_e hhhLmT _c_c_d mml _c_d_d_c mmmm (_4 / _6 to cancel and FLA) _c_d_d_d_c mmmhh _d_c_c_d_c_c_c_d_c_c hhhLmmmLm{!} _d_c_d_c_c_c_c_c_d_c hhlmmmhhLm _d_d hm _4_+_c h _2_+_c l - JUN KAZAMA - ───────────────────────────────────────────────────────────────────────── _( Arm Bar _a_+_c _( Serpent Twist _b_+_d _( Spinning Arm Whip _4_+_a_+_b _( ^!Headbutt (with Heihachi/Jin/Kazuya) _e _( Striking Oshi Taoshi _3_+_b_+_c _( Cloud Taste from left side _a_+_c / _b_+_c / _b_+_e _( Wind Wheel from right side _a_+_c / _b_+_c / _b_+_e _( German Suplex from behind _a_+_c / _b_+_c / _b_+_e _) Backflip _8_7 _) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) Strings Moves _a_a_c hmm _a_a_d hmlh _a_b hm _a_c hl _a_d_d_d_c hLLLmM _a_+_b m _a_+_d_b_a_a_c mhmhmm _a_+_d_b_a_a_d mhmhmlh _a_+_d_b_a_b mhhhm _a_+_d_b_a_c mhhhl _a_+_d_b_a_d mhmhL _a_+_d_b_a_d_d_d_c mhmhLLLmM _a_+_d_b_d mhhm _a_+_d_b_2_+_d mhhl _b_+_c h (reverse high punch) _c_+_d mM _c~_d_a_+_d_b_d Lmhhm _c~_d_a_+_d_b_2_+_d Lmhhl _c~_d_c LmM _c~_d_d_a_+_d_b_d LLmhhm _c~_d_d_a_+_d_b_d_2_+_d LLmhhl _c~_d_d_c LLmM _c~_d_d_d_c LLLmM _c~_d_d_d_a_+_d_b_d LLLmhhm _c~_d_d_d_a_+_d_b_d_2_+_d LLLmhhl _c~_d_d_d_c LLLmM _6_+_a_c mm _6_+_a_d mlh _6_+_b m (^1 to cancel) _6_+_b_e mT _6_+_c h ^6_+_c ! (^4 / ^2 to cancel) ^6_+_d h _6_6_+_b m _6_6_6_+_c m (FU-FT) _4_+_a L _4_+_b_a_c mmm _4_+_b_a_d mmlh _4_+_b_a_+_b mm _4_+_b_d_a_+_d mLmh _4_+_b_d_c mLmM _4_+_b_d_d_a_+_d mLLmh _4_+_b_d_d_c mLLmM _4_+_c_b_e mmT _4_+_c_d_d_d_c mLLLmM _2_+_c_+_d lh ^2_+_c_+_d_c mmmm ^2_N_a m ^2_N_b_a_a_a_b_a_d_c_c_+_d mhmhmlMlmm ^2_N_b_a_a_a_b_a_+_d_a_c_+_d mhmhmlhhlh ^2_N_b_a_a_c mhmm ^2_N_c_e mT ^2_N_c_+_d_c mmmm _1_+_b_e mT _1_+_d_a_+_d_b_d Lmhhm _1_+_d_a_+_d_b_2_+_d Lmhhl _1_+_d_c LmM _1_+_d_d_a_+_d_b_d LLmhhm _1_+_d_d_a_+_d_b_d_2_+_d LLmhhl _1_+_d_d_c LLmM _1_+_d_d_d_c LLLmM _1_+_d_d_d_a_+_d_b_d LLLmhhm _1_+_d_d_d_a_+_d_b_d_2_+_d LLLmhhl _1_+_d_d_d_c LLLmM _3_+_a_+_b m (^1 to cancel) _3_+_a_+_b_e mT ^3_+_b L sidestep _b_a_c mmm sidestep _b_a_d mmlh sidestep _b_a_+_b mm sidestep _b_d_a_+_d mLmh sidestep _b_d_c mLmM sidestep _b_d_d_a_+_d mLLmh sidestep _b_d_d_c mLLmM sidestep _d h - MICHELLE CHANG - ───────────────────────────────────────────────────────────────────────── _( Waist Suplex _a_+_c _( Knee Suplex _b_+_d _( Punch-Spin-Tag Lariat (with Julia) _b_4_e _( Arm Lock Suplex _3_+_a_+_b _( Blizzard Suplex from left side _a_+_c / _b_+_d / _b_+_e _( Southern Cross Suplex from right side _a_+_c / _b_+_d / _b_+_e _( German Suplex from behind _a_+_c / _b_+_d / _b_+_e _) Backflip _8_7 Strings Moves _a_a_a_e hmmT _a_a_d_c hmLm _a_+_b m _a_+_d_d_c mLm _a~_b_c hmL _a~_b_d hmh _b_a_a_b_c_c_b_a_d_c hmmhlhmMLm _b_a_a_b_c_c_b_c_b_a hmmhlhmLm! _b_a_a_b_c_c_c_d_d_a hmmhlhmhLm _b_+_c_c_a_e mmMT _b_4 h _c_+_d_d_d_a -hLm _c_+_d_d_d_d -hLh _c_+_d_d_d_2_+_d -hLL _c~_b_a_a_e mMmT _c~_b_a_d_c mMLm _c~_b_b mm _c~_b_d_a mLm _c~_b_d_2_+_d mLL _d_d_a hLm _d_d_2_+_d hLL _6_+_a_e mT _6_+_a_+_d ! _6_6_+_a_d mm _6_6_+_b h _6_6_6_+_c m (FU-FT) _2_+_b_c_a_e mmMT _2_+_d_a Lm _2_+_d_d Lh _2_+_d_2_+_d LL ^2_3_+_a m ^2_3_+_b m ^2_3_+_d_c Lm ^2_N_b_a_a_e mMmT ^2_N_b_a_d_c mMLm ^2_N_b_b mm ^2_N_b_d_a mLm ^2_N_b_d_2_+_d mLL ^2_N_d m _3_+_a_a_e mmT _3_+_a_d_c mLm _3_+_b_a_e m!T _3_+_b_c mL _3_+_b_d mh _3_+_c m _3_+_c_+_d_e MhT _9_+_c_+_d M sidestep _a m sidestep _b m sidestep _b~_a m sidestep _c_d mm on counter _a~_b_a_e hm!T - JULIA CHANG - ───────────────────────────────────────────────────────────────────────── _( Death Valley Bomb _a_+_c _( Knee Suplex _b_+_d _( Punch-Spin-Tag Lariat (with Michelle) _b_4_e _( Waist Suplex _2^1_+_a_+_c _( Mad Axes _2_1_4_6_+_b _( Arm Lock Suplex _3_+_a_+_b _( Cross Arm Suplex ^2_1_2^1_+_a_+_b _( Running Bulldog from left side _a_+_c / _b_+_d / _b_+_e _( Twisted Sister from right side _a_+_c / _b_+_d / _b_+_e _( Branded from behind _a_+_c / _b_+_d / _b_+_e _) Taunt _b_+_c_+_d _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_a_a_e hmmT _a_a_d_c hmLm _a_+_b m _a_+_d_d_c mLm _a~_b_c hmL _a~_b_d hmh _b_a_a_b_c_c_b_a_d_c hmmhlmmMLm _b_a_a_b_c_c_b_c_b_a hmmhlmmLm! _b_a_a_b_c_c_c_d_d_a hmmhlhmhLm _b_+_c_c_a_e mmMT _b_4 h _c_+_d_d_d_a -hLm _c_+_d_d_d_d -hLh _c_+_d_d_d_2_+_d -hLL _c~_b_a_a_e mMmT _c~_b_a_d_c mMLm _c~_b_b mm _c~_b_d_a mLm _c~_b_d_d mLh _c~_b_d_2_+_d mLL _d_d_a hLm _d_d_d hLh _d_d_2_+_d hLL _6_+_a_e mT _6_+_a_+_b_e mT _6_+_a_+_d ! _6_+_a~_b m _6_6_+_a_d mm _6_6_6_+_a_b mm _6_6_6_+_b m _6_6_6_+_c m (FU-FT) _4_+_c L _4_+_d h _2_+_b_c_a_e mmMT _2_+_d_a Lm _2_+_d_d Lh _2_+_d_2_+_d LL _2_3_+_a_b mm ^2_3_+_b m ^2_3_+_d_c Lm ^2_N_b_a_a_e mMmT ^2_N_b_a_d_c mMLm ^2_N_b_b mm ^2_N_b_d_a mLm ^2_N_b_d_d mLh ^2_N_b_d_2_+_d mLL ^2_N_d m _3_+_a_a_e mmT _3_+_a_d_c mLm _3_+_b_a_e m!T _3_+_b_c mL _3_+_b_d mh _3_+_c m _3_+_d_b_4_6_+_a mmm _9_+_c_+_d M _9_+_d m sidestep _b m on counter _a~_b_a_e hm!T - ARMOR KING - ───────────────────────────────────────────────────────────────────────── _( Knee Bash _a_+_c _( Suplex: FD-FA _b_+_d _( Steiner Screwdriver _b_+_d_2_2_2_+_a_+_b _( Spinning Swing _6_4_1_2_3_6_+_a _( Jaguar Driver _2_3_6_+_a _( Falling Headlock: FU-FA _1_1_+_a_+_b _( Tombstone Piledriver _1_6_+_a_+_b _( Frankensteiner: BK _3_+_c_+_d _( ^!Tag Move _e _( Piledriver ^2^1_+_b_+_d _( ^!Doomsday: BK (with King) _e _( Reverse Desperate Bomb from left side _a_+_c / _b_+_d / _b_+_e _( Vertical Reverse D.D.T. from right side _a_+_c / _b_+_d / _b_+_e _( Reverse D.D.T. from behind _a_+_c / _b_+_d / _b_+_e _( Tackle ^2_+_a_+_b _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _( Choke Sleeper _6_N_2_3_N_a_+_b _( ^!Full Nelson Suplex _b_+_d_a_+_b_a_+_b _( ^!Waist Lock Sleeper _c_+_d_c_+_d_a_+_b _( ^!Leg Stretch Muffler _c_d_a_+_b_c_+_d _( ^!Triple Backmounted Head Punches _a_a_a_+_b _( Ground Tackle opponent knocked down _1_+_a_+_c _( ^!Punches _a_b_a_b_a / _b_a_b_a_b Strings Moves _a_b_a_a_b_d_d_d_a_c hhmmmLLLmm _b_a hm _c_+_d h (FD-FT) _6_+_a_+_b m _6_+_a_+_b^2 {!} _6_+_a_+_d m _6_+_b_a_a_b_d_d_d_a_c hmmmLLLmm _6_6_N_b L _6_6_+_a_+_b h/L _6_6_+_b_e mT _6_6_+_c_+_d h (FD-FT) _6_6_+_d m _6_6_6_+_c_+_d h (FU-FT) _6_N_2_3_N_a h _6_N_2_3_N_b_e mT _6_N_2_3_N_d m _4_+_a h _4_+_a_+_d h _4_+_c h _2_+_a_b mm _2_+_a_+_b M _2_+_c_+_d_d_d LLL ^2^3_+_b_e mT ^2_3_+_d_d_d LLL ^2_N_a m _1_+_d L _3_+_a m _3_+_b m ^8_+_b_+_d M (FU-FA) _9_+_a_+_b m _9_+_a_+_b^2 {!} _9_N_a_+_b m _9_N_a_+_b^2 {!} _9_N_a_+_d {!} (FD-FT) _9_+_c_+_d M _9_N_c_+_d_d_d LLL sidestep _b m sidestep _c_+_d h (FD-FT) far _3_+_c_+_d M (FU-FT) run for 12 steps _d_d_d LLL on counter _2_+_c_+_d_d_d_d_d LLLLL on counter ^2_3_+_d_d_d_d_d LLLLL on counter _9_N_c_+_d_d_d_d_d LLLLL BACK TURNED (BK) Strings Moves _c m - GANRYU - ───────────────────────────────────────────────────────────────────────── _( Jizo Hug _a_+_c _( Body Drop _b_+_d _( Jaw Breaker _6^6_+_b_+_c _( Upper Stream from left side _a_+_c / _b_+_d / _b_+_e _( ^!Tag Move _e _( Crotch Slam from right side _a_+_c / _b_+_d / _b_+_e _( ^!Tag Move _e _( Upside-Down Drop from behind _a_+_c / _b_+_d / _b_+_e _( Pedal Press from behind _2_+_a_+_b _) SIT STANCE: SIT _c_+_d _) High/Mid Punch Reversal _4_+_a_+_c / _b_+_d (reverse high/mid punch) Strings Moves _a_a_a hhm _a_+_b_a_+_b mm _b_a_b_a_b_a_b_a hhhhhhhh _6_+_a_+_b m ^6_+_a_b_a_b_a_b_a_b hhhhhhhh _6^6_+_b_a hm _4_+_a_+_b ! (^2 to cancel and crouch) _4_+_a_+_b_b h _4_+_a_+_c_a_+_b -! _4_+_b_e MT _4_+_b_+_d_a_+_b -! _4_1_2^3_+_a_e mT _4_1_2^3_+_b m _2_+_a_+_b ! _2_+_b^*_b l... _2_+_d M ^2_+_a_a_a_b_6_+_a LLmmh ^2_+_a_a_a_b_2_+_a LLmmL ^2_+_a_a_a_b_3_+_a LLmmm ^2_+_a_+_b L ^2_3_+_a_b_a_a mmmh ^2^3_+_a_b_a mmm ^2^3_+_b_a_b mmm ^2_N_a_+_b_a_+_b mm _3_+_b_a_a_a_b_a_b_a_b mhhhhhhhh _3_+_b_+_c L _3_+_c L _9_+_c_+_d M (SIT) sidestep _a h sidestep _a_+_b ! FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m SIT STANCE (SIT) _) Roll ^4 / ^6 _) Split ^2 (_2 / _8 to sidestep) Strings Moves _a m _b L - GUN JACK - ───────────────────────────────────────────────────────────────────────── _( Body Slam _a_+_c _( Lift Slam _b_+_d _( ^!Backbreaker (with Jack-2) _e _( Choke Slam _6_6_+_b_+_c _( Backbreaker _2_1_4_+_b _( Pyramid Driver _2_3_6_+_a _( Body Smash _1_+_b_+_c _( Piledriver _1_6_+_a_+_b _( Body Press _3_+_a_+_c _( ^!Hammer _a_+_b _( Volcano _3_+_b_+_d _( Volcano Blaster _3_3_+_b_+_d _( Ground Zero _9_+_a_+_b _( Lift Up-Megaton Hit _9_+_a_+_b_2_3_+_b _( Long Bomb from left side _a_+_c / _b_+_d / _b_+_e _( ^!Tag Move _e _( Hanging Neck Throw from right side _a_+_c / _b_+_d / _b_+_e _( Spinal Crush from behind _a_+_c / _b_+_e _( Throw Away from behind _b_+_d _( Gun Bomb crouching opponent _2_+_a_+_c / _b_+_d Strings Moves _a_a_a hhm _a_+_b_a_+_b mm _b_a_b hmm _c_+_d {!} _c_+_d_c_+_d {!} _c_+_d_c_+_d_c_+_d {!} _6_+_a_+_b_a_+_b ml _6_+_a_+_b_3_+_b mm _6_+_c_+_d M/L _6_+_d~_a ! _4_+_a_+_b hhhh _4_+_b m _4_1_2^3_+_a L _4_1_2^3_+_b m _4_1_2_3_6_N_a m _4_1_2_3_6 (x5) _N_a ! _2_+_a_+_b_e mT _2_+_a_+_b_e_b m-m! (with Bryan) _2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b mLLmmmMMmm _2_+_b_a_a_a_b_a_b_a_2_+_a_+_b_a_+_b mLLmmmMMlm _2_+_c_+_d_c_+_d -M _2_+_d M ^2_+_a_a_a_b_6_+_a LLmmh ^2_+_a_a_a_b_2_+_a LLmmL ^2_+_a_a_a_b_3_+_a LLmmm ^2_+_a_b Lm ^2_+_a_+_b L ^2_3_+_a_b_a_a mmmh ^2^3_+_a_b_6_+_a mmh ^2^3_+_a_b_2_+_a mmL ^2^3_+_a_b_3_+_a mmm ^2^3_+_a_+_b l ^2^3_+_b_a_b mmm ^2^3_+_b_6_+_a mh ^2^3_+_b_2_+_a mL ^2^3_+_b_3_+_a mm ^2^1_+_a_a_a_b lllm ^2_N_a_e mT ^2_N_a_+_b_a_+_b mm _1_+_a_a_a_a_a_b lllllm ^1_+_c_d_c_d_c_d LLLLLL _3_+_b_+_c L ^3_+_a_b_a_b mmmm ^3_+_b_a_b_a mmmm _9_+_a_a_d_c_d_a_b_a_a_+_b_a_+_b hmLLLmmMmm _9_+_a_a_d_c_d_a_b_a_2_+_a_+_b_a_+_b hmLLLmmMlm _9_+_c_+_d M (SIT) sidestep _b h far _3_+_a_+_c M (FD-FA) FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m (SIT) SIT STANCE (SIT) _) Roll ^4 / ^6 Strings Moves _a_b_a_b llll _b_a_b_a llll - HEIHACHI MISHIMA - ───────────────────────────────────────────────────────────────────────── _( Neck Breaker _a_+_c _( Powerbomb _b_+_d _( Stonehead _6_6_+_a_+_b _( ^!Armbar Tag (with Jun) _e _( Headbutt Carnival _6_6_+_a_+_d (only against Gun Jack/Heihachi/Jack-2/Jin/Kazuya/Kuma/Lei/Paul/P. Jack) _( Neck Chopper from left side _a_+_c / _b_+_d / _b_+_e _( Freefall from right side _a_+_c / _b_+_d / _b_+_e _( Atomic Drop from behind _a_+_c / _b_+_d / _b_+_e _) Auger _b_+_c_+_d _) Shadow Step _4_4_N_c_+_d _) Kick Off Reversal on counter _N (reverse stand right kick) Strings Moves _a_a_b hhm _a_b_b hhh _a_b_b~_a hhm (_2 / _8 to cancel and sidestep) _a_b_d hhh _a_+_b m _b_b hh _b~_a m _d~_c M (FU-FT) _6_+_a_4_+_b_a hmm _6_+_a_4_+_b_d hmm _6_+_b h _6_+_b~_a_+_b m _6_+_d m _6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmLhmm _6_6_+_b_e mT _6_6_+_c m _6_6_6_+_c m _6_N_2_3_N_a m _6_N_2_3_N_b_e mT _6_N_2_3_N_c m _6_N_2_3_N_d_d mm _6_N_2^3_+_c L _6_N_2^3_+_d_a Lm _6_N_2^3_+_d_d_a LLm _6_N_2^3_+_d_d_d_a LLLm _6_N_2^3_+_d_N_d_d Lmm _6_N_2^3_+_d_d_N_d_d LLmm _6_N_2^3_+_d_d_d_N_d_d LLLmm _4_+_a m _4_+_b m _2_+_a_b mm _2_+_a_+_d ! _2_3_6_N_b m _2_3_6_N_d_d mm ^2_N_b m ^2_N_d_d mm _1_+_c L _3_+_a_b_e mmT _3_+_c_b_b_d_d_a_b_a_b_a mhhLLmhmMm _3_+_c_b_b_d_d_a_d_a_b_a mhhLLmhhmm _3_+_c_b_b_d_d_a_d_a_b_d mhhLLmhhmm _8_+_d m _9_+_c_d mm _9_+_d_d hL opponent knocked down _2_+_d M - ANNA WILLIAMS - ───────────────────────────────────────────────────────────────────────── _( Arm Turn _a_+_c _( Lifting Toss: BK _b_+_d _( Neck Throw _9_+_a_+_b _( ^!Tag Move _e _( Embracing Elbow _3_3_+_a _( Embracing Strike from left side _a_+_c / _b_+_d / _b_+_e _( Snake Necksnap from right side _a_+_c / _b_+_d / _b_+_e _( Triple Break from behind _a_+_c / _b_+_d / _b_+_e _( Palm Grab _2_3_6_N_a_+_b _( ^!Arm Bar _c_d_c_a_+_b _( ^!Standing Reverse Arm Lock _a_c_b_a _( ^!Falling Reverse Arm Lock _b_a_c_d_a_+_b _( ^!Rear G-Tech _c_a_d_a_+_b_a_+_b _( ^!Gatelatch Throw _b_c_a_+_b_c_+_d_a_+_b _( ^!Standing Cross Lock _a_+_c_d_a_+_b _( ^!Rear Cross Lock _a_+_b_d_c_a_+_b_a_+_b_a_+_b _( ^!Rear Chickenwing Lock (with Nina) _e _) Attack Reversal _4_+_a_+_c / _b_+_d (reverse high/mid) _) Cat Stance _4_+_d (reverse low) _) Backflip _8_7 Strings Moves _a_b_a_b_c_c_b_a_b_d hhhhhlhhhh _a_b_a_d_b_c hhhhhh _a_b_a_d_b_d hhhhhl _a_b_a_d_b_9_+_c hhhhhm (FU-FT) _a_b_a_2_+_d hhhl _a_b_d hhh _a_d hl _b_a_d hhl _b_c hh _b_d hh _b_2_+_c hL _c_d hh _d_c hL _6_+_a_+_b m _6_6_+_a_+_b m _6_6_+_d M (FU-FT) _6^6_+_b h _6_6_6_+_c m (FU-FT) _4_+_a_a_a hhm _4_+_b_b hh _4_+_d_d -m _2_+_a_+_b ! _2_+_a_d mm _2_+_b_d mm _2_+_c_b_e LmT _2_+_c_d Lh _2_+_c_+_d L _2_+_d_a mh (_2 / _8 to cancel and sidestep) _2_3_6_N_a h _2_3_6_N_b m ^2_+_c_2_+_d LL ^2_6_+_a m ^2_6_+_b m ^2_3_+_b l ^2_8_+_d_e mT ^2^8_+_d_e mT ^2_N_a_+_b m ^2_N_b m _1_+_a m _1_+_a_+_b ! (_8_8 to cancel) _3_+_a_b_a_b_c_c_b_a_b_d mhhhhlhhhh _3_+_a_b_a_d_b_c mhhhhh _3_+_a_b_a_d_b_d mhhhhl _3_+_a_b_a_d_b_9_+_c mhhhhm (FU-FT) _3_+_a_b_a_2_+_d mhhl _3_+_a_b_d mhh _3_+_b m _3_+_c_a_d_b_c mhhhh _3_+_c_a_d_b_d mhhhl _3_+_c_a_d_b_9_+_c mhhhm (FU-FT) _3_+_c_b_a_d mhhl _3_+_c_b_c mhh _3_+_c_b_d mhh _3_+_c_b_2_+_c mhL _3_+_c_c_c_a_b mhhhh _3_+_c_c_c_a_d_b_c mhhhhhh _3_+_c_c_c_a_d_b_d mhhhhhl _3_+_c_c_c_a_d_b_9_+_c mhhhhhm (FU-FT) _3_+_c_c_c_d mhhh _3_+_c_d mh _3_+_d L _9_+_a_c hm _9_+_c h (FU-FT) _9_+_d_c_d hLh _9_N_2_+_c L sidestep _a_+_b_e mmT sidestep _b l sidestep _c h - BRYAN FURY - ───────────────────────────────────────────────────────────────────────── _( Swing D.D.T. _a_+_c _( Gravity Suplex _b_+_d _( Chains of Misery ^2_3_2_3_+_a_+_b _( Gravity Elbow from left side _a_+_c / _b_+_d / _b_+_e _( Knee Blast from right side _a_+_c / _b_+_d / _b_+_e _( Neck Wringer from behind _a_+_c / _b_+_d / _b_+_e _( ^!Tag Move _e _) Taunt _a_+_c_+_d _) Punch Parry _4_+_a_+_b (parry high/mid) _) Low Parry _2_+_a_+_c / _b_+_d (parry low) Strings Moves _a_b_a_b hhmm _a_b_a_d hhml _a_b_c hhl _a_+_b mm _a~_d_b_a_b hhhhh _a~_d_b_a_d hhhhm _a~_d_b_d hhhm _a~_d_c_c hhmh _c_b_a_b mmmm _c_b_a_d mmml _c_c mh _6_+_a_+_b h _6_+_a_+_d ! _6_+_d_c_d hmh _6_6_+_b h _6_6_+_c m _6_6_+_d h _6_6_6_+_c m _4_+_a_e mT _4_+_a_+_b_b -m _4_+_a_+_d ! _4_+_b_a_b hhh _4_+_b_a_d hhm _4_+_b_d hm _4_+_c_b_a_b hhmm _4_+_c_b_a_d hhml _4_+_c_d_a_b_a_d_b_a_d_b hmmmhhhhmh _4_+_c_d_a_b_a_d_b_d hmmmhhhm _4_+_c_d_a_b_a_d_c_c hmmmhhmh _4_+_d m _4_4_+_d h (FU-FT) _2_+_a_+_b mm _2_+_b m _2_+_c_+_d l _2_1_4_N_b h _2_3_6_N_a_e mT _2_3_6_N_a_e m- (with Roger) _2_3_6_N_a_+_b m _2_3_6_N_b m _2_3_6_N_b_6_+_b m! _2_3_6_N_b_4_+_b m! _2_3_6_N_c_d mm _2_3_6_N_c_+_d h ^2_N_a_e mT ^2_N_a_e m- (with Roger) ^2_N_a_+_b m ^2_N_b_6_+_b m! ^2_N_b_4_+_b m! ^2_N_c_d mm ^2_N_c_+_d h _3_+_a_b mm _3_+_b m _3_+_c L _3_+_d m ^3_+_a_a_a_a_b mmmmm _8_+_c h _9_N_d m _9_+_d m sidestep _a_b m sidestep _b h - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Time Release Characters - Kunimitsu is unlocked after 1 Week - Bruce Irvin is unlocked after 2 Weeks - Jack-2 is unlocked after 3 Weeks - Lee Chaolan is unlocked after 4 Weeks - Wang Jinrey is unlocked after 5 Weeks - Roger / Alex is unlocked after 6 Weeks - Kazuya Mishima is unlocked after 7 Weeks - Kuma / Panda is unlocked after 8 Weeks - Ogre is unlocked after 9 Weeks - True Ogre is unlocked after 10 Weeks - Prototype Jack is unlocked after 11 Weeks - Tetsujin / Mokujin is unlocked after 12 Weeks - Devil / Angel is unlocked after 13 Weeks - KUNIMITSU - ───────────────────────────────────────────────────────────────────────── _( Jumping Body Slam _a_+_c _( Jaw Smash _b_+_d _( Jumping Head Throw _6_+_a_+_d _( Hip Lock _1_+_a_+_c _( Avalanche from left side _a_+_c / _b_+_d / _b_+_e _( Dizzy Cyclone from right side _a_+_c / _b_+_d / _b_+_e _( ^!Tag Move _e _( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e _) Manji Vanish _2_+_a_+_b _) Backflip _8_7 Strings Moves _a_b_a_d_d_d_a_b_c_b hmmhhLmhm! _a_+_b m _b_c hh _b_2_+_c hL _c_d hm _d_d_d hhh _6_+_b h _6_+_c_+_d m _6_6_N_b ! _6_6_+_a_+_b m (BK) _6_6_+_b_e mT _6_6_+_c_d -h _6_6_+_c_+_d_a_+_b mh _6_6_+_c_+_d_c mm _6_6_+_c_+_d_c_+_d m- _6_6_+_d m _4_+_a_+_b h! _4_+_b ! ^4_+_a_a_a_a_a_a hhhhhh (FU-FT) ^4_+_a_a_a^1_+_c_c_c hhhlll (FU-FT) ^4_+_a_a_a^1_+_c_c_6_+_d hhhllm _2_+_c_+_d Mm ^2_3_+_c L _1_+_b ! ^1_+_c_c_c_c_c_c Llllll (FU-FT) ^1_+_c_c_c_c_c_6_+_d Lllllm _3_+_b_e hT _3_+_d m _8_+_a_+_b ! _8_+_d m _9_+_c_+_d M sidestep _a_+_b h sidestep _c_+_d L BACK TURNED (BK) Strings Moves _b h _c m (BK) - BRUCE IRVIN - ───────────────────────────────────────────────────────────────────────── _( Knee Lift _a_+_c _( ^!Tag Move _e _( Ribcrusher _b_+_d _( Head Breaker from left side _a_+_c / _b_+_d / _b_+_e _( Face Breaker from right side _a_+_c / _b_+_d / _b_+_e _( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e _( Embracing Right Knee _6_N_2_3_N_a_+_b_+_d _( ^!Tumblweed _a_+_b_a_+_b_a_+_b _( ^!Left Knee 1 _c_a_+_b_+_c _( ^!Turning Knee _a_c_a_+_b_+_d _( ^!Jump Knee _b_d_a_a_+_b_+_c _( ^!Left Knee 2 _d_a_+_b_+_c _( ^!Turning Knee _a_c_a_+_b_+_d _( ^!Jump Knee _b_d_a_a_+_b_+_c Strings Moves _a_b_a_b hhmm _a_b_c hhm _a_b_d hhm _a_b_6_+_d hhh _a_b_2_+_d_c hhlh _a_+_b m _a_d_c hhm _b_d hm _b_6_+_d hh _b_2_+_d_c hlh _c_b_a_d mmml _c_c mh _6_+_a_b_a hhm _6_+_a_+_b h _6_+_d_c_d hmh _6_6_+_b h _6_6_+_c m _6_6_+_d h _6_6_6_+_c m _4_+_a h _4_+_b_+_c ! _4_+_c_b hh _4_+_c_d hm _4_+_d_c_d mmm _4_+_d_c_2_+_d mml _4_4_N_c_+_d_d -h _4^4_+_d L _4_6_+_d_e mT _2_+_c l _2_+_c_+_d_c lh _2_+_d l ^2_3_2_3_+_a m _1_+_d h _3_+_a_b_e mmT _3_+_a_+_b m _3_+_b_e mT _3_+_c_a Lm _3_+_c_+_d m sidestep _a m sidestep _d_a mh sidestep _d_d mm - JACK-2 - ───────────────────────────────────────────────────────────────────────── _( Body Press _a_+_c _( ^!Hammer _a_+_b _( Lift Slam _b_+_d _( ^!Backbreaker (with Gun Jack) _e _( Backbreaker _2_1_4_+_b _( Pyramid Driver _2_3_6_+_a _( Piledriver _1_6_+_a_+_b _( Volcano _3_+_b_+_d _( Volcano Blaster _3_3_+_a _( Spine Cracker from left side _b_+_d / _b_+_e _( Swirl Torpedo from right side _b_+_d / _b_+_e _( Throw Away from behind _b_+_d / _b_+_e _( ^!Tag Move _e _) SIT STANCE: SIT _c_+_d _) Quick Hop Up _c_+_d^9 _) Windup _4_4_+_a Strings Moves _a_a_a hhm _a_+_b_a_+_b mm _b_a_b_e hmmT _c_+_d_c_+_d M (SIT) _6_+_a_+_b_a_+_b ml _6_+_a_+_b_3_+_b mm _6_+_c_+_d m _6_6_+_b M _6_6_+_c m _4_4_+_a_a m _4_1_2^3_+_a L _4_1_2^3_+_b m _4_1_2_3_6_N_a m _4_1_2_3_6 (x5) _N_a ! _2_+_a_+_b_e mT _2_+_a_+_b_e_b m-m! (with Bryan) _2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b mLLmmmhmmm _2_+_b_a_a_a_b_a_b_a_2_+_a_+_b_a_+_b mLLmmmhmlm ^2_+_a_a_a_b_6_+_a LLmmh ^2_+_a_a_a_b_2_+_a LLmmL ^2_+_a_a_a_b_3_+_a LLmmm ^2_+_a_b Lm ^2_+_a_+_b l ^2_3_+_a_b_a_a mmmh ^2^3_+_a_b_6_+_a mmh ^2^3_+_a_b_2_+_a mmL ^2^3_+_a_b_3_+_a mmm ^2^3_+_b_a_b mmm ^2^3_+_b_6_+_a mh ^2^3_+_b_2_+_a mL ^2^3_+_b_3_+_a mm ^2_N_a_e mT ^2_N_a_+_b_a_+_b mm _1_+_a_a_a_a_a_b lllllm ^1_+_c_d_c_d_c_d LLLLLL ^3_+_a_b_a_b mmmm ^3_+_b_a_b_a mmmm _9_+_a_a_d_c_d_a_b_a_a_+_b_a_+_b hmLLLmhmmm _9_+_a_a_d_c_d_a_b_a_2_+_a_+_b_a_+_b hmLLLmhmlm _9_+_c_+_d M (SIT) sidestep _a_e mT sidestep _a_+_b h far _a_+_c M (FD-FA) FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m (SIT) SIT STANCE (SIT) _) Roll ^4 / ^6 Strings Moves _a_b_a_b llll _b_a_b_a llll - LEE CHAOLAN - ───────────────────────────────────────────────────────────────────────── _( Neck Fracture: FU-FA _a_+_c _( Chastisement Punch _b_+_d _( Knee Lift _6_6_+_c_+_d _( ^!Tag Move _e _( Harassment from left side _a_+_c / _b_+_d / _b_+_e _( Stunner from right side _a_+_c / _b_+_d / _b_+_e _( Bulldog from behind _a_+_c / _b_+_d / _b_+_e _) HITMAN STANCE: HIT _c_+_d _) Handspring Backflip _4_4_N_c_+_d _) Feint Flip Kick ^2_8 Strings Moves _a_a_a_a_a hhhhh _a_a_a_a_b_b hhhhhh _a_a_a_a_b^6_+_b_b hhhhhmh _a_b_b hhh _b_b hh _c_c_c hhh _c_c_6_+_c hhm _d_c_d hhh _d_d_d hhh _d_8_+_c hm _6_+_c_+_d h _6_+_d h ^6_+_b_b_b hmh _6_6_N_c_d_d mmh _6_6_N_c_d_6_+_d mmm _6_6_N_c_d_2_+_d mmL _6_6_N_c_+_d L (FU-FA) _6_6_+_c m _4_+_a_a_b hmh _4_+_c_c mh _4_+_c~_c h _4_+_d m (_c to HIT) _4_+_d_e mT _4_4_+_d h (_c to HIT) _2_+_c_c_4_+_c lhm _2_+_c_c_c_c_4_+_c lhhhm _2_+_c_c_c_6_+_c lhhm _2_+_c_c_c_4_+_c lhhm _2_+_c_+_d ! _2_+_d_d_c_d lhhh _2_+_d_d_d_d lhhh _2_+_d_d_8_+_c lhm ^2_+_d_d_d_d lllm (_c to HIT) _2_1_+_d_e mT ^2_3_+_d L ^2_3_+_d_b_b_a_e L!T (with Kazuya) ^2_3_2_3_+_c L (FU-FT) ^2_8_+_d m ^2^8_+_c_+_d M (FU-FT) ^2^8_+_d m ^2_N_c_c_2_+_c^*_c mmlm... ^2_N_c_c_2_+_c_2_+^*_c mmll... ^2_N_c_c_2_+_c_3_+^*_c mmlm... ^2_N_c_c_2_+_c_8_+^*_c mmlh... _1_+_a_+_b ! (_8_8 to cancel) _1_+_c L _3_+_a_b_b_a_c_c_c_d_c_d mhhhhLhhhm _3_+_c m _9_+_c h sidestep _b h sidestep to right _c h sidestep to left _d h opponent blocking _4_+_c~_c_d ! HITMAN STANCE (HIT) _) Sidestep _2 / _8 Strings Moves ^*_a h... (HIT) _a_c hh _b_e mT _c h _d L - WANG JINREY - ───────────────────────────────────────────────────────────────────────── _( Neck Throw _a_+_c _( Reaping Throw _b_+_d _( Punch-Spin-German Suplex _b_4_a_+_b _( Whirlwind Throw _3_+_a_+_c_+_d _( Waning Moon _3_3_+_b_+_d _( ^!Tag Move _e _( Crushing Dragon from left side _a_+_c / _b_+_d / _b_+_e _( Golden Mountain from right side _a_+_c / _b_+_d / _b_+_e _( ^!Tag Move _e _( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e _) Attack Reversal ^4_+_a_+_c / _b_+_d (reverse high/mid) Strings Moves _a_a_a_e hmmT _a_+_b m _b_a_a_b_c_c_c_d_d_a hmmhlhmhLm _b_4 h _d_d_a hLm _d_d_d hLh _d_d_2_+_d hLL _6_+_b m _6_+_d_e mT ^6_+_a_+_b m _6_6_+_a_+_b m _4_+_a_+_b ! _4_4_+_a ! (_4 to cancel) _4_4_+_a_e !T _2_+_d_a Lm _2_+_d_d Lh _2_+_d_2_+_d LL _2_3_6_N_b_a_a_e mMmT _2_3_6_+_b m ^2_3_+_d_c Lm ^2_N_b_a_a_e mMmT ^2_N_d m _1_+_b_e mT _1_+_d_b_e LmT _3_+_a_a_e mmT _3_+_a_+_b M _3_+_b_a_e m!T _3_+_c m _9_+_c_+_d M sidestep _a_+_b m sidestep _d L - ROGER / ALEX - ───────────────────────────────────────────────────────────────────────── _( Stonehead _a_+_c _( Powerbomb _b_+_d _( Giant Swing _6_4_1_2_3_6_+_a _( Jaguar Driver _2_3_6_+_a _( Falling Headlock: FU-FA _1_1_+_a_+_b _( Tombstone Piledriver _1_6_+_a_+_b _( Frankensteiner: BK _3_+_c_+_d _( ^!Tag Move _e _( Swinging D.D.T. from left side _a_+_c / _b_+_d / _b_+_e _( Running Bulldog from right side _a_+_c / _b_+_d / _b_+_e _( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e Strings Moves _a_b_a hhm _b_a hm _c_+_d m (FU-FT) _6_N_a h _6_+_a_+_b m _6_6_N_a m _6_6_N_b L _6_6_+_a_+_b h/L _6_6_+_b_e mT _6_6_+_c_+_d h (FU-FT) _6_6_+_d m _6^6_+_a_b_a_b_a hhhhm _6_6_6_+_c_+_d m (FU-FT) _6_N_2_3_N_a m _6_N_2_3_N_a_+_b m _4_+_c_+_d_a_c_d_a_c_d m-mm-mm (^4 to roll backward) _4_+_c_+_d_a_c_d_c_d m-mmmm (^4 to roll backward) _4_+_c_+_d_c_d_a_c_d mmm-mm (^4 to roll backward) _4_+_c_+_d_c_d_c_d mmmmm (^4 to roll backward) ^4_+_a ! _2_+_a_b mm _2_+_c_+_d_d_d LLL ^2_+_a_+_b m ^2_3_+_d_d_d LLL ^2^3_+_b_e mT _1_+_c L _1_+_d_a_c_d_a_c_d m-mm-mm (^4 to roll backward) _1_+_d_a_c_d_c_d m-mmmm (^4 to roll backward) _1_+_d_c_d_a_c_d mmm-mm (^4 to roll backward) _1_+_d_c_d_c_d mmmmm (^4 to roll backward) _3_+_a m _3_+_a_+_b M _3_+_b m _8_+_b_+_d M (FU-FA) _8_+_c_+_d L _9_+_a_+_b m _9_+_c_+_d M sidestep _d L far _3_+_c_+_d M (FU-FT) run for 12 steps _d_d_d LLL on counter _2_+_c_+_d_d_d_d_d LLLLL on counter ^2_3_+_d_d_d_d_d LLLLL - KAZUYA MISHIMA - ───────────────────────────────────────────────────────────────────────── _( Bitch Kicks _a_+_c _( Shoulder Throw _b_+_d _( Stonehead _6_6_+_a_+_b _( ^!Armbar Tag (with Jun) _e _( Steel Pedal Smash from left side _a_+_c / _b_+_d / _b_+_e _( Skull Smash from right side _a_+_c / _b_+_d / _b_+_e _( Reverse Neck Throw from behind _a_+_c / _b_+_d / _b_+_e _( Tackle _2_+_a_+_b _( ^!Punches _a_b_a_b_a / _b_a_b_a_b _) Sidestep _6 Strings Moves _a_a_b hhm _a_b_b hhh _a_b_d hhl _b_b hh _d~_c M (FU-FT) _6_+_a_+_b m _6_+_b m _6_+_d m _6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmlhmm _6_6_N_b_a_b_b_c_d_d_c_b_a hhhhmmlLm{!} _6_6_N_b_a_d_d_b_d_c_b_a hhmmmmLm{!} _6_6_+_c m _6_6_6_+_c m _6_N_2_3_N_a_c mm _6_N_2_3_N_a_d mL _6_N_2_3_N_b_e mT _6_N_2_3_N_d_d mm _6_N_2^3_+_d_d LL _6_N_3_N_a_c mm _6_N_3_N_a_d mL _6_N_3_N_b_e mT _6_N_3_N_d_d mm _6_N^3_+_d_d LL _4_+_a_+_d ! ^4_+_a_+_d ! ^2_N_a_b_e mmT ^2_N_b m ^2_N_d_d mm _1_+_d l _3_+_a m _3_+_b m _3_+_d_d mm _8_+_d_d_d_d hLlm _9_N_d m - KUMA / PANDA - ───────────────────────────────────────────────────────────────────────── _( Bear Bite _a_+_c _( Bear Hug _b_+_d _( Stonehead _6_6_+_a_+_d _( Circus Roll _6_3_2_1_4_6_+_a_+_b _( ^!Tag Move _e _( Choke Slam from left side _a_+_c / _b_+_d / _b_+_e _( Bear Slam from right side _a_+_c / _b_+_d / _b_+_e _( Swing Swung from behind _a_+_c / _b_+_d / _b_+_e _) No Problem _a_+_c_+_d _) SIT STANCE: SIT _2_+_c_+_d _) PROWLING BEAR STANCE: PBS _c_+_d Strings Moves _a_a_a hhM _a_+_b_a_+_b Mm _b_a_b_e hmmT _6_+_a_a_a_e hmmT ^6_+_a_+_b m _6_6_+_a_+_b m _6_6_+_b_e MT _6_6_6_+_c m _4_+_a_+_b ! (_c_+_d to PBS) _4_+_a_+_b_6_3_2_1_4_7_8_9 M (FU-FA) _4_+_b_e mT (with Heihachi) _4_4_+_b_+_c_+_d ! _4_6_+_b_+_c L _4_1_2^3_+_b m ^2_+_a_a_a_b_6_+_a LLmmh ^2_+_a_a_a_b_2_+_a LLmmL ^2_+_a_a_a_b_3_+_a LLmmm ^2_3_+_a_b_a_a mmmh ^2^3_+_a_b_6_+_a mmh ^2^3_+_a_b_2_+_a mmL ^2^3_+_a_b_3_+_a mmm ^2^3_+_b_a_b mmm ^2^3_+_b_6_+_a mh ^2^3_+_b_2_+_a mL ^2^3_+_b_3_+_a mm ^2_N_a_b hm ^2_N_a_+_b_a_+_b mM (^6 to PBS) _3_+_a_+_b M ^3_+_a_b_a_b mmmm ^3_+_b_a_b_a mmmm _8_+_d m _9_+_a_+_b m _9_+_c_+_d M (SIT) opponent knocked down _2_+_d M FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m (SIT) FACE UP AND FEET AWAYS (FU-FA) Strings Moves ^2_+_a_+_b m (SIT) FACE DOWN AND FEET TOWARDS (FD-FT) _) PROWLING BEAR STANCE: PBS _c_+_d FACE DOWN AND FEET AWAYS (FD-FA) _) PROWLING BEAR STANCE: PBS _c_+_d PROWLING BEAR STANCE (PBS) _( Swing Swung _6_+_a_+_b _) Crawl Forward ^6 _) Crawl Backward ^4 Strings Moves _a_b LL _a_+_b_e MT _b L _c_+_d M SIT STANCE (SIT) _) Roll ^4 / ^6 Strings Moves _a_b_a_b llll _b_a_b_a llll - OGRE - ───────────────────────────────────────────────────────────────────────── _( Body Slam _a_+_c _( Bear Hug _b_+_d _( Waning Moon _3_3_+_b_+_d _( Choke Slam from left side _a_+_c / _b_+_d / _b_+_e _( Power Wringer from right side _a_+_c / _b_+_d / _b_+_e _( Swing Swung from behind _a_+_c / _b_+_d / _b_+_e Strings Moves _a_a_b hhm _a_b_b hhh _b_b hh _d~_c M (FU-FT) _6_+_a_+_d m _6_+_b m _6_+_d m _6_6_N_b ! _6_6_N_c_+_d L (FU-FA) _6_6_N_d M _6_6_+_a_+_b M _6_6_+_b m! _6_6_+_c m _6_6_+_c_+_d h (FD-FT) _6_6_+_d h _6_6_6_+_c m _4_+_b ! _4_+_b_+_c ! _4_4_+_a_+_b ! _2_+_d_d lh _2_1_+_d_e mT ^2_+_c_c_c_e LLmT ^2_+_c_c_2_+_c LLl ^2_6_+_a m ^2_6_+_b m ^2_3_+_b L ^2_N_b m ^2_N_c_c_2_+_c^*_c mmlm... ^2_N_c_c_2_+_c_2_+^*_c mmll... ^2_N_c_c_2_+_c_3_+^*_c mmlm... ^2_N_c_c_2_+_c_8_+^*_c mmlh... ^2_N_c_+_d h ^2_N_d_d mm _1_+_a_+_b ! _3_+_a_b mm _8_+_d m _7_+_c_b_e mmT _9_N_a_+_b m _9_N_a_+_b^2 {!