emulator: PokeMini type: libretro source: "https://github.com/libretro/PokeMini" profiled_date: "2026-03-18" core_version: "v0.60" display_name: "Nintendo - Pokemon Mini (PokeMini)" cores: - pokemini systems: - nintendo-pokemon-mini notes: | PokeMini is a Pokemon Mini handheld emulator ported to libretro. The core has an embedded FreeBIOS (open-source replacement) compiled directly into the binary from freebios/freebios.c. This means the real BIOS is never strictly required -- games will run with FreeBIOS alone, though compatibility may differ from the original firmware. BIOS loading sequence in the libretro port: 1. PokeMini_Create() clears PM_BIOS (4096 bytes at $000000-$000FFF), then loads FreeBIOS into it via memcpy (source/PokeMini.c:116). PokeMini_FreeBIOS is set to 1. 2. retro_load_game() calls PokeMini_Reset(0) after loading the ROM. 3. PokeMini_Reset() checks forcefreebios (hardcoded to 0 in the libretro port, libretro.c:499). Since FreeBIOS is currently loaded and forcefreebios is 0, it enters the real-BIOS path (source/PokeMini.c:518-523): - Reloads FreeBIOS as a safety fallback - Checks if CommandLine.bios_file exists on disk - If found, overwrites PM_BIOS with the real BIOS via PokeMini_LoadBIOSFile(), sets PokeMini_FreeBIOS to 0 4. If bios.min is missing, FreeBIOS stays loaded and emulation proceeds normally. File path construction (libretro.c:565): sprintf(CommandLine.bios_file, "%s%cbios.min", g_system_dir, slash) The core looks for bios.min directly in the system directory root, no subdirectory. There is no core option to toggle FreeBIOS in the libretro port. The standalone PokeMini has a forcefreebios setting, but the libretro wrapper hardcodes it to 0 (always prefer real BIOS when available). FreeBIOS (freebios/freebios.min) is 4096 bytes, a clean-room reimplementation. It is NOT the official Nintendo Pokemon Mini BIOS. files: - name: "bios.min" system: nintendo-pokemon-mini description: "Pokemon Mini official BIOS" required: false hle_fallback: true size: 4096 md5: "1e4fb124a3a886865acb574f388c803d" sha1: "daad4113713ed776fbd47727762bca81ba74915f" source_ref: "source/PokeMini.c:189-206 (PokeMini_LoadBIOSFile), libretro/libretro.c:565 (path)" notes: "Mapped at $000000-$000FFF (4 KB). Read via Hardware.c:144-145. Falls back to embedded FreeBIOS if missing." platform_details: bios_mapping: target: "$000000-$000FFF in Pokemon Mini address space (4 KB)" source_ref: "source/PokeMini.h:38, source/Hardware.c:144-145" notes: | PM_BIOS is a 4096-byte array. CPU reads from address range $000000-$000FFF are served directly from this buffer. The BIOS handles interrupt vectors, hardware init, and the startup logo. freebios_fallback: source_ref: "freebios/freebios.c, source/PokeMini.c:209-214" notes: | FreeBIOS is a 4096-byte open-source replacement embedded in the binary as a C array. It provides basic interrupt vectors and startup code. Loaded by default at PokeMini_Create() and used as fallback when bios.min is not found on disk. freebios_hashes: md5: "d6c3ff5abc88f7c42f1a5edd6889f9cf" sha1: "b40421defb005e836913e4e39dc1a18aa3b8887e" size: 4096 load_priority: source_ref: "source/PokeMini.c:515-523" notes: | During PokeMini_Reset(), the core first reloads FreeBIOS as a safe baseline, then attempts to load bios.min from disk. If the file exists and is exactly 4096 bytes, it replaces FreeBIOS. The forcefreebios flag (hardcoded 0 in libretro) controls this: when 0, the core always prefers real BIOS over FreeBIOS.