emulator: Jazz² Resurrection type: standalone + libretro core_classification: game_engine source: "https://github.com/deathkiller/jazz2-native" upstream: "https://github.com/deathkiller/jazz2-native" profiled_date: "2026-10-04" source_commit: "36a1414d691142443ef7ad9078995e2be4755f11" core_version: "3.9.0" display_name: "Jazz Jackrabbit 2 (Jazz² Resurrection)" cores: [jazz2] systems: [jazz-jackrabbit-2] notes: | Open-source reimplementation of Jazz Jackrabbit 2 by Dan R. The engine ships its own Content/ tree (animations, metadata, translations) that sits next to the executable in a portable copy, or under /share// once installed. ref: Sources/Jazz2/ContentResolver.cpp:195-247 (GetContentPath per platform), Sources/Jazz2/ContentResolver.cpp:455-531 (Unix layouts) Original Jazz Jackrabbit 2 data is read from Source/ and converted on first launch into the engine's own formats under Cache/: Anims.j2a and Data.j2d into a package, then every .j2e, .j2l and the tilesets the levels name. Music and cinematics are read from Source/ as they are. ref: Sources/Jazz2/ContentResolver.cpp:324-353 (GetSourcePath), Sources/Main.cpp:2237-2301 (RefreshCache), Sources/Jazz2/Compatibility/AssetConverter.cpp:332-348, Sources/Jazz2/Compatibility/AssetConverter.cpp:585-712 Content/ is the engine runtime, shipped with the release package. Source/ holds the user's own copy of the 1998 game data. Without Anims.j2a (or the shareware AnimsSw.j2a) and without an existing cache the engine starts but is not playable. A Content/ tree prepared by the AssetPacker tool carries Prebaked.pak: the conversion is then skipped and Source/ is not read. ref: Sources/Main.cpp:2149-2155, Sources/Jazz2/ContentResolver.cpp:698-706 On Android, Apple, Unix, UWP, Switch and Vita a Content/ directory next to Cache/ (next to Source/ on iOS) is searched before the shipped one, its .pak files first. ref: Sources/Jazz2/ContentResolver.cpp:708-747, Sources/Jazz2/ContentResolver.cpp:813-860 The libretro build looks for Content/ next to the loaded file, in the core assets directory or in /jazz2/, and for the original files in Source/ beside it, in the system directory itself or in /jazz2/Source/. ref: Sources/Main.cpp:286-374 files: # ================================================================ # Content/ (runtime data, shipped with each standalone release) # ================================================================ - name: "Animations/" type: directory category: game_data path: "jazz2/Content/Animations/" standalone_path: "Content/Animations/" mode: libretro required: true source_ref: "Sources/Jazz2/ContentResolver.cpp:1352, 1482, 3165-3166" note: "Native graphics, sounds and the UI fonts, opened through OpenContentFile. No libretro build is published with the release, so the tree is placed by hand." - name: "Animations/" type: directory category: game_data path: "jazz2/Content/Animations/" standalone_path: "Content/Animations/" mode: standalone bundled: true required: true source_ref: "Sources/Jazz2/ContentResolver.cpp:1352, 1482, 3165-3166" note: "Native graphics, sounds and the UI fonts, opened through OpenContentFile. Shipped beside the executable in the 3.8.0 Windows and Linux zips." - name: "Metadata/" type: directory category: game_data path: "jazz2/Content/Metadata/" standalone_path: "Content/Metadata/" mode: libretro required: true source_ref: "Sources/Jazz2/ContentResolver.cpp:1099" note: "Actor .res descriptors (Common, Enemy, Player, UI, Boss, ...). No libretro build is published with the release, so the tree is placed by hand." - name: "Metadata/" type: directory category: game_data path: "jazz2/Content/Metadata/" standalone_path: "Content/Metadata/" mode: standalone bundled: true required: true source_ref: "Sources/Jazz2/ContentResolver.cpp:1099" note: "Actor .res descriptors (Common, Enemy, Player, UI, Boss, ...). Shipped beside the executable in the 3.8.0 Windows and Linux zips." - name: "Translations/" type: directory category: game_data path: "jazz2/Content/Translations/" standalone_path: "Content/Translations/" mode: libretro required: false source_ref: "Sources/Main.cpp:2029-2037, Sources/Jazz2/UI/Menu/LanguageSelectSection.cpp:83-95" note: "Language .mo bundles, searched in the user Content/Translations/ and in Cache/Translations/ first. Built-in English is used when none is loaded. No libretro build is published with the release, so the tree is placed by hand." - name: "Translations/" type: directory category: game_data path: "jazz2/Content/Translations/" standalone_path: "Content/Translations/" mode: standalone bundled: true required: false source_ref: "Sources/Main.cpp:2029-2037, Sources/Jazz2/UI/Menu/LanguageSelectSection.cpp:83-95" note: "Language .mo bundles, searched in the user Content/Translations/ and in Cache/Translations/ first. Built-in English is used when none is loaded. Shipped beside the executable in the 3.8.0 Windows and Linux zips." # ================================================================ # Source/ (original Jazz Jackrabbit 2 data, user-supplied) # Converted into Cache/ on first launch. # ================================================================ - name: "Anims.j2a" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/Anims.j2a" standalone_path: "Source/Anims.j2a" required: true source_ref: "Sources/Main.cpp:2237-2253, Sources/Jazz2/Compatibility/AssetConverter.cpp:336-339" note: "Main animation archive. The cache cannot be created without it and the game is not flagged playable." - name: "AnimsSw.j2a" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/AnimsSw.j2a" standalone_path: "Source/AnimsSw.j2a" required: false source_ref: "Sources/Main.cpp:2240-2242" note: "Animation archive of the shareware demo, read when Anims.j2a is absent." - name: "Data.j2d" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/Data.j2d" standalone_path: "Source/Data.j2d" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:341-344" note: "Converted into the cache package when present." - name: "Plus.j2d" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/Plus.j2d" standalone_path: "Source/Plus.j2d" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:271-316, 512-515, Sources/Jazz2/Compatibility/JJ2Level.cpp:1128-1130" note: "Data file of a JJ2+ installation. Read once a converted level names one of its TextureBG. textures. Without it a texture is made up for that layer." # Episode descriptors (.j2e) and level files (.j2l) are optional per # episode. Every one present in Source/ is converted. # ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:585-712 - name: "prince.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/prince.j2e" standalone_path: "Source/prince.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:364-371, 490-492, 592-621" note: "First episode of the chain prince, rescue, flash, monk." - name: "rescue.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/rescue.j2e" standalone_path: "Source/rescue.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:373-379, 493-494, 592-621" note: "Second episode of the chain." - name: "flash.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/flash.j2e" standalone_path: "Source/flash.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:381-388, 495-496, 592-621" note: "Third episode of the chain." - name: "monk.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/monk.j2e" standalone_path: "Source/monk.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:390-395, 497-498, 592-621" note: "Fourth episode of the chain." - name: "share.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/share.j2e" standalone_path: "Source/share.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:397-399, 470-471, 592-621" note: "Shareware Demo episode." - name: "xmas98.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/xmas98.j2e" standalone_path: "Source/xmas98.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:472-473, 597, 605-606, 619" note: "Holiday Hare '98. Stored under the name xmas99 and skipped when xmas99.j2e is present." - name: "xmas99.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/xmas99.j2e" standalone_path: "Source/xmas99.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:362, 401-403, 474-475" note: "The Christmas Chronicles." - name: "secretf.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/secretf.j2e" standalone_path: "Source/secretf.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:405-413, 476-477, 592-621" note: "The Secret Files episode." - name: "home.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/home.j2e" standalone_path: "Source/home.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:608-614" note: "Entry that lists custom levels." # Levels of the Shareware Demo. Every .j2l present in Source/ is # converted, whatever its name. # ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:622-708 - name: "share1.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/share1.j2l" standalone_path: "Source/share1.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:397, 622-691" note: "First level of share.j2e, stored as share/01_share1. Its exit names share2." - name: "share2.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/share2.j2l" standalone_path: "Source/share2.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:398, 622-691" note: "Second level of the Shareware Demo episode. Its exit names share3." - name: "share3.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/share3.j2l" standalone_path: "Source/share3.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:399, 622-691" note: "Third level of the Shareware Demo episode. Its exit ends the episode." - name: "sharectf.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/sharectf.j2l" standalone_path: "Source/sharectf.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:56, 622-691" note: "Capture the flag level of the Shareware Demo, stored under unknown/." - name: "sharect2.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/sharect2.j2l" standalone_path: "Source/sharect2.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:56, 622-691" note: "Capture the flag level of the Shareware Demo, stored under unknown/." - name: "sharetrs.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/sharetrs.j2l" standalone_path: "Source/sharetrs.