} _9_+_a_+_b m _9_+_a_+_b^2 {!} _9_+_c_d_c mmh sidestep _d l - TRUE OGRE - ───────────────────────────────────────────────────────────────────────── _( Body Slam _a_+_c _( Bear Hug _b_+_d _( Waning Moon _3_3_+_b_+_d _( Choke Slam from left side _a_+_c / _b_+_d / _b_+_e _( Power Wringer from right side _a_+_c / _b_+_d / _b_+_e _( Swing Swung from behind _a_+_c / _b_+_d / _b_+_e _) Deadly Revenge ^2_3 (reverse mid/low punch) _) Wing Flapper Juggle Recovery being juggled _b Strings Moves _a_a_b hhm _a_b_b hhh _a_+_b {!} _b_b hh _d~_c M (FU-FT) _6_+_a_+_d m _6_+_b m _6_+_d m _6_6_N_b ! _6_6_N_c_+_d L (FU-FA) _6_6_N_d M _6_6_+_a_+_b M _6_6_+_b m! _6_6_+_c m _6_6_+_c_+_d h (FD-FT) _6_6_+_d h _6_6_6_+_c m _4_+_b ! _4_+_b_+_c ! _4_4_+_a_+_b ! _2_+_a_+_b ! _2_+_c_+_d L _2_+_d_d lh _2_1_+_d_e mT ^2_+_c_c_c_e LLmT ^2_+_c_c_2_+_c LLl ^2_6_+_a m ^2_6_+_b M ^2_3_+_b L ^2_N_b m ^2_N_c_c_2_+_c^*_c Mmlm... ^2_N_c_c_2_+_c_2_+^*_c Mmll... ^2_N_c_c_2_+_c_3_+^*_c Mmlm... ^2_N_c_c_2_+_c_8_+^*_c Mmlh... ^2_N_c_+_d h ^2_N_d_d mm _1_+_a_+_b ! _3_+_a_b mm _3_+_a_+_b M _3_+_c_+_d_c_+_d mm _8_+_c_+_d m _8_+_d m _7_+_c_b_e mMT _9_N_a_+_b m _9_N_a_+_b^2 {!} _9_+_a_+_b m _9_+_a_+_b^2 {!} _9_+_c_d_c mmh sidestep _d L FACE UP AND FEET TOWARDS (FU-FT) Strings Moves _c_+_d ! FACE UP AND FEET AWAYS (FU-FA) Strings Moves _c_+_d ! - PROTOTYPE JACK - ───────────────────────────────────────────────────────────────────────── _( Body Press _a_+_c _( Ground Zero _b_+_d _( Lift Up-Megaton Hit _b_+_d_2_3_+_b _( Body Smash _1_+_b_+_c _( Tornado from left side _a_+_c / _b_+_d / _b_+_e _( ^!Tag Move _e _( Spankdown from right side _a_+_c / _b_+_d / _b_+_e _( Reverse Slam from behind _a_+_c / _b_+_d / _b_+_e _) Clock Up _4_+_a_+_b (block) _) SIT STANCE: SIT _2_+_c_+_d Strings Moves _a_a_a hhm _a_+_b_a_+_b mm _b_a_b_e hmmT _c_+_d {!} _c_+_d_c_+_d {!} _c_+_d_c_+_d_c_+_d {!} _6_+_a m _6_+_a_+_b m _6_+_c_+_d M/L _6_+_d~_a ! _6_6_+_b h _4_1_2^3_+_a_e MT _4_1_2^3_+_b m _4_1_2_3_6_N_a m _4_1_2_3_6 (x5) _N_a ! _2_+_a_b mm _2_+_b_a_a_a_b_a_b_a_a_+_b_a_+_b mLLmmmMMmm ^2_+_a_a_a_b_6_+_a LLmmh ^2_+_a_a_a_b_2_+_a LLmmL ^2_+_a_a_a_b_3_+_a LLmmm ^2_3_+_a_b_a_a mmmh ^2_N_a m ^2_N_a_+_b_a_+_b mm _1_+_a_a_a_b lllm _3_+_a_+_b LL ^3_+_a_b_a_b mmmm ^3_+_a_b_6_+_a mmh ^3_+_a_b_2_+_a mmL ^3_+_a_b_3_+_a mmm ^3_+_b_a_b_a mmmm ^3_+_b_6_+_a mh ^3_+_b_2_+_a mL ^3_+_b_3_+_a mm _9_+_c_+_d M (SIT) sidestep _a_e MT sidestep _a_+_b hh sidestep _b m far _a_+_c M (FD-FA) FACE UP AND FEET TOWARDS (FU-FT) Strings Moves ^2_+_a_+_b m (SIT) SIT STANCE (SIT) _) Roll ^4 / ^6 Strings Moves _a_b_a_b llll _b_a_b_a llll - TETSUJIN / MOKUJIN - ───────────────────────────────────────────────────────────────────────── _` Has no moves, randomly impersonates a character each round or after a TAG Move - DEVIL / ANGEL - ───────────────────────────────────────────────────────────────────────── _( Bitch Kicks _a_+_c _( Shoulder Throw _b_+_d _( Stonehead _6_6_+_a_+_b _( Steel Pedal Smash from left side _a_+_c / _b_+_d / _b_+_e _( Skull Smash from right side _a_+_c / _b_+_d / _b_+_e _( Atomic Drop from behind _a_+_c / _b_+_d / _b_+_e Strings Moves _a_a_b hhm _a_b_b hhh _a_+_b ! _b_b hh _c_+_d {!} _c_+_d_c_+_d {!} _d~_c M (FU-FT) _6_+_b h _6_+_d m _6_6_N_b_a_b_b_c_d_d_a_b_a hhhhmmlhmh _6_6_+_b m _6_6_+_c m _6_6_6_+_c m _6_N_2_3_N_a_c mm _6_N_2_3_N_a_d mL _6_N_2_3_N_a^9 m! _6_N_2_3_N_b_e mT _6_N_2_3_N_d_d mm _6_N_2^3_+_d_d LL ^2_N_d_d mm _3_+_a_b_e mmT _8_+_a_+_b ! _8_+_d m _9_+_d_d hL sidestep _b_e mT - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Change Battle Order - On the vs. Screen _O_e $end ################################################################################################### $info=timekill,timekill100,timekill120,timekill121,timekill121a,timekill131,timekill132i $cmd Time Killers © 1992 Strata Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _H : Head ^E : Back Arm ^G : Front Arm ^H : Back Leg ^J : Front Leg _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves _* Death Move _` Death Move - Opponent must be stunned - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Low Jump _8 _) High Jump ^8 _* Death Move ^E_+^G_+_H_+^H_+^J - RANCID - ───────────────────────────────────────────────────────────────────────── _@ Both Leg Bullet ^H_+^J _@ Crotch Rocket _6_+^E_+^G _@ Jump Split Kick _6_+^H_+^J _@ Dirty Knife in Boot _6_+^J _@ Flip Trip _2_+^H_+^J _@ Slide Trip _3_+^H_+^J _@ Chain Ride _4_1_2_3_6_+^E_+^G _@ Air Ride _^_8_9_6_3_+^E_+^G _@ Chainsaw Lobotomy _^^E_+^G _@ Head Dance _^^H_+^J - MATRIX - ───────────────────────────────────────────────────────────────────────── _@ High Cyber Punch _6_+^*^E _@ Low Cyber Punch _2_+^*^E _@ Super Uppercut close _2_+^E _@ Leg Launch _6_+^H _@ Eat My Feet _2_+^H_+^J _@ Tornado Spin _^^E_+^G _@ Flying Super Butt _^_H_+^G_+^H _@ Airborne Fury _^^E_+^G_+^H_+^J _@ Short Leg Spin _^_6_3_2_1_4_+^J _@ Long Leg Spin _^_6_3_2_1_4_+^H_+^J - ORION - ───────────────────────────────────────────────────────────────────────── _@ 360 Spin Chop ^E_+^G _@ High Torpedo ^H_+^J _@ Low Torpedo _2_+^H_+^J _@ Soprano Slice _6_+^E_+^G _@ Roll Stab _3_+^E_+^G _@ Spin Stab close _6_+^G _@ Spinning Drill _^_8_9_6_3_2_+^J _@ Gravity Throw _^_4_4 / _6_6 - MANTAZZ - ───────────────────────────────────────────────────────────────────────── _@ Knife Sharpener ^*^E_+^G _@ High Eye Beam _1_2_3_+_H _@ Low Eye Beam _2_2_+_H _@ Fly _^_4_4 / _6_6 _@ Double Elbow Hurl _6_+^E_+^G _@ Elbow-Spinning Double Kick _6_+^H_+^J _@ Super Extension Kick _2_+^H_+^J - THUGG - ───────────────────────────────────────────────────────────────────────── _@ Super Kick ^H_+^J _@ Super Uppercut _6_+^E _@ Running Headbutt _6_+_H _@ ^!Cancel _4 _@ Flip Combo _6_+^H_+^J _@ ^!Pound to Head ^E _@ ^!Axe Chop ^G _@ Body Launch _2_+^H_+^J _@ ^!Self Launch ^E / ^G / ^E_+^G _@ Ground Pound _4_+^*^G _@ Body Roll _3_+^H_+^J _@ Fast Trog Hocker _4_1_2_3_6_+_H _@ Slow Trog Hocker _6_3_2_1_4_+_H - MUSASHI - ───────────────────────────────────────────────────────────────────────── _@ Double Slice ^E_+^G _@ Butterfly _6_+^*^G _@ Lightning Slice _6_+^*^E _@ Katana Flash _2_+^*^G _@ Daito Flash _2_+^*^E _@ Flip to Head ^H_+^J _@ Back Slam _2_+^H_+^J _@ Katana Blender _^^*^E _@ Samurai Hair Cut _^^*^E_+^G _@ Flip Double Lunge Kick _^^H_+^J _@ Off the Wall jump against the wall _9 - WULF - ───────────────────────────────────────────────────────────────────────── _@ Sword Plant Double Leg ^H_+^J _@ Super Uppercut _6_+^E _@ Slide Trip _2_+^H _@ Super Kick _2_+^H_+^J _@ Energy Bolt _4_+_H_6 _@ Super Head Split _^^E_+^G - LEIF - ───────────────────────────────────────────────────────────────────────── _@ Running Headbutt _6_+_H _@ ^!Cancel _4 _@ Viking Spike ^E_+^G _@ Reverse Pole Poke _6_+^E_+^G _@ Rotoslice _2_+^E_+^G _@ ^!Spin _x_x_x_. _@ Axe Pole Vault ^H_+^J _@ ^!Low Attack ^E _@ ^!High Attack ^G _@ Super Kick _2_+^H_+^J _@ Head Splitter _^^E_+^G $end ################################################################################################### $info=tophuntr,tophuntrh $cmd Top Hunter - Roddy & Cathy © 1994 SNK Rebuilt by: Fabricio Coroquer (Created by: André Luiz Dias da Silva) - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Arm Stretch _B : Jump _C : Change Planes _D : Not Used _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves _* Desperation Moves _` Desperation Moves - Needs 3 Power Ups - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Punch _X_A _) Arm Stretch _A _) Arm Stretch Up _8_+_A _) Throw close to enemy / object _A _) ^!Release Away _A - RODDY - ───────────────────────────────────────────────────────────────────────── _@ Ko'ou Ken _2_3_6_+_A _@ Zanretsu Ken ^*_A _@ Ryuuga _6_2_3_+_A _@ Burn Knuckle ^3_6_+_A _@ Power Wave ^8_9_+_A _@ Slide Kick _2_3_6_+_B _@ Roll Jump ^2_8_+_B _* Ryuuko Ranbu ^3_6_+_B - CATHY - ───────────────────────────────────────────────────────────────────────── _@ Venom Strike _2_3_6_+_A _@ Gen'ei Kyaku ^*_A _@ Kohou _6_2_3_+_A _@ Slash Kick ^3_6_+_A _@ Power Wave ^8_9_+_A _@ Slide Kick _2_3_6_+_B _@ Roll Jump ^2_8_+_B _* Ryuuko Ranbu ^3_6_+_B $end ################################################################################################### $info=tkdensho,tkdenshoa $cmd Toukidenshou - Angel Eyes © 1996 Tecmo Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _) Command Moves _@ Special Moves _* Emotion Moves _` Emotion Moves - Needs a FULL Emotion Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash (_^)_6_6 _) Super Dash (_^)^V _) Retreat (_^)_4_4 _) 4 Dan Jump _^_8_8_8 _) Mid-air Halt _^^W - RAIYA - ───────────────────────────────────────────────────────────────────────── _) Hop Sidekick _6_+^J _) Heel Launcher _4_+^J _) ^!Flipkick ^*_K _) Toe Tap Kick _^_2_+^H _) Angled Headkick _^_2_+^J _) Flipkick Super Dash ^H^J^J _) Flipkick Super Dash ^H_2_+^J_2_+_K _@ Raiko Dan: Straight (_^)_2_3_6_+^E / ^H _@ Raiko Dan: Angled Up (_^)_2_3_6_+^G _@ Raiko Dan: Angled Down (_^)_2_3_6_+^J _@ Lightning Tornado (_^)_6_2_3_+_P _* Goen Shin Kou Ha _2_3_6_2_3_6_+^W - REIKA - ───────────────────────────────────────────────────────────────────────── _) Axe Kick _4 / _6_+^J _) Shove Elbow _6_6_+^G _) Double Flying Face Crescent _6_6_+^H^J _) Angled Punch _^_2_+^G _) Face Kick _^_2_+_K _@ Mirage Kicks ^*_K _@ Blaze Punches _2_3_6_+_P _@ Flame Smash _2_3_6_+_K _@ Can-Can Kick _6_2_3_+_K _@ Raging Bolt _^_2_1_4_+_K _* PMS Firestreak _2_3_6_3_2_1_4_+^W - HIGHWAY STAR - ───────────────────────────────────────────────────────────────────────── _) Gut Punch _4 / _6_+^G _) Gut Kick _4 / _6_+^J _@ Axle Spin _2_3_6_+_P _@ High Speed Upper (_^)_6_2_3_+_P _@ Rearview Reflector _6_3_2_1_4_+_P _@ Crash Course close _6_3_2_1_4_+_K _* Highway Collision _6_4_1_2_3_6_+^V - KIRIKO - ───────────────────────────────────────────────────────────────────────── _) Kunai Push _4 / _6_+^G _) Hop Crescent _4 / _6_+^J _) Kunai Shove _6_6_+^G _) Flipkick _6_6_+^J _) Downward Stab _^_2_+_P _) Overhead Kick _^_2_+_K _@ Deathspin Kunai _2_3_6_+_P _@ Ansatsu _6_2_3_+_P _@ Kunoichi Vanish _2_2_+_P / _K _* Kunoichi Plunge _2_3_6_2_3_6_+^W - LINA - ───────────────────────────────────────────────────────────────────────── _) Jab Elbow _6_+^E _) Hook Punch _6_+^G _) Straight Mid Kick _6_+^H _) Dashing Knee _6_+^J _) Across Screen Slam _6_6_+^G _) Hopping Knee _6_6_+^H _) Convict Kick _6_6_+^J _) Angled Punch _^_2_+^E _@ Double Sided Axe Kick _2_3_6_+_K _@ Rocket Upper _6_2_3_+_P _@ Heelkick Headbutt _4_2_1_+_K _@ Triple Sweep Kick _6_3_2_1_+_K _* Mission Impossible _6_4_1_2_3_6_+^V - MARIE & KING - ───────────────────────────────────────────────────────────────────────── _) Extended Bear Limb _6_+^G _) Multi Extended Bear Limb _6_+^J _) Bear Arm Drill _6_6_+^E _) Bear Leg Drill _6_6_+^H _) Frontal Slide: Knockdown _6_6_+^G _) Frontal Slide: Multi-hit _6_6_+^J _@ Teddy Transform _2_3_6_+_P _@ Honeypot Grab _4_1_2_3_6_+_P _@ Beatdown close _6_3_2_1_4_+_P _* Teddy Rainstorm _2_3_6_+^W - CHIBIKO - ───────────────────────────────────────────────────────────────────────── _) Forward Tumble _4 / _6_+^G _) Forward Leg Spring _4 / _6_+^J _) Falling Shove _6_6_+^G _) Banana Peel Slip _6_6_+^J _) Gradual Descend _^^*^E _) Skybomber _^_2_+^E _) Forward Fall _^_2_+^G _@ Jumprope Assault (_^)^*_K _@ Dodge Ball _2_3_6_+_P _@ Rising Current (_^)_6_2_3_+_P _@ Spike! _^_2_3_6_+_P _* Super Chibiko-Dama _2_3_6_2_3_6_+^W - MYSTERIOUS POWER - ───────────────────────────────────────────────────────────────────────── _) Hop Double Fist Smash _4 / _6_+^G _) Spin Hook Kick _4 / _6_+^J _) Flying Foot Shove _6_6_+^J _) Angled Face Kick _^_2_+^J _@ Mysterious Bubble: Elec Bubble (_^)_2_3_6_+^E _@ Mysterious Bubble: Capture Bubble (_^)_2_3_6_+^G _@ Mysterious Snap _6_2_3_+_P _@ Dynamite Swing close _6_3_2_1_4_+_P _* "It's Showtime!" _6_4_1_2_3_6_+^W $end ################################################################################################### $info=umk3,umk3r10,umk3r11 $cmd Ultimate Mortal Kombat 3 © 1995 Midway Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^G : High Punch ^E : Low Punch _G : Block ^J : High Kick ^H : Low Kick @R-button : Run _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Finishing Moves _` Fatality - After winning the match _` Mercy - After winning the 3rd round of match - Can be done anywhere _` Animality - After done a "MERCY", win the match _` Friendship - After winning the match - Can be done anywhere - Can't use _G on a winning round _` Babality - After winning the match - Can be done anywhere - Can't use _G on a winning round _` Stage Fatality - After winning the match on Shao Kahn's Tower Stage / The Pit 3 Stage / The Subway Stage / Scorpion's Lair Stage - Must be done close - After the Scorpion's Lair Stage Fatality _O^G on both sides to hear Dan Forden say "Crispy!!" - After the Scorpion's Lair Stage Fatality _O@R-button on both sides to hear Shao Kahn say "Crispy!!" - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Throw close ^E _) Uppercut _2_+^G _) Sweep _4_+^H _) Roundhouse _4_+^J _) Avoid Throw when thrown ^4 Finishing Moves - Mercy _O@R-button _2_2 - KITANA - ───────────────────────────────────────────────────────────────────────── _@ Fan Throw (_^)_6_6_+^G_+^E _@ Fan Lift _4_4_4_+^G _@ Square Wave Punch _2_4_+^G Finishing Moves - Fatality 1 (close) @R-button @R-button _G _G ^H - Fatality 2 (close) _4_2_6_6_+^J - Animality (sweep) _2_2_2_2_+@R-button - Friendship _2_4_6_6_+^E - Babality _6_6_2_6_+^J - Stage Fatality _6_2_2_+^H Kombos 4-hits (23%): ^J^J^H_4_+^J 4-hits (25%): ^G^G_4_+^E_6_+^G - REPTILE - ───────────────────────────────────────────────────────────────────────── _@ Acid Spit _6_6_+^G _@ Slow Forceball _4_4_+^G_+^E _@ Fast Forceball _6_6_+^G_+^E _@ Super Elbow _4_6_+^H _@ Slide _4_+^E_+_G_+^H _@ Invisibility _8_2_+^J Finishing Moves - Fatality 1 (jump) _4_6_2_+_G - Fatality 2 (sweep) _6_6_8_8_+^J - Animality (close) _2_2_2_8_+^J - Friendship (close) _2_6_6_4_+^J - Babality _6_6_4_2_+^H - Stage Fatality _G @R-button _G _G Kombos 3-hits (18%): ^G^G_2_+^E (juggle) 3-hits (21%): ^J^J_4_+^J 4-hits (24%): ^G^G^J_4_+^J - SONYA - ───────────────────────────────────────────────────────────────────────── _@ Force Wave _2_6_+^E _@ Square Wave Punch _6_4_+^G _@ Leg Grab _2_+^E_+_G _@ Bicycle Kick _4_4_2_+^J Finishing Moves - Fatality 1 (full screen) _O_G_+@R-button _8_8_4_2 - Fatality 2 (anywhere) _4_6_2_2_+@R-button - Animality (close) _O^E _4_6_2_6 - Friendship _4_6_4_2_+@R-button - Babality _2_2_6_+^H - Stage Fatality _6_6_2_+^G Kombos 3-hits (18%): ^G^G_8_+^E (juggle) 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E_4_+^G 5-hits (27%): ^H^G^G^E_4_+^G 5-hits (27%): ^J^J^G^G_8_+^E (juggle) 6-hits (31%): ^J^J^G^G^E_4_+^G - JAX - ───────────────────────────────────────────────────────────────────────── _@ Missile _4_6_+^G _@ Double Missile _6_6_4_4_+^G _@ Ground Smash _O^H for 2 seconds _@ Dashing Pound _6_6_+^J _@ Gotcha Grab _6_6_+^E (^*) _@ Quad Slam Throw ^*^G _@ Backbreaker _^ close _G Finishing Moves - Fatality 1 (close) _O_G _8_2_6_8 - Fatality 2 (full screen) @R-button _G @R-button @R-button ^H - Animality (close) _O^E _6_6_2_6 - Friendship ^H @R-button @R-button ^H - Babality _2_2_2_+^H - Stage Fatality _2_6_2_+^E Kombos 3-hits (19%): ^J^J_4_+^J 5-hits (24%): ^G^G_G^E_4_+^G 7-hits (33%): ^J^J_2_+^G^G_G^E_4_+^G - NIGHTWOLF - ───────────────────────────────────────────────────────────────────────── _@ Arrow _2_4_+^E _@ Hatchet Uppercut _2_6_+^G _@ Shadow Charge _6_6_+^H _@ Reflect Shield _4_4_4_+^J (reflect projectile) Finishing Moves - Fatality 1 (close) _8_8_4_6_+_G - Fatality 2 (jump) _4_4_2_+^G - Animality (close) _6_6_2_2 - Friendship @R-button @R-button @R-button _2 - Babality _6_4_6_4_+^E - Stage Fatality @R-button @R-button _G Kombos 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E^J 4-hits (23%): ^G^G^E Hatchet Uppercut (juggle) 5-hits (27%): ^H^G^G^E^J 5-hits (28%): ^H^G^G^E Hatchet Uppercut (juggle) - JADE - ───────────────────────────────────────────────────────────────────────── _@ Boomerang _4_6_+^E _@ Upward Boomerang _4_6_+^G _@ Downward Boomerang _4_6_+^H _@ Projectile Invisibility _4_6_+^J _@ Returning Boomerang _4_4_6_+^E (2P Game only) _@ Shadow Kick _2_6_+^H Finishing Moves - Fatality 1 (close) _8_8_2_6_+^G - Fatality 2 (close) @R-button @R-button @R-button _G @R-button - Animality (close) _6_2_6_6_+^H - Friendship _4_2_4_4_+^J - Babality _2_2_6_2_+^J - Stage Fatality _4_6_2_+@R-button Kombos 4-hits (22%): ^G^G_2_+^E_2_+^G 4-hits (23%): ^J^J^H_4_+^J 7-hits (25%): ^G^G_2_+^E^H^J_4_+^H_4_+^J - SCORPION - ───────────────────────────────────────────────────────────────────────── _@ Spear _4_4_+^E _@ Teleport Punch (_^)_2_4_+^G _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (jump) _2_2_8_+^J - Fatality 2 (close) _6_6_2_8_+@R-button - Animality (close) _6_8_8_+^J - Friendship (close) _4_6_6_4_+^H - Babality _2_4_4_6_+^G - Stage Fatality _6_8_8_+^E Kombos 3-hits (18%): ^G^G_8_+^E 4-hits (23%): ^J^J^H^H 4-hits (24%): ^G^G^J_4_+^J - KANO - ───────────────────────────────────────────────────────────────────────── _@ Knife Throw _2_4_+^G _@ Knife Uppercut _2_6_+^G _@ Cannonball _O^H for 2 seconds _@ Upward Cannonball _6_2_6_+^J _@ Neck Choke _2_6_+^E _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (close) _O^E _6_2_2_6 - Fatality 2 (sweep) ^E _G _G ^J - Animality (close) _O^G _G _G _G - Friendship ^H @R-button @R-button ^J - Babality _6_6_2_2_+^H - Stage Fatality _8_8_4_+^H Kombos 2-hits (15%): ^H^E (juggle) 3-hits (18%): ^G^G^E (juggle) 3-hits (19%): ^H_2_+^E_2_+^G (juggle) 4-hits (22%): ^G^G_2_+^E_2_+^G (juggle) 4-hits (23%): ^J^J^H_4_+^J 5-hits (26%): ^G^G^J^H_4_+^J - SUB-ZERO - ───────────────────────────────────────────────────────────────────────── _@ Freeze _2_6_+^E _@ Ice Shower _2_6_+^G _@ Front Ice Shower _2_6_4_+^G _@ Behind Ice Shower _2_4_6_+^G _@ Ice Clone (_^)_2_4_+^E _@ Slide _4_+^E_+_G_+^H Finishing Moves - Fatality 1 (close) _G _G @R-button _G @R-button - Fatality 2 (sweep) _4_4_2_4_+@R-button - Animality (close) _6_8_8 - Friendship ^H @R-button @R-button _8 - Babality _2_4_4_+^J - Stage Fatality _4_2_6_6_+^J Kombos 3-hits (18%): ^G^G_4_+^J 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E_4_+^J 5-hits (26%): ^G^G^H^J_4_+^J 6-hits (23%): ^G^G^E^H^J_4_+^J - SEKTOR - ───────────────────────────────────────────────────────────────────────── _@ Missile _6_6_+^E _@ Homing Missile _6_3_2_1_4_+^G _@ Teleport Punch (_^)_6_6_+^H Finishing Moves - Fatality 1 (sweep) ^E @R-button @R-button _G - Fatality 2 (jump) _6_6_6_4_+_G - Animality (close) _6_6_2_8 - Friendship @R-button @R-button @R-button @R-button _2 - Babality _4_2_2_2_+^J - Stage Fatality @R-button @R-button @R-button _2 Kombos 2-hits (15%): ^J^J 3-hits (18%): ^G^G_2_+^E (juggle) 4-hits (22%): ^G^G^J_4_+^J 5-hits (26%): ^G^G^J^J_4_+^J - SINDEL - ───────────────────────────────────────────────────────────────────────── _@ Fireball _6_6_+^E _@ Air Fireball _^_2_6_+^H _@ Scream _6_6_6_+^G _@ Fly _4_4_6_+^J _@ ^!Cancel _G Finishing Moves - Fatality 1 (sweep) @R-button @R-button _G @R-button _G - Fatality 2 (close) @R-button _G _G _G_+@R-button - Animality (anywhere) _6_6_8_+^G - Friendship @R-button @R-button @R-button @R-button @R-button _8 - Babality @R-button @R-button @R-button _8 - Stage Fatality _2_2_2_+^E Kombos 3-hits (19%): ^G^G_2_+^G (juggle) 3-hits (19%): ^J^J_4_+^J 4-hits (25%): ^G^G^E^J 4-hits (27%): ^H^G^G_2_+^G (juggle) 5-hits (33%): ^H^G^G^E^J - STRYKER - ───────────────────────────────────────────────────────────────────────── _@ High Grenade _2_4_+^G _@ Low Grenade _2_4_+^E _@ Gun Shot _4_6_+^G _@ Baton Sweep _6_4_+^E _@ Baton Toss _6_6_+^J Finishing Moves - Fatality 1 (close) _2_6_2_6_+_G - Fatality 2 (full screen) _6_6_6_+^H - Animality (sweep) @R-button @R-button @R-button _G - Friendship ^E @R-button @R-button ^E - Babality _2_6_6_4_+^G - Stage Fatality _6_8_8_+^J Kombos 3-hits (18%): ^G^G^E (juggle) 3-hits (19%): ^H^H_4_+^J 4-hits (23%): ^H^G^G^E (juggle) 4-hits (23%): ^H^H_4_+^E_4_+^J - CYRAX - ───────────────────────────────────────────────────────────────────────── _@ Close Grenade _O^H_4_4_+^J _@ Far Grenade _O^H_6_6_+^J _@ Net _4_4_+^H _@ Teleport (_^)_6_2_+_G _@ Air Throw opponent in air _2_6_+_G^E Finishing Moves - Fatality 1 (anywhere) _2_2_8_2_+^G - Fatality 2 (close) _2_2_6_8_+@R-button - Animality (close) _8_8_2_2 - Friendship @R-button @R-button @R-button _8 - Babality _6_6_4_+^G - Stage Fatality @R-button _G @R-button Kombos 3-hits (18%): ^G^G^E 3-hits (19%): ^J^J_4_+^J 6-hits (30%): ^G^G^J^G^J_4_+^J - KUNG LAO - ───────────────────────────────────────────────────────────────────────── _@ Hat Throw _4_6_+^E _@ Spin Attack _6_2_6_+@R-button (^*) _@ Teleport _2_8 _@ Torpedo Kick _^_2_+^J Finishing Moves - Fatality 1 (anywhere) _G_+@R-button _G_+@R-button _2 - Fatality 2 (sweep) _6_6_4_2_+^G - Animality (close) @R-button @R-button @R-button @R-button _G - Friendship @R-button ^E @R-button ^H - Babality _2_6_6_+^G - Stage Fatality _2_2_6_6_+^H Kombos 3-hits (18%): ^G^H_4_+^J 3-hits (19%): ^H^H_4_+^J 7-hits (34%): ^G^E^G^E^H^H_4_+^J - KABAL - ───────────────────────────────────────────────────────────────────────── _@ Eye Spark (_^)_4_4_+^G _@ Dash _4_6_+^H _@ Ground Saw _4_4_4_+@R-button Finishing Moves - Fatality 1 (sweep) _2_2_4_6_+_G - Fatality 2 (close) @R-button _G _G _G ^J - Animality (close) _O^G _6_6_2_6 - Friendship @R-button ^H @R-button @R-button _8 - Babality @R-button @R-button ^H - Stage Fatality _G _G ^J Kombos 3-hits (13%): ^G^G_2_+^G (juggle) 3-hits (18%): ^H^H_4_+^J 4-hits (17%): ^G^G_2_+^E_2_+^G 4-hits (19%): ^G^G^J_4_+^J 4-hits (24%): ^H^H^J_4_+^J 5-hits (15%): ^H^H^G^G_2_+^G (juggle) 6-hits (17%): ^H^H^G^G_2_+^E_2_+^G 6-hits (18%): ^H^H^G^G^J_4_+^J - SHEEVA - ───────────────────────────────────────────────────────────────────────── _@ Fireball _2_6_+^G _@ Teleport Stomp _2_8 _@ Ground Stomp _4_2_4_+^J Finishing Moves - Fatality 1 (close) _6_2_2_6_+^E - Fatality 2 (close) _O^J _4_6_6 - Animality (close) @R-button _G _G _G _G - Friendship _6_6_2_6_N^G - Babality _2_2_2_4_+^J - Stage Fatality _2_6_2_6_+^E Kombos 4-hits (25%): ^G^G^E_6_+^G (juggle) 4-hits (27%): ^J^J^H_4_+^J 7-hits (42%): ^G^G^E^J^J^H_4_+^J - SHANG TSUNG - ───────────────────────────────────────────────────────────────────────── _@ Single Flaming Skull _4_4_+^G _@ Double Flaming Skull _4_4_6_+^G _@ Triple Flaming Skull _4_4_6_6_+^G _@ Volcanic Eruption _6_4_4_+^H _@ Morphs - Cyrax _G _G _G - Jade _6_6_2_2_+_G - Jax _6_6_2_+^E - Kabal ^E _G ^J - Kano _4_6_+_G - Kitana _6_2_6_+@R-button - Kung Lao @R-button @R-button _G @R-button - Liu Kang _6_3_2_1_4_7_8_9_6 - Nightwolf _8_8_8 - Reptile @R-button _G _G ^J - Scorpion _2_2_6_+^E - Sektor _2_6_4_+@R-button - Sheeva _6_2_6_+^H - Sindel _4_2_4_+^H - Sonya _2_+^E_+_G_+@R-button - Stryker _6_6_6_+^J - Sub-Zero _6_2_6_+^G - Mileena @R-button _G ^J - Ermac _2_2_8 - Classic Sub-Zero _G _G @R-button @R-button Finishing Moves - Fatality 1 (close) _O^E _2_6_6_2 - Fatality 2 (close) _O^E @R-button _G @R-button _G - Animality (sweep) _O^G @R-button @R-button @R-button - Friendship ^H @R-button @R-button _2 - Babality @R-button @R-button @R-button ^H - Stage Fatality _8_8_4_+^E Kombos 3-hits (19%): ^J^J_4_+^J 4-hits (22%): ^G^G^E_4_+^J 5-hits (27%): ^H^G^G^E_4_+^J - LIU KANG - ───────────────────────────────────────────────────────────────────────── _@ High Fireball (_^)_6_6_+^G _@ Low Fireball _6_6_+^E _@ Flying Kick _6_6_+^J _@ Bicycle Kick _O^H for 2 seconds Finishing Moves - Fatality 1 (anywhere) _6_6_2_2_+^H - Fatality 2 (anywhere) _8_2_8_8_+_G_+@R-button - Animality (sweep) _2_2_8 - Friendship @R-button @R-button @R-button _2_+@R-button - Babality _2_2_2_+^J - Stage Fatality @R-button _G _G ^H Kombos 3-hits (13%): ^G^G_4_+^E (juggle) 4-hits (22%): ^H^H^J^H 5-hits (25%): ^G^H^H^J^H 7-hits (29%): ^G^G_G^H^H^J^H - SMOKE - ───────────────────────────────────────────────────────────────────────── _@ Harpoon _4_4_+^E _@ Teleport Punch (_^)_6_6_+^H _@ Invisibility _8_8_+@R-button _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (full screen) _8_8_6_2 - Fatality 2 (sweep) _O_G_+@R-button _2_2_6_8 - Animality (jump) _2_6_6_+_G - Frienship @R-button @R-button @R-button ^J - Babality _2_2_4_4_+^J - Stage Fatality _6_6_2_+^H Kombos 3-hits (18%): ^G^G^E 3-hits (18%): ^G^G^J 3-hits (19%): ^J^J^E 5-hits (26%): ^G^G^H^J^E - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Unlock