#ifdef EMBED_HLSL R"NUONSHADER( #endif /* Nuance generic vertex shader for all pixel modes: This vertex shader simply passes in the texture coordinates set by glMultiTexCoord and then sets gl_Position with the transformed vertex coordinate. */ void main(void) { gl_TexCoord[0] = gl_MultiTexCoord0; gl_TexCoord[1] = gl_MultiTexCoord1; gl_TexCoord[2] = gl_MultiTexCoord2; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } #ifdef EMBED_HLSL )NUONSHADER" #endif