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:56, 622-691" note: "Treasure hunt level of the Shareware Demo, stored under unknown/." # Tilesets. Only those a converted level names are converted. The name # is read from the level, lowercased and looked up in Source/ without # regard to case. # ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:136, 785-788, # Sources/Jazz2/Compatibility/AssetConverter.cpp:684, 771-792 - name: "labrat1n.j2t" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/labrat1n.j2t" standalone_path: "Source/labrat1n.j2t" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:136, 785-788, Sources/Jazz2/Compatibility/AssetConverter.cpp:684, 771-792" note: "Tileset named by share1.j2l, sharect2.j2l and sharetrs.j2l." - name: "psych2.j2t" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/psych2.j2t" standalone_path: "Source/psych2.j2t" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:136, 785-788, Sources/Jazz2/Compatibility/AssetConverter.cpp:684, 771-792" note: "Tileset named by share2.j2l." - name: "diam2.j2t" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/diam2.j2t" standalone_path: "Source/diam2.j2t" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:136, 785-788, Sources/Jazz2/Compatibility/AssetConverter.cpp:684, 771-792" note: "Tileset named by share3.j2l and sharectf.j2l." # Music, read from the user Content/Music/, then Content/Music/, then Source/ # ref: Sources/Jazz2/ContentResolver.cpp:3106-3122 - name: "menu.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/menu.j2b" standalone_path: "Source/menu.j2b" required: false source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:514-516, Sources/Jazz2/Compatibility/AssetConverter.cpp:731-734" note: "Main menu music." - name: "bonus2.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/bonus2.j2b" standalone_path: "Source/bonus2.j2b" required: false source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:508-509, Sources/Jazz2/Compatibility/AssetConverter.cpp:731-734" note: "Menu music of the reforged main menu, picked at random with bonus3.j2b." - name: "bonus3.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/bonus3.j2b" standalone_path: "Source/bonus3.j2b" required: false source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:508-509, Sources/Jazz2/Compatibility/AssetConverter.cpp:731-734" note: "Menu music of the reforged main menu, picked at random with bonus2.j2b." - name: "intro.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/intro.j2b" standalone_path: "Source/intro.j2b" required: false source_ref: "Sources/Jazz2/UI/Cinematics.cpp:549, Sources/Main.cpp:615, Sources/Jazz2/Compatibility/AssetConverter.cpp:731-734" note: "Music of the intro cinematic." - name: "ending.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/ending.j2b" standalone_path: "Source/ending.j2b" required: false source_ref: "Sources/Jazz2/UI/Cinematics.cpp:549, Sources/Main.cpp:1098, Sources/Jazz2/Compatibility/AssetConverter.cpp:731-734" note: "Music of the ending cinematic." # Level music. The name is read from the level, lowercased and given # the .j2b extension when it has none. # ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:140, 795-801 - name: "labrat.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/labrat.j2b" standalone_path: "Source/labrat.j2b" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:140, 795-801, Sources/Jazz2/LevelHandler.cpp:700-706, Sources/Jazz2/ContentResolver.cpp:3106-3116" note: "Music named by share1.j2l, sharect2.j2l and sharetrs.j2l." - name: "funkyg.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/funkyg.j2b" standalone_path: "Source/funkyg.j2b" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:140, 795-801, Sources/Jazz2/LevelHandler.cpp:700-706, Sources/Jazz2/ContentResolver.cpp:3106-3116" note: "Music named by share2.j2l." - name: "diamond.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/diamond.j2b" standalone_path: "Source/diamond.j2b" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:140, 795-801, Sources/Jazz2/LevelHandler.cpp:700-706, Sources/Jazz2/ContentResolver.cpp:3106-3116" note: "Music named by share3.j2l and sharectf.j2l." - name: "boss2.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/boss2.j2b" standalone_path: "Source/boss2.j2b" required: false source_ref: "Sources/Jazz2/Compatibility/EventConverter.cpp:360-370, Sources/Jazz2/Compatibility/AssetConverter.cpp:697-700, Sources/Jazz2/LevelHandler.cpp:1547-1550, Sources/Jazz2/ContentResolver.cpp:3106-3116" note: "Boss music. The boss activation event carries a music index that is converted to boss1.j2b or boss2.j2b and recorded as music the level uses. share3.j2l carries index 1." # Cinematics, read from Content/Cinematics/ then from Source/ - name: "intro.j2v" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/intro.j2v" standalone_path: "Source/intro.j2v" required: false source_ref: "Sources/Jazz2/UI/Cinematics.cpp:576-593, Sources/Main.cpp:615" note: "Intro cinematic. Skipped when absent." - name: "ending.j2v" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/ending.j2v" standalone_path: "Source/ending.j2v" required: false source_ref: "Sources/Jazz2/UI/Cinematics.cpp:576-593, Sources/Main.cpp:1098" note: "Ending cinematic. Skipped when absent."