Secret Characters - On a 1P Game, loses a match and does not accept Continue - On the Ultimate Kombat Kode Screen input the codes below - 22264 - 22264 = Mileena - 12344 - 44321 = Ermac - 81835 - 81835 = Classic Sub-Zero - The button layout is ^G^E_G^H^J for both players _` Human Smoke (1P side) - On the Character Select Screen, choose Smoke and ^4_+_O^G_+^J_+_G_+@R-button _` Human Smoke (2P side) - On the Character Select Screen, choose Smoke and ^6_+_O^G_+^J_+_G_+@R-button _` Noob Saibot - Playable only with M.A.M.E. Cheats - MILEENA - ───────────────────────────────────────────────────────────────────────── _@ Sai Throw (_^)_O^G for 2 seconds _@ Teleport Kick _6_6_+^H _@ Ground Roll _4_4_2_+^J Finishing Moves - Fatality 1 (full screen) _4_4_4_6_+^H - Fatality 2 (close) _2_6_2_6_+^E - Animality (close) _6_2_2_6_+^J - Friendship _2_2_4_6_+^G - Babality _2_2_6_6_+^G - Stage Fatality _2_2_2_+^E Kombos 3-hits (16%): ^J^J_2_6_+^H (juggle) 4-hits (22%): ^G^G_8_+^E_2_+^E 4-hits (23%): ^J^J_8_+^H_8_+^J 5-hits (24%): ^G^G^J^J_2_6_+^H (juggle) 6-hits (30%): ^G^G^J^J_8_+^H_8_+^J - ERMAC - ───────────────────────────────────────────────────────────────────────── _@ Green Sphere _2_4_+^E _@ Fire Teleport Punch (_^)_2_4_+^G _@ Soul Slam _4_2_4_+^J Finishing Moves - Fatality 1 (sweep) _2_8_2_2_2_+_G - Fatality 2 (close) @R-button _G @R-button @R-button ^J - Stage Fatality @R-button @R-button @R-button @R-button ^H Kombos 2-hits (15%): ^H^E (juggle) 4-hits (19%): ^G^G_4_+^E_2_6_+^E (juggle) 4-hits (23%): ^J^J^H_4_+^J 5-hits (24%): ^G^G_4_+^E^J^H - CLASSIC SUB-ZERO - ───────────────────────────────────────────────────────────────────────── _@ Freeze _2_6_+^E _@ Ground Freeze _2_4_+^H _@ Slide _4_+^E_+_G_+^H Finishing Moves - Fatality 1 (close) _2_2_2_6_+^G - Stage Fatality _6_2_6_6_+^G Kombos 3-hits (19%): ^H_4_+^J_6_+^H 4-hits (22%): ^G^G_2_+^E_2_+^G (juggle) 5-hits (26%): ^G^G^H_4_+^J_6_+^H - HUMAN SMOKE - ───────────────────────────────────────────────────────────────────────── _@ Spear _4_4_+^E _@ Teleport Punch (_^)_2_4_+^G _@ Air Throw _^ close _G Finishing Moves - Fatality 1 (close) @R-button _G @R-button @R-button ^J - Babality _2_4_4_6_+^G - Stage Fatality _6_8_8_+^E Kombos 2-hits (15%): ^H^E (juggle) 3-hits (18%): ^G^G_8_+^E 3-hits (19%): ^H_2_+^E_2_+^G (juggle) 4-hits (23%): ^J^J^H_4_+^J 4-hits (24%): ^G^G^J_4_+^J - NOOB SAIBOT - ───────────────────────────────────────────────────────────────────────── Kombos 2-hits (15%): ^H^E (juggle) 3-hits (18%): ^G^G^E (juggle) 3-hits (19%): ^H_2_+^E_2_+^G (juggle) 4-hits (22%): ^G^G_2_+^E_2_+^G (juggle) 4-hits (23%): ^J^J^H_4_+^J 5-hits (26%): ^G^G^J_4_+^H_4_+^J - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Random Select (1P side) - On the Character Select Screen, put the cursor on Kitana ^8 and press _S _` Random Select (2P side) - On the Character Select Screen, put the cursor on Scorpion ^8 and press _S _` Galaxian - Fight 100 matches in a row _` Kombat Kodes - On the vs. Screen, input a code below: _` Energy Kodes - Player 1 Half Power 033 - 000 - Player 2 Half Power 000 - 033 - Player 1 Quarter Power 707 - 000 - Player 2 Quarter Power 000 - 707 - Unikoriv Referri: Sans Power 044 - 440 _` Game Play Altering Kodes - Blocking Disabled 020 - 020 - Throwing Disabled 100 - 100 - Unlimited Run 466 - 466 - Fast Uppercut Recovery Enabled 788 - 322 - Silent Kombat 300 - 300 - No Powerbars 987 - 123 - Dark Kombat 688 - 422 - Randper Kombat 460 - 460 - Randper Kombat 444 - 444 - Psycho Kombat 985 - 125 - You Are Entering The Land of Rellim (Galaxian) 642 - 468 _` Kombat Zone Kodes - Kombat Zone: The Subway 880 - 088 - Kombat Zone: Bell Tower 091 - 190 - Kombat Zone: Noob Saibot Dorfen 050 - 050 - Kombat Zone: Jade's Desert 330 - 033 - Kombat Zone: Scorpion's Lair 666 - 444 - Kombat Zone: Scislac Busorez 933 - 933 - Kombat Zone: The Pit 3 820 - 028 - Kombat Zone: Rooftop 343 - 343 - Kombat Zone: Graveyard 666 - 333 - Kombat Zone: Kombat Temple 600 - 040 - Kombat Zone: The Street 079 - 035 - Kombat Zone: Shao Kahn's Tower 880 - 220 - Kombat Zone: Soul Chamber 123 - 901 - Kombat Zone: The Bridge 077 - 022 - Kombat Zone: River Kombat 002 - 003 - Kombat Zone: Kahn's Kave 004 - 700 _` Winner of This Round Fights Kodes - Winner of This Round Battles Human Smoke 205 - 205 - Winner of This Round Battles Noob Saibot 769 - 342 - Winner of This Round Battles Motaro 969 - 141 - Winner of This Round Battles Shao Kahn 033 - 564 _` Text Message Kodes - Revision 1.X 999 - 999 - No Fear = EB Button, Skydive, Max Countdown 282 - 282 - There Is No Knowledge That Is Not Power 123 - 926 - Hold Flippers During Casino Run 987 - 666 - See The Mortal Kombat Live Tour!! 550 - 550 - Don't Jump At Me - MXV 448 - 844 - Skunky!! - E.F. 122 - 221 - Whatcha Gun Do? - E.B. 004 - 400 - Throwing Encouraged 010 - 010 - Rain Can Be Found In The Graveyard 717 - 313 _` 4 Players 2 on 2 Kombat Kodes - Explosive Kombat 227 - 227 - Explosive Kombat and Throwing Disabled 022 - 220 - Only on a 2P Game - The button layout is ^E_G^H for both side _` EJB Menu - During the Attractive Mode press _G_G_G_G_G on 1P side, _G_G_G_G_G_G_G_G_G_G on 2P side, _G_G_G on 1P side, _G on 2P side, _G_G on 1P side, _G_G on 2P side, _G_G_G on 1P side, _G_G_G on 2P side - Must be entered at a very fast speed $end ################################################################################################### $info=vsav,vsava,vsavb,vsavh,vsavj,vsavu $cmd Vampire Savior: The Lord of Vampire © 1997 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* EX Moves _# Dark Forces _` ES Moves - Moves with (ES) have a ES Version - Do the Move with ^W / ^V - Needs 1LV of Special Bar _` Guard Cancel Moves - Moves with (G) can be used when blocking - Needs 1LV of Special Bar _` EX Moves - Needs 1LV of Special Bar _` Dark Forces - Needs 1LV of Special Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (──/─) Dash _6_6 _) (──/─) Retreat _4_4 _) (──/─) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J _) (──/─) Advancing Guard blocking ^*_P / _K _) (──/─) Rising Attack knocked down _4 / _6_+_P / _K _@ (ES/─) Pursuit Attack opponent knocked down _8_+_P / _K - DEMITRI MAXIMOFF - ───────────────────────────────────────────────────────────────────────── _( (──/─) Bat Dive _4 / _6_+^F / ^G _( (──/─) Light Pleasure _4 / _6_+^I / ^J _( (──/─) Demon Fly _^_4 / _6_+^F / ^G _@ (ES/─) Chaos Flare (_^)_2_3_6_+_P _@ (ES/G) Demon Cradle _6_2_3_+_P _@ (ES/─) Dash Demon Cradle dashing _6_2_3_+_P _@ (ES/─) Bat Spin (_^)_2_1_4_+_K _@ (──/─) Negative Stolen close _x_+^F / ^G _* (──/─) Midnight Bliss _2_6_3_+^W _* (──/─) Demon Billion _2_6_3_+^V _* (──/─) Midnight Pleasure (2LVs) ^E^F_6^I^I _# (──/─) Koumori Shoukan: Darkside Master ^E_+^H / ^F_+^I / ^G_+^J - MORRIGAN AENSLAND - ───────────────────────────────────────────────────────────────────────── _( (──/─) Moon Tracer _4 / _6_+^F / ^G _( (──/─) Breast Anguish _4 / _6_+^I / ^J _( (──/─) Sexual Embrace _^_4 / _6_+^F / ^G _) (──/─) Vania Dash _2^8 _) (──/─) Vania Dash: Forward _2_9^6 _) (──/─) Vania Dash: Backward _2_7^4 _) (──/─) Vania Dash: Flying dashing ^8 _@ (ES/─) Soul Fist (_^)_2_3_6_+_P _@ (ES/G) Shadow Blade _6_2_3_+_P _@ (ES/─) Vector Drain close _6_3_2_1_4_+^F / ^G _* (──/─) Valkyrie Turn (_^)_6_3_2_1_4_+_K_K _* (──/─) Darkness Illusion (_^)^E^E_6^H^G _* (──/─) Finishing Shower ^F^E_4^H^I _* (──/─) ^!Control _2 / _8 _* (──/─) Cryptic Needle _6^G^F^E_6 _# (──/─) Bunshin Kougeki: Astral Vision ^E_+^H / ^F_+^I / ^G_+^J - VICTOR VON GERDENHEIM - ───────────────────────────────────────────────────────────────────────── _( (──/─) Mega Strangle _4 / _6_+^F _( (──/─) ^!Graviton Knuckle _2_8_+_P _( (──/─) Jaw Slugger _4 / _6_+^G _( (──/─) ^!Graviton Knuckle _2_8_+_P _( (──/─) Bottom Grip _4 / _6_+^I / ^J _( (──/─) Mega Throw _^_4 / _6_+^F / ^G _) (──/─) Dengeki Touki _O^F / ^G / ^I / ^J _) (──/─) Low Dengeki Touki _2_+_O^F / ^G / ^I / ^J _) (──/─) Minimum Step _2_+^T _@ (ES/─) Gyro Crush _2_1_4_+_P _@ (──/─) ^!Move _4 / _6 _@ (ES/G) Giga Burn _6_2_3_+_K _@ (ES/─) Mega Forrid ^4_6_+_P _@ (ES/─) Mega Stake ^2_8_+_P _@ (──/─) Mega Shock close _2_3_6_+_K _@ (──/─) Mega Spike close _x_+^F / ^G _* (──/─) Thunder Break ^2_8_+^V _* (──/─) Gerdenheim 3 close _x_x_+^V _# (──/─) Hyoui Genshou: Great Gerdenheim S ^E_+^H / ^F_+^I _# (──/─) ^!Long Dash _6_6 _# (──/─) ^!Gerdenheim Gyro close _P _# (──/─) Hyoui Genshou: Great Gerdenheim L ^G_+^J - LORD RAPTOR (ZABEL ZAROCK) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Murder Beat _4 / _6_+^F / ^G _( (──/─) Deadly Catapult _4 / _6_+^I / ^J _( (──/─) Air Catastrophe _^_4 / _6_+^F / ^G _) (──/─) Mad Pick _6_+^E _) (──/─) Mad Cutter _6_+^F _) (──/─) Toxic Bone _6_+^G _) (──/─) Hell Edge _6_+^H _) (──/─) Hell Shout _6_+^I _) (──/─) Hell Chainsaw _6_+^J _) (──/─) Crawl Forward ^3 _) (──/─) Crawl Backward ^1 _) (──/─) Mad Dagger _^_2_+^E _) (──/─) Mad Bullova _^_2_+^F _) (──/─) Mad Trident _^_2_+^G _) (──/─) Loudness Screw _^_2_+_K _) (──/─) Air Dash _^_6_6 _) (──/─) Air Retreat _^_4_4 _@ (ES/─) Death Hurricane (_^)_2_1_4_+_K _@ (ES/─) Skull Sting (_^)_2_8_+_K _@ (──/─) Hell's Gate _4_1_2_3_6_+_K _@ (ES/G) Death Phrase as reversal _6_2_3_+_K _@ (ES/─) Skull Punish close _6_3_2_1_4_+^F / ^G _* (──/─) Death Voltage (_^)_6_3_2_1_4_+^V _* (──/─) Evil Scream _6_4_+^W _* (──/─) Hell Dunk _6_2_3_+^W _# (──/─) Saishuu Keitai: Ultimate Undead ^E_+^H / ^F_+^I / ^G_+^J - FELICIA - ───────────────────────────────────────────────────────────────────────── _( (──/─) Panic Nail _4 / _6_+^F / ^G _( (──/─) Tumble Cat _4 / _6_+^I / ^J _( (──/─) Fake Throw _S _( (──/─) Flip Cat _^_4 / _6_+^F / ^G _) (──/─) Head Ride jump above the opponent's head _) (──/─) Wall Hold jump against the wall ^4 _) (──/─) ^!Delayed Wall Clutch ^4 _) (──/─) ^!Sankaku Tobi _N _@ (ES/─) Rolling Buckler _2_3_6_+_P _@ (──/─) ^!Rolling Uppercut _P _@ (ES/─) Cat Spike _6_2_3_+_P _@ (ES/G) Delta Kick _6_2_3_+_K _@ (ES/─) Hell Cat close _6_3_2_1_4_+^I / ^J _@ (ES/─) Toy Touch opponent knocked down _2_2_+_P _@ (──/─) EX Charge _2_2_+_O^V _* (──/─) Dancing Flash _4_1_2_3_6_+^W _* (──/─) Please Help Me! _4_1_2_3_6_+^V _# (──/─) Cat Helper: Kitty the Helper ^E_+^H / ^F_+^I / ^G_+^J - JON TALBAIN (GALLON) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Rapid Crunch _4 / _6_+^F / ^G _( (──/─) Canyon Rounder _4 / _6_+^I / ^J _( (──/─) Canyon Flyer _^_4 / _6_+^F / ^G _) (──/─) Sadness Wind _6_+^I _) (──/─) Quick Move _2_+^T _@ (ES/─) Beast Cannon: Taichi _2_3_6_+_P _@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) _@ (ES/G) Beast Cannon: Taikuu _6_2_3_+_P _@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) _@ (ES/─) Beast Cannon: Kuuchuu _^_2_3_6_+_P _@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) _@ (ES/─) Million Flicker _2_1_4_+_P (^*) _@ (ES/─) Climb Razor _2_8_+_K _@ (ES/─) Wild Circular close _6_3_2_1_4_+^I / ^J _* (──/─) Dragon Cannon _4_1_2_3_6_+^V _* (──/─) Moment Slice ^E^F_6^H^I _# (──/─) Zanzou Kougeki: Mirage Body ^E_+^H / ^F_+^I / ^G_+^J - ANAKARIS - ───────────────────────────────────────────────────────────────────────── _) (──/─) Seija no Ayumi _4 / _6_+^I _) (──/─) Chi no Gekirin _4 / _6_+^J _) (──/─) Suichoku Fuyuu _8 _) (──/─) ^!Move _4 / _6 _) (──/─) ^!Cancel _2 _) (──/─) Nidan Jump diagonal jump _8_8 _) (──/─) Seinaru Bohi diagonal jump _2_+_K _) (──/─) Ooinaru Bohi diagonal jump _3_+_K _) (──/─) Kaibito Procession _O^U_S _) (──/─) Reverse Warp on the edge of screen _4_4 _@ (ES/─) Miira Drop _2_3_6_+_P _@ (ES/─) Cobra Blow _4_6_+_P _@ (ES/─) Hitsugi no Mai (_^)_2_2_+_P / _K _@ (ES/─) Ouke no Sabaki _^_2_3_6_+_P _@ (──/─) Kotodama Gaeshi: Suu (_^)_2_1_4_+_K (absorb projectile) _@ (ES/─) ^!Kotodama Gaeshi: Haku (_^)_2_3_6_+_K _@ (──/─) Togame no Ana knocked down _6_2_3_+_K _* (──/G) Shinjitsu no Oshie as reversal _6_2_3_+^W _* (──/─) Naraku no Ana _4_1_2_3_6_+^V _* (──/─) Pharaoh Magic (_^)^I^E_2^H^F _* (──/─) ^!Reverse Coffin _O_S _* (──/─) Pharaoh Salvation: Yajuu Mahou (2LVs) (_^)^J^F_2^I^G _* (──/─) ^!Alternative Finish _O_S _* (──/─) Pharaoh Decoration: Bijo Mahou (3LVs) (_^)^J^F^H_2^E^I^G _* (──/─) ^!Alternative Finish _O_S _# (──/─) Bunri Kougeki: Pharaoh Split ^E_+^H / ^F_+^I / ^G_+^J _# (──/─) ^!Move _? _# (──/─) ^!Anakaris Attack _P _# (──/─) ^!Kaibito Attack _K - SASQUATCH - ───────────────────────────────────────────────────────────────────────── _( (──/─) Big Bomb _4 / _6_+^F / ^G _( (──/─) Big Air _^_4 / _6_+^F / ^G _@ (ES/─) Big Breath _2_3_6_+_P _@ (ES/─) Big Blow _6_2_3_+_P (_O) _@ (ES/G) Big Typhoon _6_2_3_+_K _@ (ES/─) Big Towers _2_2_+_P _@ (ES/─) Big Brunch close _6_3_2_1_4_+_P _@ (ES/─) Big Swing close _x_+_K _* (──/─) Big Freeze _4_1_2_3_6_+^W _* (──/─) Big Ice Burn _4_1_2_3_6_+^V _* (──/─) Big Sledge close _x_x_+^V _* (──/─) Big Trap _4_1_2_3_6_+_S _# (──/─) Super Armor: Big Resistor ^E_+^H / ^F_+^I (Super Armor) _# (──/─) Super Armor: Big Resistor with M.A.P.S. ^G_+^J _# (──/─) ^!Blow Up a Penguin _P - BABY BONNIE HOOD (BULLETA) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Hold & Cut _4 / _6_+^F / ^G _( (──/─) Catch & Cut _^_4 / _6_+^F / ^G _) (──/─) Tricky Basket _4 / _6_+^F _) (──/─) Surprise & Hop _4 / _6_+^I _) (──/─) Tell Me Why _2_+^T _) (──/─) Malice & Mine _3_+^J _) (──/─) Stumble & Blade dashing ^F _) (──/─) 2 Dan Jump _^_8 _@ (ES/─) Smile & Missile: Joudan ^4_6_+_P _@ (ES/─) Smile & Missile: Gedan ^4_6_+_K _@ (ES/─) Happy & Missile ^2_8_+_P _@ (ES/─) Cheer & Fire: Jou Houkou _6_2_3_+_P _@ (ES/─) Shyness & Strike _2_1_4_+_P (_O) _@ (──/G) Jealousy & Fake as reversal _6_2_3_+_K _@ (ES/─) Sentimental Typhoon close _6_3_2_1_4_+^F / ^G _* (──/─) Cool Hunting _4_1_2_3_6_+^W _* (──/─) Beautiful Memory _4_1_2_3_6_+^V _* (──/─) Apple For You _6_3_2_1_4_+^V _# (──/─) Bazooka Ransha: The Killing Time ^E_+^H / ^F_+^I / ^G_+^J _# (──/─) ^!Shoot Missiles _P - LILITH AENSLAND - ───────────────────────────────────────────────────────────────────────── _( (──/─) Innocent Hug _4 / _6_+^F / ^G _( (──/─) Childish Drop _^_4 / _6_+^F / ^G _) (──/─) High Jump _2_8 _@ (ES/─) Soul Flash (_^)_2_3_6_+_P _@ (ES/G) Shining Blade _6_2_3_+_P _@ (ES/─) Merry Turn _2_1_4_+_K _@ (ES/─) Mystic Arrow _6_3_2_1_4_+_P _* (──/─) Splendor Love _6_2_3_+^V _* (──/─) Luminous Illusion (_^)^E^E_6^H^G _* (──/─) Gloomy Puppet Show (2LVs) _4_1_2_3_6_+^V _# (──/─) Bunshin Kougeki: Mindless Doll: Mimic Doll ^E_+^H / ^F_+^I _# (──/─) Bunshin Kougeki: Mindless Doll: Mirror Doll ^G_+^J - BISHAMON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Kesa Nage _4 / _6_+^F / ^G _( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G _) (──/─) Kareha Chirashi _6_+^E _) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E _) (──/─) Ichimonji Giri _6_+^F _) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F _) (──/─) Kawara Kudaki _6_+^G _) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G _) (──/─) Haya Gatana _6_+^H _) (──/─) Sotoba Ori _6_+^I _) (──/─) Kaina Otoshi _6_+^J _@ (ES/─) Karame Dama _4_1_2_3_6_+_P _@ (ES/─) ^!Tsuji Hayate _2_3_6_+_P _@ (──/─) ^!Tama Yose _4_+_P _@ (ES/─) ^!Kien Zan _6_2_3_+_P _@ (ES/─) Iai Giri: Joudan ^4_6_+_P _@ (ES/─) Iai Giri: Gedan ^4_6_+_K _@ (ES/G) Kien Zan as reversal _6_2_3_+_P _@ (ES/─) Kien Zan before landing _6_2_3_+_P _@ (ES/─) Mukuro Fuuji _^_4_1_2_3_6_+_P _@ (ES/─) Kirisuite Gomen close _x_+^F / ^G _* (──/─) Enma Ishi _4_1_2_3_6_+^V _* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W _* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W _# (──/─) Kyouka Yoroi: Kogane Katabira ^E_+^H / ^F_+^I / ^G_+^J (Super Armor) - RIKUO (AULBATH) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Land Fisher _4 / _6_+^F / ^G _( (──/─) ^!Land Fisher x2 _4 _( (──/─) Cataract Cry _^_4 / _6_+^F / ^G _) (──/─) Spinning Current dashing ^G _) (──/─) Killer Vortex _^_2_+^J _@ (ES/─) Sonic Wave ^4_6_+_P _@ (ES/─) Poison Breath ^4_6_+_K _@ (ES/─) Trick Fish retreating _K _@ (ES/G) Trick Fish _6_2_3_+_K _@ (ES/─) Crystal Lancer close _6_3_2_1_4_+^F / ^G _@ (ES/─) Gem's Anger close _6_3_2_1_4_+^I / ^J _* (──/─) Aqua Spread _6_3_2_+^W / ^V (_O^W) _* (──/─) Water Jail _6_2_3_+^W _* (──/─) Sea Rage _4_1_2_3_6_+^W _* (──/─) Direct Scissors (3LVs) _2_2_+^W (needs original color) _# (──/─) Wave Surfing: Ocean Rage ^E_+^H / ^F_+^I / ^G_+^J (Hyper Armor) _# (──/─) ^!Horseshoe Crab ^T - HSIEN-KO (LEI-LEI) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Hourei _4 / _6_+^F / ^I / ^G / ^J _( (──/─) Houten _^_4 / _6_+^F / ^G _) (──/─) Rantetsu _6_+^F _) (──/─) Edoga _6_+^G _) (──/─) Endless Taunt _O_S _) (──/─) Air Walk Forward _^_6_6 _) (──/─) Air Walk Backward _^_4_4 _@ (ES/─) Anki Hou _2_3_6_+_P _@ (ES/G) Senpuu Bu (_^)_6_2_3_+_P (^*) _@ (──/─) ^!Cancel _K _@ (ES/─) Henkyou Ki (_^)_2_1_4_+_P (reflect projectile) _@ (──/─) Houten Geki close _6_3_2_1_4_+^F / ^G _* (──/─) Chireitou _4_1_2_3_6_+^V _* (──/─) Tenrai Ha ^H^J^F^F_8 _* (──/─) Chuuka Dan _4_1_2_3_6_+^W _# (──/─) Daibakusou: Rimoukon ^E_+^H / ^F_+^I / ^G_+^J (Hyper Armor) - Q-BEE - ───────────────────────────────────────────────────────────────────────── _( (──/─) Cn _4 / _6_+^F / ^G _( (──/─) Ca _^_4 / _6_+^F / ^G _) (──/─) Hover Jump _^_8 _) (──/─) Homing Dash _^_6_6 _@ (──/─) SxP (_^)^*_K _@ (ES/─) C.R (_^)_4_1_2_3_6_+_P _@ (ES/─) ∆.A (_^)_2_1_4_+_K _@ (ES/G) R.M. as reversal _6_2_3_+_K _@ (ES/─) O.M. close _6_3_2_1_4_+^F / ^G _* (──/─) Qj (_^)_6_2_3_+^W _* (──/─) +B (_^)_4_1_2_3_6_+^V _# (──/─) Kuuchuu Fuyuu: I² ^E_+^H / ^F_+^I / ^G_+^J - JEDAH DOHMA - ───────────────────────────────────────────────────────────────────────── _( (──/─) Sangue Vangelo _4 / _6_+^F / ^G _( (──/─) Mesto Spinta _^_4 / _6_+^F / ^G _) (──/─) Balzo=Perdono _^_6_6 _@ (ES/─) Dio=Sega (_^)_2_3_6_+_P _@ (ES/─) Nero=Fatica _2_1_4_+_P _@ (ES/─) Ira=Spinta: Kuuchuu Nage _^_6_3_2_1_4_+_K _@ (ES/─) Ira=Spinta: Nokogiri _^_6_3_2_1_4_+_K_P _@ (ES/G) Spregio as reversal _6_2_3_+_P _@ (──/─) San=Passare close _6_3_2_1_4_+^I / ^J _* (──/─) Prova=di=Servo _4_1_2_3_6_+^V, _K _* (──/─) Finale=Rosso _2_2_+^W _# (──/─) Kuuchuu Fuyuu: Santuario ^E_+^H / ^F_+^I / ^G_+^J - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Oboro Bishamon - Playable only with M.A.M.E. Cheats - OBORO BISHAMON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Kesa Nage _4 / _6_+^F / ^G _( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G _) (──/─) Kareha Chirashi _6_+^E _) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E _) (──/─) Ichimonji Giri _6_+^F _) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F _) (──/─) Kawara Kudaki _6_+^G _) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G _) (──/─) Haya Gatana _6_+^H _) (──/─) Sotoba Ori _6_+^I _) (──/─) Kaina Otoshi _6_+^J _@ (ES/─) Nukienzan _4_1_2_3_6_+_P _@ (ES/─) Oni Naburi _2_3_6_9_+_P _@ (ES/─) Iai Giri: Joudan ^4_6_+_P _@ (ES/─) Iai Giri: Gedan ^4_6_+_K _@ (ES/─) Kien Zan _6_2_3_+_P _@ (ES/─) Kibi Tsukane _6_2_3_+_K _@ (ES/─) Kirisuite Gomen close _x_+^F / ^G _* (──/─) Enma Ishi _4_1_2_3_6_+^V _* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W _* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W _# (──/─) Kyouka Yoroi: Kogane Katabira ^E_+^H / ^F_+^I / ^G_+^J (Super Armor) - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J - 7th Color, select the character with ^W - 8th Color, select the character with ^V _` Jon Talbain Alternative Color - On the Character Select Screen, put the cursor on Jon Talbain _O_S and press ^W / ^V - 2 different colors _` Shadow Mode - On the Character Select Screen, put the cursor on Random Select and press _S_S_S_S_O_S and press _P / _K _` Fight a Mid-Boss after Stage 3, 4 or 5 - Don't lose any round - Win 3 matches with EX Moves / Dark Forces _` Fight Oboro Bishamon - Don't lose any round - Win 2 matches with the EX Moves below: - Anakaris Pharaoh Salvation: Yajuu Mahou / Pharaoh Decoration: Bijo Mahou - Bishamon Togakubi Sarashi - B.B. Hood Beautiful Memory - Demitri Midnight Pleasure - Felicia Please Help Me! - Hsien-Ko Chuuka Dan - Jedah Prova=di=Servo - Jon Talbain Moment Slice - Lilith Gloomy Puppet Show - Lord Raptor Hell Dunk - Morringan Darkness Illusion - Q-Bee +B - Rikuo Aqua Spread - Sasquatch Big Sledge - Victor Gerdenheim 3 $end ################################################################################################### $info=vsav2 $cmd Vampire Savior 2: The Lord of Vampire © 1997 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* EX Moves _# Dark Forces _` ES Moves - Moves with (ES) have a ES Version - Do the Move with ^W / ^V - Needs 1LV of Special Bar _` Guard Cancel Moves - Moves with (G) can be used when blocking - Needs 1LV of Special Bar _` EX Moves - Needs 1LV of Special Bar _` Dark Forces - Needs 2LVs of Special Bar - Causes unrecoverable damage - Fast Life recovery - Defense increased - 1 EX Move will be powerful - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (──/─) Dash _6_6 _) (──/─) Retreat _4_4 _) (──/─) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J _) (──/─) Rising Attack knocked down _4 / _6_+_P / _K _@ (ES/─) Pursuit Attack opponent knocked down _8_+_P / _K _# (──/─) Dark Force ^E_+^H / ^F_+^I / ^G_+^J - DEMITRI MAXIMOFF - ───────────────────────────────────────────────────────────────────────── _( (──/─) Bat Dive _4 / _6_+^F / ^G _( (──/─) Light Pleasure _4 / _6_+^I / ^J _( (──/─) Demon Fly _^_4 / _6_+^F / ^G _@ (ES/─) Chaos Flare (_^)_2_3_6_+_P _@ (ES/G) Demon Cradle _6_2_3_+_P _@ (ES/─) Dash Demon Cradle dashing _6_2_3_+_P _@ (ES/─) Bat Spin (_^)_2_1_4_+_K _@ (──/─) Negative Stolen close _x_+^F / ^G _* (──/─) Midnight Bliss _2_6_3_+^W _* (──/─) Demon Billion _2_6_3_+^V _* (──/─) Midnight Pleasure (2LVs) ^E^F_6^I^I _* (──/─) Koumori Shoukan: Darkside Master _4_2_1_+^V - MORRIGAN AENSLAND - ───────────────────────────────────────────────────────────────────────── _( (──/─) Moon Tracer _4 / _6_+^F / ^G _( (──/─) Breast Anguish _4 / _6_+^I / ^J _( (──/─) Sexual Embrace _^_4 / _6_+^F / ^G _) (──/─) Vania Dash _2^8 _) (──/─) Vania Dash: Forward _2_9^6 _) (──/─) Vania Dash: Backward _2_7^4 _) (──/─) Vania Dash: Flying dashing ^8 _) (──/─) Shell Kick _^_2_+_K _@ (ES/─) Soul Fist (_^)_2_3_6_+_P _@ (ES/G) Shadow Blade _6_2_3_+_P _@ (ES/─) Vector Drain close _6_3_2_1_4_+^F / ^G _* (──/─) Valkyrie Turn (_^)_6_3_2_1_4_+_K_K _* (──/─) Darkness Illusion (_^)^E^E_6^H^G _* (──/─) Finishing Shower ^F^E_4^H^I _* (──/─) ^!Control _2 / _8 _* (──/─) Cryptic Needle _6^G^F^E_6 _* (──/─) Bunshin Kougeki: Astral Vision (_^)^E^E_6^F^G - VICTOR VON GERDENHEIM - ───────────────────────────────────────────────────────────────────────── _( (──/─) Mega Strangle _4 / _6_+^F _( (──/─) ^!Graviton Knuckle _2_8_+_P _( (──/─) Jaw Slugger _4 / _6_+^G _( (──/─) ^!Graviton Knuckle _2_8_+_P _( (──/─) Bottom Grip _4 / _6_+^I / ^J _( (──/─) Mega Throw _^_4 / _6_+^F / ^G _) (──/─) Dengeki Touki _O^F / ^G / ^I / ^J _) (──/─) Low Dengeki Touki _2_+_O^F / ^G / ^I / ^J _) (──/─) Minimum Step _2_+^T _@ (ES/─) Gyro Crush _2_1_4_+_P _@ (──/─) ^!Move _4 / _6 _@ (ES/G) Giga Burn _6_2_3_+_K _@ (ES/─) Giga Buster ^4_6_+_K _@ (ES/─) Mega Forrid ^4_6_+_P _@ (ES/─) Mega Stake ^2_8_+_P _@ (──/─) Mega Shock close _2_3_6_+_K _@ (──/─) Mega Spike close _x_+^F / ^G _* (──/─) Thunder Break ^2_8_+^V _* (──/─) Gerdenheim 3 close _x_x_+^V _* (──/─) Hyoui Genshou: Great Gerdenheim S _4_1_2_3_6_+^V _* (──/─) ^!Long Dash _6_6 _* (──/─) ^!Gerdenheim Gyro close _P _* (──/─) Giga Brute _6_2_3_+^W - LORD RAPTOR (ZABEL ZAROCK) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Murder Beat _4 / _6_+^F / ^G _( (──/─) Deadly Catapult _4 / _6_+^I / ^J _( (──/─) Air Catastrophe _^_4 / _6_+^F / ^G _) (──/─) Mad Pick _6_+^E _) (──/─) Mad Cutter _6_+^F _) (──/─) Toxic Bone _6_+^G _) (──/─) Hell Edge _6_+^H _) (──/─) Hell Shout _6_+^I _) (──/─) Hell Chainsaw _6_+^J _) (──/─) Crawl Forward ^3 _) (──/─) Crawl Backward ^1 _) (──/─) Mad Dagger _^_2_+^E _) (──/─) Mad Bullova _^_2_+^F _) (──/─) Mad Trident _^_2_+^G _) (──/─) Loudness Screw _^_2_+_K _) (──/─) Air Dash _^_6_6 _) (──/─) Air Retreat _^_4_4 _@ (ES/─) Death Hurricane (_^)_2_1_4_+_K _@ (ES/─) Skull Sting (_^)_2_8_+_K _@ (──/─) Hell's Gate _4_1_2_3_6_+_K _@ (ES/G) Death Phrase as reversal _6_2_3_+_K _@ (ES/─) Skull Punish close _6_3_2_1_4_+^F / ^G _* (──/─) Death Voltage (_^)_6_3_2_1_4_+^V _* (──/─) Evil Scream _6_4_+^W _* (──/─) Hell Dunk _6_2_3_+^W _* (──/─) Saishuu Keitai: Ultimate Undead _4_2_1_+^V - FELICIA - ───────────────────────────────────────────────────────────────────────── _( (──/─) Panic Nail _4 / _6_+^F / ^G _( (──/─) Tumble Cat _4 / _6_+^I / ^J _( (──/─) Fake Throw _S _( (──/─) Flip Cat _^_4 / _6_+^F / ^G _) (──/─) Head Ride jump above the opponent's head _) (──/─) Wall Hold jump against the wall ^4 _) (──/─) ^!Delayed Wall Clutch ^4 _) (──/─) ^!Sankaku Tobi _N _@ (ES/─) Rolling Buckler _2_3_6_+_P _@ (──/─) ^!Rolling Uppercut _P _@ (ES/─) Cat Spike _6_2_3_+_P _@ (ES/G) Delta Kick _6_2_3_+_K _@ (ES/─) Hell Cat close _6_3_2_1_4_+^I / ^J _@ (ES/─) Toy Touch opponent knocked down _2_2_+_P _@ (──/─) EX Charge _2_2_+_O^V _* (──/─) Dancing Flash _4_1_2_3_6_+^W _* (──/─) Please Help Me! _4_1_2_3_6_+^V _* (──/─) Cat Helper: Kitty the Helper _4_2_1_+^V - Q-BEE - ───────────────────────────────────────────────────────────────────────── _( (──/─) Cn _4 / _6_+^F / ^G _( (──/─) Ca _^_4 / _6_+^F / ^G _) (──/─) Hover Jump _^_8 _) (──/─) Homing Dash _^_6_6 _@ (──/─) SxP (_^)^*_K _@ (ES/─) C.R (_^)_4_1_2_3_6_+_P _@ (ES/─) ∆.A (_^)_2_1_4_+_K _@ (ES/G) R.M. as reversal _6_2_3_+_K _@ (ES/─) O.M. close _6_3_2_1_4_+^F / ^G _* (──/─) Qj (_^)_6_2_3_+^W _* (──/─) +B (_^)_4_1_2_3_6_+^V _* (──/─) Kuuchuu Fuyuu: I² _4_2_1_+^V - ANAKARIS - ───────────────────────────────────────────────────────────────────────── _) (──/─) Seija no Ayumi _4 / _6_+^I _) (──/─) Chi no Gekirin _4 / _6_+^J _) (──/─) Suichoku Fuyuu _8 _) (──/─) ^!Move _4 / _6 _) (──/─) ^!Cancel _2 _) (──/─) Nidan Jump diagonal jump _8_8 _) (──/─) Seinaru Bohi diagonal jump _2_+_K _) (──/─) Ooinaru Bohi diagonal jump _3_+_K _) (──/─) Kaibito Procession _O^U_S _) (──/─) Reverse Warp on the edge of screen _4_4 _@ (ES/─) Miira Drop _2_3_6_+_P _@ (ES/─) Cobra Blow _4_6_+_P _@ (ES/─) Hitsugi no Mai (_^)_2_2_+_P / _K _@ (ES/─) Ouke no Sabaki _^_2_3_6_+_P _@ (──/─) Kotodama Gaeshi: Suu (_^)_2_1_4_+_K (absorb projectile) _@ (ES/─) ^!Kotodama Gaeshi: Haku (_^)_2_3_6_+_K _@ (──/─) Togame no Ana knocked down _6_2_3_+_K _* (──/G) Shinjitsu no Oshie as reversal _6_2_3_+^W _* (──/─) Naraku no Ana _4_1_2_3_6_+^V _* (──/─) Pharaoh Magic (_^)^I^E_2^H^F _* (──/─) ^!Reverse Coffin _O_S _* (──/─) Pharaoh Salvation (2LVs) (_^)^J^F_2^I^G _* (──/─) ^!Alternative Finish _O_S _* (──/─) Pharaoh Decoration (3LVs) (_^)^J^F^H_2^E^I^G _* (──/─) ^!Alternative Finish _O_S _* (──/─) Bunri Kougeki: Pharaoh Split ^E^E_2^I^J _* (──/─) ^!Move _? _* (──/─) ^!Anakaris Attack _P _* (──/─) ^!Kaibito Attack _K - BABY BONNIE HOOD (BULLETA) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Hold & Cut _4 / _6_+^F / ^G _( (──/─) Catch & Cut _^_4 / _6_+^F / ^G _) (──/─) Tricky Basket _4 / _6_+^F _) (──/─) Surprise & Hop _4 / _6_+^I _) (──/─) Tell Me Why _2_+^T _) (──/─) Malice & Mine _3_+^J _) (──/─) Stumble & Blade dashing _4 / _6_+^F _) (──/─) 2 Dan Jump _^_8 _@ (ES/─) Smile & Missile: Joudan ^4_6_+_P _@ (ES/─) Smile & Missile: Gedan ^4_6_+_K _@ (ES/─) Happy & Missile ^2_8_+_P _@ (ES/─) Cheer & Fire: Jou Houkou _6_2_3_+_P _@ (ES/─) Shyness & Strike _2_1_4_+_P (_O) _@ (──/G) Jealousy & Fake as reversal _6_2_3_+_K _@ (ES/─) Sentimental Typhoon close _6_3_2_1_4_+^F / ^G _* (──/─) Cool Hunting _4_1_2_3_6_+^W _* (──/─) Beautiful Memory _4_1_2_3_6_+^V _* (──/─) Apple For You _6_3_2_1_4_+^V _* (──/─) Doll and Bomb _4_2_1_+^V - DONOVAN BAINE - ───────────────────────────────────────────────────────────────────────── _( (──/─) Sharirum Luna _4 / _6_+^F / ^G _) (──/─) Dabana Pair _6_+^J _) (──/─) Pehla Utarna _^_2_+^H _) (──/─) Dusara Utarna _^_2_+^I _) (──/─) Tisara Utarna _^_2_+^J _@ (ES/─) Killshread: Katana Hanasu _2_1_4_+_K _@ (──/─) ^!Killshread: Katana Modosu _2_1_4_+_K _@ (ES/─) ^!Killshread: Katana ni Kaminari o Otosu _2_1_4_+_P _@ (ES/─) Blizzard Sword _4_1_2_3_6_+_P _@ (ES/G) Ifrit Sword _6_2_3_+_P _@ (ES/─) Lightning Sword _4_2_1_+_P (^*) _@ (──/─) Sword Grapple close _6_3_2_1_4_+^F / ^G _* (──/─) Press of Death _4_1_2_3_6_+_K _* (──/─) Change Immortal ^F^E_4^H^I _* (──/─) ^!Control _2 / _8 _* (──/─) Super Killshread: Slay Shred _4_2_1_+^V - HUITZIL (PHOBOS) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Magnet Slam _4 / _6_+^F / ^G _( (──/─) Sky Capture _^_4 / _6_+^F / ^G _) (──/─) Alternative Attacks _6_+^E / ^H _) (──/─) Upper Disk X _6_+^F _) (──/─) Slam Disk EX _6_+^G _) (──/─) Kill Wedge S _6_+^I _) (──/─) Swing Disk G _6_+^J _) (──/─) Hover Jump _^^8 _) (──/─) Air Dash _^_6_6 _) (──/─) Air Retreat _^_4_4 _@ (ES/─) Plasma Beam: Taichi _2_3_6_+_P _@ (ES/─) Plasma Beam: Shagami _2_3_6_+_K _@ (ES/─) Genocide Vulcan _4_2_1_+_P _@ (ES/─) Might Launcher (_^)_2_1_4_+_P _@ (ES/─) Plasma Trap _^_2_1_4_+_K _@ (──/G) Reflect Wall as reversal _6_2_3_+_P _@ (ES/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G _* (──/─) Erasing Sphere _4_2_1_+^V _* (──/─) Final Guardian Beta _6_2_3_+^V _* (──/─) Option Beam: Ray of Doom _2_6_3_+^W - BISHAMON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Kesa Nage _4 / _6_+^F / ^G _( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G _) (──/─) Kareha Chirashi _6_+^E _) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E _) (──/─) Ichimonji Giri _6_+^F _) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F _) (──/─) Kawara Kudaki _6_+^G _) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G _) (──/─) Haya Gatana _6_+^H _) (──/─) Sotoba Ori _6_+^I _) (──/─) Kaina Otoshi _6_+^J _@ (ES/─) Karame Dama _4_1_2_3_6_+_P _@ (ES/─) ^!Tsuji Hayate _2_3_6_+_P _@ (──/─) ^!Tama Yose _4_+_P _@ (ES/─) ^!Kien Zan _6_2_3_+_P _@ (ES/─) Iai Giri: Joudan ^4_6_+_P _@ (ES/─) Iai Giri: Gedan ^4_6_+_K _@ (ES/G) Kien Zan as reversal _6_2_3_+_P _@ (ES/─) Kien Zan before landing _6_2_3_+_P _@ (ES/─) Mukuro Fuuji _^_4_1_2_3_6_+_P _@ (ES/─) Kirisute Gomem close _x_+^F / ^G _* (──/─) Enma Ishi _4_1_2_3_6_+^V _* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W _* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W - LILITH AENSLAND - ───────────────────────────────────────────────────────────────────────── _( (──/─) Innocent Hug _4 / _6_+^F / ^G _( (──/─) Childish Drop _^_4 / _6_+^F / ^G _) (──/─) High Jump _2_8 _@ (ES/─) Soul Flash (_^)_2_3_6_+_P _@ (ES/G) Shining Blade _6_2_3_+_P _@ (ES/─) Merry Turn (_^)_2_1_4_+_K _@ (ES/─) Mystic Arrow _6_3_2_1_4_+_P _* (──/─) Splendor Love _6_2_3_+^V _* (──/─) Luminous Illusion (_^)^E^E_6^H^G _* (──/─) Gloomy Puppet Show (2LVs) _4_1_2_3_6_+^V _* (──/─) Bunshin Kougeki: Mindless Doll: Mimic Doll (_^)^E^E_6^F^G - HSIEN-KO (LEI-LEI) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Hourei _4 / _6_+^F / ^I / ^G / ^J _( (──/─) Houten _^_4 / _6_+^F / ^G _) (──/─) Rantetsu _6_+^F _) (──/─) Edoga _6_+^G _) (──/─) Endless Taunt _O_S _) (──/─) Air Walk Forward _^_6_6 _) (──/─) Air Walk Backward _^_4_4 _@ (ES/─) Anki Hou _2_3_6_+_P _@ (ES/G) Senpuu Bu (_^)_6_2_3_+_P (^*) _@ (──/─) ^!Cancel _K _@ (ES/─) Henkyou Ki (_^)_2_1_4_+_P (reflect projectile) _@ (──/─) Houten Geki close _6_3_2_1_4_+^F / ^G _* (──/─) Chireitou _4_1_2_3_6_+^V _* (──/─) Tenrai Ha ^H^J^F^F_8 _* (──/─) Chuuka Dan _4_1_2_3_6_+^W - PYRON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Corona Whip _4 / _6_+^F / ^G _( (──/─) Galactic Throw _^_4 / _6_+^F / ^G _) (──/─) Flame Head _6_+^E _) (──/─) Blast Blaze _6_+^F _) (──/─) Meteor Destroy _6_+^G _) (──/─) Meteor Attack _^_2_+^E _) (──/─) Meteor Bastard _^_2_+^F _) (──/─) Meteor Magnify _^_2_+^G _@ (ES/─) Sol Smasher (_^)_2_3_6_+_P _@ (ES/G) Zodiac Fire _6_2_3_+_P _@ (ES/─) Orbiter Blaze _^_2_1_4_+_K _@ (──/─) Galaxy Trip (_^)_4_2_1_+_P / _K _@ (ES/─) Planet Burning close _6_3_2_1_4_+^F / ^G _* (──/─) Cosmo Disruption: Close _4_1_2_3_6_+^W (_O) _* (──/─) Cosmo Disruption: Far _4_1_2_3_6_+^V (_O) _* (──/─) Piled Hell (_^)_6_2_3_+^V _* (──/─) Bunshin Kougeki: Shining Gemini _2_6_3_+^W - JEDAH DOHMA - ───────────────────────────────────────────────────────────────────────── _( (──/─) Sangue Vangelo _4 / _6_+^F / ^G _( (──/─) Mesto Spinta _^_4 / _6_+^F / ^G _) (──/─) Balzo=Perdono _^_6_6 _@ (ES/─) Dio=Sega (_^)_2_3_6_+_P _@ (ES/─) Nero=Fatica _2_1_4_+_P _@ (ES/─) Ira=Spinta: Kuuchuu Nage _^_6_3_2_1_4_+_K _@ (ES/─) Ira=Spinta: Nokogiri _^_6_3_2_1_4_+_K_P _@ (ES/G) Spregio _6_2_3_+_P _@ (──/─) San=Passare close _6_3_2_1_4_+^I / ^J _* (──/─) Prova=di=Servo _4_1_2_3_6_+^V, _K _* (──/─) Finale=Rosso _2_2_+^W _* (──/─) Kuuchuu Fuyuu: Santuario _4_2_1_+^V - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Oboro Bishamon - On the Character Select Screen, put the cursor on Bishamon _O_S and press _P / _K _` 'VH2 Donovan Baine - On the Character Select Screen, put the cursor on Donovan _O_S and press _P / _K _` 'VH2 Huitzil - On the Character Select Screen, put the cursor on Huitzil _O_S and press _P / _K - OBORO BISHAMON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Kesa Nage _4 / _6_+^F / ^G _( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G _) (──/─) Kareha Chirashi _6_+^E _) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E _) (──/─) Ichimonji Giri _6_+^F _) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F _) (──/─) Kawara Kudaki _6_+^G _) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G _) (──/─) Haya Gatana _6_+^H _) (──/─) Sotoba Ori _6_+^I _) (──/─) Kaina Otoshi _6_+^J _@ (ES/─) Nukienzan _4_1_2_3_6_+_P _@ (ES/─) Oni Kubari _2_3_6_9_+_P _@ (ES/─) Iai Giri: Joudan ^4_6_+_P _@ (ES/─) Iai Giri: Gedan ^4_6_+_K _@ (ES/─) Kien Zan _6_2_3_+_P _@ (ES/─) Kibi Tsukane _6_2_3_+_K _@ (ES/─) Kirisute Gomem close _x_+^F / ^G _* (──/─) Enma Ishi _4_1_2_3_6_+^V _* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W _* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W _* (──/─) Kimen Kudaki _4_2_1_+^W - 'VH2 DONOVAN BAINE - ───────────────────────────────────────────────────────────────────────── _( (──/─) Sharirum Luna _4 / _6_+^F / ^G _) (──/─) Dabana Pair _6_+^J _) (──/─) Pehla Utarna _^_2_+^H _) (──/─) Dusara Utarna _^_2_+^I _) (──/─) Tisara Utarna _^_2_+^J _@ (ES/─) Killshread: Katana Hanasu _2_1_4_+_K _@ (──/─) ^!Killshread: Katana Modosu _2_1_4_+_K _@ (ES/─) ^!Killshread: Katana ni Kaminari o Otosu _2_1_4_+_P _@ (ES/─) Blizzard Sword _4_1_2_3_6_+_P _@ (ES/G) Ifrit Sword _6_2_3_+_P _@ (ES/─) Lightning Sword _4_2_1_+_P (^*) _@ (──/─) Sword Grapple close _6_3_2_1_4_+^F / ^G _* (──/─) Press of Death _4_1_2_3_6_+_K _* (──/─) Change Immortal ^F^E_4^H^I _* (──/─) ^!Control _2 / _8 _* (──/─) Super Killshread: Slay Shred _4_2_1_+^V - 'VH2 HUITZIL ('VH2 PHOBOS) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Magnet Slam _4 / _6_+^F / ^G _( (──/─) Sky Capture _^_4 / _6_+^F / ^G _) (──/─) Alternative Attacks _6_+^E / ^H _) (──/─) Upper Disk X _6_+^F _) (──/─) Slam Disk EX _6_+^G _) (──/─) Kill Wedge S _6_+^I _) (──/─) Swing Disk G _6_+^J _) (──/─) Crawl Forward ^3 _) (──/─) Crawl Backward ^1 _) (──/─) Air Dash _^_6_6 _) (──/─) Air Retreat _^_4_4 _@ (ES/─) Plasma Beam: Taichi _2_3_6_+_P _@ (ES/─) Plasma Beam: Shagami _2_3_6_+_K _@ (ES/─) Genocide Vulcan _4_2_1_+_P _@ (ES/─) Might Launcher (_^)_2_1_4_+_P _@ (ES/─) Plasma Trap _^_2_1_4_+_K _@ (──/G) Reflect Wall as reversal _6_2_3_+_P _@ (ES/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G _* (──/─) Erasing Sphere _4_2_1_+^V _* (──/─) Final Guardian Beta _6_2_3_+^V _* (──/─) Option Beam: Ray of Doom _2_6_3_+^W - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J - 7th Color, select the character with ^W - 8th Color, select the character with ^V _` Shadow Mode - On the Character Select Screen, put the cursor on Random Select and press _S_S_S_S_O_S and press _P / _K _` Marionette Mode - On the Character Select Screen, put the cursor on Ramdom Select and press _S_S_S_S_S_S_O_S and press _P / _K _` Fight a Mid-Boss after Stage 3, 4 or 5 - Don't lose any round - Win 3 matches with EX Moves / Dark Forces _` Fight Oboro Bishamon - Don't lose any round - Win 2 matches with the EX Moves below: - Anakaris Pharaoh Salvation: Yajuu Mahou / Pharaoh Decoration: Bijo Mahou - Bishamon Togakubi Sarashi - B.B. Hood Beautiful Memory - Demitri Midnight Pleasure - Donovan Change Immortal - Felicia Please Help Me! - Hsien-Ko Chuuka Dan - Huitzil Final Guardian Beta - Jedah Prova=di=Servo - Lilith Gloomy Puppet Show - Lord Raptor Hell Dunk - Morringan Darkness Illusion - Pyron Cosmo Disruption: Close / Cosmo Disruption: Far - Q-Bee +B - Victor Gerdenheim 3 $end ################################################################################################### $info=vhunt2,vhunt2r1 $cmd Vampire Hunter 2: Darkstalkers Revenge © 1997 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* EX Moves _# Dark Forces _` ES Moves - Moves with (ES) have a ES Version - Do the Move with ^W / ^V - Needs 1LV of Special Bar _` Guard Cancel Moves - Moves with (G) can be used when blocking - Needs 1LV of Special Bar _` EX Moves - Needs 1LV of Special Bar _` Dark Forces - Needs 2LVs of Special Bar - Causes unrecoverable damage - Fast Life recovery - Defense increased - 1 EX Move will be powerful - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (──/─) Dash _6_6 _) (──/─) Retreat _4_4 _) (──/─) Throw Escape when thrown _4 / _6_+^F / ^I / ^G / ^J _) (──/─) Rising Attack knocked down _4 / _6_+_P / _K _@ (ES/─) Pursuit Attack opponent knocked down _8_+_P / _K _# (──/─) Dark Force ^E_+^H / ^F_+^I / ^G_+^J - DEMITRI MAXIMOFF - ───────────────────────────────────────────────────────────────────────── _( (──/─) Bat Dive _4 / _6_+^F / ^G _( (──/─) Light Pleasure _4 / _6_+^I / ^J _( (──/─) Demon Fly _^_4 / _6_+^F / ^G _@ (ES/─) Chaos Flare (_^)_2_3_6_+_P _@ (ES/G) Demon Cradle _6_2_3_+_P _@ (ES/─) Dash Demon Cradle dashing _6_2_3_+_P _@ (ES/─) Bat Spin (_^)_2_1_4_+_K _@ (──/─) Negative Stolen close _x_+^F / ^G _* (──/─) Midnight Bliss _2_6_3_+^W _* (──/─) Demon Billion _2_6_3_+^V _* (──/─) Midnight Pleasure (2LVs) ^E^F_6^I^I _* (──/─) Koumori Shoukan: Darkside Master _4_2_1_+^V - MORRIGAN AENSLAND - ───────────────────────────────────────────────────────────────────────── _( (──/─) Moon Tracer _4 / _6_+^F / ^G _( (──/─) Breast Anguish _4 / _6_+^I / ^J _( (──/─) Sexual Embrace _^_4 / _6_+^F / ^G _) (──/─) Vania Dash _2^8 _) (──/─) Vania Dash: Forward _2_9^6 _) (──/─) Vania Dash: Backward _2_7^4 _) (──/─) Vania Dash: Flying dashing ^8 _) (──/─) Shell Kick _^_2_+_K _@ (ES/─) Soul Fist (_^)_2_3_6_+_P _@ (ES/G) Shadow Blade _6_2_3_+_P _@ (ES/─) Vector Drain close _6_3_2_1_4_+^F / ^G _* (──/─) Valkyrie Turn (_^)_6_3_2_1_4_+_K_K _* (──/─) Darkness Illusion (_^)^E^E_6^H^G _* (──/─) Finishing Shower ^F^E_4^H^I _* (──/─) ^!Control _2 / _8 _* (──/─) Cryptic Needle _6^G^F^E_6 _* (──/─) Bunshin Kougeki: Astral Vision (_^)^E^E_6^F^G - VICTOR VON GERDENHEIM - ───────────────────────────────────────────────────────────────────────── _( (──/─) Mega Strangle _4 / _6_+^F _( (──/─) ^!Graviton Knuckle _2_8_+_P _( (──/─) Jaw Slugger _4 / _6_+^G _( (──/─) ^!Graviton Knuckle _2_8_+_P _( (──/─) Bottom Grip _4 / _6_+^I / ^J _( (──/─) Mega Throw _^_4 / _6_+^F / ^G _) (──/─) Dengeki Touki _O^F / ^G / ^I / ^J _) (──/─) Low Dengeki Touki _2_+_O^F / ^G / ^I / ^J _) (──/─) Minimum Step _2_+^T _@ (ES/─) Gyro Crush _2_1_4_+_P _@ (──/─) ^!Move _4 / _6 _@ (ES/G) Giga Burn _6_2_3_+_K _@ (ES/─) Giga Buster ^4_6_+_K _@ (ES/─) Mega Forrid ^4_6_+_P _@ (ES/─) Mega Stake ^2_8_+_P _@ (──/─) Mega Shock close _2_3_6_+_K _@ (──/─) Mega Spike close _x_+^F / ^G _* (──/─) Thunder Break ^2_8_+^V _* (──/─) Gerdenheim 3 close _x_x_+^V _* (──/─) Hyoui Genshou: Great Gerdenheim S _4_1_2_3_6_+^V _* (──/─) ^!Long Dash _6_6 _* (──/─) ^!Gerdenheim Gyro close _P _* (──/─) Giga Brute _6_2_3_+^W - LORD RAPTOR (ZABEL ZAROCK) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Murder Beat _4 / _6_+^F / ^G _( (──/─) Deadly Catapult _4 / _6_+^I / ^J _( (──/─) Air Catastrophe _^_4 / _6_+^F / ^G _) (──/─) Mad Pick _6_+^E _) (──/─) Mad Cutter _6_+^F _) (──/─) Toxic Bone _6_+^G _) (──/─) Hell Edge _6_+^H _) (──/─) Hell Shout _6_+^I _) (──/─) Hell Chainsaw _6_+^J _) (──/─) Crawl Forward ^3 _) (──/─) Crawl Backward ^1 _) (──/─) Mad Dagger _^_2_+^E _) (──/─) Mad Bullova _^_2_+^F _) (──/─) Mad Trident _^_2_+^G _) (──/─) Loudness Screw _^_2_+_K _) (──/─) Air Dash _^_6_6 _) (──/─) Air Retreat _^_4_4 _@ (ES/─) Death Hurricane (_^)_2_1_4_+_K _@ (ES/─) Skull Sting (_^)_2_8_+_K _@ (──/─) Hell's Gate _4_1_2_3_6_+_K _@ (ES/G) Death Phrase as reversal _6_2_3_+_K _@ (ES/─) Skull Punish close _6_3_2_1_4_+^F / ^G _* (──/─) Death Voltage (_^)_6_3_2_1_4_+^V _* (──/─) Evil Scream _6_4_+^W _* (──/─) Hell Dunk _6_2_3_+^W _* (──/─) Saishuu Keitai: Ultimate Undead _4_2_1_+^V - FELICIA - ───────────────────────────────────────────────────────────────────────── _( (──/─) Panic Nail _4 / _6_+^F / ^G _( (──/─) Tumble Cat _4 / _6_+^I / ^J _( (──/─) Fake Throw _S _( (──/─) Flip Cat _^_4 / _6_+^F / ^G _) (──/─) Head Ride jump above the opponent's head _) (──/─) Wall Hold jump against the wall ^4 _) (──/─) ^!Delayed Wall Clutch ^4 _) (──/─) ^!Sankaku Tobi _N _@ (ES/─) Rolling Buckler _2_3_6_+_P _@ (──/─) ^!Rolling Uppercut _P _@ (ES/─) Cat Spike _6_2_3_+_P _@ (ES/G) Delta Kick _6_2_3_+_K _@ (ES/─) Hell Cat close _6_3_2_1_4_+^I / ^J _@ (ES/─) Toy Touch opponent knocked down _2_2_+_P _@ (──/─) EX Charge _2_2_+_O^V _* (──/─) Dancing Flash _4_1_2_3_6_+^W _* (──/─) Please Help Me! _4_1_2_3_6_+^V _* (──/─) Cat Helper: Kitty the Helper _4_2_1_+^V - JON TALBAIN (GALLON) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Rapid Crunch _4 / _6_+^F / ^G _( (──/─) Canyon Rounder _4 / _6_+^I / ^J _( (──/─) Canyon Flyer _^_4 / _6_+^F / ^G _) (──/─) Sadness Wind _6_+^I _) (──/─) Quick Move _2_+^T _@ (ES/─) Beast Cannon: Taichi _2_3_6_+_P _@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) _@ (ES/G) Beast Cannon: Taikuu _6_2_3_+_P _@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) _@ (ES/─) Beast Cannon: Kuuchuu _^_2_3_6_+_P _@ (ES/─) ^!Cannon Direction Change _?_+_P (x4 on EX version) _@ (ES/─) Million Flicker _2_1_4_+_P (^*) _@ (ES/─) Climb Razor _2_8_+_K _@ (ES/─) Wild Circular close _6_3_2_1_4_+^I / ^J _* (──/─) Dragon Cannon _4_1_2_3_6_+^W _* (──/─) Moment Slice ^E^F_6^H^I _* (──/─) Zanzou Kougeki: Mirage Body _4_1_2_3_6_+^V - ANAKARIS - ───────────────────────────────────────────────────────────────────────── _) (──/─) Seija no Ayumi _4 / _6_+^I _) (──/─) Chi no Gekirin _4 / _6_+^J _) (──/─) Suichoku Fuyuu _8 _) (──/─) ^!Move _4 / _6 _) (──/─) ^!Cancel _2 _) (──/─) Nidan Jump diagonal jump _8_8 _) (──/─) Seinaru Bohi diagonal jump _2_+_K _) (──/─) Ooinaru Bohi diagonal jump _3_+_K _) (──/─) Kaibito Procession _O^U_S _) (──/─) Reverse Warp on the edge of screen _4_4 _@ (ES/─) Miira Drop _2_3_6_+_P _@ (ES/─) Cobra Blow _4_6_+_P _@ (ES/─) Hitsugi no Mai (_^)_2_2_+_P / _K _@ (ES/─) Ouke no Sabaki _^_2_3_6_+_P _@ (──/─) Kotodama Gaeshi: Suu (_^)_2_1_4_+_K (absorb projectile) _@ (ES/─) ^!Kotodama Gaeshi: Haku (_^)_2_3_6_+_K _@ (──/─) Togame no Ana knocked down _6_2_3_+_K _* (──/G) Shinjitsu no Oshie as reversal _6_2_3_+^W _* (──/─) Naraku no Ana _4_1_2_3_6_+^V _* (──/─) Pharaoh Magic (_^)^I^E_2^H^F _* (──/─) ^!Reverse Coffin _O_S _* (──/─) Pharaoh Salvation: Yajuu Mahou (2LVs) (_^)^J^F_2^I^G _* (──/─) ^!Alternative Finish _O_S _* (──/─) Pharaoh Decoration: Bijo Mahou (3LVs) (_^)^J^F^H_2^E^I^G _* (──/─) ^!Alternative Finish _O_S _* (──/─) Bunri Kougeki: Pharaoh Split ^E^E_2^I^J _* (──/─) ^!Move _? _* (──/─) ^!Anakaris Attack _P _* (──/─) ^!Kaibito Attack _K - SASQUATCH - ───────────────────────────────────────────────────────────────────────── _( (──/─) Big Bomb _4 / _6_+^F / ^G _( (──/─) Big Air _^_4 / _6_+^F / ^G _@ (ES/─) Big Breath _2_3_6_+_P _@ (ES/─) Big Blow _6_2_3_+_P (_O) _@ (ES/G) Big Typhoon _6_2_3_+_K _@ (ES/─) Big Towers _2_2_+_P _@ (ES/─) Big Brunch close _6_3_2_1_4_+_P _@ (ES/─) Big Swing close _x_+_K _* (──/─) Big Freeze _4_1_2_3_6_+^W _* (──/─) Big Ice Burn _4_1_2_3_6_+^V _* (──/─) Big Sledge close _x_x_+^V _* (──/─) Big Trap _4_1_2_3_6_+_S _* (──/─) Super Armor: Big Resistor with M.A.P.S. _4_2_1_+^V _* (──/─) ^!Blow Up a Penguin _P - DONOVAN BAINE - ───────────────────────────────────────────────────────────────────────── _( (──/─) Sharirum Luna _4 / _6_+^F / ^G _) (──/─) Dabana Pair _6_+^J _) (──/─) Pehla Utarna _^_2_+^H _) (──/─) Dusara Utarna _^_2_+^I _) (──/─) Tisara Utarna _^_2_+^J _@ (ES/─) Killshread: Katana Hanasu _2_1_4_+_K _@ (──/─) ^!Killshread: Katana Modosu _2_1_4_+_K _@ (ES/─) ^!Killshread: Katana ni Kaminari o Otosu _2_1_4_+_P _@ (ES/─) Blizzard Sword _4_1_2_3_6_+_P _@ (ES/G) Ifrit Sword _6_2_3_+_P _@ (ES/─) Lightning Sword _4_2_1_+_P (^*) _@ (──/─) Sword Grapple close _6_3_2_1_4_+^F / ^G _* (──/─) Press of Death _4_1_2_3_6_+_K _* (──/─) Change Immortal ^F^E_4^H^I _* (──/─) ^!Control _2 / _8 _* (──/─) Super Killshread: Slay Shred _4_2_1_+^V - HUITZIL (PHOBOS) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Magnet Slam _4 / _6_+^F / ^G _( (──/─) Sky Capture _^_4 / _6_+^F / ^G _) (──/─) Alternative Attacks _6_+^E / ^H _) (──/─) Upper Disk X _6_+^F _) (──/─) Slam Disk EX _6_+^G _) (──/─) Kill Wedge S _6_+^I _) (──/─) Swing Disk G _6_+^J _) (──/─) Crawl Forward ^3 _) (──/─) Crawl Backward ^1 _) (──/─) Air Dash _^_6_6 _) (──/─) Air Retreat _^_4_4 _@ (ES/─) Plasma Beam: Taichi _2_3_6_+_P _@ (ES/─) Plasma Beam: Shagami _2_3_6_+_K _@ (ES/─) Genocide Vulcan _4_2_1_+_P _@ (ES/─) Might Launcher (_^)_2_1_4_+_P _@ (ES/─) Plasma Trap _^_2_1_4_+_K _@ (──/G) Reflect Wall as reversal _6_2_3_+_P _@ (ES/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G _* (──/─) Erasing Sphere _4_2_1_+^V _* (──/─) Final Guardian Beta _6_2_3_+^V _* (──/─) Option Beam: Ray of Doom _2_6_3_+^W - BISHAMON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Kesa Nage _4 / _6_+^F / ^G _( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G _) (──/─) Kareha Chirashi _6_+^E _) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E _) (──/─) Ichimonji Giri _6_+^F _) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F _) (──/─) Kawara Kudaki _6_+^G _) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G _) (──/─) Haya Gatana _6_+^H _) (──/─) Sotoba Ori _6_+^I _) (──/─) Kaina Otoshi _6_+^J _@ (ES/─) Karame Dama _4_1_2_3_6_+_P _@ (ES/─) ^!Tsuji Hayate _2_3_6_+_P _@ (──/─) ^!Tama Yose _4_+_P _@ (ES/─) ^!Kien Zan _6_2_3_+_P _@ (ES/─) Iai Giri: Joudan ^4_6_+_P _@ (ES/─) Iai Giri: Gedan ^4_6_+_K _@ (ES/G) Kien Zan as reversal _6_2_3_+_P _@ (ES/─) Kien Zan before landing _6_2_3_+_P _@ (ES/─) Mukuro Fuuji _^_4_1_2_3_6_+_P _@ (ES/─) Kirisute Gomem close _x_+^F / ^G _* (──/─) Enma Ishi _4_1_2_3_6_+^V _* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W _* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W - RIKUO (AULBATH) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Land Fisher _4 / _6_+^F / ^G _( (──/─) ^!Land Fisher x2 _4 _( (──/─) Cataract Cry _^_4 / _6_+^F / ^G _) (──/─) Spinning Current dashing ^G _) (──/─) Killer Vortex _^_2_+^J _@ (ES/─) Sonic Wave ^4_6_+_P _@ (ES/─) Poison Breath ^4_6_+_K _@ (ES/─) Trick Fish retreating _K _@ (ES/G) Trick Fish _6_2_3_+_K _@ (ES/─) Crystal Lancer close _6_3_2_1_4_+^F / ^G _@ (ES/─) Gem's Anger close _6_3_2_1_4_+^I / ^J _* (──/─) Aqua Spread _6_3_2_+^W / ^V (_O^W) _* (──/─) Water Jail _6_2_3_+^W _* (──/─) Sea Rage _4_1_2_3_6_+^W _* (──/─) Direct Scissors (3LVs) _2_2_+^W (needs original color) - HSIEN-KO (LEI-LEI) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Hourei _4 / _6_+^F / ^I / ^G / ^J _( (──/─) Houten _^_4 / _6_+^F / ^G _) (──/─) Rantetsu _6_+^F _) (──/─) Edoga _6_+^G _) (──/─) Endless Taunt _O_S _) (──/─) Air Walk Forward _^_6_6 _) (──/─) Air Walk Backward _^_4_4 _@ (ES/─) Anki Hou _2_3_6_+_P _@ (ES/G) Senpuu Bu (_^)_6_2_3_+_P (^*) _@ (──/─) ^!Cancel _K _@ (ES/─) Henkyou Ki (_^)_2_1_4_+_P (reflect projectile) _@ (──/─) Houten Geki close _6_3_2_1_4_+^F / ^G _* (──/─) Chireitou _4_1_2_3_6_+^V _* (──/─) Tenrai Ha ^H^J^F^F_8 _* (──/─) Chuuka Dan _4_1_2_3_6_+^W - PYRON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Corona Whip _4 / _6_+^F / ^G _( (──/─) Galactic Throw _^_4 / _6_+^F / ^G _) (──/─) Flame Head _6_+^E _) (──/─) Blast Blaze _6_+^F _) (──/─) Meteor Destroy _6_+^G _) (──/─) Meteor Attack _^_2_+^E _) (──/─) Meteor Bastard _^_2_+^F _) (──/─) Meteor Magnify _^_2_+^G _@ (ES/─) Sol Smasher (_^)_2_3_6_+_P _@ (ES/G) Zodiac Fire _6_2_3_+_P _@ (ES/─) Orbiter Blaze _^_2_1_4_+_K _@ (──/─) Galaxy Trip (_^)_4_2_1_+_P / _K _@ (ES/─) Planet Burning close _6_3_2_1_4_+^F / ^G _* (──/─) Cosmo Disruption: Close _4_1_2_3_6_+^W (_O) _* (──/─) Cosmo Disruption: Far _4_1_2_3_6_+^V (_O) _* (──/─) Piled Hell (_^)_6_2_3_+^V _* (──/─) Bunshin Kougeki: Shining Gemini _2_6_3_+^W - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Oboro Bishamon - On the Character Select Screen, put the cursor on Bishamon _O_S and press _P / _K _` 'VS2 Donovan Baine - On the Character Select Screen, put the cursor on Donovan _O_S and press _P / _K _` 'VS2 Huitzil - On the Character Select Screen, put the cursor on Huitzil _O_S and press _P / _K _` Lilith Aensland - Playable only with M.A.M.E. Cheats - OBORO BISHAMON - ───────────────────────────────────────────────────────────────────────── _( (──/─) Kesa Nage _4 / _6_+^F / ^G _( (──/─) Mitama Nuki _^_4 / _6_+^F / ^G _) (──/─) Kareha Chirashi _6_+^E _) (──/─) ^!Kareha Chirashi: Kirikaeshi ^E _) (──/─) Ichimonji Giri _6_+^F _) (──/─) ^!Ichimonji Giri: Kirikaeshi ^F _) (──/─) Kawara Kudaki _6_+^G _) (──/─) ^!Kawara Kudaki: Kirikaeshi ^G _) (──/─) Haya Gatana _6_+^H _) (──/─) Sotoba Ori _6_+^I _) (──/─) Kaina Otoshi _6_+^J _@ (ES/─) Nukienzan _4_1_2_3_6_+_P _@ (ES/─) Oni Kubari _2_3_6_9_+_P _@ (ES/─) Iai Giri: Joudan ^4_6_+_P _@ (ES/─) Iai Giri: Gedan ^4_6_+_K _@ (ES/─) Kien Zan _6_2_3_+_P _@ (ES/─) Kibi Tsukane _6_2_3_+_K _@ (ES/─) Kirisute Gomem close _x_+^F / ^G _* (──/─) Enma Ishi _4_1_2_3_6_+^V _* (──/─) Oni Kubi Hineri _6_3_2_1_4_+^W _* (──/─) Togakubi Sarashi opponent knocked down _2_2_+^W _* (──/─) Kimen Kudaki _4_2_1_+^W - 'VS2 DONOVAN BAINE - ───────────────────────────────────────────────────────────────────────── _( (──/─) Sharirum Luna _4 / _6_+^F / ^G _) (──/─) Dabana Pair _6_+^J _) (──/─) Pehla Utarna _^_2_+^H _) (──/─) Dusara Utarna _^_2_+^I _) (──/─) Tisara Utarna _^_2_+^J _@ (ES/─) Killshread: Katana Hanasu _2_1_4_+_K _@ (──/─) ^!Killshread: Katana Modosu _2_1_4_+_K _@ (ES/─) ^!Killshread: Katana ni Kaminari o Otosu _2_1_4_+_P _@ (ES/─) Blizzard Sword _4_1_2_3_6_+_P _@ (ES/G) Ifrit Sword _6_2_3_+_P _@ (ES/─) Lightning Sword _4_2_1_+_P (^*) _@ (──/─) Sword Grapple close _6_3_2_1_4_+^F / ^G _* (──/─) Press of Death _4_1_2_3_6_+_K _* (──/─) Change Immortal ^F^E_4^H^I _* (──/─) ^!Control _2 / _8 _* (──/─) Super Killshread: Slay Shred _4_2_1_+^V - 'VS2 HUITZIL ('VS2 PHOBOS) - ───────────────────────────────────────────────────────────────────────── _( (──/─) Magnet Slam _4 / _6_+^F / ^G _( (──/─) Sky Capture _^_4 / _6_+^F / ^G _) (──/─) Alternative Attacks _6_+^E / ^H _) (──/─) Upper Disk X _6_+^F _) (──/─) Slam Disk EX _6_+^G _) (──/─) Kill Wedge S _6_+^I _) (──/─) Swing Disk G _6_+^J _) (──/─) Hover Jump _^^8 _) (──/─) Air Dash _^_6_6 _) (──/─) Air Retreat _^_4_4 _@ (ES/─) Plasma Beam: Taichi _2_3_6_+_P _@ (ES/─) Plasma Beam: Shagami _2_3_6_+_K _@ (ES/─) Genocide Vulcan _4_2_1_+_P _@ (ES/─) Might Launcher (_^)_2_1_4_+_P _@ (ES/─) Plasma Trap _^_2_1_4_+_K _@ (──/G) Reflect Wall as reversal _6_2_3_+_P _@ (ES/─) Circuit Scrapper close _6_3_2_1_4_+^F / ^G _* (──/─) Erasing Sphere _4_2_1_+^V _* (──/─) Final Guardian Beta _6_2_3_+^V _* (──/─) Option Beam: Ray of Doom _2_6_3_+^W - LILITH AENSLAND - ───────────────────────────────────────────────────────────────────────── _( (──/─) Innocent Hug _4 / _6_+^F / ^G _( (──/─) Childish Drop _^_4 / _6_+^F / ^G _) (──/─) High Jump _2_8 _@ (ES/─) Soul Flash (_^)_2_3_6_+_P _@ (ES/G) Shining Blade _6_2_3_+_P _@ (ES/─) Merry Turn (_^)_2_1_4_+_K _@ (ES/─) Mystic Arrow _6_3_2_1_4_+_P _* (──/─) Splendor Love _6_2_3_+^V _* (──/─) Luminous Illusion (_^)^E^E_6^H^G _* (──/─) Gloomy Puppet Show (2LVs) _4_1_2_3_6_+^V _* (──/─) Bunshin Kougeki: Mindless Doll: Mimic Doll (_^)^E^E_6^F^G - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Color Select - 1st Color, select the character with ^E - 2nd Color, select the character with ^F - 3rd Color, select the character with ^G - 4th Color, select the character with ^H - 5th Color, select the character with ^I - 6th Color, select the character with ^J - 7th Color, select the character with ^W - 8th Color, select the character with ^V _` Shadow Mode - On the Character Select Screen, put the cursor on Random Select and press _S_S_S_S_O_S and press _P / _K _` Marionette Mode - On the Character Select Screen, put the cursor on Ramdom Select and press _S_S_S_S_S_S_O_S and press _P / _K _` Fight a Mid-Boss after Stage 3, 4 or 5 - Don't lose any round - Win 3 matches with EX Moves / Dark Forces _` Fight Oboro Bishamon - Don't lose any round - Win 2 matches with the EX Moves below: - Anakaris Pharaoh Salvation: Yajuu Mahou / Pharaoh Decoration: Bijo Mahou - Bishamon Togakubi Sarashi - Demitri Midnight Pleasure - Donovan Change Immortal - Felicia Please Help Me! - Hsien-Ko Chuuka Dan - Huitzil Final Guardian Beta - Jon Talbain Moment Slice - Lord Raptor Hell Dunk - Morringan Darkness Illusion - Pyron Cosmo Disruption: Close / Cosmo Disruption: Far - Rikuo Aqua Spread - Sasquatch Big Sledge - Victor Gerdenheim 3 $end ################################################################################################### $info=vf $cmd Virtua Fighter © 1993 Sega Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _G : Guard _P : Punch _K : Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws _) Command Moves _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - g = Hits Knocked Down Opponent - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) Low Jump _8 _) High Jump ^8 _) Side Kick _3_+_K _) Hopping Karate Chop _8_+_P _) Hop Kick _8_+_K _) Landing Side Kick _8_N_K _) Over Head Hammer _^^6_+_P _) Drop Kick Forward _^^6_+_K _) Drop Kick Backward _^^4_+_K _) Quick Pounce opponent knocked down _8_+_P _) Rising Heel Kick knocked down _K _) Rising Sweep knocked down ^2_+_K _) Roll Backward knocked down _4 _) Roll to the Side knocked down ^*_G _) Get Up knocked down _8 - AKIRA YUKI - ───────────────────────────────────────────────────────────────────────── _( Trip _4_+_P _( Reverse Bodycheck _4_3_+_P_+_K _( Pull-in Push-out _1_6_+_P String Moves _P_P hh _P_K hh _6_+_P m _6_6_+_P m _6_6_+_P_+_K_K_P hhh _6_6_+_P_+_K_P_P_K hhhh _6_6_+_K_K mm _4_6_6_+_P_+_K m ^2_6_+_P m opponent knocked down _3_+_P g - JACKY BRYANT - ───────────────────────────────────────────────────────────────────────── _( Brainbuster _P_+_G _( Clothesline _6_6_+_P _( Bulldog from behind _P_+_G String Moves _P_K hh _P_P_P hhh _P_P_K hhh _P_P_6_+_P_K hhmh _P_P_4_+_P hhh _K_K hh _K_+_G h _6_+_P_K mh _6_+_K m _6_6_+_P_+_K_K hh _6_6_+_P_+_K_P_P_K hhhh _6_6_+_P_+_K_P_K hhh _6_6_+_K m ^6_+_P_P_P_K hhmh _4_+_P_K hh _4_+_P_2_+_K hl _2_+_K_+_G l _1_+_P_2_+_K ll _2_+_K l _7_+_K m - PAI CHAN - ───────────────────────────────────────────────────────────────────────── _( Wrist Twist _P_+_G _( Reaping Throw _6_6_+_P_+_K _( D.D.T. _6_2_+_P _( Pushover _4_6_+_P String Moves _P_K hh _P_P_K hhh _P_P_P_K hhhh _P_P_P^2_+_K hhhl _P_P_P_7_+_K hhhm _P_K_+_G hh _P^2_+_K_+_G hl _K_+_G h _6_6_+_P_K hh _6_6_+_P_P_K hhh _6_6_+_P_P_P_K hhhh ^2_+_K_+_G l ^2_N_K m _7_+_K m opponent knocked down _3_+_P g - SARAH BRYANT - ───────────────────────────────────────────────────────────────────────── _( Flipover _P_+_G _( Clothesline _6_6_+_P _( Backfall Suplex from behind _P_+_G String Moves _P_K hh _P_2_+_K hl _P_P_K hhh _P_P_P_K hhhm _P_P_P_4_+_K hhhm _P_P_P_8_+_K hhhm _K_P hh _6_+_P_K mh _6_+_K_3_+_K mm _6_6_+_P_+_K_P_P_K hhhh _6_6_+_P_+_K_P_K hhh _6_6_+_K m _2_+_K_K lm _2_+_K_+_G l ^2_6_+_K m _3_+_K_K_K mhh _7_+_K m - LAU CHAN - ───────────────────────────────────────────────────────────────────────── _( Waterwheel Drop _P_+_G _( Piggyback Drop _4_+_P _( Face Grab _4_6_+_P String Moves _P_K hh _P_P_K hhh _P_P_P_K hhhh _P_P_P^2_+_K hhhl _P_P_P_7_+_K hhhm _P_K_+_G hh _P^2_+_K_+_G hl _K_+_G h _6_+_P m _6_6_+_P_K hh _6_6_+_P_P_K hhh _6_6_+_P_P_P_K hhhh _2_+_K_+_G l ^2_N_K m _3_+_P_P_K mhh _3_+_P_P_P_K mhhh _3_+_P_P_P^2_+_K mhhl _3_+_P_P_P_7_+_K mhhm _7_+_K m _9_+_K m - KAGEMARU - ───────────────────────────────────────────────────────────────────────── _( Shoulder Throw _P_+_G _( Turnover Toka Throw _P_+_K_+_G _( Ten-Foot Toss _4_+_P _( Reaping Throw _4_6_+_P _( Torso Takedown from behind _P_+_G String Moves _P_K hh _P_P_K hhh _P_P_P_K hhhh _P_P_P_7_+_K hhhm _6_+_P m _6_6_+_P_+_K_+_G l _6_6_+_K l _6_3_2_1_4_+_K l _4_4_+_K m _4_1_2_3_6_+_K l _2_+_K_+_G m ^2_6_+_K m _7_+_K m - WOLF HAWKFIELD - ───────────────────────────────────────────────────────────────────────── _( Backfall Suplex _P_+_G _( Body Slam _6_+_P _( Giant Swing _4_1_2_3_6_+_P _( Crucifix Piledriver _3^3_+_P_+_K _( German Suplex from behind _P_+_G _( Double Arm Suplex crouching opponent _1_+_P_+_K_+_G String Moves _P_K hh _P_P_P hhm _6_+_K m _6_6_+_P h _4_6_+_P h ^2_3_+_P m _3_+_P m - JEFFRY McWILD - ───────────────────────────────────────────────────────────────────────── _( Fireman's Carry _P_+_G _( Power Slam _6_+_P _( Military Press _4_4_+_P _( Crucifix Piledriver _3_3_+_P_+_K _( Backbreaker from behind _P_+_G _( Iron Claw crouching opponent _2_+_P _( Powerbomb crouching opponent _3_+_P_+_K_+_G _( Triple Knee crouching opponent _2_6_+_K String Moves _P_K hh _P_P_P hhm _6_+_K m _6_6_+_P_P hm _6_4_+_P m _2_+_K_P hh ^2_3_+_P m _3_+_P_P mm $end ################################################################################################### $info=vf2,vf2a,vf2b,vf2o $cmd Virtua Fighter 2 © 1994 Sega Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _G : Guard _P : Punch _K : Kick _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Throws _) Command Moves _` String Moves - h = High Level Attack - m = Mid Level Attack - l = Low Level Attack - g = Hits Knocked Down Opponent - - = No Hit _` Positions - BK = Back Turned - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Run _6^6 _) Retreat _4_4 _) Low Jump _8 _) High Jump ^8 _) Side Kick _3_+_K _) Hopping Karate Chop _8_+_P _) Hop Kick _8_+_K _) OverHead Hammer _^_6_+_P _) Drop Kick Forward _^_6_+_K _) Drop Kick Backward _^_4_+_K _) Quick Pounce opponent knocked down _X_8_+_P _) Stronger Pounce opponent knocked down _8_+_P _) Rising Heel Kick knocked down, feet away _K _) Rear Kick knocked down, feet towards _K _) Roll and Rise with Reel Kick knocked down _G_K _) Roll and Rise with Sweep knocked down _G_2_+_K _) Rising Sweep knocked down _2_+_K _) Roll Backward knocked down _4 _) Roll Backward with Mule Kick knocked down _4_K _) Roll Backward with Sweep knocked down _4_2_+_K _) Roll Backward with Rising Heel Kick knocked down _4_6_+_K _) Get Up knocked down _8 - AKIRA YUKI - ───────────────────────────────────────────────────────────────────────── _( Trip and 2 Punches _P_+_G _( Stun Palm _P_+_K_+_G _( ^!Back Body Check _4_3_+_P_+_K _( ^!Stun Palm of Doom _4_3_+_K _( Break Stance _6_+_P_+_G _( Close-in Ram _6_4_6_+_P_+_K _( Shake'em Up _4_+_P_+_G _( Stumbling Throw _4_2_+_P_+_G _( Shake'em Up Harder _2_+_P_+_G _( Surprise Exchange _1_+_P_+_G _( Pull-in Push-out _1_6_+_P _( Backwards Uppercut _1_6_+_P_+_K String Moves _P_P hh _P_K hh _K_+_G_G m _G_4_+_P h (reverse high) _G_1_+_P m (reverse mid) _G_2_+_P l (reverse low) _6_+_P m _6_6_+_P m _6_6_6_+_P m _6_6_+_K_K mm _4_6_6_+_P_+_K m ^2_6_+_P m ^2_4_6_+_P m _3_3_+_P m opponent knocked down _3_+_P g - LION RAFALE - ───────────────────────────────────────────────────────────────────────── _( Trip _P_+_G _( Grab and Flying _6_6_+_P_+_G _( Frontal Piggyback Attack _6_3_2_1_4_+_P_+_G _( Reaping Throw _4_+_P_+_K _( Piggyback Attack from behind _P_+_G _) Backflip _7 String Moves _P_P_P hhh _P_K hh _P_+_G l _G_6_+_P h _G_3_+_P l _6_+_P m _6_+_P_+_G h _6_+_K m _6_6_+_P m _6_6_+_K_+_G m _4_+_P h _4_4_+_P h _4_4_+_K h _4_4_+_K_+_G m _2_+_K_K ll _2_+_K_K_+_G lh _2_+_K_+_G l _2_2_+_K m ^2_3_+_P_P ll _1_+_P_P ll _1_+_G - _3_+_P_P mh _3_+_P_+_G l _3_+_K_+_G l _3_+_G - _7_+_P m _9_+_P m _9_+_K m - PAI CHAN - ───────────────────────────────────────────────────────────────────────── _( Wrist Twist _P_+_G _( Cartwheel Over Low Opponent _6_+_P_+_K_+_G _( Reaping Throw and Punch _6_6_+_P_+_K _( Falling D.D.T. _6_2_+_P _( Pushover _4_6_+_P _( Stomach Throw _4_2_+_P_+_G _) Backflip _7 String Moves _P_P_P_K hhhh _P_P_P_4_+_K hhhm _P_P_P_2_+_K hhhl _P_P_K hhh _P_K hh _P_K_+_G hh _P_2_+_K_+_G hl _G_+_K h _6_+_K m _4_+_P h (reverse high) _4_+_G_+_K h _4_4_+_P h ^2_N_K m _1_+_P h _1_+_P m (reverse mid) _3_+_P m _7_+_K m _9_+_K m _9_+_K_K m opponent knocked down _3_+_P g - SHUN DI - ───────────────────────────────────────────────────────────────────────── _( Dances with Punches _P_+_G _( Grab and Fall _P_+_K_+_G _) Backflip _7 String Moves _P_P_P hhm _P_K hh _P_+_K m (drinks if hits) _K_+_G_P mh _6_+_P h _6_6_+_K m _4_+_P h _4_+_K h _4_+_K_+_G m _4_+_G_P -h _4_4_+_P h _4_4_+_K h _4_1_2_3_6_+_K -h _2_+_P_+_K l (must drink x1) _2_+_P_+_K_K ll (must drink x2) _2_+_P_+_K_K_K lll (must drink x3) _2_+_K_+_G m ^2_+_K_+_G l _2_2 - ^2_6_+_P m _1_+_P l _1_+_K_K lh _1_+_K_+_G l _1_+_G_P -h _1_+_G_P_+_K -m _1_1_+_K hh _3_+_P m _3_+_G - _9_+_P m _9_+_K m - LAU CHAN - ───────────────────────────────────────────────────────────────────────── _( Waterwheel Drop _P_+_G _( Piggyback Drop _4_+_P _( Head Slam _4_6_+_P _( Sideways Throw _4_2_+_P_+_G _) Backflip _7 String Moves _P_P_K hhh _P_P_P_K hhhh _P_P_P_4_+_K hhhm _P_P_P_2_+_K hhhl _P_K hh _P_K_+_G hh _P_2_+_K_+_G hl _G_+_K h _6_+_P m _6_+_K m _6_2_+_K l _2_+_K_+_G l ^2_3_+_P h ^2_N_K m _1_+_P h _3_+_P_P_P_K mhhh _3_+_P_P_P_4_+_K mhhm _3_+_P_P_P_2_+_K mhhl _3_+_P_P_K mhh _3_3_+_P m _7_+_K m opponent knocked down _3_+_K g - JACKY BRYANT - ───────────────────────────────────────────────────────────────────────── _( Brainbuster _P_+_G _( Jumping Clothesline _6_6_+_P _( Trip and Hammer _6_4_+_P_+_K _( Toe Kick, Side Kick _2_3_K_K _( Backside Clothesline from behind _P_+_G _) Backflip _7 String Moves _P_P_P hhh _P_P_K hhh _P_P_6_+_P_K hhmh _P_P_4_+_P_K hhhh _P_K hh _P_2_+_K hl _P_+_K m _K_K hm _K_+_G_2_+_K_+_G hl _G_P h _6_+_P_K mh _6_+_K m _6_6_+_K m _4_+_P_P hh _4_+_P_K hh _4_+_P_2_+_K hl _4_+_P_1_+_P hl _4_+_K m _4_4_+_P h _4_4_+_K h _4_6_+_K_+_G m _2_+_P_+_K_K_K_K_K mmmhh _2_+_K_+_G l _1_+_P_K ll _3_+_P h _7_+_K m close _P_K hm opponent knocked down _3_+_K g BACK TURNED (BK) Strings Moves _4_+_P h _4_+_K h - WOLF HAWKFIELD - ───────────────────────────────────────────────────────────────────────── _( Backfall Suplex _P_+_G _( Variation German Suplex _P_+_K_+_G _( Body Slam _6_+_P _( Twirl and Hurl _4_1_2_3_6_+_P _( Torso Takedown _2_+_P_+_G _( Double Arm Suplex _1_+_P_+_K_+_G _( Tombstone _3_+_P_+_K_+_G _( Ghostbuster _3_3_+_P_+_K _( Frankensteiner _9_+_K_+_G _( German Suplex from behind _P_+_G String Moves _P_P_P hhm _P_K hh _K_+_G h _6_+_P m _6_+_K m _6_+_K_+_G h _6_6_+_P l _6_6_+_K_+_G h _6_2_+_K l _4_+_P h _4_+_P_+_K m _4_6_+_P h _4_6_+_K_+_G m ^2_6_+_P m _1_+_P m (reverse mid kick) _3_+_P m ^3_+_P m _9_+_K m opponent knocked down _3_+_P g opponent knocked down _8_+_K g - SARAH BRYANT - ───────────────────────────────────────────────────────────────────────── _( Belly Suplex _P_+_G _( Jumping Clothesline _6_6_+_P _( Torso Takedown from behind _P_+_G _) Backflip _7 String Moves _P_P_P_K hhhm _P_P_P_8_+_K hhhm _P_P_P_4_+_K hhhm _P_K hh _P_P_K hhh _P_2_+_K hm _K_P hh _K_+_G m _6_+_P_K mm _6_+_K_3_+_K mm _6_6_+_K m _4_+_K h _4_4_+_P h _4_4_+_K h _2_+_K_K mm _2_+_K_+_G l ^2_6_+_K m ^2_4_+_K_K hh _1_+_P h _1_+_K_+_G m _3_+_P m _3_+_K_K_K mhh _7_+_K m _9_+_K m _9_+_K_+_G h opponent knocked down _3_+_K g BACK TURNED (BK) Strings Moves _4_+_K h _1_+_K h - JEFFRY McWILD - ───────────────────────────────────────────────────────────────────────── _( Fireman's Carry _P_+_G _( Power Slam _6_+_P _( Body Press _4_+_P_+_G _( Single Headbutt _4_6_+_P_+_K _( ^!Double Headbutt _6_+_P_+_K _( ^!Triple Headbutt _6_+_P_+_K _( Backbreaker _4_6_6_+_P_+_K_+_G _( Face Grab _2_+_P _( Triple Knee Bash _2_6_+_K _( Powerbomb _3_+_P_+_K_+_G _( Crucifix Piledriver _3_3_+_P_+_K _( Backbreaker from behind _P_+_G String Moves _P_P_P hhm _P_K hh _P_+_K_+_G m _6_+_P_4_+_P mm _6_+_P_+_K h _6_+_K m _6_6_+_P_P mm _6_6_+_K m _6_2_+_K m _4_6_+_P m _4_3_+_P m _2_+_P_+_K h _2_+_K_P mm _2_+_K^2_3_6_+_P_+_K_+_G m ^2_3_+_P m _1_6_+_P_+_K m _3_+_P_P mm opponent knocked down _3_+_K g - KAGE-MARU - ───────────────────────────────────────────────────────────────────────── _( Hip Throw _P_+_G _( Toka Throw _P_+_K_+_G _( Ten Foot Toss _4_+_P _( Reaping Throw _4_6_+_P _( Torso Takedown from behind _P_+_G _) Backflip _7 String Moves _P_P_P_K hhhm _P_P_P_4_+_K hhhm _P_K hh _P_P_K hhh _6_+_P m _6_6_+_P_+_K_+_G m _6_6_+_K l _6_6_+_K_+_G m _6_3_2_1_4 - _6_3_2_1_4_+_K -l _6_3_2_1_4_6_3_2_1_4_+_P -l _6_3_2_1_4_6_3_2_1_4_+_P_+_K_+_G -l _4_+_G - _4_+_K_+_G h _4_4_+_P h _4_4_+_P_+_G h _4_4_+_K h _4_4_+_K_+_G l _4_6_+_P_+_K m _4_6_+_P_+_K _P_+_K hh _4_2_3_6_2_+_K l _4_1_2_3_6 - _4_1_2_3_6_+_K -l _4_1_2_3_6_4_1_2_3_6_+_P -l _4_1_2_3_6_4_1_2_3_6_+_K -l _4_1_2_3_6_4_1_2_3_6_+_P_+_K_+_G -l _2_+_P h (reverse punch) _2_+_P_+_K _P_+_K hm _2_+_K_+_G m ^2_6_+_P_+_K_P_+_K mh ^2_6_+_K m _1_+_P h _7_+_K m _7_+_K_+_G m ^9_+_K m opponent knocked down _3_+_K g BACK TURNED (BK) Strings Moves _8_+_K m $end ################################################################################################### $info=gowcaizr $cmd Voltage Fighter: Gowcaizer © 1995 Technos Choujin Gakuen Gowcaizer Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Quick Punch (_P) _B : Quick Kick (_K) _C : Strong Punch (_P) _D : Strong Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Desperation Moves _# Copyable Moves / Hyper Copyable Moves _` Desperation Moves - Needs a FLASHING Life Bar _` Copyable Moves / Hyper Copyable Moves - Copyable Moves can only be done after defeating this character - Hyper Copyable Moves can only be done after defeating himself in a mirror match - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Taunt _A_+_B_+_C - GOWCAIZER - ───────────────────────────────────────────────────────────────────────── _( Caizer Suplex _4 / _6_+_C _( Shooting Throw _4 / _6_+_D _( Air Shooting Throw _^_2_+_D _) Sharp Tooth Punch _6_+_C _@ Caizer Strike _6_2_3_+_P _@ Burning Slash _2_3_6_+_K _@ High Slash _^_2_3_6_+_K _@ Running Blaze _2_1_4_2_1_4_+_P _@ Trickster Kick _1_9_+_K _* Caizer Rage _2_1_4_1_6_+_B_+_C _* Flaming Dragon _2_3_6_4_+_A_+_C (opponent's Life Bar can't be flashing) _# Trickster Kick / Hyper Trickster Kick _1_9_+_C_+_D - CAPTAIN ATLANTIS - ───────────────────────────────────────────────────────────────────────── _( Captain Head _6_+_C _( Captain Face Crusher _4_+_C _( Kuchuu Captain Face Crusher _^_2_+_C _) Captain Upper _3_+_C _@ Captain Shooter ^4_6_+_P _@ Captain Cyclone ^4_6_+_K _@ Captain Splash ^2_8_+_P _@ Captian Smasher ^2_8_+_K _* Hyper Captian Splash ^2_1_4_6_+_B_+_C _# Captian Smasher / Captian Nitro Smasher ^2_8_+_C_+_D - KARIN SON - ───────────────────────────────────────────────────────────────────────── _( Koboshi Mazankon _4 / _6_+_C _( Nankon Raiga _4 / _6_+_D _( Fuyu Hakukon _^_2_+_C _@ Nyoi Bougeki ^4_6_+_P _@ Kinto Kumo Souhou _4_1_2_3_6_+_P _@ ^!Direction Change _4 / _6_+_P _@ ^!Hop Off Cloud _2_+_P / _K _@ Hienrestu Kyaku _2_1_4_7_+_K _@ Nashin Kururi Kami _6_3_2_1_4_+_C _* Kaen Renpou _1_6_3_2_1_4_+_A_+_C _# Nashin Kururi Kami / Nashin Souhou _6_3_2_1_4_+_C_+_D - FUDOMARU - ───────────────────────────────────────────────────────────────────────── _( Neck Ringer Slam _4 / _6_+_C _( Mantis Driver _4 / _6_+_D _( Air Neck Ringer Slam _^_2_+_C _( Crushing Stomp _^_2_+_D _) Drill Uppercut _3_+_C _@ Kasumigiri ^4_6_+_P _@ Fudojin Ten _6_2_3_+_A (reverse jump) _@ Fudojin Chi _6_2_3_+_B (reverse high/mid) _@ Fudojin Mei _6_2_3_+_C (reverse low) _@ Raiten Tsutsu _2_3_6_+_C _@ Fudomaru no Tokushuunage close _6_3_2_1_4_6_+_C _@ Honoo Mai Tsutsu _2_3_6_+_A _* Fudou Retsu Karanan _1_6_3_2_1_4_6_+_A_+_C _# Honoo Mai Tsutsu / Baku Honoo Tsutsu _2_3_6_+_C_+_D - MARION - ───────────────────────────────────────────────────────────────────────── _( Octopus Buster _6_+_C _( Hold Crusher _4_+_C _( Screw Blow _4 / _6_+_D _( Flying Octopus Buster _^_2_+_C _) Driving Punch _6_+_C _) Crouch Driving Punch _3_+_C _) Death Wheel _4_+_D _@ Ground Washer _4_1_2_3_6_+_P _@ Gliding Blow _4_1_2_3_6_+_K _@ Fly Mode On _2_2_8 _@ ^!Air Ground Washer _4_1_2_3_6_+_P _@ ^!Free Fall Attack _6_3_2_1_4_+_K _@ Ambush Lifter _6_2_3_+_P _* Hyper Ground Washer _6_4_1_2_3_6_+_B_+_C _# Ambush Lifter / Ambush Skynet _6_1_6_+_C_+_D - SHAIA HISHIZAKI - ───────────────────────────────────────────────────────────────────────── _( Omakase Nage! _4 / _6_+_C _) Flying Ballboy _4_+_A _) Ballboy Head Room _4_+_B _) Ballboy Spin _4_+_C _) Ballboy Dive Smash _4_+_D _) Ballboy Finger _1_+_A _) Ballboy Shin Strike _1_+_B _) Ballboy Uppercut _1_+_C _) Ballboy Squared _1_+_D _@ Smash-Bang! Bang! _2_3_6_+_P _@ Tick-Tack-Bomb ^4_6_+_C _@ ^!Detonate Early _P / _K _@ Burning Ballboy _6_2_3_+_P _@ Three Way Beamer _2_1_4_+_C _* Super Shaia Jin _6_3_2_1_4_6_+_A_+_C _# Three Way Beamer / Madness Ballboy _2_1_4_+_C_+_D - SHEN-LONG - ───────────────────────────────────────────────────────────────────────── _( Takeo Kururi Raku _4 / _6_+_C _@ Retsu Ashi Oboru _6_2_3_+_K _@ Hanashi Kage Tanagokoro _2_1_4_+_P _@ Hyakubu Kami Geki _2_3_6_+_P _* Ryuu Honoo Retsu Ashi Oboru _2_3_6_2_3_6_+_B_+_D _* Tenchi Houkou Ken _2_3_6_2_3_6_+_B_+_C (opponent's Life Bar can't be flashing) _# Hyakubu Kami Geki / Hyakubu Hasai Geki _2_3_6_+_C_+_D - KYOSUKE SHIGURE - ───────────────────────────────────────────────────────────────────────── _( Kaze Kuzushi _4 / _6_+_C _@ Kyouhibi Ra Houkan _2_1_4_+_A _@ ^!Kyouhibi Ra Mu'on Geki _4_1_2_3_6_+_B _@ ^!Kyouhibi Ra Inazuma Kamine _4_1_2_3_6_+_D _@ Sutora Ra Shoukan _2_1_4_+_B _@ ^!Sutora Ra Baku Honoo Tsubasa _4_1_2_3_6_+_B _@ ^!Sutora Ra Setsuna Kururi _4_1_2_3_6_+_D _@ Isao Ori Ra Shoukan _2_1_4_+_C _@ ^!Isao Ori Ra Kon Mata Ori _4_1_2_3_6_+_B _@ ^!Isao Ori Ra Chouyaku En _4_1_2_3_6_+_D _@ Kage Hashiru _2_3_6_+_P _* Kai Ra Shoukan _6_3_2_1_4_3_+_A_+_C _# Kage Hashiru / Hokage Kuzushi _2_3_6_+_C_+_D - HELLSTINGER - ───────────────────────────────────────────────────────────────────────── _( Air Trans Attack _4 / _6_+_C _( Pariot Drop _^_2_+_C _) Reaching Uppercut _3_+_C _) Hover _^^8 _) Short Hop _^^2 _@ Tread-A-Go! Go! ^4_6_+_K _@ Wryneck Swinger ^4_6_+_P _@ Beat it Needle _^_x_+_P _@ Voltage Crack ^2_8_+_K _* Nightmare Gig _2_1_4_1_6_+_B_+_D _# Voltage Crack / Voltage Explosion ^2_8_+_C_+_D - BRIDER - ───────────────────────────────────────────────────────────────────────── _( Brider Gyaku Ippon Seoi _4 / _6_+_C _( Brider Head Crusher _4 / _6_+_D _( Brider Kaeshi _^_2_+_C _( Brider Ura Frankensteiner _^_2_+_D _) Axe Kick _6_+_D _) Roundhouse _4_+_D _) Axe Kick close _4_+_D _) Crouching Elbow _3_+_C _) Slide _3_+_D _@ Brider Hurricane _6_2_3_+_P _@ Brider Manji Kick _2_3_6_9_+_K _@ Tenkou Brider Punch _2_1_4_7_+_P _@ Brider Getsumen Kick _^_2_1_4_7_+_K _@ Brider Kirimomi Shoot close _6_3_2_1_4_6_+_C _@ Double Brider Kick _2_3_6_2_3_6_+_B_+_D _* Brider Break _2_3_6_3_2_1_4_7_+_B_+_C _# Double Brider Kick / Double Brider Manji Kick _2_3_6_2_3_6_+_C_+_D - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Platonic Twins and Master Ohga - Playable only with M.A.M.E. Cheats - PLATONIC TWINS - ───────────────────────────────────────────────────────────────────────── _( Punching Bag Toss _6_+_C _( Triple Powerbomb _4_+_C _( Rapid Knees _4_+_D _) Pressure Knee close _6_+_D _) Bash Fist _3_+_C _@ Rabbit Knuckle ^*_P _@ Plasma Punch _2_3_6_+_P _@ Metamole Drive _6_2_3_+_P _@ Graviton Thunder _6_3_2_1_4_+_P _@ Nickel Trap close _6_3_2_1_4_+_D _* Mega Graviton Thunder _6_3_2_1_4_6_3_2_1_4_+_B_+_C _# Graviton Thunder _6_3_2_1_4_+_C_+_D - MASTER OHGA - ───────────────────────────────────────────────────────────────────────── _( Inferno Strike _6_+_C _( Easy Toss _4_+_C _@ Waga, Shumoamami Shouran Seri _6_2_3_+_P _@ Unu Saijin Sange Seyo _2_1_4_+_A _@ Kami, Honoo Kato Mau _4_1_2_3_6_+_C $end ################################################################################################### $info=wakuwak7 $cmd Waku Waku 7 © 1996 Sunsoft Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Strong Punch (_P) _C : Weak Kick (_K) _D : Strong Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _# WakuWaku _* DokiDoki _& HaraHara _` ES Moves - Moves with (ES) have a ES Version - Do the Move with _A_+_B / _C_+_D - Needs 1LV of Super Bar _` DokiDoki - Needs 1LV of Super Bar _` HaraHara - Needs 1LV of Super Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (──) Run _6^6 _) (──) Retreat _4_4 _) (──) Overhead _P_+_K _) (──) Throw Escape when thrown ^2_+_O_P / _K _) (──) Pursuit Attack opponent knocked down _8_+_P / _K _) (──) Safe Fall knocked towards wall _P _) (──) Rebound knocked towards wall _K _) (──) ^!Attack _P / _K _) (──) Wake-Up Escapes knocked down ^4 / ^6 _) (──) Wake-Up Attacks knocked down ^8 _) (──) Waku Super Power (1LV) _A_+_B_+_C_+_D - RAI BAKUOH - ───────────────────────────────────────────────────────────────────────── _( (──) Pachiki Smash _4 / _6_+_B _) (──) Renzoku Punch ^*_A _) (──) Low Renzoku Punch ^2_+^*_A _) (──) Super Jump Store _C_+_D _) (──) ^!Super Jump _8 _) (──) Buttobe Ken _6_+_B _) (──) Buttobe Kyaku _6_+_D _) (──) Crawl ^3 _) (──) Rolling Knuckle running _B _) (──) Kamanari Daa! Kick running _D _) (──) Nouten Kick _^_2_+_D _) (──) Sankaku Tobi jump against the wall _9 _@ (ES) Inazuma Upper _6_2_3_+_P _@ (──) ^!Inazuma Renda _P _@ (──) ^!Renda Finish _P _@ (──) ^!Side Blast _6_+_P _@ (──) ^!Down Blast _2_+_P _@ (ES) Inazuma Crash _2_1_4_+_P _@ (ES) Air Inazuma Crash _^_2_1_4_+_P (on Waku Super Power only) _@ (ES) Inazuma Cannon _2_3_6_+_P _@ (ES) Air Inazuma Cannon _^_2_3_6_+_P _# (──) Daikaiten "High Jump" Nage close _6_3_2_1_4_+_D _* (──) Todoroki Kaminari Tempest _4_6_3_2_1_4_+_C_+_D _* (──) Chou Chikara Todoroki Raiden Gekiken _6_4_1_2_3_6_+_C_+_D _& (──) Bakurai Hurricane _2_2_+_A_+_B / _C_+_D _& (──) ^!Control _? - ARINA MAKIHARA - ───────────────────────────────────────────────────────────────────────── _( (──) Back Throw _4 / _6_+_B _( (──) Hip Slinger _4 / _6_+_D _( (──) Arina Tangle _^_4 / _6_+_B _) (──) Renzoku Punch ^*_A _) (──) Renzoku Shagami Jaku Punch _2_+^*_A _) (──) Renzoku Shagami Kyou Punch _2_+_B_B _) (──) Nidan Kick _D_D _) (──) Renzoku Jump Jaku Punch _^_A_A _) (──) Renzoku Jump Kyou Punch _^_B_B _) (──) Hehe~n _^_C_C _@ (ES) Horizontal Arina Beam (_^)_2_3_6_+_A (_O) _@ (──) Upward Arina Beam _2_3_6_+_B (_O) _@ (──) Air Downward Arina Beam _^_2_3_6_+_B (_O) _@ (ES) Arina Uppercut _6_2_3_+_P _@ (──) ^!Arina Crash ^*_P _@ (ES) Arina Tornado _2_1_4_+_K (^*) _# (──) Face Crusher close _6_3_2_1_4_+_D _* (──) Arina Carnival _6_4_1_2_3_6_+_C_+_D _& (──) Arina Startup (_^)_2_2_+_A_+_B / _C_+_D _& (──) ^!Arina Special _? - SLASH - ───────────────────────────────────────────────────────────────────────── _( (──) Kick Turn Throw _4 / _6_+_B _( (──) Air Kick Turn Throw _^_4 / _6_+_B _) (──) Tsuki _6_+_A _) (──) Renzouku Geri _6_+_B _) (──) Gedan Tsuki _6_+_C _) (──) Hiza Kyaku _6_+_D _) (──) Zanri Jouge _^_2_+_A _) (──) Zanri Geroshi _^_2_+_B _) (──) Kabuto Wari _^_2_+_C _) (──) High Kick _^_2_+_D _) (──) Sankaku Tobi jump against the wall _9 _@ (ES) Slash Shot _2_3_6_+_P _@ (ES) Slash Barrier _2_1_4_+_P _@ (ES) Slash Dynamic _6_2_3_+_P _@ (──) Slash Teleport (_^)_4_2_1_+_A / _B / _C / _D _# (──) Slash Corridor close _6_3_2_1_4_+_D _* (──) Darkness Slash _6_4_1_2_3_6_+_C_+_D _& (──) Darkness Wind _2_2_+_A_+_B / _C_+_D - DANDY J - ───────────────────────────────────────────────────────────────────────── _( (──) Banmotsu Kousokkyuu Nage _4 / _6_+_B _( (──) Air Banmotsu Kousokkyuu Nage _^_4 / _6_+_B _@ (ES) Hissatsu Rope (_^)_2_3_6_+_P _@ (──) ^!Renpotsu Hanabi _P _@ (──) ^!Gouin Teikiatsu _4_+_P _@ (ES) ^!Taifuu Mouda _x_+_P _@ (ES) Shagami Hissatsu Rope _2_3_6_+_K _@ (──) ^!Renpotsu Hanabi _K_K _@ (──) ^!Gouin Teikiatsu _4_+_K _@ (ES) ^!Taifuu Mouda _x_+_K _@ (ES) Kyouijintei Hatsuhi _6_2_3_+_P _@ (──) Ranpoo: Natsumi Nage _2_1_4_2_1_4_+_P _@ (──) Natsumi: Ranpoo Nage _2_1_4_2_1_4_+_K _# (──) Shitachobo Kashiten close _6_3_2_1_4_+_D _* (──) Kyouten Douchi Ginga _2_3_6_3_2_1_4_+_A_+_B _* (──) Daiyouryou Seidenken _6_4_6_4_6_+_A_+_B _& (──) Tai Shoumetsu Ryuushi _2_2_+_A_+_B / _C_+_D - TESSE RONBLLOZO - ───────────────────────────────────────────────────────────────────────── _( (──) Kocchi Kichayadesu _4 / _6_+_B _( (──) Kuuchuu Kocchi Kichayadesu _^_4 / _6_+_B _) (──) Nobinobi Arm Jaku _6_+_A _) (──) Nobinobi Arm Kyou _6_+_B _) (──) Shagami Nobinobi Arm Jaku _3_+_A _) (──) Shagami Nobinobi Arm Kyou _3_+_B _@ (──) Arekore Poi (_^)_2_3_6_+_A (_O) _@ (ES) Himitsu Arekore Poi (_^)_2_3_6_+_B (_O) _@ (ES) Chikuchiku Attack _6_2_3_+_P _@ (ES) Chuuchuu Attack _4_2_1_+_P _@ (ES) Denshi Kousen _2_3_6_+_K _# (──) Guruguru Pa! (_^) close _6_3_2_1_4_+_D _* (──) Chou Denshi Kaikousen _6_3_2_1_4_6_+_C_+_D _& (──) Chou Denshi Eraser _2_2_+_A_+_B / _C_+_D - MAURU - ───────────────────────────────────────────────────────────────────────── _( (──) Poi _4 / _6_+_B _( (──) Kuuchuu Poi _^_4 / _6_+_B _) (──) WakuWaku Upper _6_+_B _@ (ES) Guruguru Punch _2_3_6_+_P _@ (ES) Body Press _2_1_4_+_K _@ (ES) Bunbun Copter (_^)_6_2_3_+_P _# (──) Mauru Binta close _6_3_2_1_4_+_D _* (──) Bunbun Typhoon _x_+_A_+_B _* (──) ^!Move _4 / _6 _& (──) Mirakuru Voice _2_2_+_A_+_B / _C_+_D - POLITANK Z - ───────────────────────────────────────────────────────────────────────── _( (──) Tsukami Uchi _4 / _6_+_B _) (──) Renzoku Punch _A_A _) (──) Air Renzoku Punch _^_A_A _) (──) Pachinko Hou Rencha _C_C_C_C_C _) (──) Caterpillar Kick _D_D_D_D_D _) (──) Drill Arm _6_+^*_B _) (──) Zenshin Caterpillar Kick _6_+^*_D _) (──) Tank Crawl ^3 _) (──) Spin Kick running _D _) (──) Missile Touka _^_2_+_D _@ (ES) Z Dama _2_3_6_+_P (_O) _@ (ES) Doku Doku Smoke _2_3_6_+_K _@ (ES) Gururin Mogurin _4_1_2_+_K _# (──) Jinkan Taihou _6_3_2_1_4_+_D _* (──) Gyro Bakugeki _4_2_1_+_A_+_B _* (──) ^!Move _4 / _6 _& (──) Bikkuri Doki Doki Dan _2_2_+_A_+_B / _C_+_D - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Bonus Kun and Fernandez (AES only) - Both can be playable on a 2P Game - BONUS KUN - ───────────────────────────────────────────────────────────────────────── _@ (ES) Kou Shuu Tan _2_3_6_+_P _@ (ES) Uzumaki Boufuu Kyaku _2_1_4_+_K _@ (ES) Bou Bou Ken _6_2_3_+_P _* (──) Chou Arata Netsu Dai Sharin _6_4_1_2_3_6_+_C_+_D _& (──) Shou Shin Bomber _2_2_+_A_+_B / _C_+_D - FERNANDEZ - ───────────────────────────────────────────────────────────────────────── _( (──) Peroncho Poi Death _4 / _6_+_B _) (──) Goodnight Death Kiss _P_+_K _) (──) ^!Vacuum Death _2_+_P _) (──) Body Attack Death _^_2_+_B _@ (──) Tokudai Punch Death _2_3_6_+_A _@ (──) Shagami Tokudai Punch Death _2_3_6_+_B _@ (──) Tokudai Kick Death _2_3_6_+_C _@ (──) Shagami Tokudai Kick Death _2_3_6_+_D _@ (──) Jump Tokudai Kick Deathk _^_2_3_6_+_D _@ (ES) Kuru Narakoi Death _2_1_4_+_K _@ (ES) Tobu Death Dessuun _6_2_3_+_P _# (──) Mogu Mogu Boo Death close _6_3_2_1_4_+_D _* (──) Okotta Dessuun _6_4_1_2_3_6_+_A_+_B _& (──) Korogaru Death _2_2_+_A_+_B / _C_+_D - CHEATS - ───────────────────────────────────────────────────────────────────────── _` 5th Color "Black" (AES only) - On the Character Select Screen, select the character with _2_+_A_+_B_+_C_+_D _` Change CPU Character Color - On the Character Select Screen, press _9_+_S_+_A _` Arina Stage Song Lyrics - When fighting Arina, before "Round 1" appears _O_S and press _A_+_D _` Widescreen Mode - On the Character Select Screen, press _6_+_S_+_C _` Change Winning Mark - On the Character Select Screen, press _4_+_S $end ################################################################################################### $info=wargods,wargodsa,wargodsb $cmd War Gods © 1996 Midway Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^G : High Punch ^E : Low Punch _G : Guard ^J : High Kick ^H : Low Kick _c : 3-D Button _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _` Finishing Moves _` Auto Combo - After winning the match - Must be done close _` Fatality - After winning the match - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _( Throw close _6_+^E _) Run _6_6 _) 3-D Jump _O_c_+_G, _8 / _2 _) 3-D Walk _O_c, _8 / _2 _) 3-D Slide _O_c, _8_8 / _2_2 _) Uppercut _2_+^G _) Leg Sweep _4_+^H _) Roundhouse _4_+^J _) Evasive Get Up knocked down _4_+_G _) Get Up Attack knocked down _6_+^E_+^G _) Unblockable Pounce Attack opponent knocked down _8_+^G Finishing Moves - Fatality: Uppercut Ring Special (close) _2_+^G - Fatality: Roundhouse Ring Special (close) _O_c_4_+^J - WARHEAD - ───────────────────────────────────────────────────────────────────────── _@ Shockwave _O_c_4_7_8_9_6_+^G _@ Knee close _6_4_+^G _@ Bomb Jump _4_6_+^H_+^J _@ Missiles _2_1_4_+^E _@ 3-D Missiles _O_c_2_1_4_+^E _) Combo Breaker _O_c_4_4_6_+^G Finishing Moves - Auto Combo _O_c_4_6_+^G - Fatality (jump) _2_2_+^E^H^J Combos 10-hits (36%): _4_6_+^G^G^E^E^H^H^J^J^E - CY-5 - ───────────────────────────────────────────────────────────────────────── _@ Rapid Punches close _2_1_4_+^G _@ Spark Guard _4_4_+^E _@ ^!Fire ^E_+^G _@ Teleport _2_1_4_+^H _@ Sky Laser _O_c_4_7_8_9_6_+^G _@ Ground Laser _4_1_2_3_6_+^E _@ The Blender _6_3_2_1_4_+^G _) Combo Breaker _O_c_2_8_+^G_+^J Finishing Moves - Auto Combo _O_c_4_6_+^G / ^J - Fatality (jump) _6_6_4_2_2_8_+_c_+_G_+^H^G^G Combos 5-hits (23%): _4_6_+^G^G^E^G^E 13-hits (39%): _4_6_+^J_6_3_2_1_4_+^G^G^E^E - TAK - ───────────────────────────────────────────────────────────────────────── _@ Shockwave _O_c_4_7_8_9_6_+^H _@ Suplex close _6_4_+^G _@ Boulder _2_1_4_+^G _@ Boulder 2 _4_1_2_3_6_+^E _@ Overhead Throw close _6_4_+^E _) Combo Breaker _O_c_4_6_+^G Finishing Moves - Auto Combo _O_c_4_6_+^G - Fatality (close) _4_2_4_6_6_+_c_+^E_+^J Combos 10-hits (33%): _4_6_+^G^E^E^H^H^G^G^G^J - PAGAN - ───────────────────────────────────────────────────────────────────────── _@ Provocative Throw _6_6_+^J _@ Helicopter Kick _4_1_2_3_6_+^H_+^J _@ ^!Move _4 / _6 _@ Teleport _2_2_+^H _@ Undead Containment _4_1_2_3_6_+^E _@ Spark _2_1_4_+^G _) Combo Breaker _4_4_4_6_+^J_+^H Finishing Moves - Auto Combo _O_c_4_6_+^G - Fatality (jump) _O_c_+_G_8_8_2_8_2_+^E^E Combos 10-hits (31%): _4_6_+^G^J^G^J^J^J^H^H^G - VALLAH - ───────────────────────────────────────────────────────────────────────── _@ Blazing Sword _4_6_+^G _@ Shield Slash _2_1_4_+^E _@ Shield Push _4_6_+^H_+^J _@ Axe Slash _4_4_+^G _@ Axe Toss _4_1_2_3_6_+^E _@ 3-D Axe Toss _O_c_4_1_2_3_6_+^E _@ Skull Containment _6_3_2_1_4_+^G _@ Double Sword Slice _O^E_6_4_+^G _) Combo Breaker _O_c_2_1_4_+^H Finishing Moves - Auto Combo _O_c_4_6_+^G - Fatality (close) _6_6_6_2_4_+_G_c^H Combos 10-hits (34%): _4_6_+^G^H^H^G^E^E^G_4_1_2_3_6_+^G - MAXIMUS - ───────────────────────────────────────────────────────────────────────── _@ Head Punch close _6_6_+^G _@ Headbutt close _4_6_+^E _@ Hammer Uppercut _2_3_6_+^E _@ Hammer Throw _2_1_4_+^G _@ Shockwave _O_c_8_2_+^E _@ Net Containment _4_6_+^E_+^G _) Combo Breaker _6_6_+^E_+^G Finishing Moves - Auto Combo _O_c_4_6_+^G - Fatality (close) _O_G_2_2_8_2_2_+^G_+^E_+^J_+^H Combos 10-hits (39%): _4_6_+^G^G^E_6_6_+^H^E^G^G^E_4_1_2_3_6 - AHUA KIN - ───────────────────────────────────────────────────────────────────────── _@ Clothesline _6_6_+^H_+^J _@ Blow Dart _4_6_+^G _@ 2-Blow Darts _4_4_6_+^G _@ 3-Blow Darts _4_4_4_6_+^G _@ Stab _4_1_2_3_6_+^E _@ Slash _6_3_2_1_4_+^G _@ ^!Extra Swipe _6_+^G _@ Teleport _2_8_+^H _@ Light Containment _4_6_+^E _) Combo Breaker _6_4_6_4_+^H_+^J Finishing Moves - Auto Combo _O_c_4_6_+^J - Fatality (close) _O_G_8_2_8_+_G_c^J Combos 10-hits (30%): _4_6_+^J^H^J^E^E^G^G^G^J - ANUBIS - ───────────────────────────────────────────────────────────────────────── _@ Teleport _4_6_+^H _@ Pyramid Containment _2_1_4_+^E _@ Bull Rush _6_3_2_1_4_+^H _@ ^!Double Staff Chop _6_6 _@ Pole Trip _6_3_2_1_4_+^H_+^J _@ Pole Chop _2_3_6_+^J _@ Spark _2_3_6_+^G _) Combo Breaker _O_c_4_8_2_6_+^E Finishing Moves - Auto Combo _O_c_4_6_+^G - Fatality (sweep) _6_2_8_2_+^G_+^H_+_c Combos 10-hits (32%): _4_6_+^G^J^G^E_G_6_6_4_6_+^H_+^J - KABUKI JO - ───────────────────────────────────────────────────────────────────────── _@ Sword Charge _6_6_+^E_+^G _@ Shuriken Toss _2_3_6_+^G _@ 3-D Shuriken Toss _O_c_2_3_6_+^E _@ 3-D Shuriken Toss 2 _O_c_2_3_6_+^G _@ Short Flame _4_6_+^E _@ Regular Flame _4_4_6_+^E _@ Long Flame _4_4_4_6_+^E _@ Flame Containment _4_1_2_3_6_+^H _@ Staff Combo _6_3_2_1_4_+^G^E^H _) Combo Breaker _O_c_8_2_8_+^H Finishing Moves - Auto Combo _O_c_4_6_+^G - Fatality (sweep) _O_c_4_6_4_6_+_c_+^H^J^J Combos 10-hits (36%): _4_6_+^G^J^E^E^J_+^H_2_3_6_+^H_+^J - VOODOO - ───────────────────────────────────────────────────────────────────────── _@ Head Bat Attack _2_1_4_+^G _@ Leg Bat Attack _2_1_4_+^E _@ Helicopter Punch _4_1_2_3_6_+^E_+^G _@ Pimp Slap close _6_4_+^E _@ Snake Containment _4_4_+^E _@ Teleport _4_6_+^H _@ Spikes From Heaven _O_c_4_7_8_9_6_+^G _) Combo Breaker _6_3_2_1_4_+^G_+^E Finishing Moves - Auto Combo _O_c_4_6_+^G - Fatality (jump) _8_8_6_+^J_G^E Combos 12-hits (38%): _4_6_+^G^J^G^H^H^H^E^E^E^J^G $end ################################################################################################### $info=wof,wofa,wofj,wofr1,wofu,wofch $cmd Warriors of Fate © 1992 Capcom Tenchi wo Kurau II: Sekiheki no Tatakai Sangokushi II Tenchi wo Kurau II: Sekiheki no Tatakai (CPS Changer) Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── - ARCADE - _A : Attack _B : Jump _S : Start - CPS Changer - @L-button : Attack @X-button : Jump @R-button : Desperation Move @Y-button : Not Use _B : Not Use _A : Not Use _S : Start ^S : Select (Pause) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _* Desperation Moves _` Desperation Moves - Needs a small amount of Life Bar - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── ON FOOT _) Pick Up Object close to object _A _) Pick Up Weapon close to weapon _A _) Mount Horse walk towards the Horse ON HORSEBACK _) Turn Horse Around ^4 _) ^!Turn Around Cancel ^6 _) Pick Up Object walk towards the object - PORTOR - ───────────────────────────────────────────────────────────────────────── ON FOOT _( Grab close _6 _( ^!Headbutt ^*_A _( ^!Toss _4 / _6_+_A _( ^!Splash Elbow _2_8_+_A _( ^!Jump Grapple _B _( ^!Backbreaker _A _) Jabs _A_A _) ^!Front Kick _A _) ^!Toss _2 / _8_+_A _) Dropkick _B_A _) Flying Headbutt _2_+_B _) Splash Elbow _2_8_+_A _* Double Lariat _A_+_B ON HORSEBACK _( Stab and Toss ^2 / ^8, then _A, ^4 / ^6 _) Multi Slashes _A_A_A _) Backwards Stab _4_+_A _) Slice and Dice ^*_A _) Crashing Wave _4_6_+_A _) Mega Crashing Wave _4_6_+_B _) Charging Naginata Helicopter _6_+_B_B _) Heavy Slash _B _) Turn Attack Stab _4_+_B _) Charging _6_+_B _) ^!Rising Stab _A _) Slash and Dismount _2_+_B _* Naginata Helicopter _A_+_B - KASSAR - ───────────────────────────────────────────────────────────────────────── ON FOOT _( Grab close _6 _( ^!Back Wrench ^*_A _( ^!Suplex _4 / _6_+_A _( ^!Toss in Front _6_+_A _( ^!Head Bite _2_+_A _( ^!Destructive Straight _2_8_+_A _( Jump Grapple _B _( ^!Piledriver _A _( Jump Grapple _4 / _6_+_B _( ^!Superplex _A _) Hammer Strike _A_A _) ^!Straight Punch _A _) ^!Toss in Front _2 / _8_+_A _) ^!Suplex ^4 _) Air Boot _B_A _) Reaching Air Boot diagonal jump _A _) Charging Bull _2_+_B _) Destructive Straight _2_8_+_A _) Spinning Piledriver close _x_+_A _* Wild Hammer _A_+_B ON HORSEBACK _( Stab and Toss ^2 / ^8, then _A, ^4 / ^6 _) Multi Slashes _A_A_A _) Backwards Stab _4_+_A _) Sweeping Blade ^*_A _) Riding Wave _4_6_+_A _) Mega Riding Wave _4_6_+_B _) Charging Spiral Slicer _6_+_B_B _) Heavy Low Stab _B _) Turn Attack Stab _4_+_B _) Charging _6_+_B _) ^!Low Stab _A _) Stab and Dismount _2_+_B _* Spiral Slicer _A_+_B - SUBUTAI - ───────────────────────────────────────────────────────────────────────── ON FOOT _( Grab close _6 _( ^!Sword Impale ^*_A _( ^!Toss _4 / _6_+_A _( ^!Soul Blade _2_8_+_A _( ^!Dashing Soul Blade _1_9_+_A _( ^!Jump Up Escape _B _( ^!Side Head Kick _A _) Jab-Side Slice _A_A _) ^!Roundhouse _A _) ^!Toss _2 / _8_+_A _) Jumping Sword Attack _B_A _) Jump Kick diagonal jump _A _) Shoulder Charge _2_+_B _) Soul Blade _2_8_+_A _) Dashing Soul Blade _1_9_+_A _) Driving Choke Slam _B, close _2_+_A _* Sword Wheel _A_+_B ON HORSEBACK _( Stab and Toss ^2 / ^8, then _A, ^4 / ^6 _) Multi Slices _A_A_A _) Backwards Stab _4_+_A _) Rapid Impaler ^*_A _) Energy Wave _4_6_+_A _) Mega Energy Wave _4_6_+_B _) Charging Spear Helicopter _6_+_B_B _) Heavy Stab _B _) Turn Attack Stab _4_+_B _) Charging _6_+_B _) ^!Spear Stab _A _) Stab and Dismount _2_+_B _* Spear Helicopter _A_+_B - KADAN - ───────────────────────────────────────────────────────────────────────── ON FOOT _( Grab close _6 _( ^!Stab ^*_A _( ^!Slam _4 / _6_+_A _( ^!Bow Uppercut _2_8_+_A _( ^!Vault _B _( ^!Neck Toss _A _) Multi Arrows _A_A_A _) Jumping Arrow _B_A _) Diagonal Dagger diagonal jump _A _) Roll Kick _2_+_B _) Triple Arrow ^*_A _) Bow Uppercut _2_8_+_A _* Spiral Rope Dart _A_+_B ON HORSEBACK _) Multi Arrows _A_A_A _) Backwards Arrow _4_+_A _) Triple Arrow ^*_A _) Flaming Arrow _4_6_+_A _) Mega Flaming Arrow _4_6_+_B _) Charging Sprial Rope Dart _6_+_B_B _) Quick Arrow _B _) Turn Around Arrow _4_+_B _) Charging _6_+_B _) ^!Hidden Dagger _A _) Arrow and Dismount _2_+_B _* Spiral Rope Dart _A_+_B - ABAKA - ───────────────────────────────────────────────────────────────────────── ON FOOT _( Grab close _6 _( ^!Throat Stab ^*_A _( ^!Slam _4 / _6_+_A _( ^!Flash Kick _2_8_+_A _( ^!Jump Grapple _B _( ^!Driving Slam _A _) Gut Punch-Straight Sword _A_A _) ^!Overhead Slice _A _) ^!Toss _2 / _8_+_A _) Air Slice _B_A _) Dash Elbow _2_+_B _) Flash Kick _2_8_+_A _* Tornado Sword _A_+_B ON HORSEBACK _( Stab and Toss ^2 / ^8, then _A, ^4 / ^6 _) Multi Stabs _A_A_A _) Backwards Slice _4_+_A _) Lightning Sword ^*_A _) Riding Wave _4_6_+_A _) Mega Riding Wave _4_6_+_B _) Charging Wild Sword Swing _6_+_B_B _) Sweeping Sword _B _) Turn Attack Slice _4_+_B _) Charging _6_+_B _) ^!Sword Stab _A _) Slice and Dismount _2_+_B _* Wild Sword Swing _A_+_B - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Game Options (CPS Changer only) - On any screen _O_S_+^S _` URA MODE (CPS Changer only) - On the Option Screen, put the Cursor on Password and press @R-button @X-button @L-button @Y-button _B _A @R-button - Changes in URA MODE are unknown for now - Some web sites shows "New and changed special moves", but i can't find any changes $end ################################################################################################### $info=wh1,wh1h,wh1ha $cmd World Heroes © 1992 Alpha Denshi Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Throw _D : Not Used _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Weak Punch _X_A _) Strong Punch _A _) Weak Kick _X_B _) Strong Kick _B - HANZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( Izuna Otoshi _4 / _6 _+_A / _C _) Weak Head Kick close _4 / _6_+_X_B _) Close Turn Kick close _4 / _6_+_B _) 2 Dan Jump _^_8 _@ Rekko Zan _2_3_6_+_A _@ Double Rekko Zan _2_3_6_2_3_6_+_A _@ Kouryu Ha _6_2_3_+_A _@ Ninpou Kohrin Kazan _2_1_4_+_B - KOTARO FUUMA - ───────────────────────────────────────────────────────────────────────── _( Izuna Otoshi _4 / _6 _+_A / _C _) Weak Head Kick close _4 / _6_+_X_B _) 2 Dan Jump _^_8 _@ Reppu Zan _2_3_6_+_A _@ Double Reppu Zan _2_3_6_2_3_6_+_A _@ Enryu Ha _6_2_3_+_A _@ Ninpou Furin Kazan _2_1_4_+_B - KIM DRAGON - ───────────────────────────────────────────────────────────────────────── _( Skull Crush _4 / _6 _+_A / _C _( Dragon Falling _^_4 / _6_+_A _) Backfist _4 / _6_+_X_A _) Short Elbow close _4 / _6_+_X_A _) Gut Punch close _4 / _6_+_A _) Leaping Kick _4 / _6_+_X_B _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Ken ^*_A _@ Dragon Kick _4_6_+_B - JANNE D'ARC - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6 _+_A / _C _( Face Slaps _4 / _6_+_B _) Slide _3_+_X_B _) Strong Slide _3_+_B _) Mercury Sword _^_2_+_A _@ Aura Bird ^4_6_+_A _@ Flash Sword ^2_8_+_B - JENGHIS CARN - ───────────────────────────────────────────────────────────────────────── _( Mongolian Throw _4 / _6 _+_A / _C _) Headbutt close _4 / _6_+_A _) Hand Dive _3_+_X_B _) Strong Hand Dive _3_+_B _@ Mongolian Tiger Mash ^4_6_+_A _@ Mongolian Dynamite ^2_8_+_A - MUSCLE POWER - ───────────────────────────────────────────────────────────────────────── _( Knee Drop _6_+_A / _C _( Choke Hold within throw range _4 / _6 _+_A / _C _( Vertical Suplex _4_+_A / _B / _C _( Headbutt within throw range _4 / _6_+_B _( Powerbomb _6_+_B _@ Muscle Bomber ^4_6_+_A _@ Tornado Body Smash close _x_+_A - BROCKEN - ───────────────────────────────────────────────────────────────────────── _( Suplex _4 / _6 _+_A / _C _) Forward Flip _4 / _6_+_B _) Metal Knee close _4 / _6_+_B _) Rocket Jump _^_6_+_A _@ Spark Thunder ^*_A _@ Rocket Punch _4_6_+_A _@ Hurricane Arm _2_6_3_+_A - RASPUTIN - ───────────────────────────────────────────────────────────────────────── _( Aura Grip _4 / _6 _+_A / _C _) Knee Attack close _4 / _6_+_B _@ Fireball (_^)_2_3_6_+_A _@ Axle Spin _2_1_4_+_B _@ ^!Move _4 / _6 $end ################################################################################################### $info=wh2,wh2h $cmd World Heroes 2 © 1993 ADK Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Throw _D : Not Used _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Weak Punch _X_A _) Strong Punch _A _) Weak Kick _X_B _) Strong Kick _B _) Throw Reversal when thrown _4 / _6_+_A / _B _) Projectile Reflection being hit by a projectile _4 / _1 (reflect projectile) _) Taunt far _C - HANZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( Ura Nage _4_+_A / _C _( Izuna Otoshi _6_+_A / _C _) Punch-Knee-Roundhouse-High Kick _A_A_A_A _) Roundhouse _4 / _6_+_B _) 2 Dan Jump _^_8 _@ Rekko Zan _2_3_6_+_A _@ Double Rekko Zan _2_3_6_2_3_6_+_A _@ Kouryu Ha _6_2_3_+_A _@ Ninpou Kohrin Kazan _2_1_4_+_B _@ Ninja Leg Lariat _2_3_6_+_B - KOTARO FUUMA - ───────────────────────────────────────────────────────────────────────── _( Ura Nage _4_+_A / _C _( Izuna Otoshi _6_+_A / _C _( Izuna Ochitoshi _^_4 / _6_+_A _) Punch-Punch-Knee-Palm _A_A_A_A _) Roundhouse _4 / _6_+_B _) 2 Dan Jump _^_8 _@ Reppu Zan _2_3_6_+_A _@ Double Reppu Zan _2_3_6_2_3_6_+_A _@ Enryu Ha (_^)_6_2_3_+_A _@ Ninpou Furin Kazan _2_1_4_+_B - KIM DRAGON - ───────────────────────────────────────────────────────────────────────── _( Skull Crush _4 / _6_+_A / _C _( Chinese Choke _4 / _6_+_B _( Dragon Falling _^_4 / _6_+_A _) Punch-Punch-Elbow-Backfist _A_A_A_A _) Gut Punch close _4 / _6_+_A _) Axe Kick _4 / _6_+_B _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Ken ^*_A _@ Dragon Kick _2_8_+_B _@ Tobisokutou _A_+_B - JENGHIS CARN - ───────────────────────────────────────────────────────────────────────── _( Mongolian Throw _4_+_A / _C _( Dynamite Upper _6_+_A / _C _) One-Two-Palms _A_A_A _) Headbutt close _4 / _6_+_A _) Hand Dive _3_+_X_B _) Strong Hand Dive _3_+_B _@ Mongolian Tiger Mash ^4_6_+_A _@ Mongolian Dynamite ^2_8_+_A - RASPUTIN - ───────────────────────────────────────────────────────────────────────── _( Aura Grip _4 / _6_+_A / _C _( Handshake _4 / _6_+_B _) Punch Twice and Kick _A_A_A _) Big Hand Push _4 / _6_+_A _) Knee Attack close _4 / _6_+_B _@ Fireball (_^)_2_3_6_+_A _@ Thunder Ball _4_1_2_3_6_+_A _@ Axle Spin (_^)_2_1_4_+_B _@ ^!Move _4 / _6 _@ Kossak Dance _2_3_6_+_B _@ ^!Move _4 / _6 - JANNE D'ARC - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+_A / _C _( Face Slaps _4 / _6_+_B _) Slash Twice-Swipe _A_A_A _) Slide _3_+_X_B _) Strong Slide _3_+_B _) Mercury Sword _^_2_+_A _@ Aura Bird ^4_6_+_A _@ Flash Sword ^2_8_+_B _@ Justice Sword ^4_6_+_B - BROCKEN - ───────────────────────────────────────────────────────────────────────── _( Suplex _4_+_A / _C _( High Drop Suplex _6_+_A / _C _) Stretch Roundhouse _4 / _6_+_B _) Metal Knee close _4 / _6_+_B _) Rolling Heel Kick _^_3_+_B _@ Spark Thunder ^*_A _@ Rocket Punch _3_6_+_A _@ German Missile _3_6_+_B _@ Hurricane Arm _2_6_3_+_A _@ Rocket Jump _^_A_+_B - MUSCLE POWER - ───────────────────────────────────────────────────────────────────────── _( Vertical Suplex _4_+_A / _B / _C _( Knee Drop _6_+_A / _C _( Powerbomb _6_+_B _( Choke Hold within throw range _4 / _6_+_A / _C _( Headbutt within throw range _4 / _6_+_B _( Fireman's Carry _2_+_A _) One-Two-Axle _A_A_A _) Elbow Drop _^_2_+_A _@ Muscle Bomber ^4_6_+_A _@ Tornado Body Smash close _x_+_A _@ Giant Swing close _x_+_B _@ Super Drop Kick _2_3_6_9_+_B _@ Anti-aircraft Jump Swing opponent in air _A_+_B_+_C - CAPTAIN KIDD - ───────────────────────────────────────────────────────────────────────── _( One Arm Toss _4 / _6_+_A / _C _( Face Slaps within throw range _4 / _6_+_A / _C _) Captain Punches _A_A_A_A _) Pirate Knuckle _4 / _6_+_A _) Flying Kick _4 / _6_+_B _@ Shark Knuckle ^4_6_+_A _@ Shark Upper ^2_8_+_A _@ Spiral Kick ^4_6_+_B _@ Hyper Dash Kick _A_+_B _@ Special Taunt _A_+_B_+_C _@ Pirate Ship Blast _2_3_6_+_A - ERICK - ───────────────────────────────────────────────────────────────────────── _( Horn Throw _4_+_A / _C _( Arm Press _6_+_A / _C _( The Viking Crash within throw range _4 / _6_+_A / _C _) Shield Hit close _4 / _6_+_X_A _) Low Slash _4 / _6_+_A _) Body Press _^_2_+_B _@ Blizzard Breath _4_1_2_3_6_+_A _@ Thor's Hammer ^2_8_+_A _@ Aegyr's Halberd _4_3_+_B _@ Long Horn ^4_6_+_A - RYOKO IZUMO - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+_A / _C _( Strangle Hold within throw range _4 / _6_+_A / _C _( Tomoe Nage _4 / _6_+_B _( Fireman's Carry _2_+_A _( Shinkuu Nage _^_4 / _6_+_A _) Roll Forward _6_6 _) ^!Shoutei Ha _A _) ^!Shoutei Kyaku _B _) Triple Elbow-Chop _A_A_A_A _) Quick Chop _4 / _6_+_A _) Sankaku Tobi jump against the wall _9 _@ Bo Satsu Sho _2_6_3_+_A _@ Iakeri _A_+_B _@ Ni Dan Seoi Nage close _4_1_2_3_6_+_A _@ Kuuchuu Ha Ni Dan Nage close _6_3_2_1_4_6_+_B - SHURA - ───────────────────────────────────────────────────────────────────────── _( Hard Slam _4 / _6_+_A / _C _( Knee Bash _4 / _6_+_B _) Retreat _4_4 _) Punch-Knee-High Kick _A_A_A _) Short Elbow _4 / _6_+_X_A _) Quick Knee close _4 / _6_+_X_B _) Face Kick close _4 / _6_+_B _@ Tiger Fang ^4_6_+_A _@ Tiger Claw ^4_6_+_B _@ Muai Thai Kick _2_8_+_B _@ Twirl Kick ^1_9_+_B _@ Tiger Punch _A_+_B - MUDMAN - ───────────────────────────────────────────────────────────────────────── _( Mask Hooking _4_+_A / _C _( Dakitsuki Punch _6_+_A / _C _( Mudman Dance _4 / _6_+_B _) Slide Fist _4 / _6_+_X_A _) Mask Uppercut close _4 / _6_+_X_A _) Forward Mask Attack _4 / _6_+_A _) Slide Kick _4 / _6_+_X_B _) Butt Strike close _4 / _6_+_X_B _) Mud Kick _4 / _6_+_B _) Leg Mask close _4 / _6_+_B _@ Mud Attack _3_6_+_A _@ Mud Cutter _2_1_4_+_A _@ ^!Move _4 / _6 _@ Mud Gyro _2_8_+_A _@ Mud Dance _A_+_B_+_C - JOHNNY MAXIMUM - ───────────────────────────────────────────────────────────────────────── _( Back Toss _4_+_A / _C _( Touchdown _6_+_A / _C _( Bearhug within throw range _4 / _6_+_A / _C _) Short Punt _4 / _6_+_B _) Slide _3_+_X_B _) Strong Slide _3_+_B _@ Pigskin Thunder Shot _2_3_6_+_A _@ Penetration Point _2_3_6_+_B _@ Lightning Tackle _6_2_3_+_A _@ Shoulder Butt Crash _6_6_+_A _@ Head Crash _2_8_+_A - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Dio - Playable only with M.A.M.E. Cheats - DIO - ───────────────────────────────────────────────────────────────────────── _( Rolling Throw _4 / _6_+_A / _C _) Triple Slashes far _C _) Double Slash _4 / _6_+_A _) Axe Kick _4 / _6_+_B _@ Sonic Saber _2_3_6_+_A _@ Gran Saber _2_3_6_+_B _@ Quick Fireball _4_6_+_B _@ Rolling Smash _1_2_3_6_9_8_+_B _@ Burning Claw close _2_1_4_6_+_A $end ################################################################################################### $info=wh2j $cmd World Heroes 2 Jet © 1994 SNK Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Punch _B : Kick _C : Taunt _D : Not Used _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 _) Retreat _4_4 _) Weak Punch _X_A _) Strong Punch _A _) Weak Kick _X_B _) Strong Kick _B _) Projectile Reflection being hit by a projectile _4 / _1 (reflect projectile) _) Alternative Taunt _6_+_C _) Time Over Pose _4_+_C _) Fake Dizzy _2_+_C - HANZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( Izuna Otoshi _6_+_A _( Ura Nage _4_+_A _) Roundhouse close _4 / _6_+_B _) Izuna Giri _^_2_+_A _) 2 Dan Jump _^_8 _@ Rekko Zan _2_3_6_+_A _@ Double Rekko Zan _2_3_6_2_3_6_+_A _@ Kouryu Ha _6_2_3_+_A _@ Ninpou Kohrin Kazan _2_1_4_+_B _@ Ninja Leg Lariat _2_3_6_+_B _@ Mijin Komoru no Subi _6_2_3_+_B - KOTARO FUUMA - ───────────────────────────────────────────────────────────────────────── _( Izuna Otoshi _6_+_A _( Ura Nage _4_+_A _( Izuna Ochitoshi _^_4 / _6_+_A _) Roundhouse _4 / _6_+_B _) 2 Dan Jump _^_8 _) Sankaku Tobi jump against the wall _9 _@ Reppu Zan _2_3_6_+_A _@ Double Reppu Zan _2_3_6_2_3_6_+_A _@ Enryu Ha (_^)_6_2_3_+_A _@ Ninpou Furin Kazan _2_1_4_+_B _@ Bakuretsu Kyuukyoku Ken _6_3_2_1_4_7_+_A - KIM DRAGON - ───────────────────────────────────────────────────────────────────────── _( Skull Crush _4 / _6_+_A _( Chinese Choke _4 / _6_+_B _( Dragon Falling _^_4 / _6_+_A _) Straight Fist _4 / _6_+_X_A _) Backfist _4 / _6_+_A _) Gut Punch close _4 / _6_+_A _) Straight Kick _4 / _6_+_X_B _) Leaping Kick _4 / _6_+_B _) Keri Age _^_2_+_B _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Ken ^*_A _@ Dragon Kick _2_8_+_B _@ Tobisokutou _2_3_6_+_B _@ Hiryu Kyaku _2_1_4_+_B _@ Hyakuretsu Shuu _6_3_2_1_+_B - JENGHIS CARN - ───────────────────────────────────────────────────────────────────────── _( Dynamite Upper _6_+_A _( Mongolian Throw _4_+_A _) Claw Fist _4 / _6_+_X_A _) Double Palm _4 / _6_+_A _) Hand Dive _3_+_X_B _) Strong Hand Dive _3_+_B _) Sankaku Tobi jump against the wall _9 _@ Mongolian Tiger Mash ^4_6_+_A _@ Mongolian Dynamite ^2_8_+_A _@ Mongolian Tackle ^4_6_+_B _@ Mongolian Press _2_3_6_+_B - RASPUTIN - ───────────────────────────────────────────────────────────────────────── _( Aura Grip _4 / _6_+_A _( Handshake _4 / _6_+_B _) Big Fists _4 / _6_+_A _@ Fireball (_^)_2_3_6_+_A _@ Thunder Ball _4_1_2_3_6_+_A _@ Axle Spin (_^)_2_1_4_+_B _@ ^!Move _4 / _6 _@ Kossak Dance _2_3_6_+_B _@ ^!Move _4 / _6 - JANNE D'ARC - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+_A _( Face Slaps _4 / _6_+_B _) Step Strike _4 / _6_+_X_A _) Ground Slice _4 / _6_+_A _) Hop Kick _4 / _6_+_B _) Slide _3_+_X_B _) Strong Slide _3_+_B _) Mercury Sword _^_2_+_A _@ Aura Bird _4_6_+_A _@ Flash Sword _2_8_+_B _@ Justice Sword _4_6_+_B _@ Fire Bird _6_2_3_6_9_+_A - BROCKEN - ───────────────────────────────────────────────────────────────────────── _( High Drop Suplex _6_+_A _( Suplex _4_+_A _) Stretch Arm _4 / _6_+_A _) Stretch Roundhouse _4 / _6_+_B _) Metal Knee close _4 / _6_+_B _) Rocket Jump _^_A_+_B _) ^!Control _2 / _8 _) Rolling Heel Kick _^_2_+_B _@ Spark Thunder ^*_A _@ Long Spark Thunder _4_1_2_3_6_+_A _@ Rocket Punch _2_3_6_+_A _@ German Missile _2_3_6_+_B _@ Hurricane Arm _2_6_3_+_A _@ Jack Hammer _2_1_4_+_A - MUSCLE POWER - ───────────────────────────────────────────────────────────────────────── _( Knee Drop _6_+_A _( Vertical Suplex _4_+_A / _B _( Powerbomb _6_+_B _( Choke Hold within throw range _4 / _6_+_A _( Headbutt within throw range _4 / _6_+_B _( Fireman's Carry _2_+_A _) Elbow Drop _^_2_+_A _) Guillotine Drop _^_2_+_B _@ Muscle Bomber _4_6_+_B _@ Tornado Body Smash close _x_+_A _@ Super Drop Kick _2_3_6_9_+_B _@ Anti-aircraft Jump Swing opponent in air _9_+_A_+_B - CAPTAIN KIDD - ───────────────────────────────────────────────────────────────────────── _( One Arm Toss _4 / _6_+_A _( Face Slaps _4 / _6_+_B _) Quick Punch _4 / _6_+_X_A _) Pirate Knuckle _4 / _6_+_A _) Flying Kick _4 / _6_+_B _) Shark Kick _^_2_+_B _@ Shark Knuckle ^4_6_+_A _@ Shark Upper ^2_8_+_A _@ Spiral Kick ^4_6_+_B _@ Pirate Ship Blast _2_3_6_+_A _@ Hyper Dash Kick _6_3_2_1_4_+_B _@ Special Taunt _A_+_B_+_C - ERICK - ───────────────────────────────────────────────────────────────────────── _( Arm Press _6_+_A _( Horn Throw _4_+_A _( The Viking Crash within throw range _4 / _6_+_A _) Straight Shield _4 / _6_+_X_A _) Low Axe _4 / _6_+_A _) Body Press _^_2_+_A _@ Blizzard Breath _4_1_2_3_6_+_A _@ Thor's Hammer _2_1_4_+_A _@ Aegyr's Halberd _2_1_4_+_B _@ Long Horn ^4_6_+_A _@ Hurricane Drop close _6_4_1_2_3_6_+_A - RYOKO IZUMO - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+_A _( Tomoe Nage _4 / _6_+_B _( Fireman's Carry _2_+_A _( Strangle Hold within throw range _4 / _6_+_A _( Shinkuu Nage _^_4 / _6_+_A _) Palm Push _4 / _6_+_A _) Shoutei Ha _3_+_A _) Shoutei Kyaku _3_+_B _) Sankaku Tobi jump against the wall _9 _) ^!Hien Ken _A _@ Bo Satsu Sho _2_1_4_+_A _@ Iakeri _6_2_3_+_B _@ Ni Dan Seoi Nage close _4_1_2_3_6_+_A _@ Kubi Kiri Nage _4_1_2_3_6_+_B - SHURA - ───────────────────────────────────────────────────────────────────────── _( Knee Bash _4 / _6_+_A _) Quick Straight _4 / _6_+_X_A _) Back Elbow _4 / _6_+_A _) Quick Knee close _4 / _6_+_X_B _@ Tiger Claw ^4_6_+_B _@ Tiger Fang ^4_6_+_A _@ Muai Thai Kick ^2_8_+_B _@ Double Knee Kick _2_3_6_+_B - JOHNNY MAXIMUM - ───────────────────────────────────────────────────────────────────────── _( Touchdown _6_+_A _( Back Toss _4_+_A _( Bearhug within throw range _4 / _6_+_A _) Gut Punch _4 / _6_+_A _) Short Punt _4 / _6_+_B _) Slide _3_+_X_B _) Strong Slide _3_+_B _@ Johnny Special close _4_1_2_3_6_+_A _@ Lightning Tackle _6_2_3_+_A _@ Shoulder Butt Crash _2_3_6_+_B _@ Head Crash ^2_8_+_A - MUDMAN - ───────────────────────────────────────────────────────────────────────── _( Dakitsuki Punch _6_+_A _( Mask Hooking _4_+_A _( Mudman Dance _4 / _6_+_B _) Forward Mask Attack _4 / _6_+_A _) Shin Kick _4 / _6_+_X_B _) Mud Kick _4 / _6_+_B _) Mud Slider _3_+_B _@ Mud Attack _2_3_6_+_A _@ Mud Launcher _2_3_6_+_B _@ Mud Cutter _2_1_4_+_A _@ ^!Move _4 / _6 _@ Mud Gyro ^2_8_+_A _@ Mud Dance _A_+_B_+_C - JACK - ───────────────────────────────────────────────────────────────────────── _( Flip Slam _4 / _6_+_A _( Flip and Claw _4 / _6_+_B _) Cannonball Blade _4 / _6_+_X_B _) Backflip Blade _4 / _6_+_B _) Sankaku Tobi jump against the wall _9 _@ Mixer Crush _2_3_6_+_A _@ Jaws of Death _6_2_3_+_B _@ Iron Crawl _2_3_6_+_B _@ Knee Smasher _2_1_4_+_B _@ Taunt _A_+_B_+_C - RYOFU - ───────────────────────────────────────────────────────────────────────── _( Spear Intense Destruction _6_+_A _( Pinwheel Murder _4_+_A _) Long Swipe _4 / _6_+_A _) Upward Swipe _4 / _6_+_B _@ Sou Geki Ha _2_3_6_+_B _@ Sou Ranbu _2_1_4_+_A _@ Kaen Ken _2_3_6_+_A _@ Psychic Kick _6_3_2_1_4_+_B - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Zeus - Playable only with M.A.M.E. Cheats - ZEUS - ───────────────────────────────────────────────────────────────────────── _( Double Strike _6_+_A _( Hammer Throw _4_+_A _@ Megaton Punch _2_3_6_+_A _@ Atomic Heat ^4_6_+_A _@ Gigger Smasher _2_1_4_1_2_3_6_+_A _@ Grab and Upper close _2_1_4_1_2_3_6_+_B $end ################################################################################################### $info=whp $cmd World Heroes Perfect © 1995 SNK Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── _A : Weak Punch (_P) _B : Medium Punch (_P) _C : Weak Kick (_K) _D : Medium Kick (_K) _S : Start ^S : Select (AES only) - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _# ABC Special _* Ultimate Moves _& Super Ultimate Moves _` MAX Moves - Moves with (M) have a MAX Version - Needs a FULL Hero Gauge _` Ultimate Moves - Needs a FLASHING Life Bar _` Super Ultimate Moves - Needs a FULL Hero Gauge and a FLASHING Life Bar _` Blow Defense - Causes Guard Crush _` Projectile Kill - Destroy projectiles - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) (─) Dash _6_6 _) (─) Retreat _4_4 _) (─) Strong Punch _A_+_B _) (─) Strong Kick _C_+_D _) (─) Normal Taunt _B_+_C _) (─) Alternative Taunt _6_+_B_+_C _) (─) Time Over Pose _4_+_B_+_C _) (─) Fake Dizzy _2_+_B_+_C - HANZO HATTORI - ───────────────────────────────────────────────────────────────────────── _( (─) Izuna Otoshi _6_+_A_+_B _( (─) Ura Nage _4_+_A_+_B _) (─) High Roundhouse close _4 / _6_+_C_+_D _) (─) Izuna Giri _^_2_+_B _) (─) 2 Dan Jump _^_8 _) (─) Sankaku Tobi jump against the wall _9 _# (─) Hayate Tricks _A_+_B_+_C (cancels attacks) _# (─) Quick Hayate Tricks _4 / _6_+_A_+_B_+_C (cancels attacks) _# (─) Low Hayate Tricks _2_+_A_+_B_+_C (cancels attacks) _@ (─) Rekko Zan _2_3_6_+_P _@ (─) Double Rekko Zan _2_3_6_2_3_6_+_P _@ (M) Kouryu Ha _6_2_3_+_P _@ (─) Ninpou Kohrin Kazan _2_1_4_+_K _@ (─) Ninja Leg Lariat _2_3_6_+_K _@ (─) Mijin Komoru no Subi _2_8_+_P / _K _* (─) Iga Ninja Okugi Banten Senkoujin _6_4_1_2_3_6_+_A_+_C _& (─) Iga Ninja Okugi Banten Senkoujin _6_4_1_2_3_6_+_A_+_C _` Blow Defense: _B _` Projectile Kill: far _A_+_B - KOTARO FUUMA - ───────────────────────────────────────────────────────────────────────── _( (─) Izuna Otoshi _6_+_A_+_B _( (─) Ura Nage _4_+_A_+_B _( (─) Izuna Ochitoshi _^_4 / _6_+_B / _A_+_B _) (─) High Roundhouse close _4 / _6_+_C_+_D _) (─) 2 Dan Jump _^_8 _) (─) Sankaku Tobi jump against the wall _9 _# (─) Fake Enryu Ha _A_+_B_+_C _# (─) Fake Reppu Zan _6_+_A_+_B_+_C _# (─) Fake Double Reppu Zan _4_+_A_+_B_+_C _# (─) Fake Bakuretsu Kyuukyoku Ken _2_+_A_+_B_+_C _@ (M) Reppu Zan _2_3_6_+_P _@ (M) Double Reppu Zan _2_3_6_2_3_6_+_P _@ (─) Enryu Ha (_^)_6_2_3_+_P _@ (─) Ninpou Furin Kazan _2_1_4_+_K _* (─) Bakuretsu Kyuukyoku Ken _6_3_2_1_4_7_+_A_+_B _* (─) Baku Honoo Haukou Tama _2_1_4_2_1_4_2_1_4_+_A_+_B_+_C _& (─) Bakuretsu Kyuukyoku Ken _6_3_2_1_4_7_+_A_+_B _& (─) Baku Honoo Haukou Tama _2_1_4_2_1_4_2_1_4_+_A_+_B_+_C _` Blow Defense: _B _` Projectile Kill: _A_+_B - KIM DRAGON - ───────────────────────────────────────────────────────────────────────── _( (─) Chinese Choke _6_+_A_+_B _( (─) Skull Crush _4_+_A_+_B _( (─) Dragon Falling _^_4 / _6_+_A_+_B _) (─) Leaping Kick _6_+_C_+_D _) (─) Sankaku Tobi jump against the wall _9 _# (─) Shining Dragon Attack _A_+_B_+_C (reverse jump/high) _# (─) Low Shining Dragon _2_+_A_+_B_+_C (reverse low) _@ (─) Hyakuretsu Ken ^*_P _@ (M) Dragon Kick _2_8_+_K _@ (─) Tobisokutou _2_3_6_+_K _@ (─) Hyakuretsu Shuu _6_3_2_+_K _* (─) Dragon Super Finish _6_4_6_+_B_+_D _& (─) Dragon Giga Finish _6_4_6_+_B_+_D _` Blow Defense: _2_+_A_+_B _` Projectile Kill: --- - JANNE D'ARC - ───────────────────────────────────────────────────────────────────────── _( (─) Face Slaps _6_+_A_+_B _( (─) Seoi Nage _4_+_A_+_B _) (─) Step Strike _6_+_A _) (─) Ground Slice _6_+_A_+_B _) (─) Double Slice close _6_+_A_+_B _) (─) Hop Kick _6_+_D _) (─) Slide _3_+_C / _D _) (─) Strong Slide _3_+_C_+_D _) (─) Mercury Sword _^_2_+_B _# (─) Slash Whip _A_+_B_+_C (_O) _@ (M) Aura Bird ^4_6_+_P _@ (─) Flash Sword ^4_6_+_K _@ (─) Justice Sword ^2_8_+_K _* (─) Fire Bird _6_2_3_6_9_+_A_+_B _* (─) Angel Arrow _2_1_4_2_3_6_+_B_+_C_+_D _& (─) Inferno Bird _6_2_3_6_9_+_A_+_B _& (─) Angel Rain _2_1_4_2_3_6_+_B_+_C_+_D _` Blow Defense: _A_+_B _` Projectile Kill: Slash Whip - JENGHIS CARN - ───────────────────────────────────────────────────────────────────────── _( (─) Dynamite Upper _6_+_A_+_B _( (─) Mongolian Throw _4_+_A_+_B _) (─) Claw Fist _4 / _6_+_B _) (─) Double Palm _4 / _6_+_A_+_B _) (─) Hop Kick _6_+_D _) (─) Hand Dive _3_+_C _) (─) Strong Hand Dive _3_+_C / _C_+_D _) (─) Mongolian Press _^_2_+_C_+_D _) (─) Crawl ^3 _) (─) Sankaku Tobi jump against the wall _9 _# (─) Shouting Spirit _O_A_+_B_+_C _# (─) Fake Shouting Spirit _4 / _6_+_A_+_B_+_C _@ (M) Mongolian Tiger Mash ^4_6_+_P _@ (─) Mongolian Dynamite ^2_8_+_P _@ (─) Mongolian Tackle ^2_8_+_K _* (─) Fire Blast _6_4_1_2_8_+_A_+_C _& (─) Fire Blasts _6_4_1_2_8_+_A_+_C _` Blow Defense: _2_+_C_+_D _` Projectile Kill: _2_+_A_+_B - MUSCLE POWER - ───────────────────────────────────────────────────────────────────────── _( (─) Headbutt _6_+_A_+_B _( (─) Knee Drop _6_+_C_+_D _( (─) Vertical Suplex _4_+_A_+_B _( (─) Choke Hold _4_+_C_+_D _( (─) Fireman's Carry _2_+_A_+_B _) (─) Full Axle _4 / _6_+_A_+_B _) (─) Guillotine Drop _^_2_+_C_+_D _# (─) Muscle Grip close _A_+_B_+_C _# (─) Powerbomb close _2_+_A_+_B_+_C _# (─) Anti-aircraft Jump Swing opponent in air _8_+_A_+_B_+_C _@ (─) Muscle Bomber ^4_6_+_K _@ (M) Tornado Body Smash close _x_+_P _@ (─) Super Drop Kick _2_3_6_9_+_K _* (─) Super Dangerous Giant Breaker close _2_3_6_4_1_2_+_A_+_B _& (─) Super Dangerous Mega Breaker close _2_3_6_4_1_2_+_A_+_B _` Blow Defense: _2_+_A_+_B _` Projectile Kill: _D / Guillotine Drop - BROCKEN - ───────────────────────────────────────────────────────────────────────── _( (─) High Drop Suplex _6_+_A_+_B _( (─) Suplex _4_+_A_+_B _( (─) Gas Attack _4 / _6_+_C_+_D _) (─) Stretch Roundhouse _4 / _6_+_C_+_D _) (─) Metal Knee close _4 / _6_+_C_+_D _) (─) Rolling Heel Kick _^_3_+_C_+_D _# (─) Joint Release _A_+_B_+_C _# (─) Rocket Jump _^_A_+_B_+_C _# (─) ^!Control _2 / _8 _# (─) ^!Drop Bomb _4_6_+_K _# (─) ^!Cancel _A_+_B_+_C _# (─) Special Taunt _2_+_A_+_B_+_C _@ (─) Spark Thunder ^*_P _@ (─) Rocket Punch _2_3_6_+_P _@ (─) German Missile _2_3_6_+_K _@ (M) Hurricane Arm _2_6_3_+_P _* (─) German Explosion _B_+_C_A_+_B_+_C _& (─) German Destruction _B_+_C_A_+_B_+_C _` Blow Defense: _B _` Projectile Kill: dashing _A_+_B - RASPUTIN - ───────────────────────────────────────────────────────────────────────── _( (─) Aura Grip _6_+_A_+_B _( (─) Handshake _4_+_A_+_B _) (─) Big Fists _4 / _6_+_A_+_B _) (─) Low Palm close _4 / _6_+_A_+_B _) (─) Rising Boot _4 / _6_+_C _) (─) Knee Attack close _4 / _6_+_C _# (─) Love Turtle _A_+_B_+_C _@ (─) Fireball (_^)_2_3_6_+_P _@ (─) Thunder Ball _4_1_2_3_6_+_P _@ (─) Ice Ball _2_1_4_+_P _@ (M) Axle Spin (_^)_2_1_4_+_K _@ (─) ^!Move _4 / _6 _@ (─) Kossak Dance _2_3_6_+_K _* (─) The Secret Garden _2_1_4_6_+_A_+_C _& (─) Return to the Secret Garden _2_1_4_6_+_A_+_C _` Blow Defense: _2_+_A_+_B _` Projectile Kill: Ice Ball - RYOKO IZUMO - ───────────────────────────────────────────────────────────────────────── _( (─) Strangle Hold _6_+_A_+_B _( (─) Seoi Nage _4_+_A_+_B _( (─) Tomoe Nage _4 / _6_+_C_+_D _( (─) Shinkuu Nage _^_4 / _6_+_A_+_B _) (─) Palm Push _4 / _6_+_A_+_B _) (─) Hop Knee _6_+_D _) (─) Shoutei Ha _3_+_A_+_B _) (─) Shoutei Kyaku _3_+_C_+_D _) (─) Sankaku Tobi jump against the wall _9 _# (─) Izumoryu Throw _A_+_B_+_C (reverse jump/high/mid) _# (─) Fireman's Carry _2_+_A_+_B_+_C (reverse low) _@ (M) Bo Satsu Sho _2_1_4_+_P _@ (─) Iakeri _6_2_3_+_K _@ (─) Ni Dan Seoi Nage close _4_1_2_3_6_+_P _@ (─) Kubi Kiri Nage _4_1_2_3_6_+_K _* (─) Mugger Throw close _6_4_1_2_3_6_+_B_+_C_+_D _& (─) Mugger Crash close _6_4_1_2_3_6_+_B_+_C_+_D _` Blow Defense: _A_+_B _` Projectile Kill: dashing _C_+_D / Bo Satsu Sho - CAPTAIN KIDD - ───────────────────────────────────────────────────────────────────────── _( (─) Face Slaps _6_+_A_+_B _( (─) One Arm Toss _4_+_A_+_B _) (─) Pirate Knuckle _6_+_A_+_B _) (─) Flying Kick _4 / _6_+_C_+_D _) (─) Low Trip close _4 / _6_+_C_+_D _) (─) Shark Kick _^_3_+_C_+_D _) (─) Sankaku Tobi jump against the wall _9 _# (─) Special Taunt _A_+_B_+_C _# (─) Quick Step Forward _6_+_A_+_B_+_C _# (─) Quick Step Backward _4_+_A_+_B_+_C _@ (M) Shark Knuckle ^4_6_+_P _@ (─) Shark Upper ^2_8_+_P _@ (─) Spiral Kick ^4_6_+_K _@ (─) Pirate Ship Blast _2_3_6_+_P _@ (─) Hyper Dash Kick _6_3_2_1_4_+_K _* (─) Pirate Punishment close _4_2_1_+_B_+_C _& (─) Pirate Torture close _4_2_1_+_B_+_C _` Blow Defense: _2_+_B _` Projectile Kill: far _B / dashing _D / Shark Knuckle - JOHNNY MAXIMUM - ───────────────────────────────────────────────────────────────────────── _( (─) Touchdown _6_+_A_+_B _( (─) Back Toss _4_+_A_+_B _( (─) Bearhug _4 / _6_+_C_+_D _) (─) Gut Punch close _4 / _6_+_A_+_B _) (─) High Punt _6_+_C_+_D _) (─) Strong Slide _3_+_K _# (─) Catching _A_+_B_+_C (_O) (reflect high/mid projectile) _# (─) Low Catching _2_+_A_+_B_+_C (_O) (reflect low projectile) _@ (─) Johnny Special close _4_1_2_3_6_+_P _@ (─) Lightning Tackle _6_2_3_+_P _@ (─) Shoulder Butt Crash _2_3_6_+_K _@ (M) Head Crash _2_8_+_P _* (─) Hyper Johnny Special close _2_3_6_2_3_6_+_A_+_C _& (─) Ultimate Johnny Special close _2_3_6_2_3_6_+_A_+_C _` Blow Defense: _2_+_A_+_B _` Projectile Kill: far _C_+_D / _^_A - MUDMAN - ───────────────────────────────────────────────────────────────────────── _( (─) Dakitsuki Punch _6_+_A_+_B _( (─) Mask Hooking _4_+_A_+_B _( (─) Mudman Dance _4 / _6_+_C_+_D _) (─) Mud Kick _6_+_C_+_D _) (─) Double Kick close _6_+_C_+_D _) (─) Mud Slider _3_+_K _# (─) Mud Dance _A_+_B_+_C _# (─) Mud Flight _^^*_A_+_B_+_C _@ (M) Mud Attack _2_3_6_+_P _@ (─) Mud Launcher _2_3_6_+_K _@ (─) Mud Cutter _2_1_4_+_P _@ (─) ^!Move _4 / _6 _@ (─) Mud Gyro _2_8_+_P _* (─) Heaven's Cross _6_3_2_1_4_6_+_A_+_B / _B_+_C / _C_+_D _& (─) Heaven's Cross _6_3_2_1_4_6_+_A_+_B / _B_+_C / _C_+_D _` Blow Defense: _2_+_A_+_B _` Projectile Kill: --- - SHURA - ───────────────────────────────────────────────────────────────────────── _( (─) Knee Bash _4 / _6_+_A_+_B _# (─) Tiger Punch _A_+_B_+_C _# (─) Short Tiger Punch _4_+_A_+_B_+_C _# (─) Long Tiger Punch _6_+_A_+_B_+_C _# (─) Special Taunt _2_+_A_+_B_+_C _@ (M) Tiger Fang ^4_6_+_P _@ (M) Tiger Claw ^4_6_+_K _@ (─) Muai Thai Kick _2_8_+_K _@ (─) Double Knee Kick _2_3_6_9_+_K _* (─) Muai Thai Machine Gun _2_1_4_1_2_9_+_B_+_D _& (─) Muai Thai Machine Gun Spiral _2_1_4_1_2_9_+_B_+_D _` Blow Defense: _B / _2_+_B _` Projectile Kill: far _B / dashing _D / _2_+_D - ERICK - ───────────────────────────────────────────────────────────────────────── _( (─) Arm Press _6_+_A_+_B _( (─) Horn Throw _4_+_A_+_B _( (─) The Viking Crash _4 / _6_+_C_+_D _) (─) Low Axe _6_+_A_+_B _) (─) Seal Press _^_2_+_C_+_D _# (─) Erik Shield _A_+_B_+_C (reflect high/mid projectile) _# (─) Low Erik Shield _2_+_A_+_B_+_C (reflect low projectile) _@ (M) Blizzard Breath _4_1_2_3_6_+_P _@ (─) Thor's Hammer _2_1_4_+_P _@ (─) Aegyr's Halberd _2_1_4_+_K _@ (─) Long Horn ^4_6_+_P _* (─) Whale Snarfer _2_1_4_1_2_3_+_B_+_D _& (─) Icy Whale Snarfer _2_1_4_1_2_3_+_B_+_D _` Blow Defense: _2_+_B _` Projectile Kill: _A_+_B / Blizzard Breath - JACK - ───────────────────────────────────────────────────────────────────────── _( (─) Flip Slam _6_+_A_+_B _( (─) Flip and Claw _4_+_A_+_B _) (─) Downward Swipe _4 / _6_+_B _) (─) Backflip Slice _4 / _6_+_C_+_D _) (─) Sankaku Tobi jump against the wall _9 _# (─) Crazy Escape _A_+_B_+_C _# (─) Crazy Escape Back _4_+_A_+_B_+_C _# (─) Crazy Escape Forward _6_+_A_+_B_+_C _# (─) Air Roll _2_+_A_+_B_+_C _@ (─) Mixer Crush _2_3_6_+_P _@ (─) Iron Crawl _2_3_6_+_K _@ (M) Knee Smasher (_^)_2_1_4_+_K _* (─) Great Hero of the Three Kingdoms ^2_8_+_B_+_D _& (─) Great Hero of All Kingdoms ^2_8_+_B_+_D _` Blow Defense: Backflip Slice _` Projectile Kill: _C_+_D / _^_C - RYOFU - ───────────────────────────────────────────────────────────────────────── _( (─) Spear Intense Destruction _6_+_A_+_B _( (─) Pinwheel Murder _4_+_A_+_B _) (─) Upward Swipe _6_+_A_+_B _) (─) Long Swipe _6_+_C_+_D _# (─) Power Up _A_+_B_+_C (damage increased by 2x for next attack) _# (─) Bombarding Spear _^_A_+_B_+_C _# (─) ^!Drop Down _2 _# (─) ^!Drop Forward _6 _# (─) ^!Drop Backward _4 _@ (─) Sou Geki Ha ^*_P _@ (M) Sou Ranbu _2_3_6_+_P _@ (─) Kaen Ken _2_1_4_+_P _@ (─) Psychic Kick _^_4_1_2_3_6_+_K _* (─) The Giraffe Bomber _6_3_2_1_4_7_+_C_+_D _& (─) Super Giraffe Bomber _6_3_2_1_4_7_+_C_+_D _` Blow Defense: _A_+_B _` Projectile Kill: _C_+_D - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Son Gokuu - On the Character Select Screen _O_C and press _8_8_2_2_4_4_6_6_+_B _` Neo Dio - On the Character Select Screen _O_B and press _8_8_2_2_4_4_6_6_+_C _` Zeus - Playable only with M.A.M.E. Cheats - SON GOKUU - ───────────────────────────────────────────────────────────────────────── _( (─) Statue Crush _4 / _6_+_A_+_B _) (─) Step Elbow _6_+_A_+_B _) (─) Flying Heel _6_+_C_+_D _) (─) Twirl Kick close _6_+_C_+_D _) (─) Crawl ^3 _) (─) The Trample _^_2_+_D _) (─) Sankaku Tobi jump against the wall _9 _# (─) Rolling Stick _A_+_B_+_C (_O) _@ (─) Pouncing Clobberer _6_2_3_+_K _@ (M) Jumping Pounder _2_8_+_P _@ (─) Stone Drop (_^)_6_3_2_1_4_7_8_+_K _@ (─) Genie Sucker _2_1_4_+_B_+_C_+_D (reverse Specials) _@ (─) Cloud Calling Attack _6_3_2_1_4_+_K _@ (─) ^!Move Forward _6 _@ (─) ^!Move Backward _4 _@ (─) ^!Jump Off Cloud _8 _@ (─) ^!Fall From Cloud _2 _* (─) Holy Heaven Dance _4_1_2_3_6_4_1_2_3_6_+_A_+_C _& (─) Holy Heaven Sting _4_1_2_3_6_4_1_2_3_6_+_A_+_C _` Blow Defense: _D / _2_+_B _` Projectile Kill: Rolling Stick / Jumping Pounder - NEO DIO - ───────────────────────────────────────────────────────────────────────── _( (─) Rolling Throw _6_+_A_+_B _( (─) Backward Rolling Throw _4_+_A_+_B _) (─) Twirl Kick _4 / _6_+_C_+_D _) (─) Weak Slide _3_+_C _) (─) Double Kick Slide _3_+_D _) (─) Triple Kick Slide _3_+_C_+_D _) (─) Sankaku Tobi jump against the wall _9 _# (─) Short Jump _A_+_B_+_C _# (─) Short Jump Forward _6_+_A_+_B_+_C _# (─) Short Jump Backward _4_+_A_+_B_+_C _@ (─) Sonic Saber _2_3_6_+_P _@ (─) Gran Saber _2_3_6_+_K _@ (M) Rolling Smash (_^)_4_1_2_3_6_9_+_K _@ (M) Upward Rolling Smash _8_2_8_2_+_K _@ (M) Upward Rolling Smash Counter being hit ^2_8_+_K _@ (─) Burning Claw close _2_1_4_6_+_P _@ (─) Freezing Claw close _2_1_4_6_+_K _@ (─) Thunder Blow _2_6_3_+_P _* (─) Ultimate Beast _2_1_4_6_+_B_+_C_+_D _& (─) Ultimate Beast _2_1_4_6_+_B_+_C_+_D _` Blow Defense: _2_+_A_+_B _` Projectile Kill: _C_+_D - ZEUS - ───────────────────────────────────────────────────────────────────────── _( (─) Double Strike _6_+_A_+_B _( (─) Hammer Throw _4_+_A_+_B _) (─) Low Claw _2_+_P / _K (reflect projectile) _@ (M) Megaton Punch _2_3_6_+_P _@ (─) Gigger Smasher _2_1_4_1_2_3_6_+_P _* (─) Atomic Hit _2_1_4_1_2_3_6_4_6_+_A_+_B _& (─) Atomic Meltdown _2_1_4_1_2_3_6_4_6_+_A_+_B _` Blow Defense: _A / _B _` Projectile Kill: _A / _B / _^_K / Megaton Punch / Gigger Smasher - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Son Gokuu - Get 3 Special Stages finishes _` Special Stage Finishes _` Genesis (A group of meteors plummet from the sky) - Perform your Taunt, Taunt 2, Time Over Pose, and Fake Dizzy all in one round - Then win that round _` Jurassic Period (A prehistoric fish jumps out of the water) - Finish your opponent with a Super Desperation _` The Ice Age (A snowman forms in the background) - Throw your opponent three times in a single round - Then win that round _` The Stone Age (A huge piece of dino meat falls from the sky) - Move your character so that their sprite passes by each of the following items in order: - The flame to the immediate left of the screen - The animal fur in the far right corner - The stone axe located near the flame - The red potatoes on the floor to the immediate right of the screen _` The Megalithic Age (A sparrow flies across the screen) - Win the round with your Hero Gauge at MAX _` The Dark Age (Bats fly from the top of the screen) - Move your character to either corner of the stage - Then make your way to the opposite corner in under 10 seconds - Then win that round _` Genroku Period (A chicken falls from the sky) - Perform a combo of 5 hits - Then win that round _` The Industrial Revolution (Steam comes out of the train's side whistle) - Land a Desperation move before the timer reaches 70 - Then win that round _` Great War Period (Brocken flies across the screen in the background) - Your lifebar as well as your opponent's lifebar must be below ½ - Land 3 successful Blow Defenses - Then win that round _` The Period (A dog statue drops from the sky) - Win a round with a Perfect - Only on a 1P Game $end ################################################################################################### $info=xmvsf,xmvsfa,xmvsfar1,xmvsfar2,xmvsfar3,xmvsfb,xmvsfh,xmvsfj,xmvsfjr1,xmvsfjr2,xmvsfjr3,xmvsfjr4,xmvsfr1,xmvsfu,xmvsfur1,xmvsfur2 $cmd X-Men vs. Street Fighter © 1996 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Taunt - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _* Hyper-X / Super Combos _` Hyper-X / Super Combos - Needs 1LV of Super Bar - COMBO INFO - ───────────────────────────────────────────────────────────────────────── _` Ground Chain-Combo - Type of the chain-combo that can be done on the floor _` Jump Chain-Combo - Type of the chain-combo that can be done on jump _` Super Jump Chain-Combo - Type of the chain-combo that can be done on Super Jump _` Chain-Combos - Weak Start ^E _! ^F ^H _! ^F ^E _! ^I ^H _! ^I ^E _! ^G ^H _! ^G ^E _! ^J ^H _! ^J - Stronger ^E _! ^F _! ^G ^H _! ^F _! ^G ^E _! ^F _! ^J ^H _! ^F _! ^J ^E _! ^I _! ^G ^H _! ^I _! ^G ^E _! ^I _! ^J ^H _! ^I _! ^J - Zig-Zag ^E _! ^H _! ^F _! ^I _! ^G _! ^J _` Strikes - Move that launches opponent straight forward _` Knockdowns - Move that knock down opponent _` Launchers - Move that launches opponent to Air Combo - Press _8 to Super Jump _` Air Launchers - Move that launches opponent to Air Combo if the opponent is already in the air - Press _8 to Super Jump _` Air Combo Finishers - Move that finishes the Air Combo starting the "Flying Screen Animation" _` Variable Counter - Move used during a Variable Counter _` Variable Combo - Move used during a Variable Combo - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 / ^U _) Retreat _4_4 / _4_+^U _) Super Jump _2_8 / ^T _) Throw Escape when thrown _4 / _6_+^F / ^I /^G / ^J _) Safety Roll being knocked down _4_1_2_+_P / _K _) Advancing Guard blocking ^U _) Variable Attack ^G_+^J _) Variable Counter (1LV) blocking _4_1_2_+^G_+^J _* Variable Combo (2LVs) _2_3_6_+^G_+^J - CYCLOPS - ───────────────────────────────────────────────────────────────────────── _( Optic Drill _4 / _6_+^F _( ^!Control _4 / _6 _( Ground Slam _4 / _6_+^G _( Forward Optic Drill _4 / _6_+^J _( Leg Throw _1 / _3_+^I / ^J _( Downward Optic Drill _^_4 / _6_+^F / ^G _) Quadruple Attacks ^E^E^E^E / ^H^H^H^H _) Double Kick ^J^J _) Alternative Attacks _^_2_+^F / ^G / ^H / ^I / ^J _) 2 Dan Jump _^_8 _@ Optic Blast (_^)_2_3_6_+_P _@ Optic Sweep _6_3_2_+_P _@ Gene Splice _6_2_3_+_P (^*) _@ Cyclone Kick _2_1_4_+_K _@ Rapid Punches _6_6_+^E_+^H, ^*_P _@ Running Neck Breaker Drop _6_6_+^G_+^J _* Mega Optic Blast _2_3_6_+^W (^*) _* Super Optic Blast (_^)_6_3_2_+^W _* ^!Control _? Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers ^F / _2_+^I - Air Combo Finishers _2_+^F / ^G / _2_+^G / ^J / _2_+^J - Variable Counter Optic Blast - Variable Combo Mega Optic Blast - WOLVERINE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Mount Adamantium Hell _4 / _6_+^F _( Ground Mount Adamantium Hell _4 / _6_+^G _( Airborne Adamantium Hell _^_4 / _6_+^F / ^G _) Double Claw ^F^F _) Double Kick ^I^I _) Sliding Claw _3_+^G _) Repeted Claw _^^*^F _) Dart Kick _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Berserker Barrage _2_3_6_+_P (^*) _@ Tornado Claw _6_2_3_+_P (^*) _@ Drill Claw (_^)^F_+^H _@ Kabetsuki Drill Claw jump against the wall _4_+^F_+^H, _?_+_P / _K _* Berserker Barrage X _2_3_6_+^W _* Weapon X _6_2_3_+^W Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _2_+^J - Knockdowns _2_+^I / _3_+^G - Launchers ^J - Air Combo Finishers ^G / ^J / Drill Claw - Variable Counter Berserker Barrage - Variable Combo Berserker Barrage X - ROGUE - ───────────────────────────────────────────────────────────────────────── _( Grab and Flying Punch _4 / _6_+^F / ^G _( Air Grab and Flying Punch _^_4 / _6_+^F / ^G _) Diving Kick _^_2_+^J _) Air Dash _^_6_6 / ^U _@ Repeating Punch (_^)_2_3_6_+_P _@ Rising Repeating Punch _6_2_3_+_P (^*) _@ Power Dive Punch _6_2_3_+_K _@ Power Drain: Aite no Nouryoku Kyuushuu (_^)_2_1_4_+_K _@ ^!Power Drain: Nouryoku Shiyou _2_3_6_+_K _* "Goodnight, Sugah" _2_3_6_+^W _* ^!Power Drain: Nouryoku Shiyou _2_3_6_+_K _* Shun Goku Satsu ^E^E_6^H^G _` List of Copied Moves - Akuma Zankuu Hadou Ken, Shun Goku Satsu - Cammy Spiral Arrow - Charlie Sonic Boom - Chun-Li Kikou Ken - Cyclops Optic Blast - Dhalsim Yoga Flame - Gambit Kinetic Card - Juggernaut Earthquake Punch - Ken Shouryuu Ken - Bison Psycho Shot - Magneto Hyper Gravity - Ryu Hadou Ken - Sabretooth Berserker Barrage - Storm Whirlwind - Wolverine Berserker Barrage - Zangief Spinning Piledriver Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G / _S - Knockdowns _2_+^J - Launchers _2_+^G / ^J - Air Combo Finishers ^G / ^J / Repeating Punch - Variable Counter Repeating Punch - Variable Combo Hyper Repeating Punch - GAMBIT - ───────────────────────────────────────────────────────────────────────── _( Charge Hold _4 / _6_+^F / ^G _( Stick Throw _4 / _6_+^I / ^J _( Kick Throw _^_4 / _6_+^I / ^J _@ Kinetic Card (_^)_2_3_6_+_P _@ Trick Card _2_1_4_+_P _@ Cajun Slash _6_2_3_+_P _@ Cajun Escape ^2_8_+_P_P _@ ^!Move _4 / _6 _@ Cajun Strike ^2_8_+_K _* Royal Flush _2_3_6_+^W Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers _2_+^G - Air Combo Finishers ^G / ^J - Variable Counter Kinetic Card - Variable Combo Royal Flush - STORM - ───────────────────────────────────────────────────────────────────────── _( Grab and Shock _4 / _6_+^F / ^G _( Grab and Whirlwind _4 / _6_+^I / ^J _( Air Grab and Shock _^_4 / _6_+^F / ^G _) Lightning Ball _^ _?_+^F _) Float _^^8 _) Air Dash _^ _?_+^U _@ Whirlwind (_^)_2_3_6_+_P _@ Double Typhoon (_^)_2_1_4_+_P _@ Lightning Attack (_^)^F_+^H (x3) _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Lightning Storm (_^)_2_3_6_+^W _* Ice Storm _2_1_4_+^W (^*) Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^I - Launchers _2_+^G / ^J / _2_+^J - Air Combo Finishers ^G / ^J - Variable Counter Lightning Attack - Variable Combo Lightning Storm - SABRETOOTH - ───────────────────────────────────────────────────────────────────────── _( Grab and Multiple Slams _4 / _6_+^F / ^G _( Grab and Slam _^_4 / _6_+^F / ^G _) Sankaku Tobi jump against the wall _9 _@ Berserker Claw _2_3_6_+_P _@ Wild Fang _6_3_2_1_4_+_P _@ Armed Birdie _6_3_2_1_4_+_K _* Berserker Claw X _2_3_6_+^W _* Weapon X _6_2_3_+^W _* Heavy Armed Birdie _6_3_2_1_4_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^F / ^I / _2_+^I - Knockdowns _2_+^J - Launchers ^G / _2_+^G - Air Combo Finishers ^J - Variable Counter Berserker Claw - Variable Combo Hyper Berserker Claw - JUGGERNAUT - ───────────────────────────────────────────────────────────────────────── _( Cackling Slam _4 / _6_+^F _( Headbutts and Uppercut _4 / _6_+^G _( Air Drop _^_4 / _6_+^F / ^G _) Double Punch ^E^E _) Double Fist _6_+^G _@ Juggernaut Punch _4_1_2_3_6_+_P _@ Earthquake Punch _6_3_2_+_P _@ Juggernaut Body Press (_^)_4_1_2_3_6_+_K _@ Cyttorak Power-Up _6_2_3_+^W (damage increased) _@ Nail Slam _2_1_4_+_K _* Juggernaut Headcrush _2_3_6_+^W Combo Info - Ground Chain-Combo --- - Jump Chain-Combo --- - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^I - Launchers _2_+^G / _6_+^G - Air Combo Finishers ^G / ^J - Variable Counter Juggernaut Punch - Variable Combo Juggernaut Headcrush - MAGNETO - ───────────────────────────────────────────────────────────────────────── _( Scrap Hold _4 / _6_+^F / ^G _( E-M Repulse _4 / _6_+^I / ^J _( Air Scrap Hold _^_4 / _6_+^F / ^G _( Air E-M Repulse _^_4 / _6_+^I / ^J _) Angled Kick _^_2_+^H _) Air Dash _^ _?_+^U _@ E-M Disruptor (_^)_4_1_2_3_6_+_P _@ Hyper Gravity (_^)_6_3_2_1_4_+_K _@ Force Field _4_1_2_3_6_+_K (reverse jump/high/low) _@ Magnetic Blast _^_8_9_6_+_P _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Magnetic Shockwave _2_3_6_+^W _* Magnetic Tempest (_^)_2_3_6_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes _2_+^F / ^G - Knockdowns _2_+^J - Launchers ^F / _2_+^G / ^J - Air Combo Finishers ^G / ^J - Variable Counter E-M Disruptor - Variable Combo Magnetic Shockwave - RYU - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Tomoe Nage _4 / _6_+^I / ^J _( Kuuchuu Tomoe Nage _^_4 / _6_+^F / ^G _) Sakotsu Wari _6_+^F _) Senpuu Kyaku _6_+^I _) Mae Geri _^_8_+^I _) Senpuu Kyaku _^_8_+^J _@ Hadou Ken (_^)_2_3_6_+_P _@ Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* Shinkuu Hadou Ken (_^)_2_3_6_+^W (^*) _* Shinkuu Tatsumaki Senpuu Kyaku _2_1_4_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken / Tatsumaki Senpuu Kyaku - Variable Counter Hadou Ken - Variable Combo Shinkuu Hadou Ken - KEN MASTERS - ───────────────────────────────────────────────────────────────────────── _( Jigoku Guruma _4 / _6_+^F / ^G _( Tsukami Hiza Geri _4 / _6_+^I / ^J _( Jigoku Fuusha _^_4 / _6_+^F / ^G _) Inazuma Kakato Wari _6_+^I _) Mae Geri _^_8_+^I _) Senpuu Kyaku _^_8_+^J _@ Hadou Ken (_^)_2_3_6_+_P _@ Shouryuu Ken (_^)_6_2_3_+_P _@ Tatsumaki Senpuu Kyaku (_^)_2_1_4_+_K _* Shouryuu Reppa _2_3_6_+^W _* Shinryuu Ken _2_3_6_+^V (^*) Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^J - Knockdowns _2_+^J - Launchers _2_+^G - Air Combo Finishers ^G / ^J / _8_+^J / Hadou Ken - Variable Counter Shouryuu Ken - Variable Combo Shouryuu Reppa / Shinkuu Hadou Ken (with Ryu) - CAMMY WHITE - ───────────────────────────────────────────────────────────────────────── _( Hooligan Suplex _4 / _6_+^F / ^G _( Frankensteiner _4 / _6_+^I / ^J _( Flying Neck Hunt _^_4 / _6_+^F / ^G _( Air Frankensteiner _^_4 / _6_+^I / ^J _) 2 Dan Jump _^_8 _@ Spiral Arrow (_^)_2_3_6_+_K _@ Cannon Spike _6_2_3_+_K _@ Axle Spin Knuckle _2_3_6_+_P _@ Hooligan Combination _2_1_4_+_K _@ ^!Razor Edge Slicer _N _@ ^!Fatal Leg Twister close head _K _@ ^!Cross Scissor Pressure close feet _K _@ ^!Cancel _K _@ Cannon Strike _^_2_1_4_+_K _@ Cannon Revenge _6_3_2_1_4_+_P (reverse all) _* Spin Drive Smasher _2_3_6_+^V _* Killer Bee Assault (_^)_2_1_4_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers ^J - Air Combo Finishers ^J - Variable Counter Cannon Spike - Variable Combo Spin Drive Smasher - CHARLIE (NASH) - ───────────────────────────────────────────────────────────────────────── _( Dragon Suplex _4 / _6_+^F / ^G _( Knee Gatling _4 / _6_+^I / ^J _( Flying Buster Drop _^_4 / _6_+^F / ^G _) Spinning Back Knuckle _6_+^G _) Rolling Sobat _4 / _6_+^I _) Step Kick _4 / _6_+^J _) Knee Kick _^_2_+^H _@ Sonic Boom ^4_6_+_P _@ Somersault Shell ^2_8_+_K _@ Moonsault Slash _^_8_9_6_+_K _* Sonic Break _2_3_6_+^W (^*) _* Crossfire Blitz _2_3_6_+^V _* Somersault Justice _2_1_4_+^V Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Combo Finishers ^G / ^J - Variable Counter Somersault Shell - Variable Combo Somersault Justice - CHUN-LI - ───────────────────────────────────────────────────────────────────────── _( Koshuu Tou _4 / _6_+^F / ^G _( Ryuusei Raku _^_4 / _6_+^F / ^G _) Kaku Kyaku Raku _3_+^J _) Kaku Yoku Da _^_6_+^J _) Yousou Kyaku _^_2_+^I _) Split Kick _^_8_+^H _) 3 Dan Jump _^_8_8 _) Air Dash _^_6_6 / ^U _) Sankaku Tobi jump against the wall _9 _@ Hyakuretsu Kyaku (_^)^*_K _@ Kikou Ken _4_1_2_3_6_+_P _@ Tenshou Kyaku ^2_8_+_K _@ Sen'en Shuu _6_3_2_1_4_+_K _* Kikou Shou _2_3_6_+^W (^*) _* Senretsu Kyaku _2_3_6_+^V (^*) _* Hazan Tenshou Kyaku _2_1_4_+^V Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes _S - Knockdowns _2_+^J - Launchers ^J - Air Combo Finishers ^G / ^J / _6_+^J - Variable Counter Kikou Ken - Variable Combo Kikou Shou - ZANGIEF - ───────────────────────────────────────────────────────────────────────── _( Upward Toss _4 / _6_+^F _( German Suplex _4 / _6_+^G _( Kamitsuki _4 / _6_+^I / ^J _( Stomach Claw _3_+^F / ^G _( German Suplex dashing ^F / ^G _( Kamitsuki dashing ^I / ^J _( Air Deadly Driver _^_4 / _6_+^F / ^G _) Elbow Drop _6_+^F _) Long Punch _^_6_+^G _) Elbow Dive _^_2_+^F _) Flying Body Press _^_2_+^G _) Double Knee Press _^_2_+^I _) Air Headbutt _^_8_+^F _@ Double Lariat (_^)^U _@ ^!Move _4 / _6 _@ Quick Double Lariat (_^)^T _@ ^!Move _4 / _6 _@ Spinning Piledriver (_^) close _x_+_P _@ Atomic Suplex close _4_1_2_3_6_+_K _@ Flying Powerbomb _4_1_2_3_6_+_K _@ Banishing Flat _6_2_3_+_P _@ Aerial Russian Slam _6_3_2_1_4_+_K _* Final Atomic Buster close _x_+^W Combo Info - Ground Chain-Combo --- - Jump Chain-Combo --- - Super Jump Chain-Combo Stronger - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^F / Upward Toss - Air Combo Finishers ^J - Variable Counter Flying Powerbomb - Variable Combo Hyper Double Lariat - DHALSIM - ───────────────────────────────────────────────────────────────────────── _( Yoga Smash _4 / _6_+^F _( Yoga Throw _4 / _6_+^G _( Stomach Attack _4 / _6_+^I / ^J _( Air Stomach Attack _^_4 / _6_+^F / ^G _) Drill Zutsuki _^_2_+^G _) Drill Kick _^_2_+_K _@ Yoga Fire (_^)_2_3_6_+_P _@ Yoga Flame _6_3_2_1_4_+_P _@ Yoga Blast _6_3_2_1_4_+_K _@ Yoga Teleport: Zenpou (_^)_6_2_3_+^U / ^T _@ Yoga Teleport: Kouhou (_^)_4_2_1_+^U / ^T _* Yoga Inferno _2_3_6_+^W _* ^!Control _2 / _8 _* Yoga Strike _2_3_6_+^V Combo Info - Ground Chain-Combo --- - Jump Chain-Combo Stronger - Super Jump Chain-Combo Zig-Zag - Strikes ^J - Knockdowns _2_+^J - Launchers close ^F - Air Combo Finishers ^J - Variable Counter Yoga Flame - Variable Combo Yoga Inferno - M. BISON (VEGA) - ───────────────────────────────────────────────────────────────────────── _( Deadly Throw _4 / _6_+^F / ^G _( Psycho Fall _^_4 / _6_+^F / ^G _@ Psycho Shot _4_1_2_3_6_+_P _@ Psycho Field _6_3_2_1_4_+_P _@ Double Knee Press (_^)_4_1_2_3_6_+_K _@ Head Press (_^)^2_8_+_K _@ ^!Move _4 / _6 _@ ^!Somersault Skull Diver _P _@ Somersault Skull Diver (_^)^2_8_+_P_P _@ Bison Warp (_^)_6_2_3_+_P / _K _@ Flight (_^)_2_1_4_+^V _@ ^!Cancel _2_1_4_+^V _* Psycho Crusher (_^)_2_3_6_+^W _* Knee Press Nightmare _2_3_6_+^V Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Stronger - Super Jump Chain-Combo Stronger - Strikes --- - Knockdowns _2_+^J - Launchers ^G - Air Combo Finishers ^G / ^J - Variable Counter Double Knee Press - Variable Combo Knee Press Nightmare - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Akuma - On the Character Select Screen, put the cursor on Magneto, Juggernaut, Dhalsim or Bison and press _8 _` Apocalypse - Playable only with M.A.M.E. Cheats - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F / ^G _( Jigoku Guruma _4 / _6_+^I _( Tomoe Nage _4 / _6_+^J _( Kuuchuu Jigoku Guruma _^_4 / _6_+^F / ^G _) Zugai Hassatsu _6_+^F _) Senpuu Kyaku _6_+^I _) Mae Geri _^_8_+^I _) Senpuu Kyaku _^_8_+^J _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Tenma Kuujin Kyaku _^_2_3_6_+_K _@ Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _@ Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _* Messatsu Gou Shouryuu _2_3_6_+^W _* Messatsu Gou Hadou _2_1_4_+^W (^*) _* Tenma Gou Zankuu _^_2_3_6_+^W _* Shun Goku Satsu ^E^E_6^H^G Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - Air Combo Finishers ^G / ^J / _8_+^J / Zankuu Hadou Ken - Variable Counter Gou Shouryuu Ken - Variable Combo Messatsu Gou Hadou - APOCALYPSE - ───────────────────────────────────────────────────────────────────────── _) Dash ^U _) Back Dash _4_+^U _@ Shockwave _6_3_2_+_P _@ Hammer Crush _6_2_3_+_P _@ Shoulder Cannon _2_3_6_+^I _@ Bit Laser occurs automatically _@ Drill _2_3_6_+^G - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Chun-Li 'Alpha Outfit - On the Character Select Screen, put the cursor on Chun-Li _O_S and press _P / _K - 2 different outfits $end ################################################################################################### $info=xmcota,xmcotaa,xmcotaar1,xmcotaar2,xmcotab,xmcotah,xmcotahr1,xmcotaj,xmcotaj1,xmcotaj2,xmcotaj3,xmcotajr,xmcotar1,xmcotau $cmd X-Men: Children of the Atom © 1994 Capcom Created by: Fabricio Coroquer - CONTROLS - ───────────────────────────────────────────────────────────────────────── ^E : Weak Punch (_P) ^F : Medium Punch (_P) ^G : Strong Punch (_P) ^H : Weak Kick (_K) ^I : Medium Kick (_K) ^J : Strong Kick (_K) _S : Start - HOW TO PLAY - ───────────────────────────────────────────────────────────────────────── _( Normal Throws _) Command Moves _@ Special Moves _# X-Ability _* Hyper-X _` X-Ability - Needs 2LVs of Super Bar _` Hyper-X - Needs 3LVs of Super Bar - COMBO INFO - ───────────────────────────────────────────────────────────────────────── _` Ground Chain-Combo - Type of the chain-combo that can be done on the floor _` Jump Chain-Combo - Type of the chain-combo that can be done on jump _` Super Jump Chain-Combo - Type of the chain-combo that can be done on Super Jump _` Chain-Combos - Punch-to-Kick ^E _! ^H ^F _! ^H ^G _! ^H ^E _! ^I ^F _! ^I ^G _! ^I ^E _! ^J ^F _! ^J ^G _! ^J - Kick-to-Punch ^H _! ^E ^I _! ^E ^J _! ^E ^H _! ^F ^I _! ^F ^J _! ^F ^H _! ^G ^I _! ^G ^J _! ^G - Weak Start ^E _! ^F ^H _! ^F ^E _! ^I ^H _! ^I ^E _! ^G ^H _! ^G ^E _! ^J ^H _! ^J - Stronger ^E _! ^F _! ^G ^H _! ^F _! ^G ^E _! ^F _! ^J ^H _! ^F _! ^J ^E _! ^I _! ^G ^H _! ^I _! ^G ^E _! ^I _! ^J ^H _! ^I _! ^J - Zig-Zag ^E _! ^H _! ^F _! ^I _! ^G _! ^J _` Strikes - Move that launches opponent straight forward _` Knockdowns - Move that knock down opponent _` Launchers - Move that launches opponent to Air Combo - COMMON COMMANDS - ───────────────────────────────────────────────────────────────────────── _) Dash _6_6 / ^W _) Retreat _4_4 / _4_+^W _) Super Jump _2_8 / ^T _) Throw Escape (2LVs) when thrown _4 / _6_+_P / _K _) Safety Roll (2LVs) knocked down _4 / _6_+^W - WOLVERINE - ───────────────────────────────────────────────────────────────────────── _( Shoulder Mount Adamantium Hell _4 / _6_+^F _( Ground Mount Adamantium Hell _4 / _6_+^G _( Airborne Adamantium Hell _^_4 / _6_+^F / ^G _) Taunt ^E^I^I^G^F _) Double Claw ^F^F _) Double Kick ^I^I _) Sliding Claw _3_+^G _) Repeted Claw _^^*^F _) Dart Kick _^_2_+^I _) Sankaku Tobi jump against the wall _9 _@ Tornado Claw _6_2_3_+_P (^*) _@ Drill Claw (_^)^E_+^H / ^F_+^I / ^G_+^J _@ Kabetsuki Drill Claw jump against the wall _4_+^E_+^H / ^F_+^I / ^G_+^J, _?_+_P / _K _# Berserker Charge _2_1_4_+^U (speed up) _# Healing Factor _2_1_4_+^T (restores life) _* Berserker Barrage _2_3_6_+^W (^*) Combo Info - Ground Chain-Combo Kick-to-Punch - Jump Chain-Combo Kick-to-Punch - Super Jump Chain-Combo Kick-to-Punch - Strikes ^G - Knockdowns _2_+^I / _3_+^G - Launchers ^J - PSYLOCKE - ───────────────────────────────────────────────────────────────────────── _( Vertical Launch _4 / _6_+^F _( Rolling Slam _4 / _6_+^G _( Roll Drop _^_4 / _6_+^F / ^G _) Taunt _S _) Flip Kick _6_+^I _) Crossover Rolling Roundhouse ^J_6 _) Delayed Rollig Roundhouse _4_+^J _) 2 Dan Jump _^_8 _@ Psi-Blade (_^)_2_3_6_+_P _@ Psi-Spin (_^)_2_3_6_+_K _@ Psi-Spin Arc (_^)_2_3_6_+^H^I^J _@ Psi-Spin Curve (_^)_2_3_6_+^J^I^H _# Ninjitsu _2_1_4_+_P / _K _* Psi-Thrust (_^)_2_3_6_+^W, _?_+_P Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers --- - CYCLOPS - ───────────────────────────────────────────────────────────────────────── _( Optic Drill _4 / _6_+^F _( ^!Control _4 / _6 _( Ground Slam _4 / _6_+^G _( Leg Throw _1 / _3_+^I / ^J _( Downward Optic Drill _^_4 / _6_+^F / ^G _) Quadruple Attacks ^E^E^E^E / ^H^H^H^H _) Double Kick ^J^J _) Alternative Attacks _^_2_+^F / ^G / ^H / ^I / ^J _) 2 Dan Jump _^_8 _@ Optic Blast (_^)_2_3_6_+_P _@ Gene Splice _6_2_3_+_P (^*) _@ Rapid Punches _6_6_+^E_+^H, ^*_P _@ Running Neck Breaker Drop _6_6_+^G_+^J _* Mega Optic Blast _2_3_6_+^W _* Super Optic Blast (_^)_2_1_4_+_P _* ^!Control _? Combo Info - Ground Chain-Combo Stronger - Jump Chain-Combo Stronger - Super Jump Chain-Combo Stronger - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^F - COLOSSUS - ───────────────────────────────────────────────────────────────────────── _( Pileriver _4 / _6_+^F _( Back Toss _4 / _6_+^G _( Air Piledriver _^_4 / _6_+^F / ^G _) Combination Kick ^E^I^G _) Back Punch _6_+^G _) Downward Punch _^_2_+^G _) Ground Grab opponent knocked down _2_+^F / ^G _) ^!Throw _P _@ Giant Swing _2_3_6_+_P, _X_x _@ Power Tackle: Forward _2_3_6_+^H _@ Power Tackle: Diagonal _2_3_6_+^I / ^J _# Super Armor _2_1_4_+^U (Hyper Armor) _* Super Dive (_^)_2_3_6_+^W, _2_+_P Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Weak Start - Strikes _2_+^F / _6_+^G - Knockdowns _2_+^J - Launchers ^J - STORM - ───────────────────────────────────────────────────────────────────────── _( Grab and Shock _4 / _6_+^F _( Grab and Whirlwind _4 / _6_+^G _( Air Grab and Shock _^_4 / _6_+^F _( Air Grab and Whirlwind _^_4 / _6_+^G _) Lightning Ball _^ _?_+^F _) Float _^^8 _) Air Dash _^ _?_+^W / ^V _@ Whirlwind (_^)_2_3_6_+_P _@ Lightning Attack (_^)^E_+^H / ^F_+^I / ^G_+^J (x2) _# Flight (_^)_2_1_4_+^U _# ^!Cancel _2_1_4_+^U _# Sucked In (_^)_2_1_4_+^T _# Blown Away (_^)_2_3_6_+^T _* Lightning Storm (_^)_2_3_6_+^W _* Ice Storm _2_3_6_+_S (^*) Combo Info - Ground Chain-Combo Punch-to-Kick - Jump Chain-Combo Punch-to-Kick - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers ^J - ICEMAN - ───────────────────────────────────────────────────────────────────────── _( Grab and Freeze _4 / _6_+^F _( Ground Slam _4 / _6_+^G _( Air Grab and Freeze _^_4 / _6_+^F / ^G _) Ice Boulder _^_2_+^G _) Downward Kick _^_2_+^J _@ Ice Beam (_^)_2_3_6_+_P _@ Ice Avalanche (_^)^E_+^H / ^F_+^I / ^G_+^J _# Ice Fist _2_1_4_+^U (damage increased for Punches) _* Artic Attack (_^)_2_3_6_+^W Combo Info - Ground Chain-Combo Punch-to-Kick - Jump Chain-Combo Punch-to-Kick - Super Jump Chain-Combo Zig-Zag - Strikes ^I / ^J - Knockdowns _2_+^G - Launchers _2_+^J - OMEGA RED - ───────────────────────────────────────────────────────────────────────── _( Coil Toss _4 / _6_+^F _( Powerbomb _4 / _6_+^G _( Air Powerbomb _^_4 / _6_+^F / ^G _) Taunt ^I^E_2^H^F _) Ground Coil Strike _1 / _3_+^J _) Air Dash _^_6_6 / ^W _) ^!Cancel _4 _@ Carbonadium Coil _2_3_6_+_P _@ ^!Coil Retract _P _@ ^!Flail Smash _?_+_P (x2) _@ ^!Death Factor ^*_P _@ ^!Energy Drain ^*_K _@ Air Carbonadium Coil _^_2_3_6_+_P / _K _@ ^!Coil Retract _P _@ ^!Flail Smash _?_+_P / _K (x2) _@ ^!Death Factor ^*_P _@ ^!Energy Drain ^*_K _@ Omega Strike _2_3_6_+_K _@ ^!Strike Recall _4_+_K _@ ^!Strike Cancel _2_+_K _* Omega Destroyer _2_3_6_+^W Combo Info - Ground Chain-Combo Punch-to-Kick - Jump Chain-Combo Punch-to-Kick - Super Jump Chain-Combo Zig-Zag - Strikes ^I / ^J / _2_+^G - Knockdowns _2_+^I - Launchers ^F - SILVER SAMURAI - ───────────────────────────────────────────────────────────────────────── _( Back Toss _4 / _6_+^F _( Sword Stab _4 / _6_+^G _( Air Back Toss _^_4 / _6_+^F / ^G _) Endless Slashes ^E^E^E... _) Low Slash ^G^G _@ Shuriken (_^)_2_3_6_+_P _@ ^!Move _2 / _8 _@ Hyakuretsu Toh _6_2_3_+_P (^*) _@ ^!Fumikomi Hyakuretsu Tou _6_6 _@ Hyakuretsu Toh _6_+^*_P _@ ^!Fumikomi Hyakuretsu Tou _6_6 _# Blink (_^)_2_3_6_+_K _# Touki "Kaminari" _2_1_4_+^E _# Touki "Koori" _2_1_4_+^F _# Touki "Honoo" _2_1_4_+^G _# Bushin _2_1_4_+^V _* Raimei Ken _2_3_6_+^W _* Chou Shuriken _2_1_4_+^W _* ^!Move _2 / _8 Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Weak Start - Super Jump Chain-Combo Weak Start - Strikes ^J - Knockdowns _2_+^J - Launchers _2_+^G - SENTINEL - ───────────────────────────────────────────────────────────────────────── _( Grab and Missile _4 / _6_+^F _( Grab and Rocket Punch _4 / _6_+^G _( Air Grab and Missile _^_4 / _6_+^F _( Air Grab and Rocket Punch _^_4 / _6_+^G _) Hard Punch _^_2_+^F _) Helicopter Kick _^_2_+^J _) Ground Grab opponent knocked down _2_+^F / ^G _) ^!Grab and Missile _P _@ Rocket Punch: Downwards (_^)_2_3_6_+^E _@ ^!Retract _4_+_P _@ Rocket Punch: Forward (_^)_2_3_6_+^F _@ ^!Retract _4_+_P _@ Rocket Punch: Upwards (_^)_2_3_6_+^G _@ ^!Retract _4_+_P _@ Sentinel Force: Control _2_3_6_+^H _@ ^!Control ^2 / ^8 _@ Sentinel Force: Straight _2_3_6_+^I _@ Sentinel Force: Carpet Bomb _2_3_6_+^J (_O) _# Hover _2_1_4_+^U _# ^!Cancel _2_1_4_+^U _* Plasma Storm _2_3_6_+^W (^*) Combo Info - Ground Chain-Combo Weak Start - Jump Chain-Combo Kick-to-Punch - Super Jump Chain-Combo Kick-to-Punch - Strikes ^G - Knockdowns _2_+^J - Launchers ^I - SPIRAL - ───────────────────────────────────────────────────────────────────────── _( Grab and Toss _4 / _6_+^F _( Grab and Punches _4 / _6_+^G _( Leg Toss _4 / _6_+^I / ^J _( Air Grab and Toss _^_4 / _6_+^F / ^G _( Air Leg Toss _^_4 / _6_+^I / ^J _) Triple Arm Strike _^_2_+^F _) Downward Punch _^_2_+^G _@ Dancing Sword (_^)_6_3_2_1_4_+^W _@ ^!Sword Throw _P _@ ^!Tsurugi Tobashi: Down _^_2_3_6_+^E _@ ^!Tsurugi Tobashi: Zen (_^)_2_3_6_+^F _@ ^!Tsurugi Tobashi: Ue (_^)_2_3_6_+^G _@ ^!Tsurugi Tobashi: Explosion (_^)_2_3_6_+^H _@ ^!Tsurugi Tobashi: Senkai (_^)_2_3_6_+^I _@ ^!Tsurugi Tobashi: 6 Houkou (_^)_2_3_6_+^J _@ Six-hand Grapple _2_8_+_P _@ Kyuukouka Dance _^_2_1_4_+^G _# Switch Dance (_^)_2_1_4_+^E _# Teleport Dance (_^)_2_1_4_+^F _# ^!Change Position _P / _K _# Power Dance (_^)_2_1_4_+^H (damage increased) _# Speed Dance (_^)_2_1_4_+^I _# Invisible Dance (_^)_2_1_4_+^J _* Metamorphose (_^)_2_3_6_+^W _* ^!Grab (_^) close _P Combo Info - Ground Chain-Combo Kick-to-Punch - Jump Chain-Combo Kick-to-Punch - Super Jump Chain-Combo Zig-Zag - Strikes _2_+^G - Knockdowns --- - Launchers ^I - SECRET CHARACTERS - ───────────────────────────────────────────────────────────────────────── _` Akuma (1P side) (not for 1.00) - On the Character Select Screen, put the cursor on Spiral and wait for 3 seconds - Press _4_4_4_4_6_8_6_6_2, wait for 3 seconds, then press _O^H_+^G_+^J _` Akuma (2P side) (not for 1.00) - On the Character Select Screen, put the cursor on Storm and wait for 3 seconds - Press _6_2_4_4_4_4_2_6_6, wait for 3 seconds, then press _O^H_+^G_+^J _` Juggernaut and Magneto - Playable only with M.A.M.E. Cheats - AKUMA (GOUKI) - ───────────────────────────────────────────────────────────────────────── _( Seoi Nage _4 / _6_+^F _( Tomoe Nage _4 / _6_+^G _( Tsukami Hiza Geri _4 / _6_+^I _( Jigoku Guruma _4 / _6_+^J _( Izuna Drop _^_4 / _6_+^F / ^G _@ Gou Hadou Ken _2_3_6_+_P _@ Zankuu Hadou Ken _^_2_3_6_+_P _@ Gou Shouryuu Ken _6_2_3_+_P _@ Tatsumaki Zankuu Kyaku (_^)_2_1_4_+_K _@ Tenma Kuujin Kyaku _^_2_3_6_+_K _# Ultimate Throw _2_1_4_+_P (reverse jump/high/Specials) _# Ashura Senkuu: Zenpou _6_2_3_+^U / ^T _# Ashura Senkuu: Kouhou _4_2_1_+^U / ^T _* Messatsu Gou Shouryuu _2_3_6_2_3_+_P _* Messatsu Gou Hadou _2_3_6_2_3_6_+_P Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes --- - Knockdowns _2_+^J - Launchers --- - JUGGERNAUT - ───────────────────────────────────────────────────────────────────────── _( Headbutts and Uppercut _4 / _6_+^F _( Cackling Slam _4 / _6_+^G _) Double Punch ^E^E _) Juggernaut Body Press _^_2_+^G _) Ground Grab opponent knocked down _2_+^F / ^G _) ^!Headbutts and Uppercut ^F _) ^!Cackling Slam ^G _) Taunt _4_2_1_+_P (Super Bar below to 2LVs) _@ Double Fist _2_3_6_+_P _@ Earthquake Punch _6_3_2_+_P _@ Pick Up Iron Bar close to iron bar _2_2_+_P _@ ^!Throw Iron Bar _2_2_+_K _# Cyttorak Power-Up _2_1_4_+_P (damage increased) _* Juggernaut Headcrush _4_1_2_3_6_+_P Combo Info - Ground Chain-Combo Kick-to-Punch - Jump Chain-Combo Kick-to-Punch - Super Jump Chain-Combo Kick-to-Punch - Strikes --- - Knockdowns _2_+^J - Launchers _2_+^G - MAGNETO - ───────────────────────────────────────────────────────────────────────── _( Scrap Hold _4 / _6_+^F _( E-M Repulse _4 / _6_+^G _( Air Scrap Hold _^_4 / _6_+^F _( Air E-M Repulse _^_4 / _6_+^G _) E-M Disruptor ^G _) Air E-M Disruptor _^^F _) Magnetic Blast _^^G _) Taunt _2_3_6_+^J _@ Hyper Gravity _2_1_4_+^H _@ E-M Shock _2_3_6_+^F _@ Magnetic Tempest _2_3_6_+^E (on Magneto's stage) _@ ^!Release _2_3_6_+^I _# Flight _2_1_4_+^E _# Force Field _2_3_6_+^G (don't takes damage) _* Magnetic Shockwave _2_3_6_+^H Combo Info - Ground Chain-Combo Zig-Zag - Jump Chain-Combo Zig-Zag - Super Jump Chain-Combo Zig-Zag - Strikes ^G - Knockdowns _2_+^J - Launchers _2_+^G - CHEATS - ───────────────────────────────────────────────────────────────────────── _` Fight Akuma on Stage 6 - Don't lose any round - Get a "First Attack" in 6 rounds - Hit with a Hyper-X on 6 rounds - Needs to do a combo hit of: - Colossus 03 hits - Cyclops 10 hits - Iceman 10 hits - Omega Red 05 hits - Psylocke 05 hits - Sentinel 03 hits - Silver Samurai 10 hits - Spiral 10 hits - Storm 10 hits - Wolverine 05 hits $end ################################################################################################### $info= $cmd Don't remove or the command list for the last game doesn't show $end